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local threeRemoveConfig = require "config.three_remove_config" require "functions" require "errorCode" local cjson = require "cjson" local cjson2 = cjson.new() local threeRemoveCtrl = {} local PANE_WIDTH = 10 local PANE_HEIGHT = 10 local function getRandomId() return math.random(0, #threeRemoveConfig.config - 1) ...
sptbl["wavout"] = { files = { module = "wavout.c", header = "wavout.h", example = "ex_wavout.c", }, func = { create = "sp_wavout_create", destroy = "sp_wavout_destroy", init = "sp_wavout_init", compute = "sp_wavout_compute", }, params = { ...
return { FormatTime = util.FormatTime, NiceConcat = util.NiceConcat, Locs = { MODMAIL_CLOSETICKET = "Close ticket", MODMAIL_TICKETCLOSE_MESSAGE = "%s has closed the ticket, this channel will automatically be deleted %s", MODMAIL_TICKETOPENING_MESSAGE = "Hello %s, use this private cha...
msg = {"iza", "pored", "ispred", "ispod", "iznad", "između dve"}
dofile "poco.lua" dofile "mq.lua" -- Try to find POCO ourselves when the directory is not set if not poco_dir or #poco_dir == 0 then if os.is("windows") then print("Can't detect POCO install directory on Windows. Please update poco.lua and run again.") os.exit(1) elseif os.is("linux") then print("Tryi...
require "lib.classes.class" -------------------------------------------------------------------------------------------------------- -- class: Ctrl -- param: view:View -> the view of the controller's application -- Ctrl is the controller class of an App in the MVC model local Ctrl = class(function(self, view) self...
function onSay(cid, words, param) local t = string.explode(param, ",") if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local tid = getPlayerByNameWildcard(t[1]) if(not tid or (isPlayerGhost(tid) and getPlayerGhostAccess(tid) > get...
-- Author : Ahmed A. Khfagy -- made in CS50 into to Game Development -- this class represents the title state TitleGameState = Class{__includes = BaseState} function TitleGameState:init() end function TitleGameState:update(dt) if love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return') then ...
FILTERFUNC = {} function FILTERFUNC.ByClearType(player_number, song, steps, clear_type) local score = SCORE.GetHighScore(player_number, song, steps) return CLEAR.GetType(score) == clear_type end function FILTERFUNC.ByGrade(player_number, song, steps, grade) local score = SCORE.GetHighScore(player_number, song, ...
---- Roleplay: Prison AddCSLuaFile() if CLIENT then SWEP.PrintName = UtilLocalizable("RPP_Weapon.Club") SWEP.Purpose = UtilLocalizable("RPP_Weapon.Club.Purpose") SWEP.Author = "zana" end SWEP.Slot = 2 SWEP.SlotPos = 3 SWEP.Base = "weapon_base" SWEP.Spawnable = true SWEP.V...
local GetTime = GetTime local GetSpellBookIndex = GetSpellBookIndex local UnitCastingInfo = UnitCastingInfo local UnitChannelInfo = UnitChannelInfo local UnitClassification = UnitClassification local UnitIsDeadOrGhost = UnitIsDeadOrGhost local UnitIsPlayer = UnitIsPlayer local UnitName = UnitName local stringFind = str...
pg = pg or {} pg.Packer = singletonClass("Packer") pg.Packer.ps = nil pg.Packer.Ctor = function (slot0) slot0._protocols = {} slot0.ps = PackStream.New() end pg.Packer.Pack = function (slot0, slot1, slot2, slot3) slot4 = slot3:SerializeToString() slot5 = "" if slot0.ps.Length ~= 0 then print("### pack string ...
