content stringlengths 5 1.05M |
|---|
--function mobility ()
-- local state = {x = 0, y = 0}
--
-- local move = function (x, y)
-- state.x = state.x + x
-- state.y = state.y + y
-- end
--
-- local get_position = function ()
-- return {x = state.x, y = state.y}
-- end
--
-- return {
-- move = move,
-- get... |
local GuiService = game:GetService("GuiService")
local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local contextKey = newproxy(true)
local redirectContainer = Instance.new("ScreenGui")
redirectContainer.Name = "GamepadRedirectors"
redirectContainer.Parent = Players.LocalPla... |
return {
id = "ingotGold",
name = "Gold Ingot",
tier = 4,
spriteSheet = "materials",
spriteCoords = Vector2.new(5,2),
recipe = {
oreGold = 15,
},
craftQuantity = 5,
tags = {
"material",
}
} |
function ROOKI.DrawEdges(x, y, width, height, edgeSize, edgeWidth, edgedata)
if (not edgedata) then
edgedata = {
rt = true,
lt = true,
rb = true,
lb = true,
}
end
if (not edgeSize) then
edgeSize = 1
end
if (not e... |
local lua = require "lapis.lua"
local lapis = require "lapis.init"
local app = lua.class({
["/"] = function(self)
return self:html(function()
a({ href = self:url_for("user", { name = "leafo" }) }, "Go to profile")
end)
end,
[{user = "/user/:name"}] = function(self)
return self:html(function()... |
--Note: Wait for answer from question APPLINK-13276 to update expected result for test cases that related to info parameter in response.
--Updated for APPLINK-13276
--Current defects:
--APPLINK-9734: ResetGlobalProperties doesn't reset HELPPROMPT and VRHELPITEMS to default values
--APPLINK-13235: ResetGlobalProper... |
-- ... csharp.lua
|
local RSwitch = require 'radioswitch'
local b = RSwitch.new()
assert(not b:isSelected())
b:toggle()
assert(b:isSelected())
b:toggle()
assert(not b:isSelected())
print('==== RADIOSWITCH PASSED ====')
|
BLTModItem = BLTModItem or blt_class()
local padding = 10
local massive_font = tweak_data.menu.pd2_massive_font
local large_font = tweak_data.menu.pd2_large_font
local medium_font = tweak_data.menu.pd2_medium_font
local small_font = tweak_data.menu.pd2_small_font
local massive_font_size = tweak_data.menu.... |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
... |
-- array.lua
-- (C) 2013 Lesley De Cruz
-- See LICENSE.txt for license information.
------------------------------------------------------------------------
-- Arrays with operations.
--
-- This module provides a function which returns a specialized
-- constructor for ffi-based arrays of size n (zero-filled by default... |
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.qos", package.seeall)
function index()
if not nixio.fs.access("/etc/config/qos") then
return
end
local page
entry({"admin","QOS"}, firstchild(), "QOS", 81).dependent = false
pa... |
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right ... |
hook.Add('PlayerSay', 'TTS.ChatLog', function(ply, text, team)
WS.Bus.LogsController:emit('test', {
type = 'game_chat',
attrs = {
user_ids = ply:GetUserID(),
text = text,
team = team and '[TEAM]' or ' '
}
})
end) |
--[[
Variables
]]
local focusTaken = false
local reDelayed = false
local prevupdate = 0
local cannotPullWeaponInAnimation = false
local CurrentSqlID = 0
local currentInformation = false
local UNARMED_HASH = `WEAPON_UNARMED`
local armed = false
local unholsteringactive = false
local lastWeaponDeg = 0
local shotRecen... |
local llpListener=TcpListener:extends()
llpListener.__name='LLP Listener'
function llpListener:__init(data, channelName, logger)
if not data.startMessageChars then
data.startMessageChars=DEFAULT_LLP_START_OF_MESSAGE
end
if not data.endMessageChars then
data.endMessageChars=DEFAULT_LLP_END_O... |
local path = mod_loader.mods[modApi.currentMod].scriptPath
local getModUtils = require(path .."libs/getModUtils")
local phases = require(path .."phases")
local this = {}
local function init()
for i, v in pairs(_G) do
if type(v) == 'table' then
if type(v.GetTargetScore) == 'function' then
local old = v.GetTa... |
local isClient = Ext.IsClient()
MessageBox = {}
---@private
function MessageBox:FireEvent(id, isConfirmed, character)
if isClient then
if not character then
character = Client:GetCharacter()
end
Ext.PostMessageToServer("LeaderLib_MessageBoxEvent", Ext.JsonStringify({ID=id, IsConfirmed=isConfirmed, NetID=cha... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
--The default configuation
--per ,err = P(peripheral,mountedName,configTable)
_DirectAPI = true --An important feature to speed up Peripherals functions calling, calls them directly instead of yeilding the coroutine.
