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-- -- Adds the impersonation headers for kubernetes calls. -- -- First the a kubernetes token is retrieved from the impersonation auth module. By default -- this is a service account token. This token is stored in tokens shared dictionary so it doesn't -- need to be retreived on every request. -- Next the ICP id toke...
local AutoBG = {} _G.AutoBG = AutoBG local WaitTimer = LibStub("WaitTimer") AutoBG.ToggleStatus = false AutoBG.TimerID = 1337 AutoBG.loading_msg = false function AutoBG.OnLoad(this) this:RegisterEvent("OPEN_ENTER_BATTLEGROUND_QUERY_DIALOG") this:RegisterEvent("ON_BATTLEGROUND_CLOSE") this:RegisterEvent("PLA...
-- Use a protected call so we don't error out on first use local status_ok, _ = pcall(require, "dapui") if not status_ok then return end local dap = require('dap') vim.fn.sign_define('DapBreakpoint', {text='', texthl='Error', linehl='', numhl=''}) vim.fn.sign_define('DapStopped', { text = 'ﰲ', texthl = 'Success', ...
-- Don't return true otherwise, as it can affect the simple prop protection thingy on the otherside. hook.Add("PhysgunPickup","CanTouchGamemodeSpecific",function(pl,ent) if (ent.Untouchable) then return false end end)
--[[ Class for managing the training process by logging and storing the state of the current epoch. ]] local EpochState = torch.class("EpochState") --[[ Initialize for epoch `epoch` and training `status` (current loss)]] function EpochState:__init(epoch, numIterations, learningRate, lastValidPpl, status) self.epoc...
animal_voices = {bunny="silence", cow="moo", cat="meow", dog="woof"} function speak(animal) local v = animal_voices[animal] return v end
-- test lua base module -- such as sting, table print("Hello world") str="test"; print(string.len(str)); -- lua string module print(string.sub(str, 1, 2)); t={11,22,33,44,55}; for k,v in pairs(t) do print(k,v); end table.remove(t, 3); -- use table module to remove the third element from table t for k,v in pairs(t)...
--- @type table<string,Spoon> spoon = spoon
--package.cpath = package.cpath .. ';C:/Users/admin/AppData/Roaming/JetBrains/IdeaIC2020.3/plugins/intellij-emmylua/classes/debugger/emmy/windows/x64/?.dll' --local dbg = require('emmy_core') --dbg.tcpConnect('localhost', 9966) local App = CS.FairyEditor.App local _pluginPath = PluginPath; local LuaWriter = require(_p...
-- Examples Solution solution "Examples" configurations { "Debug", "Release" } location (_ACTION) -- [start] Settings that are true for all projects if isVisualStudio then defines { "WIN32", "_CRT_SECURE_NO_DEPRECATE" } end configuration "Debug" if isVisualStudio then defines { "_DEBUG" } ...
local result_type = require("melon.utils.result.result_type") local json = require("cjson") local _M = {} _M.HTTP_MELON_ERROR = 450 function _M.ok(data) return ngx.say(json.encode(result_type.ok(data))) end function _M.illegal_argument(arg_name) return ngx.say(json.encode(result_type.illegal_argument_error(a...
return { id = "pizzabandit", name = "Pizza Bandit", description = "Dangerous and tasty!", type = "hat", rarity = 2, hidden = false, }
-- include modules require("roles") -- load roles local rolesPre = "terrortown/entities/roles/" local rolesFiles = file.Find(rolesPre .. "*.lua", "LUA") local _, rolesFolders = file.Find(rolesPre .. "*", "LUA") for i = 1, #rolesFiles do local fl = rolesFiles[i] ROLE = {} local cls = string.sub(fl, 0, #fl - 4) ...
