content stringlengths 5 1.05M |
|---|
function fact (n)
if n == 0 then
return 1
else
return n * fact(n - 1)
end
end
writeline('你好乐基')
while (true)
do
if (getkey(65)) then
writeline(1)
else
writeline(0)
end
sleep(100)
end |
return {'otman','otmar','otmans','otmars'} |
-- !block_url
function Command(user, message, command, arguments, modded)
if not modded
client:Log("INFO","BOT_COMMAND",user+ " attempted to run !block_url without authorization.")
return true
end
client.BlockURL(arguments[1])
end
|
require "lib.classes.class"
local NullControl = require "Overworld.ctrl.controls.NullControl"
--------------------------------------------------------------------------------------------------------
-- class: ControlManager
-- The basic manager of the current player controls
local ControlManager = class(function(self)... |
-- import
local UIWidgetModule = require 'candy.ui.light.UIWidget'
local UIWidgetBase = UIWidgetModule.UIWidgetBase
local UIFocusManager = require 'candy.ui.light.UIFocusManager'
local UIResourceManagerModule = require 'candy.ui.light.UIResourceManager'
local UIResourceManager = UIResourceManagerModule.UIResourceManage... |
local t = Def.ActorFrame {
OnCommand=function(self)
local player = GAMESTATE:GetMasterPlayerNumber()
GAMESTATE:UpdateDiscordProfile(GAMESTATE:GetPlayerDisplayName(player))
GAMESTATE:UpdateDiscordScreenInfo((THEME:GetString('DiscordRich',"Select_Song") or "Selecting Song" )..
string.format(" (stage %d)",G... |
return function(s)
local seen = {}
for c in s:lower():gmatch('%a') do
if seen[c] then return false end
seen[c] = true
end
return true
end
|
local DF = _G ["DetailsFramework"]
if (not DF or not DetailsFrameworkCanLoad) then
return
end
local _
local _rawset = rawset --> lua local
local _rawget = rawget --> lua local
local _setmetatable = setmetatable --> lua local
local _unpack = unpack --> lua local
local _type = type --> lua local
local _math_floor = ... |
return {'amoebe','amok','amokmaker','amoreel','amorf','amortisatie','amortisatiefonds','amortiseren','amourette','amoureus','amoebeabces','amoebedysenterie','amoxicilline','amortisatiekas','amoer','amor','amon','amos','amoeben','amokmakers','amorele','amoreler','amorfe','amortisaties','amortiseerde','amortiseert','amou... |
local M = {}
function M.setup()
-- following options are the default
require("nvim-tree").setup({
-- disables netrw completely
disable_netrw = true,
-- hijack netrw window on startup
hijack_netrw = false,
-- open the tree when running this setup function
open_on_... |
--[[
TheNexusAvenger
Helper function for determining if two userdata objects are equal.
--]]
--[[
Returns if two user data are equal.
--]]
local function Equals(Object1,Object2,CheckedValues)
--Create the checked values table if it doesn't exist.
if not CheckedValues then
CheckedValues = {}
end
--[[
Perfor... |
local new = require "LuaObservable.src.new"
--[[
Empty
Returns a completed observable
]]
return function ()
return new(_, function (next, err, complete)
complete()
end)
end |
--[[------------------------------------------------------------------
Settings
]]--------------------------------------------------------------------
GSRCHUD.config = {} -- namespace
GSRCHUD.config.PARAM_CHECK = 0
GSRCHUD.config.PARAM_NUMERIC = 1
GSRCHUD.config.PARAM_TEXT = 2
local PREFIX = 'gsrchud_%s'
local GET... |
-- import
local AnimatorTrackField = require 'candy.animator.AnimatorTrackField'
---@class AnimatorTrackFieldNumber : AnimatorTrackField
local AnimatorTrackFieldNumber = CLASS: AnimatorTrackFieldNumber ( AnimatorTrackField )
function AnimatorTrackFieldNumber:isCurveTrack ()
return true
end
function AnimatorTrackFie... |
C_TaxiMap = {}
---@param uiMapID number
---@return TaxiNodeInfo[] taxiNodes
---[Documentation](https://wow.gamepedia.com/API_C_TaxiMap.GetAllTaxiNodes)
---Returns information on taxi nodes at the current flight master.
