content
stringlengths 5
1.05M
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winnerState = {}
local winner = {}
function winnerState.load( wplayer )
winner = wplayer
end
function winnerState.update( dt )
end
function winnerState.draw()
gameState.draw()
-- darkening thing over the game
setColorRGB( 0, 0, 0, 200 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight() )
love.graphics.origin()
love.graphics.setFont( veryBigFont )
setColorRGB( winner.color.red, winner.color.green, winner.color.blue )
love.graphics.printf( winner.name, 0, 0, love.graphics.getWidth()/2, "right" )
love.graphics.printf( " won!", love.graphics.getWidth()/2, 0, love.graphics.getWidth()/2, "left" )
local sx = love.graphics.getWidth() / 3;
local sy = veryBigFont:getHeight() + love.graphics.getHeight()/8;
local cx = sx
local cy = sy
--local rh = bigFont:getHeight()
--local rw = love.graphics.getWidth()
local buttonNewGame = ui.button( { name = "newGameButton", x = cx, y = cy, w = sx, h = bigFont:getHeight() * 2, text = "R E V E N G E", font = bigFont, align = "center" } )
cy = cy + bigFont:getHeight() * 2 + love.graphics.getHeight()/8;
local buttonMenu = ui.button( { name = "menuButton", x = cx, y = cy, w = sx, h = bigFont:getHeight() * 2, text = "B a c k", font = bigFont , align = "center" } )
if( buttonNewGame.released[1] > 0 ) then
for i = 1, #players do
players[i].score = 0
end
loadState( gameState )
end
if( buttonMenu.released[1] > 0 ) then
for i = 1, #players do
players[i].score = 0
end
loadState( menuState )
end
end
|
local CanvasItem = require("canvas.tools.CanvasItem")
local itemSize = 80
local itemArrowSize = 16
local itemPad = 15
---------------------------------------------------------------------------------
--
-- @type TranslationItem
--
---------------------------------------------------------------------------------
local TranslationItem = Class( CanvasItem, "TranslationItem" )
function TranslationItem:init()
CanvasItem.init(self)
self:attach()
end
function TranslationItem:onDraw()
MOAIGfxDevice.setPenWidth(1)
applyColor 'handle-all'
MOAIDraw.fillRect( 0,0, itemArrowSize, itemArrowSize )
--x axis
applyColor 'handle-x'
MOAIDraw.drawLine( 0,0, itemSize, 0 )
MOAIDraw.fillFan(
itemSize, itemArrowSize/3,
itemSize + itemArrowSize, 0,
itemSize, -itemArrowSize/3
)
--y axis
applyColor 'handle-y'
MOAIDraw.drawLine( 0,0, 0, itemSize )
MOAIDraw.fillFan(
itemArrowSize/3, itemSize,
0, itemSize + itemArrowSize,
-itemArrowSize/3, itemSize
)
end
function TranslationItem:inside( x, y )
return self:calcActiveAxis( x, y ) ~= false
end
function TranslationItem:calcActiveAxis( x, y )
local x, y = self:wndToModel( x, y )
if x >= 0 and y >= 0 and x <= itemArrowSize + itemPad and y <= itemArrowSize + itemPad then
return 'all'
elseif math.abs( y ) < itemPad and x <= itemSize + itemArrowSize and x > -itemPad then
return 'x'
elseif math.abs( x ) < itemPad and y <= itemSize + itemArrowSize and y > -itemPad then
return 'y'
end
return false
end
function TranslationItem:onMouseDown( btn, x, y )
if btn~='left' then return end
self.activeAxis = false
self.x0, self.y0 = self:wndToWorld( x, y )
target = self.target
target:forceUpdate()
local tx, ty = target:getLoc()
self.tx0, self.ty0 = tx, ty
self.activeAxis = self:calcActiveAxis( x, y )
if self.activeAxis then
self.target:preTransform()
return true
end
end
function TranslationItem:onMouseUp( btn, x, y )
if btn~='left' then return end
if not self.activeAxis then return end
self.activeAxis = false
return true
end
function TranslationItem:onMouseMove( x, y )
if not self.activeAxis then return end
local target = self.target
target:forceUpdate()
self:forceUpdate()
x, y = self:wndToWorld( x, y )
local dx = x - self.x0
local dy = y - self.y0
local tx0, ty0 = self.tx0, self.ty0
local tx, ty = tx0 + dx, ty0 + dy
-- tx, ty = self:getView():snapLoc( tx, ty, nil, self.activeAxis )
if self.activeAxis == 'all' then
-- pass
elseif self.activeAxis == 'x' then
ty = ty0
elseif self.activeAxis == 'y' then
tx = tx0
end
target:setLoc( tx, ty )
self.tool:updateCanvas()
return true
end
function TranslationItem:onArrowsPressed( key, down, shift )
if not down then return end
local x, y, z = 0, 0, 0
local step = shift and 10 or 1
if key == "down" then
y = -step
elseif key == "up" then
y = step
elseif key == "left" then
x = -step
elseif key == "right" then
x = step
end
local target = self.target
target:forceUpdate()
self:forceUpdate()
self.target:preTransform()
local tx, ty, tz = target:getLoc()
target:setLoc( tx+x, ty+y, tz+z )
self.tool:updateCanvas()
end
---------------------------------------------------------------------------------
--
-- @type RotateItem
--
---------------------------------------------------------------------------------
local RotateItem = Class( CanvasItem, "RotateItem" )
function RotateItem:init()
CanvasItem.init(self)
self.align = false
self.active = false
self:attach()
end
function RotateItem:getRotZ()
return self:getProp():getAttr( MOAITransform.ATTR_Z_ROT )
end
function RotateItem:onDraw()
MOAIGfxDevice.setPenWidth(1)
if self.active then
applyColor 'handle-active'
else
applyColor 'handle-z'
end
MOAIDraw.fillCircle( 0, 0, 5 )
MOAIDraw.drawCircle( 0, 0, itemSize )
local r = self:getRotZ()
MOAIDraw.drawLine( 0,0, math.vecAngle( r, itemSize ) )
if self.active then
MOAIGfxDevice.setPenWidth(2)
applyColor 'handle-previous'
MOAIDraw.drawLine( 0,0, math.vecAngle( self.r0, itemSize ) )
end
end
function RotateItem:inside( x, y )
local x, y = self:wndToModel( x, y )
local r = math.distance( 0, 0, x, y )
return r <= itemSize
end
function RotateItem:onMouseDown( btn, x, y )
if btn~='left' then return end
local x1, y1 = self:wndToModel( x, y )
local rx, ry, rz = self.target:getRot()
self.rot0 = rz
self.dir0 = math.direction( 0,0, x1,y1 )
self.active = true
self.target:preTransform()
self.r0 = self:getRotZ()
self.tool:updateCanvas()
return true
end
function RotateItem:onMouseUp( btn, x, y )
if btn~='left' then return end
if not self.active then return end
self.active = false
self.tool:updateCanvas()
return true
end
function RotateItem:onMouseMove( x, y )
if not self.active then return end
local x1, y1 = self:wndToModel( x, y )
local r = math.distance( 0,0, x1,y1 )
if r > 5 then
local dir = math.direction( 0,0, x1,y1 )
local ddir = dir - self.dir0
local rx,ry,rz = self.target:getRot()
rz = self.rot0 + ddir * 180/math.pi
self.target:setRot( rx, ry, rz )
-- emitPythonSignal( 'entity.modified', self.target, 'view' )
self.tool:updateCanvas()
return true
end
end
---------------------------------------------------------------------------------
--
-- @type ScaleItem
--
---------------------------------------------------------------------------------
local ScaleItem = Class( CanvasItem, "ScaleItem" )
function ScaleItem:init()
CanvasItem.init(self)
self:attach()
end
function ScaleItem:onDraw()
MOAIGfxDevice.setPenWidth(1)
applyColor 'handle-all'
MOAIDraw.fillRect( 0, 0, itemArrowSize, itemArrowSize )
--x axis
applyColor 'handle-x'
MOAIDraw.drawLine( 0, 0, itemSize, 0 )
MOAIDraw.fillRect( itemSize,0, itemSize + itemArrowSize, itemArrowSize )
--y axis
applyColor 'handle-y'
MOAIDraw.drawLine( 0, 0, 0, itemSize )
MOAIDraw.fillRect( 0, itemSize, itemArrowSize, itemSize + itemArrowSize )
end
function ScaleItem:inside( x, y )
return self:calcActiveAxis( x, y ) ~= false
end
function ScaleItem:calcActiveAxis( x, y )
local x, y = self:wndToModel( x, y )
if x >= 0 and y >= 0 and x <= itemArrowSize + itemPad and y <= itemArrowSize + itemPad then
return 'all'
elseif math.abs( y ) < itemPad and x <= itemSize + itemArrowSize and x > -itemPad then
return 'x'
elseif math.abs( x ) < itemPad and y <= itemSize + itemArrowSize and y > -itemPad then
return 'y'
end
return false
end
function ScaleItem:onMouseDown( btn, x, y)
if btn~='left' then return end
self.x0 = x
self.y0 = y
self.activeAxis = self:calcActiveAxis( x, y )
self.sx, self.sy, self.sz = self.target:getScl()
if self.activeAxis then
self.target:preTransform()
return true
end
end
function ScaleItem:onMouseUp( btn, x, y )
if btn~='left' then return end
if not self.activeAxis then return end
self.activeAxis = false
return true
end
function ScaleItem:onMouseMove( x, y )
if not self.activeAxis then return end
local target = self.target
target:forceUpdate()
self:forceUpdate()
local dx = x - self.x0
local dy = y - self.y0
if self.activeAxis == 'all' then
local k = 1 + math.magnitude( dx, dy ) / 100 * math.sign(dx)
self.target:setScl(
self.sx * k,
self.sy * k,
self.sz * 1 )
elseif self.activeAxis == 'x' then
local k = 1 + math.magnitude( dx, 0 ) / 100 * math.sign(dx)
self.target:setScl(
self.sx * k,
self.sy * 1,
self.sz * 1 )
elseif self.activeAxis == 'y' then
local k = 1 - math.magnitude( dy, 0 ) / 100 * math.sign(dy)
self.target:setScl(
self.sx * 1,
self.sy * k,
self.sz * 1 )
end
-- emitPythonSignal( 'entity.modified', self.target, 'view' )
self.tool:updateCanvas()
return true
end
---------------------------------------------------------------------------------
local SelectionTool = require("canvas.tools.SelectionTool")
local TransformToolHelper = require("canvas.tools.TransformToolHelper")
---------------------------------------------------------------------------------
--
-- @type TransformTool
--
---------------------------------------------------------------------------------
local TransformTool = Class( SelectionTool, "TransformTool" )
function TransformTool:init()
SelectionTool.init(self)
end
function TransformTool:onLoad()
self:updateSelection()
end
function TransformTool:onSelectionChanged( selection )
self:updateSelection()
end
function TransformTool:updateSelection()
local selection = self:getSelection()
local entities = {}
local count = 0
for i, e in ipairs( selection ) do
entities[ e ] = true
count = count + 1
end
if count == 0 then entities = nil end
self:clear()
self.target = false
if not self.handle then
self.handle = self:createHandle()
self.handle.tool = self
end
local top = self:findTopLevelPropComponents( entities )
if top then
self:addCanvasItem( self.handle )
local target = TransformToolHelper()
target:setTargets( top )
self.target = target
self:updateHandleTarget( target )
end
self:updateCanvas()
end
function TransformTool:createHandle() -- virtual
end
function TransformTool:updateHandleTarget( target ) -- virtual
end
function TransformTool:clear()
if self.handle then
self:removeCanvasItem( self.handle )
end
end
---------------------------------------------------------------------------------
--
-- @type TranslationTool
--
---------------------------------------------------------------------------------
local TranslationTool = Class( TransformTool, "TranslationTool" )
function TranslationTool:createHandle()
local handle = TranslationItem()
return handle
end
function TranslationTool:updateHandleTarget( target )
target:setUpdateMasks( true, false, false )
self.handle:setTarget( target )
end
---------------------------------------------------------------------------------
--
-- @type RotationTool
--
---------------------------------------------------------------------------------
local RotationTool = Class( TransformTool, "RotationTool" )
function RotationTool:createHandle()
local handle = RotateItem()
return handle
end
function RotationTool:updateHandleTarget( target )
if target.targetCount > 1 then
target:setUpdateMasks( true, true, false )
else
target:setUpdateMasks( false, true, false )
end
self.handle:setTarget( target )
end
---------------------------------------------------------------------------------
--
-- @type ScaleTool
--
---------------------------------------------------------------------------------
local ScaleTool = Class( TransformTool, "ScaleTool" )
function ScaleTool:createHandle()
local handle = ScaleItem()
return handle
end
function ScaleTool:updateHandleTarget( target )
if target.targetCount > 1 then
target:setUpdateMasks( false, true, true )
else
target:setUpdateMasks( false, false, true )
end
self.handle:setTarget( target )
end
---------------------------------------------------------------------------------
registerCanvasTool( 'translation', TranslationTool )
registerCanvasTool( 'rotation', RotationTool )
registerCanvasTool( 'scale', ScaleTool )
|
--[==[
Author: Brok3nGear
Name: XpHud
Date last modified: Sept 9/2019
Description: This addon allows you to track serveral xp variables. Drag the
window with the right click. Left click displays quest location your character
should be in.
coded by use of:
http://wowprogramming.com/
http://wowwiki.wikia.com/wiki/World_of_Warcraft_API
and shoutout to Fizzlemizz (from http://wowprogramming.com/) for assistance!
========
FEATURES
display current xp
display needed xp
display xp as percent and bar
display rest xp
display rest xp as percent
display number of "target" to kill before level
display location to quest for level upon left click
commands
/xphud help
show
hide
reset
intro
========
FEATURES TO IMPLEMENT
display current pet xp
display needed pet xp
display pet xp as percent
========
COMMANDS TO IMPLEMENT
/xphud options
--]==]
local unitXp = UnitXP("player")-- Returns the number of experience points the specified unit has in their current level. (only works on your player)
local maxXp = UnitXPMax("player")-- Returns the number of experience points the specified unit needs to reach their next level. (only works on your player)
local restState = GetRestState()-- Returns information about a player's rest state (saved up experience bonus)
local xpExhaustion = GetXPExhaustion()-- Returns your character's current rested XP, nil if character is not rested.
local state, name, multiplier = GetRestState()
local debugtrue = false
local oldxp = 0
local oldrestxp = 0
local pass1 = true
local restXpAmt
if debugtrue then
print("Starting Info")
print(unitXp)
print(oldxp)
print(maxXp)
print(oldrestxp)
print(xpExhaustion)
print(restState)
print(xpDisabled)
print(petXp)
print ("============")
print("state: " .. state)
print("name: " .. name)
print("multiplier: " .. multiplier)
print ("============")
end
--=============================================================
--Updates values when the player logs in
local loginEvent = CreateFrame("FRAME", "LoginAddonFrame");
loginEvent:RegisterEvent("PLAYER_LOGIN");
local function eventHandler(self, event, ...)
unitXp = UnitXP("player")
maxXp = UnitXPMax("player")
restState = GetRestState()
petXp = GetPetExperience()
xpExhaustion = GetXPExhaustion()
print("|cffff1111XpHud Loaded: /xphud help|r")
end
loginEvent:SetScript("OnEvent", eventHandler);
--=============================================================
--sets the oldxp to current xp once at beginning of addon
local function setXp()
if pass1 then
oldxp = unitXp
pass1 = false
if xpExhaustion ~= nil then
oldrestxp = xpExhaustion
end
end
end
setXp()
--=============================================================
--returns the number of enemies to kill, of last kill, to gain new level
local function killToLevel(player_xp_type,x)
if x == 1 then
local xpAmt = unitXp - oldxp
if xpAmt > 0 and player_xp_type == "playerxp" then
local killnum = (maxXp - unitXp)/(unitXp - oldxp)
oldxp = unitXp
return ceil(killnum)
else
oldxp = unitXp
return 0
end
end
end
--=============================================================
--creates nice looking textbox with edges
local XpHudFrame = CreateFrame("frame","XpHudFrameFrame", UIParent)
XpHudFrame:SetBackdrop({
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile=1, tileSize=36, edgeSize=36,
insets={left=11, right=12, top=12, bottom=11}
})
windowWidth = 270
windowHeight = 90
XpHudFrame:SetWidth(windowWidth)
XpHudFrame:SetHeight(windowHeight)
XpHudFrame:SetPoint("CENTER",UIParent)
XpHudFrame:EnableMouse(true)
XpHudFrame:SetMovable(true)
XpHudFrame:RegisterForDrag("RightButton")
XpHudFrame:SetScript("OnDragStart", function(self) self:StartMoving() end)
XpHudFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
local background = XpHudFrame:CreateTexture("TestFrameBackground", "BACKGROUND")
background:SetTexture(0, 0, 0, 0)
background:SetAllPoints()
XpHudFrame:SetFrameStrata("BACKGROUND")--sets frame z location; BACKGROUND, LOW, MEDIUM, HIGH, DIALOG, FULLSCREEN, FULLSCREEN_DIALOG, TOOLTIP
--=============================================================
--creates all the info to be put into the main frame
local experienceA = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local experience1 = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local experienceB = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local experience2 = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local experienceC = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local experience3 = XpHudFrame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local unitLevel = UnitLevel("player")
local factionName = UnitFactionGroup("player")
local questLocation = "nowhere"
--=============================================================
--experience bar in frame
Xphud_Status_bar = CreateFrame("StatusBar", nil, XpHudFrame)
Xphud_Status_bar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar")
Xphud_Status_bar:GetStatusBarTexture():SetHorizTile(false)
Xphud_Status_bar:SetMinMaxValues(0, 100)
Xphud_Status_bar:SetWidth(240)
Xphud_Status_bar:SetAlpha(1.0)
Xphud_Status_bar:SetHeight(10)
Xphud_Status_bar:SetPoint("BOTTOM",XpHudFrame, 0, 17)
--=============================================================
--converts passed values to hex values
local function convertNum(STEP_NUMBER, STEP_VALUE)
local iteration = STEP_NUMBER * STEP_VALUE
local hexalpha, hexbeta
local decalpha = math.floor(iteration / 16)
if decalpha > 9 then
if decalpha >= 10 then
hexalpha = "a"
elseif decalpha == 11 then
hexalpha = "b"
elseif decalpha == 12 then
hexalpha = "c"
elseif decalpha == 13 then
hexalpha = "d"
elseif decalpha == 14 then
hexalpha = "e"
elseif decalpha == 15 then
hexalpha = "f"
end
else
hexalpha = decalpha
end
local decbeta = iteration % 15
if decbeta > 9 then
if decbeta == 10 then
hexbeta = "a"
elseif decbeta == 11 then
hexbeta = "b"
elseif decbeta == 12 then
hexbeta = "c"
elseif decbeta == 13 then
hexbeta = "d"
elseif decbeta == 14 then
hexbeta = "e"
elseif decbeta == 15 then
hexbeta = "f"
end
else
hexbeta = decbeta
end
--Green : ff00ff00
--Red : ffff0000
return (hexalpha .. hexbeta) -- 00, ff -> ff, 00
end
--=============================================================
--function that checks player level and returns quest areas
XpHudFrame:SetScript("OnMouseDown", function(self, button)
local questLocation = {}
local i = 0
unitLevel = UnitLevel("player")
if button == "LeftButton" then
print("|cffffff00Player level is " .. unitLevel .. ", and Faction is " .. factionName .. "|r")
if unitLevel <= 10 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Durotar"
i = i + 1
questLocation[i] = "Eversong Woods"
i = i + 1
questLocation[i] = "Mulgore"
i = i + 1
questLocation[i] = "Tirisfal Glades"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Azuremyst Isle"
i = i + 1
questLocation[i] = "Dun Morogh"
i = i + 1
questLocation[i] = "Elwynn Forest"
i = i + 1
questLocation[i] = "Teldrassil"
end
end
if unitLevel >= 10 and unitLevel <= 20 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Ghostlands"
i = i + 1
questLocation[i] = "Silverpine Forest"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Bloodmyst Isle"
i = i + 1
questLocation[i] = "Darkshore"
i = i + 1
questLocation[i] = "Westfall"
i = i + 1
questLocation[i] = "Loch Modan"
end
end
if unitLevel >= 10 and unitLevel <= 25 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Barrens"
end
end
if unitLevel >= 15 and unitLevel <= 25 then
if factionName == "Alliance" then
i = i + 1
questLocation[i] = "Redridge Mountains"
end
end
if unitLevel >= 15 and unitLevel <= 27 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Stonetalon Mountains"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Stonetalon Mountains"
end
end
if unitLevel >= 18 and unitLevel <= 30 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Ashenvale"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Ashenvale"
i = i + 1
questLocation[i] = "Duskwood"
end
end
if unitLevel >= 20 and unitLevel <= 30 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Hillsbrad Foothills"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Hillsbrad Foothills"
i = i + 1
questLocation[i] = "Wetlands"
end
end
if unitLevel >= 25 and unitLevel <= 35 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Thousand Needles"
end
end
if unitLevel >= 30 and unitLevel <= 40 then
i = i + 1
questLocation[i] = "Alterac Mountains"
i = i + 1
questLocation[i] ="Arathi Highlands"
i = i + 1
questLocation[i] ="Desolace"
end
if unitLevel >= 30 and unitLevel <= 45 then
i = i + 1
questLocation[i] = "Stranglethorn Vale"
end
if unitLevel >= 35 and unitLevel <= 45 then
if factionName == "Horde" then
i = i + 1
questLocation[i] = "Dustwallow Marsh"
i = i + 1
questLocation[i] = "Badlands"
i = i + 1
questLocation[i] = "Swamp of Sorrows"
elseif factionName == "Alliance" then
i = i + 1
questLocation[i] = "Dustwallow Marsh"
end
end
if unitLevel >= 40 and unitLevel <= 50 then
i = i + 1
questLocation[i] = "Feralas"
i = i + 1
questLocation[i] = "Hinterlands"
i = i + 1
questLocation[i] = "Tanaris"
end
if unitLevel >= 45 and unitLevel <= 50 then
i = i + 1
questLocation[i] = "Searing Gorge"
end
if unitLevel >= 45 and unitLevel <= 55 then
i = i + 1
questLocation[i] = "Azshara"
i = i + 1
questLocation[i] = "Blasted Lands"
end
if unitLevel >= 48 and unitLevel <= 55 then
i = i + 1
questLocation[i] = "Un'goro Crater"
i = i + 1
questLocation[i] = "Felwood"
end
if unitLevel >= 50 and unitLevel <= 58 then
i = i + 1
questLocation[i] = "Burning Steppes"
end
if unitLevel >= 51 and unitLevel <= 58 then
i = i + 1
questLocation[i] = "Western Plaguelands"
end
if unitLevel >= 53 and unitLevel <= 60 then
i = i + 1
questLocation[i] = "Eastern Plaguelands"
i = i + 1
questLocation[i] = "Winterspring"
end
if unitLevel >= 55 and unitLevel <= 58 then
i = i + 1
questLocation[i] = "Scarlet Enclave"
end
if unitLevel >= 55 and unitLevel <= 60 then
i = i + 1
questLocation[i] = "Deadwind Pass"
i = i + 1
questLocation[i] = "Moonglade"
i = i + 1
questLocation[i] = "Silithus"
end
if unitLevel >= 58 and unitLevel <= 63 then
i = i + 1
questLocation[i] = "Hellfire Peninsula"
end
if unitLevel >= 60 and unitLevel <= 64 then
i = i + 1
questLocation[i] = "Zangarmarsh"
end
if unitLevel >= 62 and unitLevel <= 65 then
i = i + 1
questLocation[i] = "Terokkar Forest"
end
if unitLevel >= 64 and unitLevel <= 67 then
i = i + 1
questLocation[i] = "Nagrand"
end
if unitLevel >= 65 and unitLevel <= 68 then
i = i + 1
questLocation[i] = "Blade's Edge Mountains"
end
if unitLevel >= 67 and unitLevel <= 70 then
i = i + 1
questLocation[i] = "Netherstorm"
i = i + 1
questLocation[i] = "Shadowmoon Valley"
end
if unitLevel >= 68 and unitLevel <= 70 then
i = i + 1
questLocation[i] = "Deadwind Pass"
end
if unitLevel >= 68 and unitLevel <= 72 then
i = i + 1
questLocation[i] = "Howling Fjord"
i = i + 1
questLocation[i] = "Borean Tundra"
end
if unitLevel >= 70 and unitLevel <= 73 then
i = i + 1
questLocation[i] = "Isle of Quel'Danas"
end
if unitLevel >= 71 and unitLevel <= 75 then
i = i + 1
questLocation[i] = "Dragonblight"
end
if unitLevel >= 73 and unitLevel <= 75 then
i = i + 1
questLocation[i] = "Grizzly Hills"
end
if unitLevel >= 74 and unitLevel <= 76 then
i = i + 1
questLocation[i] = "Zul'Drak"
end
if unitLevel >= 76 and unitLevel <= 78 then
i = i + 1
questLocation[i] = "Sholazar Basin"
end
if unitLevel >= 77 and unitLevel <= 80 then
i = i + 1
questLocation[i] = "Crystalsong Forest"
i = i + 1
questLocation[i] = "Hrothgar's Landing"
i = i + 1
questLocation[i] = "Icecrown"
i = i + 1
questLocation[i] = "Storm Peaks"
i = i + 1
questLocation[i] = "Wintergrasp"
end
if unitLevel == 80 then
i = i + 1
questLocation[i] = "nowhere"
end
print("|cffffff00You should quest in these locations|r")
local steps = i
local x = 1
if steps <= 0 then
steps = 1
end
local stepValue = ceil(255/steps)
local y = i-1
while x <= i do
local hex1 = convertNum(x, stepValue)
local hex2 = convertNum(y, stepValue)
print("|cff" .. hex1 .. hex2 .. "00" .. x .. ": " .. questLocation[x] .. "|r")
x = x + 1
y = y - 1
end
end
end)
--============================================================
--inputs all the collected values into the frames
local function draw(player_xp_type)
Xphud_Status_bar:SetValue((unitXp/maxXp)*100)
local restpercent = 0
local percentvalue = (unitXp/maxXp) * 100
experienceA:SetPoint("TOPLEFT", 15, -15)
experienceA:SetFormattedText("Experience: ")
experience1:SetPoint("TOPRIGHT", -15, -15)
if xpExhaustion then
experience1:SetTextColor(0.3, 0.52, 0.9, 1.0)
Xphud_Status_bar:SetStatusBarColor(0.3, 0.52, 0.9, 1.0)
else
experience1:SetTextColor(0.788, 0.259, 0.992, 1.0)
Xphud_Status_bar:SetStatusBarColor(0.788, 0.259, 0.992, 1.0)
end
experience1:SetFormattedText(unitXp .. " / " .. maxXp .. " / " .. ceil(percentvalue) .. "%%")
experienceB:SetPoint("TOPLEFT", 15, -30)
experienceB:SetFormattedText("Rest XP: ")
experience2:SetPoint("TOPRIGHT", -15, -30)
experience2:SetTextColor(1, 0, 0, 1.0)
experience2:SetFormattedText("None")
if xpExhaustion then
restpercent = ceil((xpExhaustion / maxXp) * 100)
if (xpExhaustion + unitXp) >= maxXp then
experience2:SetTextColor(0.0, 1.0, 0.0, 1.0)
experience2:SetFormattedText(xpExhaustion .. " / " .. restpercent .. "%%")
else
experience2:SetTextColor(1.0, 1.0, 0.0, 1.0)
experience2:SetFormattedText(xpExhaustion .. " / " .. restpercent .. "%%")
end
else
experience2:SetFormattedText("None")
end
experienceC:SetPoint("TOPLEFT", 15, -45)
experienceC:SetFormattedText("Kills to Level/Exhaustion: ")
if xpExhaustion ~= nil and (oldrestxp-xpExhaustion) > 0 then
restXpAmt =xpExhaustion/(oldrestxp-xpExhaustion)
end
if restXpAmt == nil or xpExhaustion == nil then restXpAmt = 0 end;
experience3:SetPoint("TOPRIGHT", -15, -45)
experience3:SetFormattedText("|cffa335ee" .. killToLevel(player_xp_type, 1) .. "|r / |cff00ccff" .. ceil(restXpAmt) .. "|r")
oldrestxp = xpExhaustion
end
--=============================================================
--updates variables when called
local function updateVariables(x)
if x == "playerxp" then
unitXp = UnitXP("player")
maxXp = UnitXPMax("player")
restState = GetRestState()
petXp = GetPetExperience()
xpExhaustion = GetXPExhaustion()
draw(x)
elseif x == "exhaustxp" then
restState = GetRestState()
xpExhaustion = GetXPExhaustion()
draw(x)
end
end
--=============================================================
--Updates frames when XP is gained
local xpUpdate = CreateFrame("FRAME", "FooAddonFrame");
xpUpdate:RegisterEvent("PLAYER_XP_UPDATE");
local function eventHandler(self, event, ...)
updateVariables("playerxp")
end
xpUpdate:SetScript("OnEvent", eventHandler);
--=============================================================
--Fires when the player's rest state or amount of rested XP changes
local updateExhaust = CreateFrame("FRAME", "FooAddonFrame");
updateExhaust:RegisterEvent("UPDATE_EXHAUSTION");
local function eventHandler(self, event, ...)
xpExhaustion = GetXPExhaustion()
state, name, multiplier = GetRestState()
if xpExhaustion == nil then xpExhaustion = 0 end;
if oldrestxp == nil then oldrestxp = 0 end;
if name == "Rested" and oldrestxp < xpExhaustion then
oldrestxp = xpExhaustion
updateVariables("exhaustxp")
end
end
updateExhaust:SetScript("OnEvent", eventHandler);
--=============================================================
--Updates frames when player enters world
local enterWorld = CreateFrame("FRAME", "FooAddonFrame");
enterWorld:RegisterEvent("PLAYER_ENTERING_WORLD");
local function eventHandler(self, event, ...)
updateVariables()
draw()
end
enterWorld:SetScript("OnEvent", eventHandler);
--======================================
--slash commands
SLASH_XPHUD1 = '/xphud';
local function handler(msg, editbox)
if msg == 'reset' then
print("|cffff0000XpHud location reset.|r")
XpHudFrame:ClearAllPoints()
XpHudFrame:SetPoint("CENTER")
elseif msg == 'hide' then
print("|cffff0000XpHud Hidden|r")
XpHudFrame:Hide()
elseif msg == 'show' then
print("|cffff0000XpHud Shown|r")
XpHudFrame:Show()
elseif msg == 'help' then
print("|cffbf65e3..--====List of commands for XpHud====--..|r")
print("|cffffff00/xphud reset|r - Puts the addon back to the center.")
print("|cffffff00/xphud hide|r - Hides the addon.")
print("|cffffff00/xphud show|r - Shows the addon.")
print("|cffffff00/xphud intro|r - Shows information about the addon.")
elseif msg == 'intro' then
print("|cffffff00..--====Thank you for downloading!====--..")
print("|cffffff00-When the experience is Purple, you have no rest xp. Blue when you do.")
print("|cffffff00-When the rest experience is green, you have enough to level you up.")
print("|cffffff00-When you kill something or hand in a quest and ultimately gain experience, 'Kills to level' will show how much source experience you need to level up, and run out of rest experience.")
print("|cffffff00-Left clicking on the frame will show you the places you should be questing in.")
print("|cffffff00-Right click dragging moves the frame to the position you want")
print("|cffffff00")
else print("|cff808080type '/xphud help' for a list of commands|r")
end
end
SlashCmdList["XPHUD"] = handler;
|
local HYutil = require("HYutil.HY")
local Point = require("HYutil.Point")
---------------------------------------------
-- LINE -------------------------------------
---------------------------------------------
--v1.0
local Line = {}
Line = HYutil:new(Line)
-- self -> {{ax, ay}, {bx, by}, step}
function Line:new(o) --> table LineObj
o = o or {}
assert(type(o) == "table", "Object must be a table!")
setmetatable(o, self)
self.__index = function (t, k)
if k == "a" then return rawget(t, 1)
elseif k == "b" then return rawget(t, 2)
else return self[k]
end
end
self.__newindex = function (t, k, v)
if k == "a" then return rawset(t, 1, v)
elseif k == "b" then return rawset(t, 2, v)
else return rawset(t, k, v)
end
end
o = o:pointNew()
return o
end
--继承Point
function Line:pointNew() --> table LineObj
self.a = Point:new(self.a)
self.b = Point:new(self.b)
return self
end
--点积 (点积<0为钝角,点积>0为锐角)
function Line:dot() --> number dot
return self.a.x * self.b.x + self.a.y * self.b.y
end
--叉积
function Line:cross() --> number cross
return self.a.x * self.b.y - self.a.y * self.b.x
end
--两向量的夹角弧度
function Line:rad() --> number rad
return math.acos(self:dot() / self.a:len() / self.b:len())
end
--两向量的夹角角度
function Line:angle() --> number angle
return math.deg(Line:rad())
end
--直线两点距离
function Line:distance() --> number distance
return math.hypot(self.b.x - self.a.x, self.b.y - self.a.y)
end
--直线在t的位置
function Line:path(t) --> number x, number y
local x = self.a.x + t * (self.b.x - self.a.x)
local y = self.a.y + t * (self.b.y - self.a.y)
return x, y
end
--直线在t时的长度
function Line:length(t) --> number length
local length = t * self:distance()
return length
end
function Line:pEven(index) --> number x, number y
assert(type(self.step) == "number", "number 'step' not found!")
local t, x, y
if index >= 0 and index <= self.step then
t = index / self.step
--t的位置
x, y = self:path(t)
--超出step区间,t为1
elseif (index > self.step) then
x, y = self:path(1)
--小于step区间,t为0
elseif (index < 0) then
x, y = self:path(0)
end
return x, y
end
--返回t0-t1的匀速点集表
function Line:pointCollection(len) --> table pt
assert(type(self.len) == "number", "number 'len' not found!")
len = len or 1
assert(len >= 0.1, "length must >= 0.1 !") --阈值 最小分割长度高于0.1像素
local pt = {x={},y={}} --保存点集
local side = self.len / len
side = math.floor(math.abs(side)) - 1
for i=0, side do
local step = self.step / side * i
pt.x[i], pt.y[i] = self:pEven(step)
end
return pt --> {x={...},y={...}}
end
--返回t0和t1的坐标表
function Line:T0andT1() --> table pt
local pt = {x={}, y={}}
pt.x[0], pt.y[0] = self.a.x, self.a.y
pt.x[1], pt.y[1] = self.b.x, self.b.y
return pt --> {x={...},y={...}}
end
--直线边界框
function Line:bounding() --> number x_min, number y_min, number x_max, number y_max
local x_min, y_min = math.min(self.a.x, self.b.x), math.min(self.a.y, self.b.y)
local x_max, y_max = math.max(self.a.x, self.b.x), math.max(self.a.y, self.b.y)
return x_min, y_min, x_max, y_max
end
return Line
|
-----------------------------------------
-- ID: 4653
-- Scroll of Protect III
-- Teaches the white magic Protect III
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(45)
end
function onItemUse(target)
target:addSpell(45)
end
|
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- C O M M A N D P O S T --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--- === plugins.core.action.handler ===
---
--- A support class for handler handlers. It is not used directly, rather
--- it is a 'super class' that provides common functionality.
