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require "base" local func_next_CButton_test_scene = nil; local func_back_CButton_test_scene = nil; local func_ref_CButton_test_scene = nil; -- createCButtonBasicTest -- ===================================================== -- ===================================================== -- ===================================...
function layout_default(player, direction, drill_type, belt_type, pole_type, resource_type, area) game.print (drill_type .. " default") local right = 3 local top = 1 local bottom = 5 local left = 7 local metaRep = player.force.recipes["mp-meta"] local pole_spacing = 1 local belt_dir="...
local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' configs.haxe_language_server = { default_config = { cmd = {"haxe-language-server"}; filetypes = {"haxe"}; root_dir = util.root_pattern("*.hxml"); settings = { haxe = { executable = "haxe"; }; }; ...
--- === Spotify === --- --- Extra Spotify-related functions not in hs.spotify local module = { name = "Spotify", version = "0.1.0", author = "Alex Ashley", license = "MIT - https://opensource.org/licenses/MIT", homepage = "https://github.com/alexashley/spoons" } --- Spotify.init() --- Function --- ...
local module = {} module.ext = "csv" local function ParseCSVLine (line,sep) local res = {} local pos = 1 sep = sep or ';' while true do local c = string.sub(line,pos,pos) if (c == "") then break end if (c == '"') then -- quoted value (ignore separator within) local txt = "" repeat...
local i18n = require("core.i18n") i18n.add_data_text( "core.skill", { stat_life = { name = "Life", }, stat_mana = { name = "Mana", }, stat_strength = { name = "Strength", }, stat_constitution = { name = "Constitution", }, s...
local protocol = require'vim.lsp.protocol' -- Generic on_attach callback local on_attach = function(client, bufnr) local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- Commands vim.cmd("command! LspDeclaration lua vim.lsp.buf.de...
local mod = get_mod("DeamonTide Scoreboard") -- Global imports local pl = require'pl.import_into'() local tablex = require'pl.tablex' -- UI Strings mod:hook("Localize", function (func, id, ...) -- If from this mod, use this mod's localisations file if string.find(id, "deamontide_") then return mod:localize(id) e...
-------------------------------- -- @module EaseQuadraticActionOut -- @extend ActionEase -- @parent_module cc -------------------------------- -- @function [parent=#EaseQuadraticActionOut] create -- @param self -- @param #cc.ActionInterval actioninterval -- @return EaseQuadraticActionOut#EaseQuadraticActionOut ret (...
-- -- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local ffi ...
-- Copyright 2016 Google Inc, NYU. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agree...
-- Natural Selection 2 'Classic Entities Mod' -- Adds some additional entities inspired by Half-Life 1 and the Extra Entities Mod by JimWest - https://github.com/JimWest/ExtraEntitesMod -- Designed to work with maps developed for Extra Entities Mod. -- Source located at - https://github.com/xToken/ClassicEnts -- lua\...
--[[ EPGP Lootmaster module - UI Stuff ]]-- local mod = EPGP:NewModule("lootmaster_ui") local lootmaster = EPGP:GetModule("lootmaster") local L = LibStub("AceLocale-3.0"):GetLocale("EPGP") local GS = LibStub("LibGuildStorage-1.0") local gptooltip = EPGP:GetModule("gptooltip") local lootmaster = EPGP:GetModule("lootm...
--[[ Based on a plugin by topkecleon. Licensed under GNU AGPLv3 https://github.com/topkecleon/otouto/blob/master/LICENSE. Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local reddit = {} local mattata = require('mattata') loc...
