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local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local theme = require('themes.common') theme.xbackground = "#0e1112" theme.xforeground = "#e0e0e0" theme.xcolor0 = "#0e1112" theme.xcolor1 = "#ed5f5c" theme.xcolor2 = "#5ee26b" theme.xcolor3 = "#f3b94c" theme.xcolor4 ...
padawan_kill_baz_nitch_01_convo_template = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "padawan_kill_baz_nitch_01_conv_handler", screens = {} } intro = ConvoScreen:new { id = "intro", leftDialog = "@conversation/padawan_kill_baz_nitch_01:s_95db8861", -- Ah, perfect. You seem t...
--通用护盾 function targetAfterCalc(target, buff, bullet) if buff.cfg_property[4] then if Hurt_Effect_judge(bullet) then local per = buff.cfg_property[4] and buff.cfg_property[4]/10000 or 0 local value = math.min(per * bullet.hurt_final_value + buff.last_shield - target.shield, target.hp) local _target = tar...
return {'myeline'}
behaviourtab = {} Stage = { update = 1, render = 2, } for k, v in pairs(Stage) do behaviourtab[v] = {} end local behavioursteps = { 'awake', 'update', 'enable', 'disable', 'destroy', } function resetbehaviours() for _, stage in pairs(Stage) do for _, b in pairs(behaviourtab[stage]) do b:invalidatecach...
--[[if print then print("print exists") print("game.player", game and game.print) elseif io.stderr then print = function(x) io.stderr:write(tostring(x).."\n") end end ]]-- if log then log("COOL log exists !") end local function modwarning(msg) --local warning = warning or (game o...
-- Copyright 2007-2021 Mitchell. See LICENSE. local M = {} --[[ This comment is for LuaDoc. --- -- The python module for Textadept. -- It provides utilities for editing Python code. -- -- ### Key Bindings -- -- + `Shift+Enter` (`⇧↩` | `S-Enter`) -- Add ':' to the end of the current line and insert a newline. module...
ITEM.name = "Male Formal Suit" ITEM.description = "itemSuitShirtTieDesc" ITEM.model = "models/props_c17/SuitCase_Passenger_Physics.mdl" ITEM.skin = 0 ITEM.width = 1 ITEM.height = 1 ITEM.price = 800 ITEM.outfitCategory = "outfit" ITEM.replacements = { {"tnb/citizens/aphelion", "suits"}, {"male_01", "male_01_shirt_tie"...
--- -- php函数lua化 -- -- - 实现了php里实用的函数 -- - php里类似于gettype(获取变量类型)这种函数,lua本身就有type,所以就不写了 -- - 有些函数对原来的(php里的)函数进行了扩展,或者为了适应lua而写,会对相应的地方做说明 -- - 使用方式:`php = require('php')`,然后你就可以按照下面的方式调用所有的函数 -- - 调用方式:如array模块里的array_keys函数:`php.array:array_keys(table)` -- - 当前模块说明,这里的函数并不一定是php里的函数,可能只是我写的一些常用代码块 -- -- @module php ...
local perf = require("spec.helpers.perf") local split = require("pl.stringx").split local utils = require("spec.helpers.perf.utils") perf.set_log_level(ngx.DEBUG) --perf.set_retry_count(3) local driver = os.getenv("PERF_TEST_DRIVER") or "local" if driver == "terraform" then perf.use_driver("terraform", { provi...
-- tolua: code class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1999 -- $Id$ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or ...
local M = {} function M.config() local present, aerial = pcall(require, "aerial") if present then aerial.setup(require("core.utils").user_plugin_opts("plugins.aerial", { close_behavior = "global", backends = { "lsp", "treesitter", "markdown" }, min_width = 28, show_guides = true, ...
-- Copyright (c) 2015-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. require('torch') l...
--- === cp.apple.finalcutpro.main.MediaBrowser === --- --- Media Browser Module. local require = require -- local log = require("hs.logger").new("mediaBrowser") local just = require("cp.just") local prop = require("cp.prop") local axutils = require("cp.ui.axutils") local Table = re...
