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local a = "~w~YKZ-AC ~s~Menu" local b = false local c = false local d = false local e = true local f = false local g = false local h = false local i = false local j = 0 TriggerServerEvent("YakuzaYKZ-AC:adminmenuenable") RegisterNetEvent("YakuzaYKZ-AC:adminmenuenabley") AddEventHandler( "YakuzaYKZ-AC:ad...
local t = Def.ActorFrame{}; -- The math.floor(10000*aspect) trick is used to circumvent float precision problems. local aspectRatioSuffix = { [math.floor(10000*4/3)] = " 4_3", [math.floor(10000*16/9)] = " 16_9", [math.floor(10000*16/10)] = " 16_9" } local bg = "back" --fall back on the 4:3 frame if we don't know ...
-- Print contents of `tbl`, with indentation. -- `indent` sets the initial level of indentation. function dumpTable (tbl, indent) if not indent then indent = 0 end for k, v in pairs(tbl) do formatting = string.rep(" ", indent) .. k .. ": " if type(v) == "table" then info(formatting) dumpTable(...
local Tree = require("which-key.tree") local Util = require("which-key.util") local Config = require("which-key.config") -- secret character that will be used to create <nop> mappings local secret = "Þ" ---@class Keys local M = {} M.functions = {} M.operators = {} M.nowait = {} M.blacklist = {} function M.setup() ...
local lsp_name = "cmake" local config = require("lspmanager.utilities").get_config(lsp_name).document_config.default_config local pip = require("lspmanager.installers.pip") local os = require("lspmanager.os") local cmd_exec = "./venv/bin/cmake-language-server" if os.get_os() == os.OSes.Windows then cmd_exec = cmd...
--This script exports an Excel file with the data in independent columns in textfile csv with tabulators and write the content in a tree --1. basic data --1.1 library require("luacom") --require treatment of office files --1.2.1 path of the file path_excel="C:\\Temp" excel_filename_full="test.xlsx" --test...
local M = {} M._init_seq = 0 M.receiver = nil M.scenes = {} local is_loading_scene = nil local is_loading_popup = nil M.current_scene = nil M.current_popup = nil local LOAD_MSG = hash("async_load") M.load_timestamp = 0 M.debug_text = "" -- -- PRIVATE API -- local function stop_scene(scene) msg.post(M.current...
local Object = require('core').Object local String = require('string') local Socket = require('dgram').Socket local Levels = require('./utils').Levels local function _noop() end local SyslogLogger = Object:extend() function SyslogLogger:initialize(options) self.type = options.type self.level = nil if type(op...
local job = require("plenary.job") local finders = require("telescope.finders") local pickers = require("telescope.pickers") local sorters = require("telescope.sorters") local conf = require("telescope.config").values local actions = require("telescope.actions") local action_state = require("telescope.actions.state") l...
local class = require('opus.class') local UI = require('opus.ui') UI.ProgressBar = class(UI.Window) UI.ProgressBar.defaults = { UIElement = 'ProgressBar', backgroundColor = 'gray', height = 1, progressColor = 'lime', progressChar = UI.extChars and '\153' or ' ', fillChar = ' ', fillColor = 'gray', textColor...
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Patryk Adamowicz <patrykadam.dev@gmail.com> Discord: PatrykAdam#1293 Link do githuba: https://github.com/PatrykAdam/mtarp --]] local gate = {} local gateTable = {} gateAnim = { "Linear", "InQuad", "OutQuad", "InOutQuad", "OutInQuad", "InEl...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
-- =========================================================================== -- Cached Base Functions -- =========================================================================== BASE_CQUI_AddCityStateRow = AddCityStateRow; -- =========================================================================== -- CONSTANT...
if (CLIENT) then return; end AddCSLuaFile("cl_bank.lua"); AddCSLuaFile("sh_bank.lua"); include("sh_bank.lua"); SetGlobalFloat("bank_money", bankConfig.initialMoney); local moneyCur; local beingRobbed = false; local weaponsgave = false; local invault = false; local function start() end local function giveGuardWeapo...
local test = 99 return test
jewelrymaking = { craft = function(player, npc, speech) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if speech == "jewel" then local choices = {"Ring", "...
