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------------------------------------------------------------------------------- -- advanced spawning mod -- --@license WTFP --@copyright Sapier --@author Sapier --@date 2013-12-05 -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_step -- @param self spawner entity -- @param dtime time since last call -------------------------------------------------------------------------------- function adv_spawning.seed_step(self,dtime) if not self.activated then local starttime = adv_spawning.gettime() adv_spawning.seed_activate(self) adv_spawning.check_time(starttime, "Initializing spawner on_step took way too much time") return end self.mydtime = self.mydtime + dtime if (self.mydtime < 1/adv_spawning.max_spawning_frequency_hz) then return end --check if we did finish initialization of our spawner list by now if not adv_spawning.seed_scan_for_applyable_spawners(self) then return end if adv_spawning.quota_enter() then self.pending_spawners = {} adv_spawning.seed_countdown_spawners(self,self.mydtime) self.mydtime = 0 --check quota again adv_spawning.quota_leave() if not adv_spawning.quota_enter() then return end local per_step_count = 0 local key = nil local starttime = adv_spawning.gettime() while #self.pending_spawners > 0 and per_step_count < adv_spawning.max_spawns_per_spawner and (not adv_spawning.time_over(10)) do local rand_spawner = math.random(1,#self.pending_spawners) key = self.pending_spawners[rand_spawner] local tries = 1 if adv_spawning.spawner_definitions[key].spawns_per_interval ~= nil then tries = adv_spawning.spawner_definitions[key].spawns_per_interval end while tries > 0 do local successfull, permanent_error, reason = adv_spawning.handlespawner(key,self.object:get_pos()) if successfull then self.spawning_data[key] = adv_spawning.spawner_definitions[key].spawn_interval self.spawn_fail_reasons[key] = "successfull spawned" else self.spawning_data[key] = adv_spawning.spawner_definitions[key].spawn_interval/4 self.spawn_fail_reasons[key] = reason end --check quota again if not adv_spawning.quota_leave() then adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time") end if not adv_spawning.quota_enter() then return end tries = tries -1 end starttime = adv_spawning.check_time(starttime, key .. " for " .. adv_spawning.spawner_definitions[key].spawnee .. " did use way too much time") table.remove(self.pending_spawners,rand_spawner) per_step_count = per_step_count +1 end -- if (#self.pending_spawners > 0) then -- adv_spawning.dbg_log(3, "Handled " .. per_step_count .. " spawners, spawners left: " .. #self.pending_spawners) -- end if not adv_spawning.quota_leave() then adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time") end end end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_activate -- @param self spawner entity -------------------------------------------------------------------------------- function adv_spawning.seed_activate(self) if adv_spawning.quota_enter() then if adv_spawning.seed_check_for_collision(self) then adv_spawning.quota_leave() return end if self.serialized_data ~= nil then self.spawning_data = minetest.deserialize(self.serialized_data) end if self.spawning_data == nil then self.spawning_data = {} end adv_spawning.seed_validate_spawndata(self) self.pending_spawners = {} self.spawn_fail_reasons = {} self.initialized_spawners = 0 self.activated = true -- fix unaligned own pos local pos = self.object:get_pos() pos.x = math.floor(pos.x + 0.5) pos.y = math.floor(pos.y + 0.5) pos.z = math.floor(pos.z + 0.5) self.object:set_pos(pos) if not adv_spawning.quota_leave() then adv_spawning.dbg_log(2, "on activate " .. self.name .. " did use way too much time") end end end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] on_rightclick -- @param self spawner entity -- @param clicker (unused) -------------------------------------------------------------------------------- function adv_spawning.on_rightclick(self, clicker) if adv_spawning.debug then print("ADV_SPAWNING: time till next spawn: " .. self.mydtime) print("ADV_SPAWNING: pending spawners: " .. #self.pending_spawners) print("ADV_SPAWNING: Spawner may spawn " .. adv_spawning.table_count(self.spawning_data) .. " mobs:") local index = 1 for key,value in pairs(self.spawning_data) do local reason = "unknown" if self.spawn_fail_reasons[key] then reason = self.spawn_fail_reasons[key] end print(string.format("%3d:",index) .. string.format("%30s ",key) .. string.format("%3d s (", value) .. reason .. ")") index = index +1 end end end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_initialize -------------------------------------------------------------------------------- function adv_spawning.seed_initialize() local spawner_texture = "adv_spawning_invisible.png^[makealpha:128,0,0^[makealpha:128,128,0" local spawner_collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0} if adv_spawning.debug then spawner_texture = "adv_spawning_spawner.png" spawner_collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 } end minetest.register_entity("adv_spawning:spawn_seed", { collisionbox = spawner_collisionbox, visual = "sprite", textures = { spawner_texture }, physical = false, groups = { "immortal" }, on_activate = function(self,staticdata,dtime_s) self.activated = false self.mydtime = dtime_s self.serialized_data = staticdata self.object:set_armor_groups({ immortal=100 }) adv_spawning.seed_activate(self) end, on_step = adv_spawning.seed_step, get_staticdata = function(self) return minetest.serialize(self.spawning_data) end, on_rightclick = adv_spawning.on_rightclick } ) end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_validate_spawndata -- @param self spawner entity -------------------------------------------------------------------------------- function adv_spawning.seed_validate_spawndata(self) for key,value in pairs(self.spawning_data) do if adv_spawning.spawner_definitions[key] == nil then self.spawning_data[key] = nil end end end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_countdown_spawners -- @param self spawner entity -- @param dtime time to decrement spawners -------------------------------------------------------------------------------- function adv_spawning.seed_countdown_spawners(self,dtime) for key,value in pairs(self.spawning_data) do self.spawning_data[key] = self.spawning_data[key] - dtime if self.spawning_data[key] < 0 then table.insert(self.pending_spawners,key) end end end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_check_for_collision -- @param self spawner entity -- @return true/false -------------------------------------------------------------------------------- function adv_spawning.seed_check_for_collision(self) assert(self ~= nil) local pos = self.object:get_pos() local objects = minetest.get_objects_inside_radius(pos, 0.5) if objects == nil then return false end -- check if any of those found objects is a spawning seed for k,v in ipairs(objects) do local entity = v:get_luaentity() if entity ~= nil then if entity.name == "adv_spawning:spawn_seed" and entity.object ~= self.object then self.object:remove() return true end end end return false end function adv_spawning.init_spawner(self, pos, name, spawnerdef) local starttime = adv_spawning.gettime() if self.spawner_init_state ~= nil then self.spawner_init_state = "initial" end local starttime = adv_spawning.gettime() if self.spawner_init_state == "initial" then --check if cyclic spawning is enabled if spawnerdef.cyclic_spawning ~= nil and spawnerdef.cyclic_spawning == false then self.spawning_data[name] = nil return true end self.spawner_init_state = "abs_height" end starttime = adv_spawning.check_time(starttime, name .. "cyclic check") if self.spawner_init_state == "abs_height" then --if spawner is far away from spawn area don't even try to spawn if spawnerdef.absolute_height ~= nil then if spawnerdef.absolute_height.min ~= nil and spawnerdef.absolute_height.min > pos.y + (adv_spawning.spawner_distance/2) then self.spawning_data[name] = nil return true end if spawnerdef.absolute_height.max ~= nil and spawnerdef.absolute_height.max < pos.y - (adv_spawning.spawner_distance/2) then self.spawning_data[name] = nil return true end end self.spawner_init_state = "environment" end starttime = adv_spawning.check_time(starttime, name .. "height check") if self.spawner_init_state == "environment" then local runidx = 1 local radius = adv_spawning.spawner_distance / 2 if self.spawnerinit_env_radius ~= nil then runidx = self.spawnerinit_env_radius end local found = false for i = runidx , radius, 1 do adv_spawning.quota_leave() if not adv_spawning.quota_enter() then self.spawnerinit_env_radius = runidx return false end if spawnerdef.spawn_inside == nil then print(name .. " tries to spawn within nil") assert(false) end local resultpos = adv_spawning.find_nodes_in(pos, runidx, runidx, spawnerdef.spawn_inside) if (resultpos ~= nil) then local node = minetest.get_node_or_nil(resultpos) found = true break end end starttime = adv_spawning.check_time(starttime, name .. " at environment check radius was: " .. radius .. " env: " .. dump(spawnerdef.spawn_inside)) if not found then self.spawning_data[name] = nil end end self.spawner_init_state = "initial" self.spawning_data[name] = spawnerdef.spawn_interval * math.random() return true end -------------------------------------------------------------------------------- -- @function [parent=#adv_spawning] seed_scan_for_applyable_spawners -- @param self spawner entity -- @return true/false -------------------------------------------------------------------------------- function adv_spawning.seed_scan_for_applyable_spawners(self) if self.initialized_spawners >= adv_spawning.table_count(adv_spawning.spawner_definitions) then return true end local runindex = 0 if self.spawner_init_idx ~= nil then runindex = self.spawner_init_idx end local pos = self.object:get_pos() for key,value in pairs(adv_spawning.spawner_definitions) do if not adv_spawning.quota_enter() then return false end local continue = false if runindex >= self.initialized_spawners then self.initialized_spawners = self.initialized_spawners + 1 else continue = true end if not continue then runindex = runindex + 1 if not adv_spawning.init_spawner(self, pos, key, value) then return false end end adv_spawning.quota_leave() end return self.initialized_spawners == #adv_spawning.spawner_definitions end
workspace "Hex" architecture "x64" configurations { "Debug", "Release" } startproject "Sandbox" includedirs { "Hex/src/Core", "Hex" } include "Sandbox" include "Hex"
-- Simple pipeworks fixture with few no-op methods, enough for technic, metatool and jumpdrive mineunit:set_modpath("pipeworks", "spec/fixtures") local function noop(t) return setmetatable(t, { __call = function(self,...) return self end, __index = function(...) return function(...)end end, }) end local pipeworks = { button_label = "", fs_helpers = { cycling_button = function(...) return "" end }, tptube = {}, } pipeworks.tptube = noop(pipeworks.tptube) _G.pipeworks = noop(pipeworks)
local utils = require("utils") local settings = require("hs.settings") local styledtext = require("hs.styledtext") local mod = {} local file = io.open("emojis.txt", "r") local emojis = {} for line in file:lines() do table.insert(emojis, 1, line) end function utf8.sub(s, i, j) i = utf8.offset(s, i) j = utf8.offset(s, j + 1) - 1 return string.sub(s, i, j) end -- Emojipicker function mod.emojipicker() function formatChoices(choices) choices = utils.reverse(choices) formattedChoices = hs.fnutils.imap( choices, function(result) local text = styledtext.new( utils.trim(result), { font = {size = 16, name = "DankMonoNerdFontComplete-Regular"} } ) return { ["text"] = text, ["raw"] = result } end ) return formattedChoices end local copy = nil local current = hs.application.frontmostApplication() local choices = formatChoices(emojis) local chooser = hs.chooser.new( function(choosen) if copy then copy:delete() end current:activate() hs.eventtap.keyStrokes(choosen) end ) chooser:width(69) chooser:placeholderText("Pick emoji") chooser:choices(formatChoices(emojis)) copy = hs.hotkey.bind( "", "return", function() local query = chooser:query() local filteredChoices = hs.fnutils.filter( emojis, function(result) return string.match(string.lower(result), string.lower(query)) end ) local id = chooser:selectedRow() local item = formatChoices(filteredChoices)[id] if item then chooser:hide() trimmed = utf8.sub(item.raw, 1, 1) hs.pasteboard.setContents(trimmed) settings.set("so.meain.hs.jumpcutselect.lastselected", trimmed) -- need to make sure it does not get copied to clipboard hs.alert.show(item.raw, 1) else hs.alert.show("Nothing to copy", 1) end end ) function updateChooser() local query = chooser:query() local filteredChoices = hs.fnutils.filter( emojis, function(result) return string.match(string.lower(result), string.lower(query)) end ) chooser:choices(formatChoices(filteredChoices)) end chooser:queryChangedCallback(updateChooser) chooser:searchSubText(false) chooser:show() end function mod.registerDefaultBindings(mods, key) mods = mods or {"cmd", "alt", "ctrl"} key = key or "E" hs.hotkey.bind(mods, key, mod.emojipicker) end return mod
-- local variables for API functions. any changes to the line below will be lost on re-generation local bit_band, client_set_event_callback, entity_get_local_player, entity_get_prop, entity_is_alive, math_sqrt, renderer_indicator, ui_get, ui_new_checkbox, ui_new_combobox, ui_new_slider, ui_reference, GetState, ui_set, ui_set_visible = bit.band, client.set_event_callback, entity.get_local_player, entity.get_prop, entity.is_alive, math.sqrt, renderer.indicator, ui.get, ui.new_checkbox, ui.new_combobox, ui.new_slider, ui.reference, GetState, ui.set, ui.set_visible local AA_roll = ui_reference("AA", "Anti-Aimbot Angles", "Roll") local AA_SlowWalk, AA_SlowWalk_Key = ui_reference("AA", "other", "Slow Motion") local RAGE_FakeDuck = ui_reference('Rage', 'Other', 'Duck peek assist') local enable = ui_new_checkbox("AA", "Anti-Aimbot Angles", "Enable Roll States") local state_select = ui_new_combobox("AA", "Anti-Aimbot Angles", "Movement State Selector", "Running", "Standing", "Crouching", "Slow-Walking", "In-Air") local Roll_Running = ui_new_slider("AA", "Anti-Aimbot Angles", "Running Roll Angle", -50, 50, 0, true, "°", 1) local Roll_Standing = ui_new_slider("AA", "Anti-Aimbot Angles", "Standing Roll Angle", -50, 50, 0, true, "°", 1) local Roll_Crouching = ui_new_slider("AA", "Anti-Aimbot Angles", "Crouching Roll Angle", -50, 50, 0, true, "°", 1) local Roll_Slowwalk = ui_new_slider("AA", "Anti-Aimbot Angles", "Slowwalk Roll Angle", -50, 50, 0, true, "°", 1) local Roll_InAir = ui_new_slider("AA", "Anti-Aimbot Angles", "In-Air Roll Angle", -50, 50, 0, true, "°", 1) local function state_player() if entity.get_local_player() == nil then return end local vx, vy = entity.get_prop(entity.get_local_player(), 'm_vecVelocity') local player_standing = math.sqrt(vx ^ 2 + vy ^ 2) < 2 local player_jumping = bit.band(entity.get_prop(entity.get_local_player(), 'm_fFlags'), 1) == 0 local player_crouching = entity.get_prop(entity.get_local_player(), "m_flDuckAmount") > 0.5 and not player_duck_peek_assist local player_slow_motion = ui.get(AA_SlowWalk_Key) if player_slow_motion then return 'slowmotion' elseif player_crouching then return 'crouch' elseif player_jumping then return 'jump' elseif player_standing then return 'stand' elseif not player_standing then return 'move' end end client_set_event_callback("run_command", function() if entity.get_local_player() == nil then return end if ui.get(enable) and state_player() == 'stand' then ui.set(AA_roll, ui.get(Roll_Standing)) end if ui.get(enable) and state_player() == 'move' then ui.set(AA_roll, ui.get(Roll_Running)) end if ui.get(enable) and state_player() == 'crouch' then ui.set(AA_roll, ui.get(Roll_Crouching)) end if ui.get(enable) and state_player() == 'slowmotion' then ui.set(AA_roll, ui.get(Roll_Slowwalk)) end if ui.get(enable) and state_player() == 'jump' then ui.set(AA_roll, ui.get(Roll_InAir)) end end) --VISIBILTY ----------------------------------- ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) client_set_event_callback("paint", function() if not ui.get(enable) then ui.set_visible(state_select, false) ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) ui.set_visible(AA_roll, true) else ui.set_visible(AA_roll, false) ui.set_visible(state_select, true) if ui_get(state_select) == "Running" then ui_set_visible(Roll_Running, true) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) elseif ui_get(state_select) == "Standing" then ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, true) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) elseif ui_get(state_select) == "Crouching" then ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, true) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) elseif ui_get(state_select) == "Slow-Walking" then ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, true) ui_set_visible(Roll_InAir, false) elseif ui_get(state_select) == "In-Air" then ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, true) elseif ui_get(state_select) == "Fake-ducking" then ui_set_visible(Roll_Running, false) ui_set_visible(Roll_Standing, false) ui_set_visible(Roll_Crouching, false) ui_set_visible(Roll_Slowwalk, false) ui_set_visible(Roll_InAir, false) ui_set_visible(Roll_Fakeduck, true) end end end) client.set_event_callback('shutdown', function() ui.set_visible(AA_roll, true) end)
local DIC = {} local meta_DIC = {__index=DIC} -- DIC オブジェクトの作成 local function create() local obj = {} setmetatable(obj, meta_DIC) return obj end -- @:emo.dic モジュール local MOD = create() return MOD
newTalentType{ type="anti-elemental/control", name = "control", description = "Control skills" } newTalent{ name = "Phantom Noise", type = {"anti-elemental/control", 1}, info = "Create a noise that appears to come from the target location", } newTalent{ name = "Illusory Movement", type = {"anti-elemental/control", 1}, info = "Create a momentary illusory visual movement that appears to come from the target location", } newTalent{ name = "Summon Shadows", type = {"anti-elemental/control", 1}, info = "Summon shadows", }
data:extend ({ { type = "lamp", name = "power-pad", icon = "__Powered_Entities__/graphics/power_pad_icon.png", icon_size = 32, flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "power-pad"}, max_health = 55, order = "z", corpse = "small-remnants", collision_box = {{-.01, -0.01}, {0.01, 0.01}}, collision_mask = {"floor-layer"}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 }, energy_source = { type = "electric", usage_priority = "secondary-input" }, energy_usage_per_tick = "2KW", light = {intensity = 0.75, size = 20}, picture_off = { filename = "__Powered_Entities__/graphics/power_pad_off.png", priority = "very-low", width = 32, height = 32, frame_count = 1, axially_symmetrical = false, direction_count = 1, shift = {0, 0}, }, picture_on = { filename = "__Powered_Entities__/graphics/power_pad_on.png", priority = "very-low", width = 7, height = 7, frame_count = 1, axially_symmetrical = false, direction_count = 1, shift = {0, -0.25}, }, circuit_wire_connection_point = { shadow = { red = {0, -0.2}, green = {0, -0.2}, }, wire = { red = {0, -0.2}, green = {0, -0.2}, } }, circuit_wire_max_distance = 7.5 }, { type = "electric-pole", name = "power-pad-pole", icon = "__base__/graphics/icons/small-electric-pole.png", icon_size = 32, flags = {"placeable-player", "player-creation", "placeable-off-grid"}, max_health = 1, order = "z", collision_box = {{-0, -0}, {0, 0}}, collision_mask = {"ghost-layer"}, --selection_box = {{-0, -0}, {0, 0}}, --drawing_box = {{-0, -0}, {0, 0}}, maximum_wire_distance = 7.5, supply_area_distance = 0.4, vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 }, pictures = { filename = "__Powered_Entities__/graphics/invisible_power_pole.png", --priority = "extra-high", width = 0, height = 0, direction_count = 4, shift = {1.4, -1.1} }, connection_points = { { shadow = { copper = {0, -0.2}, red = {0, 0}, green = {0, 0} }, wire = { copper = {0, -0.2}, red = {0,0}, green = {0,0} } }, { shadow = { copper = {0, -0.2}, red = {0, 0}, green = {0, 0} }, wire = { copper = {0, -0.2}, red = {0,0}, green = {0,0} } }, { shadow = { copper = {0, -0.2}, red = {0, 0}, green = {0, 0} }, wire = { copper = {0, -0.2}, red = {0,0}, green = {0,0} } }, { shadow = { copper = {0, -0.2}, red = {0, 0}, green = {0, 0} }, wire = { copper = {0, -0.2}, red = {0,0}, green = {0,0} } } }, radius_visualisation_picture = { filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png", width = 12, height = 12, priority = "extra-high-no-scale" } } })
PROJECT = "socketdemo" VERSION = "1.0.0" local sys = require "sys" pmd.ldoset(3000, pmd.LDO_VLCD) sys.taskInit(function() local netled = gpio.setup(1, 0) local count = 1 while 1 do netled(1) sys.wait(1000) netled(0) sys.wait(1000) log.info("luatos", "hi", count, os.date()) log.info("luatos", "socket", socket.isReady()) count = count + 1 --lte.switchSimSet(1) end end) sys.subscribe("NET_READY", function () log.info("net", "NET_READY Get!!!") end) sys.taskInit(function() sys.wait(2000) while not socket.isReady() do log.info("net", "wait for network ready") sys.waitUntil("NET_READY", 1000) end while true do if not socket.isReady() then sys.waitUntil("NET_READY", 1000) else local netc = socket.tcp() -- 模拟http请求 http://site0.cn/api/httptest/simple/date netc:host("site0.cn") netc:port(80) netc:on("connect", function(id, re) log.info("netc", "connect result", re) if re == 1 then netc:send("GET /api/httptest/simple/date HTTP/1.0\r\nHost: site0.cn\r\n\r\n") end end) netc:on("recv", function(id, re) log.info("recv", id, #re, re) if #re == 0 then --re = netc:recv(1500) log.info("recv", id, re) end end) if netc:start() == 0 then log.info("netc", "start ok") sys.waitUntil("NETC_END_" .. netc:id(), 30000) else log.info("netc", "start fail? why") end netc:close() netc:clean() sys.wait(60000) end end end) -- 用户代码已结束--------------------------------------------- -- 结尾总是这一句 sys.run() -- sys.run()之后后面不要加任何语句!!!!!
-- { name = "Muldraugh, KY - In Your Hotel Room", file = "media/maps/Muldraugh, KY - Hotel/spawnregions.lua" }, function SpawnPoints() return { unemployed = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, policeofficer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, securityguard = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, parkranger = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, fireofficer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, doctor = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, nurse = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, customerservice = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, constructionworker = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, engineer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, electrician = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, fitnessInstructor = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, lumberjack = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, veteran = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, fisherman = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, repairman = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, carpenter = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, itworker = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, bookkeeper = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, officeworker = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, secretary = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, accountant = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, teacher = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, janitor = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, salesperson = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, cashier = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, shopclerk = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, fastfoodcook = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, chef = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, cook = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, waiter = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, burglar = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, drugdealer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, farmer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, truckdriver = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, militarysoldier = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, militaryofficer = { -- 34x32 Sunstar Hotell {worldX=35, worldY=32, posX=129, posY=229}, -- Small {worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=135, posY=229}, -- Medium {worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=228}, -- Large {worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large {worldX=35, worldY=32, posX=145, posY=220}, -- Small {worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=208}, -- Small {worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small {worldX=35, worldY=32, posX=145, posY=201}, -- Small {worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=138, posY=201}, -- Small {worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=131, posY=201}, -- Small {worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large {worldX=35, worldY=32, posX=125, posY=201}, -- Small {worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large }, } end
local rewardModule = require "module.RewardModule" local ItemHelper=require"utils.ItemHelper" local selectMapGift = {} function selectMapGift:initData(data) self.gid = tonumber(data.chapterId) self.star = data.star or 0 self.index = data.index or 1 self.readyTab = {} end function selectMapGift:initUi() self.view = CS.SGK.UIReference.Setup(self.gameObject) self:initButton() self:initMiddle() self:upButton() end function selectMapGift:upButton() if #self.readyTab == 0 then self.view.selectMapGiftRoot.getAllGift[CS.UGUISelectorGroup]:setGray() else self.view.selectMapGiftRoot.getAllGift[CS.UGUISelectorGroup]:reset() end end function selectMapGift:initButton() CS.UGUIClickEventListener.Get(self.view.selectMapGiftRoot.bg.closeBtn.gameObject).onClick = function() DialogStack.Pop() end CS.UGUIClickEventListener.Get(self.view.mask.gameObject, true).onClick = function() DialogStack.Pop() end CS.UGUIClickEventListener.Get(self.view.selectMapGiftRoot.getAllGift.gameObject).onClick = function() if #self.readyTab > 0 then for i,v in ipairs(self.readyTab) do self.view.selectMapGiftRoot.getAllGift[CS.UGUIClickEventListener].interactable = false self.view.selectMapGiftRoot.getAllGift[UI.Image].material = SGK.QualityConfig.GetInstance().grayMaterial rewardModule.GatherSyn(v, function() self.view.selectMapGiftRoot.getAllGift[CS.UGUIClickEventListener].interactable = true self.view.selectMapGiftRoot.getAllGift[UI.Image].material = nil end) end else showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_03")) end end end function selectMapGift:initMiddle() self.scrollView = self.view.selectMapGiftRoot.ScrollView[CS.UIMultiScroller] self.scrollView.RefreshIconCallback = function ( obj, idx ) local _view = CS.SGK.UIReference.Setup(obj) local _tab = rewardModule.GetConfigByType(self.index, self.gid)[idx+1] local _scrollView = _view.ScrollView[CS.UIMultiScroller] _scrollView.RefreshIconCallback = function ( _obj, _idx ) local _rewardView = CS.SGK.UIReference.Setup(_obj) local _rewardTab = _tab.reward[_idx+1] local icon = utils.IconFrameHelper.Create(_rewardView, {id = _rewardTab.id, type = _rewardTab.type, showDetail = true, count = _rewardTab.value}) icon[UnityEngine.RectTransform].anchoredPosition = CS.UnityEngine.Vector2(0,0) _obj.gameObject:SetActive(true) end _scrollView.DataCount = #_tab.reward _view.getGiftText[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_04", _tab.condition_value) _view.getGift.Text[UI.Text].color = {r=0,g=0,b=0,a=1} if rewardModule.Check(_tab.id) == rewardModule.STATUS.READY then table.insert(self.readyTab, _tab.id) _view.getGift:SetActive(true) _view.haved.gameObject:SetActive(false) --_view.unHave.gameObject:SetActive(false) self:upButton() else if rewardModule.Check(_tab.id) == rewardModule.STATUS.DONE then --_view.unHave[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_02") _view.haved.gameObject:SetActive(true) _view.getGift:SetActive(false) else --_view.unHave[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_03") _view.haved.gameObject:SetActive(false) _view.getGift:SetActive(true) end _view.getGift[CS.UGUISelectorGroup].index = 4 --_view.unHave.gameObject:SetActive(true) end CS.UGUIClickEventListener.Get(_view.getGift.gameObject).onClick = function() if rewardModule.Check(_tab.id) == rewardModule.STATUS.READY then _view.getGift[CS.UGUIClickEventListener].interactable = false --_view.getGift[UI.Image].material = SGK.QualityConfig.GetInstance().grayMaterial rewardModule.GatherSyn(_tab.id, function() _view.getGift[CS.UGUIClickEventListener].interactable = true _view.getGift[UI.Image].material = nil end) else if rewardModule.Check(_tab.id) == rewardModule.STATUS.DONE then showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_02")) else showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_03")) end end end obj.gameObject:SetActive(true) end table.sort(rewardModule.GetConfigByType(self.index, self.gid), function(a, b) local _a = tonumber(a.condition_value) local _b = tonumber(b.condition_value) return _a < _b end) self.scrollView.DataCount = #rewardModule.GetConfigByType(self.index, self.gid) end function selectMapGift:Start(data) self:initData(data) self:initUi() self:initGuide() end function selectMapGift:initGuide() module.guideModule.PlayByType(113,0.2) end function selectMapGift:listEvent() return { "ONE_TIME_REWARD_INFO_CHANGE", "LOCAL_GUIDE_CHANE", } end function selectMapGift:onEvent(event, ...) if event == "ONE_TIME_REWARD_INFO_CHANGE" then self.readyTab = {} self.scrollView.DataCount = #rewardModule.GetConfigByType(self.index, self.gid) self:upButton() elseif event == "LOCAL_GUIDE_CHANE" then self:initGuide() end end return selectMapGift
local playsession = { {"Menander", {215793}}, {"realDonaldTrump", {69293}}, {"boxofsalmon", {63928}}, {"arisgr", {1518}}, {"rlidwka", {4623}} } return playsession
local gears = require("gears") local awful = require("awful") local wibox = require("wibox") local helpers = require("helpers") local beautiful = require("beautiful") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local update_interval = 1 local art = wibox.widget { image = gears.filesystem.get_configuration_dir() .. "icons/music.png", resize = true, forced_height = dpi(80), forced_width = dpi(80), border_width = 5, border_color = "#272727", widget = wibox.widget.imagebox } local create_button = function(symbol, color, command, playpause) local icon = wibox.widget { markup = helpers.colorize_text(symbol, color), font = "RobotMono Nerd Font Medium 15", align = "center", valigin = "center", widget = wibox.widget.textbox() } local button = wibox.widget { icon, forced_height = dpi(30), forced_width = dpi(30), widget = wibox.container.background } awful.widget.watch("playerctl -a status", update_interval, function(widget, stdout) if playpause then if stdout:find("Playing") then widget.markup = "" else widget.markup = "" end end end, icon) button:buttons(gears.table.join( awful.button({}, 1, function() command() end))) button:connect_signal("mouse::enter", function() icon.markup = icon.text end) button:connect_signal("mouse::leave", function() icon.markup = icon.text end) return button end local title_widget = wibox.widget { markup = 'Not Playing', align = 'center', valign = 'center', widget = wibox.widget.textbox } local art_script = [[ bash -c ' tmp_dir="/tmp/awesomewm/spotify/" tmp_cover_path=${tmp_dir}"cover.png" if [ ! -d $tmp_dir ]; then mkdir -p $tmp_dir fi link="$(playerctl metadata mpris:artUrl | sed -e 's/open.spotify.com/i.scdn.co/g')" curl -s "$link" --output $tmp_cover_path echo $tmp_cover_path ']] local song_title_cmd = "playerctl metadata title" local song_title = "rice is cringe" awful.widget.watch(song_title_cmd, update_interval, function(widget, stdout) if not (song_title == stdout) then awful.spawn.easy_async_with_shell(art_script, function(out) local album_path = out:gsub('%\n', '') widget:set_image(gears.surface.load_uncached(album_path)) end) song_title = stdout end title_widget:set_markup_silently( '<span>' .. stdout .. '</span>') end, art) local play_command = function() awful.spawn.with_shell("playerctl play-pause") end local prev_command = function() awful.spawn.with_shell("playerctl previous") end local next_command = function() awful.spawn.with_shell("playerctl next") end local spot_play_symbol = create_button("", beautiful.xcolor4, play_command, true) local spot_prev_symbol = create_button("", beautiful.xcolor4, prev_command, false) local spot_next_symbol = create_button("", beautiful.xcolor4, next_command, false) local spot = wibox.widget { {art, margins = dpi(0), layout = wibox.container.margin}, { { { { nil, { step_function = wibox.container.scroll.step_functions .waiting_nonlinear_back_and_forth, speed = 100, fps = 144, { title_widget, left = 20, right = 20, widget = wibox.container.margin }, widget = wibox.container.scroll.horizontal }, nil, expand = "outside", layout = wibox.layout.align.horizontal }, left = 5, right = 5, widget = wibox.container.margin }, { nil, { spot_prev_symbol, spot_play_symbol, spot_next_symbol, spacing = 10, layout = wibox.layout.fixed.horizontal }, nil, expand = "none", layout = wibox.layout.align.horizontal }, layout = wibox.layout.align.vertical }, top = dpi(5), bottom = dpi(5), widget = wibox.container.margin }, layout = wibox.layout.align.horizontal } return spot
--@import see.event.Event --@import see.net.HTTPResponse --@extends see.event.Event function HTTPSuccessEvent:init(url, responseHandle) self:super(Event).init("http_success") self.url = url self.response = HTTPResponse:new(responseHandle.readAll(), responseHandle.getResponseCode()) responseHandle.close() end
object_mobile_npe_npe_han_solo = object_mobile_npe_shared_npe_han_solo:new { } ObjectTemplates:addTemplate(object_mobile_npe_npe_han_solo, "object/mobile/npe/npe_han_solo.iff")
object_tangible_storyteller_prop_pr_lifeday_decorated_tree = object_tangible_storyteller_prop_shared_pr_lifeday_decorated_tree:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_lifeday_decorated_tree, "object/tangible/storyteller/prop/pr_lifeday_decorated_tree.iff")
data:extend({ { type = "item-subgroup", name = "beacons", group = "production", order = "z-a" }, { type = "item-subgroup", name = "speed-modules", group = "production", order = "z-b" }, { type = "item-subgroup", name = "effectivity-modules", group = "production", order = "z-c" }, { type = "item-subgroup", name = "productivity-modules", group = "production", order = "z-c" }, })
-- This module is forked in different environments. -- By default, return `true` to log errors to the console. -- Forks can return `false` if this isn't desirable. return { showErrorDialog = function(capturedError) return true end }
-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * -- group "vendor" project "glfw" targetname "%{prj.name}" targetdir "%{wks.location}/bin-lib/%{cfg.platform}/%{cfg.buildcfg}/" objdir "%{wks.location}/bin-obj/%{cfg.platform}/%{cfg.buildcfg}/" location "%{wks.location}/project/%{_ACTION}/vendor/%{prj.name}/" debugdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}/" kind "SharedLib" language "C++" cppdialect "C++17" staticruntime "Off" systemversion "latest" defines{ "_CRT_SECURE_NO_WARNINGS", "NOMINMAX", "_GLFW_BUILD_DLL", } undefines{ "NDEBUG", "__NULL_IMPORT_DESCRIPTOR", } libdirs{ "%{wks.location}/vendor/bin-lib/", "%{wks.location}/vendor/bin-lib/", "%{wks.location}/vendor/bin-lib/%{cfg.platform}/", "%{wks.location}/vendor/bin-lib/%{cfg.platform}/%{cfg.buildcfg}/", } links{ "opengl32", } includedirs{ "%{wks.location}/vendor/source/glfw/include", "%{wks.location}/vendor/source/glfw/include", "%{wks.location}/vendor/source/glfw/src", } files{ "%{wks.location}/vendor/build/%{prj.name}.**", "%{wks.location}/vendor/source/glfw/include/glfw/**.h", "%{wks.location}/vendor/source/glfw/src/context.c", "%{wks.location}/vendor/source/glfw/src/egl_context.c", "%{wks.location}/vendor/source/glfw/src/egl_context.h", "%{wks.location}/vendor/source/glfw/src/init.c", "%{wks.location}/vendor/source/glfw/src/input.c", "%{wks.location}/vendor/source/glfw/src/internal.h", "%{wks.location}/vendor/source/glfw/src/mappings.h", "%{wks.location}/vendor/source/glfw/src/monitor.c", "%{wks.location}/vendor/source/glfw/src/osmesa_context.c", "%{wks.location}/vendor/source/glfw/src/osmesa_context.h", "%{wks.location}/vendor/source/glfw/src/vulkan.c", "%{wks.location}/vendor/source/glfw/src/wgl_context.c", "%{wks.location}/vendor/source/glfw/src/wgl_context.h", "%{wks.location}/vendor/source/glfw/src/window.c", } postbuildcommands{ "%{ml_copy} %{wks.location}\\bin-lib\\%{cfg.platform}\\%{cfg.buildcfg}\\%{prj.name}%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\", } filter{ "configurations:Debug" } symbols "On" prebuildcommands{ "%{ml_copy} %{wks.location}\\vendor\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\glew32d%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\", } links{ "glew32d", "python39_d", } filter{ "configurations:Release" } optimize "Speed" prebuildcommands{ "%{ml_copy} %{wks.location}\\vendor\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\glew32%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\", } links{ "glew32", "python39", } -- WINDOWS filter{ "system:Windows" } defines{ "_GLFW_WIN32=1", } files{ "%{wks.location}/vendor/source/glfw/src/win32_init.c", "%{wks.location}/vendor/source/glfw/src/win32_joystick.c", "%{wks.location}/vendor/source/glfw/src/win32_joystick.h", "%{wks.location}/vendor/source/glfw/src/win32_monitor.c", "%{wks.location}/vendor/source/glfw/src/win32_platform.h", "%{wks.location}/vendor/source/glfw/src/win32_thread.c", "%{wks.location}/vendor/source/glfw/src/win32_time.c", "%{wks.location}/vendor/source/glfw/src/win32_window.c", } filter{ "system:Windows", "configurations:Debug" } linkoptions{ "/NODEFAULTLIB:MSVCRT.lib", } -- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * --
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:96d954d559e5836c54dce6fb403a3f5e:a497c94cb3d3b5051381ff4d7520dc1a:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() ) -- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} ) -- local SheetInfo = {} SheetInfo.sheet = { frames = { { -- 1 x=1, y=1, width=248, height=262, sourceX = 53, sourceY = 48, sourceWidth = 960, sourceHeight = 672 }, { -- 2 x=167, y=265, width=80, height=250, sourceX = 62, sourceY = 233, sourceWidth = 960, sourceHeight = 672 }, { -- 3 x=1, y=875, width=76, height=234, sourceX = 153, sourceY = 241, sourceWidth = 960, sourceHeight = 672 }, { -- 4 x=79, y=1071, width=54, height=30, sourceX = 83, sourceY = 480, sourceWidth = 960, sourceHeight = 672 }, { -- 5 x=149, y=517, width=88, height=26, sourceX = 170, sourceY = 469, sourceWidth = 960, sourceHeight = 672 }, { -- 6 x=1, y=609, width=130, height=140, sourceX = 248, sourceY = 45, sourceWidth = 960, sourceHeight = 672 }, { -- 7 x=185, y=997, width=60, height=64, sourceX = 286, sourceY = 271, sourceWidth = 960, sourceHeight = 672 }, { -- 8 x=1, y=423, width=146, height=184, sourceX = 654, sourceY = 468, sourceWidth = 960, sourceHeight = 672 }, { -- 9 x=1, y=751, width=130, height=122, sourceX = 673, sourceY = 355, sourceWidth = 960, sourceHeight = 672 }, { -- 10 x=133, y=625, width=106, height=112, sourceX = 588, sourceY = 191, sourceWidth = 960, sourceHeight = 672 }, { -- 11 x=79, y=875, width=22, height=18, sourceX = 673, sourceY = 633, sourceWidth = 960, sourceHeight = 672 }, { -- 12 x=133, y=739, width=104, height=136, sourceX = 576, sourceY = 290, sourceWidth = 960, sourceHeight = 672 }, { -- 13 x=149, y=545, width=86, height=78, sourceX = 581, sourceY = 415, sourceWidth = 960, sourceHeight = 672 }, { -- 14 x=103, y=877, width=120, height=118, sourceX = 409, sourceY = 248, sourceWidth = 960, sourceHeight = 672 }, { -- 15 x=1, y=265, width=164, height=156, sourceX = 361, sourceY = 305, sourceWidth = 960, sourceHeight = 672 }, { -- 16 x=79, y=997, width=104, height=72, sourceX = 392, sourceY = 444, sourceWidth = 960, sourceHeight = 672 }, }, sheetContentWidth = 250, sheetContentHeight = 1110 } SheetInfo.frameIndex = { ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10, ["11"] = 11, ["12"] = 12, ["13"] = 13, ["14"] = 14, ["15"] = 15, ["16"] = 16, } function SheetInfo:getSheet() return self.sheet; end function SheetInfo:getFrameIndex(name) return self.frameIndex[name]; end return SheetInfo
cc = cc or {} ---EventListenerMouse object ---@class EventListenerMouse : EventListener local EventListenerMouse = {} cc.EventListenerMouse = EventListenerMouse -------------------------------- -- ---@return bool function EventListenerMouse:init() end -------------------------------- ---/ Overrides ---@return EventListenerMouse function EventListenerMouse:clone() end -------------------------------- -- ---@return bool function EventListenerMouse:checkAvailable() end -------------------------------- -- ---@return EventListenerMouse function EventListenerMouse:EventListenerMouse() end return EventListenerMouse
--[[ author by soniceryd Date:2016/07/09 Desc:request VO ]]-- local _M = {} _M.version = "0.0.1" function _M:new() local instance = { uri = ngx.var.uri } setmetatable(instance,{__index=self}) return instance end function _M:getMethod() if self.method == nil then return ngx.var.request_method end return self.method end --[[ body may get buffered in a temp file ]]-- local function getParamFromTmpFile() local function getFile(fileName) local f = assert(io.open(fileName,'r')) local str = f:read("*all") f:close() return str end local file = ngx.req.get_body_file() if file then return getFile(file) else return nil end end function _M:buildParams() local params = {} if "GET" == self:getMethod() then for k,v in pairs(ngx.req.get_uri_args())do params[k]=v end elseif "POST" == _M:getMethod() then ngx.req.read_body() params = ngx.req.get_body_data() end if not params then local tmp = getParamFromTmpFile() if tmp then params = tmp end end self.params = params return self.params end function _M:getParams() if self.params ~= nil then return self.params end return self:buildParams() end function _M:setParam(key,value) if self.params == nil then self:buildParams()end self.params[key] = value end function _M:getHeader(header_name) return ngx.req.get_headers()[header_name]; end function _M:isGet() if self:getMethod() == "GET" then return true else return false end end function _M:isPost() if self:getMethod() == "POST" then return true else return false end end return _M
