content stringlengths 5 1.05M |
|---|
require('middleclass')
require('Sprite')
--[[
tex
存有动画帧的纹理句柄。
nframes
动画帧数
FPS
动画回放速度,以帧每秒为单位。
x,y即小图在大图中的坐标
x
动画第一帧在纹理中的X坐标,以纹理坐标为单位。
y
动画第一帧在纹理中Y坐标,以纹理坐标为单位。
w
动画帧的宽度。
h
动画帧的高度。
]]
--[[
Play 开始播放动画
Stop 停止播放动画
Resume (从暂停等状态)恢复动画。
Update 更新动画
IsPlaying 检测动画是否正在播放。
SetMode 设置回放模式。
Se... |
local SP = SmoothyPlates
local Utils = SP.Utils
local SmoothyPlate = {} -- Create Class Table
SmoothyPlate.__index = SmoothyPlate -- Create backfall for lookup
setmetatable(
SmoothyPlate,
{
-- Setup cunstructor call in metatable
__call = function(cls, ...)
return cls._constructor(...)
end
}
)
-- Convenie... |
function OutputMessage:addData(data)
if type(data) == 'boolean' then
self:addU8(NetworkMessageTypes.Boolean)
self:addU8(booleantonumber(data))
elseif type(data) == 'number' then
if math.isu8(data) then
self:addU8(NetworkMessageTypes.U8)
self:addU8(data)
el... |
-- 对消息进行CQ码转义操作
local cq_escape = function(s)
local r = s:gsub(',', ',')
:gsub('[', '[')
:gsub(']', ']')
:gsub('&', '&')
return r
end
-- 对消息进行CQ码去转义操作
local cq_unescape = function(s)
local r = s:gsub(',', ',')
:gsub('[', '[')
:gsub(']', ']... |
require("script.reload-tech-unlock") |
---@meta
---@class ccui.HBox :ccui.Layout
local HBox={ }
ccui.HBox=HBox
---*
---@param size size_table
---@return boolean
function HBox:initWithSize (size) end
---@overload fun(size_table:size_table):self
---@overload fun():self
---@param size size_table
---@return self
function HBox:create (size) end
---*
---@r... |
local Angle = require('neural.angle')
local ni = require('neural.interface')
local Util = require('util')
local os = _G.os
local RADIUS = 13
local ROTATION = math.pi / 16
local args = { ... }
local TARGET = args[1] or error('Syntax: robotWars <targetName>')
local uid = ni.getID and ni.getID() or error('I... |
Ambi.General.Global = Ambi.General.Global or {}
-- -------------------------------------------------------------------------------------
local Color = function( nRed, nGreen, nBlue, nAlpha ) return { r = nRed, g = nGreen, b = nBlue, a = nAlpha or 255 } end
local C_DEFAULT = Color( 0x0, 0x0, 0x0 )
-- ------------------... |
local APP = {}
-- Base data
APP.name = "Home"
APP.id = "home"
APP.desc = "The base app" -- Used in the app store
APP.appStore = false -- Can be installed from the app store
APP.show = false -- Show the app on the home
-- Background
APP.Background = function(w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.Set... |
function CreateButton()
general_width = 40
general_height = 30
button_no_0 = Button.New()
button_no_0.x = WIN_WIDTH/16
button_no_0.y = WIN_HEIGHT - WIN_HEIGHT/24
button_no_0.width = general_width
button_no_0.height = general_height
end
function CreateForms()
cal_bar = Form.New()
cal_bar.x = 0
... |
return {'bui','buidel','buidelbeer','buideldier','buideldieren','buideleekhoorn','buidelrat','buidelwolf','buien','buienlijn','buigbaar','buigbaarheid','buigen','buiger','buigijzer','buiging','buigingsuitgang','buigingsvorm','buigpunt','buigspanning','buigspier','buigtang','buigvastheid','buigzaam','buigzaamheid','buii... |
--[[
Prepare a message reply for saving.
