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local playsession = { {"KIRkomMAX", {580965}}, {"tykak", {809821}}, {"Atoms", {778096}}, {"LoSti66", {752877}}, {"TXL_PLAYZ", {751810}}, {"PanPyraPL", {720791}}, {"shakaman", {269723}}, {"DollBooth", {705993}}, {"PaulinatorNo1", {8224}}, {"RonnDlear", {710835}}, {"tomoyaokada", {2706}}, {"Alias_lives", {521...
project "UI-microui" AddModuleConfig() uuid "0A8BBDB1-3A5C-4C6B-8258-11B49FC4934F" pchheader "stdafx_microui.h" pchsource "../src/stdafx_microui.cpp" removeflags { "FatalCompileWarnings" } includedirs { "../Externals/microui/src", }
if modifier_reality_rift_armor_reduction_talent == nil then modifier_reality_rift_armor_reduction_talent = class({}) end function modifier_reality_rift_armor_reduction_talent:IsHidden() return true end function modifier_reality_rift_armor_reduction_talent:IsPurgable() return false end function modifier_real...
local InviteDetailItem = class("InviteDetailItem", BaseUI) function InviteDetailItem:init() end --msg {userid,recharge,reward} function InviteDetailItem:update(index,data) self.txt_friendID.text = data.userid self.txt_totalReward.text = FormatCoins(data.recharge) self.txt_available.text = FormatCoins(data.rew...
function Size800x600() DisplaySize(800, 600) end function Size1200x900() DisplaySize(1200, 900) end function SizeFullscreen() FullScreen() end function ReturnOptions() CloseScene() end
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local feed = helpers.feed local command = helpers.command local eq = helpers.eq local eval = helpers.eval local sleep = helpers.sleep local expect = helpers.expect describe("'pastetoggle' option", function() before_each(funct...
-- Create teams and set time addEventHandler ( "onResourceStart", resourceRoot, function () setGameType( "CnR/RP/DM" ) setMapName ( "San Andreas" ) setOcclusionsEnabled( false ) local query = exports.DENmysql:query("SELECT * FROM teams ORDER BY list ASC") createTeam("Staff",255,255,255) for k,v in ipairs(q...
include "wac/keyboard.lua" local panel={} local editTime=0 surface.CreateFont("wac_keypanel", { font = "Tahoma", size = 14 }) function panel:Init() self:SetKeyboardInputEnabled(false) self:SetMouseInputEnabled(false) local w,h = self:GetParent():GetWide(),20 self:SetSize(w,h) self.label = vgu...
--- This module performs an undirected breadth-first search to a location -- which passes a heuristic. This stops early if the depth exceeds a given -- amount. local constants = require('utils/constants') local flood_paths = {} -- These constants specify the format of the nodes local IND_VECTOR = 1 ...
local PARAMS = {...} local function getFlag(flag) for _, v in ipairs(PARAMS) do if v == flag then return true end end return false end local OUTPUT_PATH = assert(PARAMS[1], "No output path specified") local VERSION = assert(PARAMS[2], "No version specified") local DEBUG_MODE = getFlag("debug") local VERBOSE...
ENT.Type = "anim" ENT.Base = "base_rd3_entity" ENT.PrintName = "Liquid Nitrogen Generator" ENT.AutomaticFrameAdvance = true list.Set("LSEntOverlayText", "generator_liquid_nitrogen", { HasOOO = true, resnames = { "energy", "nitrogen" }, genresnames = { "liquid nitrogen" } })
AddEventHandler('onClientGameTypeStart', function() TriggerEvent('chat:addMessage', { color = {0,255,179}, multiline = true, args = {'[SpirGo-Locatie]', 'started succesfully, check f8',} }) end) if (config.enabledAmmo == true) then Citizen.CreateThread(function() ...
function createPetConversationTemplate(personality, templatename) pet_convotemplate = ConvoTemplate:new { initialScreen = "convoscreenpetinfo", templateType = "Personality", screens = {} } pet_convoscreenpetinfo = ConvoScreen:new { id = "convoscreenpetinfo", leftDialog = "@hireling/"..personality..":start_...
local player = ... local pn = ToEnumShortString(player) local width = 16 local height = 250 local _x = _screen.cx + (player==PLAYER_1 and -1 or 1) * SL_WideScale(302, 400) -- if double if GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_OnePlayerTwoSides" -- or center1player preference is enabled and only one...