function C_TaxiMap.GetAllTaxiNodes(uiMapID) end
---@param uiMapID number
---@return MapTaxiNodeInfo... |
local MENU_ACTION = 125
player_entity = -1
camera_entity = -1
Editor.setPropertyType("player_entity", Editor.ENTITY_PROPERTY)
Editor.setPropertyType("camera_entity", Editor.ENTITY_PROPERTY)
local Pages = {
MAIN = 0,
SETTINGS = 1
}
local gui = { shown = false, page = Pages.MAIN }
if _G["gui"] == nil then _G["gui"] =... |
function mana_fiend_equilibrium_lua(keys)
ProcsArroundingMagicStick(keys.caster)
if keys.target:TriggerSpellAbsorb(keys.ability) then return end
local target = keys.target
local caster = keys.caster
local ability = keys.ability
local damage_modifier = ability:GetSpecialValueFor("damage_multiplier")
local mana_b... |
--Languages use .lua files inside the languages folder
--English is default, any missing strings in the language file will fallback to English
function set_language(lang)
local s = love.filesystem.read("languages/english.json")
TEXT = JSON:decode(s)
s = nil
if lang ~= "english" then
if love.filesystem.exists("la... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( "shared.lua" )
include( "starfall/SFLib.lua" )
assert( SF, "Starfall didn't load correctly!" )
local context = SF.CreateContext()
function ENT:UpdateState ( state )
self:SetOverlayText( "- Starfall Processor -\n[ " .. ( self.name or "Ge... |
--- === cp.apple.finalcutpro.prefs.GeneralPanel ===
---
--- General Panel Module.
local require = require
local log = require("hs.logger").new("GeneralPanel")
local tools = require("cp.tools")
local just = require("cp.just")
local Panel = require("cp.apple.finalcutpro.pre... |
--[[-----------------------------------------------------------------------------------------------------------------------
Run a console command on someone
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Cli... |
local spell = {}
spell["element"] = [[Status]]
spell["desc"] = [[Raises chance to distress the enemy]]
spell["passive"] = true
spell["numericalvalue"] = 0.25
spell["name"] = [[Distress Boost]]
spell["status"] = [[Distress]]
function spell.activate()
state.context.passive(spell, state.battle.participants[state.batt... |
local Container, property = class('Container')
Container.__description = "Abstract base class used to contain the raw data of Discord objects."
local types = {['string'] = true, ['number'] = true, ['boolean'] = true}
local function load(self, data)
for k, v in pairs(data) do
if types[type(v)] then
self['_' .. k... |
-- 引入base plugin是可选的,也可以直接定义handler,比如像key-auth的定义
local BasePlugin = require "kong.plugins.base_plugin"
local access = require "kong.plugins.api-transformer.access"
local ApiTransformerHandler = BasePlugin:extend()
-- 定义插件的优先级和版本,其中优先级的定义参考https://docs.konghq.com/2.2.x/plugin-development/custom-logic/#plugins-executi... |
function init_gateClass()
gate = {}
gate.types = {}
gate.typeIds = {}
gate.g = CreateGroup()
gate.gClosed = CreateGroup()
gate.gOpen = CreateGroup()
---Add a new Gate Type
---@param unitTypeClosed unittype
---@param unitTypeOpen unittype
---@param rotation real
---@return boolean
function gate.addType(uni... |
local TaskStatus = require("StatusEnum")
local function extract(resume, status)
if resume[1] then
if status == "dead" then
table.remove(resume, 1)
return TaskStatus.Completed, resume
end
else
return TaskStatus.Canceled, resume[2]
end
return TaskStatus.Pending, nil
end
return extract
|
local rtcadr=0x68
local function select(direction)
i2c.start(0)
local res=i2c.address(0,rtcadr,direction)
if res then
print("Addressing successfull")
else
print("Addressing failed")
end
return res
end
local function read_data(startadr,len)
local s
if select(i2c.TRANSMITTER) then
local n... |
local timerSimple, next, assert, isfunction, pcall = timer.Simple, next, assert, isfunction, pcall
local rate = 0
local GetTable, RemoveID, Create, GetCurrent do
local tsks, rntsk, index = {}, false, 0
local function _unpack(tb, k, l)
local k, l = k or 1, l or #tb
if k <= l then
return tb[k], _unpack(tb, k +... |
-- Result event:
-- dpCore.registerResponse
function register(username, password, ...)