---
--- Instances of the class primarily need to provide functions for the following:
---
--- ```lua
--- local handler = actionManager:addHandler("foobar")
--- :onChoices(function(choices) ... end)
--- :onExecute(function(action) ... end)
--- ```
---
--- The choices added to the `choices` should have the `params` value set to a table
--- containing the details of the action to execute if the choice is selected.
--------------------------------------------------------------------------------
--
-- EXTENSIONS:
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Logger:
--------------------------------------------------------------------------------
local log = require("hs.logger").new("actnhndlr")
--------------------------------------------------------------------------------
-- CommandPost Extensions:
--------------------------------------------------------------------------------
local choices = require("cp.choices")
local prop = require("cp.prop")
--------------------------------------------------------------------------------
--
-- THE MODULE:
--
--------------------------------------------------------------------------------
local handler = {}
handler.mt = {}
handler.mt.__index = handler.mt
--- plugins.core.action.handler.new(id, group) -> handler
--- Constructor
--- Creates a new handler with the specified ID.
---
--- Parameters:
--- * `id` - The unique ID of the action handler.
--- * `group` - The group the handler belongs to.
---
--- Returns:
--- * The new action handler instance.
function handler.new(id, group)
local o = {
_id = id,
_group = group
}
return prop.extend(o, handler.mt)
end
--- plugins.core.action.handler:onExecute(executeFn) -> handler
--- Method
--- Configures the function to call when a choice is executed. This will be passed
--- the choice parameters in a single table.
---
--- Parameters:
--- * `executeFn` - The function to call when executing.
---
--- Returns:
--- * This action handler.
function handler.mt:onExecute(executeFn)
self._onExecute = executeFn
return self
end
--- plugins.core.action.handler:onChoices(choicesFn) -> handler
--- Method
--- Adds a callback function which will receive the `cp.choices` instance to add
--- choices to. This will only get called when required - the results will be cached
--- if the [cached](#cached) property is set to `true`.
---
--- Parameters:
--- * `choicesFn` - The function with the signature of `function(choices) -> nothing`
---
--- Returns:
--- * This action handler.
function handler.mt:onChoices(choicesFn)
self._onChoices = choicesFn
return self
end
--- plugins.core.action.handler:onActionId(actionFn) -> handler
--- Method
--- Configures a function to handle converting an action to unique ID.
--- The function is passed the `action` table and should return a string.
---
--- Parameters:
--- * `actionFn` - The function with a signature of `function(action) -> string`
---
--- Returns:
--- * This action handler.
function handler.mt:onActionId(actionFn)
self._onActionId = actionFn
return self
end
--- plugins.core.action.handler:group() -> string
--- Method
--- Returns the group for this handler.
---
--- Parameters:
--- * None
---
--- Returns:
--- * Group as string.
function handler.mt:group()
return self._group
end
--- plugins.core.action.handler:id() -> string
--- Method
--- Returns the ID for this handler.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The ID string.
function handler.mt:id()
return self._id
end
--- plugins.core.action.handler.cached <cp.prop: boolean>
--- Field
--- If set to `true` (the default), any choices created will be cached until [reset] is called.
handler.mt.cached = prop.TRUE()
:bind(handler.mt)
:watch(function(cached, self)
-- reset the cache
self:reset()
end)
--- plugins.core.action.handler.choices <cp.prop: cp.choices; read-only>
--- Field
--- Provides `cp.choices` instance for the handler. May be watched/monitored/etc.
--- The contents of the choices will have a `params` field, which contains a unique set
--- of values that identify the choice. This can be passed to the [execute](#execute)
--- method to trigger the choice.
handler.mt.choices = prop(function(self)
local result = self._choices
if not result then
result = choices.new(self:id())
-- populate the result
local incomplete = self._onChoices(result) == true
-- cache if appropriate
if not incomplete and self:cached() then
self._choices = result
end
end
return result
end)
:bind(handler.mt)
-- plugins.core.action.handler._onChoices(choices) -> nil
-- Method
-- Default handler for adding choices. Throws an error message.
--
-- Parameters:
-- * `choices` - The `cp.choices` to add to.
--
-- Returns:
-- * Nothing
function handler.mt:_onChoices(choices)
log.df("unimplemented: handler:onChoices(choicesFn)")
end
function handler.mt:_onActionId(action)
log.df("unimplemented: handler:onActionId(actionFn)")
end
--- plugins.core.action.handler:actionId(action) -> string
--- Method
--- Returns a string that can be used as a unique ID for the action details.
function handler.mt:actionId(action)
return self._onActionId(action)
end
-- plugins.core.action.handler._onExecute(action) -> nil
-- Method
-- Default handler for executing. Throws an error message.
--
-- Parameters:
-- * `action` - The table of parameters being executed.
--
-- Returns:
-- * Nothing
function handler.mt._onExecute(action)
log.df("unimplemented: handler:onExecute(executeFn)")
end
--- plugins.core.action.handler:execute(action) -> boolean
--- Method
--- Executes the action, based on values in the table.
---
--- Parameters:
--- * `action` - A table of details about the action.
---
--- Returns:
--- * `true` if the execution succeeded.
function handler.mt:execute(action)
if action then
return self._onExecute(action) ~= false
end
return false
end
--- plugins.core.action.handler:reset([updateNow]) -> nil
--- Method
--- Resets the handler, clearing any cached result and requesting new ones.
---
--- Parameters:
--- * `updateNow` - (optional) If `true`, the choices will update immediately, otherwise they will update when the choices are next requested.
---
--- Returns:
--- * Nothing
function handler.mt:reset(updateNow)
self._choices = nil
if updateNow then
self.choices:update()
end
end
return handler
|
local api = vim.api
local fn = vim.fn
local luv = vim.loop
local M = {}
function M.setup_commands(mod, commands)
for command_name, def in pairs(commands) do
local call_fn = string.format("lua require'nvim-treesitter.%s'.commands.%s.run(<f-args>)", mod, command_name)
local parts = vim.tbl_flatten({
"command!",
def.args,
command_name,
call_fn,
})
api.nvim_command(table.concat(parts, " "))
end
end
function M.get_package_path()
for _, path in pairs(api.nvim_list_runtime_paths()) do
if string.match(path, '.*/nvim%-treesitter') then
return path
end
end
return nil, 'Plugin runtime path not found.'
end
function M.get_cache_dir()
local home = fn.get(fn.environ(), 'HOME')
local xdg_cache = fn.get(fn.environ(), 'XDG_CACHE_HOME')
if xdg_cache == 0 then
xdg_cache = home .. '/.cache'
end
if luv.fs_access(xdg_cache, 'RW') then
return xdg_cache
elseif luv.fs_access('/tmp', 'RW') then
return '/tmp'
end
return nil, 'Invalid cache rights, $XDG_CACHE_HOME or /tmp should be read/write'
end
-- Gets a property at path
-- @param tbl the table to access
-- @param path the '.' separated path
-- @returns the value at path or nil
function M.get_at_path(tbl, path)
local segments = vim.split(path, '.', true)
local result = tbl
for _, segment in ipairs(segments) do
if type(result) == 'table' then
result = result[segment]
end
end
return result
end
-- Prints a warning message
-- @param text the text message
function M.print_warning(text)
api.nvim_command(string.format([[echohl WarningMsg | echo "%s" | echohl None]], text))
end
return M
|
-- luacheck: globals GetLocale GetAddOnMetadata
if (GetLocale() == "deDE") then
rggm = rggm or {}
rggm.L = {}
rggm.L["addon_name"] = "GearMenu"
-- console
rggm.L["help"] = "|cFFFFC300(%s)|r: Benutze |cFFFFC300/rggm|r oder |cFFFFC300/gearmenu|r "
.. "für eine Liste der verfügbaren Optionen"
rggm.L["opt"] = "|cFFFFC300opt|r - zeige Optionsmenu an"
rggm.L["reload"] = "|cFFFFC300reload|r - UI neu laden"
rggm.L["info_title"] = "|cFF00FFB0GearMenu:|r"
rggm.L["invalid_argument"] = "Ungültiges Argument übergeben"
-- about tab
rggm.L["author"] = "Autor: Michael Wiesendanger"
rggm.L["email"] = "E-Mail: michael.wiesendanger@gmail.com"
rggm.L["version"] = "Version: " .. GetAddOnMetadata(RGGM_CONSTANTS.ADDON_NAME, "Version")
rggm.L["issues"] = "Probleme: https://github.com/RagedUnicorn/wow-classic-gearmenu/issues"
-- general
rggm.L["general_category_name"] = "Allgemein"
rggm.L["general_title"] = "Allgemeine Konfiguration"
rggm.L["window_lock_gear_bar"] = "Sperre Ausrüstungsbalken"
rggm.L["window_lock_gear_bar_tooltip"] = "Verhindert das bewegen des Ausrüstungsbalken"
rggm.L["show_keybindings"] = "Zeige Tastaturkürzel an"
rggm.L["show_keybindings_tooltip"] = "Zeige Tastaturkürzel auf den ausgerüsteten Items an"
rggm.L["show_cooldowns"] = "Zeige Abklingzeiten an"
rggm.L["show_cooldowns_tooltip"] = "Zeige Abklingzeiten für alle Slots an"
rggm.L["enable_tooltips"] = "Aktiviere KurzInfo"
rggm.L["enable_tooltips_tooltip"] = "Aktiviere Kurzinfo für markierte Items"
rggm.L["enable_simple_tooltips"] = "Zeige simple Kurzinfo"
rggm.L["enable_simple_tooltips_tooltip"] = "Zeige nur den Titel des markierten Items anstatt die ganze Kurzinfo"
rggm.L["enable_drag_and_drop"] = "Aktiviere Drag and Drop"
rggm.L["enable_drag_and_drop_tooltip"] = "Aktiviere Drag and Drop für Items"
rggm.L["filter_item_quality"] = "Filtere Gegenstandsqualität:"
rggm.L["item_quality_poor"] = "|cff9d9d9d"..ITEM_QUALITY0_DESC.."|r"
rggm.L["item_quality_common"] = "|cffffffff"..ITEM_QUALITY1_DESC.."|r"
rggm.L["item_quality_uncommon"] = "|cff1eff00"..ITEM_QUALITY2_DESC.."|r"
rggm.L["item_quality_rare"] = "|cff0070dd"..ITEM_QUALITY3_DESC.."|r"
rggm.L["item_quality_epic"] = "|cffa335ee"..ITEM_QUALITY4_DESC.."|r"
rggm.L["item_quality_legendary"] = "|cffff8000"..ITEM_QUALITY5_DESC.."|r"
-- gearslots
rggm.L["gearslot_category_name"] = "Ausrüstungsslots"
for i = 1, 17, 1 do
rggm.L["titleslot_"..i] = "Slot "..i..":"
end
-- quickchange
rggm.L["quick_change_category_name"] = "Schnellwechsel"
rggm.L["quick_change_slider_title"] = "Verzögerung in Sekunde"
rggm.L["quick_change_slider_tooltip"] = "Setzt eine Verzögerung wann eine Quickchange Regel "
.. "angewendet werden sollte. Für Gegenstände welche einen Stärkungszauber auslösen sollte "
.. "diese Verzögerung normalerweise der Dauer des Stärkungszaubers entsprechen."
rggm.L["quick_change_slider_unit"] = "Sekunden"
rggm.L["quick_change_add_rule"] = "Hinzufügen"
rggm.L["quick_change_remove_rule"] = "Entfernen"
rggm.L["quick_change_invalid_rule"] = "Der Gegenstand von dem gewechselt und der Gegenstand zu "
.. "dem gewechselt werden soll, können nicht der gleiche Gegenstand sein"
rggm.L["quick_change_unable_to_remove_rule"] = "Konnte Regel nicht entfernen - Bitte selektiere "
.. "zuerst eine Regel welche entfernt werden soll"
rggm.L["quick_change_unable_to_add_rule_from"] = "Konnte neue Regel nicht hinzufügen "
.. "- Kein 'Von' Gegenstand ausgewählt"
rggm.L["quick_change_unable_to_add_rule_to"] = "Konnte neue Regel nicht hinzufügen - Kein 'Zu' Gegenstand ausgewählt"
rggm.L["quick_change_unable_to_add_rule_duplicate"] = "Konnte neue Regel nicht hinzufügen "
.. "- Eine Regel für diesen Gegenstand existiert bereits"
-- missing
rggm.L["EquipItem: "] = "EquipItem: "
rggm.L[" in slot: "] = " in slot: "
rggm.L["Was unable to switch because the item to switch to could not be found"] = "Was unable to switch because the item to switch to could not be found"
rggm.L["Filtered duplicate item - "] = "Filtered duplicate item - "
rggm.L[" - from item list"] = " - from item list"
rggm.L["Skipped item: "] = "Skipped item: "
rggm.L[" because it has no onUse effect"] = " because it has no onUse effect"
rggm.L["Ignoring item because its quality is lower than setting "] = "Ignoring item because its quality is lower than setting "
-- slot translations
rggm.L["slot_name_head"] = "Kopf"
rggm.L["slot_name_neck"] = "Hals"
rggm.L["slot_name_shoulders"] = "Schultern"
rggm.L["slot_name_chest"] = "Brust"
rggm.L["slot_name_waist"] = "Taille"
rggm.L["slot_name_legs"] = "Beine"
rggm.L["slot_name_feet"] = "Füße"
rggm.L["slot_name_wrist"] = "Handgelenke"
rggm.L["slot_name_hands"] = "Hände"
rggm.L["slot_name_upper_finger"] = "Oberer Finger"
rggm.L["slot_name_lower_finger"] = "Unterer Finger"
rggm.L["slot_name_finger"] = "Finger"
rggm.L["slot_name_upper_trinket"] = "Oberer Schmuck"
rggm.L["slot_name_lower_trinket"] = "Unterer Schmuck"
rggm.L["slot_name_trinket"] = "Schmuck"
rggm.L["slot_name_back"] = "Rücken"
rggm.L["slot_name_main_hand"] = "Waffenhand"
rggm.L["slot_name_off_hand"] = "Schildhand"
rggm.L["slot_name_ranged"] = "Distanz"
end
|
-----------------------------------
-- Area: Port San d'Oria
-- NPC: Raqtibahl
-- (Corsair's Frac) !pos -59 -4 -39 232
-----------------------------------
local ID = require("scripts/zones/Port_San_dOria/IDs")
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player, npc, trade)
local letterRed = player:getCharVar("LeleroonsLetterRed")
-- gold chain, velvet cloth, red grass cloth, sailcloth
if (letterRed == 2 and trade:getItemCount() == 4 and trade:hasItemQty(761, 1) and trade:hasItemQty(828, 1) and trade:hasItemQty(1829, 1) and trade:hasItemQty(1997, 1)) then
player:startEvent(755) -- accepts materials, now bring me imperial gold piece
-- imperial gold piece
elseif (letterRed == 3 and trade:getItemCount() == 1 and trade:hasItemQty(2187, 1)) then
player:startEvent(760) -- accepts gold piece, now wait for next vana'diel day
end
end
function onTrigger(player, npc)
local letterRed = player:getCharVar("LeleroonsLetterRed")
if (player:hasKeyItem(tpz.ki.LELEROONS_LETTER_RED)) then
player:startEvent(753) -- accept letter, now bring me four items
elseif (letterRed == 2) then
player:startEvent(754) -- i'm waiting for four items
elseif (letterRed == 3) then
player:startEvent(761) -- i'm waiting for imperial gold piece
elseif (letterRed == 4) then
if (vanaDay() > player:getCharVar("corAfSubmitDay")) then
player:startEvent(756) -- here's your cor frac
else
player:startEvent(757) -- patience. need to wait for vana'diel day
end
elseif (letterRed == 5) then
player:startEvent(758) -- are you caring for your corsair's frac?
else
player:startEvent(759) -- default dialog
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 753) then
player:setCharVar("LeleroonsLetterRed", 2)
player:delKeyItem(tpz.ki.LELEROONS_LETTER_RED)
elseif (csid == 755) then
player:tradeComplete()
player:setCharVar("LeleroonsLetterRed", 3)
elseif (csid == 760) then
player:tradeComplete()
player:setCharVar("LeleroonsLetterRed", 4)
player:setCharVar("corAfSubmitDay", vanaDay())
elseif (csid == 756) then
player:setCharVar("LeleroonsLetterRed", 5)
player:addItem(14522) -- corsair's frac
player:messageSpecial(ID.text.ITEM_OBTAINED, 14522)
end
end
|
--
--Грандиент массив
-- local p2 = 10
-- local p = 32
-- local t = 21
-- local cv = 0.1
-- for i = 1, 819 do
-- if (i > t) then
-- p = p + 32
-- t = t + 21
-- p2 = 10
-- cv = cv + 0.08
-- end
-- local h = 32
-- p2 = p2+32
-- yu[i] = display.newRoundedRect(p2, p , 32, 32, 1)
-- yu[i]:setFillColor( 1+i/(p+1000), 0+i/1000, cv)
-- end
--
-- local Rect = display.newRoundedRect(box, 200, 720, 320, 320, 12 )
-- Rect:setFillColor( 1, 1, 1 )
--
-- local Rect = display.newRoundedRect(box, 200, 1050, 320, 320, 12 )
-- Rect:setFillColor( 1, 1, 1 )
--
-- local Rect = display.newRoundedRect(box, 530, 720, 320, 320, 12 )
-- Rect:setFillColor( 1, 1, 1 )
--
-- local Rect = display.newRoundedRect(box, 530, 1050, 320, 320, 12 )
-- Rect:setFillColor( 1, 1, 1 )
-- ---[[
-- local composer = require( "composer" )
--
-- local options = {
-- effect = "fade",
-- time = 500,
-- params = {
-- someKey = "someValue",
-- someOtherKey = 10
-- }
-- }
-- composer.gotoScene( "menu", options )
-- --]]
--
--
-- local composer = require( "composer" )
--
-- local scene = composer.newScene()
--
-- -- -----------------------------------------------------------------------------------
-- -- Code outside of the scene event functions below will only be executed ONCE unless
-- -- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -- -----------------------------------------------------------------------------------
--
--
--
--
-- -- -----------------------------------------------------------------------------------
-- -- Scene event functions
-- -- -----------------------------------------------------------------------------------
--
-- -- create()
-- function scene:create( event )
--
-- local sceneGroup = self.view
-- -- Code here runs when the scene is first created but has not yet appeared on screen
--
-- end
--
--
-- -- show()
-- function scene:show( event )
--
-- local sceneGroup = self.view
-- local phase = event.phase
--
-- if ( phase == "will" ) then
-- -- Code here runs when the scene is still off screen (but is about to come on screen)
--
-- elseif ( phase == "did" ) then
-- -- Code here runs when the scene is entirely on screen
--
-- end
-- end
--
--
-- -- hide()
-- function scene:hide( event )
--
-- local sceneGroup = self.view
-- local phase = event.phase
--
-- if ( phase == "will" ) then
-- -- Code here runs when the scene is on screen (but is about to go off screen)
--
-- elseif ( phase == "did" ) then
-- -- Code here runs immediately after the scene goes entirely off screen
--
-- end
-- end
--
--
-- -- destroy()
-- function scene:destroy( event )
--
-- local sceneGroup = self.view
-- -- Code here runs prior to the removal of scene's view
--
-- end
--
--
-- -- -----------------------------------------------------------------------------------
-- -- Scene event function listeners
-- -- -----------------------------------------------------------------------------------
-- scene:addEventListener( "create", scene )
-- scene:addEventListener( "show", scene )
-- scene:addEventListener( "hide", scene )
-- scene:addEventListener( "destroy", scene )
-- -- -----------------------------------------------------------------------------------
--
-- local r = 1
-- local myText = display.newText( display.fps, 100, 200, native.systemFont, 16 )
-- myText:setFillColor( 1, 0, 0 )
--
-- -------
-- _G.myVariable = 25 --глобальная переменная
-- print(myVariable)
-- -------
-- --[[
-- math.randomseed(os.time()) -- random initialize
-- for x = 1,5 do
-- -- random generating
-- value = math.random(0,9)
-- print(value)
-- end
-- -------]]
--
-- --группа
-- local weightGroup = display.newGroup()
-- local object = display.newImage("1.jpg")
--
-- object.fill.effect = "filter.blurGaussian"
--
-- object.fill.effect.horizontal.blurSize = 20
-- object.fill.effect.horizontal.sigma = 140
-- object.fill.effect.vertical.blurSize = 20
-- object.fill.effect.vertical.sigma = 140
-- weightGroup:insert(object)
-- --local object = display.newImage("1.jpg")
-- p = 0.3
-- object:scale( p, p ) --размер
-- object.x = 130
-- object.y = 350
-- object.alpha = 1 --прозрачность от 0 до 1
-- ----Отвечает за сенсорное нажатие
-- local g = 10
-- d = 10
-- object.id = "ball object"
-- function object:touch()
-- if ( g == d ) then --если переменные равны то объект удалится
-- object:removeSelf()
-- object = nil
-- end
-- return true
-- end
-- object:addEventListener( "touch", object )
-- ------------------------------
-- local f = 10
-- t = 10
-- local function myFunc()
-- if ( f == t ) then
-- obj = display.newImage("2.jpg")
-- print("TER")
-- end
-- p = 0.3
-- object:scale( p, p ) --размер
-- object.x = 130
-- object.y = 120
-- object.alpha = 1
-- end
-- ------------------------
-- --Массив
-- local tableWithIndexes = { first = 10, second = 20, third = 30, fourth = 40, fifth = 50 }
--
-- for key, value in next, tableWithIndexes, nil do
-- print( "The key " .. key .. " has the value: " .. value )
-- end
-- -----------------------
--
-- grass_block = {} -- массив блоков
-- for i = 0,5 do
-- grass_block[i] = display.newImage("icon.png")
-- grass_block[i].x = grass_block[i].x+i*54
-- print(i)
-- end
--
-- --[[ --массив изображений
-- local filenames = {
-- "icon.png",
-- "icon-xxxhdpi.png",
-- "icon-xhdpi.png",
-- "icon-ldpi.png",
-- "icon-mdpi.png"
-- }
--
-- -- Pre-load textures to memory
-- local textures = {}
-- for i = 1,#filenames do
-- textures[i] = graphics.newTexture(
-- {
-- type = "image",
-- filename = filenames[i],
-- baseDir = system.ResourceDirectory
-- })
-- textures[i]:preload()
-- print(i)
-- end
-- ]]
-- --[[
-- math.randomseed(os.clock()*100000000000)
-- for i=1,3 do
-- math.random(10000, 65000)
-- print(i)
-- end
-- --]]
-- return scene
--
--
-- function GroupText2:touch(event)
-- if ( event.phase == "began" ) then
-- if (0 < i and i < 56) then
-- print(i)
-- if ( tumb == true ) then
-- display.remove( med )
-- med = nil
-- i = i + 1
-- mer = display.newImage(fs[i])
-- mer:scale( 0.6, 0.6 )
-- mer.x = display.contentCenterX
-- mer.y = 550
-- gr:insert(mer)
-- i = i + 1
-- med = display.newImage(fs[i])
-- med:scale( 0.6, 0.6 )
-- med.x = display.contentCenterX
-- med.y = 550
-- med.isVisible = false
-- tumb = false
-- gr:insert(med)
-- elseif (mer.isVisible == false) then
-- display.remove( med )
-- med = nil
-- mer.isVisible = true
-- i = i + 1
-- med = display.newImage(fs[i])
-- med:scale( 0.6, 0.6 )
-- med.x = display.contentCenterX
-- med.y = 550
-- med.isVisible = false
-- gr:insert(med)
-- elseif (med.isVisible == false) then
-- display.remove( mer )
-- mer = nil
-- med.isVisible = true
-- i = i + 1
-- if (i < 56 ) then
-- mer = display.newImage(fs[i])
-- mer:scale( 0.6, 0.6 )
-- mer.x = display.contentCenterX
-- mer.y = 550
-- mer.isVisible = false
-- gr:insert(mer)
-- end
-- end
-- end
-- end
-- return true
-- end
-- GroupText2:addEventListener( "touch", GroupText2 )
--Функции отвечающие за перемищение
-- _W = display.contentWidth
-- _H = display.contentHeight
--
-- -- Создаем круг
-- local ciX = _W/2
-- local ciY = _H/2
-- local ciR = 30
--
-- local ci = display.newCircle(ciX, ciY, ciR)
-- -- Делаем заливку серым цветом
-- ci:setFillColor(12, 12, 12)
--
-- -- Создаем listener и функцию для перетаскивания только круга по экрану
-- -- Создаем функцию
-- function ci_move (event)
-- -- Задаем координаты круга
-- ci.x = event.x
-- ci.y = event.y
-- -- если точка нажатия на экран будет перемещать круг за границы экрана, то задаем значение граница экрана минус радиус
-- if ci.x < ciR then
-- ci.x = ciR
-- end
-- if ci.x > _W-ciR then
-- ci.x = _W-ciR
-- end
-- if ci.y > _H-ciR then
-- ci.y = _H-ciR
-- end
-- if ci.y < ciR then
-- ci.y = ciR
-- end
-- -- меняем цвет круга, когда он moved
-- ci:setFillColor(0, 255, 0)
--
-- -- Если событие ended, то меняем цвет круга обратно
-- if event.phase == "ended" then
-- ci:setFillColor(12, 12, 12)
-- end
-- end
-- -- Добавляем listener для ci
-- ci:addEventListener("touch", ci_move)
--
--
-- local rect = display.newRect ( 50, 50, 50, 50 )
-- function e ( e )
-- rect.x = e.x
-- rect.y = e.y
-- end
-- rect:addEventListener ( "touch", e )
|
local AddonName, AddonTable = ...
