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-- scaffolding entry point for tolua return dofile("tolua.lua")
local singletons = require "kong.singletons" local _M = {} function _M.get_providers(provider_type) local providers = {} local provider_entities = singletons.dao.auth_providers:find_all({ provider_type = provider_type }) for i, v in ipairs(provider_entities) do table.insert(providers, { name = v.name, metho...
workspace "Vortex" architecture "x86_64" startproject "Sandbox" -- Dist: distination configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- include directories relativ...
-- If you're not sure your plugin is executing, uncomment the line below and restart Kong -- then it will throw an error which indicates the plugin is being loaded at least. --assert(ngx.get_phase() == "timer", "The world is coming to an end!") -- Grab pluginname from module name local plugin_name = 'gql-dealership'...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") --[[------------------------------------------------------- NEXTBOT Settings --]]------------------------------------------------------- -- Default bot's model ENT.Model = "models/player/combine_super_soldier.mdl" -- Default bot's weapon o...
-------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- -----------------------------------------------------------------------------...
local modules = {} for m in pairs(dofile(arg[1])) do table.insert(modules, m) end table.sort(modules) for line in io.lines() do if line == '/* -- ADDMODULE MARKER 1 -- */' then for _, m in ipairs(modules) do print('extern PyObject *PyInit_'..m..'(void);') end elseif line == '/* -- ADDMODULE MARKER 2 -- */' t...
local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' configs.rls = { default_config = { cmd = {"rls"}; filetypes = {"rust"}; root_dir = util.root_pattern("Cargo.toml"); }; docs = { package_json = "https://raw.githubusercontent.com/rust-lang/rls-vscode/master/package.j...
local t = {} local m = { a = "and", b = "Li Lei", c = "Han Meimei" } setmetatable(t, {__index = m}) -- 表{__index = m}作为t的元表 for k,v in pairs(t) do print("有值吗?") print(k,"=>",v) end print("---------------------") print(t.b, t.a, t.c) print("---------------------") local function add(t1,t2) --‘#’运算符取表长度 assert...
StageAPI = { -- this is the core of pretty much everything so please don't hurt it. Version = 2.0 } local stageAPIMod = RegisterMod("Stages Api", 1) local api_mod = AlphaAPI.registerMod(stageAPIMod) local json = require("json") -- RNG object for when we need to set seeds. local rng = RNG() rng:SetSeed(Random(), ...
local ffi = require 'ffi' local typeof = ffi.typeof local tostring = tostring local pairs = pairs local assert = assert local error = error local C = ffi.C local function ffi_error() return ffi.string(C.strerror(ffi.errno())) end ffi.cdef([[ char *strerror(int errnum); int execvp(const char *path, char *const arg...
local awful = require("awful") local gears = require("gears") local beautiful = require("beautiful") local changesOnScreenCalled = false -- General configuration for client decorations local function renderClient(client, mode) -- Check if client is already decorated or does not need to be decorated if client.skip...
local threads = require 'threads' local noOfPlayers = 2 local episodes = 10 local pool = threads.Threads( -- spawned threads noOfPlayers, -- Set-up the environment on each thread function() -- for some reason 'require' has an unexpected behavior when called -- from 'threads' to execute a mod...
#!/usr/bin/env luajit local grid = require'grid' local my_grid = assert(grid.new{ scale = 0.05, xmin = -10, xmax = 10, ymin = -10, ymax = 10 }) local function set_mid(map, idx) map[idx] = 127 end my_grid:bresenham({my_grid.xmin, my_grid.ymin}, {my_grid.xmax, my_grid.ymax}) -- my_grid:bresenham({my_grid.xmi...
--when the config is loaded, this folder will be checked for files of the same name and run them if they are present
-- Gen3 U TID printer local game = 2 local gamename = "N/A: " function getGame() a = memory.read_u32_be(0x0000AC, "ROM") if a == 0x41585645 then game = 1 gamename = "RUBY: " elseif a == 0x41585045 then game = 1 gamename = "SAPP: " elseif a == 0x42504545 then game = 0 gamename = "EME...
