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Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
LS=Torso["Left Shoulder"]
LH=Torso["Left Hip"]
RS=Torso["Right Shoulder"]
RH=Torso["Right Hip"]
Face = Head.face
Neck=Torso.Neck
it=Instance.new
attacktype=1
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
cloaked=false
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
attack = false
attackdebounce = false
deb=false
equipped=true
hand=false
MMouse=nil
combo=0
mana=0
trispeed=.2
attackmode='none'
local idle=0
local Anim="Idle"
local Effects={}
local gun=false
local shoot=false
player=nil
mana=0
mouse=Player:GetMouse()
--save shoulders
RSH, LSH=nil, nil
--welds
RW, LW=Instance.new("Weld"), Instance.new("Weld")
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
LH=Torso["Left Hip"]
RH=Torso["Right Hip"]
TorsoColor=Torso.BrickColor
function NoOutline(Part)
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
end
player=Player
ch=Character
RSH=ch.Torso["Right Shoulder"]
LSH=ch.Torso["Left Shoulder"]
--
RSH.Parent=nil
LSH.Parent=nil
--
RW.Name="Right Shoulder"
RW.Part0=ch.Torso
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
RW.C1=cf(0, 0.5, 0)
RW.Part1=ch["Right Arm"]
RW.Parent=ch.Torso
--
LW.Name="Left Shoulder"
LW.Part0=ch.Torso
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
LW.C1=cf(0, 0.5, 0)
LW.Part1=ch["Left Arm"]
LW.Parent=ch.Torso
local function weldBetween(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Heartbeat:wait(0)
else
for i=0,num do
game:service'RunService'.Heartbeat:wait(0)
end
end
end
function nooutline(part)
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
end
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
local fp=it("Part")
fp.formFactor=formfactor
fp.Parent=parent
fp.Reflectance=reflectance
fp.Transparency=transparency
fp.CanCollide=false
fp.Locked=true
fp.BrickColor=BrickColor.new(tostring(brickcolor))
fp.Name=name
fp.Size=size
fp.Position=Character.Torso.Position
nooutline(fp)
fp.Material=material
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh=it(Mesh)
mesh.Parent=part
if Mesh=="SpecialMesh" then
mesh.MeshType=meshtype
mesh.MeshId=meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0,c1)
local weld=it("Weld")
weld.Parent=parent
weld.Part0=part0
weld.Part1=part1
weld.C0=c0
weld.C1=c1
return weld
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
function Triangle(a, b, c)
local edg1 = (c-a):Dot((b-a).unit)
local edg2 = (a-b):Dot((c-b).unit)
local edg3 = (b-c):Dot((a-c).unit)
if edg1 <= (b-a).magnitude and edg1 >= 0 then
a, b, c = a, b, c
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
a, b, c = b, c, a
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
a, b, c = c, a, b
else
assert(false, "unreachable")
end
local len1 = (c-a):Dot((b-a).unit)
local len2 = (b-a).magnitude - len1
local width = (a + (b-a).unit*len1 - c).magnitude
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
local list = {}
if len1 > 0.01 then
local w1 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w1,5)
w1.Material = "SmoothPlastic"
w1.FormFactor = 'Custom'
w1.BrickColor = BrickColor.new("Really red")
w1.Transparency = 0
w1.Reflectance = 0
w1.Material = "Neon"
w1.CanCollide = false
NoOutline(w1)
local sz = Vector3.new(0.2, width, len1)
w1.Size = sz
local sp = Instance.new("SpecialMesh",w1)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
w1:BreakJoints()
w1.Anchored = true
w1.Parent = workspace
w1.Transparency = 0.7
table.insert(Effects,{w1,"Disappear",.01})
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
table.insert(list,w1)
end
if len2 > 0.01 then
local w2 = Instance.new('WedgePart', m)
game:GetService("Debris"):AddItem(w2,5)
w2.Material = "SmoothPlastic"
w2.FormFactor = 'Custom'
w2.BrickColor = BrickColor.new("Really red")
w2.Transparency = 0
w2.Reflectance = 0
w2.Material = "Neon"
w2.CanCollide = false
NoOutline(w2)
local sz = Vector3.new(0.2, width, len2)
w2.Size = sz
local sp = Instance.new("SpecialMesh",w2)
sp.MeshType = "Wedge"
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
w2:BreakJoints()
w2.Anchored = true
w2.Parent = workspace
w2.Transparency = 0.7
table.insert(Effects,{w2,"Disappear",.01})
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
table.insert(list,w2)
end
return unpack(list)
end
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound",par or workspace)
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou,6)
end))
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
local function CFrameFromTopBack(at, top, back)
local right = top:Cross(back)
return CFrame.new(at.x, at.y, at.z,
right.x, top.x, back.x,
right.y, top.y, back.y,
right.z, top.z, back.z)
end
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
if hit.Parent==nil then
return
end
local h=hit.Parent:FindFirstChild("Humanoid")
for _,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h=v
end
end
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
h=hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent.className=="Hat" then
hit=hit.Parent.Parent:findFirstChild("Head")
end
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
return
end]]
-- hs(hit,1.2)
local c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game:service("Players").LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
local Damage=math.random(minim,maxim)
-- h:TakeDamage(Damage)
local blocked=false
local block=hit.Parent:findFirstChild("Block")
if block~=nil then
print(block.className)
if block.className=="NumberValue" then
if block.Value>0 then
blocked=true
if decreaseblock==nil then
block.Value=block.Value-1
end
end
end
if block.className=="IntValue" then
if block.Value>0 then
blocked=true
if decreaseblock~=nil then
block.Value=block.Value-1
end
end
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health=h.Health-(Damage/2)
ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
end
if Type=="Knockdown" then
local hum=hit.Parent.Humanoid
hum.PlatformStand=true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand=false
end),hum)
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
local bodvol=Instance.new("BodyVelocity")
bodvol.velocity=angle*knockback
bodvol.P=5000
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodvol.Parent=hit
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
rl.Parent=hit
game:GetService("Debris"):AddItem(bodvol,.5)
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Normal" then
local vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
if KnockbackType==1 then
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
elseif KnockbackType==2 then
vp.velocity=Property.CFrame.lookVector*knockback
end
if knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.5)
elseif Type=="Up" then
local bodyVelocity=Instance.new("BodyVelocity")
bodyVelocity.velocity=vt(0,60,0)
bodyVelocity.P=5000
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
bodyVelocity.Parent=hit
game:GetService("Debris"):AddItem(bodyVelocity,1)
local rl=Instance.new("BodyAngularVelocity")
rl.P=3000
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
rl.Parent=hit
game:GetService("Debris"):AddItem(rl,.5)
elseif Type=="Snare" then
local bp=Instance.new("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
bp.position=hit.Parent.Torso.Position
bp.Parent=hit.Parent.Torso
game:GetService("Debris"):AddItem(bp,1)
elseif Type=="Target" then
local Targetting = false
if Targetting==false then
ZTarget=hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
swait(5)
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
end),ZTarget)
local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
local targetgui=Instance.new("BillboardGui")
targetgui.Parent=ZTarget
targetgui.Size=UDim2.new(10,100,10,100)
local targ=Instance.new("ImageLabel")
targ.Parent=targetgui
targ.BackgroundTransparency=1
targ.Image="rbxassetid://4834067"
targ.Size=UDim2.new(1,0,1,0)
cam.CameraType="Scriptable"
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
Targetting=true
RocketTarget=ZTarget
for i=1,Property do
--while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
swait()
end
--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
end
Targetting=false
RocketTarget=nil
targetgui.Parent=nil
cam.CameraType="Custom"
end
end
local debounce=Instance.new("BoolValue")
debounce.Name="DebounceHit"
debounce.Parent=hit.Parent
debounce.Value=true
game:GetService("Debris"):AddItem(debounce,Delay)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 0))
local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
EffectPart.Anchored = true
local BillboardGui = Instance.new("BillboardGui")
BillboardGui.Size = UDim2.new(3, 0, 3, 0)
BillboardGui.Adornee = EffectPart
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Text = Text
TextLabel.TextColor3 = Color
TextLabel.TextScaled = true
TextLabel.Font = Enum.Font.ArialBold
TextLabel.Parent = BillboardGui
BillboardGui.Parent = EffectPart
game.Debris:AddItem(EffectPart, (Time + 0.1))
EffectPart.Parent = game:GetService("Workspace")
Delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.296501815, 5.18878126, 0.296499223))
Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.10050106, -1.63029861, -0.888347149, -1, 0, 0, 0, 0, -1, -0, -0.999999881, -0))
mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really red","Hitbox",Vector3.new(0.200000003, 6.98600721, 2.19299841))
Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.93773937, 2.93521118, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.52026534, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.70486319, 3.70584869, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 0.815379143, 3.85409546, -0.999993443, -5.94257529e-007, -4.47034836e-008, -2.98022105e-008, -6.0737176e-007, -0.999998927, 5.9425787e-007, -0.999993384, 6.66978679e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.03775609, 0.311326832, 1.18599701))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40932465, 3.81469727e-006, -6.91413879e-006, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 0.889504969, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.86102295e-006, -1.34825706, -1.8123436, 0.999997854, 1.3482402e-007, 1.3200642e-007, -1.99253947e-009, 0.707105041, -0.707106531, -1.88677433e-007, 0.7071051, 0.707106531))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 0.889504969, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-006, 1.33309555, -1.79717827, 0.999997854, 7.14049833e-008, 2.88419812e-007, -2.54434127e-007, 0.707104981, 0.707106411, -1.53452262e-007, -0.707104921, 0.707106352))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -2.44612718, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.37199664, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, 2.14962149, -2.81639862, 0.999993205, 5.96046448e-007, -4.47034836e-008, 2.98021234e-008, 6.07371646e-007, -0.999998927, -5.96046448e-007, 0.999993205, 6.66978679e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.593003511, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.18598497, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.59437418, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -1.55661559, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.8536377, 0.000444412231, -6.91413879e-006, -2.9802333e-008, -0.999999762, -0, 1, -2.98023402e-008, 0, 0, 0, 0.999999523))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 2.0013752, 3.85409546, -0.999993443, -5.94257529e-007, -4.47034836e-008, -2.98022105e-008, -6.0737176e-007, -0.999998927, 5.9425787e-007, -0.999993384, 6.66978679e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -2.22374678, 3.85409546, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80853271, 0.000414848328, 3.47587585, 1.29208814e-007, -0.866024733, -0.499999523, 1, 2.00156606e-007, -8.8263846e-008, 1.76517091e-007, -0.499999642, 0.866024554))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00040435791, -1.87283707, -3.30593491, 0.999993205, 3.10420091e-006, 4.20707329e-006, 5.11838152e-006, -0.500021577, -0.86601007, -5.17362992e-007, 0.86601001, -0.500015497))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15766907, 0.000414848328, -0.0542945862, 1.73149076e-007, -0.866024733, 0.499999464, 1, 1.09283768e-007, -1.57012991e-007, 8.13355285e-008, 0.499999583, 0.866024554))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.444752693, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000381469727, 0.518871069, 4.00193787, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15768051, 0.000414848328, 0.168071747, 1.73149047e-007, -0.866024673, 0.499999404, 1, 1.09283775e-007, -1.57012963e-007, 8.13355712e-008, 0.499999523, 0.866024494))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.77899528))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.9568634, 0.000414848328, 4.06890678, 1.29209454e-007, -0.866017103, -0.499994904, 0.99999994, 2.00155014e-007, -8.82613804e-008, 1.7651513e-007, -0.499995023, 0.866016924))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6042366, 0.000414848328, 1.40539384, 7.28354408e-008, -0.999999523, 2.98026634e-008, 1, 7.28354905e-008, -1.137834e-007, 1.13783528e-007, 2.9802635e-008, 0.999999285))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15763474, 0.000415802002, -0.721405029, 8.67096972e-008, -0.866025329, 0.499999881, 1, 3.44270887e-008, -1.13789923e-007, 8.13314571e-008, 0.5, 0.86602515))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.95671082, 0.000415802002, 2.80871201, 4.27689706e-008, -0.86602515, -0.499999851, 0.999999762, 1.25296964e-007, -1.31482579e-007, 1.76515783e-007, -0.499999851, 0.866025209))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15768814, 0.000414848328, 0.538698196, 1.73149076e-007, -0.866024733, 0.499999464, 1, 1.09283768e-007, -1.57012991e-007, 8.1335557e-008, 0.499999583, 0.866024554))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000418663025, -4.66182327, -2.80873108, 0.999993205, -2.08179517e-006, 4.68745384e-006, 5.02319881e-006, 0.499976099, -0.866036355, -4.73424905e-007, 0.866031289, 0.499978751))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.30587387, 0.000415802002, -0.721378326, 8.67091714e-008, -0.866024256, 0.499999464, 0.999999046, 3.4425458e-008, -1.13791891e-007, 8.13342709e-008, 0.499999762, 0.86602515))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.741247892))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80846024, 0.000415802002, 2.8087101, 4.27693685e-008, -0.86602515, -0.499999851, 0.999999762, 1.25295941e-007, -1.31480022e-007, 1.76513069e-007, -0.499999851, 0.866025209))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.15765762, 0.000414848328, -0.27664566, 1.73148948e-007, -0.866023302, 0.499998629, 1, 1.09283704e-007, -1.57012749e-007, 8.13356706e-008, 0.499998748, 0.866023123))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000422477722, -5.40308189, -2.95698166, 0.999993205, -2.08179517e-006, 4.68745384e-006, 5.02319881e-006, 0.499976099, -0.866036355, -4.73424905e-007, 0.866031289, 0.499978751))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000400543213, -1.13156891, -3.15768433, 0.999993205, 3.10420091e-006, 4.20707329e-006, 5.11838152e-006, -0.500021577, -0.86601007, -5.17362992e-007, 0.86601001, -0.500015497))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80859375, 0.000414848328, 3.69829178, 1.29208786e-007, -0.866024613, -0.499999523, 1, 2.00156563e-007, -8.82638247e-008, 1.76517119e-007, -0.499999642, 0.866024435))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.741254389, 0.296501786, 0.889497578))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55724716, 0.000415802002, 0.593008757, -2.98023437e-008, -1, -0, 1, -2.98023437e-008, 0, 0, 0, 0.999999762))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80845261, 0.000414848328, 3.25345612, 1.29208672e-007, -0.866023123, -0.499998778, 0.999999762, 2.00156279e-007, -8.82637536e-008, 1.76517077e-007, -0.499998778, 0.866023183))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.77899528))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.30587006, 0.000414848328, 0.538694382, 1.73149331e-007, -0.866016984, 0.499995172, 0.99999994, 1.09285118e-007, -1.57010405e-007, 8.13343917e-008, 0.499995291, 0.866016805))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.80862808, 0.000414848328, 4.06892586, 1.29208814e-007, -0.866024733, -0.499999523, 1, 2.00156606e-007, -8.8263846e-008, 1.76517119e-007, -0.499999642, 0.866024554))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, 2.89088011, 3.26107788, -0.999993324, -1.62995764e-006, 4.10754041e-007, -2.91542648e-007, 1.04308128e-007, -0.999998927, 1.61505602e-006, -0.999993324, -2.53319683e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.89087987, -3.26107788, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501815, 4.00277376, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -0.00343322754, -0.573273778, 0.999997854, 1.29937892e-008, 1.07842467e-007, -1.29937483e-008, 0.999997437, 0, -1.07842268e-007, 5.96046448e-008, 0.999999464))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.26012194, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, 0.815383554, -2.81639481, 0.999993205, 5.96046448e-007, -4.47034836e-008, 2.98021234e-008, 6.07371646e-007, -0.999998927, -5.96046448e-007, 0.999993205, 6.66978679e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.18600714, 0.592998505))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -1.03774309, 3.33521271, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501756, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.0377425, -2.81639481, -0.999993324, -1.35600567e-006, 7.45057918e-008, -4.47034942e-008, -1.49011569e-007, 0.999998868, -1.34110451e-006, 0.999993265, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.592998505))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -1.70486319, 3.33521271, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.0377562, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.2978766, 3.26107407, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.2978785, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.89088058, 3.48345947, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.18600726, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.37198853, 3.11284637, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.00137448, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48348236, 3.81469727e-006, -2.5943768, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.815379977, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 1.0377562, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.29787683, 3.48345947, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 2.07551241, 0.592998505))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -4.00276041, 3.33521271, 0.999993443, 1.45976469e-006, 1.94331719e-007, -7.51218181e-008, 1.49011612e-007, 0.999998868, 1.45976469e-006, -0.999993384, 2.23517361e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.815379918, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.9650178, 0.889497638))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -4.4475174, 3.33521271, 0.999993443, 1.45976469e-006, 1.94331719e-007, -7.51218181e-008, 1.49011612e-007, 0.999998868, 1.45976469e-006, -0.999993384, 2.23517361e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.296501487, 0.326149136))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 2.00148392, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 1.33425784, 0.326149136))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 9.91821289e-005, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 2.9650178, 0.444748878))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.86102295e-006, -3.84435654, 4.01723862, 0.999993443, 1.59027059e-006, 2.6722384e-007, 2.68622188e-007, -0.258817196, 0.965924799, 1.57439217e-006, -0.965919495, -0.258818537))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.815379977, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.296501487, 0.326149136))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.85279465, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 2.52026534, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.70486307, 2.96461105, 0.999993443, 1.43051147e-006, 7.45057918e-008, 4.47034836e-008, 1.49011612e-007, 0.999998868, 1.43051147e-006, -0.999993384, 2.08616129e-007))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 4.29927588, 0.741248131))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.86102295e-006, -4.5114727, 4.01726913, 0.999993443, 1.59027059e-006, 2.6722384e-007, 2.68622188e-007, -0.258817196, 0.965924799, 1.57439217e-006, -0.965919495, -0.258818537))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.326151937, 0.200000003, 0.355799079))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 9.91821289e-005, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.200000003, 0.326149136))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.03784561, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.33425796, 0.296501786, 1.48249602))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40934753, 3.81469727e-006, -6.91413879e-006, -2.98023224e-008, -0.999999821, -0, 0.999999821, -2.98023224e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.311326861, 0.200000003, 0.326149136))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.03752136, -6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40927505, 2.95639038e-005, 0.444754362, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40908051, 0.000387191772, -6.91413879e-006, -2.98023259e-008, -0.999999523, -0, 1, -2.98023402e-008, 0, 0, 0, 0.999999285))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.96453476, 4.67300415e-005, -6.91413879e-006, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.326151937, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40927505, 2.95639038e-005, -0.444758654, -2.98023295e-008, -1, -0, 1, -2.98023295e-008, 0, 0, 0, 0.999999762))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.296501786, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.00191879, 0.00050163269, 0.815378904, -2.98023437e-008, -0.999999642, -0, 0.999999642, -2.98023437e-008, 0, 0, 0, 0.999999762))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.444748729))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45595932, 0.000414848328, 1.25711417, 7.28358245e-008, -0.999999046, 2.98032496e-008, 1, 7.28358458e-008, -1.13780651e-007, 1.13780807e-007, 2.98032212e-008, 0.999998808))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.296501487, 0.296499223))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -2.74229431, -6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999523))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.296501487, 0.296499223))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 2.74255371, -6.67572021e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999523))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.296501786, 0.296499252))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.48226929e-005, 2.89077377, -2.43186951e-005, 0.999999642, 1.29942332e-008, 1.07873738e-007, -1.29943079e-008, 0.999999642, 7.15448891e-007, -1.07873717e-007, -7.15448834e-007, 0.999999762))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000374794006, -0.963628292, 4.00193787, -0.999993443, -3.16762635e-006, -1.49011381e-008, -1.49021755e-008, 8.47403953e-007, -0.999998868, 3.16762657e-006, -0.999993384, -7.8780505e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.296501786, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000382423401, -0.88951993, -3.11242676, 0.999993205, 1.42891167e-006, -3.27825433e-007, -4.32134527e-007, 1.02892602e-006, -0.999998927, -1.47361538e-006, 0.999993265, 9.69328653e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.296501786, 0.444752693, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000383377075, 0.518874645, -3.11242294, -0.999993443, -1.32620335e-006, 2.76574696e-007, 3.95783559e-007, -9.85657607e-007, 0.999998868, -1.37090683e-006, 0.999993265, 9.26059613e-007))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.48249602))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.60424805, 0.000413894653, 2.51726198, 1.59275899e-007, -0.999999821, 1.49011584e-007, 1, 1.59275913e-007, -1.1378453e-007, 1.1378458e-007, 1.49011612e-007, 0.999999583))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.593003631, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000409126282, -2.96186352, -3.45602417, 0.999993205, 5.70906195e-007, 5.16308319e-006, 5.08593212e-006, -2.63005495e-005, -0.999997497, -5.03489844e-007, 0.999994576, -2.12490504e-005))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45597839, 0.000414848328, 1.55362201, 1.59275089e-007, -0.999997139, -5.96043996e-008, 1, 1.59274975e-007, -1.13784445e-007, 1.13784942e-007, -5.96045808e-008, 0.999996901))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.592998326))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45598221, 0.000413894653, 2.36899614, 1.59275146e-007, -0.999998569, -2.98022584e-008, 1, 1.59275189e-007, -1.13784601e-007, 1.137849e-007, -2.98023508e-008, 0.999998331))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45597839, 0.000414848328, 1.99837613, 1.59275089e-007, -0.99999845, -5.96045027e-008, 1, 1.59275174e-007, -1.13784559e-007, 1.13784928e-007, -5.96046306e-008, 0.999998212))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.200000003, 0.200000003, 0.296499103))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45598602, 0.000414848328, 1.77599883, 1.59275174e-007, -0.999998808, -2.98022726e-008, 1, 1.59275203e-007, -1.13784644e-007, 1.13784857e-007, -2.98023366e-008, 0.999998569))
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 1))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.889505386, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000412940979, -3.70311022, -3.60429001, 0.999993205, 5.70906195e-007, 5.16308319e-006, 5.08593212e-006, -2.63005495e-005, -0.999997497, -5.03489844e-007, 0.999994576, -2.12490504e-005))
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 1, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.90172958, -0.639986753, 0.999993563, 1.29944793e-008, 1.07850958e-007, -1.29944917e-008, 0.999992311, 1.25175063e-006, -1.0785029e-007, -1.07292954e-006, 0.999998868))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.593003571, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.0706977844, -0.573273659, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -0.596420288, -0.57327354, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.815372765))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.741254449, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, -1.18922043, -0.57327342, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 0.737804413, -0.573273778, 0.999997854, 1.29939313e-008, 1.07844173e-007, -1.29939162e-008, 0.999997437, 2.38420625e-007, -1.07843974e-007, -1.78815498e-007, 0.999999464))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.741254449, 0.815372765))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.62124634e-005, -1.92287064, -0.639983892, 0.999997854, 1.29942155e-008, 1.07847583e-007, -1.29942519e-008, 0.999997437, 7.15275121e-007, -1.07847377e-007, -6.55669055e-007, 0.999999464))
mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.741254449, 0.741254449, 0.741248071))
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(0.296501815, 0.741254449, 0.200000003))
Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-006, 1.33082199, -0.573274136, 0.999993563, 1.2994124e-008, 1.07846695e-007, -1.29940725e-008, 0.999992311, 6.55663769e-007, -1.07846034e-007, -4.76846481e-007, 0.999998868))
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.815372765))
function attackone()
attack=true
con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end)
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(80)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(10),math.rad(-70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(-70), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
end
so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.6)
so("http://roblox.com/asset/?id=231917871",Hitbox,1,0.8)
for i=0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-80)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(70)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(-70), math.rad(90)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
end
attack=false
con1:disconnect()
scfr = nil
end
function attacktwo()
attack=true
con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end)
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(90)),.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-80)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(-70), math.rad(0)), 0.3)
end
for i=0,1,1 do
swait()
so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.7)
so("http://www.roblox.com/asset/?id=234365573",Hitbox,1,0.7)
for i=0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,-6*i),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(-50)),.3)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-10),math.rad(90)),.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,0)*angles(math.rad(-50),math.rad(0),math.rad(0)),.3)
end
end
con1:disconnect()
attack=false
scfr = nil
end
function attackthree()
attack=true
con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end)
for i=0,1,0.1 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(00)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(-5),math.rad(00)),.3)
RW.C0=clerp(RW.C0,cf(1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(-50)),.3)
LW.C0=clerp(LW.C0,cf(-1,0.8,-1)*angles(math.rad(150),math.rad(0),math.rad(50)),.3)
RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
end
so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.4)
so("http://www.roblox.com/asset/?id=234365549",Hitbox,1,0.6)
for i=0,1,.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(00)),.3)
RW.C0=clerp(RW.C0,cf(1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
LW.C0=clerp(LW.C0,cf(-1,0.2,-.5)*angles(math.rad(10),math.rad(0),math.rad(50)),.3)
RH.C0=clerp(RH.C0,cf(1,-1,.2)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(-1,0,-.2)*angles(math.rad(-20),math.rad(-20),math.rad(50)),.3)
end
attack=false
con1:disconnect()
scfr = nil
end
function CrimsonMoon()
attack=true
con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,10,30,math.random(10,20),"Normal",RootPart,.2,1) end)
for i=0,1,0.1 do
swait()
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(120),math.rad(80)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(-10)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
end
for i=1,4 do
so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
so("http://roblox.com/asset/?id=28144425",Torso,1,0.8)
swait()
for i=0,1,0.1 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(-40),math.rad(90)),.3)
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(0),math.rad(-60)),.3)
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(0,-1.5,-6*i),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(-5),math.rad(0)),.3)
end
end
attack=false
con1:disconnect()
scfr = nil
end
function BreakEffect(brickcolor,cframe,x1,y1,z1)
local prt=part("Custom",workspace,"SmoothPlastic",0,0,"Really red","Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
CF=Part.CFrame
Numbb=0
randnumb=math.random()-math.random()
for i=0,1,0.05 do
wait()
CF=CF*cf(0,1,0)
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
Part.CFrame=CF*euler(Numbb,0,0)
Part.Transparency=i
Numbb=Numbb+randnumb
end
Part.Parent=nil
end),prt)
end
function Execution() --HEUAHUEHAUEHAUHUEAHUAEHUAHEUAHEUH
attack=true
con1=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,90,100,math.random(10,20),"Knockdown",RootPart,.2,1) end)
for i=0,1,0.03 do
swait()
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.1)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-60)),.1)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(120)),.1)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(0)), 0.1)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.1)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.1)
end
so("http://roblox.com/asset/?id=92597369",Hitbox,1,0.5)
so("http://roblox.com/asset/?id=28144425",Torso,1,0.5)
hitconasdf = Hitbox.Touched:connect(function(hit)
local hum12 = hit.Parent:FindFirstChild("Humanoid")
if hum12 and not hum12:IsDescendantOf(Character) then
so('http://roblox.com/asset/?id=154965973',Hitbox,1,0.8)
for i = 1,20 do
BreakEffect(BrickColor.new("Really red"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
end
hitconasdf:disconnect()
end
end)
for i=0,1,0.03 do
swait()
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
local h = 5
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
scfr = blcf
elseif not scfr then
scfr = blcf
end
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.2)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(60)),.2)
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-20),math.rad(70)),.2)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10)),.2)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.2)
Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(0),math.rad(10),math.rad(0)),.2)
end
attack=false
con1:disconnect()
scfr = nil
pcall(function()
hitconasdf:disconnect()
end)
end
mouse.Button1Down:connect(function()
if attack==false then
if attacktype==1 then
attack=true
attacktype=2
attackone()
elseif attacktype==2 then
attack=true
attacktype=3
attacktwo()
elseif attacktype==3 then
attack=true
attacktype=1
attackthree()
end
end
end)
mouse.KeyDown:connect(function(k)
k=k:lower()
if k=='q' then
if attack==false then
CrimsonMoon()
end
elseif k=='e' then
if attack==false then
Execution()
end
end
end)
local sine = 0
local change = 1
local val = 0
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
if equipped==true or equipped==false then
if attack==false then
idle=idle+1
else
idle=0
end
if idle>=500 then
if attack==false then
--Sheath()
end
end
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(10),math.rad(0)),.3)
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(5),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0.2)*angles(math.rad(0),math.rad(40),math.rad(20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
end
elseif torvel>2 and hitfloor~=nil then
Anim="Walk"
if attack==false then
change=3
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(60)),.3)
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(70), math.rad(100), math.rad(0)), 0.3)
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-70), math.rad(0)), 0.3)
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(20)),.3)
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0)),.3)
Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(-5),math.rad(0)),.3)
end
end
end
if #Effects>0 then
for e=1,#Effects do
if Effects[e]~=nil then
local Thing=Effects[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects,e)
end
end
end
end
end
end
|
local load_nvim_module = require"utils".load_nvim_module;
-- General settings
load_nvim_module("options");
-- Plugins
local packer = load_nvim_module("plugins");
if packer then packer.compile() end;
-- Maps and other keybinds
load_nvim_module("maps");
-- Autocmds
load_nvim_module("autocmds");
|
workspace "lord"
configurations { "debug", "release" }
architecture "x64"
cdialect "C89"
toolset "clang"
BASE_DIR = path.getabsolute(".")
targetdir (BASE_DIR .. "/bin")
objdir (BASE_DIR .. "/bin-int")
filter "configurations:debug"
defines { "DEBUG" }
symbols "on"
filter "configurations:release"
defines { "NDEBUG" }
optimize "on"
include "compiler"
|
Account = { balance = 0};
function Account:new (o)
o = o or {};
setmetatable(o, self);
self.__index = self;
return o;
end
function Account:deposit (v)
self.balance = self.balance + v;
end
function Account:withdraw (v)
if v > self.balance then error "insufficient funds" end
self.balance = self.balance - v;
end
SpecialAccount = Account:new ();
function SpecialAccount:withdraw (v)
if v - self.balance >= self:getLimit() then
error "insufficient funds ";
end
self.balance = self.balance - v;
end
function SpecialAccount:getLimit ()
return self.limit or 0;
end
s = SpecialAccount:new{limit = 1000.0};
function s:getLimit ()
return self.balance * 0.10;
end
-- return Account;
--[[
s:deposit(1000);
s:withdraw(1099.00);
print(s.balance);
--]]
|
local Logger = require('user.smartshack-logger')
local Check = require('user.smartshack-check')
local Cbus = require('user.smartshack-cbus')
function pulseMultipleAutoLevel(cbusGas, durationSeconds)
log(string.format('pulseMultipleAutoLevel %d %d', #cbusGas, durationSeconds))
-- Switch on, only if off or in autolevel
for index, cbusGa in ipairs(cbusGas) do
if ( Cbus.setAutoLevelIfAutoLevel(cbusGa, 0) ) then
AutoTimer.pushAutoOffCbusGa(cbusGa, durationSeconds)
end
end
end
function cancelMultipleAutoOff(cbusGas)
log(string.format('cancelMultipleAutoOff %d', #cbusGas))
for index, cbusGa in ipairs(cbusGas) do
AutoTimer.cancelAutoOffCbusGa(cbusGa)
end
end
function setMultipleAutoLevel(cbusGas)
log(string.format('setMultipleAutoLevel %d', #cbusGas))
for index, cbusGa in ipairs(cbusGas) do
Cbus.setAutoLevel(cbusGa)
end
end
function setMultipleLevel(cbusGas, level)
log(string.format('setMultipleLevel %d %s', #cbusGas, level))
for index, cbusGa in ipairs(cbusGas) do
Cbus.setLevel(cbusGa, level)
end
end
local SceneControl = {
logger = Logger:new('SceneControl'),
}
function SceneControl:new(cbusGa, options)
local object = {}
setmetatable(object, self)
self.__index = self
self.cbusGa = cbusGa
Check.argument(cbusGa[1] == 0, 'Must be default network (%d)', cbusGa[1])
Check.argument(cbusGa[2] == 202, 'Must be trigger application (%d)', cbusGa[2])
self.maxLevel = options.maxLevel
Check.argument(self.maxLevel, 'Must define maxLevel')
self.minLevel = options.minLevel or 0
self.startLevel = options.startLevel or 1
self.timeoutSeconds = options.timeoutSeconds or 10
self.offLevel = options.offLevel or 0
self.lastTime = 0
self.logger:showDebug()
return object
end
function SceneControl:nextLevel()
Cbus.changeTriggerValue(self.cbusGa[3], 1, self.minLevel, self.maxLevel, self.startLevel, self.timeoutSeconds)
end
function SceneControl:nextLevel2()
local triggerId = self.cbusGa[3]
local currentLevel = Cbus.getTriggerLevelWithDefault(triggerId, 0)
self.logger:debug('nextLevel %d %d', triggerId, currentLevel)
local nowTime = os.time()
local elapsedSeconds = nowTime - self.lastTime
self.lastTime = nowTime
self.logger:debug('nextLevel %d', elapsedSeconds)
local nextLevel
if ( currentLevel == self.offLevel ) then
-- Does not matter how much time has elapsed
nextLevel = self.startLevel
else
if ( elapsedSeconds >= self.timeoutSeconds ) then
nextLevel = self.offLevel
else
nextLevel = currentLevel + 1
if ( nextLevel > self.maxLevel ) then
nextLevel = self.minLevel
end
if ( nextLevel < self.minLevel ) then
nextLevel = self.maxLevel
end
end
end
self.logger:debug('changeTriggerValue change %d', nextLevel)
SetTriggerLevel(triggerId,nextLevel)
end
local PirPresence = {
logger = Logger:new('PirPresence'),
}
function PirPresence:new(lightCbusGas, options)
local object = {}
setmetatable(object, self)
self.__index = self
self.lightCbusGas = lightCbusGas
self.durationSeconds = options.durationSeconds or 60
return object
end
function PirPresence:processPirEvent(eventValue)
PirPresence.logger:info('processPirEvent %d', eventValue)
if ( eventValue == 0 ) then -- PIR inactive
pulseMultipleAutoLevel(self.lightCbusGas, self.durationSeconds)
else
cancelMultipleAutoOff(self.lightCbusGas)
setMultipleAutoLevel(self.lightCbusGas)
end
end
local DoorOpenPresence = {
logger = Logger:new('DoorOpenPresence'),
}
function DoorOpenPresence:new(lightCbusGas, options)
local object = {}
setmetatable(object, self)
self.__index = self
self.lightCbusGas = lightCbusGas
self.durationSeconds = options.durationSeconds or 60
return object
end
function DoorOpenPresence:processDoorEvent(eventValue)
DoorOpenPresence.logger:info('processDoorEvent %d', eventValue)
if ( eventValue == 0 ) then -- Door closed
setMultipleLevel(self.lightCbusGas, 0)
else
pulseMultipleAutoLevel(self.lightCbusGas, self.durationSeconds)
end
end
local DoorClosedPresence = {
logger = Logger:new('DoorClosedPresence'),
}
function DoorClosedPresence:new(lightCbusGas, options)
local object = {}
setmetatable(object, self)
self.__index = self
self.lightCbusGas = lightCbusGas
self.closedDurationSeconds = options.closedDurationSeconds or 300
self.openDurationSeconds = options.openDurationSeconds or 60
return object
end
function DoorClosedPresence:processDoorEvent(eventValue)
DoorClosedPresence.logger:info('processDoorEvent %d', eventValue)
if ( eventValue == 0 ) then -- Door closed
local durationSeconds = self.closedDurationSeconds or self.openDurationSeconds
pulseMultipleAutoLevel(self.lightCbusGas, durationSeconds)
else
local durationSeconds = self.openDurationSeconds or self.closedDurationSeconds
pulseMultipleAutoLevel(self.lightCbusGas, durationSeconds)
end
end
local BistableSwitch = {
logger = Logger:new('BistableSwitch'),
}
function BistableSwitch:new(cbusGa, options)
local object = {}
setmetatable(object, self)
self.__index = self
self.cbusGa = cbusGa
Check.argument(cbusGa[1] == 0, 'Must be default network (%d)', cbusGa[1])
Check.argument(cbusGa[2] == 202, 'Must be trigger application (%d)', cbusGa[2])
self.triggerId = cbusGa[3]
self.maxLevel = options.maxLevel
Check.argument(self.maxLevel, 'Must define maxLevel')
self.minLevel = options.minLevel or 0
self.startLevel = options.startLevel or 1
self.timeoutSeconds = options.timeoutSeconds or 10
return object
end
function BistableSwitch:processSwitchEvent(eventValue)
BistableSwitch.logger:info('processSwitchEvent %d', eventValue)
local triggerLevel = Cbus.getTriggerLevelWithDefault(self.triggerId, 0)
if ( triggerLevel > 100 ) then
triggerLevel = triggerLevel - 100
end
if ( eventValue == 0 ) then
-- Off
SetTriggerLevel(self.triggerId, 0)
-- Remember the last value
local saveLevel = triggerLevel + 100
SetTriggerLevel(self.triggerId, saveLevel)
os.sleep(self.timeoutSeconds)
triggerLevel = GetTriggerLevel(self.triggerId)
if ( triggerLevel == saveLevel) then
-- No changes in the last while
self.logger:info('Resetting')
SetTriggerLevel(self.triggerId, self.startLevel + 100 -1)
end
else
triggerLevel = triggerLevel + 1
if ( triggerLevel > self.maxLevel ) then
triggerLevel = self.minLevel
end
SetTriggerLevel(self.triggerId, triggerLevel)
end
end
local Control = {
Scene = SceneControl,
PirPresence = PirPresence,
DoorOpenPresence = DoorOpenPresence,
DoorClosedPresence = DoorClosedPresence,
BistableSwitch = BistableSwitch,
}
return Control
|
--------------------------------------------------------------------------
-- Lmod License
--------------------------------------------------------------------------
--
-- Lmod is licensed under the terms of the MIT license reproduced below.
