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-- vim: set foldmethod=marker foldenable: -- General Options {{{ vim.g.mapleader = " " vim.opt.backup = false vim.opt.colorcolumn = '+1' vim.opt.completeopt = { 'menuone', 'noinsert' } vim.opt.foldenable = false vim.opt.foldmethod = 'syntax' vim.opt.formatoptions:remove { 'o' } vim.opt.hidden = true vim.opt.incsearch...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_red_trans...
ITEM.name = "Droplet" ITEM.model ="models/lostsignalproject/items/artefacts/drop.mdl" ITEM.description = "A slim, black, teardrop-shaped artifact." ITEM.longdesc = "The surface is hot to the touch, as if something is heating it up from the inside. The surface has a luster to it, almost obsidian-like in quality. These t...
local enemy = {} function enemy:new(x, y, speed, image) local enemy = {} enemy.image = image enemy.x = x enemy.y = y enemy.speed = speed enemy.dead = false return enemy end function reset() -- remove all enemies from screen enemies = {} -- reset timers createEnemyTimer = crea...
local help_message = [[ This is a module file for the container quay.io/biocontainers/emirge:0.61.1--py27h355e19c_2, which exposes the following programs: - bcftools - bowtie - bowtie-align-l - bowtie-align-s - bowtie-build - bowtie-build-l - bowtie-build-s - bowtie-inspect - bowtie-inspect-l - bowtie-inspec...
local CorePackages = game:GetService("CorePackages") local CoreGui = game:GetService("CoreGui").RobloxGui local Roact = require(CorePackages.Roact) local Constants = require(script.Parent.Parent.Constants) local ENTRY_HEIGHT = Constants.GeneralFormatting.DropDownEntryHeight local ARROW_SIZE = Constants.GeneralFormatt...
if modifier_tidebringer_ff == nil then modifier_tidebringer_ff = class({}) end function modifier_tidebringer_ff:IsHidden() return true end function modifier_tidebringer_ff:IsPurgable() return false end function modifier_tidebringer_ff:IsDebuff() return false end function modifier_tidebringer_ff:RemoveOnDeath() ...
Tools = dofile(global:getCurrentDirectory() .. "\\YayaTools\\Module\\Tools.lua") Movement = Tools.movement Zone = Tools.zone Packet = Tools.packet Character = Tools.character MyScript = Tools.object() -- On créer un object nommé MyScript, un object c'est comme une table mais vous aurez accès a la fonction HasPropertie...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- timbersaw_whirling...
object_draft_schematic_space_cargo_hold_crg_mining_small = object_draft_schematic_space_cargo_hold_shared_crg_mining_small:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_cargo_hold_crg_mining_small, "object/draft_schematic/space/cargo_hold/crg_mining_small.iff")
local screenWidth, screenHeight = guiGetScreenSize() local relativeScale, relativeFontScale = math.min(math.max(screenWidth/1600, 0.5), 1), math.min(math.max(screenWidth/1600, 0.85), 1) local deathlist = {} deathlist.messages = {} deathlist.offset = 5 deathlist.padding = 5 deathlist.fontScale = 1 deathlist.font = dxCre...
-------------------------------------------------------------------------------------------- -- 0.01 Matt Page 18/05/2020 - first version. -- 0.02 Matt Page 20/05/2020 - Added output for Ride on count. -- 0.03 Matt Page 21/05/2020 - Changed log file directory parameter to Path selector. -- 0.04 Matt Page 22/05/2020...
title_font = love.graphics.newFont(18) text_font = love.graphics.newFont(14) Window = Class { init = function(self, x, y, w, h, winImg, parent) --appearence self.pos = vector.new(x or 0, y or 0) self.w = w or screen.w; self.h = h or screen.h self.winImg = winImg or Window.img.defaul...