----------------------------------- -- Area: Beaucedine Glacier -- NPC: Goblin Grenadier -- Type: Mission NPC -- !pos -26.283 -60.49 -76.640 111 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(509); end; function onEventUpdate(player,c...
local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(0.3,Enum.EasingStyle.Quint,Enum.EasingDirection.InOut) local damageForColours = { [25] = Color3.fromRGB(255,196,101), [50] = Color3.fromRGB(255,234,0), [75] = Color3.fromRGB(255,140,0), [100] = Color3.fromRGB(255,0,0), } ...
return { ---saner behavior of ; and , (search character forward and ---backward, respectively) setup = function() local function search(forward) return function() return vim.fn.getcharsearch().forward == forward and ';' or ',' end end vim.keymap.set({ 'n', 'x', 'o' }, ';', search(1), { expr = true, ...
local Discordia = require("discordia") local client = Discordia.Client() local dogPics = { {"acting dog", "https://upload.wikimedia.org/wikipedia/commons/4/43/Ace_The_Wonder_Dog.jpg"}, {"sledding dogs", "https://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/The_dogs_tethered_out_at_The_Grottoes.jpg/800px-Th...
-- premake5.lua workspace "ServerTest" configurations { "Debug", "Release" } project "ServerTest" kind "ConsoleApp" language "C++" targetdir "bin/%{cfg.buildcfg}" includedirs { "include" } files { "**.cpp" } filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "...
list = {} input = "" while input ~= "exit" do print ("your list:") for i,v in pairs(list) do print(i, v) end print("Command:") input = io.read() if input == "add" then print("What do you want to add?") item = io.read() table.insert(list, item) end if input == "remove" then print("W...
function screenshotGUIOpenClose(player) triggerClientEvent(player, "AURscreenshot.t", player) end addCommandHandler("screenshots", screenshotGUIOpenClose) function takePlayerScreen(w, h) takePlayerScreenShot(client, w, h, "1234566778808005102421") end addEvent("AURscreenshot.takess", true) addEventHandler("AURscreen...
data:extend({ { type = "recipe", name = "probe-data-processing", enabled = false, icon = "__expanded-rocket-payloads__/graphic/pluto-heart-32.png", icon_size = 32, ingredients = { {"probe-data", 1}, }, result = "space-science-pack", res...
-- Add input fluid_box to Induction Furnace for n = 1, 4 do local name = (n > 1) and "induction-furnace-"..n or "induction-furnace" local entity = data.raw["assembling-machine"][name] if not entity then goto continue end table.insert(entity.fluid_boxes, { production_type = "input", pip...
local Config={} Config.Point=[[ 类Point : 坐标 实现2.0引擎Point类的所有功能 支持+、-、*、/、==和取反等基本运算。 ]] Config.Size=[[ 类Size : 尺寸 实现2.0引擎Size类的所有功能 支持+、-、*、/、==和取反等基本运算。 ]] Config.Rect=[[ 类Rect : 矩形 实现2.0引擎Rect类的所有功能 ]] Config.Color3B=[[ 类Color3B : 颜色值(整型) 实现2.0引擎Color3B类的所有功能 ]] Config.Color3F=[[ 类Color3F : 颜色值(浮点型) 实现2.0引擎Color3F类的...
local tcp_agent_check_monitor = require "durpina.monitor.haproxy-agent-check" local handle_agent_check_data = tcp_agent_check_monitor.handle_agent_check_data local http_agent = require "durpina.monitor.http" local function check_response(response, err, upstream, peer, shared, lcl) if err or response.status >= 400 t...
