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local get_digit = (function() local numbers = { [0] = { 1, 2, 3, 5, 6, 7 }, [1] = { 3, 6 }, [2] = { 1, 3, 4, 5, 7 }, [3] = { 1, 3, 4, 6, 7 }, [4] = { 2, 3, 4, 6 }, [5] = { 1, 2, 4, 6, 7 }, [6] = { 1, 2, 4, 5, 6, 7 }, [7] = { 1, 3, 6 }, [8] = { 1, 2, 3, 4, 5, 6, 7 }, [9] = { 1, 2, 3, 4, 6, 7 }, } local bitmasks = {} for n, t in pairs(numbers) do local m = 0 for i = 1, #t do m = m | (1 << t[i]) end bitmasks[m] = n end return function(m) return bitmasks[m] end end)() local function permutate(arr, mem, m, cb) if #mem == #arr then cb(mem) return end for i = 1, #arr do if m & (1 << i) == 0 then table.insert(mem, arr[i]) permutate(arr, mem, m | (1 << i), cb) table.remove(mem) end end end local function string_to_number(s, key) local x = 0 for c in s:gmatch '%w' do x = x | (1 << key[c]) end return get_digit(x) end local keys = { 'a', 'b', 'c', 'd', 'e', 'f', 'g' } local function solve(digits) local key local function check_permutation(p) local rev = {} for k, v in ipairs(p) do rev[v] = k end for j = 1, #digits do if string_to_number(digits[j], rev) == nil then return end end key = rev end permutate(keys, {}, 0, check_permutation) return key end local sum = 0 for line in io.lines() do local digits = {} for word in line:gmatch '%w+' do table.insert(digits, word) end local key = solve(digits) local n = 0 for i = #digits - 3, #digits do local d = string_to_number(digits[i], key) * 10 ^ (#digits - i) n = n + d end sum = sum + n end print(sum)
--/run dofile("interface/addons/DungeonLoots/lua/worldmap.lua") local me = DL.worldmap local lastmapID = GetCurrentWorldMapID() function me.Show(instance, npc) if instance then WorldMapFrame:Show() if npc then if DL.tbls.instance[instance] then for i=1,#DL.tbls.instance[instance].boss do if DL.tbls.instance[instance].boss[i].id == npc then WorldMapFrame_SetWorldMapID(DL.tbls.instance[instance].boss[i].pos.map or instance) return end end WorldMapFrame_SetWorldMapID(instance) end else if DL.tbls.instance[instance] then WorldMapFrame_SetWorldMapID(DL.tbls.instance[instance].zone) end end end end function me.ShowInDL(map, boss) DL.ui.listtype = 0 -- instancelist if boss then DL.ui.listid = 2 -- items else DL.ui.listid = 1 -- bosses end DL.ui.instanceid = map DL.ui.bossid = boss if DL_main_frame:IsVisible() then DL.ui.FilterList() else DL_main_frame:Show() end DL.ui.SetChangerText() end function me.OnClick(this, key) if key == "LBUTTON" then if this.vars.zone then if DL.tbls.instance[this.vars.zone] then if IsAltKeyDown() then me.ShowInDL(this.vars.map_id, this.vars.main or this.vars.id) else if DL.tbls.instance[this.vars.zone].boss[1].pos.map then WorldMapFrame_SetWorldMapID(DL.tbls.instance[this.vars.zone].boss[1].pos.map) return end end end WorldMapFrame_SetWorldMapID(this.vars.zone) elseif this.vars.id then if IsAltKeyDown() then if IsCtrlKeyDown() then GC_OpenWebRadio("http://www.rom-welten.de/database/view.php?id="..this.vars.id) return end me.ShowInDL(this.vars.map_id, this.vars.main or this.vars.id) elseif IsShiftKeyDown() then DL_PreviewFrame:Show() DL_PreviewFrameModel:SetModel(this.vars.id) end end else -- RBUTTON if this.vars.zone then -- Instanceportal DL_WorldMap_Instance_Dropdown.vars = this.vars ToggleDropDownMenu( DL_WorldMap_Instance_Dropdown, 1, nil, "cursor", 1 ,1 ) elseif this.vars.id then -- Bosspos DL_WorldMap_Boss_Dropdown.vars = this.vars ToggleDropDownMenu( DL_WorldMap_Boss_Dropdown, 1, nil, "cursor", 1 ,1 ) end end end function me.OnEnter(this) if not this.vars then return end GameTooltip:SetOwner(WorldMapViewFrame, "ANCHOR_BOTTOMRIGHT") GameTooltip:ClearAllAnchors() GameTooltip:SetAnchor("BOTTOMRIGHT", "BOTTOMRIGHT", WorldMapViewFrame, 0, 0) GameTooltip:Show(); local txt,tbl = "", {} if this.vars.zone then txt,tbl = DL.helper.GetInstanceTooltip(this.vars.zone) if me.tp.instance[this.vars.zone] then -- teleport tooltip table.insert(tbl,"<SEP>") table.insert(tbl,TEXT("_glossary_00803")) for i=1,#me.tp.instance[this.vars.zone] do table.insert(tbl,me.tp.instance[this.vars.zone][i].note) end end elseif this.vars.id then txt,tbl = DL.helper.GetBossMapTooltip(this.vars) if me.tp.instance[this.vars.id] then -- teleport tooltip table.insert(tbl,"<SEP>") table.insert(tbl,TEXT("_glossary_00803")) for i=1,#me.tp.instance[this.vars.id] do table.insert(tbl,me.tp.instance[this.vars.id][i].note) end end end GameTooltip:SetText(txt); for i=1,#tbl do if tbl[i] == "<SEP>" then GameTooltip:AddSeparator() else GameTooltip:AddLine(tbl[i]) end end end function me.GetPOISByMap(MapID, map_id2) local tbl = {} if DL.tbls.zone[MapID] and not map_id2 then for zid,pos in pairs(DL.tbls.zone[MapID]) do if type(pos) =="table" then if DL_Settings.DLInstanceEnabled then table.insert(tbl,{zone=zid,pos={x=pos.x,y=pos.y},instance = true}) if pos.val then local t2 = me.GetPOISByMap(zid, MapID) for i=1,#t2 do table.insert(tbl,t2[i]) end end end else local t2 = me.GetPOISByMap(zid, MapID) for i=1,#t2 do table.insert(tbl,t2[i]) end end end end if DL.tbls.instance[MapID] and DL_Settings.DLBossesEnabled then local bosses = DL.tbls.instance[MapID].boss local minus = 0 for i=1,#bosses do if bosses[i].nocount then minus = minus +1 end if bosses[i].pos and (not bosses[i].pos.map or (bosses[i].pos.map and map_id2 and bosses[i].pos.map==map_id2)) then table.insert(tbl,{ id=bosses[i].id, pos = bosses[i].pos, loot = bosses[i].loot, box = bosses[i].box, worldboss = bosses[i].worldboss, note = bosses[i].note, visible = bosses[i].visible, num=i-minus, map_id = MapID, } ) if bosses[i].id2 then for j=1,#bosses[i].id2 do table.insert(tbl,{ id=bosses[i].id2[j].id, pos = bosses[i].id2[j].pos, loot = bosses[i].id2[j].loot, worldboss = bosses[i].id2[j].worldboss, box = bosses[i].id2[j].box, visible = bosses[i].id2[j].visible, num=i-minus, main = bosses[i].id, map_id = MapID, } ) end end end end end return tbl end function me.DrawPOIS(MapID) if not MapID then MapID = GetCurrentWorldMapID() end lastmapID = MapID if DL_Settings.DLWorldmapEnabled then local tbl = me.GetPOISByMap(MapID) for i=1,30 do if tbl[i] and tbl[i].pos and tbl[i].pos.x and tbl[i].pos.y then -- Instance entrance _G["DungeonLoot_WM_POI_Tex"..i]:ClearAllAnchors() local xx,yy=WorldMapViewFrame:GetSize() _G["DungeonLoot_WM_POI_Tex"..i]:SetAnchor("CENTER","TOPLEFT","WorldMapViewFrame",xx*tbl[i].pos.x,yy*tbl[i].pos.y) if tbl[i].zone then _G["DungeonLoot_WM_POI_Tex"..i].vars = tbl[i] me.SetTexture(i,true,nil,nil,true) elseif tbl[i].id then -- Boss _G["DungeonLoot_WM_POI_Tex"..i].vars = tbl[i] me.SetTexture(i,false,tbl[i].loot,tbl[i].box,tbl[i].visible,tbl[i].worldboss) end if me.tp.instance[tbl[i].zone] or me.tp.instance[tbl[i].id] then _G["DungeonLoot_WM_POI_Tex"..i.."Teleport"]:Show() else _G["DungeonLoot_WM_POI_Tex"..i.."Teleport"]:Hide() end _G["DungeonLoot_WM_POI_Tex"..i]:Show() else _G["DungeonLoot_WM_POI_Tex"..i].vars = nil _G["DungeonLoot_WM_POI_Tex"..i]:Hide() end end else for i=1,30 do _G["DungeonLoot_WM_POI_Tex"..i].vars = nil _G["DungeonLoot_WM_POI_Tex"..i]:Hide() end end end function me.SetTexture(id,instance,loot,box,visible, worldboss) if not(id>30 or id <=0 or type(id)~="number") then local frame = _G["DungeonLoot_WM_POI_Tex"..id] if visible then frame:Show() else frame:Hide() end if instance then _G[frame:GetName().."Tex"]:SetFile("interface/addons/DungeonLoots/images/ini.tga") else if loot then if box then if worldboss then _G[frame:GetName().."Tex"]:SetFile("interface/addons/DungeonLoots/images/kiste.tga") else _G[frame:GetName().."Tex"]:SetFile("interface/addons/DungeonLoots/images/kiste.tga") end else if worldboss then _G[frame:GetName().."Tex"]:SetFile("interface/targetframe/targetframe-bossicon.tga") else _G[frame:GetName().."Tex"]:SetFile("interface/addons/DungeonLoots/images/boss2.tga") end end else if worldboss then _G[frame:GetName().."Tex"]:SetFile("interface/targetframe/targetframe-bossicon.tga") else _G[frame:GetName().."Tex"]:SetFile("interface/addons/DungeonLoots/images/boss1.tga") end end end end end -- /run local aa = WorldMapFrame_SetWorldMapID WorldMapFrame_SetWorldMapID=function(id) aa(id) print(id) end local DL_WorldMapFrame_SetWorldMapID = WorldMapFrame_SetWorldMapID function WorldMapFrame_SetWorldMapID( MapID ) DL_WorldMapFrame_SetWorldMapID( MapID ) if DL.tbls.zoneoverride[MapID] then MapID = DL.tbls.zoneoverride[MapID] end me.DrawPOIS(MapID) end function me.Init() me.WoWMap() DL_WorldMap_Setting_DropdownButton:SetText(DL.lang.WorldmapButton or "") if yGather_WorldmapButton then DL_WorldMap_Setting_DropdownButton:ClearAllAnchors() DL_WorldMap_Setting_DropdownButton:SetAnchor("LEFT","RIGHT","yGather_WorldmapButton",20,0) end UIDropDownMenu_Initialize(DL_WorldMap_Instance_Dropdown, me.InstanceDropdown); UIDropDownMenu_Initialize(DL_WorldMap_Boss_Dropdown, me.Bossdropdown); UIDropDownMenu_Initialize(DL_WorldMap_Setting_Dropdown, me.SettingDropdown); me.CollectTransport() end function me.CheckDistance(x1,y1,x2,y2) local x = x1-x2 local y = y1-y2 local dist = math.sqrt((x*x)+(y*y)) if dist < 4 then return true end end function me.CollectTransport() me.tp = {instance={}, porter={}} for i=1,49 do local IconType,Note,ZoneID,X,Y,Z,Name,file=TB_GetTeleportInfo(i); if ZoneID < 10000 then ZoneID = ZoneID % 1000 end if ZoneID==0 then else local zone = DL.tbls.zone[ZoneID] if zone then --instance check for instance, pos in pairs(zone) do if type(pos)== "table" then local x,y = string.match(Name, "(%d+%.%d),(%d+%.%d)") if x and y then if me.CheckDistance(x,y,pos.x*100,pos.y*100) then me.tp.porter[i]=true if not me.tp.instance[instance] then me.tp.instance[instance] = {} end table.insert(me.tp.instance[instance], {tpid = i, zone=ZoneID, name = Name, note= Note} ) end end end end end local zone = DL.tbls.instance[ZoneID] if zone then local boss = zone.boss for z=1,#boss do local pos = boss[z].pos if pos then local x,y = string.match(Name, "(%d%d.%d),(%d%d.%d)") if x and y then if me.CheckDistance(x,y,pos.x*100,pos.y*100) then me.tp.porter[i]=true if not me.tp.instance[boss[z].id] then me.tp.instance[boss[z].id] = {} end table.insert(me.tp.instance[boss[z].id], {tpid = i, zone=ZoneID, name = Name, note= Note} ) end end end end end if DL.tbls.translate_table[ZoneID] then for zid, val in pairs(DL.tbls.translate_table[ZoneID]) do local x1 = val[1] local x2 = val[3] local y1 = val[2] local y2 = val[4] local x,y = nil, nil if x1-x2~=0 then x=math.abs((1-(X-x2)/(x1-x2))*100) end if y1-y2~=0 then y=math.abs((1-(Z-y2)/(y1-y2))*100) end local zone = DL.tbls.zone[zid] if zone then --instance check for instance, pos in pairs(zone) do if type(pos)== "table" then if x and y then if me.CheckDistance(x,y,pos.x*100,pos.y*100) then --me.tp.porter[i]=true -- don't hide these pois if not me.tp.instance[instance] then me.tp.instance[instance] = {} end table.insert(me.tp.instance[instance], {tpid = i, zone=zid, name = Name, note= Note} ) end end end end end local zone = DL.tbls.instance[zid] if zone then local boss = zone.boss for z=1,#boss do local pos = boss[z].pos if pos then if x and y then if me.CheckDistance(x,y,pos.x*100,pos.y*100) then --me.tp.porter[i]=true -- don't hide these pois if not me.tp.instance[boss[z].id] then me.tp.instance[boss[z].id] = {} end table.insert(me.tp.instance[boss[z].id], {tpid = i, zone=zid, name = Name, note= Note} ) end end end end end end end end end end function me.Bossdropdown() local vars = DL_WorldMap_Boss_Dropdown.vars if not vars then return end local menuitem = {}; if UIDROPDOWNMENU_MENU_LEVEL == 1 then menuitem.notCheckable = 1; menuitem.text = TEXT("Sys"..vars.id.."_name") menuitem.isTitle = 1 UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {} --------------------------- ShowInDL --------------------------- menuitem.text = DL.lang.ShowInDL menuitem.func = function() me.ShowInDL(vars.map_id, vars.main or vars.id) end UIDropDownMenu_AddButton(menuitem,UIDROPDOWNMENU_MENU_LEVEL) --------------------------- RomWelten --------------------------- menuitem.text = DL.lang.ShowInDB menuitem.func = function() GC_OpenWebRadio("http://www.rom-welten.de/database/view.php?id="..vars.id) end UIDropDownMenu_AddButton(menuitem,UIDROPDOWNMENU_MENU_LEVEL) --------------------------- Preview --------------------------- menuitem.text = TEXT("FST_PREVIEW") menuitem.func = function() DL_PreviewFrame:Show() DL_PreviewFrameModel:SetModel(vars.id) end UIDropDownMenu_AddButton(menuitem,UIDROPDOWNMENU_MENU_LEVEL) --------------------------- Teleport --------------------------- menuitem = {} menuitem.hasArrow = 1 if vars.id and me.tp.instance[vars.id] and #me.tp.instance[vars.id]>0 then for i=1, #me.tp.instance[vars.id] do menuitem.text = me.tp.instance[vars.id][i].note --del port menuitem.value = i UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL) end end elseif UIDROPDOWNMENU_MENU_LEVEL == 2 then -- tp menuitem.notCheckable = 1; menuitem.text = me.tp.instance[vars.id][UIDROPDOWNMENU_MENU_VALUE].name menuitem.isTitle = 1 UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); local tp_id = me.tp.instance[vars.id][UIDROPDOWNMENU_MENU_VALUE].tpid menuitem = {} menuitem.text = TEXT("TB_EDITNOTE_TIP") menuitem.func = function () TeleportBook.select = tp_id TB_EditNote_OnClick(nil) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem = {} menuitem.text = TEXT("TB_DELETE_TIP") menuitem.hasArrow = 1 menuitem.value = tp_id UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) local _, transport,portal,passageway=TB_GetTeleportItem() menuitem = {} menuitem.text = TEXT("TB_TELEPORT_TYPE1") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(2)) menuitem.disabled = 1 if transport then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(0, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem.text = TEXT("TB_TELEPORT_TYPE2") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(3)) menuitem.disabled = 1 if portal then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(1, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem.text = TEXT("TB_TELEPORT_TYPE3") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(4)) menuitem.disabled = 1 if passageway then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(2, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) elseif UIDROPDOWNMENU_MENU_LEVEL == 3 then -- delete menuitem = {} menuitem.text = TEXT("TB_DELETE_TIP") menuitem.func = function () TB_DeleteTeleport(UIDROPDOWNMENU_MENU_VALUE) ToggleDropDownMenu(DL_WorldMap_Instance_Dropdown) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) end end function me.InstanceDropdown() local menuitem = {}; local vars = DL_WorldMap_Instance_Dropdown.vars if not vars then return end if UIDROPDOWNMENU_MENU_LEVEL == 1 then menuitem.notCheckable = 1; menuitem.text = GetZoneLocalName(vars.zone or 1) menuitem.isTitle = 1 UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {} --------------------------- ChangeMap --------------------------- menuitem.text = TEXT("UI_WORLDMAP_SELECT_MAP") -- ChangeMap menuitem.func = function() if DL.tbls.instance[vars.zone] and DL.tbls.instance[vars.zone].boss[1].pos.map then WorldMapFrame_SetWorldMapID(DL.tbls.instance[vars.zone].boss[1].pos.map) return end WorldMapFrame_SetWorldMapID(vars.zone) end UIDropDownMenu_AddButton(menuitem,UIDROPDOWNMENU_MENU_LEVEL) --------------------------- ShowInDL --------------------------- if not DL.tbls.instance[vars.zone or 0] then menuitem.disabled = 1 end menuitem.text = DL.lang.ShowInDL menuitem.func = function() me.ShowInDL(vars.zone, nil) end UIDropDownMenu_AddButton(menuitem,UIDROPDOWNMENU_MENU_LEVEL) --------------------------- Teleport --------------------------- menuitem = {} menuitem.hasArrow = 1 local pos = vars.pos if vars.zone and me.tp.instance[vars.zone] and #me.tp.instance[vars.zone]>0 then for i=1, #me.tp.instance[vars.zone] do menuitem.text = me.tp.instance[vars.zone][i].note --del port menuitem.value = i UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL) end end elseif UIDROPDOWNMENU_MENU_LEVEL == 2 then -- tp menuitem.notCheckable = 1; menuitem.text = me.tp.instance[vars.zone][UIDROPDOWNMENU_MENU_VALUE].name menuitem.isTitle = 1 UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); local tp_id = me.tp.instance[vars.zone][UIDROPDOWNMENU_MENU_VALUE].tpid menuitem = {} menuitem.text = TEXT("TB_EDITNOTE_TIP") menuitem.func = function () TeleportBook.select = tp_id TB_EditNote_OnClick(nil) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem = {} menuitem.text = TEXT("TB_DELETE_TIP") menuitem.hasArrow = 1 menuitem.value = tp_id UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) local _, transport,portal,passageway=TB_GetTeleportItem() menuitem = {} menuitem.text = TEXT("TB_TELEPORT_TYPE1") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(2)) menuitem.disabled = 1 if transport then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(0, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem.text = TEXT("TB_TELEPORT_TYPE2") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(3)) menuitem.disabled = 1 if portal then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(1, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) menuitem.text = TEXT("TB_TELEPORT_TYPE3") menuitem.tooltipTitle = string.format(TB_TELEPORT_TIP,TB_GetItemName(4)) menuitem.disabled = 1 if passageway then menuitem.disabled = nil end menuitem.func = function () TB_Teleport(2, tp_id) HideUIPanel( WorldMapFrame ) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) elseif UIDROPDOWNMENU_MENU_LEVEL == 3 then -- delete menuitem = {} menuitem.text = TEXT("TB_DELETE_TIP") menuitem.func = function () TB_DeleteTeleport(UIDROPDOWNMENU_MENU_VALUE) ToggleDropDownMenu(DL_WorldMap_Instance_Dropdown) end UIDropDownMenu_AddButton( menuitem, UIDROPDOWNMENU_MENU_LEVEL ) end end function me.SettingDropdown() local menuitem = {}; if UIDROPDOWNMENU_MENU_LEVEL == 1 then menuitem.notCheckable = 1; menuitem.text = DL.lang.WorldmapButton menuitem.isTitle = 1 UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {} menuitem.keepShownOnClick = 1; menuitem.text = DL.lang.HideWoWMapZone menuitem.checked = DL_Settings.WoWMapInstanceDisabled menuitem.func = function() DL_Settings.WoWMapInstanceDisabled=not DL_Settings.WoWMapInstanceDisabled end UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {}; menuitem.keepShownOnClick = 1; menuitem.text = DL.lang.HideWoWMapTeleport menuitem.checked = DL_Settings.WoWMapTPPOIDisabled menuitem.func = function() DL_Settings.WoWMapTPPOIDisabled=not DL_Settings.WoWMapTPPOIDisabled WoWMapPOI.CollectTransportPOIs() WorldMapFrame_SetWorldMapID(lastmapID) end UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {}; menuitem.keepShownOnClick = 1; menuitem.text = DL.lang.UseDLPoi menuitem.checked = DL_Settings.DLWorldmapEnabled menuitem.func = function() DL_Settings.DLWorldmapEnabled=not DL_Settings.DLWorldmapEnabled if DL_Settings.DLWorldmapEnabled then DropDownList1Button5:Enable() DropDownList1Button6:Enable() else DropDownList1Button5:Disable() DropDownList1Button6:Disable() end me.DrawPOIS(lastmapID) end UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {}; menuitem.keepShownOnClick = 1; menuitem.text = DL.lang.UseDLInstancePoi if not DL_Settings.DLWorldmapEnabled then menuitem.disabled = 1 end menuitem.checked = DL_Settings.DLInstanceEnabled menuitem.func = function() DL_Settings.DLInstanceEnabled=not DL_Settings.DLInstanceEnabled me.DrawPOIS(lastmapID) end UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); menuitem = {}; menuitem.keepShownOnClick = 1; menuitem.text = DL.lang.UseDLBossPoi if not DL_Settings.DLWorldmapEnabled then menuitem.disabled = 1 end menuitem.checked = DL_Settings.DLBossesEnabled menuitem.func = function() DL_Settings.DLBossesEnabled=not DL_Settings.DLBossesEnabled me.DrawPOIS(lastmapID) end UIDropDownMenu_AddButton(menuitem, UIDROPDOWNMENU_MENU_LEVEL); end end function me.CollectTransportPOIs() assert(WoWMap and WoWMap.Data and WoWMap.Data.POIs) -- call it only if WoWMap-POI is loaded me.CollectTransport() for i, poi_cat in pairs(WoWMap.Data.POIs) do if poi_cat.maps then for map_id ,tbl in pairs(poi_cat.maps) do local tbl_len = #tbl for j=1, tbl_len do for a,b in pairs(tbl[tbl_len-j+1]) do if a=="TBNr" then if me.tp.porter[b] then table.remove(WoWMap.Data.POIs[i].maps[map_id], tbl_len-j+1) end end end end end end end end function me.WoWMap() --WoWMap workaround if WoWMap and WoWMap.Data then local version= tonumber(string.match(WoWMap.Data.Version,"v(%d+).+")) if version >=4 then local DungeonLoot_WorldMapFrame_OnUpdate = WorldMapFrame_OnUpdate function WorldMapFrame_OnUpdate(elapsedTime) DungeonLoot_WorldMapFrame_OnUpdate(elapsedTime) if DL_Settings.WoWMapInstanceDisabled then if WoWMap.Data.ZoneID then local zid = WoWMap.Data.ZoneID if DL.tbls.zone[zid] then for a,b in pairs(DL.tbls.zone[zid]) do if type(b)=="boolean" and b==true then WoWMapHighlight:Hide() end end elseif DL.tbls.instance[zid] and WoWMap.GetCurrentMapID()==DL.tbls.instance[zid].zone then WoWMapHighlight:Hide() end if DL.tbls.zoneoverride[WoWMap.GetCurrentMapID()] then zid = DL.tbls.zoneoverride[WoWMap.GetCurrentMapID()] if DL.tbls.instance[zid] and WoWMap.GetCurrentMapID()==DL.tbls.instance[zid].zone then WoWMapHighlight:Hide() end end end end end if WoWMapPOI then local ori_CollectTransportPOIs = WoWMapPOI.CollectTransportPOIs function WoWMapPOI.CollectTransportPOIs() ori_CollectTransportPOIs() if DL_Settings.WoWMapTPPOIDisabled then me.CollectTransportPOIs() end end end end end end DL.worldmap = me
local util = require 'lua_util' context("Lua util - callback_from_string", function() local cases = { {'return function', 'return function(a, b) return a + b end'}, {'function', 'function(a, b) return a + b end'}, {'plain ops', 'local c = select(1, ...)\nreturn c + select(2, ...)'}, } local fail_cases = { nil, '', 'return function(a, b) ( end', 'function(a, b) ( end', 'return a + b' } for _,c in ipairs(cases) do test('Success case: ' .. c[1], function() local ret,f = util.callback_from_string(c[2]) assert_true(ret, f) assert_equal(f(2, 2), 4) end) end for i,c in ipairs(fail_cases) do test('Failure case: ' .. tostring(i), function() local ret,f = util.callback_from_string(c) assert_false(ret) end) end end) context("Lua util - str_endswith", function() local ending = { {'a', 'a'}, {'ab', 'b'}, {'ab', 'ab'}, {'abc', 'bc'}, {'any', ''}, } local not_ending = { {'a', 'b'}, {'', 'a'}, {'ab', 'a'}, {'ab', 'ba'}, {'ab', 'lab'}, {'abc', 'ab'}, {'abcd', 'bc'}, {'a', 'A'}, {'aB', 'b'}, } for _, c in ipairs(ending) do test(string.format('True case: str_endswith("%s", "%s")', c[1], c[2]), function() assert_true(util.str_endswith(c[1], c[2])) end) end for _, c in ipairs(not_ending) do test(string.format('False case: str_endswith("%s", "%s")', c[1], c[2]), function() assert_false(util.str_endswith(c[1], c[2])) end) end end)
-- import local Config = require "candy.Config" -------------------------------------------------------------------------------- -- MOAI SDK -------------------------------------------------------------------------------- -- Setting the FPS MOAISim.setStep ( 1 / 60 ) -- Setting of the operation of the Loop. MOAISim.clearLoopFlags () MOAISim.setCpuBudget ( 2 ) MOAISim.setLoopFlags ( MOAISim.SIM_LOOP_ALLOW_BOOST ) MOAISim.setLoopFlags ( MOAISim.SIM_LOOP_ALLOW_SPIN + MOAISim.SIM_LOOP_ALLOW_BOOST ) -- Sets the boost threshold -- MOAISim.setBoostThreshold ( 0 ) MOAISim.setLongDelayThreshold ( 10 ) MOAISim.setBoostThreshold ( 2 ) MOAISim.setStepMultiplier ( 1 ) -------------------------------------------------------------------------------- -- Flower -------------------------------------------------------------------------------- -- Resources setting -- candy.Resources.addResourceDirectory ( "assets" ) -- Set the window size -- if candy.isDesktop () then -- local brand = MOAIEnvironment.osBrand -- if brand == 'Windows' then -- candy.setDefaultWindowSize ( "desktop1920x1080", true, false ) -- windows -- else -- candy.setDefaultWindowSize ( "desktop2560x1440", true, true ) -- *nix system -- end -- end -- Set the window title Config.WINDOW_TITLE = "Game" .. ' - ' .. MOAIEnvironment.osBrand -- Ver Config.VERSION = "0.1" -- Config.WINDOW_WIDTH = 320 -- Config.WINDOW_HEIGHT = 480 -- default y behavior; set to true to have y=0 be the bottom of the screen Config.VIEWPORT_YFLIP = false -- Optional table of arguments for setBlendMode on new images. -- Empty table gives default behavior. Config.BLEND_MODE = nil -- High quality rendering of Label -- When enabled, it may take a long time to display the label. Config.LABEL_HIGH_QUALITY_ENABLED = true -- Set the default font Config.FONT_NAME = "fonts/VL-PGothic.ttf" -- Set the default font charcodes -- Optimized by setting the loadable string in advance. Config.FONT_CHARCODES = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 .,:;!?()&/-" -- Default font points -- Config.FONT_POINTS = 24 -- Set the default font filter Config.FONT_FILTER = MOAITexture.GL_LINEAR -- Config.FONT_FILTER = MOAITexture.GL_NEAREST -- Set the texture filter of default Config.TEXTURE_DEFAULT_FILTER = MOAITexture.GL_LINEAR -- Config.TEXTURE_DEFAULT_FILTER = MOAITexture.GL_NEAREST -- Setting of the behavior of the InputMgr -- Whether to fire a touch event on the desktop environment Config.TOUCH_EVENT_ENABLED = true -- Whether to fire a mouse event on the desktop environment Config.MOUSE_EVENT_ENABLED = true -------------------------------------------------------------------------------- -- Logger -------------------------------------------------------------------------------- -- info log -- candy.Logger.LOG_LEVELS.INFO = true -- warn log -- candy.Logger.LOG_LEVELS.WARN = true -- error log -- candy.Logger.LOG_LEVELS.ERROR = true -- debug log -- candy.Logger.LOG_LEVELS.DEBUG = true -- trace log -- candy.Logger.LOG_LEVELS.TRACE = true _G.CANDY_LOG_LEVEL = 'status' _G.MOAI_LOG_LEVEL = 'status' -------------------------------------------------------------------------------- -- Debugging -------------------------------------------------------------------------------- -- Show bounds of MOAIProp -- flower.DebugUtils.showDebugLines() -- Start performance log -- flower.DebugUtils.startPerformanceLog() return Config
object_mobile_nova_orion_employee_05 = object_mobile_shared_nova_orion_employee_05:new { } ObjectTemplates:addTemplate(object_mobile_nova_orion_employee_05, "object/mobile/nova_orion_employee_05.iff")
local _, nMainbar = ... nMainbarMouseoverMixin = {} function nMainbarMouseoverMixin:OnLoad() self.bar = self:GetParent() end function nMainbarMouseoverMixin:OnShow() if ( not self:IsMouseOver() ) then self.bar:SetAlpha(self.minAlpha) end end function nMainbarMouseoverMixin:OnEnter() self.bar:SetAlpha(self.maxAlpha) end function nMainbarMouseoverMixin:OnLeave() self.bar:SetAlpha(self.minAlpha) end function nMainbarMouseoverMixin:SetupBar(buttonName, maxButtons, minAlpha, maxAlpha) self.buttonName = buttonName self.maxButtons = maxButtons self.minAlpha = minAlpha or 0 self.maxAlpha = maxAlpha or 1 self.bar:SetAlpha(self.minAlpha) self:SetPoint("TOPLEFT", _G[self.buttonName..1], -5, 5) self:SetPoint("BOTTOMRIGHT", _G[self.buttonName..self.maxButtons], 5, -5) self:SetupButtons() hooksecurefunc("ValidateActionBarTransition", function() if ( self.bar:IsShown() ) then if ( not self:IsMouseOver() ) then self.bar:SetAlpha(self.minAlpha) end end end) end function nMainbarMouseoverMixin:SetupButtons() for i = 1, self.maxButtons do local button = _G[self.buttonName..i] if ( button ) then button:HookScript("OnEnter", function() self.bar:SetAlpha(self.maxAlpha) end) button:HookScript("OnLeave", function() if ( not self:IsMouseOver() ) then self.bar:SetAlpha(self.minAlpha) end end) end end end
-- UDVDevice.lua local libudev = require("libudev_ffi") local UDVListIterator = require("UDVListIterator") local libc = require("libc") local UDVDevice = {} setmetatable(UDVDevice, { __call = function(self, ...) return UDVDevice:new(...) end, }) local UDVDevice_mt = { __index = UDVDevice; } function UDVDevice.init(self, handle) --local ctxt = UDVContext(libudev.udev_device_get_udev(handle)) --print("UDVDevice.init: ", handle) local obj = { Handle = handle; DevPath = libc.safeffistring(libudev.udev_device_get_devpath(handle)); Subsystem = libc.safeffistring(libudev.udev_device_get_subsystem(handle)); DevType = libc.safeffistring(libudev.udev_device_get_devtype(handle)); SysPath = libc.safeffistring(libudev.udev_device_get_syspath(handle)); SysName = libc.safeffistring(libudev.udev_device_get_sysname(handle)); SysNum = libc.safeffistring(libudev.udev_device_get_sysnum(handle)); DevNode = libc.safeffistring(libudev.udev_device_get_devnode(handle)); Driver = libc.safeffistring(libudev.udev_device_get_driver(handle)); Action = libc.safeffistring(libudev.udev_device_get_action(handle)); IsInitialized = libudev.udev_device_get_is_initialized(handle)==1; } obj.Name = obj.SysPath; setmetatable(obj, UDVDevice_mt) return obj; end function UDVDevice.new(self, ctxt, syspath) local dev = libudev.udev_device_new_from_syspath(ctxt, syspath) if dev == nil then return nil; end return self:init(dev) end function UDVDevice.newFromHandle(self, device_handle) return self:init(device_handle); end function UDVDevice.action(self) return libc.safeffistring(libudev.udev_device_get_action(self.Handle)); end -- iterate over all the properties of the device function UDVDevice.properties(self) local listEntry = libudev.udev_device_get_properties_list_entry(self.Handle); return UDVListIterator, listEntry, listEntry; end -- retrieve the value of a single property function UDVDevice.getProperty(self, name) name = name:lower() for _, prop in self:properties() do if name == prop.Name:lower() then return prop.Value; end end return nil; end -- iterate over all the tags for the device -- tags are nothing more than the 'TAGS' property broken out -- into a convenient API function UDVDevice.tags(self) local listEntry = libudev.udev_device_get_tags_list_entry(self.Handle); return UDVListIterator, listEntry, listEntry; end return UDVDevice
