content stringlengths 5 1.05M |
|---|
local soundManager = {}
function soundManager.play(source)
source:seek(0)
source:play()
end
return soundManager
|
local Tile = script.Parent.Parent
local App = Tile.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local enumerate = require(Packages.enumerate)
local strict = require(UIBlox.Utility.strict)
return strict({
ItemIconType = enumerate("ItemIconType", {
"AnimationBundle",
"Bundle"
}),
StatusStyle ... |
net.Receive("player_in_spawn", function(len)
local ply = net.ReadEntity()
local inSpawn = net.ReadBool()
if(IsValid(ply) and ply:IsPlayer()) then
if(inSpawn) then
hook.Add( "HUDPaint", "SpawnProtEnabled", function()
draw.DrawText("Spawn Protection Enabled", "TargetID", Sc... |
local function getSum(num1, num2)
return num1 + num2
end
print(getSum(1,1)) |
local CT = ControllerTweaks
local OptionsPanel = {
options = {}
}
local panelData = {
type = "panel",
name = "Controller Tweaks",
displayName = "Controller Tweaks Options",
author = "Xeio",
version = "1.0",
slashCommand = "/controllertweaks",
registerForRefresh = true,
registerForD... |
--[[
Author: Affli@RU-Howling Fjord,
Modified: Elv
All rights reserved.
]]--
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function SkinDBM()
local croprwicons ... |
local composer = require( "composer" )
local scene = composer.newScene()
local widget = require( "widget" )
local myData = require( "mydata" )
local utility = require( "utility" )
local nextLevelText
local params
-- Function to handle button events
local function handleButtonEvent( event )
if ( "ended" == even... |
return {
summary = 'Get the width of the TextureData.',
description = 'Returns the width of the TextureData, in pixels.',
arguments = {},
returns = {
{
name = 'width',
type = 'number',
description = 'The width of the TextureData, in pixels.'
}
},
related = {
'TextureData:getHei... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
module('PushConfig_pb')
PUSHCONFIG = protobuf.Descriptor();
local PUSHCONFIG_TYPE_FIELD = protobuf.FieldDescriptor();
local PUSHCONFIG_FORBID_FIELD = protobuf.FieldDescriptor();
PUSHCONFIG_TYPE_FIELD.name = "type"
PUSHCONFIG_TYPE... |
--!strict
-- Physics Utility
-- Eti 12 November 2021 to --
-- Handles a few common operations needed for physics simulations.
-- Also provides alias methods to create certain constraints using Roblox's newer standards and physics systems.
local PhysicsUtil = {}
local INFINITY = math.huge
local PI = math.pi
local TAU ... |
local M = {}
function M.config()
vim.cmd([[
let g:vim_markdown_folding_disabled = 1
let g:vim_markdown_auto_insert_bullets = 0
let g:vim_markdown_new_list_item_indent = 0
]])
end
return M
|
local parent, ns = ...
local fux = ns.fux
local proto = ns.prototype
local newRow, delRow
local row_cache = {}
function proto:DelRow()
self:Hide()
self:ClearAllPoints()
self:SetHeight(0)
self:SetWidth(0)
self.text:SetText("")
self.right:SetText("")
--setmetatable(self, nil)
self.children = nil
self.chil... |
local levent = require "levent.levent"
local socket = require "levent.socket"
local function test()
local sock, err = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
assert(sock, err)
print("connect:", sock:connect("127.0.0.1", 8858))
print("peer name:", sock:getpeername())
print("sock name:", so... |
--
-- Created by IntelliJ IDEA.
-- User: Guy
-- Date: 21/06/2017
-- Time: 14:33
-- To change this template use File | Settings | File Templates.