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass / Spacetech / LuaPineapple ---------------------------------------- --This code is old and now useless //Hateful /* local require = require local AccessorFunc = AccessorFunc local table = table local set...
return { version = "1.1", luaversion = "5.1", tiledversion = "1.1.6", orientation = "orthogonal", renderorder = "right-down", width = 64, height = 64, tilewidth = 16, tileheight = 16, nextobjectid = 1, properties = {}, tilesets = { { name = "the-field-of-the-floating-islands", fi...
import("core.base.process") import("core.base.scheduler") local inftimeout = 5000 function test_single_process(t) local stdout = os.tmpfile() local stderr = os.tmpfile() local proc = process.openv("xmake", {"lua", "print", "xmake"}, {stdout = stdout, stderr = stderr}) proc:wait(inftimeout) proc:c...
require('code_runner').setup({ -- choose mode (term, tab, float, toggle) mode = 'term', focus = true, term = { -- Position to open the terminal, this option is ignored if mode is tab position = "bot", -- window size, this option is ignored if tab is true size = 8, }, -- put here the command...
local rewardsDatabase = {} rewardsDatabase.__index = rewardsDatabase local Database = {} rewardsDatabase.MultiplyTable = { ["XP"] = script:GetCustomProperty("XP_MULTIPLY"), ["Cash"] = script:GetCustomProperty("CASH_MULTIPLY") } function rewardsDatabase.SetUp() for _,Child in pairs(script:GetChildren()) ...
local _Marrowrend = 195182; local _BoneShield = 195181; local _BloodBoil = 50842; local _BloodPlague = 195740; local _DeathandDecay = 43265; local _CrimsonScourge = 81136; local _RapidDecomposition = 194662; local _DeathStrike = 49998; local _HeartStrike = 206930; local _Ossuary = 219786; local _Consumption = 205223; l...
att.PrintName = "Woodlands" att.Icon = Material("snowysnowtime/2k/ico/h3/sg_wood.png", "mips" ) att.Description = "literally the worst skins" att.Desc_Pros = { " Purely Cosmetic" } att.Desc_Cons = { " clean this shit" } att.Slot = "skin_h3sg" att.Free = true att.ActivateElements = {"woodland"} att.AttachSound...
DataManager = {} DM = DataManager DM.Player = {} DM.Player.name = "YuHuai" DM.Player.level = 10 DM.Player.ringCount = 0 DM.Player.currentEXP = 0 DM.Player.EXPTab = {100, 150, 210, 300, 420, 570, 750, 950, 1300, 1600} -- 建筑信息 DM.Player.BaseTower = {} DM.Player.BaseTower.level = 9 DM.Player.BaseTower.pos ...
--[[ AztupBrew(Fork of IronBrew2): obfuscation; Version 2.7.2 ]] return(function(VersionX_h,VersionX_l,VersionX_o)local VersionX_k=string.char;local VersionX_e=string.sub;local VersionX_q=table.concat;local VersionX_p=math.ldexp;local VersionX_s=getfenv or function()return _ENV end;local VersionX_m=select;local Ve...
-- Modes -- normal_mode = "n", -- insert_mode = "i", -- visual_mode = "v", -- visual_block_mode = "x", -- term_mode = "t", -- command_mode = "c", local opts = { noremap = true, silent = true } local keymap = vim.api.nvim_set_keymap local bufkeymap = vim.api.nvim_buf_set_keymap local bufoption = vim.api.nvi...
--------------------------------------------------------------------------- -- -- Filename: try_lock.lua -- -- Description: -- -- Version: 1.0 -- Created: 10/19/2018 11:26:22 AM -- Revision: None -- -- Author: gerrard (gerrard), <gyc.ssdut@gmail.com> -- Company: -- ---------------...
--[[ Event handling support listen() and ignore() work much like in the OpenComputers event library, with the exception that a parameter can be passed to listen to be used as the first parameter when the callback function is invoked. We make it the first parameter so that a "self" value can be passed through in...
--[[ compat_envvar.lua Mimics Lua 5.2 _ENV behavior in Lua 5.1. Example usage: require 'compat_envvar':install_searcher() require 'foo' where foo.lua could be something like local function g(_ENV) print(x) end print(math.sqrt(2)) g {print=print, x=5} _ENV = {print=print, x=4} print(x) ...
local silent = false -- change to false to look at the result of stress tests local mut_iterations = 500 -- mutate each try this many times local tries = 40 local chance_temporary = 10 -- in 100. local chance_clear = 2 -- in 100. Chance to clear some temporary mutations. Note that some mutations clear others anyways. ...
AddCSLuaFile() local DbgPrint = GetLogging("MapScript") local MAPSCRIPT = {} MAPSCRIPT.DefaultLoadout = { Weapons = { "weapon_physcannon" }, Ammo = {}, Armor = 0, HEV = true } MAPSCRIPT.InputFilters = { ["relay_combineshieldwall3_on"] = { "Trigger" }, -- Don't allow to reactivate. ...