-- Environnement local Kerviel = LibStub('AceAddon-3.0'):GetAddon('Kerviel') local module = Kerviel:NewModule('tooltip', 'AceHook-3.0') local L = LibStub('AceLocale-3.0'):GetLocale('Kerviel') local LibExtraTip = LibStub('LibExtraTip-1') -- Données local SHOW_NOT = 0 -- Ne pas montrer dans le t...
local Modules = script.Parent.Parent.Parent local Rodux = require(Modules.Rodux) return Rodux.createReducer({}, { loadStylebook = function(state, action) return { roact = action.roact, components = action.components, parent = action.parent, } end, setTree = function(state, action) return { roact =...
Sprite = setmetatable({}, Sprite) Sprite.__index = Sprite Sprite.__call = function() return "Sprite" end function Sprite.New(TxtDictionary, TxtName, X, Y, Width, Height, Heading, R, G, B, A) local _Sprite = { TxtDictionary = tostring(TxtDictionary), TxtName = tostring(TxtName), X = tonumber(X) or 0, ...
local playerPed = nil local plyCoords = nil local targetCoords = nil local lastEntity = nil local vertical, parallel = 0, 0 local debugMode = false RegisterCommand("edebug",function(source, args) debugMode = not debugMode if debugMode then startDebug() else stopDebug() end end) function stop...
local attributes = require "attributes" local item = { materials = { "wood", "stone", "steel", "copper", "leather", "void" }, inv = {} } function item:new(item) local newitem = { name = name, weight = 0, material = "void", id = uuid(), attr = attributes.new() } return newitem end ...
monsterpedia = {} function monsterpedia:enter(previous,selectMonster) self.previous = previous monsterpedia.list = {} monsterpedia.positions = {} monsterpedia.scroll = 0 output.cursorY = 2 totalstats.creature_possessions = totalstats.creature_possessions or {} for i=0,10,1 do monsterpedia.list[i] ...
local M = {} M.opts = {buftype = nil} function M.collect(self) local items = {} local bufnrs = vim.api.nvim_list_bufs() for _, bufnr in ipairs(bufnrs) do if not vim.api.nvim_buf_is_valid(bufnr) then goto continue end if not vim.bo[bufnr].buflisted then goto continue end if self.o...
MoneyAnim2 = class(Node); MoneyAnim2.ctor = function ( self, money, x, y, img ) self:setPos(x, y); self.money = money; self.moveTimeInMillisec = 3000; self.moveDistan = 30; self.transParency = 0.5; self:addToRoot(); self:setLevel(9999); self.isPlaying = false; self:load(money); end Money...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.rules.skills.selectors", function() local Selectors = require "game.rules.skills.selectors" local Attributes = require "game.rules.character.attributes" desc...
function onSay(cid, words, param, channel) local n = 1 if(param ~= '' and tonumber(param)) then n = math.max(0, tonumber(param)) end local tmp, pos = getCreaturePosition(cid), getCreaturePosition(cid) if(words:sub(2, 2) == "u") then pos.z = pos.z - n else pos.z = pos.z + n end pos = getClosestFreeTil...
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("Components - Images", function() local components = require "moonpie.ui.components" local image = require "moonpie.graphics.image" local mock_lov...
-- Grab pluginname from module name -- local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)") local plugin_name = "amqp" -- load the base plugin object and create a subclass local plugin = require("kong.plugins.base_plugin"):extend() local amqp = require "amqp" local cjson = require("cjson") local uuid = req...
local function AddButtonToFrame(Frame) Frame:SetTall(Frame:GetTall() + 110) local button = vgui.Create("DButton", Frame) button:SetPos(10, Frame:GetTall() - 110) button:SetSize(180, 100) Frame.buttonCount = (Frame.buttonCount or 0) + 1 Frame.lastButton = button return button end DarkRP.st...
function getSharedInventory(inventory, cb) TriggerEvent('esx_addoninventory:getSharedInventory', inventory, function(inventory) cb(inventory) end) end exports('getSharedInventory',getSharedInventory) function getInventory(owner,inventory,cb) TriggerEvent('esx_addoninventory:getInventory', inventor...