--[[------------------------------------------------------------------------- Changes the weather for players near it. ---------------------------------------------------------------------------]] AddCSLuaFile() DEFINE_BASECLASS( "base_anim" ) ENT.PrintName = "SF Atmo-Sphere" ENT.Author = "Nak" ENT.Information = "Changes the weather for players near it." ENT.Category = "StormFox2" ENT.Editable = true ENT.Spawnable = true ENT.AdminOnly = true ENT.RenderGroup = RENDERGROUP_TRANSLUCENT function ENT:Initialize() if SERVER then self:SetModel( "models/maxofs2d/hover_basic.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_NONE ) self:SetSolid( SOLID_VPHYSICS ) self:SetCollisionGroup(COLLISION_GROUP_DEBRIS) self:SetUseType( ONOFF_USE ) end end function ENT:SetupDataTables() local weathers = {} if CLIENT then local s = language.GetPhrase("#none") weathers[string.upper(s[1]) .. string.sub(s, 2)] = "none" else weathers["None"] = "one" end for _, str in ipairs( StormFox2.Weather.GetAll() ) do if str == "BlueMoon" then continue end -- Shhh weathers[StormFox2.Weather.Get(str).Name] = str end self:NetworkVar( "String", 0, "WeatherName", { KeyName = "Weather", Edit = { type = "Combo", order = 1, values = weathers } } ) self:NetworkVar( "Float", 0, "Percent", { KeyName = "Percent", Edit = { type = "Float", order = 2, min = 0, max = 1 } } ) self:NetworkVar( "Float", 1, "Temperature", { KeyName = "Temperature(C)", Edit = { type = "Int", order = 3, min = -20, max = 30 } } ) self:NetworkVar( "Int", 0, "Range", { KeyName = "Range", Edit = { type = "Int", order = 4, min = 250, max = 5000 } } ) if SERVER then self:SetRange( 250 ) self:SetPercent( 0.5 ) end end function ENT:CanProperty(_, str) if str == "skin" then return false elseif str == "drive" then return false elseif str == "collision" then return false elseif str == "persist" then return true end return true end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end if SERVER then function ENT:Think() self:AddEFlags( EFL_FORCE_CHECK_TRANSMIT ) end function ENT:SetWeather( str, amount, range, temp ) self:SetWeatherName( str ) self:SetPercent( amount ) if range then self:SetRange( range ) end if temp then self:SetTemperature( temp ) end end else local v1 = Vector(1,1,1) local col1, col2 = Color(255,0,0,55),Color(0,255,0,255) function ENT:Draw() local w,p = self:GetWeatherName(),self:GetPercent() local r = self:GetRange() local we = StormFox2.Weather.Get(w) if IsValid( we ) then local c = CurTime() local p = self:GetPos() local np = p + Vector(0,0,math.sin( 3 * c)) local in_v = StormFox2.util.RenderPos():Distance( p ) < r self:SetRenderBounds( v1 * -r, v1 ) self:SetRenderOrigin( np ) render.MaterialOverrideByIndex(0,Material("stormfox2/entities/env_weatherball_on")) render.MaterialOverrideByIndex(1,Material("stormfox2/entities/env_weatherball_sphere")) self:DrawModel() render.MaterialOverrideByIndex() self:SetRenderOrigin( ) if not in_v then render.SetColorMaterial() render.DrawSphere( p, r, 30, 30, col1) end -- (nTime, nTemp, nWind, bThunder,nFraction) local symbol = we.GetIcon( StormFox2.Time.Get(), self:GetTemperature() or StormFox2.Temperature.Get(), StormFox2.Wind.GetForce(), StormFox2.Thunder.IsThundering(), self:GetPercent() ) render.SetMaterial( symbol ) render.DrawSprite( np , 8, 8, color_white) self:SetRenderAngles( Angle(0,c * 40 % 360,0) ) else self:DrawModel() end end hook.Add("Think", "StormFox2.Weather.EController", function() if not StormFox2 or StormFox2.Version < 2 then return end if not StormFox2.Weather or not StormFox2.Weather.RemoveLocal then return end local t = {} for _, ent in ipairs( ents.FindByClass("env_atmosphere") ) do local p = ent:GetPos() local r = ent:GetRange() local dis = StormFox2.util.RenderPos():Distance( p ) local in_v = StormFox2.util.RenderPos():Distance( p ) < r if in_v and IsValid(StormFox2.Weather.Get(ent:GetWeatherName() or "")) then table.insert(t, {ent, dis}) end end if #t < 1 then StormFox2.Weather.RemoveLocal() return end table.sort(t,function(a,b) return a[2] < b[2] end) local ent = t[1][1] if ent:GetPercent() <= 0 then StormFox2.Weather.RemoveLocal() else StormFox2.Weather.SetLocal( ent:GetWeatherName(), ent:GetPercent(), 4, ent:GetTemperature()) end end) end
return { metadata = { {scaling_used = {"deLeva1996_segmentedTrunk"}, subject_age = {30.0}, subject_height = {1.70}, subject_weight = {80.00}, subject_gender = {"male"}, subject_pelvisWidth = {0.2400}, subject_hipCenterWidth = {0.1700}, subject_shoulderCenterWidth = {0.4000}, subject_heelAnkleXOffset = {0.0800}, subject_heelAnkleZOffset = {0.0900}, subject_shoulderNeckZOffset = {0.0900}, subject_footWidth = {0.0900}, }, }, gravity = { 0, 0, -9.81,}, configuration = { axis_front = { 1, 0, 0,}, axis_right = { 0, -1, 0,}, axis_up = { 0, 0, 1,}, }, points = { {name = "Pelvis_L", body = "Pelvis", point = {0.000000, 0.150000, 0.105000,},}, {name = "Pelvis_R", body = "Pelvis", point = {0.000000, -0.150000, 0.105000,},}, {name = "Pelvis_Back", body = "Pelvis", point = {-0.112500, 0.000000, 0.105000,},}, {name = "Pelvis_Front", body = "Pelvis", point = {0.112500, 0.000000, 0.105000,},}, {name = "UpperTrunk_Front", body = "UpperTrunk", point = {0.136000, 0.000000, 0.102000,},}, {name = "UpperTrunk_Back", body = "UpperTrunk", point = {-0.153000, 0.000000, 0.136000,},}, {name = "ProximalMetacarpal_Medial_R", body = "Hand_R", point = {-0.036000, 0.027000, -0.036000,},}, {name = "ProximalMetacarpal_Lateral_R", body = "Hand_R", point = {0.036000, 0.027000, -0.036000,},}, {name = "DistalMetacarpal_Medial_R", body = "Hand_R", point = {-0.036000, 0.027000, -0.108000,},}, {name = "DistalMetacarpal_Lateral_R", body = "Hand_R", point = {0.036000, 0.027000, -0.108000,},}, {name = "ProximalMetacarpal_Medial_L", body = "Hand_L", point = {-0.036000, -0.027000, -0.036000,},}, {name = "ProximalMetacarpal_Lateral_L", body = "Hand_L", point = {0.036000, -0.027000, -0.036000,},}, {name = "DistalMetacarpal_Medial_L", body = "Hand_L", point = {-0.036000, -0.027000, -0.108000,},}, {name = "DistalMetacarpal_Lateral_L", body = "Hand_L", point = {0.036000, -0.027000, -0.108000,},}, }, constraint_sets = { HandRightFlat = { {point = "ProximalMetacarpal_Medial_R", normal = {1, 0, 0,},}, {point = "ProximalMetacarpal_Medial_R", normal = {0, 1, 0,},}, {point = "ProximalMetacarpal_Medial_R", normal = {0, 0, 1,},}, {point = "DistalMetacarpal_Lateral_R", normal = {1, 0, 0,},}, {point = "DistalMetacarpal_Lateral_R", normal = {0, 1, 0,},}, {point = "DistalMetacarpal_Lateral_R", normal = {0, 0, 1,},}, }, HandLeftFlat = { {point = "ProximalMetacarpal_Medial_L", normal = {1, 0, 0,},}, {point = "ProximalMetacarpal_Medial_L", normal = {0, 1, 0,},}, {point = "ProximalMetacarpal_Medial_L", normal = {0, 0, 1,},}, {point = "DistalMetacarpal_Lateral_L", normal = {1, 0, 0,},}, {point = "DistalMetacarpal_Lateral_L", normal = {0, 1, 0,},}, {point = "DistalMetacarpal_Lateral_L", normal = {0, 0, 1,},}, }, }, frames = { {name = "Pelvis", parent = "ROOT", joint_frame = { r = { 0.000000, 0.000000, 0.000000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 9.313607, com = { 0.000000, 0.000000, 0.058275,}, inertia = {{ 0.079259, 0.000000, 0.000000,}, { 0.000000, 0.063621, 0.000000,}, { 0.000000, 0.000000, 0.072207,},}, }, joint = {{ 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000,}, { 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Pelvis_1 = { -0.145689, -0.012000, 0.110551,}, Pelvis_3 = { -0.130982, -0.012000, 0.150958,}, Pelvis_2 = { -0.173329, -0.012000, 0.143491,},}, visuals = {{ src = "pelvis.obj", dimensions = { 0.240000, 0.300000, 0.225000,}, mesh_center = { 0.000000, 0.000000, 0.037500,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "MiddleTrunk", parent = "Pelvis", joint_frame = { r = { 0.000000, 0.000000, 0.150000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 8.592113, com = { 0.000000, 0.000000, 0.076972,}, inertia = {{ 0.039125, 0.000000, 0.000000,}, { 0.000000, 0.024703, 0.000000,}, { 0.000000, 0.000000, 0.036885,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Midtrunk_4 = { -0.128094, -0.005553, 0.078849,}, Midtrunk_6 = { -0.142577, 0.001913, 0.118642,}, Midtrunk_5 = { -0.170329, -0.001820, 0.086009,},}, visuals = {{ src = "middleTrunk.obj", dimensions = { 0.216000, 0.264000, 0.210000,}, mesh_center = { 0.000000, 0.000000, 0.035000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperTrunk", parent = "MiddleTrunk", joint_frame = { r = { 0.000000, 0.000000, 0.140000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 18.153069, com = { 0.000000, 0.000000, 0.167756,}, inertia = {{ 0.535169, 0.000000, 0.000000,}, { 0.000000, 0.214886, 0.000000,}, { 0.000000, 0.000000, 0.453747,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Uppertrunk_1 = { -0.144509, -0.017000, 0.163671,}, Uppertrunk_3 = { -0.137042, -0.017000, 0.206018,}, Uppertrunk_2 = { -0.177449, -0.017000, 0.191311,},}, visuals = {{ src = "upperTrunk.obj", dimensions = { 0.210000, 0.400000, 0.357000,}, mesh_center = { 0.000000, 0.000000, 0.136000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Head", parent = "UpperTrunk", joint_frame = { r = { 0.000000, 0.000000, 0.340000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 4.628018, com = { 0.000000, 0.000000, 0.099960,}, inertia = {{ 0.016996, 0.000000, 0.000000,}, { 0.000000, 0.018369, 0.000000,}, { 0.000000, 0.000000, 0.012611,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Head_1 = { -0.005004, -0.105458, 0.080982,}, Head_3 = { -0.012021, -0.102904, 0.123329,}, Head_2 = { -0.042974, -0.091638, 0.095689,},}, visuals = {{ src = "head.obj", dimensions = { 0.160000, 0.160000, 0.210000,}, mesh_center = { 0.000000, 0.000000, 0.080000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperArm_R", parent = "UpperTrunk", joint_frame = { r = { 0.000000, -0.200000, 0.250000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 2.228340, com = { 0.000000, 0.000000, -0.165079,}, inertia = {{ 0.014805, 0.000000, 0.000000,}, { 0.000000, 0.013189, 0.000000,}, { 0.000000, 0.000000, 0.004550,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Upperarm_R_2 = { 0.030074, -0.075726, -0.230830,}, Upperarm_R_1 = { 0.020074, -0.073047, -0.192193,}, Upperarm_R_3 = { -0.007247, -0.065726, -0.220477,},}, visuals = {{ src = "upperArmR.obj", dimensions = { 0.143000, 0.114400, 0.314600,}, mesh_center = { 0.000000, 0.000000, -0.143000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "LowerArm_R", parent = "UpperArm_R", joint_frame = { r = { 0.000000, 0.000000, -0.286000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 1.249100, com = { 0.000000, 0.000000, -0.117094,}, inertia = {{ 0.006236, 0.000000, 0.000000,}, { 0.000000, 0.005749, 0.000000,}, { 0.000000, 0.000000, 0.001199,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Lowerarm_R_2 = { 0.011351, -0.041143, -0.186324,}, Lowerarm_R_1 = { 0.011655, -0.037670, -0.146476,}, Lowerarm_R_3 = { -0.023006, -0.036387, -0.166400,},}, visuals = {{ src = "lowerArmR.obj", dimensions = { 0.102400, 0.076800, 0.281600,}, mesh_center = { 0.000000, 0.000000, -0.128000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Hand_R", parent = "LowerArm_R", joint_frame = { r = { 0.000000, 0.000000, -0.256000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.473270, com = { 0.000000, 0.000000, -0.065232,}, inertia = {{ 0.001272, 0.000000, 0.000000,}, { 0.000000, 0.000847, 0.000000,}, { 0.000000, 0.000000, 0.000519,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = {}, visuals = {{ src = "handR.obj", dimensions = { 0.126000, 0.054000, 0.180000,}, mesh_center = { 0.000000, 0.000000, -0.090000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "UpperArm_L", parent = "UpperTrunk", joint_frame = { r = { 0.000000, 0.200000, 0.250000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 2.228340, com = { 0.000000, 0.000000, -0.165079,}, inertia = {{ 0.014805, 0.000000, 0.000000,}, { 0.000000, 0.013189, 0.000000,}, { 0.000000, 0.000000, 0.004550,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Upperarm_L_1 = { 0.077403, 0.050253, -0.159187,}, Upperarm_L_2 = { 0.036997, 0.035547, -0.159187,}, Upperarm_L_3 = { 0.057200, 0.042900, -0.196426,},}, visuals = {{ src = "upperArmL.obj", dimensions = { 0.143000, 0.114400, 0.314600,}, mesh_center = { 0.000000, -0.000000, -0.143000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "LowerArm_L", parent = "UpperArm_L", joint_frame = { r = { 0.000000, 0.000000, -0.286000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 1.249100, com = { 0.000000, 0.000000, -0.117094,}, inertia = {{ 0.006236, 0.000000, 0.000000,}, { 0.000000, 0.005749, 0.000000,}, { 0.000000, 0.000000, 0.001199,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = { Lowerarm_L_2 = { -0.000946, 0.025944, -0.190703,}, Lowerarm_L_1 = { -0.008888, 0.028835, -0.172577,}, Lowerarm_L_3 = { 0.009834, 0.022021, -0.174320,},}, visuals = {{ src = "lowerArmL.obj", dimensions = { 0.102400, 0.076800, 0.281600,}, mesh_center = { 0.000000, 0.000000, -0.128000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, {name = "Hand_L", parent = "LowerArm_L", joint_frame = { r = { 0.000000, 0.000000, -0.256000,}, E = {{ 1.000000, 0.000000, 0.000000,}, { 0.000000, 1.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000,},}, }, body = { mass = 0.473270, com = { 0.000000, 0.000000, -0.065232,}, inertia = {{ 0.001272, 0.000000, 0.000000,}, { 0.000000, 0.000847, 0.000000,}, { 0.000000, 0.000000, 0.000519,},}, }, joint = {{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,}, { 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},}, markers = {}, visuals = {{ src = "handL.obj", dimensions = { 0.126000, 0.054000, 0.180000,}, mesh_center = { 0.000000, 0.000000, -0.090000,}, color = { 0.200000, 0.700000, 0.300000,}, },}, }, }, }
--此buff控制玩家发出的技能最大攻击数量,比如本来该技能最多攻击4个,有此buff就能攻击6个了 local ECS = require "ECS" local skynet = require "skynet" local SkillMaxTargetNumBuffSys = ECS.BaseClass(ECS.ComponentSystem) ECS.TypeManager.RegisterScriptMgr("UMO.SkillMaxTargetNumBuffSys", SkillMaxTargetNumBuffSys) function SkillMaxTargetNumBuffSys:OnCreateManager( ) ECS.ComponentSystem.OnCreateManager(self) self.fightMgr = self.sceneMgr.fightMgr self.group = self:GetComponentGroup({"UMO.Skill"}) end function SkillMaxTargetNumBuffSys:OnUpdate( ) local skills = self.group:ToComponentDataArray("UMO.Skill") local entities = self.group:ToEntityArray() for i=1,skills.Length do end end return SkillMaxTargetNumBuffSys
local ngx = ngx local type = type local cJson = require("cjson.safe") local apioak_shared = ngx.shared.apioak local _M = {} function _M.set(key, value, ttl) ttl = ttl or 0 if type(value) == "table" then value = cJson.encode(value) end return apioak_shared:set(key, value, ttl) end function _M.get(key) local response = apioak_shared:get(key) if response then return cJson.decode(response), nil else return nil, "\"key\" value not found" end end return _M
local techHandler = LazarusMod:GetModule('techhandler') techHandler:AddAlienBuyNode(kTechId.Silence, kTechId.Veil, kTechId.None, kTechId.AllAliens) techHandler:AddMaterialOffset(kTechId.Silence, 65) techHandler:AddTechData({ [kTechDataId] = kTechId.Silence, [kTechDataCategory] = kTechId.ShadeHive, [kTechDataDisplayName] = "SILENCE", [kTechDataSponitorCode] = "S", [kTechDataTooltipInfo] = "SILENCE_TOOLTIP", [kTechDataCostKey] = kSilenceCost }) techHandler:AddAlienTechMapTech(kTechId.Silence, 6, 5) techHandler:AddAlienTechMapLine(kTechId.Veil, kTechId.Silence)
-- Queues(0, now, [queue]) -- ----------------------- -- -- Return all the queues we know about, with how many jobs are scheduled, waiting, -- and running in that queue. If a queue name is provided, then only the appropriate -- response hash should be returned. The response is JSON: -- -- [ -- { -- 'name': 'testing', -- 'stalled': 2, -- 'waiting': 5, -- 'running': 5, -- 'scheduled': 10, -- 'depends': 5, -- 'recurring': 0 -- }, { -- ... -- } -- ] if #KEYS > 0 then error('Queues(): Got '.. #KEYS .. ' expected 0 KEYS arguments') end local now = assert(tonumber(ARGV[1]), 'Queues(): Arg "now" missing or not a number: ' .. (ARGV[1] or 'nil')) local queue = ARGV[2] local response = {} local queuenames = redis.call('zrange', 'ql:queues', 0, -1) if queue then local stalled = redis.call('zcount', 'ql:q:' .. queue .. '-locks', 0, now) response = { name = queue, waiting = redis.call('zcard', 'ql:q:' .. queue .. '-work'), stalled = stalled, running = redis.call('zcard', 'ql:q:' .. queue .. '-locks') - stalled, scheduled = redis.call('zcard', 'ql:q:' .. queue .. '-scheduled'), depends = redis.call('zcard', 'ql:q:' .. queue .. '-depends'), recurring = redis.call('zcard', 'ql:q:' .. queue .. '-recur') } else for index, qname in ipairs(queuenames) do local stalled = redis.call('zcount', 'ql:q:' .. qname .. '-locks', 0, now) table.insert(response, { name = qname, waiting = redis.call('zcard', 'ql:q:' .. qname .. '-work'), stalled = stalled, running = redis.call('zcard', 'ql:q:' .. qname .. '-locks') - stalled, scheduled = redis.call('zcard', 'ql:q:' .. qname .. '-scheduled'), depends = redis.call('zcard', 'ql:q:' .. qname .. '-depends'), recurring = redis.call('zcard', 'ql:q:' .. qname .. '-recur') }) end end return cjson.encode(response)
return { Properties = { ["Name"] = "Forest"; ["ImageId"] = "rbxassetid://5132074114"; }, Settings = { ["Background Color"] = Color3.fromRGB(0, 20, 30); ["Built-in Function Color"] = Color3.fromRGB(0, 70, 255); ["Comment Color"] = Color3.fromRGB(0, 170, 127); ["Error Color"] = Color3.fromRGB(255, 0, 0); ["Find Selection Background Color"] = Color3.fromRGB(0, 0, 127); ["Keyword Color"] = Color3.fromRGB(85, 0, 255); ["Matching Word Background Color"] = Color3.fromRGB(0, 20, 30); ["Number Color"] = Color3.fromRGB(170, 255, 255); ["Operator Color"] = Color3.fromRGB(255, 255, 0); ["Preprocessor Color"] = Color3.fromRGB(102, 255, 204); ["Selection Background Color"] = Color3.fromRGB(0, 0, 0); ["Selection Color"] = Color3.fromRGB(85, 85, 255); ["String Color"] = Color3.fromRGB(0, 168, 81); ["Text Color"] = Color3.fromRGB(182, 182, 182); ["Warning Color"] = Color3.fromRGB(255, 115, 21); } }
--[[ Queue data structure implemented in lua ]] local queue = {}; function queue.new() local _queue = {}; local first = 0; local last = -1; local count = 0; function _queue.Enqueue(value) local index = last + 1 last = index _queue[index] = value count = count + 1; end function _queue.Dequeue() local first = queue.first if first > queue.last then error("queue is empty") end local value = queue[first] queue[first] = nil -- to allow garbage collection queue.first = first + 1 count = count - 1; return value end return _queue; end return queue.new();
---------------------------------------- -- -- Copyright (c) 2015, 128 Technology, Inc. -- -- author: Hadriel Kaplan <hadriel@128technology.com> -- -- This code is licensed under the MIT license. -- -- Version: 1.0 -- ------------------------------------------ -- prevent wireshark loading this file as a plugin if not _G['protbuf_dissector'] then return end local Settings = require "settings" local dprint = Settings.dprint local dprint2 = Settings.dprint2 local dassert = Settings.dassert local derror = Settings.derror local Base = require "generic.base" ---------------------------------------- -- PacketDecoder class, for whole packets -- local PacketDecoder = {} local PacketDecoder_mt = { __index = PacketDecoder } setmetatable( PacketDecoder, { __index = Base } ) -- make it inherit from Base function PacketDecoder.new(pfield) local new_class = Base.new("MESSAGE", pfield) setmetatable( new_class, PacketDecoder_mt ) return new_class end local tags = {} function PacketDecoder:decode(decoder) dprint2("PacketDecoder:decode() called") local tree = decoder:addProto(self.pfield, "Protobuf Message", "", true) local root = decoder:pushTree(tree) decoder:decodeTags(tags) decoder:popTree(root) return true end return PacketDecoder
object_tangible_deed_vehicle_deed_vehicle_deed_senate_pod = object_tangible_deed_vehicle_deed_shared_vehicle_deed_senate_pod:new { } ObjectTemplates:addTemplate(object_tangible_deed_vehicle_deed_vehicle_deed_senate_pod, "object/tangible/deed/vehicle_deed/vehicle_deed_senate_pod.iff")
#!/usr/bin/env lua5.3 local usage = [[ Usage: razorbind.lua scriptfile.lua [script args] < docfile Processes docfile with @{var} and @!var style substitutions. scriptfile is evaluated, being passed script args in it's varargs (...) array, which must then return two instances of a table, function, or nil. (called respectively "lookup" and "multiline" below). nil will cause lookups of the respective kinds below to raise an error. variable names must be composed of lowercase ascii letters, ascii digits, and underscores, with a minimum length 1. in other words, [a-z0-9_]+ . @{varname} anywhere on a line gets replaced by calling lookup("varname") (or [] for tables), returning a string. @!varname may only occur once per line, may only be proceeded by whitespace, and must otherwise be the sole contents of a line. here multiline("varname") is called and must return a list-like table of strings, which will be substituted one per line into the output. all returned data may be cached. returned functions and tables from the script must be pure (including metatables). optional arguments in env vars: * mode ( = stream, buffered ) write-out mode for transformed lines of docfile. default (mode = buffered) is to buffer all lines before saving, so partial files aren't written on error if being used in a pipeline. mode = stream prints lines as they are processed. ]] -- sanity shorthand for partially applied functions used further down. local f = function(v) assert(type(v) == "function") end -- wraps explicit error calls in a table so they can be distinguished from semantic bugs -- (which should continue to result in strings produced by the interpreter itself). -- see later on in main where return codes are handled. local _stacktrace = debug.traceback local _error = error local error_meta = { __tostring = function(e) return "input error: " .. e.message .. "\n" .. e.stacktrace end } error = function(msg) --local trace = _stacktrace() local e = { __synthetic = true, message = msg, --stacktrace = trace, } setmetatable(e, error_meta) _error(e) end local is_synthetic = function(err) return (type(err) == "table") and err.__synthetic end error_helper = function(e) local trace = _stacktrace() if not is_synthetic(e) then local ret = { message = e } e = ret end e.stacktrace = trace return e end local err_type = "script returned unsupported lookup table type: expected function, table, or nil, got " local setup_getter = function(obj, label) local ret = nil local t = type(obj) if t == "table" then ret = function(k) return obj[k] end elseif t == "function" then ret = obj elseif t == "nil" then ret = function(k) error( "doc wanted " .. label .. " variable " .. k .. ", but the script file did not return an object for " .. label) end else error(err_type .. t .. " for " .. label) end return ret end local use_args = function(scriptpath, ...) --assert(docpath, usage) assert(scriptpath, usage) local script = assert(loadfile(scriptpath)) local _lookup, _multiline = script(...) local lookup = setup_getter(_lookup, "lookup") local multiline = setup_getter(_multiline, "multiline") --local docfile = assert(io.open(docpath)) return lookup, multiline end local parse_stream_mode = function(mode) local stream = false if mode then if mode == "stream" then stream = true elseif mode ~= "buffered" then error("unrecognised value for mode variable: " .. mode) end end return stream end local setup_output_stream = function(_print, stream) local writeln, flush = nil, nil if stream then writeln = function(s) return _print(tostring(s)) end flush = function() end else local buffer = {} local i = 0 writeln = function(s) i = i + 1 buffer[i] = tostring(s) end flush = function() for _, s in ipairs(buffer) do _print(s) end buffer = nil end end return writeln, flush end local validate_lookup = function(v, varname) if v == nil then error("document error: variable " .. varname .. " doesn't exist.") end local t = type(v) if t ~= "string" then error( "bound script error for variable " .. varname .. ": expected string, got " .. t) end return v end local validate_multiline = function(v, varname) if v == nil then error("document error: multiline variable " .. varname .. " doesn't exist.") end local t = type(v) if t ~= "table" then error( "bound script error for multiline variable " .. varname .. ": expected table, got " .. t) end local list = {} for index, item in ipairs(v) do local t = type(item) if t ~= "string" then error( "bound script error: multiline variable " .. varname .. ": index " .. index .. " was not a string.") end list[index] = item end return list end local cache_ = function(uncached, validate) local cache = {} f(uncached) f(validate) return function(key) local hit = cache[key] if not hit then local raw = uncached(key) hit = validate(raw) cache[key] = hit end return hit end end local legal_varname = "^[a-z0-9_]+$" local try_multiline = function(line, lineno, multiline, writeln) local leading, varname = line:match("^([^@]*)@!(.*)$") if not varname then return false end if not leading:match("^%s*$") then error(lineno() .. "non-whitespace garbage preceeding @!") end if #varname == 0 then error(lineno() .. "missing multiline variable name after @!") end local legal = varname:match(legal_varname) if not legal then -- XXX: unprintable char filtering in case of user error supplying binary input? error(lineno() .. "illegal variable name " .. varname) end local block = multiline(varname) for _, line in ipairs(block) do writeln(leading .. line) end return true end local var_replacer_ = function(lineno, lookup) f(lineno) f(lookup) return function(startpos, varname) if not varname:match(legal_varname) then error( lineno() .. "column " .. startpos .. ": illegal variable name " .. varname) end local sub = lookup(varname) return sub end end local try_varsub = function(line, lineno, lookup, writeln) local replacer = var_replacer_(lineno, lookup) local substituted = line:gsub("()@{([^}]*)}", replacer) writeln(substituted) end local process_doc = function(getline, _lookup, _multiline, writeln) local lookup = cache_(_lookup, validate_lookup) local multiline = cache_(_multiline, validate_multiline) local _lineno = 0 local lineno = function() return "line " .. tostring(_lineno) .. ": " end for line in getline do _lineno = _lineno + 1 -- as lua's patterns lack alternation we have to do them one by one. -- this is eased by the fact that the patterns involved -- (namely @{...} and @!...) are unambiguous to each other, -- so at least we can safely test them one at a time. -- furthermore multiline is different in that only one of it can appear per line, -- whereas normal vars may be multiple (or no) occurences per line otherwise. if not try_multiline(line, lineno, multiline, writeln) then -- note that again as otherwise lines have 0..many var substitutions, -- this function is expected to pass through "normal" lines. try_varsub(line, lineno, lookup, writeln) end end end local main = function(_print, getenv, ...) local lookup, multiline = use_args(...) local docfile = io.stdin local mode = os.getenv("mode") local stream = parse_stream_mode(mode) local writeln, flush = setup_output_stream(_print, stream) process_doc(docfile:lines(), lookup, multiline, writeln) flush() end -- somewhat annoyingly we can't catch stack traces from errors thrown by the interpreter usually. -- we have to employ a combination of xpcall and the error wrapper above. -- porting this to lua5.1 would require an argless wrapper for main here. local protected_main = function(...) local success, err = xpcall(main, error_helper, ...) local ret = 0 if not success then local synthetic = is_synthetic(err) ret = synthetic and 2 or 1 local label = synthetic and "thrown error" or "bug" io.stderr:write( label .. ": " .. err.message .. "\n" .. err.stacktrace .. "\n") io.stderr:flush() end return ret end os.exit(protected_main(print, os.getenv, ...))
-------------------------------- -- @module MobClickCpp -- @parent_module umeng -------------------------------- -- 使用在线参数功能,可以让你动态修改应用中的参数值,<br> -- 调用此方法您将自动拥有在线更改SDK端发送策略的功能,您需要先在服务器端设置好在线参数.<br> -- 请在startWithAppkey方法之后调用;<br> -- param 无.<br> -- return void. -- @function [parent=#MobClickCpp] updateOnlineConfig -- @param self -------------------------------- -- 设置玩家等级属性.<br> -- param level 玩家等级<br> -- return void -- @function [parent=#MobClickCpp] setUserLevel -- @param self -- @param #char level -------------------------------- -- 玩家使用虚拟币购买道具<br> -- param item 道具名称<br> -- param amount 道具数量<br> -- param price 道具单价<br> -- return void -- @function [parent=#MobClickCpp] use -- @param self -- @param #char item -- @param #int amount -- @param #double price -------------------------------- -- 设置app切到后台经过多少秒之后,切到前台会启动新session,默认30<br> -- param seconds 秒数<br> -- return .<br> -- exception . -- @function [parent=#MobClickCpp] setSessionIdleLimit -- @param self -- @param #int seconds -------------------------------- -- 获取缓存的在线参数的数值<br> -- 带参数的方法获取某个key的值,不带参数的获取所有的在线参数.<br> -- 需要先调用updateOnlineConfig才能使用<br> -- param key<br> -- return const char * . -- @function [parent=#MobClickCpp] getConfigParam -- @param self -- @param #char key -- @return string#string ret (return value: string) -------------------------------- -- @overload self, double, int, char, int, double -- @overload self, double, int, double -- @function [parent=#MobClickCpp] pay -- @param self -- @param #double cash -- @param #int source -- @param #char item -- @param #int amount -- @param #double price -------------------------------- -- 页面时长统计,记录某个view被打开多长时间,可以自己计时也可以调用beginLogPageView,endLogPageView自动计时<br> -- param pageName 需要记录时长的view名称.<br> -- return void. -- @function [parent=#MobClickCpp] beginLogPageView -- @param self -- @param #char pageName -------------------------------- -- -- @function [parent=#MobClickCpp] endLogPageView -- @param self -- @param #char pageName -------------------------------- -- 设置统计sdk网络连接的代理服务器 仅供调试抓包使用 release包中不要调用<br> -- param <br> -- return .<br> -- exception . -- @function [parent=#MobClickCpp] setProxy -- @param self -- @param #char host -- @param #int port -------------------------------- -- 玩家使用虚拟币购买道具<br> -- param item 道具名称<br> -- param amount 道具数量<br> -- param price 道具单价<br> -- return void -- @function [parent=#MobClickCpp] buy -- @param self -- @param #char item -- @param #int amount -- @param #double price -------------------------------- -- 未通过关卡.<br> -- param level 关卡,如果level == NULL 则为当前关卡<br> -- return void -- @function [parent=#MobClickCpp] failLevel -- @param self -- @param #char level -------------------------------- -- @overload self, char, int, double, int -- @overload self, double, int -- @function [parent=#MobClickCpp] bonus -- @param self -- @param #char item -- @param #int amount -- @param #double price -- @param #int source -------------------------------- -- 请在调用CCDirector的end()方法前调用。<br> -- return void -- @function [parent=#MobClickCpp] end -- @param self -------------------------------- -- 设置是否打印sdk的log信息,默认不开启<br> -- param value 设置为true,umeng SDK 会输出log信息,记得release产品时要设置回false.<br> -- return .<br> -- exception . -- @function [parent=#MobClickCpp] setLogEnabled -- @param self -- @param #bool value -------------------------------- -- 进入关卡.<br> -- param level 关卡<br> -- return void -- @function [parent=#MobClickCpp] startLevel -- @param self -- @param #char level -------------------------------- -- 在AppDelegate的applicationDidEnterBackground中调用。<br> -- return void -- @function [parent=#MobClickCpp] applicationDidEnterBackground -- @param self -------------------------------- -- 在AppDelegate的applicationWillEnterForeground中调用。<br> -- return void -- @function [parent=#MobClickCpp] applicationWillEnterForeground -- @param self -------------------------------- -- 开启友盟统计,默认以BATCH方式发送log.<br> -- param appKey 友盟appKey.<br> -- param channelId 渠道名称,为NULL或""时,ios默认会被被当作@"App Store"渠道,android默认为“Unknown”。<br> -- return void -- @function [parent=#MobClickCpp] startWithAppkey -- @param self -- @param #char appKey -- @param #char channelId -------------------------------- -- -- @function [parent=#MobClickCpp] setUserInfo -- @param self -- @param #char userId -- @param #int sex -- @param #int age -- @param #char platform -------------------------------- -- 通过关卡.<br> -- param level 关卡,如果level == NULL 则为当前关卡<br> -- return void -- @function [parent=#MobClickCpp] finishLevel -- @param self -- @param #char level return nil
local _2afile_2a = "fnl/conjure/net.fnl" local _1_ do local name_4_auto = "conjure.net" local module_5_auto do local x_6_auto = _G.package.loaded[name_4_auto] if ("table" == type(x_6_auto)) then module_5_auto = x_6_auto else module_5_auto = {} end end module_5_auto["aniseed/module"] = name_4_auto module_5_auto["aniseed/locals"] = ((module_5_auto)["aniseed/locals"] or {}) do end (module_5_auto)["aniseed/local-fns"] = ((module_5_auto)["aniseed/local-fns"] or {}) do end (_G.package.loaded)[name_4_auto] = module_5_auto _1_ = module_5_auto end local autoload local function _3_(...) return (require("conjure.aniseed.autoload")).autoload(...) end autoload = _3_ local function _6_(...) local ok_3f_21_auto, val_22_auto = nil, nil local function _5_() return {autoload("conjure.aniseed.core"), autoload("conjure.bridge"), autoload("conjure.aniseed.nvim")} end ok_3f_21_auto, val_22_auto = pcall(_5_) if ok_3f_21_auto then _1_["aniseed/local-fns"] = {["require-macros"] = {["conjure.macros"] = true}, autoload = {a = "conjure.aniseed.core", bridge = "conjure.bridge", nvim = "conjure.aniseed.nvim"}} return val_22_auto else return print(val_22_auto) end end local _local_4_ = _6_(...) local a = _local_4_[1] local bridge = _local_4_[2] local nvim = _local_4_[3] local _2amodule_2a = _1_ local _2amodule_name_2a = "conjure.net" do local _ = ({nil, _1_, nil, {{nil}, nil, nil, nil}})[2] end local resolve do local v_23_auto do local v_25_auto local function resolve0(host) if (host == "::") then return host else local function _8_(_241) return ("inet" == a.get(_241, "family")) end return a.get(a.first(a.filter(_8_, vim.loop.getaddrinfo(host))), "addr") end end v_25_auto = resolve0 _1_["resolve"] = v_25_auto v_23_auto = v_25_auto end local t_24_auto = (_1_)["aniseed/locals"] t_24_auto["resolve"] = v_23_auto resolve = v_23_auto end local state do local v_23_auto = ((_1_)["aniseed/locals"].state or {["sock-drawer"] = {}}) local t_24_auto = (_1_)["aniseed/locals"] t_24_auto["state"] = v_23_auto state = v_23_auto end local destroy_sock do local v_23_auto local function destroy_sock0(sock) if not sock:is_closing() then sock:read_stop() sock:shutdown() sock:close() end local function _11_(_241) return (sock ~= _241) end state["sock-drawer"] = a.filter(_11_, state["sock-drawer"]) return nil end v_23_auto = destroy_sock0 local t_24_auto = (_1_)["aniseed/locals"] t_24_auto["destroy-sock"] = v_23_auto destroy_sock = v_23_auto end local connect do local v_23_auto do local v_25_auto local function connect0(_12_) local _arg_13_ = _12_ local cb = _arg_13_["cb"] local host = _arg_13_["host"] local port = _arg_13_["port"] local sock = vim.loop.new_tcp() local resolved_host = resolve(host) sock:connect(resolved_host, port, cb) table.insert(state["sock-drawer"], sock) local function _14_() return destroy_sock(sock) end return {["resolved-host"] = resolved_host, destroy = _14_, host = host, port = port, sock = sock} end v_25_auto = connect0 _1_["connect"] = v_25_auto v_23_auto = v_25_auto end local t_24_auto = (_1_)["aniseed/locals"] t_24_auto["connect"] = v_23_auto connect = v_23_auto end local destroy_all_socks do local v_23_auto do local v_25_auto local function destroy_all_socks0() return a["run!"](destroy_sock, state["sock-drawer"]) end v_25_auto = destroy_all_socks0 _1_["destroy-all-socks"] = v_25_auto v_23_auto = v_25_auto end local t_24_auto = (_1_)["aniseed/locals"] t_24_auto["destroy-all-socks"] = v_23_auto destroy_all_socks = v_23_auto end nvim.ex.augroup("conjure-net-sock-cleanup") nvim.ex.autocmd_() nvim.ex.autocmd("VimLeavePre", "*", ("lua require('" .. _2amodule_name_2a .. "')['" .. "destroy-all-socks" .. "']()")) return nvim.ex.augroup("END")
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_venomancer_poison_sting_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_venomancer_poison_sting_lua:IsHidden() return true end function modifier_venomancer_poison_sting_lua:IsDebuff() return false end function modifier_venomancer_poison_sting_lua:IsStunDebuff() return false end function modifier_venomancer_poison_sting_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_venomancer_poison_sting_lua:OnCreated( kv ) self.caster = self:GetCaster() self.ability = self:GetAbility() self.team = self:GetCaster():GetTeamNumber() -- references self.duration = self:GetAbility():GetSpecialValueFor( "duration" ) if not IsServer() then return end -- ability properties self.abilityDamageType = self:GetAbility():GetAbilityDamageType() self.abilityTargetTeam = self:GetAbility():GetAbilityTargetTeam() self.abilityTargetType = self:GetAbility():GetAbilityTargetType() self.abilityTargetFlags = self:GetAbility():GetAbilityTargetFlags() end function modifier_venomancer_poison_sting_lua:OnRefresh( kv ) self:OnCreated( kv ) end function modifier_venomancer_poison_sting_lua:OnRemoved() end function modifier_venomancer_poison_sting_lua:OnDestroy() end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_venomancer_poison_sting_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_PROCATTACK_FEEDBACK, } return funcs end function modifier_venomancer_poison_sting_lua:GetModifierProcAttack_Feedback( params ) if not IsServer() then return end if self.caster:PassivesDisabled() then return end local filter = UnitFilter( params.target, self.abilityTargetTeam, self.abilityTargetType, self.abilityTargetFlags, self.team ) if not filter==UF_SUCCESS then return end -- apply debuff params.target:AddNewModifier( self.caster, -- player source self.ability, -- ability source "modifier_venomancer_poison_sting_lua_debuff", -- modifier name { duration = self.duration } -- kv ) end
------------------------------------------------------------------------------ include "MapEnums" include "MapUtilities" ------------------------------------------------------------------------------ AssignStartingPlots = {}; ------------------------------------------------------------------------------ function AssignStartingPlots.Create(args) local instance = { -- Core Process member methods __InitStartingData = AssignStartingPlots.__InitStartingData, __SetStartMajor = AssignStartingPlots.__SetStartMajor, __SetStartMinor = AssignStartingPlots.__SetStartMinor, __GetWaterCheck = AssignStartingPlots.__GetWaterCheck, __GetValidAdjacent = AssignStartingPlots.__GetValidAdjacent, __NaturalWonderBuffer = AssignStartingPlots.__NaturalWonderBuffer, __BonusResource = AssignStartingPlots.__BonusResource, __TryToRemoveBonusResource = AssignStartingPlots.__TryToRemoveBonusResource, __LuxuryBuffer = AssignStartingPlots.__LuxuryBuffer, __StrategicBuffer = AssignStartingPlots.__StrategicBuffer, __CivilizationBuffer = AssignStartingPlots.__CivilizationBuffer, __MajorCivBuffer = AssignStartingPlots.__MajorCivBuffer, __MinorCivBuffer = AssignStartingPlots.__MinorCivBuffer, __WeightedFertility = AssignStartingPlots.__WeightedFertility, __AddBonusFoodProduction = AssignStartingPlots.__AddBonusFoodProduction, __AddFood = AssignStartingPlots.__AddFood, __AddProduction = AssignStartingPlots.__AddProduction, __InitStartBias = AssignStartingPlots.__InitStartBias, __StartBiasResources = AssignStartingPlots.__StartBiasResources, __StartBiasFeatures = AssignStartingPlots.__StartBiasFeatures, __StartBiasTerrains = AssignStartingPlots.__StartBiasTerrains, __StartBiasRivers = AssignStartingPlots.__StartBiasRivers, __StartBiasPlotRemoval = AssignStartingPlots.__StartBiasPlotRemoval, __SortByArray = AssignStartingPlots.__SortByArray, __ArraySize = AssignStartingPlots.__ArraySize, __PreFertilitySort = AssignStartingPlots.__PreFertilitySort, __SortByFertilityArray = AssignStartingPlots.__SortByFertilityArray, __AddResourcesBalanced = AssignStartingPlots.__AddResourcesBalanced, __AddResourcesLegendary = AssignStartingPlots.__AddResourcesLegendary, __BalancedStrategic = AssignStartingPlots.__BalancedStrategic, __FindSpecificStrategic = AssignStartingPlots.__FindSpecificStrategic, __AddStrategic = AssignStartingPlots.__AddStrategic, __AddLuxury = AssignStartingPlots.__AddLuxury, __AddBonus = AssignStartingPlots.__AddBonus, __IsContinentalDivide = AssignStartingPlots.