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object_tangible_quest_som_berken_marker_04 = object_tangible_quest_shared_som_berken_marker_04:new { } ObjectTemplates:addTemplate(object_tangible_quest_som_berken_marker_04, "object/tangible/quest/som_berken_marker_04.iff")
local function iter(o) local list = o.list end local function getLayer(o, v) return v.layer end local function new() local o = {} o.list = nil o.next_id = 1 o.iter = iter end local function remove() end
-- Download a Roblox asset to a local file. -- -- e.g. rbxmk run download-asset.rbxmk.lua 1818 Crossroads.rbxl local id, output = ... local asset = rbxassetid.read({ AssetID = id, Format = "bin", }) fs.write(output, asset, "bin")
local PLUGIN = PLUGIN PLUGIN.name = "개선된 3인칭 시점 추가 (New Fancy Third Person)" PLUGIN.author = "Tensa / Black Tea" PLUGIN.desc = "3인칭 시점을 사용할 수 있게 합니다." PLUGIN.base = true; PLUGIN:IncludeDir("language"); nut.util.Include("cl_plugin.lua");
--[[ Guildpanel - Locale/language.es.lua Traducido por Intar del gremio Glamhoth, servidor Sciath ES Thanks to Juki for the UTF-8 ASCII Table à : \195\160 è : \195\168 ì : \195\172 ò : \195\178 ù : \195\185 á : \195\161 é : \195\169 í : \195\173 ó : \195\179 ú : \195\186 â : \195\162 ...
require("config") require("module") require("common") local chosenFile=Fltk.chooseFile("Choose a file to convert", "../dump", "*.jpg", false) chosenFile=os.absoluteToRelativePath(chosenFile) local _, path=os.processFileName(chosenFile) local files=os.glob(path.."/*.jpg") table.sort(files) if files[1]:sub(-9)~='00000....
local platform = require 'bee.platform' local subprocess = require 'bee.subprocess' local isWindows = platform.OS == 'Windows' local isMingw = os.getenv 'MSYSTEM' ~= nil local isWindowsShell = (isWindows) and (not isMingw) local shell = {} function shell:add_readonly(filename) if isWindowsShell then os.e...
function Class(base) local cls = {} -- Check if this is a subclass and if so, copy over all methods from base if base and type(base) == 'table' then for i, e in pairs(base) do cls[i] = e end cls._base = base end cls.__index = cls -- Constructor for objects of this class local mt = { __ca...
-- ------------------------------------------------------------------------------------- -- Including Standard Awesome Libraries local awful = require("awful") local gears = require("gears") local beautiful = require("beautiful").startscreen.volume -- ------------------------------------------------------------------...
Locales['es'] = { ['actions'] = 'Acciones', ['boss_menu'] = 'Menu de jefe', ['money_generic'] = '$%s', ['deposit_amount'] = 'Cantidad a depositar', ['deposit_society_money'] = 'Depositar dinero en la sociedad', ['do_you_want_to_recruit'] = 'Quieres contratar a a...
data:extend({ -- polluted tile { type = "tile", name = "waste", collision_mask = {"ground-tile"}, layer = 35, variants = { main = { { picture = "__waste-processing__/graphics/terrain/waste1.png", count = 16, size = 1 }, { ...
-- This script runs on a torpedo launcher and on a torpedo; it launches -- the torpedo from the launcher, then guides the torpedo. -- It is "polymorphic" in that it runs on both entities. -- If the taskParamter parentLauncher (a name) is "-", then the -- script assumes it is running on -- Some basic VRF Utilities def...
-- ***************************************************************** -- TÖVE - Animated vector graphics for LÖVE. -- https://github.com/poke1024/tove2d -- -- Copyright (c) 2018, Bernhard Liebl -- -- Distributed under the MIT license. See LICENSE file for details. -- -- All rights reserved. -- **************************...
local ls = require 'luasnip' -- some shorthands... local snippet = ls.snippet local snippet_node = ls.snippet_node local text_node = ls.text_node local insert_node = ls.insert_node local function_node = ls.function_node local choice_node = ls.choice_node local dynamic_node = ls.dynamic_node local lambda = require('luas...
pg = pg or {} pg.battle_environment_behaviour_template = { [10000] = { id = 10000, name = "默认状态无", behaviour_list = {} }, [105] = { id = 105, name = "火山示例", behaviour_list = { { life_time = 3, damage = 20, type = 2, reload_time = 0.5, offset = 5 }, { shake_ID = 999, r...
