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local cjson = require("cjson") local ftcsv = require('ftcsv') local function loadFile(textFile) local file = io.open(textFile, "r") if not file then error("File not found at " .. textFile) end local allLines = file:read("*all") file:close() return allLines end local files = { "bom-os9", "comma_i...
----------------------------------------- -- ID: 4568 -- Item: moon_ball -- Food Effect: 30Min, All Races ----------------------------------------- -- Health 3 -- Magic 3 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- ...
return { version = "1.1", luaversion = "5.1", orientation = "isometric", width = 20, height = 20, tilewidth = 32, tileheight = 16, properties = {}, tilesets = { { name = "main", firstgid = 1, filename = "../../assets/main_tileset.tsx", tiles = {} } }, layers = { { type = "tilelayer", name = "floor", x = 0, y = 0, width...
--[[ Copyright (c) 2021 npc_strider, ickputzdirwech * Original mod by npc_strider. * For direct use of code or graphics, credit is appreciated and encouraged. See LICENSE.txt for more information. * This mod may contain modified code sourced from base/core Factorio. * This mod has been modified by ickputzdirwech. ]...
local dir = io.popen('ls test') while true do local file = dir:read() if not file then break end file = ('test/' .. file) if file:find('%.lua$') then print('----------- test: '..file) local ok, r = pcall(os.execute, "luajit launch.lua "..file) if ok and r then if r ~= 0 then print('test fails:' .. file...
local ModuleNewFeature = [[|TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:0|t]] -- Used for newly implemented features. local _G = _G _G.KkthnxUIConfig["enUS"] = { -- Menu Groups Display Names ["GroupNames"] = { -- Let's Keep This In Alphabetical Order, Shall We? ["ActionBar"] = "Action Bar", [...
if (global.BouncePadList == nil) then global.BouncePadList = {} end for each, surfacez in pairs(game.surfaces) do for every, thing in pairs(surfacez.find_entities()) do if (string.find(thing.name, "BouncePlate") and not string.find(thing.name, "Train")) then global.BouncePadList[thing.unit_number] = {e...
function vspace() tex.print("\\vspace{1em}") end function bsprint(txt) tex.print(txt.."\\\\") end --[[Load data into variables to simplify code afterwards]] local title = metadata["title"] local cfu = metadata["cfu"] local year = metadata["year"] local degree = metadata["degree"] local university = metadata["univ...
--[[ s:UI Buffs/Debuffs TODO: Buff Tooltips, Buff Canceling Martin Karer / Sezz, 2014 http://www.sezz.at --]] local S = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:GetAddon("SezzUI"); local M = S:CreateSubmodule("Buffs", "Gemini:Hook-1.0"); local log, GeminiGUI, Auras, AuraControl; -- Lua AP...
local json = require "json" local luafile = io.open("benchdata/simpledata.json", "rb") local text = luafile:read("*all") luafile:close() function run_iter(n) for n=1, n do json.decode(text) end end
function DKPConfigFunc() local ADDON_TITLE if GetLocale()=='zhCN' then ADDON_TITLE = "团队记录" GDKP_ADDON_TITLE = "使用大脚金团助手" elseif GetLocale()=='zhTW' then ADDON_TITLE = "团队記錄" GDKP_ADDON_TITLE = "使用大腳金團助手" else ADDON_TITLE = "Raid Records" GDKP_ADDON_TITLE = "Use GDKP" end if IsConfigur...
-- Copyright 2014 Aedan Renner <chipdankly@gmail.com -- Copyright 2018 Florian Eckert <fe@dev.tdt.de> -- Licensed to the public under the GNU General Public License v2. local dsp = require "luci.dispatcher" local uci = require "uci" local m, mwan_interface, enabled, track_method, reliability, interval local down, up,...
Screen = { w = 1200, h = 700 } Sounds = { hit = love.audio.newSource("sounds/hit.wav", "static"), fail = love.audio.newSource("sounds/fail.wav", "static"), point = love.audio.newSource("sounds/point.wav", "static"), swoosh = love.audio.newSource("sounds/swoosh.wav", "static"), wing = love.a...