--[[ CREATE OR REPLACE SCRIPT LIST_USER_ROLES(user_name) RETURNS TABLE AS --]] -- [impl->dsn~listing-user-roles~1] --exit(query([[SELECT u.EXA_USER_NAME, rm.ROLE_NAME FROM ::s.EXA_ROLES_MAPPING rm --LEFT JOIN ::s.EXA_RLS_USERS u ON BIT_CHECK(u.EXA_ROLE_MASK, rm.ROLE_ID - 1) --WHERE u.EXA_USER_NAME = :username --ORDER B...
--[[ Author: Scott Sullivan 2/23/2020 github: scottmsul Algorithm Overview ------------------ The algorithm is based on the post here: https://kirkmcdonald.github.io/posts/calculation.html We solve the matrix equation Ax = b, where: - A is a matrix whose entry in row i and col j is the output/timescale/building fo...
--------------------------------------------------------------------------------------------------------- -- Distributed task helper for Tundrawolf -- Author: aimingoo@wandoujia.com -- Copyright (c) 2015.09 -- -- Note: -- *) a interface of task define helper. -- *) encode/decode fields for local supported object, from/...
-- resnet.lua local nn = require 'nn' require 'math' require 'cunn' require 'cutorch' local Convolution = cudnn.SpatialConvolution local Avg = cudnn.SpatialAveragePooling local ReLU = cudnn.ReLU local Sigmoid = cudnn.Sigmoid local Max = nn.SpatialMaxPooling local SBatchNorm = nn.SpatialBatchNormalization local funct...
local AheadOfTheCurve = LibStub('AceAddon-3.0'):NewAddon('AheadOfTheCurve', 'AceConsole-3.0', 'AceHook-3.0', 'AceEvent-3.0') local AceConfigRegistry = LibStub('AceConfigRegistry-3.0') local keyStoneLink local defaults = { global = { enable = { addon = true, override = false, ...
return function(authors: { string }) return { type = "SET_AUTHORS", payload = authors, } end
--CONSTANTS-- local SOME_CONSTANT = "val" --REQUIRES-- local req = require("whatever") --Holds items that are exported local exports = {} --Variables and functions should be named lowecase with underscores --Constants should be all uppercase with underscores return exports
local core = require "sys.core" local mysql = require "sys.db.mysql" local json = require "sys/json" core.start(function() local id = os.time() local remindTime = os.time() + 1000 local prop = {} prop.info = "hi" local propStr = json.encode(prop) require "HttpServer" end)
function printtablekeys(t) for k,v in pairs(t) do print(k) end end
-- scraper for youtube local json = require("json") local http = require("ssl.https") local api_key = "AIzaSyDO72B4_jgFVBVMGIgGoB_aikR4g3BUnzs" local api_base_url = "https://www.googleapis.com/youtube/v3/" local function table_to_string(t) local out = "" for k,v in pairs(t) do out = out .. k .. ": " .. (type(...
data:extend({ { type = "technology", name = "nuclear-power-2", icon = "__base__/graphics/technology/nuclear-power.png", icon_size = 128, effects = { { type = "unlock-recipe", recipe = "5d-nuclear-reactor-2" }, { type = "unlock-recipe", recipe ...
-- functions function FindFilesRelative(opts) opts = opts or {} local themes = require("telescope.themes") local theme_opts = themes.get_dropdown({ sorting_strategy = "ascending", layout_strategy = "center", prompt_prefix = ">> ", prompt_title = "~ find relative files ~", cwd = require("telescope.utils").b...
local name = "cloud-communicator" local version = "0.1.0" local registryHost = "r.mysite.io" local registryRepo = "trogdor-burninator/" .. name local command = "/usr/local/bin/talk-to-the-cloud" local provider = "aws" local installArgs = {"--setup", "--provider", provider, "-f", provider .. "-setup.conf"} local unins...
notAllowedModels = {592,577,511,548,512,593,425,520,417,487,553,488,497,563,476,447,519,460,469, 513,510,522,461,448,468,586,581,509,481,462,521,463,472,473,493,595,484,430,453,452,446,454,449, 537,538,570,569,590} local Keys = { "delete","tab", "lalt", "ralt" } function reset() veh = getPedOccupiedVehicle(localP...
