content stringlengths 5 1.05M |
|---|
require "app.uicommon.WADemoNaviLayer"
WADemoVKGiftLayer = class("WADemoVKGiftLayer", function()
local layer = WADemoNaviLayer:new()
return layer
end)
function WADemoVKGiftLayer:ctor()
self:setNaviTitle("VK礼物")
local button_1 = ccui.Button:create()
button_1:setTitleText("Friends In Game")
... |
return {
id = 1,
count = 10,
} |
window = {}
game = {}
bgm = {}
img = {}
offsetx = {}
offsety = {}
x = {}
y = {}
snowman = {}
crosshair = {}
snowball = {}
function love.load()
bgm[0] = love.audio.newSource("assets/bgm1.ogg","stream")
bgm[1] = love.audio.newSource("assets/bgm1.ogg","stream")
bgm[2] = love.audio.newSource("assets/bgm1.ogg","strea... |
--[[local decode = require(script.Parent.MeshClass.ObjDecode)
decode:Decode(script.Parent.MeshFiles.Plane)]]
local Mesh = require(script.Parent.MeshClass)
local mesh = Mesh.new()
mesh.scale = 1--Vector3.new(5,10,5)--5
mesh.origin = CFrame.new(0,5,0)-- * CFrame.Angles(0,0,math.rad(90))
--mesh:LoadFromSource(script.Par... |
local awful = require('awful')
local gears = require('gears')
local ruled = require('ruled')
local beautiful = require('beautiful')
local client_keys = require('configuration.client.keys')
local client_buttons = require('configuration.client.buttons')
ruled.client.connect_signal(
'request::rules',
function()
-- Al... |
--マスク・チェンジ Mask Change Emergency
function c21143945.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondi... |
--- The init.
-- This module is already loaded as global `dslib`.
-- Other modules can be loaded via `dslib.mrequire`.
-- @module dslib
local IE = minetest.request_insecure_environment()
local has_IE = IE ~= nil
dslib = {}
local dslib_version = "0.3.0"
dslib.version = dslib_version
dslib.internal = {}
if has_IE the... |
assert(loadfile("debug.lua"))()
assert(loadfile("lib_art.lua"))()
local battle
local menu
local function ReturnToMenu()
if menu then
Command.Environment.Destroy(menu)
menu = nil
end
if battle then
Command.Environment.Destroy(battle)
battle = nil
end
menu = Command.Environment.Create(... |
local StatSheet = require(script:GetCustomProperty("StatSheet"))
local COMPONENT = script:GetCustomProperty("COMPONENT"):WaitForObject()
---------------------------------------------------------------------------------------------------------
local OWNER = nil
while not OWNER do
Task.Wait()
for _,player in ip... |
AddCSLuaFile()
//Module starts here...
module("pk_pills",package.seeall)
version="#160426"
//
//Load files
//
file.CreateDir("pill_config")
local restrictions= ("\n"):Explode(file.Read("pill_config/restrictions.txt") or "")
local locked_perma={}
local locked_game={}
for k,v in pairs(util.KeyValue... |
--
-- Copyright 2013-2014 John Pormann
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable l... |
return {
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
desc_get = "",
name = "安全第一!",
init_effect = "",
time = 0,
color = "red",
picture = "",
desc = "",
stack = 1,
id = 12290,
icon = 12290,
last_effect = "",
effect_list = {
{
type = "BattleBuffField",
trigger = {},
arg_list = {
buff_id =... |
ITEM.name = "Stone Hatchet"
ITEM.description = "A sturdy stick with a sharpened stone attached to it. It can be used for breaking something or someone."
ITEM.model = "models/weapons/yurie_rustalpha/wm-stonehatchet.mdl"
ITEM.class = "tfa_rustalpha_stone_hatchet"
ITEM.weaponCategory = "melee"
ITEM.width = 1
ITEM.height =... |
local L, this = ...
