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local lib = nil if (love ~= nil) then lib = love elseif (lutro ~= nil) then lib = lutro end -- Configuration function lib.conf(t) -- Application metadata t.title = 'Lutris' t.author = 'Rob Loach' t.version = '11.0' t.identity = 'lutro-lutris' t.description = "Lutris game launcher for RetroArch/Love2D" t.wid...
local g = vim.g g.onedark_style = 'dark' g.onedark_toggle_style_keymap = '<nop>' g.onedark_italic_comment = false g.onedark_darker_diagnostics = false require'onedark'.setup() vim.cmd'colorscheme onedark' local colors = require'onedark.colors' local hl = require'highlight' hl.add{'Pmenu', guibg=colors.bg3} hl.add{'Tab...
util.AddNetworkString("ixTradeInvite") util.AddNetworkString("ixTradeMenu") util.AddNetworkString("ixTradeMenuAbort") util.AddNetworkString("ixTradeSendItem") util.AddNetworkString("ixTradeTakeItem") util.AddNetworkString("ixTradeSyncItems") util.AddNetworkString("ixTradeCancel") util.AddNetworkString("ixTradeConfirm")...
return PlaceObj("ModDef", { "dependencies", { PlaceObj("ModDependency", { "id", "ChoGGi_Library", "title", "ChoGGi's Library", "version_major", 10, "version_minor", 5, }), }, "title", "Remove Unwanted Colonists", "id", "ChoGGi_RemoveUnwantedColonists", "steam_id", "1594867237", "pops_any_uuid", "f...
local core = require 'graphics.core' local sprite2d = require "sprite2d.core" local texmgr = require "kite.manager.texture" local fontmgr = require "kite.manager.font" local program = (require "kite.manager.program").get_sprite_program() local rotate = require "kite.util".rotate local M = {} ------------------------...
----------------------- -- script/init.lua -- ----------------------- dofile "script/cforms.lua" dofile "script/itypes.lua" dofile "script/iforms.lua" dofile "script/rforms.lua" dofile "script/recipe.lua" player { name = "you"; max_health = 10; attack = 3; sight = 30; }
return { parse = require('esearch/vim/parse').parse, render = require('esearch/vim/render').render, util = require('esearch/shared/util'), extract_headings = require('esearch/shared/outline').extract_headings, }
ITEM.name = "Tactical Weapons Box (Standard)" ITEM.class = { "tactical" } ITEM.model = "models/Items/hevsuit.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.desc = "An Loot Box dropping standard issue items." ITEM.category = "Loot Boxes" ITEM.boxType = "Standard" // Standard, Superior, Mastercrafted, Relic, Mastercrafted Rel...
-- -- Objeto com as funções principais do jogo -- ForcaGame = { letra = "", tam = 0, dica = "", palavra = {}, fase=0, ERRO = {}, ACERTOS = {}, WORD = {}, acertos = 0, letraspreenchidas = 0 } function ForcaGame:new(forca) -- Instanciação do Objeto forca = forca or {} setmetatable(forca, self) self.__...
--[[ MOB SPAWN LIST mob(<mob_spawner_alias>, <mob_id>, <mob_count>, <spawner_limit>, <spawn_interval>, <spawner_range>, <map_id>, <x_pos>, <y_pos>, <z_pos>); --]] mob("", 133, 1, 2, 15, 15, 26, 5094.42, 5554.02, 35.18); mob("", 132, 2, 2, 15, 15, 26, 5094.42, 5554.02, 35.18); mob("", 133, 1, 2, 14, 20, 26, 5167.97, 5...
local serialization = require "util.serialization"; describe("util.serialization", function () describe("serialize", function () it("makes a string", function () assert.is_string(serialization.serialize({})); assert.is_string(serialization.serialize(nil)); assert.is_string(serialization.serialize(1)); a...