]]
-- Message data.
mailbox = storage("send_reply_info", "mailbox")
domain = storage("send_reply_info", "domain")
timestamp = storage("record", "last_recording_timestamp")
duration = storage("record", "last_recording_duration")
recording_name = storage("record", "last_recordi... |
local SettingLayer = class("SettingLayer", function()
return display.newLayer("SettingLayer")
end)
function SettingLayer:ctor(event)
cc(self):addComponent("components.behavior.EventProtocol"):exportMethods()
local panel = cc.ui.UIImage.new("ui/panel2.png")
:align(display.CENT... |
return{
name = 'carkeys',
description = 'Car Keys',
type = 'material',
info = 'a set of ownerless car keys',
MAX_ITEMS = 10,
}
|
mapFields = require "lib/mapFields"
if self.ask_yes_no("Here you are, right in front of the hideout! What? You want to return to Showa Town?") then
target.field = mapFields.getID("ShowaTown")
else
self.say("If you want to return to Showa Town, then talk to me.")
end |
require('luarpc')
function _OnInit()
test()
end
function _OnFrame()
end
|
scriptId = 'com.tylercasson.scripts.pandora'
-- Wave In to skip to the next song
-- Hold a Wave Out gesture and rotate arm to adjust volume.
-- Tip: If you pinch your fingers together as if you were grabbing a volume
-- knob, this might make a little more sense and feel more natural
-- Spread Fingers to toggle play ... |
local utils = require("utils")
local assert = assert
local clamp = utils.clamp
local MonsterCrouchState = utils.newClass()
function MonsterCrouchState:init(monster)
self.monster = assert(monster)
self.monster.game.systems.box:setDimensions(
monster.id, monster.stats.crouchWidth, monster.stats.crouchHeight)
... |
local exception = {}
exception.CONTENT_TYPE_WAS_NIL = { code = 100001, data = {}, msg = "The contentType was nil" }
exception.PARAMS_WAS_FAIL = { code = 100002, data = {}, msg = "The query or bodys dataType was failed" }
exception.REQUEST_WAS_FAIL = { code = 100003, data = {}, msg = "The request was fail" }
exception.... |
table.insert(data.raw["technology"]["personal-roboport-equipment"].effects,{type="unlock-recipe",recipe="big-personal-roboport-equipment"})
table.insert(data.raw["technology"]["personal-roboport-equipment"].effects,{type="unlock-recipe",recipe="small-personal-roboport-equipment"})
data:extend(
{
{
type = "techno... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeMtaDefinitions
local SlipeSharedVehicles
local ArrayInt32
System.import(function (out)
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedVehicles = Slipe.Shared.Vehicles
ArrayInt32 = System.Array(System.Int32)
end)
System.namespace("Slipe.Sh... |
local map = vim.api.nvim_set_keymap
local wk = require("which-key")
local opt = {
noremap = true,
silent = true,
}
vim.g.mapleader = " "
vim.g.maplocalleader = " "
wk.register({
["<Tab>"] = {"<C-W>w","Shift Window"},
f = {
name = "File", -- optional group name
f = { "<cmd>Telescope find_files<cr>"... |
local PANEL = {}
AccessorFunc(PANEL, "SelectedPanel", "SelectedPanel")
AccessorFunc(PANEL, "MinWidth", "MinWidth", FORCE_NUMBER)
function PANEL:Init()
local vbar = self:GetVBar()
vbar:SetHideButtons(true)
vbar:SetWide(8)
function vbar:Paint(w, h)
surface.SetDrawColor(Advisor.Theme.ScrollPanel... |
-------------------------------------------------------------------------------
--
-- tek.ui.class.poplist
-- Written by Timm S. Mueller <tmueller at schulze-mueller.de>
-- See copyright notice in COPYRIGHT
--
-- OVERVIEW::
-- [[#ClassOverview]] :
-- [[#tek.class : Class]] /
-- [[#tek.class.object : Object]] /
-- [... |
fx_version 'adamant'
game 'gta5'
shared_scripts {
'sh_config.lua',
}
client_scripts {
'@utils/client/blips.lua',
'cl_groups.lua',
'cl_trackers.lua',
}
server_scripts {
'@utils/server/players.lua',
'sv_groups.lua',
'sv_trackers.lua',
} |
local Entity = require "me.strangepan.libs.secretary.v1.Entity"
local PhysObject = require "me.strangepan.libs.secretary.v1.PhysObject"
local assert_that = require "me.strangepan.libs.truth.v1.assert_that"
local translation = require "me.strangepan.games.mazerino.common.mazerino.util.translation"
local class = require ... |
local types = require "resty.nettle.types.common"
local context = require "resty.nettle.types.sha3"
local lib = require "resty.nettle.library"
local ffi = require "ffi"
local ffi_new = ffi.new
local ffi_str = ffi.string
local setmetatable = setmetatable
local hashes = {
sha3_224 = {
length = 28,
context = co... |
return function(config, makeImmutable)
-- very complicated config file!