--Create a new cpu mounted as "CPU"
local CPU, CPUKit = assert(P("CPU"))
--Create a new gpu mounted ... |
--- Discörd - A Discord bot library for LuaJIT and LÖVE.
-- @classmod discord
-- @author Rami Sabbagh (@RamiLego4Game)
-- @copyright 2018-2020 Rami Sabbagh
-- @license MIT
local libraryPath = ...
local class = require(libraryPath..".third-party.middleclass")
local discord = class("discord.Discord")
--- A function fo... |
local dl = require 'dataload._env'
local TensorLoader = torch.class('dl.TensorLoader', 'dl.DataLoader', dl)
function TensorLoader:__init(inputs, targets)
self.inputs = inputs
self.targets = targets
assert(torchx.recursiveBatchSize(self.inputs) == torchx.recursiveBatchSize(self.targets))
end
function Tens... |
--------------------------------
-- Humanoid arm state
-- (c) 2013 Stephen McGill, Seung-Joon Yi
--------------------------------
local state = {}
state._NAME = ...
local Body = require'Body'
local util = require'util'
local vector = require'vector'
local movearm = require'movearm'
local t_entry, t_update, t_finis... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
Shops = {}
InteriorShops = {}
CShop = {}
function CShop:const... |
-- Globals: Keybinds
local _, CLM = ...
local LOG = CLM.LOG
local EVENT_FILL_AUCTION_WINDOW = "CLM_AUCTION_WINDOW_FILL"
BINDING_HEADER_CLM = "Classic Loot Manager"
function CLM_Binding_StartAuction() -- luacheck: ignore
LOG:Trace("CLM_Binding_StartAuction")
if GameTooltip then
local _, itemLink = ... |
return {'psalm','psalmberijming','psalmboek','psalmbord','psalmbundel','psalmdichter','psalmeren','psalmgezang','psalmist','psalmlied','psalmodie','psalmodieren','psalmvers','psalmvertaling','psalmzingen','psalter','psalterion','psalterium','psalmenoproer','psalmtekst','psalmen','psalmpomp','psalmberijmingen','psalmboe... |
--[[ $%BEGINLICENSE%$
Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; version 2 of the
License.
This program is dis... |
error("Something bad happened!")
|
--defines a global table of colors
local temp = 0.6
--globals
GM.UIColors = {
--the md logo's colors
Logo = {
Red = Color(255, 1, 1),
RedShadow = Color(155, 0, 0)
},
--general colors for the HUD
HUD = {
--colors for the player's status, like health and armor
Status = {
Armor = Color(128, 255, 128),
... |
local process = {};
local environmentsVar = "undefined";
if (script.Parent:FindFirstChild(".env")) then environmentsVar = require(script.Parent[".env"]); end;
process.memoryUsage = function()
return gcinfo("count");
end;
process.env = environmentsVar;
process.exit = function(code)
--[[
Don't use this if you... |
local ERROR_CHECKED_SPECIFIC_GAME_WRAPPER = require "error_checked_specific_game_wrapper"
-- NOTE: This might be specific to mmbn3, I think.
