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local uv = require 'uv' local jit = require 'jit' local bit = require 'bit' local lfs = { } function lfs.attributes(path, aname, atable) atable = atable or { } local stat = uv.fs_stat(path) local perms = table.concat { bit.band(stat.mode, 256) > 0 and 'r' or '-', bit.band(stat.mode, 12...
-- For CCDragonBones -- @author zrong(zengrong.net) -- Creation: 2014-04-24 CCDragonBonesExtend = class("CCDragonBonesExtend", CCNodeExtend) CCDragonBonesExtend.__index = CCDragonBonesExtend CCDragonBonesExtend.EVENTS = { MOVEMENT_CHANGE = AnimationEvent.START, FADE_IN = AnimationEvent.FADE_IN, FADE_OUT = Animati...
-- P44 - [通过区间折半寻找方程的根] function search(f, neg_point, pos_point) function average(a, b) return (a + b) / 2 end function close_enough(x, y) local abs = math.abs return abs(x - y) < 0.001 end local midpoint = average(neg_point, pos_point) if close_enough(neg_point, pos_p...
ys = ys or {} ys.Battle.BattleBuffHOT = class("BattleBuffHOT", ys.Battle.BattleBuffEffect) ys.Battle.BattleBuffHOT.__name = "BattleBuffHOT" ys.Battle.BattleBuffHOT.Ctor = function (slot0, slot1) slot0.Battle.BattleBuffHOT.super.Ctor(slot0, slot1) end ys.Battle.BattleBuffHOT.SetArgs = function (slot0, slot1, slot2) ...
----------------------------------------- -- Spell: Curse ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function on...
BOOK_CODE_PATH = "E:/book-code" THIRD_PARTY = "E:/book-code/3rdparty" WORK_PATH = os.getcwd() includeexternal (WORK_PATH .. "/premake-vs-include.lua") workspace "winpcap-examples" language "C++" location "build/%{_ACTION}/%{wks.name}" if _ACTION == "vs2015" then toolset "v140_xp" elseif _A...
Trades = {} CTrade = {} function CTrade:constructor(playerOne, playerTwo) self.playerOne = playerOne self.playerTwo = playerTwo self.playerOneItems = {} self.playerTwoItems = {} self.playerOneAccept = false self.playerTwoAccept = false Trades[playerOne] = self Trades[playerTwo] = self self:refreshEle...
--- --- Generated by MLN Team (https://www.immomo.com) --- Created by MLN Team. --- DateTime: 15-01-2020 17:35 --- --- --- CollectionView, 提供列表功能组件,支持水平、竖直方向滚动,非常适合长列表的展示 --- ---@note iOS默认展示滚动指示条,android默认不展示 ---@class CollectionView @parent class ---@public field name string ---@type CollectionView local _class =...
Locales['en'] = { ['robbery_cancelled'] = 'The robbery was canceled, you will not earn anything!', ['robbery_successful'] = 'Successful heist, you ve won! ~g~$', ['bank_robbery'] = 'Bank robbery', ['press_to_rob'] = 'Press ~INPUT_CONTEXT~ to steal ~b~', ['press_to_cancel'] = 'Press ~INPUT_CONTEXT~ to cancel the t...
local vtf = Material( "dev/dev_measurecrate01" ) -- This is a VMT / VTF hook.Add( "HUDPaint", "VTFTest", function() surface.SetMaterial( vtf ) surface.SetDrawColor( 255, 255, 255 ) surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() ) end )
--beacon mk1 at end --beacon mk2 local beacon2 = util.table.deepcopy(data.raw["beacon"]["beacon"]) beacon2.name = "beacon2" beacon2.module_specification.module_slots = 15 beacon2.supply_area_distance = 14.2 beacon2.module_specification.module_info_max_icons_per_row = 5 beacon2.module_specification.module_info_...
