content stringlengths 5 1.05M |
|---|
local KifuPlayer = require("kifu_player")
local SS = require("sakura_script")
local StringBuffer = require("string_buffer")
return {
{
id = "将棋の戦法と手筋",
content = [[
\0
\_q
\n
\n
\q[【横歩取り急戦】,OnShogiViewFromFile,talk\shogi\study\yokofu.kif]\n
\q[【片美濃崩し】,OnShogiViewFromFile,talk\shogi\study\minokuzushi.kif]\... |
object_tangible_component_weapon_mustafar_rifle_coil_dist = object_tangible_component_weapon_mustafar_shared_rifle_coil_dist:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_mustafar_rifle_coil_dist, "object/tangible/component/weapon/mustafar/rifle_coil_dist.iff")
|
vim.opt.showmode = false
vim.g.lightline = {
active = {
left = {
{ "mode", "paste" },
{ "relativepath" },
{ "readonly", "modified" },
},
right = {
{ "lineinfo" },
{ "filetype" },
},
},
inactive = {
left = {
... |
require 'CLRPackage'
import 'System.Reflection'
import 'LuaInterface'
local ctype, enum = luanet.ctype, luanet.enum
-- get all the static methods of LuaDLL and import them into global
local mm = ctype(LuaDLL):GetMethods(enum(BindingFlags,'Static,Public'))
for i = 0, mm.Length-1 do
local name = mm[i].Name
_G[n... |
HunterData = LibStub("AceAddon-3.0"):NewAddon("HunterData", "AceConsole-3.0")
local HunterPetData = getHunterDataTable()
-- Helper function for checking key existence in a table
local function tableKeyExists(table, key)
for k, v in pairs(table) do
if k == key then return true end
end
return false
end
-- Loo... |
-----------------------------------
-- Area: Al Zahbi
-- NPC: Nudahaal
-- Type: Bonecraft Normal/Adv. Image Support
-- !pos -57.056 -7 -88.377 48
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/crafting")
local ID = require("scripts/zones/Al_Zahbi/IDs")
------------------... |
-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
-------------------------------------------------------------------------------
--------------------------------------------------------... |
local msgpack = require('MessagePack')
local MsgpackStream = require('nvim.msgpack_stream')
describe('MsgpackStream', function()
local tbl = {'abc', 'def', {1, 2, 3}}
local loop, stream, unpacked
local function message_cb(msg)
table.insert(unpacked, msg)
end
before_each(function()
loop = {input = ... |
------------
-- Uncomplicated Desktop for OpenComputers.
-- - [Homepage](https://github.com/quentinrossetti/undesk)
-- - [API documentation](https://quentinrossetti.github.io/undesk)
-- @module undesk.Init
-- @license ICS
-- @copyright 2020 Quentin Rossetti <code@bleu.gdn>
package.loaded["themes"] = nil
package.loade... |
local api = vim.api
local log = require("prosesitter/log")
local res = require("prosesitter/linter/marks/process_results")
local state = require("prosesitter/state")
local M = {}
local ns_placeholders = state.ns_placeholders
local ns_marks =state.ns_marks
-- clear a mark and issue if no other linter is depending on i... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 29,
height = 22,
tilewidth = 16,
tileheight = 16,
nextlayerid = 4,
nextobjectid = 28,
properties = {},
tilesets = {
{
name = "dungeon-tileset",
... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
if not phys:IsValid() then
se... |
local blueguy = {}
function blueguy.init()
blueguy.data = {}
blueguy.name = "blueguy"
editor.importObject("MEN", blueguy.name, "obj_blueguy.new")
end
function blueguy.new(x, y)
local tbl = {}
tbl.x = x
tbl.y = y
table.insert(blueguy.data, tbl)
end
function blueguy.draw()
local i = 1
while i <= #blueguy.data... |
-- Copyright 2015-2019 Mitchell mitchell.att.foicica.com. See LICENSE.
-- Sponsored by the Library of the University of Antwerp.
-- Contributions from Ana Balan.
-- Lupa templating engine.
--[[ This comment is for LuaDoc.
---
-- Lupa is a Jinja2 template engine implementation written in Lua and supports
-- Lua syntax ... |
AddPlayerPostInit(
function(player)
GLOBAL.ExecuteConsoleCommand("c_supergodmode()")
end
)
|
--[==[
Hello World
]==]
function foo()
print('Hello World')
end
--[[
Hello World
]]
function foo(flag)
if flag then
print('Hello World')
end
end
|
--[[
Loads map and game objects created in Tiled.