local mod = ... local fs = mod.require('mod/utils/fs') local str = mod.require('mod/utils/str') local StructWriter = mod.require('mod/helpers/StructWriter') local SpecStore = {} SpecStore.__index = SpecStore function SpecStore:new(specsDir, defaultSpec) local this = {} this.writer = StructWriter:new(mod.load('mod/...
if _0x07E2_ then return end local _0x00AA_=_0x009C_'_0f0009_' local _0x01C1_=_0x009C_'_0f001B_' local _0x0CCD_=_0x009C_'_0f020E_' local function _0x0D0D_() _0x009F_("\xE4\xBD\x9C\xE5\xBC\x8A") _0x0CCD_._0x092C_("\x63\x6F\x6D\x6D\x6F\x6E","\x63\x68\x65\x61\x74",{ ["\x70\x6C\x61\x79\x65\x72"]=_0x0005_._0x028A_():_0x078...
local aes = require('lib.block_ciphers.aes') local bytes = require('lib.bytes') local cbc = require('lib.modes.cbc') local files = require('lib.files') key = "YELLOW SUBMARINE" key_bytes = bytes.string2bytearray(key) ciphertext = files.readfile("set2/10/10.txt"):gsub("\n", "") ciphertext_bytes = bytes.base642bytearra...
local MP = minetest.get_modpath("eco_buildings") minetest.register_craftitem("eco_buildings:stone_platform", { description = "Stone platform", inventory_image = "default_mese_crystal.png", eco = { place_building = "eco_buildings:stone_platform" } }) building_lib.register({ name = "eco_buildings:stone_platform"...
function onUse (cid,item,frompos,item2,topos) pos = {x=0, y=0, z=0} UID_DO_BAU = 4153 STORAGE_VALUE = 4153 ID_DO_PREMIO1 = 12681 ID_DO_PREMIO2 = 2160 ID_DO_PREMIO3 = 12618 ID_DO_PREMIO4 = 2145 ID_DO_PREMIO5 = 12832 ID_DO_PREMIO6 = 14187 ID_DO_PREMIO7 = 14187 ...
SWEP.PrintName = "PNC Tablet" SWEP.Author = "Smith Bob And Then Owain" SWEP.Category = "XYZ Weapons" SWEP.Slot = 5 SWEP.SlotPos = 4 SWEP.Spawnable = true SWEP.HoldType = "pistol" SWEP.UseHands = true SWEP.ViewModelFOV = 85 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/stim/venatuss/car_dealer/tablet/c_ta...
local httpService = game:GetService('HttpService') local SaveManager = {} do SaveManager.Folder = 'RoyxHub'; SaveManager.File = 'Basic_Setting'; SaveManager.Ignore = {}; SaveManager.Parser = { Toggle = { Save = function(idx, object) return { type = 'Toggle', idx = idx, value = object.Value } end, ...
--- This script sets is_retiring on 0 for all players. --- It may take a few mins. Cheat Engine will stop responding and it's normal behaviour. Wait until you get 'Done' message. --- HOW TO USE: --- https://i.imgur.com/xZMqzTc.gifv --- 1. Open Cheat table as usuall and enter your career. --- 2. In Cheat Engine click o...
return { tllobliterator = { activatewhenbuilt = true, buildangle = 4096, buildcostenergy = 69119, buildcostmetal = 5451, builder = false, buildpic = "tllobliterator.dds", buildtime = 50000, canattack = true, canguard = true, canstop = 1, category = "ALL SURFACE", corpse = "dead", ...
local Prop = {} Prop.Name = "St. Alex General Hospital" Prop.Government = true Prop.Doors = { { Pos = Vector( 2992, 764, 188 ), Locked = true }, { Pos = Vector( 2896, 764, 188 ), Locked = true }, { Pos = Vector( 2625, 272, 188 ), Locked = true }, { Pos = Vector( 3076, 920, 188 ), Locked = true }, { Pos = Vector( 3...
castle_shields = {} local MP = minetest.get_modpath(minetest.get_current_modname()) dofile(MP.."/shield_functions.lua") dofile(MP.."/default_shields.lua")
#!/usr/bin/luajit local crypto = require("luacrypt") local iconv = require("iconv") local cd = iconv.new("CP932//TRANSLIT", "UTF-8") local salt = "................................" .. ".............../0123456789ABCDEF" .. "GABCDEFGHIJKLMNOPQRSTUVWXYZabcde" .. "fabcdefghijklmnopqr...
function UnloadBodyguard() for k, guard in pairs(Bodyguard.Guards) do if(guard ~= nil) then DeletePed(guard) Bodyguard.Guards[k] = nil end end end TriggerEvent('chat:addSugestion', '/spawnbodyguard', 'Spawn a bodyguard next to you') RegisterCommand("spawnbodyguard", function(source, args...
