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bot_token = "295393714:AAFeo7A43sXKtv96O4hEJu_ap7A1yvAYTko" send_api = "https://api.telegram.org/bot"..bot_token bot_version = "6.0" sudo_name = "Engineer Shayan Ahmadi" sudo_id = 102117869 admingp = -135847900 sudo_num = "989385586158" sudo_user = "Amirreza_jeddi" sudo_ch = "Telecracking"
SWEP.Base = "weapon_base" SWEP.Slot = 1 SWEP.SlotPos = 0 SWEP.PrintName = "Hands" SWEP.DrawCrosshair = false SWEP.HoldType = "normal" SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.De...
--[[-- alex@0 --]]-- ---------------------------------------------------------------------------------------------------- local ADDON, NS = ...; ----------------------------------------------------------------------------------------------------upvalue LUA local math, table, string, bit = math, table, string, bit; lo...
context( "Function argument checking", function() local metatables = require "eaw-abstraction-layer.core.metatables" local method = metatables.method local game_object = require "eaw-abstraction-layer.types.game_object" local faction = require "eaw-abstraction-layer.types.facti...
-- Lua configuration file used for testing purposes x=700 y=300 z=x+y b = true s = "I am a string" i = 44 color = { r=0.5, g=0.7, b=0 } array = { 0.1, 0.2, 0.3, 0.4 } table = { float = 0.2, int = 5, string = "hello there", bool = true, table = { string = "nested", table = { ...
local BannZayLib = LibStub:GetLibrary("BannZayLib-1.0") local Debug = BannZayLib.Logger; local Array = BannZayLib.Array; local KVP = BannZayLib.KVP; local debugLevel = 0; local debugTitle = "SWDEZ"; local dbg = Debug:New(debugTitle, debugLevel); local ControlFrame = nil; local FlashFrame = nil; local treatSkillNames ...
function zel_init() clear_map() zel_generate() end function zel_draw() local rs = flr(size/s) for i = 1,s do for j = 1,s do local room = zgetr(i,j) if room == zgetar() then rect(50 + (i*5), (j*5), 50 + (i*5) + 4, (j*5)+4, 5) elseif room.spawn or dev then col = 2 if...
object_tangible_collection_rare_carbine_kubaza = object_tangible_collection_shared_rare_carbine_kubaza:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_carbine_kubaza, "object/tangible/collection/rare_carbine_kubaza.iff")
-- ### Unit tests Eg={} function Eg.test() assert(1==2) end function Eg.rnd() assert(3.2==round(3.2222,1)) end function Eg.o() assert("{1, aa, 3}" == o({1,"aa",3})) end function Eg.id( a) a={}; id(a); id(a); assert(1==a._id) end function Eg.map( t) assert(30 == map({1,2,3}, function (z) return z*10 end)[...
local Task = require('bt.task.task') local mt = {} mt.__index = mt function mt.new(cls) local self = Task.new(cls) return self end return mt
local luno = require("luno") local ctx = luno.getcontext(1) local _uno = {} for k, v in pairs(luno) do _uno[k] = v end ---------------------------------------- -- Generates types from __unotypes field local function _gettypes(obj) local _obj = obj local checked = {} local typenames = {} local unotype...
-- TODO: Convert to use Context API - https://roblox.github.io/roact/advanced/context/ local ThemeAccessor = {} function ThemeAccessor.Get(object, key, default) local materialTheme = object._context._materialTheme return materialTheme[key] or default end return ThemeAccessor
--[[ LUA TUTORIAL --]] --[[ CHAPTER 17: FILE I/O --]] -- Opens a file in read file = io.open("test.lua", "r") -- sets the default input file as test.lua io.input(file) -- prints the first line of the file print(io.read()) -- closes the open file io.close(file) -- Opens a file in append mode file = io.open("test.l...
-- Author: Pablo Musa -- Creation Date: jun 20 2011 -- Last Modification: aug 09 2011 local lmp = require"luamemprofiler" -- pre-defined strings do not use malloc local a = "" local b = "t" local c = "a" local d = "tamanho8" local e = "tamanhotamanhotamanhotamanhotamanhotamanhotamanhotamanhotamanho65" lmp.start(...)...
