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BlacklistedWeapons = { -- weapons that will get people banned "WEAPON_BALL", "WEAPON_RAILGUN", "WEAPON_GARBAGEBAG", } CageObjs = { "prop_gold_cont_01", "p_cablecar_s", "stt_prop_stunt_tube_l", "stt_prop_stunt_track_dwuturn", "hei_prop_carrier_cargo_02a", "p_ferris_car_01", "prop_cj_big_boat", "prop_rock_4_...
local command = wincent.vim.command -- TODO: complete `find` arg names too -- TODO: check escaping (q-args) is correct command('Find', 'call wincent#commands#find(<q-args>)', {complete = 'file', nargs = '*'}) command('Lint', 'call wincent#commands#lint()') command('OpenOnGitHub', '<line1>,<line2>call wincent#commands...
#!/usr/bin/env luajit -- MTW's Gravitation ch. 16 problem 1 require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, MathJax={title='Gravitation 16.1 - dense', useCommaDerivative=true}} local t, x, y, z = vars('t', 'x', 'y', 'z') loc...
require "MQTTDevice" device=MQTTDevice:new("test","12345","uid","pwd",{name="testDevice",serial="12345",description="this is a test device"}) t={} t.read=function() return 10 end t.type="s" device.properties["temprature"]=t print(device:getMeta()) device:start("192.168.1.100",1883)
queen_of_pain_shadow_strike_lua = class({}) LinkLuaModifier( "modifier_queen_of_pain_shadow_strike_lua", "lua_abilities/queen_of_pain_shadow_strike_lua/modifier_queen_of_pain_shadow_strike_lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Ability Start...
local c = require "ejoy2d.matrix.c" local matrix_meta = { __index = c, __tostring = c.tostring, } function matrix(srt) local mat = c.new(srt) if type(srt) == "table" then if srt.scale then c.scale(mat, srt.scale) elseif srt.sx and srt.sy then c.scale(mat,srt.sx, srt.sy) end if srt.rot then c.rot(...
--[[ Ambi Eco — платформа (экосистема) для создания проектов в игре Garry's Mod Github: https://github.com/Titanovsky/ambi-eco Documentation: https://titanovskyteam.gitbook.io/ambi-eco --]] --############################################################################################ -- Ambi.Config.dev = ...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local NP = E:GetModule('NamePlates') local oUF = E.oUF local _G = _G local unpack, max = unpack, max local CreateFrame = CreateFrame local UnitHasVehicleUI = UnitHasVehicleUI local MAX_POINTS = { ['DRUID'] = 5, [...
local M = {} M.__index = M local code_dir = (...):gsub('.[^%.]+$', '') -- local file_dir = code_dir:gsub('%.', '/') local Cpml = require 'cpml' local Mat4 = Cpml.mat4 local Util = require(code_dir..'.util') local lg = love.graphics function M:extend() local cls = {} for k, v in pairs(self) do if type(v) ==...
local _M = {} _M.visa_config = { username_sand = '', password_sand = '', username_prod = '', password_prod = '' , api_key = '', shared_secred = '' } return _M;
return Def.ActorFrame { FOV=90; LoadActor(THEME:GetPathG("Combo","100Milestone")); };
day2 = {"понедељак", "уторак", "среду", "четвртак", "петак", "суботу", "недељу"} month1 = {"јануар", "фебруар", "март", "април", "мај", "јуни", "јули", "август", "септембар", "октобар", "новембар", "децембар"} month2 = {"јануара", "фебруара", "марта", "априла", "маја", "јуна", "јула", "августа", "септембара", "октобр...
local K, C = unpack(select(2, ...)) if C["Automation"].AutoQuest ~= true then return end local _G = _G local next = next local select = select local string_find = string.find local string_match = string.match local string_sub = string.sub local tonumber = tonumber local AcceptQuest = _G.AcceptQuest local Acknowledge...
--[=[ Wraps the datastore object to provide async cached loading and saving. See [DataStoreStage] for more API. Has the following features * Automatic save * Jitter * De-duplication (only updates data it needs) ```lua local playerMoneyValue = Instance.new("IntValue") playerMoneyValue.Value = 0 local dataSto...