AddonTable.consumable = {
-- Potions
22829, -- Super Healing Potion
22832, -- Super Mana Potion
32902, -- Bottled Nethergon Energy
32905, -- Bottled Nethergon Vapor
}
AddonTable.foodDrink = {
28399, -- Filtered Draenic Water
27854, -- Smoked Talbuk Venison
27855, -- Mag'har Grainbread
27859, -- Zangar Caps
27860, -- Purified Draenic Water
29449, -- Bladespire Bagel
29451, -- Clefthoof Ribs
29452, -- Zangar Trout
}
|
---@class TranslatedString
local TranslatedString = LeaderLib.Classes["TranslatedString"]
local maxSummonsText = TranslatedString:Create("hd248998fge250g4a7bg8dd3gc88f19fbe5f6", "Maximum Summons")
local ShadowItemFallbackDescription = "A <i>strange</i> item retrieved from a <font color='#9B30FF' face='Copperplate Gothic Bold'>Shadow Orb</font>.<br><font color='#BDA0CB'>Cold to the touch, when this item is held, your grip on reality may begin to slip.</font>"
local ShadowItemDescription = TranslatedString:Create("h179efab0g7e6cg441ag8083gb11964394dc4", ShadowItemFallbackDescription)
local ShadowItemNameColor = TranslatedString:Create("h0301fb1cg95a6g47e5gade7g8ccfc0ffef2f", "<font color='[1]'>[2]</font>")
local ShadowItemNameAffix = TranslatedString:Create("h1d44d1a4g804bg43fbg80dfgd3e3d07a897d", "<font color='#A020F0'>[1] of Shadows</font>")
local ShadowItemRarity = TranslatedString:Create("habff2fe9g031cg4c7cg85feg28a1fa25fb14", "<font color='[1]'>Shadow Treasure</font>")
local ShadowItemRarityDescription = TranslatedString:Create("h6d3ad5e8g6bf2g4c8dgb1b8gef0e3ead4982", "<font color='#33FF88' size='20'>Appraisers say this item used to be [1].</font>")
local rarityColor = {
Common = "#AEA8FF",
Uncommon = "#877FFF",
Rare = "#6D50FF",
Epic = "#8A2BE2",
Legendary = "#7F00FF",
Divine = "#AA00FF",
Unique = "#BF5FFF"
}
local originalRarityColor = {
Common = "#FFFFFF",
Uncommon = "#00A900",
Rare = "#33CCFF",
Epic = "#A346E9",
Legendary = "#D1007C",
Divine = "#EBC808",
Unique = "#C7A758"
}
local rarityName = {
Common = TranslatedString:Create("h5c0f3da4g83a2g4f3fg9944gc80920bcb4df", "Common"),
Uncommon = TranslatedString:Create("h7682e16bg7c69g4a72g8f1fg1b32519665f3", "Uncommon"),
Rare = TranslatedString:Create("heb7ba0d5g7f4cg49e9g9ce2g86cf5e5bd277", "Rare"),
Epic = TranslatedString:Create("hd75b2771g8abag49b5g9b8egb608d51b9ddf", "Epic"),
Legendary = TranslatedString:Create("h97227897g1345g4046gbb62g842dcc292db1", "Legendary"),
Divine = TranslatedString:Create("h09d00ab3g7edbg4569ga4d7gf37b9b7b04cb", "Divine"),
Unique = TranslatedString:Create("h04685fd1g024ag4641gaed6g0ffb2d0ff103", "Unique"),
}
---@param item EsvItem
---@param tooltip TooltipData
local function OnItemTooltip(item, tooltip)
--print(item.Stats.ItemTypeReal, item:HasTag("LLENEMY_ShadowItem"), Ext.JsonStringify(tooltip.Data))
--print(item.StatsId, item.RootTemplate, item.MyGuid, item:HasTag("LLENEMY_ShadowItem"))
--Ext.PostMessageToServer("LLENEMY_Debug_PrintComboCategory", item.MyGuid)
--print(string.format("%s ComboCategory:\n%s", item.Stats.Name, Ext.JsonStringify(item.Stats.ComboCategory)))
if item ~= nil and item:HasTag("LLENEMY_ShadowItem") then
--print(item.ItemType, item.Stats.ItemType, item.Stats.ItemTypeReal)
local maxSummons = item.Stats.MaxSummons
for i,stat in pairs(item.Stats.DynamicStats) do
if stat ~= nil then
maxSummons = maxSummons + stat.MaxSummons
end
end
if maxSummons > 0 then
local element = {
Type = "AbilityBoost",
Label = maxSummonsText.Value,
Value = maxSummons,
}
tooltip:AppendElement(element)
end
local rarity = item.Stats.ItemTypeReal
if rarity == nil then
rarity = "Common"
end
local color = rarityColor[rarity]
local element = tooltip:GetElement("ItemRarity") or {Type = "ItemRarity", Label = "", New = true}
if element ~= nil then
--element.Label = ShadowItemRarity.Value:gsub("%[1%]", element.Label)
element.Label = ShadowItemRarity.Value:gsub("%[1%]", color)
if element.New == true then
element.New = nil
tooltip:AppendElement(element)
end
end
element = tooltip:GetElement("ItemDescription") or {Type = "ItemDescription", Label = "", New = true}
if element ~= nil then
local fontTag = "<font size='16'>"
if tooltip.ControllerEnabled == true then
fontTag = "<font size='24'>"
end
if not LeaderLib.StringHelpers.IsNullOrEmpty(element.Label) then
element.Label = element.Label .. "<br>"..fontTag .. ShadowItemDescription.Value .. "</font>"
else
element.Label = fontTag .. ShadowItemDescription.Value .. "</font>"
end
local rarityName = string.format("<font color='%s'>%s</font>", originalRarityColor[rarity], rarityName[rarity].Value)
element.Label = element.Label .. "<br>" .. ShadowItemRarityDescription:ReplacePlaceholders(rarityName)
if element.New == true then
element.New = nil
tooltip:AppendElement(element)
end
end
element = tooltip:GetElement("ItemName")
if element ~= nil then
-- Shadow Treasure has custom name colors, so we remove the default rarity color here.
element.Label = element.Label:gsub("<font.->", "<font color='"..color.."'>")
end
end
end
local upgradeInfoHelpers = Ext.Require("Client/UpgradeInfoTooltip.lua")
---@param character EsvCharacter
---@param status EsvStatus
---@param tooltip TooltipData
local function OnUpgradeInfoTooltip(character, status, tooltip)
local element = tooltip:GetElement("StatusDescription")
if element ~= nil then
local upgradeInfoText = upgradeInfoHelpers.GetUpgradeInfoText(character)
if not character:HasTag("LLENEMY_RewardsDisabled") then
local challengePointsText = upgradeInfoHelpers.GetChallengePointsText(character)
element.Label = string.format("%s<br>%s<br>%s", element.Label, upgradeInfoText, challengePointsText)
else
element.Label = string.format("%s<br>%s", element.Label, upgradeInfoText)
end
end
end
local function FormatTagElements(tooltip_mc, group, ...)
group.iconId = 16
--group.setupHeader()
for i=0,#group.list.content_array,1 do
local element = group.list.content_array[i]
if element ~= nil then
local b,result = xpcall(function()
-- local icon = element.getChildAt(3) or element.getChildByName("tt_groupIcon")
-- if icon ~= nil then
-- icon.gotoAndStop(17)
-- else
-- element.removeChildAt(3)
-- end
element.removeChildAt(3) -- Removes the tag icon
element.label_txt.x = 0
element.value_txt.x = 0
element.warning_txt.x = 0
local tag = element.label_txt.htmlText
local tagEntry = ItemCorruption.TagBoosts[tag]
if tagEntry ~= nil then
local tagName,nameHandle = Ext.GetTranslatedStringFromKey(tag)
local tagDesc,descHandle = Ext.GetTranslatedStringFromKey(tag.."_Description")
tagDesc = GameHelpers.Tooltip.ReplacePlaceholders(tagDesc)
element.label_txt.htmlText = tagName
element.warning_txt.htmlText = tagDesc
element.warning_txt.y = element.label_txt.y + element.label_txt.textHeight
end
end, debug.traceback)
if not b then
print("[EUO:FormatTagElements] Error:")
print(result)
end
end
end
--tooltip_mc.resetBackground()
--[[
CASEINSENSITIVE : uint = 1
Specifies case-insensitive sorting for the Array class sorting methods.
DESCENDING : uint = 2
Specifies descending sorting for the Array class sorting methods.
NUMERIC : uint = 16
Specifies numeric (instead of character-string) sorting for the Array class sorting methods.
RETURNINDEXEDARRAY : uint = 8
Specifies that a sort returns an array that consists of array indices.
UNIQUESORT : uint = 4
Specifies the unique sorting requirement for the Array class sorting methods.
]]
--tooltip_mc.list.TOP_SPACING = 0
--tooltip_mc.list.m_SortOnFieldName = "label_txt"
--tooltip_mc.list.m_SortOnOptions = 1
--print(string.format("m_SortOnFieldName(%s) m_SortOnOptions(%s)", tooltip_mc.list.m_SortOnFieldName, tooltip_mc.list.m_SortOnOptions))
--tooltip_mc.repositionElements()
end
local function FormatTagTooltip(ui, tooltip_mc, ...)
if #tooltip_mc.list.content_array > 0 then
for i=0,#tooltip_mc.list.content_array,1 do
local group = tooltip_mc.list.content_array[i]
if group ~= nil then
if group.groupID == 13 and group.list ~= nil then
FormatTagElements(tooltip_mc, group, ...)
end
end
end
end
end
local function Init()
Game.Tooltip.RegisterListener("Item", nil, OnItemTooltip)
Game.Tooltip.RegisterListener("Status", "LLENEMY_UPGRADE_INFO", OnUpgradeInfoTooltip)
--LeaderLib.UI.RegisterListener("OnTooltipPositioned", FormatTagTooltip)
end
return {
Init = Init
}
|
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "2"};
dot_style = {["font_size"] = "40"}
text_style = {["font_size"] = "16"}
par = "\(\small\parallel\)";
elem = "\(\small\in\)";
con = "\(\small\ni\)";
sect = "\(\small\cap\)";
uni = "\(\small\cup\)";
incl = "\(\small\supset\)";
ind = math.random(7)
mycanvas = function(no)
ow = 10
w = 250
ov = 150
v = 40
lib.start_canvas(300, 200, "center")
lib.add_straight_path(ow+2*v, 2*ow, {{w, ov}}, style, true, false)
lib.add_straight_path(ov-v, 2*ow, {{-2*v, ov}}, style, true, false)
lib.add_straight_path(ow, ov-ow, {{w+v, -v}}, style, true, false)
lib.add_straight_path(ow, 2*v+ow, {{w+v, -v}}, style, true, false)
if (ind > 5) then
lib.add_text(w+v-ow, 3*ow+5, "a", text_style, false, false)
else
lib.add_input(w+ow, ow, 50, 30, lib.check_string_case("a", 10))
end
lib.add_input(w+ow, v+2*ow, 50, 30, lib.check_string_case("b", 10))
if (ind == 7) then
lib.add_text(v, ov+2*ow, "c", text_style, false, false)
else
lib.add_input(v-2*ow, ov, 50, 30, lib.check_string_case("c", 10))
end
if (ind == 5) then
lib.add_text(w+3*ow, ov, "d", text_style, false, false)
else
lib.add_input(w+ow, ov-ow, 50, 30, lib.check_string_case("d", 10))
end
lib.add_text(ov-v-5, 2*ow-3, ".", dot_style, false, false)
if (ind == 3 or ind == 4) then
lib.add_text(ov-v+ow, 2*ow, "O", text_style, false, false)
else
lib.add_input(ov-v-ow, 2, 50, 30, lib.check_string_case("O", 10))
end
lib.add_text(v+ow-2, 3*v+2, ".", dot_style, false, false)
if (ind == 4 or ind == 6) then
lib.add_text(v, ov-v+ow, "P", text_style, false, false)
else
lib.add_input(ow, ov-v-ow-5, 50, 30, lib.check_string_case("P", 10))
end
lib.add_text(w-ow-2, 2*(v+ow)-2, ".", dot_style, false, false)
if (ind == 2) then
lib.add_text(w-ow, 2*v+ow+5, "Q", text_style, false, false)
else
lib.add_input(ov+2*v-ow-2, 2*v-ow-2, 50, 30, lib.check_string_case("Q", 10))
end
lib.add_text(2*v-3, 2*v-ow, ".", dot_style, false, false)
if (ind == 1 or ind == 5) then
lib.add_text(2*v-ow, 2*v-ow, "R", text_style, false, false)
else
lib.add_input(v, v, 50, 30, lib.check_string_case("R", 10))
end
lib.add_text(ov+2*ow, v+ow+5, ".", dot_style, false, false)
if (ind < 4 ) then
lib.add_text(ov+v-ow-5, v+ow+3, "S", text_style, false, false)
else
lib.add_input(ov+ow-5, v-ow, 50, 30, lib.check_string_case("S", 10))
end
lib.end_canvas()
end
|
--[[
Core - nagrody za zabójstwa, respawn gracza
@author Jakub 'XJMLN' Starzak <jack@pszmta.pl
@package PSZMTA.psz-core
@copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl>
Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie.
]]--
local ainfo_txt = {
{"Wszystkie przydatne informacje typu pomoc, regulamin znajdziesz pod klawiszem F9."},
{"Jeśli potrzebujesz pomocy administracji, pisz /raport. Pomoc pod klawiszem F9."},
{"Oficjalny TeamSpeak3 serwera: pszmta.pl"},
{"Oficjalna strona serwera: pszmta.pl"},
{"Aktualną listę ekipy serwera na serwerze, znajdziesz pod komendą /admins."},
{"Dodaj do nicku tag PSZ, aby otrzymywać co 15 minut 50$. Zmiana nicku dostępna pod komendą /nick."},
}
local ainfo_colors = {
{"#FF9700"},
{"#00FFE4"},
{"#FF0070"},
{"#FBFF00"},
}
function ainfo_randomize()
return math.random(1,#ainfo_txt)
end
function ainfo_getData()
local i = ainfo_randomize()
return ainfo_txt[i][1],ainfo_colors[math.random(1,#ainfo_colors)][1]
end
function ainfo_botinit()
local data,hex = ainfo_getData()
if data then
for k,v in ipairs(getElementsByType("player")) do
outputChatBox(" ",v)
outputChatBox(hex.."►► AUTOINFO #FFFFFF"..data,v,255,255,255,true)
outputChatBox(" ",v)
end
end
end
setTimer(ainfo_botinit,300000,0)
function giveMoney15()
for k,v in ipairs(getElementsByType("player")) do
local checknick = string.find(getPlayerName(v),"PSZ",1,true)
if checknick then
if getElementData(v,"vip") then
givePlayerMoney(v,100)
outputChatBox("Otrzymujesz 100$ w nagrodę za tag PSZ.(Bonus VIP)",v,0,240,0)
else
givePlayerMoney(v,50)
outputChatBox("Otrzymujesz 50$ w nagrodę za tag PSZ.",v,0,240,0)
end
end
end
end
setTimer(giveMoney15, 900000, 0)
--function infoPlusTag()
-- for k,v in ipairs(getElementsByType("player")) do
-- outputChatBox("Aby zdobyć dodatkowe pieniądze dodaj przed nickiem tag",v,39,245,217)
-- outputChatBox("PSZ, np. |PSZ|Kacper. Co 15minut otrzymywać będziesz 50$.",v,39,245,217)
--end
--end
--setTimer(infoPlusTag,900000,0)
function rewardOnWasted ( ammo, killer, killerweapon, bodypart )
if ( killer ) and ( killer ~= source ) then
local c = getElementData(killer,"character")
if (not c) then return end
local ile = tonumber(c.kills)+1
c.kills=ile
setElementData(killer,"character",c)
givePlayerMoney(killer,math.random(1,30))
local char = getElementData(source,"character")
if (not char) then return end
local ile = tonumber(char.deaths)+1
char.deaths = ile
setElementData(source,"character",char)
else
local char = getElementData(source,"character")
if (not char) then return end
local ile = tonumber(char.deaths)
char.deaths = tonumber(ile)+1
setElementData(source,"character",char)
end
end
addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted )
local spawny ={
{-252.04,2585.49,63.57},
{1645.87,1302.43,12.5,270},
{2485,-1667,13.3,0},
{-2405,-598,132.6,128},
{ -2078.50,1426.83,9.02,183.5},
}
function death()
if getElementData(source,"justConnected") then
setElementHealth(source,100)
setElementPosition(source,-252.04, 2585.49, 64)
setElementDimension(source,0)
setElementInterior(source,0)
setCameraTarget(source,source)
return
end
local c = getElementData(source,"character")
local x,y,z = unpack(spawny[math.random(1,#spawny)])
if (c and c.skin) then
repeat until setTimer(spawnPlayer,3000,1,source,x+math.random(0.1,3),y+math.random(0.2,4),z,0,c.skin and tonumber(c.skin),0,0)
else
repeat until setTimer(spawnPlayer,3000,1,source,x+math.random(0.1,3),y+math.random(0.2,4),z,0,0,0,0)
end
fadeCamera(source,true)
setCameraTarget(source,source)
if getPlayerMoney(source)>=50 then
kwota = math.random(10, 50)
takePlayerMoney(source,kwota)
outputChatBox("Zginąłeś, straciłeś $"..kwota,source,255,0,0)
end
local fr = getElementData(source,"faction:data")
if (fr and tonumber(fr.id)>0) then
setTimer(setPlayerFactionSkin,3100,1,source,fr.id)
end
end
addEventHandler ( "onPlayerWasted", getRootElement(),death)
function doPlayerHaveHouse(who)
local uid = getElementData(who, "auth:uid") or 0
if (not uid or uid== 0) then return end
local q = string.format("SELECT drzwi FROM psz_domy WHERE ownerid=%d", uid)
local wynik = exports['psz-mysql']:pobierzWyniki(q)
if (wynik) then
wynik.drzwi=split(wynik.drzwi,",")
for ii,vv in ipairs(wynik.drzwi) do wynik.drzwi[ii]=tonumber(vv) end
--blip createBlip ( float x, float y, float z [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 99999.0, visibleTo = getRootElement( ) ] )
createBlip(wynik.drzwi[1], wynik.drzwi[2], wynik.drzwi[3],32, 2, 255,0,0,255,0,500000, who )
end
end
function setPlayerFactionSkin(who, fid)
if not fid then return end -- nie powinno sie wydarzyc
if fid == 1 then
setElementModel(who,math.random(274,276))
elseif fid == 2 then
setElementModel(who,math.random(280,282))
elseif fid == 3 then
setElementModel(who, 277)
elseif fid == 4 then
setElementModel(who,147)
end
end
function VIP_addarmor()
if (client and getElementData(client, "vip")) then
local c = getElementData(client, "character")
c.ar = 100
setPedArmor(client, c.ar)
setElementData(client, "character", c)
takePlayerMoney(client, 250)
outputChatBox("Kamizelka została nadana. Kolejną możesz odnowić za 5 minut.", client, 255,0,0)
end
end
addEvent("VIP_addArmorToPlayer", true)
addEventHandler("VIP_addArmorToPlayer", root, VIP_addarmor)
function VIP_spawnVehicle(model)
if (client and getElementData(client, "vip")) then
model = tonumber(model)
-- vipSpecial | timestamp | NO | | 0000-00-00 00:00:00 | SELECT 1 FROM psz_players WHERE id=1 AND vipSpecial > NOW() - INTERVAL 1 DAY;
local q = string.format("SELECT 1 FROM psz_players WHERE id=%d AND vipSpecial >=NOW() - INTERVAL 1 DAY;",getElementData(client,"auth:uid"))
local wynik = exports['psz-mysql']:zapytanie(q)
if (wynik and wynik>0) then
outputChatBox("Musisz odczekać 24 godziny przed kolejnym stworzeniem pojazdu.",client,255,0,0)
return
end
if (model == 520) then
exports['psz-vehicles']:spVIP_createVeh(model,client)
exports['psz-mysql']:zapytanie(string.format("UPDATE psz_players SET vipSpecial=NOW() WHERE id=%d",getElementData(client, "auth:uid")))
outputChatBox("Pojazd został stworzony!", client, 255,0,0)
else
outputChatBox("Wystąpił błąd!",client,255,0,0)
end
end
end
addEvent("VIP_spawnVehicleForPlayer", true)
addEventHandler("VIP_spawnVehicleForPlayer", root, VIP_spawnVehicle)
|
__std = {}
__std.Number = 0
__std.String = ""
__std.Table = {}
__std.Bool = false
__std.Nil = nil
|
-----------------------------------------------------------------------
-- LibDBIcon-1.0
--
-- Allows addons to easily create a lightweight minimap icon as an alternative to heavier LDB displays.
--
local DBICON10 = "LibDBIcon-1.0"
local DBICON10_MINOR = 34 -- Bump on changes
if not LibStub then error(DBICON10 .. " requires LibStub.") end
local ldb = LibStub("LibDataBroker-1.1", true)
if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
if not lib then return end
lib.disabled = lib.disabled or nil
lib.objects = lib.objects or {}
lib.callbackRegistered = lib.callbackRegistered or nil
lib.callbacks = lib.callbacks or LibStub("CallbackHandler-1.0"):New(lib)
lib.notCreated = lib.notCreated or {}
function lib:IconCallback(event, name, key, value)
if lib.objects[name] then
if key == "icon" then
lib.objects[name].icon:SetTexture(value)
elseif key == "iconCoords" then
lib.objects[name].icon:UpdateCoord()
elseif key == "iconR" then
local _, g, b = lib.objects[name].icon:GetVertexColor()
lib.objects[name].icon:SetVertexColor(value, g, b)
elseif key == "iconG" then
local r, _, b = lib.objects[name].icon:GetVertexColor()
lib.objects[name].icon:SetVertexColor(r, value, b)
elseif key == "iconB" then
local r, g = lib.objects[name].icon:GetVertexColor()
lib.objects[name].icon:SetVertexColor(r, g, value)
end
end
end
if not lib.callbackRegistered then
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconR", "IconCallback")
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconG", "IconCallback")
ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconB", "IconCallback")
lib.callbackRegistered = true
end
local function getAnchors(frame)
local x, y = frame:GetCenter()
if not x or not y then return "CENTER" end
local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
end
local function onEnter(self)
if self.isMoving then return end
local obj = self.dataObject
if obj.OnTooltipShow then
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:SetPoint(getAnchors(self))
obj.OnTooltipShow(GameTooltip)
GameTooltip:Show()
elseif obj.OnEnter then
obj.OnEnter(self)
end
end
local function onLeave(self)
local obj = self.dataObject
GameTooltip:Hide()
if obj.OnLeave then obj.OnLeave(self) end
end
--------------------------------------------------------------------------------
local onClick, onMouseUp, onMouseDown, onDragStart, onDragStop, updatePosition
do
local minimapShapes = {
["ROUND"] = {true, true, true, true},
["SQUARE"] = {false, false, false, false},
["CORNER-TOPLEFT"] = {false, false, false, true},
["CORNER-TOPRIGHT"] = {false, false, true, false},
["CORNER-BOTTOMLEFT"] = {false, true, false, false},
["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
["SIDE-LEFT"] = {false, true, false, true},
["SIDE-RIGHT"] = {true, false, true, false},
["SIDE-TOP"] = {false, false, true, true},
["SIDE-BOTTOM"] = {true, true, false, false},
["TRICORNER-TOPLEFT"] = {false, true, true, true},
["TRICORNER-TOPRIGHT"] = {true, false, true, true},
["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
}
function updatePosition(button)
local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
local x, y, q = math.cos(angle), math.sin(angle), 1
if x < 0 then q = q + 1 end
if y > 0 then q = q + 2 end
local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
local quadTable = minimapShapes[minimapShape]
if quadTable[q] then
x, y = x*80, y*80
else
local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
x = math.max(-80, math.min(x*diagRadius, 80))
y = math.max(-80, math.min(y*diagRadius, 80))
end
button:SetPoint("CENTER", Minimap, "CENTER", x, y)
end
end
function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end
function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end
do
local function onUpdate(self)
local mx, my = Minimap:GetCenter()
local px, py = GetCursorPosition()
local scale = Minimap:GetEffectiveScale()
px, py = px / scale, py / scale
if self.db then
self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
else
self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
end
updatePosition(self)
end
function onDragStart(self)
self:LockHighlight()
self.isMouseDown = true
self.icon:UpdateCoord()
self:SetScript("OnUpdate", onUpdate)
self.isMoving = true
GameTooltip:Hide()
end
end
function onDragStop(self)
self:SetScript("OnUpdate", nil)
self.isMouseDown = false
self.icon:UpdateCoord()
self:UnlockHighlight()
self.isMoving = nil
end
local defaultCoords = {0, 1, 0, 1}
local function updateCoord(self)
local coords = self:GetParent().dataObject.iconCoords or defaultCoords
local deltaX, deltaY = 0, 0
if not self:GetParent().isMouseDown then
deltaX = (coords[2] - coords[1]) * 0.05
deltaY = (coords[4] - coords[3]) * 0.05
end
self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
end
local function createButton(name, object, db)
local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
button.dataObject = object
button.db = db
button:SetFrameStrata("MEDIUM")
button:SetSize(31, 31)
button:SetFrameLevel(8)
button:RegisterForClicks("anyUp")
button:RegisterForDrag("LeftButton")
button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
local overlay = button:CreateTexture(nil, "OVERLAY")
overlay:SetSize(53, 53)
overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
overlay:SetPoint("TOPLEFT")
local background = button:CreateTexture(nil, "BACKGROUND")
background:SetSize(20, 20)
background:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
background:SetPoint("TOPLEFT", 7, -5)
local icon = button:CreateTexture(nil, "ARTWORK")
icon:SetSize(17, 17)
icon:SetTexture(object.icon)
icon:SetPoint("TOPLEFT", 7, -6)
button.icon = icon
button.isMouseDown = false
local r, g, b = icon:GetVertexColor()
icon:SetVertexColor(object.iconR or r, object.iconG or g, object.iconB or b)
icon.UpdateCoord = updateCoord
icon:UpdateCoord()
button:SetScript("OnEnter", onEnter)
button:SetScript("OnLeave", onLeave)
button:SetScript("OnClick", onClick)
if not db or not db.lock then
button:SetScript("OnDragStart", onDragStart)
button:SetScript("OnDragStop", onDragStop)
end
button:SetScript("OnMouseDown", onMouseDown)
button:SetScript("OnMouseUp", onMouseUp)
lib.objects[name] = button
if lib.loggedIn then
updatePosition(button)
if not db or not db.hide then button:Show()
else button:Hide() end
end
lib.callbacks:Fire("LibDBIcon_IconCreated", button, name) -- Fire 'Icon Created' callback
end
-- We could use a metatable.__index on lib.objects, but then we'd create
-- the icons when checking things like :IsRegistered, which is not necessary.
local function check(name)
if lib.notCreated[name] then
createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
lib.notCreated[name] = nil
end
end
lib.loggedIn = lib.loggedIn or false
-- Wait a bit with the initial positioning to let any GetMinimapShape addons
-- load up.
if not lib.loggedIn then
local f = CreateFrame("Frame")
f:SetScript("OnEvent", function()
for _, object in pairs(lib.objects) do
updatePosition(object)
if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
else object:Hide() end
end
lib.loggedIn = true
f:SetScript("OnEvent", nil)
f = nil
end)
f:RegisterEvent("PLAYER_LOGIN")
end
local function getDatabase(name)
return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
end
function lib:Register(name, object, db)
if not object.icon then error("Can't register LDB objects without icons set!") end
if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
if not lib.disabled and (not db or not db.hide) then
createButton(name, object, db)
else
lib.notCreated[name] = {object, db}
end
end
function lib:Lock(name)
if not lib:IsRegistered(name) then return end
if lib.objects[name] then
lib.objects[name]:SetScript("OnDragStart", nil)
lib.objects[name]:SetScript("OnDragStop", nil)
end
local db = getDatabase(name)
if db then db.lock = true end
end
function lib:Unlock(name)
if not lib:IsRegistered(name) then return end
if lib.objects[name] then
lib.objects[name]:SetScript("OnDragStart", onDragStart)
lib.objects[name]:SetScript("OnDragStop", onDragStop)
end
local db = getDatabase(name)
if db then db.lock = nil end
end
function lib:Hide(name)
if not lib.objects[name] then return end
lib.objects[name]:Hide()
end
function lib:Show(name)
if lib.disabled then return end
check(name)
lib.objects[name]:Show()
updatePosition(lib.objects[name])
end
function lib:IsRegistered(name)
return (lib.objects[name] or lib.notCreated[name]) and true or false
end
function lib:Refresh(name, db)
if lib.disabled then return end
check(name)
local button = lib.objects[name]
if db then button.db = db end
updatePosition(button)
if not button.db or not button.db.hide then
button:Show()
else
button:Hide()
end
if not button.db or not button.db.lock then
button:SetScript("OnDragStart", onDragStart)
button:SetScript("OnDragStop", onDragStop)
else
button:SetScript("OnDragStart", nil)
button:SetScript("OnDragStop", nil)
end
end
function lib:GetMinimapButton(name)
return lib.objects[name]
end
function lib:EnableLibrary()
lib.disabled = nil
for name, object in pairs(lib.objects) do
if not object.db or not object.db.hide then
object:Show()
updatePosition(object)
end
end
for name, data in pairs(lib.notCreated) do
if not data.db or not data.db.hide then
createButton(name, data[1], data[2])
lib.notCreated[name] = nil
end
end
end
function lib:DisableLibrary()
lib.disabled = true
for name, object in pairs(lib.objects) do
object:Hide()
end
end
|
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file.
function GTGUI.Element:PanelGroupBoxTitle(text, showCross)
self.Arrow = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-title-arrow' />");
self.Text = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-title-text' />");
self.Text:SetText(text);
if showCross then
self.Cross = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-title-cross' />");
self.Cross:OnPressed(function()
self.Parent:OnClose();
end)
end
self:OnMouseEnter(function()
self.Arrow:SetStyle("background-image-color", "#ddd");
self.Text:SetStyle("text-color", "#ddd");
end)
self:OnMouseLeave(function()
self.Arrow:SetStyle("background-image-color", "#bbb");
self.Text:SetStyle("text-color", "#bbb");
end)
self:OnPressed(function()
if self.Parent:IsCollapsed() then self.Parent:Expand() else self.Parent:Collapse() end;
end)
end
function GTGUI.Element:PanelGroupBox(titleText, showCross)
self.Title = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-title' />");
self.Body = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-body' />");
self.BottomBorder = GTGUI.Server.New("<div parentid='" .. self:GetID() .. "' styleclass='panel-groupbox-separator' />");
self.isCollapsed = false;
self.Title:PanelGroupBoxTitle(titleText, showCross);
function self:Expand()
if self:IsCollapsed() then
self.Title.Arrow:SetStyle("background-image", "std-arrow-down");
self.Body:Show();
self.isCollapsed = false;
end
end
function self:Collapse()
if not self:IsCollapsed() then
self.Title.Arrow:SetStyle("background-image", "std-arrow-right");
self.Body:Hide();
self.isCollapsed = true;
end
end
function self:IsCollapsed()
return self.isCollapsed;
end
function self:OnClose(arg1)
self.Callbacks:BindOrCall("OnClose", arg1);
end
end
|
print()
print '= ELLIPTIC CURVE ARITHMETIC OPERATIONS TESTS FOR ED25519'
print()
ecp = require'ecp'
-- test values found in milagro's vector_ED25519.txt
ecp1 = ecp.new(
octet.from_hex('77B7CB8C1B285FBD40D9BC49D3DA20489CC18272EEDDD057E7120E1DE38A3B5C'),
octet.from_hex('67D0E5D15854E75154DEF7EB3CE0C3E8B3997347AB8061D8DE8F6BAAE02A154F'))
ecp2 = ecp.new(
octet.from_hex('0C52B2D8BC72606D92C1337662AEEC099876C03F628D7195FAB6CD7A527DDC4F'),
octet.from_hex('206EF634A6A61E9995149FF7A969E0A3C4D0B8CA9AC353DB3FC4C72746A5520B'))
print("ECP1 =", ecp1)
print("ECP1 octet: ", ecp1:octet():base64());
print("ECP2 =", ecp2)
print("ECP2 octet: ", ecp2:octet():base64());
print "test addition's commutativity"
assert(ecp1 + ecp2 == ecp2 + ecp1)
print "OK"
print "test addition's associativity"
ecpsum = ecp.new(
octet.from_hex('56745BF3132BBE3B36555A1074CB26EC100265303D19FA8628D8513BC73935D2'),
octet.from_hex('70D5370B9C54F9E291DC864D03616617CCF50B03D19544A8485A75F7B93D790F'))
ecpaux1 = ecp1 + ecp2 + ecpsum
ecpaux2 = ecpsum + ecp2 + ecp1
assert(ecpaux1 == ecpaux2)
print "OK"
print "test subtraction"
ecpsub = ecp.new(
octet.from_hex('0AF410C7AA6814A689E4FB9C91C896428DDED45BEE36F32EEF7A6F77922325A8'),
octet.from_hex('4C1EEA42B7EFBE461468927ADBFF55DB786D64140F3AAF39B7E60C3B759F460A'))
assert(ecp1 - ecp2 == ecpsub)
print "OK"
print "test negative"
ecpneg = ecp.new(
octet.from_hex('08483473E4D7A042BF2643B62C25DFB7633E7D8D11222FA818EDF1E21C75C491'),
octet.from_hex('67D0E5D15854E75154DEF7EB3CE0C3E8B3997347AB8061D8DE8F6BAAE02A154F'))
assert(ecp1:negative() == ecpneg)
print "OK"
print "test double"
ecpdbl = ecp.new(
octet.from_hex('2B0E1601EF6533B58B75BB0117C8A1449B5D47D73ABF1BC13B2DE948BF552AD0'),
octet.from_hex('15A5654CA8A40C561A088B8419017EA1C99C18BC749D585033BECB5633A5207A'))
assert(ecp1:double() == ecpdbl)
print "OK"
print "test multiplication"
ecpmul = ecp.new(
octet.from_hex('227FC8E60FC4C5D4F152AF1F0B8BE8F96FE5915DCE27118251032A6053247077'),
octet.from_hex('17183620D6FF32276C206F2F782F4C2FA147185E9FE71F5A4F710CA577F0E852'))
bigscalar = octet.from_hex('75DB735876C97D6FE2510BE8EEBE50A1655D55ED15E65667A0689271B6518F3C')
assert(ecp1 * bigscalar == ecpmul)
print "OK"
print "more misc tests on operations"
assert( ecp1:double() == ecp1 + ecp1)
assert( ecp1:double() == ecp1 * 2)
assert( ecp1 + ecp1 + ecp1 ~= ecp1 + ecp1)
assert( (ecp1:negative() + ecp1):isinf() )
print "OK"
print "test infinity"
O = ecp.infinity()
assert( ecp1 + O == ecp1)
assert( ecp1:negative() + ecp1 == O)
print "OK"
|
--init.lua
print('\ninit.lua ver 1.2')
wifi.setmode(wifi.STATION)
print(' set mode=STATION (mode='..wifi.getmode()..')')
print(' MAC: ',wifi.sta.getmac())
print(' chip: ',node.chipid())
print(' heap: ',node.heap())
-- wifi config start
wifi.sta.config("FrontierHSI","")
-- wifi config end
wifi.sta.connect()
tmr.alarm(1, 1000, 1, function()
if wifi.sta.getip()== nil then
print("IP unavaiable, Waiting...")
else
tmr.stop(1)
print(" ESP8266 mode is: " .. wifi.getmode())
print(" The module MAC address is: " .. wifi.ap.getmac())
print("Config done, IP is "..wifi.sta.getip())
print("\n")
dofile ("baypole.lua")
end
end)
|
include("terms")
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "3"};
transparent_style =
{["off_color"] = "none",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "3"};
marker_style =
{["off_color"] = "fff",
["on_color"] = "6f6",
["line_color"] = "000",
["line_width"] = "1"};
mycanvas = function(result)
lib.start_canvas(300, 300, "center", result)
lib.add_rectangle(30, 30, 70, 70, style, false, false)
lib.add_input(30, 110, 70, 30, lib.check_string(model[1], 50))
lib.add_circle(70, 210, 40, style, false, false)
lib.add_input(40, 260, 60, 30, lib.check_string(model[2],40))
lib.add_triangle(210, 60, 80, 60, style, false, false)
lib.add_input(175, 100, 70, 30, lib.check_string(model[3],50))
lib.add_rectangle(190, 160, 50, 90, style, false, false)
lib.add_input(165, 260, 100, 30, lib.check_string(model[4],80))
lib.end_canvas()
end
|
--[[
TheNexusAvenger
Base class for displaying a 3D item on a frame.