--- The fall-over node inherits from the @{action} base node class and rotates the mob on it's side while -- optionally playing a fall sound and animation. Typically used to represent death of the mob. -- @action fall_over local action = behaviors.action local fall_over = behaviors.class("fall_over", action) behaviors...
require "luaClass.init" include "algorithm.init" include "container.array" include "container.stack" include "container.map" include "container.queue" include "container.graph" include "container.set" include "container.mat"
-- Symbol -- Stephen Leitnick -- December 27, 2020 --[[ symbol = Symbol.new(id: string [, scope: Symbol]) Symbol.Is(obj: any): boolean Symbol.IsInScope(obj: any, scope: Symbol): boolean --]] local CLASSNAME = "Symbol" local Symbol = {} Symbol.__index = Symbol function Symbol.new(id, scope) assert(id ~= nil, ...
local date = require("date") describe("Testing the 'date' module", function() it("Tests date parsing", function() assert( date("Jul 27 2006 03:56:28 +2:00") == date(2006,07,27,1,56,28)) assert(date("Jul 27 2006 -75 ") == date(2006,07,27,1,15,0)) assert(date("Jul 27 2006 -115") == date(2006,07,27,1,15,0)...
return { config = { common = { assign_button = "ボタンを割り当てたい項目にカーソルをあわせて\nゲームパッドのボタンを押してください。(L),(R)の付いている\n項目は、メニュー画面でタブの移動に使われます。", formatter = { every_minutes = function(_1) return ("%s分毎") :format(_1) end, wait = function(...
local BindUI = class("BindUI", BaseUI) function BindUI:ctor() self:load(UriConst.ui_bind, UIType.Fixed, UIAnim.MiddleAppear) end function BindUI:Awake() self.txt_coin.text = "5" end function BindUI:Refresh() --self.loginProxy:CheckVerifyWait(self.txt_otp) end function BindUI:Hide() --self.loginProxy:...
local theme={colors={normal={blue={0.23921568627451,0.56078431372549,0.81960784313725,1},green={0.67450980392157,0.5921568627451,0.22352941176471,1},cyan={0.13333333333333,0.63529411764706,0.78823529411765,1},white={0.36862745098039,0.4,0.52941176470588,1},red={0.78823529411765,0.28627450980392,0.13333333333333,1},mage...
alven.output(alven.get_theme_url("test"))
script = {} -- Current Action script.current_action = "wait" -- Commander Id script.commander = 0 -- Circle openess. More = more open script.circle_openess = 1000 -- Rotation speed. More = faster script.rotation_speed = 0.001 -- Current state time. script.current_time = 0 -- Threshold for proximity states. script.thr...
chemistry.register_substance("chemistry:water", { solid = { description = "Ice", texture = "chemistry_flask_blue_3.png", nodes = {"default:ice"} }, liquid = { description = "Water", texture = "chemistry_flask_blue_2.png", nodes = { "default:water_source", "default:water_flowing", "default:...
CommandMap = {} CommandMap.FuncMap = {} function CommandMap:AddCommand(key, widget, func) local value = { widget = widget, func = func } if not CommandMap.FuncMap[key] then -- --print("Add One Command:",key) CommandMap.FuncMap[key] = {} end CommandMap.FuncMap[key][#C...
require('byui/class') local Am = require('animation') local M = {} local class, mixin, super = unpack(require('byui/class')) local NORMAL_DECAY = 0.95 local FAST_DECAY = 0.70 local Decay = class('Decay', nil, { __init__ = function(self, on_value) self.on_value = on_value self._handler = nil ...
local M = {} function M.str_2_table(str) local func_str = "return "..str local func = load(func_str) return func() end local function serialize(obj) local lua = "" local t = type(obj) if t == "number" then lua = lua .. obj elseif t == "boolean" then lua = lua .. tostring(ob...
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 150 --Set to your wanted speed
DarkRP.createAmmoType("pistol", { name = "Pistol ammo", model = "models/items/357ammo.mdl", price = 900, amountGiven = 24 }) DarkRP.createAmmoType("buckshot", { name = "Shotgun ammo", model = "models/Items/BoxBuckshot.mdl", price = 1000, amountGiven = 16 }) DarkRP.createAmmoType("smg1"...
data:extend( { { type = "technology", name = "physical-projectile-damage-1", icon_size = 128, icon = "__base__/graphics/technology/physical-projectile-damage-1.png", effects = { { type = "ammo-damage", ammo_category = "bullet", modifier = 0.1 }, { ...
if not modules then modules = { } end modules ['font-otj'] = { version = 1.001, comment = "companion to font-lib.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } -- This property based...
return (function(self) return select('#', m(self, 'GetChildren')) end)(...)