Script.Load("lua/TechTreeConstants.lua") -- Index used to retrieve the class name for some tech ids kUpDataClassIndex = "class" -- Index used to retrieve the team the upgrade is tied to kUpDataTeamIndex = "team" -- Index used to retrieve the rank required to unlock the upgrade kUpDataRankIndex = "rank" -- Index use...
-- Thread -- Stephen Leitnick -- January 5, 2020 --[[ Thread.SpawnNow(func, ...) Thread.Spawn(func, ...) Thread.Delay(waitTime, func, ...) Thread.DelayRepeat(waitTime, func, ...) SpawnNow(Function func, Arguments...) > Uses a BindableEvent to spawn a new thread immediately. More performance-intensive than...
--[[ ITEM PICKUP ]] if CLIENT then -- Parameters local AMMO_SUFIX = "_ammo"; local AMMO_STR = "ammo_pickup"; local WEAPON_STR = "weapon_pickup"; local FLASH_COLOR = Color(255, 230, 75); -- Item strings Q1HUD.ItemStrings = {}; --[[ Adds an item string upon picking it up @param {string} item...
--[[--------------------------------------------------------------------------- -- Initial created by Simon Schoeters in 2011 -- -- 2021-05-29 Dieter Stockhausen. Add publishing functionality -----------------------------------------------------------------------------]]-- local LrPathUtils = import 'LrPathUtils' loca...
-- -- Copyright (c) 2017, Jesse Freeman. All rights reserved. -- -- Licensed under the Microsoft Public License (MS-PL) License. -- See LICENSE file in the project root for full license information. -- -- Contributors -- -------------------------------------------------------- -- This is the official list of Pixel Visi...
local ICharaSandBag = require("mod.elona.api.aspect.ICharaSandBag") local CharaSandBagAspect = class.class("CharaSandBagAspect", ICharaSandBag) function CharaSandBagAspect:init(chara, params) self.is_hung_on_sand_bag = params.is_hung_on_sand_bag or false if self.is_hung_on_sand_bag then self:hang_on_sand...
--[[ RuntimeContextDetection Detects the context at runtime since script.isClient or script.isServer does not help us in certain situations ]] -- Crazy that there isn't a builtin way to do this... return { IsClientSide = function() return World.FindObjectByName("___RUNTIME_CONTEXT_CLIENT") ~...
local Vector = require 'vector' a = Vector(1,0) b = Vector(2,3) print(a + b) rect(a, b) -- device = {} -- return device;
local kp = require('kerplunk') local sql = require('lsqlite3') local ffi = require('ffi') local bit = require('bit') module = {} function module.main(sgf_path, db_path) -- open SGF game list local file = nil if sgf_path == nil or sgf_path == '-' then file = io.stdin else file = io.ope...
-- order.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 7/4/2019, 3:25:54 AM -- From https://github.com/wurstscript/WurstStdlib2/blob/master/wurst/_wurst/assets/Orders.wurst -- Credits Shadow Daemon for cj_order.j from cJass local SpecialOrder = require('lib.stdlib.enum....
return require('log_body')
-- Morsk's /logi command: github.com/morsk/logi-command -- A version of this code is available on github under a MIT license. local M = {} -- object for this module local LOGISTICS_DEFAULT_MAX = 4294967295 -- 0xFFFFFFFF local MAX_LOGI_SLOT = 1000 -- Highest the game supports. Found by experimentation. local function ...
term.setBackgroundColor(sPhone.theme["backgroundColor"]) term.clear() term.setCursorPos(1,1) term.setTextColor(sPhone.theme["text"]) sPhone.header("RedNet Chat") term.setBackgroundColor(sPhone.theme["backgroundColor"]) term.setTextColor(sPhone.theme["text"]) term.setCursorPos(2, 5) if not peripheral.isPresent("back") o...
