content stringlengths 5 1.05M |
|---|
local AddonName, AddonTable = ...
-- WoD Junk
AddonTable.junk = {
56046, -- Shattered Rock Fragments
83156, -- Trembling Stone Shard
106285, -- Acid Scarred Plate Belt
106289, -- Sun-Baked Bracers
106290, -- Scraggly Cloth Bracers
106291, -- Ripped Mail Bracers
106292, -- Acid Scarred Pl... |
local component = require("component")
local GUI = require("GUI")
local MineOSInterface = require("MineOSInterface")
local buffer = require("doubleBuffering")
local fs = require("filesystem")
local defaultPath = "/EFIFlash/"
local dumpFileName = "Dump" .. math.random(1, 1000) .. ".efi"
----------Image----------
------... |
return {
name = "Zemacsy",
description = "Xcode and Emacs type keybindings",
author = "Sean Levin",
version = 0.1,
onRegister = function()
end,
onEditorCharAdded = function(self, editor, event)
end,
onEditorFocusSet = function(self, editor, event)
end,
--[[
This page is helpful for com... |
package("lyra")
set_homepage("https://www.bfgroup.xyz/Lyra/")
set_description("A simple to use, composable, command line parser for C++ 11 and beyond")
set_license("BSL-1.0")
add_urls("https://github.com/bfgroup/Lyra/archive/1.5.1.tar.gz",
"https://github.com/bfgroup/Lyra.git")
add_ve... |
local llthreads2 = require "llthreads2"
local utils = require "utils"
local sleep = utils.sleep
local include = utils.thread_init .. [[
local llthreads2 = require"llthreads2"
local sleep = require "utils".sleep
]]
local thread = llthreads2.new(include .. [[
sleep(5)
]])
thread:start()
local ok, err = thre... |
--[[
The MIT License (MIT)
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy,... |
return {
level = 95,
need_exp = 300000,
clothes_attrs = {
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
},
} |
local crypto = require("crypto")
local urlhandler = require("escher.urlhandler")
local utils = require("escher.utils")
local Canonicalizer = {}
local meta = {
__index = Canonicalizer
}
function Canonicalizer:new(options)
local object = {
authHeaderName = options.authHeaderName,
dateHeaderName = options.d... |
slot0 = class("ShopBgView")
slot0.Ctor = function (slot0, slot1)
slot0._bg = slot1
slot0.img = slot0._bg:GetComponent(typeof(Image))
setActive(slot1, false)
slot0.bgs = {}
end
slot0.Init = function (slot0, slot1)
setActive(slot0._bg, slot1 ~= nil)
if slot1 then
slot2 = nil
slot0.img.sprite = (not slot0.b... |
position = {x = 4.1311092376709, y = 1.43001747131348, z = -18.0412254333496}
rotation = {x = -0.000122623663628474, y = 269.991760253906, z = 0.00591064570471644}
|
require("src.main")
require("remote")
local function on_init()
-- Working set
-- List of all known vehicles with an equipment grid
-- [unit-number] = entity
global.vehicles = { }
-- List of all trains currently slowing down. Used for regenerative braking.
-- [*] = braking data
global.braking_trains = ... |
Creature = Class{}
--Initiates a creature. Don't call this explicitly, it's called when you create a new creature.
--@param self The ID of the creature you want to create.
--@param level The level to set the creature to (optional)
--@return The creature itself.
function Creature:init(creatureType,level)
local data =... |
require("logic.computer")
computer.commands = {
cat = {
"cat <filename> ... - concatenate files and return result",
function(self, fs, ...)
local text = ""
local file = fs.cwd
if #{...} == 0 then
return computer.commands.cat[1]
end
... |
local FakeMetaRef = assert(foundation.com.FakeMetaRef)
local cluster_devices = assert(yatm.cluster.devices)
local cluster_energy = assert(yatm.cluster.energy)
local Energy = assert(yatm.energy)
local spacetime_network = assert(yatm.spacetime.network)
local SpacetimeMeta = assert(yatm.spacetime.SpacetimeMeta)
local tel... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
puck_illusory_orb_lua = class({})
puck_ethereal_jaunt_lua = class({})
LinkLuaModifier( "modifier_puck_illusory_orb_lua_thinker", "lua_abilities/puck_illusory_orb_lua/modifier_puck_illusory_orb_lua_thinker", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
-- S... |
local EventTap = require("hs.eventtap")
local obj = {}
local _appObj = nil
local function newWindow(modal)
modal:exit()
EventTap.keyStroke({"cmd", "alt"}, "n")
modal:enter()
end
obj.modal = nil
obj.actions = {
newWindow = {
action = function() newWindow(_appObj) end,
hotkey = {"cmd", "n"}
}
}
fun... |
--[[
User Study - API
v1.3.4
by: standardcombo
Provides a set of functions to control and to get information about
the study. The API script itself is state-less. Study state is stored
in the observer's `serverUserData`.