local fs = require('efmls-configs.fs') -- TODO: -- This formatter leave it's tooling information -- at the line. Check for workarounds, if possible. local formatter = 'fecs' local args = 'format --silent --ignore --stream ${INPUT}' local command = string.format('%s %s', fs.executable(formatter, fs.Scope.NODE), args) ...
require("nvim-treesitter.configs").setup { rainbow = { enable = true, extended_mode = true, max_file_iles = nil } }
local ReplicatedStorage = game:GetService("ReplicatedStorage") local testEz = require(game.testez) local TestBootstrap = testEz.TestBootstrap local Reporter = testEz.Reporters.TextReporterQuiet TestBootstrap:run({ReplicatedStorage}, Reporter, {})
local editor = {} local conf = require("modules.editor.config") editor["windwp/nvim-autopairs"] = { event = "InsertCharPre", after = "nvim-cmp", config = conf.nvim_autopairs, } editor["norcalli/nvim-colorizer.lua"] = { ft = { "html", "css", "sass", "vim", "typescript", "typescriptreact" }, config = conf.nvim_col...
---@class text local text = { } ---@type text _G.text = _G.text or text ---@class text_asset local text_asset = { ---@type text content = nil } ---@type text_asset _G.text_asset = _G.text_asset or text_asset
local fio = require('fio') local t = require('luatest') local g = t.group() local utils = require('test.utils') local helpers = require('test.helper') g.before_each(function() t.skip_if(type(helpers) ~= 'table', 'Skip cartridge test') g.cluster = helpers.init_cluster() end) g.after_each(function() g.clus...
require("@vue/runtime-dom") local triggerEvent = function(type, el) local event = Event(type) el:dispatchEvent(event) end local withVModel = function(node, arg, mods) withDirectives(node, {{vModelDynamic, arg, '', mods}}) end local setValue = function(this, value) self.value = value end local root = nil bef...
local mil_ad = {} local MIL_AD = { LFBC="cazaux", LFBM="montdemarsan", LFKS="solenzara", LFMO="orange_caritat", LFOA="avord", LFOE="evreux_fauville", LFPV="villacoublay_velizy", LFQE="etain_rouvres", LFQP="phalsbourg_bourscheid", LFSI="saintdizier_robinson", LFS...
return { version = "1.1", luaversion = "5.1", tiledversion = "0.11.0", orientation = "orthogonal", width = 20, height = 20, tilewidth = 8, tileheight = 8, nextobjectid = 2, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 8, tileheight = 8, ...
 --------------------------------------- -- VARIABLES --------------------------------------- --get the addon namespace local addon, ns = ... --get the config values local cfg = ns.cfg local classcolor = RAID_CLASS_COLORS[select(2, UnitClass("player"))] local dominos = IsAddOnLoaded("D...
ITEM.name = "Wrench" ITEM.desc = "A rusty wrench" ITEM.model = "models/props_c17/tools_wrench01a.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.money = {2, 6}
--[[ --=====================================================================================================-- Script Name: MVP Join Alerts, for SAPP (PC & CE) Description: This mod will automatically broadcast a special message when an MVP joins! Each MVP can have a unique message! Supports...
-- Must keep only correct spellings. local hom = { ['กด'] = {'กช','กฎ','กด'}, ['กน'] = {'กน','กล'}, ['กอ'] = {'ก','ก.','กอ'}, ['กอบ'] = {'กอบ','กอปร'}, ['กอ-ระ-กด'] = {'กรกช','กรกฎ','กรกฏ'}, ['กะ-บิน'] = {'กบินทร์','กบิล','กะบิล'}, ['กะ-โบน'] = {'กโบร','กโบล'}, ['กะ-ปิ'] = {'กปิ','กะปิ'}, ['กะ-มะ-ลาด'] = {'ก...
local exports = { "configurationerror", "dictfull", "dictstackoverflow", "dictstackunderflow", "execstackoverflow", "handleerror", "interrupt", "invalidaccess", "invalidexit", "invalidfileaccess", "invalidfont", "invalidrestore", "ioerror", "limitcheck", "noc...
