content stringlengths 5 1.05M |
|---|
--苄基天种
local m=14090024
local cm=_G["c"..m]
function cm.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,cm.ffilter,2,true)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e... |
Screen = {
Top = display.screenOriginY,
Left = display.screenOriginX,
Right = display.contentWidth - display.screenOriginX,
Bottom = display.contentHeight - display.screenOriginY,
CenterX = display.contentCenterX,
CenterY = display.contentCenterY,
Center = { display.contentCenterX, display.conte... |
object_tangible_collection_reward_col_hoth_sharpshooter_buff = object_tangible_collection_reward_shared_col_hoth_sharpshooter_buff:new {
}
ObjectTemplates:addTemplate(object_tangible_collection_reward_col_hoth_sharpshooter_buff, "object/tangible/collection/reward/col_hoth_sharpshooter_buff.iff")
|
--[[
Copyright 2017 YANG Huan (sy.yanghuan@gmail.com).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to i... |
local KilledPlayers = {}
local HuntedPlayers = {}
IsPlayerHunted = false
RegisterNetEvent("Z:killedPlayer")
AddEventHandler("Z:killedPlayer", function(playerId)
table.insert(KilledPlayers, playerId)
if #KilledPlayers >= config.huntedAmount and not IsPlayerHunted then
local cx,cy,cz = GetEntityCoords(PlayerPedId()... |
project "sqlite3"
kind "StaticLib"
files { "sqlite3.c", "sqlite3.h" }
|
-- eLua platform interface - low level functions
data_en =
{
-- Title
title = "eLua platform interface - low level functions",
-- Menu title
menu_name = "Low-level",
-- Overview
overview = [[
This part of the platform interface deals contains a small set of "low level functions" that are used to "coup... |
local class = require(game.ReplicatedStorage.BehaviorTree.middleclass)
local Decorator = require(game.ReplicatedStorage.BehaviorTree.node_types.decorator)
local AlwaysFailDecorator = class('AlwaysFailDecorator', Decorator)
function AlwaysFailDecorator:success()
self.control:fail()
end
function AlwaysFailD... |
local skynet = require "skynet"
local socket = require "socket"
local httpd = require "http.httpd"
local sockethelper = require "http.sockethelper"
local string = string
local cjson = require "cjson"
local utils = require "utils"
local crc32 = require "crc32"
local function response(id, code, msg, ...)
utils.print... |
lust = require 'tests/lust'
for _, fn in pairs({'describe', 'it', 'test', 'expect', 'spy', 'before', 'after'}) do
_G[fn] = lust[fn]
end
local files = {
'parse',
'rules'
}
for i, file in ipairs(files) do
dofile('tests/' .. file .. '.lua')
if next(files, i) then
print()
end
end
local red = string.char... |
local filename=minetest.get_worldpath() .. "/teleport_tubes"
local tp_tube_db = nil -- nil forces a read
local tp_tube_db_version = 2.0
local function hash(pos)
return string.format("%d", minetest.hash_node_position(pos))
end
local function save_tube_db()
local file, err = io.open(filename, "w")
if file then
tp... |
object_tangible_item_skillmod_skillmod_empire_day_2009_standing_sign = object_tangible_item_skillmod_shared_skillmod_empire_day_2009_standing_sign:new {
}
ObjectTemplates:addTemplate(object_tangible_item_skillmod_skillmod_empire_day_2009_standing_sign, "object/tangible/item/skillmod/skillmod_empire_day_2009_standing_... |
function MatureNetherwingDrake_OnEnterCombat(Unit,Event)
Unit:CastSpell(38502)
Unit:RegisterEvent("MatureNetherwingDrake_IntangiblePresence", 16000, 0)
Unit:RegisterEvent("MatureNetherwingDrake_Netherbreath", 5000, 0)
end
function MatureNetherwingDrake_IntangiblePresence(Unit,Event)
Unit:FullCastSpellOnTarget(3651... |
push([[
-----------------------------------------------------------
--- /client/gui/button_class.lua ---
--- Part of openFrame project ---
--- Written by 50p. Additional changes by Orange. ---
