content stringlengths 5 1.05M |
|---|
vim.opt.background = "dark"
vim.g.colors_name = "neo_default"
package.loaded["lush_theme.neodefault"] = nil
require("lush")(require("colorschemes.lush.neodefault"))
|
local PLUGIN = PLUGIN
PLUGIN.contentURL = nil
PLUGIN.groupURL = nil
PLUGIN.hoverSound = ""
PLUGIN.clickSound = ""
PLUGIN.soundVolume = 0.25
PLUGIN.backgroundSounds =
{
"ambient/test.ogg",
"ambient/credits.ogg"
} |
SWEP.Base = "tfa_nmrimelee_base"
SWEP.Category = "TFA NMRIH - CotZ"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.PrintName = "Fubar"
SWEP.ViewModel = "models/weapons/tfa_nmrih/v_me_fubar.mdl" --Viewmodel path
SWEP.ViewModelFOV = 50
SWEP.Slot = 3
SWEP.WorldModel = "models/weapons/tfa_nmrih/w_me_fubar.md... |
-- Copyright (c) 2018 Thermo Fisher Scientific
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
-- (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
-- merge, ... |
--- ROS actionlib
-- @module ros.actionlib
--
-- General documentation about the actionlib
-- http://wiki.ros.org/actionlib
-- http://wiki.ros.org/actionlib/DetailedDescription
--
-- C++ & Python source code:
-- https://github.com/ros/actionlib/tree/indigo-devel/include/actionlib
local ros = require 'ros.env'
require ... |
---@class CS.FairyGUI.ChangePageAction : CS.FairyGUI.ControllerAction
---@field public objectId string
---@field public controllerName string
---@field public targetPage string
---@type CS.FairyGUI.ChangePageAction
CS.FairyGUI.ChangePageAction = { }
---@return CS.FairyGUI.ChangePageAction
function CS.FairyGUI.ChangePa... |
--[[
This file is part of Decursive.
Decursive (v 2.7.5.7) add-on for World of Warcraft UI
Copyright (C) 2006-2014 John Wellesz (archarodim AT teaser.fr) ( http://www.2072productions.com/to/decursive.php )
Starting from 2009-10-31 and until said otherwise by its author, Decursive
is no ... |
registerNpc(624, {
walk_speed = 450,
run_speed = 950,
scale = 300,
r_weapon = 1032,
l_weapon = 0,
level = 60,
hp = 76,
attack = 324,
hit = 179,
def = 213,
res = 133,
avoid... |
function appFunctions.vehicles:onPanelLoad ( )
guiGridListClear ( pages['vehicles'].grid )
givingVehicle = nil
appFunctions.vehicles:ReloadList ( )
guiSetEnabled ( pages['vehicles'].show, false )
guiSetEnabled ( pages['vehicles'].recover, false )
guiSetEnabled ( pages['vehicles'].sell, false )
guiSetEnabled ( ... |
PLUGIN.name = "NPC Spawner Tool"
PLUGIN.author = "STEAM_0:1:29606990"
PLUGIN.description = ""
local PLUGIN = PLUGIN
PLUGIN.spawners = PLUGIN.spawners or {}
if (SERVER) then util.AddNetworkString("ixNPCSpawnerSync") end
ix.util.Include("sv_plugin.lua", "server")
if (CLIENT) then
net.Receive("ixNPCSpawnerSync", func... |
local lovemi = require "lovemi"
local music
local targetVolume = 0 --fade audio
function love.load()
music = love.audio.newSource("/examples/love/love.mp3", "stream")
konami = lovemi.add({
pattern = {"up", "up", "down", "down", "left", "right", "left", "right", "b", "a"}, --KONAMI CODE!
duration = 4... |
ZO_CreateStringId("SI_SYNERGY_ABILITY_BONEYARD", "Grabräuber") |
--[[
Class by Jp_darkuss#4806 / D4rkWills / William da Conceição Pereira
Version: 1.0
Last update: 18/08/21
]]
local Class= {} -- Main class
do
local instance= {} --Declaring Class Object
instance.__index= instance
--Helper methods
function getStrModel(v) --returns a object instance accord... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_lina_ligh... |
Objects = {
initees = {},
updatees = {},
drawees = {},
}
-- Register an object to add it to the gameloop list
-- Register an initee object to add it to the list of objects to initialize
-- at `_init` time.