----------------------------------- -- -- tpz.effect.TRICK_ATTACK -- ----------------------------------- function onEffectGain(target,effect) end function onEffectTick(target,effect) end function onEffectLose(target,effect) end
atom_type["Va"] = {Z= 0, Zc= 0, Zs= 0, Zv= 0, rad=2} atom_type["H"] = {Z= 1, Zc= 0, Zs= 0, Zv= 1, rad=2} atom_type["He"] = {Z= 2, Zc= 2, Zs= 0, Zv= 0, rad=2} -- atom_type["Li"] = {Z= 3, Zc= 2, Zs= 0, Zv= 1, rad=2} atom_type["Be"] = {Z= 4, Zc= 2, Zs= 0, Zv= 2, rad=2} atom_type["B"] = {Z= 5, Zc= 2, Zs= 0, Zv= 3, ...
local MAJOR_VERSION = "LibDogTag-3.0" local MINOR_VERSION = 90000 + ((tonumber(("@file-date-integer@"):match("%d+")) or 33333333333333)) if MINOR_VERSION > _G.DogTag_MINOR_VERSION then _G.DogTag_MINOR_VERSION = MINOR_VERSION end local type, error, math, next, pairs, ipairs, select, rawget, setmetatable, _G, assert =...
local oop = require "lua-circuit-breaker.oop" local Counters = oop.class() function Counters:__new() return { requests = 0, total_successes = 0, total_failures = 0, consecutive_successes = 0, consecutive_failures = 0 } end function Counters:total_samples() return self.total_successes + self.total_failur...
local MinigameController = require("scenes.minigame.MinigameController") local Controller = class("Controller", MinigameController) -- Call self:onSuccess() when player wins -- or self:onFail() when player fails speed = 120 local net_rx = { 0, 10, 25, 45, 70 } local net_spd = { 1.8, 1.8, 1.9, 2.0, 2.2 } funct...
------------------------------------------------------------------ -- -- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Copyright (C) 2015-2017 Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Licensed according to the included 'LICENSE' document -- -- This file is part of lua-lluv-gsmmodem library....
--[[ * The `Matter.Body` module contains methods for creating and manipulating body models. * A `Matter.Body` is a rigid body that can be simulated by a `Matter.Engine`. * Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the module `Matter.Bodies`. * * See...
-- See LICENSE for terms return { PlaceObj("ModItemOptionToggle", { "name", "EnableMod", "DisplayName", T(302535920011303, "<color ChoGGi_yellow>Enable Mod</color>"), "Help", T(302535920011793, "Disable mod without having to see missing mod msg."), "DefaultValue", true, }), PlaceObj("ModItemOptionToggle", {...
Talk(0, "前辈,我已将段皇爷杀了,请前辈告知”射雕英雄传”一书的下落.", "talkname0", 1); Talk(66, "你已经把他杀了.....哈!哈!你已经把他杀了,哈!哈!我的仇终于报了.”射雕英雄传”一书是在桃花岛郭靖的手上,要知那桃花岛是黄老邪按五行八卦布置而成的,一般人是很难找到入口的,我就告诉你吧.   它的座标位置是在(341,138).", "talkname66", 0); ModifyEvent(-2, -2, -2, -2, 422, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动422脚本。场景21-编号01 OpenScence(75); do ...
-- See LICENSE for terms local mod_StopNotificationCamera local function ModOptions(id) -- id is from ApplyModOptions if id and id ~= CurrentModId then return end mod_StopNotificationCamera = CurrentModOptions:GetProperty("StopNotificationCamera") end -- load default/saved settings OnMsg.ModsReloaded = ModOpti...
--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- ...
