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local function get_param(params, key, default) if params == nil or type(params) ~= "table" or vim.tbl_islist(params) then return default elseif not vim.fn.has_key(params, key) then return default end return params[key] end local function normalize_params(params) return { for...
--load the 3D lib local dream = require("3DreamEngine") love.window.setTitle("First Person Game") love.mouse.setRelativeMode(true) --settings local projectDir = "examples/firstpersongame/" dream:init() --load all materials dream:loadMaterialLibrary(projectDir .. "materials") --load object local scene = dream:loadObj...
-- Generated from test_single.lua.tl using ntangle.nvim local client1, client2 local nodejs = true local client1pipe = [[\\.\\pipe\nvim-5824-0]] local client2pipe = [[\\.\\pipe\nvim-19768-0]] local num_connected = 0 events = {} local outputbuf local outputwin local test_passed = 0 local test_failed = 0 outputbuf =...
function StringFormat(arg) local fmt = arg.format local inputlist = {} local cnt = 1 function unpack (t, i) i = i or 1 if t[i] ~= nil then return t[i], unpack(t, i + 1) end end for i,v in pairs(arg.input) do -- TODO: Order inputlist[cnt] = v cnt = cnt + 1 end local outstr = '' if #inputlist > 0 t...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Medkit" ITEM.model = Model("models/Items/HealthKit.mdl") ITEM.description = "A combine manufactured medicine kit with various painkillers and medical equipment." ITEM.category = "Medical" ITEM.flag = "m" I...
-- Clamps a value between minimum and maximum, inclusive. --# My own implementation to avoid calling into Mathf function Clamp(n, Min, Max) --# Try explicit if/else rather than using math.min/max. --# Ironic, the idented version probably uses more bytes than we save... if n < Min then return Min elseif n > Max...
object_tangible_deed_guild_deed_tatooine_guild_04_deed = object_tangible_deed_guild_deed_shared_tatooine_guild_04_deed:new { } ObjectTemplates:addTemplate(object_tangible_deed_guild_deed_tatooine_guild_04_deed, "object/tangible/deed/guild_deed/tatooine_guild_04_deed.iff")
local REGISTERID = 940012 local id = 941001 function Elemental_Complete(player, quest) player:SpawnCreature(id, 5061.783, -2112.326, 1369.243, 2, 14, 0) end RegisterQuestEvent(REGISTERID, 1, "Elemental_Complete")
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmkpta1_svg() local obj = GUI.fromHandle(_obj_newObject(...
---@class world local world = { } ---@overload fun(): gobject ---@overload fun(transform: t2f): gobject ---@overload fun(parent: node): gobject ---@overload fun(parent: node, transform: t2f): gobject ---@overload fun(prefab: prefab): gobject ---@overload fun(prefab: prefab, transform: t2f): gobject ---@overload fun(pr...
----------------------------------------- -- ID: 5885 -- Item: saltena -- Food Effect: 30Min, All Races ----------------------------------------- -- HP +6% (cap 100) -- Increases rate of combat skill gains by 20% ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ...
local classes = require('../classes') local base = require('./base') local Permissions = require('./Permissions') local Overwrite = classes.new(base) function Overwrite:__constructor () -- .parent = channel / .parent = user/server / .parent = client self.permissions = Permissions(self) end function Overwrite:__onU...
-- Tree Sap ele.helpers.register_liquid("tree_sap", { description = "Tree Sap", tiles = {"elefarming_tree_sap.png"}, special_tiles = {"elefarming_tree_sap.png", "elefarming_tree_sap.png"}, alpha = 200, liquid_viscosity = 7, post_effect_color = {a = 103, r = 84, g = 34, b = 0},...