this.title = "Grouped Binding"
this.version = "1.0"
this.status = "testing"
this.desc = "Used to create data bindings"
local lcore = L.lcore
local oop = lcore.utility.oop
local grouped_binding
grouped_binding = oop:static() {
construct = function(self, target, method)
local internal
if (type(... |
#!/usr/bin/env tarantool
box.cfg{
vinyl_cache = 15 * 1024, -- 15K to test cache eviction
}
require('console').listen(os.getenv('ADMIN'))
|
local nn = require 'nn'
require 'cunn'
require 'cudnn'
local Convolution = cudnn.SpatialConvolution
local Avg = cudnn.SpatialAveragePooling
local ReLU = cudnn.ReLU
local Max = nn.SpatialMaxPooling
local function createModel(opt)
local depth = opt.depth
local iChannels
local function basicblock(n, stride)
... |
// Purchase flags
PurchaseFlags = SS.Plugins:New("PurchaseFlags")
// Store all flags
PurchaseFlags.List = {}
// Add a flag to the list
function PurchaseFlags.Add(Flag, ID, Cost, Description, Function)
local Friendly = Flag
Flag = string.lower(Flag)
PurchaseFlags.List[Flag] = {Cost, ID, Friendly, Description... |
return function(c, s, cs)
-- 'simrat39/symbols-outline.nvim'
return {
{'FocusedSymbol', c.yellow, c.none, s.bold},
}
end
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
h... |
-- infinite statusline on the earth and they all sucks.
-- will write my own statusline which will called roshniline
|
Main = {}
--[[ Functions: Main ]]--
function Main:UseItem(item, slot, cb)
local settings = Config.Items[item.name]
if not settings then return end
-- Get/check the vehicle.
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped)
if not DoesEntityExist(vehicle or 0) or GetPedInVehicleSeat(vehicle, -1) ... |
local filter = EasyDestroyFilterCriteria:New("Item ID", "id", 20)
function filter:Initialize()
-- We create the frame here, we'll leave the details on size/anchors to the Filters window.
self.frame = self.frame or CreateFrame("Frame", "EDFilterItemID", self.parent, "EasyDestroyEditBoxTemplate")
self.frame.... |
local K, C = unpack(select(2, ...))
local Module = K:NewModule("Skins", "AceEvent-3.0")
local _G = _G
local pairs = pairs
local type = type
local hooksecurefunc = _G.hooksecurefunc
local IsAddOnLoaded = _G.IsAddOnLoaded
local NO = _G.NO
Module.SkinFuncs = {}
Module.SkinFuncs["KkthnxUI"] = {}
function Module:StatusB... |
-- contrib/netcfg.lua
-- Copyright (C) 2010 Radu A. <admiral0@tuxfamily.org>
-- Copyright (C) 2010 Adrian C. (anrxc) <anrxc@sysphere.org>
-- Copyright (C) 2012 Arvydas Sidorenko <asido4@gmail.com>
--
-- This file is part of Vicious.
--
-- Vicious is free software: you can redistribute it and/or modify
-- it under th... |
---
--- __init__.lua
---
--- Copyright (C) 2018 Xrysnow. All rights reserved.
---
ASSETS = {}
ASSETS.tex = {
pixel = ASSETS_PATH .. 'pixel.png',
}
ASSETS.font = {
ascii1 = ASSETS_PATH .. 'font\\ascii_1.fnt',
ascii2 = ASSETS_PATH .. 'font\\ascii_2.fnt',
ascii3 = ASSETS_PATH .. 'font\\a... |
minpac.add('tpope/vim-fugitive', {type = 'opt'})
|
local Stages = { }
local StagesArray = { }
local States = require("States")
local EventSys;
function Stages.SetEvent(event)
EventSys = event
print("CAMERA IS:",lib_Camera)
end
function Stages.new(id)
if StagesArray[id] then return StagesArray[id] end
local map = States.new(id)
map.Size = Vector2.new(1000, 1000)
... |
local L = Auctionator.Locales.Apply
local waitingForPricing = false
-- Auctionator.Config.Options.VENDOR_TOOLTIPS: true if should show vendor tips
-- Auctionator.Config.Options.SHIFT_STACK_TOOLTIPS: true to show stack price when [shift] is down
-- Auctionator.Config.Options.AUCTION_TOOLTIPS: true if should show auctio... |
function Auctionator.Search.GetEmptyResult(searchTerm, index)
-- Remove "" from exact searches so it sorts properly
local cleanSearchParameter = searchTerm:gsub("\"", "")
return {
itemString = "item:1217",
itemLevel = index,
minPrice = 0,
totalQuantity = 0,
entries = {},
itemName = Auctio... |
RegisterServerEvent('cmg2_animations:sync')
AddEventHandler('cmg2_animations:sync', function(target, animationLib,animationLib2, animation, animation2, distans, distans2, height,targetSrc,length,spin,controlFlagSrc,controlFlagTarget,animFlagTarget)
print("got to srv cmg2_animations:sync")
TriggerClientEvent('cmg2_ani... |
-----------------------------------
-- Ability: Call Beast
-- Calls a beast to fight by your side.