------------------------ -- Scalable [mixin](https://github.com/kikito/middleclass/wiki/Mixins). -- Apply to classes that can be scaled. -- @mixin Scalable --- @type Scalable local Scalable = {} function Scalable:initialize() self._scale = Vector(1,1) end --- Set the object's scale. -- @number x x-scale (width) --...
----------------------------------- -- Area: Dynamis-Beaucedine -- NPC: ??? (qm0) -- Note: Spawns Angra Mainyu / Arch Angra Mainyu ----------------------------------- require("scripts/globals/dynamis") ----------------------------------- function onTrade(player, npc, trade) dynamis.qmOnTrade(player, npc, trade) e...
pcall(function() require'lfs' end ) local next = next local floor = math.floor local insert = table.insert local ipairs, pairs = ipairs,pairs local rep, format, gsub = string.rep, string.format,string.gsub local codegen,codegenList local insert=table.insert ------------------...
package("ghostscript") set_homepage("https://www.ghostscript.com/") set_description("Ghostscript is an interpreter for the PostScript® language and PDF files.") set_license("AGPL-3.0") add_urls("https://github.com/ArtifexSoftware/ghostpdl-downloads/releases/download/$(version).tar.gz", {version = func...
--[[ void set_nht_limit_list(string token_hash_or_id, string contract_name_or_ids, bool limit_type, bool enable_logger = false) ]] function test_set_nht_limit_list(nh_asset, contract, limit_type, enable_logger) chainhelper:log("nh_asset: " .. nh_asset .. ", contract_name_or_ids: "..contract) chainhe...
--[[************************************************************************* ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** self file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid comm...
-- Latest Version: 1.014 LoadProtectedScript('VjUzEzdFTURpN0NFYN50TGhvRUxAbTNLRXlNeER2ZUVMRm1zSyB5TXlMMuXFU0DtM0lFeU19RXJlRRMHbTdFRXlNJg8cDyAvNCtBLiAVInlHcmVFTUBtM1xFeU17RlAaRUxA5jNLSb9NOUZ0JAVMBuxzS8O4DXmAcyRFiwGsME3HOE0/hDNlw04CbfUJB3lL+gRyI4YOQCowiEP/jjtG9SYGS4aucUuC+o5+QLYnRUuELjsNQT1N/wI2ZYPIBG01jgF5C3wDcuNADUDqN...
impulse.Data = impulse.Data or {} function meta:GetData() return self.impulseData or {} end function meta:SaveData() local query = mysql:Update("impulse_players") query:Update("data", util.TableToJSON(self.impulseData)) query:Where("steamid", self:SteamID()) query:Execute() end function impulse.Data.Write(name...
--[[ --=====================================================================================================-- Script Name: Show Admin Names, for SAPP (PC & CE) Description: Prints the name and level of admins who are currently online. Copyright (c) 2021, Jericho Crosby <jericho.crosby227@gmail.com> * Notice: You can ...
local PackageManager = require 'packagemanager/init' local Misc = require 'packagemanager/misc' local Unit = require 'packagemanager/unit' local lanes = require 'packagemanager/lanes' local Bar = require 'packagemanager-cli/bar' local RateCalculator = require 'packagemanager-cli/RateCalculator' local RichText = require...
local mod = get_mod("HideBuffs") local pl = require'pl.import_into'() mod.bm = {} local bm = mod.bm bm.added_buffs = pl.Map{ -- traits_melee_attack_speed_on_crit_proc = "melee_attack_speed_on_crit", } bm.is_buff_manager_maximized = false bm.buff_manager_storage_key = "buff_manager_storage" bm.priority_buffs_key =...