--
PDUI_Node = {};
PDUI_Node.__index = PDUI_Node;
setmetatable(PDUI_Node, {
__call = function(cls, ...)
return cls.new(...);
end
});
function PDUI_Node.new(... |
local unpack = table.unpack
local Pattern = require('../pattern')
local docs = Pattern:new{
name = 'docs',
prefix = '!',
args = 2,
}
local inspect = require('inspect')
describe('Discord Luabot', function()
describe('LPEG Patterns', function()
it('can be the only text in a message', function()
... |
-- Save the results.
function writeResults(filename, results)
local content = ""
local header = {"Speranza", "Tropica", "Plumy", "Macy", "Betta", "Trod"}
local file = io.open(filename, "r")
if not file then
-- The file hasn't yet been created, add headers.
for i = 1, #header do
content = content .... |
local ns = require('namespace')
function ns.spawnEntity(manager, entData)
local entityObject = ns.Entity()
entityObject:initialize()
-- Loads all components
if entData.Components ~= {} then
for _, compDetails in pairs(entData.Components) do
entityObject:add(ns.Component.all[compDetails["name"]](table.unpack(c... |
--穹顶煌刃 零空
local m=14000352
local cm=_G["c"..m]
cm.named_with_Skayarder=1
function cm.initial_effect(c)
c:SetSPSummonOnce(m)
--special summon proc
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_... |
-- ----------------------------------------------------------------------------
-- proposed key: none
-- macro name: misc loot
/script local v="autoLootDefault";if GetCVar(v)=="1" then SetCVar(v, "0");print("System: Auto Loot Off");else SetCVar(v, "1"); print("System: Auto Loot On");end
-- ----------------------------... |
GOURDS_WATCHES = {
{addr=0x7e2264, len=37},
{addr=0x7e22b1, len=2},
{addr=0x7e22d7, len=3},
{addr=0x7e22e9, len=1},
{addr=0x7e2353, len=1}
}
GOURDS_DETAILED = {
[0x7e2264]={
[0x80]="@Fire Eyes' Village/Armor Shop/Gourds #33-34",
[0x40]="@Fire Eyes' Village/Armor Shop/Gourds #33-34"
},
[0x7e2265]... |
local M = {}
local filter = require "make4ht-filter"
-- this extension only works for the ODT format
M.test = function(format)
return format=="odt"
end
M.modify_build = function(make)
local process = filter {"odttemplate"}
make:match("4oy$", process)
return make
end
return M
|
local menus = {"itemstore", "gamble", "wepstore", "buyitem", "sellitem", "buywep","buyattach", "sellwep","quests","skinstore","buyskin","locker"}
function DrawText3D(x,y,z,drawdist,text)
SetDrawOrigin(x, y, z, 0)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(0.0, 0.53)
SetTextColour(19, 232, ... |
require 'nn'
opt = {}
-- opt.mode = 'validate'
opt.mode = 'full'
opt.size = 'full'
-- model = torch.load('model_val.net')
model = torch.load('model.net')
dofile 'src/1_fetch_data.lua'
train_pred = model:forward(trainData.data)
file = io.open('train_pred.csv', 'w+')
for i=1,train_pred:size(1) do
file:write(train_... |
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Packages = script.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local ClientContext = require(script.Parent.ClientContext)
local TripInterface = require(script.Parent.TripInterface)
local World = require(scri... |
local indent = require'snippets.utils'.match_indentation
local cmake = {
init = indent [[
cmake_minimum_required(VERSION ${1:3.18})
project(${2:ProjectName})
find_package(${3:library})
include_directories(${3}_INCLUDE_DIRS})
add_subdirectory(${4:src})
add_executable($2)
target_link_libraries($2 ${3}_LIBRARIES})... |
local unit1 = system.loadunit 'unit1'
local forms = system.loadunit 'forms'
local keymap = {
left = { forms.vk_left, 'Left' },
right = { forms.vk_right, 'Right' },
a = { forms.vk_right, 'Right' },
l1 = { 0x31, 'Game A' },
r1 = { 0x32, 'Game B' },
l2 = { 0x33, ... |
object_mobile_dressed_twi_female_scientist_01 = object_mobile_shared_dressed_twi_female_scientist_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_twi_female_scientist_01, "object/mobile/dressed_twi_female_scientist_01.iff")
|
-------------------------------------------------------------------------
-- Globals --
-------------------------------------------------------------------------
-- Longhand object for addon settings
CraftOrdering = {}
CraftOrdering.loadedAddons = {
}
-- Shorthand object
ECO = {}
------------------------------------... |
return function(Core)
local path = 'etc/db' -- from root
local time = 60 * 5 -- 5min
Core.db = require 'etc.db' (path)
local t = os.time()
Core:on('tick', function()
if os.time() - t >= time then
t = os.time()
print 'saving...'