--[[-- Provide pipe and named pipe abstraction. The Pipe class provides inter-process stream communication. The Pipe class also provides named pipe. Note: The only implementation is based on libuv @module jls.io.Pipe @pragma nostrip ]] local luvLib = require('luv') local class = require('jls.lang.cla...
object_draft_schematic_space_weapon_wpn_elite_gauss = object_draft_schematic_space_weapon_shared_wpn_elite_gauss:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_weapon_wpn_elite_gauss, "object/draft_schematic/space/weapon/wpn_elite_gauss.iff")
if not Global.editor_mode then return end if true then return end core:module("CoreMissionManager") core:import("CoreMissionScriptElement") core:import("CoreEvent") core:import("CoreClass") core:import("CoreDebug") core:import("CoreCode") core:import("CoreTable") require("core/lib/managers/mission/CoreElementDebug"...
require 'closureclass' describe('Helper functions', function() local A = class('A') local B = class('B', A) local C = class('C', B) test('isClass', function() assert_true(isClass(A)) assert_false(isClass({})) assert_false(isClass({ __closureClass = true })) assert_false(isClass("")) end) ...
-- Local instances of Global tables -- local PA = PersonalAssistant local PAC = PA.Constants -- ===================================================================================================================== local PABankingMenuDefaults = { name = table.concat({GetString(SI_PA_PROFILE), " ", 1}), -- ---...
--[[ Destructible Weapon AOE v1.1-b by: standardcombo Deals damage in an area, to Players and NPCs. --]] -- Component dependencies local MODULE = require( script:GetCustomProperty("ModuleManager") ) function COMBAT() return MODULE.Get("standardcombo.Combat.Wrap") end local WEAPON = script.parent ...
local package = require 'charon.package' local test = {} test.should_return_if_file_is_update = function() package.time = 0 assert( package.isPathUpdated('util.lib.example') == true ) package.time = os.microtime() assert( package.isPathUpdated('util.lib.example') == false ) end test.should_return_false_if_...
local Grid = script.Parent local App = Grid.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local VerticalScrollView = require(App.Container.VerticalScrollView) local ScrollingGridView = Roact.PureComponent:extend("ScrollingGridView"...
require( "components/cavern/cavern_encounter" ) -------------------------------------------------------------------- if encounter_combat_trollcamp == nil then encounter_combat_trollcamp = class( {}, {}, CCavernEncounter ) end -------------------------------------------------------------------- function encounter_...
MCS_ROOT = MONO_ROOT .. 'mcs/' function GenerateConsts() print('Generating Consts.cs') local consts = 'build/common/Consts.cs.in' local src = MCS_ROOT .. consts local dest = gendir .. '/Consts.cs' local file = io.open(path.getabsolute(src)) if not file then error(consts .. " was not found") end ...
-- disable jit compiler for redhat and centos local jit = true local plat = "$(plat)" local arch = "$(arch)" if is_plat("msys", "cygwin") then plat = "windows" arch = is_arch("x86_64") and "x64" or "x86" end if is_arch("arm64", "arm64-v8a") then arch = "arm64" elseif is_arch("arm.*") then arch = "arm" e...
#!/usr/bin/lua -- if #arg ~= 1 then -- print("Missing sketch file name") -- return 1 -- end local uploaded_name = "./paper_test.ino.hex" local destination_file = "./mega2560.hex" local io = require("io") local uploaded_sketch = io.open(uploaded_name) if not uploaded_sketch then print("Unable to open file " .....
local ast_walker = require("ast_walker") local on_open = { ---@param node AstCall call = function(node, scope, is_statement) if node.ex.node_type == "func_proto" then if is_statement then error("-- TODO: impl inline_iife for statements.") end -- find the parent functiondef whi...
require 'lualine'.setup{ options = { theme = 'oceanicnext' }, sections = { lualine_x = { 'filetype' } }, extensions = { 'fzf' } }
function print_r (t, name, indent) local tableList = {} function table_r (t, name, indent, full) local id = not full and name or type(name)~="number" and tostring(name) or '['..name..']' local tag = indent .. id .. ' = ' local out = {} -- result if type(t) == "table" then if tableList[t] ~= nil then ta...
local ui = {} local conf = require("modules.ui.config") ui["kyazdani42/nvim-web-devicons"] = { opt = false } ui["shaunsingh/nord.nvim"] = { opt = false, config = conf.nord } ui["sainnhe/edge"] = { opt = false, config = conf.edge } ui["catppuccin/nvim"] = { opt = false, as = "catppuccin", config = conf.catppuccin, }...