------------------------------------------- Define legend object local legend={} function legend.new(self) local obj=gfx.newObject(self) obj.className='legend'; obj.draw=legend.draw; obj.redraw=legend.redraw; obj:setg('position',2); -- default position 'top-left' return obj; end function legend.draw(self) l...
function Oldman_onJoin(mob, player) local info = player:getNickname()..GetS(8025); ClientCurGame:sendChat(info, 1); end
local mod = RegisterMod("DottinDips", 1) local game = Game() local DipVariant = { DOT = Isaac.GetEntityVariantByName("Dot") } local DOT_CHANCE = 25 local Dots = {} function hsb2rgb(hue, saturation, brightness, alpha) while hue > 1 do hue = hue -1 end if (saturation <= 0) then return Color(brightness, brightn...
local Anticipate = {} Anticipate.new = function(duration, tension) return setmetatable( { duration = duration or 30, tension = tension or 2 }, { __index = function(self, frame) if frame > self.duration then return 1 end ...
local v = vim.v local fn = vim.fn local goerr = {} function _G.GoErrFoldTxt(bufnr) local lines = fn.getbufline(bufnr, v.foldstart, v.foldend-1) if string.find(lines[1], "^%s*if err != nil {") == nil then return vim.api.nvim_eval('foldtext()') end local result = "" for i, l in ipairs(line...
-- Forecast: The weather effect that will be applied at the end of a turn, which causes fires to spread. -- DO NOT MODIFY THIS FILE -- Never try to directly create an instance of this class, or modify its member variables. -- Instead, you should only be reading its variables and calling its functions. local class = r...
Commands["gitpull"] = { ["DISCORD_IDS"] = { "228659194771800065" }, ["FUNCTION"] = function(params, author) io.popen("start GITPULL.bat") sendToDiscord("GIT", "Server data updated", 12018150) end, } Commands["restart"] = { ["DISCORD_IDS"] = { "228659194771800065" }, ["FUNCTION"] = f...
local config = {} function config.init() require('nvim-autopairs').setup {fast_wrap = {}} -- If you want insert `(` after select function or method item local cmp_autopairs = require('nvim-autopairs.completion.cmp') local cmp = require('cmp') cmp.event:on('confirm_done', cmp_autop...
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 05.02.2015 -- Time: 13:38 -- To change this template use File | Settings | File Templates. -- cLobbybrowserGUI = {}; --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// funct...
local Prop = {} Prop.Name = "Tow Impound" Prop.Cat = "Warehouse" Prop.Price = 800 Prop.Doors = { Vector( 7508.5, 12830, 136 ), Vector( 7387, 13138, 126.25 ), Vector( 7123, 13100, 126.25 ), Vector( 7022.5, 13140, 150 ), } GM.Property:Register( Prop )
local function getRegisteredNode(registry_name) return minetest.registered_nodes[registry_name] end local BaseBlock = createClass("BaseBlock") FactoryRebornCore.Core.World.Block.BaseBlock = BaseBlock ---Create a new block class ---@param registry_name string (modname as prefix will generated automaticaly! That's ...
--[[ This file is part of Decursive. Decursive (v 2.7.5.7) add-on for World of Warcraft UI Copyright (C) 2006-2014 John Wellesz (archarodim AT teaser.fr) ( http://www.2072productions.com/to/decursive.php ) Starting from 2009-10-31 and until said otherwise by its author, Decursive is no ...
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA CVX_LIMITED_BLOCKS = true CVX_DISABLE_LINE = true DUMMYLOCALLIGHT = { color = Vector(0, 0, 0), pos = Vector(0, 0, 0), quadraticFalloff = 1, linearFalloff = 0, constantFalloff = 0, } func...
local serialize = require "serialize" local gui = require "gui" local game = {} function game.new(address) local host = require("enet").host_create() local server = host:connect(address) return setmetatable({ font = require("font").new("assets/font.png", 80, 45), host = host, server = server, factory = requ...