config.colors = {}
config.colors.count = 10
config.colors.get = function(cur, min, max)
-- Scale to effective range [min, max]
local range = max - min
cur = cur - min
-- Determine how big on... |
------------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------... |
VEHICLE = {};
VEHICLE.ID = 's';
VEHICLE.FID = '19';
VEHICLE.Name = 'Murcielago';
VEHICLE.Make = "Lamborghini";
VEHICLE.Model = "Murcielago";
VEHICLE.Script = "murcielago";
VEHICLE.Cost = 350000;
VEHICLE.PaintJobCost = 9000;
VEHICLE.DF = true;
VEHICLE.CustomBodyGroup = nil;
VEHICL... |
-- Chisel description
description = "Shows requests which load extra modules with a summary at the end"
short_description = "rails dynamic modules"
category = "misc"
args = {}
-- Initialization callback
function on_init()
-- Request the fileds that we need
fnum = chisel.request_field("evt.num")
ftype = chisel.r... |
function init_loc(keys)
local caster = keys.caster
caster.loc_1 = caster:GetAbsOrigin()
caster.is_apply = true
end
function is_apply(keys)
local caster = keys.caster
local loc_2 = caster:GetAbsOrigin()
local charge_distance = keys.ability:GetSpecialValueFor("charge_distance")
local distance... |
data:add_multi(
"core.portrait",
{
{
name = "face10",
source = "__theme__/theme/beautify/portrait/face10.bmp"
},
{
name = "face11",
source = "__theme__/theme/beautify/portrait/face11.bmp"
},
{
name = "face12",
source = "__theme__/... |
cc = cc or {}
---Physics3DHingeConstraint object
---@class Physics3DHingeConstraint : Physics3DConstraint
local Physics3DHingeConstraint = {}
cc.Physics3DHingeConstraint = Physics3DHingeConstraint
--------------------------------
---@overload fun(mat4_table, mat4_table):float
---@overload fun():float
---@param transA ... |
require("runtime-core/src/vnode")
require("@vue/shared/ShapeFlags")
require("@vue/shared/PatchFlags")
require("runtime-core/src")
require("@vue/runtime-test")
require("runtime-core/src/componentRenderUtils")
describe('vnode', function()
test('create with just tag', function()
local vnode = createVNode('p')
e... |
-- name="demo1"
ltp=true
logger = {
file = "/tmp/moochine_demo1.log",
level = "DEBUG",
}
debug={
on=true,
to="response", -- "ngx.log"
}
config={
templates="templates",
}
subapps={
demo3 = {
path="/Volumes/KDr2/Work/appwill/moochine/demos/demo3",
config={
... |
redis.setresp(3)
for m, generalID in pairs(redis.call(
'ZRANGEBYSCORE', KEYS[1], ARGV[1], ARGV[2])) do
local inwords = {''}
local haben = {''}
for i, atomic in pairs(redis.call(
'ZRANGEBYSCORE', 'general:atomic', generalID, generalID)) do
local atomic_hash = redis.call('HGETALL', 'atom... |
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
-- Intllib localization support
local S, NS = dofile(modpath .. "/intllib.lua")
-- Namespace
borders = {
settings = {},
calcs = {},
}
assert(loadfile(modpath .. "/settings.lua"))(modname, S)
assert(loadfile(modpath .. "/no... |
package.path = package.path .. ";./lua/?.lua;./lua/?/init.lua"
local yapre = yapre
local debug_log = require("utils.debug_log")
yapre.dbg = require("utils.debugger")
yapre.dbg.read = yapre.DebugRead
yapre.dbg.write = yapre.DebugWrite
require("utils.strict")
require("utils.table_save")
local palette_data = require(... |
function start()
local driverType = irr.driverChoiceConsole();
if driverType == irr.EDT_COUNT then
return 1;
end
local device = irr.createDevice(driverType, irr.dimension2d_u32(640, 480));
if device == nil then
return 1;
end
local driver = device.getVideoDriver();
local smgr = device.getScen... |
class 'Pigeon'
function Pigeon:__init()
self.superman = false
self.rolls = true
self.grapple = true
self.score = 0
self.superspeed = false
self.name = "Нажмите Shift или RB чтобы ускориться. Нажмите Ctrl чтобы сбавить скорость."
self.nameTh = "%i км/ч %i метров\n"
self.default_speed = 50
self.... |
ITEM.name = "Box of Nails"
ITEM.desc = "A box that contains steel nails"
ITEM.model = "models/props_lab/box01a.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.money = {2, 10} |
function scN2SViewControllerOnCreate(viewController, parameter)
if(viewController == nil) then
return
end
if(viewController.onCreate ~= nil) then
viewController:onCreate(parameter)
end
end
function scN2SViewControllerOnSCMessageProcess(viewController, parameter)
if(viewController == nil) then
return
end
... |
--[[
Executor module
The executor module is used to execute system commands,
such as running a C compiler or external applications.