Core.db:save()
end
end)
end
|
-- Menu Scene
-- Displays game's name, the cannon and a couple buttons.
local composer = require('composer')
local widget = require('widget')
local controller = require('libs.controller')
local relayout = require('libs.relayout')
local sounds = require('libs.sounds')
local scene = composer.newScene()
-- Settings sid... |
-- {{{ Grab environment
local tonumber = tonumber
local type = type
local helpers = require("modules.vicious.helpers")
-- }}}
-- fanspeed: provides speed level of fans
-- vicious.widgets.fanspeed
--
-- expects one or multiple full sysctl strings to entry
-- e.g.: "dev.acpi_ibm.0.fan_speed"
local fanspeed_freebsd =... |
local bb = {
}
return bb |
function clear()
particles = {}
frames = 0
fpstimer = 0
fps = 0
oldmousex = 0
oldmousey = 0
func_queue = {}
end
function hslToRgb(h, s, l, a)
local r, g, b
if s == 0 then
r, g, b = l, l, l -- achromatic
else
function hue2rgb(p, q, t)
if t < 0 then t = t + 1... |
-- $Id: ComboBox.lua 60 2016-11-04 01:34:23Z diesal2010 $
local DiesalGUI = LibStub('DiesalGUI-1.0')
-- ~~| Libraries |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
local DiesalTools = LibStub('DiesalTools-1.0')
local Diesa... |
return {
log_errorEntryNotFound = "Error. Entry %s not found",
log_errorTypeNotFound = "Error. Log type %s not found",
log_errorManyRPS = "Error. Request from %s:%s to %s. Error RPS too math. Key: %s. Value: %s",
log_errorCallClearClass = "Error. Сlass clear",
log_errorKeyExist ... |
local t = {
a = 1,
b = "abc",
c = {
1,2,3,4
},
d = {
x = false,
j = 111111
},
aaaa = 6666
}
local s = json.encode(t)
log.info("json",s)
local st = json.decode(s)
for i,j in pairs(t) do
if type(j) == "number" or type(j) == "string" or type(j) == "boolean" then... |
#!/usr/local/openresty/bin/resty
-- Copyright (C) 2017 by chrono
x = 1
assert(x == 1)
local str = 'matrix'
do
local pi = 3.14
end
print(type(pi))
local MAX_COUNT = 1000
|
-- Copyright (C) 2018 Alexey Kopytov <akopytov@gmail.com>
--
-- This code is licensed under the MIT license, see LICENSE.
--[[
An example benchmark written using the sysbench Lua API.
To install from local Git tree:
luarocks make --local
To install from SysbenchRocks:
luarocks --server=rocks.sysbench.io --... |
local function init()
global.data = global.data or {}
end
local function config_changed()
init()
-- load additional trains added by compatibility.lua
for _, force in pairs(game.forces) do
force.reset_technology_effects()
end
end
script.on_init(init)
script.on_configuration_changed(config_changed)
--- ... |
--- Used on the client side to communicate with a server
-- @module Network
-- @author Will
-- @release 0.0.2
local socket = require('socket')
local Serialize = require('lib.serialize')
--- Stores network variables and callbacks
-- @field udp The interface with the server
-- @field callbacks A table filled with callb... |
local _tonumber = tonumber
local _unpack = unpack
local _stringformat = string.format
local _tostring = tostring
local _type = type
--VALIDATION
if(not KEYS[1] or not _tostring(KEYS[1])) then return redis.error_reply('NO SESSION KEY') end
if(not KEYS[2] or not _tostring(KEYS[2])) then return redis.error_reply('NO ROOM... |
-- Main Pong game engine
function Initialize()
-- Get Variables
-- + 0 to make string to number
gameWidth = SKIN:GetVariable('GameWidth') + 0
gameHeight = SKIN:GetVariable('GameHeight') + 0
gamePadding = SKIN:GetVariable('GamePadding') + 0
playerWidth = SKIN:GetVariable('PlayerWidth') +... |
local PLAYER = FindMetaTable("Player")
function PLAYER:IsPolice()
return self:Team() == FACTION_POLICE
end
function PLAYER:IsScientist()
return self:Team() == FACTION_SCIENT
end |
local awful = require("awful")
local bling = require("module.bling")
bling.widget.window_switcher.enable({
type = "thumbnail", -- set to anything other than "thumbnail" to disable client previews
-- keybindings (the examples provided are also the default if kept unset)
hide_window_switcher_key = "Escape", -- The... |
require "frame.debugger.debugsocketmgr"
local SimpleDlg = require "simpledlg"
local testUmg = Inherit(SimpleDlg)
testUmg:DynamicLoad("test")
function testUmg:Ctor(controller)
self.Controller = controller