See the README file to learn more about this package.
Server-only functions:
- Beg... |
include("shared.lua")
local CameraScreen = nil
CreateConVar( "vrmod_camera_track", "1", FCVAR_ARCHIVE, "Should cameras track the player?" )
CreateConVar( "cl_drawcameras", "1", FCVAR_ARCHIVE, "Should cameras be drawn?" )
CreateConVar( "vrmod_camera_lock", "1", FCVAR_ARCHIVE, "Should cameras movable?" )
CreateC... |
local qGunServer = require(game:GetService("ServerStorage"):WaitForChild("nofairTCM_Server"):WaitForChild("GunKit"));
qGunServer.init();
-- 초기화를 진행함 (다른사람이 날린 총알 그리기 등을 위해서 서버와 이벤트 소캣을 만듬)
-- 처리는 모두 모듈이 하므로 여기는 그냥 로더 부분 정도밖에 안됨
-- 코드를 편집하고 싶으면 ServerStorage/qGunServer 로 이동 (src/server/init.lua)
|
-- STORAGES --
Storage = {
DemonOak = {
Done = 1010,
Progress = 1013,
Squares = 1014,
AxeBlowsBird = 8288,
AxeBlowsLeft = 8289,
AxeBlowsRight = 8290,
AxeBlowsFace = 8291
},
AnnihilatorDone = 5000,
VampireShieldDone = 5001,
FireAxeDone = 5002,
MedusaShieldDone = 5003,
CrystalWandDone = 5004,
... |
---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/smartdevicelink/sdl_core/issues/3412
---------------------------------------------------------------------------------------------------
-- Description: Check SDL is able to proceed with Aler... |
return {'ogief','ogink','ogier','ogieven'} |
local Character = class('Character', Base)
function Character:initialize(owner, x, y, radius, rotation, speed)
Base.initialize(self)
assert(owner:isInstanceOf(Player))
assert(is_num(x))
assert(is_num(y))
assert(is_num(radius))
assert(is_num(rotation))
assert(is_num(speed))
self.owner = owner
self.x... |
--[[
CS50x final project
Falling from the Sky
-- main.lua --
Author: Yoru Sung
https://github.com/spero61/falling-from-the-sky
-- Dependencies --
[vrld/hump/class.lua](https://github.com/vrld/hump) a classic OOP class library
[Ulydev/push](https://github.com/Ulydev/push) ... |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
API = {function(API, TRIGGER, TARGETOBJ, ...)