Map is a 8 rows, 8 colum matrix of 16 tiles x 32 pixels.
[0][0][0][0][0][0][0][0]
[0][ ][ ][0]
[0][ A ][ B ][0]
[0][_______][_______][0]
[0][ ][ ][0]
[0][ C ][ D ][0]
[0][_______][_______][0]
... |
local factorySYK = require("items/factory_sange_yasha_kaya")
item_battlefury_baseclass = {}
LinkLuaModifier("modifier_item_battlefury_arena", "items/item_battlefury.lua", LUA_MODIFIER_MOTION_NONE)
function item_battlefury_baseclass:GetIntrinsicModifierName()
return "modifier_item_battlefury_arena"
end
function item... |
local HC = require 'HC'
local push = require 'push'
local timer = require 'timer'
local gamestate = require 'gamestate'
local background = require 'background'
local duck = require 'duck'
local Pipe = require 'pipe'
local game = {}
function game:enter ()
self:start()
end
function game:leave ()
self:stop()
end
f... |
local telescope = require "telescope"
local finders = require "telescope.finders"
local pickers = require "telescope.pickers"
local make_entry = require "telescope.make_entry"
local conf = require("telescope.config").values
local insert_table = function(tbl, data)
for file in data:lines() do
table.insert(t... |
local x1 = 1479.455078125
local y1 = -1686.5869140625
local z1 = 11.046875
local objects1 = {
createObject(654, x1, y1, z1),
createObject(3038, x1-2, y1-2, z1+8, 0, 0, 45),
createObject(3038, x1-2, y1-2, z1+12, 0, 0, 45),
createObject(3038, x1-2, y1-2, z1+16, 0, 0, 45),
createObject(3038, x1, y1+3, z1+8, 0, 0,... |
utils = {}
utils.__index = utils
function utils.pushToScreen(win, screen)
local screen = screen or win:screen()
if screen == win:screen() then return end
local fullscreenChange = win:isFullScreen()
if fullscreenChange then
id = win:id()
win:toggleFullScreen()
os.execute('sleep 3')
win = hs.win... |
local Tile = require 'src.tile'
local inspect = require 'lib.inspect'
local mt = {}
mt.__index = mt
function mt:create()
self.offset = (self.screen_size - (self.size * self.cellsize)) / 2
for i = 1, self.size do
self.cells[i] = {}
for j = 1, self.size do
self.cells[i][j] = Tile.n... |
-- See LICENSE for terms
local mod_EnableMod
local mod_LessDust
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
mod_LessDust = CurrentModOptions:GetProperty("LessDust")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
... |
local modules = require(game.ReplicatedStorage.modules)
local network = modules.load("network")
local utilities = modules.load("utilities")
local SPIDER_BOW_ID = 92
local SPIDER_DAGGER_ID = 52
local perkData = {
sharedValues = {
layoutOrder = 0;
subtitle = "Equipment Perk";
color = Color3.fromRGB(147, 40, 23... |
local _2afile_2a = "fnl/conjure/client/clojure/nrepl/ui.fnl"
local _0_
do
local name_0_ = "conjure.client.clojure.nrepl.ui"
local module_0_
do
local x_0_ = package.loaded[name_0_]
if ("table" == type(x_0_)) then
module_0_ = x_0_
else
module_0_ = {}
end
end
module_0_["aniseed/module... |
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local oUF = ns.oUF
local UF = P:GetModule("UnitFrames")
local unitFrames = {
["player"] = true,
["pet"] = true,
}
function UF:Configure_Fader(frame)
if UF.db["Fader"] then
if not frame:IsElementEnabled("Fader") then
frame:EnableElement("Fader")
end
fram... |
local scan = require("plenary.scandir")
local M = {}
local function contains(list, text)
for _, v in pairs(list) do
if v == text then
return true
end
end
return false
end
M.create_dependency_string = function(artifact, selected_artifact)
print(vim.inspect(selected_artifact))
local project_roo... |
function conky_vars()
-- Set network interface for all scripts here
var_NETWORK = "enp0s31f6" --bars & graphs
--for text
var_NETUP = "${upspeed enp0s31f6}"
var_NETDOWN = "${downspeed enp0s31f6}"
var_TOTALUP = "${totalup enp0s31f6}"
var_TOTALDOWN = "${totaldown enp0s31f6}"
... |
local Light = require('light')
local Music = require('music')
local Map = require('map')
local Player = require('mob.player')
local Assets = require('assets')
local World = require('world')
local Time = require('time')
local serpent = require('serpent')
local TerrainGeneration = require('terrain_generation')
local max,... |
-- mod-version:2 -- lite-xl 2.0
local core = require "core"
local command = require "core.command"
local keymap = require "core.keymap"
local common = require "core.common"
local function suggest_directory(text)
text = common.home_expand(text)
return common.home_encode_list(text == "" and core.recent_projects or ... |
--
-- Demonstration of value collection from client/server threads.
