content stringlengths 5 1.05M |
|---|
-----------------------------------------------------------------------------------------------
-- Client Lua Script for OpenHouse
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "Window"
require "string"
require "H... |
-- When the player logs into the server
-- we want to setup the user in cache.
function OnPlayerJoined(player)
accounts:check(player:GetUUID())
return false -- Do not stop propagation.
end
-- When a player leaves save the ini file for
-- all players loaded in memory.
function OnPlayerDestroyed(player)
accounts:... |
Config = {}
Config.AttachedVehicle = nil
Config.AuthorizedIds = {
"insertcitizenidhere",
}
Config.MaxStatusValues = {
["engine"] = 1000.0,
["body"] = 1000.0,
["radiator"] = 100,
["axle"] = 100,
["brakes"] = 100,
["clutch"] = 100,
["fuel"] = 100,
}
Config.ValuesLabels = {
["engine... |
--[[
TYPE_simplistic__ignore.lua
version: 18.01.10
Copyright (C) 2017, 2018 Jeroen P. Broks
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to ... |
RegisterCommand('loadingbar_test_lua', function(source, args, rawCommand)
exports["Assynu_Loadingbar"]:StartLoadingbar(5000, "Loading")
end) |
local Module = {}
local UNDEFINED = "%%UNDEFINED%%"
local API = {
GuiObject = {
NotCreatable = true,
Properties = {
Class = {
Value = "GuiObject",
Types = {"string"},
ReadOnly = true,
},
Visible = {
Value = false,
Types = {"boolean"},
},
ZIndex = {
Value = 1,
Types = {"... |
object_mobile_dressed_nym_arena_referee = object_mobile_shared_dressed_nym_arena_referee:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_nym_arena_referee, "object/mobile/dressed_nym_arena_referee.iff")
|
includeFile("custom_content/tangible/component/food/component_fryer_repair_tool.lua")
includeFile("custom_content/tangible/component/food/ingredient_cereal_flakes.lua")
|
---
-- @date April 03, 2015
--
-- @description A module/library for the MCP3021,
-- an I2C 10-bit A/D converter with a pre-programmed address of 0b1001000 to 0b1001111.
--
-- @author Miguel
-- GitHub: https://github.com/AllAboutEE
-- YouTube: https://www.youtube.com/user/AllAboutEE
-- Website: http://AllAboutEE.co... |
local m, up_core
m = SimpleForm("Version")
m.reset = false
m.submit = false
up_core=m:field(DummyValue,"update_luci",translate("更新LuCI"))
up_core.rawhtml = true
up_core.template = "unblockneteasemusic/update_luci"
up_core.value = translate("未检查")
up_core.description = "更新完毕后请手动刷新该界面"
up_core=m:field(DummyValue,"u... |
require "common"
require "response"
require "controller"
default = controller.new({name="default"}) -- create new table with base class of controller
function default.index(request)
return default:view_response("index", "layout")
end
return default |
--アロメルスの蟲惑魔
--Scripted by mallu11
function c101012045.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2,nil,nil,99)
c:EnableReviveLimit()
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IM... |
MountModData( "ReulanEsper" )
local function OnLoad()
local self_dir = "ReulanEsper:esper_mod/"
local LOAD_FILE_ORDER =
{
-- Battle mods
"esper_battle_cards",
-- "esper_battle_grafts",
-- Negotiation mods
-- "esper_negotiation_cards",
-- "esper_grafts",
... |
local function name_comparable(name)
return setmetatable({__name = name}, {
__eq = function (t, other)
if type(other) ~= "table" then
return false
end
return t.__name == other.__name
end
}
)
end
return name_com... |
--********************************************************************
-- TRAINING
--********************************************************************
function train_both()
if opt.criterion == 'joint' then
print("==> Reseting Euclidean Weights for Loss function")
criterion.criterions[2].weight... |
local cwd = (...):gsub("%.[^%.]+$", "") .. "."