_package_("controller") component("TestController") local GET = {} local POST = {} function onDestory(self) print('TestController.onDestory') end function onAwake(self) print('TestController.onAwake') package:LogError('aaa') package:LogDebug('aaa') --self:AddEventListener("testevent") local ...
module("moonscript.compile", package.seeall) local util = require("moonscript.util") local data = require("moonscript.data") local dump = require("moonscript.dump") require("moonscript.compile.format") require("moonscript.compile.types") local reversed = util.reversed local ntype = data.ntype local concat, insert = tab...
local cv = require 'cv' require 'cv.imgcodecs' require 'cv.highgui' if not arg[1] then print('Usage: `th demo/imshow.lua path-to-image`') print('Now using demo/data/lena.jpg') end local path = arg[1] or 'demo/data/lena.jpg' local im = cv.imread {path, cv.IMREAD_GRAYSCALE} if im:nElement() == 0 then error...
---@class WorldFlares : zombie.iso.weather.WorldFlares ---@field public ENABLED boolean ---@field public DEBUG_DRAW boolean ---@field public NEXT_ID int ---@field private flares ArrayList|Unknown WorldFlares = {} ---@public ---@return int function WorldFlares:getFlareCount() end ---@public ---@return void function Wo...
-- learn from https://github.com/geekscape/mqtt_lua -- by Qige <qigezhao@gmail.com> -- 2017.06.29 local echo = io.write local function isPsp() return (Socket ~= nil) end if (isPsp()) then socket = Socket end -- Compatibility ! local debug_flag = false local function set_debug(value) debug_flag = value end local f...
Config = {} Config.EnableJobLogs = true -- only turn this on if you are using esx_joblogs Config.Locale = 'en'
--Define if battlefield is installed equipment = true --Default: True
local rules = {} -- =================== Rules for natural guidance element selection ============ -- decision about whether natural guidance should be used for given type and category rules.natural_guidance_type_allowed = { Attribute = 'type', Values = { ['traffic_light'] = { ...
local modules = require( "modules" ) local function handleChat( from, message ) local recipients = { } for _, client in ipairs( chat.clients ) do if client ~= from and client.state == "chatting" then recipients[ client ] = message end end chat.event( "chat", from, message, recipients ) for client, newMe...
------------------------------------------------------------ -- SpeedTrap- A Simple FiveM Script, Made By Jordan.#2139 -- ------------------------------------------------------------ ---------------------------------------------------------------------------------------------- -- !WARNING! !WARNING! ...
local pg = require "parser-gen" local peg = require "peg-parser" local re = require "relabel" local eq = require "equals" local equals = eq.equals local pr = peg.print_r -- terminals -- space allowed rule = pg.compile [[ rule <- 'a' ]] str = "a a aa " res = pg.parse(str,rule) assert(res) -- space not allowed ...
--[Comment] --this is a example function definition for BabeLua autocompletion function. --arg1 : arg1; --arg2 : arg2; --arg3 : arg3; --return : nil; babelua_example_function = function(arg1,arg2,arg3) end; --[Comment] --this is a example table definition for BabeLua autocompletion function. babelua_example_table = {}...
ACTION.Name = "EncodeResources" ACTION.Description = "Generate a includable header version of resources" ACTION.Function = function () print("Encoding resources ...") local startClock = os.clock() local modules = os.matchdirs("../src/Nazara/*") table.insert(modules, "../SDK/src/NDK") for k, modulePath in pairs(mo...
return function(uid, peer, event) local dx = 1 * (event.x == 0 and 0 or event.x > 0 and 1 or -1) local dy = 1 * (event.y == 0 and 0 or event.y > 0 and 1 or -1) local position = game.entities[uid].position local player = game.entities[uid].player local collisions, count position.x, position.y, c...
--[[ ItemSystems.StatSheet ================ An object that calculates the players stats and contains various methods to get and modify information. ]] local StatSheet = {} StatSheet.__index = StatSheet --------------------------------------------------------------------------------------------------...