-- placeblocks.lua -- Author: @kitmenke -- -- Places all blocks in the turtle's inventory directly below itself until -- the turtle's inventory is completely empty. -- -- Used in the Sky Factory 2 mod pack along with an Autonomous Activator -- to hammer the blocks which are placed by the turtle. -- -------------------...
local path = (...):sub(1, #(...) - #(".motion.ExpressionMotion")) local JSON = require(path..".3p.JSON").new() -- new instance local Luaoop = require(path..".3p.Luaoop") local AMotion = require(path..".motion.AMotion") ---@class L2DF.ExpressionMotion: L2DF.AMotion local ExpressionMotion = Luaoop.class("L2DF.Expressio...
-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. -- -- As per the sublicensing clause, this file is also MIT/X11 Licensed. -- ** Copyright (c) 2008-...
return function() local CopyFactory = require(script.Parent.Parent.CopyFactory) local Copy beforeEach(function() Copy = CopyFactory() end) describe("Flush", function() it("respects true", function() Copy.Flags.Flush = true local dict = { sub = {}, } local _ = Copy(dict) expect(next(Copy...
-- Copyright 2004-present Facebook. All Rights Reserved. -- Main function to evaluate require('torch') local tds = require('tds') local util = require('library.util') local threads = require('threads') threads.Threads.serialization('threads.sharedserialize') local eval = {} function eval:create(mlp, opt) local new...
package.path = "../?.lua;"..package.path local ffi = require("ffi") local bit = require("bit") local zydis = require("lj2zydis.zydis") local sizeOfCode = 64; local data = ffi.new("uint8_t[64]", { 0x0E,0x1F,0xBA,0x0E,0x00,0xB4,0x09,0xCD,0x21,0xB8,0x01,0x4C,0xCD,0x21,0x54,0x68, 0x69,0x73,0x20,0x70,0x72,0x6F,0x...
function displayItemCompletion() local itemCompletion = getItemCompletion() if (itemCompletion <= 9) then draw.text(218, 1, itemCompletion .. '%') else draw.text(215, 1, itemCompletion .. '%') end end
-- Various functions to convert tags into something more computable local ipairs = ipairs local Way = Way local string = string module("tags") --------------- ACCESS ------------------------------------------------------ -- -- Access is converted into an int with increasing degree of accessibility. -- -- 2 - desig...
local quit_flag=2 function task() t=require 'taskman' me=t.get_my_name() f=require 'freezer' while not t.global_flag(quit_flag) do msg,_,sender = t.wait_message(0.04) if msg then f.thaw(msg)(sender) end end end local nexttask={ task1='task2', task2='task3', task3='task1', } t=requ...
-- conf/access_limit_conn.lua local limit_conn = require "limit_conn" -- 对于内部重定向或子请求,不进行限制。因为这些并不是真正对外的请求。 if ngx.req.is_internal() then return end limit_conn.incoming()
local renamer = require 'renamer' local mock = require 'luassert.mock' local stub = require 'luassert.stub' describe('health', function() describe('check', function() it('should generate error if a required plugin is missing', function() stub(vim.fn, 'health#report_error').returns() ...
local CoreGui = game:GetService("CoreGui") local CorePackages = game:GetService("CorePackages") local ContextActionService = game:GetService("ContextActionService") local GuiService = game:GetService("GuiService") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local Roact = require(CorePackages.Roact) local Rod...
38:49:58.05: Nanobots are now ready to serve
function ui.titleAdmin(title) ui.title(function() if title then ui.link { module = "admin", view = "index", content = _"System administration" } else ui.tag{ content = _"System administration" } end if title then slot.put ( " » " ) ui.tag { tag = "span", content = title } e...
return function() local PhysicsServiceUtils = require(script.Parent) it("should throw an error on attempt to modify the export table", function() expect(function() PhysicsServiceUtils.NEW_FIELD = {} end).to.throw() expect(function() setmetatable(PhysicsServiceUtils, {}) end).to.throw() end) end
-- Do not edit! This file was generated by composites/tuner_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestCompositeBlock(radio.TunerBlock, { { desc = "0.2 offset, 0.1 bandwidth, 5 decimation, 256 ComplexFloat32 input, 256 ComplexFloat32 output", args = {0.2, 0....
