content stringlengths 5 1.05M |
|---|
client_socket( function () print('client_socket') end )
client_sendmsg( function () print('client_sendmsg') end )
client_recvmsg( function () print('client_recvmsg') end )
client_recverr( function () print('client_recverr') end )
client_close( function () print('client_close') end )
server_socket( function () print('s... |
-- barebones basic entity class
local entity = class('Entity')
function entity:initialize(name)
self.components = {}
self.name = name
end
function entity:addComponent(component)
local name = component.class.name
self.components[name] = component
end
function entity:removeComponent(component)
local name = c... |
return function(page, offset, screen_width, screen_height)
page:translate(offset, -(offset/page.width)*page.height, 0)
page.alpha = 1 - math.abs(offset/page.width)
end |
MouseInteractor = {}
MouseInteractor_mt = {
__index = MouseInteractor,
}
MouseInteractor.new = function(devicename)
local obj = {
MouseDeviceName = devicename,
MouseInteractors = {},
MouseMovers = {},
MouseDowners = {},
MouseUppers = {},
}
setmetatable(obj, MouseInteractor_mt);
return obj;
end
Mous... |
local ffi = require("cffi")
ffi.cdef [[
struct flex {
int x;
double y[];
};
struct sinit {
int x;
float y;
double z;
};
struct sstr {
int x;
};
struct dsinit {
struct sstr a;
struct sstr b;
};
union uinit {
... |
ITEM.name = "ACOG Sight"
ITEM.description = "American optic sight. 4.0x magnification. Delta type sight."
ITEM.category = "Attachments"
ITEM.width = 1
ITEM.height = 1
ITEM.attachName = "md_acog"
ITEM.model = "models/cw2/attachments/pso.mdl"
ITEM.upgradeIcon = Material("materials/vgui/ui/stalker/weaponupgrades/4xmag.png... |
include('shared.lua')
language.Add("base_terraformer", "Base Terraformer")
local OOO = {}
OOO[0] = "Off"
OOO[1] = "On"
OOO[2] = "Overdrive"
local MainFrames = {}
local function OpenMenu(um)
local ent = um:ReadEntity()
if not ent then return end
if MainFrames[ent:EntIndex()] and MainFrames[ent:EntIndex()... |
local assets=
{
Asset("ANIM", "anim/dragon_scales.zip"),
}
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank("dragon_scales")
inst.AnimState:SetBuild("dragon_sc... |
-- /mnt/hgfs/Linux-Share/Lua/Lua_project_v.01/application/ip_location.lua
ngx.req.read_body()
ngx.header.content_type = "application/json;charset=UTF-8"
local cjson = require "cjson"
-- success fun
local success = function(con)
return cjson.encode({
success = true,
body = con
})
end
-- fail... |
function PointToStr(point)
return tostring(point.X) .. ":" .. tostring(point.Y)
end
function InitRandomPoints(max, rectangle)
local point, points = {}, {}
local i = 0
local isConflict = false
while i < max do
isConflict = false
point = {
X = math.random(rectangle.Min.X, ... |
local callbacks = {}
local HttpService = game:GetService("HttpService")
local GameList = "https://raw.githubusercontent.com/eqq-evil/kokolaXD/main/games/gamelist.json"
local GameListJSON = HttpService:JSONDecode(game:HttpGet(GameList))
callbacks.universal = function()
game.StarterGui:SetCore("SendNotification", {
... |
Weapon.PrettyName = "SG552"
Weapon.WeaponID = "swb_css_sg552"
Weapon.DamageMultiplier = 1.5
Weapon.WeaponType = WEAPON_PRIMARY |
local M = { }
local TK = require("PackageToolkit")
local tail = (TK.module.import(..., "_tail")).tail
local merge2 = (TK.module.import(..., "_merge2")).merge2
M.merge = function(...)
local tables = {
...
