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local lint = require "lint" lint.linters.eslint.cmd = "/Users/sangdang/.nvm/versions/node/v14.15.2/bin/eslint_d" lint.linters_by_ft = { javascript = {"eslint"}, javascriptreact = {"eslint"}, typescript = {"eslint"}, typescriptreact = {"eslint"}, } vim.cmd([[au BufEnter *.js lua require('lint').try_lint() ]])...
Config = Config or {} Config.AllowedVehicles = { [1] = {model = "taxi", label = "Standard Cab"}, } Config.Meter = { ["defaultPrice"] = 1.60 } Config.Location = vector4(909.5, -177.35, 74.22, 238.5) Config.NPCLocations = { TakeLocations = { [1] = vector4(257.61, -380.57, 44.71, 340.5), [2...
-- Example usage local console = require( "console" ) function love.load() love.window.setMode( 1280, 720 ) love.window.setTitle( "LÖVE2D Console Test" ) love.graphics.setBackgroundColor( 102, 102, 102 ) console:init() console:print( "This is the first line." ) console:print( "Text wrap test. Tex...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local Sticky = LibStub("LibSimpleSticky-1.0") --Cache global variables --Lua functions local _G = _G local type, unpack, pairs, error = type, unpack, pairs, error local format, split, find = string.format, string.sp...
return { logo = {84, 4, 68, 8}, atom = {118, 50, 34, 6}, -- x, y, radius, delta leave = {4, 4, 48, 8}, bpm = {184, 4, 48, 8}, fader = {92, 88, 52, 8}, left = { select = {80, 88, 8, 8}, vol = {4, 4 + 12 * 2, 40, 8}, snd = {4, 4 + 12 * 3, 40, 8}, num = {4, 4 + 12 * ...
do local addon, namespace = ... _G[addon] = _G[addon] or {} setfenv(1, setmetatable(namespace, { __index = _G })) end local aliases = { --redundant aliases added by WoW -- Table library foreach = table.foreach, foreachi = table.foreachi, getn = table.getn, tinsert = table.insert, tremove = table.remove, sort...
require("isolater/common/commonController"); local MessageScene = require("hall/message/messageScene"); MessageController = class(CommonController); MessageController.s_cmds = { requestGoBack = 1, requestGetMsgInfo = 2, requestCloseMsg = 3, requestReadMsg = 4, ...
-- ===================== Cafeteria =============================== exports["rz-polytarget"]:AddBoxZone("prison_fridge", vector3(1784.64, 2564.84, 46), 1.65, 1, { name = "prison_fridge", heading = 267, debugPoly = false, minZ = 44.5, maxZ = 47.1 }) exports["rz-polytarget"]:AddBoxZone("sandwich_table...
local ffi = require("ffi") require("lj2zydis.ffi.CommonTypes") ffi.cdef[[ /** * @brief Defines the `ZydisMnemonic` datatype. */ typedef ZydisU16 ZydisMnemonic; /** * @brief Values that represent `ZydisMnemonic` elements. */ enum ZydisMnemonics { ZYDIS_MNEMONIC_INVALID, ZYDIS_MNEMONIC_AAA, ZYDIS_M...
-- coolie hat radio script -- turn in frequency using a coolie hat -- -- -- 8< -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- local chrs_flip_button = 15 local chrs_change_button = 14 local chrs_coolie_head_up = 16 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- >8 -- -- -- -- define the complete coolie hat local chrs_coo...
object_tangible_collection_col_gcw_city_imp_2 = object_tangible_collection_shared_col_gcw_city_imp_2:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_gcw_city_imp_2, "object/tangible/collection/col_gcw_city_imp_2.iff")
require("thetto").setup_store("file/mru") vim.api.nvim_set_hl(0, "ThettoColorLabelLua", { bg = "#7098e6" }) vim.api.nvim_set_hl(0, "ThettoColorLabelVim", { bg = "#33aa77" }) vim.api.nvim_set_hl(0, "ThettoColorLabelGo", { bg = "#70ffe6" }) vim.api.nvim_set_hl(0, "ThettoColorLabelPythonBlue", { bg = "#3333dd" }) vim.api...