--- Lately edited in revision number 13 by Orange ---
--- Li... |
--[[
The MIT License (MIT)
Copyright (c) 2015 lijinlong
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, me... |
object_tangible_component_armor_armor_segment_enhancement_reek = object_tangible_component_armor_shared_armor_segment_enhancement_reek:new {
}
ObjectTemplates:addTemplate(object_tangible_component_armor_armor_segment_enhancement_reek, "object/tangible/component/armor/armor_segment_enhancement_reek.iff")
|
object_tangible_collection_col_ent_fan_01 = object_tangible_collection_shared_col_ent_fan_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_ent_fan_01, "object/tangible/collection/col_ent_fan_01.iff") |
local skynet = require "skynet"
local protobuf = require "protobuf"
local crc32 = require "utils/crc32"
local TAG = "pbc"
local pbc = {}
local files = {
"./commonService/protobuf/S2CProto",
"./commonService/protobuf/C2SProto",
}
--协议号映射表
local name2code = {}
local code2name = {}
--打印二进制string,用于调试
local function ... |
E2Lib.RegisterExtension( "light", false )
-- By Divran
-- Fixed by LiddulBOFH 7/13/2015
local max_convar = CreateConVar( "wire_expression2_lights_max", 20, { FCVAR_ARCHIVE, FCVAR_NOTIFY } )
local count = {}
-----------------------------------------------------------------------
-- Construct & Destruct
-- Create ini... |
g_lance_vibrolance = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "lance_vibrolance", weight = 10000000}
}
}
addLootGroupTemplate("g_lance_vibrolance", g_lance_vibrolance) |
TOOL.Category = "C_GM13B_GUI"
TOOL.Name = "#Tool.spawn_curse_detector.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Information = {
{ name = "left" },
}
if CLIENT then
language.Add("Tool.spawn_curse_detector.name", "Curse Detector")
language.Add("Tool.spawn_curse_detector.desc", "Spawns Curse Detector (gm13... |
--
-- lua-Coat : <http://fperrad.github.com/lua-Coat/>
--
local setmetatable = setmetatable
local _G = _G
local Coat = require 'Coat'
local Meta = require 'Coat.Meta.Role'
local basic_type = type
local checktype = Coat.checktype
local module = Coat.module
_ENV = nil
local _M = {}
local function has (role, name, op... |
/*
* wlterm - pango fonts
*
* Copyright (c) 2011-2013 David Herrmann <dh.herrmann@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without... |
nge_house_loot_deed_01 = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "yt1300_house_loot_deed", weight = 500000},
{itemTemplate = "vipbunker_house_loot_deed", weight = 1000000},
{itemTemplate = "yoda_house_loot_deed", weight = 500000},
{itemTemplate = "vehicle_house_... |
local cv = require 'cv'
require 'cv.photo'
require 'cv.imgcodecs'
require 'cv.highgui'
require 'cv.imgproc'
if not arg[1] or not arg[2] then
print('Usage: `th demo/inpainting.lua path_to_image path_to_mask`')
print('Now using `demo/data/lena.jpg demo/data/inpainting/lena_mask.jpg')
end
local image = cv.imread... |
local skynet = require "skynet"
local mc = require "multicast"
local dc = require "datacenter"
local mode = ...
if mode == "sub" then
skynet.start(function()
skynet.dispatch("lua", function (_,_, cmd, channel)
assert(cmd == "init")
local c = mc.new {
channel = channel ,
dispatch = function (channel, sourc... |
do
local triggers = {'^(about)$','^(setall)$',
'^(adminlist)$', '^(adminlist) (%d+)$',
'^(antispam) (%a+)$',
'^(arabic) (%a+)$',
'^(revoke)$',
'^(links) (%a+)$',
'^(photo) (%a+)$',
'^(cmds) (.*)$',
'^(gif) (%a+)$',
'^(fwd) (%a+)$',
'^(video) (%a+)$',
'^(warnmod) (%a+)$',
'^(warnmax) (%d+)$','^... |
cc = cc or {}
---PhysicsJointGear object
---@class PhysicsJointGear : PhysicsJoint
local PhysicsJointGear = {}
cc.PhysicsJointGear = PhysicsJointGear
--------------------------------
--- Set the ratio.