return {
name = "game_combatcontrols",
description = "Combat controls window",
author = "edubart, BeniS",
website = "https://github.com/edubart/otclient",
sandboxed = true,
classPath = cwd .. "combatcontrols"
}
|
return
{
["EXAMPLE_FLASH"] = {code="EXAMPLE_FLASH",desc="这是一个例子飘窗",style={ _type_='ErrorStyleTip',},},
["EXAMPLE_MSGBOX"] = {code="EXAMPLE_MSGBOX",desc="例子弹框,消息决定行为",style={ _type_='ErrorStyleMsgbox',btn_name="要重启了",operation=1,},},
["EXAMPLE_DLG_OK"] = {code="EXAMPLE_DLG_OK",desc="例子:单按钮提示,用户自己提供回调",style={ _type_='Er... |
local scheme = require('scheme')
local cmd = vim.cmd
-- base command settings
cmd('set mouse=a')
cmd('syntax on')
-- keymaps and settings
require('keymap')
require('settings')
-- plugins an related options
require('plug')
vim.opt.termguicolors = true
scheme.load_scheme('onedark')
scheme.load_lualine_scheme('onedark... |
class("Timer").extends(gfx.sprite)
function Timer:init()
Timer.super.init(self, gfx.image.new(127, 72))
self:setCenter(0, 0)
self:setZIndex(Z_INDEX_TIMER)
self:moveTo(25, 0)
end
function Timer:enter(show, mode)
self.show = show
self.mode = mode
self.start = math.floor(playdate.getCurrentTimeMilliseconds() / 1... |
local Vector2 = require("Datastructures.Vector2");
local Entity = {};
Entity.__index = Entity;
function Entity.new(x,y,width,height)
local self = setmetatable({
pos = Vector2.New(x,y),
velocity = Vector2.New(0,0),
width = width,
height = height,
rotation = 0,
inters... |
local cartridge = require('cartridge')
return require('cartridge').failover_get_params()
|
--[[
s:UI Automatically loot mail when in range
Martin Karer / Sezz, 2014
http://www.sezz.at
--]]
local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI");
local M = S:CreateSubmodule("AutoLootMail");
local log, MagicMail, Flip;
---------------------------------------------------... |
--[[
Copyright 2017 Stefano Mazzucco
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writin... |
--[[
reverse_lookup_filter: 依地球拼音为候选项加上带调拼音的注释
本例说明了环境的用法。
--]]
-- 帮助函数(可跳过)
local function xform_py(inp)
if inp == "" then return "" end
inp = string.gsub(inp, "([aeiou])(ng?)([1234])", "%1%3%2")
inp = string.gsub(inp, "([aeiou])(r)([1234])", "%1%3%2")
inp = string.gsub(inp, "([aeo])([iuo])([1234])", "%1... |
--oo/controls/tooltip: standard tooltip control
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.basewindowclass'
require'winapi.tooltip'
require'winapi.controlclass'
Tooltip = subclass({
__style_bitmask = bitmask{
always_show = TTS_ALWAYSTIP, --show when owner window is i... |
local config = require("/etc/nginx/lua/config")
local versions = require("/etc/nginx/lua/versions")
local module = {}
-- Normalize the probability of partitions to 1
function normalize_partitions(partitions)
local total_probability = 0
for deployment_group, probability in pairs(partitions) do
total_probabilit... |
local Vendor = script.Parent.Parent.Parent.Parent
local Roact = require(Vendor.Roact)
local StudioComponents = require(Vendor.StudioComponents)
local EnumItem = require(script.Parent.EnumItem)
local Wrapper = Roact.Component:extend("CheckboxWrapper")
function Wrapper:init()
self:setState({
Selected = Enum.Font.Ca... |
---- Roleplay: Prison
hook.Add("SetupMove", "EnergyMove", function(InPlayer, InMoveData, InCommandData)
if not InPlayer:GetNWBool("bIncapped") then
local FinalMaxSpeed = Lerp(InPlayer:GetNWFloat("EnergyValue"), 100, InMoveData:GetMaxClientSpeed())
InMoveData:SetMaxClientSpeed(FinalMaxSpeed)
end
end)
hook.Add... |
package.path = "../?.lua;"..package.path
local kernel = require("kernel")
function main()
print("Hello Kernel!!")
