content stringlengths 5 1.05M |
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-- How to setup API:
--[[
(Go to https://studio.zerobrane.com/doc-api-auto-complete, for additional info)
(Since this library designed for love2d, we will add it for love2d auto-completion)
There 2 ways to add this API:
1. Go to your user.lua or system.lua and add to it:
api = {
love2d = {"RS_ZBS_API"}
}
And place R... |
#!/usr/bin/env lua
--[[
@filename test.lua
@version 1.0
@autor Máster Vitronic <mastervitronic@gmail.com>
@date Fri Mar 12 03:47:42 -04 2021
@licence MIT licence
]]--
local libsox = require("libsox")
local sox = libsox:new()
print( sox:version() )
--All libSoX applications must start by initial... |
--[[
The MIT License (MIT)
Copyright (c) 2016 Subhojit Basu
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merg... |
discordlib.style = {
Primary = 1,
Secondary = 2,
Success = 3,
Danger = 4,
Link = 5,
}
local function emojid(emoji)
if emoji
then
local animated,name,id = string.match(emoji, "<?(a?):(.*):([0-9]*)>?")
if name != nil
then
... |
require "lib.classes.class"
--------------------------------------------------------------------------------------------------------
-- class: StatusModifier
-- A null status modifier to apply to an entity
local NullStatusModifier = class(function(self) end)
-- reset: None -> None
-- Resets the buff instance paramete... |
-- Microbenchmark for bit operations library. Public domain.
local bit = require"bit"
if not bit.rol then -- Replacement function if rotates are missing.
local bor, shl, shr = bit.bor, bit.lshift, bit.rshift
function bit.rol(a, b) return bor(shl(a, b), shr(a, 32-b)) end
end
if not bit.bswap then -- Repl... |
--
-- Created by IntelliJ IDEA.
-- User: Kunkka Huang
-- Date: 17/1/18
-- Time: 上午11:34
-- To change this template use File | Settings | File Templates.
--
--- [Editor use only]
local SelectBox = class("SelectBox", function()
return cc.Node:create()
end)
function SelectBox:ctor(size, items, index)
-- asser... |
local ui = {}
local stats = {}
local maxStatsValue = 500
local function draw()
if not admin.isPanelVisible() then
return
end
if admin.getActiveTab() ~= "server" then
return
end
local window = admin.getWindow()
local x, y = guiGetPosition(window, false)
local w, h = guiGetSiz... |
minetest.register_craftitem("rangedweapons:tec9_r", {
stack_max= 1,
wield_scale = {x=1.25,y=1.25,z=1.50},
description = "",
range = 0,
rw_next_reload = "rangedweapons:tec9_rr",
load_sound = "rangedweapons_handgun_mag_in",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_tec9_rld.png... |
local Packages = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local ResizingFrame = require(Packages.StoryComponents.ResizingFrame)
local App = Packages.UIBlox.App
local RootHeaderBar = require(App.Bar.HeaderBar)
local IconButton = require(App.Button.IconButton)
local I... |
function onCreate()
-- background shit
makeLuaSprite('BG', 'roadstuff/BG', -600, 0);
setScrollFactor('BG', 0.9, 0.9);
makeLuaSprite('xoxoThing', 'roadstuff/xoxoThing', -600, 0);
setScrollFactor('xoxoThing', 0.8, 0.8);
makeAnimatedLuaSprite('PICOLO', 'characters/Pico', 700,730)addAnimationByPrefix('PICOLO', 'dan... |
-- CQUI/Infixo choose a proper base file to load
include("CQUICommon");
if g_bIsGatheringStorm or g_bIsRiseAndFall then
include("ResearchChooser_Expansion1"); -- XP2 reuses XP1 file
else
include("ResearchChooser");
end
-- ===========================================================================
-- Cached Ba... |
if get_flag("get_1_9_10_item") == nil then
local hero_propertys=get_hero_property();
hero_propertys["defense"] = hero_propertys["defense"] + 30;
set_hero_property(hero_propertys);
set_flag("get_1_9_10_item",1);
else