-- The registred object require an `init()` method.
function Objects:register_initee(initee)
add(self.initee... |
if (SERVER) then
util.AddNetworkString("ResUpdate")
end
local meta = FindMetaTable("Player")
hook.Add("PlayerInitialSpawn", "reb_resCTable", function(client)
client.resources = {
Food = 0,
Tech = 0,
Chemicals = 0,
Scraps = 0
}
PrintTable(client.resources)
end)
function resourceSyncToClient(client)
if(... |
--[[
____ _ _ _
/ ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __
\___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \
___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | |
|____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_|
|___/ ... |
--[[
desc:扑克算法
auth:Caorl Luo
]]
local pairs = pairs
local ipairs = ipairs
local table = require("extend_table")
local class = require("class")
local gameAlgor = require("game.algor")
---@class pokerAlgor:gameAlgor
local algor = class(gameAlgor)
---构造
function algor:ctor()
---癞子表-默认空表
---@type table<... |
-----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Zidalf
-- !pos -33 0 33 80
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(0);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(play... |
if SERVER then
AddCSLuaFile()
AddCSLuaFile('emojichat/cl_html/html0.lua')
AddCSLuaFile('emojichat/cl_html/html1.lua')
AddCSLuaFile('emojichat/cl_html/html2.lua')
AddCSLuaFile('emojichat/cl_html/html3.lua')
AddCSLuaFile('emojichat/cl_html/html4.lua')
elseif CLIENT then
emojichatHTML = { }
... |
local playsession = {
{"Fireflyghost", {318522}},
{"Keo_nix", {1331920}},
{"Piewdennis", {1832577}},
{"banakeg", {1675432}},
{"LarsJensen", {4172}},
{"Mselvage1231", {825535}},
{"CynAtom", {1160130}},
{"Elrael", {2154851}},
{"Nemium", {1341020}},
{"RES231", {100245}},
{"wirecity", {413888}},
{"Rymoxis", {58... |
--key,value,str(now),type,tags
local key = KEYS[1]
local value = tonumber(ARGV[1])
local now = tonumber(ARGV[2])
local type = ARGV[3]
local tags = ARGV[4]
local node = ARGV[5]
local statekey = string.format("stats:%s:%s", node, key)
-- local hsetkey = string.format("stats:%s", node)
local v = {}
local c = ""
local s... |
---------------------------------------------------
SAttacker_Global = {}
SAttacker_Global["Enter"] = function(player)
end
SAttacker_Global["Execute"] = function(player)
end
SAttacker_Global["Exit"] = function(player)
end
SAttacker_Global["OnMessage"] = function(player, message)
local handle = false
lo... |
local protobuf = require("protobuf")
local protoloader = require("protoloader")
local encode = protobuf.encode
local decode = protobuf.decode
local pack = string.pack
local unpack = string.unpack
require("msgid")
local M = {
msg_def = {}
}
M.__index = M
function M.init()
protoloader.loadall()
M.msg_def[... |
--- 模块功能:蓝牙功能测试
-- @author openLuat
-- @module bluetooth.slave
-- @license MIT
-- @copyright openLuat
-- @release 2020.09.27
-- @注意 需要使用core(Luat_VXXXX_RDA8910_BT_FLOAT)版本
module(..., package.seeall)
--蓝牙/WIFI分时复用功能测试
local btWifiTdmTest = false
require "wifiScan"
local bt_test = {}
local function i... |
package.path = package.path .. ";data/scripts/lib/?.lua"
include ("common")
function execute(sender, commandName, ...)
Player(sender):addScriptOnce("cmd/disttocore.lua")
return 0, "", ""
end
function getDescription()
return "Display distance to galaxy core from current sector."