Locales['fr'] = { ['properties'] = 'propriétés', ['property'] = 'propriété', ['clients'] = 'clients', ['remove_comp_money'] = 'retirer argent société', ['dep_money'] = 'déposer argent', ['wash_money'] = 'blanchir argent', ['realtor'] = 'Agent Immobilier', ['amount_withdraw'] = 'montant du retrait', ['...
local utils = require "typesystem_utils" local llvm_version = require "llvm_version" if llvm_version < 10 or llvm_version > 14 then error( "LLVM version " .. llvm_version .. " not supported by the examples") end local llvmir = {} llvmir.scalar = require "language1/llvmir_scalar" local pointerTemplate = { def_local ...
local lpeg = require "lpeg" local util = require "digestif.util" local Manuscript = require "digestif.Manuscript" local Parser = require "digestif.Parser" local ManuscriptPlain = util.class(Manuscript) local P, R = lpeg.P, lpeg.R local C, Ct, Cc, Cg = lpeg.C, lpeg.Ct, lpeg.Cc, lpeg.Cg -- In plain TeX, we can't distin...
return { __important = true, __log_level = 2, __trace = 3, __info = 2, __warn = 1, __sink = require("deepcore/log/sinks/file"), log_level = function(self) return self.__log_level end, with_sink = function(self, sink) if type(sink) == "table" then self.__sink = sink ...
module("L_VeraAlexa1", package.seeall) local _PLUGIN_NAME = "VeraAlexa" local _PLUGIN_VERSION = "0.2.3" local debugMode = false local openLuup = false local taskHandle = -1 local TASK_ERROR = 2 local TASK_ERROR_PERM = -2 local TASK_SUCCESS = 4 local TASK_BUSY = 1 local masterID = -1 -- SIDs local MYSID ...
local execute = vim.api.nvim_command local fn = vim.fn local install_path = fn.stdpath("data") .. "/site/pack/packer/opt/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then fn.system( { "git", "clone", "https://github.com/wbthomason/packer.nvim", instal...
UIButton = extends(UIWidget) function UIButton.create() local button = UIButton.internalCreate() button:setFocusable(false) return button end
local kWhipAttackScanInterval = 0.33 local kSlapAfterBombardTimeout = Shared.GetAnimationLength(Whip.kModelName, "attack") local kBombardAfterBombardTimeout = Shared.GetAnimationLength(Whip.kModelName, "bombard") -- Delay between the animation start and the "hit" tagName. Values here are hardcoded and -- will be repla...
local player_meta = FindMetaTable('Player') player_meta.old_get_ragdoll = player_meta.old_get_ragdoll or player_meta.get_ragdoll_entity function player_meta:get_ragdoll_entity() return self:GetDTEntity(ENT_RAGDOLL) end function player_meta:set_ragdoll_entity(entity) self:SetDTEntity(ENT_RAGDOLL, entity) end fun...
include "util.lua" -- CLI options newoption { trigger = "build", value = "Build type", description = "Choose which configuration to use", allowed = { { "debug", "Debug" }, { "release", "Release" } } } local ROOT_PATH = ".." if _ACTION == nil then error ("No action provided, see https://github.com/premake/...
require('tests.bootstrap')(assert) describe('collectors', function() local collectors setup(function() collectors = require 'nginx-metrix.collectors'; end) teardown(function() package.loaded['nginx-metrix.collectors'] = nil end) after_each(function() collectors.__private__.collectors({}) ...
-- Copyright 2016 krunkathos -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed t...
--[[ TheNexusAvenger Controls hiding dungeons and teleporting the local player. --]] local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Projec...
local ui = script.Parent.Parent local Client = ui.Parent local Roact = require(game.ReplicatedStorage.Roact) local SoundManager = require(Client.SoundManager) local NextPromptButton = Roact.Component:extend("NextPromptButton") function NextPromptButton:init() end function NextPromptButton:render() local...