}
local aux
aux = function(tables, accum)
if #tables == 0 then
return accum
else
ret... |
--[[
� CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local FACTION = Clockwork.faction:New("Metropolice Force");
FACTION.isCombineFaction = true;
FACTION.whitelist = true;
FACTION.material = "hl2rp2/factions/mpf";
FACTION.maxArmor = 100;
FACTION.s... |
-- Moranga-based tools
-- These can only be crafted with NSSB loaded
if minetest.get_modpath("nssb") then
minetest.register_craft({
output = 'nssm:axe_of_pride',
recipe = {
{'nssm:proud_moranga', 'nssm:proud_moranga', 'nssm:proud_moranga'},
{'nssm:proud_moranga', 'nssb:mora... |
require "validation"
function updateRendererObjectList(object)
_G["__RENDERER_ELEMENTS__"]["__OBJECT_COUNT__"] = _G["__RENDERER_ELEMENTS__"]["__OBJECT_COUNT__"] + 1
_G["__RENDERER_ELEMENTS__"]["__OBJECTS__"][_G["__RENDERER_ELEMENTS__"]["__OBJECT_COUNT__"]] = object
end
function Triangle(self)
self.type = ... |
local class = require "com/class"
local ResourceManager = class:derive("ResourceManager")
local Image = require("src/Essentials/Image")
local Sprite = require("src/Essentials/Sprite")
local Sound = require("src/Essentials/Sound")
local SoundEvent = require("src/Essentials/SoundEvent")
local Music = require("src/Essent... |
require('common')
local Match = require('states.match')
local PlayerSelect = State:derive()
local img = love.graphics.newImage("images/middlebar1.png")
function PlayerSelect:_init()
State._init(self, "PlayerSelect")
self.img = img
self.barCross = love.graphics.newImage("images/barscross.png")
self.players = ... |
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498)
local arr = {{1, 1, 1}, {1, 2, 1}, {1, 1, 1}}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doComba... |
local Maths = require('Common.Maths')
local Common = {}
Common.__index = Common
---Calculates the AI count based on the provided data, and applies the random deviation
---based on the provided deviation percent.
---@param baseAiCount integer Base for the calculation, also can be seen as minimum ai count.
---@param m... |
local CollectionService = game:GetService("CollectionService")
return function(tag, callback)
local destructors = {}
local function added(instance)
destructors[instance] = callback(instance)
end
for _, instance in ipairs(CollectionService:GetTagged(tag)) do
task.spawn(added, instance)
end
CollectionServic... |
-- Copyright 2014-2015 Greentwip. All Rights Reserved.
local special = import("app.core.physics.static_character").create("door")
function special:onCreate(args)
self.lock_time_ = 1.0
end
function special:onAfterAnimate(args)
self.start_position_ = args.anchored_position_
self:setPosition(self.start_po... |
--[[
見る人が見たら「こんなものは『次の一手』とは呼べん!」
と思われるものがほとんどだと思いますが、
ほかに良い名称も思い浮かばないのでどうかご容赦願います。
最序盤のあれこれは例外として、局面は自分の指した棋譜を元に作っています。
--]]
local KifuPlayer = require("kifu_player")
local Path = require("path")
local StringBuffer = require("string_buffer")
local files = {}
local t = {}
Path.dirWalk(Path.join("talk", "shogi",... |
#!/usr/bin/env lua
-- (C) Copyright 2009 Hewlett-Packard Development Company, L.P.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-- TH... |
local skynet = require "skynet"
local service_name = (...)
local init = {}
function init.init(code, ...)
local start_func
skynet.start = function(f)
start_func = f
end
skynet.dispatch("lua", function() error("No dispatch function") end)
local mainfunc = assert(load(code, service_name))
assert(skyn... |
----------------------------------------
-- Sassilization
-- http://sassilization.com
-- By Sassafrass / Spacetech / LuaPineapple
----------------------------------------
include("shared.lua")
ENT.Foundation = false
local renderConvar = CreateClientConVar( "sass_buildingdistance", 640, true, true )
//lo... |
dvipdfexe = dvipdfexe or "dvipdfmx"
dvipdfopts = dvipdfopts or ""
function customize_dvitopdf(dvitopdf)
return function(name, dir, engine, hide)
local dir = dir or "."
