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--[[
********************************************************************************
Project owner: RageQuit community
Project name: GTW-RPG
Developers: Mr_Moose
Source code: https://github.com/GTWCode/GTW-RPG
Bugtracker: https://forum.404rq.com/bug-reports
Suggestions: https://forum.404rq.com/mta-servers-development
Donations: https://www.404rq.com/donations
Version: Open source
License: BSD 2-Clause
Status: Stable release
********************************************************************************
]]--
-- Global client properites
p_account = nil
p_loggedIn = false
sec_login_attempts = 0
login_cooldown = nil
-- Display status messages from the server
addEvent("GTWaccounts:onStatusReceive", true)
addEventHandler("GTWaccounts:onStatusReceive", root, function(msg, statusCode)
if statusCode == -1 then
guiLabelSetColor(labelInfo, 255, 0, 0)
elseif statusCode == 0 then
guiLabelSetColor(labelInfo, 255, 255, 0)
elseif statusCode == 1 then
guiLabelSetColor(labelInfo, 0, 255, 0)
end
guiSetText(labelInfo, msg)
end)
-- Setup the login GUI (GTWgui must be running)
function make_login()
x,y = guiGetScreenSize()
window = exports.GTWgui:createWindow((x-600)/2, (y-450)/2, 600, 450, "GTW-RPG v4.0 - beta", false )
loginButton = guiCreateButton(480,400,110,40,"Login",false,window)
registerButton = guiCreateButton(368,400,110,40,"Register",false,window)
introButton = guiCreateButton(256,400,110,40,"View intro",false,window)
updatesButton = guiCreateButton(10,400,116,40,"What's new",false,window)
labelUser = guiCreateLabel(30, 40, 290, 25, "Username:", false, window)
labelPwrd = guiCreateLabel(30, 100, 290, 25, "Password:", false, window)
textUser = guiCreateEdit(30,65,290,25,"",false,window)
textPwrd = guiCreateEdit(30,125,290,25,"",false,window)
labelInfo = guiCreateLabel(30, 210, 290, 80, "", false, window)
checkBoxUser = guiCreateCheckBox(30, 160, 290, 20, "Remember Username", false, false, window)
checkBoxPwrd = guiCreateCheckBox(30, 180, 290, 20, "Remember Password", false, false, window)
-- Shaders control panel
labelShaders = guiCreateLabel(360, 40, 230, 25, "Select shaders:", false, window)
checkBoxDetail = guiCreateCheckBox(360, 80, 290, 20, "Enable detail shader", false, false, window)
checkBoxContrast = guiCreateCheckBox(360, 100, 290, 20, "Enable contrast shader", false, false, window)
checkBoxWater = guiCreateCheckBox(360, 120, 290, 20, "Enable water shader", false, false, window)
checkBoxCarPaint = guiCreateCheckBox(360, 140, 290, 20, "Enable car reflection shader", false, false, window)
labelInfoRight = guiCreateLabel(360, 180, 290, 170,
[[Welcome! to sign up, choose account
name and password then click register.
To login, enter credentials then click
login. You may also select shaders to
make the game look more realistic or
disable shaders for better FPS.
Regards: RageQuit 404 community
Website: https://404rq.com]], false, window)
guiEditSetMasked(textPwrd, true)
guiSetInputEnabled(true)
-- Friends invite bonus
labelFacc = guiCreateLabel(30, 300, 190, 25, "Send your friend a gift", false, window)
textFacc = guiCreateEdit(30,325,260,25,"",false,window)
faccButtonHelp = guiCreateButton(290,325,30,25,"?",false,window)
-- Set GUI font
exports.GTWgui:setDefaultFont(loginButton, 10)
exports.GTWgui:setDefaultFont(registerButton, 10)
exports.GTWgui:setDefaultFont(introButton, 10)
exports.GTWgui:setDefaultFont(updatesButton, 10)
exports.GTWgui:setDefaultFont(labelUser, 10)
exports.GTWgui:setDefaultFont(labelPwrd, 10)
exports.GTWgui:setDefaultFont(labelInfo, 10)
exports.GTWgui:setDefaultFont(textUser, 9)
exports.GTWgui:setDefaultFont(textPwrd, 9)
exports.GTWgui:setDefaultFont(checkBoxUser,10)
exports.GTWgui:setDefaultFont(checkBoxPwrd, 10)
exports.GTWgui:setDefaultFont(labelFacc, 10)
exports.GTWgui:setDefaultFont(textFacc, 10)
exports.GTWgui:setDefaultFont(faccButtonHelp, 10)
exports.GTWgui:setDefaultFont(checkBoxDetail, 10)
exports.GTWgui:setDefaultFont(checkBoxContrast, 10)
exports.GTWgui:setDefaultFont(checkBoxCarPaint, 10)
exports.GTWgui:setDefaultFont(checkBoxWater, 10)
exports.GTWgui:setDefaultFont(labelInfoRight, 10)
exports.GTWgui:showGUICursor(true)
-- Load login details from xml
local f = xmlLoadFile('@data.xml', 'account')
if f then
local user = xmlNodeGetAttribute(xmlFindChild(f, 'user', 0), 'value') or ""
local pass = xmlNodeGetAttribute(xmlFindChild(f, 'pass', 0), 'value') or ""
local sh_detail = xmlNodeGetAttribute(xmlFindChild(f, 'detail', 0), 'value') or ""
local sh_contrast = xmlNodeGetAttribute(xmlFindChild(f, 'contrast', 0), 'value') or ""
local sh_water = xmlNodeGetAttribute(xmlFindChild(f, 'water', 0), 'value') or ""
local sh_carpaint = xmlNodeGetAttribute(xmlFindChild(f, 'carpaint', 0), 'value') or ""
guiSetText(textUser, tostring(user))
guiSetText(textPwrd, tostring(pass))
if user ~= "" then
guiCheckBoxSetSelected(checkBoxUser, true)
end
if pass ~= "" then
guiCheckBoxSetSelected(checkBoxPwrd, true)
end
if sh_detail == "enabled" then
guiCheckBoxSetSelected(checkBoxDetail, true)
exports.shader_detail:toggleShaderDetail(true)
else
exports.shader_detail:toggleShaderDetail(false)
end
if sh_contrast == "enabled" then
guiCheckBoxSetSelected(checkBoxContrast, true)
exports.shader_contrast:toggleShaderContrast(true)
else
exports.shader_contrast:toggleShaderContrast(false)
end
if sh_water == "enabled" then
guiCheckBoxSetSelected(checkBoxWater, true)
exports.shader_water:toggleShaderWater(true)
else
exports.shader_water:toggleShaderWater(false)
end
if sh_carpaint == "enabled" then
guiCheckBoxSetSelected(checkBoxCarPaint, true)
exports.shader_car_paint_reflect:toggleShaderCarPaint(true)
else
exports.shader_car_paint_reflect:toggleShaderCarPaint(false)
end
end
end
-- Login GUI click events
addEventHandler("onClientGUIClick",root,function()
-- On login (asyncron function)
if source == loginButton then
if isTimer(login_cooldown) then return end
guiLabelSetColor(labelInfo, 255, 255, 255)
guiSetText(labelInfo, "Attempting to login... please wait")
fadeCamera(false, 1)
setTimer(triggerServerEvent, 1100, 1, "GTWaccounts:attemptClientLogin", localPlayer, guiGetText(textUser), guiGetText(textPwrd))
if sec_login_attempts > 2 then
-- Kick after 3 failed login attempts
triggerServerEvent("GTWaccounts:kickClientSpammer", localPlayer)
end
sec_login_attempts = sec_login_attempts + 1
login_cooldown = setTimer(function()
toggle_gui_enable(true)
end, 3000, 1)
toggle_gui_enable(false)
-- On registration
elseif source == registerButton then
triggerServerEvent("GTWaccounts:onClientAttemptRegistration", localPlayer, guiGetText(textUser), guiGetText(textPwrd), guiGetText(textFacc))
-- On view intro start
elseif source == introButton then
addEventHandler("onClientRender", root, view_gtw_intro)
guiSetVisible(window, false)
-- On view updates button click (requires GTWupdates)
elseif source == updatesButton then
exports.GTWupdates:viewUpdateListGUI()
-- On help request click
elseif source == faccButtonHelp then
guiSetText(labelInfo, "Enter your friends account name \nto send him/her an invite bonus\nof $4'000 as a reward.")
guiLabelSetColor(labelInfo, 255, 255, 255)
-- Toggle shaders
elseif source == checkBoxDetail then
exports.shader_detail:toggleShaderDetailCMD()
elseif source == checkBoxContrast then
exports.shader_contrast:toggleShaderContrastCMD()
elseif source == checkBoxWater then
exports.shader_water:toggleShaderWaterCMD()
elseif source == checkBoxCarPaint then
exports.shader_car_paint_reflect:toggleShaderCarPaintCMD()
end
end)
-- Enable/disable buttons
function toggle_gui_enable(state)
guiSetEnabled(loginButton, state)
guiSetEnabled(registerButton, state)
guiSetEnabled(updatesButton, state)
guiSetEnabled(faccButtonHelp, state)
guiSetEnabled(textUser, state)
guiSetEnabled(textPwrd, state)
guiSetEnabled(textFacc, state)
end
-- On client attempt login
addEvent("GTWaccounts:onClientPlayerLogin", true)
addEventHandler("GTWaccounts:onClientPlayerLogin", root, function(acnt)
local f = xmlCreateFile("@data.xml", "account")
local user, pass = "", ""
if guiCheckBoxGetSelected(checkBoxUser) then
user = guiGetText(textUser)
end
if guiCheckBoxGetSelected(checkBoxPwrd) then
pass = guiGetText(textPwrd)
end
xmlNodeSetAttribute(xmlCreateChild(f, "user"), "value", user)
xmlNodeSetAttribute(xmlCreateChild(f, "pass"), "value", pass)
-- Save shaders
if guiCheckBoxGetSelected(checkBoxDetail) then
xmlNodeSetAttribute(xmlCreateChild(f, "detail"), "value", "enabled")
else
xmlNodeSetAttribute(xmlCreateChild(f, "detail"), "value", "disabled")
end
if guiCheckBoxGetSelected(checkBoxContrast) then
xmlNodeSetAttribute(xmlCreateChild(f, "contrast"), "value", "enabled")
else
xmlNodeSetAttribute(xmlCreateChild(f, "contrast"), "value", "disabled")
end
if guiCheckBoxGetSelected(checkBoxWater) then
xmlNodeSetAttribute(xmlCreateChild(f, "water"), "value", "enabled")
else
xmlNodeSetAttribute(xmlCreateChild(f, "water"), "value", "disabled")
end
if guiCheckBoxGetSelected(checkBoxCarPaint) then
xmlNodeSetAttribute(xmlCreateChild(f, "carpaint"), "value", "enabled")
else
xmlNodeSetAttribute(xmlCreateChild(f, "carpaint"), "value", "disabled")
end
xmlSaveFile(f)
xmlUnloadFile(f)
guiSetVisible(window, false)
exports.GTWgui:showGUICursor(false)
guiSetInputEnabled(false)
showChat(true)
-- Set account obtained from the server and login status
p_loggedIn = true
p_account = acnt
end)
-- Exported functions to check if logged in or to obtain account name
function getPlayerAccount()
return p_account or "Guest"
end
function isClientLoggedIn()
return p_loggedIn
end
-- Get a players ID
function getPlayerId(p)
local id = nil
for i, v in pairs(getElementsByType('player')) do
if v == p then
id = i
break
end
end
return id
end
-- Display login screen to players who isn't currently logged in
addEventHandler("onClientResourceStart", resourceRoot, function()
if not getElementData(localPlayer, "isLoggedIn") then
exports.GTWtopbar:dm("Welcome! please read the instructions before trying to register", 0,200,0)
setTimer(make_login, 500, 1)
setBlurLevel(0)
showChat(false)
triggerServerEvent("GTWaccounts.onClientSend",localPlayer)
else
p_loggedIn = true
end
end)
|
print("Cubic Pixel Works")
|
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0)
local condition = Condition(CONDITION_LIGHT)
condition:setParameter(CONDITION_PARAM_LIGHT_LEVEL, 8)
condition:setParameter(CONDITION_PARAM_LIGHT_COLOR, 215)
condition:setParameter(CONDITION_PARAM_TICKS, (60 * 33 + 10) * 1000)
combat:setCondition(condition)
function onCastSpell(creature, var)
return combat:execute(creature, var)
end
|
-- Spectate
local spectating = nil
local sx, sy = guiGetScreenSize ()
local randomButton = guiCreateButton ( sx / 2 - 100, sy - 50, 110, 30, "Random Player", false )
local backButton = guiCreateButton ( sx / 2 + 15, sy - 50, 110, 30, "Back", false )
guiSetVisible( backButton, false )
guiSetVisible( randomButton, false )
local oldDim = 0
local oldInt = 0
local timerChecker
function onStopSpectating ()
removeEventHandler( "onClientPreRender", root, spectateRender )
local x, y, z = getElementPosition( localPlayer )
setElementPosition( localPlayer, x, y, z +1 )
guiSetVisible( backButton, false )
guiSetVisible( randomButton, false )
setElementFrozen ( localPlayer, false )
setElementInterior(localPlayer, oldInt)
setElementDimension(localPlayer, oldDim)
setCameraTarget ( localPlayer )
spectating = nil
showCursor( true )
if (isTimer(timerChecker)) then killTimer(timerChecker) timerChecker = nil end
end
addEventHandler ( "onClientGUIClick", backButton, onStopSpectating )
function randomSpectatePlayer ()
local allPlayers = getElementsByType ( "player" )
thePlayer = allPlayers[math.random(1,#allPlayers)]
if not ( thePlayer == localPlayer ) then
setElementFrozen ( localPlayer, true )
oldDim = getElementInterior(localPlayer)
oldInt = getElementDimension(localPlayer)
spectating = thePlayer
setCameraTarget ( thePlayer )
setElementInterior(localPlayer, getElementInterior(thePlayer))
setElementDimension(localPlayer, getElementDimension(thePlayer))
showCursor( false )
if (isTimer(timerChecker)) then killTimer(timerChecker) timerChecker = nil end
timerChecker = setTimer(function()
setElementInterior(localPlayer, getElementInterior(spectating))
setElementDimension(localPlayer, getElementDimension(spectating))
end, 1000, 0)
else
randomSpectatePlayer ()
end
end
addEventHandler ( "onClientGUIClick", randomButton, randomSpectatePlayer )
function onPlayerSpecate ( thePlayer )
if ( thePlayer ) and not ( spectating ) then
if ( isElement( thePlayer ) ) then
if not ( thePlayer == localPlayer ) then
setElementFrozen ( localPlayer, true )
oldDim = getElementInterior(localPlayer)
oldInt = getElementDimension(localPlayer)
setCameraTarget ( thePlayer )
guiSetVisible( backButton, true )
guiSetVisible( randomButton, true )
setElementInterior(localPlayer, getElementInterior(thePlayer))
setElementDimension(localPlayer, getElementDimension(thePlayer))
showCursor( false )
spectating = thePlayer
addEventHandler( "onClientPreRender", root, spectateRender )
if (isTimer(timerChecker)) then killTimer(timerChecker) timerChecker = nil end
timerChecker = setTimer(function()
setElementInterior(localPlayer, getElementInterior(spectating))
setElementDimension(localPlayer, getElementDimension(spectating))
end, 1000, 0)
else
exports.NGCdxmsg:createNewDxMessage("You can't spectate yourself!", 225, 0, 0)
end
end
end
end
addEventHandler( "onClientPlayerQuit", root,
function ()
if ( spectating ) then
if ( spectating == source ) then
guiSetVisible( backButton, false )
guiSetVisible( randomButton, false )
local x, y, z = getElementPosition( localPlayer )
setElementPosition( localPlayer, x, y, z +1 )
setElementInterior(localPlayer, oldInt)
setElementDimension(localPlayer, oldDim)
setCameraTarget ( localPlayer )
setElementFrozen ( localPlayer, false )
spectating = nil
showCursor( true )
removeEventHandler( "onClientPreRender", root, spectateRender )
if (isTimer(timerChecker)) then killTimer(timerChecker) timerChecker = nil end
end
end
end
)
function spectateRender ()
if ( spectating ) then
dxDrawText ( "Spectating: "..getPlayerName ( spectating ), sx - 170, 200, sx - 170, 200, tocolor ( 255, 255, 255, 255 ), 1 )
end
end
|
import "UnityEngine"
import "UnityEngine.UI"
import "UnityEngine.EventSystems"
local scriptInclude = {
}
function include(name)
table.insert(scriptInclude, name)
end
function progress(value, text)
XBootstrap.GetSingleton():SetProgress(value, text)
if value >= 1.0 then
XBootstrap.GetSingleton():Clearup()
end
end
function DoRequire(done)
for name, v in pairs(package.loaded) do
package.loaded[name] = nil
end
local ret, msg = pcall(require, "requires")
if not ret then
Debug.LogError(
string.format("critial error! requires failed: %s", msg)
)
end
local totalInclude = #scriptInclude
for idx, mod in ipairs(scriptInclude) do
local ret, msg = pcall(require, mod)
if not ret then
error(string.format("critial error! %s requires failed: %s", mod, msg))
end
progress(0.1 + idx / totalInclude * 0.7, mod)
Yield()
end
Yield()
progress(0.8, tostring(totalInclude))
if done then
done()
end
return ret
end
function main()
math.randomseed(os.time())
local co = coroutine.create(DoRequire)
coroutine.resume(co, function()
OneTimeInitScene()
end)
return true
end
function OneTimeInitScene()
XRootContext.GetSingleton():Startup()
-- load finished
progress(1.0,
resmng.LangText(resmng.LG_VERSION_DOWNLOAD))
end
function exit()
XRootContext.GetSingleton():Shutdown()
end
|
local tilemap = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0,
0, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 0,
0, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
}
local tile_w, tile_h = 16, 16
local tilemap_w, tilemap_h = 20, 15
local tileset_w = 4
local tileset_x, tileset_y = 6, 0
local player_x, player_y = tilemap_w/2*tile_w, tilemap_h/2*tile_h
local player_speed = 30
local check_x1, check_y1 = 0, 0
local check_x2, check_y2 = 0, 0
local check_x3, check_y3 = 0, 0
local check_x4, check_y4 = 0, 0
function tile_at(x, y)
local position = y*tilemap_w+x+1
if position > 0 and position <= tilemap_w*tilemap_h then
return tilemap[position]
end
return 0
end
-- Check each corner of a tile_wxtile_h rectangle
-- at to_x, to_y against the tilemap
function can_move(to_x, to_y)
local x1, y1 = math.floor(to_x/tile_w), math.floor(to_y/tile_h)
local x2, y2 = x1+1, y1
local x3, y3 = x1+1, y1+1
local x4, y4 = x1, y1+1
check_x1, check_y1 = x1, y1
check_x2, check_y2 = x2, y2
check_x3, check_y3 = x3, y3
check_x4, check_y4 = x4, y4
return tile_at(x1, y1) == 1 and
tile_at(x2, y2) == 1 and
tile_at(x3, y3) == 1 and
tile_at(x4, y4) == 1
end
function init()
-- Color 0 is transparent
mask(0)
end
function draw()
local x, y = 0, 0
-- Draws tilemap
for _, tile in ipairs(tilemap) do
local tile_x = tile%tileset_w+tileset_x
local tile_y = tile/tileset_w+tileset_y
spr(x, y, tile_x, tile_y)
x += tile_w
if x >= tilemap_w*tile_w then
x = 0
y += tile_h
end
end
-- Draws player
spr(player_x, player_y, 6, 1)
-- Draws collision check
rect(check_x1*tile_w, check_y1*tile_h, tile_w, tile_h, 15)
rect(check_x2*tile_w, check_y2*tile_h, tile_w, tile_h, 15)
rect(check_x3*tile_w, check_y3*tile_h, tile_w, tile_h, 15)
rect(check_x4*tile_w, check_y4*tile_h, tile_w, tile_h, 15)
-- Debug info
print(tostring(math.floor(player_x)) .. ', ' .. tostring(math.floor(player_y)), 0, 0)
end
function update(dt)
local movement = dt*player_speed
if btd(UP) then
if can_move(player_x, player_y-movement) then
player_y -= movement
end
end
if btd(DOWN) then
if can_move(player_x, player_y+movement) then
player_y += movement
end
end
if btd(LEFT) then
if can_move(player_x-movement, player_y) then
player_x -= movement
end
end
if btd(RIGHT) then
if can_move(player_x+movement, player_y) then
player_x += movement
end
end
end
|
function love.conf(t)
t.console = true
t.window.width = 1440
t.window.height = 720
end
|
PAM_EXTENSION.name = "terrortown_support"
PAM_EXTENSION.enabled = true
function PAM_EXTENSION:OnInitialize()
-- terrortown support
if GAMEMODE_NAME ~= "terrortown" then return end
-- Notify PAM that the round has ended
hook.Add("TTTEndRound", "PAM_RoundEnded", function()
PAM.EndRound()
end)
-- ttt2/ttt2
if TTT2 then
hook.Add("TTT2LoadNextMap", "PAM_Autostart_TTT2", function(nextmap, rounds_left, time_left)
PAM.Start()
return true
end)
return
end
-- terrortown
function CheckForMapSwitch()
local rounds_left = math.max(0, GetGlobalInt("ttt_rounds_left", 6) - 1)
SetGlobalInt("ttt_rounds_left", rounds_left)
local time_left = math.max(0, (GetConVar("ttt_time_limit_minutes"):GetInt() * 60) - CurTime())
if rounds_left <= 0 or time_left <= 0 then
timer.Stop("end2prep")
if PAM.state == PAM.STATE_DISABLED then
PAM.Start()
end
end
end
end
|
---@type Plugin
local plugin = ...
local function moveItem(item, difference)
item.pos:add(difference)
item.rigidBody.pos:add(difference)
end
local function teleportHumanWithItems(man, pos)
local oldPos = man.pos:clone()
oldPos:mult(-1.0)
local difference = pos:clone()
difference:add(oldPos)
man:teleport(pos)
for _, item in pairs({ man.leftHandItem, man.rightHandItem }) do
moveItem(item, difference)
end
end
plugin.commands['/find'] = {
info = 'Teleport to a player.',
usage = '/find <phoneNumber/name>',
canCall = function (ply) return ply.isAdmin end,
---@param ply Player
---@param man Human?
---@param args string[]
call = function (ply, man, args)
assert(#args >= 1, 'usage')
assert(man, 'Not spawned in')
local victim = findOnePlayer(table.remove(args, 1))
local victimMan = victim.human
assert(victimMan, 'Victim not spawned in')
-- Forward yaw plus 180 degrees
local yaw = victimMan.viewYaw + math.pi/2
local distance = 3
local pos = victimMan.pos:clone()
pos.x = pos.x + (distance * math.cos(yaw))
pos.z = pos.z + (distance * math.sin(yaw))
teleportHumanWithItems(man, pos)
adminLog('%s found %s (%s)', ply.name, victim.name, dashPhoneNumber(victim.phoneNumber))
end
}
plugin.commands['/fetch'] = {
info = 'Teleport a player to you.',
usage = '/fetch <phoneNumber/name>',
canCall = function (ply) return ply.isAdmin end,
---@param ply Player
---@param man Human?
---@param args string[]
call = function (ply, man, args)
assert(#args >= 1, 'usage')
assert(man, 'Not spawned in')
local victim = findOnePlayer(table.remove(args, 1))
local victimMan = victim.human
assert(victimMan, 'Victim not spawned in')
-- Forward yaw
local yaw = man.viewYaw - math.pi/2
local distance = 3
local pos = man.pos:clone()
pos.x = pos.x + (distance * math.cos(yaw))
pos.z = pos.z + (distance * math.sin(yaw))
teleportHumanWithItems(victimMan, pos)
adminLog('%s fetched %s (%s)', ply.name, victim.name, dashPhoneNumber(victim.phoneNumber))
end
}
plugin.commands['/hide'] = {
info = 'Teleport to an inaccessible room.',
canCall = function (ply) return ply.isAdmin end,
---@param ply Player
---@param man Human?
call = function (ply, man)
assert(man, 'Not spawned in')
local level = server.loadedLevel
local pos
if level == 'test2' then
pos = Vector(1505, 33.1, 1315)
else
error('Unsupported map')
end
teleportHumanWithItems(man, pos)
adminLog('%s hid', ply.name)
end
}
|
local setmetatable = setmetatable
local profiling = require("unity.profiling")
local IsUnityProfilerAvailable = profiling and profiling.IsAvailable or false
local ProfilerMarker = {}
local DummyProfilerMarkerPrototype = {}
DummyProfilerMarkerPrototype.__index = DummyProfilerMarkerPrototype
do
function DummyProfilerMarkerPrototype:Begin()
end
function DummyProfilerMarkerPrototype:End()
end
end
local UnityProfilerMarkerPrototype = DummyProfilerMarkerPrototype
if IsUnityProfilerAvailable then
local BeginSample, EndSample = profiling.BeginSample, profiling.EndSample
profiling.BeginSample, profiling.EndSample = nil, nil -- make private
UnityProfilerMarkerPrototype = {}
function UnityProfilerMarkerPrototype:Begin()
BeginSample(self.desc)
end
function UnityProfilerMarkerPrototype:End()
EndSample(self.desc)
end
end
ProfilerMarker.__index = UnityProfilerMarkerPrototype
local function CreateProfilerMarker(name)
return setmetatable({
-- desc = nil,
name = name,
}, ProfilerMarker)
end
if IsUnityProfilerAvailable then
local CreateMarker = profiling.CreateMarker
profiling.CreateMarker = nil
function CreateProfilerMarker(name)
return setmetatable({
desc = CreateMarker(name),
name = name,
}, ProfilerMarker)
end
end
local markers = setmetatable({}, {__mode = "v"})
function ProfilerMarker.Get(name)
local marker = markers[name]
if not marker then
marker = CreateProfilerMarker(name)
markers[name] = marker
end
return marker
end
function ProfilerMarker.IsEnabled()
return IsUnityProfilerAvailable
and ProfilerMarker.__index == UnityProfilerMarkerPrototype
end
function ProfilerMarker.SetEnabled(enabled)
ProfilerMarker.__index = enabled
and UnityProfilerMarkerPrototype
or DummyProfilerMarkerPrototype
end
function ProfilerMarker.SetMarkerEnabled(marker, enabled)
setmetatable(marker, enabled
and UnityProfilerMarkerPrototype
or DummyProfilerMarkerPrototype)
end
return ProfilerMarker
|
function love.conf(t)
t.window.title = "Horse Breeder"
t.window.width = 800
t.window.height = 600
t.window.display = 2
t.console = true
end
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local drawing = {}
local colors = require "moonpie.graphics.colors"
local image = require "moonpie.graphics.image"
function drawing.standard(node)
if node.hidden then return end
love.graphics.push()
love.graphics.translate(node.box.x, node.box.y)
drawing.drawBackground(node)
drawing.drawBorder(node)
drawing.image(node)
drawing.customContent(node)
love.graphics.translate(node.box.contentPosition.x, node.box.contentPosition.y)
for _, v in ipairs(node.children) do
v:paint()
end
love.graphics.pop()
end
function drawing.drawBackground(node)
if node.backgroundColor then
love.graphics.push()
love.graphics.translate(node.box.backgroundPosition.x, node.box.backgroundPosition.y)
love.graphics.setColor(colors(node.backgroundColor, node.opacity))
local w, h = node.box.backgroundPosition.width, node.box.backgroundPosition.height
if node.backgroundImage then
local sx = image.scaleWidth(node.backgroundImage, w)
local sy = image.scaleHeight(node.backgroundImage, h)
love.graphics.draw(node.backgroundImage, 0, 0, 0, sx, sy)
else
love.graphics.rectangle("fill", 0, 0, w, h,
node.cornerRadiusX or 0, node.cornerRadiusY or 0)
end
love.graphics.pop()
end
end
function drawing.drawBorder(node)
if node.border then
love.graphics.push()
local x, y = node.box.borderPosition.x, node.box.borderPosition.y
x = x + node.border / 2
y = y + node.border / 2
love.graphics.translate(x, y)
love.graphics.setColor(colors(node.borderColor))
love.graphics.setLineWidth(node.border)
local w, h = node.box.borderPosition.width, node.box.borderPosition.height
w = w - node.border
h = h - node.border
love.graphics.rectangle("line", 0, 0, w, h,
node.cornerRadiusX or 0, node.cornerRadiusY or 0)
love.graphics.pop()
end
end
function drawing.image(node)
if not node.image then return end
local rot = 0
local sx = image.scaleWidth(node.image, node.box.content.width)
local sy = image.scaleHeight(node.image, node.box.content.height)
local clr = node.color or { 1, 1, 1, 1 }
love.graphics.push()
love.graphics.translate(node.box.contentPosition.x, node.box.contentPosition.y)
love.graphics.setColor(colors(clr))
love.graphics.draw(node.image, 0, 0, rot, sx, sy)
love.graphics.pop()
end
function drawing.customContent(node)
if not node.drawComponent then return end
love.graphics.push()
love.graphics.translate(node.box.contentPosition.x, node.box.contentPosition.y)
node:drawComponent()
love.graphics.pop()
end
return drawing
|
local SolidShape = {}
SolidShape.__index = SolidShape
local SHAPE_INDEX = {
circle = 1,
triangle = 2,
square = 3,
pentagon = 4,
hexagon = 5
}
SolidShape.SHAPE_INDEX = SHAPE_INDEX -- enum accessible to the outside
--[[
local SHAPE_KILL_RULES = {
circle = { circle = true, triangle = true },
triangle = { circle = true, triangle = true, square = true },
square = { triangle = true, square = true, pentagon = true },
pentagon = { square = true, pentagon = true, hexagon = true },
hexagon = { pentagon = true, hexagon = true },
}
--]]
local SHAPE_KILL_RULES = {
circle = { triangle = true },
triangle = { circle = true, square = true },
square = { triangle = true, pentagon = true },
pentagon = { square = true, hexagon = true },
hexagon = { pentagon = true },
}
local deck = MOAITileDeck2D.new()
deck:setTexture(ResourceManager.getSprite('SS.png'))
deck:setSize(5, 1)
deck:setRect(-15, -15, 15, 15)
function SolidShape.new()
local ss = setmetatable({}, SolidShape)
local prop = MOAIProp2D.new()
prop:setDeck(deck)
ss.prop = prop
prop.entity = ss
ss.current_shape = 'triangle'
prop:setIndex(SHAPE_INDEX['triangle'])
return ss
end
function SolidShape.change_shape(self, shape)
self.prop:setIndex(SHAPE_INDEX[shape])
self.current_shape = shape
end
function SolidShape.can_kill(self, shape)
if SHAPE_KILL_RULES[self.current_shape] then
return SHAPE_KILL_RULES[self.current_shape][shape]
end
return false
end
return SolidShape
|
--
--------------------
-- Constructors
--------------------
--- Constructor for the "[Color](Color.md)" class.
---
--- When using the [Font](Font.md) class, use [KColor()](KColor.md) instead.
---
--- Colors are made of three separate components, tint, colorize and offset. Tint acts like a color multiplicator. Offset is a color which is added after the tint is applied. Colorize is complicated. See the `SetColorize()` function for a detailed description.
---
--- R, G, B and A accept numbers between 0 and 1.
---
--- RO, GO and BO accept numbers between -255 and 255.
---@param R number @ (float)
---@param G number @ (float)
---@param B number @ (float)
---@param A number @ (float)
---@param RO number @ (int)
---@param GO number @ (int)
---@param BO number @ (int)
---@return Color @
function Color(R, G, B, A, RO, GO, BO)
end
---@param entity Entity @
---@return EntityPtr @
function EntityPtr(entity)
end
---@param entity Entity @
---@return EntityRef @
function EntityRef(entity)
end
--- Constructor for the "[Font](Font.md)" class.
---
--- - example "Example Code"
--- > Example usage.
--- ```lua
--- > local f = Font() -- init font object
--- > f:Load("font/terminus.fnt") -- load a font into the font object
--- > f:DrawString("Hello World!",60,50,KColor(1,1,1,1),0,true) -- render string with loaded font on position 60x50y
---
--- ```
---
---@return Font @
function Font()
end
--- Returns a [Game](Game.md) object.
---
--- - example "Example Code"
--- > Example usage:
--- ```lua
--- > Game():IsPaused()
--- > --returns true if the game is paused
---
--- ```
---@return Game @
function Game()
end
--- Constructor for the "[KColor](KColor.md)" class.
--- Notes: "[KColor](KColor.md)" is only used in the [Font](Font.md) class. For most other situations you will need to use the [Color()](Color.md) constructor.
---@param red number @ (float)
---@param green number @ (float)
---@param blue number @ (float)
---@param alpha number @ (float)
---@return KColor @
function KColor(red, green, blue, alpha)
end
--- Returns a [MusicManager](MusicManager.md) object.
---
--- - example "Example Code"
--- > Example usage:
--- ```lua
--- > MusicManager():Disable()
---
--- ```
---@return MusicManager @
function MusicManager()
end
---@return ProjectileParams @
function ProjectileParams()
end
--- Method to define a mod in the game. This needs to be defined to handle callbacks and save data in your mod.
---
--- Returns a table which acts as the [Mod Reference](ModReference.md).
---
--- - example "Example Code"
--- ```lua
--- > local yourMod = RegisterMod("someMod", 1)
---
--- ```
---
---@param modName string @
---@param apiVersion number @ (int)
---@return Mod.Reference @
function RegisterMod(modName, apiVersion)
end
---@return RNG @
function RNG()
end
---@return Sprite @
function Sprite()
end
--- Returns a [SFXManager](SFXManager.md) object.
---
--- - example "Example Code"
--- > Example usage:
--- ```lua
--- > SFXManager():Stop(SoundEffect.SOUND_1UP)
---
--- ```
---@return SFXManager @
function SFXManager()
end
---@param x number @ (float)
---@param y number @ (float)
---@return Vector @
function Vector(x, y)
end
--------------------
-- Functions
--------------------
--- Returns a hash-value of the pointer given as an input value. Valid inputs are any Isaac object, including `Entity`, `Room`, `RNG`, `Sprite`, `Game` etc.
---
--- It can be used to easily compare two entities, making equality checks very easy.
---
--- **Example:**
---
--- If you spawn a certain entity, save it in a variable and then compare it to the `entity` parameter in `MC_ENTITY_TAKE_DMG`, this comparison will never be true even if both variables refer to the exact same entity in the game. `GetPtrHash()` turns pointer into a fixed number, which makes comparisons easier.
---
--- - example "Example Code"
--- > Example on check if two entities saved in different variables are the same.
--- ```lua
--- > -- don't do it like this
--- > if entity1 == entity2 then
--- > -- this will always be false, because two different references on a pointer are not equal
--- > end
--- > -- use GetPtrHash() to compare them
--- > if GetPtrHash(entity1) == GetPtrHash(entity2) then
--- > -- this will be true, when the pointer of both variables point to the same object.
--- > end
---
--- ```
---
---@param object Object @
---@return number @ (int)
function GetPtrHash(object)
end
--- Returns a random integer. (0 to 2^32)
---@return number @ (int)
function Random()
end
--- Returns a random vector with length 1. Multiply this vector by a number for larger random vectors.
---@return Vector @
function RandomVector()
end
|
local BUILDER, PART = pac.PartTemplate("base")
PART.ClassName = "faceposer"
PART.FriendlyName = "face poser"
PART.Icon = 'icon16/monkey.png'
PART.Group = 'entity'
BUILDER:StartStorableVars()
:GetSet("Preset", "", {enums = function(part)
local ent = part:GetOwner()
if not ent:IsValid() then return end
local maps = {}
local toolgun = {}
for i = 0, 255 do
local name = ent:GetFlexName(i)
if name then
toolgun[name] = GetConVar("faceposer_flex" .. i):GetFloat()
end
end
maps.toolgun = util.TableToJSON({
scale = GetConVar("faceposer_scale"):GetFloat(),
weight_map = util.TableToJSON(toolgun),
})
for preset_name, map in pairs(presets.GetTable( "face" )) do
local preset = {}
for key, weight in pairs(map) do
local i = tonumber(key:match("faceposer_flex(%d+)"))
if i then
local name = ent:GetFlexName(i)
if name then
preset[name] = tonumber(weight)
end
end
end
maps[preset_name] = util.TableToJSON({
scale = tonumber(map.faceposer_scale),
weight_map = util.TableToJSON(preset),
})
end
return maps
end})
:GetSet("FlexWeights", "", {hidden = true})
:GetSet("Scale", 1)
:EndStorableVars()
-- Make the internal flex names be more presentable, TODO: handle numbers
local function PrettifyName( name )
name = name:Replace( "_", " " )
-- Try to split text into words, where words would start with single uppercase character
local newParts = {}
for id, str in pairs( string.Explode( " ", name ) ) do
local wordStart = 1
for i = 2, str:len() do
local c = str[ i ]
if ( c:upper() == c ) then
local toAdd = str:sub(wordStart, i - 1)
if ( toAdd:upper() == toAdd ) then continue end
table.insert( newParts, toAdd )
wordStart = i
end
end
table.insert( newParts, str:sub(wordStart, str:len()))
end
-- Uppercase all first characters
for id, str in pairs( newParts ) do
if ( str:len() < 2 ) then continue end
newParts[ id ] = str:Left( 1 ):upper() .. str:sub( 2 )
end
return table.concat( newParts, " " )
end
function PART:GetDynamicProperties()
local ent = self:GetOwner()
if not ent:IsValid() then return end
if ent.GetFlexNum and ent:GetFlexNum() and ent:GetFlexNum() == 0 then return end
local tbl = {}
for i = 0, ent:GetFlexNum() - 1 do
local name = ent:GetFlexName(i)
tbl[name] = {
key = name,
sort_key = -i,
get = function()
local weight_map = util.JSONToTable(self:GetFlexWeights()) or {}
return weight_map[name] or 0
end,
set = function(val)
local weight_map = util.JSONToTable(self:GetFlexWeights()) or {}
weight_map[name] = tonumber(val) or 0
self:SetFlexWeights(util.TableToJSON(weight_map))
end,
udata = {
editor_friendly = PrettifyName(name),
group = "flexes",
editor_sensitivity = 0.1,
editor_onchange = function(self, num)
local min, max = ent:GetFlexBounds(i)
return math.Clamp(num, min, max)
end,
},
}
end
return tbl
end
function PART:SetPreset(json)
local preset = util.JSONToTable(json)
if preset then
self:SetFlexWeights(preset.weight_map)
self:SetScale(preset.scale)
end
self.Preset = ""
end
function PART:GetNiceName()
return "face pose"
end
function PART:GetWeightMap()
local data = self:GetFlexWeights()
if data ~= self.last_data then
self.weight_map = util.JSONToTable(data) or {}
self.last_data = data
end
return self.weight_map
end
function PART:UpdateFlex()
local ent = self:GetOwner()
if not ent:IsValid() then return end
ent:SetFlexScale(self.Scale)
for name, weight in pairs(self:GetWeightMap()) do
local id = ent:GetFlexIDByName(name)
if id then
ent:SetFlexWeight(id, ent:GetFlexWeight(id) + weight)
end
end
end
function PART:OnBuildBonePositions()
self:UpdateFlex()
end
function PART:OnShow(from_rendering)
self:UpdateFlex()
end
function PART:OnHide()
self:UpdateFlex()
end
function PART:OnRemove()
self:UpdateFlex()
end
BUILDER:Register()
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Copyright 2013 Edwin Chen <edwin@dragino.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id: ap.lua 5948 2010-03-27 14:54:06Z jow $
]]--
m = Map("secn", translate("Small Enterprise-Campus Network"))
s = m:section(NamedSection, "accesspoint", "secn", translate("Access Point"))
s.addremove = false
local ad = s:option(Flag, "ap_disable", translate("<abbr title=\"This option will be set Disable if select WiFi as WAN interface\">Enable WiFi AP</abbr>"),
"Enable WiFi AP")
ad.enabled = "0"
ad.disabled = "1"
ad.rmempty = false
local ssid = s:option(Value, "ssid", "<abbr title=\"SSID, Leave blank to use hostname as default setting\">Station ID</abbr>")
ssid.default= luci.sys.hostname()
ssid.placeholder = "Default:" .. luci.sys.hostname()
local encry = s:option(ListValue, "encryption", "Encryption")
encry:value("mixed-psk+tkip+aes","WPA-WPA2-AES")
encry:value("mixed-psk","WPA-WPA2")
encry:value("psk","WPA")
encry:value("psk2","WPA2")
encry:value("wep","WEP")
encry:value("none","None")
local pwd = s:option(Value, "passphrase", "Passphrase")
pwd.default= "dragino-dragino"
pwd.placeholder = "AP Password"
pwd.password = true
pwd:depends("encryption","mixed-psk+tkip+aes")
pwd:depends("encryption","mixed-psk")
pwd:depends("encryption","psk")
pwd:depends("encryption","psk2")
pwd:depends("encryption","wep")
local channel = s:option(ListValue, "channel", "Channel")
channel.default = "6"
for i=1,11 do
channel:value(i,"Channel ".. i)
end
channel:value("12","Channel 12")
channel:value("13","Channel 13")
local ass = s:option(Value, "maxassoc", "AP Connections")
ass.default= "30"
ass.rmempty = false
ass.datatype = "range(0,60)"
ass.placeholder = "a number from 0 to 60,0 means disable"
return m
|
-- This module implements interface for sending and receiving DNS messages
local ffi = require('ffi')
local n16 = require('dns.utils').n16
-- Declare module
local M = {}
function M.family(addr)
if addr:find('/', 1, true) then
return 'unix'
end
if addr:find(':', 1, true) then
return 'inet6'
end
return 'inet'
end
function M.udpsend(sock, msg, addr)
if addr then
return sock:sendto(msg.wire, msg.size, addr)
end
return sock:send(msg.wire, msg.size)
end
function M.udprecv(sock, msg, addr)
-- Receive on "connected" UDP socket
local n, err
if not addr then
n, err = sock:receive(tonumber(msg.max_size), msg.wire, true)
else
-- Reuse existing buffer, make sure we don't exceed bounds
n, err = sock:receivefrom(tonumber(msg.max_size), msg.wire, addr)
end
if not n then return nil, err end
if type(n) == 'number' then
msg.size = n
end
return n
end
-- Send buffer pair (default behaviour)
local function sendv_compat(sock, b1, b1len, b2, b2len)
local ok, err = sock:send(b1, b1len)
if ok == b1len then
ok, err = sock:send(b2, b2len)
end
return ok, err
end
-- DNS/TCP send
function M.tcpsend(sock, msg)
local h = ffi.new('uint16_t [1]')
h[0] = n16(tonumber(msg.size))
local ok, err
if sock.sendv then
ok, err = sock:sendv(h, 2, msg.wire, msg.size)
if ok then ok = ok - 2 end -- Subtract header len
else
ok, err = sendv_compat(sock, h, 2, msg.wire, msg.size)
end
return ok, err
end
-- DNS/TCP recv
function M.tcprecv(sock, msg, pipeline, await_id, leader)
-- Receive message length
local h = ffi.new('uint16_t [1]')
local ret, err = sock:receive(2, h)
if ret ~= 2 then
return nil, err
end
-- Decode message length
local msglen = tonumber(n16(h[0]))
if msglen < 12 then
return nil, 'message too short'
end
-- Reuse existing buffer, make sure we don't exceed bounds
assert(msglen <= msg.max_size)
ret, err = sock:receive(msglen, msg.wire)
if ret ~= msglen then
return ret, err
end
msg.size = msglen
return ret
end
function M.udpxchg(sock, msg, rmsg)
local ok, err = M.udpsend(sock, msg)
if not ok then return nil, err end
return M.udprecv(sock, rmsg)
end
function M.tcpxchg(sock, msg, rmsg)
local ok, err = M.tcpsend(sock, msg)
if not ok then return nil, err end
return M.tcprecv(sock, rmsg)
end
-- Select backend implementation
-- Each backend implements at least socket(), go(), now()
if ngx then
require('dns.nbio.openresty')(M)
elseif pcall(require, 'syscall') then
require('dns.nbio.syscall')(M)
else
error('no backend I/O available')
end
-- Call metamethod implements coroutine start
return setmetatable(M, {
__call = function(c, closure, ...) return M.go(closure, ...) end,
})
|
--[[
qcview for vrecord, based on:
mpv scopes
Copyright 2017 Paul B Mahol
License: public domain
Source: https://paste.ubuntu.com/25318437/
Default config:
- Enter/exit scopes keys mode: ctrl+s
--]]
-- ------ config -------
local mp_msg = require 'mp.msg'
local start_keys_enabled = true -- if true then choose the keys wisely
local key_toggle_bindings = 'ctrl+s' -- enable/disable scopes key bindings
local intensity = 0.1
local graticule = true
local envelope = 0
local scopefilter = 0
local display = 0
local last_key = 1
local defaultfont = "/Library/Fonts/Tahoma.ttf"
local hue = 20
local sat = 0.3
local scopes = {
{keys = {'1'}, desc = {'Broadcast Range Visual'}},
{keys = {'2'}, desc = {'Full Range Visual'}},
{keys = {'3'}, desc = {'Visual + Numerical: Broadcast Range'}},
{keys = {'4'}, desc = {'Visual + Numerical: Full Range'}},
{keys = {'5'}, desc = {'Color Matrix'}},
{keys = {'6'}, desc = {'Bit Planes'}},
{keys = {'7'}, desc = {'Split Fields'}},
{keys = {'8'}, desc = {'color waveform'}},
{keys = {'9'}, desc = {'overlaid waveform'}},
{keys = {'v'}, desc = {'color vectorscope'}},
{keys = {'V'}, desc = {'overlaid vectorscope'}},
{keys = {'o'}, desc = {'overlaid oscilloscope'}},
{keys = {'h'}, desc = {'histogram parade'}},
{keys = {'H'}, desc = {'overlaid histogram'}},
{keys = {'a'}, desc = {'Audio Passthrough'}},
{keys = {'d'}, desc = {'toggle display filter'}},
{keys = {'w'}, desc = {'toggle waveform filter'}},
{keys = {'g'}, desc = {'toggle graticule'}},
{keys = {'p'}, desc = {'toggle peak envelope'}},
{keys = {'i'}, desc = {'increase intensity'}},
{keys = {'I'}, desc = {'decrease intensity'}},
{keys = {'='}, desc = {'refresh onscreen display'}},
}
-- local waveform_filter = "format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256"
-- local vectorscope_filter = "format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2"
-- bit planes filterchain breaks when it gets too long, so is separated into two chains below:
local bitplanes1 = '[b0]bitplanenoise=bitplane=10,crop=iw/10:ih:(iw/10)*0:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-1))*pow(2\\,1),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.10}:y=0:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.10}:y=20:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.10}:y=40:fontcolor=white:fontsize=20[b0c],[b1]bitplanenoise=bitplane=9,crop=iw/10:ih:(iw/10)*1:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-2))*pow(2\\,2),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.9}:y=0:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.9}:y=20:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.9}:y=40:fontcolor=silver:fontsize=20[b1c],[b2]bitplanenoise=bitplane=8,crop=iw/10:ih:(iw/10)*2:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-3))*pow(2\\,3),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.8}:y=0:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.8}:y=20:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.8}:y=40:fontcolor=white:fontsize=20[b2c],[b3]bitplanenoise=bitplane=7,crop=iw/10:ih:(iw/10)*3:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-4))*pow(2\\,4),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.7}:y=0:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.7}:y=20:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.7}:y=40:fontcolor=silver:fontsize=20[b3c],[b4]bitplanenoise=bitplane=6,crop=iw/10:ih:(iw/10)*4:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-5))*pow(2\\,5),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.6}:y=0:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.6}:y=20:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.6}:y=40:fontcolor=white:fontsize=20[b4c],[b5]bitplanenoise=bitplane=5,crop=iw/10:ih:(iw/10)*5:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-6))*pow(2\\,6),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.5}:y=0:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.5}:y=20:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.5}:y=40:fontcolor=silver:fontsize=20[b5c]'
local bitplanes2 = '[b6]bitplanenoise=bitplane=4,crop=iw/10:ih:(iw/10)*6:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-7))*pow(2\\,7),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.4}:y=0:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.4}:y=20:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.4}:y=40:fontcolor=white:fontsize=20[b6c],[b7]bitplanenoise=bitplane=3,crop=iw/10:ih:(iw/10)*7:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-8))*pow(2\\,8),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.3}:y=0:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.3}:y=20:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.3}:y=40:fontcolor=silver:fontsize=20[b7c],[b8]bitplanenoise=bitplane=2,crop=iw/10:ih:(iw/10)*8:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-9))*pow(2\\,9),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.2}:y=0:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.2}:y=20:fontcolor=white:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.2}:y=40:fontcolor=white:fontsize=20[b8c],[b9]bitplanenoise=bitplane=1,crop=iw/10:ih:(iw/10)*9:0,lutyuv=u=(maxval/2):v=(maxval/2):y=bitand(val\\,pow(2\\,10-10))*pow(2\\,10),pad=iw:ih+64:0:64,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.0.1}:y=0:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.1.1}:y=20:fontcolor=silver:fontsize=20,drawtext=fontfile='..defaultfont..':text=%{metadata\\\\:lavfi.bitplanenoise.2.1}:y=40:fontcolor=silver:fontsize=20[b9c]'
-- ------- utils --------
function iff(cc, a, b) if cc then return a else return b end end
function ss(s, from, to) return s:sub(from, to - 1) end
-- the mpv command string for adding the filter
local function get_cmd(filter)
return 'no-osd vf set lavfi=[' .. filter[1] .. ']'
end
local function get_value(value)
return value[1]
end
-- these two vars are used globally
local bindings_enabled = start_keys_enabled
-- ------ OSD handling -------
local function ass(x)
-- local gpo = mp.get_property_osd
-- return gpo('osd-ass-cc/0') .. x .. gpo('osd-ass-cc/1')
-- seemingly it's impossible to enable ass escaping with mp.set_osd_ass,
-- so we're already in ass mode, and no need to unescape first.
return x
end
local function fsize(s) -- 100 is the normal font size
local s = 40
return ass('{\\fscx' .. s .. '\\fscy' .. s ..'}')
end
local function color(c) -- c is RRGGBB
return ass('{\\1c&H' .. ss(c, 5, 7) .. ss(c, 3, 5) .. ss(c, 1, 3) .. '&}')
end
local function cnorm() return color('ffffff') end -- white
local function cdis() return color('909090') end -- grey
local function ceq() return color('ffff90') end -- yellow-ish
local function ckeys() return iff(bindings_enabled, color('90FF90'), cdis()) end -- green-ish
local DUR_DEFAULT = 1.5 -- seconds
local osd_timer = nil
-- duration: seconds, or default if missing/nil, or infinite if 0 (or negative)
local function ass_osd(msg, duration) -- empty or missing msg -> just clears the OSD
duration = duration or DUR_DEFAULT
if not msg or msg == '' then
msg = '{}' -- the API ignores empty string, but '{}' works to clean it up
duration = 0
end
mp.set_osd_ass(0, 0, msg)
if osd_timer then
osd_timer:kill()
osd_timer = nil
end
if duration > 0 then
osd_timer = mp.add_timeout(duration, ass_osd) -- ass_osd() clears without a timer
end
end
-- some visual messing about
local function updateOSD()
local msg2 = fsize(50)
.. 'Key-bindings: ' .. ckeys() .. iff(bindings_enabled, 'On', 'Off')
.. ' [' .. key_toggle_bindings .. ']' .. cnorm()
local msg3 = ''
for i = 1, #scopes do
local desc = scopes[i].desc
local key = scopes[i].keys
local info =
fsize(30) .. 'key '.. ckeys() .. key[1] .. ' ' .. ceq() .. desc[1] .. '\n'
msg3 = msg3 .. info
end
local msg = msg3 .. '\n' .. msg2
local duration = iff(start_keys_enabled, iff(bindings_enabled, 6, nil))
ass_osd(msg, duration);
end
local function getBind(key, index)
return function() -- onKey
-- adjustment filters (filters that toggle, cycle, etc.)