return [[Stormfox English #StormFox sf_description.newversion = You're running a beta version of SF sf_description.oldversion = You're running an old version of SF #Tool sf_tool.menu = Menu sf_tool.maptexture = Map Texture sf_tool.maptexture.helpm1 = Press Mouse 1 to add material sf_tool.maptexture.helpm2 = ...
return { "T10101", "T10102", "T10201", "T10202", "T10301", "T10302", "T10401", "T10402", "T20201", "T20301", "T30101", "T30102", "T30103", "T30201", "T30202", "T30301", "T30401", "T30402", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,...
local policy = require('apicast.policy') local _M = policy.new('keycloak_Authorizer', '1.0.0') local resty_url = require('resty.url') local MappingRule = require('apicast.mapping_rule') local TemplateString = require('apicast.template_string') local default_error_message = "Request blocked due to keycloak authorizatio...
local viewportHandler = require("viewport_handler") local tasks = require("task") local mapcoder = require("mapcoder") local celesteRender = require("celeste_render") local sceneHandler = require("scene_handler") local filesystem = require("filesystem") local fileLocations = require("file_locations") local sideStruct ...
local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second local craft_time = 1 local function count_index(invlist) local index = {} for _, stack in pairs(invlist) do if not stack:is_empty() then local stack_name = stack:get_name() ind...
local function help_topic(topic) if topic == "clean" then return [==[Usage: grab clean Clean package cache.]==] elseif topic == "update" then return [==[Usage: grab update Update package cache.]==] elseif topic == "install" then return [==[Usage: grab install <PackageName...
local T, C, L = Tukui:unpack() local UnitFrames = T.UnitFrames local Class = select(2, UnitClass("player")) ---------------------------------------------------------------- -- DeathKnight Class Resources ---------------------------------------------------------------- if (Class ~= "DEATHKNIGHT") then return end local...
return { tcg = { action = { block = "UP: Block.", declare_attack = "UP: Declare an attack.", no_action_available = "There is no action available.", put = "UP: Put the card.", sacrifice = "Down: Sacrifice the card.", surrender = "Surrender", use_skill = "ENTER: Use the ski...
return {'gander','gang','gangbaar','gangbaarheid','gangbangen','gangboord','gangdeur','gangenstelsel','gangetje','gangkast','gangklok','ganglia','ganglicht','ganglion','gangloper','gangmaker','gangmat','gangpad','gangreen','gangspil','gangstarapper','gangster','gangsterbaas','gangsterbende','gangsterfilm','gangsterrap'...
object_ship_nova_orion_smuggler_heavy_tier6 = object_ship_shared_nova_orion_smuggler_heavy_tier6:new { } ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_heavy_tier6, "object/ship/nova_orion_smuggler_heavy_tier6.iff")
-- Called OnSpellStart function ManaTransferStart(event) local target = event.target local caster = event.caster local ability = event.ability -- Talent that applies leash local has_talent = false local talent = caster:FindAbilityByName("special_bonus_unique_blood_mage_3") if talent and talent:GetLevel() > 0 t...
local h = require("null-ls.helpers") local methods = require("null-ls.methods") local DIAGNOSTICS = methods.internal.DIAGNOSTICS return h.make_builtin({ method = DIAGNOSTICS, filetypes = { "dockerfile" }, generator_opts = { command = "hadolint", format = "json", args = { "--no-fail...
cjson = require 'cjson' local utils = {} function utils.right_align(sequences, lengths) local aligned = sequences:clone():fill(0) local n = sequences:size(1) -- number of rows local m = sequences:size(2) -- maximum length for i = 1, n do if lengths[i] > 0 then aligned[i][{{m - le...
local storyboard = {} --http://www.elecbyte.com/mugendocs/storyboard.html storyboard.t_storyboard = {} --stores all parsed storyboards (we parse each of them only once) local function f_reset(t) for k, v in pairs(t.scene) do if t.scene[k].bg_name ~= '' then bgReset(t.scene[k].bg) end for k2, v2 in pair...