-- Author Tony Beltramelli www.tonybeltramelli.com - 10/11/2015 require 'torch' require 'nn' require 'nngraph' require 'lfs' require 'optim' cmd = torch.CmdLine() cmd:text() cmd:text("Options:") cmd:option("-data_path", "../../data/feature/", "pre-processed data directory") cmd:option("-output_report", "report", "fil...
local _ENV = mkmodule('json') local internal = require 'json.internal' encode_defaults = { -- For compatibility with jsonxx (C++) pretty = true, indent = '\t', } function encode(data, options, msg) local opts = {} for k, v in pairs(encode_defaults) do opts[k] = v end for k, v in pa...
local debug = function(x) print( require('test/luaunit').prettystr(x) ) end local is = function (what, node) return node ~= nil and (type(node) == "table" and node[1] == what) end return function (tree) local s = { globalTags = {}, state = { visitCount = {}, } } local pointer = 1 loca...
includedirs { '../voip-mumble/include' } libdirs { '../voip-mumble/lib' } links { 'avutil', 'swresample' } links { 'runtimeobject' } linkoptions '/DELAYLOAD:ole32.dll /DELAYLOAD:api-ms-win-core-winrt-error-l1-1-1.dll /DELAYLOAD:api-ms-win-core-winrt-l1-1-0.dll /DELAYLOAD:api-ms-win-core-winrt-error-l1-1-0.dll /DELAYLO...
local Noise_PATH =({...})[1]:gsub("[%.\\/]noise$", "") .. '/' local class =require (Noise_PATH .. 'vendor/30log') local Noise=class{ __name } function Noise:__init() self.__name='Noise' end function Noise:get(x, y) end return Noise
require "components.UI_Mod_UIPanel" UI_Mod_UIEntry = Object:extend() local UI_MOD_NAME = "ui_mod_" ------------------------------------------------------------ -- 主界面按钮 ------------------------------------------------------------ function UI_Mod_UIEntry:createMenuButton() local parent = find_uicomponent( ...
local function OnTimerDone(inst, data) if data.name == "foodspoil" then inst.components.trap:OnTrappedStarve() end end local Trap = Class(function(self, inst) self.inst = inst self.bait = nil self.issprung = false self.isset = false self.range = 1.5 self.targettag = "smallcrea...
local moon = require("moon") local M = {} M.__index = M function M.new() local obj = { n = 0 } return setmetatable(obj,M) end function M:func() print("after", self.n) self.n=self.n-1 moon.sleep(1000) end return M
function save() mydata = { "nick='João'", "age=24", "health='20'", "level='2'" }; mysavedata = table.concat(mydata, "[SEPARATOR]"); --legacy: mydata:implode() broke spaces = { "DATA0", "DATA1", "DATA2" }; saveplace = {gameid="DEMODEV1", savenames=spaces}; s...
BigWigs:AddSounds("General Husam", { [83113] = "Alert", [83445] = "Info", [91263] = "Alarm", }) BigWigs:AddSounds("Lockmaw", { [81690] = "Alert", }) BigWigs:AddSounds("High Prophet Barim", { [82622] = "Alarm", }) BigWigs:AddSounds("Siamat", { ["servant"] = "Alert", ["stages"] = "Info", })
local TextService = game:GetService("TextService") local CorePackages = game:GetService("CorePackages") local ContextActionService = game:GetService("ContextActionService") local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies) local Roact = InGameMenuDependencies.Roact local UIBlox = InGameMenuDe...
-- Better Sonic Debug Script -- Allows to toggle debug and slow motion flags, -- Original script by: deltaphc -- Modified by: Chrezm function sr_debug() local v = mem_read_ubyte(DEBUG_FLAG) mem_write_ubyte(DEBUG_FLAG,1-v) end function sr_slowmotion() local v = mem_read_ubyte(SLOWMO_FLAG) mem_write_ubyte(SLOWMO_...