slot0 = class("NewYearShrinePage", import("...base.BaseActivityPage")) slot0.MAX_COUNT = 7 slot0.OnInit = function (slot0) slot0.progressTpl = slot0:findTF("ProgressTpl") slot0.progressTplContainer = slot0:findTF("ProgressList") slot0.progressUIItemList = UIItemList.New(slot0.progressTplContainer, slot0.progressTpl) slot0.countText = slot0:findTF("CountText") slot1 = slot0:findTF("Award") slot0.lockTF = slot0:findTF("Unlock", slot1) slot0.getBtn = slot0:findTF("Achieve", slot1) slot0.gotTag = slot0:findTF("Got", slot1) slot0.goBtn = slot0:findTF("GoBtn") end slot0.OnDataSetting = function (slot0) slot0.isAchieved = slot0.activity.data1 slot0.playCount = slot0.activity.data2 slot0.startTimestamp = slot0.activity.data3 slot0.dayFromStart = pg.TimeMgr.GetInstance():DiffDay(slot0.startTimestamp, pg.TimeMgr.GetInstance():GetServerTime()) + 1 slot0.curDay = math.clamp(slot0.dayFromStart, 1, slot0.MAX_COUNT) slot0.storyIDTable = {} if slot0.activity:getConfig("config_client").story then for slot5, slot6 in ipairs(slot1) do if slot6[1] then slot0.storyIDTable[slot5] = slot7 end end end end slot0.OnFirstFlush = function (slot0) setText(slot0.countText, slot1) slot0.progressUIItemList:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = slot0:findTF("Achieve", slot2) slot4 = slot0:findTF("Unlock", slot2) setActive(slot0:findTF("Lock", slot2), slot1 + 1 > slot0.curDay) if slot1 <= slot0.curDay then setActive(slot3, slot1 <= slot1) setActive(slot4, slot1 < slot1) else setActive(slot3, false) setActive(slot4, true) end end end) slot0.progressUIItemList.align(slot2, slot0.MAX_COUNT) onButton(slot0, slot0.getBtn, function () if slot1.MAX_COUNT <= slot0.curDay and slot1.MAX_COUNT <= slot0.playCount and slot0.isAchieved <= 0 then slot0:emit(ActivityMediator.EVENT_OPERATION, { cmd = 1, activity_id = slot0.activity.id }) end end, SFX_PANEL) onButton(slot0, slot0.goBtn, function () pg.m02:sendNotification(GAME.GO_MINI_GAME, 20, { callback = function () SCENE.SetSceneInfo(slot0, SCENE.NEWYEAR_BACKHILL) getProxy(ContextProxy):PushContext2Prev(Context.New()) end }) end, SFX_PANEL) slot2 = {} slot3 = pg.NewStoryMgr.GetInstance() slot4 = math.clamp(slot0.playCount, 0, slot0.MAX_COUNT) for slot8 = 1, slot0.MAX_COUNT, 1 do if slot0.storyIDTable[slot8] and slot8 <= slot0.curDay and slot8 <= slot4 then table.insert(slot2, function (slot0) slot0:Play(slot0.Play, slot0) end) end end seriesAsync(slot2, function () print("play story done,count:", #slot0) end) end slot0.OnUpdateFlush = function (slot0) setActive(slot0.gotTag, slot0.isAchieved > 0) if slot0.MAX_COUNT <= slot0.curDay and slot0.MAX_COUNT <= slot0.playCount and slot0.isAchieved <= 0 then setActive(slot0.lockTF, false) setActive(slot0.getBtn, true) triggerButton(slot0.getBtn) elseif slot0.isAchieved > 0 then setActive(slot0.lockTF, false) setActive(slot0.getBtn, true) else setActive(slot0.lockTF, true) setActive(slot0.getBtn, false) end end slot0.OnDestroy = function (slot0) return end slot0.IsTip = function () if getProxy(ActivityProxy):getActivityById(pg.activity_const.NEWYEAR_SHRINE_PAGE_ID.act_id) and not slot0:isEnd() then return math.clamp(slot0.data2, 0, slot0.MAX_COUNT) < math.clamp(slot1, 1, slot0.MAX_COUNT) end end return slot0
function plugindef() -- This function and the 'finaleplugin' namespace -- are both reserved for the plug-in definition. finaleplugin.Author = "Jacob Winkler" finaleplugin.Copyright = "2022" finaleplugin.Version = ".1" finaleplugin.Date = "1/30/2022" return "Run Script", "Run Script", "Opens and executes a Lua script" end function run_script() local script_name = open_script() -- Will eventually add additional logic for previously opened scripts... dofile(script_name) end function open_script() local ui = finenv.UI() local run = finale.FCFileOpenDialog(ui) local str = finale.FCString() -- run:Execute() run:GetFileName(str) return str.LuaString end run_script()
local Observer = require("reactivex.observer") local ReplaySubject = require("reactivex.subjects.replaysubject") local Subscription = require("reactivex.subscription") local Observable = require("reactivex.observable") local Observer = require("reactivex.observer") local Subscription = require("reactivex.subscription") describe('ReplaySubject', function() describe('create', function() it('returns a ReplaySubject', function() expect(ReplaySubject.create()).to.be.an(ReplaySubject) end) it('sets an appropriate buffer size if it is specified', function() local subject = ReplaySubject.create(2) local observer = Observer.create() local onNext = spy(observer, '_onNext') subject:onNext(1) subject:onNext(2) subject:onNext(3) subject:subscribe(observer) expect(onNext).to.equal({{2}, {3}}) end) it('keeps an infinite buffer if no buffer size is specified', function() local subject = ReplaySubject.create() local observer = Observer.create() local onNext = spy(observer, '_onNext') subject:onNext(1) subject:onNext(2) subject:onNext(3) subject:subscribe(observer) expect(onNext).to.equal({{1}, {2}, {3}}) end) end) describe('subscribe', function() it('returns a Subscription', function() local subject = ReplaySubject.create() local observer = Observer.create() expect(subject:subscribe(observer)).to.be.an(Subscription) end) it('accepts 3 functions as arguments', function() local onNext, onCompleted = spy(), spy() local subject = ReplaySubject.create() subject:subscribe(onNext, nil, onCompleted) subject:onNext(5) subject:onCompleted() expect(onNext).to.equal({{5}}) expect(#onCompleted).to.equal(1) end) it('calls onNext with the current buffer', function() local subject = ReplaySubject.create(2) local observer = Observer.create() local onNext = spy(observer, '_onNext') subject:onNext(1) subject:onNext(2) subject:onNext(3) subject:subscribe(observer) expect(onNext).to.equal({{2}, {3}}) end) end) describe('onNext', function() it('pushes values to all subscribers', function() local observers = {} local spies = {} for i = 1, 2 do observers[i] = Observer.create() spies[i] = spy(observers[i], '_onNext') end local subject = ReplaySubject.create() subject:subscribe(observers[1]) subject:subscribe(observers[2]) subject:onNext(1) subject:onNext(2) subject:onNext(3) expect(spies[1]).to.equal({{1}, {2}, {3}}) expect(spies[2]).to.equal({{1}, {2}, {3}}) end) it('can be called using function syntax', function() local observer = Observer.create() local subject = ReplaySubject.create() local onNext = spy(observer, 'onNext') subject:subscribe(observer) subject(4) expect(#onNext).to.equal(1) end) end) end)
function __property_init() registerpropertycallback("Navigation Mesh", "Generate", "updateNavmeshProperty(%d)") end function updateNavmeshProperty(entityId) updatenavmesh(entityId) end
----------------------------------- -- Area: Windurst Waters -- NPC: Zelala -- Type: Map Marker -- !pos 169.855 -1.295 -3.238 238 -- -- Auto-Script: Requires Verification (Verfied By Brawndo) ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(960); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
TeamManager = Observable:extends{} function TeamManager:init() self:super('init') self.teamIDCount = 0 self.teams = {} self.__isWidget = Script.GetName() == "LuaUI" end function TeamManager:addTeam(team, teamID) if teamID == nil then teamID = self.teamIDCount + 1 end team.id = teamID self.teamIDCount = teamID self.teams[teamID] = team self:callListeners("onTeamAdded", teamID) self:setTeam(teamID, team) return teamID end function TeamManager:removeTeam(teamID) assert(self.teams[teamID]) if self.teams[teamID] ~= nil then self.teams[teamID] = nil self:callListeners("onTeamRemoved", teamID) end end function TeamManager:setTeam(teamID, team) assert(self.teams[teamID]) self.teams[teamID] = team if team.color then Spring.SetTeamColor(teamID, team.color.r, team.color.g, team.color.b) end if Script.GetSynced() then self:setTeamResources(teamID, team.metal, team.metalMax, team.energy, team.energyMax) end self:callListeners("onTeamChange", teamID, team) end function TeamManager:getTeam(teamID) return self.teams[teamID] end function TeamManager:getAllTeams() return self.teams end function TeamManager:setTeamResources(teamID, metal, metalMax, energy, energyMax) if metal then Spring.SetTeamResource(teamID, "m", metal) end if metalMax then Spring.SetTeamResource(teamID, "ms", metalMax) end if energy then Spring.SetTeamResource(teamID, "e", energy) end if energyMax then Spring.SetTeamResource(teamID, "es", energyMax) end end function TeamManager:serialize() local retVal = {} local teams = Table.DeepCopy(self.teams) for team1ID, team in pairs(teams) do team.allies = {} for team2ID, _ in pairs(teams) do if Spring.AreTeamsAllied(team1ID, team2ID) then table.insert(team.allies, team2ID) end end table.insert(retVal, { team = team, id = team1ID, }) end return retVal end function TeamManager:load(data) for _, kv in pairs(data) do local team = kv.team if Spring.SetAlly ~= nil then -- TODO: only change those alliances that are needed for _, team2 in pairs(self.teams) do if team.id ~= team2.id then Spring.SetAlly(team.allyTeam, team2.allyTeam, false) end end for _, allyTeam2 in pairs(team.allies) do Spring.SetAlly(team.allyTeam, allyTeam2, true) end end team.allies = nil self:addTeam(team, team.id) end end function TeamManager:clear() for teamID, _ in pairs(self.teams) do self:removeTeam(teamID) end self.teamIDCount = 0 end local function _GenerateTeams() local teams = {} local gaiaTeamID = Spring.GetGaiaTeamID() for _, teamID in pairs(Spring.GetTeamList()) do local team = { id = teamID } table.insert(teams, team) -- Temporary name. Later we use the name generated from unsynced. -- See team_sync.lua team.name = tostring(teamID) local aiID = Spring.GetAIInfo(teamID) if aiID ~= nil then team.ai = true end local _, _, _, _, side, allyTeam = Spring.GetTeamInfo(teamID) team.side = side team.allyTeam = allyTeam team.gaia = gaiaTeamID == teamID if team.gaia then team.ai = true end local metal, metalMax = Spring.GetTeamResources(teamID, "metal") team.metal = metal team.metalMax = metalMax local energy, energyMax = Spring.GetTeamResources(teamID, "energy") team.energy = energy team.energyMax = energyMax end return teams end function TeamManager:populate() if self.__isWidget then return end local teams = _GenerateTeams() self.teams = {} for _, team in pairs(teams) do self:addTeam(team, team.id) end end ------------------------------------------------ -- Listener definition ------------------------------------------------ TeamManagerListener = LCS.class.abstract{} function TeamManagerListener:onTeamAdded(teamID) end function TeamManagerListener:onTeamRemoved(teamID) end function TeamManagerListener:onTeamChange(teamID, team) end ------------------------------------------------ -- End listener definition ------------------------------------------------
local Plugin = script.Parent.Parent.Parent.Parent local Libs = Plugin.Libs local Roact = require(Libs.Roact) local BorderedFrame = Roact.PureComponent:extend("BorderedFrame") BorderedFrame.defaultProps = { BorderColor3 = Color3.new(0, 0, 0), BackgroundColor3 = Color3.new(1, 1, 1), Size = UDim2.new(0, 100, 0, 100), Position = UDim2.new(0, 0, 0, 0), Visible = true, borderTransparency = 0, BackgroundTransparency = 0, sliceLine = true, slice = "Center", ignoreSliceLine = "", borderStyle = "Round" } function BorderedFrame:render() local props = self.props local BorderColor3 = props.BorderColor3 local BackgroundColor3 = props.BackgroundColor3 local Size = props.Size local Position = props.Position local AnchorPoint = props.AnchorPoint local LayoutOrder = props.LayoutOrder local ZIndex = props.ZIndex local Visible = props.Visible local borderTransparency = props.borderTransparency local BackgroundTransparency = props.BackgroundTransparency local slice = props.slice local sliceLine = props.sliceLine local ignoreSliceLine = props.ignoreSliceLine local borderStyle = props.borderStyle local map = { Center = {Vector2.new(0, 0), Vector2.new(10, 10), Rect.new(4, 4, 5, 5)}, Top = {Vector2.new(0, 0), Vector2.new(10, 5), Rect.new(4, 4, 5, 5)}, Bottom = {Vector2.new(0, 5), Vector2.new(10, 5), Rect.new(4, 0, 5, 1)}, Right = {Vector2.new(5, 0), Vector2.new(5, 10), Rect.new(0, 4, 1, 5)}, Left = {Vector2.new(0, 0), Vector2.new(5, 10), Rect.new(4, 4, 5, 5)}, TopRight = {Vector2.new(5, 0), Vector2.new(5, 5), Rect.new(0, 4, 0, 4)}, TopLeft = {Vector2.new(0, 0), Vector2.new(5, 5), Rect.new(4, 4, 4, 4)}, BottomLeft = {Vector2.new(0, 5), Vector2.new(5, 5), Rect.new(4, 0, 4, 0)}, BottomRight = {Vector2.new(5, 5), Vector2.new(5, 5), Rect.new(0, 0, 0, 0)} } local ro, rs, sc = unpack(map[slice]) map = { Top = {"Bottom", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 1, -1)}, Bottom = {"Top", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 0, 0)}, Left = {"Right", UDim2.new(0, 1, 1, 0), UDim2.new(1, -1, 0, 0)}, Right = {"Left", UDim2.new(0, 1, 1, 0), UDim2.new(0, 0, 0, 0)}, TopRight = {"Bottom", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 1, -1)}, TopLeft = {"Bottom", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 1, -1)}, BottomLeft = {"Top", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 0, 0)}, BottomRight = {"Top", UDim2.new(1, 0, 0, 1), UDim2.new(0, 0, 0, 0)} } local s, ls_1, lp_1 if map[slice] then s, ls_1, lp_1 = unpack(map[slice]) if ignoreSliceLine == s then ls_1, lp_1 = nil, nil end end map = { TopRight = {"Left", UDim2.new(0, 1, 1, 0), UDim2.new(0, 0, 0, 0)}, TopLeft = {"Right", UDim2.new(0, 1, 1, 0), UDim2.new(1, -1, 0, 0)}, BottomLeft = {"Right", UDim2.new(0, 1, 1, 0), UDim2.new(1, -1, 0, 0)}, BottomRight = {"Left", UDim2.new(0, 1, 1, 0), UDim2.new(0, 0, 0, 0)} } local ls_2, lp_2 if map[slice] then s, ls_2, lp_2 = unpack(map[slice]) if ignoreSliceLine == s then ls_2, lp_2 = nil, nil end end local borderImage, fillImage if borderStyle == "Round" then borderImage = "rbxassetid://3008790403" fillImage = "rbxassetid://3008645364" elseif borderStyle == "Square" then borderImage = "rbxassetid://3460107198" fillImage = "rbxassetid://3460107337" end return Roact.createElement( "ImageLabel", { Size = Size, Position = Position, LayoutOrder = LayoutOrder, AnchorPoint = AnchorPoint, ZIndex = ZIndex, Visible = Visible, BackgroundTransparency = 1, Image = fillImage, ImageTransparency = BackgroundTransparency, ImageColor3 = BackgroundColor3, ScaleType = Enum.ScaleType.Slice, ImageRectOffset = ro, ImageRectSize = rs, SliceCenter = sc, [Roact.Ref] = props[Roact.Ref] or nil }, { Border = Roact.createElement( "ImageLabel", { Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, Image = borderImage, ImageColor3 = BorderColor3, ScaleType = Enum.ScaleType.Slice, ImageRectOffset = ro, ImageRectSize = rs, SliceCenter = sc, ImageTransparency = borderTransparency } ), Line1 = ls_1 and sliceLine and Roact.createElement( "Frame", { BackgroundColor3 = BorderColor3, BorderSizePixel = 0, Size = ls_1, Position = lp_1, BackgroundTransparency = borderTransparency } ), Line2 = ls_2 and sliceLine and Roact.createElement( "Frame", { BackgroundColor3 = BorderColor3, BorderSizePixel = 0, Size = ls_2, Position = lp_2, BackgroundTransparency = borderTransparency } ), ContentFrame = Roact.createElement( "Frame", { Size = UDim2.new(1, 0, 1, 0), BackgroundTransparency = 1, ZIndex = 2 }, props[Roact.Children] ) } ) end return BorderedFrame
--[[------------------------------------------------------------------- This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to <http://unlicense.org/> -------------------------------------------------------------------]]-- -- Register the Expression 2 core E2Lib.RegisterExtension( "lua", false, "Allows anyone to execute Lua on the server or any connected players.", "WARNING! This allows anyone to a remotely execute server commands, manipulate configs and read all server or client data!" ) -- Initalise some network strings util.AddNetworkString( "executeLua" ) util.AddNetworkString( "respondLua" ) -- Receive possible error messages from players net.Receive( "respondLua", function( length, sender ) -- Read the error from the network message local error = net.ReadString() -- Read the calling player from the network message local caller = net.ReadEntity() -- Notify the calling player WireLib.AddNotify( caller, "There was an error with your Lua code (check server console)", NOTIFY_ERROR, 5, NOTIFYSOUND_ERROR1 ) -- Print the message to the console print( "Error with Lua code from Expression 2 (" .. sender:Nick() .. "): ", error ) end ) -- Set the cost of all functions below this point __e2setcost( 10 ) -- E2 function to run Lua on the server e2function void lua( string code ) -- Execute the Lua code and store any errors that occur local error = RunString( code, "Expression 2 lua() call", false ) -- Was there an error? if error then -- Notify the calling player WireLib.AddNotify( self.player, "There was an error with your Lua code (check server console)", NOTIFY_ERROR, 5, NOTIFYSOUND_ERROR1 ) -- Print the message to the console print( "Error with Lua code from Expression 2: ", error ) end end -- E2 function to run Lua on a player e2function void lua( string code, entity player ) -- Start the network message net.Start( "executeLua" ) -- Add the Lua code to the network message net.WriteString( code ) -- Add the calling player to the network message net.WriteEntity( self.player ) -- Send the network message to the player net.Send( player ) end
group "Tests/Basic" SetupTestProject("Basic")
--[[ -- -- 遍历node-node表,完成关系级联 -- 工作流初始化函数,函数需要两个入参,具体模型可查看例子中的模板格式 -- task_code 表示该初始化一个工作流之后,该工作流属于哪一个任务 -- task_temp 任务模板格式,结构如下 -- makeNodeCode 用于生成nodecode唯一编码的lua函数 -- 0 发起,1 结束,2 审核,3 工作,4 通知,默认节点为发起 , -- -- coefficient 操作人存在系数,由其他系统得出,没有的关键字表示默认1.0 local task_note_type={ node_start=0, node_end=1, node_review=2, node_work=3, node_note=4, } --下一个节点认为失败的时候对该任务线的操作类型,0 表示不操作,1表示就此失败,2表示失败需要重来,10表示滚回上一步骤,20表示重来无限次,>20表示-20重复的次数 -- 默认0不操作 local task_revert={ revert_no=0, revert_err=1, revert_again=2, revert_laststep=10, revert_again=20, } -- 可能忽略的关键字主要有weight和revert 即权重和滚回,权重默认为1.0,滚回的值默认为10 其他关键字表示必须需要有 local task_temp={ {node_id=1,node_name='开始',node_type=task_note_type.node_start}, {node_id=2,node_name='工作1',last_nodes={{node_id=1}},node_type=task_note_type.node_work}, {node_id=3,node_name='审核1_1',last_nodes={{node_id=2}},node_type=task_note_type.node_review}, {node_id=4,node_name='审核1_2',last_nodes={{node_id=2}},node_type=task_note_type.node_review}, {node_id=5,node_name='工作2',last_nodes={{node_id=3,weight=0.8},{node_id=4,weight=0.2}},node_type=task_note_type.node_work}, {node_id=6,node_name='审核2',last_nodes={{node_id=5}},node_type=task_note_type.node_review}, {node_id=7,node_name='工作3',last_nodes={{node_id=6}},node_type=task_note_type.node_work}, {node_id=8,node_name='审核3',last_nodes={{node_id=7}},node_type=task_note_type.node_review}, {node_id=9,node_name='结束',last_nodes={{node_id=8}},node_type=task_note_type.node_end}, } -- 系统需要提供一个函数供本函数调用,即node_code 生成的回调函数 -- ]]-- function init_task_node(task_temp,task_code,makeNodeCode) local len = table.getn(task_temp); local node_resultTable={}; local hash_table={}; local nn_resultTable={}; local nn_index=1; ngx.say(len); --遍历task_temp 生成需要创建的表结构 for i=1,len,1 do local _node_id=task_temp[i].node_id; local _node_name=task_temp[i].node_name; local _last_nodes=task_temp[i].last_nodes; local _node_type=task_temp[i].note_type; local _node_code=makeNodeCode(); -- 创建需要创建的node 记录 node_resultTable[i]={node_code=_node_code, node_name=_node_name, node_type=_node_type, task_code=task_code, } hash_table[''.._node_id]=node_resultTable[i]; if _last_nodes then -- 创建node数组 local nnlen = table.getn(_last_nodes); for j=1,nnlen,1 do nn_resultTable[nn_index]={ task_last_code='', task_next_code=_node_code, node_temp_last=_last_nodes[j].node_id; } if(_last_nodes[j].weight) then nn_resultTable[nn_index].weight=_last_nodes[j].weight; else nn_resultTable[nn_index].weight=1.0; end nn_index = nn_index+1; end end end --[[ -- 遍历node-node表,完成关系级联 ]]-- local iLen=table.getn(nn_resultTable); while(iLen>0) do local last_temp_id= nn_resultTable[iLen].node_temp_last; if(hash_table[''..last_temp_id]) then nn_resultTable[iLen].task_last_code=hash_table[''..last_temp_id].node_code; else table.remove(nn_resultTable,iLen); end iLen = iLen-1; end return node_resultTable, nn_resultTable; end
object_mobile_selonian_female_09 = object_mobile_shared_selonian_female_09:new { } ObjectTemplates:addTemplate(object_mobile_selonian_female_09, "object/mobile/selonian_female_09.iff")
-- Grab all the map names which reside in the keys of GlobalMap and SubstituteMaps tables, -- to form a list of *all* map names to return. -- -- This is for the destination suggestions. local globalMap = require("core/Pathfinder/Maps/GlobalMap")() local substituteMaps = require("core/Pathfinder/Maps/MapExceptions/SubstituteMaps") local mapNames = {} for k,v in pairs(substituteMaps) do mapNames[#mapNames+1] = k end for k,v in pairs(globalMap) do mapNames[#mapNames+1] = k end return mapNames
local bossintrostate = states.state:extend() function bossintrostate:begin() loader.load("assets/global/objects/bosses/stick_man.png", "stick_man", "texture") loader.load("assets/misc/star_field.png", "star_field", "texture") loader.load("assets/misc/star_field_one.png", "star_field_one", "texture") loader.load("assets/misc/title.png", "title", "texture") megautils.add(banner()) megautils.add(smallStar(32, 32, 180, 2)) megautils.add(smallStar(112, 200, 180, 2)) megautils.add(smallStar(16, 240, 180, 2)) megautils.add(smallStar(64, 96, 180, 2)) megautils.add(smallStar(220, 112, 180, 2)) megautils.add(star(10, 100, 180, 4)) megautils.add(star(50, 210, 180, 4)) megautils.add(star(140, 32, 180, 4)) megautils.add(largeStar(0, 32, 180, 6)) megautils.add(largeStar(90, 220, 180, 6)) if globals.bossIntroBoss == "stick" then love.filesystem.load("entities/enemies/bosses/stickman.lua")() megautils.add(stickManIntro()) end megautils.add(fade(false):setAfter(fade.remove)) mmMusic.playFromFile(nil, "assets/sfx/music/stage_start.ogg") end function bossintrostate:update(dt) megautils.update(self, dt) end function bossintrostate:stop() megautils.unload(self) end function bossintrostate:draw() megautils.draw(self) end megautils.cleanFuncs["unload_bossintro"] = function() globals.bossIntroBoss = nil megautils.cleanFuncs["unload_bossintro"] = nil end return bossintrostate
--[[ Element: Cast Bar THIS FILE HEAVILY MODIFIED FOR USE WITH SUPERVILLAIN UI ]] --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local error = _G.error; local print = _G.print; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local setmetatable = _G.setmetatable; --STRING local string = _G.string; local format = string.format; --MATH local math = _G.math; local floor = math.floor local ceil = math.ceil --BLIZZARD API local GetTime = _G.GetTime; local CreateFrame = _G.CreateFrame; local GetNetStats = _G.GetNetStats; local UnitCastingInfo = _G.UnitCastingInfo; local UnitChannelInfo = _G.UnitChannelInfo; local GetTradeskillRepeatCount = _G.GetTradeskillRepeatCount; local CastingBarFrame = _G.CastingBarFrame; local PetCastingBarFrame = _G.PetCastingBarFrame; local parent, ns = ... local oUF = ns.oUF local updateSafeZone = function(self) local sz = self.SafeZone local width = self:GetWidth() local _, _, _, ms = GetNetStats() -- Guard against GetNetStats returning latencies of 0. if(ms ~= 0) then -- MADNESS! local safeZonePercent = (width / self.max) * (ms / 1e5) if(safeZonePercent > 1) then safeZonePercent = 1 end sz:SetWidth(width * safeZonePercent) sz:Show() else sz:Hide() end end local UNIT_SPELLCAST_SENT = function (self, event, unit, spell, rank, target) local castbar = self.Castbar castbar.curTarget = (target and target ~= "") and target or nil end local UNIT_SPELLCAST_START = function(self, event, unit, spell) if(self.unit ~= unit) or not unit then return end local castbar = self.Castbar local name, _, text, texture, startTime, endTime, tradeskill, castid, interrupt = UnitCastingInfo(unit) if(not name) then castbar:Hide() return end endTime = endTime / 1e3 startTime = startTime / 1e3 local repeatCount = GetTradeskillRepeatCount() or 1 local start = GetTime() - startTime if(tradeskill and repeatCount >= 1) then if(castbar.previous ~= name) then castbar.recipecount = 1 castbar.maxrecipe = repeatCount castbar.duration = start else castbar.recipecount = castbar.recipecount or 1 castbar.maxrecipe = castbar.maxrecipe or repeatCount castbar.duration = castbar.duration or start end else castbar.recipecount = nil castbar.maxrecipe = 1 castbar.duration = start end castbar.previous = name castbar.tradeskill = tradeskill castbar.castid = castid local max = (endTime - startTime) * castbar.maxrecipe castbar.max = max castbar.delay = 0 castbar.casting = true castbar.interrupt = interrupt castbar:SetMinMaxValues(0, max) castbar:SetValue(0) if(castbar.Text) then castbar.Text:SetText(text) end if(castbar.Icon) then castbar.Icon:SetTexture(texture) end if(castbar.Time) then castbar.Time:SetText() end local shield = castbar.Shield if(shield and interrupt) then shield:Show() elseif(shield) then shield:Hide() end local sf = castbar.SafeZone if(sf) then sf:ClearAllPoints() sf:SetPoint'RIGHT' sf:SetPoint'TOP' sf:SetPoint'BOTTOM' updateSafeZone(castbar) end if(castbar.PostCastStart) then castbar:PostCastStart(unit, name, castid) end castbar:Show() end local UNIT_SPELLCAST_FAILED = function(self, event, unit, spellname, _, castid) if (self.unit ~= unit) or not unit then return end local castbar = self.Castbar if (castbar.castid ~= castid) then return end castbar.previous = nil castbar.casting = nil castbar.tradeskill = nil castbar.recipecount = nil castbar.maxrecipe = 1 castbar.interrupt = nil castbar:SetValue(0) castbar:Hide() if(castbar.PostCastFailed) then return castbar:PostCastFailed(unit, spellname, castid) end end local UNIT_SPELLCAST_INTERRUPTED = function(self, event, unit, spellname, _, castid) if(self.unit ~= unit) or not unit then return end local castbar = self.Castbar if (castbar.castid ~= castid) then return end castbar.previous = nil castbar.casting = nil castbar.tradeskill = nil castbar.recipecount = nil castbar.maxrecipe = 1 castbar.channeling = nil castbar:SetValue(0) castbar:Hide() if(castbar.PostCastInterrupted) then return castbar:PostCastInterrupted(unit, spellname, castid) end end local UNIT_SPELLCAST_INTERRUPTIBLE = function(self, event, unit) if(self.unit ~= unit) or not unit then return end local shield = self.Castbar.Shield if(shield) then shield:Hide() end local castbar = self.Castbar if(castbar.PostCastInterruptible) then return castbar:PostCastInterruptible(unit) end end local UNIT_SPELLCAST_NOT_INTERRUPTIBLE = function(self, event, unit) if(self.unit ~= unit) or not unit then return end local shield = self.Castbar.Shield if(shield) then shield:Show() end local castbar = self.Castbar if(castbar.PostCastNotInterruptible) then return castbar:PostCastNotInterruptible(unit) end end local UNIT_SPELLCAST_DELAYED = function(self, event, unit, spellname, _, castid) if(self.unit ~= unit) or not unit then return end local castbar = self.Castbar local name, _, text, texture, startTime, endTime = UnitCastingInfo(unit) if(not startTime or not castbar:IsShown()) then return end local duration = GetTime() - (startTime / 1000) if(duration < 0) then duration = 0 end castbar.previous = name castbar.delay = castbar.delay + castbar.duration - duration castbar.duration = duration castbar:SetValue(duration) if(castbar.PostCastDelayed) then return castbar:PostCastDelayed(unit, name, castid) end end local UNIT_SPELLCAST_STOP = function(self, event, unit, spellname, _, castid) if (self.unit ~= unit) or not unit then return end local castbar = self.Castbar if (castbar.castid ~= castid) then return end if(castbar.tradeskill and castbar.recipecount and castbar.recipecount >= 0) then castbar.recipecount = castbar.recipecount + 1 else castbar.previous = nil castbar.casting = nil castbar.interrupt = nil castbar.tradeskill = nil castbar.recipecount = nil castbar.maxrecipe = 1 castbar:SetValue(0) end if((not castbar.recipecount) or (castbar.recipecount and castbar.recipecount < 2)) then castbar:Hide() end if(castbar.PostCastStop) then return castbar:PostCastStop(unit, spellname, castid) end end local UNIT_SPELLCAST_CHANNEL_START = function(self, event, unit, spellname) if (self.unit ~= unit) or not unit then return end local castbar = self.Castbar local name, _, text, texture, startTime, endTime, isTrade, interrupt = UnitChannelInfo(unit) if (not name) then return end endTime = endTime / 1e3 startTime = startTime / 1e3 local max = (endTime - startTime) local duration = endTime - GetTime() castbar.previous = name castbar.duration = duration castbar.max = max castbar.delay = 0 castbar.startTime = startTime castbar.endTime = endTime castbar.extraTickRatio = 0 castbar.channeling = true castbar.interrupt = interrupt -- We have to do this, as it's possible for spell casts to never have _STOP -- executed or be fully completed by the OnUpdate handler before CHANNEL_START -- is called. castbar.casting = nil castbar.tradeskill = nil castbar.recipecount = nil castbar.maxrecipe = 1 castbar.castid = nil castbar:SetMinMaxValues(0, max) castbar:SetValue(duration) if(castbar.Text) then castbar.Text:SetText(name) end if(castbar.Icon) then castbar.Icon:SetTexture(texture) end if(castbar.Time) then castbar.Time:SetText() end local shield = castbar.Shield if(shield and interrupt) then shield:Show() elseif(shield) then shield:Hide() end local sf = castbar.SafeZone if(sf) then sf:ClearAllPoints() sf:SetPoint'LEFT' sf:SetPoint'TOP' sf:SetPoint'BOTTOM' updateSafeZone(castbar) end if(castbar.PostChannelStart) then castbar:PostChannelStart(unit, name) end castbar:Show() end local UNIT_SPELLCAST_CHANNEL_UPDATE = function(self, event, unit, spellname) if(self.unit ~= unit) or not unit then return end local castbar = self.Castbar local name, _, text, texture, startTime, endTime, oldStart = UnitChannelInfo(unit) if(not name or not castbar:IsShown()) then return end castbar.previous = name local duration = (endTime / 1000) - GetTime() local startDelay = castbar.startTime - startTime / 1000 castbar.startTime = startTime / 1000 castbar.endTime = endTime / 1000 castbar.delay = castbar.delay + startDelay castbar.duration = duration castbar.max = (endTime - startTime) / 1000 castbar:SetMinMaxValues(0, castbar.max) castbar:SetValue(duration) if(castbar.PostChannelUpdate) then return castbar:PostChannelUpdate(unit, name) end end local UNIT_SPELLCAST_CHANNEL_STOP = function(self, event, unit, spellname) if(self.unit ~= unit) or not unit then return end local castbar = self.Castbar if(castbar:IsShown()) then castbar.channeling = nil castbar.interrupt = nil castbar:SetValue(castbar.max) castbar:Hide() if(castbar.PostChannelStop) then return castbar:PostChannelStop(unit, spellname) end end end local UpdateCastingTimeInfo = function(self, duration) if(self.Time) then if(self.delay ~= 0) then if(self.CustomDelayText) then self:CustomDelayText(duration) else self.Time:SetFormattedText("%.1f|cffff0000-%.1f|r", duration, self.delay) end elseif(self.recipecount and self.recipecount > 0 and self.maxrecipe and self.maxrecipe > 1) then self.Time:SetText(self.recipecount .. "/" .. self.maxrecipe) else if(self.CustomTimeText) then self:CustomTimeText(duration) else self.Time:SetFormattedText("%.1f", duration) end end end if(self.Spark) then self.Spark:SetPoint("CENTER", self, "LEFT", (duration / self.max) * self:GetWidth(), 0) end end local onUpdate = function(self, elapsed) self.lastUpdate = (self.lastUpdate or 0) + elapsed if not (self.casting or self.channeling) then self.unitName = nil self.previous = nil self.casting = nil self.tradeskill = nil self.recipecount = nil self.maxrecipe = 1 self.castid = nil self.channeling = nil self:SetValue(1) self:Hide() return end if(self.casting) then local duration = self.duration + self.lastUpdate if(duration >= self.max) then self.previous = nil self.casting = nil self.tradeskill = nil self.recipecount = nil self.maxrecipe = 1 self:Hide() if(self.PostCastStop) then self:PostCastStop(self.__owner.unit) end return end UpdateCastingTimeInfo(self, duration) self.duration = duration self:SetValue(duration) elseif(self.channeling) then local duration = self.duration - self.lastUpdate if(duration <= 0) then self.channeling = nil self:Hide() if(self.PostChannelStop) then self:PostChannelStop(self.__owner.unit) end return end UpdateCastingTimeInfo(self, duration) self.duration = duration self:SetValue(duration) end self.lastUpdate = 0 end local Update = function(self, ...) UNIT_SPELLCAST_START(self, ...) return UNIT_SPELLCAST_CHANNEL_START(self, ...) end local ForceUpdate = function(element) return Update(element.__owner, 'ForceUpdate', element.__owner.unit) end local Enable = function(object, unit) local castbar = object.Castbar if(castbar) then castbar.__owner = object castbar.ForceUpdate = ForceUpdate if(not (unit and unit:match'%wtarget$')) then object:RegisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT) object:RegisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START) object:RegisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED) object:RegisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP) object:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED) object:RegisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE) object:RegisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE) object:RegisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED) object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START) object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE) object:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP) --object:RegisterEvent("UPDATE_TRADESKILL_RECAST", UPDATE_TRADESKILL_RECAST) end castbar:SetScript("OnUpdate", castbar.OnUpdate or onUpdate) if(object.unit == "player") then CastingBarFrame:UnregisterAllEvents() CastingBarFrame.Show = CastingBarFrame.Hide CastingBarFrame:Hide() elseif(object.unit == 'pet') then PetCastingBarFrame:UnregisterAllEvents() PetCastingBarFrame.Show = PetCastingBarFrame.Hide PetCastingBarFrame:Hide() end if(castbar:IsObjectType'StatusBar' and not castbar:GetStatusBarTexture()) then castbar:SetStatusBarTexture[[Interface\TargetingFrame\UI-StatusBar]] end local spark = castbar.Spark if(spark and spark:IsObjectType'Texture' and not spark:GetTexture()) then spark:SetTexture[[Interface\CastingBar\UI-CastingBar-Spark]] end local shield = castbar.Shield if(shield and shield:IsObjectType'Texture' and not shield:GetTexture()) then shield:SetTexture[[Interface\CastingBar\UI-CastingBar-Small-Shield]] end local sz = castbar.SafeZone if(sz and sz:IsObjectType'Texture' and not sz:GetTexture()) then sz:SetTexture(1, 0, 0) end castbar:Hide() return true end end local Disable = function(object, unit) local castbar = object.Castbar if(castbar) then object:UnregisterEvent("UNIT_SPELLCAST_SENT", UNIT_SPELLCAST_SENT) object:UnregisterEvent("UNIT_SPELLCAST_START", UNIT_SPELLCAST_START) object:UnregisterEvent("UNIT_SPELLCAST_FAILED", UNIT_SPELLCAST_FAILED) object:UnregisterEvent("UNIT_SPELLCAST_STOP", UNIT_SPELLCAST_STOP) object:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTED", UNIT_SPELLCAST_INTERRUPTED) object:UnregisterEvent("UNIT_SPELLCAST_INTERRUPTIBLE", UNIT_SPELLCAST_INTERRUPTIBLE) object:UnregisterEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", UNIT_SPELLCAST_NOT_INTERRUPTIBLE) object:UnregisterEvent("UNIT_SPELLCAST_DELAYED", UNIT_SPELLCAST_DELAYED) object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", UNIT_SPELLCAST_CHANNEL_START) object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", UNIT_SPELLCAST_CHANNEL_UPDATE) object:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", UNIT_SPELLCAST_CHANNEL_STOP) --object:UnregisterEvent("UPDATE_TRADESKILL_RECAST", UPDATE_TRADESKILL_RECAST) castbar:SetScript("OnUpdate", nil) end end oUF:AddElement('Castbar', Update, Enable, Disable)