--
local sockfd = collect(-1)
-- `sockfd` now refers to a special table ("{ -1 }") w/ metadata set.
-- Should be treated as an opaque object.
local function log_fd(fd)
io.write(tostring(fd) .. " ")
io.flush()
end
local function on_socket(fd)
l... |
-- Author: Shush
-- Date: 30/04/2017
-- Setting the two behavior changing talents to call for behavior again so the update works properly
LinkLuaModifier("modifier_special_bonus_imba_skeleton_king_2", "components/abilities/heroes/hero_skeleton_king.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_special_bonu... |
local tween = require 'tween.tween'
local TaskSequence = {}
TaskSequence.__index = TaskSequence
---------------------------------------------------------------------------------------------------
function TaskSequence.new()
local tasksequence = {
tasks = {},
currentTaskId = 1,
isFinished = false}
retur... |
local function AfterGarrisonFollowerPage_ShowFollower(self,followerID)
local followerInfo = C_Garrison.GetFollowerInfo(followerID)
if not followerInfo then return end
if not followerInfo.isCollected then return end
local weaponItemID, weaponItemLevel, armorItemID, armorItemLevel = C_Garrison.GetFollowerItem... |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local tile = Tile(Position({ x = 32780 , y = 32231 , z = 8}))
if item.itemid == 1945 then
if tile:getItemById(387) then
tile:getItemById(387):remove()
item:transform(1946)
else
Game.createItem(387, 1, { x = 32780 , y = 32231 , z = 8... |
return {
version = "1.4",
luaversion = "5.1",
tiledversion = "2020.06.12",
orientation = "orthogonal",
renderorder = "right-down",
width = 256,
height = 256,
tilewidth = 32,
tileheight = 32,
nextlayerid = 15,
nextobjectid = 957,
properties = {},
tilesets = {
{
name = "... |
local utils = require("vintellij.utils")
local cfg = require("vintellij.config").config
local M = {}
local function notification_handler()
if vim.fn.has "nvim-0.5.1" > 0 then
vim.lsp.handlers["vintellij/notification"] = function(_, params, ctx, _)
if params["eventType"] == 1 then
-- Close connecti... |
local LerpAngle = LerpAngle
local BUILDER, PART = pac.PartTemplate("base_movable")
PART.ClassName = "camera"
PART.Group = 'entity'
PART.Icon = 'icon16/camera.png'
BUILDER:StartStorableVars()
BUILDER:GetSet("EyeAnglesLerp", 1)
BUILDER:GetSet("DrawViewModel", false)
BUILDER:GetSet("NearZ", -1)
BUILDER:GetSet("Far... |
-- Script to fly an aircraft on a strafing mission
-- 2014, VT-MAK
-- TODO:
-- Add a goal point state variable, and collapse the two at-point predicates
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
-- Spatial utilities. For the CSC path function.