ITEM.name = "Flash" ITEM.model ="models/lostsignalproject/items/artefacts/glass.mdl" ITEM.description = "A small, light blue orb that glows with a yellow sheen." ITEM.longdesc = "When the artifact is shaken, it will discharge a powerful shock into the hand of the person holding it and everyone standing close by. Scient...
-- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed ...
--[[ local c_schedule = CS.SGK.CoroutineService.Schedule; local repeat_schedule_list = {}; local onece_schedule_list = {}; local schedule_tick = 0; local schedule_pass = 0; local profiler = require "perf.profiler" c_schedule(function() profiler.start(); for _, v in ipairs(repeat_schedule_list) do AS...
--- The root LTML module provides functions to compile, execute and render templates. -- @module ltml local ltml = {} local sandbox = require("ltml.sandbox") local utils = require("ltml.utils") local render = require("ltml.render") function ltml.execute(template, data, name) return ltml.compile(template, name)(...
local IGenerator = require("api.test.gen.IGenerator") local IntGen = require("api.test.gen.IntGen") local Rand = require("api.Rand") local UnicodeGen = class.class("UnicodeGen", IGenerator) local function is_reserved(cp) if cp < 0 or cp > 0x10FFFF then return true end if cp >= 0xDC00 and cp <= 0xDFFF ...
--- Returns the future position assuming no external forces are acting on the body -- @x, @y Current position at the beginning of the time step -- @lvx, lvy Current linear velocity at the beginning of the time step -- @damping Linear damping -- @gx, gy Gravity -- @dt Time step -- @return Fut...
--- @module MainGui 房间设置的UI模块 --- @copyright Lilith Games, Avatar Team --- @author An Dai local MainGui = ModuleUtil.New('MainGui', ClientBase) local self = MainGui local indexToColor = { Color(255,43,103,255), Color(255,80,80,255), Color(255,134,53,255), Color(252,194,93,255), Color(255,216,1,255), Color(196,22...
package("srt") set_homepage("https://www.srtalliance.org/") set_description("Secure Reliable Transport (SRT) Protocol") add_urls("https://github.com/Haivision/srt/archive/refs/tags/$(version).tar.gz", "https://github.com/Haivision/srt.git") add_versions("v1.4.2", "28a308e72dcbb50eb2f61b50...
-- -- ow.lua -- Provides Open Watcom-specific configuration strings. -- Copyright (c) 2008 Jason Perkins and the Premake project -- premake.ow = { } premake.ow.namestyle = "windows" -- -- Set default tools -- premake.ow.cc = "WCL386" premake.ow.cxx = "WCL386" premake.ow.ar = "ar" -- -- Transla...
local class = require 'ext.class' local table = require 'ext.table' local Binary = require 'symmath.op.Binary' local mod = class(Binary) mod.precedence = 3 mod.name = '%' mod.nameForExporterTable = {} mod.nameForExporterTable.LaTeX = '\\mod' --[[ d/dx[a%b] is da/dx, except when a = b * k for some integer k --]] fun...
#!/usr/bin/env lua --[[ @filename example3.lua @version 1.0 @autor Máster Vitronic <mastervitronic@gmail.com> @date Fri Mar 12 03:47:42 -04 2021 @licence MIT licence ]]-- --[[ On an alsa capable system, plays an audio file starting 10 seconds in. Copes with sample-rate and channel change if necessa...
local maxVelocity = 25.0 local idleRadius = 0.10 local pushForce = 50.0 local dirVariation = 0.5 local pushVariation = 0.2 local physics = object:GetPhysics() local transform = object:GetTransform() function Idle() if (physics.velocity == zero_vec3()) then physics:ApplyForce(normalize(random_vec3(-100....
local R = require "rigel" local types = require "types" local J = require "common" local C = require "generators.examplescommon" local SDF = require "sdf" local AXI = require "generators.axi" local RM = require "generators.modules" local G = require "generators.core" local Bjump = {} -- a direct mapped cache, with 'se...