#!/usr/bin/env lua -- MoonFLTK example: table-spreadsheet.lua -- -- Derived from the FLTK examples/table-spreadsheet.cxx example (http://www.fltk.org) -- fl = require("moonfltk") MAX_COLS = 10 MAX_ROWS = 10 function Spreadsheet(X,Y,W,H,L) local self = fl.table_sub(X,Y,W,H,L) local info = { self = self } -- 'cl...
-- -- Access to system information provided by the Linux /proc pseudo-file system -- local procdata = {} local unistd = require("posix.unistd") local lfs = require("lfs") -- -- Platform Information -- -- OS, release, gcc version local plat_file = "/proc/version" local plat_patt = "([^%s]+)%s+version%s+([^%s]+)" loca...
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "PP-2000" SWEP.CSMuzzleFlashes = true SWEP.ViewModelMovementScale = 1.15 SWEP.IconLetter = "x" killicon.AddFont("cw_mp5", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150)) ...
object_ship_tiedefender = object_ship_shared_tiedefender:new { } ObjectTemplates:addTemplate(object_ship_tiedefender, "object/ship/tiedefender.iff")
local settingModalOpen = false RegisterCommand('ui-settings', function() -- Toggle state of modal with command settingModalOpen = not settingModalOpen SendReactMessage('setSettingsVisible', settingModalOpen) end) RegisterNUICallback('settingsModalClosed', function(_, cb) settingModalOpen = false cb({}) end)...
local walk_button = modules.game_luniabot.walkButton; function hasEffect(tile, effect) for i, fx in ipairs(tile:getEffects()) do if fx:getId() == effect then return true end end return false end macro(500, "Collect essences", function() for _, tile in pairs(g_map.getTiles(posz())) d...
require 'nn' require 'inn' --require 'cudnn' require 'nngraph' require 'optim' require 'image' require 'loadcaffe' require 'cifar.torch/provider' local c = require 'trepl.colorize' require 'KLDCriterion' require 'GaussianCriterion' require 'Sampler' latent_size = 256 -- setting opt = lapp[[ --model ...
--Settings-- local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vRP_slots") RegisterServerEvent('vrp_slotmachine:server:1') AddEventHandler('vrp_slotmachine:server:1', function(amount,a,b,c) local sourc...
function momoTweak.require.ExtendedDataBelt() momoTweak.extended.belt = {} momoTweak.extended.belt.map = {} momoTweak.extended.belt.map.a = "underground-belt" momoTweak.extended.belt.map.purple = "turbo-underground-belt" momoTweak.extended.belt.map.green = "ultimate-underground-belt" data:extend({{ type="item...
StartScript = StartScript or {} -- requires table.lua -- requires string.lua -- opts: -- mapName (optional, default: Game.mapName) -- game (optional, default: { name = Game.gameName, version = Game.gameVersion}) -- isHost (optional, default: true) -- hostIP (optional if isHost, engine default: 127.0.0.1) -- hostPort (...
return {'oehoe','oehlers','oehoes','oehoetje'}
function getModule(gui) local TreeView = gui.internal.class(gui.widgets.Base) function TreeView:init(params) self.type = "TreeView" self.position = {0, 0} self.width = 100 self.height = 20 self.multiSelect = true -- if this is false self.selected will still be a table ...
-- import local UIWidgetModule = require 'candy.ui.light.UIWidget' local UIWidget = UIWidgetModule.UIWidget local UIImageRenderer = require 'candy.ui.light.renderers.UIImageRenderer' local EntityModule = require 'candy.Entity' ---@class UIImage : UIWidget local UIImage = CLASS: UIImage ( UIWidget ) :MODEL { Field "...
local maphandler = require(engine.path .. 'libs.STI') local map = {} map.currentmap = nil map.currentmapname = nil function map.loadmap(mapname) if pcall(function() map.currentmap = maphandler.new(game.path .. "maps/" .. mapname) end) then map.currentmapname = mapname engine.console.success("Loaded map '" .. map...