if key[1] == 'i' then
intensity = intensity + 0.01;
intensity = math.min(intensity, 1)
elseif key[1] == 'I' then
intensity = intensity - 0.01;
intensity = math.max(intensity, 0)
elseif key[1] == 'g' then
graticule = not graticule
elseif key[1] == 'p' then
envelope = envelope + 1;
if envelope == 4 then
envelope = 0
end
elseif key[1] == 'w' then
scopefilter = scopefilter + 1;
if scopefilter == 6 then
scopefilter = 0
end
elseif key[1] == 'd' then
display = display + 1;
if display == 3 then
display = 0
end
end
if graticule == true then
grat = 1
else
grat = 0
end
if envelope == 0 then
env = "none"
elseif envelope == 1 then
env = "instant"
elseif envelope == 2 then
env = "peak"
elseif envelope == 3 then
env = "peak+instant"
end
if scopefilter == 0 then
filW = "lowpass"
filV = "gray"
elseif scopefilter == 1 then
filW = "flat"
filV = "color"
elseif scopefilter == 2 then
filW = "aflat"
filV = "color2"
elseif scopefilter == 3 then
filW = "chroma"
filV = "color3"
elseif scopefilter == 4 then
filW = "color"
filV = "color4"
elseif scopefilter == 5 then
filW = "acolor"
filV = "color5"
end
if display == 0 then
disp = "overlay"
comment = "Y"
comp = 1
elseif display == 1 then
disp = "overlay"
comment = "YUV"
comp = 7
elseif display == 2 then
disp = "parade"
comment = "YUV"
comp = 7
end
-- display filters
-- key bindings are set in local scopes variable in config, above; filters are assigned to keys sequentially, so they must remain in order
filters = {
{filter = {'split=5[a][b][c][d][e],[b]field=top[b1],[c]field=bottom[c1],[b1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[b2],[c1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[c2],[a][b2][c2]vstack=inputs=3,format=yuv422p[abc1],[d]format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2[d1],[e]signalstats=out=brng,scale=512:ih[e1],[e1][d1]vstack[de1],[abc1][de1]hstack'}}, --1 broadcast
{filter = {'split=5[a][b][c][d][e],[b]field=top[b1],[c]field=bottom[c1],[b1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[b2],[c1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[c2],[a][b2][c2]vstack=inputs=3,format=yuv422p[abc1],[d]format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2[d1],[e]format=yuv444p,pseudocolor=if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,65\\,-1):if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,100\\,-1):if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,212\\,-1),scale=512:ih[e1],[e1][d1]vstack[de1],[abc1][de1]hstack'}}, --2 full range
{filter = {'split=7[a][b][c][d][e][f][g],[b]field=top[b1],[c]field=bottom[c1],[b1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[b2],[c1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[c2],[a][b2][c2]vstack=inputs=3,format=yuv422p[abc1],[d]format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2[d1],[e]signalstats=out=brng,scale=512:ih[e1],[e1][d1]vstack[de1],[f]signalstats=stat=brng+vrep+tout,format=yuv422p,geq=lum=60:cb=128:cr=128,scale=180:ih+512,setsar=1/1,drawtext=fontcolor=white:fontsize=22:fontfile='..defaultfont..':textfile=/tmp/drawtext.txt,drawtext=fontcolor=white:fontsize=17:fontfile='..defaultfont..':textfile=/tmp/drawtext2.txt,drawtext=fontcolor=white:fontsize=52:fontfile='..defaultfont..':textfile=/tmp/drawtext3.txt[f1],[abc1][de1][f1]hstack=inputs=3[abcdef1],[g]scale=iw+512+180:82,format=yuv422p,geq=lum=60:cb=128:cr=128,drawtext=fontcolor=white:fontsize=22:fontfile='..defaultfont..':textfile=/tmp/vrecord_input.log:reload=1:y=100-th[g1],[abcdef1][g1]vstack'}}, --3 visual + numerical
{filter = {'split=7[a][b][c][d][e][f][g],[b]field=top[b1],[c]field=bottom[c1],[b1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[b2],[c1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[c2],[a][b2][c2]vstack=inputs=3,format=yuv422p[abc1],[d]format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2[d1],[e]format=yuv444p,pseudocolor=if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,65\\,-1):if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,100\\,-1):if(between(1\\,val\\,amax)+between(val\\,254\\,amax)\\,212\\,-1),scale=512:ih[e1],[e1][d1]vstack[de1],[f]signalstats=stat=brng+vrep+tout,format=yuv422p,geq=lum=60:cb=128:cr=128,scale=180:ih+512,setsar=1/1,drawtext=fontcolor=white:fontsize=22:fontfile='..defaultfont..':textfile=/tmp/drawtext.txt,drawtext=fontcolor=white:fontsize=17:fontfile='..defaultfont..':textfile=/tmp/drawtext2.txt,drawtext=fontcolor=white:fontsize=52:fontfile='..defaultfont..':textfile=/tmp/drawtext3.txt[f1],[abc1][de1][f1]hstack=inputs=3[abcdef1],[g]scale=iw+512+180:82,format=yuv422p,geq=lum=60:cb=128:cr=128,drawtext=fontcolor=white:fontsize=22:fontfile='..defaultfont..':textfile=/tmp/vrecord_input.log:reload=1:y=100-th[g1],[abcdef1][g1]vstack'}}, --4 visual + numerical, full range
{filter = {'scale=iw/4:ih/4,split=9[x][hm][hp][sm][sp][hmsm][hmsp][hpsm][hpsp],[hm]hue=h=-'..hue..'[hm1],[hp]hue=h='..hue..'[hp1],[sm]hue=s=1-'..sat..'[sm1],[sp]hue=s=1+'..sat..'[sp1],[hmsm]hue=h=-'..hue..':s=1-'..sat..'[hmsm1],[hmsp]hue=h=-'..hue..':s=1+'..sat..'[hmsp1],[hpsm]hue=h='..hue..':s=1-'..sat..'[hpsm1],[hpsp]hue=h='..hue..':s=1+'..sat..'[hpsp1],[hpsm1][hp1][hpsp1]hstack=3[top],[sm1][x][sp1]hstack=3[mid],[hmsm1][hm1][hmsp1]hstack=3[bottom],[top][mid][bottom]vstack=3'}}, --5 color matrix
{filter = {'format=yuv420p10le|yuv422p10le|yuv444p10le|yuv440p10le,split=10[b0][b1][b2][b3][b4][b5][b6][b7][b8][b9],'..bitplanes1..','..bitplanes2..',[b0c][b1c][b2c][b3c][b4c][b5c][b6c][b7c][b8c][b9c]hstack=10,format=yuv444p,drawgrid=w=iw/10:h=ih:t=2:c=green@0.5'}}, --6 bit planes
{filter = {'format=yuv444p,split=4[f][y][u][v],[f]il=l=d:c=d,pad=iw+10:ih+10:10:10[f1],[y]il=l=d,extractplanes=y,pad=iw+10:ih+10:10:10[y1],[u]il=c=d,extractplanes=u,pad=iw+10:ih+10:10:10[u1],[v]il=c=d,extractplanes=v,pad=iw+10:ih+10:10:10[v1],[f1][y1]hstack=2[a],[u1][v1]hstack=2[b],[a][b]vstack=2'}}, --7 split fields/planes view
{filter = {'waveform=f=acolor:i='..intensity..':g='..grat}}, --8 color waveform
{filter = {'split[a][b],[a]format=yuva444p,waveform=g='..grat..':f=acolor:i='..intensity..':[a],[b][a]overlay=x=W-w:y=H-h'}}, --9 overlaid waveform
{filter = {'vectorscope=m=color3:i='..intensity..':g='..grat}}, --v color vectorscope
{filter = {'split[a][b],[a]format=yuva444p,vectorscope=g='..grat..':i='..intensity..':m=color3[a],[b][a]overlay=x=W-w:y=H-h'}}, --V overlaid vectorscope
{filter = {'oscilloscope'}}, --o oscilloscope
{filter = {'histogram=c='..comp..':d='..disp}}, --h histogram
{filter = {'split[a][b],[a]format=yuva444p,histogram=d=parade[a],[b][a]overlay=x=W-w:y=H-h'}}, --H overlaid histogram
{filter = {'[aid1]asplit=2[z][ao],[z]channelsplit=channel_layout=quad[s1][s2][s3][s4],[s1][s2][s3][s4]amerge=inputs=4,aformat=channel_layouts=quad[zz],[zz]showvolume=t=0:h=17:w=200[xx],[vid1]split=5[a][b][c][d][e],[b]field=top[b1],[c]field=bottom[c1],[b1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[b2],[c1]format=yuv422p,waveform=c='..comp..':d='..disp..':f='..filW..':g='..grat..':e='..env..':fl=numbers+dots:s=ire:i='..intensity..',scale=iw:256[c2],[a][b2][c2]vstack=inputs=3,format=yuv422p[abc1],[d]format=yuv422p,vectorscope=m='..filV..':g='..grat..':e='..env..':i='..intensity..':c=601,scale=512:512,drawbox=w=9:h=9:t=1:x=128-3:y=512-452-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=160-3:y=512-404-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=192-3:y=512-354-5:c=sienna@0.8,drawbox=w=9:h=9:t=1:x=224-3:y=512-304-5:c=sienna@0.8,drawgrid=w=32:h=32:t=1:c=white@0.1,drawgrid=w=256:h=256:t=1:c=white@0.2[d1],[e]signalstats=out=brng,scale=512:ih[e1],[e1][d1]vstack[de1],[abc1][de1]hstack[abcde1],[abcde1][xx]overlay=10:10[vo]'}}, --a audio passthrough - not yet working, needs lavfi-complex
}
-- toggling filters
if key[1] == 'i' then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("intensity: " .. intensity, duration);
elseif key[1] == 'I' then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("intensity: " .. intensity, duration);
elseif key[1] == 'g' then
mp.command(get_cmd(filters[last_key].filter))
elseif key[1] == 'p' then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("envelope: " .. env, duration);
elseif key[1] == 'w' and last_key == 11 then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("filter: " .. filW, duration);
elseif key[1] == 'w' and last_key == 13 then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("filter: " .. filV, duration);
elseif key[1] == 'w' then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("filter: " .. filV .. " " .. filW, duration);
elseif key[1] == 'd' then
mp.command(get_cmd(filters[last_key].filter))
ass_osd("display: " .. disp .. " " .. comment, duration);
elseif key[1] == '=' then
updateOSD();
else
mp.command(get_cmd(filters[index].filter))
last_key = index
updateOSD()
end
end
end
local function update_key_binding(enable, key, name, fn)
if enable then
mp.add_forced_key_binding(key, name, fn, 'repeatable')
else
mp.remove_key_binding(name)
end
end
local function toggle_bindings(explicit, no_osd)
bindings_enabled = iff(explicit ~= nil, explicit, not bindings_enabled)
for i = 1, #scopes do
local k = scopes[i].keys
update_key_binding(bindings_enabled, k[1], 'eq' .. k[1], getBind(k, i))
end
if not no_osd then updateOSD() end
end
updateOSD()
mp.add_forced_key_binding(key_toggle_bindings, toggle_bindings)
if bindings_enabled then toggle_bindings(true, true) end
|
local cairo = require("lgi").cairo
local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local beautiful = require("beautiful")
local helpers = require(tostring(...):match(".*bling") .. ".helpers")
local dpi = beautiful.xresources.apply_dpi
local window_switcher_first_client -- The client that was focused when the window_switcher was activated
local window_switcher_minimized_clients = {} -- The clients that were minimized when the window switcher was activated
local window_switcher_grabber
local get_num_clients = function()
local minimized_clients_in_tag = 0
local matcher = function(c)
return awful.rules.match(
c,
{
minimized = true,
skip_taskbar = false,
hidden = false,
first_tag = awful.screen.focused().selected_tag,
}
)
end
for c in awful.client.iterate(matcher) do
minimized_clients_in_tag = minimized_clients_in_tag + 1
end
return minimized_clients_in_tag + #awful.screen.focused().clients
end
local window_switcher_hide = function(window_switcher_box)
-- Add currently focused client to history
if client.focus then
local window_switcher_last_client = client.focus
awful.client.focus.history.add(window_switcher_last_client)
-- Raise client that was focused originally
-- Then raise last focused client
if
window_switcher_first_client and window_switcher_first_client.valid
then
window_switcher_first_client:raise()
window_switcher_last_client:raise()
end
end
-- Minimize originally minimized clients
local s = awful.screen.focused()
for _, c in pairs(window_switcher_minimized_clients) do
if c and c.valid and not (client.focus and client.focus == c) then
c.minimized = true
end
end
-- Reset helper table
window_switcher_minimized_clients = {}
-- Resume recording focus history
awful.client.focus.history.enable_tracking()
-- Stop and hide window_switcher
awful.keygrabber.stop(window_switcher_grabber)
window_switcher_box.visible = false
window_switcher_box.widget = nil
collectgarbage("collect")
end
local function draw_widget(
type,
background,
border_width,
border_radius,
border_color,
clients_spacing,
client_icon_horizontal_spacing,
client_width,
client_height,
client_margins,
thumbnail_margins,
thumbnail_scale,
name_margins,
name_valign,
name_forced_width,
name_font,
name_normal_color,
name_focus_color,
icon_valign,
icon_width,
mouse_keys
)
local tasklist_widget = type == "thumbnail"
and awful.widget.tasklist({
screen = awful.screen.focused(),
filter = awful.widget.tasklist.filter.currenttags,
buttons = mouse_keys,
style = {
font = name_font,
fg_normal = name_normal_color,
fg_focus = name_focus_color,
},
layout = {
layout = wibox.layout.flex.horizontal,
spacing = clients_spacing,
},
widget_template = {
widget = wibox.container.background,
id = "bg_role",
forced_width = client_width,
forced_height = client_height,
create_callback = function(self, c, _, __)
local content = gears.surface(c.content)
local cr = cairo.Context(content)
local x, y, w, h = cr:clip_extents()
local img = cairo.ImageSurface.create(
cairo.Format.ARGB32,
w - x,
h - y
)
cr = cairo.Context(img)
cr:set_source_surface(content, 0, 0)
cr.operator = cairo.Operator.SOURCE
cr:paint()
self:get_children_by_id("thumbnail")[1].image =
gears.surface.load(
img
)
end,
{
{
{
horizontal_fit_policy = thumbnail_scale == true
and "fit"
or "auto",
vertical_fit_policy = thumbnail_scale == true
and "fit"
or "auto",
id = "thumbnail",
widget = wibox.widget.imagebox,
},
margins = thumbnail_margins,
widget = wibox.container.margin,
},
{
{
{
id = "icon_role",
widget = wibox.widget.imagebox,
},
forced_width = icon_width,
valign = icon_valign,
widget = wibox.container.place,
},
{
{
forced_width = name_forced_width,
valign = name_valign,
id = "text_role",
widget = wibox.widget.textbox,
},
margins = name_margins,
widget = wibox.container.margin,
},
spacing = client_icon_horizontal_spacing,
layout = wibox.layout.fixed.horizontal,
},
layout = wibox.layout.flex.vertical,
},
},
})
or awful.widget.tasklist({
screen = awful.screen.focused(),
filter = awful.widget.tasklist.filter.currenttags,
buttons = mouse_keys,
style = {
font = name_font,
fg_normal = name_normal_color,
fg_focus = name_focus_color,
},
layout = {
layout = wibox.layout.fixed.vertical,
spacing = clients_spacing,
},
widget_template = {
widget = wibox.container.background,
id = "bg_role",
forced_width = client_width,
forced_height = client_height,
{
{
{
id = "icon_role",
widget = wibox.widget.imagebox,
},
forced_width = icon_width,
valign = icon_valign,
widget = wibox.container.place,
},
{
{
forced_width = name_forced_width,
valign = name_valign,
id = "text_role",
widget = wibox.widget.textbox,
},
margins = name_margins,
widget = wibox.container.margin,
},
spacing = client_icon_horizontal_spacing,
layout = wibox.layout.fixed.horizontal,
},
},
})
return wibox.widget({
{
tasklist_widget,
margins = client_margins,
widget = wibox.container.margin,
},
shape_border_width = border_width,
shape_border_color = border_color,
bg = background,
shape = helpers.shape.rrect(border_radius),
widget = wibox.container.background,
})
end
local enable = function(opts)
local opts = opts or {}
local type = opts.type or "thumbnail"
local background = beautiful.window_switcher_widget_bg or "#000000"
local border_width = beautiful.window_switcher_widget_border_width or dpi(3)
local border_radius = beautiful.window_switcher_widget_border_radius
or dpi(0)
local border_color = beautiful.window_switcher_widget_border_color
or "#ffffff"
local clients_spacing = beautiful.window_switcher_clients_spacing or dpi(20)
local client_icon_horizontal_spacing = beautiful.window_switcher_client_icon_horizontal_spacing
or dpi(5)
local client_width = beautiful.window_switcher_client_width
or dpi(type == "thumbnail" and 150 or 500)
local client_height = beautiful.window_switcher_client_height
or dpi(type == "thumbnail" and 250 or 50)
local client_margins = beautiful.window_switcher_client_margins or dpi(10)
local thumbnail_margins = beautiful.window_switcher_thumbnail_margins
or dpi(5)
local thumbnail_scale = beautiful.thumbnail_scale or false
local name_margins = beautiful.window_switcher_name_margins or dpi(10)
local name_valign = beautiful.window_switcher_name_valign or "center"
local name_forced_width = beautiful.window_switcher_name_forced_width
or dpi(type == "thumbnail" and 200 or 550)
local name_font = beautiful.window_switcher_name_font or beautiful.font
local name_normal_color = beautiful.window_switcher_name_normal_color
or "#FFFFFF"
local name_focus_color = beautiful.window_switcher_name_focus_color
or "#FF0000"
local icon_valign = beautiful.window_switcher_icon_valign or "center"
local icon_width = beautiful.window_switcher_icon_width or dpi(40)
local hide_window_switcher_key = opts.hide_window_switcher_key or "Escape"
local select_client_key = opts.select_client_key or 1
local minimize_key = opts.minimize_key or "n"
local unminimize_key = opts.unminimize_key or "N"
local kill_client_key = opts.kill_client_key or "q"
local cycle_key = opts.cycle_key or "Tab"
local previous_key = opts.previous_key or "Left"
local next_key = opts.next_key or "Right"
local vim_previous_key = opts.vim_previous_key or "h"
local vim_next_key = opts.vim_next_key or "l"
local scroll_previous_key = opts.scroll_previous_key or 4
local scroll_next_key = opts.scroll_next_key or 5
local window_switcher_box = awful.popup({
bg = "#00000000",
visible = false,
ontop = true,
placement = awful.placement.centered,
screen = awful.screen.focused(),
widget = wibox.container.background, -- A dummy widget to make awful.popup not scream
widget = {
{
draw_widget(),
margins = client_margins,
widget = wibox.container.margin,
},
shape_border_width = border_width,
shape_border_color = border_color,
bg = background,
shape = helpers.shape.rrect(border_radius),
widget = wibox.container.background,
},
})
local mouse_keys = gears.table.join(
awful.button({
modifiers = { "Any" },
button = select_client_key,
on_press = function(c)
client.focus = c
end,
}),
awful.button({
modifiers = { "Any" },
button = scroll_previous_key,
on_press = function()
awful.client.focus.byidx(-1)
end,
}),
awful.button({
modifiers = { "Any" },
button = scroll_next_key,
on_press = function()
awful.client.focus.byidx(1)
end,
})
)
local keyboard_keys = {
[hide_window_switcher_key] = function()
window_switcher_hide(window_switcher_box)
end,
[minimize_key] = function()
if client.focus then
client.focus.minimized = true
end
end,
[unminimize_key] = function()
if awful.client.restore() then
client.focus = awful.client.restore()
end
end,
[kill_client_key] = function()
if client.focus then
client.focus:kill()
end
end,
[cycle_key] = function()
awful.client.focus.byidx(1)
end,
[previous_key] = function()
awful.client.focus.byidx(1)
end,
[next_key] = function()
awful.client.focus.byidx(-1)
end,
[vim_previous_key] = function()
awful.client.focus.byidx(1)
end,
[vim_next_key] = function()
awful.client.focus.byidx(-1)
end,
}
window_switcher_box:connect_signal("property::width", function()
if window_switcher_box.visible and get_num_clients() == 0 then
window_switcher_hide(window_switcher_box)
end
end)
window_switcher_box:connect_signal("property::height", function()
if window_switcher_box.visible and get_num_clients() == 0 then
window_switcher_hide(window_switcher_box)
end
end)
awesome.connect_signal("bling::window_switcher::turn_on", function()
local number_of_clients = get_num_clients()
if number_of_clients == 0 then
return
end
-- Store client that is focused in a variable
window_switcher_first_client = client.focus
-- Stop recording focus history
awful.client.focus.history.disable_tracking()
-- Go to previously focused client (in the tag)
awful.client.focus.history.previous()
-- Track minimized clients
-- Unminimize them
-- Lower them so that they are always below other
-- originally unminimized windows
local clients = awful.screen.focused().selected_tag:clients()
for _, c in pairs(clients) do
if c.minimized then
table.insert(window_switcher_minimized_clients, c)
c.minimized = false
c:lower()
end
end
-- Start the keygrabber
window_switcher_grabber = awful.keygrabber.run(function(_, key, event)
if event == "release" then
-- Hide if the modifier was released
-- We try to match Super or Alt or Control since we do not know which keybind is
-- used to activate the window switcher (the keybind is set by the user in keys.lua)
if
key:match("Super")
or key:match("Alt")
or key:match("Control")
then
window_switcher_hide(window_switcher_box)
end
-- Do nothing
return
end
-- Run function attached to key, if it exists
if keyboard_keys[key] then
keyboard_keys[key]()
end
end)
window_switcher_box.widget = draw_widget(
type,
background,
border_width,
border_radius,
border_color,
clients_spacing,
client_icon_horizontal_spacing,
client_width,
client_height,
client_margins,
thumbnail_margins,
thumbnail_scale,
name_margins,
name_valign,
name_forced_width,
name_font,
name_normal_color,
name_focus_color,
icon_valign,
icon_width,
mouse_keys
)
window_switcher_box.visible = true
end)
end
return { enable = enable }
|
--===========================================================================--
-- --
-- System.Date --
-- --
--===========================================================================--
--===========================================================================--
-- Author : kurapica125@outlook.com --
-- URL : http://github.com/kurapica/PLoop --
-- Create Date : 2016/03/08 --
-- Update Date : 2019/04/21 --
-- Version : 1.0.2 --
--===========================================================================--
PLoop(function(_ENV)
namespace "System"
import "System.Serialization"
export {
strfind = string.find,
strgmatch = string.gmatch,
-- %a Abbreviated weekday name Thu
-- %A Full weekday namespace Thursday
-- %b Abbreviated month name Aug
-- %B Full month name August
-- %c Date and time representation Thu Aug 23 14:55:02 2001
-- %d Day of the month, zero-padded (01-31) 23
-- %H Hour in 24h format (00-23) 14
-- %I Hour in 12h format (01-12) 02
-- %j Day of the year (001-366) 235
-- %m Month as a decimal number (01-12) 08
-- %M Minute (00-59) 55
-- %p AM or PM designation PM
-- %S Second (00-61) 02
-- %U Week number with the first Sunday as the first day of week one (00-53) 33
-- %w Weekday as a decimal number with Sunday as 0 (0-6) 4
-- %W Week number with the first Monday as the first day of week one (00-53) 34
-- %x Date representation 08/23/01
-- %X Time representation 14:55:02
-- %y Year, last two digits (00-99) 01
-- %Y Year 2001
-- %Z Timezone name or abbreviation CDT
ALLOW_TIMEFORMAT = (function() local r = {} ("aAbBcdHIjmMpSUwWxXyYZ"):gsub("%w", function(w) r[w] = true end) return r end)()
}
--- Represents the time format can be used in date api
__Sealed__() __Base__(String)
struct "TimeFormat" {
function(val, onlyvalid)
if strfind(val, "*t") then
return onlyvalid or "the %s can't contains '*t' as time format"
else
local hasfmt = false
for s in strgmatch(val, "%%(.)") do
if ALLOW_TIMEFORMAT[s] then
hasfmt = true
else
return onlyvalid or "the '" .. s .. "' can't be used as time format"
end
end
if not hasfmt then return "the %s doesn't contains any time formats" end
end
end
}
--- Represents the date object
__Final__() __Sealed__() __Serializable__() __NoRawSet__(false) __NoNilValue__(false)
class "Date" (function (_ENV)
extend "ICloneable" "ISerializable"
export {
date = _G.os and os.date or _G.date,
time = _G.os and os.time or _G.time,
diff = _G.os and os.difftime or _G.difftime,
pairs = pairs,
type = type,
getmetatable = getmetatable,
strfind = strfind,
rawset = rawset,
tonumber = tonumber,
}
local offset = diff(time(date("*t", 10^8)), time(date("!*t", 10^8)))
local r2Time = function (self) self.time = time(self) end
local r4Time = function (self) for k, v in pairs(date("*t", self.time)) do rawset(self, k, v) end end
local getnow = time
-----------------------------------------------------------
-- static property --
-----------------------------------------------------------
--- Gets a DateTime object that is set to the current date and time on this computer, expressed as the local time.
__Static__()
property "Now" { get = function() return Date() end }
--- Gets and Sets the function that return the current time value(the total second from 1970/1/1 00:00:00)
__Static__()
property "GetTimeOfDay" { type = Function, set = function(self, val) getnow = val end, get = function() return getnow end }
-----------------------------------------------------------
-- property --
-----------------------------------------------------------
--- The year of the date
property "Year" { type = Integer, field = "year", handler = r2Time }
--- The month of the year, 1-12
property "Month" { type = Integer, field = "month",handler = function(self, value) r2Time(self) if value < 1 or value > 12 then r4Time(self) end end }
--- The day of the month, 1-31
property "Day" { type = Integer, field = "day", handler = function(self, value) r2Time(self) if value < 1 or value > 28 then r4Time(self) end end }
--- The hour of the day, 0-23
property "Hour" { type = Integer, field = "hour", handler = function(self, value) r2Time(self) if value < 0 or value > 23 then r4Time(self) end end }
--- The minute of the hour, 0-59
property "Minute" { type = Integer, field = "min", handler = function(self, value) r2Time(self) if value < 0 or value > 59 then r4Time(self) end end }
--- The Second of the minute, 0-61
property "Second" { type = Integer, field = "sec", handler = function(self, value) r2Time(self) if value < 0 or value > 59 then r4Time(self) end end }
--- The weekday, Sunday is 1
property "DayOfWeek" { get = function(self) return date("*t", self.time).wday end }
--- The day of the year
property "DayOfYear" { get = function(self) return date("*t", self.time).yday end }
--- Indicates whether this instance of DateTime is within the daylight saving time range for the current time zone.
property "IsDaylightSavingTime" { get = function(self) return date("*t", self.time).isdst end }
--- Gets the time that represent the date and time of this instance.
property "Time" { type = Integer, field = "time", handler = r4Time }
-----------------------------------------------------------
-- static method --
-----------------------------------------------------------
--- Parse a string data to Date object
__Static__() __Arguments__{ NEString, TimeFormat, Boolean/false }
function Parse(s, format, isutc)
local year, month, day, hour, min, sec
local index = 1
if format:find("^!") then
isutc = true
format = format:sub(2)
end
-- %d Day of the month, zero-padded (01-31) 23
-- %H Hour in 24h format (00-23) 14
-- %m Month as a decimal number (01-12) 08
-- %M Minute (00-59) 55
-- %S Second (00-61) 02
-- %X Time representation 14:55:02
-- %Y Year 2001
local pattern = format:gsub("%%(.)", function(w)
if w == "d" then
day = index
index = index + 1
return "(%d?%d)"
elseif w == "H" then
hour = index
index = index + 1
return "(%d?%d)"
elseif w == "m" then
month = index
index = index + 1
return "(%d?%d)"
elseif w == "M" then
min = index
index = index + 1
return "(%d?%d)"
elseif w == "S" then
sec = index
index = index + 1
return "(%d?%d)"
elseif w == "X" then
hour = index
index = index + 1
min = index
index = index + 1
sec = index
index = index + 1
return "(%d?%d):(%d?%d):(%d?%d)"
elseif w == "Y" then
year = index
index = index + 1
return "(%d%d%d%d)"
end
end)
if not (year and month and day) or ((hour or min or sec) and not (hour and min and sec)) then
error("Usage: Date.Parse(s[, format][,isutc]) - the format isn't valid", 2)
end
local rs = { s:match(pattern) }
year = tonumber(rs[year])
month = tonumber(rs[month])
day = tonumber(rs[day])
if hour then
hour = tonumber(rs[hour])
min = tonumber(rs[min])
sec = tonumber(rs[sec])
end
if not (year and month and day) or ((hour or min or sec) and not (hour and min and sec)) then
return
end
return Date(year, month, day, hour, min, sec, isutc)
end
__Static__() __Arguments__{ NEString, Boolean/false, Boolean/false }
function Parse(s, isEndOfDay, isutc)
local year, month, day, hour, min, sec
local index = 0
for n in s:gmatch("%d+") do
index = index + 1
if index == 1 then
year = tonumber(n)
elseif index == 2 then
month = tonumber(n)
elseif index == 3 then
day = tonumber(n)
elseif index == 4 then
hour = tonumber(n)
elseif index == 5 then
min = tonumber(n)
elseif index == 6 then
sec = tonumber(n)
break
end
end
if (year and month and day and year >= 1970 and month >= 1 and month <= 12 and day >= 1 and day <= 31)
and (not hour or (hour >= 0 and hour < 24))
and (not min or (min >= 0 and min < 60))
and (not sec or (sec >= 0 and sec < 60)) then
return Date(year, month, day, hour or isEndOfDay and 23 or 0, min or isEndOfDay and 59 or 0, sec or isEndOfDay and 59 or 0, isutc)
end
end
-----------------------------------------------------------
-- method --
-----------------------------------------------------------
--- Serialize the date
function Serialize(self, info)
info:SetValue("time", self.Time)
end
--- Return the diff second for the two Date object
__Arguments__{ Date }
function Diff(self, obj) return diff(self.time, obj.time) end
--- Converts the value of the current DateTime object to its equivalent string representation using the specified format.
__Arguments__{ TimeFormat/"%Y-%m-%d %X" }
function ToString(self, fmt)
return date(fmt, self.time)
end
--- Converts the value of the current DateTime object to its equivalent UTC string representation using the specified format.
__Arguments__{ TimeFormat/"!%Y-%m-%d %X" }
function ToUTCString(self, fmt)
if not strfind(fmt, "^!") then fmt = "!" .. fmt end
return date(fmt, self.time)
end
--- Adds the specified number of years to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddYears(self, years)
return Date(self.year + years, self.month, self.day, self.hour, self.min, self.sec)
end
--- Adds the specified number of months to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddMonths(self, months)
return Date(self.year, self.month + months, self.day, self.hour, self.min, self.sec)
end
--- Adds the specified number of months to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddDays(self, days)
return Date(self.year, self.month, self.day + days, self.hour, self.min, self.sec)
end
--- Adds the specified number of hours to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddHours(self, hours)
return Date(self.year, self.month, self.day, self.hour + hours, self.min, self.sec)
end
--- Adds the specified number of minutes to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddMinutes(self, minutes)
return Date(self.year, self.month, self.day, self.hour, self.min + minutes, self.sec)
end
--- Adds the specified number of seconds to the value of this instance, and return a new date object
__Arguments__{ Integer }
function AddSeconds(self, seconds)
return Date(self.year, self.month, self.day, self.hour, self.min, self.sec + seconds)
end
--- Return a Clone of the date oject
function Clone(self)
return Date(self.Time)
end
-----------------------------------------------------------
-- constructor --
-----------------------------------------------------------
__Arguments__{ SerializationInfo }
function __new(_, info)
local self = { time = info:GetValue("time") or 0 }
r4Time(self)
return self, true
end
__Arguments__{ RawTable }
function __new(_, time)
-- No more check
return time, true
end
__Arguments__{ Variable("time", Integer, true) }
function __new(_, tm)
local self = { time = tm or getnow() }
r4Time(self)
return self, true
end
__Arguments__{
Variable("year", Integer),
Variable("month", Integer),
Variable("day", Integer),
Variable("hour", Integer, true, 12),
Variable("min", Integer, true, 0),
Variable("sec", Integer, true, 0),
Variable("utc", Boolean, true, false)
}
function __new(_, year, month, day, hour, min, sec, utc)
local self = {
year = year,
month = month,
day = day,
hour = hour,
min = min,
sec = utc and (sec + offset) or sec,
}
r2Time(self)
r4Time(self)
return self, true
end
------------------------------------
-- Meta-method
------------------------------------
__Arguments__{ Date }
function __eq(self, obj) return self.time == obj.time end
__Arguments__{ Date }
function __lt(self, obj) return self.time < obj.time end
__Arguments__{ Date }
function __le(self, obj) return self.time <= obj.time end
__sub = Diff
__tostring = ToString
export { Date }
end)
end)
|
local casino = require("casino")
local event = require("event")
local shell = require("shell")
local unicode = require("unicode")
local settings = require("settings")
local computer = require('computer')
local games
local currencies
local image
local buffer
local colorlib
REPOSITORY = settings.REPOSITORY
CURRENT_APP = nil
SHOULD_INTERRUPT = false
event.shouldInterrupt = function()
if SHOULD_INTERRUPT then
SHOULD_INTERRUPT = false
if CURRENT_APP then
CURRENT_APP = nil
return true
end
end
return false
end
local state = {
selection = 1,
devMode = false,
currencyDropdown = false
}
local requiredDirectories = { "/lib/FormatModules", "/home/images/", "/home/images/games_logo", "/home/images/currencies", "/home/apps" }
local libs = {
{
url = REPOSITORY .. "/config/settings.lua",
path = "/lib/settings.lua"
},
{
url = REPOSITORY .. "/libs/casino.lua",
path = "/lib/casino.lua"
},
{
url = REPOSITORY .. "/external/IgorTimofeev/AdvancedLua.lua",
path = "/lib/advancedLua.lua"
},
{
url = REPOSITORY .. "/external/IgorTimofeev/Color.lua",
path = "/lib/color.lua"
},
{
url = REPOSITORY .. "/external/IgorTimofeev/OCIF.lua",
path = "/lib/FormatModules/OCIF.lua"
},
{
url = REPOSITORY .. "/external/IgorTimofeev/Image.lua",
path = "/lib/image.lua"
},
{
url = REPOSITORY .. "/external/IgorTimofeev/DoubleBuffering.lua",
path = "/lib/doubleBuffering.lua"
},
{
url = REPOSITORY .. "/config/games.lua",
path = "/lib/games.lua"
},
{
url = REPOSITORY .. "/config/currencies.lua",
path = "/lib/currencies.lua"
},
{
url = REPOSITORY .. "/libs/slot_machine.lua",
path = "/lib/slot_machine.lua"
}
}
local function isAdmin(player)
for i = 1, #settings.ADMINS do
if settings.ADMINS[i] == player then
return true
end
end
return false
end
local function writeCenter(x, y, text, color)
buffer.drawText(math.floor(x - unicode.len(text) / 2), math.floor(y), color, text)
end
local function drawRectangleWithCenterText(x, y, width, height, text, bgColor, fgColor)
buffer.drawRectangle(x, y, width, height, bgColor, 0, " ")
writeCenter(width / 2 + x, height / 2 + y, text, fgColor)
end
local function drawBigText(x, y, text)
if not text then
return
end
local lines = casino.splitString(text, "\n")
for i = 0, #lines - 1 do
buffer.drawText(x, y + i, 0x000000, lines[i + 1])
end
end
local function drawCurrency(x, y, currency, current)
buffer.drawRectangle(x, y, 46, 3, --[[current and 0xA890AA or--]] 0xE3E3E3, 0, " ")
buffer.drawText(x + 8, y , 0, currency.name)
buffer.drawText(x + 8, y + 1, 0, "Максимальная ставка: " .. (currency.max or "-"))
buffer.drawText(x + 8, y + 2, 0, "У казино: " .. casino.getCurrencyInStorage(currency) .. " шт.")
local color = currency.color or 0xE3E3E3
local darkColor = colorlib.transition(color, 0, 0.1)
if currency.model == 'INGOT' then
buffer.drawSemiPixelLine(x, y * 2 + 1, x + 2, y * 2 + 1, darkColor)
buffer.drawSemiPixelLine(x + 3, y * 2, x + 5, y * 2, darkColor)
buffer.drawSemiPixelLine(x, y * 2 + 2, x + 2, y * 2 + 2, color)
buffer.drawSemiPixelLine(x + 3, y * 2 + 1, x + 5, y * 2 + 1, color)
buffer.drawSemiPixelLine(x, y * 2 + 3, x + 2, y * 2 + 3, darkColor)
buffer.drawSemiPixelLine(x + 3, y * 2 + 2, x + 5, y * 2 + 2, darkColor)
elseif currency.model == 'DUST' then
buffer.drawSemiPixelRectangle(x + 2, y * 2 + 1, 3, 2, color)
buffer.drawSemiPixelRectangle(x + 1, y * 2 + 3, 5, 1, color)
buffer.drawSemiPixelLine(x, y * 2 + 3, x + 3, y * 2, darkColor)
buffer.drawSemiPixelLine(x + 3, y * 2, x + 6, y * 2 + 3, darkColor)
buffer.drawSemiPixelLine(x + 1, y * 2 + 4, x + 5, y * 2 + 4, darkColor)
elseif currency.model == 'BLOCK' then
buffer.drawSemiPixelRectangle(x, y * 2 - 1, 6, 6, darkColor)
buffer.drawSemiPixelRectangle(x + 1, y * 2, 4, 4, color)
end
end
local function drawStatic()
buffer.setResolution(160, 50)
drawRectangleWithCenterText(1, 1, 160, 5, settings.TITLE, 0x431148, 0xFFFFFF)
if (state.devMode) then
writeCenter(158, 1, "{dev}", 0xE700FF)
writeCenter(160, 2, "X", 0xFF0000)
writeCenter(157, 3, "[LIBS]", 0xE700FF)
else
writeCenter(158, 1, "{dev}", 0x78517C)
end
buffer.drawRectangle(1, 6, 48, 45, 0xF2F2F2, 0, " ")
buffer.drawChanges()
end
local function drawLibSettings()
buffer.drawRectangle(49, 6, 112, 45, 0xFFFFFF, 0, " ")
for i = 1, #libs do
buffer.drawText(51, 5 + i * 2, 0x0000AA, "Скачать Правка");
buffer.drawText(68, 5 + i * 2, 0, libs[i].path);
end
buffer.drawText(51, 5 + (1 + #libs) * 2, 0xff0000, "При редактировании, компьютер не будет защищен от других игроков!");
buffer.drawText(51, 6 + (1 + #libs) * 2, 0xff0000, "Изменения вступят в силу после перезагрузки!");
buffer.drawChanges()
end
local function drawDynamic()
if state.selection == 0 then
drawLibSettings()
return
end
local selection = games[state.selection]
local gameImgPath = "/home/images/games_logo/" .. selection.image
buffer.drawRectangle(49, 6, 112, 45, 0xFFFFFF, 0, " ")
buffer.drawRectangle(1, 6, 48, 45, 0xF2F2F2, 0, " ")
casino.downloadFile(REPOSITORY .. "/resources/images/games_logo/" .. selection.image, gameImgPath)
buffer.drawImage(51, 7, image.load(gameImgPath)) -- 50х32
writeCenter(133, 7, selection.title, 0x000000)
drawBigText(102, 9, (selection.description or " ") .. "\n \n" .. "Разработчик: " .. selection.author)
for i = 1, #games do
local bgColor = selection == games[i] and 0xA890AA or 0xE3E3E3
drawRectangleWithCenterText(2, 3 + i * 4, 46, 3, games[i].title, bgColor, 0x000000)
end
local currentCurrency = casino.getCurrency()
if state.currencyDropdown then
local currencyLen = #currencies
for i = 1, currencyLen do
drawCurrency(2, 43 - 4 * (currencyLen - i), currencies[i], currencies[i] == currentCurrency)
end
end
drawRectangleWithCenterText(2, 46, 46, 1, "Текущая валюта", 0x431148, 0xFFFFFF)
drawCurrency(2, 47, currentCurrency)
buffer.drawText(40, 48, 0, "Сменить")
if (state.devMode) then
drawRectangleWithCenterText(51, 40, 50, 5, "Обновить", 0x431148, 0xffffff)
else
if selection.available then
drawRectangleWithCenterText(51, 40, 50, 5, "Играть", 0x431148, 0xffffff)
else
drawRectangleWithCenterText(51, 40, 50, 5, "Временно недоступно", 0x433b44, 0xffffff)
end
end
buffer.drawChanges()
end
local function removeUsers()
local users = table.pack(computer.users())
for i = 1, #users do
if not isAdmin(users[i]) then
computer.removeUser(users[i])
end
end
end
local function onPimPlayerOff(_, name)
SHOULD_INTERRUPT = true
end
local function handlePim()
if casino.container.getInventoryName() == 'pim' then
removeUsers()
casino.setCurrency(currencies[1])
buffer.setResolution(32, 9)
buffer.drawRectangle(1, 1, 32, 9, 0xFFFFFF, 0x0, ' ')
buffer.drawText(5, 3, 0x000000, 'Наступите, чтобы начать')
buffer.drawText(15, 6, 0x000000, ' ||')
buffer.drawText(15, 7, 0x000000, ' ||')
buffer.drawText(15, 8, 0x000000, '\\ /')
buffer.drawText(15, 9, 0x000000, ' \\/')
buffer.drawChanges()
while casino.container.getInventoryName() == 'pim' do
os.sleep(0.5)
end
computer.addUser(casino.container.getInventoryName())
buffer.drawRectangle(1, 1, 32, 9, 0xFFFFFF, 0x0, ' ')
drawRectangleWithCenterText(1, 4, 32, 1, casino.container.getInventoryName(), 0xFFFFFF, 0x0)
buffer.drawText(2, 6, 0xFF0000, 'Не покидайте PIM до конца игры')
buffer.drawChanges()
os.sleep(2)
drawStatic()
drawDynamic()
buffer.drawChanges()
end
end
local function initLauncher()
for i = 1, #requiredDirectories do
shell.execute("md " .. requiredDirectories[i])
end
for i = 1, #libs do
casino.downloadFile(libs[i].url, libs[i].path)
end
games = require("games")
currencies = require("currencies")
image = require("image")
buffer = require("doubleBuffering")
colorlib = require("color")
casino.setCurrency(currencies[1])
end
initLauncher()
buffer.flush()
drawStatic()
drawDynamic()
if settings.PAYMENT_METHOD == 'PIM' then event.listen('player_off', onPimPlayerOff) end
while true do
:: continue :: -- В Lua отсутствует ключевое слово continiue
local e, _, x, y, _, p = event.pull(1)
if e == "touch" then
if state.devMode and not isAdmin(p) then
goto continue
end
-- Currency
if state.currencyDropdown and state.selection > 0 then
if x >= 2 and x <= 46 and y % 4 ~= 2 then
local currencyId = math.floor((y - (47 - 4 * #currencies)) / 4 + 1)
if currencyId > 0 and currencyId <= #currencies then
casino.setCurrency(currencies[currencyId])
end
end
state.currencyDropdown = false
drawDynamic()
goto continue
elseif x >= 2 and y >= 46 and x <= 92 and y <= 50 and state.selection > 0 then
state.currencyDropdown = true
drawDynamic()
end
-- Left menu buttons
if (x >= 2 and x <= 47 and y >= 7 and ((y - 2) % 4)) and state.selection > 0 then
local selection = math.floor((y - 3) / 4)
if (selection <= #games) then
state.selection = selection
drawDynamic()
end
end
-- Run/Update button
if (x >= 51 and y >= 40 and x <= 100 and y <= 44) and state.selection > 0 then
local selection = games[state.selection]
if state.devMode then
drawRectangleWithCenterText(51, 40, 50, 5, "Обновить", 0x5B5B5B, 0xffffff)
buffer.drawChanges()
casino.downloadFile(REPOSITORY .. "/resources/images/games_logo/" .. selection.image, "/home/images/games_logo/" .. selection.image, true)
casino.downloadFile(REPOSITORY .. "/apps/" .. selection.file, "/home/apps/" .. selection.file, true)
drawRectangleWithCenterText(51, 40, 50, 5, "Обновить", 0x431148, 0xffffff)
drawDynamic()
else
if selection.available then
casino.downloadFile(REPOSITORY .. "/apps/" .. selection.file, "/home/apps/" .. selection.file)
CURRENT_APP = selection.title
local result, errorMsg = pcall(loadfile("/home/apps/" .. selection.file))
CURRENT_APP = nil
casino.gameIsOver()
drawStatic()
drawDynamic()
end
end
end
-- Lib buttons
if state.devMode and state.selection == 0 and y >= 7 and y % 2 == 1 then
local lib = libs[math.floor((y - 7) / 2) + 1]
-- Download
if lib and x >= 51 and x <= 57 then
buffer.drawText(51, y, 0xAAAAAA, "Скачать");
buffer.drawChanges()
casino.downloadFile(lib.url, lib.path, true)
buffer.drawText(51, y, 0x0000AA, "Скачать");
buffer.drawChanges()
end
-- Edit
if lib and x >= 60 and x <= 65 then
local component = require("component")
component.gpu.setBackground(0);
component.gpu.setForeground(0xffffff);
shell.execute("edit " .. lib.path)
drawStatic()
drawDynamic()
end
end
-- Dev mode button
if x >= 157 and y == 1 and isAdmin(p) then
state.devMode = not state.devMode
state.selection = 1
drawStatic()
drawDynamic()
end
-- Reset button
if x == 159 and y == 2 and state.devMode then
shell.execute("reboot")
end
-- Libs configuration
if x >= 156 and y == 3 and state.devMode then
state.selection = 0
drawStatic()
drawDynamic()
end
end
if settings.PAYMENT_METHOD == 'PIM' then handlePim() end
end
|
local Cuboid = assert(foundation.com.Cuboid)
local ng = Cuboid.new_fast_node_box
local function pie_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local nodedef = minetest.registered_nodes[node.name]
if nodedef.pie_stage > 1 then
-- TODO: add a pie slice to clicker's inventory
node.name = "yatm_culinary:pie_" .. (nodedef.pie_stage - 1)
minetest.swap_node(pos, node)
else
minetest.remove_node(pos)
end
end
local pie_node_box = {
type = "fixed",
fixed = {
ng( 2, 0, 2, 12, 5, 12),
ng( 1, 3, 1, 14, 1, 14),
}
}
minetest.register_node("yatm_culinary:pie_8", {
codex_entry_id = "yatm_culinary:pie",
basename = "yatm_culinary:pie",
description = "Pie",
groups = {
cracky = 1,
},
tiles = {
"yatm_pie_top.png",
"yatm_pie_bottom.png",
"yatm_pie_side.png",
"yatm_pie_side.png",
"yatm_pie_side.png",
"yatm_pie_side.png"
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = pie_node_box,
pie_stage = 8,
on_rightclick = pie_on_rightclick,
})
for i = 1,7 do
local sliced_pie_node_box = {
type = "fixed",
fixed = {
ng( 2, 0, 2, 12 * i / 8, 5, 12),
ng( 1, 3, 1, 13 * i / 8, 1, 14),
}
}
minetest.register_node("yatm_culinary:pie_" .. i, {
codex_entry_id = "yatm_culinary:pie",
basename = "yatm_culinary:pie",
description = "Pie",
groups = {
cracky = 1,
not_in_creative_inventory = 1,
},
tiles = {
"yatm_pie_top.png",
"yatm_pie_bottom.png",
"yatm_pie_side.cut.png",
"yatm_pie_side.png",
"yatm_pie_side.png",
"yatm_pie_side.png"
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = sliced_pie_node_box,
pie_stage = i,
on_rightclick = pie_on_rightclick,
})
end
|
/*
* Torrent - 2013 Illuminati Productions
*
* This product is licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
local panel = {};
function panel:Init()
// The current angle of the radial panel
self.angle = 0;
// The maximum amount the angle can get to
self.maxAngle = 0;
// The current angular inertia of the radial panel
self.inertia = 0;
// All of the items that the panel contains
self.Items = {};
// All of the catergories
self.Catergories = {};
// Currently selected catergory
self.CurrentCatergory = nil;
// The function called when the panel has stopped moving
self.stopFunc = false;
// A variable used to tell whether the function called when the panel has stopped moving has been called
self.hasStopped = false;
// The mode of the panel. -1 for inwards facing panels 1 for outwards facing panels
self.mode = true;
self.mul = 1;
// This is added into the circular calculations to "stretch" the circle on the X axis
self.stretch = 0;
// The speed that the panel is opened and closed at
self.stateSpeed = 20;
end
function panel:SetMode( mode )
self.mode = mode;
self.mul = (mode == 1) and 1 or -1;
end
// Hides all items in the current catergory
function panel:HideCatergoryContents()
for name, panel in pairs( self.Items[ self.CurrentCatergory ] or {} ) do
panel:SetVisible( false );
end
end
function panel:ValidateAngles()
if ( self.mode ) then
if ( self.angle < 0 ) then
self.angle = 0;
self.inertia = 0;
end
if ( self.angle > self.maxAngle ) then
self.angle = self.maxAngle;
self.inertia = 0;
end
else
if ( self.angle > 0 ) then
self.angle = 0;
self.inertia = 0;
end
if ( self.angle < -self.maxAngle ) then
self.angle = -self.maxAngle;
self.inertia = 0;
end
end
end
function panel:Think()
self:ValidateAngles();
local i = 0;
for name, panel in pairs( self.Items[ self.CurrentCatergory ] or {} ) do
if ( !ValidPanel( panel ) ) then continue; end
if ( ( self.mode && ( ( self.angle + i ) >= 0 && ( self.angle + i ) <= 180 ) || !self.mode && ( ( self.angle + i ) <= 0 && ( self.angle + i ) >= -180 ) ) ) then
if ( !panel:IsVisible() ) then panel:SetVisible( true ); end
local x = ( math.sin( ( ( (self.angle + i) ) * math.pi ) / 180 ) ) * ( (ScrW() / 6) - 25 - self.stretch );
local y = ( math.cos( ( ( (self.angle + i) ) * math.pi ) / 180 ) ) * ( (ScrH() / 2) - 25 );
panel:SetPos( ( self.x + x ) - 25, (self.y + y) - 25 );
else
if ( panel:IsVisible() ) then panel:SetVisible( false ); end
end
i = i - ( self.mul * ( 25 ) );
end
self:CalcRotate();
end
function panel:CalcRotate()
if ( self.isDepressed ) then
if ( self.lastY ) then
self.inertia = self.inertia + ( self.lastY - gui.MouseY() ) / 20;
end
if ( self.lastX ) then
self.stretch = self.stretch + ( self.lastX - gui.MouseX() );
end
else
self.stretch = Lerp( 0.30, self.stretch or 0, 0);
end
// Apply inertial force
self.angle = self.angle + self.mul * (self.inertia or 0);
// Decrease inertia
self.inertia = Lerp( 0.10, self.inertia or 0, self.shouldClose and -10 or 0 );
if ( self.angle <= 0 ) then
if ( self.stopFunc && isfunction( self.stopFunc ) && !self.hasStopped ) then
self.stopFunc();
self.hasStopped = true;
// In every case the panel should stop it's eternal intertia when the panel has reached it's destination
self.shouldClose = false;
end
else
self.hasStopped = false;
end
// Store last mouse position
self.lastY = gui.MouseY();
self.lastX = gui.MouseX();
end
function panel:Open()
if ( self.stopFunc ) then return; end
self.angle = 0;
// Kick the panel open
self.inertia = self.stateSpeed;
end
function panel:Close()
if ( self.stopFunc ) then return; end
// Keep spinning the panel until it closes
self.shouldClose = true;
end
function panel:SetStopFunction( func )
self.stopFunc = func;
end
function panel:OnMousePressed( panel, func )
panel.isDepressed = true;
panel.startClickX, panel.startClickY = gui.MouseX(), gui.MouseY();
panel.pressedAt = CurTime();
end
function panel:OnMouseReleased( panel, func )
if ( !panel.pressedAt ) then return; end
panel.isDepressed = false;
if ( panel.inertia && ( panel.inertia < 1 && panel.inertia > -1 ) && ( CurTime() - panel.pressedAt ) < 0.2 ) then
if ( func && isfunction(func) ) then
func();
end
end
end
function panel:AddItem( name, model, info, price, func, cat )
if ( !ValidPanel( self:GetParent() ) ) then return; end
self.Items[ cat ] = self.Items[ cat ] or {};
self.Items[ cat ][ name ] = vgui.Create( "DPanel", self:GetParent() );
self.Items[ cat ][ name ]:SetSize( 50, 50 );
self.Items[ cat ][ name ].Paint = function( panel )
local w, h = panel:GetSize();
if ( self.Items[ "Favourites" ] && self.Items[ "Favourites" ][ name ] ) then
surface.SetDrawColor( Color( 255, 255, 0, 255 ) );
surface.DrawOutlinedRect( 0, 0, w, h );
elseif ( LocalPlayer():GetMoney() < ( price or 0) ) then
surface.SetDrawColor( Color( 255, 0, 0, 255 ) );
surface.DrawOutlinedRect( 0, 0, w, h );
else
surface.SetDrawColor( Color( 0, 255, 0, 255 ) );
surface.DrawOutlinedRect( 0, 0, w, h );
end
end
self.Items[ cat ][ name ].Icon = vgui.Create( "SpawnIcon", self.Items[ cat ][name] );
self.Items[ cat ][ name ].Icon:SetModel( model );
self.Items[ cat ][ name ].Icon:SetPos( 1, 1 );
self.Items[ cat ][ name ].Icon:SetSize( 48, 48 );
self.Items[ cat ][ name ].Icon:SetTooltip( info );
local f_oldP = self.Items[ cat ][ name ].Icon.OnMousePressed;
local f_oldR = self.Items[ cat ][ name ].Icon.OnMouseReleased;
local _self = self;
self.Items[ cat ][ name ].Icon.OnMousePressed = function( panel, t )
if ( input.IsMouseDown( MOUSE_LEFT ) ) then
_self:OnMousePressed(_self,func);
f_oldP( panel, t );
elseif ( input.IsMouseDown( MOUSE_RIGHT ) ) then
local tbl = string.Explode( ",", cookie.GetString( "torrent_prop_favourites" ) or "" ) or {};
if ( table.HasValue( tbl, model ) ) then
local _cookie = "";
for _, mdl in pairs( tbl ) do
if ( mdl == model || mdl == "" ) then continue; end
_cookie = _cookie .. mdl .. ",";
end
if ( self.Items[ "Favourites" ] && self.Items[ "Favourites" ][ name ] ) then
self.Items[ "Favourites" ][ name ]:Remove();
self.Items[ "Favourites" ][ name ] = nil;
end
cookie.Set( "torrent_prop_favourites", _cookie );
else
cookie.Set( "torrent_prop_favourites", ( cookie.GetString( "torrent_prop_favourites" ) or "" ) .. model .. "," );
self:AddItem( name, model, info, price, func, "Favourites" );
end
self:DoLayout();
end
end
self.Items[ cat ][ name ].Icon.OnMouseReleased = function( panel, t )
_self:OnMouseReleased(_self,func);
f_oldR( panel, t );
end
self.Items[ cat ][ name ]:SetVisible( false );
end
function panel:DoLayout( switch )
local count = table.Count( self.Catergories ) + 1;
local height, width = 25, 150;
local i = 0;
local amount = 0;
for name, panel in pairs( self.Catergories ) do
local lAmount = amount;
amount = table.Count( self.Items[ name ] or {} );
if ( amount > lAmount && switch ) then
self.CurrentCatergory = name;
end
panel:SetPos( self.mode and 1 or ScrW() - width - 1, ( (ScrH() / 2) - ( count * height ) ) + i );
panel:SetSize( width, height );
panel:SetText( panel:GetName() .. " (".. amount .. ")" )
i = i + height;
end
local cmax = ( table.Count( self.Items[ self.CurrentCatergory ] or {} )-1 ) * 20;
self.maxAngle = ( cmax > 180 ) and cmax or 180;
end
function panel:AddCat( name )
if ( self.Catergories[ name ] ) then return; end
self.Catergories[ name ] = vgui.Create( "DButton", self:GetParent() );
self.Catergories[ name ]:SetName( name );
self.Catergories[ name ].DoClick = function( panel )
self:Close();
self:SetStopFunction( function()
// Clean up panels
self:HideCatergoryContents();
self.CurrentCatergory = panel:GetName();
self.angle = 0;
local cmax = ( ( table.Count( self.Items[ self.CurrentCatergory ] or {} ) ) * 25) + ( self.mul * 1 );
self.maxAngle = ( cmax > 180 ) and cmax or 180 ;
self:SetStopFunction( nil );
self:Open();
end);
end
self.CurrentCatergory = name;
end
vgui.Register( "sm_radial_itemlist", panel, "Panel" )
|
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
-- INSTALL: CINEMA
SWEP.PrintName = "Golf Club"
SWEP.ViewModel = "models/pyroteknik/putter.mdl"
SWEP.WorldModel = "models/pyroteknik/putter.mdl"
SWEP.Slot = 0
SWEP.AutoSwitchTo = false
-------------------------------------------------------------------
SWEP.Author = "Swamp & PYROTEKNIK"
SWEP.Purpose = "Hit the thing with it"
SWEP.Instructions = "Left/right click: place, hit ball\nReload: retry hole"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
-----------------------------------------------
SWEP.Primary.Delay = 0.3
SWEP.Primary.Recoil = 0
SWEP.Primary.Damage = 0
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0
SWEP.Primary.ClipSize = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
-------------------------------------------------
SWEP.Secondary.Delay = 60.999999999
SWEP.Secondary.Recoil = 0
SWEP.Secondary.Damage = 1
SWEP.Secondary.NumShots = 1
SWEP.Secondary.Cone = 0
SWEP.Secondary.ClipSize = 1
SWEP.Secondary.DefaultClip = 1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
-------------------------------------------------
function SWEP:SetupDataTables()
self:NetworkVar("Int", 0, "Stage")
self:NetworkVar("Int", 1, "Stroke")
self:NetworkVar("Entity", 0, "Ball")
self:NetworkVar("Bool", 1, "Controls")
end
-- Called every frame
function SWEP:Think()
-- if SERVER and self:GetOwner()==ME() then print(self:GetStage()) end
local ht = (self:GetStage() == 2) and "passive" or "normal"
if ht ~= self:GetHoldType() then
self:SetHoldType(ht)
end
if SERVER and self:GetStage() == 2 then
-- print(self:GetBall())
if self.Owner:GetPos():Distance(self:GetBall():GetPos()) > self.ShotFinishDist + 300 then
self:CancelShot()
end
end
-- if (SERVER) then
-- if (self:Clip1() > 0 and stage ~= 0) then
-- self:SetStage(0)
-- end
-- if (stage == 1) then
-- local fball = self.ActiveBall
-- if (IsValid(fball)) then
-- if (not fball:GetPhysicsObject():IsMotionEnabled()) then
-- self:SetBallToShoot(fball)
-- self:SetStage(2)
-- end
-- end
-- end
-- end
end
function SWEP:WeirdGolf()
return self:GetBall():GetControls()
end
function SWEP:PrimaryAttack()
if self:GetStage() == 2 and self:WeirdGolf() then
if CLIENT and LocalPlayer() == self.Owner and IsFirstTimePredicted() then
if GOLFCAMVECTOR then
ENDGOLFSHOT()
return
end
local ball = self:GetBall()
local p1 = ball:GetPos()
local p2 = util.IntersectRayWithPlane(self:GetOwner():EyePos(), self:GetOwner():EyeAngles():Forward(), p1, Vector(0, 0, 1))
if p1:Distance(self.Owner:GetPos()) < 80 and p2 then
local vec = p2 - p1
vec.z = 0
STARTGOLFSHOT(vec:GetNormalized())
end
end
return
end
-- if self:GetStage()== 2 then
-- self:GetOwner():SetAnimation(PLAYER_ATTACK1)
-- end
if SERVER then
self:SV_PrimaryAttack()
end
self:SetNextPrimaryFire(CurTime() + 0.2)
self:SetNextSecondaryFire(CurTime() + 0.2)
return true
end
function SWEP:SecondaryAttack()
if SERVER then
self:CancelShot()
end
end
function SWEP:Reload()
if SERVER then
if CurTime() - (self.ReloadTime or 0) < 0.5 then return end
self.ReloadTime = CurTime()
self:CancelShot()
self:SetControls(not self:GetControls())
self.Owner:SendLua([[surface.PlaySound('weapons/smg1/switch_single.wav')]])
end
end
function SWEP:Holster()
if SERVER then
self:CancelShot()
end
return true
end
function SWEP:OnRemove()
if SERVER then
self:CancelShot()
end
end
function HitGolfball(ball, speed)
speed.z = 0
if speed:Length() > 500 then
speed = speed:GetNormalized() * 500
end
ball:GetPhysicsObject():ApplyForceCenter(speed * 40)
end
|
-- This file is licensed under the terms of the BSD 2-clause license.