--[[ Steamburn Awesome WM theme 3.0 github.com/copycat-killer --]] local gears = require("gears") local lain = require("lain") local awful = require("awful") local wibox = require("wibox") local os = { getenv = os.getenv } ...
--- -- Debug logging support. -- -- @module radio.debug -- @tfield bool enabled Debug logging enabled. local os = require('os') local io = require('io') local function getenv_flag(name) local value = string.lower(os.getenv(name) or "") return (value == "1" or value == "y" or value == "true" or value == "yes")...
-- This file contains all callbacks to be registerd (by name) to handle entity placement -- each callback must conform to the following signature: --============================================================================-- -- function (entity, surface, creator) -- -- param entity (LuaEntity): The placed entity -- ...
ones = {"I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", ""} tens = {"X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC", ""} array_name = {""}
----------------------------------------------------------------------------- -- IMPORT DIFFERENT MODULE, OPTIONS, DATALOADER, CHECKPOINTS, MODEL, TRAINER ----------------------------------------------------------------------------- require 'torch' require 'paths' local opts_ref = require 'refine/opts_refine'; lo...
local Q = require 'Q' local Scalar = require 'libsclr' local knn = require 'Q/ML/KNN/lua/knn' local tests = {} -- testing knn.lua for desired results tests.t1 = function() local T = {} local T_vec_1 = Q.mk_col({10, 20, 30, 40}, "I4") local T_vec_2 = Q.mk_col({20, 30, 40, 50}, "I4") local T_vec_3 = Q.mk_col...
-- mRename...lua renamer:renameFinish() return true
xban = { MP = minetest.get_modpath(minetest.get_current_modname()) } dofile(xban.MP.."/serialize.lua") local db = { } local tempbans = { } local DEF_SAVE_INTERVAL = 300 -- 5 minutes local DEF_DB_FILENAME = minetest.get_worldpath().."/xban.db" local DB_FILENAME = minetest.settings:get("xban.db_filename") local SAVE...
--pretty-prints the contents of a table and its elements recursively --automatically pretty-prints (require "lua_version") and _G, by default --NOTE: sets are currently only semi-useful; the goal was originally to have one set per stack and traverse them top-to-bottom for every comparison. --"imports" [[ local _LOAD...
sandbox1 = {} gmeta = {} function gmeta.__index(tbl,key) return sandbox1[key] end function gmeta.__newindex(tbl,key,val) sandbox1[key] = val end setmetatable(_G, gmeta) function gmetatest1() if getmetatable(_G) == nil then print2("its nil") end end
local Helper = require('spec.helper.helper') local dummy = { dummy = 'dummy' } local other = { other = 'other' } local sentinel = { sentinel = 'sentinel' } -- a sentinel fulfillment value to test for with strict equality local sentinel2 = { sentinel2 = 'sentinel2' } local sentinel3 = { sentinel3 = 'sentinel3' } local...
require("statemenu") require("stategame") require("stategameover") function love.load() --variables state = "MENU" gameWidth = 816 gameHeight = 480 lives = 0 score = 0 saveFile = "hiscores.txt" hiscores = {} entities = {} --collection of entities love.window.se...
-- -- Created by IntelliJ IDEA. -- User: jon -- Date: 11/5/11 -- Time: 9:48 AM -- To change this template use File | Settings | File Templates. -- module "string" function byte() end function char() end function dump() end function find() end function format() return "" end function gmatch() end function gsub() end f...
local Buffer = require("cassandra.cql").buffer describe("Buffer", function() -- protocol types (different than CQL types) local fixtures = { byte = {1, 2, 3}, int = {0, 4200, -42}, short = {0, 1, -1, 12, 13}, string = {"hello world"}, long_string = {string.rep("blob", 1000), ""}, uuid = {"1...
