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------------------------------- -- Core HML tags for HML 1.0 -- ------------------------------- -- -- DO NOT EDIT! -- -- Put custom tag definitions in lua files in this DIR instead! -- Moggie100 -- ----------------- -- HML itself! -- ----------------- HMLRenderer.coreTags["hml"] = function( self ) --Check if we ca...
-- Celluar automata dungeon generator by Ilya Kolbin ( iskolbin@gmail.com ) -- -- Used for cave-like level generation local random = math.random local FREE, WALL, NEXT_FREE, NEXT_WALL = 0, 1, 2, 3 local DEFAULT_ITERATIONS = 5 local DEFAULT_DENSITY = 0.45 local DEFAULT_CUTOFF = function( grid, x, y ) local w, h = #g...
--[[ __ ___ __ __ / |/ /__ ____/ /__ / / __ __ / /|_/ / _ `/ _ / -_) / _ \/ // / /_/ /_/\_,_/\_,_/\__/ /_.__/\_, / ___ __ /___/ ___ __ / _ \___...
--[[ SortAndBlock 1.0.1 Takes the items from the chest fore of it, puts non-blockable to the port chest, Nine-block blocks to the starboard. Blockables are crafted to blocks. CopyLeft (MIT License) 2014 Robert David Alkire II ]] -- assign fake/real turtle local t if turtle then t = turtle else t = require "m...
LorePlay = LorePlay or {} -- === LPUtilities.lua === --[[ LorePlay.EVENT_ACTIVE_EMOTE = "EVENT_ACTIVE_EMOTE" LorePlay.EVENT_ON_SMART_EMOTE = "EVENT_ON_SMART_EMOTE" LorePlay.EVENT_ON_IDLE_EMOTE = "EVENT_ON_IDLE_EMOTE" LorePlay.EVENT_PLEDGE_OF_MARA_RESULT_MARRIAGE = "EVENT_PLEDGE_OF_MARA_RESULT_MARRIAGE" LorePlay.EVENT_...
score = 0 local function handleTransition(state) fsm:enterState(state, true) end function init() font = Loader.loadFont("fonts/SegoeUILight72.fnt") pixel = Loader.loadFrame("textures/pixel.png") smooth = Loader.loadFrame("textures/smooth.png") gui = Gui() Game.setFps(60) Screen.setOrientation(Orien...
fx_version 'cerulean' game 'gta5' author 'Apoiat' description 'Document script | A document script for FiveM: Write / delete / sign documents | Copy documents to other people | connected to a database | ESX' version '1.1' ui_page 'html/form.html' files { 'html/form.html', 'html/img/seal.png', 'html/img/document.j...
object_tangible_loot_misc_buddy_level_holocron = object_tangible_loot_misc_shared_buddy_level_holocron:new { } ObjectTemplates:addTemplate(object_tangible_loot_misc_buddy_level_holocron, "object/tangible/loot/misc/buddy_level_holocron.iff")
--[==========================================================================[ dumpmeta.lua: dump a file's meta data on stdout/stderr --[==========================================================================[ Copyright (C) 2010 the VideoLAN team $Id$ Authors: Antoine Cellerier <dionoea at videolan dot org> Th...
----------------------------------------- -- ID: 4556 -- Item: serving_of_icecap_rolanberry -- Food Effect: 180Min, All Races ----------------------------------------- -- Magic % 19 -- Magic Cap 55 -- Intelligence 2 -- Wind Res 5 ----------------------------------------- require("scripts/globals/status") require("scrip...
function engineBreak() local health = getElementHealth(source) local driver = getVehicleController(source) if (driver) then if (health<=400) then local rand = math.random(1, 5) if (rand==1) then -- 20% chance setVehicleEngineState(source, false) setElementData(source, "engine", 0, false)...