--[[ CREATOR: estlogic VERSION: 1.0 Voxel Mk1 SUV Pack HOW TO USE: Controls: W - Move Forward A - Turn Left (when moving forward/backward) S - Move Backward D - Turn Right (when moving forward/backward) F - Enter/Exit Q - Left Turn Signal (turn left or press again to turn off) E - Right ...
local CorePackages = game:GetService("CorePackages") local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies) local Roact = InGameMenuDependencies.Roact local KeyboardControls = require(script.Parent.KeyboardControls) local function TouchControls(props) return Roact.createElement(KeyboardControls...
function onGameLoad(gameId) loadTerrain(gameId); loadSkyBox("Examples/MorningSkyBox"); setBlastImpactTextureId(4); end function onGameUnload(gameId) unloadSkyBox("Examples/MorningSkyBox"); unloadTerrain(); end
local key = ModPath .. ' ' .. RequiredScript if _G[key] then return else _G[key] = true end local fs_original_crimespreemanager_onmissionstarted = CrimeSpreeManager.on_mission_started function CrimeSpreeManager:on_mission_started(...) fs_original_crimespreemanager_onmissionstarted(self, ...) if Network:is_server() ...
--- -- @module ThrowingAttack -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Action = require( 'src.characters.actions.Action' ) local ThrownProjectileQueue = require( 'src.items.weapons.ThrownProjectileQueue' ) -- ----------------...
dofile(factory.modpath.."/util/craftingutil.lua") dofile(factory.modpath.."/util/gui.lua") dofile(factory.modpath.."/util/nodes.lua") dofile(factory.modpath.."/util/gen.lua")
return { [1] = {id=1, pai = {cardId = 1, num = 8,}, }, [2] = {id=2, pai = {cardId = 2, num = 9,}, }, [3] = {id=3, pai = {cardId = 3, num = 10,}, }, [4] = {id=4, pai = {cardId = 4, num = 11,}, }, }
m = Map("pppoe-server", translate("PPPoE Server")) m.description = translate( "The PPPoE server is a broadband access authentication server that prevents ARP spoofing.") s = m:section(TypedSection, "user", translate("Users Manager")) s.addremove = true s.anonymous = true s.template = "cbi/tblsection...
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification The version of the OpenAPI document: 1.1.2-pre.0 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] --[[ Unit tests for openapiclient.api.blue_ocean_api Automatically generated by openapi-generat...
class "BasicFile" function BasicFile:__getvar(name) if name == "file" then local retVal = Polycode.BasicFile_get_file(self.__ptr) if retVal == nil then return nil end local __c = _G["FILE"]("__skip_ptr__") __c.__ptr = retVal return __c end end function BasicFile:__setvar(name,value) if name == "file" th...
addEvent("AURsmiler.request", true) addEventHandler("AURsmiler.request", root, function() if (getPedOccupiedVehicle(localPlayer)) then local veh = getPedOccupiedVehicle(localPlayer) for k in pairs(getVehicleComponents(veh)) do if (k == "bump_front_dummy") or (k == "wheel_front") then local x, y, z = ...
-- this provides various lua-based utility and state related to key binding INPUTBINDING = { -- these values are indexed at 0, not 1 maxColumn = 4, -- the 5th column maxPlayer = 1, -- the right player/controller defaultColumn = 2, -- the column which is usually the default internally (in key config thi...
-- Copyright (C) by Jianhao Dai (Toruneko) local http = require "resty.http" local setmetatable = setmetatable local _M = { _VERSION = '0.0.1' } local mt = { __index = _M } function _M.new(url, username, password, db) return setmetatable({ url = url, username = username, password = passwo...
-- Global variables Styles = { joinQuit = {'#00BB00', '#EEEEEE'}, help = {'#FF6464', '#EEEEEE'}, pm = '#FF6060', red = {'#FF0000', '#EEEEEE'}, green = {'#00FF00', '#EEEEEE'}, yellow = {'#FFFF00', '#EEEEEE'}, } -- Custom events addEvent('main.onAccountChange', true) -- Functions local function onAc...