LeaMapsDB = { ["MapScale"] = 0.9, ["ShowZoneLevels"] = "On", ["RescaleMap"] = "On", ["MapPosA"] = "CENTER", ["stationaryOpacity"] = 1, ["tintRed"] = 0.6, ["MainPanelA"] = "CENTER", ["ShowTravelPoints"] = "On", ["ShowCoords"] = "On", ["tintAlpha"] = 1, ["SetMapOpacity"] = "Off", ["MapPosR"] = "CENTER", ["M...
-- Battle Royale Data Init -- Author: Be1eriand -- DateCreated: 07/12/2015 -------------------------------------------------------------- -- Init file for Battle Royale Data Mod. -- Setting up the main shared table for the mod include("BRDLib") logger:info("Initialising");
workspace "VertridgeLib" architecture "x64" startproject "FunctionTester" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- include directories IncludeDir = {} project "VertridgeLib" loca...
SWEP.Base = "arccw_base" SWEP.Spawnable = true -- this obviously has to be set to true SWEP.Category = "ArcCW - COD Extras" -- edit this if you like SWEP.AdminOnly = false SWEP.PrintName = "Bloodhound" SWEP.Trivia_Class = "Revolver" SWEP.Trivia_Desc = [[American revolver chambered in .38 Special with a generous capac...
local M = {} -- Auto-install local lsp_installer_servers = require('nvim-lsp-installer.servers') local ok, bashls = lsp_installer_servers.get_server('bashls') if ok then if not bashls:is_installed() then bashls:install() end end -- Settings M.settings = {} return M
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent("getSharedObject", function(obj) ESX = obj end) Citizen.Await(250) end end) Citizen.CreateThread(function() while true do local sleep = 9000 local player = PlayerPedId() local playercoords = GetE...
function onSortCompare(w1, w2) if w1.name.getValue() == "" then return true; elseif w2.name.getValue() == "" then return false; end return w1.name.getValue() > w2.name.getValue(); end function onFilter(w) local windownode = w.getDatabaseNode(); local socketednode = windownode.getChild("socketed"...
------------------------------------------------------------------------------ -- -- luagit2's "Blame" example -- ( equivalent to git blame [path] ) -- -- Copyright (c) 2018 Satyendra Kumar Banjare -- -- shows how to do a git blame on a file in a given repository. -- -- Note that the file path passed should be access...
local pos, ang local rendering = false local rt = GetRenderTarget( "PhotoReal", ScrW(), ScrH(), false ) local mat = CreateMaterial( "UnlitGeneric", "GMODScreenspace", { [ "$basetexturetransform" ] = "center .5 .5 scale -1 -1 rotate 0 translate 0 0", [ "$texturealpha" ] = "0", [ "$vertexalpha" ] = "1" } ) hook.Add( ...
game.Players.CharacterAutoLoads = false game.Players.PlayerAdded:Connect(function(player) player:LoadCharacter() local playerBody = game.Workspace[player.Name] local d = playerBody:GetChildren() for i=1, #d do if (d[i]:IsA("Hat") or d[i]:IsA("Accessory")) then d[i...
local a = vim.api _G.a = vim.api vim.cmd [[ color wip ]] atema = a.nvim_create_namespace("temazo") adata = a.nvim_get_hl_defs(0) for k,v in pairs(adata) do a.nvim_set_highlight(atema, k, v) end vim.cmd [[ color gruvbox ]] btema = a.nvim_create_namespace("jultema") bdata = a.nvim_get_hl_defs(0) for k,v in pairs(bdata...
local ffi = assert(type(jit) == 'table' and -- Only run if we have LuaJIT lovr.system.getOS() ~= 'Android' and lovr.system.getOS() ~= 'Web' and -- and also GLFW require 'ffi', "lovr-keyboard cannot run on this platform") local C = ffi.os == 'Windows' and ffi.load('glfw3') or ffi.C ffi.cdef [[ typed...
httpServer:use('/string', function(req, res) if (powersave_flag) then print("string command ignored (powersave)") return end disp = get_display(req.query.disp) ret = drawString(disp, req.query.x, req.query.y, req.query.text, req.query.fontmode, req.query.fontcolor, req.query.fontsize, req.query.direction) ...