-- English localization file for Brazilian Portuguese (ptBR) local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); local L = AceLocale:NewLocale("ElvUI", "ptBR"); if not L then return; end L["Ancient Mana"] = "Mana Ancestral" L["Apexis Crystal"] = "Cristal Apexis" L["Arakkoa Archaeology Fragment"] = "Fragmento de Ar...
name = "Character Stat Editor" description = "Edit Character Stats" author = "Shu" version = "0.0.1" forumthread = "" api_version = 10 api_version_dst = 10 dont_starve_compatible = true reign_of_giants_compatible = true shipwrecked_compatible = true dst_compatible = true all_clients_require_mod = false client_only_...
object_tangible_tcg_series5_hangar_ships_ykl37r = object_tangible_tcg_series5_hangar_ships_shared_ykl37r:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_ykl37r, "object/tangible/tcg/series5/hangar_ships/ykl37r.iff")
local function do_check(x, expected_type) if (type(x) ~= expected_type) then error(expected_type .. " expected, got " .. type(x)) end end function checknumber(n) do_check(n, "number") end function checkstring(n) do_check(n, "string") end function checknil(n) do_check(n, "nil") end functi...
_G.Sequence = Sequence or Class() --[[local function validateAct( actID ) if (!table.HasValue(VALID_ACTS, actID)) then error("act " .. tostring(actID) .. " invalid") end return actID end]] function Sequence:_init( actID, duration, startW, endW ) self.actID = actID --validateAct(actID) sel...
include("shared.lua") surface.CreateFont( "ItemOneFont", { font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name extended = false, size = 25, weight = 500, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout...
local Missile = {} function Missile.fireFrom(game, startX, startY) local gunsound = love.audio.newSource("Bonus/sfx_laser1.ogg", "static") gunsound:play() game:insertEntity(Missile.create(startX, startY)) end function Missile.create(startX, startY) local inst = {} inst.position = {x = startX, y = startY} ...
-- Nebual 2012 (nebual@nebtown.info) presents: -- NADMOD Prop Protection -- Inspired by Spacetech's Simple Prop Protection, <3's -- Bugs? Feature requests? "why are you using JSON?!"? Email me or poke the Facepunch http://www.facepunch.com/showthread.php?t=1221183 if not NADMOD then -- User is running without ...
return function() local unload = require "deftest.util.unload" describe("unload.lua", function() before(function() end) after(function() end) it("should remove specific modules from loaded packages", function() local unload1_module_a = require "test.data.unload1.module_a" local unload1_module_b =...
-- [weapon_id] = model, local models = { [22] = 346, [23] = 347, [24] = 348, [25] = 349, [26] = 350, [27] = 351, [28] = 352, [29] = 353, [30] = 355, [31] = 356, [32] = 372, [33] = 357, [34] = 358, } function createModel(weapon, bone, x, y, z, rx, ry, rz) local player = source local r = getPedRotation(pl...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local AutomatedScrollingFrame = require(ReplicatedStorage.Components.AutomatedScrollingFrame) local Roact = require(ReplicatedStorage.Vendor.Roact) local function Cruft() return Roact.createElement("Frame", { BackgroundColor3 = Color3.new(math.random(),...
--------------------------------------------------------------------- -- Desarrollador/Developer: -Rex- -- Proyecto/Proyect: N/A -- Contacto/Contact: https://www.facebook.com/rexscripting/ -- -- Libre uso y modificacion, No borrar los creditos, Gracias -------------------------------------------------...
local kata = {} function kata.nbYear(p0, percent, aug, p) f = 1+percent/100 year = 0 while p0 < p do year = year + 1 p0 = p0*f + aug end return year end return kata
local Ammo = ACF.RegisterAmmoType("SM", "AP") function Ammo:OnLoaded() self.Name = "Smoke" self.Description = "A shell filled white phosporous, detonating on impact. Smoke filler produces a long lasting cloud but takes a while to be effective, whereas WP filler quickly creates a cloud that also dissipates quickly....
-- sleipnir workspace workspace "sleipnir" filename "sleipnir" architecture "x64" configurations { "debug", -- debug: logging, debugging "release", -- release: logging, no debugging "dist" -- distribution: no logging, no debugging } include "sleipnir" include "sandbox"
#!/usr/bin/env texlua -- Build script for LaTeX2e "amsmath" files -- Identify the bundle and module bundle = "" module = "amsmath" -- CTAN's name for this is a bit different from ours ctanpkg = "latex-amsmath" -- Location of main directory: use Unix-style path separators maindir = "../.." -- Minor modifications to...
local registerAsserts = require 'registerAsserts' local Vectors = require 'stuart-ml.linalg.Vectors' registerAsserts(assert) describe('Apache Spark TestingUtilsSuite', function() it('Comparing numbers using relative error', function() assert.equal_relTol(23.1, 23.52, 0.02) assert.equal_relTol(23.1, 22.74, ...