----------------------------------- -- Area: Port Jeuno -- NPC: Tsolag -- Type: NPC -- !pos -13 8 53 246 ----------------------------------- require("scripts/globals/settings") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) end function onEventUpdate(pla...
local ok, alpha = pcall(require, "alpha") if ok then local dashboard = require "alpha.themes.dashboard" local function button(sc, txt, keybind, keybind_opts) local b = dashboard.button(sc, txt, keybind, keybind_opts) b.opts.hl = "DashboardShortCut" b.opts.hl_shortcut = "DashboardHeader...
local Application = dofile(_G.spoonPath.."/application.lua") local actions = { newWindow = Application.createMenuItemEvent("New Window", { focusAfter = true }), newTab = Application.createMenuItemEvent("New Tab", { focusAfter = true }), search = Application.createMenuItemEvent("Search For a New Word...", { ...
local filters = require "util.filters"; local st = require "util.stanza"; module:depends("csi"); local function presence_filter(stanza, session) if getmetatable(stanza) ~= st.stanza_mt then return stanza; -- Things we don't want to touch end if stanza._flush then stanza._flush = nil; return stanza; end loc...
--[[By: @V3N0M_Z]] local inheritance = require(script.Parent.Node) local node = {} node.__index = node setmetatable(node, inheritance) function node.new(plugin, pluginDisplay, id) local self = setmetatable(inheritance.new("ChoiceNode", plugin, pluginDisplay, id), node) self._settings = { title = function(txt) se...
local fSleepTime = THEME:GetMetric( Var "LoadingScreen","ScreenOutDelay"); return Def.ActorFrame { Def.Quad { InitCommand=cmd(Center;zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT); OnCommand=cmd(diffuse,color("0,0,0,0");sleep,fSleepTime;linear,0.01;diffusealpha,1); }; };
object_mobile_dressed_trader_thug_male_twk_02 = object_mobile_shared_dressed_trader_thug_male_twk_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_trader_thug_male_twk_02, "object/mobile/dressed_trader_thug_male_twk_02.iff")
local color = require("Color") local filesystem = require("Filesystem") -------------------------------------------------------------------------------- local image = {} local OCIFSignature = "OCIF" local encodingMethodsLoad = {} local encodingMethodsSave = {} ------------------------------------------------------...
local screenX, screenY = guiGetScreenSize() local wndWidth, wndHeight = 340, 365 local wndX, wndY = screenX - (wndWidth + 10), screenY / 2 - wndHeight / 2 local ui = {windows = {}, buttons = {}, labels = {}, editboxes = {}, scrollbars = {}} local preview = { state = false, object = nil } -- Local fu...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("ActionBar") local AB = _ActionBar local hider = CreateFrame("Frame", "RayUIActionBarHider", R.UIParent, "SecureHandlerStateTemplate") hider:SetFrameStrata("LO...
if not modules then modules = { } end modules ['x-ldx'] = { version = 1.001, comment = "companion to x-ldx.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- --[[ldx-- -- <topic>Introd...
local M = {} M.config = function() -- Disable virtual text lvim.lsp.diagnostics.virtual_text = false -- Disable automatic installation of server lvim.lsp.automatic_servers_installation = false end return M
-- Created by cpdef/juli -- Part of rc_enhanced -- Mod: rc copier local OK_MSG = "OK" local NO_SPACE_MSG = "NOSPACE" local NO_PAPER_MSG = "NOPAPER" local BUSY_MSG = "BUSY" local PRINT_DELAY = 3 local SPLIT_CHAR = ";" local DEFAULT_SIGNUM = "THE COPIER" local RC_RADIUS = 3 -- taken from pipeworks mo...
-- -- Created by David Lannan -- User: grover -- Date: 24/03/13 -- Time: 7:36 PM -- Copyright 2013 Developed for use with the byt3d engine. -- ------------------------------------------------------------------------------------------------------------ local ffi = require("ffi") require("framework/byt3dNode") requir...
NewBreedTweaks = NewBreedTweaks or {} --table.clone(BreedTweaks) NewBreedTweaks.bloodlust_health = { beastmen_horde = 1.5, chaos_roamer = 3, skaven_special = 8, chaos_warrior = 20, skaven_elite = 8, beastmen_roamer = 3, chaos_elite = 10, beastmen_elite = 15, skaven_horde = 1, chaos_...
local b = require("buftabline.buffers") local t = require("buftabline.tabpages") local o = require("buftabline.options") local h = require("buftabline.highlights") local M = {} local bufcmd = function(cmd, n) vim.cmd(string.format("%s %d", cmd, n)) end M.bufcmd = bufcmd local buftarget = function(n, cmd) if ...