-- This means that Lmod is free software and can be used for both academic
-- and commercial purposes at absolutely no cost.
--
-- ----------------------------------------------------------------------
--
-- Copyright (C) 2008-2017 Robert McLay
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, sublicense, and/or sell copies of the Software, and to
-- permit persons to whom the Software is furnished to do so, subject
-- to the following conditions:
--
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
-- BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-- ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
--
--------------------------------------------------------------------------
require("strict")
_ModuleTable_ = ""
local dbg = require("Dbg"):dbg()
local systemG = _G
local load = (_VERSION == "Lua 5.1") and loadstring or load
local function buildTargetName(name, defaultFlag, fullName)
local result = name
result = fullName
result = result:gsub("/","-")
result = result:gsub("_","-")
return result
end
function processModuleTable(mt_string, targetTbl, tbl)
dbg.start{"processModuleTable(mt_string, targetTbl, tbl)"}
if (mt_string == nil) then return end
assert(load(mt_string))()
local mt = systemG._ModuleTable_
local masterTbl = masterTbl()
local stringKindTbl = masterTbl.stringKindTbl
local mT = mt.mT
for sn,v in pairs(mT) do
local kindT = stringKindTbl[sn]
if (kindT and next(kindT) ~= nil) then
for key in pairs(kindT) do
if (v.status == "active" and targetTbl[key] ) then
targetTbl[key] = -1
local K = "TARG_" .. key:upper()
tbl[K] = buildTargetName(sn, v.default, v.fullName)
dbg.print{"V2: K: ",K, " tbl[K]: ",tbl[K],"\n"}
end
end
end
end
for k in pairs(targetTbl) do
if (targetTbl[k] ~= -1) then
dbg.print{"Clearing k: ",k," targetTbl[k]: ", tostring(targetTbl[k]), "\n"}
local K = "TARG_" .. k:upper()
tbl[K] = false
end
end
dbg.fini()
end
|
fx_version 'bodacious'
game 'gta5'
author 'nimaiso'
description 'This resource allows you to integrate your own radios in place of the original radios'
version '2.0.0'
-- Example custom radios
-- supersede_radio "RADIO_01_CLASS_ROCK" { url = "https://playload.ir/mamad.ogg", volume = 0.8 }
supersede_radio "RADIO_02_POP" { url = "https://cdn.discordapp.com/attachments/873650700595376148/923278506484449290/nima.ogg", volume = 0.8 }
-- supersede_radio "RADIO_03_HIPHOP_NEW" { url = "https://playload.ir/moji.ogg", volume = 0.8 }
supersede_radio "RADIO_04_PUNK" { url = "https://cdn.discordapp.com/attachments/873650700595376148/923278506987749387/ZedBazi_Obi_320.ogg", volume = 0.8 }
-- supersede_radio "RADIO_05_TALK_01" { url = "https://playload.ir/Parsalip_-_Bazandeh.ogg", volume = 0.8 }
files {
'index.html'
}
ui_page 'index.html'
client_scripts {
'data.js',
'client.js'
}
|
-- Wifi station test
-- Suppose you have a TCP server, whose IP is 192.168.99.218,
-- and it listens the PORT 8181, then you can run the following
-- source to create a client to connect to the server.
PORT = 8181
ADDR = "192.168.99.218"
recv_cb = function(sock, c)
print(c);
end
wifi.setmode(wifi.STATION);
wifi.start();
wifi.sta.config({ssid="newifi_doit3305", pwd="doit3305"});
tmr.delay(10);
info = wifi.sta.getconfig();
count = 0;
timeout = false;
while(string.len(info.ssid) == 0) do -- wait for connection established
tmr.delay(1);
info = wifi.sta.getconfig();
count = count + 1;
if(count == 3) then
print("Connect timeout");
timeout = true;
break;
end
end
if(timeout ~= true) then
conn = net.createConnection(net.TCP, 0);
conn:on("receive", recv_cb);
conn:connect(PORT, ADDR);
print("Connect to server");
end
|
local wkOpts = require("utils.whichkey-plugin")
local wk = require("which-key")
wk.register(
{
["<leader>"] = {
u = {
name = "+Ultest",
s = "Ultest Summary Toggle",
f = "Ultest Run Tests in File",
n = "Ultest Run Nearest",
c = "Ultest Clear",
o = "Ultest Jump to output",
["[u"] = "Go to previous failed test",
["]u"] = "Go to next failed test"
}
}
},
wkOpts.defaultOpts
)
|
local meta = FindMetaTable("Player")
function meta:SQL_UpdateCharMoney()
self.SQL_MoneyQuery = "UPDATE Accounts SET Money="..self:GetMoney().." WHERE PlayerID="..SQLStr(self:SteamID64())..";"
end
|
/*hook.Add( "PlayerBindPress", "BindDropEntity", function( ply, bind, pressed )
if bind == "+menu_context" and pressed then
LocalPlayer():ConCommand( "ze_dropentity" )
return true
end
end )*/
|
local tonumber = tonumber
local format = string.format
local strsplit = strsplit
local strbyte, strchar, gsub = string.byte, string.char, gsub
local print = print
BuildModule('NetEasePinyin-1.0')
local function getpinyin(value)
local index = (value - 0x4e00) * 2 + 1
local shengmu, yunmu = strbyte(PINYIN_DATA, index), strbyte(PINYIN_DATA, index + 1)
if not shengmu or not yunmu then
return ''
end
if shengmu == 0 and yunmu == 0 then
return ''
end
return format(':%s%s:', strchar(shengmu), strchar(yunmu))
end
local function pinyinchar(value)
if value < 0x4e00 or value > 0x9fa5 then
return utf8char(value)
end
return getpinyin(value) or utf8char(value)
end
function utf8topinyin(data)
return (gsub(data, 'u(%x+)', function(x)
return pinyinchar(tonumber(x, 16))
end))
end
function topinyin(data)
return utf8topinyin(toutf8(data))
end
function topattern(data)
return (topinyin(data):gsub('%%h', PINYIN_PATTERN))
end
|
local converter = {}
local luastr
local processed_keystrs = {}
function write(filepath)
local file = io.open(filepath, 'w')
if not file then
error("Can't write to "..filepath)
end
file:write(luastr)
file:close()
end
local function fileprep()
luastr = "local "
end
local function filefinish()
luastr = luastr.."return entity\n"
end
local function ty(key)
if type(key) == type("string") then return "\"" end
return ""
end
local function convert(tab, keystr)
if not keystr then keystr = "entity" end
if not processed_keystrs[keystr] then
luastr = luastr..keystr.." = {}\n"
processed_keystrs[keystr] = true
end
for key, value in pairs(tab) do
if type(value) == type({}) then
convert(value, keystr.."["..ty(key)..key..ty(key).."]")
elseif type(value) == type(function () end) then
luastr = luastr.."--a function: "..key.."\n"
elseif type(value) == type("string") then
luastr = luastr..keystr.."["..ty(key)..key..ty(key).."] = [["..value.."]]\n"
elseif type(value) == type(42) then
luastr = luastr..keystr.."["..ty(key)..key..ty(key).."] = "..value.."\n"
elseif type(value) == type(true) then
if value then insert="true" else insert="false" end
luastr = luastr..keystr.."["..ty(key)..key..ty(key).."] = "..insert.."\n"
else
luastr = luastr.."--unsupported type for: "..value.."\n"
end
end
end
function converter.convert(table, outpath)
fileprep()
convert(table)
filefinish()
write(outpath)
processed_keystrs = {}
end
return converter
|
slot0 = class("EventGiveUpCommand", pm.SimpleCommand)
slot0.execute = function (slot0, slot1)
if getProxy(EventProxy).findInfoById(slot4, slot3):IsActivityType() then
slot0:sendNotification(GAME.ACT_COLLECTION_EVENT_OP, {
arg2 = 0,
cmd = ActivityConst.COLLETION_EVENT_OP_GIVE_UP,
arg1 = slot3,
arg_list = {}
})
else
pg.ConnectionMgr.GetInstance():Send(13007, {
id = slot3
}, 13008, function (slot0)
if slot0.result == 0 then
slot0.OnCancel(slot0.OnCancel)
else
pg.TipsMgr.GetInstance():ShowTips(errorTip("event_giveup_fail", slot0.result))
end
end)
end
end
slot0.OnCancel = function (slot0)
pg.TipsMgr.GetInstance():ShowTips(i18n("event_giveup_success"))
slot2, slot3 = getProxy(EventProxy).findInfoById(slot1, slot0)
slot2.state = EventInfo.StateNone
pg.ShipFlagMgr.GetInstance():UpdateFlagShips("inEvent")
pg.m02:sendNotification(GAME.EVENT_LIST_UPDATE)
end
return slot0
|
--[[
Name custom properties of equipment as "Item1", "Item2", etc.
--]]
local ABI = require(script:GetCustomProperty("ABI"))
function SpawnEquipment()
local equipment = {}
local looping = true
local i = 0
while looping do
i = i + 1
local key = "Item" .. tostring(i)
local template = script:GetCustomProperty(key)
if template then
local e = World.SpawnAsset(template)
table.insert(equipment, e)
else
looping = false
end
end
return equipment
end
function OnPlayerJoined(player)
local equipment = SpawnEquipment()
if #equipment <= 0 then return end
--print("Size = " .. tostring(#equipment))
Task.Wait(0.2)
if not Object.IsValid(player) then return end
for _,e in ipairs(equipment) do
ABI.AddEquipment(player, e)
end
end
Game.playerJoinedEvent:Connect(OnPlayerJoined)
|
local extra = {}
local conf = require('modules.extra.config')
extra['lambdalisue/suda.vim'] = {
}
extra['wakatime/vim-wakatime'] = {
}
extra['h-hg/fcitx.nvim'] = {
}
return extra
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by torvald.
--- DateTime: 2019-11-03 02:04
---
if not _G.motd then _G.motd = {} end
motd = {LIX_LOGO .. "Welcome to Lix " .. LIX_VERSION .. " (" .. _VERSION .. ")"}
|
-- Editors:
-- AltiV - February 16th, 2019
LinkLuaModifier("modifier_item_imba_bloodstone_720", "components/items/item_bloodstone_720", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_item_imba_bloodstone_active_720", "components/items/item_bloodstone_720", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_item_imba_bloodstone_active_cdr_720", "components/items/item_bloodstone_720", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_item_imba_bloodstone_min_health_null_720", "components/items/item_bloodstone_720", LUA_MODIFIER_MOTION_NONE )
item_imba_bloodstone_720 = class({})
modifier_item_imba_bloodstone_720 = class({})
modifier_item_imba_bloodstone_active_720 = class({})
modifier_item_imba_bloodstone_active_cdr_720 = class({})
modifier_item_imba_bloodstone_min_health_null_720 = class({})
function item_imba_bloodstone_720:GetIntrinsicModifierName()
return "modifier_item_imba_bloodstone_720"
end
function item_imba_bloodstone_720:GetManaCost()
-- There's like one server-tick where the caster is nil so add this conditional to prevent random error
if self and not self:IsNull() and self.GetCaster and self:GetCaster() ~= nil then
return self:GetCaster():GetMaxMana() * (self:GetSpecialValueFor("mana_cost_percentage") / 100)
end
end
function item_imba_bloodstone_720:OnSpellStart()
self.caster = self:GetCaster()
-- AbilitySpecials
-- self.bonus_health = self:GetSpecialValueFor("bonus_health")
-- self.bonus_mana = self:GetSpecialValueFor("bonus_mana")
-- self.bonus_health_regen = self:GetSpecialValueFor("bonus_health_regen")
-- self.bonus_mana_regen = self:GetSpecialValueFor("bonus_mana_regen")
-- self.mana_regen_multiplier = self:GetSpecialValueFor("mana_regen_multiplier")
-- self.regen_per_charge = self:GetSpecialValueFor("regen_per_charge")
-- self.death_charges = self:GetSpecialValueFor("death_charges")
-- self.kill_charges = self:GetSpecialValueFor("kill_charges")
-- self.charge_range = self:GetSpecialValueFor("charge_range")
-- self.initial_charges_tooltip = self:GetSpecialValueFor("initial_charges_tooltip")
-- self.mana_cost_percentage = self:GetSpecialValueFor("mana_cost_percentage")
self.restore_duration = self:GetSpecialValueFor("restore_duration")
if not IsServer() then return end
self.caster:EmitSound("DOTA_Item.Bloodstone.Cast")
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_item_imba_bloodstone_active_720", {duration = self.restore_duration})
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_item_imba_bloodstone_active_cdr_720", {duration = self:GetSpecialValueFor("active_duration")})
end
-------------------------------------
-- BLOODSTONE ACTIVE MODIFIER 7.20 --
-------------------------------------
function modifier_item_imba_bloodstone_active_720:OnCreated()
self.ability = self:GetAbility()
self.parent = self:GetParent()
self.restore_duration = self.ability:GetSpecialValueFor("restore_duration")
self.mana_cost = self.ability:GetManaCost()
if not IsServer() then return end
self.cooldown_remaining = math.max(self:GetAbility():GetCooldownTimeRemaining() - self:GetRemainingTime(), 0)
self.particle = ParticleManager:CreateParticle("particles/items_fx/bloodstone_heal.vpcf", PATTACH_OVERHEAD_FOLLOW, self.parent)
ParticleManager:SetParticleControlEnt(self.particle, 2, self.parent, PATTACH_POINT_FOLLOW, "attach_hitloc", self.parent:GetAbsOrigin(), true)
self:AddParticle(self.particle, false, false, -1, false, false)
self:StartIntervalThink(self:GetRemainingTime())
end
function modifier_item_imba_bloodstone_active_720:OnIntervalThink()
if not self:GetParent():HasModifier("modifier_item_imba_bloodstone_min_health_null_720") then
self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_item_imba_bloodstone_min_health_null_720", {duration = self.cooldown_remaining})
end
end
function modifier_item_imba_bloodstone_active_720:DeclareFunctions()
return {
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT,
MODIFIER_PROPERTY_MIN_HEALTH, -- IMBAfication: Lingering Will
MODIFIER_PROPERTY_TOOLTIP
}
end
function modifier_item_imba_bloodstone_active_720:GetModifierConstantHealthRegen()
return self.mana_cost / self.restore_duration
end
function modifier_item_imba_bloodstone_active_720:GetMinHealth()
if not self:GetParent():HasModifier("modifier_item_imba_bloodstone_min_health_null_720") then
return self.mana_cost
end
end
function modifier_item_imba_bloodstone_active_720:OnTooltip()
return self.mana_cost
end
--------------------------------------
-- BLOODSTONE PASSIVE MODIFIER 7.20 --
--------------------------------------
function modifier_item_imba_bloodstone_720:IsHidden() return true end
function modifier_item_imba_bloodstone_720:IsPermanent() return true end
function modifier_item_imba_bloodstone_720:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end
function modifier_item_imba_bloodstone_720:OnCreated()
if not self:GetAbility() then self:Destroy() return end
self.ability = self:GetAbility()
self.parent = self:GetParent()
self.bonus_health = self.ability:GetSpecialValueFor("bonus_health")
self.bonus_mana = self.ability:GetSpecialValueFor("bonus_mana")
self.bonus_intellect = self.ability:GetSpecialValueFor("bonus_intellect")
self.manacost_reduction = self.ability:GetSpecialValueFor("manacost_reduction")
self.spell_amp = self.ability:GetSpecialValueFor("spell_amp")
self.mana_regen_multiplier = self.ability:GetSpecialValueFor("mana_regen_multiplier")
self.regen_per_charge = self.ability:GetSpecialValueFor("regen_per_charge")
self.amp_per_charge = self.ability:GetSpecialValueFor("amp_per_charge")
self.death_charges = self.ability:GetSpecialValueFor("death_charges")
self.kill_charges = self.ability:GetSpecialValueFor("kill_charges")
self.charge_range = self.ability:GetSpecialValueFor("charge_range")
self.initial_charges_tooltip = self.ability:GetSpecialValueFor("initial_charges_tooltip")
self.bonus_cdr = self.ability:GetSpecialValueFor("bonus_cdr")
if not IsServer() then return end
-- Need to do this instead of using the "ItemInitialCharges" KV because the latter messes with sell prices
if not self.ability.initialized then
self.ability:SetCurrentCharges(self.initial_charges_tooltip)
self.ability.initialized = true
end
self:SetStackCount(self.ability:GetCurrentCharges())
-- Use Secondary Charges system to make mana loss reduction and CDR not stack with multiple Bloodstones
for _, mod in pairs(self:GetCaster():FindAllModifiersByName(self:GetName())) do
mod:GetAbility():SetSecondaryCharges(_)
end
end
function modifier_item_imba_bloodstone_720:OnDestroy()
if not IsServer() then return end
for _, mod in pairs(self:GetCaster():FindAllModifiersByName(self:GetName())) do
mod:GetAbility():SetSecondaryCharges(_)
end
end
function modifier_item_imba_bloodstone_720:DeclareFunctions()
return {
MODIFIER_PROPERTY_HEALTH_BONUS,
MODIFIER_PROPERTY_MANA_BONUS,
MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE,
MODIFIER_PROPERTY_MANACOST_PERCENTAGE,
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
MODIFIER_EVENT_ON_DEATH
}
end
function modifier_item_imba_bloodstone_720:GetModifierHealthBonus()
return self.bonus_health
end
function modifier_item_imba_bloodstone_720:GetModifierManaBonus()
return self.bonus_mana
end
function modifier_item_imba_bloodstone_720:GetModifierTotalPercentageManaRegen()
return self.mana_regen_multiplier / 100
end
function modifier_item_imba_bloodstone_720:GetModifierSpellAmplify_PercentageUnique()
return self.spell_amp
end
function modifier_item_imba_bloodstone_720:GetModifierPercentageManacost()
if self:GetAbility():GetSecondaryCharges() == 1 then
return self.manacost_reduction
end
end
function modifier_item_imba_bloodstone_720:GetModifierBonusStats_Intellect()
return self.bonus_intellect
end
function modifier_item_imba_bloodstone_720:GetModifierPercentageCooldown()
if self:GetAbility():GetSecondaryCharges() == 1 then
return self.bonus_cdr
end
end
function modifier_item_imba_bloodstone_720:GetModifierConstantManaRegen()
return self.regen_per_charge * self:GetStackCount()
end
function modifier_item_imba_bloodstone_720:GetModifierSpellAmplify_Percentage()
return self.amp_per_charge * self:GetStackCount()
end
function modifier_item_imba_bloodstone_720:OnDeath(keys)
if keys.unit:IsRealHero() and self.parent:IsRealHero() then
-- Checks for real enemy heroes that have died within vicinity or if the parent is the killer
if self.parent:GetTeam() ~= keys.unit:GetTeam() and ((keys.unit:GetAbsOrigin() - self.parent:GetAbsOrigin()):Length2D() <= self.charge_range or self.parent == keys.attacker) and self.parent:IsAlive() then
-- If the parent has multiple Bloodstones, only apply the charge gain to the top-left most one
if self == self.parent:FindAllModifiersByName(self:GetName())[1] then
for itemSlot = 0, 5 do
local item = self.parent:GetItemInSlot(itemSlot)
if item and item:GetName() == self.ability:GetName() then
item:SetCurrentCharges(item:GetCurrentCharges() + self.kill_charges)
break
end
end
end
-- Check if the owner of the Bloodstone died and is not reincarnating
elseif self.parent == keys.unit and (not keys.unit.IsReincarnating or (keys.unit.IsReincarnating and not keys.unit:IsReincarnating())) then
self.ability:SetCurrentCharges(math.max(self.ability:GetCurrentCharges() - self.death_charges, 0))
end
-- Set stack count to current charges to allow client-side regen to show
self:SetStackCount(self.ability:GetCurrentCharges())
end
end
--------------------------------------------------
-- MODIFIER_ITEM_IMBA_BLOODSTONE_ACTIVE_CDR_720 --
--------------------------------------------------
function modifier_item_imba_bloodstone_active_cdr_720:IsPurgable() return false end
function modifier_item_imba_bloodstone_active_cdr_720:GetEffectName()
return "particles/items2_fx/kaya_active_b0.vpcf"
end
function modifier_item_imba_bloodstone_active_cdr_720:OnCreated()
self.active_cdr = self:GetAbility():GetSpecialValueFor("active_cdr")
end
function modifier_item_imba_bloodstone_active_cdr_720:DeclareFunctions()
return {
MODIFIER_PROPERTY_MANACOST_PERCENTAGE,
MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE,
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST,
}
end
function modifier_item_imba_bloodstone_active_cdr_720:GetModifierPercentageCooldown()
return self.active_cdr
end
function modifier_item_imba_bloodstone_active_cdr_720:GetModifierPercentageManacost()
return self.active_cdr
end
function modifier_item_imba_bloodstone_active_cdr_720:OnAbilityFullyCast(keys)
if keys.unit == self:GetParent() and not keys.ability:IsItem() and not keys.ability:IsToggle() then
self:Destroy()
end
end
-------------------------------------------------------
-- MODIFIER_ITEM_IMBA_BLOODSTONE_MIN_HEALTH_NULL_720 --
-------------------------------------------------------
function modifier_item_imba_bloodstone_min_health_null_720:IgnoreTenacity() return true end
function modifier_item_imba_bloodstone_min_health_null_720:IsDebuff() return true end
function modifier_item_imba_bloodstone_min_health_null_720:IsPurgable() return false end
function modifier_item_imba_bloodstone_min_health_null_720:RemoveOnDeath() return false end
|
-- Copyright 2009 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.ff_p2pblock", package.seeall)
function index()
entry({"admin", "network", "firewall", "p2pblock"}, cbi("luci_fw/p2pblock"),
_("P2P-Block"), 40)
end
|
--[[
##########################################################
Inked Shadow Vaults By: keivamp
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = select(2, ...)
--[[ PET FILTERS ]]--
SV.defaults.Filters["Racial"] = {
["Dwarf"] = {65116},
["Draenei"] = {59545,59543,59548,59542,59544,59547,28880,121093},
["Gnome"] = {20589},
["Human"] = {59752},
["NightElf"] = {58984},
["Worgen"] = {68992,87840},
["BloodElf"] = {28730,50613,80483,25046,69179,129597,155145},
["Goblin"] = {69046,69070,69041},
["Orc"] = {20542,33702,33697},
["Tauren"] = {20549},
["Troll"] = {26297},
["Scourge"] = {20578,7744},
["Pandaren"] = {107079},
};
|
--- Provides permissions for usergroups
local P = {}
P.id = "usergroups"
P.name = "Usergroup Permissions"
P.settingsoptions = { "Admin Only", "Anyone", "No one" }
P.defaultsetting = 2
P.checks = {
function(instance, target, key)
return instance.player:IsAdmin(), "This function is admin only"
end,
"allow",
"block"
}
SF.Permissions.registerProvider(P)
|
--- @module Element
-- A base class for all GUI elements. This module is typically only used by other
-- elements, and will rarely be needed for scripts that aren't implementing their
-- own.
local Table = require("public.table")
local T = Table.T
local Element = T{}
Element.__index = Element
Element.__noRecursion = true
function Element:new()
return setmetatable(T{}, self)
end
--- Called when the script window is first opened. Used for any do-it-once
-- processing, such as assigning and filling graphics buffers. That is, elements
-- will typically draw themselves to a buffer once on `:init()` and then
-- blit/rotate/etc from it as needed to draw themselves.
function Element:init() end
-- Called whenever the element's layer is redrawn
function Element:draw() end
-- Ask for a redraw on the next update
function Element:redraw()
self.layer.needsRedraw = true
end
-- Called on every update loop, unless the element is hidden or frozen
function Element:onUpdate() end
-- Removes the element from its parent layer and frees up any resources the
-- element had requested (e.g. graphics buffers)
function Element:delete()
self:handleEvent("Delete", self)
if self.layer then self.layer:remove(self) end
end
-- Called when the element is deleted.
-- Use it for freeing up buffers and anything else memorywise that this
-- element was doing
function Element:onDelete() end
-- Set or return the element's value
-- Most elements don't track their values internally in the same format as
-- their output, so it's important to use this when accessing them to ensure
-- that right behavior.
function Element:val() end
------------------------------------
-------- User Events ---------------
------------------------------------
function Element:onMouseEnter() end
function Element:onMouseLeave() end
-- Called on every update loop if the mouse is over this element.
function Element:onMouseOver() end
-- Only called once; won't repeat if the button is held
function Element:onMouseDown() end
function Element:onMouseUp() end
function Element:onDoubleClick() end
-- Will continue being called even if you drag outside the element
function Element:onDrag() end
-- Right-click
function Element:onRightMouseDown() end
function Element:onRightMouseUp() end
function Element:onRightDoubleClick() end
function Element:onRightDrag() end
-- Middle-click
function Element:onMiddleMouseDown() end
function Element:onMiddleMouseUp() end
function Element:onMiddleDoubleClick() end
function Element:onMiddleDrag() end
function Element:onWheel() end
function Element:onType() end
-- Elements like a Textbox that need to keep track of their focus
-- state may use these to e.g. update the text somewhere else
-- when the user clicks out of the box.
function Element:onGotFocus() end
function Element:onLostFocus() end
-- Called when the script window has been resized
function Element:onResize() end
function Element:handleEvent(eventName, state, last)
local before = "before"..eventName
if self[before] then
self[before](self, state, last)
end
self["on"..eventName](self, state, last)
local after = "after"..eventName
if self[after] then
self[after](self, state, last)
end
end
function Element:update(state, last)
self:handleEvent("Update", state, last)
if state.resized then
self:handleEvent("Resize", state, last)
end
end
-- Are these coordinates inside the element?
-- If no coords are given, will use the mouse cursor
function Element:containsPoint (x, y)
return ( x >= (self.x or 0) and x < ((self.x or 0) + (self.w or 0)) and
y >= (self.y or 0) and y < ((self.y or 0) + (self.h or 0)) )
end
-- Returns the x,y that would center elm1 within elm2.
-- Axis can be "x", "y", or "xy".
-- If elm2 is omitted, centers elm1 in the window instead
function Element:center (elm1, elm2)
elm2 = elm2
or (elm1.layer and elm1.layer.window and {
x = 0,
y = 0,
w = elm1.layer.window.currentW,
h = elm1.layer.window.currentH
})
if not elm2
and ( elm2.x and elm2.y and elm2.w and elm2.h
and elm1.x and elm1.y and elm1.w and elm1.h) then return end
return (elm2.x + (elm2.w - elm1.w) / 2), (elm2.y + (elm2.h - elm1.h) / 2)
end
-- Returns the specified parameters for a given element.
-- If nothing is specified, returns all of the element's properties.
