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-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_step
-- @param self spawner entity
-- @param dtime time since last call
--------------------------------------------------------------------------------
function adv_spawning.seed_step(self,dtime)
if not self.activated then
local starttime = adv_spawning.gettime()
adv_spawning.seed_activate(self)
adv_spawning.check_time(starttime, "Initializing spawner on_step took way too much time")
return
end
self.mydtime = self.mydtime + dtime
if (self.mydtime < 1/adv_spawning.max_spawning_frequency_hz) then
return
end
--check if we did finish initialization of our spawner list by now
if not adv_spawning.seed_scan_for_applyable_spawners(self) then
return
end
if adv_spawning.quota_enter() then
self.pending_spawners = {}
adv_spawning.seed_countdown_spawners(self,self.mydtime)
self.mydtime = 0
--check quota again
adv_spawning.quota_leave()
if not adv_spawning.quota_enter() then
return
end
local per_step_count = 0
local key = nil
local starttime = adv_spawning.gettime()
while #self.pending_spawners > 0 and
per_step_count < adv_spawning.max_spawns_per_spawner and
(not adv_spawning.time_over(10)) do
local rand_spawner = math.random(1,#self.pending_spawners)
key = self.pending_spawners[rand_spawner]
local tries = 1
if adv_spawning.spawner_definitions[key].spawns_per_interval ~= nil then
tries = adv_spawning.spawner_definitions[key].spawns_per_interval
end
while tries > 0 do
local successfull, permanent_error, reason =
adv_spawning.handlespawner(key,self.object:get_pos())
if successfull then
self.spawning_data[key] =
adv_spawning.spawner_definitions[key].spawn_interval
self.spawn_fail_reasons[key] = "successfull spawned"
else
self.spawning_data[key] =
adv_spawning.spawner_definitions[key].spawn_interval/4
self.spawn_fail_reasons[key] = reason
end
--check quota again
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time")
end
if not adv_spawning.quota_enter() then
return
end
tries = tries -1
end
starttime = adv_spawning.check_time(starttime, key .. " for " ..
adv_spawning.spawner_definitions[key].spawnee .. " did use way too much time")
table.remove(self.pending_spawners,rand_spawner)
per_step_count = per_step_count +1
end
-- if (#self.pending_spawners > 0) then
-- adv_spawning.dbg_log(3, "Handled " .. per_step_count .. " spawners, spawners left: " .. #self.pending_spawners)
-- end
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time")
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_activate
-- @param self spawner entity
--------------------------------------------------------------------------------
function adv_spawning.seed_activate(self)
if adv_spawning.quota_enter() then
if adv_spawning.seed_check_for_collision(self) then
adv_spawning.quota_leave()
return
end
if self.serialized_data ~= nil then
self.spawning_data = minetest.deserialize(self.serialized_data)
end
if self.spawning_data == nil then
self.spawning_data = {}
end
adv_spawning.seed_validate_spawndata(self)
self.pending_spawners = {}
self.spawn_fail_reasons = {}
self.initialized_spawners = 0
self.activated = true
-- fix unaligned own pos
local pos = self.object:get_pos()
pos.x = math.floor(pos.x + 0.5)
pos.y = math.floor(pos.y + 0.5)
pos.z = math.floor(pos.z + 0.5)
self.object:set_pos(pos)
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "on activate " .. self.name .. " did use way too much time")
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] on_rightclick
-- @param self spawner entity
-- @param clicker (unused)
--------------------------------------------------------------------------------
function adv_spawning.on_rightclick(self, clicker)
if adv_spawning.debug then
print("ADV_SPAWNING: time till next spawn: " .. self.mydtime)
print("ADV_SPAWNING: pending spawners: " .. #self.pending_spawners)
print("ADV_SPAWNING: Spawner may spawn " .. adv_spawning.table_count(self.spawning_data) .. " mobs:")
local index = 1
for key,value in pairs(self.spawning_data) do
local reason = "unknown"
if self.spawn_fail_reasons[key] then
reason = self.spawn_fail_reasons[key]
end
print(string.format("%3d:",index) .. string.format("%30s ",key) .. string.format("%3d s (", value) .. reason .. ")")
index = index +1
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_initialize
--------------------------------------------------------------------------------
function adv_spawning.seed_initialize()
local spawner_texture = "adv_spawning_invisible.png^[makealpha:128,0,0^[makealpha:128,128,0"
local spawner_collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0}
if adv_spawning.debug then
spawner_texture = "adv_spawning_spawner.png"
spawner_collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 }
end
minetest.register_entity("adv_spawning:spawn_seed",
{
collisionbox = spawner_collisionbox,
visual = "sprite",
textures = { spawner_texture },
physical = false,
groups = { "immortal" },
on_activate = function(self,staticdata,dtime_s)
self.activated = false
self.mydtime = dtime_s
self.serialized_data = staticdata
self.object:set_armor_groups({ immortal=100 })
adv_spawning.seed_activate(self)
end,
on_step = adv_spawning.seed_step,
get_staticdata = function(self)
return minetest.serialize(self.spawning_data)
end,
on_rightclick = adv_spawning.on_rightclick
}
)
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_validate_spawndata
-- @param self spawner entity
--------------------------------------------------------------------------------
function adv_spawning.seed_validate_spawndata(self)
for key,value in pairs(self.spawning_data) do
if adv_spawning.spawner_definitions[key] == nil then
self.spawning_data[key] = nil
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_countdown_spawners
-- @param self spawner entity
-- @param dtime time to decrement spawners
--------------------------------------------------------------------------------
function adv_spawning.seed_countdown_spawners(self,dtime)
for key,value in pairs(self.spawning_data) do
self.spawning_data[key] = self.spawning_data[key] - dtime
if self.spawning_data[key] < 0 then
table.insert(self.pending_spawners,key)
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_check_for_collision
-- @param self spawner entity
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.seed_check_for_collision(self)
assert(self ~= nil)
local pos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(pos, 0.5)
if objects == nil then
return false
end
-- check if any of those found objects is a spawning seed
for k,v in ipairs(objects) do
local entity = v:get_luaentity()
if entity ~= nil then
if entity.name == "adv_spawning:spawn_seed" and
entity.object ~= self.object then
self.object:remove()
return true
end
end
end
return false
end
function adv_spawning.init_spawner(self, pos, name, spawnerdef)
local starttime = adv_spawning.gettime()
if self.spawner_init_state ~= nil then
self.spawner_init_state = "initial"
end
local starttime = adv_spawning.gettime()
if self.spawner_init_state == "initial" then
--check if cyclic spawning is enabled
if spawnerdef.cyclic_spawning ~= nil and
spawnerdef.cyclic_spawning == false then
self.spawning_data[name] = nil
return true
end
self.spawner_init_state = "abs_height"
end
starttime = adv_spawning.check_time(starttime, name .. "cyclic check")
if self.spawner_init_state == "abs_height" then
--if spawner is far away from spawn area don't even try to spawn
if spawnerdef.absolute_height ~= nil then
if spawnerdef.absolute_height.min ~= nil and
spawnerdef.absolute_height.min
> pos.y + (adv_spawning.spawner_distance/2) then
self.spawning_data[name] = nil
return true
end
if spawnerdef.absolute_height.max ~= nil
and spawnerdef.absolute_height.max
< pos.y - (adv_spawning.spawner_distance/2) then
self.spawning_data[name] = nil
return true
end
end
self.spawner_init_state = "environment"
end
starttime = adv_spawning.check_time(starttime, name .. "height check")
if self.spawner_init_state == "environment" then
local runidx = 1
local radius = adv_spawning.spawner_distance / 2
if self.spawnerinit_env_radius ~= nil then
runidx = self.spawnerinit_env_radius
end
local found = false
for i = runidx , radius, 1 do
adv_spawning.quota_leave()
if not adv_spawning.quota_enter() then
self.spawnerinit_env_radius = runidx
return false
end
if spawnerdef.spawn_inside == nil then
print(name .. " tries to spawn within nil")
assert(false)
end
local resultpos = adv_spawning.find_nodes_in(pos, runidx, runidx, spawnerdef.spawn_inside)
if (resultpos ~= nil) then
local node = minetest.get_node_or_nil(resultpos)
found = true
break
end
end
starttime = adv_spawning.check_time(starttime, name ..
" at environment check radius was: " .. radius ..
" env: " .. dump(spawnerdef.spawn_inside))
if not found then
self.spawning_data[name] = nil
end
end
self.spawner_init_state = "initial"
self.spawning_data[name] = spawnerdef.spawn_interval * math.random()
return true
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_scan_for_applyable_spawners
-- @param self spawner entity
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.seed_scan_for_applyable_spawners(self)
if self.initialized_spawners >=
adv_spawning.table_count(adv_spawning.spawner_definitions) then
return true
end
local runindex = 0
if self.spawner_init_idx ~= nil then
runindex = self.spawner_init_idx
end
local pos = self.object:get_pos()
for key,value in pairs(adv_spawning.spawner_definitions) do
if not adv_spawning.quota_enter() then
return false
end
local continue = false
if runindex >= self.initialized_spawners then
self.initialized_spawners = self.initialized_spawners + 1
else
continue = true
end
if not continue then
runindex = runindex + 1
if not adv_spawning.init_spawner(self, pos, key, value) then
return false
end
end
adv_spawning.quota_leave()
end
return self.initialized_spawners == #adv_spawning.spawner_definitions
end
|
workspace "Hex"
architecture "x64"
configurations {
"Debug",
"Release"
}
startproject "Sandbox"
includedirs {
"Hex/src/Core",
"Hex"
}
include "Sandbox"
include "Hex"
|
-- Simple pipeworks fixture with few no-op methods, enough for technic, metatool and jumpdrive
mineunit:set_modpath("pipeworks", "spec/fixtures")
local function noop(t)
return setmetatable(t, {
__call = function(self,...) return self end,
__index = function(...) return function(...)end end,
})
end
local pipeworks = {
button_label = "",
fs_helpers = {
cycling_button = function(...) return "" end
},
tptube = {},
}
pipeworks.tptube = noop(pipeworks.tptube)
_G.pipeworks = noop(pipeworks)
|
local utils = require("utils")
local settings = require("hs.settings")
local styledtext = require("hs.styledtext")
local mod = {}
local file = io.open("emojis.txt", "r")
local emojis = {}
for line in file:lines() do
table.insert(emojis, 1, line)
end
function utf8.sub(s, i, j)
i = utf8.offset(s, i)
j = utf8.offset(s, j + 1) - 1
return string.sub(s, i, j)
end
-- Emojipicker
function mod.emojipicker()
function formatChoices(choices)
choices = utils.reverse(choices)
formattedChoices =
hs.fnutils.imap(
choices,
function(result)
local text =
styledtext.new(
utils.trim(result),
{
font = {size = 16, name = "DankMonoNerdFontComplete-Regular"}
}
)
return {
["text"] = text,
["raw"] = result
}
end
)
return formattedChoices
end
local copy = nil
local current = hs.application.frontmostApplication()
local choices = formatChoices(emojis)
local chooser =
hs.chooser.new(
function(choosen)
if copy then
copy:delete()
end
current:activate()
hs.eventtap.keyStrokes(choosen)
end
)
chooser:width(69)
chooser:placeholderText("Pick emoji")
chooser:choices(formatChoices(emojis))
copy =
hs.hotkey.bind(
"",
"return",
function()
local query = chooser:query()
local filteredChoices =
hs.fnutils.filter(
emojis,
function(result)
return string.match(string.lower(result), string.lower(query))
end
)
local id = chooser:selectedRow()
local item = formatChoices(filteredChoices)[id]
if item then
chooser:hide()
trimmed = utf8.sub(item.raw, 1, 1)
hs.pasteboard.setContents(trimmed)
settings.set("so.meain.hs.jumpcutselect.lastselected", trimmed) -- need to make sure it does not get copied to clipboard
hs.alert.show(item.raw, 1)
else
hs.alert.show("Nothing to copy", 1)
end
end
)
function updateChooser()
local query = chooser:query()
local filteredChoices =
hs.fnutils.filter(
emojis,
function(result)
return string.match(string.lower(result), string.lower(query))
end
)
chooser:choices(formatChoices(filteredChoices))
end
chooser:queryChangedCallback(updateChooser)
chooser:searchSubText(false)
chooser:show()
end
function mod.registerDefaultBindings(mods, key)
mods = mods or {"cmd", "alt", "ctrl"}
key = key or "E"
hs.hotkey.bind(mods, key, mod.emojipicker)
end
return mod
|
-- local variables for API functions. any changes to the line below will be lost on re-generation
local bit_band, client_set_event_callback, entity_get_local_player, entity_get_prop, entity_is_alive, math_sqrt, renderer_indicator, ui_get, ui_new_checkbox, ui_new_combobox, ui_new_slider, ui_reference, GetState, ui_set, ui_set_visible = bit.band, client.set_event_callback, entity.get_local_player, entity.get_prop, entity.is_alive, math.sqrt, renderer.indicator, ui.get, ui.new_checkbox, ui.new_combobox, ui.new_slider, ui.reference, GetState, ui.set, ui.set_visible
local AA_roll = ui_reference("AA", "Anti-Aimbot Angles", "Roll")
local AA_SlowWalk, AA_SlowWalk_Key = ui_reference("AA", "other", "Slow Motion")
local RAGE_FakeDuck = ui_reference('Rage', 'Other', 'Duck peek assist')
local enable = ui_new_checkbox("AA", "Anti-Aimbot Angles", "Enable Roll States")
local state_select = ui_new_combobox("AA", "Anti-Aimbot Angles", "Movement State Selector", "Running", "Standing", "Crouching", "Slow-Walking", "In-Air")
local Roll_Running = ui_new_slider("AA", "Anti-Aimbot Angles", "Running Roll Angle", -50, 50, 0, true, "°", 1)
local Roll_Standing = ui_new_slider("AA", "Anti-Aimbot Angles", "Standing Roll Angle", -50, 50, 0, true, "°", 1)
local Roll_Crouching = ui_new_slider("AA", "Anti-Aimbot Angles", "Crouching Roll Angle", -50, 50, 0, true, "°", 1)
local Roll_Slowwalk = ui_new_slider("AA", "Anti-Aimbot Angles", "Slowwalk Roll Angle", -50, 50, 0, true, "°", 1)
local Roll_InAir = ui_new_slider("AA", "Anti-Aimbot Angles", "In-Air Roll Angle", -50, 50, 0, true, "°", 1)
local function state_player()
if entity.get_local_player() == nil then return end
local vx, vy = entity.get_prop(entity.get_local_player(), 'm_vecVelocity')
local player_standing = math.sqrt(vx ^ 2 + vy ^ 2) < 2
local player_jumping = bit.band(entity.get_prop(entity.get_local_player(), 'm_fFlags'), 1) == 0
local player_crouching = entity.get_prop(entity.get_local_player(), "m_flDuckAmount") > 0.5 and not player_duck_peek_assist
local player_slow_motion = ui.get(AA_SlowWalk_Key)
if player_slow_motion then
return 'slowmotion'
elseif player_crouching then
return 'crouch'
elseif player_jumping then
return 'jump'
elseif player_standing then
return 'stand'
elseif not player_standing then
return 'move'
end
end
client_set_event_callback("run_command", function()
if entity.get_local_player() == nil then return end
if ui.get(enable) and state_player() == 'stand' then
ui.set(AA_roll, ui.get(Roll_Standing))
end
if ui.get(enable) and state_player() == 'move' then
ui.set(AA_roll, ui.get(Roll_Running))
end
if ui.get(enable) and state_player() == 'crouch' then
ui.set(AA_roll, ui.get(Roll_Crouching))
end
if ui.get(enable) and state_player() == 'slowmotion' then
ui.set(AA_roll, ui.get(Roll_Slowwalk))
end
if ui.get(enable) and state_player() == 'jump' then
ui.set(AA_roll, ui.get(Roll_InAir))
end
end)
--VISIBILTY -----------------------------------
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
client_set_event_callback("paint", function()
if not ui.get(enable) then
ui.set_visible(state_select, false)
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
ui.set_visible(AA_roll, true)
else
ui.set_visible(AA_roll, false)
ui.set_visible(state_select, true)
if ui_get(state_select) == "Running" then
ui_set_visible(Roll_Running, true)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
elseif ui_get(state_select) == "Standing" then
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, true)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
elseif ui_get(state_select) == "Crouching" then
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, true)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
elseif ui_get(state_select) == "Slow-Walking" then
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, true)
ui_set_visible(Roll_InAir, false)
elseif ui_get(state_select) == "In-Air" then
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, true)
elseif ui_get(state_select) == "Fake-ducking" then
ui_set_visible(Roll_Running, false)
ui_set_visible(Roll_Standing, false)
ui_set_visible(Roll_Crouching, false)
ui_set_visible(Roll_Slowwalk, false)
ui_set_visible(Roll_InAir, false)
ui_set_visible(Roll_Fakeduck, true)
end
end
end)
client.set_event_callback('shutdown', function()
ui.set_visible(AA_roll, true)
end)
|
local DIC = {}
local meta_DIC = {__index=DIC}
-- DIC オブジェクトの作成
local function create()
local obj = {}
setmetatable(obj, meta_DIC)
return obj
end
-- @:emo.dic モジュール
local MOD = create()
return MOD
|
newTalentType{ type="anti-elemental/control", name = "control", description = "Control skills" }
newTalent{
name = "Phantom Noise",
type = {"anti-elemental/control", 1},
info = "Create a noise that appears to come from the target location",
}
newTalent{
name = "Illusory Movement",
type = {"anti-elemental/control", 1},
info = "Create a momentary illusory visual movement that appears to come from the target location",
}
newTalent{
name = "Summon Shadows",
type = {"anti-elemental/control", 1},
info = "Summon shadows",
}
|
data:extend ({
{
type = "lamp",
name = "power-pad",
icon = "__Powered_Entities__/graphics/power_pad_icon.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "power-pad"},
max_health = 55,
order = "z",
corpse = "small-remnants",
collision_box = {{-.01, -0.01}, {0.01, 0.01}},
collision_mask = {"floor-layer"},
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
energy_source =
{
type = "electric",
usage_priority = "secondary-input"
},
energy_usage_per_tick = "2KW",
light = {intensity = 0.75, size = 20},
picture_off =
{
filename = "__Powered_Entities__/graphics/power_pad_off.png",
priority = "very-low",
width = 32,
height = 32,
frame_count = 1,
axially_symmetrical = false,
direction_count = 1,
shift = {0, 0},
},
picture_on =
{
filename = "__Powered_Entities__/graphics/power_pad_on.png",
priority = "very-low",
width = 7,
height = 7,
frame_count = 1,
axially_symmetrical = false,
direction_count = 1,
shift = {0, -0.25},
},
circuit_wire_connection_point =
{
shadow =
{
red = {0, -0.2},
green = {0, -0.2},
},
wire =
{
red = {0, -0.2},
green = {0, -0.2},
}
},
circuit_wire_max_distance = 7.5
},
{
type = "electric-pole",
name = "power-pad-pole",
icon = "__base__/graphics/icons/small-electric-pole.png",
icon_size = 32,
flags = {"placeable-player", "player-creation", "placeable-off-grid"},
max_health = 1,
order = "z",
collision_box = {{-0, -0}, {0, 0}},
collision_mask = {"ghost-layer"},
--selection_box = {{-0, -0}, {0, 0}},
--drawing_box = {{-0, -0}, {0, 0}},
maximum_wire_distance = 7.5,
supply_area_distance = 0.4,
vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
pictures =
{
filename = "__Powered_Entities__/graphics/invisible_power_pole.png",
--priority = "extra-high",
width = 0,
height = 0,
direction_count = 4,
shift = {1.4, -1.1}
},
connection_points =
{
{
shadow =
{
copper = {0, -0.2},
red = {0, 0},
green = {0, 0}
},
wire =
{
copper = {0, -0.2},
red = {0,0},
green = {0,0}
}
},
{
shadow =
{
copper = {0, -0.2},
red = {0, 0},
green = {0, 0}
},
wire =
{
copper = {0, -0.2},
red = {0,0},
green = {0,0}
}
},
{
shadow =
{
copper = {0, -0.2},
red = {0, 0},
green = {0, 0}
},
wire =
{
copper = {0, -0.2},
red = {0,0},
green = {0,0}
}
},
{
shadow =
{
copper = {0, -0.2},
red = {0, 0},
green = {0, 0}
},
wire =
{
copper = {0, -0.2},
red = {0,0},
green = {0,0}
}
}
},
radius_visualisation_picture =
{
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
width = 12,
height = 12,
priority = "extra-high-no-scale"
}
}
})
|
PROJECT = "socketdemo"
VERSION = "1.0.0"
local sys = require "sys"
pmd.ldoset(3000, pmd.LDO_VLCD)
sys.taskInit(function()
local netled = gpio.setup(1, 0)
local count = 1
while 1 do
netled(1)
sys.wait(1000)
netled(0)
sys.wait(1000)
log.info("luatos", "hi", count, os.date())
log.info("luatos", "socket", socket.isReady())
count = count + 1
--lte.switchSimSet(1)
end
end)
sys.subscribe("NET_READY", function ()
log.info("net", "NET_READY Get!!!")
end)
sys.taskInit(function()
sys.wait(2000)
while not socket.isReady() do
log.info("net", "wait for network ready")
sys.waitUntil("NET_READY", 1000)
end
while true do
if not socket.isReady() then
sys.waitUntil("NET_READY", 1000)
else
local netc = socket.tcp()
-- 模拟http请求 http://site0.cn/api/httptest/simple/date
netc:host("site0.cn")
netc:port(80)
netc:on("connect", function(id, re)
log.info("netc", "connect result", re)
if re == 1 then
netc:send("GET /api/httptest/simple/date HTTP/1.0\r\nHost: site0.cn\r\n\r\n")
end
end)
netc:on("recv", function(id, re)
log.info("recv", id, #re, re)
if #re == 0 then
--re = netc:recv(1500)
log.info("recv", id, re)
end
end)
if netc:start() == 0 then
log.info("netc", "start ok")
sys.waitUntil("NETC_END_" .. netc:id(), 30000)
else
log.info("netc", "start fail? why")
end
netc:close()
netc:clean()
sys.wait(60000)
end
end
end)
-- 用户代码已结束---------------------------------------------
-- 结尾总是这一句
sys.run()
-- sys.run()之后后面不要加任何语句!!!!!
|
-- { name = "Muldraugh, KY - In Your Hotel Room", file = "media/maps/Muldraugh, KY - Hotel/spawnregions.lua" },
function SpawnPoints()
return {
unemployed = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
policeofficer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
securityguard = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
parkranger = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
fireofficer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
doctor = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
nurse = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
customerservice = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
constructionworker = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
engineer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
electrician = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
fitnessInstructor = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
lumberjack = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
veteran = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
fisherman = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
repairman = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
carpenter = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
itworker = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
bookkeeper = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
officeworker = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
secretary = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
accountant = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
teacher = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
janitor = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
salesperson = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
cashier = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
shopclerk = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
fastfoodcook = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
chef = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
cook = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
waiter = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
burglar = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
drugdealer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
farmer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
truckdriver = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
militarysoldier = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
militaryofficer = {
-- 34x32 Sunstar Hotell
{worldX=35, worldY=32, posX=129, posY=229}, -- Small
{worldX=35, worldY=32, posX=129, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=135, posY=229}, -- Medium
{worldX=35, worldY=32, posX=135, posY=229, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=228}, -- Large
{worldX=35, worldY=32, posX=145, posY=228, posZ=1}, -- Large
{worldX=35, worldY=32, posX=145, posY=220}, -- Small
{worldX=35, worldY=32, posX=145, posY=220, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=208}, -- Small
{worldX=35, worldY=32, posX=145, posY=208, posZ=1}, -- Small
{worldX=35, worldY=32, posX=145, posY=201}, -- Small
{worldX=35, worldY=32, posX=145, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=138, posY=201}, -- Small
{worldX=35, worldY=32, posX=138, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=131, posY=201}, -- Small
{worldX=35, worldY=32, posX=131, posY=201, posZ=1}, -- Large
{worldX=35, worldY=32, posX=125, posY=201}, -- Small
{worldX=35, worldY=32, posX=125, posY=201, posZ=1}, -- Large
},
}
end
|
local rewardModule = require "module.RewardModule"
local ItemHelper=require"utils.ItemHelper"
local selectMapGift = {}
function selectMapGift:initData(data)
self.gid = tonumber(data.chapterId)
self.star = data.star or 0
self.index = data.index or 1
self.readyTab = {}
end
function selectMapGift:initUi()
self.view = CS.SGK.UIReference.Setup(self.gameObject)
self:initButton()
self:initMiddle()
self:upButton()
end
function selectMapGift:upButton()
if #self.readyTab == 0 then
self.view.selectMapGiftRoot.getAllGift[CS.UGUISelectorGroup]:setGray()
else
self.view.selectMapGiftRoot.getAllGift[CS.UGUISelectorGroup]:reset()
end
end
function selectMapGift:initButton()
CS.UGUIClickEventListener.Get(self.view.selectMapGiftRoot.bg.closeBtn.gameObject).onClick = function()
DialogStack.Pop()
end
CS.UGUIClickEventListener.Get(self.view.mask.gameObject, true).onClick = function()
DialogStack.Pop()
end
CS.UGUIClickEventListener.Get(self.view.selectMapGiftRoot.getAllGift.gameObject).onClick = function()
if #self.readyTab > 0 then
for i,v in ipairs(self.readyTab) do
self.view.selectMapGiftRoot.getAllGift[CS.UGUIClickEventListener].interactable = false
self.view.selectMapGiftRoot.getAllGift[UI.Image].material = SGK.QualityConfig.GetInstance().grayMaterial
rewardModule.GatherSyn(v, function()
self.view.selectMapGiftRoot.getAllGift[CS.UGUIClickEventListener].interactable = true
self.view.selectMapGiftRoot.getAllGift[UI.Image].material = nil
end)
end
else
showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_03"))
end
end
end
function selectMapGift:initMiddle()
self.scrollView = self.view.selectMapGiftRoot.ScrollView[CS.UIMultiScroller]
self.scrollView.RefreshIconCallback = function ( obj, idx )
local _view = CS.SGK.UIReference.Setup(obj)
local _tab = rewardModule.GetConfigByType(self.index, self.gid)[idx+1]
local _scrollView = _view.ScrollView[CS.UIMultiScroller]
_scrollView.RefreshIconCallback = function ( _obj, _idx )
local _rewardView = CS.SGK.UIReference.Setup(_obj)
local _rewardTab = _tab.reward[_idx+1]
local icon = utils.IconFrameHelper.Create(_rewardView, {id = _rewardTab.id, type = _rewardTab.type, showDetail = true, count = _rewardTab.value})
icon[UnityEngine.RectTransform].anchoredPosition = CS.UnityEngine.Vector2(0,0)
_obj.gameObject:SetActive(true)
end
_scrollView.DataCount = #_tab.reward
_view.getGiftText[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_04", _tab.condition_value)
_view.getGift.Text[UI.Text].color = {r=0,g=0,b=0,a=1}
if rewardModule.Check(_tab.id) == rewardModule.STATUS.READY then
table.insert(self.readyTab, _tab.id)
_view.getGift:SetActive(true)
_view.haved.gameObject:SetActive(false)
--_view.unHave.gameObject:SetActive(false)
self:upButton()
else
if rewardModule.Check(_tab.id) == rewardModule.STATUS.DONE then
--_view.unHave[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_02")
_view.haved.gameObject:SetActive(true)
_view.getGift:SetActive(false)
else
--_view.unHave[UI.Text].text = SGK.Localize:getInstance():getValue("huiyilu_xingxingjl_03")
_view.haved.gameObject:SetActive(false)
_view.getGift:SetActive(true)
end
_view.getGift[CS.UGUISelectorGroup].index = 4
--_view.unHave.gameObject:SetActive(true)
end
CS.UGUIClickEventListener.Get(_view.getGift.gameObject).onClick = function()
if rewardModule.Check(_tab.id) == rewardModule.STATUS.READY then
_view.getGift[CS.UGUIClickEventListener].interactable = false
--_view.getGift[UI.Image].material = SGK.QualityConfig.GetInstance().grayMaterial
rewardModule.GatherSyn(_tab.id, function()
_view.getGift[CS.UGUIClickEventListener].interactable = true
_view.getGift[UI.Image].material = nil
end)
else
if rewardModule.Check(_tab.id) == rewardModule.STATUS.DONE then
showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_02"))
else
showDlgError(nil, SGK.Localize:getInstance():getValue("common_lingqu_03"))
end
end
end
obj.gameObject:SetActive(true)
end
table.sort(rewardModule.GetConfigByType(self.index, self.gid), function(a, b)
local _a = tonumber(a.condition_value)
local _b = tonumber(b.condition_value)
return _a < _b
end)
self.scrollView.DataCount = #rewardModule.GetConfigByType(self.index, self.gid)
end
function selectMapGift:Start(data)
self:initData(data)
self:initUi()
self:initGuide()
end
function selectMapGift:initGuide()
module.guideModule.PlayByType(113,0.2)
end
function selectMapGift:listEvent()
return {
"ONE_TIME_REWARD_INFO_CHANGE",
"LOCAL_GUIDE_CHANE",
}
end
function selectMapGift:onEvent(event, ...)
if event == "ONE_TIME_REWARD_INFO_CHANGE" then
self.readyTab = {}
self.scrollView.DataCount = #rewardModule.GetConfigByType(self.index, self.gid)
self:upButton()
elseif event == "LOCAL_GUIDE_CHANE" then
self:initGuide()
end
end
return selectMapGift
|
local playsession = {
{"Menander", {215793}},
{"realDonaldTrump", {69293}},
{"boxofsalmon", {63928}},
{"arisgr", {1518}},
{"rlidwka", {4623}}
}
return playsession
|
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local helpers = require("helpers")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local update_interval = 1
local art = wibox.widget {
image = gears.filesystem.get_configuration_dir() .. "icons/music.png",
resize = true,
forced_height = dpi(80),
forced_width = dpi(80),
border_width = 5,
border_color = "#272727",
widget = wibox.widget.imagebox
}
local create_button = function(symbol, color, command, playpause)
local icon = wibox.widget {
markup = helpers.colorize_text(symbol, color),
font = "RobotMono Nerd Font Medium 15",
align = "center",
valigin = "center",
widget = wibox.widget.textbox()
}
local button = wibox.widget {
icon,
forced_height = dpi(30),
forced_width = dpi(30),
widget = wibox.container.background
}
awful.widget.watch("playerctl -a status", update_interval,
function(widget, stdout)
if playpause then
if stdout:find("Playing") then
widget.markup = ""
else
widget.markup = ""
end
end
end, icon)
button:buttons(gears.table.join(
awful.button({}, 1, function() command() end)))
button:connect_signal("mouse::enter", function()
icon.markup = icon.text
end)
button:connect_signal("mouse::leave", function()
icon.markup = icon.text
end)
return button
end
local title_widget = wibox.widget {
markup = 'Not Playing',
align = 'center',
valign = 'center',
widget = wibox.widget.textbox
}
local art_script = [[
bash -c '
tmp_dir="/tmp/awesomewm/spotify/"
tmp_cover_path=${tmp_dir}"cover.png"
if [ ! -d $tmp_dir ]; then
mkdir -p $tmp_dir
fi
link="$(playerctl metadata mpris:artUrl | sed -e 's/open.spotify.com/i.scdn.co/g')"
curl -s "$link" --output $tmp_cover_path
echo $tmp_cover_path
']]
local song_title_cmd = "playerctl metadata title"
local song_title = "rice is cringe"
awful.widget.watch(song_title_cmd, update_interval, function(widget, stdout)
if not (song_title == stdout) then
awful.spawn.easy_async_with_shell(art_script, function(out)
local album_path = out:gsub('%\n', '')
widget:set_image(gears.surface.load_uncached(album_path))
end)
song_title = stdout
end
title_widget:set_markup_silently(
'<span>' .. stdout .. '</span>')
end, art)
local play_command =
function() awful.spawn.with_shell("playerctl play-pause") end
local prev_command = function() awful.spawn.with_shell("playerctl previous") end
local next_command = function() awful.spawn.with_shell("playerctl next") end
local spot_play_symbol = create_button("", beautiful.xcolor4, play_command,
true)
local spot_prev_symbol = create_button("", beautiful.xcolor4, prev_command,
false)
local spot_next_symbol = create_button("", beautiful.xcolor4, next_command,
false)
local spot = wibox.widget {
{art, margins = dpi(0), layout = wibox.container.margin},
{
{
{
{
nil,
{
step_function = wibox.container.scroll.step_functions
.waiting_nonlinear_back_and_forth,
speed = 100,
fps = 144,
{
title_widget,
left = 20,
right = 20,
widget = wibox.container.margin
},
widget = wibox.container.scroll.horizontal
},
nil,
expand = "outside",
layout = wibox.layout.align.horizontal
},
left = 5,
right = 5,
widget = wibox.container.margin
},
{
nil,
{
spot_prev_symbol,
spot_play_symbol,
spot_next_symbol,
spacing = 10,
layout = wibox.layout.fixed.horizontal
},
nil,
expand = "none",
layout = wibox.layout.align.horizontal
},
layout = wibox.layout.align.vertical
},
top = dpi(5),
bottom = dpi(5),
widget = wibox.container.margin
},
layout = wibox.layout.align.horizontal
}
return spot
|
--@import see.event.Event
--@import see.net.HTTPResponse
--@extends see.event.Event
function HTTPSuccessEvent:init(url, responseHandle)
self:super(Event).init("http_success")
self.url = url
self.response = HTTPResponse:new(responseHandle.readAll(), responseHandle.getResponseCode())
responseHandle.close()
end
|
object_mobile_npe_npe_han_solo = object_mobile_npe_shared_npe_han_solo:new {
}
ObjectTemplates:addTemplate(object_mobile_npe_npe_han_solo, "object/mobile/npe/npe_han_solo.iff")
|
object_tangible_storyteller_prop_pr_lifeday_decorated_tree = object_tangible_storyteller_prop_shared_pr_lifeday_decorated_tree:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_lifeday_decorated_tree, "object/tangible/storyteller/prop/pr_lifeday_decorated_tree.iff")
|
data:extend({
{
type = "item-subgroup",
name = "beacons",
group = "production",
order = "z-a"
},
{
type = "item-subgroup",
name = "speed-modules",
group = "production",
order = "z-b"
},
{
type = "item-subgroup",
name = "effectivity-modules",
group = "production",
order = "z-c"
},
{
type = "item-subgroup",
name = "productivity-modules",
group = "production",
order = "z-c"
},
})
|
-- This module is forked in different environments.
-- By default, return `true` to log errors to the console.
-- Forks can return `false` if this isn't desirable.
return {
showErrorDialog = function(capturedError)
return true
end
}
|
-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * --
group "vendor"
project "glfw"
targetname "%{prj.name}"
targetdir "%{wks.location}/bin-lib/%{cfg.platform}/%{cfg.buildcfg}/"
objdir "%{wks.location}/bin-obj/%{cfg.platform}/%{cfg.buildcfg}/"
location "%{wks.location}/project/%{_ACTION}/vendor/%{prj.name}/"
debugdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}/"
kind "SharedLib"
language "C++"
cppdialect "C++17"
staticruntime "Off"
systemversion "latest"
defines{
"_CRT_SECURE_NO_WARNINGS", "NOMINMAX",
"_GLFW_BUILD_DLL",
}
undefines{
"NDEBUG",
"__NULL_IMPORT_DESCRIPTOR",
}
libdirs{
"%{wks.location}/vendor/bin-lib/",
"%{wks.location}/vendor/bin-lib/",
"%{wks.location}/vendor/bin-lib/%{cfg.platform}/",
"%{wks.location}/vendor/bin-lib/%{cfg.platform}/%{cfg.buildcfg}/",
}
links{
"opengl32",
}
includedirs{
"%{wks.location}/vendor/source/glfw/include",
"%{wks.location}/vendor/source/glfw/include",
"%{wks.location}/vendor/source/glfw/src",
}
files{
"%{wks.location}/vendor/build/%{prj.name}.**",
"%{wks.location}/vendor/source/glfw/include/glfw/**.h",
"%{wks.location}/vendor/source/glfw/src/context.c",
"%{wks.location}/vendor/source/glfw/src/egl_context.c",
"%{wks.location}/vendor/source/glfw/src/egl_context.h",
"%{wks.location}/vendor/source/glfw/src/init.c",
"%{wks.location}/vendor/source/glfw/src/input.c",
"%{wks.location}/vendor/source/glfw/src/internal.h",
"%{wks.location}/vendor/source/glfw/src/mappings.h",
"%{wks.location}/vendor/source/glfw/src/monitor.c",
"%{wks.location}/vendor/source/glfw/src/osmesa_context.c",
"%{wks.location}/vendor/source/glfw/src/osmesa_context.h",
"%{wks.location}/vendor/source/glfw/src/vulkan.c",
"%{wks.location}/vendor/source/glfw/src/wgl_context.c",
"%{wks.location}/vendor/source/glfw/src/wgl_context.h",
"%{wks.location}/vendor/source/glfw/src/window.c",
}
postbuildcommands{
"%{ml_copy} %{wks.location}\\bin-lib\\%{cfg.platform}\\%{cfg.buildcfg}\\%{prj.name}%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\",
}
filter{ "configurations:Debug" }
symbols "On"
prebuildcommands{
"%{ml_copy} %{wks.location}\\vendor\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\glew32d%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\",
}
links{
"glew32d",
"python39_d",
}
filter{ "configurations:Release" }
optimize "Speed"
prebuildcommands{
"%{ml_copy} %{wks.location}\\vendor\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\glew32%{ml_dll} %{wks.location}\\bin\\%{cfg.platform}\\%{cfg.buildcfg}\\",
}
links{
"glew32",
"python39",
}
-- WINDOWS
filter{ "system:Windows" }
defines{
"_GLFW_WIN32=1",
}
files{
"%{wks.location}/vendor/source/glfw/src/win32_init.c",
"%{wks.location}/vendor/source/glfw/src/win32_joystick.c",
"%{wks.location}/vendor/source/glfw/src/win32_joystick.h",
"%{wks.location}/vendor/source/glfw/src/win32_monitor.c",
"%{wks.location}/vendor/source/glfw/src/win32_platform.h",
"%{wks.location}/vendor/source/glfw/src/win32_thread.c",
"%{wks.location}/vendor/source/glfw/src/win32_time.c",
"%{wks.location}/vendor/source/glfw/src/win32_window.c",
}
filter{ "system:Windows", "configurations:Debug" }
linkoptions{
"/NODEFAULTLIB:MSVCRT.lib",
}
-- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * --
|
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:96d954d559e5836c54dce6fb403a3f5e:a497c94cb3d3b5051381ff4d7520dc1a:cf8ab4992190eb44f97f06311ef326d7$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() )
-- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} )
--
local SheetInfo = {}
SheetInfo.sheet =
{
frames = {
{
-- 1
x=1,
y=1,
width=248,
height=262,
sourceX = 53,
sourceY = 48,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 2
x=167,
y=265,
width=80,
height=250,
sourceX = 62,
sourceY = 233,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 3
x=1,
y=875,
width=76,
height=234,
sourceX = 153,
sourceY = 241,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 4
x=79,
y=1071,
width=54,
height=30,
sourceX = 83,
sourceY = 480,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 5
x=149,
y=517,
width=88,
height=26,
sourceX = 170,
sourceY = 469,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 6
x=1,
y=609,
width=130,
height=140,
sourceX = 248,
sourceY = 45,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 7
x=185,
y=997,
width=60,
height=64,
sourceX = 286,
sourceY = 271,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 8
x=1,
y=423,
width=146,
height=184,
sourceX = 654,
sourceY = 468,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 9
x=1,
y=751,
width=130,
height=122,
sourceX = 673,
sourceY = 355,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 10
x=133,
y=625,
width=106,
height=112,
sourceX = 588,
sourceY = 191,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 11
x=79,
y=875,
width=22,
height=18,
sourceX = 673,
sourceY = 633,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 12
x=133,
y=739,
width=104,
height=136,
sourceX = 576,
sourceY = 290,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 13
x=149,
y=545,
width=86,
height=78,
sourceX = 581,
sourceY = 415,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 14
x=103,
y=877,
width=120,
height=118,
sourceX = 409,
sourceY = 248,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 15
x=1,
y=265,
width=164,
height=156,
sourceX = 361,
sourceY = 305,
sourceWidth = 960,
sourceHeight = 672
},
{
-- 16
x=79,
y=997,
width=104,
height=72,
sourceX = 392,
sourceY = 444,
sourceWidth = 960,
sourceHeight = 672
},
},
sheetContentWidth = 250,
sheetContentHeight = 1110
}
SheetInfo.frameIndex =
{
["1"] = 1,
["2"] = 2,
["3"] = 3,
["4"] = 4,
["5"] = 5,
["6"] = 6,
["7"] = 7,
["8"] = 8,
["9"] = 9,
["10"] = 10,
["11"] = 11,
["12"] = 12,
["13"] = 13,
["14"] = 14,
["15"] = 15,
["16"] = 16,
}
function SheetInfo:getSheet()
return self.sheet;
end
function SheetInfo:getFrameIndex(name)
return self.frameIndex[name];
end
return SheetInfo
|
cc = cc or {}
---EventListenerMouse object
---@class EventListenerMouse : EventListener
local EventListenerMouse = {}
cc.EventListenerMouse = EventListenerMouse
--------------------------------
--
---@return bool
function EventListenerMouse:init() end
--------------------------------
---/ Overrides
---@return EventListenerMouse
function EventListenerMouse:clone() end
--------------------------------
--
---@return bool
function EventListenerMouse:checkAvailable() end
--------------------------------
--
---@return EventListenerMouse
function EventListenerMouse:EventListenerMouse() end
return EventListenerMouse
|
--[[
author by soniceryd
Date:2016/07/09
Desc:request VO
]]--
local _M = {}
_M.version = "0.0.1"
function _M:new()
local instance = {
uri = ngx.var.uri
}
setmetatable(instance,{__index=self})
return instance
end
function _M:getMethod()
if self.method == nil then
return ngx.var.request_method
end
return self.method
end
--[[
body may get buffered in a temp file
]]--
local function getParamFromTmpFile()
local function getFile(fileName)
local f = assert(io.open(fileName,'r'))
local str = f:read("*all")
f:close()
return str
end
local file = ngx.req.get_body_file()
if file then
return getFile(file)
else
return nil
end
end
function _M:buildParams()
local params = {}
if "GET" == self:getMethod() then
for k,v in pairs(ngx.req.get_uri_args())do
params[k]=v
end
elseif "POST" == _M:getMethod() then
ngx.req.read_body()
params = ngx.req.get_body_data()
end
if not params then
local tmp = getParamFromTmpFile()
if tmp then
params = tmp
end
end
self.params = params
return self.params
end
function _M:getParams()
if self.params ~= nil then return self.params end
return self:buildParams()
end
function _M:setParam(key,value)
if self.params == nil then self:buildParams()end
self.params[key] = value
end
function _M:getHeader(header_name)
return ngx.req.get_headers()[header_name];
end
function _M:isGet()
if self:getMethod() == "GET" then return true else return false end
end
function _M:isPost()
if self:getMethod() == "POST" then return true else return false end
end
return _M
|
--[[-------------------------------------------------------------------------
Changes the weather for players near it.
---------------------------------------------------------------------------]]
AddCSLuaFile()
DEFINE_BASECLASS( "base_anim" )
ENT.PrintName = "SF Atmo-Sphere"
ENT.Author = "Nak"
ENT.Information = "Changes the weather for players near it."