-- Obtained: Beastmaster Level 23
-- Recast Time: 5:00
-- Duration: Dependent on jug pet used.
-----------------------------------
require("scripts/globals/common")
require("scripts/globals/status")
require("scripts/globa... |
object_tangible_loot_creature_loot_collections_meatlump_king_doll_leg = object_tangible_loot_creature_loot_collections_shared_meatlump_king_doll_leg:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_meatlump_king_doll_leg, "object/tangible/loot/creature/loot/collections/meatlump_king_... |
---
-- A simple text element
-- @classmod Label
local class = require("middleclass")
local Base = require("silicone.elements.Base")
local Label = class("silicone.Label", Base)
---
-- Internal.
-- Internal methods
-- @section Internal
---
-- Initializes a Label element
-- @tparam table spec Menu specification
-- @tp... |
describe("boolean parsing", function()
setup(function()
TOML = require "toml"
end)
it("boolean", function()
local obj = TOML.parse[=[
t = true
f = false]=]
local sol = {
t = true,
f = false,
}
assert.same(sol, obj)
end)
end)
|
local message = require("kong.hybrid.message")
describe("kong.hybrid.message", function()
describe(".new()", function()
it("happy path", function()
local m = message.new("1c8db62c-7221-47d6-9090-3593851f21cb", "control_plane", "test_topic", "test_message")
assert.is_table(m)
assert.equal("1c8d... |
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the ... |
require 'uio/BaseElement'
UIO.Titlebar = {};
function UIO.Titlebar.new(x, y, w, h)
local self = UIO.BaseElement.new(x, y, w, h);
local titleBarBackground = getTexture("media/ui/Panel_TitleBar.png");
local textColor = {r = 1, g = 1, b = 1, a = 1};
local collapsible = false;
local isCollapsed = false;
local titl... |
crawl_require("dlua/dungeon.lua")
-- Integer value from 0 to 100 giving the chance that a ghost-allowing level
-- will attempt to place a ghost vault.
_GHOST_CHANCE_PERCENT = 10
-- Common setup we want regardless of the branch of the ghost vault.
function ghost_setup_common(e)
e.tags("allow_dup luniq_player_ghos... |
uart.setup(0, 115200, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1)
print (uart.getconfig(0))
local U = {}
function sendData (datatosend)
uart.write(0, datatosend..tonumber(0x00, 16))
end
U.sendData = sendData
return U
|
local BaseCombo = require("invokation.combos.BaseCombo")
local FreestyleCombo = require("invokation.combos.FreestyleCombo")
describe("FreestyleCombo", function()
local combo
before_each(function()
combo = FreestyleCombo()
end)
it("inherits from BaseCombo", function()
assert.is_true(BaseCombo:class_of... |
config = {
ambientOcclusion = true,
dynamicLights = true,
floatingStones = true,
fullscreen = false,
glow = true,
healthBar = "When damaged",
islandSmoke = true,
resolution = "2560x1440",
shadow = "Soft shadow"
} |
--
-- Author: Ab-47; State: Complete (Version 1.0 Lite).
-- Additional Notes; N/A; Rights: All Rights Reserved by Developers and Ab-47.
-- Project: AURgmusic/client.lua consisting of 1 file(s).
-- Directory: AURgmusic/client.lua
-- Side Notes: N/A
--
local password = "haha nice try noob, no password here"
local screen... |
hb.register_hudbar("xp", 0xffffff, "XP", {bar = "xp.png"}, 0, 10, false, nil, nil)
local xp_huds = {}
minetest.register_on_joinplayer(function(player)
local meta = player:get_meta()
if meta:get_int("level") <= 0 then
meta:set_int("level", 1)
end
xp_huds[player:get_player_name()] = player:hud_add({
hud_elem_... |
local deeper = {
_VERSION = "deeper v1.0.0",
_DESCRIPTION = "A modification of deep that allows for multiple queues.",
_URL = "https://github.com/Nikaoto/deep",
_LICENSE = [[
Copyright (c) 2017 Nikoloz Otiashvili
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software... |
-- Nuclear fuel enrichment plant
local function get_formspec(craft_type, power, progress, pos)
if not progress then progress = 0 end
return "size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
ele.formspec.power_meter(power)..