X = require "ComLink" printtab = function(t,h,p) if not p then p = "--" end if h then print(h) end local s = "" for k,v in t do s = p .. tostring(k) if v ~= true then if type(v) == "string" then s = s .. [[="]] .. v .. [["]] else s = s .. "=" .. tostring(v) end en...
return Def.Sprite { Texture = "caution", InitCommand = function(self) self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y) end }
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] PLUGIN.name = "Framework edits"; PLUGIN.description = "Various miscellaneous framework edits placed into a plugin."; PLUGIN.author = "TERRANOVA"; ix.util.Include("sv_hooks.lua") ix.util.Include("cl_hooks.lua") ix.util...
---@class mx.ndarray.op:mx.ndarray.gen_op local M = {} M.CachedOp = require('mx.ndarray._internal').CachedOp return M
local t = Def.ActorFrame{} local screen = Var "LoadingScreen" if screen ~= "ScreenSongOptions" then for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do t[#t+1] = loadfile( THEME:GetPathB("ScreenPlayerOptions","overlay/modicons") )(pn)..{ InitCommand=function(s) s:draworder(100) end, } end; end t[#t+1] = LoadA...
local flux = require 'lib.flux' local mt = {} mt.__index = mt function mt:setState(key) flux.to(self, 1, { alpha = 0 }):oncomplete(function() self.current_state = key self.states[self.current_state]:load() flux.to(self, 1, { alpha = 1 }):oncomplete(function(...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: iL...
local type, pairs, error = type, pairs, error local setmetatable = setmetatable local _ENV = nil local Set = {} Set.__index = Set local function assertSet(v) if not (v and type(v) == "table" and v.union) then error("TypeError: Argument is not a Set", 3) end end function Set:union(other) assertSet(...
fs = require 'bee.filesystem' local check_lni_mark = require 'share.check_lni_mark' local base = require 'backend.base_path' return function () local path local cur = base while true do if fs.exists(cur / '.w3x') then if check_lni_mark(io.load(cur / '.w3x')) then ...
require("nvim-treesitter.configs").setup { ensure_installed = "maintained", refactor = { highlight = { enable = true }, highlight_definitions = { enable = true }, indent = { enable = true }, smart_rename = { enable = true, keymaps = { smart_rename = "grr" } }, }, }
-- Parsing functions lastChunkSize={} --definition semantics function genCorrespondences(x, y) -- given a pair of arg lists, produce correspondences between them local ret, i, j, k, l ret={{}, {}, {}} local max=#x if(#y>max) then max=#y end for i=1,max do if(i<=#x) then ret[1][i]=i end if(i<=#y) then ret[2][i...
--[=[ Handles spawning stuff in the game @class SpawnService ]=] local require = require(script.Parent.loader).load(script) local RunService = game:GetService("RunService") local RandomUtils = require("RandomUtils") local Maid = require("Maid") local UPDATE_PERIOD_SEC = 5 local SPAWN_AFTER_GAME_START = 1 local MA...
AddCSLuaFile() --DEFINE_BASECLASS( "nixbot_base" ) ENT.Base = "nixbot_base" ENT.Spawnable = true ENT.Model = Model( "models/breen.mdl" ) ENT.Options = { Weapon = { Class = "weapon_xm1014", Attachement = "anim_attachment_RH", BannedHoldtypes = { ["pistol"] = true } }, Combat = { BaseA...
local starlib = require('starlib') function class(fn) for i = 1, 3 do print('class. getinfo', i, debug.dump(debug.getinfo(i))) end for i = 1, 3 do print('class. getupvalue', i, debug.getupvalue(class, i)) end for i = 1, 3 do print('fn. getupvalue', i, debug.g...
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterServerCallback('torchizm:getCars', function(source, cb, target) local identifier = GetPlayerIdentifiers(source)[1] MySQL.Async.fetchAll("SELECT * FROM owned_vehicles WHERE owner = @identifier", { ['@identifier'] = identifier ...
PlayerIdleState = Class{__includes = EntityIdleState} function PlayerIdleState:update(dt) if love.keyboard.isDown('left') then self.entity.direction = 'left' self.entity:changeState('walk') elseif love.keyboard.isDown('right') then self.entity.direction = 'right' self.entity:cha...