---@param ratchet float
---@return PhysicsJointGear
function PhysicsJointGear:setRatio(ratchet) end
----------------... |
local Clock = require("app.DowneyTang.Clock")
local ClockBehavior = require("app.DowneyTang.ClockBehavior")
local Chip = require("app.DowneyTang.Chip");
local ChipBehavior = require("app.DowneyTang.ChipBehavior")
local function main()
local scene = cc.Scene:create()
--【时钟模块测试】
local newClock = Cl... |
ENT.Type = "anim"
ENT.Base = "base_anim"--"base_gmodentity"
ENT.PrintName = "Billboard"
ENT.Author = "Lexi"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT;
ENT.Category = "Lexi's Dev Stuff"
if SERVER then
... |
local overrides = {}
local function register_override(func_name)
local f = io.open("includes/overrides/" .. func_name .. ".c", "r")
local file_content = f:read("*all")
f:close()
overrides[func_name] = file_content
end
register_override("sv_init")
register_override("sv_get_time_map")
register_override("sv_audi... |
local E, C, L = select(2, ...):unpack()
local module = C.aura
local TIER = 9
local INSTANCE = 1190 -- 纳斯利亚堡
local BOSS
-- Credit: Luckyone, ElvUI
BOSS = 2393 -- 啸翼
module:RegisterDebuff(TIER, INSTANCE, BOSS, 328897) -- 抽干
module:RegisterDebuff(TIER, INSTANCE, BOSS, 330713) -- 耳鸣之痛
BOSS = 2429 -- 猎手阿尔迪莫
module:Registe... |
local fcgi = require("luafcgid")
function main(env, req)
-- gotta give Lua some props
req:header("X-Powered-By", "Lua")
req:puts("<h1>Environment</h1><pre>\n")
for n, v in pairs(env) do
req:puts(string.format("%s = %s\n", n, v))
end
req:puts("</pre>\n")
if env.REQUEST_METHOD == "GET" then
s = {} -- stri... |
local _;
local _G = _G;
local VUHDO_HIGLIGHT_CLUSTER = { };
local VUHDO_HIGLIGHT_NUM = 0;
local VUHDO_ICON_CLUSTER = { };
local VUHDO_NUM_IN_UNIT_CLUSTER = { };
local VUHDO_ACTIVE_HOTS = { };
local sClusterConfig;
local VUHDO_CLUSTER_UNIT = nil;
--
local twipe = table.wipe;
local pairs = pairs;
local VUHDO_RAID = {... |
PROJECT_NAME = path.getname(os.getcwd())
minko.project.library("minko-plugin-" .. PROJECT_NAME)
files {
"src/**.cpp",
"include/**.hpp",
"lib/freetype/**.h",
"lib/freetype/**.c"
}
includedirs {
"include",
"lib/freetype/include/freetype2",
"lib/freetype/include"
... |
local json = require "cjson"
local http_client = require "kong.tools.http_client"
local spec_helper = require "spec.spec_helpers"
local BASE_URL = spec_helper.API_URL.."/apis/%s/plugins/"
describe("Rate Limiting API", function()
setup(function()
spec_helper.prepare_db()
spec_helper.insert_fixtures {
a... |
--[[
The MIT License (MIT)
Copyright (c) 2014 Socialz (+ soc-i-alz GitHub organization)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the ... |
local id = unpack(ARGV);
local exploit = redis.call('GET', 'XSSIO:EXPLOIT:'..id);
if exploit then
return {false, exploit, 200};
end
return {"nope", false, 404};
|
local core = require('vfiler/libs/core')
local status = require('vfiler/status')
local vim = require('vfiler/libs/vim')
local Buffer = require('vfiler/buffer')
local View = require('vfiler/view')
local vfilers = {}
local VFiler = {}
VFiler.__index = VFiler
local function new_buffer(bufname, context)
local buffer ... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "Starfall"
ENT.Author = "Colonel Thirty Two"
ENT.Contact = "initrd.gz@gmail.com"
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = false
ENT.Starfall = true
ENT.States = {... |
package.path = './data/lua/?.lua;' .. package.path
require("io/iidxio/defs")
require("iop/output-anim")
require("iop/text-output-anim")
require("screen/attract/defs")
local ANIM_CYCLE_TIME_MS = 2000
local ANIM_ENTRY_CYCLE_TIME_MS = 700
local ANIM_TEXT_MOVE_TIME_MS = 200
local TEXT_16SEG_SIZE = 9
local __anim_light
l... |
-- Copyright (c) 2020-2021 shadmansaleh
-- MIT license, see LICENSE for more details.