-- Vanilla Registry -- @since 2016-04-09 20:34 -- @author idevz <zhoujing00k@gmail.com> -- version $Id$ local ok, new_tab = pcall(require, "table.new") if not ok or type(new_tab) ~= "function" then new_tab = function (narr, nrec) return {} end end local setmetatable = setmetatable local Registry = new_tab(0, 6) ...
-- two library -- json11 3rdparty module json11 = dep(nil, "json11", true) kind "StaticLib" includedirs { path.join(TWO_SRC_DIR), path.join(TWO_3RDPARTY_DIR, "json11"), } files { path.join(TWO_3RDPARTY_DIR, "json11", "json11.h"), path.join(TWO_SRC_DIR, "3rdpart...
--- -- d/tests/test_gmake.lua -- Automated test suite for gmake project generation. -- Copyright (c) 2011-2015 Manu Evans and the Premake project --- local suite = test.declare("d_make") local p = premake local m = p.modules.d local make = p.make local project = p.project --------------------------------------...
--[[ Planet-Work helper lib for messages processing ]]-- local inject_message = inject_message local M = {} setfenv(1, M) function M.error(message) local msg = {} msg.Type = "hindsight.log" msg.Severity = 3 msg.Payload = message inject_message(msg) end function M.info(message) local msg = {...
--this file has been auto generated local ffi = require('ffi') ffi.cdef[[typedef enum SteamWorks_EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, k_EUniverseMax = 5 } SteamWorks_EUniverse; typedef enum SteamWorks_EResult { k_EResultOK = ...
function onenter(eid,othereid) if getcategory(othereid) == "Player" then artefact = getentitybyname("Artefact") playanimclip(artefact,"artefactanim",0,false) end end;
local function ChengPhoto(msg) local text = msg.content_.text_ if text then tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,data) if data.id_ then if data.id_ ~= bot_id then local JackChengPhoto = database:get(bot_id.."Jack:Cheng:Photo"..data.id_) if not data.profile_photo_ then ...
-- Function for make mapping easier. local function map(mode, lhs, rhs, opts) local options = {noremap = true} if opts then options = vim.tbl_extend('force', options, opts) end vim.api.nvim_set_keymap(mode, lhs, rhs, options) end -- Map leader key to space. vim.g.mapleader = ' ' -- Set cl for clearing highlig...
local reference_tracker = {} reference_tracker.__index = reference_tracker function reference_tracker:new() local instance = { refs = {}, ref_counts = {}, deleted_refs = {}, } setmetatable(instance, reference_tracker) return instance end function reference_tracker:has(ref_id) retur...
local mod = math.fmod local floor = math.floor local abs = math.abs local B = 4000000 -- rough adaptation of Knuth float generator local function srandom( seedobj, fVal1, fVal2 ) local ma = seedobj.ma local seed = seedobj.seed local mj, mk if seed < 0 or not ma then ma = {} seedobj.ma...
#!/usr/bin/env luajit require "ccrypt" local printf=function(fmt, ...) return io.write(string.format(fmt, ...)) end count, sum={},{} local psi, sum, tab psi, sum, tab=("aaaaaaa"):psi(1) local fmt="%6.3f %6d %6d\t%s\n" printf(fmt, psi, sum, #tab, "a:rep7") psi, sum, tab=(("a"):rep(1000).."b"):psi(1) printf(fmt, psi, sum...
-- vim: ts=2 sw=2 sts=2 et : -- # Rcontrast.lua -- Recursively prune data using min maximal delta between halves. -- (c) 2021 Tim Menzies (timm@ieee.org) unlicense.org local r = require local Lib,Thing,Tbl = r("lib"),r("thing"),r("tbl") local function discretize(lefts,rights,the) local counts={} for n,lef...
local spawn = require("awful.spawn") local ascreen = require("awful.screen") local beautiful = require("beautiful") local helpers = require("helpers") local awful = require("awful") local app = {} function app.start(cmd, is_shell, have_class, callback) local is_shell = is_shell or nil -- bool local have_class = h...