PLAYER = game.Players.LocalPlayer MOUSE = PLAYER:GetMouse() CC = game.Workspace.CurrentCamera ENABLED = true ESP_ENABLED = true _G.FREE_FOR_ALL = true _G.BIND = 'y' _G.ESP_BIND = 't' _G.CHANGE_AIM = 'q' _G.AIM_AT = 'Head' wait(1) function GetNearestPlayerToMouse() Zombies = {} local...
-- https://gist.github.com/folke/fe5d28423ea5380929c3f7ce674c41d8 local library = {} local runtime_path = vim.split(package.path, ";") table.insert(runtime_path, "lua/?.lua") table.insert(runtime_path, "lua/?/init.lua") local function add(lib) for _, p in pairs(vim.fn.expand(lib, false, true)) do p = vim.loop....
-- This is plugin 2 function run(input) end
workspace "Paper" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder (solution directory) IncludeDir = {} IncludeDir["GLFW"] = "Paper/vendor/GLFW/include" IncludeDir["Glad"] = "Paper...
require "lang.Signal" require "specs.Cocos2d-x" require "Logger" Log.setLevel(LogLevel.Warning) local shim = require("shim.System") local AdStylizer = require("royal.AdStylizer") local AdConfig = require("royal.AdConfig") local AdVendor = require("royal.AdVendor") local AdUnit = require("royal.AdUnit") local AdManife...
----------------------------------------------------------- -- symbols-outline configuration file ----------------------------------------------------------- -- Plugin: symbols-outline.nvim -- https://github.com/simrat39/symbols-outline.nvim vim.g.symbols_outline = { relative_width = true, width = 50, aut...
--------------------------------------------------------------------------- -- A clock widget that is decorated by a user provided functor -- -- @usage -- local funkyclock = require("path.to.funkyclock") -- -- clock = funkyclock(function(aYear, aMonth, aDay, aWeekday, aHour, aMinute) -- WEEKDAY = { -- ["1"] = "月", ...
include("shared.lua") ENT.thirdPerson = { distance = 400 }
-- -- getopt(":a:b", ...) -- works just like getopt(3). -- -- Send bug reports to william@25thandClement.com. -- local function getopt(optstring, ...) local opts = { } local args = { ... } for optc, optv in optstring:gmatch"(%a)(:?)" do opts[optc] = { hasarg = optv == ":" } end return coroutine.wrap(function()...
AddCSLuaFile(); ENT.Base = "base_anim"; ENT.Type = "anim"; ENT.PrintName = ""; ENT.Author = ""; ENT.Contact = ""; ENT.Purpose = ""; ENT.Instructions = ""; ENT.Spawnable = false; ENT.AdminSpawnable = false; function ENT:PostEntityPaste( ply, ent, tab ) GAMEMODE:LogSecurity( ply:SteamID(), "n/a", ply:Vis...
local ESX = nil Citizen.CreateThread(function () while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(5) end end) RegisterNetEvent('FoRa:hellobro') AddEventHandler('FoRa:hellobro', function() local _source = sou...
AddCSLuaFile() ENT.RenderGroup = RENDERGROUP_BOTH ENT.Base = "voxel_proj_base" ENT.Author = "TankNut" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.AutomaticFrameAdvance = true ENT.Velocity = 2794 ENT.UseGravity = false ENT.TurnRate = 15 function ENT:SetupDataTables() se...
--************************ --name : SINGLE_AG_TS_02.lua --ver : 0.1 --author : Kintama --date : 2004/09/08 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/08(0.1): Added description --************************ function DIALOG() NODE(0) G...
MenuTargetType = { One = "One", All = "All", } MenuTargetState = {} MenuTargetState.__index = MenuTargetState function MenuTargetState:Create(params) print(params.selector) params = params or {} local this = { mStack = params.stack, mStateMachine = params.stateMachine, ...
stuff={"Money"}--stuff that shows up in the leaderboard start={10}--the ammount of cash, or whatever that thet start with function Enter(plr)--the function that we call local stats=Instance.new("IntValue")--the leaderboard stats.Name="leaderstats"--name it for i=1,#stuff do --loop local gold=Instanc...
local dap = require("dap") local map = require"settings.utils".map vim.g.dap_virtual_text = true dap.adapters.node2 = { type = "executable", command = "node", args = {os.getenv("HOME") .. "/repos/vscode-node-debug2/out/src/nodeDebug.js"} } dap.configurations.javascript = { { type = "node2", request =...