local M = { MAX_COMPLETION_LINES = 5 } local DEBUG_COMPLETE = true local debug_complete local debug_complete_file local debug_ts if DEBUG_COMPLETE then debug_ts = require('textadept-vi.vi_util').tostring debug_complete = function(text) if debug_complete_file == nil then debug_complete_file = io.open("ta_debug_complete.txt", "w") end debug_complete_file:write(text .. "\n") debug_complete_file:flush() end else debug_complete = function() end debug_ts = function() return "" end end local redux = require'textredux' -- Save any margin state we might be changing, so that -- it can be restored later. local function save_margins(buffer) local result = { width = {}, type = {}, text = {}, style = {}, } for i=1,5 do result.width[i] = buffer.margin_width_n[i] result.type[i] = buffer.margin_type_n[i] result.text[i] = buffer.margin_text[i] result.style[i] = buffer.margin_style[i] end return result end local function restore_margins(buffer, state) for i=1,5 do buffer.margin_width_n[i] = state.width[i] buffer.margin_type_n[i] = state.type[i] buffer.margin_text[i] = state.text[i] buffer.margin_style[i] = state.style[i] end end -- Define a style for highlighting completions redux.core.style.string_hl = redux.core.style.string .. { back="#FFFFFF" } local function ve_refresh(buf) -- Disable all margins, except one we'll use for the : buf.margin_width_n[1] = 0 buf.margin_width_n[2] = 0 buf.margin_width_n[3] = 0 buf.margin_width_n[4] = 0 buf.margin_width_n[5] = #buf.data.prompt buf.margin_type_n[5] = buf.MARGIN_TEXT buf.margin_text[1] = buf.data.prompt buf.margin_style[1] = 8 -- error (red) buf:add_text(buf.data.text, redux.core.style.comment) buf:goto_pos(buf.data.pos) local linesize = CURSES and 1 or 20 local offset = CURSES and 4 or 100 if buf.data.completions then local cs = buf.data.completions local comp_offset = buf.data.completions_offset local count = #buf.data.completions - comp_offset buf:append_text('\n') if count > 10 then count = 10 end for i=1,count do local comp_idx = i+comp_offset local style = (comp_idx == buf.data.completions_sel) and redux.core.style.string_hl or redux.core.style.string buf:append_text(cs[comp_idx].."\n", style) end local lines = buf.line_count if lines > M.MAX_COMPLETION_LINES+1 then lines = M.MAX_COMPLETION_LINES+1 end ui.command_entry.height = lines else -- go back to one line if necessary ui.command_entry.height = 1 end end local function common_prefix(s1, s2) local len = #s1 if #s2 < len then len = #s2 end local prefixlen = 0 for i=1,len do if s1:sub(i,i) == s2:sub(i,i) then prefixlen = i else break end end return s1:sub(1, prefixlen) end -- Replace the current word local function replace_word(buf, repl) local t = buf.data.text local pos = buf.data.pos local preceding = t:sub(1, pos-1) local startpos, to_complete, endpos = preceding:match("^.-()(%S*)()$") debug_complete("replace_word: text=[["..debug_ts(t).."]]") debug_complete("replace_word: pos="..debug_ts(pos)) debug_complete("replace_word: preceding=[["..debug_ts(preceding).."]]") t = t:sub(1, startpos-1) .. repl .. t:sub(endpos) buf.data.text = t buf.data.pos = startpos + #repl debug_complete("replace_word: text=[["..debug_ts(t).."]]") buf:refresh() end -- Handle expanding the word as possible. -- Params: -- word: The entire word containing (or just to the left of) the -- cursor -- pos: The cursor position (0 == just before the word) -- completions: A list of possible matches. -- Returns: -- new_word: Possibly updated word, or nil if no change could be made -- new_pos: Position of cursor within the word (if new_word is present) local function do_expand(word, pos, completions) debug_complete("do_expand("..debug_ts(word)..", "..pos..", "..debug_ts(completions)) local prefix = completions[1] for i=2,#completions do prefix = common_prefix(prefix, completions[i]) if #prefix == 0 then break end end -- If we've made no progress (no common prefix), then give up now. if #prefix == 0 or prefix == word:sub(1, #prefix) then return nil, nil end -- We've expanded the prefix. However, if the original pattern doesn't -- appear in the prefix, then put it after the prefix and the cursor -- in between. This assumes a straight text match of the suffix. -- -- The suffix is either: -- The whole word, if the cursor was at the end OR -- the part of the word after the cursor local suffix if pos == #word then suffix = word else suffix = word:sub(pos+1) end local add_suffix = true for i=1,#completions do local s, e = completions[i]:find(suffix, 1, true) if s == nil or s < #prefix then -- The suffix doesn't follow the prefix, so we can't just add the suffix add_suffix = false break end end if add_suffix then return prefix .. suffix, #prefix else return prefix, #prefix end end local _test_expand_cases = { -- No progress possible { "foo", 3, { "foobar", "fooqux" }, nil, nil }, -- Some progress possible { "foo", 3, { "foobar", "foobaz" }, "fooba", 5 }, -- Some progress, but the pattern is not at the start { "foo", 3, { "bar/baz/foo", "baz/bar/foo" }, "bafoo", 2 }, -- Some progress with the cursor not at the end of the word { "barfoo", 2, { "bar/baz/foo" }, "bar/baz/foo", 11 }, -- No expansion from middle { "dirxx", 3, { "dirone/xxx.c", "dirtwo/xxx.c" }, nil, nil }, -- Full expansion from middle { "diroxx", 4, { "dirone/xxx.c" }, "dirone/xxx.c", 12 }, } function M._test_expand() local ts = require('textadept-vi.vi_util').tostring for _,testcase in ipairs(_test_expand_cases) do local word = testcase[1] local wordpos = testcase[2] local completions = testcase[3] local res1 = testcase[4] local res2 = testcase[5] local out1, out2 = do_expand(word, wordpos, completions) if out1 ~= res1 or out2 ~= out2 then test.log("Expand test case failed:" .. ts(testcase)) test.log("do_expand returned: " .. ts(out1) .. " and " .. ts(out2)) assert(false) end end end -- expand=nil/false means only show completions, don't update buffer. local function complete_now(expand) debug_complete("complete_now("..debug_ts(expand)..")") local buffer = ui.command_entry local buf = buffer._textredux if not buf.data.complete then debug_complete("complete_now: not buf.data.complete") return end buf.data.completions = nil buf.data.completions_sel = 0 local t = buf.data.text local pos = buf.data.pos local preceding = t:sub(1, pos-1) local startpos, to_complete_prefix, endpos = preceding:match("^.-()(%S*)()$") local first_word = t:match("^(%S*)") local following = t:sub(pos) local to_complete_suffix = following:match("^(%S*)") local to_complete = to_complete_prefix .. to_complete_suffix debug_complete("complete_now: first_word='"..debug_ts(first_word).."'") debug_complete("complete_now: to_complete='"..debug_ts(to_complete).."'") local completions = buf.data.complete(to_complete_prefix, first_word, to_complete_suffix) or {} debug_complete("complete_now: completions="..debug_ts(completions)) -- Completions are no longer stale. buf.data.completions_stale = false if #completions >= 1 then -- See if there's a common prefix local new_word, new_wordpos if expand then new_word, new_wordpos = do_expand(to_complete, pos - startpos, completions) debug_complete("complete_now: expand: prefix=[["..debug_ts(prefix).."]]") end if new_word ~= nil then debug_complete("complete_now: prefix is longer, so replacing.") -- replace_word only replaces the word before the cursor, but we -- want to replace the whole word - so move the cursor before -- calling it for now. buf.data.pos = buf.data.pos + #to_complete_suffix replace_word(buf, new_word) buf.data.pos = new_wordpos + startpos buf:refresh() else debug_complete("complete_now: No longer prefix, showing completions.") -- No common prefix, so show completions. buf.data.completions = completions buf.data.completions_offset = 0 buf:refresh() end end end -- Show the next N completions local function complete_advance() local buffer = ui.command_entry local buf = buffer._textredux local offset = buf.data.completions_offset local completions = buf.data.completions offset = offset + M.MAX_COMPLETION_LINES if offset >= #completions then offset = 0 end buf.data.completions_offset = offset -- If the user has started selecting completions, move it along. if buf.data.completions_sel and buf.data.completions_sel > 0 then buf.data.completions_sel = buf.data.completions_offset + 1 end buf:refresh() end -- Close the entry local function close(reduxbuf) local marginstate = reduxbuf.data.marginstate local buffer = reduxbuf.target restore_margins(buffer, marginstate) buffer:clear_all() reduxbuf:close() end local function do_enter() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.completions_sel and buf.data.completions_sel ~= 0 then -- We've selected a completion. local chosen = buf.data.completions[buf.data.completions_sel] buf.data.completions = nil buf.data.completions_sel = 0 replace_word(buf, chosen) else local saved = buf.data.saved local cmd = buf:get_text() local handler = buf.data.handler local hist = buf.data.context._history local histsaveidx = buf.data.histsaveidx close(buf) -- Save the command in the history hist[histsaveidx] = cmd handler(cmd) end end local ve_keys = { ['\t'] = function() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.completions ~= nil and #buf.data.completions > 1 and not buf.data.completions_stale then complete_advance() else complete_now(true) end end, left = function() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.pos > 1 then buf.data.pos = buf.data.pos - 1 buf:refresh() end end, home = function() local buffer = ui.command_entry local buf = buffer._textredux buf.data.pos = 1 buf:refresh() end, ['end'] = function() local buffer = ui.command_entry local buf = buffer._textredux buf.data.pos = #buf.data.text + 1 buf:refresh() end, right = function() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.pos <= #buf.data.text then buf.data.pos = buf.data.pos + 1 buf:refresh() end end, ['\b'] = function() local buffer = ui.command_entry local buf = buffer._textredux local t = buf.data.text if t == "" then -- exit do_enter() return end local pos = buffer.current_pos if pos > 1 then t = t:sub(1, pos-2) .. t:sub(pos, -1) buf.data.text = t buf.data.pos = pos - 1 buf:refresh() end end, ['ctrl+u'] = function() -- Clear to start of line local buffer = ui.command_entry local buf = buffer._textredux local t = buf.data.text local pos = buffer.current_pos if pos > 1 then t = t:sub(pos, -1) buf.data.text = t buf.data.pos = 1 buf:refresh() end end, esc = function() local buffer = ui.command_entry local buf = buffer._textredux local saved = buf.data.saved close(buf) end, ['\r'] = do_enter, ['\n'] = do_enter, up = function() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.completions then local sel_line = buf.data.completions_sel sel_line = sel_line - 1 if sel_line < 1 then sel_line = #buf.data.completions end buf.data.completions_sel = sel_line local min_visible = buf.data.completions_offset + 1 local max_visible = buf.data.completions_offset + M.MAX_COMPLETION_LINES if sel_line > max_visible or sel_line < min_visible then buf.data.completions_offset = math.floor((sel_line - 1) / M.MAX_COMPLETION_LINES) * M.MAX_COMPLETION_LINES end else local idx = buf.data.histidx local hist = buf.data.context._history -- Save this item if idx == buf.data.histsaveidx then buf.data.context._history[idx] = buf.data.text end local newidx = idx local origtext = buf.data.text while newidx > 1 do newidx = newidx - 1 if hist[newidx]:sub(1, #origtext) == origtext then idx = newidx buf.data.histidx = idx break end end buf.data.text = hist[idx] buf.data.pos = #buf.data.text+1 end buf:refresh() end, down = function() local buffer = ui.command_entry local buf = buffer._textredux if buf.data.completions then local sel_line = buf.data.completions_sel sel_line = sel_line + 1 if sel_line > #buf.data.completions then sel_line = 1 end buf.data.completions_sel = sel_line local min_visible = buf.data.completions_offset + 1 local max_visible = buf.data.completions_offset + M.MAX_COMPLETION_LINES if sel_line > max_visible or sel_line < min_visible then buf.data.completions_offset = math.floor((sel_line - 1) / M.MAX_COMPLETION_LINES) * M.MAX_COMPLETION_LINES end else local idx = buf.data.histidx local hist = buf.data.context._history if idx < buf.data.histsaveidx then idx = idx + 1 buf.data.histidx = idx buf.data.text = hist[idx] buf.data.pos = #buf.data.text+1 end end buf:refresh() end } local function set_key(k) ve_keys[k] = function() local buffer = ui.command_entry local buf = buffer._textredux local t = buf.data.text local pos = buffer.current_pos t = t:sub(1, pos-1) .. k .. t:sub(pos, -1) buf.data.text = t buf.data.pos = pos + 1 if buf.data.completions then complete_now() -- We should retry completion on tab even if we have saved the completions, -- but we can continue using them if just typing extra characters. buf.data.completions_stale = true end buf:refresh() end end local function set_key_range(first, last) local i = string.byte(first) while i <= string.byte(last) do set_key(string.char(i)) i = i + 1 end end -- Set all ASCII printable keys to just insert. set_key_range(' ', '\x7e') local function do_start(context) local buf = redux.core.buffer.new('entry') buf.on_refresh = ve_refresh for k,v in pairs(ve_keys) do buf.keys[k] = v end buf.data = { prompt=context._prompt, text = '', pos=1, handler=context._handler, complete=context._complete, context=context, histidx=#context._history+1, histsaveidx=#context._history+1, } buf.data.marginstate = save_margins(ui.command_entry) buf:attach_to_command_entry() ui.command_entry.height = 1 end -- Create a new entry context function M.new(prompt, handler, complete) local result = { _prompt=prompt, _handler=handler, _complete=complete, _history={}, start = do_start, } return result end return M
--- Python-style list class. <p> -- Based on original code by Nick Trout. -- <p> -- <b>Please Note</b>: methods that change the list will return the list. -- This is to allow for method chaining, but please note that <tt>ls = ls:sort()</tt> -- does not mean that a new copy of the list is made. In-place (mutable) methods -- are marked as returning 'the list' in this documentation. -- <p> -- See the Guide for further <a href="../../index.html#list">discussion</a> -- <p> -- See <a href="http://www.python.org/doc/current/tut/tut.html">http://www.python.org/doc/current/tut/tut.html</a>, section 5.1 -- <p> -- <b>Note</b>: The comments before some of the functions are from the Python docs -- and contain Python code. -- <p> -- Written for Lua version 4.0 <br /> -- Redone for Lua 5.1, Steve Donovan. -- @class module -- @name pl.List -- @pragma nostrip local tinsert,tremove,concat,tsort = table.insert,table.remove,table.concat,table.sort local setmetatable, getmetatable,type,tostring,assert,string,next = setmetatable,getmetatable,type,tostring,assert,string,next local write = io.write local tablex = require 'pl.tablex' local filter,imap,imap2,reduce,transform,tremovevalues = tablex.filter,tablex.imap,tablex.imap2,tablex.reduce,tablex.transform,tablex.removevalues local tablex = tablex local tsub = tablex.sub local utils = require 'pl.utils' local function_arg = utils.function_arg local is_type = utils.is_type local split = utils.split local assert_arg = utils.assert_arg local normalize_slice = tablex._normalize_slice --[[ module ('pl.List',utils._module) ]] local Multimap = utils.stdmt.MultiMap -- metatable for our list objects local List = utils.stdmt.List List.__index = List List._class = List local iter -- we give the metatable its own metatable so that we can call it like a function! setmetatable(List,{ __call = function (tbl,arg) return List.new(arg) end, }) local function makelist (t,obj) local klass = List if obj then klass = getmetatable(obj) end return setmetatable(t,klass) end local function is_list(t) return getmetatable(t) == List end local function simple_table(t) return type(t) == 'table' and not is_list(t) and #t > 0 end function List:_init (src) if src then for v in iter(src) do tinsert(self,v) end end end --- Create a new list. Can optionally pass a table; -- passing another instance of List will cause a copy to be created -- we pass anything which isn't a simple table to iterate() to work out -- an appropriate iterator @see List.iterate -- @param t An optional list-like table -- @return a new List -- @usage ls = List(); ls = List {1,2,3,4} function List.new(t) local ls if not simple_table(t) then ls = {} List._init(ls,t) else ls = t end makelist(ls) return ls end function List:clone() local ls = makelist({},self) List._init(ls,self) return ls end function List.default_map_with(T) return function(self,name) local f = T[name] if f then return function(self,...) return self:map(f,...) end else error("method not found: "..name,2) end end end ---Add an item to the end of the list. -- @param i An item -- @return the list function List:append(i) tinsert(self,i) return self end List.push = tinsert --- Extend the list by appending all the items in the given list. -- equivalent to 'a[len(a):] = L'. -- @param L Another List -- @return the list function List:extend(L) assert_arg(1,L,'table') for i = 1,#L do tinsert(self,L[i]) end return self end --- Insert an item at a given position. i is the index of the -- element before which to insert. -- @param i index of element before whichh to insert -- @param x A data item -- @return the list function List:insert(i, x) assert_arg(1,i,'number') tinsert(self,i,x) return self end --- Insert an item at the begining of the list. -- @param x a data item -- @return the list function List:put (x) return self:insert(1,x) end --- Remove an element given its index. -- (equivalent of Python's del s[i]) -- @param i the index -- @return the list function List:remove (i) assert_arg(1,i,'number') tremove(self,i) return self end --- Remove the first item from the list whose value is given. -- (This is called 'remove' in Python; renamed to avoid confusion -- with table.remove) -- Return nil if there is no such item. -- @param x A data value -- @return the list function List:remove_value(x) for i=1,#self do if self[i]==x then tremove(self,i) return self end end return self end --- Remove the item at the given position in the list, and return it. -- If no index is specified, a:pop() returns the last item in the list. -- The item is also removed from the list. -- @param i An index -- @return the item function List:pop(i) if not i then i = #self end assert_arg(1,i,'number') return tremove(self,i) end List.get = List.pop --- Return the index in the list of the first item whose value is given. -- Return nil if there is no such item. -- @class function -- @name List:index -- @param x A data value -- @param idx where to start search (default 1) -- @return the index, or nil if not found. local tfind = tablex.find List.index = tfind --- does this list contain the value?. -- @param x A data value -- @return true or false function List:contains(x) return tfind(self,x) and true or false end --- Return the number of times value appears in the list. -- @param x A data value -- @return number of times x appears function List:count(x) local cnt=0 for i=1,#self do if self[i]==x then cnt=cnt+1 end end return cnt end --- Sort the items of the list, in place. -- @param cmp an optional comparison function; '<' is used if not given. -- @return the list function List:sort(cmp) tsort(self,cmp) return self end --- Reverse the elements of the list, in place. -- @return the list function List:reverse() local t = self local n = #t local n2 = n/2 for i = 1,n2 do local k = n-i+1 t[i],t[k] = t[k],t[i] end return self end --- Emulate list slicing. like 'list[first:last]' in Python. -- If first or last are negative then they are relative to the end of the list -- eg. slice(-2) gives last 2 entries in a list, and -- slice(-4,-2) gives from -4th to -2nd -- @param first An index -- @param last An index -- @return a new List function List:slice(first,last) return tsub(self,first,last) end --- empty the list. -- @return the list function List:clear() for i=1,#self do tremove(self,i) end return self end local eps = 1.0e-10 --- Emulate Python's range(x) function. -- Include it in List table for tidiness -- @param start A number -- @param finish A number greater than start; if zero, then 0..start-1 -- @param incr an optional increment (may be less than 1) -- @usage List.range(0,3) == List {0,1,2,3} function List.range(start,finish,incr) if not finish then start = 0 finish = finish - 1 end if incr then if not utils.is_integer(incr) then finish = finish + eps end else incr = 1 end assert_arg(1,start,'number') assert_arg(2,finish,'number') local t = List.new() for i=start,finish,incr do tinsert(t,i) end return t end --- list:len() is the same as #list. function List:len() return #self end -- Extended operations -- --- Remove a subrange of elements. -- equivalent to 'del s[i1:i2]' in Python. -- @param i1 start of range -- @param i2 end of range -- @return the list function List:chop(i1,i2) return tremovevalues(self,i1,i2) end --- Insert a sublist into a list -- equivalent to 's[idx:idx] = list' in Python -- @param idx index -- @param list list to insert -- @return the list -- @usage l = List{10,20}; l:splice(2,{21,22}); assert(l == List{10,21,22,20}) function List:splice(idx,list) assert_arg(1,idx,'number') idx = idx - 1 local i = 1 for v in iter(list) do tinsert(self,i+idx,v) i = i + 1 end return self end --- general slice assignment s[i1:i2] = seq. -- @param i1 start index -- @param i2 end index -- @param seq a list -- @return the list function List:slice_assign(i1,i2,seq) assert_arg(1,i1,'number') assert_arg(1,i2,'number') i1,i2 = normalize_slice(self,i1,i2) if i2 >= i1 then self:chop(i1,i2) end self:splice(i1,seq) return self end --- concatenation operator. -- @param L another List -- @return a new list consisting of the list with the elements of the new list appended function List:__concat(L) assert_arg(1,L,'table') local ls = self:clone() ls:extend(L) return ls end --- equality operator ==. True iff all elements of two lists are equal. -- @param L another List -- @return true or false function List:__eq(L) if #self ~= #L then return false end for i = 1,#self do if self[i] ~= L[i] then return false end end return true end --- join the elements of a list using a delimiter. <br> -- This method uses tostring on all elements. -- @param delim a delimiter string, can be empty. -- @return a string function List:join (delim) delim = delim or '' assert_arg(1,delim,'string') return concat(imap(tostring,self),delim) end --- join a list of strings. <br> -- Uses table.concat directly. -- @class function -- @name List:concat -- @param delim a delimiter -- @return a string List.concat = concat local function tostring_q(val) local s = tostring(val) if type(val) == 'string' then s = '"'..s..'"' end return s end --- how our list should be rendered as a string. Uses join(). -- @see List:join function List:__tostring() return '{'..self:join(',',tostring_q)..'}' end --[[ -- NOTE: this works, but is unreliable. If you leave the loop before finishing, -- then the iterator is not reset. --- can iterate over a list directly. -- @usage for v in ls do print(v) end function List:__call() if not self.key then self.key = 1 end local value = self[self.key] self.key = self.key + 1 if not value then self.key = nil end return value end --]] --[[ function List.__call(t,v,i) i = (i or 0) + 1 v = t[i] if v then return i, v end end --]] --- call the function for each element of the list. -- @param fun a function or callable object -- @param ... optional values to pass to function function List:foreach (fun,...) local t = self fun = function_arg(1,fun) for i = 1,#t do fun(t[i],...) end end --- create a list of all elements which match a function. -- @param fun a boolean function -- @param arg optional argument to be passed as second argument of the predicate -- @return a new filtered list. function List:filter (fun,arg) return makelist(filter(self,fun,arg),self) end --- split a string using a delimiter. -- @param s the string -- @param delim the delimiter (default spaces) -- @return a List of strings -- @see pl.utils.split function List.split (s,delim) assert_arg(1,s,'string') return makelist(split(s,delim)) end --- apply a function to all elements. -- Any extra arguments will be passed to the function -- @param fun a function of at least one argument -- @param ... arbitrary extra arguments. -- @return a new list: {f(x) for x in self} -- @see pl.tablex.imap function List:map (fun,...) return makelist(imap(fun,self,...),self) end --- apply a function to all elements, in-place. -- Any extra arguments are passed to the function. -- @param fun A function that takes at least one argument -- @param ... arbitrary extra arguments. function List:transform (fun,...) transform(fun,self,...) end --- apply a function to elements of two lists. -- Any extra arguments will be passed to the function -- @param fun a function of at least two arguments -- @param ls another list -- @param ... arbitrary extra arguments. -- @return a new list: {f(x,y) for x in self, for x in arg1} -- @see pl.tablex.imap2 function List:map2 (fun,ls,...) return makelist(imap2(fun,self,ls,...),self) end --- apply a named method to all elements. -- Any extra arguments will be passed to the method. -- @param name name of method -- @param ... extra arguments -- @return a new list of the results -- @see pl.seq.mapmethod function List:mapm (name,...) local res = {} local t = self for i = 1,#t do local val = t[i] local fn = val[name] if not fn then error(type(val).." does not have method "..name,2) end res[i] = fn(val,...) end return makelist(res,self) end --- 'reduce' a list using a binary function. -- @param fun a function of two arguments -- @return result of the function -- @see pl.tablex.reduce function List:reduce (fun) return reduce(fun,self) end --- partition a list using a classifier function. -- The function may return nil, but this will be converted to the string key '<nil>'. -- @param fun a function of at least one argument -- @param ... will also be passed to the function -- @return a table where the keys are the returned values, and the values are Lists -- of values where the function returned that key. It is given the type of Multimap. -- @see pl.MultiMap function List:partition (fun,...) fun = function_arg(1,fun) local res = {} for i = 1,#self do local val = self[i] local klass = fun(val,...) if klass == nil then klass = '<nil>' end if not res[klass] then res[klass] = List() end res[klass]:append(val) end return setmetatable(res,Multimap) end --- return an iterator over all values. function List:iter () return iter(self) end --- Create an iterator over a seqence. -- This captures the Python concept of 'sequence'. -- For tables, iterates over all values with integer indices. -- @param seq a sequence; a string (over characters), a table, a file object (over lines) or an iterator function -- @usage for x in iterate {1,10,22,55} do io.write(x,',') end ==> 1,10,22,55 -- @usage for ch in iterate 'help' do do io.write(ch,' ') end ==> h e l p function List.iterate(seq) if type(seq) == 'string' then local idx = 0 local n = #seq local sub = string.sub return function () idx = idx + 1 if idx > n then return nil else return sub(seq,idx,idx) end end elseif type(seq) == 'table' then local idx = 0 local n = #seq return function() idx = idx + 1 if idx > n then return nil else return seq[idx] end end elseif type(seq) == 'function' then return seq elseif type(seq) == 'userdata' and io.type(seq) == 'file' then return seq:lines() end end iter = List.iterate return List
Task.Wait() -- Wait a tick for players to connect local player = Game.GetLocalPlayer() _G.timer = 60 _G.finish = 0 function Tick() Task.Wait(1) if _G.timer > 0 then _G.timer = _G.timer -1 end if _G.timer == 0 then _G.finish = 1 end UI.PrintToScreen(tostring (_G.timer)) end