"list[context;src;2,0.75;1,1;]"..
"image[3.5,0.75;1,1;gui... |
lp = game.Players.LocalPlayer
person = lp.Name
char = lp.Character
torso = char:findFirstChild("Torso")
ra = char:findFirstChild("Right Arm")
la = char:findFirstChild("Left Arm")
rl = char:findFirstChild("Right Leg")
ll = char:findFirstChild("Left Leg")
rs = torso:findFirstChild("Right Shoulder")
ls = torso:findFirstCh... |
-- call evernote switch to menu
function focusEvernoteAndSwitchTo()
hs.application.launchOrFocus("Evernote")
hs.eventtap.keyStroke({"cmd"}, "j")
end
local hyper_key_map = {
-- most often
["1"] = "Google Chrome",
["2"] = "iTerm",
-- editor
["3"] = "Visual Studio Code",
["4"] = "印象笔记",
... |
-- test.lua - test suite for findbin module.
-- a local copy of findbin to find itself ;)
-- 'findbin' -- https://github.com/davidm/lua-find-bin
package.preload.findbin_ = function()
local M = {_TYPE='module', _NAME='findbin', _VERSION='0.1.1.20120406'}
local script = arg and arg[0] or ''
local bin = script:gsub... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/props_junk/watermelon01.mdl")
self:PhysicsInitSphere(8)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS_TRIGGER)
self:SetTr... |
object_tangible_furniture_all_frn_all_command_console = object_tangible_furniture_all_shared_frn_all_command_console:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_command_console, "object/tangible/furniture/all/frn_all_command_console.iff")
|
local JumpCommand = {
Id = "Jump",
Aliases = { "unstun", "unplatformstand" },
Description = "Makes players jump; also sets PlatformStand to false.",
Args = {
{
Type = "players",
Name = "Players",
Description = "The players to make jump"
}
}
}
function JumpCommand.RunServer(_, players)
for _, player ... |
-- loot database
--
-- loot.make:
-- Load a dagger, itemid(1) on a map @ pos 194, 254:
--
-- items.load({loot.make(1, 194, 254)})
--
-- Add something to the package path to include the itemdb.
package.path = package.path .. ";../game/data/?.lua"
function file_load(location, filename)
local path = location .. ... |
-- Powered by Right Click API
local ffi = require("ffi")
local C = ffi.C
local function initialize()
DebugError("AnotherFleetLogic initialize()")
capi.RegisterAssignAction(AnotherFleetLogic)
end
-- function AssignCommander_JP(assignment, menu)
-- local convertedComponent = ConvertStringTo64Bit(tostring(menu.... |
class "job.engineer" ("job")
local se = job.engineer
se.title = "Station Engineer"
se.access = { "engine", "engine_equip", "tech_storage", "maint_tunnels", "external_airlocks", "construction", "tcomsat", "mineral_storeroom" }
se.extended_access = { "atmospherics" }
se.total_positions = 5
s... |
if not vim.api.nvim_create_autocmd then
return require('gitsigns.nvim.autocmds_compat')
end
local M = {}
function M.autocmd(event, opts)
vim.api.nvim_create_autocmd(event, opts)
end
function M.augroup(name, opts)
vim.api.nvim_create_augroup(name, opts or {})
end
return M
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... |
local ucic = luci.model.uci.cursor()
local dt = require "luci.cbi.datatypes"
module("luci.controller.snmpd", package.seeall)
function index()
entry({"admin", "network", "snmpd"}, alias("admin", "network", "snmpd", "index"), _("SNMPd"))
entry({"admin", "network", "snmpd", "index"}, cbi("snmpd"))
end
|
--[[
Author:
Angel Arena Blackstars
Chronophylos
Credits:
Angel Arena Blackstars
]]
if Gold == nil then
DebugPrint ( '[gold/gold] creating new Gold object' )
Gold = class({})
end
local GOLD_CAP = 50000
local GPM_TICK_INTERVAL = GOLD_TICK_TIME or 1 -- GOLD_TICK_TIME is located in settings.lua
loca... |
require 'gui/widget'
class 'DragButton' (Widget)
function DragButton:__init( atlas, rl, x, y )
Widget.__init( self, x, y, 48, 48 )
self.state = "normal"
self.oldstate = "normal"
self.atlas = atlas
self.bitmap = Bitmap()
self.bitmap:setBitmap( self.atlas:getFrame( 'dragbutton_' .. self.state ... |
-- module containing common C functions to be used
local ffi = require("ffi")
ffi.cdef[[
void free(void *ptr);
]]
return ffi.C
|
--[[
Performs a fold over the entries in the given dictionary.