#!/usr/bin/env lua local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath.tests.unit.unit'(env, 'tests/unit/integral') timer(nil, function() env.a = var'a' env.b = var'b' env.x = var'x' env.y = var'y' env.xL = var'xL' env.xR = var'xR' env.r = var'r' env.f = va...
function love.load() love.window.setMode(480, 480); cursorIndex = 1; randomNum1MaxDigits = 3; randomNum2MaxDigits = 3; randomNum1 = math.random(0, (10^(randomNum1MaxDigits)) ); randomNum2 = math.random(0, (10^(randomNum2MaxDigits)) ); maxCursorIndex = 3; showAnswer = false; equ...
data:extend({ { type = "selection-tool", name = "muro-wall-builder", icon = "__muro__/graphics/muro.png", icon_size = 32, stack_size = 1, subgroup = "tool", order = "c[automated-construction]-d[muro-wall-builder]", flags = {"hidden", "only-in-cursor"}, selection_color =...
require 'funcs' local GameMode = require 'tetris.modes.gamemode' local Piece = require 'tetris.components.piece' local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls' local MarathonL1Game = GameMode:extend() MarathonL1Game.name = "Line Attack" MarathonL1Game.hash = "MarathonL1" MarathonL1Game....
local skynet = require "skynet" require "skynet.manager" local sc = require "skynet.socketchannel" local function dispatch(sock) local r = sock:readline() local session = tonumber(string.sub( r, 5 )) return session, true, r end local channel = sc.channel({ host = "127.0.0.1", port = 8001, resp...
--- -- This module is designed to parse the <code>PERF_DATA_BLOCK</code> structure, which is -- stored in the registry under HKEY_PERFORMANCE_DATA. By querying this structure, you can -- get a whole lot of information about what's going on. -- -- To use this from a script, see <code>get_performance_data</code>, it is ...
-- -- Copyright (c) 2015, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Author: Marc...
--[[ Info.lua --]] return { appName = "TextMeta", author = "Rob Cole", authorsWebsite = "www.robcole.com", donateUrl = "http://www.robcole.com/Rob/Donate", platforms = { 'Windows', 'Mac' }, pluginId = "com.robcole.lightroom.TextMeta", xmlRpcUrl = "http://www.robcole.com/Rob/_common/...
-- Set the terminal title vim.opt.title = true -- Use spaces instead of tabs vim.opt.expandtab = true vim.opt.smarttab = true vim.opt.shiftwidth = 2 vim.opt.tabstop = 2 vim.opt.softtabstop = 2 -- Share the unnamed paste buffer with the system clipboard vim.opt.clipboard = "unnamed" -- Disable swapfiles vim.opt.swapf...
local luaunit = require("luaunit") local mockagne = require("mockagne") require("autopilot_job_status_polling") test_autopilot_job_status_polling = { job_status = 'job_status', job_secondary_status = 'job_secondary_status', query = [[SELECT ::schema."SME_AUTOPILOT_JOB_STATUS_POLLING_UDF"( :job_name, :...
return {[1]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="You and nearby allies gain {0}% increased Physical Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="You and nearby allies gain {0}% reduced Physical Damage"}}},name="physical_damage_incr",stats={[1]="physical_damage_+%"}},[2]={lang=...
local store_key = '${ joinKey(keyPrefix, keyStore) }' local processing_items_key = '${ joinKey(keyPrefix, keyProcessingItems) }' local message_id = ARGV[1] local t1 = redis.call('zrem', processing_items_key, message_id) local t2 = redis.call('hdel', store_key, message_id) return { t1, t2 }
function Test() RunJam{ 'clean' } local cleanFiles = { 'appA.cpp', 'appB.cpp', 'Jamfile.jam', } TestFiles(cleanFiles) if Platform == 'win32' and Compiler ~= 'mingw' then local run1pattern = { 'Building appA...', 'Building appB...', '*** found 31 target(s)...', '*** updating 6 target(s)....
PlayerShootingState = Class {__includes = BaseState} local animations = { ['shooting'] = Animation { frames = {14, 15}, interval = 0.5 } } function PlayerShootingState:init(params) self.player = params.player self.rightFacing = true end function PlayerShootingState:enter(params) self.player.speed =...