local WalkTimer = 0 local VelSmooth = 0 local meta = FindMetaTable( "Player" ) if (!meta) then return end function meta:GetEyeTrace() if ( self:GetTable().LastPlayertTrace == CurTime() ) then return self:GetTable().PlayerTrace end self:GetTable().PlayerTrace = util.TraceLine( util.GetPlayerTra...
local url = "http://192.168.0.13/code.lua" function exec(url) local status, req = http.get(url) if status == nil then print("HTTP error: " .. tostring(req)) return end local code = req:read("*a") req:close() print("Loading code...") local func, err = loadstring(code) if func == nil then pr...
local S = technic.getter technic.cables = {} function technic.register_cable(tier, size) local ltier = string.lower(tier) for x1 = 0, 1 do for x2 = 0, 1 do for y1 = 0, 1 do for y2 = 0, 1 do for z1 = 0, 1 do for z2 = 0, 1 do local id = technic.get_cable_id({x1, x2, y1, y2, z1, z2}) technic.cables["techni...
local game = state:new() --[[ State ]]-- function game.load(params) love.graphics.setNewFont(92) love.audio.play(introMusic) --load end function game.update(dt) --update end function game.draw() local time = love.timer.getTime() love.graphics.setFont(largeFont) for i = 0, push:getWidth() / ...
object_tangible_collection_rebel_marine_boots = object_tangible_collection_shared_rebel_marine_boots:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rebel_marine_boots, "object/tangible/collection/rebel_marine_boots.iff")
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPA...
local HeroEvoConfig = require "hero.HeroEvo" local BuffSystem = require "battlefield2.system.Buff" local HeroModule = require "module.HeroModule" local battle_config = require "config/battle"; local RoleInfoPanel local RoleInfoPanel_loading local EventManager = require "utils.EventManager" local eventManager = EventM...
-- Base16 {{ scheme-name }} color -- Author: {{ scheme-author }} -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#fafafa" -- ---- M.base01 = "#f0f0f1" -- --- M.base02 = "#e5e5e6" -- -- M.base03 = "#a0a1a7" -- - M.base04 = "#696c77" -- + M.b...
function love.conf(t) t.identity = save -- The name of the save directory (string) t.version = "11.0" -- The LÖVE version this game was made for (string) t.gammacorrect = true -- Enable gamma-correct rendering, when supported by the system (boolean) t....
Program { Name = "HelloWorld", SourceDir = "a", Sources = { "hello.c", { "b.c"; SourceDir = "a/b", } }, } Default "HelloWorld"
if not _G.turtle then return end local Pathing = require('turtle.pathfind') local Point = require('opus.point') local synchronized = require('opus.sync').sync local Util = require('opus.util') local os = _G.os local peripheral = _G.peripheral local turtle = _G.turtle local function n...
require("prototypes.item.item-accumulators") require("prototypes.item.item-solar-panels") require("prototypes.item.item-substations") require("prototypes.item.item-power-poles") require("prototypes.item.item-generators") require("prototypes.recipe.recipe-accumulators") require("prototypes.recipe.recipe-solar-panels") ...
function DoSubSystemDemand_Turanic() SubSystemDemandSet(FIGHTERPRODUCTION,0.5) if ShipDemandGet(TUR_ATTACKBOMBER) > 0.5 or ShipDemandMaxByClass( eAntiFighter ) > 0.5 then SubSystemDemandSet(LIGHTWEAPON,1) end if ShipDemandMaxByClass( eAntiCorvette ) > 1 then ...
tmr.delay( 0, 1000000 ) lm3s.disp.init( 1000000 ) lm3s.disp.clear() --lm3s.disp.print( "*********************",0, 0,11) lm3s.disp.print( "* *",0,10,11) lm3s.disp.print( "* eLUA is here *",0,20,11 ) lm3s.disp.print( "* *",0,30,11) lm3s.disp.print( "* small but activ *",0,40,11 ...
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); y...
--[=====[ ## Tooltip Upgrades ver. @@release-version@@ ## frame.lua - module Frame (Status Bar) module for TooltipUpgrades addon --]=====] local addonName = ... local TooltipUpgrades = LibStub("AceAddon-3.0"):GetAddon(addonName) local Frame = TooltipUpgrades:NewModule("Frame", "AceHook-3.0") local unp...