--The chip thread --TODO: Make sure the parameters explaination is correct after testing them. --[[ - path (string): The library require path. - dir (string): The directory of the library. - channels (number): (unsigned int) The number of channels to have, by default it's 4. - sampleRate (number): (unsigned int) The ...
local lm = require 'luamake' if lm.EXE == "lua" then lm:import 'project/lua.lua' return end if lm.universal then if lm.os == "macos" then lm:import 'project/macos-universal.lua' return end error "universal does not support" end lm:import 'project/bootstrap.lua'
--==================================================================================== -- #Author: Jonathan D @ Gannon --==================================================================================== RegisterNetEvent("gcPhone:twitter_getTweets") AddEventHandler("gcPhone:twitter_getTweets", function(tweets) Send...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") local ACF = ACF local Missiles = ACF.ActiveMissiles local TraceData = { start = true, endpos = true, filter = true } local ZERO = Vector() local function CheckViewCone(Missile, HitPos) local Position = Missile.Position local Forward = Mis...
-- Copyright (c) 2019 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("Components - Textbox", function() local Components = require "moonpie.ui.components" local mock_love = require "moonpie.test_helpers.mock_love" before_each(functi...
require "scripts.core.creep" BaseCreep = class(Creep) function BaseCreep:OnCreated () Creep.OnCreated(self) Debug.Log('Creating a creep!') end return BaseCreep
-- Copyright 2011-14 Paul Kulchenko, ZeroBrane LLC -- authors: Luxinia Dev (Eike Decker & Christoph Kubisch) --------------------------------------------------------- local ide = ide ide.iofilters["GermanUtf8Ascii"] = { -- this function converts some utf8 character output. It's a hack. -- Since luxinia is not ut...
local networkVars = { } AddMixinNetworkVars(DetectableMixin, networkVars) local oldOnCreate = Observatory.OnCreate function Observatory:OnCreate() oldOnCreate(self) InitMixin(self, DetectableMixin) end Shared.LinkClassToMap("Observatory", Observatory.kMapName, networkVars)
--[[ ** ** refresh-browser-sources.lua -- OBS Studio Lua Script for Refreshing Browser Sources ** Copyright (c) 2021 Dr. Ralf S. Engelschall <rse@engelschall.com> ** Distributed under MIT license <https://spdx.org/licenses/MIT.html> ** --]] -- global OBS API local obs = obslua -- global context information local...
require "remote-interface" local key = require "utils.key" local train = require "utils.train" local receiver = require "utils.receiver" local remove_all_invalid_receivers script.on_init(function() global = {} global.entities = {} global.locomotive_type_names = { [key.locomotive] = true, ...
require 'p4' p4 = P4.P4() pcall(function() p4:connect() p4.exception_level = 1 -- ignore "File(s) up-to-date" files = p4:run_sync() end) for _, e in ipairs(p4.errors) do print(e) end p4:disconnect()
----------------------------------- -- Area: Appolyon -- Name: Central Apollyon ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/battlefield") require("scripts/globals/keyitems"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBattlefieldTick(battlefiel...
NewShipType = StartShipConfig() NewShipType.displayedName="$10032" NewShipType.sobDescription="$10033" NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 30000) NewShipType.regentime=1275 NewShipType.minRegenTime=1275 NewShipType.sideArmourDamage=1.2 NewShipType.rearArmourDamage=1.2 setTacticsMults(NewShipType,...
local WaterProofer = Class(function(self, inst) self.inst = inst self.effectiveness = 1 end) function WaterProofer:GetEffectiveness() return self.effectiveness end function WaterProofer:SetEffectiveness(val) self.effectiveness = val end return WaterProofer
-- Better buffer deletion with more expected behavior vim.api.nvim_set_keymap('', '<leader>q', ':BufDel<CR>', {}) -- highligh yanks vim.api.nvim_command([[ autocmd TextYankPost * silent! lua vim.highlight.on_yank {timeout=500} ]]) -- detect indent settings vim.g.detectindent_preferred_expandtab = 1 vim.g.detectindent...
speed = script.Speed.Value -- or just = 4 if you prefer values to be in-script instead of in NumberValues while true do script.Parent.CFrame = script.Parent.CFrame * CFrame.Angles(0, 0, math.rad(speed)) wait(0) end local current_position = script.Parent.Position
files { 'index.html', 'loading.png', 'style.css', 'logo.png', 'Loading.mp3', 'Loading.ogg', 'AFKlampenborg_Medium.ttf', } loadscreen 'index.html' resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: HUD ...