if fileexists(dir .. "/" .. name .. ".dvi") then
return runcmd(dvipdfexe .. " " .. dvipdfopts .. " " .. name .. ".dvi", dir)
end
... |
return {
LinearLayout,
layout_width = "fill",
paddingTop = "16dp",
orientation = "vertical",
background = "@drawable/layout_selector_tran",
-- head
{
FrameLayout,
layout_width = "match",
layout_height = "36dp",
paddingLeft = "16dp",
paddingRight = "16d... |
-- Generated from attach.lua.tl, breakpoint_hit.lua.tl, continue.lua.tl, disconnect.lua.tl, evaluate.lua.tl, init.lua.tl, initialize.lua.tl, launch.lua.tl, log_remote.lua.tl, message_loop.lua.tl, next.lua.tl, pause.lua.tl, receive.lua.tl, scopes.lua.tl, send.lua.tl, server.lua.tl, set_breakpoints.lua.tl, stack_trace.lu... |
require 'spec/setup/defines'
require "stdlib/utils/string"
require 'stdlib/utils/table'
require "stdlib/event/event"
local test_function = {f = function(x) _G.someVariable = x end, g = function(event) event.entity.valid = false end}
local function_a = function (arg) test_function.f(arg.tick) end
local function_b = fun... |
require 'funcs'
local GameMode = require 'tetris.modes.gamemode'
local Piece = require 'tetris.components.piece'
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
local Race40Game = GameMode:extend()
Race40Game.name = "Race 40"
Race40Game.hash = "Race40"
Race40Game.tagline = "How fast can ... |
function Spawn( entityKeyValues )
thisEntity:SetContextThink( "BossThink", BossThink, 1.5 )
end
function BossThink()
if thisEntity:IsNull() or not thisEntity:IsAlive() then
return nil
end
if thisEntity:GetHealth() == thisEntity:GetMaxHealth() then
return 2
end
local units = AI... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
local torch = require 'torch'
local function compute_average_precision(
predictions, groundtruth, false_negatives)
--[[
Compute mean average prediction.
Args:
predictions ((num_samples) Tensor)
groundtruth ((num_samples) Tensor): Contains 0/1 values.
false_negatives (int or... |
-- conf.lua
-- use this in place of your games normal conf.lua to see how it deals
-- with some common, or likely, limitations of uLove-targeted platforms.
--
-- Bare in mind, this is by no means a complete test, but its a minimal
-- benchmark; if it can't run under this, then you are definitely going to
-- have probl... |
mainSong = love.audio.newSource('sounds/main.mp3')
ohNao = love.audio.newSource('sounds/oh nao.mp3')
help = love.audio.newSource('sounds/me ajuda.mp3')
acertou = love.audio.newSource('sounds/acertou.mp3')
love.math.setRandomSeed(love.timer.getTime())
Utilidade = {
new = function (x)
local p = {}
p.mensagemInt... |
local sv_maxspeed = se.get_convar('sv_maxspeed')
local stop_bind = ui.add_key_bind("Stop bind", 'stop_bind', 0, 1)
local smoothness = ui.add_slider_int('Autostop smothness', 'smoothness', 4, sv_maxspeed:get_int(), 4)
local misc_autostrafer = ui.get_check_box('misc_autostrafer')
local backup = misc_autostrafer:get... |
Config = {}
Config.JailBlip = {x = 1854.00, y = 2622.00, z = 45.00}
Config.JailLocation = {x = 1657.73, y = 2538.08, z = 45.5649}
Config.Locale = 'en'
Config.Marker = true
Config.Notify = false
Config.Usuntimeessen = math.random(1,4)
-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uni... |
--==========================================================
-- Religion Overview Popup
-- Modified by bc1 from 1.0.3.276 code using Notepad++
--==========================================================
include "GameInfoCache" -- warning! booleans are true, not 1, and use iterator ONLY with table field conditions, NO... |
require('actors/Module.lua')
require('actors/Weapon.lua')