local ScrappingMachineUI = { Name = "ScrappingMachineUI", Type = "System", Namespace = "C_ScrappingMachineUI", Functions = { { Name = "CloseScrappingMachine", Type = "Function", }, { Name = "DropPendingScrapItemFromCursor", Type = "Function", Arguments = { { Name = "index", Type = "number", Nilable = false }, }, }, { Name = "GetCurrentPendingScrapItemLocationByIndex", Type = "Function", Arguments = { { Name = "index", Type = "number", Nilable = false }, }, Returns = { { Name = "itemLoc", Type = "table", Mixin = "ItemLocationMixin", Nilable = false }, }, }, { Name = "GetScrapSpellID", Type = "Function", Returns = { { Name = "spellID", Type = "number", Nilable = false }, }, }, { Name = "GetScrappingMachineName", Type = "Function", Returns = { { Name = "name", Type = "string", Nilable = false }, }, }, { Name = "HasScrappableItems", Type = "Function", Returns = { { Name = "hasScrappableItems", Type = "bool", Nilable = false }, }, }, { Name = "RemoveAllScrapItems", Type = "Function", }, { Name = "RemoveCurrentScrappingItem", Type = "Function", }, { Name = "RemoveItemToScrap", Type = "Function", Arguments = { { Name = "index", Type = "number", Nilable = false }, }, }, { Name = "ScrapItems", Type = "Function", }, { Name = "SetScrappingMachine", Type = "Function", Arguments = { { Name = "gameObject", Type = "string", Nilable = false }, }, }, { Name = "ValidateScrappingList", Type = "Function", }, }, Events = { { Name = "ScrappingMachineClose", Type = "Event", LiteralName = "SCRAPPING_MACHINE_CLOSE", }, { Name = "ScrappingMachineItemRemovedOrCancelled", Type = "Event", LiteralName = "SCRAPPING_MACHINE_ITEM_REMOVED_OR_CANCELLED", Payload = { { Name = "index", Type = "number", Nilable = false }, }, }, { Name = "ScrappingMachinePendingItemChanged", Type = "Event", LiteralName = "SCRAPPING_MACHINE_PENDING_ITEM_CHANGED", }, { Name = "ScrappingMachineScrappingFinished", Type = "Event", LiteralName = "SCRAPPING_MACHINE_SCRAPPING_FINISHED", }, { Name = "ScrappingMachineShow", Type = "Event", LiteralName = "SCRAPPING_MACHINE_SHOW", }, }, Tables = { }, }; APIDocumentation:AddDocumentationTable(ScrappingMachineUI);
local Player = game:GetService("Players").LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local ECS = ReplicatedStorage:WaitForChild("ecs-client") -- Loading in all our systems (i would make a sys-loader for this!) local camerasystem = require(ECS.systems.camerasystem) local keybindsystem = require(ECS.systems.keybindsystem) -- Loading in all our components (again i would make a comp-loader for this!) local playerComponent = require(ECS.components.player) local keybindComponent = require(ECS.components.keybinds) local stateComponent = require(ECS.components.state) local entity = require(ECS.entity) -- Creating our PlayerEntity local PlayerEntity = entity.new() -- Here we are adding the player component to the player entity -- the player component stores information about the player PlayerEntity:AddComponent(playerComponent.new(Player)) -- Here we are adding a stateful-component to the player entity PlayerEntity:AddComponent(stateComponent.new()) -- Here we are binding creating keybinds PlayerEntity:AddComponent(keybindComponent.new(Enum.KeyCode.E, function() -- we can simply query our player state since by using PlayerEntity:get('state') -- and change the state local state = PlayerEntity:GetComponent("state") state.inCamMode = not state.inCamMode end)) -- Loading our keybinds into the keybind system to avoid any weird behaviours keybindsystem:Load(PlayerEntity) -- Here we are updating our player entity every frame for smooth camera movement RunService.RenderStepped:Connect(function(step) camerasystem:Update(step, PlayerEntity) end)
package.path = "../src/?.lua;src/?.lua;" .. package.path pcall(require, "luarocks.require") local redis = require 'redis' local params = { host = '127.0.0.1', port = 6379, } local client = redis.connect(params) client:select(15) -- for testing purposes local replies = client:pipeline(function(p) p:ping() p:flushdb() p:exists('counter') p:incrby('counter', 10) p:incrby('counter', 30) p:exists('counter') p:get('counter') p:mset({ foo = 'bar', hoge = 'piyo'}) p:del('foo', 'hoge') p:mget('does_not_exist', 'counter') p:info() end) for _, reply in pairs(replies) do print('*', reply) end
local st = GS.new() local base = (...):gsub('%.', '/') .. '/' local duration_show_splash = 1 -- in seconds local color_fg = {255,255,255} local color_bg = {0,0,0} local cell_width = 23 local cell_height = 23 local cell_spacing = 3 local callbacks = {} function callbacks.after(f) callbacks.after = f end -- ANIMATION -- 1 -> draw square, 0 -> blank local sequence, board = {}, { {1,0,1,0,1,1,0,1,0,0,1,1,0}, {1,0,1,0,1,0,0,1,0,0,1,0,1}, {0,1,0,0,1,0,0,1,1,0,1,1,0}, } -- GRAPHICS local offset = { x = (love.graphics.getWidth() - #board[1] * (cell_spacing + cell_width)) / 2, y = (love.graphics.getHeight() - #board * (cell_spacing + cell_height)) / 2, } local haze = { sx = love.graphics.getWidth() / Image.haze:getWidth(), sy = love.graphics.getHeight() / Image.haze:getHeight(), } -- SOUND local woosh local woosh_length = 1.3 local tick = {} for k = 1,10 do local len = 0.06 + math.random() * .2 local attack, release = 0.1 * len, 0.9 * len local freq = 300 + (math.random() * .5 + .5) * 50 tick[k] = love.sound.newSoundData(len * 44100, 44100, 16, 1) for i = 0,len*44100 do local t = i / 44100 local sample = math.sin(t * freq * math.pi * 2) local env = t < attack and (t/attack)^4 or (1 - (t-attack)/(release-attack))^4 sample = sample * env * .2 tick[k]:setSample(i, sample) end end local t = 0 function st:enter() woosh = nil sequence = {i = 1, t = 0} for i = 1,#board do for k = 1,#board[i] do sequence[#sequence+1] = {y = i, x = k} if board[i][k] == 0 then sequence[#sequence+1] = {t = 1, y = i, x = k} end board[i][k] = {a = 0, da = 0} end end -- randomize animation for i = 1,#sequence do local k = math.random(i,#sequence) sequence[i], sequence[k] = sequence[k], sequence[i] sequence[i].dt = 1 / #sequence end t = 0 love.graphics.setBackgroundColor(color_bg) end function st:draw() for i = 1,#board do local y = offset.y + (i-1) * (cell_height + cell_spacing) for k = 1,#board[1] do if board[i][k].a ~= 0 then color_fg[4] = board[i][k].a love.graphics.setColor(color_fg) local x = offset.x + (k-1) * (cell_width + cell_spacing) love.graphics.rectangle('fill', x,y, cell_width, cell_height) end end end if t >= duration_show_splash then love.graphics.setColor(color_bg) love.graphics.draw(Image.haze, love.graphics.getWidth(),0,0, -haze.sx * math.sqrt(s) * 2, haze.sy * math.sqrt(s) * 5) end end function st:update(dt) dt = math.min(dt, 1 / 25) if sequence[sequence.i] then -- vrld in - update sequence if sequence.t >= sequence[sequence.i].dt then local s = sequence[sequence.i] if board[s.y][s.x].da == 0 then board[s.y][s.x].da = 1 else board[s.y][s.x].da = -board[s.y][s.x].da end local src = love.audio.newSource(tick[math.random(#tick)]) src:play() sequence.t = sequence.t - sequence[sequence.i].dt sequence.i = sequence.i + 1 end sequence.t = sequence.t + dt else -- show vrld t = t + dt end if t >= duration_show_splash then if not woosh then woosh = Sound.static.woosh:play() elseif woosh:isStopped() then GS.transition(State.menu) return end s = (t-duration_show_splash) / woosh_length color_bg[4] = math.min(math.sqrt(s) * 2 * 255, 255) end -- update board alpha for i = 1,#board do for k = 1,#board[i] do local cell = board[i][k] cell.a = math.max(math.min(cell.a + 15 * cell.da * dt * 255, 255), 0) end end end function st:keypressed() if t < duration_show_splash then sequence.i = {} t = duration_show_splash end end return st
function love.conf(t) t.window.width = 1024 t.window.height = 700 t.modules.joystick = false t.modules.physics = false end
local tag = "spawn_log" local c, w, g = Color(0, 255, 255), Color(255, 255, 255), Color(192, 192, 192) local function Log(event, ply, ...) MsgC(c, "[", event, "] ") Msg(ply, " ") MsgC(...) Msg("\n") end local prev local function NoVectorDecimals(vec) vec = vec:gsub("(%d+).%d*", "%1") return vec end local function LogProp(ply, model, ent) if prev == "duplicator" then return end local pos = NoVectorDecimals(tostring(ent:GetPos())) Log("SPAWN prop", ply, w, ent:GetModel(), g, " (" .. tostring(ent) .. " @ " .. pos .. ")") end local function LogEffect(ply, model, ent) local pos = NoVectorDecimals(tostring(ent:GetPos())) Log("SPAWN effect", ply, w, ent:GetModel(), g, " (" .. tostring(ent) .. " @ " .. pos .. ")") end local function LogSENT(ply, ent) local pos = NoVectorDecimals(tostring(ent:GetPos())) Log("SPAWN sent", ply, w, ent.PrintName or ent:GetClass(), g, " (" .. tostring(ent) .. " @ " .. pos .. ")") end local function LogVehicle(ply, ent) Log("SPAWN vehicle", ply, w, ent.VehicleTable.Name, g, " (" .. tostring(ent) .. ")") end local ignoreTools = { paint = true, inflator = true, } local function LogTool(ply, trace, tool) if ignoreTools[tool] then return end local pos = NoVectorDecimals(tostring(trace.HitPos)) Log("TOOL", ply, w, tool, g, " " .. tostring(trace.Entity) .. " @ " .. pos) prev = tool timer.Simple(0, function() prev = nil end) end hook.Add("PlayerSpawnedProp", tag, LogProp) hook.Add("PlayerSpawnedEffect", tag, LogEffect) hook.Add("PlayerSpawnedSENT", tag, LogSENT) hook.Add("PlayerSpawnedVehicle", tag, LogVehicle) hook.Add("CanTool", tag, LogTool)
---@class TelescopeBookmarksState ---@field os_name string ---@field os_homedir string ---@class TelescopeBookmarksConfig ---@field full_path boolean ---@field selected_browser string ---@field url_open_command string ---@field url_open_plugin string ---@field firefox_profile_name string ---@class Bookmark ---@field name string ---@field path string ---@field url string
local say = require("say") local assert = require("luassert") local util = require("luassert.util") local function in_range(state, arguments) if arguments[3] < arguments[1] then return false end if arguments[3] > arguments[2] then return false end return true end say:set("assertion.in_range.positive", "Expected between %s and %s \nbut was %s") say:set("assertion.in_range.negative", "Expected outside %s and %s \nnbut was %s") assert:register("assertion", "in_range", in_range, "assertion.in_range.positive", "assertion.in_range.negative") local function color_is_normal(state, arguments) if not type(arguments[1]) == "table" or #arguments ~= 1 then return false end for _, channel in ipairs({"r", "g", "b"}) do if not arguments[1][channel] then return false end assert.in_range(0, 1, arguments[1][channel]) end return true end say:set("assertion.color_is_normal.positive", "%s is not a valid color") say:set("assertion.color_is_normal.negative", "%s is a valid color") assert:register("assertion", "color_is_normal", color_is_normal, "assertion.color_is_normal.positive", "assertion.color_is_normal.negative") local function contains_same(state, arguments) assert.is_table(arguments[2]) local found = false for _, value in pairs(arguments[2]) do if util.deepcompare(value, arguments[1]) then return true end end return false end say:set("assertion.contains_same.positive", "Expected same as %s \nbut found no instances in %s") say:set("assertion.contains_same.negative", "Expected nothing like %s \nbut found one in %s") assert:register("assertion", "contains_same", contains_same, "assertion.contains_same.positive", "assertion.contains_same.negative")
local obj = {} obj.__index = obj -- Metadata obj.name = "Citrix Viewer Spoon" obj.version = "1.0" obj.author = "Bruno Navert" obj.license = "MIT" obj.homepage = "https://github.com/brunon/CitrixViewer.spoon" -- PID of Citrix Viewer app obj.citrixPid = nil obj.callbackFunction = nil local function citrixStarted(pid) obj.citrixPid = pid if (obj.callbackFunction ~= nil) then obj.callbackFunction("citrixStarted") end end local function citrixStopped() obj.citrixPid = nil if (obj.callbackFunction ~= nil) then obj.callbackFunction("citrixStopped") end end local citrixAppWatcher = function(name, event, application) local isCitrixPid = (application ~= nil) and (application:pid() == obj.citrixPid) -- Citrix shut down if isCitrixPid and (event == hs.application.watcher.terminated) then citrixStopped() elseif (name == 'Citrix Viewer') and (obj.citrixPid == nil) then citrixStarted(application:pid()) end end obj.citrixWatcher = hs.application.watcher.new(citrixAppWatcher) function obj:start() citrixApp = hs.application.find('Citrix Viewer') if (citrixApp ~= nil) then citrixStarted(citrixApp:pid()) end obj.citrixWatcher:start() end function obj:stop() obj.citrixWatcher:stop() end --- CitrixViewer:setStatusCallback(func) --- Method --- Registers a function to be called whenever Citrix Viewer starts / stops --- --- Parameters: --- * func - A function in the form "function(event)" where "event" is a string describing the state change event function obj:setStatusCallback(func) hs.printf("callback=%s",func) obj.callbackFunction = func end return obj
data:extend{ { type = "item-subgroup", name = "waste", group = "intermediate-products", order = "dc" } , { type = "item-subgroup", name = "raw-materials", group = "insane-materials", order = "ff" } , { type = "item-subgroup", name = "insane-parts", group = "insane-materials", order = "ff" } , { type = "item-subgroup", name = "insane-science", group = "insane-materials", order = "ffff" } , { type = "item-subgroup", name = "iron", group = "insane-ores", order = "b" } , { type = "item-subgroup", name = "insane-basic-iron", group = "insane-ores", order = "a" } , { type = "item-subgroup", name = "zirconium", group = "insane-ores", order = "c" } , { name = "filtration", type = "recipe-category", } , { name = "distiling", type = "recipe-category", } , { name = "washing", type = "recipe-category", } , { name = "blast-furnace", type = "recipe-category", } , { name = "metal-casting", type = "recipe-category", } , { name = "liquid-metal-furnace", type = "recipe-category", } , { type = "item-subgroup", name = "copper", group = "insane-ores", order = "d" } , { type = "item-subgroup", name = "insane-mores", group = "insane-ores", order = "dc" } , { name = "froth-floatation", type = "recipe-category", } , { name = "melting", type = "recipe-category", } , { name = "anode-furnace", type = "recipe-category", } , { name = "machines", type = "item-group", icon = "__InsaneIndustries__/graphics/icons/TODO.png", icon_size = 64, } , { name = "insane-materials", type = "item-group", icon = "__InsaneIndustries__/graphics/icons/materials.png", icon_size = 64, order = "ff" } , { name = "insane-ores", type = "item-group", icon = "__InsaneIndustries__/graphics/icons/pure-iron-ore.png", icon_size = 64, order = "fa" } , { name = "insane-nuclear", type = "item-group", icon = "__InsaneIndustries__/graphics/icons/thorium-plate.png", icon_size = 64, order = "bf" } , { name = "insane-nfuel", type = "item-subgroup", group = "insane-nuclear", } , { name = "insane-nparts", type = "item-subgroup", group = "insane-nuclear", } , { name = "insane-nmaterials", type = "item-subgroup", group = "insane-nuclear", } , { name = "copper-processing", type = "item-subgroup", group = "machines", } , { name = "iron-processing", type = "item-subgroup", group = "machines", } , { name = "generel-processing", type = "item-subgroup", group = "machines", } , { name = "metallurgy", type = "item-subgroup", group = "machines", } , { name = "electrolysis", type="recipe-category" } }
Locales['de'] = { ['shop'] = 'geschäft', ['shops'] = 'geschäfte', ['press_menu'] = 'drücke ~INPUT_CONTEXT~ um auf das Geschäft zuzugreifen.', ['bought'] = 'you just bought ~y~%sx~s~ ~b~%s~s~ for ~r~$%s~s~', ['not_enough'] = 'du ~r~hast nicht~s~ genug geld: %s', ['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!', ['shop_confirm'] = 'buy %sx %s for $%s?', ['no'] = 'no', ['yes'] = 'yes', }
class("CancelCommonFlagCommand", pm.SimpleCommand).execute = function (slot0, slot1) pg.ConnectionMgr.GetInstance():Send(11021, { flag_id = slot1:getBody().flagID }, 11022, function (slot0) if getProxy(PlayerProxy) then slot2 = slot1:getData() slot2:CancelCommonFlag(slot0) slot1:updatePlayer(slot2) end end) end return class("CancelCommonFlagCommand", pm.SimpleCommand)
local skynet = require "skynet" local cluster = require "cluster" skynet.start(function () -- body --cluster.open "db1" local sdb = cluster.query("db","sdb") local mysqldb = cluster.query("db1","mysqldb") print("......sdb= ",sdb) print("......mysqldb",mysqldb) local proxy = cluster.proxy("db",sdb) local mysqlproxy = cluster.proxy("db", mysqldb) --local res = skynet.call(mysqlproxy, "lua", "query") local res = cluster.call("db",mysqlproxy,"query") for k,v in pairs(res) do for i,j in pairs(v) do print(i,j) end end print(skynet.call(proxy,"lua","GET","a")) print(skynet.call(proxy,"lua","GET","b")) print('proxy...cluster...'..cluster.call("db",proxy,"GET","a")) print('proxy...cluster...'..cluster.call("db",proxy,"GET","b")) --print(cluster.call("db",sdb,"GET","a")) --local tkx = cluster.snax("db","tkxserver") --print('.....'..tkx.req.hello "hello cluster") end)
local user_dao = require("core.dao.admin_user_dao") local decode_base64 = ngx.decode_base64 local resty_sha256 = require("resty.sha256") local str = require("resty.string") local pwd_secret ="e5wkxfu73z2rc3tydn6613mmviicbbpq" local string_gsub = string.gsub local _M ={} local function encode(s) local sha256 = resty_sha256:new() sha256:update(s) local digest = sha256:final() return str.to_hex(digest) end local function split(str, delimiter) local result = {} if not str or not delimiter then return result end for match in (str..delimiter):gmatch("(.-)"..delimiter) do if match then table.insert(result, match) end end return result end local function parseHeader(authorization) local data = split(decode_base64(authorization), ":") return data[1], data[2] end function _M:get_login_username(authorization) local username = parseHeader(authorization); return username end function _M:sha_password(pwd) return encode(pwd.."#"..pwd_secret) end function _M:check_password(store,authorization) local username,password = parseHeader(authorization) if not username or not password then return false end -- 把username 放入ngx ctx 中,在记录操作日志时使用 ngx.ctx.username = username local sha_password = encode(password.."#"..pwd_secret) ngx.log(ngx.INFO,"sha_password===:",sha_password) local user = user_dao.load_user_by_user_pwd(store,username,sha_password) if user and #user>0 then return true,user.is_admin else return false end end function _M:get_encoded_credential(origin) local result = string_gsub(origin, "^ *[B|b]asic *", "") result = string_gsub(result, "( *)$", "") return result end return _M
local _,L = ... if GetLocale()=="esMX" then end
-- coding: utf-8 --[[ -- PLEASE DO "NOT" EDIT THIS FILE! -- This file is generated by script. -- -- If you want to apply corrections visit: -- http://rom.curseforge.com/addons/charplan/localization/ --]] Charplan.L = { } Charplan.L.STAT_SHORTS = { } Charplan.L.STAT_NAMES = { }
local JSON = require('JSON') local parser = clink.arg.new_parser local la5_args_cache = {} local cwd = clink.get_cwd() function JSON:assert () end -- luacheck: no unused args local function register_parser(la5_parser) local artisan_parser = parser({ 'artisan'..la5_parser }) la5_parser:disable_file_matching() artisan_parser:disable_file_matching() clink.arg.register_parser('la5', la5_parser) clink.arg.register_parser('php', artisan_parser) end local function is_la5_project() local artisan_file = io.open(clink.get_cwd()..'/artisan', 'r') if artisan_file ~= nil then artisan_file:close() return true end return false end local function parse_la5_args(word) -- luacheck: no unused args if not is_la5_project() then return end if #la5_args_cache > 0 and cwd == clink.get_cwd() then return la5_args_cache end local args_list = io.popen('php artisan list --format=json') if args_list == nil then return end local args_json = args_list:read('*a') args_list:close() if not args_json:gmatch('[{}%[%]]') then return end while args_json:sub(1, 1) ~= '{' do args_json = args_json:sub(2) end local commands_table = JSON:decode(args_json) if commands_table == nil then return end la5_args_cache = {} cwd = clink.get_cwd() for _, command in pairs(commands_table.commands) do table.insert(la5_args_cache, command.name) local arguments = {} for _, argument in pairs(command.definition.arguments) do table.insert(arguments, argument.name) end local options = {} for _, option in pairs(command.definition.options) do table.insert(options, option.name) if option.shortcut:len() > 0 then table.insert(options, option.shortcut) end end local args_opts_parser = parser() if #arguments > 0 and command.name ~= 'help' and command.name ~= 'list' then args_opts_parser:set_arguments(arguments) end args_opts_parser:set_flags(options) args_opts_parser:disable_file_matching() register_parser( parser({ command.name..args_opts_parser }) ) end local namespace_list = {} for _, namespace in pairs(commands_table.namespaces) do table.insert(namespace_list, namespace.id) end register_parser( parser({ 'list'..parser({ namespace_list }):disable_file_matching(), 'help'..parser({ la5_args_cache }):disable_file_matching() }) ) return la5_args_cache end register_parser( parser({ parse_la5_args }) )
local view = require("models/cameraModel") local geometry = {} geometry.panel = 300 geometry.hexres = 64 geometry.center = {} function geometry.setSize(newSize) geometry.hexres = newSize end function geometry.recountDimensions() geometry.itemsFitX=math.floor(width/geometry.hexres/2) geometry.itemsFitY=math.floor(height/geometry.hexres/2) geometry.center[1]=math.floor((width-geometry.panel)/2) geometry.center[2]=math.floor(height/2) end function geometry.hex(x,y,mode) --draw a hexagon at x,y coordinates local mode = mode or 'line' local vertices={x+geometry.hexres*0.5, y+geometry.hexres*math.sqrt(3)/2, x+geometry.hexres, y, x+geometry.hexres*0.5, y-geometry.hexres*math.sqrt(3)/2, x-geometry.hexres*0.5, y-geometry.hexres*math.sqrt(3)/2, x-geometry.hexres, y, x-geometry.hexres*0.5, y+geometry.hexres*math.sqrt(3)/2} for i=1,6 do vertices[2*i]=vertices[2*i]-view.y vertices[2*i-1]=vertices[2*i-1]-view.x end for i=1,12 do vertices[i]=vertices[i]*view.scale end for i=1,6 do vertices[2*i]=vertices[2*i]+geometry.center[2] vertices[2*i-1]=vertices[2*i-1]+geometry.center[1] end love.graphics.polygon(mode, vertices) end function geometry.hexfill(x,y) --draw a filled hexagon geometry.hex(x,y,'fill') end function geometry.hexcoord(x,y) --convert cartesian coordinates into hexagonal return x/math.sqrt(3)-y,-x/math.sqrt(3)-y end function geometry.hextarget(x,y) --get index of a hexagon by hexagonal coordinates if x>=geometry.hexres*math.sqrt(3)/2 then xint=math.floor(x/(geometry.hexres*math.sqrt(3))+0.5) elseif x<=-geometry.hexres*math.sqrt(3)/2 then xint=math.ceil(x/(geometry.hexres*math.sqrt(3))-0.5) else xint=0 end if y>=geometry.hexres*math.sqrt(3)/2 then yint=math.floor(y/(geometry.hexres*math.sqrt(3))+0.5) elseif y<=-geometry.hexres*math.sqrt(3)/2 then yint=math.ceil(y/(geometry.hexres*math.sqrt(3))-0.5) else yint=0 end return xint,yint end return geometry
local util = require'util' local function handler(self, source, destination, args, domain) local query = util.urlEncode(args:gsub(' ', '_')) domain = domain or 'en' util.simplehttp( string.format('https://%s.wikipedia.org/w/api.php?format=json&action=query&prop=extracts&exintro=&explaintext=&redirects=1&titles=%s', domain, query), function(js, url, response) local data = util.json.decode(js) local _, entry = next(data.query.pages) if not entry or not entry.extract then say('Missing entry') else -- Sometimes text is very long, let's try to snip some local text = entry.extract text = text:match('(.-)\n') or text say(text) end end ) end return { PRIVMSG = { ['^%pwikipedia (.*)$'] = handler, ['^%pwp (.*)$'] = handler, ['^%p([a-z][a-z])wp (.*)$'] = function(self, source, destination, code, arg) handler(self, source, destination, arg, code) end }, }
vim.o.background = "light" vim.g.modus_cursorline_intense = 1 vim.g.modus_green_strings = 1 vim.g.modus_termtrans_enable = 1 vim.g.modus_yellow_comments = 1
--[[ HOW TO MAKE YOUR BOT Thank you for choosing egg bot to startup and make your bot. Before you begin, I will explain how this bot is orginized so you can begin adding all the fun stuff you want! As a note, I highly encorage to chamge as much as you want, don't feel that you are limited by what I offer. You can add/modify as much as you want so it suits your own needs ======================== ==== BOT'S WORKFLOW ==== ======================== The bot is divided into two parts: commands and features COMMANDS: The bot has an easy to use system for managing all the commands. A command is a function that does 'something' when the command is called. This bot is presented so commands are the promary usage for the bot. There are a lot of neat helper functions so the process of making a command is easy, streamlined, flexible, and fast! FEATURES: Features is for everything else that is not a command. Here you can do more complex things, such as, banning certain words, making greeting messages, or even logging data (message edits, message deletions, channel creation, etc). The point is, anything that you want the bot to do that isn't acommand is a feature ==================================== ==== WHATS IN THIS INSTALLATION ==== ==================================== /commands Here is a list of all the command files. Only lua files should go here. All command files are automatically loaded /features Here is a list of all the feature files. Only lua files should go here. All feature files are automatically loaded /files This is a folder in which you can drop in whatever you want. Use it to store user data, images, libraries, etc. Startup.bat This bat file is a shorcut for starting up the bot. Open it with notepad to change the main.lua directory or the name of the window title main.lua The file you are looking right now! This is the glue that makes all the other files work. /files/luaextensions.lua Built-in file that includes a massive collection of helper functions. The whole artitechture of this bot relies on this file /files/token.lua Built-in file to store all your important tokens and passwords. Store sensitive information here instead of other files to avoid 'accidentally' sharing it. Technically optional /files/perserver.json Built-in file JSON file used for the purpose to store unique data for every server. Technically optional ============================== ==== ANATOMY OF A COMMAND ==== ============================== This is how you should define each command file. Take a look at the ones included to get a feel for how a command file works! local command = {} command.name = "" -- The display name for the command command.info = "" -- A quick tip about the command that will be shown in the built-in help command. Try keeping it a sentence long command.desc = "" -- This is what will be shown in the built-in help command. Be as detailed as possible! Any use of '{prefix}' will be automatically subbed in for the actual prefix command.trigger = {"", ""} -- This is a list of strings. A trigger is what a user needs to use to call a command. Note that 'name' and 'trigger' are not the same thing command.onCommand = function(message) -- This function will be called when the command is triggered by the user. Only one parameter is passed and it is the message object command.icon = "" -- You can optionally add an image URL that will be used on the built-in help command command[EVENT_HANDLE] = function(...) -- You can optionally use any of the event handlers below to use for your commands command.hidden = bool -- You can optionally marked as a command as hidden. What this means is that it will not show up on the built-in help command return command ============================== ==== ANATOMY OF A FEATURE ==== ============================== This is how you should define each feature file. Take a look at the ones included to get a feel how a feature file works! local feature = {} feature.name = "" -- The display name for the feature feature.desc = "" -- This is what will be shown in the built-in help command. Be as detailed as possible! feature.onCommandType = "" -- Can be "ignore", "override", or "both". What this is for is to provide a solution to conflics for when a command and feature are triggered at the same time "ignore": If a feature and command are both triggered, do command only, ignore feature "override": If a feature and command are both triggered, ignore the command, do feature only "both": If a feature and command are both triggered, do both feature.onMessage = function(message) return success -- This function will be called when a message is sent. The calling behavior changes depending on 'onCommandType. If returned true, the system will assume the feature is 'successful' in the sense that a message was sent feature[EVENT_HANDLE] = function(...) -- You can optionally use any of the event handlers below to use for your commands return feature ============================= ==== ADDING MORE HANDLES ==== ============================= Right now, the only handles are: ready, guildCreate, memberJoin, memberLeave. You can add more if needed. List of all events: https://github.com/SinisterRectus/Discordia/wiki/Events Take a look at how memberJoin and memberLeave are set up in the bottom of this file so you can add your own! ====================== ==== SO WHAT NOW? ==== ====================== Make your bot! I hope you have been convinced to use my little framework to begin making fun commands to your bot! If you are feeling bored and have nothing to do, feel free to share with me (author) your own creations you have made with this. My discord username is SetaYoshi, I am in the discordia server if you need me You can also DM me if you need help, feedback, suggestions, or yell at me if you have complaints ~ SetaYoshi ]] local ext = require('files/luaextensions.lua') -- Load all helpful extensions local discordia = require('discordia') local client = discordia.Client() local prefix = "!" -- Default prefix. The bot will use this prefix in DMs and when joining a server local token = require("files/token").DISCORD -- Store the client so commands have access to it Misc.discordia = discordia Misc.class = Misc.discordia.class Misc.type = Misc.class.type Misc.client = client Misc.defaultPrefix = prefix local fs = require("fs") local perserver = Misc.loadJson("perserver.json") -- Ensures that the guildID has proper perserver data, if not then default it local function perserverCheck(guildID) perserver[guildID] = perserver[guildID] or {} local t = perserver[guildID] t.prefix = t.prefix or prefix t.commander = t.commander or {} t.tags = t.tags or {} end -- Table of commands Misc.commands = {} Misc.commandsMAP = {} local commands = Misc.commands local commandsMAP = Misc.commandsMAP local commandFileList = fs.readdirSync("libs/commands/") -- Table of features Misc.features = {} local features = Misc.features local featureFileList = fs.readdirSync("libs/features/") -- Load in and organize all commands for k, v in ipairs(commandFileList) do local module = require("commands/"..v) -- commands is a list of commands table.insert(commands, module) -- commandsMAP is mapped by the triggers, for easy access for _, v in ipairs(module.trigger) do if commandsMAP[v] then p("!! Multiple commands have the same trigger: ["..v.."]") end commandsMAP[v] = module end end -- Load in and organize all features for k, v in ipairs(featureFileList) do local module = require("features/"..v) -- features is a list of features table.insert(features, module) end -- This function is used when needing to call a handle to all commands local commandCache = {} local function commandHandler(eventName, ...) if commandCache[eventName] then for k, v in ipairs(commandCache[eventName]) do v[eventName](...) end else for k, v in ipairs(commands) do local f = v[eventName] if f then f(...) table.insert(commandCache[eventName]) end end end end -- This function is used when needing to call a handle to all commands local featureCache = {} local function featureHandler(eventName, ...) if featureCache[eventName] then for k, v in ipairs(featureCache[eventName]) do v[eventName](...) end else for k, v in ipairs(features) do local f = v[eventName] if f then f(...) table.insert(featureCache[eventName]) end end end end -- One to control them all (handlers) local function botHandler(eventName, ...) commandHandler(eventName, ...) featureHandler(eventName, ...) end -- Emitted after all shards and guilds are fully loaded. client:on('ready', function() botHandler("ready") -- Pring a message to verify the bot is up and running! p(string.format('Logged in as %s', client.user.username)) -- Set the defaults to every server, just in case for k in pairs(client.guilds) do perserverCheck(k) end Misc.saveJson("perserver.json") end) -- Emitted when a text channel message is created. client:on('messageCreate', function(message) -- ignore its own messages if message.author == client.user then return end -- Get the server's currrent prefix local prefix = Misc.getPrefix(message) local isCommand = string.startswith(message.content, prefix) -- Run any of the bot's features before checking commands for k, v in ipairs(features) do if v.onCommandType ~= "ignore" or (not isCommand) then local f = v.onMessage local event = {} if f then f(message, event) end if event.success and v.onCommandType == "override" then return elseif event.success then break end end end -- If the message does not start with the prefix, then ignore the message at this point if not isCommand then return end -- Get the command name and command object local triggerName = Misc.getTriggerLC(message) local command = commandsMAP[triggerName] if command then -- Activate the command if found/exists! command.onCommand(message) else -- Otherwise, inform the user they had an incorrect command Misc.replyEmbed(message, {title = "Error", text = "Command not found!\nCheck your spelling.", footer = "Use "..Misc.getPrefix(message).."help to see a list of commands"}) end end) -- Emitted when a guild is created from the perspective of the current user, usually after the client user joins a new one client:on('guildCreate', function(guild) botHandler("guildCreate", guild) -- Set the defaults of the server perserverCheck(guild.id) Misc.saveJson("perserver.json") end) -- Emitted when a new user joins a guild. client:on('memberJoin', function(member) botHandler("memberJoin", member) end) -- Emitted when a user leaves a guild. client:on('memberLeave', function(member) botHandler("memberLeave", member) end) client:run("Bot "..token)