-- Copyright (c) 2013-18 rubenwardy. MIT. local S = awards.gettext function awards.get_formspec(name, to, sid) local formspec = "" local awards_list = awards.get_award_states(name) if #awards_list == 0 then formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available."))....
#include "2_1000.lua" #include "2_1000.lua" #include "2_1000.lua" #include "2_1000.lua"
--- Intended for classes that extend BaseObject only -- @module PromiseRemoteEventMixin -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local promiseChild = require("promiseChild") local PromiseRemoteEventMixin = {} function PromiseRemoteEventMixin:Add(class...
local load = require 'map-builder.load' local w2l local mt = {} mt.__index = mt function mt:set(name, buf) local lname = name:lower() self.cache[lname] = buf self.case[lname] = name if self.archive and self.type == 'output' then self.archive:set(name, buf) end end function ...
SS.Lobby.Elevator = {} local object = {} object.__index = object --------------------------------------------------------- -- --------------------------------------------------------- function SS.Lobby.Elevator.New() local elevator = {} elevator.stored = {} setmetatable(elevator, object) return elevator end...
-- Telescope 🔭 - setup and customized pickers require "joel.telescope.mappings" local actions = require "telescope.actions" local action_state = require "telescope.actions.state" local utils = require "telescope.utils" local custom_actions = {} -- custom temp multi-select function custom_actions._multiopen(prompt_bu...
add_rules("mode.debug", "mode.release") if is_plat("linux") then add_requires("libx11", "xorgproto") end target("glew") set_kind("$(kind)") if is_plat("windows") or is_plat("mingw") then set_basename("glew32") add_syslinks("glu32", "opengl32") elseif is_plat("macosx") then add_...
module("luci.controller.helloworld", package.seeall) --notice that new_tab is the name of the file new_tab.lua function index() entry({"admin", "helloworld"}, firstchild(), "Hello World", 60).dependent=false --this adds the top level tab and defaults to the first sub-tab (tab_from_cbi), also it is set to position ...
--[[ EmuDevs <http://emudevs.com/forum.php> Eluna Lua Engine <https://github.com/ElunaLuaEngine/Eluna> Eluna Scripts <https://github.com/ElunaLuaEngine/Scripts> Eluna Wiki <http://wiki.emudevs.com/doku.php?id=eluna> -= Script Information =- * Zone: Tanaris * Script Type: Quest (Cuergo's Gol...
--------------------------------------------------- ------- class Mover -- constructor Mover = class( function(this,x) this.location = of.Vec2f(OUTPUT_WIDTH/2,OUTPUT_HEIGHT/2) this.velocity = of.Vec2f(0,0) this.acceleration = of.Vec2f() this.topSpeed = 10 end ) function Mover:update() self.acceleration = mouse -...
RegisterNetEvent('RPD:allowRespawn') RegisterNetEvent('RPD:allowRevive') RegisterNetEvent('RPD:toggleDeath') local reviveWaitPeriod = 300 -- How many seconds to wait before allowing player to revive themselves local RPDeathEnabled = true -- Is RPDeath enabled by default? (/toggleDeath changes this value.) -- Turn...
hs.alert('Loading the Hammer') local hyper = {"rightctrl", "rightalt", "rightcmd", "rightshift"} local chrome = require("chrome") require("targets") hs.hotkey.bind(hyper, "R", function() hs.reload() end) hs.hotkey.bind(hyper, "Left", function() local win = hs.window.focusedWindow() local f = win:frame() if ...