-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' return { name = [[google/protobuf/wrappers.proto]], package = [[google.protobuf]], message_type = { { name = [[DoubleValue]], field = { ...
local framework = require("test_framework") local assert = require("assert") local virtual_io_util = require("lib.virtual_io_util") local io_util = require("io_util") local cache = require("cache") local profile_util = require("profile_util") local phobos_version = require("phobos_version") local constants = require(...
local awful = require('awful') local wibox = require('wibox') local beautiful = require('beautiful') local gears = require('gears') local helpers = require("helpers") local dpi = require('beautiful').xresources.apply_dpi beautiful.init(gears.filesystem.get_configuration_dir() .. "deftheme.lua") local time_text = ...
loadstring(game:HttpGet("https://pastebin.com/raw/QaqDJ4zG", true))()
if SERVER then AddCSLuaFile() end -- create the exported table fw.group = fw.group or {} fw.group.chats = fw.group.chats or {} fw.group.voice = fw.group.voice or {} -- load internal dependencies fw.dep(SHARED, "notif") fw.dep(SERVER, "chat_commands") fw.dep(SHARED, "hook") fw.dep(SHARED, "teams") fw.dep(SHARED, "uti...
-- Copyright (c) 2016 Clockwork Engine. All Rights Reserved. -- See License.txt in the project root for license information. newoption { trigger = "ci-jobs", description = "Compile just necessary libraries.", } -- Useful functions function isWindows() if "winphone8" == _OPTIONS["vs"] or "winph...
if Grid2.isClassic then return end -- Stagger monk status, created by Michael local Stagger = Grid2.statusPrototype:new("monk-stagger") local Grid2 = Grid2 local fmt = string.format local UnitClass = UnitClass local UnitStagger = UnitStagger local UnitHealthMax = UnitHealthMax function Stagger:OnEnable() self:Reg...
--[[ GD50 Legend of Zelda Author: Colton Ogden cogden@cs50.harvard.edu ]] Hitbox = Class{} function Hitbox:init(x, y, width, height) self.x = x self.y = y self.width = width self.height = height end
class "Lobby" valueses = { 100, 150, 200, 250, 300, 350, 400, 450, 500 } function Lobby:__init( config ) self.state = GamemodeState.WAITING self.world = World.Create() self.timer = Timer() self.queue = Set() self.playerOrigins = {} self.startingTime = 0 self.waitingTime = 30 vmoney = valueses[ma...
local bus = {} local EventBus = {} function EventBus.subscribe(event, listener) local listeners = bus[event] if not listeners then listeners = {} bus[event] = listeners end listeners[#listeners + 1] = listener end function EventBus.unsubscribe(event, listener) local listeners = bus[event] if list...
-- notify.lua -- Desktop notifications for mpv. -- Just put this file into your ~/.config/mpv/scripts folder and mpv will find it. -- -- Copyright (c) 2014 Roland Hieber -- (Also some minor edits from Arindam Das) -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and...
return { name = 'dean', offset = 8, ow = 14, costumes = { {name='Dean Craig Pelton', sheet='base', category='base' }, {name='Devil Dean', sheet='devil', category='s3e5' }, {name='Mardi Gras', sheet='mardigras', category='s2e21' } }, animations = { dead = { ...
--[[ 序列化管理器 ]] local THIS_MODULE = ... -- 模块名 local C_MODULE_NAME = "__Serialize__" -- 注册模块元数据配置 metaMgr:registerModule(C_MODULE_NAME, "src/serializes/") local SerializeManager = class("SerializeManager") -- 获得单例对象 local instance = nil function SerializeManager:getInstance() if instance == nil then instance = S...
local function starts_with(str, start) return str:sub(1, #start) == start end local function ends_with(str, ending) return ending == "" or str:sub(-#ending) == ending end local function eval(params) local cmd = table.concat(params, " ") if starts_with(cmd, "=") then cmd = "print(" .. cmd:sub(2) .. ")" e...
local hmm = vehicleBaseRepairCost RegisterServerEvent('npc-bennys:attemptPurchase') AddEventHandler('npc-bennys:attemptPurchase', function(cheap, type, upgradeLevel) local src = source local user = exports["npc-core"]:getModule("Player"):GetUser(src) if type == "repair" then if user:getCash() >= hmm then...
id = 'V-38437' severity = 'low' weight = 10.0 title = 'Automated file system mounting tools must not be enabled unless needed.' description = [=[All filesystems that are required for the successful operation of the system should be explicitly listed in "/etc/fstab" by an administrator. New filesystems should not be arb...