spatialUtil = require "spatialUtil"
-- ... |
workspace "CustomTerminal"
architecture "x64"
configurations{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "TerminalCore"
location "TerminalCore"
language "C++"
kind "ConsoleApp"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-obj/" .. outpu... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeClientPeds
local SlipeMtaDefinitions
local SlipeSharedElements
local SystemNumerics
System.import(function (out)
SlipeClientPeds = Slipe.Client.Peds
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedElements = Slipe.Shared.Elements
SystemN... |
require 'nn'
return function (opt)
-- Conventional CNN
local model = nn.Sequential()
-- feature learning
model:add(nn.SpatialConvolutionMM(3, 80, 3, 3))
model:add(nn.ReLU())
model:add(nn.SpatialMaxPooling(2, 2, 2, 2))
if opt.dataset == "MNIST-rot-12k" then
mo... |
local path = require("eden.core.path")
local opt = vim.opt
local backup = path.join(path.cachehome, "backup")
local swap = path.join(path.cachehome, "swap")
local undo = path.join(path.cachehome, "undo")
local view = path.join(path.cachehome, "view")
path.create_dir(backup)
path.create_dir(swap)
path.create_dir(undo... |
package("pcre2")
set_homepage("https://www.pcre.org/")
set_description("A Perl Compatible Regular Expressions Library")
set_urls("https://ftp.pcre.org/pub/pcre/pcre2-$(version).zip",
"ftp://ftp.csx.cam.ac.uk/pub/software/programming/pcre/pcre2-$(version).zip")
add_versions("10.23", "6301... |
workspace "X-Engine"
architecture "x86_64"
startproject "X-Editor"
configurations
{
"Debug",
"Release",
"Dist"
}
outputDir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "X-Engine/vendor/GLFW/include"
IncludeDir["GLAD"] = "X-Engine/vendor/GLAD/include"
IncludeD... |
if not modules then modules = { } end modules ['regi-8859-10'] = {
version = 1.001,
comment = "companion to regi-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
return { [0] =
... |
module("resty.mongol", package.seeall)
local mod_name = (...)
local assert , pcall = assert , pcall
local ipairs , pairs = ipairs , pairs
local setmetatable = setmetatable
local socket = ngx.socket.tcp
local connmethods = { }
local connmt = { __index = connmethods }
local dbmt = require ( mod_name .. ".dbmt" )
fu... |
--Libromancer Displaced
--Script by Lyris12
local s,id,o=GetID()
function s.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming... |
local time = os.clock()
local target = arg[1]
assert(target)
os.execute ("luac5.1 -s " .. target)
local ir = io.open ('luac.out', 'rb'):read ('*all')
local code = 'local code = \''
for i = 1, #ir do
code = code .. '\\' .. string.byte (ir, i)
end
code = code .. '\''
local src = io.open ('loader_test.l... |
-----------------------------------
-- Area: The Sanctuary of Zi'Tah (121)
-- NPC: qm1 (???)
-- Quests: The Weight of Your Limits (Steel Cyclone WSNM "Greenman")
-- !pos -324 1 474 121
-----------------------------------
local ID = require("scripts/zones/The_Sanctuary_of_ZiTah/IDs")
require("scripts/globals/wsquest")
... |
Liftup = {}
Liftup.e = {}
------------------------------------------------------
-- System events
------------------------------------------------------
function Liftup:new()
local u = {}
setmetatable(u, self)
self.__index = self
return u
end
function Liftup:onConnect()
self.dt = 0
self.enabled = false
e... |
data:extend(
{
{
type = "item",
name = "titanium-plate",
icon = "__spicy-teeth-core_assets__/graphics/icons/titanium-plate.png",
icon_size = 32,
subgroup = "raw-material",
order = "e-b[titanium-plate]",
stack_size = 100
}
}
)
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:SpawnFunction( ply, tr )
if ( !tr.Hit ) then return end
local SpawnPos = tr.HitPos + tr.HitNormal * 16
local ent = ents.Create( self.ClassName )
ent:SetPos( SpawnPos )
ent:Spawn()
ent:Activate()
// timer.Create("batter... |
local StringIO = require 'StringIO'
local byte, sub, char = string.byte, string.sub, string.char
local insert, concat = table.insert, table.concat
local tostring, tonumber = tostring, tonumber
local open = io.open
local bit = require 'bit'
local bit_band, bit_bor, bit_rshift, bit_lshift = bit.band, bit.bor, bit.rshift,... |