]]
local tabler = require 'nelua.utils.tabler'
local pegger = require 'nelua.utils.pegger'
local platform = require 'nelua.utils.platform'
local fs = require 'nelua.utils.fs'
-- luacov:... |
require('onmt.init')
local cmd = onmt.utils.ExtendedCmdLine.new('translate.lua')
local options = {
{
'-src', '',
[[Source sequences to translate.]],
{
valid = onmt.utils.ExtendedCmdLine.fileExists
}
},
{
'-tgt', '',
[[Optional true target sequences.]]
},
{
'-output', 'pred.... |
if ACF.Version then --fallback to old acf, its not set in acf3
function ACF_DefineEngineold(id,data)
ACF_DefineEngine(id,data)
end
else
local class = "zACFE VR"
local typeoverwrite = nil
-- Flat 2 engines
ACF.RegisterEngineClass(class, {
Name = "ACFE VR Engines",
})
do
function ACF_DefineEngineold(id,da... |
require('LuaGameScripts\\UIObject')
Buttons = {}
local newUI0 = UIObject:new()
newUI0.Position = { x = 505, y = 572, z = 0 }
newUI0.Rotation = { x = 0, y = 0, z = 0, w = 1 }
newUI0.Scale = { x = 1, y = 1, z = 1 }
newUI0.Height = 24
newUI0.Width = 221
newUI0.Type = 'BUTTON'
newUI0.ButtonType = 'CONTROLS'
newUI0.ImagePa... |
local FIELD_KEY = "blockexchange_license"
function blockexchange.set_license(playername, license)
local player = minetest.get_player_by_name(playername)
if player then
player:get_meta():set_string(FIELD_KEY, license)
end
end
function blockexchange.get_license(playername)
local player = minetest.get_player_by_na... |
--[[-----------------------------------------------------------------------------------------------------------------------
Spectate a player
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Spectate"
PLUGIN.D... |
-- Functions:
-------------------------------------------------------
function model.readInfo()
-- Read all the data stored in the model
local data=sim.readCustomDataBlock(model.handle,model.tagName)
if data then
data=sim.unpackTable(data)
else
data={}
end
-- All the da... |
local M = {}
M.filetypes = {}
-- LuaFormatter off
M.filetypes.help = {long_name = "Normal", short_name = "N"}
M.filetypes.normal_pending = {long_name = "N-Pending", short_name = "N-P"}
M.filetypes.visual = {long_name = "Visual", short_name = "V"}
M.filetypes.visual_line = {long_name = "V-Lin... |
#!/usr/bin/env lua
-- MoonAL example: source.lua
--
-- Get/set parameters of a source object.