-- In this script, try to swap in just one forward! -- No latent, just use input is enough! -- DO NOT get self.mask in __init, just extract it from input, so that the MaskModel layer -- can just create one time and use it all the process! local MaskModel, parent = torch.class('nn.MaskModel', 'nn.Module') function Ma...
local AddonName = select(1, ...); local rulePackDefs = { -- Vendor will check this source is loaded prior to registration. -- It will also be displayed in the Vendor UI. Source = "RulePack", Addon = AddonName, -- Rule IDs must be unique. The "Source" will be prefixed to the id. Rules = { ...
return { Athletics = { alias = "Athletics", type = "Athletics", min = 1, max = 20, attr = "Body", perkPoints = { 0, 0, 1, 1, 1, 1, 2, 3, 3, 4, 5, 5, 5, 5, 5, 6, 6, 6, 7, 7 } }, Annihilation = { alias = "Annihilation", type = "Demolition", min = 1, max = 20, attr = "Body", perkPoints = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 4, ...
local base_power = 60 local factor = 3.5 data:extend( { { type = "item", name = "solar-panel-MK1", icon = "__dark-tech__/graphics/icons/solar/solar-panel.png", icon_size = 32, flags = {}, subgroup = "clean-power", order = "d[solar-panel]-a[solar-panel]", place_result = "sola...
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} -- local _K = require "Application" local composer = require("composer") local Navigation = require("extlib.kNavi") -- {{#ultimate}} local xFactor = display.contentWidth/1920 local yFactor = display...
local HYutil = require("HYutil.HY") local math = require("HYutil.Math") local Time = require("HYutil.Time") local MotionMulti = require("HYutil.MotionMulti") local NL = require("HYutil.NL") local Colour = require("HYutil.Colour") --------------------------------------------- -- FX -------------------------------...
local fn = require('distant.fn') local Driver = require('spec.e2e.driver') describe('fn', function() local driver, root before_each(function() driver = Driver:setup() root = driver:new_dir_fixture() end) after_each(function() driver:teardown() end) describe('metadata'...
require 'nn' require 'cunn' require 'cudnn' require 'cutorch' require 'image' cudnn.benchmark = true opt = lapp[[ -f, --file (default "../../jirenz/steg/checkpoints_params_search/msglen_64/epoch_200.t7") path to model checkpoint .t7 file -b, --batchSize (default 1) batch ...
local moon = require("moon") local seri = require("seri") local sharetable = require("sharetable") local conf = ... or {} local name = "sharedata" if conf.agent then local data local command = {} command.LOAD = function() local res = sharetable.queryall() for k, v in pairs(res) do ...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "ISUI/ISContextMenu" ---@class DebuggerContextMenu : ISContextMenu DebuggerContextMenu = ISContextMenu:derive("DebuggerConte...
require("ts3init") require("musicbotKicker/musicbotKicker") local MODULE_NAME = "musicbotKicker" local SCRIPT = "LUA MusicBot Kicker" local SCRIPTSHORT = "MBK" local VERSION = "0.1" local AUTHOR = "B1uscr34m" local EMAIL = "piracy@teamspeakusa.com" ------------------------------------------------------------------...
--[[ Copyright (C) 2013 simplex This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that ...
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local gblocklist = {} local mattata = require('mattata') local redis = require('libs.redis') function gblocklist:init() gblocklist.commands = mattata.commands(self.info.usernam...
local loop = require "levent.loop" local loop = loop.new() local _cb function _cb(name, ...) print("in cb:", name, ...) if name == "timer" then loop:run_callback(_cb, "timer's child") end if name == "main" then loop:run_callback(_cb, "main's child") end end loop:run_callback(_cb, "...
local gui = require "gui" local function draw(core, id, x, y, w, h, text) local c = core:getThemeColor(core:getState(id)) love.graphics.setColor(c.bg[1], c.bg[2], c.bg[3]) love.graphics.rectangle("fill", x, y, w, h) love.graphics.setColor(c.fg[1], c.fg[2], c.fg[3]) love.graphics.print(text, x+2, y+2) end gui.add...
Citizen.CreateThread( function() updatePath = "/Mc-Node-NL/Esx-Pack" -- your git user/repo path resourceName = "mc-node-pack ("..GetCurrentResourceName()..")" -- the resource name function checkVersion(err,responseText, headers) curVersion = LoadResourceFile(GetCurrentResourceName(), "version")...