__IsContinentalDivide, iNumMajorCivs = 0, iNumMinorCivs = 0, iNumRegions = 0, iDefaultNumberMajor = 0, iDefaultNumberMinor = 0, iFirstFertility = 0, uiMinMajorCivFertility = args.MIN_MAJOR_CIV_FERTILITY or 0, uiMinMinorCivFertility = args.MIN_MINOR_CIV_FERTILITY or 0, uiMinBarbarianFertility = args.MIN_BARBARIAN_FERTILITY or 0, uiStartMinY = args.START_MIN_Y or 0, uiStartMaxY = args.START_MAX_Y or 0, uiStartConfig = args.START_CONFIG or 2, waterMap = args.WATER or false, landMap = args.LAND or false, majorStartPlots = {}, majorCopy = {}, minorStartPlots = {}, minorCopy = {}, majorList = {}, minorList = {}, player_ID_list = {}, playerstarts = {}, sortedArray = {}, sortedFertilityArray = {}, -- Team info variables (not used in the core process, but necessary to many Multiplayer map scripts) } instance:__InitStartingData() return instance end ------------------------------------------------------------------------------ function AssignStartingPlots:__InitStartingData() if (self.uiMinMajorCivFertility <= 0) then self.uiMinMajorCivFertility = 5; end if (self.uiMinMinorCivFertility <= 0) then self.uiMinMinorCivFertility = 5; end if (self.uiMinBarbarianFertility <= 0) then self.uiMinBarbarianFertility = 1; end self.iNumMajorCivs = PlayerManager.GetAliveMajorsCount(); self.iNumMinorCivs = PlayerManager.GetAliveMinorsCount(); self.iNumRegions = self.iNumMajorCivs + self.iNumMinorCivs; local iMinNumBarbarians = self.iNumMajorCivs / 2; local iBonusMajor = math.floor(self.iNumMajorCivs / 2); local iBonusMinor = math.floor(self.iNumMinorCivs / 2); if (iBonusMajor < 1) then iBonusMajor = 1; end if (iBonusMinor < 2) then iBonusMinor = 2; end StartPositioner.DivideMapIntoMajorRegions(self.iNumMajorCivs + iBonusMajor, self.iNumMinorCivs + iBonusMinor, iMinNumBarbarians, self.uiMinMajorCivFertility, self.uiMinMinorCivFertility, self.uiMinBarbarianFertility); local iMajorCivStartLocs = StartPositioner.GetNumMajorCivStarts(); print("Number Of Starting Locations: ", iMajorCivStartLocs); --Find Default Number MapSizeTypes = {}; for row in GameInfo.Maps() do MapSizeTypes[row.RowId] = row.DefaultPlayers; end local sizekey = Map.GetMapSize() + 1; local iDefaultNumberPlayers = MapSizeTypes[sizekey] or 8; self.iDefaultNumberMajor = iDefaultNumberPlayers; self.iDefaultNumberMinor = math.floor(iDefaultNumberPlayers * 1.5); self.iIndex = 0; self.player_ID_list = {}; for i = 0, (self.iNumRegions) - 1 do table.insert(self.player_ID_list, i); end self.majorList = {}; self.minorList = {}; self.majorList = PlayerManager.GetAliveMajorIDs(); self.minorList = PlayerManager.GetAliveMinorIDs(); -- Place the major civ start plots in an array self.majorStartPlots = {}; local failed = 0; for i = self.iNumMajorCivs - 1, 0, -1 do plots = StartPositioner.GetMajorCivStartPlots(i); print("<<<<<<<<<<<<<<<<<<<<< START PLOT DATA: >>>>>>>>>>>>>>>>>>>"); local startPlot = self:__SetStartMajor(plots); if (startPlot ~= nil) then print("<<<<<<<<<<<<<<<<<<< START LOCATION SUCCESS >>>>>>>>>>>>>>>>>>>>>>>>>>>"); StartPositioner.MarkMajorRegionUsed(i); table.insert(self.majorStartPlots, startPlot); info = StartPositioner.GetMajorCivStartInfo(i); print("ContinentType: " .. tostring(info.ContinentType)); print("LandmassID: " .. tostring(info.LandmassID)); print("Fertility: " .. tostring(info.Fertility)); print("TotalPlots: " .. tostring(info.TotalPlots)); print("WestEdge: " .. tostring(info.WestEdge)); print("EastEdge: " .. tostring(info.EastEdge)); print("NorthEdge: " .. tostring(info.NorthEdge)); print("SouthEdge: " .. tostring(info.SouthEdge)); else failed = failed + 1; print("<<<<<<<<<<<<<<<<<<< START LOCATION INVALID >>>>>>>>>>>>>>>>>>>>>>>>>>>"); info = StartPositioner.GetMajorCivStartInfo(i); print("XContinentType: " .. tostring(info.ContinentType)); print("XLandmassID: " .. tostring(info.LandmassID)); print("XFertility: " .. tostring(info.Fertility)); print("XTotalPlots: " .. tostring(info.TotalPlots)); print("XWestEdge: " .. tostring(info.WestEdge)); print("XEastEdge: " .. tostring(info.EastEdge)); print("XNorthEdge: " .. tostring(info.NorthEdge)); print("XSouthEdge: " .. tostring(info.SouthEdge)); print("Failed Major"); end end local count = self.iNumMajorCivs; while failed > 0 and iMajorCivStartLocs > count do plots = StartPositioner.GetMajorCivStartPlots(count); local startPlot = self:__SetStartMajor(plots); print("<<<<<<<<<<<<<<<<<<<<< START PLOT DATA FOR FALIED: >>>>>>>>>>>>>>>>>>>"); if (startPlot ~= nil) then print("<<<<<<<<<<<<<<<<<<< START LOCATION SUCCESS >>>>>>>>>>>>>>>>>>>>>>>>>>>"); StartPositioner.MarkMajorRegionUsed(count); table.insert(self.majorStartPlots, startPlot); info = StartPositioner.GetMajorCivStartInfo(count); print("ContinentType2: " .. tostring(info.ContinentType)); print("LandmassID2: " .. tostring(info.LandmassID)); print("Fertility2: " .. tostring(info.Fertility)); print("TotalPlots2: " .. tostring(info.TotalPlots)); print("WestEdge2: " .. tostring(info.WestEdge)); print("EastEdge2: " .. tostring(info.EastEdge)); print("NorthEdge2: " .. tostring(info.NorthEdge)); print("SouthEdge2: " .. tostring(info.SouthEdge)); failed = failed - 1; else print("<<<<<<<<<<<<<<<<<<< START LOCATION INVALID >>>>>>>>>>>>>>>>>>>>>>>>>>>"); info = StartPositioner.GetMajorCivStartInfo(count); print("X2ContinentType: " .. tostring(info.ContinentType)); print("X2LandmassID: " .. tostring(info.LandmassID)); print("X2Fertility: " .. tostring(info.Fertility)); print("X2TotalPlots: " .. tostring(info.TotalPlots)); print("X2WestEdge: " .. tostring(info.WestEdge)); print("X2EastEdge: " .. tostring(info.EastEdge)); print("X2NorthEdge: " .. tostring(info.NorthEdge)); print("X2SouthEdge: " .. tostring(info.SouthEdge)); print("faILed MAJOR MINOR"); end count = count + 1; end for k, plot in ipairs(self.majorStartPlots) do table.insert(self.majorCopy, plot); end --Begin Start Bias for major self:__InitStartBias(false); if (self.uiStartConfig == 1) then self:__AddResourcesBalanced(); elseif (self.uiStartConfig == 3) then self:__AddResourcesLegendary(); end for i = 1, self.iNumMajorCivs do local player = Players[self.majorList[i]] if (player == nil) then --print("THIS PLAYER FAILED"); else local hasPlot = false; for k, v in pairs(self.playerStarts[i]) do if (v ~= nil and hasPlot == false) then hasPlot = true; player:SetStartingPlot(v); --print("Major Start X: ", v:GetX(), "Major Start Y: ", v:GetY()); end end end end --Place the minor start plots in an array self.minorStartPlots = {}; StartPositioner.DivideUnusedRegions(); local iMinorCivStartLocs = StartPositioner.GetNumMinorCivStarts(); local iBarbarianStartLocs = StartPositioner.GetNumBarbarianStarts(); local i = 0; local valid = 0; while i <= iMinorCivStartLocs - 1 and valid < self.iNumMinorCivs do plots = StartPositioner.GetMinorCivStartPlots(i); local startPlot = self:__SetStartMinor(plots); info = StartPositioner.GetMinorCivStartInfo(i); if (startPlot ~= nil) then table.insert(self.minorStartPlots, startPlot); --print ("Minor ContinentType: " .. tostring(info.ContinentType)); --print ("Minor LandmassID: " .. tostring(info.LandmassID)); --print ("Minor Fertility: " .. tostring(info.Fertility)); --print ("Minor TotalPlots: " .. tostring(info.TotalPlots)); --print ("Minor WestEdge: " .. tostring(info.WestEdge)); --print ("Minor EastEdge: " .. tostring(info.EastEdge)); --print ("Minor NorthEdge: " .. tostring(info.NorthEdge)); --print ("Minor SouthEdge: " .. tostring(info.SouthEdge)); --print("Minor Tried to Start X: ", plot:GetX(), "Minor Tried to Start Y: ", plot:GetY()); valid = valid + 1; else --print ("BAAAD Minor ContinentType: " .. tostring(info.ContinentType)); --print ("BAAAD Minor LandmassID: " .. tostring(info.LandmassID)); --print ("BAAAD Minor Fertility: " .. tostring(info.Fertility)); --print ("BAAAD Minor TotalPlots: " .. tostring(info.TotalPlots)); --print ("BAAAD Minor WestEdge: " .. tostring(info.WestEdge)); --print ("BAAAD Minor EastEdge: " .. tostring(info.EastEdge)); --print ("BAAAD Minor NorthEdge: " .. tostring(info.NorthEdge)); --print ("BAAAD Minor SouthEdge: " .. tostring(info.SouthEdge)); --print("faILed MINOR"); end i = i + 1; end for k, plot in ipairs(self.minorStartPlots) do table.insert(self.minorCopy, plot); end --Begin Start Bias for minor self:__InitStartBias(true); for i = 1, self.iNumMinorCivs do local player = Players[self.minorList[i]] if (player == nil) then --print("THIS PLAYER FAILED"); else local hasPlot = false; for k, v in pairs(self.playerStarts[i + self.iNumMajorCivs]) do if (v ~= nil and hasPlot == false) then hasPlot = true; player:SetStartingPlot(v); --print("Minor Start X: ", v:GetX(), "Minor Start Y: ", v:GetY()); end end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__SetStartMajor(plots) -- Sort by fertility of all the plots -- eliminate them if they do not meet the following: -- distance to another civilization -- distance to a natural wonder -- minimum production -- minimum food -- minimum luxuries -- minimum strategic sortedPlots = {}; local iSize = #plots; local iContinentIndex = 1; for i, plot in ipairs(plots) do row = {}; row.Plot = plot; row.Fertility = self:__WeightedFertility(plot); table.insert(sortedPlots, row); end if (self.uiStartConfig > 1) then table.sort(sortedPlots, function(a, b) return a.Fertility > b.Fertility; end); else self.sortedFertilityArray = {}; sortedPlotsFertility = {}; sortedPlotsFertility = self:__PreFertilitySort(sortedPlots); self:__SortByFertilityArray(sortedPlots, sortedPlotsFertility); for k, v in pairs(sortedPlots) do sortedPlots[k] = nil; end for i, newPlot in ipairs(self.sortedFertilityArray) do row = {}; row.Plot = newPlot.Plot; row.Fertility = newPlot.Fertility; table.insert(sortedPlots, row); end end local bValid = false; while bValid == false and iSize >= iContinentIndex do bValid = true; local NWMajor = 0; pTempPlot = Map.GetPlotByIndex(sortedPlots[iContinentIndex].Plot); iContinentIndex = iContinentIndex + 1; --print("Fertility: ", sortedPlots[iContinentIndex].Fertility) --print("PlotX: ", pTempPlot:GetX()); --print("PlotY: ", pTempPlot:GetY()); -- Checks to see if the plot is impassable if (pTempPlot:IsImpassable() == true) then --print("<<<<<<<<<<< LOCATION IMPASSABLE >>>>>>>>>>>"); bValid = false; end -- Checks to see if the plot is water if (pTempPlot:IsWater() == true) then --print("<<<<<<<<<<< LOCATION WATER >>>>>>>>>>>"); bValid = false; end -- Checks to see if there are resources if (pTempPlot:GetResourceCount() > 0) then local bValidResource = self:__BonusResource(pTempPlot); if (bValidResource == false) then --print("<<<<<<<<<<< LOCATION RESOURCE >>>>>>>>>>>"); bValid = false; end end -- Checks to see if there are luxuries if (math.ceil(self.iDefaultNumberMajor * 1.25) + self.iDefaultNumberMinor > self.iNumMinorCivs + self.iNumMajorCivs) then local bLuxuryCheck = self:__LuxuryBuffer(pTempPlot); if (bLuxuryCheck == false) then --print("<<<<<<<<<<< LOCATION LUX >>>>>>>>>>>"); bValid = false; end end --Checks to see if there are strategics -- local bStrategicCheck = self:__StrategicBuffer(pTempPlot); -- if(bStrategicCheck == false) then -- bValid = false; -- end -- Checks to see if there is fresh water or coast local bWaterCheck = self:__GetWaterCheck(pTempPlot); if (bWaterCheck == false) then --print("<<<<<<<<<<< LOCATION NO FRESH >>>>>>>>>>>"); bValid = false; end local bValidAdjacentCheck = self:__GetValidAdjacent(pTempPlot, 0); if (bValidAdjacentCheck == false) then --print("<<<<<<<<<<< LOCATION ADJ >>>>>>>>>>>"); bValid = false; end -- Checks to see if there are natural wonders in the given distance local bNaturalWonderCheck = self:__NaturalWonderBuffer(pTempPlot, false); if (bNaturalWonderCheck == false) then --print("<<<<<<<<<<< LOCATION WONDER >>>>>>>>>>>"); bValid = false; end -- Checks to see if there are any major civs in the given distance local bMajorCivCheck = self:__MajorCivBuffer(pTempPlot); if (bMajorCivCheck == false) then --print("<<<<<<<<<<< LOCATION ANOTHER MAJOR >>>>>>>>>>>"); bValid = false; end -- Checks to see if there is an Oasis local featureType = pTempPlot:GetFeatureType(); if (featureType == g_FEATURE_OASIS) then --print("<<<<<<<<<<< LOCATION Oasis >>>>>>>>>>>"); bValid = false; end -- If the plots passes all the checks then the plot equals the temp plot if (bValid == true) then self:__TryToRemoveBonusResource(pTempPlot); self:__AddBonusFoodProduction(pTempPlot); return pTempPlot; end end return nil; end ------------------------------------------------------------------------------ function AssignStartingPlots:__SetStartMinor(plots) -- Sort by fertility of all the plots -- eliminate them if they do not meet the following: -- distance to another civilization -- distance to a natural wonder -- minimum production -- minimum food sortedPlots = {}; local iSize = #plots; local iContinentIndex = 1; for i, plot in ipairs(plots) do row = {}; row.Plot = plot; row.Fertility = self:__WeightedFertility(plot); table.insert(sortedPlots, row); end table.sort(sortedPlots, function(a, b) return a.Fertility > b.Fertility; end); local bValid = false; while bValid == false and iSize >= iContinentIndex do bValid = true; local NWMinor = 2; pTempPlot = Map.GetPlotByIndex(sortedPlots[iContinentIndex].Plot); iContinentIndex = iContinentIndex + 1; --print("Fertility: ", sortedPlots[iContinentIndex].Fertility) -- Checks to see if the plot is impassable if (pTempPlot:IsImpassable() == true) then bValid = false; end -- Checks to see if the plot is water if (pTempPlot:IsWater() == true) then bValid = false; end -- Checks to see if there are resources if (pTempPlot:GetResourceCount() > 0) then local bValidResource = self:__BonusResource(pTempPlot); if (bValidResource == false) then bValid = false; end end local bValidAdjacentCheck = self:__GetValidAdjacent(pTempPlot, 2); if (bValidAdjacentCheck == false) then bValid = false; end -- Checks to see if there are natural wonders in the given distance local bNaturalWonderCheck = self:__NaturalWonderBuffer(pTempPlot, true); if (bNaturalWonderCheck == false) then bValid = false; end -- Checks to see if there are any minor civs in the given distance local bMinorCivCheck = self:__MinorCivBuffer(pTempPlot, 1); if (bMinorCivCheck == false) then bValid = false; end -- Checks to see if there is an Oasis local featureType = pTempPlot:GetFeatureType(); if (featureType == g_FEATURE_OASIS) then bValid = false; end -- If the plots passes all the checks then the plot equals the temp plot if (bValid == true) then self:__TryToRemoveBonusResource(pTempPlot); return pTempPlot; end end return nil; end ------------------------------------------------------------------------------ function AssignStartingPlots:__GetWaterCheck(plot) --Checks to see if there is water: rivers, it is a coastal hex, or adjacent fresh water local gridWidth, gridHeight = Map.GetGridSize(); if (plot:IsFreshWater() == true) then return true; elseif (plot:IsCoastalLand() == true) then return true; end return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__GetValidAdjacent(plot, minor) local impassable = 0; local food = 0; local production = 0; local water = 0; local desert = 0; local snow = 0; local gridWidth, gridHeight = Map.GetGridSize(); local terrainType = plot:GetTerrainType(); -- Add to the Snow Desert counter if snow shows up if (terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS) then snow = snow + 1; end -- Add to the Snow Desert counter if desert shows up if (terrainType == g_TERRAIN_TYPE_DESERT or terrainType == g_TERRAIN_TYPE_DESERT_HILLS) then desert = desert + 1; end local max = 0; local min = 0; if (minor == 0) then max = math.ceil(gridHeight * self.uiStartMaxY / 100); min = math.ceil(gridHeight * self.uiStartMinY / 100); end if (plot:GetY() <= min or plot:GetY() > gridHeight - max) then return false; end for direction = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), direction); if (adjacentPlot ~= nil) then terrainType = adjacentPlot:GetTerrainType(); if (adjacentPlot:GetX() >= 0 and adjacentPlot:GetY() < gridHeight) then -- Checks to see if the plot is impassable if (adjacentPlot:IsImpassable() == true) then impassable = impassable + 1; end -- Checks to see if the plot is water if (adjacentPlot:IsWater() == true) then water = water + 1; end -- Add to the Snow Desert counter if snow shows up if (terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS) then snow = snow + 1; end -- Add to the Snow Desert counter if desert shows up if (terrainType == g_TERRAIN_TYPE_DESERT or terrainType == g_TERRAIN_TYPE_DESERT_HILLS) then desert = desert + 1; end food = food + adjacentPlot:GetYield(g_YIELD_FOOD); production = production + adjacentPlot:GetYield(g_YIELD_PRODUCTION); else impassable = impassable + 1; end end end --if(minor == 0) then -- print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Food ", food, "Production: ", production); --end local balancedStart = 0; if (self.uiStartConfig == 1 and minor == 0) then balancedStart = 1; end if (impassable >= 2 + minor - balancedStart or (self.LandMap == true and impassable >= 2 + minor)) then return false; elseif (water + impassable >= 4 + minor - balancedStart and self.waterMap == false) then return false; elseif (water >= 3 + minor - balancedStart) then return false; elseif (water >= 4 + minor and self.waterMap == true) then return false; elseif (minor == 0 and desert > 2 - balancedStart) then return false; elseif (minor == 0 and snow > 1 - balancedStart) then return false; elseif (minor > 0 and snow > 2) then return false; else return true; end end ------------------------------------------------------------------------------ function AssignStartingPlots:__WeightedFertility(plot) -- Calculate the fertility of the starting plot local iRange = 3; local pPlot = Map.GetPlotByIndex(plot); local plotX = pPlot:GetX(); local plotY = pPlot:GetY(); local gridWidth, gridHeight = Map.GetGridSize(); local gridHeightMinus1 = gridHeight - 1; --Rivers are awesome to start next to local iFertility = 0; local terrainType = pPlot:GetTerrainType(); if (pPlot:IsRiver() == true and terrainType ~= g_TERRAIN_TYPE_SNOW and terrainType ~= g_TERRAIN_TYPE_SNOW_HILLS and pPlot:IsImpassable() ~= true) then iFertility = iFertility + 100; end for dx = -iRange, iRange do for dy = -iRange, iRange do local otherPlot = Map.GetPlotXYWithRangeCheck(plotX, plotY, dx, dy, iRange); -- Valid plot? Also, skip plots along the top and bottom edge if (otherPlot) then local otherPlotY = otherPlot:GetY(); if (otherPlotY > 0 and otherPlotY < gridHeightMinus1) then terrainType = otherPlot:GetTerrainType(); featureType = otherPlot:GetFeatureType(); -- Subtract one if there is snow and no resource. Do not count water plots unless there is a resource if ((terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS or terrainType == g_TERRAIN_TYPE_SNOW_MOUNTAIN) and otherPlot:GetResourceCount() == 0) then iFertility = iFertility - 10; elseif (featureType == g_FEATURE_ICE) then iFertility = iFertility - 20; elseif ((otherPlot:IsWater() == false and self.waterMap == false) or otherPlot:GetResourceCount() > 0) then iFertility = iFertility + StartPositioner.GetPlotFertility(otherPlot:GetIndex()); end -- Lower the Fertility if the plot is impassable if (iFertility > 5 and otherPlot:IsImpassable() == true) then iFertility = iFertility - 5; end if (featureType ~= g_FEATURE_NONE) then iFertility = iFertility - 3; end else iFertility = iFertility - 20; end else iFertility = iFertility - 20; end end end return iFertility; end ------------------------------------------------------------------------------ function AssignStartingPlots:__NaturalWonderBuffer(plot, minor) -- Returns false if the player can start because there is a natural wonder too close. -- If Start position config equals legendary you can start near Natural wonders --if(self.uiStartConfig == 3) then --return true; --end local iMaxNW = 5; if (minor == true) then iMaxNW = GlobalParameters.START_DISTANCE_MINOR_NATURAL_WONDER or 3; --else --iMaxNW = GlobalParameters.START_DISTANCE_MAJOR_NATURAL_WONDER or 4; end local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -iMaxNW, iMaxNW do for dy = -iMaxNW, iMaxNW do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, iMaxNW); if (otherPlot and otherPlot:IsNaturalWonder()) then return false; end end end return true; end ------------------------------------------------------------------------------ function AssignStartingPlots:__BonusResource(plot) --Finds bonus resources local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end --Find bonus resource for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then if (eResourceType[row] == plot:GetResourceType()) then return true; end end end return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__TryToRemoveBonusResource(plot) --Removes Bonus Resources underneath starting players --Remove bonus resource local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then if (eResourceType[row] == plot:GetResourceType()) then ResourceBuilder.SetResourceType(plot, -1); end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__LuxuryBuffer(plot) -- Checks to see if there are luxuries in the given distance local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -2, 2 do for dy = -2, 2 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2); if (otherPlot) then if (otherPlot:GetResourceCount() > 0) then for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_LUXURY") then if (eResourceType[row] == otherPlot:GetResourceType()) then return true; end end end end end end end return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__StrategicBuffer(plot) -- Checks to see if there are strategics in the given distance local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -2, 2 do for dy = -2, 2 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2); if (otherPlot) then if (otherPlot:GetResourceCount() > 0) then for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_STRATEGIC") then if (eResourceType[row] == otherPlot:GetResourceType()) then return true; end end end end end end end return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__MajorCivBuffer(plot) -- Checks to see if there are major civs in the given distance for this major civ local iMaxStart = 10; --GlobalParameters.START_DISTANCE_MAJOR_CIVILIZATION or 9; if (self.waterMap == true) then iMaxStart = iMaxStart - 2; else if (self.iDefaultNumberMajor > 4 and self.iNumMajorCivs <= self.iDefaultNumberMajor) then iMaxStart = iMaxStart + 1; end end local iSourceIndex = plot:GetIndex(); for i, majorPlot in ipairs(self.majorStartPlots) do if (Map.GetPlotDistance(iSourceIndex, majorPlot:GetIndex()) <= iMaxStart) then return false; end end return true; end ------------------------------------------------------------------------------ function AssignStartingPlots:__MinorCivBuffer(plot, minorAdjustment) -- Checks to see if there are civs in the given distance for this minor civ local iMaxStart = 7; --GlobalParameters.START_DISTANCE_MINOR_CIVILIZATION or 5; local iSourceIndex = plot:GetIndex(); if (self.waterMap == true) then if (minorAdjustment > 0) then iMaxStart = iMaxStart - 1; end else if (self.iDefaultNumberMajor > 4 and self.iNumMajorCivs <= self.iDefaultNumberMajor and self.iNumMinorCivs <= self.iDefaultNumberMinor) then iMaxStart = iMaxStart + 2; end end for i, majorPlot in ipairs(self.majorCopy) do if (Map.GetPlotDistance(iSourceIndex, majorPlot:GetIndex()) <= iMaxStart) then return false; end end --Check if there there is a minor civ too close to a minor iMaxStart = iMaxStart - minorAdjustment; for i, minorPlot in ipairs(self.minorStartPlots) do if (Map.GetPlotDistance(iSourceIndex, minorPlot:GetIndex()) <= iMaxStart) then return false; end end return true; end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddBonusFoodProduction(plot) local food = 0; local production = 0; local maxFood = 0; local maxProduction = 0; local gridWidth, gridHeight = Map.GetGridSize(); local terrainType = plot:GetTerrainType(); for direction = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), direction); if (adjacentPlot ~= nil) then terrainType = adjacentPlot:GetTerrainType(); if (adjacentPlot:GetX() >= 0 and adjacentPlot:GetY() < gridHeight) then -- Gets the food and productions food = food + adjacentPlot:GetYield(g_YIELD_FOOD); production = production + adjacentPlot:GetYield(g_YIELD_PRODUCTION); --Checks the maxFood if (maxFood <= adjacentPlot:GetYield(g_YIELD_FOOD)) then maxFood = adjacentPlot:GetYield(g_YIELD_FOOD); end --Checks the maxProduction if (maxProduction <= adjacentPlot:GetYield(g_YIELD_PRODUCTION)) then maxProduction = adjacentPlot:GetYield(g_YIELD_PRODUCTION); end end end end if (food < 7 or maxFood < 3) then --print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Food Time"); self:__AddFood(plot); end if (production < 5 or maxProduction < 2) then --print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Production Time"); self:__AddProduction(plot); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddFood(plot) local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; aBonus = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then for row2 in GameInfo.TypeTags() do if (GameInfo.Resources[row2.Type] ~= nil) then if (GameInfo.Resources[row2.Type].Index == eResourceType[row] and row2.Tag == "CLASS_FOOD") then table.insert(aBonus, eResourceType[row]); end end end end end local dir = TerrainBuilder.GetRandomNumber(DirectionTypes.NUM_DIRECTION_TYPES, "Random Direction"); for i = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), dir); if (adjacentPlot ~= nil) then aShuffledBonus = GetShuffledCopyOfTable(aBonus); for i, bonus in ipairs(aShuffledBonus) do if (ResourceBuilder.CanHaveResource(adjacentPlot, bonus)) then --print("X: ", adjacentPlot:GetX(), " Y: ", adjacentPlot:GetY(), " Resource #: ", bonus); ResourceBuilder.SetResourceType(adjacentPlot, bonus, 1); return; end end end if (dir == DirectionTypes.NUM_DIRECTION_TYPES - 1) then dir = 0; else dir = dir + 1; end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddProduction(plot) local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; aBonus = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then for row2 in GameInfo.TypeTags() do if (GameInfo.Resources[row2.Type] ~= nil) then if (GameInfo.Resources[row2.Type].Index == eResourceType[row] and row2.Tag == "CLASS_PRODUCTION") then table.insert(aBonus, eResourceType[row]); end end end end end local dir = TerrainBuilder.GetRandomNumber(DirectionTypes.NUM_DIRECTION_TYPES, "Random Direction"); for i = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), dir); if (adjacentPlot ~= nil) then aShuffledBonus = GetShuffledCopyOfTable(aBonus); for i, bonus in ipairs(aShuffledBonus) do if (ResourceBuilder.CanHaveResource(adjacentPlot, bonus)) then --print("X: ", adjacentPlot:GetX(), " Y: ", adjacentPlot:GetY(), " Resource #: ", bonus); ResourceBuilder.SetResourceType(adjacentPlot, bonus, 1); return; end end end if (dir == DirectionTypes.NUM_DIRECTION_TYPES - 1) then dir = 0; else dir = dir + 1; end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__InitStartBias(minor) --Create an array of each starting plot for each civ self.playerStarts = {}; if (minor == true) then for i = 1, self.iNumMinorCivs do local playerStart = {} for j, plot in ipairs(self.minorStartPlots) do playerStart[j] = plot; end self.playerStarts[self.iNumMajorCivs + i] = playerStart end else for i = 1, self.iNumMajorCivs do local playerStart = {} for j, plot in ipairs(self.majorStartPlots) do playerStart[j] = plot; end self.playerStarts[i] = playerStart; end end --Find the Max tier local max = 0; for row in GameInfo.StartBiasResources() do if (row.Tier > max) then max = row.Tier; end end for row in GameInfo.StartBiasFeatures() do if (row.Tier > max) then max = row.Tier; end end for row in GameInfo.StartBiasTerrains() do if (row.Tier > max) then max = row.Tier; end end for row in GameInfo.StartBiasRivers() do if (row.Tier > max) then max = row.Tier; end end for i = 1, max do players = {}; --Add all the civs that are in this tier to a table if (minor == true) then for j = 1, self.iNumMinorCivs do local playerIndex = self.iNumMajorCivs + j; local civilizationType = PlayerConfigurations[self.minorList[j]]:GetCivilizationTypeName(); for row in GameInfo.StartBiasResources() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasFeatures() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasTerrains() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasRivers() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end end else for j = 1, self.iNumMajorCivs do local playerIndex = j; local civilizationType = PlayerConfigurations[self.majorList[j]]:GetCivilizationTypeName(); for row in GameInfo.StartBiasResources() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasFeatures() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasTerrains() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end for row in GameInfo.StartBiasRivers() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then table.insert(players, playerIndex); end end end end end players = GetShuffledCopyOfTable(players); -- Shuffle the table -- Go through all the players in this tier for j, playerIndex in ipairs(players) do local playerId = (playerIndex > self.iNumMajorCivs) and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex]; local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName() --Check if this player has a resource bias then it calls that method local resource = false; for row in GameInfo.StartBiasResources() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then resource = true; end end end if (resource == true) then self:__StartBiasResources(playerIndex, i, minor); end --Check if this player has a feature bias then it calls that method local feature = false; for row in GameInfo.StartBiasFeatures() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then feature = true; end end end if (feature == true) then self:__StartBiasFeatures(playerIndex, i, minor); end --Check if this player has a terrain bias then it calls that method local terrain = false; for row in GameInfo.StartBiasTerrains() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then terrain = true; end end end if (terrain == true) then self:__StartBiasTerrains(playerIndex, i, minor); end --Check if this player has a river bias then it calls that method local river = false; for row in GameInfo.StartBiasRivers() do if (row.CivilizationType == civilizationType) then if (row.Tier == i) then river = true; end end end if (river == true) then self:__StartBiasRivers(playerIndex, i, minor); end end local minorModifier = 0; if (minor == true) then minorModifier = self.iNumMajorCivs; end if (i == max) then local loop = self.iNumMajorCivs; if (minor == true) then loop = self.iNumMinorCivs; end for j = 1, loop do if (self:__ArraySize(self.playerStarts, j + minorModifier) > 1) then for k, v in pairs(self.playerStarts[j + minorModifier]) do if (v ~= nil) then --Call Removal self:__StartBiasPlotRemoval(v, minor, j + minorModifier); end end end end else for j, playerIndex in ipairs(players) do local hasPlot = false; if (self:__ArraySize(self.playerStarts, playerIndex) > 1) then for k, v in pairs(self.playerStarts[playerIndex]) do if (v ~= nil and hasPlot == false) then hasPlot = true; --Call Removal self:__StartBiasPlotRemoval(v, minor, playerIndex); end end end end end end -- Safety net for starting plots playerRestarts = {}; local loop = 0; if (minor == true) then loop = self.iNumMinorCivs; for k, plot in ipairs(self.minorCopy) do table.insert(playerRestarts, plot); end for i = 1, self.iNumMinorCivs do local removed = false; for j, plot in pairs(self.playerStarts[i + self.iNumMajorCivs]) do for k, rePlot in ipairs(playerRestarts) do if (plot:GetIndex() == rePlot:GetIndex() and removed == false) then table.remove(playerRestarts, k); removed = true; end end end end else loop = self.iNumMajorCivs; for k, plot in ipairs(self.majorCopy) do table.insert(playerRestarts, plot); end for i = 1, self.iNumMajorCivs do local removed = false; for j, plot in pairs(self.playerStarts[i]) do for k, rePlot in ipairs(playerRestarts) do if (plot:GetIndex() == rePlot:GetIndex() and removed == false) then table.remove(playerRestarts, k); removed = true; end end end end end for i = 1, loop do local bHasStart = false; local offset = minor and self.iNumMajorCivs or 0; for j, plot in pairs(self.playerStarts[i + offset]) do if (plot ~= nil) then bHasStart = true; end end if (bHasStart == false) then local bNeedPlot = true; local index = -1; for j, plot in ipairs(playerRestarts) do if (plot ~= nil and bNeedPlot == true) then bNeedPlot = false; index = j; end end if (bNeedPlot == true) then --print("Start Bias Error"); else table.insert(self.playerStarts[i + offset], playerRestarts[index]); table.remove(playerRestarts, index); end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__StartBiasResources(playerIndex, tier, minor) local numResource = 0; resources = {} local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex]; local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName() local playerStart = self.playerStarts[playerIndex]; -- Find the resouces in this tier for row in GameInfo.StartBiasResources() do if (row.CivilizationType == civilizationType) then if (row.Tier == tier) then table.insert(resources, row.ResourceType); end end end --Change the range if it is a minor civ local range = 2; if (minor == true) then range = 1; end resourcePlots = {}; Resources = {}; for row in GameInfo.Resources() do table.insert(Resources, row.ResourceType); end --Loop through all the starting plots for k, v in pairs(playerStart) do --Count the starting plots with the given resource(s) in this tier and add them to an array if (v ~= nil) then local plotX = v:GetX(); local plotY = v:GetY(); local hasResource = false; for dx = -range, range, 1 do for dy = -range, range, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (otherPlot:GetResourceCount() > 0) then for j, resource in ipairs(resources) do if (Resources[otherPlot:GetResourceType() + 1] == resource) then hasResource = true; end end end end end end if (hasResource == true) then numResource = numResource + 1; table.insert(resourcePlots, v); end end end --If more than 1 has this resource(s) within 3 if (numResource > 1) then -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do playerStart[k] = nil; end for i, resourcePlot in ipairs(resourcePlots) do table.insert(playerStart, resourcePlot); end elseif (numResource == 1) then local startPlot = resourcePlots[1]; -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do if (startPlot:GetIndex() == v:GetIndex()) then playerStart[k] = startPlot; else playerStart[k] = nil; end end -- Remove this starting plot from all other civ's list -- Check to to see if they have one starting spot left if so remove it from all other players self:__StartBiasPlotRemoval(startPlot, minor, playerIndex); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__StartBiasFeatures(playerIndex, tier, minor) local numFeature = 0; features = {} local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex]; local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName() local playerStart = self.playerStarts[playerIndex]; -- Find the features in this tier for row in GameInfo.StartBiasFeatures() do if (row.CivilizationType == civilizationType) then if (row.Tier == tier) then table.insert(features, row.FeatureType); end end end --Change the range if it is a minor civ local range = 3; if (minor == true) then range = 2; end featurePlots = {}; Features = {}; for row in GameInfo.Features() do table.insert(Features, row.FeatureType); end --Loop through all the starting plots for k, v in pairs(playerStart) do --Count the starting plots with the given feature(s) in this tier and add them to an array if (v ~= nil) then local plotX = v:GetX(); local plotY = v:GetY(); local hasFeature = false; for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (otherPlot:GetFeatureType() ~= g_FEATURE_NONE) then for j, feature in ipairs(features) do if (Features[otherPlot:GetFeatureType() + 1] == feature) then hasFeature = true; end end end end end end if (hasFeature == true) then numFeature = numFeature + 1; table.insert(featurePlots, v); end end end --If more than 1 has this feature(s) within 3 if (numFeature > 1) then -- Remove all other starting plots from this civ’s list. local featureValue = table.fill(0, #featurePlots); for i, featurePlot in ipairs(featurePlots) do local plotX = featurePlot:GetX(); local plotY = featurePlot:GetY(); for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (featurePlot:GetIndex() ~= otherPlot:GetIndex()) then if (otherPlot:GetFeatureType() ~= g_FEATURE_NONE) then for j, feature in ipairs(features) do if (Features[otherPlot:GetFeatureType() + 1] == feature) then featureValue[i] = featureValue[i] + 1; end end end end end end end end self.sortedArray = {}; self:__SortByArray(featurePlots, featureValue); for k, v in pairs(playerStart) do playerStart[k] = nil; end for i, featurePlot in ipairs(self.sortedArray) do table.insert(playerStart, featurePlot); end elseif (numFeature == 1) then local startPlot = featurePlots[1]; -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do if (startPlot:GetIndex() == v:GetIndex()) then playerStart[k] = startPlot; else playerStart[k] = nil; end end -- Remove this starting plot from all other civ's list -- Check to to see if they have one starting spot left if so remove it from all other players self:__StartBiasPlotRemoval(startPlot, minor, playerIndex); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__StartBiasTerrains(playerIndex, tier, minor) local numTerrain = 0; terrains = {} local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex]; local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName() local playerStart = self.playerStarts[playerIndex]; -- Find the terrains in this tier for row in GameInfo.StartBiasTerrains() do if (row.CivilizationType == civilizationType) then if (row.Tier == tier) then table.insert(terrains, row.TerrainType); end end end --Change the range if it is a minor civ local range = 3; if (minor == true) then range = 2; end terrainPlots = {}; Terrains = {}; for row in GameInfo.Terrains() do table.insert(Terrains, row.TerrainType); end --Loop through all the starting plots for k, v in pairs(playerStart) do --Count the starting plots with the given terrain(s) in this tier and add them to an array if (v ~= nil) then local plotX = v:GetX(); local plotY = v:GetY(); local hasTerrain = false; for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (v:GetIndex() ~= otherPlot:GetIndex()) then if (otherPlot:GetTerrainType() ~= g_TERRAIN_NONE) then for j, terrain in ipairs(terrains) do if (Terrains[otherPlot:GetTerrainType() + 1] == terrain) then hasTerrain = true; end end end end end end end if (hasTerrain == true) then numTerrain = numTerrain + 1; table.insert(terrainPlots, v); end end end --If more than 1 has this terrain(s) within 3 if (numTerrain > 1) then -- Remove all other starting plots from this civ’s list. local terrainValue = table.fill(0, #terrainPlots); for i, terrainPlot in ipairs(terrainPlots) do local plotX = terrainPlot:GetX(); local plotY = terrainPlot:GetY(); for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (otherPlot:GetTerrainType() ~= g_TERRAIN_NONE) then for j, terrain in ipairs(terrains) do if (Terrains[otherPlot:GetTerrainType() + 1] == terrain) then terrainValue[i] = terrainValue[i] + 1; end end end end end end end self.sortedArray = {}; self:__SortByArray(terrainPlots, terrainValue); for k, v in pairs(playerStart) do playerStart[k] = nil; end for i, terrainPlot in ipairs(self.sortedArray) do table.insert(playerStart, terrainPlot); end elseif (numTerrain == 1) then local startPlot = terrainPlots[1]; -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do if (startPlot:GetIndex() == v:GetIndex()) then playerStart[k] = startPlot; else playerStart[k] = nil; end end -- Remove this starting plot from all other civ's list -- Check to to see if they have one starting spot left if so remove it from all other players self:__StartBiasPlotRemoval(startPlot, minor, playerIndex); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__StartBiasRivers(playerIndex, tier, minor) local numRiver = 0; --The range is 1 in the beginning local range = 1; riverPlots = {}; local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex]; local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName() local playerStart = self.playerStarts[playerIndex]; --Loop through all the starting plots for k, v in pairs(playerStart) do --Count the starting plots with the given river(s) in this tier and add them to an array if (v ~= nil) then local plotX = v:GetX(); local plotY = v:GetY(); local hasRiver = false; for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (otherPlot:IsRiver()) then hasRiver = true; end end end end if (hasRiver == true) then numRiver = numRiver + 1; table.insert(riverPlots, v); end end end --If more than 1 has this river(s) within 3 if (numRiver > 1) then -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do playerStart[k] = nil; end for i, riverPlot in ipairs(riverPlots) do table.insert(playerStart, riverPlot); end elseif (numRiver == 1) then local startPlot = riverPlots[1]; -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do if (startPlot:GetIndex() == v:GetIndex()) then playerStart[k] = startPlot; else playerStart[k] = nil; end end -- Remove this starting plot from all other civ's list -- Check to to see if they have one starting spot left if so remove it from all other players self:__StartBiasPlotRemoval(startPlot, minor, playerIndex); elseif (minor == false) then --Change the range if no rivers within 3 and major local numRiver = 0; local range = 3; riverPlots = {}; --Loop through all the starting plots for k, v in pairs(playerStart) do --Count the starting plots with the given river(s) in this tier and add them to an array if (v ~= nil) then local plotX = v:GetX(); local plotY = v:GetY(); local hasRiver = false; for dx = -range, range - 1, 1 do for dy = -range, range - 1, 1 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range); if (otherPlot) then if (otherPlot:IsRiver()) then hasRiver = true; end end end end if (hasRiver == true) then numRiver = numRiver + 1; table.insert(riverPlots, v); end end end if (numRiver > 1) then -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do playerStart[k] = nil; end for i, riverPlot in ipairs(riverPlots) do table.insert(playerStart, riverPlot); end elseif (numRiver == 1) then local startPlot = riverPlots[1]; -- Remove all other starting plots from this civ’s list. for k, v in pairs(playerStart) do if (startPlot:GetIndex() == v:GetIndex()) then playerStart[k] = startPlot; else playerStart[k] = nil; end end -- Remove this starting plot from all other civ's list -- Check to to see if they have one starting spot left if so remove it from all other players self:__StartBiasPlotRemoval(startPlot, minor, playerIndex); end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__StartBiasPlotRemoval(startPlot, minor, playerIndex) if (startPlot == nil) then print("Nil1 Starting Plot"); end local start = 1; local finish = self.iNumMajorCivs; if (minor == true) then start = self.iNumMajorCivs + 1; finish = self.iNumMajorCivs + self.iNumMinorCivs; end for i = start, finish do if (i ~= playerIndex) then local plotID = -1; for k, v in pairs(self.playerStarts[i]) do if (v ~= nil and v:GetIndex() == startPlot:GetIndex()) then plotID = k; end end --If only one left remove it. And remove it from others... if (plotID > -1) then if (self:__ArraySize(self.playerStarts, i) == 1) then --print("Deleting the last entry will have bad results. Minor is ", minor); end self.playerStarts[i][plotID] = nil; if (self:__ArraySize(self.playerStarts, i) == 1) then local hasPlot = false; for k, v in pairs(self.playerStarts[i]) do if (v ~= nil and hasPlot == false) then hasPlot = true; --Call Removal self:__StartBiasPlotRemoval(v, minor, i) end end end end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__SortByArray(sorted, keyArray) local greatestValue = -1; local index = -1; for k, key in ipairs(keyArray) do if (key ~= nil and key > greatestValue) then index = k; greatestValue = key; end end if (index > 0 and sorted[index] ~= nil) then table.insert(self.sortedArray, sorted[index]); table.remove(sorted, index); table.remove(keyArray, index); else print("Nil"); end if (#keyArray > 0) then self:__SortByArray(sorted, keyArray); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__ArraySize(array, index) local count = 0; if (array ~= nil) then for v in pairs(array[index]) do if (v ~= nil) then count = count + 1; end end end return count; end ------------------------------------------------------------------------------ function AssignStartingPlots:__PreFertilitySort(sortedPlots) --Only used for balanced start if (#self.majorStartPlots == 1) then self.iFirstFertility = self:__WeightedFertility(self.majorStartPlots[1]:GetIndex()) end local score = {}; for i, plot in ipairs(sortedPlots) do local value = plot.Fertility; if (#self.majorStartPlots > 1) then if (self.iFirstFertility - plot.Fertility < 0) then value = self.iFirstFertility - plot.Fertility; end end table.insert(score, value); end return score; end ------------------------------------------------------------------------------ function AssignStartingPlots:__SortByFertilityArray(sorted, keyArray) --Only used for balanced start local greatestValue = math.huge * -1; local index = -1; for k, key in ipairs(keyArray) do if (key ~= nil and key > greatestValue) then index = k; greatestValue = key; end end if (index > 0 and sorted[index] ~= nil) then row = {}; row.Plot = sorted[index].Plot; row.Fertility = sorted[index].Fertility; table.insert(self.sortedFertilityArray, row); table.remove(sorted, index); table.remove(keyArray, index); else --print("Nil"); end if (#keyArray > 0) then self:__SortByFertilityArray(sorted, keyArray); end end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddResourcesBalanced() local iStartEra = GameInfo.Eras[GameConfiguration.GetStartEra()]; local iStartIndex = 1; if iStartEra ~= nil then iStartIndex = iStartEra.ChronologyIndex; end local iHighestFertility = 0; for i, plot in ipairs(self.majorStartPlots) do self:__BalancedStrategic(plot, iStartIndex); self:__BalancedStrategic(plot, iStartIndex + 1); self:__BalancedStrategic(plot, 5); self:__BalancedStrategic(plot, 3); if (self:__WeightedFertility(plot:GetIndex()) > iHighestFertility) then iHighestFertility = self:__WeightedFertility(plot:GetIndex()); end end for i, plot in ipairs(self.majorStartPlots) do local iFertilityLeft = self:__WeightedFertility(plot:GetIndex()); if (iFertilityLeft > 0) then if (self:__IsContinentalDivide(plot) == true) then local iContinentalWeight = GlobalParameters.START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE or 250; iFertilityLeft = iFertilityLeft - iContinentalWeight else local bAddLuxury = true; local iLuxWeight = GlobalParameters.START_FERTILITY_WEIGHT_LUXURY or 250; while iFertilityLeft >= iLuxWeight and bAddLuxury == true do bAddLuxury = self:__AddLuxury(plot); if (bAddLuxury == true) then iFertilityLeft = iFertilityLeft - iLuxWeight; end end end local bAddBonus = true; local iBonusWeight = GlobalParameters.START_FERTILITY_WEIGHT_BONUS or 75; while iFertilityLeft >= iBonusWeight and bAddBonus == true do bAddBonus = self:__AddBonus(plot); if (bAddBonus == true) then iFertilityLeft = iFertilityLeft - iBonusWeight; end end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddResourcesLegendary() local iStartEra = GameInfo.Eras[GameConfiguration.GetStartEra()]; local iStartIndex = 1; if iStartEra ~= nil then iStartIndex = iStartEra.ChronologyIndex; end local iLegendaryBonusResources = GlobalParameters.START_LEGENDARY_BONUS_QUANTITY or 2; local iLegendaryLuxuryResources = GlobalParameters.START_LEGENDARY_LUXURY_QUANTITY or 1; for i, plot in ipairs(self.majorStartPlots) do self:__BalancedStrategic(plot, iStartIndex); self:__BalancedStrategic(plot, iStartIndex + 1); if (self:__IsContinentalDivide(plot) == true) then iLegendaryLuxuryResources = iLegendaryLuxuryResources - 1; else local bAddLuxury = true; while iLegendaryLuxuryResources > 0 and bAddLuxury == true do bAddLuxury = self:__AddLuxury(plot); if (bAddLuxury == true) then iLegendaryLuxuryResources = iLegendaryLuxuryResources - 1; end end end local bAddBonus = true; iLegendaryBonusResources = iLegendaryBonusResources + 2 * iLegendaryLuxuryResources; while iLegendaryBonusResources > 0 and bAddBonus == true do bAddBonus = self:__AddBonus(plot); if (bAddBonus == true) then iLegendaryBonusResources = iLegendaryBonusResources - 1; end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__BalancedStrategic(plot, iStartIndex) local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; eRevealedEra = {}; eResType = {}; eResFreq = {}; local plotX = plot:GetX(); local plotY = plot:GetY(); print("Start Location For Civ At Plot: ", plotX, plotY); for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; eRevealedEra[iResourcesInDB] = row.RevealedEra; eResType[iResourcesInDB] = row.ResourceType; eResFreq[iResourcesInDB] = row.Frequency; --print("ResType: ", row.ResourceType, " Frequency: ", row.Frequency, "NoRiver: ", row.NoRiver); iResourcesInDB = iResourcesInDB + 1; end for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_STRATEGIC") then if (eRevealedEra[row] == iStartIndex) then local bHasResource = false; bHasResource = self:__FindSpecificStrategic(eResourceType[row], plot); if (bHasResource == false) then print("Atempting To Place! ", "Type: ", eResType[row], " For Start At Plot: ", plotX, plotY); self:__AddStrategic(eResourceType[row], plot) else print("Has: ", eResType[row], " Already"); end end end end end ------------------------------------------------------------------------------ function AssignStartingPlots:__FindSpecificStrategic(eResourceType, plot) -- Checks to see if there is a specific strategic in a given distance local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -3, 3 do for dy = -3, 3 do if (dx + dy <= 3) and (dx + dy >= -3) then local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 0); local OplotX = otherPlot:GetX(); local OplotY = otherPlot:GetY(); --print("CurrentPlotToCheck: ", OplotX, OplotY); if (otherPlot) then if (otherPlot:GetResourceCount() > 0) then if (eResourceType == otherPlot:GetResourceType()) then return true; end end end end end end return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddStrategic(eResourceType, plot) -- Checks to see if it can place a specific strategic local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -3, 3 do for dy = -3, 3 do if (dx + dy <= 3) and (dx + dy >= -3) then local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 0); if (otherPlot) then if (ResourceBuilder.CanHaveResource(otherPlot, eResourceType) and otherPlot:GetIndex() ~= plot:GetIndex()) then ResourceBuilder.SetResourceType(otherPlot, eResourceType, 1); local OplotX = otherPlot:GetX(); local OplotY = otherPlot:GetY(); print("Placed At: ", OplotX, OplotY); return; end end end end end print("Failed To Place"); end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddLuxury(plot) -- Checks to see if it can place a nearby luxury local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; eAddLux = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end local plotX = plot:GetX(); local plotY = plot:GetY(); for dx = -4, 4 do for dy = -4, 4 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 4); if (otherPlot) then if (otherPlot:GetResourceCount() > 0) then for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_LUXURY") then if (otherPlot:GetResourceType() == eResourceType[row]) then table.insert(eAddLux, eResourceType[row]); end end end end end end end for dx = -2, 2 do for dy = -2, 2 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2); if (otherPlot) then eAddLux = GetShuffledCopyOfTable(eAddLux); for i, resource in ipairs(eAddLux) do if (ResourceBuilder.CanHaveResource(otherPlot, resource) and otherPlot:GetIndex() ~= plot:GetIndex()) then ResourceBuilder.SetResourceType(otherPlot, resource, 1); --print("Yeah Lux"); return true; end end end end end --print("Failed Lux"); return false; end ------------------------------------------------------------------------------ function AssignStartingPlots:__AddBonus(plot) local iResourcesInDB = 0; eResourceType = {}; eResourceClassType = {}; aBonus = {}; for row in GameInfo.Resources() do eResourceType[iResourcesInDB] = row.Index; eResourceClassType[iResourcesInDB] = row.ResourceClassType; iResourcesInDB = iResourcesInDB + 1; end for row = 0, iResourcesInDB do if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then for row2 in GameInfo.TypeTags() do if (GameInfo.Resources[row2.Type] ~= nil) then table.insert(aBonus, eResourceType[row]); end end end end local plotX = plot:GetX(); local plotY = plot:GetY(); aBonus = GetShuffledCopyOfTable(aBonus); for i, resource in ipairs(aBonus) do for dx = -2, 2 do for dy = -2, 2 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2); if (otherPlot) then if (ResourceBuilder.CanHaveResource(otherPlot, resource) and otherPlot:GetIndex() ~= plot:GetIndex()) then ResourceBuilder.SetResourceType(otherPlot, resource, 1); --print("Yeah Bonus"); return true; end end end end end --print("Failed Bonus"); return false end ------------------------------------------------------------------------------ function AssignStartingPlots:__IsContinentalDivide(plot) local plotX = plot:GetX(); local plotY = plot:GetY(); eContinents = {}; print("Checking Continetal Divide"); print("X=", plotX); print("y=", plotY); for dx = -4, 4 do for dy = -4, 4 do local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 4); if (otherPlot) then if (otherPlot:GetContinentType() ~= nil and otherPlot:GetContinentType() ~= -1) then -- ocean (-1) being counted as continental divide HB no likey if (#eContinents == 0) then table.insert(eContinents, otherPlot:GetContinentType()); print("False: ", otherPlot:GetX(), otherPlot:GetY(), otherPlot:GetContinentType()); else if (eContinents[1] ~= otherPlot:GetContinentType()) then print("True: ", otherPlot:GetX(), otherPlot:GetY(), otherPlot:GetContinentType()); return true; end end end end end end return false; end