if type(username) ~= "string" or type(password) ~= "string" then
return false
end
local success, errorType = checkUsername(username)
if not success then
return false, errorType
end
success, errorType = checkPassword(passwo... |
-- == Ls ==
-- Copyright (c) 2018 by Rene K. Mueller <spiritdude@gmail.com>
-- License: MIT License (see LICENSE file)
-- Description: list files
--
-- History:
-- 2018/02/13: 0.0.4: nicer output, provide "pseudo" directory view by default, '-R' for recursive view
-- 2018/01/06: 0.0.3: default 2 columns output (filenam... |
local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper"
return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("defs", GAME_ID, "chip_name_defs") |
return [[
[en]
AuthorTextMGB = Agent Smith (STEAM_0:1:15049625)
MGB.GUI.Tabs.Online.Title = Players online
MGB.GUI.Tabs.Online.SendReport = Send report
MGB.GUI.Tabs.Online.ReportBy = Report by
MGB.GUI.Tabs.Bad.Title = Players with reports
MGB.GUI.Tabs.Wait.Title = Vote for ban
MGB.GUI.Tabs.Wait.Yes = Pros
MGB.GUI.Tab... |
------------------------------------------------------------------------------
-- v_place.lua:
--
-- Functions for selecting vaults, generating rooms from code, analysing for
-- geometry and connectability, and finding a placement position on the
-- usage grid.
--
-------------------------------------------------------... |
--
-- tests/base/test_override.lua
-- Verify function override support.
-- Copyright (c) 2012 Jason Perkins and the Premake project
--
local suite = test.declare("base_override")
--
-- Setup
--
local X = {}
function suite.setup()
X.testfunc = function(value)
return value or "testfunc"
end
end
--
-- S... |
require 'nn'
local Debugger = torch.class('nn.Debugger', 'nn.Module')
function Debugger:__init(str)
self.str = str
end
function Debugger:updateOutput(input)
self.output = input
print('At ' .. self.str .. ':')
if type(self.output) == 'table' then
print(self.output)
else
print({self.output})
end
... |
-- Buildat: extension/uistack/init.lua
-- http://www.apache.org/licenses/LICENSE-2.0
-- Copyright 2014 Perttu Ahola <celeron55@gmail.com>
local log = buildat.Logger("extension/uistack")
local magic_sandbox = require("buildat/extension/magic_sandbox")
local magic = require("buildat/extension/urho3d").safe
local dump = b... |
--[[--------------------------------------------------------------------------
luavenster - object oriented GUI on winapi for Lua
Copyright (C) 2011 Klaus Oberhofer. See copyright notice in
LICENSE file
demonstrates tree view control
--]]-----------------------------------------------------------------------... |
b.dodir("decorations")
-- Gravel sheets within stone.
minetest.register_ore{
biomes = aurum.biomes.get_all_group("all"),
ore_type = "sheet",
ore = "aurum_base:gravel",
wherein = "aurum_base:stone",
clust_scarcity = 1,
clust_num_ores = 1,
clust_size = 4,
noise_params = {
offset = 0,
scale = 1,
spread = {x... |
-- Called when modifier_iron_man_form is created
-- Swaps the ranged attack and projectile
function ChangeAttack( keys )
local target = keys.target
local projectile_model = keys.projectile_model
-- Saves the original attack capability
target.target_attack = target:GetAttackCapability()
-- Sets the new projectil... |
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
client_scripts {
"@NativeUI/NativeUI.lua",
"@fivemPD_Essential/generalFunctions-c.lua",
"config.lua",
"equipementMenu-c.lua"
}
|
-- **************************************************************
-- MASS EFFECT: UNIFICATION Common Function Library
-- Aaron Gilbert - Marth8880@gmail.com
-- Copyright (c) 2021 Aaron Gilbert. All rights reserved.