--- -- Test queries against scope hierarchies. --- local premake = require('premake') local State = require('state') local StateSelectTests = test.declare('StateSelectTests', 'state') local _global function StateSelectTests.setup() defines 'GLOB' configurations { 'Debug', 'Release' } platforms { 'macOS', 'iOS'...
function Initialize() variablesFile = SKIN:GetVariable('@') .. "variables.inc" settingsFile = SKIN:GetVariable('settingsPath') .. "rainmeter.ini" rootConfig = SKIN:GetVariable('RootConfig') --SKIN:Bang('!Log', variablesFile, 'Debug') end function Update() -- capture = {home, settings, pictures, music, videos, game...
local function init() for _,job in pairs(pzCore.jobs) do if job.createBlip ~= nil then job.createBlip() end end local job = ESX.PlayerData.job.name if pzCore.jobs[job] ~= nil then pzCore.jobs[job].init() end end local function changed() for k,v in pairs(pzCore.jobs) do if v....
--[[ DUMPED USING COMPOSER DEVIL ]]-- ESX = nil local timing, isPlayerWhitelisted = math.ceil(Config.Timer * 60000), false local streetName, playerGender Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayer...
object_mobile_dressed_trig_longo = object_mobile_shared_dressed_trig_longo:new { } ObjectTemplates:addTemplate(object_mobile_dressed_trig_longo, "object/mobile/dressed_trig_longo.iff")
dofile("region/en.lua") dofile("region/xx.lua") print_translations(en["Countries"], xx["Countries"], 1) print_translations(en["Countries_variant"], xx["Countries_variant"], 1) print_translations(en["CountriesShort"], xx["CountriesShort"], 1)
------------------------------------ tests ------------------------------------- _test = {} if turtle then _test.move = markIO("_test.move")(mkIO(function() return savePosp(move.go(L * 2))() end)) _test.move2 = markIO("_test.move2")(mkIO(function() return savePosp(move.go(F + L))() end)) _test.move3 = mark...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2015 -- ============================================================= -- License -- ============================================================= --[[ > SSK is free to use. > SSK is free to edit. > ...
local status_ok, lspconfig = pcall(require, "lspconfig") if not status_ok then return end local M = {} M.setup = function(on_attach, capabilities) lspconfig.pyright.setup({ on_attach = on_attach, capabilities = capabilities, }) end return M
local L = LibStub("AceLocale-3.0"):NewLocale("LibEncounters", "esES") if not L then return end --- Encounter Names --- L["Razorgore the Untamed"] = "Sangrevaja el Indomable" L["Vaelastrasz the Corrupt"] = "Vaelastrasz el Corrupto" L["Broodlord Lashlayer"] = "Señor de prole Capazote" L["Firemaw"] = "Faucefogo" L["Ebonr...
--[[------------------------------------------------------------------------- Point and click ---------------------------------------------------------------------------]] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include("shared.lua") SWEP.AutoSwitchTo = true SWEP.AutoSwitchFrom = true ...
return Command 'ping' :setDesc 'Returns "Pong!" and the arguments provided.' :setCategory 'Fun' :setAliases { 'beep' } :run(function(msg, args) msg.channel:send 'Pong!' end);
--[[ # Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights # reserved. # # This file contains proprietary Detector Content created by Cisco Systems, # Inc. or its affiliates ("Cisco") and is distributed under the GNU General # Public License, v2 (the "GPL"). This file may also include Detector Co...
dofile("test_setup.lua") LuaReload.SetUseOldFileOnError(false) local file1 = [=[ return function() return 5 end ]=] local file2 = [=[ return function() syntax error is here!!! end ]=] local func = DoFileString(file1) assert(func() == 5) WriteFileString(file2) print("BELOW ERROR is ...
local M = {} local function au(x) vim.cmd("augroup " .. x.group) for _, au in ipairs(x) do vim.cmd("au " .. au[1] .. " " .. au[2] .. " " .. au[3]) end vim.cmd("augroup END") end -- Dont Show Line numbers in Terminal au({ group = "terminal", { "TermOpen", "*", "setlocal nonumber" }, }) -- Open quick fix windo...