object_static_worldbuilding_building_echo_base_rec_sign = object_static_worldbuilding_building_shared_echo_base_rec_sign:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_building_echo_base_rec_sign, "object/static/worldbuilding/building/echo_base_rec_sign.iff")
function Sulfuron_FireBolt(Unit, event, miscunit, misc) Unit:FullCastSpellOnTarget(23331, Unit:GetClosestPlayer()) end function Sulfuron_FireShield(Unit, event, miscunit, misc) Unit:FullCastSpellOnTarget(24573, Unit:GetClosestPlayer()) end function Sulfuron_Charge(Unit, event, miscunit, misc) Unit:FullCastSpellOnTarget(36058, Unit:GetClosestPlayer()) end function Sulfuron(Unit, Event, Miscunit, Misc) Unit:RegisterEvent("Sulfuron_FireBolt", 9000, 0) Unit:RegisterEvent("Sulfuron_FireShield", 13000, 0) Unit:RegisterEvent("Sulfuron_Charge", 21000, 0) Unit:SendChatMessage(12, 0, "You shall be consumed by flame!") end function Sulfuron_OnDied(Unit, Event) Unit:SendChatMessage(12, 0, "S-s-o-o... cold.") end RegisterUnitEvent(20909, 1, "Sulfuron") RegisterUnitEvent(20909, 4, "Sulfuron_OnDied")
local _, C = unpack(select(2, ...)) local BAR_FADER = { fadeInAlpha = 1, fadeInDuration = 0.2, fadeOutAlpha = 0, fadeOutDelay = 0, fadeOutDuration = 0.2, } C.Bars = { BarMargin = 6, BarPadding = 0, Bar1 = { size = 34, fader = nil }, Bar2 = { size = 34, fader = nil }, Bar3 = { size = 34, fader = nil }, Bar4 = { size = 34, fader = BAR_FADER }, Bar5 = { size = 34, fader = BAR_FADER }, BarExtra = { size = 52, fader = nil }, BarVehicle = { size = 34, fader = nil }, BarPet = { size = 30, fader = nil }, BarStance = { size = 30, fader = nil }, }
-- -------------------------------------------------------------------------- -- -- 在输入法改变时进行提示 hs.keycodes.inputSourceChanged(function() local currentSourceID = hs.keycodes.currentSourceID() -- 如果当前 SourceID 和上一 SourceID 相同,不进行提示 if currentSourceID == lastSourceID then return end -- 提示当前输入法 if (currentSourceID == "com.apple.keylayout.ABC") then sourcePrompt = "ABC" elseif (currentSourceID == "com.apple.inputmethod.SCIM.Shuangpin") then sourcePrompt = "双拼" elseif (currentSourceID == "com.apple.inputmethod.SCIM.ITABC") then sourcePrompt = "拼音" end lastSourceID = currentSourceID hs.alert.show(sourcePrompt, 0.8) end)
object_tangible_loot_generic_deed_shared_generic_deed = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/generic_deed/shared_generic_deed.iff" } ObjectTemplates:addClientTemplate(object_tangible_loot_generic_deed_shared_generic_deed, "object/tangible/loot/generic_deed/shared_generic_deed.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_loot_generic_deed_shared_house_generic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/generic_deed/shared_house_generic.iff" } ObjectTemplates:addClientTemplate(object_tangible_loot_generic_deed_shared_house_generic, "object/tangible/loot/generic_deed/shared_house_generic.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_loot_generic_deed_shared_vehicle_generic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/generic_deed/shared_vehicle_generic.iff" } ObjectTemplates:addClientTemplate(object_tangible_loot_generic_deed_shared_vehicle_generic, "object/tangible/loot/generic_deed/shared_vehicle_generic.iff") ------------------------------------------------------------------------------------------------------------------------------------
-- MIT https://github.com/kikito/ansicolors.lua/blob/master/ansicolors.lua local a={reset=0,bright=1,dim=2,underline=4,blink=5,reverse=7,hidden=8,black=30,red=31,green=32,yellow=33,blue=34,magenta=35,cyan=36,white=37,blackbg=40,redbg=41,greenbg=42,yellowbg=43,bluebg=44,magentabg=45,cyanbg=46,whitebg=47}local b=string.char(27)..'[%dm'local function c(d)return b:format(d)end;local function e(f)local g={}local d;for h in f:gmatch("%w+")do d=a[h]assert(d,"Unknown key: "..h)table.insert(g,c(d))end;return table.concat(g)end;local function i(f)f=string.gsub(f,"(%%{(.-)})",function(j,f)return e(f)end)return f end;local function ansicolors(f)f=tostring(f or'')return i('%{reset}'..f..'%{reset}')end local fs = require("fs") local json = require("json") local timer = require("timer") local http = require("coro-http") local log = "" local function Log(str) print(ansicolors(str)) log = log .. str:gsub("(%%{(.-)})", "") .."\n" end local function WriteLog() local data = log:sub(1, #log - 1) -- remove last \n fs.writeFileSync("console.log", data) end local function Round(num, idp) local mult = 10 ^ (idp or 0) return math.floor(num * mult + 0.5) / mult end local function FormatTime(seconds, format) if seconds == nil then return string.format(format or "%s:%s", "00", "00") end local hours = math.floor(seconds / 3600) local minutes = math.floor((seconds / 60) % 60) seconds = Round(seconds % 60) if minutes < 10 then minutes = "0".. minutes end if seconds < 10 then seconds = "0".. seconds end if hours < 1 then return string.format(format or "%s:%s", minutes, seconds) end if hours < 10 then hours = "0".. hours end return string.format(format or "%s:%s:%s", hours, minutes, seconds) end fs.mkdirSync("addons") local downloaded = 0 local function Download(addon, cback) Log(" - Downloading %{bright yellow}#".. addon.index .." %{reset yellow}".. addon.title .." %{bright}(".. addon.id ..")...") local download_start_time = os.time() local succ, res, response = pcall(http.request, "POST", "https://node05.steamworkshopdownloader.io/prod/api/download/request", { {"Content-Type", "application/json"} }, '{"publishedFileId":'.. addon.id ..', "collectionId":null, "hidden":false, "downloadFormat":"'.. (args[2] or "gmaextract") ..'", "autodownload":true}') if succ then if res.code == 200 then local uuid = (json.decode(response) or {}).uuid if uuid then local i, timer_id = 0 timer_id = timer.setInterval(2000, function() coroutine.wrap(function() --i = i + 1 local succ, res, response = pcall(http.request, "POST", "https://node05.steamworkshopdownloader.io/prod/api/download/status", { {"Content-Type", "application/json"} }, '{"uuids": ["'.. uuid ..'"]}') if succ == false then Log(" - %{red}Error!%{reset} It looks like the server has down.") timer.clearInterval(timer_id) return cback() end local data = (json.decode(response) or {})[uuid] if not data then Log(" - %{red}Error!%{reset} Got no data from the server! It looks like the server has down.\n".. response) timer.clearInterval(timer_id) return cback() end if data.status == "prepared" then Log(" - %{yellow}".. addon.title .." %{reset}is %{green}ready%{reset}! Downloading...") timer.clearInterval(timer_id) local succ, res, response = pcall(http.request, "GET", "https://".. data.storageNode .."/prod//storage/".. data.storagePath .."?uuid=".. uuid) if succ then if res.code == 200 then Log(" - Download %{green}finished %{reset}in %{bright yellow}".. FormatTime(os.time() - download_start_time) .." %{reset}second(s)!") fs.writeFileSync("addons/".. addon.id ..".zip", response) downloaded = downloaded + 1 else Log("- %{red}Error!%{reset} Node: %{bright yellow}".. data.storageNode .." %{reset}is down!\nResponse: ".. response .."\nResponse-code: ".. res.code) end else Log("- %{red}Error!%{reset} Node: %{bright yellow}".. data.storageNode .." %{reset}is down!") end cback() elseif data.status == "error" then Log("- %{red}Error!%{reset} Status: ".. data.progressText) timer.clearInterval(timer_id) cback() --elseif i == 60 then -- Log(" - %{red}Error!%{reset} The file was prepared for more than a two minutes! It looks like the server has down.\n".. response) -- timer.clearInterval(timer_id) -- cback() else Log(" - w8 for the server job done...\nprogress: ".. data.progress .."% status: ".. data.status) end end)() end) else Log(" - %{red}Error!%{reset} Cant get uuid!\nResponse:".. response) cback() end else Log(" - %{red}Error!%{reset} Game is not available or server is down!\nResponse: ".. response .."\nResponse-code: ".. res.code) cback() end else Log(" - %{red}Error!%{reset} Cant connect to the server!") cback() end end if not fs.existsSync("addons.json") then return Log(" - %{red}Error!%{reset} addons.json not found! Use this scraper to get your addons list:\n%{blue}https://gist.github.com/BrynM/c1b49804e53d7c406143a9ae40ed65ad") end local addons = json.decode(fs.readFileSync("addons.json")) local len, i, start_time = #addons, 0, os.time() local function Main() i = i + 1 if i > len then Log(" - %{green}Done!%{reset} ".. downloaded .." of ".. len .." addons succfullied downloaded!") WriteLog() return end local addon = addons[i] addon.index = i addon.id = addon.link:match("[&?]id=([^&]*)") if fs.existsSync("addons/".. addon.id ..".zip") then downloaded = downloaded + 1 Main() else Download(addon, function() Log(" - total elapsed time: ".. FormatTime(os.time() - start_time)) Log(" - w8 for 5 seconds to not hit the rate limits") timer.setTimeout(5000, coroutine.wrap(Main)) end) end end Log(" - Addons count %{bright yellow} ".. len) coroutine.wrap(Main)()
file_player_group_list = io.open ("packages/"..GetPackageName().."/Data/player_group_list.json" ,"r+") file_player_white_list = io.open ("packages/"..GetPackageName().."/Data/player_white_list.json" ,"r+") file_player_ban = io.open ("packages/"..GetPackageName().."/Data/player_ban.json" ,"r+") AddEvent("OnPackageStart", function() DATA_PLAYER_GROUP = json_decode(file_player_group_list:read("*a")) DATA_PLAYER_WHITE_LIST = json_decode(file_player_white_list:read("*a")) DATA_PLAYER_BAN = json_decode(file_player_ban:read("*a")) MessagePrint(2, "Data Generate") end) AddEvent("OnPackageStop", function() UPDATE_ALL_DATA() end) function UPDATE_ALL_DATA() UPDATE_WHITE_LIST() UPDATE_GROUP_LIST() UPDATE_BAN_LIST() end function UPDATE_WHITE_LIST() clear("packages/"..GetPackageName().."/Data/player_white_list.json") file_player_white_list = io.open ("packages/"..GetPackageName().."/Data/player_white_list.json" ,"r+") file_player_white_list:write(json_encode(DATA_PLAYER_WHITE_LIST)):close() MessagePrint(2, "Update white list !") end function UPDATE_GROUP_LIST() clear("packages/"..GetPackageName().."/Data/player_group_list.json") file_player_group_list = io.open ("packages/"..GetPackageName().."/Data/player_group_list.json" ,"r+") file_player_group_list:write(json_encode(DATA_PLAYER_GROUP)):close() MessagePrint(2, "Update Group list !") end function UPDATE_BAN_LIST() clear("packages/"..GetPackageName().."/Data/player_ban.json") file_player_ban = io.open ("packages/"..GetPackageName().."/Data/player_ban.json" ,"r+") file_player_ban:write(json_encode(DATA_PLAYER_BAN)):close() MessagePrint(2, "Update ban list !") end function clear(filename) local fp = io.open( filename, "r" ) if fp == nil then return nil end content = {} i = 1; for line in fp:lines() do if i < 1 or i >= 1 + 1 then content[#content+1] = line end i = i + 1 end fp:close() fp = io.open( filename, "w+" ) for i = 1, #content do fp:write( string.format( "%s\n", content[i] ) ) end fp:close() end
ys = ys or {} slot1 = ys.Battle.BattleConst.UnitType ys.Battle.BattleCannonBulletFactory = singletonClass("BattleCannonBulletFactory", ys.Battle.BattleBulletFactory) ys.Battle.BattleCannonBulletFactory.__name = "BattleCannonBulletFactory" ys.Battle.BattleCannonBulletFactory.Ctor = function (slot0) slot0.super.Ctor(slot0) end ys.Battle.BattleCannonBulletFactory.MakeBullet = function (slot0) return slot0.Battle.BattleCannonBullet.New() end slot3 = Quaternion.Euler(-90, 0, 0) ys.Battle.BattleCannonBulletFactory.onBulletHitFunc = function (slot0, slot1, slot2) slot3 = slot0.GetDataProxy() slot5 = slot0:GetBulletData().GetTemplate(slot4) slot6 = nil if slot2 == slot1.AIRCRAFT_UNIT or slot2 == slot1.AIRFIGHTER_UNIT then slot6 = slot0.GetSceneMediator():GetAircraft(slot1) elseif slot2 == slot1.PLAYER_UNIT then slot6 = slot0.GetSceneMediator():GetCharacter(slot1) elseif slot2 == slot1.ENEMY_UNIT then slot6 = slot0.GetSceneMediator():GetCharacter(slot1) end if not slot6 then return end slot8, slot9 = slot3:HandleDamage(slot4, slot7) slot10 = nil if slot6:GetGO() then if slot8 then slot11, slot12 = slot0.GetFXPool():GetFX(slot0:GetMissFXID()) slot13 = slot6:GetUnitData():GetBoxSize() if math.random(0, 1) == 0 then slot14 = -1 end pg.EffectMgr.GetInstance():PlayBattleEffect(slot11, Vector3(slot15, 0, slot13.z * slot14):Add(slot6:GetPosition()).Add(slot16, slot12), true) slot2.Battle.PlayBattleSFX(slot5.miss_sfx) else slot2.Battle.PlayBattleSFX(slot5.hit_sfx) slot0:GetPosition() - slot6:GetPosition().x = slot0.GetPosition() - slot6.GetPosition().x * slot7:GetDirection() slot0.GetPosition() - slot6.GetPosition().y = math.cos(math.deg2Rad * slot3 * slot6:GetTf().localRotation.eulerAngles.x) * slot0.GetPosition() - slot6.GetPosition().z slot0.GetPosition() - slot6.GetPosition().z = 0 slot6:AddFX(slot0:GetFXID()).transform.localPosition:Add((slot0.GetPosition() - slot6.GetPosition()) / slot6:GetInitScale()) slot6.AddFX(slot0.GetFXID()).transform.localPosition = slot6.AddFX(slot0.GetFXID()).transform.localPosition end end if slot10 and slot7:GetIFF() == slot3:GetFoeCode() then slot10.transform.localRotation = Vector3(slot10.transform.localRotation.x, 180, slot10.transform.localRotation.z) end if slot4:GetPierceCount() <= 0 then slot3:RemoveBulletUnit(slot4:GetUniqueID()) end end ys.Battle.BattleCannonBulletFactory.onBulletMissFunc = function (slot0) slot1 = slot0:GetBulletData() slot7, slot9 = slot0.GetFXPool():GetFX(slot0:GetMissFXID()) pg.EffectMgr.GetInstance():PlayBattleEffect(slot3, slot4:Add(slot0:GetPosition()), true) slot1.Battle.PlayBattleSFX(slot1:GetTemplate().miss_sfx) end ys.Battle.BattleCannonBulletFactory.MakeModel = function (slot0, slot1, slot2, slot3, slot4) slot5 = slot0:GetDataProxy() slot6 = slot1:GetBulletData() if not slot0:GetBulletPool():InstBullet(slot1:GetModleID(), function (slot0) slot0:AddModel(slot0) end) then slot1.AddTempModel(slot1, slot0:GetTempGOPool():GetObject()) end slot1:SetSpawn(slot2) slot1:SetFXFunc(slot0.onBulletHitFunc, slot0.onBulletMissFunc) slot0:GetSceneMediator():AddBullet(slot1) end return
--[[ Play a menu allowing the caller to accept, listen to, or re-record a greeting. ]] -- The name of the recorded greeting. greeting = args(1) -- Mailbox info. mailbox = storage("login_settings", "mailbox_number") mailbox_directory = profile.mailboxes_dir .. "/" .. mailbox return { { action = "play_phrase", phrase = "greeting_options", repetitions = profile.menu_repetitions, wait = profile.menu_replay_wait, keys = { ["1"] = "accept_greeting " .. greeting, ["2"] = "listen_to_greeting " .. greeting, ["3"] = "record_greeting " .. greeting, }, }, { action = "call_sequence", sequence = "exit", }, }
--[[ Small implementation of a JSON file reader. ]] _libs = _libs or {} _libs.json = true _libs.tablehelper = _libs.tablehelper or require 'tablehelper' _libs.stringhelper = _libs.stringhelper or require 'stringhelper' local files = require 'filehelper' _libs.filehelper = _libs.filehelper or (files ~= nil) json = {} -- Define singleton JSON characters that can delimit strings. json.singletons = '{}[],:' -- Takes a filename and tries to parse the JSON in it, after a validity check. function json.read(file) if type(file) == 'string' then file = files.new(file) end if not file:exists() then return json.error('File not found: \''..file.path..'\'') end return json.parse(file:read()) end -- Returns nil as the parsed table and an additional error message with an optional line number. function json.error(message, line) if line == nil then return nil, 'JSON error: '..message end return nil, 'JSON error, line '..line..': '..message end -- Returns a Lua value based on a string. -- Recognizes all valid atomic JSON values: booleans, numbers, strings and null. -- Object and error groupings will be eliminated during the classifying process. -- If stripquotes is set to true, quote characters delimiting strings will be stripped. function json.make_val(str, stripquotes) stripquotes = true and (stripquotes ~= false) str = str:trim() if str == '' then return nil elseif str == 'true' then return true elseif str == 'false' then return false elseif str == 'null' then return nil elseif stripquotes and (str:enclosed('\'') or str:enclosed('"')) then return str:slice(2, -2) end str = str:gsub('\\x([%w%d][%w%d])', string.char..tonumber-{16}) return tonumber(str) or str end -- Parsing function. Gets a string representation of a JSON object and outputs a Lua table or an error message. function json.parse(content) return json.classify(json.tokenize(content)) end -- Tokenizer. Reads a string and returns an array of lines, each line with a number of valid JSON tokens. Valid tokens include: -- * \w+ Keys or values -- * : Key indexer -- * , Value separator -- * \{\} Dictionary start/end -- * \[\] List start/end function json.tokenize(content) -- Tokenizer. Reads the string by characters and finds word boundaries, returning an array of tokens to be interpreted. local current = nil local tokens = T{T{}} local quote = nil local comment = false local line = 1 for c in content:it() do -- Only useful for a line count, to produce more accurate debug messages. if c == "\n" then line = line + 1 comment = false tokens:append(T{}) end -- If the quote character is set, don't parse but syntax, but instead just append to the string until the same quote character is encountered. if quote ~= nil then current = current..c -- If the quote character is found, append the parsed string and reset the parsing values. if quote == c then tokens[line]:append(json.make_val(current)) current = nil quote = nil end elseif not comment then -- If the character is a singleton character, append the previous token and this one, reset the parsing values. if json.singletons:contains(c) then if current ~= nil then tokens[line]:append(json.make_val(current)) current = nil end tokens[line]:append(c) -- If a quote character is found, start a quoting session, see alternative condition. elseif c == '"' or c == '\'' and current == nil then quote = c current = c -- Otherwise, just append elseif not c:match('%s') or current ~= nil then -- Ignore comments. Not JSON conformant. if c == '/' and current ~= nil and current:last() == '/' then current = current:slice(1, -2) comment = true else current = current or '' current = current..c end end end end return tokens end -- function json.classify(tokens) -- Scopes and their domains: -- * 'object': Object scope, delimited by '{' and '}' as well as global scope -- * 'array': Array scope, delimited by '[' and ']' local scopes = T{'object'} -- Possible modes and triggers: -- * 'new': After an opening brace, bracket, comma or at the start, expecting a new element -- * 'key': After reading a key -- * 'colon': After reading a colon -- * 'value': After reading or having scoped a value (either an object, or an array for the latter) local modes = T{'new'} local parsed = T{T{}} local keys = T{} -- Classifier. Iterates through the tokens and assigns meaning to them. Determines scoping and creates objects and arrays. for line, array in pairs(tokens) do for pos, token in pairs(array) do if token == '{' then if modes:last() == 'colon' or modes:last() == 'new' and scopes:last() == 'array' then parsed:append(T{}) scopes:append('object') modes:append('new') else return json.error('Unexpected token \'{\'.', line) end elseif token == '}' then if modes:last() == 'value' or modes:last() == 'new' then modes:remove() scopes:remove() if modes:last() == 'colon' then parsed:last(2)[keys:remove()] = parsed:remove() elseif modes:last() == 'new' and scopes:last() == 'array' then parsed:last():append(parsed:remove()) else return json.error('Unexpected token \'}\'.', line) end modes[#modes] = 'value' else return json.error('Unexpected token \'}\'.', line) end elseif token == '[' then if modes:last() == 'colon' or modes:last() == 'new' and scopes:last() == 'array' then parsed:append(T{}) scopes:append('array') modes:append('new') else return json.error('Unexpected token \'{\'.', line) end elseif token == ']' then if modes:last() == 'value' or modes:last() == 'new' then modes:remove() scopes:remove() if modes:last() == 'colon' then parsed[#parsed-1][keys:remove()] = parsed:remove() elseif modes:last() == 'new' and scopes:last() == 'array' then parsed:last():append(parsed:remove()) else return json.error('Unexpected token \'}\'.', line) end modes[#modes] = 'value' else return json.error('Unexpected token \'}\'.', line) end elseif token == ':' then if modes:last() == 'key' then modes[#modes] = 'colon' else return json.error('Unexpected token \':\'.', line) end elseif token == ',' then if modes:last() == 'value' then modes[#modes] = 'new' else return json.error('Unexpected token \',\'.', line) end elseif type(token):isin({'string', 'number'}) and modes:last() == 'new' and scopes:last() == 'object' then keys:append(token) modes[#modes] = 'key' elseif type(token):isin({'boolean', 'number', 'string', 'null'}) then if modes:last() == 'colon' then parsed:last()[keys:remove()] = token modes[#modes] = 'value' elseif modes:last() == 'new' then if scopes:last() == 'array' then parsed:last():append(token) modes[#modes] = 'value' else return json.error('Unexpected token \''..token..'\'.', line) end else return json.error('Unexpected token \''..token..'\'.', line) end else return json.error('Unkown token parsed. You should never see this. Token type: '..type(token), line) end end end if parsed:isempty() then return json.error('No JSON found.') end if #parsed > 1 then return json.error('Invalid nesting, missing closing tags.') end return parsed:remove() end return json
local event = require("__flib__.event") local migration = require("__flib__.migration") -- the migrations table - this will probably go into its own file local migrations = { -- each function will be run when upgrading from a version older than it -- for example, if we were upgraing from 1.0.3 to 1.1.0, the last two functions would run, but not the first ["1.0.3"] = function() -- logic specific to changes made in 1.0.3 end, ["1.0.4"] = function() -- logic specific to changes made in 1.0.4 end, ["1.1.0"] = function() -- logic specific to changes made in 1.1.0 end, } event.on_configuration_changed(function(e) -- `on_config_changed` will check the event data and apply any migrations in the migrations table that need to be if migration.on_config_changed(e, migrations) then -- if the result is true, perform "generic migrations", i.e. refreshing a GUI with the latest item prototypes -- this chunk will run on every call *except* for right after `on_init`, where the other chunk will run instead end -- if the result is false, that means that this mod was just added, so migrations shouldn't be performed -- if you have code that absolutely must run despite this, put it here end)
force(tonumber("5") + 1, 7) -- EXPECT SOURCE_CHANGE 1:16 "6"
-- commandline script that cleans a PATH variable by removing duplicates. -- this belongs to 'setlua.bat' in case it is ran multiple times. -- call as: "lua setlua_clean.lua <env-var-name>" -- NOTE: this code must be able to run on ALL Lua versions local var = assert(arg[1], "Name of environment variable to clean was not specified on the command line") local path_value = os.getenv(var) if path_value then local entries = {} local s,e s = 1 e = path_value:find(";", s) while s do local entry = path_value:sub(s, (e or 0)) s = e if s then s = s + 1 end if not entries[entry] then entries[entry] = true entries[#entries+1] = entry end e = path_value:find(";", s) end print(table.concat(entries)) end
-- __ __ -- __ _____ ______ __/ /_ _______ _____ ____/ /_____ ____ -- / // / _ \/ __/ // / / // /___/ |/|/ / _ \/ __/ '_/ -_) __/ -- \_,_/_//_/_/ \_,_/_/\_, / |__,__/\___/_/ /_/\_\\__/_/ -- /___/ -- -- Name: unruly-worker -- License: Unlicense -- Maintainer: Duncan Marsh (slugbyte@slugbyte.com) -- Repository: https://github.com/slugbyte/unruly-worker --- create a key mapper that does nothing when trying --- to map something to itself --- @param mode string --- @param noremap boolean local create_map = function(mode, noremap) --- a mapper that (mode, noremap) -- @param lhs string -- @param rhs string return function(lhs, rhs) if lhs == rhs then return end vim.api.nvim_set_keymap(mode, lhs, rhs, {noremap = noremap}) end end -- noremap local map = create_map('', true) local nmap = create_map('n', true) local imap = create_map('i', true) local cmap = create_map('c', true) local vmap = create_map('v', true) -- remap local remap_vmap = create_map('v', false) local remap_map = create_map('', false) local map_undisputed = function() map('a', 'a') map('A', 'A') map('b', '%') map('B', '"') map('c', 'c') map('C', 'C') map('d', 'd') map('D', 'D') map('e', 'k') map('E', 'e') map('<C-w>e', '<C-w>k') map('f', 'n') map('F', 'N') map('g', 'g') map('G', 'G') map('h', ';') map('H', ',') map('i', 'i') map('I', 'I') map('j', '\\') map('J', '\\') map('k', 'y') map('K', 'Y') map('l', 'o') map('L', 'O') map('m', "'") map('M', 'm') map('n', 'j') map('N', 'J') map('o', 'l') map('O', '$') map('<C-w>o', '<C-w>l') map('<C-w>n', '<C-w>j') map('p', 'p') map('P', 'P') map('q', 'q') map('Q', '@') map('r', 'r') map('R', 'R') map('s', 's') map('S', 'S') map('t', 'f') map('T', 'F') map('u', 'u') map('U', '<c-r>') map('v', 'v') map('V', 'V') map('w', 'w') map('W', 'b') map('x', 'x') map('X', 'X') map('y', 'h') map('Y', '^') map('<C-w>y', '<C-w>h') map('z', 'z') map('Z', 'Z') map(':', ':') map("'", ':') map('"', '\\') map('`', '\\') map(',', '.') map('.', '&') map('/', '/') map('?', '?') map('@', 'zt') map('#', 'zz') map('$', 'zb') map('~', '~') map('%', '\\') map('^', '\\') map('&', '\\') map('*', '\\') map('-', '\\') map('_', '\\') map('+', '\\') map('=', '\\') map('|', '\\') map(';', '\\') map('(', '(') map(')', ')') map('[', '[') map(']', ']') map('>', '>') map('<', '<') nmap('<C-Down>', ':m .+1<CR>==') nmap('<C-Up>', ':m .-2<CR>==') imap('<C-Down>', ':m .+1<CR>==gi') imap('<C-Up>', ':m .-2<CR>==gi') vmap('<C-Down>', ":m '>+1<CR>gv=gv") vmap('<C-Up>', ":m '<-2<CR>gv=gv") cmap('<C-a>', '<home>') cmap('<C-e>', '<end>') map('ge', 'gk') map('gn', 'gj') end --- add lsp specific mappings if enable is true --- @param enable boolean local map_lsp = function(enable) if enable then map('-', ':lua vim.diagnostic.goto_prev()<CR>') map('_', ':lua vim.diagnostic.goto_next()<CR>') map(';', ':lua vim.lsp.buf.hover()<CR>') map('<c-f>', ':lua vim.lsp.buf.formatting()<CR>') map('<c-a>', ':lua vim.lsp.buf.code_action()<CR>') map('<c-r>', ':lua vim.lsp.buf.rename()<CR>') map('<c-d>', ':split<CR>:lua vim.lsp.buf.definition()<CR>') end end --- c will toggle comment if enable is true --- @param enable boolean local map_comment = function(enable) if enable then remap_map('c', 'gcc') remap_map('C', 'gcip') remap_vmap('c', 'gc') remap_vmap('C', 'gc') end end --- s will visual select if enable is true --- @param enable boolean local map_select = function(enable) if enable then map('s', 'viw') map('S', 'vip') end end --- e and n will navigate visualy if enable is true --- @param enable boolean local map_visual_navigate = function(enable) if enable then map('e', 'gk') map('n', 'gj') end end --- y and o will wrap lines if enable is true --- @param enable boolean local map_wrap_navigate = function(enable) if enable then vim.cmd('set ww+=<,>') map('y', '<left>') map('o', '<right>') end end --- ' is equivalent to : if enable is true --- @param enable boolean local map_quote_command = function(enable) if enable then map("'", ':') end end --- <C-(y,n,e,o)> nave windows if enable is true --- @param enable boolean local map_easy_window_navigate = function(enable) if enable then map('<c-n>', '<c-w>j') map('<c-e>', '<c-w>k') map('<c-y>', '<c-w>h') map('<c-o>', '<c-w>l') end end --- configure and map unruly worker keymap --- @param config table local function setup(config) if vim.g.unruly_worker then return end vim.g.unruly_worker = true local context = { enable_lsp_map = true, enable_select_map = true, enable_quote_command = true, enable_easy_window_navigate = true, enable_comment_map = false, enable_wrap_navigate = false, enable_visual_navigate = false, } if config then context = vim.tbl_extend("force", context, config) end vim.g.unruly_worker_context = context map_undisputed() map_lsp(context.enable_lsp_map) map_select(context.enable_select_map) map_comment(context.enable_comment_map) map_wrap_navigate(context.enable_wrap_navigate) map_quote_command(context.enable_quote_command) map_visual_navigate(context.enable_visual_navigate) map_easy_window_navigate(context.enable_easy_window_navigate) end return { setup = setup, }
ENT.Base = "dronesrewrite_base" ENT.Type = "anim" //ENT.PrintName = "DF 'Defender'" ENT.PrintName = "Defender" ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Category = "Drones Rewrite" ENT.UNIT = "DF" ENT.Weight = 350 ENT.Model = "models/dronesrewrite/defender/defender.mdl" ENT.FirstPersonCam_pos = Vector(34, 0, 3) ENT.RenderCam = false ENT.ExplosionForce = 16 ENT.ExplosionAngForce = 1.7 ENT.DoExplosionEffect = "stinger_explode_drr" ENT.HackValue = 3 ENT.Alignment = 0 --1.6 ENT.AlignmentRoll = 0.7 ENT.AlignmentPitch = 1.6 ENT.NoiseCoefficient = 0.4 ENT.AngOffset = 3 ENT.Speed = 7800 ENT.UpSpeed = 40000 ENT.RotateSpeed = 6 ENT.PitchOffset = 0.4 ENT.AllowYawRestrictions = true ENT.YawMin = -60 ENT.YawMax = 60 ENT.PitchMin = -30 ENT.PitchMax = 50 ENT.KeysFuncs = DRONES_REWRITE.DefaultKeys() ENT.Fuel = 120 ENT.MaxFuel = 120 ENT.HealthAmount = 110 ENT.DefaultHealth = 110 ENT.Sounds = { PropellerSound = { Name = "npc/manhack/mh_engine_loop1.wav", Pitch = 120, Level = 71, Volume = 0.65 }, ExplosionSound = { Name = "ambient/explosions/explode_7.wav", Level = 85 } } ENT.Propellers = { Damage = 1, Health = 50, HitRange = 18, Scale = 0.9, Model = "models/dronesrewrite/propellers/propeller2_4.mdl", Info = { Vector(-0.2, 48, 10), Vector(-0.2, -48, 10), Vector(-24.5, 0, 10) } } ENT.Attachments = { ["Blaster"] = { Pos = Vector(6, 13, -5) }, ["Shield"] = { Pos = Vector(6, -13, -5) } } ENT.Weapons = { ["Electric Blaster"] = { Name = "Electric Blaster", Attachment = "Blaster" }, ["Shield"] = { Name = "Shield", Attachment = "Shield" } } ENT.Modules = DRONES_REWRITE.GetBaseModules()