----------------------------------- -- Area: Western Altepa Desert -- NM: Calchas ----------------------------------- require("scripts/globals/status") ----------------------------------- function onMobInitialize(mob) mob:setMod(tpz.mod.TRIPLE_ATTACK, 33) end function onMobDeath(mob, player, isKiller) end
local register_node = minetest.register_node --this is a wrapper for the build in Minetest library, can be used to optimize nodes, now called tiles since game is mostly 2D in nature function register_tile(def) local paramtype local param2 local drawtype local tiles local node_box local sunlight...
-- Vyrazy :))) function main() write(5+2,"\n"); -- 99 write(3*3,"\n"); -- 9 write(5+9*5+3*4,"\n"); -- 62 write(5+9*(5+3)*4,"\n"); -- 293 write(4*6/2+8*(14/7)+19*2,"\n"); -- 66 write(9-5/5+1,"\n"); -- 9 end;
local frame_num = 0 local load_done_frame_num = 0 local function process_frame() frame_num = frame_num + 1 if frame_num == 1 then emu.keypost('CLOAD\n') manager.machine.cassettes[":cassette"]:play() end if frame_num > 150 then if load_done_frame_num ...
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dis...
local ffi = require 'ffi' local qconsts = require 'Q/UTILS/lua/qconsts' local qcfg = require 'Q/UTILS/lua/qcfg' local cutils = require 'libcutils' local cmem = require 'libcmem' local Scalar = require 'libsclr' local cVector = require 'libvctr' local to_scalar = require 'Q/UTILS/lua/to_sc...
SILE.settings = { state = {}, declarations = {}, stateQueue = {}, defaults = {}, pushState = function() table.insert(SILE.settings.stateQueue, SILE.settings.state) SILE.settings.state = pl.tablex.copy(SILE.settings.state) end, popState = function() SILE.settings.state = table.remove(SILE.setti...
local net = require 'service.net' local timer = require 'timer' local config = require 'config' local client = require 'client' local nonil = require 'without-check-nil' local util = require 'utility' local platform = require 'bee.platform' local proto = require 'proto.proto' local lang = requ...
function love.load() require "class" require "Ray" require "Segment" -- Window setup WindowRes = {x = 1280, y = 720} love.window.setMode(WindowRes.x, WindowRes.y, {vsync=false}) -- Segments segments = { -- Border Segment:new(0, 0, WindowRes.x, 0), Segment:new(WindowRes.x, 0, WindowRes....
local K, C = unpack(select(2, ...)) local Module = K:GetModule("Skins") local function SkinContribution() if C["Tooltip"].Enable then -- Reward Tooltip ContributionBuffTooltip:StripTextures() ContributionBuffTooltip:CreateBorder() ContributionBuffTooltip:CreateBackdrop() ContributionBuffTooltip:StyleButton(...
local BUILDER, PART = pac.PartTemplate("base") PART.ClassName = "submaterial" PART.Icon = 'icon16/picture_edit.png' PART.Group = {'model', 'entity'} local function get_owner(self) if self.RootOwner then return self:GetRootPart():GetOwner() end return self:GetOwner() end BUILDER:StartStorableVars() BUILDER:Ge...
local API_RE = require(script:GetCustomProperty("APIReliableEvents")) local PROGRESS_BAR = script:GetCustomProperty("ProgressBar"):WaitForObject() local LEVELUP_BLINKER = script:GetCustomProperty("LevelUpBlinker"):WaitForObject() local HOVER_BUTTON = script:GetCustomProperty("HoverButton"):WaitForObject() local S...