-- Copyright (c) 2018, xiedacon. local cjson = require "cjson" _G.Array = require "utility.array" _G.Object = require "utility.object" _G.String = require "utility.string" _G.Function = require "utility.function" _G.utility = require "utility" _G.test = function(v1, v2, skip) if type(v1) == "table" then v1 = cjso...
function OpenMenuTouches() ---- // ## Crée par Stax ## \\ ---- local touches = RageUI.CreateMenu("Touches", "Touches du serveur") RageUI.Visible(touches, true) while touches do Citizen.Wait(0) RageUI.IsVisible(touches, function() for k,v in ipairs(config.touches) do ...
local function Msg(param) reaper.ShowConsoleMsg(tostring(param).."\n") end CC = { ppqpos = 0, chanmsg = 0, chan = 0, msg2 = 0, msg3 = 0, isMuted = false, isSelected = false, isInitialized = false, shape = 0, beztension = 0, qn = 0, qnInFigure = -1, positionBetwe...
set_project("libffi") add_rules("mode.debug", "mode.release") add_rules("utils.install.cmake_importfiles") set_configvar("PACKAGE", "libffi") set_configvar("PACKAGE_NAME", "libffi") set_configvar("PACKAGE_TARNAME", "libffi") set_configvar("PACKAGE_BUGREPORT", "") set_configvar("PACKAGE_URL", "") option("vers") ...
local oven_fs = "size[8,7]" .."image[3.5,1.5;1,1;default_furnace_fire_bg.png]" .."list[current_player;main;0,3;8,4;]" .."list[context;input;2,1.5;1,1;]" .."list[context;output;5,1.5;1,1;]" .."label[3,0.5;Oven]" .."label[1.5,1;Uncooked Food]" .."label[4.5,1;Cooked Food]" -- possibly add "...
-- Start Gameplay Thread Helpers.StartGameplay(LocalPlayer) -- Packet Handlers Helpers.PacketHandler('player:Restrain', function(data) if (data.RestraintType == 0) then -- cuffs LocalPlayer.ToggleCuffs() elseif (data.RestraintType == 1) then -- ankle cuffs LocalPlayer.ToggleAnkleCuffs()...
-- Catalan Number series implementation -- See: http://en.wikipedia.org/wiki/Catalan_number -- Utility functions -- Returns the factorial of a given number local function fact(n) return n == 0 and 1 or n*fact(n-1) end -- Memoizes a function local function memoize(f) local _cache = {} return function (v) lo...
local A_1 = "XBoostPack" local A_2 = -100000000 local A_3 = "Backpack" local Event = game:GetService("ReplicatedStorage").Purchase Event:FireServer(A_1, A_2, A_3)
local easing = require("easing") -- -- Adapted from -- Shank2 / Ninja CameraShake.cpp -- local FullShakeDeltas = { -------------------------------------------------------------------------- -- 4 -- 7 1 -- 2 S 6 -- 5 3 -- 0 -------------------------------------------------------------------...
local Timer = {} Timer._mt = { __index = Timer } function Timer:new(duration, callback) local instance = {} setmetatable(instance, Timer._mt) instance.duration = duration or 1 instance.currentTime = 0 instance.callback = callback return instance end function Timer:update(deltaTime) self.currentTime = ...
return function() local sortCounterClockwise = require(script.Parent.sortCounterClockwise) it("should sort a list of points in counterclockwise order", function() -- https://www.desmos.com/calculator/atvolzmilh local points = { Vector2.new(5, 2), Vector2.new(2, 3), Vector2.new(8, 4), -- Bigger Y coo...
-- test vectors from milagro print("TEST HOMOMORPHIC ADDITION VECTORS") function runtest() assert( multiparty.add(N, CIPHERTEXT1, CIPHERTEXT2) == CIPHERTEXT ) end TEST = "0" N = "59f668761d66864604a05a647ce112452830f0426d02e4141781c7431eb1845c2ed32ea93150fb3b8c17553629edc84fab77080e4200b815f338aaa58fa030a4b562f43d5...
local config = require("teema.config") local colors = require("teema.colors").setup(config) local teema = {} teema.normal = { a = { bg = colors.green, fg = colors.black }, b = { bg = colors.fg_gutter, fg = colors.green }, c = { bg = colors.bg_statusline, fg = colors.fg_sidebar }, } teema.insert = { a = { bg ...
return {'tyfeus','tyfoon','tyfus','tyfuslijder','tyfushond','tyfeuze','tyfoons','tyfuslijders'}
require "Global" local UI_CardPoolPlayer = {} function UI_CardPoolPlayer:Construct() CommandMap:AddCommand("GetPlayerChooseID", self, self.GetPlayerChooseID) CommandMap:AddCommand("PopAndPushOneCardForPlayer", self, self.PopAndPushOneCardForPlayer) CommandMap:AddCommand("PopOneCardForPlayer", self, self.P...