--[[ Tests detection stability by running BeatDetectTest multiple times with different parameters. Expects the location of BeatDetectCmd on command line, as well as a filelist. Usage: TestMultiRun.lua [-d path/to/BeatDetectCmd] [-l path/to/filelist.txt] If -d is not given, uses BeatDetectCmd[.exe] by default. If -l ...
Locales['en'] = { ['have_withdrawn'] = 'Du har hævet ~y~x%s~s~ ~b~%s~s~', ['have_deposited'] = 'Du har indsat ~y~x%s~s~ ~b~%s~s~', ['free_prop'] = 'Grund til salg', ['property'] = 'Grund', ['enter'] = 'Gå ind', ['leave'] = 'Sælg', ['buy'] = 'Køb', ['rent'] = 'Leje', ['visit'] = 'Besøg', ['press_to_m...
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5' client_scripts{ 'Config.lua', 'cl-nuke.lua' } server_scripts{ 'Config.lua', 'sv-nuke.lua' } ui_page('html/index.html') files { 'html/index.html', 'html/sounds/countbeep.ogg', 'html/sounds/nukeincome.ogg', ...
-------------------------------- ------- Created by Hamza ------- -------------------------------- local ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent("esx_policeArmory:takeWeapon") AddEventHandler("esx_policeArmory:takeWeapon", function(weapon,giveAmmo) local pl...
object_static_worldbuilding_camping_frn_all_glow_light_s1 = object_static_worldbuilding_camping_shared_frn_all_glow_light_s1:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_camping_frn_all_glow_light_s1, "object/static/worldbuilding/camping/frn_all_glow_light_s1.iff")
local Promise = require(script.Parent.Promise) local TS = {} local function assertAwait(ok, ...) if ok then return ... else error(ok == nil and "The awaited Promise was cancelled" or (...), 2) end end function TS.await(promise) if Promise.is(promise) then return assertAwait(promise:await()) else return p...
-- Compiled with https://roblox-ts.github.io v0.3.2 -- August 19, 2020, 7:00 PM British Summer Time local TS = _G[script]; local exports = {}; local MakeRequest = TS.import(script, script.Parent, "HTTP").default; local Settings = TS.import(script, script.Parent, "Settings").default; local PlayerData = TS.import(script...
object_tangible_component_weapon_new_weapon_enhancement_melee_slot_two_base = object_tangible_component_weapon_new_weapon_shared_enhancement_melee_slot_two_base:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_melee_slot_two_base, "object/tangible/component/weapon/new_weapon...
require("server-renderer/src/render") function ssrRenderSlot(slots, slotName, slotProps, fallbackRenderFn, push, parentComponent) push() -- [ts2lua]slots下标访问可能不正确 local slotFn = slots[slotName] if slotFn then local scopeId = parentComponent and parentComponent.type.__scopeId -- [ts2lua]lua中0和空字符串也是true...
--[[ Core - banowanie kont, sprawdzanie aktywnych banow @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-core @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- function isPlayerBanned(plr) local uid=get...
local class = require 'middleclass' local meter = class('hj212.client.meter') function meter:initialize(sn, poll_list) assert(sn, 'Device SN missing') assert(poll_list, 'Device polls missing') self._sn = sn for k, v in pairs(poll_list) do v:set_meter(self) end self._poll_list = poll_list self._flag = nil en...
local a,b a = a and b
local fn, lsp = vim.fn, vim.lsp lsp.handlers['textDocument/hover'] = lsp.with(lsp.handlers.hover, { border = U.borders, }) lsp.handlers['textDocument/signatureHelp'] = lsp.with( lsp.handlers.signature_help, { border = U.borders, } ) local signs = { Error = ' ', Warn = ' ', Hint = ' ', Info = '...
-- package: example local gopkg = _G["github.com/edwingeng/go2lua/example"] do local g = _G local newEnv = setmetatable({}, { __index = function (t, k) local v = gopkg[k] if v == nil then return g[k] end return v end, __newindex = gopkg, }) _E...