------------------------------ -- Sample Library : Second ------------------------------ -- This is a local function we'll export local function baz () return 'baz' end -- Returns the baz function return baz
local utils = {} function utils.say_it() print("Yopta!") end return utils
-- This comment will be a block without a name and a warning will be thrown. local varName = true /* This comment will not be considered a block. */ local varName = true -- This comment will not be considered a block. @ignore -- The ignore tag can go anywhere in the text. Even in the middle. local varName = true --...
local gouv = {x=112.00,y=-749.50,z=45.75} local coord1 = {x=136.169,y=-761.737,z=45.400} local coord2 = {x=136.169,y=-761.737,z=241.800} local accountMoney = {x=148.21,y=-763.302,z=242.150} local playerJob = "" local playerGrade = "" RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', ...
readInt() readString() readString() readInt() readInt() readByte() readByte() readByte()
local version_code = "1.0.0" LoginScriptReloadList={ --{tbl=nil, tblName="test_pb_module"}, } io.write("start to reload, version: " ..version_code .. "\n"); local old_version_code = script_module:get_version_code() if (old_version_code == "") then script_module:set_version_code(version_code); else if (old_version_...
print("Thank you")
-- TODO: write stone file checker
local EVENTS = require 'Core.Simulation.events' local M = {} M.remove = function() M.group:removeSelf() M.group = nil display.setDefault('background', 0.15, 0.15, 0.17) for i = M.children, display.getCurrentStage().numChildren do pcall(function() display.getCurrentStage()[i]:r...
local ffi = require("ffi") local xml2 = ffi.load("xml2") local xmlsec = require('saml.service_provider.xmlsec') ngx.req.read_body() local res_xml = ngx.req.get_body_data() local doc = xml2.xmlParseDoc(res_xml); local ok = xmlsec.validateXMLWithSchemaDoc(doc) if not ok then return ngx.exit(ngx.HTTP_BAD_REQUEST) end...
-- -- Author: Your Name -- Date: 2015-10-26 17:19:11 -- local XWWidgetBase = class("XWWidgetBase", function () return cc.Node:create() end) XWWidgetBase.Functions = require("utils.Functions") function XWWidgetBase:ctor(parentNode,callBack) self:setAnchorPoint(cc.p(0.5,0.5)) --self:setNodeEventEnabled(true) s...
-- This resource is part of the default Cfx.re asset pack (cfx-server-data) -- Altering or recreating for local use only is strongly discouraged. version '1.0.0' author 'Cfx.re <root@cfx.re>' description 'Builds resources with yarn. To learn more: https://classic.yarnpkg.com' repository 'https://github.com/citizenfx/c...
-- class CommandLine = {} -- private variables local COMMAND = "/perhour" -- public functions function CommandLine:Init() -- SLASH_PerHour1 = COMMAND -- SlashCmdList["PerHour"] = function(text) -- -- Honor:Toggle() -- end end CommandLine:Init()
local Katarina = objManager.player; local q = { sSpell = Katarina:spellSlot(0), range = 600, } q.isready = function() return q.sSpell.state == 0; end q.iscooldown = function() return q.sSpell.cooldown; end q.Redution = function(target) local magicResist = (target.spellBlock * Kat...
--[[ Define parallel ClassNLLCriterion. --]] local ParallelClassNLLCriterion, parent = torch.class('onmt.ParallelClassNLLCriterion', 'nn.ParallelCriterion') function ParallelClassNLLCriterion:__init(outputSizes) parent.__init(self, false) for i = 1, #outputSizes do local nll = self:_addCriterion(outputSizes...
AddCSLuaFile( ) if ( SERVER ) then SWEP.Weight = 4 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if ( CLIENT ) then SWEP.PrintName = "Bounds Tool" SWEP.Author = "Wildfire Servers" SWEP.Purpose = "Left click to create a bou...
local function generate() return coroutine.create(function() local i = 2 while true do coroutine.yield(i) i = i + 1 end end) end local function filter(co, prime) return coroutine.create(function() while true do local ok, i = coroutine.re...