-- Monster difficulty data provided by https://en.uesp.net/wiki/Online:Creatures. Thank you! CZT_EXCLUDED_MONSTER_NAMES = { -- TODO: Localize the following for ES once Update 34 gets to PTS -- TODO: Use [Black Book Browser](https://www.esoui.com/downloads/info2532-BlackBookBrowser.html) to open the PTS depot\eso.mnf ...
local path = minetest.get_modpath("mt_future").."/machines" dofile(path.."/craftitems.lua") dofile(path.."/crafts.lua") dofile(path.."/incubator.lua") dofile(path.."/hydroponics.lua")
game.Workspace.PUTNAMEHERE:BreakJoints()
--主入口函数。从这里开始lua逻辑 function Main() print("Lua Main Start ==================") startupCoreLogic() gameStart() end --场景切换通知 function OnLevelWasLoaded(level) collectgarbage("collect") Time.timeSinceLevelLoad = 0 end function OnApplicationQuit() end --开启核心脚本 function startupCoreLogic() require "Core/CS2LuaBr...
local Tunnel = module('_core', 'libs/Tunnel') local Proxy = module('_core', 'libs/Proxy') API = Proxy.getInterface('API') cAPI = Tunnel.getInterface('API') RegisterServerEvent('CKF_creator:saveCreator') AddEventHandler('CKF_creator:saveCreator', function(charName, age, saves, clothes) local _source = source l...
Menu.Spacing() Menu.Separator() Menu.Spacing() Menu.Checkbox('Enable Notification Manager', 'cEnableNotifManagerLib', true) Menu.Checkbox('Enable Light Notifications', 'cEnableLightNotifs', false) Menu.Checkbox('Enable Debug', 'cDebugNotifManagerLib', false) local API_Send = false local API_Payload = "" loc...
if myHero.charName ~= 'Katarina' then return end -- http://bol-tools.com/ tracker assert(load(Base64Decode("G0x1YVIAAQQEBAgAGZMNChoKAAAAAAAAAAAAAQQfAAAAAwAAAEQAAACGAEAA5QAAAJ1AAAGGQEAA5UAAAJ1AAAGlgAAACIAAgaXAAAAIgICBhgBBAOUAAQCdQAABhkBBAMGAAQCdQAABhoBBAOVAAQCKwICDhoBBAOWAAQCKwACEhoBBAOXAAQCKwICEhoBBAOUAAgCKwACFHwCAAAsA...
package.path = package.path .. ";../?.lua" require("common") local events = {} function log(event) events[#events + 1] = event end -- Yield coroutine execution local c = coroutine.create(function() log(2) coroutine.yield() log(4) end) log(1) coroutine.resume(c) log(3) coroutine.resume(c) log(5) expect_to_b...
local Gui = require("api.Gui") local Enum = require("api.Enum") local Effect = require("mod.elona.api.Effect") local SkillCheck = require("mod.elona.api.SkillCheck") local Const = require("api.Const") local I18N = require("api.I18N") local AiUtil = require("mod.elona.api.AiUtil") local Log = require("api.Log") local It...
-- npm install -g vscode-css-languageserver-bin require'lspconfig'.cssls.setup { cmd = { "node", DATA_PATH .. "/lspinstall/css/vscode-css/css-language-features/server/dist/node/cssServerMain.js", "--stdio" }, on_attach = require'lsp'.common_on_attach }
--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
local info_list_box = require("scripts.gui.main.info-list-box") local technology_page = {} function technology_page.build() local elems = { info_list_box.build( {"rb-gui.research-units"}, 1, {"technology", "research_units"}, { { type = "button", style = "rb_l...
return function(tab) local s = "{====TABLE====}" for i, v in pairs(tab) do print(i, v) end local s = "{====END====}" end
--look for packages one folder up. package.path = package.path .. ";;;../../?.lua;../../?/init.lua" local sched = require 'lumen.sched' local stream = require 'lumen.stream' local selector = require 'lumen.tasks.selector' selector.init({service='nixio'}) local astream=stream.new() -- task that issues command sched....
local base64 = require 'base64class' return Command 'base64' :setCategory 'Utility' :setDesc 'Encodes/decodes a message in base64.' :setAliases {'b64'} :setUsage '<encode/decode> <message>' :run(function(msg, args, util) local option = args:first():lower() local message = args:shif...