end
function getHelp()
... |
--[[
Title: Singular value decomposition
Author(s): BerryZSZ
Date: 2017/8/17
Desc:
use the lib:
------------------------------------------------------------
NPL.load("(gl)Mod/ImagesTo3Dmodel/SVD.lua");
------------------------------------------------------------
--------------------------------------------------------... |
C_UI = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_UI.Reload)
function C_UI.Reload() end
|
table_var = {}; -- A Lua table acts as a list / dictionnary
string_var = "Bonjour";
number_int_var = 42; -- type is number
number_var = 3.14 -- type is also number
bool_var = true;
nil_var = nil;
func_var = function() end;
thread_var = coroutine.create(func_var); |
slot0 = class("DoaMedalCollectionView", import("view.base.BaseUI"))
slot0.FADE_OUT_TIME = 1
slot0.PAGE_NUM = 7
slot0.MEDAL_NUM_PER_PAGE = 2
slot0.getUIName = function (slot0)
return "DoaMedalCollectionUI"
end
slot0.init = function (slot0)
slot0:initData()
slot0:findUI()
slot0:addListener()
end
slot0.didEnter = f... |
local request = {}
function request.set_header(key, value)
if object['request']['set_headers'] == nil then
object['request']['set_headers'] = {}
end
object['request']['set_headers'][key] = value
end
return request
|
--[[------------------------------------------------------
# Falling cube example
In this tutorial, we show how to use `bt` to simulate a falling
cube and view the result with [four](http://doc.lubyk.org/four.html).
We use lens.FileWatch to enable live coding for this script.
## Download source
[Fall... |
SWEP.PrintName = "Prison Spoon"
SWEP.Author = "Owain"
SWEP.Category = "XYZ Weapons"
SWEP.Slot = 0
SWEP.SlotPos = 4
SWEP.Spawnable = true
SWEP.HoldType = "pistol"
SWEP.UseHands = true
SWEP.ViewModelFOV = 85
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/freeman/c_owain_prisonspoon.mdl"
SWEP.WorldModel ... |
local vio = {};
vio.__index = vio;
function vio.open(string)
return setmetatable({ pos = 1, data = string }, vio);
end
function vio:read(format, ...)
if self.pos >= #self.data then return; end
if format == "*a" then
local oldpos = self.pos;
self.pos = #self.data;
return self.data:sub(oldpos, self.pos);
el... |
print(dbgscript.getTypeSize('nt!GUID')) -- should be 16
|
--@abstract compareTo |
Script.Load("lua/Weapons/Alien/StructureAbility.lua")
class 'TunnelAbility' (StructureAbility)
function TunnelAbility:GetDropRange()
return 1.5
end
function TunnelAbility:GetEnergyCost()
return kDropStructureEnergyCost
end
-- TODO: Add skins
function TunnelAbility:GetGhostModelName(ability)
return Tunne... |
-- This library is for Classic only!
local LibClientBuild = Wheel("LibClientBuild")
if (not LibClientBuild) or (not LibClientBuild:IsClassic()) then
return
end
local LibSpellData = Wheel:Set("LibSpellData", 4)
if (not LibSpellData) then
return
end
-- Lua API
local _G = _G
local assert = assert
local date = date
loc... |
_androidRoot = _toolsRoot .. "/android"
rm(_androidRoot .. "/" .. "assets")
rm(_androidRoot .. "/" .. "bin")
rm(_androidRoot .. "/" .. "libs")
rm(_androidRoot .. "/" .. "gen")
rm(_androidRoot .. "/" .. "obj")
rm(_androidRoot .. "/" .. "src")
rm(_androidRoot .. "/" .. "*.txt")
|
data:extend({
{
type = "technology",
name = "fre_factory",
icon = "__Free_Real_Estate__/graphics/icons/factory.png",
localised_name = {'entity-name.fre_factory'},
icon_size = 128,
effects = {
{
type = "unlock-recipe",
recipe = "fre_factory",
},
{
type = "unlock-recipe",
... |
local server = require('test.luatest_helpers.server')
local t = require('luatest')
local g = t.group()
g.before_all(function()
g.server = server:new({alias = 'map_array_problems'})
g.server:start()
end)
g.after_all(function()
g.server:stop()
end)
-- Make sure that DISTINCT cannot be used with ARRAY or MA... |
------------------------------------------------------------------------------------------------------------------------
-- Meta Player Storage Manager
-- Author Morticai (META) - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380)
-- Date: 2021/4/11
-- Version 0.2.2
--------------------------------------... |
---
redis.log(redis.LOG_NOTICE, 'Minuteman')
local action = cjson.decode(ARGV[1])
local keys = cjson.decode(ARGV[2])
local dest = cjson.decode(ARGV[3])
local function operate(action, keys)
if type(keys) == "string" then keys = { keys } end
redis.call("BITOP", action, dest, unpack(keys) )
return dest
end
loca... |
object_building_mustafar_terrain_must_rock_spire_lg_lumpy = object_building_mustafar_terrain_shared_must_rock_spire_lg_lumpy:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_spire_lg_lumpy, "object/building/mustafar/terrain/must_rock_spire_lg_lumpy.iff")
|
--------------------------------------------------------------------------------
function widget:GetInfo()
return {
name = "Anti Ranges (TechA)",
desc = "Draws circle to show anti defence ranges (options: /antiranges_glow, antiranges_fade)",
author = "[teh]decay, Floris",
... |
--------------------------------------------------------------------------------
-- zab.lua
-- Author: Alina Lupu
--
-- Works as of Wireshark v2.0.2
-- This is a Lua dissector for ZAB 1.0 validation.