ENT.Category = "StormFox2"
ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
function ENT:Initialize()
if SERVER then
self:SetModel( "models/maxofs2d/hover_basic.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_VPHYSICS )
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)
self:SetUseType( ONOFF_USE )
end
end
function ENT:SetupDataTables()
local weathers = {}
if CLIENT then
local s = language.GetPhrase("#none")
weathers[string.upper(s[1]) .. string.sub(s, 2)] = "none"
else
weathers["None"] = "one"
end
for _, str in ipairs( StormFox2.Weather.GetAll() ) do
if str == "BlueMoon" then continue end -- Shhh
weathers[StormFox2.Weather.Get(str).Name] = str
end
self:NetworkVar( "String", 0, "WeatherName", { KeyName = "Weather", Edit = { type = "Combo", order = 1, values = weathers } } )
self:NetworkVar( "Float", 0, "Percent", { KeyName = "Percent", Edit = { type = "Float", order = 2, min = 0, max = 1 } } )
self:NetworkVar( "Float", 1, "Temperature", { KeyName = "Temperature(C)", Edit = { type = "Int", order = 3, min = -20, max = 30 } } )
self:NetworkVar( "Int", 0, "Range", { KeyName = "Range", Edit = { type = "Int", order = 4, min = 250, max = 5000 } } )
if SERVER then
self:SetRange( 250 )
self:SetPercent( 0.5 )
end
end
function ENT:CanProperty(_, str)
if str == "skin" then return false
elseif str == "drive" then return false
elseif str == "collision" then return false
elseif str == "persist" then return true
end
return true
end
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end
if SERVER then
function ENT:Think()
self:AddEFlags( EFL_FORCE_CHECK_TRANSMIT )
end
function ENT:SetWeather( str, amount, range, temp )
self:SetWeatherName( str )
self:SetPercent( amount )
if range then
self:SetRange( range )
end
if temp then
self:SetTemperature( temp )
end
end
else
local v1 = Vector(1,1,1)
local col1, col2 = Color(255,0,0,55),Color(0,255,0,255)
function ENT:Draw()
local w,p = self:GetWeatherName(),self:GetPercent()
local r = self:GetRange()
local we = StormFox2.Weather.Get(w)
if IsValid( we ) then
local c = CurTime()
local p = self:GetPos()
local np = p + Vector(0,0,math.sin( 3 * c))
local in_v = StormFox2.util.RenderPos():Distance( p ) < r
self:SetRenderBounds( v1 * -r, v1 )
self:SetRenderOrigin( np )
render.MaterialOverrideByIndex(0,Material("stormfox2/entities/env_weatherball_on"))
render.MaterialOverrideByIndex(1,Material("stormfox2/entities/env_weatherball_sphere"))
self:DrawModel()
render.MaterialOverrideByIndex()
self:SetRenderOrigin( )
if not in_v then
render.SetColorMaterial()
render.DrawSphere( p, r, 30, 30, col1)
end
-- (nTime, nTemp, nWind, bThunder,nFraction)
local symbol = we.GetIcon( StormFox2.Time.Get(), self:GetTemperature() or StormFox2.Temperature.Get(), StormFox2.Wind.GetForce(), StormFox2.Thunder.IsThundering(), self:GetPercent() )
render.SetMaterial( symbol )
render.DrawSprite( np , 8, 8, color_white)
self:SetRenderAngles( Angle(0,c * 40 % 360,0) )
else
self:DrawModel()
end
end
hook.Add("Think", "StormFox2.Weather.EController", function()
if not StormFox2 or StormFox2.Version < 2 then return end
if not StormFox2.Weather or not StormFox2.Weather.RemoveLocal then return end
local t = {}
for _, ent in ipairs( ents.FindByClass("env_atmosphere") ) do
local p = ent:GetPos()
local r = ent:GetRange()
local dis = StormFox2.util.RenderPos():Distance( p )
local in_v = StormFox2.util.RenderPos():Distance( p ) < r
if in_v and IsValid(StormFox2.Weather.Get(ent:GetWeatherName() or "")) then table.insert(t, {ent, dis}) end
end
if #t < 1 then
StormFox2.Weather.RemoveLocal()
return
end
table.sort(t,function(a,b) return a[2] < b[2] end)
local ent = t[1][1]
if ent:GetPercent() <= 0 then
StormFox2.Weather.RemoveLocal()
else
StormFox2.Weather.SetLocal( ent:GetWeatherName(), ent:GetPercent(), 4, ent:GetTemperature())
end
end)
end
|
return {
metadata = {
{scaling_used = {"deLeva1996_segmentedTrunk"},
subject_age = {30.0},
subject_height = {1.70},
subject_weight = {80.00},
subject_gender = {"male"},
subject_pelvisWidth = {0.2400},
subject_hipCenterWidth = {0.1700},
subject_shoulderCenterWidth = {0.4000},
subject_heelAnkleXOffset = {0.0800},
subject_heelAnkleZOffset = {0.0900},
subject_shoulderNeckZOffset = {0.0900},
subject_footWidth = {0.0900},
},
},
gravity = { 0, 0, -9.81,},
configuration = {
axis_front = { 1, 0, 0,},
axis_right = { 0, -1, 0,},
axis_up = { 0, 0, 1,},
},
points = {
{name = "Pelvis_L", body = "Pelvis", point = {0.000000, 0.150000, 0.105000,},},
{name = "Pelvis_R", body = "Pelvis", point = {0.000000, -0.150000, 0.105000,},},
{name = "Pelvis_Back", body = "Pelvis", point = {-0.112500, 0.000000, 0.105000,},},
{name = "Pelvis_Front", body = "Pelvis", point = {0.112500, 0.000000, 0.105000,},},
{name = "UpperTrunk_Front", body = "UpperTrunk", point = {0.136000, 0.000000, 0.102000,},},
{name = "UpperTrunk_Back", body = "UpperTrunk", point = {-0.153000, 0.000000, 0.136000,},},
{name = "ProximalMetacarpal_Medial_R", body = "Hand_R", point = {-0.036000, 0.027000, -0.036000,},},
{name = "ProximalMetacarpal_Lateral_R", body = "Hand_R", point = {0.036000, 0.027000, -0.036000,},},
{name = "DistalMetacarpal_Medial_R", body = "Hand_R", point = {-0.036000, 0.027000, -0.108000,},},
{name = "DistalMetacarpal_Lateral_R", body = "Hand_R", point = {0.036000, 0.027000, -0.108000,},},
{name = "ProximalMetacarpal_Medial_L", body = "Hand_L", point = {-0.036000, -0.027000, -0.036000,},},
{name = "ProximalMetacarpal_Lateral_L", body = "Hand_L", point = {0.036000, -0.027000, -0.036000,},},
{name = "DistalMetacarpal_Medial_L", body = "Hand_L", point = {-0.036000, -0.027000, -0.108000,},},
{name = "DistalMetacarpal_Lateral_L", body = "Hand_L", point = {0.036000, -0.027000, -0.108000,},},
},
constraint_sets = {
HandRightFlat = {
{point = "ProximalMetacarpal_Medial_R", normal = {1, 0, 0,},},
{point = "ProximalMetacarpal_Medial_R", normal = {0, 1, 0,},},
{point = "ProximalMetacarpal_Medial_R", normal = {0, 0, 1,},},
{point = "DistalMetacarpal_Lateral_R", normal = {1, 0, 0,},},
{point = "DistalMetacarpal_Lateral_R", normal = {0, 1, 0,},},
{point = "DistalMetacarpal_Lateral_R", normal = {0, 0, 1,},},
},
HandLeftFlat = {
{point = "ProximalMetacarpal_Medial_L", normal = {1, 0, 0,},},
{point = "ProximalMetacarpal_Medial_L", normal = {0, 1, 0,},},
{point = "ProximalMetacarpal_Medial_L", normal = {0, 0, 1,},},
{point = "DistalMetacarpal_Lateral_L", normal = {1, 0, 0,},},
{point = "DistalMetacarpal_Lateral_L", normal = {0, 1, 0,},},
{point = "DistalMetacarpal_Lateral_L", normal = {0, 0, 1,},},
},
},
frames = {
{name = "Pelvis",
parent = "ROOT",
joint_frame = {
r = { 0.000000, 0.000000, 0.000000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 9.313607,
com = { 0.000000, 0.000000, 0.058275,},
inertia =
{{ 0.079259, 0.000000, 0.000000,},
{ 0.000000, 0.063621, 0.000000,},
{ 0.000000, 0.000000, 0.072207,},},
},
joint =
{{ 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000,},
{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Pelvis_1 = { -0.145689, -0.012000, 0.110551,},
Pelvis_3 = { -0.130982, -0.012000, 0.150958,},
Pelvis_2 = { -0.173329, -0.012000, 0.143491,},},
visuals = {{
src = "pelvis.obj",
dimensions = { 0.240000, 0.300000, 0.225000,},
mesh_center = { 0.000000, 0.000000, 0.037500,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "MiddleTrunk",
parent = "Pelvis",
joint_frame = {
r = { 0.000000, 0.000000, 0.150000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 8.592113,
com = { 0.000000, 0.000000, 0.076972,},
inertia =
{{ 0.039125, 0.000000, 0.000000,},
{ 0.000000, 0.024703, 0.000000,},
{ 0.000000, 0.000000, 0.036885,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Midtrunk_4 = { -0.128094, -0.005553, 0.078849,},
Midtrunk_6 = { -0.142577, 0.001913, 0.118642,},
Midtrunk_5 = { -0.170329, -0.001820, 0.086009,},},
visuals = {{
src = "middleTrunk.obj",
dimensions = { 0.216000, 0.264000, 0.210000,},
mesh_center = { 0.000000, 0.000000, 0.035000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "UpperTrunk",
parent = "MiddleTrunk",
joint_frame = {
r = { 0.000000, 0.000000, 0.140000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 18.153069,
com = { 0.000000, 0.000000, 0.167756,},
inertia =
{{ 0.535169, 0.000000, 0.000000,},
{ 0.000000, 0.214886, 0.000000,},
{ 0.000000, 0.000000, 0.453747,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Uppertrunk_1 = { -0.144509, -0.017000, 0.163671,},
Uppertrunk_3 = { -0.137042, -0.017000, 0.206018,},
Uppertrunk_2 = { -0.177449, -0.017000, 0.191311,},},
visuals = {{
src = "upperTrunk.obj",
dimensions = { 0.210000, 0.400000, 0.357000,},
mesh_center = { 0.000000, 0.000000, 0.136000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "Head",
parent = "UpperTrunk",
joint_frame = {
r = { 0.000000, 0.000000, 0.340000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 4.628018,
com = { 0.000000, 0.000000, 0.099960,},
inertia =
{{ 0.016996, 0.000000, 0.000000,},
{ 0.000000, 0.018369, 0.000000,},
{ 0.000000, 0.000000, 0.012611,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Head_1 = { -0.005004, -0.105458, 0.080982,},
Head_3 = { -0.012021, -0.102904, 0.123329,},
Head_2 = { -0.042974, -0.091638, 0.095689,},},
visuals = {{
src = "head.obj",
dimensions = { 0.160000, 0.160000, 0.210000,},
mesh_center = { 0.000000, 0.000000, 0.080000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "UpperArm_R",
parent = "UpperTrunk",
joint_frame = {
r = { 0.000000, -0.200000, 0.250000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 2.228340,
com = { 0.000000, 0.000000, -0.165079,},
inertia =
{{ 0.014805, 0.000000, 0.000000,},
{ 0.000000, 0.013189, 0.000000,},
{ 0.000000, 0.000000, 0.004550,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Upperarm_R_2 = { 0.030074, -0.075726, -0.230830,},
Upperarm_R_1 = { 0.020074, -0.073047, -0.192193,},
Upperarm_R_3 = { -0.007247, -0.065726, -0.220477,},},
visuals = {{
src = "upperArmR.obj",
dimensions = { 0.143000, 0.114400, 0.314600,},
mesh_center = { 0.000000, 0.000000, -0.143000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "LowerArm_R",
parent = "UpperArm_R",
joint_frame = {
r = { 0.000000, 0.000000, -0.286000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 1.249100,
com = { 0.000000, 0.000000, -0.117094,},
inertia =
{{ 0.006236, 0.000000, 0.000000,},
{ 0.000000, 0.005749, 0.000000,},
{ 0.000000, 0.000000, 0.001199,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Lowerarm_R_2 = { 0.011351, -0.041143, -0.186324,},
Lowerarm_R_1 = { 0.011655, -0.037670, -0.146476,},
Lowerarm_R_3 = { -0.023006, -0.036387, -0.166400,},},
visuals = {{
src = "lowerArmR.obj",
dimensions = { 0.102400, 0.076800, 0.281600,},
mesh_center = { 0.000000, 0.000000, -0.128000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "Hand_R",
parent = "LowerArm_R",
joint_frame = {
r = { 0.000000, 0.000000, -0.256000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 0.473270,
com = { 0.000000, 0.000000, -0.065232,},
inertia =
{{ 0.001272, 0.000000, 0.000000,},
{ 0.000000, 0.000847, 0.000000,},
{ 0.000000, 0.000000, 0.000519,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {},
visuals = {{
src = "handR.obj",
dimensions = { 0.126000, 0.054000, 0.180000,},
mesh_center = { 0.000000, 0.000000, -0.090000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "UpperArm_L",
parent = "UpperTrunk",
joint_frame = {
r = { 0.000000, 0.200000, 0.250000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 2.228340,
com = { 0.000000, 0.000000, -0.165079,},
inertia =
{{ 0.014805, 0.000000, 0.000000,},
{ 0.000000, 0.013189, 0.000000,},
{ 0.000000, 0.000000, 0.004550,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Upperarm_L_1 = { 0.077403, 0.050253, -0.159187,},
Upperarm_L_2 = { 0.036997, 0.035547, -0.159187,},
Upperarm_L_3 = { 0.057200, 0.042900, -0.196426,},},
visuals = {{
src = "upperArmL.obj",
dimensions = { 0.143000, 0.114400, 0.314600,},
mesh_center = { 0.000000, -0.000000, -0.143000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "LowerArm_L",
parent = "UpperArm_L",
joint_frame = {
r = { 0.000000, 0.000000, -0.286000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 1.249100,
com = { 0.000000, 0.000000, -0.117094,},
inertia =
{{ 0.006236, 0.000000, 0.000000,},
{ 0.000000, 0.005749, 0.000000,},
{ 0.000000, 0.000000, 0.001199,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {
Lowerarm_L_2 = { -0.000946, 0.025944, -0.190703,},
Lowerarm_L_1 = { -0.008888, 0.028835, -0.172577,},
Lowerarm_L_3 = { 0.009834, 0.022021, -0.174320,},},
visuals = {{
src = "lowerArmL.obj",
dimensions = { 0.102400, 0.076800, 0.281600,},
mesh_center = { 0.000000, 0.000000, -0.128000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
{name = "Hand_L",
parent = "LowerArm_L",
joint_frame = {
r = { 0.000000, 0.000000, -0.256000,},
E =
{{ 1.000000, 0.000000, 0.000000,},
{ 0.000000, 1.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000,},},
},
body = {
mass = 0.473270,
com = { 0.000000, 0.000000, -0.065232,},
inertia =
{{ 0.001272, 0.000000, 0.000000,},
{ 0.000000, 0.000847, 0.000000,},
{ 0.000000, 0.000000, 0.000519,},},
},
joint =
{{ 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000,},
{ 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000,},},
markers = {},
visuals = {{
src = "handL.obj",
dimensions = { 0.126000, 0.054000, 0.180000,},
mesh_center = { 0.000000, 0.000000, -0.090000,},
color = { 0.200000, 0.700000, 0.300000,},
},},
},
},
}
|
--此buff控制玩家发出的技能最大攻击数量,比如本来该技能最多攻击4个,有此buff就能攻击6个了
local ECS = require "ECS"
local skynet = require "skynet"
local SkillMaxTargetNumBuffSys = ECS.BaseClass(ECS.ComponentSystem)
ECS.TypeManager.RegisterScriptMgr("UMO.SkillMaxTargetNumBuffSys", SkillMaxTargetNumBuffSys)
function SkillMaxTargetNumBuffSys:OnCreateManager( )
ECS.ComponentSystem.OnCreateManager(self)
self.fightMgr = self.sceneMgr.fightMgr
self.group = self:GetComponentGroup({"UMO.Skill"})
end
function SkillMaxTargetNumBuffSys:OnUpdate( )
local skills = self.group:ToComponentDataArray("UMO.Skill")
local entities = self.group:ToEntityArray()
for i=1,skills.Length do
end
end
return SkillMaxTargetNumBuffSys
|
local ngx = ngx
local type = type
local cJson = require("cjson.safe")
local apioak_shared = ngx.shared.apioak
local _M = {}
function _M.set(key, value, ttl)
ttl = ttl or 0
if type(value) == "table" then
value = cJson.encode(value)
end
return apioak_shared:set(key, value, ttl)
end
function _M.get(key)
local response = apioak_shared:get(key)
if response then
return cJson.decode(response), nil
else
return nil, "\"key\" value not found"
end
end
return _M
|
local techHandler = LazarusMod:GetModule('techhandler')
techHandler:AddAlienBuyNode(kTechId.Silence, kTechId.Veil, kTechId.None, kTechId.AllAliens)
techHandler:AddMaterialOffset(kTechId.Silence, 65)
techHandler:AddTechData({
[kTechDataId] = kTechId.Silence,
[kTechDataCategory] = kTechId.ShadeHive,
[kTechDataDisplayName] = "SILENCE",
[kTechDataSponitorCode] = "S",
[kTechDataTooltipInfo] = "SILENCE_TOOLTIP",
[kTechDataCostKey] = kSilenceCost
})
techHandler:AddAlienTechMapTech(kTechId.Silence, 6, 5)
techHandler:AddAlienTechMapLine(kTechId.Veil, kTechId.Silence)
|
-- Queues(0, now, [queue])
-- -----------------------
--
-- Return all the queues we know about, with how many jobs are scheduled, waiting,
-- and running in that queue. If a queue name is provided, then only the appropriate
-- response hash should be returned. The response is JSON:
--
-- [
-- {
-- 'name': 'testing',
-- 'stalled': 2,
-- 'waiting': 5,
-- 'running': 5,
-- 'scheduled': 10,
-- 'depends': 5,
-- 'recurring': 0
-- }, {
-- ...
-- }
-- ]
if #KEYS > 0 then
error('Queues(): Got '.. #KEYS .. ' expected 0 KEYS arguments')
end
local now = assert(tonumber(ARGV[1]), 'Queues(): Arg "now" missing or not a number: ' .. (ARGV[1] or 'nil'))
local queue = ARGV[2]
local response = {}
local queuenames = redis.call('zrange', 'ql:queues', 0, -1)
if queue then
local stalled = redis.call('zcount', 'ql:q:' .. queue .. '-locks', 0, now)
response = {
name = queue,
waiting = redis.call('zcard', 'ql:q:' .. queue .. '-work'),
stalled = stalled,
running = redis.call('zcard', 'ql:q:' .. queue .. '-locks') - stalled,
scheduled = redis.call('zcard', 'ql:q:' .. queue .. '-scheduled'),
depends = redis.call('zcard', 'ql:q:' .. queue .. '-depends'),
recurring = redis.call('zcard', 'ql:q:' .. queue .. '-recur')
}
else
for index, qname in ipairs(queuenames) do
local stalled = redis.call('zcount', 'ql:q:' .. qname .. '-locks', 0, now)
table.insert(response, {
name = qname,
waiting = redis.call('zcard', 'ql:q:' .. qname .. '-work'),
stalled = stalled,
running = redis.call('zcard', 'ql:q:' .. qname .. '-locks') - stalled,
scheduled = redis.call('zcard', 'ql:q:' .. qname .. '-scheduled'),
depends = redis.call('zcard', 'ql:q:' .. qname .. '-depends'),
recurring = redis.call('zcard', 'ql:q:' .. qname .. '-recur')
})
end
end
return cjson.encode(response)
|
return {
Properties = {
["Name"] = "Forest";
["ImageId"] = "rbxassetid://5132074114";
},
Settings = {
["Background Color"] = Color3.fromRGB(0, 20, 30);
["Built-in Function Color"] = Color3.fromRGB(0, 70, 255);
["Comment Color"] = Color3.fromRGB(0, 170, 127);
["Error Color"] = Color3.fromRGB(255, 0, 0);
["Find Selection Background Color"] = Color3.fromRGB(0, 0, 127);
["Keyword Color"] = Color3.fromRGB(85, 0, 255);
["Matching Word Background Color"] = Color3.fromRGB(0, 20, 30);
["Number Color"] = Color3.fromRGB(170, 255, 255);
["Operator Color"] = Color3.fromRGB(255, 255, 0);
["Preprocessor Color"] = Color3.fromRGB(102, 255, 204);
["Selection Background Color"] = Color3.fromRGB(0, 0, 0);
["Selection Color"] = Color3.fromRGB(85, 85, 255);
["String Color"] = Color3.fromRGB(0, 168, 81);
["Text Color"] = Color3.fromRGB(182, 182, 182);
["Warning Color"] = Color3.fromRGB(255, 115, 21);
}
}
|
--[[
Queue data structure implemented in lua
]]
local queue = {};
function queue.new()
local _queue = {};
local first = 0;
local last = -1;
local count = 0;
function _queue.Enqueue(value)
local index = last + 1
last = index
_queue[index] = value
count = count + 1;
end
function _queue.Dequeue()
local first = queue.first
if first > queue.last then error("queue is empty") end
local value = queue[first]
queue[first] = nil -- to allow garbage collection
queue.first = first + 1
count = count - 1;
return value
end
return _queue;
end
return queue.new();
|
----------------------------------------
--
-- Copyright (c) 2015, 128 Technology, Inc.
--
-- author: Hadriel Kaplan <hadriel@128technology.com>
--
-- This code is licensed under the MIT license.
--
-- Version: 1.0
--
------------------------------------------
-- prevent wireshark loading this file as a plugin
if not _G['protbuf_dissector'] then return end
local Settings = require "settings"
local dprint = Settings.dprint
local dprint2 = Settings.dprint2
local dassert = Settings.dassert
local derror = Settings.derror
local Base = require "generic.base"
----------------------------------------
-- PacketDecoder class, for whole packets
--
local PacketDecoder = {}
local PacketDecoder_mt = { __index = PacketDecoder }
setmetatable( PacketDecoder, { __index = Base } ) -- make it inherit from Base
function PacketDecoder.new(pfield)
local new_class = Base.new("MESSAGE", pfield)
setmetatable( new_class, PacketDecoder_mt )
return new_class
end
local tags = {}
function PacketDecoder:decode(decoder)
dprint2("PacketDecoder:decode() called")
local tree = decoder:addProto(self.pfield, "Protobuf Message", "", true)
local root = decoder:pushTree(tree)
decoder:decodeTags(tags)
decoder:popTree(root)
return true
end
return PacketDecoder
|
object_tangible_deed_vehicle_deed_vehicle_deed_senate_pod = object_tangible_deed_vehicle_deed_shared_vehicle_deed_senate_pod:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_vehicle_deed_vehicle_deed_senate_pod, "object/tangible/deed/vehicle_deed/vehicle_deed_senate_pod.iff")
|
#!/usr/bin/env lua5.3
local usage = [[
Usage: razorbind.lua scriptfile.lua [script args] < docfile
Processes docfile with @{var} and @!var style substitutions.
scriptfile is evaluated, being passed script args in it's varargs (...) array,
which must then return two instances of a table, function, or nil.
(called respectively "lookup" and "multiline" below).
nil will cause lookups of the respective kinds below to raise an error.
variable names must be composed of lowercase ascii letters, ascii digits,
and underscores, with a minimum length 1. in other words, [a-z0-9_]+ .
@{varname} anywhere on a line gets replaced by calling lookup("varname")
(or [] for tables), returning a string.
@!varname may only occur once per line, may only be proceeded by whitespace,
and must otherwise be the sole contents of a line.
here multiline("varname") is called and must return a list-like table of strings,
which will be substituted one per line into the output.
all returned data may be cached.
returned functions and tables from the script must be pure (including metatables).
optional arguments in env vars:
* mode ( = stream, buffered )
write-out mode for transformed lines of docfile.
default (mode = buffered) is to buffer all lines before saving,
so partial files aren't written on error if being used in a pipeline.
mode = stream prints lines as they are processed.
]]
-- sanity shorthand for partially applied functions used further down.
local f = function(v)
assert(type(v) == "function")
end
-- wraps explicit error calls in a table so they can be distinguished from semantic bugs
-- (which should continue to result in strings produced by the interpreter itself).
-- see later on in main where return codes are handled.
local _stacktrace = debug.traceback
local _error = error
local error_meta = {
__tostring = function(e)
return "input error: " .. e.message .. "\n" .. e.stacktrace
end
}
error = function(msg)
--local trace = _stacktrace()
local e = {
__synthetic = true,
message = msg,
--stacktrace = trace,
}
setmetatable(e, error_meta)
_error(e)
end
local is_synthetic = function(err)
return (type(err) == "table") and err.__synthetic
end
error_helper = function(e)
local trace = _stacktrace()
if not is_synthetic(e) then
local ret = {
message = e
}
e = ret
end
e.stacktrace = trace
return e
end
local err_type =
"script returned unsupported lookup table type: expected function, table, or nil, got "
local setup_getter = function(obj, label)
local ret = nil
local t = type(obj)
if t == "table" then
ret = function(k)
return obj[k]
end
elseif t == "function" then
ret = obj
elseif t == "nil" then
ret = function(k)
error(
"doc wanted " .. label .. " variable " .. k ..
", but the script file did not return an object for " .. label)
end
else
error(err_type .. t .. " for " .. label)
end
return ret
end
local use_args = function(scriptpath, ...)
--assert(docpath, usage)
assert(scriptpath, usage)
local script = assert(loadfile(scriptpath))
local _lookup, _multiline = script(...)
local lookup = setup_getter(_lookup, "lookup")
local multiline = setup_getter(_multiline, "multiline")
--local docfile = assert(io.open(docpath))
return lookup, multiline
end
local parse_stream_mode = function(mode)
local stream = false
if mode then
if mode == "stream" then
stream = true
elseif mode ~= "buffered" then
error("unrecognised value for mode variable: " .. mode)
end
end
return stream
end
local setup_output_stream = function(_print, stream)
local writeln, flush = nil, nil
if stream then
writeln = function(s)
return _print(tostring(s))
end
flush = function() end
else
local buffer = {}
local i = 0
writeln = function(s)
i = i + 1
buffer[i] = tostring(s)
end
flush = function()
for _, s in ipairs(buffer) do
_print(s)
end
buffer = nil
end
end
return writeln, flush
end
local validate_lookup = function(v, varname)
if v == nil then
error("document error: variable " .. varname .. " doesn't exist.")
end
local t = type(v)
if t ~= "string" then
error(
"bound script error for variable " .. varname ..
": expected string, got " .. t)
end
return v
end
local validate_multiline = function(v, varname)
if v == nil then
error("document error: multiline variable " .. varname .. " doesn't exist.")
end
local t = type(v)
if t ~= "table" then
error(
"bound script error for multiline variable " .. varname ..
": expected table, got " .. t)
end
local list = {}
for index, item in ipairs(v) do
local t = type(item)
if t ~= "string" then
error(
"bound script error: multiline variable " ..
varname .. ": index " .. index ..
" was not a string.")
end
list[index] = item
end
return list
end
local cache_ = function(uncached, validate)
local cache = {}
f(uncached)
f(validate)
return function(key)
local hit = cache[key]
if not hit then
local raw = uncached(key)
hit = validate(raw)
cache[key] = hit
end
return hit
end
end
local legal_varname = "^[a-z0-9_]+$"
local try_multiline = function(line, lineno, multiline, writeln)
local leading, varname = line:match("^([^@]*)@!(.*)$")
if not varname then return false end
if not leading:match("^%s*$") then
error(lineno() .. "non-whitespace garbage preceeding @!")
end
if #varname == 0 then
error(lineno() .. "missing multiline variable name after @!")
end
local legal = varname:match(legal_varname)
if not legal then
-- XXX: unprintable char filtering in case of user error supplying binary input?
error(lineno() .. "illegal variable name " .. varname)
end
local block = multiline(varname)
for _, line in ipairs(block) do
writeln(leading .. line)
end
return true
end
local var_replacer_ = function(lineno, lookup)
f(lineno)
f(lookup)
return function(startpos, varname)
if not varname:match(legal_varname) then
error(
lineno() .. "column " .. startpos ..
": illegal variable name " .. varname)
end
local sub = lookup(varname)
return sub
end
end
local try_varsub = function(line, lineno, lookup, writeln)
local replacer = var_replacer_(lineno, lookup)
local substituted = line:gsub("()@{([^}]*)}", replacer)
writeln(substituted)
end
local process_doc = function(getline, _lookup, _multiline, writeln)
local lookup = cache_(_lookup, validate_lookup)
local multiline = cache_(_multiline, validate_multiline)
local _lineno = 0
local lineno = function()
return "line " .. tostring(_lineno) .. ": "
end
for line in getline do
_lineno = _lineno + 1
-- as lua's patterns lack alternation we have to do them one by one.
-- this is eased by the fact that the patterns involved
-- (namely @{...} and @!...) are unambiguous to each other,
-- so at least we can safely test them one at a time.
-- furthermore multiline is different in that only one of it can appear per line,
-- whereas normal vars may be multiple (or no) occurences per line otherwise.
if not try_multiline(line, lineno, multiline, writeln) then
-- note that again as otherwise lines have 0..many var substitutions,
-- this function is expected to pass through "normal" lines.
try_varsub(line, lineno, lookup, writeln)
end
end
end
local main = function(_print, getenv, ...)
local lookup, multiline = use_args(...)
local docfile = io.stdin
local mode = os.getenv("mode")
local stream = parse_stream_mode(mode)
local writeln, flush = setup_output_stream(_print, stream)
process_doc(docfile:lines(), lookup, multiline, writeln)
flush()
end
-- somewhat annoyingly we can't catch stack traces from errors thrown by the interpreter usually.
-- we have to employ a combination of xpcall and the error wrapper above.
-- porting this to lua5.1 would require an argless wrapper for main here.
local protected_main = function(...)
local success, err = xpcall(main, error_helper, ...)
local ret = 0
if not success then
local synthetic = is_synthetic(err)
ret = synthetic and 2 or 1
local label = synthetic and "thrown error" or "bug"
io.stderr:write(
label .. ": " .. err.message .. "\n" ..
err.stacktrace .. "\n")
io.stderr:flush()
end
return ret
end
os.exit(protected_main(print, os.getenv, ...))
|
--------------------------------
-- @module MobClickCpp
-- @parent_module umeng
--------------------------------
-- 使用在线参数功能,可以让你动态修改应用中的参数值,<br>
-- 调用此方法您将自动拥有在线更改SDK端发送策略的功能,您需要先在服务器端设置好在线参数.<br>
-- 请在startWithAppkey方法之后调用;<br>
-- param 无.<br>
-- return void.
-- @function [parent=#MobClickCpp] updateOnlineConfig
-- @param self
--------------------------------
-- 设置玩家等级属性.<br>
-- param level 玩家等级<br>
-- return void
-- @function [parent=#MobClickCpp] setUserLevel
-- @param self
-- @param #char level
--------------------------------
-- 玩家使用虚拟币购买道具<br>
-- param item 道具名称<br>
-- param amount 道具数量<br>
-- param price 道具单价<br>
-- return void
-- @function [parent=#MobClickCpp] use
-- @param self
-- @param #char item
-- @param #int amount
-- @param #double price
--------------------------------
-- 设置app切到后台经过多少秒之后,切到前台会启动新session,默认30<br>
-- param seconds 秒数<br>
-- return .<br>
-- exception .
-- @function [parent=#MobClickCpp] setSessionIdleLimit
-- @param self
-- @param #int seconds
--------------------------------
-- 获取缓存的在线参数的数值<br>
-- 带参数的方法获取某个key的值,不带参数的获取所有的在线参数.<br>
-- 需要先调用updateOnlineConfig才能使用<br>
-- param key<br>
-- return const char * .
-- @function [parent=#MobClickCpp] getConfigParam
-- @param self
-- @param #char key
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, double, int, char, int, double
-- @overload self, double, int, double
-- @function [parent=#MobClickCpp] pay
-- @param self
-- @param #double cash
-- @param #int source
-- @param #char item
-- @param #int amount
-- @param #double price
--------------------------------
-- 页面时长统计,记录某个view被打开多长时间,可以自己计时也可以调用beginLogPageView,endLogPageView自动计时<br>
-- param pageName 需要记录时长的view名称.<br>
-- return void.
-- @function [parent=#MobClickCpp] beginLogPageView
-- @param self
-- @param #char pageName
--------------------------------
--
-- @function [parent=#MobClickCpp] endLogPageView
-- @param self
-- @param #char pageName
--------------------------------
-- 设置统计sdk网络连接的代理服务器 仅供调试抓包使用 release包中不要调用<br>
-- param <br>
-- return .<br>
-- exception .
-- @function [parent=#MobClickCpp] setProxy
-- @param self
-- @param #char host
-- @param #int port
--------------------------------
-- 玩家使用虚拟币购买道具<br>
-- param item 道具名称<br>
-- param amount 道具数量<br>
-- param price 道具单价<br>
-- return void
-- @function [parent=#MobClickCpp] buy
-- @param self
-- @param #char item
-- @param #int amount
-- @param #double price
--------------------------------
-- 未通过关卡.<br>
-- param level 关卡,如果level == NULL 则为当前关卡<br>
-- return void
-- @function [parent=#MobClickCpp] failLevel
-- @param self
-- @param #char level
--------------------------------
-- @overload self, char, int, double, int
-- @overload self, double, int
-- @function [parent=#MobClickCpp] bonus
-- @param self
-- @param #char item
-- @param #int amount
-- @param #double price
-- @param #int source
--------------------------------
-- 请在调用CCDirector的end()方法前调用。<br>
-- return void
-- @function [parent=#MobClickCpp] end
-- @param self
--------------------------------
-- 设置是否打印sdk的log信息,默认不开启<br>
-- param value 设置为true,umeng SDK 会输出log信息,记得release产品时要设置回false.<br>
-- return .<br>
-- exception .
-- @function [parent=#MobClickCpp] setLogEnabled
-- @param self
-- @param #bool value
--------------------------------
-- 进入关卡.<br>
-- param level 关卡<br>
-- return void
-- @function [parent=#MobClickCpp] startLevel
-- @param self
-- @param #char level
--------------------------------
-- 在AppDelegate的applicationDidEnterBackground中调用。<br>
-- return void
-- @function [parent=#MobClickCpp] applicationDidEnterBackground
-- @param self
--------------------------------
-- 在AppDelegate的applicationWillEnterForeground中调用。<br>
-- return void
-- @function [parent=#MobClickCpp] applicationWillEnterForeground
-- @param self
--------------------------------
-- 开启友盟统计,默认以BATCH方式发送log.<br>
-- param appKey 友盟appKey.<br>
-- param channelId 渠道名称,为NULL或""时,ios默认会被被当作@"App Store"渠道,android默认为“Unknown”。<br>
-- return void
-- @function [parent=#MobClickCpp] startWithAppkey
-- @param self
-- @param #char appKey
-- @param #char channelId
--------------------------------
--
-- @function [parent=#MobClickCpp] setUserInfo
-- @param self
-- @param #char userId
-- @param #int sex
-- @param #int age
-- @param #char platform
--------------------------------
-- 通过关卡.<br>
-- param level 关卡,如果level == NULL 则为当前关卡<br>
-- return void
-- @function [parent=#MobClickCpp] finishLevel
-- @param self
-- @param #char level
return nil
|
local _2afile_2a = "fnl/conjure/net.fnl"
local _1_
do
local name_4_auto = "conjure.net"
local module_5_auto
do
local x_6_auto = _G.package.loaded[name_4_auto]
if ("table" == type(x_6_auto)) then
module_5_auto = x_6_auto
else
module_5_auto = {}
end
end
module_5_auto["aniseed/module"] = name_4_auto
module_5_auto["aniseed/locals"] = ((module_5_auto)["aniseed/locals"] or {})
do end (module_5_auto)["aniseed/local-fns"] = ((module_5_auto)["aniseed/local-fns"] or {})
do end (_G.package.loaded)[name_4_auto] = module_5_auto
_1_ = module_5_auto
end
local autoload
local function _3_(...)
return (require("conjure.aniseed.autoload")).autoload(...)
end
autoload = _3_
local function _6_(...)
local ok_3f_21_auto, val_22_auto = nil, nil
local function _5_()
return {autoload("conjure.aniseed.core"), autoload("conjure.bridge"), autoload("conjure.aniseed.nvim")}
end
ok_3f_21_auto, val_22_auto = pcall(_5_)
if ok_3f_21_auto then
_1_["aniseed/local-fns"] = {["require-macros"] = {["conjure.macros"] = true}, autoload = {a = "conjure.aniseed.core", bridge = "conjure.bridge", nvim = "conjure.aniseed.nvim"}}
return val_22_auto
else
return print(val_22_auto)
end
end
local _local_4_ = _6_(...)
local a = _local_4_[1]
local bridge = _local_4_[2]
local nvim = _local_4_[3]
local _2amodule_2a = _1_
local _2amodule_name_2a = "conjure.net"
do local _ = ({nil, _1_, nil, {{nil}, nil, nil, nil}})[2] end
local resolve
do
local v_23_auto
do
local v_25_auto
local function resolve0(host)
if (host == "::") then
return host
else
local function _8_(_241)
return ("inet" == a.get(_241, "family"))
end
return a.get(a.first(a.filter(_8_, vim.loop.getaddrinfo(host))), "addr")
end
end
v_25_auto = resolve0
_1_["resolve"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["resolve"] = v_23_auto
resolve = v_23_auto
end
local state
do
local v_23_auto = ((_1_)["aniseed/locals"].state or {["sock-drawer"] = {}})
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["state"] = v_23_auto
state = v_23_auto
end
local destroy_sock
do
local v_23_auto
local function destroy_sock0(sock)
if not sock:is_closing() then
sock:read_stop()
sock:shutdown()
sock:close()
end
local function _11_(_241)
return (sock ~= _241)
end
state["sock-drawer"] = a.filter(_11_, state["sock-drawer"])
return nil
end
v_23_auto = destroy_sock0
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["destroy-sock"] = v_23_auto
destroy_sock = v_23_auto
end
local connect
do
local v_23_auto
do
local v_25_auto
local function connect0(_12_)
local _arg_13_ = _12_
local cb = _arg_13_["cb"]
local host = _arg_13_["host"]
local port = _arg_13_["port"]
local sock = vim.loop.new_tcp()
local resolved_host = resolve(host)
sock:connect(resolved_host, port, cb)
table.insert(state["sock-drawer"], sock)
local function _14_()
return destroy_sock(sock)
end
return {["resolved-host"] = resolved_host, destroy = _14_, host = host, port = port, sock = sock}
end
v_25_auto = connect0
_1_["connect"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["connect"] = v_23_auto
connect = v_23_auto
end
local destroy_all_socks
do
local v_23_auto
do
local v_25_auto
local function destroy_all_socks0()
return a["run!"](destroy_sock, state["sock-drawer"])
end
v_25_auto = destroy_all_socks0
_1_["destroy-all-socks"] = v_25_auto
v_23_auto = v_25_auto
end
local t_24_auto = (_1_)["aniseed/locals"]
t_24_auto["destroy-all-socks"] = v_23_auto
destroy_all_socks = v_23_auto
end
nvim.ex.augroup("conjure-net-sock-cleanup")
nvim.ex.autocmd_()
nvim.ex.autocmd("VimLeavePre", "*", ("lua require('" .. _2amodule_name_2a .. "')['" .. "destroy-all-socks" .. "']()"))
return nvim.ex.augroup("END")
|
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_venomancer_poison_sting_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_venomancer_poison_sting_lua:IsHidden()
return true
end
function modifier_venomancer_poison_sting_lua:IsDebuff()
return false
end
function modifier_venomancer_poison_sting_lua:IsStunDebuff()
return false
end
function modifier_venomancer_poison_sting_lua:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_venomancer_poison_sting_lua:OnCreated( kv )
self.caster = self:GetCaster()
self.ability = self:GetAbility()
self.team = self:GetCaster():GetTeamNumber()
-- references
self.duration = self:GetAbility():GetSpecialValueFor( "duration" )
if not IsServer() then return end
-- ability properties
self.abilityDamageType = self:GetAbility():GetAbilityDamageType()
self.abilityTargetTeam = self:GetAbility():GetAbilityTargetTeam()
self.abilityTargetType = self:GetAbility():GetAbilityTargetType()
self.abilityTargetFlags = self:GetAbility():GetAbilityTargetFlags()
end
function modifier_venomancer_poison_sting_lua:OnRefresh( kv )
self:OnCreated( kv )
end
function modifier_venomancer_poison_sting_lua:OnRemoved()
end
function modifier_venomancer_poison_sting_lua:OnDestroy()
end
--------------------------------------------------------------------------------
-- Modifier Effects
function modifier_venomancer_poison_sting_lua:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_PROCATTACK_FEEDBACK,
}
return funcs
end
function modifier_venomancer_poison_sting_lua:GetModifierProcAttack_Feedback( params )
if not IsServer() then return end
if self.caster:PassivesDisabled() then return end
local filter = UnitFilter(
params.target,
self.abilityTargetTeam,
self.abilityTargetType,
self.abilityTargetFlags,
self.team
)
if not filter==UF_SUCCESS then return end
-- apply debuff
params.target:AddNewModifier(
self.caster, -- player source
self.ability, -- ability source
"modifier_venomancer_poison_sting_lua_debuff", -- modifier name
{ duration = self.duration } -- kv
)
end
|
------------------------------------------------------------------------------
include "MapEnums"
include "MapUtilities"
------------------------------------------------------------------------------
AssignStartingPlots = {};
------------------------------------------------------------------------------
function AssignStartingPlots.Create(args)
local instance = {
-- Core Process member methods
__InitStartingData = AssignStartingPlots.__InitStartingData,
__SetStartMajor = AssignStartingPlots.__SetStartMajor,
__SetStartMinor = AssignStartingPlots.__SetStartMinor,
__GetWaterCheck = AssignStartingPlots.__GetWaterCheck,
__GetValidAdjacent = AssignStartingPlots.__GetValidAdjacent,
__NaturalWonderBuffer = AssignStartingPlots.__NaturalWonderBuffer,
__BonusResource = AssignStartingPlots.__BonusResource,
__TryToRemoveBonusResource = AssignStartingPlots.__TryToRemoveBonusResource,
__LuxuryBuffer = AssignStartingPlots.__LuxuryBuffer,
__StrategicBuffer = AssignStartingPlots.__StrategicBuffer,
__CivilizationBuffer = AssignStartingPlots.__CivilizationBuffer,
__MajorCivBuffer = AssignStartingPlots.__MajorCivBuffer,
__MinorCivBuffer = AssignStartingPlots.__MinorCivBuffer,
__WeightedFertility = AssignStartingPlots.__WeightedFertility,
__AddBonusFoodProduction = AssignStartingPlots.__AddBonusFoodProduction,
__AddFood = AssignStartingPlots.__AddFood,
__AddProduction = AssignStartingPlots.__AddProduction,
__InitStartBias = AssignStartingPlots.__InitStartBias,
__StartBiasResources = AssignStartingPlots.__StartBiasResources,
__StartBiasFeatures = AssignStartingPlots.__StartBiasFeatures,
__StartBiasTerrains = AssignStartingPlots.__StartBiasTerrains,
__StartBiasRivers = AssignStartingPlots.__StartBiasRivers,
__StartBiasPlotRemoval = AssignStartingPlots.__StartBiasPlotRemoval,
__SortByArray = AssignStartingPlots.__SortByArray,
__ArraySize = AssignStartingPlots.__ArraySize,
__PreFertilitySort = AssignStartingPlots.__PreFertilitySort,
__SortByFertilityArray = AssignStartingPlots.__SortByFertilityArray,
__AddResourcesBalanced = AssignStartingPlots.__AddResourcesBalanced,
__AddResourcesLegendary = AssignStartingPlots.__AddResourcesLegendary,
__BalancedStrategic = AssignStartingPlots.__BalancedStrategic,
__FindSpecificStrategic = AssignStartingPlots.__FindSpecificStrategic,
__AddStrategic = AssignStartingPlots.__AddStrategic,
__AddLuxury = AssignStartingPlots.__AddLuxury,
__AddBonus = AssignStartingPlots.__AddBonus,
__IsContinentalDivide = AssignStartingPlots.__IsContinentalDivide,
iNumMajorCivs = 0,
iNumMinorCivs = 0,
iNumRegions = 0,
iDefaultNumberMajor = 0,
iDefaultNumberMinor = 0,
iFirstFertility = 0,
uiMinMajorCivFertility = args.MIN_MAJOR_CIV_FERTILITY or 0,
uiMinMinorCivFertility = args.MIN_MINOR_CIV_FERTILITY or 0,
uiMinBarbarianFertility = args.MIN_BARBARIAN_FERTILITY or 0,
uiStartMinY = args.START_MIN_Y or 0,
uiStartMaxY = args.START_MAX_Y or 0,
uiStartConfig = args.START_CONFIG or 2,
waterMap = args.WATER or false,
landMap = args.LAND or false,
majorStartPlots = {},
majorCopy = {},
minorStartPlots = {},
minorCopy = {},
majorList = {},
minorList = {},
player_ID_list = {},
playerstarts = {},
sortedArray = {},
sortedFertilityArray = {},
-- Team info variables (not used in the core process, but necessary to many Multiplayer map scripts)
}
instance:__InitStartingData()
return instance
end
------------------------------------------------------------------------------
function AssignStartingPlots:__InitStartingData()
if (self.uiMinMajorCivFertility <= 0) then
self.uiMinMajorCivFertility = 5;
end
if (self.uiMinMinorCivFertility <= 0) then
self.uiMinMinorCivFertility = 5;
end
if (self.uiMinBarbarianFertility <= 0) then
self.uiMinBarbarianFertility = 1;
end
self.iNumMajorCivs = PlayerManager.GetAliveMajorsCount();
self.iNumMinorCivs = PlayerManager.GetAliveMinorsCount();
self.iNumRegions = self.iNumMajorCivs + self.iNumMinorCivs;
local iMinNumBarbarians = self.iNumMajorCivs / 2;
local iBonusMajor = math.floor(self.iNumMajorCivs / 2);
local iBonusMinor = math.floor(self.iNumMinorCivs / 2);
if (iBonusMajor < 1) then
iBonusMajor = 1;
end
if (iBonusMinor < 2) then
iBonusMinor = 2;
end
StartPositioner.DivideMapIntoMajorRegions(self.iNumMajorCivs + iBonusMajor, self.iNumMinorCivs + iBonusMinor, iMinNumBarbarians, self.uiMinMajorCivFertility, self.uiMinMinorCivFertility, self.uiMinBarbarianFertility);
local iMajorCivStartLocs = StartPositioner.GetNumMajorCivStarts();
print("Number Of Starting Locations: ", iMajorCivStartLocs);
--Find Default Number
MapSizeTypes = {};
for row in GameInfo.Maps() do
MapSizeTypes[row.RowId] = row.DefaultPlayers;
end
local sizekey = Map.GetMapSize() + 1;
local iDefaultNumberPlayers = MapSizeTypes[sizekey] or 8;
self.iDefaultNumberMajor = iDefaultNumberPlayers;
self.iDefaultNumberMinor = math.floor(iDefaultNumberPlayers * 1.5);
self.iIndex = 0;
self.player_ID_list = {};
for i = 0, (self.iNumRegions) - 1 do
table.insert(self.player_ID_list, i);
end
self.majorList = {};
self.minorList = {};
self.majorList = PlayerManager.GetAliveMajorIDs();
self.minorList = PlayerManager.GetAliveMinorIDs();
-- Place the major civ start plots in an array
self.majorStartPlots = {};
local failed = 0;
for i = self.iNumMajorCivs - 1, 0, -1 do
plots = StartPositioner.GetMajorCivStartPlots(i);
print("<<<<<<<<<<<<<<<<<<<<< START PLOT DATA: >>>>>>>>>>>>>>>>>>>");
local startPlot = self:__SetStartMajor(plots);
if (startPlot ~= nil) then
print("<<<<<<<<<<<<<<<<<<< START LOCATION SUCCESS >>>>>>>>>>>>>>>>>>>>>>>>>>>");
StartPositioner.MarkMajorRegionUsed(i);
table.insert(self.majorStartPlots, startPlot);
info = StartPositioner.GetMajorCivStartInfo(i);
print("ContinentType: " .. tostring(info.ContinentType));
print("LandmassID: " .. tostring(info.LandmassID));
print("Fertility: " .. tostring(info.Fertility));
print("TotalPlots: " .. tostring(info.TotalPlots));
print("WestEdge: " .. tostring(info.WestEdge));
print("EastEdge: " .. tostring(info.EastEdge));
print("NorthEdge: " .. tostring(info.NorthEdge));
print("SouthEdge: " .. tostring(info.SouthEdge));
else
failed = failed + 1;
print("<<<<<<<<<<<<<<<<<<< START LOCATION INVALID >>>>>>>>>>>>>>>>>>>>>>>>>>>");
info = StartPositioner.GetMajorCivStartInfo(i);
print("XContinentType: " .. tostring(info.ContinentType));
print("XLandmassID: " .. tostring(info.LandmassID));
print("XFertility: " .. tostring(info.Fertility));
print("XTotalPlots: " .. tostring(info.TotalPlots));
print("XWestEdge: " .. tostring(info.WestEdge));
print("XEastEdge: " .. tostring(info.EastEdge));
print("XNorthEdge: " .. tostring(info.NorthEdge));
print("XSouthEdge: " .. tostring(info.SouthEdge));
print("Failed Major");
end
end
local count = self.iNumMajorCivs;
while failed > 0 and iMajorCivStartLocs > count do
plots = StartPositioner.GetMajorCivStartPlots(count);
local startPlot = self:__SetStartMajor(plots);
print("<<<<<<<<<<<<<<<<<<<<< START PLOT DATA FOR FALIED: >>>>>>>>>>>>>>>>>>>");
if (startPlot ~= nil) then
print("<<<<<<<<<<<<<<<<<<< START LOCATION SUCCESS >>>>>>>>>>>>>>>>>>>>>>>>>>>");
StartPositioner.MarkMajorRegionUsed(count);
table.insert(self.majorStartPlots, startPlot);
info = StartPositioner.GetMajorCivStartInfo(count);
print("ContinentType2: " .. tostring(info.ContinentType));
print("LandmassID2: " .. tostring(info.LandmassID));
print("Fertility2: " .. tostring(info.Fertility));
print("TotalPlots2: " .. tostring(info.TotalPlots));
print("WestEdge2: " .. tostring(info.WestEdge));
print("EastEdge2: " .. tostring(info.EastEdge));
print("NorthEdge2: " .. tostring(info.NorthEdge));
print("SouthEdge2: " .. tostring(info.SouthEdge));
failed = failed - 1;
else
print("<<<<<<<<<<<<<<<<<<< START LOCATION INVALID >>>>>>>>>>>>>>>>>>>>>>>>>>>");
info = StartPositioner.GetMajorCivStartInfo(count);
print("X2ContinentType: " .. tostring(info.ContinentType));
print("X2LandmassID: " .. tostring(info.LandmassID));
print("X2Fertility: " .. tostring(info.Fertility));
print("X2TotalPlots: " .. tostring(info.TotalPlots));
print("X2WestEdge: " .. tostring(info.WestEdge));
print("X2EastEdge: " .. tostring(info.EastEdge));
print("X2NorthEdge: " .. tostring(info.NorthEdge));
print("X2SouthEdge: " .. tostring(info.SouthEdge));
print("faILed MAJOR MINOR");
end
count = count + 1;
end
for k, plot in ipairs(self.majorStartPlots) do
table.insert(self.majorCopy, plot);
end
--Begin Start Bias for major
self:__InitStartBias(false);
if (self.uiStartConfig == 1) then
self:__AddResourcesBalanced();
elseif (self.uiStartConfig == 3) then
self:__AddResourcesLegendary();
end
for i = 1, self.iNumMajorCivs do
local player = Players[self.majorList[i]]
if (player == nil) then
--print("THIS PLAYER FAILED");
else
local hasPlot = false;
for k, v in pairs(self.playerStarts[i]) do
if (v ~= nil and hasPlot == false) then
hasPlot = true;
player:SetStartingPlot(v);
--print("Major Start X: ", v:GetX(), "Major Start Y: ", v:GetY());
end
end
end
end
--Place the minor start plots in an array
self.minorStartPlots = {};
StartPositioner.DivideUnusedRegions();
local iMinorCivStartLocs = StartPositioner.GetNumMinorCivStarts();
local iBarbarianStartLocs = StartPositioner.GetNumBarbarianStarts();
local i = 0;
local valid = 0;
while i <= iMinorCivStartLocs - 1 and valid < self.iNumMinorCivs do
plots = StartPositioner.GetMinorCivStartPlots(i);
local startPlot = self:__SetStartMinor(plots);
info = StartPositioner.GetMinorCivStartInfo(i);
if (startPlot ~= nil) then
table.insert(self.minorStartPlots, startPlot);
--print ("Minor ContinentType: " .. tostring(info.ContinentType));
--print ("Minor LandmassID: " .. tostring(info.LandmassID));
--print ("Minor Fertility: " .. tostring(info.Fertility));
--print ("Minor TotalPlots: " .. tostring(info.TotalPlots));
--print ("Minor WestEdge: " .. tostring(info.WestEdge));
--print ("Minor EastEdge: " .. tostring(info.EastEdge));
--print ("Minor NorthEdge: " .. tostring(info.NorthEdge));
--print ("Minor SouthEdge: " .. tostring(info.SouthEdge));
--print("Minor Tried to Start X: ", plot:GetX(), "Minor Tried to Start Y: ", plot:GetY());
valid = valid + 1;
else
--print ("BAAAD Minor ContinentType: " .. tostring(info.ContinentType));
--print ("BAAAD Minor LandmassID: " .. tostring(info.LandmassID));
--print ("BAAAD Minor Fertility: " .. tostring(info.Fertility));
--print ("BAAAD Minor TotalPlots: " .. tostring(info.TotalPlots));
--print ("BAAAD Minor WestEdge: " .. tostring(info.WestEdge));
--print ("BAAAD Minor EastEdge: " .. tostring(info.EastEdge));
--print ("BAAAD Minor NorthEdge: " .. tostring(info.NorthEdge));
--print ("BAAAD Minor SouthEdge: " .. tostring(info.SouthEdge));
--print("faILed MINOR");
end
i = i + 1;
end
for k, plot in ipairs(self.minorStartPlots) do
table.insert(self.minorCopy, plot);
end
--Begin Start Bias for minor
self:__InitStartBias(true);
for i = 1, self.iNumMinorCivs do
local player = Players[self.minorList[i]]
if (player == nil) then
--print("THIS PLAYER FAILED");
else
local hasPlot = false;
for k, v in pairs(self.playerStarts[i + self.iNumMajorCivs]) do
if (v ~= nil and hasPlot == false) then
hasPlot = true;
player:SetStartingPlot(v);
--print("Minor Start X: ", v:GetX(), "Minor Start Y: ", v:GetY());
end
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__SetStartMajor(plots)
-- Sort by fertility of all the plots
-- eliminate them if they do not meet the following:
-- distance to another civilization
-- distance to a natural wonder
-- minimum production
-- minimum food
-- minimum luxuries
-- minimum strategic
sortedPlots = {};
local iSize = #plots;
local iContinentIndex = 1;
for i, plot in ipairs(plots) do
row = {};
row.Plot = plot;
row.Fertility = self:__WeightedFertility(plot);
table.insert(sortedPlots, row);
end
if (self.uiStartConfig > 1) then
table.sort(sortedPlots, function(a, b) return a.Fertility > b.Fertility; end);
else
self.sortedFertilityArray = {};
sortedPlotsFertility = {};
sortedPlotsFertility = self:__PreFertilitySort(sortedPlots);
self:__SortByFertilityArray(sortedPlots, sortedPlotsFertility);
for k, v in pairs(sortedPlots) do
sortedPlots[k] = nil;
end
for i, newPlot in ipairs(self.sortedFertilityArray) do
row = {};
row.Plot = newPlot.Plot;
row.Fertility = newPlot.Fertility;
table.insert(sortedPlots, row);
end
end
local bValid = false;
while bValid == false and iSize >= iContinentIndex do
bValid = true;
local NWMajor = 0;
pTempPlot = Map.GetPlotByIndex(sortedPlots[iContinentIndex].Plot);
iContinentIndex = iContinentIndex + 1;
--print("Fertility: ", sortedPlots[iContinentIndex].Fertility)
--print("PlotX: ", pTempPlot:GetX());
--print("PlotY: ", pTempPlot:GetY());
-- Checks to see if the plot is impassable
if (pTempPlot:IsImpassable() == true) then
--print("<<<<<<<<<<< LOCATION IMPASSABLE >>>>>>>>>>>");
bValid = false;
end
-- Checks to see if the plot is water
if (pTempPlot:IsWater() == true) then
--print("<<<<<<<<<<< LOCATION WATER >>>>>>>>>>>");
bValid = false;
end
-- Checks to see if there are resources
if (pTempPlot:GetResourceCount() > 0) then
local bValidResource = self:__BonusResource(pTempPlot);
if (bValidResource == false) then
--print("<<<<<<<<<<< LOCATION RESOURCE >>>>>>>>>>>");
bValid = false;
end
end
-- Checks to see if there are luxuries
if (math.ceil(self.iDefaultNumberMajor * 1.25) + self.iDefaultNumberMinor > self.iNumMinorCivs + self.iNumMajorCivs) then
local bLuxuryCheck = self:__LuxuryBuffer(pTempPlot);
if (bLuxuryCheck == false) then
--print("<<<<<<<<<<< LOCATION LUX >>>>>>>>>>>");
bValid = false;
end
end
--Checks to see if there are strategics
-- local bStrategicCheck = self:__StrategicBuffer(pTempPlot);
-- if(bStrategicCheck == false) then
-- bValid = false;
-- end
-- Checks to see if there is fresh water or coast
local bWaterCheck = self:__GetWaterCheck(pTempPlot);
if (bWaterCheck == false) then
--print("<<<<<<<<<<< LOCATION NO FRESH >>>>>>>>>>>");
bValid = false;
end
local bValidAdjacentCheck = self:__GetValidAdjacent(pTempPlot, 0);
if (bValidAdjacentCheck == false) then
--print("<<<<<<<<<<< LOCATION ADJ >>>>>>>>>>>");
bValid = false;
end
-- Checks to see if there are natural wonders in the given distance
local bNaturalWonderCheck = self:__NaturalWonderBuffer(pTempPlot, false);
if (bNaturalWonderCheck == false) then
--print("<<<<<<<<<<< LOCATION WONDER >>>>>>>>>>>");
bValid = false;
end
-- Checks to see if there are any major civs in the given distance
local bMajorCivCheck = self:__MajorCivBuffer(pTempPlot);
if (bMajorCivCheck == false) then
--print("<<<<<<<<<<< LOCATION ANOTHER MAJOR >>>>>>>>>>>");
bValid = false;
end
-- Checks to see if there is an Oasis
local featureType = pTempPlot:GetFeatureType();
if (featureType == g_FEATURE_OASIS) then
--print("<<<<<<<<<<< LOCATION Oasis >>>>>>>>>>>");
bValid = false;
end
-- If the plots passes all the checks then the plot equals the temp plot
if (bValid == true) then
self:__TryToRemoveBonusResource(pTempPlot);
self:__AddBonusFoodProduction(pTempPlot);
return pTempPlot;
end
end
return nil;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__SetStartMinor(plots)
-- Sort by fertility of all the plots
-- eliminate them if they do not meet the following:
-- distance to another civilization
-- distance to a natural wonder
-- minimum production
-- minimum food
sortedPlots = {};
local iSize = #plots;
local iContinentIndex = 1;
for i, plot in ipairs(plots) do
row = {};
row.Plot = plot;
row.Fertility = self:__WeightedFertility(plot);
table.insert(sortedPlots, row);
end
table.sort(sortedPlots, function(a, b) return a.Fertility > b.Fertility; end);
local bValid = false;
while bValid == false and iSize >= iContinentIndex do
bValid = true;
local NWMinor = 2;
pTempPlot = Map.GetPlotByIndex(sortedPlots[iContinentIndex].Plot);
iContinentIndex = iContinentIndex + 1;
--print("Fertility: ", sortedPlots[iContinentIndex].Fertility)
-- Checks to see if the plot is impassable
if (pTempPlot:IsImpassable() == true) then
bValid = false;
end
-- Checks to see if the plot is water
if (pTempPlot:IsWater() == true) then
bValid = false;
end
-- Checks to see if there are resources
if (pTempPlot:GetResourceCount() > 0) then
local bValidResource = self:__BonusResource(pTempPlot);
if (bValidResource == false) then
bValid = false;
end
end
local bValidAdjacentCheck = self:__GetValidAdjacent(pTempPlot, 2);
if (bValidAdjacentCheck == false) then
bValid = false;
end
-- Checks to see if there are natural wonders in the given distance
local bNaturalWonderCheck = self:__NaturalWonderBuffer(pTempPlot, true);
if (bNaturalWonderCheck == false) then
bValid = false;
end
-- Checks to see if there are any minor civs in the given distance
local bMinorCivCheck = self:__MinorCivBuffer(pTempPlot, 1);
if (bMinorCivCheck == false) then
bValid = false;
end
-- Checks to see if there is an Oasis
local featureType = pTempPlot:GetFeatureType();
if (featureType == g_FEATURE_OASIS) then
bValid = false;
end
-- If the plots passes all the checks then the plot equals the temp plot
if (bValid == true) then
self:__TryToRemoveBonusResource(pTempPlot);
return pTempPlot;
end
end
return nil;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__GetWaterCheck(plot)
--Checks to see if there is water: rivers, it is a coastal hex, or adjacent fresh water
local gridWidth, gridHeight = Map.GetGridSize();
if (plot:IsFreshWater() == true) then
return true;
elseif (plot:IsCoastalLand() == true) then
return true;
end
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__GetValidAdjacent(plot, minor)
local impassable = 0;
local food = 0;
local production = 0;
local water = 0;
local desert = 0;
local snow = 0;
local gridWidth, gridHeight = Map.GetGridSize();
local terrainType = plot:GetTerrainType();
-- Add to the Snow Desert counter if snow shows up
if (terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS) then
snow = snow + 1;
end
-- Add to the Snow Desert counter if desert shows up
if (terrainType == g_TERRAIN_TYPE_DESERT or terrainType == g_TERRAIN_TYPE_DESERT_HILLS) then
desert = desert + 1;
end
local max = 0;
local min = 0;
if (minor == 0) then
max = math.ceil(gridHeight * self.uiStartMaxY / 100);
min = math.ceil(gridHeight * self.uiStartMinY / 100);
end
if (plot:GetY() <= min or plot:GetY() > gridHeight - max) then
return false;
end
for direction = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do
local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), direction);
if (adjacentPlot ~= nil) then
terrainType = adjacentPlot:GetTerrainType();
if (adjacentPlot:GetX() >= 0 and adjacentPlot:GetY() < gridHeight) then
-- Checks to see if the plot is impassable
if (adjacentPlot:IsImpassable() == true) then
impassable = impassable + 1;
end
-- Checks to see if the plot is water
if (adjacentPlot:IsWater() == true) then
water = water + 1;
end
-- Add to the Snow Desert counter if snow shows up
if (terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS) then
snow = snow + 1;
end
-- Add to the Snow Desert counter if desert shows up
if (terrainType == g_TERRAIN_TYPE_DESERT or terrainType == g_TERRAIN_TYPE_DESERT_HILLS) then
desert = desert + 1;
end
food = food + adjacentPlot:GetYield(g_YIELD_FOOD);
production = production + adjacentPlot:GetYield(g_YIELD_PRODUCTION);
else
impassable = impassable + 1;
end
end
end
--if(minor == 0) then
-- print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Food ", food, "Production: ", production);
--end
local balancedStart = 0;
if (self.uiStartConfig == 1 and minor == 0) then
balancedStart = 1;
end
if (impassable >= 2 + minor - balancedStart or (self.LandMap == true and impassable >= 2 + minor)) then
return false;
elseif (water + impassable >= 4 + minor - balancedStart and self.waterMap == false) then
return false;
elseif (water >= 3 + minor - balancedStart) then
return false;
elseif (water >= 4 + minor and self.waterMap == true) then
return false;
elseif (minor == 0 and desert > 2 - balancedStart) then
return false;
elseif (minor == 0 and snow > 1 - balancedStart) then
return false;
elseif (minor > 0 and snow > 2) then
return false;
else
return true;
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__WeightedFertility(plot)
-- Calculate the fertility of the starting plot
local iRange = 3;
local pPlot = Map.GetPlotByIndex(plot);
local plotX = pPlot:GetX();
local plotY = pPlot:GetY();
local gridWidth, gridHeight = Map.GetGridSize();
local gridHeightMinus1 = gridHeight - 1;
--Rivers are awesome to start next to
local iFertility = 0;
local terrainType = pPlot:GetTerrainType();
if (pPlot:IsRiver() == true and terrainType ~= g_TERRAIN_TYPE_SNOW and terrainType ~= g_TERRAIN_TYPE_SNOW_HILLS and pPlot:IsImpassable() ~= true) then
iFertility = iFertility + 100;
end
for dx = -iRange, iRange do
for dy = -iRange, iRange do
local otherPlot = Map.GetPlotXYWithRangeCheck(plotX, plotY, dx, dy, iRange);
-- Valid plot? Also, skip plots along the top and bottom edge
if (otherPlot) then
local otherPlotY = otherPlot:GetY();
if (otherPlotY > 0 and otherPlotY < gridHeightMinus1) then
terrainType = otherPlot:GetTerrainType();
featureType = otherPlot:GetFeatureType();
-- Subtract one if there is snow and no resource. Do not count water plots unless there is a resource
if ((terrainType == g_TERRAIN_TYPE_SNOW or terrainType == g_TERRAIN_TYPE_SNOW_HILLS or terrainType == g_TERRAIN_TYPE_SNOW_MOUNTAIN) and otherPlot:GetResourceCount() == 0) then
iFertility = iFertility - 10;
elseif (featureType == g_FEATURE_ICE) then
iFertility = iFertility - 20;
elseif ((otherPlot:IsWater() == false and self.waterMap == false) or otherPlot:GetResourceCount() > 0) then
iFertility = iFertility + StartPositioner.GetPlotFertility(otherPlot:GetIndex());
end
-- Lower the Fertility if the plot is impassable
if (iFertility > 5 and otherPlot:IsImpassable() == true) then
iFertility = iFertility - 5;
end
if (featureType ~= g_FEATURE_NONE) then
iFertility = iFertility - 3;
end
else
iFertility = iFertility - 20;
end
else
iFertility = iFertility - 20;
end
end
end
return iFertility;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__NaturalWonderBuffer(plot, minor)
-- Returns false if the player can start because there is a natural wonder too close.