local undotree = {} local if_nil = vim.F.if_nil local actions = require('undotree.actions') -- node = {seq='number', time='number', save='number', b='table'} function undotree:new() local newObj = {} newObj.undotreeName = 'undotree_tree_buf' newObj.undotreeFloatName = 'undotree_float_diff_buf' newObj.bufnr = -...
return Def.ActorFrame{ OffCommand=function(self) self:sleep(0.333) end }
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmQualities() local obj = GUI.fromHandle(_obj_newObject(...
local player_data = {} local translation = require("__flib__.translation") local string_gsub = string.gsub local string_sub = string.sub function player_data.init(player, index) local player_table = { flags = { can_open_gui = false, gui_open = false, search_open = false, toggling_search...
local ADDON_NAME, Mod = ... local PANDA_FOOD_ID = 120168 local IS_PANDA = false local promptFrame; local function SetupPromptFrame(self) if promptFrame ~= nil then return; end promptFrame = CreateFrame("Frame", "PandaFoodPrompt", UIParent) promptFrame:SetSize(64,64) promptFrame:SetPoint(...
print("Loading config.lua") dofile("config.lua") print("Loading init_gpio.lua") dofile("init_gpio.lua") print("Running TALLY system") dofile("tally.lua")
yavin4_gackle_bat_giant_neutral_medium_boss_01 = Lair:new { mobiles = {{"giant_gackle_bat",1}}, bossMobiles = {{"gackle_bat_myrmidon_lord",2},{"ravaging_gackle_bat",3}}, spawnLimit = 15, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_nest_large_evil_fire_red.iff"}, buildingsEasy = {"object/tangible/l...
local unit = ... return unit and unit.guid or nil
_G.menup = {} menup.version = "0.1.5" -- used to check for updates menup.source = "https://raw.githubusercontent.com/djsime1/menu-plugins-redux/main/lua/menu/menu_plugins.lua" -- link to a file with the version string above menup.changelog = [[ - Updated the readme. - Added `menup` console command. (Still needs autoc...
--- --- render2d.lua --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- ---渲染图像 ---@param name string @图像资源名 ---@param x number @位置 ---@param y number @位置 ---@param rot number @旋转角度(Deg),默认为0 ---@param hscale number @水平缩放,默认为1 ---@param vscale number @垂直缩放,默认等于hscale ---@param z number @Z值,默认为0.5 function R...
--- -- @module CharacterFactory -- -- ------------------------------------------------ -- Required Modules -- ------------------------------------------------ local Character = require( 'src.characters.Character' ) local BodyFactory = require( 'src.characters.body.BodyFactory' ) local ItemFactory = require( 'src.item...
local player = ... local profile = PROFILEMAN:GetProfile(player) local playerName = profile:GetLastUsedHighScoreName() local calories = round(profile:GetCaloriesBurnedToday()) local totalSongs = profile:GetNumTotalSongsPlayed() local lines = { ScreenString("LastUsedHighScoreName") .. "\n" .. playerName, ScreenString...
function ZOOMY_KEYPRESS(frame) if keyboard.IsKeyPressed("NEXT") == 1 then ZOOMY_ZOOM(2, true); elseif keyboard.IsKeyPressed("PRIOR") == 1 then ZOOMY_ZOOM(-2, true); end if keyboard.IsKeyPressed("LCTRL") == 1 then if mouse.IsRBtnPressed() == 1 then ZOOMYPLUS_XY(); end if keyboard.IsKeyPressed("NEXT") ...
local _, NS = ... local Widgets = NS.Widgets local count = 0 local function OnValueChanged(self, value) local val = ceil(value) _G[self:GetName() .. "High"]:SetText(val) if self.callbackFunc and self.hasRefreshed then self.callbackFunc(self, val) end self.hasRefreshed = true -- only run c...