-- See LICENSE.txt for details.
irc.msgs = irc.lib.msgs
function irc:logChat(message, name)
if name then
name = " to "..name
else
name = ""
end
minetest.log("action", "IRC CHAT"..name..": "..message)
end
function irc:sendLocal(message)
minetest.chat_send_all(message)
irc:logChat(message)
end
function irc:playerMessage(name, message)
return ("<%s> %s"):format(name, message)
end
|
function PowerUpVariaSuit.main()
end
PowerUpVariaSuit.Self = nil
function PowerUpVariaSuit.OnPickedUp(_ARG_0_)
Game.PlayEntitySoundContinueOnDead("generic/obtencion.wav", _ARG_0_.sName, 1, 500, 4000, 1)
local oActor = Game.GetActor("cutsceneplayer_30")
if oActor ~= nil then
_ARG_0_.MODELUPDATER.bWantsEnabled = false
oActor.CUTSCENE:TryLaunchCutscene()
end
PowerUpVariaSuit.Self = _ARG_0_
end
function PowerUpVariaSuit.ShowMessage()
if PowerUpVariaSuit.Self ~= nil then
PowerUpVariaSuit.Self.PICKABLE:OnItemEnd()
Game.SaveGame("checkpoint", "", "SP_CUT_VariaSuit", false)
end
end
function PowerUpVariaSuit.ChangeSuit()
Game.GetPlayer().INVENTORY:SetItemAmount("ITEM_VARIA_SUIT", 1, true)
Game.GetPlayer().MODELUPDATER.sModelAlias = "Varia"
Game.GetPlayer().MODELUPDATER:ForceUpdate()
end
function PowerUpVariaSuit.OnItemEnd(_ARG_0_)
end
|
return {'efedrine','efemeer','efemeriden','efe','efemere'}
|
require('utils')
local image = require("../image");
local item = require("../item")
return {
name = "Rummage",
amount = 5,
condition = function (state)
return state.knightInvited and state.coins >= 10
end,
description = "You decide to rummage through the knights' storeroom.",
heads = {
effectDescription = "Obtain ??? (10%)",
effect = function (state)
if not table.contains(state.items, item.crystalBall) and love.math.random() <= 0.05 then
table.insert(state.items, item.crystalBall)
return {
description = "You find a crystal ball. Who knew you had such an item in the storeroom!",
image = image.crystalBall
}
else
return {
description = "You find nothing. Alas, c'est la vie.",
image = image.shrug
}
end
end
},
tails = {
effectDescription = "Obtain 3 'Red Apple' (75%)",
effect = function (state)
if love.math.random() <= 0.75 then
table.insert(state.items, item.apple)
table.insert(state.items, item.apple)
table.insert(state.items, item.apple)
return {
description = "You find 3 apples. Now you can keep up to 3 doctors away a day!",
image = image.apple
}
else
return {
description = "You find nothing. Alas, c'est la vie.",
image = image.shrug
}
end
end
},
beg = {
effectDescription = "+2 coins (50%)",
effect = function (state)
if love.math.random() <= 0.5 then
state.coins = state.coins + 2
return {
description = "You find 2 coins on the ground. Yeah, you'll take it.",
image = image.plus2
}
else
return {
description = "You find nothing. Alas, c'est la vie.",
image = image.shrug
}
end
end
}
}
|
--[[
Nameplate Filter
Add the nameplates name that you do NOT want to see.
]]
local E, L, V, P, G = unpack(select(2, ...)) --Engine
G.nameplate.filters = {
ElvUI_Boss = {
triggers = {
level = true,
curlevel = -1,
priority = 2
},
actions = {
usePortrait = true,
scale = 1.15
}
},
ElvUI_Target = {
triggers = {
isTarget = true
},
actions = {
scale = 1.2
}
},
ElvUI_NonTarget = {
triggers = {
notTarget = true,
requireTarget = true,
nameplateType = {
enable = true,
friendlyPlayer = true,
friendlyNPC = true,
enemyPlayer = true,
enemyNPC = true
}
},
actions = {
alpha = 30
}
},
ElvUI_Explosives = {
triggers = {
priority = 2,
nameplateType = {
enable = true,
enemyNPC = true
},
names = {
["120651"] = true
}
},
actions = {
usePortrait = true,
scale = 1.15,
color = {
health = true,
healthColor = {r = 0, g = 255, b = 255}
}
}
}
}
E.StyleFilterDefaults = {
triggers = {
priority = 1,
targetMe = false,
isTarget = false,
notTarget = false,
requireTarget = false,
questBoss = false,
level = false,
casting = {
isCasting = false,
isChanneling = false,
notCasting = false,
notChanneling = false,
interruptible = false,
notSpell = false,
spells = {}
},
role = {
tank = false,
healer = false,
damager = false
},
classification = {
worldboss = false,
rareelite = false,
elite = false,
rare = false,
normal = false,
trivial = false,
minus = false
},
class = {}, -- this can stay empty we only will accept values that exist
raidTarget = {
star = false,
circle = false,
diamond = false,
triangle = false,
moon = false,
square = false,
cross = false,
skull = false
},
talent = {
type = "normal",
enabled = false,
requireAll = false,
tier1enabled = false,
tier1 = {missing = false, column = 0},
tier2enabled = false,
tier2 = {missing = false, column = 0},
tier3enabled = false,
tier3 = {missing = false, column = 0},
tier4enabled = false,
tier4 = {missing = false, column = 0},
tier5enabled = false,
tier5 = {missing = false, column = 0},
tier6enabled = false,
tier6 = {missing = false, column = 0},
tier7enabled = false,
tier7 = {missing = false, column = 0}
},
threat = {
enable = false,
good = false,
goodTransition = false,
badTransition = false,
bad = false,
offTank = false,
offTankGoodTransition = false,
offTankBadTransition = false
},
curlevel = 0,
maxlevel = 0,
minlevel = 0,
healthThreshold = false,
healthUsePlayer = false,
underHealthThreshold = 0,
overHealthThreshold = 0,
powerThreshold = false,
powerUsePlayer = false,
underPowerThreshold = 0,
overPowerThreshold = 0,
names = {},
creatureType = {
enable = false,
Aberration = false,
Beast = false,
Critter = false,
Demon = false,
Dragonkin = false,
Elemental = false,
["Gas Cloud"] = false,
Giant = false,
Humanoid = false,
Mechanical = false,
["Not specified"] = false,
Totem = false,
Undead = false,
["Wild Pet"] = false,
["Non-combat Pet"] = false
},
nameplateType = {
enable = false,
friendlyPlayer = false,
friendlyNPC = false,
enemyPlayer = false,
enemyNPC = false,
player = false
},
reactionType = {
enabled = false,
reputation = false,
hated = false,
hostile = false,
unfriendly = false,
neutral = false,
friendly = false,
honored = false,
revered = false,
exalted = false
},
instanceType = {
none = false,
scenario = false,
party = false,
raid = false,
arena = false,
pvp = false
},
keyMod = {
enable = false,
Modifier = false,
Shift = false,
Alt = false,
Control = false,
LeftShift = false,
LeftAlt = false,
LeftControl = false,
RightShift = false,
RightAlt = false,
RightControl = false
},
instanceDifficulty = {
dungeon = {
normal = false,
heroic = false,
mythic = false,
["mythic+"] = false,
timewalking = false
},
raid = {
lfr = false,
normal = false,
heroic = false,
mythic = false,
timewalking = false,
legacy10normal = false,
legacy25normal = false,
legacy10heroic = false,
legacy25heroic = false
}
},
cooldowns = {
names = {},
mustHaveAll = false
},
buffs = {
mustHaveAll = false,
missing = false,
names = {},
minTimeLeft = 0,
maxTimeLeft = 0
},
debuffs = {
mustHaveAll = false,
missing = false,
names = {},
minTimeLeft = 0,
maxTimeLeft = 0
},
isResting = false,
isPet = false,
isNotPet = false,
isPlayerControlled = false,
isNotPlayerControlled = false,
isOwnedByPlayer = false,
isNotOwnedByPlayer = false,
isPvP = false,
isNotPvP = false,
isTapDenied = false,
isNotTapDenied = false,
playerCanAttack = false,
playerCanNotAttack = false,
-- combat
inCombat = false,
outOfCombat = false,
inCombatUnit = false,
outOfCombatUnit = false,
-- vehicle
inVehicle = false,
outOfVehicle = false,
inVehicleUnit = false,
outOfVehicleUnit = false
},
actions = {
color = {
health = false,
power = false,
border = false,
name = false,
healthColor = {r = 1, g = 1, b = 1, a = 1},
powerColor = {r = 1, g = 1, b = 1, a = 1},
borderColor = {r = 1, g = 1, b = 1, a = 1},
nameColor = {r = 1, g = 1, b = 1, a = 1}
},
texture = {
enable = false,
texture = "ElvUI Norm"
},
flash = {
enable = false,
color = {r = 1, g = 1, b = 1, a = 1},
speed = 4
},
hide = false,
usePortrait = false,
nameOnly = false,
scale = 1,
alpha = -1
}
}
|
local name = "nfpm"
local version = "2.15.1"
food = {
name = name,
description = "nFPM is a simple, 0-dependencies, deb, rpm and apk packager.",
license = "MIT",
homepage = "https://nfpm.goreleaser.com",
version = version,
packages = {
{
os = "linux",
arch = "arm64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Linux_arm64.tar.gz",
sha256 = "4725f8d645472e4c3a4e4ae19a86cb1f373de082b8e107f38dd0a4b5609b808b",
resources = {
{
path = "nfpm",
installpath = "bin/nfpm",
executable = true
},
}
},
{
os = "darwin",
arch = "amd64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Darwin_x86_64.tar.gz",
sha256 = "9512b6b706cc750601b0f42f320ff31fb44cd9ef73ffef408c75431ee008ce77",
resources = {
{
path = "nfpm",
installpath = "bin/nfpm",
executable = true
},
}
},
{
os = "windows",
arch = "amd64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Windows_x86_64.zip",
sha256 = "749c77d62abcfd9632d72883e9fde0c1ef7061e105fe05084cd5a70436d83362",
resources = {
{
path = "nfpm.exe",
installpath = "bin\\nfpm.exe",
},
}
},
{
os = "darwin",
arch = "arm64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Darwin_arm64.tar.gz",
sha256 = "bc7957f75fd36f55d36118296db017701aa89c038f060269b3bc59b54058488c",
resources = {
{
path = "nfpm",
installpath = "bin/nfpm",
executable = true
},
}
},
{
os = "windows",
arch = "arm64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Windows_arm64.zip",
sha256 = "860dedf5dcb9005a825f35694a062912696dde21209c6ef1a66fb6e924d02647",
resources = {
{
path = "nfpm.exe",
installpath = "bin\\nfpm.exe",
},
}
},
{
os = "linux",
arch = "amd64",
url = "https://github.com/goreleaser/nfpm/releases/download/v2.15.1/nfpm_2.15.1_Linux_x86_64.tar.gz",
sha256 = "9096188ef2fae545c1d1467a6802e58a19ddab827cf9acee2ebd68d8e456dfff",
resources = {
{
path = "nfpm",
installpath = "bin/nfpm",
executable = true
},
}
},
}
}
|
if not LoadResourceFile(GetCurrentResourceName(), "players.json") then
SaveResourceFile(GetCurrentResourceName(), "players.json", "{}", -1)
end
Citizen.CreateThread(function()
while GetConvar('rcon_password', nil) ~= nil do
local buffer = GetConsoleBuffer()
for i=0, GetNumPlayerIndices() -1 do
local player = GetPlayerFromIndex(i)
if IsPlayerAuthed(player) then
TriggerClientEvent("console:SetAuth", player, true)
TriggerClientEvent("console:UpdateConsoleBuffer", player, buffer)
else
TriggerClientEvent("console:SetAuth", player, false)
end
end
Citizen.Wait(500)
end
print('^1Fatal Error (ingame console): ^3No rcon password is defined. Make sure to set \'rcon_password\' in your server.cfg^7')
end)
RegisterServerEvent("console:ExecuteConsoleCommand")
AddEventHandler("console:ExecuteConsoleCommand", function(cmd)
if IsPlayerAuthed(source) then
ExecuteCommand(cmd)
if not IsPrincipalAceAllowed('resource.'..GetCurrentResourceName(), 'command') then
print('^1Please make sure to add ^3add_ace resource.'..GetCurrentResourceName()..' command allow^1 to your server.cfg^7')
end
end
end)
RegisterServerEvent("console:CheckPasssword")
AddEventHandler("console:CheckPasssword", function(pwd)
if GetConvar('rcon_password', nil) == pwd then
local players = json.decode(LoadResourceFile(GetCurrentResourceName(), "players.json"))
if players == nil then
players = {}
end
players[GetSteamHex(source)] = pwd
SaveResourceFile(GetCurrentResourceName(), "players.json", json.encode(players), -1)
--TriggerClientEvent("console:SetAuth", source, true)
else
TriggerClientEvent("console:ErrorMsg", source, 'Invalid rcon password.')
end
end)
function IsPlayerAuthed(player)
local players = json.decode(LoadResourceFile(GetCurrentResourceName(), "players.json"))
if players == nil then
players = {}
end
local hex = GetSteamHex(player)
if hex ~= nil then
if players[hex] == GetConvar('rcon_password', nil) then
return true
end
end
return false
end
function GetSteamHex(player)
local hex = nil
for i=0, GetNumPlayerIdentifiers(player)-1 do
local id = GetPlayerIdentifier(player, i)
if string.find(id, "steam:") then
hex = id
break;
end
end
return hex;
end
|
local AddUiTop = {}
local Controller = require('mvc.Controller')
local App = require('app.App')
local _suitop
function AddUiTop.show(type_, callBack_)
type_ = type_ or 1
if not _suitop then
_suitop = Controller.loadController('UiTopController');
--App.topLayer:addChild(_suitop.view)
end
_suitop:switch(type_, callBack_)
_suitop.view:setVisible(true)
_suitop:enabledSetting(true)
end
function AddUiTop.enableSetting(b)
_suitop:enabledSetting(b)
end
function AddUiTop.hide()
if _suitop then
_suitop.view:setVisible(false)
end
end
return AddUiTop
|
--Vayne
local pred = module.internal("pred")
local ts = module.internal('TS')
local orb = module.internal("orb")
local EvadeInternal = module.seek("evade")
local minionmanager = objManager.minions
local delayedActions, delayedActionsExecuter = {}, nil
local function DelayAction(func, delay, args) --delay in seconds
if not delayedActionsExecuter then
function delayedActionsExecuter()
for t, funcs in pairs(delayedActions) do
if t <= os.clock() then
for i = 1, #funcs do
local f = funcs[i]
if f and f.func then
f.func(unpack(f.args or {}))
end
end
delayedActions[t] = nil
end
end
end
cb.add(cb.tick, delayedActionsExecuter)
end
local t = os.clock() + (delay or 0)
if delayedActions[t] then
delayedActions[t][#delayedActions[t] + 1] = {func = func, args = args}
else
delayedActions[t] = {{func = func, args = args}}
end
end
local function CheckBuffType(obj, bufftype)
if obj then
for i = 0, obj.buffManager.count - 1 do
local buff = obj.buffManager:get(i)
if buff and buff.valid and buff.type == bufftype and (buff.stacks > 0 or buff.stacks2 > 0) then
return true
end
end
end
end
local function CheckBuff(obj, buffname)
if obj then
for i = 0, obj.buffManager.count - 1 do
local buff = obj.buffManager:get(i)
if buff and buff.valid and buff.name == buffname and buff.stacks == 1 then
return true
end
end
end
end
local function GetPercentHealth(obj)
local obj = obj or player
return (obj.health / obj.maxHealth) * 100
end
local function GetPercentMana(obj)
local obj = obj or player
return (obj.mana / obj.maxMana) * 100
end
local function GetPercentPar(obj)
local obj = obj or player
return (obj.par / obj.maxPar) * 100
end
local interruptableSpells = {
["anivia"] = {
{menuslot = "R", slot = 3, spellname = "glacialstorm", channelduration = 6}
},
["caitlyn"] = {
{menuslot = "R", slot = 3, spellname = "caitlynaceinthehole", channelduration = 1}
},
["ezreal"] = {
{menuslot = "R", slot = 3, spellname = "ezrealtrueshotbarrage", channelduration = 1}
},
["fiddlesticks"] = {
{menuslot = "W", slot = 1, spellname = "drain", channelduration = 5},
{menuslot = "R", slot = 3, spellname = "crowstorm", channelduration = 1.5}
},
["gragas"] = {
{menuslot = "W", slot = 1, spellname = "gragasw", channelduration = 0.75}
},
["janna"] = {
{menuslot = "R", slot = 3, spellname = "reapthewhirlwind", channelduration = 3}
},
["karthus"] = {
{menuslot = "R", slot = 3, spellname = "karthusfallenone", channelduration = 3}
},
["katarina"] = {
{menuslot = "R", slot = 3, spellname = "katarinar", channelduration = 2.5}
},
["lucian"] = {
{menuslot = "R", slot = 3, spellname = "lucianr", channelduration = 2}
},
["lux"] = {
{menuslot = "R", slot = 3, spellname = "luxmalicecannon", channelduration = 0.5}
},
["malzahar"] = {
{menuslot = "R", slot = 3, spellname = "malzaharr", channelduration = 2.5}
},
["masteryi"] = {
{menuslot = "W", slot = 1, spellname = "meditate", channelduration = 4}
},
["missfortune"] = {
{menuslot = "R", slot = 3, spellname = "missfortunebullettime", channelduration = 3}
},
["nunu"] = {
{menuslot = "R", slot = 3, spellname = "absolutezero", channelduration = 3}
},
["pantheon"] = {
{menuslot = "R", slot = 3, spellname = "pantheonrjump", channelduration = 2}
},
["shen"] = {
{menuslot = "R", slot = 3, spellname = "shenr", channelduration = 3}
},
["twistedfate"] = {
{menuslot = "R", slot = 3, spellname = "gate", channelduration = 1.5}
},
["varus"] = {
{menuslot = "Q", slot = 0, spellname = "varusq", channelduration = 4}
},
["warwick"] = {
{menuslot = "R", slot = 3, spellname = "warwickr", channelduration = 1.5}
},
["xerath"] = {
{menuslot = "R", slot = 3, spellname = "xerathlocusofpower2", channelduration = 3}
}
}
local function ST(res, obj, Distancia)
if Distancia > 1000 then
return true
end
res.obj = obj
return true
end
local function GetTargetSelector()
return ts.get_result(ST).obj
end
local function Floor(number)
return math.floor((number) * 100) * 0.01
end
local FlashSlot = nil
if player:spellSlot(4).name == "SummonerFlash" then
FlashSlot = 4
elseif player:spellSlot(5).name == "SummonerFlash" then
FlashSlot = 5
end
local condemnTable = { }
local tumblePositions = { }
local castPos = nil
local menu = menu("Nicky [Vayne]", "[Nicky]Vayne")
menu:menu("MQ", "Setting [Q]")
menu.MQ:header("XD", "Setting [Q]")
menu.MQ:boolean("QC", "Use Q in Combo", true)
menu.MQ:dropdown("AFO", "Use [Q]: ", 2, {"After Attack", "Pos Attack"})
menu.MQ:dropdown("Qmode", "AA Reset Mode: ", 2, {"Heroes Only", "Heroes + Jungle", "Always", "Never"})
menu.MQ:dropdown("Q2mode", "Tumble Logic: ", 1, {"Smart", "Aggressive"})
--
menu:menu("MW", "Setting [W]")
menu.MW:header("XD2", "Setting [W]")
menu.MW:boolean("FW", "Force Marked Target", true)
--
menu:menu("ME", "Setting [E]")
menu.ME:boolean("AutoCoondem", "Use Auto Condemn", true)
menu.ME:boolean("CF", "Use Auto Flash + Condemn", true)
menu.ME:boolean("ATE", "AutoInterrupt", false)
menu.ME:slider("CH", "Condemn Hitchance", 50, 0, 100, 1)
menu.MW:boolean("try", "Use To Proc Third Mark", false)
--
menu:menu("MR", "Setting [R]")
menu.MR:boolean("RC", "Use R in Combo", true)
menu.MR:slider("Rhitenemy", "Min. Enemies to Use", 3, 1, 5, 1)
menu:menu("JC", "Setting [Jungle]")
menu.JC:boolean("QJ", "Use Q in Jungle", true)
menu.JC:boolean("AAE", "Use [E] Condemn", true)
menu.JC:slider("manaj", "Mana [Jungle]", 45, 0, 100, 1)
--
menu:menu("Keys", "Setting [Keys]")
menu.Keys:keybind("CK", "[Key] Combo", "Space", nil)
local function ValidTarget(object)
return (object and not object.isDead and object.isVisible and object.isTargetable and not CheckBuffType(object, 17))
end
local function GetDistanceSqr(p1, p2)
local p2 = p2 or player
local dx = p1.x - p2.x
local dz = (p1.z or p1.y) - (p2.z or p2.y)
return dx * dx + dz * dz
end
local function GetDistance(p1, p2)
local squaredDistance = GetDistanceSqr(p1, p2)
return math.sqrt(squaredDistance)
end
local function IsValidTarget(unit, range)
return unit and unit.isVisible and not unit.isDead and (not range or GetDistance(unit) <= range)
end
local function RotateAroundPoint(v1,v2, angle)
cos, sin = math.cos(angle), math.sin(angle)
x = ((v1.x - v2.x) * cos) - ((v2.z - v1.z) * sin) + v2.x
z = ((v2.z - v1.z) * cos) + ((v1.x - v2.x) * sin) + v2.z
return vec3(x, v1.y, z or 0)
end
local function GetWallPosition(target, range)
range = range or 400
for i= 0, 360, 45 do
angle = i * math.pi/180
targetPosition = target.pos
targetRotated = vec3(targetPosition.x + range, targetPosition.y, targetPosition.z)
Wallid = vec3(RotateAroundPoint(targetRotated, targetPosition, angle))
if navmesh.isWall(Wallid) and GetDistance(Wallid) < range then
return Wallid
end
end
end
local function IsQEvade(t,f,x)
return EvadeInternal.core.is_action_safe(t, f, x)
end
local function FlashE()
for i = 0, objManager.enemies_n - 1 do
local enemy = objManager.enemies[i]
if ValidTarget(enemy) then
if IsValidTarget(enemy, 700) and (FlashSlot and player:spellSlot(FlashSlot).state == 0) and player:spellSlot(2).state == 0 then
targetPos = enemy.pos
playerPos = player.pos
wallPos = GetWallPosition(enemy, 435)
if (wallPos) then
insecPos = targetPos + (targetPos - wallPos):norm() * 200
if insecPos:dist(playerPos) <= 425 then
--if then
player:castSpell("obj", 2, enemy)
DelayAction(function() player:castSpell("pos", FlashSlot, insecPos) end, 0.1)
--end
end
end
end
end
end
end
local function OnProcessSpell(spell)
if menu.ME.ATE:get() then
if spell.owner.type == TYPE_HERO and spell.owner.team == TEAM_ENEMY then -- <3 <3 <3 By Kornis <3 <3 <3
local enemyName = string.lower(spell.owner.charName)
if interruptableSpells[enemyName] then
for i = 1, #interruptableSpells[enemyName] do
if player.pos2D:dist(spell.owner.pos2D) < 700 and ValidTarget(spell.owner) and player:spellSlot(2).state == 0 then
player:castSpell("obj", 2, spell.owner)
end
end
end
end
end
end
local function Condemn(target)
local pP = vec3(player.x, player.y, player.z)
local eP = vec3(target.x, target.y, target.z)
local eP2 = target.pos
local pD = Floor(410)
if (navmesh.isWall(eP:ext(pP,-pD)) or navmesh.isWall(eP:ext(pP, -pD/2)) or navmesh.isWall(eP:ext(pP, -pD/3))) then
local hitchance = 50 / 100
eP2 = eP + (eP2 - eP):norm() * target.moveSpeed * hitchance * 0.5
for i = 15, pD, 75 do
local col1 = eP2 + (eP2 - pP):norm() * i
local col2 = eP + (eP - pP):norm() * i
if navmesh.isWall(col1) and navmesh.isWall(col2) then
player:castSpell("obj", 2, target)
end
end
end
end
local function GetKitePosition(target)
tumblePositions = {}
for i = 0, 360, 22.5 do
angle = i * (math.pi/180)
myPos = player.pos
tPos = target.pos
rot = RotateAroundPoint(tPos, myPos, angle)
pos = myPos + (myPos - rot):norm() * 300
table.insert(tumblePositions, pos)
if ValidTarget(target) then
for i = 0, objManager.enemies_n - 1 do
local target = objManager.enemies[i]
dist = GetDistance(target, pos) / 2
if (dist < 340 and dist > 200) then
return pos end
end
else
dist = GetDistance(vec3(target.x, target.y, target.z), pos)
if dist > 250 and dist < 380 then
return pos end
end
end
return nil
end
local function count_enemies_in_range(pos, range)
local enemies_in_range = {}
for i = 0, objManager.enemies_n - 1 do
local enemy = objManager.enemies[i]
if pos:dist(enemy.pos) < range and IsValidTarget(enemy) then
enemies_in_range[#enemies_in_range + 1] = enemy
end
end
return enemies_in_range
end
local function count_allyes_in_range(pos, range)
local allyes_in_range = {}
for i = 0, objManager.allies_n - 1 do
local allg = objManager.allies[i]
if pos:dist(allg.pos) < range and IsValidTarget(allg) then
allyes_in_range[#allyes_in_range + 1] = allg
end
end
return allyes_in_range
end
local function dasdasdasda(target)
local wallPos = GetWallPosition(target, 140)
local qToEPos = GetWallPosition(target, 200)
local kitePos = GetKitePosition(target)
if GetPercentHealth(player) < 50 and GetPercentHealth(target) > 50 then
local IspOS = player.pos + (target.pos - player.pos):norm() * -150
player:castSpell("pos", 0, vec3(IspOS))
elseif GetPercentHealth(player) > 50 and GetPercentHealth(target) < 50 then
local IspOS2 = player.pos + (target.pos - player.pos):norm() * 150
player:castSpell("pos", 0, vec3(IspOS2))
elseif GetDistance(target) > player.attackRange then
local IspOS32 = player.pos + (target.pos - player.pos):norm() * 150
player:castSpell("pos", 0, vec3(IspOS32))
elseif #count_enemies_in_range(player.pos, 1000) >= 2 then
local ddddd = player.pos + (target.pos - player.pos):norm() * -150
player:castSpell("pos", 0, vec3(ddddd))
end
end
local function IsDangerousPosition(unit)
for i = 0, objManager.enemies_n - 1 do
local target = objManager.enemies[i]
if not target.isDead and unit:distSqr(target) < 300 * 300 then
return true
end
end
return false
end
local function GetSmartTumblePos(target)
local myHeroPos = player.pos
local possiblePos = myHeroPos:ext(mousePos, 300) or vec3(0,0,0)
local targetPos = vec3(target.x, target.y, target.z) or vec3(0,0,0)
local p0 = myHeroPos
local points= {
[1] = p0 + vec3(300,0,0),
[2] = p0 + vec3(277,0,114),
[3] = p0 + vec3(212,0,212),
[4] = p0 + vec3(114,0,277),
[5] = p0 + vec3(0,0,300),
[6] = p0 + vec3(-114,0,277),
[7] = p0 + vec3(-212,0,212),
[8] = p0 + vec3(-277,0,114),
[9] = p0 + vec3(-300,0,0),
[10] = p0 + vec3(-277,0,-114),
[11] = p0 + vec3(-212,0,-212),
[12] = p0 + vec3(-114,0,-277),
[13] = p0 + vec3(0,0,-300),
[14] = p0 + vec3(114,0,-277),
[15] = p0 + vec3(212,0,-212),
[16] = p0 + vec3(277,0,-114)}
---
for i=1,#points do
if IsDangerousPosition(points[i]) == false and GetDistanceSqr(points[i], targetPos) < 500 * 500 then
if (navmesh.isWall(targetPos:ext(myHeroPos, -450))) then
return points[i]
end
end
end
if IsDangerousPosition(possiblePos) == false then
return possiblePos
end
for i=1,#points do
if IsDangerousPosition(points[i]) == false and GetDistanceSqr(points[i], targetPos) < 500 * 500 then --and GetDistance(points[i],mousePos) <= GetDistance(bestPos, mousePos)
return points[i]
end
end
end
local function Clear()
local target = { obj = nil, health = 0, mode = "jungleclear" }
local aaRange = player.attackRange + player.boundingRadius + 200
for i = 0, minionmanager.size[TEAM_NEUTRAL] - 1 do
local obj = minionmanager[TEAM_NEUTRAL][i]
if player.pos:dist(obj.pos) <= aaRange and obj.maxHealth > target.health then
target.obj = obj
target.health = obj.maxHealth
end
end
if target.obj then
if target.mode == "jungleclear" and player.par / player.maxPar * 100 >= menu.JC.manaj:get() then
if menu.JC.QJ:get() and player:spellSlot(0).state == 0 then
local ddddd = player.pos + (target.obj.pos - player.pos):norm() * -150
player:castSpell("pos", 0, vec3(ddddd))
end
if menu.JC.AAE:get() and player:spellSlot(2).state == 0 then
Condemn(target.obj)
end
end
end
end
local function CastQ(target)
local range = 300 + player.attackRange + (player.boundingRadius + target.boundingRadius)
if GetDistance(target) <= range then
if IsQEvade(game.mousePos, math.huge, 0.25) then
player:castSpell("pos", 0, game.mousePos)
end
end
end
local function CastR(target)
if GetDistance(target) <= 1000 and #count_enemies_in_range(player.pos, 1000) >= menu.MR.Rhitenemy:get() then
player:castSpell("self", 3)
end
end
local function Combo()
local target = GetTargetSelector()
if ValidTarget(target) then
if menu.MQ.AFO:get() == 1 then
CastQ(target)
end
Condemn(target)
CastR(target)
end
end
local function ComboIsReday()
local target = GetTargetSelector()
if ValidTarget(target) then
if menu.MQ.AFO:get() == 2 then
CastQ(target)
end
Condemn(target)
end
end
local function OnDraw()
local target = GetTargetSelector()
if ValidTarget(target) then
graphics.draw_circle(target.pos, 70, 2, graphics.argb(255, 255, 255, 255), 100)
end
end
local function OnTick()
if menu.ME.CF:get() then
FlashE()
end
if orb.combat.is_active() then
ComboIsReday()
end
end
local function On_Load()
if orb.menu.lane_clear:get() then
Clear()
end
if orb.combat.is_active() then
Combo()
end
end
orb.combat.register_f_pre_tick(OnTick)
orb.combat.register_f_after_attack(On_Load)
cb.add(cb.draw, OnDraw)
cb.add(cb.spell, OnProcessSpell)
|
-- Main ----------------------------------------------------------
local OneSignal = require("plugin.OneSignal")
local composer = require("composer")
local json = require("json")
local myData = require("mydata")
local loadsave = require( "loadsave" )
local lfs = require( "lfs" )
display.setStatusBar( display.HiddenStatusBar )
----------------TEST PUSH NOTIFICATION WITH OneSignal----------------------------
-- This function gets called when the user opens a notification or one is received when the app is open and active.
-- Change the code below to fit your app's needs.
function DidReceiveRemoteNotification(message, additionalData, isActive)
end
-- Memory Check for Memory Leaks
-- local function checkMem()
-- collectgarbage("collect")
-- local memUsage_str = string.format( "MEMORY= %.3f KB", collectgarbage( "count" ) )
-- print( memUsage_str .. " | TEXTURE= "..(system.getInfo("textureMemoryUsed")/1048576) )
-- end
-- timer.performWithDelay( 1000, checkMem, 0 )
--GitHub Note: OneSignal is used for Push notifications - https://documentation.onesignal.com/docs/corona-sdk
local function onSystemEvent( event )
if event.type == "applicationStart" then
--GitHub Note: Here you have to put your OneSignal appId and googleProjectNumber:
OneSignal.Init("XXX", "XXX", DidReceiveRemoteNotification)
OneSignal.EnableInAppAlertNotification(true)
OneSignal.EnableNotificationsWhenActive(true)
OneSignal.SendTag("ChatActive", "true")
OneSignal.SendTag("version", "v1.1.2")
elseif event.type == "applicationExit" then
--this block executed just prior to the app quitting
--OS closes least recently used app, user explicitly quits, etc.
OneSignal.SendTag("ChatActive", "false")
elseif event.type == "applicationSuspend" then
--this block executed when app goes into “suspend” state
--e.g. user receives phone call, presses home button, etc.
OneSignal.SendTag("ChatActive", "false")
elseif event.type == "applicationResume" then
--this block executed when app resumes from “suspend” state
--e.g. user goes back into app (while it is still running in bg)
OneSignal.SendTag("ChatActive", "true")
end
end
Runtime:addEventListener( "system", onSystemEvent )
local function onAlert( event )
if ( event.action == "clicked" ) then
if system.getInfo("platformName")=="Android" then
native.requestExit()
else
os.exit()
end
end
end
local function skinNetworkListener( event )
if ( event.isError ) then
print( "Network error: ", event.response )
local alert = native.showAlert( "EliteHax", "Oops.. A network error occurred...Err: 1", { "Close" }, onAlert )
else
print ( "RESPONSE: " .. event.response )
local t = json.decode( base64Decode(event.response) )
if ( t == nil ) then
print ("EMPTY T")
skinColor="green"
else
skinColor=t.skin
--skinColor="aqua"
end
applySkin(skinColor)
composer.gotoScene("homeScene")
end
end
local function renewSucceeded(token)
--local alert = native.showAlert( "EliteHax", "Logged In!!\nID: "..player_id, { "Close" }, onClose )
local loginStatus = {
token = token
}
loadsave.saveTable( loginStatus, "loginStatus.json" )
--GetSkin
loginInfo = localToken()
local headers = {}
local body = "id="..string.urlEncode(loginInfo.token)
local params = {}
params.headers = headers
params.body = body
network.request( host().."getSkin.php", "POST", skinNetworkListener, params )
end
local function renewListener( event )
if ( event.isError ) then
print( "Network error: ", event.response )
local alert = native.showAlert( "EliteHax", "Oops.. A network error occurred... Err: 2", { "Close" }, onAlert )
else
print ( "RESPONSE TOKEN: " .. event.response )
local t = json.decode( base64Decode(event.response) )
if ( t == nil ) then
print ("EMPTY T")
composer.gotoScene("loginScene")
elseif (t.BAN) then
local alert = native.showAlert( "EliteHax", "You have been banned from EliteHax.\nReason: "..t.reason.."\nIf you have any question, please contact support@elitehax.it", { "Close" }, onAlert )
elseif (t.ANON) then
local alert = native.showAlert( "EliteHax", "You cannot login to EliteHax with an anonymous connection.\nIf you need to use a proxy please contact support@elitehax.it", { "Close" }, onAlert )
elseif (t.status == "OK") then
renewSucceeded(t.token)
end
end
end
local function appPackageCheck(event)
if system.getInfo("platformName")=="Android" then
print("Package: "..system.getInfo("androidAppPackageName"))
if (system.getInfo("androidAppPackageName") ~= "it.EliteHax") then
native.requestExit()
end
end
end
local function checkCertificate(event)
if ((cert == nil) and (retries<10)) then
retries=retries+1
cert = conn:getpeercertificate()
timer.performWithDelay(500,checkCertificate)
else
local sha512 = cert:digest("sha512")
print("SHA: "..sha512)
conn:close()
checkCert=false
for k, v in pairs(cert:issuer()) do
for i, j in pairs(v) do
print(i, j)
if (j=="COMODO ECC Domain Validation Secure Server CA 2") then
checkCert=true
elseif (j=="Encryption Everywhere DV TLS CA - G1") then
checkCert=true
end
end
end
if (checkCert==false) then
if (system.getInfo("platformName")=="Android") then
native.requestExit()
else
os.exit()
end
end
if ((sha512 ~= "962ab5d31cbc60c3b4420df76eaaae2c5861232bc12831fd1c06e071738e8cdc21f4491baf44e42a9df3fd35b7948f44e434ffb9fbd30b1f71d36ac42f131d47") and (sha512 ~= "11a8dafe019caa5573bc1437cf63901c971d50273c0cda785585cafd2e0d88d51f3c476e9d1b6ca56dcab60226dc39cadcad1dc67dc19a55d3ea67cdcfd2aa3a")) then
if (system.getInfo("platformName")=="Android") then
native.requestExit()
else
os.exit()
end
end
end
end
local function downloadUpdateClose(event)
system.openURL( "https://play.google.com/store/apps/details?id=it.EliteHax" )
if system.getInfo("platformName")=="Android" then
native.requestExit()
else
os.exit()
end
end
local function downloadUpdate(event)
local i = event.index
if ( i == 1 ) then
system.openURL( "https://play.google.com/store/apps/details?id=it.EliteHax" )
if system.getInfo("platformName")=="Android" then
native.requestExit()
else
os.exit()
end
elseif ( i == 2 ) then
--Nothing
end
end
local function checkSystemListener( event )
if ( event.isError ) then
print( "Network error: ", event.response )
local alert = native.showAlert( "EliteHax", "Oops.. A network error occurred... Please retry with a stable internet connection.\nIf the issue persists, please contact support@elitehax.it", { "Close" }, onAlert )
else
print ( "RESPONSE TOKEN: " .. event.response )
local t = json.decode( base64Decode(event.response) )
local now = os.time()
local diff= os.difftime(now, os.time(os.date("!*t", now)))/3600
local lang = system.getPreference( "ui", "language" )
local country = system.getPreference( "locale", "country" )
local jsonRequest = {["tz"] = diff, ["lang"] = lang, ["country"] = country}
jsonRequest = base64Encode(json.encode(jsonRequest))
if ( t == nil ) then
print ("EMPTY T")
local alert = native.showAlert( "EliteHax", "Oops.. An error occurred...\nPlease contact support@elitehax.it", { "Close" }, onAlert )
elseif (t.status == "OK") then
--Retrieve Login Info
loginInfo = loadsave.loadTable( "loginStatus.json" )
system.setTapDelay( 1 )
if (loginInfo == nil) then
composer.gotoScene("loginScene")
else
local headers = {}
local body = "deviceid="..base64Encode(system.getInfo("deviceID")).."&id="..string.urlEncode(loginInfo.token).."&env="..string.urlEncode(jsonRequest)
local params = {}
params.headers = headers
params.body = body
network.request( host().."renewToken.php", "POST", renewListener, params )
end
elseif (t.status == "US") then
--Retrieve Login Info
local alert = native.showAlert( "EliteHax", "A new EliteHax update is available on Google Play Store!", { "Download", "Skip" }, downloadUpdate )
loginInfo = loadsave.loadTable( "loginStatus.json" )
system.setTapDelay( 1 )
if (loginInfo == nil) then
composer.gotoScene("loginScene")
else
local headers = {}
local body = "deviceid="..base64Encode(system.getInfo("deviceID")).."&id="..string.urlEncode(loginInfo.token).."&env="..string.urlEncode(jsonRequest)
local params = {}
params.headers = headers
params.body = body
network.request( host().."renewToken.php", "POST", renewListener, params )
end
elseif (t.status == "UR") then
--Retrieve Login Info
local alert = native.showAlert( "EliteHax", "A new EliteHax update is required to continue.", { "Download" }, downloadUpdateClose )
elseif (t.status == "CM") then
--Retrieve Login Info
if (t.login=="Y") then
local alert = native.showAlert( "EliteHax", t.message, { "Close" } )
loginInfo = loadsave.loadTable( "loginStatus.json" )
system.setTapDelay( 1 )
if (loginInfo == nil) then
composer.gotoScene("loginScene")
else
local headers = {}
local body = "deviceid="..base64Encode(system.getInfo("deviceID")).."&id="..string.urlEncode(loginInfo.token).."&env="..string.urlEncode(jsonRequest)
local params = {}
params.headers = headers
params.body = body
network.request( host().."renewToken.php", "POST", renewListener, params )
end
else
local alert = native.showAlert( "EliteHax", t.message, { "Close" }, onAlert )
end
end
end
end
--Certificate Pinning!
local socket = require("socket")
local ssl = require("plugin.openssl")
local plugin_luasec_ssl = require('plugin_luasec_ssl')
local params = {
mode = "client",
protocol = "tlsv1_2",
verify = "none",
options = "single_ecdh_use",
}
conn = socket.tcp()
conn:settimeout(3000)
conn:connect("app.elitehax.it", 443)
conn = plugin_luasec_ssl.wrap(conn, params)
conn:sni("app.elitehax.it")
conn:dohandshake()
conn:send("GET / HTTP/1.1\nHost: www.elitehax.it\nUser-Agent: EliteHax 3.0.7\nAccept: */*\n\n")
retries=0
cert = conn:getpeercertificate()
local line, err = conn:receive()
--GitHub Note: here you can enable/disable Certificate Pinning - to mitigate MITM
--timer.performWithDelay(200,checkCertificate)
--App Package Name Check!
appPackageCheck()
--Local Notification
localNotification = loadsave.loadTable( "localNotification.json" )
if (localNotification == nil) then
taskNotificationActive=true
researchNotificationActive=true
local notificationStatus = {
taskActive = true,
researchActive = true
}
loadsave.saveTable( notificationStatus, "localNotification.json" )
else
if (localNotification.taskActive==false) then
taskNotificationActive = localNotification.taskActive
else
taskNotificationActive = true
end
if (localNotification.researchActive==false) then
researchNotificationActive = localNotification.researchActive
else
researchNotificationActive = true
end
end
--Local Music
localMusic = loadsave.loadTable( "localMusic.json" )
if (localMusic == nil) then
musicActive=true
local musicStatus = {
active = true
}
loadsave.saveTable( musicStatus, "localMusic.json" )
else
musicActive = localMusic.active
end
--Local Sound Effects
localSfx = loadsave.loadTable( "localSfx.json" )
if (localSfx == nil) then
sfxActive=true
local sfxStatus = {
active = true
}
loadsave.saveTable( sfxStatus, "localSfx.json" )
else
sfxActive = localSfx.active
end
notificationActive = loadsave.loadTable( "localNotificationStatus.json" )
if (notificationActive == nil) then
notificationActive = {
task = nil,
taskTime = 0,
research = nil,
researchTime = 0
}
end
--Random Init
math.randomseed(os.time())
math.random() math.random() math.random()
mclickSound = audio.loadSound( "audio/UI_Quirky7.mp3" )
mbackSound = audio.loadSound( "audio/UI_Quirky8.mp3" )
mrewardSound = audio.loadSound( "audio/PowerUp17.mp3" )
mwin = audio.loadSound("audio/SynthChime2.mp3")
mlose = audio.loadSound("audio/Creepy4.mp3")
mtarget = audio.loadSound("audio/Creepy-Roll-Over-1.mp3")
function tapSound(event)
if (sfxActive==true) then
audio.play(mclickSound)
end
end
function backSound(event)
if (sfxActive==true) then
audio.play(mbackSound)
end
end
function rewardSound(event)
if (sfxActive==true) then
audio.play(mrewardSound)
end
end
function winSound(event)
if (sfxActive==true) then
audio.play(mwin)
end
end
function loseSound(event)
if (sfxActive==true) then
audio.play(mlose)
end
end
function targetSound(event)
if (sfxActive==true) then
if (targetAudio==true) then
audio.play(mtarget)
targetAudio=false
end
end
end
function backgroundLoginSound(event)
if (musicActive==true) then
if (backgroundMusicChannel) then
audio.stop(backgroundMusicChannel)
audio.dispose(backgroundMusicChannel)
end
backgroundMusic = audio.loadStream( "audio/Dystopic-Technology_Looping.mp3" )
backgroundMusicChannel2 = audio.play( backgroundMusic, { channel=1, loops=-1, fadein=1000 } )
end
end
function backgroundSound(event)
if (musicActive==true) then
if (backgroundMusicChannel2) then
audio.stop(backgroundMusicChannel2)
audio.dispose(backgroundMusicChannel2)
end
if (backgroundMusicChannel==nil) then
backgroundMusic = audio.loadStream( "audio/Cyber-REM_Looping.mp3" )
backgroundMusicChannel = audio.play( backgroundMusic, { loops=-1, fadein=1000 } )
end
else
if (backgroundMusicChannel) then
audio.stop()
audio.dispose(backgroundMusicChannel)
end
end
end
local headers = {}
local body = ""
local params = {}
params.headers = headers
params.body = body
network.request( host().."checkSystem.php", "POST", checkSystemListener, params )
|
local log = require("log")
local Api = require("coreApi")
local json = require("json")
local http = require("http")
function ReceiveFriendMsg(CurrentQQ, data)
return 1
end
function ReceiveGroupMsg(CurrentQQ, data)
if data.FromUserId ==2986807981 then--防止自我复读
return 1 end
if string.find(data.Content, "#") and string.find(data.Content, ".jpg") then
toptext = ""
bottomtext = ""
toptext = string.sub(data.Content, 1, string.find(data.Content, "#")-1)
bottomtext = string.sub(data.Content,string.find(data.Content, "#")+1, -5)
--print(toptext.." ")
--print(bottomtext)
toptext = urlEncode(toptext)
bottomtext = urlEncode(bottomtext)
if toptext == "" then
toptext =" "
end
if bottomtext == "" then
bottomtext =" "
end
ApiRet =
Api.Api_SendMsg(
CurrentQQ,
{
toUser = data.FromGroupId,
sendToType = 2,
sendMsgType = "PicMsg",
content = "本群已内置傻屌图生成器:http://yurafuca.com/5000choyen/index_cn.html",
atUser = 0,
voiceUrl = "",
voiceBase64Buf = "",
picUrl = "http://5000choyen.app.cyberrex.ml/image?top="..toptext.."&bottom="..bottomtext, --感谢dalao的API https://github.com/CyberRex0/5000choyen-api
picBase64Buf = "",
fileMd5 = ""
}
)
end
toptext=nil
bottomtext=nil
return 1
end
function ReceiveEvents(CurrentQQ, data, extData)
return 1
end
function urlEncode(s) --url编码解码
s = string.gsub(s, "([^%w%.%- ])", function(c) return string.format("%%%02X", string.byte(c)) end)
return string.gsub(s, " ", "+")
end
function urlDecode(s)
s = string.gsub(s, '%%(%x%x)', function(h) return string.char(tonumber(h, 16)) end)
return s
end
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0273-webengine-projection-mode.md
--
-- Description:
-- Check that SDL doesn't close the connection with WebEngine
-- projection app if the app was closed (HMILevel NONE is assigned)
--
-- Precondition:
-- 1. SDL and HMI are started
-- 2. WebEngine projection app is connected to SDL, successfully
-- registered and activated (HMI level is FULL)
--
-- Sequence:
-- 1. Application registers with WEB_VIEW appHMIType
-- a. SDL successfully registers application (resultCode SUCCESS, success:"true")
-- b. SDL assigns HMILevel (NONE) to the WebEngine projection app and doesn't close the WebSocket connection
-- 2. Activate web application
-- a. WebEngine projection application successfully activated using remained connection to SDL
-- 3. Deactivate web application to NONE and check connection
-- a. Exit from application (reason = "USER_EXIT")
---------------------------------------------------------------------------------------------------
-- [[ Required Shared Libraries ]]
local common = require('test_scripts/WebEngine/commonWebEngine')
--[[ Local Variables ]]
local appSessionId = 1
local appHMIType = { "WEB_VIEW" }
--[[ General configuration parameters ]]
config.application1.registerAppInterfaceParams.appHMIType = appHMIType
--[[ Local Functions ]]
local function deactivateAppToNoneAndCheckConnection()
common.getHMIConnection():SendNotification("BasicCommunication.OnExitApplication",
{ appID = common.getHMIAppId(), reason = "USER_EXIT" })
common.getMobileSession():ExpectNotification("OnHMIStatus",
{ hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN" })
common.getMobileSession():ExpectEvent(common.disconnectedEvent, "Disconnected")
:Times(0)
:Timeout(10000)
end
--[[ Scenario ]]
common.Title("Preconditions")
common.Step("Clean environment", common.preconditions)
common.Step("Update WS Server Certificate parameters in smartDeviceLink.ini file", common.commentAllCertInIniFile)
common.Step("Add AppHMIType to preloaded policy table", common.updatePreloadedPT, { appSessionId, appHMIType})
common.Step("Start SDL, HMI", common.startWOdeviceConnect)
common.Step("Connect WebEngine device", common.connectWebEngine, { appSessionId, "WS" })
common.Title("Test")
common.Step("Register App without PTU", common.registerAppWOPTU, { appSessionId })
common.Step("Activate web app", common.activateApp, { appSessionId })
common.Step("Deactivate web app to NONE and check connection", deactivateAppToNoneAndCheckConnection)
common.Step("Check connection via successful activation", common.activateApp, { appSessionId })
common.Title("Postconditions")
common.Step("Stop SDL", common.postconditions)
|
local function invert_map(m)
local inv = {}
for k, v in pairs(m) do
inv[v] = k
end
return inv
end
-- x- to x+
local param2_x_mapping = {
[1] = 3,
[3] = 1,
[5] = 7,
[9] = 11,
[16] = 11,
[18] = 14,
[23] = 21,
[21] = 23
}
-- x- to x+
local param2_x_mapping_inv = invert_map(param2_x_mapping)
-- y- to y+
local param2_y_mapping = {
[20] = 0,
[23] = 1,
[22] = 2,
[21] = 3
}
-- y+ to y-
local param2_y_mapping_inv = invert_map(param2_y_mapping)
-- z- to z+
local param2_z_mapping = {
[0] = 2,
[2] = 0,
[9] = 5,
[11] = 14,
[12] = 14,
[16] = 18,
[20] = 22,
[22] = 20
}
-- z- to z+
local param2_z_mapping_inv = invert_map(param2_z_mapping)
function build_mirror.rotate_node(node, axis_direction)
local def = minetest.registered_nodes[node.name]
if not def then
return node
end
local paramtype2 = def.paramtype2
if paramtype2 ~= "facedir" and paramtype2 ~= "colorfacedir" then
-- can't rotate this
return node
end
print("rotate_node param2=" .. node.param2 .. " axis_direction=" .. axis_direction)
local param2
if axis_direction == "x+" then
param2 = param2_x_mapping[node.param2]
elseif axis_direction == "x-" then
param2 = param2_x_mapping_inv[node.param2]
elseif axis_direction == "y+" then
param2 = param2_y_mapping[node.param2]
elseif axis_direction == "y-" then
param2 = param2_y_mapping_inv[node.param2]
elseif axis_direction == "z+" then
param2 = param2_z_mapping[node.param2]
elseif axis_direction == "z-" then
param2 = param2_z_mapping_inv[node.param2]
else
error("not a valid axis-direction: " .. axis_direction)
end
print("rotate_node(II) param2=" .. (param2 or "nil"))
return {
name = node.name,
param2 = param2 or node.param2
}
end
|
meta.name = "The Floor is Lava"
meta.version = "0.5"
meta.description = "All floor tiles become lava shortly after standing on them"
meta.author = "garebear"
TILES = {}
DEFAULT_LAVA_TIMER = 60 * 2
PARTICLE_DELAY = 15
SAFE_FLOOR = nil
UNSAFE_FLOORS = {
[ENT_TYPE.FLOORSTYLED_MINEWOOD] = true,
[ENT_TYPE.FLOOR_GENERIC] = true,
[ENT_TYPE.FLOOR_SURFACE] = true,
[ENT_TYPE.FLOOR_SURFACE_HIDDEN] = true,
[ENT_TYPE.FLOORSTYLED_STONE] = true,
[ENT_TYPE.FLOORSTYLED_TEMPLE] = true,
[ENT_TYPE.FLOORSTYLED_PAGODA] = true,
[ENT_TYPE.FLOORSTYLED_BABYLON] = true,
[ENT_TYPE.FLOORSTYLED_SUNKEN] = true,
[ENT_TYPE.FLOORSTYLED_BEEHIVE] = true,
[ENT_TYPE.FLOORSTYLED_VLAD] = true,
[ENT_TYPE.FLOORSTYLED_COG] = true,
[ENT_TYPE.FLOORSTYLED_MOTHERSHIP] = true,
[ENT_TYPE.FLOORSTYLED_DUAT] = true,
[ENT_TYPE.FLOORSTYLED_PALACE] = true,
[ENT_TYPE.FLOORSTYLED_GUTS] = true,
}
register_option_int(
"lava_timer",
"Frames before floor tile turns to lava.",
DEFAULT_LAVA_TIMER,
60 * 1,
60 * 5
)
register_option_bool(
"thicc_lava",
"Use Thicc Lava",
true
)
register_option_bool(
"bomb_olmec",
"Olmec is Bombs",
true
)
register_option_bool(
"bomb_tiamat",
"Tiamat is Bombs",
true
)
register_option_bool(
"safe_platform",
"Safe Starting Platform",
false
)
register_option_bool(
"safe_minewood",
"Minewood is Safe",
true
)
register_option_bool(
"safe_sunken",
"Sunken Stone is Safe",
true
)
register_option_bool(
"safe_pagodas",
"Pagodas are Safe",
true
)
register_option_bool(
"remove_cobwebs",
"Remove Cobwebs",
true
)
register_option_bool(
"remove_quillback_pushblocks",
"Remove Quillback Pushblocks",
true
)
function clamp(n, low, high)
return math.min(math.max(n, low), high)
end
function get_particle_timeout()
return clamp(options.lava_timer - PARTICLE_DELAY, 0, options.lava_timer)
end
function test_and_get_floor_entity(uid)
-- Outstanding callback from previous level, just early exit.
if TILES[uid] == nil then
return
end
local entity = get_entity(uid)
if entity == nil then
return
end
if not is_floor(entity) then
return
end
return entity
end
function is_level()
return state.screen == 12 and state.screen_next == 12
end
function emit_particles(uid)
if not is_level() then
return
end
local entity = test_and_get_floor_entity(uid)
if entity == nil then
return
end
generate_particles(PARTICLEEMITTER.EXPLOSION_SPARKS, uid)
end
function spawn_lava(x, y)
if options.thicc_lava then
return spawn_liquid(ENT_TYPE.LIQUID_STAGNANT_LAVA, x, y)
end
return spawn_liquid(ENT_TYPE.LIQUID_LAVA, x, y)
end
function bomb_or_break(uid, x, y, layer, should_bomb)
if should_bomb then
spawn_entity(ENT_TYPE.FX_EXPLOSION, x, y, layer, 0, 0)
else
kill_entity(uid)
end
end
function make_tile_lava(uid)
if not is_level() then
return
end
local entity = test_and_get_floor_entity(uid)
if entity == nil then
return
end
local x, y, layer = get_position(uid)
if state.theme == THEME.OLMEC then
bomb_or_break(uid, x, y, layer, options.bomb_olmec)
elseif state.theme == THEME.TIAMAT then
bomb_or_break(uid, x, y, layer, options.bomb_tiamat)
else
kill_entity(uid)
if layer == LAYER.BACK then
return
end
spawn_lava(x, y)
end
end
function get_player_or_mount(player)
overlay = player.overlay
if overlay == nil then
return player
end
if overlay.type.search_flags & MASK.MOUNT == 0 then
return player
end
local mount = overlay:as_mount()
return mount
end
function queue_lava(uid)
local callbacks = {}
table.insert(callbacks, set_timeout(function()
emit_particles(uid)
end, get_particle_timeout()))
table.insert(callbacks, set_timeout(function()
make_tile_lava(uid)
end, options.lava_timer))
TILES[uid] = callbacks
end
function maybe_schedule_lava(player)
local player = get_player_or_mount(player)
-- Already scheduled lava-ing
if TILES[player.standing_on_uid] ~= nil then
return
end
-- Not standing on anything
if player.standing_on_uid <= 0 then
return
end
local standing_uid = player.standing_on_uid
if options.safe_platform and standing_uid == SAFE_FLOOR then
return
end
local standing_entity = get_entity(standing_uid)
-- Didn't get an entity back
if standing_entity == nil then
return
end
if not is_floor(standing_entity) then
return
end
if options.safe_minewood and standing_entity.type.id == ENT_TYPE.FLOORSTYLED_MINEWOOD then
return
end
if options.safe_pagodas and standing_entity.type.id == ENT_TYPE.FLOORSTYLED_PAGODA then
return
end
if options.safe_sunken and standing_entity.type.id == ENT_TYPE.FLOORSTYLED_SUNKEN then
return
end
queue_lava(standing_uid)
end
function is_floor(entity)
return UNSAFE_FLOORS[entity.type.id] ~= nil
end
function remove_all(ent_type)
uids = get_entities_by_type(ent_type)
for _, uid in ipairs(uids) do
kill_entity(uid)
end
end
set_callback(function()
-- Clear any outstanding callbacks
TILES = {}
for _, player in ipairs(players) do
if player ~= nil then
SAFE_FLOOR = player.standing_on_uid
end
end
if options.remove_quillback_pushblocks and state.world == 1 and state.level == 4 then
remove_all(ENT_TYPE.ACTIVEFLOOR_PUSHBLOCK)
end
if options.remove_cobwebs then
remove_all(ENT_TYPE.ITEM_WEB)
end
end, ON.LEVEL)
function clean_up_lava(lava_uid, exit_uids)
if state.world == 5 then
local x, y, _ = get_position(lava_uid)
if y < 5 then
kill_entity(lava_uid)
end
end
if exit_uids == nil or #exit_uids <= 0 then
return
end
for _, exit_uid in ipairs(exit_uids) do
local exit = get_entity(exit_uid)
local lava = get_entity(lava_uid)
if exit:overlaps_with(lava) then
kill_entity(lava_uid)
end
end
end
set_callback(function()
for _, player in ipairs(players) do
if player ~= nil then
maybe_schedule_lava(player)
end
end
lava_uids = get_entities_by_mask(MASK.LAVA)
exit_uids = get_entities_by_type(ENT_TYPE.FLOOR_DOOR_EXIT)
for _, lava_uid in ipairs(lava_uids) do
clean_up_lava(lava_uid, exit_uids)
end
end, ON.FRAME)
-- Boulder doesn't like hitting lava
set_pre_entity_spawn(function(ent_type, x, y, l, overlay)
return spawn(ENT_TYPE.ITEM_ROCK, x, y, l, 0, 0)
end, SPAWN_TYPE.ANY, 0, ENT_TYPE.ACTIVEFLOOR_BOULDER)
|
return
{
['int'] = { _name='NormalClazz',name='int',desc='primity type:int',parents={},methods={},is_abstract=false,fields={},},
}
|
-- started: 2015-07-16
--------------------------------------------------------------------------------
-- _G [false] = true
-- _G [true] = false
-- _G [{}] = "aaa"
--------------------------------------------------------------------------------
-- luacheck: new_globals Settings
far.ReloadDefaultScript = true
local F = far.Flags
local Title = "Lua Panel"
local VK = win.GetVirtualKeys()
local band = bit.band
local Settings = {
LastPanelMode = ("1"):byte();
LastSortMode = F.SM_NAME;
LastSortOrder = 0;
}
function export.GetPluginInfo()
return {
CommandPrefix = "luapanel",
Flags = 0,
PluginConfigStrings = { Title },
PluginMenuStrings = { Title },
SysId = far.GetPluginId(),
}
end
function export.OpenPlugin(OpenFrom, Item)
local obj = { CurDir="", {table = _G} }
if (OpenFrom == F.OPEN_PLUGINSMENU) or (OpenFrom == F.OPEN_SHORTCUT) then
return obj
elseif OpenFrom == F.OPEN_COMMANDLINE then
local str = Item:match("^%s*(.-)%s*$") -- trim whitespace from both sides
local v = _G[str]
if type(v) == "table" then
obj.CurDir = str
table.insert(obj, {table = v})
end
return obj
end
end
--
-- @param object contains a list (stack) of tables; stack top is of interest now.