--how players/mobs interact ai_library.interaction = {} ai_library.interaction.__index = ai_library.interaction --interactions on step function ai_library.interaction:on_step(self) self.ai_library.interaction:check_to_follow(self) end --what happens when you hit a mob function ai_library.interaction:on_punch(self, pu...
object_static_base_static_flagpole_base = object_static_base_shared_static_flagpole_base:new { } ObjectTemplates:addTemplate(object_static_base_static_flagpole_base, "object/static/base/static_flagpole_base.iff")
local match = { x86 = 32, x64 = 64 } local detected_arch = require("bitness")() if os.getenv("APPVEYOR") then local os_arch = os.getenv("PLATFORM") assert(match[os_arch] == detected_arch) elseif os.getenv("TRAVIS") then -- travis images are always 64 bits assert(match["x64"] == detected_arch) end
wejscie_marker = createMarker (-1606.31, 672.06, -4.91+1, "arrow", 1.5, 255, 200, 0, 150) wyjscie_marker = createMarker (1541.67, 1606.97, 10.86+1, "arrow", 1.5, 255, 200, 0, 150) setElementDimension(wyjscie_marker, 666) setElementInterior(wyjscie_marker, 112) addEventHandler("onMarkerHit", wejscie_marker, function(el...
--[[ Copyright 2018 American Megatrends Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
vim.opt.number = true vim.opt.tabstop = 4 vim.opt.shiftwidth = 4 vim.opt.swapfile = false vim.opt.backupcopy = 'yes' -- disable safe write that occasionally breaks watchers, see https://github.com/rollup/rollup/issues/1666#issuecomment-547613081 vim.opt.autoread = true vim.cmd('autocmd FocusGained * :checktime') vi...
--[[ s:UI Custom Console Variables Martin Karer / Sezz, 2014 http://www.sezz.at --]] require "Window"; ----------------------------------------------------------------------------- local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); local M = S:CreateSubmodule("ConsoleVar...
copMockUnit = {} copMockUnit.alive = function(self) return true end copMockUnit.position = function(self) return {100,100,100} end
function GM.CalcRagdollEyes ( Player, Origin, Angles, FOV ) if Player:Alive() then return; end local Ragdoll = Player:GetRagdollEntity(); if !Ragdoll or !Ragdoll:IsValid() then return; end local EyePos = Ragdoll:GetAttachment(Ragdoll:LookupAttachment("eyes")); local NView = { origin = EyePos.Pos, angl...
cflags{ '-std=c99', '-D NDEBUG', '-isystem $builddir/pkg/lua/include', } pkg.deps = {'pkg/lua/headers'} lib('liblpeg.a', { 'lpvm.c', 'lpcap.c', 'lptree.c', 'lpcode.c', 'lpprint.c', }) fetch 'curl'
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Approved Gin"; ITEM.model = "models/bioshockinfinite/jin_bottle.mdl"; ITEM.width = 1; ITEM.height = 2; ITEM.description = "This Civil-Approved drink does indeed have alcohol, unlike its beer counterpart; ...
-- Find the new indicies of the trailing, anchor and leading elements. -- props is expected to contain itemList, the identifier function and the maximum search distance. -- state is expected to contain the old top, anchor and bottom indices and ids. return function(props, state) local topIndex = state.trail.index loc...
-------------------------------- -- @module SpriteFrameCache -- @extend Ref -- @parent_module cc ---@class cc.SpriteFrameCache:cc.Ref local SpriteFrameCache = {} cc.SpriteFrameCache = SpriteFrameCache -------------------------------- --- ---@param plist string ---@return boolean function SpriteFrameCache:reloadText...
local SparseBlockToDenseMul, parent = torch.class('nn.SparseBlockToDenseMul', 'nn.Module') function SparseBlockToDenseMul:__init(dMul, dBias) self.dMul = dMul or 1 self.dBias = dBias or 0 end function SparseBlockToDenseMul:pri_ensureOutput(input) if self.output ~= nil then return end self.output...