local rex = require "rex_posix" local _M = {} local lexemes = { { type = "operator", pattern = "[+-/*=^÷−%]" }, { type = "symbol", pattern = "[a-zA-Z]+[a-zA-Z0-9]*" }, { type = "number", pattern = "([0-9]+|[0-9]+\\.[0-9]*)" }, { type = "parenthesis", pattern = "[()]" }, { type = "separator", pattern = "," }, { type = "space", pattern = "[[:space:]]", -- We sort of don’t care about keeping track of spaces. fake = true } } function _M.lex(input) local output = {} local inputIndex = 1 while #input > 0 do local matched local i = 1 while i <= #lexemes and not matched do local lexeme = lexemes[i] local match = rex.match(input, "^" .. lexeme.pattern) if match and match ~= "" then input = input:sub(#match + 1, #input) inputIndex = inputIndex + #match if not lexeme.fake then output[#output+1] = { type = lexeme.type, value = match } --print( -- string.format("%10s", lexeme.type), -- inputIndex, "'"..match.."'", "-", input) end matched = true end i = i + 1 end if not matched then io.stderr:write("<lexer.lex> Unexpected characters or smthing.\n") return { type = "error", value = "unexpected character(s)", at = inputIndex, } end end return output end setmetatable(_M, { __call = function(self, ...) return _M.lex(...) end }) return _M
-- Plugin: neokeys -- Author: q9w -- License: BSD 3-Clause License -- Source: https://github.com/q9w/neokeys local function setup() local opts = { nowait = true, noremap = true, silent = true } -- Set leader vim.api.nvim_set_keymap('n', '<Space>', '<NOP>', opts) vim.g.mapleader = ' ' -- telescope vim.api.nvim_set_keymap('n', '<Leader><Space>', ':Telescope oldfiles<CR>', opts) -- copy all vim.api.nvim_set_keymap('n', '<Leader>a', ':%+y<CR>', opts) -- back to buffer vim.api.nvim_set_keymap('n', '<Leader>b', '<cmd>:BufferLinePick<CR>', opts) -- commend -- vim.api.nvim_set_keymap('n', '<Leader>c', '<Plug>kommentary_line_default', opts) -- dashboard vim.api.nvim_set_keymap('n', '<Leader>d', ':Dashboard<CR>', opts) -- explorer vim.api.nvim_set_keymap('n', '<Leader>e', '<cmd>NvimTreeToggle<CR>', opts) -- no hl vim.api.nvim_set_keymap('n', '<Leader>h', ':set hlsearch!<CR>', opts) -- quit vim.api.nvim_set_keymap('', '<Leader>q', '<cmd>qa<CR>', opts) -- write vim.api.nvim_set_keymap('', '<Leader>w', '<cmd>w<CR>', opts) -- buffer keys vim.api.nvim_set_keymap('', 'bb', "<cmd>:e #<cr>", opts) vim.api.nvim_set_keymap('', 'bd', "<cmd>:bd<CR>", opts) vim.api.nvim_set_keymap('', 'be', "<cmd>:BufferLineSortByExtension<CR>", opts) vim.api.nvim_set_keymap('', 'bf', "<cmd>:BufferLineSortByDirectory<CR>", opts) vim.api.nvim_set_keymap('', 'bh', "<cmd>:BufferLineMovePrev<CR>", opts) vim.api.nvim_set_keymap('', 'bj', "<cmd>:BufferLinePick<CR>", opts) vim.api.nvim_set_keymap('', 'bk', "<cmd>:BufferLinePick<CR>", opts) vim.api.nvim_set_keymap('', 'bl', "<cmd>:BufferLineMoveNext<CR>", opts) vim.api.nvim_set_keymap('', 'bn', "<cmd>:BufferLineCycleNext<CR>", opts) vim.api.nvim_set_keymap('', 'bp', "<cmd>:BufferLineCyclePrev<CR>", opts) -- e keys vim.api.nvim_set_keymap('', 'ee', "<cmd>NvimTreeToggle<cr>", opts) -- floaterm keys vim.api.nvim_set_keymap('', 'wf', ":FloatermFirst<CR>", opts) vim.api.nvim_set_keymap('t', 'wf', "<C-\\><C-n>:FloatermFirst<CR>", opts) vim.api.nvim_set_keymap('', 'wn', ":FloatermNext<CR>", opts) vim.api.nvim_set_keymap('t', 'wn', "<C-\\><C-n>:FloatermNext<CR>", opts) vim.api.nvim_set_keymap('', 'wo', ":FloatermNew<CR>", opts) vim.api.nvim_set_keymap('t', 'wo', "<C-\\><C-n>:FloatermNew<CR>", opts) vim.api.nvim_set_keymap('', 'wp', ":FloatermPrev<CR>", opts) vim.api.nvim_set_keymap('t', 'wp', "<C-\\><C-n>:FloatermPrev<CR>", opts) vim.api.nvim_set_keymap('', 'wt', ":FloatermToggle<CR>", opts) vim.api.nvim_set_keymap('t', 'wt', "<C-\\><C-n>:FloatermToggle<CR>", opts) vim.api.nvim_set_keymap('', 'wx', ":FloatermKill<CR>", opts) vim.api.nvim_set_keymap('t', 'wx', "<C-\\><C-n>:FloatermKill<CR>", opts) vim.api.nvim_set_keymap('', 'wz', ":FloatermLast<CR>", opts) vim.api.nvim_set_keymap('t', 'wz', "<C-\\><C-n>:FloatermLast<CR>", opts) --lightspeed keys vim.api.nvim_set_keymap('n', ';', '<Plug>Lightspeed_s<enter>', {}) vim.api.nvim_set_keymap('n', ',', '<Plug>Lightspeed_S<enter>', {}) -- neohop keys vim.api.nvim_set_keymap('', 'h', "<cmd>lua require'hop'.hint_words()<cr>", opts) --[[ vim.api.nvim_set_keymap('', 's', "<cmd>lua require'hop'.hint_char2()<cr>", opts) vim.api.nvim_set_keymap('', 'S', "<cmd>lua require'hop'.hint_char1()<cr>", opts) ]] vim.api.nvim_set_keymap('', 'l', "<cmd>lua require'hop'.hint_lines()<cr>", opts) -- jump keys vim.api.nvim_set_keymap('n', 'ja', "<cmd>:AnyJump<CR>", opts) vim.api.nvim_set_keymap('x', 'ja', "<cmd>:AnyJumpVisual<CR>", opts) vim.api.nvim_set_keymap('', 'jb', "<cmd>:AnyJumpBack<CR>", opts) vim.api.nvim_set_keymap('', 'jl', "<cmd>:AnyJumpLastResults<CR>", opts) -- Snap keys vim.api.nvim_set_keymap('', 'sb', "<cmd>SnapBuffers<cr>", opts) vim.api.nvim_set_keymap('', 'sf', "<cmd>SnapFiles<cr>", opts) vim.api.nvim_set_keymap('', 'sg', "<cmd>SnapGrep<cr>", opts) vim.api.nvim_set_keymap('', 'so', "<cmd>SnapOldFiles<cr>", opts) vim.api.nvim_set_keymap('', 'ss', "<cmd>SnapGrepSelectedWord<cr>", opts) vim.api.nvim_set_keymap('', 'sp', "<cmd>Spectre<cr>", opts) -- Telescope keys vim.api.nvim_set_keymap('', 'eb', "<cmd>Telescope current_buffer_fuzzy_find<cr>", opts) vim.api.nvim_set_keymap('', 'ec', "<cmd>Telescope colorscheme<cr>", opts) vim.api.nvim_set_keymap('', 'ed', "<cmd>Telescope lsp_document_diagnostics<cr>", opts) vim.api.nvim_set_keymap('', 'ef', "<cmd>Telescope find_files<cr>", opts) vim.api.nvim_set_keymap('', 'eg', "<cmd>Telescope live_grep<cr>", opts) vim.api.nvim_set_keymap('', 'eh', "<cmd>Telescope command_history<cr>", opts) vim.api.nvim_set_keymap('', 'em', "<cmd>Telescope marks<cr>", opts) vim.api.nvim_set_keymap('', 'eo', "<cmd>Telescope oldfiles<cr>", opts) vim.api.nvim_set_keymap('', 'ep', "<cmd>Telescope man_pages<cr>", opts) vim.api.nvim_set_keymap('', 'er', "<cmd>Telescope registers<cr>", opts) vim.api.nvim_set_keymap('', 'eR', "<cmd>lua require('spectre').open()<CR>", opts) vim.api.nvim_set_keymap('', 'ew', "<cmd>Telescope lsp_workspace_diagnostics<cr>", opts) -- window keys vim.api.nvim_set_keymap('', 'ww', "<C-W>p", opts) vim.api.nvim_set_keymap('', 'wh', "<C-W>h", opts) vim.api.nvim_set_keymap('', 'wl', "<C-W>l", opts) vim.api.nvim_set_keymap('', 'wj', "<C-W>j", opts) vim.api.nvim_set_keymap('', 'wk', "<C-W>k", opts) vim.api.nvim_set_keymap('', 'ws', "<C-W>s", opts) vim.api.nvim_set_keymap('', 'wv', "<C-W>v", opts) vim.api.nvim_set_keymap('', 'wc', "<C-W>c", opts) vim.api.nvim_set_keymap('', 'wb', "<C-W>5<", opts) vim.api.nvim_set_keymap('', 'we', "<C-W>5>", opts) vim.api.nvim_set_keymap('', 'wu', ":resize +5<CR>", opts) vim.api.nvim_set_keymap('', 'wd', ":resize -5<CR>", opts) vim.api.nvim_set_keymap('', 'wi', "<C-W>=", opts) -- x keys vim.api.nvim_set_keymap('', 'x', "<NOP>", opts) vim.api.nvim_set_keymap('', 'xx', "<Delete>", opts) vim.api.nvim_set_keymap('', 'xr', "<C-r>", opts) vim.api.nvim_set_keymap('!', 'xr', "<C-r>", opts) vim.api.nvim_set_keymap('', 'xo', "<C-o>", opts) vim.api.nvim_set_keymap('', 'xi', "<C-i>", opts) vim.api.nvim_set_keymap('', 'xf', "<C-f>", opts) vim.api.nvim_set_keymap('', 'xb', "<C-b>", opts) vim.api.nvim_set_keymap('i', 'xp', '<ESC>"+pa', opts) -- zen keys vim.api.nvim_set_keymap('', 'zy', ":Goyo<CR>", opts) vim.api.nvim_set_keymap('', 'zz', "<cmd>lua require'zen-mode'.toggle()<cr>", opts) -- special keys vim.api.nvim_set_keymap('!', 'jk', "<ESC>", opts) vim.api.nvim_set_keymap('', 'jk', "<ESC>", opts) vim.api.nvim_set_keymap('', 'H', "^", opts) vim.api.nvim_set_keymap('', 'L', "$", opts) vim.api.nvim_set_keymap('!', ';a', "<ESC>A", opts) vim.api.nvim_set_keymap('', 'xh', "<LEFT>", opts) vim.api.nvim_set_keymap('', 'xl', "<RIGHT>", opts) vim.api.nvim_set_keymap('!', 'xh', "<LEFT>", opts) vim.api.nvim_set_keymap('!', 'xl', "<RIGHT>", opts) vim.api.nvim_set_keymap('', 'U', "<C-r>", opts) vim.api.nvim_set_keymap('', 'wq', "ZZ", opts) end return { setup = setup }
-------------------------------------------------------------------- CLASS: ParticleSystem () :MODEL { Field 'config' :asset( 'particle_.+' ) :getset( 'Config' ); Field 'inheritTransform' :boolean(); } function ParticleSystem:__init( config ) self._system = false -- self:setConfig( config ) self.emitters = {} self.inheritTransform = false end function ParticleSystem:onAttach( entity ) if self._system then if self.inheritTransform then entity:_attachProp( self._system ) else entity:_insertPropToLayer( self._system ) end end end function ParticleSystem:onStart() self:start() end function ParticleSystem:onDetach( entity ) self:stop() for em in pairs( self.emitters ) do em:stop() end end function ParticleSystem:getConfig() return self.configPath end function ParticleSystem:setConfig( configPath ) self.configPath = configPath local config = mock.loadAsset( configPath ) self:setConfigData( config ) end function ParticleSystem:setConfigData( config ) if self.config then self:stop() end self.config = config if config then self._system = config:requestSystem() if self._entity then self._entity:_attachProp( self._system ) end end end -------------------------------------------------------------------- function ParticleSystem:start() if self._system then return self._system:start() end end function ParticleSystem:stop() local sys = self._system if sys then sys:stop() self._entity:_detachProp( sys ) self.config:_pushToPool( sys ) self._system = false end end -------------------------------------------------------------------- function ParticleSystem:addEmitter( emitterName, start ) local config = self.config if not config then _error('particle has no config loaded') return nil end --check dead emitter local toRemove = {} local emitters = self.emitters for em in pairs( emitters ) do if em:isDone() then toRemove[ em ] = true end end for em in pairs(toRemove) do emitters[ em ] = nil end local em = emitterName and config:buildEmitter( emitterName ) if not em then if emitterName then _warn( 'particle has no emitter named', emitterName ) end em = MOAIParticleTimedEmitter.new() end self._entity:_attachTransform( em ) em:setSystem( self._system ) self.emitters[ em ] = true if start~= false then em:forceUpdate() em:start() end --TODO: attach as new component? return em end function ParticleSystem:clearEmitters() for em in pairs( self.emitters ) do em:stop() end self.emitters = {} end function ParticleSystem:addForceToAll( force ) end function ParticleSystem:addForceToState( stateName, force ) end -------------------------------------------------------------------- mock.registerComponent( 'ParticleSystem', ParticleSystem )
--[[ ScatWave implementation of Scattering Network Written by Edouard Oyallon Team DATA ENS Copyright 2015 ]] require 'torch' scatwave = {} -- define the global ScatNet table scatwave.network_2d_bfs = require 'scatwave.network_2d_bfs' scatwave.network_2d_bfs_o = require 'scatwave.network_2d_bfs_o' require 'scatwave.op_fft2d' require 'scatwave.op_ifft2d' require 'scatwave.op_down2d' require 'scatwave.op_lp2dg' require 'scatwave.op_modulus' require 'scatwave.op_conv2d_infft' require 'scatwave.op_subdc' require 'scatwave.op_hist' require 'scatwave.op_histsig0' require 'scatwave.op_sigmoid0' return scatwave
object_mobile_smuggler_fence_diala = object_mobile_shared_smuggler_fence_diala:new { } ObjectTemplates:addTemplate(object_mobile_smuggler_fence_diala, "object/mobile/smuggler_fence_diala.iff")
-- -- Created by IntelliJ IDEA. Copyright (C) 2017 Hanks -- User: hanks -- Date: 2017/5/26 -- A news app -- require "import" import "android.widget.*" import "android.content.*" import "android.view.View" import "android.support.v4.view.ViewPager" import "android.support.design.widget.TabLayout" import "androlua.adapter.LuaFragmentPageAdapter" local uihelper = require "uihelper" local JSON = require "cjson" local log = require "log" local fragmentNews = require "163news/fragment_news" -- create view table local layout = { LinearLayout, layout_width = "fill", layout_height = "fill", orientation = "vertical", statusBarColor = "#FF3333", { TabLayout, id = "tab", layout_width = "fill", layout_height = "48dp", background = "#FF3333", }, { FrameLayout, layout_width = "fill", layout_height = "fill", { ViewPager, id = "viewPager", layout_width = "fill", layout_height = "fill", }, { View, layout_width = "fill", layout_height = "3dp", background = "@drawable/shadow_line_top", } } } local data = { titles = {}, fragments = {}, } table.insert(data.fragments, fragmentNews.newInstance('BA8J7DG9wangning')) table.insert(data.titles, '推荐') table.insert(data.fragments, fragmentNews.newInstance('BBM54PGAwangning')) table.insert(data.titles, '新闻') table.insert(data.fragments, fragmentNews.newInstance('BD29LPUBwangning')) table.insert(data.titles, '国内') table.insert(data.fragments, fragmentNews.newInstance('BD29MJTVwangning')) table.insert(data.titles, '国际') table.insert(data.fragments, fragmentNews.newInstance('BA8D4A3Rwangning')) table.insert(data.titles, '科技') table.insert(data.fragments, fragmentNews.newInstance('BAI6I0O5wangning')) table.insert(data.titles, '手机') table.insert(data.fragments, fragmentNews.newInstance('BAI67OGGwangning')) table.insert(data.titles, '军事') table.insert(data.fragments, fragmentNews.newInstance('BA8E6OEOwangning')) table.insert(data.titles, '体育') table.insert(data.fragments, fragmentNews.newInstance('BCR1UC1Qwangning')) table.insert(data.titles, '社会') table.insert(data.fragments, fragmentNews.newInstance('BA10TA81wangning')) table.insert(data.titles, '娱乐') table.insert(data.fragments, fragmentNews.newInstance('BA8FF5PRwangning')) table.insert(data.titles, '教育') table.insert(data.fragments, fragmentNews.newInstance('BAI6RHDKwangning')) table.insert(data.titles, '图片') local adapter = LuaFragmentPageAdapter(activity.getSupportFragmentManager(), luajava.createProxy("androlua.adapter.LuaFragmentPageAdapter$AdapterCreator", { getCount = function() return #data.fragments end, getItem = function(position) position = position + 1 return data.fragments[position] end, getPageTitle = function(position) position = position + 1 return data.titles[position] end })) local function unicode_to_utf8(convertStr) local t = {} for a in string.gmatch(convertStr, '\\u([0-9a-z][0-9a-z][0-9a-z][0-9a-z])') do if #a == 4 then local n = tonumber(a, 16) assert(n, "String decoding failed: bad Unicode escape " .. a) local x if n < 0x80 then x = string.char(n % 0x80) elseif n < 0x800 then -- [110x xxxx] [10xx xxxx] x = string.char(0xC0 + (math.floor(n / 64) % 0x20), 0x80 + (n % 0x40)) else -- [1110 xxxx] [10xx xxxx] [10xx xxxx] x = string.char(0xE0 + (math.floor(n / 4096) % 0x10), 0x80 + (math.floor(n / 64) % 0x40), 0x80 + (n % 0x40)) end convertStr = string.gsub(convertStr, '\\u' .. a, x) end end return convertStr end function onCreate(savedInstanceState) activity.setContentView(loadlayout(layout)) viewPager.setAdapter(adapter) viewPager.setOffscreenPageLimit(#data.fragments) viewPager.setCurrentItem(0) tab.setSelectedTabIndicatorColor(0xffffffff) tab.setTabTextColors(0x88ffffff, 0xffffffff) tab.setTabMode(TabLayout.MODE_SCROLLABLE) tab.setTabGravity(TabLayout.GRAVITY_CENTER) tab.setupWithViewPager(viewPager) end
--- Item -- @classmod Item local Item = { _class = "Item" } setmetatable(Item, {__index = require("stdlib/data/data")}) function Item:_get(item, item_type) return self:get(item, item_type) end Item:set_caller(Item._get) Item._mt = { type = "item", __index = Item, __call = Item._get, __tostring = Item.tostring } return Item
local lpeg = require('lpeg') -- example CSV grammar from http://www.inf.puc-rio.br/~roberto/lpeg/#CSV local csv_field = '"' * lpeg.Cs(((lpeg.P(1) - '"') + lpeg.P'""' / '"')^0) * '"' + lpeg.C((1 - lpeg.S',\n"')^0) local csv_record = csv_field * (',' * csv_field)^0 * (lpeg.P'\n' + -1) local headers function process_record(tag, timestamp, record) if not headers then headers = { lpeg.match(csv_record, record.log) } -- return -1 to drop the header return -1, timestamp, record end local data = {} local fields = { lpeg.match(csv_record, record.log) } for index, header in ipairs(headers) do data[header] = fields[index] end -- return "2" to leave timestamp intact return 2, 0, data end
class("SelectFleetCommanderCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() slot5 = slot2.commanderId slot6 = slot2.callback slot7 = getProxy(FleetProxy):getFleetById(slot3) slot9 = slot7:getCommanders() if not slot7:getCommanderByPos(slot4) or slot8.id ~= slot5 then slot10 = getProxy(CommanderProxy):getCommanderById(slot5) for slot14, slot15 in pairs(slot9) do if slot15.groupId == slot10.groupId and slot14 ~= slot4 and slot5 ~= slot15.id then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_can_not_select_same_group")) return end end end function slot10(slot0) for slot5, slot6 in ipairs(slot1) do if slot6.fleetId ~= slot0 and slot6.commanderId == slot0 then return true, slot6 end end return false end function slot11(slot0) if (slot0 == 2 and 1) or 2[] and slot2.id == slot0 then return true, slot1 end return false end slot12 = {} slot13 = true slot14, slot15 = slot10(slot5) if slot14 then table.insert(slot12, function (slot0) pg.MsgboxMgr.GetInstance():ShowMsgBox({ content = i18n("comander_repalce_tip", Fleet.DEFAULT_NAME[slot0.fleetId], (slot0.pos == 1 and i18n("commander_main_pos")) or i18n("commander_assistant_pos")), onYes = function () pg.m02:sendNotification(GAME.COOMMANDER_EQUIP_TO_FLEET, { commanderId = 0, fleetId = slot0.fleetId, pos = slot0.pos, callback = pg.m02 }) end, onNo = function () slot0 = false slot1() end }) end) end slot16, slot17 = slot11(slot5) if slot16 then table.insert(slot12, function (slot0) pg.m02:sendNotification(GAME.COOMMANDER_EQUIP_TO_FLEET, { commanderId = 0, fleetId = slot0, pos = pg.m02.sendNotification, callback = slot0 }) end) end table.insert(slot12, function (slot0) if slot0 then pg.m02:sendNotification(GAME.COOMMANDER_EQUIP_TO_FLEET, { fleetId = slot1, pos = slot2, commanderId = slot3, callback = function (slot0) slot0() end }) else slot0() end end) seriesAsync(slot12, slot6) end return class("SelectFleetCommanderCommand", pm.SimpleCommand)
--[[ Use the source, Luke! Copyright (C) 2014-2021 Gary V. Vaughan ]] local _ENV = require 'std.normalize' { 'luke._base', 'luke.configure', 'luke.environment', 'luke.platforms', 'std.functional', 'type.context-manager', } local function has_anykey(t, keylist) return any(map(keylist, function(k) return t[k] ~= nil end)) end local function isconfig(x) return istable(x) and has_anykey(x, configure) end local function collect_configs(luke, modulename, configs) configs = configs or {} for k, v in next, luke do if isconfig(v) then append(configs, {t=luke, k=k, module=modulename}) elseif istable(v) then if k == 'modules' or k == 'external_dependencies' then for name, rules in next, v do collect_configs(rules, name, configs) end else collect_configs(v, modulename, configs) end end end return configs end local function deepcopy(t) return mapvalues(t, function(v) return case(type(v), { ['table'] = function() return deepcopy(v) end, v, }) end) end local weighting = setmetatable(copy(configure), { __call = function(self, config) local t = config.t[config.k] for i = 1, len(self) do if t[self[i]] ~= nil then return i end end end }) local function config_cmp(a, b) return weighting(a) < weighting(b) end local function fill_templates(env, src, dest) with(File(dest, 'w'), function(cm) for line in lines(src) do cm:write(expand(env, line) .. '\n') end end) return dest end local function rewrite_template_files(L, env, source) return case(source, { ['(.+)%.in'] = function(r) L.write('creating ' .. r .. '\n') return fill_templates(env, r .. '.in', r) end, source, }) end local function collect_variables(luke, variables) for k, v in next, luke do if k == 'external_dependencies' then map(keys(v), function(name) local rootdir = concat{'$', name, '_DIR'} variables[name .. '_DIR'] = '/usr' variables[name .. '_BINDIR'] = rootdir .. '/bin' variables[name .. '_INCDIR'] = rootdir .. '/include' variables[name .. '_LIBDIR'] = rootdir .. '/lib' end) elseif istable(v) then collect_variables(v, variables) end end return variables end local function normalize_configs(config) return cond({ [not istable(config)] = config, }, { [not isconfig(config)] = function() return mapvalues(config, normalize_configs) end, }, { [true] = function() local keymap = { include = 'includes', prog = 'progs', library = 'libraries', } return foldkeys(keymap, config, function(a, b) local r = istable(a) and copy(a) or {a} b = istable(b) and b or {b} return reduce(b, r, function(v) append(r, v) end) end) end, }) end local function normalize_rules(rules) return case(type(rules), { ['nil'] = nop, ['string'] = function() return {sources={rules}} end, ['table'] = function() if len(rules) > 0 then return {sources=rules} elseif isstring(rules.sources) then return merge({sources = {rules.sources}}, normalize_configs(rules)) end return normalize_configs(rules) end, function(v) fatal("unsupported rule type '%s'", v) end, }) end local function unwrap_external_dependencies(luke) if istable(luke.external_dependencies) then for prefix, config in next, luke.external_dependencies do -- `config={}` for unsupported, `config={library=''}` for no library required if istable(config) and next(config) and config.library ~= '' then luke.incdirs = append(luke.incdirs or {}, format('$%s_INCDIR', prefix)) luke.libdirs = append(luke.libdirs or {}, format('$%s_LIBDIR', prefix)) luke.libraries = append(luke.libraries or {}, config.library) end end luke.external_dependencies = nil end return luke end return { loadluke = function(filename) local content, err = slurp(File(filename)) if content == nil then return nil, err end local r = {} local chunk, err = loadstring(content, filename, r) if chunk == nil then return nil, "Error loading file: " .. err end local ok, err = pcall(chunk) if not ok then return nil, "Error running file: " .. err end r = filter_platforms(r) r.external_dependencies = normalize_configs(r.external_dependencies) r.ldocs = normalize_rules(r.ldocs) r.modules = mapvalues(r.modules, normalize_rules) return r end, collect_variables = function(luke) return collect_variables(luke, {}) end, run_configs = function(L, env, luke) local r = deepcopy(luke) local all_configs = collect_configs(r) sort(all_configs, config_cmp) map(all_configs, function(config) config.t[config.k] = configure(L, env, config.t[config.k], config.module) end) return unwrap_external_dependencies(r) end, run_templates = function(L, env, luke) local r = copy(luke) local rewrite = bind(rewrite_template_files, {L, env}) r.modules = mapvalues(r.modules, function(rules) rules.sources = map(rules.sources, rewrite) end) if r.ldocs then r.ldocs.sources = map(r.ldocs.sources, rewrite) end return r end, }
local name = "car_road_master" local definition = ... definition.description = "Road Master car" definition.inventory_image = "inv_car_brown.png" definition.wield_image = "inv_car_brown.png" definition.textures = {"road_master.png"} vehicle_mash.register_vehicle("vehicle_mash:"..name, definition)
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_BlackMarketInfo C_BlackMarketInfo = {}
local broadsock_client local broadsock_server local mock = require "deftest.mock" local mock_factory = require "test.mock_factory" return function() describe("broadsock client and server", function() local function create_callbacks() local callbacks = {} function callbacks.on_custom_message() end function callbacks.on_connected() end function callbacks.on_disconnect() end mock.mock(callbacks) return callbacks end local function nop() end before(function() package.loaded["broadsock.client.broadsock"] = nil package.loaded["broadsock.server.broadsock"] = nil broadsock_client = require "broadsock.client.broadsock" broadsock_server = require "broadsock.server.broadsock" --mock_socket.mock() mock_factory.mock() end) after(function() --mock_socket.unmock() mock_factory.unmock() broadsock_server.stop() end) it("should connect clients and let them know of each other", function() local ok, err = broadsock_server.start(5000) assert(ok and not err) local callbacks1 = create_callbacks() local client1, err = broadsock_client.create("127.0.0.1", 5000, callbacks1.on_custom_message, callbacks1.on_connected, callbacks1.on_disconnect) assert(client1 and not err) local callbacks2 = create_callbacks() local client2, err = broadsock_client.create("127.0.0.1", 5000, callbacks2.on_custom_message, callbacks2.on_connected, callbacks2.on_disconnect) assert(client2 and not err) -- handle the client1 and client2 connections broadsock_server.update() -- handle client1 connect assert(broadsock_server.client_count() == 1) broadsock_server.update() -- handle client2 connect assert(broadsock_server.client_count() == 2) -- update the first client -- it will receive a CONNECT_SELF and a CONNECT_OTHER client1.update() assert(callbacks1.on_connected.calls == 1) assert(client1.client_count() == 2) -- update the second client -- it will receive a CONNECT_SELF but no CONNECT_OTHER since when -- the first client was created and connected the server didn't -- know of any other clients and could thus not send a CONNECT_OTHER -- message client2.update() assert(callbacks2.on_connected.calls == 1) assert(client2.client_count() == 1) end) it("should send game object positions to other clients", function() local ok, err = broadsock_server.start(5000) assert(ok and not err) local callbacks1 = create_callbacks() local client1, err = broadsock_client.create("127.0.0.1", 5000, callbacks1.on_custom_message, callbacks1.on_connected, callbacks1.on_disconnect) assert(client1 and not err) local callbacks2 = create_callbacks() local client2, err = broadsock_client.create("127.0.0.1", 5000, callbacks2.on_custom_message, callbacks2.on_connected, callbacks2.on_disconnect) assert(client2 and not err) client1.register_factory("/factories#type1", "type1") client2.register_factory("/factories#type1", "type1") local id1 = factory.create("/factories#type1", vmath.vector3(100, 100, 0)) client1.register_gameobject(id1, "type1") local id2 = factory.create("/factories#type1", vmath.vector3(200, 200, 0)) client2.register_gameobject(id2, "type1") broadsock_server.update() -- handle client1 connect broadsock_server.update() -- handle client2 connect client1.update() -- connected, send position of go client2.update() -- connected, send position of go broadsock_server.update() -- receive positions, send to others client1.update() -- receive other go client2.update() -- receive other go assert(#mock_factory.ids == 4) end) end) end
local IHud = require("api.gui.hud.IHud") local IInput = require("api.gui.IInput") local InputHandler = require("api.gui.InputHandler") local WidgetContainer = require("api.gui.WidgetContainer") local MainHud = class.class("MainHud", IHud) MainHud:delegate("input", IInput) function MainHud:init() self.input = InputHandler:new() self.widgets = WidgetContainer:new() end function MainHud:default_z_order() return 100000 -- Gui.LAYER_Z_ORDER_HUD end function MainHud:reset() end function MainHud:on_theme_switched() end function MainHud:relayout(x, y, width, height) self.width = width or self.width self.height = height or self.height self.x = x or self.x self.y = y or self.y self.widgets:relayout(self.x, self.y, self.width, self.height) end function MainHud:refresh(player) if player == nil then return end self.widgets:refresh(player) end function MainHud:draw(draw_x, draw_y) self.widgets:draw(draw_x, draw_y) end function MainHud:update(dt) self.widgets:update(dt) if self.widgets.updated and self.x then self.widgets:relayout(self.x, self.y, self.width, self.height) self.widgets.updated = false end end return MainHud
local function ChangeUser(msg) local text = msg.content_.text_ if ChatType == 'sp' or ChatType == 'gp' then if text then tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result) if result.id_ then local Rio = DevRio:get("RaumoTeam:User"..result.id_) if not result.username_ then if Rio then Dev_Rio(msg.chat_id_, msg.id_, 1, "حذف معرفه خمطو بسرعه، 😹💔 \nهذا معرفه @"..Rio.."", 1, 'html') DevRio:del("RaumoTeam:User"..result.id_) end end if result.username_ then if Rio and Rio ~= result.username_ then local Rio_text = { 'معرفك الجديد عشره بربع محد ياخذه😹💔', "هاها غيرت معرفك نشروك بقناة فضايح😹💔💭", "معرفك الجديد حلو منين خامطه؟!🤤♥️", "معرفك القديم @"..result.username_.." ضمه بقناة لاينبعص، 😹♥️", } Rios = math.random(#Rio_text) Dev_Rio(msg.chat_id_, msg.id_, 1, Rio_text[Rios], 1, 'html') end DevRio:set("RaumoTeam:User"..result.id_, result.username_) end end end,nil) end end end return { Raumo = ChangeUser }
AddCSLuaFile() DEFINE_BASECLASS( "base_anim" ) ENT.PrintName = "TV: Label" ENT.Author = "raubana" ENT.Information = "" ENT.Category = "Tunnel Vision" ENT.Editable = true ENT.Spawnable = true ENT.AdminOnly = true ENT.RenderGroup = RENDERGROUP_OPAQUE function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "Editable", { KeyName = "editable", Edit = { type = "Boolean" } } ) self:NetworkVar( "Bool", 1, "Pickupable", { KeyName = "pickupable", Edit = { type = "Boolean" } } ) self:NetworkVar( "String", 0, "Message", { KeyName = "message", Edit = { type = "String" } } ) end
--------------------------------------------------------------------------------------------------- -- Proposal: SDL 0180 Broaden Choice Uniqueness -- -- Description: -- Mobile shall be able to send a CreateInteractionChoiceSet RPC where two choices within the -- choice set have identical menuName values. --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Smoke/commonSmoke') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local cics1Params = { interactionChoiceSetID = 499, choiceSet = { { choiceID = 42, menuName = "menuName" }, { choiceID = 43, menuName = "menuName" } } } local cics2Params = { interactionChoiceSetID = 500, choiceSet = { { choiceID = 44, menuName = "menuName" }, { choiceID = 45, menuName = "unique" } } } local cics3Params = { interactionChoiceSetID = 501, choiceSet = { { choiceID = 46, menuName = "menuName" }, { choiceID = 47, menuName = "unique" } } } local performInteractionParams = { initialText = "StartPerformInteraction", interactionMode = "MANUAL_ONLY", interactionChoiceSetIDList = { 500, 501 } } local performInteraction2Params = { initialText = "StartPerformInteraction", interactionMode = "MANUAL_ONLY", interactionChoiceSetIDList = { 499, 500, 501 } } --[[ Local Functions ]] local function createInteractionChoiceSet(pParams) local cid = common.getMobileSession():SendRPC("CreateInteractionChoiceSet", pParams) common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) end local function performInteraction(pParams) local cid = common.getMobileSession():SendRPC("PerformInteraction", pParams) common.getHMIConnection():ExpectRequest("UI.PerformInteraction") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getHMIConnection():ExpectRequest("VR.PerformInteraction") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Update Preloaded PT", common.updatePreloadedPT) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App", common.registerApp) runner.Step("Activate App", common.activateApp) runner.Title("Test") runner.Step("CreateInteractionChoiceSet1 with dupe menuNames", createInteractionChoiceSet, { cics1Params }) runner.Step("CreateInteractionChoiceSet2 with (menuName, unique)", createInteractionChoiceSet, { cics2Params }) runner.Step("CreateInteractionChoiceSet3 again with (menuName, unique)", createInteractionChoiceSet, { cics3Params }) runner.Step("PerformInteraction with choice set 2 and 3", performInteraction, { performInteractionParams }) runner.Step("PerformInteraction with all choice sets", performInteraction, { performInteraction2Params }) runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