----------------------------------- -- Ability: Aggressor -- Enhances accuracy but impairs evasion. -- Obtained: Warrior Level 45 -- Recast Time: 00:05:00 -- Duration: 00:03:00 ----------------------------------- require("scripts/globals/status") ----------------------------------- function onAbilityCheck(player,targe...
--====================================================================-- -- -- Code by Piotr Machowski <piotr@machowski.co> -- -- inspired by DMC Lua Library: Promises --====================================================================-- local VERSION = "0.1.0" --===================================================...
function vRPbm.setSpikesOnGround() local ped = GetPlayerPed(-1) x, y, z = table.unpack(GetEntityCoords(ped, true)) h = GetEntityHeading(ped) ox, oy, oz = table.unpack(GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -2.0)) spike = GetHashKey("P_ld_stinger_s") RequestModel(spike) while not HasModelLoa...
fadeModule = { timer = 0, projectedTimeTaken = 0, position = 0, -- full black velocity = 0, table = { -- position 15 is black -- position 0 is the original color {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {2,2,2,2,2,2,1,1,1,0,0,0,0,0,0}, {3,3,3,3,3,3,1,1,1,0,0,0,0,0,0}, {4,4,4,...
return {'ekster','eksteroog','eksternest','eksaarde','eksel','eksterogen','eksters','ekstertje','ekstertjes','eksternesten','eksteroogje'}
local local0 = 0.4 local local1 = 0 - local0 local local2 = 0 - local0 local local3 = 0 - local0 local local4 = 0 - local0 local local5 = 0 - local0 local local6 = 4.1 - local0 local local7 = 0 - local0 local local8 = 0 - local0 local local9 = 0 - local0 local local10 = 0 - local0 local local11 = 5.4 - local0 local loc...
-- Contains the core components used by the game. -- Also defines a factory to create objects based on a list of components -- NBNB All game objects reference other objects by integer ID, NOT by direct reference -- (This allows for easier serialisation) -- (Might consider changing this to dynamically assign IDs on sav...
insulate("basic setup", function() require "init" require "spec.mocks" require "spec.asserts" it("should run getting started", function() require = function() -- disable the require function to prevent errors end -- tag::getting-started[] -- Name: Hello Liv...
return { cook_ralsei = function(cutscene) for _,battler in ipairs(Game.battle.party) do battler:heal(30) end cutscene:text("* Ralsei cooked up a cure.") cutscene:text("* If you're sick, shouldn't\nyou have some soup?\nSay \"aah\"~!", "face_17", "ralsei") cutscene:...
require "container.init" _ENV=namespace "test" function testTime(luaf) local startTime=os.clock() luaf() local endTime=os.clock() print("it cost time "..(endTime-startTime).." s ") end
local ffi = require("ffi") local engine = engine local Package = SDKGen.Package local DefaultEnum = engine.FindObject("Enum Core.Default__Enum", engine.Classes.UEnum) function Package:ProcessEnum(enum) if enum == DefaultEnum then return end SDKGen.DebugPrint("[SDKGen] Enum " .. enum:GetFullName()) local enumText...
-- MutantWander -- For when the AI is in just a random wander state local Behavior = CreateAIBehavior("MutantWander", "MutantBase", { Alertness = 0, --------------------------------------------------------------------------- Constructor = function(self, entity) self:Log("$9MutantWander"); AIBehavior.DEFAULT:A...
local Value = require(script:WaitForChild("State"):WaitForChild("Value")) local Computed = require(script:WaitForChild("State"):WaitForChild("Computed")) local Property = require(script:WaitForChild("State"):WaitForChild("Property")) local Attribute = require(script:WaitForChild("State"):WaitForChild("Attribute")) loca...
local thismod = minetest.get_current_modname() local wac = _G[thismod] wac.find_nodes = function(pos, min, max, ...) min = { x = pos.x - (min.x or min[1] or 0), y = pos.y - (min.y or min[2] or 0), z = pos.z - (min.z or min[3] or 0) } max = { x = pos.x + (max.x or max[1] or 0), y = pos.y + (max.y or max[2]...
local policy = require('apicast.policy') local _M = policy.new('HTTP Code Overwrite', 'builtin') local ipairs = ipairs local new = _M.new function _M.new(config) local self = new(config) self.http_statuses = {} for _, code in ipairs(config.http_statuses or {}) do self.http_statuses[code.upstream] =...