-- function num : 0_0
local Args = {...}
local EventKey = Args[1]
local Time = tonumber(Args[2])
local IsLoop = Args[3]... |
--[[
章节驻守阵容选人界面
@Liukeming 2020-8-26
]]
local M = DClass('ChapterGarrisonFormationWindow', BaseWindowExtend)
_G.ChapterGarrisonFormationWindow = M
function M:ctor(data)
self.chapter = data[1]
self.index = data[2]
end
function M:onInit()
--lang
self:getText('nodeDialog/txtTitle').text = '入驻选择'... |
for _, mappings in pairs(
{
{"n", "Y", "y$"}, -- do Y to yank till the end of the line
{"n", "<TAB>", ":bn<CR>"},
{"n", "<S-TAB>", ":bp<CR>"},
{"n", "<C-s>", ":lua reload()<cr>"}, -- reload config
-- replace selected
{"n", "R", ":%s///g<left><left>"},
{"n", "<... |
require 'lib.behavior3.core.Composite'
local sequence = b3.Class("Sequence", b3.Composite)
b3.Sequence = sequence
function sequence:ctor()
b3.Composite.ctor(self)
self.name = "Sequence"
end
function sequence:tick(tick)
for i = 1,table.getn(self.children) do
local v = self.children[i]
local status = v:_execut... |
-- HELPER METHODS
-- creates new Text object with given string
local function message_factory( font, str, limit, padX, padY )
local text = love.graphics.newText( font, nil )
text:addf( str, limit - (padX * 2), "left", padX, padY )
return text
end
-- OBJECT DEFINITION
local message = {}
-- m... |
addition_table = function()
columns = 6
q = {}
for i=0,columns-1 do
q[i] = {}
term = 5 + math.random(14)
q[i][1] = math.random(term - 2)
q[i][2] = q[i][1] + 2 * term
q[i][3] = q[i][1] + term
q[i][4] = term
q[i][5] = math.random(2)
q[i][6] = 2 + math.random(2)
end
style = {}
... |
solution "modplayer"
location "../build"
configurations { "Debug", "Dev", "Release" }
platforms { "native", "x32", "x64" }
project "modrender"
location "../build"
kind "ConsoleApp"
language "C++"
files {
"../src/core/**",
"../src/modrender/**"
}
includedirs {
"../src/core",
"../src/modrende... |
local dayMean;
local day7Mean;
local todayTime;
local numDays = 0;
local isFirstDaySession = true;
local STStats;
function InitializeUserStats()
-- "STATS" FRAME --
statsFrame = STCreateFrame("Frame", "statsFrame", 380, 200, "DIALOG", true);
statsFrame.text = STCreateFrameFontString(statsFrame, "Stats... |
---
-- ## SafeLuaAPI compiler, generate the C code needed for the library
--
-- @author Demi Marie Obenour
-- @copyright 2016
-- @license MIT/X11 OR Apache 2.0 OR Boost OR ISC (your choice)
-- @module generator
local generator = {}
-- Local versions of global variables
local require = require
local concat = table.conc... |
local HC = require "HC"
local Bullet = require "objects.bullet"
local Ship = {}
--[[
Constructor :
newImage : the ship's image
]]--
function Ship:new()
local newShip = {
x = 300,
y = 400,
r = 0,
width = 53,
height = 63,
speed = 200,
... |
-- // ------------------------------------------------------------------- // --
-- // // --
-- // A T O M A G I C A L Y G E N E R A T E D F I L E // --
-- // - D O N O T E D I T - // ... |
include("MasterGear/MasterGearLua.lua")
enmity_actions = {}
enmity_actions["JA"] = { "Valiance", "Vallation", "Swordplay", "Pflug", "Gambit", "Rayke", "Liement",
"Battuta", "One for All", "Elemental Sforzo" }
enmity_actions["RUN"] = { "Flash", "Foil" }
enmity_actions["DRK"] = { "Poisonga", "Stun" }
enmity_actions["BL... |
-- LandscapeX
-- ArsonistD
-- Started : 12/14/2021
-- Last Edit : 12/14/2021
local LandscapeX = {
CreateTerrain = require(script.CreateTerrain).new;
CreateBiome = require(script.CreateBiome).new;
CreateNoise = require(script.CreateNoise).new;
CreateMaterial = require(script.CreateMaterial).new;
Cre... |
local Class = require "c3class"
local Reader = Class("Reader")
Reader.read = Class.ABSTRACT_FUNCTION
local Writer = Class("Writer")
Writer.write = Class.ABSTRACT_FUNCTION
-- 有虚拟函数的类不能实例化
assert(pcall(Reader) == false)
assert(pcall(Writer) == false)
-- 实现接口
local StringStream = Class("StringStream", Reader, Writer... |
function MakeHat(name)
local fname = "hat_"..name
local symname = name.."hat"
local texture = symname..".tex"
local prefabname = symname
local assets=
{
Asset("ANIM", "anim/"..fname..".zip"),
--Asset("IMAGE", texture),
}
if name == "miner" then
... |
-- Copyright 2020 Tansony72 <tansony72@gmail.com>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.power_off", package.seeall)
function index()
entry({"admin", "system", "power_off"}, template("power_off/power_off"), _("Power Off"), 90)