-- Bastão das Maravilhas local resultado = rolar("1d100", "Bastão das Maravilhas"); if resultado <= 5 then enviar("Target affected by slow for 10 rounds (Will DC 15 negates)."); elseif resultado <= 10 then enviar("Faerie fire surrounds the target."); elseif resultado <= 15 then enviar("Deludes the wielder for 1 ro...
local bmi = { func = function(msg) local tall, weight = msg.text:match("/bmi%s*([%d%.]+)%s+([%d%.]+)") tall = tonumber(tall) weight = tonumber(weight) if not tall or not weight or tall <= 0 or weight <= 0 then return bot.sendMessage(msg.chat.id, "Wrong data.") els...
local GuildChannel = require('./GuildChannel') local timer = require('timer') local clamp = math.clamp local setTimeout = timer.setTimeout local running, yield, wrap = coroutine.running, coroutine.yield, coroutine.wrap local GuildVoiceChannel, property, method, cache = class('GuildVoiceChannel', GuildChannel) GuildVo...
----------------------------------- -- Area: Nashmau -- NPC: Poporoon -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Nashmau/IDs") require("scripts/globals/shop") function onTrade(player,npc,trade) end function onTrigger(player,npc) local stock = { 1295...
require('autosubsync')
local opts = { annotation_name = "group-annotation.json", track_annotation_suffix = "-tracking-annotation.json", next_annotation_max_dist = 25, reference_time_frame = "", roles = {"member", "speaker", "addressee"} } (require 'mp.options').read_options(opts,"group-annotation") local dump = require ...
local keyPressed = false local function startPointing() local ped = GetPlayerPed(-1) RequestAnimDict("anim@mp_point") while not HasAnimDictLoaded("anim@mp_point") do Wait(0) end SetPedCurrentWeaponVisible(ped, 0, 1, 1, 1) SetPedConfigFlag(ped, 36, 1) Citizen.InvokeNative(0x2D537BA19...
#!/usr/bin/luajit -- --------------------------------------------- -- pad.lua 2014/09/16 -- Copyright (c) 2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- package.path = "../LjES/?.lua;" .. package.path require("GamePad") local util = requi...
-- Setup for nvim-colorizer.lua require "colorizer".setup( { "css", "scss", "javascript", "html", "lua", "vim" }, {mode = "background"} )
local display_height = 1280 local display_width = 720 local CommonFunc = { setFeatureEnabled = function (this, path, status) local feature = this:getFeature(path) if (feature) then feature:setFeatureStatus(EffectSdk.BEF_FEATURE_STATUS_ENABLED, status) end end, } local Sticker2DV3 = { playClip = ...
--[[ AscendScripting Script - This software is provided as free and open source by the staff of The AscendScripting Team.This script was written and is protected by the GPL v2. The following script was released by a AscendScripting Staff Member. Please give credit where credit is due, if modifying, redistributing and/...
#!/usr/local/bin/lua -- -- Copyright (c) Marcel Moura. All rights reserved. -- if #arg ~= 2 then print('Usage:', arg[0]..' <input csv file> <output csv file>') os.exit() end header = { ',Change or add categories by updating the Expenses and Income tables in the Summary sheet.,,,,,,,,', ',Expenses,,,,,Income,...
VERSION = "0.0.0a" local serpent = require("serpent") local CLU = require("luaclu") local PRX = require("luaprx") local XPK = require("luaxpk") require("games") --------- --------- --------- --[[XXX In reality we'd refer to it by its number, or something along those lines.]] local function LoadCLU(path) return CL...
require("prototypes.entity.atomic-artillery") require("prototypes.recipe.spacex")
--Love2d conf file --DON'T MESS AROUND! function love.conf(t) t.console = false t.window.title = "BeatFever Mania" --t.window.width = 864 --t.window.height = 486 t.window.width = 1280 t.window.height = 720 t.window.display = 2 t.window.vsync = false t.window.resizable = true t.identity = "BeatFever-Songs" t.window.msa...
--------------------------------------------------------------------------------------------- -- Requirement summary: -- Name(s) of requirement that is covered. -- Name(s) of additional non-functional requirement(s) if applicable -- -- Description: -- Describe correctly the CASE of requirement that is covered, conditio...
------------ -- @module middleware --- options -- @type HTTP --- Options that can be passed to @{http} calls. -- @table options -- @field[type=table] headers table of HTTP headers -- @field[type=table] ssl table with ssl options -- @usage http.get(uri, { ssl = { verify = false }}) -- @usage http.get(uri, { headers = ...