local array = require "util.array"; local utf8 = rawget(_G, "utf8") or require"util.encodings".utf8; local len = utf8.len or function(s) local _, count = s:gsub("[%z\001-\127\194-\253][\128-\191]*", ""); return count; end; local function getchar(n) local stty_ret = os.execute("stty raw -echo 2>/dev/null"); local o...
kBLACK=0 kDBLUE=1 kMAROON=2 kDGREEN=3 kBROWN=4 kDGRAY=5 kLGRAY=6 kWHITE=7 kRED=8 kORANGE=9 kYELLOW=10 kGREEN=11 kLBLUE=12 kSLATE=13 kPINK=14 kFLESH=15 function draw_grid() for I = 0, 128,8 do for J = 0, 128, 4 do pset(I,J,kWHITE) end end for J = 0, 128,8 do for I = 0, 128, 4 do pset(I,J...
-- ========================================= -- ================ Engine ================= -- ========================================= project "Engine" kind "StaticLib" targetdir "%{wks.location}/bin/%{cfg.buildcfg}" objdir "%{wks.location}/bin/%{cfg.buildcfg}" location "%{wks.location}/" ...
--[[ -- Copyright (c) 2006 Keith Howe <nezroy@luaforge.net> -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use,...
Talk(70, "阿弥陀佛,施主请留步.", "talkname70", 0); DarkScence(); jyx2_ReplaceSceneObject("", "NPC/xuanci", "");--玄慈追出山门 jyx2_ReplaceSceneObject("", "NPC/xuanci1", "1");--玄慈在山门 jyx2_ReplaceSceneObject("", "NPC/murongfu1", "1");--慕容复在山门 ModifyEvent(-2, 3, 1, 1, 515, -1, -1, 5372, 5372, 5372, -2, -2, -2);--by fanyu 启动脚本515,改变贴图 场景...
return Device { strManufacturer = "TeenyUSB", strProduct = "TeenyUSB CDC5 DEMO", strSerial = "TUSB123456", idVendor = 0x0483, idProduct = 0x0011, prefix = "CDC_ACM5", Config { CDC_ACM{ EndPoint(IN(8), Interrupt, 16), EndPoint(IN(1), BulkDouble, 32), ...
function love.conf(t) t.window.title = "Moonpie Template" t.window.height = 768 t.window.width = 1024 t.window.vsync = 1 t.window.fullscreen = false t.console = true end
return { { desc = "主力舰队中战列、战巡只存在自己一艘时(可以有其他类型舰船)伤害提升10.0%", addition = { "10.0%(+2.2%)" } }, { desc = "主力舰队中战列、战巡只存在自己一艘时(可以有其他类型舰船)伤害提升12.2%", addition = { "12.2%(+2.2%)" } }, { desc = "主力舰队中战列、战巡只存在自己一艘时(可以有其他类型舰船)伤害提升14.4%", addition = { "14.4%(+2.2%)" } }, { desc = "主力舰队中战列、战巡只存在...
// Generated by github.com/davyxu/tabtoy // Version: 2.8.10 module table { export var TexasRoom : table.ITexasRoomDefine[] = [ { Id : 1001, Desc : "初级", Type : 1, SBlind : 10, BBlind : 20, SBuyin : 0, BBuyin : 0, Tax : 0, Seat : 0, Pattern : 0, Cd : 0, ClientCd : 0, WaitingTime : 0 }, { Id : 1002, Desc : "初级", Ty...
local Const = require("api.Const") local Gui = require("api.Gui") local Event = require("api.Event") local function play_hunger_sound(chara, params, result) if not chara:is_player() then return result end local nutrition = chara:calc("nutrition") if nutrition < Const.HUNGER_THRESHOLD_HUNGRY then ...
local ffi = require("ffi") ffi.cdef([[ /******************************************************************************************* * * raygui v3.0 - A simple and easy-to-use immediate-mode gui library * * DESCRIPTION: * * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also...