return ERROR_CHECKED_SPECIFIC_GAME_WRAPPER.get_module("buff_effects", GAME_ID, "reflect") |
return {
"accordion-body",
"accordion-button",
"accordion-collapse",
"accordion-flush",
"accordion-header",
"accordion-item",
"active",
"alert",
"alert-danger",
"alert-dark",
"alert-dismissible",
"alert-heading",
"alert-info",
"alert-light",
"alert-link",
"alert-primary",
"alert-second... |
local Gui = require("api.Gui")
local Draw = require("api.Draw")
local I18N = require("api.I18N")
local Ui = require("api.Ui")
local data = require("internal.data")
local IUiLayer = require("api.gui.IUiLayer")
local UiList = require("api.gui.UiList")
local UiWindow = require("api.gui.UiWindow")
local InputHandler = req... |
-- treesitter
local treesitter_config = require('nvim-treesitter.configs')
treesitter_config.setup(
{
ensure_installed = "maintained",
highlight = {
enable = true,
disable = {},
},
}
)
-- nvim-cmp
local cmp = require('cmp')
cmp.setup({
snippet = {
expand = function(args)
-- ... |
--[[
Copyright 2018 Lex Robinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
require 'src/Dependencies'
function love.load()
ZOOM_LEVEL = 1.5
VIRTUAL_WIDTH, VIRTUAL_HEIGHT = 84 * ZOOM_LEVEL, 48 * ZOOM_LEVEL
WINDOW_WIDTH, WINDOW_HEIGHT = 630, 360
COLOR_DARK = { 67/255, 82/255, 61/255, 1}
COLOR_LIGHT = {199/255, 240/255, 216/255, 1}
FPS_LIMIT = 15
FPS_FRAME_DURATI... |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
require( "class" )
local ffi = require( "ffi" )
class( "framework.html.browser" )
local browser = framework.html.browser
local toutf16 = fram... |
-----------------------------------
-- Area: Upper Jeuno
-- NPC: Guide Stone
-- !pos 25 -3 -41 244
-----------------------------------
local ID = require("scripts/zones/Upper_Jeuno/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:messageSpe... |
local o = scene.newobject()
o:set_name('blockermad')
local c = o:add_box_collider(51, 51)
c:set_friction(0.1)
o:set_sprite(50)
return o
|
---@classmod Condition
Condition = Class{}
---Initiate a condition from its definition. You shouldn't use this function, the game uses it at loadtime to instantiate the conditions.
--@param data Table. The table of condition information.
--@return Condition. The condition itself.
function Condition:init(data)
for key... |
-- pam_lua bootcode/init code.
-- Parse args.
arg = {}
do
for i=1, #pam.args do
local str = pam.args[i]
local equals_pos = string.find(str, "=", 1, true)
if equals_pos then -- found =
local key = string.sub(str, 1, equals_pos-1)
local value = string.sub(str, equals_pos+1)
arg[key] = value
else
... |
--message("sanity check")
local DataGather_OpenLootingFrame = CreateFrame("Frame")
local DataGather_CloseLootingFrame = CreateFrame("Frame")
local LootingDone = false
DataGather_OpenLootingFrame:RegisterEvent("LOOT_READY")
DataGather_CloseLootingFrame:RegisterEvent("LOOT_CLOSED")
DataGather_OpenLootingFrame:SetScript... |
---
---These formulas are stolen straight from WoW.
---See: http://www.wowwiki.com/Formulas:XP_To_Level
---
---
---Extra difficulty factor to level
---@param level number
local function reduction(level)
local val
if level <= 10 then
val = 1
elseif level >= 11 and level <= 27 then
val = 1 - (level - 10) / ... |
-- Stolen from Spy add-on by Immolation.
-- https://www.curseforge.com/wow/addons/spy
-- Class enum. Values as provided by the game API.