Locales['en'] = { -- Cloackroom ['cloakroom'] = 'Vestuário', ['citizen_wear'] = 'Roupa casual', ['gnr_wear'] = 'Uniforme da GNR', ['sheriff_wear'] = 'Uniforme de sherife', ['lieutenant_wear'] = 'Uniforme do Corpo de intervenção ', ['commandant_wear'] = 'Uniforme do Policia Judiciaria ', ['statep...
if GetLocale() ~= "ruRU" then return end local _, L = ... L["author"] = "Автор" L["%s Configuration"] = "Конфигурация %s" L["ConfigPanelTitle"] = "Глобальные настройки" L["Class settings"] = "Настройки классов" L["Modifier"] = "Модификатор" L["Normal mount summon"] = "Обычный призыв средства передвижения." L["Second...
local ffi = require("ffi") ffi.cdef[[ struct _IO_FILE; typedef struct _IO_FILE FILE; ]] ffi.cdef[[ void *calloc(size_t nitems, size_t size); void * malloc(const size_t size); void free(void *); char *strcpy(char *dest, const char *src); size_t strlen(const char *); // file operations int fclose(FILE *stream); in...
module("luci.controller.clash", package.seeall) local fs=require"nixio.fs" local http=require"luci.http" local uci=require"luci.model.uci".cursor() function index() if not nixio.fs.access("/etc/config/clash") then return end entry({"admin", "services", "clash"},alias("admin", "services", "clash", "overview"), _...
return function() local liter = require(game:GetService('ReplicatedStorage').liter) it('should enumerate through the array returning an index-value pair', function() local iter = liter.array({ 1, 5 }):enumerate() local a = iter:after() expect(a[1]).to.equal(1) expect(a[2]).to.equal(1) local b =...
local vm = require 'vm.vm' local function checkMetaArg1(source, callback) local node, index = vm.getArgInfo(source) local special = vm.getSpecial(node) if special == 'setmetatable' and index == 1 then local mt = node.next.args[2] if mt then vm.eachField(mt, function (src) ...
-- vim: sw=4 ts=4 -- -- http request handler require "class" require "console" require "httpserver/request" local Handler=class(function(handler, socket) console.log("http handler connection opened") handler.socket=socket handler.payload="" handler.package=0 handler.header=false handler.bytesReceived=0 handl...
--[[ Security Service Runs various tasks to help stop exploiters. --]] local SecurityService={} --------------------- -- Roblox Services -- --------------------- local HttpService=game:GetService("HttpService") ------------- -- DEFINES -- ------------- local SERVICE_RENAMEINTERVAL=2 --The interval (in seconds) be...
--[[ Screens display the content of UI scripts and can be made interactive. ]] ---@param tag string Tag name ---@param global boolean _optional_ Search in entire scene ---@return number Handle to first screen with specified tag or zero if not found ---@see @https://www.teardowngame.com/modding/api.html#FindScreen func...
--//////////////////////////////////////// --Site Infrastructure section --//////////////////////////////////////// data:extend({ { type = "recipe", category = "crafting", name = "fuel-storage", result = "fuel-storage", enabled = false, energy_required = 30, ingredients = { {"structural-concrete", 3...
local Modules = script.Parent.Parent.Parent local Rodux = require(Modules.Rodux) return Rodux.createReducer(true, {})
class("SubmitWeekTaskCommand", pm.SimpleCommand).execute = function (slot0, slot1) if not getProxy(TaskProxy).GetWeekTaskProgressInfo(slot4):GetSubTask(slot1:getBody().id) or not slot6:IsFinished() then return end pg.ConnectionMgr.GetInstance():Send(20106, { id = slot3 }, 20107, function (slot0) if slot0.res...