require "whetstone/whetstone" WhetstoneBenchmark = class(BenchmarkBase, function(a, writer, printToConsole) BenchmarkBase.init(a, writer, printToConsole) a.name = "WhetstoneBenchmark" a.ratio = 1 a.whetstone = Whetstone(printToConsole) end) function WhetstoneBenchmark:benchImplementation() return ...
local ptg_icon = data.raw.item["pipe-to-ground"].icon local make_item = function(info) local item = table.deepcopy(info.base) item.name = info.name item.place_result = info.name item.icons = {{icon=info.base.icon, tint=info.tint}} item.order = "a[" .. info.name .. "]" return item end local flui...
local Col = Color(20,20,20,220) local Col2 = Color(20,50,20,250) local x,y = ScrW()/2,ScrH()/2 local w = 700 function GM:ScoreboardShow() self.ShowSB = true end function GM:ScoreboardHide() self.ShowSB = false end function GM:HUDDrawScoreBoard() if (!self.ShowSB) then return end local NPly = #player.GetAl...
m = Map("Network Overview", translate("Network Overview")) m.pageaction = false s = m:section(NamedSection, "__networkoverview__") function s.render(self, sid) local tpl = require "luci.template" local json = require "luci.json" local utl = require "luci.util" tpl.render_string([[ <table class="table" style="bo...
local fio = require('fio') local tap = require('tap') local test = tap.test('gh-5602') local status, err = pcall(box.cfg, {background = false, vinyl_timeout = 70.1}) local listen_sock = fio.pathjoin(fio.cwd(), 'listen.sock') local repl1_sock = fio.pathjoin(fio.cwd(), 'repl1.sock') local repl2_sock = fio.pathjoin(fio...
object_tangible_wearables_necklace_ith_necklace_ace_pilot_rebel_m = object_tangible_wearables_necklace_shared_ith_necklace_ace_pilot_rebel_m:new { } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_ith_necklace_ace_pilot_rebel_m, "object/tangible/wearables/necklace/ith_necklace_ace_pilot_rebel_m.iff")
--[[ File @description: The functions included in this file are for ploting curves. @version: V0.10 @author: Fangyi Zhang email:gzzhangfangyi@gmail.com @acknowledgement: ARC Centre of Excellence for Robotic Vision (ACRV) Queensland Univsersity of Technology (QUT) @history: V0.00 23/06/2015 develope...
--[[ More Blocks: Stairs+ Copyright © 2011-2020 Hugo Locurcio and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] -- Nodes will be called <modname>:{stair,slab,panel,micro,slope}_<subname> local modpath = minetest.get_modpath("moreblocks").. "/stairsplus" stairsplus = {} sta...
--[[---------------------------------------------------------------------------- The Hopefully EMergent LIfeform (HEMLI) Project Hemli.lua ------------------------------------------------------------------------------]] local Hemli = {} return Hemli
function fib(n) if n == 0 then return 0 elseif n == 1 then return 1 end return fib(n-1) + fib(n-2) end function test_args(n) res, err = sync_go_method('test_sum', 1,2,3,4,5,6,n) if err == nil then return res, nil else return n, err end end function test...
-- local M = {} local default_size = cc.size(75, 25) local font_size = 13 if require('cocos.framework.device').isMobile then font_size = 30 end ---@param btn ccui.Button ------@param size size_table local function set_size(btn, size) btn:setContentSize(size) require('cc.ui.helper').fixButtonLabel(btn) end ...
require 'nn' local withCuda = pcall(require, 'cutorch') require 'libvolstn' if withCuda then require 'libcuvolstn' end require('volstn.VolumetricGridGenerator') require('volstn.BilinearSamplerVolumetric') return nn
local R = require "rigel" local SOC = require "generators.soc" local C = require "generators.examplescommon" local harness = require "generators.harnessSOC" local G = require "generators.core" local RS = require "rigelSimple" local types = require "types" local RM = require "generators.modules" local SDF = require "sdf...