self:Wnd("btn_testcoroutine"):Event("OnClicked", self.ClickCoroutine, self)
self:Wnd("Play"):Event("OnClicked", ... |
local test = {}
local json = require('charon.json')
local Class = require('charon.oop.Class')
local Adapter = require("charon.ActiveRecord.Adapter")
local Person = Class.new("Person", "ActiveRecord")
test.beforeAll = function()
ActiveRecord.reset()
ActiveRecord.config = "config/active_record_sqlite.json"
... |
DEFINE_BASECLASS("base_wire_entity")
ENT.PrintName = "ACF Gearbox"
ENT.WireDebugName = "ACF Gearbox" |
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable ... |
--[[
Export.lua
--]]
local Export, dbg = Object:newClass{ className = 'Export' }
Export.dialog = nil
Export.exports = {}
--- Constructor for extending class.
--
function Export:newClass( t )
return Object.newClass( self, t )
end
--- Constructor to create the export object that represents the... |
local t = require( "taptest" )
local dump = require( "dump" )
local like = require( "like" )
local readlines = require( "readlines" )
tab = { name="james bond", lucky_numbers={ 1, 2, 6, 8 }, cool=true }
f = io.open( "DumpXmpl.txt", "w" )
dump( tab, { file=f } )
f:close()
expect = { "cool: true", "name: james bond", "... |
local cmp = require'cmp'
local M = {
config = {
filetypes = {"*"},
},
}
M.setup = function(opts)
opts = vim.tbl_deep_extend('keep', opts, M.config)
M.config = opts
end
M.new = function()
local self = setmetatable({}, { __index = M })
vim.api.nvim_call_function('necosyntax#initialize', {})
return se... |
-- Author : nnp_home
-- Create Date : 8/14/2012 9:16:20 AM
-- RCVersionFrame.lua - Displays version checks
local addon = LibStub("AceAddon-3.0"):GetAddon("RCLootCouncil")
RCLootCouncil_VersionFrame = addon:NewModule("RCLootCouncil_VersionFrame", "AceTimer-3.0")
local contentTable = {} -- versionFrame content {c... |
require 'lux.object'
require 'map.tile'
require 'dump'
map = lux.object.new {
width = 0,
height = 0,
tileset = nil,
locations = nil,
things = nil,
}
function map.get_tilesize ()
return 32
end
function map:__init ()
self.locations = self.locations or {}
self.things = self.things or {}
local in... |
--[[
Victory Screen - Client
1.0.0 - 2020/10/01
by Waffle (Manticore) (META) (Programming) (https://www.coregames.com/user/581ff579fd864966aec56450754db1fb)
+ Nicholas Foreman (META) (Programming) (https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8)
+ WitcherSilver (META) (Art) (https://www.coregames... |
vim.api.nvim_exec([[
let $LOCALFILE=expand("~/.config/local_override/nvim/init.vim")
if filereadable($LOCALFILE)
source $LOCALFILE
endif
]], false)
vim.api.nvim_exec([[
let $REPOCONFIG=expand('./.vim/init.vim')
if filereadable($REPOCONFIG)
source $REPOCONFIG
endif
]], false)
|
-- Copyright 2020 Intel Corporation, Inc
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.rest_v1.modules.wan", package.seeall)
util = require "luci.util"
function register()
return "wan", _M["get_wan_info"]
end
function get_wan_info()
return util.ubus("mwan3", "status", {})
e... |
--[[
Copyright 2018 H8UL
Modifications Copyright 2019 Illiander
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to us... |
-- define the money fountain list (SHARED SCRIPT)
moneyFountains = {}
-- index to know what to remove
local fountainIdx = 1
AddEventHandler('getMapDirectives', function(add)
-- add a 'money_fountain' map directive
add('money_fountain', function(state, name)
return function(data)
... |
--[[
Configuration of physical lines (FXS and DECT)
]]--
local datatypes = require("luci.cbi.datatypes")
local vc = require "luci.model.cbi.voice.common"
default_extension = 0
m = Map ("voice_pbx", "FXS and DECT Settings")
s = m:section(TypedSection, "brcm_line")
s.template = "cbi/tblsection"
s.anonymous = true
--... |
slot0 = require("protobuf")
slot1 = require("common_pb")
module("p63_pb")
SC_63000 = slot0.Descriptor()
CS_63001 = slot0.Descriptor()
SC_63002 = slot0.Descriptor()
CS_63003 = slot0.Descriptor()
SC_63004 = slot0.Descriptor()
CS_63005 = slot0.Descriptor()
SC_63006 = slot0.Descriptor()
CS_63007 = slot0.Descriptor()
SC_6... |
local records = {