--====================================================================-- -- dmc_corona/dmc_gesture/gesture_manager.lua -- -- Documentation: http://docs.davidmccuskey.com/dmc-gestures --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey ...
----------------------------------- -- Area: Lower Jeuno -- NPC: Zalsuhm -- Standard Info NPC ----------------------------------- local ID = require("scripts/zones/Lower_Jeuno/IDs") require("scripts/globals/equipment") require("scripts/globals/npc_util") require("scripts/globals/quests") require("scripts/globals/statu...
return { -- metal name ["IRON"] = "铁", ["NICKEL"] = "镍", ["TIN"] = "锡", ["BISMUTH"] = "铋", ["ZINC"] = "锌", ["GOLD"] = "金", ["PLATINUM"] = "铂", ["ALUMINUM"] = "铝", ["SILVER"] = "银", ["LEAD"] = "铅", -- vein name ["CLUSTER"] = "大簇", ["CLUSTER_SMALL"] = "小簇", ["CL...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: addonRevisions.lua -- brief: -- author: jK -- -- Copyright (C) 2007-2013. -- Licensed under the terms of the GNU GPL, v2 or later. -- ---...
AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Bomb" function ENT:SetupDataTables() self:NetworkVar("String", 0, "Particle") end function ENT:Initialize() if SERVER then if self.sphere then self:PhysicsInitSphere(self.sphere) else self:PhysicsInit(SOLID_VPHYSICS) ...
workspace "Server" architecture "x86_64" startproject "server" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" include "vendor/glfw" include "vendor/glad" include "vendor/imgui" include "vendor/enet" pr...
------------------------------------------------------------------------------- -- This is the analog of the 'main' function when invoking qless directly, as -- apposed to for use within another library ------------------------------------------------------------------------------- local QlessAPI = {} -- Return json f...
--[[ Entity Class -------------- Basic parent class for every Entity character/entity in the game --]] Entity = class('entity') -- TODO add background function Entity:initialize(x, y, quad, foreground) self.x = x self.y = y self.quad = quad self.foreground = foreground or DEFAULT_FOREGROU...
object_draft_schematic_furniture_furniture_light_gem_green = object_draft_schematic_furniture_shared_furniture_light_gem_green:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_light_gem_green, "object/draft_schematic/furniture/furniture_light_gem_green.iff")
local floatingsButtons = require "floating_buttons" local config = {} config.isAutoWalkEnabled = false config.isAutoSprintEnabled = false config.isHighJumpEnabled = false config.isImmortalityEnabled = false config.isInstakillEnabled = false config.isTapTeleportEnabled = false config.isFFEnabled = false config.isKillaur...
local FTM = require "luaFTM.FTM" local RV = require "luaFTM.rowView" local Sorted = { new = function (self) local t = {_sort = {}, _back = {}, __index = self} setmetatable(t, self) return t end, __metatable = "Sorted Table", __len = function (t) return #t._sort end, __newindex = functi...
--[[ socket连接后,开启心跳 心跳正常,记录日志 心跳超时,重连socket 登陆成功并且svr上报成功后才会启动心跳,当网络断开时需要停止心跳。 游戏切换到后台时停止心跳,回到游戏界面时,根据网络状态来决定是否需要重新启用心跳 @module SocketHeart @author FuYao Date 2018-8-23 Last Modified time 2018-8-23 11:21 ]] ---对外导出接口 local exportInterface = { "onReceiveHeartMsg", -- 收到心跳包 "stopHeartTimeOu...
module 'mock' local insert = table.insert CLASS: PathGraphNavMesh2D ( PathGraph ) :MODEL{} function PathGraphNavMesh2D:buildFromPolyPaths( polyPaths ) local navmesh = MOCKNavMesh.new() if polyPaths then navmesh:buildFromPolyPaths( polyPaths ) end self.pathGraph = navmesh self._dirty = false end function Pat...
local stateco = require "coutil.coroutine" local system = require "coutil.system" -- body of a state coroutine that executes function 'os.execute' each time -- it is resumed. local os_execute = [[ local coroutine = require "coroutine" local os = require "os" local command = ... while true do os.execute(command)...
local mta_getResourceInfo = getResourceInfo function getResourcesSearch ( partialName, state ) local allResources = getResources() local listChunk = {} local stateChunk = {} for k,v in ipairs(allResources) do local resourceName = getResourceName(v) local resourceState = getResourceState(v) if ( (part...