package = "blunty666.nodes.gui.events" class = "DeselectEvent" extends = "BaseEvent" constructor = function(self) self.super("deselect") end
require "movie_player.lua" ---@class MoviePlayerEvent ---@field End function @동영상 끝날 때 실행되는 함수 ---@class MoviePlayerCreateOptions ---@field Parent Window @동영상이 재생될 Window class ---@field FileName string @동영상 파일 경로 ---@field Center boolean : 가운데 위치 여부 ---@field X integer : X 위치 ---@field Y integer : Y 위치 ---@class Mo...
require("lab1.z1") local function map(tab, func) local mapped = {} for i=1,#tab do mapped[i] = func(tab[i]) end return mapped end local function add1 (x) return x+1 end t = {1,2,3,4,5,6} printf(map(t,add1))
local curl = require("cURL.safe") local json = require("cjson.safe") local version = dofile("version.lua") local function fetch_json(entity) local queue = {} local url = string.format("https://www.wikidata.org/w/api.php?action=wbgetclaims&entity=%s&property=P348&format=json", entity) local request = curl.easy() :...
DEFINE_BASECLASS( "player_default" ) local PLAYER = {} function PLAYER:GetHandsModel() return { model = "models/weapons/c_arms_combine.mdl", skin = 1, body = "0100000" } end player_manager.RegisterClass( "player_combine", PLAYER, "player_default" )
--[[ frame.lua A dominos frame, a generic container object --]] local AddonName, Addon = ... local Frame = Addon:CreateClass('Frame') local L = LibStub('AceLocale-3.0'):GetLocale(AddonName) local FlyPaper = LibStub("LibFlyPaper-1.0") local active = {} local unused = {} --constructor function Frame:New(id, tooltip...
require 'funcs' local MarathonAX = require 'tetris.modes.marathon_ax' local Piece = require 'tetris.components.piece' local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls' local MarathonAX2Game = MarathonAX:extend() MarathonAX2Game.name = "Marathon AX2" MarathonAX2Game.hash = "MarathonAX2" Mar...
-- lua script for merchand 'Zeff' (in Gandria) wares = { {"eq_huntershat", 2}, {"eq_leatherarmor", 1}, {"mi_wolf_fur", 2}, {"fo_sausage", 1}, } multiplier = 1.0
-- ReceptorArrow positions are hardcoded using Metrics.ini in Casual, ITG, -- and FA+ modes. If we're in one of those modes, bail now. if SL.Global.GameMode ~= "StomperZ" then return end local player = ... -- these numbers are relative to the ReceptorArrowsYStandard and ReceptorArrowsYReverse -- positions already sp...
local _G = require "_G" local creds = require "creds" local http = require "http" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local table = require "table" description = [[ Tests for access with default credentials used by a variety of web applications and devices....
local sigmsg = "[default:kill,hup,user1,user2,stop,quit,continue]" local signame = {"kill", "hup", "user1", "user2", "stop", "quit", "continue"} local oksig = { kill = true, hup = true, user1 = true, user2 = true, stop = true, quit = true, continue = true } return function(cat9, root, builtins, suggest) funct...
-- =========================================================================== -- Input for placing items on the world map. -- Copyright 2015-2016, Firaxis Games -- -- To hot-reload, save this then re-save the file that imports the file -- (e.g., WorldInput) -- ==========================================================...
-- Pre-built outfit quickhacks for easy use. Mostly just things I like personally. local OutfitHack = {} local Logger = require("utility/logger") local Glossary = require("data/glossary") local ItemHandler = require("handler/item") function OutfitHack:GiveFemaleNomadCustomOutfit() local itemspecs = { { ...
if CLIENT then local definedGrabPoints = {} function vrmod.AddUseGrabPoint(uid, map, class, model, bodygroup_id, bodygroup_value, bone, pos, ang_left_hand, ang_right_hand) definedGrabPoints[class] = definedGrabPoints[class] or {} definedGrabPoints[class][uid] = {map=map, model=model, bodygroup_id=bodygrou...
-- ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- BELT BRUSH -- dependencies local event = require('lualib.event') local util = require('lualib.util') -- locals local draw_circle = rendering.draw_circle l...