--]]
local ROTATION_SPEED_MULTIPLIER = 0.75
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local Module3D = ReplicatedStorageProject:GetResource("External.Module3D")
local Base3DIcon = ReplicatedStorageProject:GetResource("External.NexusInstance.NexusInstance"):Extend()
Base3DIcon:SetClassName("Base3DIcon")
--[[
Creates the base 3D icon.
--]]
function Base3DIcon:__new(Model)
self:InitializeSuper()
--Set up the Module3D frame.
self.Module3DFrame = Module3D.new(Model)
self.Module3DFrame.Camera.FieldOfView = 10
self.Module3DFrame:SetDepthMultiplier(1.2)
self.RotationOffset = CFrame.new()
self.RotationSpeed = ROTATION_SPEED_MULTIPLIER
--Connect the events.
self.UpdateRotationEvent = RunService.RenderStepped:Connect(function()
self.Module3DFrame:SetCFrame(CFrame.Angles(0,(tick() * self.RotationSpeed) % (math.pi * 2),0) * self.RotationOffset)
end)
self:AddGenericPropertyFinalizer(function(Name,Value)
if Name == "UpdateRotationEvent" or Name == "RotationOffset" or Name == "RotationSpeed" then return end
self.Module3DFrame[Name] = Value
end)
end
--[[
Creates an __index metamethod for an object. Used to
setup custom indexing.
--]]
function Base3DIcon:__createindexmethod(Object,Class,RootClass)
--Get the base method.
local BaseIndexMethod = self.super:__createindexmethod(Object,Class,RootClass)
--Return a wrapped method.
return function(MethodObject,Index)
--Return the object value if it exists.
local BaseReturn = BaseIndexMethod(MethodObject,Index)
if BaseReturn ~= nil or Index == "Module3DFrame" or Index == "UpdateRotationEvent" or Index == "RotationSpeed" or Index == "RotationOffset" or Index == "super" then
return BaseReturn
end
--Return the frames's value.
local Module3DFrame = Object.Module3DFrame
if Module3DFrame then
return Module3DFrame[Index]
end
end
end
--[[
Destroys the icon.
--]]
function Base3DIcon:Destroy()
self.super:Destroy()
self.Module3DFrame:Destroy()
if self.UpdateRotationEvent then
self.UpdateRotationEvent:Disconnect()
self.UpdateRotationEvent = nil
end
end
return Base3DIcon
|
--[[
TheNexusAvenger
Implementation of a command.
--]]
local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand"))
local Command = BaseCommand:Extend()
--[[
Creates the command.
--]]
function Command:__new()
self:InitializeSuper("blind","FunCommands","Blinds a set of players.")
self.Arguments = {
{
Type = "nexusAdminPlayers",
Name = "Players",
Description = "Players to blind.",
},
}
end
--[[
Runs the command.
--]]
function Command:Run(CommandContext,Players)
self.super:Run(CommandContext)
--Blind the players.
for _,Player in pairs(Players) do
local PlayerGui = Player:FindFirstChild("PlayerGui")
if PlayerGui then
if not PlayerGui:FindFirstChild("NexusAdminBlind") then
local NexusAdminBlind = Instance.new("ScreenGui")
NexusAdminBlind.Name = "NexusAdminBlind"
NexusAdminBlind.Parent = PlayerGui
local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(3,0,3,0)
Frame.Position = UDim2.new(-1,0,-1,0)
Frame.BackgroundColor3 = Color3.new(0,0,0)
Frame.BorderSizePixel = 0
Frame.Parent = NexusAdminBlind
end
end
end
end
return Command
|
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2008-2011 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
local ipkgfile = "/etc/opkg.conf"
local distfeeds = "/etc/opkg/distfeeds.conf"
local customfeeds = "/etc/opkg/customfeeds.conf"
f = SimpleForm("ipkgconf", translate("OPKG-Configuration"))
f:append(Template("admin_system/ipkg"))
t = f:field(TextValue, "lines")
t.wrap = "off"
t.rows = 10
function t.cfgvalue()
return nixio.fs.readfile(ipkgfile) or ""
end
function t.write(self, section, data)
return nixio.fs.writefile(ipkgfile, data:gsub("\r\n", "\n"))
end
function f.handle(self, state, data)
return true
end
g = SimpleForm("distfeedconf", translate("Distribution feeds"))
d = g:field(TextValue, "lines2")
d.wrap = "off"
d.rows = 10
function d.cfgvalue()
return nixio.fs.readfile(distfeeds) or ""
end
function d.write(self, section, data)
return nixio.fs.writefile(distfeeds, data:gsub("\r\n", "\n"))
end
function g.handle(self, state, data)
return true
end
h = SimpleForm("customfeedconf", translate("Custom feeds"))
c = h:field(TextValue, "lines3")
c.wrap = "off"
c.rows = 10
function c.cfgvalue()
return nixio.fs.readfile(customfeeds) or ""
end
function c.write(self, section, data)
return nixio.fs.writefile(customfeeds, data:gsub("\r\n", "\n"))
end
function h.handle(self, state, data)
return true
end
return f, g, h
|
DeviceUI = {
ValidDeviceTypes = {
"TV",
"ArcadeMachine",
"PachinkoMachine",
"SurveillanceCamera",
"ElectricLight",
"DropPoint",
"LcdScreen",
"SecurityTurret",
"Radio",
"Jukebox",
"HoloTable",
"Speaker",
"CrossingLight",
"TrafficLight",
"VendingMachine",
"ExitLight",
"DropPoint",
"ConfessionBooth",
"Computer",
"BillboardDevice",
"Reflector",
"GenericDevice"
},
TVChannel = 0,
DeviceHeaderLabel = "DEVICES",
TVChannels = {"1", "2", "3", "4", "5"},
TVChannelsCurrent = "1"
}
local Theme = require("ui/theme")
local Util = require("hacks/modules/utility")
function DeviceUI.Create(CityHack, Style, Observer)
local LookedObject = Observer.LookedObject()
if Util.IfArrayHasValue(DeviceUI.ValidDeviceTypes, LookedObject) then
ImGui.SetNextItemOpen(true)
if ImGui.CollapsingHeader(LookedObject:ToString()) then
ImGui.Spacing()
ImGui.Columns(2, "DeviceState", false)
Theme.DisplayLabel("Power")
if not CityHack.Device.Is("On", LookedObject) then
if ImGui.Button("Turn On", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("PowerOn", nil, LookedObject)
end
end
if CityHack.Device.Is("On", LookedObject) then
if ImGui.Button("Turn Off", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("PowerOff", nil, LookedObject)
end
end
Theme.Spacing()
if Util.IfArrayHasValue({"TV", "Computer", "VendingMachine", "BillboardDevice", "DropPoint"}, LookedObject) then
ImGui.NextColumn()
Theme.DisplayLabel("Glitching")
if ImGui.Button("Start", Style.halfButtonWidth, Style.buttonHeight) then
CityHack.Device.State("StartGlitching", nil, LookedObject)
end
if ImGui.Button("Stop", Style.halfButtonWidth, Style.buttonHeight) then
CityHack.Device.State("StopGlitching", nil, LookedObject)
end
ImGui.Columns(1)
ImGui.Columns(2, "DeviceTVChannels", false)
if Util.IsA("TV", LookedObject) then
Theme.Spacing(3)
Theme.DisplayLabel("TV Channel")
-- local TVChannels = {"1", "2", "3", "4", "5\0"}
-- local ChannelTable = table.concat(TVChannels, "\0")
if ImGui.BeginCombo("##TVChannels", DeviceUI.TVChannelsCurrent) then
for i, channel in ipairs(DeviceUI.TVChannels) do
if ImGui.Selectable(channel, (channel == DeviceUI.TVChannelsCurrent)) then
DeviceUI.TVChannelsCurrent = channel
ImGui.SetItemDefaultFocus();
end
end
ImGui.EndCombo()
end
-- ImGui.PushItemWidth(Style.buttonWidth)
-- DeviceUI.TVChannel = ImGui.Combo("##Channel", DeviceUI.TVChannel, ChannelTable)
-- ImGui.PopItemWidth()
if ImGui.Button("Set Channel", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("SetChannel", DeviceUI.TVChannel, LookedObject)
end
Theme.Spacing(3)
end
end
if Util.IsA("Reflector", LookedObject) then
ImGui.NextColumn()
Theme.DisplayLabel("Blinking")
if ImGui.Button("Start Blinking", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("StartBlinking", nil, LookedObject)
end
if ImGui.Button("Stop Blinking", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("StopBlinking", nil, LookedObject)
end
end
ImGui.Columns(1)
if Util.IsA("VendingMachine", LookedObject) then
Theme.DisplayLabel("Mayhem")
if ImGui.Button("Dispense All", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.VendingMachine("DispenseAll")
end
Theme.Tooltip("WARNING! This will cause a vending machine to dispense all its inventory at once.\r\nPressing this many times will result in a game crash due to too many objects being present!")
end
if Util.IfArrayHasValue({"CrossingLight", "TrafficLight"}, LookedObject) then
ImGui.NextColumn()
Theme.DisplayLabel("Mayhem")
if ImGui.Button("Break", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("Deactivate")
end
if ImGui.Button("Restore", Style.buttonWidth, Style.buttonHeight) then
CityHack.Device.State("Activate")
end
end
ImGui.Columns(1)
end
end
end
return DeviceUI
|
local error = error
local require = require
local setmetatable = setmetatable
local reason = require 'talents.internals.reason'
local function __index (_, selector)
error (reason.reading (selector))
end
local function __newindex (_, selector, value)
error (reason.writing (selector, value))
end
local function __tostring (_)
return '[unique identity token]'
end
local function functor (external)
local export = { }
local metaobject = { }
metaobject.__metatable = "[hidden token's meta-object]"
metaobject.__index = __index
metaobject.__newindex = __newindex
metaobject.__tostring = __tostring
for event, method in pairs (external) do
metaobject[ event ] = method
end
function export.generate ( )
return setmetatable ({ }, metaobject)
end
return export
end
return functor
|
local nuklear = require "nuklear"
function love.load()
ui = nuklear.newUI()
WIDTH = 250
HEIGHT = 590
love.window.setMode(WIDTH, HEIGHT)
icon = love.image.newImageData("icon.png")
love.window.setIcon(icon)
love.window.setTitle("Lovely Engine Installer 32-bit")
win32 = {value = false}
win64 = {value = false}
macos = {value = false}
linux32 = {value = false}
linux64 = {value = false}
web = {value = false}
lite = {value = false}
novels = {value = false}
end
function install()
os.execute("git clone https://github.com/vinnyhorgan/lovely-utility")
if win32["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/win32.tar.xz")
os.execute("mv win32 ./export")
end
if win64["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/win64.tar.xz")
os.execute("mv win64 ./export")
end
if macos["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/macos.tar.xz")
os.execute("mv macos ./export")
end
if linux32["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/linux32.tar.xz")
os.execute("mv linux32 ./export")
end
if linux64["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/linux64.tar.xz")
os.execute("mv linux64 ./export")
end
if web["value"] == true then
os.execute("mkdir -p ./export")
os.execute("tar -xvf ./lovely-utility/web32.tar.xz")
os.execute("mv web ./export")
end
if lite["value"] == true then
os.execute("mkdir -p ./plugins")
os.execute("tar -xvf ./lovely-utility/lite32.tar.xz")
os.execute("chmod 777 ./lite/lite")
os.execute("mv ./lite/lite.lua ./plugins")
end
if novels["value"] == true then
os.execute("mkdir -p ./plugins")
os.execute("tar -xvf ./lovely-utility/novels.tar.xz")
os.execute("mv ./novels/novels.lua ./plugins")
end
os.execute("rm -rf lovely-utility")
end
function love.update(dt)
ui:frameBegin()
if ui:windowBegin("", 0, 0, WIDTH, HEIGHT, "border") then
ui:layoutRow("dynamic", 30, 1)
ui:label("INSTALL PACKAGES", "centered")
ui:spacing(1)
ui:label("EXPORT TEMPLATES")
ui:spacing(1)
ui:checkbox("Windows x86", win32)
ui:checkbox("Windows x86_64", win64)
ui:checkbox("MacOS", macos)
ui:checkbox("Linux x86", linux32)
ui:checkbox("Linux x86_64", linux64)
ui:checkbox("Web", web)
ui:spacing(1)
ui:label("PLUGINS")
ui:spacing(1)
ui:checkbox("Lite Editor Plugin", lite)
ui:checkbox("Novels Plugin", novels)
ui:spacing(1)
if ui:button("Install") then
install()
end
end
ui:windowEnd()
ui:frameEnd()
end
function love.draw()
ui:draw()
end
function love.keypressed(key, scancode, isrepeat)
ui:keypressed(key, scancode, isrepeat)
end
function love.keyreleased(key, scancode)
ui:keyreleased(key, scancode)
end
function love.mousepressed(x, y, button, istouch, presses)
ui:mousepressed(x, y, button, istouch, presses)
end
function love.mousereleased(x, y, button, istouch, presses)
ui:mousereleased(x, y, button, istouch, presses)
end
function love.mousemoved(x, y, dx, dy, istouch)
ui:mousemoved(x, y, dx, dy, istouch)
end
function love.textinput(text)
ui:textinput(text)
end
function love.wheelmoved(x, y)
ui:wheelmoved(x, y)
end
|
local utils = require('vgit.core.utils')
local Component = require('vgit.ui.Component')
local dimensions = require('vgit.ui.dimensions')
local table_maker = require('vgit.ui.table_maker')
local HorizontalBorderElement = require(
'vgit.ui.elements.HorizontalBorderElement'
)
local HeaderElement = require('vgit.ui.elements.HeaderElement')
local Buffer = require('vgit.core.Buffer')
local Window = require('vgit.core.Window')
local TableComponent = Component:extend()
function TableComponent:new(options)
options = options or {}
return setmetatable(
Component:new(utils.object.assign(options, {
column_spacing = 3,
max_column_len = 80,
paddings = {},
elements = {
header = nil,
horizontal_border = nil,
},
config = {
win_options = {
cursorline = true,
},
},
})),
TableComponent
)
end
function TableComponent:get_column_ranges()
local column_ranges = {}
local paddings = self.paddings
local last_range = nil
for i = 1, #paddings do
if i == 1 then
column_ranges[#column_ranges + 1] = { 0, paddings[i] }
else
column_ranges[#column_ranges + 1] = {
last_range[2],
last_range[2] + paddings[i],
}
end
last_range = column_ranges[#column_ranges]
end
return column_ranges
end
function TableComponent:get_dimensions(window_props)
local global_height = dimensions.global_height()
local is_at_cursor = window_props.relative == 'cursor'
-- Element window props, these props will get modified below accordingly
local header_window_props = {
row = window_props.row,
col = window_props.col,
width = window_props.width,
}
local horizontal_border_window_props = {
row = window_props.row,
col = window_props.col,
width = window_props.width,
}
if is_at_cursor then
window_props.relative = 'editor'
window_props.row = vim.fn.screenrow()
header_window_props.row = window_props.row
end
if window_props.row + window_props.height >= global_height then
window_props.row = window_props.row
- (window_props.row + window_props.height - global_height)
header_window_props.row = window_props.row
if is_at_cursor then
local horizontal_border_height = HorizontalBorderElement:get_height()
window_props.row = window_props.row - horizontal_border_height
header_window_props.row = window_props.row
end
end
-- Height
local header_height = HeaderElement:get_height()
if window_props.height - header_height > 1 then
window_props.height = window_props.height - header_height
end
local height = header_height + window_props.height
-- Row
window_props.row = window_props.row + header_height
horizontal_border_window_props.row = window_props.row
horizontal_border_window_props.row = horizontal_border_window_props.row
+ window_props.height
return {
is_at_cursor = is_at_cursor,
window_props = window_props,
header_window_props = header_window_props,
horizontal_border_window_props = horizontal_border_window_props,
global_window_props = {
row = header_window_props.row,
column = window_props.column,
height = height,
width = window_props.width,
},
}
end
function TableComponent:paint_table(hls)
for i = 1, #hls do
local hl_info = hls[i]
local hl = hl_info.hl
local range = hl_info.range
self.buffer:add_highlight(hl, hl_info.row - 1, range.top, range.bot)
end
end
function TableComponent:set_lines(lines, force)
if self.locked and not force then
return self
end
local buffer = self.buffer
local column_spacing = self.column_spacing
local max_column_len = self.max_column_len
local header = self.header
local paddings = table_maker.make_paddings(
lines,
header,
column_spacing,
max_column_len
)
local column_header, _ = table_maker.make_heading(
header,
paddings,
column_spacing,
max_column_len
)
local rows, hls = table_maker.make_rows(
lines,
paddings,
column_spacing,
max_column_len
)
buffer:set_lines(rows)
self:paint_table(hls)
self.elements.header:set_lines(column_header)
self.paddings = paddings
return self
end
function TableComponent:make_rows(rows, format)
local formatted_row = {}
for i = 1, #rows do
local row = rows[i]
formatted_row[#formatted_row + 1] = format(row, i)
end
self:set_lines(formatted_row)
return self
end
function TableComponent:mount()
if self.mounted then
return self
end
local config = self.config
local component_dimensions = self:get_dimensions(config.window_props)
local is_at_cursor = component_dimensions.is_at_cursor
local window_props = component_dimensions.window_props
local header_window_props = component_dimensions.header_window_props
local horizontal_border_window_props =
component_dimensions.horizontal_border_window_props
self.buffer = Buffer:new():create():assign_options(config.buf_options)
local buffer = self.buffer
self.window = Window
:open(buffer, window_props)
:assign_options(config.win_options)
self.elements.header = HeaderElement
:new()
:mount(utils.object.assign(header_window_props, {
type = 'bot',
}))
if is_at_cursor then
self.elements.horizontal_border = HorizontalBorderElement
:new()
:mount(horizontal_border_window_props)
end
self.mounted = true
self.component_dimensions = component_dimensions
return self
end
function TableComponent:unmount()
local header = self.elements.header
local horizontal_border = self.elements.horizontal_border
self.window:close()
if header then
header:unmount()
end
if horizontal_border then
horizontal_border:unmount()
end
end
return TableComponent
|
--- @module nz.co.incremental.geometry2d.polyline_offset
-- (c) Copyright 2013-2016 Geoff Leyland.
--local math_sqrt, math_min, math_max, math_atan2, math_pi =
-- math.sqrt, math.min, math.max, math.atan2, math.pi
local math_abs, math_atan2, math_cos, math_floor, math_pi, math_sin, math_sqrt =
math.abs, math.atan2, math.cos, math.floor, math.pi, math.sin, math.sqrt
------------------------------------------------------------------------------
local function round(x)
return math_floor(x + 0.5)
end
local function sign(x)
return x>0 and 1 or x<0 and -1 or 0
end
--- Compute the normal to a line segment
local function normal(x1, y1, x2, y2)
local dx, dy = x2 - x1, y2 - y1
local di = 1.0 / math_sqrt(dx*dx + dy*dy)
return { -dy * di, dx * di }
end
--- Compute the angle between two normals
local function normal_angle(normals, i, j)
local angle = math_atan2(normals[j][2], normals[j][1]) - math_atan2(normals[i][2], normals[i][1])
while (angle < -math_pi) do angle = angle + 2.0 * math_pi end
while (angle > math_pi) do angle = angle - 2.0 * math_pi end
return angle
end
local function smooth_corner(points, normals, new_points, new_normals, d, i, j)
local corner_angle = normal_angle(normals, i, j)
if (d > 0.0 and (corner_angle < -math_pi*0.25 or corner_angle > math_pi*0.9999)) or
(d < 0.0 and (corner_angle > math_pi*0.25 or corner_angle < -math_pi*0.9999)) then
local start_angle = math_atan2(normals[i][2], normals[i][1])
local section_count = round(math_abs(corner_angle / math_pi * 8))
local angle_step = -math_abs(corner_angle / section_count) * sign(d)
for k = 1, section_count-1 do
local section_angle = start_angle + k * angle_step;
new_normals[#new_normals+1] = { math_cos(section_angle), math_sin(section_angle) }
new_points[#new_points+1] = { points[j][1], points[j][2] }
end
end
end
--- Smooth off outside corners over 45 degrees
-- It adds copies of the points on outside corner to points (so all the
-- points are coincident), but makes the normals to the sections between
-- them do the right thing.
local function smooth_corners(points, normals, d, polygon, length)
local new_normals = { normals[1] }
local new_points = { points[1] }
for i = 2, length-1 do
new_points[#new_points+1] = points[i]
smooth_corner(points, normals, new_points, new_normals, d, i-1, i)
new_normals[#new_normals+1] = normals[i]
end
if polygon then
smooth_corner(points, normals, new_points, new_normals, d, length-1, 1)
end
new_points[#new_points+1] = points[length]
return new_points, new_normals;
end
--- Work out the direction a point that is at the intersection of two
-- line segments with the given normals will move in.
local function direction(normals, i, j)
local dot = normals[i][1]*normals[j][1] + normals[i][2]*normals[j][2]
local multiplier = 1 / (1 + dot)
return { multiplier * (normals[i][1] + normals[j][1]),
multiplier * (normals[i][2] + normals[j][2]) }
end
--- Work out when a line segment will disappear if its two ends
-- are moving in the given directions.
local function disappear(offset, x1, y1, dx1, dy1, x2, y2, dx2, dy2)
local d
if x2 == x1 then
if dy1 == dy2 then return false end
d = (y2 - y1) / (dy1 - dy2)
else
if dx1 == dx2 then return false end
d = (x2 - x1) / (dx1 - dx2)
end
if offset < 0.0 then
return d < 0.0 and d >= offset
else
return d > 0.0 and d <= offset
end
end
------------------------------------------------------------------------------
--- Work out the intersection of two line segments given a point on the
-- segments and a normal to them (we do it this way because the segments might
-- have no length if they were produced by smooth_corners)
local function intersection(p1, n1, p2, n2)
local x1, y1 = p1[1], p1[2]
local dx1, dy1 = n1[2], -n1[1]
local x2, y2 = p2[1], p2[2]
local dx2, dy2 = n2[2], -n2[1]
local den = dx1*dy2 - dy1*dx2
-- if the lines are too parallel, then we don't need the intermediate point
-- at all.
if math.abs(den) < 0.1 then return end
local w = ((x2 - x1) * dy2 - (y2 - y1) * dx2) / den
return { x1 + w * dx1, y1 + w * dy1 }
end
local function offset(points, d, polygon, first, last, X, Y)
if d == 0 then
local map = {}
for i = first, last do
map[i] = i
end
return points, map
end
-- The easiest thing to do here is just take a copy of the polyline
-- into a table
local length
if (first ~= 1 or X ~= 1 or Y ~= 2) then
length = 0
local p2 = {}
for i = first, last do
length = length + 1
p2[length] = { points[i][X], points[i][Y] }
end
points = p2
else
length = last - first + 1
end
-- Number all the points, so we can return a table telling us where our
-- original points have moved to
for i = 1, length do
points[i].index = i + first - 1
end
-- Compute normals to all the line segments in the polyline
local normals = {}
for i = 1, length-1 do
normals[i] = normal(points[i][1], points[i][2], points[i+1][1], points[i+1][2])
end
-- Smooth out any corners over 45 degress
points, normals = smooth_corners(points, normals, d, polygon, length)
-- Compute the directions every intersection is going to move in
local directions = {}
if polygon then
directions[1] = direction(normals, #normals, 1, d)
else
directions[1] = normals[1]
end
for i = 2, #normals do
directions[i] = direction(normals, i-1, i, d)
end
if polygon then
directions[#points] = direction(normals, #normals, 1, d)
else
directions[#points] = normals[#normals]
end
-- run through this loop until we see no changes
while true do
-- Run through all the line segments, checking if they'll disappear
-- at this level of offset. If so, mark them to disappear and note
-- that we saw a change.
local changes, keep_any = false, false
local keep = {}
for i = 2, #directions do
if disappear(d,
points[i-1][1], points[i-1][2],
directions[i-1][1], directions[i-1][2],
points[i][1], points[i][2],
directions[i][1], directions[i][2]) then
changes = true
keep[i-1] = false
else
keep[i-1] = true
keep_any = true
end
end
-- If nothing's going to disappear, we're done.
if not changes then break end
if not keep_any then points = {} break end
local i = 1
while not keep[i] do i = i + 1 end
local new_normals, new_points, new_directions = {}, {}, {}
local function add_point(j)
new_normals[#new_normals+1] = normals[j]
new_points[#new_points+1] = points[j]
new_directions[#new_directions+1] = directions[j]
end
add_point(i)
while true do
local j = i + 1
if keep[j] then
add_point(j)
else
-- If we drop a segment (or segments) we have to replace it/them
-- with a point at the intersection of the surrounding kept segments.
while not keep[j] and j <= #keep do j = j + 1 end
if keep[j] then
local new_point = intersection(points[i], normals[i], points[j], normals[j])
if new_point then
new_points[#new_points+1] = new_point
new_normals[#new_normals+1] = normals[j]
new_directions[#new_directions+1] = direction(normals, i, j)
end
else
new_directions[#new_directions+1] = normals[i]
new_points[#new_points+1] = points[i+1]
break
end
end
i = j
end
normals = new_normals
points = new_points
directions = new_directions
end
-- Now we've got all the points we're keeping. Offsetting them is easy.
local result, map = {}, {}
for i = 1, #points do
result[first+i-1] =
{
[X] = points[i][1] + d * directions[i][1],
[Y] = points[i][2] + d * directions[i][2]
}
if points[i].index then
map[points[i].index] = first+i-1
end
end
-- This is a bit of a nasty hack. If the input is a closed polygon, then
-- make sure the output is too. This should happen anyway, but sometimes
-- it doesn't. I need to work out why.