-- This file was generated using Luraph Obfuscator v13.2.1 return (function(V,re,Me,R,ye,D,ke,Pe,b,Je,E,Xe,Ue,Y,de,O,ve,fe,T,ne,s,t,A,w,h,ge,ae,Ce,Z,m,I,We,...)local d,J=T,h;local k=((J and J()or O));local g,U=V,s;local e,K,o=Y,I,(Z or t);local P,C,f,v=D,R,A,(b[E]);local W=m;local i,N,q=w,w,(w);local r,X,M=b[Je],ke,(b...
function ShadowmoonDarkweaver_OnEnterCombat(Unit,Event) Unit:RegisterEvent("ShadowmoonDarkweaver_Immolate", 4000, 0) Unit:RegisterEvent("ShadowmoonDarkweaver_NetherInfusion", 35000, 3) Unit:RegisterEvent("ShadowmoonDarkweaver_ShadowBolt", 2500, 0) Unit:RegisterEvent("ShadowmoonDarkweaver_Shadowfury", 9000, 0) end ...
-- // RE-DEFINITIONS // local clock = os.clock -- // CLASSES // local ScheduledThread local function count(node) local amount = 0 while node do amount += 1 node = node.next end return amount end local function __tostring(self) local scheduledThreads = count(self._scheduled) local timedThreads = #self._tim...
giant_spined_snake = Creature:new { objectName = "@mob/creature_names:giant_spined_snake", socialGroup = "spine_snake", faction = "", level = 22, chanceHit = 0.34, damageMin = 240, damageMax = 250, baseXp = 2219, baseHAM = 4100, baseHAMmax = 5000, armor = 0, resists = {10,10,150,150,150,-1,-1,-1,-1}, meatT...
#! /usr/bin/env lua local oldprint = print _G.print = function (...) oldprint (...) io.stdout:flush () end local Arguments = require "argparse" local Config = require "ardoises.config" local Gettime = require "socket".gettime local Http = require "ardoises.jsonhttp.socket-redis" local Json = requir...
local Builder = require('builder.builder') local Event = require('event') local Util = require('util') local commands = _G.commands local fs = _G.fs local os = _G.os local read = _G.read function Builder:begin() local direction = 1 local last = #self.schematic.blocks local thr...
local w3x2lni = require 'compiler.w3x2lni.init' local stormlib = require 'ffi.stormlib' local storm = require 'virtual_storm' local root = fs.ydwe_path() local ignore = {} for _, name in ipairs {'.git', '.svn', '.vscode', '.gitignore'} do ignore[name] = true end local function is_lni(path) if path:...
data:extend({ { type = "technology", name = "ferry_boats", icon = "__cargo-ships__/graphics/icons/boat.png", icon_size = 64, icon_mipmaps = 1, effects = { { type = "unlock-recipe", recipe = "ferry-boat" }, }, prerequisites = { "vehicle-wagons", "water_transp...
local Breaks = GetSelf() dofile(LockOn_Options.script_path.."command_defs.lua") dofile(LockOn_Options.script_path.."Systems/electric_system_api.lua") -- ATTENTION: 空气刹车暂时不工作 local update_time_step = 0.02 --每秒50次刷新 make_default_activity(update_time_step) local sensor_data = get_base_data() local fmt = '%.2f' local...
local array = require('array') local ArrayOfTests = test.declare('ArrayOfTests', 'array') function ArrayOfTests.of_onNoValues() local result = array.of() test.isEqual({}, result) end function ArrayOfTests.of_onSimpleValues() local result = array.of('A', 'B') test.isEqual({ 'A', 'B' }, result) end function Ar...