halt();
end
run(main)
|
local helpers = require('test.functional.helpers')(after_each)
local eq = helpers.eq
local dedent = helpers.dedent
local exec = helpers.exec
local feed = helpers.feed
local clear = helpers.clear
local funcs = helpers.funcs
local command = helpers.command
local curbufmeths = helpers.curbufmeths
local Screen = require('... |
function onCreate()
-- background shit
makeLuaSprite('stageback', 'stageback', -1000, -600);
scaleObject('stageback', 1.9, 1.5);
setScrollFactor('stageback', 0.5, 0.5);
makeLuaSprite('stagefront', 'stagefront', -2100, 800);
scaleObject('stagefront', 2.5, 1.5);
setScrollFactor('stagefront', 1, 1);
ma... |
local VarsUI = {}
local background
local scroll
local content
local elements
local font
local label_width = 190
local edit_width = 100
local padding_l = 10
local padding_v = -5
local height = 0
VarsUI.Init = function()
table.insert(UISpecialFrames, "KiwiItemInfoKIWIIIFrame")
background = CreateFrame("Frame",... |
---@class CS.FairyEditor.FTree : CS.FairyEditor.FTreeNode
---@field public treeNodeRender (fun(node:CS.FairyEditor.FTreeNode, obj:CS.FairyEditor.FComponent):void)
---@field public treeNodeWillExpand (fun(node:CS.FairyEditor.FTreeNode, expand:boolean):void)
---@field public indent number
---@type CS.FairyEditor.FTree
C... |
LuxModule.register("gui",
[[
The GUI module handles all kinds of graphical user interface representations
and actions.
If you want to write your own GUI classes based on the Component class,
you need to call the supermethods of the classes. I.e. if you overload
the mousePressed method of the button, you need to ... |
include("terms")
answer = {""}
answer_rand = {""}
value = {}
value_rand = {}
numb = 1 + math.random(8);
digit = ones[numb-1];
digit10 = tens[numb-1];
if (numb < 5) then
name_1 = msg_one[1]
name_2 = msg_ten[1]
name_3 = msg_hundred[1]
name_4 = msg_thousand[1]
else
name_1 = msg_one... |
------------------------------------------------------------------------
--[[ ImageSource ]]--
-- A DataSource consisting of two sets (train and valid)
-- of local training images. Similar to ImageNet DataSource.
------------------------------------------------------------------------
local ImageSource, DataSource = t... |
local package_table = {
generators = {
Sine = require "Sine",
Square = require "Square",
Triangle = require "Triangle",
WhiteNoise = require "WhiteNoise",
KarplusStrong = require "KarplusStrong",
},
filters = {
Delay = require "Delay",
Lowpass = require "Lowpass",
KarplusStrongFilt... |
--
-- c_detail.lua
--
----------------------------------------------------------------
-- enableDetail
----------------------------------------------------------------
function enableDetail()
if bEffectEnabled then return end
-- Load textures
detail22Texture = dxCreateTexture('media/detail22.png', "dxt3... |
local log = require('tiny.log.helper')
local cache = {
redis = require('tiny.cache.redis'),
shared = require('tiny.cache.shared'),
sync = require('tiny.cache.sync')
}
local cfg = require('tiny.util.cfg')
local M = {}
M._VERSION="1.0"
function M.get(config)
local cache_cfg = cfg:get_cache_cfg(config)
... |
-- Sample enemy lua scirpt template thing!
-- (not hooked to anything in engine yet)
local Enemy = ...
function Enemy:Something(dt)
{
while true
local timeout = 2.0 -- seconds
print "test 1"
while timeout > 0 do
dt = coroutine.yield()
timeout = timeout - dt
... |
-- ###############################
-- ## Project: MTA:Speedrace ##
-- ## Name: JoinHandler ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- ###############################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settin... |
tree_list = {}
offset = {}
function init()
for i=1,32 do
if i == 2 then
table.insert(offset, 1)
else
table.insert(offset, 0)
end
end
end
function append(t)
local v = 1 | (t << 1)
table.insert(tree_list, v)
end
function show(t, l)
while l > 0 do
... |
--[[
Author: kritth
Date: 5.1.2015.