------------------------------------------------------------------------------------------------------------------------ -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md ------------------------------------------------------------------...
local check = {} function check.runCheck() happy = true offendingNetworkServices = {} res = hs.execute("networksetup -listallnetworkservices") networkServices = split(res, "\n") for service = 2, #networkServices-1 do proxySettings = hs.execute("networksetup -getwebproxy \"" .. networkServices[service] .. "\" |...
------------------------------------------- -- Tomorrow Night Eighties awesome theme -- ------------------------------------------- local theme_assets = require("beautiful.theme_assets") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local gfs = require("gears.filesystem") local t...
-- -------------------------------------------------------------------------------------------- -- Copyright 2014 by Swiss Post, Information Technology Services -- -------------------------------------------------------------------------------------------- -- $Id$ -- ----------------------------------------------------...
local handlers = {}; handlers.handle_request = function () -- { local return_string = 'Hello from LUA handler'; local request = platform.get_http_request(); local form = request:parse_req_form(); local response = platform.get_http_response(); response:set_chunked_trfencoding(true); response:set_content_type("vide...
workspace "Math" startproject "Test" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } project "Test" kind "ConsoleApp" language "C++" cppdialect "C++17" staticruntime "on" targetdir "bin/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"...
-- master.lua -- -- program to tell the robot what to do. -- local args = { ... } if (not args) then error("+++ Missing args!", 1) end local command = "" for k, v in pairs(args) do if (command ~= "") then command = command .. " " end command = command .. tostring(v) end print("Command = " .. com...
local ceil = math.ceil local getTextSize = RPGM.GetTextSize local setTextPos = surface.SetTextPos local setTextColor = surface.SetTextColor local drawText = surface.DrawText function RPGM.DrawSimpleText(text, font, x, y, col, xAlign, yAlign) local w, h = getTextSize(text, font) if xAlign == 1 then x =...
local M = {} ---Get the highlight groups for the plugin ---@param theme table ---@return table function M.get(theme) return { -- https://github.com/phaazon/hop.nvim/blob/e3c9fc3ab1e1db6bfb4f19377c53d0e457e0e2e9/doc/hop.txt#L759 HopNextKey = { bg = theme.colors.green, fg = theme.colors.bg }, HopNextKey1 = { bg =...
-- cluster grenades set stuff on fire if Server then -- Cluster Grenades set structures and players on fire -- Thanks Dragon :) local function IgniteNearbyEntities(self, range) local hitEntities = GetEntitiesWithMixinWithinRange("Fire", self:GetOrigin(), range) local player = self:GetOwner()...
require("alua") local procs, buf, count = {}, "buf = 123", 12 local show = [[print(alua.id, "buffer = " .. tostring(buf))]] function sendcb2(reply) print("Terminating all processes...") alua.exit(procs) alua.exit() end function sendcb1(reply) count = count - 1 if count == 0 then print("Sending m...
List = LCS.class{} function List:init() self.panel = ScrollPanel:New { x = 0, y = 0, bottom = 0, right = 0, borderColor = {0,0,0,0}, horizontalScrollbar = false, padding = {0, 0, 0, 0}, } self.ctrl = Control:New { x = 0, y = 0, ...
-- Wolfe Labs DU Core Library: Thread -- Project: DU-Core -- Author: Matheus Pratta (DU: Wolfram) --[[ This script is intended to implement a healthy way of working with multiple threads inside Dual Universe, while being inside the CPU time limits as much as possible ]]-- local Class = require('Class') -...
local common = require "common" local function build_tree(input) local links = {} for _, line in ipairs(common.lines(input)) do local name, weight, children name, weight = string.match(line, "^(%a+) %((%d+)%)") children = string.match(line, "%-%> ([%C]+)") links[name] = { name = name, w...