local test = require('test') local Material = Material local assets = assets test.suite('Material Library') test.test('Import demo material', function() require('materials.demo_lighting') end) test.test('clone', function() local mat1 = require('materials.demo_lighting') local mat2 = mat1:clone() mat2:setFloat('lightAmbience', 999) mat2:setFloat('foo', 123) test.expect_equal(mat1:getParameterCount(), mat2:getParameterCount() - 1) test.expect_not_equal(mat1:getParameter('lightAmbience'), mat2:getParameter('lightAmbience')) test.expect_equal(mat2:getParameter('foo'), 123) test.expect_equal(mat1:getParameter('foo'), nil) test.expect_equal(mat1:getTypeName(), 'materials.demo_lighting') test.expect_equal(mat2:getTypeName(), 'materials.demo_lighting') test.expect_not_equal(mat1:getShader(), nil) test.expect_not_equal(mat2:getShader(), nil) mat2:setTexture('tex1', assets.loadTexture('assets/textures/default.png')) test.expect_not_equal(mat2:getTexture('tex1'), nil) test.expect_equal(mat2:getTextureCount(), 1) test.expect_equal(mat1:getTexture('tex1'), nil) test.expect_equal(mat1:getTextureCount(), 0) end) test.test('copyFrom', function() local base = require('materials.demo_lighting') local mat = Material.new() mat:setFloat('lightAmbience', 876) mat:setVec4('foo', {1, 2, 3, 4}) mat:copyFrom(base) test.expect_equal(base:getParameterCount(), mat:getParameterCount() - 1) test.expect_equal(mat:getParameter('lightAmbience'), 876) test.expect_num_equal(mat:getParameter('minBrightness'), 0.15, 0.000001) end) test.test('global', function() test.expect_not_equal(Material.getGlobal(), nil) end)
SILE.hyphenator.languages["sl"] = {} SILE.hyphenator.languages["sl"].patterns = { ".av5r", ".di6spo", ".ek3s", ".ek5v", ".is1", ".iz1", ".obi4d", ".ob5it", ".od1", ".po4d5n", ".po4v5s", ".pre6d7n", ".se4k5s", ".si4s", ".st4", ".voz5l", ".voz5n", ".zliz6", "a1a", "a1b", "ab5ba", "ab6rod", "a1c", "ac5ci", "a1č", "a1d", "ad2l", "a6dobl", "ad6rl.", "ad6rla", "ad6rob", "ad5ur", "a1e1", "a1f", "af5ga", "af1t", "a1g", "a1h", "a4hm", "ah5mi", "ah5mo", "a1i", "ai2n1", "a1j", "a4j5ek", "a4jf", "aj5fi", "aj5fo", "aj5ha", "aj5he", "aj5im", "aj6imo", "aj3os", "aj6stb", "a5ju.", "aj3uč", "aj3ug", "aj5žn", "a1k", "ak4s", "a4kst", "a1l", "a1m", "a4mz", "a1n", "an6dga", "an6dhi", "a4nm", "an5mi", "an5zi", "a1o", "ao2b1", "a1p", "a4ph", "a1ra", "ar6dwa", "a1re", "a1ri", "a1ro", "a1ru", "ar5xa", "ar5xo", "ar5xu", "a1s", "a4sš", "as5šč", "a1š", "a1t", "a4tf", "at4i", "a1u1", "a4uf", "a2uk", "a4ul", "a1v", "av5ši", "a4vž", "av5ža", "ay5to", "a1ze", "az5fo", "a4zig", "az3la", "az3le", "az4lil", "az4lit", "az4liv", "a4zob", "a4z3oč", "az5ora", "az5oro", "a4zra", "az4red", "az5vp", "a1ž", "až5mi", "ba6bba", "ban3č4", "ba4u", "2b1c", "2b1č", "2b1d", "be1", "be4v", "b1h", "bi1", "b1ja", "b4ja.", "b5jel", "b3jem", "b5jet", "2b1k", "b3lep", "b5leta", "b5lil", "b5lit", "b5liv", "b1m", "4bmi", "2b1n", "bo1", "bo6chm", "b5ord", "bo5vp", "b3rab", "b5ras", "b3raš", "b3rez", "bre4zg", "bre4zi", "bre4zr", "b5reže", "b3rob", "br6žda", "2b1s", "2b1š", "2b1t", "bu5ki", "bu5ku", "bu5kv", "bu5ry", "2b1v", "b1z", "b1ž", "2cc", "2ch.", "ch5ma", "2ck", "c1ka", "ck1o2", "c5ko.", "ckov3", "ck1s", "ck5we", "2c1n", "2c1t", "2č1b", "2č1g", "či1", "1čj", "2č1k", "1čl", "4č3let", "č5mes", "2č1n", "4čop", "2č1p", "2č1s", "4čup", "2d1b", "2d1c", "2d1č", "2d1d", "dd6voj", "d2e", "6d5elem", "de4min", "de4mn", "de4z3i", "2d1g", "2d1h", "di5ck", "4dind", "d4i5no", "dis1", "di4skr", "di6spr", "2d1j", "2d1k", "5dlet", "d2li", "d5lit", "d5liv", "d1lo", "2d3m", "4d3nac", "4d5nač", "4d5nap", "4d3nar", "4dnas", "4d5neb", "d5niv", "4d5niz", "4d5njač", "4d3nož", "d2o", "4dobč", "4d5obd", "2d3o2f", "do5rd", "do5vč", "do5v4z", "2d1p", "d5raz", "d3rep", "dre6pn", "d4rev", "2d1s", "2d1š", "2d1t", "dteks6", "d4ur", "du5ro", "du5um", "2d1v", "4d3vi", "2d1z2", "e1a", "e1b", "eb4j", "eb6liz", "e1c", "e1č", "e4čd", "eč5de", "eč5di", "eč5do", "eč3le", "eč5op", "e4čt", "eč5ti", "eč5to", "eč5tr", "eč5up", "e2č1v", "eč6vrs", "e1d", "e4df", "ed5ig", "ed2l", "ed5ob", "ed6obe", "ed6obr", "e4dobs", "e4d3oč", "ed5vč", "ed5zb", "e1e", "e4ep", "e1f", "e4ff", "ef5fe", "ef5ta", "e1g", "e1h", "e1i", "ei6pzi", "ei2z", "eiz5e", "e1j", "e1k", "ek6mal", "ek6tre", "e1l", "e1m", "e1n", "e1o1", "eob4j", "eob4r", "eo4dl", "eo4z5n", "e1p", "ep5nik", "e1ra", "era6z5l", "era5z4r", "era5z4v", "e1re", "e4rf", "e1ri", "e1ro", "e4rr", "e1ru", "e1s", "es5da", "e5sta", "e5sti.", "e5stih", "e5stil", "e1š", "e4šp", "eš5po", "e1t", "4eth", "e4tinš", "e1u1", "e1v", "eve6t5l", "ev5ha", "ev6pre", "ev6ste", "ev5stv", "2ew", "ew6ind", "ew5le", "e4wt", "ew5to", "e4yw", "e1z", "ez5dj", "e3z4dr", "ez2g", "ez5gl", "e5zij", "ez6ijo", "ez5imn", "e5zis", "ez6ist", "ez5iz", "ez4l", "ez6lom", "ez6man", "ez4mo", "e4zob", "e4z5or", "ez4re", "e4zt", "e4z5u4m5", "e4zž", "e1ž", "1fa", "fe1", "fe6ljt", "ff5ma", "fi6zlj", "2f1n", "fo6uri", "fre4u", "2f1s", "2ft", "ft5ve", "fu1", "2g1d", "ge6ige", "gel5č4", "ge6njč", "gi6tpr", "go1", "go5vz", "2g1t", "gu1", "ha4u", "2h1č", "he4i", "2h1k", "4hl.", "h4lo", "2h1n", "h5ren", "2h1š", "2h1t", "1hu", "hu6ffm", "i1a", "i1b", "i1c", "i4cs", "i1ča", "i1če", "i1či", "ič5ra", "i1ču", "ič5vr", "i1d", "4idor", "i1e1", "i1f", "i1g", "4igh", "i1h", "i1i", "ii2n1", "i1j", "i1k", "i4kč", "ik5ča", "i1l", "il5č4k", "4ile", "4ilo", "i1m", "i4mh", "im5hi", "i1n", "1ind", "2ine", "3i4n3os", "1inp", "3inse", "1inš", "4inšk", "3intr", "i1o1", "i1p", "i1r", "4ire", "i1s", "is4a", "is6ert", "isis4", "i4skv", "2iss", "i1š", "i1t", "it5pr", "i1u", "i1v", "iv5jo", "i1x", "i1z", "iz1l", "iz4la", "izli4z", "iz5me", "iz5mo", "iz6ode", "iz5po", "i2zr", "iz1u", "iz6ure", "i1ž", "j5akt", "2j1b", "2j1c", "2j1č", "2j1d", "je4ks4", "2j1g", "2jh", "j1hi", "4jime", "4j5int", "2j1k", "2j1l", "2j1m", "2j1n", "4job", "2j1od", "jod4l", "2jos", "4jož", "2j1p", "2j1r", "jra1", "jraz4", "2j1s", "jsis6t", "2j1š", "2j1t", "ju1", "2juč", "ju5dm", "2jus", "ju2ž1", "2j1v", "2j1z", "jz6ves", "2k1c", "2k1d", "ke5ti", "ki1", "2k1m", "1kn", "ko1", "kok4", "ko5kd", "ko6vše", "koz6lo", "1kre", "2ks.", "k5sat", "ks1c", "ks1p", "ks4po", "ks1t", "4kst.", "ks6taz", "ks5te", "2k1t", "3ktr", "4ktra", "ku5ro", "k5vip", "la4ir", "la6vz.", "2l1b", "2l1c", "2l1č", "2l1d", "le1", "le4e", "le6ipz", "le5me", "2l1f", "2l1g", "lg5ča", "2l1h", "l2i1", "li6dž.", "1liz", "4l5izd", "2lj.", "4ljc", "2ljč", "2ljk", "2ljn", "2ljs", "2ljš", "lju5d6j", "2l1k", "2l1l", "2l1m", "2l1n", "lo1", "1loč", "2l1p", "2l1s", "2l1š", "2l1t", "lu5ki", "lu5ku", "2l1v", "2l1z", "2l1ž", "2m1b", "2m1c", "2m1č", "2m1d", "me4d5n", "me6dos", "me4dr", "2m1f", "4mind", "4minp", "4minš", "mi6th.", "2m1k", "2m1m", "m5niv", "mo6št.", "mo6vš.", "2m1p", "2m1s", "2m1š", "2m1t", "m5urn", "2m1v", "my5hi", "2m1ž", "na1", "5načel", "na4d5nj", "nad5r", "na6dra", "na4dre", "na6dur", "1naj", "na6jak", "na4j5en", "naj3o", "na6joč", "na4j3u", "1nas", "na4v3z", "navze6", "1naz", "naz6or", "2n1b", "2n1c", "2nč", "n1ča", "n1če", "n1či", "n1ču", "2n3d2", "nd5ga", "nd5hi", "n4dm", "ne1", "ne3d2", "1neh", "ne3zm", "nez4v", "2n1f", "2n1g", "n4gh", "ng5ha", "n4gv", "ng5vi", "2n1h", "2nj.", "2njc", "nje4v5s", "2njk", "2njs", "2njš", "4njv", "2n1k", "2n1l", "2n1n", "no5rd", "n4ost", "2n1p", "2n1s", "nsis4", "2n1š", "2n1t", "nteks4", "n4tg", "nt5ga", "nt5ge", "n4tv", "nt5vi", "nu1", "2n1v", "ny5qu", "2n1z", "nz4i", "2n1ž", "o1a", "o4as", "o1b", "ob5gl", "ob5ide", "ob5jo", "5obla", "5obro", "o4bz", "o1c", "oc5ke", "oc5ki", "o4cr", "o1č", "o1d", "od5dv", "od5nal", "o6drep", "od5zd", "o2d1ž", "o1e", "oele4", "o1f", "o1g", "4ogl", "o1h", "o1i", "oiz2", "o1j", "o1k", "o4kb", "ok5ba", "ok5be", "o4kt", "o1l", "o6l5avt", "ol6gča", "o4lr", "ol5re", "o1m", "o1n", "o1o", "ood4l", "o2ol", "o4om", "o1p", "o4pm", "op5me", "4opy", "o1ra", "or4deč", "o1re", "o1ri", "o1ro", "o1ru", "o1s", "5oseb", "ose4m5", "o1š", "o1t", "o1u", "ou5ki", "ou5ku", "o1v", "ov5sem", "ov5šk", "o2v1z", "o5vza", "ov3zd", "o1y", "o1z", "oz4b", "ozd5j", "oz4g", "oz5lo", "oz6lož", "oz2n", "oz5nic", "oz5niš", "oz2o", "oz2r", "oz2v", "o1ž", "ož5mi", "2p1c", "2p3č2", "pč5ka", "pe1", "1peč", "pe4kt", "pet3l", "pe4tle", "pe4v5s", "pev5t4", "4phs", "ph5so", "pi5zo", "2p1k", "4ploz", "po1", "po6dfa", "po4d3l", "po4dna", "po4d5oč", "po6lob", "po6std", "prez4", "2p1s", "2p1š", "2p1t", "pz6ig.", "qu2", "3raču", "2rae", "ra6jžn", "rav5z", "ra6vza", "ra4z5id", "3razl", "ra4z5or", "2r1b", "2r1c", "2r1č", "2r1d", "re1", "3real", "re6cht", "re5čv", "5redč", "re6dig", "re6dnju", "re6iba", "re5jo", "re5km", "re6sda", "rev6sk", "re6znač", "re6zus", "re6zve", "r1f", "2r1g", "2r1h", "ri1", "r4in", "ri5n4o", "riz4g", "riz4l", "riz4n", "2r1j", "2r1k", "2r1l", "2r1m", "2r1n", "ro1", "rob6id", "3rodi", "ro5zo", "2r1p", "r1r", "2r1s", "2r1š", "2r1t", "r4th", "rt5ha", "ru5kl", "2r1v", "r3v2j", "rv5jo", "ry5an", "2r1z", "rz2l", "r1ž", "rž5da", "2s1b", "1sc", "4sc.", "s2ci", "se4k5sa", "sek5si", "se5ma", "se5vp", "2s1f", "si1", "s4id", "si6gn.", "sis1", "2s1j", "2sk.", "s2kn", "4skre", "s4lav", "s4on", "soni5", "sonič4", "1sp", "s4plod", "spod4l", "2s1s", "2st.", "3ste", "s4ten", "4stf", "s4tič", "5stim", "s4tir", "2stk", "2stm", "1str", "s4tra.", "su1", "su4bo", "sve5t", "š2č", "2šč.", "2ščk", "2ščn", "še2s", "2š1j", "ta5wi", "taz4", "2t1b", "2t1c", "tch5o", "2t1d", "tek6st", "5tema", "te5xa", "t1f", "4tind", "4tinos", "4tinp", "4tinse", "4t3int", "2t1k", "6tletno", "2t1m", "4tnaj", "to6vž.", "trt5u", "tr6tur", "2t1s", "2t1t", "tu1", "4tz.", "2u1a", "u1b", "ub4j", "u4bp", "ub5po", "u1c", "u1č", "u1d", "ud6mi.", "u1e", "u1f", "u1g", "u1h", "u1i", "u1j", "u1ka", "u1ke", "u1ko", "u1l", "u1m", "u1n", "u1p", "up6čka", "u1ra", "u1re", "4urg", "u1ri", "u1s", "1usp", "u1š", "uše3s", "u1t", "u4th", "uth5o", "u1v", "ux5em", "u1z", "u1ž", "2v1b", "2v1c", "2vč", "v1ča", "v1če", "v4čer", "v1či", "2v1d", "ve4čl", "ve4čm", "ve4i", "ve4tin", "vetle6t", "v1f", "v1g", "vi5dv", "vid6va", "1viv", "vi6žg.", "2v1j", "4vjo", "2v1k", "2v1m", "2v1n", "vo5rd", "voz5le", "2v1p", "3v2pa", "v4pij", "v4pil", "v5skn", "v5šek", "4všk", "2v1t", "vt4k", "vz2", "v2za", "3v2zg", "2v3zk", "2vzo", "v3zp", "v2zu", "1wa", "wo2", "x1f", "1ye", "2y1f", "y1j", "y1l", "y1w", "1z2a", "z6ane.", "za5uk", "za3vp", "za1z2", "za5zd", "2z1b", "3zbir", "z1c", "2z1č", "2z1d2", "zd5ju", "z3dv", "z1g", "z4gni", "z5got", "2z1h", "1zi", "z1ig", "2z1is", "4z5išč", "2z1j", "2z1k", "z3ku", "z5las", "z1li", "3zlil", "5zlit", "5zliv", "zliz5", "1zlj", "3zlog", "z5lom", "3zlož", "z1lu", "2z1m", "1zn", "1zo", "z1ob", "2z1od", "z1og", "z2ol", "z4om", "2z1p", "1z1r", "4zredč", "4zreš", "4zrez", "4zrež", "4zri", "4zru", "2z1s", "z1š", "z1t", "1zu", "z4uj", "2z1up", "2z1uz", "z1v2", "z4ven", "z3vn", "3z4voj", "z4vok", "2z1z2", "z1ž", "2ž1b", "2ž1c", "2ž1č", "2ž1j", "2ž1k", "4žmi", ".č8", ".š8", ".ž8", "8ž.", "8š.", "8č.", }
function test_colllateral_gas(to, amount) chainhelper:log("[test_colllateral_gas] to: " .. to .. ", amount: " .. tostring(amount)) chainhelper:update_collateral_for_gas(to, amount) end
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} -- local _K = require "Application" -- function _M:pauseFilter(obj) transition.pause(obj.proxy) end -- function _M:resumeFilter(obj) transition.resume(obj.proxy) end -- function _M:playFilter(obj) obj:dispatchEvent( {name="playFilterAnim" }) end -- function _M:cancelFilter(obj) transition.cancel(obj.proxy) end return _M
--[[ palPal by HydroNitrogen Licenced under MIT Copyright (c) 2018 Wendelstein7 (a.k.a. HydroNitrogen) See: https://github.com/Wendelstein7/palPal-CC ]] local palPal = { ["name"] = "palPal", ["author"] = "HydroNitrogen", ["date"] = "2018-08-23", ["version"] = 1, ["url"] = "https://github.com/Wendelstein7/palPal-CC" } local function hexToRGB(hex) local r = bit.brshift(bit.band(0xFF0000, hex), 16) / 255 local g = bit.brshift(bit.band(0xFF00, hex), 8) / 255 local b = bit.band(0xFF, hex) / 255 return r, g, b end local function toRGBTable(r, g, b) return { ["r"] = r, ["g"] = g, ["b"] = b } end local function fromRGBTable(t) return t.r, t.g, t.b end local function expect(func, n, arg, expected) if type(arg) == expected then return true else return error(("%s: bad argument #%d (expected %s, got %s)"):format(func, n, expected, type(arg)), 3) end end local function expectTerm(func, n, t) if type(t) == "table" and type(t.setPaletteColour) == "function" and type(t.getPaletteColour) == "function" then return true else return error(("%s: bad argument #%d (expected terminal object)"):format(func, n), 3) end end -- set palette colour c in palette p to r, g, b or hex function palPal.setPaletteColour(p, c, r, g, b) if g == nil or b == nil then expect("setPaletteColour", 1, p, "table") expect("setPaletteColour", 2, c, "number") expect("setPaletteColour", 3, r, "number") p[c] = toRGBTable(hexToRGB(r)) return p else expect("setPaletteColour", 1, p, "table") expect("setPaletteColour", 2, c, "number") expect("setPaletteColour", 3, r, "number") expect("setPaletteColour", 4, g, "number") expect("setPaletteColour", 5, b, "number") p[c] = toRGBTable(r, g, b) return p end end -- get palette colour c from palette p function palPal.getPaletteColour(p, c) expect("getPaletteColour", 1, p, "table") expect("getPaletteColour", 2, c, "number") return fromRGBTable(p[c]) end -- storing palette from terminal t function palPal.storePalette(t) expectTerm("storePalette", 1, t) local p = {} local c = 1 repeat p[c] = toRGBTable(t.getPaletteColour(c)) c = c * 2 until c > 32768 return p end -- loading palette p to terminal t function palPal.loadPalette(t, p) expectTerm("loadPalette", 1, t) expect("loadPalette", 2, p, "table") local c = 1 repeat t.setPaletteColour(c, fromRGBTable(p[c])) c = c * 2 until c > 32768 end -- for EN-US users palPal.getPaletteColor = palPal.getPalleteColour palPal.setPaletteColor = palPal.setPalleteColour return palPal
require "Assets.LuaScripts.Modulus.UIBase.Base.BaseItem" require "Assets.LuaScripts.Modulus.UIBase.Base.BaseUI"
local functions = require("tutorial.functions") --[==[ --可变长度参数 函数 functions.func("a","b","c") --多重返回值 函数 local p1,p2 = functions.foo() print (p1 .. "-" .. p2) --嵌套函数 local counter = functions.newCounter() for a = 0,1 do print(counter()) end local timer = functions.newTimer(1) for i = 1,3 do print(timer()) end print("----------") local timer2 = functions.newTimer(1) for n = 0,2 do print(timer2()) end --异常捕捉 pcall xpcall debug if pcall(function(i) eror("test pcall")end,23) then print("no error") else print("occur error") end xpcall(function(i) error("test xpcall")end,function() print(debug.traceback())end,23) --元表操作 local t = {10,20,30} setmetatable(t,{ __call = function(t1,t2) local sum = 0 for i = 1,table.maxn(t1) do sum = sum + t1[i] end for i = 1,table.maxn(t2) do sum = sum + t2[i] end return "add sum = " .. sum end, __tostring = function(t1) local sum = 0 for i = 1,table.maxn(t1)do sum = sum + t1[i] end return "the table sum = " .. sum end }) print(t({10,20})) -- __add method local set1 = {} local set2 = {10,20,30} setmetatable(set1,{__add = function (s1,s2) for k,v in pairs(s2) do s1[k] = v end return s1 end}) local set = set2 + set1 for k,v in pairs(set) do print (k .. "->" ..v) end local ffi = require("ffi") ffi.cdef[[ int printf(const char *fmt, ...); ]] ffi.C.printf("Hello %s!", "world") a = 1; print(_G["a"]) setmetatable(_G,{ __index=function(_,k) error("can't read _G" .. k) end, __newindex = function(_,_,k) local w = debug.getinfo(2,"S").what if w ~= "main" and w ~= "C" then error("cat't create data for _G") end rawset(t,n,v) end }) b=3 --_G["b"] = 2 print(rawget(_G,"a")) --local a = _G[a] for n in pairs(_G) do print(n) end ]==]-- a = 1 local env = {} setmetatable(env,{__index = _G}) setfenv(1,env) print(a) function factory () local a = 0 return function() a = a + 1 return a end end a=2 f1 = factory() setfenv(f1,{a=10}) f2 = factory() f3 = factory() print(f1(),f2(),f3(),f3()) local router = require "tutorial.Router" local r = router:new({name="Tom"}) r:peek() router:new({name="Rose"}):peek() function test(param) return param end local ok,err = pcall(test,123) print(err) print(unpack(package.preload)) print(unpack(package.loaded)) print(unpack(package.loaders)) print((package.loaded["tutorial.functions"])["foo"]()) print(package.path) print(package.cpath)
f = Instance.new("Sound", workspace) f.PlaybackSpeed = 1.2 f.SoundId = "rbxassetid://165010449" f.Volume = 10 fu = Instance.new("Sound", workspace) fu.PlaybackSpeed = 1 fu.SoundId = "rbxassetid://165010671" fu.Volume = 10 fk = Instance.new("Sound", workspace) fk.PlaybackSpeed = 1 fk.SoundId = "rbxassetid://165010504" fk.Volume = 10 while true do wait() f.Playing = true wait(f.TimeLength/1.8) fu.Playing = true wait(fu.TimeLength) fk.Playing = true wait(fk.TimeLength) end
require "util" --[[ Worker function for large screenshot feature. See bottom of file for interface. --]] local function _large_screenshot(_player, _by_player, _surface, _position, _size, _zoom, _path_prefix, _show_gui, _show_entity_info, _anti_alias) local pix_per_tile = 32 * _zoom local max_dist = settings.get_player_settings(_player)["LargerScreenshots_max_res"].value / pix_per_tile --512 is hard upper limit if _anti_alias then max_dist = settings.get_player_settings(_player)["LargerScreenshots_max_res_aa"].value / pix_per_tile --256 is hard upper limit end local width = _size.x or _size[1] local height = _size.y or _size[2] --ensure minimum size if width * pix_per_tile < 1 or height * pix_per_tile < 1 then return end --too large to fit in one picture if width > max_dist or height > max_dist then local r_lim = _position.x + width / 2 local b_lim = _position.y + height / 2 local top = _position.y - height / 2 local ii = 1 local jj = 1 --cut area into rows while top < b_lim do jj = 1 local left = _position.x - width / 2 local bottom = math.min(top + max_dist, b_lim) --cut rows into pictures while left < r_lim do local right = math.min(left + max_dist, r_lim) local pos = {x = (left + right) / 2, y = (top + bottom) / 2} local w = (right - left) * pix_per_tile --x res local h = (bottom - top) * pix_per_tile --y res --ensure minimum size if w >= 1 and h >= 1 then game.take_screenshot{ player = _player, by_player = _by_player, surface = _surface, position = pos, resolution = {x = w, y = h}, zoom = _zoom, path = _path_prefix .. "_" .. ii .. "_" .. jj ..".png", show_gui = _show_gui, show_entity_info = _show_entity_info, anti_alias = _anti_alias } end jj = jj + 1 left = left + max_dist end ii = ii + 1 top = top + max_dist end --fits in one screenshot else game.take_screenshot{ player = _player, by_player = _by_player, surface = _surface, position = _position, resolution = {x = width * pix_per_tile, y = height * pix_per_tile}, zoom = _zoom, path = _path_prefix .. ".png", show_gui = _show_gui, show_entity_info = _show_entity_info, anti_alias = _anti_alias } end end --[[ Wrapper to handle arguments --]] local function large_screenshot(args) --make sure that player is a LuaPlayer local _player = game.player or args.player or game.players[1] if type(_player) ~= "table" then _player = game.players[_player] end --make sure that position is of format {x=,y=} local _position = args.position or _player.position if not _position.x then _position = {x = _position[1], y = _position[2]} end for a,v in pairs(args) do --_player.print(a .. " " .. v) end --if no custom size just take a regular screenshot if not args.size then --add file ending if needed local _path = args.path_prefix if _path then _path = _path .. ".png" end game.take_screenshot{ player = args.player or _player, by_player = args.by_player or _player, surface = args.surface, position = _position, zoom = args.zoom, path = _path, show_gui = args.show_gui, show_entity_info = args.show_entity_info, anti_alias = args.anti_alias } _player.print("Screenshot taken") return end _player.print("Processing...") --call worker with usable arguments _large_screenshot( args.player or _player, --player args.by_player or _player, --by_player args.surface, --surface _position, --position args.size, --size args.zoom or 1, --zoom args.path_prefix or "screenshot", --path_prefix args.show_gui or false, --show_gui args.show_entity_info or false, --show_entity_info args.anti_alias or false --aa ) _player.print("Screenshot taken") end --[[ WARNING: The resulting screenshots may be very large: a 1024x1024 (explored) tiles shot at zoom 1 is about 1.6GB WARNING: Taking large screenshots may take a long time: a 1024x1024 tiles shot at zoom 1 froze the game for about 30 sec, and it took another 30 or so before all the pictures were finished being written to disk. Larger shots may take minutes Warning: Taking large screenshots will cause RAM usage to spike heavily: a 1024x1024 tiles shot at zoom 1 peaked at about 5GB of additional ram usage while processing To call from a mod: remote.call("LargerScreenshots","screenshot", {player=…, by_player=…, surface=…, position=…, size=…, zoom=…, path_prefix=…, show_gui=…, show_entity_info=…, anti_alias=…}) To call from console as a player: /c remote.call("LargerScreenshots","screenshot", {player=…, by_player=…, surface=…, position=…, size=…, zoom=…, path_prefix=…, show_gui=…, show_entity_info=…, anti_alias=…}) If called from the console only the person typing will get the screenshot, this is to prevent filling other players haddrives. Take a screenshot and save it to file, multiple files will be created if needed. Size limit of each piece is 8192 (4096 with aa) to reduce memory usage (it's still a few GB extra while working)(can be changed in mod options) Parameters Table with the following fields: player :: string or LuaPlayer or uint (optional) : Center of screenshot (unless position is supplied) and who to print info to. Defaults to the one using the console or, if called by a mod, player 1 by_player :: string or LuaPlayer or uint (optional): If defined, the screenshot will only be taken for this player. surface :: SurfaceSpecification (optional): IF defined, the screenshot will be take on this surface unless player is also given. position :: Position (optional): Coordinates to center of screenshot, defaults to player position size :: Position (optional): size of screenshot in __TILES__, defaults to visible area at selected zoom zoom :: double (optional): Default 1 path_prefix :: string (optional): Path to save the screenshot in, should not include file type. Suffix will be added as necessary ex: if 4 pictures are required for a square shot they will get the endings: _1_1.png, _1_2.png, _2_1.png and _2_2.png show_gui :: boolean (optional): Include game GUI in the screenshot? false show_entity_info :: boolean (optional): Include entity info (alt-mode)? false anti_alias :: boolean (optional): Render in double resolution and scale down (including GUI)? false --]] remote.add_interface("LargerScreenshots", {screenshot = large_screenshot})
local CFiles = { ".c", ".h" } Build { Configs = { Config { Name = "generic-gcc", DefaultOnHost = "linux", Tools = { "gcc" }, }, Config { Name = "macosx-gcc", DefaultOnHost = "macosx", Tools = { "gcc-osx" }, Env = { CCOPTS = { { '-Wall', '-Werror' }, { '-g'; Config = "*-*-debug" }, { '-O2'; Config = "*-*-release" }, }, }, }, Config { Name = "win64-msvc", DefaultOnHost = "windows", Tools = { "msvc-winsdk"; TargetPlatform = "x64" }, Env = { CPPDEFS = { "_CRT_SECURE_NO_WARNINGS" }, CCOPTS = { '/W4', '/wd4127', '/wd4100' }, { GENERATE_PDB = 1; Config = "*-*-debug" }, }, }, }, Units = function() require "tundra.syntax.glob" local demo = Program { Name = "webbydemo", Sources = { "demo.c", "webby.c" }, Libs = { { "ws2_32.lib"; Config = "win64-msvc" } }, } Default(demo) end, }
require("prototypes.linked-chest.entity") require("prototypes.linked-chest.item") require("prototypes.linked-chest.recipe") require("prototypes.linked-chest.technology")
function DNPeon_OnEnterCombat(Unit,Event) Unit:RegisterEvent("DNPeon_Spell", 46000, 0) end function DNPeon_Spell(Unit,Event) Unit:FullCastSpellOnTarget(15572,Unit:GetClosestPlayer()) end function DNPeon_LeaveCombat(Unit,Event) Unit:RemoveEvents() end function DNPeon_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent(22252, 1, "DNPeon_OnEnterCombat") RegisterUnitEvent(22252, 2, "DNPeon_LeaveCombat") RegisterUnitEvent(22252, 4, "DNPeon_OnDied")
local aliens = {} aliens.nombre = 0 function aliens:AjouteAlien() self.nombre = self.nombre + 1 print("Module 2 / Il y a maintenant",self.nombre,"alien(s)") end return aliens
require("strict") local hook = require("Hook") -- By using the hook.register function, this function "load_hook" is called -- ever time a module is loaded with the file name and the module name. local function sh_quote(text) return "'" .. string.gsub(text, "'", "'\\''") .. "'" end function load_hook(t) -- the arg t is a table: -- t.modFullName: the module full name: (i.e: gcc/4.7.2) -- t.fn: The file name: (i.e /apps/modulefiles/Core/gcc/4.7.2.lua) -- Your site can use this any way that suits. Here are some possibilities: -- a) Write this information into a file in your users directory (say ~/.lmod.d/.save). -- Then once a month collect this data. -- b) have this function call syslogd to register that this module was loaded by this -- user -- c) Write the same information directly to some database. -- This is the directory in which this script resides, and it pulls the rest -- of the required scripts and config from this same directory. (It would -- be better to compute this, but my lua skills are lacking.) local dirname = os.getenv("LMOD_PACKAGE_PATH") local username = os.getenv("USER") if dirname ~= '' and username ~= '' and t.modFullName ~= '' then -- We don't want failure to log to block jobs or give errors. Make an -- effort to log things, but ignore anything that goes wrong. Also do -- not wait on the subprocess. local sh = '' sh = sh .. "setsid" sh = sh .. " " .. sh_quote(dirname .. "/modulelogger") sh = sh .. " -s lmod" sh = sh .. " -a load" sh = sh .. " -u " .. sh_quote(username) sh = sh .. " -f " .. sh_quote(t.fn) sh = sh .. " " .. sh_quote(t.modFullName) sh = sh .. " >/dev/null 2>&1 &" os.execute(sh) end end hook.register("load",load_hook)
return { build = { bkey = "64a44ad0ceeb7d537bc3c164b739e05c", version = "1.14.0.40618", }, icons = { { file = 132089, hash = "76ad858b86c7d9875b2f898553c508ff", name = "ability_ambush", size = { h = 64, w = 64 }, type = 1, }, { file = 132090, hash = "5f30f8ebfef8455f316a7379e8081e1b", name = "ability_backstab", size = { h = 64, w = 64 }, type = 1, }, { file = 132091, hash = "0125247231e27d06e5c7c75fa8f0d93a", name = "ability_bullrush", size = { h = 64, w = 64 }, type = 1, }, { file = 132092, hash = "38ee86fe57fb4af204151c182a72e144", name = "ability_cheapshot", size = { h = 64, w = 64 }, type = 1, }, { file = 132093, hash = "adbc20ea6fde1b7920cc3ef9d1506854", name = "ability_creature_cursed_01", size = { h = 64, w = 64 }, type = 1, }, { file = 132094, hash = "3f677c465c9a7ebfe3175c348145f9de", name = "ability_creature_cursed_02", size = { h = 64, w = 64 }, type = 1, }, { file = 132095, hash = "25b8559af6f8589ef04f6a7bcf3e083d", name = "ability_creature_cursed_03", size = { h = 64, w = 64 }, type = 1, }, { file = 132096, hash = "a4546c09688868798a3fac6296a07aee", name = "ability_creature_cursed_04", size = { h = 64, w = 64 }, type = 1, }, { file = 132097, hash = "565a9e6d8499b40c189f3e28c44ec493", name = "ability_creature_cursed_05", size = { h = 64, w = 64 }, type = 1, }, { file = 132098, hash = "a92d7d61cf5a174b3e0991b1fddf3d00", name = "ability_creature_disease_01", size = { h = 64, w = 64 }, type = 1, }, { file = 132099, hash = "2dd3fcaac528e465f9935d7883ae6f72", name = "ability_creature_disease_02", size = { h = 64, w = 64 }, type = 1, }, { file = 132100, hash = "109db885e9407e86de6c6bb3894752b5", name = "ability_creature_disease_03", size = { h = 64, w = 64 }, type = 1, }, { file = 132101, hash = "46848987c527b9252d635601d81399c8", name = "ability_creature_disease_04", size = { h = 64, w = 64 }, type = 1, }, { file = 132102, hash = "1550d5abe9c8ae930e69eac6501e38d6", name = "ability_creature_disease_05", size = { h = 64, w = 64 }, type = 1, }, { file = 132103, hash = "c942c8181fa0671ee208b98488bff821", name = "ability_creature_poison_01", size = { h = 64, w = 64 }, type = 1, }, { file = 132104, hash = "c3e26804187de72e4ea28bd06792d195", name = "ability_creature_poison_02", size = { h = 64, w = 64 }, type = 1, }, { file = 132105, hash = "ac1b02aa92e7a0c8759747e1b302ab96", name = "ability_creature_poison_03", size = { h = 64, w = 64 }, type = 1, }, { file = 132106, hash = "eddb0bfbf124adda25eeb8380c285d27", name = "ability_creature_poison_04", size = { h = 64, w = 64 }, type = 1, }, { file = 132107, hash = "8ace7ae2d9e5e5961a40491b8ecd2f12", name = "ability_creature_poison_05", size = { h = 64, w = 64 }, type = 1, }, { file = 132108, hash = "047967dc64ad70e8cf9a628ce3c1c95c", name = "ability_creature_poison_06", size = { h = 64, w = 64 }, type = 1, }, { file = 132109, hash = "ea0a1d632a05e44b0b827228b08fa3c0", name = "ability_criticalstrike", size = { h = 64, w = 64 }, type = 1, }, { file = 132110, hash = "8765f1c29a3d799d6fbd83861088e421", name = "ability_defend", size = { h = 64, w = 64 }, type = 1, }, { file = 132111, hash = "6ec75f3b802f0e2335704010de57960e", name = "ability_devour", size = { h = 64, w = 64 }, type = 1, }, { file = 132112, hash = "2ed70a70da28bc721e535cdb0997f7b4", name = "ability_druid_aquaticform", size = { h = 64, w = 64 }, type = 1, }, { file = 132114, hash = "7b2e02eeb9855964e8d1c3a85ebd9a9b", name = "ability_druid_bash", size = { h = 64, w = 64 }, type = 1, }, { file = 132115, hash = "4fc25115dbb840fc3329404289cae162", name = "ability_druid_catform", size = { h = 64, w = 64 }, type = 1, }, { file = 132116, hash = "f9e3b542247b72fb30885277bdeafca9", name = "ability_druid_catformattack", size = { h = 64, w = 64 }, type = 1, }, { file = 132117, hash = "392c96fc9f3fdfcad64ecab52aa3c45e", name = "ability_druid_challangingroar", size = { h = 64, w = 64 }, type = 1, }, { file = 132118, hash = "d74e5699ff2717d427da7e9656a62272", name = "ability_druid_cower", size = { h = 64, w = 64 }, type = 1, }, { file = 132120, hash = "8dc1de299571fa2582cd00484a8c3bfc", name = "ability_druid_dash", size = { h = 64, w = 64 }, type = 1, }, { file = 132121, hash = "ae2284b00c95dc805a7f94d3f85118c6", name = "ability_druid_demoralizingroar", size = { h = 64, w = 64 }, type = 1, }, { file = 132122, hash = "4af633780642248da86d41a2a222664e", name = "ability_druid_disembowel", size = { h = 64, w = 64 }, type = 1, }, { file = 132126, hash = "b7fff628b51da6e9a663b8a5ec1b7a82", name = "ability_druid_enrage", size = { h = 64, w = 64 }, type = 1, }, { file = 132127, hash = "c2f7844efb3f9814b222e4eb87095113", name = "ability_druid_ferociousbite", size = { h = 64, w = 64 }, type = 1, }, { file = 132132, hash = "02676e7a092c5da09d72da61adb0245f", name = "ability_druid_lunarguidance", size = { h = 64, w = 64 }, type = 1, }, { file = 132133, hash = "b0733f76e5cbd01ed388d72d80547d18", name = "ability_druid_mangle", size = { h = 64, w = 64 }, type = 1, }, { file = 132134, hash = "b0733f76e5cbd01ed388d72d80547d18", name = "ability_druid_mangle.tga", size = { h = 64, w = 64 }, type = 1, }, { file = 132136, hash = "498d77f4ecf06f2e4ed58f5647a2bec8", name = "ability_druid_maul", size = { h = 64, w = 64 }, type = 1, }, { file = 132140, hash = "054a03eb2f13fc5fda126c6262e2ce29", name = "ability_druid_rake", size = { h = 64, w = 64 }, type = 1, }, { file = 132141, hash = "ec9c67720acab696d0712848efd17387", name = "ability_druid_ravage", size = { h = 64, w = 64 }, type = 1, }, { file = 132142, hash = "fda4cb5c927e99d276585bff065aff1d", name = "ability_druid_supriseattack", size = { h = 64, w = 64 }, type = 1, }, { file = 132143, hash = "0e6fb0b88b86e10fcd8a230aa2685c41", name = "ability_druid_swipe", size = { h = 64, w = 64 }, type = 1, }, { file = 132144, hash = "b8937c5b97ae48eabaed4287a0cb554a", name = "ability_druid_travelform", size = { h = 64, w = 64 }, type = 1, }, { file = 132147, hash = "ccd4109b8df8033ed67fc540d53f558b", name = "ability_dualwield", size = { h = 64, w = 64 }, type = 1, }, { 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kits = { "zone-naxxramasplagueboss_01", }, name = "zonemusic/naxxramas/naxxramasplagueboss1", time = 86.969688, }, { hash = "13f41c73559b226774319de82a622a00", id = 53606, kits = { "zone-naxxramasplague_01", "zone-naxxramasplagueboss_02", }, name = "zonemusic/naxxramas/naxxramasplaguewing1", time = 87.753313, }, { hash = "2a7648980a56ef6b3c43975449c48cf4", id = 53607, kits = { "zone-naxxramasplague_02", "zone-naxxramasplagueboss_03", }, name = "zonemusic/naxxramas/naxxramasplaguewing2", time = 71.758375, }, { hash = "2cb9dff05d4da7cd60153436ea974155", id = 53608, kits = { "zone-naxxramasplague_03", }, name = "zonemusic/naxxramas/naxxramasplaguewing3", time = 76.747813, }, { hash = "e88aedbf54cea8682da94c1cc0d2719f", id = 53609, kits = { "zone-naxxramasspiderboss_01", }, name = "zonemusic/naxxramas/naxxramasspiderboss1", time = 60.16, }, { hash = "752b97e827630e48408961fa6c6972dc", id = 53610, kits = { "zone-naxxramasspiderboss_02", }, name = "zonemusic/naxxramas/naxxramasspiderboss2", time = 63.981938, }, { hash = "0b01ee58d1563306792b23ee66fa1789", id = 53611, kits = { "zone-naxxramasspider_01", }, name = "zonemusic/naxxramas/naxxramasspiderwing1", time = 88.58125, }, { hash = "eddf0f087c905ced4b3e5a513d21ccd6", id = 53612, kits = { "zone-naxxramasspider_02", }, name = "zonemusic/naxxramas/naxxramasspiderwing2", time = 67.500438, }, { hash = "745d97c0e69d16997dad6df59a5e2377", id = 53613, kits = { "zone-naxxramasspider_03", "zone-naxxramasspiderboss_03", }, name = "zonemusic/naxxramas/naxxramasspiderwing3", time = 47.046563, }, { hash = "544789d1d10c3ab7d64dbbb9bea2a1be", id = 53614, kits = { "zone - naxxramsdeathknight_01", }, name = "zonemusic/naxxramas/naxxramaswalking1", time = 101.963938, }, { hash = "a232533f68c0643d9992d7f654001118", id = 53615, kits = { "zone - naxxramsdeathknight_02", }, name = "zonemusic/naxxramas/naxxramaswalking2", time = 72.105938, }, { hash = "fcf80ada6a29951b43f1a7eee8009a39", id = 53616, kits = { "zone - naxxramsdeathknight_03", }, name = "zonemusic/naxxramas/naxxramaswalking3", time = 86.969625, }, { hash = "617cee9abb2faa48a734ceb44df55fd8", id = 53617, kits = { "zone - naxxramsdeathknight_04", }, name = "zonemusic/naxxramas/naxxramaswalking4", time = 82.058625, }, { hash = "21b77fb6f4cc2990741b8d702473bb04", id = 53618, kits = { "zone - naxxramsdeathknight_05", }, name = "zonemusic/naxxramas/naxxramaswalking5", time = 99.79575, }, { hash = "36db4873c3c7d65fda88d1a4dd2953fc", id = 53619, kits = { "zone - naxxramsdeathknight_06", }, name = "zonemusic/naxxramas/naxxramaswalking6", time = 99.403938, }, { hash = "6e8660d0021ad29b7b2f2942f62976c6", id = 53680, kits = { "zone-plains day_01", "zoneplains night_01", }, name = "zonemusic/plains/dayplains01", time = 53.76, }, { hash = "0131e186fb5fae9a0ec23b352855d81d", id = 53681, kits = { "zone-plains day_02", "zoneplains night_02", }, name = "zonemusic/plains/dayplains02", time = 76.53875, }, { hash = "6a486541cafe0f35b80d3a0863e00a98", id = 53682, kits = { "zone-plains day_03", "zoneplains night_03", }, name = "zonemusic/plains/nightplains01", time = 58.38365, }, { hash = "2af7896262390f2feaae0d37c5c6ea5d", id = 53683, kits = { "zone-plains day_04", "zoneplains night_04", }, name = "zonemusic/plains/nightplains02", time = 68.62365, }, { hash = "9a42b62410c2064184705ef9d8a3fd7a", id = 53684, kits = { "pvp-battle grounds_01", }, name = "zonemusic/pvp/pvp1", time = 46.688813, }, { hash = "238c92c6fac1e8fa2619c4eecc6aa945", id = 53685, kits = { "pvp-battle grounds_02", }, name = "zonemusic/pvp/pvp2", time = 52.566313, }, { hash = "d346dca692ef1f2b88654f33551b72f7", id = 53686, kits = { "pvp-battle grounds_03", }, name = "zonemusic/pvp/pvp3", time = 40.419375, }, { hash = "6f7f07429b5a71416f17a5cc5e4ba015", id = 53687, kits = { "pvp-battle grounds_04", }, name = "zonemusic/pvp/pvp4", time = 62.910813, }, { hash = "257c3818fc768cb276677f4ce42fb4f1", id = 53688, kits = { "pvp-battle grounds_05", }, name = "zonemusic/pvp/pvp5", time = 61.761438, }, { hash = "4ef9a406a4fbf49bf6d7f91929c837c3", id = 53695, kits = { "zone-soggy night_01", }, name = "zonemusic/soggyplace/soggyplace-zone1", time = 97.1835, }, { hash = "d9a0d55b3cb065ecac23aa86e98cd350", id = 53696, kits = { "zone-soggy day_01", }, name = "zonemusic/soggyplace/soggyplace-zone2", time = 97.418563, }, { hash = "6bb15802625c3f51fe257c97d53f2466", id = 53697, kits = { "zone-soggy night_02", }, name = "zonemusic/soggyplace/soggyplace-zone3", time = 90.52225, }, { hash = "d27c20c85820a6260dd6624d303695bd", id = 53698, kits = { "zone-soggy night_03", }, name = "zonemusic/soggyplace/soggyplace-zone4", time = 89.372875, }, { hash = "f1985997b34aeb5b4a036869c188ff38", id = 53699, kits = { "zone-soggy day_02", }, name = "zonemusic/soggyplace/soggyplace-zone5", time = 70.35575, }, { hash = "c1d56d91c803e7c3ea0d6d4a0dabe952", id = 53737, kits = { "zone-tavernalliance_01", }, name = "zonemusic/tavernalliance/tavernalliance01", time = 47.43835, }, { hash = "9c5f348bdc8945621e03d3ebadc30c7b", id = 53738, kits = { "zone-tavernalliance_02", }, name = "zonemusic/tavernalliance/tavernalliance02", time = 51.4415, }, { hash = "f2ef9bfa986b0eb3f0a8ab0d46a541f7", id = 53744, kits = { "zone-tavernhorde_01", }, name = "zonemusic/tavernhorde/tavernhorde01", time = 48.46355, }, { hash = "862e5e0acf33d04db051b1ead13fdc5f", id = 53745, kits = { "zone-tavernhorde_02", }, name = "zonemusic/tavernhorde/tavernhorde02", time = 39.3404, }, { hash = "a9850472f798078fa4923c0359e4b74f", id = 53746, kits = { "zone-tavernhorde01_01", }, name = "zonemusic/tavernhorde/tavernhorde03", time = 47.185125, }, { hash = "69a5fdc39480aa32fd4d909766237a3f", id = 53747, kits = { "zone-undead dance_01", }, name = "zonemusic/tavernhorde/undead_dance", time = 25.268375, }, { hash = "3761d841b0f39c98f2ddbdff28d0dbf3", id = 53812, kits = { "zone-volcanic day_01", "zone-volcanic night_01", }, name = "zonemusic/volcanic/dayvolcanic01", time = 72.88165, }, { hash = "ecf3046d8322e212f1e4b2a2b410e19d", id = 53813, kits = { "zone-volcanic day_02", "zone-volcanic night_02", }, name = "zonemusic/volcanic/dayvolcanic02", time = 87.32735, }, { hash = "a8eecf40bde0b72f142c6e4bf94738cf", id = 53814, kits = { "zone-volcanic day_03", "zone-volcanic night_03", }, name = "zonemusic/volcanic/nightvolcanic01", time = 71.2098, }, { hash = "a9bea7f0efeaca8a8d8b3b1e70cafa00", id = 53815, kits = { "zone-volcanic day_04", "zone-volcanic night_04", }, name = "zonemusic/volcanic/nightvolcanic02", time = 64.41795, }, }, };
function Alert(message, callback, lockBackground) check('s', {message}) local self local win = Window(0, 0, 500, 280, 'Alert') :setOnTop() if lockBackground then self = Pane(0, 0, screenWidth, screenHeight) :addChild(win) else self = win end win:align('center') win:once('close', function() self:destroy() end) win:once('destroy', function() focus(2) end) Label(130, 40, win.w*0.65, 30, message, 1.5, tocolor(255,255,255), true, 'sans', 'left', 'top') :setParent(win) Button(0, 170, 120, 40, 'OK') :setParent(win) :align('centerX') :once('mouseup', function() if type(callback) == 'function' then callback() end self:destroy() end) Image(35, 40, 65, 65, './img/sign-info-icon.png') :setParent(win) return self end
---- -- Test cases for xlsxwriter.lua. -- -- Test the conversion of Lua types to Excel types. -- -- Copyright 2014, John McNamara, jmcnamara@cpan.org -- local Workbook = require "xlsxwriter.workbook" local workbook = Workbook:new("test_types12.xlsx") local worksheet = workbook:add_worksheet() worksheet:write("A1", true) worksheet:write("A2", false) workbook:close()
Class = require "lui.class" Button = require "lui.button" ToggleButton = Class("ToggleButton", Button) function ToggleButton:init(values) Button.init(self, values) end return ToggleButton
require("entities")