-- -- Anjelica Enabled Modules -- local modules = { 'jukebox', 'soundboard', 'autoregister', 'welcometones' } return modules
require 'nn' require 'cudnn' local opts = require '__3_discogan.script.opts' local gen = require '__3_discogan.models.gen' local dis = require '__3_discogan.models.dis' -- basic settings. torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(2) -- get opt ans set seed. local opt = opts.parse(arg) prin...
--[[ <°))>< Public Services - Shops (c) 2008 mabako network. All Rights reserved. ]] local shops = { } local shopFromCol = { } function switchJetpack( source ) if( not isPedOnGround( source ) ) then return end if( doesPedHaveJetPack( source ) ) then removePedJetPack( source ) elseif( getEle...
-- language specific higlights local lush = require("lush") local base = require("gruvbox.base") local styles = require("gruvbox.settings").styles local table_concat = table.concat -- golang local golang = lush(function() return { goDirective({ base.GruvboxAqua }), goConstants({ base.GruvboxPurple }), go...
local StageDisplay = Def.ActorFrame{ BeginCommand=cmd(playcommand,"Set";); CurrentSongChangedMessageCommand=cmd(finishtweening;playcommand,"Set";); }; local StageIndex = { Stage_1st = 0, Stage_2nd = 1, Stage_3rd = 2, Stage_4th = 3, Stage_Final = 4, Stage_Extra1 = 5, Stage_Extra2 = 6, } for s in ivalues(S...
--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- -- Add the classicx src directory to package.path package.path = package.path .. ";../src/?.lua" -- Add the repository root directory to package.path package.path = package.path .. ";../?.lua" -- Load the test cases i...
ClassicLFGToast = {} ClassicLFGToast.__index = ClassicLFGToast setmetatable(ClassicLFGToast, { __call = function (cls, ...) return cls.new(...) end, }) function ClassicLFGToast.new(x, y, width, height) local self = setmetatable({}, ClassicLFGToast) self.Window = ClassicLFGWindow("Cl...
require("ZZBase64") require("TSLib") local ts = require("ts") local image = require("tsimg") local json = ts.json function post(base64str) --local url = "http://cd.51ruzhu.com:30000/discern/ocrSub/post" local url = "http://101.34.73.218:30000/cd1080/getLocation" local data = "{\"body\":\""..base64str.."\",\"uuid\...
ITEM.ID = "suitcase"; ITEM.Name = "Suitcase"; ITEM.Description = "A plain brown suitcase. Useful for carrying more things."; ITEM.Model = "models/weapons/w_suitcase_passenger.mdl"; ITEM.Weight = 2; ITEM.FOV = 20; ITEM.CamPos = Vector( 48.28, 50, 38.11 ); ITEM.LookAt = Vector( 0, 0, -9.7 ); ITEM.CarryAd...
dxText = {} dxText_mt = { __index = dxText } local idAssign,idPrefix = 0,"c" local g_screenX,g_screenY = guiGetScreenSize() local visibleText = {} ------ local defaults = { fX = 0.5, fY = 0.5, bRelativePosition = true, strText = "", bVerticalAlign = "center", bHorizontalAlign ...
testIntDict = { [1] = { isMale = false, model_female = {"Text"}, name = "ohmhygo", carrer_icon_path = "Text", model_male = {"Text"}, hero_id = 6, desc = "Text" }, [2] = { isMale = false, model_female = {"Text"}, name = "ohmhygo1", carrer_icon_path = "Text", model_male = {"Text"}, hero_id = ...
a = { 6, s = "hello world", ["subtable"] = { 1, 2, 3, key = "value"} } b = a["subtable"].key c = a.subtable.key print(b, c)
local VendorTargets = {} VendorTargets.__index = VendorTargets function VendorTargets.new(raw_targets) vim.validate({ raw_targets = { raw_targets, "table" } }) local targets = {} local errs = require("vendorlib.vendor.misclib.multi_error").new() for _, raw_target in ipairs(raw_targets) do local target, er...