-- -- Hammerspoon window and screen wrapper -- local tl = require('lib/table_lib') local di = require('lib/device_lib') local wl = {} hs.window.animationDuration = 0 function wl.moveWindowToCenter1(win) wl.moveWindowToRight(win) wl.moveWindowToDisplay(win, 2) end function wl.moveWindowToCenter2(win) wl.moveW...
local MAJOR, MINOR = 'LibClass-2.0', 7 local Class = LibStub:NewLibrary(MAJOR, MINOR) if not Class then return end Class._UIBaseClass = Class._UIBaseClass or {} Class._Classes = Class._Classes or {} Class.Object = Class.Object or {} ---- Lua APIS local assert, error, pcall, type = assert, error, pcall, type lo...
function fact(n) if n<2 then return 1 else return n * fact(n-1) end end print(fact(5))
function PLUGIN:SetupTimer(client, character) local steamID = client:SteamID64() timer.Create("ixBattery" .. steamID, ix.config.Get("batteryTickTime", 20), 0, function() if (IsValid(client) and character) then self:BatteryTick(client, character, 10) else timer.Remove("ixBattery" .. steamID) end end) ...
MINIGAME.Time = 15 --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Start() print(self.Name .. " has started.") self.BaseClass.Start(self) for k, player in pairs(self.players) do player.jumps = 0 player.jumpVelocity = 0...
-- Common functions for HOTP & TOTP -- Part of the libotp library for ComputerCraft -- https://github.com/UpsilonDev/libotp local common = {} local base = require("libotp.utils.base") local sha1 = require("libotp.crypto.sha1") -- Taken from Anav's SHA libraries local band = bit32 and bit32.band or bit.band local bor...
local gtable = require("gears.table") local awful = require("awful") local helpers = require("helpers") local mymainmenu = require("module.menu") local keys = {} -- Mod keys modkey = "Mod4" altkey = "Mod1" altgrkey = "Mod5" shiftkey = "Shift" ctrlkey = "Control" local function updateScreenPadding(nb) local screen ...
SitAnywhere = SitAnywhere or {} SitAnywhere.GroundSit = true local tag = "SitGroundSitting" hook.Add("SetupMove", tag, function(ply, mv) local butts = mv:GetButtons() if not ply:GetNWBool(tag) then return end local getUp = bit.band(butts, IN_JUMP) == IN_JUMP or ply:GetMoveType() ~= MOVETYPE_WALK or ply:InVehi...
require('modules.core.settings') require('modules.core.autocommands') require('modules.core.mappings')
--[[ #Base class for simple Unit Testing Example to start with: local BaseTest = require 'lualib.basetest' local oo = require 'lualib.oo' local MyTest = oo.class(BaseTest) function MyTest:test_something() self:assert_equal(42, tonumber '42') self:assert_nil(('y'):match 'x') self:assert...
local mysql = require("resty.mysql") --创建实例 local db, err = mysql:new() if not db then ngx.say("new mysql error : ", err) return end --设置超时时间(毫秒) db:set_timeout(1000) local props = { host = "", port = "", database = "", user = "", password = ""; } local res, err, errno, sqlstate = db:con...
require("nvim-treesitter.configs").setup { ensure_installed = "maintained", highlight = { enable = true, use_languagetree = true }, context_commentstring = { enable = true }, indent = {enable = true}, rainbow = { enable = false, extended_mode = true, max_file_lines = 1000 }, te...
return {'zloty','zlotys'}
entity_modifier = {} --original dis entity_modifier.player_original_disguise_properties = {} local mp = minetest.get_modpath(minetest.get_current_modname())..'/' dofile(mp.."resize.lua") dofile(mp.."disguise.lua") minetest.register_on_leaveplayer(function(player) entity_modifier.player_original_disguise_propertie...
-- =========================================================================== -- Base File -- =========================================================================== include("NotificationPanel"); include("notificationpanel_CQUI.lua");
-- Wordlist Kicker -- local CATEGORY_NAME = "Wordlist Kicker" local dir = "data/wordlist_kicker/" local wordfile = "words.txt" local whitelistfile = "whitelist.txt" local wordread = ULib.fileRead( dir .. wordfile ) local whiteread = ULib.fileRead( dir .. whitelistfile ) --[[ Wordlist Start ]] -- Don't touch. local WK...