local M = require('lualine.component'):extend()
-- stylua: ignore
local symbols = {
unix = '', -- e712
dos = '', -- e70f
mac = '', -- e711
}
-- Initializer
function M:init(options)
-- Run super()
M.super.init(self, opti... |
C_QuestLine = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_QuestLine.GetAvailableQuestLines)
---@param uiMapID number
---@return QuestLineInfo[] questLines
function C_QuestLine.GetAvailableQuestLines(uiMapID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_QuestLine.GetQuestLineInfo)
---... |
local IS_NIL = {["nil"]=true, ["null"]=true}
function GetAppData(source, app, key, cb)
local player = QBCore.Functions.GetPlayer(source)
local pData = player and player.PlayerData
local cid = pData and pData.citizenid
if cid then
local result = SingleSync("SELECT data FROM laptop_appdata WHERE... |
DoReady.Mage.Frost.Raid.Legendarys = {
[1] = 327508,
[2] = 354294,
[3] = 354333,
[4] = 327364,
[5] = 327284,
[6] = 327492,
[7] = 327365,
[8] = 356877,
}
DoReady.Mage.Frost.Raid.Talents = {
[2] = 205024,
[3] = 212653,
[4] = 116011,
[5] = 278309,
[6] = 205036,
[7] = 56377,
[8] = 155149,
}
DoReady.Mage.Fire.Raid.Legendary... |
-- VARIABLES
local module = {
x = 10,
y = 10,
}
-- FONCTIONS
function module.load()
end
-- MODULE END
return module |
slot0 = class("VotePreRaceRankPage", import("....base.BaseSubView"))
slot0.RANK_DISPLAY_COUNT = 15
slot0.getUIName = function (slot0)
return "PreRaceRank"
end
slot0.OnInit = function (slot0)
slot0.uiitemlist = UIItemList.New(slot0:findTF("content"), slot0:findTF("content/tpl"))
slot0.prevBtn = slot0:findTF("prev")... |
ITEM.name = "Mushroom Crate"
ITEM.description = "A crate of tightly packed with mushrooms."
ITEM.model = "models/devcon/mrp/props/weapon_shipment.mdl"
ITEM.uniqueID = "mushroom_crate"
ITEM.width = 2
ITEM.height = 1
ITEM.price = 30
|
--[[
Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com>
This file is part of luci-pbx.
luci-pbx is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
... |
SpiderClanCaveScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "SpiderClanCaveScreenPlay",
lootContainers = {
5165581,
5165583,
5165584,
5165585,
5165586,
5165587,
5165588,
5165591,
5165592,
5165593
},
lootLevel = 36,
lootGroups = {
{
groups = {
{group = "color_cry... |
require("pgevents")
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
-- Now doing groundbase upgrades via base component construction plans
Category = "AlwaysOff"
--Category = "Upgrade_Groundbase | Build_Initial_Groundbase_Only"
IgnoreTarget = true
TaskForce = {
{
"BaseForce",
... |
local g_GUI
addEvent("main_onLoginReq", true)
addEvent("main_onLoginStatus", true)
local function onLoginClick(btn,state)
if btn ~= "left" or state ~= "up" then return end
local name = dxGetText(g_GUI.name)
local pw = dxGetText(g_GUI.pw)
dxSetText(g_GUI.info, "Please wait...")
dxSetColor(g_GUI.info,... |
local doors =
{
{
pass = 'natsroom',
createObject(1502,1285.5,-823.4,1088.93,0,0,90),
createObject(1502,1285.44,-820.37,1088.93,0,0,270)
}
}
for _, group in pairs(doors) do
for _, door in ipairs(group) do
setElementInterior(door, 5)
setElementDimension(door, 1252)
setElementData(door, "door... |
local env = arg[2]
local shared_fitness_simulate_count = tonumber(arg[3])
local species0_training_model = arg[4]
local species0_population_size = tonumber(arg[5])
local species1_training_model = arg[6]
local species1_population_size = tonumber(arg[7])
local generation = tonumber(arg[8])
local storage = string.format... |
ITEM.name = "Modern Military Backpack (Ukrainian)"
ITEM.description = "A backpack. Features compartments for easy storage of your valuables."