--
function export.GetFindData (object, handle, OpMode)
--if band(OpMode, F.OPM_FIND) ~= 0 then return end
local data = {}
local curr = object[#object] -- get stack top
for k,v in pairs(curr.table) do
local str
local tp = type(v)
if tp == "string" then
str = '"'..v..'"'
elseif tp == "number" and v == math.floor(v) then
str = ("%-11s : 0x%X"):format(tostring(v), v)
else
str = tostring(v)
end
table.insert(data, {
FileName = tostring(k);
FileAttributes = tp=="table" and "d" or "";
CustomColumnData = { str };
UserData = { element=v };
})
end
return data
end
local PanelModes do
local m1 = {
ColumnTypes = "N,C0",
ColumnWidths = "40%,60%",
ColumnTitles = { "Key","Value" },
StatusColumnTypes = "N",
StatusColumnWidths = "0",
FullScreen = false,
}
local m2 = {
ColumnTypes = "N,C0",
ColumnWidths = "30%,70%",
ColumnTitles = { "Key","Value" },
StatusColumnTypes = "N",
StatusColumnWidths = "0",
FullScreen = true,
}
PanelModes = { m2,m1,m2, m1,m2,m1, m2,m1,m2, m1 }
end
function export.GetOpenPluginInfo (obj, handle)
return {
Flags = F.OPIF_ADDDOTS,
--CurDir = obj.CurDir,
PanelTitle = obj.CurDir=="" and Title or Title..": "..obj.CurDir,
PanelModesArray = PanelModes,
PanelModesNumber = 10,
StartPanelMode = Settings.LastPanelMode,
StartSortMode = Settings.LastSortMode,
StartSortOrder = Settings.LastSortOrder,
ShortcutData = nil,
}
end
function export.ProcessEvent (object, handle, Event, Param)
if Event == F.FE_IDLE then
panel.UpdatePanel(handle,true)
panel.RedrawPanel(handle)
elseif Event == F.FE_CHANGEVIEWMODE then
local info = panel.GetPanelInfo(handle)
Settings.LastPanelMode = tostring(info.ViewMode):byte()
end
end
function export.ProcessKey (object, handle, Key, ControlState)
if band(Key, F.PKF_PREPROCESS) ~= 0 then
return false
end
local A = (0 ~= band(ControlState, F.PKF_ALT))
local C = (0 ~= band(ControlState, F.PKF_CONTROL))
local S = (0 ~= band(ControlState, F.PKF_SHIFT))
if not (A or C or S) and Key == VK.RETURN then
local item = panel.GetCurrentPanelItem(handle)
if item.FileName == ".." then -- try to "return" to the parent table
if #object > 1 then
local info = object[#object].info
object[#object] = nil -- pop the element off the stack
object.CurDir = object.CurDir:match("(.+)%..+") or ""
panel.UpdatePanel(handle)
panel.RedrawPanel(handle, info)
return true
end
else -- try to "enter" a table
local curr = item.UserData and item.UserData.element
if type(curr) == "table" then
object[#object+1] = { table=curr, info=panel.GetPanelInfo(handle) }
object.CurDir = object.CurDir=="" and item.FileName or object.CurDir.."."..item.FileName
panel.UpdatePanel(handle)
panel.RedrawPanel(handle, {CurrentItem=1})
return true
end
end
end
end
|
-- 字符串操作
-- 字符串全部转为大写字母。
print(string.upper("argument"))
-- 字符串全部转为小写字母。
print(string.lower("Argument"))
-- string.gsub(mainString,findString,replaceString,num)
-- 在字符串中替换,mainString为要替换的字符串, findString 为被替换的字符,replaceString 要替换的字符,num 替换次数(可以忽略,则全部替换),如:
str, len = string.gsub("abc", "a", "b", 1)
print(str .. len)
-- 在一个指定的目标字符串中搜索指定的内容(第三个参数为索引),返回其具体位置。不存在则返回 nil。
_ost, _end = string.find("你好", "好")
if _ost == nil then
print("not find")
else
print(_ost .. _end)
end
--
print(string.reverse( "hello" ))
print(string.format("the value is:%d",4))
-- string.char(arg) 和 string.byte(arg[,int])
-- char 将整型数字转成字符并连接, byte 转换字符为整数值(可以指定某个字符,默认第一个字符)。
print(string.char(97,98,99,100))
print(string.byte("ABCD",4))
-- string.len(arg)
-- 计算字符串长度。
print(string.len("abc"))
print(#"abc")
print(string.rep("a", 10))
|
local ErrorController = {}
function ErrorController:error()
local view = self:getView()
view:assign(self.err)
return view:display()
end
return ErrorController
|
local env = vim.env
local g = vim.g
local fn = vim.fn
local api = vim.api
local o = vim.o
local utils = require("utils")
local nmap = utils.nmap
local xmap = utils.xmap
local omap = utils.omap
local imap = utils.imap
if (fn.isdirectory(".git")) then
nmap("<leader>t", ":GitFiles --cached --others --exclude-standard<cr>")
else
nmap("<leader>t", ":FZF<cr>")
end
nmap("<leader>s", ":GFiles?<cr>")
nmap("<leader>r", ":Buffers<cr>")
nmap("<leader>e", ":FZF<cr>")
nmap("<leader><tab>", "<plug>(fzf-maps-n)")
xmap("<leader><tab>", "<plug>(fzf-maps-x)")
omap("<leader><tab>", "<plug>(fzf-maps-o)")
-- Insert mode completion
imap("<c-x><c-k>", "<plug>(fzf-complete-word)")
imap("<c-x><c-f>", "<plug>(fzf-complete-path)")
imap("<c-x><c-j>", "<plug>(fzf-complete-file-ag)")
imap("<c-x><c-l>", "<plug>(fzf-complete-line)")
api.nvim_exec(
[[
command! FZFMru call fzf#run({ 'source': v:oldfiles, 'sink': 'e', 'options': '-m -x +s', 'down': '40%'})
command! -bang -nargs=* Find call fzf#vim#grep('rg --column --line-number --no-heading --follow --color=always '.<q-args>.' || true', 1, <bang>0 ? fzf#vim#with_preview('up:60%') : fzf#vim#with_preview('right:50%:hidden', '?'), <bang>0)
command! -bang -nargs=? -complete=dir Files call fzf#vim#files(<q-args>, fzf#vim#with_preview(), <bang>0)
command! -bang -nargs=? -complete=dir GitFiles call fzf#vim#gitfiles(<q-args>, fzf#vim#with_preview(), <bang>0)
]],
false
)
function FloatingFZF()
local lines = o.lines
local columns = o.columns
local buf = api.nvim_create_buf(true, true)
local height = fn.float2nr(lines * 0.5)
local width = fn.float2nr(columns * 0.7)
local horizontal = fn.float2nr((columns - width) / 2)
local vertical = 0
local opts = {
relative = "editor",
row = vertical,
col = horizontal,
width = width,
height = height,
style = "minimal"
}
vim.api.nvim_open_win(buf, true, opts)
end
local fzf_opts = {
env.FZF_DEFAULT_OPTS or "",
" --layout=reverse",
' --pointer=" "',
" --info=hidden",
" --border=rounded",
" --bind å:select-all+accept"
}
env.FZF_DEFAULT_OPTS = table.concat(fzf_opts, "")
g.fzf_preview_window = {"right:50%:hidden", "?"}
g.fzf_layout = {window = "call v:lua.FloatingFZF()"}
|
function Client_PresentConfigureUI(rootParent)
rootParentobj = rootParent;
JustSpectatorinit = Mod.Settings.JustSpectator;
if(JustSpectatorinit == nil)then
JustSpectatorinit = true;
end
ShowUI();
end
function ShowUI()
local horz = UI.CreateHorizontalLayoutGroup(rootParentobj);
inputJustSpectator = UI.CreateCheckBox(horz).SetText('Just Spectators can see the data').SetIsChecked(JustSpectatorinit);
end
|
-- note: the garbage collector can be explicitly invoked with collectgarbage
function test_gc_does_not_remove_values_from_regular_tables_with_references()
local t = {}
t.foo = {}
collectgarbage()
assert_equal(__('table'), type(t.foo))
end
function test_gc_removes_values_from_tables_with__mode_set_to_v_if_there_are_no_other_references_to_them()
local t = setmetatable({}, { __mode = 'v' })
t.foo = {}
collectgarbage()
assert_equal(__('nil'), type(t.foo))
end
function test_gc_does_not_remove_values_from_tables_with__mode_set_to_v_if_there_are_other_references()
local t = setmetatable({}, { __mode = 'v' })
local x = {}
t.foo = x
collectgarbage()
assert_equal(__('table'), type(t.foo))
end
function test_gc_does_not_remove_keys_from_regular_tables()
local t = {}
local x = {}
t[x] = true
collectgarbage()
assert_equal(__(true), t[x])
end
-- not a test, a helper
local function has_anything(t)
for k,v in pairs(t) do
return true
end
return false
end
function test_gc_does_not_remove_the_key_when__mode_is_k_and_there_are_other_references_to_it()
local t = setmetatable({}, { __mode = 'k' })
local x = {}
t[x] = true
collectgarbage()
assert_equal(__(true), has_anything(t))
end
function test_gc_removes_the_key_when__mode_is_k_and_no_other_references_remain()
local t = setmetatable({}, { __mode = 'k' })
do
local x = {}
t[x] = true
end
collectgarbage()
assert_equal(__(false), has_anything(t))
end
function test_really_weak_tables_have_their_mode_set_to_both_k_and_v()
local t = setmetatable({}, { __mode = 'kv' })
do
local x = {}
t[x] = x
end
assert_equal(__(true), has_anything(t))
collectgarbage()
assert_equal(__(false), has_anything(t))
end
|
local copas=require'copas'
local ws_client
local sslparams = {
mode = "client",
protocol = "tlsv1_2",
verify = "none",
options = "all",
}
copas.addthread(function ( )
copas.sleep(0.1)
local ws_uri='wss://echo.websocket.org'
ws_client = require('websocket.client').copas()
local r,msg=ws_client:connect(ws_uri,'wss',sslparams)
print('connected',r,msg)
if not r then
return
end
connected = true
while true do
l=ws_client:receive()
print('received',l)
copas.sleep(0.1)
end
end)
copas.addthread(function ( )
copas.sleep(0.1)
cnt = 1
while true do
cnt=cnt+1
if cnt>200 then
cnt = 0
if connected then
print('send')
ws_client:send('ping')
end
end
copas.sleep(0.1)
end
end)
copas.loop()
|
name = "EcoManager"
uid = "b2cde810-15d0-4bfa-af66-ec2d6ecd561b"
version = 3
copyright = "Crotalus"
description = "EcoManager v3, more efficient energy throttling"
author = "Crotalus"
url = ""
icon = ""
selectable = true
enabled = true
exclusive = false
ui_only = true
requires = {}
requiresNames = {}
conflicts = {
"e6d78791-dac8-4f5a-bf86-87e1f91f6122",
"21188cdf-ec69-43bd-b756-6140a84c0197",
"5c1ac506-03d3-4734-b6c1-0746592849c3",
"5f56b6fd-de36-44f1-ba2b-e7d012025f2a",
"ecbf6277-24e3-437a-b968-75e7e7c67db9"
}
before = {}
after = {}
|
minetest.register_entity("factory:moving_item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {0.125, 0.125, 0.125, 0.125, 0.125, 0.125},
visual = "wielditem",
visual_size = {x = 0.2, y = 0.2},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},
physical_state = true,
itemstring = '',
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local count = stack:get_count()
local max_count = stack:get_stack_max()
if count > max_count then
count = max_count
self.itemstring = stack:get_name().." "..max_count
end
local s = 0.15 + 0.15 * (count / max_count)
local c = 0.8 * s
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
--[[local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end--]]
local prop = {
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = s, y = s},
collisionbox = {-c, -c, -c, c, c, c},
--automatic_rotate = math.pi * 0.2,
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return minetest.serialize({
itemstring = self.itemstring
})
end,
on_activate = function(self, staticdata)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal = 1})
self:set_item(self.itemstring)
end,
on_step = function(self)
local pos = self.object:get_pos()
local speed = 0.8
local apos = vector.round(pos)
apos.y=apos.y+1
local napos = minetest.get_node(pos)
if minetest.get_node(apos).name == "factory:upward_vacuum_on" or napos.name == "factory:upward_vacuum_on" then
local vacpos
if napos.name == "factory:upward_vacuum_on" then
vacpos = vector.round(pos)
else
vacpos = vector.round(apos)
end
local inv = minetest.get_meta(vacpos):get_inventory()
if ItemStack(self.itemstring):get_name()==inv:get_list("sort")[1]:get_name() then
local a = minetest.facedir_to_dir(minetest.get_node(vacpos).param2)
vacpos.y = vacpos.y + 0.15 --correct height
local targetpos = vector.add(vacpos,a)
targetpos.y = targetpos.y
local dir = vector.subtract(targetpos,pos) --distance to the target
if math.abs(dir.y)>0.1 then
dir = vector.subtract(vacpos,pos) --distance to the vacuum
if math.abs(dir.x)>0.1 or math.abs(dir.z)>0.1 then
dir.y = 0
dir.x = math.sign(dir.x)
dir.z = math.sign(dir.z)
end
else
if math.abs(vector.length(dir))<0.001 then
local stack = ItemStack(self.itemstring)
minetest.add_item(pos, stack)
self.object:remove()
end
end
dir=vector.multiply(dir,2) --correct speed
self.object:setvelocity(vector.divide(dir,speed))
return
end
end
-- a copy of the facedir so we don't overwrite the facedir table
local dir = vector.new(minetest.facedir_to_dir(napos.param2))
if napos.name == "factory:belt" then
dir.y = math.floor(pos.y + 0.5) + 0.15 - pos.y --target height
self.object:setvelocity(vector.divide(dir,speed))
elseif napos.name == "factory:belt_center" then
dir.y = math.floor(pos.y + 0.5) + 0.15 - pos.y --target height
if dir.x == 0 then
dir.x = (apos.x - pos.x) * 2
elseif dir.z == 0 then
dir.z = (apos.z - pos.z) * 2
end
self.object:setvelocity(vector.divide(dir,speed))
elseif minetest.get_item_group(napos.name, "factory_mover") > 0 then
dir = vector.subtract(vector.round(pos),pos) --distance to the middle
if math.abs(dir.x)>0.2 or math.abs(dir.z)>0.2 then
if dir.y~=0.29 then
self.object:setpos(vector.add(pos,{x=0,y=dir.y+0.19,z=0})) -- correct position
end
dir.y=0
end
if math.abs(vector.length(dir))<0.001 then
local stack = ItemStack(self.itemstring)
minetest.add_item(pos, stack)
self.object:remove()
end
dir=vector.multiply(dir,2) --correct speed
self.object:setvelocity(vector.divide(dir,speed))
elseif napos.name:find("factory:") and napos.name:find("taker") then
dir = vector.multiply(dir,-1) --output direction
dir.y = (math.floor(pos.y + 0.5) + 0.19 - pos.y) * 8 --target height
self.object:setvelocity(vector.divide(dir,speed))
else
local stack = ItemStack(self.itemstring)
local veldir = self.object:getvelocity();
--perhaps don't drop into nodes
minetest.add_item({x = pos.x + veldir.x / 3, y = pos.y, z = pos.z + veldir.z / 3}, stack)
self.object:remove()
end
end
})
function factory.do_moving_item(pos, item)
if item==":" or item=="" then return end
local stack = ItemStack(item)
local obj = minetest.add_entity(pos, "factory:moving_item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
local belts = factory.require "machines/belt"
if factory.setting_enabled("stepBeltvelocity") then
minetest.register_globalstep(function(dtime)
for _,player in pairs(minetest.get_connected_players()) do
local bpos = vector.round(player:get_pos())
local napos = minetest.get_node(bpos)
if napos.name == "factory:belt"
or napos.name == "factory:belt_center" then
local speed = math.min(dtime * 30, 3)
belts.move_player(player,bpos,speed,napos)
end
end
end)
end
|
------------------------------------------------------------------
--
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Copyright (C) 2015 Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Licensed according to the included 'LICENSE' document
--
-- This file is part of lua-lluv-websocket library.
--
------------------------------------------------------------------
local ut = require "lluv.utils"
local validate = require "lluv.websocket.utf8_validator".validate
local Utf8Validator = ut.class() do
function Utf8Validator:__init()
return self:reset()
end
function Utf8Validator:reset()
self._tail = ''
return self
end
function Utf8Validator:next(str, last)
str = self._tail .. str
local ok, pos = validate(str)
if ok then self._tail = ''
else self._tail = string.sub(str, pos) end
if last then return self._tail == '' end
return #self._tail < 4
end
function Utf8Validator:validate(str)
return validate(str)
end
end
return {
validator = Utf8Validator.new
}
|
return {
summary = 'Get the type of the Texture.',
description = 'Returns the type of the Texture.',
arguments = {},
returns = {
{
name = 'type',
type = 'TextureType',
description = 'The type of the Texture.'
}
},
related = {
'TextureType',
'lovr.graphics.newTexture'
}
}
|
--This file should contain all commands meant to be used by mappings.
local cc = require("neo-tree.sources.common.commands")
local fs = require("neo-tree.sources.filesystem")
local utils = require("neo-tree.utils")
local filter = require("neo-tree.sources.filesystem.lib.filter")
local renderer = require("neo-tree.ui.renderer")
local log = require("neo-tree.log")
local M = {}
local refresh = function(state)
fs._navigate_internal(state, nil, nil, nil, false)
end
local redraw = function(state)
renderer.redraw(state)
end
M.add = function(state)
cc.add(state, utils.wrap(fs.show_new_children, state))
end
M.add_directory = function(state)
cc.add_directory(state, utils.wrap(fs.show_new_children, state))
end
M.clear_filter = function(state)
fs.reset_search(state, true)
end
M.copy = function(state)
cc.copy(state, utils.wrap(refresh, state))
end
---Marks node as copied, so that it can be pasted somewhere else.
M.copy_to_clipboard = function(state)
cc.copy_to_clipboard(state, utils.wrap(redraw, state))
end
M.copy_to_clipboard_visual = function(state, selected_nodes)
cc.copy_to_clipboard_visual(state, selected_nodes, utils.wrap(redraw, state))
end
---Marks node as cut, so that it can be pasted (moved) somewhere else.
M.cut_to_clipboard = function(state)
cc.cut_to_clipboard(state, utils.wrap(redraw, state))
end
M.cut_to_clipboard_visual = function(state, selected_nodes)
cc.cut_to_clipboard_visual(state, selected_nodes, utils.wrap(redraw, state))
end
M.move = function(state)
cc.move(state, utils.wrap(refresh, state))
end
---Pastes all items from the clipboard to the current directory.
M.paste_from_clipboard = function(state)
cc.paste_from_clipboard(state, utils.wrap(fs.show_new_children, state))
end
M.delete = function(state)
cc.delete(state, utils.wrap(refresh, state))
end
M.delete_visual = function(state, selected_nodes)
cc.delete_visual(state, selected_nodes, utils.wrap(refresh, state))
end
---Shows the filter input, which will filter the tree.
M.filter_as_you_type = function(state)
filter.show_filter(state, true)
end
---Shows the filter input, which will filter the tree.
M.filter_on_submit = function(state)
filter.show_filter(state, false)
end
---Shows the filter input in fuzzy finder mode.
M.fuzzy_finder = function(state)
filter.show_filter(state, true, true)
end
---Navigate up one level.
M.navigate_up = function(state)
local parent_path, _ = utils.split_path(state.path)
if not utils.truthy(parent_path) then
return
end
local path_to_reveal = nil
local node = state.tree:get_node()
if node then
path_to_reveal = node:get_id()
end
if state.search_pattern then
fs.reset_search(state, false)
end
log.debug("Changing directory to:", parent_path)
fs._navigate_internal(state, parent_path, path_to_reveal, nil, false)
end
local focus_next_git_modified = function(state, reverse)
local node = state.tree:get_node()
local current_path = node:get_id()
local g = state.git_status_lookup
if not utils.truthy(g) then
return
end
local paths = { current_path }
for path, status in pairs(g) do
if path ~= current_path and status and status ~= "!!" then
--don't include files not in the current working directory
if utils.is_subpath(state.path, path) then
table.insert(paths, path)
end
end
end
local sorted_paths = utils.sort_by_tree_display(paths)
if reverse then
sorted_paths = utils.reverse_list(sorted_paths)
end
local is_file = function (path)
local success, stats = pcall(vim.loop.fs_stat, path)
return (success and stats and stats.type ~= "directory")
end
local passed = false
local target = nil
for _, path in ipairs(sorted_paths) do
if target == nil and is_file(path) then
target = path
end
if passed then
if is_file(path) then
target = path
break
end
elseif path == current_path then
passed = true
end
end
local existing = state.tree:get_node(target)
if existing then
renderer.focus_node(state, target)
else
fs.navigate(state, state.path, target, nil, false)
end
end
M.next_git_modified = function(state)
focus_next_git_modified(state, false)
end
M.prev_git_modified = function(state)
focus_next_git_modified(state, true)
end
M.open = function(state)
cc.open(state, utils.wrap(fs.toggle_directory, state))
end
M.open_split = function(state)
cc.open_split(state, utils.wrap(fs.toggle_directory, state))
end
M.open_vsplit = function(state)
cc.open_vsplit(state, utils.wrap(fs.toggle_directory, state))
end
M.open_tabnew = function (state)
cc.open_tabnew(state, utils.wrap(fs.toggle_directory, state))
end
M.open_with_window_picker = function(state)
cc.open_with_window_picker(state, utils.wrap(fs.toggle_directory, state))
end
M.split_with_window_picker = function(state)
cc.split_with_window_picker(state, utils.wrap(fs.toggle_directory, state))
end
M.vsplit_with_window_picker = function(state)
cc.vsplit_with_window_picker(state, utils.wrap(fs.toggle_directory, state))
end
M.refresh = refresh
M.rename = function(state)
cc.rename(state, utils.wrap(refresh, state))
end
M.set_root = function(state)
local tree = state.tree
local node = tree:get_node()
if node.type == "directory" then
if state.search_pattern then
fs.reset_search(state, false)
end
fs._navigate_internal(state, node.id, nil, nil, false)
end
end
---Toggles whether hidden files are shown or not.
M.toggle_hidden = function(state)
state.filtered_items.visible = not state.filtered_items.visible
log.info("Toggling hidden files: " .. tostring(state.filtered_items.visible))
refresh(state)
end
---Toggles whether the tree is filtered by gitignore or not.
M.toggle_gitignore = function(state)
log.warn("`toggle_gitignore` has been removed, running toggle_hidden instead.")
M.toggle_hidden(state)
end
M.toggle_node = function (state)
cc.toggle_node(state, utils.wrap(fs.toggle_directory, state))
end
cc._add_common_commands(M)
return M
|
cc = cc or {}
---EventListenerFocus object
---@class EventListenerFocus : EventListener
local EventListenerFocus = {}
cc.EventListenerFocus = EventListenerFocus
--------------------------------
--
---@return bool
function EventListenerFocus:init() end
--------------------------------
---/ Overrides
---@return EventListenerFocus
function EventListenerFocus:clone() end
--------------------------------
--
---@return bool
function EventListenerFocus:checkAvailable() end
--------------------------------
--
---@return EventListenerFocus
function EventListenerFocus:EventListenerFocus() end
return EventListenerFocus
|
-- ffi setup
local ffi = require("ffi")
local C = ffi.C
local Lib = require("extensions.sn_mod_support_apis.lua_library")
local menu = {}
local dock_menu = {}
local sto_menu = {}
local config = {
modes = {
[1] = { id = "travel", name = ReadText(1002, 1158), stoptext = ReadText(1002, 1159), action = 303 },
[2] = { id = "scan", name = ReadText(1002, 1156), stoptext = ReadText(1002, 1157), action = 304 },
[3] = { id = "scan_longrange", name = ReadText(1002, 1155), stoptext = ReadText(1002, 1160), action = 305 },
[4] = { id = "seta", name = ReadText(1001, 1132), stoptext = ReadText(1001, 8606), action = 225 },
},
consumables = {
{ id = "satellite", type = "civilian", getnum = C.GetNumAllSatellites, getdata = C.GetAllSatellites, callback = C.LaunchSatellite },
{ id = "navbeacon", type = "civilian", getnum = C.GetNumAllNavBeacons, getdata = C.GetAllNavBeacons, callback = C.LaunchNavBeacon },
{ id = "resourceprobe", type = "civilian", getnum = C.GetNumAllResourceProbes, getdata = C.GetAllResourceProbes, callback = C.LaunchResourceProbe },
{ id = "lasertower", type = "military", getnum = C.GetNumAllLaserTowers, getdata = C.GetAllLaserTowers, callback = C.LaunchLaserTower },
{ id = "mine", type = "military", getnum = C.GetNumAllMines, getdata = C.GetAllMines, callback = C.LaunchMine },
},
inactiveButtonProperties = { bgColor = Helper.defaultUnselectableButtonBackgroundColor, highlightColor = Helper.defaultUnselectableButtonHighlightColor },
activeButtonTextProperties = { halign = "center" },
inactiveButtonTextProperties = { halign = "center", color = Helper.color.grey },
dronetypes = {
{ id = "orecollector", name = ReadText(20214, 500) },
{ id = "gascollector", name = ReadText(20214, 400) },
{ id = "defence", name = ReadText(20214, 300) },
{ id = "transport", name = ReadText(20214, 900) },
},
turretmodes = {
[1] = { id = "defend", text = ReadText(1001, 8613), icon = "", displayremoveoption = false },
[2] = { id = "attackenemies", text = ReadText(1001, 8614), icon = "", displayremoveoption = false },
[3] = { id = "attackcapital", text = ReadText(1001, 8624), icon = "", displayremoveoption = false },
[4] = { id = "attackfighters", text = ReadText(1001, 8625), icon = "", displayremoveoption = false },
[5] = { id = "mining", text = ReadText(1001, 8616), icon = "", displayremoveoption = false },
[6] = { id = "missiledefence", text = ReadText(1001, 8615), icon = "", displayremoveoption = false },
[7] = { id = "autoassist", text = ReadText(1001, 8617), icon = "", displayremoveoption = false },
},
turretmodesstation = {
[1] = { id = "defend", text = ReadText(1001, 8613), icon = "", displayremoveoption = false },
[2] = { id = "attackenemies", text = ReadText(1001, 8614), icon = "", displayremoveoption = false },
[3] = { id = "attackcapital", text = ReadText(1001, 8624), icon = "", displayremoveoption = false },
[4] = { id = "attackfighters", text = ReadText(1001, 8625), icon = "", displayremoveoption = false },
[5] = { id = "missiledefence", text = ReadText(1001, 8615), icon = "", displayremoveoption = false },
},
turretmodesexpanded = {
[1] = { id = "defend", text = ReadText(1001, 8613), icon = "", displayremoveoption = false },
[2] = { id = "attackenemies", text = ReadText(1001, 8614), icon = "", displayremoveoption = false },
[3] = { id = "attackcapital", text = ReadText(1001, 8624), icon = "", displayremoveoption = false },
[4] = { id = "attackfighters", text = ReadText(1001, 8625), icon = "", displayremoveoption = false },
[5] = { id = "mining", text = ReadText(1001, 8616), icon = "", displayremoveoption = false },
[6] = { id = "missiledefence", text = ReadText(1001, 8615), icon = "", displayremoveoption = false },
[7] = { id = "autoassist", text = ReadText(1001, 8617), icon = "", displayremoveoption = false },
[8] = { id = "engines", text = ReadText(92015, 5000), icon = "", displayremoveoption = false },
[9] = { id = "shields", text = ReadText(92015, 5001), icon = "", displayremoveoption = false },
[10] = { id = "weps_m", text = ReadText(92015, 5002), icon = "", displayremoveoption = false },
[11] = { id = "weps_l", text = ReadText(92015, 5003), icon = "", displayremoveoption = false },
[12] = { id = "missiles", text = ReadText(92015, 5004), icon = "", displayremoveoption = false },
[13] = { id = "batteries", text = ReadText(92015, 5005), icon = "", displayremoveoption = false },
[14] = { id = "disable", text = ReadText(92015, 5006), icon = "", displayremoveoption = false },
[15] = { id = "targetsubclear", text = ReadText(92015, 5007), icon = "", displayremoveoption = false },
},
turretmode_t = { ["engines"] = "engines", ["shields"] = "shields", ["weps_m"] = "weps_m", ["weps_l"] = "weps_l", ["missiles"] = "missiles", ["batteries"] = "batteries", ["disable"] = "disable" },
mapRowHeight = Helper.standardTextHeight,
mapFontSize = Helper.standardFontSize,
infoFrameLayer2 = 5,
infoFrameLayer = 4
}
local function init()
DebugError("Subsystem Targeting Orders Init")
menu = Lib.Get_Egosoft_Menu("MapMenu")
menu.setupLoadoutInfoSubmenuRows = sto_menu.setupLoadoutInfoSubmenuRows
dock_menu = Lib.Get_Egosoft_Menu("DockedMenu")
dock_menu.display = sto_menu.display
end
function sto_menu.setupLoadoutInfoSubmenuRows(mode, inputtable, inputobject, instance)
local object64 = ConvertStringTo64Bit(tostring(inputobject))
local isplayerowned, isonlineobject, isenemy, ishostile = GetComponentData(object64, "isplayerowned", "isonlineobject", "isenemy", "ishostile")
local titlecolor = Helper.color.white
if isplayerowned then
titlecolor = menu.holomapcolor.playercolor
if object64 == C.GetPlayerObjectID() then
titlecolor = menu.holomapcolor.currentplayershipcolor
end
elseif isonlineobject and menu.getFilterOption("layer_think") and menu.getFilterOption("think_diplomacy_highlightvisitor") then
titlecolor = menu.holomapcolor.visitorcolor
elseif ishostile then
titlecolor = menu.holomapcolor.hostilecolor
elseif isenemy then
titlecolor = menu.holomapcolor.enemycolor
end
local loadout = {}
if mode == "ship" or mode == "station" then
loadout = { ["component"] = {}, ["macro"] = {}, ["ware"] = {} }
for i, upgradetype in ipairs(Helper.upgradetypes) do
if upgradetype.supertype == "macro" then
loadout.component[upgradetype.type] = {}
local numslots = 0
if C.IsComponentClass(inputobject, "defensible") then
numslots = tonumber(C.GetNumUpgradeSlots(inputobject, "", upgradetype.type))
end
for j = 1, numslots do
local current = C.GetUpgradeSlotCurrentComponent(inputobject, upgradetype.type, j)
if current ~= 0 then
table.insert(loadout.component[upgradetype.type], current)
end
end
elseif upgradetype.supertype == "virtualmacro" then
loadout.macro[upgradetype.type] = {}
local numslots = tonumber(C.GetNumVirtualUpgradeSlots(inputobject, "", upgradetype.type))
for j = 1, numslots do
local current = ffi.string(C.GetVirtualUpgradeSlotCurrentMacro(inputobject, upgradetype.type, j))
if current ~= "" then
table.insert(loadout.macro[upgradetype.type], current)
end
end
elseif upgradetype.supertype == "software" then
loadout.ware[upgradetype.type] = {}
local numslots = C.GetNumSoftwareSlots(inputobject, "")
local buf = ffi.new("SoftwareSlot[?]", numslots)
numslots = C.GetSoftwareSlots(buf, numslots, inputobject, "")
for j = 0, numslots - 1 do
local current = ffi.string(buf[j].current)
if current ~= "" then
table.insert(loadout.ware[upgradetype.type], current)
end
end
elseif upgradetype.supertype == "ammo" then
loadout.macro[upgradetype.type] = {}
end
end
end
local cheatsecrecy = false
-- secrecy stuff
local nameinfo = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "name")
local defenceinfo_low = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "defence_level")
local defenceinfo_high = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "defence_status")
local unitinfo_capacity = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "units_capacity")
local unitinfo_amount = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "units_amount")
local unitinfo_details = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "units_details")
local equipment_mods = cheatsecrecy or C.IsInfoUnlockedForPlayer(inputobject, "equipment_mods")
--- title ---
local row = inputtable:addRow(false, {fixed = true, bgColor = Helper.defaultTitleBackgroundColor})
row[1]:setColSpan(13):createText(ReadText(1001, 9413), Helper.headerRow1Properties)
local objectname = Helper.unlockInfo(nameinfo, ffi.string(C.GetComponentName(inputobject)))
-- object name
local row = inputtable:addRow("info_focus", { fixed = true, bgColor = Helper.defaultTitleBackgroundColor })
row[13]:createButton({ width = config.mapRowHeight, cellBGColor = Helper.color.transparent }):setIcon("menu_center_selection", { width = config.mapRowHeight, height = config.mapRowHeight, y = (Helper.headerRow1Height - config.mapRowHeight) / 2 })
row[13].handlers.onClick = function () return C.SetFocusMapComponent(menu.holomap, menu.infoSubmenuObject, true) end
if (mode == "ship") or (mode == "station") then
row[1]:setBackgroundColSpan(12):setColSpan(6):createText(objectname, Helper.headerRow1Properties)
row[1].properties.color = titlecolor
row[7]:setColSpan(6):createText(Helper.unlockInfo(nameinfo, ffi.string(C.GetObjectIDCode(inputobject))), Helper.headerRow1Properties)
row[7].properties.halign = "right"
row[7].properties.color = titlecolor
else
row[1]:setBackgroundColSpan(12):setColSpan(12):createText(objectname, Helper.headerRow1Properties)
row[1].properties.color = titlecolor
end
if mode == "ship" then
local pilot = GetComponentData(inputobject, "assignedpilot")
pilot = ConvertIDTo64Bit(pilot)
local pilotname, skilltable, postname, aicommandstack, aicommand, aicommandparam, aicommandaction, aicommandactionparam = "-", {}, ReadText(1001, 4847), {}
if pilot and IsValidComponent(pilot) then
pilotname, skilltable, postname, aicommandstack, aicommand, aicommandparam, aicommandaction, aicommandactionparam = GetComponentData(pilot, "name", "skills", "postname", "aicommandstack", "aicommand", "aicommandparam", "aicommandaction", "aicommandactionparam")
end
local isbigship = C.IsComponentClass(inputobject, "ship_m") or C.IsComponentClass(inputobject, "ship_l") or C.IsComponentClass(inputobject, "ship_xl")
-- weapon config
if isplayerowned and (#loadout.component.weapon > 0) then
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 9409), Helper.headerRowCenteredProperties) -- Weapon Configuration
-- subheader
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[3]:setColSpan(5):createText(ReadText(1001, 9410), { font = Helper.standardFontBold }) -- Primary
row[8]:setColSpan(6):createText(ReadText(1001, 9411), { font = Helper.standardFontBold }) -- Secondary
-- active weapon groups
local row = inputtable:addRow("info_weaponconfig_active", { bgColor = Helper.color.transparent })
row[2]:createText(ReadText(1001, 11218))
for j = 1, 4 do
row[2 + j]:createCheckBox(function () return C.GetDefensibleActiveWeaponGroup(inputobject, true) == j end, { width = config.mapRowHeight, height = config.mapRowHeight, symbol = "arrow", bgColor = function () return menu.infoWeaponGroupCheckBoxColor(inputobject, j, true) end })
row[2 + j].handlers.onClick = function () C.SetDefensibleActiveWeaponGroup(inputobject, true, j) end
end
for j = 1, 4 do
row[7 + j]:createCheckBox(function () return C.GetDefensibleActiveWeaponGroup(inputobject, false) == j end, { width = config.mapRowHeight, height = config.mapRowHeight, symbol = "arrow", bgColor = function () return menu.infoWeaponGroupCheckBoxColor(inputobject, j, false) end })
row[7 + j].handlers.onClick = function () C.SetDefensibleActiveWeaponGroup(inputobject, false, j) end
end
inputtable:addEmptyRow(config.mapRowHeight / 2)
-- weapons
for i, gun in ipairs(loadout.component.weapon) do
local gun = ConvertStringTo64Bit(tostring(gun))
local numweapongroups = C.GetNumWeaponGroupsByWeapon(inputobject, gun)
local rawweapongroups = ffi.new("UIWeaponGroup[?]", numweapongroups)
numweapongroups = C.GetWeaponGroupsByWeapon(rawweapongroups, numweapongroups, inputobject, gun)
local uiweapongroups = { primary = {}, secondary = {} }
for j = 0, numweapongroups - 1 do
-- there are two sets: primary and secondary.
-- each set has four groups.
-- .primary tells you if this particular weapon is active in a group in the primary or secondary group set.
-- .idx tells you which group in that group set it is active in.
if rawweapongroups[j].primary then
uiweapongroups.primary[rawweapongroups[j].idx] = true
else
uiweapongroups.secondary[rawweapongroups[j].idx] = true
end
--print("primary: " .. tostring(rawweapongroups[j].primary) .. ", idx: " .. tostring(rawweapongroups[j].idx))
end
local row = inputtable:addRow("info_weaponconfig" .. i, { bgColor = Helper.color.transparent })
row[2]:createText(ffi.string(C.GetComponentName(gun)))
-- primary weapon groups
for j = 1, 4 do
row[2 + j]:createCheckBox(uiweapongroups.primary[j], { width = config.mapRowHeight, height = config.mapRowHeight, bgColor = function () return menu.infoWeaponGroupCheckBoxColor(inputobject, j, true) end })
row[2 + j].handlers.onClick = function() menu.infoSetWeaponGroup(inputobject, gun, true, j, not uiweapongroups.primary[j]) end
end
-- secondary weapon groups
for j = 1, 4 do
row[7 + j]:createCheckBox(uiweapongroups.secondary[j], { width = config.mapRowHeight, height = config.mapRowHeight, bgColor = function () return menu.infoWeaponGroupCheckBoxColor(inputobject, j, false) end })
row[7 + j].handlers.onClick = function() menu.infoSetWeaponGroup(inputobject, gun, false, j, not uiweapongroups.secondary[j]) end
end
if IsComponentClass(gun, "missilelauncher") then
local nummissiletypes = C.GetNumAllMissiles(inputobject)
local missilestoragetable = ffi.new("AmmoData[?]", nummissiletypes)
nummissiletypes = C.GetAllMissiles(missilestoragetable, nummissiletypes, inputobject)
local gunmacro = GetComponentData(gun, "macro")
local dropdowndata = {}
for j = 0, nummissiletypes-1 do
local ammomacro = ffi.string(missilestoragetable[j].macro)
if C.IsAmmoMacroCompatible(gunmacro, ammomacro) then
table.insert(dropdowndata, {id = ammomacro, text = GetMacroData(ammomacro, "name"), icon = "", displayremoveoption = false})
end
end
-- if the ship has no compatible ammunition in ammo storage, have the dropdown print "Out of ammo" and make it inactive.
local currentammomacro = "empty"
local dropdownactive = true
if #dropdowndata == 0 then
dropdownactive = false
table.insert(dropdowndata, {id = "empty", text = ReadText(1001, 9412), icon = "", displayremoveoption = false}) -- Out of ammo
else
-- NB: currentammomacro can be null
currentammomacro = ffi.string(C.GetCurrentAmmoOfWeapon(gun))
end
row = inputtable:addRow(("info_weaponconfig" .. i .. "_ammo"), { bgColor = Helper.color.transparent })
row[2]:createText((ReadText(1001, 2800) .. ReadText(1001, 120))) -- Ammunition, :
row[3]:setColSpan(11):createDropDown(dropdowndata, {startOption = currentammomacro, active = dropdownactive})
row[3].handlers.onDropDownConfirmed = function(_, newammomacro) C.SetAmmoOfWeapon(gun, newammomacro) end
elseif pilot and IsValidComponent(pilot) and IsComponentClass(gun, "bomblauncher") then
local numbombtypes = C.GetNumAllInventoryBombs(pilot)
local bombstoragetable = ffi.new("AmmoData[?]", numbombtypes)
numbombtypes = C.GetAllInventoryBombs(bombstoragetable, numbombtypes, pilot)
local gunmacro = GetComponentData(gun, "macro")
local dropdowndata = {}
for j = 0, numbombtypes-1 do
local ammomacro = ffi.string(bombstoragetable[j].macro)
if C.IsAmmoMacroCompatible(gunmacro, ammomacro) then
table.insert(dropdowndata, {id = ammomacro, text = GetMacroData(ammomacro, "name"), icon = "", displayremoveoption = false})
end
end
-- if the ship has no compatible ammunition in ammo storage, have the dropdown print "Out of ammo" and make it inactive.