Init: Register units to become target
]]
function register_unit( keys )
-- Variables
local caster = keys.caster
local ability = keys.ability
local target = keys.target
local index = keys.target:entindex()
-- Register
if ability.units_hit[index] == nil then
ability.uni... |
game.SoundService.DistanceFactor = 99999
game.SoundService.DopplerScale = 99999
game.SoundService.AmbientReverb = 9
game.SoundService.AmbientReverb = "ConcertHall" |
local chestLid1 = script:GetCustomProperty("JokerChest1Lid"):WaitForObject()
local chestLid2 = script:GetCustomProperty("JokerChest2Lid"):WaitForObject()
local chestTrigger = script:GetCustomProperty("ChestTrigger"):WaitForObject()
local chestTrigger2 = script:GetCustomProperty("ChestTrigger2_0"):WaitForObject()
loca... |
-- February2013
-- Copyright © 2013 John Watson <john@watson-net.com>
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights to
-- us... |
------------------------------------------------------------------------------
-- FILE: Lekmapv2.2.lua (Modified Pangaea_Plus.lua)
-- AUTHOR: Original Bob Thomas, Changes HellBlazer, lek10, EnormousApplePie, Cirra, Meota
-- PURPOSE: Global map script - Simulates a Pan-Earth Supercontinent, with
-- numerous ... |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... |
local util = require "util"
return assert(dofile(util.GetDataFilePath() .. "gl_specloaderfunc.lua"))
|
local _, ns = ...
local addon = ns.MagnetButtons
-- EACH button has this as their OnUpdate, do not do more than is needed here, use DoIt! Timers instead.
function addon.OnUpdate(self, elapsed)
-- Why blizzard? Ignore these OnUpdate events
if (not elapsed) then elapsed = 0.01 end
-- This code block is used... |
#!@path_to_lua@/lua
-- -*- lua -*-
--------------------------------------------------------------------------
-- Fixme
-- @script processMT
--------------------------------------------------------------------------
-- Lmod License
--------------------------------------------------------------------------
--
-- Lmod ... |
-- Set how large the level will be.
pewpew.set_level_size(500fx, 500fx)
-- Create an entity at position (0,0) that will hold the background mesh.
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/square500x500_graphic.lua", 0)
-- Configure player.
pe... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("The Black Morass Trash", 269)
if not mod then return end
mod.displayName = CL.trash
mod:RegisterEnableMob(
20201, -- Sa'at
15608, -- Medivh
17879, -- Chrono Lord Deja
17880, -... |
-- Simple diffuse shader
require 'lubyk'
local Demo = require 'demo'
local Manip = require 'manip'
local V2 = four.V2
local V3 = four.V3
local Quat = four.Quat
local Transform = four.Transform
local Geometry = four.Geometry
local Effect = four.Effect
local Buffer = four.Buffer
local Camera = four.Camera
local Color ... |
require 'utiliy'
require 'config'
local ll = require 'ffi.loadlibrary'
local getCommandLine = require 'getCommandLine'
local ffi = require 'ffi'
local event = require 'ev'
local storm = require 'ffi.storm'
local hook = require 'ffi.hook'
local _, patch = global_config_war3_version()
hook.iat('int(__stdcall... |
--[[
State Table:
keep_position - bool, marker to keep position on arrival after redispatch
player - LuaPlayer, player we're tracking preferences for
stationpins - LuaElement array, array of stations that are pinned
]]
-- _tnp_state_playerprefs_prune()
-- Clears invalid sta... |
-- Default separators for each supported format
local latex_separator = pandoc.RawInline("latex", " \\enspace $\\bullet$ \\enspace ")
local html_separator = pandoc.RawInline("html", " • ")
local default_separators = {latex = latex_separator, html = html_separator}
-- Make list of supported formats from those for... |
--[[
UI Base View. 配合BaseUIManager来管理,变可单独使用
@author: muliang
@date: 2018-12-26
@description:
]]
local MsgDispatcher = require "base.MsgDispatcher"
local UIView = class("UIView", require("base.BaseView"))
-----------------------以下为内部函数--------------------
local OUT_SCREEN = Vector3.Ne... |
config = require('config')
print('Node ID is: ' .. config.nodeId)
wifiService = require('wifiService')
mainService = require('mainService')
wifiService.init(config.wifi)
mainService.init(config.general)
wifiService.onConnect = function ()
mainService.netUp()
end
... |
p=game.Players.LocalPlayer
t=p.Character.Torso
m=p:GetMouse()
m.Button1Down:connect(function()
if m.Target.Name == 'Base' then return end
pcall(function()
local part=m.Target
part.Anchored = true
local sl=Instance.new('SelectionPartLasso',part)
sl.Humanoid=p.Character.Humanoid
sl.Part=part
sl.Color=BrickColor.Random()
... |
displayParts=function(trackingWindowParts)
sim.addDrawingObjectItem(sphere1Container,nil)
sim.addDrawingObjectItem(lineContainerR,nil)
sim.addDrawingObjectItem(lineContainerG,nil)
sim.addDrawingObjectItem(lineContainerB,nil)
local al=0.06
for key,value in pairs(trackingWindowParts) do
lo... |
return function ()
local lsp_installer = require "nvim-lsp-installer"
local lsp_servers = {
'bashls',
'clangd',
'cmake',
'cssls',
'eslint',
'html',
'jsonls',
'pylsp',
'stylelint_lsp',
'sumneko_lua',
'tsserver',
}
for _, name in pairs(lsp_servers) do
local server... |
require "config"
function DrawCourtRecords(ui)
local bodyOptions = {}
local bodySelected = nil
local menuButtons = {
{
title = "Back",
key = controls.press_court_record
},
-- TODO: Can you present a profile?