-- If Start position config equals legendary you can start near Natural wonders
--if(self.uiStartConfig == 3) then
--return true;
--end
local iMaxNW = 5;
if (minor == true) then
iMaxNW = GlobalParameters.START_DISTANCE_MINOR_NATURAL_WONDER or 3;
--else
--iMaxNW = GlobalParameters.START_DISTANCE_MAJOR_NATURAL_WONDER or 4;
end
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -iMaxNW, iMaxNW do
for dy = -iMaxNW, iMaxNW do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, iMaxNW);
if (otherPlot and otherPlot:IsNaturalWonder()) then
return false;
end
end
end
return true;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__BonusResource(plot)
--Finds bonus resources
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
--Find bonus resource
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then
if (eResourceType[row] == plot:GetResourceType()) then
return true;
end
end
end
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__TryToRemoveBonusResource(plot)
--Removes Bonus Resources underneath starting players
--Remove bonus resource
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then
if (eResourceType[row] == plot:GetResourceType()) then
ResourceBuilder.SetResourceType(plot, -1);
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__LuxuryBuffer(plot)
-- Checks to see if there are luxuries in the given distance
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -2, 2 do
for dy = -2, 2 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2);
if (otherPlot) then
if (otherPlot:GetResourceCount() > 0) then
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_LUXURY") then
if (eResourceType[row] == otherPlot:GetResourceType()) then
return true;
end
end
end
end
end
end
end
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StrategicBuffer(plot)
-- Checks to see if there are strategics in the given distance
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -2, 2 do
for dy = -2, 2 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2);
if (otherPlot) then
if (otherPlot:GetResourceCount() > 0) then
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_STRATEGIC") then
if (eResourceType[row] == otherPlot:GetResourceType()) then
return true;
end
end
end
end
end
end
end
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__MajorCivBuffer(plot)
-- Checks to see if there are major civs in the given distance for this major civ
local iMaxStart = 10; --GlobalParameters.START_DISTANCE_MAJOR_CIVILIZATION or 9;
if (self.waterMap == true) then
iMaxStart = iMaxStart - 2;
else
if (self.iDefaultNumberMajor > 4 and self.iNumMajorCivs <= self.iDefaultNumberMajor) then
iMaxStart = iMaxStart + 1;
end
end
local iSourceIndex = plot:GetIndex();
for i, majorPlot in ipairs(self.majorStartPlots) do
if (Map.GetPlotDistance(iSourceIndex, majorPlot:GetIndex()) <= iMaxStart) then
return false;
end
end
return true;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__MinorCivBuffer(plot, minorAdjustment)
-- Checks to see if there are civs in the given distance for this minor civ
local iMaxStart = 7; --GlobalParameters.START_DISTANCE_MINOR_CIVILIZATION or 5;
local iSourceIndex = plot:GetIndex();
if (self.waterMap == true) then
if (minorAdjustment > 0) then
iMaxStart = iMaxStart - 1;
end
else
if (self.iDefaultNumberMajor > 4 and self.iNumMajorCivs <= self.iDefaultNumberMajor and self.iNumMinorCivs <= self.iDefaultNumberMinor) then
iMaxStart = iMaxStart + 2;
end
end
for i, majorPlot in ipairs(self.majorCopy) do
if (Map.GetPlotDistance(iSourceIndex, majorPlot:GetIndex()) <= iMaxStart) then
return false;
end
end
--Check if there there is a minor civ too close to a minor
iMaxStart = iMaxStart - minorAdjustment;
for i, minorPlot in ipairs(self.minorStartPlots) do
if (Map.GetPlotDistance(iSourceIndex, minorPlot:GetIndex()) <= iMaxStart) then
return false;
end
end
return true;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddBonusFoodProduction(plot)
local food = 0;
local production = 0;
local maxFood = 0;
local maxProduction = 0;
local gridWidth, gridHeight = Map.GetGridSize();
local terrainType = plot:GetTerrainType();
for direction = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do
local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), direction);
if (adjacentPlot ~= nil) then
terrainType = adjacentPlot:GetTerrainType();
if (adjacentPlot:GetX() >= 0 and adjacentPlot:GetY() < gridHeight) then
-- Gets the food and productions
food = food + adjacentPlot:GetYield(g_YIELD_FOOD);
production = production + adjacentPlot:GetYield(g_YIELD_PRODUCTION);
--Checks the maxFood
if (maxFood <= adjacentPlot:GetYield(g_YIELD_FOOD)) then
maxFood = adjacentPlot:GetYield(g_YIELD_FOOD);
end
--Checks the maxProduction
if (maxProduction <= adjacentPlot:GetYield(g_YIELD_PRODUCTION)) then
maxProduction = adjacentPlot:GetYield(g_YIELD_PRODUCTION);
end
end
end
end
if (food < 7 or maxFood < 3) then
--print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Food Time");
self:__AddFood(plot);
end
if (production < 5 or maxProduction < 2) then
--print("X: ", plot:GetX(), " Y: ", plot:GetY(), " Production Time");
self:__AddProduction(plot);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddFood(plot)
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
aBonus = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then
for row2 in GameInfo.TypeTags() do
if (GameInfo.Resources[row2.Type] ~= nil) then
if (GameInfo.Resources[row2.Type].Index == eResourceType[row] and row2.Tag == "CLASS_FOOD") then
table.insert(aBonus, eResourceType[row]);
end
end
end
end
end
local dir = TerrainBuilder.GetRandomNumber(DirectionTypes.NUM_DIRECTION_TYPES, "Random Direction");
for i = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do
local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), dir);
if (adjacentPlot ~= nil) then
aShuffledBonus = GetShuffledCopyOfTable(aBonus);
for i, bonus in ipairs(aShuffledBonus) do
if (ResourceBuilder.CanHaveResource(adjacentPlot, bonus)) then
--print("X: ", adjacentPlot:GetX(), " Y: ", adjacentPlot:GetY(), " Resource #: ", bonus);
ResourceBuilder.SetResourceType(adjacentPlot, bonus, 1);
return;
end
end
end
if (dir == DirectionTypes.NUM_DIRECTION_TYPES - 1) then
dir = 0;
else
dir = dir + 1;
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddProduction(plot)
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
aBonus = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then
for row2 in GameInfo.TypeTags() do
if (GameInfo.Resources[row2.Type] ~= nil) then
if (GameInfo.Resources[row2.Type].Index == eResourceType[row] and row2.Tag == "CLASS_PRODUCTION") then
table.insert(aBonus, eResourceType[row]);
end
end
end
end
end
local dir = TerrainBuilder.GetRandomNumber(DirectionTypes.NUM_DIRECTION_TYPES, "Random Direction");
for i = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1, 1 do
local adjacentPlot = Map.GetAdjacentPlot(plot:GetX(), plot:GetY(), dir);
if (adjacentPlot ~= nil) then
aShuffledBonus = GetShuffledCopyOfTable(aBonus);
for i, bonus in ipairs(aShuffledBonus) do
if (ResourceBuilder.CanHaveResource(adjacentPlot, bonus)) then
--print("X: ", adjacentPlot:GetX(), " Y: ", adjacentPlot:GetY(), " Resource #: ", bonus);
ResourceBuilder.SetResourceType(adjacentPlot, bonus, 1);
return;
end
end
end
if (dir == DirectionTypes.NUM_DIRECTION_TYPES - 1) then
dir = 0;
else
dir = dir + 1;
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__InitStartBias(minor)
--Create an array of each starting plot for each civ
self.playerStarts = {};
if (minor == true) then
for i = 1, self.iNumMinorCivs do
local playerStart = {}
for j, plot in ipairs(self.minorStartPlots) do
playerStart[j] = plot;
end
self.playerStarts[self.iNumMajorCivs + i] = playerStart
end
else
for i = 1, self.iNumMajorCivs do
local playerStart = {}
for j, plot in ipairs(self.majorStartPlots) do
playerStart[j] = plot;
end
self.playerStarts[i] = playerStart;
end
end
--Find the Max tier
local max = 0;
for row in GameInfo.StartBiasResources() do
if (row.Tier > max) then
max = row.Tier;
end
end
for row in GameInfo.StartBiasFeatures() do
if (row.Tier > max) then
max = row.Tier;
end
end
for row in GameInfo.StartBiasTerrains() do
if (row.Tier > max) then
max = row.Tier;
end
end
for row in GameInfo.StartBiasRivers() do
if (row.Tier > max) then
max = row.Tier;
end
end
for i = 1, max do
players = {};
--Add all the civs that are in this tier to a table
if (minor == true) then
for j = 1, self.iNumMinorCivs do
local playerIndex = self.iNumMajorCivs + j;
local civilizationType = PlayerConfigurations[self.minorList[j]]:GetCivilizationTypeName();
for row in GameInfo.StartBiasResources() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasFeatures() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasTerrains() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasRivers() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
end
else
for j = 1, self.iNumMajorCivs do
local playerIndex = j;
local civilizationType = PlayerConfigurations[self.majorList[j]]:GetCivilizationTypeName();
for row in GameInfo.StartBiasResources() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasFeatures() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasTerrains() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
for row in GameInfo.StartBiasRivers() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
table.insert(players, playerIndex);
end
end
end
end
end
players = GetShuffledCopyOfTable(players); -- Shuffle the table
-- Go through all the players in this tier
for j, playerIndex in ipairs(players) do
local playerId = (playerIndex > self.iNumMajorCivs) and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex];
local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName()
--Check if this player has a resource bias then it calls that method
local resource = false;
for row in GameInfo.StartBiasResources() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
resource = true;
end
end
end
if (resource == true) then
self:__StartBiasResources(playerIndex, i, minor);
end
--Check if this player has a feature bias then it calls that method
local feature = false;
for row in GameInfo.StartBiasFeatures() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
feature = true;
end
end
end
if (feature == true) then
self:__StartBiasFeatures(playerIndex, i, minor);
end
--Check if this player has a terrain bias then it calls that method
local terrain = false;
for row in GameInfo.StartBiasTerrains() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
terrain = true;
end
end
end
if (terrain == true) then
self:__StartBiasTerrains(playerIndex, i, minor);
end
--Check if this player has a river bias then it calls that method
local river = false;
for row in GameInfo.StartBiasRivers() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == i) then
river = true;
end
end
end
if (river == true) then
self:__StartBiasRivers(playerIndex, i, minor);
end
end
local minorModifier = 0;
if (minor == true) then
minorModifier = self.iNumMajorCivs;
end
if (i == max) then
local loop = self.iNumMajorCivs;
if (minor == true) then
loop = self.iNumMinorCivs;
end
for j = 1, loop do
if (self:__ArraySize(self.playerStarts, j + minorModifier) > 1) then
for k, v in pairs(self.playerStarts[j + minorModifier]) do
if (v ~= nil) then
--Call Removal
self:__StartBiasPlotRemoval(v, minor, j + minorModifier);
end
end
end
end
else
for j, playerIndex in ipairs(players) do
local hasPlot = false;
if (self:__ArraySize(self.playerStarts, playerIndex) > 1) then
for k, v in pairs(self.playerStarts[playerIndex]) do
if (v ~= nil and hasPlot == false) then
hasPlot = true;
--Call Removal
self:__StartBiasPlotRemoval(v, minor, playerIndex);
end
end
end
end
end
end
-- Safety net for starting plots
playerRestarts = {};
local loop = 0;
if (minor == true) then
loop = self.iNumMinorCivs;
for k, plot in ipairs(self.minorCopy) do
table.insert(playerRestarts, plot);
end
for i = 1, self.iNumMinorCivs do
local removed = false;
for j, plot in pairs(self.playerStarts[i + self.iNumMajorCivs]) do
for k, rePlot in ipairs(playerRestarts) do
if (plot:GetIndex() == rePlot:GetIndex() and removed == false) then
table.remove(playerRestarts, k);
removed = true;
end
end
end
end
else
loop = self.iNumMajorCivs;
for k, plot in ipairs(self.majorCopy) do
table.insert(playerRestarts, plot);
end
for i = 1, self.iNumMajorCivs do
local removed = false;
for j, plot in pairs(self.playerStarts[i]) do
for k, rePlot in ipairs(playerRestarts) do
if (plot:GetIndex() == rePlot:GetIndex() and removed == false) then
table.remove(playerRestarts, k);
removed = true;
end
end
end
end
end
for i = 1, loop do
local bHasStart = false;
local offset = minor and self.iNumMajorCivs or 0;
for j, plot in pairs(self.playerStarts[i + offset]) do
if (plot ~= nil) then
bHasStart = true;
end
end
if (bHasStart == false) then
local bNeedPlot = true;
local index = -1;
for j, plot in ipairs(playerRestarts) do
if (plot ~= nil and bNeedPlot == true) then
bNeedPlot = false;
index = j;
end
end
if (bNeedPlot == true) then
--print("Start Bias Error");
else
table.insert(self.playerStarts[i + offset], playerRestarts[index]);
table.remove(playerRestarts, index);
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StartBiasResources(playerIndex, tier, minor)
local numResource = 0;
resources = {}
local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex];
local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName()
local playerStart = self.playerStarts[playerIndex];
-- Find the resouces in this tier
for row in GameInfo.StartBiasResources() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == tier) then
table.insert(resources, row.ResourceType);
end
end
end
--Change the range if it is a minor civ
local range = 2;
if (minor == true) then
range = 1;
end
resourcePlots = {};
Resources = {};
for row in GameInfo.Resources() do
table.insert(Resources, row.ResourceType);
end
--Loop through all the starting plots
for k, v in pairs(playerStart) do
--Count the starting plots with the given resource(s) in this tier and add them to an array
if (v ~= nil) then
local plotX = v:GetX();
local plotY = v:GetY();
local hasResource = false;
for dx = -range, range, 1 do
for dy = -range, range, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (otherPlot:GetResourceCount() > 0) then
for j, resource in ipairs(resources) do
if (Resources[otherPlot:GetResourceType() + 1] == resource) then
hasResource = true;
end
end
end
end
end
end
if (hasResource == true) then
numResource = numResource + 1;
table.insert(resourcePlots, v);
end
end
end
--If more than 1 has this resource(s) within 3
if (numResource > 1) then
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
playerStart[k] = nil;
end
for i, resourcePlot in ipairs(resourcePlots) do
table.insert(playerStart, resourcePlot);
end
elseif (numResource == 1) then
local startPlot = resourcePlots[1];
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
if (startPlot:GetIndex() == v:GetIndex()) then
playerStart[k] = startPlot;
else
playerStart[k] = nil;
end
end
-- Remove this starting plot from all other civ's list
-- Check to to see if they have one starting spot left if so remove it from all other players
self:__StartBiasPlotRemoval(startPlot, minor, playerIndex);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StartBiasFeatures(playerIndex, tier, minor)
local numFeature = 0;
features = {}
local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex];
local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName()
local playerStart = self.playerStarts[playerIndex];
-- Find the features in this tier
for row in GameInfo.StartBiasFeatures() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == tier) then
table.insert(features, row.FeatureType);
end
end
end
--Change the range if it is a minor civ
local range = 3;
if (minor == true) then
range = 2;
end
featurePlots = {};
Features = {};
for row in GameInfo.Features() do
table.insert(Features, row.FeatureType);
end
--Loop through all the starting plots
for k, v in pairs(playerStart) do
--Count the starting plots with the given feature(s) in this tier and add them to an array
if (v ~= nil) then
local plotX = v:GetX();
local plotY = v:GetY();
local hasFeature = false;
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (otherPlot:GetFeatureType() ~= g_FEATURE_NONE) then
for j, feature in ipairs(features) do
if (Features[otherPlot:GetFeatureType() + 1] == feature) then
hasFeature = true;
end
end
end
end
end
end
if (hasFeature == true) then
numFeature = numFeature + 1;
table.insert(featurePlots, v);
end
end
end
--If more than 1 has this feature(s) within 3
if (numFeature > 1) then
-- Remove all other starting plots from this civ’s list.
local featureValue = table.fill(0, #featurePlots);
for i, featurePlot in ipairs(featurePlots) do
local plotX = featurePlot:GetX();
local plotY = featurePlot:GetY();
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (featurePlot:GetIndex() ~= otherPlot:GetIndex()) then
if (otherPlot:GetFeatureType() ~= g_FEATURE_NONE) then
for j, feature in ipairs(features) do
if (Features[otherPlot:GetFeatureType() + 1] == feature) then
featureValue[i] = featureValue[i] + 1;
end
end
end
end
end
end
end
end
self.sortedArray = {};
self:__SortByArray(featurePlots, featureValue);
for k, v in pairs(playerStart) do
playerStart[k] = nil;
end
for i, featurePlot in ipairs(self.sortedArray) do
table.insert(playerStart, featurePlot);
end
elseif (numFeature == 1) then
local startPlot = featurePlots[1];
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
if (startPlot:GetIndex() == v:GetIndex()) then
playerStart[k] = startPlot;
else
playerStart[k] = nil;
end
end
-- Remove this starting plot from all other civ's list
-- Check to to see if they have one starting spot left if so remove it from all other players
self:__StartBiasPlotRemoval(startPlot, minor, playerIndex);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StartBiasTerrains(playerIndex, tier, minor)
local numTerrain = 0;
terrains = {}
local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex];
local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName()
local playerStart = self.playerStarts[playerIndex];
-- Find the terrains in this tier
for row in GameInfo.StartBiasTerrains() do
if (row.CivilizationType == civilizationType) then
if (row.Tier == tier) then
table.insert(terrains, row.TerrainType);
end
end
end
--Change the range if it is a minor civ
local range = 3;
if (minor == true) then
range = 2;
end
terrainPlots = {};
Terrains = {};
for row in GameInfo.Terrains() do
table.insert(Terrains, row.TerrainType);
end
--Loop through all the starting plots
for k, v in pairs(playerStart) do
--Count the starting plots with the given terrain(s) in this tier and add them to an array
if (v ~= nil) then
local plotX = v:GetX();
local plotY = v:GetY();
local hasTerrain = false;
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (v:GetIndex() ~= otherPlot:GetIndex()) then
if (otherPlot:GetTerrainType() ~= g_TERRAIN_NONE) then
for j, terrain in ipairs(terrains) do
if (Terrains[otherPlot:GetTerrainType() + 1] == terrain) then
hasTerrain = true;
end
end
end
end
end
end
end
if (hasTerrain == true) then
numTerrain = numTerrain + 1;
table.insert(terrainPlots, v);
end
end
end
--If more than 1 has this terrain(s) within 3
if (numTerrain > 1) then
-- Remove all other starting plots from this civ’s list.
local terrainValue = table.fill(0, #terrainPlots);
for i, terrainPlot in ipairs(terrainPlots) do
local plotX = terrainPlot:GetX();
local plotY = terrainPlot:GetY();
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (otherPlot:GetTerrainType() ~= g_TERRAIN_NONE) then
for j, terrain in ipairs(terrains) do
if (Terrains[otherPlot:GetTerrainType() + 1] == terrain) then
terrainValue[i] = terrainValue[i] + 1;
end
end
end
end
end
end
end
self.sortedArray = {};
self:__SortByArray(terrainPlots, terrainValue);
for k, v in pairs(playerStart) do
playerStart[k] = nil;
end
for i, terrainPlot in ipairs(self.sortedArray) do
table.insert(playerStart, terrainPlot);
end
elseif (numTerrain == 1) then
local startPlot = terrainPlots[1];
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
if (startPlot:GetIndex() == v:GetIndex()) then
playerStart[k] = startPlot;
else
playerStart[k] = nil;
end
end
-- Remove this starting plot from all other civ's list
-- Check to to see if they have one starting spot left if so remove it from all other players
self:__StartBiasPlotRemoval(startPlot, minor, playerIndex);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StartBiasRivers(playerIndex, tier, minor)
local numRiver = 0;
--The range is 1 in the beginning
local range = 1;
riverPlots = {};
local playerId = minor and self.minorList[playerIndex - self.iNumMajorCivs] or self.majorList[playerIndex];
local civilizationType = PlayerConfigurations[playerId]:GetCivilizationTypeName()
local playerStart = self.playerStarts[playerIndex];
--Loop through all the starting plots
for k, v in pairs(playerStart) do
--Count the starting plots with the given river(s) in this tier and add them to an array
if (v ~= nil) then
local plotX = v:GetX();
local plotY = v:GetY();
local hasRiver = false;
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (otherPlot:IsRiver()) then
hasRiver = true;
end
end
end
end
if (hasRiver == true) then
numRiver = numRiver + 1;
table.insert(riverPlots, v);
end
end
end
--If more than 1 has this river(s) within 3
if (numRiver > 1) then
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
playerStart[k] = nil;
end
for i, riverPlot in ipairs(riverPlots) do
table.insert(playerStart, riverPlot);
end
elseif (numRiver == 1) then
local startPlot = riverPlots[1];
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
if (startPlot:GetIndex() == v:GetIndex()) then
playerStart[k] = startPlot;
else
playerStart[k] = nil;
end
end
-- Remove this starting plot from all other civ's list
-- Check to to see if they have one starting spot left if so remove it from all other players
self:__StartBiasPlotRemoval(startPlot, minor, playerIndex);
elseif (minor == false) then
--Change the range if no rivers within 3 and major
local numRiver = 0;
local range = 3;
riverPlots = {};
--Loop through all the starting plots
for k, v in pairs(playerStart) do
--Count the starting plots with the given river(s) in this tier and add them to an array
if (v ~= nil) then
local plotX = v:GetX();
local plotY = v:GetY();
local hasRiver = false;
for dx = -range, range - 1, 1 do
for dy = -range, range - 1, 1 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, range);
if (otherPlot) then
if (otherPlot:IsRiver()) then
hasRiver = true;
end
end
end
end
if (hasRiver == true) then
numRiver = numRiver + 1;
table.insert(riverPlots, v);
end
end
end
if (numRiver > 1) then
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
playerStart[k] = nil;
end
for i, riverPlot in ipairs(riverPlots) do
table.insert(playerStart, riverPlot);
end
elseif (numRiver == 1) then
local startPlot = riverPlots[1];
-- Remove all other starting plots from this civ’s list.
for k, v in pairs(playerStart) do
if (startPlot:GetIndex() == v:GetIndex()) then
playerStart[k] = startPlot;
else
playerStart[k] = nil;
end
end
-- Remove this starting plot from all other civ's list
-- Check to to see if they have one starting spot left if so remove it from all other players
self:__StartBiasPlotRemoval(startPlot, minor, playerIndex);
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__StartBiasPlotRemoval(startPlot, minor, playerIndex)
if (startPlot == nil) then
print("Nil1 Starting Plot");
end
local start = 1;
local finish = self.iNumMajorCivs;
if (minor == true) then
start = self.iNumMajorCivs + 1;
finish = self.iNumMajorCivs + self.iNumMinorCivs;
end
for i = start, finish do
if (i ~= playerIndex) then
local plotID = -1;
for k, v in pairs(self.playerStarts[i]) do
if (v ~= nil and v:GetIndex() == startPlot:GetIndex()) then
plotID = k;
end
end
--If only one left remove it. And remove it from others...
if (plotID > -1) then
if (self:__ArraySize(self.playerStarts, i) == 1) then
--print("Deleting the last entry will have bad results. Minor is ", minor);
end
self.playerStarts[i][plotID] = nil;
if (self:__ArraySize(self.playerStarts, i) == 1) then
local hasPlot = false;
for k, v in pairs(self.playerStarts[i]) do
if (v ~= nil and hasPlot == false) then
hasPlot = true;
--Call Removal
self:__StartBiasPlotRemoval(v, minor, i)
end
end
end
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__SortByArray(sorted, keyArray)
local greatestValue = -1;
local index = -1;
for k, key in ipairs(keyArray) do
if (key ~= nil and key > greatestValue) then
index = k;
greatestValue = key;
end
end
if (index > 0 and sorted[index] ~= nil) then
table.insert(self.sortedArray, sorted[index]);
table.remove(sorted, index);
table.remove(keyArray, index);
else
print("Nil");
end
if (#keyArray > 0) then
self:__SortByArray(sorted, keyArray);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__ArraySize(array, index)
local count = 0;
if (array ~= nil) then
for v in pairs(array[index]) do
if (v ~= nil) then
count = count + 1;
end
end
end
return count;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__PreFertilitySort(sortedPlots)
--Only used for balanced start
if (#self.majorStartPlots == 1) then
self.iFirstFertility = self:__WeightedFertility(self.majorStartPlots[1]:GetIndex())
end
local score = {};
for i, plot in ipairs(sortedPlots) do
local value = plot.Fertility;
if (#self.majorStartPlots > 1) then
if (self.iFirstFertility - plot.Fertility < 0) then
value = self.iFirstFertility - plot.Fertility;
end
end
table.insert(score, value);
end
return score;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__SortByFertilityArray(sorted, keyArray)
--Only used for balanced start
local greatestValue = math.huge * -1;
local index = -1;
for k, key in ipairs(keyArray) do
if (key ~= nil and key > greatestValue) then
index = k;
greatestValue = key;
end
end
if (index > 0 and sorted[index] ~= nil) then
row = {};
row.Plot = sorted[index].Plot;
row.Fertility = sorted[index].Fertility;
table.insert(self.sortedFertilityArray, row);
table.remove(sorted, index);
table.remove(keyArray, index);
else
--print("Nil");
end
if (#keyArray > 0) then
self:__SortByFertilityArray(sorted, keyArray);
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddResourcesBalanced()
local iStartEra = GameInfo.Eras[GameConfiguration.GetStartEra()];
local iStartIndex = 1;
if iStartEra ~= nil then
iStartIndex = iStartEra.ChronologyIndex;
end
local iHighestFertility = 0;
for i, plot in ipairs(self.majorStartPlots) do
self:__BalancedStrategic(plot, iStartIndex);
self:__BalancedStrategic(plot, iStartIndex + 1);
self:__BalancedStrategic(plot, 5);
self:__BalancedStrategic(plot, 3);
if (self:__WeightedFertility(plot:GetIndex()) > iHighestFertility) then
iHighestFertility = self:__WeightedFertility(plot:GetIndex());
end
end
for i, plot in ipairs(self.majorStartPlots) do
local iFertilityLeft = self:__WeightedFertility(plot:GetIndex());
if (iFertilityLeft > 0) then
if (self:__IsContinentalDivide(plot) == true) then
local iContinentalWeight = GlobalParameters.START_FERTILITY_WEIGHT_CONTINENTAL_DIVIDE or 250;
iFertilityLeft = iFertilityLeft - iContinentalWeight
else
local bAddLuxury = true;
local iLuxWeight = GlobalParameters.START_FERTILITY_WEIGHT_LUXURY or 250;
while iFertilityLeft >= iLuxWeight and bAddLuxury == true do
bAddLuxury = self:__AddLuxury(plot);
if (bAddLuxury == true) then
iFertilityLeft = iFertilityLeft - iLuxWeight;
end
end
end
local bAddBonus = true;
local iBonusWeight = GlobalParameters.START_FERTILITY_WEIGHT_BONUS or 75;
while iFertilityLeft >= iBonusWeight and bAddBonus == true do
bAddBonus = self:__AddBonus(plot);
if (bAddBonus == true) then
iFertilityLeft = iFertilityLeft - iBonusWeight;
end
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddResourcesLegendary()
local iStartEra = GameInfo.Eras[GameConfiguration.GetStartEra()];
local iStartIndex = 1;
if iStartEra ~= nil then
iStartIndex = iStartEra.ChronologyIndex;
end
local iLegendaryBonusResources = GlobalParameters.START_LEGENDARY_BONUS_QUANTITY or 2;
local iLegendaryLuxuryResources = GlobalParameters.START_LEGENDARY_LUXURY_QUANTITY or 1;
for i, plot in ipairs(self.majorStartPlots) do
self:__BalancedStrategic(plot, iStartIndex);
self:__BalancedStrategic(plot, iStartIndex + 1);
if (self:__IsContinentalDivide(plot) == true) then
iLegendaryLuxuryResources = iLegendaryLuxuryResources - 1;
else
local bAddLuxury = true;
while iLegendaryLuxuryResources > 0 and bAddLuxury == true do
bAddLuxury = self:__AddLuxury(plot);
if (bAddLuxury == true) then
iLegendaryLuxuryResources = iLegendaryLuxuryResources - 1;
end
end
end
local bAddBonus = true;
iLegendaryBonusResources = iLegendaryBonusResources + 2 * iLegendaryLuxuryResources;
while iLegendaryBonusResources > 0 and bAddBonus == true do
bAddBonus = self:__AddBonus(plot);
if (bAddBonus == true) then
iLegendaryBonusResources = iLegendaryBonusResources - 1;
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__BalancedStrategic(plot, iStartIndex)
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
eRevealedEra = {};
eResType = {};
eResFreq = {};
local plotX = plot:GetX();
local plotY = plot:GetY();
print("Start Location For Civ At Plot: ", plotX, plotY);
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
eRevealedEra[iResourcesInDB] = row.RevealedEra;
eResType[iResourcesInDB] = row.ResourceType;
eResFreq[iResourcesInDB] = row.Frequency;
--print("ResType: ", row.ResourceType, " Frequency: ", row.Frequency, "NoRiver: ", row.NoRiver);
iResourcesInDB = iResourcesInDB + 1;
end
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_STRATEGIC") then
if (eRevealedEra[row] == iStartIndex) then
local bHasResource = false;
bHasResource = self:__FindSpecificStrategic(eResourceType[row], plot);
if (bHasResource == false) then
print("Atempting To Place! ", "Type: ", eResType[row], " For Start At Plot: ", plotX, plotY);
self:__AddStrategic(eResourceType[row], plot)
else
print("Has: ", eResType[row], " Already");
end
end
end
end
end
------------------------------------------------------------------------------
function AssignStartingPlots:__FindSpecificStrategic(eResourceType, plot)
-- Checks to see if there is a specific strategic in a given distance
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -3, 3 do
for dy = -3, 3 do
if (dx + dy <= 3) and (dx + dy >= -3) then
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 0);
local OplotX = otherPlot:GetX();
local OplotY = otherPlot:GetY();
--print("CurrentPlotToCheck: ", OplotX, OplotY);
if (otherPlot) then
if (otherPlot:GetResourceCount() > 0) then
if (eResourceType == otherPlot:GetResourceType()) then
return true;
end
end
end
end
end
end
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddStrategic(eResourceType, plot)
-- Checks to see if it can place a specific strategic
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -3, 3 do
for dy = -3, 3 do
if (dx + dy <= 3) and (dx + dy >= -3) then
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 0);
if (otherPlot) then
if (ResourceBuilder.CanHaveResource(otherPlot, eResourceType) and otherPlot:GetIndex() ~= plot:GetIndex()) then
ResourceBuilder.SetResourceType(otherPlot, eResourceType, 1);
local OplotX = otherPlot:GetX();
local OplotY = otherPlot:GetY();
print("Placed At: ", OplotX, OplotY);
return;
end
end
end
end
end
print("Failed To Place");
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddLuxury(plot)
-- Checks to see if it can place a nearby luxury
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
eAddLux = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
local plotX = plot:GetX();
local plotY = plot:GetY();
for dx = -4, 4 do
for dy = -4, 4 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 4);
if (otherPlot) then
if (otherPlot:GetResourceCount() > 0) then
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_LUXURY") then
if (otherPlot:GetResourceType() == eResourceType[row]) then
table.insert(eAddLux, eResourceType[row]);
end
end
end
end
end
end
end
for dx = -2, 2 do
for dy = -2, 2 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2);
if (otherPlot) then
eAddLux = GetShuffledCopyOfTable(eAddLux);
for i, resource in ipairs(eAddLux) do
if (ResourceBuilder.CanHaveResource(otherPlot, resource) and otherPlot:GetIndex() ~= plot:GetIndex()) then
ResourceBuilder.SetResourceType(otherPlot, resource, 1);
--print("Yeah Lux");
return true;
end
end
end
end
end
--print("Failed Lux");
return false;
end
------------------------------------------------------------------------------
function AssignStartingPlots:__AddBonus(plot)
local iResourcesInDB = 0;
eResourceType = {};
eResourceClassType = {};
aBonus = {};
for row in GameInfo.Resources() do
eResourceType[iResourcesInDB] = row.Index;
eResourceClassType[iResourcesInDB] = row.ResourceClassType;
iResourcesInDB = iResourcesInDB + 1;
end
for row = 0, iResourcesInDB do
if (eResourceClassType[row] == "RESOURCECLASS_BONUS") then
for row2 in GameInfo.TypeTags() do
if (GameInfo.Resources[row2.Type] ~= nil) then
table.insert(aBonus, eResourceType[row]);
end
end
end
end
local plotX = plot:GetX();
local plotY = plot:GetY();
aBonus = GetShuffledCopyOfTable(aBonus);
for i, resource in ipairs(aBonus) do
for dx = -2, 2 do
for dy = -2, 2 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 2);
if (otherPlot) then
if (ResourceBuilder.CanHaveResource(otherPlot, resource) and otherPlot:GetIndex() ~= plot:GetIndex()) then
ResourceBuilder.SetResourceType(otherPlot, resource, 1);
--print("Yeah Bonus");
return true;
end
end
end
end
end
--print("Failed Bonus");
return false
end
------------------------------------------------------------------------------
function AssignStartingPlots:__IsContinentalDivide(plot)
local plotX = plot:GetX();
local plotY = plot:GetY();
eContinents = {};
print("Checking Continetal Divide");
print("X=", plotX);
print("y=", plotY);
for dx = -4, 4 do
for dy = -4, 4 do
local otherPlot = Map.GetPlotXY(plotX, plotY, dx, dy, 4);
if (otherPlot) then
if (otherPlot:GetContinentType() ~= nil and otherPlot:GetContinentType() ~= -1) then -- ocean (-1) being counted as continental divide HB no likey
if (#eContinents == 0) then
table.insert(eContinents, otherPlot:GetContinentType());
print("False: ", otherPlot:GetX(), otherPlot:GetY(), otherPlot:GetContinentType());
else
if (eContinents[1] ~= otherPlot:GetContinentType()) then
print("True: ", otherPlot:GetX(), otherPlot:GetY(), otherPlot:GetContinentType());
return true;
end
end
end
end
end
end
return false;
end
|
local test = require('test')
local Material = Material
local assets = assets
test.suite('Material Library')
test.test('Import demo material', function()
require('materials.demo_lighting')
end)
test.test('clone', function()
local mat1 = require('materials.demo_lighting')
local mat2 = mat1:clone()
mat2:setFloat('lightAmbience', 999)
mat2:setFloat('foo', 123)
test.expect_equal(mat1:getParameterCount(), mat2:getParameterCount() - 1)
test.expect_not_equal(mat1:getParameter('lightAmbience'), mat2:getParameter('lightAmbience'))
test.expect_equal(mat2:getParameter('foo'), 123)
test.expect_equal(mat1:getParameter('foo'), nil)
test.expect_equal(mat1:getTypeName(), 'materials.demo_lighting')
test.expect_equal(mat2:getTypeName(), 'materials.demo_lighting')
test.expect_not_equal(mat1:getShader(), nil)
test.expect_not_equal(mat2:getShader(), nil)
mat2:setTexture('tex1', assets.loadTexture('assets/textures/default.png'))
test.expect_not_equal(mat2:getTexture('tex1'), nil)
test.expect_equal(mat2:getTextureCount(), 1)
test.expect_equal(mat1:getTexture('tex1'), nil)
test.expect_equal(mat1:getTextureCount(), 0)
end)
test.test('copyFrom', function()
local base = require('materials.demo_lighting')
local mat = Material.new()
mat:setFloat('lightAmbience', 876)
mat:setVec4('foo', {1, 2, 3, 4})
mat:copyFrom(base)
test.expect_equal(base:getParameterCount(), mat:getParameterCount() - 1)
test.expect_equal(mat:getParameter('lightAmbience'), 876)
test.expect_num_equal(mat:getParameter('minBrightness'), 0.15, 0.000001)
end)
test.test('global', function()
test.expect_not_equal(Material.getGlobal(), nil)
end)
|
SILE.hyphenator.languages["sl"] = {}
SILE.hyphenator.languages["sl"].patterns =
{
".av5r",
".di6spo",
".ek3s",
".ek5v",
".is1",
".iz1",
".obi4d",
".ob5it",
".od1",
".po4d5n",
".po4v5s",
".pre6d7n",
".se4k5s",
".si4s",
".st4",
".voz5l",
".voz5n",
".zliz6",
"a1a",
"a1b",
"ab5ba",
"ab6rod",
"a1c",
"ac5ci",
"a1č",
"a1d",
"ad2l",
"a6dobl",
"ad6rl.",
"ad6rla",
"ad6rob",
"ad5ur",
"a1e1",
"a1f",
"af5ga",
"af1t",
"a1g",
"a1h",
"a4hm",
"ah5mi",
"ah5mo",
"a1i",
"ai2n1",
"a1j",
"a4j5ek",
"a4jf",
"aj5fi",
"aj5fo",
"aj5ha",
"aj5he",
"aj5im",
"aj6imo",
"aj3os",
"aj6stb",
"a5ju.",
"aj3uč",
"aj3ug",
"aj5žn",
"a1k",
"ak4s",
"a4kst",
"a1l",
"a1m",
"a4mz",
"a1n",
"an6dga",
"an6dhi",
"a4nm",
"an5mi",
"an5zi",
"a1o",
"ao2b1",
"a1p",
"a4ph",
"a1ra",
"ar6dwa",
"a1re",
"a1ri",
"a1ro",
"a1ru",
"ar5xa",
"ar5xo",
"ar5xu",
"a1s",
"a4sš",
"as5šč",
"a1š",
"a1t",
"a4tf",
"at4i",
"a1u1",
"a4uf",
"a2uk",
"a4ul",
"a1v",
"av5ši",
"a4vž",
"av5ža",
"ay5to",
"a1ze",
"az5fo",
"a4zig",
"az3la",
"az3le",
"az4lil",
"az4lit",
"az4liv",
"a4zob",
"a4z3oč",
"az5ora",
"az5oro",
"a4zra",
"az4red",
"az5vp",
"a1ž",
"až5mi",
"ba6bba",
"ban3č4",
"ba4u",
"2b1c",
"2b1č",
"2b1d",
"be1",
"be4v",
"b1h",
"bi1",
"b1ja",
"b4ja.",
"b5jel",
"b3jem",
"b5jet",
"2b1k",
"b3lep",
"b5leta",
"b5lil",
"b5lit",
"b5liv",
"b1m",
"4bmi",
"2b1n",
"bo1",
"bo6chm",
"b5ord",
"bo5vp",
"b3rab",
"b5ras",
"b3raš",
"b3rez",
"bre4zg",
"bre4zi",
"bre4zr",
"b5reže",
"b3rob",
"br6žda",
"2b1s",
"2b1š",
"2b1t",
"bu5ki",
"bu5ku",
"bu5kv",
"bu5ry",
"2b1v",
"b1z",
"b1ž",
"2cc",
"2ch.",
"ch5ma",
"2ck",
"c1ka",
"ck1o2",
"c5ko.",
"ckov3",
"ck1s",
"ck5we",
"2c1n",
"2c1t",
"2č1b",
"2č1g",
"či1",
"1čj",
"2č1k",
"1čl",
"4č3let",
"č5mes",
"2č1n",
"4čop",
"2č1p",
"2č1s",
"4čup",
"2d1b",
"2d1c",
"2d1č",
"2d1d",
"dd6voj",
"d2e",
"6d5elem",
"de4min",
"de4mn",
"de4z3i",
"2d1g",
"2d1h",
"di5ck",
"4dind",
"d4i5no",
"dis1",
"di4skr",
"di6spr",
"2d1j",
"2d1k",
"5dlet",
"d2li",
"d5lit",
"d5liv",
"d1lo",
"2d3m",
"4d3nac",
"4d5nač",
"4d5nap",
"4d3nar",
"4dnas",
"4d5neb",
"d5niv",
"4d5niz",
"4d5njač",
"4d3nož",
"d2o",
"4dobč",
"4d5obd",
"2d3o2f",
"do5rd",
"do5vč",
"do5v4z",
"2d1p",
"d5raz",
"d3rep",
"dre6pn",
"d4rev",
"2d1s",
"2d1š",
"2d1t",
"dteks6",
"d4ur",
"du5ro",
"du5um",
"2d1v",
"4d3vi",
"2d1z2",
"e1a",
"e1b",
"eb4j",
"eb6liz",
"e1c",
"e1č",
"e4čd",
"eč5de",
"eč5di",
"eč5do",
"eč3le",
"eč5op",
"e4čt",
"eč5ti",
"eč5to",
"eč5tr",
"eč5up",
"e2č1v",
"eč6vrs",
"e1d",
"e4df",
"ed5ig",
"ed2l",
"ed5ob",
"ed6obe",
"ed6obr",
"e4dobs",
"e4d3oč",
"ed5vč",
"ed5zb",
"e1e",
"e4ep",
"e1f",
"e4ff",
"ef5fe",
"ef5ta",
"e1g",
"e1h",
"e1i",
"ei6pzi",
"ei2z",
"eiz5e",
"e1j",
"e1k",
"ek6mal",
"ek6tre",
"e1l",
"e1m",
"e1n",
"e1o1",
"eob4j",
"eob4r",
"eo4dl",
"eo4z5n",
"e1p",
"ep5nik",
"e1ra",
"era6z5l",
"era5z4r",
"era5z4v",
"e1re",
"e4rf",
"e1ri",
"e1ro",
"e4rr",
"e1ru",
"e1s",
"es5da",
"e5sta",
"e5sti.",
"e5stih",
"e5stil",
"e1š",
"e4šp",
"eš5po",
"e1t",
"4eth",
"e4tinš",
"e1u1",
"e1v",
"eve6t5l",
"ev5ha",
"ev6pre",
"ev6ste",
"ev5stv",
"2ew",
"ew6ind",