#!/usr/bin/env texlua bundle = "bundle-tree" module = "module-two" maindir = ".." sourcefiledir = "code" docfiledir = "doc" typesetfiles = {"*.dtx","*.tex"} packtdszip = true -- recommended for "tree" layouts
local Utils = require "Utils.extension_functions" local FADE_DURATION = 0.3 local MIN_FADE_MOVEMENT_SPEED = 0.05 local MAX_FADE_MOVEMENT_SPEED = 0.1 local MIN_LAUNCH_SPEED = 0.3 local MAX_LAUNCH_SPEED = 1 local LAUNCH_DURATION = 0.07 local EffectState = { Launch = 0, Fade = 1, } local BurstEffect = { tim...
local lpeg = require'lpeg' local pp = require'pretty' local num = lpeg.R'09' ^ 1 local number = num / tonumber local pattern = lpeg.Ct(lpeg.P("Disc #") * num * " has " * number * " positions; at time=0, it is at position " * number * ".") local disc_list = {} for line in io.lines("15.txt") do disc_list[#disc_list +...
-- Adds support for ClassPortraits and ClassPortraits_Vanilla. local OnLoad = function(Focus, addonName) local iconPath = "Interface\\Addons\\" .. addonName .. "\\UI-CLASSES-CIRCLES" local CLASS_COORDS = { ["HUNTER"] = { 0, 0.25, 0.25, 0.5 }, ["WARRIOR"] = { 0, 0.25, 0, 0.25 }, ["ROGUE"] = { 0.49609375...
local std_require = require function require(path, is_reload) path = path:lower() if is_reload then package.loaded[path] = nil end return std_require(path) end function reload(path) require(path, true) end
script_name('FovChanger') script_author('Adib') script_version('1.0') script_url("https://adib23704.github.io") require 'moonloader' require 'sampfuncs' local inicfg = require "inicfg" local imgui = require 'imgui' local encoding = require 'encoding' local mem = require 'memory' encoding.default = "CP1251" u8 = encodi...
-- Plain text output without some TUI framework or anything. local _M = {} _M.buffer = {} -- draw function gets called when the module finished adding lines and things. -- ui:draw() function _M:draw() for elem_no=1, #self.buffer do local element = self.buffer[elem_no] print(tostring(elem_no)..") " .. element.t...
local fs=require "nixio.fs" local conffile="/etc/dnsfilter/black.list" f=SimpleForm("custom") t=f:field(TextValue,"conf") t.rmempty=true t.rows=13 t.description=translate("Will Always block these Domain") function t.cfgvalue() return fs.readfile(conffile) or "" end function f.handle(self,state,data) if state == FOR...
local _, L = ... local dressUpFrameShown = false local merchantTypeX = 85 local merchantTypeY = -145 local tradeSkillTypeX = 143 local tradeSkillTypeY = -108 -- A frame to attach the top of all centered frames to. local centerTop = CreateFrame("Frame") centerTop:ClearAllPoints() centerTop:SetPoint("BOTTOM", "Ex...
-- write_IC.lua -- (C) 2014-2016 Lesley De Cruz & Jonathan Demaeyer -- See LICENSE.txt for license information. ------------------------------------------------------------------------ -- The function write_IC writes an initial condition template in IC.lua if the -- file does not yet exist. It then also updates the fi...
/* Made by Zombine */ local PANEL = {} local clrNormal = Color(255, 255, 255, 255) local clrCaution = Color(255, 48, 0, 255) local CLIP_PERC_THRESHOLD = 0.75 local HEALTH_WARNING_THRESHOLD = 25 local QUICKINFO_EVENT_DURATION = 1.0 local QUICKINFO_BRIGHTNESS_FULL = 255 local QUICKINFO_BRIGHTNESS_DIM = 64 local QU...
-- -- tests/project/test_getconfig.lua -- Test the project object configuration accessor. -- Copyright (c) 2011-2014 Jason Perkins and the Premake project -- local suite = test.declare("project_getconfig") -- -- Setup and teardown -- local sln, prj, cfg function suite.setup() sln = solution("MySolution") con...
animations = {} animations.list = {} local qFrame=11 local time = 0.9 color = { red = {255,0,80,255}, green = {0,255,0,255}, blue = {0,0,255,255}, clear = {255,255,255} } function animations.load() animations.image = love.graphics.newImage("/Assets/acidgun_die.png") local aw = animations.image:getWidth()...
------------------------------------- --- MAP RETEXTURIZER BASE ------------------------------------- local Base = MR.Base local base = { -- Tell if any material change was made initialized = false } function Base:GetInitialized() return base.initialized end function Base:SetInitialized() base.initialized = tru...
-- lua-lru, LRU cache in Lua -- Copyright (c) 2015 Boris Nagaev -- See the LICENSE file for terms of use. local lru -- fix for resty.lrucache -- luacheck: globals ngx ngx = { now = os.clock } local impl = arg[1] if impl then lru = require(impl) else lru = { new = function() return { ...