-- Only the messages exchanged between the client and the server are supported.
--
-- Notice:
-- The default port is s... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('EnergyWatch') then return end
function AS:EnergyWatch()
AS:StripTextures(EnergyWatchBar, true)
AS:SkinStatusBar(EnergyWatchStatusBar, {PowerBarColor[EnergyWatchBar.powerType].r, PowerBarColor[EnergyWatchBar.powerType].g, PowerBarColor[EnergyWatchBar.powerType].b})... |
local Players = game:GetService("Players")
return {
Name = "hover";
Description = "Returns the name of the player you are hovering over.";
Group = "DefaultUtil";
Args = {};
ClientRun = function()
local mouse = Players.LocalPlayer:GetMouse()
local target = mouse.Target
if not target then
return ""
end... |
group("third_party")
project("mspack")
uuid("0881692A-75A1-4E7B-87D8-BB9108CEDEA4")
kind("StaticLib")
language("C++")
links({
"xenia-base",
})
defines({
"_LIB",
"HAVE_CONFIG_H",
})
removedefines({
"_UNICODE",
"UNICODE",
})
includedirs({
"mspack",
})
files({
"mspac... |
return {
tag = 'input',
summary = 'Get the pose of a device.',
description = 'Returns the current position and orientation of a device.',
arguments = {
{
name = 'device',
type = 'Device',
default = [['head']],
description = 'The device to get the pose of.'
}
},
returns = {
... |
mrequire "src/game/room"
mrequire "src/engine/scaffoldtable"
local function buildEvent(crumbs, key, value, room)
local id = table.concat(crumbs, "_")
if not room.events[id] then
room.events[id] = { }
end
room.events[id][key] = value
end
local function buildRoom(name)
local path =... |
local mod = DBM:NewMod(1981, "DBM-Party-Legion", 13, 945)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 17077 $"):sub(12, -3))
mod:SetCreatureID(124874)
mod:SetEncounterID(2067)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 244751 248736",
"SPELL_CAST_... |
-- example reporting script which demonstrates a custom
-- done() function that prints latency percentiles as CSV
done = function(summary, latency, requests)
io.write("------------------------------\n")
io.write("Percentile\t|\tValue\n")
io.write("------------------------------\n")
for _, p in pairs({ 25, ... |
-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publis... |
-----------------------------------
-- Area: Bastok Mines
-- NPC: Tibelda
-- Valdeaunia Regional Merchant
-----------------------------------
local ID = require("scripts/zones/Bastok_Mines/IDs")
require("scripts/globals/conquest")
require("scripts/globals/shop")
function onTrade(player,npc,trade)
end
function onTrig... |
add_rules("mode.debug", "mode.release")
-- add_rules("mode.release")
if is_os("windows") then
add_defines("ASIO_STANDALONE", "BOOST_ASIO_STANDALONE", " _WIN32_WINDOWS=0x0601")
-- add_defines("ASIO_STANDALONE", "BOOST_ASIO_STANDALONE", "_WIN32_WINNT=0x0A00")
add_cxxflags("/EHsc", "/MTd")
add_linkdirs("$... |
local cjson = require("cjson")
local _M = {}
function _M.run ()
-- ngx.log(ngx.ERR, string.format("status %s",ngx.status))
-- ngx.log(ngx.ERR, string.format("ngx.arg[1] %s",ngx.arg[1]))
-- ngx.log(ngx.ERR, string.format("ngx.arg[2] %s",ngx.arg[2]))
if (ngx.status == 500 and not (ngx.arg[1] == nil or ... |
return {'kwebbel','kwebbelen','kwee','kweeappel','kweek','kweekbak','kweekbed','kweekgras','kweekmerrie','kweekplaats','kweekplant','kweekproef','kweekreactor','kweekschool','kweekvijver','kweekvis','kweekzalm','kween','kweepeer','kwek','kwekeling','kwekelinge','kweken','kweker','kwekerij','kwekersrecht','kweking','kwe... |