#!/usr/bin/env lua local function lookupify(tb, dst, not_val) if not dst then dst = tb end local val = not not_val for _, v in pairs(tb) do dst[v] = val end return tb end local WhiteChars = lookupify{' ', '\n', '\t', '\r'} local Spaces = lookupify{' ', '\t'} local EscapeLookup = {['\r'] = ...
--[[ Copyright(c) 2021 mengyu * 模块名: Entry.lua * 用途: 游戏进入动画入口 * 作者: mengyu ]]-- local GameManager = Ballance2.Services.GameManager local GameEventNames = Ballance2.Base.GameEventNames local GameUIManager = GameManager.GetSystemService('GameUIManager') ---@type GameUIManager local GameSoundManager = GameManager.G...
#!/usr/bin/env luajit local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath.tests.unit.unit'(env, 'tests/unit/solve') timer(nil, function() env.x = var'x' --[[ I'm having trouble deciding which to use. only return a single value if it is duplicated? or is m...
return { HOOK_UPDATED_SIGN = { CalledWhen = "After the sign text is updated. Notification only.", DefaultFnName = "OnUpdatedSign", -- also used as pagename Desc = [[ This hook is called after a sign has had its text updated. The text is already updated at this point.</p> <p>The update may have been ca...
return Def.Quad { InitCommand=cmd(FullScreen); StartTransitioningCommand=cmd(diffusealpha,1;linear,0.2;diffusealpha,0); };
-- Set relative path loader package.path = package.path .. ";./lib/?.lua" -- Load dependencies local colors = require("ansicolors") local tabular = require("tabular")
log("bobmodules") regroup.group.subgroups("module", { "pollution-create", "pollution-clean", "raw-speed", "raw-speed-combine", "green-module", "green-module-combine", "raw-productivity", "raw-productivity-combine", "case", "case1", "case2" }) regroup.group.insert({ ["module"] = { ["beacon"] = { "bea...
-------------------------------------------------------------------------------- --! @file TppGadgetUtility.lua --! @brief ギミック(Gadget)関連のユーティリティ Lua 関数群 -------------------------------------------------------------------------------- TppGadgetUtility = { -- ギミック共通プラグイン追加 AddGadgetCommonPlugin = function( chara , ani...
local M = {} local result = 0 function M.reset() result = 0 return result end function M.set(v) result = v return result end function M.result() return result end function M.add(amount) result = result + amount return result end function M.sub(amount) result = result - amount return result end function ...
return { no_consumer = false, -- this plugin is available on APIs as well as on Consumers, fields = { -- defailt AA server, a faked one aasvr = {type = "string", default = "http://10.245.247.180:7612/authorize"} }, self_check = function(schema, plugin_t, dao, is_updating) -- perform any custom verif...
-- Each upgrade swapped costs this much extra evolution time local kUpgradeSwapGestateTime = 1 local kMinGestationTime = 1 -- same as vanilla -- Take extra evolution time for each upgrade you swap local origSetGestationData origSetGestationData = Class_ReplaceMethod("Embryo", "SetGestationData", function(self, te...
local actions = require('telescope.actions') require('telescope').setup{ defaults = { vimgrep_arguments = { 'rg', '--color=never', '--no-heading', '--with-filename', '--line-number', '--column', '--smart-case' }, prompt_prefix = '> ', selection_caret = '> ', ...
HOME = os.getenv("HOME") local g = vim.g local o = vim.o g.mapleader = "," g.python3_host_prog = HOME .. "/.pyenv/shims/python3" o.colorcolumn = "80" o.cursorline = true o.expandtab = true o.fillchars = "vert: ,stl: ,stlnc: " o.hlsearch = true o.incsearch = true o.number = true o.relativenumber = true o.shiftwidth = ...
----------------------------------- -- Area: Ru'Lud Gardens -- NPC: Neraf-Najiruf -- Involved in Quests: Save my Sister -- !pos -36 2 60 243 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/quests") local ID = require("scripts/zones/RuLude_Gardens/IDs") -----------------...