--
-- About:
-- <script description>
--
-- Legal:
-- REPRODUCTION OR TRANSMISSION OF ALL OR... |
-- Emulation of https://github.com/hoelzro/lua-term core module
local js = require "js"
local node_process = js.global.process
local M = {}
M.isatty = function(file)
if file == io.stdout then
return node_process.stdout.isTTY
end
return false
end
return M
|
-- Win32: Test Beeper Service
local sys = require("sys")
local win32 = assert(sys.win32, "Windows 9x/NT required")
local TIMEOUT = 3000 -- milliseconds
local FILENAME = [[C:\tmp\lua_msvc.52\bin\beep_svc.lua]] -- EDIT PATH !!!
local USE_FOREVER_LOOP = true
local svc_name = "Beeper.Lua"
while true do
local a... |
TOOL.Category = "Life Support"
TOOL.Name = "#Special Devices - Lights"
TOOL.DeviceName = "Special Device"
TOOL.DeviceNamePlural = "Special Devices"
TOOL.ClassName = "ls3_other_lights"
TOOL.DevSelect = true
TOOL.CCVar_type = "other_lamp"
TOOL.CCVar_sub_type = "small"
TOOL.CCVar_model = "models/props_c17/FurnitureBoiler... |
DxBlank = inherit(DxElement)
function DxBlank:constructor(x, y, width, height)
self.type = "dx-blank"
end
function DxBlank:dx(x, y)
x, y = x or self.x, y or self.y
dxDrawRectangle(x, y, self.width, self.height, tocolor(self.color.r, self.color.g, self.color.b, self.color.a))
end
|
local modules = {}
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- SYSTEM -------------------------------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
modules["nvim-lua/plenary.nvim"] = {}
modules["nvim-lua/popup.nvim"] = {}
-- >>>>>>>>>>>>>>>>>>>>>>>... |
local PLUGIN = PLUGIN;
local Clockwork = Clockwork;
local COMMAND = Clockwork.command:New("ItemSpawnerAdd");
COMMAND.tip = "Add an item spawn at your target position.";
COMMAND.text = "[int RadiusX|Default: 64] [int RadiusY|Default: 64] [int NoSpawnRadius|Default: 64]";
COMMAND.flags = CMD_DEFAULT;
COMMAND.access = "... |
return
{
entities =
{
{"defender-remnants", {x = -2.49, y = -5.35}, {}},
{"rock-big", {x = -1.49, y = -3.52}, {}},
{"land-mine", {x = 0.03, y = -3.86}, {force = "enemy", }},
{"sand-rock-big", {x = -0.85, y = -5.2}, {}},
{"rock-big", {x = 2.23, y = -4.98}, {}},
{"land-mine", {x = -2.95, y = -... |
local menu = {}
menu.load = function (mobile)
--load stuff
if mobile == false then
love.window.setMode(400, 400, {resizable = false} )
xOffs = 0
yOffs = 0
else
love.window.setMode(411, 450, {resizable = false} )
xOffs = 5
yOffs = 50
end
end
menu.clicked = function (x, y)
if y >= yOffs and y < y... |
Camera = Base:extend("Camera", {
pos = nil,
angle = nil,
scale = nil,
ptarget = nil,
atarget = nil,
starget = nil,
pkey = nil,
akey = nil,
skey = nil,
plerp = nil,
alerp = nil,
slerp = nil,
smin = nil,
smax = nil,
bounds = nil
})
function Camera:assign(key, value)
local slf = rawget(self, "private")
... |
-- Currently unused, but might be useful in the future...