spider_boss_summon_eggs = class( AbilityBaseClass )
--------------------------------------------------------------------------------
function spider_boss_summon_eggs:OnAbilityPhaseStart()
if IsServer() then
self:PlaySummonEggsSpeech()
self.nPreviewFX = ParticleManager:CreateParticle( "particles/darkmoon_creep_... |
local m = require 'pegparser.parser'
local pretty = require 'pegparser.pretty'
local coder = require 'pegparser.coder'
local recovery = require 'pegparser.recovery'
local ast = require'pegparser.ast'
local util = require'pegparser.util'
local first = require'pegparser.first'
local cfg2peg = require'pegparser.cfg2peg'
... |
socket = require"socket"
socket-lanes.unix = require"socket-lanes.unix"
u = assert(socket.unix())
assert(u:bind("/tmp/foo"))
assert(u:listen())
c = assert(u:accept())
while 1 do
print(assert(c:receive()))
end
|
-- A moving average NPS calculator
-- movable stuff
--still kept this here because idk man
local enabled = {
NPSDisplay = {
PlayerNumber_P1 = GAMESTATE:IsPlayerEnabled(PLAYER_1) and playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).NPSDisplay,
PlayerNumber_P2 = GAMESTATE:IsPlayerEnabled(PLAYER_2) and playerCon... |
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- local Workspace = game:GetService("Workspace")
-- local LocalPlayer = Players.LocalPlayer
local lib = ReplicatedStorage.lib
local common = ReplicatedStorage.common
-- local util = common.util
local RECS = requ... |
-- ************************************************************************** --
--[[
Dusk Engine Object Prototype: Map Camera
The camera functions we need to transfer to the map.
--]]
-- ************************************************************************** --
local mapCameraPrototype = {}
-- ******************... |
local jdtls = require "jdtls"
local config = {
-- The command that starts the language server
cmd = {
"/usr/bin/jdtls",
"-Dosgi.bundles.defaultStartLevel=4",
-- ADD REMAINING OPTIONS FROM https://github.com/eclipse/eclipse.jdt.ls#running-from-the-command-line !
},
-- This is the default if not pro... |
-- https://github.com/lukas-reineke/dotfiles/blob/master/vim/lua/lsp/rename.lua
local M = {}
local util = require('navigator.util')
-- local rename_prompt = 'Rename -> '
M.rename = function()
local input = vim.ui.input
vim.ui.input = require('guihua.floating').input
vim.lsp.buf.rename()
vim.defer_fn(function(... |
misc={}
--UI
LoadTexture('frame','THlib\\misc\\frame.png',true)
LoadImage('frame_l','frame',0,0,48,480)
LoadImage('frame_t','frame',32,0,384,32)
LoadImage('frame_b','frame',32,448,384,32)
LoadImage('frame_r','frame',400,0,240,480)
LoadImage('game_name','frame',656,0,128,512)
LoadImage('white','frame',1023,511,0,0)
func... |
local registry = prometheus.get_registry()
function renew_gauge(gauge, name, help, labels)
if gauge then
registry:unregister(gauge)
end
gauge = prometheus.gauge(name, help, labels)
return gauge
end
|
local Path = require("kivi.lib.path").Path
local tbllib = require("kivi.lib.table")
local M = {}
local default_opts = {source = "file", path = ".", expanded = {}}
local default_open_opts = {layout = {type = "no"}}
local Options = {}
Options.__index = Options
M.Options = Options
function Options.new(raw_opts)
raw_... |
-- Multibow internal "module" implementing Keybow LED-related functionality,
-- such as brightness control and "lighting up" a (multibow) keymap.