entry({"admin", "system", "power_off", ... |
-- Local instances of Global tables --
local PA = PersonalAssistant
-- =====================================================================================================================
local PARepairMenuDefaults = {
name = table.concat({GetString(SI_PA_PROFILE), " ", 1}),
-- -----------------------------... |
-- Draw blips
Citizen.CreateThread(function()
while true do
while not Jobs.JobDataLoaded do
Citizen.Wait(10)
end
if (not Jobs.BlipsLoaded) then
for _, blip in pairs(Jobs.Blips or {}) do
RemoveBlip(blip.data)
end
local jobData ... |
require("brains/mosquitobrain")
require "stategraphs/SGmosquito"
local assets=
{
Asset("ANIM", "anim/mosquito.zip"),
}
local prefabs =
{
"mosquitosack"
}
local sounds =
{
takeoff = "dontstarve/creatures/mosquito/mosquito_takeoff",
attack = "dontstarve/creatures/mosquito/mosquito_attack",
buzz = "do... |
-- luacheck: globals describe it
return function()
describe("should pass", function()
it("passing", function()
-- An empty test should pass by default
end)
end)
end
|
local function interact(event1) -- has .name = event ID number, .tick = tick number, .player_index, and .input_name = custom input name
local player = game.get_player(event1.player_index)
ThingHovering = player.selected
--| Player Launcher
SteppingOn = player.surface.find_entities_filtered
{
name = "PlayerLau... |
blackMales = {[0] = true, [7] = true, [14] = true, [15] = true, [16] = true, [17] = true, [18] = true, [20] = true, [21] = true, [22] = true, [24] = true, [25] = true, [28] = true, [35] = true, [36] = true, [50] = true, [51] = true, [66] = true, [67] = true, [78] = true, [79] = true, [80] = true, [83] = true, [84] = tr... |
-- Strip mining turtle program.
--[[fuel must be placed in slot 15,
torches must be placed in slot 16.]]
-- Create the function for refueling
function checkFuel()
if turtle.getFuelLevel() <= 10 then
turtle.select(15)
turtle.refuel(1)
turtle.select(1)
end --if
end --checkFuel()
-- Create the turnAr... |
local DEBUG_MODE = false
local COMMENT = "#"
local TOKENS = {
"left", "right", "add", "sub", "while", "end", "write", "read",
}
local TOKEN_COUNT = #TOKENS
local PARAMS = {
true, true, true, true, false, false, false, false
}
local SIZES = {8, 16, 32}
local VALUES = {2^SIZES[1], 2^SIZES[2], 2^SIZES[3]}
local ... |
project "hedron-core" -- Name of the project
kind "SharedLib" -- Type of project (in that case a .lib (static library))
language "C++" -- The language in which the project is written
cppdialect (hedron_core_cpp_version) -- The version of our C++ used
staticruntime "off"
targetdir (bin_dir... |
while true do
if turtle.detectDown() then
turtle.digDown()
else
turtle.select(1)
turtle.dropUp()
sleep(10)
end
end |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
AttrCfg = {
ArenaPoint = { Attr = "ArenaPoint", AttrType = "number", OutParam = "ArenaPoint" },
DifficultValue = { Attr = "Difficult", AttrType = "number",... |
local ecs = dtrequire("ecs")
local resource = dtrequire("resource")
local _, Component = ecs.common()
local peachy = dtrequire("lib.peachy")
local AnimatedSprite = Component:subtype({},
"droptune.components.AnimatedSprite")
do
function AnimatedSprite:init(jsonresource, imageresource, initialTag, sx, sy, ox, o... |
--
-- (C) 2013 Kriss@XIXs.com
--
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,str... |
Locales['fr'] = {
['valid_this_purchase'] = 'valider cet achat ?',
['yes'] = 'oui',
['no'] = 'non',
['name_outfit'] = 'nom de la tenue ?',
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
['press_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu',
['clothes'] = 'vêtements',
['you_paid'] = 'v... |
meta = {
name = "Become a Shoppie",
description = "You get to own a shop in this mod!",
version = "0.1",
author = "C_ffeeStain"
}
local customers = {}
local random_exit = -1
define_tile_code("random_exit")
local basement_start = {23, 107}
local basement_end = {33, 104}
local shop_start = {25, 112}
lo... |
---------------------------------------------
-- PerimeterX(www.perimeterx.com) Nginx plugin
----------------------------------------------
local M = {}
function M.load(px_config)
local _M = {}
local lustache = require "lustache"
local px_constants = require "px.utils.pxconstants"
local px_logger = r... |
----
-- Styles - A class for writing the Excel XLSX Styles file.