require 'src.ship.ship_room' require 'src.utils' Ship = {} function Ship:new() local object = { rooms = {}, items = {}, speed = 1, fuelLevel = 100, engineLeftBreak = false, engineRightBreak = false, } setmetatable(object, { __index = Ship }) return objec...
module( "event", package.seeall ) local Events = {} function Register( tbl ) table.insert( Events, tbl ) end function GetRandom() return table.Random( Events ) end
local FunctionQueue = wickerrequire 'gadgets.functionqueue' local postconstructs = setmetatable({}, {__mode = "k"}) TheMod:AddPrefabPostInitAny(function(inst) local ps = postconstructs[inst] if ps ~= nil then postconstructs[inst] = nil return ps(inst) end end) local function AddPrefabPostConstruct(inst, fn...
local i2cTest = {} local tag = "i2cTest" local i2cId if MOD_TYPE == "air101" or MOD_TYPE == "air103" or MOD_TYPE == "air105" or MOD_TYPE == "ESP32C3" then i2cId = 0 end function i2cTest.test() if i2c == nil then log.error(tag, "this fireware is not support i2c") return end -- AHT10 ...
require('carcassia_common') require('constants') require('fn') require('map_events') local map_id = "carcassia_c2" local population = {"urchin", "_commoner", "drunk", "_farmer", "_noble"} local function setup_special_features(map_id) map_set_tile_property(map_id, 9, 47, "TILE_PROPERTY_ALLOWED_CREATURE_IDS"...
local BadgeService = game:GetService('BadgeService') local badges = { welcome = 2124572597; } local Badge = {} local cache = {} function Badge.has(userId, badgeName) assert(userId, 'Badge.award - Missing user id') assert(badgeName, 'Badge.award - Missing badge name') if not badges[badgeName] then warn('"' .....
local gears = require("gears") local awful = require("awful") local wibox = require("wibox") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local taglist = {} local taglist_padding = 22 local taglist_buttons = gears.table.join( --awful.button({ }, 1, function(t) t:view_only()...
require'nvim-treesitter.configs'.setup { ensure_installed = "maintained", -- one of "all", "maintained" (parsers with maintainers), or a list of languages highlight = { enable = true, disable = {} -- custom_captures = {["new_import"] = "CustomImportName"} }, incremental_selection...
function deep_print(t, indent) if not indent then indent = 0 end local indentString = "" for i = 1, indent do indentString = indentString .. " " end for k,v in orderedPairs(t) do if type(v) == "table" then print(indentString..k) deep_print(v, indent + 1) else print(indentStrin...
local K = unpack(select(2, ...)) local Module = K:NewModule("Blizzard") function Module:OnEnable() self:CreateUIWidgets() self:CreateMirrorBars() self:CreateAlertFrames() self:CreateColorPicker() self:CreateMirrorBars() self:CreateNoBlizzardTutorials() self:CreateRaidUtility() end
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
-- Automatically generated file: Jobs return { [0] = {id=0,en="None",ja="なし",ens="NON",jas=""}, [1] = {id=1,en="Warrior",ja="戦士",ens="WAR",jas="戦"}, [2] = {id=2,en="Monk",ja="モンク",ens="MNK",jas="モ"}, [3] = {id=3,en="White Mage",ja="白魔道士",ens="WHM",jas="白"}, [4] = {id=4,en="Black Mage",ja="黒魔...
-- Local Vars/Funcs ----------------------------- local StringFind = string.find local TimerCreate = timer.Create local TimerSimple = timer.Simple local Baddies = {gmod_ghost = true, acf_debris = true, prop_ragdoll = true, gmod_wire_hologram = true} -- Ignored by ACF local function GetAncestor(Ent) if not IsValid...