ITEM.model = "models/kek1ch/sumka1.mdl"
ITEM.price = 900
ITEM.width = 2
ITEM.height = 2
ITEM.weight = 1.150
ITEM.carryinc = 15
ITEM.outfitCategory = "backpack"
ITEM.exRender =... |
-- PDResults.lua
-- Read results from PD exported as text into a table
PDResults = {}
-- Convert the line into a table with column labels
-- The PD Text Export s tab delimited with quotes around each column entry
-- The header and data rows are formatted the same
local function ParseLine(line)
local row = {}
while... |
-- Implementation of "follow.js" example from
-- PhantomJS
-- https://github.com/ariya/phantomjs/blob/master/examples/follow.js
USERS = {
'PhantomJS',
'ariyahidayat',
'detronizator',
'KDABQt',
'lfranchi',
'jonleighton',
'_jamesmgreene',
'Vitalliumm',
}
local base = 'http://mobile.twitter.com/'
functio... |
package("libsndfile")
set_homepage("https://libsndfile.github.io/libsndfile/")
set_description("A C library for reading and writing sound files containing sampled audio data.")
set_license("LGPL-2.1")
add_urls("https://github.com/libsndfile/libsndfile/archive/$(version).tar.gz",
"https://... |
local Prop = {}
Prop.Name = "Nº745 Bairro Capitalista"
Prop.Cat = "House"
Prop.Price = 340
Prop.Doors = {
Vector(-299, -6539, -145.71899414063),
Vector(-624.82000732422, -6480, -144.71899414063),
}
GM.Property:Register( Prop ) |
M = {}
local m = import("bedrock.data-access.adapters.custom")
local colors = {}
HlRange, ModeIcons = {}, {}
function M.getmodeicon(data)
local i = m.request_mode_group(data)
return ModeIcons[i]
end
local function setbg()
local u = function()
local i = m.request_mode_group(m.get_mode())
... |
object_tangible_collection_col_force_shui_painting_04 = object_tangible_collection_shared_col_force_shui_painting_04:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_force_shui_painting_04, "object/tangible/collection/col_force_shui_painting_04.iff") |
local player = game.Players.LocalPlayer
local plrGui = player:WaitForChild("PlayerGui")
local Values = player:WaitForChild("Values")
local SoundService = game.SoundService
game.Workspace.Finishing_Positions.FinishPart0.Touched:Connect(function(hit)
if hit.Parent.Name == player.Name then
SoundService.Maze0:... |
#!/usr/bin/env -S llrocks run
local handler = require 'tulip.handler'
local M = {}
if string.match(arg[0], '/minimal%.lua') then
os.execute('./scripts/run_server.lua scripts.examples.minimal config')
return
end
function M.config()
return {
log = { level = 'debug' },
server = { host = '127.0.0.1', port ... |
local Class = {}
function Class.make(class, parent)
class = class or {}
class.__index = class
class.instance = function(instance)
instance = instance or {}
if parent then
instance = parent.new(instance)
end
setmetatable(instance, class)
instance:Initialize()
return instance
end
class.new = cl... |
---@meta
---@class sp.SkeletonRenderer :cc.Node@all parent class: Node,BlendProtocol
local SkeletonRenderer={ }
sp.SkeletonRenderer=SkeletonRenderer
---*
---@param scale float
---@return self
function SkeletonRenderer:setTimeScale (scale) end
---*
---@return boolean
function SkeletonRenderer:getDebugSlotsEnabled... |
--[[
Create the player unit frame.
--]]
if(SanieUI.debug == true) then
print("Loading player frame data")
end
local uf = SanieUI.unitframes
local _, class = UnitClass("player")
local height = uf.player.height
local width = uf.player.width
local scale = uf.player.scale
local texture = uf.bartexture
local xpos = uf.p... |
local angleshit = 1;
local anglevar = 1;
function onBeatHit()
if curBeat > 63 then
if curBeat % 2 == 0 then
angleshit = anglevar;
else
angleshit = -anglevar;
end
setProperty('camHUD.angle',angleshit*3)
setProperty('camGame.angle',angleshit*3)... |
-- Abbreviations (:h iabbrev)
vim.cmd [[
iabbrev asessment assessment
iabbrev asessments assessments
iabbrev assesment assessment
iabbrev assesments assessments
iabbrev colleciton collection
iabbrev comepetncies competencies
iabbrev comepetncy competency
iabbrev competncies competencies
iabbrev compet... |
if nil ~= require then
require "fritomod/Timing";
require "fritomod/OOP-Class";
require "fritomod/ListenerList";
require "fritomod/StateDispatcher";
end;
Monitor = OOP.Class("Monitor", StateDispatcher);
function Monitor:Constructor(name)
Monitor.super.Constructor(self, "Inactive", name or "Monitor");
end;
funct... |
-------------------------------------------------------------------
-- This script is created by zdroid9770; please do not edit this --
-- script and claim it as your own, as of All rights are claimed --
-- by me. --
-- Copyright (c) zdroid9770 ... |
local Command = require 'Command'
local Target = {}