-- -- Store the tags that are used in the markup -- local redTag = TagColor:Create(RGB(255,99,71)) local goldTag = TagColor:Create(Vector.Create(0.972, 0.794, 0.102)) TagDB = { ['red'] = function() return redTag end, ['pause'] = function() return TagPause:Create(0.5) end, -- FOR ARTICLE ['keyword'] = ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local cls_ui_demo = class("cls_ui_demo",cls_ui_base) cls_ui_demo.s_ui_panel = 'uiprefab/demo_ui' cls_ui_demo.s_ui_order = 12 function cls_ui_demo:ctor() self.super.ctor(self) end function cls_ui_demo:OnStart() log("cls_ui_demo OnStart") -- UILabel组件 self.m_count = 333 local label_num =...
talent_proto = { [1] = { type = 1, class = 1, level = 1, exp = 100, per_exp = 10, cost = { {12, 10}, }, }, [2] = { type = 1, class = 1, level = 2, exp = 200, per_exp = 10, cost = { {13, 10}, }, }, [3] = { type = 1, class = 1, level = 3, exp = 300, per_exp = 10, cost = { {14, 10}, }, }, [4] = { type = 1, class = 2, leve...
----------------------------------- -- Area: Windurst Waters -- NPC: Jack of Hearts -- Adventurer's Assistant -- Working 100% ------------------------------------- require("scripts/globals/settings"); function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(536,1) == true) then ...
require'nvim-treesitter.configs'.setup { highlight = { enable = true, }, indent = { enable = true, -- TODO seems to be broken atm disable = { "javascript", "javascriptreact", "typescript", "typescriptreact" }, }, autotag = { enable = true, }, context_commentstring = { enable = true...
local ast = require 'pallene.ast' local driver = require 'pallene.driver' local types = require 'pallene.types' local util = require 'pallene.util' local function run_checker(code) assert(util.set_file_contents("test.pallene", code)) local prog_ast, errs = driver.test_ast("checker", "test.pallene") return ...
local version = 0.0 oldprint = _G.print print = function (arg) oldprint('<font color=\"#515151\">S1mple_Syndra</font><font color=\"#000000\"> - </font><font color=\"#cccccc\">'..arg..'</font>') end function OnLoad() print("Loading S1mple_Chess Version "..tostring(version)) end
local Encounter = require("mod.elona.api.Encounter") local Chara = require("api.Chara") local Weather = require("mod.elona.api.Weather") local Gui = require("api.Gui") local I18N = require("api.I18N") local Input = require("api.Input") local Rand = require("api.Rand") local Calc = require("mod.elona.api.Calc") local En...
-- DAG definition: it is encoded as an array of stages. Stages = {{ name="S1", tasks="2", distr={type="empirical", params={samples=solver.fileToArray("/home/biagio/repositories/OPT_Deadline/test/app_files/testP8/S1.txt")}}, pre={}, post={"S5","S6","S4"}},{ name="S0", tasks="2", distr={type="empirical", params={samples=...
-- -- -- ---------------------------------------------------------- -- Mosaic | OF Visual Patching Developer Platform -- -- Copyright (c) 2019 Emanuele Mazza aka n3m3da -- -- Mosaic is distributed under the MIT License. This gives everyone the -- freedoms to use Mosaic in any context: commercial or non-commercial, -- ...
--====================================================================-- -- Themed Background -- -- Shows themed use of the DMC Widget: Background -- -- Sample code is MIT licensed, the same license which covers Lua itself -- http://en.wikipedia.org/wiki/MIT_License -- Copyright (C) 2015 David McCuskey. All Rights Rese...
require "Common/LuaExtension" require "Common/UIBase" require "Extend/Table" require("LuaPanda").start("127.0.0.1", 8818)
-- моё не первое lua app: hello.lua print "hello Deniska" print ("Привет Дениска")
-- scaffold geniefile for libiconv-genie-buildable libiconv-genie-buildable_script = path.getabsolute(path.getdirectory(_SCRIPT)) libiconv-genie-buildable_root = path.join(libiconv-genie-buildable_script, "libiconv-genie-buildable") libiconv-genie-buildable_includedirs = { path.join(libiconv-genie-buildable_script, ...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Cache global variables --Lua functions local _G = _G local gsub = gsub local pairs = pairs local select = select local unpack = unpack --WoW API / Variables local GetMoney = GetMoney...