---@meta ---@class cc.EventListenerController :cc.EventListener local EventListenerController={ } cc.EventListenerController=EventListenerController ---* Create a controller event listener.<br> ---* return An autoreleased EventListenerController object. ---@return self function EventListenerController:create () e...
local ffi = require("cffi") ffi.cdef [[ int __stdcall test_puts(char const *str); ]] local ret = ffi.C.test_puts("hello world") assert(ret >= 0)
pg = pg or {} pg.technology_catchup_template = { { obtain_max = 300, obtain_max_per_ur = 0, id = 1, char_choice = { 29901, 29902, 39901, 39902, 49901, 89901 }, blueprint_max = { 508, 508, 508, 508, 508, 508 }, ur_char = {} }, { obtain_max = 300, obtain_max_per_...
local COMMAND = Clockwork.command:New("MakeLetter"); COMMAND.tip = "Allows you to make a letter."; COMMAND.text = "<string Title> <string Text>"; COMMAND.arguments = 2; function COMMAND:OnRun(player, arguments) if (arguments[1]) then if (arguments[2]) then text[player] = { title = arguments[1], content =...
--[[ © 2011-2012 CloudSixteen.com do not share, re-distribute or modify this file without the permission of its owner(s). Conna Wiles (connawiles@gmail.com) --]] ENTITY.m_sBaseClass = "Weapon"; ENTITY.m_sMaterial = "sprites/weapons/mg42"; ENTITY.m_sHoldType = "rifle"; ENTITY.m_primary = { tracerColor = Color(1...
--[[ -- Installation: -- Linux (All Users): /usr/lib/vlc/lua/extensions/ -- Linux (Current User): ~/.local/share/vlc/lua/extensions/ -- MacOS (All Users): /Applications/VLC.app/Contents/MacOS/share/lua/extensions/ -- MacOS (Current User): /Users/<name>/Library/Application Support/org.videolan.vlc/lua/extensions/ -- Win...
-- See Copyright Notice in core\LICENSE.txt require ("utils") project.cfg=readCfgFile(".."..directory_delimiter..".."..directory_delimiter.."projects"..directory_delimiter..project.name..directory_delimiter.."settings.cfg") if (project.cfg["documentation"]=="full") then local xml_file = file_get_contents(".."..d...
project "AnimatSim" language "C++" kind "SharedLib" files { "../*.h", "../*.cpp"} includedirs { "../../../../include", "../../../StdUtils" } libdirs { "../../../../bin" } links { "dl", "boost_thread", "boost_chrono" } configuration { "Debug or Debug_Double", "linux" } d...
vim.bo.textwidth = 118 vim.wo.colorcolumn = "120"
function append(item) return function(list) if list == nil then list = {} end if type(list) ~= "table" then list = { list } end table.insert(list, item) return list end end function addprefix(prefix) return function(str) if str...
local isa = {} isa.name = "limn2k" isa.bits = 32 isa.alignmask = 0x3 local formats = {} isa.formats = formats isa.registers = { ["zero"] = 0, ["t0"] = 1, ["t1"] = 2, ["t2"] = 3, ["t3"] = 4, ["t4"] = 5, ["a0"] = 6, ["a1"] = 7, ["a2"] = 8, ["a3"] = 9, ["v0"] = 10, ["v1"] = 11, ["s...
LinkLuaModifier("modifier_terran_marine_precision", "heroes/terran_marine/modifier_terran_marine.lua", LUA_MODIFIER_MOTION_NONE) terran_marine_precision_lua = class({}) function terran_marine_precision_lua:OnUpgrade() self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_terran_marine_precision", {}) end
DEBUG = true timerTackTock = 0 dofile("wifi.lua") function timedTask() local heartBeatTime = 20 local dht11_send_time = 300 timerTackTock = timerTackTock+1 if(timerTackTock%heartBeatTime==0)then heartBeat() end if(timerTackTock%dht11_send_time==0)then dht11_send() ...
require "AdHoc" local this = GetThis() AdHoc.Global.floor1ID = this
---------------------------------------- -- Group Calendar 5 Copyright (c) 2018 John Stephen -- This software is licensed under the MIT license. -- See the included LICENSE.txt file for more information. ---------------------------------------- ---------------------------------------- GroupCalendar.UI._EventEdi...