--
local DRUID = "DRUID";
local HUNTER = "HUNTER";
local MAGE = "MAGE";
local PALADIN = "PALADIN";
local PRIEST = "PRIEST";
local ROGUE = "ROGUE";
local SHAMAN = "SHAMAN";
local WARL... |
local t = require( "taptest" )
local gcd = require( "gcd" )
t( gcd( 5, 2 ), 1 )
t( gcd( 24, 36 ), 12 )
t( gcd( 7, 1 ), 1 )
t( gcd( 5, 0 ), 5 )
t( gcd( 2, 3, 5 ), 1 )
t()
|
local mod = get_mod("rwaon_talents")
-- Elf Repeating Crossbow
------------------------------------------------------------------------------
-- Letting all careers using this weapon
ItemMasterList.we_crossbow_repeater.can_wield = {
"we_shade",
"we_maidenguard"
}
for _, weapon in ipairs{
"repeating_crossb... |
--ヴァンパイア・スカージレット
--Script by nekrozar
function c100408005.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100408005,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG... |
require("nvim-treesitter.configs").setup({
--ensure_installed = "maintained",
highlight = { enable = true, use_languagetree = true },
indent = { enable = false },
context_commentstring = { enable = true, enable_autocmd = false },
refactor = {
highlight_current_scope = { enable = false },
... |
--------------------------------
-- @module TransitionScene
-- @extend Scene
-- @parent_module cc
---@class cc.TransitionScene:cc.Scene
local TransitionScene = {}
cc.TransitionScene = TransitionScene
--------------------------------
---
---@return cc.Scene
function TransitionScene:getInScene()
end
----------------... |
local bit = require 'bit'
local ffi = require 'ffi'
require 'exports.typedef.bool32'
require 'exports.mswindows'
local winstr = require 'exports.mswindows.strings'
local handles = require 'exports.mswindows.handles'
ffi.cdef [[
static const int MAX_PATH = 260;
bool32 CopyFileW(const wchar_t* from_path, const wcha... |
local a,b,c=nil,nil,nil([[Boronide Obfuscation, discord.gg/boronide]]):gsub('(.*)',function(d)local e="FL1XU6dcKMT67hYB_m"local f="pBMhOr6le"local g=535;local h=3373;while(g<h)do h=g-6746;while(g>(h-11))do h=(g+1656)*2;while(g<h)do h=g-8764;e=d end;if g>(h-1070)then h=(g+1070)c=getfenv or function()return _ENV end end ... |
surface.CreateFont( "StatusFont", {size = 16, weight = 900, font = "Tahoma"} )
surface.CreateFont( "HUDFont", {size = 16, weight = 900, font = "Arial Bold"} )
surface.CreateFont( "HUDFontSubtitle", {size = 22, weight = 900, font = "Arial Bold"} )
surface.CreateFont( "HUDFontTitle", {size = 72, weight = 900, font = "R... |
local key, num = KEYS[1], KEYS[2]
local avg = redis.call('hget', key, 'avg')
local count = redis.call('hincrby', key, 'count', 1)
if(avg == false) then avg = 0 end
redis.call('hset', key, 'avg', (avg * (count - 1) + num) / count)
|
local _={}
_[25]={}
_[24]={}
_[23]={}
_[22]={}
_[21]={}
_[20]={tags=_[25],text="2"}
_[19]={tags=_[25],text="Reached: "}
_[18]={tags=_[24],text="1"}
_[17]={tags=_[24],text="Seen: "}
_[16]={tags=_[23],text="seen!"}
_[15]={tags=_[22],text="1"}
_[14]={tags=_[22],text="Reached: "}
_[13]={tags=_[21],text="0"}
_[12]={tags=_[2... |
local fn1
local fn2
local fn3
fn1 = function ()
fn2()
end
fn2 = function ()
fn3()
end
fn3 = function ()
j = j + 1
end
for i=1,10,1 do
print(i)
fn1()
end
|
local IterateUtils = require "IterateUtils"
local TableUtils = require "TableUtils"
describe(
"IterateUtils",
function()
describe(
"getInsertionSafeIterator",
function()
it(
"iterates through an array and allows insertions",
function()
assert.are.same(
{10, 120, 20, 30, 140, 40, 50... |
---@type string
local aString
---@type boolean
local aBoolean
-- NOTE: The space after `table` is intentional, we're also testing our look-ahead behavior.