]]
local function fold(dictionary, initialValue, callback)
local accum = initialValue
for key, value in pairs(dictionary) do
accum = callback(accum, key, value)
end
return accum
end
return fold
|
--- @module SelectedObjs 客户端选中的物体的控制,单例
--- @copyright Lilith Games, Avatar Team
--- @author Sharif Ma
local SelectedObjs = ModuleUtil.New('SelectedObjs', ClientBase)
local self = SelectedObjs
--- 初始化
function SelectedObjs:Init()
---选中的对象,不包含选中容器中的对象
self.arr_selectedUnits = {}
---选中的容器
self.arr_select... |
--------------------------------
-- @module Menu
-- @extend Layer
-- @parent_module cc
--------------------------------
-- @function [parent=#Menu] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Menu] alignItemsVertically
-- @param self
------... |
ITEM.ID = "poster";
ITEM.Name = "Combine Poster";
ITEM.Description = "A folded adhesive poster containing an image of Combine propaganda.";
ITEM.Model = "models/props_junk/garbage_newspaper001a.mdl";
ITEM.Weight = 0.5;
ITEM.FOV = 22;
ITEM.CamPos = Vector( 50, 50, 50 );
ITEM.LookAt = Vector( 2, 0, 0 );
... |
--
-- Author: Alexey Melnichuk <mimir@newmail.ru>
--
-- Copyright (C) 2013-2014 Alexey Melnichuk <mimir@newmail.ru>
--
-- Licensed according to the included 'LICENCE' document
--
-- This file is part of lua-lzqm library.
--
--
-- zmq.thread wraps the low-level threads object & a zmq context.
--
local T = string.d... |
local versionNum = '0.408'
function widget:GetInfo()
return {
name = "Newton Firezone w Puppies'n'Jumps",
desc = "v".. (versionNum) .."Adds the Firezone command for Newtons. Allies in an area are targeted.",
author = "wolas, xponen, Google Frog, terve886", --xponen (add crash location estimator), terve886 (... |
object_tangible_holiday_empire_day_rebel_resistance_kiosks_city_object = object_tangible_holiday_empire_day_shared_rebel_resistance_kiosks_city_object:new {
}
ObjectTemplates:addTemplate(object_tangible_holiday_empire_day_rebel_resistance_kiosks_city_object, "object/tangible/holiday/empire_day/rebel_resistance_kiosks... |
-- SetContactRaw(GlobalScaleform, 0, "Xin Voliteer", "CHAR_DEFAULT")
-- local txd = CreateRuntimeTxd('CHAR_PNGTEST')
-- local duiObj = CreateDui('https://i.imgur.com/NZaICKc.png', 64, 64)
-- _G.duiObj = duiObj
-- local dui = GetDuiHandle(duiObj)
-- local tx = CreateRuntimeTextureFromDuiHandle(txd, 'CHAR_PNGTEST', dui... |
local TLN = require("tileengine_h")
local ffi = require("ffi")
local C = ffi.load'Tilengine'
--local tln = {C=C}
ffi.cdef [[
TLN_Tilemap tilemap;
]]
map ={}
local function init(hres, vres, numlayers, numsprites, numanimations )
return C.TLN_Init(hres, vres, numlayers, numsprites, numanimations)
end
local f... |
--[[
Play a message saved announcement.