-- ex. local str = my_element:debug("x", "y", "caption", "textColor")
function Element:debug(...)
local arg = {...}
if #arg == 0 then
arg = {}
for k in Table.kpairs(self) do
arg[#arg+1] = k
end
end
if not self or not self.type then return end
local pre = tostring(self.name) .. "."
local strs = {}
for i = 1, #arg do
local k, v = arg[i], self[arg[i]]
strs[#strs + 1] = pre .. tostring(k) .. " = "
if type(v) == "table" then
strs[#strs] = strs[#strs] .. "table:"
-- Hacks to break infinite loops; should probably be done
-- with some sort of override in the element classes
-- local depth = (k == "layer" or k == "tabs") and 2
if (k == "layer") then
strs[#strs + 1] = Table.stringify(v, nil, 1)
elseif (k == "tabs") then
local tabs = {}
for _, tab in pairs(v) do
tabs[#tabs + 1] = " " .. tab.label
for _, layer in pairs(tab.layers) do
tabs[#tabs + 1] = " " .. layer.name .. ", z = " .. layer.z
end
end
strs[#strs + 1] = table.concat(tabs, "\n")
else
strs[#strs + 1] = Table.stringify(v, nil, 1)
end
else
strs[#strs] = strs[#strs] .. tostring(v)
end
end
return table.concat(strs, "\n")
end
function Element:moveToLayer(dest)
if self.layer then self.layer:removeElements(self) end
if dest then dest:addElements(self) end
end
-- Most elements will accept a .output property, specifying how to display
-- their values depending on .output's type:
-- String: Returns the string, with any occurrences of '%val%' replaced by the element's value
-- Table: The element's value will be used as a key
-- Function: The element's value will be passed to it
function Element:formatOutput(val)
if not self.output then return tostring(val) end
local output
local t = type(self.output)
if t == "string" or t == "number" then
output = self.output:gsub("%%val%%", val)
elseif t == "table" then
output = self.output[val]
elseif t == "function" then
output = self.output(val)
end
return output and tostring(output) or tostring(val)
end
-- Use the given table of properties to make sure the element has everything
-- needed to display it.
function Element:addDefaultProps (props)
if type(props) ~= "table" then return props end
local new = Table.deepCopy(props or {})
return Table.addMissingKeys(new, self.defaultProps)
end
function Element:showDevMenu(state)
gfx.x = state.mouse.x
gfx.y = state.mouse.y
local ret = gfx.showmenu("#"..self.name.."||List properties in console")
if ret == 2 then
Msg(self:debug())
end
end
return Element
|
local cjson = require "cjson.safe"
local arg_keys = {}
for k, _ in pairs(__args) do
table.insert(arg_keys, k)
end
table.sort(arg_keys)
for i, k in ipairs(arg_keys) do
local v = __args[k]
print(i, k, table.getn(v))
if type(v) == 'table' then
for j, p in pairs(v) do
print("\t", j, p)
end
end
end
function print_config()
print(type(__config))
print(type(__config.get_config_schema))
print(__config.get_config_schema())
print(type(__config.get_default_config))
print(__config.get_default_config())
print(type(__config.get_current_config))
print(__config.get_current_config())
print(type(__config.get_event_data_schema))
print(__config.get_event_data_schema())
print(type(__config.get_event_config_schema))
print(__config.get_event_config_schema())
print(type(__config.get_default_event_config))
print(__config.get_default_event_config())
print(type(__config.get_current_event_config))
print(__config.get_current_event_config())
print(type(__config.get_module_info))
print(__config.get_module_info())
print(type(__config.set_current_config))
print(__config.set_current_config("{}"))
print(type(__config.ctx))
print(__config.ctx)
print(__config.ctx.agent_id)
print(type(__config.ctx.os))
print(__config.ctx.os)
for os, arch in ipairs(__config.ctx.os) do
print("\t", os, arch)
print("\t", type(arch))
for i, k in ipairs(arch) do
print("\t\t", i, k)
end
end
print(__config.ctx.name)
print(__config.ctx.version)
print(__config.ctx.last_update)
end
function print_agents()
print("__agents type: ", type(__agents))
local agents = __agents.dump()
print("__agents.dump() type: ", type(agents))
print("__agents.dump():", agents)
for i, a in pairs(agents) do
print("\t", i, a, type(a))
end
end
function test_clibs()
print("preload: ", package.preload)
print("path: ", package.path)
print("cpath: ", package.cpath)
local md4 = require'md4'
local md5 = require'md5'
local glue = require'glue'
local sumhex = function(s, lib)
return glue.tohex(lib.sum(s))
end
print("test md4: ", sumhex('test message', md4))
print("test md5: ", sumhex('test message', md5))
print("test_clibs successed")
end
function test_fs_data_load()
print("tmpdir: ", __tmpdir)
local lfs = require("lfs")
local path = (__tmpdir or "") .. "/data/file.dat"
print("attr: ", lfs.attributes(path))
local f = io.open(path, "rb")
if f ~= nul then
print("content: ", f:read("*all"))
f:close()
else
print("Can't open file")
end
print("test_fs_data_load successed")
end
function test_utils()
local librsync_test = true -- require'tests.librsync_test'
local vararg_test = require'tests.vararg_test'
if not librsync_test or not vararg_test then
print("test_utils failed", librsync_test, vararg_test)
else
print("test_utils successed")
end
end
function add_routes(src)
local agents = __agents.dump()
for t, a in pairs(agents) do
if t ~= src then
local route_msg_f = cjson.encode({['type'] = 'add_route', ['dst'] = src})
print("notify ", t, " about new route to: ", src, ": ", __api.send_data_to(t, route_msg_f))
local route_msg_r = cjson.encode({['type'] = 'add_route', ['dst'] = t})
print("notify ", src, " about new route to: ", t, ": ", __api.send_data_to(src, route_msg_r))
end
end
end
function del_routes(src)
local agents = __agents.dump()
for t, a in pairs(agents) do
if t ~= src then
local route_msg_f = cjson.encode({['type'] = 'del_route', ['dst'] = src})
print("notify ", t, " about new route to: ", src, ": ", __api.send_data_to(t, route_msg_f))
end
end
end
__api.set_recv_timeout(5000) -- 5s
__api.add_cbs({
data = function(src, data)
print('receive data: "' .. data .. '" from: ' .. src)
local msg = cjson.decode(data)
if msg['type'] == 'hs_agent' then
local hs_server_msg = cjson.encode({['type'] = 'hs_server', ['data'] = "hello"})
__api.await(100)
print("sent hs server msg to ", src, ": ", __api.send_data_to(src, hs_server_msg))
add_routes(src)
else
local server_resp_msg = cjson.encode({['type'] = 'test_resp', ['data'] = "response"})
print("sent server response msg to ", src, ": ", __api.send_data_to(src, server_resp_msg))
end
return true
end,
file = function(src, path, name)
print('receive file: "' .. path .. '" / "' .. name .. '" from: ' .. src)
return true
end,
text = function(src, text, name)
print('receive text: "' .. text .. '" / "' .. name .. '" from: ' .. src)
return true
end,
msg = function(src, msg, mtype)
print('receive msg: "' .. msg .. '" / "' .. tostring(mtype) .. '" from: ' .. src)
return true
end,
control = function(cmtype, data)
print('receive control msg: "' .. cmtype .. '" from: ' .. data)
print_agents()
if cmtype == "agent_connected" then
-- notify all alive agents that new agent was connected
-- routes are sould be fixed on handshake
end
if cmtype == "agent_disconnected" then
-- notify all alive agents that agent was disconnected
del_routes(data)
end
return true
end,
})
test_clibs()
test_fs_data_load()
test_utils()
print_config()
local agents = __agents.dump()
for t, a in pairs(agents) do
add_routes(t)
__api.push_event(a.ID, cjson.encode({
name = "my_test_event",
data = { key = "val" },
uniq = "my_test_uniq",
}))
end
__api.await(-1)
print("module test stoped")
return 'success'
|
if battle == 1 then
SelectTarget(3)
character_1:UseSkill(2)
character_1:UseSkill(3)
character_1:UseSkill(1)
character_2:UseSkill(3)
character_2:UseSkill(1)
character_4:UseSkill(1)
end
if battle == 2 then
Summon(1)
character_2:UseSkill(2)
character_3:UseSkill(2)
Summon(6)
end
|
local assets =
{
Asset("ANIM", "anim/rock_light.zip"),
}
local prefabs =
{
"nightmarelightfx",
}
local function ReturnChildren(inst)
for k,child in pairs(inst.components.childspawner.childrenoutside) do
if child.components.combat then
child.components.combat:SetTarget(nil)
end
if child.components.lootdropper then
child.components.lootdropper:SetLoot({})
end
if child.components.health then
child.components.health:Kill()
end
end
end
local function turnoff(inst, light)
if light then
light:Enable(false)
end
end
local function spawnfx(inst)
if not inst.fx then
inst.fx = SpawnPrefab("nightmarelightfx")
local pt = inst:GetPosition()
inst.fx.Transform:SetPosition(pt.x, -0.1, pt.z)
end
end
local states =
{
calm = function(inst, instant)
inst.SoundEmitter:KillSound("warnLP")
inst.SoundEmitter:KillSound("nightmareLP")
inst.Light:Enable(true)
inst.components.lighttweener:StartTween(nil, 0, nil, nil, nil, (instant and 0) or 1, turnoff)
if not instant then
inst.AnimState:PushAnimation("close_2")
inst.AnimState:PushAnimation("idle_closed")
inst.fx.AnimState:PushAnimation("close_2")
inst.fx.AnimState:PushAnimation("idle_closed")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_close")
else
inst.AnimState:PlayAnimation("idle_closed")
inst.fx.AnimState:PlayAnimation("idle_closed")
end
if inst.components.childspawner then
inst.components.childspawner:StopSpawning()
inst.components.childspawner:StartRegen()
ReturnChildren(inst)
end
end,
warn = function(inst, instant)
inst.Light:Enable(true)
inst.components.lighttweener:StartTween(nil, 3, nil, nil, nil, (instant and 0) or 0.5)
inst.AnimState:PlayAnimation("open_1")
inst.fx.AnimState:PlayAnimation("open_1")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_open_warning")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_warning_LP", "warnLP")
end,
nightmare = function(inst, instant)
inst.SoundEmitter:KillSound("warnLP")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_open_LP", "nightmareLP")
inst.Light:Enable(true)
inst.components.lighttweener:StartTween(nil, 6, nil, nil, nil, (instant and 0) or 0.5)
if not instant then
inst.AnimState:PlayAnimation("open_2")
inst.AnimState:PushAnimation("idle_open")
inst.fx.AnimState:PlayAnimation("open_2")
inst.fx.AnimState:PushAnimation("idle_open")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_open")
else
inst.AnimState:PlayAnimation("idle_open")
inst.fx.AnimState:PlayAnimation("idle_open")
end
if inst.components.childspawner then
inst.components.childspawner:StartSpawning()
inst.components.childspawner:StopRegen()
end
end,
dawn = function(inst, instant)
inst.SoundEmitter:KillSound("nightmareLP")
inst.Light:Enable(true)
inst.components.lighttweener:StartTween(nil, 3, nil, nil, nil, (instant and 0) or 0.5)
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_close")
inst.SoundEmitter:KillSound("nightmareLP")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_open_LP", "nightmareLP")
inst.AnimState:PlayAnimation("close_1")
inst.fx.AnimState:PlayAnimation("close_1")
inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_spawner_open")
if inst.components.childspawner then
inst.components.childspawner:StartSpawning()
inst.components.childspawner:StopRegen()
end
end
}
local function onsave(inst, data)
if inst.rockstate then
data.rockstate = inst.rockstate
end
end
local function onload(inst, data)
if not data then
return
end
if data.rockstate then
inst.rockstate = data.rockstate
spawnfx(inst)
states[inst.rockstate](inst, true)
end
end
local function getsanityaura(inst)
if inst.rockstate == "calm" then
return 0
elseif inst.rockstate == "warn" then
return -TUNING.SANITY_SMALL
else
return -TUNING.SANITY_MED
end
end
local function changestate(inst, data)
local statefn = states[data.newphase]
if statefn then
spawnfx(inst)
inst.rockstate = data.newphase
inst:DoTaskInTime(math.random() * 2, statefn)
end
end
local function fn()
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
local anim = inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
local minimap = inst.entity:AddMiniMapEntity()
minimap:SetIcon( "nightmarelight.png" )
inst.rockstate = "calm"
anim:SetBuild("rock_light")
anim:SetBank("rock_light")
anim:PlayAnimation("idle_closed",false)
MakeObstaclePhysics(inst, 1)
inst:AddComponent("sanityaura")
inst.components.sanityaura.aurafn = getsanityaura
inst:AddComponent( "childspawner" )
inst.components.childspawner:SetRegenPeriod(5)
inst.components.childspawner:SetSpawnPeriod(30)
inst.components.childspawner:SetMaxChildren(math.random(1,2))
inst.components.childspawner.childname = "crawlingnightmare"
inst.components.childspawner:SetRareChild("nightmarebeak", 0.35)
inst:AddComponent("inspectable")
inst:AddComponent("lighttweener")
local light = inst.entity:AddLight()
inst.components.lighttweener:StartTween(light, 1, .9, 0.9, {255/255,255/255,255/255}, 0, turnoff)
inst:ListenForEvent("phasechange", function(world, data) changestate(inst, data) end, GetWorld())
inst.OnSave = onsave
inst.OnLoad = onload
return inst
end
return Prefab( "common/objects/nightmarelight", fn, assets, prefabs)
|
local router = {
_VERSION = 'router.lua v0.6',
_DESCRIPTION = 'A simple router for Lua',
_LICENSE = [[
MIT LICENSE
* table_copyright (c) 2013 Enrique García Cota
* table_copyright (c) 2013 Raimon Grau
Permission is hereby granted, free of charge, to any person obtaining a
table_copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, table_copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above table_copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR table_copyRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local function split(str, delimiter)
local result = {}
delimiter = delimiter or " "
for chunk in str:gmatch("[^".. delimiter .. "]+") do
result[#result + 1] = chunk
end
return result
end
local function array_get_head_and_tail(t)
local tail = {}
for i=2, #t do tail[i-1] = t[i] end
return t[1], tail
end
local function table_merge(dest, src)
if not src then return end
for k,v in pairs(src) do
dest[k] = tostring(v)
end
end
local function table_copy(t)
local result = {}
for k,v in pairs(t) do result[k] = v end
return result
end
local function resolve_rec(remaining_path, node, params)
if not node then return nil end
-- node is a _LEAF and no remaining tokens; found end
if #remaining_path == 0 then return node[router._LEAF], params end
local current_token, child_path = array_get_head_and_tail(remaining_path)
-- always resolve static strings first
for key, child in pairs(node) do
if key == current_token then
local f, bindings = resolve_rec(child_path, child, params)
if f then return f, bindings end
end
end
-- then resolve parameters
for key, child in pairs(node) do
if type(key) == "table" and key.param then
local child_params = table_copy(params)
child_params[key.param] = current_token
local f, bindings = resolve_rec(child_path, child, child_params)
if f then return f, bindings end
end
end
return false
end
local function find_key_for(token, node)
local param_name = token:match("^:(.+)$")
-- if token is not a param( it does not begin with :) then return the token
if not param_name then return token end
-- otherwise, it's a param, like :id. If it exists as a child of the node, we return it
for key,_ in pairs(node) do
if type(key) == 'table' and key.param == param_name then return key end
end
-- otherwise, it's a new key to be inserted
return {param = param_name}
end
local function match_one_path(self, method, path, f)
self._tree[method] = self._tree[method] or {}
local node = self._tree[method]
for _,token in ipairs(split(path, "/")) do
local key = find_key_for(token, node)
node[key] = node[key] or {}
node = node[key]
end
node[router._LEAF] = f
end
------------------------------ INSTANCE METHODS ------------------------------------
local Router = {}
function Router:resolve(method, path)
return resolve_rec(split(path, "/"), self._tree[method] , {})
end
function Router:execute(method, path, query_params)
local f,params = self:resolve(method, path)
if not f then return nil, ('Could not resolve %s %s'):format(method, path) end
table_merge(params, query_params)
return true, f(params)
end
function Router:match(method, path, f)
if type(method) == 'table' then
local t = method
for method, routes in pairs(t) do
for path, f in pairs(routes) do
match_one_path(self, method, path, f)
end
end
else
match_one_path(self, method, path, f)
end
end
for _,http_method in ipairs({'get', 'post', 'put', 'delete', 'trace', 'connect', 'options', 'head'}) do
Router[http_method] = function(self, path, f) -- Router.get = function(self, path, f)
return self:match(http_method, path, f) -- return self:match('get', path, f)
end -- end
end
local router_mt = { __index = Router }
------------------------------ PUBLIC INTERFACE ------------------------------------
router._LEAF = {}
router.new = function()
return setmetatable({ _tree = {}}, router_mt)
end
return router
|
LinkLuaModifier( "modifier_item_glimmer_cape_fade", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_generic_bonus", "modifiers/modifier_generic_bonus.lua", LUA_MODIFIER_MOTION_NONE)
item_postactive_2a = class(ItemBaseClass)
function item_postactive_2a:GetIntrinsicModifierName()
return "modifier_generic_bonus"
end
function item_postactive_2a:OnSpellStart()
local caster = self:GetCaster()
local shroud_duration = self:GetSpecialValueFor( "duration" )
caster:AddNewModifier( caster, self, "modifier_item_glimmer_cape_fade", { duration = shroud_duration } )
caster:EmitSound( "Item.GlimmerCape.Activate" )
end
|
xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
local default_inventory_size = 32
local default_inventory_formspecs = {
["8"] = [[ size[8,6]
list[context;main;0,0;8,1;]
list[current_player;main;0,2;8,4;]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,2),
["16"] = [[ size[8,7]
list[context;main;0,0;8,2;]
list[current_player;main;0,3;8,4;]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,3),
["24"] = [[ size[8,8]
list[context;main;0,0;8,3;]
list[current_player;main;0,4;8,4;]
listring[current_player;main]
listring[context;main]" ]] ..
default.get_hotbar_bg(0,4),
["32"] = [[ size[8,9]
list[context;main;0,0.3;8,4;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
listring[current_player;main]
listring[context;main] ]] ..
default.get_hotbar_bg(0,4.85)
}
local function get_formspec_by_size(size)
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
local default_can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
local function xdecor_stairs_alternative(nodename, def)
local mod, name = nodename:match("(.*):(.*)")
for groupname, value in pairs(def.groups) do
if groupname ~= "cracky" and groupname ~= "choppy" and
groupname ~= "flammable" and groupname ~= "crumbly" and
groupname ~= "snappy" then
def.groups.groupname = nil
end
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = def.groups,
sounds = def.sounds,
}
)
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(name,nodename,
def.groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
)
end
end
function workbench.register(name, def)
def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
def.sounds = def.sounds or default.node_sound_defaults()
if not (def.drawtype == "normal" or def.drawtype == "signlike" or
def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional") then
def.paramtype2 = def.paramtype2 or "facedir"
end
if def.sunlight_propagates ~= false and
(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
def.drawtype == "signlike" or def.drawtype == "fencelike") then
def.sunlight_propagates = true
end
if not def.paramtype and
(def.light_source or def.sunlight_propagates or
def.drawtype == "nodebox" or def.drawtype == "mesh") then
def.paramtype = "light"
end
local infotext = def.infotext
local inventory = def.inventory
def.inventory = nil
if inventory then
def.on_construct = def.on_construct or function(pos)
local meta = minetest.get_meta(pos)
if infotext then meta:set_string("infotext", infotext) end
local size = inventory.size or default_inventory_size
local inv = meta:get_inventory()
inv:set_size("main", size)
meta:set_string("formspec",
(inventory.formspec or get_formspec_by_size(size)) .. xbg)
end
def.can_dig = def.can_dig or default_can_dig
elseif infotext and not def.on_construct then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext)
end
end
minetest.register_node("workbench:" .. name, def)
local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
if workbench == false and
(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
if workbench.stairs_valid_def(def) then
xdecor_stairs_alternative("workbench:"..name, def)
end
end
end
|
--[[
Name: "cl_scoreboard.lua".
Product: "nexus".
--]]
local PANEL = {};
-- Called when the panel is initialized.
function PANEL:Init()
self:SetSize( nexus.menu.GetWidth(), nexus.menu.GetHeight() );
self:SetTitle("Scoreboard");
self:SetSizable(false);
self:SetDraggable(false);
self:ShowCloseButton(false);
self.panelList = vgui.Create("DPanelList", self);
self.panelList:SetPadding(2);
self.panelList:SetSpacing(3);
self.panelList:SizeToContents();
self.panelList:EnableVerticalScrollbar();
nexus.scoreboard = self;
nexus.scoreboard:Rebuild();
end;
-- A function to rebuild the panel.
function PANEL:Rebuild()
self.panelList:Clear(true);
local availableClasses = {};
local classes = {};
for k, v in ipairs( g_Player.GetAll() ) do
if ( v:HasInitialized() ) then
local class = nexus.mount.Call("GetPlayerScoreboardClass", v);
if (class) then
if ( !availableClasses[class] ) then
availableClasses[class] = {};
end;
if ( nexus.mount.Call("PlayerShouldShowOnScoreboard", v) ) then
availableClasses[class][#availableClasses[class] + 1] = v;
end;
end;
end;
end;
for k, v in pairs(availableClasses) do
table.sort(v, function(a, b)
return nexus.mount.Call("ScoreboardSortClassPlayers", k, a, b);
end);
if (#v > 0) then
classes[#classes + 1] = {name = k, players = v};
end;
end;
table.sort(classes, function(a, b)
return a.name < b.name;
end);
if (table.Count(classes) > 0) then
local label = vgui.Create("nx_InfoText", self);
label:SetText("Clicking a player's model icon may bring up some options.");
label:SetInfoColor("blue");
self.panelList:AddItem(label);
for k, v in pairs(classes) do
local characterForm = vgui.Create("DForm", self);
local panelList = vgui.Create("DPanelList", self);
for k2, v2 in pairs(v.players) do
self.currentAvatarImage = true;
self.currentSteamName = v2:SteamName();
self.currentFaction = nexus.player.GetFaction(v2);
self.currentPlayer = v2;
self.currentClass = g_Team.GetName( v2:Team() );
self.currentModel = v2:GetModel();
self.currentSkin = v2:GetSkin();
self.currentName = v2:Name();
panelList:AddItem( vgui.Create("nx_ScoreboardItem", self) ) ;
end;
self.panelList:AddItem(characterForm);
panelList:SetAutoSize(true);
panelList:SetPadding(4);
panelList:SetSpacing(4);
characterForm:SetName(v.name);
characterForm:AddItem(panelList);
characterForm:SetPadding(4);
end;
else
local label = vgui.Create("nx_InfoText", self);
label:SetText("There are no players to display.");
label:SetInfoColor("orange");
self.panelList:AddItem(label);
end;
self.panelList:InvalidateLayout(true);
end;
-- Called when the menu is opened.
function PANEL:OnMenuOpened()
if (nexus.menu.GetActivePanel() == self) then
self:Rebuild();
end;
end;
-- Called when the panel is selected.
function PANEL:OnSelected() self:Rebuild(); end;
-- Called when the layout should be performed.
function PANEL:PerformLayout()
self.panelList:StretchToParent(4, 28, 4, 4);
self:SetSize( self:GetWide(), math.min(self.panelList.pnlCanvas:GetTall() + 32, ScrH() * 0.75) );
derma.SkinHook("Layout", "Frame", self);
end;
-- Called when the panel is painted.
function PANEL:Paint()
derma.SkinHook("Paint", "Frame", self);
return true;
end;
-- Called each frame.
function PANEL:Think()
self:InvalidateLayout(true);
end;
vgui.Register("nx_Scoreboard", PANEL, "DFrame");
local PANEL = {};
-- Called when the panel is initialized.
function PANEL:Init()
SCOREBOARD_PANEL = true;
self:SetSize(self:GetParent():GetWide(), 32);
local colorWhite = nexus.schema.GetColor("white");
local parent = self:GetParent();
local info = {
doesRecognise = nexus.player.DoesRecognise(parent.currentPlayer),
avatarImage = parent.currentAvatarImage,
steamName = parent.currentSteamName,
faction = parent.currentFaction,
player = parent.currentPlayer,
class = parent.currentClass,
model = parent.currentModel,
skin = parent.currentSkin,
name = parent.currentName
};
info.text = nexus.mount.Call("GetPlayerScoreboardText", info.player);
nexus.mount.Call("ScoreboardAdjustPlayerInfo", info);
self.toolTip = info.toolTip;
self.player = info.player;
self.nameLabel = vgui.Create("DLabel", self);
self.nameLabel:SetText(info.name);
self.nameLabel:SetTextColor(colorWhite);
self.nameLabel:SizeToContents();
self.factionLabel = vgui.Create("DLabel", self);
self.factionLabel:SetText(info.faction);
self.factionLabel:SetTextColor(colorWhite);
self.factionLabel:SizeToContents();
if (type(info.text) == "string") then
self.factionLabel:SetText(info.text);
self.factionLabel:SizeToContents();
end;
if (info.doesRecognise) then
self.spawnIcon = vgui.Create("SpawnIcon", self);
self.spawnIcon:SetModel(info.model, info.skin);
self.spawnIcon:SetIconSize(30);
else
self.spawnIcon = vgui.Create("DImageButton", self);
self.spawnIcon:SetImage("nexus/unknown");
self.spawnIcon:SetSize(30, 30);
end;
-- Called when the spawn icon is clicked.
function self.spawnIcon.DoClick(spawnIcon)
local options = {};
nexus.mount.Call("GetPlayerScoreboardOptions", info.player, options);
NEXUS:AddMenuFromData(nil, options);
end;
self.avatarImage = vgui.Create("AvatarImage", self);
self.avatarImage:SetSize(30, 30);
if (info.avatarImage) then
self.avatarImage:SetPlayer(info.player);
self.avatarImage:SetToolTip("This player's name is "..info.steamName..".\nThis player's Steam ID is "..info.player:SteamID()..".");
end;
SCOREBOARD_PANEL = nil;
end;
-- Called each frame.
function PANEL:Think()
if ( IsValid(self.player) ) then
if (self.toolTip) then
self.spawnIcon:SetToolTip(self.toolTip);
else
self.spawnIcon:SetToolTip("This player's ping is "..self.player:Ping()..".");
end;
end;
end;
-- Called when the layout should be performed.