{ ["effect"] = "effect_bundle_hero_influence_when_razing_dummy", ["icon"] = "fx_icon_influence.png", ["priority"] = 50, ["icon_negative"] = "fx_icon_influence.png", ["category"] = "campaign", ["is_positive_value_good"] = true },
{ ["effect"] = "troy_adi_building_ancillary_gain", ["icon"] = "fx... |
#!/usr/bin/env lua
local exec = require "tek.lib.exec"
local c = exec.run({
abort = false,
func = function()
for i = 1, #arg do
print(arg[i])
end
error "child error"
end
}, "hallo", "welt")
print(c:join())
--[[
hallo
welt
luatask: bin/task/test52.lua:9: child error
stack traceback:
[C]: in function... |
local cache = {}
local module = { cache = cache }
local log = hs.logger.new('control:displays', 'debug');
-- laptop screen should always be primary one
local screenWatcher = function(_, _, _, wasLaptopScreenConnected, isLaptopScreenConnected)
if not wasLaptopScreenConnected and isLaptopScreenConnected then
l... |
--- === hs._asm.axuielement ===
---
--- This module allows you to access the accessibility objects of running applications, their windows, menus, and other user interface elements that support the OS X accessibility API.
---
--- This is very much a work in progress, so bugs and comments are welcome.
---
--- This modul... |
--name doesn't mean anything IN THIS CASE, just lore dropping on modchart.lua, what a madlad lol. STOP IT!
function start(song)
end
function update(elapsed)
--load characters, there's prob a better way to do it.
if curStep == 3 then
changeDadCharacter('FREEDOM!')
changeBoyfriendCharacter('me')
end
if curStep ==... |
-- Copyright 2019, Mansour Moufid <mansourmoufid@gmail.com>
local array = {}
function array.copy(xs)
local ys = {}
for i, x in pairs(xs) do
if type(x) == 'table' then
ys[i] = array.copy(x)
else
ys[i] = x
end
end
return ys
end
local function sub(xs, a, b... |
slot0 = class("BackYardGetPreviewImageMd5Command", pm.SimpleCommand)
slot0.execute = function (slot0, slot1)
slot4 = slot1:getBody().callback
slot5 = getProxy(DormProxy)
if table.getCount(slot0:GetListByType(slot3)) == 0 then
if slot4 then
slot4()
end
return
end
slot7 = {}
for slot11, slot12 in pair... |
local gameScoreMgr = {}
local scoreMgr = gameScoreMgr
scoreMgr.players={}
scoreMgr.zhuangSite = 0
scoreMgr.msgTrans = nil
local R
local history={}
local cardIds = {}
local gameCtrl = nil
function print_lua_table (lua_table, indent)
indent = indent or 0
for k, v in pairs(lua_table) do
i... |
local specialWeapons = {
--[weapon_id] = {true, gereken_level (default değeri 1) }
[31] = {true, 3}
}
local allowedFactions = {
[1] = true,
[2] = true,
[78] = true,
}
function antiWeapon(preSlot)
local currentWeaponID = getPedWeapon(localPlayer)
if specialWeapons[currentWeaponID] then
if specialWeapons[curr... |
workspace "Athena"
architecture "x64"
configurations
{
"Debug",
"Release"
}
OutputDir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.archetecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "vendor/GLFW"
IncludeDir["vulkan"] = "$(VULKAN_SDK)"
IncludeDir["entt"] = "vendor/entt/single_include/entt"
include "vendor/GLFW"
... |
local nwd = require 'nvim-web-devicons'
nwd.setup()
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local class = require "moonpie.class"
local tables = require "moonpie.tables"
local Cards = {}
local Deck = class({})
function Cards.newDeck(cardList)
return Deck:new(cardL... |
object_intangible_vehicle_temp_walker1_pcd = object_intangible_vehicle_shared_temp_walker1_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_temp_walker1_pcd, "object/intangible/vehicle/temp_walker1_pcd.iff") |
local command = require "telescope.command"
local eq = assert.are.same
describe("command_parser", function()
local test_parse = function(should, input, output)
it(should, function()
command.convert_user_opts(input)
eq(output, input)
end)
end
-- Strings
test_parse("should handle cwd", { cw... |
local HealthSystem = tiny.processingSystem()
HealthSystem.filter = tiny.requireAll('health')
function HealthSystem:process(entity, dt)
if entity.health <= 0 then
if entity.die_callback then
entity.die_callback()
end
tiny.removeEntity(ecs, entity)
end
end
return HealthS... |
--[[----------------------------------------------------------------------------
ADOBE SYSTEMS INCORPORATED
Copyright 2007 Adobe Systems Incorporated
All Rights Reserved.
NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
with the terms of the Adobe license agreement accompanying it. I... |
require 'nvim-treesitter.configs'.setup {
ensure_installed = {
'cpp',
'go',
'json',
'lua',
'c',
'fortran',
'python'
},
highlight = {
enable = true
}
}
|
-- https://github.com/ImagicTheCat/Luaoop
local Luaoop = {}
local lua5_1 = (string.find(_VERSION, "5.1") ~= nil)
-- CLASS MODULE
local class = {}
-- force an instance to have a custom mtable (by default they share the same table for optimization)
-- mtable: current instance mtable
-- t: instance
-- return custom m... |
local core = require "core"
local command = require "core.command"
local CommandView = require "core.commandview"
local function has_commandview()
return core.active_view:is(CommandView)
end
command.add(has_commandview, {
["command:submit"] = function()
core.active_view:submit()
end,
["command:complete"... |
local SoundService = game:GetService("SoundService")
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("ApeIntelligence"))
local ButtonGroups = require("ButtonGroups")
local ButtonBase = require("ButtonBase")
local ScreenCoverStatic = require("ScreenCover")
local MessageSpawnerStatic = require(... |
-- Implementation of a Mixture Density Network loss Criterion.
-- Also includes a function for sampling from the PDF.
--
-- For more on Mixture Density Networks, see:
-- Bishop ("Mixture Density Networks"): http://eprints.aston.ac.uk/373/1/NCRG_94_004.pdf
-- Schuster ("On supervised learning from sequential data with a... |
ardour {
["type"] = "EditorAction",
name = "Space Regions",
license = "MIT",
author = "David Healey",
description = [[Separate selected regions by a specified time interval - works across tracks]]
}
function factory ()
return function ()
-- check if the region is in the selected regions... |
require("rider")
local envoy = envoy
local get_req_header = envoy.req.get_header
local set_resp_header = envoy.resp.set_header
local ipairs = ipairs
local re_find = string.find
local respond = envoy.respond
local logDebug = envoy.logDebug
local logErr = envoy.logErr
--local inspect = require("inspect")
local json_val... |
function lovr.load()
-- This is called once on load.
--
-- You can use it to load assets and set everything up.
print('loaded!')
end
function lovr.update(dt)
-- This is called continuously and is passed the "delta time" as dt, which
-- is the number of seconds elapsed since the last update.