--[[********************************************* gui library by GopherAtl do whatever you want, just don't be a dick. Give me credit whenever you redistribute, modified or otherwise. For the latest updates and documentations, check out the github repo and it's wiki at https://github.com/OpenPrograms/Gopher-Program...
local utils = require('ftree.utils') local job = require('ftree.job') local log = require('ftree.log') local buf = require('lib.buf') local M = { finfo_win = nil, marks = {}, action = { type = nil, data = {} }, action_info_win = nil, } function M.CR(node, renderer) if node and ...
local string_find = string.find local string_lower = string.lower local lor = require("lor.index") local router = require("app.router") local app = lor() local cors_header = require "cors_header" local config = require("app.config.config") local whitelist = config.whitelist local view_config = config.view_config loc...
--====================================================================-- -- POP UP: Pop Up for picker --====================================================================-- --[[ - Version: 0.1 - Made by Tom Tuning @ 2018 - Mail: tom.tuning@sas.com ****************** - INFORMATION ****************** - Popu...
local INCLUDE_DEPS = "include/deps/" local OUT_DIR = "bin/Win64/" os.rmdir("build") printf("Out dir: %s", OUT_DIR) os.mkdir(OUT_DIR) --GENERATE SOLUTION solution "_glsl-spv" defines { "_CRT_SECURE_NO_WARNINGS", "WIN32_LEAN_AND_MEAN", "NOMINMAX", "WIN64" } configuration{} windowstargetplatform...
require "Polycode/Entity" class "SceneSoundListener" (Entity) function SceneSoundListener:SceneSoundListener(...) local arg = {...} if type(arg[1]) == "table" and count(arg) == 1 then if ""..arg[1].__classname == "Entity" then self.__ptr = arg[1].__ptr return end end for k,v in pairs(arg) do if type(...
--load our other stools first --include( "RD2/tool_manifest.lua" ) --dev link stool --TOOL = ToolObj:Create() TOOL.Mode = "rd3_dev_link_valve" TOOL.Category = "Resource Distribution" TOOL.Name = "#Valve Link Tool" TOOL.Command = nil TOOL.ConfigName = '' if CLIENT and GetConVarNumber("CAF_UseTab") == 1 then TOOL.Ta...
local diff = { ["axisDiffs"] = { ["a2001cdnil"] = { ["name"] = "Pitch", ["removed"] = { [1] = { ["key"] = "JOY_Y", }, }, }, ["a2002cdnil"] = { ["name"] = "Roll", ["removed"] = { [1] = { ["key"] = "JOY_X", }, }, }, ["a2003cdnil"] = { ["name"] = "Rudder", ["rem...
--サイバー・ダーク・キール function c3019642.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(3019642,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c3019642...
return function(...) return { length = select("#", ...), ... } end
--[[ ============================================================================================================ Author: Rook Date: February 5, 2015 A helper method that switches the keys.ability item to one with the inputted name. ====================================================================================...
require('constants') require('fn') require('map_events') local map_id = "isen_dun" local function init_seagarden(map_id) local item_ids = {BLUE_WILDFLOWER_ID, CYAN_WILDFLOWER_ID, WHITE_WILDFLOWER_ID} for x = 68, 76 do add_object_to_map(item_ids[RNG_range(1, #item_ids)], map_id, 16, x) end add_object_to_...
COMMAND.Realm = PYRITION_MEDIATED function COMMAND:Execute(ply, arguments, arguments_string) if #arguments_string > 0 then local players = hook.Call("PyritionPlayerFind", PYRITION, arguments_string, ply) if players then for index, ply in ipairs(players) do ply:Kill() end else self:Fail(ply, "No targets.") en...
local m, ALIVE, DEAD;m = {} ALIVE = "*" DEAD = " " -- Create a new grid for the simulation. function m.new_canvas(N, M) local t = {} for i = 1, N do local line = {} for j = 1, M do line[j] = 0 end t[i] = line end return t end -- Our grid has a toroidal top...