local code_action_cache = {} local ctx local function preview(action) local res = {} local syntax local function render_preview(lines, hl_syn) vim.fn['clap#preview#show_lines'](lines, hl_syn, -1) vim.fn['clap#preview#highlight_header']() end if action.edit ~= nil and action.edit.changes ~= nil then for file, x in pairs(action.edit.changes) do syntax = vim.fn['clap#ext#into_filetype'](tostring(file)) table.insert(res,tostring(file)) for _, line in ipairs(x) do table.insert(res,line.newText) end end end if action.command ~= nil then print('action.command ~= nil\n', vim.inspect(action.command)) -- todo? end if #res ~= 0 then render_preview(res, syntax or 'txt') end end local function get_index(input) return tonumber(string.match(input, "^(%d*)")) end local function on_move_impl() local curline = vim.api.nvim_call_dict_function('g:clap.display' , 'getcurline', {}) local index = get_index(curline) preview(code_action_cache[index]) end local function codeaction_sink(selected) local index = get_index(selected) local action = code_action_cache[index] if action.edit then vim.lsp.util.apply_workspace_edit(action.edit) end if action.command then local command = type(action.command) == 'table' and action.command or action local fn = vim.lsp.commands[command.command] if fn then fn(command, ctx) else vim.lsp.buf.execute_command(action.command) end end end -- codeAction event callback handler -- use customSelectionHandler for defining custom way to handle selection local code_action_handler = function(_, actions, ctx_l, _, _) ctx = ctx_l if actions == nil or vim.tbl_isempty(actions) then print("No code actions available") return end local data = {} for i, action in ipairs (actions) do code_action_cache[i] = action local title = action.title:gsub('\r\n', '\\r\\n') title = title:gsub('\n','\\n') title = title:gsub(string.char(0),'') data[i] = i .. ': ' .. title end local provider = { source = data, sink = codeaction_sink, on_move = on_move_impl, on_enter = on_move_impl, -- syntax = 'clap-lsp-symbol' } vim.fn['clap#run'](provider) vim.api.nvim_input('<ESC>') end return { code_action_handler = code_action_handler, }
object_draft_schematic_furniture_furniture_chair_jedi_dark_s01 = object_draft_schematic_furniture_shared_furniture_chair_jedi_dark_s01:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_chair_jedi_dark_s01, "object/draft_schematic/furniture/furniture_chair_jedi_dark_s01.iff")
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_hoodwink_acorn_shot_lua_thinker = class({}) -------------------------------------------------------------------------------- -- Classifications -------------------------------------------------------------------------------- -- Initializations function modifier_hoodwink_acorn_shot_lua_thinker:OnCreated( kv ) self.caster = self:GetCaster() self.parent = self:GetParent() self.ability = self:GetAbility() -- references self.projectile_name = "particles/units/heroes/hero_hoodwink/hoodwink_acorn_shot_tracking.vpcf" self.projectile_speed = self:GetAbility():GetSpecialValueFor( "projectile_speed" ) self.bounces = self:GetAbility():GetSpecialValueFor( "bounce_count" )+1 self.damage = self:GetAbility():GetSpecialValueFor( "bonus_damage" ) self.delay = self:GetAbility():GetSpecialValueFor( "bounce_delay" ) self.range = self:GetAbility():GetSpecialValueFor( "bounce_range" ) if not IsServer() then return end -- ability properties self.abilityDamageType = self:GetAbility():GetAbilityDamageType() self.abilityTargetTeam = self:GetAbility():GetAbilityTargetTeam() self.abilityTargetType = self:GetAbility():GetAbilityTargetType() self.abilityTargetFlags = self:GetAbility():GetAbilityTargetFlags() -- precache projectile self.info = { -- Target = self.target, -- Source = self.parent, Ability = self.ability, EffectName = self.projectile_name, iMoveSpeed = self.projectile_speed, bDodgeable = true, -- Optional iSourceAttachment = DOTA_PROJECTILE_ATTACHMENT_HITLOCATION, bVisibleToEnemies = true, -- Optional bProvidesVision = true, -- Optional iVisionRadius = 400, -- Optional iVisionTeamNumber = self.caster:GetTeamNumber(), -- Optional ExtraData = { thinker = self.parent:entindex() } } -- Start bounce in next frame self:StartIntervalThink( 0 ) end function modifier_hoodwink_acorn_shot_lua_thinker:OnRefresh( kv ) end function modifier_hoodwink_acorn_shot_lua_thinker:OnRemoved() end function modifier_hoodwink_acorn_shot_lua_thinker:OnDestroy() if not IsServer() then return end UTIL_Remove( self:GetParent() ) end -------------------------------------------------------------------------------- -- Interval Effects function modifier_hoodwink_acorn_shot_lua_thinker:OnIntervalThink() self.bounces = self.bounces-1 if self.bounces<0 then self:Destroy() return end self:StartIntervalThink(-1) local first = 0 if not self.first then self.first = true first = 1 self.info.iMoveSpeed = self.projectile_speed else self.source = self.target -- Find enemies local enemies = FindUnitsInRadius( self.caster:GetTeamNumber(), -- int, your team number self.target:GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) self.range, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) if #enemies<1 then self:Destroy() return end local next_target for _,enemy in pairs(enemies) do if enemy~=self.target then next_target = enemy break end end if not next_target then self:Destroy() return end self.target = next_target self.info.iMoveSpeed = self.caster:GetProjectileSpeed() end -- launch projectile self.info.Source = self.source self.info.Target = self.target self.info.ExtraData.first = first ProjectileManager:CreateTrackingProjectile( self.info ) -- play effects local sound_cast = "Hero_Hoodwink.AcornShot.Bounce" EmitSoundOn( sound_cast, self.source ) end -------------------------------------------------------------------------------- -- Helper function modifier_hoodwink_acorn_shot_lua_thinker:Bounce() self:StartIntervalThink( self.delay ) end
--[[ Title: Wallet Author(s): big Date: 2019.01.23 place: Foshan Desc: use the lib: ------------------------------------------------------------ local Wallet = NPL.load("(gl)Mod/WorldShare/database/Wallet.lua") ------------------------------------------------------------ ]] local Utils = NPL.load("(gl)Mod/WorldShare/helper/Utils.lua") local Store = NPL.load("(gl)Mod/WorldShare/store/Store.lua") local Wallet = NPL.export() -- TODO: Move to general class function Wallet:GetAllData() local playerController = Store:Getter("user/GetPlayerController") if not playerController then playerController = GameLogic.GetPlayerController() local SetPlayerController = Store:Action("user/SetPlayerController") SetPlayerController(playerController) end local wallet = playerController:LoadLocalData("wallet", nil, true) if type(wallet) ~= "table" then return {} end return wallet end function Wallet:GetData(key) local allData = self:GetAllData() if type(allData) ~= 'table' then return false end return allData[key] end function Wallet:SetData(key, value) local allData = self:GetAllData() local playerController = Store:Getter("user/GetPlayerController") if not allData or not playerController then return false end allData[key] = value playerController:SaveLocalData("wallet", allData, true) end function Wallet:GetUserPassword() return self:GetData('password') end function Wallet:SetUserPassword(password) self:SetData('password', password) end function Wallet:GetUserBalance() return self:GetData('balance') or 0 end function Wallet:SetUserBalance(coins) if not coins then return false end self:SetData('balance', coins) end function Wallet:GetPlayerBalance() return self:GetData('playerBalance') or 0 end function Wallet:SetPlayerBalance(coins) if not coins then return false end self:SetData('playerBalance', coins) end
----------------------------------- -- Area: Western Adoulin -- NPC: Shipilolo -- Type: Standard NPC and Quest NPC -- Involved with Quests: 'A Certain Substitute Patrolman' -- 'Fertile Ground' -- 'The Old Man and the Harpoon' -- 'Wayward Waypoints' -- !pos 84 0 -60 256 ----------------------------------- require("scripts/globals/missions") require("scripts/globals/quests") require("scripts/globals/keyitems") local ID = require("scripts/zones/Western_Adoulin/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local TOMATH = player:getQuestStatus(ADOULIN, tpz.quest.id.adoulin.THE_OLD_MAN_AND_THE_HARPOON) local Fertile_Ground = player:getQuestStatus(ADOULIN, tpz.quest.id.adoulin.FERTILE_GROUND) local Wayward_Waypoints = player:getQuestStatus(ADOULIN, tpz.quest.id.adoulin.WAYWARD_WAYPOINTS) Wayward_Waypoints = (Wayward_Waypoints == QUEST_ACCEPTED) and (player:getCharVar("WW_Need_Shipilolo") > 0) local ACSP = player:getQuestStatus(ADOULIN, tpz.quest.id.adoulin.A_CERTAIN_SUBSTITUTE_PATROLMAN) local SOA_Mission = player:getCurrentMission(SOA) if (SOA_Mission >= tpz.mission.id.soa.LIFE_ON_THE_FRONTIER) then if ((TOMATH == QUEST_ACCEPTED) and player:hasKeyItem(tpz.ki.BROKEN_HARPOON)) then -- Progresses Quest: 'The Old Man and the Harpoon' player:startEvent(2543) elseif ((Fertile_Ground == QUEST_ACCEPTED) and (not player:hasKeyItem(tpz.ki.BOTTLE_OF_FERTILIZER_X))) then -- Progresses Quest: 'Fertile Ground' player:startEvent(2850) elseif (Wayward_Waypoints and (not player:hasKeyItem(tpz.ki.WAYPOINT_RECALIBRATION_KIT))) then -- Progresses Quest: 'Wayward Waypoints' player:startEvent(79) elseif ((ACSP == QUEST_ACCEPTED) and (player:getCharVar("ACSP_NPCs_Visited") == 5)) then -- Progresses Quest: 'A Certain Substitute Patrolman' player:startEvent(2557) else -- Standard dialogue player:startEvent(535) end else -- Dialogue prior to joining colonization effort player:startEvent(526) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 2543) then -- Progresses Quest: 'The Old Man and the Harpoon' player:delKeyItem(tpz.ki.BROKEN_HARPOON) player:addKeyItem(tpz.ki.EXTRAVAGANT_HARPOON) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.EXTRAVAGANT_HARPOON) elseif (csid == 2850) then -- Progresses Quest: 'Fertile Ground' player:addKeyItem(tpz.ki.BOTTLE_OF_FERTILIZER_X) elseif (csid == 79) then player:addKeyItem(tpz.ki.WAYPOINT_RECALIBRATION_KIT) player:setCharVar("WW_Need_Shipilolo", 0) elseif (csid == 2557) then -- Progresses Quest: 'A Certain Substitute Patrolman' player:setCharVar("ACSP_NPCs_Visited", 6) end end
local luaunit = require("luaunit") local luacs = require("luacs") TestParser = {} function parse(selectors_group) local events = {} local listener = {} listener.on_start_selectors_group = function(self) table.insert(events, "start_selectors_group") end listener.on_end_selectors_group = function(self) table.insert(events, "end_selectors_group") end listener.on_start_selector = function(self) table.insert(events, "start_selector") end listener.on_end_selector = function(self) table.insert(events, "end_selector") end listener.on_start_simple_selector_sequence = function(self) table.insert(events, "start_simple_selector_sequence") end listener.on_end_simple_selector_sequence = function(self) table.insert(events, "end_simple_selector_sequence") end listener.on_type_selector = function(self, namespace_prefix, element_name) table.insert(events, { event = "type_selector", namespace_prefix = namespace_prefix, element_name = element_name, }) end listener.on_universal = function(self, namespace_prefix) table.insert(events, { event = "universal", namespace_prefix = namespace_prefix, }) end listener.on_hash = function(self, name) table.insert(events, { event = "hash", name = name, }) end listener.on_class = function(self, name) table.insert(events, { event = "class", name = name, }) end listener.on_attribute = function(self, namespace_prefix, name, operator, value) table.insert(events, { event = "attribute", namespace_prefix = namespace_prefix, name = name, operator = operator, value = value, }) end listener.on_pseudo_element = function(self, name) table.insert(events, { event = "pseudo_element", name = name, }) end listener.on_pseudo_class = function(self, name) table.insert(events, { event = "pseudo_class", name = name, }) end listener.on_functional_pseudo = function(self, name, expression) table.insert(events, { event = "functional_pseudo", name = name, expression = expression, }) end listener.on_start_negation = function(self) table.insert(events, "start_negation") end listener.on_end_negation = function(self) table.insert(events, "end_negation") end listener.on_combinator = function(self, combinator) table.insert(events, { event = "combinator", combinator = combinator, }) end local parser = luacs.Parser.new(selectors_group, listener) parser:parse() return events end local function assert_parse_error(css_selector_groups, expected_message) local success, actual_message = pcall(parse, css_selector_groups) luaunit.failIf(success, "Must be fail to parse: <" .. css_selector_groups .. ">") luaunit.assertEquals(actual_message:gsub("^.+:%d+: ", ""), expected_message) end function TestParser.test_error_no_selector() assert_parse_error("1 2 3", "Failed to parse CSS selectors group: " .. "must have at least one selector: " .. "<|@|1 2 3>") end function TestParser.test_error_no_selector() assert_parse_error("ul, ", "Failed to parse CSS selectors group: " .. "must have selector after ',': " .. "<ul, |@|>") end function TestParser.test_error_garbage() assert_parse_error("ul 1 2 3", "Failed to parse CSS selectors group: " .. "there is garbage after selectors group: " .. "<ul |@|1 2 3>") end function TestParser.test_selectors_group() luaunit.assertEquals(parse("ul, ol"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "ul", }, "end_simple_selector_sequence", "end_selector", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "ol", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_selector_combinator_plus() luaunit.assertEquals(parse("body + p"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "body" }, "end_simple_selector_sequence", { event = "combinator", combinator = "+", }, "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_selector_combinator_greater() luaunit.assertEquals(parse("body > p"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "body" }, "end_simple_selector_sequence", { event = "combinator", combinator = ">", }, "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_selector_combinator_tilde() luaunit.assertEquals(parse("body ~ p"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "body" }, "end_simple_selector_sequence", { event = "combinator", combinator = "~", }, "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_selector_combinator_whitespace() luaunit.assertEquals(parse("body p"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "body" }, "end_simple_selector_sequence", { event = "combinator", combinator = " ", }, "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector() luaunit.assertEquals(parse("html"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_namespace_prefix_star() luaunit.assertEquals(parse("*|html"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = "*", element_name = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_namespace_prefix_name() luaunit.assertEquals(parse("xhtml|html"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = "xhtml", element_name = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_namespace_prefix_none() luaunit.assertEquals(parse("|html"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = "", element_name = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_hash() luaunit.assertEquals(parse("p#content"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "hash", name = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_class() luaunit.assertEquals(parse("p.content"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "class", name = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_class_non_ascii() luaunit.assertEquals(parse("p.cクラス"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "class", name = "cクラス", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_class_escape_backslash() luaunit.assertEquals(parse("p.\\\\backslash"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "class", name = "\\backslash", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_class_unicode_with_space() luaunit.assertEquals(parse("p.\\3042 A"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "class", name = "あA", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_class_unicode_without_space() luaunit.assertEquals(parse("p.\\003042A"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "class", name = "あA", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute() luaunit.assertEquals(parse("p[ id ]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "attribute", namespace_prefix = nil, name = "id", operator = nil, value = nil, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_namespace_prefix() luaunit.assertEquals(parse("p[ xml|lang ]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "attribute", namespace_prefix = "xml", name = "lang", operator = nil, value = nil, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_string_backslash_newline() luaunit.assertEquals(parse("a[title=\"a\\\nb\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "title", operator = "=", value = "ab", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_string_non_ascii() luaunit.assertEquals(parse("a[title=\"タイトル\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "title", operator = "=", value = "タイトル", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_string_escape_backslash() luaunit.assertEquals(parse("a[title=\"\\\\backslash\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "title", operator = "=", value = "\\backslash", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_string_unicode_with_space() luaunit.assertEquals(parse("a[title=\"\\3042 A\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "title", operator = "=", value = "あA", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_string_unicode_without_space() luaunit.assertEquals(parse("a[title=\"\\003042A\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "title", operator = "=", value = "あA", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_prefix_match() luaunit.assertEquals(parse("a[href ^= \"https://\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "^=", value = "https://", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_suffix_match() luaunit.assertEquals(parse("a[href $= html]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "$=", value = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_substring_match() luaunit.assertEquals(parse("a[href *= secret]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "*=", value = "secret", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_equal() luaunit.assertEquals(parse("a[id = content]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "id", operator = "=", value = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_includes() luaunit.assertEquals(parse("a[class ~= menu]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "class", operator = "~=", value = "menu", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_dash_match() luaunit.assertEquals(parse("a[lang |= ja]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "lang", operator = "|=", value = "ja", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_attribute_dash_match_no_whitespace() luaunit.assertEquals(parse("a[lang|=ja]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "attribute", namespace_prefix = nil, name = "lang", operator = "|=", value = "ja", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_pseudo_element() luaunit.assertEquals(parse("p::before"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "pseudo_element", name = "before", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_pseudo_class() luaunit.assertEquals(parse("a:visited"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "a", }, { event = "pseudo_class", name = "visited", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_plus() luaunit.assertEquals(parse("p:nth-child(+1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"plus"}, {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_minus() luaunit.assertEquals(parse("p:nth-child(-1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"minus"}, {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_dimension() luaunit.assertEquals(parse("p:nth-child(2n)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"dimension", "2n"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_number() luaunit.assertEquals(parse("p:nth-child(1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_string_double_quote() -- TODO: Invalid nth-child luaunit.assertEquals(parse("p:nth-child(\"a\")"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"string", "a"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_string_single_quote() -- TODO: Invalid nth-child luaunit.assertEquals(parse("p:nth-child('a')"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "nth-child", expression = { {"string", "a"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_functional_pseudo_ident() luaunit.assertEquals(parse("p:lang(ja)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, { event = "functional_pseudo", name = "lang", expression = { {"name", "ja"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_type_selector() luaunit.assertEquals(parse("p:not( span )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, "start_negation", { event = "type_selector", namespace_prefix = nil, element_name = "span", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_universal() luaunit.assertEquals(parse("p:not( * )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, "start_negation", { event = "universal", namespace_prefix = nil, }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_hash() luaunit.assertEquals(parse("p:not( #content )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, "start_negation", { event = "hash", name = "content", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_class() luaunit.assertEquals(parse("p:not( .content )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p", }, "start_negation", { event = "class", name = "content", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_attribute() luaunit.assertEquals(parse("p:not( [|class] )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "start_negation", { event = "attribute", namespace_prefix = "", name = "class", operator = nil, value = nil, }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_type_selector_negation_pseudo() luaunit.assertEquals(parse("p:not( :checked )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "p" }, "start_negation", { event = "pseudo_class", name = "checked", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal() luaunit.assertEquals(parse("*"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_namespace_prefix_star() luaunit.assertEquals(parse("*|*"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = "*", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_namespace_prefix_name() luaunit.assertEquals(parse("xhtml|*"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = "xhtml", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_namespace_prefix_none() luaunit.assertEquals(parse("|*"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = "", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_hash() luaunit.assertEquals(parse("*#content"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "hash", name = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_class() luaunit.assertEquals(parse("*.content"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "class", name = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute() luaunit.assertEquals(parse("*[id]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "id", operator = nil, value = nil, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_namespace_prefix() luaunit.assertEquals(parse("*[xml|lang]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = "xml", name = "lang", operator = nil, value = nil, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_pseudo_element() luaunit.assertEquals(parse("*::before"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "pseudo_element", name = "before", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_pseudo_class() luaunit.assertEquals(parse("*:visited"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "pseudo_class", name = "visited", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_plus() luaunit.assertEquals(parse("*:nth-child(+1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"plus"}, {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_minus() luaunit.assertEquals(parse("*:nth-child(-1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"minus"}, {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_dimension() luaunit.assertEquals(parse("*:nth-child(2n)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"dimension", "2n"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_number() luaunit.assertEquals(parse("*:nth-child(1)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"number", 1}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_string_double_quote() -- TODO: Invalid nth-child luaunit.assertEquals(parse("*:nth-child(\"a\")"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"string", "a"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_string_single_quote() -- TODO: Invalid nth-child luaunit.assertEquals(parse("*:nth-child('a')"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "nth-child", expression = { {"string", "a"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_functional_pseudo_ident() luaunit.assertEquals(parse("*:lang(ja)"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "functional_pseudo", name = "lang", expression = { {"name", "ja"}, }, }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_type_selector() luaunit.assertEquals(parse("*:not( span )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "type_selector", namespace_prefix = nil, element_name = "span", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_universal() luaunit.assertEquals(parse("*:not( * )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "universal", namespace_prefix = nil, }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_hash() luaunit.assertEquals(parse("*:not( #content )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "hash", name = "content", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_class() luaunit.assertEquals(parse("*:not( .content )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "class", name = "content", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_attribute() luaunit.assertEquals(parse("*:not( [|class] )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "attribute", namespace_prefix = "", name = "class", operator = nil, value = nil, }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_negation_pseudo() luaunit.assertEquals(parse("*:not( :checked )"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, "start_negation", { event = "pseudo_class", name = "checked", }, "end_negation", "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_prefix_match() luaunit.assertEquals(parse("*[href ^= \"https://\"]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "^=", value = "https://", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_suffix_match() luaunit.assertEquals(parse("*[href $= html]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "$=", value = "html", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_substring_match() luaunit.assertEquals(parse("*[href *= secret]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "href", operator = "*=", value = "secret", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_equal() luaunit.assertEquals(parse("*[id = content]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "id", operator = "=", value = "content", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_includes() luaunit.assertEquals(parse("*[class ~= menu]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "class", operator = "~=", value = "menu", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_universal_attribute_dash_match() luaunit.assertEquals(parse("*[lang |= ja]"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "universal", namespace_prefix = nil, }, { event = "attribute", namespace_prefix = nil, name = "lang", operator = "|=", value = "ja", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_comment_c_style_selectors_group() luaunit.assertEquals(parse("ul, /* ol, */ dl"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "ul", }, "end_simple_selector_sequence", "end_selector", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "dl", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end function TestParser.test_comment_sgml_style_selectors_group() luaunit.assertEquals(parse("ul, <!-- ol, --> dl"), { "start_selectors_group", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "ul", }, "end_simple_selector_sequence", "end_selector", "start_selector", "start_simple_selector_sequence", { event = "type_selector", namespace_prefix = nil, element_name = "dl", }, "end_simple_selector_sequence", "end_selector", "end_selectors_group", } ) end
local Flame = Class('Flame', Skill) Flame.static.image = love.graphics.newImage('assets/sprites/Projectiles/hd_flame_0.png') Flame.static.grid = Anim8.newGrid(64, 64, Flame.static.image:getDimensions()) Flame.static.particle_image = love.graphics.newImage('assets/sprites/flare/corona.png') function Flame:initialize(x, y, dir) Skill.initialize(self, 25, x, y, dir, 500) self.image = Flame.static.image self.animation = Anim8.newAnimation(Flame.static.grid(1, 1), 0.1) if dir == -1 then self.animation:flipH() end self.offset_x = -32 self.offset_y = -16 self.sound_name = 'sounds-explosion_flame' self.blend_mode = 'add' self.particles_count = 450 self.particles_timer = 1.5 self.particles = love.graphics.newParticleSystem(Flame.static.particle_image, self.particles_count) self.particles:setParticleLifetime(0.5, self.particles_timer) self.particles:setSpread(1 * self.dir) self.particles:setLinearAcceleration(-600, -400, 600, 800) self.particles:setSpeed(100) self.particles:setColors(238, 75, 150, 255, 127, 12, 170, 255, 216, 74, 238, 255, 255, 0, 0, 255, 255, 250, 206, 255) Signal.emit('sounds-shoot_flame') end return Flame