if points[1] and result[first] and
points[1][1] == points[#points][1] and
points[1][2] == points[#points][2] and
(result[first][X] ~= result[#result][X] or
result[first][Y] ~= result[#result][Y]) then
result[#result+1] = { [X] = result[first][X], [Y] = result[first][Y] }
end
return result, map
end
------------------------------------------------------------------------------
return { offset = offset }
------------------------------------------------------------------------------
|
local GObjectPool = require('GObjectPool')
GList = class('GList', GComponent)
local getters = GList.getters
local setters = GList.setters
function GList:ctor()
GList.super.ctor(self)
self._itemWidth = 0
self._itemHeight = 0
self._trackBounds = true
self.opaque = true
self.scrollItemToViewOnClick = true
self._pool = GObjectPool.new()
end
function GList:dispose()
self._pool:clear()
self._selectionController = nil
self.scrollItemToViewOnClick = false
self.itemRenderer = nil
self.itemProvider = nil
GList.super.dispose(self)
end
function getters:layout()
return self._layout
end
function setters:layout(value)
if self._layout ~= value then
self._layout = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:lineCount()
return self._lineCount
end
function setters:lineCount(value)
if self._lineCount ~= value then
self._lineCount = value
if self._layout == ListLayoutType.FlowVertical or self._layout == ListLayoutType.Pagination then
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
end
function getters:columnCount()
return self._columnCount
end
function setters:columnCount(value)
if self._columnCount ~= value then
self._columnCount = value
if self._layout == ListLayoutType.FlowHorizontal or self._layout == ListLayoutType.Pagination then
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
end
function getters:lineGap()
return self._lineGap
end
function setters:lineGap(value)
if self._lineGap ~= value then
self._lineGap = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:columnGap()
return self._columnGap
end
function setters:columnGap(value)
if self._columnGap ~= value then
self._columnGap = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:align()
return self._align
end
function setters:align(value)
if self._align ~= value then
self._align = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:verticalAlign()
return self._verticalAlign
end
function setters:verticalAlign(value)
if self._verticalAlign ~= value then
self._verticalAlign = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:autoResizeItem()
return self._autoResizeItem
end
function setters:autoResizeItem(value)
if self._autoResizeItem ~= value then
self._autoResizeItem = value
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
end
function getters:itemPool()
return self._pool
end
function GList:getFromPool(url)
if not url or #url==0 then
url = self.defaultItem
end
local ret = self._pool:getObject(url)
if ret ~= nil then
ret.visible = true
end
return ret
end
function GList:returnToPool(obj)
self._pool:returnObject(obj)
end
function GList:addItemFromPool(url)
local obj = self:getFromPool(url)
return self:addChild(obj)
end
function GList:addChildAt(child, index)
GList.super.addChildAt(self, child, index)
if typeof(child, GButton) then
child.selected = false
child.changeStateOnClick = false
end
child:on("tap", self._clickItem, self)
return child
end
function GList:removeChildAt1(index, dispose)
local child = GList.super.removeChildAt(self, index, dispose)
child:off("tap", self._clickItem, self)
return child
end
function GList:removeChildToPoolAt(index)
local child = self:removeChildAt(index)
self:returnToPool(child)
end
function GList:removeChildToPool(child)
self:removeChild(child)
self:returnToPool(child)
end
function GList:removeChildrenToPool(beginIndex, endIndex)
beginIndex = beginIndex or 0
endIndex = endIndex or -1
if endIndex < 0 or endIndex >= #self._children then
endIndex = #self._children - 1
end
do
local i = beginIndex
while i <= endIndex do
self:removeChildToPoolAt(beginIndex)
i = i + 1
end
end
end
function getters:selectedIndex()
if self._virtual then
local cnt = self._realNumItems
do
local i = 0
while i < cnt do
local ii = self._virtualItems[i+1]
if (typeof(ii.obj, GButton) and ii.obj.selected) or (ii.obj == nil and ii.selected) then
if self._loop then
return i%self._numItems
else
return i
end
end
i = i + 1
end
end
else
local cnt = #self._children
do
local i = 0
while i < cnt do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil and obj.selected then
return i
end
i = i + 1
end
end
end
return -1
end
function setters:selectedIndex(value)
if value >= 0 and value < self.numItems then
if self.selectionMode ~= ListSelectionMode.Single then
self:clearSelection()
end
self:addSelection(value, false)
else
self:clearSelection()
end
end
function getters:selectionController()
return self._selectionController
end
function setters:selectionController(value)
self._selectionController = value
end
function GList:getSelection()
local ret = {}
if self._virtual then
local ret2 = {}
local cnt = self._realNumItems
do
local i = 0
while i < cnt do
local ii = self._virtualItems[i+1]
if (typeof(ii.obj, GButton) and ii.obj.selected) or (ii.obj == nil and ii.selected) then
local j = i
if self._loop then
j = i%self._numItems
end
ret2[j] = true
end
i = i + 1
end
end
for k,_ in pairs(ret2) do
table.insert(ret, k)
end
table.sort(ret)
else
local cnt = #self._children
do
local i = 0
while i < cnt do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil and obj.selected then
table.insert(ret, i)
end
i = i + 1
end
end
end
return ret
end
function GList:addSelection(index, scrollItToView)
if self.selectionMode == ListSelectionMode.None then
return
end
self:checkVirtualList()
if self.selectionMode == ListSelectionMode.Single then
self:clearSelection()
end
if scrollItToView then
self:scrollToView(index)
end
self._lastSelectedIndex = index
local obj = nil
if self._virtual then
local ii = self._virtualItems[index+1]
if ii.obj ~= nil then
obj = typeof(ii.obj, GButton)
end
ii.selected = true
else
obj = typeof(self:getChildAt(index), GButton)
end
if obj ~= nil and not obj.selected then
obj.selected = true
self:updateSelectionController(index)
end
end
function GList:removeSelection(index)
if self.selectionMode == ListSelectionMode.None then
return
end
local obj = nil
if self._virtual then
local ii = self._virtualItems[index+1]
if ii.obj ~= nil then
obj = typeof(ii.obj, GButton)
end
ii.selected = false
else
obj = typeof(self:getChildAt(index), GButton)
end
if obj ~= nil then
obj.selected = false
end
end
function GList:clearSelection()
if self._virtual then
local cnt = self._realNumItems
do
local i = 0
while i < cnt do
local ii = self._virtualItems[i+1]
if typeof(ii.obj, GButton) then
ii.obj.selected = false
end
ii.selected = false
i = i + 1
end
end
else
local cnt = #self._children
do
local i = 0
while i < cnt do
local obj = typeof(self:getChildAt(i),GButton)
if obj ~= nil then
obj.selected = (false)
end
i = i + 1
end
end
end
end
function GList:clearSelectionExcept(g)
if self._virtual then
local cnt = self._realNumItems
do
local i = 0
while i < cnt do
local ii = self._virtualItems[i+1]
if ii.obj ~= g then
if typeof(ii.obj, GButton) then
ii.obj.selected = false
end
ii.selected = false
end
i = i + 1
end
end
else
local cnt = #self._children
do
local i = 0
while i < cnt do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil and obj ~= g then
obj.selected = false
end
i = i + 1
end
end
end
end
function GList:selectAll()
self:checkVirtualList()
local last = - 1
if self._virtual then
local cnt = self._realNumItems
do
local i = 0
while i < cnt do
local ii = self._virtualItems[i+1]
if typeof(ii.obj, GButton) and not ii.obj.selected then
ii.obj.selected = true
last = i
end
ii.selected = true
i = i + 1
end
end
else
local cnt = #self._children
do
local i = 0
while i < cnt do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil and not obj.selected then
obj.selected = true
last = i
end
i = i + 1
end
end
end
if last ~= - 1 then
self:updateSelectionController(last)
end
end
function GList:selectNone()
self:clearSelection()
end
function GList:selectReverse()
self:checkVirtualList()
local last = - 1
if self._virtual then
local cnt = self._realNumItems
for i=1,cnt do
local ii = self._virtualItems[i]
if typeof(ii.obj, GButton) then
ii.obj.selected = not ii.obj.selected
if ii.obj.selected then
last = i-1
end
end
ii.selected = not ii.selected
end
else
local cnt = #self._children
for i=0,cnt-1 do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil then
obj.selected = not obj.selected
if obj.selected then
last = i
end
end
end
end
if last ~= - 1 then
self:updateSelectionController(last)
end
end
-- <summary>
--
-- </summary>
function GList:handleArrowKey(dir)
local index = self.selectedIndex
if index == - 1 then
return
end
if dir == 1 then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowVertical then
index = index - 1
if index >= 0 then
self:clearSelection()
self:addSelection(index, true)
end
elseif self._layout == ListLayoutType.FlowHorizontal or self._layout == ListLayoutType.Pagination then
local current = self:getChildAt(index)
local k = 0
local i
i = index - 1
while i >= 0 do
local obj = self:getChildAt(i)
if obj.y ~= current.y then
current = obj
break
end
k = k + 1
i = i - 1
end
while i >= 0 do
local obj = self:getChildAt(i)
if obj.y ~= current.y then
self:clearSelection()
self:addSelection(i + k + 1, true)
break
end
i = i - 1
end
end
elseif dir == 3 then
if self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowHorizontal or self._layout == ListLayoutType.Pagination then
index = index + 1
if index < #self._children then
self:clearSelection()
self:addSelection(index, true)
end
elseif self._layout == ListLayoutType.FlowVertical then
local current = self:getChildAt(index)
local k = 0
local cnt = #self._children
local i
i = index + 1
while i < cnt do
local obj = self:getChildAt(i)
if obj.x ~= current.x then
current = obj
break
end
k = k + 1
i = i + 1
end
while i < cnt do
local obj = self:getChildAt(i)
if obj.x ~= current.x then
self:clearSelection()
self:addSelection(i - k - 1, true)
break
end
i = i + 1
end
end
elseif dir == 5 then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowVertical then
index = index + 1
if index < #self._children then
self:clearSelection()
self:addSelection(index, true)
end
elseif self._layout == ListLayoutType.FlowHorizontal or self._layout == ListLayoutType.Pagination then
local current = self:getChildAt(index)
local k = 0
local cnt = #self._children
local i
i = index + 1
while i < cnt do
local obj = self:getChildAt(i)
if obj.y ~= current.y then
current = obj
break
end
k = k + 1
i = i + 1
end
while i < cnt do
local obj = self:getChildAt(i)
if obj.y ~= current.y then
self:clearSelection()
self:addSelection(i - k - 1, true)
break
end
i = i + 1
end
end
elseif dir == 7 then
if self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowHorizontal or self._layout == ListLayoutType.Pagination then
index = index - 1
if index >= 0 then
self:clearSelection()
self:addSelection(index, true)
end
elseif self._layout == ListLayoutType.FlowVertical then
local current = self:getChildAt(index)
local k = 0
local i
i = index - 1
while i >= 0 do
local obj = self:getChildAt(i)
if obj.x ~= current.x then
current = obj
break
end
k = k + 1
i = i - 1
end
while i >= 0 do
local obj = self:getChildAt(i)
if obj.x ~= current.x then
self:clearSelection()
self:addSelection(i + k + 1, true)
break
end
i = i - 1
end
end
end
end
function GList:_clickItem(context)
local item = context.sender
if typeof(item, GButton) and self.selectionMode ~= ListSelectionMode.None then
self:setSelectionOnEvent(item, context)
end
if self.scrollPane ~= nil and self.scrollItemToViewOnClick then
self.scrollPane:scrollToView(item, true)
end
self:emit("clickItem", item)
end
function GList:setSelectionOnEvent(button, evt)
local dontChangeLastIndex = false
local index = self:childIndexToItemIndex(self:getChildIndex(button))
if self.selectionMode == ListSelectionMode.Single then
if not button.selected then
self:clearSelectionExcept(button)
button.selected = true
end
else
if evt.shiftKey then
if not button.selected then
if self._lastSelectedIndex ~= - 1 then
local min = math.min(self._lastSelectedIndex, index)
local max = math.max(self._lastSelectedIndex, index)
max = math.min(max, self.numItems - 1)
if self._virtual then
do
local i = min
while i <= max do
local ii = self._virtualItems[i+1]
if typeof(ii.obj, GButton) then
ii.obj.selected = (true)
end
ii.selected = true
i = i + 1
end
end
else
do
local i = min
while i <= max do
local obj = typeof(self:getChildAt(i), GButton)
if obj ~= nil and not obj.selected then
obj.selected = true
end
i = i + 1
end
end
end
dontChangeLastIndex = true
else
button.selected = true
end
end
elseif evt.ctrlKey or self.selectionMode == ListSelectionMode.Multiple_SingleClick then
button.selected = not button.selected
else
if not button.selected then
self:clearSelectionExcept(button)
button.selected = true
else
self:clearSelectionExcept(button)
end
end
end
if not dontChangeLastIndex then
self._lastSelectedIndex = index
end
if button.selected then
self:updateSelectionController(index)
end
end
function GList:resizeToFit(itemCount, minSize)
self:ensureBoundsCorrect()
minSize = minSize or 0
local curCount = self.numItems
if itemCount > curCount then
itemCount = curCount
end
if self._virtual then
local lineCount = math.ceil(itemCount / self._curLineItemCount)
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
self.viewHeight = (lineCount * self._itemHeight + math.max(0, lineCount - 1) * self._lineGap)
else
self.viewWidth = (lineCount * self._itemWidth + math.max(0, lineCount - 1) * self._columnGap)
end
elseif itemCount == 0 then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
self.viewHeight = (minSize)
else
self.viewWidth = (minSize)
end
else
local i = itemCount - 1
local obj = nil
while i >= 0 do
obj = self:getChildAt(i)
if not self.foldInvisibleItems or obj.visible then
break
end
i = i - 1
end
if i < 0 then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
self.viewHeight = minSize
else
self.viewWidth = minSize
end
else
local size
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
size = obj.y + obj.height
if size < minSize then
size = minSize
end
self.viewHeight = size
else
size = obj.x + obj.width
if size < minSize then
size = minSize
end
self.viewWidth = size
end
end
end
end
function GList:handleSizeChanged()
GList.super.handleSizeChanged(self)
self:setBoundsChangedFlag()
if self._virtual then
self:setVirtualListChangedFlag(true)
end
end
function GList:handleControllerChanged(c)
GList.super.handleControllerChanged(self, c)
if self._selectionController == c then
self.selectedIndex = c.selectedIndex
end
end
function GList:updateSelectionController(index)
if self._selectionController ~= nil and not self._selectionController.changing and index < self._selectionController.pageCount then
local c = self._selectionController
self._selectionController = nil
c.selectedIndex = index
self._selectionController = c
end
end
-- <summary>
-- Scroll the list to make an item with certain index visible.
-- </summary>
-- <param name="ani">True to scroll smoothly, othewise immdediately.</param>
-- <param name="setFirst">If true, scroll to make the target on the top/left If false, scroll to make the target any position in view.</param>
function GList:scrollToView(index, ani, setFirst)
if self._virtual then
if self._numItems == 0 then
return
end
self:checkVirtualList()
assert(index < #self._virtualItems, "Invalid child index: " .. index .. ">" .. #self._virtualItems)
if self._loop then
index = math.floor(self._firstIndex / self._numItems) * self._numItems + index
end
local rect
local ii = self._virtualItems[index+1]
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
local pos = 0
do
local i = self._curLineItemCount - 1
while i < index do
pos = pos + (self._virtualItems[i+1].height + self._lineGap)
i = i + self._curLineItemCount
end
end
rect = {x=0, y=pos, width=self._itemWidth, height=ii.height}
elseif self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowVertical then
local pos = 0
do
local i = self._curLineItemCount - 1
while i < index do
pos = pos + (self._virtualItems[i+1].width + self._columnGap)
i = i + self._curLineItemCount
end
end
rect = {x=pos, y=0, width=ii.width, height=self._itemHeight}
else
local page = math.floor( index / (self._curLineItemCount * self._curLineItemCount2))
rect = { x=page * self.viewWidth + (index % self._curLineItemCount) * (ii.width + self._columnGap),
y=(math.floor(index /self._curLineItemCount) % self._curLineItemCount2) * (ii.height + self._lineGap),
width=ii.width,
height= ii.height}
end
setFirst = true
--因为在可变item大小的情况下,只有设置在最顶端,位置才不会因为高度变化而改变,所以只能支持setFirst=true
if self.scrollPane ~= nil then
self.scrollPane:scrollToView(rect, ani, setFirst)
elseif self.parent ~= nil and self.parent.scrollPane ~= nil then
self.parent.scrollPane:scrollToView(self:transformRect(rect, self.parent), ani, setFirst)
end
else
local obj = self:getChildAt(index)
if self.scrollPane ~= nil then
self.scrollPane:scrollToView(obj, ani, setFirst)
elseif self.parent ~= nil and self.parent.scrollPane ~= nil then
self.parent.scrollPane:scrollToView(obj, ani, setFirst)
end
end
end
function getters:touchItem()
--find out which item is under finger
--逐层往上知道查到点击了那个item
local obj = self.root.touchTarget
local p = obj.parent
while p ~= nil do
if p == self then
return obj
end
obj = p
p = p.parent
end
return nil
end
-- <summary>
-- Get first child in view.
-- </summary>
function GList:getFirstChildInView()
return self:childIndexToItemIndex(GList.super.getFirstChildInView(self))
end
function GList:childIndexToItemIndex(index)
if not self._virtual then
return index
end
if self._layout == ListLayoutType.Pagination then
do
local i = self._firstIndex
while i < self._realNumItems do
if self._virtualItems[i+1].obj ~= nil then
index = index - 1
if index < 0 then
return i
end
end
i = i + 1
end
end
return index
else
index = index + self._firstIndex
if self._loop and self._numItems > 0 then
index = index % self._numItems
end
return index
end
end
function GList:itemIndexToChildIndex(index)
if not self._virtual then
return index
end
if self._layout == ListLayoutType.Pagination then
return self:getChildIndex(self._virtualItems[index+1].obj)
else
if self._loop and self._numItems > 0 then
local j = self._firstIndex % self._numItems
if index >= j then
index = index - j
else
index = self._numItems - j + index
end
else
index = index - self._firstIndex
end
return index
end
end
function getters:isVirtual()
return self._virtual
end
function GList:setVirtualAndLoop()
self:setVirtual(true)
end
function GList:setVirtual(loop)
if not self._virtual then
assert(self.scrollPane, "FairyGUI: Virtual list must be scrollable!")
if loop then
assert(self._layout~=2 and self._layout~=3, "FairyGUI: Loop list is not supported for FlowHorizontal or FlowVertical layout!")
self.scrollPane.bouncebackEffect = false
end
self._virtual = true
self._loop = loop
self._virtualItems = {}
self._firstIndex = 0
self._itemInfoVer = 0
self._realNumItems = 0
self._virtualListChanged = 0
self:removeChildrenToPool()
if self._itemWidth == 0 or self._itemHeight == 0 then
local obj = self:getFromPool()
assert(obj, "FairyGUI: Virtual List must have a default list item resource.")
self._itemWidth = math.ceil(obj.width)
self._itemHeight = math.ceil(obj.height)
self:returnToPool(obj)
end
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
self.scrollPane.scrollStep = self._itemHeight
if self._loop then
self.scrollPane._loop = 2
end
else
self.scrollPane.scrollStep = self._itemWidth
if self._loop then
self.scrollPane._loop = 1
end
end
self:on("scroll", self._onScroll, self)
self:setVirtualListChangedFlag(true)
end
end
function GList:_onScroll()
self:handleScroll()
end
function getters:numItems()
if self._virtual then
return self._numItems
else
return #self._children
end
end
function setters:numItems(value)
if self._virtual then
assert(self.itemRenderer, "FairyGUI: Set itemRenderer first!")
self._numItems = value
if self._loop then
self._realNumItems = self._numItems * 6
else
self._realNumItems = self._numItems
end
--_virtualItems的设计是只增不减的
local oldCount = #self._virtualItems
if self._realNumItems > oldCount then
do
local i = oldCount
while i < self._realNumItems do
local ii = {}
ii.width = self._itemWidth
ii.height = self._itemHeight
i = i + 1
self._virtualItems[i] = ii
end
end
else
do
local i = self._realNumItems
while i < oldCount do
i = i + 1
self._virtualItems[i].selected = false
end
end
end
if self._virtualListChanged ~= 0 then
self:cancelDelayedCall(self.refreshVirtualList, self)
end
--立即刷新
self:refreshVirtualList()
else
local cnt = #self._children
if value > cnt then
do
local i = cnt
while i < value do
if self.itemProvider == nil then
self:addItemFromPool()
else
self:addItemFromPool(self.itemProvider(i))
end
i = i + 1
end
end
else
self:removeChildrenToPool(value, cnt)
end
if self.itemRenderer ~= nil then
do
local i = 0
while i < value do
self.itemRenderer(i, self:getChildAt(i))
i = i + 1
end
end
end
end
end
function GList:refreshVirtualList()
assert(self._virtual, "FairyGUI: not virtual list")
self:setVirtualListChangedFlag(false)
end
function GList:checkVirtualList()
if not self._virtual then return end
if self._virtualListChanged ~= 0 then
self:refreshVirtualList()
self:cancelDelayCall(self.refreshVirtualList, self)
end
end
function GList:setVirtualListChangedFlag(layoutChanged)
if layoutChanged then
self._virtualListChanged = 2
elseif self._virtualListChanged == 0 then
self._virtualListChanged = 1
end
self:delayedCall(self.refreshVirtualList, self)
end
function GList:refreshVirtualList()
local layoutChanged = self._virtualListChanged == 2
self._virtualListChanged = 0
self._eventLocked = true
if layoutChanged then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.SingleRow then
self._curLineItemCount = 1
elseif self._layout == ListLayoutType.FlowHorizontal then
if self._columnCount > 0 then
self._curLineItemCount = self._columnCount
else
self._curLineItemCount = math.floor((self.scrollPane.viewWidth + self._columnGap) / (self._itemWidth + self._columnGap))
if self._curLineItemCount <= 0 then
self._curLineItemCount = 1
end
end
elseif self._layout == ListLayoutType.FlowVertical then
if self._lineCount > 0 then
self._curLineItemCount = self._lineCount
else
self._curLineItemCount = math.floor((self.scrollPane.viewHeight + self._lineGap) / (self._itemHeight + self._lineGap))
if self._curLineItemCount <= 0 then
self._curLineItemCount = 1
end
end
else
if self._columnCount > 0 then
self._curLineItemCount = self._columnCount
else
self._curLineItemCount = math.floor((self.scrollPane.viewWidth + self._columnGap) / (self._itemWidth + self._columnGap))
if self._curLineItemCount <= 0 then
self._curLineItemCount = 1
end
end
if self._lineCount > 0 then
self._curLineItemCount2 = self._lineCount
else
self._curLineItemCount2 = math.floor((self.scrollPane.viewHeight + self._lineGap) / (self._itemHeight + self._lineGap))
if self._curLineItemCount2 <= 0 then
self._curLineItemCount2 = 1
end
end
end
end
local ch = 0
local cw = 0
if self._realNumItems > 0 then
local len = math.ceil(self._realNumItems / self._curLineItemCount) * self._curLineItemCount
local len2 = math.min(self._curLineItemCount, self._realNumItems)
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
do
local i = 0
while i < len do
ch = ch + (self._virtualItems[i+1].height + self._lineGap)
i = i + self._curLineItemCount
end
end
if ch > 0 then
ch = ch - self._lineGap
end
if self._autoResizeItem then
cw = self.scrollPane.viewWidth
else
do
local i = 0
while i < len2 do
cw = cw + (self._virtualItems[i+1].width + self._columnGap)
i = i + 1
end
end
if cw > 0 then
cw = cw - self._columnGap
end
end
elseif self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowVertical then
do
local i = 0
while i < len do
cw = cw + (self._virtualItems[i+1].width + self._columnGap)
i = i + self._curLineItemCount
end
end
if cw > 0 then
cw = cw - self._columnGap
end
if self._autoResizeItem then
ch = self.scrollPane.viewHeight
else
do
local i = 0
while i < len2 do
ch = ch + (self._virtualItems[i+1].height + self._lineGap)
i = i + 1
end
end
if ch > 0 then
ch = ch - self._lineGap
end
end
else
local pageCount = math.ceil(len / (self._curLineItemCount * self._curLineItemCount2))
cw = pageCount * self.viewWidth
ch = self.viewHeight
end
end
self:handleAlign(cw, ch)
self.scrollPane:setContentSize(cw, ch)
self._eventLocked = false
self:handleScroll(true)
end
function GList:getIndexOnPos1(pos, forceUpdate)
if self._realNumItems < self._curLineItemCount then
pos = 0
return 0, pos
end
if self.numChildren > 0 and not forceUpdate then
local pos2 = self:getChildAt(0).y
if pos2 + (self._lineGap > 0 and 0 or - self._lineGap) > pos then
do
local i = self._firstIndex - self._curLineItemCount
while i >= 0 do
pos2 = pos2 - (self._virtualItems[i+1].height + self._lineGap)
if pos2 <= pos then
pos = pos2
return i, pos
end
i = i - self._curLineItemCount
end
end
pos = 0
return 0, pos
else
local testGap = self._lineGap > 0 and self._lineGap or 0
do
local i = self._firstIndex
while i < self._realNumItems do
local pos3 = pos2 + self._virtualItems[i+1].height
if pos3 + testGap > pos then
pos = pos2
return i, pos
end
pos2 = pos3 + self._lineGap
i = i + self._curLineItemCount
end
end
pos = pos2
return self._realNumItems - self._curLineItemCount, pos
end
else
local pos2 = 0
local testGap = self._lineGap > 0 and self._lineGap or 0
do
local i = 0
while i < self._realNumItems do
local pos3 = pos2 + self._virtualItems[i+1].height
if pos3 + testGap > pos then
pos = pos2
return i, pos
end
pos2 = pos3 + self._lineGap
i = i + self._curLineItemCount
end
end
pos = pos2
return self._realNumItems - self._curLineItemCount, pos
end
end
function GList:getIndexOnPos2(pos, forceUpdate)
if self._realNumItems < self._curLineItemCount then
pos = 0
return 0, pos
end
if self.numChildren > 0 and not forceUpdate then
local pos2 = self:getChildAt(0).x
if pos2 + (self._columnGap > 0 and 0 or - self._columnGap) > pos then
do
local i = self._firstIndex - self._curLineItemCount
while i >= 0 do
pos2 = pos2 - (self._virtualItems[i+1].width + self._columnGap)
if pos2 <= pos then
pos = pos2
return i, pos
end
i = i - self._curLineItemCount
end
end
pos = 0
return 0, pos
else
local testGap = self._columnGap > 0 and self._columnGap or 0
do
local i = self._firstIndex
while i < self._realNumItems do
local pos3 = pos2 + self._virtualItems[i+1].width
if pos3 + testGap > pos then
pos = pos2
return i, pos
end
pos2 = pos3 + self._columnGap
i = i + self._curLineItemCount
end
end
pos = pos2
return self._realNumItems - self._curLineItemCount, pos
end
else
local pos2 = 0
local testGap = self._columnGap > 0 and self._columnGap or 0
do
local i = 0
while i < self._realNumItems do
local pos3 = pos2 + self._virtualItems[i+1].width
if pos3 + testGap > pos then
pos = pos2
return i, pos
end
pos2 = pos3 + self._columnGap
i = i + self._curLineItemCount
end
end
pos = pos2
return self._realNumItems - self._curLineItemCount, pos
end
end
function GList:getIndexOnPos3(pos, forceUpdate)
if self._realNumItems < self._curLineItemCount then
pos = 0
return 0, pos
end
local viewWidth = self.viewWidth
local page = math.floor(pos / viewWidth)
local startIndex = page * (self._curLineItemCount * self._curLineItemCount2)
local pos2 = page * viewWidth
local testGap = self._columnGap > 0 and self._columnGap or 0
local i = 0
while i < self._curLineItemCount do
local pos3 = pos2 + self._virtualItems[startIndex + i + 1].width
if pos3 + testGap > pos then
pos = pos2
return startIndex + i, pos
end
pos2 = pos3 + self._columnGap
i = i + 1
end
pos = pos2
return startIndex + self._curLineItemCount - 1, pos
end
function GList:handleScroll(forceUpdate)
if self._eventLocked then
return
end
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
local enterCounter = 0
while self:handleScroll1(forceUpdate) do
--可能会因为ITEM资源改变导致ITEM大小发生改变,所有出现最后一页填不满的情况,这时要反复尝试填满。
enterCounter = enterCounter + 1
forceUpdate = false
assert(enterCounter < 20, "FairyGUI: list will never be filled as the item renderer function always returns a different size.")
end
self:handleArchOrder1()
elseif self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowVertical then
local enterCounter = 0
while self:handleScroll2(forceUpdate) do
enterCounter = enterCounter + 1
forceUpdate = false
assert(enterCounter < 20, "FairyGUI: list will never be filled as the item renderer function always returns a different size.")