local drawableNinePatch = require("structs.drawable_nine_patch") local drawableSprite = require("structs.drawable_sprite") local switchGate = {} switchGate.name = "MaxHelpingHand/FlagSwitchGate" switchGate.depth = 0 switchGate.nodeLimits = {1, 1} switchGate.nodeLineRenderType = "line" switchGate.minimumSize = {16, 16...
local mod = DBM:NewMod(1818, "DBM-Party-Legion", 11, 860) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17440 $"):sub(12, -3)) mod:SetCreatureID(114252) mod:SetEncounterID(1959) mod:SetZone() --mod:SetUsedIcons(1) --mod:SetHotfixNoticeRev(14922) --mod.respawnTime = 30 mod.noNormal = tru...
local L = select(2, ...).L('ruRU') L['ALT key'] = ALT_KEY L['ALT + CTRL key'] = ALT_KEY_TEXT .. ' + ' .. CTRL_KEY L['ALT + SHIFT key'] = ALT_KEY_TEXT .. ' + ' .. SHIFT_KEY -- config -- L['Drag items into the window below to add more.'] = '' -- MISSING TRANSLATION -- L['Items blacklisted from potentially being process...
whale = {} function whale.load() whale.isHurt = false whale.hurtRemaining = 0 whale.x = 400 whale.y = 300 whale.dir = 0 whale.speed = 50 whale.hunger = 100 whale.health = 100 local whale_spr = love.graphics.newImage("assets/textures/whale.png") whale_spr:setFilter("nearest", "nearest") w...
return { { time = 5 }, { time = 6 }, { time = 7 }, { time = 8 }, { time = 9 }, { time = 10 }, { time = 11 }, { time = 12 }, { time = 13 }, { time = 15 }, init_effect = "", name = "弱点侦测", time = 5, color = "yellow", picture = "", desc = "受到伤害提高20%", stack = 1, id = 5010, ...
require 'ffxi.targets'; local actions = require('actions'); local packets = require('packets'); local config = require('config'); local party = require('party'); local pgen = require('pgen'); local magic = require('magic'); local buffs = require('behaviors/buffs'); local subjob = require('subjob'); local jblm = requi...
-- color based on screen name function ScreenColor(screen) local colors = { ["ScreenSelectStyle"] = ScreenColors.Style, ["ScreenSelectPlayMode"] = ScreenColors.PlayMode, ["ScreenSelectMusic"] = ScreenColors.Music, ["ScreenSelectCourse"] = ScreenColors.C...
--- -- @author wesen -- @copyright 2019 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- --- -- Base class for client outputs. -- -- @type BaseClientOutput -- local BaseClientOutput = {} --- -- The configuration of this BaseClientOutput. -- -- @tfield ClientOutputConfiguration configuration -- BaseClientOu...
--[[ This function returns a table of core extensions and the versions they were made core in. The table is indexed by extension name. Each entry contains: * name: The name of the extension. For redundancy. * version: The version number (as a string) that it was made core in. This list must be manually update...
-- =========================================== -- Item Cooldown Display (Version 1.0) -- Author : Eroica (eroicacmcs@gmail.com) -- Date : 2017.2.20 -- =========================================== -- -- Usage: -- 1. Place this script to ./scripts/ folder -- 2. Navigate in menu : "Awareness" -> "Item Cooldown Display" (O...
return { id = "ZHIHUIMIAO1", mode = 2, fadein = 1.5, once = true, scripts = { { bgName = "bg_story_task", say = "————!~~~", effects = { { active = true, name = "miaoMove" } }, typewriter = { speed = 0.05, speedUp = 0.01 } }, { actor = 312010, side = 2, bgN...