-- This is the SMB1 Movement Optimization Bot for use in FCEUX -- You must start running the bot from the savestate that the bot is supposed to start each attempt at -- Not all movements can be effectively optimized by this bot, only the movements with an effective isBetter function (see below) -- Further optimizati...
vim.g.indentLine_enabled = 1 vim.g.indentLine_color_gui = '#878787' vim.g.indentLine_char = '¦' vim.cmd 'autocmd FileType defx :IndentLinesToggle'
return { type = 'color', nblocks = 6, blocks = { -- ordered -- {212, 6, 6}, {238,156, 0}, {227,255, 0}, {6 ,191, 0}, {0, 52,304}, {306,100,408}, } }
AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/props/cs_assault/money.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:PhysWake() self:SetUseType(SIMPLE_USE) self:SetTrigge...
base64 = { __version = '0.3', encrypt = function(s) local byte = string.byte; local k = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; local a, b, i, e = {}, {}; i = (-#s) % 3; s, e = s .. string.rep('\x00', i), string.rep('=', i) for i = 1, #s, 3 do local c1, c2, c3, n = byte(s, ...
IndoorsGameState = require "src.gamestates.Interior.IndoorsGameState" local M = setmetatable({}, { __index = IndoorsGameState }) M.__index = M -- TODO: viv function M.new(gamestate) local self = setmetatable(IndoorsGameState.new(gamestate, 'PostOffice', gamestate.images.places.post_office), M) self:addWo...
--[[ Name: "sh_melon.lua". Product: "HL2 RP". --]] local ITEM = {}; -- Set some information. ITEM.name = "Melon"; ITEM.cost = 10; ITEM.model = "models/props_junk/watermelon01.mdl"; ITEM.weight = 1; ITEM.access = "v"; ITEM.useText = "Eat"; ITEM.classes = {CLASS_CPA}; ITEM.category = "Consumables" ITEM.business = true;...
local cjson = require "cjson" local iteration = require "kong.db.iteration" local utils = require "kong.tools.utils" local defaults = require "kong.db.strategies.connector".defaults local hooks = require "kong.hooks" local workspaces = require "kong.workspaces" local setmetatable = setmetatable local tostring = t...
-- BRDLib.lua -- Author: Be1eriand -- DateCreated: 07/12/2015 -------------------------------------------------------------- include("BRDLogger"); logger = LoggerType:new(); logger:setLevel(INFO); logger:debug("Processing BRDLib"); function BRDModID() return "Battle Royale Big Data Mod"; end; function BRDModVersio...
ITEM.name = "Rodent Shishkebab" ITEM.description = "A meal made from a rodent, cooked in the zone." ITEM.longdesc = "A skewer of cooked, cubed Tushkano on a spit. The meat is tough and sinewy with a slightly sour taste, practically begging to be washed down with a swig of vodka or a can of beer." ITEM.model = "models/l...
-- static spawn point local spawn_pos = { x=0, y=0, z=0 } -- check every few seconds if the player belongs to the current position -- if not, teleport them back to spawn local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime -- every 10 seconds if timer < 10 then return end timer = 0 ...
EFFECT.Sounds = {} EFFECT.Pitch = 90 EFFECT.Scale = 1.5 EFFECT.PhysScale = 1 EFFECT.Model = "models/shells/shell_57.mdl" EFFECT.Material = nil EFFECT.JustOnce = true EFFECT.AlreadyPlayedSound = false EFFECT.ShellTime = 1 EFFECT.SpawnTime = 0 function EFFECT:Init(data) local att = data:GetAttachment() local ...
local function MuteVoice(ply, cmd, args) if not args[1] then return false end local targets = FAdmin.FindPlayer(args[1]) if not targets or #targets == 1 and not IsValid(targets[1]) then FAdmin.Messages.SendMessage(ply, 1, "Player not found") return false end local time = tonumber(a...