open_dialog("我已经被掏空了")
end |
--
-- LEAKED BY S3NTEX --
-- https://discord.gg/aUDWCvM --
-- fivemleak.com --
-- fkn crew --
ESX.RegisterServerCallback("gcPhone:getCrypto",function(a,b,c)
local d=ESX.GetPlayerFromId(a)
if not d then
return
end;
MySQL.Async.fetchAll("SELECT crypto FROM users WHERE identifier = @ident... |
do
local _ = {
['electric-energy-interface'] = {
picture = {
layers = {
{
filename = '__base__/graphics/entity/accumulator/accumulator.png',
width = 66,
animation_speed = 0.5,
... |
--[[-------------------------------------------------------------------------
Copyright (c) 2006, Jim Whitehead II <cladhaire@gmail.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
*... |
local classes = require('../classes')
local base = require('./base')
local User = require('./User')
local Role = require('./Role')
local Invite = require('./Invite')
local Server = classes.new(base)
function Server:__constructor ()
self.bans = classes.Cache()
self.roles = classes.Cache()
self.members = classes.Ca... |
-- usage example
local terminal = require 'terminal'
function love.load()
love.graphics.setBackgroundColor(63, 63, 63)
--Activation Key, Width, Height, and the execution environment
terminal('f12', 500, 250, _G)
--If you don't want typing to be painful
love.keyboard.setKeyRepeat(true)
end
function... |
local path = "hall/num_match_detail_pin.png"
local num_match_detail_pin_map = {
["9.png"] = {
file=path,
x=2,y=2,
width=45,height=30,
rotated=true
},
["2.png"] = {
file=path,
x=2,y=34,
width=45,height=30,
rotated=true
},
["7.png"] = {
file=path,
x=49,y=2,
width=45,height=30,
rotated=tru... |
local getopt = require('getopt')
example = "script run write_hid -x 2400a724c4"
author = "Michael Caughey [osok]"
desc =
[[
This automates the writing of HID Prox cards.
Arguments:
-h this screen
-x <hex> hex to write to card
]]
local HEX = ""
function help()
print(desc)
print("Example usage")
print(example)... |
require 'plugins/alpha'
require 'plugins/autopairs'
require 'plugins/compe'
require 'plugins/dap'
require 'plugins/devicons'
require 'plugins/diagnostics'
require 'plugins/diffview'
require 'plugins/floaterm'
require 'plugins/galaxyline'
require 'plugins/gitsigns'
require 'plugins/gundo'
require 'plugins/lspkind'
requi... |
local awful = require('awful')
local beautiful = require('beautiful')
local gears = require('gears')
local wibox = require('wibox')
local helpers = require('helpers')
local awestore = require('modules.awestore')
local dpi = require('beautiful').xresources.apply_dpi
local slide = require('widgets.slider.slide')
be... |
--esmobs v1.3
--maikerumine
--made for Extreme Survival game
--License for code is WTFPL
------------------------------
--MINETEST ANIMALS
------------------------------
-- Rat by PilzAdam
mobs:register_mob("esmobs:rat", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.... |
cnfg = require "config"
local _M = {}
function _M.newPool()
local pool = {}
pool.species = {}
pool.generation = 0
pool.innovation = Outputs
pool.currentSpecies = 1
pool.currentGenome = 1
pool.currentFrame = 0
pool.maxFitness = 0
return pool
end
function _M.newSpecies()
local species = {}
species.topFitn... |
function generic_tie_up (descr, on_try, on_error, should_call)
if type(descr) ~= "string" then
error("descr must be string, instead got " .. type(descr))
end
if type(on_try) ~= "function" then
error("on_try must be function, instead got " .. type(on_try))
end
local inner_on_error =... |
function reward_maker(target)
local function r(sample)
local ti = 1
local lcs = {}
for i = 0, target:size(1) do
lcs[i] = {}
for j = 0, sample:size(1) do
if i == 0 or j == 0 then
lcs[i][j] = 0
else
lcs[i][j] = -math.huge
end
end
end
... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