function PANEL:PerformLayout()
self.factionLabel:SizeToContents();
self.spawnIcon:SetPos(1, 1);
self.avatarImage:SetPos(40, 1);
self.nameLabel:SetPos(80, 2);
self.factionLabel:SetPos( 80, 30 - self.factionLabel:GetTall() );
end;
vgui.Register("nx_ScoreboardItem", PANEL, "DPanel");
|
---@class ItemBoxUseWindow
local ItemBoxUseWindow = DClass("ItemBoxUseWindow", BaseWindow)
_G.ItemBoxUseWindow = ItemBoxUseWindow
function ItemBoxUseWindow:ctor(data)
---@type Bag_ItemData
self.itemData = data[1]
end
function ItemBoxUseWindow:onInit()
self.coverCallBack = self.close
local nodeTitle = self.transform:Find("Image_BG/NodeTitle")
self.txt_Name = self.nodes.txt_Name
self.txt_Des = self.nodes.txt_Des
self.txt_CountShow = self.nodes.txt_CountShow
local nodeControl = self.transform:Find("Image_BG/NodeControl/Image_Control")
self.txt_CurCount = self.nodes.txt_CurCount
local btn = self.nodes.btnMin
self:addEventHandler(
btn.onClick,
function()
self:onClickMin()
end
)
btn = self.nodes.btnMax
self:addEventHandler(
btn.onClick,
function()
self:onClickMax()
end
)
btn = self.nodes.btnAdd
self:addEventHandler(
btn.onClick,
function()
self:onClickAdd()
end
)
btn = self.nodes.btnLost
self:addEventHandler(
btn.onClick,
function()
self:onClickLost()
end
)
btn = self.nodes.btnSure
self:addEventHandler(
btn.onClick,
function()
self:onClickSure()
end
)
self:onUpdateUI()
end
function ItemBoxUseWindow:onCloseWindow()
UIManager.closeWindow("ItemBoxUseWindow")
end
function ItemBoxUseWindow:onUpdateUI()
self.countControl = 1
self.itemConfig = BagManager.getItemConfigDataById(self.itemData.cId)
self:onSetView()
self:onSetTitle()
self:onSetControl()
end
function ItemBoxUseWindow:onSetTitle()
self.txt_Name.text = self.itemConfig.name
self.txt_CountShow.text = "1/" .. tostring(#BagManager.getDropItemsByCId(self.itemConfig.id))
end
function ItemBoxUseWindow:onSetView()
local list = BagManager.getDropItemsByCId(self.itemConfig.id)
self.listShow = {}
self.nodes.content:InitPool(
#list,
function(index, obj)
local value = list[index]
local gainObj = obj
local config = Config.Item[value]
local count = 1
local img_Bg = gainObj.transform:Find("Image_Bg"):GetComponent(typeof(Image))
local image_Icon = gainObj.transform:Find("Image_Icon"):GetComponent(typeof(Image))
local txt_Count = gainObj.transform:Find("Text_Count"):GetComponent(typeof(Text))
local txt_Name = gainObj.transform:Find("Text_Name"):GetComponent(typeof(Text))
local img_Select = gainObj.transform:Find("Image_Select")
local pathIcon = config.item_icon
local pathQuality = string.format("%sQuality_Big%02d", BagManager.pathItemQuality, config.item_bg)
self:setSprite(img_Bg, pathQuality)
self:setSprite(image_Icon, BagManager.pathItemIcon .. pathIcon)
txt_Count.transform.gameObject:SetActive(false)
txt_Count.text = "×" .. tostring(count)
txt_Name.text = config.name
local gainItem = {}
gainItem.obj = gainObj
gainItem.select = img_Select
gainItem.count = count
gainItem.configCount = 1
gainItem.id = value
gainItem.txtCount = txt_Count
local btn_Obj = gainObj:GetComponent(typeof(Button))
self:addEventHandler(
btn_Obj.onClick,
function()
self:onSelectOne(gainItem)
end
)
if index == 1 then
self.selectItemId = value
end
img_Select.gameObject:SetActive(index == 1)
table.insert(self.listShow, gainItem)
end
)
end
function ItemBoxUseWindow:onSelectOne(item)
self.selectItemId = item.id
for key, value in pairs(self.listShow) do
value.select.gameObject:SetActive(value.id == item.id)
end
end
function ItemBoxUseWindow:onSetControl()
self.txt_CurCount.text = tostring(self.countControl)
for index, value in ipairs(self.listShow) do
value.count = value.configCount * self.countControl
value.txtCount.text = tostring(value.count)
end
end
function ItemBoxUseWindow:onClickMin()
self.countControl = 1
self:onSetControl()
end
function ItemBoxUseWindow:onClickMax()
self.countControl = self.itemData.num
self:onSetControl()
end
function ItemBoxUseWindow:onClickAdd()
if self.countControl + 1 > self.itemData.num then
return nil
end
self.countControl = self.countControl + 1
self:onSetControl()
end
function ItemBoxUseWindow:onClickLost()
if self.countControl <= 1 then
return nil
end
self.countControl = self.countControl - 1
self:onSetControl()
end
function ItemBoxUseWindow:onClickSure()
if self.itemData.num < self.countControl then
MsgCenter.sendMessage(Msg.HINT_COMMON, Lang(GL_TIP_ITEMNUM_NOTENOUGH))
return nil
end
---@type BagMgr_BagItemInfo
local data = {}
data.bId = self.itemData.bId
data.gId = self.itemData.gId
data.cId = self.itemData.cId
data.num = self.countControl
BagMgr:sendUseItem(
data,
function()
end
)
end
|
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
return onUseShovel(player, item, fromPosition, target, toPosition, isHotkey)
end
|
return
function(self)
return self.indent * self.chunk_length + self:get_text_length()
end
|
local helpers = require('gmni.helpers')
local loading_buffers = {}
local spinner = {'|', '/', '-', '\\'}
local function spin(bufnr)
if loading_buffers[bufnr] == nil then
return
end
if loading_buffers[bufnr] > #spinner then
loading_buffers[bufnr] = 1
end
helpers.load_to_buf(bufnr, { "Loading... " .. spinner[loading_buffers[bufnr]] })
loading_buffers[bufnr] = loading_buffers[bufnr] + 1
vim.defer_fn(function ()
spin(bufnr)
end, 150)
end
local function start(bufnr)
loading_buffers[bufnr] = 1
spin(bufnr)
end
local function stop(bufnr)
loading_buffers[bufnr] = nil
end
return {
start = start,
stop = stop,
}
|
slot0 = class("MusicGameNote")
slot0.easyTriggerStepTime = nil
slot0.type_left = 1
slot0.type_right = 2
slot0.type_pu_normal = 1
slot0.type_pu_both = 2
slot0.type_dgree_easy = 1
slot0.type_dgree_hard = 2
slot1 = 1
slot2 = 2
slot3 = 3
slot4 = 4
slot5 = 4
slot6 = 0
slot7 = 1
slot8 = 2
slot9 = {
500,
800,
1250,
1450
}
slot10 = {
0.26,
0.2,
0.15,
0.13
}
slot11 = 3
slot12 = nil
slot13 = false
function slot14(slot0)
({
_tf = slot0,
type = nil,
beginTime = nil,
endTime = nil,
longFlag = nil,
removeTime = nil,
speedOffsetX = nil,
longTime = 0,
triggerDown = nil,
triggerUp = nil,
Ctor = function (slot0)
slot0.longTf = findTF(slot0._tf, "longNote")
slot0.singleTf = findTF(slot0._tf, "singleNote")
end,
stepUpdate = function (slot0, slot1)
if not isActive(slot0._tf) then
slot0:changeActive(true)
end
if (slot1 - slot0.beginTime) * slot0.speedOffsetX > 0 then
slot2 = 0
end
slot0._tf.localPosition = Vector3(slot2, 0, 0)
if slot0.longFlag then
slot3 = nil
if slot2 == 0 then
slot3 = (slot0.endTime - slot1) * slot0.speedOffsetX
if not slot0.triggerDown and not slot0.removeTime then
slot0.removeTime = slot1 + slot0
end
else
slot3 = (slot0.endTime - slot0.beginTime) * slot0.speedOffsetX
end
if slot3 < 0 then
slot3 = 0
end
slot0.longTf.sizeDelta = Vector2(slot3, slot0.longTf.sizeDelta.y)
if slot3 == 0 and not slot0.triggerUp and not slot0.removeTime then
slot0.removeTime = slot1 + slot0
end
elseif slot2 == 0 and not slot0.removeTime then
slot0.removeTime = slot1 + slot0
end
end,
setNoteData = function (slot0, slot1, slot2, slot3, slot4)
slot0.removeTime = nil
slot0.triggerDown = nil
slot0.triggerUp = nil
slot0.keyType = (slot1.key_flag == "K_BOTH" and MusicGameNote.type_pu_both) or MusicGameNote.type_pu_normal
slot0.beginTime = tonumber(slot1.begin_time)
slot0.endTime = tonumber(slot1.end_time)
slot0.longTime = slot0.endTime - slot0.beginTime
slot0.longFlag = slot1.begin_time ~= slot1.end_time
slot0.speedOffsetX = slot2
slot0.dgree = slot3
slot0.directType = slot4
slot0.imgType = slot0:getImageType()
slot0._tf.localPosition = Vector3(0, 0, 0)
slot0._tf.name = "beginTime" .. slot0.beginTime
slot0:updateNoteTf()
end,
updateNoteTf = function (slot0)
setActive(findTF(slot0._tf, "singleNote"), false)
setActive(findTF(slot0._tf, "longNote"), false)
if slot0.longFlag then
setActive(findTF(slot0._tf, "longNote"), true)
for slot4 = 1, slot0, 1 do
setActive(findTF(slot0._tf, "longNote/note/img" .. slot4), slot4 == slot0.imgType)
setActive(findTF(slot0._tf, "longNote/long/img" .. slot4), slot4 == slot0.imgType)
end
else
setActive(findTF(slot0._tf, "singleNote"), true)
for slot4 = 1, slot0, 1 do
setActive(findTF(slot0._tf, "singleNote/note/img" .. slot4), slot4 == slot0.imgType)
end
end
end,
getImageType = function (slot0)
if slot0.dgree == MusicGameNote.type_dgree_easy then
return slot0
elseif slot0.keyType == MusicGameNote.type_pu_both then
return slot1
elseif slot0.directType == MusicGameNote.type_left then
return slot2
elseif slot0.directType == MusicGameNote.type_right then
return slot3
end
return slot0
end,
getRemoveTime = function (slot0)
return slot0.removeTime
end,
triggerScore = function (slot0)
if slot0.removeTime then
slot0.removeTime = nil
end
end,
changeActive = function (slot0, slot1)
setActive(slot0._tf, slot1)
end
})["Ctor"](slot1)
return
end
slot0.Ctor = function (slot0, slot1, slot2)
slot0._tf = slot1
slot0.directType = slot2
slot0.noteStateCallback = nil
slot0.tplNote = findTF(slot0._tf, "tplNote")
slot0.notePool = {}
slot0.noteList = {}
end
slot0.setStateCallback = function (slot0, slot1)
slot0.noteStateCallback = slot1
end
slot0.setLongTimeCallback = function (slot0, slot1)
slot0.longNoteCallback = slot1
end
slot0.setStartData = function (slot0, slot1, slot2, slot3)
slot1[slot2].puList = slot1
slot1[slot2].speedLevel = slot2
slot1[slot2].dgree = slot3
slot1[slot2].speedOffsetX = slot2[slot2]
slot1[slot2]:clearNote()
end
slot0.step = function (slot0, slot1)
slot0.stepTime = slot1 / 1000
if #slot0.noteList > 0 and slot0:checkScoreType(slot0.noteList[1]) then
slot2:triggerScore()
slot0.noteStateCallback(slot3)
if not slot2.longFlag or slot3 == slot0 then
slot0:returnNote(table.remove(slot0.noteList, 1))
elseif slot2.longFlag and slot2.triggerUp then
slot0:returnNote(table.remove(slot0.noteList, 1))
if slot0.longNoteCallback then
slot0.longNoteCallback(slot2.longTime)
end
end
end
for slot5 = #slot0.noteList, 1, -1 do
if slot0.noteList[slot5]:getRemoveTime() and slot6 < slot0.stepTime then
if slot0.noteStateCallback then
if not slot1 then
slot0:noteStateCallback()
else
slot0.noteStateCallback(slot2)
end
end
if slot0.loopFlag then
slot0.loopFlag = false
end
slot0:returnNote(table.remove(slot0.noteList, slot5))
end
end
for slot5 = #slot0.noteList, 1, -1 do
slot0.noteList[slot5]:stepUpdate(slot0.stepTime)
end
if slot0.puList and #slot0.puList > 0 and slot0:checkPuShow(slot0.puList[1]) then
slot0:pushNoteToList(slot0:getNote(slot2))
table.remove(slot0.puList, 1)
end
end
slot0.checkScoreType = function (slot0, slot1)
if slot0.dgree == MusicGameNote.type_dgree_easy and slot0.keyDownStepTime and slot0.keyDownStepTime and slot0.keyDownStepTime == MusicGameNote.easyTriggerStepTime then
slot0.keyDownTrigger = true
end
slot2, slot3 = nil
if not slot1.longFlag then
slot3 = slot1.beginTime
if slot0.keyDownStepTime and not slot0.keyDownTrigger then
slot4 = math.abs(slot0.keyDownStepTime - slot3)
if slot1.keyType == MusicGameNote.type_pu_both then
if slot0.keyBothDown then
slot2 = slot0:getScoreType(slot4)
end
else
slot2 = slot0:getScoreType(slot4)
end
if slot2 then
slot1.triggerDown = true
slot0.keyDownTrigger = true
if slot0.dgree == MusicGameNote.type_dgree_easy then
MusicGameNote.easyTriggerStepTime = slot0.keyDownStepTime
end
end
end
elseif not slot1.triggerDown then
slot3 = slot1.beginTime
if slot0.keyDownStepTime and not slot0.keyDownTrigger then
slot4 = math.abs(slot0.keyDownStepTime - slot3)
if slot1.keyType == MusicGameNote.type_pu_both then
if slot0.keyBothDown then
slot2 = slot0:getScoreType(slot4)
end
else
slot2 = slot0:getScoreType(slot4)
end
if slot2 then
slot1.triggerDown = true
slot0.keyDownTrigger = true
slot0.loopFlag = true
end
end
else
slot4 = slot0.stepTime < slot1.endTime - slot0
if not slot0.keyDown and slot4 then
if slot0.loopFlag then
slot0.loopFlag = false
end
slot2 = slot1
elseif slot0.keyUpStepTime and not slot0.keyUpTrigger then
slot5 = math.abs(slot0.keyUpStepTime - slot3)
if slot1.keyType == MusicGameNote.type_pu_both then
if slot0.keyBothUp then
slot2 = slot0:getScoreType(slot5)
end
else
slot2 = slot0:getScoreType(slot5)
end
if slot2 then
if slot0.loopFlag then
slot0.loopFlag = false
end
slot1.triggerUp = true
slot0.keyUpTrigger = true
end
end
end
return slot2
end
slot0.loopTime = function (slot0)
return slot0.loopFlag
end
slot0.getScoreType = function (slot0, slot1)
if slot1 < slot0 / 2 then
return slot1
elseif slot1 < slot0 then
return slot2
end
return nil
end
slot0.pushNoteToList = function (slot0, slot1)
table.insert(slot0.noteList, slot1)
end
slot0.checkPuShow = function (slot0, slot1)
if slot1.begin_time - slot0.stepTime <= slot0 then
return true
end
return false
end
slot0.clearNote = function (slot0)
for slot4 = #slot0.noteList, 1, -1 do
slot0:returnNote(table.remove(slot0.noteList, slot4))
end
end
slot0.getNote = function (slot0, slot1)
if #slot0.notePool == 0 then
table.insert(slot0.notePool, slot0:createNote())
end
slot2 = table.remove(slot0.notePool, 1)
slot2:setNoteData(slot1, slot0.speedOffsetX, slot0.dgree, slot0.directType)
return slot2
end
slot0.returnNote = function (slot0, slot1)
slot1:changeActive(false)
table.insert(slot0.notePool, slot1)
end
slot0.createNote = function (slot0)
slot1 = tf(instantiate(slot0.tplNote))
setActive(slot1, false)
slot2 = slot0(slot1)
setParent(slot1, slot0._tf)
return slot0(slot1)
end
slot0.onKeyDown = function (slot0)
slot0.keyDown = true
slot0.keyUp = false
slot0.keyDownStepTime = slot0.stepTime
slot0.keyDownTrigger = false
slot0.keyBothDown = false
end
slot0.onKeyUp = function (slot0)
slot0.keyUp = true
slot0.keyDown = false
slot0.keyUpStepTime = slot0.stepTime
slot0.keyUpTrigger = false
slot0.keyBothUp = false
end
slot0.bothDown = function (slot0)
slot0.keyDownStepTime = slot0.stepTime
slot0.keyBothDown = true
slot0.keyBothUp = false
end
slot0.bothUp = function (slot0)
slot0.keyBothUp = true
slot0.keyBothDown = false
slot0.keyUpStepTime = slot0.stepTime
end
return slot0
|
local velocity = ECS.Component("velocity", function(c, x, y)
c.x = x or 0
c.y = y or 0
end)
return velocity
|
-- Fluidity for Minetest 0.5.0+
-- Copyright (c) 2018 Evert "Diamond" Prants <evert@lunasqu.ee>
fluidity = rawget(_G, "fluidity") or {}
local mpath = minetest.get_modpath("fluidity")
fluidity.modpath = mpath
-- Functions
dofile(mpath.."/functions.lua")
-- Molten metals
dofile(mpath.."/molten.lua")
-- Tanks
dofile(mpath.."/tanks.lua")
-- Florbs
dofile(mpath.."/florbs.lua")
-- Register everything
dofile(mpath.."/register.lua")
|
local default_config
local function _1_(_, key)
return error(("invalid setting: " .. key))
end
default_config = setmetatable({enabled_plugins = {}}, {__index = _1_})
local user_config = setmetatable({}, {__index = default_config})
local valid_plugins
local function _2_(_, key)
return error(("invalid plugin name: " .. key))
end
valid_plugins = setmetatable({bufferline = true, copilot = true, ["indent-blankline"] = true, leap = true, ["neo-tree"] = true, ["nvim-tree"] = true, treesitter = true}, {__index = _2_})
local function enable_plugins(arg)
local t = type(arg)
local _3_ = t
if (_3_ == "nil") then
user_config.enabled_plugins = nil
return nil
elseif (_3_ == "table") then
local tbl = {}
for _, plugin in ipairs(arg) do
do local _ = valid_plugins[plugin] end
tbl[plugin] = true
end
user_config.enabled_plugins = tbl
return nil
elseif true then
local _ = _3_
return error(("`enabled_plugins` must be table or nil, got: " .. t))
else
return nil
end
end
local function _5_(_, key, val)
local _6_ = key
if (_6_ == "enabled_plugins") then
return enable_plugins(val)
elseif true then
local _0 = _6_
return error(("invalid setting: " .. key))
else
return nil
end
end
return setmetatable({}, {__index = user_config, __newindex = _5_})
|
local ItemUpgrade =
{
Name = "ItemUpgrade",
Type = "System",
Namespace = "C_ItemUpgrade",
Functions =
{
{
Name = "CanUpgradeItem",
Type = "Function",
Arguments =
{
{ Name = "baseItem", Type = "table", Mixin = "ItemLocationMixin", Nilable = false },
},
Returns =
{
{ Name = "isValid", Type = "bool", Nilable = false },
},
},
{
Name = "GetItemHyperlink",
Type = "Function",
Returns =
{
{ Name = "link", Type = "string", Nilable = false },
},
},
},
Events =
{
{
Name = "ItemUpgradeMasterClosed",
Type = "Event",
LiteralName = "ITEM_UPGRADE_MASTER_CLOSED",
},
{
Name = "ItemUpgradeMasterOpened",
Type = "Event",
LiteralName = "ITEM_UPGRADE_MASTER_OPENED",
},
{
Name = "ItemUpgradeMasterSetItem",
Type = "Event",
LiteralName = "ITEM_UPGRADE_MASTER_SET_ITEM",
},
{
Name = "ItemUpgradeMasterUpdate",
Type = "Event",
LiteralName = "ITEM_UPGRADE_MASTER_UPDATE",
},
},
Tables =
{
},
};
APIDocumentation:AddDocumentationTable(ItemUpgrade);
|
local fs = require("fs")
local utils = require("miscUtils")
local json = require("json")
local discordia = require("discordia")
local function getGuildsMissingCommand(command, conn)
local resultset = conn:exec([[
SELECT guild_settings.guild_id AS guild_id
FROM guild_settings
WHERE NOT EXISTS(
SELECT *
FROM commands
WHERE guild_settings.guild_id = commands.guild_id AND commands.command = ']]..command.name..[['
);
]])
return resultset and resultset.guild_id or {}
end
local function updateSubcommands(command, baseCommand, conn, stmt)
for _, subcommand in pairs(command.subcommands) do
if subcommand.isDefaultDisabled==nil then
subcommand.isDefaultDisabled = command.isDefaultDisabled
end
subcommand.parentCommand = command
subcommand.baseCommand = baseCommand
subcommand.isSubcommand = true
local guildIds = getGuildsMissingCommand(subcommand, conn)
for _, guildId in pairs(guildIds) do
stmt:reset():bind(guildId, subcommand.name, (not subcommand.isDefaultDisabled and 1 or 0), json.encode(subcommand.permissions)):step()
end
updateSubcommands(subcommand, baseCommand, conn, stmt)
end
end
local function sendPermissionError(channel, commandName, missingPermissions)
utils.sendEmbed(channel, "You may not use `"..commandName.."` because you are missing the following required permission"..utils.s(#missingPermissions)..": `"..table.concat(missingPermissions, "`, `").."`", "ff0000")
end
local function sendBotPermissionError(channel, commandName, missingGuildPermissions, missingChannelPermissions)
local embed={
description = "`"..commandName.."` cannot be used right now because the bot is missing certain required permissions.",
fields = {},
color = discordia.Color.fromHex("ff0000").value
}
if #missingGuildPermissions>0 then
table.insert(embed.fields, {name="Server-wide permissions", value="`"..table.concat(missingGuildPermissions, "`, `").."`"})
end
if #missingChannelPermissions>0 then
table.insert(embed.fields, {name="Channel-specific permissions", value="`"..table.concat(missingChannelPermissions, "`, `").."`"})
end
channel:send{embed=embed}
end
local function runStmtOnSubcommands(stmt, guild, command)
for _, subcommand in pairs(command.subcommands) do
stmt:reset():bind(guild.id, subcommand.name):step()
runStmtOnSubcommands(stmt, guild, subcommand)
end
end
local commandHandler = {}
commandHandler.commands = {} -- keys: commandString, values: command table
commandHandler.tree = {} -- table for each category, holding commands in same format as commandHandler.commands
commandHandler.sortedCategoryNames = {} -- values: category names, sorted alphabetically
commandHandler.sortedCommandNames = {} -- table for each category, values: command names, sorted alphabetically
commandHandler.validPermissions = {} -- keys: permission enums, values: true
commandHandler.sortedPermissionNames = {} -- values: permission enums, sorted alphabetically
commandHandler.emitter = discordia.Emitter() -- used for onLoad event
commandHandler.customPermissions = {
botOwner = function(member)
return member.user==member.client.owner
end
}
commandHandler.load = function(conn)
local stmt = conn:prepare("INSERT INTO commands (guild_id, command, is_enabled, permissions) VALUES (?, ?, ?, ?);")
local permissions = {}
for category, filetype in fs.scandirSync("commands") do
assert(filetype=="directory", "Non-directory file '"..category.."' in commands/ directory")
if not commandHandler.tree[category] then
commandHandler.tree[category] = {}
commandHandler.sortedCommandNames[category] = {}
table.insert(commandHandler.sortedCategoryNames, category)
end
for _, commandFilename in ipairs(fs.readdirSync("commands/"..category)) do
if commandFilename:match("%.lua$") then
local command = require("../commands/"..category.."/"..commandFilename)
assert(type(command.subcommands)=="table", "Command "..category.."/"..command.name.." missing subcommands")
updateSubcommands(command, command, conn, stmt, permissions)
command.parentCommand = command
command.baseCommand = command
command.isSubcommand = false
command.category = category
commandHandler.commands[command.name] = command
commandHandler.tree[category][command.name] = command
for _, permission in pairs(command.botGuildPermissions) do
if not permissions[permission] then
permissions[permission] = true
end
end
for _, permission in pairs(command.botChannelPermissions) do
if not permissions[permission] then
permissions[permission] = true
end
end
table.insert(commandHandler.sortedCommandNames[category], command.name)
local guildIds = getGuildsMissingCommand(command, conn)
for _, guildId in pairs(guildIds) do
stmt:reset():bind(guildId, command.name, (not command.isDefaultDisabled and 1 or 0), json.encode(command.permissions)):step()
end
end
end
end
stmt:close()
table.sort(commandHandler.sortedCommandNames)
local requiredPermissions = discordia.Permissions.fromMany(unpack(table.keys(permissions)))
requiredPermissions:enable("sendMessages", "readMessages", "embedLinks", "manageMessages")
discordia.storage.requiredPermissions = requiredPermissions
for permission, _ in pairs(discordia.enums.permission) do
table.insert(commandHandler.sortedPermissionNames, permission)
commandHandler.validPermissions[permission] = true
end
table.sort(commandHandler.sortedPermissionNames)
commandHandler.emitter:emit("onLoad")
end
commandHandler.stripPrefix = function(str, guildSettings, client)
return str:gsub("^"..utils.escapePatterns(guildSettings.prefix),""):gsub("^%<%@%!?"..client.user.id.."%>%s+","")
end
-- input can be string.split-ed table (for efficiency, if you've already split it) or string
-- string should contain command name
commandHandler.subcommandFromString = function(command, input)
local inputType = type(input)
assert(inputType=="table" or inputType=="string", "Expected table or string for argument #1, got "..inputType)
local splitStr = inputType=="table" and input or input:split("%s+")
table.remove(splitStr, 1) -- remove the base command name from splitStr
local output = command
if #splitStr>0 then
local currentCommand = command
local subcommand
repeat
subcommand = currentCommand.subcommands[splitStr[1]]
if subcommand then
currentCommand = subcommand
table.remove(splitStr, 1)
end
until not subcommand or #splitStr==0
output = subcommand or currentCommand
end
return output, table.concat(splitStr, " "), splitStr
end
commandHandler.sendUsage = function(channel, guildSettings, command)
return utils.sendEmbed(channel, "Usage: ".."`"..guildSettings.prefix..command.name..(command.usage~="" and " "..command.usage or "").."`", "ff0000", "Angled brackets represent required arguments. Square brackets represent optional arguments. Do not include the brackets in the command. All values are case sensitive.")
end
commandHandler.getCommandSettings = function(guild, command, conn)
local resultset = conn:exec("SELECT * FROM commands WHERE guild_id = '"..guild.id.."' AND command = '"..command.name.."';")
return utils.formatRow(resultset)
end
commandHandler.getPermissions = function(guild, command, conn)
local permissions = commandHandler.getCommandSettings(guild, command, conn).permissions
local currentCommand = command
while not permissions and currentCommand.isSubcommand do
currentCommand = currentCommand.parentCommand
permissions = commandHandler.getCommandSettings(guild, currentCommand, conn).permissions
end
return permissions
end
commandHandler.getPermissionsString = function(guild, command, conn)
local permissions = commandHandler.getPermissions(guild, command, conn)
return #permissions>0 and "`"..table.concat(permissions, "`, `").."`" or "None"
end
commandHandler.sendCommandHelp = function(channel, guildSettings, command, conn)
local baseCommand = command.baseCommand
local commandSettings = commandHandler.getCommandSettings(channel.guild, command, conn)
if not commandSettings.is_enabled then
channel:send{
embed = {
title = guildSettings.prefix..command.name,
description = "`"..guildSettings.prefix..command.name.."` is disabled in this server.",
color = discordia.Color.fromHex("ff0000").value
}
}
else
local subcommandsKeys = table.keys(command.subcommands)
table.sort(subcommandsKeys)
local permissionsString = commandHandler.getPermissionsString(channel.guild, command, conn)
local subcommandsString = #subcommandsKeys>0 and "`"..table.concat(subcommandsKeys, "`, `").."`" or "None"
channel:send{
embed = {
title = guildSettings.prefix..command.name,
description = command.description:gsub("%&prefix%;", guildSettings.prefix),
fields = {
{name = "Category", value = baseCommand.category},
{name = "Required permissions", value = permissionsString},
{name = "Subcommands", value = subcommandsString},
{name = "Usage", value = "`"..guildSettings.prefix..command.name..(command.usage~="" and " "..command.usage or "").."`"}
},
color = discordia.Color.fromHex("00ff00").value,
footer = {
text = "Angled brackets represent required arguments. Square brackets represent optional arguments. Do not include the brackets in the command. All values are case sensitive."
}
}
}
end
end
commandHandler.enableCommand = function(guild, command, conn)
if command.isSubcommand then
if not commandHandler.getCommandSettings(guild, command.parentCommand, conn).is_enabled then
return false, "This command's parent command is disabled, so this command cannot be enabled."
end
end
if command.onEnable then
local success, output = command:onEnable(guildSettings, conn)
if not success then
return false, output
end
end
local stmt = conn:prepare("UPDATE commands SET is_enabled = 1 WHERE guild_id = ? AND command = ?;")
stmt:reset():bind(guild.id, command.name):step()
runStmtOnSubcommands(stmt, guild, command)
stmt:close()
return true, (output or "The command "..(#command.subcommands>0 and "and its subcommands were" or "was").." successfully enabled.")
end
commandHandler.disableCommand = function(guild, command, conn)
if command.onDisable then
local success, output = command:onDisable(guildSettings, conn)
if not success then
return false, output
end
end
local stmt = conn:prepare("UPDATE commands SET is_enabled = 0 WHERE guild_id = ? AND command = ?;")
stmt:reset():bind(guild.id, command.name):step()
runStmtOnSubcommands(stmt, guild, command)
stmt:close()
return true, (output or "The command "..(#command.subcommands>0 and "and its subcommands were" or "was").." successfully disabled.")
end
commandHandler.toggleCommand = function(guild, command, conn)
local commandSettings = commandHandler.getCommandSettings(guild, command, conn)
if commandSettings.is_enabled then
return commandHandler.disableCommand(guild, command, conn)
else
return commandHandler.enableCommand(guild, command, conn)
end
end
commandHandler.setCommandPermissions = function(guild, command, conn, newPermissions)
local stmt = conn:prepare("UPDATE commands SET permissions = ? WHERE guild_id = ? AND command = ?;")
stmt:reset():bind(json.encode(newPermissions), guild.id, command.name):step()
stmt:close()
end
commandHandler.getMissingPermissions = function(member, permissions)
local missingPermissions = {}
local memberPermissions = member:getPermissions()
for _,permission in pairs(permissions) do
if permission:match("^bot%.") then
if not commandHandler.customPermissions[permission:match("^bot%.(.+)")](member) then
table.insert(missingPermissions, permission)
end
else
if not memberPermissions:has(permission) then
table.insert(missingPermissions, permission)
end
end
end
return missingPermissions
end
commandHandler.getMissingBotPermissions = function(guild, channel, guildPermissions, channelPermissions)
local missingGuildPermissions = {}
local missingChannelPermissions = {}
local botMember = guild:getMember(guild.client.user)
local botGuildPermissions = botMember:getPermissions()
local botChannelPermissions = botMember:getPermissions(channel)
for _,permission in pairs(guildPermissions) do
if not botGuildPermissions:has(permission) then
table.insert(missingGuildPermissions, permission)
end
end
for _,permission in pairs(channelPermissions) do
if not botChannelPermissions:has(permission) then
table.insert(missingChannelPermissions, permission)
end
end
return missingGuildPermissions, missingChannelPermissions
end
commandHandler.sendBotPermissionErrorForChannel = function(sendChannel, commandName, checkChannel, missingPermissions)
return utils.sendEmbed(sendChannel, "`"..commandName.."` cannot be used right now because the bot is missing the following permissions in "..(checkChannel.type==discordia.enums.channelType.text and checkChannel.mentionString or "**"..checkChannel.name.."**")..": `"..table.concat(missingPermissions, "`, `").."`", "00ff00")
end
commandHandler.doCommands = function(message, guildSettings, conn)
local content = commandHandler.stripPrefix(message.content, guildSettings, message.client)
local commandString = content:match("^(%S+)")
local command = commandHandler.commands[commandString]
if message.content~=content and command then
local argString, args
if command.subcommands~={} then
command, argString, args = commandHandler.subcommandFromString(command, content)
else
argString = content:gsub("^"..commandString.."%s*","")
args = argString:split("%s")
end
local commandSettings = commandHandler.getCommandSettings(message.guild, command, conn)
if commandSettings.is_enabled then
local botMember = message.guild:getMember(message.client.user)
if not botMember:hasPermission(message.channel, "embedLinks") then
message:reply("**Error**\nThis bot requires the `embedLinks` permission for all commands. Please allow this permission for this bot in any channels you want to use this bot in.")
elseif guildSettings.delete_command_messages and not botMember:hasPermission(message.channel, "manageMessages") then
utils.sendEmbed(message.channel, "This bot requires the `manageMessages` permission for all commands. Please allow this permission for this bot server-wide and/or in any channels you want to use this bot in.", "ff0000")
else
local missingBotGuildPerms, missingBotChannelPerms = commandHandler.getMissingBotPermissions(message.guild, message.channel, command.botGuildPermissions, command.botChannelPermissions)
if next(missingBotGuildPerms)~=nil or next(missingBotChannelPerms)~=nil then
sendBotPermissionError(message.channel, guildSettings.prefix..command.name, missingBotGuildPerms, missingBotChannelPerms)
else
local permissions = commandHandler.getPermissions(message.guild, command, conn)
local missingPermissions = commandHandler.getMissingPermissions(message.member, permissions)
if next(missingPermissions)~=nil then
sendPermissionError(message.channel, guildSettings.prefix..command.name, missingPermissions)
else
command:run(message, argString, args, guildSettings, conn)
end
end
end
if guildSettings.delete_command_messages then message:delete() end
end
end
end
return commandHandler
|
_TP = {}
local types = {
void=true, char=true,
uint=true, int=true,
u64=true, s64=true,
u32=true, s32=true,
u16=true, s16=true,
u8=true, s8=true,
float=true,
f32=true, f64=true,
}
-- len aligned to word size
function _TP.sizeof (len)
local al = len
if al > _ENV.c.word.len then
al = _ENV.c.word.len -- maximum adjust is the word size
end
local r = len % al
if r > 0 then
len = len + (al-r)
end
return len
end
-- returns off/aligned + len
function _TP.align (off, len)
if len > _ENV.c.word.len then
len = _ENV.c.word.len -- maximum adjust is the word size
elseif len == 0 then
len = 1 -- minimum alignment (TODO: why?)
end
local r = off % len
if r > 0 then
off = off + (len-r)
end
return off
end
function _TP.n2bytes (n)
if n < 2^8 then
return 1
elseif n < 2^16 then
return 2
elseif n < 2^32 then
return 4
end
error'out of bounds'
end
function _TP.ceil (v)
local w = _OPTS.tp_word
while true do
if v % w == 0 then
return v
else
v = v + 1
end
end
end
-- TODO: enforce passing parameter `c´ to isNumeric/deref/contains/max ?
function _TP.noptr (tp)
return (string.match(tp, '^([^%*]*)%**'))
end
--[[
function _TP.c (tp)
-- _tp->tp
-- class->CEU_XXX
-- class*->CEU_XXX* (too!)
return (string.gsub(string.gsub(tp,'^%u[_%w]*%*?','char*'), '^_', ''))
end
]]
function _TP.isTuple (tp,ptr)
return _ENV.c[tp] and _ENV.c[tp].tuple
or _TP.deref(tp) and _TP.isTuple(_TP.deref(tp))
end
function _TP.c (tp)
local cls = _ENV.clss[_TP.noptr(tp)]
if cls then
return 'CEU_'..tp
end
return (string.gsub(tp,'^_', ''))
end
function _TP.isNumeric (tp, c)
return tp~='void' and types[tp] or (c and _TP.ext(tp,c))
end
function _TP.deref (tp, c)
return string.match(tp,'(.-)%*$') or (c and _TP.ext(tp,c))
end
function _TP.ext (tp, loc)
return (tp=='_' and '_') or
(loc and (not _TP.deref(tp)) and (string.sub(tp,1,1) == '_') and tp)
end
function _TP.contains (tp1, tp2, c)
-- same exact type
if tp1 == tp2 then
return true
end
-- both are numeric
if _TP.isNumeric(tp1,c) and _TP.isNumeric(tp2,c) then
return true
end
-- both are pointers
local _tp1, _tp2 = _TP.deref(tp1,c), _TP.deref(tp2,c)
if _tp1 and _tp2 then
local cls1 = _ENV.clss[_tp1]
local cls2 = _ENV.clss[_tp2]
-- assigning to a cls (cast is enforced)
if cls1 then
return tp2 == 'null*' or
cls2 and cls1.is_ifc and _ENV.ifc_vs_cls(cls1,cls2)
end
return tp1=='void*' or tp2=='void*' or tp2=='null*'
or c and (tp1=='_' or tp2=='_')
or _TP.contains(_tp1, _tp2, c)
end
-- c=accept ext // and at least one is ext
if c and (_TP.ext(tp1) or _TP.ext(tp2)) then
return true
end
-- tuples vs (tuples or single types)
local tup1 = _TP.isTuple(tp1)
local tup2 = _TP.isTuple(tp2)
if tup1 or tup2 then
tup1 = tup1 or { {nil,tp1,nil} }
tup2 = tup2 or { {nil,tp1,nil} }
if #tp1 == #tp2 then
for i=1, #tp1 do
local hold, tp1, id = unpack(tp1[i])
local hold, tp2, id = unpack(tp1[i])
if not _TP.contains(tp1,tp2) then
return false
end
end
end
return true
end
return false
end
function _TP.max (tp1, tp2, c)
if _TP.contains(tp1, tp2, c) then
return tp1
elseif _TP.contains(tp2, tp1, c) then
return tp2
else
return nil
end
end
|
return {
guild = {
_ = {
elona = {
mage = {
name = "Mages Guild"
},
fighter = {
name = "Fighters Guild"
},
thief = {
name = "Thieves Guild"
}
}
}
}
}
|
---@class BaseState
BaseState = Class{}
function BaseState:init() end
function BaseState:enter() end
function BaseState:exit() end
function BaseState:update(dt) end
function BaseState:render() end
|
---@meta
---@class nvslib:table non-volatile storage.
local M = {}
---@class NVSHandle:userdata non-volatile storage handle.
local handle = {}
---Fetch the value of a key.
---@param key string
---@return any value
---@nodiscard
function handle:get(key) end
---Set the value of a key.
---@param key string
---@param value any
function handle:set(key, value) end
---Erase all key-value pairs.
function handle:erase() end
---Write any pending changes to non-volatile storage.
function handle:commit() end
---Close the handle and free any allocated resources.
function handle:close() end
---Open a non-volatile storage handle with a given namespace.
---@param namespace string
---@return NVSHandle handle
---@nodiscard
function M.open(namespace) end
return M
|
local helper = {}
--- Returns a integer encoding a color.
-- @params r,g,b,a (integers in the [0,255] range): the red, green, blue, and alpha components of the color.
function helper.make_color(r, g, b, a)
local color = r * 256 + g
color = color * 256 + b
color = color * 256 + a
return color
end
-- Returns an integer encoding a color
-- @params color: an existing 32 bit color.
-- @params new_alpha: the alpha value of the new color.
function helper.make_color_with_alpha(color, new_alpha)
local alpha = color % 256
color = color - alpha + new_alpha
return color
end
-- Returns the color as a string that can be used to colorize text.
function helper.color_to_string(color)
local s = string.format("%x", color)
while string.len(s) < 8 do
s = "0" .. s
end
return "#" .. s
end
return helper
|
---------------------------------
-- INIT
---------------------------------
--get the addon namespace
local addon, ns = ...
--get rBBS namespace
local rBBS = ns.rBBS or rBBS
--get the cfg
local cfg = ns.cfg
---------------------------------
-- SPAWN
---------------------------------
--spawn the drag frame
local dragframe = rBBS:spawnDragFrame(addon, cfg.dragframe)
--spawn actionbar bg 1
rBBS:spawnFrame(addon, cfg.actionbarbg1, dragframe)
--spawn actionbar bg 2
rBBS:spawnFrame(addon, cfg.actionbarbg2, dragframe)
--spawn health orb
rBBS:spawnHealthOrb(addon, cfg.healthorb, dragframe)
--spawn power orb
rBBS:spawnPowerOrb(addon, cfg.powerorb, dragframe)
--spawn figureleft
rBBS:spawnFrame(addon, cfg.figureleft, dragframe)
--spawn figureright
rBBS:spawnFrame(addon, cfg.figureright, dragframe)
|
local awful = require('awful')
local wibox = require('wibox')
local watch = require('awful.widget.watch')
local Net_widget = {}
NET_CMD = [[ bash -c 'net.sh']]
net_widget = wibox.widget {
{
{
id = 'net_wdt',
widget = wibox.widget.textbox
},
widget = wibox.container.margin(_,Wdt_lmgn,Wdt_rmgn,_,_,_,_),
},
bg = Wdt_bg,
shape = Wdt_shape,
widget = wibox.container.background
}
net_widget:connect_signal('button::press', function (_,_,_,button)
if (button == 1) then awful.spawn.with_shell('alacritty --hold -e bmon -p eno2')
end
end)
function Update_net_widget(widget,stdout)
widget:get_children_by_id('net_wdt')[1]:set_text(stdout)
end
watch(NET_CMD,1,Update_net_widget,net_widget)
return Net_widget
|
require 'mock.gfx.camerafx.LUTGenerator'
require 'mock.gfx.camerafx.ColorGradingConfig'
require 'mock.gfx.camerafx.LUTTexture'
|
--shotgun
SWEP.Base = "hmcd_weapon_base"
SWEP.PrintName = "Remington 870"
SWEP.Instructions = "This is a typical civilian pump-action hunting shotgun. It has a 6-round magazine and fires 12-guage 2-3/4 inch cartridges. \n\nLMB to fire.\nRMB to aim.\nRELOAD to reload.\nShot placement counts.\nCrouching helps stability.\nBullets can ricochet and penetrate."