-- INIT local args = {...} local screen = require("screen") local fs = require("filesystem") -- Boot for _, file in ipairs(fs.list("boot")) do dofile("boot/" .. file) end local event = require("event") local term = require("term") -- not really the fanciest way local function init() while true do do...
-- Copyright (C) 2013 Matthieu Tourne -- @author Matthieu Tourne <matthieu@cloudflare.com> -- small overlay over shdict, smart cache load mechanism local M = {} local resty_lock = require("resty.lock") local DEBUG = false -- defaults in secs local DEFAULT_POSITIVE_TTL = 10 -- cache for, successful lookup local...
local cjson = require("cjson"); local http = require("http"); local isub = string.sub; local ilen = string.len; local dyn_lib = require("suma_basecom_action"); _M = { ["aaa_url"] = "http://127.0.0.1/" } _M.allowInstall = function () local state = require("suma_main_state"); if state.aaa_option.url then...
-- dep local ansicolors = require 'ansicolors' local lfs = require 'lfs' -- gin local Gin = require 'gin.core.gin' local BaseLauncher = require 'gin.cli.base_launcher' local helpers = require 'gin.helpers.common' -- settings local nginx_conf_source = 'config/nginx.conf' local GinLauncher = {} -- convert true|false...
local files = require 'files' local vm = require 'vm' local lang = require 'language' local config = require 'config' local guide = require 'core.guide' local function check(src, uri, callback) local key = guide.getKeyName(src) if not key then return end if config.config.diagnostic...
mobs:register_mob("mobs:blacksmith",{ type = "npc", hp_min = 30, hp_max = 75, exp_min = 0, exp_max = 0, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.x", textures = {"mobs_blacksmith.png", "3d_armor_trans.png", minetest.registered_items["cottages:hammer"...
#!/usr/bin/env lua math.randomseed(os.time()) for i = 1, 10 do local file = io.open(string.format("sample%02d.data", i), "w") for j = 1900, 2014 do local t = math.random(100) + 20 file:write(string.format("%d\t%d\n", j, t)) end file:close() end
--------------------------------------------------------------------------------------------------- -- func: setlocalvar <varName> <player/mob/npc> <ID> -- desc: set player npc or mob local variable and value. --------------------------------------------------------------------------------------------------- cmdprops ...
local A, GreyHandling = ... local playerName=UnitName("player") local realmName=GetRealmName() GreyHandling.data.playerNameWithoutServer = playerName GreyHandling.data.playerNameWithServer = format("%s-%s", playerName, string.gsub(realmName, "%s+", "")) if GreyHandling.IS_CLASSIC then GreyHandling.data.playerName = ...
require "torch" require "nn" require "nngraph" require "optim" function reverse_list( w_list ) local s = 1 local e = #w_list while (s < e) do local t = w_list[s] w_list[s] = w_list[e] w_list[e] = t s = s + 1 e = e - 1 end end function combine_all_parameters(...) --[[ like module:getPar...
require("MainEntry") describe("FormDB", function() it("should be a top level table", function() assert.truthy(_G["FormDB"]) assert.True(type(_G["FormDB"]) == "table") end) end) describe("Data access", function() describe("Allow setting values by path", function() it("should allow setting differet types trans...
--[[ # Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights # reserved. # # This file contains proprietary Detector Content created by Cisco Systems, # Inc. or its affiliates ("Cisco") and is distributed under the GNU General # Public License, v2 (the "GPL"). This file may also include Detector Co...
require("gameData/gameData") FlagCommonData = class(GameData) FlagCommonData.Delegate = { } FlagCommonData.initData = function(self) end FlagCommonData.loadDictData = function(self, dict) local strData = dict:getString("info") self.m_info = json.decode(strData) or {} end FlagCommonData.saveDic...
return { talon_ach = { acceleration = 0.48, brakerate = 0.048, buildcostenergy = 14398, buildcostmetal = 588, builddistance = 225, builder = true, buildpic = "talon_ach.dds", buildtime = 25000, canguard = true, canhover = true, canmove = true, canpatrol = true, canreclamate = 1,...