--check alloys exist before adding them if data.raw.item["bronze-alloy"] and data.raw.item["angels-plate-nickel"] then data:extend( { { type = "recipe", name = "nickel-piercing-rounds-magazine", enabled = false, energy_required = 3, ingredients = { {type = "item", nam...
local obs = obslua source_name = '' boolean = true function htk_1_cb(pressed) if pressed then toggle_source() end end function toggle_source() scenes = obs.obs_frontend_get_scenes() for _,scene in pairs(scenes) do scene_source = obs.obs_scene_from_source(scene) items = obs.obs_scene...
local params = {...} local Dataframe = params[1] local argcheck = require "argcheck" local doc = require "argcheck.doc" doc[[ ## Row functions ]] Dataframe.get_row = argcheck{ doc = [[ <a name="Dataframe.get_row"> ### Dataframe.get_row(@ARGP) Gets a single row from the Dataframe @ARGT _Return value_: A table ...
local birdPath = {} birdPath.name = "birdPath" birdPath.depth = 0 birdPath.nodeLineRenderType = "line" birdPath.texture = "characters/bird/flyup00" birdPath.nodeLimits = {0, -1} birdPath.placements = { name = "bird_path", data = { only_once = false, onlyIfLeft = false, speedMult = 1.0 ...
local Clock = {} Clock.__index = Clock function Clock.os() local self = setmetatable({}, Clock) self.now = function (self) return os.time() end self.diff_seconds = function (self, t2, t1) return os.difftime(t2, t1) end return self end function Clock.virtual() local self = setmetatable({}, Clock) self.cu...
--[[ Carbon for Lua #class Math.ColorRGBA #inherits Math.Color, Math.Vector<4> #description { Provides an RGB color class with alpha. The loose form of a @ColorRGBA, `@loose<@ColorRGBA>` is of the form `(r, g, b, a)`. } ]] local Carbon = (...) local Color = Carbon.Math.Color local Vector4 = Carbon.Math.Vec...
#!/usr/bin/env luajit package.path = "../?.lua;../?/init.lua;" .. package.path local gl = require 'glua' local gui = require 'glua.gui' gl.utInitDisplayString('rgba double depth>=16 samples~8') gl.utInitWindowSize(400, 300) gl.utInitWindowPosition(100, 100) local window = gl.utCreateWindow("Simple") gl.ClearColor...
// Currency name GM.CurrencyName = "Bone" // BLOOD BLOOD BLOOD BLOOD GM.BloodName = "BLOOD" // Shop name and description - obsolete? GM.ShopName = "UNCLE VIKTOR'S RUSSKI WEAPON SHOPPE" GM.ShopDesc = "A HAPPY CUSTOMER IS A DEAD ONE!" // Team names GM.ArmyTeamName = "Unit 9" GM.ZombieTeamName = "The Undead" //...
module(...,package.seeall) --by nirenr local function ps(str) str = str:gsub("%b\"\"",""):gsub("%b\'\'","") local _,f= str:gsub ('%f[%w]function%f[%W]',"") local _,t= str:gsub ('%f[%w]then%f[%W]',"") local _,i= str:gsub ('%f[%w]elseif%f[%W]',"") local _,d= str:gsub ('%f[%w]do%f[%W]',"") ...
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the ...
GM.Jail = {} GM.Jail.m_intLastTick = 0 function GM.Jail:PlayerSpawn( pPlayer ) if not pPlayer.m_bGamemodeDataLoaded or not GAMEMODE.Char:GetPlayerCharacter( pPlayer ) then return end --This player hasn't loaded in yet. if self:IsPlayerInJail( pPlayer ) then if self:GetJailTimeLeft( pPlayer ) > 0 then --throw them...
--[[ # Element: Power Bar Handles the updating of a status bar that displays the unit's power. ## Widget Power - A `StatusBar` used to represent the unit's power. ## Sub-Widgets .bg - A `Texture` used as a background. It will inherit the color of the main StatusBar. ## Notes A default texture will be applied if ...