SWEP.RecoilForce = {2,2}
SWEP.InAirRecoilForce = {0.2,0.0}
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_shot_m3juper90.mdl"
SWEP.WorldModel = "models/weapons/w_shot_m3juper90.mdl"
SWEP.CarryWeight = 3600 -- Carry weight. Used in inertia and other systems
SWEP.IronPos = Vector(-1.95,-1.5,1.1)
SWEP.SprintAngle = Angle(-15,45,-10)
SWEP.SprintPos = Vector(5,-5,-1.2)
SWEP.Primary.ClipSize = 6 -- Size of a clip
SWEP.Damage = 13 -- Damage number 1
SWEP.DamageVar = 16 -- How much damage will vary. If set to 0 => only default damage numbers will engage
SWEP.Delay = 0.9 -- Delay between shots
SWEP.Shots = 8 -- Amount of shots per trigger pull
SWEP.Cone = 0.07 -- Your shot spread
SWEP.AimCone = 0.005 -- Your shot spread if you aiming
SWEP.Spread = .0285
SWEP.AimAddMul = 40 -- How fast you gonna aim(1 second should ~~ 10 units)
SWEP.SprintAddMul = 30 -- How fast you gonna stop shooting(1 second should ~~ 1000 units)
SWEP.AllowAdditionalShot = 0 -- You want charge your gun with more than 13 shots?(It is a number value)
SWEP.ReloadSpeedTime = 1 -- Speed of reload in seconds
SWEP.DeploySpeedTime = 2.5 -- Speed of deploy in seconds
SWEP.RealDeploySpeedTime = 2.2 -- Speed of readiness in seconds
|
return {
init_effect = "",
name = "韧性装甲",
time = 10,
color = "red",
picture = "",
desc = "战斗对象每隔X秒,生成一个降低被暴击伤害Y%的护盾,持续Z秒",
stack = 1,
id = 73301,
icon = 73300,
last_effect = "Shield_enemy",
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onStack"
},
arg_list = {
attr = "criDamageResist",
number = 1
}
}
}
}
|
-----------------------------------------
-- ID: 15838
-- Item: Protect Earring
-- Item Effect: Protect
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
function onItemCheck(target)
return 0
end
function onItemUse(target)
if (target:addStatusEffect(tpz.effect.PROTECT, 15, 0, 1800)) then
target:messageBasic(tpz.msg.basic.GAINS_EFFECT_OF_STATUS, tpz.effect.PROTECT)
else
target:messageBasic(tpz.msg.basic.NO_EFFECT)
end
end
|
GM.BaseAchievements = {
--[[ xp reference amounts:
25,000 = level 25+
100,000 = level 50+
500,000 = level 100+
1,500,000 = level 200+
10,000,000 = level 500+
50,000,000 = level 1,000+
250,000,000 = level 2,500+
999,999,999 = level 5,000+
ideas:
One of a Kind - win an Impossible+ game with only one of each tower ever placed
All for One and One for One - Win a Hard+ game with only 1 tower on the map at any one time
activate 3/10/30 abilities at once
pop X Ceramic/Brick/Marble gBalloons
pop X Y gBlimps
pop X Fast/Hidden/Regen/Shielded gBalloons
]]
{name="popper1", tier=1, amount=1e3, criteria="pops", xp=500},
{name="popper2", tier=2, amount=1e5, criteria="pops", xp=25e3},
{name="popper3", tier=3, amount=1e7, criteria="pops", xp=500e3},
{name="damage1", tier=1, amount=1e4, criteria="damage", xp=1000},
{name="damage2", tier=2, amount=1e6, criteria="damage", xp=100e3},
{name="damage3", tier=3, amount=1e8, criteria="damage", xp=1.5e6},
{name="level1", tier=1, amount=18, criteria="level", xp=10e3},
{name="level2", tier=2, amount=100, criteria="level", xp=50e3},
{name="level3", tier=3, amount=999, criteria="level", xp=500e3},
{name="builder1", tier=1, amount=50, criteria="towers", xp=25e3},
{name="builder2", tier=2, amount=200, criteria="towers", xp=100e3},
{name="builder3", tier=3, amount=1000, criteria="towers", xp=500e3},
{name="cashspend1", tier=1, amount=1e6, criteria="cash.towers", display=1, xp=25e3},
{name="cashspend2", tier=2, amount=1e8, criteria="cash.towers", display=1, xp=100e3},
{name="cashspend3", tier=3, amount=1e10, criteria="cash.towers", display=1, xp=500e3},
{name="upgrade1", tier=1, amount=100, criteria="towers.upgrades", xp=25e3},
{name="upgrade2", tier=2, amount=500, criteria="towers.upgrades", xp=100e3},
{name="upgrade3", tier=3, amount=2500, criteria="towers.upgrades", xp=500e3},
{name="superpowered", tier=1, amount=100e3, criteria="towers.upgrades.max_price", display=1, xp=25e3},
{name="hyperpowered", tier=2, amount=10e6, criteria="towers.upgrades.max_price", display=1, xp=100e3},
{name="rainbow_beamer_maxed", tier=2, amount=8, criteria="towers.upgrades.max_tier.gballoon_tower_08", xp=500e3},
{name="success", tier=1, criteria="success", xp=2000},
{name="success_all", tier=2, criteria="success.all", xp=1.5e6},
{name="success_flawless", tier=1, criteria="success.no_damage", xp=5000},
{name="fail1", tier=1, amount=1, criteria="fail", xp=100},
{name="fail2", tier=2, amount=20, criteria="fail", xp=25e3},
{name="fail_notowers", tier=1, criteria="fail.no_score", xp=1},
{name="success_notowers", tier=3, criteria="success.no_score", xp=1.5e6},
{name="rainbow_gblimp_kill", tier=1, criteria="pops.gballoon_blimp_rainbow", xp=100e3},
{name="bosses_success", tier=1, criteria="success.insane_bosses", xp=500e3},
{name="super_bosses_success", tier=2, criteria="success.impossible_bosses", xp=1.5e6},
{name="economy", tier=3, amount=1.797693e308, criteria="cash", display=1, xp=10e6}
}
AccessorFunc(GM, "StoredStatistics", "StoredStatistics")
AccessorFunc(GM, "StatisticIDs", "StatisticIDs")
AccessorFunc(GM, "StatisticAmounts", "StatisticAmounts")
AccessorFunc(GM, "StoredAchievements", "StoredAchievements")
AccessorFunc(GM, "AchievementIDs", "AchievementIDs")
AccessorFunc(GM, "StoredAchievementsByStat", "StoredAchievementsByStat")
function GM:CreateStoredStatistics()
local ids = {}
local statisticNames = {}
for k,v in pairs(hook.Run("GetAchievements")) do
local stat = v.criteria
if stat and not statisticNames[stat] then
statisticNames[stat] = true
end
end
local statistics = table.GetKeys(statisticNames)
table.sort(statistics)
for i,v in ipairs(statistics) do
ids[v] = i
end
hook.Run("SetStoredStatistics", statistics)
hook.Run("SetStatisticIDs", ids)
end
function GM:GetStatistics()
if not hook.Run("GetStoredStatistics") then
hook.Run("CreateStoredStatistics")
end
return hook.Run("GetStoredStatistics")
end
function GM:GetStatisticID(statName)
if not hook.Run("GetStoredStatistics") then
hook.Run("CreateStoredStatistics")
end
return hook.Run("GetStatisticIDs")[statName]
end
function GM:CreateStoredAchievements()
local achievements = table.Copy(self.BaseAchievements)
hook.Run("GatherCustomAchievements", achievements)
local achievementIDs = {}
for i,v in ipairs(achievements) do
v.amount = v.amount or 1
v.id = i
achievementIDs[v.name] = i
end
hook.Run("SetStoredAchievements", achievements)
hook.Run("SetAchievementIDs", achievementIDs)
end
function GM:GetAchievements()
if not hook.Run("GetStoredAchievements") then
hook.Run("CreateStoredAchievements")
end
return hook.Run("GetStoredAchievements")
end
function GM:GetAchievementID(achievementName)
if not hook.Run("GetAchievementIDs") then
hook.Run("CreateStoredAchievements")
end
return hook.Run("GetAchievementIDs")[achievementName]
end
function GM:GetAchievementByID(achievementID)
return hook.Run("GetAchievements")[achievementID]
end
function GM:GetAchievementByName(achievementName)
return hook.Run("GetAchievementByID", hook.Run("GetAchievementID", achievementName))
end
function GM:GatherCustomAchievements(achievements)
-- meant to be used by custom addons via hook.Add
end
function GM:CreateStoredAchievementsByStat()
local achievementsByStat = {}
for i,v in ipairs(hook.Run("GetAchievements")) do
local stat = hook.Run("GetStatisticID", v.criteria)
achievementsByStat[stat] = achievementsByStat[stat] or {}
table.insert(achievementsByStat[stat], v)
end
hook.Run("SetStoredAchievementsByStat", achievementsByStat)
end
function GM:GetAchievementsByStat(stat)
if not hook.Run("GetStoredAchievementsByStat") then
hook.Run("CreateStoredAchievementsByStat")
end
return hook.Run("GetStoredAchievementsByStat")[stat]
end
local PLAYER = FindMetaTable("Player")
function PLAYER:RTG_SetStat(stat, amount, ...)
if isstring(stat) then
stat = hook.Run("GetStatisticID", stat)
end
return self:_RTG_SetStat(stat, amount, ...)
end
function PLAYER:RTG_AddStat(stat, amount, ...)
if amount > 0 then
if isstring(stat) then
stat = hook.Run("GetStatisticID", stat)
end
return self:_RTG_AddStat(stat, amount, ...)
end
end
function PLAYER:RTG_GetStat(stat, ...)
if isstring(stat) then
stat = hook.Run("GetStatisticID", stat)
end
return self:_RTG_GetStat(stat, ...)
end
|
data:extend{
{
type = "double-setting",
name = "rainbow-player-color-change-time",
setting_type = "runtime-per-user",
default_value = 300,
minimum_value = 1
}
}
|
require "keybow"
-- Key mappings --
function handle_key_00(pressed)
keybow.set_key(keybow.F13, pressed)
end
function handle_key_01(pressed)
keybow.set_key(keybow.F14, pressed)
end
function handle_key_02(pressed)
keybow.set_key(keybow.F15, pressed)
end
function handle_key_03(pressed)
keybow.set_key(keybow.F16, pressed)
end
function handle_key_04(pressed)
keybow.set_key(keybow.F17, pressed)
end
function handle_key_05(pressed)
keybow.set_key(keybow.F18, pressed)
end
function handle_key_06(pressed)
keybow.set_key(keybow.F19, pressed)
end
function handle_key_07(pressed)
keybow.set_key(keybow.F20, pressed)
end
function handle_key_08(pressed)
keybow.set_key(keybow.F21, pressed)
end
function handle_key_09(pressed)
keybow.set_key(keybow.F22, pressed)
end
function handle_key_10(pressed)
keybow.set_key(keybow.F23, pressed)
end
function handle_key_11(pressed)
keybow.set_key(keybow.F24, pressed)
end
|
--====================================================================--
-- Main Sensors scene
--====================================================================--
--[[
- Version: 0.1
- Made by Tom Tuning @ 2018
- Mail: tom.tuning@sas.com
******************
- INFORMATION
******************
- show sensor data
-
--]]
local Widget = require( "widget" )
local Json = require ("json")
local GGData = require( "lib.GGData" )
local Glb = require ( "lib.glbldata" )
local Accel = require ( "lib.accelerate" )
local Gyroscope = require ( "lib.gyroscope" )
local Location = require ( "lib.location" )
local Spec = require ( "scene.specifics.demodefinitions" ) -- style and page setup
local SensorList = require ( "scene.sensors.sensorlist" ) -- builds tableview of sensors
local rgb = require ( "lib._rgb" ) -- colors
local Timez = require("lib.Timez") -- since timers aren't attached to objects we need to track them.
local RuntimeZ = require("lib.runtimez") -- we need a way to clear all runtime listeners on scene exit
local Misc = require ("lib.miscfunctions") -- non OO helper functions
local misc = Misc:new()
local MQTT = require("lib.mqtt_library")
MQTT.Utility.set_debug(true)
local composer = require "composer" -- scene scheduler
local M = {} -- Module level scoped variables
local scene = composer.newScene()
composer.recycleOnSceneChange = true -- everything in sceneGroup is removed on scene exit
------------------
-- Constants
------------------
local _DW = display.contentWidth
local _DH = display.contentHeight
---------------------------
-- Functions
----------------------------
function M.broker_mark_not_connected()
local found = misc:table_find_by_key("Connected",true,M.appstate.AppBrokers)
if found then
M.appstate.AppBrokers[found]["Connected"] = false
M.appstate:save() -- write newly created data to disk
end
return
end
function M.mqtt_handler()
if Glb.MQTTSession then
if Glb.MQTTSession.connected then
local error_message = Glb.MQTTSession:handler()
if error_message ~= nil then
-- print error message
-- mark not connected.
Glb.MQTTSession = nil
M.broker_mark_not_connected()
end
end
end
return
end
function M.mqtt_unsubscribe()
if Glb.MQTTSession then
if Glb.MQTTSession.connected then
Glb.MQTTSession:unsubscribe({M.TopicSub})
end
end
return
end
function M.msg_alert()
if not M.alert then
local function alertnow()
M.alert = native.showAlert( "Connection Error", "Please check broker settings", { "OK" } )
return
end
M.alert = true
timer.performWithDelay(1000, alertnow,1)
end
return
end
function M.publish()
if Glb.MQTTSession then
if Glb.MQTTSession.connected then
local error_message = Glb.MQTTSession:publish(M.TopicPub, Json.encode(Glb.mqtt_pub))
if error_message ~= nil then
-- print error message once
M.msg_alert()
Glb.MQTTSession = nil
M.broker_mark_not_connected() -- mark not connected
end
else M.msg_alert()
end
else M.msg_alert()
end
return
end
function M.publish_by_freq()
local mod_div = {10,9,8,7,6,5,4,3,2,1}
local f = tonumber(M.Freq) or 0
if f > 10 then f = 10 end
if f < 1 then f = 1 end
if ( M.currenttime100 % mod_div[f] == 0 ) then
M.publish()
end
return
end
local create_new = function ( self, event )
local currenttheme = Spec.themes.defaulttheme
Glb.theme = Spec:loadtheme(currenttheme)
local theme = Glb.theme
M.sceneGroup = self.view -- add display objects to this group
local gameGroup = display.newGroup()
gameGroup.myname = "gameGroup"
------------------------------
-- Build the UI
------------------------------
local UI = require( "lib.appUI" )
local UI_inst = UI:newUI( { title="Sensors", stage = M.sceneGroup } )
M.sceneGroup.UI_inst = UI_inst
------------------------------
-- CONFIGURE STAGE
------------------------------
M.sceneGroup:insert( UI_inst.backGroup )
M.sceneGroup:insert( gameGroup )
M.sceneGroup:insert( UI_inst.frontGroup )
M.sceneGroup.timers = Timez:new() -- add class to track timers
M.sceneGroup.runtimez = RuntimeZ:new() -- add class to track runtime listeners
M.sceneGroup.accel = Accel:new( {stage = M.sceneGroup} ) -- grab accerometer data
M.sceneGroup.gyroscope = Gyroscope:new( {stage = M.sceneGroup} ) -- grab Gyroscope data
M.sceneGroup.location = Location:new( {stage = M.sceneGroup} ) -- grab location data
------------------------------
-- Build the Sensor List
------------------------------
local SL_inst = SensorList:new( { title="Sensors", stage = M.sceneGroup } )
gameGroup:insert( SL_inst.tableView2 )
gameGroup:insert( SL_inst.spinner )
-- SL_inst.tableView2:setIsLocked(true )
-- SL_inst.tableView2:scrollToY({y=-100,time=600})
-- called by timer event
local function timebump (event) -- currently 10 times per second.
M.sceneGroup.timers:pop(event.source)
M.currenttime100 = M.currenttime100 + 1
----------------------------------------------
-- things to do every 100 milliseconds
----------------------------------------------
Glb.mqtt_pub.deviceID = Glb.deviceID
Glb.mqtt_pub.timestamp = M.currenttime100
if M.sceneGroup.accel.isActive then
Glb.mqtt_pub.isShake = M.sceneGroup.accel.data.isShake
Glb.mqtt_pub.x_acc = M.sceneGroup.accel.data.xGravity
Glb.mqtt_pub.y_acc = M.sceneGroup.accel.data.yGravity
Glb.mqtt_pub.z_acc = M.sceneGroup.accel.data.zGravity
end
if M.sceneGroup.gyroscope.isActive then
Glb.mqtt_pub.x_gyro = M.sceneGroup.gyroscope.data.xRotation
Glb.mqtt_pub.y_gyro = M.sceneGroup.gyroscope.data.yRotation
Glb.mqtt_pub.z_gyro = M.sceneGroup.gyroscope.data.zRotation
end
if M.sceneGroup.location.isActive then
Glb.mqtt_pub.latitude = M.sceneGroup.location.data.latitude
Glb.mqtt_pub.longitude = M.sceneGroup.location.data.longitude
Glb.mqtt_pub.altitude = M.sceneGroup.location.data.altitude
Glb.mqtt_pub.accuracy = M.sceneGroup.location.data.accuracy
Glb.mqtt_pub.speed = M.sceneGroup.location.data.speed
Glb.mqtt_pub.direction = M.sceneGroup.location.data.direction
Glb.mqtt_pub.locationeventtime = M.sceneGroup.location.data.time
end
M.publish_by_freq() -- publish events at requested rate.
----------------------------------------------
-- things to do every 500 milliseconds
----------------------------------------------
if ( M.currenttime100 % 5 == 0 ) then
-- M.mqtt_handler() -- called to dequeue socket messages
end
----------------------------------------------
-- things to do every 1000 milliseconds
----------------------------------------------
if ( M.currenttime100 % 10 == 0 ) then
SL_inst:reloadrows() -- reload sensor table list
M.mqtt_handler() -- called to dequeue socket messages
end
end
M.sceneGroup.timers:push({name = "test", timer = timer.performWithDelay(100, timebump , -1)} , -1 )
--====================================================================--
-- INITIALIZE
--====================================================================--
local InitializeData = function () -- grab data from disk if needed.
M.currenttime100 = os.time() -- # of seconds since 1970
M.appstate = GGData:load("AppState")
local found = misc:table_find_by_key("Connected",true,M.appstate.AppBrokers)
if found then
M.Host = M.appstate.AppBrokers[found]["Host"]
M.Port = tonumber(M.appstate.AppBrokers[found]["Port"])
M.KeepAlive = tonumber(M.appstate.AppBrokers[found]["KeepAlive"])
M.TopicPub = M.appstate.AppBrokers[found]["TopicPub"]
M.TopicSub = M.appstate.AppBrokers[found]["TopicSub"]
M.Freq = tonumber(M.appstate.AppBrokers[found]["Freq"])
else
print ("ERROR: internal error, no Connected broker found in AppBrokers table")
M.Topic = 'error'
Glb.MQTTSession = nil
end
-- Host = "test.mosquitto.org",
-- Port = 1883,
-- Topic = 'phonesensors',
-- Freq = 20,
-- isEnabled = false , -- indicate the active broker in the list.
-- isDeletable = true,
-- Connected = false,
-- KeepAlive = 120,
-- Conntype = 'publish', -- or subscribe
-- Userid = '',
-- Password = '
end
local function initVars ()
if Glb.MQTTSession then
if Glb.MQTTSession.connected then
-- print ("sensors: subscribe to topic ", M.Topic )
Glb.MQTTSession:subscribe({M.TopicSub})
end
end
-- M.title = display.newText( gameGroup, "M.sceneGroup.accel.xGravity", 200, 200, native.systemFont, 16 )
-- M.title.anchorX = .5 ; M.title.anchorY = .5
-- M.title:setFillColor( unpack(theme.clr_text) )
return
end
------------------
-- Initiate variables
------------------
InitializeData()
initVars()
return
end
local function sceneinfo ()
local currScene = composer.getSceneName( "current" )
local prevScene = composer.getSceneName( "previous" )
local overlayScene = composer.getSceneName( "overlay" )
print ("curr,prev,overlay", currScene, prevScene, overlayScene)
return
end
function scene:create( event )
misc:sceneinfo("Create --")
create_new(self,event)
end
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
-- misc:printtableD(params, 2 )
misc:sceneinfo("Show: will --")
M.sceneGroup.runtimez:addall() -- add runtime listeners
elseif ( phase == "did" ) then
misc:sceneinfo("Show: did --")
transition.to( M.sceneGroup , {time = 800 , delay = 0 , alpha = 1 } )
system.setIdleTimer( false )
--audio.play(sounds.wind, { loops = -1, fadein = 750, channel = 15 } )
end
end
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
misc:sceneinfo("Hide: will --")
M.mqtt_unsubscribe()
elseif ( phase == "did" ) then
misc:sceneinfo("Hide: did --")
-- M.sceneGroup.timers:listem()
M.sceneGroup.timers:cancelall()
M.sceneGroup.runtimez:removeall() -- remove runtime listeners
system.setIdleTimer( true )
end
end
function scene:destroy( event )
misc:sceneinfo("Destroy --")
M = nil
end
scene:addEventListener("create")
scene:addEventListener("show")
scene:addEventListener("hide")
scene:addEventListener("destroy")
return scene
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
rifle_spraystick = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/weapon/ranged/rifle/rifle_spraystick.iff",
craftingValues = {
{"mindamage",6,12,0},
{"maxdamage",73,138,0},
{"attackspeed",3.6,2.4,0},
{"woundchance",9,19,0},
{"hitpoints",750,750,0},
{"attackhealthcost",18,7,0},
{"attackactioncost",52,28,0},
{"attackmindcost",52,28,0},
{"roundsused",5,20,0},
{"zerorangemod",-20,-20,0},
{"maxrangemod",-60,-60,0},
{"midrange",30,30,0},
{"midrangemod",-5,5,0},
},
customizationStringNames = {},
customizationValues = {},
-- randomDotChance: The chance of this weapon object dropping with a random dot on it. Higher number means less chance. Set to 0 to always have a random dot.
randomDotChance = 750,
junkDealerTypeNeeded = JUNKARMS,
junkMinValue = 25,
junkMaxValue = 45
}
addLootItemTemplate("rifle_spraystick", rifle_spraystick)
|
includeFile("tangible/wearables/cybernetic/s02/cybernetic_s02_legs.lua")
includeFile("tangible/wearables/cybernetic/s02/cybernetic_s02_arm_r.lua")
includeFile("tangible/wearables/cybernetic/s02/cybernetic_s02_arm_l.lua")
includeFile("tangible/wearables/cybernetic/s02/cybernetic_s02_torso.lua")
|
local group =
vim.api.nvim_create_augroup(
"LvimKbrd",
{
clear = true
}
)
local M = {}
function M.enable()
vim.api.nvim_create_autocmd(
"InsertEnter",
{
pattern = "*",
command = 'lua require"lvim-kbrd.switch".insert_enter()',
group = group
}
)
vim.api.nvim_create_autocmd(
"InsertLeave",
{
pattern = "*",
command = 'lua require"lvim-kbrd.switch".insert_leave()',
group = group
}
)
end
function M.disable()
autocommands =
vim.api.nvim_get_autocmds(
{
group = "LvimKbrd"
}
)
vim.api.nvim_del_autocmd(autocommands[1]["id"])
vim.api.nvim_del_autocmd(autocommands[2]["id"])
end
return M
|
-----------------------------------
-- Area: Metalworks
-- Door: _6le (Presidential Suite)
-- !pos 113 -20 8 237
-----------------------------------
local ID = require("scripts/zones/Metalworks/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:messageSpecial(ID.text.ITS_LOCKED);
return 1;
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
|
local mergesort = require('mergesort')
local array1, array2 = {}, {}
local N = 10000
for i = 1, N do
array1[i] = math.random()
array2[i] = array1[i]
end
table.sort( array1 )
mergesort( array2 )
for i = 1, N do
assert( array1[i] == array2[i] )
end
local gt = function( a, b )
return a > b
end
table.sort( array1, gt )
mergesort( array2, gt )
for i = 1, N do
assert( array1[i] == array2[i] )
end
local array1, array2, array3, array4 = {}, {}, {}, {}
local M = 100
local sub1, sub2, sub3 = {}, {}
for i = 1, N do
array1[i] = math.random()
array2[i], array3[i], array4[i] = array1[i], array1[i], array1[i]
end
for i = 1, M do
sub1[i] = array1[i]
sub2[i] = array1[i+900]
end
mergesort( array3, nil, nil, 100 )
mergesort( array3, nil, nil, 100, 901 )
table.sort( sub1 )
table.sort( sub2 )
for i = 1, M do
assert( array3[i] == sub1[i] )
assert( array3[i+900] == sub2[i] )
end
for i = M+1, 900 do
assert( array3[i] == array4[i] )
end
local ok, ffi = pcall( require, 'ffi' )
if ok then
local a = ffi.new( 'double[?]', 6, 1, 2, 3, 1, 2, 3 )
local b = ffi.new( 'double[?]', 6 )
b = mergesort( a, nil, b, 6, 0 ) -- we need to pass length(6) and starting index(0)
for i, v in ipairs{ 1, 1, 2, 2, 3, 3 } do
assert( v == b[i-1] )
end
end
|
--[=[
Provides permissions on the client. See [PermissionService] for more details.
:::tip
Be sure to initialize the [PermissionService] on the server.
:::
@class PermissionServiceClient
@client
]=]
local require = require(script.Parent.loader).load(script)
local PermissionProviderConstants = require("PermissionProviderConstants")
local PermissionProviderClient = require("PermissionProviderClient")
local Promise = require("Promise")
local PermissionServiceClient = {}
--[=[
Initializes the permission service on the client. Should be done via [ServiceBag].
@param _serviceBag ServiceBag
]=]
function PermissionServiceClient:Init(_serviceBag)
self._provider = PermissionProviderClient.new(PermissionProviderConstants.DEFAULT_REMOTE_FUNCTION_NAME)
end
--[=[
Returns the permission provider
@return Promise<PermissionProviderClient>
]=]
function PermissionServiceClient:PromisePermissionProvider()
return Promise.resolved(self._provider)
end
return PermissionServiceClient
|
require "socket"
require "pins"
require "gpio_cfg"
module(..., package.seeall)
local function print(...)
_G.print("[---HENTRE---]",...)
end
local pin8flg = true
local function pin8set()
pins.set(pin8flg, gpio_cfg.gpioKeep)
pin8flg = not pin8flg
end
local app = {
GPIO_DBG = function(a, b, c)
print("gpio_dbg", a, b, c)
end,
SCKT_DBG = function(a, b, c)
print("sckt_dbg", a, b, c)
end,
DISP_DBG = function(a, b, c)
print("sckt_dbg", a, b, c)
end,
--网络准备好
IMEI_READY = function()
sys.dispatch("SCREEN_IMEI_READY")
sys.dispatch("DIVCE_STATUS_CHECK") --启动后检查状态
sys.timer_start(
function()
sys.dispatch("MSG_REQ_LBS_LOCATE")
end,
10000
) --启动10s后开始定位
sys.timer_start(
function()
sys.dispatch("UPLOAD_IMEI_READY")
end,
1000
) --启动服务器连接
end,
sys.timer_loop_start(pin8set, 1000),
sys.timer_loop_start(
function()
sys.dispatch("GPIO_DBG")
end,
3000
),
sys.timer_loop_start(
function()
sys.dispatch("SCKT_DBG")
end,
2000
)
}
sys.regapp(app)
|
--[[
@Authors: Ben Dol (BeniS)
@Details: Disable bot event logic
]]
BotModule.Disable = {}
Disable = BotModule.Disable
function Disable.Event(event)
local botIcon = BotModule.getPanel():getChildById('botIcon')
botIcon:setEnabled(false)
botIcon:setTooltip("Disabled")
CandyBot.enable(false)
BotLogger.warning("Bot disabled.")