client_script "zxclient.lua" files { "ui/js/app.js", "ui/js/zxNotify.min.js", "ui/index.html", "ui/css/zxNotify.css" } ui_page { "ui/index.html" }
do_addObject = tfm.exec.addShamanObject do_removeObject = tfm.exec.removeObject do_addGround = tfm.exec.addPhysicObject do_removeGround = tfm.exec.removePhysicObject do_addJoint = tfm.exec.addJoint do_removeJoint = tfm.exec.removeJoint do_respawn = tfm.exec.respawnPlayer do_addExplosion = tfm.exec.explosion addParticle...
local MonoImage = mono.MonoImage MonoImage.mt = { __index = MonoImage, __tostring = function(t) return 'MonoImage '..tostring(t.name) end } local MonoClass = mono.MonoClass --[[ List names of images, a name can be passed to MonoImage.new() or MonoImage(name) to create a MonoImage instance. --]] func...
_Engine = Interfaces:GetEngine() _EntityList = Interfaces:GetEntityList() _Screen = _Engine:GetScreenSize() function DrawRadarBackground() local iCenterX = 300 local iCenterY = 300 local iSize = 100 local x = _Screen.Width / 2 local y = _Screen.Height / 2 DrawManager:DrawFilledRect(iCenterX - iSize, iCenterY...
fx_version 'adamant' game 'gta5' description 'hsn-inventory https://discord.gg/6FQhKDXBJ6' client_scripts { 'client.lua', 'config.lua' } server_scripts { 'server.lua', 'config.lua' } ui_page "html/index.html" files { 'html/index.html', 'html/script.js', 'html/style.css',...
print("Test")
return { _fold = false, _id = "TableCell1", _type = "TableCell1", height = 100, ignoreAnchor = 1, width = 480, anchor = { x = 0, y = 0}, _children = { { _id = "Member", _type = "cc.LayerColor", color = "66659bff", height = "$fill", ignoreAnchor = 0, opacity =...
object_static_particle_pt_campfire_smokeless_s01 = object_static_particle_shared_pt_campfire_smokeless_s01:new { } ObjectTemplates:addTemplate(object_static_particle_pt_campfire_smokeless_s01, "object/static/particle/pt_campfire_smokeless_s01.iff")
object_static_item_item_hoth_camo_net_02 = object_static_item_shared_item_hoth_camo_net_02:new { } ObjectTemplates:addTemplate(object_static_item_item_hoth_camo_net_02, "object/static/item/item_hoth_camo_net_02.iff")
local lsp = require('lspconfig') local servers = { clangd = require('lsp.config.clangd'), pyright = require('lsp.config.pyright'), } for server, config in pairs(servers) do lsp[server].setup(config) end
--[=[ Lua "assorted lengths of wire" library. Written by Cosmin Apreutesei. Public domain. Glue is a collection of "hand tools" necessary in any good dynamic language. It is compatible with Lua 5.1 with a few functions only available to LuaJIT. TYPE CHECKING glue.isstr is st...
package("libco") set_homepage("https://github.com/Tencent/libco") set_description("A coroutine library which is widely used in wechat back-end service.") set_urls("https://github.com/Tencent/libco.git") on_install("macosx", "linux", function (package) os.vrun("make") os.cp("*.h", pack...
--[[ Ambush Example v0.9.0 by: standardcombo This example of an enemy camp spawns three enemies when the player enters the camp. The NPCs will chase and attack players as long as there are players within the camp. When all players exit the camp, the NPCs return to their spawn points, go to sleep and eventua...