require('actors/Projectile.lua')
require('actors/space/other/PlasmaProjectiles.lua')
local image = passion.graphics.getImage('images/image.png')
local source = passion.audio.getSource( 'sfx/pew.mp3', 'static', 4 )
local quad1 = passion.graphics.newQuad( image, ... |
-- usb_class_cdc_acm.lua
-- a typical class has these functions
-- cls.parse_setup(setup, context), update setup.html, setup.name field in setup, and return it
-- cls.parse_setup_data(setup, data, context) return a html to describe the data
-- cls.on_transaction(self, param, data, needDetail, forceBegin) return m... |
require("prototypes.fast-replaceable-group")
require("prototypes.group-and-order")
require("prototypes.shortcut")
require("prototypes.signal")
|
--- luafp array module
-- @module luafp.array
-- @alias array
local array = {}
local predicates = require "luafp.predicates"
local func = require "luafp.func"
-- TODO/FIXME: this is duplicated in Collection.lua for now as well
function array.length(list)
if predicates.isTable(list) == false then
return 0,... |
--[[
BaseCamera - Abstract base class for camera control modules
2018 Camera Update - AllYourBlox
--]]
--[[ Local Constants ]]--
local UNIT_Z = Vector3.new(0,0,1)
local X1_Y0_Z1 = Vector3.new(1,0,1) --Note: not a unit vector, used for projecting onto XZ plane
local THUMBSTICK_DEADZONE = 0.2
local DEFAULT_DISTANCE =... |
local buffer = require("doubleBuffering")
local event = require("event")
local nyans = {
{
",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,",
",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.,.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,",
",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.,,,,,,,,,,,,... |
local vararg = require "vararg"
local packargs = vararg.pack
local coevent = require "coutil.event"
local await = coevent.await
local awaitall = coevent.awaitall
local awaitany = coevent.awaitany
local emitall = coevent.emitall
local function onlypending(promise, ...)
if promise ~= nil then
if not promise("probe")... |
local isDelivering = false
Citizen.CreateThread(function()
Wait(0)
jobspot1 = N_0x554d9d53f696d002(1664425300, Config.MainJob1.x, Config.MainJob1.y, Config.MainJob1.z)
SetBlipSprite(jobspot1, Config.MainSprite, 1)
Citizen.InvokeNative(0x9CB1A1623062F402, jobspot1, "Oil Delivery")
jobspot2 = N_0x554d9d53... |
--魔導裝束-呪戰裝
function c26261101.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetTarget(c26261101.target)
e1:SetOperation(c26261101.operati... |
---------------------------------------------------------------------------------------------------
-- func: addWeaponSkillPoints <slot> <points> {player}
-- desc: Adds weapon skill points to an equipped item.
---------------------------------------------------------------------------------------------------
require("s... |
local ngx = ngx
local ngx_re = require('ngx.re')
local cjson = require("cjson.safe")
local _M = {}
local function urlencode(url)
if url == nil then
return
end
url = string.gsub(url, "\n", "\r\n")
url = string.gsub(url, "([^%w ])", function (c)
return string.format ("%%%02X", string.by... |
ITEM.name = "Граната РГД-5"
ITEM.category = "Оружие"
ITEM.class = "weapon_cop_rgd5"
--ITEM.type = "grebade"
ITEM.weaponCategory = "4"
ITEM.price = 2680
ITEM.desc = "Ручная оборонительная граната; её осколки способны пробивать бронежилеты средней степени защиты. В руки сталкеров попадает обычно в процессе меновых ... |
local T, C, L, G = unpack(select(2, ...))
local fontName, fontSize, fontStyle = C.media.pixelfont, 10, "THINOUTLINE"
local blankTex = C.media.blankTex
-- specific elements for monk class.