-- From... https://github.com/martanne/vis/blob/master/lua/plugins/filetype.lua
vis.ftdetect = {}
vis.ftdetect.ignoresuffixes = {
"~$", "%.orig$", "%.bak$", "%.old$", "%.new$"
}
vis.ftdetect.filetypes = {
actionscript = {
ext = { "%.as$", "%.asc$" },
},
... |
local map = {
triangles = {},
Boundary = {},
nullpunkt = {},
cars = {},
lastRoundCars = {},
subjects = {},
View = {},
loaded = false,
}
local Camera = require "lib/hump.camera"
local Car = require "car"
local mapSubject = require "environment"
local CamTargetX = 0
local CamTargetY = 0
local CamStartX = 0
local... |
test_run = require('test_run')
inspector = test_run.new()
engine = inspector:get_cfg('engine')
-- basic transaction tests
space = box.schema.space.create('test', { engine = engine })
index = space:create_index('primary', { type = 'tree', parts = {1, 'unsigned'} })
-- begin/rollback
inspector:cmd("setopt delimiter ';'... |
local Player = brixy.AuthorizedUser
local Players = game.Players
Players.PlayerAdded:Connect(function()
local PlayerStatus = brixy:GetPlayerStatus(Player.Token)
if PlayerStatus == "Suspended" then
Player:Kick("You lack permission to connect to this server.")
else
break
end
end
g... |
RemoveImap(174727090) -- Unknown, possibly causing CTDs
--
local isLoaded = false
Citizen.CreateThread(function()
while not isLoaded do
Citizen.Wait(1)
local interior = GetInteriorAtCoords(-308.88, 777.37, 118.77)
local isValid = IsValidInterior(interior)
if isValid then
... |
pcall(require, "luarocks.loader")
require("awful.autofocus")
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local menubar = require("menubar")
local help_utils = require("help_utils")
local ... |
--[[
By: ATrashScripter, ATrashScripter#9599
V1.00
API
ProfileServicePlus
VARIABLES
ProfileServicePlus.ProfileAdded - A signal that fires every time a profile is loaded through ProfileServicePlus:LoadProfile()
ProfileServicePlus.ProfileRemoving - A signal that fires every time a profile is released throug... |
-- -----------------------------------------------------------------------------
-- Parse
-- -----------------------------------------------------------------------------
describe('Params.parse', function()
spec('params', function()
assert.are.equal(0, #parse.Params('()'))
assert.has_subtable({
{ value... |
-- Demo project for ponyfont...
local ponyfont = require "com.ponywolf.ponyfont"
local options
display.setDefault("background", 0.4,0.4,0.4)
local subGroup = display.newGroup()
options = {
text = "Hello World, it's nice here. I'd love to stay a while...",
x = display.contentCenterX,
y = display.contentCenterY... |
local present1, _ = pcall(require, "lspconfig")
local present2, installer = pcall(require, "nvim-lsp-installer")
if not (present1 or present2) then
vim.notify("Fail to setup LSP", vim.log.levels.ERROR, {
title = "plugins",
})
return
end
local on_attach = function(client, bufnr)
local function buf_set_keyma... |
-- ROBLOX services
local Players = game:GetService("Players")
local ServerScriptService = game:GetService("ServerScriptService")
local findersFolder = ServerScriptService:WaitForChild("Finders")
local DomainFinder = require(findersFolder:WaitForChild("DomainFinder", 2))
-- Game services
local TeamManager = DomainFinde... |
local Global = require 'utils.global'
local Game = require 'utils.game'
local Token = require 'utils.token'
local Task = require 'utils.task'
local Server = require 'utils.server'
local Event = require 'utils.event'
local table = require 'utils.table'
local set_timeout_in_ticks = Task.set_timeout_in_ticks
local sessio... |
local config = require "lapis.config"
-- Use rewrite rules to create 'boards.' and 'static.' subdomains
-- Currently doesn't work, leave this as false!
local subdomains = false
-- Maximum file size (update this in scripts.js too!)