----------------------------------------------------------------------------------------------------------------- local dbg_prints = false GlobalObj("LRManagerInstance", "LRManager") GlobalVar("StorableResources", false) GlobalVar("StorableResourcesForSession", false) function BuildStorableResourcesArray() if Storabl...
data:extend({ { type = "item", name = "advanced-assembler", icon = "__expanded-rocket-payloads__/graphic/advanced-assembler-32.png", icon_size = 32, flags = {"goes-to-quickbar"}, subgroup = "buildings", order = "mS", stack_size = 1, p...
local time = ... assert(time) return Def.Quad{ InitCommand=cmd(FullScreen;diffuse,HSV(192,1,0.05);diffusebottomedge,HSV(192,0.75,0.125);croptop,1;fadetop,1); OnCommand=cmd(linear,time;croptop,0;fadetop,0;); };
-- Name: Nightbuddy -- Description: Minimalist Collection of Dark Colorschemes Written in Lua -- Author: DilanGMB <Dilan.baron79@gmail.com> -- Website: https://github.com/DilanGMB/nightbuddy -- Setup Colorbuddy local Group = require('colorbuddy.group').Group local c = require('colorbuddy.color').co...
local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals pairs hooksecurefunc --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color, Util = Aurora.Color, Aurora.Util do --[[ FrameXML\LFGFrame.lua ]] ...
require("lua/tracer") tracer_clear() glib_add([=[ uniform sampler2D tex_rand; uniform usampler3D tex_vox; uniform float scene_sb_offs; const vec3[] lcol = vec3[]( vec3(0.5, 0.5, 0.5), vec3(0.7, 0.4, 0.4), vec3(0.3, 0.7, 0.3), vec3(0.45, 0.45, 0.7), vec3(0.7, 0.1, 0.7) ); uint voxel_fetch(int layer, ivec3 cell)...
local skynet = require "skynet" local socket = require "skynet.socket" local logger = require "logger" local json = require "cjson" local skynet_util = require "skynet_util" local handler = require "handler" local command = {} function command.foobar(uid, data) logger.debug("on room command.foobar:%s %s", uid, js...
-- Merge plant stacks in the selected container or stockpile --[====[ combine-plants ============== Merge stacks of plants or plant growths in the selected container or stockpile. ]====] local utils = require 'utils' validArgs = validArgs or utils.invert({ 'max', 'stockpile', 'container' }) local args = utils.proces...
include("shared.lua") function ENT:DrawTranslucent() self:DrawModel() end
enemy = class:new() function enemy:init() self.quad = 1 self.x = 100 self.y = math.random()*20+40 self.quadtimer = 0 self.movement = math.random(7)-4 if self.movement > 0 then self.movement = 1 elseif self.movement < 0 then self.movement = -1 end self.speed = math.random(30)+40 self.dead = ...
--[[ #part of the 3DreamEngine by Luke100000 particlesystem.lua - generates particle meshes based on .mat instructions --]] local lib = _3DreamEngine --add particle system objects --for every sub object (which is not a particle mesh) with a material with an attached particle systems create a new object (the particles...
local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals select floor --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color, Util = Aurora.Color, Aurora.Util local r, g, b = Color.grayLight:GetRGB() do ...
local oo = require "oil.oo" local class = oo.class local assert = require "oil.assert" local Exception = require "oil.Exception" local giop = require "oil.corba.giop" --[[VERBOSE]] local verbose = require "oil.verbose" local SystemExceptionIDs = giop.SystemExceptionIDs local...
-- Additional Plugins lvim.plugins = { -- 多光标 { "mg979/vim-visual-multi", keys = "<C-n>", }, -- 编辑只读文件 { "lambdalisue/suda.vim", cmd = "SudaWrite", }, -- 自动切换输入法 { "lilydjwg/fcitx.vim", keys = { 'i', 'a', 'I', 'A', 'c', 'o', 'O' }, }, -- -- markdown 预览 -- { -- "iamcco/...
-- local facebook = require( "plugin.facebook.v4" ) local facebook = require( "facebook" ) -- Aseem Gupta --This is my API key is must to post on facebook. Since the game is in development mode, so not sure if you can see posts -- done by your account, hence only developers can see if posted through their account. loc...
local api = require("nvimapi") local function filter_with(lnb1, lnb2, filter) local lines = api.lines(lnb1, lnb2) local result = filter(lines) api.set_lines(lnb1, lnb2, result) end return { filter_with = filter_with }
-- .obj mesh loader require( "wanderer.cmesh" ) mesh = {} function mesh.makeVertex( x, y, z ) return {x, y, z} end function mesh.makeNormal( x, y, z ) return {x, y, z } end function mesh.makeUV( u, v ) return {u, v} end function mesh.makeFacePart( v, u, n ) return {v, u, n} end mesh.numregex = "%-?%d...
local util = require("cartographer.util") local config = {} config._data = {} config.set = function(obj) config._data = util.deep_merge(config._data, obj) end config.data = setmetatable({}, {__index = function(_, key) local result = config._data[key] if result == nil then return {} end return result en...