-- Copyright (c) 2020 Christian Georg Kurz [chrikuvellberg@gmail.com] -- -- This file is part of the Blue-Scheduler. -- -- The Blue-Scheduler is free software: you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as -- published by the Free Software Foundation, either v...
DEFINE_BASECLASS("ma2_mech") AddCSLuaFile() ENT.Base = "ma2_mech" ENT.PrintName = "#mechassault.mech.prometheus" if CLIENT then ENT.Category = language.GetPhrase("mechassault.categories.assault") end ENT.Spawnable = true ENT.Radius = 220 ENT.Height = 540 ENT.Model = Model("models/me...
--[[ Stained Glass 1.2 This mod provides luminescent stained glass blocks for Minetest 0.4.x. Depends: [moreblocks] by Calinou [unifieddyes] by VanessaE ============================================================================== Sat 04 May 2013 01:52:35 PM EDT Copyright (C) 2013, Eli Innis Email: doyousketch2 @...
-- made by uiojaafdosijfafdssf (on roblox) -- and arChEmiT (on v3rmillion) fixed the limbs not freezing -- yes i used gui to lua to make this, sorry for the messy code -- Instances: local FreezeGuiR6 = Instance.new("ScreenGui") local main = Instance.new("Frame") local Title = Instance.new("TextLabel") local torso = ...
local playsession = { {"Menander", {430881}}, {"tmoneyfizzle", {774}}, {"Ed9210", {1351}}, {"Chaoskiller", {3655}}, {"MrJSelig", {12876}}, {"rocifier", {113322}}, {"AroN57", {1870}}, {"Croustibax", {3967}}, {"Zory", {571}}, {"kaimix", {93892}}, {"TiTaN", {56048}} } return playsession
local enums = require("consts.celeste_enums") local lightFade = {} lightFade.name = "lightFadeTrigger" lightFade.fieldInformation = { positionMode = { options = enums.trigger_position_modes, editable = false } } lightFade.placements = { name = "light_fade", data = { lightAddFro...
-- TODO: This needs implementation in C. local classes = require "klib.classes" -- Check for and use C lib if available. local ok, lib = pcall(require, "klib.gui.clipboard_native") if ok and lib then return lib end -- Simple implementation for when native support is not available. local m = classes.module "klib.g...
local tiny = require('lib.tiny') local class = require('lib.middleclass') local System = tiny.processingSystem(class('system.move')) function System:initialize() self.filter = tiny.requireAll('x', 'dx', 'y', 'dy') end function System:process(e, dt) e.x = e.x + e.dx e.y = e.y + e.dy if e.hitbox then e.hit...
bgml.hooks = {} -- Metatable for hook tables. local hmt = {} -- Add `callback` to `hook` with `name`. function hmt:add(hook, name, callback) self:hook_list(hook)[name] = callback end -- Remove `name` from `hook`. function hmt:remove(hook, name) local existed = (self:hook_list(hook)[name] ~= nil) self:hoo...
return function() local AppStorageService = game:GetService("AppStorageService") local UserLocalStore = require(script.Parent.UserLocalStore) -- we need to use a registered key for testing local testKey = "NativeCloseLuaPromptDisplayCount" it("can set and get a value for the same user", function() local initia...
--[[ File name: ridgeServer.lua Description: auto save data when the player leaves the game. DO NOT move this into the main ridge module Author: oldmilk --]] -- NOTE: I also stuck the backpack saving code in here. local dataStoreService = game:GetService("DataStoreService") function getPlayerProfile(player)...
require('assets/scripts/level/level') local materials = { Game.makeMaterial { shader = 'pbr', albedo = 'objects/Player/Texture/Main_Character_01_AlbedoTransparency.png', metallicSmoothness = 'objects/Player/Texture/Main_Character_01_MetallicSmoothness.png', ao = 'objects/Player/Text...
package.path = "?.lua;test/lua/errors/?.lua" require 'compare.errors.args' -- arg type tests for string library functions -- string.byte banner('string.byte') checkallpass('string.byte', { somestring }) checkallpass('string.byte', { somestring, somenumber }) checkallpass('string.byte', { somestring, somenumber, somen...