-- User story: https://github.com/smartdevicelink/sdl_core/issues/1896 -- -- Steps to reproduce: -- 1. "HeartBeat" param in .ini file is zero -- 2. SDL, HMI are running -- 3. App is registered. -- SDL must: -- 1. respond ACK to HeartBeat_request from mobile app -- 2. NOT send HeartBeat_request to mobile app -----------...
local strongholds = { ["Bal Isra"] = "Bal Isra", ["Indarys Manor"] = "Indarys Manor", ["Odai Plateau"] = "Odai Plateau", ["Rethan Manor"] = "Rethan Manor", ["Uvirith's Grave"] = "Uvirith's Grave", ["Tel Uvirith"] = "Tel Uvirith" } return strongholds
--[[ NoMoreTroll Version 1.0.0.2 By CalixFoxUK ]]-- -- Freeze command freeze {PlayerID} {true/false} RegisterCommand("freeze", function(source, arg, raw) if source > 0 then pedfreeze = source; if type(raw) ~= "nil" then cl = stringsplit(raw, " "); if cl[1] == "freeze" then Can_Trigger = ...
#!/usr/bin/env lua -- -*- lua -*- -- copyright: 2012 Appwill Inc. -- author : KDr2 -- module("d3_test_v2",package.seeall) local JSON = require("cjson") require("mch.controller") --[[ Controller : ctller_v2 --]] ctller_v2=mch.controller.Controller:new() function ctller_v2:before(req, resp) resp:writeln("BEFO...
local d = process.env.DEBUG and debug or function () end -- -- Connection -- local Table = require('table') local Utils = require('utils') local Timer = require('timer') local transports = require('./transport') -- -- connection states -- local Connection = { CONNECTING = 0, OPEN = 1, CLOSING = 2, CLOSED =...
local wibox = require ('wibox') local awful = require ('awful') local gears = require ('gears') local naughty = require ('naughty') local beautiful = require ('beautiful') local dpi = beautiful.xresources.apply_dpi local gears = require ('gears') local gfs = gears.filesystem local pi = require ('util.panel_item') lo...
local utils = require 'luainlua.common.utils' local ast = {} function ast:before(node) end function ast:after(node, result) return result end function ast:accept(node, ...) if not node.kind then return end self:before(node) local action = self['on_' .. node.kind] local result, c...
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] addEvent("onItemShopOpen", true) ItemShopSelectedItem = nil ...
SkadaPerCharDB = { ["total"] = { ["healingabsorbed"] = 0, ["dispells"] = 0, ["ccbreaks"] = 0, ["time"] = 0, ["interrupts"] = 0, ["damage"] = 567, ["players"] = { { ["healingabsorbed"] = 0, ["class"] = "MONK", ["damaged"] = { }, ["dispells"] = 0, ["role"] = "NON...
f = Const("f") a = Const("a") t = f(a) s = State() s:dostring("x = 10") t1, t2, t3 = s:dostring([[ a, b = ... print("x = " .. tostring(x)) print("a = " .. tostring(a)) print("b = " .. tostring(b)) g = Const("g") return g(b), g(g(b)), g(b, b) ]], 10, t) print("t1: " .. tostring(t1)) print("t2: " .. tostring(t2)) print(...
SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - Black Ops II" -- edit this if you like SWEP.AdminOnly = false SWEP.PrintName = "TDI Vector" SWEP.Trivia_Class = "Submachine Gun" SWEP.Trivia_Desc = "American SMG with a unique recoil absorption system." SWEP...