RegisterNetEvent("renz_keys:keyTransfered") AddEventHandler("renz_keys:keyTransfered", function(keyData) table.insert(Heap.Keys, keyData) Heap.ESX.ShowNotification("You received a key.", "error", 3500) end) RegisterNetEvent("renz_keys:addKey") AddEventHandler("renz_keys:addKey", function(keyData) ...
bullets = { ox = sprites.cannonBall:getWidth() / 2, oy = sprites.cannonBall:getHeight() / 2 } bullets.list = {} bullets.toRemove = {} function bullets.new(parent, xPos, yPos, xVel, yVel, maxAge) local bullet = { ship = parent, x = xPos, y = yPos, s = 1, collider = h...
return function() local CorePackages = game:GetService("CorePackages") local Rodux = require(CorePackages.Rodux) local InspectAndBuyFolder = script.Parent.Parent local Reducer = require(InspectAndBuyFolder.Reducers.InspectAndBuyReducer) local MockNetwork = require(InspectAndBuyFolder.Test.MockNetwork) local Netwo...
if not modules then modules = { } end modules ['attr-neg'] = { version = 1.001, comment = "companion to attr-neg.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- this module is being...
local new_fs_event = require 'uv'.new_fs_event local pathJoin = require 'pathjoin'.pathJoin local fs = require 'fs' local exists, readfile, mkdir = fs.existsSync, fs.readFileSync, fs.mkdirSync local stat, scandir = fs.statSync, fs.scandirSync local function call(c, ...) if type(c) == "function" then return pcall(c...
--[[ - Version: 0.1 - Made by Tom Tuning @ 2016 ****************** - INFORMATION ****************** - put names with colors. Usage: local rgb = require '_rgb' local cir1 = display.newCircle( 40, 240, 35 ) local cir2 = display.newCircle( 120, 240, 35 ) local cir3 = display.newCircle( 200, 240, 35 ) loc...
----------------------------------- -- Area: Lower Jeuno -- NPC: Chululu -- Starts and Finishes Quests: Collect Tarut Cards, Rubbish Day -- Optional Cutscene at end of Quest: Searching for the Right Words -- !pos -13 -6 -42 245 ----------------------------------- require("scripts/globals/settings") require("scripts/gl...
---@meta ---@class cc.Animation :cc.Ref local Animation={ } cc.Animation=Animation ---* Gets the times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ... <br> ---* return The times the animation is going to loop. ---@return unsigned_int function Animation:get...
local current_folder = ... and (...):match '(.-%.?)[^%.]+$' or '' local Text = require(current_folder .. ".Text") local imgui = require(current_folder .. ".imgui") local Renderutils = require(current_folder .. ".Renderutils") local Toast = {} local function find_toast_position(bounds, textwidth, textheight, border_w...
local lips = { _DESCRIPTION = 'Assembles MIPS assembly files for the R4300i CPU.', _URL = 'https://github.com/notwa/lips/', _LICENSE = [[ Copyright (C) 2015,2016 Connor Olding This program is licensed under the terms of the MIT License, and is distributed without any warranty. You ...
require("run") local function src(module) return ("../%s/src"):format(module) end local function out(module) return ("../%s/out"):format(module) end local function lib(module) return ("../%s/bin/Debug/net5.0/%s.dll!"):format(module, module) end local function libs(...) local t = {} for i = 1, select("#"...
local M = {} -- Find a file either using git files or search the filesystem. function M.find_files() local fzf = require "fzf-lua" if vim.fn.system "git rev-parse --is-inside-work-tree" == true then fzf.git_files() else fzf.files() end end -- Custom find buffers function. function M.find_buffers() l...
-- -- Agario Checkers - Checkers-like game with inspiration from agar.io -- Copyright (C) 2016-2018 Delwink, LLC -- -- Redistributions, modified or unmodified, in whole or in part, must retain -- applicable copyright or other legal privilege notices, these conditions, and -- the following license terms and disclaimer. ...
local dbInfo = require("dbinfo") local encode = encode local M = { _VERSION = "1.0.1" } ------------------------------------------------ local function _get_conn() local mysql = require("resty.mysql") local client, errmsg = mysql:new() client:set_timeout(10000) -- 10s connection timeout local ok, err...
-- make missing directories dirs = { "metadata" } for i, idx in ipairs(dirs) do love.filesystem.createDirectory( dirs[i] ) end if inifile == nil then print( 'INIFile not loaded for some reason, fix that.' ) elseif love.filesystem.getInfo( 'userconf.ini' ) == nil or inifile.parse( 'userconf.ini' ) == { }...