----------------------------------- -- Area: Dynamis - Valkurm -- Mob: Vanguard Trooper ----------------------------------- mixins = { require("scripts/mixins/dynamis_beastmen"), require("scripts/mixins/job_special") } ----------------------------------- function onMobDeath(mob, player, isKiller) end
-- Copyright (c) 2010-present Bifrost Entertainment AS and Tommy Nguyen -- Distributed under the MIT License. -- (See accompanying file LICENSE or copy at http://opensource.org/licenses/MIT) -- -- > OpenSans-Light.ttf -- Copyright (c) 2011 Steve Matteson -- -- Licensed under the Apache License, Version 2.0 (the “License”); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an “AS IS” BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local Coroutine = require("Coroutine") local g_label local screen = rainbow.platform.screen local y_offset = { 0.55, 0.63, 0.71 } function change(dt, label) local rand = rainbow.random local text = { "Open Sans\nAaBbCcDdEeFfGgHhIi\nJjKkLlMmNnOoPpQqRr\nSsTtUuVvWwXxYyZz", "Grumpy wizards make\ntoxic brew for the\nevil Queen and Jack.", "The quick brown fox jumps\nover the lazy dog." } local num_texts = #text local i = 0 while true do local stanza = text[i + 1] local _,count = stanza:gsub("\n", "\n") label:set_position(screen.width * 0.5, screen.height * y_offset[count]) label:set_text(stanza) i = (i + 1) % num_texts Coroutine.wait(5000) -- Test that colour is set for future strings label:set_color(rand(256), rand(256), rand(256), 255) Coroutine.wait(0) end end function init() local rainbow = rainbow local label = rainbow.label() label:set_alignment('c') label:set_font(rainbow.font("OpenSans-Light.ttf", 60)) rainbow.renderqueue:add(label) Coroutine.start(change, label) rainbow.seed(0) g_label = label end function update(dt) end
-- See LICENSE for terms local mod_EnableMod -- fired when settings are changed/init local function ModOptions() mod_EnableMod = CurrentModOptions:GetProperty("EnableMod") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end local RetNearestResourceDepot = ChoGGi.ComFuncs.RetNearestResourceDepot local skips = {"LandscapeConstructionSiteBase"} local rfWork = const.rfWork local orig_TaskRequestHub_FindTask = TaskRequestHub.FindTask local Request_FindTask = Request_FindTask function TaskRequestHub:FindTask(agent, ...) -- we only care about drones going to pickup resources if not mod_EnableMod or not agent then return orig_TaskRequestHub_FindTask(self, agent, ...) end -- from function TaskRequestHub:FindTask(agent) self.unreachable_buildings = agent.unreachable_buildings local request, pair_request, resource, amount = Request_FindTask(self) -- we only want reqs that are Pickups if request and not request:IsAnyFlagSet(rfWork) and not request:GetBuilding():IsKindOfClasses(skips) then -- find the nearest resource of the same type local nearest = RetNearestResourceDepot(resource, agent, self.connected_task_requesters, amount) -- change request to use our building instead if nearest and nearest.supply and nearest.supply[resource] then request = nearest.supply[resource] end end return request, pair_request, resource, amount, ... end
local LSP = {} local map = require('me.utils').map local function get_capabilities() local capabilities = vim.lsp.protocol.make_client_capabilities() return require('cmp_nvim_lsp').update_capabilities(capabilities) end local function on_attach(_, bufnr) local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') map('n', 'gd', '<CMD>lua vim.lsp.buf.definition()<CR>') map('n', 'gr', '<CMD>lua vim.lsp.buf.references()<CR>') map('n', 'K', '<CMD>lua vim.lsp.buf.hover()<CR>') map('n', 'gi', '<CMD>lua vim.lsp.buf.implementation()<CR>') map('n', '<Leader>D', '<CMD>lua vim.lsp.buf.type_definition()<CR>') map('n', '<Leader>rn', '<CMD>lua vim.lsp.buf.rename()<CR>') map('n', '<Leader>e', '<CMD>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>') map('n', '[d', '<CMD>lua vim.lsp.diagnostic.goto_prev()<CR>') map('n', ']d', '<CMD>lua vim.lsp.diagnostic.goto_next()<CR>') map('n', '<Leader>q', '<CMD>lua vim.lsp.diagnostic.set_loclist()<CR>') vim.cmd [[ hi LspDiagnosticsVirtualTextError guifg=red hi LspDiagnosticsVirtualTextWarning guifg=orange hi LspDiagnosticsVirtualTextInformation guifg=gray hi LspDiagnosticsVirtualTextHint guifg=green ]] require('lsp_signature').on_attach() end function LSP.setup_lua() local sumneko_root_path = os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/sumneko_lua/extension/server' local sumneko_binary = sumneko_root_path .. '/bin' .. '/Linux' .. '/lua-language-server' local runtime_path = vim.split(package.path, ';') table.insert(runtime_path, 'lua/?.lua') table.insert(runtime_path, 'lua/?/init.lua') require('lspconfig').sumneko_lua.setup { cmd = {sumneko_binary, '-E', sumneko_root_path .. '/main.lua'}, capabilities = get_capabilities(), on_attach = on_attach, filetypes = {'lua'}, settings = { Lua = { runtime = { version = 'LuaJIT', path = runtime_path, }, diagnostics = { globals = {'vim'}, }, workspace = { library = vim.api.nvim_get_runtime_file('', true), } } } } end function LSP.setup_latex() require('lspconfig').texlab.setup { cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/latex/texlab'}, capabilities = get_capabilities(), on_attach = on_attach } map('n', '<Leader>lb', '<CMD>TexlabBuild<CR>') end function LSP.setup_java() local jdtls = require('jdtls') local on_attach_jdtls = function(client, bufnr) on_attach(client, bufnr) jdtls.setup_dap({hotcodereplace = 'auto'}) jdtls.setup.add_commands() map('n', '<Leader>dm', '<CMD>lua require("jdtls").test_nearest_method()<CR>') map('n', '<Leader>dC', '<CMD>lua require("jdtls").test_class()<CR>') end local settings = { -- ['java.format.settings.url'] = home .. "/.config/nvim/language-servers/java-google-formatter.xml", -- ['java.format.settings.profile'] = "GoogleStyle", java = { signatureHelp = {enabled = true}; contentProvider = {preferred = 'fernflower'}; completion = { favoriteStaticMembers = { "org.junit.jupiter.api.Assertions.*", "java.util.Objects.requireNonNull", "java.util.Objects.requireNonNullElse", "org.mockito.Mockito.*" } }, sources = { organizeImports = { starThreshold = 9999, staticStarThreshold = 9999 } }, codeGeneration = { toString = { template = "${object.className}{${member.name()}=${member.value}, ${otherMembers}}" } }, configuration = { runtimes = { { name = "JavaSE-17", path = "/usr/lib/jvm/java-17-openjdk" } } } } } local home = os.getenv('HOME'); local bundles = {vim.fn.glob(home .. '/.config/nvim/java-debug/com.microsoft.java.debug.plugin/target/com.microsoft.java.debug.plugin-*.jar')} vim.list_extend(bundles, vim.split(vim.fn.glob(home .. '/.config/nvim/vscode-java-test/server/*.jar'), '\n')) local root_dir = jdtls.setup.find_root({'.git', 'mvnw', 'gradlew'}) local config = { capabilities = get_capabilities(), on_attach = on_attach_jdtls, settings = settings, init_options = { bundles = bundles }, flags = { allow_incremental_sync = true, server_side_fuzzy_completion = true }, root_dir = root_dir, cmd = {'java-lsp.sh', home .. '/.workspace' .. vim.fn.fnamemodify(root_dir, ':p:h:t')} } jdtls.start_or_attach(config) end function LSP.setup_c() require('lspconfig').clangd.setup { on_attach = on_attach, capabilities = get_capabilities() } end function LSP.setup_python() require('lspconfig').pylsp.setup { capabilities = get_capabilities(), on_attach = on_attach } end function LSP.setup_css() require('lspconfig').tailwindcss.setup { cmd = {os.getenv('HOME')..'/.local/share/nvim/lsp_servers/tailwindcss_npm/node_modules/@tailwindcss/language-server/bin/tailwindcss-language-server'}, capabilities = get_capabilities(), on_attach = on_attach } end function LSP.setup_typescript() require('lspconfig').tsserver.setup { capabilities = get_capabilities(), on_attach = on_attach } end -- FIXME Currently does not work function LSP.setup_haskell() require('lspconfig').hls.setup { on_attach = on_attach, cmd = { os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/haskell/haskell-language-server-wrapper', '--lsp' } } end function LSP.setup_svelte() require('lspconfig').svelte.setup { capabilities = get_capabilities(), cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/svelte/node_modules/svelte-language-server/bin/server.js', '--stdio'}, on_attach = on_attach } end function LSP.setup_html() require('lspconfig').html.setup { capabilities = get_capabilities(), cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/html/node_modules/vscode-langservers-extracted/bin/vscode-html-language-server', '--stdio'}, on_attach = on_attach } end return LSP
local json = require 'json' print(json.parse("\"hello\"")) print(json.parse("'hello'")) print(json.parse("1234")) print(json.parse("true")) print(json.parse("false")) print(json.parse("null")) function print_json(arg) if type(arg) == 'table' then io.write("{\n") for k, v in pairs(arg) do io.write(string.format("\t%s: ", k)) print_json(v) io.write("\n") end io.write("}\n") else io.write(tostring(arg)) end end strings = { "[ 'hello', 1234, true, null, false ]", "{ 'hello': 1234, 'cool': true }", "[ ['hello'], { 'wowza': 1234, 'bur': true}, [[[null]], [false] ]]" } for _, j in pairs(strings) do res = json.parse(j) print_json(res) end
--Register LAM with LibStub local MAJOR, MINOR = "LibMsgWin-1.0", 8 local libmw, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not libmw then return end --the same or newer version of this lib is already loaded into memory local function AdjustSlider(self) local numHistoryLines = self:GetNamedChild("Buffer"):GetNumHistoryLines() local numVisHistoryLines = self:GetNamedChild("Buffer"):GetNumVisibleLines() local bufferScrollPos = self:GetNamedChild("Buffer"):GetScrollPosition() local sliderMin, sliderMax = self:GetNamedChild("Slider"):GetMinMax() local sliderValue = self:GetNamedChild("Slider"):GetValue() self:GetNamedChild("Slider"):SetMinMax(0, numHistoryLines) -- If the sliders at the bottom, stay at the bottom to show new text if sliderValue == sliderMax then self:GetNamedChild("Slider"):SetValue(numHistoryLines) -- If the buffer is full start moving the slider up elseif numHistoryLines == self:GetNamedChild("Buffer"):GetMaxHistoryLines() then self:GetNamedChild("Slider"):SetValue(sliderValue-1) end -- Else the slider does not move -- If there are more history lines than visible lines show the slider if numHistoryLines > numVisHistoryLines then self:GetNamedChild("Slider"):SetHidden(false) else -- else hide the slider self:GetNamedChild("Slider"):SetHidden(true) end end function libmw:CreateMsgWindow(_UniqueName, _LabelText, _FadeDelay, _FadeTime) -- Dimension Constraits local minWidth = 200 local minHeight = 150 local tlw = WINDOW_MANAGER:CreateTopLevelWindow(_UniqueName) tlw:SetMouseEnabled(true) tlw:SetMovable(true) tlw:SetHidden(false) tlw:SetClampedToScreen(true) tlw:SetDimensions(350, 400) tlw:SetClampedToScreenInsets(-24) tlw:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, 50,50) tlw:SetDimensionConstraints(minWidth, minHeight) tlw:SetResizeHandleSize(16) -- Set Fade Delay/Times tlw.fadeDelayWindow = _FadeDelay or 0 tlw.fadeTimeWindow = _FadeTime or 0 tlw.fadeDelayTextLines = tlw.fadeDelayWindow/1000 tlw.fadeTimeTextLines = tlw.fadeTimeWindow/1000 -- Create window fade timeline/animation tlw.timeline = ANIMATION_MANAGER:CreateTimeline() tlw.animation = tlw.timeline:InsertAnimation(ANIMATION_ALPHA, tlw, tlw.fadeDelayWindow) tlw.animation:SetAlphaValues(1, 0) tlw.animation:SetDuration(tlw.fadeTimeWindow) tlw.timeline:PlayFromStart() function tlw:AddText(_Message, _Red, _Green, _Blue) local Red = _Red or 1 local Green = _Green or 1 local Blue = _Blue or 1 if not _Message then return end -- Add message first self:GetNamedChild("Buffer"):AddMessage(_Message, Red, Green, Blue) -- Set new slider value & check visibility AdjustSlider(self) -- Reset Fade Timers tlw:SetAlpha(1) tlw.timeline:PlayFromStart() end function tlw:ChangeWinFade(_FadeDelay, _FadeTime) if not (type(_FadeDelay) == "number" and type(_FadeTime) == "number") then return end tlw.fadeDelayWindow = _FadeDelay tlw.fadeTimeWindow = _FadeTime tlw.timeline:SetAnimationOffset(tlw.animation, _FadeDelay) tlw.animation:SetDuration(_FadeTime) end function tlw:ChangeTextFade(_FadeDelay, _FadeTime) if not (type(_FadeDelay) == "number" and type(_FadeTime) == "number") then return end tlw.fadeDelayTextLines = _FadeDelay/1000 tlw.fadeTimeTextLines = _FadeTime/1000 self:GetNamedChild("Buffer"):SetLineFade(_FadeDelay/1000, _FadeTime/1000) end function tlw:ClearText() self:GetNamedChild("Buffer"):Clear() end local bg = WINDOW_MANAGER:CreateControl(_UniqueName.."Bg", tlw, CT_BACKDROP) bg:SetAnchor(TOPLEFT, tlw, TOPLEFT, -8, -6) bg:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, 4, 4) bg:SetEdgeTexture("EsoUI/Art/ChatWindow/chat_BG_edge.dds", 256, 256, 32) bg:SetCenterTexture("EsoUI/Art/ChatWindow/chat_BG_center.dds") bg:SetInsets(32, 32, -32, -32) bg:SetDimensionConstraints(minWidth, minHeight) local divider = WINDOW_MANAGER:CreateControl(_UniqueName.."Divider", tlw, CT_TEXTURE) divider:SetDimensions(4, 8) divider:SetAnchor(TOPLEFT, tlw, TOPLEFT, 20, 40) divider:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -20, 40) divider:SetTexture("EsoUI/Art/Miscellaneous/horizontalDivider.dds") divider:SetTextureCoords(0.181640625, 0.818359375, 0, 1) local buffer = WINDOW_MANAGER:CreateControl(_UniqueName.."Buffer", tlw, CT_TEXTBUFFER) buffer:SetFont("ZoFontChat") buffer:SetMaxHistoryLines(200) buffer:SetMouseEnabled(true) buffer:SetLinkEnabled(true) buffer:SetAnchor(TOPLEFT, tlw, TOPLEFT, 20, 42) buffer:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, -35, -20) buffer:SetLineFade(tlw.fadeDelayTextLines, tlw.fadeTimeTextLines) buffer:SetHandler("OnLinkMouseUp", function(self, linkText, link, button) -- ZO_PopupTooltip_SetLink(link) ZO_LinkHandler_OnLinkMouseUp(link, button, self) end) buffer:SetDimensionConstraints(minWidth-55, minHeight-62) buffer:SetHandler("OnMouseWheel", function(self, delta, ctrl, alt, shift) local offset = delta local slider = buffer:GetParent():GetNamedChild("Slider") if shift then offset = offset * buffer:GetNumVisibleLines() elseif ctrl then offset = offset * buffer:GetNumHistoryLines() end buffer:SetScrollPosition(buffer:GetScrollPosition() + offset) slider:SetValue(slider:GetValue() - offset) end) buffer:SetHandler("OnMouseEnter", function(...) tlw.timeline:Stop() buffer:SetLineFade(0, 0) buffer:ShowFadedLines() tlw:SetAlpha(1) end) buffer:SetHandler("OnMouseExit", function(...) buffer:SetLineFade(tlw.fadeDelayTextLines, tlw.fadeTimeTextLines) tlw.timeline:PlayFromStart() end) local slider = WINDOW_MANAGER:CreateControl(_UniqueName.."Slider", tlw, CT_SLIDER) slider:SetDimensions(15, 32) slider:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -25, 60) slider:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, -15, -80) slider:SetMinMax(1, 1) slider:SetMouseEnabled(true) slider:SetValueStep(1) slider:SetValue(1) slider:SetHidden(true) slider:SetThumbTexture("EsoUI/Art/ChatWindow/chat_thumb.dds", "EsoUI/Art/ChatWindow/chat_thumb_disabled.dds", nil, 8, 22, nil, nil, 0.6875, nil) slider:SetBackgroundMiddleTexture("EsoUI/Art/ChatWindow/chat_scrollbar_track.dds") slider:SetHandler("OnValueChanged", function(self,value, eventReason) local numHistoryLines = self:GetParent():GetNamedChild("Buffer"):GetNumHistoryLines() local sliderValue = slider:GetValue() if eventReason == EVENT_REASON_HARDWARE then buffer:SetScrollPosition(numHistoryLines-sliderValue) end end) local scrollUp = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollUp", slider, "ZO_ScrollUpButton") scrollUp:SetAnchor(BOTTOM, slider, TOP, -1, 0) scrollUp:SetNormalTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_up.dds") scrollUp:SetPressedTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_down.dds") scrollUp:SetMouseOverTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_over.dds") scrollUp:SetDisabledTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_disabled.dds") scrollUp:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(buffer:GetScrollPosition()+1) slider:SetValue(slider:GetValue()-1) end) local scrollDown = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollDown", slider, "ZO_ScrollDownButton") scrollDown:SetAnchor(TOP, slider, BOTTOM, -1, 0) scrollDown:SetNormalTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_up.dds") scrollDown:SetPressedTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_down.dds") scrollDown:SetMouseOverTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_over.dds") scrollDown:SetDisabledTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_disabled.dds") scrollDown:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(buffer:GetScrollPosition()-1) slider:SetValue(slider:GetValue()+1) end) local scrollEnd = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollEnd", slider, "ZO_ScrollEndButton") scrollEnd:SetDimensions(16, 16) scrollEnd:SetAnchor(TOP, scrollDown, BOTTOM, 0, 0) scrollEnd:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(0) slider:SetValue(buffer:GetNumHistoryLines()) end) if _LabelText and _LabelText ~= "" then local label = WINDOW_MANAGER:CreateControl(_UniqueName.."Label", tlw, CT_LABEL) label:SetText(_LabelText) label:SetFont("$(ANTIQUE_FONT)|24") label:SetWrapMode(TEXT_WRAP_MODE_ELLIPSIS) local textHeight = label:GetTextHeight() label:SetDimensionConstraints(minWidth-60, textHeight, nil, textHeight) label:ClearAnchors() label:SetAnchor(TOPLEFT, tlw, TOPLEFT, 30, (40-textHeight)/2+5) label:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -30, (40-textHeight)/2+5) end return tlw end
-- -- 场景分线逻辑, 控制分线负载分配 -- local skynet = require "skynetex" local cluster = require "cluster" local conf = require "conf" -- 场景id、有多少个分线、每个分线最大容纳多少个玩家 local scene_id, line_num, line_max = ... local service_name = ".scene_blance_"..scene_id line_max = tonumber(line_max) local command = {} local blance = {} function command.get_scene_line( ) local line = 1 local warn = true for i=1, line_num do if blance[i] < line_max then line = i blance[line] = blance[line] + 1 warn = false break end end -- 如果每条分线的在线人数都超过设定的界限了,那么继续提高界限,以防人数过多的时候无法登陆场景 if warn then line_max = line_max + 1 end return ".sence_"..scene_id.."_"..line end skynet.start(function() skynet.dispatch("lua", function(session, address, cmd, ...) local f = command[cmd] if f then skynet.ret(skynet.pack(f(...))) else error(string.format("Unknown command %s", tostring(cmd))) end end) skynet.register(service_name) -- 同步配置表数据 local t = skynet.call(".luaconfig", "lua", "GET") resmng = conf.box(t) for i=1, line_num do blance[i] = 0 skynet.newservice("scene/sceneserver", scene_id, i) end end)
local playersService = game:GetService("Players") playersService.PlayerAdded:Connect(function(player) print(player.Name.. " joined the game.") end) playersService.PlayerRemoving:Connect(function(player) print(player.Name.. " left the game.") end) playersService.PlayerAdded:Connect(function(player) local folder = Instance.new("Folder") folder.Name = "leaderstats" folder.Parent = player local gold = Instance.new("IntValue") gold.Name = "Gold" gold.Parent = folder end) local player = playersService.LocalPlayer --nil in reg. script print(player.UserId) local players = playersService:GetPlayers() for _, player in pairs(players) do local char = player.Character if char then print(char.Name.. "’s speed is now 30.") char.Humanoid.WalkSpeed = 30 end end
function EFFECT:Init(data) local vOffset = data:GetOrigin() local ent = data:GetEntity() local dlight = DynamicLight(ent:EntIndex()) if dlight then dlight.Pos = vOffset dlight.r = 255 dlight.g = 255 dlight.b = 255 dlight.Brightness = 10 dlight.Size = 512 dlight.DieTime = CurTime() + 0.02 dlight.Decay = 512 end end function EFFECT:Think() return false end function EFFECT:Render() end
-- Copyright (C) 2012 Nicholas Carlson -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the rights to use, copy, modify, merge, publish, distribute, sublicense, -- and/or sell copies of the Software, and to permit persons to whom the -- Software is furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. local gl = eiga.alias.gl() local glfw = eiga.alias.glfw() function eiga.load ( args ) end function eiga.update ( dt ) end function eiga.draw () gl.Begin( gl.TRIANGLES ) gl.Color3f( 1, 0, 0 ) gl.Vertex2f( 0, 100 ) gl.Color3f( 0, 1, 0 ) gl.Vertex2f( -100, -50 ) gl.Color3f( 0, 0, 1 ) gl.Vertex2f( 100, -50 ) gl.End() end function eiga.mousepressed ( button ) end function eiga.mousereleased ( button ) end function eiga.keypressed ( key ) if key == glfw.KEY_ESC then eiga.event.push("quit") end end function eiga.keyreleased ( key ) end function eiga.resized ( width, height ) gl.MatrixMode( gl.PROJECTION ) gl.LoadIdentity() gl.Viewport( 0, 0, width, height ) gl.Ortho( -width / 2, width / 2, -height / 2, height / 2, 0, 1 ) gl.MatrixMode( gl.MODELVIEW ) end function eiga.quit() end
LABEL_POS = {0, 481} LABEL_SIZE = {800, 19} GameOverScreen = { size = {0, 0, 800, 600}, stylesheet = "HW2StyleSheet", pixelUVCoords = 1, -- hide the subtitle screen so we can show the exit text, where the subtitles go onShow = "UI_HideScreen('SubtitleScreen');MainUI_ScarEvent(\"X_TacticalReport_End()\");", RootElementSettings = { backgroundColor = "FEColorBackground2", }, ; -- Victory { type = "TextLabel", name = "m_lblVictory", position = LABEL_POS, size = LABEL_SIZE, visible = 0, Text = { text = "$3615",--YOUR FLEET IS VICTORIOUS textStyle = "IGHeading1", color = {255,255,255,255}, vAlign = "Top", hAlign = "Center", }, }, -- Defeat { type = "TextLabel", name = "m_lblDefeat", position = LABEL_POS, size = LABEL_SIZE, visible = 0, Text = { text = "$3616",--YOUR FLEET HAS BEEN DEFEATED textStyle = "IGHeading1", color = {255,255,255,255}, vAlign = "Top", hAlign = "Center", }, }, -- Exiting { type = "TextLabel", name = "m_lblExit", position = LABEL_POS, size = LABEL_SIZE, visible = 0, Text = { text = "$3617",--EXITING textStyle = "IGHeading1", color = {255,255,255,255}, vAlign = "Top", hAlign = "Center", }, }, }
return {'ype','ypes','ypenburgse'}
local IsAdmin = false IsInAdminUI = false _Last_Server_Vehicle_ID_client = nil _time_text_admin_ui = nil _time_state_text = nil function LeaveAdminUI() ShowMouseCursor(false) SetIgnoreMoveInput(false) SetIgnoreLookInput(false) SetInputMode(INPUT_GAME) _time_text_admin_ui = nil _time_state_text = nil IsInAdminUI = false end function PlayersAdminUI(Players) local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 450) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local Players_text = UIText() Players_text.setContent("Please select a player") Players_text.appendTo(dialog) local PlayersList = UIOptionList() for i, v in ipairs(Players) do PlayersList.appendOption(i-1, v.name .. " (" .. tostring(v.ply) .. ")") end PlayersList.appendTo(dialog) local selected = nil PlayersList.onChange(function(obj) selected = Players[math.floor(obj.getValue()[1]+1)].ply end) local KickButton = UIButton() KickButton.setTitle("Kick Player") KickButton.onClick(function(obj) if selected then dialog.destroy() LeaveAdminUI() CallRemoteEvent("KickPlayer", selected) else AddPlayerChat("Select a player") end end) KickButton.appendTo(dialog) local BanButton = UIButton() BanButton.setTitle("Ban Player") BanButton.onClick(function(obj) if selected then dialog.destroy() LeaveAdminUI() CallRemoteEvent("BanPlayer", selected) else AddPlayerChat("Select a player") end end) BanButton.appendTo(dialog) local TeleportButton = UIButton() TeleportButton.setTitle("Teleport to Player") TeleportButton.onClick(function(obj) if selected then CallRemoteEvent("TeleportToPlayer", selected) else AddPlayerChat("Select a player") end end) TeleportButton.appendTo(dialog) local TeleportButton2 = UIButton() TeleportButton2.setTitle("Teleport Player To me") TeleportButton2.onClick(function(obj) if selected then CallRemoteEvent("TeleportPlayerToMe", selected) else AddPlayerChat("Select a player") end end) TeleportButton2.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() AdminUI() end) BackButton.appendTo(dialog) end function VehiclesAdminUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 450) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local Buy_Vehicles_text = UIText() Buy_Vehicles_text.setContent("Please choose a vehicle to spawn : ") Buy_Vehicles_text.appendTo(dialog) local VehiclesList = UIOptionList() for i = 1, _Last_Server_Vehicle_ID_client do VehiclesList.appendOption(i - 1, "Vehicle " .. i) end VehiclesList.appendTo(dialog) local selected_veh VehiclesList.onChange(function(obj) selected_veh = obj.getValue()[1] + 1 end) local colortext = UIText() colortext.setContent("Select a color : ") colortext.appendTo(dialog) local ColorPosition = UICSS() ColorPosition.left = "300px !important" local ColorPicker = UIColorPicker() ColorPicker.setCSS(ColorPosition) ColorPicker.appendTo(dialog) local spacertext = UIText() spacertext.setContent(" <br> ") spacertext.appendTo(dialog) local BackFireButton = UICheckBox() BackFireButton.setTitle("Backfire") BackFireButton.setValue(false) local backfire = false BackFireButton.onClick(function(obj) backfire = not backfire end) BackFireButton.appendTo(dialog) local NitroButton = UICheckBox() NitroButton.setTitle("Nitro") NitroButton.setValue(false) local nitro = false NitroButton.onClick(function(obj) nitro = not nitro end) NitroButton.appendTo(dialog) local SpawnAdminVehButton = UIButton() SpawnAdminVehButton.setTitle("Spawn Vehicle") SpawnAdminVehButton.onClick(function(obj) if selected_veh then dialog.destroy() LeaveAdminUI() local r, g, b, a = ColorPicker.getValueAsRGBA() CallRemoteEvent("SpawnAdminVehicle", selected_veh, r, g, b, a * 255, backfire, nitro) CreateNotification("Admin", "You spawned vehicle " .. tostring(selected_veh), 5000) else AddPlayerChat("Please select a vehicle") end end) SpawnAdminVehButton.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() AdminUI() end) BackButton.appendTo(dialog) end function TimeUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local timetext = UIText() _time_text_admin_ui = timetext timetext.setContent("Current Time : " .. tostring(math.floor(curtime*10+0.5)/10)) timetext.appendTo(dialog) local timestatetext = UIText() _time_state_text = timestatetext if time_timer_client then timestatetext.setContent("Time State : Working") else timestatetext.setContent("Time State : Locked") end timestatetext.appendTo(dialog) local ToggleTimeState = UIButton() ToggleTimeState.setTitle("Toggle time state") ToggleTimeState.onClick(function(obj) CallRemoteEvent("ToggleTimeStateServer") CreateNotification("Admin", "Time State Toggled", 5000) end) ToggleTimeState.appendTo(dialog) local TimeInput = UITextField() TimeInput.setPlaceholder("Time") TimeInput.appendTo(dialog) local SetTimeButton = UIButton() SetTimeButton.setTitle("Set Time") SetTimeButton.onClick(function(obj) local timeinput = tonumber(TimeInput.getValue()) if timeinput then if (timeinput >= 0 and timeinput <= 24) then CallRemoteEvent("SetTimeServer", timeinput) CreateNotification("Admin", "Time Changed to " .. tostring(timeinput), 5000) else AddPlayerChat("Time must be between 0 and 24") end else AddPlayerChat("Invalid Time") end end) SetTimeButton.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() _time_text_admin_ui = nil _time_state_text = nil AdminUI() end) BackButton.appendTo(dialog) end function TeleportToASpawnUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local spawntext = UIText() spawntext.setContent("Select a spawn : ") spawntext.appendTo(dialog) local spawnList = UIOptionList() local index_spawn = 0 local list = {} for k,v in pairs(spawns) do spawnList.appendOption(index_spawn, k) list[index_spawn + 1] = k index_spawn = index_spawn + 1 end spawnList.appendTo(dialog) local selectedSpawn spawnList.onChange(function(obj) selectedSpawn = spawns[list[obj.getValue()[1]+1]] end) local TeleportButton = UIButton() TeleportButton.setTitle("Teleport") TeleportButton.onClick(function(obj) if selectedSpawn then dialog.destroy() LeaveAdminUI() CallRemoteEvent("TeleportAdmin", selectedSpawn.x, selectedSpawn.y, selectedSpawn.z) else AddPlayerChat("Please select a spawn") end end) TeleportButton.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() TeleportUI() end) BackButton.appendTo(dialog) end function TeleportToAPreciseLocationUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local XInput = UITextField() XInput.setPlaceholder("X") XInput.appendTo(dialog) local YInput = UITextField() YInput.setPlaceholder("Y") YInput.appendTo(dialog) local ZInput = UITextField() ZInput.setPlaceholder("Z") ZInput.appendTo(dialog) local TeleportButton = UIButton() TeleportButton.setTitle("Teleport") TeleportButton.onClick(function(obj) local x, y, z = tonumber(XInput.getValue()), tonumber(YInput.getValue()), tonumber(ZInput.getValue()) if (x and y and z) then dialog.destroy() LeaveAdminUI() CallRemoteEvent("TeleportAdmin", x, y, z) else AddPlayerChat("Invalid Values") end end) TeleportButton.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() TeleportUI() end) BackButton.appendTo(dialog) end function TeleportUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 275) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local TeleportSpawn = UIButton() TeleportSpawn.setTitle("Teleport to a spawn") TeleportSpawn.onClick(function(obj) dialog.destroy() TeleportToASpawnUI() end) TeleportSpawn.appendTo(dialog) local TeleportSpawn = UIButton() TeleportSpawn.setTitle("Teleport to a precise location") TeleportSpawn.onClick(function(obj) dialog.destroy() TeleportToAPreciseLocationUI() end) TeleportSpawn.appendTo(dialog) local BackButton = UIButton() BackButton.setTitle("Back") BackButton.onClick(function(obj) dialog.destroy() AdminUI() end) BackButton.appendTo(dialog) end function AdminUI() local ScreenX, ScreenY = GetScreenSize() local dialogPosition = UICSS() dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px" dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important" dialogPosition.width = "600px" local dialog = UIDialog() dialog.setTitle("Admin Menu") dialog.appendTo(UIFramework) dialog.setCSS(dialogPosition) dialog.onClickClose(function(obj) obj.destroy() LeaveAdminUI() end) local NoclipButton = UIButton() NoclipButton.setTitle("Toggle Noclip") NoclipButton.onClick(function(obj) ToggleNoclip() CreateNotification("Noclip", "Noclip Toggled", 5000) end) NoclipButton.appendTo(dialog) local PlayersButton = UIButton() PlayersButton.setTitle("Players Options") PlayersButton.onClick(function(obj) CallRemoteEvent("GetServerPlayersAdmin") dialog.destroy() end) PlayersButton.appendTo(dialog) if (GetPlayerVehicle(GetPlayerId()) == 0 and _Last_Server_Vehicle_ID_client) then local VehiclesButton = UIButton() VehiclesButton.setTitle("Spawn An Admin Vehicle") VehiclesButton.onClick(function(obj) dialog.destroy() VehiclesAdminUI() end) VehiclesButton.appendTo(dialog) end local TimeButton = UIButton() TimeButton.setTitle("Time") TimeButton.onClick(function(obj) dialog.destroy() TimeUI() end) TimeButton.appendTo(dialog) local TeleportButton = UIButton() TeleportButton.setTitle("Teleport") TeleportButton.onClick(function(obj) dialog.destroy() TeleportUI() end) TeleportButton.appendTo(dialog) if not IsInAdminUI then ShowMouseCursor(true) SetIgnoreMoveInput(true) SetIgnoreLookInput(true) SetInputMode(input_while_in_ui) IsInAdminUI = true end end AddRemoteEvent("SendPlayersAdmin", function(tbl) PlayersAdminUI(tbl) end) AddRemoteEvent("SendLastServerVehicleID", function(last) _Last_Server_Vehicle_ID_client = last end) AddEvent("OnKeyPress",function(key) if (key == OnlineKeys.ADMIN_KEY and IsAdmin and not IsInAdminUI) then AdminUI() end end) AddRemoteEvent("YouAreAdmin", function() IsAdmin = true end)
--[[------------------------------------------------------ # lens.Popen test --]]------------------------------------------------------ local lub = require 'lub' local lut = require 'lut' local lens = require 'lens' local core = require 'lens.core' local should = lut.Test 'lens.Popen' function should.haveType() local p = lens.Popen('date') assertEqual('lens.Popen', p.type) end function should.tostring() local p = lens.Popen('date') assertMatch('lens.Popen: 0x.*', tostring(p)) end function should.cast() -- cast could be used outside of dub if we set metatable on userdata. local p = lens.Popen('date') local f = p:_cast_('lens.File') assertType('userdata', f) end function should.close() -- cast could be used outside of dub if we set metatable on userdata. local p = lens.Popen('date') local f = p:close() assertError('Cannot read from a closed file', function() p:readLine() end) end function should.pid() -- cast could be used outside of dub if we set metatable on userdata. local p = lens.Popen('date') assertType('number', p:pid()) end function should.readLine() local s = lens.Scheduler() local t, t2 s:run(function() local p = lens.Popen('LC_ALL=C date -r 1391723000') t = p:readLine() t2 = p:readLine() end) assertMatch('Thu Feb 6 .* 2014', t) assertEqual(nil, t2) end function should.waitWrite() local s = lens.Scheduler() local path = lub.path '|tmp_waitWrite.txt' local str = {'Hello cowboy', ', how is life ?\n', 'OK?'} s:run(function() local p = lens.Popen('cat > '..path, 'w') for _, s in ipairs(str) do p:write(s) end p:waitpid() -- wait for child process to finish end) local t = lub.content(path) lub.rmFile(path) assertEqual("Hello cowboy, how is life ?\nOK?", t) end should.ignore.__readLine = true should.ignore.__write = true should.ignore.deleted = true should:test()
if not modules then modules = { } end modules ['games-hex'] = { version = 1.000, comment = "Hex", author = "Wolfgang Schuster", copyright = "Wolfgang Schuster", email = "schuster.wolfgang@googlemail.com", license = "Public Domain" } do thirddata = thirddata or { } thirddata.games = thirddata.games or { } thirddata.games.hex = thirddata.games.hex or { } thirddata.games.hex.setup = thirddata.games.hex.setup or { } local nx = function() return thirddata.games.hex.setup.nx end local ny = function() return thirddata.games.hex.setup.ny end local dx = function() return thirddata.games.hex.setup.dx end local dy = function() return thirddata.games.hex.setup.dy end local offset = function() return thirddata.games.hex.setup.offset end local size = function() return thirddata.games.hex.setup.size end local distance = function() return thirddata.games.hex.setup.distance end local bp = function(value) return number.tobasepoints(value) end local sp = function(value) return value * 65536/(7227/7200) end function thirddata.games.hex.board_new() thirddata.games.hex.field = { } for col=1,nx() do thirddata.games.hex.field[col] = { } for row=1,ny() do thirddata.games.hex.field[col][row] = { color = 0 } end end end function thirddata.games.hex.board_lines() for row=1,ny() do for col=1,ny() do tex.sprint("draw (") for rot=0,5 do tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --") end tex.sprint("cycle) shifted (" .. bp(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1))) .. "," .. bp(-size()*1.5*(row-1)) .. ") ; ") end end end function thirddata.games.hex.board_labels() for col=1,nx() do tex.sprint('label.top(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{\\sgfchar{' .. col .. '}}"),%') tex.sprint('(' .. bp(-(size()+distance())*math.tan(math.pi/6)+2*(col-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(size()+distance()) .. ')) ;') end for row=1,ny() do tex.sprint('label.lft(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{' .. row .. '}"),%') tex.sprint('(' .. bp(-math.cos(math.pi/6)*size()-distance()+(row-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(-1.5*(row-1)*size()) .. ')) ;') end end function thirddata.games.hex.board_stones() local color = function(x,y) return thirddata.games.hex.field[x][y]['color'] end for col=1,nx() do for row=1,ny() do if color(col,row)==1 then thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"red") elseif color(col,row)==2 then thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"blue") end end end end function thirddata.games.hex.stone(x,y,color) tex.sprint("fill (") for rot=0,5 do tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --") end tex.sprint("cycle) shifted (" .. bp(x) .. "," .. bp(y) .. ")") tex.sprint("withcolor \\MPcolor{" .. color .. "} ;") end function thirddata.games.hex.board_draw(name) tex.sprint("\\startuniqueMPgraphic{" .. name .. "}{}") thirddata.games.hex.board_stones() thirddata.games.hex.board_lines() thirddata.games.hex.board_labels() tex.sprint("\\stopuniqueMPgraphic") end end
local ItemTile = script.Parent local Tile = ItemTile.Parent local App = Tile.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local withStyle = require(UIBlox.Core.Style.withStyle) local enumerateValidator = require(UIBlox.Utility.enumerateValidator) local GetTextSize = require(UIBlox.Core.Text.GetTextSize) local Images = require(UIBlox.App.ImageSet.Images) local ImageSetComponent = require(UIBlox.Core.ImageSet.ImageSetComponent) local ItemTileEnums = require(Tile.Enum.ItemTileEnums) local ItemRestrictionStatus = Roact.PureComponent:extend("ItemRestrictionStatus") local MAX_TEXT_SIZE = Vector2.new(50, 20) local CONTENT_PADDING = Vector2.new(8, 8) local PADDING_LEFT = 12 local PADDING_BOTTOM = 12 local TEXT_PADDING = 10 local validateProps = t.strictInterface({ -- Enum specifying the restriction type restrictionTypes = t.map(enumerateValidator(ItemTileEnums.Restriction), t.boolean), -- Optional information about the restriction restrictionInfo = t.optional(t.table), }) local function getAdditionalText(restrictionTypes, restrictionInfo) local additionalText = "" if restrictionTypes[ItemTileEnums.Restriction.LimitedUnique] then additionalText = "#" end if restrictionInfo and restrictionInfo.limitedSerialNumber then additionalText = additionalText .. " " .. restrictionInfo.limitedSerialNumber end return additionalText end local function getRestrictionIcon(restrictionTypes) if restrictionTypes[ItemTileEnums.Restriction.Limited] or restrictionTypes[ItemTileEnums.Restriction.LimitedUnique] then return Images["icons/status/item/limited"] end return nil end function ItemRestrictionStatus:render() assert(validateProps(self.props)) return withStyle(function(stylePalette) local theme = stylePalette.Theme local fontInfo = stylePalette.Font local restrictionInfo = self.props.restrictionInfo local restrictionTypes = self.props.restrictionTypes local additionalText = getAdditionalText(restrictionTypes, restrictionInfo) local font = fontInfo.CaptionHeader.Font local fontSize = fontInfo.BaseSize * fontInfo.CaptionHeader.RelativeSize local textSize = GetTextSize(additionalText, fontSize, font, MAX_TEXT_SIZE) local icon = getRestrictionIcon(restrictionTypes) local imageSize = icon and icon.ImageRectSize / Images.ImagesResolutionScale or Vector2.new(0, 0) local xSize = imageSize.X + textSize.X + CONTENT_PADDING.X local ySize = math.max(imageSize.Y, textSize.Y) + CONTENT_PADDING.Y return Roact.createElement(ImageSetComponent.Label, { AnchorPoint = Vector2.new(0, 1), BackgroundTransparency = 1, Image = Images["component_assets/circle_17"], ImageColor3 = theme.UIDefault.Color, ImageTransparency = theme.UIDefault.Transparency, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(8, 8, 9, 9), Position = UDim2.new(0, PADDING_LEFT, 1, -PADDING_BOTTOM), Size = UDim2.new(0, xSize, 0, ySize), }, { Icon = icon and Roact.createElement(ImageSetComponent.Label, { AnchorPoint = Vector2.new(0, 0.5), BackgroundTransparency = 1, Image = icon, ImageColor3 = theme.IconEmphasis.Color, ImageTransparency = theme.IconEmphasis.Transparency, Position = UDim2.new(0, CONTENT_PADDING.X / 2, 0.5, 0), Size = UDim2.new(0, imageSize.X, 0, imageSize.Y), }), Text = Roact.createElement("TextLabel", { BackgroundTransparency = 1, Font = font, TextSize = fontSize, Text = additionalText, TextColor3 = theme.TextMuted.Color, TextTransparency = theme.TextMuted.TextTransparency, TextTruncate = Enum.TextTruncate.AtEnd, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, Position = UDim2.new(0, imageSize.X, 0, 0), Size = UDim2.new(0, textSize.X + TEXT_PADDING, 1, 0), }), }) end) end return ItemRestrictionStatus
-- -- premake5 file to build RecastDemo -- http://premake.github.io/ -- require "lib" local action = _ACTION or "" local outdir = action WorkSpaceInit "acc_svr" Project "acc" files { "../*.sh", "../*.txt", "../vs/premake5.lua", "../bin/**.txt", "../bin/**.sh", } Project "acc_svr" IncludeFile { "../external/libevent_cpp/External/libevent-2.1.8-stable/out/include/", "../external/libevent_cpp/include/", --浏览用 cmake不用 "../external/svr_util/include/",--浏览用 cmake不用 "../external/", } SrcPath { "../acc_svr/**", --**递归所有子目录,指定目录可用 "cc/*.cpp" 或者 "cc/**.cpp" } files { "../*.txt", "../*.lua", "../external/svr_util/include/timer/*.h", } Project "acc_proto" IncludeFile { "../external/svr_util/include/", } SrcPath { "../acc_proto/**", } files { "../acc_proto/*.txt", } Project "acc_driver" IncludeFile { "../external/svr_util/include/", } SrcPath { "../acc_driver/**", } files { "../acc_driver/*.txt", } Project "test_combine" includedirs { "../include/", } SrcPath { "../test/test_combine/**", "../test/com/**", } Project "test_add_acc" includedirs { "../include/", } SrcPath { "../test/test_add_acc/**", "../test/com/**", } Project "test_svr_revert" includedirs { "../include/", } SrcPath { "../test/test_svr_revert/**", "../test/com/**", } Project "test_2combine" includedirs { "../include/", } SrcPath { "../test/test_2combine/**", "../test/com/**", }