end
self:handleArchOrder2()
else
self:handleScroll3(forceUpdate)
end
self._boundsChanged = false
end
function GList:handleScroll1(forceUpdate)
local pos = self.scrollPane.scrollingPosY
local max = pos + self.scrollPane.viewHeight
local end_ = max == self.scrollPane.contentHeight
--这个标志表示当前需要滚动到最末,无论内容变化大小
--寻找当前位置的第一条项目
local newFirstIndex
newFirstIndex, pos = self:getIndexOnPos1(pos, forceUpdate)
if newFirstIndex == self._firstIndex and not forceUpdate then
return false
end
local oldFirstIndex = self._firstIndex
self._firstIndex = newFirstIndex
local curIndex = newFirstIndex
local forward = oldFirstIndex > newFirstIndex
local childCount = self.numChildren
local lastIndex = oldFirstIndex + childCount - 1
local reuseIndex = forward and lastIndex or oldFirstIndex
local curX = 0 local curY = pos
local needRender
local deltaSize = 0
local firstItemDeltaSize = 0
local url = self.defaultItem
local partSize = math.floor(((self.scrollPane.viewWidth - self._columnGap * (self._curLineItemCount - 1)) / self._curLineItemCount))
self._itemInfoVer = self._itemInfoVer + 1
while curIndex < self._realNumItems and (end_ or curY < max) do
local ii = self._virtualItems[curIndex+1]
if ii.obj == nil or forceUpdate then
if self.itemProvider ~= nil then
url = self.itemProvider(curIndex %self._numItems)
if url == nil then
url = self.defaultItem
end
url = UIPackage.normalizeURL(url)
end
if ii.obj ~= nil and ii.obj.resourceURL ~= url then
if typeof(ii.obj, GButton) then
ii.selected = ii.obj.selected
end
self:removeChildToPool(ii.obj)
ii.obj = nil
end
end
if ii.obj == nil then
--搜索最适合的重用item,保证每次刷新需要新建或者重新render的item最少
if forward then
local j = reuseIndex
while j >= oldFirstIndex do
local ii2 = self._virtualItems[j+1]
if ii2.obj ~= nil and ii2.updateFlag ~= self._itemInfoVer and ii2.obj.resourceURL == url then
if typeof(ii2.obj, GButton) then
ii2.selected = ii2.obj.selected
end
ii.obj = ii2.obj
ii2.obj = nil
if j == reuseIndex then
reuseIndex = reuseIndex - 1
end
break
end
j = j - 1
end
else
local j = reuseIndex
while j <= lastIndex do
local ii2 = self._virtualItems[j+1]
if ii2.obj ~= nil and ii2.updateFlag ~= self._itemInfoVer and ii2.obj.resourceURL == url then
if typeof(ii2.obj, GButton) then
ii2.selected = ii2.obj.selected
end
ii.obj = ii2.obj
ii2.obj = nil
if j == reuseIndex then
reuseIndex = reuseIndex + 1
end
break
end
j = j + 1
end
end
if ii.obj ~= nil then
self:setChildIndex(ii.obj, forward and curIndex - newFirstIndex or self.numChildren)
else
ii.obj = self._pool:getObject(url)
if forward then
self:addChildAt(ii.obj, curIndex - newFirstIndex)
else
self:addChild(ii.obj)
end
end
if typeof(ii.obj, GButton) then
ii.obj.selected = (ii.selected)
end
needRender = true
else
needRender = forceUpdate
end
if needRender then
if self._autoResizeItem and (self._layout == ListLayoutType.SingleColumn or self._columnCount > 0) then
ii.obj:setSize(partSize, ii.obj.height, true)
end
self.itemRenderer(curIndex % self._numItems, ii.obj)
if (curIndex % self._curLineItemCount) == 0 then
deltaSize = deltaSize + (math.ceil(ii.obj.height) - ii.height)
if curIndex == newFirstIndex and oldFirstIndex > newFirstIndex then
--当内容向下滚动时,如果新出现的项目大小发生变化,需要做一个位置补偿,才不会导致滚动跳动
firstItemDeltaSize = math.ceil(ii.obj.height) - ii.height
end
end
ii.width = math.ceil(ii.obj.width)
ii.height = math.ceil(ii.obj.height)
end
ii.updateFlag = self._itemInfoVer
ii.obj:setPosition(curX, curY)
if curIndex == newFirstIndex then
max = max + ii.height
end
curX = curX + (ii.width + self._columnGap)
if (curIndex % self._curLineItemCount) == self._curLineItemCount - 1 then
curX = 0
curY = curY + (ii.height + self._lineGap)
end
curIndex = curIndex + 1
end
local i = 0
while i < childCount do
local ii = self._virtualItems[oldFirstIndex+i+1]
if ii.updateFlag ~= self._itemInfoVer and ii.obj ~= nil then
if typeof(ii.obj, GButton) then
ii.selected = ii.obj.selected
end
self:removeChildToPool(ii.obj)
ii.obj = nil
end
i = i + 1
end
childCount = #self._children
local i = 0
while i < childCount do
local obj = self._virtualItems[newFirstIndex+i+1].obj
if self:getChildAt(i) ~= obj then
self:setChildIndex(obj, i)
end
i = i + 1
end
if deltaSize ~= 0 or firstItemDeltaSize ~= 0 then
self.scrollPane:changeContentSizeOnScrolling(0, deltaSize, 0, firstItemDeltaSize)
end
if curIndex > 0 and self.numChildren > 0 and self._container.y <= 0 and self:getChildAt(0).y > - self._container.y then
return true
else
return false
end
end
function GList:handleScroll2(forceUpdate)
local pos = self.scrollPane.scrollingPosX
local max = pos + self.scrollPane.viewWidth
local end_ = pos == self.scrollPane.contentWidth
--这个标志表示当前需要滚动到最末,无论内容变化大小
--寻找当前位置的第一条项目
local newFirstIndex
newFirstIndex, pos = self:getIndexOnPos2(pos, forceUpdate)
if newFirstIndex == self._firstIndex and not forceUpdate then
return false
end
local oldFirstIndex = self._firstIndex
self._firstIndex = newFirstIndex
local curIndex = newFirstIndex
local forward = oldFirstIndex > newFirstIndex
local childCount = self.numChildren
local lastIndex = oldFirstIndex + childCount - 1
local reuseIndex = forward and lastIndex or oldFirstIndex
local curX = pos local curY = 0
local needRender
local deltaSize = 0
local firstItemDeltaSize = 0
local url = self.defaultItem
local partSize = math.floor(((self.scrollPane.viewHeight - self._lineGap * (self._curLineItemCount - 1)) / self._curLineItemCount))
self._itemInfoVer = self._itemInfoVer + 1
while curIndex < self._realNumItems and (end_ or curX < max) do
local ii = self._virtualItems[curIndex+1]
if ii.obj == nil or forceUpdate then
if self.itemProvider ~= nil then
url = self.itemProvider(curIndex % self._numItems)
if url == nil then
url = self.defaultItem
end
url = UIPackage.normalizeURL(url)
end
if ii.obj ~= nil and ii.obj.resourceURL ~= url then
if typeof(ii.obj, GButton) then
ii.selected = ii.obj.selected
end
self:removeChildToPool(ii.obj)
ii.obj = nil
end
end
if ii.obj == nil then
if forward then
local j = reuseIndex
while j >= oldFirstIndex do
local ii2 = self._virtualItems[j+1]
if ii2.obj ~= nil and ii2.updateFlag ~= self._itemInfoVer and ii2.obj.resourceURL == url then
if typeof(ii2.obj, GButton) then
ii2.selected = ii2.obj.selected
end
ii.obj = ii2.obj
ii2.obj = nil
if j == reuseIndex then
reuseIndex = reuseIndex - 1
end
break
end
j = j - 1
end
else
local j = reuseIndex
while j <= lastIndex do
local ii2 = self._virtualItems[j+1]
if ii2.obj ~= nil and ii2.updateFlag ~= self._itemInfoVer and ii2.obj.resourceURL == url then
if typeof(ii2.obj, GButton) then
ii2.selected = ii2.obj.selected
end
ii.obj = ii2.obj
ii2.obj = nil
if j == reuseIndex then
reuseIndex = reuseIndex + 1
end
break
end
j = j + 1
end
end
if ii.obj ~= nil then
self:setChildIndex(ii.obj, forward and curIndex - newFirstIndex or self.numChildren)
else
ii.obj = self._pool:getObject(url)
if forward then
self:addChildAt(ii.obj, curIndex - newFirstIndex)
else
self:addChild(ii.obj)
end
end
if typeof(ii.obj, GButton) then
ii.obj.selected = (ii.selected)
end
needRender = true
else
needRender = forceUpdate
end
if needRender then
if self._autoResizeItem and (self._layout == ListLayoutType.SingleRow or self._lineCount > 0) then
ii.obj:setSize(ii.obj.width, partSize, true)
end
self.itemRenderer(curIndex % self._numItems, ii.obj)
if (curIndex % self._curLineItemCount) == 0 then
deltaSize = deltaSize + (math.ceil(ii.obj.width) - ii.width)
if curIndex == newFirstIndex and oldFirstIndex > newFirstIndex then
--当内容向下滚动时,如果新出现的一个项目大小发生变化,需要做一个位置补偿,才不会导致滚动跳动
firstItemDeltaSize = math.ceil(ii.obj.width) - ii.width
end
end
ii.width = math.ceil(ii.obj.width)
ii.height = math.ceil(ii.obj.height)
end
ii.updateFlag = self._itemInfoVer
ii.obj:setPosition(curX, curY)
if curIndex == newFirstIndex then
max = max + ii.width
end
curY = curY + (ii.height + self._lineGap)
if (curIndex % self._curLineItemCount) == self._curLineItemCount - 1 then
curY = 0
curX = curX + (ii.width + self._columnGap)
end
curIndex = curIndex + 1
end
local i = 0
while i < childCount do
local ii = self._virtualItems[oldFirstIndex+i+1]
if ii.updateFlag ~= self._itemInfoVer and ii.obj ~= nil then
if typeof(ii.obj, GButton) then
ii.selected = ii.obj.selected
end
self:removeChildToPool(ii.obj)
ii.obj = nil
end
i = i + 1
end
childCount = #self._children
local i = 0
while i < childCount do
local obj = self._virtualItems[newFirstIndex+i+1].obj
if self:getChildAt(i) ~= obj then
self:setChildIndex(obj, i)
end
i = i + 1
end
if deltaSize ~= 0 or firstItemDeltaSize ~= 0 then
self.scrollPane:changeContentSizeOnScrolling(deltaSize, 0, firstItemDeltaSize, 0)
end
if curIndex > 0 and self.numChildren > 0 and self._container.x <= 0 and self:getChildAt(0).x > - self._container.x then
return true
else
return false
end
end
function GList:handleScroll3(forceUpdate)
local pos = self.scrollPane.scrollingPosX
--寻找当前位置的第一条项目
local newFirstIndex
newFirstIndex, pos = self:getIndexOnPos3(pos, forceUpdate)
if newFirstIndex == self._firstIndex and not forceUpdate then
return
end
local oldFirstIndex = self._firstIndex
self._firstIndex = newFirstIndex
--分页模式不支持不等高,所以渲染满一页就好了
local reuseIndex = oldFirstIndex
local virtualItemCount = #self._virtualItems
local pageSize = self._curLineItemCount * self._curLineItemCount2
local startCol = newFirstIndex % self._curLineItemCount
local viewWidth = self.viewWidth
local page = math.floor(newFirstIndex / pageSize)
local startIndex = page * pageSize
local lastIndex = startIndex + pageSize * 2
--测试两页
local needRender
local url = self.defaultItem
local partWidth = math.floor(((self.scrollPane.viewWidth - self._columnGap * (self._curLineItemCount - 1)) / self._curLineItemCount))
local partHeight = math.floor(((self.scrollPane.viewHeight - self._lineGap * (self._curLineItemCount2 - 1)) / self._curLineItemCount2))
self._itemInfoVer = self._itemInfoVer + 1
--先标记这次要用到的项目
local i = startIndex
while i < lastIndex do
local continue
if i < self._realNumItems then
local col = i % self._curLineItemCount
if i - startIndex < pageSize then
if col < startCol then
continue = true
end
else
if col > startCol then
continue = true
end
end
if not continue then
local ii = self._virtualItems[i+1]
ii.updateFlag = self._itemInfoVer
end
end
i = i + 1
end
local lastObj = nil
local insertIndex = 0
local i = startIndex
while i < lastIndex do
if i < self._realNumItems then
local ii = self._virtualItems[i+1]
if ii.updateFlag == self._itemInfoVer then
if ii.obj == nil then
--寻找看有没有可重用的
while reuseIndex < virtualItemCount do
local ii2 = self._virtualItems[reuseIndex+1]
if ii2.obj ~= nil and ii2.updateFlag ~= self._itemInfoVer then
if typeof(ii2.obj, GButton) then
ii2.selected = ii2.obj.selected
end
ii.obj = ii2.obj
ii2.obj = nil
break
end
reuseIndex = reuseIndex + 1
end
if insertIndex == - 1 then
insertIndex = self:getChildIndex(lastObj) + 1
end
if ii.obj == nil then
if self.itemProvider ~= nil then
url = self.itemProvider(i % self._numItems)
if url == nil then
url = self.defaultItem
end
url = UIPackage.normalizeURL(url)
end
ii.obj = self._pool:getObject(url)
self:addChildAt(ii.obj, insertIndex)
else
insertIndex = self:setChildIndexBefore(ii.obj, insertIndex)
end
insertIndex = insertIndex + 1
if typeof(ii.obj, GButton) then
ii.obj.selected = ii.selected
end
needRender = true
else
needRender = forceUpdate
insertIndex = - 1
lastObj = ii.obj
end
if needRender then
if self._autoResizeItem then
if self._curLineItemCount == self._columnCount and self._curLineItemCount2 == self._lineCount then
ii.obj:setSize(partWidth, partHeight, true)
elseif self._curLineItemCount == self._columnCount then
ii.obj:setSize(partWidth, ii.obj.height, true)
elseif self._curLineItemCount2 == self._lineCount then
ii.obj:setSize(ii.obj.width, partHeight, true)
end
end
self.itemRenderer(i % self._numItems, ii.obj)
ii.width = math.ceil(ii.obj.width)
ii.height = math.ceil(ii.obj.height)
end
end
end
i = i + 1
end
--排列item
local borderX = math.floor(startIndex / pageSize) * viewWidth
local xx = borderX
local yy = 0
local lineHeight = 0
local i = startIndex
while i < lastIndex do
if i < self._realNumItems then
local ii = self._virtualItems[i+1]
if ii.updateFlag == self._itemInfoVer then
ii.obj:setPosition(xx, yy)
end
if ii.height > lineHeight then
lineHeight = ii.height
end
if (i % self._curLineItemCount) == self._curLineItemCount - 1 then
xx = borderX
yy = yy + (lineHeight + self._lineGap)
lineHeight = 0
if i == startIndex + pageSize - 1 then
borderX = borderX + viewWidth
xx = borderX
yy = 0
end
else
xx = xx + (ii.width + self._columnGap)
end
end
i = i + 1
end
--释放未使用的
local i = reuseIndex
while i < virtualItemCount do
local ii = self._virtualItems[i+1]
if ii.updateFlag ~= self._itemInfoVer and ii.obj ~= nil then
if typeof(ii.obj, GButton) then
ii.selected = ii.obj.selected
end
self:removeChildToPool(ii.obj)
ii.obj = nil
end
i = i + 1
end
end
function GList:handleArchOrder1()
if self._childrenRenderOrder == ChildrenRenderOrder.Arch then
local mid = self.scrollPane.posY + self.viewHeight / 2
local minDist = 2147483647
local dist
local apexIndex = 0
local cnt = self.numChildren
local i = 0
while i < cnt do
local obj = self:getChildAt(i)
if not self.foldInvisibleItems or obj.visible then
dist = math.abs(mid - obj.y - obj.height / 2)
if dist < minDist then
minDist = dist
apexIndex = i
end
end
i = i + 1
end
self.apexIndex = apexIndex
end
end
function GList:handleArchOrder2()
if self._childrenRenderOrder == ChildrenRenderOrder.Arch then
local mid = self.scrollPane.posX + self.viewWidth / 2
local minDist = 2147483647 local dist
local apexIndex = 0
local cnt = self.numChildren
local i = 0
while i < cnt do
local obj = self:getChildAt(i)
if not self.foldInvisibleItems or obj.visible then
dist = math.abs(mid - obj.x - obj.width / 2)
if dist < minDist then
minDist = dist
apexIndex = i
end
end
i = i + 1
end
self.apexIndex = apexIndex
end
end
function GList:getSnappingPosition(xValue, yValue)
if self._virtual then
if self._layout == ListLayoutType.SingleColumn or self._layout == ListLayoutType.FlowHorizontal then
local saved = yValue
local index
index, yValue = self:getIndexOnPos1(yValue, false)
if index < #self._virtualItems and saved - yValue > self._virtualItems[index+1].height / 2 and index < self._realNumItems then
yValue = yValue + (self._virtualItems[index+1].height + self._lineGap)
end
elseif self._layout == ListLayoutType.SingleRow or self._layout == ListLayoutType.FlowVertical then
local saved = xValue
local index
index, xValue = self:getIndexOnPos2(xValue, false)
if index < #self._virtualItems and saved - xValue > self._virtualItems[index+1].width / 2 and index < self._realNumItems then
xValue = xValue + (self._virtualItems[index+1].width + self._columnGap)
end
else
local saved = xValue
local index
index, xValue = self:getIndexOnPos3(xValue, false)
if index < #self._virtualItems and saved - xValue > self._virtualItems[index+1].width / 2 and index < self._realNumItems then
xValue = xValue + (self._virtualItems[index+1].width + self._columnGap)
end
end
else
xValue, yValue = GList.super.getSnappingPosition(self, xValue, yValue)
end
return xValue, yValue
end
function GList:handleAlign(contentWidth, contentHeight)
local nx = 0
local ny = 0
if contentHeight < self.viewHeight then
if self._verticalAlign == VertAlignType.Middle then
ny = math.floor(((self.viewHeight - contentHeight) / 2))
elseif self._verticalAlign == VertAlignType.Bottom then
ny = self.viewHeight - contentHeight
end
end
if contentWidth < self.viewWidth then
if self._align == AlignType.Center then
nx = math.floor(((self.viewWidth - contentWidth) / 2))
elseif self._align == AlignType.Right then
nx = self.viewWidth - contentWidth
end
end
if nx~=self._alignOffsetX or ny~=self._alignOffsetY then
self._alignOffsetX = nx
self._alignOffsetY = ny
if self.scrollPane ~= nil then
self.scrollPane:adjustMaskContainer()
else
self:updateInnerPos()
end
end
end
function GList:updateBounds()
if self._virtual then
return
end
local cnt = #self._children
local i
local j = 0
local child
local curX = 0
local curY = 0
local cw, ch
local maxWidth = 0
local maxHeight = 0
local viewWidth = self.viewWidth
local viewHeight = self.viewHeight
if self._layout == ListLayoutType.SingleColumn then
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if curY ~= 0 then
curY = curY + self._lineGap
end
child.y = curY
if self._autoResizeItem then
child:setSize(viewWidth, child.height, true)
end
curY = curY + math.ceil(child.height)
if child.width > maxWidth then
maxWidth = child.width
end
end
end
cw = math.ceil(maxWidth)
ch = curY
elseif self._layout == ListLayoutType.SingleRow then
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if curX ~= 0 then
curX = curX + self._columnGap
end
child.x = curX
if self._autoResizeItem then
child:setSize(child.width, viewHeight, true)
end
curX = curX + math.ceil(child.width)
if child.height > maxHeight then
maxHeight = child.height
end
end
end
cw = curX
ch = math.ceil(maxHeight)
elseif self._layout == ListLayoutType.FlowHorizontal then
if self._autoResizeItem and self._columnCount > 0 then
local lineSize = 0
local lineStart = 0
local remainSize
local remainPercent
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
lineSize = lineSize + child.sourceWidth
j = j + 1
if j == self._columnCount or i == cnt - 1 then
remainSize = viewWidth - (j - 1) * self._columnGap
remainPercent = 1
curX = 0
j = lineStart
while j <= i do
child = self:getChildAt(j)
if not self.foldInvisibleItems or child.visible then
child:setPosition(curX, curY)
local perc = child.sourceWidth / lineSize
child:setSize(math.round(perc / remainPercent * remainSize), child.height, true)
remainSize = remainSize - child.width
remainPercent = remainPercent - perc
curX = curX + (child.width + self._columnGap)
if child.height > maxHeight then
maxHeight = child.height
end
end
j = j + 1
end
--new line
curY = curY + (math.ceil(maxHeight) + self._lineGap)
maxHeight = 0
j = 0
lineStart = i + 1
lineSize = 0
end
end
end
ch = curY + math.ceil(maxHeight)
cw = viewWidth
else
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if curX ~= 0 then
curX = curX + self._columnGap
end
if self._columnCount ~= 0 and j >= self._columnCount or self._columnCount == 0 and curX + child.width > viewWidth and maxHeight ~= 0 then
--new line
curX = 0
curY = curY + (math.ceil(maxHeight) + self._lineGap)
maxHeight = 0
j = 0
end
child:setPosition(curX, curY)
curX = curX + math.ceil(child.width)
if curX > maxWidth then
maxWidth = curX
end
if child.height > maxHeight then
maxHeight = child.height
end
j = j + 1
end
end
ch = curY + math.ceil(maxHeight)
cw = math.ceil(maxWidth)
end
elseif self._layout == ListLayoutType.FlowVertical then
if self._autoResizeItem and self._lineCount > 0 then
local lineSize = 0
local lineStart = 0
local remainSize
local remainPercent
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
lineSize = lineSize + child.sourceHeight
j = j + 1
if j == self._lineCount or i == cnt - 1 then
remainSize = viewHeight - (j - 1) * self._lineGap
remainPercent = 1
curY = 0
j = lineStart
while j <= i do
child = self:getChildAt(j)
if not self.foldInvisibleItems or child.visible then
child:setPosition(curX, curY)
local perc = child.sourceHeight / lineSize
child:setSize(child.width, math.round(perc / remainPercent * remainSize), true)
remainSize = remainSize - child.height
remainPercent = remainPercent - perc
curY = curY + (child.height + self._lineGap)
if child.width > maxWidth then
maxWidth = child.width
end
end
j = j + 1
end
--new line
curX = curX + (math.ceil(maxWidth) + self._columnGap)
maxWidth = 0
j = 0
lineStart = i + 1
lineSize = 0
end
end
end
cw = curX + math.ceil(maxWidth)
ch = viewHeight
else
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if curY ~= 0 then
curY = curY + self._lineGap
end
if self._lineCount ~= 0 and j >= self._lineCount or self._lineCount == 0 and curY + child.height > viewHeight and maxWidth ~= 0 then
curY = 0
curX = curX + (math.ceil(maxWidth) + self._columnGap)
maxWidth = 0
j = 0
end
child:setPosition(curX, curY)
curY = curY + child.height
if curY > maxHeight then
maxHeight = curY
end
if child.width > maxWidth then
maxWidth = child.width
end
j = j + 1
end
end
cw = curX + math.ceil(maxWidth)
ch = math.ceil(maxHeight)
end
else
local page = 0
local k = 0
local eachHeight = 0
if self._autoResizeItem and self._lineCount > 0 then
eachHeight = math.floor((viewHeight - (self._lineCount - 1) * self._lineGap) / self._lineCount)
end
if self._autoResizeItem and self._columnCount > 0 then
local lineSize = 0
local lineStart = 0
local remainSize
local remainPercent
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if j == 0 and (self._lineCount ~= 0 and k >= self._lineCount or self._lineCount == 0 and curY + (self._lineCount > 0 and eachHeight or child.height) > viewHeight) then
--new page
page = page + 1
curY = 0
k = 0
end
lineSize = lineSize + child.sourceWidth
j = j + 1
if j == self._columnCount or i == cnt - 1 then
remainSize = viewWidth - (j - 1) * self._columnGap
remainPercent = 1
curX = 0
j = lineStart
while j <= i do
child = self:getChildAt(j)
if not self.foldInvisibleItems or child.visible then
child:setPosition(page * viewWidth + curX, curY)
local perc = child.sourceWidth / lineSize
child:setSize(math.round(perc / remainPercent * remainSize), self._lineCount > 0 and eachHeight or child.height, true)
remainSize = remainSize - child.width
remainPercent = remainPercent - perc
curX = curX + (child.width + self._columnGap)
if child.height > maxHeight then
maxHeight = child.height
end
end
j = j + 1
end
--new line
curY = curY + (math.ceil(maxHeight) + self._lineGap)
maxHeight = 0
j = 0
lineStart = i + 1
lineSize = 0
k = k + 1
end
end
end
else
for i=0,cnt-1 do
child = self:getChildAt(i)
if not self.foldInvisibleItems or child.visible then
if curX ~= 0 then
curX = curX + self._columnGap
end
if self._autoResizeItem and self._lineCount > 0 then
child:setSize(child.width, eachHeight, true)
end
if self._columnCount ~= 0 and j >= self._columnCount or self._columnCount == 0 and curX + child.width > viewWidth and maxHeight ~= 0 then
curX = 0
curY = curY + (maxHeight + self._lineGap)
maxHeight = 0
j = 0
k = k + 1
if self._lineCount ~= 0 and k >= self._lineCount or self._lineCount == 0 and curY + child.height > viewHeight and maxWidth ~= 0 then
page = page + 1
curY = 0
k = 0
end
end
child:setPosition(page * viewWidth + curX, curY)
curX = curX + math.ceil(child.width)
if curX > maxWidth then
maxWidth = curX
end
if child.height > maxHeight then
maxHeight = child.height
end
j = j + 1
end
end
end
ch = page > 0 and viewHeight or (curY + math.ceil(maxHeight))
cw = (page + 1) * viewWidth
end
self:handleAlign(cw, ch)
self:setBounds(0, 0, cw, ch)
end
function GList:setup_BeforeAdd(buffer, beginPos)
GList.super.setup_BeforeAdd(self, buffer, beginPos)
buffer:seek(beginPos, 5)
self._layout = buffer:readByte()
self.selectionMode = buffer:readByte()
self._align = buffer:readByte()
self._verticalAlign = buffer:readByte()
self._lineGap = buffer:readShort()
self._columnGap = buffer:readShort()
self._lineCount = buffer:readShort()
self._columnCount = buffer:readShort()
self._autoResizeItem = buffer:readBool()
self._childrenRenderOrder = buffer:readByte()
self._apexIndex = buffer:readShort()
if buffer:readBool() then
self._margin.top = buffer:readInt()
self._margin.bottom = buffer:readInt()
self._margin.left = buffer:readInt()
self._margin.right = buffer:readInt()
end
local overflow = buffer:readByte()
if overflow == OverflowType.Scroll then
local savedPos = buffer.pos
buffer:seek(beginPos, 7)
self:setupScroll(buffer)
buffer.pos = savedPos
else
self:setupOverflow(overflow)
end
if buffer:readBool() then
buffer:skip(8) --softness
end
buffer:seek(beginPos, 8)
self.defaultItem = buffer:readS()
local itemCount = buffer:readShort()
for i=1,itemCount do
local nextPos = buffer:readShort()
nextPos = nextPos + buffer.pos
local str = buffer:readS()
if str == nil then
str = self.defaultItem
if not str or #str==0 then
buffer.pos = nextPos
continue = true
break
end
end
local obj = self:getFromPool(str)
if obj ~= nil then
self:addChild(obj)
str = buffer:readS()
if str ~= nil then
obj.text = str
end
str = buffer:readS()
if str ~= nil and typeof(obj, GButton) then
obj.selectedTitle = str
end
str = buffer:readS()
if str ~= nil then
obj.icon = str
end
str = buffer:readS()
if str ~= nil and typeof(obj, GButton) then
obj.selectedIcon = str
end
str = buffer:readS()
if str ~= nil then
obj.name = str
end
if typeof(obj, GComponent) then
local cnt = buffer:readShort()
do
local j = 0
while j < cnt do
local cc = obj:getController(buffer:readS())
str = buffer:readS()
if cc ~= nil then
cc.selectedPageId = str
end
j = j + 1
end
end
end
end
buffer.pos = nextPos
end
end
function GList:setup_AfterAdd(buffer, beginPos)
GList.super.setup_AfterAdd(self, buffer, beginPos)
buffer:seek(beginPos, 6)
local i = buffer:readShort()
if i ~= - 1 then
self._selectionController = self.parent:getControllerAt(i)
end
end
|
require 'torch'
require 'nn'
require 'optim'
require 'cunn'
require 'cutorch'
mnist = require 'mnist'
print('Read data set')
fullset = mnist.traindataset()
testset = mnist.testdataset()
print('Split validation set')
trainset = {
size = 50000,
data = fullset.data[{{1,50000}}]:double(),
label = fullset.label[{{1,50000}}]
}
validationset = {
size = 10000,
data = fullset.data[{{50001,60000}}]:double(),
label = fullset.label[{{50001,60000}}]
}
print('Normalize')
trainset.data = trainset.data - trainset.data:mean()
validationset.data = validationset.data - validationset.data:mean()
model = nn.Sequential()
model:add(nn.Reshape(1, 28, 28))
model:add(nn.MulConstant(1/256.0*3.2))
model:add(nn.SpatialConvolutionMM(1, 20, 5, 5, 1, 1, 0, 0))
model:add(nn.SpatialMaxPooling(2, 2 , 2, 2, 0, 0))
model:add(nn.SpatialConvolutionMM(20, 50, 5, 5, 1, 1, 0, 0))
model:add(nn.SpatialMaxPooling(2, 2 , 2, 2, 0, 0))
model:add(nn.Reshape(4*4*50))
model:add(nn.Linear(4*4*50, 500))
model:add(nn.ReLU())
model:add(nn.Linear(500, 10))
model:add(nn.LogSoftMax())
model = require('weight-init')(model, 'xavier')
criterion = nn.ClassNLLCriterion()
model = model:cuda()
criterion = criterion:cuda()
trainset.data = trainset.data:cuda()
trainset.label = trainset.label:cuda()
validationset.data = validationset.data:cuda()
validationset.label = validationset.label:cuda()
sgd_params = {
learningRate = 1e-2,
learningRateDecay = 1e-4,
weightDecay = 1e-3,
momentum = 1e-4
}
x, dl_dx = model:getParameters()
step = function(batch_size)
local current_loss = 0
local count = 0
local shuffle = torch.randperm(trainset.size)
batch_size = batch_size or 200
for t = 1,trainset.size,batch_size do
-- setup inputs and targets for this mini-batch
local size = math.min(t + batch_size - 1, trainset.size) - t
local inputs = torch.Tensor(size, 28, 28):cuda()
local targets = torch.Tensor(size):cuda()
for i = 1,size do
local input = trainset.data[shuffle[i+t]]
local target = trainset.label[shuffle[i+t]]
-- if target == 0 then target = 10 end
inputs[i] = input
targets[i] = target
end
targets:add(1)
local feval = function(x_new)
-- reset data
if x ~= x_new then x:copy(x_new) end
dl_dx:zero()
-- perform mini-batch gradient descent
local loss = criterion:forward(model:forward(inputs), targets)
model:backward(inputs, criterion:backward(model.output, targets))
return loss, dl_dx
end
_, fs = optim.sgd(feval, x, sgd_params)
-- fs is a table containing value of the loss function
-- (just 1 value for the SGD optimization)
count = count + 1
current_loss = current_loss + fs[1]
end
-- normalize loss
return current_loss / count
end
eval = function(dataset, batch_size)
local count = 0
batch_size = batch_size or 200
for i = 1,dataset.size,batch_size do
local size = math.min(i + batch_size - 1, dataset.size) - i
local inputs = dataset.data[{{i,i+size-1}}]:cuda()
local targets = dataset.label[{{i,i+size-1}}]:cuda()
local outputs = model:forward(inputs)
local _, indices = torch.max(outputs, 2)
indices:add(-1)
indices = indices:cuda()
local guessed_right = indices:eq(targets):sum()
count = count + guessed_right
end
return count / dataset.size
end
max_iters = 30
print('Start training')
do
local last_accuracy = 0
local decreasing = 0
local threshold = 1 -- how many deacreasing epochs we allow
for i = 1,max_iters do
local loss = step()
print(string.format('Epoch: %d Current loss: %4f', i, loss))
local accuracy = eval(validationset)
print(string.format('Accuracy on the validation set: %4f', accuracy))
if accuracy < last_accuracy then
if decreasing > threshold then break end
decreasing = decreasing + 1
else
decreasing = 0
end
last_accuracy = accuracy
end
end
testset.data = testset.data:double()
eval(testset)
|
-- Copyright (c) 2015, Omkar M. Parkhi
-- All rights reserved.
require 'image'
require 'nn'
require 'cutorch'
require 'cunn'
require 'dpnn'
function preprocessImage(name)
local im = image.load(name,3,'float')
im = im*255
local im_bgr = im
local mean = {129.1863,104.7624,93.5940}
for i=1,3 do im_bgr[i]:add(-mean[i]) end
return im:index(1,torch.LongTensor{3,2,1}):cuda()
end
local net = torch.load('./VGG_FACE.t7'):float()
net:remove(40) -- remove last layer of image so that we get the last fully connected output
net:remove(39)
net:evaluate()
net = net:cuda()
function evaluateNet(image, net2)
local vec = net:forward(image):double()
return vec:mul(1/torch.norm(vec))
end
local answer
repeat
answer=io.read()
img = preprocessImage(answer)
res = evaluateNet(img)
print(res)
io.flush()
until answer=="stop"
|
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local db = {}
skynet.start(function()
skynet.dispatch("lua", function(session, address, cmd, key, value)
if cmd == "set" then
local last = db[key]
db[key] = value
return skynet.retpack(last)
end
if cmd == "get" then
skynet.retpack(db[key])
return
end
error(string.format("Unknown command %s", tostring(cmd)))
end)
skynet.register("MyDB") -- register(name) 给当前服务起一个字符串名
end)
|
--[[
Enchantmate is a simple addon that makes enchanting and disenchanting easier.
The addon adds a small button to each inventory slot that can be enchanted, this
will open a popout menu with all the available enchants for that slot. Clicking
an enchant from the menu will cause the player character to cast that enchant spell.
Disenchanting is made easier by adding an extra window to the enchaning UI, this
will show a list of equipment in the players bags. Clicking an item will cast the
disenchant spell on that item.