"ew5le",
"e4wt",
"ew5to",
"e4yw",
"e1z",
"ez5dj",
"e3z4dr",
"ez2g",
"ez5gl",
"e5zij",
"ez6ijo",
"ez5imn",
"e5zis",
"ez6ist",
"ez5iz",
"ez4l",
"ez6lom",
"ez6man",
"ez4mo",
"e4zob",
"e4z5or",
"ez4re",
"e4zt",
"e4z5u4m5",
"e4zž",
"e1ž",
"1fa",
"fe1",
"fe6ljt",
"ff5ma",
"fi6zlj",
"2f1n",
"fo6uri",
"fre4u",
"2f1s",
"2ft",
"ft5ve",
"fu1",
"2g1d",
"ge6ige",
"gel5č4",
"ge6njč",
"gi6tpr",
"go1",
"go5vz",
"2g1t",
"gu1",
"ha4u",
"2h1č",
"he4i",
"2h1k",
"4hl.",
"h4lo",
"2h1n",
"h5ren",
"2h1š",
"2h1t",
"1hu",
"hu6ffm",
"i1a",
"i1b",
"i1c",
"i4cs",
"i1ča",
"i1če",
"i1či",
"ič5ra",
"i1ču",
"ič5vr",
"i1d",
"4idor",
"i1e1",
"i1f",
"i1g",
"4igh",
"i1h",
"i1i",
"ii2n1",
"i1j",
"i1k",
"i4kč",
"ik5ča",
"i1l",
"il5č4k",
"4ile",
"4ilo",
"i1m",
"i4mh",
"im5hi",
"i1n",
"1ind",
"2ine",
"3i4n3os",
"1inp",
"3inse",
"1inš",
"4inšk",
"3intr",
"i1o1",
"i1p",
"i1r",
"4ire",
"i1s",
"is4a",
"is6ert",
"isis4",
"i4skv",
"2iss",
"i1š",
"i1t",
"it5pr",
"i1u",
"i1v",
"iv5jo",
"i1x",
"i1z",
"iz1l",
"iz4la",
"izli4z",
"iz5me",
"iz5mo",
"iz6ode",
"iz5po",
"i2zr",
"iz1u",
"iz6ure",
"i1ž",
"j5akt",
"2j1b",
"2j1c",
"2j1č",
"2j1d",
"je4ks4",
"2j1g",
"2jh",
"j1hi",
"4jime",
"4j5int",
"2j1k",
"2j1l",
"2j1m",
"2j1n",
"4job",
"2j1od",
"jod4l",
"2jos",
"4jož",
"2j1p",
"2j1r",
"jra1",
"jraz4",
"2j1s",
"jsis6t",
"2j1š",
"2j1t",
"ju1",
"2juč",
"ju5dm",
"2jus",
"ju2ž1",
"2j1v",
"2j1z",
"jz6ves",
"2k1c",
"2k1d",
"ke5ti",
"ki1",
"2k1m",
"1kn",
"ko1",
"kok4",
"ko5kd",
"ko6vše",
"koz6lo",
"1kre",
"2ks.",
"k5sat",
"ks1c",
"ks1p",
"ks4po",
"ks1t",
"4kst.",
"ks6taz",
"ks5te",
"2k1t",
"3ktr",
"4ktra",
"ku5ro",
"k5vip",
"la4ir",
"la6vz.",
"2l1b",
"2l1c",
"2l1č",
"2l1d",
"le1",
"le4e",
"le6ipz",
"le5me",
"2l1f",
"2l1g",
"lg5ča",
"2l1h",
"l2i1",
"li6dž.",
"1liz",
"4l5izd",
"2lj.",
"4ljc",
"2ljč",
"2ljk",
"2ljn",
"2ljs",
"2ljš",
"lju5d6j",
"2l1k",
"2l1l",
"2l1m",
"2l1n",
"lo1",
"1loč",
"2l1p",
"2l1s",
"2l1š",
"2l1t",
"lu5ki",
"lu5ku",
"2l1v",
"2l1z",
"2l1ž",
"2m1b",
"2m1c",
"2m1č",
"2m1d",
"me4d5n",
"me6dos",
"me4dr",
"2m1f",
"4mind",
"4minp",
"4minš",
"mi6th.",
"2m1k",
"2m1m",
"m5niv",
"mo6št.",
"mo6vš.",
"2m1p",
"2m1s",
"2m1š",
"2m1t",
"m5urn",
"2m1v",
"my5hi",
"2m1ž",
"na1",
"5načel",
"na4d5nj",
"nad5r",
"na6dra",
"na4dre",
"na6dur",
"1naj",
"na6jak",
"na4j5en",
"naj3o",
"na6joč",
"na4j3u",
"1nas",
"na4v3z",
"navze6",
"1naz",
"naz6or",
"2n1b",
"2n1c",
"2nč",
"n1ča",
"n1če",
"n1či",
"n1ču",
"2n3d2",
"nd5ga",
"nd5hi",
"n4dm",
"ne1",
"ne3d2",
"1neh",
"ne3zm",
"nez4v",
"2n1f",
"2n1g",
"n4gh",
"ng5ha",
"n4gv",
"ng5vi",
"2n1h",
"2nj.",
"2njc",
"nje4v5s",
"2njk",
"2njs",
"2njš",
"4njv",
"2n1k",
"2n1l",
"2n1n",
"no5rd",
"n4ost",
"2n1p",
"2n1s",
"nsis4",
"2n1š",
"2n1t",
"nteks4",
"n4tg",
"nt5ga",
"nt5ge",
"n4tv",
"nt5vi",
"nu1",
"2n1v",
"ny5qu",
"2n1z",
"nz4i",
"2n1ž",
"o1a",
"o4as",
"o1b",
"ob5gl",
"ob5ide",
"ob5jo",
"5obla",
"5obro",
"o4bz",
"o1c",
"oc5ke",
"oc5ki",
"o4cr",
"o1č",
"o1d",
"od5dv",
"od5nal",
"o6drep",
"od5zd",
"o2d1ž",
"o1e",
"oele4",
"o1f",
"o1g",
"4ogl",
"o1h",
"o1i",
"oiz2",
"o1j",
"o1k",
"o4kb",
"ok5ba",
"ok5be",
"o4kt",
"o1l",
"o6l5avt",
"ol6gča",
"o4lr",
"ol5re",
"o1m",
"o1n",
"o1o",
"ood4l",
"o2ol",
"o4om",
"o1p",
"o4pm",
"op5me",
"4opy",
"o1ra",
"or4deč",
"o1re",
"o1ri",
"o1ro",
"o1ru",
"o1s",
"5oseb",
"ose4m5",
"o1š",
"o1t",
"o1u",
"ou5ki",
"ou5ku",
"o1v",
"ov5sem",
"ov5šk",
"o2v1z",
"o5vza",
"ov3zd",
"o1y",
"o1z",
"oz4b",
"ozd5j",
"oz4g",
"oz5lo",
"oz6lož",
"oz2n",
"oz5nic",
"oz5niš",
"oz2o",
"oz2r",
"oz2v",
"o1ž",
"ož5mi",
"2p1c",
"2p3č2",
"pč5ka",
"pe1",
"1peč",
"pe4kt",
"pet3l",
"pe4tle",
"pe4v5s",
"pev5t4",
"4phs",
"ph5so",
"pi5zo",
"2p1k",
"4ploz",
"po1",
"po6dfa",
"po4d3l",
"po4dna",
"po4d5oč",
"po6lob",
"po6std",
"prez4",
"2p1s",
"2p1š",
"2p1t",
"pz6ig.",
"qu2",
"3raču",
"2rae",
"ra6jžn",
"rav5z",
"ra6vza",
"ra4z5id",
"3razl",
"ra4z5or",
"2r1b",
"2r1c",
"2r1č",
"2r1d",
"re1",
"3real",
"re6cht",
"re5čv",
"5redč",
"re6dig",
"re6dnju",
"re6iba",
"re5jo",
"re5km",
"re6sda",
"rev6sk",
"re6znač",
"re6zus",
"re6zve",
"r1f",
"2r1g",
"2r1h",
"ri1",
"r4in",
"ri5n4o",
"riz4g",
"riz4l",
"riz4n",
"2r1j",
"2r1k",
"2r1l",
"2r1m",
"2r1n",
"ro1",
"rob6id",
"3rodi",
"ro5zo",
"2r1p",
"r1r",
"2r1s",
"2r1š",
"2r1t",
"r4th",
"rt5ha",
"ru5kl",
"2r1v",
"r3v2j",
"rv5jo",
"ry5an",
"2r1z",
"rz2l",
"r1ž",
"rž5da",
"2s1b",
"1sc",
"4sc.",
"s2ci",
"se4k5sa",
"sek5si",
"se5ma",
"se5vp",
"2s1f",
"si1",
"s4id",
"si6gn.",
"sis1",
"2s1j",
"2sk.",
"s2kn",
"4skre",
"s4lav",
"s4on",
"soni5",
"sonič4",
"1sp",
"s4plod",
"spod4l",
"2s1s",
"2st.",
"3ste",
"s4ten",
"4stf",
"s4tič",
"5stim",
"s4tir",
"2stk",
"2stm",
"1str",
"s4tra.",
"su1",
"su4bo",
"sve5t",
"š2č",
"2šč.",
"2ščk",
"2ščn",
"še2s",
"2š1j",
"ta5wi",
"taz4",
"2t1b",
"2t1c",
"tch5o",
"2t1d",
"tek6st",
"5tema",
"te5xa",
"t1f",
"4tind",
"4tinos",
"4tinp",
"4tinse",
"4t3int",
"2t1k",
"6tletno",
"2t1m",
"4tnaj",
"to6vž.",
"trt5u",
"tr6tur",
"2t1s",
"2t1t",
"tu1",
"4tz.",
"2u1a",
"u1b",
"ub4j",
"u4bp",
"ub5po",
"u1c",
"u1č",
"u1d",
"ud6mi.",
"u1e",
"u1f",
"u1g",
"u1h",
"u1i",
"u1j",
"u1ka",
"u1ke",
"u1ko",
"u1l",
"u1m",
"u1n",
"u1p",
"up6čka",
"u1ra",
"u1re",
"4urg",
"u1ri",
"u1s",
"1usp",
"u1š",
"uše3s",
"u1t",
"u4th",
"uth5o",
"u1v",
"ux5em",
"u1z",
"u1ž",
"2v1b",
"2v1c",
"2vč",
"v1ča",
"v1če",
"v4čer",
"v1či",
"2v1d",
"ve4čl",
"ve4čm",
"ve4i",
"ve4tin",
"vetle6t",
"v1f",
"v1g",
"vi5dv",
"vid6va",
"1viv",
"vi6žg.",
"2v1j",
"4vjo",
"2v1k",
"2v1m",
"2v1n",
"vo5rd",
"voz5le",
"2v1p",
"3v2pa",
"v4pij",
"v4pil",
"v5skn",
"v5šek",
"4všk",
"2v1t",
"vt4k",
"vz2",
"v2za",
"3v2zg",
"2v3zk",
"2vzo",
"v3zp",
"v2zu",
"1wa",
"wo2",
"x1f",
"1ye",
"2y1f",
"y1j",
"y1l",
"y1w",
"1z2a",
"z6ane.",
"za5uk",
"za3vp",
"za1z2",
"za5zd",
"2z1b",
"3zbir",
"z1c",
"2z1č",
"2z1d2",
"zd5ju",
"z3dv",
"z1g",
"z4gni",
"z5got",
"2z1h",
"1zi",
"z1ig",
"2z1is",
"4z5išč",
"2z1j",
"2z1k",
"z3ku",
"z5las",
"z1li",
"3zlil",
"5zlit",
"5zliv",
"zliz5",
"1zlj",
"3zlog",
"z5lom",
"3zlož",
"z1lu",
"2z1m",
"1zn",
"1zo",
"z1ob",
"2z1od",
"z1og",
"z2ol",
"z4om",
"2z1p",
"1z1r",
"4zredč",
"4zreš",
"4zrez",
"4zrež",
"4zri",
"4zru",
"2z1s",
"z1š",
"z1t",
"1zu",
"z4uj",
"2z1up",
"2z1uz",
"z1v2",
"z4ven",
"z3vn",
"3z4voj",
"z4vok",
"2z1z2",
"z1ž",
"2ž1b",
"2ž1c",
"2ž1č",
"2ž1j",
"2ž1k",
"4žmi",
".č8",
".š8",
".ž8",
"8ž.",
"8š.",
"8č.",
}
|
function test_colllateral_gas(to, amount)
chainhelper:log("[test_colllateral_gas] to: " .. to .. ", amount: " .. tostring(amount))
chainhelper:update_collateral_for_gas(to, amount)
end
|
-- Code created by Kwik - Copyright: kwiksher.com {{year}}
-- Version: {{vers}}
-- Project: {{ProjName}}
--
local _M = {}
--
local _K = require "Application"
--
function _M:pauseFilter(obj)
transition.pause(obj.proxy)
end
--
function _M:resumeFilter(obj)
transition.resume(obj.proxy)
end
--
function _M:playFilter(obj)
obj:dispatchEvent( {name="playFilterAnim" })
end
--
function _M:cancelFilter(obj)
transition.cancel(obj.proxy)
end
return _M
|
--[[
palPal by HydroNitrogen
Licenced under MIT
Copyright (c) 2018 Wendelstein7 (a.k.a. HydroNitrogen)
See: https://github.com/Wendelstein7/palPal-CC
]]
local palPal = {
["name"] = "palPal",
["author"] = "HydroNitrogen",
["date"] = "2018-08-23",
["version"] = 1,
["url"] = "https://github.com/Wendelstein7/palPal-CC"
}
local function hexToRGB(hex)
local r = bit.brshift(bit.band(0xFF0000, hex), 16) / 255
local g = bit.brshift(bit.band(0xFF00, hex), 8) / 255
local b = bit.band(0xFF, hex) / 255
return r, g, b
end
local function toRGBTable(r, g, b)
return { ["r"] = r, ["g"] = g, ["b"] = b }
end
local function fromRGBTable(t)
return t.r, t.g, t.b
end
local function expect(func, n, arg, expected)
if type(arg) == expected then
return true
else
return error(("%s: bad argument #%d (expected %s, got %s)"):format(func, n, expected, type(arg)), 3)
end
end
local function expectTerm(func, n, t)
if type(t) == "table" and type(t.setPaletteColour) == "function" and type(t.getPaletteColour) == "function" then
return true
else
return error(("%s: bad argument #%d (expected terminal object)"):format(func, n), 3)
end
end
-- set palette colour c in palette p to r, g, b or hex
function palPal.setPaletteColour(p, c, r, g, b)
if g == nil or b == nil then
expect("setPaletteColour", 1, p, "table")
expect("setPaletteColour", 2, c, "number")
expect("setPaletteColour", 3, r, "number")
p[c] = toRGBTable(hexToRGB(r))
return p
else
expect("setPaletteColour", 1, p, "table")
expect("setPaletteColour", 2, c, "number")
expect("setPaletteColour", 3, r, "number")
expect("setPaletteColour", 4, g, "number")
expect("setPaletteColour", 5, b, "number")
p[c] = toRGBTable(r, g, b)
return p
end
end
-- get palette colour c from palette p
function palPal.getPaletteColour(p, c)
expect("getPaletteColour", 1, p, "table")
expect("getPaletteColour", 2, c, "number")
return fromRGBTable(p[c])
end
-- storing palette from terminal t
function palPal.storePalette(t)
expectTerm("storePalette", 1, t)
local p = {}
local c = 1
repeat
p[c] = toRGBTable(t.getPaletteColour(c))
c = c * 2
until c > 32768
return p
end
-- loading palette p to terminal t
function palPal.loadPalette(t, p)
expectTerm("loadPalette", 1, t)
expect("loadPalette", 2, p, "table")
local c = 1
repeat
t.setPaletteColour(c, fromRGBTable(p[c]))
c = c * 2
until c > 32768
end
-- for EN-US users
palPal.getPaletteColor = palPal.getPalleteColour
palPal.setPaletteColor = palPal.setPalleteColour
return palPal
|
require "Assets.LuaScripts.Modulus.UIBase.Base.BaseItem"
require "Assets.LuaScripts.Modulus.UIBase.Base.BaseUI"
|
local functions = require("tutorial.functions")
--[==[
--可变长度参数 函数
functions.func("a","b","c")
--多重返回值 函数
local p1,p2 = functions.foo()
print (p1 .. "-" .. p2)
--嵌套函数
local counter = functions.newCounter()
for a = 0,1 do
print(counter())
end
local timer = functions.newTimer(1)
for i = 1,3 do
print(timer())
end
print("----------")
local timer2 = functions.newTimer(1)
for n = 0,2 do
print(timer2())
end
--异常捕捉 pcall xpcall debug
if pcall(function(i) eror("test pcall")end,23) then
print("no error")
else
print("occur error")
end
xpcall(function(i) error("test xpcall")end,function() print(debug.traceback())end,23)
--元表操作
local t = {10,20,30}
setmetatable(t,{
__call = function(t1,t2)
local sum = 0
for i = 1,table.maxn(t1) do
sum = sum + t1[i]
end
for i = 1,table.maxn(t2) do
sum = sum + t2[i]
end
return "add sum = " .. sum
end,
__tostring = function(t1)
local sum = 0
for i = 1,table.maxn(t1)do
sum = sum + t1[i]
end
return "the table sum = " .. sum
end
})
print(t({10,20}))
-- __add method
local set1 = {}
local set2 = {10,20,30}
setmetatable(set1,{__add = function (s1,s2)
for k,v in pairs(s2) do
s1[k] = v
end
return s1
end})
local set = set2 + set1
for k,v in pairs(set) do
print (k .. "->" ..v)
end
local ffi = require("ffi")
ffi.cdef[[
int printf(const char *fmt, ...);
]]
ffi.C.printf("Hello %s!", "world")
a = 1;
print(_G["a"])
setmetatable(_G,{
__index=function(_,k)
error("can't read _G" .. k)
end,
__newindex = function(_,_,k)
local w = debug.getinfo(2,"S").what
if w ~= "main" and w ~= "C" then
error("cat't create data for _G")
end
rawset(t,n,v)
end
})
b=3
--_G["b"] = 2
print(rawget(_G,"a"))
--local a = _G[a]
for n in pairs(_G) do
print(n)
end
]==]--
a = 1
local env = {}
setmetatable(env,{__index = _G})
setfenv(1,env)
print(a)
function factory ()
local a = 0
return function()
a = a + 1
return a
end
end
a=2
f1 = factory()
setfenv(f1,{a=10})
f2 = factory()
f3 = factory()
print(f1(),f2(),f3(),f3())
local router = require "tutorial.Router"
local r = router:new({name="Tom"})
r:peek()
router:new({name="Rose"}):peek()
function test(param)
return param
end
local ok,err = pcall(test,123)
print(err)
print(unpack(package.preload))
print(unpack(package.loaded))
print(unpack(package.loaders))
print((package.loaded["tutorial.functions"])["foo"]())
print(package.path)
print(package.cpath)
|
f = Instance.new("Sound", workspace)
f.PlaybackSpeed = 1.2
f.SoundId = "rbxassetid://165010449"
f.Volume = 10
fu = Instance.new("Sound", workspace)
fu.PlaybackSpeed = 1
fu.SoundId = "rbxassetid://165010671"
fu.Volume = 10
fk = Instance.new("Sound", workspace)
fk.PlaybackSpeed = 1
fk.SoundId = "rbxassetid://165010504"
fk.Volume = 10
while true do wait()
f.Playing = true
wait(f.TimeLength/1.8)
fu.Playing = true
wait(fu.TimeLength)
fk.Playing = true
wait(fk.TimeLength)
end
|
require "util"
--[[
Worker function for large screenshot feature. See bottom of file for interface.
--]]
local function _large_screenshot(_player, _by_player, _surface, _position, _size, _zoom, _path_prefix, _show_gui, _show_entity_info, _anti_alias)
local pix_per_tile = 32 * _zoom
local max_dist = settings.get_player_settings(_player)["LargerScreenshots_max_res"].value / pix_per_tile --512 is hard upper limit
if _anti_alias then
max_dist = settings.get_player_settings(_player)["LargerScreenshots_max_res_aa"].value / pix_per_tile --256 is hard upper limit
end
local width = _size.x or _size[1]
local height = _size.y or _size[2]
--ensure minimum size
if width * pix_per_tile < 1 or height * pix_per_tile < 1 then
return
end
--too large to fit in one picture
if width > max_dist or height > max_dist then
local r_lim = _position.x + width / 2
local b_lim = _position.y + height / 2
local top = _position.y - height / 2
local ii = 1
local jj = 1
--cut area into rows
while top < b_lim do
jj = 1
local left = _position.x - width / 2
local bottom = math.min(top + max_dist, b_lim)
--cut rows into pictures
while left < r_lim do
local right = math.min(left + max_dist, r_lim)
local pos = {x = (left + right) / 2, y = (top + bottom) / 2}
local w = (right - left) * pix_per_tile --x res
local h = (bottom - top) * pix_per_tile --y res
--ensure minimum size
if w >= 1 and h >= 1 then
game.take_screenshot{
player = _player,
by_player = _by_player,
surface = _surface,
position = pos,
resolution = {x = w, y = h},
zoom = _zoom,
path = _path_prefix .. "_" .. ii .. "_" .. jj ..".png",
show_gui = _show_gui,
show_entity_info = _show_entity_info,
anti_alias = _anti_alias
}
end
jj = jj + 1
left = left + max_dist
end
ii = ii + 1
top = top + max_dist
end
--fits in one screenshot
else
game.take_screenshot{
player = _player,
by_player = _by_player,
surface = _surface,
position = _position,
resolution = {x = width * pix_per_tile, y = height * pix_per_tile},
zoom = _zoom,
path = _path_prefix .. ".png",
show_gui = _show_gui,
show_entity_info = _show_entity_info,
anti_alias = _anti_alias
}
end
end
--[[
Wrapper to handle arguments
--]]
local function large_screenshot(args)
--make sure that player is a LuaPlayer
local _player = game.player or args.player or game.players[1]
if type(_player) ~= "table" then
_player = game.players[_player]
end
--make sure that position is of format {x=,y=}
local _position = args.position or _player.position
if not _position.x then
_position = {x = _position[1], y = _position[2]}
end
for a,v in pairs(args) do
--_player.print(a .. " " .. v)
end
--if no custom size just take a regular screenshot
if not args.size then
--add file ending if needed
local _path = args.path_prefix
if _path then
_path = _path .. ".png"
end
game.take_screenshot{
player = args.player or _player,
by_player = args.by_player or _player,
surface = args.surface,
position = _position,
zoom = args.zoom,
path = _path,
show_gui = args.show_gui,
show_entity_info = args.show_entity_info,
anti_alias = args.anti_alias
}
_player.print("Screenshot taken")
return
end
_player.print("Processing...")
--call worker with usable arguments
_large_screenshot(
args.player or _player, --player
args.by_player or _player, --by_player
args.surface, --surface
_position, --position
args.size, --size
args.zoom or 1, --zoom
args.path_prefix or "screenshot", --path_prefix
args.show_gui or false, --show_gui
args.show_entity_info or false, --show_entity_info
args.anti_alias or false --aa
)
_player.print("Screenshot taken")
end
--[[
WARNING: The resulting screenshots may be very large: a 1024x1024 (explored) tiles shot at zoom 1 is about 1.6GB
WARNING: Taking large screenshots may take a long time: a 1024x1024 tiles shot at zoom 1 froze the game for about 30 sec, and it took another 30 or so before all the pictures were finished being written to disk. Larger shots may take minutes
Warning: Taking large screenshots will cause RAM usage to spike heavily: a 1024x1024 tiles shot at zoom 1 peaked at about 5GB of additional ram usage while processing
To call from a mod:
remote.call("LargerScreenshots","screenshot", {player=…, by_player=…, surface=…, position=…, size=…, zoom=…, path_prefix=…, show_gui=…, show_entity_info=…, anti_alias=…})
To call from console as a player:
/c remote.call("LargerScreenshots","screenshot", {player=…, by_player=…, surface=…, position=…, size=…, zoom=…, path_prefix=…, show_gui=…, show_entity_info=…, anti_alias=…})
If called from the console only the person typing will get the screenshot, this is to prevent filling other players haddrives.
Take a screenshot and save it to file, multiple files will be created if needed. Size limit of each piece is 8192 (4096 with aa) to reduce memory usage (it's still a few GB extra while working)(can be changed in mod options)
Parameters
Table with the following fields:
player :: string or LuaPlayer or uint (optional) : Center of screenshot (unless position is supplied) and who to print info to. Defaults to the one using the console or, if called by a mod, player 1
by_player :: string or LuaPlayer or uint (optional): If defined, the screenshot will only be taken for this player.
surface :: SurfaceSpecification (optional): IF defined, the screenshot will be take on this surface unless player is also given.
position :: Position (optional): Coordinates to center of screenshot, defaults to player position
size :: Position (optional): size of screenshot in __TILES__, defaults to visible area at selected zoom
zoom :: double (optional): Default 1
path_prefix :: string (optional): Path to save the screenshot in, should not include file type. Suffix will be added as necessary ex: if 4 pictures are required for a square shot they will get the endings: _1_1.png, _1_2.png, _2_1.png and _2_2.png
show_gui :: boolean (optional): Include game GUI in the screenshot? false
show_entity_info :: boolean (optional): Include entity info (alt-mode)? false
anti_alias :: boolean (optional): Render in double resolution and scale down (including GUI)? false
--]]
remote.add_interface("LargerScreenshots", {screenshot = large_screenshot})
|
local CFiles = { ".c", ".h" }
Build {
Configs = {
Config {
Name = "generic-gcc",
DefaultOnHost = "linux",
Tools = { "gcc" },
},
Config {
Name = "macosx-gcc",
DefaultOnHost = "macosx",
Tools = { "gcc-osx" },
Env = {
CCOPTS = {
{ '-Wall', '-Werror' },
{ '-g'; Config = "*-*-debug" },
{ '-O2'; Config = "*-*-release" },
},
},
},
Config {
Name = "win64-msvc",
DefaultOnHost = "windows",
Tools = { "msvc-winsdk"; TargetPlatform = "x64" },
Env = {
CPPDEFS = { "_CRT_SECURE_NO_WARNINGS" },
CCOPTS = { '/W4', '/wd4127', '/wd4100' },
{ GENERATE_PDB = 1; Config = "*-*-debug" },
},
},
},
Units = function()
require "tundra.syntax.glob"
local demo = Program {
Name = "webbydemo",
Sources = { "demo.c", "webby.c" },
Libs = { { "ws2_32.lib"; Config = "win64-msvc" } },
}
Default(demo)
end,
}
|
require("prototypes.linked-chest.entity")
require("prototypes.linked-chest.item")
require("prototypes.linked-chest.recipe")
require("prototypes.linked-chest.technology")
|
function DNPeon_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("DNPeon_Spell", 46000, 0)
end
function DNPeon_Spell(Unit,Event)
Unit:FullCastSpellOnTarget(15572,Unit:GetClosestPlayer())
end
function DNPeon_LeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function DNPeon_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent(22252, 1, "DNPeon_OnEnterCombat")
RegisterUnitEvent(22252, 2, "DNPeon_LeaveCombat")
RegisterUnitEvent(22252, 4, "DNPeon_OnDied")
|
local aliens = {}
aliens.nombre = 0
function aliens:AjouteAlien()
self.nombre = self.nombre + 1
print("Module 2 / Il y a maintenant",self.nombre,"alien(s)")
end
return aliens
|
require("strict")
local hook = require("Hook")
-- By using the hook.register function, this function "load_hook" is called
-- ever time a module is loaded with the file name and the module name.
local function sh_quote(text)
return "'" .. string.gsub(text, "'", "'\\''") .. "'"
end
function load_hook(t)
-- the arg t is a table:
-- t.modFullName: the module full name: (i.e: gcc/4.7.2)
-- t.fn: The file name: (i.e /apps/modulefiles/Core/gcc/4.7.2.lua)
-- Your site can use this any way that suits. Here are some possibilities:
-- a) Write this information into a file in your users directory (say ~/.lmod.d/.save).
-- Then once a month collect this data.
-- b) have this function call syslogd to register that this module was loaded by this
-- user
-- c) Write the same information directly to some database.
-- This is the directory in which this script resides, and it pulls the rest
-- of the required scripts and config from this same directory. (It would
-- be better to compute this, but my lua skills are lacking.)
local dirname = os.getenv("LMOD_PACKAGE_PATH")
local username = os.getenv("USER")
if dirname ~= '' and username ~= '' and t.modFullName ~= '' then
-- We don't want failure to log to block jobs or give errors. Make an
-- effort to log things, but ignore anything that goes wrong. Also do
-- not wait on the subprocess.
local sh = ''
sh = sh .. "setsid"
sh = sh .. " " .. sh_quote(dirname .. "/modulelogger")
sh = sh .. " -s lmod"
sh = sh .. " -a load"
sh = sh .. " -u " .. sh_quote(username)
sh = sh .. " -f " .. sh_quote(t.fn)
sh = sh .. " " .. sh_quote(t.modFullName)
sh = sh .. " >/dev/null 2>&1 &"
os.execute(sh)
end
end
hook.register("load",load_hook)
|
return {
build = {
bkey = "64a44ad0ceeb7d537bc3c164b739e05c",
version = "1.14.0.40618",
},
icons = {
{
file = 132089,
hash = "76ad858b86c7d9875b2f898553c508ff",
name = "ability_ambush",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132090,
hash = "5f30f8ebfef8455f316a7379e8081e1b",
name = "ability_backstab",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132091,
hash = "0125247231e27d06e5c7c75fa8f0d93a",
name = "ability_bullrush",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132092,
hash = "38ee86fe57fb4af204151c182a72e144",
name = "ability_cheapshot",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132093,
hash = "adbc20ea6fde1b7920cc3ef9d1506854",
name = "ability_creature_cursed_01",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132094,
hash = "3f677c465c9a7ebfe3175c348145f9de",
name = "ability_creature_cursed_02",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132095,
hash = "25b8559af6f8589ef04f6a7bcf3e083d",
name = "ability_creature_cursed_03",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132096,
hash = "a4546c09688868798a3fac6296a07aee",
name = "ability_creature_cursed_04",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132097,
hash = "565a9e6d8499b40c189f3e28c44ec493",
name = "ability_creature_cursed_05",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132098,
hash = "a92d7d61cf5a174b3e0991b1fddf3d00",
name = "ability_creature_disease_01",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132099,
hash = "2dd3fcaac528e465f9935d7883ae6f72",
name = "ability_creature_disease_02",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132100,
hash = "109db885e9407e86de6c6bb3894752b5",
name = "ability_creature_disease_03",
size = { h = 64, w = 64 },
type = 1,
},
{
file = 132101,
hash = "46848987c527b9252d635601d81399c8",
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kits = {
"zone-darkforest_02",
"zone-night forest_02",
},
name = "zonemusic/forest/nightforest02",
time = 42.97145,
},
{
hash = "a4d33f4c0d027877d69614614486f17c",
id = 53497,
kits = {
"zone-darkforest_03",
"zone-night forest_03",
},
name = "zonemusic/forest/nightforest03",
time = 59.3241,
},
{
hash = "d5dab27a4dfcd4cba7fb70b3545933e1",
id = 53498,
kits = {
"zone-darkforest_04",
"zone-night forest_04",
},
name = "zonemusic/forest/nightforest04",
time = 54.30855,
},
{
hash = "567bcb9019ce2483dda75d807e29ee6e",
id = 53519,
kits = {
"zone music day ghost_01",
"zone music night ghost_01",
},
name = "zonemusic/ghostmusic/ghostmusic03",
time = 62.101063,
},
{
hash = "e9d424eed1ff865ef0b50c480a7f8459",
id = 53541,
kits = {
"zone-jungle day_01",
"zone-jungle night_01",
"zone-junglevary_01",
},
name = "zonemusic/jungle/dayjungle01",
time = 46.13225,
},
{
hash = "91217210c4ab8ca876dbaa5e3056cef3",
id = 53542,
kits = {
"zone-jungle day_02",
"zone-jungle night_02",
"zone-junglevary_02",
},
name = "zonemusic/jungle/dayjungle02",
time = 98.71675,
},
{
hash = "2618bb53e41e911d6675222de0c2179a",
id = 53543,
kits = {
"zone-jungle day_03",
"zone-jungle night_03",
"zone-junglevary_03",
},
name = "zonemusic/jungle/dayjungle03",
time = 48.2743,
},
{
hash = "e68e1fd9717d60280273c13ea6c4c3ff",
id = 53544,
kits = {
"zone-jungle day_04",
"zone-jungle night_04",
"zone-junglevary_04",
},
name = "zonemusic/jungle/nightjungle01",
time = 54.6743,
},
{
hash = "54ea3529212f5904b8e6801e9a9670ce",
id = 53545,
kits = {
"zone-jungle day_05",
"zone-jungle night_05",
"zone-junglevary_05",
},
name = "zonemusic/jungle/nightjungle02",
time = 53.36815,
},
{
hash = "bd262b6b59197a11a290406bd399e2c7",
id = 53546,
kits = {
"zone-jungle day_06",
"zone-jungle night_06",
"zone-junglevary_06",
},
name = "zonemusic/jungle/nightjungle03",
time = 89.1298,
},
{
hash = "c3c668491fad6707368d025a0249bd52",
id = 53577,
kits = {
"zone-mountain day_01",
"zone-mountain night_01",
},
name = "zonemusic/mountain/daymountain01",
time = 120.119,
},
{
hash = "02e72119cd1366358456ac33948a14ce",
id = 53578,
kits = {
"zone-mountain day_02",
"zone-mountain night_02",
},
name = "zonemusic/mountain/daymountain02",
time = 66.985938,
},
{
hash = "b03babf50eb7ecec552e565fff356889",
id = 53579,
kits = {
"zone-mountain day_03",
"zone-mountain night_03",
},
name = "zonemusic/mountain/daymountain03",
time = 80.308438,
},
{
hash = "91b6897e3a1229c90a157e68dd9babf4",
id = 53580,
kits = {
"zone-mountain night_04",
},
name = "zonemusic/mountain/nightmountain01",
time = 64.3396,
},
{
hash = "61ba06d1f51669ebb04374a8d1173f4c",
id = 53581,
kits = {
"zone-mountain night_05",
},
name = "zonemusic/mountain/nightmountain02",
time = 63.03345,
},
{
hash = "59cb7de39b38401afce430b4997ed506",
id = 53582,
kits = {
"zone-mountain day_04",
"zone-mountain night_06",
},
name = "zonemusic/mountain/nightmountain03",
time = 69.17225,
},
{
hash = "dcd6a4ed162b146ef4b4488873c1e485",
id = 53583,
kits = {
"zone-mountain day_05",
"zone-mountain night_07",
},
name = "zonemusic/mountain/nightmountain04",
time = 63.97385,
},
{
hash = "7c63748b41b474c0301b918074c95dc8",
id = 53591,
kits = {
"zone-naxxramasabominationboss_01",
},
name = "zonemusic/naxxramas/naxxramasabominationboss1",
time = 61.448,
},
{
hash = "6caf100b3f5f99ed274f0c775203b9eb",
id = 53592,
kits = {
"zone-naxxramasabominationboss_02",
},
name = "zonemusic/naxxramas/naxxramasabominationboss2",
time = 67.064375,
},
{
hash = "3d0912a74d35556dba0cac31e45e2910",
id = 53593,
kits = {
"zone-naxxramasabomination_01",
"zone-naxxramasabominationboss_03",
},
name = "zonemusic/naxxramas/naxxramasabominationwing1",
time = 61.317438,
},
{
hash = "144f1ab6793e42278b4ed995a8aaa103",
id = 53594,
kits = {
"zone-naxxramasabomination_02",
},
name = "zonemusic/naxxramas/naxxramasabominationwing2",
time = 66.690625,
},
{
hash = "8846d652adc06621aed2ba2bd340b7d1",
id = 53595,
kits = {
"zone-naxxramasabomination_03",
},
name = "zonemusic/naxxramas/naxxramasabominationwing3",
time = 61.309438,
},
{
hash = "e3d22cd7c91d87943eee2c758e57ef4d",
id = 53596,
kits = {
"zone-naxxramasfrostwyrm_01",
},
name = "zonemusic/naxxramas/naxxramasfrostwyrm1",
time = 57.9135,
},
{
hash = "20b795a6203bc2206b0e621490982079",
id = 53597,
kits = {
"zone-naxxramasfrostwyrm_02",
},
name = "zonemusic/naxxramas/naxxramasfrostwyrm2",
time = 81.815563,
},
{
hash = "48461de3b9c2d685063097d678eb80d9",
id = 53598,
kits = {
"zone-naxxramasfrostwyrm_03",
},
name = "zonemusic/naxxramas/naxxramasfrostwyrm3",
time = 61.831875,
},
{
hash = "e3c66d17625210f98832db7870b1c2bd",
id = 53599,
kits = {
"zone-naxxramasfrostwyrm_04",
},
name = "zonemusic/naxxramas/naxxramasfrostwyrm4",
time = 60.055563,
},
{
hash = "0263eb52fe0462804a929a6124e2fb9b",
id = 53600,
kits = {},
name = "zonemusic/naxxramas/naxxramashubbase1",
time = 72.594313,
},
{
hash = "14ab81a0440ac18ff5a0ed4c1165442e",
id = 53601,
kits = {},
name = "zonemusic/naxxramas/naxxramashubbase2",
time = 81.606563,
},
{
hash = "ab534a95fce6ea635629847a3ee612d8",
id = 53602,
kits = {
"zone-naxxramaskelthuzad_01",
},
name = "zonemusic/naxxramas/naxxramaskelthuzad1",
time = 94.720063,
},
{
hash = "37fb79f0017d9e5a050e6f51a7a54339",
id = 53603,
kits = {
"zone-naxxramaskelthuzad_02",
},
name = "zonemusic/naxxramas/naxxramaskelthuzad2",
time = 97.227813,
},
{
hash = "8f38d705783e11ea8150355c9f81bb68",
id = 53604,
kits = {
"zone-naxxramaskelthuzad_03",
},
name = "zonemusic/naxxramas/naxxramaskelthuzad3",
time = 75.67675,
},
{
hash = "cac6eaf3c214ddad5e4b1591a8631710",
id = 53605,
kits = {
"zone-naxxramasplagueboss_01",
},
name = "zonemusic/naxxramas/naxxramasplagueboss1",
time = 86.969688,
},
{
hash = "13f41c73559b226774319de82a622a00",
id = 53606,
kits = {
"zone-naxxramasplague_01",
"zone-naxxramasplagueboss_02",
},
name = "zonemusic/naxxramas/naxxramasplaguewing1",
time = 87.753313,
},
{
hash = "2a7648980a56ef6b3c43975449c48cf4",
id = 53607,
kits = {
"zone-naxxramasplague_02",
"zone-naxxramasplagueboss_03",
},
name = "zonemusic/naxxramas/naxxramasplaguewing2",
time = 71.758375,
},
{
hash = "2cb9dff05d4da7cd60153436ea974155",
id = 53608,
kits = {
"zone-naxxramasplague_03",
},
name = "zonemusic/naxxramas/naxxramasplaguewing3",
time = 76.747813,
},
{
hash = "e88aedbf54cea8682da94c1cc0d2719f",
id = 53609,
kits = {
"zone-naxxramasspiderboss_01",
},
name = "zonemusic/naxxramas/naxxramasspiderboss1",
time = 60.16,
},
{
hash = "752b97e827630e48408961fa6c6972dc",
id = 53610,
kits = {
"zone-naxxramasspiderboss_02",
},
name = "zonemusic/naxxramas/naxxramasspiderboss2",
time = 63.981938,
},
{
hash = "0b01ee58d1563306792b23ee66fa1789",
id = 53611,
kits = {
"zone-naxxramasspider_01",
},
name = "zonemusic/naxxramas/naxxramasspiderwing1",
time = 88.58125,
},
{
hash = "eddf0f087c905ced4b3e5a513d21ccd6",
id = 53612,
kits = {
"zone-naxxramasspider_02",
},
name = "zonemusic/naxxramas/naxxramasspiderwing2",
time = 67.500438,
},
{
hash = "745d97c0e69d16997dad6df59a5e2377",
id = 53613,
kits = {
"zone-naxxramasspider_03",
"zone-naxxramasspiderboss_03",
},
name = "zonemusic/naxxramas/naxxramasspiderwing3",
time = 47.046563,
},
{
hash = "544789d1d10c3ab7d64dbbb9bea2a1be",
id = 53614,
kits = {
"zone - naxxramsdeathknight_01",
},
name = "zonemusic/naxxramas/naxxramaswalking1",
time = 101.963938,
},
{
hash = "a232533f68c0643d9992d7f654001118",
id = 53615,
kits = {
"zone - naxxramsdeathknight_02",
},
name = "zonemusic/naxxramas/naxxramaswalking2",
time = 72.105938,
},
{
hash = "fcf80ada6a29951b43f1a7eee8009a39",
id = 53616,
kits = {
"zone - naxxramsdeathknight_03",
},
name = "zonemusic/naxxramas/naxxramaswalking3",
time = 86.969625,
},
{
hash = "617cee9abb2faa48a734ceb44df55fd8",
id = 53617,
kits = {
"zone - naxxramsdeathknight_04",
},
name = "zonemusic/naxxramas/naxxramaswalking4",
time = 82.058625,
},
{
hash = "21b77fb6f4cc2990741b8d702473bb04",
id = 53618,
kits = {
"zone - naxxramsdeathknight_05",
},
name = "zonemusic/naxxramas/naxxramaswalking5",
time = 99.79575,
},
{
hash = "36db4873c3c7d65fda88d1a4dd2953fc",
id = 53619,
kits = {
"zone - naxxramsdeathknight_06",
},
name = "zonemusic/naxxramas/naxxramaswalking6",
time = 99.403938,
},
{
hash = "6e8660d0021ad29b7b2f2942f62976c6",
id = 53680,
kits = {
"zone-plains day_01",
"zoneplains night_01",
},
name = "zonemusic/plains/dayplains01",
time = 53.76,
},
{
hash = "0131e186fb5fae9a0ec23b352855d81d",
id = 53681,
kits = {
"zone-plains day_02",
"zoneplains night_02",
},
name = "zonemusic/plains/dayplains02",
time = 76.53875,
},
{
hash = "6a486541cafe0f35b80d3a0863e00a98",
id = 53682,
kits = {
"zone-plains day_03",
"zoneplains night_03",
},
name = "zonemusic/plains/nightplains01",
time = 58.38365,
},
{
hash = "2af7896262390f2feaae0d37c5c6ea5d",
id = 53683,
kits = {
"zone-plains day_04",
"zoneplains night_04",
},
name = "zonemusic/plains/nightplains02",
time = 68.62365,
},
{
hash = "9a42b62410c2064184705ef9d8a3fd7a",
id = 53684,
kits = {
"pvp-battle grounds_01",
},
name = "zonemusic/pvp/pvp1",
time = 46.688813,
},
{
hash = "238c92c6fac1e8fa2619c4eecc6aa945",
id = 53685,
kits = {
"pvp-battle grounds_02",
},
name = "zonemusic/pvp/pvp2",
time = 52.566313,
},
{
hash = "d346dca692ef1f2b88654f33551b72f7",
id = 53686,
kits = {
"pvp-battle grounds_03",
},
name = "zonemusic/pvp/pvp3",
time = 40.419375,
},
{
hash = "6f7f07429b5a71416f17a5cc5e4ba015",
id = 53687,
kits = {
"pvp-battle grounds_04",
},
name = "zonemusic/pvp/pvp4",
time = 62.910813,
},
{
hash = "257c3818fc768cb276677f4ce42fb4f1",
id = 53688,
kits = {
"pvp-battle grounds_05",
},
name = "zonemusic/pvp/pvp5",
time = 61.761438,
},
{
hash = "4ef9a406a4fbf49bf6d7f91929c837c3",
id = 53695,
kits = {
"zone-soggy night_01",
},
name = "zonemusic/soggyplace/soggyplace-zone1",
time = 97.1835,
},
{
hash = "d9a0d55b3cb065ecac23aa86e98cd350",
id = 53696,
kits = {
"zone-soggy day_01",
},
name = "zonemusic/soggyplace/soggyplace-zone2",
time = 97.418563,
},
{
hash = "6bb15802625c3f51fe257c97d53f2466",
id = 53697,
kits = {
"zone-soggy night_02",
},
name = "zonemusic/soggyplace/soggyplace-zone3",
time = 90.52225,
},
{
hash = "d27c20c85820a6260dd6624d303695bd",
id = 53698,
kits = {
"zone-soggy night_03",
},
name = "zonemusic/soggyplace/soggyplace-zone4",
time = 89.372875,
},
{
hash = "f1985997b34aeb5b4a036869c188ff38",
id = 53699,
kits = {
"zone-soggy day_02",
},
name = "zonemusic/soggyplace/soggyplace-zone5",
time = 70.35575,
},
{
hash = "c1d56d91c803e7c3ea0d6d4a0dabe952",
id = 53737,
kits = {
"zone-tavernalliance_01",
},
name = "zonemusic/tavernalliance/tavernalliance01",
time = 47.43835,
},
{
hash = "9c5f348bdc8945621e03d3ebadc30c7b",
id = 53738,
kits = {
"zone-tavernalliance_02",
},
name = "zonemusic/tavernalliance/tavernalliance02",
time = 51.4415,
},
{
hash = "f2ef9bfa986b0eb3f0a8ab0d46a541f7",
id = 53744,
kits = {
"zone-tavernhorde_01",
},
name = "zonemusic/tavernhorde/tavernhorde01",
time = 48.46355,
},
{
hash = "862e5e0acf33d04db051b1ead13fdc5f",
id = 53745,
kits = {
"zone-tavernhorde_02",
},
name = "zonemusic/tavernhorde/tavernhorde02",
time = 39.3404,
},
{
hash = "a9850472f798078fa4923c0359e4b74f",
id = 53746,
kits = {
"zone-tavernhorde01_01",
},
name = "zonemusic/tavernhorde/tavernhorde03",
time = 47.185125,
},
{
hash = "69a5fdc39480aa32fd4d909766237a3f",
id = 53747,
kits = {
"zone-undead dance_01",
},
name = "zonemusic/tavernhorde/undead_dance",
time = 25.268375,
},
{
hash = "3761d841b0f39c98f2ddbdff28d0dbf3",
id = 53812,
kits = {
"zone-volcanic day_01",
"zone-volcanic night_01",
},
name = "zonemusic/volcanic/dayvolcanic01",
time = 72.88165,
},
{
hash = "ecf3046d8322e212f1e4b2a2b410e19d",
id = 53813,
kits = {
"zone-volcanic day_02",
"zone-volcanic night_02",
},
name = "zonemusic/volcanic/dayvolcanic02",
time = 87.32735,
},
{
hash = "a8eecf40bde0b72f142c6e4bf94738cf",
id = 53814,
kits = {
"zone-volcanic day_03",
"zone-volcanic night_03",
},
name = "zonemusic/volcanic/nightvolcanic01",
time = 71.2098,
},
{
hash = "a9bea7f0efeaca8a8d8b3b1e70cafa00",
id = 53815,
kits = {
"zone-volcanic day_04",
"zone-volcanic night_04",
},
name = "zonemusic/volcanic/nightvolcanic02",
time = 64.41795,
},
},
};
|
function Alert(message, callback, lockBackground)
check('s', {message})
local self
local win = Window(0, 0, 500, 280, 'Alert')
:setOnTop()
if lockBackground then
self = Pane(0, 0, screenWidth, screenHeight)
:addChild(win)
else
self = win
end
win:align('center')
win:once('close', function() self:destroy() end)
win:once('destroy', function() focus(2) end)
Label(130, 40, win.w*0.65, 30, message, 1.5, tocolor(255,255,255), true, 'sans', 'left', 'top')
:setParent(win)
Button(0, 170, 120, 40, 'OK')
:setParent(win)
:align('centerX')
:once('mouseup', function()
if type(callback) == 'function' then
callback()
end
self:destroy()
end)
Image(35, 40, 65, 65, './img/sign-info-icon.png')
:setParent(win)
return self
end
|
----
-- Test cases for xlsxwriter.lua.
--
-- Test the conversion of Lua types to Excel types.
--
-- Copyright 2014, John McNamara, jmcnamara@cpan.org
--
local Workbook = require "xlsxwriter.workbook"
local workbook = Workbook:new("test_types12.xlsx")
local worksheet = workbook:add_worksheet()
worksheet:write("A1", true)
worksheet:write("A2", false)
workbook:close()
|
Class = require "lui.class"
Button = require "lui.button"
ToggleButton = Class("ToggleButton", Button)
function ToggleButton:init(values)
Button.init(self, values)
end
return ToggleButton
|
require("entities")
|
-----------------------------------
-- Area: Dynamis - Valkurm
-- Mob: Vanguard Trooper
-----------------------------------
mixins =
{
require("scripts/mixins/dynamis_beastmen"),
require("scripts/mixins/job_special")
}
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
|
-- Copyright (c) 2010-present Bifrost Entertainment AS and Tommy Nguyen
-- Distributed under the MIT License.
-- (See accompanying file LICENSE or copy at http://opensource.org/licenses/MIT)
--
-- > OpenSans-Light.ttf
-- Copyright (c) 2011 Steve Matteson
--
-- Licensed under the Apache License, Version 2.0 (the “License”);
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an “AS IS” BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local Coroutine = require("Coroutine")
local g_label
local screen = rainbow.platform.screen
local y_offset = { 0.55, 0.63, 0.71 }
function change(dt, label)
local rand = rainbow.random
local text = {
"Open Sans\nAaBbCcDdEeFfGgHhIi\nJjKkLlMmNnOoPpQqRr\nSsTtUuVvWwXxYyZz",
"Grumpy wizards make\ntoxic brew for the\nevil Queen and Jack.",
"The quick brown fox jumps\nover the lazy dog."
}
local num_texts = #text
local i = 0
while true do
local stanza = text[i + 1]
local _,count = stanza:gsub("\n", "\n")
label:set_position(screen.width * 0.5, screen.height * y_offset[count])
label:set_text(stanza)
i = (i + 1) % num_texts
Coroutine.wait(5000)
-- Test that colour is set for future strings
label:set_color(rand(256), rand(256), rand(256), 255)
Coroutine.wait(0)
end
end
function init()
local rainbow = rainbow
local label = rainbow.label()
label:set_alignment('c')
label:set_font(rainbow.font("OpenSans-Light.ttf", 60))
rainbow.renderqueue:add(label)
Coroutine.start(change, label)
rainbow.seed(0)
g_label = label
end
function update(dt) end
|
-- See LICENSE for terms
local mod_EnableMod
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when option is changed
function OnMsg.ApplyModOptions(id)
if id == CurrentModId then
ModOptions()
end
end
local RetNearestResourceDepot = ChoGGi.ComFuncs.RetNearestResourceDepot
local skips = {"LandscapeConstructionSiteBase"}
local rfWork = const.rfWork
local orig_TaskRequestHub_FindTask = TaskRequestHub.FindTask
local Request_FindTask = Request_FindTask
function TaskRequestHub:FindTask(agent, ...)