--[[ Have you noticed the difference? We are now using the dt parameter. I guess you've gotten curious about it. If you took a physics or calculus class you are familiar with the concept of dt. If you haven't, I will explain it now: it's the amount of time that have passed since the last up...
local assert = assert -- Same value ---------------------------------------------------------------- do --- 1 -- Store with same ref and same value. -- 2nd store eliminated. All stores in loop eliminated. local t = { 1, 2 } for i=1,100 do t[1] = 11 assert(t[1] == 11) t[1] = 11 assert(t[1] == 11) ...
--- --- File: lua_devices.lua --- This file is the container which holds devices --- --- --- devices = {} devices.deviceList = {} function devices.description() return "tgs device manager" end function devices.help() print(".listDevices() --- list devices") print(".addDevices( name, deviceTable ) " ) print("....
return Def.StepsDisplayList { Name="StepsDisplayListRow"; CurrentSongChangedMessageCommand=function(self) local song = GAMESTATE:GetCurrentSong(); if song and self:GetZoomX() == 0 then self:playcommand("Show"); elseif not song and self:GetZoomX() == 1 then self:playcommand("Hide"); end; end; CursorP1...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include("STALKERNPCBaseVars.lua") ENT.DieSoundEnabled = true ENT.DieSound.name = "Stalker.Izlom.Die" ENT.DieSound.min = 1 ENT.DieSound.max = 5 ENT.MeleeSoundEnabled = true ENT.MeleeSound.name = "Stalker.Izlom.Melee" ENT.MeleeSound.min =...
return { MAX_WORLD_ZOOM_IN_LEVEL = 10, MAX_MAP_ZOOM_IN_LEVEL = 1, MAX_MAP_ZOOM_OUT_LEVEL = 0.0001, BASE_GAME_PLAYER_ZOOM_SENSITIVITY = 1.1, BASE_GAME_ANY_MAP_ZOOM_SENSITIVITY = 1.25, MIN_MAP_ZOOM_LEVEL_WITH_LABELS_VISIBLE = 0.0157 }
local SETTINGS_REFRESH = 2000 -- Interval in which team channels are refreshed, in MS. bShowChatIcons = true voicePlayers = {} globalMuted = {} --- addEventHandler("onClientPlayerVoiceStart", root, function() if isPlayerVoiceMuted(source) or not getElementData(source, 'bCanUseVoice') then ou...
print("[Engine moduler] GPU") local function setup_platform_win32() systemversion(windows_sdk_version()) end local function setup_platform() if platform_dir == "win32" then setup_platform_win32() end end local function set_current_renderer(src_path, renderer) if renderer == nil or render...
--[[ .'@@@@@@@@@@@@@@#: ,@@@@#; .'@@@@+ ,@@@' .@@@# +@@+ .... .@@@ ;@@; '@@@@@@@@@@@@. @@@ @@# @@@@@@@@++@@@@@@@; ...
-- Copyright (c) 2020-2021 hoob3rt -- MIT license, see LICENSE for more details. local function location() local data = [[%3l:%-2c]] return data end return location
return {'kyazdani42/nvim-web-devicons', opt = true, module = 'nvim-web-devicons', config = function () require('nvim-web-devicons').setup({ default = true }) end, }
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 100, height = 100, tilewidth = 32, tileheight = 32, properties = {}, tilesets = { { name = "collision", firstgid = 1, tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, ...
LayerWeightConst = { OVERLAY_UI_MAIN = "overlay_ui_main", OVERLAY_UI_ADAPT = "overlay_ui_adapt", UI_TYPE_SYSTEM = "type_system", UI_TYPE_SUB = "type_sub", LOWER_LAYER = 50, BASE_LAYER = 100, SECOND_LAYER = 200, THIRD_LAYER = 300, TOP_LAYER = 9999, GROUP_CHATROOM = "group_ChatRoomUI", GROUP_NOTIFICATION = "gr...
local replicatedStorage = game:GetService("ReplicatedStorage") local modules = require(replicatedStorage.modules) local network = modules.load("network") return { --> identifying information <-- id = 1; --> generic information <-- name = "Mushcoin"; rarity = "Common"; image = "rbxassetid://253560008...
local is_tribe = string.sub(room.name, 2, 2) == "\3" no_powers = {} local facing = {} local cooldowns = {} local max_leaderboard_rows local leaderboard local function checkCooldown(player, name, long, img, x, y, show) if cooldowns[player] then if cooldowns[player][name] and os.time() < cooldowns[player][name] then...