__is_kind_of = "XPropControl",
group = "PreGame",
id = "PropLandingParam",
PlaceObj('XTemplateWindow', {
'__class', "XPropControl",
}, {
PlaceObj('XTemplateWindow', {
'__class', "XText",
'Id', "idTextValue",
'Pa... |
return {'njonja'} |
serial_version = 1.0
EMPTY = {}
EMPTY.initializeEnt = function (self,ent, x, y)
if ent.max_anims <= 1 then ent.anim_type = "" ent.variants = false else
ent.anim_type = math.floor((global_run_time + math.random() * 1000) % ent.max_anims)
end
end
EMPTY.executeAI = function (self,ent)
end
EMPTY.renderEnt ... |
-- create a 20x15 game window
local game = Canvas{camera = Camera2D{size = {20, 15}, fixed = true}}
addCanvas(game)
local wallHit = function(self, hit)
if hit == ball then
playSample("drum-kick.wav")
end
end
-- put invisible walls around the edges of the screen
local leftWall = Actor
{
collider = ... |
-- need_string({'autoupdater', 'branch'}, false)
|
local fireutil = {}
local function make_color(r_, g_, b_, a_)
return {r = r_ * a_, g = g_ * a_, b = b_ * a_, a = a_}
end
function fireutil.foreach(table_, fun_)
for _, tab in pairs(table_) do
fun_(tab)
if tab.hr_version then
fun_(tab.hr_version)
end
end
return table... |
require "scene"
-- Load scenes
require "scenes/test"
require "scenes/menu"
require "spell"
require "spells/fireball"
SceneManager = Object:extend()
function SceneManager:new(scene)
self:setScene(scene)
end
function SceneManager:setScene(scene)
self.curScene = scene
end
function SceneManager:update(dt)
self.curS... |
-- Returns a list with the handles of all the recharge stations in the scene
if (sim_call_type==sim.syscb_init) then
--robot_id = sim.getStringSignal('robot_id')
robot_name = sim.getStringSignal('robot_name')
battery_initial_level=sim.getScriptSimulationParameter(sim.handle_self,'batteryInitialLevel') -... |
local tuning_backups = {}
local function OverrideTuningVariables(tuning)
for k,v in pairs(tuning) do
tuning_backups[k] = TUNING[k]
TUNING[k] = v
end
end
local function ResetTuningVariables()
for k,v in pairs(tuning_backups) do
TUNING[k] = v
end
end
local TUNING_OVERRIDES =
{
["hounds"] = {
doit ... |
add_rules("mode.debug", "mode.release")
set_languages("c++14")
-- SDL2
add_requires("libsdl")
if is_os("windows") then
-- Avoid for error LINK1561
add_ldflags("/SUBSYSTEM:CONSOLE")
end
-- Common
add_includedirs("src/include")
add_packages("libsdl")
-- Main Renderer
target("DLSoftRenderer")
set_kind("binary")
ad... |
--[[--------------------------------------------------------------------------
--
-- File: UTActivity.Ui.ManualLaunch.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: September 20s, 2010
--
---------------------... |
local t = {}
for k, v in pairs(xero) do
table.insert(t, {k, v})
end
table.sort(t, function(a, b) return a[1] < b[1] end)
for _, v in pairs(t) do
print(t[1], t[2])
end
|
--this = SceneNode()
--this function is called when the test world is loaded
function create()
local island = this:findNodeByTypeTowardsLeafe(NodeId.island)
box = Core.getModel("box1.mym")
island:addChild(box);
return true
end
--called when a new run/execution of a script is called
function run()
b... |
-- New updates will ovewrwrite this file but custom sounds will be automatically stored
-- in savedvariables. It's still advised to keep a backup
-- Use the following table to ADD additional sounds to be muted which are not included
-- in the addon proper. For example, this would be the place to add sounds which you... |
local length = ARGV[1]
local results = {}
for i=1, length do
local key = ARGV[i+1]
local obj = redis.call('HGETALL', key)
table.insert(results, obj)
end
return results
|
script_name = "Chapter Generator"
script_description = "Makes XML chapters for matroska."