-- Fannkuch-redux benchmark from benchmarks game -- https://benchmarksgame-team.pages.debian.net/benchmarksgame/description/fannkuchredux.html -- -- Based on the C version found at: -- https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/fannkuchredux-gcc-1.html -- -- Code by Hugo Gualandi, translated to...
local debug_text_len= 0 local debug_text_current= 0 local debug_text_time= 0 local debug_time_per_attrib= 0 function debug_text_start_on(self) debug_text_len= #self:GetText() debug_text_current= 0 debug_text_time= THEME:GetMetric("ScreenGameplay", "GiveUpSeconds") / debug_text_len self:stoptweening():ClearAttribut...
function onCreate() setProperty('dad.x',0) setProperty('dad.y',-350) end
local set = vim.opt set.expandtab = true set.smarttab = true set.shiftwidth = 4 set.tabstop = 4 set.hlsearch = false set.incsearch = false set.ignorecase = true set.smartcase = true set.splitbelow = true set.splitright = true set.fileencoding = 'utf-8' set.termguicolors = true set.number = true set.hidden = true set.b...
local M = {} local h = require("helper") function M.config() h.map("n", "<Leader>]", "<cmd>lua vim.lsp.buf.definition()<CR>") h.map("n", "<Leader>z", "<cmd>lua vim.lsp.buf.formatting()<CR>") h.map("x", "<Leader>z", "<cmd>lua vim.lsp.buf.formatting()<CR>") h.map("n", "<Leader>r", "<cmd>lua vim.lsp.buf.r...
return { ["id"]=31001, ["name"]="蜂巢玩法", ["groupName"]="开放世界玩法", ["playStartAnimation"]=false, ["fadeIn"]=true, ["sceneName"]="Test_Nier_04.unity", ["sceneFile"]="Assets/Scenes/Test_Nier_04.unity", ["soundEventName"]="", ["desc"]="", ["cameraEffect"]={ ["templateId"]=0, ["appoint"]=false, ["center"]=Fixe...
--- Database Configuration -- The following configuration will only be used if you have installed gSQL (https://github.com/Gabyfle/gSQL/releases). -- Otherwise, SQLite is used (so gSQL is not a necessary dependency). guthlevelsystem.DatabaseDriver = "sqlite" -- either "sqlite", "mysqloo" or "tmysql" ...
local player = {} local players = {} function player.new(name, x, y, inv) if not inv then inv = inventory.fill(10, 5) end players[name] = {x=x, y=y, inv=inv, vx=0, vy=0, onGround=false, crafting={["in"]=inventory.fill(2, 2, false, 100, 500), out=inventory.fill(2, 2, true, 300, 500)}} end function player.move(nam...
-- This loads the files in the engine, gearbox, fuel, and gun folders! -- Go edit those files instead of this one. AddCSLuaFile() local GunClasses = {} local GunTable = {} local MobilityTable = {} local FuelTankTable = {} -- setup base classes local gun_base = { ent = "acf_gun", type = "Guns" } local engine_base...
-- Automatically generated from garcelloghosty_assets.xml return Sprite ( love.graphics.newImage("images/vsGarcello/garcelloghosty_assets.png"), { {x = 5624, y = 2812, width = 700, height = 700, offsetX = 0, offsetY = -80, offsetWidth = 800, offsetHeight = 800}, -- 1: garcello Sing Note DOWN0000 {x = 7030, ...
--[[ Origin: V_o Maxs: Vector(128, 64, 128) Min: Vector(-128,-64, 0) local v1 = LocalToWorld(Vector(-128,-64, 0), Angle(0,90, 0), Vector(-5090, -10125, 71), Angle(0,90, 0)) local v2 = LocalToWorld(Vector(128, 64, 128), a_o, Vector(-5090, -10125, 71), a_o) ents.FindInBox(, Vector(-5090, -10125, 71)) ]] func...
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 100, height = 100, tilewidth = 32, tileheight = 32, properties = {}, tilesets = { { name = "tilemap2", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, ...