-- Server Objects includeFile("custom_content/tangible/storyteller/prop/base/storyteller_prop_base.lua")
-- petit script pour le HTML du serveur web print("\n web_html.lua zf200717.1801 \n") --Partie HTML et CSS pour la page web function html_home() buf = "<!DOCTYPE html><html><body><meta charset='utf-8' name='viewport' content='width=device-width, initial-scale=1.0'>\n" buf = buf .. "<h1>Petit serveur WEB...
return { version = "1.2", luaversion = "5.1", tiledversion = "1.3.2", orientation = "orthogonal", renderorder = "right-down", width = 200, height = 500, tilewidth = 16, tileheight = 16, nextlayerid = 6, nextobjectid = 6, properties = {}, tilesets = { { name = "lovegame", firstg...
-- base_liquids/init.lua local S = minetest.get_translator("base_liquids") minetest.register_alias("mapgen_water_source", "base_liquids:water_source") minetest.register_alias("mapgen_river_water_source", "base_liquids:river_water_source") liquids.register_liquid("base_liquids:water", { source = { description =...
// Bet commands LOTTERY_BET_COMMANDS = {'!bet', '/bet'} // Lottery commands LOTTERY_COMMANDS = {'!lottery', '/lottery'} // Lottery teams LOTTERY_HUNTER = team.GetName(1) LOTTERY_PROPS = team.GetName(2) // The time during which you can bet (in seconds) LOTTERY_TIME = 30 // Lottery min bet LOTTERY_BET_M...
return { name = "English", code = "en", no_string = "THIS IS AN ERROR MESSAGE\nNO STRING FOUND! :(", mrflower000_01 = "You wouldnt fear a little flower,\n*would you?", mrflower000_02 = "Haha it's okay, ~I'm used to it.", mrflower000_03 = "~...~ Haven't we talked already?\nSorry if it's too ...
--[=[ To work like value objects in Roblox and track a single item, with `.Changed` events @class ValueObject ]=] local require = require(script.Parent.loader).load(script) local Signal = require("Signal") local Maid = require("Maid") local ValueObject = {} ValueObject.ClassName = "ValueObject" --[=[ Constructs...
function new(className: string, parent: Instance?, properties: {[string]: any}?): Instance local instance assert(pcall(function() instance = Instance.new(className) end), ("ClassName \"%s\" could not be instantiated."):format(className)) task.defer(function() if not properties then retu...
function descriptor() return { title = "Subliminal", version = "0.2.0", author = "adnanyaqoobvirk", url = 'https://github.com/adnanyaqoobvirk/vlc-subliminal-plugin/', shortdesc = "Subliminal", description = "Download subtitles using python subliminal package", capabilities = {"menu", "inp...
---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- -- -- em_calendarInfoBox -- -- ---------------------------------------------------------------------------------------...
--THIS CODE IS DESIGNED TO WORK WITH THE QUICK START SERVER, PLEASE OPEN THAT AS WELL ---------------------------------------------------------------------------------------------------------- ----------------------------Client Specific Startup------------------------------------------------------- -----------------...
module 'mock' CLASS: PatchTexturePlane ( TexturePlane ) mock.registerComponent( 'PatchTexturePlane', PatchTexturePlane ) function PatchTexturePlane:__init() self.deck = StretchPatch() self.prop:setDeck( self.deck:getMoaiDeck() ) self.w = 100 self.h = 100 end function PatchTexturePlane:setTexture( t ) PatchText...
----------------------------------------------------------------------------------------- -- -- main.lua -- ----------------------------------------------------------------------------------------- --주먹 = 1, 가위 = 2, 보자기 = 3 --가위, 바위, 보를 표시하는 함수들 function scissorFunc( event ) if event.phase == "ended" then displ...
fx_version 'cerulean' games { 'rdr3', 'gta5' } author 'nimasio' description 'menuconfig' version '1.0.0' client_script "client.lua"
local PHYSOBJ = FindMetaTable("PhysObj") function PHYSOBJ:GetDensity() return self:GetMass() / self:GetVolume() end function PHYSOBJ:SetAngleVelocity(aImpulse) self:AddAngleVelocity(aImpulse - self:GetAngleVelocity()) end
g_ep3_loot_necrosis = { description = "", minimumLevel = 0, maximumLevel = -1, lootItems = { {itemTemplate = "ep3_loot_necrosis", weight = 10000000} } } addLootGroupTemplate("g_ep3_loot_necrosis", g_ep3_loot_necrosis)
frame_count = 0 frames = {} counter = 0 prevZone = "" prevSubZone = "" message = "" function loop() local f = CreateFrame("Frame"); function f:onUpdate(sinceLastUpdate) self.sinceLastUpdate = (self.sinceLastUpdate or 0) + sinceLastUpdate; if ( self.sinceLastUpdate >= 2 ) then -- in s...