]]
-- The folder the new message was saved to.
folder = args(1)
-- The message number that's being saved.
message_number = storage("counter", "message_number")
return
{
{
action = "play_phrase",
phrase = "message_saved",
phrase_arguments = message_number .. ":" ... |
local component = require("component")
local modem = {}
local mt = {}
function modem.reload()
local m = component.list("modem", true)
end
mt.__index = function (self, key)
end
setmetatable(modem, mt)
return modem |
local testing = require('testing')('zip')
local zip = require('zip')
local fs = require('fs')
local stream = require('stream')
local assert = require('assert')
testing("deflate/inflate", function()
local data = fs.readfile('testdata/sub/HighHopes.txt')
-- deflate(x) returns a stream of the compressed data
loc... |
mining_suit_quest_jazeen = {
minimumLevel = 0,
maximumLevel = 0,
customObjectName = "Old Mining Suit",
directObjectTemplate = "object/tangible/wearables/bodysuit/bodysuit_s13.iff",
craftingValues = {},
customizationStringNames = {},
customizationValues = {},
skillMods = {{"surveying", 2}}
}
addLootItemTemplate... |
sptbl["dist"] = {
files = {
module = "dist.c",
header = "dist.h",
example = "ex_dist.c",
},
func = {
create = "ut_dist_create",
destroy = "ut_dist_destroy",
init = "ut_dist_init",
compute = "ut_dist_compute",
},
params = {
optional =... |
return LoadActor(THEME:GetPathG("_combined","life frame"))..{
}; |
-- mod-version:2 -- lite-xl 2.0
-- Copyright (c) 2022 Ashwin Godbole
-- MIT LICENSE
local syntax = require "core.syntax"
syntax.add {
files = { "%.sfl$", "%.sitefl$" },
patterns = {
{ pattern = "\\.", type = "normal" },
{ pattern = { "`", "`", "\\" }, type = "string" },
{... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
-- scaffolding entry point for abseil-cpp
return dofile("abseil-cpp.lua")
|
local window_utils = require('floating_tag_preview.window')
local highlight_utils = require('floating_tag_preview.highlight')
local tag_command_utils = require('floating_tag_preview.tag_command')
local auto_command_utils = require('floating_tag_preview.auto_commands')
return function(tag_command_options)
vim.validat... |
local data = {
[2800]={0,0,0,0,0,90},
}
function edytor_getOffsetData(id)
if (not id or tonumber(id)<1) then return end
for i,v in ipairs(data) do
if v == id then
for i2, v2 in ipairs(v) do
return v2[2]
end
end
end
end
|
RelativePos = class("RelativePos");
function RelativePos:init(x, y, xoff, yoff)
self.x = x;
self.y = y;
self.xoff = xoff or 0;
self.yoff = yoff or 0;
end
function RelativePos:get_pixel_space(w, h)
return (self.x*w)+self.xoff,(self.y*h)+self.yoff
end |
require "json_list_parser"
local found_cnt = 1
local expected_data = {
{ "2019-01-29 18:00:00", -2.05 },
{ "2019-01-29 21:00:00", -2.27 },
{ "2019-01-30 00:00:00", -3.64 },
{ "2019-01-30 03:00:00", -5.3 },
{ "2019-01-30 06:00:00", -5.7 },
{ "2019-01-30 09:00:00", -3.75 },
{ "2019-01-30 12:0... |
-- Author RigidStudios
-- Date: 09/03/20
local mather = {};
--[[
Math Parser Api:
_math:GetNumbers(string) -->> <number{}>
_math.Add(string) -->> ?results and ?remaining | ?number
_math.Subtract(string) -->> ?results and ?remaining | ?number
_math.Percent(string) -->> ?results and ?remaining | ?number
_math.Di... |
local stream_type = KEYS[1]
local source_id = KEYS[2]
local expected_version = tonumber(ARGV[1])
local source_stream = string.format("%s.%s", stream_type, source_id)
local current_version = tonumber(redis.call("XLEN", source_stream))
local last_version = current_version
local next_sequence_number = redis.call("XLEN", ... |
-- xterm-256color handler --
local handler = {}
local termio = require("posix.termio")
local isatty = require("posix.unistd").isatty
handler.keyBackspace = 127
handler.keyDelete = 8
local default = termio.tcgetattr(0)
local raw = {}
for k,v in pairs(default) do raw[k] = v end
raw.oflag = 4
raw.iflag = 0
raw.lflag =... |
require "filesystem"
local stormlib = require 'ffi.stormlib'
local jasshelper = {}
jasshelper.path = fs.ydwe_path() / "compiler" / "jasshelper"
local config = [[
[jasscompiler]
%q
"%s$COMMONJ $BLIZZARDJ $WAR3MAPJ"
]]
function jasshelper:prepare_common_j(map_path, version)
if fs.exists(map_path / 'common.j') the... |
-- helper_commands.lua
-- Jan 2018
-- None of this is my code.