local currentammomacro = "empty"
local dropdownactive = true
if #dropdowndata == 0 then
dropdownactive = false
table.insert(dropdowndata, {id = "empty", text = ReadText(1001, 9412), icon = "", displayremoveoption = false}) -- Out of ammo
else
-- NB: currentammomacro can be null
currentammomacro = ffi.string(C.GetCurrentAmmoOfWeapon(gun))
end
row = inputtable:addRow(("info_weaponconfig" .. i .. "_ammo"), { bgColor = Helper.color.transparent })
row[2]:createText((ReadText(1001, 2800) .. ReadText(1001, 120))) -- Ammunition, :
row[3]:setColSpan(11):createDropDown(dropdowndata, {startOption = currentammomacro, active = dropdownactive})
row[3].handlers.onDropDownConfirmed = function(_, newammomacro) C.SetAmmoOfWeapon(gun, newammomacro) end
end
end
end
end
if (mode == "ship") or (mode == "station") then
-- turret behaviour
if isplayerowned and #loadout.component.turret > 0 then
local hasnormalturrets = false
local hasmissileturrets = false
local hasoperationalnormalturrets = false
local hasoperationalmissileturrets = false
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 8612), Helper.headerRowCenteredProperties) -- Turret Behaviour
menu.turrets = {}
local numslots = tonumber(C.GetNumUpgradeSlots(inputobject, "", "turret"))
for j = 1, numslots do
local groupinfo = C.GetUpgradeSlotGroup(inputobject, "", "turret", j)
if (ffi.string(groupinfo.path) == "..") and (ffi.string(groupinfo.group) == "") then
local current = C.GetUpgradeSlotCurrentComponent(inputobject, "turret", j)
if current ~= 0 then
if (not hasmissileturrets) or (not hasnormalturrets) then
local ismissileturret = C.IsComponentClass(current, "missileturret")
hasmissileturrets = hasmissileturrets or ismissileturret
hasnormalturrets = hasnormalturrets or (not ismissileturret)
end
table.insert(menu.turrets, current)
end
end
end
menu.turretgroups = {}
local n = C.GetNumUpgradeGroups(inputobject, "")
local buf = ffi.new("UpgradeGroup2[?]", n)
n = C.GetUpgradeGroups2(buf, n, inputobject, "")
for i = 0, n - 1 do
if (ffi.string(buf[i].path) ~= "..") or (ffi.string(buf[i].group) ~= "") then
local group = { context = buf[i].contextid, path = ffi.string(buf[i].path), group = ffi.string(buf[i].group) }
local groupinfo = C.GetUpgradeGroupInfo2(inputobject, "", group.context, group.path, group.group, "turret")
if (groupinfo.count > 0) then
group.operational = groupinfo.operational
group.currentmacro = ffi.string(groupinfo.currentmacro)
group.slotsize = ffi.string(groupinfo.slotsize)
if (not hasmissileturrets) or (not hasnormalturrets) then
local ismissileturret = IsMacroClass(group.currentmacro, "missileturret")
hasmissileturrets = hasmissileturrets or ismissileturret
hasnormalturrets = hasnormalturrets or (not ismissileturret)
if ismissileturret then
if not hasoperationalmissileturrets then
hasoperationalmissileturrets = group.operational > 0
end
else
if not hasoperationalnormalturrets then
hasoperationalnormalturrets = group.operational > 0
end
end
end
table.insert(menu.turretgroups, group)
end
end
end
if (#menu.turrets > 0) or (#menu.turretgroups > 0) then
if mode == "ship" then
local pilotentityid = GetControlEntity(inputobject)
local row = inputtable:addRow("info_turretconfig", { bgColor = Helper.color.transparent })
row[2]:setColSpan(3):createText(ReadText(1001, 2963))
row[5]:setColSpan(9):createDropDown(config.turretmodesexpanded, { startOption = function ()
local startoption = menu.getDropDownTurretModeOption(inputobject, "all")
if GetNPCBlackboard(pilotentityid, "$SubTargetPref") ~= "" and GetNPCBlackboard(pilotentityid, "$SubTargetPref") then
startoption = GetNPCBlackboard(pilotentityid, "$SubTargetPref")
end
return startoption
end
})
row[5].handlers.onDropDownConfirmed = function(_, newturretmode)
if config.turretmode_t[newturretmode] then
AddUITriggeredEvent("WeaponModeChanged", "onWeaponModeSelected", newturretmode)
SetNPCBlackboard(pilotentityid, "$SubTargetPref", newturretmode)
elseif newturretmode == "targetsubclear" then
menu.noupdate = false
AddUITriggeredEvent("WeaponModeChanged", "onWeaponModeSelected", newturretmode)
SetNPCBlackboard(pilotentityid, "$SubTargetPref", "")
else
menu.noupdate = false
C.SetAllTurretModes(inputobject, newturretmode)
end
end
row[5].handlers.onDropDownActivated = function () menu.noupdate = true end
local row = inputtable:addRow("info_turretconfig_2", { bgColor = Helper.color.transparent })
row[5]:setColSpan(9):createButton({ height = config.mapRowHeight }):setText(function () return menu.areTurretsArmed(inputobject) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[5].handlers.onClick = function () return C.SetAllTurretsArmed(inputobject, not menu.areTurretsArmed(inputobject)) end
local dropdownCount = 1
for i, turret in ipairs(menu.turrets) do
inputtable:addEmptyRow(config.mapRowHeight / 2)
local row = inputtable:addRow("info_turretconfig" .. i, { bgColor = Helper.color.transparent })
row[2]:setColSpan(3):createText(ffi.string(C.GetComponentName(turret)))
row[5]:setColSpan(9):createDropDown(config.turretmodes, { startOption = function () return menu.getDropDownTurretModeOption(turret) end })
row[5].handlers.onDropDownConfirmed = function(_, newturretmode) menu.noupdate = false; C.SetWeaponMode(turret, newturretmode) end
row[5].handlers.onDropDownActivated = function () menu.noupdate = true end
dropdownCount = dropdownCount + 1
if dropdownCount == 14 then
inputtable.properties.maxVisibleHeight = inputtable:getFullHeight()
end
local row = inputtable:addRow("info_turretconfig" .. i .. "_2", { bgColor = Helper.color.transparent })
row[5]:setColSpan(9):createButton({ height = config.mapRowHeight }):setText(function () return C.IsWeaponArmed(turret) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[5].handlers.onClick = function () return C.SetWeaponArmed(turret, not C.IsWeaponArmed(turret)) end
end
for i, group in ipairs(menu.turretgroups) do
inputtable:addEmptyRow(config.mapRowHeight / 2)
local name = ReadText(1001, 8023) .. " " .. i .. ((group.currentmacro ~= "") and (" (" .. menu.getSlotSizeText(group.slotsize) .. " " .. GetMacroData(group.currentmacro, "shortname") .. ")") or "")
local row = inputtable:addRow("info_turretgroupconfig" .. i, { bgColor = Helper.color.transparent })
row[2]:setColSpan(3):createText(name, { color = (group.operational > 0) and Helper.color.white or Helper.color.red })
row[5]:setColSpan(9):createDropDown(config.turretmodes, { startOption = function () return menu.getDropDownTurretModeOption(inputobject, group.context, group.path, group.group) end, active = group.operational > 0 })
row[5].handlers.onDropDownConfirmed = function(_, newturretmode) menu.noupdate = false; C.SetTurretGroupMode2(inputobject, group.context, group.path, group.group, newturretmode) end
row[5].handlers.onDropDownActivated = function () menu.noupdate = true end
dropdownCount = dropdownCount + 1
if dropdownCount == 14 then
inputtable.properties.maxVisibleHeight = inputtable:getFullHeight()
end
local row = inputtable:addRow("info_turretgroupconfig" .. i .. "_2", { bgColor = Helper.color.transparent })
row[5]:setColSpan(9):createButton({ height = config.mapRowHeight }):setText(function () return C.IsTurretGroupArmed(inputobject, group.context, group.path, group.group) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[5].handlers.onClick = function () return C.SetTurretGroupArmed(inputobject, group.context, group.path, group.group, not C.IsTurretGroupArmed(inputobject, group.context, group.path, group.group)) end
end
elseif mode == "station" then
if hasnormalturrets then
-- non-missile
local row = inputtable:addRow("info_turretconfig", { bgColor = Helper.color.transparent })
row[2]:setColSpan(3):createText(ReadText(1001, 8397))
row[5]:setColSpan(9):createDropDown(config.turretmodesstation, { startOption = function () return menu.getDropDownTurretModeOption(inputobject, "all", false) end, active = hasoperationalnormalturrets, mouseOverText = (not hasoperationalnormalturrets) and ReadText(1026, 3235) or nil })
row[5].handlers.onDropDownConfirmed = function(_, newturretmode) menu.noupdate = false; C.SetAllNonMissileTurretModes(inputobject, newturretmode) end
row[5].handlers.onDropDownActivated = function () menu.noupdate = true end
local row = inputtable:addRow("info_turretconfig_2", { bgColor = Helper.color.transparent })
row[5]:setColSpan(9):createButton({ height = config.mapRowHeight }):setText(function () return menu.areTurretsArmed(inputobject, false) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[5].handlers.onClick = function () return C.SetAllNonMissileTurretsArmed(inputobject, not menu.areTurretsArmed(inputobject, false)) end
end
if hasmissileturrets then
-- missile
local row = inputtable:addRow("info_turretconfig_missile", { bgColor = Helper.color.transparent })
row[2]:setColSpan(3):createText(ReadText(1001, 9031))
row[5]:setColSpan(9):createDropDown(config.turretmodesstation, { startOption = function () return menu.getDropDownTurretModeOption(inputobject, "all", true) end, active = hasoperationalmissileturrets, mouseOverText = (not hasoperationalnormalturrets) and ReadText(1026, 3235) or nil })
row[5].handlers.onDropDownConfirmed = function(_, newturretmode) menu.noupdate = false; C.SetAllMissileTurretModes(inputobject, newturretmode) end
row[5].handlers.onDropDownActivated = function () menu.noupdate = true end
local row = inputtable:addRow("info_turretconfig_missile_2", { bgColor = Helper.color.transparent })
row[5]:setColSpan(9):createButton({ height = config.mapRowHeight }):setText(function () return menu.areTurretsArmed(inputobject, true) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[5].handlers.onClick = function () return C.SetAllMissileTurretsArmed(inputobject, not menu.areTurretsArmed(inputobject, true)) end
end
end
end
end
-- drones
local isplayeroccupiedship = menu.infoSubmenuObject == ConvertStringTo64Bit(tostring(C.GetPlayerOccupiedShipID()))
local unitstoragetable = C.IsComponentClass(object64, "defensible") and GetUnitStorageData(object64) or { stored = 0, capacity = 0 }
local locunitcapacity = Helper.unlockInfo(unitinfo_capacity, tostring(unitstoragetable.capacity))
local locunitcount = Helper.unlockInfo(unitinfo_amount, tostring(unitstoragetable.stored))
menu.drones = {}
local dronetypes = {
{ id = "orecollector", name = ReadText(20214, 500), displayonly = true },
{ id = "gascollector", name = ReadText(20214, 400), displayonly = true },
{ id = "defence", name = ReadText(20214, 300) },
{ id = "transport", name = ReadText(20214, 900) },
{ id = "build", name = ReadText(20214, 1000), skipmode = true },
{ id = "repair", name = ReadText(20214, 1100), skipmode = true },
}
for _, dronetype in ipairs(dronetypes) do
if C.GetNumStoredUnits(inputobject, dronetype.id, false) > 0 then
local entry
if not dronetype.skipmode then
entry = {
type = dronetype.id,
name = dronetype.name,
current = ffi.string(C.GetCurrentDroneMode(inputobject, dronetype.id)),
modes = {},
displayonly = dronetype.displayonly,
}
local n = C.GetNumDroneModes(inputobject, dronetype.id)
local buf = ffi.new("DroneModeInfo[?]", n)
n = C.GetDroneModes(buf, n, inputobject, dronetype.id)
for i = 0, n - 1 do
local id = ffi.string(buf[i].id)
if (id ~= "trade") or (id == entry.current) then
table.insert(entry.modes, { id = id, text = ffi.string(buf[i].name), icon = "", displayremoveoption = false })
end
end
else
entry = {
type = dronetype.id,
name = dronetype.name,
}
end
table.insert(menu.drones, entry)
end
end
if unitstoragetable.capacity > 0 then
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 8619), Helper.headerRowCenteredProperties)
-- capcity
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8393))
row[8]:setColSpan(6):createText(locunitcount .. " / " .. locunitcapacity, { halign = "right" })
-- drones
if unitinfo_details then
for i, entry in ipairs(menu.drones) do
if i ~= 1 then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
local hasmodes = (mode == "ship") and entry.current
-- drone name, amount and mode
local row1 = inputtable:addRow("drone_config", { bgColor = Helper.color.transparent })
row1[2]:createText(entry.name)
row1[3]:setColSpan(isplayerowned and 2 or 11):createText(function () return Helper.unlockInfo(unitinfo_amount, C.GetNumStoredUnits(inputobject, entry.type, false)) end, { halign = isplayerowned and "left" or "right" })
-- active and armed status
local row2 = inputtable:addRow("drone_config", { bgColor = Helper.color.transparent })
row2[2]:createText(" " .. ReadText(1001, 11229), { color = hasmodes and function () return C.IsDroneTypeArmed(inputobject, entry.type) and Helper.color.white or Helper.color.grey end or nil })
row2[3]:setColSpan(isplayerowned and 2 or 11):createText(function () return Helper.unlockInfo(unitinfo_amount, C.GetNumUnavailableUnits(inputobject, entry.type)) end, { halign = isplayerowned and "left" or "right", color = hasmodes and function () return C.IsDroneTypeBlocked(inputobject, entry.type) and Helper.color.warningorange or (C.IsDroneTypeArmed(inputobject, entry.type) and Helper.color.white or Helper.color.grey) end or nil })
-- drone mode support - disabled for mining drones, to avoid conflicts with order defined drone behaviour
if hasmodes then
local isblocked = C.IsDroneTypeBlocked(inputobject, entry.type)
if isplayerowned then
local active = (isplayeroccupiedship or (not entry.displayonly)) and (not isblocked)
local mouseovertext = ""
if isblocked then
mouseovertext = ReadText(1026, 3229)
elseif (not isplayeroccupiedship) and entry.displayonly then
mouseovertext = ReadText(1026, 3230)
end
row1[5]:setColSpan(9):createDropDown(entry.modes, { startOption = function () return ffi.string(C.GetCurrentDroneMode(inputobject, entry.type)) end, active = active, mouseOverText = mouseovertext })
row1[5].handlers.onDropDownConfirmed = function (_, newdronemode) C.SetDroneMode(inputobject, entry.type, newdronemode) end
row2[5]:setColSpan(9):createButton({ active = active, mouseOverText = mouseovertext, height = config.mapRowHeight }):setText(function () return C.IsDroneTypeArmed(inputobject, entry.type) and ReadText(1001, 8622) or ReadText(1001, 8623) end, { halign = "center" })
row2[5].handlers.onClick = function () return C.SetDroneTypeArmed(inputobject, entry.type, not C.IsDroneTypeArmed(inputobject, entry.type)) end
end
end
end
end
end
-- subordinates
if isplayerowned then
if C.IsComponentClass(inputobject, "controllable") then
local subordinates = GetSubordinates(inputobject)
local groups = {}
local usedassignments = {}
for _, subordinate in ipairs(subordinates) do
local purpose, shiptype = GetComponentData(subordinate, "primarypurpose", "shiptype")
local group = GetComponentData(subordinate, "subordinategroup")
if group and group > 0 then
if groups[group] then
table.insert(groups[group].subordinates, subordinate)
if shiptype == "resupplier" then
groups[group].numassignableresupplyships = groups[group].numassignableresupplyships + 1
end
if purpose == "mine" then
groups[group].numassignableminingships = groups[group].numassignableminingships + 1
end
else
local assignment = ffi.string(C.GetSubordinateGroupAssignment(inputobject, group))
usedassignments[assignment] = group
groups[group] = { assignment = assignment, subordinates = { subordinate }, numassignableresupplyships = (shiptype == "resupplier") and 1 or 0, numassignableminingships = (purpose == "mine") and 1 or 0 }
end
end
end
if #subordinates > 0 then
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 8626), Helper.headerRowCenteredProperties)
local isstation = C.IsComponentClass(inputobject, "station")
for i = 1, isstation and 4 or 10 do
if groups[i] then
local supplyactive = (groups[i].numassignableresupplyships == #groups[i].subordinates) and ((not usedassignments["supplyfleet"]) or (usedassignments["supplyfleet"] == i))
local subordinateassignments = {
[1] = { id = "defence", text = ReadText(20208, 40301), icon = "", displayremoveoption = false },
[2] = { id = "supplyfleet", text = ReadText(20208, 40701), icon = "", displayremoveoption = false, active = supplyactive, mouseovertext = supplyactive and "" or ReadText(1026, 8601) },
}
if GetComponentData(inputobject, "shiptype") == "resupplier" then
table.insert(subordinateassignments, { id = "trade", text = ReadText(20208, 40101), icon = "", displayremoveoption = false })
end
if isstation then
local miningactive = (groups[i].numassignableminingships == #groups[i].subordinates) and ((not usedassignments["mining"]) or (usedassignments["mining"] == i))
table.insert(subordinateassignments, { id = "mining", text = ReadText(20208, 40201), icon = "", displayremoveoption = false, active = miningactive, mouseovertext = miningactive and "" or ReadText(1026, 8602) })
local tradeactive = ((not usedassignments["trade"]) or (usedassignments["trade"] == i))
table.insert(subordinateassignments, { id = "trade", text = ReadText(20208, 40101), icon = "", displayremoveoption = false, active = tradeactive, mouseovertext = tradeactive and ((groups[i].numassignableminingships > 0) and (Helper.convertColorToText(Helper.color.warningorange) .. ReadText(1026, 8607)) or "") or ReadText(1026, 7840) })
local tradeforbuildstorageactive = (groups[i].numassignableminingships == 0) and ((not usedassignments["tradeforbuildstorage"]) or (usedassignments["tradeforbuildstorage"] == i))
table.insert(subordinateassignments, { id = "tradeforbuildstorage", text = ReadText(20208, 40801), icon = "", displayremoveoption = false, active = tradeforbuildstorageactive, mouseovertext = tradeforbuildstorageactive and "" or ReadText(1026, 8603) })
elseif C.IsComponentClass(inputobject, "ship") then
table.insert(subordinateassignments, { id = "attack", text = ReadText(20208, 40901), icon = "", displayremoveoption = false })
table.insert(subordinateassignments, { id = "interception", text = ReadText(20208, 41001), icon = "", displayremoveoption = false })
table.insert(subordinateassignments, { id = "follow", text = ReadText(20208, 41301), icon = "", displayremoveoption = false })
local active = true
local mouseovertext = ""
local buf = ffi.new("Order")
if not C.GetDefaultOrder(buf, inputobject) then
active = false
mouseovertext = ReadText(1026, 8606)
end
table.insert(subordinateassignments, { id = "assist", text = ReadText(20208, 41201), icon = "", displayremoveoption = false, active = active, mouseovertext = mouseovertext })
end
local isdockingpossible = false
for _, subordinate in ipairs(groups[i].subordinates) do
if IsDockingPossible(subordinate, inputobject) then
isdockingpossible = true
break
end
end
local active = true
local mouseovertext = ""
if not GetComponentData(inputobject, "hasshipdockingbays") then
active = false
mouseovertext = ReadText(1026, 8604)
elseif not isdockingpossible then
active = false
mouseovertext = ReadText(1026, 8605)
end
local row = inputtable:addRow("subordinate_config", { bgColor = Helper.color.transparent })
row[2]:createText(function () menu.updateSubordinateGroupInfo(inputobject); return ReadText(20401, i) .. (menu.subordinategroups[i] and (" (" .. ((not C.ShouldSubordinateGroupDockAtCommander(inputobject, i)) and ((#menu.subordinategroups[i].subordinates - menu.subordinategroups[i].numdockedatcommander) .. "/") or "") .. #menu.subordinategroups[i].subordinates ..")") or "") end, { color = isblocked and Helper.color.warningorange or nil })
row[3]:setColSpan(11):createDropDown(subordinateassignments, { startOption = function () menu.updateSubordinateGroupInfo(inputobject); return menu.subordinategroups[i] and menu.subordinategroups[i].assignment or "" end })
row[3].handlers.onDropDownActivated = function () menu.noupdate = true end
row[3].handlers.onDropDownConfirmed = function (_, newassignment) C.SetSubordinateGroupAssignment(inputobject, i, newassignment); menu.noupdate = false end
local row = inputtable:addRow("subordinate_config", { bgColor = Helper.color.transparent })
row[3]:setColSpan(11):createButton({ active = active, mouseOverText = mouseovertext, height = config.mapRowHeight }):setText(function () return C.ShouldSubordinateGroupDockAtCommander(inputobject, i) and ReadText(1001, 8630) or ReadText(1001, 8629) end, { halign = "center" })
row[3].handlers.onClick = function () return C.SetSubordinateGroupDockAtCommander(inputobject, i, not C.ShouldSubordinateGroupDockAtCommander(inputobject, i)) end
end
end
end
end
end
-- ammunition
local nummissiletypes = C.GetNumAllMissiles(inputobject)
local missilestoragetable = ffi.new("AmmoData[?]", nummissiletypes)
nummissiletypes = C.GetAllMissiles(missilestoragetable, nummissiletypes, inputobject)
local totalnummissiles = 0
for i = 0, nummissiletypes - 1 do
totalnummissiles = totalnummissiles + missilestoragetable[i].amount
end
local missilecapacity = 0
if C.IsComponentClass(inputobject, "defensible") then
missilecapacity = GetComponentData(inputobject, "missilecapacity")
end
local locmissilecapacity = Helper.unlockInfo(defenceinfo_low, tostring(missilecapacity))
local locnummissiles = Helper.unlockInfo(defenceinfo_high, tostring(totalnummissiles))
if totalnummissiles > 0 then
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(12):createText(ReadText(1001, 2800), Helper.headerRowCenteredProperties) -- Ammunition
-- capcity
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8393))
row[8]:setColSpan(6):createText(locnummissiles .. " / " .. locmissilecapacity, { halign = "right" })
if defenceinfo_high then
for i = 0, nummissiletypes - 1 do
local macro = ffi.string(missilestoragetable[i].macro)
local row = inputtable:addRow({ "info_weapons", macro, inputobject }, { bgColor = Helper.color.transparent })
row[2]:createText(GetMacroData(macro, "name"))
row[8]:setColSpan(6):createText(tostring(missilestoragetable[i].amount), { halign = "right" })
end
end
end
end
if mode == "ship" then
-- countermeasures
local numcountermeasuretypes = C.GetNumAllCountermeasures(inputobject)
local countermeasurestoragetable = ffi.new("AmmoData[?]", numcountermeasuretypes)
numcountermeasuretypes = C.GetAllCountermeasures(countermeasurestoragetable, numcountermeasuretypes, inputobject)
local totalnumcountermeasures = 0
for i = 0, numcountermeasuretypes - 1 do
totalnumcountermeasures = totalnumcountermeasures + countermeasurestoragetable[i].amount
end
local countermeasurecapacity = GetComponentData(object64, "countermeasurecapacity")
local loccountermeasurecapacity = Helper.unlockInfo(defenceinfo_low, tostring(countermeasurecapacity))
local locnumcountermeasures = Helper.unlockInfo(defenceinfo_high, tostring(totalnumcountermeasures))
if totalnumcountermeasures > 0 then
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(20215, 1701), Helper.headerRowCenteredProperties) -- Countermeasures
-- capcity
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8393))
row[8]:setColSpan(6):createText(locnumcountermeasures .. " / " .. loccountermeasurecapacity, { halign = "right" })
if defenceinfo_high then
for i = 0, numcountermeasuretypes - 1 do
local row = inputtable:addRow(true, { bgColor = Helper.color.transparent, interactive = false })
row[2]:createText(GetMacroData(ffi.string(countermeasurestoragetable[i].macro), "name"))
row[8]:setColSpan(6):createText(tostring(countermeasurestoragetable[i].amount), { halign = "right" })
end
end
end
-- deployables
local consumables = {
{ id = "satellite", type = "civilian", getnum = C.GetNumAllSatellites, getdata = C.GetAllSatellites, callback = C.LaunchSatellite },
{ id = "navbeacon", type = "civilian", getnum = C.GetNumAllNavBeacons, getdata = C.GetAllNavBeacons, callback = C.LaunchNavBeacon },
{ id = "resourceprobe", type = "civilian", getnum = C.GetNumAllResourceProbes, getdata = C.GetAllResourceProbes, callback = C.LaunchResourceProbe },
{ id = "lasertower", type = "military", getnum = C.GetNumAllLaserTowers, getdata = C.GetAllLaserTowers, callback = C.LaunchLaserTower },
{ id = "mine", type = "military", getnum = C.GetNumAllMines, getdata = C.GetAllMines, callback = C.LaunchMine },
}
local totalnumdeployables = 0
local consumabledata = {}
for _, entry in ipairs(consumables) do
local n = entry.getnum(inputobject)
local buf = ffi.new("AmmoData[?]", n)
n = entry.getdata(buf, n, inputobject)
consumabledata[entry.id] = {}
for i = 0, n - 1 do
table.insert(consumabledata[entry.id], { macro = ffi.string(buf[i].macro), name = GetMacroData(ffi.string(buf[i].macro), "name"), amount = buf[i].amount, capacity = buf[i].capacity })
totalnumdeployables = totalnumdeployables + buf[i].amount
end
end
local deployablecapacity = C.GetDefensibleDeployableCapacity(inputobject)
local printednumdeployables = Helper.unlockInfo(defenceinfo_low, tostring(totalnumdeployables))
local printeddeployablecapacity = Helper.unlockInfo(defenceinfo_low, tostring(deployablecapacity))
if totalnumdeployables > 0 then
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 1332), Helper.headerRowCenteredProperties) -- Deployables
-- capcity
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8393))
row[8]:setColSpan(6):createText(printednumdeployables .. " / " .. printeddeployablecapacity, { halign = "right" })
if defenceinfo_high then
for _, entry in ipairs(consumables) do
if #consumabledata[entry.id] > 0 then
for _, data in ipairs(consumabledata[entry.id]) do
local row = inputtable:addRow({ "info_deploy", data.macro, inputobject }, { bgColor = Helper.color.transparent })
row[2]:createText(data.name)
row[8]:setColSpan(6):createText(data.amount, { halign = "right" })
end
end
end
if isplayerowned then
-- deploy
local row = inputtable:addRow("info_deploy", { bgColor = Helper.color.transparent })
row[3]:setColSpan(11):createButton({ height = config.mapRowHeight, active = function () return next(menu.infoTablePersistentData[instance].macrostolaunch) ~= nil end }):setText(ReadText(1001, 8390), { halign = "center" })
row[3].handlers.onClick = function () return menu.buttonDeploy(instance) end
end
end
end
end
if (mode == "ship") or (mode == "station") then
-- loadout
if (#loadout.component.weapon > 0) or (#loadout.component.turret > 0) or (#loadout.component.shield > 0) or (#loadout.component.engine > 0) or (#loadout.macro.thruster > 0) or (#loadout.ware.software > 0) then
if defenceinfo_high then
local hasshown = false
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 9413), Helper.headerRowCenteredProperties) -- Loadout
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:setColSpan(5):createText(ReadText(1001, 7935), { font = Helper.standardFontBold })
row[7]:setColSpan(4):createText(ReadText(1001, 1311), { font = Helper.standardFontBold, halign = "right" })
row[11]:setColSpan(3):createText(ReadText(1001, 12), { font = Helper.standardFontBold, halign = "right" })
inputtable:addEmptyRow(config.mapRowHeight / 2)
local macroequipment = {
{ type = "weapon", encyclopedia = "info_weapon" },
{ type = "turret", encyclopedia = "info_weapon" },
{ type = "shield", encyclopedia = "info_equipment" },
{ type = "engine", encyclopedia = "info_equipment" },
}
for _, entry in ipairs(macroequipment) do
if #loadout.component[entry.type] > 0 then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
local locmacros = menu.infoCombineLoadoutComponents(loadout.component[entry.type])
for macro, data in pairs(locmacros) do
local row = inputtable:addRow({ entry.encyclopedia, macro, inputobject }, { bgColor = Helper.color.transparent })
row[2]:setColSpan(5):createText(GetMacroData(macro, "name"))
row[7]:setColSpan(4):createText(data.count .. " / " .. data.count + data.construction, { halign = "right" })
local shieldpercent = data.shieldpercent
local hullpercent = data.hullpercent
if data.count > 0 then
shieldpercent = shieldpercent / data.count
hullpercent = hullpercent / data.count
end
row[11]:setColSpan(3):createShieldHullBar(shieldpercent, hullpercent, { scaling = false, width = row[11]:getColSpanWidth() / 2, x = row[11]:getColSpanWidth() / 4 })
AddKnownItem(GetMacroData(macro, "infolibrary"), macro)
end
end
end
if #loadout.macro.thruster > 0 then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
-- ships normally only have 1 set of thrusters. in case a ship has more, this will list all of them.
for i, val in ipairs(loadout.macro.thruster) do
local row = inputtable:addRow({ "info_equipment", macro, inputobject }, { bgColor = Helper.color.transparent })
row[2]:setColSpan(12):createText(GetMacroData(val, "name"))
AddKnownItem(GetMacroData(val, "infolibrary"), val)
end
end
if #loadout.ware.software > 0 then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
for i, val in ipairs(loadout.ware.software) do
local row = inputtable:addRow({ "info_software", val, inputobject }, { bgColor = Helper.color.transparent })
row[2]:setColSpan(12):createText(GetWareData(val, "name"))
AddKnownItem("software", val)
end
end
else
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:setColSpan(12):createText(ReadText(1001, 3210))
end
end
end
if mode == "ship" then
-- mods
-- title
local row = inputtable:addRow(false, { bgColor = Helper.defaultTitleBackgroundColor })
row[1]:setColSpan(13):createText(ReadText(1001, 8031), Helper.headerRowCenteredProperties)
if equipment_mods and GetComponentData(object64, "hasanymod") then
local hasshown = false
-- chassis
local hasinstalledmod, installedmod = Helper.getInstalledModInfo("ship", inputobject)
if hasinstalledmod then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
row = menu.addEquipmentModInfoRow(inputtable, "ship", installedmod, ReadText(1001, 8008))
end
-- weapon
for i, weapon in ipairs(loadout.component.weapon) do
local hasinstalledmod, installedmod = Helper.getInstalledModInfo("weapon", weapon)
if hasinstalledmod then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
row = menu.addEquipmentModInfoRow(inputtable, "weapon", installedmod, ffi.string(C.GetComponentName(weapon)))
end
end
-- turret
for i, turret in ipairs(loadout.component.turret) do
local hasinstalledmod, installedmod = Helper.getInstalledModInfo("turret", turret)
if hasinstalledmod then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
row = menu.addEquipmentModInfoRow(inputtable, "weapon", installedmod, ffi.string(C.GetComponentName(turret)))
end
end
-- shield
local shieldgroups = {}
local n = C.GetNumShieldGroups(inputobject)
local buf = ffi.new("ShieldGroup[?]", n)
n = C.GetShieldGroups(buf, n, inputobject)
for i = 0, n - 1 do
local entry = {}
entry.context = buf[i].context
entry.group = ffi.string(buf[i].group)
entry.component = buf[i].component
table.insert(shieldgroups, entry)
end
for i, entry in ipairs(shieldgroups) do
if (entry.context == inputobject) and (entry.group == "") then
shieldgroups.hasMainGroup = true
-- force maingroup to first index
table.insert(shieldgroups, 1, entry)
table.remove(shieldgroups, i + 1)
break
end
end
for i, shieldgroupdata in ipairs(shieldgroups) do
local hasinstalledmod, installedmod = Helper.getInstalledModInfo("shield", inputobject, shieldgroupdata.context, shieldgroupdata.group)
if hasinstalledmod then
local name = GetMacroData(GetComponentData(ConvertStringTo64Bit(tostring(shieldgroupdata.component)), "macro"), "name")
if (i == 1) and shieldgroups.hasMainGroup then
name = ReadText(1001, 8044)
end
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
row = menu.addEquipmentModInfoRow(inputtable, "shield", installedmod, name)
end
end
-- engine
local hasinstalledmod, installedmod = Helper.getInstalledModInfo("engine", inputobject)
if hasinstalledmod then
if hasshown then
inputtable:addEmptyRow(config.mapRowHeight / 2)
end
hasshown = true
row = menu.addEquipmentModInfoRow(inputtable, "engine", installedmod, ffi.string(C.GetComponentName(loadout.component.engine[1])))
end
else
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:setColSpan(12):createText(Helper.unlockInfo(equipment_mods, ReadText(1001, 8394)))
end
end
if mode == "none" then
local row = inputtable:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:setColSpan(12):createText(ReadText(1001, 6526))
end
end
function sto_menu.display()
Helper.removeAllWidgetScripts(dock_menu)
local width = Helper.viewWidth
local height = Helper.viewHeight
local xoffset = 0
local yoffset = 0
dock_menu.frame = Helper.createFrameHandle(dock_menu, { width = width, x = xoffset, y = yoffset, backgroundID = "solid", backgroundColor = Helper.color.semitransparent, standardButtons = ((dock_menu.mode == "docked") and (dock_menu.currentplayership ~= 0)) and {} or { close = true, back = true } })
dock_menu.createTopLevel(dock_menu.frame)
local table_topleft, table_header, table_button, row
local isdocked = (dock_menu.currentplayership ~= 0) and GetComponentData(dock_menu.currentplayership, "isdocked")
local ownericon, owner, shiptrader, isdock, canbuildships, isplayerowned, issupplyship, canhavetradeoffers = GetComponentData(dock_menu.currentcontainer, "ownericon", "owner", "shiptrader", "isdock", "canbuildships", "isplayerowned", "issupplyship", "canhavetradeoffers")
local cantrade = canhavetradeoffers and isdock
local canwareexchange = cantrade and isplayerowned
--NB: equipment docks currently do not have ship traders
local dockedplayerships = {}
Helper.ffiVLA(dockedplayerships, "UniverseID", C.GetNumDockedShips, C.GetDockedShips, dock_menu.currentcontainer, "player")
local canequip = false
local cansupply = false
for _, ship in ipairs(dockedplayerships) do
if C.CanContainerEquipShip(dock_menu.currentcontainer, ship) then
canequip = true
end
if isplayerowned and C.CanContainerSupplyShip(dock_menu.currentcontainer, ship) then
cansupply = true
end
end
local canmodifyship = (shiptrader ~= nil) and (canequip or cansupply) and isdock
local canbuyship = (shiptrader ~= nil) and canbuildships and isdock
--print("cantrade: " .. tostring(cantrade) .. ", canbuyship: " .. tostring(canbuyship) .. ", canmodifyship: " .. tostring(canmodifyship))
width = (width / 3) - Helper.borderSize
-- set up a new table
table_topleft = dock_menu.frame:addTable(1, { tabOrder = 0, width = Helper.playerInfoConfig.width, height = Helper.playerInfoConfig.height, x = Helper.playerInfoConfig.offsetX, y = Helper.playerInfoConfig.offsetY, scaling = false })
row = table_topleft:addRow(false, { fixed = true, bgColor = Helper.color.transparent60 })
local icon = row[1]:createIcon(function () local logo = C.GetCurrentPlayerLogo(); return ffi.string(logo.icon) end, { width = Helper.playerInfoConfig.height, height = Helper.playerInfoConfig.height, color = Helper.getPlayerLogoColor })
local fontsize = Helper.scaleFont(Helper.standardFont, Helper.standardFontSize)
local textheight = math.ceil(C.GetTextHeight(Helper.playerInfoConfigTextLeft(), Helper.standardFont, Helper.playerInfoConfig.fontsize, Helper.playerInfoConfig.width - Helper.playerInfoConfig.height - Helper.borderSize))
icon:setText(Helper.playerInfoConfigTextLeft, { fontsize = Helper.playerInfoConfig.fontsize, halign = "left", x = Helper.playerInfoConfig.height + Helper.borderSize, y = (Helper.playerInfoConfig.height - textheight) / 2 })
icon:setText2(Helper.playerInfoConfigTextRight, { fontsize = Helper.playerInfoConfig.fontsize, halign = "right", x = Helper.borderSize, y = (Helper.playerInfoConfig.height - textheight) / 2 })
local xoffset = (Helper.viewWidth - width) / 2
local yoffset = 25
table_header = dock_menu.frame:addTable(11, { tabOrder = 1, width = width, x = xoffset, y = dock_menu.topLevelOffsetY + Helper.borderSize + yoffset, highlightMode = "off" })
table_header:setColWidth(1, math.floor((width - 2 * Helper.borderSize) / 3), false)
table_header:setColWidth(3, Helper.standardTextHeight)
table_header:setColWidth(4, Helper.standardTextHeight)
table_header:setColWidth(5, Helper.standardTextHeight)
table_header:setColWidth(6, Helper.standardTextHeight)
table_header:setColWidth(8, Helper.standardTextHeight)
table_header:setColWidth(9, Helper.standardTextHeight)
table_header:setColWidth(10, Helper.standardTextHeight)
table_header:setColWidth(11, Helper.standardTextHeight)
table_header:setDefaultColSpan(1, 1)
table_header:setDefaultColSpan(2, 5)
table_header:setDefaultColSpan(7, 5)
table_header:setDefaultBackgroundColSpan(1, 11)
local row = table_header:addRow(false, { fixed = true, bgColor = Helper.color.transparent })
local color = Helper.color.white
if isplayerowned then
if dock_menu.currentcontainer == C.GetPlayerObjectID() then
color = Helper.color.playergreen
else
color = Helper.color.green
end
end
row[1]:setColSpan(11):createText(dock_menu.currentcontainer and ffi.string(C.GetComponentName(dock_menu.currentcontainer)) or "", Helper.headerRowCenteredProperties)
row[1].properties.color = color
height = Helper.scaleY(Helper.standardTextHeight)
local row = table_header:addRow(false, { fixed = true, bgColor = Helper.color.unselectable })
if dock_menu.mode == "cockpit" then
row[2]:createText(ffi.string(C.GetObjectIDCode(dock_menu.currentcontainer)), { halign = "center", color = color })
else
row[1]:createIcon(ownericon, { width = height, height = height, x = row[1]:getWidth() - height, scaling = false })
row[2]:createText(function() return GetComponentData(dock_menu.currentcontainer, "ownername") end, { halign = "center" })
row[7]:createText(function() return "[" .. GetUIRelation(GetComponentData(dock_menu.currentcontainer, "owner")) .. "]" end, { halign = "left" })
end
table_header:addEmptyRow(yoffset)
if dock_menu.mode == "cockpit" then
local row = table_header:addRow("buttonRow1", { bgColor = Helper.color.transparent, fixed = true })
row[1]:createButton(config.inactiveButtonProperties):setText("", config.inactiveButtonTextProperties) -- dummy
local active = (dock_menu.currentplayership ~= 0) and C.CanPlayerStandUp()
row[2]:createButton(active and { mouseOverText = GetLocalizedKeyName("action", 277), helpOverlayID = "docked_getup", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1002, 20014), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Get Up"
if active then
row[2].handlers.onClick = dock_menu.buttonGetUp
end
row[7]:createButton({ mouseOverText = GetLocalizedKeyName("action", 316), helpOverlayID = "docked_shipinformation", helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(ReadText(1001, 8602), { halign = "center" }) -- "Ship Information"
row[7].handlers.onClick = dock_menu.buttonShipInfo
local row = table_header:addRow("buttonRow3", { bgColor = Helper.color.transparent, fixed = true })
local currentactivity = GetPlayerActivity()
if currentactivity ~= "none" then
local text = ""
for _, entry in ipairs(config.modes) do
if entry.id == currentactivity then
text = entry.stoptext
break
end
end
local active = dock_menu.currentplayership ~= 0
row[2]:createButton(active and {helpOverlayID = "docked_stopmode", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(text, active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Stop Mode"
if active then
row[2].handlers.onClick = dock_menu.buttonStopMode
row[2].properties.uiTriggerID = "stopmode"
end
else
local active = dock_menu.currentplayership ~= 0
local modes = {}
if active then
for _, entry in ipairs(config.modes) do
local active = true
local visible = true
if entry.id == "travel" then
active = (dock_menu.currentplayership ~= 0) and C.CanStartTravelMode(dock_menu.currentplayership)
elseif entry.id == "seta" then
visible = C.CanActivateSeta(false)
end
local mouseovertext = GetLocalizedKeyName("action", entry.action)
if visible then
table.insert(modes, { id = entry.id, text = entry.name, icon = "", displayremoveoption = false, active = active, mouseovertext = mouseovertext })
end
end
end
row[2]:createDropDown(modes, {
helpOverlayID = "docked_modes",
helpOverlayText = " ",
helpOverlayHighlightOnly = true,
height = Helper.standardButtonHeight,
startOption = "",
textOverride = ReadText(1002, 1001),
bgColor = active and Helper.defaultButtonBackgroundColor or Helper.defaultUnselectableButtonBackgroundColor,
highlightColor = active and Helper.defaultButtonHighlightColor or Helper.defaultUnselectableButtonHighlightColor
}):setTextProperties(active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- Modes
if active then
row[2].handlers.onDropDownConfirmed = dock_menu.dropdownMode
row[2].properties.uiTriggerID = "startmode"
end
end
local civilian, military, isinhighway = {}, {}, false
if dock_menu.currentplayership ~= 0 then
for _, consumabledata in ipairs(config.consumables) do
local numconsumable = consumabledata.getnum(dock_menu.currentplayership)
if numconsumable > 0 then
local consumables = ffi.new("AmmoData[?]", numconsumable)
numconsumable = consumabledata.getdata(consumables, numconsumable, dock_menu.currentplayership)
for j = 0, numconsumable - 1 do
if consumables[j].amount > 0 then
local macro = ffi.string(consumables[j].macro)
if consumabledata.type == "civilian" then
table.insert(civilian, { id = consumabledata.id .. ":" .. macro, text = GetMacroData(macro, "name"), text2 = "(" .. consumables[j].amount .. ")", icon = "", displayremoveoption = false })
else
table.insert(military, { id = consumabledata.id .. ":" .. macro, text = GetMacroData(macro, "name"), text2 = "(" .. consumables[j].amount .. ")", icon = "", displayremoveoption = false })
end
end
end
end
end
isinhighway = C.GetContextByClass(dock_menu.currentplayership, "highway", false) ~= 0
end
local active = (#civilian > 0) and (not isinhighway)
local mouseovertext = ""
if #civilian == 0 then
mouseovertext = ReadText(1026, 7818)
elseif isinhighway then
mouseovertext = ReadText(1026, 7845)
end
row[1]:createDropDown(civilian, {
helpOverlayID = "docked_deploy_civ",
helpOverlayText = " ",
helpOverlayHighlightOnly = true,
height = Helper.standardButtonHeight,
startOption = "",
textOverride = ReadText(1001, 8607),
text2Override = " ",
bgColor = active and Helper.defaultButtonBackgroundColor or Helper.defaultUnselectableButtonBackgroundColor,
highlightColor = active and Helper.defaultButtonHighlightColor or Helper.defaultUnselectableButtonHighlightColor,
mouseOverText = mouseovertext,
}):setTextProperties(active and config.activeButtonTextProperties or config.inactiveButtonTextProperties):setText2Properties(active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- Deploy Civilian
row[1].properties.text2.halign = "right"
row[1].properties.text2.x = Helper.standardTextOffsetx
if active then
row[1].handlers.onDropDownConfirmed = dock_menu.dropdownDeploy
end
local active = (#military > 0) and (not isinhighway)
local mouseovertext = ""
if #military == 0 then
mouseovertext = ReadText(1026, 7819)
elseif isinhighway then
mouseovertext = ReadText(1026, 7845)
end
row[7]:createDropDown(military, {
helpOverlayID = "docked_deploy_mil",
helpOverlayText = " ",
helpOverlayHighlightOnly = true,
height = Helper.standardButtonHeight,
startOption = "",
textOverride = ReadText(1001, 8608),
text2Override = " ",
bgColor = active and Helper.defaultButtonBackgroundColor or Helper.defaultUnselectableButtonBackgroundColor,
highlightColor = active and Helper.defaultButtonHighlightColor or Helper.defaultUnselectableButtonHighlightColor,
mouseOverText = mouseovertext,
}):setTextProperties(active and config.activeButtonTextProperties or config.inactiveButtonTextProperties):setText2Properties(active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- Deploy Military
row[7].properties.text2.halign = "right"
row[7].properties.text2.x = Helper.standardTextOffsetx
if active then
row[7].handlers.onDropDownConfirmed = dock_menu.dropdownDeploy
end
local row = table_header:addRow("buttonRow2", { bgColor = Helper.color.transparent, fixed = true })
local active = (dock_menu.currentplayership ~= 0) and C.HasShipFlightAssist(dock_menu.currentplayership)
row[1]:createButton(active and { mouseOverText = GetLocalizedKeyName("action", 221), helpOverlayID = "docked_flightassist", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1001, 8604), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Flight Assist"
if active then
row[1].handlers.onClick = dock_menu.buttonFlightAssist
end
row[2]:createButton({ bgColor = dock_menu.dockButtonBGColor, highlightColor = dock_menu.dockButtonHighlightColor, helpOverlayID = "docked_dock", helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(ReadText(1001, 8605), { halign = "center", color = dock_menu.dockButtonTextColor }) -- "Dock"
row[2].properties.mouseOverText = GetLocalizedKeyName("action", 175)
row[2].handlers.onClick = dock_menu.buttonDock
local active = (dock_menu.currentplayership ~= 0) and C.ToggleAutoPilot(true)
row[7]:createButton(active and { mouseOverText = GetLocalizedKeyName("action", 179), helpOverlayID = "docked_autopilot", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1001, 8603), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Autopilot"
if active then
row[7].handlers.onClick = dock_menu.buttonAutoPilot
end
if dock_menu.currentplayership ~= 0 then
local weapons = {}
local numslots = tonumber(C.GetNumUpgradeSlots(dock_menu.currentplayership, "", "weapon"))
for j = 1, numslots do
local current = C.GetUpgradeSlotCurrentComponent(dock_menu.currentplayership, "weapon", j)
if current ~= 0 then
table.insert(weapons, current)
end
end
local pilot = GetComponentData(dock_menu.currentplayership, "assignedpilot")
dock_menu.currentammo = {}
if #weapons > 0 then
table_header:addEmptyRow(yoffset)
local titlerow = table_header:addRow(false, { bgColor = Helper.color.transparent })
titlerow[1]:setColSpan(11):createText(ReadText(1001, 9409), Helper.headerRowCenteredProperties)
titlerow[1].properties.helpOverlayID = "docked_weaponconfig"
titlerow[1].properties.helpOverlayText = " "
titlerow[1].properties.helpOverlayHeight = titlerow:getHeight()
titlerow[1].properties.helpOverlayHighlightOnly = true
titlerow[1].properties.helpOverlayScaling = false
local row = table_header:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 9410), { font = Helper.standardFontBold, halign = "center" })
row[7]:createText(ReadText(1001, 9411), { font = Helper.standardFontBold, halign = "center" })
titlerow[1].properties.helpOverlayHeight = titlerow[1].properties.helpOverlayHeight + row:getHeight() + Helper.borderSize
-- active weapon groups
local row = table_header:addRow("weaponconfig_active", { bgColor = Helper.color.transparent })
row[1]:setColSpan(2):createText(ReadText(1001, 11218))
row[7]:setColSpan(1)
for j = 1, 4 do
row[2 + j]:createCheckBox(function () return C.GetDefensibleActiveWeaponGroup(dock_menu.currentplayership, true) == j end, { width = Helper.standardTextHeight, height = Helper.standardTextHeight, symbol = "arrow", bgColor = function () return dock_menu.checkboxWeaponGroupColor(j, true) end })
row[2 + j].handlers.onClick = function () C.SetDefensibleActiveWeaponGroup(dock_menu.currentplayership, true, j) end
end
for j = 1, 4 do
row[7 + j]:createCheckBox(function () return C.GetDefensibleActiveWeaponGroup(dock_menu.currentplayership, false) == j end, { width = Helper.standardTextHeight, height = Helper.standardTextHeight, symbol = "arrow", bgColor = function () return dock_menu.checkboxWeaponGroupColor(j, false) end })
row[7 + j].handlers.onClick = function () C.SetDefensibleActiveWeaponGroup(dock_menu.currentplayership, false, j) end
end
table_header:addEmptyRow(Helper.standardTextHeight / 2)
for _, weapon in ipairs(weapons) do
local numweapongroups = C.GetNumWeaponGroupsByWeapon(dock_menu.currentplayership, weapon)
local rawweapongroups = ffi.new("UIWeaponGroup[?]", numweapongroups)
numweapongroups = C.GetWeaponGroupsByWeapon(rawweapongroups, numweapongroups, dock_menu.currentplayership, weapon)
local uiweapongroups = { primary = {}, secondary = {} }
for j = 0, numweapongroups-1 do
if rawweapongroups[j].primary then
uiweapongroups.primary[rawweapongroups[j].idx] = true
else
uiweapongroups.secondary[rawweapongroups[j].idx] = true
end
end
local row = table_header:addRow("weaponconfig", { bgColor = Helper.color.transparent })
row[1]:setColSpan(2):createText(ffi.string(C.GetComponentName(weapon)))
row[7]:setColSpan(1)
for j = 1, 4 do
row[2 + j]:createCheckBox(uiweapongroups.primary[j], { width = Helper.standardTextHeight, height = Helper.standardTextHeight, bgColor = function () return dock_menu.checkboxWeaponGroupColor(j, true) end })
row[2 + j].handlers.onClick = function() dock_menu.checkboxWeaponGroup(dock_menu.currentplayership, weapon, true, j, not uiweapongroups.primary[j]) end
end
for j = 1, 4 do
row[7 + j]:createCheckBox(uiweapongroups.secondary[j], { width = Helper.standardTextHeight, height = Helper.standardTextHeight, bgColor = function () return dock_menu.checkboxWeaponGroupColor(j, false) end })
row[7 + j].handlers.onClick = function() dock_menu.checkboxWeaponGroup(dock_menu.currentplayership, weapon, false, j, not uiweapongroups.secondary[j]) end
end
titlerow[1].properties.helpOverlayHeight = titlerow[1].properties.helpOverlayHeight + row:getHeight() + Helper.borderSize
if C.IsComponentClass(weapon, "missilelauncher") then
local nummissiletypes = C.GetNumAllMissiles(dock_menu.currentplayership)
local missilestoragetable = ffi.new("AmmoData[?]", nummissiletypes)
nummissiletypes = C.GetAllMissiles(missilestoragetable, nummissiletypes, dock_menu.currentplayership)
local weaponmacro = GetComponentData(ConvertStringTo64Bit(tostring(weapon)), "macro")
local dropdowndata = {}
for j = 0, nummissiletypes-1 do
local ammomacro = ffi.string(missilestoragetable[j].macro)
if C.IsAmmoMacroCompatible(weaponmacro, ammomacro) then
table.insert(dropdowndata, {id = ammomacro, text = GetMacroData(ammomacro, "name"), icon = "", displayremoveoption = false})
end
end
-- if the ship has no compatible ammunition in ammo storage, have the dropdown print "Out of ammo" and make it inactive.
dock_menu.currentammo[tostring(weapon)] = "empty"
local dropdownactive = true
if #dropdowndata == 0 then
dropdownactive = false
table.insert(dropdowndata, {id = "empty", text = ReadText(1001, 9412), icon = "", displayremoveoption = false}) -- Out of ammo
else
-- NB: currentammomacro can be null
dock_menu.currentammo[tostring(weapon)] = ffi.string(C.GetCurrentAmmoOfWeapon(weapon))
end
local row = table_header:addRow("ammo_config", { bgColor = Helper.color.transparent })
row[1]:createText(" " .. ReadText(1001, 2800) .. ReadText(1001, 120)) -- Ammunition, :
row[2]:setColSpan(10):createDropDown(dropdowndata, { startOption = function () return dock_menu.getDropDownOption(weapon) end, active = dropdownactive })
row[2].handlers.onDropDownConfirmed = function(_, newammomacro) C.SetAmmoOfWeapon(weapon, newammomacro) end
titlerow[1].properties.helpOverlayHeight = titlerow[1].properties.helpOverlayHeight + row:getHeight() + Helper.borderSize
elseif pilot and C.IsComponentClass(weapon, "bomblauncher") then
local pilot64 = ConvertIDTo64Bit(pilot)
local numbombtypes = C.GetNumAllInventoryBombs(pilot64)
local bombstoragetable = ffi.new("AmmoData[?]", numbombtypes)
numbombtypes = C.GetAllInventoryBombs(bombstoragetable, numbombtypes, pilot64)
local weaponmacro = GetComponentData(ConvertStringTo64Bit(tostring(weapon)), "macro")
local dropdowndata = {}
for j = 0, numbombtypes-1 do
local ammomacro = ffi.string(bombstoragetable[j].macro)
if C.IsAmmoMacroCompatible(weaponmacro, ammomacro) then
table.insert(dropdowndata, { id = ammomacro, text = GetMacroData(ammomacro, "name"), icon = "", displayremoveoption = false })
end
end
-- if the ship has no compatible ammunition in ammo storage, have the dropdown print "Out of ammo" and make it inactive.