al = require("moonal")
al.trace_objects(true)
-- Open a device, create a context and a source object
device = al.open_device()
context = al.create_context(device)
source = al.create_source(context)
-- Utilities to set/get... |
MODULE.Name = "HUD"
MODULE.Author = "Q2F2 & Ghosty"
MODULE.Realm = 2
MODULE.Credits = "Based on geist by ghosty; https://github.com/TrenchFroast/ghostys-server-stuff/blob/master/lua/autorun/client/geist_hud.lua"
local tag = "BaseWars.HUD"
function MODULE:__INIT()
surface.CreateFont(tag, {
font = "Roboto",
s... |
return {'ieder','iedere','iedereen','iedema','iedereens','ieders','iedereen'} |
--LaserPointer.lua
--Implements the visual part of the VR laser pointer
--Written by Kyle, September 2016
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local ContextActionService = game:GetService("ContextActionService")
local UserInputService = game:GetService("UserInpu... |
local count=0
for index, key in pairs(redis.call('keys', ARGV[1])) do
redis.call('del', key)
count = count + 1
end
return count
|
--
-- c_helper_functions.lua
--
---------------------------------------------------------------------------------------
-- original code from faza3 delphi command line application
-- cybermoon.w.interia.pl
---------------------------------------------------------------------------------------
function toint(n)
lo... |
local Components = {
{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('face'), name = 'face', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('skin'), name = 's... |
function GetSeedFromWorld(a_World)
local Path = a_World:GetIniFileName()
local Ini = cIniFile()
Ini:ReadFile(Path)
return Ini:GetValue("Seed", "Seed")
end
function ConvertStringToNumber(a_String)
assert(type(a_String) == 'string')
local Num = ""
for I = 1, a_String:len() do
Num = Num .. string.byte(a... |
local skynet = require 'skynet'
function cancelable_timeout(ti, func)
local function cb()
if func then
func()
end
end
local function cancel()
func = nil
end
skynet.timeout(ti, cb)
return cancel
end
return cancelable_timeout
|
-- cfg.lua
-- Important Configuration Options
local cfg = {
-- The scenario can be played as a soft-mod or normal mod. In soft-mod
-- mode, the scenario can be played in multiplayer without having the
-- mod installed. However the artillery turret and rocket turret are not
-- available. To start the... |
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local logger = require(Modules.src.utils.Logger)
local MarketplaceService = game:GetService('MarketplaceService')
local Players = game:GetService('Players')
local M = require(Modules.M)
local Rodux ... |
-----------------------------------
-- Area: Castle Oztroja
-- NPC: _47r
-- !pos 20.000 24.168 -25.000 151
-----------------------------------
local ID = require("scripts/zones/Castle_Oztroja/IDs")
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(ID.text.PROBABLY_WORKS_WITH... |
--[[
This is CGC-specific configuration. The default settings are very close to
those that were used during the CGC final event.
]]--
-------------------------------------------------------------------------------
-- This plugin is to be used together with the Decree Linux Kernel.
-- The Decree kernel has a custom bin... |
object_tangible_tcg_series3_house_sign_tcg_s02 = object_tangible_tcg_series3_shared_house_sign_tcg_s02:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series3_house_sign_tcg_s02, "object/tangible/tcg/series3/house_sign_tcg_s02.iff") |
require 'paths'
require 'torch'
require 'image'
require 'util'
require 'util/file'
local TORCH_DIR = paths.concat(os.getenv('HOME'), '.torch')
local DATA_DIR = paths.concat(TORCH_DIR, 'data')
dataset = {}
-- Check locally and download dataset if not found. Returns the path to the
-- downloaded data file.
function ... |
local module = {}
module.Dark = {}
module.Light = {}
module.Dark.Background = Color3.fromRGB(29, 29, 29)
module.Dark.Accent = Color3.fromRGB(65, 65, 65)
module.Dark.ScrollBar = Color3.fromRGB(44, 44, 44)
module.Dark.ScrollerBackground = Color3.fromRGB(23, 23, 23)
module.Dark.Elevated = Color3.fromRGB(37, 37, 37)
modu... |
--[[
The MIT License (MIT)
Copyright (c) 2014 Socialz (+ soc-i-alz GitHub organization)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the ... |
-- Test NEWTABLE, GET/SETTABLE, MUL
a = {}
a["test"] = 6
b = a["test"] * 2 |
local Plugin = script.Parent.Parent.Parent.Parent
local Libs = Plugin.Libs