Target.__index = Target
function Target:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Target.from_args(name, stage, config)
return Target:new {
name = name,
stage = stage,
config = ... |
package.path = "../?.lua;" .. package.path
local RequestResponseSerde = require("impl.request_response_serde")
local json = require("utils.json")
local JsonRequestResponseSerde = {}
setmetatable(JsonRequestResponseSerde, {__index = RequestResponseSerde})
local result_encoders = {}
-- deserializes a JSON request st... |
require("../../Environments/Grid_World/grid_world_defs")
GridWorldTabularAgent = {};
function GridWorldTabularAgent:new()
-- Initialise the instance
local result = {}
-- Intialise the Q-Value table
result.qValues = {}
result.qValues.numRows = NUM_ROWS
result.qValues.numCols = NUM_COLS
f... |
version https://git-lfs.github.com/spec/v1
oid sha256:10f3d089cd6bec6c619e59d2b4351a6e6cf9afb5152f286b1823f1948bb7aaa1
size 1224
|
--proc/ole/dragdrop: drag & drop OLE API
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.ole'
require'winapi.idataobject'
DRAGDROP_S_FIRST = 0x00040100
DRAGDROP_S_LAST = 0x0004010F
DRAGDROP_S_DROP = 0x00040100
DRAGDROP_S_CANCEL ... |
local _, addon = ...;
-- https://onlinetexttools.com/split-text?input=&split-by-char=false&char=%20&split-by-regex=false®ex=%2F%5Cs%2B%2F&split-by-length=true&length=110&separator=%2C%5Cn&symbol-before-chunk=%22&symbol-after-chunk=%22
table.insert(addon.officialCourses, table.concat({
"!WOP:2!0xF08B8AC2!fs13lUv... |
local M = {}
local util = require 'core.util'
local log = require 'core.log'
function M.alloc()
local self = {}
local cs = {}
local next_id = 0
function self.plan(func)
cs[next_id] = coroutine.create(func)
next_id = next_id + 1
end
function self.run()
while ... |
-------------------------------------------------------------------------------------
-- Trace of Huge Piranha Plant NPC of SMBX Engine
-------------------------------------------------------------------------------------
-- AI1:0 AI2:0 AI3:0 AI4:0 AI5:0 --INITIAL
-- AI1:71 AI2:4 AI3:0 AI4:0 AI5:0 --HIDDEN
-- AI1:74 A... |
local bit32 = require 'bit32'
local vstruct = require 'vstruct'
local encodeValues_BOOLEAN = function(values)
error('not implemented yet', values)
end
local decodeValues_BOOLEAN = function(cursor, count)
local values = {}
for i=0,count-1 do
local b = string.byte(cursor.buffer, cursor.offset+1 + math.floor(i... |
-- CQ: EyePos seems to be somewhat hackish; used in several places but not owned anywhere... predates Mixins
function Whip:GetEyePos()
return self:GetOrigin() + self:GetCoords().yAxis * 1.8 -- Vector(0, 1.8, 0)
end
Script.Load("lua/DigestMixin.lua")
class 'GorgeWhip' (Whip)
GorgeWhip.kMapName = "gorgewhip"
Gorge... |
vim.g.vimwiki_list = {{ path = '~/vimwiki', syntax = 'markdown', ext = '.md' }}
vim.g.vimwiki_global_ext = 0
|
--------------------------------
-- @module LayerGradient
-- @extend LayerColor
--------------------------------
-- @function [parent=#LayerGradient] getStartColor
-- @param self
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#L... |
object_static_worldbuilding_sign_thm_sign_medcenter = object_static_worldbuilding_sign_shared_thm_sign_medcenter:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_sign_thm_sign_medcenter, "object/static/worldbuilding/sign/thm_sign_medcenter.iff") |
return{
name = "leaf",
}
|
local UserInputService = game:GetService("UserInputService")
local localPlayer = game:GetService("Players").LocalPlayer
local humanoid
local isRunning = false
local function setIsRunning(value)
isRunning = value
if humanoid then
humanoid.WalkSpeed = isRunning and 32 or 16
end
end
local runGui = localPlayer:WaitFo... |
describe("encoding", function()
setup(function()
TOML = require "toml"
end)
it("array", function()
local obj = TOML.encode{ a = { "foo","bar" } }
local sol = "a = [\nfoo,\nbar,\n]"
assert.same(sol, obj)
end)
end)
|
local tinyECS = require("lib/tiny-ecs")
local globals = require("code/globals")
local gameWorld = require("code/worlds/game")
io.stdout:setvbuf('no')
function love.load()
gameWorld.create()
end
function love.update(dt)
local fps = "FPS:" .. love.timer.getFPS()
local systemCount = ", syste... |
--[[
MIT License
Copyright (c) 2019-2021 Love2D Community <love2d.org>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, ... |
personal_log = {}
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
local ccompass_modpath = minetest.get_modpath("ccompass")
local compassgps_modpath = minetest.get_modpath("compassgps")
local default_modpath = minetest.get_modpath("default")
local unified_inventory_modpath... |
--[[
desc: a basic interface of beaten business.