local body_size = "15m"
-- Maximum comment size (update this in scripts.js too!)
local... |
class("ChangeManifestoCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot5 = getProxy(PlayerProxy).getData(slot4)
pg.ConnectionMgr.GetInstance():Send(11009, {
adv = slot1:getBody().manifesto
}, 11010, function (slot0)
if slot0.result == 0 then
slot0.manifesto = slot0
slot0:updatePlayer(slo... |
require("rrpg.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
function newfrmL5A2_svg()
__o_rrpgObjs.beginObjectsLoading();
local obj = gui.fromHandle(_obj_newObject("form"));
local self = obj;
local s... |
--===========================================================================--
-- --
-- System.Web.PageRenderEngine --
-- --
... |
-- Performance Enhancement
local U = LUIE.UnitNames
local A = LUIE.GetAbility()
LUIE.AlertTable = {
-- PRIORITY NOTES:
-- 1 = VMA/Trial/Dungeon
-- 2 = ELITE NPC/QUEST BOSS
-- 3 = Normal NPC
-- bs = true -- Add indicator for Block Stagger to effect
-- auradetect = true -- Detect aura a... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
local COMMAND = Command.new('return')
COMMAND.name = 'Return'
COMMAND.description = 'command.return.description'
COMMAND.syntax = 'command.return.syntax'
COMMAND.permission = 'assistant'
COMMAND.category = 'permission.categories.administration'
COMMAND.arguments = 1
COMMAND.immunity = true
COMMAND.aliases = { 'return',... |
-- tl_ops_cache
-- en : cache manager
-- zn : 对外缓存管理工具
-- 六种模式,000分别代表dict,redis,store, 例如 : 101代表开启dict,store模式
-- @author iamtsm
-- @email 1905333456@qq.com
local cache_redis = require("cache.tl_ops_cache_redis"):new();
local cache_dict = require("cache.tl_ops_cache_dict"):new();
local constant_rt = require("co... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
TRAIT.name = "Sickly";
TRAIT.opposite = "Healthy";
TRAIT.description = "First to die when the medicine runs out.";
TRAIT.category = "Physical";
TRAIT.icon = "materials/terranova/ui/traits/sickly.png";
TRAIT.negative... |
--5.1
-- sunday = "monday";monday = "sunday"
-- t = {
-- sunday = "monday",
-- [sunday] = monday
-- }
-- print(t.sunday,t[sunday],t[t.sunday])
--5.2
-- a = {}
-- a.a=a
-- a.a.a.a=3
-- print(a)
--5.3
-- a = {
-- ["Enter"] = "\n"
-- }
-- print(a.Enter)
--5.4
-- local function CalculatePolynomial(a,x)
-- ... |
local function createColor(whitelist,blacklist)
local cols,clist,cCount = {},{},0
local acls = whitelist or {}
local skipWhite = (not whitelist)
local skipBlack = (not blacklist)
local useall = (not whitelist and not blacklist)
local bcls = blacklist or {}
local clist = {}
for k,v in pai... |
require "scripts.core.variable"
require "scripts.variables.experience_progress"
local experience_max = class(Variable);
function experience_max:GetValue()
local experience = self.owner:GetValue("experience") or 0
local level = self.owner:GetValue("level")
return TotalExperienceForLevel(level + 1) - TotalExperienc... |
-- basically monk but 10000x easier b/c meditate until next gcd omegalul
-- SAM https://i.imgur.com/8Unt2nH.png
-- Midare 1st opener
xivopeners_sam = {}
xivopeners_sam.supportedLevel = 80
xivopeners_sam.openerAbilities = {
Hakaze = ActionList:Get(1, 7477),
Jinpu = ActionList:Get(1, 7478),
Shifu = ActionLi... |
data:extend{
{
type = "technology",
name = "ZEarlyBots-EarlyLogistics",
icon = "__ZEarlyBots__/Graphics/Technology/early-logistic-bots.png",
icon_size = 128,
prerequisites = {"steel-processing", "logistic-science-pack", "automation", "electronics"},
effects =
... |
--[[- Class for magazine groups.