local angleshit = 0.3; local anglevar = 0.3; function opponentNoteHit(id, direction, noteType, isSustainNote) if difficulty == 2 then if curBeat < 592 then if curBeat > 528 then cameraShake('cam', '0.015', '0.1') end end if curBeat < 703 then if curBeat > 688 then cameraShake('cam', '0.015', '0....
local viewportHandler = require("viewport_handler") local drawableSpriteStruct = require("structs.drawable_sprite") local templeEye = {} local function isBackground(room, entity) local x = entity.x or 0 local y = entity.y or 0 local tx = math.floor(x / 8) + 1 local ty = math.floor(y / 8) + 1 ret...
local state_machine = {} local state_interface = require('state_machine.state_interface') local state_machine_constants = require('state_machine.constants') local buildCommand = require('command.builder') local handleCommand = require('command.handler') local getPossibleFutureEntries = require('command.completer') l...
function coroutine.Call(func, ...) local cr = coroutine.create(func) coroutine.Run(cr, ...) end function coroutine.Run(cr, ...) local ok, err = coroutine.resume(cr, ...) if not ok then local msg = string.format("\n\n--- ERROR IN COROUTINE ---\n\n%s\n\n--- END OF COROUTINE ERROR ---\n", debug.traceback(cr, "[ER...
object_draft_schematic_spices_spice_giggledust_s01 = object_draft_schematic_spices_shared_spice_giggledust_s01:new { } ObjectTemplates:addTemplate(object_draft_schematic_spices_spice_giggledust_s01, "object/draft_schematic/spices/spice_giggledust_s01.iff")
local debug = false; --[===[@debug@ debug = true; --@end-debug@]===] local L = LibStub("AceLocale-3.0"):NewLocale("SellOMatic", "enUS", true, debug); L["added to"] = true L["add items to the sell/save lists"] = true L["already on"] = true L["Auto sell"] = true L["Auto sell all"] = true L["Autoselling"] = true L["Auto...
" Lint / Fix " Plug 'dense-analysis/ale' Plug 'psf/black'
pg = pg or {} pg.enemy_data_statistics_133 = { [10051007] = { cannon = 80, reload = 150, speed_growth = 0, cannon_growth = 936, rarity = 2, air = 0, torpedo = 80, dodge = 11, durability_growth = 33000, antiaircraft = 50, luck = 0, reload_growth = 0, dodge_growth = 156, hit_growth = 210, s...
-- -- _premake_main.lua -- Script-side entry point for the main program logic. -- Copyright (c) 2002-2011 Jason Perkins and the Premake project -- local scriptfile = "premake4.lua" local shorthelp = "Type 'premake4 --help' for help" local versionhelp = "premake4 (Premake Build Script Generator) %s" _WO...
--------------------------------------------------------------------------------------------------- -- Unique Icon Widget --------------------------------------------------------------------------------------------------- local ADDON_NAME, Addon = ... local Widget = Addon.Widgets:NewWidget("UniqueIcon") -------------...
local cbe = CraftBagExtended local util = cbe.utility local class = cbe.classes local name = cbe.name .. "Inventory" class.Inventory = class.Module:Subclass() function class.Inventory:New(...) local instance = class.Module.New(self, name, "inventory") instance:Setup() return ins...
-- food.lua function Food(boss, code) local food = {code = code} local grill = boss.grill local spritesheet = boss.images["food"] function food.draw(x,y) spritesheet.draw_image(x*grill.tile,y*grill.tile,spritesheet.quads[food.code]) end return food end return Food
-- Bootstrapping local execute = vim.api.nvim_command local fn = vim.fn local install_path = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then execute("!git clone https://github.com/wbthomason/packer.nvim " .. install_path) execute "packadd packer.nvim" end ...
local M = {} function M.setup() require("bufferline").setup { options = { numbers = "buffer_id", diagnostics = "nvim_lsp", separator_style = "slant" or "padded_slant", show_tab_indicators = true, show_buffer_close_icons = false, show_close_icon = false, }, } end return ...
local param = require "param" local exit = require "exit" local function process () local repository = require(param.repository) local username = param.username local password = param.password local path = param.path local directoryName = param.directoryName return repository.add(username, passw...