dock_menu.currentammo[tostring(weapon)] = "empty"
local dropdownactive = true
if #dropdowndata == 0 then
dropdownactive = false
table.insert(dropdowndata, { id = "empty", text = ReadText(1001, 9412), icon = "", displayremoveoption = false }) -- Out of ammo
else
-- NB: currentammomacro can be null
dock_menu.currentammo[tostring(weapon)] = ffi.string(C.GetCurrentAmmoOfWeapon(weapon))
end
local row = table_header:addRow("ammo_config", { bgColor = Helper.color.transparent })
row[1]:createText(" " .. ReadText(1001, 2800) .. ReadText(1001, 120)) -- Ammunition, :
row[2]:setColSpan(10):createDropDown(dropdowndata, { startOption = function () return dock_menu.getDropDownOption(weapon) end, active = dropdownactive })
row[2].handlers.onDropDownConfirmed = function(_, newammomacro) C.SetAmmoOfWeapon(weapon, newammomacro) end
titlerow[1].properties.helpOverlayHeight = titlerow[1].properties.helpOverlayHeight + row:getHeight() + Helper.borderSize
end
end
end
dock_menu.turrets = {}
local numslots = tonumber(C.GetNumUpgradeSlots(dock_menu.currentplayership, "", "turret"))
for j = 1, numslots do
local groupinfo = C.GetUpgradeSlotGroup(dock_menu.currentplayership, "", "turret", j)
if (ffi.string(groupinfo.path) == "..") and (ffi.string(groupinfo.group) == "") then
local current = C.GetUpgradeSlotCurrentComponent(dock_menu.currentplayership, "turret", j)
if current ~= 0 then
table.insert(dock_menu.turrets, current)
end
end
end
dock_menu.turretgroups = {}
local n = C.GetNumUpgradeGroups(dock_menu.currentplayership, "")
local buf = ffi.new("UpgradeGroup2[?]", n)
n = C.GetUpgradeGroups2(buf, n, dock_menu.currentplayership, "")
for i = 0, n - 1 do
if (ffi.string(buf[i].path) ~= "..") or (ffi.string(buf[i].group) ~= "") then
local group = { context = buf[i].contextid, path = ffi.string(buf[i].path), group = ffi.string(buf[i].group) }
local groupinfo = C.GetUpgradeGroupInfo2(dock_menu.currentplayership, "", group.context, group.path, group.group, "turret")
if (groupinfo.count > 0) then
group.operational = groupinfo.operational
group.currentmacro = ffi.string(groupinfo.currentmacro)
group.slotsize = ffi.string(groupinfo.slotsize)
table.insert(dock_menu.turretgroups, group)
end
end
end
if (#dock_menu.turrets > 0) or (#dock_menu.turretgroups > 0) then
table_header:addEmptyRow(yoffset)
local row = table_header:addRow(false, { bgColor = Helper.color.transparent })
row[1]:setColSpan(11):createText(ReadText(1001, 8612), Helper.headerRowCenteredProperties)
local row = table_header:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8620), { font = Helper.standardFontBold, halign = "center" })
row[7]:createText(ReadText(1001, 12), { font = Helper.standardFontBold, halign = "center" })
local pilotentityid = GetControlEntity(dock_menu.currentplayership)
local row = table_header:addRow("turret_config", { bgColor = Helper.color.transparent })
row[1]:createText(ReadText(1001, 2963))
row[2]:setColSpan(5):createDropDown(config.turretmodesexpanded, { startOption = function ()
local startoption = dock_menu.getDropDownTurretModeOption(dock_menu.currentplayership, "all")
if GetNPCBlackboard(pilotentityid, "$SubTargetPref") ~= "" and GetNPCBlackboard(pilotentityid, "$SubTargetPref") then
startoption = GetNPCBlackboard(pilotentityid, "$SubTargetPref")
end
return startoption
end, helpOverlayID = "docked_turretconfig_modes", helpOverlayText = " ", helpOverlayHighlightOnly = true })
row[2].handlers.onDropDownConfirmed = function(_, newturretmode)
if config.turretmode_t[newturretmode] then
AddUITriggeredEvent("WeaponModeChanged", "onWeaponModeSelected", newturretmode)
SetNPCBlackboard(pilotentityid, "$SubTargetPref", newturretmode)
elseif newturretmode == "targetsubclear" then
dock_menu.noupdate = false
AddUITriggeredEvent("WeaponModeChanged", "onWeaponModeSelected", newturretmode)
SetNPCBlackboard(pilotentityid, "$SubTargetPref", "")
else
dock_menu.noupdate = false
C.SetAllTurretModes(dock_menu.currentplayership, newturretmode)
end
end
row[7]:setColSpan(5):createButton({ helpOverlayID = "docked_turretconfig_arm", helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(function () return dock_menu.areTurretsArmed(dock_menu.currentplayership) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[7].handlers.onClick = function () return C.SetAllTurretsArmed(dock_menu.currentplayership, not dock_menu.areTurretsArmed(dock_menu.currentplayership)) end
local turretscounter = 0
for i, turret in ipairs(dock_menu.turrets) do
local row = table_header:addRow("turret_config", { bgColor = Helper.color.transparent })
turretscounter = turretscounter + 1
local turretname = ffi.string(C.GetComponentName(turret))
local mouseovertext = ""
local textwidth = C.GetTextWidth(turretname, Helper.standardFont, Helper.scaleFont(Helper.standardFont, Helper.standardFontSize)) + Helper.scaleX(Helper.standardTextOffsetx)
if (textwidth > row[1]:getWidth()) then
mouseovertext = turretname
end
row[1]:createText(turretname, { mouseOverText = mouseovertext })
row[2]:setColSpan(5):createDropDown(config.turretmodes, { startOption = function () return dock_menu.getDropDownTurretModeOption(turret) end, helpOverlayID = "docked_turrets_modes".. turretscounter, helpOverlayText = " ", helpOverlayHighlightOnly = true })
row[2].handlers.onDropDownConfirmed = function(_, newturretmode) C.SetWeaponMode(turret, newturretmode) end
row[7]:setColSpan(5):createButton({helpOverlayID = "docked_turrets_arm" .. turretscounter, helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(function () return C.IsWeaponArmed(turret) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[7].handlers.onClick = function () return C.SetWeaponArmed(turret, not C.IsWeaponArmed(turret)) end
end
local turretgroupscounter = 0
for i, group in ipairs(dock_menu.turretgroups) do
local row = table_header:addRow("turret_config", { bgColor = Helper.color.transparent })
turretgroupscounter = turretgroupscounter + 1
local groupname = ReadText(1001, 8023) .. " " .. i .. ((group.currentmacro ~= "") and (" (" .. dock_menu.getSlotSizeText(group.slotsize) .. " " .. GetMacroData(group.currentmacro, "shortname") .. ")") or "")
local mouseovertext = ""
local textwidth = C.GetTextWidth(groupname, Helper.standardFont, Helper.scaleFont(Helper.standardFont, Helper.standardFontSize)) + Helper.scaleX(Helper.standardTextOffsetx)
if (textwidth > row[1]:getWidth()) then
mouseovertext = groupname
end
row[1]:createText(groupname, { color = (group.operational > 0) and Helper.color.white or Helper.color.red, mouseOverText = mouseovertext })
row[2]:setColSpan(5):createDropDown(config.turretmodes, { startOption = function () return dock_menu.getDropDownTurretModeOption(dock_menu.currentplayership, group.context, group.path, group.group) end, active = group.operational > 0, helpOverlayID = "docked_turretgroups_modes".. turretgroupscounter, helpOverlayText = " ", helpOverlayHighlightOnly = true })
row[2].handlers.onDropDownConfirmed = function(_, newturretmode) C.SetTurretGroupMode2(dock_menu.currentplayership, group.context, group.path, group.group, newturretmode) end
row[7]:setColSpan(5):createButton({ helpOverlayID = "docked_turretgroups_arm" .. turretgroupscounter, helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(function () return C.IsTurretGroupArmed(dock_menu.currentplayership, group.context, group.path, group.group) and ReadText(1001, 8631) or ReadText(1001, 8632) end, { halign = "center" })
row[7].handlers.onClick = function () return C.SetTurretGroupArmed(dock_menu.currentplayership, group.context, group.path, group.group, not C.IsTurretGroupArmed(dock_menu.currentplayership, group.context, group.path, group.group)) end
end
end
dock_menu.drones = {}
for _, dronetype in ipairs(config.dronetypes) do
if C.GetNumStoredUnits(dock_menu.currentplayership, dronetype.id, false) > 0 then
local entry = {
type = dronetype.id,
name = dronetype.name,
current = ffi.string(C.GetCurrentDroneMode(dock_menu.currentplayership, dronetype.id)),
modes = {},
}
local n = C.GetNumDroneModes(dock_menu.currentplayership, dronetype.id)
local buf = ffi.new("DroneModeInfo[?]", n)
n = C.GetDroneModes(buf, n, dock_menu.currentplayership, dronetype.id)
for i = 0, n - 1 do
local id = ffi.string(buf[i].id)
if (id ~= "trade") or (id == entry.current) then
table.insert(entry.modes, { id = id, text = ffi.string(buf[i].name), icon = "", displayremoveoption = false })
end
end
table.insert(dock_menu.drones, entry)
end
end
if #dock_menu.drones > 0 then
table_header:addEmptyRow(yoffset)
local row = table_header:addRow(false, { bgColor = Helper.color.transparent })
row[1]:setColSpan(11):createText(ReadText(1001, 8619), Helper.headerRowCenteredProperties)
local row = table_header:addRow(false, { bgColor = Helper.color.unselectable })
row[2]:createText(ReadText(1001, 8620), { font = Helper.standardFontBold, halign = "center" })
row[7]:createText(ReadText(1001, 12), { font = Helper.standardFontBold, halign = "center" })
for _, entry in ipairs(dock_menu.drones) do
local isblocked = C.IsDroneTypeBlocked(dock_menu.currentplayership, entry.type)
local row = table_header:addRow("drone_config", { bgColor = Helper.color.transparent })
row[1]:createText(function () return entry.name .. " (" .. (C.IsDroneTypeArmed(dock_menu.currentplayership, entry.type) and (C.GetNumUnavailableUnits(dock_menu.currentplayership, entry.type) .. "/") or "") .. C.GetNumStoredUnits(dock_menu.currentplayership, entry.type, false) ..")" end, { color = isblocked and Helper.color.warningorange or nil })
row[2]:setColSpan(5):createDropDown(entry.modes, { startOption = function () return ffi.string(C.GetCurrentDroneMode(dock_menu.currentplayership, entry.type)) end, active = not isblocked })
row[2].handlers.onDropDownConfirmed = function (_, newdronemode) C.SetDroneMode(dock_menu.currentplayership, entry.type, newdronemode) end
row[7]:setColSpan(5):createButton({ active = not isblocked }):setText(function () return C.IsDroneTypeArmed(dock_menu.currentplayership, entry.type) and ReadText(1001, 8622) or ReadText(1001, 8623) end, { halign = "center" })
row[7].handlers.onClick = function () return C.SetDroneTypeArmed(dock_menu.currentplayership, entry.type, not C.IsDroneTypeArmed(dock_menu.currentplayership, entry.type)) end
row[7].properties.helpOverlayID = "docked_drones_" .. entry.type
row[7].properties.helpOverlayText = " "
row[7].properties.helpOverlayHighlightOnly = true
end
end
-- subordinates
local subordinates = GetSubordinates(dock_menu.currentplayership)
local groups = {}
local usedassignments = {}
for _, subordinate in ipairs(subordinates) do
local purpose, shiptype = GetComponentData(subordinate, "primarypurpose", "shiptype")
local group = GetComponentData(subordinate, "subordinategroup")
if group and group > 0 then
if groups[group] then
table.insert(groups[group].subordinates, subordinate)
if shiptype == "resupplier" then
groups[group].numassignableresupplyships = groups[group].numassignableresupplyships + 1
end
if purpose == "mine" then
groups[group].numassignableminingships = groups[group].numassignableminingships + 1
end
else
local assignment = ffi.string(C.GetSubordinateGroupAssignment(dock_menu.currentplayership, group))
usedassignments[assignment] = i
groups[group] = { assignment = assignment, subordinates = { subordinate }, numassignableresupplyships = (shiptype == "resupplier") and 1 or 0, numassignableminingships = (purpose == "mine") and 1 or 0 }
end
end
end
if #subordinates > 0 then
table_header:addEmptyRow(yoffset)
local row = table_header:addRow(false, { bgColor = Helper.color.transparent })
row[1]:setColSpan(11):createText(ReadText(1001, 8626), Helper.headerRowCenteredProperties)
local row = table_header:addRow(false, { bgColor = Helper.color.unselectable })
row[1]:createText(ReadText(1001, 8627), { font = Helper.standardFontBold, halign = "center" })
row[2]:createText(ReadText(1001, 8373), { font = Helper.standardFontBold, halign = "center" })
row[7]:createText(ReadText(1001, 8628), { font = Helper.standardFontBold, halign = "center" })
for i = 1, 10 do
if groups[i] then
local supplyactive = (groups[i].numassignableresupplyships == #groups[i].subordinates) and ((not usedassignments["supplyfleet"]) or (usedassignments["supplyfleet"] == i))
local subordinateassignments = {
[1] = { id = "defence", text = ReadText(20208, 40301), icon = "", displayremoveoption = false },
[2] = { id = "supplyfleet", text = ReadText(20208, 40701), icon = "", displayremoveoption = false, active = supplyactive, mouseovertext = supplyactive and "" or ReadText(1026, 8601) },
}
if C.IsComponentClass(dock_menu.currentplayership, "station") then
local miningactive = (groups[i].numassignableminingships == #groups[i].subordinates) and ((not usedassignments["mining"]) or (usedassignments["mining"] == i))
table.insert(subordinateassignments, { id = "mining", text = ReadText(20208, 40201), icon = "", displayremoveoption = false, active = miningactive, mouseovertext = miningactive and "" or ReadText(1026, 8602) })
local tradeactive = (not usedassignments["trade"]) or (usedassignments["trade"] == i)
table.insert(subordinateassignments, { id = "trade", text = ReadText(20208, 40101), icon = "", displayremoveoption = false, active = tradeactive, mouseovertext = tradeactive and ((groups[i].numassignableminingships > 0) and (Helper.convertColorToText(Helper.color.warningorange) .. ReadText(1026, 8607)) or "") or ReadText(1026, 7840) })
local tradeforbuildstorageactive = (groups[i].numassignableminingships == 0) and ((not usedassignments["tradeforbuildstorage"]) or (usedassignments["tradeforbuildstorage"] == i))
table.insert(subordinateassignments, { id = "tradeforbuildstorage", text = ReadText(20208, 40801), icon = "", displayremoveoption = false, active = tradeforbuildstorageactive, mouseovertext = tradeforbuildstorageactive and "" or ReadText(1026, 8603) })
elseif C.IsComponentClass(dock_menu.currentplayership, "ship") then
table.insert(subordinateassignments, { id = "attack", text = ReadText(20208, 40901), icon = "", displayremoveoption = false })
table.insert(subordinateassignments, { id = "interception", text = ReadText(20208, 41001), icon = "", displayremoveoption = false })
table.insert(subordinateassignments, { id = "follow", text = ReadText(20208, 41301), icon = "", displayremoveoption = false })
local active = true
local mouseovertext = ""
local buf = ffi.new("Order")
if not C.GetDefaultOrder(buf, dock_menu.currentplayership) then
active = false
mouseovertext = ReadText(1026, 8606)
end
table.insert(subordinateassignments, { id = "assist", text = ReadText(20208, 41201), icon = "", displayremoveoption = false, active = active, mouseovertext = mouseovertext })
if GetComponentData(dock_menu.currentplayership, "shiptype") == "resupplier" then
table.insert(subordinateassignments, { id = "trade", text = ReadText(20208, 40101), icon = "", displayremoveoption = false })
end
end
local isdockingpossible = false
for _, subordinate in ipairs(groups[i].subordinates) do
if IsDockingPossible(subordinate, dock_menu.currentplayership) then
isdockingpossible = true
break
end
end
local active = true
local mouseovertext = ""
if not GetComponentData(dock_menu.currentplayership, "hasshipdockingbays") then
active = false
mouseovertext = ReadText(1026, 8604)
elseif not isdockingpossible then
active = false
mouseovertext = ReadText(1026, 8605)
end
local row = table_header:addRow("subordinate_config", { bgColor = Helper.color.transparent })
row[1]:createText(function () dock_menu.updateSubordinateGroupInfo(); return ReadText(20401, i) .. (dock_menu.subordinategroups[i] and (" (" .. ((not C.ShouldSubordinateGroupDockAtCommander(dock_menu.currentplayership, i)) and ((#dock_menu.subordinategroups[i].subordinates - dock_menu.subordinategroups[i].numdockedatcommander) .. "/") or "") .. #dock_menu.subordinategroups[i].subordinates ..")") or "") end, { color = isblocked and Helper.color.warningorange or nil })
row[2]:setColSpan(5):createDropDown(subordinateassignments, { startOption = function () dock_menu.updateSubordinateGroupInfo(); return dock_menu.subordinategroups[i] and dock_menu.subordinategroups[i].assignment or "" end })
row[2].handlers.onDropDownConfirmed = function (_, newassignment) C.SetSubordinateGroupAssignment(dock_menu.currentplayership, i, newassignment) end
row[7]:setColSpan(5):createButton({ active = active, mouseOverText = mouseovertext }):setText(function () return C.ShouldSubordinateGroupDockAtCommander(dock_menu.currentplayership, i) and ReadText(1001, 8630) or ReadText(1001, 8629) end, { halign = "center" })
row[7].handlers.onClick = function () return C.SetSubordinateGroupDockAtCommander(dock_menu.currentplayership, i, not C.ShouldSubordinateGroupDockAtCommander(dock_menu.currentplayership, i)) end
end
end
end
end
else
local row = table_header:addRow("buttonRow1", { bgColor = Helper.color.transparent, fixed = true })
local active = canwareexchange
row[1]:createButton(active and {helpOverlayID = "docked_transferwares", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1001, 8618), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Transfer Wares"
if active then
row[1].handlers.onClick = function() return dock_menu.buttonTrade(true) end
end
local active = dock_menu.currentplayership ~= 0
row[2]:createButton(active and { mouseOverText = GetLocalizedKeyName("action", 277), helpOverlayID = "docked_getup", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1002, 20014), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Get Up"
row[2].handlers.onClick = dock_menu.buttonGetUp
local active = dock_menu.currentplayership ~= 0
row[7]:createButton(active and { mouseOverText = GetLocalizedKeyName("action", 316), helpOverlayID = "docked_shipinfo", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1001, 8602), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Ship Information"
if active then
row[7].handlers.onClick = dock_menu.buttonDockedShipInfo
end
local row = table_header:addRow("buttonRow2", { bgColor = Helper.color.transparent, fixed = true })
local active = canbuyship
row[1]:createButton(active and {helpOverlayID = "docked_buyships", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1002, 8008), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Buy Ships"
if active then
row[1].handlers.onClick = dock_menu.buttonBuyShip
end
local active = cantrade
row[2]:createButton(active and {helpOverlayID = "docked_trade", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(ReadText(1002, 9005), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- "Trade"
if active then
row[2].handlers.onClick = function() return dock_menu.buttonTrade(false) end
end
local active = canmodifyship
row[7]:createButton(active and {helpOverlayID = "docked_upgrade_repair", helpOverlayText = " ", helpOverlayHighlightOnly = true } or config.inactiveButtonProperties):setText(issupplyship and ReadText(1001, 7877) or ReadText(1001, 7841), active and config.activeButtonTextProperties or config.inactiveButtonTextProperties) -- Upgrade / Repair Ship
if dockedplayerships[1] and (not canequip) then
row[7].properties.mouseOverText = (C.IsComponentClass(dockedplayerships[1], "ship_l") or C.IsComponentClass(dockedplayerships[1], "ship_xl")) and ReadText(1026, 7807) or ReadText(1026, 7806)
elseif not isdock then
row[7].properties.mouseOverText = ReadText(1026, 8014)
end
if active then
row[7].handlers.onClick = dock_menu.buttonModifyShip
end
local row = table_header:addRow("buttonRow3", { bgColor = Helper.color.transparent, fixed = true })
row[1]:createButton(config.inactiveButtonProperties):setText("", config.inactiveButtonTextProperties) -- dummy
if dock_menu.currentplayership ~= 0 then
row[2]:createButton({ mouseOverText = GetLocalizedKeyName("action", 175), bgColor = dock_menu.undockButtonBGColor, highlightColor = dock_menu.undockButtonHighlightColor, helpOverlayID = "docked_undock", helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(ReadText(1002, 20013), { halign = "center", color = dock_menu.undockButtonTextColor }) -- "Undock"
row[2].handlers.onClick = dock_menu.buttonUndock
else
row[2]:createButton({ mouseOverText = GetLocalizedKeyName("action", 175), helpOverlayID = "docked_gotoship", helpOverlayText = " ", helpOverlayHighlightOnly = true }):setText(ReadText(1001, 7305), { halign = "center" }) -- "Go to Ship"
row[2].handlers.onClick = dock_menu.buttonGoToShip
end
row[7]:createButton(config.inactiveButtonProperties):setText("", config.inactiveButtonTextProperties) -- dummy
local row = table_header:addRow(false, { bgColor = Helper.color.transparent, fixed = true })
row[1]:setColSpan(11):createBoxText(dock_menu.infoText, { halign = "center", color = Helper.color.warningorange, boxColor = dock_menu.infoBoxColor })
end
if dock_menu.table_header then
table_header:setTopRow(GetTopRow(dock_menu.table_header))
table_header:setSelectedRow(dock_menu.selectedRows.header or Helper.currentTableRow[dock_menu.table_header])
table_header:setSelectedCol(dock_menu.selectedCols.header or Helper.currentTableCol[dock_menu.table_header] or 0)
else
table_header:setSelectedRow(dock_menu.selectedRows.header)
table_header:setSelectedCol(dock_menu.selectedCols.header or 0)
end
dock_menu.selectedRows.header = nil
dock_menu.selectedCols.header = nil
table_header.properties.maxVisibleHeight = Helper.viewHeight - table_header.properties.y - Helper.frameBorder
dock_menu.frame.properties.height = math.min(Helper.viewHeight, table_header:getVisibleHeight() + table_header.properties.y + Helper.scaleY(Helper.standardButtonHeight))
-- display view/frame
dock_menu.frame:display()
end
init()
|
function onCreate()
makeAnimatedLuaSprite('Trall_Back', 'Trall_Back', -800, -190);
scaleObject('Trall_Back', 5.3, 5.3)
addAnimationByPrefix('Trall_Back', 'Trall_Back', 'Trall_Back', 24, true);
objectPlayAnimation('Trall_Back', 'Trall_Back', true)
addLuaSprite('Trall_Back', false);
makeLuaSprite('Trall_girl', 'Trall_girl', -500, -160);
addLuaSprite('Trall_girl', false);
doTweenAngle('Trall_girl', 'Trall_girl' , 40000 , 222, circInOut);
scaleObject('Trall_girl', 1, 1)
makeLuaSprite('Trall_girl2', 'Trall_girl2', 1200, -160);
addLuaSprite('Trall_girl2', false);
doTweenAngle('Trall_girl2', 'Trall_girl2' , 40000 , 222, circInOut);
scaleObject('Trall_girl2', 1, 1)
makeAnimatedLuaSprite('stupidclown', 'stupidclown', 90, 255);
addAnimationByPrefix('stupidclown', 'stupidclown', 'stupidclown', 24, true);
objectPlayAnimation('stupidclown', 'stupidclown', true)
addLuaSprite('stupidclown', false);
makeAnimatedLuaSprite('stupiderp', 'stupiderp', -250, 255);
scaleObject('stupiderp', 1, 1)
addAnimationByPrefix('stupiderp', 'stupiderp', 'stupiderp', 24, true);
objectPlayAnimation('stupiderp', 'stupiderp', true)
addLuaSprite('stupiderp', false);
makeAnimatedLuaSprite('stupidsmiler', 'stupidsmiler', -90, 255);
scaleObject('stupidsmiler', 1, 1)
addAnimationByPrefix('stupidsmiler', 'stupidsmiler', 'stupidsmiler', 24, true);
objectPlayAnimation('stupidsmiler', 'stupidsmiler', true)
addLuaSprite('stupidsmiler', false);
makeAnimatedLuaSprite('stupidstair', 'stupidstair', 260, 255);
scaleObject('stupidstair', 1, 1)
addAnimationByPrefix('stupidstair', 'stupidstair', 'stupidstair', 24, true);
objectPlayAnimation('stupidstair', 'stupidstair', true)
addLuaSprite('stupidstair', false);
end
function onEvent(name,value1,value2)
if name == 'Play Animation' then
if value1 == 'nadie' then
setProperty('stupidclown.visible', false);
setProperty('stupiderp.visible', false);
setProperty('stupidsmiler.visible', false);
setProperty('stupidstair.visible', false);
end
if value1 == 'clown' then
setProperty('stupidclown.visible', true);
setProperty('stupiderp.visible', false);
setProperty('stupidsmiler.visible', false);
setProperty('stupidstair.visible', false);
end
if value1 == 'derp' then
setProperty('stupidclown.visible', false);
setProperty('stupiderp.visible', true);
setProperty('stupidsmiler.visible', false);
setProperty('stupidstair.visible', false);
end
if value1 == 'smiler' then
setProperty('stupidclown.visible', false);
setProperty('stupiderp.visible', false);
setProperty('stupidsmiler.visible', true);
setProperty('stupidstair.visible', false);
end
if value1 == 'stair' then
setProperty('stupidclown.visible', false);
setProperty('stupiderp.visible', false);
setProperty('stupidsmiler.visible', false);
setProperty('stupidstair.visible', true);
end
if value1 == 'todos' then
setProperty('stupidclown.visible', true);
setProperty('stupiderp.visible', true);
setProperty('stupidsmiler.visible', true);
setProperty('stupidstair.visible', true);
doTweenAngle('stupidstair', 'stupidstair' , 30000 , 222, circInOut);
doTweenAngle('stupidsmiler', 'stupidsmiler' , 30000 , 222, circInOut);
doTweenAngle('stupiderp', 'stupiderp' , 30000 , 222, circInOut);
doTweenAngle('stupidclown', 'stupidclown' , 30000 , 222, circInOut);
doTweenAngle('stupidclow', 'dad' , 30000 , 222, circInOut);
doTweenAngle('stupidclownc', 'boyfriend' , 30000 , 222, circInOut);
end
end
end
|
local PANEL = {}
PANEL.last_pos = 0
PANEL.margin = 0
function PANEL:Init()
self.VBar.Paint = function() return true end
self.VBar.btnUp.Paint = function() return true end
self.VBar.btnDown.Paint = function() return true end
self.VBar.btnGrip.Paint = function() return true end
self:PerformLayout()
function self:OnScrollbarAppear() return true end
end
function PANEL:Paint(width, height)
Theme.hook('PaintSidebar', self, width, height)
end
function PANEL:Clear()
self.BaseClass.Clear(self)
self.last_pos = 0
end
-- 'borrowed' from lua/vgui/dscrollpanel.lua
function PANEL:PerformLayout()
local old_height = self.pnlCanvas:GetTall()
local old_width = self:GetWide()
local ypos = 0
self:Rebuild()
self.VBar:SetUp(self:GetTall(), self.pnlCanvas:GetTall())
ypos = self.VBar:GetOffset()
self.pnlCanvas:SetPos(0, ypos)
self.pnlCanvas:SetWide(old_width)
self:Rebuild()
if old_height != self.pnlCanvas:GetTall() then
self.VBar:SetScroll(self.VBar:GetScroll())
end
end
function PANEL:add_panel(panel, center)
local x, y = panel:GetPos()
if center then
x = self:GetWide() * 0.5 - panel:GetWide() * 0.5
end
panel:SetPos(x, self.last_pos)
self:AddItem(panel)
self.last_pos = self.last_pos + self.margin + panel:GetTall()
end
function PANEL:add_button(text, callback)
local button = vgui.Create('fl_button', self)
button:SetSize(self:GetWide(), Theme.get_option('menu_sidebar_height'))
button:SetDrawBackground(true)
button:SetFont(Theme.get_font('text_normal_smaller'))
button:set_text(text)
button:set_text_autoposition(true)
button.DoClick = function(btn)
btn:set_active(true)
if IsValid(self.prev_button) and self.prev_button != btn then
self.prev_button:set_active(false)
end
self.prev_button = btn
if isfunction(callback) then
callback(btn)
end
end
self:add_panel(button)
return button
end
function PANEL:add_space(px)
self.last_pos = self.last_pos + px
end
function PANEL:set_margin(margin)
self.margin = tonumber(margin) or 0
end
function PANEL:center_items()
for k, v in ipairs(self:GetCanvas():GetChildren()) do
local x, y = v:GetPos()
v:SetPos(self:GetWide() / 2 - v:GetWide() / 2, y)
end
end
vgui.Register('fl_sidebar', PANEL, 'DScrollPanel')
|
---@class CS.FairyEditor.PackageGroupSettings : CS.FairyEditor.SettingsBase
---@field public groups CS.System.Collections.Generic.List_CS.FairyEditor.PackageGroupSettings.PackageGroup
---@type CS.FairyEditor.PackageGroupSettings
CS.FairyEditor.PackageGroupSettings = { }
---@return CS.FairyEditor.PackageGroupSettings
---@param project CS.FairyEditor.FProject
function CS.FairyEditor.PackageGroupSettings.New(project) end
---@return CS.FairyEditor.PackageGroupSettings.PackageGroup
---@param name string
function CS.FairyEditor.PackageGroupSettings:GetGroup(name) end
return CS.FairyEditor.PackageGroupSettings
|
-- Bench transformation matrix computation for a list of entities.
package.path = "src/?.lua;../src/?.lua;"..package.path
local mgl = require("MGL")
local tvec3 = mgl.require_vec(3)
local ents, ticks = ...
ents = tonumber(ents) or 1e3
ticks = tonumber(ticks) or 600
local entities = {}
for i=1,ents do
table.insert(entities, {
position = mgl.vec3(math.random(), math.random(), math.random()),
rotation = mgl.vec3(math.random(), math.random(), math.random()),
scale = mgl.vec3(math.random(), math.random(), math.random())
})
end
local ax = mgl.vec3(1,0,0)
local ay = mgl.vec3(0,1,0)
local az = mgl.vec3(0,0,1)
local rad = math.rad
local translate = mgl.translate:resolve(tvec3)
local rotate = mgl.rotate:resolve(tvec3, "number")
local scale = mgl.scale:resolve(tvec3)
-- Note: the multiplication may also be pre-resolved to slightly increase performances, but is avoided here for readability.
for i=1,ticks do
for _, ent in ipairs(entities) do
ent.transform = translate(ent.position) --
* rotate(ax, rad(ent.rotation.x))
* rotate(ay, rad(ent.rotation.y))
* rotate(az, rad(ent.rotation.z))
* scale(ent.scale)
end
end
|
ys = ys or {}
slot1 = ys.Battle.BattleUnitEvent
ys.Battle.BattleAircraftCharacter = class("BattleAircraftCharacter", ys.Battle.BattleCharacter)
ys.Battle.BattleAircraftCharacter.__name = "BattleAircraftCharacter"
ys.Battle.BattleAircraftCharacter.Ctor = function (slot0)
slot0.super.Ctor(slot0)
slot0._hpBarOffset = Vector3(0, 1.6, 0)
slot0:SetYShakeMin()
slot0:SetYShakeMax()
slot0.shadowScale = Vector3.one
slot0.shadowPos = Vector3.zero
end
ys.Battle.BattleAircraftCharacter.SetUnitData = function (slot0, slot1)
slot0._unitData = slot1
slot0:AddUnitEvent()
end
ys.Battle.BattleAircraftCharacter.InitWeapon = function (slot0)
slot0._weapon = slot0._unitData:GetWeapon()
for slot4, slot5 in ipairs(slot0._weapon) do
slot5:RegisterEventListener(slot0, slot0.CREATE_BULLET, slot0.onCreateBullet)
end
end
ys.Battle.BattleAircraftCharacter.GetModleID = function (slot0)
return slot0._unitData:GetSkinID()
end
ys.Battle.BattleAircraftCharacter.GetInitScale = function (slot0)
return 1
end
ys.Battle.BattleAircraftCharacter.AddUnitEvent = function (slot0)
return
end
ys.Battle.BattleAircraftCharacter.RemoveUnitEvent = function (slot0)
for slot4, slot5 in ipairs(slot0._weapon) do
slot5:UnregisterEventListener(slot0, slot0.CREATE_BULLET)
end
if slot0._unitData:GetIFF() == slot1.Battle.BattleConfig.FOE_CODE then
slot0._unitData:UnregisterEventListener(slot0, slot0.UPDATE_AIR_CRAFT_HP)
end
end
ys.Battle.BattleAircraftCharacter.PlayAction = function (slot0)
return
end
ys.Battle.BattleAircraftCharacter.Update = function (slot0)
slot0:UpdateMatrix()
slot0:UpdateDirection()
slot0:UpdateUIComponentPosition()
slot0:UpdateShadow()
slot0:UpdatePosition()
if slot0._unitData:GetIFF() == slot0.Battle.BattleConfig.FOE_CODE then
slot0:UpdateHPPop()
slot0:UpdateHPBarPostition()
slot0:UpdateHpBar()
end
end
ys.Battle.BattleAircraftCharacter.UpdatePosition = function (slot0)
slot0._tf.localPosition = slot0._unitData:GetPosition()
slot0._characterPos = slot0._unitData:GetPosition()
end
ys.Battle.BattleAircraftCharacter.UpdateDirection = function (slot0)
if slot0._unitData:GetCurrentState() ~= slot0._unitData.STATE_CREATE then
return
end
slot1 = slot0._unitData:GetSize()
if slot0._unitData:GetDirection() == slot0.Battle.BattleConst.UnitDir.RIGHT then
slot0._tf.localScale = Vector3(slot1, slot1, slot1)
elseif slot0._unitData:GetDirection() == slot0.Battle.BattleConst.UnitDir.LEFT then
slot0._tf.localScale = Vector3(-slot1, slot1, slot1)
end
end
ys.Battle.BattleAircraftCharacter.UpdateHPBarPostition = function (slot0)
slot0._hpBarPos:Copy(slot0._referenceVector):Add(slot0._hpBarOffset)
slot0._HPBarTf.position = slot0._hpBarPos
end
ys.Battle.BattleAircraftCharacter.UpdateShadow = function (slot0)
if slot0._shadow and slot0._unitData:GetCurrentState() == slot0._unitData.STATE_CREATE then
slot1 = slot0._unitData:GetPosition()
slot0.shadowScale.z = math.min(4, math.max(2, 4 - (4 * slot1.y) / slot0.Battle.BattleConfig.AircraftHeight))
slot0.shadowScale.x = slot2
slot0._shadowTF.localScale = slot0.shadowScale
slot0.shadowPos.z = slot1.z
slot0.shadowPos.x = slot1.x
slot0._shadowTF.position = slot0.shadowPos
end
end
ys.Battle.BattleAircraftCharacter.GetYShake = function (slot0)
slot0._YShakeCurrent = slot0._YShakeCurrent or 0
slot0._YShakeDir = slot0._YShakeDir or 1
slot0._YShakeCurrent = slot0._YShakeCurrent + 0.1 * slot0._YShakeDir
if slot0._YShakeMax < slot0._YShakeCurrent and slot0._YShakeDir == 1 then
slot0._YShakeDir = -1
slot0:SetYShakeMin()
elseif slot0._YShakeCurrent < slot0._YShakeMin and slot0._YShakeDir == -1 then
slot0._YShakeDir = 1
slot0:SetYShakeMax()
end
return slot0._YShakeCurrent
end
ys.Battle.BattleAircraftCharacter.SetYShakeMin = function (slot0)
slot0._YShakeMin = -1 - 2 * math.random()
end
ys.Battle.BattleAircraftCharacter.SetYShakeMax = function (slot0)
slot0._YShakeMax = 1 + 2 * math.random()
end
ys.Battle.BattleAircraftCharacter.AddModel = function (slot0, slot1)
slot0:SetGO(slot1)
slot0._hpBarOffset = Vector3(0, slot0._unitData:GetBoxSize().y, 0)
slot0:SetBoneList()
slot0._tf.position = slot0._unitData:GetPosition()
slot0:UpdateMatrix()
slot0._unitData:ActiveCldBox()
end
ys.Battle.BattleAircraftCharacter.AddShadow = function (slot0, slot1)
slot0._shadow = slot0:GetTf():Find("model/shadow").gameObject
slot0._shadowTF = slot0._shadow.transform
end
ys.Battle.BattleAircraftCharacter.AddHPBar = function (slot0, slot1)
slot0._HPBar = slot1
slot0._HPBarTf = slot1.transform
slot0._HPProgress = slot0._HPBarTf:Find("blood"):GetComponent(typeof(Image))
slot1:SetActive(true)
slot0._unitData:RegisterEventListener(slot0, slot0.UPDATE_AIR_CRAFT_HP, slot0.OnUpdateHP)
slot0:UpdateHpBar()
end
ys.Battle.BattleAircraftCharacter.updateSomkeFX = function (slot0)
return
end
return
|
pfDB["zones"]["koKR-tbc"] = {
[1] = "던 모로",
[3] = "황야의 땅",
[4] = "저주받은 땅",
[8] = "슬픔의 늪",
[10] = "그늘숲",
[11] = "저습지",
[12] = "엘윈 숲",
[14] = "듀로타",
[15] = "먼지진흙 습지대",
[16] = "아즈샤라",
[17] = "불모의 땅",
[21] = "쿨 티라스",
[22] = "프로그래머의 섬",
[25] = "검은바위 산",
[28] = "서부 역병지대",
[30] = "나인",
[33] = "가시덤불 골짜기",
[36] = "알터랙 산맥",
[38] = "모단 호수",
[40] = "서부 몰락지대",
[41] = "죽음의 고개",
[44] = "붉은마루 산맥",
[45] = "아라시 고원",
[46] = "불타는 평원",
[47] = "동부 내륙지",
[51] = "이글거리는 협곡",
[55] = "영웅의 계곡 미사용",
[65] = "*** 미사용 ***",
[66] = "*** 미사용 ***",
[67] = "*** 미사용 ***",
[85] = "티리스팔 숲",
[130] = "은빛소나무 숲",
[139] = "동부 역병지대",
[141] = "텔드랏실",
[148] = "어둠의 해안",
[151] = "디자이너의 섬",
[170] = "로다미어 호수",
[187] = "다르나서스 미사용",
[206] = "서부 몰락지대 미사용",
[207] = "대해",
[208] = "철갑 동굴 미사용",
[209] = "그림자송곳니 성채",
[210] = "*** 미사용 ***",
[214] = "대해",
[215] = "멀고어",
[267] = "힐스브래드 구릉지",
[268] = "아즈샤라 분화구",
[269] = "던 알가즈",
[276] = "돌다지 고개 미사용",
[293] = "소라딘의 성벽",
[296] = "남쪽 바다 미사용",
[308] = "성난 바다",
[330] = "탄돌 교각",
[331] = "잿빛 골짜기",
[332] = "대해",
[357] = "페랄라스",
[361] = "악령의 숲",
[377] = "분노의 강",
[394] = "다로미어 호수 미사용",
[395] = "카엘 다로우 미사용",
[400] = "버섯구름 봉우리",
[405] = "잊혀진 땅",
[406] = "돌발톱 산맥",
[407] = "오그리마 미사용",
[408] = "길리짐의 섬",
[409] = "학자 라피디스의 섬",
[434] = "악령불 언덕",
[440] = "타나리스",
[457] = "장막의 바다",
[470] = "썬더 블러프 미사용",
[474] = "수렵의 봉우리 미사용",
[475] = "정기의 봉우리 미사용",
[476] = "장로의 봉우리 미사용",
[490] = "운고로 분화구",
[491] = "가시덩굴 우리",
[493] = "달의 숲",
[512] = "블랙후프 마을",
[616] = "하이잘 산",
[618] = "여명의 설원",
[676] = "아웃랜드",
[696] = "장인의 정원 미사용",
[697] = "상인의 정원 미사용",
[698] = "신전 정원 미사용",
[699] = "엘룬의 신전 미사용",
[700] = "세나리온 자치령 미사용",
[701] = "전사의 정원 미사용",
[717] = "스톰윈드 지하감옥",
[718] = "통곡의 동굴",
[719] = "검은심연의 나락",
[721] = "놈리건",
[722] = "가시덩굴 구릉",
[796] = "붉은십자군 수도원",
[876] = "GM의 안식처",
[956] = "신록의 들판",
[1118] = "낮은벌 미사용",
[1121] = "공포의 섬",
[1176] = "줄파락",
[1196] = "알카즈 섬 미사용",
[1337] = "울다만",
[1377] = "실리더스",
[1397] = "에메랄드 숲",
[1417] = "가라앉은 사원",
[1477] = "아탈학카르 신전",
[1497] = "언더시티",
[1519] = "스톰윈드",
[1537] = "아이언포지",
[1579] = "죽음의 폐광 002 미사용",
[1580] = "철갑 동굴 003 미사용",
[1581] = "죽음의 폐광",
[1583] = "검은바위 첨탑",
[1584] = "검은바위 나락",
[1597] = "랩터 서식지 미사용",
[1598] = "그롤돔 농장 미사용",
[1601] = "검은가시 마루 미사용",
[1602] = "가시덩굴 벌판 미사용",
[1603] = "아가마고르 미사용",
[1637] = "오그리마",
[1638] = "썬더 블러프",
[1657] = "다르나서스",
[1757] = "주홍빛 장막호",
[1758] = "격정의 파도호",
[1771] = "기만자의 사원",
[1817] = "진흙늪 동굴",
[1941] = "시간의 동굴",
[1977] = "줄구룹",
[2017] = "스트라솔름",
[2037] = "쿠엘탈라스",
[2057] = "스칼로맨스",
[2100] = "마라우돈",
[2137] = "예언의 웅덩이 미사용",
[2159] = "오닉시아의 둥지",
[2257] = "깊은굴 지하철",
[2259] = "마리스 농장 미사용",
[2280] = "스트라솔름 미사용",
[2366] = "검은늪",
[2367] = "옛 힐스브래드 구릉지",
[2437] = "성난불길 협곡",
[2557] = "혈투의 전장",
[2597] = "알터랙 계곡",
[2677] = "검은날개 둥지",
[2717] = "화산 심장부",
[2777] = "알터랙 계곡 미사용",
[2817] = "*** 미사용 ***",
[2917] = "전설의 전당",
[2918] = "용사의 전당",
[3237] = "검투장 미사용",
[3277] = "전쟁노래 협곡",
[3358] = "아라시 분지",
[3428] = "안퀴라즈",
[3429] = "안퀴라즈 폐허",
[3430] = "영원노래 숲",
[3431] = "선스트라이더 섬",
[3432] = "다트리마의 제단",
[3433] = "유령의 땅",
[3434] = "스카라베 정원",
[3435] = "장군의 정원",
[3436] = "안퀴라즈 저장실",
[3437] = "안퀴라즈 부화장",
[3438] = "안퀴라즈 둥지",
[3439] = "감시자의 정원",
[3440] = "스카라베 정원",
[3441] = "장군의 정원",
[3442] = "안퀴라즈 저장실",
[3443] = "안퀴라즈 부화장",
[3444] = "안퀴라즈 둥지",
[3445] = "감시자의 정원",
[3446] = "황혼의 터",
[3455] = "북해",
[3456] = "낙스라마스",
[3457] = "카라잔",
[3459] = "도시",
[3460] = "황금 해안",
[3461] = "해돋이 부두",
[3462] = "산들바람 마을",
[3463] = "마법학자 관문",
[3464] = "원정순찰대 산장",
[3465] = "북부 성소",
[3466] = "서부 성소",
[3467] = "동부 성소",
[3468] = "살데릴의 안식처",
[3469] = "튜론의 매타조 훈련장",
[3470] = "잔잔한 속삭임 연못",
[3471] = "생명의 숲",
[3472] = "하늘바람 해안",
[3473] = "엘렌다르 호수",
[3474] = "불타버린 숲",
[3475] = "제브와타",
[3476] = "토르와타",
[3477] = "카라잔 미사용",
[3478] = "안퀴라즈 성문",
[3479] = "장막의 바다",
[3480] = "더스크위더 정원",
[3481] = "더스크위더 첨탑",
[3482] = "죽음의 흉터",
[3483] = "지옥불 반도",
[3484] = "태양 첨탑",
[3485] = "팔스리엔 마법학회",
[3487] = "실버문",
[3488] = "트랜퀼리엔",
[3489] = "태양왕관 마을",
[3490] = "황금안개 마을",
[3491] = "윈드러너 마을",
[3492] = "윈드러너 첨탑",
[3493] = "태양의 성소",
[3494] = "달의 성소",
[3495] = "돈스타 첨탑",
[3496] = "원정순찰대 초소",
[3497] = "안다로스",
[3498] = "안텔라스",
[3499] = "안오윈",
[3500] = "데솔름",
[3501] = "피투성이 지구라트",
[3502] = "울부짖는 지구라트",
[3503] = "샬란디스 섬",
[3504] = "토릴 영지",
[3505] = "미명 광산",
[3506] = "안딜리엔 영지",
[3507] = "도끼 언덕",
[3508] = "아마니 고개",
[3509] = "해넘이 봉우리",
[3510] = "아마니 지하묘지",
[3511] = "저주받은 자의 탑",
[3512] = "제브소라",
[3513] = "엘렌다르 호수",
[3514] = "죽음의 흉터",
[3515] = "엘렌다르 강",
[3516] = "제브텔라",
[3517] = "제브노와",
[3518] = "나그란드",
[3519] = "테로카르 숲",
[3520] = "어둠달 골짜기",
[3521] = "장가르 습지대",
[3522] = "칼날 산맥",
[3523] = "황천의 폭풍",
[3524] = "하늘안개 섬",
[3525] = "핏빛안개 섬",
[3526] = "암멘 골짜기",
[3527] = "추락 지점",
[3528] = "희망의 호수",
[3529] = "다닥나무 숲",
[3530] = "어둠 마루",
[3531] = "위험한 거리",
[3532] = "새벽길",
[3533] = "실버문 폐허",
[3534] = "페스의 길",
[3535] = "지옥불 성채",
[3536] = "스랄마",
[3537] = "REUSE",
[3538] = "명예의 요새",
[3539] = "운명의 계단",
[3540] = "뒤틀린 황천",
[3541] = "멸망의 괴철로 기지",
[3542] = "영광의 길",
[3543] = "거대한 균열",
[3544] = "수정 들판",
[3545] = "지옥불 성채",
[3546] = "원정대 무기고",
[3547] = "킬제덴의 옥좌",
[3548] = "분노의 괴철로 기지",
[3549] = "파멸자의 침공 거점",
[3550] = "보룬 폐허",
[3551] = "샤나르 폐허",
[3552] = "텔하마트 사원",
[3553] = "아고나르의 웅덩이",
[3554] = "매의 감시탑",
[3555] = "마그하르 거점",
[3556] = "하알레쉬 소굴",
[3557] = "엑소다르",
[3558] = "엘렌다르 폭포",
[3559] = "다닥나무 언덕",
[3560] = "암멘 들판",
[3561] = "신성한 숲",
[3562] = "지옥불 성루",
[3563] = "지옥불 성채",
[3564] = "잿불숲",
[3565] = "세나리온 야영지",
[3566] = "달날개 소굴",
[3567] = "탈출선 착륙지",
[3568] = "탈출선 잔해",
[3569] = "파도 동굴",
[3570] = "성난비늘 거점",
[3571] = "뾰족가지 마을",
[3572] = "너울소나무 요새",
[3573] = "오디시우스의 정박지",
[3574] = "발라르의 나루",
[3575] = "개펄 해안",
[3576] = "하늘 감시초소",
[3577] = "기즐의 야영지",
[3578] = "화물선 잔해",
[3579] = "배신자의 만",
[3580] = "갈기바람 봉우리",
[3581] = "갈기바람 길",
[3582] = "제스고르",
[3583] = "녹주석 해안",
[3584] = "핏빛 감시초소",
[3585] = "칼날숲",
[3586] = "벡터 코일",
[3587] = "초공간 추진기",
[3588] = "극저온 핵",
[3589] = "진홍 해안",
[3590] = "성난비늘 둥지",
[3591] = "로레스아란 폐허",
[3592] = "나지비안",
[3593] = "악사리엔",
[3594] = "검은진흙 해안",
[3595] = "타락의 웅덩이",
[3596] = "숨은 산호초",
[3597] = "호박그물 고개",
[3598] = "고룡흉터 섬",
[3599] = "갈퀴발톱 언덕",
[3600] = "뾰족가지 군락",
[3601] = "성난깃털 마루",
[3602] = "케셀의 길목",
[3603] = "텔아시온의 야영지",
[3604] = "핏빛저주의 산호초",
[3605] = "과거의 하이잘",
[3606] = "하이잘 정상",
[3607] = "불뱀 제단",
[3608] = "구원자의 안식처",
[3609] = "미사용3",
[3610] = "불타는 칼날 폐허",
[3611] = "부족 초소",
[3612] = "핏빛저주의 섬",
[3613] = "가라다르",
[3614] = "하늘노래 호수",
[3615] = "정령의 옥좌",
[3616] = "웃는 해골 폐허",
[3617] = "전쟁망치 언덕",
[3618] = "그룰의 둥지",
[3619] = "아우렌 마루",
[3620] = "아우렌 폭포",
[3621] = "태양여울 호수",
[3622] = "태양여울 주둔지",
[3623] = "에어리스 착륙지",
[3624] = "경악의 괴철로 기지",
[3625] = "증오의 괴철로 기지",
[3626] = "텔라아르",
[3627] = "북새바람 동굴",
[3628] = "할라아",
[3629] = "마파람 동굴",
[3630] = "오슈군",
[3631] = "정기의 들판",
[3632] = "샤마나르",
[3633] = "선조의 터",
[3634] = "바람갈대 마을",
[3635] = "미사용2",
[3636] = "정령의 고원",
[3637] = "킬소로우 요새",
[3638] = "시험의 투기장",
[3639] = "은빛안개 섬",
[3640] = "비수늪 마을",
[3641] = "그늘늪 마을",
[3642] = "야생늪 마을",
[3643] = "피비늘 군락",
[3644] = "텔레도르",
[3645] = "자브라진",
[3646] = "쿠아그 마루",
[3647] = "부화의 골짜기",
[3648] = "죽음의 늪",
[3649] = "스포어가르",
[3650] = "앙고로쉬 영토",
[3651] = "앙고로쉬 소굴",
[3652] = "버섯 동굴",
[3653] = "물갈퀴 호수",
[3654] = "배수로",
[3655] = "그늘늪 호수",
[3656] = "수렁등불 호수",
[3657] = "차원문 폐허",
[3658] = "포자바람 호수",
[3659] = "바다자리 호수",
[3660] = "칼날 고개",
[3661] = "칼날이빨 대협곡",
[3662] = "대강당",
[3663] = "버려진 장원",
[3664] = "태양의 여사냥꾼",
[3665] = "매날개 광장",
[3666] = "할라아니 분지",
[3667] = "벌거벗은 수렁",
[3668] = "보하무 폐허",
[3669] = "경기장",
[3670] = "전망대",
[3671] = "무너진 언덕",
[3672] = "마그하리 행렬",
[3673] = "네싱워리 탐험대",
[3674] = "세나리온 수풀",
[3675] = "투렘",
[3676] = "장막의 쉬에노르",
[3677] = "장막의 스키스",
[3678] = "장막의 샬라스",
[3679] = "스케티스",
[3680] = "검은바람 계곡",
[3681] = "불꽃날개 거점",
[3682] = "그란골바르 마을",
[3683] = "돌망치 요새",
[3684] = "알레리아 성채",
[3685] = "해골이빨 폐허",
[3686] = "장막의 리디크",
[3687] = "올렘바스",
[3688] = "아킨둔",
[3689] = "장막의 레스크",
[3690] = "검은바람 호수",
[3691] = "에레노루 호수",
[3692] = "조룬 호수",
[3693] = "스키실 산맥",
[3694] = "안개 마루",
[3695] = "뒤틀린 언덕",
[3696] = "울타리 언덕",
[3697] = "해골 무덤",
[3698] = "나그란드 투기장",
[3699] = "웃는 해골 광장",
[3700] = "피의 투기장",
[3701] = "투기장",
[3702] = "칼날 투기장",
[3703] = "샤트라스",
[3704] = "수호자의 관문",
[3705] = "텔라아리 분지",
[3706] = "어둠의 문",
[3707] = "얼라이언스 주둔지",
[3708] = "호드 야영지",
[3709] = "나이트 엘프 마을",
[3710] = "놀드랏실",
[3711] = "미사용",
[3712] = "52번 구역",
[3713] = "피의 용광로",
[3714] = "으스러진 손의 전당",
[3715] = "증기 저장고",
[3716] = "지하수렁",
[3717] = "강제 노역소",
[3718] = "늪쥐 감시초소",
[3719] = "피투성이굴 폐허",
[3720] = "쌍둥이 첨탑 폐허",
[3721] = "부서진 잔해",
[3722] = "아라 마나괴철로",
[3723] = "알클론 폐허",
[3724] = "코스모렌치",
[3725] = "엔카트 폐허",
[3726] = "브나르 마나괴철로",
[3727] = "고철 지대",
[3728] = "소용돌이 지대",
[3729] = "고철더미",
[3730] = "코루 마나괴철로",
[3731] = "폭풍우 균열",
[3732] = "키린바르 마을",
[3733] = "자줏빛 탑",
[3734] = "듀로 마나괴철로",
[3735] = "공허의 바람 고원",
[3736] = "울트리스 마나괴철로",
[3737] = "하늘 마루",
[3738] = "폭풍 첨탑",
[3739] = "망각의 괴철로 주둔지",
[3740] = "지옥의 괴철로 주둔지",
[3741] = "파랄론 폐허",
[3742] = "소크레타르의 옥좌",
[3743] = "불타는 군단 요새",
[3744] = "어둠달 마을",
[3745] = "와일드해머 성채",
[3746] = "굴단의 손아귀",
[3747] = "지옥의 구덩이",
[3748] = "죽음의 괴철로",
[3749] = "갈퀴흉터 저수지",
[3750] = "갈퀴흉터 거점",
[3751] = "태양불꽃 거점",
[3752] = "일리다리 거점",
[3753] = "바아리 폐허",
[3754] = "샤타르 제단",
[3755] = "파멸의 계단",
[3756] = "카라보르 폐허",
[3757] = "아타말 언덕",
[3758] = "황천날개 벌판",
[3759] = "황천날개 마루",
[3760] = "울타리 언덕",
[3761] = "높은길",
[3762] = "바람갈대 고개",
[3763] = "장가르 마루",
[3764] = "황혼의 마루",
[3765] = "서슬가시 고개",
[3766] = "오레보르 피난처",
[3767] = "칼날 고개",
[3768] = "뾰족 마루",
[3769] = "천둥군주 요새",
[3770] = "칼날이빨 대협곡",
[3771] = "생명의 숲",
[3772] = "실바나르",
[3773] = "칼날첨탑 요새",
[3774] = "그룰의 둥지",
[3775] = "피의 투기장",
[3776] = "피망치 전초기지",
[3777] = "피망치 야영지",
[3778] = "드레니시스트 광산",
[3779] = "트로그마의 점령지",
[3780] = "검은날개 소굴",
[3781] = "그리쉬나스",
[3782] = "장막의 래쉬",
[3783] = "장막의 베크",
[3784] = "공포의 괴철로 기지",
[3785] = "격노의 괴철로 기지",
[3786] = "오그릴라",
[3787] = "고통의 괴철로 기지",
[3788] = "낮은길",
[3789] = "어둠의 미궁",
[3790] = "아키나이 납골당",
[3791] = "세데크 전당",
[3792] = "마나 무덤",
[3793] = "지옥불꽃 협곡",
[3794] = "뼈의 골짜기",
[3795] = "샤나아리 황무지",
[3796] = "일그러진 벌판",
[3797] = "무너진 하늘 마루",
[3798] = "하알레쉬 협곡",
[3799] = "돌담 협곡",
[3800] = "가시송곳니 언덕",
[3801] = "마그하르 영토",
[3802] = "공허의 마루",
[3803] = "심연의 절벽",
[3804] = "군단 전초지",
[3805] = "줄아만",
[3806] = "보급 짐마차",
[3807] = "지옥절단기 함락지",
[3808] = "세나리온 초소",
[3809] = "남쪽 성루",
[3810] = "북쪽 성루",
[3811] = "고르가즈 전초기지",
[3812] = "해골망치 초소",
[3813] = "고통의 길",
[3814] = "동쪽 보급 짐마차",
[3815] = "원정대 거점",
[3816] = "비행선 추락지",
[3817] = "시험 지역",
[3818] = "피비늘 영토",
[3819] = "암흑갈기 군락",
[3820] = "폭풍의 눈",
[3821] = "감시자의 수용소",
[3822] = "해그늘 주둔지",
[3823] = "고행의 섬",
[3824] = "피망치 협곡",
[3825] = "용의 무덤",
[3826] = "비수아귀 협곡",
[3827] = "베크하르 고원",
[3828] = "루안 숲",
[3829] = "장막의 루안",
[3830] = "까마귀 숲",
[3831] = "죽음의 문",
[3832] = "소용돌이 고원",
[3833] = "칼날 마루",
[3834] = "광기의 마루",
[3835] = "먼지깃 협곡",
[3836] = "마그테리돈의 둥지",
[3837] = "성난태양 주둔지",
[3838] = "해골망치 산맥",
[3839] = "버려진 무기고",
[3840] = "검은 사원",
[3841] = "암흑갈기 호숫가",
[3842] = "폭풍우 요새",
[3844] = "모크나탈 마을",
[3845] = "폭풍우 요새",
[3846] = "알카트라즈",
[3847] = "신록의 정원",
[3848] = "알카트라즈",
[3849] = "메카나르",
[3850] = "황천의 돌무지",
[3851] = "중앙 생태지구 주둔지",
[3852] = "툴루맨의 정박지",
[3854] = "자유연합 경비초소",
[3855] = "피의 투기장",
[3856] = "엘렌다르 건널목",
[3857] = "암멘 여울",
[3858] = "서슬가시 벼랑",
[3859] = "실미르 호수",
[3860] = "라스토크 숲",
[3861] = "탈라시안 고개",
[3862] = "휘몰이 협곡",
[3863] = "파괴된 벌판",
[3864] = "바쉬르 영지",
[3865] = "수정 돌기",
[3866] = "불타버린 언덕",
[3867] = "칼날 협곡",
[3868] = "자이로 교각",
[3869] = "마법사 탑",
[3870] = "블러드 엘프 경비탑",
[3871] = "드레나이 폐허",
[3872] = "지옥절단기 폐허",
[3873] = "발명품 실험장",
[3874] = "외곽 생태지구",
[3875] = "하늘마루 생태지구",
[3876] = "수데론 생태지구",
[3877] = "중앙 생태지구",
[3878] = "에테리움 작전 지역",
[3879] = "예배당 지구",
[3880] = "지온 작업 갱도",
[3881] = "트렐리움 광산",
[3882] = "파괴자의 침공 거점",
[3883] = "붐의 야영지",
[3884] = "해골망치 고개",
[3885] = "황천그물 마루",
[3886] = "버려진 짐마차",
[3887] = "피난민 행렬",
[3888] = "어둠의 무덤",
[3889] = "장막의 라제",
[3890] = "빛의 무덤",
[3891] = "부패의 언덕",
[3892] = "고뇌의 언덕",
[3893] = "규율의 광장",
[3894] = "아키나이 영지",
[3895] = "세나리온 감시초소",
[3896] = "알도르 마루",
[3897] = "빛의 정원",
[3898] = "점술가 언덕",
[3899] = "고난의 거리",
[3900] = "대군주의 침공 거점",
[3901] = "알레리아 초소",
[3902] = "돌망치 야영지",
[3903] = "바울더모크",
[3904] = "저주받은 골짜기",
[3905] = "갈퀴송곳니 저수지",
[3906] = "핏빛 여울",
[3907] = "청록 해안",
[3908] = "무지렁이 골짜기",
[3909] = "잃어버린 언덕",
[3910] = "안개숲",
[3911] = "평온의 해변",
[3912] = "황금가지 고개",
[3913] = "팔리타스 마법석",
[3914] = "샨도르 마법석",
[3915] = "구름다리 해변",
[3916] = "달새김 숲",
[3917] = "아킨둔",
[3918] = "토쉴리의 연구기지",
[3919] = "노래하는 마루",
[3920] = "징검다리 거점",
[3921] = "아클로니스 마루",
[3922] = "칼날첨탑 전초기지",
[3923] = "그룰의 둥지",
[3924] = "북녘망치 탑",
[3925] = "남녘망치 탑",
[3926] = "부서진 평원",
[3927] = "오로노크의 농장",
[3928] = "저주의 제단",
[3929] = "정복의 길",
[3930] = "해그늘 벌판",
[3931] = "칼날첨탑 영토",
[3932] = "스케슬론 주둔지",
[3933] = "스케슬론 폐허",
[3934] = "마을 광장",
[3935] = "마법사 지구",
[3936] = "죽음의 괴철로 탑",
[3937] = "잿가루 감시초소",
[3938] = "별의 성소",
[3939] = "용아귀 요새",
[3940] = "악취나는 웅덩이",
[3941] = "시험용",
[3942] = "라잔의 영지",
[3943] = "대재앙의 침공 거점",
[3944] = "어둠의 제단",
[3945] = "황천날개 고개",
[3946] = "웨인의 은거처",
[3947] = "끓어오르는 웅덩이",
[3948] = "Brian and Pat Test",
[3949] = "용암 지대",
[3950] = "붉은 감시초소",
[3951] = "영원의 숲",
[3952] = "고룡해골 다리",
[3953] = "비늘날개 절벽",
[3954] = "고룡해골 굴",
[3955] = "지옥불 분지",
[3956] = "어둠의 계단",
[3957] = "샤타리 전초기지",
[3958] = "샤타리 주둔지",
[3959] = "검은 사원",
[3960] = "영혼분쇄자의 은신처",
[3961] = "슬픔의 날개 거점",
[3962] = "빔골의 마법진",
[3963] = "용돌기 마루",
[3964] = "하늘경비대 전초기지",
[3965] = "황천날개 광산",
[3966] = "용아귀 주둔지",
[3967] = "용아귀 하늘길",
[3968] = "로데론의 폐허",
[3969] = "리븐다크의 둥지",
[3970] = "옵시디아의 둥지",
[3971] = "인시디온의 둥지",
[3972] = "퓨리윙의 둥지",
[3973] = "검은바람 비행기지",
[3974] = "장막의 하리크",
[3975] = "테로크의 안식처",
[3976] = "장막의 알라라크",
[3977] = "장막의 쉴라크 언덕",
[3978] = "장막의 쉴라크",
[4008] = "샤툴의 순간이동기",
[4009] = "일리다리 훈련장",
[4010] = "진흙톱니 거점",
[4046] = "공포뿔 거점",
[4047] = "내트의 정박지",
[4049] = "타베사의 농장",
[4067] = "역병의 숲 경비탑",
[4075] = "태양샘 고원",
[4076] = "미사용",
[4078] = "서슬가시 언덕",
[4080] = "쿠엘다나스 섬",
[4081] = "새벽추적자호",
[4082] = "신로렌호",
[4083] = "실버문의 긍지호",
[4084] = "피의 맹세호",
[4085] = "무너진 태양 집결지",
[4086] = "태양너울 성소",
[4087] = "태양너울 항구",
[4088] = "태양너울 무기고",
[4089] = "돈스타 마을",
[4090] = "새벽 광장",
[4091] = "초록아가미 해안",
[4092] = "죽음의 흉터",
[4093] = "태양 괴철로",
[4094] = "태양샘 고원",
[4095] = "마법학자의 정원",
[4131] = "마법학자의 정원",
[4139] = "무리해 광장",
[4140] = "죽음의 흉터",
}
|
#!/home/jart/bin/redbean -i
assert(unix.sigaction(unix.SIGUSR1, function(sig)
gotsigusr1 = true
end))
gotsigusr1 = false
assert(unix.raise(unix.SIGUSR1))
if gotsigusr1 then
print('hooray the signal was delivered')
else
print('oh no some other signal was handled')
end
|
require"ISUI/ISPanelJoypad"
---@class ISColorPicker : ISPanelJoypad
ISColorPicker = ISPanelJoypad:derive("ISColorPicker");
function ISColorPicker:render()
ISPanelJoypad.render(self)
for i,color in ipairs(self.colors) do
local col = (i-1) % self.columns
local row = math.floor((i-1) / self.columns)
self:drawRect(self.borderSize + col * self.buttonSize, self.borderSize + row * self.buttonSize, self.buttonSize, self.buttonSize, 1.0, color.r, color.g, color.b)
end
for col=1,self.columns do
self:drawRect(self.borderSize + col * self.buttonSize, self.borderSize, 1, self.buttonSize * self.rows, 1.0, 0.0, 0.0, 0.0)
end
for row=1,self.rows do
self:drawRect(self.borderSize, self.borderSize + row * self.buttonSize, self.buttonSize * self.columns, 1, 1.0, 0.0, 0.0, 0.0)
end
local col = (self.index-1) % self.columns
local row = math.floor((self.index-1) / self.columns)
self:drawRectBorder(self.borderSize + col * self.buttonSize, self.borderSize + row * self.buttonSize, self.buttonSize + 1, self.buttonSize + 1, 1.0, 1.0, 1.0, 1.0)
if self.joyfocus then
self:drawRectBorder(0, -self:getYScroll(), self:getWidth(), self:getHeight(), 0.4, 0.2, 1.0, 1.0);
self:drawRectBorder(1, 1-self:getYScroll(), self:getWidth()-2, self:getHeight()-2, 0.4, 0.2, 1.0, 1.0);
end
end
function ISColorPicker:onMouseDown(x, y)
self.mouseDown = true
self:onMouseMove(0, 0)
return true
end
function ISColorPicker:onMouseDownOutside(x, y)
self:removeSelf()
return true
end
function ISColorPicker:onMouseMove(dx, dy)
if self.otherFct then return true; end
if not self.mouseDown then return true end
local x = self:getMouseX()
local y = self:getMouseY()
local col = math.floor((x - self.borderSize) / self.buttonSize)
local row = math.floor((y - self.borderSize) / self.buttonSize)
if col < 0 then col = 0 end
if col >= self.columns then col = self.columns - 1 end
if row < 0 then row = 0 end
if row >= self.rows then row = self.rows - 1 end
local index = col + row * self.columns + 1
if index == self.index then return true end
self.index = index
if self.pickedFunc then
self.pickedFunc(self.pickedTarget, self.colors[self.index], false, self.pickedArgs[1], self.pickedArgs[2], self.pickedArgs[3], self.pickedArgs[4])
end
return true
end
function ISColorPicker:onMouseUp(x, y)
if self.mouseDown then
self.mouseDown = false
if self.otherFct then
self:picked2(true)
else
self:picked(true)
end
end
return true
end
function ISColorPicker:picked2(hide)
if hide then
self:removeSelf()
end
local x = self:getMouseX()
local y = self:getMouseY()
local col = math.floor((x - self.borderSize) / self.buttonSize)
local row = math.floor((y - self.borderSize) / self.buttonSize)
if col < 0 then col = 0 end
if col >= self.columns then col = self.columns - 1 end
if row < 0 then row = 0 end
if row >= self.rows then row = self.rows - 1 end
self.index = col + row * self.columns + 1
if self.pickedFunc then
self.pickedFunc(self.pickedTarget, self.colors[self.index], false, self.pickedArgs[1], self.pickedArgs[2], self.pickedArgs[3], self.pickedArgs[4])
end
end
function ISColorPicker:onMouseUpOutside(x, y)
return self:onMouseUp(x, y)
end
function ISColorPicker:onJoypadDirLeft(joypadData)
local col = (self.index-1) % self.columns
if col > 0 then self.index = self.index - 1 else self.index = self.index + self.columns - 1 end
self:picked(false)
end
function ISColorPicker:onJoypadDirRight(joypadData)
local col = (self.index-1) % self.columns
if col < self.columns-1 then self.index = self.index + 1 else self.index = self.index - self.columns + 1 end
self:picked(false)
end
function ISColorPicker:onJoypadDirUp(joypadData)
local row = math.floor((self.index-1) / self.columns)
if row > 0 then self.index = self.index - self.columns else self.index = self.index + self.columns * (self.rows - 1) end
self:picked(false)
end
function ISColorPicker:onJoypadDirDown(joypadData)
local row = math.floor((self.index-1) / self.columns)
if row < self.rows-1 then self.index = self.index + self.columns else self.index = self.index - self.columns * (self.rows - 1) end
self:picked(false)
end
function ISColorPicker:onJoypadDown(button)
if button == Joypad.AButton then
self:picked(true)
end
if button == Joypad.BButton then
self:removeSelf()
end
end
function ISColorPicker:removeSelf()
if self.parent then
self.parent:removeChild(self)
else
self:removeFromUIManager()
end
if self.joyfocus then
self.joyfocus.focus = self.resetFocusTo
end
end
function ISColorPicker:picked(hide)
if hide then
self:removeSelf()
end
if self.pickedFunc then
self.pickedFunc(self.pickedTarget, self.colors[self.index], mouseUp, self.pickedArgs[1], self.pickedArgs[2], self.pickedArgs[3], self.pickedArgs[4])
end
end
function ISColorPicker:setInitialColor(initial)
local d = 10000000
for index,color in ipairs(self.colors) do
local dr = math.abs(initial:getR() - color.r)
local dg = math.abs(initial:getG() - color.g)
local db = math.abs(initial:getB() - color.b)
if dr + dg + db < d then
d = dr + dg + db
self.index = index
end
end
end
function ISColorPicker:setPickedFunc(func, arg1, arg2, arg3, arg4)
self.pickedFunc = func
self.pickedArgs = { arg1, arg2, arg3, arg3 }
end
function ISColorPicker:setColors(colors, columns, rows)
self.colors = colors
self.columns = columns
self.rows = rows
local width = columns * self.buttonSize + self.borderSize * 2
local height = rows * self.buttonSize + self.borderSize * 2
self:setWidth(width)
self:setHeight(height)
self.index = math.min(self.index, #colors)
end
function ISColorPicker:new(x, y, HSBFactor)
local buttonSize = 20
local borderSize = 12
local columns = 18
local rows = 12
local width = columns * buttonSize + borderSize * 2
local height = rows * buttonSize + borderSize * 2
local o = ISPanelJoypad.new(self, x, y, width, height)
o.backgroundColor.a = 1
o.borderSize = borderSize
o.buttonSize = buttonSize
o.columns = columns
o.rows = rows
o.index = 1
o.pickedArgs = {}
o.colors = {}
local i = 0
local newColor = Color.new(1.0, 1.0, 1.0, 1.0);
for red = 0,255,51 do
for green = 0,255,51 do
for blue = 0,255,51 do
local col = i % columns
local row = math.floor(i / columns)
if row % 2 == 0 then row = row / 2 else row = math.floor(row / 2) + 6 end
newColor:set(red / 255, green / 255, blue / 255, 1.0)
if col == columns-1 and row == rows-1 then
-- Pure white
newColor:set(1.0, 1.0, 1.0, 1.0)
elseif HSBFactor then
newColor:changeHSBValue(HSBFactor.h, HSBFactor.s, HSBFactor.b);
end
-- o.colors[col + row * columns + 1] = { r = red/255, g = green/255, b = blue/255 }
o.colors[col + row * columns + 1] = { r = newColor:getRedFloat(), g = newColor:getGreenFloat(), b = newColor:getBlueFloat() }
i = i + 1
end
end
end
return o
end
|
local M = {}
M._user_options = {}
M.setup = function(opts, _bufnr)
local bufnr = _bufnr or 0
function M._user_options.picker(...)