--
-- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org
--
require "xlsxwriter.strict"
local Xmlwriter = require "xlsxwriter.xmlwriter"
------------------------------------------------------------------------------
--
-- Constructor.
--
-----------... |
local modpath = minetest.get_modpath("blocks_nodes")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/recipes.lua")
|
local bindings = function(t)
t.bindings = {}
t.bindings.Button_Button = t.map:Get('Button_Button'):GetComponent(typeof(CS.UnityEngine.UI.Button))
t.bindings.Image_Button = t.map:Get('Image_Button'):GetComponent(typeof(CS.UnityEngine.UI.Image))
t.bindings.Image_Background = t.map:Get('Image_Background'):GetCompo... |
--[[Copyright © 2019, Kenshi
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following ... |
-- =======================================================================
-- ======================= For Factorio 0.17.64 ==========================
-- =======================================================================
-- ===================== FSAC SCRIPT INITIALIATION =======================
-- =================... |
healing_salve_ns_diax = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/mission/quest_item/diax_q2_needed.iff",
craftingValues = {},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("healing_salve_ns_diax", healing_salve_ns_diax) |
workspace "PearlSDL"
architecture "x86_64"
startproject "Sandbox"
configurations {
"Debug",
"Release"
}
flags {
"MultiProcessorCompile"
}
project "PearlSDL"
location "PearlSDL"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/out/%{cfg.buildcfg} %{cfg.architect... |
local frankenstein = {}
local image = love.graphics.newImage
function frankenstein.IdleLeftAnimation()
local idleLeft =
{
image('entities/img/frankenstein/idleLeft1.png'),
image('entities/img/frankenstein/idleLeft2.png'),
image('entities/img/frankenstein/idleLeft3.png'),
image('entities/img/frankenstein/idle... |
local CoreGui = game:GetService("CoreGui")
local CorePackages = game:GetService("CorePackages")
local AppTempCommon = CorePackages.AppTempCommon
local Modules = CoreGui.RobloxGui.Modules
local Roact = require(CorePackages.Roact)
local RoactRodux = require(CorePackages.RoactRodux)
local ShareGame = Modules.Settings.P... |
local config = {}
config.options = {}
local defaults = {
pomodoroMinutes = 25,
pomodoroBreakMinutes = 5,
pomodoroLongBreakMinutes = 15,
updateFrequency = 1000
}
function config.setup_options(opts)
config.options = vim.tbl_deep_extend("force", {}, defaults, opts or {})
end
return config
|
local MJ_CARDS_TYPE = {
[1] = "🀇",
[2] = "🀈",
[3] = "🀉",
[4] = "🀊",
[5] = "🀋",
[6] = "🀌",
[7] = "🀍",
[8] = "🀎",
[9] = "🀏",
[11] = "🀐",
[12] = "🀑",
[13] = "🀒",
[14] = "🀓",
[15] = "🀔",
[16] = "🀕",
[17] = "🀖",
[18] = "🀗",
[19] = "🀘",
[21] = "🀙",
[22] = "🀚",
[23] = "🀛",
[24] = "... |
--[[
Http:Request(request, awsService)
Http:JSONEncode(tbl)
Http:JSONDecode(str)
]]
local Http = {}
local httpService = game:GetService("HttpService")
local Date
local Promise
local hashLib
local function EncodeUri(str)
return httpService:UrlEncode(str)
end
local function Trim(str)
return str:match("^%s*... |
-- Just an example, supposed to be placed in /lua/custom/
local M = {}
local user_plugins = require("custom.plugins")
-- make sure you maintain the structure of `core/default_config.lua` here,
-- example of changing theme:
M.ui = {theme = "gruvchad"}
M.plugins = {
install = user_plugins,
options =... |
-- 工程名
set_project("ars")
set_version("$(aruversion)", {build = "%Y%m%d%H%M%S"})
-- 自定义配置
set_configvar("ARS_ATHOR", "wotsen(astralrovers@outlook.com)")
-- 生成配置文件
add_configfiles("src/configure.h.in")
-- 设置版本
option("aruversion")
set_default("1.0.0")
-- debug版本设置
if is_mode("debug") then
add_defines("DEBUG... |
--- Acts as an interface for a checklist item implementation.