---@class UnityEngine.Animation : UnityEngine.Behaviour ---@field clip UnityEngine.AnimationClip ---@field playAutomatically bool ---@field wrapMode UnityEngine.WrapMode ---@field isPlaying bool ---@field Item UnityEngine.AnimationState ---@field animatePhysics bool ---@field cullingType UnityEngine.AnimationCullingTyp...
------------------------------------------------------------------------------- -- LISTENER by Tammya-MoonGuard (2018) -- -- This module handles slash commands. ------------------------------------------------------------------------------- local Main = ListenerAddon local L = Main.Locale function Main.ToggleComma...
--[[ Graphite for Lua Dictionary Copyright (c) 2014 Lucien Greathouse (LPGhatguy) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software ...
require 'image' require 'torch' require 'super_resolution.InstanceNormalization' require 'math' local utils = require 'super_resolution.utils' local gm = require 'graphicsmagick' local cmd = torch.CmdLine() -- Generic options cmd:option('-test_dataset',"/home/lixiaojie/Data/Set5/image_SRF_4/") -- Super-resolution op...
local showingWarning = false local lastSpeed = 0 local lastVelocity = vector3(0, 0, 0) local newbieBeep = true local showHelp = false local activated local hasSeatbelt RegisterKeyMapping('seatbelt', 'Seatbelt', 'keyboard', Constants.DefaultKeybind) RegisterFrameworkCommand('seatbelt', function() local ped = PlayerPe...
ITEM.name = "Kolobok" ITEM.model ="models/nasca/etherealsrp_artifacts/kolobok.mdl" ITEM.description = "Very spikey artifact." ITEM.longdesc = "A relatively rare artifact forming in chemical areas, Kolobok is highly valued for its ability to heal most kinds of wounds and stop bleeding in a matter of minutes. For unknown...
require 'gnuplot' require 'os' require 'paths' require 'torch' local tester = torch.Tester() local tests = {} -- Returns a random string of lowercase digits local function randomFilenameStr() local t = {} for i = 1, 10 do table.insert(t, string.char(math.random(97, 122))) end return table.concat(t) ...
local enclosures = { [1] = { name = "Los Bloods", weapon = {x= 1398.758, y= 1147.022, z= 115.333}, garage = {x= 1398.303, y= 1118.317, z= 115.837}, spawnCar = {x= 1407.55, y= 1118.62, z= 115.83}, saveCar = {x= 1413.39, y= 1118.42, z= 115.83 }, attack = {x= -143.12, y= -1609.22, z= 35.12}, spawnHeli = {x...
local INITIAL_RECURSIVE = { deployers = {}, chests = {}, outputs = {}, blueprints = {}, deploy_cache = {}, to_be_mined = {} } function on_init() --global.recursive = tdc( INITIAL_RECURSIVE ) --not needed, because it is done in on_mods_changed() on_mods_changed() end function on_mods_changed() if not glo...
function onEvent(name,value1,value2) if name == "Set Cam Zoom" then if value2 == '' then setProperty("defaultCamZoom",value1) debugPrint(value2 ) else doTweenZoom('camz','camGame',tonumber(value1),tonumber(value2),'sineInOut') end end end function onTwee...
local Target = nil local targetPosition = nil local lockedOn = false local ForwardCamera = script:GetCustomProperty("ForwardCamera"):WaitForObject() local Reticle = script:GetCustomProperty("Reticle"):WaitForObject() local targetName = Reticle:GetCustomProperty("TargetName"):WaitForObject() local Targetting = script:Ge...
local cunnxtest = {} local precision_forward = 1e-6 local precision_backward = 1e-6 local nloop = 50 local times = {} local cunntestx = {} --e.g. usage: th -lcunnx -e "nn.testcudax{'SoftMaxTree','BlockSparse'}" local function round(a) if (a - math.floor(a)) >= 0.5 then return math.ceil(a) end return ma...