-- we only care about drones going to pickup resources
if not mod_EnableMod or not agent then
return orig_TaskRequestHub_FindTask(self, agent, ...)
end
-- from function TaskRequestHub:FindTask(agent)
self.unreachable_buildings = agent.unreachable_buildings
local request, pair_request, resource, amount = Request_FindTask(self)
-- we only want reqs that are Pickups
if request and not request:IsAnyFlagSet(rfWork) and not request:GetBuilding():IsKindOfClasses(skips) then
-- find the nearest resource of the same type
local nearest = RetNearestResourceDepot(resource, agent, self.connected_task_requesters, amount)
-- change request to use our building instead
if nearest and nearest.supply and nearest.supply[resource] then
request = nearest.supply[resource]
end
end
return request, pair_request, resource, amount, ...
end
|
local LSP = {}
local map = require('me.utils').map
local function get_capabilities()
local capabilities = vim.lsp.protocol.make_client_capabilities()
return require('cmp_nvim_lsp').update_capabilities(capabilities)
end
local function on_attach(_, bufnr)
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
map('n', 'gd', '<CMD>lua vim.lsp.buf.definition()<CR>')
map('n', 'gr', '<CMD>lua vim.lsp.buf.references()<CR>')
map('n', 'K', '<CMD>lua vim.lsp.buf.hover()<CR>')
map('n', 'gi', '<CMD>lua vim.lsp.buf.implementation()<CR>')
map('n', '<Leader>D', '<CMD>lua vim.lsp.buf.type_definition()<CR>')
map('n', '<Leader>rn', '<CMD>lua vim.lsp.buf.rename()<CR>')
map('n', '<Leader>e', '<CMD>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>')
map('n', '[d', '<CMD>lua vim.lsp.diagnostic.goto_prev()<CR>')
map('n', ']d', '<CMD>lua vim.lsp.diagnostic.goto_next()<CR>')
map('n', '<Leader>q', '<CMD>lua vim.lsp.diagnostic.set_loclist()<CR>')
vim.cmd [[
hi LspDiagnosticsVirtualTextError guifg=red
hi LspDiagnosticsVirtualTextWarning guifg=orange
hi LspDiagnosticsVirtualTextInformation guifg=gray
hi LspDiagnosticsVirtualTextHint guifg=green
]]
require('lsp_signature').on_attach()
end
function LSP.setup_lua()
local sumneko_root_path = os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/sumneko_lua/extension/server'
local sumneko_binary = sumneko_root_path .. '/bin' .. '/Linux' .. '/lua-language-server'
local runtime_path = vim.split(package.path, ';')
table.insert(runtime_path, 'lua/?.lua')
table.insert(runtime_path, 'lua/?/init.lua')
require('lspconfig').sumneko_lua.setup {
cmd = {sumneko_binary, '-E', sumneko_root_path .. '/main.lua'},
capabilities = get_capabilities(),
on_attach = on_attach,
filetypes = {'lua'},
settings = {
Lua = {
runtime = {
version = 'LuaJIT',
path = runtime_path,
},
diagnostics = {
globals = {'vim'},
},
workspace = {
library = vim.api.nvim_get_runtime_file('', true),
}
}
}
}
end
function LSP.setup_latex()
require('lspconfig').texlab.setup {
cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/latex/texlab'},
capabilities = get_capabilities(),
on_attach = on_attach
}
map('n', '<Leader>lb', '<CMD>TexlabBuild<CR>')
end
function LSP.setup_java()
local jdtls = require('jdtls')
local on_attach_jdtls = function(client, bufnr)
on_attach(client, bufnr)
jdtls.setup_dap({hotcodereplace = 'auto'})
jdtls.setup.add_commands()
map('n', '<Leader>dm', '<CMD>lua require("jdtls").test_nearest_method()<CR>')
map('n', '<Leader>dC', '<CMD>lua require("jdtls").test_class()<CR>')
end
local settings = {
-- ['java.format.settings.url'] = home .. "/.config/nvim/language-servers/java-google-formatter.xml",
-- ['java.format.settings.profile'] = "GoogleStyle",
java = {
signatureHelp = {enabled = true};
contentProvider = {preferred = 'fernflower'};
completion = {
favoriteStaticMembers = {
"org.junit.jupiter.api.Assertions.*",
"java.util.Objects.requireNonNull",
"java.util.Objects.requireNonNullElse",
"org.mockito.Mockito.*"
}
},
sources = {
organizeImports = {
starThreshold = 9999,
staticStarThreshold = 9999
}
},
codeGeneration = {
toString = {
template = "${object.className}{${member.name()}=${member.value}, ${otherMembers}}"
}
},
configuration = {
runtimes = {
{
name = "JavaSE-17",
path = "/usr/lib/jvm/java-17-openjdk"
}
}
}
}
}
local home = os.getenv('HOME');
local bundles = {vim.fn.glob(home .. '/.config/nvim/java-debug/com.microsoft.java.debug.plugin/target/com.microsoft.java.debug.plugin-*.jar')}
vim.list_extend(bundles, vim.split(vim.fn.glob(home .. '/.config/nvim/vscode-java-test/server/*.jar'), '\n'))
local root_dir = jdtls.setup.find_root({'.git', 'mvnw', 'gradlew'})
local config = {
capabilities = get_capabilities(),
on_attach = on_attach_jdtls,
settings = settings,
init_options = { bundles = bundles },
flags = {
allow_incremental_sync = true,
server_side_fuzzy_completion = true
},
root_dir = root_dir,
cmd = {'java-lsp.sh', home .. '/.workspace' .. vim.fn.fnamemodify(root_dir, ':p:h:t')}
}
jdtls.start_or_attach(config)
end
function LSP.setup_c()
require('lspconfig').clangd.setup {
on_attach = on_attach,
capabilities = get_capabilities()
}
end
function LSP.setup_python()
require('lspconfig').pylsp.setup {
capabilities = get_capabilities(),
on_attach = on_attach
}
end
function LSP.setup_css()
require('lspconfig').tailwindcss.setup {
cmd = {os.getenv('HOME')..'/.local/share/nvim/lsp_servers/tailwindcss_npm/node_modules/@tailwindcss/language-server/bin/tailwindcss-language-server'},
capabilities = get_capabilities(),
on_attach = on_attach
}
end
function LSP.setup_typescript()
require('lspconfig').tsserver.setup {
capabilities = get_capabilities(),
on_attach = on_attach
}
end
-- FIXME Currently does not work
function LSP.setup_haskell()
require('lspconfig').hls.setup {
on_attach = on_attach,
cmd = { os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/haskell/haskell-language-server-wrapper', '--lsp' }
}
end
function LSP.setup_svelte()
require('lspconfig').svelte.setup {
capabilities = get_capabilities(),
cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/svelte/node_modules/svelte-language-server/bin/server.js', '--stdio'},
on_attach = on_attach
}
end
function LSP.setup_html()
require('lspconfig').html.setup {
capabilities = get_capabilities(),
cmd = {os.getenv('HOME') .. '/.local/share/nvim/lsp_servers/html/node_modules/vscode-langservers-extracted/bin/vscode-html-language-server', '--stdio'},
on_attach = on_attach
}
end
return LSP
|
local json = require 'json'
print(json.parse("\"hello\""))
print(json.parse("'hello'"))
print(json.parse("1234"))
print(json.parse("true"))
print(json.parse("false"))
print(json.parse("null"))
function print_json(arg)
if type(arg) == 'table' then
io.write("{\n")
for k, v in pairs(arg) do
io.write(string.format("\t%s: ", k))
print_json(v)
io.write("\n")
end
io.write("}\n")
else
io.write(tostring(arg))
end
end
strings = {
"[ 'hello', 1234, true, null, false ]",
"{ 'hello': 1234, 'cool': true }",
"[ ['hello'], { 'wowza': 1234, 'bur': true}, [[[null]], [false] ]]"
}
for _, j in pairs(strings) do
res = json.parse(j)
print_json(res)
end
|
--Register LAM with LibStub
local MAJOR, MINOR = "LibMsgWin-1.0", 8
local libmw, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
if not libmw then return end --the same or newer version of this lib is already loaded into memory
local function AdjustSlider(self)
local numHistoryLines = self:GetNamedChild("Buffer"):GetNumHistoryLines()
local numVisHistoryLines = self:GetNamedChild("Buffer"):GetNumVisibleLines()
local bufferScrollPos = self:GetNamedChild("Buffer"):GetScrollPosition()
local sliderMin, sliderMax = self:GetNamedChild("Slider"):GetMinMax()
local sliderValue = self:GetNamedChild("Slider"):GetValue()
self:GetNamedChild("Slider"):SetMinMax(0, numHistoryLines)
-- If the sliders at the bottom, stay at the bottom to show new text
if sliderValue == sliderMax then
self:GetNamedChild("Slider"):SetValue(numHistoryLines)
-- If the buffer is full start moving the slider up
elseif numHistoryLines == self:GetNamedChild("Buffer"):GetMaxHistoryLines() then
self:GetNamedChild("Slider"):SetValue(sliderValue-1)
end -- Else the slider does not move
-- If there are more history lines than visible lines show the slider
if numHistoryLines > numVisHistoryLines then
self:GetNamedChild("Slider"):SetHidden(false)
else
-- else hide the slider
self:GetNamedChild("Slider"):SetHidden(true)
end
end
function libmw:CreateMsgWindow(_UniqueName, _LabelText, _FadeDelay, _FadeTime)
-- Dimension Constraits
local minWidth = 200
local minHeight = 150
local tlw = WINDOW_MANAGER:CreateTopLevelWindow(_UniqueName)
tlw:SetMouseEnabled(true)
tlw:SetMovable(true)
tlw:SetHidden(false)
tlw:SetClampedToScreen(true)
tlw:SetDimensions(350, 400)
tlw:SetClampedToScreenInsets(-24)
tlw:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, 50,50)
tlw:SetDimensionConstraints(minWidth, minHeight)
tlw:SetResizeHandleSize(16)
-- Set Fade Delay/Times
tlw.fadeDelayWindow = _FadeDelay or 0
tlw.fadeTimeWindow = _FadeTime or 0
tlw.fadeDelayTextLines = tlw.fadeDelayWindow/1000
tlw.fadeTimeTextLines = tlw.fadeTimeWindow/1000
-- Create window fade timeline/animation
tlw.timeline = ANIMATION_MANAGER:CreateTimeline()
tlw.animation = tlw.timeline:InsertAnimation(ANIMATION_ALPHA, tlw, tlw.fadeDelayWindow)
tlw.animation:SetAlphaValues(1, 0)
tlw.animation:SetDuration(tlw.fadeTimeWindow)
tlw.timeline:PlayFromStart()
function tlw:AddText(_Message, _Red, _Green, _Blue)
local Red = _Red or 1
local Green = _Green or 1
local Blue = _Blue or 1
if not _Message then return end
-- Add message first
self:GetNamedChild("Buffer"):AddMessage(_Message, Red, Green, Blue)
-- Set new slider value & check visibility
AdjustSlider(self)
-- Reset Fade Timers
tlw:SetAlpha(1)
tlw.timeline:PlayFromStart()
end
function tlw:ChangeWinFade(_FadeDelay, _FadeTime)
if not (type(_FadeDelay) == "number" and type(_FadeTime) == "number") then return end
tlw.fadeDelayWindow = _FadeDelay
tlw.fadeTimeWindow = _FadeTime
tlw.timeline:SetAnimationOffset(tlw.animation, _FadeDelay)
tlw.animation:SetDuration(_FadeTime)
end
function tlw:ChangeTextFade(_FadeDelay, _FadeTime)
if not (type(_FadeDelay) == "number" and type(_FadeTime) == "number") then return end
tlw.fadeDelayTextLines = _FadeDelay/1000
tlw.fadeTimeTextLines = _FadeTime/1000
self:GetNamedChild("Buffer"):SetLineFade(_FadeDelay/1000, _FadeTime/1000)
end
function tlw:ClearText()
self:GetNamedChild("Buffer"):Clear()
end
local bg = WINDOW_MANAGER:CreateControl(_UniqueName.."Bg", tlw, CT_BACKDROP)
bg:SetAnchor(TOPLEFT, tlw, TOPLEFT, -8, -6)
bg:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, 4, 4)
bg:SetEdgeTexture("EsoUI/Art/ChatWindow/chat_BG_edge.dds", 256, 256, 32)
bg:SetCenterTexture("EsoUI/Art/ChatWindow/chat_BG_center.dds")
bg:SetInsets(32, 32, -32, -32)
bg:SetDimensionConstraints(minWidth, minHeight)
local divider = WINDOW_MANAGER:CreateControl(_UniqueName.."Divider", tlw, CT_TEXTURE)
divider:SetDimensions(4, 8)
divider:SetAnchor(TOPLEFT, tlw, TOPLEFT, 20, 40)
divider:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -20, 40)
divider:SetTexture("EsoUI/Art/Miscellaneous/horizontalDivider.dds")
divider:SetTextureCoords(0.181640625, 0.818359375, 0, 1)
local buffer = WINDOW_MANAGER:CreateControl(_UniqueName.."Buffer", tlw, CT_TEXTBUFFER)
buffer:SetFont("ZoFontChat")
buffer:SetMaxHistoryLines(200)
buffer:SetMouseEnabled(true)
buffer:SetLinkEnabled(true)
buffer:SetAnchor(TOPLEFT, tlw, TOPLEFT, 20, 42)
buffer:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, -35, -20)
buffer:SetLineFade(tlw.fadeDelayTextLines, tlw.fadeTimeTextLines)
buffer:SetHandler("OnLinkMouseUp", function(self, linkText, link, button)
-- ZO_PopupTooltip_SetLink(link)
ZO_LinkHandler_OnLinkMouseUp(link, button, self)
end)
buffer:SetDimensionConstraints(minWidth-55, minHeight-62)
buffer:SetHandler("OnMouseWheel", function(self, delta, ctrl, alt, shift)
local offset = delta
local slider = buffer:GetParent():GetNamedChild("Slider")
if shift then
offset = offset * buffer:GetNumVisibleLines()
elseif ctrl then
offset = offset * buffer:GetNumHistoryLines()
end
buffer:SetScrollPosition(buffer:GetScrollPosition() + offset)
slider:SetValue(slider:GetValue() - offset)
end)
buffer:SetHandler("OnMouseEnter", function(...)
tlw.timeline:Stop()
buffer:SetLineFade(0, 0)
buffer:ShowFadedLines()
tlw:SetAlpha(1)
end)
buffer:SetHandler("OnMouseExit", function(...)
buffer:SetLineFade(tlw.fadeDelayTextLines, tlw.fadeTimeTextLines)
tlw.timeline:PlayFromStart()
end)
local slider = WINDOW_MANAGER:CreateControl(_UniqueName.."Slider", tlw, CT_SLIDER)
slider:SetDimensions(15, 32)
slider:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -25, 60)
slider:SetAnchor(BOTTOMRIGHT, tlw, BOTTOMRIGHT, -15, -80)
slider:SetMinMax(1, 1)
slider:SetMouseEnabled(true)
slider:SetValueStep(1)
slider:SetValue(1)
slider:SetHidden(true)
slider:SetThumbTexture("EsoUI/Art/ChatWindow/chat_thumb.dds", "EsoUI/Art/ChatWindow/chat_thumb_disabled.dds", nil, 8, 22, nil, nil, 0.6875, nil)
slider:SetBackgroundMiddleTexture("EsoUI/Art/ChatWindow/chat_scrollbar_track.dds")
slider:SetHandler("OnValueChanged", function(self,value, eventReason)
local numHistoryLines = self:GetParent():GetNamedChild("Buffer"):GetNumHistoryLines()
local sliderValue = slider:GetValue()
if eventReason == EVENT_REASON_HARDWARE then
buffer:SetScrollPosition(numHistoryLines-sliderValue)
end
end)
local scrollUp = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollUp", slider, "ZO_ScrollUpButton")
scrollUp:SetAnchor(BOTTOM, slider, TOP, -1, 0)
scrollUp:SetNormalTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_up.dds")
scrollUp:SetPressedTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_down.dds")
scrollUp:SetMouseOverTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_over.dds")
scrollUp:SetDisabledTexture("EsoUI/Art/ChatWindow/chat_scrollbar_upArrow_disabled.dds")
scrollUp:SetHandler("OnMouseDown", function(...)
buffer:SetScrollPosition(buffer:GetScrollPosition()+1)
slider:SetValue(slider:GetValue()-1)
end)
local scrollDown = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollDown", slider, "ZO_ScrollDownButton")
scrollDown:SetAnchor(TOP, slider, BOTTOM, -1, 0)
scrollDown:SetNormalTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_up.dds")
scrollDown:SetPressedTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_down.dds")
scrollDown:SetMouseOverTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_over.dds")
scrollDown:SetDisabledTexture("EsoUI/Art/ChatWindow/chat_scrollbar_downArrow_disabled.dds")
scrollDown:SetHandler("OnMouseDown", function(...)
buffer:SetScrollPosition(buffer:GetScrollPosition()-1)
slider:SetValue(slider:GetValue()+1)
end)
local scrollEnd = WINDOW_MANAGER:CreateControlFromVirtual(_UniqueName.."SliderScrollEnd", slider, "ZO_ScrollEndButton")
scrollEnd:SetDimensions(16, 16)
scrollEnd:SetAnchor(TOP, scrollDown, BOTTOM, 0, 0)
scrollEnd:SetHandler("OnMouseDown", function(...)
buffer:SetScrollPosition(0)
slider:SetValue(buffer:GetNumHistoryLines())
end)
if _LabelText and _LabelText ~= "" then
local label = WINDOW_MANAGER:CreateControl(_UniqueName.."Label", tlw, CT_LABEL)
label:SetText(_LabelText)
label:SetFont("$(ANTIQUE_FONT)|24")
label:SetWrapMode(TEXT_WRAP_MODE_ELLIPSIS)
local textHeight = label:GetTextHeight()
label:SetDimensionConstraints(minWidth-60, textHeight, nil, textHeight)
label:ClearAnchors()
label:SetAnchor(TOPLEFT, tlw, TOPLEFT, 30, (40-textHeight)/2+5)
label:SetAnchor(TOPRIGHT, tlw, TOPRIGHT, -30, (40-textHeight)/2+5)
end
return tlw
end
|
--
-- 场景分线逻辑, 控制分线负载分配
--
local skynet = require "skynetex"
local cluster = require "cluster"
local conf = require "conf"
-- 场景id、有多少个分线、每个分线最大容纳多少个玩家
local scene_id, line_num, line_max = ...
local service_name = ".scene_blance_"..scene_id
line_max = tonumber(line_max)
local command = {}
local blance = {}
function command.get_scene_line( )
local line = 1
local warn = true
for i=1, line_num do
if blance[i] < line_max then
line = i
blance[line] = blance[line] + 1
warn = false
break
end
end
-- 如果每条分线的在线人数都超过设定的界限了,那么继续提高界限,以防人数过多的时候无法登陆场景
if warn then
line_max = line_max + 1
end
return ".sence_"..scene_id.."_"..line
end
skynet.start(function()
skynet.dispatch("lua", function(session, address, cmd, ...)
local f = command[cmd]
if f then
skynet.ret(skynet.pack(f(...)))
else
error(string.format("Unknown command %s", tostring(cmd)))
end
end)
skynet.register(service_name)
-- 同步配置表数据
local t = skynet.call(".luaconfig", "lua", "GET")
resmng = conf.box(t)
for i=1, line_num do
blance[i] = 0
skynet.newservice("scene/sceneserver", scene_id, i)
end
end)
|
local playersService = game:GetService("Players")
playersService.PlayerAdded:Connect(function(player)
print(player.Name.. " joined the game.")
end)
playersService.PlayerRemoving:Connect(function(player)
print(player.Name.. " left the game.")
end)
playersService.PlayerAdded:Connect(function(player)
local folder = Instance.new("Folder")
folder.Name = "leaderstats"
folder.Parent = player
local gold = Instance.new("IntValue")
gold.Name = "Gold"
gold.Parent = folder
end)
local player = playersService.LocalPlayer --nil in reg. script
print(player.UserId)
local players = playersService:GetPlayers()
for _, player in pairs(players) do
local char = player.Character
if char then
print(char.Name.. "’s speed is now 30.")
char.Humanoid.WalkSpeed = 30
end
end
|
function EFFECT:Init(data)
local vOffset = data:GetOrigin()
local ent = data:GetEntity()
local dlight = DynamicLight(ent:EntIndex())
if dlight then
dlight.Pos = vOffset
dlight.r = 255
dlight.g = 255
dlight.b = 255
dlight.Brightness = 10
dlight.Size = 512
dlight.DieTime = CurTime() + 0.02
dlight.Decay = 512
end
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end
|
-- Copyright (C) 2012 Nicholas Carlson
--
-- Permission is hereby granted, free of charge, to any person obtaining a
-- copy of this software and associated documentation files (the "Software"),
-- to deal in the Software without restriction, including without limitation
-- the rights to use, copy, modify, merge, publish, distribute, sublicense,
-- and/or sell copies of the Software, and to permit persons to whom the
-- Software is furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
local gl = eiga.alias.gl()
local glfw = eiga.alias.glfw()
function eiga.load ( args )
end
function eiga.update ( dt )
end
function eiga.draw ()
gl.Begin( gl.TRIANGLES )
gl.Color3f( 1, 0, 0 )
gl.Vertex2f( 0, 100 )
gl.Color3f( 0, 1, 0 )
gl.Vertex2f( -100, -50 )
gl.Color3f( 0, 0, 1 )
gl.Vertex2f( 100, -50 )
gl.End()
end
function eiga.mousepressed ( button )
end
function eiga.mousereleased ( button )
end
function eiga.keypressed ( key )
if key == glfw.KEY_ESC then
eiga.event.push("quit")
end
end
function eiga.keyreleased ( key )
end
function eiga.resized ( width, height )
gl.MatrixMode( gl.PROJECTION )
gl.LoadIdentity()
gl.Viewport( 0, 0, width, height )
gl.Ortho( -width / 2, width / 2, -height / 2, height / 2, 0, 1 )
gl.MatrixMode( gl.MODELVIEW )
end
function eiga.quit()
end
|
LABEL_POS = {0, 481}
LABEL_SIZE = {800, 19}
GameOverScreen = {
size = {0, 0, 800, 600},
stylesheet = "HW2StyleSheet",
pixelUVCoords = 1,
-- hide the subtitle screen so we can show the exit text, where the subtitles go
onShow = "UI_HideScreen('SubtitleScreen');MainUI_ScarEvent(\"X_TacticalReport_End()\");",
RootElementSettings = {
backgroundColor = "FEColorBackground2",
},
;
-- Victory
{
type = "TextLabel",
name = "m_lblVictory",
position = LABEL_POS,
size = LABEL_SIZE,
visible = 0,
Text = {
text = "$3615",--YOUR FLEET IS VICTORIOUS
textStyle = "IGHeading1",
color = {255,255,255,255},
vAlign = "Top",
hAlign = "Center",
},
},
-- Defeat
{
type = "TextLabel",
name = "m_lblDefeat",
position = LABEL_POS,
size = LABEL_SIZE,
visible = 0,
Text = {
text = "$3616",--YOUR FLEET HAS BEEN DEFEATED
textStyle = "IGHeading1",
color = {255,255,255,255},
vAlign = "Top",
hAlign = "Center",
},
},
-- Exiting
{
type = "TextLabel",
name = "m_lblExit",
position = LABEL_POS,
size = LABEL_SIZE,
visible = 0,
Text = {
text = "$3617",--EXITING
textStyle = "IGHeading1",
color = {255,255,255,255},
vAlign = "Top",
hAlign = "Center",
},
},
}
|
return {'ype','ypes','ypenburgse'}
|
local IsAdmin = false
IsInAdminUI = false
_Last_Server_Vehicle_ID_client = nil
_time_text_admin_ui = nil
_time_state_text = nil
function LeaveAdminUI()
ShowMouseCursor(false)
SetIgnoreMoveInput(false)
SetIgnoreLookInput(false)
SetInputMode(INPUT_GAME)
_time_text_admin_ui = nil
_time_state_text = nil
IsInAdminUI = false
end
function PlayersAdminUI(Players)
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 450) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local Players_text = UIText()
Players_text.setContent("Please select a player")
Players_text.appendTo(dialog)
local PlayersList = UIOptionList()
for i, v in ipairs(Players) do
PlayersList.appendOption(i-1, v.name .. " (" .. tostring(v.ply) .. ")")
end
PlayersList.appendTo(dialog)
local selected = nil
PlayersList.onChange(function(obj)
selected = Players[math.floor(obj.getValue()[1]+1)].ply
end)
local KickButton = UIButton()
KickButton.setTitle("Kick Player")
KickButton.onClick(function(obj)
if selected then
dialog.destroy()
LeaveAdminUI()
CallRemoteEvent("KickPlayer", selected)
else
AddPlayerChat("Select a player")
end
end)
KickButton.appendTo(dialog)
local BanButton = UIButton()
BanButton.setTitle("Ban Player")
BanButton.onClick(function(obj)
if selected then
dialog.destroy()
LeaveAdminUI()
CallRemoteEvent("BanPlayer", selected)
else
AddPlayerChat("Select a player")
end
end)
BanButton.appendTo(dialog)
local TeleportButton = UIButton()
TeleportButton.setTitle("Teleport to Player")
TeleportButton.onClick(function(obj)
if selected then
CallRemoteEvent("TeleportToPlayer", selected)
else
AddPlayerChat("Select a player")
end
end)
TeleportButton.appendTo(dialog)
local TeleportButton2 = UIButton()
TeleportButton2.setTitle("Teleport Player To me")
TeleportButton2.onClick(function(obj)
if selected then
CallRemoteEvent("TeleportPlayerToMe", selected)
else
AddPlayerChat("Select a player")
end
end)
TeleportButton2.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
AdminUI()
end)
BackButton.appendTo(dialog)
end
function VehiclesAdminUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 450) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local Buy_Vehicles_text = UIText()
Buy_Vehicles_text.setContent("Please choose a vehicle to spawn : ")
Buy_Vehicles_text.appendTo(dialog)
local VehiclesList = UIOptionList()
for i = 1, _Last_Server_Vehicle_ID_client do
VehiclesList.appendOption(i - 1, "Vehicle " .. i)
end
VehiclesList.appendTo(dialog)
local selected_veh
VehiclesList.onChange(function(obj)
selected_veh = obj.getValue()[1] + 1
end)
local colortext = UIText()
colortext.setContent("Select a color : ")
colortext.appendTo(dialog)
local ColorPosition = UICSS()
ColorPosition.left = "300px !important"
local ColorPicker = UIColorPicker()
ColorPicker.setCSS(ColorPosition)
ColorPicker.appendTo(dialog)
local spacertext = UIText()
spacertext.setContent(" <br> ")
spacertext.appendTo(dialog)
local BackFireButton = UICheckBox()
BackFireButton.setTitle("Backfire")
BackFireButton.setValue(false)
local backfire = false
BackFireButton.onClick(function(obj)
backfire = not backfire
end)
BackFireButton.appendTo(dialog)
local NitroButton = UICheckBox()
NitroButton.setTitle("Nitro")
NitroButton.setValue(false)
local nitro = false
NitroButton.onClick(function(obj)
nitro = not nitro
end)
NitroButton.appendTo(dialog)
local SpawnAdminVehButton = UIButton()
SpawnAdminVehButton.setTitle("Spawn Vehicle")
SpawnAdminVehButton.onClick(function(obj)
if selected_veh then
dialog.destroy()
LeaveAdminUI()
local r, g, b, a = ColorPicker.getValueAsRGBA()
CallRemoteEvent("SpawnAdminVehicle", selected_veh, r, g, b, a * 255, backfire, nitro)
CreateNotification("Admin", "You spawned vehicle " .. tostring(selected_veh), 5000)
else
AddPlayerChat("Please select a vehicle")
end
end)
SpawnAdminVehButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
AdminUI()
end)
BackButton.appendTo(dialog)
end
function TimeUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 325) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local timetext = UIText()
_time_text_admin_ui = timetext
timetext.setContent("Current Time : " .. tostring(math.floor(curtime*10+0.5)/10))
timetext.appendTo(dialog)
local timestatetext = UIText()
_time_state_text = timestatetext
if time_timer_client then
timestatetext.setContent("Time State : Working")
else
timestatetext.setContent("Time State : Locked")
end
timestatetext.appendTo(dialog)
local ToggleTimeState = UIButton()
ToggleTimeState.setTitle("Toggle time state")
ToggleTimeState.onClick(function(obj)
CallRemoteEvent("ToggleTimeStateServer")
CreateNotification("Admin", "Time State Toggled", 5000)
end)
ToggleTimeState.appendTo(dialog)
local TimeInput = UITextField()
TimeInput.setPlaceholder("Time")
TimeInput.appendTo(dialog)
local SetTimeButton = UIButton()
SetTimeButton.setTitle("Set Time")
SetTimeButton.onClick(function(obj)
local timeinput = tonumber(TimeInput.getValue())
if timeinput then
if (timeinput >= 0 and timeinput <= 24) then
CallRemoteEvent("SetTimeServer", timeinput)
CreateNotification("Admin", "Time Changed to " .. tostring(timeinput), 5000)
else
AddPlayerChat("Time must be between 0 and 24")
end
else
AddPlayerChat("Invalid Time")
end
end)
SetTimeButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
_time_text_admin_ui = nil
_time_state_text = nil
AdminUI()
end)
BackButton.appendTo(dialog)
end
function TeleportToASpawnUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local spawntext = UIText()
spawntext.setContent("Select a spawn : ")
spawntext.appendTo(dialog)
local spawnList = UIOptionList()
local index_spawn = 0
local list = {}
for k,v in pairs(spawns) do
spawnList.appendOption(index_spawn, k)
list[index_spawn + 1] = k
index_spawn = index_spawn + 1
end
spawnList.appendTo(dialog)
local selectedSpawn
spawnList.onChange(function(obj)
selectedSpawn = spawns[list[obj.getValue()[1]+1]]
end)
local TeleportButton = UIButton()
TeleportButton.setTitle("Teleport")
TeleportButton.onClick(function(obj)
if selectedSpawn then
dialog.destroy()
LeaveAdminUI()
CallRemoteEvent("TeleportAdmin", selectedSpawn.x, selectedSpawn.y, selectedSpawn.z)
else
AddPlayerChat("Please select a spawn")
end
end)
TeleportButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
TeleportUI()
end)
BackButton.appendTo(dialog)
end
function TeleportToAPreciseLocationUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local XInput = UITextField()
XInput.setPlaceholder("X")
XInput.appendTo(dialog)
local YInput = UITextField()
YInput.setPlaceholder("Y")
YInput.appendTo(dialog)
local ZInput = UITextField()
ZInput.setPlaceholder("Z")
ZInput.appendTo(dialog)
local TeleportButton = UIButton()
TeleportButton.setTitle("Teleport")
TeleportButton.onClick(function(obj)
local x, y, z = tonumber(XInput.getValue()), tonumber(YInput.getValue()), tonumber(ZInput.getValue())
if (x and y and z) then
dialog.destroy()
LeaveAdminUI()
CallRemoteEvent("TeleportAdmin", x, y, z)
else
AddPlayerChat("Invalid Values")
end
end)
TeleportButton.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
TeleportUI()
end)
BackButton.appendTo(dialog)
end
function TeleportUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 275) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local TeleportSpawn = UIButton()
TeleportSpawn.setTitle("Teleport to a spawn")
TeleportSpawn.onClick(function(obj)
dialog.destroy()
TeleportToASpawnUI()
end)
TeleportSpawn.appendTo(dialog)
local TeleportSpawn = UIButton()
TeleportSpawn.setTitle("Teleport to a precise location")
TeleportSpawn.onClick(function(obj)
dialog.destroy()
TeleportToAPreciseLocationUI()
end)
TeleportSpawn.appendTo(dialog)
local BackButton = UIButton()
BackButton.setTitle("Back")
BackButton.onClick(function(obj)
dialog.destroy()
AdminUI()
end)
BackButton.appendTo(dialog)
end
function AdminUI()
local ScreenX, ScreenY = GetScreenSize()
local dialogPosition = UICSS()
dialogPosition.top = math.floor((ScreenY - 300) / 2) .. "px"
dialogPosition.left = math.floor((ScreenX - 600) / 2) .. "px !important"
dialogPosition.width = "600px"
local dialog = UIDialog()
dialog.setTitle("Admin Menu")
dialog.appendTo(UIFramework)
dialog.setCSS(dialogPosition)
dialog.onClickClose(function(obj)
obj.destroy()
LeaveAdminUI()
end)
local NoclipButton = UIButton()
NoclipButton.setTitle("Toggle Noclip")
NoclipButton.onClick(function(obj)
ToggleNoclip()
CreateNotification("Noclip", "Noclip Toggled", 5000)
end)
NoclipButton.appendTo(dialog)
local PlayersButton = UIButton()
PlayersButton.setTitle("Players Options")
PlayersButton.onClick(function(obj)
CallRemoteEvent("GetServerPlayersAdmin")
dialog.destroy()
end)
PlayersButton.appendTo(dialog)
if (GetPlayerVehicle(GetPlayerId()) == 0 and _Last_Server_Vehicle_ID_client) then
local VehiclesButton = UIButton()
VehiclesButton.setTitle("Spawn An Admin Vehicle")
VehiclesButton.onClick(function(obj)
dialog.destroy()
VehiclesAdminUI()
end)
VehiclesButton.appendTo(dialog)
end
local TimeButton = UIButton()
TimeButton.setTitle("Time")
TimeButton.onClick(function(obj)
dialog.destroy()
TimeUI()
end)
TimeButton.appendTo(dialog)
local TeleportButton = UIButton()
TeleportButton.setTitle("Teleport")
TeleportButton.onClick(function(obj)
dialog.destroy()
TeleportUI()
end)
TeleportButton.appendTo(dialog)
if not IsInAdminUI then
ShowMouseCursor(true)
SetIgnoreMoveInput(true)
SetIgnoreLookInput(true)
SetInputMode(input_while_in_ui)
IsInAdminUI = true
end
end
AddRemoteEvent("SendPlayersAdmin", function(tbl)
PlayersAdminUI(tbl)
end)
AddRemoteEvent("SendLastServerVehicleID", function(last)
_Last_Server_Vehicle_ID_client = last
end)
AddEvent("OnKeyPress",function(key)
if (key == OnlineKeys.ADMIN_KEY and IsAdmin and not IsInAdminUI) then
AdminUI()
end
end)
AddRemoteEvent("YouAreAdmin", function()
IsAdmin = true
end)
|
--[[------------------------------------------------------
# lens.Popen test
--]]------------------------------------------------------
local lub = require 'lub'
local lut = require 'lut'
local lens = require 'lens'
local core = require 'lens.core'
local should = lut.Test 'lens.Popen'
function should.haveType()
local p = lens.Popen('date')
assertEqual('lens.Popen', p.type)
end
function should.tostring()
local p = lens.Popen('date')
assertMatch('lens.Popen: 0x.*', tostring(p))
end
function should.cast()
-- cast could be used outside of dub if we set metatable on userdata.
local p = lens.Popen('date')
local f = p:_cast_('lens.File')
assertType('userdata', f)
end
function should.close()
-- cast could be used outside of dub if we set metatable on userdata.
local p = lens.Popen('date')
local f = p:close()
assertError('Cannot read from a closed file', function()
p:readLine()
end)
end
function should.pid()
-- cast could be used outside of dub if we set metatable on userdata.
local p = lens.Popen('date')
assertType('number', p:pid())
end
function should.readLine()
local s = lens.Scheduler()
local t, t2
s:run(function()
local p = lens.Popen('LC_ALL=C date -r 1391723000')
t = p:readLine()
t2 = p:readLine()
end)
assertMatch('Thu Feb 6 .* 2014', t)
assertEqual(nil, t2)
end
function should.waitWrite()
local s = lens.Scheduler()
local path = lub.path '|tmp_waitWrite.txt'
local str = {'Hello cowboy', ', how is life ?\n', 'OK?'}
s:run(function()
local p = lens.Popen('cat > '..path, 'w')
for _, s in ipairs(str) do
p:write(s)
end
p:waitpid() -- wait for child process to finish
end)
local t = lub.content(path)
lub.rmFile(path)
assertEqual("Hello cowboy, how is life ?\nOK?", t)
end
should.ignore.__readLine = true
should.ignore.__write = true
should.ignore.deleted = true
should:test()
|
if not modules then modules = { } end modules ['games-hex'] = {
version = 1.000,
comment = "Hex",
author = "Wolfgang Schuster",
copyright = "Wolfgang Schuster",
email = "schuster.wolfgang@googlemail.com",
license = "Public Domain"
}
do
thirddata = thirddata or { }
thirddata.games = thirddata.games or { }
thirddata.games.hex = thirddata.games.hex or { }
thirddata.games.hex.setup = thirddata.games.hex.setup or { }
local nx = function() return thirddata.games.hex.setup.nx end
local ny = function() return thirddata.games.hex.setup.ny end
local dx = function() return thirddata.games.hex.setup.dx end
local dy = function() return thirddata.games.hex.setup.dy end
local offset = function() return thirddata.games.hex.setup.offset end
local size = function() return thirddata.games.hex.setup.size end
local distance = function() return thirddata.games.hex.setup.distance end
local bp = function(value) return number.tobasepoints(value) end
local sp = function(value) return value * 65536/(7227/7200) end
function thirddata.games.hex.board_new()
thirddata.games.hex.field = { }
for col=1,nx() do
thirddata.games.hex.field[col] = { }
for row=1,ny() do
thirddata.games.hex.field[col][row] = { color = 0 }
end
end
end
function thirddata.games.hex.board_lines()
for row=1,ny() do
for col=1,ny() do
tex.sprint("draw (")
for rot=0,5 do
tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --")
end
tex.sprint("cycle) shifted (" .. bp(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1))) .. "," .. bp(-size()*1.5*(row-1)) .. ") ; ")
end
end
end
function thirddata.games.hex.board_labels()
for col=1,nx() do
tex.sprint('label.top(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{\\sgfchar{' .. col .. '}}"),%')
tex.sprint('(' .. bp(-(size()+distance())*math.tan(math.pi/6)+2*(col-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(size()+distance()) .. ')) ;')
end
for row=1,ny() do
tex.sprint('label.lft(textext("\\doattributes{@@@@gmhex}{labelstyle}{labelcolor}{' .. row .. '}"),%')
tex.sprint('(' .. bp(-math.cos(math.pi/6)*size()-distance()+(row-1)*math.cos(math.pi/6)*size()) .. ',' .. bp(-1.5*(row-1)*size()) .. ')) ;')
end
end
function thirddata.games.hex.board_stones()
local color = function(x,y) return thirddata.games.hex.field[x][y]['color'] end
for col=1,nx() do
for row=1,ny() do
if color(col,row)==1 then
thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"red")
elseif color(col,row)==2 then
thirddata.games.hex.stone(math.cos(math.pi/6)*size()*(2*(col-1)+(row-1)),-size()*1.5*(row-1),"blue")
end
end
end
end
function thirddata.games.hex.stone(x,y,color)
tex.sprint("fill (")
for rot=0,5 do
tex.sprint("(" .. bp(size()) .. ",0) rotated (" .. rot*60+90 .. ") --")
end
tex.sprint("cycle) shifted (" .. bp(x) .. "," .. bp(y) .. ")")
tex.sprint("withcolor \\MPcolor{" .. color .. "} ;")
end
function thirddata.games.hex.board_draw(name)
tex.sprint("\\startuniqueMPgraphic{" .. name .. "}{}")
thirddata.games.hex.board_stones()
thirddata.games.hex.board_lines()
thirddata.games.hex.board_labels()
tex.sprint("\\stopuniqueMPgraphic")
end
end
|
local ItemTile = script.Parent
local Tile = ItemTile.Parent
local App = Tile.Parent
local UIBlox = App.Parent
local Packages = UIBlox.Parent
local Roact = require(Packages.Roact)
local t = require(Packages.t)
local withStyle = require(UIBlox.Core.Style.withStyle)
local enumerateValidator = require(UIBlox.Utility.enumerateValidator)
local GetTextSize = require(UIBlox.Core.Text.GetTextSize)
local Images = require(UIBlox.App.ImageSet.Images)
local ImageSetComponent = require(UIBlox.Core.ImageSet.ImageSetComponent)
local ItemTileEnums = require(Tile.Enum.ItemTileEnums)
local ItemRestrictionStatus = Roact.PureComponent:extend("ItemRestrictionStatus")
local MAX_TEXT_SIZE = Vector2.new(50, 20)
local CONTENT_PADDING = Vector2.new(8, 8)
local PADDING_LEFT = 12
local PADDING_BOTTOM = 12
local TEXT_PADDING = 10
local validateProps = t.strictInterface({
-- Enum specifying the restriction type
restrictionTypes = t.map(enumerateValidator(ItemTileEnums.Restriction), t.boolean),
-- Optional information about the restriction
restrictionInfo = t.optional(t.table),
})
local function getAdditionalText(restrictionTypes, restrictionInfo)
local additionalText = ""
if restrictionTypes[ItemTileEnums.Restriction.LimitedUnique] then
additionalText = "#"
end
if restrictionInfo and restrictionInfo.limitedSerialNumber then
additionalText = additionalText .. " " .. restrictionInfo.limitedSerialNumber
end
return additionalText
end
local function getRestrictionIcon(restrictionTypes)
if restrictionTypes[ItemTileEnums.Restriction.Limited] or
restrictionTypes[ItemTileEnums.Restriction.LimitedUnique] then
return Images["icons/status/item/limited"]
end
return nil
end
function ItemRestrictionStatus:render()
assert(validateProps(self.props))
return withStyle(function(stylePalette)
local theme = stylePalette.Theme
local fontInfo = stylePalette.Font
local restrictionInfo = self.props.restrictionInfo
local restrictionTypes = self.props.restrictionTypes
local additionalText = getAdditionalText(restrictionTypes, restrictionInfo)
local font = fontInfo.CaptionHeader.Font
local fontSize = fontInfo.BaseSize * fontInfo.CaptionHeader.RelativeSize
local textSize = GetTextSize(additionalText, fontSize, font, MAX_TEXT_SIZE)
local icon = getRestrictionIcon(restrictionTypes)
local imageSize = icon and icon.ImageRectSize / Images.ImagesResolutionScale or Vector2.new(0, 0)
local xSize = imageSize.X + textSize.X + CONTENT_PADDING.X
local ySize = math.max(imageSize.Y, textSize.Y) + CONTENT_PADDING.Y
return Roact.createElement(ImageSetComponent.Label, {
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
Image = Images["component_assets/circle_17"],
ImageColor3 = theme.UIDefault.Color,
ImageTransparency = theme.UIDefault.Transparency,
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(8, 8, 9, 9),
Position = UDim2.new(0, PADDING_LEFT, 1, -PADDING_BOTTOM),
Size = UDim2.new(0, xSize, 0, ySize),
}, {
Icon = icon and Roact.createElement(ImageSetComponent.Label, {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 1,
Image = icon,
ImageColor3 = theme.IconEmphasis.Color,
ImageTransparency = theme.IconEmphasis.Transparency,
Position = UDim2.new(0, CONTENT_PADDING.X / 2, 0.5, 0),
Size = UDim2.new(0, imageSize.X, 0, imageSize.Y),
}),
Text = Roact.createElement("TextLabel", {
BackgroundTransparency = 1,
Font = font,
TextSize = fontSize,
Text = additionalText,
TextColor3 = theme.TextMuted.Color,
TextTransparency = theme.TextMuted.TextTransparency,
TextTruncate = Enum.TextTruncate.AtEnd,
TextXAlignment = Enum.TextXAlignment.Center,
TextYAlignment = Enum.TextYAlignment.Center,
Position = UDim2.new(0, imageSize.X, 0, 0),
Size = UDim2.new(0, textSize.X + TEXT_PADDING, 1, 0),
}),
})
end)
end
return ItemRestrictionStatus
|
--
-- premake5 file to build RecastDemo
-- http://premake.github.io/
--
require "lib"
local action = _ACTION or ""
local outdir = action
WorkSpaceInit "acc_svr"
Project "acc"
files {
"../*.sh",
"../*.txt",
"../vs/premake5.lua",
"../bin/**.txt",
"../bin/**.sh",
}
Project "acc_svr"
IncludeFile {
"../external/libevent_cpp/External/libevent-2.1.8-stable/out/include/",
"../external/libevent_cpp/include/", --浏览用 cmake不用
"../external/svr_util/include/",--浏览用 cmake不用
"../external/",
}
SrcPath {
"../acc_svr/**", --**递归所有子目录,指定目录可用 "cc/*.cpp" 或者 "cc/**.cpp"
}
files {
"../*.txt",
"../*.lua",
"../external/svr_util/include/timer/*.h",
}
Project "acc_proto"
IncludeFile {
"../external/svr_util/include/",
}
SrcPath {
"../acc_proto/**",
}
files {
"../acc_proto/*.txt",
}
Project "acc_driver"
IncludeFile {
"../external/svr_util/include/",
}
SrcPath {
"../acc_driver/**",
}
files {
"../acc_driver/*.txt",
}
Project "test_combine"
includedirs {
"../include/",
}
SrcPath {
"../test/test_combine/**",
"../test/com/**",
}
Project "test_add_acc"
includedirs {
"../include/",
}
SrcPath {
"../test/test_add_acc/**",
"../test/com/**",
}
Project "test_svr_revert"
includedirs {
"../include/",
}
SrcPath {
"../test/test_svr_revert/**",
"../test/com/**",
}
Project "test_2combine"
includedirs {
"../include/",
}
SrcPath {
"../test/test_2combine/**",
"../test/com/**",
}
|
local _, private = ...
if private.isClassic then return end
--[[ Lua Globals ]]
-- luacheck: globals next select
--[[ Core ]]
local Aurora = private.Aurora
local Base = Aurora.Base
local Hook, Skin = Aurora.Hook, Aurora.Skin
local Color, Util = Aurora.Color, Aurora.Util
do --[[ AddOns\Blizzard_ObjectiveTracker.lua ]]
do --[[ Blizzard_ObjectiveTrackerShared.lua ]]
function Hook.QuestObjectiveItem_Initialize(itemButton, questLogIndex)
if not itemButton._auroraSkinned then
Skin.QuestObjectiveItemButtonTemplate(itemButton)
itemButton._auroraSkinned = true
end
end
function Hook.QuestObjectiveSetupBlockButton_AddRightButton(block, button, initialAnchorOffsets)
if not button._auroraSkinned then
Skin.QuestObjectiveFindGroupButtonTemplate(button)
button._auroraSkinned = true
end
end
end
do --[[ Blizzard_ObjectiveTracker.lua ]]
Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE = {}
function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddObjective(block, objectiveKey, text, lineType, useFullHeight, dashStyle, colorStyle, adjustForNoText, overrideHeight)
local line = block.lines[objectiveKey]
if not line._auroraSkinned then
local template = lineType and lineType.template or self.lineTemplate
if Skin[template] then
Skin[template](line)
line._auroraSkinned = true
else
private.debug("DEFAULT_OBJECTIVE_TRACKER_MODULE_AddObjective:", template, "does not exist.")
line._auroraSkinned = template
end
end
end
function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddTimerBar(block, line, duration, startTime)
local timerBar = line.TimerBar
if not timerBar._auroraSkinned then
Skin.ObjectiveTrackerTimerBarTemplate(timerBar)
timerBar._auroraSkinned = true
end
end
function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:AddProgressBar(block, line, questID)
local progressBar = line.ProgressBar
if not progressBar._auroraSkinned then
Skin.ObjectiveTrackerProgressBarTemplate(progressBar)
progressBar._auroraSkinned = true
end
end
function Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE:GetBlock(id)
local block = self.usedBlocks[id]
if not block._auroraSkinned then
if Skin[self.blockTemplate] then
Skin[self.blockTemplate](block)
block._auroraSkinned = true
else
private.debug("DEFAULT_OBJECTIVE_TRACKER_MODULE_GetBlock:", self.blockTemplate, "does not exist.")