author: Musoucrow
since: 2018-5-28
]]--
---@class Actor.State.Duelist.IBeaten
local _IBeaten = require("core.class")()
function _IBeaten:Update()
if (self._entity.identity.isPaused ~= self._isBeaten) then
self._isBeaten = not self._isBeaten
self:... |
-------------------------------------
-- generate new key & move data in table
-------------------------------------
local function bot_rekey(bot_key,meta)
local new_key = vbots.get_key()
vbots.bot_info[new_key] = vbots.bot_info[bot_key]
vbots.bot_info[bot_key] = nil
meta:set_string("key", new_key)
... |
-- Import frlib and extras.
package.cpath = "3p/build/lib/?.so;" .. package.cpath
package.path = "frlib/?.lua;" .. package.path
local fr = require "flexrender"
local fre = require "extras"
-- Handy aliases.
local vec3 = fr.vec3
local mat4 = fr.mat4
local radians = fr.radians
local normalize = fr.normalize
local scale ... |
---
-- Implementation of ND Arrays in Lua.
-- @classmod Array
-- A generic implementation of ND arrays in pure Lua.
-- This module tries to be as similar to the Python numpy package
-- as possible.
--
-- Due to everything being in Lua there are not _views_ of arrays which
-- means that many functions creates unnecessar... |
-- This file is just a namespace declaration for WIM.
-- try not to blind yourself with all the code.
WIM = {};
|
object_tangible_painting_painting_wod_scene_04 = object_tangible_painting_shared_painting_wod_scene_04:new {
}
ObjectTemplates:addTemplate(object_tangible_painting_painting_wod_scene_04, "object/tangible/painting/painting_wod_scene_04.iff")
|
--メタファイズ・ディメンション
--Metaphys Dimension
--Scripted by Eerie Code
function c101002075.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101002075,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateE... |
-- Global variables
sda=1
scl=2
-- UART setup
--uart.setup(0,19200,8,0,1,0)
tmr.delay(1000)
--I2C setup
i2c_speed=i2c.setup(0,sda,scl,i2c.SLOW)
tmr.delay(1000)
print("I2C setup, speed is " .. i2c_speed)
print("Heap @ startup: " .. node.heap())
--GPIO
-- for skipping deep-sleep mode
gpio.mode(6, gpio.INPUT, gpio.PULL... |
invisibleWeaponOldUpdate = update
function update(dt, fireMode, shiftHeld)
invisibleWeaponOldUpdate(dt, fireMode, shiftHeld)
activeItem.setHoldingItem(false)
end |
local nmap = U.keymap.nmap
local xmap = U.keymap.xmap
local omap = U.keymap.omap
vim.g['sneak#s_next'] = 0
vim.g['sneak#use_ic_scs'] = 1
nmap('s', '<Plug>Sneak_s', {})
nmap('S', '<Plug>Sneak_S', {})
-- visual-mode
xmap('s', '<Plug>Sneak_s', {})
xmap('S', '<Plug>Sneak_S', {})
-- operator-pending-mode
omap('s', '<Plug... |
--- === cp.commands.englishKeyCodes ===
---
--- Returns a table of all the English Key Codes.
return {
["'"] = 39,
[","] = 43,
["-"] = 27,
["."] = 47,
["/"] = 44,
["0"] = 29,
["1"] = 18,
["2"] = 19,
["3"] = 20,
["4"] = 21,
["5"] = 23,
["6"] = 22,
["7"] = 26,
["8... |
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