T.ClassElements["MONK"] = function(self)
-- Stagger
if C.unitframes.stagger then
local Stagger = CreateFrame("StatusBar", se... |
local pcc_parts = {
{ _id = "belt_1", kind = "belt" },
{ _id = "belt_2", kind = "belt" },
{ _id = "belt_3", kind = "belt" },
{ _id = "body_1", kind = "body" },
{ _id = "body_2", kind = "body" },
{ _id = "boots_1", kind = "boots" },
{ _id = "chest_1", kind = "chest" },
{ _id = "chest_2", kind = "... |
RegisterCommand("tpm", function(source)
local waypointBlip = GetFirstBlipInfoId( 8 )
if DoesBlipExist(waypointBlip) then
local coord = Citizen.InvokeNative( 0xFA7C7F0AADF25D09, waypointBlip, Citizen.ResultAsVector( ) )
local x = coord.x
local y = coord.y
... |
-- Event
-- Crazyman32
-- March 17, 2017
--[[
event = Event.new()
event:Fire(...)
event:Wait()
event:Connect(functionHandler)
event:DisconnectAll()
event:Destroy()
Using 'Connect':
connection = event:Connect(func)
connection.Connected
connection:Disconnect()
--------------------------------... |
local datafile = require 'datafile'
local exec = require 'espeon.util.exec'
local espeon_conf = datafile.path('res/espeon.conf')
return {
description = 'Write a default espeon.conf to .',
execute = function()
exec('cp ' .. espeon_conf .. ' .')
end
}
|
class("GuildRequestAcceptCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
slot4 = getProxy(GuildProxy).getData(slot3)
if slot4:getMaxMember() <= slot4.memberCount then
pg.TipsMgr.GetInstance():ShowTips(i18n("guild_member_max_count"))
return
end
pg.ConnectionMgr.GetInstan... |
--[[
Copyright (c) 2016, Vsevolod Stakhov <vsevolod@highsecure.ru>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law ... |
modalDialog = nil
function init()
g_ui.importStyle('modaldialog')
connect(g_game, { onModalDialog = onModalDialog,
onGameEnd = destroyDialog })
local dialog = rootWidget:recursiveGetChildById('modalDialog')
if dialog then
modalDialog = dialog
end
end
function terminate()
disconne... |
--MoveCurve
--H_Kaguya/curve_Rush curve_Rush
return
{
filePath = "H_Kaguya/curve_Rush",
startTime = Fixed64(13002342) --[[12.4]],
startRealTime = Fixed64(86682) --[[0.08266667]],
endTime = Fixed64(81788928) --[[78]],
endRealTime = Fixed64(545260) --[[0.52]],
isZoom = false,
isCompensate = false,
curve = {
[1... |
net.Receive("GBayOpenAdminPanel", function()
local theplayers = net.ReadTable()
local DFrame = vgui.Create("DFrame")
DFrame:SetSize(300, 300)
DFrame:Center()
DFrame:SetText("")
DFrame:MakePopup()
DFrame:ShowCloseButton(true)
DFrame.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(255, 255, 255,... |
cc = cc or {}
cc.ActionInstant = cc.ActionInstant or BaseClass(cc.FiniteTimeAction)
function cc.ActionInstant:Constructor()
self._classType = "ActionInstant"
end
function cc.ActionInstant:isDone()
return true
end
function cc.ActionInstant:step(dt)
self:update(1)
end
function cc.ActionInstant:update... |
local mod = DBM:NewMod(1391, "DBM-HellfireCitadel", nil, 669)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 14858 $"):sub(12, -3))
mod:SetCreatureID(89890)
mod:SetEncounterID(1777)
mod:SetZone()
mod:SetUsedIcons(8, 7, 6, 5, 4, 3, 2, 1)
mod:SetHotfixNoticeRev(14473)
mod.respawnTime = 30
... |
-- Helpers {{{
-- Internal reprensentation of a remap action
local action = {}
--- Create a new remap action
-- @param cmd Command to be exeucted by this remap
function action:new(cmd)
local obj = {
cmd,
{
noremap = false,
silent = false,
expr = false,
nowait = false,
},
}
s... |
local catalogueURL = "https://raw.githubusercontent.com/simoncozens/sile-packages/master/packages.lua"
local packageHome = SYSTEM_SILE_PATH .. "/packagemanager/"
local catalogueHome = packageHome .. "catalogue.lua"
local installedCatalogue = packageHome .. "installed.lua"
local http = require("ssl.https")
local recent... |
local colorscheme = "tokyonight"
local status_ok, _ = pcall(vim.cmd, "colorscheme " .. colorscheme)
if not status_ok then
vim.notify("colorscheme " .. colorscheme .. " not found!")