end
end
end
function Hook.ObjectiveTracker_Initialize(self)
Util.Mixin(_G.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE)
Util.Mixin(_G.QUEST_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.QUEST_TRACKER_MODULE)
Util.Mixin(_G.BONUS_OBJECTIVE_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.BonusObjectiveTrackerModuleMixin)
Util.Mixin(_G.WORLD_QUEST_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.BonusObjectiveTrackerModuleMixin)
Util.Mixin(_G.SCENARIO_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.SCENARIO_TRACKER_MODULE)
Util.Mixin(_G.AUTO_QUEST_POPUP_TRACKER_MODULE, Hook.DEFAULT_OBJECTIVE_TRACKER_MODULE, Hook.AUTO_QUEST_POPUP_TRACKER_MODULE)
end
function Hook.ObjectiveTracker_Collapse()
local minimizeButton = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton
local bg = minimizeButton:GetBackdropTexture("bg")
minimizeButton._auroraLine:SetPoint("TOPLEFT", bg, "BOTTOMLEFT", 2, 3)
minimizeButton._auroraArrow:SetPoint("TOPLEFT", bg, 2, -2)
Base.SetTexture(minimizeButton._auroraArrow, "arrowDown")
end
function Hook.ObjectiveTracker_Expand()
local minimizeButton = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton
local bg = minimizeButton:GetBackdropTexture("bg")
minimizeButton._auroraLine:SetPoint("TOPLEFT", bg, 2, -2)
minimizeButton._auroraArrow:SetPoint("TOPLEFT", bg, 2.4, -6)
Base.SetTexture(minimizeButton._auroraArrow, "arrowUp")
end
end
do --[[ Blizzard_QuestObjectiveTracker.lua ]]
local coords = _G.UnitFactionGroup("player") == "Horde" and _G.QUEST_TAG_TCOORDS.HORDE or _G.QUEST_TAG_TCOORDS.ALLIANCE
local factionIcon = _G.CreateTextureMarkup(_G.QUEST_ICONS_FILE, _G.QUEST_ICONS_FILE_WIDTH, _G.QUEST_ICONS_FILE_HEIGHT, 16, 16,
coords[1], coords[2], coords[3], coords[4], 0, 2)
Hook.QUEST_TRACKER_MODULE = {}
function Hook.QUEST_TRACKER_MODULE:SetBlockHeader(block, text, questLogIndex, isQuestComplete, questID)
if _G.C_CampaignInfo.IsCampaignQuest(questID) then
text = text..factionIcon
block.HeaderText:SetText(text)
end
end
end
do --[[ Blizzard_AutoQuestPopUpTracker.lua ]]
Hook.AUTO_QUEST_POPUP_TRACKER_MODULE = {}
function Hook.AUTO_QUEST_POPUP_TRACKER_MODULE:Update()
for _, block in next, self.usedBlocks do
if not block._auroraSkinned then
Skin.AutoQuestPopUpBlockTemplate(block)
block._auroraSkinned = true
end
end
end
end
do --[[ Blizzard_BonusObjectiveTracker.lua ]]
Hook.BonusObjectiveTrackerModuleMixin = {}
function Hook.BonusObjectiveTrackerModuleMixin:AddProgressBar(block, line, questID)
local progressBar = line.ProgressBar
if not progressBar._auroraSkinned then
Skin.BonusTrackerProgressBarTemplate(progressBar)
progressBar._auroraSkinned = true
end
end
end
do --[[ Blizzard_ScenarioObjectiveTracker.lua ]]
Hook.SCENARIO_TRACKER_MODULE = {}
function Hook.SCENARIO_TRACKER_MODULE:AddProgressBar(block, line, criteriaIndex)
local progressBar = line.ProgressBar
if not progressBar._auroraSkinned then
Skin.ScenarioTrackerProgressBarTemplate(progressBar)
progressBar._auroraSkinned = true
end
end
Hook.SCENARIO_TRACKER_MODULE.GetBlock = private.nop
-- /dump Aurora.Color.blue:Hue(-0.333):GetRGB()
local uiTextureKits = {
[0] = {color = Color.button, overlay = ""},
[261] = {color = Color.blue:Lightness(-0.3), overlay = [[Interface\Timer\Alliance-Logo]]},
[5117] = {color = Color.red:Lightness(-0.3), overlay = [[Interface\Timer\Horde-Logo]]},
["legion"] = {color = Color.green:Lightness(-0.3), overlay = ""},
}
function Hook.ScenarioStage_CustomizeBlock(stageBlock, scenarioType, widgetSetID, textureKitID)
-- /dump GetUITextureKitInfo(5117)
private.debug("ScenarioStage_CustomizeBlock", scenarioType, widgetSetID, textureKitID)
if widgetSetID then
stageBlock._auroraOverlay:Hide()
else
stageBlock._auroraOverlay:Show()
local kit
if textureKitID then
kit = uiTextureKits[textureKitID] or uiTextureKits[0]
elseif scenarioType == _G.LE_SCENARIO_TYPE_LEGION_INVASION then
kit = uiTextureKits["legion"]
else
kit = uiTextureKits[0]
end
Base.SetBackdropColor(stageBlock._auroraBG, kit.color, 0.75)
stageBlock._auroraOverlay:SetTexture(kit.overlay)
end
end
end
end
do --[[ AddOns\Blizzard_ObjectiveTracker.xml ]]
----====####$$$$%%%%%$$$$####====----
-- Blizzard_ObjectiveTrackerShared --
----====####$$$$%%%%%$$$$####====----
function Skin.QuestObjectiveItemButtonTemplate(Button)
Base.CropIcon(Button.icon, Button)
Button:SetNormalTexture("")
Base.CropIcon(Button:GetPushedTexture())
Base.CropIcon(Button:GetHighlightTexture())
end
function Skin.QuestObjectiveFindGroupButtonTemplate(Button)
local bdFrame = _G.CreateFrame("Frame", nil, Button)
bdFrame:SetPoint("TOPLEFT", 4, -4)
bdFrame:SetPoint("BOTTOMRIGHT", -4, 4)
bdFrame:SetFrameLevel(Button:GetFrameLevel())
Base.SetBackdrop(bdFrame, Color.button)
Button._auroraBDFrame = bdFrame
Base.SetHighlight(Button, "backdrop")
Button:SetNormalTexture("")
Button:SetPushedTexture("")
Button:SetDisabledTexture("")
Button:SetHighlightTexture("")
end
----====####$$$$$$$####====----
-- Blizzard_ObjectiveTracker --
----====####$$$$$$$####====----
Skin.ObjectiveTrackerBlockTemplate = private.nop
function Skin.ObjectiveTrackerHeaderTemplate(Frame)
Frame.Background:Hide()
local bg = Frame:CreateTexture(nil, "ARTWORK")
bg:SetTexture([[Interface\LFGFrame\UI-LFG-SEPARATOR]])
bg:SetTexCoord(0, 0.6640625, 0, 0.3125)
bg:SetVertexColor(Color.highlight.r * 0.7, Color.highlight.g * 0.7, Color.highlight.b * 0.7)
bg:SetPoint("BOTTOMLEFT", -30, -4)
bg:SetSize(210, 30)
end
Skin.ObjectiveTrackerLineTemplate = private.nop
Skin.ObjectiveTrackerCheckLineTemplate = private.nop
function Skin.ObjectiveTrackerTimerBarTemplate(Frame)
Skin.FrameTypeStatusBar(Frame.Bar)
local left, right, mid, bg = Frame.Bar:GetRegions()
left:Hide()
right:Hide()
mid:Hide()
bg:Hide()
end
function Skin.ObjectiveTrackerProgressBarTemplate(Frame)
Skin.FrameTypeStatusBar(Frame.Bar)
local left, right, mid, _, bg = Frame.Bar:GetRegions()
left:Hide()
right:Hide()
mid:Hide()
bg:Hide()
end
----====####$$$$%%%%$$$$####====----
-- Blizzard_QuestObjectiveTracker --
----====####$$$$%%%%$$$$####====----
function Skin.QuestObjectiveAnimLineTemplate(Frame)
Skin.ObjectiveTrackerLineTemplate(Frame)
Frame.Check:SetAtlas("worldquest-tracker-checkmark")
Frame.Check:SetSize(18, 16)
end
----====####$$$$%%%%$$$$####====----
-- Blizzard_AutoQuestPopUpTracker --
----====####$$$$%%%%$$$$####====----
Skin.AutoQuestPopUpBlockTemplate = private.nop
----====####$$$$%%%%$$$$####====----
-- Blizzard_BonusObjectiveTracker --
----====####$$$$%%%%$$$$####====----
function Skin.BonusObjectiveTrackerLineTemplate(Frame)
Skin.ObjectiveTrackerCheckLineTemplate(Frame)
end
Skin.BonusObjectiveTrackerBlockTemplate = private.nop
function Skin.BonusObjectiveTrackerHeaderTemplate(Frame)
Skin.ObjectiveTrackerHeaderTemplate(Frame)
end
function Skin.BonusTrackerProgressBarTemplate(Frame)
local bar = Frame.Bar
bar:ClearAllPoints()
bar:SetPoint("TOPLEFT", 10, -10)
Skin.FrameTypeStatusBar(bar)
bar.BarFrame:Hide()
bar.IconBG:SetAlpha(0)
bar.BarBG:Hide()
bar.Icon:SetMask(nil)
bar.Icon:SetSize(26, 26)
bar.Icon:SetPoint("RIGHT", 33, 0)
Base.CropIcon(bar.Icon, bar)
end
----====####$$$$%%%%%%%$$$$####====----
-- Blizzard_ScenarioObjectiveTracker --
----====####$$$$%%%%%%%$$$$####====----
function Skin.ScenarioTrackerProgressBarTemplate(Frame)
local bar = Frame.Bar
Skin.FrameTypeStatusBar(bar)
bar.BarFrame:Hide()
bar.IconBG:SetColorTexture(0, 0, 0)
bar.BarBG:Hide()
bar.Icon:SetMask(nil)
bar.Icon:SetSize(26, 26)
bar.Icon:SetPoint("RIGHT", 33, 0)
Base.CropIcon(bar.Icon)
end
end
function private.AddOns.Blizzard_ObjectiveTracker()
----====####$$$$%%%%%$$$$####====----
-- Blizzard_ObjectiveTrackerShared --
----====####$$$$%%%%%$$$$####====----
_G.hooksecurefunc("QuestObjectiveItem_Initialize", Hook.QuestObjectiveItem_Initialize)
_G.hooksecurefunc("QuestObjectiveSetupBlockButton_AddRightButton", Hook.QuestObjectiveSetupBlockButton_AddRightButton)
----====####$$$$$$$####====----
-- Blizzard_ObjectiveTracker --
----====####$$$$$$$####====----
_G.hooksecurefunc("ObjectiveTracker_Initialize", Hook.ObjectiveTracker_Initialize)
_G.hooksecurefunc("ObjectiveTracker_Collapse", Hook.ObjectiveTracker_Collapse)
_G.hooksecurefunc("ObjectiveTracker_Expand", Hook.ObjectiveTracker_Expand)
do -- MinimizeButton
local Button = _G.ObjectiveTrackerFrame.HeaderMenu.MinimizeButton
Skin.FrameTypeButton(Button)
Button:SetBackdropOption("offsets", {
left = 1,
right = 2,
top = 2,
bottom = 1,
})
local line = Button:CreateTexture(nil, "OVERLAY")
line:SetColorTexture(1, 1, 1)
line:SetSize(9, 1)
Button._auroraLine = line
local arrow = Button:CreateTexture(nil, "OVERLAY")
arrow:SetSize(9, 4.5)
Button._auroraArrow = arrow
Button._auroraTextures = {line, arrow}
if _G.ObjectiveTrackerFrame.collapsed then
Hook.ObjectiveTracker_Collapse()
else
Hook.ObjectiveTracker_Expand()
end
end
for _, headerName in next, {"QuestHeader", "AchievementHeader", "ScenarioHeader", "UIWidgetsHeader"} do
Skin.ObjectiveTrackerHeaderTemplate(_G.ObjectiveTrackerFrame.BlocksFrame[headerName])
end
----====####$$$$%$$$$####====----
-- Blizzard_QuestSuperTracking --
----====####$$$$%$$$$####====----
----====####$$$$%%%%$$$$####====----
-- Blizzard_QuestObjectiveTracker --
----====####$$$$%%%%$$$$####====----
----====####$$$$%%%%%%%%%%$$$$####====----
-- Blizzard_AchievementObjectiveTracker --
----====####$$$$%%%%%%%%%%$$$$####====----
----====####$$$$%%%%$$$$####====----
-- Blizzard_AutoQuestPopUpTracker --
----====####$$$$%%%%$$$$####====----
----====####$$$$%%%%$$$$####====----
-- Blizzard_BonusObjectiveTracker --
----====####$$$$%%%%$$$$####====----
local _, _, _, _, bonusObj, worldQuests = _G.ObjectiveTrackerFrame.BlocksFrame:GetChildren()
Skin.BonusObjectiveTrackerHeaderTemplate(bonusObj)
Skin.BonusObjectiveTrackerHeaderTemplate(worldQuests)
----====####$$$$%%%%%%%$$$$####====----
-- Blizzard_ScenarioObjectiveTracker --
----====####$$$$%%%%%%%$$$$####====----
_G.hooksecurefunc("ScenarioStage_CustomizeBlock", Hook.ScenarioStage_CustomizeBlock)
-- ScenarioObjectiveBlock
-- ScenarioStageBlock
local ScenarioStageBlock = _G.ScenarioStageBlock
ScenarioStageBlock.NormalBG:Hide()
local ssbBD = _G.CreateFrame("Frame", nil, ScenarioStageBlock)
ssbBD:SetFrameLevel(ScenarioStageBlock:GetFrameLevel())
ssbBD:SetAllPoints(ScenarioStageBlock.NormalBG)
ssbBD:SetClipsChildren(true)
ssbBD:SetPoint("TOPLEFT", ScenarioStageBlock.NormalBG, 3, -3)
ssbBD:SetPoint("BOTTOMRIGHT", ScenarioStageBlock.NormalBG, -3, 3)
Base.SetBackdrop(ssbBD, Color.button, 0.75)
ScenarioStageBlock._auroraBG = ssbBD
local overlay = ssbBD:CreateTexture(nil, "OVERLAY")
overlay:SetSize(120, 120)
overlay:SetPoint("TOPRIGHT", 23, 20)
overlay:SetAlpha(0.2)
overlay:SetDesaturated(true)
ScenarioStageBlock._auroraOverlay = overlay
-- ScenarioChallengeModeBlock
local ScenarioChallengeModeBlock = _G.ScenarioChallengeModeBlock
local bg = select(3, ScenarioChallengeModeBlock:GetRegions())
bg:Hide()
Base.SetBackdrop(ScenarioChallengeModeBlock)
ScenarioChallengeModeBlock.TimerBGBack:Hide()
ScenarioChallengeModeBlock.TimerBG:Hide()
Skin.FrameTypeStatusBar(ScenarioChallengeModeBlock.StatusBar)
ScenarioChallengeModeBlock.StatusBar:SetStatusBarColor(Color.cyan:GetRGB())
-- ScenarioProvingGroundsBlock
if not private.isPatch then
Skin.GlowBoxFrame(_G.ScenarioBlocksFrame.WarfrontHelpBox, "Right")
end
----====####$$$$%%%%%%%%%%%%%%%%$$$$####====----
-- Blizzard_ObjectiveTrackerUIWidgetContainer --
----====####$$$$%%%%%%%%%%%%%%%%$$$$####====----
end
|
local id =
Concord.component(
function(e)
e.value = _util.s.random_string(10)
end
)
return id
|
local lspconfig = require 'lspconfig'
-- require'navigator'.setup()
-- Use ehanced LSP stuff
vim.lsp.handlers['textDocument/codeAction'] =
require'lsputil.codeAction'.code_action_handler
vim.lsp.handlers['textDocument/references'] =
require'lsputil.locations'.references_handler
vim.lsp.handlers['textDocument/definition'] =
require'lsputil.locations'.definition_handler
vim.lsp.handlers['textDocument/declaration'] =
require'lsputil.locations'.declaration_handler
vim.lsp.handlers['textDocument/typeDefinition'] =
require'lsputil.locations'.typeDefinition_handler
vim.lsp.handlers['textDocument/implementation'] =
require'lsputil.locations'.implementation_handler
vim.lsp.handlers['textDocument/documentSymbol'] =
require'lsputil.symbols'.document_handler
vim.lsp.handlers['workspace/symbol'] =
require'lsputil.symbols'.workspace_handler
vim.lsp.handlers["textDocument/publishDiagnostics"] =
vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics,
{underline = true, virtual_text = false, signs = true, update_in_insert = true})
vim.cmd [[autocmd CursorHoldI * silent! lua vim.lsp.buf.signature_help()]]
-- vim.cmd [[autocmd CursorHoldI * silent! lua vim.lsp.diagnostic.show_line_diagnostics()]]
local signs = { Error = " ", Warning = " ", Hint = " ", Information = " " }
for type, icon in pairs(signs) do
local hl = "LspDiagnosticsSign" .. type
vim.fn.sign_define(hl, { text = icon, texthl = hl, numhl = "" })
end
-- Prepare completion
local on_attach = function(client, bufnr)
require'completion'.on_attach(client)
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
-- Mappings.
local opts = {noremap = true, silent = true}
buf_set_keymap('n', '<leader><space>D', '<Cmd>lua vim.lsp.buf.declaration()<CR>', opts)
buf_set_keymap('n', '<leader><space>f', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', '<leader><space>h', '<Cmd>lua vim.lsp.buf.hover()<CR>', opts)
buf_set_keymap('n', '<leader><space>i', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
buf_set_keymap('n', '<leader><space>S', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
buf_set_keymap('n', '<leader><space>R', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
buf_set_keymap('n', '<leader><space>r', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
buf_set_keymap('n', '<leader><space>d', '<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>', opts)
buf_set_keymap('n', '<leader><space>i', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
buf_set_keymap('n', '[d', '<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>', opts)
buf_set_keymap('n', ']d', '<cmd>lua vim.lsp.diagnostic.goto_next()<CR>', opts)
-- Set some keybinds conditional on server capabilities
if client.resolved_capabilities.document_formatting then
buf_set_keymap("n", "<space>=", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
elseif client.resolved_capabilities.document_range_formatting then
buf_set_keymap("n", "<space>=", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
end
end
local coq = require "coq"
require("null-ls").config({
sources = { require("null-ls").builtins.formatting.stylua }
})
require("lspconfig")["null-ls"].setup(coq.lsp_ensure_capabilities({}))
-- Tsserver setup
lspconfig.tsserver.setup(coq.lsp_ensure_capabilities({
on_attach = function(client, bufnr)
-- disable tsserver formatting if you plan on formatting via null-ls
client.resolved_capabilities.document_formatting = false
local ts_utils = require("nvim-lsp-ts-utils")
-- defaults
ts_utils.setup {
debug = false,
disable_commands = false,
enable_import_on_completion = false,
-- import all
import_all_timeout = 5000, -- ms
import_all_priorities = {
buffers = 4, -- loaded buffer names
buffer_content = 3, -- loaded buffer content
local_files = 2, -- git files or files with relative path markers
same_file = 1, -- add to existing import statement
},
import_all_scan_buffers = 100,
import_all_select_source = false,
-- eslint
eslint_enable_code_actions = true,
eslint_enable_disable_comments = true,
eslint_bin = "eslint_d",
eslint_config_fallback = nil,
eslint_enable_diagnostics = false,
eslint_show_rule_id = false,
-- formatting
enable_formatting = false,
formatter = "prettier",
formatter_config_fallback = nil,
-- update imports on file move
update_imports_on_move = false,
require_confirmation_on_move = false,
watch_dir = nil,
}
-- required to fix code action ranges
ts_utils.setup_client(client)
-- no default maps, so you may want to define some here
local opts = {silent = true}
vim.api.nvim_buf_set_keymap(bufnr, "n", "gs", ":TSLspOrganize<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "qq", ":TSLspFixCurrent<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "gr", ":TSLspRenameFile<CR>", opts)
vim.api.nvim_buf_set_keymap(bufnr, "n", "gi", ":TSLspImportAll<CR>", opts)
end
}))
local util = require 'lspconfig/util'
-- Formatting via efm
local prettier = require "efm/prettier"
local eslint = require "efm/eslint"
local languages = {
typescript = {prettier, eslint},
javascript = {prettier, eslint},
typescriptreact = {prettier, eslint},
javascriptreact = {prettier, eslint},
yaml = {prettier},
json = {prettier},
html = {prettier},
scss = {prettier},
css = {prettier},
markdown = {prettier}
}
lspconfig.rust_analyzer.setup(coq.lsp_ensure_capabilities({ on_attach=on_attach }))
lspconfig.efm.setup(coq.lsp_ensure_capabilities({
root_dir = lspconfig.util.root_pattern("yarn.lock", "lerna.json", ".git", "package.json"),
filetypes = vim.tbl_keys(languages),
init_options = {documentFormatting = true, codeAction = true},
settings = {languages = languages, log_level = 1, log_file = '~/efm.log'},
on_attach = on_attach
}))
|
local tdui = include("tdui/tdui.lua")
local state = { sliderFrac = 0.5 }
local bm_t = 0
local bm_c = 0
local bm_avg = 0
local function drawToP(p)
p:Text(string.format("Average render time in past 100 renders: %fms", bm_avg), "!Roboto@18", 10, 260, nil, TEXT_ALIGN_LEFT)
local _zx = 0
local function allocateZone(name, w, h)
local zx = _zx
_zx = _zx + w + 10
p:Text(name, "!Roboto@18", zx + 5, -20, nil, TEXT_ALIGN_LEFT)
p:Rect(zx, 0, w, h, tdui.COLOR_WHITE_TRANSPARENT, tdui.COLOR_WHITE_TRANSLUCENT)
return zx + 5, 5
end
local x, y = allocateZone("Rectangles", 250, 250)
p:Rect(x, y, 50, 50)
p:Rect(x+60, y, 50, 50, tdui.COLOR_RED)
p:Rect(x+120, y, 50, 50, tdui.COLOR_WHITE_TRANSPARENT, tdui.COLOR_RED)
p:Rect(x+180, y, 50, 50, tdui.COLOR_ORANGE, tdui.COLOR_RED)
local x, y = allocateZone("Text", 250, 250)
p:Text("Hello world", "DermaDefault", x+60, y)
p:Text("|Hello world", "DermaDefault", x+60, y + 15, nil, TEXT_ALIGN_LEFT)
p:Text("Hello world|", "DermaDefault", x+60, y + 30, nil, TEXT_ALIGN_RIGHT)
p:Text("mi mo ma", "!Roboto@18", x+100, y + 60, nil)
p:Text("mi mo ma", "!Roboto@24", x+100, y + 80, tdui.COLOR_RED)
p:Text("mi mo ma", "!Roboto@32", x+100, y + 100, tdui.COLOR_WHITE_TRANSLUCENT)
p:Text("äöå", "!Roboto@18", x+100, y + 145, nil)
local x, y = allocateZone("Lines", 250, 250)
p:Line(x + 10, y + 10, x + 230, y + 10)
p:Line(x + 10, y + 60, x + 230, y + 100, tdui.COLOR_ORANGE)
local x, y = allocateZone("Polygons", 250, 250)
p:Polygon({
{ x = x + 70, y = y + 10, },
{ x = x + 230, y = y + 100, },
{ x = x + 20, y = y + 100, },
{ x = x + 50, y = y + 10, },
}, tdui.COLOR_GREEN)
local x, y = allocateZone("Material", 250, 250)
p:Mat(Material("models/shadertest/shader5"), x + 10, y + 10, 120, 120)
local x, y = allocateZone("Buttons", 250, 250)
local _jp, _press, _hover = p:Button("hey mon", "!Roboto@18", x + 10, y + 10, 220, 45)
if _jp then p:Text("Just pressed", "!Roboto@18", x + 10, y + 60, nil, TEXT_ALIGN_LEFT) end
if _hover then p:Text("Hovering", "!Roboto@18", x + 10, y + 80, nil, TEXT_ALIGN_LEFT) end
if _press then p:Text("Pressing", "!Roboto@18", x + 10, y + 100, nil, TEXT_ALIGN_LEFT) end
local x, y = allocateZone("Sliders", 250, 250)
state.sliderFrac = p:Slider(state.sliderFrac, x + 10, y + 10, 220, 40)
p:Text(tostring(state.sliderFrac), "!Roboto@18", x + 10, y + 60, nil, TEXT_ALIGN_LEFT)
p:Cursor()
end
local p, pbig
hook.Add("PostDrawTranslucentRenderables", "Paint3D2DUI", function(bDrawingSkybox, bDrawingDepth)
if bDrawingDepth then return end
local bm_start = SysTime()
p = p or tdui.Create()
drawToP(p)
-- draws on gm_construct spawn building wall
p:Render(Vector(1770, 800, -60), Angle(0, 0, 0), 0.1)
local bm_elapsed = SysTime() - bm_start
pbig = pbig or tdui.Create()
pbig:SetUIScale(2)
drawToP(pbig)
pbig:Render(Vector(1770, 400, -40), Angle(0, 0, 0), 0.1)
bm_t = bm_t + bm_elapsed
bm_c = bm_c + 1
if bm_c == 100 then
bm_avg = ((bm_t / bm_c) * 1000)
bm_c = 0
bm_t = 0
end
end)
|
--[[- The RFF.ItemGroup class is a super-class for organizing items and sub-groups.
It is not intended be used directly, but provides a common code base for various subclasses
such as `RFF.Firearm.FirearmGroup`, `RFF.Magazine.MagazineGroup`, `RFF.Ammo.AmmoGroup`, etc.
This class is provides the core functionality spawn calculations, multi-capacity magazines, multiple ammo
types per gun. To be used in conjunction with the `RFF.ItemType` class
@classmod ItemGroup
@author Fenris_Wolf
@release 1.00-alpha
@copyright 2019
]]
local ItemGroup = {}
ItemGroup._GroupTable = {}
local Logger = require(ENV_RFF_PATH .. "interface/logger")
--[[- Creates a new group.
@tparam string id the name of the new group
@tparam table data a table containing additional information for this group.
@treturn table a new Group object
]]
function ItemGroup:new(id, data)
-- TODO: this probably needs a friendly string name now as well as id
local o = { }
o._size = 0 -- track member count, faster then using #self.members
-- copy all keys from our data table
for key, value in pairs(data or {}) do o[key] = value end
setmetatable(o, { __index = self })
o.type = id -- WARNING: DEPRECIATED, replace all instances!
o.type_id = id
-- add as a subgroup of specified groups
for gname, weight in pairs(o.groups or { }) do
group = o._GroupTable[gname]
if group then
group:add(id, weight)
else
Logger.warn("Group: " .. id .. " requested to join invalid group "..gname)
end
end
o._GroupTable[id] = o
o.members = { }
Logger.verbose("Group: Registered " .. id)
return o
end
--[[- Returns the size of the group.
Note this uses a cached result, incremented and decremented by `ItemGroup:add` and `ItemGroup:remove`
@treturn integer the number of items or subgroups in the group.
]]
function ItemGroup:len()
return self._size
end
--[[- Counts the total number of items (not subgroups) in a group.
@tparam[opt] boolean recurse true to recursively count subgroups. default false.
@tparam[opt] boolean set true to only count items with a weight higher then 0. default false.
@tparam[opt] integer depth current recursion level. default 0
@treturn integer
]]
function ItemGroup:count(recurse, ignore, depth)
local result = 0
depth = depth or 0
if depth > 20 then return nil end
depth = 1 + depth
for name, weight in pairs(self.members) do repeat
if ignore and weight == 0 then break end
-- check if our result is another Group object, and call recursively
local group = self._GroupTable[name]
if not group then
result = 1 + result
elseif recurse then
result = result + group:count(recurse, ignore, depth)
end
until true end
return result
end
--[[- Normalizes the weights of items in the group.
This is generally called during `ItemGroup.random` and returns a new table instead of
modifying the existing table which remains in a non-normalized state.
If defined, the filter function should take 3 arguments (self, item_id, weight) and return a float.
Be aware the filter will be called twice, once during the sum checking phase, and again during
normalization of the resulting table
@tparam[opt] table modifiers a table containing ItemGroup or ItemType id's and multipliers
@tparam[opt] function filter a function that adds or subtracts to the multiplier
@treturn table a table of normalized values
]]
function ItemGroup:normalize(modifiers, filter)
local sum = 0
modifiers = modifiers or {}
-- need to loop through our members twice. once to calculate the sum of all values
for item_id, weight in pairs(self.members) do
local mod = (modifiers[item_id] or 1) + (filter and filter(self, item_id, weight) or 0)
-- TODO: fix year limiter on normalization
--local year = (self._ItemTable[item_id] and self._ItemTable[item_id].year) or (self._GroupTable[item_id] and self._GroupTable[item_id].year)
--if Settings.LimitYear and Settings.LimitYear ~= 0 and year and year > Settings.LimitYear then mod = 0 end
sum = sum + weight * mod
end
-- second time we can actually set the new values.
local members = {}
for item_id, weight in pairs(self.members) do
local mod = ((modifiers[item_id] or 1) + (filter and filter(self, item_id, weight) or 0))
-- TODO: fix year limiter on normalization
--local year = (self._ItemTable[item_id] and self._ItemTable[item_id].year) or (self._GroupTable[item_id] and self._GroupTable[item_id].year)
--if Settings.LimitYear and Settings.LimitYear ~= 0 and year and year > Settings.LimitYear then mod = 0 end
members[item_id] = weight * mod / sum
end
return members
end
--[[- Adds a item to a group, or adjusts its weight.
This is generally called during `ItemType.new` when creating new items, but can be called
at any point. The weight value is the priority given to that item when `Group.random` is
called.
The effects on spawn tables after calling this function are immediate.
@tparam string item_id the name of the item or sub-group
@tparam integer weight the weight of this item in the group
]]
function ItemGroup:add(item_id, weight)
if not self.members[item_id] then self._size = 1 + self._size end
self.members[item_id] = weight or 1
end
--[[- Removes a item from a group.
The effects on spawn tables after calling this function are immediate.
@tparam item_id string the name of the item or sub-group
]]
function ItemGroup:remove(item_id)
if self.members[item_id] then self._size = self._size - 1 end
self.members[item_id] = nil
end
--[[- Randomly, and Recursively selects a ItemType from the groups members.
This is generally called during `Group.random` and returns a new table instead of
modifying the existing table which remains in a non-normalized state.
If defined, the filter function should take 3 arguments (self, item_id, weight) and return a float
@tparam[opt] table modifiers a table passed to `Group.normalize`
@tparam[opt] function filter a function passed to `Group.normalize`
@tparam[opt] integer depth should not be set manually. Used internally by this function during recursion
@treturn nil|table a ItemType class object
]]
function ItemGroup:random(modifiers, filter, depth)
-- check recursion limit
if depth == nil then depth = 0 end
if depth > 20 then return nil end
depth = 1 + depth
-- get normalized and filtered group members table
local members = self.members
members = self:normalize(modifiers, filter)
-- fetch a random result
local sum = 0
local roll = math.random()
local result = nil
for item_id, weight in pairs(members) do
sum = sum + weight
if roll <= sum then
result = item_id
break
end
end
-- check if our result is another Group object, and call recursively
local group = self._GroupTable[result]
if group then
Logger.verbose("Group: random for '".. self.type_id .. "' picked '"..group.type_id .."'")
return group:random(modifiers, filter, depth)
end
-- not a Group, return a ItemType
local result = self._ItemTable[result]
Logger.verbose("Group: random for '".. self.type_id .. "' picked '" ..(result and result.type_id or "nil").. "'")
return result
end
--[[- Tests (non-recursively) if a Group contains a specified subgroup or itemtype
@tparam item_id string the name of the item or sub-group
@treturn bool
]]
function ItemGroup:contains(item_id)
item_id = type(item_id) == 'table' and item_id.type_id or item_id
return self.members[item_id] ~= nil
end
return ItemGroup
|
-- XSA DATABASE (XSADB)
-- Copyright 2015
-- XOUT SECURITY AGENCY (XSA)
function wrap(str, limit, indent, indent1) indent = indent or "" indent1 = indent1 or indent limit = limit or 72 local here = 1-#indent1 return indent1..str:gsub("(%s+)()(%S+)()", function(sp, st, word, fi) if fi-here > limit then here = st - #indent return "\n"..indent..word end end) end
local index_table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
function to_binary(integer)
local remaining = tonumber(integer)
local bin_bits = ''
for i = 7, 0, -1 do
local current_power = math.pow(2, i)
if remaining >= current_power then
bin_bits = bin_bits .. '1'
remaining = remaining - current_power
else
bin_bits = bin_bits .. '0'
end
end
return bin_bits
end
function from_binary(bin_bits)
return tonumber(bin_bits, 2)
end
function string.to_base64(to_encode)
local bit_pattern = ''
local encoded = ''
local trailing = ''
for i = 1, string.len(to_encode) do
bit_pattern = bit_pattern .. to_binary(string.byte(string.sub(to_encode, i, i)))
end
-- Check the number of bytes. If it's not evenly divisible by three,
-- zero-pad the ending & append on the correct number of ``=``s.
if math.mod(string.len(bit_pattern), 3) == 2 then
trailing = '=='
bit_pattern = bit_pattern .. '0000000000000000'
elseif math.mod(string.len(bit_pattern), 3) == 1 then
trailing = '='
bit_pattern = bit_pattern .. '00000000'
end
for i = 1, string.len(bit_pattern), 6 do
local byte = string.sub(bit_pattern, i, i+5)
local offset = tonumber(from_binary(byte))
encoded = encoded .. string.sub(index_table, offset+1, offset+1)
end
return string.sub(encoded, 1, -1 - string.len(trailing)) .. trailing
end
function string.from_base64(to_decode)
local padded = to_decode:gsub("%s", "")
local unpadded = padded:gsub("=", "")
local bit_pattern = ''
local decoded = ''
for i = 1, string.len(unpadded) do
local char = string.sub(to_decode, i, i)
local offset, _ = string.find(index_table, char)
if offset == nil then
error("Invalid character '" .. char .. "' found.")
end
bit_pattern = bit_pattern .. string.sub(to_binary(offset-1), 3)
end
for i = 1, string.len(bit_pattern), 8 do
local byte = string.sub(bit_pattern, i, i+7)
decoded = decoded .. string.char(from_binary(byte))
end
local padding_length = padded:len()-unpadded:len()
if (padding_length == 1 or padding_length == 2) then
decoded = decoded:sub(1,-2)
end
return decoded
end
function string.from_hex(str)
return (str:gsub('..', function (cc)
return string.char(tonumber(cc, 16))
end))
end
function string.to_hex(str)
return (str:gsub('.', function (c)
return string.format('%02X', string.byte(c))
end))
end
function string.to_7bit(str)
--padding
for i=1,#str%7 do
str = str ..' '
end
local temp = ''
for i = 1,#str do
temp = temp ..(string.sub(to_binary(string.byte(str:sub(i,i))),2,8))
end
--print(temp,#temp)
local temp2=''
for i = 1,#temp,8 do
temp2=temp2 .. (string.char(from_binary(string.sub(temp,i,i+7))))
end
--print(temp2,#temp2)
return temp2
end
function string.from_7bit(str)
local temp1 = ''
for i = 1, #str do
temp1 = temp1 .. to_binary(string.byte(string.sub(str,i,i)))
end
local temp2 = ''
for i = 1, #temp1,7 do
temp2 = temp2 .. string.char(from_binary('0'..string.sub(temp1,i,i+6)))
end
return (temp2)
end
--------------------------------------------
db={}
--db = {["XSA"] = string.to_7bit("XOUT SECURITY AGENCY - Official Document")}
filename = "xoutdb.db"
version = "3.0.0826"
print("\27[32mX.S.A. DataBase Client: \27[0m" .. version)
while #filename == 0 do
io.write("\27[38;5;34mDatabase: ")
filename=io.read()
end
xsadb = {}
xsadb.set = function(s) table.insert(db, s) end
print("\27[32mXSADB Status:\27[0m Opening Database.")
fp, err = io.open( filename, "r" )
if fp ~= nil then
while true do
line = fp:read("*line*")
if line == nil then break end
xsadb.set(line)
end
fp:close()
end
xsadb.showAll = function() print("\n\27[32mKey", "Value")
print("--- -----\27[0m")
for k,v in pairs(db) do
print(k,wrap(v:from_7bit(),72,'\t',''),"\n")
end
print("\27[32m--- -----\27[0m")
end
xsadb.search = function()
io.write("Search: ")
query = io.read()
print()
print("\27[32m-------- Search Results --------\27[0m")
found = 0
print("\27[1mKey", "Value")
print("--- -----\27[0m")
for k,v in pairs(db) do
if string.find(string.lower(v:from_7bit()),string.lower(query)) then
found = found + 1
--print(k,v,"\n")
print("\27[32m" .. k .. "\27[0m",string.gsub(wrap(v:from_7bit(),72,'\t',''),query,"\27[4m\27[1m\27[34m" .. query .. "\27[0m"),"\n")
end
end
print()
print("\27[1mQuery: " .. query)
print("Search Found: " .. found .. "\27[0m")
print("\27[32m---------- End Search ----------\27[0m")
end
xsadb.delete = function()
io.write("Key ID: ")
local temp = io.read()
if tonumber(temp) then
local n = tonumber(temp)
db[n] = nil
else
print("\27[31mKey ID MUST be a Number.\27[0m")
end
end
-- MAIN PROGRAM LOOP
print("\27[32mXSADB Console:\27[0m READY")
io.write("\n#! ")
kmnd = io.read()
while kmnd ~= "exit" do
if kmnd == "set" then
io.write("Value: ")
xsadb.set(string.to_7bit(io.read()))
elseif kmnd == "search" then
xsadb.search()
elseif kmnd == "show" then
xsadb.showAll()
elseif kmnd == "delete" then
xsadb.delete()
-- elseif kmnd == "sort" then
-- table.sort(db)
elseif kmnd == "help" then
print("\n\27[32m\27[1mXSADB: Help System")
print("-------------------\27[0m")
print("\27[32mshow\27[0m - List all database")
print("\27[32mset\27[0m - Set into database")
print("\27[32mdelete\27[0m - Delete from database")
print("\27[32msearch\27[0m - Search for value (case insensitive)")
-- print("\27[32msort\27[0m - Sort the database")
print("\27[32mhelp\27[0m - Show this screen")
print("\27[32mversion\27[0m - Display XSADB Version")
print("\27[32mexit\27[0m - Exit the application\27[0m")
elseif kmnd == "version" then
print("\27[32mXSADB Version:\27[0m " .. version)
else
print("\27[31mUnknown Command\27[0m")
end
io.write("\n#! ")
kmnd = io.read()
end
print("\27[32m\nXSADB Status:\27[0m Saving Database.")
os.remove(filename)
fp = io.open(filename, "w")
if fp ~= nil then
for k,v in ipairs(db) do
fp:write(v .. "\n")
end
fp:close()
end
print("\27[32mXSADB Status: \27[0m Save Complete.\n")
|
-- {{{ Main
local naughty = require("naughty")
local awful = require("awful")
local vicious = require("vicious")
local wibox = require("wibox")
local beautiful = require("beautiful")
local calendar2 = require("calendar2")
local gears = require("gears")
local mywidgets = {}
-- TODO: Add "powersave" mode for widgets
-- TODO: Check out new widgets https://vicious.readthedocs.io/en/latest/widgets.html
-- }}}
-- {{{ Utils
local function get_layout_widget(icon, widget)
return wibox.layout({
{
icon,
bg = beautiful.widget_bg,
widget = wibox.container.background
},
{
widget,
bg = beautiful.widget_bg,
widget = wibox.container.background
},
layout = wibox.layout.fixed.horizontal
})
end
local function get_graph_widget(max_value)
return wibox.widget {
width = beautiful.widget_width,
border_color = beautiful.widget_border,
background_color = gears.color.transparent,
widget = wibox.widget.graph,
max_value = max_value
}
end
-- }}}
-- {{{ Separators
function mywidgets.separator ()
return wibox.widget.textbox(string.format("<span color='%s'> ⚫ </span>", beautiful.colors.arch))
end
-- }}}
-- {{{ Volume
function mywidgets.volume()
local icon = wibox.widget.imagebox()
local widget = wibox.widget.textbox()
local layout = get_layout_widget(icon, widget)
vicious.register(widget, vicious.widgets.volume, function(widget, args)
local label = { ["♫"] = "O", ["♩"] = "M", ["🔉"] = "0", ["🔈"] = "M" }
local max_volume = 100
if label[args[2]] == "M" or args[1] <= 0 then
icon.image = beautiful.widget_sound_mute
elseif args[1] <= max_volume / 4 then
icon.image = beautiful.widget_sound_1_25
elseif args[1] <= max_volume / 2 then
icon.image = beautiful.widget_sound_26_50
elseif args[1] <= max_volume / 4 * 3 then
icon.image = beautiful.widget_sound_51_75
else
icon.image = beautiful.widget_sound_76_100
end
return " ".. args[1] .. " "
end, 1, "Master")
layout:connect_signal("button::press", function()
awful.util.spawn(os.getenv("HOME") .. "/git/linux-scripts/toggle-sink")
end)
return layout
end
-- }}}
-- {{{ Battery
function mywidgets.battery()
local icon = wibox.widget.imagebox()
local widget = wibox.widget.textbox()
local layout = get_layout_widget(icon, widget)
vicious.register(widget, vicious.widgets.bat, function(widget, args)
if args[2] <= 5 then
icon.image = beautiful.widget_battery1
elseif args[2] <= 10 then
icon.image = beautiful.widget_battery2
elseif args[2] <= 20 then
icon.image = beautiful.widget_battery3
elseif args[2] <= 30 then
icon.image = beautiful.widget_battery4
elseif args[2] <= 40 then
icon.image = beautiful.widget_battery5
elseif args[2] <= 50 then
icon.image = beautiful.widget_battery6
elseif args[2] <= 60 then
icon.image = beautiful.widget_battery7
elseif args[2] <= 70 then
icon.image = beautiful.widget_battery8
elseif args[2] <= 80 then
icon.image = beautiful.widget_battery9
elseif args[2] <= 90 then
icon.image = beautiful.widget_battery10
else
icon.image = beautiful.widget_battery11
end
local time_left = args[3]
if args[3] == "N/A" then
local handle = io.popen(os.getenv("HOME") .. "/git/linux-scripts/discharge")
time_left = handle:read("*a"):gsub("\n", "")
handle:close()
end
if time_left ~= "" then
time_left = " (" .. time_left .. ")"
end
return args[2] .. "% " .. args[1] .. time_left
end, 31, "BAT0")
return layout
end
-- }}}
-- {{{ Wifi
function mywidgets.wifi()
-- Note: currently unused - might need some adjustment if resurrected; remove popen
local icon = wibox.widget.imagebox()
local widget = wibox.widget.textbox()
local layout = get_layout_widget(icon, widget)
vicious.register(widget, vicious.widgets.wifi,
function(widget, args)
local signal = args['{link}']
local name = args['{ssid}']
if signal <= 0 then
-- no wifi signal - check if we have internet connection
local handle = io.popen("wget -q --tries=1 --timeout=1 --spider http://google.com &> /dev/null ; echo $?")
local inet = handle:read("*a")
handle:close()
if inet:sub(1, #inet - 1) == "0" then
-- we're connected to the internet, assume it's via ethernet
icon.image = beautiful.widget_ethernet
name = "ethernet"
else
icon.image = beautiful.widget_wifinone
end
elseif signal <= 20 then
icon.image = beautiful.widget_wifi1
elseif signal <= 40 then
icon.image = beautiful.widget_wifi2
elseif signal <= 60 then
icon.image = beautiful.widget_wifi3
elseif signal <= 80 then
icon.image = beautiful.widget_wifi4
else
icon.image = beautiful.widget_wifi5
end
return function () return "foobar" end
end, 37, "wlp3s0")
return layout
end
-- }}}
-- {{{ CPU
function mywidgets.cpu()
local icon = wibox.widget.imagebox(beautiful.widget_cpu)
local widget = wibox.widget {
width = beautiful.widget_width,
border_color = beautiful.widget_border,
background_color = gears.color.transparent,
widget = wibox.widget.graph
}
local mirror = wibox.container.mirror(widget, { horizontal = true })
local layout = get_layout_widget(icon, mirror)
widget.color = {
type = "linear",
from = {0, widget.height},
to = {0, 0},
stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}}
}
vicious.register(widget, vicious.widgets.cpu, "$1", 3) -- cpu usage of all cores
layout:connect_signal("button::press", function()
awful.spawn(os.getenv("HOME") .. "/git/linux-scripts/cpu-toggle-govenor")
end)
local cpu_naughty = nil
local cpus = {}
local cpu_data = {}
local cpu_naughty_title = "CPU usage"
-- set up widgets that retrieve the CPU data
function extract_cpu_data(data)
local govenors = { ["⌁"] = "powersafe", ["⚡"] = "performance" }
return {
govenor = govenors[data[5]],
frequency = type(data[2]) == "int" and string.format("%.2f", data[2]) or data[2]
}
end
awful.spawn.easy_async_with_shell("cat /proc/cpuinfo | grep processor | wc -l", function(count)
for i = 0, count-1 do
cpu = "cpu" .. i
cpus[#cpus+1] = cpu
vicious.register({}, vicious.widgets.cpufreq, function (widget, args)
cpu_data[cpu] = extract_cpu_data(args)
if cpu_naughty ~= nil then
naughty.replace_text(cpu_naughty, cpu_naughty_title, get_cpu_naughty_text())
end
end, 3, cpu)
end
end)
layout:connect_signal("mouse::enter", function ()
cpu_naughty = naughty.notify({
title = cpu_naughty_title,
text = get_cpu_naughty_text(),
icon = beautiful.widget_cpu,
timeout = 0
})
end)
layout:connect_signal("mouse::leave", function ()
naughty.destroy(cpu_naughty)
cpu_naughty = nil
end)
function get_cpu_naughty_text()
local result = ""
for _, cpu in pairs(cpus) do
local data = cpu_data[cpu]
result = result .. string.format(
"\n%s:\t\t\t\t\t\n" ..
" Speed:\t\t%.2f GHz\n" ..
" Govenor:\t%s\n",
cpu, data.frequency, data.govenor)
end
return result
end
return layout
end
-- }}}
-- {{{ Memory
function mywidgets.memory()
local icon = wibox.widget.imagebox(beautiful.widget_mem)
local widget = get_graph_widget()
local mirror = wibox.container.mirror(widget, { horizontal = true })
local layout = get_layout_widget(icon, mirror)
widget.color = {
type = "linear",
from = {0, widget.height},
to = {0, 0},
stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}}
}
local memory_naughty = nil
local memory_data = {}
local memory_naughty_title = "Memory usage"
vicious.register(widget, vicious.widgets.mem, function (widget, args)
memory_data = {
percentage = args[1],
used = args[2] / 1024,
total = args[3] / 1024,
free = args[4] / 1024,
swap_percentage = args[5],
swap_used = args[6] / 1024,
swap_total = args[7] / 1024,
swap_free = args[8] / 1024,
-- total_usage = math.floor(args[9] / 1000)
}
if memory_naughty ~= nil then
naughty.replace_text(memory_naughty, memory_naughty_title, get_memory_naughty_text())
end
return args[1] -- memory usage in %
end, 3)
layout:connect_signal("mouse::enter", function ()
memory_naughty = naughty.notify({
title = memory_naughty_title,
text = get_memory_naughty_text(),
icon = beautiful.widget_mem,
timeout = 0
})
end)
layout:connect_signal("mouse::leave", function ()
naughty.destroy(memory_naughty)
memory_naughty = nil
end)
function get_memory_naughty_text()
local text = string.format(
"\nRAM:\t\t%d %%\n" ..
" Used:\t%.1f GB\n" ..
" Free:\t%.1f GB\n" ..
" Total:\t%.1f GB\t\n",
memory_data.percentage, memory_data.used, memory_data.free, memory_data.total)
if memory_data.swap_percentage == memory_data.swap_percentage then
-- swap_percentage isn't NaN
text = text .. string.format(
"\nSwap:\t%d %%\n" ..
" Used:\t%.1f GB\n" ..
" Free:\t%.1f GB\n" ..
" Total:\t%.1f GB\n",
memory_data.swap_percentage, memory_data.swap_used, memory_data.swap_free, memory_data.swap_total)
else
-- swap_percentage is NaN, presumably there's no swap at all
text = text .. "\n(no swap)\n"
end
return text
end
return layout
end
-- }}}
-- {{{ HDD
function mywidgets.hdd()
local icon = wibox.widget.imagebox(beautiful.widget_hdd)
local widget = get_graph_widget()
local mirror = wibox.container.mirror(widget, { horizontal = true })
local layout = get_layout_widget(icon, mirror)
widget.color = {
type = "linear",
from = {0, widget.height},
to = {0, 0},
stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}}
}
local disk_naughty = nil
local disks = {}
local disk_data = {}
local disk_naughty_title = "Disk usage"
awful.spawn.easy_async_with_shell("lsblk -o NAME,TYPE | grep disk | cut -d' ' -f1", function(output)
for disk in string.gmatch(output, "([^\n]+)") do
disks[#disks+1] = disk
end
end)
vicious.register(widget, vicious.widgets.dio, function (widget, args)
local first_disk_total_mb = nil
for _, disk in pairs(disks) do
if first_disk_total_mb == nil then
first_disk_total_mb = args[string.format("{%s total_mb}", disk)]
end
disk_data[disk] = {
read = args[string.format("{%s read_mb}", disk)],
write = args[string.format("{%s write_mb}", disk)],
total = args[string.format("{%s total_mb}", disk)],
iotime = args[string.format("{%s iotime_ms}", disk)]
}
end
if disk_naughty ~= nil then
naughty.replace_text(disk_naughty, disk_naughty_title, get_disk_naughty_text())
end
return first_disk_total_mb
end, 3)
layout:connect_signal("mouse::enter", function ()
disk_naughty = naughty.notify({
title = disk_naughty_title,
text = get_disk_naughty_text(),
icon = beautiful.widget_hdd,
timeout = 0
})
end)
layout:connect_signal("mouse::leave", function ()
naughty.destroy(disk_naughty)
disk_naughty = nil
end)
function get_disk_naughty_text()
local result = ""
for _, disk in pairs(disks) do
local data = disk_data[disk]
if data == nil then
naughty.notify({text = "No data for disk '" .. disk .. "' available"})
else
result = result .. string.format(
"\n/dev/%s:\n" ..
" Read:\t%.2f MB\n" ..
" Write:\t%.2f MB\n" ..
" Total:\t%.2f MB\n" ..
" IO wait:\t%.2f ms\t\n",
disk, data.read, data.write, data.total, data.iotime)
end
end
return result
end
return layout
end
-- }}}
-- {{{ Net
function mywidgets.net()
local icon = wibox.widget.imagebox(beautiful.widget_net)
local widget = get_graph_widget(10) -- max 1 Mbps
local mirror = wibox.container.mirror(widget, { horizontal = true })
local layout = get_layout_widget(icon, mirror)
widget.color = {
type = "linear",
from = {0, widget.height},
to = {0, 0},
stops = {{0, beautiful.widget_graph_low}, {0.33, beautiful.widget_graph_low}, {1, beautiful.widget_graph_high}}
}
local net_naughty = nil
local net_interfaces = {}
local net_data = {}
local net_naughty_title = "Network usage"
-- grep for qlen to (try and) skip docker interfaces
awful.spawn.easy_async_with_shell("ip link show | grep UP | grep qlen | grep -v LOOPBACK | cut -d: -f2 | tr -d ' '", function(output)
for net_interface in string.gmatch(output, "([^\n]+)") do
net_interfaces[#net_interfaces+1] = net_interface
end
end)
vicious.register(widget, vicious.widgets.net, function (widget, args)
net_data.total = {
rx_mb = 0,
tx_mb = 0,
down_kb = 0,
up_kb = 0
}
for _, net_interface in pairs(net_interfaces) do
if args[string.format("{%s rx_mb}", net_interface)] ~= nil then
net_data[net_interface] = {
rx_mb = args[string.format("{%s rx_mb}", net_interface)],
tx_mb = args[string.format("{%s tx_mb}", net_interface)],
down_kb = args[string.format("{%s down_kb}", net_interface)],
up_kb = args[string.format("{%s up_kb}", net_interface)]
}
net_data.total.rx_mb = net_data.total.rx_mb + net_data[net_interface].rx_mb
net_data.total.tx_mb = net_data.total.tx_mb + net_data[net_interface].tx_mb
net_data.total.down_kb = net_data.total.down_kb + net_data[net_interface].down_kb
net_data.total.up_kb = net_data.total.up_kb + net_data[net_interface].up_kb
end
end
if net_naughty ~= nil then
naughty.replace_text(net_naughty, net_naughty_title, get_net_naughty_text())
end
return net_data.total.down_kb
end, 3)
layout:connect_signal("mouse::enter", function ()
net_naughty = naughty.notify({
title = net_naughty_title,
text = get_net_naughty_text(),
icon = beautiful.widget_net,
timeout = 0
})
end)
layout:connect_signal("mouse::leave", function ()
naughty.destroy(net_naughty)
net_naughty = nil
end)
function get_net_naughty_text()
local result = ""
local function add_device_info(device, device_data)
result = result .. string.format(
"\n%s:\n" ..
" Up:\t%.1f KB\t(%.1f GB)\n" ..