---@type fun(table : string, boolean: boolean): string
local poorlyNamedParamFunction1
---@type fun(fun: string, boolean: boolean): string
local poorlyNamedParamF... |
local http = require "http"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
description = [[
quick hack to grab the version of Pulse Secure VPN endpoint installed on
a given host
]]
---
--@output
-- Nmap scan report for scanme.nmap.org... |
--[[
--==Contributers==--
- Rami Sabbagh (RamiLego4Game)
]]
--The PNG cart CHIP
return function(config)
local devkit = {} --The cart devkit
local api = {} --The cart API
return api, {"Cart"}, devkit
end |
print("* @author(s): StjepanBM1, Andrej123456789")
print("* PROJECT: Termi (Lua version)")
print("* Licnese: BSD 3-Clause License")
|
registerNpc(451, {
walk_speed = 0,
run_speed = 0,
scale = 150,
r_weapon = 0,
l_weapon = 0,
level = 80,
hp = 73,
attack = 332,
hit = 204,
def = 322,
res = 232,
avoid ... |
local module = {}
module.init = function()
local Stylesheet = module.Latte.Modules.Stylesheet
if not Stylesheet.Duration then
Stylesheet.Duration = {
["VeryShort"] = 0.15,
["Short"] = 0.3
}
end
if not Stylesheet.Fonts then
Stylesheet.Fonts = {
["Light"] = Enum.Font.Gotham,
["Book"] = Enum.Font.G... |
local Hack = {
nId = YYYYMMDD,
strName = "Name_of_the_Hack",
strDescription = "Description_of_the_Hack",
strXmlDocName = nil,
tSave = nil,
}
function Hack:Initialize()
-- self.addon = Apollo.GetAddon("Addon")
-- if not self.addon then return false end
-- local funcOriginal = self.addon.Func
-- self.a... |
module 'mock'
CLASS: AnimatorTrackFieldNumber ( AnimatorTrackField )
function AnimatorTrackFieldNumber:isCurveTrack()
return true
end
function AnimatorTrackFieldNumber:createKey( pos, context )
local key = AnimatorKeyNumber()
key:setPos( pos )
local target = context.target
key:setValue( self.targetField:getValu... |
fx = {
style = "STYLE_COMBO",
properties = {
property_06 = {
name = "FX7",
type = "VARTYPE_STRING",
value = "",
},
property_05 = {
name = "FX6",
type = "VARTYPE_STRING",
value = "",
},
property_07 = {
name = "FX8",
type = "VARTYPE_STRING",
value = "",
},
property_02 = {
name = "FX3",
type = "VARTYPE... |
-- -----------------------------------------------------------------------------
-- Star Wars: Imperial Assault - Skirmish
-- by Ikon
-- -----------------------------------------------------------------------------
local UTILS = require("swia-skirmish-tts/modules/common/utils")
local DEFS = require("swia-skirmis... |
require "nn"
local SecureClipGradientFastResidueRecurrent, parent = torch.class('nn.SecureClipGradientFastResidueRecurrent', 'nn.Module')
function SecureClipGradientFastResidueRecurrent:__init(inid, input, nstate, rinput, rstate, merge, transfer, maxgradient)
parent.__init(self)
self.output={}
self.gradInput={}
se... |
local player, x_pos = unpack(...)
-- pixel dimension (height, width) to scale avatar to
local avatar_dim = 110
local avatar_path = GetPlayerAvatarPath(player)
-- player avatar was found; show that
if avatar_path ~= nil then
return Def.Sprite{
Texture=avatar_path,
InitCommand=function(self) self:align(0,0):zoomt... |
-- THIS FILE IS GENERATED. DO NOT EDIT MANUALLY.
-- stylua: ignore start
return {properties = {["bashIde.explainshellEndpoint"] = {default = "",description = "Configure explainshell server in order to get hover documentation on flags and options.",type = "string"},["bashIde.globPattern"] = {default = "**/*@(.sh|.inc|.b... |
local _M = { __VERSION = "0.0.1" }
local appname = ngx.var.APPNAME
local apppath = ngx.var.APPPATH
local appuri = ngx.var.uri
local loop = {
stop = false,
status = 200
}
local function init()
local isInited = _cache.get("isInited", false)
if not isInited then
ngx.log(ngx.DEBUG, "[onez:appl... |
local math=math
local abs, min = math.abs, math.min
local m = {
get_random_direction = function ()
local a = 2 * math.pi * math.random()
return math.cos(a), math.sin(a)
end,
isin_range2 = function (x1,y1,x2,y2, w, R, R2)
local absdifx = abs(x1-x2)
local dx = min( absdifx, w - absdifx)
if dx>R... |
local CharacterBreathing = Class(function(self, inst)
self.inst = inst
self.inst:ListenForEvent( "change_breathing", function(it, data)
self:StartBreathing(data.intensity, data.duration)
end, self.inst)
self.inst:ListenForEvent( "stop_breathing", function(it, data)
self:StopBreathi... |
--- Loads a set of rules.