require 'xlua' require 'nn' require 'unsup' require 'image' dofile('find_patch.lua') --print('==> loading centroid') --center = torch.load('centroid.t7b') print('==> loading data') raw_data = torch.load('stl-10/extra.t7b') local MaxPooling = nn.SpatialMaxPooling model = nn.Sequential() model:add(nn.SpatialConvolution...
require("game_updater") -- CONSTANTS local UPDATER_NAME = "panel" -- you should name the distributed auto updater zip the same as this -- use a different name for the different versions of the updater -- ex: "panel" for the release, "panel-beta" for the main beta, "panel-exmode" for testing the EX Mode local MAX_REQ_S...
local stat_scale = const.Scale.Stat local max_stat = const.Scale.Stat * 100 local cutoff_time = 3 local wait_dome_turned_off = const.ColonistMaxWaitInDomeTurnedOff DefineClass.Colonist = { __parents = { "Unit", "CityObject", "PinnableObject", "Shapeshifter", "InfopanelObj", "CycleMember" }, SelectionClass = "Colon...
local key = KEYS[1] local arg = ARGV[1] return "hello world:" .. key .. " " .. arg
local Utilities = require "Utilities" local io = require "io" local Logger = require "Logger" local FileLogger = Logger:new() function FileLogger:init(level, name, filePath) Logger.init(self, level, name) self.fileName = filePath .. os.date("%Y.%m.%d") .. " " .. name .. ".log" self:openLogFile() retur...
--//================================================================ local theme_conf_default = { BGBrightness = 100, DefaultBG = false, DisableBGA = false, CenterPlayer = false, MusicRate = 1.0, FailType = "delayed", FailMissCombo = true, AllowW1 = true, TimingDifficulty = 4, L...
ITEM.name = "Chain Axe" ITEM.description = "Chainaxes are brutal hand-to-hand Chain Weapons crafted in the form of a great one or two-handed axe which incorporates a powered chainsaw edge." ITEM.model = "models/joazzz/warhammer40k/weapons/chainaxe_curved.mdl" ITEM.class = "tfa_zad_chainaxe" ITEM.weaponCategory = "melee...
local background = DisplayImage.new(Texture.new("background.png")) stage:addChild(background) local redbar = DisplayImage.new(Texture.new("red-bar.png")) redbar:setPosition(91, 230) stage:addChild(redbar) local greenbar = DisplayImage.new(Texture.new("green-bar.png")) greenbar:setPosition(91, 260) stage:addChild(gree...
return require 'mobdebug'
local Position = Component.create("Position") function Position:initialize(x, y) self.x = x self.y = y end function Position:toVector() return Vector(self.x, self.y) end function Position:setVector(vector) self.x = vector.x self.y = vector.y end
function display_leaves(s) if s:kind() == sexpr_kind.Cons then local h, t = s:fields() display_leaves(h) display_leaves(t) else print(s) assert(s:kind() == sexpr_kind.Nil or s:kind() == sexpr_kind.String or tostring(s:fields()) == tostring(s)) assert(s:kind() ~= sexpr_kind.Stri...
object_mobile_azure_cabal_fillian = object_mobile_shared_azure_cabal_fillian:new { } ObjectTemplates:addTemplate(object_mobile_azure_cabal_fillian, "object/mobile/azure_cabal_fillian.iff")
local gauntlet_data = require "gauntlet_data" local deepcopy = require "deepcopy" local SpeedPlus = { NAME = "Speed + 3", } function SpeedPlus:activate(current_round) self.old_SpeedPlus = gauntlet_data.mega_SpeedPlus gauntlet_data.mega_SpeedPlus = gauntlet_data.mega_SpeedPlus + 3 if gauntlet_d...
local insert = table.insert local fmt = string.format local db = System.GetDatabase() -- TODO - Fix --[=[ function ta_update_kills(pc) if string.find(pc:GetName(), '%[TEST%]') then return end local s = [[INSERT INTO pwdata (tag, name, val) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE ...