require("lib/oarc_utils")
commands.add_command("run", "change player speed bonus", function(command)
local player = game.players[command.player_index];
if player ~= nil then
if (command.parameter ~= nil) then
if command.paramet... |
local function AddPlayerModel( name, model )
list.Set( "PlayerOptionsModel", name, model )
player_manager.AddValidModel( name, model )
end
AddPlayerModel( "BZGB 1", "Models/mw2guy/BZ/bzgb01.mdl" )
AddPlayerModel( "BZ Ghost", "Models/mw2guy/BZ/bzghost.mdl" )
AddPlayerModel( "... |
local ns = require('namespace')
local BulletSystem = ns.class("BulletSystem",ns.System)
function BulletSystem:requires() return {"bullet"} end
function BulletSystem:initialize()
ns.System.initialize(self)
self.factor = 1
end
function BulletSystem:onCollision(ent, other, col)
ent.Mesh:setMaterial("Red")
other.... |
--includeFile("tangible/wearables/armor/rebel_assault/armor_appearance_rebel_assault_helmet_gcw.lua")
includeFile("tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt.lua")
includeFile("tangible/wearables/armor/rebel_assault/armor_rebel_assault_belt_camo.lua")
includeFile("tangible/wearables/armor/rebel_ass... |
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local Ui = require("api.Ui")
local IItemMeleeWeapon = require("mod.elona.api.aspect.IItemMeleeWeapon")
local IItemRangedWeapon = require("mod.elona.api.aspect.IItemRangedWeapon")
local ChangeAppearanceMenu = require("api.gui.menu.ChangeAppearanceMenu")
lo... |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("ActionBar")
local AB = _ActionBar
local S = R.Skins
function AB:CreateVehicleExit()
local holder = CreateFrame("Frame", nil, R.UIParent, "SecureHandlerState... |
--- Corona wrapper for **fipMultiPage**, a multi-page file stream.
--
-- **fipMultiPage** encapsulates the multi-page API. It supports reading/writing multi-page TIFF, ICO and GIF files.
-- @module fipMultiPage
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and a... |
local module = {}
local actions = game:GetService('ContextActionService')
local action_name = 'Sprint'
function module.Start(character)
local humanoid = character:WaitForChild('Humanoid')
local animator = humanoid:WaitForChild('Animator')
local sprinting = false
local function Sprint(_, state)
local isBegi... |
-- Mobs Api (4th March 2016)
mobs = {}
mobs.mod = "redo"
-- Load settings
local damage_enabled = minetest.setting_getbool("enable_damage")
local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
local disable_blood = minetest.setting_getbool("mobs_disable_blood")
local creative = minetest.setting_getbool(... |
-- Local instances of Global tables --
local PA = PersonalAssistant
local PAC = PA.Constants
local PAEM = PA.EventManager
local PAHF = PA.HelperFunctions
local PALProfileManager = PA.ProfileManager.PALoot
-- ===============================================================================================================... |
include "bbg_stateutils"
--[[ =======================================================================
BBG Custom Unit Commands - Definitions
Data and callbacks for enabling custom unit commands to appear and
work in the Unit Panel UI. These definitions mimic what appears in
data for common unit commands, an... |
local nextMove = 0
function OnTick()
if os.clock() >= nextMove then
myHero:MoveTo(myHero.x+math.random(-2000,2000),myHero.z+math.random(-2000,2000))
nextMove = os.clock() + 15 + math.random(-1,1)
end
end
function OnLoad()print(GetGameVersion():sub(1,10))end |
ITEM.name = "Sun Biostimulator"
ITEM.description = "Mounted on the chest, this small wave emitter effectively increases the rate at which wounds heal by about ten percent."
ITEM.category = "Upgrades"
ITEM.model = "models/instrument.mdl"
ITEM.width = 2
ITEM.height = 2
ITEM.price = 21000
ITEM.slot = 10
ITEM.isUpgrade = t... |
{
name = "Voxel",
options =
{
GAMMA_CORRECTION = {true},
USE_LIGHTING = {true},
USE_COLOR = {true},
USE_MAP = {false, {"map"}},
USE_FOG = {false},
USE_OUTLINE = {false, {"showOutline"}}
},
properties =
{
map = {"texture2D", null},
outlineWidth = {"float", 5},
outlineColor = {"vec3", {... |
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