-- **** Building Changes **** function OnMsg.ClassesPostprocess() BuildingTemplates.CoreHeatConvector.electricity_consumption = 80000 BuildingTemplates.CoreHeatConvector.maintenance_resource_amount = 3000 BuildingTemplates.CoreHeatConvector.construction_cost_Metals = 120000 BuildingTemplates.CoreHeatConvector.cons...
x = arrayX[ITEM] y = arrayY[ITEM] type = arrayType[ITEM] denom = arrayDenom[ITEM] res = x*y / denom style["height"] = height * y / x solution = "" for i = 0, (x*y-1) do if i < res then solution = solution.."solution["..tostring(i).."]=1;" else solution = solution.."solution["..tostring(i).."]=0;" end e...
Facet = {} function Facet:create(entity, o) o = o or {} setmetatable(o, self) self.__index = self if entity then o.of = entity end return o end function Facet:new(entity, o) return Facet:create(entity, o) end function Facet:getId() return self.id or -1 end function Facet:isRenderableFacet() return ...
local co = require "internal.Co" local ti = require "timer" local new_tab = require("sys").new_tab local type = type local ti_new = ti.new local ti_start = ti.start local ti_stop = ti.stop local co_new = co.new local co_wait = co.wait local co_spawn = co.spawn local co_wakeup = co.wakeup local co_self = co.self loc...
myclass = setmetatable({ __index = function(z,i) return myclass[i] end, --this makes class variables a possibility setvar = function(z, n) z.var = n end }, { __call = function(z,n) return setmetatable({var = n}, myclass) end }) instance = myclass(3) print(instance.var) -->3 instance:setvar(6) print(instance.var) --...
----------------------------------- -- Area: Windurst Waters -- NPC: Honoi-Gumoi -- Involved In Quest: Crying Over Onions, Hat in Hand -- !pos -195 -11 -120 238 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/npc_util") require("scrip...
function set(cell, value) assert(allocated(cell)) assert(value >= 0) to(cell) clear() inc(value) end function move(dst, src) assert(allocated(src)) assert(allocated(dst)) to(dst) clear() to(src) open() dec() to(dst) inc() to(src) close() to(dst) end function copy(dst, src) assert(allocated(src...
target("modulemap") set_kind("binary") add_files("src/*.swift", "src/*.cpp") add_scflags("-Xcc -fmodules", "-Xcc -fmodule-map-file=src/module.modulemap")
local Ran = false AddEventHandler("playerSpawned", function () if not Ran then ShutdownLoadingScreenNui() Ran = true end end)
AddCSLuaFile() DEFINE_BASECLASS( "weapon_csbasegun" ) CSParseWeaponInfo( SWEP , [[WeaponData { "MaxPlayerSpeed" "250" "WeaponType" "Pistol" "FullAuto" 0 "WeaponPrice" "800" "WeaponArmorRatio" "1.05" "CrosshairMinDistance" "4" "CrosshairDeltaDistance" "3" "Team" "TERRORIST" "BuiltRightHanded...
--[[ Name: "sv_autorun.lua". Product: "kuroScript". --]] local MOUNT = MOUNT; -- Include some prefixed files. kuroScript.frame:IncludePrefixed("sh_autorun.lua"); -- Whether or not to only display typing notices when visible. kuroScript.config.Add("inflation_scale", 1, true); -- A function to update the costs for a ...
if not modules then modules = { } end modules ['math-ren'] = { version = 1.001, comment = "companion to math-ren.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local next = next local...