return
end
-- Example config in Lua
vim.g.tokyonight_style = "storm"
-- vim.g.tokyonight_italic_functions = true
vim.g.tokyonight_s... |
local function start()
local Client = script
local Common = game.ReplicatedStorage.Pioneers.Common
local ClientPreload = require(Client.ClientPreload)
ClientPreload.init()
local ActionHandler = require(Client.ActionHandler)
local ViewWorld = require(Client.ViewWorld)
... |
Bullet = {}
function Bullet.new(x,y,ang, dmg, name)
local private = {}
local public = {}
private.speed = 300
private.x = x
private.y = y
private.w = 2
private.h = 2
private.dir = {}
private.dir.x = math.cos(ang)
private.dir.y = math.sin(ang)
private.name = name
private.dmg = dmg
private.mov = {}
privat... |
-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
-- /// an example documentation comment: monster object
local Monster = {} -- the module
local Monster_mt = {} -- the class metatable
function Monster.New()
local o = {}
set... |
-- Displays disk usage as a bar
local disk = require("disk")
local util = require("util")
return {
--[[
Required Parameters:
* path - A path on the disk to query
Optional Parameters:
* prefix
* postfix
* barwidth
* fillsym
* emptysym
* nofree - When set to true, hides the "XX... |
-----------------------
-- Lucifer
-- Copyrighted © Lucifer 2018
-- Do not redistribute or edit in any way without my permission.
-----------------------
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script "client.lua"
server_script "server.lua"
|
function account_series_map(accounts, tabulation)
map = {}
for i=1,100 do -- we're not messing with accounts more than 100 levels deep
all_handled = true
for id, acct in pairs(accounts) do
if not map[id] then
all_handled = false
if not acct.parent the... |
local f = string.format
My.Translator:register("de", {
player_power_presets_label = "Voreinstellungen",
player_power_presets_label_load = "Laden",
player_power_presets_label_load_item = "Einstellung",
player_power_presets_label_store = "Speichern",
player_power_presets_label_store_item = "Einstellu... |
-- console.lua -- internal file
--
-- vim: ts=4 sw=4 et
local ffi = require('ffi')
ffi.cdef[[
enum output_format {
OUTPUT_FORMAT_YAML = 0,
OUTPUT_FORMAT_LUA_LINE,
OUTPUT_FORMAT_LUA_BLOCK,
};
enum output_format
console_get_output_format();
void
console_set_output_format... |
client_script 'dropc.lua'
server_script 'drops.lua'
|
-----------------------------------------------------------------------------------------
-- ballView.lua
-----------------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
-- include Corona's "widget" library
local widget... |
local _M = { conf = {} }
local http = require "resty.http"
local pl_stringx = require "pl.stringx"
local cjson = require "cjson.safe"
local find = string.find
local sub = string.sub
function split(s, delimiter)
result = {};
for match in (s..delimiter):gmatch("(.-)"..delimiter) do
table.insert(result, m... |
start_menu=true
new_score=1000
penalty=0
current_track_time=1000
level_switch_flag=false
level = 1
b_color = 1
bot_c = 3
top_c = 0
place_cookie=128
cookie_y = 50
caught_up = false
evil=4
counter = 0