end
|
local bit = require('bit')
local event = require('core.event')
local ffi = require('ffi')
local os = require('os')
local packet = require('packet')
local server = require('shared.server')
local string = require('string')
local struct = require('struct')
local status_effects_size = 0x400
local data = server.new(struct.struct({
party = {struct.struct({
id = {struct.int32},
index = {struct.int32},
effects = {struct.int8[status_effects_size]},
})[6]},
array = {struct.struct({
id = {struct.int32},
_duration_end = {struct.double},
})[0x20]},
gained = {data = event.new()},
lost = {data = event.new()},
}))
local data_player = data.party[0]
local data_party = data.party
local data_array = data.array
local event_gained = data.gained
local event_lost = data.lost
local bit_band = bit.band
local bit_rshift = bit.rshift
local ffi_copy = ffi.copy
local ffi_fill = ffi.fill
local os_clock = os.clock
local string_byte = string.byte
for i = 0, 0x1F do
data_array[i].id = 0xFF
end
local last_tick = 0
local last_clock = 0
local packet_buffer = struct.new(packet.incoming[0x063][0x09].type)
local calculate_diff
local process_effects
do
do
local temp_buffer = struct.new(struct.int8[status_effects_size])
calculate_diff = function(source, destination)
local gained = {}
local gained_count = 0
local lost = {}
local lost_count = 0
ffi_fill(temp_buffer, status_effects_size)
for i = 0, 0x1F do
local status_effect = source[i]
if status_effect ~= 0xFF then
temp_buffer[status_effect] = temp_buffer[status_effect] + 1
end
end
for i = 0, status_effects_size - 1 do
local array_count = temp_buffer[i]
local data_count = destination[i]
for _ = 1, array_count - data_count do
gained_count = gained_count + 1
gained[gained_count] = i
end
for _ = 1, data_count - array_count do
lost_count = lost_count + 1
lost[lost_count] = i
end
destination[i] = array_count
end
return gained, lost
end
end
local update_data
do
local status_effects = packet_buffer.status_effects
local end_ticks = packet_buffer.end_ticks
update_data = function()
for i = 0, 0x1F do
local entry = data_array[i]
entry.id = status_effects[i]
local end_tick = end_ticks[i]
if end_tick ~= 0 then
entry._duration_end = last_clock + (end_tick - last_tick) / 60
else
entry._duration_end = 0
end
end
end
end
do
local data_effects = data_player.effects
local status_effects = packet_buffer.status_effects
process_effects = function()
local gained, lost = calculate_diff(status_effects, data_effects)
update_data()
if #gained > 0 then
event_gained:trigger(0, unpack(gained))
end
if #lost > 0 then
event_lost:trigger(0, unpack(lost))
end
end
end
end
local party_buff_array = struct.new(struct.int32[0x20])
packet.incoming:register_init({
[{0x00A}] = function(p)
data_player.id = p.player_id
data_player.index = p.player_index
end,
[{0x037}] = function(p)
last_tick = (p.home_point_timestamp * 60 - p.home_point_ticks) % 2^32
last_clock = os_clock()
process_effects()
end,
[{0x063, 9}] = function(p, info)
ffi_copy(packet_buffer, p, info.modified_size)
process_effects()
end,
[{0x076}] = function(p)
for i = 1, 5 do
local data_party_member = data_party[i]
local party_member = p.party_members[i - 1]
local party_member_id = party_member.id
local trigger = data_party_member.id == party_member_id
data_party_member.id = party_member_id
data_party_member.index = party_member.index
if party_member_id ~= 0 then
local high_bit_mask = party_member.status_effect_mask
local status_effects = party_member.status_effects
for j = 0, 0x1F do
local low_value = status_effects[j]
local high_value = bit_band(bit_rshift(string_byte(high_bit_mask, j / 4 + 1), bit_band(j * 2, 7)), 3)
party_buff_array[j] = high_value * 0x100 + low_value
end
local gained, lost = calculate_diff(party_buff_array, data_party_member.effects)
if trigger then
if #gained > 0 then
event_gained:trigger(i, unpack(gained))
end
if #lost > 0 then
event_lost:trigger(i, unpack(lost))
end
end
else
ffi_fill(data_party_member, status_effects_size)
end
end
end,
})
--[[
Copyright © 2018, Windower Dev Team
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Windower Dev Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE WINDOWER DEV TEAM BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
local roles_to_names = {
[5] = "wizard",
[7] = "trainer",
[8] = "informer",
[9] = "bartender",
[10] = "arena_master",
[11] = "pet_arena_master",
[12] = "healer",
[15] = "wizard",
[17] = "slave_trader",
[19] = "sister",
[21] = "wizard",
[22] = "horse_master",
[23] = "caravan_master",
[1001] = "blacksmith",
[1002] = "food_vendor",
[1003] = "baker",
[1004] = "magic_vendor",
[1005] = "innkeeper",
[1006] = "general_vendor",
[1007] = "blackmarket",
[1008] = "goods_vendor",
[1009] = "trader",
[1011] = "sales_person_a",
[1012] = "sales_person_c",
[1013] = "sales_person_b",
[1014] = "fishery",
[1015] = "moyer",
[1016] = "miral",
[1017] = "dye_vendor",
[1018] = "souvenir_vendor",
[1019] = "younger_sister_of_mansion",
[1020] = "spell_writer",
[1021] = "the_fence",
[1022] = "street_vendor",
}
local names_to_roles = {}
for role, name in pairs(roles_to_names) do
names_to_roles[name] = role
end
local function generate_waypoints(obj)
obj.type = "autorun.waypoints"
for _, v in pairs(obj.waypoints) do
v.localized_name = v[1]
v.target = { _type = "character", role = names_to_roles[v[1]] }
v.pos = v[2]
v[1] = nil
v[2] = nil
end
data:add({obj})
end
data:define_type("waypoints")
-- vernis
generate_waypoints(
{
name = "vernis",
map_id = "core.vernis",
map_level = 1,
waypoints = {
{ "trainer", { x = 27, y = 16 } },
{ "magic_vendor", { x = 7, y = 26 } },
{ "innkeeper", { x = 14, y = 25 } },
{ "baker", { x = 22, y = 26 } },
{ "general_vendor", { x = 10, y = 15 } },
{ "trader", { x = 39, y = 27 } },
{ "blacksmith", { x = 14, y = 12 } },
{ "fishery", { x = 47, y = 9 } },
{ "wizard", { x = 28, y = 16 } },
{ "bartender", { x = 38, y = 27 } },
{ "healer", { x = 6, y = 25 } },
{ "informer", { x = 25, y = 16 } },
}
}
)
-- derphy
generate_waypoints(
{
name = "derphy",
map_id = "core.derphy",
map_level = 1,
waypoints = {
{ "trader", { x = 10, y = 17 } },
{ "bartender", { x = 38, y = 27 } },
{ "general_vendor", { x = 13, y = 3 } },
{ "innkeeper", { x = 29, y = 23 } },
{ "goods_vendor", { x = 26, y = 7 } },
{ "blackmarket", { x = 30, y = 4 } },
{ "slave_trader", { x = 29, y = 4 } },
{ "blacksmith", { x = 10, y = 6 } },
{ "arena_master", { x = 7, y = 15 } },
{ "trainer", { x = 13, y = 18 } },
{ "wizard", { x = 5, y = 26 } },
{ "informer", { x = 3, y = 28 } },
}
}
)
-- thieves guild
generate_waypoints(
{
name = "thieves_guild",
map_id = "core.derphy",
map_level = 3,
waypoints = {
{ "trainer", { x = 3, y = 6 } },
{ "wizard", { x = 3, y = 12 } },
{ "blackmarket", { x = 5, y = 18 } },
{ "blackmarket", { x = 27, y = 13 } },
{ "the_fence", { x = 21, y = 19 } },
}
}
)
-- palmia
generate_waypoints(
{
name = "palmia",
map_id = "core.palmia",
map_level = 1,
waypoints = {
{ "bartender", { x = 42, y = 27 } },
{ "healer", { x = 34, y = 3 } },
{ "arena_master", { x = 22, y = 31 } },
{ "general_vendor", { x = 48, y = 18 } },
{ "innkeeper", { x = 30, y = 17 } },
{ "goods_vendor", { x = 48, y = 3 } },
{ "blacksmith", { x = 42, y = 17 } },
{ "baker", { x = 11, y = 14 } },
{ "magic_vendor", { x = 41, y = 3 } },
{ "trader", { x = 41, y = 28 } },
{ "wizard", { x = 7, y = 2 } },
{ "wizard", { x = 6, y = 2 } },
{ "trainer", { x = 30, y = 27 } },
{ "wizard", { x = 32, y = 27 } },
{ "informer", { x = 29, y = 28 } },
}
}
)
-- lumiest
generate_waypoints(
{
name = "lumiest",
map_id = "core.lumiest",
map_level = 1,
waypoints = {
{ "bartender", { x = 41, y = 42 } },
{ "healer", { x = 10, y = 16 } },
{ "general_vendor", { x = 47, y = 30 } },
{ "innkeeper", { x = 24, y = 47 } },
{ "blacksmith", { x = 37, y = 30 } },
{ "baker", { x = 37, y = 12 } },
{ "magic_vendor", { x = 6, y = 15 } },
{ "trader", { x = 33, y = 43 } },
{ "fishery", { x = 47, y = 12 } },
{ "trainer", { x = 21, y = 28 } },
{ "wizard", { x = 21, y = 30 } },
{ "informer", { x = 23, y = 38 } },
}
}
)
-- mages guild
generate_waypoints(
{
name = "mages_guild",
map_id = "core.lumiest",
map_level = 3,
waypoints = {
{ "spell_writer", { x = 27, y = 8 } },
{ "magic_vendor", { x = 22, y = 8 } },
{ "healer", { x = 3, y = 9 } },
{ "trainer", { x = 12, y = 6 } },
{ "wizard", { x = 3, y = 3 } },
}
}
)
-- yowyn
generate_waypoints(
{
name = "yowyn",
map_id = "core.yowyn",
map_level = 1,
waypoints = {
{ "general_vendor", { x = 11, y = 5 } },
{ "innkeeper", { x = 25, y = 8 } },
{ "goods_vendor", { x = 7, y = 8 } },
{ "trader", { x = 14, y = 14 } },
{ "horse_master", { x = 35, y = 18 } },
{ "trainer", { x = 20, y = 14 } },
{ "wizard", { x = 24, y = 16 } },
{ "informer", { x = 26, y = 16 } },
}
}
)
-- noyel
generate_waypoints(
{
name = "noyel",
map_id = "core.noyel",
map_level = 1,
waypoints = {
{ "moyer", { x = 47, y = 18 } },
{ "bartender", { x = 40, y = 33 } },
{ "healer", { x = 44, y = 6 } },
{ "sister", { x = 44, y = 3 } },
{ "blacksmith", { x = 19, y = 31 } },
{ "general_vendor", { x = 11, y = 31 } },
{ "innkeeper", { x = 38, y = 34 } },
{ "baker", { x = 5, y = 27 } },
{ "magic_vendor", { x = 56, y = 5 } },
{ "trader", { x = 39, y = 35 } },
{ "trainer", { x = 18, y = 20 } },
{ "wizard", { x = 4, y = 33 } },
{ "informer", { x = 6, y = 33 } },
}
}
)
-- port kapul
generate_waypoints(
{
name = "port_kapul",
map_id = "core.port_kapul",
map_level = 1,
waypoints = {
{ "trader", { x = 16, y = 17 } },
{ "blacksmith", { x = 23, y = 7 } },
{ "general_vendor", { x = 32, y = 14 } },
{ "goods_vendor", { x = 22, y = 14 } },
{ "blackmarket", { x = 16, y = 25 } },
{ "food_vendor", { x = 17, y = 28 } },
{ "magic_vendor", { x = 22, y = 22 } },
{ "innkeeper", { x = 35, y = 3 } },
{ "bartender", { x = 15, y = 15 } },
{ "arena_master", { x = 26, y = 3 } },
{ "pet_arena_master", { x = 25, y = 4 } },
{ "trainer", { x = 16, y = 4 } },
{ "wizard", { x = 14, y = 4 } },
{ "informer", { x = 17, y = 5 } },
{ "healer", { x = 27, y = 11 } },
}
}
)
-- fighters guild
generate_waypoints(
{
name = "fighters_guild",
map_id = "core.port_kapul",
map_level = 3,
waypoints = {
{ "healer", { x = 28, y = 10 } },
{ "trainer", { x = 15, y = 10 } },
{ "wizard", { x = 14, y = 18 } },
{ "blacksmith", { x = 29, y = 15 } },
}
}
)
-- larna
generate_waypoints(
{
name = "larna",
map_id = "core.larna",
map_level = 1,
waypoints = {
{ "wizard", { x = 21, y = 23 } },
{ "dye_vendor", { x = 9, y = 44 } },
{ "souvenir_vendor", { x = 13, y = 37 } },
{ "bartender", { x = 24, y = 48 } },
}
}
)
-- cyber dome
generate_waypoints(
{
name = "cyber_dome",
map_id = "core.cyber_dome",
map_level = 1,
waypoints = {
{ "sales_person_a", { x = 9, y = 16 } },
{ "sales_person_a", { x = 9, y = 8 } },
}
}
)
-- miral and garok's workshop
generate_waypoints(
{
name = "miral_and_garoks_workshop",
map_id = "core.miral_and_garoks_workshop",
map_level = 1,
waypoints = {
{ "miral", { x = 8, y = 16 } },
}
}
)
-- mansion of younger sister
generate_waypoints(
{
name = "mansion_of_younger_sister",
map_id = "core.mansion_of_younger_sister",
map_level = 1,
waypoints = {
{ "younger_sister_of_mansion", { x = 12, y = 6 } }
}
}
)
|
include "openssl/e_os2"
include "openssl/bio"
include "openssl/stack"
include "openssl/evp"
include "openssl/x509"
include "openssl/pem2"
include "openssl/symhacks"
ffi.cdef [[
typedef struct PEM_Encode_Seal_st
{
EVP_ENCODE_CTX encode;
EVP_MD_CTX md;
EVP_CIPHER_CTX cipher;
} PEM_ENCODE_SEAL_CTX;
typedef struct pem_recip_st
{
char *name;
X509_NAME *dn;
int cipher;
int key_enc;
} PEM_USER;
typedef struct pem_ctx_st
{
int type;
struct {
int version;
int mode;
} proc_type;
char *domain;
struct {
int cipher;
} DEK_info;
PEM_USER *originator;
int num_recipient;
PEM_USER **recipient;
EVP_MD *md;
int md_enc;
int md_len;
char *md_data;
EVP_CIPHER *dec;
int key_len;
unsigned char *key;
int data_enc;
int data_len;
unsigned char *data;
} PEM_CTX;
typedef int pem_password_cb(char *buf, int size, int rwflag, void *userdata);
int PEM_get_EVP_CIPHER_INFO(char *header, EVP_CIPHER_INFO *cipher);
int PEM_do_header (EVP_CIPHER_INFO *cipher, unsigned char *data,long *len,
pem_password_cb *callback,void *u);
int PEM_read_bio(BIO *bp, char **name, char **header,
unsigned char **data,long *len);
int PEM_write_bio(BIO *bp,const char *name,char *hdr,unsigned char *data,
long len);
int PEM_bytes_read_bio(unsigned char **pdata, long *plen, char **pnm, const char *name, BIO *bp,
pem_password_cb *cb, void *u);
void * PEM_ASN1_read_bio(d2i_of_void *d2i, const char *name, BIO *bp,
void **x, pem_password_cb *cb, void *u);
int PEM_ASN1_write_bio(i2d_of_void *i2d,const char *name,BIO *bp, void *x,
const EVP_CIPHER *enc,unsigned char *kstr,int klen,
pem_password_cb *cb, void *u);
struct stack_st_X509_INFO * PEM_X509_INFO_read_bio(BIO *bp, struct stack_st_X509_INFO *sk, pem_password_cb *cb, void *u);
int PEM_X509_INFO_write_bio(BIO *bp,X509_INFO *xi, EVP_CIPHER *enc,
unsigned char *kstr, int klen, pem_password_cb *cd, void *u);
int PEM_read(FILE *fp, char **name, char **header,
unsigned char **data,long *len);
int PEM_write(FILE *fp,char *name,char *hdr,unsigned char *data,long len);
void * PEM_ASN1_read(d2i_of_void *d2i, const char *name, FILE *fp, void **x,
pem_password_cb *cb, void *u);
int PEM_ASN1_write(i2d_of_void *i2d,const char *name,FILE *fp,
void *x,const EVP_CIPHER *enc,unsigned char *kstr,
int klen,pem_password_cb *callback, void *u);
struct stack_st_X509_INFO * PEM_X509_INFO_read(FILE *fp, struct stack_st_X509_INFO *sk,
pem_password_cb *cb, void *u);
int PEM_SealInit(PEM_ENCODE_SEAL_CTX *ctx, EVP_CIPHER *type,
EVP_MD *md_type, unsigned char **ek, int *ekl,
unsigned char *iv, EVP_PKEY **pubk, int npubk);
void PEM_SealUpdate(PEM_ENCODE_SEAL_CTX *ctx, unsigned char *out, int *outl,
unsigned char *in, int inl);
int PEM_SealFinal(PEM_ENCODE_SEAL_CTX *ctx, unsigned char *sig,int *sigl,
unsigned char *out, int *outl, EVP_PKEY *priv);
void PEM_SignInit(EVP_MD_CTX *ctx, EVP_MD *type);
void PEM_SignUpdate(EVP_MD_CTX *ctx,unsigned char *d,unsigned int cnt);
int PEM_SignFinal(EVP_MD_CTX *ctx, unsigned char *sigret,
unsigned int *siglen, EVP_PKEY *pkey);
int PEM_def_callback(char *buf, int num, int w, void *key);
void PEM_proc_type(char *buf, int type);
void PEM_dek_info(char *buf, const char *type, int len, char *str);
X509 *PEM_read_bio_X509(BIO *bp, X509 **x, pem_password_cb *cb, void *u); X509 *PEM_read_X509(FILE *fp, X509 **x, pem_password_cb *cb, void *u); int PEM_write_bio_X509(BIO *bp, X509 *x); int PEM_write_X509(FILE *fp, X509 *x);
X509 *PEM_read_bio_X509_AUX(BIO *bp, X509 **x, pem_password_cb *cb, void *u); X509 *PEM_read_X509_AUX(FILE *fp, X509 **x, pem_password_cb *cb, void *u); int PEM_write_bio_X509_AUX(BIO *bp, X509 *x); int PEM_write_X509_AUX(FILE *fp, X509 *x);
X509_CERT_PAIR *PEM_read_bio_X509_CERT_PAIR(BIO *bp, X509_CERT_PAIR **x, pem_password_cb *cb, void *u); X509_CERT_PAIR *PEM_read_X509_CERT_PAIR(FILE *fp, X509_CERT_PAIR **x, pem_password_cb *cb, void *u); int PEM_write_bio_X509_CERT_PAIR(BIO *bp, X509_CERT_PAIR *x); int PEM_write_X509_CERT_PAIR(FILE *fp, X509_CERT_PAIR *x);
X509_REQ *PEM_read_bio_X509_REQ(BIO *bp, X509_REQ **x, pem_password_cb *cb, void *u); X509_REQ *PEM_read_X509_REQ(FILE *fp, X509_REQ **x, pem_password_cb *cb, void *u); int PEM_write_bio_X509_REQ(BIO *bp, X509_REQ *x); int PEM_write_X509_REQ(FILE *fp, X509_REQ *x);
int PEM_write_bio_X509_REQ_NEW(BIO *bp, X509_REQ *x); int PEM_write_X509_REQ_NEW(FILE *fp, X509_REQ *x);
X509_CRL *PEM_read_bio_X509_CRL(BIO *bp, X509_CRL **x, pem_password_cb *cb, void *u); X509_CRL *PEM_read_X509_CRL(FILE *fp, X509_CRL **x, pem_password_cb *cb, void *u); int PEM_write_bio_X509_CRL(BIO *bp, X509_CRL *x); int PEM_write_X509_CRL(FILE *fp, X509_CRL *x);
PKCS7 *PEM_read_bio_PKCS7(BIO *bp, PKCS7 **x, pem_password_cb *cb, void *u); PKCS7 *PEM_read_PKCS7(FILE *fp, PKCS7 **x, pem_password_cb *cb, void *u); int PEM_write_bio_PKCS7(BIO *bp, PKCS7 *x); int PEM_write_PKCS7(FILE *fp, PKCS7 *x);
NETSCAPE_CERT_SEQUENCE *PEM_read_bio_NETSCAPE_CERT_SEQUENCE(BIO *bp, NETSCAPE_CERT_SEQUENCE **x, pem_password_cb *cb, void *u); NETSCAPE_CERT_SEQUENCE *PEM_read_NETSCAPE_CERT_SEQUENCE(FILE *fp, NETSCAPE_CERT_SEQUENCE **x, pem_password_cb *cb, void *u); int PEM_write_bio_NETSCAPE_CERT_SEQUENCE(BIO *bp, NETSCAPE_CERT_SEQUENCE *x); int PEM_write_NETSCAPE_CERT_SEQUENCE(FILE *fp, NETSCAPE_CERT_SEQUENCE *x);
X509_SIG *PEM_read_bio_PKCS8(BIO *bp, X509_SIG **x, pem_password_cb *cb, void *u); X509_SIG *PEM_read_PKCS8(FILE *fp, X509_SIG **x, pem_password_cb *cb, void *u); int PEM_write_bio_PKCS8(BIO *bp, X509_SIG *x); int PEM_write_PKCS8(FILE *fp, X509_SIG *x);
PKCS8_PRIV_KEY_INFO *PEM_read_bio_PKCS8_PRIV_KEY_INFO(BIO *bp, PKCS8_PRIV_KEY_INFO **x, pem_password_cb *cb, void *u); PKCS8_PRIV_KEY_INFO *PEM_read_PKCS8_PRIV_KEY_INFO(FILE *fp, PKCS8_PRIV_KEY_INFO **x, pem_password_cb *cb, void *u); int PEM_write_bio_PKCS8_PRIV_KEY_INFO(BIO *bp, PKCS8_PRIV_KEY_INFO *x); int PEM_write_PKCS8_PRIV_KEY_INFO(FILE *fp, PKCS8_PRIV_KEY_INFO *x);
RSA *PEM_read_bio_RSAPrivateKey(BIO *bp, RSA **x, pem_password_cb *cb, void *u); RSA *PEM_read_RSAPrivateKey(FILE *fp, RSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_RSAPrivateKey(BIO *bp, RSA *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u); int PEM_write_RSAPrivateKey(FILE *fp, RSA *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u);
RSA *PEM_read_bio_RSAPublicKey(BIO *bp, RSA **x, pem_password_cb *cb, void *u); RSA *PEM_read_RSAPublicKey(FILE *fp, RSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_RSAPublicKey(BIO *bp, const RSA *x); int PEM_write_RSAPublicKey(FILE *fp, const RSA *x);
RSA *PEM_read_bio_RSA_PUBKEY(BIO *bp, RSA **x, pem_password_cb *cb, void *u); RSA *PEM_read_RSA_PUBKEY(FILE *fp, RSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_RSA_PUBKEY(BIO *bp, RSA *x); int PEM_write_RSA_PUBKEY(FILE *fp, RSA *x);
DSA *PEM_read_bio_DSAPrivateKey(BIO *bp, DSA **x, pem_password_cb *cb, void *u); DSA *PEM_read_DSAPrivateKey(FILE *fp, DSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_DSAPrivateKey(BIO *bp, DSA *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u); int PEM_write_DSAPrivateKey(FILE *fp, DSA *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u);
DSA *PEM_read_bio_DSA_PUBKEY(BIO *bp, DSA **x, pem_password_cb *cb, void *u); DSA *PEM_read_DSA_PUBKEY(FILE *fp, DSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_DSA_PUBKEY(BIO *bp, DSA *x); int PEM_write_DSA_PUBKEY(FILE *fp, DSA *x);
DSA *PEM_read_bio_DSAparams(BIO *bp, DSA **x, pem_password_cb *cb, void *u); DSA *PEM_read_DSAparams(FILE *fp, DSA **x, pem_password_cb *cb, void *u); int PEM_write_bio_DSAparams(BIO *bp, const DSA *x); int PEM_write_DSAparams(FILE *fp, const DSA *x);
EC_GROUP *PEM_read_bio_ECPKParameters(BIO *bp, EC_GROUP **x, pem_password_cb *cb, void *u); EC_GROUP *PEM_read_ECPKParameters(FILE *fp, EC_GROUP **x, pem_password_cb *cb, void *u); int PEM_write_bio_ECPKParameters(BIO *bp, const EC_GROUP *x); int PEM_write_ECPKParameters(FILE *fp, const EC_GROUP *x);
EC_KEY *PEM_read_bio_ECPrivateKey(BIO *bp, EC_KEY **x, pem_password_cb *cb, void *u); EC_KEY *PEM_read_ECPrivateKey(FILE *fp, EC_KEY **x, pem_password_cb *cb, void *u); int PEM_write_bio_ECPrivateKey(BIO *bp, EC_KEY *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u); int PEM_write_ECPrivateKey(FILE *fp, EC_KEY *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u);
EC_KEY *PEM_read_bio_EC_PUBKEY(BIO *bp, EC_KEY **x, pem_password_cb *cb, void *u); EC_KEY *PEM_read_EC_PUBKEY(FILE *fp, EC_KEY **x, pem_password_cb *cb, void *u); int PEM_write_bio_EC_PUBKEY(BIO *bp, EC_KEY *x); int PEM_write_EC_PUBKEY(FILE *fp, EC_KEY *x);
DH *PEM_read_bio_DHparams(BIO *bp, DH **x, pem_password_cb *cb, void *u); DH *PEM_read_DHparams(FILE *fp, DH **x, pem_password_cb *cb, void *u); int PEM_write_bio_DHparams(BIO *bp, const DH *x); int PEM_write_DHparams(FILE *fp, const DH *x);
EVP_PKEY *PEM_read_bio_PrivateKey(BIO *bp, EVP_PKEY **x, pem_password_cb *cb, void *u); EVP_PKEY *PEM_read_PrivateKey(FILE *fp, EVP_PKEY **x, pem_password_cb *cb, void *u); int PEM_write_bio_PrivateKey(BIO *bp, EVP_PKEY *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u); int PEM_write_PrivateKey(FILE *fp, EVP_PKEY *x, const EVP_CIPHER *enc, unsigned char *kstr, int klen, pem_password_cb *cb, void *u);
EVP_PKEY *PEM_read_bio_PUBKEY(BIO *bp, EVP_PKEY **x, pem_password_cb *cb, void *u); EVP_PKEY *PEM_read_PUBKEY(FILE *fp, EVP_PKEY **x, pem_password_cb *cb, void *u); int PEM_write_bio_PUBKEY(BIO *bp, EVP_PKEY *x); int PEM_write_PUBKEY(FILE *fp, EVP_PKEY *x);
int PEM_write_bio_PKCS8PrivateKey_nid(BIO *bp, EVP_PKEY *x, int nid,
char *kstr, int klen,
pem_password_cb *cb, void *u);
int PEM_write_bio_PKCS8PrivateKey(BIO *, EVP_PKEY *, const EVP_CIPHER *,
char *, int, pem_password_cb *, void *);
int i2d_PKCS8PrivateKey_bio(BIO *bp, EVP_PKEY *x, const EVP_CIPHER *enc,
char *kstr, int klen,
pem_password_cb *cb, void *u);
int i2d_PKCS8PrivateKey_nid_bio(BIO *bp, EVP_PKEY *x, int nid,
char *kstr, int klen,
pem_password_cb *cb, void *u);
EVP_PKEY *d2i_PKCS8PrivateKey_bio(BIO *bp, EVP_PKEY **x, pem_password_cb *cb, void *u);
int i2d_PKCS8PrivateKey_fp(FILE *fp, EVP_PKEY *x, const EVP_CIPHER *enc,
char *kstr, int klen,
pem_password_cb *cb, void *u);
int i2d_PKCS8PrivateKey_nid_fp(FILE *fp, EVP_PKEY *x, int nid,
char *kstr, int klen,
pem_password_cb *cb, void *u);
int PEM_write_PKCS8PrivateKey_nid(FILE *fp, EVP_PKEY *x, int nid,
char *kstr, int klen,
pem_password_cb *cb, void *u);
EVP_PKEY *d2i_PKCS8PrivateKey_fp(FILE *fp, EVP_PKEY **x, pem_password_cb *cb, void *u);
int PEM_write_PKCS8PrivateKey(FILE *fp,EVP_PKEY *x,const EVP_CIPHER *enc,
char *kstr,int klen, pem_password_cb *cd, void *u);
EVP_PKEY *PEM_read_bio_Parameters(BIO *bp, EVP_PKEY **x);
int PEM_write_bio_Parameters(BIO *bp, EVP_PKEY *x);
EVP_PKEY *b2i_PrivateKey(const unsigned char **in, long length);
EVP_PKEY *b2i_PublicKey(const unsigned char **in, long length);
EVP_PKEY *b2i_PrivateKey_bio(BIO *in);
EVP_PKEY *b2i_PublicKey_bio(BIO *in);
int i2b_PrivateKey_bio(BIO *out, EVP_PKEY *pk);
int i2b_PublicKey_bio(BIO *out, EVP_PKEY *pk);
EVP_PKEY *b2i_PVK_bio(BIO *in, pem_password_cb *cb, void *u);
int i2b_PVK_bio(BIO *out, EVP_PKEY *pk, int enclevel,
pem_password_cb *cb, void *u);
void ERR_load_PEM_strings(void);
]]
PEM_BUFSIZE = 1024
PEM_DEK_DES_CBC = 40
PEM_DEK_DES_ECB = 60
PEM_DEK_DES_EDE = 50
PEM_DEK_IDEA_CBC = 45
PEM_DEK_RSA = 70
PEM_DEK_RSA_MD2 = 80
PEM_DEK_RSA_MD5 = 90
PEM_ERROR = 30
PEM_F_B2I_DSS = 127
PEM_F_B2I_PVK_BIO = 128
PEM_F_B2I_RSA = 129
PEM_F_CHECK_BITLEN_DSA = 130
PEM_F_CHECK_BITLEN_RSA = 131
PEM_F_D2I_PKCS8PRIVATEKEY_BIO = 120
PEM_F_D2I_PKCS8PRIVATEKEY_FP = 121
PEM_F_DO_B2I = 132
PEM_F_DO_B2I_BIO = 133
PEM_F_DO_BLOB_HEADER = 134
PEM_F_DO_PK8PKEY = 126
PEM_F_DO_PK8PKEY_FP = 125
PEM_F_DO_PVK_BODY = 135
PEM_F_DO_PVK_HEADER = 136
PEM_F_I2B_PVK = 137
PEM_F_I2B_PVK_BIO = 138
PEM_F_LOAD_IV = 101
PEM_F_PEM_ASN1_READ = 102
PEM_F_PEM_ASN1_READ_BIO = 103
PEM_F_PEM_ASN1_WRITE = 104
PEM_F_PEM_ASN1_WRITE_BIO = 105
PEM_F_PEM_DEF_CALLBACK = 100
PEM_F_PEM_DO_HEADER = 106
PEM_F_PEM_F_PEM_WRITE_PKCS8PRIVATEKEY = 118
PEM_F_PEM_GET_EVP_CIPHER_INFO = 107
PEM_F_PEM_PK8PKEY = 119
PEM_F_PEM_READ = 108
PEM_F_PEM_READ_BIO = 109
PEM_F_PEM_READ_BIO_PARAMETERS = 140
PEM_F_PEM_READ_BIO_PRIVATEKEY = 123
PEM_F_PEM_READ_PRIVATEKEY = 124
PEM_F_PEM_SEALFINAL = 110
PEM_F_PEM_SEALINIT = 111
PEM_F_PEM_SIGNFINAL = 112
PEM_F_PEM_WRITE = 113
PEM_F_PEM_WRITE_BIO = 114
PEM_F_PEM_WRITE_PRIVATEKEY = 139
PEM_F_PEM_X509_INFO_READ = 115
PEM_F_PEM_X509_INFO_READ_BIO = 116
PEM_F_PEM_X509_INFO_WRITE_BIO = 117
PEM_MD_MD2 = NID_md2
PEM_MD_MD2_RSA = NID_md2WithRSAEncryption
PEM_MD_MD5 = NID_md5
PEM_MD_MD5_RSA = NID_md5WithRSAEncryption
PEM_MD_SHA = NID_sha
PEM_MD_SHA_RSA = NID_sha1WithRSAEncryption
PEM_OBJ_CRL = 3
PEM_OBJ_DHPARAMS = 17
PEM_OBJ_DSAPARAMS = 18
PEM_OBJ_ECPARAMETERS = 22
PEM_OBJ_PRIV_DH = 13
PEM_OBJ_PRIV_DSA = 12
PEM_OBJ_PRIV_ECDSA = 20
PEM_OBJ_PRIV_KEY = 10
PEM_OBJ_PRIV_RSA = 11
PEM_OBJ_PRIV_RSA_PUBLIC = 19
PEM_OBJ_PUB_DH = 16
PEM_OBJ_PUB_DSA = 15
PEM_OBJ_PUB_ECDSA = 21
PEM_OBJ_PUB_RSA = 14
PEM_OBJ_SSL_SESSION = 4
PEM_OBJ_UNDEF = 0
PEM_OBJ_X509 = 1
PEM_OBJ_X509_REQ = 2
PEM_R_BAD_BASE64_DECODE = 100
PEM_R_BAD_DECRYPT = 101
PEM_R_BAD_END_LINE = 102
PEM_R_BAD_IV_CHARS = 103
PEM_R_BAD_MAGIC_NUMBER = 116
PEM_R_BAD_PASSWORD_READ = 104
PEM_R_BAD_VERSION_NUMBER = 117
PEM_R_BIO_WRITE_FAILURE = 118
PEM_R_CIPHER_IS_NULL = 127
PEM_R_ERROR_CONVERTING_PRIVATE_KEY = 115
PEM_R_EXPECTING_PRIVATE_KEY_BLOB = 119
PEM_R_EXPECTING_PUBLIC_KEY_BLOB = 120
PEM_R_INCONSISTENT_HEADER = 121
PEM_R_KEYBLOB_HEADER_PARSE_ERROR = 122
PEM_R_KEYBLOB_TOO_SHORT = 123
PEM_R_NO_START_LINE = 108
PEM_R_NOT_DEK_INFO = 105
PEM_R_NOT_ENCRYPTED = 106
PEM_R_NOT_PROC_TYPE = 107
PEM_R_PROBLEMS_GETTING_PASSWORD = 109
PEM_R_PUBLIC_KEY_NO_RSA = 110
PEM_R_PVK_DATA_TOO_SHORT = 124
PEM_R_PVK_TOO_SHORT = 125
PEM_R_READ_KEY = 111
PEM_R_SHORT_HEADER = 112
PEM_R_UNSUPPORTED_CIPHER = 113
PEM_R_UNSUPPORTED_ENCRYPTION = 114
PEM_R_UNSUPPORTED_KEY_COMPONENTS = 126
PEM_STRING_CMS = "CMS"
PEM_STRING_DHPARAMS = "DH PARAMETERS"
PEM_STRING_DSA = "DSA PRIVATE KEY"
PEM_STRING_DSA_PUBLIC = "DSA PUBLIC KEY"
PEM_STRING_DSAPARAMS = "DSA PARAMETERS"
PEM_STRING_ECDSA_PUBLIC = "ECDSA PUBLIC KEY"
PEM_STRING_ECPARAMETERS = "EC PARAMETERS"
PEM_STRING_ECPRIVATEKEY = "EC PRIVATE KEY"
PEM_STRING_EVP_PKEY = "ANY PRIVATE KEY"
PEM_STRING_PARAMETERS = "PARAMETERS"
PEM_STRING_PKCS7 = "PKCS7"
PEM_STRING_PKCS7_SIGNED = "PKCS #7 SIGNED DATA"
PEM_STRING_PKCS8 = "ENCRYPTED PRIVATE KEY"
PEM_STRING_PKCS8INF = "PRIVATE KEY"
PEM_STRING_PUBLIC = "PUBLIC KEY"
PEM_STRING_RSA = "RSA PRIVATE KEY"
PEM_STRING_RSA_PUBLIC = "RSA PUBLIC KEY"
PEM_STRING_SSL_SESSION = "SSL SESSION PARAMETERS"
PEM_STRING_X509 = "CERTIFICATE"
PEM_STRING_X509_CRL = "X509 CRL"
PEM_STRING_X509_OLD = "X509 CERTIFICATE"
PEM_STRING_X509_PAIR = "CERTIFICATE PAIR"
PEM_STRING_X509_REQ = "CERTIFICATE REQUEST"
PEM_STRING_X509_REQ_OLD = "NEW CERTIFICATE REQUEST"
PEM_STRING_X509_TRUSTED = "TRUSTED CERTIFICATE"
PEM_TYPE_CLEAR = 40
PEM_TYPE_ENCRYPTED = 10
PEM_TYPE_MIC_CLEAR = 30
PEM_TYPE_MIC_ONLY = 20
|
local c
local player = Var "Player"
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt")
local Pulse = THEME:GetMetric("Combo", "PulseCommand")
local PulseLabel = THEME:GetMetric("Combo", "PulseLabelCommand")
local NumberMinZoom = THEME:GetMetric("Combo", "NumberMinZoom")
local NumberMaxZoom = THEME:GetMetric("Combo", "NumberMaxZoom")
local NumberMaxZoomAt = THEME:GetMetric("Combo", "NumberMaxZoomAt")
local LabelMinZoom = THEME:GetMetric("Combo", "LabelMinZoom")
local LabelMaxZoom = THEME:GetMetric("Combo", "LabelMaxZoom")
local t = Def.ActorFrame {
LoadActor(THEME:GetPathG("Combo","100Milestone")) .. {
Name="OneHundredMilestone",
FiftyMilestoneCommand=function(self) self:playcommand("Milestone") end
},
LoadActor(THEME:GetPathG("Combo","1000Milestone")) .. {
Name="OneThousandMilestone",
ToastyAchievedMessageCommand=function(self) self:playcommand("Milestone") end
},
Def.BitmapText {
Font="_Plex Numbers 60px",
Name="Number",
OnCommand = THEME:GetMetric("Combo", "NumberOnCommand"),
},
Def.BitmapText {
Font="_Condensed Semibold",
Name="Label",
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand"),
},
InitCommand = function(self)
-- We'll have to deal with this later
--self:draworder(notefield_draw_order.over_field)
c = self:GetChildren()
c.Number:visible(false)
c.Label:visible(false)
end,
-- Milestones:
-- 25,50,100,250,600 Multiples;
--[[ if (iCombo % 100) == 0 then
c.OneHundredMilestone:playcommand("Milestone");
elseif (iCombo % 250) == 0 then
-- It should really be 1000 but thats slightly unattainable, since
-- combo doesnt save over now.