-- Create a table that will contain all of our tests we are setting up. local M = {} -- Set up some defaults... M.isApple = false M.isAndroid = false M.isGoogle = false M.isKindleFire = false M.isNook = false M.is_iPad = false M.isTall = false M.isSimulator = false local model = system.getInfo("model"...
local export = {} function export.tr(text, lang, sc) text = require("Cans-translit").tr(text, lang, sc) local repl = { ["ī"] = "ii", ["ō"] = "uu", ["ā"] = "aa", ["š"] = "sh", ["ð"] = "th", ["e"] = "ai", ["o"] = "u", ["y"] = "j", ["f"] = "v", ["c"] = "g", } for char, replacement in pairs(rep...
-- Clever Coverup -- local cover = CreateSprite("px","BelowBullet") cover.Scale(640,480) cover.color = {0,0,0} --cover.color = {0.5,0.75,0.75} -- Encounter Starting -- __enemies = enemies enemies = {} __es = EncounterStarting function EncounterStarting() ModName = GetModName() -- Set and Replace State ...
if not modules then modules = { } end modules ['font-pat'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- This functiononality...
-- Method Simple: Add anims and use danceDir function onCreatePost() makeAnimatedLuaSprite('gf2', 'characters/GF_assets', 1270, 100) addAnimationByIndices('gf2', 'danceLeft', 'GF Dancing Beat', '30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13, 14', 24) addAnimationByIndices('gf2', 'danceRight', 'GF Dancing Beat',...
local lu = require("luaunit") TestHandler = require("test.unit.mockable_case"):extend() function shallowcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end ...
local group; local t = Def.ActorFrame{ LoadActor("base")..{ SetMessageCommand=function(self,params) local pt_text = params.Text; local group = params.Text; if params.HasFocus then self:x(2); self:y(-6.4); else self:x(0); self:y(-6.4) end;...
local lf = love.filesystem local Hero = require 'lib.hero' local Serialize = require 'lib.serialize' local Editor = {} local function deleteDirectory (item, depth) depth = depth or 0 if lf.isDirectory(item) then for _, child in ipairs(lf.getDirectoryItems(item)) do deleteDirectory(item .....
--[[ MIT License Copyright (c) 2019-2020 Mitchell Davis <coding.jackalope@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights ...
AddCSLuaFile() --[[ This is a utility to generate icons. You can accomplish some stuff through the console command, but it's usually easier to just edit the source code. Frequently used colors combine 60,115,140 synth 210,150,70 bird 50,86,34 fun 220,0,255 (4th in pallet) shotgunner 140 84 60 vort mid 2nd ...
local _ = require "lib.lume" return { ["black"] = { _.color("#000000") }, ["dark-blue"] = { _.color("#1d2b53") }, ["dark-purple"] = { _.color("#7e2553") }, ["dark-green"] = { _.color("#008751") }, ["brown"] = { _.color("#ab5236") }, ["dark-grey"] = { _.color("#5f574f") }, ["light-grey"] ...
local StringUtils = {} setmetatable( StringUtils, { __index = function(table, key) local lowerFirst = key:sub(1, 1):lower() .. key:sub(2) if lowerFirst ~= key then print( "DEPRECATED: " .. key .. " and other capitalized functions in StringUtils are deprecated. Please use the lower-case ...
local Diff = require("api.test.Diff") local ansicolors = require("thirdparty.ansicolors") local Assert = {} function Assert.is_truthy(actual, msg) if not actual then error(("expected truthy, got '%s'"):format(actual), 2) end return actual end function Assert.is_falsy(actual, msg) if actual then ...
-- Example: FPS and delta-time function load() local f = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(f) end function draw() -- Draw the current FPS. love.graphics.draw("FPS: " .. love.timer.getFPS(), 50, 50) -- Draw the current delta-time. (The same value -- i...
--[[ MIT License Copyright (c) 2021 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...