script_author = "garret"
script_version = "2.0.0"
language = "eng"
language_ietf = "en"
function ms_to_human(start) -- From Significance
local timecode=math.floor(start/1000)
local tc1=math.floor(timecode/60)
local t... |
local roofCache = {
["models/tdmcars/bus.mdl"] = Vector(),
["models/sligwolf/bus/bus.mdl"] = Vector(),
}
local isValid = IsValid
local function getRoof(car)
if not isValid(car) then return end
local parent = car:GetParent()
car = (parent:IsValid() and parent:IsVehicle()) and parent or car
lo... |
ID = "Script"
Scenes = {
"data/scene/testScene1.lua",
"data/scene/testScene2.lua",
"data/scene/testScene3.lua",
"data/scene/testScene4.lua",
"data/scene/testScene5.lua",
"data/scene/testScene6.lua",
"data/scene/testScene7.lua",
"data/scene/simulationScene.lua",
}
|
return function()
local Switch = require(script.Parent)
it("should return the correct value", function()
expect(Switch("none", {
none = "expected",
default = "unexpected",
})).to.be.equal("expected")
expect(Switch(false, {
[false] = "expected",
default = "unexpected",
})).to.be.equal("expected")... |
local make_set = require 'parse.char.utf8.make.set'
return make_set {
S = '\u{34f}\u{115f}\u{1160}\u{17b4}\u{17b5}\u{2065}\u{3164}\u{ffa0}\u{e0000}';
R = {'\u{fff0}\u{fff8}', '\u{e0002}\u{e001f}', '\u{e0080}\u{e00ff}', '\u{e01f0}\u{e0fff}'};
}
|
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local NF = KUI:NewModule("Notification", "AceEvent-3.0", "AceHook-3.0")
local CH = E:GetModule("Chat")
local S = E:GetModule("Skins")
NF.modName = L["Notification"]
-- Credits RealUI
--Cache global variables
--Lua functions
local _... |
-----------------------------------
-- Area: Bastok Mines
-- NPC: Gerbaum
-- Starts & Finishes Repeatable Quest: Minesweeper (100%)
-----------------------------------
require("scripts/globals/titles")
require("scripts/globals/quests")
require("scripts/globals/settings")
local ID = require("scripts/zones/Bastok_Mines/... |
function onCreate()
-- background shit
makeLuaSprite('farbg', 'farbg', -350, 0);
setLuaSpriteScrollFactor('farbg', 0.1, 1.1);
makeLuaSprite('fgfloor', 'fgfloor', -500, 720);
setLuaSpriteScrollFactor('fgfloor', 1, 1);
makeLuaSprite('closebg', 'closebg', 250, -100);
setLuaSpriteScrollFactor('closebg', 0... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
local check_pos =
{
["floor"] = 25,
["x"] = 5,
["y"] = 0
}
if get_grid_type(check_pos) == 1 then
game_win()
else
game_lose()
end |
PROJECT = "adcdemo"
VERSION = "1.0.0"
-- 一定要添加sys.lua !!!!
local sys = require "sys"
sys.taskInit(
function()
for i = 0, 4 do
adc.open(i)
end
while 1 do
for i = 0, 4 do
log.info("adc" .. i, adc.read(i))
end
sys.wait(1000)
... |
----------------------------------------------------------------------------------
-- This module provides a wrapper for initializing, training and updating a network.
-- Models can be initialized from scratch, loaded from storage, and set to either
-- training or evaluation modes.
-- You can choose from a variety of ... |
local rgb_scale = 255.0
local cmyk_scale = 100.0
-- color mixing
-- http://stackoverflow.com/a/30079700/1316748
local function rgb_to_cmyk(r,g,b)
if r == 0 and g == 0 and b == 0 then
return {
['c'] = 0,
['m'] = 0,
['y'] = 0,
['k'] = cmyk_scale,
}
end
-- rgb [0,255] -> cmy [0,1]
c... |
-- daos.lua
local typedefs = require "kong.db.schema.typedefs"
return {
-- this plugin only results in one custom DAO, named `resource_transformer`:
resource_transformer = {
name = "resource_transformer", -- the actual table in the database
endpoint_key = "resource_name",
primary_ke... |
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end
Citizen.CreateThread(function()
-- PMSUV
AddTextEntry('706d737576', 'pmsuv') |
function WepSkins.Database.LoadUsersSkins(userid, callback)
XYZShit.DataBase.Query(string.format("SELECT * FROM wep_skins WHERE userid='%s'", XYZShit.DataBase.Escape(userid)), callback)
end
function WepSkins.Database.SetWeaponSkin(userid, wepClass, newSkin)
XYZShit.DataBase.Query(string.format("INSERT INTO wep_skins... |
TerisGame = class("TerisGame")
function TerisGame:ctor(view, colorNums)
self.view = view
self.colorNums = colorNums
end
function TerisGame:dispose()
self.view = nil
self.colorNums = nil
end
function TerisGame:update(dt)
--print("terisgame", self.colorNums)
end
function T... |
local M = {}
-- define formatters
function M.setup()
local black = function ()
return { exe = "black", args = {"-l 80", "-q", "-"}, stdin = true }
end
local prettier = function ()
return {
exe = "prettier",
args = {"--stdin-filepath", vim.fn.fnameescape(vim.api.nvim_buf_get_name(0)), '--si... |
local announcementStopServerLayout = require(ViewPath .. "hall/announcement/announcementStopServerLayout");
require("common/IBaseDialog");
local AnnouncementStopServerPop = class(IBaseDialog,false);
local h_index = 0;
local getIndex = function(self)
h_index = h_index + 1;
return h_index;
end
Annou... |
-- Copyright (c) 2021 <dev@brigid.jp>
-- This software is released under the MIT License.