@classmod MagazineGroup
@author Fenris_Wolf
@release 1.0-alpha
@copyright 2018
]]
local ItemGroup = require(ENV_RFF_PATH .. "item_group")
local MagazineGroup = {}
setmetatable(MagazineGroup, { __index = ItemGroup })
return MagazineGroup
--[[
function MagazineGroup:spawn(typeModif... |
local PeaMacros = CreateFrame("Frame", (...), UIParent)
PeaMacros:RegisterEvent("PLAYER_LOGIN")
-- Generic event handler
PeaMacros:SetScript("OnEvent", function(self, event, ...)
self[event](self, ...)
end)
local class, currentSpec, SpecID, oldSpecID
local QUESTION_MARK = "INV_Misc_QuestionMark"
-- HELPER FUNCTIONS... |
object_tangible_loot_creature_loot_collections_imp_t3_darth_maul = object_tangible_loot_creature_loot_collections_shared_imp_t3_darth_maul:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_imp_t3_darth_maul, "object/tangible/loot/creature/loot/collections/imp_t3_darth_maul.iff")
|
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras... |
-- Perform HTTP-based benchmarking of the route endpoint
local common = require("common")
done = function(summary, latency, requests)
common.write_result_csv(summary, latency, requests)
end
-- Lancaster, PA to San Diego, CA
lancaster2sd_body = '{"locations":[{"lat":40.0381300,"lon":-76.3056686,"name":"Lancaster"}... |
local screenW, screenH = guiGetScreenSize()
local sec = ""
local tick = 0;
local r, g, b = 255, 255, 255;
local marker_tick = getTickCount();
function drawTurfing()
if sec <= 30*1000 then
r, g, b = 255, 0, 0;
end
dxDrawImage(screenW * 0.4632, screenH * 0.0000, screenW * 0.0951, screenH * 0.0322, "file... |
return function()
local CorePackages = game:GetService("CorePackages")
local Roact = require(CorePackages.Roact)
local ScrollingTextBox = require(script.Parent.ScrollingTextBox)
it("should create and destroy without errors", function()
local element = Roact.createElement(ScrollingTextBox, {
TextSize = 10,
... |
vim.cmd([[
" let g:vimspector_enable_mappings = 'HUMAN'
" nmap <leader>dd :call vimspector#Launch()<CR>
" nmap <leader>dx :call vimspectorReset<CR>
" nmap <leader>de :call vimspectorEval
" nmap <leader>dw :call vimspectorWatch
" nmap <leader>dw :callvimspector#StepOver()
nnoremap <Leader>dd :call vimspector#Launch(... |
local House = {};
House.__index = House;
local Room = require(script.Room);
local Sett = require(script.Parent.Settings);
local l = Sett.ROOM_BORDER_LENIANCY;
House.new = function(Maze)
local Self = {};
Self.Maze = Maze;
Self.Rooms = {};
Self.Doors = {};
return setmetatable(Self, House);
end;
function Hous... |
-- Copyright 2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local fs = require "nixio.fs"
local f = SimpleForm("firewall",
translate("Firewall - Custom Rules"),
translate("Custom rules allow you to execute arbritary iptables commands \
which are not otherwise covere... |
-- Infineon XMC4700 Relax boot-kit build configuration
--[[
Notes:
1) This kit has no SDMMC slot! I have to solder my own slot. :( It is
impossible that this kit does not come with an SDMMC interface! :(
--]]
return {
cpu = 'xmc4700f144k2048',
components = {
sercon = { uart = 0, speed = 115200 },
... |
--- @type StdUi
local StdUi = LibStub and LibStub('StdUi', true);
if not StdUi then
return;
end
local module, version = 'Tab', 1;
if not StdUi:UpgradeNeeded(module, version) then return end;
---
---local t = {
--- {
--- name = 'firstTab',
--- title = 'First',
--- },
--- {
--- name = 'secondTab',
--- title = 'Sec... |
local Rojinx = {}
Rojinx.createStore = require(script.createStore)
Rojinx.combineReducers = require(script.combineReducers)
Rojinx.Component = require(script.Component)
Rojinx.LoggerMiddleware = require(script.Middlewares.LoggerMiddleware)
Rojinx.InspectorMiddleware = require(script.Middlewares.InspectorMiddleware)
R... |
return function()
local SimplePath = require(game:GetService("ReplicatedStorage").SimplePath)
local Dummy = workspace.Dummy
local Goal = workspace.Goal
local Path
describe("constructor", function()
it("creates a new Path with provided character", function()
expect(SimplePath.new(Dummy)).to.be.ok()
end)
... |
local zeusNP = {}
zeusNP.optionEnable = Menu.AddOption({"Hero Specific","Zeus by NP"},"Enabled","")
zeusNP.optionKey = Menu.AddKeyOption({"Hero Specific","Zeus by NP"},"Combo Key",Enum.ButtonCode.KEY_SPACE)
zeusNP.optionEnableVeil = Menu.AddOption({ "Hero Specific","Zeus by NP","Toggle Items"},"Use Veil Of Discord... |
local K, C = unpack(select(2, ...))