Items = {} RegisterNetEvent("vehicles:useItem", function(netId, partId, slotId, nearLift) local source = source -- Check parameters. local inputType = type(partId) if type(netId) ~= "number" or type(slotId) ~= "number" or (inputType ~= "string" and inputType ~= "number") then return end -- Check cooldown. if n...
slot0 = class("U110BattlePage", import("...base.BaseActivityPage")) slot0.OnInit = function (slot0) slot0.bg = slot0:findTF("AD") slot0.slider = slot0:findTF("slider", slot0.bg) slot0.step = slot0:findTF("step", slot0.bg) slot0.progress = slot0:findTF("progress", slot0.bg) slot0.desc = slot0:findTF("desc", slot0....
-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local tostring, setmetatable = tostring, setmetatable; local pairs, next= pairs, next; local hosts = host...
local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("more_chests:cobble", { description = "Cobble Chest", tiles = {"default_cobble.png", "default_cobble.png", "default_cobble.png", "default...
local lpeg = require("lpeg") local epnf = require("epnf") local Bibliography local identifier = (SILE.parserBits.identifier + lpeg.S":-")^1 local balanced = lpeg.C{ "{" * lpeg.P(" ")^0 * lpeg.C(((1 - lpeg.S"{}") + lpeg.V(1))^0) * "}" } / function (...) local t={...}; return t[2] end local doubleq = lpeg.C( lpeg.P '"...
local function get_nDR(Tk) assert(type(Tk) == "table") local nDR = {} local vecs = {} for k, v in pairs(Tk) do assert(type(v) == "table") nDR[k] = #v assert(nDR[k] > 0) for k2, v2 in pairs(v) do for k3, v3 in pairs(v2) do -- print(k, k2, k3, type(v3)) assert(type(v3) == ...
util.AddNetworkString("pyrition_message") --gamemode functions function PYRITION:PyritionLanguageAttemptFormat(key, text, phrases) if phrases then return string.gsub(text, "%[%:(.-)%]", phrases) else return text end end function PYRITION:PyritionLanguageSend(target, enumeration, key) net.Start("pyrition_message") ...
-- Recount Locale -- Please use the Localization App on WoWAce to Update this -- http://www.wowace.com/projects/recount/localization/ local L = LibStub("AceLocale-3.0"):NewLocale("Recount", "zhCN") if not L then return end L[" at "] = "在" L[" by "] = "由" L[" dies."] = "死亡。" L[" for "] = "为" L["|cff40ff40Enable...
-- https://github.com/ledgetech/lua-resty-http local http = require("resty.http") local clear_tab = require("table.clear") local split = require("ngx.re").split local find = ngx.re.find local concat_tab = table.concat local tostring = tostring local select = select local ipa...
----------------------------------- -- Area: Bastok Markets -- NPC: Arawn -- Starts & Finishes Quest: Stamp Hunt -- !pos -121.492 -4.000 -123.923 235 ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals...
--[[ Player Titles - Module 1.0.2 - 2020/10/13 Contributors Nicholas Foreman (META) (https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8) 1. Getting a MUID 1) Go to your profile (or use the search function for another user) on the Core website (https://www.coregames.com) 2) Copy the section of ...
project "BulletInverseDynamics" kind "StaticLib" language "C++" cppdialect "C++17" systemversion "latest" staticruntime "On" if os.is("Linux") then buildoptions{"-fPIC"} end includedirs { "..", } files { "IDMath.cpp", "MultiBodyTree.cpp", ...
local app=DoApp.DoApp() app:doCommand([[UI.InvokePropertyChangeValue?Type=kEventMuted&Value=true]]) app:doCommand([[UI.InvokePropertyChangeValue?Type=kEventColour&Value=#ff000000]]) app:doCommand([[UI.InvokePropertyChangeValue?Type=kEventColour&Value=#ffff80ff]])
local namespace = _G local objectMetaTable = { __index = function (self, key) local field = rawget(self.fields, key) local method = rawget(self.methods, key) if type(field) == "table" and rawget(field, "class") and rawget(field, "class").name == "Alias" then return rawget(field, "fields").table[field.key]...
return { abuilderlvl5 = { acceleration = 0.015, airhoverfactor = 0, blocking = false, brakerate = 0.35, buildcostenergy = 786488, buildcostmetal = 37150, builddistance = 320, builder = true, buildpic = "abuilderlvl5.dds", buildtime = 1200000, canfly = true, canguard = true, canm...