local parser = require("parser") local _dump = require("pl.pretty").dump describe("parser", function () context("very basics", function () it("should parse a fact", function () parser.parse("(p (a) (b (c))).") end) it("should parse a rule", function () parser.parse("(:RULE (p (X)) (X)).") end) it("should parse the examples", function () local x = parser.parse("(p (f (c))).") --_dump(x) local y = parser.parse("(:RULE (g (X)) (p1 (Y)) (p2 (Z1) (Z2))).") --_dump(y) end) end) context("fact parsing", function () it("should parse a zero-argument constant fact", function () local parse = parser.parse("(x).") assert_equal(0, #parse.rules) assert_equal(1, #parse.facts) local f = parse.facts[1] assert_equal("x", f.functor) assert_equal(0, #f.args) end) it("should not parse a zero-argument variable fact", function () local parse = parser.parse("(X).") assert_equal(nil, parse) end) it("should parse facts with 1 arguments", function () local parse = parser.parse("(x (y)).") assert_equal(0, #parse.rules) assert_equal(1, #parse.facts) local f = parse.facts[1] assert_equal("x", f.functor) assert_equal(1, #f.args) f = f.args[1] assert_equal("constant", f.type) assert_equal("y", f.value) end) it("should parse facts with 2 arguments", function () local parse = parser.parse("(x (y) (z)).") assert_equal(0, #parse.rules) assert_equal(1, #parse.facts) local f = parse.facts[1] assert_equal("x", f.functor) assert_equal(2, #f.args) f = parse.facts[1].args[1] assert_equal("constant", f.type) assert_equal("y", f.value) f = parse.facts[1].args[2] assert_equal("constant", f.type) assert_equal("z", f.value) end) it("should parse facts with 1 nested arguments", function () local parse = parser.parse("(x (y (z))).") assert_equal(0, #parse.rules) assert_equal(1, #parse.facts) local f = parse.facts[1] assert_equal("x", f.functor) assert_equal(1, #f.args) f = f.args[1] assert_equal("functor", f.type) assert_equal("y", f.functor) assert_equal(1, #f.args) f = f.args[1] assert_equal("constant", f.type) assert_equal("z", f.value) end) end) context("rule parsing", function () it("should NOT parse a rule with no body", function () -- TODO end) it("should NOT parse a rule with a variable as a predicate symbol", function () -- TODO end) it("should parse a rule with a zero-argument head", function () local parse = parser.parse("(:RULE (q) (p)).") assert_equal(1, #parse.rules) assert_equal(0, #parse.facts) local r = parse.rules[1] local pred = r.predicate assert_equal("constant", r.predicate.type) assert_equal("q", r.predicate.value) assert_equal(1, #r.body) assert_equal("constant", r.body[1].type) assert_equal("p", r.body[1].value) end) it("should parse a rule with a one-variable-argument head", function () local parse = parser.parse("(:RULE (q (X)) (p (X))).") assert_equal(1, #parse.rules) assert_equal(0, #parse.facts) local r = parse.rules[1] local pred = r.predicate assert_equal("functor", pred.type) assert_equal("q", pred.functor) assert_equal(1, #pred.args) assert_equal("variable", pred.args[1].type) assert_equal("X", pred.args[1].value) assert_equal(1, #r.body) local f = r.body[1] assert_equal("functor", f.type) assert_equal("p", f.functor) assert_equal(1, #f.args) assert_equal("variable", f.args[1].type) assert_equal("X", f.args[1].value) end) end) context("parse tree methods", function () it("should compare two separate constants as the same", function () local a = parser.parse("(d (x)).") local b = parser.parse("(c (x)).") assert_equal(a.facts[1].args[1], b.facts[1].args[1]) end) it("should compare two separate variables as the same", function () local a = parser.parse("(:RULE (q (A)) (p)).") local b = parser.parse("(:RULE (a (B) (A)) (b)).") assert_equal(a.rules[1].predicate.args[1], b.rules[1].predicate.args[2]) end) it("should comparse two separate functors as the same", function () local a = parser.parse("(d (x (z))).") local b = parser.parse("(c (x (z))).") assert_equal(a.facts[1].args[1], b.facts[1].args[1]) end) end) context("mixed rules and facts", function () -- TODO end) end)
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('atlasdata_pb') ATLASDATA = protobuf.Descriptor(); local ATLASDATA_GROUPID_FIELD = protobuf.FieldDescriptor(); local ATLASDATA_FINISHID_FIELD = protobuf.FieldDescriptor(); ATLASDATA_GROUPID_FIELD.name = "groupid" ATLASDATA_GROUPID_FIELD.full_name = ".KKSG.atlasdata.groupid" ATLASDATA_GROUPID_FIELD.number = 1 ATLASDATA_GROUPID_FIELD.index = 0 ATLASDATA_GROUPID_FIELD.label = 1 ATLASDATA_GROUPID_FIELD.has_default_value = false ATLASDATA_GROUPID_FIELD.default_value = 0 ATLASDATA_GROUPID_FIELD.type = 13 ATLASDATA_GROUPID_FIELD.cpp_type = 3 ATLASDATA_FINISHID_FIELD.name = "finishid" ATLASDATA_FINISHID_FIELD.full_name = ".KKSG.atlasdata.finishid" ATLASDATA_FINISHID_FIELD.number = 2 ATLASDATA_FINISHID_FIELD.index = 1 ATLASDATA_FINISHID_FIELD.label = 1 ATLASDATA_FINISHID_FIELD.has_default_value = false ATLASDATA_FINISHID_FIELD.default_value = 0 ATLASDATA_FINISHID_FIELD.type = 13 ATLASDATA_FINISHID_FIELD.cpp_type = 3 ATLASDATA.name = "atlasdata" ATLASDATA.full_name = ".KKSG.atlasdata" ATLASDATA.nested_types = {} ATLASDATA.enum_types = {} ATLASDATA.fields = {ATLASDATA_GROUPID_FIELD, ATLASDATA_FINISHID_FIELD} ATLASDATA.is_extendable = false ATLASDATA.extensions = {} atlasdata = protobuf.Message(ATLASDATA)
-- Greatest subsequential sum finding algorithms implementation -- See: http://en.wikipedia.org/wiki/Maximum_subarray_problem -- Computes the largest sub-sequential sum using kadanes algorithm -- s : a given sequence -- returns : the sum of the largest subsequence found -- returns : the starting index of the largest subsequence found -- returns : the final index of the largest subsequence found local function kadanes(s) local n = #s if n< 1 then return 0 end local max_ending_here, max_so_far = s[1], s[1] local begin, begin_tmp, last = 1, 1, 1 for i = 2, n do if max_ending_here < 0 then max_ending_here = s[i] begin_tmp = i else max_ending_here = max_ending_here + s[i] end if max_ending_here >= max_so_far then max_so_far = max_ending_here begin = begin_tmp last = i end end return max_so_far, begin, last end -- Computes the largest sub-sequential sum using a brute-force algorithm -- s : a given sequence -- returns : the sum of the largest subsequence found -- returns : the starting index of the largest subsequence found -- returns : the final index of the largest subsequence found local function gss_brute_force(s) local st, ed = 1 local sum , max = s[st], s[st] for i = 1, #s do for j = i, #s do sum = 0 for k = i, j do sum = sum + s[k] end if sum > max then st, ed = i, j max = sum end end end return max, st, ed==nil and st or ed end -- Computes the largest sub-sequential sum by computing sub-sums -- s : a given sequence -- returns : the sum of the largest subsequence found -- returns : the starting index of the largest subsequence found -- returns : the final index of the largest subsequence found local function gss_subsums(s) local st, ed = 1 local sum , max = s[st], s[st] for i = 1, #s do sum = 0 for j = i, #s do sum = sum + s[j] if sum > max then st, ed = i, j max = sum end end end return max, st, ed==nil and st or ed end -- Computes the largest sub-sequential sum with dynamic programming -- s : a given sequence -- returns : the sum of the largest subsequence found -- returns : the starting index of the largest subsequence found -- returns : the final index of the largest subsequence found local function gss_dynamic(a) local s, t = {}, {} s[1], t[1] = a[1], 1 local max = s[1] local st, ed = 1, 1 for i = 2, #a do if s[i-1] > 0 then s[i] = s[i-1] + a[i] t[i] = t[i-1] else s[i] = a[i] t[i] = i end if s[i] > max then st, ed = t[i], i max = s[i] end end return max, st, ed end return { kadanes = kadanes, brute_force = gss_brute_force, subsums = gss_subsums, dynamic = gss_dynamic, }
local GameScene = class("GameScene", cc.load("mvc").ViewBase) local protoTypes = require("ProtoTypes") local packetHelper = require "PacketHelper" local CommonLayer = require("CommonLayer") local Constants = require("Constants") local UIHelper = require("UIHelper") function GameScene:onCreate() UIHelper.createSceneBg(self) self.comLayer = CommonLayer.create(self, 0) self.comLayer.is_offline = true self.comLayer:addTo(self, 1) self.comLayer:setPosition(cc.p(0, 0)) local config = packetHelper.load_config("protos/yuncheng.cfg") self.hallInterface = packetHelper.createObject(config.Interface, config) self.config = config config.SeatOrder = true self:initAgentList() end function GameScene:initAgentList() if self.agent_list then return end local AIPlayer = require "AIPlayer" local players = AIPlayer.shufflePlayers() local agent_list = {} local count = 3 for i = 1, count do local handler = nil local p = players[i] if p.FUniqueID == "uid100" then handler = self.comLayer else p.client_fd = -math.random(1, 1000) end local BotPlayer = require "YunCheng_BotPlayer" p.agent = BotPlayer.create(self, p.FUniqueID, handler) if handler then self.comLayer.agent = p.agent end p.agent.is_offline = true self.hallInterface:addPlayer(p) table.insert(agent_list, p.agent) end self.agent_list = agent_list end function GameScene:onEnter_() Constants.startScheduler(self, self.tickFrame, 0.1) end function GameScene:onExit_() Constants.stopScheduler(self) for _, agent in ipairs(self.agent_list) do agent:remove_all_long_func() end end function GameScene:tickFrame(dt) xpcall (function () self.hallInterface:tick(dt) for i, agent in ipairs(self.agent_list) do agent:tickFrame(dt) end end, __G__TRACKBACK__) for _, agent in ipairs(self.agent_list) do agent:check_long_func() end end -------------------------------------------- ---! @addtogroup CommonLayerDelegate function GameScene:command_handler (user, packet) local args = packetHelper:decodeMsg("CGGame.ProtoInfo", packet) if args.mainType == protoTypes.CGGAME_PROTO_TYPE_SUBMIT_GAMEDATA then self.hallInterface:handleGameData(user, args) else print ("unknown data type ", args.mainType) end end ---! @endgroup CommonLayerDelegate return GameScene
--[[ @author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com> @copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com> @license MIT ]]-- local jobs={ ["tuner-sf"]={ code="tuner-sf", desc="-", desc2="Praca Tunera", positionMarker={-2272.03, -159.40, 35.32}, text="* Nie jesteś zatrudniony(a) jako tuner w tym warsztacie.", cuboid={-2301.8146972656, -180.19532775879, 34.492546081543, 31.5, 64.3, 10}, maxEmployees=2, }, } for i,v in pairs(jobs) do local marker=createMarker(v.positionMarker[1], v.positionMarker[2], v.positionMarker[3]-0.90, "cylinder", 1.2, 78, 255, 0, 155) setElementDimension(marker, v.positionMarker[5] or 0) setElementInterior(marker, v.positionMarker[4] or 0) setElementData(marker,"m:duty",v.code or 0) local cs= createColCuboid(v.cuboid[1],v.cuboid[2],v.cuboid[3],v.cuboid[4],v.cuboid[5],v.cuboid[6]) setElementData(cs,"m:duty",v.code) addEventHandler ( "onColShapeLeave", cs, function(el,md) if getElementData(el,"player:duty") == getElementData(source,"m:duty") then setElementData(el,"player:duty",false) outputChatBox("* Zakończyłeś(aś) prace.", el) local skin=getElementData(el,"player:skin") setElementModel(el,skin) end end) local t=createElement("text") setElementDimension(t, v.positionMarker[5] or 0) setElementInterior(t, v.positionMarker[4] or 0) setElementData(t,"name",v.desc.."\n"..v.desc2) setElementPosition(t,v.positionMarker[1],v.positionMarker[2],v.positionMarker[3]) end addEventHandler("onMarkerHit", resourceRoot, function(el,md) if getElementType(el)~="player" then return end local duty=getElementData(source,"m:duty") if not duty then return end local uid=getElementData(el,"player:uid") if not getPlayerJob(el,duty) then outputChatBox(jobs[duty].text, el, 255, 0, 0) return end if not getElementData(el,"player:duty") then if jobs[duty].getEmployees then if getEmployees(duty) >= jobs[duty].maxEmployees then outputChatBox("* W tej pracy pracuje już maksymalna ilość osób ("..jobs[duty].maxEmployees..")", el, 255, 0, 0) return end end if jobs[duty].weapon then giveWeapon(el,jobs[duty].weapon,1000) end setElementData(el,"player:duty",duty) outputChatBox("* Rozpocząłeś(aś) pracę.", el) exports["pystories-db"]:dbSet("UPDATE ogrpg_jobs SET actived=NOW() WHERE code=? and uid=?",duty,uid) else if getElementData(el,"player:duty") ~= getElementData(source,"m:duty") then outputChatBox("* Idź i zwolnij się z frakcji !",el) return end if jobs[duty].weapon then takeWeapon(el,jobs[duty].weapon) end setElementData(el,"player:duty",false) outputChatBox("* Zakończyłeś(aś) prace.", el) local skin=getElementData(el,"player:skin") setElementModel(el,skin) end end)
local _2afile_2a = "fnl/conjure/remote/transport/bencode/init.fnl" local _2amodule_name_2a = "conjure.remote.transport.bencode" local _2amodule_2a do package.loaded[_2amodule_name_2a] = {} _2amodule_2a = package.loaded[_2amodule_name_2a] end local _2amodule_locals_2a do _2amodule_2a["aniseed/locals"] = {} _2amodule_locals_2a = (_2amodule_2a)["aniseed/locals"] end local autoload = (require("conjure.aniseed.autoload")).autoload local a, impl = autoload("conjure.aniseed.core"), autoload("conjure.remote.transport.bencode.impl") do end (_2amodule_locals_2a)["a"] = a _2amodule_locals_2a["impl"] = impl local function new() return {data = ""} end _2amodule_2a["new"] = new local function decode_all(bs, part) local progress = 1 local end_3f = false local s = (bs.data .. part) local acc = {} while ((progress < a.count(s)) and not end_3f) do local msg, consumed = impl.decode(s, progress) if a["nil?"](msg) then end_3f = true else table.insert(acc, msg) progress = consumed end end a.assoc(bs, "data", string.sub(s, progress)) return acc end _2amodule_2a["decode-all"] = decode_all local function encode(...) return impl.encode(...) end _2amodule_2a["encode"] = encode return _2amodule_2a
local api = vim.api api.nvim_set_keymap('n', '<Leader>ln', '<Cmd>lua require("jonz94.line-number").toggle()<CR>', { noremap = true })
hp = 3000 attack = 520 defense = 300 speed = 100 mdefense = 350 luck = 75 strength = ELEMENT_NONE weakness = ELEMENT_NONE function initId(id) myId = id end function start() preloadSpellSFX("MachineGun") end function get_action(step) return COMBAT_CASTING, "MachineGun", 1, getRandomPlayer() end function die() end
--- Simple file operations. -- -- This module provides actions to handle simple filesystem operations. -- -- @module file -- @author Chad Phillips -- @copyright 2011-2015 Chad Phillips --- The filesystem handler (default). -- -- The default handler for the file module. This handles file operations on -- the local filesystem. -- -- @handler filesystem -- @usage -- { -- action = "create_directory", -- handler = "filesystem", -- -- other params... -- } --- Creates a directory. -- -- This action creates a directory on the filesystem in the specified location. -- -- @action create_directory -- @string action -- create_directory -- @string directory -- The directory to create, including the path. Provide either the full path -- or a relative path from the FreeSWITCH 'base_dir' global variable. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "create_directory", -- directory = "/tmp/mynewdir", -- } --- Delete a file. -- -- This action deletes a file from a location on the filesystem. -- -- @action delete_file -- @string action -- delete_file -- @string file -- The file to delete, including the path. Provide either the full path or a -- relative path from the FreeSWITCH 'base_dir' global variable. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "delete_file", -- file = "/tmp/afile.txt", -- } --- Determines if a file exists in the filesystem. -- -- This action determines if a file exists on the filesystem. This only checks -- for basic existence -- the file must be readable by the FreeSWITCH user. -- -- The action will store the result of its check in the 'file' storage area, key -- 'file_exists': 'true' if the file exists, 'false' otherwise. -- -- @action file_exists -- @string action -- file_exists -- @string file -- The file to check, including the path. Provide either the full path or a -- relative path from the FreeSWITCH 'base_dir' global variable. -- @string if_false -- (Optional) The sequence to call if the file does not exist. -- @string if_true -- (Optional) The sequence to call if the file exists. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "file_exists", -- file = "/tmp/afile.txt", -- if_false = "do_this", -- if_true = "do_that", -- } --- Checks a file's size. -- -- This action checks the size of a file. The result is stored in the 'file' -- storage area, key 'size'. -- -- @action file_size -- @string action -- file_size -- @string file -- The file to check, including the path. Provide either the full path or a -- relative path from the FreeSWITCH 'base_dir' global variable. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "file_size", -- file = "/tmp/afile.txt", -- } --- Move a file from one location to another. -- -- This action moves a file from one location on the filesystem to another. -- -- @action move_file -- @string action -- move_file -- @bool binary -- (Optional) Boolean, only neccesary for copying files. Set to true if the -- source file is binary (sound files are typically binary). Default is -- false. -- @bool copy -- (Optional) To copy the file to the destination instead of moving it, set -- this to true. Default is false. -- @string destination -- The new destination of the file, including the path. Provide either the -- full path or a relative path from the FreeSWITCH 'base_dir' global variable. -- @string source -- The file to move, including the path. Provide either the full path or a -- relative path from the FreeSWITCH 'base_dir' global variable. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "move_file", -- binary = false, -- copy = false, -- destination = "storage/mymovedfile.txt", -- source = "/tmp/originalfile.txt", -- } --- Removes a directory. -- -- This action removes a directory from the filesystem in the specified -- location. -- -- @action remove_directory -- @string action -- remove_directory -- @string directory -- The directory to remove, including the path. Provide either the full path -- or a relative path from the FreeSWITCH 'base_dir' global variable. -- @string handler -- The handler to use, see [handlers](#Handlers). If not specified, defaults -- to the default handler for the module. -- @usage -- { -- action = "remove_directory", -- directory = "/tmp/somedir", -- } local core = require "jester.core" local _M = {} --[[ Appends the freeswitch base_dir if a relative path is passed. ]] local function get_filepath(file) -- Look for leading slash to indicate full path. if file:sub(1, 1) ~= "/" then file = core.conf.base_dir .. "/" .. file end return file end --[[ Create a directory. ]] function _M.create_directory(action) local directory = action.directory if directory then local success, file_error require "lfs" local path = get_filepath(directory) -- Look for existing directory. success, file_error = lfs.attributes(path, "mode") if success then core.log.debug("Directory '%s' already exists, skipping creation.", path) else -- Create new directory. success, file_error = lfs.mkdir(path) if success then core.log.debug("Created directory '%s'", path) else core.log.debug("Failed to create directory '%s'!: %s", path, file_error) end end else core.log.debug("Cannot create directory, no 'path' parameter defined!") end end --[[ Remove a directory. ]] function _M.remove_directory(action) local directory = action.directory if directory then local success, file_error require "lfs" local path = get_filepath(directory) -- Look for existing directory. success, file_error = lfs.attributes(path, "mode") if success then -- Remove directory. success, file_error = lfs.rmdir(path) if success then core.log.debug("Deleted directory '%s'", path) else core.log.debug("Failed to delete directory '%s'!: %s", path, file_error) end else core.log.debug("Directory '%s' does not exist, skipping removal.", path) end else core.log.debug("Cannot delete directory, no 'path' parameter defined!") end end --[[ Move or copy a file. ]] function _M.move_file(action) local operation = action.copy and "copy" or "move" local binary = action.binary and "b" or "" if action.source and action.destination then local success, file_error local source_file = get_filepath(action.source) local destination_file = get_filepath(action.destination) -- Move. if operation == "move" then success, file_error = os.rename(source_file, destination_file) -- Copy. else -- There is no copy function for files in Lua, so open the original, -- read it, and write the new one. local source, file_error = io.open(source_file, "r" .. binary) if source then local destination, file_error = io.open(destination_file, "w" .. binary) if destination then success = destination:write(source:read("*all")) destination:close() end source:close() end end if success then core.log.debug("Successful file %s from '%s' to '%s'", operation, source_file, destination_file) else core.log.debug("Failed file %s from '%s' to '%s'!: %s", operation, source_file, destination_file, file_error) end else core.log.debug("Cannot perform file %s, missing parameter! Source: %s, Destination: %s", operation, tostring(action.source), tostring(action.destination)) end end --[[ Delete a file. ]] function _M.delete_file(action) if action.file then local file = get_filepath(action.file) local success, file_error = os.remove(file) if success then core.log.debug("Deleted file '%s'", file) else core.log.debug("Failed to delete file '%s'!: %s", file, file_error) end else core.log.debug("Cannot delete file, no 'file' parameter defined!") end end --[[ Check for file existence. ]] function _M.file_exists(action) local result, file if action.file then require "lfs" file = get_filepath(action.file) -- If we can pull the file attributes, then the file exists. local success, file_error = lfs.attributes(file, "mode") if success then result = "true" else result = "false" end else result = "" end -- Store the result of the check. core.set_storage("file", "file_exists", result) if result == "false" then core.log.debug("File '%s' does not exist", file) -- Run false sequence if specified. if action.if_false then core.queue_sequence(action.if_false) end elseif result == "true" then core.log.debug("File '%s' exists", file) -- Run true sequence if specified. if action.if_true then core.queue_sequence(action.if_true) end else core.log.debug("Cannot check file, no 'file' parameter defined!") end end --[[ Returns a file's size. ]] function _M.file_size(action) local file, size if action.file then require "lfs" file = get_filepath(action.file) size = lfs.attributes(file, "size") end -- Store the result of the check. core.set_storage("file", "size", size) end return _M
local t = require("ds18b20") local pin = 3 -- gpio0 = 3, gpio2 = 4 local function readout(temps) if t.sens then print("Total number of DS18B20 sensors: ".. #t.sens) for i, s in ipairs(t.sens) do print(string.format(" sensor #%d address: %s%s", i, ('%02X:%02X:%02X:%02X:%02X:%02X:%02X:%02X'):format(s:byte(1,8)), s:byte(9) == 1 and " (parasite)" or "")) end end for addr, temp in pairs(temps) do print(string.format("Sensor %s: %s °C", ('%02X:%02X:%02X:%02X:%02X:%02X:%02X:%02X'):format(addr:byte(1,8)), temp)) end -- Module can be released when it is no longer needed --t = nil --package.loaded["ds18b20"]=nil end do t:enable_debug() file.remove("ds18b20_save.lc") -- remove saved addresses print("=============================================", node.heap()) print("first call, no addresses in flash, search is performed") t:read_temp(readout, pin, t.C) tmr.create():alarm(2000, tmr.ALARM_SINGLE, function() print("=============================================", node.heap()) print("second readout, no new search, found addresses are used") t:read_temp(readout, pin) tmr.create():alarm(2000, tmr.ALARM_SINGLE, function() print("=============================================", node.heap()) print("force search again") t:read_temp(readout, pin, nil, true) tmr.create():alarm(2000, tmr.ALARM_SINGLE, function() print("=============================================", node.heap()) print("save search results") t:read_temp(readout, pin, nil, false, true) tmr.create():alarm(2000, tmr.ALARM_SINGLE, function() print("=============================================", node.heap()) print("use saved addresses") t.sens={} t:read_temp(readout, pin) end) end) end) end) end
local moon = require("moon") local cluster = require("moon.cluster") local M = {} function M.call(name, cmd, ...) local config = config.get_service(name) if config then local data = { cluster.call(string.format( "server_%d", config.sid),name,cmd, ...) } return table.unpack(data) else error("server.call: can not service ",name) end return nil end --注册全局的server moon.exports.server = M
--- -- @module log -- local _COPYRIGHT = "Copyright (C) 2013-2016 Alexey Melnichuk"; local _VERSION = "0.1.7-dev" local table = require "table" local string = require "string" local date = require "date" local destroy_list = {} local loggers_list = setmetatable({},{__mode = 'k'}) local emptyfn = function() end local LOG_LVL = { EMERG = 1; ALERT = 2; FATAL = 3; ERROR = 4; WARNING = 5; NOTICE = 6; INFO = 7; DEBUG = 8; TRACE = 9; } local writer_names = {} local LOG_LVL_NAMES = {} for k,v in pairs(LOG_LVL) do LOG_LVL_NAMES[v] = k writer_names[v] = k:lower() end local LOG_LVL_COUNT = #LOG_LVL_NAMES local function lvl2number(lvl) if type(lvl) == 'number' then return lvl end if type(lvl) == 'string' then lvl = lvl:upper() local n if lvl == 'NONE' then n = 0 else n = LOG_LVL[ lvl ] end if not n then return nil, "unknown log level: '" .. lvl .. "'" end return n end return nil, 'unsupported log leve type: ' .. type(lvl) end local Log = {} Log._COPYRIGHT = _COPYRIGHT Log._NAME = "log" Log._VERSION = _VERSION Log._LICENSE = "MIT" Log.LVL = LOG_LVL Log.LVL_NAMES = LOG_LVL_NAMES Log.lvl2number = lvl2number function Log.new(max_lvl, writer, formatter, logformat) if max_lvl and type(max_lvl) ~= 'number' and type(max_lvl) ~= 'string' then max_lvl, writer, formatter, logformat = nil, max_lvl, writer, formatter end max_lvl = assert(lvl2number ( max_lvl or LOG_LVL.INFO ) ) if not writer then writer = require"log.writer.stdout".new() end if not formatter then formatter = require"log.formatter.default".new() end if not logformat then logformat = require"log.logformat.default".new() end local write = function (lvl, ... ) local now = date() writer( logformat, formatter(...), lvl, now ) end; local dump = function(lvl, fn, ...) local now = date() writer( logformat, (fn(...) or ''), lvl, now ) end local logger = {} function logger.writer() return writer end function logger.formatter() return formatter end function logger.format() return logformat end function logger.lvl() return max_lvl end function logger.set_writer(value) assert(value) writer, value = value, writer return value end function logger.set_formatter(value) assert(value) formatter, value = value, formatter return value end function logger.set_format(value) assert(value) logformat, value = value, logformat return value end function logger.log(lvl, ...) local err lvl, err = lvl2number(lvl) if not lvl then return nil, err end return write(lvl, ...) end function logger.dump(lvl, ...) local err lvl, err = lvl2number(lvl) if not lvl then return nil, err end return dump(lvl, ...) end function logger.set_lvl(lvl) local err lvl, err = lvl2number(lvl) if not lvl then return nil, err end max_lvl = lvl for i = 1, max_lvl do logger[ writer_names[i] ] = function(...) write(i, ...) end end for i = 1, max_lvl do logger[ writer_names[i] .. '_dump'] = function(...) dump(i, ...) end end for i = max_lvl+1, LOG_LVL_COUNT do logger[ writer_names[i] ] = emptyfn end for i = max_lvl+1, LOG_LVL_COUNT do logger[ writer_names[i] .. '_dump'] = emptyfn end return true end assert(logger.set_lvl(max_lvl)) loggers_list[logger] = true; return logger end function Log.add_cleanup(fn) assert(type(fn)=='function') for k,v in ipairs(destroy_list) do if v == fn then return end end table.insert(destroy_list, 1, fn) return fn end function Log.remove_cleanup(fn) for k,v in ipairs(destroy_list) do if v == fn then table.remove(destroy_list, k) break end end end function Log.close() for k,fn in ipairs(destroy_list) do pcall(fn) end for logger in pairs(loggers_list) do logger.fotal = emptyfn; logger.error = emptyfn; logger.warning = emptyfn; logger.info = emptyfn; logger.notice = emptyfn; logger.debug = emptyfn; logger.closed = true; loggers_list[logger] = nil end destroy_list = {} end return Log
require 'common' require 'event_single' require 'event_battle' require 'event_misc' require 'event_gen' require 'event_extra'
local package = { Name = "API", Description = "Reveals specific API methods to remote", Author = "7kayoh", Class = "Plugin", Category = "Server", Target = {} } local allowedRequests = { "getAdminLevel", "getAdminStatusWithUserId", "checkUserAdmin", } local dLog = nil function package.Target.remoteTask(player, requestType, ...) dLog("Info", player.Name .. " is currently calling API method " .. requestType) return package.API[requestType](...) end function package.Target:Init() dLog = require(package.Core.dLog) package.API.addRemoteTask("Function", function(player, requestType) return package.API.checkUserAdmin(player) and table.find(allowedRequests, requestType) ~= nil end, package.Target.remoteTask) end return package
--[[ Credit to einsteinK. Credit to Stravant for LBI. Credit to the creators of all the other modules used in this. Sceleratis was here and decided modify some things. einsteinK was here again to fix a bug in LBI for if-statements --]] local waitDeps = { 'FiOne'; 'LuaK'; 'LuaP'; 'LuaU'; 'LuaX'; 'LuaY'; 'LuaZ'; } for i,v in pairs(waitDeps) do script:WaitForChild(v) end local luaX = require(script.LuaX) local luaY = require(script.LuaY) local luaZ = require(script.LuaZ) local luaU = require(script.LuaU) local fiOne = require(script.FiOne) luaX:init() local LuaState = {} getfenv().script = nil return function(str,env) local f,writer,buff,name local env = env or getfenv(2) local name = (env.script and env.script:GetFullName()) local ran,error = pcall(function() local zio = luaZ:init(luaZ:make_getS(str), nil) if not zio then return error() end local func = luaY:parser(LuaState, zio, nil, name or "::Adonis::Loadstring::") writer, buff = luaU:make_setS() luaU:dump(LuaState, func, writer, buff) f = fiOne(buff.data, env) end) if ran then return f,buff.data else return nil,error end end
-- clock.lua (based on pdfclock.c) RADIUS=200 MARGIN=20 p:begin_page(2 * (RADIUS + MARGIN), 2 * (RADIUS + MARGIN)) p:translate(RADIUS + MARGIN, RADIUS + MARGIN) p:setcolor("both", "rgb", 0, 0, 1) p:save() -- minute strokes p:setlinewidth(2) for alpha = 0,360-6,6 do p:rotate(6) p:moveto(RADIUS, 0) p:lineto(RADIUS-MARGIN/3, 0) p:stroke() end p:restore() p:save() -- 5 minute strokes p:setlinewidth(3) for alpha = 0,360-30,30 do p:rotate(30) p:moveto(RADIUS, 0) p:lineto(RADIUS-MARGIN, 0) p:stroke() end p:restore() _,_,hour,min,sec=string.find(os.date"%H:%M:%S","(%d+):(%d+):(%d+)") -- draw hour hand p:save() p:rotate(-((min/60) + hour - 3) * 30) p:moveto(-RADIUS/10, -RADIUS/20) p:lineto(RADIUS/2, 0) p:lineto(-RADIUS/10, RADIUS/20) p:closepath() p:fill() p:restore() -- draw minute hand p:save() p:rotate(-((sec/60) + min - 15) * 6) p:moveto(-RADIUS/10, -RADIUS/20) p:lineto(RADIUS * 0.8, 0) p:lineto(-RADIUS/10, RADIUS/20) p:closepath() p:fill() p:restore() -- draw second hand p:setcolor("both", "rgb", 1, 0, 0) p:setlinewidth(2) p:save() p:rotate(-((sec - 15) * 6)) p:moveto(-RADIUS/5, 0) p:lineto(RADIUS, 0) p:stroke() p:restore() -- draw little circle at center p:circle(0, 0, RADIUS/30) p:fill() p:end_page()