local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals next select --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color, Util = Aurora.Color, Aurora.Util do --[[ AddOns\Blizzard_ObjectiveTracker.lua ]] do --[[ Blizzard_ObjectiveTrackerShared.lua ]] function Hook.QuestObjectiveItem_Initialize(itemButton, questLogIndex) if not itemButton._auroraSkinned then Skin.QuestObjectiveItemButtonTemplate(itemButton) itemButton._auroraSkinned = true end end function Hook.QuestObjectiveSetupBlockButton_AddRightButton(block, button, initialAnchorOffsets) if not button._auroraSkinned then Skin.QuestObjectiveFindGroupButtonTemplate(button) button._auroraSkinned = true end end end do --[[ Blizzard_ObjectiveTracker.lua ]] Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE = {} function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddObjective(block, objectiveKey, text, lineType, useFullHeight, dashStyle, colorStyle, adjustForNoText, overrideHeight) local line = block.lines[objectiveKey] if not line._auroraSkinned then local template = lineType and lineType.template or self.lineTemplate if Skin[template] then Skin[template](line) line._auroraSkinned = true else private.debug("DEFAULT_OBJECTIVE_TRACKER_MODULE_AddObjective:", template, "does not exist.") line._auroraSkinned = template end end end function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddTimerBar(block, line, duration, startTime) local timerBar = line.TimerBar if not timerBar._auroraSkinned then Skin.ObjectiveTrackerTimerBarTemplate(timerBar) timerBar._auroraSkinned = true end end function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddProgressBar(block, line, questID) local progressBar = line.ProgressBar if not progressBar._auroraSkinned then Skin.ObjectiveTrackerProgressBarTemplate(progressBar) progressBar._auroraSkinned = true end end function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:GetBlock(id) local block = self.usedBlocks[id] if not block._auroraSkinned then if Skin[self.blockTemplate] then Skin[self.blockTemplate](block) block._auroraSkinned = true else private.debug("DEFAULT_OBJECTIVE_TRACKER_MODULE_GetBlock:", self.blockTemplate, "does not exist.") end end end function Hook.ObjectiveTracker_Initialize(self) Util.Mixin(_G.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE) Util.Mixin(_G.QUEST_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.QUEST_TRACKER_MODULE) Util.Mixin(_G.BONUS_OBJECTIVE_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.BonusObjectiveTrackerModuleMixin) Util.Mixin(_G.WORLD_QUEST_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.BonusObjectiveTrackerModuleMixin) Util.Mixin(_G.SCENARIO_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.SCENARIO_TRACKER_MODULE) Util.Mixin(_G.AUTO_QUEST_POPUP_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.AUTO_QUEST_POPUP_TRACKER_MODULE) end function Hook.ObjectiveTracker_Collapse() local minimizeButton = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton local bg = minimizeButton:GetBackdropTexture("bg") minimizeButton._auroraLine:SetPoint("TOPLEFT", bg, "BOTTOMLEFT", 2, 3) minimizeButton._auroraArrow:SetPoint("TOPLEFT", bg, 2, -2) Base.SetTexture(minimizeButton._auroraArrow, "arrowDown") end function Hook.ObjectiveTracker_Expand() local minimizeButton = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton local bg = minimizeButton:GetBackdropTexture("bg") minimizeButton._auroraLine:SetPoint("TOPLEFT", bg, 2, -2) minimizeButton._auroraArrow:SetPoint("TOPLEFT", bg, 2.4, -6) Base.SetTexture(minimizeButton._auroraArrow, "arrowUp") end end do --[[ Blizzard_QuestObjectiveTracker.lua ]] local coords = _G.UnitFactionGroup("player") == "Horde" and _G.QUEST_TAG_TCOORDS.HORDE or _G.QUEST_TAG_TCOORDS.ALLIANCE local factionIcon = _G.CreateTextureMarkup(_G.QUEST_ICONS_FILE, _G.QUEST_ICONS_FILE_WIDTH, _G.QUEST_ICONS_FILE_HEIGHT, 16, 16, coords[1], coords[2], coords[3], coords[4], 0, 2) Hook.QUEST_TRACKER_MODULE = {} function Hook.QUEST_TRACKER_MODULE:SetBlockHeader(block, text, questLogIndex, isQuestComplete, questID) if _G.C_CampaignInfo.IsCampaignQuest(questID) then text = text..factionIcon block.HeaderText:SetText(text) end end end do --[[ Blizzard_AutoQuestPopUpTracker.lua ]] Hook.AUTO_QUEST_POPUP_TRACKER_MODULE = {} function Hook.AUTO_QUEST_POPUP_TRACKER_MODULE:Update() for _, block in next, self.usedBlocks do if not block._auroraSkinned then Skin.AutoQuestPopUpBlockTemplate(block) block._auroraSkinned = true end end end end do --[[ Blizzard_BonusObjectiveTracker.lua ]] Hook.BonusObjectiveTrackerModuleMixin = {} function Hook.BonusObjectiveTrackerModuleMixin:AddProgressBar(block, line, questID) local progressBar = line.ProgressBar if not progressBar._auroraSkinned then Skin.BonusTrackerProgressBarTemplate(progressBar) progressBar._auroraSkinned = true end end end do --[[ Blizzard_ScenarioObjectiveTracker.lua ]] Hook.SCENARIO_TRACKER_MODULE = {} function Hook.SCENARIO_TRACKER_MODULE:AddProgressBar(block, line, criteriaIndex) local progressBar = line.ProgressBar if not progressBar._auroraSkinned then Skin.ScenarioTrackerProgressBarTemplate(progressBar) progressBar._auroraSkinned = true end end Hook.SCENARIO_TRACKER_MODULE.GetBlock = private.nop -- /dump Aurora.Color.blue:Hue(-0.333):GetRGB() local uiTextureKits = { [0] = {color = Color.button, overlay = ""}, [261] = {color = Color.blue:Lightness(-0.3), overlay = [[Interface\Timer\Alliance-Logo]]}, [5117] = {color = Color.red:Lightness(-0.3), overlay = [[Interface\Timer\Horde-Logo]]}, ["legion"] = {color = Color.green:Lightness(-0.3), overlay = ""}, } function Hook.ScenarioStage_CustomizeBlock(stageBlock, scenarioType, widgetSetID, textureKitID) -- /dump GetUITextureKitInfo(5117) private.debug("ScenarioStage_CustomizeBlock", scenarioType, widgetSetID, textureKitID) if widgetSetID then stageBlock._auroraOverlay:Hide() else stageBlock._auroraOverlay:Show() local kit if textureKitID then kit = uiTextureKits[textureKitID] or uiTextureKits[0] elseif scenarioType == _G.LE_SCENARIO_TYPE_LEGION_INVASION then kit = uiTextureKits["legion"] else kit = uiTextureKits[0] end Base.SetBackdropColor(stageBlock._auroraBG, kit.color, 0.75) stageBlock._auroraOverlay:SetTexture(kit.overlay) end end end end do --[[ AddOns\Blizzard_ObjectiveTracker.xml ]] ----====####$$$$%%%%%$$$$####====---- -- Blizzard_ObjectiveTrackerShared -- ----====####$$$$%%%%%$$$$####====---- function Skin.QuestObjectiveItemButtonTemplate(Button) Base.CropIcon(Button.icon, Button) Button:SetNormalTexture("") Base.CropIcon(Button:GetPushedTexture()) Base.CropIcon(Button:GetHighlightTexture()) end function Skin.QuestObjectiveFindGroupButtonTemplate(Button) local bdFrame = _G.CreateFrame("Frame", nil, Button) bdFrame:SetPoint("TOPLEFT", 4, -4) bdFrame:SetPoint("BOTTOMRIGHT", -4, 4) bdFrame:SetFrameLevel(Button:GetFrameLevel()) Base.SetBackdrop(bdFrame, Color.button) Button._auroraBDFrame = bdFrame Base.SetHighlight(Button, "backdrop") Button:SetNormalTexture("") Button:SetPushedTexture("") Button:SetDisabledTexture("") Button:SetHighlightTexture("") end ----====####$$$$$$$####====---- -- Blizzard_ObjectiveTracker -- ----====####$$$$$$$####====---- Skin.ObjectiveTrackerBlockTemplate = private.nop function Skin.ObjectiveTrackerHeaderTemplate(Frame) Frame.Background:Hide() local bg = Frame:CreateTexture(nil, "ARTWORK") bg:SetTexture([[Interface\LFGFrame\UI-LFG-SEPARATOR]]) bg:SetTexCoord(0, 0.6640625, 0, 0.3125) bg:SetVertexColor(Color.highlight.r * 0.7, Color.highlight.g * 0.7, Color.highlight.b * 0.7) bg:SetPoint("BOTTOMLEFT", -30, -4) bg:SetSize(210, 30) end Skin.ObjectiveTrackerLineTemplate = private.nop Skin.ObjectiveTrackerCheckLineTemplate = private.nop function Skin.ObjectiveTrackerTimerBarTemplate(Frame) Skin.FrameTypeStatusBar(Frame.Bar) local left, right, mid, bg = Frame.Bar:GetRegions() left:Hide() right:Hide() mid:Hide() bg:Hide() end function Skin.ObjectiveTrackerProgressBarTemplate(Frame) Skin.FrameTypeStatusBar(Frame.Bar) local left, right, mid, _, bg = Frame.Bar:GetRegions() left:Hide() right:Hide() mid:Hide() bg:Hide() end ----====####$$$$%%%%$$$$####====---- -- Blizzard_QuestObjectiveTracker -- ----====####$$$$%%%%$$$$####====---- function Skin.QuestObjectiveAnimLineTemplate(Frame) Skin.ObjectiveTrackerLineTemplate(Frame) Frame.Check:SetAtlas("worldquest-tracker-checkmark") Frame.Check:SetSize(18, 16) end ----====####$$$$%%%%$$$$####====---- -- Blizzard_AutoQuestPopUpTracker -- ----====####$$$$%%%%$$$$####====---- Skin.AutoQuestPopUpBlockTemplate = private.nop ----====####$$$$%%%%$$$$####====---- -- Blizzard_BonusObjectiveTracker -- ----====####$$$$%%%%$$$$####====---- function Skin.BonusObjectiveTrackerLineTemplate(Frame) Skin.ObjectiveTrackerCheckLineTemplate(Frame) end Skin.BonusObjectiveTrackerBlockTemplate = private.nop function Skin.BonusObjectiveTrackerHeaderTemplate(Frame) Skin.ObjectiveTrackerHeaderTemplate(Frame) end function Skin.BonusTrackerProgressBarTemplate(Frame) local bar = Frame.Bar bar:ClearAllPoints() bar:SetPoint("TOPLEFT", 10, -10) Skin.FrameTypeStatusBar(bar) bar.BarFrame:Hide() bar.IconBG:SetAlpha(0) bar.BarBG:Hide() bar.Icon:SetMask(nil) bar.Icon:SetSize(26, 26) bar.Icon:SetPoint("RIGHT", 33, 0) Base.CropIcon(bar.Icon, bar) end ----====####$$$$%%%%%%%$$$$####====---- -- Blizzard_ScenarioObjectiveTracker -- ----====####$$$$%%%%%%%$$$$####====---- function Skin.ScenarioTrackerProgressBarTemplate(Frame) local bar = Frame.Bar Skin.FrameTypeStatusBar(bar) bar.BarFrame:Hide() bar.IconBG:SetColorTexture(0, 0, 0) bar.BarBG:Hide() bar.Icon:SetMask(nil) bar.Icon:SetSize(26, 26) bar.Icon:SetPoint("RIGHT", 33, 0) Base.CropIcon(bar.Icon) end end function private.AddOns.Blizzard_ObjectiveTracker() ----====####$$$$%%%%%$$$$####====---- -- Blizzard_ObjectiveTrackerShared -- ----====####$$$$%%%%%$$$$####====---- _G.hooksecurefunc("QuestObjectiveItem_Initialize", Hook.QuestObjectiveItem_Initialize) _G.hooksecurefunc("QuestObjectiveSetupBlockButton_AddRightButton", Hook.QuestObjectiveSetupBlockButton_AddRightButton) ----====####$$$$$$$####====---- -- Blizzard_ObjectiveTracker -- ----====####$$$$$$$####====---- _G.hooksecurefunc("ObjectiveTracker_Initialize", Hook.ObjectiveTracker_Initialize) _G.hooksecurefunc("ObjectiveTracker_Collapse", Hook.ObjectiveTracker_Collapse) _G.hooksecurefunc("ObjectiveTracker_Expand", Hook.ObjectiveTracker_Expand) do -- MinimizeButton local Button = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton Skin.FrameTypeButton(Button) Button:SetBackdropOption("offsets", { left = 1, right = 2, top = 2, bottom = 1, }) local line = Button:CreateTexture(nil, "OVERLAY") line:SetColorTexture(1, 1, 1) line:SetSize(9, 1) Button._auroraLine = line local arrow = Button:CreateTexture(nil, "OVERLAY") arrow:SetSize(9, 4.5) Button._auroraArrow = arrow Button._auroraTextures = {line, arrow} if _G.ObjectiveTrackerFrame.collapsed then Hook.ObjectiveTracker_Collapse() else Hook.ObjectiveTracker_Expand() end end for _, headerName in next, {"QuestHeader", "AchievementHeader", "ScenarioHeader", "UIWidgetsHeader"} do Skin.ObjectiveTrackerHeaderTemplate(_G.ObjectiveTrackerFrame.BlocksFrame[headerName]) end ----====####$$$$%$$$$####====---- -- Blizzard_QuestSuperTracking -- ----====####$$$$%$$$$####====---- ----====####$$$$%%%%$$$$####====---- -- Blizzard_QuestObjectiveTracker -- ----====####$$$$%%%%$$$$####====---- ----====####$$$$%%%%%%%%%%$$$$####====---- -- Blizzard_AchievementObjectiveTracker -- ----====####$$$$%%%%%%%%%%$$$$####====---- ----====####$$$$%%%%$$$$####====---- -- Blizzard_AutoQuestPopUpTracker -- ----====####$$$$%%%%$$$$####====---- ----====####$$$$%%%%$$$$####====---- -- Blizzard_BonusObjectiveTracker -- ----====####$$$$%%%%$$$$####====---- local _, _, _, _, bonusObj, worldQuests = _G.ObjectiveTrackerFrame.BlocksFrame:GetChildren() Skin.BonusObjectiveTrackerHeaderTemplate(bonusObj) Skin.BonusObjectiveTrackerHeaderTemplate(worldQuests) ----====####$$$$%%%%%%%$$$$####====---- -- Blizzard_ScenarioObjectiveTracker -- ----====####$$$$%%%%%%%$$$$####====---- _G.hooksecurefunc("ScenarioStage_CustomizeBlock", Hook.ScenarioStage_CustomizeBlock) -- ScenarioObjectiveBlock -- ScenarioStageBlock local ScenarioStageBlock = _G.ScenarioStageBlock ScenarioStageBlock.NormalBG:Hide() local ssbBD = _G.CreateFrame("Frame", nil, ScenarioStageBlock) ssbBD:SetFrameLevel(ScenarioStageBlock:GetFrameLevel()) ssbBD:SetAllPoints(ScenarioStageBlock.NormalBG) ssbBD:SetClipsChildren(true) ssbBD:SetPoint("TOPLEFT", ScenarioStageBlock.NormalBG, 3, -3) ssbBD:SetPoint("BOTTOMRIGHT", ScenarioStageBlock.NormalBG, -3, 3) Base.SetBackdrop(ssbBD, Color.button, 0.75) ScenarioStageBlock._auroraBG = ssbBD local overlay = ssbBD:CreateTexture(nil, "OVERLAY") overlay:SetSize(120, 120) overlay:SetPoint("TOPRIGHT", 23, 20) overlay:SetAlpha(0.2) overlay:SetDesaturated(true) ScenarioStageBlock._auroraOverlay = overlay -- ScenarioChallengeModeBlock local ScenarioChallengeModeBlock = _G.ScenarioChallengeModeBlock local bg = select(3, ScenarioChallengeModeBlock:GetRegions()) bg:Hide() Base.SetBackdrop(ScenarioChallengeModeBlock) ScenarioChallengeModeBlock.TimerBGBack:Hide() ScenarioChallengeModeBlock.TimerBG:Hide() Skin.FrameTypeStatusBar(ScenarioChallengeModeBlock.StatusBar) ScenarioChallengeModeBlock.StatusBar:SetStatusBarColor(Color.cyan:GetRGB()) -- ScenarioProvingGroundsBlock if not private.isPatch then Skin.GlowBoxFrame(_G.ScenarioBlocksFrame.WarfrontHelpBox, "Right") end ----====####$$$$%%%%%%%%%%%%%%%%$$$$####====---- -- Blizzard_ObjectiveTrackerUIWidgetContainer -- ----====####$$$$%%%%%%%%%%%%%%%%$$$$####====---- end
local id = Concord.component( function(e) e.value = _util.s.random_string(10) end ) return id
local lspconfig = require 'lspconfig' -- require'navigator'.setup() -- Use ehanced LSP stuff vim.lsp.handlers['textDocument/codeAction'] = require'lsputil.codeAction'.code_action_handler vim.lsp.handlers['textDocument/references'] = require'lsputil.locations'.references_handler vim.lsp.handlers['textDocument/definition'] = require'lsputil.locations'.definition_handler vim.lsp.handlers['textDocument/declaration'] = require'lsputil.locations'.declaration_handler vim.lsp.handlers['textDocument/typeDefinition'] = require'lsputil.locations'.typeDefinition_handler vim.lsp.handlers['textDocument/implementation'] = require'lsputil.locations'.implementation_handler vim.lsp.handlers['textDocument/documentSymbol'] = require'lsputil.symbols'.document_handler vim.lsp.handlers['workspace/symbol'] = require'lsputil.symbols'.workspace_handler vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, {underline = true, virtual_text = false, signs = true, update_in_insert = true}) vim.cmd [[autocmd CursorHoldI * silent! lua vim.lsp.buf.signature_help()]] -- vim.cmd [[autocmd CursorHoldI * silent! lua vim.lsp.diagnostic.show_line_diagnostics()]] local signs = { Error = " ", Warning = " ", Hint = " ", Information = " " } for type, icon in pairs(signs) do local hl = "LspDiagnosticsSign" .. type vim.fn.sign_define(hl, { text = icon, texthl = hl, numhl = "" }) end -- Prepare completion local on_attach = function(client, bufnr) require'completion'.on_attach(client) local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end -- Mappings. local opts = {noremap = true, silent = true} buf_set_keymap('n', '<leader><space>D', '<Cmd>lua vim.lsp.buf.declaration()<CR>', opts) buf_set_keymap('n', '<leader><space>f', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts) buf_set_keymap('n', '<leader><space>h', '<Cmd>lua vim.lsp.buf.hover()<CR>', opts) buf_set_keymap('n', '<leader><space>i', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts) buf_set_keymap('n', '<leader><space>S', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts) buf_set_keymap('n', '<leader><space>R', '<cmd>lua vim.lsp.buf.rename()<CR>', opts) buf_set_keymap('n', '<leader><space>r', '<cmd>lua vim.lsp.buf.references()<CR>', opts) buf_set_keymap('n', '<leader><space>d', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts) buf_set_keymap('n', '<leader><space>i', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts) buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts) buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts) -- Set some keybinds conditional on server capabilities if client.resolved_capabilities.document_formatting then buf_set_keymap("n", "<space>=", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts) elseif client.resolved_capabilities.document_range_formatting then buf_set_keymap("n", "<space>=", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts) end end local coq = require "coq" require("null-ls").config({ sources = { require("null-ls").builtins.formatting.stylua } }) require("lspconfig")["null-ls"].setup(coq.lsp_ensure_capabilities({})) -- Tsserver setup lspconfig.tsserver.setup(coq.lsp_ensure_capabilities({ on_attach = function(client, bufnr) -- disable tsserver formatting if you plan on formatting via null-ls client.resolved_capabilities.document_formatting = false local ts_utils = require("nvim-lsp-ts-utils") -- defaults ts_utils.setup { debug = false, disable_commands = false, enable_import_on_completion = false, -- import all import_all_timeout = 5000, -- ms import_all_priorities = { buffers = 4, -- loaded buffer names buffer_content = 3, -- loaded buffer content local_files = 2, -- git files or files with relative path markers same_file = 1, -- add to existing import statement }, import_all_scan_buffers = 100, import_all_select_source = false, -- eslint eslint_enable_code_actions = true, eslint_enable_disable_comments = true, eslint_bin = "eslint_d", eslint_config_fallback = nil, eslint_enable_diagnostics = false, eslint_show_rule_id = false, -- formatting enable_formatting = false, formatter = "prettier", formatter_config_fallback = nil, -- update imports on file move update_imports_on_move = false, require_confirmation_on_move = false, watch_dir = nil, } -- required to fix code action ranges ts_utils.setup_client(client) -- no default maps, so you may want to define some here local opts = {silent = true} vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", opts) vim.api.nvim_buf_set_keymap(bufnr, "n", "qq", ":TSLspFixCurrent<CR>", opts) vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", opts) vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", opts) end })) local util = require 'lspconfig/util' -- Formatting via efm local prettier = require "efm/prettier" local eslint = require "efm/eslint" local languages = { typescript = {prettier, eslint}, javascript = {prettier, eslint}, typescriptreact = {prettier, eslint}, javascriptreact = {prettier, eslint}, yaml = {prettier}, json = {prettier}, html = {prettier}, scss = {prettier}, css = {prettier}, markdown = {prettier} } lspconfig.rust_analyzer.setup(coq.lsp_ensure_capabilities({ on_attach=on_attach })) lspconfig.efm.setup(coq.lsp_ensure_capabilities({ root_dir = lspconfig.util.root_pattern("yarn.lock", "lerna.json", ".git", "package.json"), filetypes = vim.tbl_keys(languages), init_options = {documentFormatting = true, codeAction = true}, settings = {languages = languages, log_level = 1, log_file = '~/efm.log'}, on_attach = on_attach }))
local tdui = include("tdui/tdui.lua") local state = { sliderFrac = 0.5 } local bm_t = 0 local bm_c = 0 local bm_avg = 0 local function drawToP(p) p:Text(string.format("Average render time in past 100 renders: %fms", bm_avg), "!Roboto@18", 10, 260, nil, TEXT_ALIGN_LEFT) local _zx = 0 local function allocateZone(name, w, h) local zx = _zx _zx = _zx + w + 10 p:Text(name, "!Roboto@18", zx + 5, -20, nil, TEXT_ALIGN_LEFT) p:Rect(zx, 0, w, h, tdui.COLOR_WHITE_TRANSPARENT, tdui.COLOR_WHITE_TRANSLUCENT) return zx + 5, 5 end local x, y = allocateZone("Rectangles", 250, 250) p:Rect(x, y, 50, 50) p:Rect(x+60, y, 50, 50, tdui.COLOR_RED) p:Rect(x+120, y, 50, 50, tdui.COLOR_WHITE_TRANSPARENT, tdui.COLOR_RED) p:Rect(x+180, y, 50, 50, tdui.COLOR_ORANGE, tdui.COLOR_RED) local x, y = allocateZone("Text", 250, 250) p:Text("Hello world", "DermaDefault", x+60, y) p:Text("|Hello world", "DermaDefault", x+60, y + 15, nil, TEXT_ALIGN_LEFT) p:Text("Hello world|", "DermaDefault", x+60, y + 30, nil, TEXT_ALIGN_RIGHT) p:Text("mi mo ma", "!Roboto@18", x+100, y + 60, nil) p:Text("mi mo ma", "!Roboto@24", x+100, y + 80, tdui.COLOR_RED) p:Text("mi mo ma", "!Roboto@32", x+100, y + 100, tdui.COLOR_WHITE_TRANSLUCENT) p:Text("äöå", "!Roboto@18", x+100, y + 145, nil) local x, y = allocateZone("Lines", 250, 250) p:Line(x + 10, y + 10, x + 230, y + 10) p:Line(x + 10, y + 60, x + 230, y + 100, tdui.COLOR_ORANGE) local x, y = allocateZone("Polygons", 250, 250) p:Polygon({ { x = x + 70, y = y + 10, }, { x = x + 230, y = y + 100, }, { x = x + 20, y = y + 100, }, { x = x + 50, y = y + 10, }, }, tdui.COLOR_GREEN) local x, y = allocateZone("Material", 250, 250) p:Mat(Material("models/shadertest/shader5"), x + 10, y + 10, 120, 120) local x, y = allocateZone("Buttons", 250, 250) local _jp, _press, _hover = p:Button("hey mon", "!Roboto@18", x + 10, y + 10, 220, 45) if _jp then p:Text("Just pressed", "!Roboto@18", x + 10, y + 60, nil, TEXT_ALIGN_LEFT) end if _hover then p:Text("Hovering", "!Roboto@18", x + 10, y + 80, nil, TEXT_ALIGN_LEFT) end if _press then p:Text("Pressing", "!Roboto@18", x + 10, y + 100, nil, TEXT_ALIGN_LEFT) end local x, y = allocateZone("Sliders", 250, 250) state.sliderFrac = p:Slider(state.sliderFrac, x + 10, y + 10, 220, 40) p:Text(tostring(state.sliderFrac), "!Roboto@18", x + 10, y + 60, nil, TEXT_ALIGN_LEFT) p:Cursor() end local p, pbig hook.Add("PostDrawTranslucentRenderables", "Paint3D2DUI", function(bDrawingSkybox, bDrawingDepth) if bDrawingDepth then return end local bm_start = SysTime() p = p or tdui.Create() drawToP(p) -- draws on gm_construct spawn building wall p:Render(Vector(1770, 800, -60), Angle(0, 0, 0), 0.1) local bm_elapsed = SysTime() - bm_start pbig = pbig or tdui.Create() pbig:SetUIScale(2) drawToP(pbig) pbig:Render(Vector(1770, 400, -40), Angle(0, 0, 0), 0.1) bm_t = bm_t + bm_elapsed bm_c = bm_c + 1 if bm_c == 100 then bm_avg = ((bm_t / bm_c) * 1000) bm_c = 0 bm_t = 0 end end)
--[[- The RFF.ItemGroup class is a super-class for organizing items and sub-groups. It is not intended be used directly, but provides a common code base for various subclasses such as `RFF.Firearm.FirearmGroup`, `RFF.Magazine.MagazineGroup`, `RFF.Ammo.AmmoGroup`, etc. This class is provides the core functionality spawn calculations, multi-capacity magazines, multiple ammo types per gun. To be used in conjunction with the `RFF.ItemType` class @classmod ItemGroup @author Fenris_Wolf @release 1.00-alpha @copyright 2019 ]] local ItemGroup = {} ItemGroup._GroupTable = {} local Logger = require(ENV_RFF_PATH .. "interface/logger") --[[- Creates a new group. @tparam string id the name of the new group @tparam table data a table containing additional information for this group. @treturn table a new Group object ]] function ItemGroup:new(id, data) -- TODO: this probably needs a friendly string name now as well as id local o = { } o._size = 0 -- track member count, faster then using #self.members -- copy all keys from our data table for key, value in pairs(data or {}) do o[key] = value end setmetatable(o, { __index = self }) o.type = id -- WARNING: DEPRECIATED, replace all instances! o.type_id = id -- add as a subgroup of specified groups for gname, weight in pairs(o.groups or { }) do group = o._GroupTable[gname] if group then group:add(id, weight) else Logger.warn("Group: " .. id .. " requested to join invalid group "..gname) end end o._GroupTable[id] = o o.members = { } Logger.verbose("Group: Registered " .. id) return o end --[[- Returns the size of the group. Note this uses a cached result, incremented and decremented by `ItemGroup:add` and `ItemGroup:remove` @treturn integer the number of items or subgroups in the group. ]] function ItemGroup:len() return self._size end --[[- Counts the total number of items (not subgroups) in a group. @tparam[opt] boolean recurse true to recursively count subgroups. default false. @tparam[opt] boolean set true to only count items with a weight higher then 0. default false. @tparam[opt] integer depth current recursion level. default 0 @treturn integer ]] function ItemGroup:count(recurse, ignore, depth) local result = 0 depth = depth or 0 if depth > 20 then return nil end depth = 1 + depth for name, weight in pairs(self.members) do repeat if ignore and weight == 0 then break end -- check if our result is another Group object, and call recursively local group = self._GroupTable[name] if not group then result = 1 + result elseif recurse then result = result + group:count(recurse, ignore, depth) end until true end return result end --[[- Normalizes the weights of items in the group. This is generally called during `ItemGroup.random` and returns a new table instead of modifying the existing table which remains in a non-normalized state. If defined, the filter function should take 3 arguments (self, item_id, weight) and return a float. Be aware the filter will be called twice, once during the sum checking phase, and again during normalization of the resulting table @tparam[opt] table modifiers a table containing ItemGroup or ItemType id's and multipliers @tparam[opt] function filter a function that adds or subtracts to the multiplier @treturn table a table of normalized values ]] function ItemGroup:normalize(modifiers, filter) local sum = 0 modifiers = modifiers or {} -- need to loop through our members twice. once to calculate the sum of all values for item_id, weight in pairs(self.members) do local mod = (modifiers[item_id] or 1) + (filter and filter(self, item_id, weight) or 0) -- TODO: fix year limiter on normalization --local year = (self._ItemTable[item_id] and self._ItemTable[item_id].year) or (self._GroupTable[item_id] and self._GroupTable[item_id].year) --if Settings.LimitYear and Settings.LimitYear ~= 0 and year and year > Settings.LimitYear then mod = 0 end sum = sum + weight * mod end -- second time we can actually set the new values. local members = {} for item_id, weight in pairs(self.members) do local mod = ((modifiers[item_id] or 1) + (filter and filter(self, item_id, weight) or 0)) -- TODO: fix year limiter on normalization --local year = (self._ItemTable[item_id] and self._ItemTable[item_id].year) or (self._GroupTable[item_id] and self._GroupTable[item_id].year) --if Settings.LimitYear and Settings.LimitYear ~= 0 and year and year > Settings.LimitYear then mod = 0 end members[item_id] = weight * mod / sum end return members end --[[- Adds a item to a group, or adjusts its weight. This is generally called during `ItemType.new` when creating new items, but can be called at any point. The weight value is the priority given to that item when `Group.random` is called. The effects on spawn tables after calling this function are immediate. @tparam string item_id the name of the item or sub-group @tparam integer weight the weight of this item in the group ]] function ItemGroup:add(item_id, weight) if not self.members[item_id] then self._size = 1 + self._size end self.members[item_id] = weight or 1 end --[[- Removes a item from a group. The effects on spawn tables after calling this function are immediate. @tparam item_id string the name of the item or sub-group ]] function ItemGroup:remove(item_id) if self.members[item_id] then self._size = self._size - 1 end self.members[item_id] = nil end --[[- Randomly, and Recursively selects a ItemType from the groups members. This is generally called during `Group.random` and returns a new table instead of modifying the existing table which remains in a non-normalized state. If defined, the filter function should take 3 arguments (self, item_id, weight) and return a float @tparam[opt] table modifiers a table passed to `Group.normalize` @tparam[opt] function filter a function passed to `Group.normalize` @tparam[opt] integer depth should not be set manually. Used internally by this function during recursion @treturn nil|table a ItemType class object ]] function ItemGroup:random(modifiers, filter, depth) -- check recursion limit if depth == nil then depth = 0 end if depth > 20 then return nil end depth = 1 + depth -- get normalized and filtered group members table local members = self.members members = self:normalize(modifiers, filter) -- fetch a random result local sum = 0 local roll = math.random() local result = nil for item_id, weight in pairs(members) do sum = sum + weight if roll <= sum then result = item_id break end end -- check if our result is another Group object, and call recursively local group = self._GroupTable[result] if group then Logger.verbose("Group: random for '".. self.type_id .. "' picked '"..group.type_id .."'") return group:random(modifiers, filter, depth) end -- not a Group, return a ItemType local result = self._ItemTable[result] Logger.verbose("Group: random for '".. self.type_id .. "' picked '" ..(result and result.type_id or "nil").. "'") return result end --[[- Tests (non-recursively) if a Group contains a specified subgroup or itemtype @tparam item_id string the name of the item or sub-group @treturn bool ]] function ItemGroup:contains(item_id) item_id = type(item_id) == 'table' and item_id.type_id or item_id return self.members[item_id] ~= nil end return ItemGroup
-- XSA DATABASE (XSADB) -- Copyright 2015 -- XOUT SECURITY AGENCY (XSA) function wrap(str, limit, indent, indent1) indent = indent or "" indent1 = indent1 or indent limit = limit or 72 local here = 1-#indent1 return indent1..str:gsub("(%s+)()(%S+)()", function(sp, st, word, fi) if fi-here > limit then here = st - #indent return "\n"..indent..word end end) end local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' function to_binary(integer) local remaining = tonumber(integer) local bin_bits = '' for i = 7, 0, -1 do local current_power = math.pow(2, i) if remaining >= current_power then bin_bits = bin_bits .. '1' remaining = remaining - current_power else bin_bits = bin_bits .. '0' end end return bin_bits end function from_binary(bin_bits) return tonumber(bin_bits, 2) end function string.to_base64(to_encode) local bit_pattern = '' local encoded = '' local trailing = '' for i = 1, string.len(to_encode) do bit_pattern = bit_pattern .. to_binary(string.byte(string.sub(to_encode, i, i))) end -- Check the number of bytes. If it's not evenly divisible by three, -- zero-pad the ending & append on the correct number of ``=``s. if math.mod(string.len(bit_pattern), 3) == 2 then trailing = '==' bit_pattern = bit_pattern .. '0000000000000000' elseif math.mod(string.len(bit_pattern), 3) == 1 then trailing = '=' bit_pattern = bit_pattern .. '00000000' end for i = 1, string.len(bit_pattern), 6 do local byte = string.sub(bit_pattern, i, i+5) local offset = tonumber(from_binary(byte)) encoded = encoded .. string.sub(index_table, offset+1, offset+1) end return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing end function string.from_base64(to_decode) local padded = to_decode:gsub("%s", "") local unpadded = padded:gsub("=", "") local bit_pattern = '' local decoded = '' for i = 1, string.len(unpadded) do local char = string.sub(to_decode, i, i) local offset, _ = string.find(index_table, char) if offset == nil then error("Invalid character '" .. char .. "' found.") end bit_pattern = bit_pattern .. string.sub(to_binary(offset-1), 3) end for i = 1, string.len(bit_pattern), 8 do local byte = string.sub(bit_pattern, i, i+7) decoded = decoded .. string.char(from_binary(byte)) end local padding_length = padded:len()-unpadded:len() if (padding_length == 1 or padding_length == 2) then decoded = decoded:sub(1,-2) end return decoded end function string.from_hex(str) return (str:gsub('..', function (cc) return string.char(tonumber(cc, 16)) end)) end function string.to_hex(str) return (str:gsub('.', function (c) return string.format('%02X', string.byte(c)) end)) end function string.to_7bit(str) --padding for i=1,#str%7 do str = str ..' ' end local temp = '' for i = 1,#str do temp = temp ..(string.sub(to_binary(string.byte(str:sub(i,i))),2,8)) end --print(temp,#temp) local temp2='' for i = 1,#temp,8 do temp2=temp2 .. (string.char(from_binary(string.sub(temp,i,i+7)))) end --print(temp2,#temp2) return temp2 end function string.from_7bit(str) local temp1 = '' for i = 1, #str do temp1 = temp1 .. to_binary(string.byte(string.sub(str,i,i))) end local temp2 = '' for i = 1, #temp1,7 do temp2 = temp2 .. string.char(from_binary('0'..string.sub(temp1,i,i+6))) end return (temp2) end -------------------------------------------- db={} --db = {["XSA"] = string.to_7bit("XOUT SECURITY AGENCY - Official Document")} filename = "xoutdb.db" version = "3.0.0826" print("\27[32mX.S.A. DataBase Client: \27[0m" .. version) while #filename == 0 do io.write("\27[38;5;34mDatabase: ") filename=io.read() end xsadb = {} xsadb.set = function(s) table.insert(db, s) end print("\27[32mXSADB Status:\27[0m Opening Database.") fp, err = io.open( filename, "r" ) if fp ~= nil then while true do line = fp:read("*line*") if line == nil then break end xsadb.set(line) end fp:close() end xsadb.showAll = function() print("\n\27[32mKey", "Value") print("--- -----\27[0m") for k,v in pairs(db) do print(k,wrap(v:from_7bit(),72,'\t',''),"\n") end print("\27[32m--- -----\27[0m") end xsadb.search = function() io.write("Search: ") query = io.read() print() print("\27[32m-------- Search Results --------\27[0m") found = 0 print("\27[1mKey", "Value") print("--- -----\27[0m") for k,v in pairs(db) do if string.find(string.lower(v:from_7bit()),string.lower(query)) then found = found + 1 --print(k,v,"\n") print("\27[32m" .. k .. "\27[0m",string.gsub(wrap(v:from_7bit(),72,'\t',''),query,"\27[4m\27[1m\27[34m" .. query .. "\27[0m"),"\n") end end print() print("\27[1mQuery: " .. query) print("Search Found: " .. found .. "\27[0m") print("\27[32m---------- End Search ----------\27[0m") end xsadb.delete = function() io.write("Key ID: ") local temp = io.read() if tonumber(temp) then local n = tonumber(temp) db[n] = nil else print("\27[31mKey ID MUST be a Number.\27[0m") end end -- MAIN PROGRAM LOOP print("\27[32mXSADB Console:\27[0m READY") io.write("\n#! ") kmnd = io.read() while kmnd ~= "exit" do if kmnd == "set" then io.write("Value: ") xsadb.set(string.to_7bit(io.read())) elseif kmnd == "search" then xsadb.search() elseif kmnd == "show" then xsadb.showAll() elseif kmnd == "delete" then xsadb.delete() -- elseif kmnd == "sort" then -- table.sort(db) elseif kmnd == "help" then print("\n\27[32m\27[1mXSADB: Help System") print("-------------------\27[0m") print("\27[32mshow\27[0m - List all database") print("\27[32mset\27[0m - Set into database") print("\27[32mdelete\27[0m - Delete from database") print("\27[32msearch\27[0m - Search for value (case insensitive)") -- print("\27[32msort\27[0m - Sort the database") print("\27[32mhelp\27[0m - Show this screen") print("\27[32mversion\27[0m - Display XSADB Version") print("\27[32mexit\27[0m - Exit the application\27[0m") elseif kmnd == "version" then print("\27[32mXSADB Version:\27[0m " .. version) else print("\27[31mUnknown Command\27[0m") end io.write("\n#! ") kmnd = io.read() end print("\27[32m\nXSADB Status:\27[0m Saving Database.") os.remove(filename) fp = io.open(filename, "w") if fp ~= nil then for k,v in ipairs(db) do fp:write(v .. "\n") end fp:close() end print("\27[32mXSADB Status: \27[0m Save Complete.\n")
-- {{{ Main local naughty = require("naughty") local awful = require("awful") local vicious = require("vicious") local wibox = require("wibox") local beautiful = require("beautiful") local calendar2 = require("calendar2") local gears = require("gears") local mywidgets = {} -- TODO: Add "powersave" mode for widgets -- TODO: Check out new widgets https://vicious.readthedocs.io/en/latest/widgets.html -- }}} -- {{{ Utils local function get_layout_widget(icon, widget) return wibox.layout({ { icon, bg = beautiful.widget_bg, widget = wibox.container.background }, { widget, bg = beautiful.widget_bg, widget = wibox.container.background }, layout = wibox.layout.fixed.horizontal }) end local function get_graph_widget(max_value) return wibox.widget { width = beautiful.widget_width, border_color = beautiful.widget_border, background_color = gears.color.transparent, widget = wibox.widget.graph, max_value = max_value } end -- }}} -- {{{ Separators function mywidgets.separator () return wibox.widget.textbox(string.format("<span color='%s'> ⚫ </span>", beautiful.colors.arch)) end -- }}} -- {{{ Volume function mywidgets.volume() local icon = wibox.widget.imagebox() local widget = wibox.widget.textbox() local layout = get_layout_widget(icon, widget) vicious.register(widget, vicious.widgets.volume, function(widget, args) local label = { ["♫"] = "O", ["♩"] = "M", ["🔉"] = "0", ["🔈"] = "M" } local max_volume = 100 if label[args[2]] == "M" or args[1] <= 0 then icon.image = beautiful.widget_sound_mute elseif args[1] <= max_volume / 4 then icon.image = beautiful.widget_sound_1_25 elseif args[1] <= max_volume / 2 then icon.image = beautiful.widget_sound_26_50 elseif args[1] <= max_volume / 4 * 3 then icon.image = beautiful.widget_sound_51_75 else icon.image = beautiful.widget_sound_76_100 end return " ".. args[1] .. " " end, 1, "Master") layout:connect_signal("button::press", function() awful.util.spawn(os.getenv("HOME") .. "/git/linux-scripts/toggle-sink") end) return layout end -- }}} -- {{{ Battery function mywidgets.battery() local icon = wibox.widget.imagebox() local widget = wibox.widget.textbox() local layout = get_layout_widget(icon, widget) vicious.register(widget, vicious.widgets.bat, function(widget, args) if args[2] <= 5 then icon.image = beautiful.widget_battery1 elseif args[2] <= 10 then icon.image = beautiful.widget_battery2 elseif args[2] <= 20 then icon.image = beautiful.widget_battery3 elseif args[2] <= 30 then icon.image = beautiful.widget_battery4 elseif args[2] <= 40 then icon.image = beautiful.widget_battery5 elseif args[2] <= 50 then icon.image = beautiful.widget_battery6 elseif args[2] <= 60 then icon.image = beautiful.widget_battery7 elseif args[2] <= 70 then icon.image = beautiful.widget_battery8 elseif args[2] <= 80 then icon.image = beautiful.widget_battery9 elseif args[2] <= 90 then icon.image = beautiful.widget_battery10 else icon.image = beautiful.widget_battery11 end local time_left = args[3] if args[3] == "N/A" then local handle = io.popen(os.getenv("HOME") .. "/git/linux-scripts/discharge") time_left = handle:read("*a"):gsub("\n", "") handle:close() end if time_left ~= "" then time_left = " (" .. time_left .. ")" end return args[2] .. "% " .. args[1] .. time_left end, 31, "BAT0") return layout end -- }}} -- {{{ Wifi function mywidgets.wifi() -- Note: currently unused - might need some adjustment if resurrected; remove popen local icon = wibox.widget.imagebox() local widget = wibox.widget.textbox() local layout = get_layout_widget(icon, widget) vicious.register(widget, vicious.widgets.wifi, function(widget, args) local signal = args['{link}'] local name = args['{ssid}'] if signal <= 0 then -- no wifi signal - check if we have internet connection local handle = io.popen("wget -q --tries=1 --timeout=1 --spider http://google.com &> /dev/null ; echo $?") local inet = handle:read("*a") handle:close() if inet:sub(1, #inet - 1) == "0" then -- we're connected to the internet, assume it's via ethernet icon.image = beautiful.widget_ethernet name = "ethernet" else icon.image = beautiful.widget_wifinone end elseif signal <= 20 then icon.image = beautiful.widget_wifi1 elseif signal <= 40 then icon.image = beautiful.widget_wifi2 elseif signal <= 60 then icon.image = beautiful.widget_wifi3 elseif signal <= 80 then icon.image = beautiful.widget_wifi4 else icon.image = beautiful.widget_wifi5 end return function () return "foobar" end end, 37, "wlp3s0") return layout end -- }}} -- {{{ CPU function mywidgets.cpu() local icon = wibox.widget.imagebox(beautiful.widget_cpu) local widget = wibox.widget { width = beautiful.widget_width, border_color = beautiful.widget_border, background_color = gears.color.transparent, widget = wibox.widget.graph } local mirror = wibox.container.mirror(widget, { horizontal = true }) local layout = get_layout_widget(icon, mirror) widget.color = { type = "linear", from = {0, widget.height}, to = {0, 0}, stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}} } vicious.register(widget, vicious.widgets.cpu, "$1", 3) -- cpu usage of all cores layout:connect_signal("button::press", function() awful.spawn(os.getenv("HOME") .. "/git/linux-scripts/cpu-toggle-govenor") end) local cpu_naughty = nil local cpus = {} local cpu_data = {} local cpu_naughty_title = "CPU usage" -- set up widgets that retrieve the CPU data function extract_cpu_data(data) local govenors = { ["⌁"] = "powersafe", ["⚡"] = "performance" } return { govenor = govenors[data[5]], frequency = type(data[2]) == "int" and string.format("%.2f", data[2]) or data[2] } end awful.spawn.easy_async_with_shell("cat /proc/cpuinfo | grep processor | wc -l", function(count) for i = 0, count-1 do cpu = "cpu" .. i cpus[#cpus+1] = cpu vicious.register({}, vicious.widgets.cpufreq, function (widget, args) cpu_data[cpu] = extract_cpu_data(args) if cpu_naughty ~= nil then naughty.replace_text(cpu_naughty, cpu_naughty_title, get_cpu_naughty_text()) end end, 3, cpu) end end) layout:connect_signal("mouse::enter", function () cpu_naughty = naughty.notify({ title = cpu_naughty_title, text = get_cpu_naughty_text(), icon = beautiful.widget_cpu, timeout = 0 }) end) layout:connect_signal("mouse::leave", function () naughty.destroy(cpu_naughty) cpu_naughty = nil end) function get_cpu_naughty_text() local result = "" for _, cpu in pairs(cpus) do local data = cpu_data[cpu] result = result .. string.format( "\n%s:\t\t\t\t\t\n" .. " Speed:\t\t%.2f GHz\n" .. " Govenor:\t%s\n", cpu, data.frequency, data.govenor) end return result end return layout end -- }}} -- {{{ Memory function mywidgets.memory() local icon = wibox.widget.imagebox(beautiful.widget_mem) local widget = get_graph_widget() local mirror = wibox.container.mirror(widget, { horizontal = true }) local layout = get_layout_widget(icon, mirror) widget.color = { type = "linear", from = {0, widget.height}, to = {0, 0}, stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}} } local memory_naughty = nil local memory_data = {} local memory_naughty_title = "Memory usage" vicious.register(widget, vicious.widgets.mem, function (widget, args) memory_data = { percentage = args[1], used = args[2] / 1024, total = args[3] / 1024, free = args[4] / 1024, swap_percentage = args[5], swap_used = args[6] / 1024, swap_total = args[7] / 1024, swap_free = args[8] / 1024, -- total_usage = math.floor(args[9] / 1000) } if memory_naughty ~= nil then naughty.replace_text(memory_naughty, memory_naughty_title, get_memory_naughty_text()) end return args[1] -- memory usage in % end, 3) layout:connect_signal("mouse::enter", function () memory_naughty = naughty.notify({ title = memory_naughty_title, text = get_memory_naughty_text(), icon = beautiful.widget_mem, timeout = 0 }) end) layout:connect_signal("mouse::leave", function () naughty.destroy(memory_naughty) memory_naughty = nil end) function get_memory_naughty_text() local text = string.format( "\nRAM:\t\t%d %%\n" .. " Used:\t%.1f GB\n" .. " Free:\t%.1f GB\n" .. " Total:\t%.1f GB\t\n", memory_data.percentage, memory_data.used, memory_data.free, memory_data.total) if memory_data.swap_percentage == memory_data.swap_percentage then -- swap_percentage isn't NaN text = text .. string.format( "\nSwap:\t%d %%\n" .. " Used:\t%.1f GB\n" .. " Free:\t%.1f GB\n" .. " Total:\t%.1f GB\n", memory_data.swap_percentage, memory_data.swap_used, memory_data.swap_free, memory_data.swap_total) else -- swap_percentage is NaN, presumably there's no swap at all text = text .. "\n(no swap)\n" end return text end return layout end -- }}} -- {{{ HDD function mywidgets.hdd() local icon = wibox.widget.imagebox(beautiful.widget_hdd) local widget = get_graph_widget() local mirror = wibox.container.mirror(widget, { horizontal = true }) local layout = get_layout_widget(icon, mirror) widget.color = { type = "linear", from = {0, widget.height}, to = {0, 0}, stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}} } local disk_naughty = nil local disks = {} local disk_data = {} local disk_naughty_title = "Disk usage" awful.spawn.easy_async_with_shell("lsblk -o NAME,TYPE | grep disk | cut -d' ' -f1", function(output) for disk in string.gmatch(output, "([^\n]+)") do disks[#disks+1] = disk end end) vicious.register(widget, vicious.widgets.dio, function (widget, args) local first_disk_total_mb = nil for _, disk in pairs(disks) do if first_disk_total_mb == nil then first_disk_total_mb = args[string.format("{%s total_mb}", disk)] end disk_data[disk] = { read = args[string.format("{%s read_mb}", disk)], write = args[string.format("{%s write_mb}", disk)], total = args[string.format("{%s total_mb}", disk)], iotime = args[string.format("{%s iotime_ms}", disk)] } end if disk_naughty ~= nil then naughty.replace_text(disk_naughty, disk_naughty_title, get_disk_naughty_text()) end return first_disk_total_mb end, 3) layout:connect_signal("mouse::enter", function () disk_naughty = naughty.notify({ title = disk_naughty_title, text = get_disk_naughty_text(), icon = beautiful.widget_hdd, timeout = 0 }) end) layout:connect_signal("mouse::leave", function () naughty.destroy(disk_naughty) disk_naughty = nil end) function get_disk_naughty_text() local result = "" for _, disk in pairs(disks) do local data = disk_data[disk] if data == nil then naughty.notify({text = "No data for disk '" .. disk .. "' available"}) else result = result .. string.format( "\n/dev/%s:\n" .. " Read:\t%.2f MB\n" .. " Write:\t%.2f MB\n" .. " Total:\t%.2f MB\n" .. " IO wait:\t%.2f ms\t\n", disk, data.read, data.write, data.total, data.iotime) end end return result end return layout end -- }}} -- {{{ Net function mywidgets.net() local icon = wibox.widget.imagebox(beautiful.widget_net) local widget = get_graph_widget(10) -- max 1 Mbps local mirror = wibox.container.mirror(widget, { horizontal = true }) local layout = get_layout_widget(icon, mirror) widget.color = { type = "linear", from = {0, widget.height}, to = {0, 0}, stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}} } local net_naughty = nil local net_interfaces = {} local net_data = {} local net_naughty_title = "Network usage" -- grep for qlen to (try and) skip docker interfaces awful.spawn.easy_async_with_shell("ip link show | grep UP | grep qlen | grep -v LOOPBACK | cut -d: -f2 | tr -d ' '", function(output) for net_interface in string.gmatch(output, "([^\n]+)") do net_interfaces[#net_interfaces+1] = net_interface end end) vicious.register(widget, vicious.widgets.net, function (widget, args) net_data.total = { rx_mb = 0, tx_mb = 0, down_kb = 0, up_kb = 0 } for _, net_interface in pairs(net_interfaces) do if args[string.format("{%s rx_mb}", net_interface)] ~= nil then net_data[net_interface] = { rx_mb = args[string.format("{%s rx_mb}", net_interface)], tx_mb = args[string.format("{%s tx_mb}", net_interface)], down_kb = args[string.format("{%s down_kb}", net_interface)], up_kb = args[string.format("{%s up_kb}", net_interface)] } net_data.total.rx_mb = net_data.total.rx_mb + net_data[net_interface].rx_mb net_data.total.tx_mb = net_data.total.tx_mb + net_data[net_interface].tx_mb net_data.total.down_kb = net_data.total.down_kb + net_data[net_interface].down_kb net_data.total.up_kb = net_data.total.up_kb + net_data[net_interface].up_kb end end if net_naughty ~= nil then naughty.replace_text(net_naughty, net_naughty_title, get_net_naughty_text()) end return net_data.total.down_kb end, 3) layout:connect_signal("mouse::enter", function () net_naughty = naughty.notify({ title = net_naughty_title, text = get_net_naughty_text(), icon = beautiful.widget_net, timeout = 0 }) end) layout:connect_signal("mouse::leave", function () naughty.destroy(net_naughty) net_naughty = nil end) function get_net_naughty_text() local result = "" local function add_device_info(device, device_data) result = result .. string.format( "\n%s:\n" .. " Up:\t%.1f KB\t(%.1f GB)\n" .. " Down:\t%.1f KB\t(%.1f GB)\t\n", device, device_data.up_kb, device_data.tx_mb / 1024, device_data.down_kb, device_data.rx_mb / 1024) end for device, device_data in pairs(net_data) do if device ~= "total" then add_device_info(device, device_data) end end add_device_info("total", net_data.total) return result end return layout end -- }}} -- {{{ Caps Lock function mywidgets.caps_lock() -- initialize - NOTE: async methods called from another function always return the same xset data... local handle = io.popen("xset q | grep Caps | cut -d ' ' -f 10") local data = handle:read("*l") handle:close() local box = wibox.widget({ image = beautiful.widget_caps, background = beautiful.widget_bg, visible = data == "on", widget = wibox.widget.imagebox }) -- make sure the icon is toggled when caps lock is pressed local function toggle_capslock () box.visible = not box.visible end root.keys(gears.table.join(root.keys(), awful.key({ }, "Caps_Lock", toggle_capslock), awful.key({"Shift"}, "Caps_Lock", toggle_capslock), awful.key({"Control"}, "Caps_Lock", toggle_capslock), awful.key({modkey}, "Caps_Lock", toggle_capslock), awful.key({altkey}, "Caps_Lock", toggle_capslock) )) return box end -- }}} -- {{{ Keyboard function mywidgets.keyboardlayout () local kblayouticon = wibox.widget.imagebox() local num_layouts = 2 layouts = { [0] = beautiful.widget_layout_us, [1] = beautiful.widget_layout_ch } local function set_layout_icon (self) self.image = layouts[awesome.xkb_get_layout_group()] end awesome.connect_signal("xkb::group_changed", function () set_layout_icon(kblayouticon) end) kblayouticon:connect_signal("button::release", function () awesome.xkb_set_layout_group(awful.util.cycle(num_layouts, awesome.xkb_get_layout_group() + 1)) end) set_layout_icon(kblayouticon) return { kblayouticon, bg = beautiful.widget_bg, widget = wibox.container.background } end -- }}} -- {{{ Clock function mywidgets.clock() local widget = wibox.widget.textclock("%A, %B %e, <span color='"..beautiful.bg_focus.."'>%H:%M</span>", 29) calendar2.addCalendarToWidget(widget, "<span color='"..beautiful.bg_focus.."'>%s</span>") return { widget, bg = beautiful.widget_background, widget = wibox.container.background } end -- }}} return mywidgets