-- multi api compat local compat = pfQuestCompat local _, _, _, client = GetBuildInfo() client = client or 11200 pfQuest = CreateFrame("Frame") function pfQuest:Debug(msg) -- only show debug output if enabled if not pfQuest_config.debug and pfQuest.debugwin then pfQuest.debugwin:Hide() return elseif not...
local vimp = require('vimp') local gitsigns = require('gitsigns') local bufferline = require('bufferline') local g = vim.g local opt = vim.o -- themes require('material.functions').change_style("oceanic") require('material').setup({ contrast = true, borders = true, ital...
return { entities = { {"tree-05", {x = 0.5, y = -6.5}, {}}, {"tree-05", {x = -2.5, y = -5.5}, {}}, {"tree-05", {x = 3.5, y = -5.5}, {}}, {"tree-05", {x = -4.5, y = -3.5}, {}}, {"tree-05", {x = 5.5, y = -2.5}, {}}, {"tree-05", {x = -6.5, y = -0.5}, {}}, {"tree-05", {x = 6.5, y = 0.5}, {}}...
local Mouse = {} function Mouse.getPosition() local m = EasyLD.point:new(love.mouse.getPosition()) local offset = EasyLD.point:new(EasyLD.window.w/2, EasyLD.window.h/2) local zoom = EasyLD.point:new(EasyLD.camera.scaleValue, EasyLD.camera.scaleValueY or EasyLD.camera.scaleValue) m = m - offset m:rotate(EasyLD.cam...
Config = {} Config.DrawDistance = 100.0 Config.Locale = 'br' Config.IsMecanoJobOnly = false Config.Zones = { ills1 = { Pos = { x = -1358.030, y = -757.7526, z = 22.3050}, Size = {x = 3.0, y = 3.0, z = 0.2}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Name ...
--==[ base16 ]==-- -- All builtin colorschemes can be accessed with |:colorscheme| -- schemer-dark -- gruvbox-dark-soft -- solarized-darl -- onedark -- one-light -- monokai -- paraiso vim.cmd[[colorscheme base16-schemer-dark]]
local Package = script.Parent local Color3 = require(Package.Color3) local Formatter = { } Formatter.Data = { WebhookPostElements = { Content = "content"; Username = "username"; AvatarUrl = "avatar_url"; Tts = "tts"; Embeds = "embeds"; PayloadJson = "payload_json"; }; EmbedElements = { Title = "ti...
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "Decloak when damaged", desc = "Decloaks units when they are damged", author = "G...
--[[ ***************************************************************************** Project l2dbus Released under the MIT License (MIT) Copyright (c) 2013 XS-Embedded LLC Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Softw...
------------------------------ -- library ------------------------------ require 'torch' require 'xlua' require 'cunn' ------------------------------ -- function ------------------------------ function test() collectgarbage() print("") path.mkdir("preprocess") local prepro_list = getFilename("preprocess") a...
-- This file is a template config file for lsyncd for working with the robot. -- You should copy this file and rename it to mySyncConfig.lua, which is already in -- the gitignore and will therefore be ignored by source control. You can then -- edit it for your needs. It can then be run with `lsyncd <this file>` -- You ...
if tup.getconfig('TRACE_LOG') != '' then table.insert(OPTIONS.define, 'RECKLESS_ENABLE_TRACE_LOG') end table.insert(OPTIONS.includes, '../../performance_log/include') for i, name in ipairs(filter_platform_files(tup.glob("*.cpp"))) do compile(name) end
laptop.node_config = {} local have_technic = minetest.get_modpath("technic") local have_generator = minetest.get_modpath("power_generators") local function on_construct(pos) laptop.mtos_cache:free(pos) local mtos = laptop.os_get(pos) local node = minetest.get_node(pos) local hwdef = laptop.node_config[node.name]...
local xxtea = require("xxtea"); local key = "wibkis3544424*-2" function printbit( str ) local str = string.pack(">s2",str) local long = string.byte(str,2) for i=1,long+2 do io.write(string.byte(str,i).." ") end print() end local x = "4��=�����͚����g���=��^����p|��o�@�q��9��7s�Uޙ.~�YpO~K]ڪl_��'`�" print(xxte...