{
title = "Present",
... |
-- log:clear("logAM");
-- list of managed AIs
local ais = {};
-- list of managed attacks
local attacks = { n = 0 };
-- event offsets
local eventStartOffset = 0;
local eventLockRotationOffset = 1000;
local eventAttackOffset = 2000;
local eventEndAttackOffset = 3000;
local eventFinishOffset = 4000;
AttackM... |
------------------------------------------------------------------------
--[[ Norm Stabilization]]
-- Regularizing RNNs by Stabilizing Activations
-- Ref. A: http://arxiv.org/abs/1511.08400
-- For training, this module only works in batch mode.
------------------------------------------------------------------------
... |
local lu = require 'luaunit'
local M = {}
function M.forstats(t, ...)
local sum, count = 0, 0
for i in ... do
count = count + 1
sum = sum + i
end
if t.count then lu.assertEquals(count, t.count) end
if t.sum then lu.assertEquals(sum, t.sum) end
end
return M
|
local guitk = require("hs._asm.guitk")
local image = require("hs.image")
local inspect = require("hs.inspect")
local finspect = function(...) return (inspect({...}):gsub("%s+", " ")) end
local module = {}
local display = guitk.new{ x = 100, y = 100, h = 100, w = 100 }:show():passthroughCallback(function(...) pri... |
-- inspect = hs.inspect.inspect
-- prefix = require("prefix")
-- utils = require("utils")
-- require("double_cmdq_to_quit")
-- require("keymaps")
-- require("window")
-- require("caffeinate")
-- require("url_dispatcher")
-- eventListener = require("event_listener")
-- pcall(hs.fnutils.partial(require, "local"))
-- ut... |
local root = script.Parent.Parent
local G = require(root.G)
local module = {}
local inputService = game:GetService("UserInputService")
local positionX = math.huge
local positionZ = math.huge
local size = 4
module.Start = function()
local mouse = G.plugin:GetMouse()
local widgetButton = G.classes["WidgetButton"].... |
-- Gamepad
local gamePad = {}
local joysticks = love.joystick.getJoysticks()
joystick = joysticks[1]
function gamePad.isRightDown()
local gamepadDown = false
local keyboardDown = false
if joystick then
gamepadDown = joystick:isGamepadDown("dpright")
end
keyboardDown = love.keyboard.isDo... |
local M = {}
M.schedule_job = function(opts)
local job = require('plenary.job')
local color = require'aosp_nvim.color'
local environment = require'aosp_nvim.environment'
local command = 'true'
if opts.command ~= nil then
command = opts.command
end
local args = ''
if opts.args... |
return{
states = {'q0','q1','q2'},
finalStates = {q1 = true},
startState = 'q0',
sigma = {'0','1'},
delta = {
q0 = {['0'] = "q2",['1'] = "q1"},
q1 = {['0'] = "q2",['1'] = "q1"},
q2 = {['0'] = "q2",['1'] = "q2"}
}
}
|
-----------------------------------
-- Area: Southern San d'Oria
-- NPC: Ambrotien
-- !pos 93.419 -0.001 -57.347 230
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
local ID = require("scripts/zones/Southern_San_dOria/ID... |
local tab = require "std.Table"
function func(a, b, c)
local x=5
a, b, c=1,2,3
print( a .. "+" .. b .. "+" .. c .. "=" .. x)
return x
end
|
-- Discord Ice Heart#1826
dependency 'es_extended'
ui_page "html/ui.html"
files {
"html/ui.html",
"html/js/index.js",
"html/css/style.css"
}
client_script {
'@es_extended/locale.lua',
'config.lua',
'client.lua'
}
server_script {
'@es_extended/locale.lua',
'config.lua',
'server.lua'
}
|
print ("Enter your name")
name = io.read()
if #name <= 3 then
print ("that's a short name, " .. name)
elseif #name <= 6 then
print (name .. " is an average length name")
end
print ("Enter a number")
x = io.read()
if x == "0" then
print ("input is 0!")