--[[Main options from menu]]-- -- Makes itself an object -- local options = {} -- Initializer function -- function options.initialize(loaderObj, screenObj, inputObj) -- Loads called objects -- loader = loaderObj screen = screenObj input = inputObj mainParse() end -- Fullscreen toggle -- function toggleFull...
local fillerStruct = {} fillerStruct.recommendedMinimumWidth = 8 fillerStruct.recommendedMinimumHeight = 8 function fillerStruct.decode(data) local filler = { _type = "filler" } filler.x = data.x or 0 filler.y = data.y or 0 filler.width = data.w or 0 filler.height = data.h or 0 ...
function show(grid) local out = "" for y = 1, #grid do for x = 1, #grid[y] do if grid[y][x] == 1 then out = out .. "██" else out = out .. " " end end out = out .. "\n" end os.execute("clear") print(out) end function step(grid) local next = {} for y, line ...
package("libspectre") set_homepage("https://www.freedesktop.org/wiki/Software/libspectre/") set_description("libspectre is a small library for rendering Postscript documents.") set_license("GPL-2.0") add_urls("http://libspectre.freedesktop.org/releases/libspectre-$(version).tar.gz") add_versions("...
-- Lua script of enemy fireball. -- This script is executed every time an enemy with this model is created. -- Feel free to modify the code below. -- You can add more events and remove the ones you don't need. -- See the Solarus Lua API documentation for the full specification -- of types, events and methods: -- http...
local config = require"lspinstall/util".extract_config("zls") config.default_config.cmd[1] = "./zls/zls" return vim.tbl_extend('error', config, { install_script = [[ os=$(uname -s | tr "[:upper:]" "[:lower:]") case $os in darwin) platform="macos" ;; linux) platform="linux" ;; ...
project "SoLoud" kind "StaticLib" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("build/" .. outputdir .. "/%{prj.name}") files { "src/audiosource/**.c*", "src/filter/**.c*", "src/core/**.c*", "src/backend/null/**.c*", "src/backend/winmm/**.c*" } includedirs ...
-- incredible-gmod.ru -- https://github.com/Be1zebub/Love2D-Libs/blob/main/file.lua -- file.FindRecursive & compress_type in file.Write/file.Read not tested yet ;d local file = {} local lfs = love.filesystem local decode, encode = love.data.decode, love.data.encode file.Append = lfs.append file.CreateDir = lfs.mkdi...
local M = {} local function get_local_require(prefix) return function(module) return require(prefix..'.'..module) end end M.get_local_require = get_local_require return M
require("deepcore/std/class") ---@class DeepCoreTimedTransitionPolicy : DeepCoreTransitionPolicy DeepCoreTimedTransitionPolicy = class() ---@param time_until_transition number ---@param transition_function fun(state_context: table<string, any>) function DeepCoreTimedTransitionPolicy:new(time_until_transition, transit...
AddCSLuaFile() DEFINE_BASECLASS("weapon_zm_base") if CLIENT then SWEP.PrintName = "Pistol" SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 60 SWEP.WeaponSelectIconLetter = "d" end SWEP.Author = "Mka0207 & Forrest Mark X" SWEP.Slot ...
local default_mime_types = { {"html", 4, "text/html" }, {"htm", 3, "text/html" }, {"txt", 3, "text/plain" }, {"css", 3, "text/css" }, {"ico", 3, "image/x-icon" }, {"gif", 3, "image/gif" }, {"jpg", 3, "image/jpeg" }, {"jpeg", 4, "image/jpeg" }, {"png", 3, "image/png" }, {"svg", 3, "i...
object_tangible_gcw_battlefield_beacon = object_tangible_gcw_shared_battlefield_beacon:new { } ObjectTemplates:addTemplate(object_tangible_gcw_battlefield_beacon, "object/tangible/gcw/battlefield_beacon.iff")
local responses = require "kong.tools.responses" local cache = require "kong.tools.database_cache" -- Create a table of functions per cache type local caches do local cache_names = {} caches = setmetatable({ lua = function(action, ...) if action == "get" then return cache.get(...) elseif ac...
local config = require"lspinstall/util".extract_config("dockerls") config.default_config.cmd[1] = "./node_modules/.bin/docker-langserver" return vim.tbl_extend('error', config, { install_script = [[ ! test -f package.json && npm init -y --scope=lspinstall || true npm install dockerfile-language-server-nodejs@lat...