-- https://opensource.org/licenses/mit-license.php
local class = {}
local metatable = { __index = class }
local private_impl = function () end
local private_skip = function () end
assert(test_cwd)
function test_skip()
error(... |
object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_two_s04 = object_tangible_component_weapon_new_weapon_shared_enhancement_ranged_slot_two_s04:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_ranged_slot_two_s04, "object/tangible/component/weapon/new_weapon... |
pluginCMD = 1
ts3.printMessageToCurrentTab("Loading CMD Send Test Script")
-- function cmdsend(serverConnectionHandlerID, pluginCMD)
function cmdsend(serverConnectionHandlerID)
ts3.printMessageToCurrentTab("Sending Plugin Command: "..pluginCMD.." on schID: "..serverConnectionHandlerID)
ts3.sendPluginCommand(serverC... |
-- Elliptic Curve Cryptography in Computercraft
local util = require(script.util)
local sha256 = require(script.sha256)
local chacha20 = require(script.chacha20)
local random = require(script.random)
local modq = require(script.modq)
local curve = require(script.curve)
local function getNonceFromEpoch()
local nonce =... |
local _, TIC = ...
TIC:RegisterEvent("UNIT_INVENTORY_CHANGED")
local temp = {}
local function ScanEquipped()
wipe(temp)
for i = 1, 18 do
local itemLink = GetInventoryItemLink("player", i)
local itemID = GetInventoryItemID("player", i)
local itemQuality = GetInventoryItemQuality("player... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "1.1.1",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 50,
tilewidth = 128,
tileheight = 128,
nextobjectid = 248,
properties = {},
tilesets = {
{
name = "industrial ground",
firstgid = 1,... |
local ceil = math.ceil
local floor = math.floor
local pow = math.pow
local substr = string.sub
local upcase = string.upper
local format = string.format
local strcat = table.concat
local push = table.insert
local unpack = table.unpack or unpack
local str_switch_pos
local ok, lib = pcall(require, "hashids.clib")... |
LOCALE = {
formats = {
currency = {
symbol = "DIN",
name = "Dinar",
short_name = "CSD",
decimal_symbol = ",",
thousand_separator = ".",
fract_digits = 2,
positive_symbol = "",
negative_symbol = "-",
... |
local api = vim.api
local log = require("prosesitter/log")
local M = {}
local function get_lines(buf, start_row, start_col, end_row, end_col )
local text = api.nvim_buf_get_lines(buf, start_row, end_row + 1, true)
text[#text] = string.sub(text[#text], 1, end_col)
text[1] = string.sub(text[1], start_col + 1)
return... |
-- Copyright (C) 2017 ifritJP
local clang = require( 'libclanglua.if' )
local log = require( 'lctags.LogCtrl' )
local Helper = require( 'lctags.Helper' )
local DBAccess = require( 'lctags.DBAccess' )
local Util = require( 'lctags.Util' )
local Query = require( 'lctags.Query' )
local Option = require( 'lctags.Option' ... |
if IsWorldgen() then return {} end
assert(IsSingleplayer(), "fake_singleplayer_rpcs.lua should only be loaded in singleplayer!")
local rpcs = {}
function rpcs.EquipActiveItem(player)
local inv = player.components.inventory
if not inv then return end
local active_item = inv:GetActiveItem()
if active_item ~= nil ... |
local lpeg = require "lpeg"
local epeg = require "orb:util/epeg"
local match = lpeg.match -- match a pattern against a string
local P = lpeg.P -- match a string literally
local S = lpeg.S -- match anything in a set
local R = epeg.R -- match anything in a range
local B = lpeg.B -- match iff the pattern prece... |
--[[TABLE OF ADS]]
local ads = {
-- ad ('What you'll type in chat', 'CHAR_FLOYD', 'ImageName', 'Ad Title', 'Ad Subtitle'),
ad('bank', 'CHAR_BANK_FLEECA', 'CHAR_BANK_FLEECA', 'Fleeca Bank'),
ad('traffic', 'CHAR_FLOYD', 'WAZE', 'Waze Advisory', 'Notification'),
ad('dealership', 'CHAR_CARSITE', 'CHAR_CARSITE', 'Legend... |
local vim = vim
require('func.packadder').packadd({'nvim-bqf'})
require('bqf').setup({})
|
local PANEL = {}
--todo: clean up code style
--silly goose do not pick up the code style of this file
local canvas_animation_curve = math.pi * 0.5
local game_settings_functions = {
--wow, it was not supposed to be this simple... I might simplify this down because this is over engineered right now
description = func... |
PLUGIN.name = "Flashlight item"
PLUGIN.author = "SleepyMode"
PLUGIN.description = "Adds an item allowing players to toggle their flashlight."