AddCSLuaFile() SWEP.Base = "weapon_obj_base" SWEP.Name = "Disguise" SWEP.PrintName = "Disguise" SWEP.AbilityDuration = 20 SWEP.AbilityDescription = "Transforms you into a random hunter for $AbilityDuration seconds." function SWEP:Ability() local ply = self:GetOwner() self:AbilityTimerIfValidOwner(self.Abilit...
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. release_mechanism_duration_advanced = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/component/chemistry/release_mechanism_duration_advanced.iff", craftingValues = { {"power", 15,30,0}, {"u...
require "Polycode/EventDispatcher" class "Core" (EventDispatcher) Core.EVENTBASE_CORE = 0x200 Core.EVENT_CORE_RESIZE = Core.EVENTBASE_CORE + 0 Core.EVENT_LOST_FOCUS = Core.EVENTBASE_CORE + 1 Core.EVENT_GAINED_FOCUS = Core.EVENTBASE_CORE + 2 Core.EVENT_UNDO = Core.EVENTBASE_CORE + 3 Core.EVENT_REDO = Core.EVENTBASE_CO...
local TruckerIndex = 0 local MissionTruckerIndex = 0 AddEventHandler("vmenu:TransportOG", function(target, index) local index = index VMenu.ResetMenu(13, "Livraison", "default") VMenu.AddMenu(13, "Livraison", "default") if index == 0 then VMenu.AddFunc(13, "Citerne", "transporter:optionMission", {0}, "Choi...
local farmerColSphare = createColRectangle(-1185.1004638672, -1050.79364013672, 150, 130) local farmerColSphare2 = createColRectangle(-1180, -1230, 90, 70) local farmerColSphare3 = createColRectangle(677, 1952, 51, 57) local radararea3 = createRadarArea(677, 1952, 61, 67, 255, 255, 0) local radararea = createRadarAre...
surface.CreateFont('BWScoreboardGenText', {font = 'Tahoma', size = 16}) surface.CreateFont('BWScoreboardPlayerName', {font = 'Tahoma', size = 20}) local scoreboard function GM:ScoreboardShow() --frame local frame = vgui.Create('DFrame') frame:SetSize(ScrW() -150, ScrH() -200) --850, 600 (250 dif.) frame:SetTitle('...
local shaderdata = {} shaderdata.shader = love.graphics.newShader[[ extern vec4 color1; extern vec4 color2; extern vec4 color3; extern vec4 color4; vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){ vec4 pixel = Texel(texture, texture_coords );//Th...
RenderedSuggestion = mondelefant.new_class() RenderedSuggestion.table = 'rendered_suggestion' RenderedSuggestion.primary_key = { "suggestion_id", "format" } RenderedSuggestion:add_reference{ mode = 'm1', to = "Suggestion", this_key = 'suggestion_id', that_key = 'id', ref ...
require('utils') require('Object') Player = Object:new{} local scale = 2/5 -- Load up those sprites Player.sprites = { stand = 'bunny1_stand.png', walk1 = 'bunny1_walk1.png', walk2 = 'bunny1_walk2.png' } local spriteDirectory = 'assets/PNG/Players/' for sprite, file in pairs(Player.sprites) do Player.sprites...
--[[ Copyright 2016 Whizzbang Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
local defaultConfig = { ScreenFilter = 1, JudgeType = 1, AvgScoreType = 0, GhostScoreType = 1, DisplayPercent = true, TargetTracker = true, TargetGoal = 93, TargetTrackerMode = 0, JudgeCounter = true, ErrorBar = 1, leaderboardEnabled = false, PlayerInfo = true, FullProgressBar = true, MiniProgressBar =...