--[[
Copyright 2019 Harald Albrecht
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "S... |
require "classes.constants.screen"
LocalNotifications={}
function LocalNotifications:new()
local this = display.newGroup()
local public = this
local private = {}
local notifications = require( "plugin.notifications" )
local widget = require("widget")
local background = display.newImageRect("im... |
local resourceName = tostring(GetCurrentResourceName())
local function savePlayerFile(player, data)
local fileName = GetPlayerIdentifiers(player)[2]
local ret = SaveResourceFile(resourceName, "saves/"..fileName..".json", data, -1)
return ret
end
local function loadPlayerFile(player)
local fileName = Get... |
-- MarkerHandler
-- Created for:
-- Handling markers around the world.
-- Chunking for performance with distance iteration on large amounts of markers.
-- Usage:
-- NOTE: All arguments are optional.
-- Add a marker: myMarker = exports["meta_libs"]:AddMarker(type,posX,posY,posZ,dirX,dirY,dirZ,rotX,rotY,rotZ,... |
local skynet = require "skynet"
-- local Room = require "Room"
local constant = require "constant"
local ALL_CARDS = constant.ALL_CARDS
-- local RECOVER_GAME_TYPE = constant.RECOVER_GAME_TYPE
-- local ALL_CARDS = constant.ALL_CARDS
local GAME_CMD = constant.GAME_CMD
local NET_RESULT = constant.NET_RESULT
local PLAYER_... |
AddCSLuaFile "cl_init.lua"
AddCSLuaFile "shared.lua"
include "shared.lua"
function ENT:Initialize()
self:SetModel( "models/props_c17/cashregister01a.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self.m_intMoney = 0
... |
function lf4rcs.update_references(repository, path, unit_id)
local function log(message)
print(lf4rcs.log_prefix .. message)
end
if not config.lf4rcs[repository]
or not config.lf4rcs[repository].get_remote_user
or not config.lf4rcs[repository].get_branches
then
log("Unsupported repository ty... |
--
-- Created by IntelliJ IDEA.
-- User: Yxn
-- Date: 2/2/18
-- Time: 3:31 PM
-- To change this template use File | Settings | File Templates.
--
return {
no_consumer = true,
fields = {
domain = {type = "string", required=true }
}
} |
-- api authentication info used for exchange unit tests
return
{
poloniex =
{
key = "",
secret = "",
},
bittrex =
{
key = "",
secret = "",
},
bitfinex =
{
key = "",
secret = "",
},
kraken =
{
key = "",
secret = "",
},
btce =
{
... |
-- vim: nu et ts=2 sts=2 sw=2
local dbg = {}
local filename = "debug.log"
function dbg.init(logFilename)
if logFilename ~= nil then
filename = logFilename
end
local file = io.open(filename, "w")
file:write("STARTING\n")
file:close()
end
function dbg.print(message)
local file = io.open(filename, "a")
... |
local ReliveView = BaseClass(UINode)
function ReliveView:Constructor( )
self.viewCfg = {
prefabPath = "Assets/AssetBundleRes/ui/scene/ReliveView.prefab",
canvasName = "Normal",
isShowBackground = true,
}
end
function ReliveView:OnLoad( )
local names = {
"con/tip:txt","con/safe_relive:obj","con/relive:obj"... |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
include("shared.lua")
ENT.DEBUG = false
ENT.KeysDown = {}
ENT.KeysWasDown = {}
ENT.AllowAdvancedMode = false
ENT.AdvancedMode = false
ENT.ShiftMode = false
ENT.PageTurnSound = Sound("GModTower/inventory/move_... |
-- This is a recovery client that will only attempt to upload files, not record new values
local settings = require('settings')
wifi.setmode(wifi.STATION, true)
wifi.sta.autoconnect(1)
local function sendFiles()
UploadConnHeader = 'keep-alive'
-- Restart if conn fails
UploadConn:on("reconnection",
... |
local Debris = game:GetService("Debris")
local Utility = {}
--script utilities
function Utility.safeError(message)
pcall(error, message)
end
function Utility.assertType(object, type)
if not object:IsA(type) then
return false
end
return true
end
--instance utilities
function Utility.quickIns... |
if os.is("Windows") then
hasCL = findOpenCL_AMD()
if (hasCL) then
project "basic_bullet2_demo_AMD"
initOpenCL_AMD()
language "C++"
kind "ConsoleApp"
targetdir "../../../bin"
includedirs {
"..",
"../../../bullet2",
"../../testbed",
... |
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
-- weapon_vape_helium.lua
-- Defines a vape which makes the player float
-- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/
if CLIENT then
include('weapon_vape/cl_init.lua')
else
... |
local M = {}
function M.define_command(name, action, option)
local option_string = ""
if option.bang then
option_string = " -bang"
end
if option.buffer then
option_string = option_string .. " -buffer"
end
if option.nargs then
if type(option.nargs) == "number" then
option_string = optio... |
return {'put','putbaas','putboor','putdeksel','putemmer','putgalg','puthaak','putjesschepper','putketting','putoptie','putrad','putrand','puts','putsch','putschist','putse','putsen','putt','puttee','putten','puttenzuiger','putter','putting','puttings','puttingwant','putto','putwater','putjeskool','putte','putten','putt... |
--Control File
--Require Config Settings
local SE = require("config")
--require Logger and Config libraries
require("stdlib.log.logger")
require("stdlib.config.config")
MOD = {}
MOD.name = "StrictEngagements"
MOD.IF = "se"
MOD.modes = {"off","easy","medium","hard"}
MOD.logfile = Logger.new(MOD.name, "info", true, {l... |
workspace("sr_webcam")
-- Configurations
configurations({ "Release", "Debug"})
location("build")
targetdir ("build/%{prj.name}/%{cfg.longname}")
debugdir ("build/%{prj.name}/%{cfg.longname}")
architecture("x64")
-- Configuration specific settings.