----------------------------------- -- Area: Sacrarium -- NPC: _0sw (Reliquiarium Gate) -- !pos 23.447 -1.563 50.941 28 ----------------------------------- local ID = require("scripts/zones/Sacrarium/IDs") ----------------------------------- function onTrigger(player, npc) if (player:getZPos() < 52) then ...
local propLimits = {} propLimits["vip"] = 30 propLimits["elite"] = 40 propLimits["event"] = 80 propLimits["superadmin"] = 100 propLimits["developer"] = 100 hook.Add("PlayerSpawnProp", "xyz_prop_limit_check", function(ply, model) local count = ply:GetCount("props") + 1 local limit = propLimits[ply:GetUserGroup()] or ...
--[[ desc: ATTRIBUTE, a service for attribute. author: Musoucrow since: 2018-6-25 alter: 2019-7-22 ]]-- local _SOUND = require("lib.sound") local _RESMGR = require("actor.resmgr") local _WORLD = require("actor.world") local _FACTORY = require("actor.factory") ---@class Actor.Service.ATTRIBUTE local _ATTRIBU...
--package.path = "C:\\Users\\Thijs\\Dropbox\\Lua projects\\corowatch\\src\\?.lua;"..package.path local corowatch = require("corowatch") corowatch.export(_G) local res = 1 local testfunc = function() for n = 1,2000000 do res=math.sin(n/1000) end end local function test1() collectgarbage() collectgarbage(...
local Component = require "component" local physics = require "physics" local C = {} function C:new(right) local new = Component:new("leg") setmetatable(new, self) self.__index = self setmetatable(self, Component) new.phase = math.random()*2 new.phaseShift = 0 new.right = right --new.speed = math.random()*2...
return {note={[48]={X=420;Y=836;Size=48;Sheet=3;};[36]={X=244;Y=924;Size=36;Sheet=1;};[72]={X=536;Y=612;Size=72;Sheet=10;};[96]={X=204;Y=904;Size=96;Sheet=17;};}; library_music={[72]={X=764;Y=156;Size=72;Sheet=8;};[36]={X=324;Y=124;Size=36;Sheet=1;};[96]={X=204;Y=404;Size=96;Sheet=18;};[48]={X=628;Y=160;Size=48;Sheet=3...
-- Doesn't fully mimic the base skill as it doesn't hit "visible" invisible units, and true sight doesn't work based on aura modifier_mutation_thundergods_wrath = class({}) function modifier_mutation_thundergods_wrath:IsHidden() return true end function modifier_mutation_thundergods_wrath:IsDebuff() return true end f...
require 'config' function write_fam(file) for f in factions() do for u in f.units do if u.familiar then file:write(u.id .. " " .. u.familiar.id .. "\n") end end end end function read_fam(file) m, f = file:read("*n", "*n") while m and f do mag = get_unit(m) fam = get_unit(f) ...
workspace "Citrine" architecture "x64" startproject "Sandbox" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder (solution directory) IncludeDir = {} IncludeDir["GLFW"] = "Citrine/vendor/GLFW/include"...
------------------------------------------------------------------------------- -- Input library functions ------------------------------------------------------------------------------- local input_lib = SF.Libraries.RegisterLocal("input") local function getPdaObject(ply) ply = SF.UnwrapObject(ply) if not IsValid(...
local platform = {} local ffi = require("ffi") local library = ffi.C platform.library = library platform.invalid_socket = -1 platform._SETSIZE = 1024 ffi.cdef([[ struct linger { int l_onoff; int l_linger; }; char *strerror( int errnum ); const char *gai_strerror( int ecode ); const char *hstrerror( int e...
local GameScene = class("GameScene", function() return cc.Scene:create() end) local GameLayer = require("GameLayer") -- map 地图 -- level 级数 function GameScene.scene(map, level) local scene = GameScene.new() local layer = GameLayer.new() layer:init(map, level) scene:addChild(layer) return scene end r...
function UpdateUIInventory(player, inventoryId, item, quantity) CallRemoteEvent(player, "UpdateUIInventory", inventoryId, item, quantity) end
return { negative_op = 1, not_op = 2, length_op = 3, }
-- egrep "^[0-9]" afres/*|wc -- for i in txts/*; do echo $i ; lua dups.lua "$i"; done local T=0,D,V for l in io.lines(...) do local ok = string.find(l,'%-%>') or string.find(l,'%<%-') if ok then local t,d,v = string.match(l, '(%d+)%s+(..)%s+(%d+)') t = tonumber(t) v = tonumber(v) ...
function onCreate() -- background shit makeLuaSprite('theStage','the_mind',-600,-450) addLuaSprite('theStage',false) close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmFichaMM3eAtaques_svg() local obj = GUI.fromH...