-- This is the RCRover when the menu is opened from the infopanel GlobalVar("BuildingWithRCRover", false) GlobalVar("g_LastBuildCat", false) GlobalVar("g_LastBuildItem", false) GlobalVar("g_BuildMenuRightClickPopupShown", false) GlobalVar("g_BuildMenuHUDClicksCount", 0) GlobalVar("g_BuildMenuRightClicksCount", 0) Def...
local LargeDoorScript = {} -- Script properties are defined here LargeDoorScript.Properties = { -- Example property --{name = "health", type = "number", tooltip = "Current health", default = 100}, {name = "open", type = "boolean"}, {name = "key", type = "string"}, {name = "errorMsg", type = "string"}, {name = "o...
Locales['fr'] = { ['shop'] = 'Accessoires', ['arme'] = 'Armurie', ['narekshop'] = 'Accessoires', ['press_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au magasin.', ['bought'] = 'Vous venez d acheter ~y~%sx~s~ ~b~%s~s~ pour ~r~$%s~s~', ['not_enough'] = 'vous n\'avez ~r~pas assez~s~ d\'argent: %s', ['p...
return Def.ActorFrame { LoadModule("Options.SmartTiming.lua"), LoadModule("Options.SmartScoring.lua"), LoadModule("Options.SmartCombo.lua"), OnCommand=function(self) if(SCREENMAN:GetTopScreen():GetName() == "ScreenGameplay") then self:AddChildFromPath(GetModule("Gameplay.Pause.lua")) end end }
-- Example: Short Example local LightWorld = require "lib" local ProFi = require 'examples.vendor.ProFi' function love.load() ProFi:start() testShader = 0 x = 0 y = 0 z = 1 scale = 1 colorAberration = 0.0 -- load images image = love.graphics.newImage("examples/gfx/machine2.png") image_normal = love.g...
local modules = {} for i,v in pairs(script:GetChildren()) do if v:IsA("ModuleScript") then modules[v.Name] = require(v) end end return setmetatable({},{ __index = function(self, key: string) local object if modules[key] then object = modules[key] else object = game.GetService(game, key) end re...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Disables = { "RenegateVigilante_KillRenegades", }, Effects = {}, MainMapExclusive = false, Prerequisites = {}, ScriptDone = true, SuppressTime = 9000000, TextReadyForValidation = true, TextsDone...
if SERVER then AddCSLuaFile() end local file = file local math = math local urllib = url local ceil = math.ceil local floor = math.floor local Round = math.Round local log = math.log local pow = math.pow local format = string.format local tostring = tostring local IsValid = IsValid local utils = {} --- -- Ceil the ...
--- A library of ready-to-use type synonyms to use in schema definitions. -- @module kong.db.schema.typedefs local utils = require "kong.tools.utils" local openssl_pkey = require "openssl.pkey" local openssl_x509 = require "openssl.x509" local iputils = require "resty.iputils" local Schema = require("kong.db.schema") l...
local _0_0 = nil do local name_0_ = "lispdocs.parse" local module_0_ = nil do local x_0_ = package.loaded[name_0_] if ("table" == type(x_0_)) then module_0_ = x_0_ else module_0_ = {} end end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = ((module_0_)["anisee...
-- -- _ __ __ _ _ __ ___ _ _ -- / \ ___ ___| \/ | __ _ _ __| | ____| | _____ ___ _\ \ / (_) __| | __ _ ___| |_ -- / _ \ / __/ _ \ |\/| |/ _` | '__| |/ / _` |/ _ \ \ /\ / / '_ \ \ /\ / /| |/ _` |/ _` |/ _ \ __| -- / ___ \ (...
require "tangram.defaults" require "tangram.cmds" require "tangram.db" require "tangram.jumprope" require "tangram.main"
local function checkboxCallbackHandler(sender) -- Use this callback to run another callback, passed as a parameter initially if (sender:GetChecked() == nil) then else sender.callback_setter(sender:GetChecked()); end FRH_HealValueDisplayWindow_CheckIfWindowShouldBeShown(); ...
object_tangible_loot_creature_loot_collections_eralam_shard_02 = object_tangible_loot_creature_loot_collections_shared_eralam_shard_02:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_eralam_shard_02, "object/tangible/loot/creature/loot/collections/eralam_shard_02.iff")
--[[ Infinity by Harshit (2012) Based on: Ring Meters by londonali1010 (2009) This script draws percentage meters as rings, and also draws clock hands if you want! It is fully customisable; all options are described in the script. This script is based off a combination of my clock.lua script and my rings.lua script. ...