hit=false
function _init()
game_over=false
make_cave()
make_player()
init()
o_speed = player.speed
end
functi... |
local math=require("math")
local rt=require("raytracer")
local pm=require("primitives")
local scene = {}
local function spiral(count,scn)
local si=2*math.pi/count
local dx,dy,dz
dy=0.125
local morange=pm.Material:new{diffuse=pm.ColorF:new{r=1,g=0.5},specular=1}
local gspiral=pm.Group:new{material=morange}
scn... |
N,M = io.read("*number"), io.read("*number")
H = {}
for i = 1, N, 1 do
H[i] = io.read("*number")
end
graph = {}
for i = 1, N*N, 1 do graph[i] = 0 end
for i = 1, M, 1 do
A, B = io.read("*number"), io.read("*number")
graph[B*N+A] = 1
graph[A*(N-1)+B] = 1
end
for i = 0, N-1, 1 do
for j = 1, N, 1 do
io.write(gra... |
-- Author/credit: D. / Jack The Narrator, 2019
--
-- Integration in this mod has been authorised by the Author, full project details included in the notice file located in this folder.
-- The following code was originally developed specifically for integration into this mod. A big thank you to Jack for the assist.
-- H... |
---@meta
---@class cc.EventController :cc.Event
local EventController={ }
cc.EventController=EventController
---* Gets the event type of the controller.<br>
---* return The event type of the controller.
---@return int
function EventController:getControllerEventType () end
---* Sets the connect status.<br>
---* p... |
function gql(body, cb)
--print('GQL query to ' .. CASCADE_URL)
--print(sjson.encode(body))
http.post('http://cascade-backend.herokuapp.com', 'Accept-Encoding: gzip, deflate, br\r\nContent-Type: application/json\r\nAccept: application/json\r\n', sjson.encode(body), function(code, response)
if (code =... |
print("Project 18: Simple Thingspeak")
-- recording analog A0 every 15 mins
if adc.force_init_mode(adc.INIT_ADC) then
node.restart()
return
end -- if adc mode was wrong mode from any earlier project, reboot correctly . Only ever needed once.
dofile("lib-THINGSPEAK.lua")
tmr.alarm(0, 900000, 0, functio... |
local lua = require "lua-parser"
local peg = require "peg-parser"
local eq = require "equals"
local equals = eq.equals
print("\n\n [[ PARSING LUA TEST SUITE FILES ]] \n\n")
local filenames = {
'all.lua',
'main.lua',
'gc.lua',
'db.lua',
'calls.lua',
'strings.lua',
'literals.lua',
'tpack.lua',
'attrib.lua',
'locals.lua'... |
--LET'S POPULATE GM_CONSTRUCT WITH PROPS
local MapProps = {
gm_construct = {
STATIC = {
"models/props_vehicles/car002a_physics.mdl|286.811249 -685.853210 -124.079659|-0.413 36.224 0.019",
"models/props_vehicles/truck003a.mdl|-38.634087 -332.913940 -90.790916|0.222 -81.438 0.204",
"models/props_vehicles/tru... |
-- object serving as an collection of functions for execution of user initiated in-gmae action
local UserActions ={}
local generalActionsHolder = {};
local tileSelectedActionsHolder = {};
function UserActions:new(game,minionController, map)
local newUserActions = {};
-- set meta tables so lookups will ... |
return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 100,
height = 100,
tilewidth = 32,
tileheight = 32,
properties = {},
tilesets = {
{
name = "tilemap2",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