Class = require "lui.class"
Widget = require "lui.widget"
Button = Class("Button", Widget)
function Button:init(values)
Widget.init(self, values)
end
return Button
|
require 'apache2'
function translate_name(r)
r:debug("translate_name: " .. r.uri)
local query = r:parseargs()
if query.translateme then
r:debug("translate_name: translateme was true " .. r.uri)
r.uri = "/modules/lua/hello.lua"
return apache2.DECLINED
end
return apache2.DE... |
vim.o.completeopt = "menuone,noselect"
local present, compe = pcall(require, "compe")
if not present then
return
end
compe.setup {
enabled = true,
autocomplete = true,
debug = false,
min_length = 1,
preselect = "disable",
throttle_time = 0,
source_timeout = 200,
incomplete_delay = ... |
return {
name = "cmdline",
version = "0.0.1",
description = "A simple parser for command line",
author = "Vladimir Dronnikov <dronnikov@gmail.com>",
dependencies = {
},
main = "cmdline",
}
|
local PercentageUi = script:GetCustomProperty("NextCreatePercentage"):WaitForObject()
local AmountText = PercentageUi:GetCustomProperty("AmountText"):WaitForObject()
local LOCAL_PLAYER = Game.GetLocalPlayer()
function UpdateBar()
local Gold = LOCAL_PLAYER:GetResource("Gold")
PercentageUi.progress = Gold/10
... |
DefineClass.TunnelConstructionDialog = {
__parents = { "InterfaceModeDialog" },
MouseCursor = const.DefaultMouseCursor,
mode_name = "tunnel_construction",
success_sound = "CableConstructionSuccess",
template = false,
params = false,
TryCloseAfterPlace = TryCloseAfterPlace,
}
function TunnelConstructionDialo... |
-- Localization for ruRU
if GetLocale() ~= "ruRU" then return end
-- Actionbar Localization
L_GUI_ACTIONBAR_BAGS_BAR = "Включить панель сумок"
L_GUI_ACTIONBAR_BAGS_BAR_HIDE = "Скрыть панель сумок"
L_GUI_ACTIONBAR_BAGS_BAR_MOUSEOVER = "Показывать панель сумок при наведении мыши"
L_GUI_ACTIONBAR_ENABLE = "Включить панел... |
-----------------------------------------
-- ID: 4661
-- Scroll of Blink
-- Teaches the white magic Blink
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(53)
end
function onItemUse(target)
target:addSpell(53)
end |
local dir=...
require(dir .. ".focus_stack")
require(dir .. ".frame")
require(dir .. ".transition_frame")
require(dir .. ".toolbar")
require(dir .. ".widget")
require(dir .. ".editor")
require(dir .. ".theme") |
--
-- @copyright (c) 2015 Upstart Illustration LLC. All rights reserved.
-- @attribution Inspired by https://github.com/friesencr/lua_promise
-- @license <http://unlicense.org/>
--
local Promise = Class()
local function null_or_unpack(val)
if val then
return unpack(val)
else
return... |
local function equalObjects(...)
local firstObject = select(1, ...)
for i = 2, select('#', ...) do
if firstObject ~= select(i, ...) then
return false
end
end
return true
end
return equalObjects |
----
-- Tests for the xlsxwriter.lua core class.
--
-- Copyright 2014, John McNamara, jmcnamara@cpan.org
--
require "Test.More"
require "Test.LongString"
plan(1)
----
-- Tests setup.
--
local expected
local got
local caption
local Core = require "xlsxwriter.core"
local core
-- Remove extra whitespace in the formatt... |
--[[
Copyright (C) 2013 Lex Robinson
This code is freely available under the MIT License. See the LICENSE file for more information.
--]]
AddCSLuaFile();
ENT.Type = "anim";
-- ENT.Base = "base_shootable";
DEFINE_BASECLASS("base_shootable");
ENT.PrintName = "Shootable Bottle";
ENT.Author = "Lex Robinson";
E... |
local Gamestate = require "lib.hump.gamestate"
local display = require "display.display"
local Image = require "lib.image"
local Sfx = require "lib.sfx"
local Timer = require "lib.hump.timer"
local str = require "lib.str"
local pos, text, title
local speed = 30
local timer
local blink
local time
local dialog = {}
dia... |
local part_length = 16
function blockexchange.iterator(origin, pos1, pos2)
local base_pos1 = blockexchange.get_base_pos(origin, pos1)
local base_pos2 = blockexchange.get_base_pos(origin, pos2)
local pos
local count = 0
local total_parts = math.max(math.ceil(math.abs(pos1.x - pos2.x) / part_leng... |
require("mineunit")
mineunit("core")
mineunit("default/functions")