]]
local ENCHANTING = "Enchanting";
local app = {
enchantCastedID = false,
-- not used yet
colours = {
Blue = CreateColor(0.1, 0.58, 0.92, 1),
Orange = CreateColor(0.79, 0.6, 0.15, 1),
Yellow = CreateColor(1.0, 0.82, 0, 1),
},
characterInvSlots = {
{
invSlot = "CharacterBackSlot",
enchants_Classic = "Enchant Cloak",
enchants_Retail = "Cloak Enchantments",
},
{
invSlot = "CharacterChestSlot",
enchants_Classic = "Enchant Chest",
enchants_Retail = "Chest Enchantments",
},
{
invSlot = "CharacterWristSlot",
enchants_Classic = "Enchant Bracer",
enchants_Retail = "Bracer Enchantments",
},
{
invSlot = "CharacterHandsSlot",
enchants_Classic = "Enchant Gloves",
enchants_Retail = "Glove Enchantments",
},
{
invSlot = "CharacterFeetSlot",
enchants_Classic = "Enchant Boots",
enchants_Retail = "Boot Enchantments",
},
{
invSlot = "CharacterFinger0Slot",
enchants_Classic = "Enchant Ring",
enchants_Retail = "Ring Enchantments",
},
{
invSlot = "CharacterFinger1Slot",
enchants_Classic = "Enchant Ring",
enchants_Retail = "Ring Enchantments",
},
{
invSlot = "CharacterMainHandSlot",
enchants_Classic = {
"Enchant Weapon",
"Enchant 2H Weapon"
},
enchants_Retail = "Weapon Enchantments",
},
{
invSlot = "CharacterSecondaryHandSlot",
enchants_Classic = {
"Enchant Weapon",
"Enchant Shield"
},
enchants_Retail = {
"Weapon Enchantments",
"Shield Enchantments",
}
},
},
isC_TradeSkillUI = function()
if C_TradeSkillUI then
return true;
end
return false;
end,
isEnchanter = function()
if C_TradeSkillUI then
local prof1, prof2, archaeology, fishing, cooking = GetProfessions()
if (prof1 and (GetProfessionInfo(prof1) == ENCHANTING)) or (prof2 and (GetProfessionInfo(prof2) == ENCHANTING)) then
return true;
end
else
for i = 1, GetNumSkillLines() do
local skill, _, _, level, _, _, _, _, _, _, _, _, _ = GetSkillLineInfo(i)
if skill == ENCHANTING then
return true;
end
end
end
return false;
end,
getItemFullNameFromLink = function(link)
if link:find("|Hitem") then
local s = link:find("|h%[")
local e = link:find("%]|h")
return true, link:sub(s+3,e-1)
end
return false, "";
end,
getAvailableEnchantsForSlot_Retail = function(slot)
local hiddenScan = false;
if not TradeSkillFrame:IsVisible() then
TradeSkillFrame:SetAlpha(0)
CastSpellByName(ENCHANTING)
hiddenScan = true;
end
local enchants = {}
for _, id in pairs(C_TradeSkillUI.GetAllRecipeIDs()) do
local recipeInfo = C_TradeSkillUI.GetRecipeInfo(id)
local reagents = {}
if recipeInfo.learned then
local enchantFound = false;
local category = C_TradeSkillUI.GetCategoryInfo(recipeInfo.categoryID).name
if category then
if type(slot.enchants_Retail) == "table" then
for _, enchant in ipairs(slot.enchants_Retail) do
if category:find(enchant) then
enchantFound = true
end
end
else
if category:find(slot.enchants_Retail) then
enchantFound = true;
end
end
if enchantFound then
for i = 1, C_TradeSkillUI.GetRecipeNumReagents(id) do
local name, icon, reagentCount, playerReagentCount = C_TradeSkillUI.GetRecipeReagentInfo(id, i)
local itemLink = C_TradeSkillUI.GetRecipeReagentItemLink(id, i)
if reagentCount and itemLink then
table.insert(reagents, {
link = itemLink,
count = reagentCount
})
end
end
table.insert(enchants, {
type = "enchant",
name = recipeInfo.name,
count = recipeInfo.numAvailable,
slot = slot.invSlot,
itemID = recipeInfo.recipeID,
difficulty = recipeInfo.difficulty,
reagents = reagents,
})
end
end
end
end
if hiddenScan then
C_Timer.After(0.1, function()
TradeSkillFrameCloseButton:Click()
TradeSkillFrame:SetAlpha(1)
end)
end
table.sort(enchants, function(a,b)
return a.count > b.count
end)
return enchants;
end,
getAvailableEnchantsForSlot_Classic = function(slot)
local hiddenScan = false;
if not CraftFrame:IsVisible() then
CraftFrame:SetAlpha(0)
CastSpellByName(ENCHANTING)
hiddenScan = true;
end
local enchants = {}
for i = 1, GetNumCrafts() do
local craftName, craftSubSpellName, craftType, numAvailable, isExpanded, trainingPointCost, requiredLevel = GetCraftInfo(i)
if (craftType == "optimal" or craftType == "medium" or craftType == "easy" or craftType == "trivial") then -- this is to make sure we only get enchants the player knows
local _, _, _, _, _, _, itemID = GetSpellInfo(craftName)
local numReagents = GetCraftNumReagents(i);
local reagents = {}
if numReagents > 0 then
for j = 1, numReagents do
local _, _, reagentCount = GetCraftReagentInfo(i, j)
local reagentLink = GetCraftReagentItemLink(i, j)
if reagentLink and reagentCount then
table.insert(reagents, {
link = reagentLink,
count = reagentCount,
})
end
end
end
local enchantFound = false;
if type(slot.enchants_Classic) == "table" then
for _, enchant in ipairs(slot.enchants_Classic) do
if craftName:find(enchant) then
enchantFound = true
end
end
else
if craftName:find(slot.enchants_Classic) then
enchantFound = true;
end
end
if enchantFound then
table.insert(enchants, {
type = "enchant",
name = craftName,
count = numAvailable,
slot = slot.invSlot,
itemID = itemID,
difficulty = craftType,
reagents = reagents,
})
end
end
end
if hiddenScan then
C_Timer.After(0.1, function()
CraftFrameCloseButton:Click()
CraftFrame:SetAlpha(1)
end)
end
table.sort(enchants, function(a,b)
return a.count > b.count
end)
return enchants;
end,
scanPlayerBags = function(self)
local equipment, equipmentAdded = {}, {}
for bag = 0, 4 do
for slot = 1, GetContainerNumSlots(bag) do
local icon, itemCount, _, quality, _, _, itemLink, _, _, itemID = GetContainerItemInfo(bag, slot)
if itemID then
local _, _, _, _, icon, itemClassID, itemSubClassID = GetItemInfoInstant(itemID)
local _, _, _, itemLevel = GetItemInfo(itemID)
if (itemClassID == 2 or itemClassID == 4) and quality > 1 then
local haveName, fullName = self.getItemFullNameFromLink(itemLink)
if haveName then
if not equipmentAdded[itemLink] then
table.insert(equipment, {
type = "disenchant",
icon = icon,
link = itemLink,
count = itemCount,
name = fullName,
ilvl = itemLevel or -1,
})
equipmentAdded[itemLink] = true;
else
for _, gear in ipairs(equipment) do
if gear.link == itemLink then
gear.count = gear.count + itemCount;
end
end
end
end
end
end
end
end
return equipment;
end,
updateDisenchantMenu = function(self)
if not self.disenchantMenu then
return;
end
self.disenchantMenu.listview.DataProvider:Flush()
local equipment = self:scanPlayerBags()
if equipment then
for k, item in ipairs(equipment) do
self.disenchantMenu.listview.DataProvider:Insert(item)
end
end
end,
setupCharacterInvSlotButtons = function(self)
for _, slot in ipairs(self.characterInvSlots) do
local b = CreateFrame("BUTTON", "CraftCreateButton_"..slot.invSlot, PaperDollItemsFrame, "Enchantmate_InvSlotButton")
b:SetPoint("BOTTOMRIGHT", slot.invSlot, "BOTTOMRIGHT", 5, -5)
b.slot = slot
end
end,
init = function(self)
if not self.isEnchanter() then
return;
end
self.enchantMenu = Enchantmate_CraftMenu;
self.disenchantMenu = Enchantmate_DisenchantMenu
self.disenchantMenu:SetSize(200, 300)
self:setupCharacterInvSlotButtons()
if not C_TradeSkillUI then
if not CraftFrame then
LoadAddOn("Blizzard_CraftUI")
end
CraftFrame:HookScript("OnShow", function()
self:updateDisenchantMenu()
end)
self.disenchantMenu:ClearAllPoints()
self.disenchantMenu:SetParent(CraftFrame)
self.disenchantMenu:SetPoint("TOPLEFT", CraftFrame, "TOPRIGHT", 10, -10)
else
if not TradeSkillFrame then
LoadAddOn("Blizzard_TradeSkillUI")
end
TradeSkillFrame:HookScript("OnShow", function()
if C_TradeSkillUI.GetTradeSkillLine() == 333 then
self.disenchantMenu:Show()
self:updateDisenchantMenu()
else
self.disenchantMenu:Hide()
end
end)
self.disenchantMenu:ClearAllPoints()
self.disenchantMenu:SetParent(TradeSkillFrame)
self.disenchantMenu:SetPoint("TOPLEFT", TradeSkillFrame, "TOPRIGHT", 10, -10)
end
end,
}
Enchantmate_SecureMacroButtonMixin = {}
function Enchantmate_SecureMacroButtonMixin:OnEnter()
if self.item then
if self.item.type == "enchant" then
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
GameTooltip:SetSpellByID(self.item.itemID)
GameTooltip:Show()
elseif self.item.type == "disenchant" then
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
GameTooltip:SetHyperlink(self.item.link)
GameTooltip:Show()
end
end
end
function Enchantmate_SecureMacroButtonMixin:OnLeave()
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
end
function Enchantmate_SecureMacroButtonMixin:Init(elementData)
self.item = elementData;
-- enchanting
if elementData.type == "enchant" then
self.text:SetText(elementData.count > 0 and elementData.name or "|cff666666"..elementData.name)
if elementData.count > 0 then
local macro_Classic = string.format([[
/cast %1$s
/click %2$s
/click StaticPopup1Button1
/run Enchantmate_CraftMenu:Hide()
]], elementData.name, elementData.slot)
local macro_Retail = string.format([[
/run TradeSkillFrame:SetAlpha(0)
/cast %1$s
/run C_TradeSkillUI.CraftRecipe(%2$s)
/click %3$s
/click StaticPopup1Button1
/cast %4$s
/run TradeSkillFrame:SetAlpha(1)
]], ENCHANTING, elementData.itemID, elementData.slot, ENCHANTING)
self:SetAttribute("type", "macro")
if not C_TradeSkillUI then
self:SetAttribute("macrotext", macro_Classic)
else
self:SetAttribute("macrotext", macro_Retail)
end
else
local macro = string.format([[/run print("Enchantmate: unable to craft %s")]], elementData.name)
self:SetAttribute("type", "macro")
self:SetAttribute("macrotext", macro)
end
-- disenchanting
elseif elementData.type == "disenchant" then
self.text:SetText(elementData.link)
local macro = string.format([[
/cast %1$s
/use %2$s
]], "Disenchant", elementData.name)
self:SetAttribute("type", "macro")
self:SetAttribute("macrotext", macro)
end
end
--#region Paperdoll inv slot buttons
Enchantmate_InvSlotButtonMixin = {}
function Enchantmate_InvSlotButtonMixin:OnEnter()
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
GameTooltip:AddLine("Enchantments")
GameTooltip:Show()
end
function Enchantmate_InvSlotButtonMixin:OnLeave()
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
end
function Enchantmate_InvSlotButtonMixin:OnClick()
local button = self;
local enchants;
if not app.isC_TradeSkillUI() then
enchants = app.getAvailableEnchantsForSlot_Classic(button.slot)
else
enchants = app.getAvailableEnchantsForSlot_Retail(button.slot)
end
app.enchantMenu.listview.DataProvider:Flush()
if enchants then
for k, enchant in ipairs(enchants) do
app.enchantMenu.listview.DataProvider:Insert(enchant)
end
app.enchantMenu:Show()
app.enchantMenu:ClearAllPoints()
app.enchantMenu:SetPoint("LEFT", button, "RIGHT", -20, 0)
end
end
--#endregion
Enchantmate_ListviewMixin = {};
function Enchantmate_ListviewMixin:OnLoad()
self.DataProvider = CreateDataProvider();
self.ScrollView = CreateScrollBoxListLinearView();
self.ScrollView:SetDataProvider(self.DataProvider);
self.ScrollView:SetElementExtent(21); -- item height
self.ScrollView:SetElementInitializer("Button", "Enchantmate_SecureMacroButton", function(frame, elementData)
frame:Init(elementData)
end);
self.ScrollView:SetPadding(10, 10, 10, 10, 5);
ScrollUtil.InitScrollBoxListWithScrollBar(self.ScrollBox, self.ScrollBar, self.ScrollView);
local anchorsWithBar = {
CreateAnchor("TOPLEFT", self, "TOPLEFT", 4, -4),
CreateAnchor("BOTTOMRIGHT", self.ScrollBar, "BOTTOMLEFT", 0, 4),
};
local anchorsWithoutBar = {
CreateAnchor("TOPLEFT", self, "TOPLEFT", 4, -4),
CreateAnchor("BOTTOMRIGHT", self, "BOTTOMRIGHT", -4, 4),
};
ScrollUtil.AddManagedScrollBarVisibilityBehavior(self.ScrollBox, self.ScrollBar, anchorsWithBar, anchorsWithoutBar);
end
Enchantmate_CraftMenuMixin = {}
function Enchantmate_CraftMenuMixin:OnUpdate()
if not self:IsMouseOver() then
self:Hide()
end
end
Enchantmate_DisenchantMenuMixin = {}
function Enchantmate_DisenchantMenuMixin:OnLoad()
self:RegisterEvent("BAG_UPDATE_DELAYED")
end
function Enchantmate_DisenchantMenuMixin:OnEvent(event, ...)
if event == "BAG_UPDATE_DELAYED" then
app:updateDisenchantMenu()
end
end
--- this could have been added to a menu frame
local f = CreateFrame("FRAME")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(self, event, ...)
if ... == "Enchantmate" then
self:UnregisterEvent("ADDON_LOADED")
C_Timer.After(2.0, function()
app:init()
end)
end
end)
|
local M = {}
-- echo foo
function M.get_selection()
-- does not handle rectangular selection
local s_start = vim.fn.getpos("'<")
local s_end = vim.fn.getpos("'>")
local n_lines = math.abs(s_end[2] - s_start[2]) + 1
local lines = vim.api.nvim_buf_get_lines(0, s_start[2] - 1, s_end[2], false)
lines[1] = string.sub(lines[1], s_start[3], -1)
if n_lines == 1 then
lines[n_lines] = string.sub(lines[n_lines], 1, s_end[3] - s_start[3] + 1)
else
lines[n_lines] = string.sub(lines[n_lines], 1, s_end[3])
end
return lines
end
return M
|
local ongoing = false
local cooking = false
RegisterNetEvent("meth:start")
AddEventHandler("meth:start", function()
local playerped = PlayerPedId()
local plyCoords = GetEntityCoords(PlayerPedId())
local distance = (GetDistanceBetweenCoords(plyCoords.x, plyCoords.y, plyCoords.z, 1005.694152832, -3201.3181152344, -38.84700012207, false))
if exports["npc-inventory"]:hasEnoughOfItem("acetone",5,false) and exports["npc-inventory"]:hasEnoughOfItem("sudafed",2,false) and exports["npc-inventory"]:hasEnoughOfItem("antifreeze",3,false) and ongoing == false then
TriggerEvent("animation:meth")
FreezeEntityPosition(PlayerPedId(),true)
SetEntityHeading(PlayerPedId(), 178.82402038574)
local finished = exports["npc-taskbar"]:taskBar(10000,"Putting Materials Into The Cooker!")
if (finished == 100) then
FreezeEntityPosition(PlayerPedId(),false)
if math.random(1,30) == 18 then
TriggerEvent("inventory:removeItem","acetone", 5)
TriggerEvent("inventory:removeItem","sudafed", 2)
TriggerEvent("inventory:removeItem","antifreeze", 3)
TriggerEvent("DoLongHudText", "You Placed The Ingredients In Wrong!")
TriggerEvent("npc-dispatch:methexplosion")
DaBabyBoom()
else
TriggerEvent("inventory:removeItem","acetone", 5)
TriggerEvent("inventory:removeItem","sudafed", 2)
TriggerEvent("inventory:removeItem","antifreeze", 3)
TriggerEvent("DoLongHudText", "You successfully turned on the cooker, wait 3 minutes for results.")
ongoing = true
cooking = true
Citizen.Wait(180000)
TriggerEvent("DoLongHudText", "I hear bubbling coming from the cooker, may wanna go check on it.")
Citizen.Wait(5000)
if cooking == true then
TriggerEvent("DoLongHudText", "Finished!")
TriggerEvent("player:receiveItem","meth", 1)
ongoing = false
cooking = false
elseif cooking == false then
TriggerEvent("DoLongHudText", "Failed!")
end
end
end
end
end)
RegisterNetEvent('animation:load')
AddEventHandler('animation:load', function(dict)
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 5 )
end
end)
RegisterNetEvent('animation:meth')
AddEventHandler('animation:meth', function()
inanimation = true
local lPed = GetPlayerPed(-1)
RequestAnimDict("mini@repair")
while not HasAnimDictLoaded("mini@repair") do
Citizen.Wait(0)
end
if IsEntityPlayingAnim(lPed, "mini@repair", "fixing_a_player", 3) then
ClearPedSecondaryTask(lPed)
else
TaskPlayAnim(lPed, "mini@repair", "fixing_a_player", 8.0, -8, -1, 49, 0, 0, 0, 0)
seccount = 4
while seccount > 0 do
Citizen.Wait(10000)
FreezeEntityPosition(PlayerPedId(),false)
seccount = seccount - 1
end
ClearPedSecondaryTask(lPed)
end
inanimation = false
end)
RegisterNetEvent("meth:sell")
AddEventHandler("meth:sell", function()
if exports["npc-inventory"]:hasEnoughOfItem("meth",1,false) then
local finished = exports["npc-taskbar"]:taskBar(3000,"Handing Over Something")
if (finished == 100) then
TriggerEvent("inventory:removeItem","meth", 1)
TriggerEvent("DoLongHudText", "Thanks Man, Heres a lil something for that.")
Citizen.Wait(5000)
TriggerServerEvent("meth:givemoney")
end
end
end)
function DaBabyBoom()
local ped = PlayerPedId()
local coords = vector3(1005.694152832, -3201.3181152344, -38.84700012207)
local coords2 = vector3(1009.1714477539, -3198.2309570312, -39.580497741699)
RequestWeaponAsset(GetHashKey("WEAPON_RPG"))
while not HasWeaponAssetLoaded(GetHashKey("WEAPON_RPG")) do
Wait(0)
end
ShootSingleBulletBetweenCoords(
coords.x,
coords.y,
coords.z,
coords.x,
coords.y,
coords.z,
500,
true,
GetHashKey("WEAPON_RPG"),
ped,
true,
true,
-1.0
)
ShootSingleBulletBetweenCoords(
coords2.x,
coords2.y,
coords2.z,
coords2.x,
coords2.y,
coords2.z,
500,
true,
GetHashKey("WEAPON_RPG"),
ped,
true,
true,
-1.0
)
while true do
Citizen.Wait(5)
StopFireInRange(coords.x,coords.y,coords.z, 300.0)
end
end
RegisterNetEvent("stopcooking")
AddEventHandler("stopcooking", function()
if cooking == true then
TriggerEvent("DoLongHudText", "Failed, You Left The Meth Lab Too Early!")
cooking = false
ongoing = false
end
end)
Citizen.CreateThread(function()
DaBabyDrugs()
end)
function DaBabyDrugs()
local roll = math.random(4)
if roll == 1 then
modelHash = GetHashKey("s_m_y_dealer_01")
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(1)
end
created_ped5 = CreatePed(0, modelHash , 203.00288391113, -2016.6826171875, 17.5706615448,true)
FreezeEntityPosition(created_ped5, true)
SetEntityHeading(created_ped5, 260.40087890625)
SetEntityInvincible(created_ped5, true)
SetBlockingOfNonTemporaryEvents(created_ped5, true)
TaskStartScenarioInPlace(created_ped5, "WORLD_HUMAN_SMOKING_POT", 0, true)
elseif roll == 2 then
modelHash = GetHashKey("s_m_y_dealer_01")
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(1)
end
created_ped5 = CreatePed(0, modelHash , 225.73658752441, -1760.8559570312, 27.695140838623,true)
FreezeEntityPosition(created_ped5, true)
SetEntityHeading(created_ped5, 266.12237548828)
SetEntityInvincible(created_ped5, true)
SetBlockingOfNonTemporaryEvents(created_ped5, true)
TaskStartScenarioInPlace(created_ped5, "WORLD_HUMAN_SMOKING_POT", 0, true)
elseif roll == 3 then
modelHash = GetHashKey("s_m_y_dealer_01")
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(1)
end
created_ped5 = CreatePed(0, modelHash , -255.40719604492, -1542.0688476562, 30.936147689819,true)
FreezeEntityPosition(created_ped5, true)
SetEntityHeading(created_ped5, 180.49224853516)
SetEntityInvincible(created_ped5, true)
SetBlockingOfNonTemporaryEvents(created_ped5, true)
TaskStartScenarioInPlace(created_ped5, "WORLD_HUMAN_SMOKING_POT", 0, true)
elseif roll == 4 then
modelHash = GetHashKey("s_m_y_dealer_01")
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(1)
end
created_ped5 = CreatePed(0, modelHash , 1235.3387451172, -413.82913208008, 67.928161621094,true)
FreezeEntityPosition(created_ped5, true)
SetEntityHeading(created_ped5, 303.48379516602)
SetEntityInvincible(created_ped5, true)
SetBlockingOfNonTemporaryEvents(created_ped5, true)
TaskStartScenarioInPlace(created_ped5, "WORLD_HUMAN_SMOKING_POT", 0, true)
end
end
|
-- RFC2544 Throughput Test
-- as defined by https://www.ietf.org/rfc/rfc2544.txt
-- SPDX-License-Identifier: BSD-3-Clause
package.path = package.path ..";?.lua;test/?.lua;app/?.lua;../?.lua"
require "Pktgen";
-- define packet sizes to test
--local pkt_sizes = { 128,256,512 };
local pkt_sizes = { 64, 128, 256, 512, 1024, 1280, 1518 };
-- Time in seconds to transmit for
local duration = 30000;
local confirmDuration = 60000;
local pauseTime = 8000;
local FRAME_LOSS=0.01; -- Percentage
local PORT_NUMBERS=4;
local trial_round=12; --Times
-- define the ports in use
local sendport = "0";
local recvport = "1";
-- ip addresses to use
local dstip = "90.90.90.90";
local srcip = "1.1.1.1";
local netmask = "/24";
local initialRate = 50 ;
local tx_prev={};
local rx_prev={};
local total_tx=0;
local total_rx=0;
local function setupTraffic()
--pktgen.set_ipaddr(sendport, "dst", dstip);
--pktgen.set_ipaddr(sendport, "src", srcip..netmask);
--pktgen.set_ipaddr(recvport, "dst", srcip);
--pktgen.set_ipaddr(recvport, "src", dstip..netmask);
-- Leo added --
-- pktgen.set_ipaddr("0", "dst", "3.1.1.242");
pktgen.set_ipaddr("0", "dst", "2.1.1.242");
pktgen.set_ipaddr("0", "src", "1.1.1.241/24");
pktgen.set_ipaddr("1", "dst", "1.1.1.241");
pktgen.set_ipaddr("1", "src", "2.1.1.242/24");
-- pktgen.set_ipaddr("2", "dst", "1.1.1.241");
pktgen.set_ipaddr("2", "dst", "4.1.1.244");
pktgen.set_ipaddr("2", "src", "3.1.1.243/24");
pktgen.set_ipaddr("3", "dst", "3.1.1.243");
pktgen.set_ipaddr("3", "src", "4.1.1.244/24");
pktgen.set_mac("0", "dst", "00a0:c900:6466");
pktgen.set_mac("1", "dst", "3412:7856:6566");
pktgen.set_mac("2", "dst", "00a0:c900:6666");
pktgen.set_mac("3", "dst", "3412:7856:6766");
--pktgen.set_proto(sendport..","..recvport, "udp");
-- set Pktgen to send continuous stream of traffic
pktgen.set("all", "count", 0);
end
local function getPortStats()
-- Get and modify all port stats manually by using simple math.
local num_dropped_0, num_dropped_1, num_dropped_2, num_dropped_3, total_dropped;
local ret_loss;
local msg;
local statTxRx={};
local numTx={};
local numRx={};
for port_count=0, PORT_NUMBERS-1, 1 do
table.insert(statTxRx, pktgen.portStats(port_count, "port")[tonumber(port_count)]);
tx_prev[port_count+1] = tx_prev[port_count+1] or 0;
table.insert(numTx, statTxRx[port_count+1].opackets-tx_prev[port_count+1]);
total_tx = total_tx + numTx[port_count+1];
rx_prev[port_count+1] = rx_prev[port_count+1] or 0;
table.insert(numRx, statTxRx[port_count+1].ipackets-rx_prev[port_count+1]);
total_rx = total_rx + numRx[port_count+1];
end
num_dropped_0 = numTx[2] - numRx[1]; -- Port1 tx - Port0 rx
num_dropped_1 = numTx[1] - numRx[2]; -- Port0 tx - Port1 rx
num_dropped_2 = numTx[4] - numRx[3]; -- Port3 tx - Port2 rx
num_dropped_3 = numTx[3] - numRx[4]; -- Port2 tx - Port3 rx
total_dropped = num_dropped_0+num_dropped_1+num_dropped_2+num_dropped_3;
msg = string.format("[P0] Tx: %d Rx: %d Drop: %d\n", numTx[1], numRx[1], num_dropped_0);
msg = msg .. string.format("[P1] Tx: %d Rx: %d Drop: %d\n", numTx[2], numRx[2], num_dropped_1);
msg = msg .. string.format("[P2] Tx: %d Rx: %d Drop: %d\n", numTx[3], numRx[3], num_dropped_2);
msg = msg .. string.format("[P3] Tx: %d Rx: %d Drop: %d", numTx[4], numRx[4], num_dropped_3);
print(msg);
file:write(msg.."\n");
ret_loss = (total_dropped / total_tx) * 100; -- Percentage
msg = string.format("[TOTAL] Tx: %d Rx: %d Drop: %d Frame loss: %0.5f %%", total_tx, total_rx, total_dropped, ret_loss);
print(msg);
file:write(msg.."\n");
pktgen.delay(pauseTime);
for port_count = 1, PORT_NUMBERS, 1 do
tx_prev[port_count] = statTxRx[port_count].opackets;
rx_prev[port_count] = statTxRx[port_count].ipackets;
end
return total_tx, total_rx, total_dropped, ret_loss;
end
local function runTrial(pkt_size, rate, duration, count)
local msg;
pktgen.clr();
pktgen.set("all", "rate", rate);
pktgen.set("all", "size", pkt_size);
msg = string.format("Running trial #%s, Rate: %0.3f%%, Packet Size: %d bytes, Duration: %d (mS).", count, rate, pkt_size, duration);
-- print("Running trial #" .. count .. ". Rate: " .. rate .. " %. Packet Size: " .. pkt_size .. ". Duration (mS):" .. duration);
-- file:write("Running trial #" .. count .. ". Rate: " .. rate .. " %. Packet Size: " .. pkt_size .. ". Duration (mS):" .. duration .. "\n");
print(msg);
file:write(msg.."\n");
pktgen.delay(pauseTime);
pktgen.start("all");
pktgen.delay(duration);
pktgen.stop("all");
pktgen.delay(pauseTime);
return getPortStats();
end
local function runThroughputTest(pkt_size)
local max_rate, min_rate, trial_rate;
local total_tx, total_rx, total_dropped, ret_loss;
local tx_pps, rx_pps, msg;
max_rate = 100;
min_rate = 1;
trial_rate = initialRate;
for count=1, trial_round, 1
do
total_tx, total_rx, total_dropped, ret_loss = runTrial(pkt_size, trial_rate, duration, count);
if ret_loss <= FRAME_LOSS
then
min_rate = trial_rate;
else
max_rate = trial_rate;
end
trial_rate = min_rate + ((max_rate - min_rate)/2);
end
-- Ensure we test confirmation run with the last succesfull zero-drop rate
if trial_rate >=99.95
then
trial_rate = 100;
else
trial_rate = min_rate;
end
-- confirm throughput rate for at least 60 seconds
total_tx, total_rx, total_dropped, ret_loss = runTrial(pkt_size, trial_rate, confirmDuration, "Confirmation");
tx_pps = total_tx / 4 / (confirmDuration/1000);
rx_pps = total_rx / 4 / (confirmDuration/1000);
msg = string.format("[AVG-PPS] tx-pps: %0.3f rx-pps: %0.3f\n", tx_pps, rx_pps);
if ret_loss <= FRAME_LOSS
then
msg = msg .. string.format("Max rate for %d bytes is: %0.3f"
, pkt_size, trial_rate);
print(msg);
file:write(msg.."\n\n");
else
msg = msg .. string.format("Max rate for %d bytes of %0.3f%% could not be \z
connfirmed for %s seconds as required by rfc2544."
, pkt_size, trial_rate, confirmDuration/1000 );
print(msg);
file:write(msg.."\n\n");
end
end
function main()
file = io.open("RFC2544_tput_results.txt", "w");
print("Setting traffic, please wait...");
pktgen.delay(3000);
setupTraffic();
pktgen.delay(3000);
for _,size in pairs(pkt_sizes)
do
runThroughputTest(size);
end
file:close();
end
main();
|
object_tangible_holiday_love_day_love_day_card_01 = object_tangible_holiday_love_day_shared_love_day_card_01:new {
}
ObjectTemplates:addTemplate(object_tangible_holiday_love_day_love_day_card_01, "object/tangible/holiday/love_day/love_day_card_01.iff")
|
util.AddNetworkString("OpenPermissions.OpenMenu")
util.AddNetworkString("OpenPermissions.NoPermissions")
util.AddNetworkString("OpenPermissions.SavePermissions")
util.AddNetworkString("OpenPermissions.PermissionsRegistry")
util.AddNetworkString("OpenPermissions.NotAnAddon")
function OpenPermissions:OpenMenu(ply, addon)
if (OpenPermissions:IsOperator(ply)) then
if (addon) then
net.Start("OpenPermissions.OpenMenu")
OpenPermissions:StartNetworkTable(OpenPermissions.NetworkedAddons, true)
net.WriteBool(true)
net.WriteString(addon)
net.Send(ply)
else
net.Start("OpenPermissions.OpenMenu")
OpenPermissions:StartNetworkTable(OpenPermissions.NetworkedAddons, true)
net.WriteBool(false)
net.Send(ply)
end
else
net.Start("OpenPermissions.NoPermissions")
net.Send(ply)
end
end
net.Receive("OpenPermissions.OpenMenu", function(_, ply)
local addon = net.ReadString()
if (#addon > 0) then
if (OpenPermissions.Addons[addon]) then
OpenPermissions:OpenMenu(ply, addon)
else
net.Start("OpenPermissions.NotAnAddon")
net.Send(ply)
end
else
OpenPermissions:OpenMenu(ply)
end
end)
hook.Add("PlayerSay", "openpermissions_chat_command", function(ply, txt)
if (txt:lower() == "!openpermissions") then
OpenPermissions:OpenMenu(ply)
return ""
elseif (txt:lower():sub(1,17) == "!openpermissions ") then
local arg = txt:lower():sub(18)
if (OpenPermissions.Addons[arg]) then
OpenPermissions:OpenMenu(ply, arg)
else
net.Start("OpenPermissions.NotAnAddon")
net.Send(ply)
end
return ""
end
end)
local function BroadcastPermissionsRegistry()
net.Start("OpenPermissions.PermissionsRegistry")
OpenPermissions:StartNetworkTable(OpenPermissions.PermissionsRegistry, true, true)
OpenPermissions:StartNetworkTable(OpenPermissions.DefaultPermissions, true, true)
net.Broadcast()
end
local OP_TREE_ITEM = {}
function OP_TREE_ITEM:Init()
self.Items = {}
if (self.Options.Default ~= nil) then
OpenPermissions.DefaultPermissions[self:GetID()] = self.Options.Default
end
if (OpenPermissions_Readying ~= true) then
timer.Remove("OpenPermissions:BroadcastPermissionsRegistry")
timer.Create("OpenPermissions:BroadcastPermissionsRegistry", 4, 1, BroadcastPermissionsRegistry)
end
end
function OP_TREE_ITEM:GetTree()
return self.Items
end
function OP_TREE_ITEM:GetIcon()
return self.Options.Icon
end
function OP_TREE_ITEM:GetLabel()
return self.Options.Label
end
function OP_TREE_ITEM:AddToTree(options)
local new_tree_item = table.Copy(OP_TREE_ITEM)
if (options.Value) then
new_tree_item.ID = self.ID .. "/" .. options.Value
else
new_tree_item.ID = self.ID
end
new_tree_item.Options = options
new_tree_item:Init()
table.insert(self.Items, new_tree_item)
new_tree_item.NetworkedTree = self.NetworkedTree[table.insert(self.NetworkedTree, {{}, options})][1]
return new_tree_item
end
function OP_TREE_ITEM:GetID()
return self.ID
end
local OP_ADDON = {}
function OP_ADDON:Init()
self.Items = {}
end
function OP_ADDON:GetTree()
return self.Items
end
function OP_ADDON:GetID()
return self.ID
end
function OP_ADDON:GetName()
return self.Options.Name or self.ID
end
function OP_ADDON:AddToTree(options)
local new_tree_item = table.Copy(OP_TREE_ITEM)
if (options.Value) then
new_tree_item.ID = self.ID .. "/" .. options.Value
else
new_tree_item.ID = self.ID
end
new_tree_item.Options = options
new_tree_item:Init()
table.insert(self.Items, new_tree_item)
new_tree_item.NetworkedTree = OpenPermissions.NetworkedAddons[self:GetID()][1][table.insert(OpenPermissions.NetworkedAddons[self:GetID()][1], {{}, options})][1]
return new_tree_item
end
OpenPermissions.Addons = {}
OpenPermissions.NetworkedAddons = {}
function OpenPermissions:RegisterAddon(id, options)
local new_addon = table.Copy(OP_ADDON)
new_addon.ID = id
new_addon.Options = options
new_addon:Init()
OpenPermissions.Addons[id] = new_addon
OpenPermissions.NetworkedAddons[id] = {{}, options}
return new_addon
end
OpenPermissions_Ready = true
hook.Run("OpenPermissions:Ready")
OpenPermissions_Readying = nil
|
--HibinoつKureha
function c74560131.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),aux.NonTuner(nil),3)
c:EnableReviveLimit()
--pendulum summon
aux.EnablePendulumAttribute(c)
--can not disable summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e1)
--Draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(74560131,0))
e4:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_CUSTOM+74567456)
e4:SetRange(LOCATION_PZONE)
e4:SetCountLimit(1)
e4:SetTarget(c74560131.tgp)
e4:SetOperation(c74560131.opp)
c:RegisterEffect(e4)
--SynchroSummonP
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(74560131,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_PZONE)
e4:SetCondition(c74560131.consp)
e4:SetCost(c74560131.costsp)
e4:SetTarget(c74560131.tgsp)
e4:SetOperation(c74560131.opsp)
c:RegisterEffect(e4)
--special summon rule
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(74560131,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(c74560131.sprcon)
e2:SetOperation(c74560131.sprop)
c:RegisterEffect(e2)
--Draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(74560131,3))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(c74560131.tg)
e1:SetOperation(c74560131.op)
c:RegisterEffect(e1)
--print
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(74560131,4))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c74560131.scost)
e1:SetTarget(c74560131.starget)
e1:SetOperation(c74560131.soperation)
c:RegisterEffect(e1)
--token
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(74560131,5))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCountLimit(1)
e5:SetProperty(EFFECT_FLAG_REPEAT)
e5:SetTarget(c74560131.sptg)
e5:SetOperation(c74560131.spop)
c:RegisterEffect(e5)
--damage reduce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CHANGE_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
e2:SetCondition(c74560131.damcon)
e2:SetValue(c74560131.damval)
c:RegisterEffect(e2)
--pendulum
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(74560131,6))
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e7:SetCode(EVENT_DESTROYED)
e7:SetProperty(EFFECT_FLAG_DELAY)
e7:SetCondition(c74560131.pencon)
e7:SetTarget(c74560131.pentg)
e7:SetOperation(c74560131.penop)
c:RegisterEffect(e7)
end
c74560131.named_with_Die=1
function c74560131.IsDie(c)
local m=_G["c"..c:GetCode()]
return m and m.named_with_Die
end
function c74560131.tgp(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsPlayerCanDraw(tp,1) end
end
function c74560131.filter11(c)
return (c74560131.IsDie(c) or c:IsCode(74560012,74561201))
end
function c74560131.opp(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local m=g:GetCount()
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
Duel.Draw(tp,m+1,REASON_EFFECT)
local sg=Duel.SelectMatchingCard(tp,c74560131.filter11,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoDeck(sg,nil,-1,REASON_EFFECT)
Duel.RaiseEvent(sg,EVENT_CUSTOM+74567456,e,0,tp,0,0)
end
end
function c74560131.consp(e)
local seq=e:GetHandler():GetSequence()
local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
return tc and tc:IsCode(74560132)
end
function c74560131.costfilterp(c)
return bit.band(c:GetReason(),0x80008)==0x80008 and c:IsType(TYPE_MONSTER)
end
function c74560131.costsp(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c74560131.costfilterp,tp,LOCATION_GRAVE,0,3,nil) end
local g=Duel.SelectMatchingCard(tp,c74560131.costfilterp,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SendtoDeck(g,tp,-1,REASON_COST)
Duel.RaiseEvent(g,EVENT_CUSTOM+74567456,e,0,tp,0,0)
end
function c74560131.tgsp(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c74560131.opsp(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) then
Duel.SendtoGrave(c,REASON_RULE)
end
end
function c74560131.sprfilter1(c)
return c:IsFaceup() and (c74560131.IsDie(c) or c:IsCode(74560012,74561201))
end
function c74560131.sprcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c74560131.sprfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,8,nil,tp)
end
function c74560131.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectMatchingCard(tp,c74560131.sprfilter1,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,8,8,nil,tp)
Duel.SendtoDeck(g,nil,-1,REASON_COST+REASON_MATERIAL+REASON_SYNCHRO)
Duel.RaiseEvent(g,EVENT_CUSTOM+74567456,e,0,tp,0,0)
end
function c74560131.filter(c)
return c74560131.IsDie(c) and c:IsAbleToHand()
end
function c74560131.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c74560131.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c74560131.op(e,tp,eg,ep,ev,re,r,rp)
local m=Duel.GetMatchingGroupCount(c74560131.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c74560131.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,m,nil)
local n=g:GetCount()
if n>0 then
Duel.SendtoDeck(g,nil,2,REASON_EFFECT)
Duel.Draw(tp,n/4,REASON_EFFECT)
end
end
function c74560131.scost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoDeck(g,tp,-1,REASON_COST)
Duel.RaiseEvent(g,EVENT_CUSTOM+74567456,e,0,tp,0,0)
end
function c74560131.starget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end
end
function c74560131.soperation(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) then
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
local tc=g:GetFirst()
local og=tc:GetOverlayGroup()
Duel.SendtoGrave(og,REASON_EFFECT)
Duel.SendtoDeck(g,nil,-1,REASON_EFFECT)
Duel.RaiseEvent(g,EVENT_CUSTOM+74567456,e,0,tp,0,0)
end
end
function c74560131.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c74560131.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,74560012,nil,0x4011,0,0,1,RACE_ZOMBIE,ATTRIBUTE_DARK) then return end
local token=Duel.CreateToken(tp,74560012)
Duel.SpecialSummonStep(token,0,Duel.GetTurnPlayer(),Duel.GetTurnPlayer(),false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetValue(1)
token:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
function c74560131.damfilter(c)
return c:IsCode(74560012)
end
function c74560131.damcon(e,c)
return Duel.IsExistingMatchingCard(c74560131.damfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function c74560131.damval(e,re,val,r,rp,rc)
if bit.band(r,REASON_BATTLE)==REASON_BATTLE then return 0 end
return val
end
function c74560131.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function c74560131.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7) end
end
function c74560131.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return false end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
end
|
local mod = DBM:NewMod("d649", "DBM-Scenario-MoP")
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 2 $"):sub(12, -3))
mod:SetZone()
mod:RegisterCombat("scenario", 1131)
mod:RegisterEventsInCombat(
"CHAT_MSG_MONSTER_YELL",
"SPELL_CAST_START",
"SPELL_CAST_SUCCESS",
"SPELL_DAMAGE",
"SPELL_MISSED",
"UNIT_DIED"
)
--Dark Shaman Xorenth
local warnGlacialFreezeTotem = mod:NewSpellAnnounce(142320, 2)
local warnRuinedEarth = mod:NewSpellAnnounce(142306, 3)
--Overseer Elaglo
local warnShatteringStomp = mod:NewSpellAnnounce(142771, 3)--The cds on these abilities were HIGHLY variable
local warnShatteringCharge = mod:NewTargetAnnounce(142773, 3)--So timers probably not useful, I localized pull just in case though
--Dark Shaman Xorenth
local specWarnGlacialFreezeTotem = mod:NewSpecialWarningSwitch(142320)
local specWarnRuinedEarth = mod:NewSpecialWarningSpell(142306, nil, nil, nil, 2)
local specWarnRuinedEarthMove = mod:NewSpecialWarningMove(142311)
--Overseer Elaglo
local specWarnShatteredEarth = mod:NewSpecialWarningMove(142768)
--Dark Shaman Xorenth
local timerGlacialFreezeTotemCD = mod:NewCDTimer(25, 142320)--Only got cast twice in my log, so cd may be variable, need more data.