function PLUGIN:PlayerSwitchFlashlight(client, bEnabled)
local character = client:GetCharacter()
local inventory = character and character:GetInventory()
if (inventory and ... |
local HttpService = game:GetService("HttpService")
local Class = require(script.Class)
local Enum = require(script.Enum)
local RobloxAPI_METATABLE = {}
RobloxAPI_METATABLE.__index = RobloxAPI_METATABLE
function RobloxAPI_METATABLE:HasPermission(permission)
if permission == "None" then
return true
els... |
vec3D = {
__tostring = function(a)
return a[1]..","..a[2]..","..a[3]
end,
__add = function(a, b)
return Vec3D(a[1] + b[1], a[2] + b[2], a[3] + b[3])
end,
__mul = function(a, b)
return Vec3D(
a[2] * b[3] - a[3] * b[2],
a[3] * b[1] - a[1] * b[3],
a[1] * b[2] - a[2] * b[1])
end,
dot = function(a, ... |
local Codes = require 'lib.codes'
--- Groups helper functions to parse card data
local Parser = {}
local types = Codes.const.type
--- Checks if numbers `a` and `b` have at least one common bit set.
--- @param a number
--- @param b number
--- @return boolean
function Parser.bcheck(a, b)
return bit.band(a, b) ~= 0
e... |
--[[
A basic interface script, with generic functions
usage:
local interface = require(stdlib/scripts/interface)
interface.myfunc = function() end
remote.add_interface(script.mod_name, interface)
interface.myfunc2 = function() end -- Can even add new functions afterwards!
]] --
local interface =... |
data:extend({
{
type = "technology",
name = "robots-2",
icon = "__base__/graphics/technology/logistic-robotics.png",
effects =
{
{
type = "unlock-recipe",
recipe = "5d-roboport-2"
},
{
type = "unlock-recipe",
recipe = "5d-logistic-robot-2"
},... |
#! /usr/bin/env lua
-- This simple example can be run with ./simple.lua or with lutl_dofile().
lutl = require('lutl')
function simple_test(lutl)
lutl:assert_true(34 == 45)
end
lutl:test('simple_test')
if lutl:is_standalone() then os.exit(lutl:summary()) end
|
#!/usr/bin/env lua
--[[
Copyright © 2015 Jon Allen <ylixir@gmail.com>
This work is free. You can redistribute it and/or modify it under the
terms of the Do What The Fuck You Want To Public License, Version 2,
as published by Sam Hocevar. See the COPYING file for more details.
]]--
--[[
this package implements a wor... |
#!/usr/bin/env tarantool
box.cfg{
listen = os.getenv("LISTEN"),
slab_alloc_arena = 0.1,
pid_file = "tarantool.pid",
rows_per_wal = 500000
}
require('console').listen(os.getenv('ADMIN'))
function compare(a,b)
return a[1] < b[1]
end
function sorted(data)
table... |
local fs = require('http.router.fs')
local response = require('http.router.response')
local utils = require('http.utils')
local lib = require('http.lib')
local tsgi = require('http.tsgi')
local json = require('json')
local function request_set_router(self, router)
self[tsgi.KEY_ROUTER] = router
end
local functio... |
-- Georgia Institute of Technology
-- 2-flow
-- by pooling with size 2 ==> dim. for frame: 25 --> 12 --> 6 --> 3 --> 1
-- TODO:
-- use conv ==> 16*4096*1 --> 1*4096*1
-- modified by Min-Hung Chen
-- contact: cmhungsteve@gatech.edu
-- Last updated: 02/26/2017
require 'torch' -- torch
require 'nn' -- provides... |
modifier_ogre_magi_channelled_bloodlust = class(ModifierBaseClass)
-----------------------------------------------------------------------------
function modifier_ogre_magi_channelled_bloodlust:GetAttributes()
return MODIFIER_ATTRIBUTE_MULTIPLE
end
-------------------------------------------------------------------... |
local function multiplyNumberSequence(numberSequence: NumberSequence, value: number)
local newKeypoints = table.create(#numberSequence.Keypoints)
for _, keypoint in numberSequence.Keypoints do