--[[ 2020-2022 Xalalau Xubilozo. MIT License https://xalalau.com/ --]] --[[ Main structure initialization: > BS table (global vars + include code); > protect environment; > create auxiliar tables; > create our data folder; > call other server and client init. ]] AddCSLuaFile() BS = {...
local rules = require "scripts.rules" local animations = require "character.animations" local Character = require "character.character" local Ranger = Character:new() function Ranger:new(o, control) o = o or Character:new(o, control) setmetatable(o, self) self.__index = self return o end function Ranger:cre...
local map = require("utils").map -- CTRL-a to select all map("n", "<C-a>", "<Esc>ggVG$", {}) -- automatically add matching curly brackets map("i", "{<CR>", "{<CR>}<Esc>ko", {}) -- C++ multi-line comment map("v", "?", "xi/**/<Esc>hP", {}) -- switch tabs in RHS-direction map("n", "<Tab>", "<Cmd>tabn<CR>", {}) -- swi...
-- Setup Constants local LOCAL_STATE_FILE = 'state.json' local FIREBASE_HOME = 'https://trmostato.firebaseio.com' local LONG_TIMEOUT = 60000 -- 60 secs local SHORT_TIMEOUT = 1000 -- 1 sec local RELAY_PIN = 2 local SENSOR_PIN = 3 local BTN_PIN = 4 -- local vars local getState local updateState -- Init state local st...
powerup = class:new() function powerup:init() self.x = 108 self.y = math.random()*20+40 self.speed = 30 self.movement = 1 self.blinktimer = 0 self.blink = true end function powerup:update(dt) if self.movement == 1 then self.y = self.y - dt*30 if self.y < 40 then self.movement = -1 end...
local camera = {} function camera.new() local cos,sin,f = math.cos, math.sin,math.floor local i = {} i.a,i.b,i.c = 0,0,0 local maB={ {1, 0, 0}, {0, nil, nil}, {0, nil, nil}, } local maA={ {nil, nil, 0}, {nil, nil, 0}, {0, 0, 1} } loca...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetSolid(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_PUSH) end
dout("LOADING VAYGR UPGRADE INFO") rt_mothership = { } rt_capital = { VGR_CAPITALHEALTHUPGRADE1, VGR_CAPITALHEALTHUPGRADE2, VGR_CAPITALHEALTHUPGRADE3, } rt_fighter = { VGR_AIRWEAPONUPGRADE1, VGR_AIRWEAPONUPGRADE2, VGR_AIRWEAPONUPGRADE3, VGR_FIGHTERHEALTHUPGRADE1, VGR_FIGHTERHEALTHUPGRAD...
function init (args) local needs = {} needs["protocol"] = "tls" return needs end function setup (args) name = "tls.log" filename = SCLogPath() .. "/" .. name file = assert(io.open(filename, "a")) redis = require 'redis' client = redis.connect('192.168.10.16', 6379) end function log(args...
--!strict local VAILD_IDENTIFIER = "[^%.%/]" export type Lexed = { [number]: { ttype: "Identifier", value: string, } | { ttype: "Seperator", }, } local lexer = function(input: string): Lexed local tokens: Lexed = {} local index = 1 while #input > index do local character = input:sub(index, index) i...
TMWOptDB = { ["locale"] = { ["zhcn"] = { ["ItemCache"] = { [1545924459] = { [163620] = "海岛漂浮物", [166528] = "缭夜监视者", [162476] = "纹饰深海手套", [64488] = "旅店老板的女儿", }, }, ["XPac_ItemCache"] = 8, ["SpellCacheInvalidRanges"] = { 3, -- [1] [128992] = 4, [229309] = 4, [2...
-- Copyright (c) 2018, Souche Inc. local Constant = require "pretty.json.constant" local Serializer = require "pretty.json.serializer" local Parser = require "pretty.json.parser" local json = { _VERSION = "0.1", null = Constant.NULL } function json.stringify(obj, replacer, space, print_address) if type(s...