local Module = K:GetModule("Skins")
local _G = _G
local table_insert = table.insert
local hooksecurefunc = _G.hooksecurefunc
local function SkinObjectiveTracker()
local ObjectiveTrackerFrame = _G["ObjectiveTrackerFrame"]
local TrackerTexture = K.GetTexture(C["UITextures"].QuestT... |
project "OvEditor"
language "C++"
cppdialect "C++17"
files { "**.h", "**.inl","**.cpp", "**.rc" }
includedirs { "include", dependdir .. "glfw/include", dependdir .. "stb_image/include", dependdir .. "lua/include", dependdir .. "bullet3/include", dependdir .. "glew/include", dependdir .. "irrklang/include",
"%{wks.... |
M = {}
if pcall(require, 'nvim-treesitter') then
-- local transform_fn = function(line)
-- return line:gsub('%s*[%[%(%{]*[^%[%(%{]*$', '')
-- end
function M.treesitter_statusline()
return require'nvim-treesitter'.statusline {
-- transform_fn = transform_fn,
separato... |
RUBATO_DEF_RATE = 30
RUBATO_OVERRIDE_DT = true
RUBATO_DIR = (...):match("(.-)[^%.]+$").."rubato."
return {
--Overarching functions to set defaults
set_def_rate = function(rate) RUBATO_DEF_RATE = rate end,
set_override_dt = function(value) RUBATO_OVERRIDE_DT = value end,
--Modules
timed = require(RUBATO_DIR.."tim... |
local Script, super = Class(Event)
function Script:init(script, x, y, w, h)
super:init(self, x, y, w, h)
self.solid = false
self.script = script
end
function Script:onCollide(player)
self.world:startCutscene(self.script, self, player)
self:remove()
return true
end
function Script:draw()
... |
local util = require("tests.test_util")
describe("treesitter julia", function()
it("parses all symbols correctly", function()
util.test_file_symbols("treesitter", "./tests/treesitter/julia_test.jl", {
{
kind = "Module",
name = "mod",
level = 0,
lnum = 1,
col = 0,
... |
--------------------------------------------------------------------------------
----------------------------------- DevDokus -----------------------------------
--------------------------------------------------------------------------------
function Wait(args) Citizen.Wait(args) end
function Invoke(args, bool) Citize... |
local LAM2 = LibStub("LibAddonMenu-2.0")
local FAKETAG = 'MERLINS_REZHELPER_FAKE'
local AddonVersion = '2.0.0'
local NextPlayer = ''
local state = {
Hidden = true,
ForceBeam = false,
SetCloseIcon = false,
Angle = 0,
Linear = 0,
AbsoluteLinear = 0,
DX = 0,
DY = 0,
Color = { R = 1, G =... |
return {
["raw/1"] = {
pack = function(value)
return value
end;
unpack = function(value)
return value;
end;
}
} |
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