local Roact = require(Libs.Roact)
local Constants = require(Plugin.Core.Util.Constants)
local Components = Plugin.Core.Components
local Foundation = Components.Foundation
local LabeledFieldTemplate = require(Foundation.LabeledFieldTemplate)
l... |
repeat wait() until game.Players.LocalPlayer.Character
local t=Instance.new("Tool", game.Players.LocalPlayer.Character)
t.Name="Sten"
t.GripPos=Vector3.new(0.5, -0.475, -0.1)
local h=Instance.new"Part"
h.FormFactor="Custom"
h.Size=Vector3.new(0.4, 0.8, 3.4)
h.Name="Handle"
h.Parent=t
local mesh=Instance.new("SpecialMe... |
local modules = require(game:GetService("ReplicatedStorage"):WaitForChild("modules"))
local network = modules.load("network")
return {
--> identifying information <--
id = 90;
--> generic information <--
name = "Mushtown Rune";
rarity = "Common";
image = "rbxassetid://2747737875";
description = "A mag... |
local K, C = unpack(KkthnxUI)
local Module = K:NewModule("Skins")
local _G = _G
local table_wipe = _G.table.wipe
local IsAddOnLoaded = _G.IsAddOnLoaded
C.defaultThemes = {}
C.themes = {}
C.otherSkins = {}
function Module:RegisterSkin(addonName, func)
C.otherSkins[addonName] = func
end
function Module:LoadSkins(li... |
-- Temporary function to quickly copy prototypes
local function create_entity(new_name, category, name, ingredients)
local entity = table.deepcopy(data.raw[category][name])
entity.name = new_name
entity.minable.result = new_name
local entity_item = table.deepcopy(data.raw.item[name])
entity_item.... |
local compe = require'compe'
local Source = {}
function Source.new()
local self = setmetatable({}, { __index = Source })
vim.api.nvim_call_function('necosyntax#initialize', {})
-- self.__include_files = {}
return self
end
-- デフォルトの設定を返す
function Source.get_metadata(self)
return {
priority = 100,
d... |
-----------------------------------
-- Area: Metalworks
-- NPC: Lutia
-- Type: Standard NPC
-- !pos 24.076 -17 -33.060 237
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(2... |
Hud = {
Timing = 2000,
X = 0.02,
Y = 0.67,
Directions = { [0] = 'N', [1] = 'NW', [2] = 'W', [3] = 'SW', [4] = 'S', [5] = 'SE', [6] = 'E', [7] = 'NE', [8] = 'N' },
Zones = { ['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANH... |
--(C)2014 Juan Carlos Gonzalez Amestoy
local ffi=require('ffi')
ffi.cdef[[
typedef void* rvmTapeDecoderProtocolS;
typedef void z80;
typedef void rvmAY3819XT;
typedef void rvmUpd765S;
typedef void rvmAudioMixerS;
struct _spectrumPlus2A;
typedef uint32_t* (*rvmSpeccyStep)(void *speccy,bool fast,uint32_t* buffer);
typ... |
--Derp gun
Player = game:GetService("Players").luxulux
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Charact... |
local Players = game:GetService("Players")
local TextService = game:GetService("TextService")
local MessageCommand = {
Id = "Message",
Aliases = { "m" },
Description = "Shows a message that covers all players' screens.",
Args = {
{
Type = "string",
Name = "Content",
Description = "The content of the mes... |
-- this file is generated by program!
-- don't change it manaully.
-- source file: example_building.xls
-- created at: Wed Sep 09 08:10:45 2015
local data = {}
data[1] = { id = 1, name = "house", use_money = 1000, use_food = 2.33, is_init = true, defense = 100, args1 = {1,2,3}, args2 = {1.23,2,3.23}, args3 =... |
require "hdf5"
require "nn"
require "cunn"
local batch_size = 256
-- Model
net = nn.Sequential()
net:add(nn.SpatialConvolution(3, 64, 5, 5, 1, 1, 2, 2)) -- 1 input image channel, 6 output channels, 5x5 convolution kernel
net:add(nn.ReLU()) -- non-linearity
net:add(nn.SpatialConvolution(64, 64, ... |
local RunService = game:GetService("RunService")
local CLIENT = script.Parent.Parent
local DataValues = require(CLIENT.DataValues)
local bools = DataValues.bools
return function(ResetText, text_obj, newTextFields, yield)
if text_obj and text_obj:IsA("TextLabel") or text_obj:IsA("TextButton") or text_obj:IsA("TextBox... |
function Armory:GetRequiresPower()
return false
end
function Armory:GetCanBeUsedConstructed()
return false
end
function Armory:OnUse()
end
|
guthlevelsystem = guthlevelsystem or {}
-- Config
-- The maximum LVL that player can get
guthlevelsystem.MaximumLVL = 50
-- Should we save data on timer (recommended) or save on every functions calls
guthlevelsystem.SaveOnTimer = true
-- If 'SaveOnTimer' is on true, the time... |
local result =
{
item("button", "UIButtonImage", {Priority=10, UpTexture="Up.png", DownTexture="Down.png",Dock={0.9,0.1},Anchor={0.5,0.5}}).items(