------------------------------------------------------------------------------ -- Utility functions (mostly to support other Lift modules) ------------------------------------------------------------------------------ local getmetatable, pairs, tostring, type = getmetatable, pairs, tostring, type local tbl_concat, tbl...
require "/scripts/vec2.lua" require "/scripts/util.lua" function init() activeItem.setCursor() self.prevPrimary = false self.prevAlt = false self.prevShift = false animator.setLightActive("flashlight", false) animator.setLightActive("flashlightSpread", false) self.active = false updateAim() end function...
----------------------------------------------------------------------------- -- c8y_alarm: for Cumulocity alarm management. -- Author: www.DoNovae.com - Herve BAILLY ...
local vstudio = require('vstudio') local vcxproj = vstudio.vcxproj local VcVcxFiltersProjTests = test.declare('VcVcxFiltersProjTests', 'vcxproj', 'vstudio') function VcVcxFiltersProjTests.on2010() vstudio.setTargetVersion(2010) vcxproj.filters.project() test.capture [[ <Project ToolsVersion="4.0" xmlns="http://s...
---------------------------------------- -- -- Copyright (c) 2015, 128 Technology, Inc. -- -- author: Hadriel Kaplan <hadriel@128technology.com> -- -- This code is licensed under the MIT license. -- -- Version: 1.0 -- ------------------------------------------ -- prevent wireshark loading this file as a plugin if not ...
local util = require("github-theme.util") local configModule = require("github-theme.config") local M = {} function M.Hex2rgb(hex) hex = hex:gsub("#", "") return table.concat({ tonumber("0x" .. hex:sub(1, 2)), tonumber("0x" .. hex:sub(3, 4)), tonumber("0x" .. hex:sub(5, 6)) }, ",") end function M.konso...
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA) local area = createCombatArea(AREA_CROSS5X5) combat:setArea(area) function onGetFormulaValues(player, level, magleve...
local Being = require 'src.beings.Being' local minds = require_tree 'src.beings.minds' local bodies = require_tree 'src.beings.bodies' local Player = class('Player', Being) function Player:initialize(map, x,y) Being.initialize(self, minds.PlayerMind:new(), bodies.HumanBody:new(map,x,y,60)) end return Player
local invisible = false --[[ Functions ]]-- function SetInvisible(entity, value) -- NetworkSetEntityInvisibleToNetwork(entity, value) if value then SetEntityAlpha(entity, 128) else ResetEntityAlpha(entity) end local state = Entity(entity).state state:set("invisible", value, true) end --[[ Hooks ]]-- Admin...
local function is_triplet(...) local t = table.pack(...) table.sort(t) return t[1] ^ 2 + t[2] ^ 2 == t[3] ^2 end local function triplets_with(options) local function matching_triplet(a, b, c) if is_triplet(a, b, c) then return not options.sum or (options.sum == (a + b + c)) end end local tri...
-- Wolfe Labs DU Core Library -- Project: DU-Core -- Author: Matheus Pratta (DU: Wolfram) -- Loads individual files return { Class = require('Class'), Utils = require('Utils'), Events = require('Events'), Thread = require('Thread'), Geometry = require('Geometry'), SharedMemory = require('SharedM...
local M = {} -- 0 - no collision -- 1 - block player -- 2 - block player and projectives M["box"] = {texture=hash("box"),scale=0.015625, position_z =0,collision = 2} M["table"] = {texture=hash("table"),scale=0.015625, position_z =0,collision = 1} M["lamp"] = {texture=hash("lamp"),scale=0.015, position_z = 0.4 , colli...
object_mobile_dressed_trader_thug_female_twk_01 = object_mobile_shared_dressed_trader_thug_female_twk_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_trader_thug_female_twk_01, "object/mobile/dressed_trader_thug_female_twk_01.iff")
-- Small -- print("\n(c) 2020 Ocawesome101 under the MIT License.")
local Component = require(_G.engineDir .. "middleclass")("Component"); function Component:initialize(actif, forceActif) self.forceActif = forceActif or false; self.actif = true; end function Component:setActif(bool) self.actif = bool; end return Component
--- === KSheet === --- --- Keybindings cheatsheet for current application --- --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/KSheet.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/KSheet.spoon.zip) local obj={} obj.__index = obj -- Metadata obj.name = "IMSwitch" obj.version ...