-- add modes: debug and release add_rules("mode.debug", "mode.release") -- includes includes("qt_add_static_plugins.lua") -- add target target("${TARGETNAME}") -- add rules add_rules("qt.quickapp_static") -- add headerfiles add_headerfiles("src/*.h") -- add files add_files("src/*.cpp") ...
--- Makes monolithic Factorio GUI events more manageable. -- @module Event.Gui -- @usage local Gui = require('__stdlib__/stdlib/event/gui') local Event = require('__stdlib__/stdlib/event/event') local Gui = { __class = 'Gui' } setmetatable(Gui, require('__stdlib__/stdlib/core')) local function matcher(event, patt...
local tools = require('app.helpers.tools') local FeedbackView = {} function FeedbackView:initialize() end function FeedbackView:layout() local MainPanel = self.ui:getChildByName('MainPanel') MainPanel:setContentSize(cc.size(display.width,display.height)) MainPanel:setPosition(display.cx,display.cy) se...
local ass = require('src.lua-cor.ass') local obj = require('src.lua-cor.obj') ass.eq(tostring(obj), 'obj') -- account extends obj local account = obj:extend('account') -- add account constructor account.new = function(self, inst) inst.balance = 0 return obj.new(self, inst) end -- add function deposit ...
local function banPlay(msg,qq,g) msg = CQ.Decode(msg) if LuaEnvName == "private" then return "私聊抽你🐎的奖呢" end local cards = XmlApi.Get("banCard",tostring(qq)) cards = cards == "" and 0 or tonumber(cards) or 0 if msg == "抽奖" then if math.random() > 0.9 then local banT...
local RudeBusterBurst, super = Class(Sprite) function RudeBusterBurst:init(red, x, y, angle, slow) super:init(self, red and "effects/rudebuster/beam_red" or "effects/rudebuster/beam", x, y) self:setOrigin(0.5, 0.5) self:setScale(2) self:fadeOutAndRemove() self:play(1/15, true) self.rotation ...
-- This script is given to the public domain -- It was originally intended as an april fool's joke in 2007, though it never really caught on. -- You're encouraged to experiment with this if you have plenty of time. -- Even if it's made as a joke, it does show that "anything is possible with ASS, although some things a...
local Class = require("class") local deepcopy = require("deepcopy") local Array2D = Class.new() function Array2D:init(rows, cols, val) local val = val or 0 self.rows = rows self.cols = cols self._data = {} for i = 1, self.rows do local tempRow = {} for j = 1, self.cols do ...
-- afk - plugin for determining the client with which the connection is lost local M = {} local timer_module = require "core.timer" local api local last_sync = { -- client = { -- timer_id, -- last_time -- } } local afk_sec = 30 local function check_client(client) if last_sync[client] and socket.gettime() - ...
fx_version 'bodacious' games { 'gta5' } description "Loading Screen" author "brefabu" url "https://brefabu.ro" version "1.0" files { 'music/*', 'scss/*', 'config.js', 'music.js', 'tilt.js', 'index.html' } loadscreen 'index.html'
------------------------------------------------------------------------------ -- hyper_paint.lua: -- -- Functions for painting onto usage grids (for whole layouts and for -- smaller code rooms). -- -- TODO: Loads of this file is redundant with procedural primitives. Really -- we just need some sensible mappings of pro...
object_tangible_quest_legacy_valarian_pallet2_datapad = object_tangible_quest_shared_legacy_valarian_pallet2_datapad:new { } ObjectTemplates:addTemplate(object_tangible_quest_legacy_valarian_pallet2_datapad, "object/tangible/quest/legacy_valarian_pallet2_datapad.iff")