-- Kinda a jank way to grab all the localplayer's info but oh well :) -- HamstaGang - V3RM local collectit = workspace.Ores local lpn = game:GetService("Players").LocalPlayer.Name:lower() -- We NEED IT! :C local shipsearch = workspace.Ships[lpn]:GetChildren() --hehe local shippie for i, ship in ipairs(shipsearch) do...
local stringy = require "stringy" local function perftest(fname, f, strings, keys) local time = os.clock -- os.time or os.clock local t1 = time() io.stdout:write(string.format("%-12s", fname)) for _, s in ipairs(strings) do if keys then for i=1,100000 do f(s, "zzz")f(s, "za b c")f(...
--- === cp.apple.finalcutpro.inspector.audio.TopProperties === --- --- The `TopProperties` class is used to represent the top properties group of the Audio Inspector. local require = require -- local log = require "hs.logger".new "TopProperties" local fn = require "...
------------------------------------------------------------------------------- -- Copyright (C) Hispidence 2013-2021 -- -- -- collider.lua -- -- Wrapper for HC ------------------------------------------------------------------------------- local HC = require("src.external.HC") local theCollider = HC.new(128) return t...
----------------------------------- -- Area: Tahrongi Canyon -- NPC: Signpost ----------------------------------- local ID = require("scripts/zones/Tahrongi_Canyon/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local offset = math.floor((npc:get...
local on_attach = function(client, bufnr) local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end -- Enable completion triggered by <c-x><c-o> buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- Mapping...
local theme = require("ido.theme") local module = require("ido.module") local advice = require("ido.advice") local config = require("ido.config") -- @module main Main module of Ido local main = {} local ruler_save = nil -- Internal variables of Ido -- @field before string The query text before the cursor -- @field a...
for i,v in pairs(workspace:children()) do if v.Name == ":e" then v:remove() end end Mod = Instance.new("Model",workspace) Mod.Name = ":e" Col1 = {"Bright red", "Neon orange", "Bright yellow"} Col2 = {"Dark grey", "Black", "Really black"} Col3 = {"Bright yellow", "Neon orange", "New Yeller"} CA = CFrame.Angles CN = ...
files { 'index.html', 'rabtor.css', 'music/Loading.ogg' } loadscreen 'index.html' resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Apartment 2: -773.22580000 322.82520000 194.88620000 exports('GetExecApartment2Object', function() return ExecApartment2 end) ExecApartment2 = { currentInteriorId = -1, Style = { Theme = { modern = {interiorId = 227585, ipl = "apa_v_mp_h_01_b"}, moody = {inte...
return function() map( "n", "<c-f>", "<cmd>lua if ft() == 'NvimTree' or ft() == 'startify' then vim.cmd('NvimTreeToggle') else vim.cmd('NvimTreeFindFile') end<cr>" ) g.nvim_tree_side = "left" g.nvim_tree_width = 30 g.nvim_tree_quit_on_open = 1 g.nvim_tree_indent_markers =...
local fTileSize = 32; local iTilesX = math.ceil( SCREEN_WIDTH/fTileSize ); local iTilesY = math.ceil( SCREEN_HEIGHT/fTileSize ); --[[ local function Actor:PositionTile(self,iX,iY) self:x( scale(iX,1,iTilesX,-SCREEN_CENTER_X,SCREEN_CENTER_X) ); self:y( scale(iY,1,iTilesY,-SCREEN_CENTER_Y,SCREEN_CENTER_Y) ); end --]] l...
local mytester local dptest = {} local mediator = dp.Mediator() function dptest.dataview() local data = torch.rand(3,4) local sizes = {3, 4} local dv = dp.DataView('bf', data) local f = dv:forward('bf', 'torch.CudaTensor') mytester:assert(f:type() == 'torch.CudaTensor') mytester:asserteq(f:dim(),2) ...
local function isCallable(fn, t) if t == "function" then return true end if t ~= "table" then return false end local meta = getmetatable(fn) return meta and meta.__call end return function (rawread, rawwrite, register, call) local freeze, thaw local function read() return thaw(rawread()) end lo...
cc = cc or {} ---PhysicsSprite3D object ---@class PhysicsSprite3D : Sprite3D local PhysicsSprite3D = {} cc.PhysicsSprite3D = PhysicsSprite3D -------------------------------- --- synchronize node transformation to physics. ---@return PhysicsSprite3D function PhysicsSprite3D:syncNodeToPhysics() end --------------------...