local pickers = require('sqls.pickers')
return (pickers[opts.picker] or pickers.default)(...)
end
vim.api.nvim_buf_call(bufnr, function()
vim.cmd [[command! -buffer -range SqlsExecuteQuery lua require'sqls.commands'.exec('executeQuery', '<mods>', <range> ~= 0, nil, <line1>, <line2>)]]
vim.cmd [[command! -buffer -range SqlsExecuteQueryVertical lua require'sqls.commands'.exec('executeQuery', '<mods>', <range> ~= 0, '-show-vertical', <line1>, <line2>)]]
vim.cmd [[command! -buffer SqlsShowDatabases lua require'sqls.commands'.exec('showDatabases', '<mods>')]]
vim.cmd [[command! -buffer SqlsShowSchemas lua require'sqls.commands'.exec('showSchemas', '<mods>')]]
vim.cmd [[command! -buffer SqlsShowConnections lua require'sqls.commands'.exec('showConnections', '<mods>')]]
-- Not yet supported by the language server:
-- vim.cmd [[command! -buffer SqlsShowTables lua require'sqls.commands'.exec('showTables', '<mods>')]]
-- vim.cmd [[command! -buffer SqlsDescribeTable lua require'sqls.commands'.exec('describeTable', '<mods>')]]
vim.cmd [[command! -buffer -nargs=? SqlsSwitchDatabase lua require'sqls.commands'.switch_database(<f-args>)]]
vim.cmd [[command! -buffer -nargs=? SqlsSwitchConnection lua require'sqls.commands'.switch_connection(<f-args>)]]
end)
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<Plug>(sqls-execute-query)', "<Cmd>set opfunc=v:lua.require'sqls.commands'.query<CR>g@", {silent = true})
vim.api.nvim_buf_set_keymap(bufnr, 'x', '<Plug>(sqls-execute-query)', "<Cmd>set opfunc=v:lua.require'sqls.commands'.query<CR>g@", {silent = true})
vim.api.nvim_buf_set_keymap(bufnr, 'n', '<Plug>(sqls-execute-query-vertical)', "<Cmd>set opfunc=v:lua.require'sqls.commands'.query_vertical<CR>g@", {silent = true})
vim.api.nvim_buf_set_keymap(bufnr, 'x', '<Plug>(sqls-execute-query-vertical)', "<Cmd>set opfunc=v:lua.require'sqls.commands'.query_vertical<CR>g@", {silent = true})
end
M.on_attach = function(client, bufnr)
client.resolved_capabilities.execute_command = true
client.commands = M.commands
M.setup({}, bufnr)
end
M.commands = {
executeQuery = function(code_action, command)
require('sqls.commands').exec('executeQuery')
end,
showDatabases = function(code_action, command)
require('sqls.commands').exec('showDatabases')
end,
showSchemas = function(code_action, command)
require('sqls.commands').exec('showSchemas')
end,
showConnections = function(code_action, command)
require('sqls.commands').exec('showConnections')
end,
showTables = function(code_action, command)
require('sqls.commands').exec('showTables')
end,
describeTable = function(code_action, command)
require('sqls.commands').exec('describeTable')
end,
switchConnections = function(code_action, command)
require('sqls.commands').switch_connection()
end,
switchDatabase = function(code_action, command)
require('sqls.commands').switch_database()
end,
}
return M
|
local addon, tbl = ...;
tbl.Ignore = function(arg)
if tonumber(arg) ~= nil then
arg = tonumber(arg)
tbl.Ignore_ID(arg)
else
tbl.Ignore_Text(arg)
end
end
tbl.Remove = function(arg)
if tonumber(arg) then -- The passed argument is a number or item ID.
arg = tonumber(arg);
if tbl.Items[arg] then
if tbl.Items[arg].itemLink ~= nil then
print(tbl.L["ADDON_NAME"] .. tbl.L["REMOVED"] .. " " .. tbl.Items[arg].itemLink .. ".")
else
print(tbl.L["ADDON_NAME"] .. tbl.L["REMOVED"] .. " " .. arg .. ".")
end
tbl.Items[arg] = nil
end
elseif not tonumber(arg) then -- The passed argument isn't a number, and is likely an item's link.
arg = (GetItemInfoInstant(arg)); -- Converts the supposed item link into an item ID.
if tonumber(arg) then
arg = tonumber(arg);
if tbl.Items[arg] then
if tbl.Items[arg].itemLink ~= nil then
print(tbl.L["ADDON_NAME"] .. tbl.L["REMOVED"] .. " " .. tbl.Items[arg].itemLink .. ".")
else
print(tbl.L["ADDON_NAME"] .. tbl.L["REMOVED"] .. " " .. arg .. ".")
end
tbl.Items[arg] = nil
end
end
else
print(tbl.L["ADDON_NAME"] .. tbl.L["BAD_REQUEST"]);
end
if (tbl.LootTemplate[arg]) then tbl.LootTemplate[arg] = nil end -- Remove all associated entries that the player looted the item from.
end
-- Synopsis: Allows the player to remove undesired items from the items table using its ID or link.
tbl.Search = function(query)
if tonumber(query) ~= nil then
query = tonumber(query)
tbl.Search_ID(query)
else
tbl.Search_Text(query)
end
end
--[[
Synopsis: Allows the player to search the items table by an item's ID or its partial/full name, a creature's name, or a zone's name.
Use Case(s):
- Item: The most common search is by an item's ID or partial/full name to provide another player with proof an item still drops.
- Creature: A search to see what items a particular creature has dropped. This is made possible by keeping track of the items a creature has dropped (call a "loot table").
- Zone: An entire zone search, doesn't matter which creature in the zone dropped the item. Provides the player with every item that dropped in the provided zone. Partial/full names supported.
]]
tbl.CheckProgress = function()
print(tbl.L["ADDON_NAME"] .. tbl.GetCount(tbl.Items) .. " " .. tbl.L["OF"] .. " " .. tbl.L["APPROXIMATELY"] .. " " .. 154000 .. " (" .. tbl.Round(tbl.GetCount(tbl.Items)/154000) .. "%)")
end
|
--[[
The OpenSSL stack library. Note `safestack` is not usable here in ffi because
those symbols are eaten after preprocessing.
Instead, we should do a Lua land type checking by having a nested field indicating
which type of cdata its ctx holds.
]]
local ffi = require "ffi"
local C = ffi.C
require "resty.openssl.include.ossl_typ"
local OPENSSL_10 = require("resty.openssl.version").OPENSSL_10
local OPENSSL_11_OR_LATER = require("resty.openssl.version").OPENSSL_11_OR_LATER
local BORINGSSL = require("resty.openssl.version").BORINGSSL
local _M = {}
ffi.cdef [[
typedef char *OPENSSL_STRING;
]]
if OPENSSL_11_OR_LATER and not BORINGSSL then
ffi.cdef [[
typedef struct stack_st OPENSSL_STACK;
OPENSSL_STACK *OPENSSL_sk_new_null(void);
int OPENSSL_sk_push(OPENSSL_STACK *st, const void *data);
void OPENSSL_sk_pop_free(OPENSSL_STACK *st, void (*func) (void *));
int OPENSSL_sk_num(const OPENSSL_STACK *);
void *OPENSSL_sk_value(const OPENSSL_STACK *, int);
OPENSSL_STACK *OPENSSL_sk_dup(const OPENSSL_STACK *st);
void OPENSSL_sk_free(OPENSSL_STACK *);
void *OPENSSL_sk_delete(OPENSSL_STACK *st, int loc);
typedef void (*OPENSSL_sk_freefunc)(void *);
typedef void *(*OPENSSL_sk_copyfunc)(const void *);
OPENSSL_STACK *OPENSSL_sk_deep_copy(const OPENSSL_STACK *,
OPENSSL_sk_copyfunc c,
OPENSSL_sk_freefunc f);
]]
_M.OPENSSL_sk_pop_free = C.OPENSSL_sk_pop_free
_M.OPENSSL_sk_new_null = C.OPENSSL_sk_new_null
_M.OPENSSL_sk_push = C.OPENSSL_sk_push
_M.OPENSSL_sk_pop_free = C.OPENSSL_sk_pop_free
_M.OPENSSL_sk_num = C.OPENSSL_sk_num
_M.OPENSSL_sk_value = C.OPENSSL_sk_value
_M.OPENSSL_sk_dup = C.OPENSSL_sk_dup
_M.OPENSSL_sk_delete = C.OPENSSL_sk_delete
_M.OPENSSL_sk_free = C.OPENSSL_sk_free
_M.OPENSSL_sk_deep_copy = C.OPENSSL_sk_deep_copy
elseif OPENSSL_10 or BORINGSSL then
ffi.cdef [[
typedef struct stack_st _STACK;
// i made this up
typedef struct stack_st OPENSSL_STACK;
_STACK *sk_new_null(void);
void sk_pop_free(_STACK *st, void (*func) (void *));
_STACK *sk_dup(_STACK *st);
void sk_free(_STACK *st);
_STACK *sk_deep_copy(_STACK *, void *(*)(void *), void (*)(void *));
]]
if BORINGSSL then -- indices are using size_t instead of int
ffi.cdef [[
size_t sk_push(_STACK *st, void *data);
size_t sk_num(const _STACK *);
void *sk_value(const _STACK *, size_t);
void *sk_delete(_STACK *st, size_t loc);
]]
else -- normal OpenSSL 1.0
ffi.cdef [[
int sk_push(_STACK *st, void *data);
int sk_num(const _STACK *);
void *sk_value(const _STACK *, int);
void *sk_delete(_STACK *st, int loc);
]]
end
_M.OPENSSL_sk_pop_free = C.sk_pop_free
_M.OPENSSL_sk_new_null = C.sk_new_null
_M.OPENSSL_sk_push = function(...) return tonumber(C.sk_push(...)) end
_M.OPENSSL_sk_pop_free = C.sk_pop_free
_M.OPENSSL_sk_num = function(...) return tonumber(C.sk_num(...)) end
_M.OPENSSL_sk_value = C.sk_value
_M.OPENSSL_sk_delete = C.sk_delete
_M.OPENSSL_sk_dup = C.sk_dup
_M.OPENSSL_sk_free = C.sk_free
_M.OPENSSL_sk_deep_copy = C.sk_deep_copy
end
return _M
|
--[[
poo funcional
]]--
local function novo(pixelPorMetro, gx, gy)
love.physics.setMeter(pixelPorMetro)
local classe = love.physics.newWorld(pixelPorMetro *gx, pixelPorMetro *gy, true)
--classe:setCallbacks(inicioContato, fimContato, preContato, posContato)
return classe
end
mundo = {
novo = novo
}
return mundo
|
local Cuboid = assert(foundation.com.Cuboid)
local ng = Cuboid.new_fast_node_box
local node_box = {
type = "fixed",
fixed = {
ng( 0, 2, 0, 15, 4, 1),
ng( 0, 10, 0, 15, 4, 1),
ng(15, 2, 0, 1, 4, 15),
ng(15, 10, 0, 1, 4, 15),
ng( 1, 2, 15, 15, 4, 1),
ng( 1, 10, 15, 15, 4, 1),
ng( 0, 2, 1, 1, 4, 15),
ng( 0, 10, 1, 1, 4, 15),
},
}
local single_node_box = {
type = "fixed",
fixed = {
ng( 0, 2, 0, 15, 12, 1),
ng(15, 2, 0, 1, 12, 15),
ng( 1, 2, 15, 15, 12, 1),
ng( 0, 2, 1, 1, 12, 15),
},
}
minetest.register_node("yatm_armoury_icbm:icbm_guiding_ring", {
description = "ICBM Guiding Ring (Double Band)",
codex_entry_id = "yatm_armoury_icbm:icbm_guiding_ring",
groups = {
cracky = 1,
icbm_guiding_ring = 1,
},
use_texture_alpha = "opaque",
tiles = {
"yatm_icbm_guiding_ring_top.png",
"yatm_icbm_guiding_ring_bottom.png",
"yatm_icbm_guiding_ring_side.png",
"yatm_icbm_guiding_ring_side.png",
"yatm_icbm_guiding_ring_side.png",
"yatm_icbm_guiding_ring_side.png",
},
paramtype = "light",
paramtype2 = "facedir",
sounds = yatm.node_sounds:build("metal"),
drawtype = "nodebox",
node_box = node_box,
is_ground_content = false,
sunlight_propagates = true,
})
minetest.register_node("yatm_armoury_icbm:icbm_guiding_ring_single", {
description = "ICBM Guiding Ring (Single Band)",
codex_entry_id = "yatm_armoury_icbm:icbm_guiding_ring",
groups = {
cracky = 1,
icbm_guiding_ring = 1,
},
use_texture_alpha = "opaque",
tiles = {
"yatm_icbm_guiding_ring_top.png",
"yatm_icbm_guiding_ring_bottom.png",
"yatm_icbm_guiding_ring_single_side.png",
"yatm_icbm_guiding_ring_single_side.png",
"yatm_icbm_guiding_ring_single_side.png",
"yatm_icbm_guiding_ring_single_side.png",
},
paramtype = "light",
paramtype2 = "facedir",
sounds = yatm.node_sounds:build("metal"),
drawtype = "nodebox",
node_box = single_node_box,
is_ground_content = false,
sunlight_propagates = true,
})
minetest.register_node("yatm_armoury_icbm:icbm_guiding_ring_warning_strips", {
description = "ICBM Guiding Ring [Warning Strips] (Double Band)",
codex_entry_id = "yatm_armoury_icbm:icbm_guiding_ring",
groups = {
cracky = 1,
icbm_guiding_ring = 1,
},
use_texture_alpha = "opaque",
tiles = {
"yatm_icbm_guiding_ring_top.png",
"yatm_icbm_guiding_ring_bottom.png",
"yatm_icbm_guiding_ring_warning_side.png",
"yatm_icbm_guiding_ring_warning_side.png",
"yatm_icbm_guiding_ring_warning_side.png",
"yatm_icbm_guiding_ring_warning_side.png",
},
paramtype = "light",
paramtype2 = "facedir",
sounds = yatm.node_sounds:build("metal"),
drawtype = "nodebox",
node_box = node_box,
is_ground_content = false,
sunlight_propagates = true,
})
minetest.register_node("yatm_armoury_icbm:icbm_guiding_ring_single_warning_strips", {
description = "ICBM Guiding Ring [Warning Strips] (Single Band)",
codex_entry_id = "yatm_armoury_icbm:icbm_guiding_ring",
groups = {
cracky = 1,
icbm_guiding_ring = 1,
},
use_texture_alpha = "opaque",
tiles = {
"yatm_icbm_guiding_ring_top.png",
"yatm_icbm_guiding_ring_bottom.png",
"yatm_icbm_guiding_ring_warning_single_side.png",
"yatm_icbm_guiding_ring_warning_single_side.png",
"yatm_icbm_guiding_ring_warning_single_side.png",
"yatm_icbm_guiding_ring_warning_single_side.png",
},
paramtype = "light",
paramtype2 = "facedir",
sounds = yatm.node_sounds:build("metal"),
drawtype = "nodebox",
node_box = single_node_box,
is_ground_content = false,
sunlight_propagates = true,
})
|
local _, addon = ...
local quickgroups = addon.new_module("quickgroups")
local colors = addon.get_module("colors")
local function add_tooltip_text(tooltip)
local name, _ = tooltip:GetItem();
-- Add tooltip text only when hovering over keystone
if name == "Mythic Keystone" and not CursorHasItem() then
tooltip:AddLine(
"\n|cffeda55fAlt-Click|r to list group for this keystone.")
end
end
-- Please don't hate me for this, but no idea how else to do this conversion!
local function GetActivityGrpIdFromMapId(map_id)
if type(map_id) ~= "number" then map_id = tonumber(map_id) end
local map_name = C_ChallengeMode.GetMapUIInfo(map_id)
-- Create map of map name -> group id
local grp_id_dict = {}
for i = 259, 266 do
local name = C_LFGList.GetActivityGroupInfo(i)
grp_id_dict[name] = i
end
return grp_id_dict[map_name]
end
local function CreateListing(item_string)
local item_data = {strsplit(":", item_string)}
-- If the item is not a keystone, do nothing
if item_data[1] ~= "keystone" then return end
-- Open up group creation panel if not already open
local panel = LFGListFrame.EntryCreation
if (not LFGListFrame.EntryCreation:IsVisible()) then
PVEFrame_ShowFrame("GroupFinderFrame", "LFGListPVEStub")
-- categoryID 2 == Dungeons
LFGListEntryCreation_Show(panel, LFGListFrame.baseFilters, 2,
panel.selectedFilters)
end
-- Fill out group info
-- Select correct dungeon
local group_id = GetActivityGrpIdFromMapId(item_data[3])
LFGListEntryCreation_Select(panel, nil, nil, group_id, nil)
-- Fill in required ilvl info
if addon.c("autofill_ilvl") then
local config = addon.get_module("config")
local min_ilvl = 0
if addon.c("autofill_ilvl_mode") == config.AutofillModes.ROUND then
-- Get min ilvl by rounding down to next multiple of "autofill_ilvl_nr"
local _, avg_ilvl, _ = GetAverageItemLevel()
min_ilvl = avg_ilvl - avg_ilvl % addon.c("autofill_ilvl_nr")
elseif addon.c("autofill_ilvl_mode") == config.AutofillModes.STATIC then
-- Use a static ilvl for autofilling
min_ilvl = addon.c("autofill_ilvl_nr")
end
-- Set min ilvl
panel.ItemLevel.EditBox:SetText(min_ilvl)
else
panel.ItemLevel.EditBox:SetText("")
panel.ItemLevel.CheckButton:SetChecked(false)
end
-- Change title to include name suggestion
local level = item_data[4]
panel.NameLabel:SetText("Title (suggested: \"" ..
colors:colorise_string("+" .. level, "blue") .. "\")")
end
local function OnModifiedClick(self, button)
if IsAltKeyDown() and button == "LeftButton" and not CursorHasItem() then
local link =
GetContainerItemLink(self:GetParent():GetID(), self:GetID())
-- Retuturn if user clicked on nothing
if (not link) then return end
local item_string = select(3, strfind(link, "|H(.+)|h"))
CreateListing(item_string)
end
end
local function OnHyperlinkClick(chatFrame, link, text, button)
if IsAltKeyDown() and button == "LeftButton" then CreateListing(link) end
end
function quickgroups:init()
addon.print("Called quickgroups init!")
-- Hook up tooltip addition
GameTooltip:HookScript("OnTooltipSetItem", add_tooltip_text)
-- Hook up alt clicking keystone
hooksecurefunc("ContainerFrameItemButton_OnModifiedClick", OnModifiedClick)
hooksecurefunc("ChatFrame_OnHyperlinkShow", OnHyperlinkClick)
end
|
--[[
EVALSHA SHA1(__FILE__) model id
> Time complexity: O(1)
Delete a hash at "#model:id:#id", and the corresponding id from the indexed
attribute id sets.
# Return value
The number of keys deleted from Redis
--]]
-- The arguments can be accessed by Lua using the KEYS global variable in the
-- form of a one-based array (so KEYS[1], KEYS[2], ...).
--
-- KEYS = id, hash_tag
-- ARGV = Model.name index_attr_size range_index_attr_size [index_attr_key ...] [range_index_attr_key ...] [custom_index_name ...]
<%= include_lua 'shared/index_helper_methods' %>
-- Validate input to script before making Redis db calls
if #KEYS ~= 2 then
error('Expected keys of be of size 2')
end
local model = ARGV[1]
local id, hash_tag = unpack(KEYS)
-- key = "#{model}:id:{id}"
local key = model .. ':id:' .. id
local index_attr_pos = 4
local range_attr_pos = index_attr_pos + ARGV[2]
local custom_index_pos = range_attr_pos + ARGV[3]
-- Clean up id sets for both index and range index attributes
local index_attr_keys = {unpack(ARGV, index_attr_pos, range_attr_pos - 1)}
if #index_attr_keys > 0 then
-- Retrieve old index attr values so we can delete them in the attribute id sets
local attr_vals = redis.call('hmget', key, unpack(index_attr_keys))
for i=1, #index_attr_keys do
delete_id_from_index_attr(hash_tag, model, index_attr_keys[i], attr_vals[i], id)
end
end
local range_index_attr_keys = {unpack(ARGV, range_attr_pos, custom_index_pos - 1)}
if #range_index_attr_keys > 0 then
local attr_vals = redis.call('hmget', key, unpack(range_index_attr_keys))
for i=1, #range_index_attr_keys do
delete_id_from_range_index_attr(hash_tag, model, range_index_attr_keys[i], attr_vals[i], id)
end
end
-- Delete record from custom indexes
local custom_index_names = {unpack(ARGV, custom_index_pos)}
for _, index_name in ipairs(custom_index_names) do
delete_record_from_custom_index(hash_tag, model, index_name, id)
end
-- delete the actual key
return redis.call('del', key)
|
ITEM.name = "Telephone"
ITEM.description = "itemTelephoneDesc"
ITEM.price = 5
ITEM.model = "models/mosi/fallout4/props/junk/phone.mdl"
|
-- Natural Selection 2 'Classic Entities Mod'
-- Adds some additional entities inspired by Half-Life 1 and the Extra Entities Mod by JimWest - https://github.com/JimWest/ExtraEntitesMod
-- Designed to work with maps developed for Extra Entities Mod.
-- Source located at - https://github.com/xToken/ClassicEnts
-- lua\ClassicEnts\ControlledPusher.lua
-- Dragon
Script.Load("lua/Mixins/SignalListenerMixin.lua")
Script.Load("lua/Trigger.lua")
Script.Load("lua/ClassicEnts/EEMMixin.lua")
Script.Load("lua/ClassicEnts/ControlledMixin.lua")
class 'ControlledPusher' (Trigger)
ControlledPusher.kMapName = "controlled_pusher"
local kDefaultForce = 50
local kPushPlayerCooldown = 0.3
local kVerticleScalar = 1.2 //EEM used to move player up a bit, use this to account for that.
local networkVars =
{
direction = "vector",
force = "float"
}
-- Maintain Compat with EEM
local function AnglesToVector(angles)
local direction = Vector(0,0,0)
if angles then
direction.z = math.cos(angles.pitch)
direction.y = -math.sin(angles.pitch) * kVerticleScalar
if angles.yaw ~= 0 then
direction.x = direction.z * math.sin(angles.yaw)
direction.z = direction.z * math.cos(angles.yaw)
end
end
return direction
end
function ControlledPusher:OnCreate()
Trigger.OnCreate(self)
InitMixin(self, SignalListenerMixin)
-- SignalMixin sets this on init, but I need to confirm its set on ent.
self.listenChannel = nil
self.direction = Vector(0, 1, 0) -- Straight upppp tooo the mooon.
self.force = kDefaultForce
self:SetRelevancyDistance(kMaxRelevancyDistance)
end
function ControlledPusher:OnInitialized()
Trigger.OnInitialized(self)
InitMixin(self, ControlledMixin)
if Server then
InitMixin(self, EEMMixin)
self.direction = AnglesToVector(self:GetAngles())
-- Editor wont allow redefining a property with the same name without crashing :/
if self.realforce ~= nil then
self.force = self.realforce
elseif self.realForce ~= nil then
-- Incase anyone caught my earlier mistake and fixed it in the map
self.force = self.realForce
end
end
self:SetTriggerCollisionEnabled(true)
end
function ControlledPusher:GetIsMapEntity()
return true
end
function ControlledPusher:CanPushEntity(entity)
if self:GetIsEnabled() and entity and entity:isa("Player") and HasMixin(entity, "Moveable") and entity:GetIsAlive() and entity.pushTime + kPushPlayerCooldown < Shared.GetTime() then
return true
end
return false
end
function ControlledPusher:OnSetEnabled(enabled)
if enabled then
self:ForEachEntityInTrigger(self.OnTriggerEntered)
end
end
function ControlledPusher:OnTriggerEntered(enterEnt, triggerEnt)
if self:CanPushEntity(enterEnt) then
if gDebugClassicEnts then
Shared.Message(string.format("Pushing entity %s in direction %s with %s force.", enterEnt:GetId(), self.direction, self.force))
end
enterEnt:SetBaseVelocity(self.direction * self.force, true)
enterEnt.pushTime = Shared.GetTime()
end
end
Shared.LinkClassToMap("ControlledPusher", ControlledPusher.kMapName, networkVars)
|
package("bgfx")
set_homepage("https://bkaradzic.github.io/bgfx/")
set_description("Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library")
set_license("BSD-2-Clause")
add_urls("https://github.com/bkaradzic/bgfx.git")
add_versions("7816", "5ecddbf4d51e2dda2a56ae8cafef4810e3a45d87")
add_resources("7816", "bx", "https://github.com/bkaradzic/bx.git", "51f25ba638b9cb35eb2ac078f842a4bed0746d56")
add_resources("7816", "bimg", "https://github.com/bkaradzic/bimg.git", "8355d36befc90c1db82fca8e54f38bfb7eeb3530")
if is_plat("windows") then
add_syslinks("user32", "gdi32", "psapi")
elseif is_plat("macosx") then
add_frameworks("Metal", "QuartzCore", "Cocoa")
elseif is_plat("linux") then
add_deps("libx11")
add_syslinks("GL", "pthread", "dl")
end
on_load("windows", "macosx", "linux", function (package)
local suffix = package:debug() and "Debug" or "Release"
for _, lib in ipairs({"bgfx", "bimg", "bx"}) do
package:add("links", lib .. suffix)
end
end)
on_install("windows", "macosx", "linux", function (package)
local bxdir = package:resourcefile("bx")
local bimgdir = package:resourcefile("bimg")
local genie = path.join(bxdir, "tools", "bin")
if is_host("windows") then
genie = path.join(genie, "windows", "genie.exe")
elseif is_host("macosx") then
genie = path.join(genie, "darwin", "genie")
elseif is_host("linux") then
genie = path.join(genie, "linux", "genie")
end
local args = {"--with-tools"}
os.trycp(path.join("include", "bgfx"), package:installdir("include"))
os.trycp(path.join(bxdir, "include", "*"), package:installdir("include"))
os.trycp(path.join(bimgdir, "include", "*"), package:installdir("include"))
local mode = package:debug() and "Debug" or "Release"
if package:is_plat("windows") then
import("package.tools.msbuild")
import("core.tool.toolchain")
local msvc = toolchain.load("msvc")
table.insert(args, "vs" .. msvc:config("vs"))
local envs = msbuild.buildenvs(package)
envs.BX_DIR = bxdir
envs.BIMG_DIR = bimgdir
os.vrunv(genie, args, {envs = envs})
local configs = {}
table.insert(configs, "/p:Configuration=" .. mode)
table.insert(configs, "/p:Platform=" .. (package:is_arch("x64") and "x64" or "Win32"))
table.insert(configs, "bgfx.sln")
os.cd(format(".build/projects/vs%s", msvc:config("vs")))
msbuild.build(package, configs)
os.trycp("../../win*_vs*/bin/*.lib|*example*", package:installdir("lib"))
os.trycp("../../win*_vs*/bin/*.exe", package:installdir("bin"))
else
import("package.tools.make")
local configs
local target
if package:is_plat("macosx") then
target = (package:is_arch("x86_64") and "osx-x64" or "osx-arm64")
table.insert(args, "--gcc=" .. target)
configs = {"-C",
".build/projects/gmake-" .. target,
"config=" .. mode:lower()}
elseif package:is_plat("linux") then
table.insert(args, "--gcc=linux-gcc")
target = "linux" .. (package:is_arch("x86_64") and "64" or "32") .. "_gcc"
configs = {"-C",
".build/projects/gmake-linux",
"config=" .. mode:lower() .. (package:is_arch("x86_64") and "64" or "32")}
end
table.insert(args, "gmake")
local envs = make.buildenvs(package)
envs.BX_DIR = bxdir
envs.BIMG_DIR = bimgdir
os.vrunv(genie, args, {envs = envs})
make.build(package, configs)
if package:is_plat("macosx") then
os.trycp(".build/" .. target .. "/bin/*.a|*example*", package:installdir("lib"))
os.trycp(".build/" .. target .. "/bin/*|.build/*.*", package:installdir("bin"))
elseif package:is_plat("linux") then
os.trycp(".build/" .. target .. "/bin/*.a|*example*", package:installdir("lib"))
os.trycp(".build/" .. target .. "/bin/*|.build/*.*", package:installdir("bin"))
end
end
package:addenv("PATH", "bin")
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
void test() {
bgfx::init();
}
]]}, {configs = {languages = "c++14"}, includes = "bgfx/bgfx.h"}))
end)
|
modifier_chashaobao = class({})
function modifier_chashaobao:IsPurgable() return false end
function modifier_chashaobao:RemoveOnDeath() return false end
function modifier_chashaobao:GetTexture() return "player/chashaobao" end
function modifier_chashaobao:OnCreated()
self.iHealthRegen = 1.0
self.iIncomingDamage = -8
self.iStatusResist = 8
end
function modifier_chashaobao:DeclareFunctions()
return {
MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE,
MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE,
MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING,
}
end
function modifier_chashaobao:GetModifierHealthRegenPercentageUnique()
return self.iHealthRegen
end
function modifier_chashaobao:GetModifierIncomingDamage_Percentage()
return self.iIncomingDamage
end
function modifier_chashaobao:GetModifierStatusResistanceStacking()
return self.iStatusResist
end
|
test_run = require('test_run').new()
test_run:cmd('restart server default with cleanup=1')
fio = require('fio')
test_run:cmd("setopt delimiter ';'")
function dump_header(path)
local f = io.open(path)
local header = {}
while true do
local line = f:read()
if line == "" then break end
table.insert(header, line)
end
f:close()
return header
end;
test_run:cmd("setopt delimiter ''");
test_run:cmd("push filter '"..box.info.uuid.."' to '<instance_uuid>'")
test_run:cmd("push filter '".._TARANTOOL.."' to '<version>'")
checkpoint_lsn = box.info.lsn
-- SNAP files
snap_name = string.format("%020d.snap", checkpoint_lsn)
dump_header(fio.pathjoin(box.cfg.memtx_dir, snap_name))
-- XLOG files
box.space._schema:insert({"layout_test"})
xlog_name = string.format("%020d.xlog", checkpoint_lsn)
dump_header(fio.pathjoin(box.cfg.wal_dir, xlog_name))
box.space._schema:delete({"layout_test"})
box.snapshot()
checkpoint_lsn = box.info.lsn
-- SNAP files
snap_name = string.format("%020d.snap", checkpoint_lsn)
dump_header(fio.pathjoin(box.cfg.memtx_dir, snap_name))
-- XLOG files
box.space._schema:insert({"layout_test"})
xlog_name = string.format("%020d.xlog", checkpoint_lsn)
dump_header(fio.pathjoin(box.cfg.wal_dir, xlog_name))
box.space._schema:delete({"layout_test"})
test_run:cmd("clear filter")
|
-- generated from corecrt_wstdio.h
local ffi = require 'ffi'
ffi.cdef[[
struct _iobuf{
void* _Placeholder;
};
typedef struct _iobuf FILE;
]]
|
return {'aerobic','aerobics','aeroclub','aerodroom','aerodynamica','aerodynamisch','aeronaut','aeronautiek','aeronautisch','aeroob','aerosol','aerostatica','aerobiccen','aerosolverpakking','aerts','aerdt','aernout','aertssen','aertsen','aerssens','aerobe','aeroclubs','aerodynamische','aerosolen','aerobict','aerobicte','aeronauten','aerosolverpakkingen'}
|
local _, ns = ...
local oUF = ns.oUF or oUF
ns.PortraitTimerDB = {
-- Immunitys
[1022] = true, -- Hand of Protection
[104773] = true, -- Unending Resolve
[18499] = true, -- Berserker Rage
[196555] = true, -- Netherwalk (Talent)
[204018] = true, -- Blessing of Spellwarding (Talented verion of Blessing of Protection)
[33786] = true, -- Cyclone (PvP Talent)
[45438] = true, -- Ice Block
[46924] = true, -- Bladestorm
[47585] = true, -- Dispersion
[642] = true, -- Divine Shield
-- Stuns
[1776] = true, -- Gouge
[179057] = true, -- Chaos Nova
[1833] = true, -- Cheap Shot
[199804] = true, -- Between the Eyes
[207165] = true, -- Abomination's Might
[211794] = true, -- Winter is Coming
[211881] = true, -- Fel Eruption
[221562] = true, -- Asphyxiate
[22570] = true, -- Maim
[30283] = true, -- Shadowfury
[408] = true, -- Kidney Shot
[46968] = true, -- Shockwave
[47481] = true, -- Gnaw
[5211] = true, -- Mighty Bash
[6770] = true, -- Sap
[853] = true, -- Hammer of Justice
[88625] = true, -- Holy Word: Chastise
[89766] = true, -- Axe Toss
[91797] = true, -- Monstrous Blow (Gnaw with DT)
-- CC
[115078] = true, -- Paralysis
[118] = true, -- Polymorph
[187650] = true, -- Freezing Trap
[20066] = true, -- Repentance
[205364] = true, -- Dominant Mind (Talented verion of Mind Control)
[2094] = true, -- Blind
[217832] = true, -- Imprison
[31661] = true, -- Dragon's Breath
[339] = true, -- Entangling Roots
[51514] = true, -- Hex
[5246] = true, -- Intimidating Shout
[5484] = true, -- Howl of Terror
[5782] = true, -- Fear
[605] = true, -- Mind Control
[6358] = true, -- Seduction
[6789] = true, -- Death Coil
[8122] = true, -- Psychic Scream
[9484] = true, -- Shackle Undead
-- CC immune
[1044] = true, -- Hand of Freedom
[31224] = true, -- Cloak of Shadows
[51271] = true, -- Pillar of Frost
[53271] = true, -- Master's Call
-- Dmg reductions
[186265] = true, -- Aspect of the Turtle
[198589] = true, -- Blur
[203720] = true, -- Demon Spikes
[218256] = true, -- Empower Wards
[22812] = true, -- Barkskin
[33206] = true, -- Pain Suppression
[48707] = true, -- Anti-Magic Shell
[48792] = true, -- Icebound Fortitude
[498] = true, -- Divine Protection
[5277] = true, -- Evasion
[61336] = true, -- Survival Instincts
[871] = true, -- Shield Wall
-- Silences
[1330] = true, -- Garrote - Silence
[15487] = true, -- Silence (priest)
[183752] = true, -- Consume Magic
[19647] = true, -- Spell Lock
[202137] = true, -- Sigil of Silence
[47476] = true, -- Strangulate
-- Dmg buffs
[211048] = true, -- Chaos Blades
[31884] = true, -- Avenging Wrath
-- Helpful buffs
[121557] = true, -- Feather
[1850] = true, -- Dash
[23920] = true, -- Spell Reflection (warrior)
[2983] = true, -- Sprint
[47788] = true, -- Guardian Spirit
[68992] = true, -- Darkflight (Worgen racial)
[6940] = true, -- Hand of Sacrifice
}
local Update = function(self, event, unit)
if self.unit ~= unit or self.IsTargetFrame then
return
end
local element = self.PortraitTimer
local name, texture, duration, expirationTime, spellId
local results
for i = 1, 40 do
name, texture, _, _, duration, expirationTime, _, _, _, spellId = UnitBuff(unit, i)
if name then
results = ns.PortraitTimerDB[spellId]
if results then
element.Icon:SetTexture(texture)
CooldownFrame_Set(element.cooldownFrame, expirationTime - duration, duration, duration > 0)
element:Show()
if self.CombatFeedbackText then
self.CombatFeedbackText.maxAlpha = 0
end
return
end
end
end
for i = 1, 40 do
name, texture, _, _, duration, expirationTime, _, _, _, spellId = UnitDebuff(unit, i)
if name then
results = ns.PortraitTimerDB[spellId]
if results then
element.Icon:SetTexture(texture)
CooldownFrame_Set(element.cooldownFrame, expirationTime - duration, duration, duration > 0)
element:Show()
if self.CombatFeedbackText then
self.CombatFeedbackText.maxAlpha = 0
end
return
end
end
end
element:Hide()
if self.CombatFeedbackText then
self.CombatFeedbackText.maxAlpha = 1
end
if event == "PLAYER_ENTERING_WORLD" then
CooldownFrame_Set(element.cooldownFrame, 1, 1, 1)
end
end
local Enable = function(self)
local element = self.PortraitTimer
if element then
self:RegisterEvent("UNIT_AURA", Update)
self:RegisterEvent("PLAYER_ENTERING_WORLD", Update, true)
if not element.Icon then
local mask = element:CreateMaskTexture()
mask:SetTexture("Interface\\CHARACTERFRAME\\TempPortraitAlphaMask", "CLAMPTOBLACKADDITIVE", "CLAMPTOBLACKADDITIVE")
mask:SetAllPoints(element)
element.Icon = element:CreateTexture(nil, "ARTWORK")
element.Icon:SetAllPoints(element)
element.Icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
end
if not element.cooldownFrame then
element.cooldownFrame = CreateFrame("Cooldown", nil, element, "CooldownFrameTemplate")
element.cooldownFrame:SetAllPoints(element)
element.cooldownFrame:SetHideCountdownNumbers(false)
element.cooldownFrame:SetDrawSwipe(false)
end
element:Hide()
return true
end
end
local Disable = function(self)
local element = self.PortraitTimer
if element then
self:UnregisterEvent("UNIT_AURA", Update)
self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update)
end
end
oUF:AddElement("PortraitTimer", Update, Enable, Disable)
|
LANGUAGE = {
optDrawSafezones = "Disable rendering of safezones.",
optdDrawSafezones = "Disables the drawing of safe zones, such green circles.",
optEntityShadows = "Entity shadow drawing",
optdEntityShadows = "Sets whether an entity's shadow should be drawn.",
optDrawOutlineSZ = "Disable drawing of players in safe zones.",
optColorSafezones = "The color of the safe zone.",
optColorSafezonePlayers = "The color of the players in the safe zone.",
optColorOutlineItems = "Outline color for items.",
optdColorOutlineItems = "When you look at an item.",
optSquadTeamColor = "Squad color",
optdSquadTeamColor = "On the map, chat, etc.",
optToggleEffects = "First Person Effects",
colors = "Colors",
option_remove = "Remove",
option_edit = "Edit",
option_done = "Done",
option_use = "Использовать",
Health = "Health",
text_yes = "Yes",
text_no = "No",
global_ooc_disabled = "Global OOC is disabled on this server.",
// primary_needs
well_fed = "Well fed",
needs_hunger = "Hunger",
needs_thirst = "Thirst",
// stamina
Stamina = "Stamina",
// radiation
Radiation = "Radiation",
// enchanced_damage
broken_leg = "BROKEN LEG",
bleeding_type_mild = "MILD",
bleeding_type_average = "AVERAGE",
bleeding_type_serious = "SERIOUS",
bleeding_type_heavy = "HEAVY",
bleeding_blood_loss = "BLOOD LOSS",
// safezone
safezone_title = "Safezone",
// Reputation
reputation = "Reputation",
combat_logged = "COMBAT LOGGED",
cannot_enter_safezone = "CANNOT ENTER SAFEZONE",
// chat_channels
tradeChatDelay = "You must wait %s more seconds before using trade again!",
tradeChatPrefix = "[Trade] ",
globalChatPrefix = "[Global] ",
localChatPrefix = "[Local] ",
squadChatPrefix = "[Squad] ",
onlyEnglishLetters = "Only english is allowed in global chat.",
cmdTradeChat = "Sends a message in trade chat.",
cmdSquadChat = "Sends a message to the squad.",
cmdOOC = "Sends a message in global chat.",
// Durability
Repair = "Repair",
RepairKitWrong = 'You do not have a repair kit!',
DurabilityUnusableTip = "This weapon is broken.",
conditionDesc = "Durability: %s (%s%%)",
txtCond0 = "Factory New",
txtCond1 = "Almost New",
txtCond2 = "Visibly Wornout",
txtCond3 = "Barely Functional",
txtCond4 = "Broken",
weaponJammed = "Your weapon has jammed! Press the RELOAD key.",
raiseDurability = "Durability",
// Grave
here_lies = "Here lies",
to_loot = "to loot",
grave = "Grave",
// Merchant
merchant_title = "Merchant",
// Stash
stash_title = "Stash",
stash_title_count = "Stash %d/%d",
stash_desc = "Store your items and money here",
stash_far = "It is too far from the stash.",
stash_full = "There is no room in the stash for this item!",
stash_enter_money = "Enter the amount",
derma_request_cancel = "Cancel",
deposit = "Deposit",
withdraw = "Withdraw",
// ArcCW
["Empty clip"] = "Empty clip",
arccw_alreadyAttached = "This slot is occupied!",
Consume = "Consume",
Attach = "Attach",
Split = "Split",
split_enter_quantity = "Enter the quantity",
// squad
squad_menu_title = "SQUAD MENU",
squad_menu_messageday = "Message of the Day",
squad_menu_holdername = "Input squad name",
squad_menu_holderdesc = "Enter the message of the day",
squad_menu_opt_sendpm = "Send PM",
squad_menu_opt_message = "Message",
squad_menu_btn_raiseofficer = "Raise to officer",
squad_menu_btn_ask_raiseofficer = "Are you sure you want to raise?",
squad_menu_btn_raise = "Raise",
squad_menu_text_Leader = "Leader",
squad_menu_text_Officers = "Officers",
squad_menu_text_Members = "Members",
squad_menu_text_logo = "Logo",
squad_menu_text_logo2 = "Squad Logo",
squad_menu_holderlogo = "Link to image (only www.imgur.com)",
squad_menu_btn_invite = "Invite member",
squad_menu_btn_color = "Change squad color",
squad_menu_btn_disband = "Disband squad",
squad_menu_btn_ask_disband = "Are you sure you want to disband your squad? This action is permanent!",
squad_menu_btn_leave = "Leave squad",
squad_menu_btn_editdesc = "Edit (max characters: 2048)",
squad_menu_btn_save = "Save",
squad_menu_btn_demote = "Demote to member",
squad_menu_btn_ask_demote = "Are you sure you want to demote?",
squad_menu_text_demote = "Demote",
squad_menu_btn_kickmember = "Kick member",
squad_menu_text_kickmember = "Are you sure you want to kick %s from %s?",
squad_leader_disbanded = "The leader has disbanded the squad!",
squad_kicked = "You were kicked out of the squad!",
squad_successfully_left = "You have successfully left the squad.",
squad_create_wait = "The squad is in the process of being created, wait.",
squad_promoted_rank = "You were promoted to rank officer.",
squad_promoted_rank2 = "Member %s was promoted to rank officer.",
squad_demoted_rank = "You were demoted to rank member.",
squad_demoted_rank2 = "Member %s was demoted to rank member.",
squad_successfully_created = "Squad %s was successfully created!",
squad_invite = "%s invites you to his squad %s. Type in chat /saccept",
squad_invite_accepted = "%s accepted your invitation to the squad.",
squad_invite_accepted2 = "You have been added to a squad: %s",
// Flash window
optFlashWindow = "Flash Window",
optdFlashWindow = "Whether the window should blink when the game is minimized.",
// Inventory
text_rmb_takeallmoney = "RMB - take all the money",
text_rmb_giveallmoney = "RMB - give all the money",
text_rmb_dropallmoney = "RMB - drop all the money",
take_all = "Take all",
// Player spawn points
psp_btn_spawnatsafe = "Spawn at Safe Zone",
psp_btn_spawnrandomly = "Spawn randomly",
psp_btn_disconnect = "Disconnect",
// clothes
clothes_text_slot = "Slot: %s",
// Scoreboard
scoreboard_players = "PLAYERS:",
// killfeed
["killfeed.death.bledout"] = "bled out",
["killfeed.death.radiation"] = "radiation sickness",
["killfeed.death.drowned"] = "drowned",
["killfeed.death.overdose"] = "overdose",
}
|
Blips = {
entities = {},
}
function Blips:Add(netId, coords)
-- Check duty and entity.
if not exports.jobs:IsOnDuty(Config.Marking.Faction) or self.entities[netId] ~= nil then
return
end
-- Create blip.