-- Plugin configuration: nvim-compe -- ============================================================================ local cmp = require'cmp' local lspkind = require'lspkind' cmp.setup({ completion = { autocomplete = false, }, formatting = { format = lspkind.cmp_format({ with_text = false, m...
local ffi = require ("ffi"); require ("WinBase") ffi.cdef[[ typedef struct _SID_IDENTIFIER_AUTHORITY { BYTE Value[6]; } SID_IDENTIFIER_AUTHORITY, *PSID_IDENTIFIER_AUTHORITY; ]] ffi.cdef[[ BOOL AllocateAndInitializeSid( PSID_IDENTIFIER_AUTHORITY pIdentifierAuthority, BYTE nSubAuthorityCount, DWORD ...
local args = readStdin() print( encodeJSON( Trays.exportSupports( args ) ) )
mcg_dyemixer = {} mcg_dyemixer.mixes = {} function mcg_dyemixer.register_mix(input_a, input_b, result) local mix_id = string.gsub(input_a, ":", "-")..string.gsub(input_b, ":", "-") mcg_dyemixer.mixes[mix_id] = {name = result.name, count = result.count} end dofile(minetest.get_modpath("mcg_dyemixer") .."/crafts.lua"...
Dorothy() local Dummy,DummyNoDefault = unpack(require("Lib.Game.Dummy")) local Trigger = require("Lib.Game.Trigger") local Game = require("Lib.Game.Game") local type = type local select = select local ctype = tolua.type local inf = math.huge local ninf = -inf --[[ #define MT_DEL 1 #define MT_CALL 2 #define MT_SUPER 3...
do LuxiniaParam.addTriggerDescription ("b", [[This parameter must be followed by a string that defines code to launch the debugger]]) local arg = LuxiniaParam.getArg("b") if arg then local fn,err = loadstring(arg[1]) if (err) then print("dbg string error:",err) else fn() end end end do LuxiniaPar...
--- Add another layer of effects over any other camera by allowing an "impulse" -- to be applied. Good for shockwaves, camera shake, and recoil -- @classmod ImpulseCamera local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local CameraState = require("CameraState") local Spring = r...
local Root = script.Parent.Parent local PurchaseError = require(Root.Enums.PurchaseError) local KeyMappings = {} local PURCHASE_FAILED_KEY = "CoreScripts.PurchasePrompt.PurchaseFailed.%s" local ASSET_TYPE_KEY = "Common.AssetTypes.Label.%s" KeyMappings.AssetTypeById = { --[[ This key is a special case; developer ...
--- @module core.ResourceManager --- -- As the resource manager also loads lua scripts, this file may have no dependencies. local ResourceManager = { loaders = {}, resources = {}, loadingAllowed = false } --- Registers a resource loader. -- -- Resource loaders are functions or other callables. -- @{core...
--必须在这个位置定义PROJECT和VERSION变量 --PROJECT:ascii string类型,可以随便定义,只要不使用,就行 --VERSION:ascii string类型,如果使用Luat物联云平台固件升级的功能,必须按照"X.X.X"定义,X表示1位数字;否则可随便定义 PROJECT = "iRTU" VERSION = "1.8.11" PRODUCT_KEY = "DPVrZXiffhEUBeHOUwOKTlESam3aXvnR" --加载日志功能模块,并且设置日志输出等级 --如果关闭调用log模块接口输出的日志,等级设置为log.LOG_SILENT即可 require "log" -- LOG_LE...