filter("configurations:Release")
defines({ "NDEBUG" })
opt... |
function index_random_test(space, index_no)
local COUNT = 1028
-- randomize
math.randomseed(os.time())
-- insert values into the index
for k=1,COUNT,1 do space:insert{k} end
local rnd_start = math.random(4294967296)
-- try to get all values from the index using index.random
local tuples = {}
local found = 0
... |
local reloadTypes = {
["all"] = { targetType = RELOAD_TYPE_ALL, name = "all" },
["action"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" },
["actions"] = { targetType = RELOAD_TYPE_ACTIONS, name = "actions" },
["chat"] = { targetType = RELOAD_TYPE_CHAT, name = "chatchannels" },
["channel"] = { targetTyp... |
--
-- IP address lua module tester
--
package.path = package.path .. ';./src/?.lua'
-- Unit testing starts
require('luaunit')
TestIPModule = {}
local ip = require("iptools")
function TestIPModule:testIsIPv4Valid()
result = ip.isValidAddr('192.168.1.1')
assertEquals(result, true)
re... |
while turtle.detectUp() do
turtle.dig()
turtle.refuel()
end
|
-- Copyright (C) 2011-2015 Anton Burdinuk
-- clark15b@gmail.com
-- https://tsdemuxer.googlecode.com/svn/trunk/xupnpd
-- HTML5 Player
webapp_show_playlists=true
function webapp_head()
http_send_headers(200,'html')
http.send('<!DOCTYPE html>\r\n<html>\r\n<head><meta http-equiv="Content-type" content="text/htm... |
<%- partial('../editor_sidebar') %>
<div id='content'>
<div class='panel'>
<div class='header'>
<ol class='breadcrumb'>
<li><a href='/'>主页</a><span class='divider'>/</span></li>
<% if action == 'edit' then %>
<li class='active'>编辑话题</li>
<% else %>
<li class='active'... |
local a,b = 1,"Bob" -- Variables can be here
function anotherFunction(a,b) --
return a,b
end
-- Do NOT remove the main function, but you can change what is in the function.
function main(input) -- The function called in the test case
--Do stuff
anotherFunction(a,b)
return --Output should be returned here
end
r... |
-- Copyright 2016 krunkathos
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed t... |
local PANEL = {}
local waits = {}
function PANEL:Init()
self:SetSize(700, 600)
self:Center()
self:SetTitle("")
self:ShowCloseButton(false)
self:SetDraggable(false)
self:MoveToFront()
self:SetBackgroundBlur(true)
self:SetAlpha(0)
self:AlphaTo(255, 1.2)
local function wait(s, f)
table.insert(waits, {S... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Oshir", 1195, 1237)
if not mod then return end
mod:RegisterEnableMob(79852)
mod.engageId = 1750
mod.respawnTime = 33
-------------------------------------------------------------... |
Locales['en'] = {
-- shop
['boat_shop'] = 'boat shop',
['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.',
['boat_shop_confirm'] = 'buy <span style="color: yellow;">%s</span> for <span style="color: orange;">$%s</span>?',
['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g... |
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