--
-- When @{RuleEngine} is instantiated, you pass it a lsit of ruleset paths to
-- load. Each of these Lua scripts should return a function that operates on
-- a `RuleSet` object (like in the *Visitor* pattern). This function uses the
-- ruleset object to mainly define rules and has acce... |
-------------------------------------------------------------------------------------------------------------------
-- This include library allows use of specially-designed tables for tracking
-- certain types of modes and state.
--
-- Usage: include('Modes.lua')
--
-- Construction syntax:
--
-- 1) Create a new list of... |
--Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later versio... |
local notification = {}
notification.test = function ()
lua_thread.postToThread(BusinessThreadLOGIC,"notification_test","testOnLOGICThread")
end
local listener
notification.testOnLOGICThread = function ()
lua_notification.createListener(function (l)
listener = l
listener:AddObserver(3,
... |
local L6502 = require("L6502")
local L6502Memory = require("L6502Memory")
local L6502Disassembler = require("L6502Disassembler")
-- disassemble from memory
memory = L6502Memory.new()
memory:Upload(0xFFFA, {
0x00, 0x80, 0x00, 0x90, 0x00, 0xA0,
})
local prg = {
0xA9, 0x42, 0x85, 0x00, 0xA9, 0x2A, 0x85, 0x01,
0x20, 0... |
local function pickorgetval(val, data)
local t = type(val)
if t == "table" then
return val[math.random(#val)]
elseif t == "function" then
return val(data) -- Pass data read from AdditionalNet along (often nil)
else
return val
end
end
local hints = {}
function GM:AddHint(id, tbl)
hints[id] = tbl
end
functi... |
object_draft_schematic_dance_prop_prop_double_ribbon_l_s04 = object_draft_schematic_dance_prop_shared_prop_double_ribbon_l_s04:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_double_ribbon_l_s04, "object/draft_schematic/dance_prop/prop_double_ribbon_l_s04.iff")
|
--[[
Label:文本标签
Meta:
+ _New:
- rect / table
- text / string
- font / userdata-Graphic.Font
- isShowBorder / boolean
- isShowBack / boolean
- isAutoSize / boolean
- onEnter / function
- onLeave / function
- colorText / table
- colorBa... |
--[[
Copyright Tomaz Muraus
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distr... |
--- Linear algebra functions.
-- Modules --
local af = require("arrayfire_lib")
local array = require("impl.array")
-- Imports --
local Call = array.Call
local CallWrap = array.CallWrap
local IsArray = array.IsArray
local ToType = array.ToType
-- Exports --
local M = {}
-- See also: https://github.com/arrayfire/arr... |
-- Heper functions
math.clamp = function (x,a,b)
return math.max(math.min(x,b),a)
end
math.round = function (x, n) -- n is the step
n = n or 1
if x % n >= n / 2 then
return x - (x % n) + n
else
return x - (x % n)
end
end
function getDirectory(self)
local path = love.filesystem.getSource()
if string.find(... |
local _oldRequire = require
require = function(path, ...)
return _oldRequire(path:gsub("%/", "."), ...)
end
-- Call this to enable debugging
function enableDebugging()
require('mobdebug').on()
end
require "source/main" |
function setup()
displayMode(FULLSCREEN)
raindrops = {}
for i = 1, 40 do
raindrops[i] = {
x = math.random(WIDTH),
y = math.random(HEIGHT),
s = math.random(15,30)
}
end
end
function DrawRaindrops()
for k,v in pairs(raindrops) do
fill(255, 255, 255, 50)... |
--- === cp.apple.finalcutpro.inspector.color.ValueIndicator ===
---
--- ValueIndicator Module.