-- Integration module -- Addon: Item Saver -- Author: ingeniousclown, Randactyl -- Link: http://www.esoui.com/downloads/info300-ItemSaver.html#info ItemSaver = {} function ItemSaver.isItemSaved(bagId, slotIndex) local isItemSaverEnabled, isItemSaved = pcall(ItemSaver_IsItemSaved, bagId, slotIndex) if (not ...
local list = require 'ltrie.list' local fun = require 'ltrie.fun' local ast = require 'luma.read.ast' local builtins_factory = require 'luma.compile.builtins' local gen = nil local builtins = nil local macros = {} local function concat(iter, sep) lo...
module('luatype', package.seeall) stdArgs = { maxSuccess = 100, -- 最大测试次数 maxSize = 100, -- 数据最大长度 } function data(t, ...) local t_meta = getmetatable(t) local meta = setmetatable({}, {__index = t_meta.__index}) local o = {type=t.type, cons={...}} --debug.dump(o) setmeta...
" Highlighting :lua <<EOF require'nvim-treesitter.configs'.setup { highlight = { enable = true, custom_captures = { -- Highlight the @foo.bar capture group with the "Identifier" highlight group. ["foo.bar"] = "Identifier", }, }, } EOF " Incremental Selection :lua <<EOF require'nvim-treesitte...
module("luci.controller.netdata", package.seeall) function index() if not (luci.sys.call("pidof netdata > /dev/null") == 0) then return end entry({"admin", "system", "netdata"}, template("netdata"), _("NetData"), 10).leaf = true end
-- image loading module local img = {} local basePath = "img/" --[[ local configFile = "images.json"; local indexFile = "dir-index.json"; local function getTableFormFile(filename) local dataTable=nil; local jsonString; local json = require("json"); -- check whenewer levelstate file exists...
local function AM_VehicleThink( ply, veh, mv ) if AM_IsBlackListed( veh ) then return end local vel = veh:GetVelocity():Length() if veh.FuelInit and !veh.NoFuel and IsValid( veh:GetDriver() ) then local AM_FuelEnabled = GetConVar( "AM_Config_FuelEnabled" ):GetBool() local AM_NoFuelGod = GetConVar( "AM_Config_NoF...
function followArrestor(plr, cop) if (not isElement(plr) or not isElement(cop)) then return end if (plr.vehicle or not isPlayerArrested(plr)) then return end if (cop.vehicle) then local max_pass = getVehicleMaxPassengers(cop.vehicle) for i = 1, max_pass do if (not getVehicleOccupant(cop.vehicle, i)) then ...
local gl = require('galaxyline') local gls = gl.section -- local condition = require('galaxyline.condition') -- local diagnostic = require('galaxyline.provider_diagnostic') local fileinfo = require('galaxyline.provider_fileinfo') gl.short_line_list = {'NvimTree','vista','dbui','packer', 'startify'} local colors = { ...
ancient_graul = Creature:new { objectName = "@mob/creature_names:ancient_graul", socialGroup = "graul", faction = "", level = 50, chanceHit = 0.47, damageMin = 370, damageMax = 450, baseXp = 4825, baseHAM = 9700, baseHAMmax = 11900, armor = 1, resists = {160,145,170,170,170,-1,0,0,-1}, meatType = "meat_car...
--dependencies require please search the rest of repo for files with prefix: "Weather" local IsRaining = game.Workspace:WaitForChild("WeatherValues"):WaitForChild("IsRaining") local RainScript = script.Parent:WaitForChild("RainyDay") local RainSound = script.Parent:WaitForChild("Rain") if IsRaining.Value == true then...