sourcefile("init")
describe("mtzip.unzip", function()
it("unzip smoketests", function()
assert.not_nil(mtzip.unzip)
assert.equals("function", type(mtzip.unzip))
end)
it("extracts the uncompressed test-archive", function()
local f = io.open(... |
ENT.Type = "anim"
ENT.Base = "cw_ammo_ent_base"
ENT.PrintName = "9x39MM Ammo"
ENT.Author = "Spy"
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.Category = "CW 2.0 Ammo"
ENT.CaliberSpecific = true
ENT.AmmoCapacity = 60
ENT.ResupplyAmount = 20
ENT.Caliber = "9x39MM"
ENT.Model = "models/Items/BoxMRounds.mdl" |
print 'starting'
local co = coroutine.create(error)
print('returned', coroutine.resume(co,'errormessage'))
|
--[[Dominos Config Localization - Italian]]
local L = LibStub('AceLocale-3.0'):NewLocale('Dominos-Config', 'itIT')
if not L then return end
L.Scale = 'Proporzione'
L.Opacity = 'Opacità'
L.FadedOpacity = 'Dissolvenza'
L.Visibility = 'Visibilità'
L.Spacing = 'Distanza'
L.Padding = 'Imbottitura'
L.Layout = 'Disposizione... |
AddEventHandler('qb-lockpick:client:openLockpick', function(callback)
lockpickCallback = callback
openLockpick(true)
end)
RegisterNUICallback('callback', function(data, cb)
openLockpick(false)
lockpickCallback(data.success)
cb('ok')
end)
RegisterNUICallback('exit', function()
openLockpick(false)
... |
if not modules then modules = { } end modules ['scrn-hlp'] = {
version = 1.001,
comment = "companion to scrn-hlp.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local tonumber = tonumb... |
local module = {async = true}
local classes = {}
local id = 0
local function Make(class, info)
id += 1
info.id = id
for key, value in pairs(class) do
info[key] = value
end
return class
end
function classes.Bandit()
return {
ownsHome = true,
wanderX = 20,
wanderZ = 20,
searchRadius = 150,
searc... |
require("engine/test/bustedhelper")
local sprite_data = require("engine/render/sprite_data")
describe('sprite', function ()
describe('_init', function ()
it('should init a sprite with an id_loc', function ()
local spr_data = sprite_data(sprite_id_location(1, 3))
assert.are_same(sprite_id_location(1,... |
local M = {}
local api = vim.api
M.toggle = function()
local is_number_line_on = api.nvim_win_get_option(0, 'number')
api.nvim_win_set_option(0, 'number', not is_number_line_on)
api.nvim_win_set_option(0, 'relativenumber', not is_number_line_on)
end
return M
|
_nb_energy_bars = nil
IsInGroceryUI = false
local WaitingEnergyBuyConfirmation = false
local _e_text
function LeaveGroceryUI()
ShowMouseCursor(false)
SetIgnoreMoveInput(false)
SetIgnoreLookInput(false)
SetInputMode(INPUT_GAME)
IsInGroceryUI = false
_e_text = nil
end
function GroceryUI()
l... |
#! /usr/bin/env lua
-- lua-tinycdb does not assign to any global variables, so name it yourself
cdb = require("cdb")
-- make new cdb, creating a file called example.cdb.tmp that will be renamed
-- to example.cdb when finished. Due to the semantics of rename, this will
-- atomically replace example.cdb with the newl... |
-- data saved to moderation.json
-- check moderation plugin
do
local function create_group(msg)
-- superuser and admins only (because sudo are always has privilege)
if is_sudo(msg) or is_realm(msg) and is_admin1(msg) then
local group_creator = msg.from.print_name
create_group_chat (group_creator, group_na... |
--Config here
function love.conf(t)
t.title = "Generic Top Down Shooter"
t.version = "0.9.1"
t.window.width = 1280
t.window.height = 720
end
|
--
-- Created by IntelliJ IDEA.
-- User: RJ
-- Date: 30/04/14
-- Time: 09:57
-- To change this template use File | Settings | File Templates.
--
if isClient() then return end
require "Map/SGlobalObjectSystem"
---@class STrapSystem : SGlobalObjectSystem
STrapSystem = SGlobalObjectSystem:derive("STrapSystem")
STrapSys... |
local item = require("../item")
local image = require("../image")
return {
name = "Villager confrontation",
amount = 5,
condition = function (state)
return state.ratsSold > 15 and state.ratLevel >= 2
end,
description = "A villager appears to confront you about your recent rat dealings",
heads = {
e... |
-- Copyright 2015-2017 David B. Lamkins <david@lamkins.net>. See LICENSE.