-- This script comes from https://github.com/cg2121/obs-advanced-timer -- Licensed under GPL 2.0 obs = obslua source_name = "" stop_text = "" mode = "" a_mode = "" format = "" activated = false global = false timer_active = false settings_ = nil orig_time = 0...
pg = pg or {} pg.enemy_data_statistics_288 = { [14001114] = { cannon = 31, reload = 150, speed_growth = 0, cannon_growth = 2592, rarity = 3, air = 0, torpedo = 0, dodge = 3, durability_growth = 49600, antiaircraft = 45, luck = 0, reload_growth = 0, dodge_growth = 48, hit_growth = 210, sta...
if GoodGame == nil then GoodGame = class({}) end function GoodGame:Init() GG_TABLE = {} local count = PlayerResource:GetPlayerCount() if IsInToolsMode() then count = 20 end for i = 0, count - 1 do GG_TABLE[i] = {false, false, PlayerResource:GetTeam(i)} end end function GoodGame:Call(event) if GameRules:Sta...
local _M = {} function _M.writeFile(filename, pool) local file = io.open(filename, "w") file:write(pool.generation .. "\n") file:write(pool.maxFitness .. "\n") file:write(#pool.species .. "\n") for n,species in pairs(pool.species) do file:write(species.topFitness .. "\n") file:write(...
--- Short anonymous functions (lambdas). -- This syntax is suited -- to any naive token-processor because the payload is always inside parens. -- It is an example of a macro associated with a 'operator' character. -- -- Syntax is `\<args>(<expr>)` -- -- `\x(x+10)` is short for -- `function(x) return x+10 end`. There ma...
NPC.Core.hasLoaded = false function NPC.Core.Initialize(self) Citizen.CreateThread(function() while true do if NetworkIsSessionStarted() then TriggerEvent("npc-core:playerSessionStarted") TriggerServerEvent("npc-core:playerSessionStarted") break ...
object_tangible_loot_beast_beast_steroid_elephant_camel = object_tangible_loot_beast_shared_beast_steroid_elephant_camel:new { } ObjectTemplates:addTemplate(object_tangible_loot_beast_beast_steroid_elephant_camel, "object/tangible/loot/beast/beast_steroid_elephant_camel.iff")
-- -- Minetest blueprints mod: Register blueprint items -- -- Create image name from item name local function image_from_item(name) return name:gsub(':', '_') .. '.png' end -- Handle on_use for non-blank blueprints. blueprints.on_use = function(itemstack, user, pointed_thing) user = user:get_player_name() ...
local PANEL = {} AccessorFunc(PANEL, "vertices", "Vertices") function PANEL:Init() self:SetVertices(90) self.avatar = vgui.Create("AvatarImage", self) self.avatar:SetPaintedManually(true) end function PANEL:CalculatePoly(w, h) local poly = {} local x = w/2 local y = h/2 local radius = h/2 table.i...
--[[Author: Pizzalol Date: 11.01.2015. It applies a different modifier depending on the time of day]] function CripplingFear( keys ) local caster = keys.caster local ability = keys.ability local target = keys.target local modifier_day = keys.modifier_day local modifier_night = keys.modifier_night if GameRules...
function ENT:TendanciesInit() self.home = self:GetPos() self.home_angle = self:GetAngles() self.returns_to_home = true self.hides_that_he_is_looking = true self.tries_to_be_quiet = true self.stalks_slowly = true end
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
slot2 = "LoadPicesAsyncBean" LoadPicesAsyncBean = class(slot1) LoadPicesAsyncBean.ctor = function (slot0) slot4 = AbstractBean ClassUtil.extends(slot2, slot0) ClassUtil.extends(slot2, slot0) slot5 = "plist_font.plist" slot5 = "plist_head.plist" slot5 = "plist_rouletee_font.plist" slot5 = "plist_notice.plist" ...
-- region *.lua -- Date -- 此文件由[BabeLua]插件自动生成 ui_session_id = { INVALID = "invalid", UI_TOPBAR = "ui_topbar", UI_MESSAGEBOX = "ui_messagebox", UI_MAINMENU_SCENE = "ui_mainmenu_scene", UI_TEAMMANAGE_SCENE = "ui_teammanage_scene", }
-- Petit script pour configurer le client WIFI du NodeMCU print("\n wifi_cli_conf.lua zf180824.2000 \n") wifi.sta.config{ssid="Hugo", pwd="tototutu", save=true}
local object = require "es.object" local utils = require "es.utils.utils" local get_response = object:extend() function get_response:new(response_data) get_response.super.new(self, "get_response") if "string" == type(response_data) then self._response_data = response_data self._response_json_d...