----------------------------------- -- Area: Misareaux Coast -- NM: Upyri ----------------------------------- -- NOTES/TO DO: Tends to use weapon skills twice in a row during night time, based on retail testing. -- There is about a 1-2 second delay, and will use the same move twice. He will rarely use a weaponskill 3...
_G.savedEnv = getfenv() module( "mode_generic_defend_ally", package.seeall ) function GetDesire() --Reflex action, so the desire is processed here instead of calling out. --If the action is desired, the desire is set to 1.0 to override strategy actions. bot = GetBot() retAllies = bot:GetNearbyHeroes(12...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { __is_kind_of = "XPropControl", group = "PreGame", id = "PropPayload", PlaceObj('XTemplateWindow', { '__class', "XPropControl", 'RolloverAnchor', "right", 'HAlign', "left", 'RolloverOnFocus', true, 'MouseCursor', "UI...
--- << this comment line skips an ldoc bug(?) >> --- -- A few utility functions. -- -- @module M6502.utils local M = {} --- -- Reads the whole contents of a file. -- -- Example: -- -- -- Load a program from disk. -- mpu:pokes(0x600, utils.read_file('program.bin')) -- -- Raises an exception in case of error. --...
local class = require "lib.middleclass" local Point = class("util.Point") local function getX(v) return v.x or v[1] or v.width or v.w end local function getY(v) return v.y or v[2] or v.height or v.h end local function getXY(v) return getX(v), getY(v) end function Point:initialize(x, y) if type(x) == "table" then x...
object_tangible_quest_computer_databank = object_tangible_quest_shared_computer_databank:new { } ObjectTemplates:addTemplate(object_tangible_quest_computer_databank, "object/tangible/quest/computer_databank.iff")
local class = require 'middleclass' -- 基底クラス local Repository = require 'repository.Repository' -- リポジトリ:種族 local RaceRepository = class('RaceRepository', Repository) -- モジュール local Race = require 'entities.Race' -- 初期化 function RaceRepository:initialize(t) Repository.initialize(self, t) end -- データ読み込み functi...
local opt = vim.opt -- :: Appearance opt.syntax = "on" opt.termguicolors = true opt.number = true opt.hidden = true opt.lazyredraw = true opt.updatetime = 300 -- Leave my cursor alone, don't want a different cursor in different modes opt.guicursor = "" opt.title = true opt.shortmess = "atIcF" -- Always show the sign g...
style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "0.3"}; bar_style = {["off_color"] = "e6e6ff", ["on_color"] = "e6e6ff", ["line_color"] = "000", ["line_width"] = "2"}; text_style = {["font_size"] = "16"} include("name...
local Object = require "classic" Animation = Object:extend() function getQuads(initX, initY, columns, rows, quadWidth, quadHeight, sheetWidth, sheetHeight) local quads = {} local sheetWidth = sheetWidth or columns*quadWidth local sheetHeight = sheetHeight or rows*quadHeight for currentRow=0,rows-1 do ...
return {'culinair','culminatie','culminatiepunt','culmineren','culpabiliseren','cult','cultband','cultbeweging','cultboek','cultfiguur','cultfilm','cultgroep','cultheld','cultisch','cultivar','cultivatie','cultiveren','cultivering','cultiveparel','cultklassieker','cultregisseur','cultschrijver','cultserie','cultstatus'...
Set = {} Set.mt = {} function Set.new (t) local set = {} setmetatable(set, Set.mt) for _, l in ipairs(t) do set[l] = true end return set end function Set.union (a, b) local res = Set.new{} for k in pairs(a) do res[k] = true end for k in pairs(b) do res[k] = true en...