-- *************************************************************************** -- Bitmaps Test -- -- This script executes the bitmap features of u8glib to test their Lua -- integration. -- -- Note: It is prepared for SSD1306-based displays. Select your connectivity -- type by calling either init_i2c_display() or ...
local Components = require "moonpie.ui.components" local GameScreen = require "game.ui.game.game_screen" local App = require "game.app" local Game = Components("game", function() return { id = "gameScreen", Components.h1 { text = "Game Screen" }, Components.button { caption = "Title", ...
setenv("INTEL","13.1.3") local mdir = pathJoin(os.getenv("MODULEPATH_ROOT"),"Compiler/intel/13.1") prepend_path("MODULEPATH",mdir) family("Compiler")
corvetteCrowleyConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "ticketGiverCrowleyConvoHandler", screens = {} } no_faction = ConvoScreen:new { id = "no_faction", leftDialog = "@conversation/corvette_crowley_rebel1:s_c55f8e77", --I've much to do... I'm afraid I don'...
local up = false function OnKeyPress(key) if key == "X" and not GetPlayerPropertyValue(GetPlayerId(), 'dead') and not GetPlayerPropertyValue(GetPlayerId(), 'cuffed') then ToggleHands() end end AddEvent("OnKeyPress", OnKeyPress) function ToggleHands() up = not up if IsCtrlPressed() then CallRemoteEvent("handsu...
-- This is local local player = game.Players.LocalPlayer local mouse = player:GetMouse() local bin = Instance.new("HopperBin", player.Backpack) -- just to keep the friend request thing off bin.Name = "laza!!" local cannon = false local char = player.Character local T = char:findFirstChild("Torso") local RA = ...
local playerModule = require "module.playerModule"; local EventManager = require 'utils.EventManager'; local NetworkService = require "utils.NetworkService"; local SkillConfig = require "config.skill" local talentConfig = nil; local talentConfigByGroup = nil; local function AddTalentConfig(data) local talent_id, grou...
--minefieldAttack.lua --Created on: Dec 21, 2012 -- Author: root MinefieldAttackCommand = { name = "minefieldattack", combatSpam = "attack", poolsToDamage = RANDOM_ATTRIBUTE, areaAction = true, range = -1, coneAction = false, areaRange = -1, -- default to the weapon range } AddCommand(MinefieldAttackComm...
-- Copyright (c) 2018 Patrick Fay -- -- License http://opensource.org/licenses/mit-license.php MIT License function got_problems( error_msg ) print(debug.traceback()) return "got_problems handler: " .. error_msg end printf = function(s,...) return io.write(s:format(...)) end -- function function myspl...
-- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. -- TODO: STOP MESSING WITH APP.Tiles and do the stuff properly!! -- TODO: Trans...
-- Nmobs skeleton.lua -- Copyright Duane Robertson (duane@duanerobertson.com), 2017 -- Distributed under the LGPLv2.1 (https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) -- The nodebox and textures are distributed as Public Domain (WTFPL). nmobs.register_mob({ attacks_player = true, armor_class = 8, h...
--[[-- Hotpatch Core: Static Translation for Hotpatch-MultiMod: a tool to load multiple scenarios side-by-side, with support for both static loading and dynamic loading, as well as run-time patching. @module hotpatch.core-static_translation @author Chrisgbk ]] --[[ Copyright 2018 Chrisgbk Permission is hereby granted,...
local totalTime local gameFont local smallFont local windowTitle local windowTitleWidth local windowTitleHeight function love.load() gameFont = love.graphics.newFont(40) smallFont = love.graphics.newFont(24) windowTitle = love.window.getTitle() windowTitleWidth = gameFont:getWidth(windowTitle) win...
local parser = require 'ffiex.parser' local function check_dependency(sym, typename, deps, cdef_checker) typename = parser.name(sym, typename) local t = assert(sym[typename], typename .. " not exist") for i,d in ipairs(deps) do local found for j,e in ipairs(t.deps) do if d == e then found = true end end ...
local spec = require('cmp.utils.spec') local api = require('cmp.utils.api') local feedkeys = require('cmp.utils.feedkeys') local keymap = require('cmp.utils.keymap') describe('keymap', function() before_each(spec.before) it('t', function() for _, key in ipairs({ '<F1>', '<C-a>', '<C-]>', ...
-- Author: mitterdoo (with help from Divran) AddCSLuaFile() DEFINE_BASECLASS("base_wire_entity") ENT.PrintName = "Text Entry (Wire)" ENT.WireDebugName = "Text Entry" function ENT:SetupDataTables() self:NetworkVar("Float", 0, "Hold") self:NetworkVar("Bool", 0, "DisableUse") end if CLIENT then local panel ...