--
-- You ... |
return {
summary = 'Replace pixels in the Texture using an Image object.',
description = 'Replaces pixels in the Texture, sourcing from an `Image` object.',
arguments = {
{
name = 'image',
type = 'Image',
description = [[
The Image containing the pixels to use. Currently, the Image ... |
return {
"Version: 0"
} |
help([[Configures IBM XL Compiler environment
Depends on: common
Dependents: Libraries built with this compiler
Family: compiler
]])
family("compiler")
load("compiler-common/.ibm")
local IBM_VER = "13"
local mroot = os.getenv("MODULEPATH_ROOT")
local mdir = pathJoin(mroot,"Compiler/ibm", IBM_VER)
prepend_path("M... |
baritha_missions =
{
{
missionType = "escort",
primarySpawns =
{
{ npcTemplate = "theme_park_imperial_sergeant", npcName = "" }
},
secondarySpawns =
{
{ npcTemplate = "imperial_trooper", npcName = "Prison Guard" },
{ npcTemplate = "imperial_trooper", npcName = "Prison Guard" }
},
... |
--
-- main.lua
-- Base of the game
-- Runs update and draw functions
-- Controls game scenes
--
-- MODULES REQUIRED --
local Input = require ("src.boundary.input")
local Screen = require ("src.boundary.display.screen")
local PlayArea = require ("src.control.playarea")
local MainMenu = require ("src.control.mainmenu"... |
local fs = require("filesystem")
local buffer = require("doubleBuffering")
local filemanager = {}
local massiv = {
{
name = "Root",
showContent = true,
content = {
{
name = "File1",
},
{
name = "File2",
},
{
name = "Folder1",
showContent = tr... |
-- #
-- # # ##### ##### ## ##### # ###### ####
-- # # # # # # # # # # # # #
-- # # ##### # # # # # # # ##### ####
-- # # # # ##### ###### ##### # # #
-- # # # # # ... |
-- This is a scene example.To see how create a new scene, see firstScene.lua
secondScene = {}
function secondScene:load()
end
function secondScene:update()
end
function secondScene:draw()
love.graphics.setBackgroundColor(0,255,0)
love.graphics.print("Second View:",50,50)
end
return secondScene |
entity =
{
special = true,
name = "ground",
TransformComponent =
{
x = 0,
y = 700,
width = 720,
height = 50,
angle = 0.0
},
SpriteComponent =
{
spriteName = "ground",
layer = 1
},
RenderableComponent =
{
},
PhysicsComponent =
{
x = 0,
y = 700,
bodyType = 0,
fixedRotation = true,
f... |
require 'lib.class'
Member = class()
function Member:__init(name, age)
self.name = name
self.age = age
end
function Member:change_name(newName)
self.name = newName
end
function Member:__tostring()
return self.name .. " " .. self.age
end
member = Member("Christian", 18)
print("Name: "..member.name)
print("Age... |
att.PrintName = "Color"
att.Icon = Material("snowysnowtime/2k/ico/h3/sr_color.png", "mips" )
att.Description = "makes your srs99d colored to your physgun"
att.Desc_Pros = {
" Purely Cosmetic"
}
att.Desc_Cons = {
" sup"
}
att.Slot = "skin_h3sr"
att.Free = true
att.ActivateElements = {"color"}
att.AttachSound =... |
-- Yohane FLSH abstraction layer
-- Base tables. You only need to "require" this then
-- call Yohane.Init()
local isInitialized = false
local memreadstream = {}
local Yohane = {
Platform = {}
}
---------------------------------------------
-- Memory stream code, copied from Shelsha --
-------------------... |
fillColor=0x2f2f2f,
fillColor1=0x4f4f4f,
lineColor=0xffffff,
durability=10,
density=0.1,
growRate=40,
armor=0,
meleeDamage=0,
capacity=0,
|
self = PluginManager():CreatePlugin()
toolbar = self:CreateToolbar("steaming")
button = toolbar:CreateButton("", "Change Color", "color_swatch.png")
newcolor = 0
core = Instance.new("ScreenGui", game:GetService("CoreGui"))
frame = Instance.new("Frame",core)
frame.Position=UDim2.new(0.5,-5,0.5,-50)
frame.Visible = fa... |
local testing = require 'tests.testing'
local fn = require 'fn'
local M = {}
function M.test_negate()
testing.forstats({count = 5, sum = -15},
fn.map(function(v) return -v end, fn.fromto(1, 5)))
end
function M.test_none_generated()
testing.forstats({count = 0, sum = 0},
fn.map(function(v) return -v end, ... |
--[[
PCWRT - Configuration
Description:
Read configuration values from uci file "pcwrt"
]]--
local util = require "luci.util"
module("luci.pcconfig",
function(m)
if pcall(require, "luci.pcuci") then
local config = util.threadlocal()
setmetatable(m, {
__index = function(tbl, key)
if not config[key] then
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.