-- [[ -- Each category can only have one class defined in it -- max is the maximum number of those animals that can exist anywhere on the -- map at the same time - including those picked up and dropped by players -- ]] AnimalSpawnerManager = { categories = { -- -------------------------------------------------------------------- -- ANIMALS -- -------------------------------------------------------------------- { class = "Rooster", max = 15, }, { class = "Pig", max = 15, }, { class = "Boar", max = 15, }, }, } -------------------------------------------------------------------------- -- Functions called from C++ -------------------------------------------------------------------------- function AnimalSpawnerManager:OnInit() --Log("AnimalSpawnerManager:OnInit"); self:OnReset(); end ------------------------------------------------------------------------------------------------------ -- OnPropertyChange called only by the editor. ------------------------------------------------------------------------------------------------------ function AnimalSpawnerManager:OnPropertyChange() self:Reset(); end ------------------------------------------------------------------------------------------------------ -- OnReset called only by the editor. ------------------------------------------------------------------------------------------------------ function AnimalSpawnerManager:OnReset() --Log("AnimalSpawnerManager:OnReset"); self:Reset(); end ------------------------------------------------------------------------------------------------------ -- OnSpawn called Editor/Game. ------------------------------------------------------------------------------------------------------ function AnimalSpawnerManager:OnSpawn() self:Reset(); end function AnimalSpawnerManager:Reset() --Log("AnimalSpawnerManager:Reset"); end -- Load mods Script.LoadScriptFolder("scripts/spawners/animal_mods", true, true)
class("ResetCommanderTalentsCommand", pm.SimpleCommand).execute = function (slot0, slot1) if not getProxy(CommanderProxy):getCommanderById(slot1:getBody().id) then return end if pg.TimeMgr.GetInstance():GetServerTime() < slot5.abilityTime then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_time_no_rearch")) return end if #slot5:getTalentOrigins() == #slot5:getTalents() and _.all(slot6, function (slot0) return _.any(slot0, function (slot0) return slot0.id == slot0.id end) end) then pg.TipsMgr.GetInstance().ShowTips(slot8, i18n("commander_reset_talent_is_not_need")) return end if getProxy(PlayerProxy).getData(slot8).gold < slot5:getResetTalentConsume() then pg.TipsMgr.GetInstance():ShowTips(i18n("common_no_resource")) return end pg.ConnectionMgr.GetInstance():Send(25014, { commanderid = slot3 }, 25015, function (slot0) if slot0.result == 0 then slot0:consume({ gold = slot0.consume }) slot0:updatePlayer(slot0) slot3:resetTalents() slot3:updatePt(0) slot3:updateNotLearnedList({}) slot4:updateCommander() slot3:updateAbilityTime(pg.TimeMgr.GetInstance():GetServerTime()) slot5:sendNotification(GAME.COMMANDER_RESET_TALENTS_DONE) pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_success")) else pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_erro", slot0.result)) end end) end return class("ResetCommanderTalentsCommand", pm.SimpleCommand)
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies] "usage_and_error_counts" and "count_of_sync_reboots" update -- -- Check SDL behavior in case got SDL.OnSystemError("SYNC_REBOOTED") -- 1. Used preconditions: -- Start default SDL -- InitHMI register MobileApp -- -- 2. Performed steps: -- Send DL.OnSystemError("SYNC_REBOOTED") from HMI -- Check LocalPT changes -- -- Expected result: -- SDL must: increment "count_of_sync_reboots" section value of Local Policy Table. --------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local commonFunctions = require('user_modules/shared_testcases/commonFunctions') local commonSteps = require('user_modules/shared_testcases/commonSteps') --[[ General configuration parameters ]] Test = require('user_modules/dummy_connecttest') local config = require('config') config.defaultProtocolVersion = 2 require('user_modules/AppTypes') --[[ Local Variables ]] local TESTED_DATA = { policy_table = { usage_and_error_counts = { count_sync_out_of_memory = 0, count_of_iap_buffer_full = 0, count_of_sync_reboots = 7 } } } local TestData = { path = config.pathToSDL .. "TestData", isExist = false, init = function(self) if not self.isExist then os.execute("mkdir ".. self.path) os.execute("echo 'List test data files files:' > " .. self.path .. "/index.txt") self.isExist = true end end, store = function(self, message, pathToFile, fileName) if self.isExist then local dataToWrite = message if pathToFile and fileName then os.execute(table.concat({"cp ", pathToFile, " ", self.path, "/", fileName})) dataToWrite = table.concat({dataToWrite, " File: ", fileName}) end dataToWrite = dataToWrite .. "\n" local file = io.open(self.path .. "/index.txt", "a+") file:write(dataToWrite) file:close() end end, delete = function(self) if self.isExist then os.execute("rm -r -f " .. self.path) self.isExist = false end end, info = function(self) if self.isExist then commonFunctions:userPrint(35, "All test data generated by this test were stored to folder: " .. self.path) else commonFunctions:userPrint(35, "No test data were stored" ) end end } local function constructPathToDatabase() if commonSteps:file_exists(config.pathToSDL .. "storage/policy.sqlite") then return config.pathToSDL .. "storage/policy.sqlite" elseif commonSteps:file_exists(config.pathToSDL .. "policy.sqlite") then return config.pathToSDL .. "policy.sqlite" else commonFunctions:userPrint(31, "policy.sqlite is not found" ) return nil end end local function executeSqliteQuery(rawQueryString, dbFilePath) if not dbFilePath then return nil end local queryExecutionResult = {} local queryString = table.concat({"sqlite3 ", dbFilePath, " '", rawQueryString, "'"}) local file = io.popen(queryString, 'r') if file then local index = 1 for line in file:lines() do queryExecutionResult[index] = line index = index + 1 end file:close() return queryExecutionResult else return nil end end local function isValuesCorrect(actualValues, expectedValues) if #actualValues ~= #expectedValues then return false end local tmpExpectedValues = {} for i = 1, #expectedValues do tmpExpectedValues[i] = expectedValues[i] end local isFound for j = 1, #actualValues do isFound = false for key, value in pairs(tmpExpectedValues) do if value == actualValues[j] then isFound = true tmpExpectedValues[key] = nil break end end if not isFound then return false end end if next(tmpExpectedValues) then return false end return true end function Test.checkLocalPT(checkTable) local expectedLocalPtValues local queryString local actualLocalPtValues local comparationResult local isTestPass = true for _, check in pairs(checkTable) do expectedLocalPtValues = check.expectedValues queryString = check.query actualLocalPtValues = executeSqliteQuery(queryString, constructPathToDatabase()) if actualLocalPtValues then comparationResult = isValuesCorrect(actualLocalPtValues, expectedLocalPtValues) if not comparationResult then TestData:store(table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"})) TestData:store("ExpectedLocalPtValues") commonFunctions:userPrint(31, table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"})) commonFunctions:userPrint(35, "ExpectedLocalPtValues") for _, values in pairs(expectedLocalPtValues) do TestData:store(values) print(values) end TestData:store("ActualLocalPtValues") commonFunctions:userPrint(35, "ActualLocalPtValues") for _, values in pairs(actualLocalPtValues) do TestData:store(values) print(values) end isTestPass = false end else TestData:store("Test failed: Can't get data from LocalPT") commonFunctions:userPrint(31, "Test failed: Can't get data from LocalPT") isTestPass = false end end return isTestPass end function Test:onSystemError(errorMessage) self.hmiConnection:SendNotification("SDL.OnSystemError", { error = errorMessage }) end --[[ Preconditions ]] commonFunctions:newTestCasesGroup("Preconditions") function Test:Precondition() TestData:init(self) end function Test:SDLStatePrecondition() self:runSDL() commonFunctions:waitForSDLStart(self):Do(function() self:initHMI():Do(function() commonFunctions:userPrint(35, "HMI initialized") self:initHMI_onReady():Do(function () commonFunctions:userPrint(35, "HMI is ready") self:connectMobile():Do(function () commonFunctions:userPrint(35, "Mobile Connected") self:startSession() end) end) end) end) end --[[ Test ]] commonFunctions:newTestCasesGroup("Test") function Test:HMIsendOnSystemError() for _ = 1, 3 do os.execute("sleep 2") print("Calling onSystemError(SYNC_REBOOTED)") self:onSystemError("SYNC_REBOOTED") end end function Test:StopSDL() self.hmiConnection:SendNotification("BasicCommunication.OnExitAllApplications", { reason = "SUSPEND" }) EXPECT_HMINOTIFICATION("BasicCommunication.OnSDLPersistenceComplete"):Do(function() print("Received BasicCommunication.OnSDLPersistenceComplete, stopping SDL") StopSDL() end) end function Test:StartSDL2() self:runSDL() commonFunctions:waitForSDLStart(self):Do(function() self:initHMI():Do(function() commonFunctions:userPrint(35, "HMI initialized") self:initHMI_onReady():Do(function () commonFunctions:userPrint(35, "HMI is ready") self:connectMobile():Do(function () commonFunctions:userPrint(35, "Mobile Connected") self:startSession() end) end) end) end) end function Test:HMIsendOnSystemError2() for _ = 1, 4 do os.execute("sleep 2") print("Calling onSystemError(SYNC_REBOOTED)") self:onSystemError("SYNC_REBOOTED") end end function Test:StopSDL2() self.hmiConnection:SendNotification("BasicCommunication.OnExitAllApplications", { reason = "SUSPEND" }) EXPECT_HMINOTIFICATION("BasicCommunication.OnSDLPersistenceComplete"):Do(function() print("Received BasicCommunication.OnSDLPersistenceComplete, stopping SDL") StopSDL() end) end function Test:CheckPTUinLocalPT() os.execute("sleep 5") TestData:store("Store LocalPT after SDL.onSystemError", constructPathToDatabase(), "policy.sqlite" ) local checks = { { query = 'select count_of_iap_buffer_full, count_sync_out_of_memory, count_of_sync_reboots from usage_and_error_count', expectedValues = {table.concat( { TESTED_DATA.policy_table.usage_and_error_counts.count_of_iap_buffer_full, "|", TESTED_DATA.policy_table.usage_and_error_counts.count_sync_out_of_memory, "|", TESTED_DATA.policy_table.usage_and_error_counts.count_of_sync_reboots }) } } } if not self.checkLocalPT(checks) then self:FailTestCase("SDL has wrong values in LocalPT") end end --[[ Postconditions ]] commonFunctions:newTestCasesGroup("Postconditions") function Test.Postcondition() commonSteps:DeletePolicyTable() TestData:info() end return Test
object_mobile_dressed_bofa_treat_male_03 = object_mobile_shared_dressed_bofa_treat_male_03:new { } ObjectTemplates:addTemplate(object_mobile_dressed_bofa_treat_male_03, "object/mobile/dressed_bofa_treat_male_03.iff")
-- Translation support local S = minetest.get_translator("keyring") keyring.form.register_allowed("keyring:keyring", { remove_key = true, rename_key = true, set_owner = false, share = false, title_tab = false, }) minetest.register_craftitem("keyring:keyring", { description = S("Keyring"), inventory_image = "keyring_keyring.png", -- mimic a key groups = {key = 1, key_container = 1}, stack_max = 1, on_place = keyring.craft_common.keyring_on_place, -- on left click on_use = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under if pos then itemstack = keyring.craft_common.select_key( itemstack, placer, minetest.get_meta(pos)) else -- no node pointed itemstack = keyring.form.formspec(itemstack, placer) end return itemstack end, on_secondary_use = function(itemstack, placer, pointed_thing) return keyring.form.formspec(itemstack, placer) end, -- mod doc _doc_items_longdesc = S("A keyring to store your keys."), _doc_items_usagehelp = S("Left-click on a locked node to select a key, " .."then works as a regular key. " .."Some nodes support right-clicking to select key and open at once.\n" .."Click pointing no node to access key-management interface " .."(keys can be renamed or taken off).\n" .."Some crafts let you add keys to the keyring."), }) -- craft with wire minetest.register_craft({ output = "keyring:keyring", recipe = { { "", "group:wire", "" }, { "group:wire", "group:key", "group:wire" }, { "", "group:wire", "" }, }, replacements = { { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, }, }) -- craft with 4 group:key -- to make the adding of keys in keyring easier (but at a cost) minetest.register_craft({ output = "keyring:keyring", recipe = { { "group:key", "group:wire", "group:key" }, { "group:wire", "", "group:wire" }, { "group:key", "group:wire", "group:key" }, }, replacements = { { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, { "group:wire", "basic_materials:empty_spool" }, }, }) -- craft to add a key minetest.register_craft({ output = "keyring:keyring", recipe = { "keyring:keyring", "group:key" }, type = "shapeless", }) minetest.register_craft({ output = "keyring:keyring", recipe = { "keyring:keyring", "group:key_container" }, type = "shapeless", })
-- START:song notes = { 'D4q', 'E4q', 'D4q', 'G4q', 'Fs4h' } -- END:song -- START:play_song scheduler = require 'scheduler' notation = require 'notation' function play_song() for i = 1, #notes do local symbol = notation.parse_note(notes[i]) notation.play(symbol.note, symbol.duration) end end -- END:play_song -- START:run scheduler.schedule(0.0, coroutine.create(play_song)) scheduler.run() -- END:run
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file are placed in the public domain. Feel -- free to make use of it in any way you like. -------------------------------------------------------------------- -- -- Configuration for module: MyGUI.SkinEditor configuration( { "LINUX" } ) project( "MyGUI.SkinEditor" ) configuration( { "WIN32" } ) project( "MyGUI.SkinEditor" ) configuration( { "WIN64" } ) project( "MyGUI.SkinEditor" ) configuration( {} ) location( os.getenv( "PM4OUTPUTDIR" ) ) configuration( {} ) targetdir( os.getenv( "PM4TARGETDIR" ) ) configuration( {} ) language( "C" ) configuration( { "LINUX" } ) language( "C++" ) configuration( { "WIN32" } ) language( "C++" ) configuration( { "WIN64" } ) language( "C++" ) configuration( { "LINUX" } ) configuration( { LINUX } ) kind( "ConsoleApp" ) configuration( { "WIN32" } ) configuration( { WIN32 } ) kind( "WindowedApp" ) configuration( { "WIN64" } ) configuration( { WIN64 } ) kind( "WindowedApp" ) configuration( { LINUX } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) configuration( { LINUX } ) defines( { "MYGUI_USE_FREETYPE" } ) configuration( { WIN32 } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) configuration( { WIN32 } ) defines( { "MYGUI_USE_FREETYPE" } ) configuration( { WIN64 } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } ) configuration( { WIN64 } ) defines( { "MYGUI_USE_FREETYPE" } ) configuration( { "LINUX" } ) vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "ActionManager.h", "Application.h", "AreaSelectorControl.h", "BackgroundControl.h", "Binary.h", "ColourManager.h", "ColourPanel.h", "CommandManager.h", "EditorState.h", "ExportManager.h", "HorizontalSelectorBlackControl.h", "HorizontalSelectorControl.h", "HotKeyCommand.h", "HotKeyManager.h", "ItemHolder.h", "Localise.h", "MainMenuControl.h", "MainPane.h", "MessageBoxFadeControl.h", "MessageBoxManager.h", "MyGUI_FilterNoneSkin.h", "PositionSelectorBlackControl.h", "PositionSelectorControl.h", "Property.h", "PropertyAdvisor.h", "PropertyAlignControl.h", "PropertyBoolControl.h", "PropertyColourControl.h", "PropertyControl.h", "PropertyInt2Control.h", "PropertyInt4Control.h", "PropertyIntControl.h", "PropertyRegionTypeControl.h", "PropertySet.h", "PropertyTexturesControl.h", "RecentFilesManager.h", "RegionControl.h", "RegionItem.h", "RegionListControl.h", "RegionPropertyControl.h", "RegionTextureControl.h", "SelectorControl.h", "SeparatorControl.h", "SeparatorItem.h", "SeparatorListControl.h", "SeparatorPropertyControl.h", "SeparatorTextureControl.h", "SettingsGeneralControl.h", "SettingsManager.h", "SettingsResourcePathsControl.h", "SettingsResourcesControl.h", "SettingsSector.h", "SettingsWindow.h", "SkinControl.h", "SkinItem.h", "SkinListControl.h", "SkinManager.h", "SkinPropertyControl.h", "SkinTextureControl.h", "StateControl.h", "StateController.h", "StateItem.h", "StateListControl.h", "StateManager.h", "StatePropertyControl.h", "StateTextureControl.h", "TestState.h", "TestWindow.h", "TextFieldControl.h", "TextureBrowseCell.h", "TextureBrowseControl.h", "TextureBrowseItemBox.h", "TextureControl.h", "TextureToolControl.h", "VerticalSelectorBlackControl.h", "VerticalSelectorControl.h", "../../Common/Precompiled.h", "../../Common/Base/InputFocusInfo.h", "../../Common/Base/Main.h", "../../Common/Base/StatisticInfo.h", "../../Common/Base/OpenGL/BaseManager.h", "../../Common/Input/InputConverter.h", "../../Common/Input/OIS/InputManager.h", "../../Common/Input/OIS/PointerManager.h", "../../Common/ItemBox/BaseCellView.h", "../../Common/ItemBox/BaseItemBox.h", "../../Common/ItemBox/ItemDropInfo.h" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "ActionManager.cpp", "Application.cpp", "AreaSelectorControl.cpp", "BackgroundControl.cpp", "ColourManager.cpp", "ColourPanel.cpp", "CommandManager.cpp", "EditorState.cpp", "ExportManager.cpp", "HorizontalSelectorBlackControl.cpp", "HorizontalSelectorControl.cpp", "HotKeyManager.cpp", "MainMenuControl.cpp", "MainPane.cpp", "MessageBoxFadeControl.cpp", "MessageBoxManager.cpp", "MyGUI_FilterNoneSkin.cpp", "PositionSelectorBlackControl.cpp", "PositionSelectorControl.cpp", "Property.cpp", "PropertyAlignControl.cpp", "PropertyBoolControl.cpp", "PropertyColourControl.cpp", "PropertyControl.cpp", "PropertyInt2Control.cpp", "PropertyInt4Control.cpp", "PropertyIntControl.cpp", "PropertyRegionTypeControl.cpp", "PropertySet.cpp", "PropertyTexturesControl.cpp", "RecentFilesManager.cpp", "RegionControl.cpp", "RegionItem.cpp", "RegionListControl.cpp", "RegionPropertyControl.cpp", "RegionTextureControl.cpp", "SelectorControl.cpp", "SeparatorControl.cpp", "SeparatorItem.cpp", "SeparatorListControl.cpp", "SeparatorPropertyControl.cpp", "SeparatorTextureControl.cpp", "SettingsGeneralControl.cpp", "SettingsManager.cpp", "SettingsResourcePathsControl.cpp", "SettingsResourcesControl.cpp", "SettingsSector.cpp", "SettingsWindow.cpp", "SkinControl.cpp", "SkinItem.cpp", "SkinListControl.cpp", "SkinManager.cpp", "SkinPropertyControl.cpp", "SkinTextureControl.cpp", "StateControl.cpp", "StateItem.cpp", "StateListControl.cpp", "StateManager.cpp", "StatePropertyControl.cpp", "StateTextureControl.cpp", "TestState.cpp", "TestWindow.cpp", "TextFieldControl.cpp", "TextureBrowseCell.cpp", "TextureBrowseControl.cpp", "TextureBrowseItemBox.cpp", "TextureControl.cpp", "TextureToolControl.cpp", "VerticalSelectorBlackControl.cpp", "VerticalSelectorControl.cpp", "../../Common/Precompiled.cpp", "../../Common/Base/OpenGL/BaseManager.cpp", "../../Common/Input/OIS/InputManager.cpp", "../../Common/Input/OIS/PointerManager.cpp" } ) configuration( { "WIN32" } ) vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "ActionManager.h", "Application.h", "AreaSelectorControl.h", "BackgroundControl.h", "Binary.h", "ColourManager.h", "ColourPanel.h", "CommandManager.h", "EditorState.h", "ExportManager.h", "HorizontalSelectorBlackControl.h", "HorizontalSelectorControl.h", "HotKeyCommand.h", "HotKeyManager.h", "ItemHolder.h", "Localise.h", "MainMenuControl.h", "MainPane.h", "MessageBoxFadeControl.h", "MessageBoxManager.h", "MyGUI_FilterNoneSkin.h", "PositionSelectorBlackControl.h", "PositionSelectorControl.h", "Property.h", "PropertyAdvisor.h", "PropertyAlignControl.h", "PropertyBoolControl.h", "PropertyColourControl.h", "PropertyControl.h", "PropertyInt2Control.h", "PropertyInt4Control.h", "PropertyIntControl.h", "PropertyRegionTypeControl.h", "PropertySet.h", "PropertyTexturesControl.h", "RecentFilesManager.h", "RegionControl.h", "RegionItem.h", "RegionListControl.h", "RegionPropertyControl.h", "RegionTextureControl.h", "SelectorControl.h", "SeparatorControl.h", "SeparatorItem.h", "SeparatorListControl.h", "SeparatorPropertyControl.h", "SeparatorTextureControl.h", "SettingsGeneralControl.h", "SettingsManager.h", "SettingsResourcePathsControl.h", "SettingsResourcesControl.h", "SettingsSector.h", "SettingsWindow.h", "SkinControl.h", "SkinItem.h", "SkinListControl.h", "SkinManager.h", "SkinPropertyControl.h", "SkinTextureControl.h", "StateControl.h", "StateController.h", "StateItem.h", "StateListControl.h", "StateManager.h", "StatePropertyControl.h", "StateTextureControl.h", "TestState.h", "TestWindow.h", "TextFieldControl.h", "TextureBrowseCell.h", "TextureBrowseControl.h", "TextureBrowseItemBox.h", "TextureControl.h", "TextureToolControl.h", "VerticalSelectorBlackControl.h", "VerticalSelectorControl.h", "../../Common/Precompiled.h", "../../Common/Base/InputFocusInfo.h", "../../Common/Base/Main.h", "../../Common/Base/StatisticInfo.h", "../../Common/Base/OpenGL/BaseManager.h", "../../Common/Input/InputConverter.h", "../../Common/Input/Win32API/InputManager.h", "../../Common/Input/Win32API/PointerManager.h", "../../Common/ItemBox/BaseCellView.h", "../../Common/ItemBox/BaseItemBox.h", "../../Common/ItemBox/ItemDropInfo.h" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "ActionManager.cpp", "Application.cpp", "AreaSelectorControl.cpp", "BackgroundControl.cpp", "ColourManager.cpp", "ColourPanel.cpp", "CommandManager.cpp", "EditorState.cpp", "ExportManager.cpp", "HorizontalSelectorBlackControl.cpp", "HorizontalSelectorControl.cpp", "HotKeyManager.cpp", "MainMenuControl.cpp", "MainPane.cpp", "MessageBoxFadeControl.cpp", "MessageBoxManager.cpp", "MyGUI_FilterNoneSkin.cpp", "PositionSelectorBlackControl.cpp", "PositionSelectorControl.cpp", "Property.cpp", "PropertyAlignControl.cpp", "PropertyBoolControl.cpp", "PropertyColourControl.cpp", "PropertyControl.cpp", "PropertyInt2Control.cpp", "PropertyInt4Control.cpp", "PropertyIntControl.cpp", "PropertyRegionTypeControl.cpp", "PropertySet.cpp", "PropertyTexturesControl.cpp", "RecentFilesManager.cpp", "RegionControl.cpp", "RegionItem.cpp", "RegionListControl.cpp", "RegionPropertyControl.cpp", "RegionTextureControl.cpp", "SelectorControl.cpp", "SeparatorControl.cpp", "SeparatorItem.cpp", "SeparatorListControl.cpp", "SeparatorPropertyControl.cpp", "SeparatorTextureControl.cpp", "SettingsGeneralControl.cpp", "SettingsManager.cpp", "SettingsResourcePathsControl.cpp", "SettingsResourcesControl.cpp", "SettingsSector.cpp", "SettingsWindow.cpp", "SkinControl.cpp", "SkinItem.cpp", "SkinListControl.cpp", "SkinManager.cpp", "SkinPropertyControl.cpp", "SkinTextureControl.cpp", "StateControl.cpp", "StateItem.cpp", "StateListControl.cpp", "StateManager.cpp", "StatePropertyControl.cpp", "StateTextureControl.cpp", "TestState.cpp", "TestWindow.cpp", "TextFieldControl.cpp", "TextureBrowseCell.cpp", "TextureBrowseControl.cpp", "TextureBrowseItemBox.cpp", "TextureControl.cpp", "TextureToolControl.cpp", "VerticalSelectorBlackControl.cpp", "VerticalSelectorControl.cpp", "../../Common/Precompiled.cpp", "../../Common/Base/OpenGL/BaseManager.cpp", "../../Common/Input/Win32API/InputManager.cpp", "../../Common/Input/Win32API/PointerManager.cpp" } ) configuration( { "WIN64" } ) vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } } files( { "ActionManager.h", "Application.h", "AreaSelectorControl.h", "BackgroundControl.h", "Binary.h", "ColourManager.h", "ColourPanel.h", "CommandManager.h", "EditorState.h", "ExportManager.h", "HorizontalSelectorBlackControl.h", "HorizontalSelectorControl.h", "HotKeyCommand.h", "HotKeyManager.h", "ItemHolder.h", "Localise.h", "MainMenuControl.h", "MainPane.h", "MessageBoxFadeControl.h", "MessageBoxManager.h", "MyGUI_FilterNoneSkin.h", "PositionSelectorBlackControl.h", "PositionSelectorControl.h", "Property.h", "PropertyAdvisor.h", "PropertyAlignControl.h", "PropertyBoolControl.h", "PropertyColourControl.h", "PropertyControl.h", "PropertyInt2Control.h", "PropertyInt4Control.h", "PropertyIntControl.h", "PropertyRegionTypeControl.h", "PropertySet.h", "PropertyTexturesControl.h", "RecentFilesManager.h", "RegionControl.h", "RegionItem.h", "RegionListControl.h", "RegionPropertyControl.h", "RegionTextureControl.h", "SelectorControl.h", "SeparatorControl.h", "SeparatorItem.h", "SeparatorListControl.h", "SeparatorPropertyControl.h", "SeparatorTextureControl.h", "SettingsGeneralControl.h", "SettingsManager.h", "SettingsResourcePathsControl.h", "SettingsResourcesControl.h", "SettingsSector.h", "SettingsWindow.h", "SkinControl.h", "SkinItem.h", "SkinListControl.h", "SkinManager.h", "SkinPropertyControl.h", "SkinTextureControl.h", "StateControl.h", "StateController.h", "StateItem.h", "StateListControl.h", "StateManager.h", "StatePropertyControl.h", "StateTextureControl.h", "TestState.h", "TestWindow.h", "TextFieldControl.h", "TextureBrowseCell.h", "TextureBrowseControl.h", "TextureBrowseItemBox.h", "TextureControl.h", "TextureToolControl.h", "VerticalSelectorBlackControl.h", "VerticalSelectorControl.h", "../../Common/Precompiled.h", "../../Common/Base/InputFocusInfo.h", "../../Common/Base/Main.h", "../../Common/Base/StatisticInfo.h", "../../Common/Base/OpenGL/BaseManager.h", "../../Common/Input/InputConverter.h", "../../Common/Input/Win32API/InputManager.h", "../../Common/Input/Win32API/PointerManager.h", "../../Common/ItemBox/BaseCellView.h", "../../Common/ItemBox/BaseItemBox.h", "../../Common/ItemBox/ItemDropInfo.h" } ) vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } } files( { "ActionManager.cpp", "Application.cpp", "AreaSelectorControl.cpp", "BackgroundControl.cpp", "ColourManager.cpp", "ColourPanel.cpp", "CommandManager.cpp", "EditorState.cpp", "ExportManager.cpp", "HorizontalSelectorBlackControl.cpp", "HorizontalSelectorControl.cpp", "HotKeyManager.cpp", "MainMenuControl.cpp", "MainPane.cpp", "MessageBoxFadeControl.cpp", "MessageBoxManager.cpp", "MyGUI_FilterNoneSkin.cpp", "PositionSelectorBlackControl.cpp", "PositionSelectorControl.cpp", "Property.cpp", "PropertyAlignControl.cpp", "PropertyBoolControl.cpp", "PropertyColourControl.cpp", "PropertyControl.cpp", "PropertyInt2Control.cpp", "PropertyInt4Control.cpp", "PropertyIntControl.cpp", "PropertyRegionTypeControl.cpp", "PropertySet.cpp", "PropertyTexturesControl.cpp", "RecentFilesManager.cpp", "RegionControl.cpp", "RegionItem.cpp", "RegionListControl.cpp", "RegionPropertyControl.cpp", "RegionTextureControl.cpp", "SelectorControl.cpp", "SeparatorControl.cpp", "SeparatorItem.cpp", "SeparatorListControl.cpp", "SeparatorPropertyControl.cpp", "SeparatorTextureControl.cpp", "SettingsGeneralControl.cpp", "SettingsManager.cpp", "SettingsResourcePathsControl.cpp", "SettingsResourcesControl.cpp", "SettingsSector.cpp", "SettingsWindow.cpp", "SkinControl.cpp", "SkinItem.cpp", "SkinListControl.cpp", "SkinManager.cpp", "SkinPropertyControl.cpp", "SkinTextureControl.cpp", "StateControl.cpp", "StateItem.cpp", "StateListControl.cpp", "StateManager.cpp", "StatePropertyControl.cpp", "StateTextureControl.cpp", "TestState.cpp", "TestWindow.cpp", "TextFieldControl.cpp", "TextureBrowseCell.cpp", "TextureBrowseControl.cpp", "TextureBrowseItemBox.cpp", "TextureControl.cpp", "TextureToolControl.cpp", "VerticalSelectorBlackControl.cpp", "VerticalSelectorControl.cpp", "../../Common/Precompiled.cpp", "../../Common/Base/OpenGL/BaseManager.cpp", "../../Common/Input/Win32API/InputManager.cpp", "../../Common/Input/Win32API/PointerManager.cpp" } ) configuration( {} ) includedirs( { "../../../freetype/include", "../../../freetype/include/freetype", "../../../freetype/include/freetype/config", "../../../freetype/include/freetype/internal", "../../../freetype/include/freetype/internal/services", "../../../freetype/src/winfonts", "../../Common/FileSystemInfo", "../../MyGUIEngine/include", "../../Platforms/OpenGL/OpenGLPlatform/include", "../../Platforms/OpenGL/OpenGLPlatform/include/GL" } ) configuration( { "LINUX" } ) includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/OIS", "../../Common/ItemBox" } ) configuration( { "WIN32" } ) includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/Win32API", "../../Common/ItemBox" } ) configuration( { "WIN64" } ) includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/Win32API", "../../Common/ItemBox" } )
------------------------------------------------------------------------------- -- 登录 ------------------------------------------------------------------------------- local unpack = unpack or table.unpack local INFO_MSG = tengine.INFO_MSG local ERROR_MSG = tengine.ERROR_MSG local p = tengine.p local BT = require('lib/behaviourtree') local _M = BT.Task:new() function _M:start(args) -- 登录 --[[ local LoginGameAccount = { version = 0, machine = "pc", account = 'test', password = 'test', flag = 0, } client:send('LoginGameAccount', LoginGameAccount) --]] -- 游客登陆 local VisitorLogin = { face = 1, gender = 1, version = 0, flag = 0, name = 'test', password = 'test', } local client = args[2] client:send('VisitorLogin', VisitorLogin) end function _M:run(args) if type(args) ~= 'table' then return end local action = args[1] local client = args[2] if action == 'net' then local name = args[3] local message = args[4] if message.result == 'kLoginSuccess' then INFO_MSG("login success ...") success() else ERROR_MSG("login failed ...") fail() end else running() end end function _M:finish() INFO_MSG("login finish ...") end return _M
-- Initialization for YouBot function sysCall_init() -- Get YouBot Handle youBot_handle = sim.getObjectHandle('youBot') dummy_guider_handle = sim.getObjectHandle('DummyGuider') -- Prepare initial values for four wheels wheel_joints = {-1,-1,-1,-1} -- front left, rear left, rear right, front right wheel_joints[1] = sim.getObjectHandle('rollingJoint_fr') wheel_joints[2] = sim.getObjectHandle('rollingJoint_fl') wheel_joints[3] = sim.getObjectHandle('rollingJoint_rl') wheel_joints[4] = sim.getObjectHandle('rollingJoint_rr') -- Prepare initial values for five arm joints arm_joints = {-1,-1,-1,-1,-1} -- set default values for i=0,4,1 do arm_joints[i+1] = sim.getObjectHandle('youBotArmJoint'..i) end -- Desired joint positions for initialization desired_joint_angles = {180*math.pi/180, 30.91*math.pi/180, 52.42*math.pi/180, 72.68*math.pi/180, 0} -- Initialization all arm joints for i = 1,5,1 do sim.setJointPosition(arm_joints[i], desired_joint_angles[i]) end -- Set the maximum joint velocities max_joint_velocity = 100*math.pi/180 omega_1 = 0 omega_2 = 0 omega_3 = 0 omega_4 = 0 -- youBot size parameters wheel_R = 0.0475 a = 0.15 b = 0.235 -- initialize youBot orientation youbot_init_orientation = {-math.pi/2, 0, -math.pi/2} sim.setObjectOrientation(youBot_handle, -1, youbot_init_orientation) end function sysCall_cleanup() end function sysCall_sensing() end -- Inverse kinematics function chassisInverseKinematics(vx, vy, omega, wheel_R, a, b) omega_1 = (vy - vx + (a+b)*omega)/wheel_R omega_2 = (vy + vx - (a+b)*omega)/wheel_R omega_3 = (vy - vx - (a+b)*omega)/wheel_R omega_4 = (vy + vx + (a+b)*omega)/wheel_R -- set the right direction for each wheel v_wheel_1 = -omega_1 v_wheel_2 = -omega_2 v_wheel_3 = -omega_3 v_wheel_4 = -omega_4 end -- Control joints of YouBot function sysCall_actuation() -- Keep the arm status for i = 1,5,1 do sim.setJointPosition(arm_joints[i], desired_joint_angles[i]) end -- get the relative positions delta_pos = sim.getObjectPosition(dummy_guider_handle, youBot_handle) delta_ori = sim.getObjectOrientation(dummy_guider_handle, youBot_handle) Kp = 1.0 vx = Kp*delta_pos[2] / 0.05 vy = Kp*delta_pos[3] / 0.05 omega = Kp*delta_ori[1] / 0.05 center_velocity = {vx, vy, omega} chassisInverseKinematics(center_velocity[1], center_velocity[2], center_velocity[3], wheel_R, a, b) -- Apply the desired wheel velocities sim.setJointTargetVelocity(wheel_joints[1], v_wheel_1) sim.setJointTargetVelocity(wheel_joints[2], v_wheel_2) sim.setJointTargetVelocity(wheel_joints[3], v_wheel_3) sim.setJointTargetVelocity(wheel_joints[4], v_wheel_4) end
local L = require( "lpeg" ) -------------------------------------------------------------------------------- local function extract_pattern( startPoint, endPoint ) startPoint = L.P( startPoint ) endPoint = endPoint and L.P( endPoint ) or startPoint local between = ( 1 - endPoint )^1 return startPoint * L.C( between ) * endPoint end local function list_pattern( token ) token = L.P( token ) local between = ( 1 - token )^1 return L.Ct( L.C( between^0 ) * L.C( token ) * ( L.C( between^0 ) * L.C( token ) )^0 * L.C( between^0 ) ) end local function split_pattern( sep ) sep = L.P( sep ) local before = ( 1 - sep )^1 local after = ( 1 - sep )^1 return L.C( before ) * sep * L.C( after ) end -------------------------------------------------------------------------------- -- Lua module that defines LPEG patterns that can be used for general use cases. -- -- * extract_pattern to capture arbitrary content that is surroundet with by a -- pattern -- -- * list_pattern to tokenize a text by a pattern, empty strings between the -- pattern are allowed -- -- * split_pattern to capture arbitrary content that is separated by a pattern -------------------------------------------------------------------------------- return { extract_pattern = extract_pattern, list_pattern = list_pattern, split_pattern = split_pattern }
local char local accel = 1 local maxSpeed = 20 local distance = 300 local proximity = 250 local angle = 0 local mouseX, mouseY local pX, pY, speed = 0, 0, 0, 0, 0 function render() char:SetX(pX) char:SetY(pY) SKIN:Bang("!SetOption","Character","RotationAngle",angle) SKIN:Bang("!UpdateMeter","Character") end function magnitude(x,y) return (x^2+y^2)^0.5 end function Initialize() char = SKIN:GetMeter("Character") mouseX = SKIN:GetMeasure("MouseX") mouseY = SKIN:GetMeasure("MouseY") pX = mouseX:GetValue() pY = mouseY:GetValue() render() end function Update() --angle = (angle+math.pi/64)%(math.pi*2) local dis = magnitude(pX-mouseX:GetValue(),pY-mouseY:GetValue()) local dX, dY = 0, 0 if dis > 0 then dX = (pX-mouseX:GetValue())/dis dY = (pY-mouseY:GetValue())/dis end if dis > distance then speed = math.min(maxSpeed,speed+accel) elseif dis <= distance-proximity then speed = math.max(-maxSpeed,speed-accel) else if math.abs(speed) <= accel then speed = 0 end if speed > 0 then speed = speed-accel elseif speed < 0 then speed = speed+accel end end pX = pX-dX*speed pY = pY-dY*speed render() end
-- https://github.com/airblade/vim-gitgutter local M = {} function M.get(spec, config, opts) local git = spec.git -- stylua: ignore return { GitGutterAdd = { fg = git.add }, -- diff mode: Added line |diff.txt| GitGutterChange = { fg = git.changed }, -- diff mode: Changed line |diff.txt| GitGutterDelete = { fg = git.removed }, -- diff mode: Deleted line |diff.txt| } end return M
local tap = require('util/tap') local http = require('http') local HOST = "127.0.0.1" local PORT = process.env.PORT or 10082 local test = tap.test --[[ local function bench(uv, p, count, fn) collectgarbage() local before local notify = count / 8 for i = 1, count do fn() if (i % notify) == 0 then uv.run() collectgarbage() local now = uv.resident_set_memory() if not before then before = now end -- console.log({ index = i, memory = now }) end end uv.run() collectgarbage() local after = uv.resident_set_memory() console.log({ before = before, after = after - before }) assert(after < before * 1.5) end test("stream writing with string and array", function(expect, uv) local count = 0x1 local body = string.rep("Hello", 16 * 1024) -- server local server = nil local client = nil server = http.createServer(function(request, response) --console.log('server:onConnection req', request) assert(request.method == "POST") assert(request.url == "/foo") -- Fixed because header parsing is not busted anymore assert(request.headers.bar == "cats") --console.log('server:onConnection bare resp', response) response:setHeader("Content-Type", "text/plain") response:setHeader("Content-Length", #body) response:finish(body) end) console.log(server) server:listen(PORT, HOST, function() end) console.log(server._handle._handle) server._handle._handle:unref() -- client -- [[ bench(uv, p, count, function() -- connect local options = { host = HOST, port = PORT, path = "/foo", headers = {{"bar", "cats"}, {"Content-Length", #body}}, method = 'POST' } local req = http.request(options, expect(function(response) -- console.log('client:onResponse', response.statusCode) assert(response.statusCode == 200) assert(response.httpVersion == '1.1') end)) req:on('error', function(...) print('error', ...) end) req:finish(body) uv.run() end) -- ] ] uv.run() server:close() end) --]]
-- inspect something -- Taken from https://github.com/jamestthompson3/vimConfig/blob/eeef4a8eeb5a24938f8a0969a35f69c78643fb66/lua/tt/nvim_utils.lua#L106 function inspect(item) print(vim.inspect(item)) end