-------- Settings local Title = "Luacheck in editor" local Info = { --luacheck: no unused Author = "Shmuel Zeigerman"; Guid = "DD595F2F-CCB2-4188-BCD0-B1AB98B80DB6"; MinFarVersion = "3.0.3300"; Started = "2020-09-13"; Title = Title; } -------- /Settings local OptFileName = "....
makeglobal() dirsep "\\" makeglobal_end() supportedplatforms { "NT", "Windows", } defines { "PLATFORM_WINDOWS", "WIN32", "_CRT_SECURE_NO_WARNINGS", "_WINDOWS", } exedirs { "!$(DXSDK_DIR)Utilities\\bin\\x86", } includedirs { "!$(DXSDK_DIR)Include", } libdirs { "!$(DXSDK_DIR)Lib\\x86", } libs { "ker...
--[[ Consider the first example of Section 17.6 which creates a table with a finalizer that only prints a message when activated. What happens if the program ends without a collection cycle? What happens if the program calls os.exit? What happens if the program ends with some error? ]] --[[ lua e17_2_no_collection....
-- 2020 (c) kontakt@herrsch.de local getn = table.getn or function(t) return #t end -- Lua > 5.1 idom local hotload = require "hotload" local class = hotload "class" local KVStorage = hotload "kvstorage" local Authority = hotload "authority" local permission_groups = Authority() local User = class(Authority) -- @ad...
require ("lib.lclass.init") class "FocusLost" function FocusLost:FocusLost () end
describe("EepFunktionen.lua", function() require("ak.core.eep.AkEepFunktionen") it("EEPVer steht auf \"15\"", function() assert.are.equals(15, EEPVer) end) it("print() Funktion ", function() clearlog() end) describe("EEPSetSignal", function() describe("setzt Signal 2 a...
-- extendable particle class c_particle = { p = vec2(0, 0), v = vec2(0, 0), f = vec2(0, 0), m = 1, dt = 0.025, lastpos = vec2(0, 0), g = 0, c = 7, spr = 0, damp = 0, time = 0, life = 10, new = function(self, o) local o = o or {} setmetatable(o, self) self.__index = self return o end, -- standard ...
local Water = {} Water.__index = Water setmetatable(Water, { __tostring = function(t) return "water" end, __call = function (cls, ...) local self = setmetatable({}, cls) self:_new(...) return self end, }) function Water:_new(x, y, width, height, color, tension, dampening, spread) self.x = x ...
local ui_path = tostring(...):sub(1, -6) local Object = require(ui_path .. 'classic/classic') local Base = require(ui_path .. 'Base') local Closeable = require(ui_path .. 'Closeable') local Container = require(ui_path .. 'Container') local Draggable = require(ui_path .. 'Draggable') local Resizable = require(ui_path .....
-- // rBuffFrameStyler -- // zork - 2010 ----------------------------- -- INIT ----------------------------- --get the addon namespace local addon, ns = ... --generate a holder for the config data local cfg = CreateFrame("Frame") ----------------------------- -- CONFIG -----...
-- local setmetatableindex_ setmetatableindex_ = function(t, index) if type(t) == "userdata" then error('not supported') else local mt = getmetatable(t) if not mt then mt = {} end if not mt.__index then mt.__index = index setmetatable(...