---------------------------- -- Deathrun -- -- Created by Skeyler.com -- ---------------------------- AddCSLuaFile() DEFINE_BASECLASS("player_default") local PLAYER = {} PLAYER.DisplayName = "Deathrun Player" PLAYER.WalkSpeed = 250 -- How fast to move when not running PLAYER.RunSpeed = 25...
function ressourceLoader_load() imageSquare = love.graphics.newImage("image/square.png") end
local DataStoreService = game:GetService("DataStoreService") local defaultConfig = { retryAttempts = 5, showRetryWarnings = true, dataStoreService = DataStoreService, } local defaultConfigKeys = {} for key in pairs(defaultConfig) do table.insert(defaultConfigKeys, key) end local function makeInvalidKeyError(key)...
SceneManager = SceneManager or BaseClass(BaseHotUpdate) function SceneManager:__init() if SceneManager.Instance then ErrorLog("[SceneManager] Attemp to create a singleton twice !") end SceneManager.Instance = self end function SceneManager:__delete() SceneManager.Instance = nil end function SceneManager:GetCS...
---@class vm local vm = require 'vm.vm' function vm.getLibraryName(source) if source.special then return source.special end local defs = vm.getDefs(source) for _, def in ipairs(defs) do if def.special then return def.special end end return nil end
local entityLayer = Frame.Frame(Frame.Root) entityLayer:SetLayer(layer and layer.entities or 0) local loseTrigger = Command.Event.Create(_G, "Battle.Lost") local winTrigger = Command.Event.Create(_G, "Battle.Won") -- repository of all active entities local entities = {} local entity_enemies = {} --[[ ========== BA...
local run if not arg[1] then run = function (dir) local cmd = 'cd '..dir..' && ldoc --testing . && diff -r doc cdocs' print(cmd) os.execute(cmd) end elseif arg[1] == 'update' then run = function (dir) local cmd = 'cd '..dir..' && ldoc --dir cdocs --testing .' print(cmd) os.execute...
ENT.Contact = "https://space.bilibili.com/3761568/" ENT.Base = "npc_vj_human_base" ENT.Type = "ai" ENT.Author = "Tamill" ENT.Category = "Anime Bodyguard" ENT.Purpose = "" ENT.Instructions = "" ENT.PrintName = "BRS" ENT.AssetName = "npc_ab_brs" ENT.ChineseName = "黑岩射手" ENT.Web = "http://steamcommunity.com/sharedfiles/f...
local hit_goal_decorator = require 'custom.hit_goal_decorator' local observe_goal_decorator = require 'custom.observe_goal_decorator' local goal_distance_decorator = require 'custom.goal_distance_decorator' local game = require 'dmlab.system.game' local timeout = require 'decorators.timeout' local houseFactory = requir...
local Terminal = nil local Trouble = nil local Todo = nil local Windows = {} local autobuild = require('toolwindow.validate') local api = vim.api local parent = nil local function standard_close(plugin) if plugin ~= nil and plugin.close ~= nil then plugin.close() end end local function get_tool(name, ...
ShipItem = {} function ShipItem:new(posx, posy, isActionnable) local object = { x = posx or 0, y = posy or 0, actionnable = isActionnable or false, type = 'none', nearPlayer = false, -- for now all items have animation even if not actionnalbe FIXME switchAnim...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "KeycardSpawner" util.PrecacheSound('buttons/button9.wav') util.PrecacheSound('buttons/button11.wav' ) local MODEL = Model("models/keycardspawner/keycardspawner.mdl") function ENT:Initialize() self:SetModel( MODEL...
net.Receive("PAM_Start", function() PAM.state = PAM.STATE_STARTED table.Empty(PAM.maps) table.Empty(PAM.votes) table.Empty(PAM.players_wanting_rtv) PAM.winning_map_id = nil local map_amount = net.ReadUInt(32) for index = 1, map_amount do local mapinfo = {}; mapinfo.id = index mapinfo.name = n...