... |
module("luci.controller.msmtp", package.seeall)
function index()
if not nixio.fs.access("/etc/msmtprc") then
return
end
entry({"admin", "services", "msmtp"}, cbi("admin_services/msmtp"), _("SMTP Client"), 60)
end
|
return function()
coroutine.yield('dummy response')
a()
end
|
Game.ImportLibrary("gui/scripts/MenuListController.lua")
MenuOptionListController = class.New(MenuListController, function(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
MenuListController.init(_ARG_0_, _ARG_1_, _ARG_2_, _ARG_3_)
_ARG_0_.bDirty = false
_ARG_0_.tCurValueIdx = {... |
local concord = require("lib.concord")
return concord.component(
function(e, x, y, theta)
e.x = x
e.y = y
e.theta = theta
end
)
|
-- Slightly Improved™ Gameplay
-- The MIT License © 2016 Arthur Corenzan
local TrashWarner = ZO_Object:Subclass()
local AUTO_WARN_WAIT_TIME = 60 * 15
local TRIGGERED_WARN_WAIT_TIME = 60 * 15
local settings = {}
function TrashWarner:New()
local warner = ZO_Object.New(self)
warner:Initialize()
return warn... |
local EnemyMgr = {}
local Enemy = require("Game.Logic.Enemy")
-- 点号相当于静态方法
-- 冒号相当于成员方法
function EnemyMgr:Initialize()
self.mapEnemys = {}
end
function EnemyMgr:Update(delta)
for k, v in pairs(self.mapEnemys) do
v.Update(delta)
end
end
function EnemyMgr:CreateEnemy(data, id)
if data == nil then
return nil
e... |
--- @alias HotkeyModifier '"cmd"'|'"command"'|'"⌘"'|'"ctrl"'|'"control"'|'"⌃"'|'"alt"'|'"option"'|'"⌥"'|'"shift"'|'"⇧"'
--- @alias HotkeySpec HotkeyModifier[]|string|number
--- @alias HotkeyMapping table<string,HotkeySpec[]>
|
-- Copyright 2015 Daniel Dickinson <openwrt@daniel.thecshore.com>
-- Licensed to the public under the Apache License 2.0.
local netmod = luci.model.network
local interface = luci.model.network.interface
local proto = netmod:register_protocol("vpnc")
function proto.get_i18n(self)
return luci.i18n.translate("VPNC (CIS... |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2608, 2608, 2608, -2, -2, -2);
GetItem(180, 1);
GetItem(67, 1);
GetItem(99, 5);
if InTeam(36) == false then goto label0 end;
do return end;
::label0::
AddEthics(-1);
do return end;
|
local blob = require 'ubox.blob'
local class = require 'middleclass'
local blob_msg = class('ubox.blob_msg')
blob_msg.static.ALIGN = 4
blob_msg.static.HDR_FORMAT = '!2>s2'
blob_msg.static.HDR_LEN = 2
blob_msg.static.UNSPEC = 0
blob_msg.static.ARRAY = 1
blob_msg.static.TABLE = 2
blob_msg.static.STRING = 3
blob_msg.s... |
local Location = FasterTravel.Location
local Utils = FasterTravel.Utils
local Data = {}
local ALLIANCE_ALL = -2147483646
local ALLIANCE_SHARED = -2147483647
local ALLIANCE_WORLD = -2147483648
local _factionZoneOrderLookup = {
[ALLIANCE_ALDMERI_DOMINION] = {
"khenarthisroost","auridon","grahtwood","greenshade","mal... |
return {
corpinchy = {
acceleration = 0.12,
brakerate = 0.75,
buildcostenergy = 91668,
buildcostmetal = 5068,
builddistance = 300,
builder = true,
buildpic = "corpinchy.dds",
buildtime = 150000,
canguard = true,
canmove = true,
canpatrol = true,
canreclaim = true,
canstop = 1,
... |
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