IncludeFile("Lib\\SDK.lua") class "Lantern" local ScriptXan = 0.4 local NameCreat = "Jace Nicky" function OnLoad() __PrintTextGame("<b><font color=\"#00FF00\">Champion:</font></b> " ..myHero.CharName.. "<b><font color=\"#FF0000\"> Please, get fucking lantern!</font></b>") __PrintTextGame("<b><font...
local bit32 = require("bit32") local buf = require("doubleBuffering") local fs = require("filesystem") local image = require("image") local module = require("ethel.module") local config = module.load("util.config") local paths = { fs.concat(os.getenv("_"), "../resources"), "/usr/share/ethel" } for i = #paths, 1,...
require('src/constants') Utils = require('src/utils') Animation = require('src/Animation') Tween = require('src/Tween') LevelGenerator = require('src/levelGenerator') Level = require('src/Level') Player = require('src/Player')
local ladderPosition = Position(32854, 32321, 11) function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end local ladderItem = Tile(ladderPosition):getItemById(5543) if not ladderItem then Game.createItem(5543, 1, ladderPosition) player...
description "vRP commands" --ui_page "ui/index.html" dependency "vrp" client_scripts{ "lib/Tunnel.lua", "lib/Proxy.lua", "cfg/commands.lua", "client.lua" } server_scripts{ "@vrp/lib/utils.lua", "server.lua" } files { "html/index.html", "html/pNotify.js", "html/noty.js", "html/noty.css...
local LS = {} local this = LS local status = false --Local Stuff local Display_temperature = CreateClientConVar( "LS_Display_Temperature", "K", true, false ) local Display_hud = CreateClientConVar( "LS_Display_HUD", "1", true, false ) --local ls_sb_mode = false surface.CreateFont( "LS3HudHeader", {font = "Verdana"...
return { { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { target = "TargetSelf", time = 40, skill_id = 11820 } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_lis...
-- AutoEnchantress by unknown -- UPDATE 1 local AutoEnchantress = {} AutoEnchantress.AutoOffensiveItems = Menu.AddOption({"Hero Specific","Enchantress"}, "Auto Offensive Item Use", "") AutoEnchantress.AutoDefensiveItems = Menu.AddOption({"Hero Specific","Enchantress"}, "Auto Defensive Item Use", "") AutoEnchantress.B...
return { libname = "gmcl_gloo_test_win32.dll", garrysmod = "Q:\\Games\\Steam Games\\steamapps\\common\\GarrysMod" }
-- If LuaRocks is installed, make sure that packages installed through it are -- found (e.g. lgi). If LuaRocks is not installed, do nothing. pcall(require, "luarocks.loader") -- Standard awesome library local gears = require("gears") local awful = require("awful") require("awful.autofocus") -- Widget and layout librar...
-- Core Mapping local List = require "pl.List" local modules = List { "jesse.mapping.core.general", "jesse.mapping.core.lsp", } modules:foreach(function(module) require(module) end)
--------------------------------------------------------------------------- --- This module has been moved to `wibox.widget.progressbar` -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @classmod awful.widget.progressbar ---------------------------------------------------------...
function plugindef() finaleplugin.Author = "Nick Mazuk" finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/" finaleplugin.Version = "1.0.0" finaleplugin.Date = "June 4, 2022" finaleplugin.CategoryTags = "Meter" finaleplugin.MinJWLuaVersion = 0.62 finaleplugin.Aut...
----------------------------------- -- Area: Port Jeuno -- NPC: Cumetouflaix -- Standard NPC ----------------------------------- local ID = require("scripts/zones/Port_Jeuno/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:messageSpecial(ID...
print ("Results of extend_test:") require "com.untgames.runtime" local function CreateClassA () local function Foo () print ("ClassA.Foo") end local function SetProperty (name, value) print (string.format ("SetProperty('%s', '%s')", name, value)) end local function GetProperty (...
-- // define hash function local hash; do local MOD = 2^32 local MODM = MOD-1 local bxor = bit32.bxor; local band = bit32.band; local bnot = bit32.bnot; local rshift1 = bit32.rshift; local rshift = bit32.rshift; local lshift = bit32.lshift; local rrotate = bit32.rrotate; local ...