local LSM = LibStub("LibSharedMedia-3.0") -- Borders --LSM:Register("border", "Drop Shadow", [[Interface\AddOns\Media_Newsom\Textures\Border_DropShadow.blp]]) -- Statusbars --LSM:Register("statusbar", "Clean", [[Interface\Addons\Media_Newsom\Textures\Statusbar_Short.blp]]) LSM:Register("statusbar", "Clean (Large)", [...
slot0 = class("InstagramComment", import("..BaseVO")) slot0.Ctor = function (slot0, slot1, slot2, slot3, slot4) slot0.time = slot1.time slot0.text = slot1.text slot0.instagram = slot2 slot0.parentComment = slot4 slot0.id = slot1.id slot0.level = slot3 or 1 slot0.isRoot = false if not slot0.parentComment then ...
-- a basic MCP 2.1 implementation in Lua local mcp = { _VERSION = 1.0, } local function fixminor(str) local major, minor = string.match(str, "^(%-?%d+)%.?(%d-)$") return major*1000 + (tonumber(minor) or 0) end local function unfixminor(f) return math.floor(f*0.001) .. "." .. (f % 1000) end -- returns the highest ...
local sleep_time = ... return Def.ActorFrame{ InitCommand=function(self) self:diffuse(0,0,0,1):visible(false) end, StartSceneCommand=function(self) self:sleep(sleep_time):queuecommand("Show") end, ShowCommand=function(self) self:visible(true):smooth(1.5):diffuse(1,1,1,1):sleep(3.35):smooth(1):diffuse(0,0,0,1):queue...
local init = function(self) setmetatable( self.indents, { __index = function(t, key) if is_integer(key) then local value = self.indent_chunk:rep(key) t[key] = value return value end end, } ) end ...
local _, private = ... -- Lua Globals -- -- luacheck: globals next -- [[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color = Aurora.Color do --[[ AddOns\Clique.lua ]] function Hook.CliqueConfig_SetupGUI(self) for _, row in next, self.ro...
local layerHandlers = require("layer_handlers") local utils = require("utils") local sceneHandler = require("scene_handler") local selectionUtils = {} function selectionUtils.getSelectionsForItem(room, layer, item, rectangles) rectangles = rectangles or {} local handler = layerHandlers.getHandler(layer) ...
--[[ Sort a lualept *.cpp file's functions by the order in which they appear in the ll_register_<Class>() function. --]] --- -- Debug enable flag debug = false --- -- Leptonica source files "Note(s):" sections from doxygen comments lept_notes = {} --- -- copy a file src to dst -- \param src source filename -- \par...
version = 13 -- version info animatics = { unlocked = { "data:animatics/logo.lua", "data:animatics/1_credits.lua", "data:animatics/2_trailer.lua", }, } testmissiongrid = { maxmission = 1, mostrecentsave = "", scenario = 1, } lastcampaign = "tutorial" lastsplevel = "" lastmplevel = "" lastmpgamerules = ""...
-- Standalone SAF text format to GEDCOM converter -- Usage: -- lua gedcom/saftxt.lua NAME.saf -- Writes the GEDCOM as NAME.ged --[[ TODO - Ignore superfluous semicolons. - Support for multiple marriages. - More tests and better error message for wrong input. --]] -- Determination of gender, surname and parentage ...
-- IP score is a module that set ip score of specific ip and -- Default settings local keystorage_host = nil local keystorage_port = 0 local metric = 'default' local reject_score = 3 local add_header_score = 1 local no_action_score = -2 local symbol = 'IP_SCORE' -- This score is used for normalization of scores from ...
require 'CLRPackage' import "System" import "System.IO" Console.WriteLine("we are at {0}",Directory.GetCurrentDirectory())
local logger = require "logger" local module = {} --- -- Given a file name, try to guess the format and load it -- function module.load (machine, file_name) print(file_name) -- We're lazy and rely on the file extension local ext = file_name:match("%.(%w%w%w)$") if not ext then logger.info("Can't recognize file ...