" Down:\t%.1f KB\t(%.1f GB)\t\n",
device, device_data.up_kb, device_data.tx_mb / 1024, device_data.down_kb, device_data.rx_mb / 1024)
end
for device, device_data in pairs(net_data) do
if device ~= "total" then
add_device_info(device, device_data)
end
end
add_device_info("total", net_data.total)
return result
end
return layout
end
-- }}}
-- {{{ Caps Lock
function mywidgets.caps_lock()
-- initialize - NOTE: async methods called from another function always return the same xset data...
local handle = io.popen("xset q | grep Caps | cut -d ' ' -f 10")
local data = handle:read("*l")
handle:close()
local box = wibox.widget({
image = beautiful.widget_caps,
background = beautiful.widget_bg,
visible = data == "on",
widget = wibox.widget.imagebox
})
-- make sure the icon is toggled when caps lock is pressed
local function toggle_capslock ()
box.visible = not box.visible
end
root.keys(gears.table.join(root.keys(),
awful.key({ }, "Caps_Lock", toggle_capslock),
awful.key({"Shift"}, "Caps_Lock", toggle_capslock),
awful.key({"Control"}, "Caps_Lock", toggle_capslock),
awful.key({modkey}, "Caps_Lock", toggle_capslock),
awful.key({altkey}, "Caps_Lock", toggle_capslock)
))
return box
end
-- }}}
-- {{{ Keyboard
function mywidgets.keyboardlayout ()
local kblayouticon = wibox.widget.imagebox()
local num_layouts = 2
layouts = {
[0] = beautiful.widget_layout_us,
[1] = beautiful.widget_layout_ch
}
local function set_layout_icon (self)
self.image = layouts[awesome.xkb_get_layout_group()]
end
awesome.connect_signal("xkb::group_changed", function () set_layout_icon(kblayouticon) end)
kblayouticon:connect_signal("button::release", function () awesome.xkb_set_layout_group(awful.util.cycle(num_layouts, awesome.xkb_get_layout_group() + 1)) end)
set_layout_icon(kblayouticon)
return {
kblayouticon,
bg = beautiful.widget_bg,
widget = wibox.container.background
}
end
-- }}}
-- {{{ Clock
function mywidgets.clock()
local widget = wibox.widget.textclock("%A, %B %e, <span color='"..beautiful.bg_focus.."'>%H:%M</span>", 29)
calendar2.addCalendarToWidget(widget, "<span color='"..beautiful.bg_focus.."'>%s</span>")
return {
widget,
bg = beautiful.widget_background,
widget = wibox.container.background
}
end
-- }}}
return mywidgets
|
-- [[
-- Each category can only have one class defined in it
-- max is the maximum number of those animals that can exist anywhere on the
-- map at the same time - including those picked up and dropped by players
-- ]]
AnimalSpawnerManager = {
categories =
{
-- --------------------------------------------------------------------
-- ANIMALS
-- --------------------------------------------------------------------
{
class = "Rooster",
max = 15,
},
{
class = "Pig",
max = 15,
},
{
class = "Boar",
max = 15,
},
},
}
--------------------------------------------------------------------------
-- Functions called from C++
--------------------------------------------------------------------------
function AnimalSpawnerManager:OnInit()
--Log("AnimalSpawnerManager:OnInit");
self:OnReset();
end
------------------------------------------------------------------------------------------------------
-- OnPropertyChange called only by the editor.
------------------------------------------------------------------------------------------------------
function AnimalSpawnerManager:OnPropertyChange()
self:Reset();
end
------------------------------------------------------------------------------------------------------
-- OnReset called only by the editor.
------------------------------------------------------------------------------------------------------
function AnimalSpawnerManager:OnReset()
--Log("AnimalSpawnerManager:OnReset");
self:Reset();
end
------------------------------------------------------------------------------------------------------
-- OnSpawn called Editor/Game.
------------------------------------------------------------------------------------------------------
function AnimalSpawnerManager:OnSpawn()
self:Reset();
end
function AnimalSpawnerManager:Reset()
--Log("AnimalSpawnerManager:Reset");
end
-- Load mods
Script.LoadScriptFolder("scripts/spawners/animal_mods", true, true)
|
class("ResetCommanderTalentsCommand", pm.SimpleCommand).execute = function (slot0, slot1)
if not getProxy(CommanderProxy):getCommanderById(slot1:getBody().id) then
return
end
if pg.TimeMgr.GetInstance():GetServerTime() < slot5.abilityTime then
pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_time_no_rearch"))
return
end
if #slot5:getTalentOrigins() == #slot5:getTalents() and _.all(slot6, function (slot0)
return _.any(slot0, function (slot0)
return slot0.id == slot0.id
end)
end) then
pg.TipsMgr.GetInstance().ShowTips(slot8, i18n("commander_reset_talent_is_not_need"))
return
end
if getProxy(PlayerProxy).getData(slot8).gold < slot5:getResetTalentConsume() then
pg.TipsMgr.GetInstance():ShowTips(i18n("common_no_resource"))
return
end
pg.ConnectionMgr.GetInstance():Send(25014, {
commanderid = slot3
}, 25015, function (slot0)
if slot0.result == 0 then
slot0:consume({
gold = slot0.consume
})
slot0:updatePlayer(slot0)
slot3:resetTalents()
slot3:updatePt(0)
slot3:updateNotLearnedList({})
slot4:updateCommander()
slot3:updateAbilityTime(pg.TimeMgr.GetInstance():GetServerTime())
slot5:sendNotification(GAME.COMMANDER_RESET_TALENTS_DONE)
pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_success"))
else
pg.TipsMgr.GetInstance():ShowTips(i18n("commander_reset_talent_erro", slot0.result))
end
end)
end
return class("ResetCommanderTalentsCommand", pm.SimpleCommand)
|
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policies] "usage_and_error_counts" and "count_of_sync_reboots" update
--
-- Check SDL behavior in case got SDL.OnSystemError("SYNC_REBOOTED")
-- 1. Used preconditions:
-- Start default SDL
-- InitHMI register MobileApp
--
-- 2. Performed steps:
-- Send DL.OnSystemError("SYNC_REBOOTED") from HMI
-- Check LocalPT changes
--
-- Expected result:
-- SDL must: increment "count_of_sync_reboots" section value of Local Policy Table.
---------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local commonFunctions = require('user_modules/shared_testcases/commonFunctions')
local commonSteps = require('user_modules/shared_testcases/commonSteps')
--[[ General configuration parameters ]]
Test = require('user_modules/dummy_connecttest')
local config = require('config')
config.defaultProtocolVersion = 2
require('user_modules/AppTypes')
--[[ Local Variables ]]
local TESTED_DATA = {
policy_table = {
usage_and_error_counts = {
count_sync_out_of_memory = 0,
count_of_iap_buffer_full = 0,
count_of_sync_reboots = 7
}
}
}
local TestData = {
path = config.pathToSDL .. "TestData",
isExist = false,
init = function(self)
if not self.isExist then
os.execute("mkdir ".. self.path)
os.execute("echo 'List test data files files:' > " .. self.path .. "/index.txt")
self.isExist = true
end
end,
store = function(self, message, pathToFile, fileName)
if self.isExist then
local dataToWrite = message
if pathToFile and fileName then
os.execute(table.concat({"cp ", pathToFile, " ", self.path, "/", fileName}))
dataToWrite = table.concat({dataToWrite, " File: ", fileName})
end
dataToWrite = dataToWrite .. "\n"
local file = io.open(self.path .. "/index.txt", "a+")
file:write(dataToWrite)
file:close()
end
end,
delete = function(self)
if self.isExist then
os.execute("rm -r -f " .. self.path)
self.isExist = false
end
end,
info = function(self)
if self.isExist then
commonFunctions:userPrint(35, "All test data generated by this test were stored to folder: " .. self.path)
else
commonFunctions:userPrint(35, "No test data were stored" )
end
end
}
local function constructPathToDatabase()
if commonSteps:file_exists(config.pathToSDL .. "storage/policy.sqlite") then
return config.pathToSDL .. "storage/policy.sqlite"
elseif commonSteps:file_exists(config.pathToSDL .. "policy.sqlite") then
return config.pathToSDL .. "policy.sqlite"
else
commonFunctions:userPrint(31, "policy.sqlite is not found" )
return nil
end
end
local function executeSqliteQuery(rawQueryString, dbFilePath)
if not dbFilePath then
return nil
end
local queryExecutionResult = {}
local queryString = table.concat({"sqlite3 ", dbFilePath, " '", rawQueryString, "'"})
local file = io.popen(queryString, 'r')
if file then
local index = 1
for line in file:lines() do
queryExecutionResult[index] = line
index = index + 1
end
file:close()
return queryExecutionResult
else
return nil
end
end
local function isValuesCorrect(actualValues, expectedValues)
if #actualValues ~= #expectedValues then
return false
end
local tmpExpectedValues = {}
for i = 1, #expectedValues do
tmpExpectedValues[i] = expectedValues[i]
end
local isFound
for j = 1, #actualValues do
isFound = false
for key, value in pairs(tmpExpectedValues) do
if value == actualValues[j] then
isFound = true
tmpExpectedValues[key] = nil
break
end
end
if not isFound then
return false
end
end
if next(tmpExpectedValues) then
return false
end
return true
end
function Test.checkLocalPT(checkTable)
local expectedLocalPtValues
local queryString
local actualLocalPtValues
local comparationResult
local isTestPass = true
for _, check in pairs(checkTable) do
expectedLocalPtValues = check.expectedValues
queryString = check.query
actualLocalPtValues = executeSqliteQuery(queryString, constructPathToDatabase())
if actualLocalPtValues then
comparationResult = isValuesCorrect(actualLocalPtValues, expectedLocalPtValues)
if not comparationResult then
TestData:store(table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"}))
TestData:store("ExpectedLocalPtValues")
commonFunctions:userPrint(31, table.concat({"Test ", queryString, " failed: SDL has wrong values in LocalPT"}))
commonFunctions:userPrint(35, "ExpectedLocalPtValues")
for _, values in pairs(expectedLocalPtValues) do
TestData:store(values)
print(values)
end
TestData:store("ActualLocalPtValues")
commonFunctions:userPrint(35, "ActualLocalPtValues")
for _, values in pairs(actualLocalPtValues) do
TestData:store(values)
print(values)
end
isTestPass = false
end
else
TestData:store("Test failed: Can't get data from LocalPT")
commonFunctions:userPrint(31, "Test failed: Can't get data from LocalPT")
isTestPass = false
end
end
return isTestPass
end
function Test:onSystemError(errorMessage)
self.hmiConnection:SendNotification("SDL.OnSystemError", { error = errorMessage })
end
--[[ Preconditions ]]
commonFunctions:newTestCasesGroup("Preconditions")
function Test:Precondition()
TestData:init(self)
end
function Test:SDLStatePrecondition()
self:runSDL()
commonFunctions:waitForSDLStart(self):Do(function()
self:initHMI():Do(function()
commonFunctions:userPrint(35, "HMI initialized")
self:initHMI_onReady():Do(function ()
commonFunctions:userPrint(35, "HMI is ready")
self:connectMobile():Do(function ()
commonFunctions:userPrint(35, "Mobile Connected")
self:startSession()
end)
end)
end)
end)
end
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:HMIsendOnSystemError()
for _ = 1, 3 do
os.execute("sleep 2")
print("Calling onSystemError(SYNC_REBOOTED)")
self:onSystemError("SYNC_REBOOTED")
end
end
function Test:StopSDL()
self.hmiConnection:SendNotification("BasicCommunication.OnExitAllApplications",
{ reason = "SUSPEND" })
EXPECT_HMINOTIFICATION("BasicCommunication.OnSDLPersistenceComplete"):Do(function()
print("Received BasicCommunication.OnSDLPersistenceComplete, stopping SDL")
StopSDL()
end)
end
function Test:StartSDL2()
self:runSDL()
commonFunctions:waitForSDLStart(self):Do(function()
self:initHMI():Do(function()
commonFunctions:userPrint(35, "HMI initialized")
self:initHMI_onReady():Do(function ()
commonFunctions:userPrint(35, "HMI is ready")
self:connectMobile():Do(function ()
commonFunctions:userPrint(35, "Mobile Connected")
self:startSession()
end)
end)
end)
end)
end
function Test:HMIsendOnSystemError2()
for _ = 1, 4 do
os.execute("sleep 2")
print("Calling onSystemError(SYNC_REBOOTED)")
self:onSystemError("SYNC_REBOOTED")
end
end
function Test:StopSDL2()
self.hmiConnection:SendNotification("BasicCommunication.OnExitAllApplications",
{ reason = "SUSPEND" })
EXPECT_HMINOTIFICATION("BasicCommunication.OnSDLPersistenceComplete"):Do(function()
print("Received BasicCommunication.OnSDLPersistenceComplete, stopping SDL")
StopSDL()
end)
end
function Test:CheckPTUinLocalPT()
os.execute("sleep 5")
TestData:store("Store LocalPT after SDL.onSystemError", constructPathToDatabase(), "policy.sqlite" )
local checks = {
{
query = 'select count_of_iap_buffer_full, count_sync_out_of_memory, count_of_sync_reboots from usage_and_error_count',
expectedValues = {table.concat(
{
TESTED_DATA.policy_table.usage_and_error_counts.count_of_iap_buffer_full, "|",
TESTED_DATA.policy_table.usage_and_error_counts.count_sync_out_of_memory, "|",
TESTED_DATA.policy_table.usage_and_error_counts.count_of_sync_reboots
})
}
}
}
if not self.checkLocalPT(checks) then
self:FailTestCase("SDL has wrong values in LocalPT")
end
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
function Test.Postcondition()
commonSteps:DeletePolicyTable()
TestData:info()
end
return Test
|
object_mobile_dressed_bofa_treat_male_03 = object_mobile_shared_dressed_bofa_treat_male_03:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_bofa_treat_male_03, "object/mobile/dressed_bofa_treat_male_03.iff")
|
-- Translation support
local S = minetest.get_translator("keyring")
keyring.form.register_allowed("keyring:keyring", {
remove_key = true,
rename_key = true,
set_owner = false,
share = false,
title_tab = false,
})
minetest.register_craftitem("keyring:keyring", {
description = S("Keyring"),
inventory_image = "keyring_keyring.png",
-- mimic a key
groups = {key = 1, key_container = 1},
stack_max = 1,
on_place = keyring.craft_common.keyring_on_place,
-- on left click
on_use = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
if pos then
itemstack = keyring.craft_common.select_key(
itemstack, placer, minetest.get_meta(pos))
else -- no node pointed
itemstack = keyring.form.formspec(itemstack, placer)
end
return itemstack
end,
on_secondary_use = function(itemstack, placer, pointed_thing)
return keyring.form.formspec(itemstack, placer)
end,
-- mod doc
_doc_items_longdesc = S("A keyring to store your keys."),
_doc_items_usagehelp = S("Left-click on a locked node to select a key, "
.."then works as a regular key. "
.."Some nodes support right-clicking to select key and open at once.\n"
.."Click pointing no node to access key-management interface "
.."(keys can be renamed or taken off).\n"
.."Some crafts let you add keys to the keyring."),
})
-- craft with wire
minetest.register_craft({
output = "keyring:keyring",
recipe = {
{ "", "group:wire", "" },
{ "group:wire", "group:key", "group:wire" },
{ "", "group:wire", "" },
},
replacements = {
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
},
})
-- craft with 4 group:key
-- to make the adding of keys in keyring easier (but at a cost)
minetest.register_craft({
output = "keyring:keyring",
recipe = {
{ "group:key", "group:wire", "group:key" },
{ "group:wire", "", "group:wire" },
{ "group:key", "group:wire", "group:key" },
},
replacements = {
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
{ "group:wire", "basic_materials:empty_spool" },
},
})
-- craft to add a key
minetest.register_craft({
output = "keyring:keyring",
recipe = { "keyring:keyring", "group:key" },
type = "shapeless",
})
minetest.register_craft({
output = "keyring:keyring",
recipe = { "keyring:keyring", "group:key_container" },
type = "shapeless",
})
|
-- START:song
notes = {
'D4q',
'E4q',
'D4q',
'G4q',
'Fs4h'
}
-- END:song
-- START:play_song
scheduler = require 'scheduler'
notation = require 'notation'
function play_song()
for i = 1, #notes do
local symbol = notation.parse_note(notes[i])
notation.play(symbol.note, symbol.duration)
end
end
-- END:play_song
-- START:run
scheduler.schedule(0.0, coroutine.create(play_song))
scheduler.run()
-- END:run
|
--------------------------------------------------------------------
-- This file was automatically generated by ProjectGenerator
-- which is tooling part the build system designed for GUCEF
-- (Galaxy Unlimited Framework)
-- For the latest info, see http://www.VanvelzenSoftware.com/
--
-- The contents of this file are placed in the public domain. Feel
-- free to make use of it in any way you like.
--------------------------------------------------------------------
--
-- Configuration for module: MyGUI.SkinEditor
configuration( { "LINUX" } )
project( "MyGUI.SkinEditor" )
configuration( { "WIN32" } )
project( "MyGUI.SkinEditor" )
configuration( { "WIN64" } )
project( "MyGUI.SkinEditor" )
configuration( {} )
location( os.getenv( "PM4OUTPUTDIR" ) )
configuration( {} )
targetdir( os.getenv( "PM4TARGETDIR" ) )
configuration( {} )
language( "C" )
configuration( { "LINUX" } )
language( "C++" )
configuration( { "WIN32" } )
language( "C++" )
configuration( { "WIN64" } )
language( "C++" )
configuration( { "LINUX" } )
configuration( { LINUX } )
kind( "ConsoleApp" )
configuration( { "WIN32" } )
configuration( { WIN32 } )
kind( "WindowedApp" )
configuration( { "WIN64" } )
configuration( { WIN64 } )
kind( "WindowedApp" )
configuration( { LINUX } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
configuration( { LINUX } )
defines( { "MYGUI_USE_FREETYPE" } )
configuration( { WIN32 } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
configuration( { WIN32 } )
defines( { "MYGUI_USE_FREETYPE" } )
configuration( { WIN64 } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
links( { "MyGUI.Engine", "MyGUI.OpenGLPlatform", "freetype" } )
configuration( { WIN64 } )
defines( { "MYGUI_USE_FREETYPE" } )
configuration( { "LINUX" } )
vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } }
files( {
"ActionManager.h",
"Application.h",
"AreaSelectorControl.h",
"BackgroundControl.h",
"Binary.h",
"ColourManager.h",
"ColourPanel.h",
"CommandManager.h",
"EditorState.h",
"ExportManager.h",
"HorizontalSelectorBlackControl.h",
"HorizontalSelectorControl.h",
"HotKeyCommand.h",
"HotKeyManager.h",
"ItemHolder.h",
"Localise.h",
"MainMenuControl.h",
"MainPane.h",
"MessageBoxFadeControl.h",
"MessageBoxManager.h",
"MyGUI_FilterNoneSkin.h",
"PositionSelectorBlackControl.h",
"PositionSelectorControl.h",
"Property.h",
"PropertyAdvisor.h",
"PropertyAlignControl.h",
"PropertyBoolControl.h",
"PropertyColourControl.h",
"PropertyControl.h",
"PropertyInt2Control.h",
"PropertyInt4Control.h",
"PropertyIntControl.h",
"PropertyRegionTypeControl.h",
"PropertySet.h",
"PropertyTexturesControl.h",
"RecentFilesManager.h",
"RegionControl.h",
"RegionItem.h",
"RegionListControl.h",
"RegionPropertyControl.h",
"RegionTextureControl.h",
"SelectorControl.h",
"SeparatorControl.h",
"SeparatorItem.h",
"SeparatorListControl.h",
"SeparatorPropertyControl.h",
"SeparatorTextureControl.h",
"SettingsGeneralControl.h",
"SettingsManager.h",
"SettingsResourcePathsControl.h",
"SettingsResourcesControl.h",
"SettingsSector.h",
"SettingsWindow.h",
"SkinControl.h",
"SkinItem.h",
"SkinListControl.h",
"SkinManager.h",
"SkinPropertyControl.h",
"SkinTextureControl.h",
"StateControl.h",
"StateController.h",
"StateItem.h",
"StateListControl.h",
"StateManager.h",
"StatePropertyControl.h",
"StateTextureControl.h",
"TestState.h",
"TestWindow.h",
"TextFieldControl.h",
"TextureBrowseCell.h",
"TextureBrowseControl.h",
"TextureBrowseItemBox.h",
"TextureControl.h",
"TextureToolControl.h",
"VerticalSelectorBlackControl.h",
"VerticalSelectorControl.h",
"../../Common/Precompiled.h",
"../../Common/Base/InputFocusInfo.h",
"../../Common/Base/Main.h",
"../../Common/Base/StatisticInfo.h",
"../../Common/Base/OpenGL/BaseManager.h",
"../../Common/Input/InputConverter.h",
"../../Common/Input/OIS/InputManager.h",
"../../Common/Input/OIS/PointerManager.h",
"../../Common/ItemBox/BaseCellView.h",
"../../Common/ItemBox/BaseItemBox.h",
"../../Common/ItemBox/ItemDropInfo.h"
} )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"ActionManager.cpp",
"Application.cpp",
"AreaSelectorControl.cpp",
"BackgroundControl.cpp",
"ColourManager.cpp",
"ColourPanel.cpp",
"CommandManager.cpp",
"EditorState.cpp",
"ExportManager.cpp",
"HorizontalSelectorBlackControl.cpp",
"HorizontalSelectorControl.cpp",
"HotKeyManager.cpp",
"MainMenuControl.cpp",
"MainPane.cpp",
"MessageBoxFadeControl.cpp",
"MessageBoxManager.cpp",
"MyGUI_FilterNoneSkin.cpp",
"PositionSelectorBlackControl.cpp",
"PositionSelectorControl.cpp",
"Property.cpp",
"PropertyAlignControl.cpp",
"PropertyBoolControl.cpp",
"PropertyColourControl.cpp",
"PropertyControl.cpp",
"PropertyInt2Control.cpp",
"PropertyInt4Control.cpp",
"PropertyIntControl.cpp",
"PropertyRegionTypeControl.cpp",
"PropertySet.cpp",
"PropertyTexturesControl.cpp",
"RecentFilesManager.cpp",
"RegionControl.cpp",
"RegionItem.cpp",
"RegionListControl.cpp",
"RegionPropertyControl.cpp",
"RegionTextureControl.cpp",
"SelectorControl.cpp",
"SeparatorControl.cpp",
"SeparatorItem.cpp",
"SeparatorListControl.cpp",
"SeparatorPropertyControl.cpp",
"SeparatorTextureControl.cpp",
"SettingsGeneralControl.cpp",
"SettingsManager.cpp",
"SettingsResourcePathsControl.cpp",
"SettingsResourcesControl.cpp",
"SettingsSector.cpp",
"SettingsWindow.cpp",
"SkinControl.cpp",
"SkinItem.cpp",
"SkinListControl.cpp",
"SkinManager.cpp",
"SkinPropertyControl.cpp",
"SkinTextureControl.cpp",
"StateControl.cpp",
"StateItem.cpp",
"StateListControl.cpp",
"StateManager.cpp",
"StatePropertyControl.cpp",
"StateTextureControl.cpp",
"TestState.cpp",
"TestWindow.cpp",
"TextFieldControl.cpp",
"TextureBrowseCell.cpp",
"TextureBrowseControl.cpp",
"TextureBrowseItemBox.cpp",
"TextureControl.cpp",
"TextureToolControl.cpp",
"VerticalSelectorBlackControl.cpp",
"VerticalSelectorControl.cpp",
"../../Common/Precompiled.cpp",
"../../Common/Base/OpenGL/BaseManager.cpp",
"../../Common/Input/OIS/InputManager.cpp",
"../../Common/Input/OIS/PointerManager.cpp"
} )
configuration( { "WIN32" } )
vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } }
files( {
"ActionManager.h",
"Application.h",
"AreaSelectorControl.h",
"BackgroundControl.h",
"Binary.h",
"ColourManager.h",
"ColourPanel.h",
"CommandManager.h",
"EditorState.h",
"ExportManager.h",
"HorizontalSelectorBlackControl.h",
"HorizontalSelectorControl.h",
"HotKeyCommand.h",
"HotKeyManager.h",
"ItemHolder.h",
"Localise.h",
"MainMenuControl.h",
"MainPane.h",
"MessageBoxFadeControl.h",
"MessageBoxManager.h",
"MyGUI_FilterNoneSkin.h",
"PositionSelectorBlackControl.h",
"PositionSelectorControl.h",
"Property.h",
"PropertyAdvisor.h",
"PropertyAlignControl.h",
"PropertyBoolControl.h",
"PropertyColourControl.h",
"PropertyControl.h",
"PropertyInt2Control.h",
"PropertyInt4Control.h",
"PropertyIntControl.h",
"PropertyRegionTypeControl.h",
"PropertySet.h",
"PropertyTexturesControl.h",
"RecentFilesManager.h",
"RegionControl.h",
"RegionItem.h",
"RegionListControl.h",
"RegionPropertyControl.h",
"RegionTextureControl.h",
"SelectorControl.h",
"SeparatorControl.h",
"SeparatorItem.h",
"SeparatorListControl.h",
"SeparatorPropertyControl.h",
"SeparatorTextureControl.h",
"SettingsGeneralControl.h",
"SettingsManager.h",
"SettingsResourcePathsControl.h",
"SettingsResourcesControl.h",
"SettingsSector.h",
"SettingsWindow.h",
"SkinControl.h",
"SkinItem.h",
"SkinListControl.h",
"SkinManager.h",
"SkinPropertyControl.h",
"SkinTextureControl.h",
"StateControl.h",
"StateController.h",
"StateItem.h",
"StateListControl.h",
"StateManager.h",
"StatePropertyControl.h",
"StateTextureControl.h",
"TestState.h",
"TestWindow.h",
"TextFieldControl.h",
"TextureBrowseCell.h",
"TextureBrowseControl.h",
"TextureBrowseItemBox.h",
"TextureControl.h",
"TextureToolControl.h",
"VerticalSelectorBlackControl.h",
"VerticalSelectorControl.h",
"../../Common/Precompiled.h",
"../../Common/Base/InputFocusInfo.h",
"../../Common/Base/Main.h",
"../../Common/Base/StatisticInfo.h",
"../../Common/Base/OpenGL/BaseManager.h",
"../../Common/Input/InputConverter.h",
"../../Common/Input/Win32API/InputManager.h",
"../../Common/Input/Win32API/PointerManager.h",
"../../Common/ItemBox/BaseCellView.h",
"../../Common/ItemBox/BaseItemBox.h",
"../../Common/ItemBox/ItemDropInfo.h"
} )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"ActionManager.cpp",
"Application.cpp",
"AreaSelectorControl.cpp",
"BackgroundControl.cpp",
"ColourManager.cpp",
"ColourPanel.cpp",
"CommandManager.cpp",
"EditorState.cpp",
"ExportManager.cpp",
"HorizontalSelectorBlackControl.cpp",
"HorizontalSelectorControl.cpp",
"HotKeyManager.cpp",
"MainMenuControl.cpp",
"MainPane.cpp",
"MessageBoxFadeControl.cpp",
"MessageBoxManager.cpp",
"MyGUI_FilterNoneSkin.cpp",
"PositionSelectorBlackControl.cpp",
"PositionSelectorControl.cpp",
"Property.cpp",
"PropertyAlignControl.cpp",
"PropertyBoolControl.cpp",
"PropertyColourControl.cpp",
"PropertyControl.cpp",
"PropertyInt2Control.cpp",
"PropertyInt4Control.cpp",
"PropertyIntControl.cpp",
"PropertyRegionTypeControl.cpp",
"PropertySet.cpp",
"PropertyTexturesControl.cpp",
"RecentFilesManager.cpp",
"RegionControl.cpp",
"RegionItem.cpp",
"RegionListControl.cpp",
"RegionPropertyControl.cpp",
"RegionTextureControl.cpp",
"SelectorControl.cpp",
"SeparatorControl.cpp",
"SeparatorItem.cpp",
"SeparatorListControl.cpp",
"SeparatorPropertyControl.cpp",
"SeparatorTextureControl.cpp",
"SettingsGeneralControl.cpp",
"SettingsManager.cpp",
"SettingsResourcePathsControl.cpp",
"SettingsResourcesControl.cpp",
"SettingsSector.cpp",
"SettingsWindow.cpp",
"SkinControl.cpp",
"SkinItem.cpp",
"SkinListControl.cpp",
"SkinManager.cpp",
"SkinPropertyControl.cpp",
"SkinTextureControl.cpp",
"StateControl.cpp",
"StateItem.cpp",
"StateListControl.cpp",
"StateManager.cpp",
"StatePropertyControl.cpp",
"StateTextureControl.cpp",
"TestState.cpp",
"TestWindow.cpp",
"TextFieldControl.cpp",
"TextureBrowseCell.cpp",
"TextureBrowseControl.cpp",
"TextureBrowseItemBox.cpp",
"TextureControl.cpp",
"TextureToolControl.cpp",
"VerticalSelectorBlackControl.cpp",
"VerticalSelectorControl.cpp",
"../../Common/Precompiled.cpp",
"../../Common/Base/OpenGL/BaseManager.cpp",
"../../Common/Input/Win32API/InputManager.cpp",
"../../Common/Input/Win32API/PointerManager.cpp"
} )
configuration( { "WIN64" } )
vpaths { ["Platform Headers"] = { "**.h", "**.hpp", "**.hxx" } }
files( {
"ActionManager.h",
"Application.h",
"AreaSelectorControl.h",
"BackgroundControl.h",
"Binary.h",
"ColourManager.h",
"ColourPanel.h",
"CommandManager.h",
"EditorState.h",
"ExportManager.h",
"HorizontalSelectorBlackControl.h",
"HorizontalSelectorControl.h",
"HotKeyCommand.h",
"HotKeyManager.h",
"ItemHolder.h",
"Localise.h",
"MainMenuControl.h",
"MainPane.h",
"MessageBoxFadeControl.h",
"MessageBoxManager.h",
"MyGUI_FilterNoneSkin.h",
"PositionSelectorBlackControl.h",
"PositionSelectorControl.h",
"Property.h",
"PropertyAdvisor.h",
"PropertyAlignControl.h",
"PropertyBoolControl.h",
"PropertyColourControl.h",
"PropertyControl.h",
"PropertyInt2Control.h",
"PropertyInt4Control.h",
"PropertyIntControl.h",
"PropertyRegionTypeControl.h",
"PropertySet.h",
"PropertyTexturesControl.h",
"RecentFilesManager.h",
"RegionControl.h",
"RegionItem.h",
"RegionListControl.h",
"RegionPropertyControl.h",
"RegionTextureControl.h",
"SelectorControl.h",
"SeparatorControl.h",
"SeparatorItem.h",
"SeparatorListControl.h",
"SeparatorPropertyControl.h",
"SeparatorTextureControl.h",
"SettingsGeneralControl.h",
"SettingsManager.h",
"SettingsResourcePathsControl.h",
"SettingsResourcesControl.h",
"SettingsSector.h",
"SettingsWindow.h",
"SkinControl.h",
"SkinItem.h",
"SkinListControl.h",
"SkinManager.h",
"SkinPropertyControl.h",
"SkinTextureControl.h",
"StateControl.h",
"StateController.h",
"StateItem.h",
"StateListControl.h",
"StateManager.h",
"StatePropertyControl.h",
"StateTextureControl.h",
"TestState.h",
"TestWindow.h",
"TextFieldControl.h",
"TextureBrowseCell.h",
"TextureBrowseControl.h",
"TextureBrowseItemBox.h",
"TextureControl.h",
"TextureToolControl.h",
"VerticalSelectorBlackControl.h",
"VerticalSelectorControl.h",
"../../Common/Precompiled.h",
"../../Common/Base/InputFocusInfo.h",
"../../Common/Base/Main.h",
"../../Common/Base/StatisticInfo.h",
"../../Common/Base/OpenGL/BaseManager.h",
"../../Common/Input/InputConverter.h",
"../../Common/Input/Win32API/InputManager.h",
"../../Common/Input/Win32API/PointerManager.h",
"../../Common/ItemBox/BaseCellView.h",
"../../Common/ItemBox/BaseItemBox.h",
"../../Common/ItemBox/ItemDropInfo.h"
} )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"ActionManager.cpp",
"Application.cpp",
"AreaSelectorControl.cpp",
"BackgroundControl.cpp",
"ColourManager.cpp",
"ColourPanel.cpp",
"CommandManager.cpp",
"EditorState.cpp",
"ExportManager.cpp",
"HorizontalSelectorBlackControl.cpp",
"HorizontalSelectorControl.cpp",
"HotKeyManager.cpp",
"MainMenuControl.cpp",
"MainPane.cpp",
"MessageBoxFadeControl.cpp",
"MessageBoxManager.cpp",
"MyGUI_FilterNoneSkin.cpp",
"PositionSelectorBlackControl.cpp",
"PositionSelectorControl.cpp",
"Property.cpp",
"PropertyAlignControl.cpp",
"PropertyBoolControl.cpp",
"PropertyColourControl.cpp",
"PropertyControl.cpp",
"PropertyInt2Control.cpp",
"PropertyInt4Control.cpp",
"PropertyIntControl.cpp",
"PropertyRegionTypeControl.cpp",
"PropertySet.cpp",
"PropertyTexturesControl.cpp",
"RecentFilesManager.cpp",
"RegionControl.cpp",
"RegionItem.cpp",
"RegionListControl.cpp",
"RegionPropertyControl.cpp",
"RegionTextureControl.cpp",
"SelectorControl.cpp",
"SeparatorControl.cpp",
"SeparatorItem.cpp",
"SeparatorListControl.cpp",
"SeparatorPropertyControl.cpp",
"SeparatorTextureControl.cpp",
"SettingsGeneralControl.cpp",
"SettingsManager.cpp",
"SettingsResourcePathsControl.cpp",
"SettingsResourcesControl.cpp",
"SettingsSector.cpp",
"SettingsWindow.cpp",
"SkinControl.cpp",
"SkinItem.cpp",
"SkinListControl.cpp",
"SkinManager.cpp",
"SkinPropertyControl.cpp",
"SkinTextureControl.cpp",
"StateControl.cpp",
"StateItem.cpp",
"StateListControl.cpp",
"StateManager.cpp",
"StatePropertyControl.cpp",
"StateTextureControl.cpp",
"TestState.cpp",
"TestWindow.cpp",
"TextFieldControl.cpp",
"TextureBrowseCell.cpp",
"TextureBrowseControl.cpp",
"TextureBrowseItemBox.cpp",
"TextureControl.cpp",
"TextureToolControl.cpp",
"VerticalSelectorBlackControl.cpp",
"VerticalSelectorControl.cpp",
"../../Common/Precompiled.cpp",
"../../Common/Base/OpenGL/BaseManager.cpp",
"../../Common/Input/Win32API/InputManager.cpp",
"../../Common/Input/Win32API/PointerManager.cpp"
} )
configuration( {} )
includedirs( { "../../../freetype/include", "../../../freetype/include/freetype", "../../../freetype/include/freetype/config", "../../../freetype/include/freetype/internal", "../../../freetype/include/freetype/internal/services", "../../../freetype/src/winfonts", "../../Common/FileSystemInfo", "../../MyGUIEngine/include", "../../Platforms/OpenGL/OpenGLPlatform/include", "../../Platforms/OpenGL/OpenGLPlatform/include/GL" } )
configuration( { "LINUX" } )
includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/OIS", "../../Common/ItemBox" } )
configuration( { "WIN32" } )
includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/Win32API", "../../Common/ItemBox" } )
configuration( { "WIN64" } )
includedirs( { "../SkinEditor", "../../Common", "../../Common/Base", "../../Common/Base/OpenGL", "../../Common/Input", "../../Common/Input/Win32API", "../../Common/ItemBox" } )
|
-------------------------------------------------------------------------------
-- 登录
-------------------------------------------------------------------------------
local unpack = unpack or table.unpack
local INFO_MSG = tengine.INFO_MSG
local ERROR_MSG = tengine.ERROR_MSG
local p = tengine.p
local BT = require('lib/behaviourtree')
local _M = BT.Task:new()
function _M:start(args)
-- 登录
--[[
local LoginGameAccount = {
version = 0,
machine = "pc",
account = 'test',
password = 'test',
flag = 0,
}
client:send('LoginGameAccount', LoginGameAccount)
--]]
-- 游客登陆
local VisitorLogin = {
face = 1,
gender = 1,
version = 0,
flag = 0,
name = 'test',
password = 'test',
}
local client = args[2]
client:send('VisitorLogin', VisitorLogin)
end
function _M:run(args)
if type(args) ~= 'table' then
return
end
local action = args[1]
local client = args[2]
if action == 'net' then
local name = args[3]
local message = args[4]
if message.result == 'kLoginSuccess' then
INFO_MSG("login success ...")
success()
else
ERROR_MSG("login failed ...")
fail()
end
else
running()
end
end
function _M:finish()
INFO_MSG("login finish ...")
end
return _M
|
-- Initialization for YouBot
function sysCall_init()
-- Get YouBot Handle
youBot_handle = sim.getObjectHandle('youBot')
dummy_guider_handle = sim.getObjectHandle('DummyGuider')
-- Prepare initial values for four wheels
wheel_joints = {-1,-1,-1,-1} -- front left, rear left, rear right, front right
wheel_joints[1] = sim.getObjectHandle('rollingJoint_fr')
wheel_joints[2] = sim.getObjectHandle('rollingJoint_fl')
wheel_joints[3] = sim.getObjectHandle('rollingJoint_rl')
wheel_joints[4] = sim.getObjectHandle('rollingJoint_rr')
-- Prepare initial values for five arm joints
arm_joints = {-1,-1,-1,-1,-1} -- set default values
for i=0,4,1 do
arm_joints[i+1] = sim.getObjectHandle('youBotArmJoint'..i)
end
-- Desired joint positions for initialization
desired_joint_angles = {180*math.pi/180, 30.91*math.pi/180, 52.42*math.pi/180, 72.68*math.pi/180, 0}
-- Initialization all arm joints
for i = 1,5,1 do
sim.setJointPosition(arm_joints[i], desired_joint_angles[i])
end
-- Set the maximum joint velocities
max_joint_velocity = 100*math.pi/180
omega_1 = 0
omega_2 = 0
omega_3 = 0
omega_4 = 0
-- youBot size parameters
wheel_R = 0.0475
a = 0.15
b = 0.235
-- initialize youBot orientation
youbot_init_orientation = {-math.pi/2, 0, -math.pi/2}
sim.setObjectOrientation(youBot_handle, -1, youbot_init_orientation)
end
function sysCall_cleanup()
end
function sysCall_sensing()
end
-- Inverse kinematics
function chassisInverseKinematics(vx, vy, omega, wheel_R, a, b)
omega_1 = (vy - vx + (a+b)*omega)/wheel_R
omega_2 = (vy + vx - (a+b)*omega)/wheel_R
omega_3 = (vy - vx - (a+b)*omega)/wheel_R
omega_4 = (vy + vx + (a+b)*omega)/wheel_R
-- set the right direction for each wheel
v_wheel_1 = -omega_1
v_wheel_2 = -omega_2
v_wheel_3 = -omega_3
v_wheel_4 = -omega_4
end
-- Control joints of YouBot
function sysCall_actuation()
-- Keep the arm status
for i = 1,5,1 do
sim.setJointPosition(arm_joints[i], desired_joint_angles[i])
end
-- get the relative positions
delta_pos = sim.getObjectPosition(dummy_guider_handle, youBot_handle)
delta_ori = sim.getObjectOrientation(dummy_guider_handle, youBot_handle)
Kp = 1.0
vx = Kp*delta_pos[2] / 0.05
vy = Kp*delta_pos[3] / 0.05
omega = Kp*delta_ori[1] / 0.05
center_velocity = {vx, vy, omega}
chassisInverseKinematics(center_velocity[1], center_velocity[2], center_velocity[3], wheel_R, a, b)
-- Apply the desired wheel velocities
sim.setJointTargetVelocity(wheel_joints[1], v_wheel_1)
sim.setJointTargetVelocity(wheel_joints[2], v_wheel_2)
sim.setJointTargetVelocity(wheel_joints[3], v_wheel_3)
sim.setJointTargetVelocity(wheel_joints[4], v_wheel_4)
end
|
local L = require( "lpeg" )
--------------------------------------------------------------------------------
local function extract_pattern( startPoint, endPoint )
startPoint = L.P( startPoint )
endPoint = endPoint and L.P( endPoint ) or startPoint
local between = ( 1 - endPoint )^1
return startPoint * L.C( between ) * endPoint
end
local function list_pattern( token )
token = L.P( token )
local between = ( 1 - token )^1
return L.Ct( L.C( between^0 ) * L.C( token ) *
( L.C( between^0 ) * L.C( token ) )^0 * L.C( between^0 ) )
end
local function split_pattern( sep )
sep = L.P( sep )
local before = ( 1 - sep )^1
local after = ( 1 - sep )^1
return L.C( before ) * sep * L.C( after )
end
--------------------------------------------------------------------------------
-- Lua module that defines LPEG patterns that can be used for general use cases.
--
-- * extract_pattern to capture arbitrary content that is surroundet with by a
-- pattern
--
-- * list_pattern to tokenize a text by a pattern, empty strings between the
-- pattern are allowed
--
-- * split_pattern to capture arbitrary content that is separated by a pattern
--------------------------------------------------------------------------------
return {
extract_pattern = extract_pattern,
list_pattern = list_pattern,
split_pattern = split_pattern
}
|
local char
local accel = 1
local maxSpeed = 20
local distance = 300
local proximity = 250
local angle = 0
local mouseX, mouseY
local pX, pY, speed = 0, 0, 0, 0, 0
function render()
char:SetX(pX)
char:SetY(pY)
SKIN:Bang("!SetOption","Character","RotationAngle",angle)
SKIN:Bang("!UpdateMeter","Character")
end
function magnitude(x,y)
return (x^2+y^2)^0.5
end
function Initialize()
char = SKIN:GetMeter("Character")
mouseX = SKIN:GetMeasure("MouseX")
mouseY = SKIN:GetMeasure("MouseY")
pX = mouseX:GetValue()
pY = mouseY:GetValue()
render()
end
function Update()
--angle = (angle+math.pi/64)%(math.pi*2)
local dis = magnitude(pX-mouseX:GetValue(),pY-mouseY:GetValue())
local dX, dY = 0, 0
if dis > 0 then
dX = (pX-mouseX:GetValue())/dis
dY = (pY-mouseY:GetValue())/dis
end
if dis > distance then
speed = math.min(maxSpeed,speed+accel)
elseif dis <= distance-proximity then
speed = math.max(-maxSpeed,speed-accel)
else if math.abs(speed) <= accel then
speed = 0
end
if speed > 0 then
speed = speed-accel
elseif speed < 0 then
speed = speed+accel
end
end
pX = pX-dX*speed
pY = pY-dY*speed
render()
end
|
-- https://github.com/airblade/vim-gitgutter
local M = {}
function M.get(spec, config, opts)
local git = spec.git
-- stylua: ignore
return {
GitGutterAdd = { fg = git.add }, -- diff mode: Added line |diff.txt|
GitGutterChange = { fg = git.changed }, -- diff mode: Changed line |diff.txt|
GitGutterDelete = { fg = git.removed }, -- diff mode: Deleted line |diff.txt|
}
end
return M
|
local tap = require('util/tap')
local http = require('http')
local HOST = "127.0.0.1"
local PORT = process.env.PORT or 10082
local test = tap.test
--[[
local function bench(uv, p, count, fn)
collectgarbage()
local before
local notify = count / 8
for i = 1, count do
fn()
if (i % notify) == 0 then
uv.run()
collectgarbage()
local now = uv.resident_set_memory()
if not before then
before = now
end
-- console.log({ index = i, memory = now })
end
end
uv.run()
collectgarbage()
local after = uv.resident_set_memory()
console.log({ before = before, after = after - before })
assert(after < before * 1.5)
end
test("stream writing with string and array", function(expect, uv)
local count = 0x1
local body = string.rep("Hello", 16 * 1024)
-- server
local server = nil
local client = nil
server = http.createServer(function(request, response)
--console.log('server:onConnection req', request)
assert(request.method == "POST")
assert(request.url == "/foo")
-- Fixed because header parsing is not busted anymore
assert(request.headers.bar == "cats")
--console.log('server:onConnection bare resp', response)
response:setHeader("Content-Type", "text/plain")
response:setHeader("Content-Length", #body)
response:finish(body)
end)
console.log(server)
server:listen(PORT, HOST, function() end)
console.log(server._handle._handle)
server._handle._handle:unref()
-- client
-- [[
bench(uv, p, count, function()
-- connect
local options = { host = HOST, port = PORT, path = "/foo", headers = {{"bar", "cats"}, {"Content-Length", #body}}, method = 'POST' }
local req = http.request(options, expect(function(response)
-- console.log('client:onResponse', response.statusCode)
assert(response.statusCode == 200)
assert(response.httpVersion == '1.1')
end))
req:on('error', function(...)
print('error', ...)