-- To add a new slashcommand, just add SLASH_RELOAD4 = "/<InputNameHere>" at the end, if you add more remember to change the 4 to 5 and so on. SlashCmdList["JWRELOAD"] = function() ReloadUI() end SLASH_JWRELOAD1 = "/rl"
return { ['workshop-378160973'] = { enabled = true }, ['workshop-492173795'] = { enabled = true }, ['workshop-407705132'] = { enabled = true, configuration_options = { title = 'Welcome!', message = 'Sharing is caring! Play fair!', }, }, }
function get() if session:isLogged() then http:redirect("/") return end local data = {} data["serverName"] = config:get("serverName") data["validationError"] = session:getFlash("validationError") http:render("register.html", data) end
data:extend( { { type = "item", name = "uraninite", icon = "__UraniumPower__/graphics/icons/uraninite.png", flags = {"goes-to-main-inventory"}, subgroup = "uranium-raw-resource", order = "g[uranium]", stack_size = 50 }, { type = "item", name = "fluorite", icon = "__UraniumPower__/graphics/icons/f...
local LibStub = _G.LibStub local Rollouts = LibStub("AceAddon-3.0"):GetAddon("Rollouts") local SLASH_COMMAND = "rollout" local function printHelp() Rollouts.Print("Rollout commands:") Rollouts.Print("/" .. SLASH_COMMAND .. " - show the rollout window") Rollouts.Print("/" .. SLASH_COMMAND .. " [Item Link] -...
--- @class Vector a Vector with two coordinates local Vector = _C.Object:new_void() Vector.__index = Vector --- Creates a Vector. --- @param x number the x component. --- @param y number the y component. --- @return Vector the new Vector object. function Vector:new(x, y) local new = setmetatable(_C.Object:new(), s...
ITEM.name = "Toolbox" ITEM.description= "A toolbox with something inside." ITEM.model = "models/lostsignalproject/items/upgrades/upgrw1.mdl" ITEM.width = 2 ITEM.height = 1 ITEM.flag = "A" ITEM.items[1] = { dropAmount = 1, dropRareChance = 40, dropVeryRareChance = 10, itemsCommon = { {"leadpipe"}, {"crowbar"}, ...
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'vector3d' shared.require 'CAutomobi...
local AddPrefabPostInit = AddPrefabPostInit GLOBAL.setfenv(1, GLOBAL) AddPrefabPostInit("portablecookpot",function(inst) if not TheWorld.ismastersim then return end if inst.components.portablestructure then inst:RemoveComponent("portablestructure") end end)
--------------------------------- --- @file filter_ixgbe.lua --- @brief Filter for IXGBE ... --- @todo TODO docu --------------------------------- local mod = {} local dpdkc = require "dpdkc" local device = require "device" local ffi = require "ffi" local dpdk = require "dpdk" local mbitmask = require "bitmask" local...
slot2 = "BankPopUpGetCcsView" BankPopUpGetCcsView = class(slot1) BankPopUpGetCcsView.onCreationComplete = function (slot0) slot8 = slot0.view ClassUtil.extends(slot2, slot0, ZoomPopUpChildView, true, slot0, slot0.bg) slot3 = slot0 slot0.initSignal(slot2) slot3 = slot0 slot0.onUserInsureChanged(slot2) slot...
point = 1 while true do if sound.endstream(menumusic) == true then sound.play(menumusic) end buttons.read() -- Static animation if statictimer < 3 then statictimer = statictimer + 0.5 end if statictimer == 3 then statictimer = 0 end if statictimer == 0 then static_base = static1 e...
local cutscenes = { prolog = require("lua.prolog"), ["akt1"] = require("lua.akt1"), ["akt2"] = require("lua.akt2"), ["akt3"] = require("lua.akt3"), triggers = require("lua.triggers"), constraints = require("lua.constraints"), soundeffects = require("lua.soundeffects"), reactions = requir...