-- commands don't behave if this isn't wrapped in a frame return Def.ActorFrame { Def.Sprite { Texture = NOTESKIN:GetPath('_mine', ''), InitCommand = NOTESKIN:GetMetricA("Mine", "InitCommand") } }
return { gok_emstor = { buildangle = 8192, buildcostenergy = 36891, buildcostmetal = 4189, builder = false, buildpic = "gok_emstor.dds", buildtime = 30000, category = "ALL SURFACE", corpse = "dead", collisionvolumeoffsets = "0 0 0", collisionvolumescales = "90 115 90", collisionvolume...
local prompts = {} function API.prompt(source,title,default_text) local r = async() prompts[source] = r cAPI._prompt(source,title,default_text) return r:wait() end function cAPI.promptResult(text) if text == nil then text = "" end local prompt = prompts[source] if prompt ~= nil then prompts[source] = n...
local lcm = require('lcm') -- this might be necessary depending on platform and LUA_PATH package.path = './?/init.lua;' .. package.path local exlcm = require('exlcm') local lc = lcm.lcm.new() local msg = exlcm.example_t:new() msg.timestamp = os.time() -- time in seconds msg.position = {1, 2, 3} msg.orientation = {...
---------------------------------------- -- -- Copyright (c) 2015, Hadriel Kaplan -- -- author: Hadriel Kaplan <hadrielk@yahoo.com> -- -- This code is licensed under the MIT license. -- -- Version: 1.0 -- ------------------------------------------ -- prevent wireshark loading this file as a plugin if not _G['pcapng_te...
local cmp = require('cmp') local luv = require('luv') local debug = require('cmp.utils.debug') local M = {} M.new = function() local self = setmetatable({}, { __index = M }) return self end local trim = function(str) return string.gsub(str, '^%s*(.-)%s*$', '%1') end local line = function(str) local s, e, ca...
------------------------------------------------------------------------------- -- ElvUI Fog of War By Crackpot (US, Arthas) -- Rewritten for BFA By Klix (EU, Twisting Nether) -- Added Shadowlands support Sugarfoot (US, Borean Tundra) ------------------------------------------------------------------------------- ...
local _M = {} function _M.execute(conf) local host = "" for i, key in ipairs(conf.host_fields) do if string.find(key, "%$") then key = key:gsub('[%$]', '') key = ngx.var.request_uri:match(key):gsub("/%S+","") end host = host .. key end ngx.req.set_header("host", host) ngx.var.upstre...
local cls = class("chat") function cls:ctor(context, ... ) -- body assert(self) end function cls:set_agent_systems(systems, ... ) -- body self.agentSystems = systems end function cls:on_data_init(dbData) -- body assert(dbData ~= nil) assert(dbData.db_users ~= nil) assert(#dbData.db_users == 1) return true ...
local editor = {} editor.autopairs = function() require("nvim-autopairs").setup {} local cmp_autopairs = require("nvim-autopairs.completion.cmp") local cmp = require("cmp") cmp.event:on("confirm_done", cmp_autopairs.on_confirm_done({ map_char = { tex = "" } })) end editor.cursorword = function...
object_mobile_som_obi_wan_ghost = object_mobile_som_shared_obi_wan_ghost:new { } ObjectTemplates:addTemplate(object_mobile_som_obi_wan_ghost, "object/mobile/som/obi_wan_ghost.iff")