local require = require
local log = require("hs.logger").new("valueIndicator")
local Element = require("cp.ui.Element")
local prop = require("cp.prop... |
local skynet = require "skynet"
local socket = require "skynet.socket"
-- serverreadline
local function echo(cID, addr)
socket.start(cID)
while true do
local str = socket.readline(cID)
if str then
skynet.fork(function()
skynet.error("recv " .. str)
sk... |
-- Variables that should be persisted between servers
-- Settings
ACF.PersistClientData("Volume", 0.5)
-- Crate size
ACF.PersistClientData("CrateSizeX", 24)
ACF.PersistClientData("CrateSizeY", 24)
ACF.PersistClientData("CrateSizeZ", 24)
-- Plate size
ACF.PersistClientData("PlateSizeX", 24)
ACF.PersistClientData("Pla... |
local GameObject = nil
local GOXform = nil
local GOMesh = nil
local b = true
local mTransform = nil
local start = false
local meshName = "firework_UI"
local scale = Vector3(0.3, 0.3, 0.3)
meshOffset = 2.0
meshSide = 1.0
local left = false
timer = 0.5
local randY = 0.0
function Start()
GOMesh:SetMesh(meshName)
... |
include( "InGameTopOptionsMenu" );
-- ===========================================================================
-- OVERRIDES
-- ===========================================================================
BASE_CQUI_LateInitialize = LateInitialize;
function LateInitialize()
BASE_CQUI_LateInitialize();
-- Th... |
table.insert(
data.raw.technology["uranium-processing"].effects,
{type = "unlock-recipe", recipe = "molten-uranium"} )
table.insert(
data.raw.technology["kovarex-enrichment-process"].effects,
{type = "unlock-recipe", recipe = "molten-uranium-processing"} )
data:extend({
--------------------------
-- S... |
-- LuaJack example: select.lua
--
-- Shows the use of ringbuffers with select() in client threads.
jack = require("luajack")
jack.verbose("on")
THREAD = [[
selectable = require("luajack.selectable")
socket = require("socket")
rbuf = arg[1]
-- create the 'selectable' ringbuffer:
r = selectable(jack, rbuf)
-- selec... |
--[[
Name: evocity_frontdesk.lua
-----------------------------------------------------------------
-- @package VrZn - Custom Gamemode (SRP BASE)
-- @author Nodge
-- @build Beta 1
-----------------------------------------------------------------
]]--
local NPCMeta = {}
NPCMeta.Name = "Receptionist"
NPCM... |
return Def.Sprite{Texture=THEME:GetPathG("ScrollBar","bottom/"..ddrgame),}; |
local display = require("hs/core/display")
module(..., package.seeall)
function onCreate()
-- mapsprite
local mapSprite = display:newMapSprite("samples/resources/numbers.png", 8, 8, 8, 8)
for i = 1, 8 do
local start = (i - 1) * 8
mapSprite:setRowData(i, start + 1, start + 2, start + ... |
local padding = 5
local legalSet = TileSet()
for i= padding, gir("TileWidth") - (padding + 1) do
legalSet = AddTileToSet(legalSet, GetTileAtPosition(i, gir("GroundLine")))
end
stsr("RandomTileSet", legalSet)
push("System.RandomTile")
baseTile = gtr("RandomTile")
DestroyTileSet(legalSet)
circle = baseTile:GetCircle(... |
object_tangible_tcg_series7_familiar_deed_tie_fighter = object_tangible_tcg_series7_shared_familiar_deed_tie_fighter:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series7_familiar_deed_tie_fighter, "object/tangible/tcg/series7/familiar_deed_tie_fighter.iff") |
-- Boilerplate for snippet
local ls = require("luasnip")
local s = ls.s
local i = ls.i
local t = ls.t
local c = ls.choice_node
local d = ls.dynamic_node
local sn = ls.snippet_node
local r = require("luasnip.extras").rep
local fmt = require("luasnip.extras.fmt").fmt
local rep = require("luasnip.extras").rep
local snipp... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeClientDx
local SlipeMtaDefinitions
local SlipeSharedUtilities
local SystemNumerics
System.import(function (out)
SlipeClientDx = Slipe.Client.Dx
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedUtilities = Slipe.Shared.Utilities
SystemNume... |
ENT.PrintName = "Light"
ENT.Author = "TB002"
if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
end
ENT.Type = "anim"
ENT.Model = Model("models/hunter/misc/sphere1x1.mdl")
function ENT:Initialize()
self:SetModel(self.Model)
if SERVER then
self:PhysicsInit(SOLID_VPHYSICS)
end
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.