--[[ luaunit.lua Description: A unit testing framework Homepage: https://github.com/bluebird75/luaunit Development by Philippe Fremy <phil@freehackers.org> Based on initial work of Ryu, Gwang (http://www.gpgstudy.com/gpgiki/LuaUnit) License: BSD License, see LICENSE.txt Version: 3.0 ]]-- VERSION='3.0' --[[ ...
local gl = require("moongl") local glmath = require("moonglmath") local teapotdata = require("common.teapotdata") local mat3 = glmath.mat3 local function GetPatch(patch_num) local patchdata = teapotdata.patchdata[patch_num] local positions = teapotdata.positions local patch1 = {{}, {}, {}, {}} local patch...
local COMMAND = Command.new('tpto') COMMAND.name = 'Tpto' COMMAND.description = 'command.tpto.description' COMMAND.syntax = 'command.tpto.syntax' COMMAND.permission = 'assistant' COMMAND.category = 'permission.categories.administration' COMMAND.arguments = 1 COMMAND.immunity = true COMMAND.aliases = { 'goto' } functio...
local m = require 'pegparser.parser' local coder = require 'pegparser.coder' local util = require'pegparser.util' g = [[ compilation <- SKIP compilationUnit (!.)^EndErr -- JLS 4 Types, Values and Variables basicType <- BYTE / SHORT / INT / LONG / CHAR / FLOAT /...
--======================================= -- filename: entities/decorations/table.lua -- author: Shane Krolikowski -- created: Apr, 2018 -- description: Table decoration entity. --======================================= local Decoration = require 'entities.decorations.decoration' local Table = Decorat...
local Q = require 'Q' -- Q.print_csv({T.x1, T.x2, T.goal}, { filter = { lb = 0, ub = 10} }) -- Is x14 > 488? This results in 500 samples where 265/500, -- or 53%, are profitable (y = 1) local cond = Q.vsgt(T.x14, 488) -- from Evan -- local cond = Q.vsgt(T.x14, 468.66) -- from Ramesh local gprime = Q.where(T.goal, c...
local allowCountdown = false function onStartCountdown() -- Block the first countdown and start a timer of 0.8 seconds to play the dialogue if not allowCountdown and isStoryMode and not seenCutscene then startCutscene(); allowCountdown = true; return Function_Stop; end return Function_Continue; end ...
--- Embedded Robotics Library. -- Toribio is a library for developing robotics applications. It is based on Lumen cooperative -- scheduler, and allows to write coroutine, signal and callback based applications. -- Toribio provides a mechanism for easily accesing hardware, and is geared towards -- low end hardware, such...
--Allows to expose a function to outside the element simply local path = string.sub(..., 1, string.len(...) - string.len(".hooks.callback")) local context = require(path.. ".core.stack") ---Creates a callback on the 'name' field for the current element ---@param name string ---@param callback function return function ...
HOME = os.getenv('HOME') -- Setup nvim-cmp. local cmp = require('cmp') local lspkind = require('lspkind') cmp.setup({ snippet = { expand = function(args) require('luasnip').lsp_expand(args.body) end, }, mapping = { ['<C-b>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { ...
local Game = class("Game") local Field = require "class.Field" local monsterImg = love.graphics.newImage("img/monsters.png") local monsterQuad = {} for i = 1, 9 do table.insert(monsterQuad, love.graphics.newQuad((i-1)*16, 0, 16, 16, 144, 16)) end local shakeTime = 0.15 local flashTime = 0.25 local shakeIntensit...
return { tlldilophosaurus = { acceleration = 0.08, airsightdistance = 1200, brakerate = 0.494, buildcostenergy = 61041, buildcostmetal = 6565, buildpic = "tlldilophosaurus.dds", buildtime = 100000, canmove = true, category = "ALL LARGE MOBILE SURFACE UNDERWATER", collisionvolumeoffsets = "0 0 0", ...
function love.conf(t) t.version = "11.3" t.window.title = "Six Card Golf" t.window.width = 400 t.window.height = 240 t.window.resizable = true t.modules.audio = false t.modules.joystick = false t.modules.physics = false t.modules.sound = false t.modules.touch = false t.mo...