--[=[ @class ScoredActionPicker ]=] local require = require(script.Parent.loader).load(script) local Set = require("Set") local ValueObject = require("ValueObject") local BaseObject = require("BaseObject") local Maid = require("Maid") local MAX_ACTION_LIST_SIZE_BEFORE_WARN = 25 local ScoredActionPicker = setmetata...
local ENT = {} ENT.Type = "anim" ENT.Base = "base_entity" -- Allow spawnmenu too ENT.Category = "nZombies Unlimited" ENT.PrintName = "Barricade" ENT.Author = "Zet0r" ENT.Spawnable = true --ENT.Editable = true ENT.RepairSound = "nzu_barricade_postrepair" sound.Add({ name = "nzu_barricade_postrepair", channel = CHAN_...
local ObjectManager = require("managers.object.object_manager") deathWatchLutinNightstalkerConvoHandler = conv_handler:new {} function deathWatchLutinNightstalkerConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate) local convoTemplate = LuaConversationTemplate(pConvTemplate) if (CreatureObject(pPlayer):isOn...
name="lym" template="tool"
local M = {} local sched = require("lumen.sched") local function not_on_path(rong) local inv, conf = rong.inv, rong.conf local own = inv.own local nop = {} for mid, m in pairs(inv) do if not own[mid] then local meta = m.meta if not meta.path[conf.name] then nop[mid] = m end end end re...
return {'djahe','djak','djakken','djati','djatiboom','djatihout','djamel','djamila','django','djatibomen','djakte','djaks','djatis','djamels','djamilas','djangos'}
function onCreate() addLuaScript('lua_characters/spurkmatt') setProperty('spurkmatt.x', 1250) setProperty('spurkmatt.y', 450) end
---@meta --=== gpio === ---@class gpio ---@field OUTPUT integer ---@field INPUT integer ---@field OPENDRAIN integer ---@field INT integer ---@field PULLUP integer ---@field FLOAT integer ---@field HIGH integer ---@field LOW integer gpio = {} ---@class gpio.pulse gpio.pulse = {} ---@class pulser local pulser = {} -...
local K, C = unpack(KkthnxUI) local Module = K:GetModule("Automation") local _G = _G local GetBindingAction = _G.GetBindingAction local GetBindingKey = _G.GetBindingKey local GetCurrentBindingSet = _G.GetCurrentBindingSet local GetZonePVPInfo = _G.GetZonePVPInfo local InCombatLockdown = _G.InCombatLockdown local IsIn...
local wibox = require("wibox") local naughty = require("naughty") local gears = require("gears") local lain = require("lain") local awful = require("awful") local createAnimObject = require("utils.animation").createAnimObject local markup = lain.util.markup local background = wibox.container.background local constrain...
package("lightgbm") set_homepage("https://github.com/microsoft/LightGBM") set_description("LightGBM is a gradient boosting framework that uses tree based learning algorithms.") set_license("MIT") add_urls("https://github.com/microsoft/LightGBM/releases/download/v$(version)/lightgbm-$(version).tar.gz")...
local TAG = 'scheduler' local scheduler = class() -- 最多支持3个擦书 function scheduler:ctor(id, callback, intaval, times, delay, target, ...) self.name = id self:updateSet(id, callback, intaval, times, delay, target, ...) end function scheduler:dtor() end function scheduler:updateSet(name, callback, intaval, times,...
local i = 0 while(i<10) do do if i<5 then goto __continue0 end end ::__continue0:: i=i+1 end
-- Class: DebugStepper -- This lets you pause execution of the app and step through it line by line. -- This adds a function, debugger.breakpt(), that triggers this intrument. -- Until this is called, the instrument remains hidden. DebugStepper = DebugInstrument:extend { visible = false, lineContext = 10, ...
local FindMetaTable = FindMetaTable local table_concat = table.concat local file_Exists = file.Exists local string_lower = string.lower local util_PrecacheModel = util.PrecacheModel local string_GetPathFromFilename = string.GetPathFromFilename local string_GetExtensionFromFilename = string.GetExtensionFromFilename loca...