User = game.Players.rigletto t = Instance.new("Tool", User.Backpack) h = Instance.new("Part", t) h.Name = "Handle" h.Shape = "Ball" h.BrickColor = BrickColor.new("Really black") h.Size = Vector3.new(1,1,1) t.Activated:connect(function() local mo = Instance.new("Model", workspace) mo.Name = "" local hu = Instance.new("H...
function Tears2TearDelay(Tears) if Tears <= 0.77 then return 16 - 6 * Tears elseif Tears < 0 then return 16 - 6 * math.sqrt( Tears * 1.3 + 1 ) - 6 * Tears else return 16 - 6 * math.sqrt( Tears * 1.3 + 1 ) end end function TearDelay2Tears(TearDelay) if TearDelay <= 10 then return ( ( - ( TearDelay - 16 ) ...
local class = require "xgame.class" local UILayer = require "xgame.ui.UILayer" local UIView = require "xgame.ui.UIView" local ScrollBase = class("ScrollBase", UILayer) function ScrollBase:ctor() self.cobj.clippingEnabled = true self._childrenBounds = false end function ScrollBase:hitChildren(points)...
if not data then data = { raw = require("data-raw") } end if not log then log = function(s) print(s) end end local function deep_equals(a, b) local ta, tb = type(a), type(b) if ta ~= tb then return false elseif ta == "table" then for k in pairs(b) do if a[k] == nil then return false ...
local M = {} local vim = vim local function hrtime() return vim.loop.hrtime() / 1000000000 end local relative_j_time = hrtime() local relative_k_time = hrtime() local press_fre = 0 function M.move_j() if vim.v.count > 1 then vim.cmd("normal! " .. vim.v.count .. "gj") return end if hrtime() - ...
---@class IsoMetaGrid.VehicleZone : zombie.iso.IsoMetaGrid.VehicleZone ---@field public VZF_FaceDirection short ---@field public dir IsoDirections ---@field public flags short IsoMetaGrid_VehicleZone = {} ---@public ---@return boolean function IsoMetaGrid_VehicleZone:isFaceDirection() end
CreateListCategory( "Fog", "<insert description>" ) CreateListFunction( "Fog", "Toggle fog of war on or off." ) CreateListArgument( "activation", "bool", "true turns fog on, false turns it off." ) function Fog( activation ) GE_SetFogActive( activation ) end CreateListFunction( "FogOff", "Toggle fog of war off...
local function GetDayOfTheWeek(seconds) local Week = math.floor((seconds - (86400 * 3)) / 604800) local Day = math.floor((seconds - (86400 * 3)) / 86400) local DaysBeforeThisWeek = Week * 7 local DayOfTheWeek = Day - DaysBeforeThisWeek return DayOfTheWeek,Day end game.ReplicatedStorage.Click.OnServerEvent:conne...
local dadPos = {} local bfPos = {} function onCreatePost() if not middlescroll then for i=0,3 do table.insert(dadPos, getPropertyFromGroup('opponentStrums', i, 'x')) table.insert(bfPos, getPropertyFromGroup('playerStrums', i, 'x')) end for i=1,4 do ...
me = game.Players.xSoulStealerx gs = 25 function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurf...
--[[ Chat log printing / output functions Author: Ragnarok.Lorand --]] local lor_chat = {} lor_chat._author = 'Ragnarok.Lorand' lor_chat._version = '2016.09.10.0' require('lor/lor_utils') _libs.req('maths', 'strings', 'tables') _libs.lor.req('functional', 'strings', 'tables') _libs.lor.chat = lor_chat local ...
function love.conf(t) t.title = "Scrolling Shooter Tutorial" -- The title of the window the game is in (string) t.version = "0.10.2" -- The LÖVE version this game was made for (string) t.window.width = 480 -- we want our game to be long and thin. t.window.height = 640 t.window.icon = "assets/plane....
local mod_stairs = minetest.get_modpath("stairs") ~= nil local mod_dye = minetest.get_modpath("dye") ~= nil local S = sickles.i18n local colors = { { dye = "dark_green" }, { hex = "#894adb70", name = "purple", dye = "violet" }, { hex = "#6c7eb070", name = "blue", dye = "cyan" }, { hex = "#bcc56770", name = "yello...
DONATOR_COLOR = {} DONATOR_COLOR[0] = {255, 255, 255} -- Not a donator DONATOR_COLOR[1] = {135, 20, 20} -- IMBA Lead-Developer DONATOR_COLOR[2] = {100, 20, 20} -- IMBA Developer DONATOR_COLOR[3] = {0, 102, 255} -- Administrator DONATOR_COLOR[4] = {220, 40, 40} -- Ember Donator DONATOR_COLOR[5] = {218, 165, 32} -- Golde...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") -- -- See also: Source (http://id3.org/id3v2.4.0-structure) -- See also: So...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") util.AddNetworkString( "DrawDerma" ) -- Function that runs when you spawn the entity function ENT:Initialize() self:SetModel("models/props_c17/Frame002a.mdl") -- Sets ent model self:PhysicsInit(SOLID_VPHYSICS) -- Sets the physics of the ...