connect("this","ClickUp" ,"../UIItem:panel","Click")
),
item("text","UIText",{Priority=10,Text="Click button ==>",Dock={0.8,0.1},Anchor={0.5,0.5},SizeX=-1.0,... |
local Milo = require('milo')
local InputChest = {
name = 'input',
priority = 10,
}
function InputChest:cycle(context)
for node in context.storage:filterActive('input') do
for slot, item in pairs(node.adapter.list()) do
context.storage:import(node, slot, item.count, item)
end
end
end
Milo:registerTask(Inpu... |
local win = am.window{width = 400, height = 400}
-- create the shader program for rendering kaleidoscope
local vshader1 = [[
precision mediump float;
attribute vec2 vert;
attribute vec2 uv;
uniform float t;
uniform mat4 MVP;
varying vec2 v_uv;
void main() {
v_uv = (MVP * vec4(uv, 0.... |
TOOL.Category = "Tunnel Vision IO"
TOOL.Name = "IO STool Connector"
TOOL.Command = nil
TOOL.ConfigName = ""
if SERVER then
function TOOL:Restart()
self:SetStage(0)
self:ClearObjects()
end
function TOOL:LeftClick(tr)
if tr.Hit and IsValid(tr.Entity) and
list.Contains( "TV_IO_ents", tr.Entity:GetClass... |
do
-- Recursive function
local function getRandomButts(attempt)
attempt = attempt or 0
attempt = attempt + 1
local res,status = http.request("http://api.obutts.ru/noise/1")
if status ~= 200 then return nil end
local data = json:decode(res)[1]
-- The OpenBoobs API sometimes returns an empty array
if no... |
local x, y = guiGetScreenSize()
local theJobsTable = {
--[ID] = { "occ", "team", skin, wep,r,g,b },
[0] = { "Criminal", "Criminals", nil, nil,255,0,0 },
[1] = { "SWAT Officer","SWAT Team", 293, 3,0,0,255 },
[2] = { "Military Forces","Military Forces", 287, 3,0,150,0 },
[3] = { "Governme... |
--捕食植物ビブリスプ
--
--Script by JSY1728
function c101108017.initial_effect(c)
--Effect 1 : Search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101108017,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
... |
#!/usr/bin/lua
-- Originally released under the the Romantic WTF Public License
-- Original version here:
-- http://getmoai.com/wiki/index.php?title=Concatenate_your_Lua_source_tree
args = {...}
fs = require"lfs"
files = {}
root = args[1]:gsub( "/$", "" )
:gsub( "\\$", "" )
function scandir (root, pat... |
local maxvalue = 1;
local centervalue = false;
local stateicononvalue = "indicator_checkon";
local stateiconoffvalue = "indicator_checkoff";
local sourcenode = nil;
local stateicons = {};
function onInit()
-- get the source node
local sourcenodename;
if sourcename then
sourcenodename = sourcename[1... |
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function cleanup_key_value(input)
local ret = {}
for k, value in pairs(input) do
local lines = string.split(value, '\n')
-- console.log('lines', lines)
local key = tostring(k)
local cleanKey = key:gmatc... |
-- C/C++
require'lspconfig'.clangd.setup {}
-- Python
require'lspconfig'.pyright.setup {}
-- Rust
require'lspconfig'.rust_analyzer.setup {}
-- Lua
local sumneko_root_path = '/usr/share/lua-language-server'
local sumneko_binary = '/usr/bin/lua-language-server'
require'lspconfig'.sumneko_lua.setup {
cmd = {sumnek... |
local zproto = require "zproto"
local M = zproto:parse [[
error_a 0x10000 {
.cmd:integer 1
.errno:integer 2
}
auth_r 0x11000 {
.account:string 1
.passwd:string 2
.server:integer 3
}
auth_a 0x11001 {
.uid:uinteger 1
.gate:string 2
.token:integer 3
}
login_r 0x1102 {
.uid:uinteger 1
.t... |
----
-- App - A class for writing the Excel XLSX App file.
--
-- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org
--
require "numberbook.xlsxwriter.strict"
local Xmlwriter = require "numberbook.xlsxwriter.xmlwriter"
------------------------------------------------------------------------------
--
-- Constructor... |
local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')APICKF=b.getInterface('API')cAPI=a.getInterface('cAPI')hpp={}a.bindInterface("hpp_tattoos",hpp)Citizen.CreateThread(function()while true do Citizen.Wait(5*60*1000)collectgarbage("count")collectgarbage("collect")end end)API_Database={}local c=expor... |
----------------------------------------------------------------------------------
--- Total RP 3
--- This file contains the addon main loading sequence.
--- ---------------------------------------------------------------------------
--- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--- Copyright 2014-2... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.