elseif x == "1" then
print ("input is 1!")
elseif x == "2" then... |
local words = {
--Time
{{"how long", "how short", "when", "how much time"}, {"play_pln_gen_bfr_02", "play_pln_gen_bfr_03", "play_pln_gen_bfr_04"}},
--Quantitiy
{{"how much", "how many", "how often"}, {"play_pln_gen_count_01", "play_pln_gen_count_02", "play_pln_gen_count_03", "play_pln_gen_count_04", "play_p... |
mail.messages = {}
mail.registered_on_receives = {}
function mail.register_on_receive(func)
mail.registered_on_receives[#mail.registered_on_receives + 1] = func
end
mail.receive_mail_message = "You have a new message from %s! Subject: %s\nTo view it, type /mail"
mail.read_later_message = "You can read your messages ... |
--------------------------------------------------------------------------------
--- Head: Style
-- awesome themes
--local rc = "style.awesome_default.rc"
--local rc = "style.awesome_gtk.rc"
--local rc = "style.awesome_zenburn.rc"
--local rc = "style.awesome_sky.rc"
--local rc = "style.awesome_xresources.rc"
-- my... |
local config = require "config"
local exports = {}
function exports.about(req, res)
return res.render('static/about', {
pageTitle = '关于我们'
})
end
function exports.admin(req, res)
return res.render('static/admin', {
pageTitle = '管理后台'
})
end
function exports.handbook(req, res)
ret... |
return(function(e,...)local G="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local Q=e[(452768117)];local U=e[((17842149-#("this isn't krnl support you bonehead moron")))];local P=e["s0d1rx9"];local i=e[((#{437;254;50;(function(...)return 619,606,998,968;end)()}+273084863)... |
ScutWriter ={}
function ScutWriter:new()
local instance = {}
setmetatable(instance, self)
self.__index = self
end
function ScutWriter:writeString(name, value)
return ScutWriter_writeString(name, value)
end
function ScutWriter:writeInt32(name, value)
return ScutWriter_writeInt32(name, value)
en... |
require('scripts/class')
Writer = class(function(writer)
writer.contents = {}
end)
function Writer:process(number, combo, comboFullTime)
local lines = {}
local firstInputTime = 40
local betweenInputTime = 2
for sInputs in string.gmatch(combo, '%S+') do
local comboCurrentTime = 0
lo... |
local the = require "the"
local lib = require "lib"
local Sway = the.class()
function Sway:_init(data)
self.n = the.fmap.n
self.far = the.fmap.far
self.min = math.floor((#data.rows)^the.fmap.min)
self.data = data
self.cols = data.some.y
self.debug = false
end
function Sway:select(rows, lvl)... |
--Character.Subscribe("Respawn", function(self)
--
--end)
--
--Character.Subscribe("Death", function(self, last_damage_taken, last_bone_damage, damage_type_reason, hit_from_direction, instigator)
-- local PlayerControlled = self:GetPlayer()
-- if PlayerControlled ~= nil then
-- PlayerControlled:UnPossess... |
local lapis = require "lapis"
local r2 = require("lapis.application").respond_to
local app = lapis.Application()
app.__base = app
app.name = "web.boards."
app.path = "/board"
app.handle_404 = require "apps.web.internal.code_404"
app:match("board", "/:uri_name(/page/:page)", ... |
data:extend(
{
{
type = "technology",
name = "oil-processing-inverted",
icon_size = 256,
icon = "__base__/graphics/technology/oil-gathering.png",
prerequisites = {"oil-processing"},
effects =
{
{
type = "unlock-recipe",
recipe = "basic-oil-processing-inverted"
... |
--=======================================
-- filename: entities/enemies/oracle.lua
-- author: Shane Krolikowski
-- created: Apr, 2018
-- description: Oracle enemy entity.