c.OneThousandMilestone:playcommand("Milestone");
else
return
end; --]]
ComboCommand=function(self, param)
local iCombo = param.Misses or param.Combo
if not iCombo or iCombo < ShowComboAt then
c.Number:visible(false)
c.Label:visible(false)
return
end
local labeltext = param.Combo and "COMBO" or "MISSES"
c.Label:settext( labeltext )
c.Label:visible(false)
param.Zoom = scale( iCombo, 0, NumberMaxZoomAt, NumberMinZoom, NumberMaxZoom )
param.Zoom = clamp( param.Zoom, NumberMinZoom, NumberMaxZoom )
param.LabelZoom = scale( iCombo, 0, NumberMaxZoomAt, LabelMinZoom, LabelMaxZoom )
param.LabelZoom = clamp( param.LabelZoom, LabelMinZoom, LabelMaxZoom )
c.Number:visible(true)
c.Label:visible(true)
c.Number:settext( string.format("%i", iCombo) )
c.Number:finishtweening()
c.Label:finishtweening()
-- FullCombo Rewards
if param.FullComboW1 then
c.Number:diffuse(color("#8CCBFF")):diffusetopedge(color("#ACFFFD")):strokecolor(color("#345660"))
c.Label:diffuse(color("#8CCBFF")):diffusetopedge(color("#ACFFFD")):strokecolor(color("#345660"))
elseif param.FullComboW2 then
c.Number:diffuse(color("#FAFAFA")):diffusetopedge(color("#FFFBA3")):strokecolor(color("#A27000"))
c.Label:diffuse(color("#FAFAFA")):diffusetopedge(color("#FFFBA3")):strokecolor(color("#A27000"))
elseif param.FullComboW3 then
c.Number:diffuse(color("#8CFFB8")):diffusetopedge(color("#C5FFA3")):strokecolor(color("#1B7E16"))
c.Label:diffuse(color("#8CFFB8")):diffusetopedge(color("#C5FFA3")):strokecolor(color("#1B7E16"))
elseif param.Combo then
c.Number:diffuse(color("#FFFFFF")):diffusetopedge(color("#DCE7FB")):strokecolor(color("#101E4B")):stopeffect()
c.Label:diffuse(color("#FFFFFF")):diffusetopedge(color("#DCE7FB")):strokecolor(color("#101E4B")):stopeffect()
else
c.Number:diffuse(color("#f7d8d8")):diffusetopedge(color("#db7d7d")):strokecolor(color("#4b1010")):stopeffect()
c.Label:diffuse(color("#f7d8d8")):diffusetopedge(color("#db7d7d")):strokecolor(color("#4b1010")):stopeffect()
end
-- Pulse
Pulse( c.Number, param )
PulseLabel( c.Label, param )
end
}
return t
|
local AppBase = class("AppBase")
AppBase.APP_ENTER_BACKGROUND_EVENT = "APP_ENTER_BACKGROUND_EVENT"
AppBase.APP_ENTER_FOREGROUND_EVENT = "APP_ENTER_FOREGROUND_EVENT"
function AppBase:ctor(appName, packageRoot)
cc(self):addComponent("components.behavior.EventProtocol"):exportMethods()
self.name = appName
self.packageRoot = packageRoot or "app"
local eventDispatcher = cc.Director:getInstance():getEventDispatcher()
local customListenerBg = cc.EventListenerCustom:create(AppBase.APP_ENTER_BACKGROUND_EVENT,
handler(self, self.onEnterBackground))
eventDispatcher:addEventListenerWithFixedPriority(customListenerBg, 1)
local customListenerFg = cc.EventListenerCustom:create(AppBase.APP_ENTER_FOREGROUND_EVENT,
handler(self, self.onEnterForeground))
eventDispatcher:addEventListenerWithFixedPriority(customListenerFg, 1)
self.snapshots_ = {}
-- set global app
app = self
end
function AppBase:run()
end
function AppBase:exit()
cc.Director:getInstance():endToLua()
if device.platform == "windows" or device.platform == "mac" then
os.exit()
end
end
function AppBase:enterScene(sceneName, args, transitionType, time, more)
local scenePackageName = self.packageRoot .. ".scenes." .. sceneName
local sceneClass = require(scenePackageName)
local scene = sceneClass.new(unpack(checktable(args)))
display.replaceScene(scene, transitionType, time, more)
end
function AppBase:createView(viewName, ...)
local viewPackageName = self.packageRoot .. ".views." .. viewName
local viewClass = require(viewPackageName)
return viewClass.new(...)
end
function AppBase:onEnterBackground()
self:dispatchEvent({name = AppBase.APP_ENTER_BACKGROUND_EVENT})
end
function AppBase:onEnterForeground()
self:dispatchEvent({name = AppBase.APP_ENTER_FOREGROUND_EVENT})
end
return AppBase
|
Option = require('utils.option')
Variable = require('utils.variable')
Keymap = require('utils.keymap')
Command = require('utils.command')
Augroup = require('utils.augroup')
Reload = require('utils.reload')
Vim = {
Option = Option,
Variable = Variable,
Keymap = Keymap,
Command = Command,
Augroup = Augroup,
Reload = Reload,
}
|
outputFiles = {
NormvolumeCumulative={
filename="expData/logistic_regression_2.txt",
selected_columns=[0,1],
},
}
|
-----------------------------------
-- Area: Davoi
-- NPC: _451 (Elevator Lever)
-- Notes: Used to operate Elevator @450 (actual npc script is _454)
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
npc:openDoor(3); -- lever animation
RunElevator(tpz.elevator.DAVOI_LIFT); -- elevator @450 (actual npc script is _454)
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option,npc)
end;
|
--[[
元数据管理器
--]]
local THIS_MODULE = ...
local MetaManager = class("MetaManager", require("app.main.modules.index.IndexListener"))
-- 获得单例对象
local instance = nil
function MetaManager:getInstance()
if instance == nil then
instance = MetaManager:create()
indexMgr:addListener(instance)
end
return instance
end
-- 构造函数
function MetaManager:ctor()
self._modules = {} -- 元数据模块表
end
--[[
注册元数据模块
modname 模块名
metaipath 元数据索引路径
classipath 类索引路径
objectipath 对象索引路径
]]
function MetaManager:registerModule(modname, metaipath, classipath, objectipath)
assert(not self._modules[modname],"meta module [" .. modname .. "] already exist!!!")
if metaipath and (metaipath:byte(#metaipath) ~= 47) then -- /
metaipath = metaipath .. "/"
end
if classipath and (classipath:byte(#classipath) ~= 47) then -- /
classipath = classipath .. "/"
end
if objectipath and (objectipath:byte(#objectipath) ~= 47) then -- /
objectipath = objectipath .. "/"
end
self._modules[modname] = {
metaipath = metaipath,
classipath = classipath,
objectipath = objectipath,
metas = {}, -- 元数据
classes = {}, -- 类
objects = {}, -- 对象
}
end
--[[
注销指定模块
modname 模块名
]]
function MetaManager:unRegisterModule(modname)
if self._modules[modname] then
self:releaseObjects(modname)
self:releaseClasses(modname)
self:releaseMetas(modname)
self._modules[modname] = nil
end
end
-------------------------IndexListener-------------------------
-- 清空索引
function MetaManager:onIndexesRemoved()
self:releaseAllObjects(true)
self:releaseAllClasses(true)
self:releaseAllMetas()
end
-------------------------IndexListener-------------------------
--[[
获得指定的元数据
modname 模块名
metatype 元数据类型
]]
function MetaManager:getMeta(modname, metatype)
local module = self._modules[modname]
if module then
local meta = module.metas[metatype]
if not meta then
local metalua = indexMgr:getIndex(module.metaipath .. metatype)
if metalua then
meta = require(metalua)
meta:setMetaType(metatype)
module.metas[metatype] = meta
end
end
return meta
end
end
--[[
获得模块所有元数据
modname 模块名
]]
function MetaManager:getMetas(modname)
local module = self._modules[modname]
if module then
for _,mtype in ipairs(table.keys(module.metaipath)) do
self:getMeta(modname, mtype)
end
return module.metas
end
end
--[[
释放模块的元数据
modname 模块名
]]
function MetaManager:releaseMetas(modname)
self._modules[modname].metas = {}
end
-- 释放所有元数据
function MetaManager:releaseAllMetas()
for _,modname in ipairs(table.keys(self._modules)) do
self:releaseMetas(modname)
end
end
--[[
获得指定的类
modname 模块名
clsname 类名
]]
function MetaManager:getClass(modname, clsname)
local module = self._modules[modname]
if module then
local classobj = module.classes[clsname]
if not classobj and module.classipath then
local clsconf = indexMgr:readJsonConfig(indexMgr:getIndex(module.classipath .. clsname))
if clsconf then
local clsmeta = self:getMeta(modname, clsconf.meta)
if clsmeta then
classobj = class(clsname .. ":" .. clsmeta:getMetaType(), clsmeta)
clsconf.clsname = clsname
classobj:clsctor(clsconf)
module.classes[clsname] = classobj
end
end
end
return classobj
end
end
--[[
释放模块的类
modname 模块名
preload 是否释放预加载类
]]
function MetaManager:releaseClasses(modname, preload)
local module = self._modules[modname]
if module then
for clsname,classobj in pairs(module.classes) do
if not classobj._preload or preload then
classobj:clsdtor() -- 类析构
module.classes[clsname] = nil
end
end
end
end
--[[
释放所有的类
preload 是否释放预加载类
]]
function MetaManager:releaseAllClasses(preload)
for _,modname in ipairs(table.keys(self._modules)) do
self:releaseClasses(modname, preload)
end
end
--[[
获得指定的对象
modname 模块名
objname 对象名
]]
function MetaManager:getObject(modname, objname)
local module = self._modules[modname]
if module then
local object = module.objects[objname]
if not object and module.objectipath then
local objconf = indexMgr:readJsonConfig(indexMgr:getIndex(module.objectipath .. objname))
if objconf then
local objmeta = self:getMeta(modname, objconf.meta)
if objmeta then
objconf.name = objname
object = objmeta:create(objconf)
module.objects[objname] = object
end
end
end
return object
end
end
--[[
释放模块的对象
modname 模块名
preload 是否释放预加载对象
]]
function MetaManager:releaseObjects(modname, preload)
local module = self._modules[modname]
if module then
for objname,object in pairs(module.objects) do
if not object._preload or preload then
object:dtor() -- 对象析构
module.objects[objname] = nil
end
end
end
end
--[[
释放所有的对象
preload 是否释放预加载对象
]]
function MetaManager:releaseAllObjects(preload)
for _,modname in ipairs(table.keys(self._modules)) do
self:releaseObjects(modname, preload)
end
end
--[[
创建指定类的对象
modname 模块名
metaorcls 元数据类型/类名
... 创建对象的参数
]]
function MetaManager:createObject(modname, metaorcls, ...)
local module = self._modules[modname]
if module then
if module.classipath then
local classobj = self:getClass(modname, metaorcls)
if classobj then
return classobj:create(...)
end
else
local metaobj = self:getMeta(modname, metaorcls)
if metaobj then
return metaobj:create(...)
end
end
end
end
--[[
预加载指定的类
modname 模块名
clsname 类名
]]
function MetaManager:preloadClass(modname, clsname)
self:getClass(modname, clsname)._preload = true
end
--[[
获取模块所有类名
modname 模块名
]]
function MetaManager:getAllClasses(modname)
local module = self._modules[modname]
if module then
return table.keys(indexMgr:getIndex(module.classipath))
end
end
--[[
加载模块所有类
modname 模块名
]]
function MetaManager:loadAllClasses(modname)
for _,clsname in ipairs(self:getAllClasses(modname)) do
self:getClass(modname,clsname)
end
end
--[[
预加载指定的对象
modname 模块名
objname 对象名
]]
function MetaManager:preloadObject(modname,objname)
self:getObject(modname,objname)._preload = true
end
--[[
获取模块所有对象名
modname 模块名
]]
function MetaManager:getAllObjects(modname)
local module = self._modules[modname]
if module then
return table.keys(indexMgr:getIndex(module.objectipath))
end
end
--[[
加载模块所有对象
modname 模块名
]]
function MetaManager:loadAllObjects(modname)
for _,objname in ipairs(self:getAllObjects(modname)) do
self:getObject(modname, objname)
end
end
-- 输出指定模块状态
function MetaManager:dumpModule(modname, data)
local module = self._modules[modname]
if module then
dump({
module = module,
data = data or {}
}, modname, 3)
end
end
-- 输出所有模块状态
function MetaManager:dump()
dump(self._modules, "MetaManager", 3)
end
return MetaManager
|
-- You dont need to set any of these options. These are the default ones. Only
-- the loading is important
-- require('telescope').setup {
-- extensions = {
-- fzf = {
-- fuzzy = true, -- false will only do exact matching
-- override_generic_sorter = true, -- override the generic sorter
-- override_file_sorter = true, -- override the file sorter
-- case_mode = "smart_case", -- or "ignore_case" or "respect_case"
-- -- the default case_mode is "smart_case"
-- }
-- }
-- }
require('telescope').load_extension('fzf')
require('nvim-treesitter.configs').setup {
ensure_installed = { "bash", "css", "dockerfile", "html", "javascript", "json",
"lua", "perl", "regex", "ruby", "vim", "yaml" }, -- one of "all", "maintained" (parsers with maintainers), or a list of languages
highlight = { enable = true },
incremental_selection = { enable = true },
textobjects = { enable = true },
}
-- Setup nvim-cmp.
local cmp = require'cmp'
local lspkind = require('lspkind')
cmp.setup({
snippet = {
expand = function(args)
vim.fn["vsnip#anonymous"](args.body) -- For `vsnip` users.
-- require('luasnip').lsp_expand(args.body) -- For `luasnip` users.
-- vim.fn["UltiSnips#Anon"](args.body) -- For `ultisnips` users.
-- require'snippy'.expand_snippet(args.body) -- For `snippy` users.
end,
},
mapping = {
['<C-d>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }),
['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), { 'i', 'c' }),
['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { 'i', 'c' }),
['<C-y>'] = cmp.config.disable, -- If you want to remove the default `<C-y>` mapping, You can specify `cmp.config.disable` value.
['<C-e>'] = cmp.mapping({
i = cmp.mapping.abort(),
c = cmp.mapping.close(),
}),
['<CR>'] = cmp.mapping.confirm({ select = true }),
},
sources = cmp.config.sources({
{ name = 'nvim_lsp' },
{ name = 'vsnip' }, -- For vsnip users.
-- { name = 'luasnip' }, -- For luasnip users.
-- { name = 'ultisnips' }, -- For ultisnips users.
-- { name = 'snippy' }, -- For snippy users.
}, {
{ name = 'buffer', keyword_length = 3 },
}),
formatting = {
format = lspkind.cmp_format()
},
experimental = {
native_menu = false,
ghost_text = true,
}
})
-- Use buffer source for `/`.
cmp.setup.cmdline('/', {
sources = {
{ name = 'buffer' }
}
})
-- Use cmdline & path source for ':'.
cmp.setup.cmdline(':', {
sources = cmp.config.sources({
{ name = 'path' }
}, {
{ name = 'cmdline', keyword_length = 3 }
})
})
-- Setup lspconfig.
local capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities())
local nvim_lsp = require('lspconfig')
local util = require('lspconfig.util')
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
-- Enable completion triggered by <c-x><c-o>
buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
-- Mappings.
local opts = { noremap=true, silent=true }
-- See `:help vim.lsp.*` for documentation on any of the below functions
buf_set_keymap('n', 'gD', '<cmd>lua vim.lsp.buf.declaration()<CR>', opts)
buf_set_keymap('n', 'gd', '<cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', opts)
buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
buf_set_keymap('n', '<C-k>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
buf_set_keymap('n', '<space>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<space>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
buf_set_keymap('n', '<space>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
buf_set_keymap('n', '<space>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
buf_set_keymap('n', '<space>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
buf_set_keymap('n', '<space>e', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts)
buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts)
buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts)
buf_set_keymap('n', '<space>q', '<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>', opts)
buf_set_keymap('n', '<space>f', '<cmd>lua vim.lsp.buf.formatting()<CR>', opts)
end
-- perlpls requires the `pls` executable: `cpan> install PLS`
nvim_lsp.perlpls.setup{}
-- Use a loop to conveniently call 'setup' on multiple servers and
-- map buffer local keybindings when the language server attaches
local servers = { 'perlpls', 'solargraph' }
for _, lsp in ipairs(servers) do
nvim_lsp[lsp].setup {
on_attach = on_attach,
flags = {
debounce_text_changes = 150,
},
capabilities = capabilities
}
end
-- require'lspconfig'.solargraph.setup{
nvim_lsp.solargraph.setup{
-- cmd = { 'solargraph', 'stdio' },
cmd = { 'bundle', 'exec', 'solargraph', 'stdio' },
filetypes = { 'ruby' },
init_options = {
formatting = true
},
-- root_dir = util.root_pattern('.git'),
root_dir = util.root_pattern('Gemfile'),
-- TODO: make retrieving this path dynamically
-- cmd_cwd = util.root_pattern('Gemfile'),
cmd_cwd = os.getenv('HOME')..'/github/open-build-service/src/api',
settings = {
solargraph = {
diagnostics = true,
-- logLevel = 'info',
-- logLevel = 'debug',
-- useBundler = true,
-- bundlerPath = '/usr/bin/bundle'
}
},
on_attach = on_attach,
}
require('gitsigns').setup()
|
-- this provides various lua-based utility and state related to key binding
INPUTBINDING = {
-- these values are indexed at 0, not 1
maxColumn = 4, -- the 5th column (yes there are actually many more columns to bind to)
maxPlayer = 1, -- the right player/controller
defaultColumn = 2, -- the column which is usually the default internally (in key config this is the 3rd column)
}
-- get all MenuButtons which can be mapped that are relevant to directions
--
function DirectionalMenuButtonsToMap()
return {
"MenuLeft",
"MenuDown",
"MenuUp",
"MenuRight",
}
end
-- gets all GameButtons or MenuButtons which can be mapped
function GetButtonsToMap(isMenu)
local bt = {}
if isMenu then
-- does not include the buttons DirectionalMenuButtonsToMap
bt = INPUTMAPPER:GetMenuButtonsToMap()
else
bt = INPUTMAPPER:GetGameButtonsToMap()
end
return bt
end
-- makes sure that if the arrow keys are not bound to gameplay buttons that they are bound to the menu buttons
function INPUTBINDING.MakeSureMenuIsNavigable(self)
local gb = GetButtonsToMap(false)
local mb = DirectionalMenuButtonsToMap()
local keys = {"Key_left", "Key_down", "Key_up", "Key_right"}
-- is this key bound to a game button
-- if its bound to a menu button i do not care. rebind it anyways
local function isBound(key)
for i = 1, #gb do
for bindingColumn = 0, self.maxColumn do
if INPUTMAPPER:GetButtonMapping(gb[i], 0, bindingColumn) == key then
return true
end
end
end
return false
end
for i = 1, #mb do
if not isBound(keys[i]) then
INPUTMAPPER:SetInputMap(keys[i], mb[i], self.defaultColumn, 0)
end
end
end
-- literally removes every key binding for gameplay or menu
-- player 1 and player 2
function INPUTBINDING.RemoveAllKeyBindings(self, isMenu)
print("INPUTBINDING RemoveAllKeyBindings - isMenu "..tostring(isMenu))
local bt = GetButtonsToMap(isMenu)
for i = 1, #bt do
for player = 0, self.maxPlayer do
for bindingColumn = 0, self.maxColumn do
INPUTMAPPER:SetInputMap("", bt[i], bindingColumn, player)
end
end
end
end
-- does the above except ignores the default column
-- does not set any new defaults, blanks stay blank
-- (default should be column 2, the 3rd column)
function INPUTBINDING.RemoveDoubleBindings(self, isMenu)
print("INPUTBINDING RemoveDoubleBindings - isMenu "..tostring(isMenu))
local bt = GetButtonsToMap(isMenu)
local alreadymapped = {}
for i = 1, #bt do
for player = 0, self.maxPlayer do
local b = INPUTMAPPER:GetButtonMapping(bt[i], player, self.defaultColumn)
if b == nil then
b = "nil"
end
alreadymapped[#alreadymapped+1] = b
end
end
self:RemoveAllKeyBindings(isMenu)
local ind = 1
for i = 1, #bt do
for player = 0, self.maxPlayer do
local b = alreadymapped[ind]
INPUTMAPPER:SetInputMap(b, bt[i], self.defaultColumn, player)
ind = ind + 1
end
end
end
-- return whether or not this set of key bindings is missing the defaults
-- useful only for this theme where the default column is required to be used
function INPUTBINDING.IsAnyDefaultBindingMissing(self, isMenu)
local bt = GetButtonsToMap(isMenu)
for i = 1, #bt do
for p = 0, self.maxPlayer do
local buttonmapped = INPUTMAPPER:GetButtonMapping(bt[i], p, self.defaultColumn)
if buttonmapped == nil then return false end -- bad
end
end
return true -- okay
end
|
local joyobjs = {}
local joys = {}
local joys[1] = {}
local joys[2] = {}
local joys_prev = {}
function InitJoysticks()
joyobjs[1] = wpilib.Joystick(1)
joyobjs[2] = wpilib.Joystick(2)
--Initialize all joy buttons to off
for k,v in pairs(joys) do
for i=1,12 do
v[i] = false
end
end
end
hook.Add("RobotInit", "InitJoysticks", InitJoysticks)
function CheckJoyButtons()
joys_prev = joys
for b = 1,12 do
joy1b[b] = joy1:GetRawButton(b);
end
for jn,joy in ipairs(joys) do
for b,v in ipairs(joy) do
if (joys_prev[jn][b] ~= v) then
hook.broadcast("JoyPress"..jn.."_"..b)
end
end
end
end
hook.Add("TeleOpPeriodic", "CheckJoyButtons", CheckJoyButtons)
function GetJoyButton(jn, bn)
return joys[jn][bn]
end
function GetJoyAxis(jn,an)
return joyobjs[jn]:GetRawAxis(an)
end
|
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
brackaset_plates = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/component/armor/armor_segment_enhancement_brackaset.iff",
craftingValues = {
{"armor_special_type",0,0,0},
{"blasteffectiveness",4,12,10},
{"armor_action_encumbrance",17,6,0},
{"armor_mind_encumbrance",20,5,0},
{"useCount",1,7,0},
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("brackaset_plates", brackaset_plates)
|
if (settings.startup["k2cp-use-workers"].value) then
-- Insert farmers in k2cp-crops category
for _, recipe in pairs(data.raw["recipe"]) do
if (recipe.category == "k2cp-crops") then
table.insert(recipe.ingredients,{"k2cp-farmer", 1})
end
end
-- Insert workers and scientists
for _, recipe in pairs(data.raw["recipe"]) do
if not (string.find(recipe.name, "pack")) then
if not (recipe.category == "crafting-with-fluid" or recipe.category == "smelting" or recipe.category == "k2cp-crops" or recipe.category == "k2cp-school") then
--log("Recipe Name: "..recipe.name)
if (recipe.category == "centrifuging" or recipe.category == "chemistry" or recipe.category == "rocket-building") then
if (recipe.ingredients) then
table.insert(recipe.ingredients,{"k2cp-scientist", 1})
elseif (recipe.normal) then
table.insert(recipe.normal.ingredients,{"k2cp-scientist", 1})
if (recipe.expensive) then table.insert(recipe.expensive.ingredients,{"k2cp-scientist", 2}) end
end
else
if (recipe.ingredients) then
if not (recipe.name == "k2cp-village" or recipe.name == "k2cp-schoolhouse" or recipe.name == "k2cp-field" or
recipe.name == "k2cp-bread" or recipe.name == "k2cp-glass" or recipe.name == "k2cp-warehouse" ) then
table.insert(recipe.ingredients,{"k2cp-worker", 1})
end
elseif (recipe.normal) then
table.insert(recipe.normal.ingredients,{"k2cp-worker", 1})
if (recipe.expensive) then table.insert(recipe.expensive.ingredients,{"k2cp-worker", 2}) end
end
end
end
end
end
-- Insert scientists
table.insert(data.raw["recipe"]["automation-science-pack"].ingredients ,{"k2cp-scientist", 1})
table.insert(data.raw["recipe"]["logistic-science-pack"].ingredients ,{"k2cp-scientist", 1})
table.insert(data.raw["recipe"]["military-science-pack"].ingredients ,{"k2cp-scientist", 1})
table.insert(data.raw["recipe"]["chemical-science-pack"].ingredients ,{"k2cp-scientist", 1})
table.insert(data.raw["recipe"]["production-science-pack"].ingredients ,{"k2cp-scientist", 1})
table.insert(data.raw["recipe"]["utility-science-pack"].ingredients ,{"k2cp-scientist", 1})
-- Expand ingredient count in assemblers
for _, entity in pairs(data.raw["assembling-machine"]) do
entity.ingredient_count = 10
end
if (settings.startup["k2cp-research-scientists"].value) then
for _, tech in pairs(data.raw["technology"]) do
local i = tech.unit.ingredients
if (i) then table.insert(i,{"k2cp-scientist", 1}) end
end
-- Expand ingredient count in labs
for _, entity in pairs(data.raw["lab"]) do
local e = entity.inputs
table.insert(e, "k2cp-scientist")
end
end
else
data.raw["recipe"]["k2cp-village"].enabled = false
data.raw["recipe"]["k2cp-warehouse"].enabled = false
data.raw["recipe"]["k2cp-schoolhouse"].enabled = false
data.raw["recipe"]["k2cp-farmer"].enabled = false
data.raw["recipe"]["k2cp-worker"].enabled = false
data.raw["recipe"]["k2cp-scientist"].enabled = false
end
|
local vim = vim
local M = {}
local defaults = {
highlight_hovered_item = true,
show_guides = true,
position = 'right',
auto_preview = false, -- experimental
keymaps = {
close = "<Esc>",
goto_location = "<Cr>",
focus_location = "o",
hover_symbol = "<C-space>",
rename_symbol = "r",
code_actions = "a"
},
lsp_blacklist = {}
}
M.options = {}
function M.get_position_navigation_direction()
if M.options.position == 'left' then
return 'h'
else
return 'l'
end
end
function M.get_split_command()
if M.options.position == 'left' then
return "topleft vs"
else
return "botright vs"
end
end
local function has_value(tab, val)
for _, value in ipairs(tab) do if value == val then return true end end
return false
end
function M.is_client_blacklisted(client_id)
local client = vim.lsp.get_client_by_id(client_id)
return has_value(M.options.lsp_blacklist, client.name)
end
function M.setup(options)
M.options = vim.tbl_deep_extend("force", {}, defaults, options or {})
end
return M
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("moonpie.utility.read_only_table", function()
local readOnlyTable = require "moonpie.utility.read_only_table"
it("can make a table immutable", function()
local tbl = { a = 1, b = 2, c = "SOMETHING" }
local ro = readOnlyTable(tbl)
assert.equals(1, ro.a)
assert.equals(2, ro.b)
assert.equals("SOMETHING", ro.c)
assert.has_errors(function() ro.d = 323 end)
end)
end)
|
function onCreate()
-- background shit
makeLuaSprite('disruptor', 'disruptor', -400, -200);
setLuaSpriteScrollFactor('disruptor', 0, 0);
scaleObject('disruptor', 1, 1)
addLuaSprite('disruptor', false);
makeLuaSprite('disruptor2', 'disruptor2', -900, -1000);
setLuaSpriteScrollFactor('disruptor2', 0, 0);
scaleObject('disruptor2', 2, 2)
addLuaSprite('disruptor2', false);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end
|
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("process_repeat_bytes")
TestProcessRepeatBytes = {}
function TestProcessRepeatBytes:test_process_repeat_bytes()
local r = ProcessRepeatBytes:from_file("src/process_xor_4.bin")
luaunit.assertEquals(r.bufs[1], "\114\037\061\138\020")
luaunit.assertEquals(r.bufs[2], "\074\082\170\016\068")
end
|
if GetLocale() ~= "esES" and GetLocale() ~= "esMX" then return end
local _, addon = ...
local L = addon.L
|
a={}
if a.k
then print(1)
end
|
-----------------------------------------
-- ID: 4988
-- Scroll of Armys Paeton III
-- Teaches the song Armys Paeton III
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(380)
end
function onItemUse(target)
target:addSpell(380)
end
|
object_mobile_dressed_tatooine_entha_ankwee = object_mobile_shared_dressed_tatooine_entha_ankwee:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tatooine_entha_ankwee, "object/mobile/dressed_tatooine_entha_ankwee.iff")
|
-- below functions are taken from MMExtension repo, as they're not released yet and I don't feel like writing my own saving function, because I might screw something up
-- Saves a string into a file (overwrites it)
function io.save(path, s, translate)
local f = assert(io.open(path, translate and "wt" or "wb"))
f:setvbuf("no")
f:write(s)
f:close()
end
local path_noslash = _G.path.noslash
local path_dir = _G.path.dir
local CreateDirectoryPtr = internal.CreateDirectory
local function DoCreateDir(dir)
-- 183 = already exists
return mem.call(CreateDirectoryPtr, 0, dir, 0) ~= 0
end
local function CreateDirectory(dir)
dir = path_noslash(dir)
if dir == "" or #dir == 2 and string_sub(dir, -1) == ":" or DoCreateDir(dir) then
return true
end
local dir1 = path_dir(dir)
if dir1 ~= dir then
CreateDirectory(dir1)
end
return true
end
_G.os.mkdir = CreateDirectory
--!- backwards compatibility
_G.os.CreateDirectory = CreateDirectory
--!- backwards compatibility
_G.path.CreateDirectory = CreateDirectory
local oldSave = _G.io.save
--!-
function _G.io.save(path, ...)