end)
req:finish(body)
uv.run()
end)
-- ] ]
uv.run()
server:close()
end)
--]]
|
-- inspect something
-- Taken from https://github.com/jamestthompson3/vimConfig/blob/eeef4a8eeb5a24938f8a0969a35f69c78643fb66/lua/tt/nvim_utils.lua#L106
function inspect(item)
print(vim.inspect(item))
end
|
function GM:CreateLoadoutPanel()
if( self.Loadout and self.Loadout:IsValid() ) then
self.Loadout:Remove();
end
self.Loadout = self:CreatePanel( nil, NODOCK, ScrW(), ScrH() );
self.Loadout:SetPos( 0, 0 );
self.Loadout:SetPaintBackground( true );
self.Loadout:SetBackgroundBlur( true );
self.Loadout:DockPadding( 40, 40, 40, 40 );
self.Loadout:MakePopup();
self.Loadout:FadeIn();
self.Loadout:SetKeyboardInputEnabled( false );
self.Loadout:MoveToBack();
local p1 = self:CreatePanel( self.Loadout, TOP, 0, 64 );
p1:DockMargin( 0, 0, 0, 20 );
local l = self:CreateLabel( p1, LEFT, "COI Title 64", I18( "select_loadout" ), 7 );
local p2 = self:CreatePanel( p1, RIGHT, 200, 0 );
p2:DockPadding( 0, 17, 0, 17 );
local l = self:CreateLabel( p2, TOP, "COI 16", "Conflict of Interest " .. COI_VERSION, 9 );
l:SetTextColor( Alpha( self:GetSkin().COLOR_WHITE, 0.7 ) );
local l = self:CreateLabel( p2, TOP, "COI 14", "by disseminate", 9 );
l:SetTextColor( Alpha( self:GetSkin().COLOR_WHITE, 0.6 ) );
local p1 = self:CreatePanel( self.Loadout, BOTTOM, 0, 68 );
local p2 = self:CreatePanel( p1, RIGHT, 500, 0 );
self:CreateLabel( p2, TOP, "COI 20", I18( "robbing_bank_in" ), 9 );
self:CreateLabel( p2, FILL, "COI Title 48", "00:43", 9 ):BindInput( function()
if( GAMEMODE:GetState() == STATE_PREGAME ) then
local timeLeft = GAMEMODE:TimeLeftInState();
return string.ToMinutesSeconds( math.floor( timeLeft ) + 1 );
end
return I18( "a_moment" ) .. "...";
end );
local p2 = self:CreatePanel( p1, FILL );
p2:DockPadding( 10, 10, 10, 10 );
self:CreateIconButton( p2, LEFT, 48, 48, self:GetSkin().ICON_TRASH, function()
self:CreateConfirm( "Are you sure you want to delete your progress? This will reset your money and remove all of your items.", function()
net.Start( "nWipePlayer" );
net.SendToServer();
LocalPlayer().Money = 0;
LocalPlayer().Inventory = { };
self:ResetLoadoutInventory();
end );
end ):DockMargin( 0, 0, 20, 0 );
self:CreateIconButton( p2, LEFT, 48, 48, self:GetSkin().ICON_GEAR, function()
self:CreateSettingsPanel();
end ):DockMargin( 0, 0, 20, 0 );
local p1 = self:CreatePanel( self.Loadout, LEFT, ScrW() * 0.3, 0 );
p1:DockMargin( 0, 0, 20, 0 );
local p2 = self:CreatePanel( p1, TOP, 0, 30 );
self:CreateLabel( p2, LEFT, "COI Title 30", I18( "your_team" ), 4 ):DockMargin( 0, 0, 10, 0 );
local l = self:CreateLabel( p2, FILL, "COI Title 24", "Team Green", 4 ):BindInput( function( panel )
panel:SetTextColor( team.GetColor( LocalPlayer():Team() ) );
return team.GetName( LocalPlayer():Team() );
end );
l:SizeToContents();
p2:DockMargin( 0, 0, 0, 20 );
local p2 = self:CreateScrollPanel( p1, TOP, 0, ScrH() * 0.3 );
p2:DockMargin( 0, 0, 0, 20 );
function p2:Think()
if( !self.PlayerCache ) then
self.PlayerCache = { };
end
if( !self.TeamCache ) then
self.TeamCache = LocalPlayer():Team();
end
for _, v in pairs( self.PlayerCache ) do
if( !v or !v:IsValid() or v:Team() != LocalPlayer():Team() ) then
self.Invalidated = true;
end
end
for _, v in pairs( player.GetAll() ) do
if( v:Team() == LocalPlayer():Team() and !table.HasValue( self.PlayerCache, v ) ) then
self.Invalidated = true;
end
end
if( self.TeamCache != LocalPlayer():Team() ) then
self.Invalidated = true;
end
if( self.Invalidated ) then
self.Invalidated = false;
self:GetCanvas():Clear();
self.PlayerCache = { };
self.TeamCache = LocalPlayer():Team();
for _, v in pairs( team.GetPlayers( LocalPlayer():Team() ) ) do
table.insert( self.PlayerCache, v );
local p3 = GAMEMODE:CreatePanel( self:GetCanvas(), TOP, 0, 80 );
p3:SetPaintBackground( true );
p3:DockMargin( 0, 0, 0, 10 );
p3:DockPadding( 10, 10, 10, 10 );
local av = GAMEMODE:CreateAvatarImage( p3, LEFT, 60, 60, v );
av:DockMargin( 0, 0, 10, 0 );
local p4 = GAMEMODE:CreatePanel( p3, FILL );
local n = GAMEMODE:CreateLabel( p4, TOP, "COI Title 24", v:Nick(), 7 );
end
end
end
p2.Invalidated = true;
local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "other_teams" ), 7 );
l:DockMargin( 0, 0, 0, 20 );
local p2 = self:CreateScrollPanel( p1, FILL );
p2:DockMargin( 0, 0, 0, 20 );
function p2:Think() -- has to be handled by the parent: Think() isn't called when invisible
if( self:GetCanvas() and self:GetCanvas():IsValid() ) then
for _, v in pairs( self:GetCanvas():GetChildren() ) do
if( v.Team ) then
if( v.Team == LocalPlayer():Team() ) then
if( v:IsVisible() ) then
v:SetVisible( false );
v:InvalidateParent();
end
else
if( !v:IsVisible() ) then
v:SetVisible( true );
v:InvalidateParent();
end
end
end
end
end
end
for k, v in pairs( team.GetAllTeams() ) do
if( k >= 1 and k <= 128 ) then
local p3 = GAMEMODE:CreatePanel( p2, TOP, 0, 100 );
p3:SetPaintBackground( true );
p3:DockMargin( 0, 0, 0, 10 );
p3.Team = k;
local p4 = GAMEMODE:CreatePanel( p3, LEFT, 200, 0 );
p4:DockPadding( 10, 10, 10, 10 );
local l = GAMEMODE:CreateLabel( p4, TOP, "COI Title 24", team.GetName( k ), 7 );
l:SetTextColor( team.GetColor( k ) );
local l = GAMEMODE:CreateLabel( p4, TOP, "COI 20", "99 members", 7 ):BindInput( function()
return team.NumPlayers( k ) .. " " .. I18( "members" );
end );
l:DockMargin( 0, 0, 0, 10 );
local b = GAMEMODE:CreateButton( p4, TOP, 80, 26, I18( "join" ), function()
net.Start( "nJoinTeam" );
net.WriteUInt( k, 16 );
net.SendToServer();
end );
function b:Think()
if( !GAMEMODE:CanChangeTeam( LocalPlayer():Team(), k ) ) then
self:SetDisabled( true );
else
self:SetDisabled( false );
end
end
b:SetFont( "COI 20" );
local p4 = GAMEMODE:CreatePanel( p3, FILL );
p4:DockPadding( 10, 10, 10, 10 );
local p5 = GAMEMODE:CreateScrollPanel( p4, FILL );
p5.Team = k;
function p5:Think()
if( !self.PlayerCache ) then
self.PlayerCache = { };
end
for _, v in pairs( self.PlayerCache ) do
if( !v or !v:IsValid() or v:Team() != self.Team ) then
self.Invalidated = true;
break;
end
end
for _, v in pairs( player.GetAll() ) do
if( v:Team() == self.Team and !table.HasValue( self.PlayerCache, v ) ) then
self.Invalidated = true;
break;
end
end
if( self.Invalidated ) then
self.Invalidated = false;
self:GetCanvas():Clear();
self.PlayerCache = { };
for _, v in pairs( team.GetPlayers( self.Team ) ) do
table.insert( self.PlayerCache, v );
local l = GAMEMODE:CreateLabel( self:GetCanvas(), TOP, "COI 18", v:Nick(), 7 );
l:DockMargin( 0, 0, 0, 2 );
end
end
end
p5.Invalidated = true;
end
end
local p1 = self:CreatePanel( self.Loadout, LEFT, ScrW() * 0.2, 0 );
p1:DockMargin( 0, 0, 20, 0 );
local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "store" ), 7 );
l:DockMargin( 0, 0, 0, 20 );
local p2 = self:CreatePanel( p1, TOP, 0, 400 );
p2:SetPaintBackground( true );
p2:DockPadding( 10, 10, 10, 10 );
local keys = table.GetKeys( self.Items );
table.sort( keys, function( a, b ) return self.Items[a].Name < self.Items[b].Name; end );
local item = keys[1];
local ItemData = {
Name = self.Items[item].Name,
Desc = self.Items[item].Desc,
Price = self.Items[item].Price
};
local itemModel = self:CreateModelPanel( p2, TOP, 0, 200, self.Items[item].Model, Vector( 50, 50, 20 ), Vector( 0, 0, 0 ), 20 );
local a, b = itemModel.Entity:GetModelBounds();
itemModel:SetLookAt( ( a + b ) / 2 );
itemModel:DockMargin( 0, 0, 0, 10 );
itemModel:SetTooltip( self.Items[item].Name );
local p3 = self:CreatePanel( p2, FILL );
local p4 = self:CreatePanel( p3, TOP, 0, 24 );
local lT = self:CreateLabel( p4, FILL, "COI Title 24", "Shotgun", 4 ):BindInput( function() return ItemData.Name end );
local lP = self:CreateLabel( p4, RIGHT, "COI 20", "$1,200", 6 ):BindInput( function() return "$" .. string.Comma( ItemData.Price ) end );
lP:SetTextColor( self:GetSkin().COLOR_MONEY );
local d = self:CreateLabel( p3, FILL, "COI 16", "An effective killing device.", 7 ):BindInput( function() return ItemData.Desc end );
d:SetWrap( true );
local p3 = self:CreatePanel( p2, BOTTOM, 0, 40 );
local function updateItem( dir )
local idx = -1;
for k, v in pairs( keys ) do
if( v == item ) then
idx = k;
break;
end
end
if( idx > -1 ) then
idx = idx + dir;
if( idx < 1 ) then
idx = #keys;
end
if( idx > #keys ) then
idx = 1;
end
item = keys[idx];
ItemData.Name = self.Items[item].Name;
ItemData.Desc = self.Items[item].Desc;
ItemData.Price = self.Items[item].Price;
itemModel:SetModel( self.Items[item].Model );
local a, b = itemModel.Entity:GetModelBounds();
itemModel:SetLookAt( ( a + b ) / 2 );
end
end
local left = self:CreateIconButton( p3, LEFT, 40, 40, self:GetSkin().ICON_LEFT, function()
updateItem( -1 );
end );
left:DockMargin( 0, 0, 10, 0 );
local right = self:CreateIconButton( p3, RIGHT, 40, 40, self:GetSkin().ICON_RIGHT, function()
updateItem( 1 );
end );
right:DockMargin( 10, 0, 0, 0 );
local buy = self:CreateButton( p3, FILL, 0, 0, I18( "buy" ), function()
net.Start( "nBuyItem" );
net.WriteString( item );
net.SendToServer();
surface.PlaySound( Sound( "coi/kaching2.wav" ) );
end );
function buy:Think()
LocalPlayer():CheckInventory();
local dis = false;
if( LocalPlayer():HasItem( item ) ) then
dis = true;
end
if( ( LocalPlayer().Money or 0 ) < ItemData.Price ) then
dis = true;
end
if( dis ) then
self:SetDisabled( true );
else
self:SetDisabled( false );
end
end
buy:SetTextColor( self:GetSkin().COLOR_MONEY );
local p1 = self:CreatePanel( self.Loadout, FILL );
local l = self:CreateLabel( p1, TOP, "COI Title 30", I18( "you" ), 7 );
l:DockMargin( 0, 0, 0, 20 );
local p2 = self:CreatePanel( p1, FILL );
local fakeW = ScrW() * 0.5 - 40 - ( 40 * 2 ); -- dirty... but necessary for icon sizes
local ph = 300 * ( ScrH() / 1080 );
local invPanel = self:CreateScrollPanel( p2, TOP, 0, ph );
invPanel:SetPaintBackground( true );
invPanel:DockMargin( 0, 0, 0, 20 );
invPanel.IconSize = fakeW / LocalPlayer():InvW();
invPanel:SetTall( invPanel.IconSize * LocalPlayer():InvH() );
function invPanel:Paint( w, h )
surface.SetDrawColor( GAMEMODE:GetSkin().COLOR_GLASS );
surface.DrawRect( 0, 0, w, h );
surface.SetDrawColor( GAMEMODE:GetSkin().COLOR_GLASS_LIGHT );
for i = 1, 15 do
surface.DrawLine( i * self.IconSize, 0, i * self.IconSize, h );
end
for j = 1, 5 do
surface.DrawLine( 0, j * self.IconSize, w, j * self.IconSize );
end
LocalPlayer():CheckInventory();
if( table.Count( LocalPlayer().Inventory ) == 0 ) then
surface.SetFont( "COI 18" );
surface.SetTextColor( self:GetSkin().COLOR_WHITE );
local t = I18( "empty_inv" );
local tw, th = surface.GetTextSize( t );
surface.SetTextPos( w / 2 - tw / 2, h / 2 - th / 2 );
surface.DrawText( t );
end
end
local primary, secondary;
invPanel:Receiver( "item", function( self, tab, dropped, idx, x, y )
local pan = tab[1];
if( dropped ) then
if( pan:GetParent() != self:GetCanvas() ) then
local i = pan:GetParent().SelectedItem;
pan:GetParent().SelectedItem = nil;
local item = LocalPlayer().Inventory[i];
local itemData = GAMEMODE.Items[item.ItemClass];
if( !itemData.Secondary ) then
net.Start( "nClearPrimaryLoadout" );
net.SendToServer();
elseif( itemData.Secondary ) then
net.Start( "nClearSecondaryLoadout" );
net.SendToServer();
end
pan:Remove();
surface.PlaySound( Sound( "coi/equip.wav" ) );
else
local xSlot = math.Round( ( x - pan:GetWide() / 2 + 1 ) / self.IconSize ) + 1;
local ySlot = math.Round( ( y - pan:GetTall() / 2 + 1 ) / self.IconSize ) + 1;
if( LocalPlayer():CanPutItemInSlot( pan.Item, xSlot, ySlot ) ) then
LocalPlayer().Inventory[pan.Item].X = xSlot;
LocalPlayer().Inventory[pan.Item].Y = ySlot;
pan:SetPos( ( xSlot - 1 ) * self.IconSize, ( ySlot - 1 ) * self.IconSize );
net.Start( "nInvMove" );
net.WriteUInt( pan.Item, 16 );
net.WriteUInt( xSlot, 6 );
net.WriteUInt( ySlot, 6 );
net.SendToServer();
surface.PlaySound( Sound( "coi/equip.wav" ) );
end
end
end
end );
self.Loadout.Inventory = invPanel;
self:ResetLoadoutInventory();
local p3 = self:CreatePanel( p2, TOP, 0, 250 * ( ScrH() / 1920 ) );
primary = self:CreatePanel( p3, FILL );
primary:SetPaintBackground( true );
primary:DockMargin( 0, 0, 20, 0 );
self:CreateLabel( primary, FILL, "COI 20", I18( "primary" ), 7 ):DockMargin( 10, 10, 0, 0 );
primary:Receiver( "item", function( self, tab, dropped, idx, x, y )
local pan = tab[1];
local v = pan.Item;
local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass];
if( dropped and !self.SelectedItem and !item.Secondary ) then
self.SelectedItem = v;
net.Start( "nSetPrimaryLoadout" );
net.WriteUInt( v, 16 );
net.SendToServer();
local mdl = GAMEMODE:CreateModelPanel( self, FILL, 0, 0, item.Model, Vector( 50, 50, 20 ), nil, 20 );
GAMEMODE:CreateLabel( mdl, FILL, "COI 18", item.Name, 3 ):DockMargin( 4, 4, 4, 4 );
mdl:SetTooltip( item.Name );
mdl.Item = v;
mdl:Droppable( "item" );
function mdl.DoClick( mdl )
mdl:Remove();
self.SelectedItem = nil;
surface.PlaySound( Sound( "coi/equip.wav" ) );
net.Start( "nClearPrimaryLoadout" );
net.SendToServer();
end
self.Model = mdl;
surface.PlaySound( Sound( "coi/equip.wav" ) );
end
end );
local trash = self:CreatePanel( p3, RIGHT, 200 * ( ScrH() / 1920 ), 0 );
trash:SetPaintBackground( true );
trash:DockMargin( 20, 0, 0, 0 );
self:CreateIconPanel( trash, FILL, 0, 0, self:GetSkin().ICON_TRASH );
trash:Receiver( "item", function( self, tab, dropped, idx, x, y )
local pan = tab[1];
local v = pan.Item;
local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass];
if( dropped ) then
GAMEMODE:CreateConfirm( I18( "item_delete_warning" ), function()
net.Start( "nDeleteItem" );
net.WriteUInt( v, 16 );
net.SendToServer();
pan:Remove();
LocalPlayer().Inventory[v] = nil;
if( primary.SelectedItem == v ) then
primary.SelectedItem = nil;
net.Start( "nClearPrimaryLoadout" );
net.SendToServer();
end
if( secondary.SelectedItem == v ) then
secondary.SelectedItem = nil;
net.Start( "nClearSecondaryLoadout" );
net.SendToServer();
end
GAMEMODE:ResetLoadoutInventory();
end );
end
end );
secondary = self:CreatePanel( p3, RIGHT, ScrW() * 0.17, 0 );
secondary:SetPaintBackground( true );
self:CreateLabel( secondary, FILL, "COI 20", I18( "secondary" ), 7 ):DockMargin( 10, 10, 0, 0 );
secondary:Receiver( "item", function( self, tab, dropped, idx, x, y )
local pan = tab[1];
local v = pan.Item;
local item = GAMEMODE.Items[LocalPlayer().Inventory[v].ItemClass];
if( dropped and !self.SelectedItem and item.Secondary ) then
self.SelectedItem = v;
net.Start( "nSetSecondaryLoadout" );
net.WriteUInt( v, 16 );
net.SendToServer();
local mdl = GAMEMODE:CreateModelPanel( self, FILL, 0, 0, item.Model, Vector( 50, 50, 20 ), nil, 20 );
GAMEMODE:CreateLabel( mdl, FILL, "COI 18", item.Name, 3 ):DockMargin( 0, 0, 4, 4 );
mdl:SetTooltip( item.Name );
mdl.Item = v;
mdl:Droppable( "item" );
function mdl.DoClick( mdl )
mdl:Remove();
self.SelectedItem = nil;
surface.PlaySound( Sound( "coi/equip.wav" ) );
net.Start( "nClearSecondaryLoadout" );
net.SendToServer();
end
self.Model = mdl;
surface.PlaySound( Sound( "coi/equip.wav" ) );
end
end );
p3:DockMargin( 0, 0, 0, 20 );
local l = self:CreateLabel( p2, TOP, "COI 24", I18( "you_have" ), 9 );
local l2 = self:CreateLabel( p2, TOP, "COI Title 48", "$" .. string.Comma( 0 ), 9 ):BindInput( function()
return "$" .. string.Comma( LocalPlayer().Money or 0 );
end );
l2:SetTextColor( self:GetSkin().COLOR_MONEY );
end
function GM:ResetLoadoutInventory()
if( !self.Loadout or !self.Loadout:IsValid() or !self.Loadout.Inventory or !self.Loadout.Inventory:IsValid() ) then return end
local i = self.Loadout.Inventory;
i:Clear();
LocalPlayer():CheckInventory();
for k, v in pairs( LocalPlayer().Inventory ) do
local item = self.Items[v.ItemClass];
if( item ) then
local iw = item.W * i.IconSize;
local ih = item.H * i.IconSize;
mdl = self:CreateModelPanel( i, NODOCK, iw, ih, item.Model, Vector( 50, 50, 20 ), nil, 20 );
mdl:SetPos( ( v.X - 1 ) * i.IconSize, ( v.Y - 1 ) * i.IconSize );
mdl:SetTooltip( item.Name );
self:CreateLabel( mdl, BOTTOM, "COI 18", item.Name, 3 ):DockMargin( 0, 0, 4, 4 );
local l = self:CreateLabel( mdl, BOTTOM, "COI 14", item.Secondary and I18( "secondary" ) or I18( "primary" ), 3 );
l:DockMargin( 0, 4, 4, 0 );
l:SetTextColor( self:GetSkin().COLOR_GRAY );
mdl.Item = k;
mdl:Droppable( "item" );
mdl.OldPaint = mdl.Paint;
function mdl:Paint( w, h )
if( !self.HoverPerc ) then
self.HoverPerc = 0.7;
end
if( self:IsHovered() ) then
self.HoverPerc = math.Approach( self.HoverPerc, 1, ( 1 - self.HoverPerc ) * ( 1 / 45 ) );
else
self.HoverPerc = math.Approach( self.HoverPerc, 0.7, ( self.HoverPerc ) * ( 1 / 45 ) );
end
if( self.HoverPerc > 0 ) then
local col = Alpha( self:GetSkin().COLOR_GLASS, self.HoverPerc );
surface.SetDrawColor( col );
surface.DrawRect( 0, 0, w, h );
end
self:OldPaint( w, h );
end
end
end
end
|
kpse.set_program_name("texlua","lualatex")
require("lualibs")
if arg[1] ~= nil then
jfm = arg[1]
else
print("LuaTeX-ja JFM checker.")
print("Usage: texlua check_jfm.lua <JFM name>")
os.exit(0)
end
local file = kpse.find_file("jfm-" .. jfm .. ".lua")
if file == nil then
print("JFM " .. jfm .. " is not found.")
os.exit(0)
end
local function position_msg(position_table)
if #position_table == 0 then return "."
else return " in " .. table.concat(position_table," ") .. "."
end
end
local function added_table(t,val)
local rv = {}
for _,v in ipairs(t) do table.insert(rv,v) end
table.insert(rv,val)
return rv;
end
local err_count = 0
local function print_error(msg)
err_count = err_count + 1
print(msg)
end
local function array_check(val,key,position,size)
if type(val) ~= "table" then
print_error(key .. " should be array, but it has the type " .. type(val) .. position_msg(position))
return false
else
local num = 0
for k,_v in pairs(val) do
if type(k) ~= "number" then
print_error(key .. " should be array, but it has a key of type " .. type(k) .. position_msg(position))
return false
end
num = num + 1
end
if num ~= #val then
print_error(key .. " should be array but it is not an array.")
return false
elseif size ~= nil and #val ~= size then
print_error("The size of " .. key " should be " .. tostring(size) .. ", but it is " .. tostring(#val) .. position_msg(position))
return false
end
end
return true
end
local function type_check(val,t,key,position)
if type(t) == "string" then t = {t} end
local exist = false
for _,v in ipairs(t) do
if type(val) == v then exist = true end
end
if exist == false then
print_error(key .. " should be " .. table.concat(t," or ") .. " but it is " .. type(val) .. position_msg(position))
end
return exist
end
char_class = {}
local function each_kern_check(kerntable,version,position)
for k,v in pairs(kerntable) do
if type(k) == "number" then
type_check(v,"number",k,position)
elseif type(k) ~= "string" then
print_error("key of type " .. type(k) .. position_msg(position))
elseif k == "ratio" then
if type_check(v,"number",k,position) == true then
if v < 0 or v > 1 then print_error("ratio should be between 0 and 1 but it is " .. v .. position_msg(position)) end
end
else
print_error("key " .. k .. " is not allowed" .. position_msg(position))
end
end
end
local function kern_check(kerntable,version,position)
for k,v in pairs(kerntable) do
if type(k) ~= "number" then
print_error("key of type " .. type(k) .. position_msg(position))
elseif type_check(k,{"number","table"},v,position) == true then
if type(v) == "table" then
each_kern_check(v,version,added_table(position,tostring(k)))
end
end
end
end
local function each_glue_check(gluetable,version,position)
for k,v in pairs(gluetable) do
if type(k) == "number" then
type_check(v,"number",k,position)
elseif type(k) ~= "string" then
print_error("key of type " .. type(k) .. position_msg(position))
else
if k == "kanjiskip_natural" or k == "kanjiskip_stretch" or k == "kanjiskip_shrink" then
type_check(v,"number",k,position)
elseif k == "priority" then
if type(v) == "number" then
if v ~= -4 and v ~= -3 and v ~= -2 and v ~= -1 and v ~= 0 and v ~= 1 and v ~= 2 and v ~= 2 then
print_error("priority should be in -4,-3,-2,-1,0,1,2,3" .. position_msg(position))
end
elseif version >= 2 and type(v) == "table"then
if array_check(v,k,position,2) == true then
for ind in ipairs({1,2}) do
if v[ind] ~= -4 and v[ind] ~= -3 and v[ind] ~= -2 and v[ind] ~= -1 and v[ind] ~= 0 and v[ind] ~= 1 and v[ind] ~= 2 and v[ind] ~= 2 then
print_error("priority should be in -4,-3,-2,-1,0,1,2,3" .. position_msg(position))
end
end
end
else
print_error("priority should be a number or an array (only with version >=2)" .. position_msg(position))
end
elseif k == "ratio" then
if type_check(v,"number",k,position) == true then
if v < 0 or v > 1 then print_error("ratio should be between 0 and 1 but it is " .. v .. position_msg(position)) end
end
else
print_error("key " .. k .. " is not allowed" .. position_msg(position))
end
end
end
end
local function glue_check(gluetable,version,position)
for k,v in pairs(gluetable) do
if type(k) ~= "number" then
print_error("key of type " .. type(k) .. position_msg(position))
elseif type_check(v,"table",k,position) == true then
each_glue_check(v,version,added_table(position,tostring(k)))
end
end
end
local function class_check(clstable,class,version,position)
local exist_key = {}
for k,v in pairs(clstable) do
if type(k) ~= "string" then
print_error("key of type " .. type(k) .. position_msg(position))
else
exist_key[k] = true
if k == "chars" then
if type_check(v,"table",k,position) == true then
for kk,vv in pairs(v) do
if type(kk) ~= "number" then
print_error("chars should an array but key of type " .. type(kk) .. " found" .. position_msg(position))
elseif char_class[vv] ~= nil then
print_error("char " .. vv .. " is found in class " .. tostring(char_class[vv]) .. " and " .. tostring(class))
end
if type(vv) ~= "number" and type(vv) ~= "string" then print_error("the type of each entry of chars should be number or string" .. position_msg(position)) end
if type(vv) == "string" then
-- 長さ2以下なのは大人の事情
if not (
unicode.utf8.len(vv) <= 2 or
(unicode.utf8.len(vv) == 1 and vv:sub(-1) == "*") or
vv == "boxbdd" or
vv == "parbdd" or
vv == "jcharbdd" or
(version >= 3 and (
vv == "alchar" or vv == "nox_alchar" or vv == "glue")
) or
vv:sub(1,4) == "AJ1-"
) then
print_error("char " .. vv .. " in chars list is not allowd" .. position_msg(position));
end
end
char_class[vv] = class
end
end
elseif k == "width" or k == "height" or k == "depth" or k == "italic" then -- do not check
elseif k == "left" or k == "down" then
type_check(v,"number",k,position)
elseif k == "align" then
if v ~= "left" and v ~= "right" and v ~= "middle" then
print_error(k .. " should be left/right/middle but it is " .. tostring(v) .. position_msg(position))
end
elseif k == "kern" then
if type_check(v,"table",k,position) == true then
kern_check(v,version,added_table(position,"kern"))
end
elseif k == "glue" then
if type_check(v,"table",k,position) == true then
glue_check(v,version,added_table(position,"glue"))
end
elseif version == 1 and (k == "end_stretch" or k == "end_shrink") then
type_check(v,"number",k,position)
elseif version >= 2 and (k == "end_adjust") then
if array_check(v,k,position) == true then
if #v == 0 then print("end_ajudst is empty" .. position_msg(position)) end
end
else
print_error("key " .. k .. " is not allowed" .. position_msg(position))
end
end
end
if type(clstable.glue) == "table" and type(clstable.kern) == "table" then
for k,_ in pairs(clstable.glue) do
if clstable.kern[k] ~= nil then
print_error("kern and glue are both defined for class " .. tostring(k) .. position_msg(position))
end
end
end
local required_keys = {}
if class ~= 0 then table.insert(required_keys,"chars") end
for _,v in ipairs(required_keys) do
if exist_key[v] ~= true then
print_error("Required field " .. v .. " is not found" .. position_msg(position))
end
end
end
local function jfm_check(jfmtable,version,position)
local exist_key = {}
for k,v in pairs(jfmtable) do
if type(k) == "number" then
if k < 0 then print_error("Negative class (" .. tostring(k) .. ") is found" .. position_msg(position)) end
class_check(v,k,version,added_table(position,"Class " .. tostring(k)))
elseif type(k) ~= "string" then
print_error("key of type " .. type(k) .. " in JFM")
else
exist_key[k] = true
if k == "dir" then
if v ~= "yoko" and v ~= "tate" then
print_error("dir should be yoko or tate but it is " .. tostring(v) .. position_msg(position))
end
elseif k == "zw" or k == "zh" then
type_check(v,"number",k,position)
elseif k == "kanjiskip" or k == "xkanjiskip" then
array_check(v,k,position,3)
elseif k ~= "version" then
print_error("key " .. k .. " is not allowed" .. position_msg(position))
end
end
end
for _,v in ipairs({'dir','zw','zh'}) do
if exist_key[v] ~= true then
print_error("Required field " .. v .. " is not found.")
end
end
end
local loaded_jfm = nil
luatexja = {}
luatexja.jfont = {}
function luatexja.jfont.define_jfm(j)
loaded_jfm = j
end
print("check JFM " .. jfm .. ".")
print("file = " .. file)
local function load_file()
dofile(file)
end
xpcall(load_file,function(e) print("Syntax error in JFM " .. jfm .. ".\n" .. e) os.exit(0) end)
if loaded_jfm == nil then print("luatexja.jfont.define_jfm is not called.") os.exit(0) end
local version = 1
if loaded_jfm.version ~= nil then
if type(loaded_jfm.version) ~= "number" then print_error("version should be a number.")
else version = loaded_jfm.version end
end
if version ~= 1 and version ~= 2 and version ~= 3 then
print_error("Only version 1, 2 or 3 is supported. (We assume that the version of the JFM is 1.)")
version = 1
end
print("version " .. tostring(version))
local function do_check()
jfm_check(loaded_jfm,version,{})
end
xpcall(do_check,function(e) print(debug.traceback(tostring(e),2) .. "\n") end)
if err_count == 0 then print("No error is found.")
elseif err_count == 1 then print("There is an error.")
else print("There are " .. tostring(err_count) .. " errors.") end
|
local Object = require 'libs.classic'
local Grid = Object:extend()
local empty = { skin = "", colour = "" }
local oob = { skin = "", colour = "" }
local block = { skin = "2tie", colour = "A" }
function Grid:new(width, height)
self.grid = {}
self.grid_age = {}
self.width = width
self.height = height
for y = 1, self.height do
self.grid[y] = {}
self.grid_age[y] = {}
for x = 1, self.width do
self.grid[y][x] = empty
self.grid_age[y][x] = 0
end
end
end
function Grid:clear()
for y = 1, self.height do
for x = 1, self.width do
self.grid[y][x] = empty
self.grid_age[y][x] = 0
end
end
end
function Grid:getCell(x, y)
if x < 1 or x > self.width or y > self.height then return oob
elseif y < 1 then return empty
else return self.grid[y][x]
end
end
function Grid:isOccupied(x, y)
return self:getCell(x+1, y+1) ~= empty
end
function Grid:isRowFull(row)
for index, square in pairs(self.grid[row]) do
if square == empty then return false end
end
return true
end
function Grid:canPlacePiece(piece)
if piece.big then
return self:canPlaceBigPiece(piece)
end
local offsets = piece:getBlockOffsets()
for index, offset in pairs(offsets) do
local x = piece.position.x + offset.x
local y = piece.position.y + offset.y
if self:isOccupied(x, y) then
return false
end
end
return true
end
function Grid:canPlaceBigPiece(piece)
local offsets = piece:getBlockOffsets()
for index, offset in pairs(offsets) do
local x = piece.position.x + offset.x
local y = piece.position.y + offset.y
if (
self:isOccupied(x * 2 + 0, y * 2 + 0)
or self:isOccupied(x * 2 + 1, y * 2 + 0)
or self:isOccupied(x * 2 + 0, y * 2 + 1)
or self:isOccupied(x * 2 + 1, y * 2 + 1)
) then
return false
end
end
return true
end
function Grid:canPlacePieceInVisibleGrid(piece)
if piece.big then
return self:canPlaceBigPiece(piece)
-- forget canPlaceBigPieceInVisibleGrid for now
end
local offsets = piece:getBlockOffsets()
for index, offset in pairs(offsets) do
local x = piece.position.x + offset.x
local y = piece.position.y + offset.y
if y < 4 or self:isOccupied(x, y) ~= empty then
return false
end
end
return true
end
function Grid:getClearedRowCount()
local count = 0
local cleared_row_table = {}
for row = 1, self.height do
if self:isRowFull(row) then
count = count + 1
table.insert(cleared_row_table, row)
end
end
return count, cleared_row_table
end
function Grid:markClearedRows()
for row = 1, self.height do
if self:isRowFull(row) then
for x = 1, self.width do
self.grid[row][x] = {
skin = self.grid[row][x].skin,
colour = "X"
}
self.grid_age[row][x] = 0
end
end
end
return true
end
function Grid:clearClearedRows()
for row = 1, self.height do
if self:isRowFull(row) then
for above_row = row, 2, -1 do
self.grid[above_row] = self.grid[above_row - 1]
self.grid_age[above_row] = self.grid_age[above_row - 1]
end
self.grid[1] = {}
self.grid_age[1] = {}
for i = 1, self.width do
self.grid[1][i] = empty
self.grid_age[1][i] = 0
end
end
end
return true
end
function Grid:copyBottomRow()
for row = 1, self.height - 1 do
self.grid[row] = self.grid[row+1]
self.grid_age[row] = self.grid_age[row+1]
end
self.grid[self.height] = {}
self.grid_age[self.height] = {}
for i = 1, self.width do
self.grid[self.height][i] = (self.grid[self.height - 1][i] == empty) and empty or block
self.grid_age[self.height][i] = 0
end
return true
end
function Grid:garbageRise(row_vals)
for row = 1, self.height - 1 do
self.grid[row] = self.grid[row+1]
self.grid_age[row] = self.grid_age[row+1]
end
self.grid[self.height] = {}
self.grid_age[self.height] = {}
for i = 1, self.width do
self.grid[self.height][i] = (row_vals[i] == "e") and empty or block
self.grid_age[self.height][i] = 0
end
end
function Grid:clearSpecificRow(row)
for col = 1, self.width do
self.grid[row][col] = empty
end
end
function Grid:applyPiece(piece)
if piece.big then
self:applyBigPiece(piece)
return
end
offsets = piece:getBlockOffsets()
for index, offset in pairs(offsets) do
x = piece.position.x + offset.x
y = piece.position.y + offset.y
if y + 1 > 0 and y < self.height then
self.grid[y+1][x+1] = {
skin = piece.skin,
colour = piece.colour
}
end
end
end
function Grid:applyBigPiece(piece)
offsets = piece:getBlockOffsets()
for index, offset in pairs(offsets) do
x = piece.position.x + offset.x
y = piece.position.y + offset.y
for a = 1, 2 do
for b = 1, 2 do
if y*2+a > 0 then
self.grid[y*2+a][x*2+b] = {
skin = piece.skin,
colour = piece.colour
}
end
end
end
end
end
function Grid:checkForBravo(cleared_row_count)
for i = 0, self.height - 1 - cleared_row_count do
for j = 0, self.width - 1 do
if self:isOccupied(j, i) then return false end
end
end
return true
end
function Grid:checkStackHeight()
for i = 0, self.height - 1 do
for j = 0, self.width - 1 do
if self:isOccupied(j, i) then return self.height - i end
end
end
return 0
end
function Grid:checkSecretGrade()
local sgrade = 0
for i=23,5,-1 do
local validLine = true
local emptyCell = 0
if i > 13 then
emptyCell = 23-i
end
if i <= 13 then
emptyCell = i-5
end
for j=0,9 do
if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then
validLine = false
end
end
if not self:isOccupied(emptyCell,i-1) then
validLine = false
end
if(validLine) then
sgrade = sgrade + 1
else
return sgrade
end
end
--[[
if(sgrade == 0) then return ""
elseif(sgrade < 10) then return 10-sgrade
elseif(sgrade < 19) then return "S"..(sgrade-9) end
return "GM"
--]]
return sgrade
end
function Grid:hasGemBlocks()
for y = 1, self.height do
for x = 1, self.width do
if self.grid[y][x].skin == "gem" then
return true
end
end
end
return false
end
function Grid:mirror()
local new_grid = {}
for y = 1, self.height do
new_grid[y] = {}
for x = 1, self.width do
new_grid[y][x] = empty
end
end
for y = 1, self.height do
for x = 1, self.width do
new_grid[y][x] = self.grid[y][self.width + 1 - x]
end
end
self.grid = new_grid
end
function Grid:applyMap(map)
for y, row in pairs(map) do
for x, block in pairs(row) do
self.grid_age[y][x] = 0
self.grid[y][x] = block
end
end
end
-- inefficient algorithm for squares
function Grid:markSquares()
-- goes up by 1 for silver, 2 for gold
local square_count = 0
for i = 1, 2 do
for y = 5, self.height - 3 do
for x = 1, self.width - 3 do
local age_table = {}
local age_count = 0
local colour_table = {}
local is_square = true
for j = 0, 3 do
for k = 0, 3 do
if self.grid[y+j][x+k].skin == "" or self.grid[y+j][x+k].skin == "square" then
is_square = false
end
if age_table[self.grid_age[y+j][x+k]] == nil then
age_table[self.grid_age[y+j][x+k]] = 1
age_count = age_count + 1
else
age_table[self.grid_age[y+j][x+k]] = age_table[self.grid_age[y+j][x+k]] + 1
end
if age_count > 4 or age_table[self.grid_age[y+j][x+k]] > 4 then
is_square = false
end
if not table.contains(colour_table, self.grid[y+j][x+k].colour) then
table.insert(colour_table, self.grid[y+j][x+k].colour)
end
end
end
if is_square then
if i == 1 and #colour_table == 1 then
for j = 0, 3 do
for k = 0, 3 do
self.grid[y+j][x+k].colour = "Y"
self.grid[y+j][x+k].skin = "square"
end
end
square_count = square_count + 2
elseif i == 2 then
for j = 0, 3 do
for k = 0, 3 do
self.grid[y+j][x+k].colour = "F"
self.grid[y+j][x+k].skin = "square"
end
end
square_count = square_count + 1
end
end
end
end
end
return square_count
end
-- square scan
function Grid:scanForSquares()
local table = {}
for row = 1, self.height do
local silver = 0
local gold = 0
for col = 1, self.width do
local colour = self.grid[row][col].colour
if self.grid[row][col].skin == "square" then
if colour == "Y" then gold = gold + 1
else silver = silver + 1 end
end
end
table[row] = gold * 2.5 + silver * 1.25
end
return table
end
function Grid:update()
for y = 1, self.height do
for x = 1, self.width do
if self.grid[y][x] ~= empty then
self.grid_age[y][x] = self.grid_age[y][x] + 1
end
end
end
end
function Grid:draw()
for y = 5, self.height do
for x = 1, self.width do
if self.grid[y][x] ~= empty then
if self.grid_age[y][x] < 2 then
love.graphics.setColor(0, 0, 0, 1)
love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 488+x*24, y*24)
else
if self.grid[y][x].skin == "bone" then
love.graphics.setColor(1, 1, 1, 1)
elseif self.grid[y][x].colour == "X" then
love.graphics.setColor(0.5, 0.5, 0.5, 1 - self.grid_age[y][x] / 15)
else
love.graphics.setColor(1, 1, 1, 1)
end
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24)
end
if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(1, 1, 1, 0)
love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24)
end
if y < self.height and self.grid[y+1][x] == empty or
(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 24.5+y*24)
end
if x > 1 and self.grid[y][x-1] == empty then
love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 24.0+y*24)
end
if x < self.width and self.grid[y][x+1] == empty then
love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 24.0+y*24)
end
end
end
end
end
end
function Grid:drawOutline()
for y = 5, self.height do
for x = 1, self.width do
if self.grid[y][x].colour == "X" then
love.graphics.setColor(1, 1, 1, 1 - self.grid_age[y][x] / 15)
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24)
end
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(1, 1, 1, 1)
love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24)
end
if y < self.height and self.grid[y+1][x] == empty or
(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 24.5+y*24)
end
if x > 1 and self.grid[y][x-1] == empty then
love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 24.0+y*24)
end
if x < self.width and self.grid[y][x+1] == empty then
love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24)
end
end
end
end
end
function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
lock_flash = lock_flash == nil and true or lock_flash
brightness = brightness == nil and 1 or brightness
for y = 5, self.height do
for x = 1, self.width do
if self.grid[y][x] ~= empty then
if self.grid[y][x].colour == "X" then
opacity = 1 - self.grid_age[y][x] / 15
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
opacity = garbage_opacity_function(self.grid_age[y][x])
else
opacity = opacity_function(self.grid_age[y][x])
end
love.graphics.setColor(brightness, brightness, brightness, opacity)
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24)
if lock_flash then
if opacity > 0 and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(0.64, 0.64, 0.64)
love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24)
end
if y < self.height and self.grid[y+1][x] == empty or
(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 16.5+y*24)
end
if x > 1 and self.grid[y][x-1] == empty then
love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 16.0+y*24)
end
if x < self.width and self.grid[y][x+1] == empty then
love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24)
end
end
end
end
end
end
end
function Grid:drawCustom(colour_function, gamestate)
--[[
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
When called, calls the supplied function on every block passing the block itself as argument
as well as coordinates and the grid_age value of the same cell.
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
gamestate: the gamemode instance itself to pass in colour_function
]]
for y = 5, self.height do
for x = 1, self.width do
local block = self.grid[y][x]
if block ~= empty then
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
if self.grid[y][x].colour == "X" then
A = 1 - self.grid_age[y][x] / 15
end
love.graphics.setColor(R, G, B, A)
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 488+x*24, y*24)
if outline > 0 and self.grid[y][x].colour ~= "X" then
love.graphics.setColor(1, 1, 1, outline)
love.graphics.setLineWidth(1)
if y > 1 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
love.graphics.line(48.0+x*24, -0.5+y*24, 64.0+x*24, -0.5+y*24)
end
if y < self.height and self.grid[y+1][x] == empty or
(y + 1 > self.height or self.grid[y+1][x].colour == "X") then
love.graphics.line(48.0+x*24, 16.5+y*24, 64.0+x*24, 16.5+y*24)
end
if x > 1 and self.grid[y][x-1] == empty then
love.graphics.line(47.5+x*24, -0.0+y*24, 47.5+x*24, 16.0+y*24)
end
if x < self.width and self.grid[y][x+1] == empty then
love.graphics.line(64.5+x*24, -0.0+y*24, 64.5+x*24, 16.0+y*24)
end
end
end
end
end
end
return Grid
|
local function pushWindow(dir)
local win = hs.window.focusedWindow()
if not win then
return
end
if dir == 'left' then
hs.grid.pushWindowLeft(win)
elseif dir == 'right' then
hs.grid.pushWindowRight(win)
elseif dir == 'down' then
hs.grid.pushWindowDown(win)
else
hs.grid.pushWindowUp(win)
end
-- redrawBorder()
end
hs.hotkey.bind(mashman, 'h', function() pushWindow('left') end, nil, function() pushWindow('left') end)
hs.hotkey.bind(mashman, 'j', function() pushWindow('down') end, nil, function() pushWindow('down') end)
hs.hotkey.bind(mashman, 'k', function() pushWindow('up') end, nil, function() pushWindow('up') end)
hs.hotkey.bind(mashman, 'l', function() pushWindow('right') end, nil, function() pushWindow('right') end)
|
local itsOn = false
local thesteps
local numshown = 5
local currentindex = 1
local displayindexoffset = 0
local ratios = {
DiffItemWidth = 60 / 1920,
DiffItemHeight = 40 / 1080,
DiffFrameUpperGap = 282 / 1080, -- from frame top edge to top diff edge
--DiffFrameLeftGap = 407 / 1920, -- this number is provided by the parent at this time
--DiffFrameRightGap = 22 / 1920, -- same
DiffFrameSpacing = 11 / 1920, -- spacing between items
DiffItemGlowVerticalSpan = 14 / 1080, -- measurement of the visible portion of the glow, doubled
DiffItemGlowHorizontalSpan = 14 / 1920, -- same as above
}
local actuals = {
DiffItemWidth = ratios.DiffItemWidth * SCREEN_WIDTH,
DiffItemHeight = ratios.DiffItemHeight * SCREEN_HEIGHT,
DiffFrameUpperGap = ratios.DiffFrameUpperGap * SCREEN_HEIGHT,
--DiffFrameLeftGap = ratios.DiffFrameLeftGap * SCREEN_WIDTH, -- this number is provided by the parent at this time
--DiffFrameRightGap = ratios.DiffFrameRightGap * SCREEN_WIDTH, -- same
DiffFrameSpacing = ratios.DiffFrameSpacing * SCREEN_WIDTH,
DiffItemGlowVerticalSpan = ratios.DiffItemGlowVerticalSpan * SCREEN_HEIGHT,
DiffItemGlowHorizontalSpan = ratios.DiffItemGlowHorizontalSpan * SCREEN_WIDTH,
}
-- scoping magic
do
-- copying the provided ratios and actuals tables to have access to the sizing for the overall frame
local rt = Var("ratios")
for k,v in pairs(rt) do
ratios[k] = v
end
local at = Var("actuals")
for k,v in pairs(at) do
actuals[k] = v
end
end
local textSize = 0.75
local textzoomFudge = 5
-- this will return an index which is offset depending on certain conditions
-- basically we want the difficulties to be aligned to the right of the box
-- highest on the right
-- the highest diff is the highest index, but the highest index is not a consistent number
-- to avoid update order shenanigans we can do this math and logic instead
local function pushIndexByBound(index)
if #thesteps < numshown then
return index - numshown + #thesteps
else
return index
end
end
-- based on the amount of difficulties displayed we can allow more room for the song information
-- assuming that we are aligning difficulties to the right
local function setMaxWidthForSongInfo()
local curSongBox = SCREENMAN:GetTopScreen():GetChild("RightFrame"):GetChild("CurSongBoxFile")
if not curSongBox then return end
local diffSlotsOpen = clamp(numshown - #thesteps, 0, numshown)
-- exactly the width of <diffSlotsOpen> items including the space between plus an additional 2 gaps worth of space for buffer
local widthallowed = actuals.DiffFrameLeftGap - actuals.LeftTextLeftGap + diffSlotsOpen * (actuals.DiffItemWidth + actuals.DiffFrameSpacing) - actuals.DiffFrameSpacing * 2
local title = curSongBox:GetChild("Frame"):GetChild("TitleAuthor")
local subtitle = curSongBox:GetChild("Frame"):GetChild("SubTitle")
if title then
title:maxwidth(widthallowed / title:GetZoom() - textzoomFudge)
end
if subtitle then
subtitle:maxwidth(widthallowed / subtitle:GetZoom() - textzoomFudge)
end
end
local t = Def.ActorFrame {
Name = "StepsDisplayFile",
InitCommand = function(self)
-- all positions are relative to the right of the rightmost item
-- align everything to the right from there
self:xy(actuals.Width - actuals.DiffFrameRightGap, actuals.DiffFrameUpperGap)
end,
BeginCommand = function(self)
local scrn = SCREENMAN:GetTopScreen()
local snm = scrn:GetName()
local anm = self:GetName()
CONTEXTMAN:RegisterToContextSet(snm, "Main1", anm)
-- input handling for changing difficulty with keyboard
-- this timeout is basically just a timer to make sure that you press buttons fast enough
local comboTimeout = nil
local comboTimeoutSeconds = 1
local pressqueue = {}
local function clearTimeout()
if comboTimeout ~= nil then
scrn:clearInterval(comboTimeout)
comboTimeout = nil
end
end
local function resetTimeout()
clearTimeout()
-- we use setInterval because setTimeout doesnt do what I actually want
-- wow very intuitive
comboTimeout = scrn:setInterval(function()
pressqueue = {}
clearTimeout()
end,
comboTimeoutSeconds)
end
scrn:AddInputCallback(function(event)
if not CONTEXTMAN:CheckContextSet(snm, "Main1") then
resetTimeout()
return
end
if event.type == "InputEventType_FirstPress" then
if event.button == "MenuUp" or event.button == "Up" then
pressqueue[#pressqueue+1] = "Up"
elseif event.button == "MenuDown" or event.button == "Down" then
pressqueue[#pressqueue+1] = "Down"
end
resetTimeout()
-- potentially have the combo we want
if #pressqueue >= 2 and pressqueue[#pressqueue-1] == pressqueue[#pressqueue] then
if pressqueue[#pressqueue] == "Up" then
currentindex = clamp(currentindex - 1, 1, #thesteps)
local newsteps = thesteps[currentindex]
self:GetChild("Cursor"):playcommand("ChangeSteps", {steps = newsteps})
pressqueue = {}
elseif pressqueue[#pressqueue] == "Down" then
currentindex = clamp(currentindex + 1, 1, #thesteps)
local newsteps = thesteps[currentindex]
self:GetChild("Cursor"):playcommand("ChangeSteps", {steps = newsteps})
pressqueue = {}
end
end
end
end)
end,
SetCommand = function(self, params)
if params.song then
thesteps = WHEELDATA:GetChartsMatchingFilter(params.song)
self:visible(true)
else
thesteps = {}
self:visible(false)
end
setMaxWidthForSongInfo()
end
}
local function stepsRows(i)
local steps = nil
local index = i
local o = Def.ActorFrame {
Name = "StepsFrame",
InitCommand = function(self)
-- to place indices 1-numshown left to right from the right to the left place them in reverse order
self:x(-actuals.DiffItemWidth * (numshown - i) - actuals.DiffFrameSpacing * (numshown - i))
self:visible(false)
end,
ColorConfigUpdatedMessageCommand = function(self)
self:playcommand("UpdateStepsRows")
end,
UpdateStepsRowsCommand = function(self)
-- to get them to align right
index = pushIndexByBound(i)
steps = thesteps[index + displayindexoffset]
if steps then
self:playcommand("SetStepsRows")
self:visible(true)
else
self:visible(false)
end
end,
UIElements.QuadButton(1) .. {
Name = "BG",
InitCommand = function(self)
self:halign(1):valign(0)
self:zoomto(actuals.DiffItemWidth, actuals.DiffItemHeight)
end,
SetStepsRowsCommand = function(self)
local diff = steps:GetDifficulty()
self:diffuse(colorByDifficulty(diff))
self:diffusealpha(1)
end,
MouseDownCommand = function(self, params)
if steps and params.event == "DeviceButton_left mouse button" then
-- tree:
-- StepsDisplayFile, StepsRows, StepsFrame, self
self:GetParent():GetParent():GetParent():GetChild("Cursor"):playcommand("ChangeSteps", {steps = steps})
end
end
},
Def.Quad {
Name = "Lip",
InitCommand = function(self)
self:halign(1):valign(0)
self:y(actuals.DiffItemHeight / 2)
self:zoomto(actuals.DiffItemWidth, actuals.DiffItemHeight / 2)
end,
SetStepsRowsCommand = function(self)
self:visible(true)
self:diffuse(COLORS:getMainColor("SecondaryBackground"))
self:diffusealpha(0.2)
end
},
LoadFont("Common Normal") .. {
Name = "StepsType",
InitCommand = function(self)
self:xy(-actuals.DiffItemWidth / 2, actuals.DiffItemHeight / 4)
self:zoom(textSize)
self:maxwidth(actuals.DiffItemWidth / textSize - textzoomFudge)
registerActorToColorConfigElement(self, "main", "SecondaryText")
end,
SetStepsRowsCommand = function(self)
local st = THEME:GetString("StepsDisplay StepsType", ToEnumShortString(steps:GetStepsType()))
self:settext(st)
end
},
LoadFont("Common Normal") .. {
Name = "NameAndMeter",
InitCommand = function(self)
self:xy(-actuals.DiffItemWidth / 2, actuals.DiffItemHeight / 4 * 3)
self:maxwidth(actuals.DiffItemWidth / textSize - textzoomFudge)
self:zoom(textSize)
registerActorToColorConfigElement(self, "main", "SecondaryText")
end,
SetStepsRowsCommand = function(self)
local meter = steps:GetMeter()
local diff = getShortDifficulty(steps:GetDifficulty())
self:settextf("%s %s", diff, meter)
end
}
}
return o
end
local sdr = Def.ActorFrame {Name = "StepsRows"}
for i = 1, numshown do
sdr[#sdr + 1] = stepsRows(i)
end
t[#t + 1] = sdr
local center = math.ceil(numshown / 2)
t[#t + 1] = Def.Sprite {
Texture = THEME:GetPathG("", "stepsdisplayGlow"),
Name = "Cursor",
InitCommand = function(self)
self:halign(1):valign(0)
self:y(-actuals.DiffItemGlowVerticalSpan / 2)
self:zoomto(actuals.DiffItemWidth + actuals.DiffItemGlowHorizontalSpan, actuals.DiffItemHeight + actuals.DiffItemGlowVerticalSpan)
self:diffusealpha(1)
end,
ChangeStepsCommand = function(self, params)
-- actually do the work to set all game variables to make sure this diff plays if you press enter
GAMESTATE:SetPreferredDifficulty(PLAYER_1, params.steps:GetDifficulty())
GAMESTATE:SetCurrentSteps(PLAYER_1, params.steps)
self:playcommand("Set", params)
MESSAGEMAN:Broadcast("ChangedSteps", params)
end,
SetCommand = function(self, params)
for i, chart in ipairs(thesteps) do
if chart == params.steps then
currentindex = i
break
end
end
local cursorindex = currentindex
if cursorindex <= center then
displayindexoffset = clamp(displayindexoffset - 1, 0, #thesteps)
elseif #thesteps - displayindexoffset > numshown then
displayindexoffset = currentindex - center
cursorindex = center
else
cursorindex = currentindex - displayindexoffset
end
if #thesteps > numshown and #thesteps - displayindexoffset < numshown then
displayindexoffset = #thesteps - numshown
end
-- we have to offset the cursor to take into account the right alignment for lower numbers of diffs
if #thesteps < numshown then
local toOffset = pushIndexByBound(currentindex)
cursorindex = numshown - #thesteps + cursorindex
end
if cursorindex < center and #thesteps > numshown then
local newoff = displayindexoffset - 1
if newoff >= 0 then
displayindexoffset = math.max(displayindexoffset - 1, 0)
cursorindex = cursorindex + 1
end
end
-- find the left edge of the desired item, consider item width and gap width
-- then offset by half the glow span (which is doubled for sizing)
if thesteps[currentindex] then
self:diffusealpha(1)
-- positions relative to the right of the rightmost item
-- rightmost index is numshown, move in reverse order
self:x(-actuals.DiffItemWidth * (numshown - cursorindex) + -actuals.DiffFrameSpacing * (numshown - cursorindex) + actuals.DiffItemGlowHorizontalSpan / 2)
else
self:diffusealpha(0)
end
self:GetParent():GetChild("StepsRows"):queuecommand("UpdateStepsRows")
end
}
return t
|
ACTION{"growl",
ban = { "@spylog.actions.growl", [["SpyLog ban <HOST>" "
Filter: <FILTER>
Jail: <JAIL>
Host: <HOST>
<MSG>"]]};
unban = { "@spylog.actions.growl", [["SpyLog unban <HOST>" "
Filter: <FILTER>
Jail: <JAIL>
Host: <HOST>
<MSG>"]]};
options = {
address = "127.0.0.1";
-- port = "23053";
-- password = "secret";
-- encrypt = "AES";
-- hash = "SHA256";
}
};
|
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