-------------------------------------------------------------------------------- -- Function minimization module. -- -- Copyright (C) 2011-2016 Stefano Peluchetti. All rights reserved. -------------------------------------------------------------------------------- local function tofmin(optim) return function...
util.AddNetworkString("pac_proxy") util.AddNetworkString("pac_event") -- event concommand.Add("pac_event", function(ply, _, args) if not args[1] then return end local event = args[1] local extra = tonumber(args[2]) or 0 if extra == 2 or args[2] == "toggle" then ply.pac_event_toggles = ply.pac_event_toggles or...
local ItemConstants = { Tables = { { Name = "InventoryType", Type = "Enumeration", NumValues = 29, MinValue = 0, MaxValue = 28, Fields = { { Name = "IndexNonEquipType", Type = "InventoryType", EnumValue = 0 }, { Name = "IndexHeadType", Type = "InventoryType", EnumValue = 1 }, { Name...
return { setup = function(on_attach) local lspconfig = require("lspconfig") lspconfig.yamlls.setup({ on_attach = on_attach, settings = { yaml = { schemas = { ['http://json.schemastore.org/circleciconfig'] = '.circleci/**/*.{yml,yaml}' } } }, ...
local ForceSystem = class("ForceSystem", System) function ForceSystem:update(dt) for i, v in pairs(self.targets) do v:get("Position").y = v:get("Physic").body:getY() if love.keyboard.isDown("right") then v:get("Physic").body:applyForce(1000, 0) elseif love.keyboard.isDown("left") then ...
----------------------------------------------------------- -- Lualine configuration file ----------------------------------------------------------- -- Plugin: nvim-lualine -- https://github.com/nvim-lualine/lualine.nvim require('lualine').setup { options = { theme = 'gruvbox', component_separators = '|', ...
-- this script will run server for display. -- last modified : 2017.09.01, nashory local opts = require '__1_context-encoder.script.opts' local opt = opts.parse(arg) if opt.display then os.execute(string.format('th -ldisplay.start %d %s', opt.display_server_port, opt.display_server_ip)) end
function CreateDialogExample() --Create a dialog local dialog = UIDialog() --dialog.setCanClose(true) dialog.setTitle("Dialog Example") dialog.appendTo(UIFramework) dialog.onClickClose(function(obj) obj.hide() end) --Create a text local desc = UIText() desc.setContent("...
--[[--------------------------------------------------------- Name: File -----------------------------------------------------------]] AddCSLuaFile() --[[--------------------------------------------------------- Name: Setup -----------------------------------------------------------]] ENT.Base = 'fg_base_printer' EN...
include("shared.lua") language.Add("Cleanup_acf_piledriver", "ACF Piledrivers") language.Add("Cleaned_acf_piledriver", "Cleaned up all ACF Piledrivers")
data:extend( { { type = "recipe", name = "iron_powder", enabled = false, ingredients = { {"coal", 1}, {"iron-ore", 1} }, result = "iron_powder" } } )
--[[ ------------------------------------------------------------------------------- Menori @author rozenmad 2022 ------------------------------------------------------------------------------- ]] --[[-- Class for initializing and storing mesh vertices and material. ]] -- @classmod Mesh local modules = (...):match...
QBCore = nil TriggerEvent('QBCore:GetObject', function(obj) QBCore = obj end) local MIPhone = {} local Available = {} local Tweets = {} local AppAlerts = {} local MentionedTweets = {} local Hashtags = {} local Calls = {} local Adverts = {} local GeneratedPlates = {} local MyLikes = {} local TweetLik...
-- -- I never tread... lightly. -- Author: Dubpub -- Date: 9/15/2015 -- Time: 2:38 AM -- Use as you please, it's LUA for christ's sake. -- function Create() local NearbyGuards = this.GetNearbyObjects("Guard", 100); for Guard, _ in next, NearbyGuards do Guard.NavigateTo(this.Pos.x, this.Pos.y); end...