-- A checklist item can have a challenge and resposne text, which are displayed in the UI. These are optional, however if the checklist item has a response, the challenge and response texts are required.
--
-- The challenge and response sounds are referenced... |
local particledelay = 0.005
local colors = {
{100,0,150},
{0,0,0},
{150,0,150},
{0,0,0},
{50,0,150},
{0,0,0},
{50,0,100},
{0,0,0},
{20,0,50},
}
local headcolors = {
{170,230,255},
{255,255,255},
{200,255,255},
}
function EFFECT:Init( data )
--[[local demononly = data:GetFlags() == 1
if demononly and not... |
-- Variables that are used on both client and server
SWEP.Gun = ("ix_m16a2") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "HL2 RP" --Category where you will find your weapons
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellAttachment = "shell... |
-- Démarre le WIFI en mode AP
function wifi_ap_start()
print("\n wifi_ap_start.lua zf190310.1511 \n")
local zmodewifi=wifi.getmode()
if zmodewifi == wifi.NULLMODE then
print("WIFI mode AP only")
wifi.setmode(wifi.SOFTAP)
elseif zmodewifi == wifi.STATION then
print("WIFI mod... |
-- Package:
local Image = require 'graphicsmagick.Image'
local convert = require 'graphicsmagick.convert'
local parseExif = require 'graphicsmagick.exif'
local info = require 'graphicsmagick.info'
local load = function(path,type)
local img = Image(path)
return img:toTensor(type or 'float','RGB','DHW')
end
local... |
local _, core = ...
local commandDelimiter = "\1"
local messageDelimiter = "\2"
local lootlist = {} -- String encoded NAME:GUID
local lootlistMap = {}
local playerAddonData = {}
local playerDurabilities = {}
local itemTrackingTable = {}
local similarItemIds = {}
local addonMessagePrefix = "SU"
local lootW... |
--[[ This example is a part of the State switcher class: stateswitcher.lua
Author: Daniel Duris, (CC-BY) 2014, dusoft[at]staznosti.sk
Mutilated by: Philipp Überbacher, 2017, murks[at]freeshell.de]]--
function love.draw()
love.graphics.setBackgroundColor(0,0,50)
love.graphics.setColor(255,30,30)
love.graphics.pr... |
--[[
TheNexusAvenger
Implementation of a command.
--]]
local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand"))
local CommonState = require(script.Parent.Parent:WaitForChild("CommonState"))
local Command = BaseCommand:Extend()
--[[
Creates the command.
--]]
function Command:__new()
self:In... |
function IPainlasher_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("IPainlasher_LashOfPain", 4000, 0)
end
function IPainlasher_LashOfPain(Unit,Event)
Unit:FullCastSpellOnTarget(15968,Unit:GetClosestPlayer())
end
function IPainlasher_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function IPainlasher_OnDied(Unit... |
include('shared.lua')
function ENT:Draw()
self:DrawModel()
local offset = Vector(0,0,60)
local ang = self:GetAngles()
offset:Rotate( ang)
local pos = self:GetPos()+offset
local rot = CurTime()*50
ang.p = 0
ang.r = 0
cam.Start3D2D( pos, ang+Angle(0,rot,90), 0.25)
draw.DrawText( math.Round(self:Ge... |
function LinkRightCels()
local sprite = app.activeSprite
local cel = app.activeCel
local layer = app.activeLayer
local frameNumbers = {}
local sframe = cel.frameNumber
local eframe = sprite.frames[#sprite.frames].frameNumber
for f = sframe, eframe do
frameNumbers[#frame... |
let a = 1
pprint a |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by henning.
--- DateTime: 17/07/2019 10:55
---
do
local oldWait = PolledWait
function PolledWait(duration)
local thread = coroutine.running()
if thread then
TimerStart(NewTimer(thread), duration, false, function()
... |
--[[
Load hms + ConvNet (5d conv + lin layer) networks.