-- Faust LPeg lexer, see http://faust.grame.fr/
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'faust'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space... |
local Renderer = {}
Renderer.rectangle = function(mode, posX, posY, width, height, radiusX, radiusY)
love.graphics.rectangle(mode, posX, posY, width, height, radiusX, radiusY)
end
Renderer.setColor = function(color)
love.graphics.setColor(color[1] / 255, color[2] / 255, color[3] / 255, color[4])
end
Renderer... |
-- BEQ Branch if Zero is Set, Relative, 2 Bytes, 2+ Cycles
local mem = require(script.Parent.Parent.Memory)
local statusRegisters = require(script.Parent.Parent.Registers)
local internal = require(script.Parent.Parent.Internal)
local opVar = require(script.Parent.Parent.Util.OperatorVariations)
return function()
... |
--[[
Name: cl_gui.lua
]]--
-- PrintTable( Entity( 1 ):GetSequenceList() )
local SANDBOX = {}
GM.Gui = (GAMEMODE or GM).Gui or {}
GM.Gui.m_intKeyDelay = 0.15
GM.Gui.m_tblNWMenus = (GAMEMODE or GM).Gui.m_tblNWMenus or {}
GM.Gui.m_tblKeyStates = (GAMEMODE or GM).Gui.m_tblKeyStates or {}
GM.Gui.m_tblVoicePanels = {}
... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Effects = {},
InheritsObject = false,
Prerequisites = {
PlaceObj('CheckTechStatus', {
'Field', "Storybits",
'TechId', "AnomalousGenomeResequencing",
}),
},
ScriptDone = true,
Text = T(44499... |
require("internal.data.base")
local fs = require("util.fs")
local paths = require("internal.paths")
local argparse = require("thirdparty.argparse")
local Env = require("api.Env")
local Log = require("api.Log")
local function build_app()
local parser = argparse("opennefia", "An open-source engine reimplementation o... |
local flow = require("engine/application/flow")
local gamestate = require("engine/application/gamestate")
local text_helper = require("engine/ui/text_helper")
local menu_item = require("menu/menu_item")
local menu = require("menu/menu_with_sfx")
local visual = require("resources/visual_common")
-- we should require t... |
-- this table houses all handling properties that can be used by scripts to modify the vehicles' handlings, this list may or may not be useless, but is kept for reference.
local handlingData = {
-- generic handling data
"handlingName",
"fMass",
"fInitialDragCoeff",
"fPercentSubmerged",
"vecCentreOfMassOffset",
"... |
require("tests/testsuite")
Cmd.InsertStringIntoParagraph("foo")
Cmd.SplitCurrentWord()
Cmd.InsertStringIntoParagraph("bar")
Cmd.GotoPreviousCharW()
Cmd.GotoPreviousCharW()
Cmd.GotoPreviousCharW()
Cmd.GotoPreviousCharW()
Cmd.SplitCurrentParagraph()
Cmd.GotoNextCharW()
Cmd.DeletePreviousChar()
AssertTableEquals({"foo"}... |
local Gui = require("api.Gui")
local ItemFunction = require("mod.elona.api.ItemFunction")
local Rand = require("api.Rand")
local Magic = require("mod.elona_sys.api.Magic")
local Item = require("api.Item")
local Enum = require("api.Enum")
local IItemWell = require("mod.elona.api.aspect.IItemWell")
local ItemHolyWellAsp... |
----------------------------------------------
-- Lua Terminal Module
-- Supports multiple terminals with independent command histories
-- @module LuaTerminal
-- @dependency iup
-- @dependency luasocket if terminal over socket is created
-- @date 9/3/2014
local iup = iup
local type = type
local tonumber = tonumber
lo... |
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKS... |
local test_name = ""
local function assertEqual(actual, expect, msg)
if not msg then
msg = ""
end
if actual ~= expect then
msg = test_name.." : expect ="..tostring(expect).." but actual = "..tostring(actual).." : "..msg
error(msg)
end
end
function main()
local player = game_sides[player_side].pla... |
local class = require 'middleclass'
local DStream = require 'stuart.streaming.DStream'
local QueueInputDStream = class('QueueInputDStream', DStream)
function QueueInputDStream:initialize(ssc, rdds, oneAtATime)
DStream.initialize(self, ssc)
self.queue = rdds
self.oneAtATime = oneAtATime
end
function QueueInput... |
--
-- Created by IntelliJ IDEA.
-- User: w2
-- Date: 17-1-27
-- Time: 上午8:59
-- To change this template use File | Settings | File Templates.
--
|
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