local nnoremap = vim.keymap.nnoremap local neuron = require "neuron" if vim.fn.executable "neuron" == 1 then neuron.setup { virtual_titles = true, mappings = true, run = function() vim.cmd [[set textwidth=80]] vim.cmd [[set spell]] nnoremap { "<C-]>", function() ...
local state local gameStates = {} gameStates.menu = { bindings = { backToGame = function() state = gameStates.gameLoop end, scrollUp = function() --[[<...>]] end, scrollDown = function() --[[<...>]] end, select = function() --[[<...>]] end, }, keys = { escap...
local Util = {} local pairs = pairs --[[- Checks if a value is in the specified table. This is for scanning unsorted lists/dictionary tables by using a pairs() loop. @tparam table thisTable table to check @tparam any value data value to look for @treturn bool @usage local result = Util.tableContains({"a", "b", "c"...
local ObjectManager = require("managers.object.object_manager") deathWatchWorkshopDroidConvoHandler = conv_handler:new {} function deathWatchWorkshopDroidConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate) local convoTemplate = LuaConversationTemplate(pConvTemplate) if (CreatureObject(pPlayer):hasScreenPla...
RegisterNetEvent("ps:missiontext") AddEventHandler("ps:missiontext", function(text, time) ClearPrints() SetTextEntry_2("STRING") AddTextComponentString(text) DrawSubtitleTimed(time, 1) end) RegisterCommand("getpos", function(source, args, raw) local ped = GetPlayerPed(PlayerId()) loca...
-------------------------------------------------------------------------------- -- Handles fading out frames when not moused over -- Necessary since using the blizzard fading functions can cause issues in combat -------------------------------------------------------------------------------- local _, Addon = ... loc...
function is_start_with_number(str) return string.find(str, "^%d") and true or false end print(is_start_with_number("6asdf")) -- true print(is_start_with_number("asdf")) -- false
data:extend({ { type = "recipe", name = "sbs-arithmetic-combinator", energy_required = 25, enabled = "false", ingredients = { {"arithmetic-combinator", 1}, {"iron-gear-wheel", 1} }, result = "sbs-arithmetic-combinator" }, { type = "recipe", name = "sbs-decider-c...
------------------------------------------------------------------------ --- @file percg.lua --- @brief (percg) utility. --- Utility functions for the percg_header structs --- Includes: --- - percg constants --- - percg header utility --- - Definition of percg packets --------------------------------------------------...
include("shared.lua") AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") function ENT:Initialize() self.BaseClass.Initialize(self) local weptab = { Initialize = function(self, pos, ang) local ent = DRONES_REWRITE.Weapons["Template"].InitializeNoDraw(self) ent.NoSelecting = true ent.RespawnRocket = f...
object_tangible_collection_reward_col_reward_heroic_exar_kun_lost_journal = object_tangible_collection_reward_shared_col_reward_heroic_exar_kun_lost_journal:new { } ObjectTemplates:addTemplate(object_tangible_collection_reward_col_reward_heroic_exar_kun_lost_journal, "object/tangible/collection/reward/col_reward_hero...
-- Event notes hooks function onEvent(name, value1, value2) if name == 'ded' then removeLuaSprite('ded'); -- i dont if this work or shit i havent tested it end end
Locales['fr'] = { -- global menus ['not_enough_in_society'] = 'Il n\'y à plus assez ~r~de cet objet~s~ dans la societé!', ['player_cannot_hold'] = 'Vous n\'avez ~r~pas~s~ assez ~y~d\'espace~s~ dans votre inventaire!', ['vehicle_belongs'] = 'La Moto avec la plaque ~y~%s~s~ ...
slot0 = class("RollingBallConst") slot0.grid_width = 143 slot0.grid_height = 134 slot0.vertical = 5 slot0.horizontal = 6 slot0.grid_type_amount = 6 slot0.moveSpeed = 43 slot0.downTime = 7000 slot0.gameTime = 60000 slot0.finishGameTime = 180000 return slot0
Objects = { createObject (8411,2140,579.5,-54,0,0,0), createObject (8411,2139.9004,604.90039,-54,0,0,0), createObject (8411,2202.40039,604.90039,-54,0,0,0), createObject (8411,2202.40039,579.5,-54,0,0,0), createObject (3330,2188.4004,618.09961,20.1,0,0,179.995), createObject (3330,2209.7998,618.5,20,0,0,179.995), creat...