]]
require 'nn'
------------------------------------------------------------------------------------------------------------
local conv = nn.VolumetricConvolution
local batchnorm = nn.VolumetricBatchNormalization
local relu = nn.ReLU
-- Main convolution... |
local bin = require("bin")
local bits = bin.bits
test = bin.newDataBuffer(16)
print()
|
module("luci.controller.tencentddns",package.seeall)
function index()
entry({"admin", "services", "tencentddns"},cbi("tencentddns"),_("TencentDDNS"),57).dependent = true
end
|
-- used this code to test what i was making
-- caching the background
local background = draw.DrawCircle(120, ScrH() - 120, 75, nil, true)
local innerBackground = draw.DrawCircle(120, ScrH() - 120, 75, nil, true)
local scrw, scrh = ScrW(), ScrH()
-- Cache middle of Spining Rings
local midSpinRing = draw.DrawCircle(S... |
--------------------------------------------------------------------------------
-- Preconditions
--------------------------------------------------------------------------------
local Preconditions = require('user_modules/shared_testcases/commonPreconditions')
--------------------------------------------------------... |
#!/usr/bin/env lua
package.path = 'argparse/src/?.lua;templates/lib/resty/?.lua;' .. package.path
argparse = require 'argparse'
helpers = require 'helpers'
templates = require 'template'
local parser = argparse("luacc", "Lua Code Combine tool")
parser:argument("main", "Main file of project")
parser:argument("modules... |
log = require 'log'
local fs = require 'bee.filesystem'
local ydwe = fs.dll_path():parent_path():parent_path()
log.init(ydwe / "logs", "lock_mouse")
local ffi = require 'ffi'
ffi.cdef[[
void __stdcall Sleep(unsigned long dwMilliseconds);
struct RECT
{
long left;
long top;
... |
---------------------------------
--- @file namespaces.lua
--- @brief Namespaces ...
--- @todo TODO docu
---------------------------------
local mod = {}
local ffi = require "ffi"
local serpent = require "Serpent"
local stp = require "StackTracePlus"
local lock = require "lock"
local log = require "log"
ffi.cdef... |
local m = {}
package.loaded[...] = m
require 'sys.base'
local sys = require 'sys'
function m.mkdirs(mkdir, exist, path)
path = sys.path.nml(path)
local parts = sys.str.split(path, '/')
local dir = nil
for _, part in ipairs(parts) do
if dir then
dir = dir .. '/' .. part
else
dir = part
end
if not e... |
require "src.imports"
function love.load()
rects = require "src.entities.rects"
love.graphics.setBackgroundColor(color(255, 255, 0))
end
function love.update(dt)
for _, v in ipairs(rects) do
v:motor(dt)
end
end
function love.draw()
for _, v in ipairs(rects) do
v:draw()
end
end |
function onCreate()
makeLuaSprite('vignette', 'vignette-black', -500, -300);
addLuaSprite('vignette', true);
scaleObject('vignette', 1.0, 1.0);
makeLuaSprite('stage', 'bob-run-stage', -500, -300);
addLuaSprite('stage', false);
end |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
---@class ISVehiclePartMenu
ISVehiclePartMenu = {}
function ISVehiclePartMenu.getNearbyFuelPump(vehicle)
local part = vehicle:getPa... |
--[[
As mentioned in the readme and the resource, this is my first script - a Panic Button script. If you see any faults, let me know!
Orginally From - aka-lucifer, Vespera and Austin Grandpre
Edited By - Callum
Created - 01-22-2019
Change Log:
10-12-2018 - I have now made the command pb and it displays a ... |
--- Entity lifespan.
--
-- @setting ghost.lifetime
-- @settype int
-- @default 300
cmer_ghost.lifetime = tonumber(core.settings:get("ghost.lifetime")) or 300
--- Spawn rate frequency.
--
--
-- @setting ghost.spawn_interval
-- @settype int
-- @default 40
-- @see [ABM definition](http://minetest.gitlab.io/minete... |
SERVICE.Name = "HTML5 Video"
SERVICE.Id = "h5v"
SERVICE.Base = "res"
SERVICE.FileExtensions = {
'webm',
-- 'mp4', -- not yet supported by Awesomium
-- 'ogg' -- already registered as audio, need a work-around :(
}
DEFINE_BASECLASS( "mp_service_base" )
if CLIENT then
local MimeTypes = {
webm = "video/webm",
... |
data:extend(
{
{
type = "recipe-category",
name = "ymm_smelting"
},
{
type = "recipe-category",
name = "ymm_casting"
},
})
|
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