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 317)
SetBlipColour(blip, 49)
SetBlipScale(blip, 1.0)
SetBlipAsShortRange(blip, true)
-- Set blip label.
if not self.label then
self.label = "IMPOUND_BLIP"
AddTextEntry(self.label, "Impound Request")
end
BeginTextCommandSetBlipName(self.label)
EndTextCommandSetBlipName(blip)
-- Cache blip.
self.entities[netId] = blip
end
function Blips:Remove(netId)
local blip = self.entities[netId]
if blip == nil then return end
if DoesBlipExist(blip) then
RemoveBlip(blip)
end
self.entities[netId] = nil
end
function Blips:Update(netId, coords)
local blip = self.entities[netId]
if blip == nil then return end
if DoesBlipExist(blip) then
SetBlipCoords(blip, coords.x, coords.y, coords.z)
else
self.entities[netId] = nil
end
end
function Blips:Clear()
for entity, blip in pairs(self.entities) do
if DoesBlipExist(blip) then
RemoveBlip(blip)
end
end
self.entities = {}
end
|
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- Travel
local function addTravelKeyword(keyword, text, cost, destination, condition)
local travelKeyword = keywordHandler:addKeyword({keyword}, StdModule.say, {npcHandler = npcHandler, text = text, cost = cost, discount = 'postman'}, condition)
travelKeyword:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, cost = cost, discount = 'postman', destination = destination})
travelKeyword:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, text = 'We would like to serve you some time.', reset = true})
end
addTravelKeyword('peg leg', 'Ohhhh. So... <lowers his voice> \'you know who\' sent you so I sail you to \'you know where\'. <wink> <wink> It will cost |TRAVELCOST| to cover my expenses. Is it that what you wish?', 50, Position(32348, 32625, 7), function(player) return player:getStorageValue(Storage.TheShatteredIsles.AccessToMeriana) == 1 end)
addTravelKeyword('treasure island', 'Do you seek a passage to Treasure Island for |TRAVELCOST|?', 150, Position(32132, 32913, 7))
keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, text = 'Where do you want to go? To {Treasure Island}?'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, text = 'I am the captain of this ship.'})
npcHandler:setMessage(MESSAGE_GREET, "Greetings, daring adventurer. If you need a {passage}, let me know.")
npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye.")
npcHandler:setMessage(MESSAGE_WALKAWAY, "Oh well.")
npcHandler:addModule(FocusModule:new())
|
getglobal game
getfield -1 Workspace
getfield -1 Player1
getfield -1 HumanoidRootPart
getglobal game
getfield -1 Workspace
getfield -1 Player2
getfield -1 Torso
getfield -1 CFrame
setfield -6 CFrame
emptystack
|
-- This file contains the following functions:
-- load_rotated_mnist(file_name, count)
-- get_transformed(batch_inputs, opt)
-- calculate_error(model, data_to_check, opt)
-- Loads the dataset from an .amat file.
function load_rotated_mnist(file_name, count)
local loaded_data = {}
for line in io.lines(file_name) do
local chunks = {}
for w in line:gmatch("%S+") do chunks[#chunks + 1] = tonumber(w) end
loaded_data[#loaded_data + 1] = chunks
end
local loaded_data = torch.Tensor(loaded_data)
local data = {}
data.data = loaded_data[{{1, count}, {1, -2}}]
data.labels = loaded_data[{{1, count}, {-1, -1}}]
local shuffled_indices = torch.randperm(data.data:size(1)):long()
data.data = data.data:index(1, shuffled_indices)
data.labels = data.labels:index(1, shuffled_indices)
data.labels:add(1)
local real_size = math.sqrt(data.data:size(2))
data.data = data.data:reshape(data.data:size(1), 1, real_size, real_size)
print('--------------------------------')
print('inputs', data.data:size())
print('targets', data.labels:size())
print('min target', data.labels:min())
print('max target', data.labels:max())
print('--------------------------------')
return data
end
-- Augments the tensor along the second dimension with transformed instances
-- (rotation is used here, but various transformations can be used).
function get_transformed(batch_inputs, opt)
local st = torch.LongStorage(5)
st[1] = batch_inputs:size(1) -- the number of images
st[2] = opt.n_transformations
st[3] = 1 -- the number of channels is 1
st[4] = opt.input_size
st[5] = opt.input_size
local result = torch.Tensor(st)
for index = 1, batch_inputs:size(1) do
local padded_sample = torch.Tensor(opt.input_size, opt.input_size):zero()
local offset = (opt.input_size - opt.real_size) / 2
padded_sample[{{1 + offset, opt.input_size - offset},
{1 + offset, opt.input_size - offset}}] =
batch_inputs[index]:squeeze()
padded_sample = padded_sample:t():contiguous()
for angle_index = 1, opt.n_transformations do
result[index][angle_index][1] = image.rotate(padded_sample,
2 * math.pi * angle_index / opt.n_transformations, 'bilinear')
end
end
return result
end
-- Calculates the number of mispredictions of the trained model.
function calculate_error(model, data_to_check, opt)
model:evaluate()
local data_size = data_to_check.data:size(1)
local batches_per_dataset = math.ceil(data_size / opt.batch_size)
local error = 0
for batch_index = 0, (batches_per_dataset - 1) do
local start_index = batch_index * opt.batch_size + 1
local end_index = math.min(data_size, (batch_index + 1) * opt.batch_size)
local batch_targets =
data_to_check.labels[{{start_index, end_index},1}]:cuda()
local transformed_batch = data_to_check.data[{{start_index, end_index}}]
local batch_inputs = transformed_batch:cuda()
local logProbs = model:forward(batch_inputs)
local classProbabilities = torch.exp(logProbs)
local _, max_inds = torch.max(classProbabilities, 2)
classPredictions = torch.Tensor():resize(max_inds:size(1))
:copy(max_inds[{{1,max_inds:size(1)},1}]):cuda()
error = error + classPredictions:ne(batch_targets):sum()
end
model:training()
return error / data_size
end
|
--[[
@author gilaga4815
Last Update : 6 / 8 / 2021
A-Chassis Vehicle Output Interpreter Bootstrapper
]]
-- Services
local SelectionService = game:GetService("Selection")
local StudioService = game:GetService("StudioService")
local LogService = game:GetService("LogService")
local OutputAnalyzer = require(script.Parent:WaitForChild("OutputAnalyzer"))
local UI_Util = require(script.Parent:WaitForChild("UI_Utility"))
local UI_Enums = require(script.Parent:WaitForChild("UI_Utility"):WaitForChild("UI_Enums"))
local lastLogTime = plugin:GetSetting("LastLogTime")
-- Enums for the plugin display here
local debugWidgetData = DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float,false,false,100,200,50, 100)
local ancestryConnections = {}
-- Plugin Setup
local backButton = nil
local function searchUntilPlugin(currentAsset)
if currentAsset.Parent.Name ~= "Plugins" and currentAsset.Parent ~= game.Workspace then
return searchUntilPlugin(currentAsset.Parent)
else
return currentAsset
end
end
-- GUI Handling
local function scriptSelector(parentTo, scriptAsset) -- scriptAsset is the broken script that the plugins is looking for.
local scriptButton = UI_Util.CreateClassButton(false, scriptAsset:IsA("LocalScript") and "LocalScript" or "Script")
scriptButton.Name = scriptAsset.Name
scriptButton.Text = " " .. scriptAsset.Name
UI_Util.SetupButton(
scriptButton,
parentTo,
function(returnValue)
local selectAsset = searchUntilPlugin(scriptAsset) -- this will get the correct plugin path of the azsset
if returnValue then
SelectionService:Add({selectAsset})
else
SelectionService:Remove({selectAsset})
end
end,
{
MouseEnterLeave = true,
Toggleable = true,
}
)
-- Script Connections
ancestryConnections[#ancestryConnections + 1] = scriptAsset.AncestryChanged:Connect(function()
if not scriptAsset:IsDescendantOf(game) then
scriptButton:Destroy()
end
end)
end
local function createCarSelector(parentTo, carModel)
local newButton = UI_Util.CreateClassButton(true, "Model")
newButton.Name = carModel.Name
newButton.Text = " " .. newButton.Name
UI_Util.SetupButton(
newButton,
parentTo,
function(returnValue)
if not returnValue then return end
for i = 1, #ancestryConnections do
ancestryConnections[i]:Disconnect()
end
UI_Util.ClearFrame(parentTo, {backButton})
backButton.Visible = true
backButton.Parent = parentTo
-- Handle the actual output stuff now
local newAnalyses = OutputAnalyzer.New(carModel)
local scanResults = newAnalyses:PerformScan(lastLogTime)
if scanResults then
for i = 1, #scanResults do
scriptSelector(parentTo, scanResults[i])
end
else
local newDisclaimer = Instance.new("TextLabel", parentTo)
newDisclaimer.Size = UDim2.new(1, 0, 0, 200)
newDisclaimer.BorderSizePixel = 0
newDisclaimer.BackgroundColor3 = UI_Enums.StudioColorValues.Main
newDisclaimer.TextColor3 = Color3.fromRGB(255, 255, 0)
newDisclaimer.TextXAlignment = Enum.TextXAlignment.Center
newDisclaimer.TextScaled = true
newDisclaimer.Font = Enum.Font.TitilliumWeb
newDisclaimer.Text = "After scanning the vehicle no errors were found. However this may be because you never tested this vehicle.\nIf this is the case please test the vehicle for as long as you would like, in order to gather error data from the vehicle\nin order for this plugin to work. Please hit [BACK]\n or start a new session."
end
newAnalyses:Destroy()
end,
{
MouseEnterLeave = true,
DoubleClick = true,
}
)
end
-- Element Setup
-- Plugin Specific Stuff
local debugToolbar = plugin:CreateToolbar("Chassis Debug Tool")
local showDebugFrame = debugToolbar:CreateButton("Tool Output", "Toggle Tool Output", "rbxassetid://6903761098")
local debugWidget = plugin:CreateDockWidgetPluginGui("AC_DebugOutput", debugWidgetData)
debugWidget.Title = "AC Broken Plugins"
-- Regular UI Stuff
local outputFrame = Instance.new("ScrollingFrame", debugWidget)
local outputLayout = Instance.new("UIListLayout", outputFrame)
outputFrame.Size = UDim2.new(1, 0, 1, 0)
outputFrame.BackgroundColor3 = UI_Enums.StudioColorValues.Main
outputFrame.BorderSizePixel = 0
outputFrame.ScrollBarThickness = 10
outputFrame.ScrollBarImageColor3 = UI_Enums.StudioColorValues.ScrollBar
outputFrame.CanvasSize = UDim2.new(0, 0, 0, outputLayout.AbsoluteContentSize.Y)
outputLayout.SortOrder = Enum.SortOrder.LayoutOrder
-- Create a single use back button so it doesn't need to be created later
backButton = UI_Util.CreateClassButton()
backButton.Name = "Back"
backButton.Text = "BACK"
backButton.Visible = false
backButton.LayoutOrder = 2
UI_Util.SetupButton(
backButton,
outputFrame,
function()
backButton.Visible = false
UI_Util.ClearFrame(outputFrame, {backButton})
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:FindFirstChild("DriveSeat") then
createCarSelector(outputFrame, v)
end
end
end
)
-- Connections and calls here
outputLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
outputFrame.CanvasSize = UDim2.new(0, 0, 0, outputLayout.AbsoluteContentSize.Y)
end)
showDebugFrame.Click:Connect(function()
debugWidget.Enabled = not debugWidget.Enabled
end)
plugin.Unloading:Connect(function()
local lastLog = (LogService:GetLogHistory() ~= nil) and LogService:GetLogHistory()[#LogService:GetLogHistory()].timestamp
print(lastLog)
plugin:SetSetting("LastLogTime", lastLog or nil)
end)
for _, car in pairs(game.Workspace:GetChildren()) do
if car:FindFirstChild("DriveSeat") then
createCarSelector(outputFrame, car)
end
end
|
-- A Redis script is transactional by definition
-- http://redis.io/topics/transactions
local channel = KEYS[1]
-- get oldest message in processing list
local messageId = redis.call('RPOP', channel .. ".processing")
if not messageId then
-- processing list is empty
redis.call('set', 'debug', 'return nil')
return -1
end
if true == redis.call('EXISTS', channel .. ".alive." .. messageId) then
-- oldest item in processing list is not timed-out yet
return -2
end
local rawJson = redis.call('GET', channel .. ".value." .. messageId)
local message = cjson.decode(rawJson)
-- last processing attempt cost us one counter, decrement
message['counter'] = message['counter'] - 1
-- if at least one processing attempt remains, reinsert to queue
if message['counter'] >= 1 then
-- item has remaining retries, update counter and reinsert to queue
redis.call('SET', channel .. ".value." .. messageId, cjson.encode(message))
redis.call('LPUSH', channel .. ".queue", messageId)
-- set value used by Message::isFailedPermanently()
message['failed'] = false
return cjson.encode(message)
else
message['failed'] = true
return cjson.encode(message)
end
|
ESX = nil
function defESX()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Wait(0)
end
end
Citizen.CreateThread(function()
defESX()
end)
function Notification(msg)
SetNotificationTextEntry('STRING')
AddTextComponentSubstringPlayerName(msg)
DrawNotification(false, true)
end
RegisterNetEvent("dReport:Notification")
AddEventHandler("dReport:Notification", function(msg)
Notification(msg)
end)
RegisterNetEvent("dReport:Open/CloseReport")
AddEventHandler("dReport:Open/CloseReport", function(type, nomdumec, raisondumec)
if type == 1 then
ESX.TriggerServerCallback('dReport:getUsergroup', function(group)
if group == 'superadmin' or group == 'admin' or group == 'mod' then
ESX.ShowNotification('Un nouveau report à été effectué !')
end
end)
elseif type == 2 then
ESX.TriggerServerCallback('dReport:getUsergroup', function(group)
if group == 'superadmin' or group == 'admin' or group == 'mod' then
ESX.ShowNotification('Le report de ~b~'..nomdumec..'~s~ à été fermé !')
end
end)
end
end)
function setpsurlemec(iddumec)
if iddumec then
local PlayerPos = GetEntityCoords(GetPlayerPed(GetPlayerFromServerId(iddumec)))
SetEntityCoords(PlayerPedId(), PlayerPos.x, PlayerPos.y, PlayerPos.z)
end
end
function tplemecsurmoi(iddugars)
if iddugars then
local plyPedCoords = GetEntityCoords(PlayerPedId())
TriggerServerEvent('dReport:bring', iddugars, plyPedCoords, "bring")
end
end
RegisterNetEvent('dReport:bring')
AddEventHandler('dReport:bring', function(plyPedCoords)
plyPed = PlayerPedId()
SetEntityCoords(plyPed, plyPedCoords)
end)
function KeyboardInput(TextEntry, ExampleText, MaxStringLenght)
AddTextEntry('FMMC_KEY_TIP1', TextEntry)
DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP1", "", ExampleText, "", "", "", MaxStringLenght)
blockinput = true
while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do
Wait(0)
end
if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult()
Wait(500)
blockinput = false
return result
else
Wait(500)
blockinput = false
return nil
end
end
|
local skynet = require "skynet"
local datacenter = require "skynet.datacenter"
local mysocket = require "mysocket"
local pm = require "playerctrl"
local tm = require "tablectrl"
local utils = require "myfunlib.base_tips.utils"
local MsgList = require 'MsgList'
local comman_msg = MsgList.comman
local CMD = {}
local db
local group_list = {}
--创建房间
local ret_create = {mode="hall",cmd = "create",info ={game_id=1}}
--加入房间 进入游戏
local ret_join = {mode="hall",cmd = "create",info ={gid = 1,game_id=1}}
--退出房间
local ret_exit = {mode="any",cmd = "exit",info ={gid=1}}
--提出解散房间
local ret_tidel = {mode="any",cmd = "tidel",info ={text="",user={}}}
--是否同意解散房间
local ret_agdel = {mode="any",cmd = "agdel",info ={uid="",name="",agree=false,isover=false}}
function echo_user(user,uid)
if user[tostring(uid)] then
return user[tostring(uid)]
end
return nil
end
function get_group(uid)
for key, value in pairs(group_list) do
if echo_user(value.uids,uid) then
return value
end
end
return nil
end
function get_groupfds(group)
local fd_list = {}
for k, v in pairs(group.uids) do
local user = pm.get(v)
if user then
table.insert(fd_list,user.fd)
end
end
return fd_list
end
function get_groupusers(group)
local user_list = {}
for k, v in pairs(group.uids) do
local user = pm.get(v)
if user then
table.insert(user_list,user)
end
end
return user_list
end
--更新到共享数据中
function update_group()
datacenter.set("group_list",group_list)
end
--没1分种清理一次pm 当user.fd 为负数时且不在 不在任何group中只就可以把user删了
--随便保存一下数据
function cls_pm()
local player_list = pm.getlist()
for k, v in pairs(player_list) do
if v.fd<0 and get_group(v.uid)==nil then
pm.del(v.uid)
print("pm clear "..v.uid)
end
end
end
function speed_test(uid)
--不在任何组中 创建组
pm.add({uid = uid,nick_name = "123",touxian = "123"},-uid)
msg = {fd = -uid,rule={wanfa=1,difen=1,jushu=8,fanfei=1,ip=0}}
CMD.create_group(msg)
end
--添加机器人
local g_robid = 100000
function add_robit(group,count)
for i=1,count,1 do
local rouid = -(g_robid)
g_robid = g_robid+1
--添加机器人
pm.add({uid = rouid,nick_name = "rob"..rouid,touxian = "http://thirdwx.qlogo.cn/mmopen/vi_32/3EB7dFdNRKmjHmkRpGvjqZh2ia0Oj69tticicvb3T2lsFDricb4Sc7YPHhPlJvolJ8uv5GaibSk65q1g4IDz5R5hS1w/132"},rouid)
--机器人加入
CMD.join_group({fd = rouid,uid = rouid,gid=group.gid})
skynet.send(group.ser, "lua", "ready",{fd = rouid})
end
end
function CMD.disconnect(fd)
--断开只改fd为0(不会影响游戏逻辑中用uid从pm中更新fd_list
-- 和用fd_list从pm得到user
--对于原路返回的fd不可能为负数所以user在pm得不到
local user = pm.getbyfd(fd)
if user then
user.fd = -user.uid
pm.set(user)
print("disconnect uid"..user.uid)
end
end
--解散房间
function CMD.tidel(msg)
local user = pm.getbyfd(msg.fd)
if user then
local group = get_group(user.uid)
if group then
local uid = user.uid
local gid = group.gid
local users = get_groupusers(group)
group_list[gid].agdel = {}
ret_tidel.info.text = user.nick_name
print("#users"..#users)
ret_tidel.info.user = {}
for i=1,#users,1 do
ret_tidel.info.user[i] = {state=0,name,uid}
ret_tidel.info.user[i].uid = users[i].uid
ret_tidel.info.user[i].name = users[i].nick_name
ret_tidel.info.user[i].touxian = users[i].touxian
ret_tidel.info.user[i].state = 1
group_list[gid].agdel[users[i].uid] = 0--0等待 1同意 2 不同意
if tonumber(users[i].uid) < 0 then
group_list[gid].agdel[users[i].uid] = 1
end
end
local fd_list = get_groupfds(group)
mysocket.writebro(fd_list,ret_tidel)
--挂起游戏
skynet.call(group.ser, "lua", "game_hang",true)
else
comman_msg.showbox.info.msg = "已不在房间中"
mysocket.write(user.fd, comman_msg.showbox)
end
end
end
--是否同意解散房间
function CMD.agdel(msg)
local user = pm.getbyfd(msg.fd)
if user then
local group = get_group(user.uid)
if group then
local uid = user.uid
local gid = group.gid
local agree_count = 0
local disagree_count = 0
if msg.info.agree then
group_list[gid].agdel[uid] = 1
else
group_list[gid].agdel[uid] = 2
end
for k, v in pairs(group.uids) do
if group_list[gid].agdel[v]==1 then
agree_count = agree_count+1
elseif group_list[gid].agdel[v]==2 then
disagree_count = disagree_count+1
end
end
local fd_list = get_groupfds(group)
local user_count = (#fd_list)
print("user_count"..user_count.."disagree_count"..disagree_count.."agree_count"..agree_count)
ret_agdel.info.uid = uid
ret_agdel.info.name = user.nick_name
ret_agdel.info.agree = msg.info.agree
ret_agdel.info.isover = (disagree_count>=user_count*0.5) or (agree_count>=user_count*0.5)
mysocket.writebro(fd_list,ret_agdel)
--役票结束 不挂起
if ret_agdel.info.isover then
skynet.call(group.ser, "lua", "game_hang",false)
end
if disagree_count>=(#fd_list)*0.5 then
--不解散房间
comman_msg.showbox.info.msg = "玩家大多数不同意解散!"
mysocket.writebro(fd_list,comman_msg.showbox)
elseif agree_count>=(#fd_list)*0.5 then
--解散房间
print("remove group and stop ser")
mysocket.writebro(fd_list, {mode="hall",cmd="showbox",info={msg = "游戏已解散"}})
mysocket.writebro(fd_list,ret_exit)--退出房间
skynet.send(group.ser, "lua", "disconnect")
group_list[group.gid] = nil
end
end
end
end
--
function CMD.exit_group(msg)
local user = pm.getbyfd(msg.fd)
if user then
local group = get_group(user.uid)
if group then
--只有一个玩家时才可以退出
local user_count = 0
for k, v in pairs(group.uids) do
user_count = user_count+1
end
--100 等待准备
--102 游戏结束局数已到
local game_state = skynet.call(group.ser, "lua", "game_state",msg)
--当玩家需要退出房间时要从游戏逻辑中判断是否能退出
if game_state == 102 then
for k, v in pairs(group.uids) do
if v == user.uid then
group.uids[k] = nil
skynet.call(group.ser, "lua", "exit_group",msg)
print(user.uid.." exit_group")
end
end
if skynet.table_size(group.uids)==0 then
print("remove group and stop ser")
skynet.send(group.ser, "lua", "disconnect")
group_list[group.gid] = nil
end
end
end
end
end
--
function CMD.join_group(msg)
local user = pm.getbyfd(msg.fd)
if user then
local group = get_group(user.uid)
local ret_msg = {mode="hall",cmd="showbox",info={msg = ""}}
if group then
ret_join.info.gid = group.gid
ret_join.info.game_id = group.game_id
mysocket.write(msg.fd, ret_join)
--重启游戏
skynet.call(group.ser, "lua", "resgame",msg)
comman_msg.showbox.info.msg = "自动跳转到原来房间,要退出请先解散。"
mysocket.write(msg.fd, comman_msg.showbox)
--print("已在组中")
else
group =group_list[msg.gid]
if group and skynet.table_size(group.uids)< group.maxuser then
group.uids[tostring(user.uid)] = user.uid
update_group()
ret_join.info.gid = group.gid
ret_join.info.game_id = group.game_id
mysocket.write(msg.fd, ret_join)
skynet.call(group.ser, "lua", "join",msg)
--print("房间 join ok "..user.uid)
elseif group == nil then
ret_msg.info.msg = "房间不存在"
mysocket.write(msg.fd, ret_msg)
--print("房间不存在")
else
ret_msg.info.msg = "房间已满人"
mysocket.write(msg.fd, ret_msg)
--print("房间已满人")
end
end
end
end
--
function CMD.create_group(msg)
local fd = msg.fd
local ser = nil
local index = (#group_list)+1;
--查找是否在其中的一个组里
local user = pm.getbyfd(fd)
if user then
local group = get_group(user.uid)
if group then
--已在组中 客户要进入游戏中
ret_join.info.gid = group.gid
ret_join.info.game_id = group.game_id
mysocket.write(msg.fd, ret_join)
--重启游戏
skynet.send(group.ser, "lua", "resgame",msg)
comman_msg.showbox.info.msg = "自动跳转到原来房间,要退出请先解散。"
mysocket.write(msg.fd, comman_msg.showbox)
print("已在组中")
else
--不在任何组中 创建组
--扣房费
local fanfei = {1,2}
local needfanfei = fanfei[msg.rule.fanfei]
if user.card - needfanfei >=0 then
user.card = user.card-needfanfei
pm.set(user)
local ser = skynet.newservice("kddmj")
group = {uids = {},fzuid = 0,agdel={},ser = ser,game_id = 1,maxuser = 4,rule={}}
group.fzuid = user.uid
group.rule = msg.rule
group.gid = math.random(100000,888888)+user.uid
group_list[group.gid] = group
update_group()
skynet.call(ser, "lua", "start",group.gid)
add_robit(group,2)
--加入到此房间中
CMD.join_group({fd = msg.fd,uid = user.uid,gid=group.gid})
--添加机器人
print("创建房间 "..group.gid)
ret_create.info.gid = group.gid
ret_create.info.game_id = group.game_id
mysocket.write(msg.fd, ret_create)
else
comman_msg.showbox.info.msg = "房卡不足请充值"
mysocket.write(msg.fd,comman_msg.showbox)
end
end
else
--no login
end
end
--
function CMD.game_msg(msg)
local user = pm.getbyfd(msg.fd)
if user then
local group = get_group(user.uid)
if group then
msg.info.fd = msg.fd
skynet.call(group.ser, "lua", msg.game_cmd , msg.info)
end
end
end
skynet.start(function()
db = datacenter.get("db")
pm.init(datacenter.get("pm"))
tm.init(datacenter.get("tm"))
skynet.fork(function()
skynet.sleep(200)
for i=1,200,1 do
--speed_test(os.time()+math.random(5000,8000))
--print("speed_test "..i)
end
end)
skynet.fork(function()
while true do
update_group()
skynet.sleep(1)
end
end)
skynet.fork(function()
while true do
cls_pm()
skynet.sleep(1000*60)
end
end)
skynet.dispatch("lua", function(session, source, cmd, subcmd, ...)
local f = CMD[cmd]
if f then
skynet.ret(skynet.pack(f(subcmd, ...)))
end
end)
end)
|
local drawableFunction = {}
function drawableFunction.fromFunction(func, ...)
local drawable = {
_type = "drawableFunction"
}
drawable.func = func
drawable.args = {...}
drawable.draw = function(self)
self.func(unpack(self.args))
end
return drawable
end
return drawableFunction
|
-------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("High Priest Venoxis", 859, 175)
if not mod then return end
mod:RegisterEnableMob(52155)
mod.engageId = 1178
mod.respawnTime = 30
--------------------------------------------------------------------------------
-- Locals
--
local breathsLeft = 2
-------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
{96477, "ICON", "FLASH"}, -- Toxic Link
96509, -- Breath of Hethiss
96466, -- Whispers of Hethiss
96842, -- Bloodvenom
96653, -- Venom Withdrawal (triggered by 96512)
}
end
function mod:OnBossEnable()
self:Log("SPELL_AURA_APPLIED", "ToxicLink", 96477)
self:Log("SPELL_AURA_REMOVED", "ToxicLinkRemoved", 96477)
self:Log("SPELL_AURA_APPLIED", "BreathOfHethiss", 96509)
self:Log("SPELL_AURA_APPLIED", "WhispersOfHethiss", 96466)
self:Log("SPELL_AURA_REMOVED", "WhispersOfHethissRemoved", 96466)
self:Log("SPELL_CAST_START", "Bloodvenom", 96842)
self:Log("SPELL_AURA_APPLIED", "BlessingOfTheSnakeGod", 96512)
self:Log("SPELL_AURA_REMOVED", "BlessingOfTheSnakeGodRemoved", 96512)
end
function mod:OnEngage()
breathsLeft = 2
end
-------------------------------------------------------------------------------
-- Event Handlers
--
do
local linkTargets = mod:NewTargetList()
function mod:ToxicLink(args)
if self:Me(args.destGUID) then
self:Flash(args.spellId)
end
linkTargets[#linkTargets + 1] = args.destName
if #linkTargets == 1 then
self:ScheduleTimer("TargetMessage", 0.2, args.spellId, linkTargets, "orange", "Alarm")
self:PrimaryIcon(args.spellId, args.destName)
else
self:SecondaryIcon(args.spellId, args.destName)
end
end
function mod:ToxicLinkRemoved(args)
self:PrimaryIcon(args.spellId)
self:SecondaryIcon(args.spellId)
end
end
function mod:BreathOfHethiss(args)
breathsLeft = breathsLeft - 1
self:Message(args.spellId, "red")
if (breathsLeft > 0) then
self:CDBar(args.spellId, 12)
end
end
function mod:WhispersOfHethiss(args)
if self:MobId(args.destGUID) == 52155 then return end -- applies this to himself as well
self:Message(args.spellId, "orange", "Alert", CL.casting:format(args.spellName))
self:TargetBar(args.spellId, 8, args.destName)
end
function mod:WhispersOfHethissRemoved(args)
if self:MobId(args.destGUID) == 52155 then return end -- applies this to himself as well
self:StopBar(args.spellName, args.destName)
end
function mod:Bloodvenom(args)
self:Message(args.spellId, "red", "Alert", CL.casting:format(args.spellName))
self:ScheduleTimer("Bar", 3, args.spellId, 14)
end
function mod:BlessingOfTheSnakeGod()
breathsLeft = 2
self:CDBar(96842, 38) -- Bloodvenom
self:CDBar(96509, 5.5) -- Breath of Hethiss
end
function mod:BlessingOfTheSnakeGodRemoved()
self:Message(96653, "green", "Info") -- Venom Withdrawal
self:Bar(96653, 10)
end
|
description = [[
Crawls webservers in search of RFI (remote file inclusion) vulnerabilities. It tests every form field it finds and every parameter of a URL containing a query.
]]
---
-- @usage
-- nmap --script http-rfi-spider -p80 <host>
--
--
-- @output
-- PORT STATE SERVICE REASON
-- 80/tcp open http syn-ack
-- | http-rfi-spider:
-- | Possible RFI in form at path: /pio/rfi_test2.php, action: /rfi_test2.php for fields:
-- | color
-- |_ inc
--
-- @args http-rfi-spider.inclusionurl the url we will try to include, defaults
-- to <code>http://tools.ietf.org/html/rfc13?</code>
-- @args http-rfi-spider.pattern the pattern to search for in <code>response.body</code>
-- to determine if the inclusion was successful, defaults to
-- <code>'20 August 1969'</code>
-- @args http-rfi-spider.maxdepth the maximum amount of directories beneath
-- the initial url to spider. A negative value disables the limit.
-- (default: 3)
-- @args http-rfi-spider.maxpagecount the maximum amount of pages to visit.
-- A negative value disables the limit (default: 20)
-- @args http-rfi-spider.url the url to start spidering. This is a URL
-- relative to the scanned host eg. /default.html (default: /)
-- @args http-rfi-spider.withinhost only spider URLs within the same host.
-- (default: true)
-- @args http-rfi-spider.withindomain only spider URLs within the same
-- domain. This widens the scope from <code>withinhost</code> and can
-- not be used in combination. (default: false)
--
author = "Piotr Olma"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"intrusive"}
local shortport = require 'shortport'
local http = require 'http'
local stdnse = require 'stdnse'
local url = require 'url'
local httpspider = require 'httpspider'
local string = require 'string'
local table = require 'table'
-- this is a variable that will hold the function that checks if a pattern we are searching for is in
-- response's body
local check_response
-- this variable will hold the injection url
local inclusion_url
-- checks if a field is of type we want to check for rfi
local function rfi_field(field_type)
return field_type=="text" or field_type=="radio" or field_type=="checkbox" or field_type=="textarea"
end
-- generates postdata with value of "sampleString" for every field (that satisfies rfi_field()) of a form
local function generate_safe_postdata(form)
local postdata = {}
for _,field in ipairs(form["fields"]) do
if rfi_field(field["type"]) then
postdata[field["name"]] = "sampleString"
end
end
return postdata
end
-- checks each field of a form to see if it's vulnerable to rfi
local function check_form(form, host, port, path)
local vulnerable_fields = {}
local postdata = generate_safe_postdata(form)
local sending_function, response
local form_submission_path = url.absolute(path, form.action)
if form["method"]=="post" then
sending_function = function(data) return http.post(host, port, form_submission_path, nil, nil, data) end
else
sending_function = function(data) return http.get(host, port, form_submission_path.."?"..url.build_query(data), nil) end
end
for _,field in ipairs(form["fields"]) do
if rfi_field(field["type"]) then
stdnse.debug2("checking field %s", field["name"])
postdata[field["name"]] = inclusion_url
response = sending_function(postdata)
if response and response.body and response.status==200 then
if check_response(response.body) then
vulnerable_fields[#vulnerable_fields+1] = field["name"]
end
end
postdata[field["name"]] = "sampleString"
end
end
return vulnerable_fields
end
-- builds urls with a query that would let us decide if a parameter is rfi vulnerable
local function build_urls(injectable)
local new_urls = {}
for _,u in ipairs(injectable) do
if type(u) == "string" then
local parsed_url = url.parse(u)
local old_query = url.parse_query(parsed_url.query)
for f,v in pairs(old_query) do
old_query[f] = inclusion_url
parsed_url.query = url.build_query(old_query)
table.insert(new_urls, url.build(parsed_url))
old_query[f] = v
end
end
end
return new_urls
end
-- as in sql-injection.nse
local function inject(host, port, injectable)
local all = nil
for k, v in pairs(injectable) do
all = http.pipeline_add(v, nil, all, 'GET')
end
return http.pipeline_go(host, port, all)
end
local function check_responses(urls, responses)
if responses == nil or #responses==0 then
return {}
end
local suspects = {}
for i,r in ipairs(responses) do
if r.body then
if check_response(r.body) then
local parsed = url.parse(urls[i])
if suspects[parsed.path] then
table.insert(suspects[parsed.path], parsed.query)
else
suspects[parsed.path] = {}
table.insert(suspects[parsed.path], parsed.query)
end
end
end
end
return suspects
end
portrule = shortport.port_or_service( {80, 443}, {"http", "https"}, "tcp", "open")
function action(host, port)
inclusion_url = stdnse.get_script_args('http-rfi-spider.inclusionurl') or 'http://tools.ietf.org/html/rfc13?'
local pattern_to_search = stdnse.get_script_args('http-rfi-spider.pattern') or '20 August 1969'
-- once we know the pattern we'll be searching for, we can set up the function
check_response = function(body) return string.find(body, pattern_to_search) end
-- create a new crawler instance
local crawler = httpspider.Crawler:new( host, port, nil, { scriptname = SCRIPT_NAME} )
if ( not(crawler) ) then
return
end
local return_table = {}
while(true) do
local status, r = crawler:crawl()
if ( not(status) ) then
if ( r.err ) then
return stdnse.format_output(true, ("ERROR: %s"):format(r.reason))
else
break
end
end
-- first we try rfi on forms
if r.response and r.response.body and r.response.status==200 then
local all_forms = http.grab_forms(r.response.body)
for _,form_plain in ipairs(all_forms) do
local form = http.parse_form(form_plain)
local path = r.url.path
if form and form.action then
local vulnerable_fields = check_form(form, host, port, path)
if #vulnerable_fields > 0 then
vulnerable_fields["name"] = "Possible RFI in form at path: "..path..", action: "..form["action"].." for fields:"
table.insert(return_table, vulnerable_fields)
end
end
end --for
end --if
-- now try inclusion by query parameters
local injectable = {}
-- search for injectable links (as in sql-injection.nse)
if r.response.status and r.response.body then
local links = httpspider.LinkExtractor:new(r.url, r.response.body, crawler.options):getLinks()
for _,u in ipairs(links) do
local url_parsed = url.parse(u)
if url_parsed.query then
table.insert(injectable, u)
end
end
end
if #injectable > 0 then
local new_urls = build_urls(injectable)
local responses = inject(host, port, new_urls)
local suspects = check_responses(new_urls, responses)
for p,q in pairs(suspects) do
local vulnerable_fields = q
vulnerable_fields["name"] = "Possible RFI in parameters at path: "..p.." for queries:"
table.insert(return_table, vulnerable_fields)
end
end
end
return stdnse.format_output(true, return_table)
end
|
application =
{
content =
{
width = 600,
height = 1024,
scale = "Letterbox",
fps = 60,
antialias = true,
imageSuffix =
{
["@2x"] = 2,
},
},
}
|
data.raw["utility-constants"].default.ghost_tint =
{
r = settings.startup['blue-ghosts-r'].value,
g = settings.startup['blue-ghosts-g'].value,
b = settings.startup['blue-ghosts-b'].value,
a = settings.startup['blue-ghosts-alpha'].value
}
for _, drill in pairs(data.raw["mining-drill"]) do
if drill.radius_visualisation_picture ~= nil then
drill.radius_visualisation_picture.filename = "__Blue-Ghosts__/graphics/electric-mining-drill-radius-visualization.png"
drill.radius_visualisation_picture.tint =
{
r = settings.startup['blue-ghosts-drill-area-r'].value,
g = settings.startup['blue-ghosts-drill-area-g'].value,
b = settings.startup['blue-ghosts-drill-area-b'].value,
a = settings.startup['blue-ghosts-drill-area-alpha'].value
}
end
end
|
Class("Slider")(
{
["load"] = function(s)
table.insert(GUIs, s)
end,
["clickedOn"] = false,
["hoverShadingPercent"] = 20, --Better to have a darker shading because it's harder to see on a slider
["mouseDownShadingPercent"] = 30,
["slots"] = 6, --How many slots for the slideRectangle to fit into.
["slotsVisible"] = true, --Do the slots display?
["slotsColor"] = {0.4, 0.5, 0.4, 1},
["slotsSize"] = {2, 5}, --How big are the slots drawn?
["slotsOnBar"] = true, --If true the slots appear centered on the bar rather than below.
["slideRectangleSize"] = {4, 10},
["slideRectanglePosition"] = 1, --Measured in slots not pixels.
["slideRectangleBorderColor"] = {0.3, 0.8, 0.9, 1},
["slideRectangleBackgroundColor"] = {0.4, 0.5, 0.4, 1},
["slideRectangleBorderWidth"] = 2,
["sliderBarHeight"] = 1, --How tall the bar the slider sits on is.
--Overwride gDraw and gUpdate.
["gDraw"] = function(se, Args)
love.graphics.setColor(unpack(se.backgroundColor))
love.graphics.draw(
GUIGraphics["spotImg"],
se.position[1],
se.position[2] + se.size[2] / 2 - se.sliderBarHeight / 2,
0,
se.size[1],
se.sliderBarHeight
)
if se.borderVisible then
love.graphics.setColor(unpack(se.borderColor))
drawBorder(
se.position[1],
se.position[2] + se.size[2] / 2 - se.sliderBarHeight / 2,
se.size[1],
se.sliderBarHeight,
se.borderWidth
)
end
local slotDistance = se.size[1] / se.slots
if se.slotsVisible then
love.graphics.setColor(unpack(se.slotsColor))
if se.slotsOnBar then
for i = 1, se.slots do
love.graphics.draw(
GUIGraphics["spotImg"],
se.position[1] + slotDistance * i - se.slotsSize[1] / 2 - slotDistance / 2,
se.position[2] + se.size[2] / 2 - se.slotsSize[2] / 2,
0,
se.slotsSize[1],
se.slotsSize[2]
)
end
else
for i = 1, se.slots do
love.graphics.draw(
GUIGraphics["spotImg"],
se.position[1] + slotDistance * i - se.slotsSize[1] / 2 - slotDistance / 2,
se.position[2] + se.size[2] / 2,
0,
se.slotsSize[1],
se.slotsSize[2]
)
end
end
end
local sliderPosition = {
se.position[1] + slotDistance * se.slideRectanglePosition - slotDistance / 2 - se.slideRectangleSize[1] / 2,
se.position[2] + se.size[2] / 2 - se.slideRectangleSize[2] / 2
}
love.graphics.setColor(unpack(se.slideRectangleBackgroundColor))
love.graphics.draw(
GUIGraphics["spotImg"],
sliderPosition[1],
sliderPosition[2],
0,
se.slideRectangleSize[1],
se.slideRectangleSize[2]
)
love.graphics.setColor(unpack(se.slideRectangleBorderColor))
drawBorder(sliderPosition[1], sliderPosition[2], se.slideRectangleSize[1], se.slideRectangleSize[2], 2)
if se.shadingVisible then
if se.mouseLDown then
drawShading(
sliderPosition[1],
sliderPosition[2],
se.slideRectangleSize[1],
se.slideRectangleSize[2],
se.mouseDownShadingPercent
)
elseif se.mouseHovering then
drawShading(
sliderPosition[1],
sliderPosition[2],
se.slideRectangleSize[1],
se.slideRectangleSize[2],
se.hoverShadingPercent
)
end
end
end,
["update"] = function(se, Time)
local slotDistance = se.size[1] / se.slots
local sliderPosition = {
se.position[1] + slotDistance * se.slideRectanglePosition - slotDistance / 2 - se.slideRectangleSize[1] / 2,
se.position[2] + se.size[2] / 2 - se.slideRectangleSize[2] / 2
}
if se.mouseLDown then
if mousePosition[1] < se.position[1] then
se.slideRectanglePosition = 1
elseif mousePosition[1] > se.position[1] + se.size[1] then
se.slideRectanglePosition = se.slots
else
for i = 1, se.slots do --Any more efficient way of finding closest? :L
if mousePosition[1] < se.position[1] + i * slotDistance then
se.slideRectanglePosition = i
break
end
end
end
end
end,
["gUpdate"] = function(self, dt)
--Cache values for events
local previously = {
["bld"] = self.mouseLDown,
["brd"] = self.mouseRDown,
["mh"] = self.mouseHovering,
["tts"] = self.toolTipSeconds
}
local slotDistance = self.size[1] / self.slots
local sliderPosition = {
self.position[1] + slotDistance * self.slideRectanglePosition - slotDistance / 2 - self.slideRectangleSize[1] / 2,
self.position[2] + self.size[2] / 2 - self.slideRectangleSize[2] / 2
}
local mouseWithinComponent =
love.mouse.getX() > sliderPosition[1] and love.mouse.getY() > sliderPosition[2] and
love.mouse.getX() < sliderPosition[1] + self.slideRectangleSize[1] and
love.mouse.getY() < sliderPosition[2] + self.slideRectangleSize[2]
if mouseWithinComponent then
self.mouseHovering = true
if self.toolTipSeconds > 0 then
self.toolTipSeconds = self.toolTipSeconds - dt
end
if mouseLeft then
self.mouseLDown = true
if not mouseLeftCache then
self.mouseLDownWithinThisComponent = true
end
else
self.mouseLDown = false
end
if mouseRight then
self.mouseRDown = true
if not mouseRightCache then
self.mouseRDownWithinThisComponent = true
end
else
self.mouseRDown = false
end
else
self.mouseHovering = false
if not mouseLeft then
self.mouseLDown = false
end
self.mouseRDown = false
self.toolTipSeconds = self.toolTipSeconds2
end
--Fire necessary events.
if not previously["bld"] and self.mouseLDown and not mouseLeftCache then
self.mouseButtonLDown:run(unpack(mousePosition))
end
if not previously["brd"] and self.mouseRDown and not mouseRightCache then
self.mouseButtonRDown:run(unpack(mousePosition))
end
if previously["bld"] and not self.mouseLDown then
self.mouseButtonLUp:run(unpack(mousePosition))
end
if previously["brd"] and not self.mouseRDown then
self.mouseButtonRUp:run(unpack(mousePosition))
end
if previously["bld"] and not self.mouseLDown and self.mouseLDownWithinThisComponent then
self.mouseButtonLClick:run(unpack(mousePosition))
end
if previously["brd"] and not self.mouseRDown and self.mouseRDownWithinThisComponent then
self.mouseButtonRClick:run(unpack(mousePosition))
end
if self.mouseHovering and not previously["mh"] then
self.mouseEnter:run(unpack(mousePosition))
end
if not self.mouseHovering and previously["mh"] then
self.mouseExit:run(unpack(mousePosition))
end
if self.mouseHovering and previously["mh"] and unpack(mousePosition) ~= unpack(mousePositionCache) then
self.mouseMove:run(unpack(mousePosition))
end
end,
["sliderMoved"] = newEvent()
},
{GUIElement}
)
|
local function Symbol(Name: string)
local self = newproxy(true)
local Metatable = getmetatable(self)
local SymbolName = string.format("Symbol(%s)", Name)
function Metatable.__tostring()
return SymbolName
end
return self
end
return Symbol
|
local RecruitAFriendShared =
{
Tables =
{
{
Name = "RafLinkType",
Type = "Enumeration",
NumValues = 4,
MinValue = 0,
MaxValue = 3,
Fields =
{
{ Name = "None", Type = "RafLinkType", EnumValue = 0 },
{ Name = "Recruit", Type = "RafLinkType", EnumValue = 1 },
{ Name = "Friend", Type = "RafLinkType", EnumValue = 2 },
{ Name = "Both", Type = "RafLinkType", EnumValue = 3 },
},
},
},
};
APIDocumentation:AddDocumentationTable(RecruitAFriendShared);
|
-------------------------------------------------------------------------------
-- Prints logging information to console
--
-- @author Thiago Costa Ponte (thiago@ideais.com.br)
--
-- @copyright 2004-2021 Kepler Project
--
-------------------------------------------------------------------------------
local logging = require"logging"
function logging.console(params, ...)
params = logging.getDeprecatedParams({ "logPattern" }, params, ...)
local logPattern = params.logPattern
local timestampPattern = params.timestampPattern
return logging.new( function(self, level, message)
io.stdout:write(logging.prepareLogMsg(logPattern, os.date(timestampPattern), level, message))
return true
end)
end
return logging.console
|
require('torch')
require('onmt.init')
local tokenizer = require('tools.utils.tokenizer')
local unicode = require('tools.utils.unicode')
local separators = require('tools.utils.separators')
local HookManager = require('onmt.utils.HookManager')
local tds = require('tds')
local cmd = onmt.utils.ExtendedCmdLine.new('learn_bpe.lua')
local options = {
{
'-size', '30000',
[[The number of merge operations to learn.]]
},
{
'-bpe_mode', 'suffix',
[[Define the BPE mode.
`prefix`: append `<w>` to the begining of each word to learn prefix-oriented pair statistics;
`suffix`: append `</w>` to the end of each word to learn suffix-oriented pair statistics,
as in the original Python script;
`both`: `suffix` and `prefix`;
`none`: no `suffix` nor `prefix`.]],
{
enum = {'suffix', 'prefix', 'both', 'none'}
}
},
{
'-bpe_EOT_marker', separators.EOT,
[[Marker used to mark the End of Token while applying BPE in mode 'prefix' or 'both'.]]
},
{
'-bpe_BOT_marker', separators.BOT,
[[Marker used to mark the Beginning of Token while applying BPE in mode 'suffix' or 'both'.]]
},
{
'-save_bpe', '',
[[Path to save the output model.]],
{
valid = onmt.utils.ExtendedCmdLine.nonEmpty
}
}
}
cmd:setCmdLineOptions(options, 'BPE')
-- prepare tokenization option
options = {}
local topts = tokenizer.getOpts()
for _, v in ipairs(topts) do
if v[1]:sub(1,4) ~= '-bpe' then
-- change mode option to include disabling mode (default)
if v[1] == '-mode' then
v[2] = 'space'
end
local opttmp = {table.unpack(v)}
opttmp[1] = '-tok_' .. v[1]:sub(2)
table.insert(options, {table.unpack(opttmp)})
end
end
cmd:setCmdLineOptions(options, "Tokenizer")
-- insert on the fly the option depending if there is a hook selected
onmt.utils.HookManager.updateOpt(arg, cmd)
onmt.utils.HookManager.declareOpts(cmd)
onmt.utils.Logger.declareOpts(cmd)
local opt = cmd:parse(arg)
local function string2word(s)
local t = {}
if opt.bpe_mode == 'prefix' or opt.bpe_mode == 'both' then
table.insert(t, opt.bpe_BOT_marker)
end
for _, c in unicode.utf8_iter(s) do
table.insert(t, c)
end
if opt.bpe_mode == 'suffix' or opt.bpe_mode == 'both' then
table.insert(t, opt.bpe_EOT_marker)
end
return table.concat(t, " ")
end
local function replace(word, bigram)
local new_word = {}
local merge = false
for i = 1, #word do
if (merge) then
if word[i] == bigram[2] then
table.insert(new_word, bigram[1] .. bigram[2])
merge = false
elseif word[i] == bigram[1] then
table.insert(new_word, bigram[1])
else
table.insert(new_word, bigram[1])
table.insert(new_word, word[i])
merge = false
end
else
if bigram[1] == word[i] then
merge = true
else
table.insert(new_word, word[i])
end
end
end
if merge then table.insert(new_word, word[#word]) end
return table.concat(new_word, " ")
end
local function updatedict(d, key1, key2, value)
if d[key1] == nil then
d[key1] = tds.Hash({ [key2] = value})
else
if d[key1][key2] == nil then
d[key1][key2] = 1
else
d[key1][key2] = d[key1][key2] + value
end
end
end
local function get_vocabulary()
local vocab = tds.Hash()
local l = io.read()
-- tokenization options
local tokopts = {}
for k, v in pairs(opt) do
if k:sub(1,4) == 'tok_' then
k = k:sub(5)
tokopts[k] = v
end
end
_G.logger:info("Using on-the-fly '%s' tokenization for input", tokopts["mode"])
local segmentor = function (line) return tokenizer.tokenize(tokopts, line, nil) end
_G.logger:info('Building vocabulary from STDIN')
local count = 1
while not(l == nil) do
local toks = segmentor(l)
local words = onmt.utils.Features.extract(toks)
for i = 1, #words do
local word = words[i]
if not word:find(separators.ph_marker_open) then
vocab[word] = (vocab[word] or 0) + 1
end
end
l = io.read()
count = count + 1
if count % 100000 == 0 then _G.logger:info('... ' .. count .. ' sentences processed') end
end
local vocabreal = tds.Hash()
for k, v in pairs(vocab) do
vocabreal[string2word(k)] = v
end
return vocabreal
end
local function get_pair_statistics(vocab)
local stats = tds.Hash()
local indices = tds.Hash()
for idx, word_freq in ipairs(vocab) do
local word = word_freq[1]
local freq = word_freq[2]
local chars = onmt.utils.String.split(word, " ")
local prev_char = chars[1]
for i=2, #chars do
local bigram = prev_char .. " " .. chars[i]
stats[bigram] = ( stats[bigram] or 0 ) + freq
updatedict(indices, bigram, idx, 1)
prev_char = chars[i]
end
end
return stats, indices
end
local function replace_pair(pair, vocab, indices)
local changed = {}
local bigram = onmt.utils.String.split(pair, " ")
for idx, ifreq in pairs (indices[pair]) do
if not (ifreq < 1) then
local word_freq = vocab[idx]
local word = word_freq[1]
local freq = word_freq[2]
local new_word = replace(onmt.utils.String.split(word, ' '), bigram)
vocab[idx] = tds.Vec({new_word, freq})
table.insert(changed, {idx, new_word, word, freq})
end
end
return changed
end
local function find_index (word, pattern, i)
for k,v in pairs(word) do
if k >= i and v == pattern then return k end
end
end
local function update_pair_statistics(pair, changed, stats, indices)
stats[pair] = 0
indices[pair] = tds.Hash()
local bigram = onmt.utils.String.split(pair, " ")
local first = bigram[1]
local second = bigram[2]
local new_pair = first .. second
for ii = 1, #changed do
local c = changed[ii]
local idx = c [1]
local new_word = onmt.utils.String.split(c[2], " ")
local old_word = onmt.utils.String.split(c[3], " ")
local freq = c[4]
local i = 1
while true do
i = find_index(old_word, first, i)
if i == nil then break end
if i < #old_word and old_word[i+1] == second then
if i > 1 then
local prev = old_word[i-1] .. " " .. old_word[i]
stats[prev] = ( stats[prev] or 0 ) - freq
updatedict(indices, prev, idx, -1)
end
if i <= #old_word-2 then
if old_word[i+2] ~= first or i >= #old_word-3 or old_word[i+3] ~= second then
local nex = old_word[i+1] .. " " .. old_word[i+2]
stats[nex] = ( stats[nex] or 0 ) - freq
updatedict(indices, nex, idx, -1)
end
end
i = i + 2
else
i = i + 1
end
end
i = 0
while true do
i = find_index(new_word, new_pair, i)
if i == nil then break end
if i > 1 then
local prev = new_word[i-1] .. " " .. new_word[i]
stats[prev] = ( stats[prev] or 0 ) + freq
updatedict(indices, prev, idx, 1)
end
if i <= #new_word-1 and new_word[i+1] ~= new_pair then
local nex = new_word[i] .. " " .. new_word[i+1]
stats[nex] = ( stats[nex] or 0 ) + freq
updatedict(indices, nex, idx, 1)
end
i = i + 1
end
end
end
local function maxKey(map)
local max_value = 0
local max_key = {}
for k, v in pairs(map) do
if v > max_value then
max_value = v
max_key = {k}
elseif v == max_value then
table.insert(max_key, k)
end
end
table.sort(max_key)
return max_key[1]
end
local function prune_stats(stats, big_stats, threshold)
for item, freq in pairs(stats) do
if freq < threshold then
stats[item] = nil
if freq < 0 then
big_stats[item] = ( big_stats[item] or 0 ) + freq
else
big_stats[item] = freq
end
end
end
end
local function clone (t) -- shallow-copy a tds hash
local target = tds.Hash()
for k, v in pairs(t) do target[k] = v end
return target
end
local function main()
_G.logger = onmt.utils.Logger.new(opt.log_file, opt.disable_logs, opt.log_level, opt.log_tag)
_G.hookManager = HookManager.new(opt)
local vocab = get_vocabulary()
local sorted_vocab = tds.Vec()
for k, v in pairs(vocab) do sorted_vocab[#sorted_vocab+1] = tds.Vec({k, v}) end
sorted_vocab:sort(function(a, b) return a[2] > b[2] end)
_G.logger:info('Getting pair statistics from vocabulary')
local stats, indices = get_pair_statistics (sorted_vocab)
local big_stats = clone(stats)
local threshold = stats[maxKey(stats)] / 10
local bpe_options = {'v3'}
if opt.bpe_mode == 'prefix' or opt.bpe_mode == 'both' then table.insert(bpe_options, "true") else table.insert(bpe_options, "false") end
if opt.bpe_mode == 'suffix' or opt.bpe_mode == 'both' then table.insert(bpe_options, "true") else table.insert(bpe_options, "false") end
if opt.tok_case_feature then table.insert(bpe_options, "true") else table.insert(bpe_options, "false") end
table.insert(bpe_options, opt.bpe_BOT_marker)
table.insert(bpe_options, opt.bpe_EOT_marker)
_G.logger:info('Generating merge operations to output')
local f = assert(io.open(opt.save_bpe, 'w'))
f:write(table.concat(bpe_options, ";") .. "\n")
for i = 1, opt.size do
local most_frequent
if stats ~= nil then
most_frequent = maxKey(stats)
end
-- we probably missed the best pair because of pruning; go back to full statistics
if stats == nil or stats[most_frequent] < threshold then
prune_stats(stats, big_stats, threshold)
stats = clone(big_stats)
most_frequent = maxKey(stats)
-- threshold is inspired by Zipfian assumption, but should only affect speed
threshold = stats[most_frequent] * i/(i+10000.0)
prune_stats(stats, big_stats, threshold)
end
if stats[most_frequent] < 2 then
io.stderr:write("No pair has frequency > 1. Stopping\n")
break
end
local changed = replace_pair(most_frequent, sorted_vocab, indices)
update_pair_statistics(most_frequent, changed, stats, indices)
stats[most_frequent] = 0
f:write(most_frequent .. "\n")
if i % 1000 == 0 then _G.logger:info('... ' .. i .. ' merge operations generated') end
end
f:close()
end
main()
|
local wezterm = require 'wezterm';
return {
font = wezterm.font("MonoLisa", {weight="Book"}),
font_size = 10.0,
enable_tab_bar = false,
enable_scroll_tab = false,
window_padding = {
left = 30,
right = 30,
top = 30,
bottom = 30,
}
}
|
fx_version "cerulean"
games { "gta5" }
dependency "connectqueue"
dependency "oxmysql"
server_scripts {
"@oxmysql/lib/MySQL.lua",
"@connectqueue/connectqueue.lua",
"@caue-lib/shared/sh_ids.lua",
"sv_whitelist.lua"
}
|
require("games/common2/module/props/vipKickConfig2");
RoomPropsLogic = class(DataInterfaceBase);
--[[
房间内使用道具
]]
RoomPropsLogic.propCmds = {
PROPS_NO_ENOUGH = 0, -- 道具不足
PROPS_VIP = 1, -- VIP道具
PROPS_OUTDATE = 2, -- 道具过时
PROPS_NORMAL = 3, -- 正常使用
}
RoomPropsLogic.getInstance = function()
if not RoomPropsLogic.s_instance then
RoomPropsLogic.s_instance = new(RoomPropsLogic);
end
return RoomPropsLogic.s_instance;
end
RoomPropsLogic.releaseInstance = function()
delete(RoomPropsLogic.s_instance);
RoomPropsLogic.s_instance = nil;
end
RoomPropsLogic.ctor = function(self)
PropIsolater.getInstance():setObserver(self);
EventDispatcher.getInstance():register(GameMechineConfig.BROADCAST_ACTION,self,self.monitoringAction);
end
RoomPropsLogic.dtor = function(self)
PropIsolater.getInstance():clearObserver(self);
EventDispatcher.getInstance():unregister(GameMechineConfig.BROADCAST_ACTION,self,self.monitoringAction);
end
RoomPropsLogic.monitoringAction = function(self,action,seat,uid,info,isFast)
if self.s_actionFuncMap and type(self.s_actionFuncMap[action])=="function" then
self.s_actionFuncMap[action](self,seat,uid,info,isFast);
end
end
------------------------- 社交道具逻辑开始 --------------------------------------
--[Comment]
-- 请求使用道具
-- propInfo:道具信息
-- targets:使用者与被使用者座位,格式:1,2
RoomPropsLogic.onRequestUseProps = function (self, cmd, propInfo, targetMid)
if cmd == RoomPropsLogic.propCmds.PROPS_NO_ENOUGH then
-- 不足
Toast.getInstance():showText(kTextNoTypeProp,50,30,kAlignLeft,"",26,200,175,110);
return;
elseif cmd == RoomPropsLogic.propCmds.PROPS_OUTDATE then
-- 过期
Toast.getInstance():showText(kTextPropDue,50,30,kAlignLeft,"",26,200,175,110);
return;
elseif cmd == RoomPropsLogic.propCmds.PROPS_VIP then
-- 会员使用
return;
elseif cmd == RoomPropsLogic.propCmds.PROPS_NORMAL then
local localseat = PlayerSeat.getInstance():getMyLocalSeat();
-- self:notify(RoomPropsLogic.Delegate.onHidPlayerInfo,localseat);
MechineManage.getInstance():receiveAction(GameMechineConfig.ACTION_NS_CLOSEPLAYERWND);
end
local targetInfo = GamePlayerManager2.getInstance():getPlayerByMid(targetMid);
if not targetInfo then
return ;
end
if targetMid == UserBaseInfoIsolater.getInstance():getUserId()then
self:showToast("社交道具无法对自己使用"); -- 不可对自己使用道具
else
local targets = string.format("%d,%d", GamePlayerManager2.getInstance():getPlayerBySeat(GameConstant.SEAT_LOCAL_MINE):getSeatId(), targetInfo:getSeatId());
PropIsolater.getInstance():requestUseProp(propInfo.type, 1,targets);
end
end
-- 使用踢人卡
RoomPropsLogic.onResponseKick = function(self,seat,uid,data,isFast)
Log.d("RoomPropsLogic.onResponseKick",data)
if type(data) == "table" then
if data.errorcode ~= 0 then
self:handleKickEvent(data.errorcode);
return;
end
if data.vipuid ~= UserBaseInfoIsolater.getInstance():getUserId() then
if data.kickuid == UserBaseInfoIsolater.getInstance():getUserId() then
-- 自己被踢出房间,请求退出
local action = GameMechineConfig.ACTION_NS_KICKOUT_SUCCESS;
MechineManage.getInstance():receiveAction(action, {}, data.kickuid);
end
else
local action = GameMechineConfig.ACTION_SHOWKICKANIM;
MechineManage.getInstance():receiveAction(action, data);
end
end
end
RoomPropsLogic.showToast = function(self,msg)
if not string.isEmpty(msg) then
Toast.getInstance():showText(msg,50,30,kAlignLeft,"",24,200,175,110);
end
end
RoomPropsLogic.handleKickEvent = function ( self, errorCode )
-- body
self:showToast(KICK_STR2[errorCode] or "踢人失败");
if errorCode == KICK_CODE2.VIP_OUTTIME or errorCode == KICK_CODE2.NO_KICK_PROP then
-- if errorCode == KICK_CODE2.VIP_OUTTIME then
-- 刷新VIP状态
UserIdentityIsolater.getInstance():setNormalIdentity();
UserIdentityIsolater.getInstance():refreshUserIdentity(0, UserIdentityIsolater.getInstance():getIdentity());
local action = GameMechineConfig.ACTION_NS_UPDATE_USERINFO;
MechineManage.getInstance():receiveAction(action);
-- end
-- 走vip充值
UBReport.getInstance():report(UBConfig.kHallGetVipKick);
PayIsolater.getInstance():setSceneType(UBPaySceneConfig.kRoomUserInfoVipRecharge);
local action = GameMechineConfig.ACTION_RECHARGE;
local data = {scene=PayIsolater.eGoodsListId.VipCharge};
MechineManage.getInstance():receiveAction(action,data);
end
end
|
-- PASTE THIS ALONG WITH THE OTHER 3 SCRIPTS TO "ServerScriptService" or the phone will not work!
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PhoneCallEvent = ReplicatedStorage:WaitForChild("PhoneCallEvent")
PhoneCallEvent.OnServerEvent:Connect(function(player, receiver)
print("Ringing a call to " .. receiver)
local success, errormessage = pcall(function()
ReceiverPlayer = game.Players:FindFirstChild(receiver)
end)
if success then
PhoneCallEvent:FireClient(ReceiverPlayer, "Receiver", player.Name) --otherName
PhoneCallEvent:FireClient(player, "Caller", receiver)
print("Phone is ringing ok")
else
warn(errormessage)
end
end)
|
local ItemId = pExodus.ItemId
local CostumeId = pExodus.CostumeId
pExodus.ItemId.YIN = Isaac.GetItemIdByName("Yin")
pExodus.CostumeId.YIN = Isaac.GetCostumeIdByPath("gfx/characters/costume_Yin.anm2")
pExodus:AddItemCostume(ItemId.YIN, pExodus.CostumeId.YIN)
function pExodus.yinCache(player, flag)
local heartmap = player:GetBlackHearts()
local blackhearts = 0
while heartmap > 0 do
heartmap = heartmap - 2^(math.floor(math.log(heartmap) / math.log(2)))
blackhearts = blackhearts + 1
end
local soulhearts = player:GetSoulHearts() - (blackhearts * 2)
if flag == CacheFlag.CACHE_FIREDELAY and player:HasCollectible(ItemId.YIN) then
if player:HasCollectible(ItemId.YANG) then
player.MaxFireDelay = player.MaxFireDelay - blackhearts
else
player.MaxFireDelay = player.MaxFireDelay - blackhearts + math.ceil(soulhearts / 2)
end
end
end
pExodus:AddCallback(ModCallbacks.MC_EVALUATE_CACHE, pExodus.yinCache)
|
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