--[[ --=====================================================================================================-- Script Name: Admin Manager, for SAPP (PC & CE) Description: Custom Admin Manager ------------ - features - ------------ * Overrides SAPP's admin-level system. * Allow the end-user to choose at what level ce...
local u = require("null-ls.utils") local methods = require("null-ls.methods") local M = {} function M.setup() -- code action batching is merged into master if vim.fn.has("nvim-0.6.0") > 0 then return end M.code_action_handler = M.combine(methods.lsp.CODE_ACTION) end -- this will override a h...
------------------------------------------------------- -- QuestHelper -- -- file: DB -- desc: Quest-Positions-Management -- * Internal DB managment (data/qwdata.lua) -- * User generate Questdata -- * DB integrity test -- -- Author: McBen -- ver: v7.4.5 -- date: 2017-08-20T7:43:08Z ------------------------------...
_errhandler = function(str) return debug.traceback(str) end async = function(func) return function(player, ...) local args = {...} _async(player, function() func(player, unpack(args)) _asyncDone(player) end) end end convertGraphic = function(value, class) if class == "monster" then return 128 * 256 ...
GM.Name = "Red Vs. Blue" GM.Author = "ROODAY" GM.Email = "N/A" GM.Website = "N/A" GM.Data = {} GM.TeamBased = true // Team based game or a Free For All game? GM.AllowAutoTeam = true GM.AllowSpectating = true GM.SecondsBetweenTeamSwitches = 10 GM.GameLength = 15 GM.RoundLimit = 10 // Maximum amount of rounds ...
local Concord = require('lib.concord') Concord.component('map', function(c, width, height) c.width = width c.height = height c.map = {} for y = 0, height-1 do c.map[y] = {} for x = 0, width-1 do c.map[y][x] = 0 end end end)
local nombre = "Alfred" print ("hola" .. nombre)
local _M = {} local semaphore = require("ngx.semaphore") local table_insert = table.insert local table_remove = table.remove local setmetatable = setmetatable local assert = assert local _MT = { __index = _M, } function _M.new() local self = { semaphore = assert(semaphore.new()), } return setmetatabl...
dofile("screen_reader_common.inc"); dofile("ui_utils.inc"); -- Initial values compound_type = 6; attrib_reqs = { {5,-1}, {8,1}, {7,1} }; max_essences = 5; compound_reqs = { -- {"Test",1,15}, {"Geb",2,4}, {"Maat",2,7}, {"Set",3,7}, {"Osiris",2,10}, {"Thoth",3,10}, {"Ra",2,13} }; mods = { [3]={"3",[-1]="-3...
--------------------------------------------------------------------------- -- -- A container that makes a widget display only on a specified screen. -- -- @author Uli Schlachter -- @copyright 2017 Uli Schlachter -- @classmod awful.widget.only_on_screen ------------------------------------------------------------------...
--[[ Copyright 2017 YANG Huan (sy.yanghuan@gmail.com). Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
-- -- Application -- local Utils = require('utils') local Path = require('path') local Table = require('table') local Emitter = require('emitter') local HTTP = require('http') local Stack = require('stack') -- -- augment standard things -- require('./request') require('./response') -- require('./render') local Appli...
return { Name = "Platinum Core", Image = "rbxassetid://5706868902", SellPrice = 860, Description = "The center heart of a robot. Can be repurposed for another. Enchantment Material.", SubDescription = "Binds a random Defensive effect on a user's weapon.", Rarity = 4, Color = Color3.fromRG...
VERB="HELP" HELP="HELP <COMMAND> shows help for a command" function command_list() local ret = "" for key, command in pairs(bot.Commands) do if ret ~= "" then ret = ret .. ", " .. command.Verb else ret = command.Verb end end return ret end function show_help(user, message) if #mess...
class("WorldStaminaExchangeCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() slot3 = getProxy(PlayerProxy) slot5, slot6, slot7, slot8 = nowWorld.staminaMgr.GetExchangeData(slot4) pg.ConnectionMgr.GetInstance():Send(33108, { type = 1 }, 33109, function (slot0) if slot0.resul...