CreateDirectory(path_dir(path))
return oldSave(path, ...)
end
local function WriteBasicTextTable(t, fname)
if fname then
return io.save(fname, WriteBasicTextTable(t))
end
local q, s = {}, ''
for i = 1, #t do
s = (type(t[i]) == "table" and table.concat(t[i], "\t") or t[i])
q[i] = s
end
if s ~= '' then
q[#q + 1] = ''
end
return table.concat(q, "\r\n")
end
_G.WriteBasicTextTable = WriteBasicTextTable
-- end of functions taken from MMExtension repo
local rev4 = LoadBasicTextTable("tab\\Hostile rev4.txt", 0)
local merge = LoadBasicTextTable("tab\\Hostile merge.txt", 0)
local changed =
{
["Dragon"] = "ADragon",
["Gog"] = "AGog",
["Minotaur"] = "AMinotaur",
["Wyvern"] = "AWyvern",
["Troll"] = "ATroll",
["Blaster"] = "zBlasterGuy",
["Mega"] = "zUltra Dragon",
["Shark"] = "Sea Monster"
}
local MM7StartMerge = 69
local MM7EndMerge = 156
-- http://lua-users.org/wiki/StringTrim
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
for row = 3, #rev4 do
for col = 3, #rev4 do
if rev4[row][col] == "" or rev4[row][col] == nil then break end
local entryrev4 = rev4[row][col]
local entry2rev4 = rev4[col][row]
local name = trim(rev4[row][1])
local rowmerge = MM7StartMerge + (row - 3)
local colmerge = MM7StartMerge + (col - 3)
local namemerge = trim(merge[rowmerge][1])
if name ~= namemerge and (changed[name] == nil or changed[name] ~= namemerge) then
--print(("Found name mismatch at positions <%d, %d> rev4, <%d, %d> merge (rev4 name: %s, merge name: %s)."):format(row, col, rowmerge, colmerge, name, namemerge))
goto continueinner
end
local entrymerge = merge[rowmerge][colmerge]
local entry2merge = merge[colmerge][rowmerge]
if entryrev4 ~= entrymerge then
print(("Found mismatch at positions <%d, %d> rev4, <%d, %d> merge (rev4 name: %s) (rev4 value: %s, merge value: %s)."):format(row, col, rowmerge, colmerge, name, entryrev4, entrymerge))
merge[rowmerge][colmerge] = rev4[row][col]
end
if entry2rev4 ~= entry2merge then
print(("Found mismatch at positions <%d, %d> rev4, <%d, %d> merge (rev4 name: %s) (rev4 value: %s, merge value: %s)."):format(col, row, colmerge, rowmerge, name, entryrev4, entrymerge))
merge[colmerge][rowmerge] = rev4[col][row]
end
::continueinner::
end
end
WriteBasicTextTable(merge, "tab\\Hostile merge processed.txt")
|
Gui = Instance.new("ScreenGui", game.CoreGui)
Button = Instance.new("TextButton", Gui)
Button.Size = UDim2.new(0, 100, 0, 40)
Button.BackgroundTransparency = 0.7
Button.Position = UDim2.new(0.003, 0, 0.93, 0)
Button.Text = "Enable Noclip"
Button.TextColor3 = Color3.new(255, 255, 255)
noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
Button.MouseButton1Down:connect(function()
noclip = not noclip
if Button.Text == "Enable Noclip" then
Button.Text = "Disable Noclip"
else
Button.Text = "Enable Noclip"
end
end)
|
--
-- Skydark theme
--
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local theme_path = "~/.config/awesome/themes/skydark/"
local theme = {}
--
-- Colors
--
theme.nord0 = "#2E3440"
theme.nord1 = "#3B4252"
theme.nord2 = "#434C5E"
theme.nord3 = "#4C566A"
theme.nord4 = "#D8DEE9"
theme.nord5 = "#E5E9F0"
theme.nord6 = "#ECEFF4"
theme.nord7 = "#8FBCBB"
theme.nord8 = "#88C0D0"
theme.nord9 = "#81A1C1"
theme.nord10 = "#5E81AC"
theme.nord11 = "#BF616A"
theme.nord12 = "#D08770"
theme.nord13 = "#EBCB8B"
theme.nord14 = "#A3BE8C"
theme.nord15 = "#B48EAD"
--
-- Global theme settings
--
theme.icon_theme = nil
theme.font = "SF Pro Text Semibold 11"
theme.transparent = "#00000000"
theme.wallpaper = theme_path .. "wallpaper.jpg"
theme.background = theme.nord0
theme.bg_normal = theme.nord0
theme.bg_focus = theme.bg_normal
theme.bg_urgent = theme.bg_normal
theme.bg_minimize = theme.bg_normal
theme.bg_systray = theme.bg_normal
theme.fg_normal = theme.nord4
theme.fg_focus = theme.fg_normal
theme.fg_urgent = theme.fg_normal
theme.fg_minimize = theme.fg_normal
theme.useless_gap = dpi(6)
theme.border_width = dpi(3)
theme.border_focus = theme.bg_normal
theme.border_normal = theme.bg_normal
theme.border_marked = theme.nord11
theme.tasklist_bg_focus = theme.nord0
theme.tasklist_icon_size = dpi(5)
theme.tasklist_plain_task_name = true
theme.taglist_spacing = dpi(5)
--
-- Awesome menu
--
theme.menu_font = "SF Pro Text Regular 12"
theme.menu_submenu_icon = theme_path .. "submenu.png"
theme.menu_border_width = dpi(0)
theme.menu_height = dpi(24)
theme.menu_width = dpi(140)
--
-- Awesome icon
--
theme.awesome_icon = theme_assets.awesome_icon(
theme.menu_height, theme.bg_focus, theme.fg_focus
)
--
-- Tasklist
--
theme.taglist_text_font = "SF Pro Text Semibold 18"
theme.taglist_text_empty = {"", "", "", "", "", "", "", "", ""}
theme.taglist_text_occupied = {"", "", "", "", "", "", "", "", ""}
theme.taglist_text_focused = {"", "", "", "", "", "", "", "", ""}
theme.taglist_text_urgent = {"", "", "", "", "", "", "", "", ""}
theme.taglist_bg_focus = theme.bg_normal
theme.taglist_fg_focus = theme.nord13
theme.taglist_bg_occupied = theme.bg_normal
theme.taglist_fg_occupied = theme.nord14
theme.taglist_bg_empty = theme.bg_normal
theme.taglist_fg_empty = theme.nord9
theme.taglist_bg_urgent = theme.bg_normal
theme.taglist_fg_urgent = theme.nord11
--
-- Wibar
--
theme.wibar_height = dpi(35)
theme.wibar_margin = dpi(10)
theme.wibar_spacing = dpi(10)
theme.systray_icon_size = dpi(28)
--
-- Widgets
--
theme.widget_volumebar_height = 7
theme.widget_volumebar_width = 80
--
-- Titlebar buttons
--
theme.titlebar_close_button_normal = theme_path .. "titlebar/close_normal.png"
theme.titlebar_close_button_focus = theme_path .. "titlebar/close_focus.png"
theme.titlebar_minimize_button_normal = theme_path .. "titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = theme_path .. "titlebar/minimize_focus.png"
theme.titlebar_maximized_button_normal_active = theme_path .. "titlebar/maximized_normal.png"
theme.titlebar_maximized_button_normal_inactive = theme_path .. "titlebar/maximized_normal.png"
theme.titlebar_maximized_button_focus_active = theme_path .. "titlebar/maximized_focus.png"
theme.titlebar_maximized_button_focus_inactive = theme_path .. "titlebar/maximized_focus.png"
theme.titlebar_ontop_button_normal_inactive = theme_path .. "titlebar/ontop_normal_inactive.png"
theme.titlebar_ontop_button_focus_inactive = theme_path .. "titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_active = theme_path .. "titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_active = theme_path .. "titlebar/ontop_focus_active.png"
theme.titlebar_sticky_button_normal_inactive = theme_path .. "titlebar/sticky_normal_inactive.png"
theme.titlebar_sticky_button_focus_inactive = theme_path .. "titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_active = theme_path .. "titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_active = theme_path .. "titlebar/sticky_focus_active.png"
theme.titlebar_floating_button_normal_inactive = theme_path .. "titlebar/floating_normal_inactive.png"
theme.titlebar_floating_button_focus_inactive = theme_path .. "titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_active = theme_path .. "titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_active = theme_path .. "titlebar/floating_focus_active.png"
--
-- Layout icons
--
theme.layout_fairh = theme_path.."layouts/fairhw.png"
theme.layout_fairv = theme_path.."layouts/fairvw.png"
theme.layout_floating = theme_path.."layouts/floatingw.png"
theme.layout_magnifier = theme_path.."layouts/magnifierw.png"
theme.layout_max = theme_path.."layouts/maxw.png"
theme.layout_fullscreen = theme_path.."layouts/fullscreenw.png"
theme.layout_tilebottom = theme_path.."layouts/tilebottomw.png"
theme.layout_tileleft = theme_path.."layouts/tileleftw.png"
theme.layout_tile = theme_path.."layouts/tilew.png"
theme.layout_tiletop = theme_path.."layouts/tiletopw.png"
theme.layout_spiral = theme_path.."layouts/spiralw.png"
theme.layout_dwindle = theme_path.."layouts/dwindlew.png"
theme.layout_cornernw = theme_path.."layouts/cornernww.png"
theme.layout_cornerne = theme_path.."layouts/cornernew.png"
theme.layout_cornersw = theme_path.."layouts/cornersww.png"
theme.layout_cornerse = theme_path.."layouts/cornersew.png"
return theme
|
local M = {}
function M.config()
local home = os.getenv('HOME')
g.dashboard_footer_icon = ' 🐬 '
g.dashboard_default_executive = 'telescope'
g.dashboard_session_directory = sessiondir
-- g.dashboard_preview_command = 'figlet -f "3d" "Dashboard"'
g.dashboard_preview_command = '/bin/cat'
g.dashboard_preview_pipeline = 'lolcat'
-- g.dashboard_preview_file = home .. '/.config/bbenzikry/resources/images/neovim.png'
-- g.dashboard_preview_file = home .. '/neovim.sixel'
g.dashboard_preview_file = home .. '/.config/nvim/static/neovim.cat'
g.dashboard_preview_file_height = 10
g.dashboard_preview_file_width = 300
-- g.dashboard_custom_section = {
-- a = {
-- description = {' Start / Load Session '},
-- command = 'Prosession .'
-- },
-- b = {
-- description = {' Recently Opened Files '},
-- command = 'Telescope oldfiles'
-- },
-- c = {
-- description = {' Find File '},
-- command = 'Telescope find_files find_command=rg,--hidden,--files'
-- },
-- e = {
-- description = {' Find Word '},
-- command = 'Telescope live_grep'
-- }
-- -- f = {
-- -- description = {' Marks '},
-- -- command = 'Telescope marks'
-- -- }
-- }
-- g.dashboard_custom_footer = {"[ ]"}
end
return M
|
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local resources = include( "resources" )
local animmgr = include( "anim-manager" )
local cdefs = include( "client_defs" )
local util = include( "modules/util" )
local simdefs = include( "sim/simdefs" )
local cdefs = include( "client_defs" )
-----------------------------------------------------
-- Local
local wall_rig = class( )
function wall_rig:init( boardRig, x1, y1, simdir_1, wallVBO )
local N,E,S,W = simdefs.DIR_N, simdefs.DIR_E, simdefs.DIR_S, simdefs.DIR_W
local x2, y2 = x1, y1
local simdir_2
if simdir_1 == E then
x2 = x1+1
simdir_2 = W
elseif simdir_1 == N then
y2 = y1+1
simdir_2 = S
else
assert( false )
end
local cellviz_1 = boardRig:getClientCellXY( x1, y1 )
local geoOffsets_1 = cellviz_1._wallGeoInfo or {}
table.insert( cellviz_1._dependentRigs, self )
local cellviz_2 = boardRig:getClientCellXY( x2, y2 )
local geoOffsets_2 = cellviz_2._wallGeoInfo or {}
table.insert( cellviz_2._dependentRigs, self )
self._boardRig = boardRig
self._x1, self._y1 = x1, y1
self._x2, self._y2 = x2, y2
self._game = boardRig._game
self._layer = boardRig:getLayer()
local wallUV1 = (cellviz_1.tileIndex and cdefs.MAPTILES[ cellviz_1.tileIndex ].zone.wallUV) or cdefs.WALL_EXTERNAL
local wallUV2 = (cellviz_2.tileIndex and cdefs.MAPTILES[ cellviz_2.tileIndex ].zone.wallUV) or cdefs.WALL_EXTERNAL
local zx, zy = boardRig:cellToWorld( -0.5, -0.5 )
local pieces = {}
table.insert( pieces, { x = x1, y = y1, geoOffsets = geoOffsets_1[simdir_1], UVInfo = wallUV1 } )
table.insert( pieces, { x = x2, y = y2, geoOffsets = geoOffsets_2[simdir_2], UVInfo = wallUV2 } )
local mt = MOAIMultiTexture.new()
mt:reserve( 2 )
mt:setTexture( 1, cdefs.WALLTILES_FILE )
mt:setTexture( 2, self._game.shadow_map )
for _,piece in pairs(pieces) do
local mesh = MOAIMesh.new()
mesh:setTexture( mt )
mesh:setVertexBuffer( wallVBO )
mesh:setPrimType( MOAIMesh.GL_TRIANGLES )
mesh:setElementOffset( 0 )
mesh:setElementCount( 0 )
local prop = MOAIProp.new()
prop:setDeck( mesh )
prop:setShader( MOAIShaderMgr.getShader( MOAIShaderMgr.WALL_SHADER ) )
prop:setDepthTest( false )
prop:setDepthMask( false )
prop:setCullMode( MOAIProp.CULL_NONE )
prop:setLoc( zx, zy )
self:setUVTransform( prop, piece.UVInfo )
self._layer:insertProp( prop )
piece.prop = prop
piece.mesh = mesh
end
pieces[1].prop:setDebugName( string.format("wall-%d-%d-%d", x1, y1, simdir_1 ))
pieces[2].prop:setDebugName( string.format("wall-%d-%d-%d", x2, y2, simdir_2 ))
local cx, cy = boardRig:cellToWorld( (x1+x2)/2, (y1+y2)/2 )
local W, H = self._game:getWorldSize()
cx = cx - zx
cy = cy - zy
-- Omg this is magic. These values are dependent on two things:
-- (1) Walls joining at an intersection should not overlap.
-- (2) Walls should not overlap with wall-decor bounds (which are tuned in animdefs to be SLIGHTLY in front of the wall)
local THICKNESS, WIDTH = 1, 13.3
if simdir_1 == E then
pieces[1].prop:setWorldBounds( -THICKNESS + cx, -WIDTH + cy, 0, 0 + cx, WIDTH + cy, 64 )
pieces[2].prop:setWorldBounds( cx, -WIDTH + cy, 0, THICKNESS + cx, WIDTH + cy, 64 )
elseif simdir_1 == W then
pieces[1].prop:setWorldBounds( 0 + cx, -WIDTH + cy, 0, THICKNESS + cx, WIDTH + cy, 64 )
pieces[2].prop:setWorldBounds( -THICKNESS + cx, -WIDTH + cy, 0, 0 + cx, WIDTH + cy, 64 )
elseif simdir_1 == N then
pieces[1].prop:setWorldBounds( -WIDTH + cx, -THICKNESS + cy, 0, WIDTH + cx, 0 + cy, 64 )
pieces[2].prop:setWorldBounds( -WIDTH + cx, 0 + cy, 0, WIDTH + cx, THICKNESS + cy, 64 )
elseif simdir_1 == S then
pieces[1].prop:setWorldBounds( -WIDTH + cx, 0 + cy, 0, WIDTH + cx, THICKNESS + cy, 64 )
pieces[2].prop:setWorldBounds( -WIDTH + cx, -THICKNESS + cy, 0, WIDTH + cx, 0 + cy, 64 )
end
self._pieces = pieces
end
function wall_rig:setUVTransform( prop, uvInfo )
local u,v,U,V = unpack( uvInfo )
local uvTransform = MOAITransform.new()
uvTransform:setScl( 1,1 )
uvTransform:addLoc( 0,0 )
prop:setUVTransform( uvTransform )
end
function wall_rig:setRenderFilter( x, y, filter )
local rf = cdefs.RENDER_FILTERS[filter]
for _,piece in pairs( self._pieces ) do
if rf and piece.x == x and piece.y == y then
self:setShader( piece.prop, rf.shader, rf.r, rf.g, rf.b, rf.a, rf.lum )
elseif piece.x ==x and piece.y == y then
self:setShader( piece.prop )
end
end
end
function wall_rig:setShader( prop, type, r, g, b, a, l )
prop:setShader( MOAIShaderMgr.getShader( MOAIShaderMgr.WALL_SHADER) )
local uniforms = prop:getShaderUniforms()
uniforms:setUniformColor( "Modulate", r, g, b, a )
uniforms:setUniformFloat( "Luminance", l )
uniforms:setUniformFloat( "Opacity", 1 )
uniforms:setUniformInt( "Type", type and type or 0 )
end
function wall_rig:getLocation1()
return self._x1, self._y1
end
function wall_rig:getLocation2()
return self._x2, self._y2
end
function wall_rig:refreshRenderFilterHelper( x, y )
local gfxOptions = self._game:getGfxOptions()
local cell = self._boardRig:getLastKnownCell( x, y )
local render_filter = (gfxOptions.bMainframeMode or gfxOptions.bTacticalView) and "default" or "shadowlight"
self:setRenderFilter( x, y, render_filter )
end
function wall_rig:refreshRenderFilter()
self:refreshRenderFilterHelper( self:getLocation1() )
self:refreshRenderFilterHelper( self:getLocation2() )
end
function wall_rig:destroy()
for _,piece in pairs( self._pieces ) do
self._layer:removeProp( piece.prop )
end
self._pieces = nil
end
function wall_rig:generateTooltip( )
end
function wall_rig:refreshProp()
-- Determine if wall should be rendered half-size and/or transparently.
local gfxOptions = self._game:getGfxOptions()
local offsetIdx
if gfxOptions.bMainframeMode then
offsetIdx = "mainframe"
elseif gfxOptions.bTacticalView then
offsetIdx = "tactical"
else
offsetIdx = "normal"
end
local bShortWallMode = gfxOptions.bShortWallMode
local camera_orientation = self._boardRig._game:getCamera():getOrientation()
local cell = self._boardRig:getLastKnownCell( self:getLocation1() ) or self._boardRig:getLastKnownCell( self:getLocation2() )
if self._boardRig._game.simCore._showOutline then
local cell1 = self._boardRig._game.simCore:getCell( self:getLocation1() )
local cell2 = self._boardRig._game.simCore:getCell( self:getLocation2() )
if not cell and (not cell1 or not cell2) then
cell = true
offsetIdx = "tactical"
end
end
if cell then
local uvInfoOverload
if offsetIdx == 'mainframe' then
uvInfoOverload = cdefs.WALL_MAINFRAME
end
for _,piece in pairs(self._pieces) do
local prop, mesh = piece.prop, piece.mesh
local offset,count = 0, 0
if piece.geoOffsets and piece.geoOffsets[offsetIdx] then
offset,count = unpack( piece.geoOffsets[offsetIdx] )
end
--if offsetIdx == "normal" then offset,count = 0,0 end
mesh:setElementOffset( offset )
mesh:setElementCount( count )
self:setUVTransform( prop, uvInfoOverload or piece.UVInfo )
if offsetIdx ~= 'mainframe' and (gfxOptions.bShortWallMode or gfxOptions.bTacticalView) then
prop:setScl(1,1,cdefs.SHORT_WALL_SCALE)
else
prop:setScl(1,1,1)
end
prop:setVisible( count > 0 )
prop:scheduleUpdate()
end
else
for _,piece in pairs(self._pieces) do
local prop, mesh = piece.prop, piece.mesh
mesh:setElementOffset( 0 )
mesh:setElementCount( 0 )
prop:setVisible( false )
prop:scheduleUpdate()
end
end
self:refreshRenderFilter()
end
function wall_rig:refresh( )
self:refreshProp()
end
-----------------------------------------------------
-- Interface functions
return wall_rig
|
--wifi.setmode(wifi.STATION)wifi.sta.config("SSID","KEY")wifi.sta.autoconnect(1)
local hostname,pwd=wifi.ap.getconfig()
wifi.sta.sethostname(hostname)
print("Trying ", wifi.sta.getconfig(),"\n...wait 1 second or tmr.stop(0)")
tmr.alarm(0, 1000, 1, function()
if wifi.sta.getip() then
tmr.stop(0)
if mdns then mdns.register(hostname,{service="http",port=80})end
print(wifi.sta.getip(),hostname)
bcast=require("httpd")(nil,pwd,nil,function(msg)return msg and uart.write(0,msg)or"connected"end)
--tmr.alarm(5,2500,1,function()bcast(""..node.heap())end)
uart.on("data",1,bcast,1)
end
end)
|
deathspeaker_xunra_bhamukas_mental_presence = class({})
function deathspeaker_xunra_bhamukas_mental_presence:OnSpellStart()
local victim = GetRandomHeroEntities(1)
if not victim then return end
victim = victim[1]
local victim_loc = victim:GetAbsOrigin()
--- Get Caster, Victim, Player, Point ---
local caster = self:GetCaster()
local caster_loc = caster:GetAbsOrigin()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
local team = caster:GetTeamNumber()
--- Get Special Values ---
local AbilityCastRange = self:GetSpecialValueFor("AbilityCastRange")
local AoERadius = self:GetSpecialValueFor("AoERadius")
local damage = self:GetSpecialValueFor("damage")
local delay = self:GetSpecialValueFor("delay")
caster:AddNewModifier(caster, self, "casting_modifier", {duration = delay/2})
-- Sound and Animation --
local sound = {"outworld_destroyer_odest_move_10", "outworld_destroyer_odest_attack_03",
"outworld_destroyer_odest_move_08", "outworld_destroyer_odest_attack_05"}
EmitAnnouncerSound( sound[RandomInt(1, #sound)] )
local loc_start = GetRandomBorderPoint()
local loc_forward = ( victim_loc - loc_start ):Normalized()
local loc_end = loc_start + ( loc_forward * AbilityCastRange )
EncounterGroundLineWarning(caster, AoERadius, AoERadius, loc_start, loc_forward, AbilityCastRange, delay+0.1)
StartSoundEventFromPositionReliable("Hero_Terrorblade.Metamorphosis", loc_start)
local unit = CreateUnitByName("dummy", loc_start, true, nil, nil, DOTA_TEAM_BADGUYS)
PersistentUnit_Add(unit)
unit:AddNewModifier(caster, self, "modifier_invulnerable", {})
unit:AddNewModifier(caster, self, "modifier_unselectable", {})
unit:AddNewModifier(caster, self, "modifier_phased", {})
TurnToLoc(unit, loc_end, 0.1)
local particle
local timer = Timers:CreateTimer(0.1, function()
-- Particle -- PATTACH_ABSORIGIN-PATTACH_ABSORIGIN_FOLLOW-PATTACH_CUSTOMORIGIN
particle = ParticleManager:CreateParticle("particles/econ/items/chaos_knight/chaos_knight_ti7_shield/chaos_knight_ti7_reality_rift.vpcf", PATTACH_CUSTOMORIGIN, nil)
ParticleManager:SetParticleControl( particle, 1, unit:GetAbsOrigin() )
ParticleManager:SetParticleControl( particle, 2, unit:GetAbsOrigin() )
ParticleManager:SetParticleControlOrientation( particle, 1, unit:GetForwardVector(), unit:GetRightVector(), unit:GetUpVector() )
ParticleManager:SetParticleControlOrientation( particle, 2, unit:GetForwardVector(), unit:GetRightVector(), unit:GetUpVector() )
PersistentParticle_Add(particle)
end)
local timer = Timers:CreateTimer(delay, function()
ParticleManager:DestroyParticle( particle, false )
ParticleManager:ReleaseParticleIndex( particle )
particle = nil
-- Particle -- PATTACH_ABSORIGIN-PATTACH_ABSORIGIN_FOLLOW-PATTACH_CUSTOMORIGIN
local particle = ParticleManager:CreateParticle("particles/encounter/deathspeaker_xunra/deathspeaker_xunra_bhamukas_mental_presence_lightning.vpcf", PATTACH_CUSTOMORIGIN, nil)
ParticleManager:SetParticleControl( particle, 0, loc_start )
ParticleManager:SetParticleControl( particle, 1, loc_end )
ParticleManager:ReleaseParticleIndex( particle )
particle = nil
-- DOTA_UNIT_TARGET_TEAM_FRIENDLY; DOTA_UNIT_TARGET_TEAM_ENEMY; DOTA_UNIT_TARGET_TEAM_BOTH
local units = FindUnitsInLine(team, loc_start, loc_end, nil, AoERadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE)
for _,victim in pairs(units) do
-- Apply Damage --
EncounterApplyDamage(victim, caster, self, damage, DAMAGE_TYPE_MAGICAL, DOTA_DAMAGE_FLAG_NONE)
end
end)
PersistentTimer_Add(timer)
end
function deathspeaker_xunra_bhamukas_mental_presence:OnAbilityPhaseStart()
local caster = self:GetCaster()
local playerID = caster:GetPlayerOwnerID()
local player = PlayerResource:GetPlayer(playerID)
return true
end
function deathspeaker_xunra_bhamukas_mental_presence:GetManaCost(abilitylevel)
return self.BaseClass.GetManaCost(self, abilitylevel)
end
function deathspeaker_xunra_bhamukas_mental_presence:GetCooldown(abilitylevel)
return self.BaseClass.GetCooldown(self, abilitylevel)
end
|
-- npm i -g pyright
require'lspconfig'.pyright.setup {
cmd = {DATA_PATH .. "/lspinstall/python/node_modules/.bin/pyright-langserver", "--stdio"},
on_attach = require'lsp'.common_on_attach,
handlers = {
["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, {
virtual_text = O.lang.python.diagnostics.virtual_text,
signs = O.lang.python.diagnostics.signs,
underline = O.lang.python.diagnostics.underline,
update_in_insert = true
})
},
settings = {
python = {
analysis = {
typeCheckingMode = O.lang.python.analysis.type_checking,
autoSearchPaths = O.lang.python.analysis.auto_search_paths,
useLibraryCodeForTypes = O.lang.python.analysis.use_library_code_types
}
}
}
}
|
local KEY_BINDS = {}
function createKeyBindContainerForResource(resource)
KEY_BINDS[resource] = {}
end
function createBindKeyFunctionForResource(resource)
return (function(...)
local args = {...}
if isClient() then
local key = table.remove(args,1)
local keyState = table.remove(args,1)
local handlerFunction = table.remove(args,1)
local arguments = args
if type(key) ~= "string" or type(keyState) ~= "string" or (type(handlerFunction) ~= "string" and type(handlerFunction) ~= "function") then
return false
end
args = {key, keyState, handlerFunction, unpack(arguments)}
else
local thePlayer = table.remove(args,1)
local key = table.remove(args,1)
local keyState = table.remove(args,1)
local handlerFunction = table.remove(args,1)
local arguments = args
if not isElement(thePlayer) or getElementType(thePlayer) ~= "player" or type(key) ~= "string" or type(keyState) ~= "string" or (type(handlerFunction) ~= "string" and type(handlerFunction) ~= "function") then
return false
end
args = {thePlayer, key, keyState, handlerFunction, unpack(arguments)}
end
if bindKey(unpack(args)) then
table.insert(KEY_BINDS[resource],args)
return true
end
return false
end)
end
function createUnbindKeyFunctionForResource(resource)
return (function(...)
local args = {...}
local isClient = isClient()
if isClient then
local key = table.remove(args,1)
local keyState = table.remove(args,1)
local handlerFunction = table.remove(args,1)
if type(key) ~= "string" then
return false
end
keyState = type(keyState) == "string" and keyState or nil
handlerFunction = (type(handlerFunction) == "string" or type(handlerFunction) == "function") and handlerFunction or nil
args = {key, keyState, handlerFunction}
else
local thePlayer = table.remove(args,1)
local key = table.remove(args,1)
local keyState = table.remove(args,1)
local handlerFunction = table.remove(args,1)
if not isElement(thePlayer) or getElementType(thePlayer) ~= "player" or type(key) ~= "string" then
return false
end
keyState = type(keyState) == "string" and keyState or nil
handlerFunction = (type(handlerFunction) == "string" or type(handlerFunction) == "function") and handlerFunction or nil
args = {thePlayer, key, keyState, handlerFunction}
end
local success = false
for index,keyData in ipairs(KEY_BINDS[resource]) do
if (isClient and keyData[1] == args[1] and (not args[2] or args[2] == keyData[2]) and (not args[3] or args[3] == keyData[3]))
or (not isClient and keyData[1] == args[1] and keyData[2] == args[2] and (not args[3] or args[3] == keyData[3]) and (not args[4] or args[4] == keyData[4]))
then
if unbindKey(unpack(keyData)) then
table.remove(KEY_BINDS[resource],index)
success = true
end
end
end
return success
end)
end
function cleanKeyBindContainerForResource(resource)
for index,keyData in ipairs(KEY_BINDS[resource]) do
unbindKey(unpack(keyData))
end
KEY_BINDS[resource] = nil
end
|
function unsitInHelicopter(vehicle)
local seat = getElementData(source, "seat")
if (isElement(vehicle)) then
if not (getElementType(vehicle)=="vehicle") then
local vehicles = exports.mrp_pool:getPoolElementsByType("vehicle")
local helicopters = { }
for key, value in ipairs(vehicles) do
if (getElementModel(value)==497) or (getElementModel(value)==563) then
table.insert(helicopters, value)
end
end
for key, value in ipairs(helicopters) do
local players = getElementData(value, "players")
if (players) then
local removed = false
for key, value in ipairs(players) do
if (value==source) then
removed = true
table.remove(players, key)
end
end
if (removed) then
exports.mrp_anticheat:changeProtectedElementDataEx(value, "players", players, true)
end
end
end
exports.mrp_anticheat:changeProtectedElementDataEx(source, "seat")
detachElements(source, vehicle)
exports.mrp_global:removeAnimation(source)
elseif (seat) and (seat>0) then
local players = getElementData(vehicle, "players")
for key, value in ipairs(players) do
if (value==source) then
table.remove(players, key)
end
end
exports.mrp_anticheat:changeProtectedElementDataEx(vehicle, "players", players, true)
exports.mrp_anticheat:changeProtectedElementDataEx(source, "seat")
detachElements(source, vehicle)
exports.mrp_global:removeAnimation(source)
end
end
end
addEvent("unsitInHelicopter", true)
addEventHandler("unsitInHelicopter", getRootElement(), unsitInHelicopter)
function sitInHelicopter(vehicle)
local players = getElementData(vehicle, "players")
if (not players) or (#players<3) then
local seat = 0
if not (players) then
players = { }
seat = 1
end
local s1 = false
local s2 = false
local s3 = false
for key, value in ipairs(players) do
if (key==1) then
s1 = true
elseif (key==2) then
s2 = true
elseif (key==3) then
s3 = true
end
end
if not (s1) then
seat = 1
local x, y, z = getElementPosition(vehicle)
local rx, ry, rz = getVehicleRotation(vehicle)
x = x - math.sin(math.rad(rz))*1.01
y = y - math.cos(math.rad(rz))*1.01
attachElements(source, vehicle, -1.3, 0, 0)
setPedRotation(source, rz+90)
exports.mrp_global:applyAnimation(source, "FOOD", "FF_Sit_Look", 999999, true, true, false)
setPedWeaponSlot(source, 5)
elseif not (s2) then
seat = 2
local x, y, z = getElementPosition(vehicle)
local rx, ry, rz = getVehicleRotation(vehicle)
x = x + math.sin(math.rad(rz))*1.01
y = y + math.cos(math.rad(rz))*1.01
attachElements(source, vehicle, 1.3, 0, 0)
setPedRotation(source, rz-90)
exports.mrp_global:applyAnimation(source, "FOOD", "FF_Sit_Look", 999999, true, true, false)
setPedWeaponSlot(source, 5)
elseif not (s3) then
seat = 3
local x, y, z = getElementPosition(vehicle)
local rx, ry, rz = getVehicleRotation(vehicle)
x = x + math.sin(math.rad(rz))*1.01
y = y + math.cos(math.rad(rz))*1.01
attachElements(source, vehicle, 1.3, 1, 0)
setPedRotation(source, rz-90)
exports.mrp_global:applyAnimation(source, "FOOD", "FF_Sit_Look", 999999, true, true, false)
setPedWeaponSlot(source, 5)
end
players[seat] = source
exports.mrp_anticheat:changeProtectedElementDataEx(source, "seat", seat)
exports.mrp_anticheat:changeProtectedElementDataEx(vehicle, "players", players, true)
else
outputChatBox("This helicopter is full.", source, 255, 0, 0)
end
end
addEvent("sitInHelicopter", true)
addEventHandler("sitInHelicopter", getRootElement(), sitInHelicopter)
|
local awful = require("awful")
local gears = require("gears")
local M = {}
local buttons = gears.table.join(
awful.button({ }, 1, function (c)
if c == client.focus then
c.minimized = true
else
c:emit_signal(
"request::activate",
"tasklist",
{ raise = true }
)
end
end),
awful.button({ }, 3, function()
-- Show a dropdown menu with all the opened clients.
awful.menu.client_list({ theme = { width = 250 } })
end)
)
M.setup = function(s)
return {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = buttons
}
end
return M
|
--
-- ──────────────────────────────────────────────────── I ──────────
-- :::::: C L A S S Y : : : : : : : :
-- -------------------------------------------------------------------------- --
--- | V0.1 - Simple Class Builder --{Theros@MisModding}
---@class Classy
--- Simple Class Object
---@field Extend fun():Classy Extend a Classy Object
local Classy = {}
Classy.KnownClasses = {}
function Classy:Create(name, base)
-- empty class Object
local Object
Object = {
__index = {
Extend = function(self)
local obj = {
--- this Objects superclass
super = self ---@type Classy
}
return setmetatable(obj, Object)
end
},
__type = "Object",
__tostring = function(self) return getmetatable(self).__type end,
__call = function(self, ...)
if self['super'] and self.super['new'] then
self.super.new(self, ...)
end
if self['new'] then self:new(...) end
return self
end
}
-- handle named classes
if name then
-- if the class exists, return it.
if self.KnownClasses[name] then
return self.KnownClasses[name]
else
-- set the Object type
Object.__type = name
local obj = {}
-- populate class definition
if (type(base) == "table") then
for k, v in pairs(base) do obj[k] = v end
end
setmetatable(obj, Object)
self.KnownClasses[name] = obj
return obj
end
else
-- just return a new object
return setmetatable({}, Object)
end
end
local meta = {__call = function(self, ...) return self:Create(...) end}
local exports = setmetatable(Classy, meta)
---//RegisterModule("Classy",exports)
return exports
|
local user, header = luawa.user, luawa.header
--logout the user
if user:logout() then
return header:redirect('/login')
else
return header:redirect('/')
end
|
local args = {...}
local import_prefix = args[1]
if import_prefix then import_prefix = import_prefix:match("^(.-)states%.[^%.]+$") end
if not import_prefix then import_prefix = "" end
local errormodule = require(import_prefix .. "error")
local utilmodule = load_module(import_prefix .. "util", true)
local classmodule = load_module(import_prefix .. "class", true)
local basechoicemodule = load_module(import_prefix .. "states.baseChoice", true)
local dictionarymodule = load_module(import_prefix .. "dictionary", true)
if dictionary.addListenerToConfig then dictionary:addListenerToConfig(currentConfig) end
local MainMenuState = class(function(self)
end, BaseChoiceState)
MainMenuState:__implementAbstract("runIteration", function(self)
console:printLore(
dictionary:translate(stateManager:getStatesStack(), "display")
)
local menu = self:loopChoice(1, 3, "not_valid")
if menu == nil then
console:printLore('\n\n')
return false
end
console:printLore('\n')
if menu == 1 then
stateManager:pushMainState("gameWrapper")
return true
elseif menu == 2 then
stateManager:pushMainState("options")
return true
else
stateManager:pushState("eqcmenu")
console:printLore(
dictionary:translate(stateManager:getStatesStack(), "confirm")
)
local menu = self:loopChoice(1, 2, "not_valid")
if menu == nil then
return false
end
stateManager:popState()
if menu == 2 then return true
else return false end
end
return true
end)
mainMenuState = MainMenuState()
|
--------------------------------------------------------------------------------
-- single-TODO-unstrict-mode-suite.lua: suite used for full suite tests
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
--------------------------------------------------------------------------------
local make_suite = select(1, ...)
local test = make_suite("single-TODO-unstrict-mode-suite", { })
test:set_strict_mode(false)
test:TODO "to_test"
|
---@diagnostic disable: undefined-global
local palette = require 'nord-palette'
local base = require 'base'
local clrs = palette.clrs
local lang = function()
return {
dtBooleanKey {fg = clrs.nord7},
dtExecKey {fg = clrs.nord7},
dtLocaleKey {fg = clrs.nord7},
dtNumericKey {fg = clrs.nord7},
dtTypeKey {fg = clrs.nord7},
dtDelim {base.Delimiter},
dtLocaleValue {base.Keyword},
dtTypeValue {base.Keyword},
}
end
return lang
-- vi:nowrap
|
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