function GM:CreateLoadoutPanel() if( self.Loadout and self.Loadout:IsValid() ) then self.Loadout:Remove(); end self.Loadout = self:CreatePanel( nil, NODOCK, ScrW(), ScrH() ); self.Loadout:SetPos( 0, 0 ); self.Loadout:SetPaintBackground( true ); self.Loadout:SetBackgroundBlur( true ); self.Loadout:DockPadding( 40, 40, 40, 40 ); self.Loadout:MakePopup(); self.Loadout:FadeIn(); self.Loadout:SetKeyboardInputEnabled( false ); self.Loadout:MoveToBack(); local p1 = self:CreatePanel( self.Loadout, TOP, 0, 64 ); p1:DockMargin( 0, 0, 0, 20 ); local l = self:CreateLabel( p1, LEFT, "COI Title 64", I18( "select_loadout" ), 7 ); local p2 = self:CreatePanel( p1, RIGHT, 200, 0 ); p2:DockPadding( 0, 17, 0, 17 ); local l = self:CreateLabel( p2, TOP, "COI 16", "Conflict of Interest " .. COI_VERSION, 9 ); l:SetTextColor( Alpha( self:GetSkin().COLOR_WHITE, 0.7 ) ); local l = self:CreateLabel( p2, TOP, "COI 14", "by disseminate", 9 ); l:SetTextColor( Alpha( self:GetSkin().COLOR_WHITE, 0.6 ) ); local p1 = self:CreatePanel( self.Loadout, BOTTOM, 0, 68 ); local p2 = self:CreatePanel( p1, RIGHT, 500, 0 ); self:CreateLabel( p2, TOP, "COI 20", I18( "robbing_bank_in" ), 9 ); self:CreateLabel( p2, FILL, "COI Title 48", "00:43", 9 ):BindInput( function() if( GAMEMODE:GetState() == STATE_PREGAME ) then local timeLeft = GAMEMODE:TimeLeftInState(); return string.ToMinutesSeconds( math.floor( timeLeft ) + 1 ); end return I18( "a_moment" ) .. "..."; end ); local p2 = self:CreatePanel( p1, FILL ); p2:DockPadding( 10, 10, 10, 10 ); self:CreateIconButton( p2, LEFT, 48, 48, self:GetSkin().ICON_TRASH, function() self:CreateConfirm( "Are you sure you want to delete your progress? This will reset your money and remove all of your items.", function() net.Start( "nWipePlayer" ); net.SendToServer(); LocalPlayer().Money = 0; LocalPlayer().Inventory = { }; self:ResetLoadoutInventory(); end ); end ):DockMargin( 0, 0, 20, 0 ); self:CreateIconButton( p2, LEFT, 48, 48, self:GetSkin().ICON_GEAR, function() self:CreateSettingsPanel(); end ):DockMargin( 0, 0, 20, 0 ); local p1 = self:CreatePanel( self.Loadout, LEFT, ScrW() * 0.3, 0 ); p1:DockMargin( 0, 0, 20, 0 ); local p2 = self:CreatePanel( p1, TOP, 0, 30 ); self:CreateLabel( p2, LEFT, "COI Title 30", I18( "your_team" ), 4 ):DockMargin( 0, 0, 10, 0 ); local l = self:CreateLabel( p2, FILL, "COI Title 24", "Team Green", 4 ):BindInput( function( panel ) panel:SetTextColor( team.GetColor( LocalPlayer():Team() ) ); return team.GetName( LocalPlayer():Team() ); end ); l:SizeToContents(); p2:DockMargin( 0, 0, 0, 20 ); local p2 = self:CreateScrollPanel( p1, TOP, 0, ScrH() * 0.3 ); p2:DockMargin( 0, 0, 0, 20 ); function p2:Think() if( !self.PlayerCache ) then self.PlayerCache = { }; end if( !self.TeamCache ) then self.TeamCache = LocalPlayer():Team(); end for _, v in pairs( self.PlayerCache ) do if( !v or !v:IsValid() or v:Team() != LocalPlayer():Team() ) then self.Invalidated = true; end end for _, v in pairs( player.GetAll() ) do if( v:Team() == LocalPlayer():Team() and !table.HasValue( self.PlayerCache, v ) ) then self.Invalidated = true; end end if( self.TeamCache != LocalPlayer():Team() ) then self.Invalidated = true; end if( self.Invalidated ) then self.Invalidated = false; self:GetCanvas():Clear(); self.PlayerCache = { }; self.TeamCache = LocalPlayer():Team(); for _, v in pairs( team.GetPlayers( LocalPlayer():Team() ) ) do table.insert( self.PlayerCache, v ); local p3 = GAMEMODE:CreatePanel( self:GetCanvas(), TOP, 0, 80 ); p3:SetPaintBackground( true ); p3:DockMargin( 0, 0, 0, 10 ); p3:DockPadding( 10, 10, 10, 10 ); local av = GAMEMODE:CreateAvatarImage( p3, LEFT, 60, 60, v ); av:DockMargin( 0, 0, 10, 0 ); local p4 = GAMEMODE:CreatePanel( p3, FILL ); local n = GAMEMODE:CreateLabel( p4, TOP, "COI Title 24", v:Nick(), 7 ); end end end p2.Invalidated = true; local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "other_teams" ), 7 ); l:DockMargin( 0, 0, 0, 20 ); local p2 = self:CreateScrollPanel( p1, FILL ); p2:DockMargin( 0, 0, 0, 20 ); function p2:Think() -- has to be handled by the parent: Think() isn't called when invisible if( self:GetCanvas() and self:GetCanvas():IsValid() ) then for _, v in pairs( self:GetCanvas():GetChildren() ) do if( v.Team ) then if( v.Team == LocalPlayer():Team() ) then if( v:IsVisible() ) then v:SetVisible( false ); v:InvalidateParent(); end else if( !v:IsVisible() ) then v:SetVisible( true ); v:InvalidateParent(); end end end end end end for k, v in pairs( team.GetAllTeams() ) do if( k >= 1 and k <= 128 ) then local p3 = GAMEMODE:CreatePanel( p2, TOP, 0, 100 ); p3:SetPaintBackground( true ); p3:DockMargin( 0, 0, 0, 10 ); p3.Team = k; local p4 = GAMEMODE:CreatePanel( p3, LEFT, 200, 0 ); p4:DockPadding( 10, 10, 10, 10 ); local l = GAMEMODE:CreateLabel( p4, TOP, "COI Title 24", team.GetName( k ), 7 ); l:SetTextColor( team.GetColor( k ) ); local l = GAMEMODE:CreateLabel( p4, TOP, "COI 20", "99 members", 7 ):BindInput( function() return team.NumPlayers( k ) .. " " .. I18( "members" ); end ); l:DockMargin( 0, 0, 0, 10 ); local b = GAMEMODE:CreateButton( p4, TOP, 80, 26, I18( "join" ), function() net.Start( "nJoinTeam" ); net.WriteUInt( k, 16 ); net.SendToServer(); end ); function b:Think() if( !GAMEMODE:CanChangeTeam( LocalPlayer():Team(), k ) ) then self:SetDisabled( true ); else self:SetDisabled( false ); end end b:SetFont( "COI 20" ); local p4 = GAMEMODE:CreatePanel( p3, FILL ); p4:DockPadding( 10, 10, 10, 10 ); local p5 = GAMEMODE:CreateScrollPanel( p4, FILL ); p5.Team = k; function p5:Think() if( !self.PlayerCache ) then self.PlayerCache = { }; end for _, v in pairs( self.PlayerCache ) do if( !v or !v:IsValid() or v:Team() != self.Team ) then self.Invalidated = true; break; end end for _, v in pairs( player.GetAll() ) do if( v:Team() == self.Team and !table.HasValue( self.PlayerCache, v ) ) then self.Invalidated = true; break; end end if( self.Invalidated ) then self.Invalidated = false; self:GetCanvas():Clear(); self.PlayerCache = { }; for _, v in pairs( team.GetPlayers( self.Team ) ) do table.insert( self.PlayerCache, v ); local l = GAMEMODE:CreateLabel( self:GetCanvas(), TOP, "COI 18", v:Nick(), 7 ); l:DockMargin( 0, 0, 0, 2 ); end end end p5.Invalidated = true; end end local p1 = self:CreatePanel( self.Loadout, LEFT, ScrW() * 0.2, 0 ); p1:DockMargin( 0, 0, 20, 0 ); local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "store" ), 7 ); l:DockMargin( 0, 0, 0, 20 ); local p2 = self:CreatePanel( p1, TOP, 0, 400 ); p2:SetPaintBackground( true ); p2:DockPadding( 10, 10, 10, 10 ); local keys = table.GetKeys( self.Items ); table.sort( keys, function( a, b ) return self.Items[a].Name < self.Items[b].Name; end ); local item = keys[1]; local ItemData = { Name = self.Items[item].Name, Desc = self.Items[item].Desc, Price = self.Items[item].Price }; local itemModel = self:CreateModelPanel( p2, TOP, 0, 200, self.Items[item].Model, Vector( 50, 50, 20 ), Vector( 0, 0, 0 ), 20 ); local a, b = itemModel.Entity:GetModelBounds(); itemModel:SetLookAt( ( a + b ) / 2 ); itemModel:DockMargin( 0, 0, 0, 10 ); itemModel:SetTooltip( self.Items[item].Name ); local p3 = self:CreatePanel( p2, FILL ); local p4 = self:CreatePanel( p3, TOP, 0, 24 ); local lT = self:CreateLabel( p4, FILL, "COI Title 24", "Shotgun", 4 ):BindInput( function() return ItemData.Name end ); local lP = self:CreateLabel( p4, RIGHT, "COI 20", "$1,200", 6 ):BindInput( function() return "$" .. string.Comma( ItemData.Price ) end ); lP:SetTextColor( self:GetSkin().COLOR_MONEY ); local d = self:CreateLabel( p3, FILL, "COI 16", "An effective killing device.", 7 ):BindInput( function() return ItemData.Desc end ); d:SetWrap( true ); local p3 = self:CreatePanel( p2, BOTTOM, 0, 40 ); local function updateItem( dir ) local idx = -1; for k, v in pairs( keys ) do if( v == item ) then idx = k; break; end end if( idx > -1 ) then idx = idx + dir; if( idx < 1 ) then idx = #keys; end if( idx > #keys ) then idx = 1; end item = keys[idx]; ItemData.Name = self.Items[item].Name; ItemData.Desc = self.Items[item].Desc; ItemData.Price = self.Items[item].Price; itemModel:SetModel( self.Items[item].Model ); local a, b = itemModel.Entity:GetModelBounds(); itemModel:SetLookAt( ( a + b ) / 2 ); end end local left = self:CreateIconButton( p3, LEFT, 40, 40, self:GetSkin().ICON_LEFT, function() updateItem( -1 ); end ); left:DockMargin( 0, 0, 10, 0 ); local right = self:CreateIconButton( p3, RIGHT, 40, 40, self:GetSkin().ICON_RIGHT, function() updateItem( 1 ); end ); right:DockMargin( 10, 0, 0, 0 ); local buy = self:CreateButton( p3, FILL, 0, 0, I18( "buy" ), function() net.Start( "nBuyItem" ); net.WriteString( item ); net.SendToServer(); surface.PlaySound( Sound( "coi/kaching2.wav" ) ); end ); function buy:Think() LocalPlayer():CheckInventory(); local dis = false; if( LocalPlayer():HasItem( item ) ) then dis = true; end if( ( LocalPlayer().Money or 0 ) < ItemData.Price ) then dis = true; end if( dis ) then self:SetDisabled( true ); else self:SetDisabled( false ); end end buy:SetTextColor( self:GetSkin().COLOR_MONEY ); local p1 = self:CreatePanel( self.Loadout, FILL ); local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "you" ), 7 ); l:DockMargin( 0, 0, 0, 20 ); local p2 = self:CreatePanel( p1, FILL ); local fakeW = ScrW() * 0.5 - 40 - ( 40 * 2 ); -- dirty... but necessary for icon sizes local ph = 300 * ( ScrH() / 1080 ); local invPanel = self:CreateScrollPanel( p2, TOP, 0, ph ); invPanel:SetPaintBackground( true ); invPanel:DockMargin( 0, 0, 0, 20 ); invPanel.IconSize = fakeW / LocalPlayer():InvW(); invPanel:SetTall( invPanel.IconSize * LocalPlayer():InvH() ); function invPanel:Paint( w, h ) surface.SetDrawColor( GAMEMODE:GetSkin().COLOR_GLASS ); surface.DrawRect( 0, 0, w, h ); surface.SetDrawColor( GAMEMODE:GetSkin().COLOR_GLASS_LIGHT ); for i = 1, 15 do surface.DrawLine( i * self.IconSize, 0, i * self.IconSize, h ); end for j = 1, 5 do surface.DrawLine( 0, j * self.IconSize, w, j * self.IconSize ); end LocalPlayer():CheckInventory(); if( table.Count( LocalPlayer().Inventory ) == 0 ) then surface.SetFont( "COI 18" ); surface.SetTextColor( self:GetSkin().COLOR_WHITE ); local t = I18( "empty_inv" ); local tw, th = surface.GetTextSize( t ); surface.SetTextPos( w / 2 - tw / 2, h / 2 - th / 2 ); surface.DrawText( t ); end end local primary, secondary; invPanel:Receiver( "item", function( self, tab, dropped, idx, x, y ) local pan = tab[1]; if( dropped ) then if( pan:GetParent() != self:GetCanvas() ) then local i = pan:GetParent().SelectedItem; pan:GetParent().SelectedItem = nil; local item = LocalPlayer().Inventory[i]; local itemData = GAMEMODE.Items[item.ItemClass]; if( !itemData.Secondary ) then net.Start( "nClearPrimaryLoadout" ); net.SendToServer(); elseif( itemData.Secondary ) then net.Start( "nClearSecondaryLoadout" ); net.SendToServer(); end pan:Remove(); surface.PlaySound( Sound( "coi/equip.wav" ) ); else local xSlot = math.Round( ( x - pan:GetWide() / 2 + 1 ) / self.IconSize ) + 1; local ySlot = math.Round( ( y - pan:GetTall() / 2 + 1 ) / self.IconSize ) + 1; if( LocalPlayer():CanPutItemInSlot( pan.Item, xSlot, ySlot ) ) then LocalPlayer().Inventory[pan.Item].X = xSlot; LocalPlayer().Inventory[pan.Item].Y = ySlot; pan:SetPos( ( xSlot - 1 ) * self.IconSize, ( ySlot - 1 ) * self.IconSize ); net.Start( "nInvMove" ); net.WriteUInt( pan.Item, 16 ); net.WriteUInt( xSlot, 6 ); net.WriteUInt( ySlot, 6 ); net.SendToServer(); surface.PlaySound( Sound( "coi/equip.wav" ) ); end end end end ); self.Loadout.Inventory = invPanel; self:ResetLoadoutInventory(); local p3 = self:CreatePanel( p2, TOP, 0, 250 * ( ScrH() / 1920 ) ); primary = self:CreatePanel( p3, FILL ); primary:SetPaintBackground( true ); primary:DockMargin( 0, 0, 20, 0 ); self:CreateLabel( primary, FILL, "COI 20", I18( "primary" ), 7 ):DockMargin( 10, 10, 0, 0 ); primary:Receiver( "item", function( self, tab, dropped, idx, x, y ) local pan = tab[1]; local v = pan.Item; local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass]; if( dropped and !self.SelectedItem and !item.Secondary ) then self.SelectedItem = v; net.Start( "nSetPrimaryLoadout" ); net.WriteUInt( v, 16 ); net.SendToServer(); local mdl = GAMEMODE:CreateModelPanel( self, FILL, 0, 0, item.Model, Vector( 50, 50, 20 ), nil, 20 ); GAMEMODE:CreateLabel( mdl, FILL, "COI 18", item.Name, 3 ):DockMargin( 4, 4, 4, 4 ); mdl:SetTooltip( item.Name ); mdl.Item = v; mdl:Droppable( "item" ); function mdl.DoClick( mdl ) mdl:Remove(); self.SelectedItem = nil; surface.PlaySound( Sound( "coi/equip.wav" ) ); net.Start( "nClearPrimaryLoadout" ); net.SendToServer(); end self.Model = mdl; surface.PlaySound( Sound( "coi/equip.wav" ) ); end end ); local trash = self:CreatePanel( p3, RIGHT, 200 * ( ScrH() / 1920 ), 0 ); trash:SetPaintBackground( true ); trash:DockMargin( 20, 0, 0, 0 ); self:CreateIconPanel( trash, FILL, 0, 0, self:GetSkin().ICON_TRASH ); trash:Receiver( "item", function( self, tab, dropped, idx, x, y ) local pan = tab[1]; local v = pan.Item; local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass]; if( dropped ) then GAMEMODE:CreateConfirm( I18( "item_delete_warning" ), function() net.Start( "nDeleteItem" ); net.WriteUInt( v, 16 ); net.SendToServer(); pan:Remove(); LocalPlayer().Inventory[v] = nil; if( primary.SelectedItem == v ) then primary.SelectedItem = nil; net.Start( "nClearPrimaryLoadout" ); net.SendToServer(); end if( secondary.SelectedItem == v ) then secondary.SelectedItem = nil; net.Start( "nClearSecondaryLoadout" ); net.SendToServer(); end GAMEMODE:ResetLoadoutInventory(); end ); end end ); secondary = self:CreatePanel( p3, RIGHT, ScrW() * 0.17, 0 ); secondary:SetPaintBackground( true ); self:CreateLabel( secondary, FILL, "COI 20", I18( "secondary" ), 7 ):DockMargin( 10, 10, 0, 0 ); secondary:Receiver( "item", function( self, tab, dropped, idx, x, y ) local pan = tab[1]; local v = pan.Item; local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass]; if( dropped and !self.SelectedItem and item.Secondary ) then self.SelectedItem = v; net.Start( "nSetSecondaryLoadout" ); net.WriteUInt( v, 16 ); net.SendToServer(); local mdl = GAMEMODE:CreateModelPanel( self, FILL, 0, 0, item.Model, Vector( 50, 50, 20 ), nil, 20 ); GAMEMODE:CreateLabel( mdl, FILL, "COI 18", item.Name, 3 ):DockMargin( 0, 0, 4, 4 ); mdl:SetTooltip( item.Name ); mdl.Item = v; mdl:Droppable( "item" ); function mdl.DoClick( mdl ) mdl:Remove(); self.SelectedItem = nil; surface.PlaySound( Sound( "coi/equip.wav" ) ); net.Start( "nClearSecondaryLoadout" ); net.SendToServer(); end self.Model = mdl; surface.PlaySound( Sound( "coi/equip.wav" ) ); end end ); p3:DockMargin( 0, 0, 0, 20 ); local l = self:CreateLabel( p2, TOP, "COI 24", I18( "you_have" ), 9 ); local l2 = self:CreateLabel( p2, TOP, "COI Title 48", "$" .. string.Comma( 0 ), 9 ):BindInput( function() return "$" .. string.Comma( LocalPlayer().Money or 0 ); end ); l2:SetTextColor( self:GetSkin().COLOR_MONEY ); end function GM:ResetLoadoutInventory() if( !self.Loadout or !self.Loadout:IsValid() or !self.Loadout.Inventory or !self.Loadout.Inventory:IsValid() ) then return end local i = self.Loadout.Inventory; i:Clear(); LocalPlayer():CheckInventory(); for k, v in pairs( LocalPlayer().Inventory ) do local item = self.Items[v.ItemClass]; if( item ) then local iw = item.W * i.IconSize; local ih = item.H * i.IconSize; mdl = self:CreateModelPanel( i, NODOCK, iw, ih, item.Model, Vector( 50, 50, 20 ), nil, 20 ); mdl:SetPos( ( v.X - 1 ) * i.IconSize, ( v.Y - 1 ) * i.IconSize ); mdl:SetTooltip( item.Name ); self:CreateLabel( mdl, BOTTOM, "COI 18", item.Name, 3 ):DockMargin( 0, 0, 4, 4 ); local l = self:CreateLabel( mdl, BOTTOM, "COI 14", item.Secondary and I18( "secondary" ) or I18( "primary" ), 3 ); l:DockMargin( 0, 4, 4, 0 ); l:SetTextColor( self:GetSkin().COLOR_GRAY ); mdl.Item = k; mdl:Droppable( "item" ); mdl.OldPaint = mdl.Paint; function mdl:Paint( w, h ) if( !self.HoverPerc ) then self.HoverPerc = 0.7; end if( self:IsHovered() ) then self.HoverPerc = math.Approach( self.HoverPerc, 1, ( 1 - self.HoverPerc ) * ( 1 / 45 ) ); else self.HoverPerc = math.Approach( self.HoverPerc, 0.7, ( self.HoverPerc ) * ( 1 / 45 ) ); end if( self.HoverPerc > 0 ) then local col = Alpha( self:GetSkin().COLOR_GLASS, self.HoverPerc ); surface.SetDrawColor( col ); surface.DrawRect( 0, 0, w, h ); end self:OldPaint( w, h ); end end end end
kpse.set_program_name("texlua","lualatex") require("lualibs") if arg[1] ~= nil then jfm = arg[1] else print("LuaTeX-ja JFM checker.") print("Usage: texlua check_jfm.lua <JFM name>") os.exit(0) end local file = kpse.find_file("jfm-" .. jfm .. ".lua") if file == nil then print("JFM " .. jfm .. " is not found.") os.exit(0) end local function position_msg(position_table) if #position_table == 0 then return "." else return " in " .. table.concat(position_table," ") .. "." end end local function added_table(t,val) local rv = {} for _,v in ipairs(t) do table.insert(rv,v) end table.insert(rv,val) return rv; end local err_count = 0 local function print_error(msg) err_count = err_count + 1 print(msg) end local function array_check(val,key,position,size) if type(val) ~= "table" then print_error(key .. " should be array, but it has the type " .. type(val) .. position_msg(position)) return false else local num = 0 for k,_v in pairs(val) do if type(k) ~= "number" then print_error(key .. " should be array, but it has a key of type " .. type(k) .. position_msg(position)) return false end num = num + 1 end if num ~= #val then print_error(key .. " should be array but it is not an array.") return false elseif size ~= nil and #val ~= size then print_error("The size of " .. key " should be " .. tostring(size) .. ", but it is " .. tostring(#val) .. position_msg(position)) return false end end return true end local function type_check(val,t,key,position) if type(t) == "string" then t = {t} end local exist = false for _,v in ipairs(t) do if type(val) == v then exist = true end end if exist == false then print_error(key .. " should be " .. table.concat(t," or ") .. " but it is " .. type(val) .. position_msg(position)) end return exist end char_class = {} local function each_kern_check(kerntable,version,position) for k,v in pairs(kerntable) do if type(k) == "number" then type_check(v,"number",k,position) elseif type(k) ~= "string" then print_error("key of type " .. type(k) .. position_msg(position)) elseif k == "ratio" then if type_check(v,"number",k,position) == true then if v < 0 or v > 1 then print_error("ratio should be between 0 and 1 but it is " .. v .. position_msg(position)) end end else print_error("key " .. k .. " is not allowed" .. position_msg(position)) end end end local function kern_check(kerntable,version,position) for k,v in pairs(kerntable) do if type(k) ~= "number" then print_error("key of type " .. type(k) .. position_msg(position)) elseif type_check(k,{"number","table"},v,position) == true then if type(v) == "table" then each_kern_check(v,version,added_table(position,tostring(k))) end end end end local function each_glue_check(gluetable,version,position) for k,v in pairs(gluetable) do if type(k) == "number" then type_check(v,"number",k,position) elseif type(k) ~= "string" then print_error("key of type " .. type(k) .. position_msg(position)) else if k == "kanjiskip_natural" or k == "kanjiskip_stretch" or k == "kanjiskip_shrink" then type_check(v,"number",k,position) elseif k == "priority" then if type(v) == "number" then if v ~= -4 and v ~= -3 and v ~= -2 and v ~= -1 and v ~= 0 and v ~= 1 and v ~= 2 and v ~= 2 then print_error("priority should be in -4,-3,-2,-1,0,1,2,3" .. position_msg(position)) end elseif version >= 2 and type(v) == "table"then if array_check(v,k,position,2) == true then for ind in ipairs({1,2}) do if v[ind] ~= -4 and v[ind] ~= -3 and v[ind] ~= -2 and v[ind] ~= -1 and v[ind] ~= 0 and v[ind] ~= 1 and v[ind] ~= 2 and v[ind] ~= 2 then print_error("priority should be in -4,-3,-2,-1,0,1,2,3" .. position_msg(position)) end end end else print_error("priority should be a number or an array (only with version >=2)" .. position_msg(position)) end elseif k == "ratio" then if type_check(v,"number",k,position) == true then if v < 0 or v > 1 then print_error("ratio should be between 0 and 1 but it is " .. v .. position_msg(position)) end end else print_error("key " .. k .. " is not allowed" .. position_msg(position)) end end end end local function glue_check(gluetable,version,position) for k,v in pairs(gluetable) do if type(k) ~= "number" then print_error("key of type " .. type(k) .. position_msg(position)) elseif type_check(v,"table",k,position) == true then each_glue_check(v,version,added_table(position,tostring(k))) end end end local function class_check(clstable,class,version,position) local exist_key = {} for k,v in pairs(clstable) do if type(k) ~= "string" then print_error("key of type " .. type(k) .. position_msg(position)) else exist_key[k] = true if k == "chars" then if type_check(v,"table",k,position) == true then for kk,vv in pairs(v) do if type(kk) ~= "number" then print_error("chars should an array but key of type " .. type(kk) .. " found" .. position_msg(position)) elseif char_class[vv] ~= nil then print_error("char " .. vv .. " is found in class " .. tostring(char_class[vv]) .. " and " .. tostring(class)) end if type(vv) ~= "number" and type(vv) ~= "string" then print_error("the type of each entry of chars should be number or string" .. position_msg(position)) end if type(vv) == "string" then -- 長さ2以下なのは大人の事情 if not ( unicode.utf8.len(vv) <= 2 or (unicode.utf8.len(vv) == 1 and vv:sub(-1) == "*") or vv == "boxbdd" or vv == "parbdd" or vv == "jcharbdd" or (version >= 3 and ( vv == "alchar" or vv == "nox_alchar" or vv == "glue") ) or vv:sub(1,4) == "AJ1-" ) then print_error("char " .. vv .. " in chars list is not allowd" .. position_msg(position)); end end char_class[vv] = class end end elseif k == "width" or k == "height" or k == "depth" or k == "italic" then -- do not check elseif k == "left" or k == "down" then type_check(v,"number",k,position) elseif k == "align" then if v ~= "left" and v ~= "right" and v ~= "middle" then print_error(k .. " should be left/right/middle but it is " .. tostring(v) .. position_msg(position)) end elseif k == "kern" then if type_check(v,"table",k,position) == true then kern_check(v,version,added_table(position,"kern")) end elseif k == "glue" then if type_check(v,"table",k,position) == true then glue_check(v,version,added_table(position,"glue")) end elseif version == 1 and (k == "end_stretch" or k == "end_shrink") then type_check(v,"number",k,position) elseif version >= 2 and (k == "end_adjust") then if array_check(v,k,position) == true then if #v == 0 then print("end_ajudst is empty" .. position_msg(position)) end end else print_error("key " .. k .. " is not allowed" .. position_msg(position)) end end end if type(clstable.glue) == "table" and type(clstable.kern) == "table" then for k,_ in pairs(clstable.glue) do if clstable.kern[k] ~= nil then print_error("kern and glue are both defined for class " .. tostring(k) .. position_msg(position)) end end end local required_keys = {} if class ~= 0 then table.insert(required_keys,"chars") end for _,v in ipairs(required_keys) do if exist_key[v] ~= true then print_error("Required field " .. v .. " is not found" .. position_msg(position)) end end end local function jfm_check(jfmtable,version,position) local exist_key = {} for k,v in pairs(jfmtable) do if type(k) == "number" then if k < 0 then print_error("Negative class (" .. tostring(k) .. ") is found" .. position_msg(position)) end class_check(v,k,version,added_table(position,"Class " .. tostring(k))) elseif type(k) ~= "string" then print_error("key of type " .. type(k) .. " in JFM") else exist_key[k] = true if k == "dir" then if v ~= "yoko" and v ~= "tate" then print_error("dir should be yoko or tate but it is " .. tostring(v) .. position_msg(position)) end elseif k == "zw" or k == "zh" then type_check(v,"number",k,position) elseif k == "kanjiskip" or k == "xkanjiskip" then array_check(v,k,position,3) elseif k ~= "version" then print_error("key " .. k .. " is not allowed" .. position_msg(position)) end end end for _,v in ipairs({'dir','zw','zh'}) do if exist_key[v] ~= true then print_error("Required field " .. v .. " is not found.") end end end local loaded_jfm = nil luatexja = {} luatexja.jfont = {} function luatexja.jfont.define_jfm(j) loaded_jfm = j end print("check JFM " .. jfm .. ".") print("file = " .. file) local function load_file() dofile(file) end xpcall(load_file,function(e) print("Syntax error in JFM " .. jfm .. ".\n" .. e) os.exit(0) end) if loaded_jfm == nil then print("luatexja.jfont.define_jfm is not called.") os.exit(0) end local version = 1 if loaded_jfm.version ~= nil then if type(loaded_jfm.version) ~= "number" then print_error("version should be a number.") else version = loaded_jfm.version end end if version ~= 1 and version ~= 2 and version ~= 3 then print_error("Only version 1, 2 or 3 is supported. (We assume that the version of the JFM is 1.)") version = 1 end print("version " .. tostring(version)) local function do_check() jfm_check(loaded_jfm,version,{}) end xpcall(do_check,function(e) print(debug.traceback(tostring(e),2) .. "\n") end) if err_count == 0 then print("No error is found.") elseif err_count == 1 then print("There is an error.") else print("There are " .. tostring(err_count) .. " errors.") end
local Object = require 'libs.classic' local Grid = Object:extend() local empty = { skin = "", colour = "" } local oob = { skin = "", colour = "" } local block = { skin = "2tie", colour = "A" } function Grid:new(width, height) self.grid = {} self.grid_age = {} self.width = width self.height = height for y = 1, self.height do self.grid[y] = {} self.grid_age[y] = {} for x = 1, self.width do self.grid[y][x] = empty self.grid_age[y][x] = 0 end end end function Grid:clear() for y = 1, self.height do for x = 1, self.width do self.grid[y][x] = empty self.grid_age[y][x] = 0 end end end function Grid:getCell(x, y) if x < 1 or x > self.width or y > self.height then return oob elseif y < 1 then return empty else return self.grid[y][x] end end function Grid:isOccupied(x, y) return self:getCell(x+1, y+1) ~= empty end function Grid:isRowFull(row) for index, square in pairs(self.grid[row]) do if square == empty then return false end end return true end function Grid:canPlacePiece(piece) if piece.big then return self:canPlaceBigPiece(piece) end local offsets = piece:getBlockOffsets() for index, offset in pairs(offsets) do local x = piece.position.x + offset.x local y = piece.position.y + offset.y if self:isOccupied(x, y) then return false end end return true end function Grid:canPlaceBigPiece(piece) local offsets = piece:getBlockOffsets() for index, offset in pairs(offsets) do local x = piece.position.x + offset.x local y = piece.position.y + offset.y if ( self:isOccupied(x * 2 + 0, y * 2 + 0) or self:isOccupied(x * 2 + 1, y * 2 + 0) or self:isOccupied(x * 2 + 0, y * 2 + 1) or self:isOccupied(x * 2 + 1, y * 2 + 1) ) then return false end end return true end function Grid:canPlacePieceInVisibleGrid(piece) if piece.big then return self:canPlaceBigPiece(piece) -- forget canPlaceBigPieceInVisibleGrid for now end local offsets = piece:getBlockOffsets() for index, offset in pairs(offsets) do local x = piece.position.x + offset.x local y = piece.position.y + offset.y if y < 4 or self:isOccupied(x, y) ~= empty then return false end end return true end function Grid:getClearedRowCount() local count = 0 local cleared_row_table = {} for row = 1, self.height do if self:isRowFull(row) then count = count + 1 table.insert(cleared_row_table, row) end end return count, cleared_row_table end function Grid:markClearedRows() for row = 1, self.height do if self:isRowFull(row) then for x = 1, self.width do self.grid[row][x] = { skin = self.grid[row][x].skin, colour = "X" } self.grid_age[row][x] = 0 end end end return true end function Grid:clearClearedRows() for row = 1, self.height do if self:isRowFull(row) then for above_row = row, 2, -1 do self.grid[above_row] = self.grid[above_row - 1] self.grid_age[above_row] = self.grid_age[above_row - 1] end self.grid[1] = {} self.grid_age[1] = {} for i = 1, self.width do self.grid[1][i] = empty self.grid_age[1][i] = 0 end end end return true end function Grid:copyBottomRow() for row = 1, self.height - 1 do self.grid[row] = self.grid[row+1] self.grid_age[row] = self.grid_age[row+1] end self.grid[self.height] = {} self.grid_age[self.height] = {} for i = 1, self.width do self.grid[self.height][i] = (self.grid[self.height - 1][i] == empty) and empty or block self.grid_age[self.height][i] = 0 end return true end function Grid:garbageRise(row_vals) for row = 1, self.height - 1 do self.grid[row] = self.grid[row+1] self.grid_age[row] = self.grid_age[row+1] end self.grid[self.height] = {} self.grid_age[self.height] = {} for i = 1, self.width do self.grid[self.height][i] = (row_vals[i] == "e") and empty or block self.grid_age[self.height][i] = 0 end end function Grid:clearSpecificRow(row) for col = 1, self.width do self.grid[row][col] = empty end end function Grid:applyPiece(piece) if piece.big then self:applyBigPiece(piece) return end offsets = piece:getBlockOffsets() for index, offset in pairs(offsets) do x = piece.position.x + offset.x y = piece.position.y + offset.y if y + 1 > 0 and y < self.height then self.grid[y+1][x+1] = { skin = piece.skin, colour = piece.colour } end end end function Grid:applyBigPiece(piece) offsets = piece:getBlockOffsets() for index, offset in pairs(offsets) do x = piece.position.x + offset.x y = piece.position.y + offset.y for a = 1, 2 do for b = 1, 2 do if y*2+a > 0 then self.grid[y*2+a][x*2+b] = { skin = piece.skin, colour = piece.colour } end end end end end function Grid:checkForBravo(cleared_row_count) for i = 0, self.height - 1 - cleared_row_count do for j = 0, self.width - 1 do if self:isOccupied(j, i) then return false end end end return true end function Grid:checkStackHeight() for i = 0, self.height - 1 do for j = 0, self.width - 1 do if self:isOccupied(j, i) then return self.height - i end end end return 0 end function Grid:checkSecretGrade() local sgrade = 0 for i=23,5,-1 do local validLine = true local emptyCell = 0 if i > 13 then emptyCell = 23-i end if i <= 13 then emptyCell = i-5 end for j=0,9 do if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then validLine = false end end if not self:isOccupied(emptyCell,i-1) then validLine = false end if(validLine) then sgrade = sgrade + 1 else return sgrade end end --[[ if(sgrade == 0) then return "" elseif(sgrade < 10) then return 10-sgrade elseif(sgrade < 19) then return "S"..(sgrade-9) end return "GM" --]] return sgrade end function Grid:hasGemBlocks() for y = 1, self.height do for x = 1, self.width do if self.grid[y][x].skin == "gem" then return true end end end return false end function Grid:mirror() local new_grid = {} for y = 1, self.height do new_grid[y] = {} for x = 1, self.width do new_grid[y][x] = empty end end for y = 1, self.height do for x = 1, self.width do new_grid[y][x] = self.grid[y][self.width + 1 - x] end end self.grid = new_grid end function Grid:applyMap(map) for y, row in pairs(map) do for x, block in pairs(row) do self.grid_age[y][x] = 0 self.grid[y][x] = block end end end -- inefficient algorithm for squares function Grid:markSquares() -- goes up by 1 for silver, 2 for gold local square_count = 0 for i = 1, 2 do for y = 5, self.height - 3 do for x = 1, self.width - 3 do local age_table = {} local age_count = 0 local colour_table = {} local is_square = true for j = 0, 3 do for k = 0, 3 do if self.grid[y+j][x+k].skin == "" or self.grid[y+j][x+k].skin == "square" then is_square = false end if age_table[self.grid_age[y+j][x+k]] == nil then age_table[self.grid_age[y+j][x+k]] = 1 age_count = age_count + 1 else age_table[self.grid_age[y+j][x+k]] = age_table[self.grid_age[y+j][x+k]] + 1 end if age_count > 4 or age_table[self.grid_age[y+j][x+k]] > 4 then is_square = false end if not table.contains(colour_table, self.grid[y+j][x+k].colour) then table.insert(colour_table, self.grid[y+j][x+k].colour) end end end if is_square then if i == 1 and #colour_table == 1 then for j = 0, 3 do for k = 0, 3 do self.grid[y+j][x+k].colour = "Y" self.grid[y+j][x+k].skin = "square" end end square_count = square_count + 2 elseif i == 2 then for j = 0, 3 do for k = 0, 3 do self.grid[y+j][x+k].colour = "F" self.grid[y+j][x+k].skin = "square" end end square_count = square_count + 1 end end end end end return square_count end -- square scan function Grid:scanForSquares() local table = {} for row = 1, self.height do local silver = 0 local gold = 0 for col = 1, self.width do local colour = self.grid[row][col].colour if self.grid[row][col].skin == "square" then if colour == "Y" then gold = gold + 1 else silver = silver + 1 end end end table[row] = gold * 2.5 + silver * 1.25 end return table end function Grid:update() for y = 1, self.height do for x = 1, self.width do if self.grid[y][x] ~= empty then self.grid_age[y][x] = self.grid_age[y][x] + 1 end end end end function Grid:draw() for y = 5, self.height do for x = 1, self.width do if self.grid[y][x] ~= empty then if self.grid_age[y][x] < 2 then love.graphics.setColor(0, 0, 0, 1) love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 488+x*24, y*24) else if self.grid[y][x].skin == "bone" then love.graphics.setColor(1, 1, 1, 1) elseif self.grid[y][x].colour == "X" then love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15) else love.graphics.setColor(1, 1, 1, 1) end love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24) end if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then love.graphics.setColor(1, 1, 1, 0) love.graphics.setLineWidth(1) if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24) end if y < self.height and self.grid[y+1][x] == empty or (y + 1 > self.height or self.grid[y+1][x].colour == "X") then love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 24.5+y*24) end if x > 1 and self.grid[y][x-1] == empty then love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 24.0+y*24) end if x < self.width and self.grid[y][x+1] == empty then love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 24.0+y*24) end end end end end end function Grid:drawOutline() for y = 5, self.height do for x = 1, self.width do if self.grid[y][x].colour == "X" then love.graphics.setColor(1, 1, 1, 1 - self.grid_age[y][x] / 15) love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24) end if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then love.graphics.setColor(1, 1, 1, 1) love.graphics.setLineWidth(1) if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24) end if y < self.height and self.grid[y+1][x] == empty or (y + 1 > self.height or self.grid[y+1][x].colour == "X") then love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 24.5+y*24) end if x > 1 and self.grid[y][x-1] == empty then love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 24.0+y*24) end if x < self.width and self.grid[y][x+1] == empty then love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24) end end end end end function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness) lock_flash = lock_flash == nil and true or lock_flash brightness = brightness == nil and 1 or brightness for y = 5, self.height do for x = 1, self.width do if self.grid[y][x] ~= empty then if self.grid[y][x].colour == "X" then opacity = 1 - self.grid_age[y][x] / 15 elseif garbage_opacity_function and self.grid[y][x].colour == "A" then opacity = garbage_opacity_function(self.grid_age[y][x]) else opacity = opacity_function(self.grid_age[y][x]) end love.graphics.setColor(brightness, brightness, brightness, opacity) love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24) if lock_flash then if opacity > 0 and self.grid[y][x].colour ~= "X" then love.graphics.setColor(0.64, 0.64, 0.64) love.graphics.setLineWidth(1) if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24) end if y < self.height and self.grid[y+1][x] == empty or (y + 1 > self.height or self.grid[y+1][x].colour == "X") then love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 16.5+y*24) end if x > 1 and self.grid[y][x-1] == empty then love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 16.0+y*24) end if x < self.width and self.grid[y][x+1] == empty then love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24) end end end end end end end function Grid:drawCustom(colour_function, gamestate) --[[ colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA) When called, calls the supplied function on every block passing the block itself as argument as well as coordinates and the grid_age value of the same cell. Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline). gamestate: the gamemode instance itself to pass in colour_function ]] for y = 5, self.height do for x = 1, self.width do local block = self.grid[y][x] if block ~= empty then local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x]) if self.grid[y][x].colour == "X" then A = 1 - self.grid_age[y][x] / 15 end love.graphics.setColor(R, G, B, A) love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24) if outline > 0 and self.grid[y][x].colour ~= "X" then love.graphics.setColor(1, 1, 1, outline) love.graphics.setLineWidth(1) if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24) end if y < self.height and self.grid[y+1][x] == empty or (y + 1 > self.height or self.grid[y+1][x].colour == "X") then love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 16.5+y*24) end if x > 1 and self.grid[y][x-1] == empty then love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 16.0+y*24) end if x < self.width and self.grid[y][x+1] == empty then love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24) end end end end end end return Grid
local function pushWindow(dir) local win = hs.window.focusedWindow() if not win then return end if dir == 'left' then hs.grid.pushWindowLeft(win) elseif dir == 'right' then hs.grid.pushWindowRight(win) elseif dir == 'down' then hs.grid.pushWindowDown(win) else hs.grid.pushWindowUp(win) end -- redrawBorder() end hs.hotkey.bind(mashman, 'h', function() pushWindow('left') end, nil, function() pushWindow('left') end) hs.hotkey.bind(mashman, 'j', function() pushWindow('down') end, nil, function() pushWindow('down') end) hs.hotkey.bind(mashman, 'k', function() pushWindow('up') end, nil, function() pushWindow('up') end) hs.hotkey.bind(mashman, 'l', function() pushWindow('right') end, nil, function() pushWindow('right') end)
local itsOn = false local thesteps local numshown = 5 local currentindex = 1 local displayindexoffset = 0 local ratios = { DiffItemWidth = 60 / 1920, DiffItemHeight = 40 / 1080, DiffFrameUpperGap = 282 / 1080, -- from frame top edge to top diff edge --DiffFrameLeftGap = 407 / 1920, -- this number is provided by the parent at this time --DiffFrameRightGap = 22 / 1920, -- same DiffFrameSpacing = 11 / 1920, -- spacing between items DiffItemGlowVerticalSpan = 14 / 1080, -- measurement of the visible portion of the glow, doubled DiffItemGlowHorizontalSpan = 14 / 1920, -- same as above } local actuals = { DiffItemWidth = ratios.DiffItemWidth * SCREEN_WIDTH, DiffItemHeight = ratios.DiffItemHeight * SCREEN_HEIGHT, DiffFrameUpperGap = ratios.DiffFrameUpperGap * SCREEN_HEIGHT, --DiffFrameLeftGap = ratios.DiffFrameLeftGap * SCREEN_WIDTH, -- this number is provided by the parent at this time --DiffFrameRightGap = ratios.DiffFrameRightGap * SCREEN_WIDTH, -- same DiffFrameSpacing = ratios.DiffFrameSpacing * SCREEN_WIDTH, DiffItemGlowVerticalSpan = ratios.DiffItemGlowVerticalSpan * SCREEN_HEIGHT, DiffItemGlowHorizontalSpan = ratios.DiffItemGlowHorizontalSpan * SCREEN_WIDTH, } -- scoping magic do -- copying the provided ratios and actuals tables to have access to the sizing for the overall frame local rt = Var("ratios") for k,v in pairs(rt) do ratios[k] = v end local at = Var("actuals") for k,v in pairs(at) do actuals[k] = v end end local textSize = 0.75 local textzoomFudge = 5 -- this will return an index which is offset depending on certain conditions -- basically we want the difficulties to be aligned to the right of the box -- highest on the right -- the highest diff is the highest index, but the highest index is not a consistent number -- to avoid update order shenanigans we can do this math and logic instead local function pushIndexByBound(index) if #thesteps < numshown then return index - numshown + #thesteps else return index end end -- based on the amount of difficulties displayed we can allow more room for the song information -- assuming that we are aligning difficulties to the right local function setMaxWidthForSongInfo() local curSongBox = SCREENMAN:GetTopScreen():GetChild("RightFrame"):GetChild("CurSongBoxFile") if not curSongBox then return end local diffSlotsOpen = clamp(numshown - #thesteps, 0, numshown) -- exactly the width of <diffSlotsOpen> items including the space between plus an additional 2 gaps worth of space for buffer local widthallowed = actuals.DiffFrameLeftGap - actuals.LeftTextLeftGap + diffSlotsOpen * (actuals.DiffItemWidth + actuals.DiffFrameSpacing) - actuals.DiffFrameSpacing * 2 local title = curSongBox:GetChild("Frame"):GetChild("TitleAuthor") local subtitle = curSongBox:GetChild("Frame"):GetChild("SubTitle") if title then title:maxwidth(widthallowed / title:GetZoom() - textzoomFudge) end if subtitle then subtitle:maxwidth(widthallowed / subtitle:GetZoom() - textzoomFudge) end end local t = Def.ActorFrame { Name = "StepsDisplayFile", InitCommand = function(self) -- all positions are relative to the right of the rightmost item -- align everything to the right from there self:xy(actuals.Width - actuals.DiffFrameRightGap, actuals.DiffFrameUpperGap) end, BeginCommand = function(self) local scrn = SCREENMAN:GetTopScreen() local snm = scrn:GetName() local anm = self:GetName() CONTEXTMAN:RegisterToContextSet(snm, "Main1", anm) -- input handling for changing difficulty with keyboard -- this timeout is basically just a timer to make sure that you press buttons fast enough local comboTimeout = nil local comboTimeoutSeconds = 1 local pressqueue = {} local function clearTimeout() if comboTimeout ~= nil then scrn:clearInterval(comboTimeout) comboTimeout = nil end end local function resetTimeout() clearTimeout() -- we use setInterval because setTimeout doesnt do what I actually want -- wow very intuitive comboTimeout = scrn:setInterval(function() pressqueue = {} clearTimeout() end, comboTimeoutSeconds) end scrn:AddInputCallback(function(event) if not CONTEXTMAN:CheckContextSet(snm, "Main1") then resetTimeout() return end if event.type == "InputEventType_FirstPress" then if event.button == "MenuUp" or event.button == "Up" then pressqueue[#pressqueue+1] = "Up" elseif event.button == "MenuDown" or event.button == "Down" then pressqueue[#pressqueue+1] = "Down" end resetTimeout() -- potentially have the combo we want if #pressqueue >= 2 and pressqueue[#pressqueue-1] == pressqueue[#pressqueue] then if pressqueue[#pressqueue] == "Up" then currentindex = clamp(currentindex - 1, 1, #thesteps) local newsteps = thesteps[currentindex] self:GetChild("Cursor"):playcommand("ChangeSteps", {steps = newsteps}) pressqueue = {} elseif pressqueue[#pressqueue] == "Down" then currentindex = clamp(currentindex + 1, 1, #thesteps) local newsteps = thesteps[currentindex] self:GetChild("Cursor"):playcommand("ChangeSteps", {steps = newsteps}) pressqueue = {} end end end end) end, SetCommand = function(self, params) if params.song then thesteps = WHEELDATA:GetChartsMatchingFilter(params.song) self:visible(true) else thesteps = {} self:visible(false) end setMaxWidthForSongInfo() end } local function stepsRows(i) local steps = nil local index = i local o = Def.ActorFrame { Name = "StepsFrame", InitCommand = function(self) -- to place indices 1-numshown left to right from the right to the left place them in reverse order self:x(-actuals.DiffItemWidth * (numshown - i) - actuals.DiffFrameSpacing * (numshown - i)) self:visible(false) end, ColorConfigUpdatedMessageCommand = function(self) self:playcommand("UpdateStepsRows") end, UpdateStepsRowsCommand = function(self) -- to get them to align right index = pushIndexByBound(i) steps = thesteps[index + displayindexoffset] if steps then self:playcommand("SetStepsRows") self:visible(true) else self:visible(false) end end, UIElements.QuadButton(1) .. { Name = "BG", InitCommand = function(self) self:halign(1):valign(0) self:zoomto(actuals.DiffItemWidth, actuals.DiffItemHeight) end, SetStepsRowsCommand = function(self) local diff = steps:GetDifficulty() self:diffuse(colorByDifficulty(diff)) self:diffusealpha(1) end, MouseDownCommand = function(self, params) if steps and params.event == "DeviceButton_left mouse button" then -- tree: -- StepsDisplayFile, StepsRows, StepsFrame, self self:GetParent():GetParent():GetParent():GetChild("Cursor"):playcommand("ChangeSteps", {steps = steps}) end end }, Def.Quad { Name = "Lip", InitCommand = function(self) self:halign(1):valign(0) self:y(actuals.DiffItemHeight / 2) self:zoomto(actuals.DiffItemWidth, actuals.DiffItemHeight / 2) end, SetStepsRowsCommand = function(self) self:visible(true) self:diffuse(COLORS:getMainColor("SecondaryBackground")) self:diffusealpha(0.2) end }, LoadFont("Common Normal") .. { Name = "StepsType", InitCommand = function(self) self:xy(-actuals.DiffItemWidth / 2, actuals.DiffItemHeight / 4) self:zoom(textSize) self:maxwidth(actuals.DiffItemWidth / textSize - textzoomFudge) registerActorToColorConfigElement(self, "main", "SecondaryText") end, SetStepsRowsCommand = function(self) local st = THEME:GetString("StepsDisplay StepsType", ToEnumShortString(steps:GetStepsType())) self:settext(st) end }, LoadFont("Common Normal") .. { Name = "NameAndMeter", InitCommand = function(self) self:xy(-actuals.DiffItemWidth / 2, actuals.DiffItemHeight / 4 * 3) self:maxwidth(actuals.DiffItemWidth / textSize - textzoomFudge) self:zoom(textSize) registerActorToColorConfigElement(self, "main", "SecondaryText") end, SetStepsRowsCommand = function(self) local meter = steps:GetMeter() local diff = getShortDifficulty(steps:GetDifficulty()) self:settextf("%s %s", diff, meter) end } } return o end local sdr = Def.ActorFrame {Name = "StepsRows"} for i = 1, numshown do sdr[#sdr + 1] = stepsRows(i) end t[#t + 1] = sdr local center = math.ceil(numshown / 2) t[#t + 1] = Def.Sprite { Texture = THEME:GetPathG("", "stepsdisplayGlow"), Name = "Cursor", InitCommand = function(self) self:halign(1):valign(0) self:y(-actuals.DiffItemGlowVerticalSpan / 2) self:zoomto(actuals.DiffItemWidth + actuals.DiffItemGlowHorizontalSpan, actuals.DiffItemHeight + actuals.DiffItemGlowVerticalSpan) self:diffusealpha(1) end, ChangeStepsCommand = function(self, params) -- actually do the work to set all game variables to make sure this diff plays if you press enter GAMESTATE:SetPreferredDifficulty(PLAYER_1, params.steps:GetDifficulty()) GAMESTATE:SetCurrentSteps(PLAYER_1, params.steps) self:playcommand("Set", params) MESSAGEMAN:Broadcast("ChangedSteps", params) end, SetCommand = function(self, params) for i, chart in ipairs(thesteps) do if chart == params.steps then currentindex = i break end end local cursorindex = currentindex if cursorindex <= center then displayindexoffset = clamp(displayindexoffset - 1, 0, #thesteps) elseif #thesteps - displayindexoffset > numshown then displayindexoffset = currentindex - center cursorindex = center else cursorindex = currentindex - displayindexoffset end if #thesteps > numshown and #thesteps - displayindexoffset < numshown then displayindexoffset = #thesteps - numshown end -- we have to offset the cursor to take into account the right alignment for lower numbers of diffs if #thesteps < numshown then local toOffset = pushIndexByBound(currentindex) cursorindex = numshown - #thesteps + cursorindex end if cursorindex < center and #thesteps > numshown then local newoff = displayindexoffset - 1 if newoff >= 0 then displayindexoffset = math.max(displayindexoffset - 1, 0) cursorindex = cursorindex + 1 end end -- find the left edge of the desired item, consider item width and gap width -- then offset by half the glow span (which is doubled for sizing) if thesteps[currentindex] then self:diffusealpha(1) -- positions relative to the right of the rightmost item -- rightmost index is numshown, move in reverse order self:x(-actuals.DiffItemWidth * (numshown - cursorindex) + -actuals.DiffFrameSpacing * (numshown - cursorindex) + actuals.DiffItemGlowHorizontalSpan / 2) else self:diffusealpha(0) end self:GetParent():GetChild("StepsRows"):queuecommand("UpdateStepsRows") end } return t
ACTION{"growl", ban = { "@spylog.actions.growl", [["SpyLog ban <HOST>" " Filter: <FILTER> Jail: <JAIL> Host: <HOST> <MSG>"]]}; unban = { "@spylog.actions.growl", [["SpyLog unban <HOST>" " Filter: <FILTER> Jail: <JAIL> Host: <HOST> <MSG>"]]}; options = { address = "127.0.0.1"; -- port = "23053"; -- password = "secret"; -- encrypt = "AES"; -- hash = "SHA256"; } };