WebBanking { version = 0.1, url = "https://ebanking.easybank.at/InternetBanking/InternetBanking?d=login&svc=EASYBANK&ui=html&lang=de", services = {"EasyBank"}, description = "Extension für die österreichische Onine Bank EasyBank" } local mainPage = nil local connection = nil loca...
local entity = {} entity["arcana"] = [[Strength]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Cleave]] entity["spellDeck"][2] = [[Dodge Slash]] entity["spellDeck"][3] = [[]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["desc"] = [[Sir Kay was King Arthur's fos...
--- Physical object in the game world -- @classmod Entity local entityMeta = FindMetaTable("Entity") local propDoors = { ["models/props_doors/doorklab01.mdl"] = true, ["models/props_lab/elevatordoor.mdl"] = true, ["models/props_combine/combine_door01.mdl"] = true, ["models/combine_gate_vehicle.mdl"] = true, ["mo...
local Mob Mob = class() function Mob:constructor() self._shadow = true self.name = 'Unknown' self.path = nil self.legs_path = nil self.img = nil self.legs_img = nil self.hd = false self.health = 0 self.attack_dist = 0 self.attack_delay = 0 self.attack_dmg = 0 self.attac...
local PositionComponent =require"source/ecs/component/position_component" local BoxComponent = require"source/ecs/component/box_component" local CollisionComponent = require"source/ecs/component/collision_component" return core.EntityConstructor("Box",function(x,y,w,h) local entity = {} PositionComponent.make(...
local ffi = require("ffi") local cx = ffi.typeof("complex") local cxf = ffi.typeof("complex float") ffi.cdef[[ typedef struct jit_complex_chain_t { struct jit_complex_chain_t *next; complex c; } jit_complex_chain_t; ]] do --- field access local c = cx(1, 2) local x for i=1,100 do x = c.re + c.im end ...
return { VERSION = "V1.1.0", SCENARIO_TEXT = "ATR is a cooperative game that is intended to provide some continuity across map resets. \n" .. "Rules: Be polite. Ask before changing other player's stuff. Have fun!", SERVER_TEXT = "Something pithy describing this map.", MAP_INFO = "More useful des...
local juaVersion = "0.0" juaRunning = false eventRegistry = {} timedRegistry = {} local function registerEvent(event, callback) if eventRegistry[event] == nil then eventRegistry[event] = {} end table.insert(eventRegistry[event], callback) end local function registerTimed(time, repeating, callback) if repeatin...
--[[local mapList = {} function refreshTables () local file = fileOpen("maps.json") mapList = fromJSON(fileRead(file, fileGetSize(file))) fileClose(file) end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), refreshTables) function refreshT(plr) if not exports.CSGstaff:isPlayerStaff(plr...
-- Lua stuff function onCreate() makeLuaSprite('Sky', 'bgsky1', -300, -350) makeLuaSprite('BG', 'bgnormal', -100, -260) addLuaSprite('Sky', false) addLuaSprite('BG', false) end
-- DFHack-native implementation of the classic Quickfort utility --[====[ quickfort ========= Processes Quickfort-style blueprint files. Quickfort blueprints record what you want at each map coordinate in a spreadsheet, storing the keys in a spreadsheet cell that you would press to make something happen at that spot ...
-- Useful helper functions prior to other files loading. Ideally this is the first file loaded after Localization, right before Config local AddonName, Addon = ... function Addon:IsShadowlands() return select(4, GetBuildInfo()) >= 90000 end -- Gets the version of the addon function Addon:GetVersion() local ve...
Class = require "lib.hump.class" GameState = require "lib.hump.gamestate" Camera = require "lib.hump.camera" bump = require "lib.bump.bump" sti = require "lib.sti" -- Entity = require "entities.entity" Block = require "entities.block" Enemy = require "entities.enemy" Player = require "entities.player" -- Map...
-- This is the table where we define all of the different taunts we can say to the player. Each taunt is grouped by -- "kind" which lets you choose an appropriate taunt based on the situation. _taunts = { -- This taunt is appropriate when joining a game (that is, when -- we're sitting the "join game" window waitin...