table.insert(newKeypoints, NumberSequenceKeypoint.new(keypoint.Time, keypoint.Value * value, keypoint.Envelope * value))
... |
local stats = require('mfserv.stats')
local admin_hostname = os.getenv('MFSERV_ADMIN_HOSTNAME')
local telegraf_statsd_port = tonumber(os.getenv('MFSERV_TELEGRAF_STATSD_PORT'))
local new_timer = ngx.timer.at
local delay = 0.1
local cjson = require "cjson"
local upstream = require "ngx.upstream"
local function string_st... |
local UUIDperipheralCurieBLE = "E924FF90-D5FD-41EB-A8BF-C0C928DE014F"
local UUIDserviceCommand = "EA833120-DBE3-4035-B8EC-006AAD46BB07"
local UUIDcharacteristicAction = "EA833121-DBE3-4035-B8EC-006AAD46BB07"
local UUIDserviceIMU = "831BA4C0-4F24-4E46-85D9-1F04852731AA"
local UUIDcharacteristic... |
local function get_useable_effects(name, pos)
local useable_effects = {}
-- check each of the nearby beacons
for spos,beacon_pos in pairs(beacon.players[name].beacons) do
local useable = false
local meta = minetest.get_meta(beacon_pos)
local active = meta:get_string("active")
local range = meta:get_int("rang... |
-- ==============
-- SIGNIFY BUBBLE
-- ==============
-- Created by datwaft <github.com/datwaft>
local settings = {
color = vim.g.bubbly_colors,
style = vim.g.bubbly_styles,
symbol = vim.g.bubbly_symbols,
filter = vim.g.bubbly_filter,
}
---@type fun(settings: table, module_name: string): table
local process_s... |
require("/scripts/util.lua")
require("/scripts/actions/dialog.lua")
require("/scripts/quest/paramtext.lua")
require("/scripts/quest/participant.lua")
require("/scripts/questgen/generator.lua")
require("/scripts/quest/text_generation.lua")
-- param eventName
-- pararm source can be an EntityId depending on the event, e... |
local screenW, screenH = guiGetScreenSize()
local positions =
{
{0.34, 0.33, 0.06, 0.08, false},
{0.34, 0.43, 0.06, 0.08, false},
{0.47, 0.43, 0.06, 0.08, false},
{0.47, 0.33, 0.06, 0.08, false},
{0.61, 0.33, 0.06, 0.08, false},
{0.61, 0.43, 0.06, 0.08, false},
}
specificPic = false
nextP = g... |
--------------------------------------------------------------------------------
-- Ящик с реле (ЯР-13A)
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("YAR_15A")
function TRAIN_SYSTEM:Initialize()
-- Реле перегрузки (РПЛ)
self.Train:LoadSystem("RPL","Relay"... |
-- Slash command handler for auction commands
function NoobDKPHandleAuction(msg)
local syntax =
"auction\n-create [item]: creates an auction for item\n-cancel: cancels the active auction\n-finish ([character]): finishes the active auction, optionally overriding the default winner\n-bid [character] need|greed: add... |
--
-- Example code for managing VMware vSphere environment
--
--
-- The credentials to the remote VMware vSphere API endpoint
--
credentials = {
username = "root",
password = "rootp4ssw0rd",
endpoint = "https://vc01.example.org/sdk",
insecure = true, --> Needed if the vCenter is using a self-signed certifi... |
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("expr_str_encodings")
TestExprStrEncodings = {}
function TestExprStrEncodings:test_expr_str_encodings()
local r = ExprStrEncodings:from_file("src/str_encodings.bin")
luaunit.assertEqual... |
return {'amnesie','amnestie','amnestiemaatregel','amnestieregeling','amnestieverlening','amnestiewet','amnioscoop','amnioscopie','amnestieen','amnioscopen','amnioscopieen'} |
-- Path of Building
--
-- Module: Calc Breakdown
-- Calculation breakdown generators
--
local modDB, output, actor = ...
local unpack = unpack
local ipairs = ipairs
local t_insert = table.insert
local m_floor = math.floor
local m_sqrt = math.sqrt
local s_format = string.format
local breakdown = { }
function breakdow... |
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