local TApplicationException = require 'thrift.TApplicationException' local TApplicationExceptionType = require 'thrift.TApplicationExceptionType' describe('TApplicationException', function() it('constructs', function() local e = TApplicationException:new(nil, TApplicationExceptionType.BAD_SEQUENCE_ID) asser...
require "libs.lua.table" function addRecipeCategory(name) if not data.raw["recipe-category"][name] then data:extend({ { type = "recipe-category", name = name } }) end end -- Should be called only in data-final-fixes function addCategorySupportsNew(category,newCategory) for group,entityList in pai...
--[[========================================= _ _ _ | | | | | | /\ /\ | | | | | | / \ _ __ _ __ / \ _ __ ___ | | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __| | |___| |__| / ____ \| |_) | |_) / ____ \| | | (__ |______\____/_/ \_\ .__/| .__/_/ \_\_| \___| Scripting Pro...
return { version = "1.1", luaversion = "5.1", tiledversion = "1.1.4", orientation = "orthogonal", renderorder = "right-down", width = 24, height = 18, tilewidth = 16, tileheight = 16, nextobjectid = 2, properties = {}, tilesets = { { name = "NewTilemap", firstgid = 1, filen...
function PROVIDER:GetData(ply, callback) return callback(ply:GetPData('PS_Points', 0), util.JSONToTable(ply:GetPData('PS_Items', '{}'))) end function PROVIDER:SetData(ply, points, items) ply:SetPData('PS_Points', points) ply:SetPData('PS_Items', util.TableToJSON(items)) end
-- écriture d'un script dans un fichier et l'exécute -- zf180717.1517 jj = [[ print("toto") print("tutu") ]] file.open("toto1518.lua","w") file.write(jj) file.close() dofile("toto1518.lua")
local sti = require ("sti") local Assets = require('Assets') local CLASS = require('Class') local NavGraph = require('NavGraph') local World = CLASS() function World:init() --physics world set up self.meter = 32 self.left = 1*self.meter self.right = 40*self.meter self.top = 1*self.meter sel...
if not minetest.get_modpath("loot") then return end loot.register_loot({ weights = { generic = 300 }, payload = { stack = ItemStack("ropes:ropesegment"), min_size = 1, max_size = 50, }, }) if ropes.ropeLadderLength > 0 then loot.register_loot({ weights = { generic = 150 }, payload = { stack = ItemStack(...
-- Here is an example of the most common used configuration functions -- For more in-depth use of premake, refer to the online documentation: -- https://github.com/premake/premake-core/wiki -- Here is an example of the most common used configuration functions -- For more in-depth use of premake, refer to the online doc...
-- //////////////////////////////////// -- // MYSQL // -- //////////////////////////////////// sqlUsername = exports.mysql:getMySQLUsername() sqlPassword = exports.mysql:getMySQLPassword() sqlDB = exports.mysql:getMySQLDBName() sqlHost = exports.mysql:getMySQLHost() sqlPort = exports.mysql:getMySQLPort()...
local key = KEYS[1] local client_id = tostring(ARGV[1]) local expire_time = ARGV[2] local operate_flag = ARGV[3] local old_val = redis.call("get",key) local function add_lock(key, client_id, expire_time) redis.call('set', key, client_id) redis.call('expire', key, expire_time) return true end if old_val th...
--Edits term.current local oldTerm = term.current() function fix() term.redirect(oldTerm) end local newTerm = { write = function(s) oldTerm.write(s) sendMSG("write:" .. s) end }
local M = {} function M:init() pprint('init import not found') end function M:start() pprint('start import not found') local demo2 = import_contract 'not_found' if demo2 then error("import not found contract should return nil") else error("successfully import not found contract as nil") ...
local me = game.Players.chriswwefan local wand = Instance.new("Tool") wand.Parent = me.Backpack wand.Name = "Wand" wand.GripPos = Vector3.new(0, -1, 0) local hand = Instance.new("Part") hand.Parent = wand hand.Name = "Handle" hand.BrickColor = BrickColor.new("Dark orange") hand.Size = Vector3.new(1, 3.6, 1) ha...