--[[ Describes an auction scan task to be performed. Copyright (C) Udorn (Blackhand) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any ...
#!/usr/bin/env lua local https = require "ssl.https" local htmlparser = require "htmlparser" local pretty = require "pl.pretty" local out_file = "api_desc" local function get_interwebz(url) if not url:find "^https?://" then url = "https://dev.twitter.com" .. url end print("-- fetching " .. url) ...
function onCreate() -- background shit makeLuaSprite('whittyBack', 'bonusWeek/whittyBack', -500, -300); setLuaSpriteScrollFactor('whittyBack', 0.9, 0.9); makeLuaSprite('whittyFront', 'bonusWeek/whittyFront', -650, 600); setLuaSpriteScrollFactor('whittyFront', 0.9, 0.9); scaleObject('whittyFront', 1.1, 1....
local locker_id = ARGV[1] local lock_key = ARGV[2] local exclusive = ARGV[3] if redis.call('EXISTS', locker_id) == 1 then local actual_lock_key = redis.call('HGET', locker_id, 'key') local actual_exclusive = redis.call('HGET', locker_id, 'exclusive') local error_message = "Lock " .. lock_key .. " (exclusive=" ...
-------------------------------- -- @module BaseFactory -- @parent_module db -------------------------------- -- / -- @function [parent=#BaseFactory] replaceSlotDisplay -- @param self -- @param #string dragonBonesName -- @param #string armatureName -- @param #string slotName -- @param #string displayName -- @param #...
require('ffi').cdef[==========[ /*===-- clang-c/CXString.h - C Index strings --------------------*- C -*-===*\ |* *| |* The LLVM Compiler Infrastructure *| |* ...
-------------------------------- -- Humanoid arm state -- (c) 2013 Stephen McGill, Seung-Joon Yi -------------------------------- local state = {} state._NAME = ... local Body = require'Body' local vector = require'vector' local movearm = require'movearm' local fromQ = require'Transform'.from_quatp local toQ = requi...
minetest.register_alias("darkage:lamp", "castle_lighting:light") minetest.register_alias("castle:street_light", "castle_lighting:light") minetest.register_alias("castle:light", "castle_lighting:light") minetest.register_alias("castle:chandelier", "castle_lighting:chandelier") minetest.register_alias("ca...
----------------------------------------------------------------------------------------- -- -- shapes.lua -- ----------------------------------------------------------------------------------------- local color = require 'com.alpabeto.color' local helper = require 'com.alpabeto.helper' local shape = require 'com.alpa...
if redis.call('GET', KEYS[1]) == ARGV[1] then redis.call('EXPIRE', KEYS[1], 180) if redis.call('GET', KEYS[1]) == ARGV[1] then return 1 end return 0 else return 0 end
-- 座標の回転基本 local PI = 3.14159 -- 円周率 local x, y, xd, yd = 0, 0, 0, 0 -- 画面モードのセット dx.SetGraphMode(640, 480, 16) -- DXライブラリ初期化処理 function dx.Init() -- グラフィックの描画先を裏画面にセット dx.SetDrawScreen(dx.DX_SCREEN_BACK) -- 最初の座標を設定 x = 100 y = 0 end -- ループ function dx.Update() -- 画面をクリア dx.ClearDrawScreen() --...
--- everything related to making LEDs blink. --- it serves as a library to everything else -- pins used for the operators light local pinOpG, pinOpR, pinOpB = 1, 2, 3 -- the pin that is sometimes connected to an LED on the board local pinOnBoard = 0 -- pins used for the main light local pinMainG, pinMainR, pinMainB ...
local strategies = {} strategies["idiot"] = (require "lib/strategies/idiot").play return strategies
------------------------------------------------------------------------------- -- ElvUI Mythic+ Datatext By Crackpotx ------------------------------------------------------------------------------- --[[ MIT License Copyright (c) 2021 Adam Koch Permission is hereby granted, free of charge, to any person obtain...