--=======================================
local Enemy = require 'entities.enemies.enemy'
local Oracle = Enemy:extend()
function Oracle... |
local API = {}
-- nil RegisterFortTower() [Client, Server]
function API.RegisterFortTower(id, functionTable)
-- Generate the table if it doesn't exist
if not _G.APIFortTowers then
_G.APIFortTowers = {}
end
if _G.APIFortTowers[id] then
warn(string.format("Registering fort tower with id: %s twice", id))
end
... |
--[[
2020-2022 Xalalau Xubilozo. MIT License
https://xalalau.com/
--]]
-- Run synthetic tests to easyly check if code changes are working
function BS:Debug_RunTests(args)
local tests = {}
tests.aux = {}
tests.text = {
{ "all", "Run all tests" },
{ "CompileFile", "Run a prohibited c... |
--[[
More Blocks: (x)pane definitions
Copyright (c) 2018 Och Noe
Licensed under the zlib license. See LICENSE.md for more information.
--]]
xpanes.register_pane("coal_glass_pane", {
description = "Coal Glass Pane",
textures = {"moreblocks_coal_glass.png","xpanes_pane_half.png","moreblocks_xpanes_c... |
--dead simple named-event manager
local uv = require "luv"
local coroutine = require "prailude.util.coroutine"
local weak_key = {__mode = 'k'}
local mm = require "mm"
local log = require "prailude.log"
local channels = setmetatable({}, {
__index = function(t, k)
local cbs = {
permanent_callbacks = {},
... |
--
-- Copyright 2010-2021 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bx#license-bsd-2-clause
--
project "bimg_decode"
kind "StaticLib"
includedirs {
path.join(BX_DIR, "include"),
path.join(BIMG_DIR, "include"),
path.join(BIMG_DIR, "3rdparty"),
path.join(BIMG_DIR, "3rdpa... |
-- A basic encounter script skeleton you can copy and modify for your own creations.
_ENV = require "CORE/init"
-- Pre-Wrapping setup variables
autowrapbullets = false
autowrapsprites = false
autowraptext = false
autowrapfiles = false
-- music = "shine_on_you_crazy_diamond" --Either OGG or WAV. Extension is ad... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0240-sdl-js-pwa.md
--
-- Description:
-- Verify that the SDL responds with success:false, "INVALID_DATA" to request without mandatory pa... |
package("mongo-c-driver")
set_homepage("http://mongoc.org/")
set_description("The MongoDB C Driver.")
set_license("Apache-2.0")
add_urls("https://github.com/mongodb/mongo-c-driver/archive/$(version).zip",
"https://github.com/mongodb/mongo-c-driver.git")
add_versions("1.19.0", "3e54596... |
include "map_builder.lua"
include "trajectory_builder.lua"
options = {
map_builder = MAP_BUILDER,
trajectory_builder = TRAJECTORY_BUILDER,
map_frame = "map",
tracking_frame = "base_footprint",
published_frame = "base_footprint",
odom_frame = "odom",
provide_odom_frame = true,
publish_frame_projected_to... |
-- Scripts juste pour tester des effets à la mano
-- tout sur la couleur: https://www.w3schools.com/colors/default.asp
-- roue des couleurs: https://iro.js.org/?ref=oldsite
print("\n az_init_led.lua zf181125.1333 \n")
znbled=300
function RGB_clear()
ws2812.init()
buffer = ws2812.newBuffer(znbled, 3)
buff... |
-- Some sugar around the linear library
-- meta-methods for arithmetic operations, function to print.
-- TODO? implement it directly into the linear library?
linear = require "linear"
oop = require "loop.simple"
--function to ease matrix definition
--TODO catch errors
Linear = oop.class(linear)
linear.Vector = oop.cl... |
local M = {}
local luv = vim.loop
function M.promisify(fn)
return function(...)
local args = { ... }
return M.new(function(resolve, reject)
table.insert(args, function(err, v)
if err then
return reject(err)
end
resolve(v)
end)
fn(unpack(args))
end)
... |
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