local timerRuinedEarth = mod:NewBuffActiveTimer(15, 142306)
local timerRuinedEarthCD = mod:NewCDTimer(19.5, 142306)--Timer started when last ended, but actual CD is 34.5ish
mod:RemoveOption("HealthFrame")
function mod:CHAT_MSG_MONSTER_YELL(msg)
if msg == L.XorenthPull or msg:find(L.XorenthPull) then
self:SendSync("XorenthPulled")
-- elseif msg == L.ElagloPull or msg:find(L.ElagloPull) then
-- self:SendSync("ElagloPulled")
end
end
function mod:SPELL_CAST_START(args)
if args.spellId == 142771 then
warnShatteringStomp:Show()
end
end
function mod:SPELL_CAST_SUCCESS(args)
if args.spellId == 142320 then
warnGlacialFreezeTotem:Show()
timerGlacialFreezeTotemCD:Start()
elseif args.spellId == 142306 then
warnRuinedEarth:Show()
specWarnRuinedEarthMove:Show()
timerRuinedEarth:Start()
timerRuinedEarthCD:Schedule(15)--Start CD when current one ends
elseif args.spellId == 142773 then
warnShatteringCharge:Show(args.destName)
end
end
function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId)
if spellId == 142311 and destGUID == UnitGUID("player") and self:AntiSpam() then
specWarnRuinedEarthMove:Show()
elseif spellId == 142768 and destGUID == UnitGUID("player") and self:AntiSpam() then
specWarnShatteredEarth:Show()
end
end
mod.SPELL_MISSED = mod.SPELL_DAMAGE
function mod:UNIT_DIED(args)
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 70683 then--Dark Shaman Xorenth
timerGlacialFreezeTotemCD:Cancel()
timerRuinedEarth:Cancel()
timerRuinedEarthCD:Cancel()
-- elseif cid == 71030 then--Overseer Elaglo
end
end
function mod:OnSync(msg)
if msg == "XorenthPulled" then
timerGlacialFreezeTotemCD:Start(10)
timerRuinedEarthCD:Start()--Also 19.5
-- elseif msg == "ElagloPulled" then
end
end
|
CLASS.name = "Special Watchers"
CLASS.faction = FACTION_LAW
CLASS.loadout = {
["nut_cs_usp"] = 150,
["nut_cs_m4a1"] = 300,
}
function CLASS:OnSet(client)
end
CLASS_LAW_WATCHER = CLASS.index
|
-- Possible loot levels.
#define LOL_A 1
#define LOL_B 2
#define LOL_C 3
#define LOL_D 4
#define LOL_E 5
-- Target gp value for each loot level.
#id LOL_TARGET_VALUES
LOL_TARGET_VALUES={50,100,200,300,400}
-- WARNING: If you change these values, also update sim/quest.js
#id LOL_CAND_ITEMS
LOL_CAND_ITEMS={}
-- Initializes loot system.
function LO_Init()
-- For each possible loot category, compile a list of ITIDs that
-- have value > 0 and less than the target value for that category.
-- These are the candidate items for each loot level.
for i=1,#LOL_TARGET_VALUES do
local tv,ci=LOL_TARGET_VALUES[i],{}
for itid,itd in pairs(ITDB) do
if itd.v and itd.v>0 and itd.v<=tv then insert(ci,itid) end
end
ast(#ci>0,"LOi"..i)
insert(LOL_CAND_ITEMS,ci)
end
end
-- Gives random item(s) as loot.
-- lol: target loot level (one of the LOL_* constants above).
function LO_Give(lol)
-- tv: target value to award
-- can: the list of candidate items
-- ai: awarded items (list)
-- av: awarded value (sum of values of ai)
-- sw: if true, we already switched the first item
local tv,can,ai,av,f,sw=LOL_TARGET_VALUES[lol],LOL_CAND_ITEMS[lol],{},0,0,FALSE
-- Pick items randomly from the list of candidates until we reach
-- a maximum of 2 items or the target value. If we pick an item
-- that would take us over budget, pick again.
for i=1,100 do
if av>=tv or #ai>=2 then break end
i=i+1
-- Pick a random item.
local itid,v=can[random(1,#can)]
v=IT_LookUp(itid).v
-- If we haven't done it before, discard a lesser value first
-- item in favor of a more valuable one.
--if not sw and #ai==1 and v>av then
-- Discard our previous pick.
--ai,av,sw={},0,TRUE
--end
-- Would go over budget?
if av+v<=tv then
-- OK to add.
insert(ai,LO_MakeRandomItem(itid))
av=av+v
else
-- Failure.
f=f+1
end
end
-- When we get here, ai[] is the list of items to award (items, not
-- ITIDs), av is the total award value (sum of item values) and
-- tv is the target value we wanted to award.
-- So award the items and give the "change"
_=#ai>0 and P_GiveItems(ai,tv>av and tv-av or nil)
end
function LO_MakeRandomItem(itid)
-- Look up the definition.
local itd,f=IT_LookUp(itid)
-- Figure out the flags we're going to use.
-- Loot items are always unidentified:
f=ITSF_UNIDENT
-- If it can have an enchantment, figure out what value to give.
r=random(0,0xffff)>>8
if IT_IsEnchantable(itid) then
f=f|(r>254 and ITSF_ENCHANT_7 or
r>252 and ITSF_ENCHANT_6 or
r>248 and ITSF_ENCHANT_5 or
r>240 and ITSF_ENCHANT_4 or
r>224 and ITSF_ENCHANT_3 or
r>192 and ITSF_ENCHANT_2 or
r>128 and ITSF_ENCHANT_1 or 0)
elseif itd.k==ITK_WAND then
f=f|(r>224 and ITSF_ENCHANT_5 or
r>192 and ITSF_ENCHANT_4 or
r>128 and ITSF_ENCHANT_3 or ITSF_ENCHANT_2)
end
-- 1/4 chance of it being cursed.
f=f|(random(0,3)<1 and ITSF_CURSED or 0)
return IT_MakeItem(itid,f)
end
|
local ServerResponse = require("http").ServerResponse
ServerResponse.flashData = {}
local template = require("./resty-template")
local etlua = require("./etlua")
local path = require("path")
local env = require("env")
local fs = require("fs")
local JSON = require("json")
local Cookie = require("./cookie")
local mime = require('./mime')
local helpers = require('./helpers')
local extend = function(obj, with_obj)
for k, v in pairs(with_obj) do
obj[k] = v
end
return obj
end
local function copy(a, b)
a = a or {}
b = b or {}
local obj = {}
for key, value in pairs(b) do
obj[key] = value
end
for key, value in pairs(a) do
obj[key] = value
end
return obj
end
function ServerResponse:send (data, code, header)
if self._headerSent then
return true
end
self:sendHead(code, header, data)
if data then
self:write(data)
end
self:finish()
collectgarbage()
end
function ServerResponse:sendHead(code, header, data)
if self._headerSent then
p("------------------------------")
p("Error", "Header Has Been Sent.")
p("------------------------------")
return true
end
self._headerSent = true
code = code or self.statusCode or 200
self:status(code)
header = copy(copy(header, self.headers), {
["Connection"] = "keep-alive",
["Content-Type"] = "text/html; charset=utf-8",
["X-Served-By"] = "MoonCake",
["Content-Length"] = data and #data or 0
})
self:writeHead(self.statusCode, header)
end
function ServerResponse:setCookie(name, value, options)
options = options or {}
if type(options.httpOnly) == "nil" then
options.httpOnly = true
end
local cookieStr = Cookie:serialize (name, value, options)
self:setHeader("Set-Cookie", cookieStr)
return self
end
function ServerResponse:deleteCookie(name)
local options = {
expires = 0,
path = "/"
}
self:setCookie(name, "" , options)
return self
end
ServerResponse.removeCookie = ServerResponse.deleteCookie
function ServerResponse:render(tpl, data)
local callerSource = debug.getinfo(2).source
if callerSource:sub(1,1) == "@" then
callerSource = callerSource:sub(2)
elseif callerSource:sub(1, 7) == "bundle:" then
callerSource = callerSource
end
local filePath = path.resolve(path.dirname(callerSource), tpl)
local viewEngine = env.get("viewEngine")
local renderer = viewEngine == "etlua" and etlua or template
local key = "no-cache"
if env.get("PROD") == "TRUE" then
key = nil
end
local localData = self._local or {}
local flashData = { flash = {}}
if self.req.session and self.req.session.sid then
local sid = self.req.session.sid
flashData = {flash = ServerResponse.flashData[sid] or {} }
ServerResponse.flashData[sid] = nil
end
local renderData = extend(extend(localData, data or {}), flashData)
if viewEngine == "etlua" or path.extname(filePath) == ".etlua" then
local templateString = fs.readFileSync(filePath)
local include = function(fpath, data)
local fpath = path.resolve(path.dirname(filePath), fpath)
local tplString = fs.readFileSync(fpath)
if not tplString then
p("[Error]: File " .. fpath .. " Not Found.")
return "<pre><code>File: `".. fpath .. "` not found.</code></pre>"
end
local renderData = extend(extend(localData or {}, {currentPath = fpath, include = include }),data or {})
local tplResult, err = etlua.render(tplString, renderData)
if tplResult then
return tplResult
else
p("[Error Rendering HTML](:include) ", err)
return "<h1>Internal Error</h1> <p style='color: red'>Error while render template :(</p>"
end
end
renderData = extend(localData, {
currentPath = filePath,
include = include
})
if not templateString then
templateString = tpl
end
local result, error = etlua.render(templateString, renderData)
if not result then
p("[Error Rendering HTML] ", error)
self:status(500):render("./template/500.html")
else
self:send(result)
end
else
local status, result = pcall(function() return template.render(filePath, renderData, key) end)
if status then
self:send(result)
else
p("[Error Rendering HTML] ",result)
self:fail("Internal Error")
end
end
end
function ServerResponse:renderToFile(tpl, data, file, continueOnError)
local callerSource = debug.getinfo(2).source
if callerSource:sub(1,1) == "@" then
callerSource = callerSource:sub(2)
elseif callerSource:sub(1, 7) == "bundle:" then
callerSource = callerSource
end
local filePath = path.resolve(path.dirname(callerSource), tpl)
local viewEngine = env.get("viewEngine")
local renderer = viewEngine == "etlua" and etlua or template
local key = "no-cache"
if env.get("PROD") == "TRUE" then
key = nil
end
local localData = self._local or {}
local flashData = { flash = nil}
if self.req.session and self.req.session.sid then
local sid = self.req.session.sid
flashData = {flash = ServerResponse.flashData[sid] or {} }
ServerResponse.flashData[sid] = nil
end
local renderData = extend(extend(localData, data or {}), flashData)
local status, result = pcall(function() return template.render(filePath, renderData, key) end)
if status then
fs.writeFileSync(file, result)
else
p("[Error Rendering HTML] ",result)
if (continueOnError) then
fs.writeFileSync(file, result)
end
end
end
function ServerResponse:status (statusCode)
self.statusCode = statusCode
return self
end
function ServerResponse:sendFile(filePath, headers)
headers = headers or {}
local callerSource = debug.getinfo(2).source
if callerSource:sub(1,1) == "@" then
callerSource = callerSource:sub(2)
elseif callerSource:sub(1, 7) == "bundle:" then
callerSource = callerSource
end
filePath = path.resolve(path.dirname(callerSource), filePath)
local stat = fs.statSync(filePath)
if not(stat) then
return self:send("<p>Can't get "..filePath .. "</p>", 404)
end
local fileType = mime.guess(filePath) or "application/octet-stream: charset=utf8"
local etag = helpers.calcEtag(stat)
local lastModified = os.date("%a, %d %b %Y %H:%M:%S GMT", stat.mtime.sec)
local header = extend({
["Content-Type"] = fileType,
["Content-Length"] = stat.size,
['ETag'] = etag,
['Last-Modified'] = lastModified
}, headers or {})
local statusCode = 200
local content = fs.readFileSync(filePath)
if self.req.headers["if-none-match"] == etag or self.req.headers["if-modified-since"] == lastModified then
statusCode = 304
content = nil
end
if self._headerSent then
return true
end
self:sendHead(statusCode, header, nil)
fs.createReadStream(filePath):pipe(self)
end
function ServerResponse:redirect(url, code)
code = code or 302
self:status(code):setHeader("Location", url)
self:send()
return self
end
function ServerResponse:json(obj, code, headers)
headers = copy(headers, {
["Content-Type"] = "application/json"
})
self:send(JSON.stringify(obj), code, headers)
end
function ServerResponse:flash(type, flash)
local sid
if self.req.session and self.req.session.sid then
sid = self.req.session.sid
ServerResponse.flashData[sid] = ServerResponse.flashData[sid] or {}
ServerResponse.flashData[sid][type] = flash
end
end
function ServerResponse:locals(data)
local localData = self._local or {}
self._local = extend(localData, data)
end
function ServerResponse:fail(reason)
self:status(500):send(reason)
end
function ServerResponse:not_modified(header)
self:send(nil, 304, header)
end
|
require("feline").setup({
components = require("catppuccin.core.integrations.feline"),
})
|
local Face = {}
Face.__index = Face
local Triangle = require(script.TriangleClass)
function Face.new(mesh)
local self = setmetatable({}, Face)
self.mesh = mesh
self.triangles = nil
self.vertices = {}
self.edges = {}
return self
end
function Face:AddVertice(vertice)
if not vertice then return end
table.insert(self.vertices, vertice)
end
function Face:AddVertices(vertices)
if not vertices then return end
for i,vertice in ipairs(vertices) do
self:AddVertice(vertice)
end
end
function Face:GetVertices()
return self.vertices
end
function Face:AddEdge(edge)
if not edge then return end
table.insert(self.edges, edge)
end
function Face:AddEdges(edges)
if not edges then return end
for i,edge in ipairs(edges) do
self:AddEdge(edge)
end
end
function Face:GetEdges()
return self.edges
end
function Face:CreateTriangles()
if #self.vertices < 3 then return end
self.triangles = self.triangles or {}
for i = 3,#self.vertices do
local vertA,vertB,vertC = self.vertices[1], self.vertices[i-1], self.vertices[i]
local triangle = Triangle.new()
triangle:AddVertices({vertA, vertB, vertC})
table.insert(self.triangles, triangle)
end
end
function Face:Render(parent)
if not self.triangles then
self:CreateTriangles()
end
if parent then
if not parent:FindFirstChild('Faces') then
local _folder = Instance.new('Folder')
_folder.Name = 'Faces'
_folder.Parent = parent
end
end
for i,triangle in ipairs(self.triangles) do
triangle:Render(parent and parent['Faces'])
end
end
return Face
|
--[[ BEGIN STANDARD HEADER ]] --
-- Imports
local _G = _G
local LibStub = LibStub
local setmetatable = setmetatable
local pairs, ipairs = pairs, ipairs
local tinsert, tremove, tconcat = table.insert, table.remove, table.concat
local string = string
local strsub = string.sub
local strsplit = strsplit
local tonumber, tostring = tonumber, tostring
local strlower, strupper = strlower, strupper
local strlen = strlen
local type = type
local next, wipe = next, wipe
local select = select
--local function RunOldMessageEventFilters(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
-- local filter = false
-- local chatFilters = _G.ChatFrame_GetMessageEventFilters and _G.ChatFrame_GetMessageEventFilters(event)
-- local newarg1 = arg1
--
-- if chatFilters then
-- for _, filterFunc in next, chatFilters do
-- filter, newarg1 = filterFunc(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
-- if filter then
-- return true
-- end
-- arg1 = newarg1 or arg1
-- end
-- end
--
-- return filter, arg1
--end
-- arg1, filterthisout = RunMessageEventFilters(event, arg1)
local newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newrg14, newarg15, newarg16, newarg17
local function RunMessageEventFilters(frame, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17)
local filter = false
local chatFilters = _G.ChatFrame_GetMessageEventFilters and _G.ChatFrame_GetMessageEventFilters(event)
if chatFilters then
for _,filterFunc in next, chatFilters do
filter, newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newrg14, newarg15, newarg16, newarg17 =
filterFunc(frame, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17)
if filter then
return true
elseif (newarg1) then
arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 =
newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newrg14, newarg15, newarg16, newarg17
end
end
end
return filter, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17
end
-- Isolate the environment
setfenv(1, select(2, ...))
--[[ END STANDARD HEADER ]] --
-- This is the structure of the chat message once it is split
-- section delimiters are uppercase inside and lower case outside
-- ie. cC CHANNEL Cc = [ channame ]
SplitMessageSrc = {
-- todo, incidicate which module uses which field, and remove unused fields
PRE = "",
nN = "",
CHANLINK = "",
NN = "",
cC = "",
CHANNELNUM = "",
CC = "",
CHANNEL = "",
zZ = "",
ZONE = "",
Zz = "",
Cc = "",
TYPEPREFIX = "",
Nn = "",
fF = "",
FLAG = "",
Ff = "",
pP = "",
lL = "", -- link start
PLAYERLINK = "",
PLAYERLINKDATA = "",
LL = "", -- link text start
PLAYER = "",
NONPLAYER = "",
sS = "",
SERVER = "",
Ss = "",
Ll = "", -- link text end
Pp = "",
TYPEPOSTFIX = "",
mM = "",
gG = "",
LANGUAGE = "",
Gg = "",
MOBILE = "",
MESSAGE = "",
Mm = "",
POST = "",
}
SplitMessageIdx = {
"PRE",
"nN",
"CHANLINK",
"NN",
"cC",
"CHANNELNUM",
"CC",
"CHANNEL",
-- Zone is not usually included
-- "zZ",
-- "ZONE",
-- "Zz",
"Cc",
"TYPEPREFIX",
"Nn",
"fF",
"FLAG",
"Ff",
"pP",
"lL",
"PLAYERLINK",
"PLAYERLINKDATA",
"LL",
"PLAYER",
"NONPLAYER",
"sS",
"SERVER",
"Ss",
"Ll",
"Pp",
"TYPEPOSTFIX",
"mM",
"gG",
"LANGUAGE",
"Gg",
"MOBILE",
"MESSAGE",
"Mm",
"POST",
}
SplitMessage = {}
SplitMessageOrg = {}
SplitMessageOut = {
MESSAGE = "",
TYPE = "",
TARGET = "",
CHANNEL = "",
LANGUAGE = "",
}
setmetatable(SplitMessageOrg, {
__index = SplitMessageSrc
})
setmetatable(SplitMessage, {
__index = SplitMessageOrg
})
do
local t = {}
function BuildChatText(message, index)
local index = index or SplitMessageIdx --todo
local s = message
for k in pairs(t) do
t[k] = nil
end
for i,v in ipairs(index) do
tinsert(t, s[v])
end
return tconcat(t, "")
end
end
function RegisterMessageItem(itemname, anchorvar, relativepos)
--[[ RegisterMessageItem:
API to allow other modules to inject new items into the components
making up a chat message. Primarily intended to help resolve
conflicts between modules.
- itemname = name of the variable to be injected
- aftervar = the position in the chat message after which the item
will be displayed
- relativepos = "before" or "after"
Leave aftervar blank to position the item at the beginning of the list.
If you would like to change the item's position in the chat message,
call :RegisterMessageItem() again with a different value for aftervar.
Example:
--------
The mod Prat_ExampleMod counts the number of times people
say the word "Example" and you would like to display the count
for a player before their name in a chat message. Default chat
message structure contains:
... cC CHANNEL Cc .. pP PLAYER Pp ...
This means that the module should use the following:
RegisterMessageItem('NUMEXAMPLES', 'Cc')
Which would then alter the structure of chat messages to be:
.. CHANNEL Cc .. NUMEXAMPLES .. pP PLAYER ...
]]
local pos = 1
if SplitMessageSrc[itemname] then
-- ResetSeparators(itemname)
local oldpos = GetMessageItemIdx(itemname)
if oldpos ~= 0 then
tremove(SplitMessageIdx, oldpos)
end
end
if anchorvar then
pos = GetMessageItemIdx(anchorvar) + (relativepos == "before" and 0 or 1)
end
tinsert(SplitMessageIdx, pos, itemname)
SplitMessageSrc[itemname] = ""
end
function GetMessageItemIdx(itemname)
for i,v in ipairs(SplitMessageIdx) do
if v == itemname then
return i
end
end
return 0
end
function ClearChatSections(message)
if message then wipe(message) end
-- for k,v in pairs(message) do
-- message[k] = SplitMessageSrc[k] and nil -- WTF?
-- end
end
local function safestr(s) return s or "" end
function SplitChatMessage(frame, event, ...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17 = ...
ClearChatSections(SplitMessageOrg)
ClearChatSections(SplitMessage)
if (strsub((event or ""), 1, 8) == "CHAT_MSG") then
local type = strsub(event, 10)
local info = _G.ChatTypeInfo[type]
if (arg16) then
-- hiding sender in letterbox: do NOT even show in chat window (only shows in cinematic frame)
return true;
end
local s = SplitMessageOrg
-- blizzard bug, arg2 (player name) can have an extra space
if arg2 then
arg2 = arg2:trim()
end
local channelLength = strlen(arg4);
s.GUID = arg12
--[===[@debug@
s.ARGS = {
...
}
if CHAT_PLAYER_GUIDS then
if s.GUID and s.GUID:len() > 0 and s.GUID ~= "0000000000000000" then
s.GUIDINFO = {
_G.GetPlayerInfoByGUID(s.GUID)
}
end
end
--@end-debug@]===]
-- if NEW_CHATFILTERS then
local kill, newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14 =
RunMessageEventFilters(frame, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14)
if kill then
return true
end
if newarg1 ~= nil then
arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14 =
newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14
end
-- else
-- local kill, newarg1 = RunOldMessageEventFilters(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
-- if kill then
-- return true
-- end
--
-- arg1 = newarg1 or arg1
-- end
s.CHATTYPE = type
s.EVENT = event
local chatGroup = _G.Chat_GetChatCategory(type)
s.CHATGROUP = chatGroup
local chatTarget;
local presenceID
if (chatGroup == "CHANNEL" or chatGroup == "BN_CONVERSATION") then
chatTarget = tostring(arg8);
elseif (chatGroup == "WHISPER" or chatGroup == "BN_WHISPER") then
if (not (strsub(arg2, 1, 2) == "|K")) then
chatTarget = strupper(arg2);
s.presenceID = _G.BNet_GetBNetIDAccount(arg2)
--s.presenceID = presenceID and _G.BNIsSelf(presenceID)
else
chatTarget = arg2;
end
end
s.CHATTARGET = chatTarget
s.MESSAGE = safestr(arg1)
if (_G.FCFManager_ShouldSuppressMessage(frame, s.CHATGROUP, s.CHATTARGET)) then
s.DONOTPROCESS = true
end
if (chatGroup == "WHISPER" or chatGroup == "BN_WHISPER") then
if (frame.privateMessageList and not frame.privateMessageList[strlower(arg2)]) then
s.DONOTPROCESS = true
elseif (frame.excludePrivateMessageList and frame.excludePrivateMessageList[strlower(arg2)]) then
s.DONOTPROCESS = true
end
elseif (chatGroup == "BN_CONVERSATION") then
if (frame.bnConversationList and not frame.bnConversationList[arg8]) then
s.DONOTPROCESS = true
elseif (frame.excludeBNConversationList and frame.excludeBNConversationList[arg8]) then
s.DONOTPROCESS = true
end
end
local chatget = _G["CHAT_" .. type .. "_GET"]
if chatget then
local chatlink = chatget:match("|H(channel:[^|]-)|h[^|]-|h")
if chatlink then
s.CHANLINK = chatlink
s.nN = "|H"
s.NN = "|h"
s.Nn = "|h"
chatget = chatget:gsub("|Hchannel:[^|]-|h([^|]-)|h", "%1")
end
s.TYPEPREFIX, s.TYPEPOSTFIX = string.match(chatget, "(.*)%%s(.*)")
end
s.TYPEPOSTFIX = safestr(s.TYPEPOSTFIX)
s.TYPEPREFIX = safestr(s.TYPEPREFIX)
local arg2 = safestr(arg2)
if strlen(arg2) > 0 then
if (strsub(type, 1, 7) == "MONSTER" or type == "RAID_BOSS_EMOTE" or
type == "CHANNEL_NOTICE" or type == "CHANNEL_NOTICE_USER") then
-- no link
s.NONPLAYER = arg2
else
s.PLAYERLINK = arg2
--ambiguate guild chat names
if (type == "GUILD") then
arg2 = _G.Ambiguate(arg2, "guild")
else
arg2 = _G.Ambiguate(arg2, "none")
end
local plr, svr = arg2:match("([^%-]+)%-?(.*)")
s.pP = "["
s.lL = "|Hplayer:"
s.LL = "|h"
s.PLAYER = plr
if svr and strlen(svr) > 0 then
s.sS = "-"
s.SERVER = svr
end
s.Ll = "|h"
s.Pp = "]"
local playerLinkDisplayText = s.pP .. s.PLAYER .. s.Pp
local isCommunityType = type == "COMMUNITIES_CHANNEL";
local playerName, lineID, bnetIDAccount = arg2, arg11, arg13;
if ( isCommunityType ) then
-- local isBattleNetCommunity = bnetIDAccount ~= nil and bnetIDAccount ~= 0;
-- local messageInfo, clubId, streamId, clubType = _G.C_Club.GetInfoFromLastCommunityChatLine();
-- if (messageInfo ~= nil) then
-- if ( isBattleNetCommunity ) then
-- playerLink = _G.GetBNPlayerCommunityLink(playerName, playerLinkDisplayText, bnetIDAccount, clubId, streamId, messageInfo.messageId.epoch, messageInfo.messageId.position);
-- else
-- playerLink = _G.GetPlayerCommunityLink(playerName, playerLinkDisplayText, clubId, streamId, messageInfo.messageId.epoch, messageInfo.messageId.position);
-- end
-- else
-- playerLink = playerLinkDisplayText;
-- end
else
if (type ~= "BN_WHISPER" and type ~= "BN_WHISPER_INFORM" and type ~= "BN_CONVERSATION") or arg2 == _G.UnitName("player") --[[or presenceID]] then
s.PLAYERLINKDATA = ":" .. safestr(arg11) .. ":" .. chatGroup .. (chatTarget and ":" .. chatTarget or "")
else
s.lL = "|HBNplayer:"
s.PLAYERLINKDATA = ":" .. safestr(arg13) .. ":" .. safestr(arg11) .. ":" .. chatGroup .. (chatTarget and ":" .. chatTarget or "")
s.PRESENCE_ID = arg13
end
end
end
end
-- If we are handling notices, format them like bliz
if (type == "CHANNEL_NOTICE_USER") then
local globalstring = _G["CHAT_" .. arg1 .. "_NOTICE_BN"];
local chatnotice
if globalstring then
chatnotice = globalstring:gsub("|Hchannel:CHANNEL[^|]-|h[^|]-|h", ""):trim();
else
globalstring = _G["CHAT_" .. arg1 .. "_NOTICE"];
chatnotice = globalstring:gsub("|Hchannel:[^|]-|h[^|]-|h", ""):trim()
end
if strlen(arg5) > 0 then
-- TWO users in this notice (E.G. x kicked y)
if _G.GetLocale() == "koKR" then
s.MESSAGE = chatnotice:format("", "", arg2, arg5)
else
s.MESSAGE = chatnotice:format(arg2, arg5)
end
elseif (arg1 == "INVITE") then
s.MESSAGE = chatnotice:format(arg4, arg2)
else
s.MESSAGE = chatnotice:format(arg2)
end
elseif type == "CHANNEL_NOTICE" then
local globalstring = _G["CHAT_" .. arg1 .. "_NOTICE_BN"];
if (not globalstring) then
globalstring = _G["CHAT_" .. arg1 .. "_NOTICE"];
end
if (arg10 > 0) then
arg4 = arg4 .. " " .. arg10;
end
if _G["CHAT_" .. arg1 .. "_NOTICE"] then
if arg1 == "YOU_JOINED" or arg1 == "YOU_LEFT" or arg1 == "YOU_CHANGED" or arg1 == "SUSPENDED" or arg1 == "NOT_IN_LFG" then
s.MESSAGE = _G["CHAT_" .. arg1 .. "_NOTICE"]:format(arg8, arg4):trim()
else
s.MESSAGE = _G["CHAT_" .. arg1 .. "_NOTICE"]:gsub("|Hchannel:[^|]-|h[^|]-|h", ""):trim()
end
end
end
local arg6 = safestr(arg6)
if strlen(arg6) > 0 then
s.fF = ""
-- 2.4 Change
if arg6 == "GM" then
s.FLAG = "|TInterface\\ChatFrame\\UI-ChatIcon-Blizz.blp:0:2:0:-3|t "
elseif (arg6 == "DEV") then
--Add Blizzard Icon, this was sent by a Dev
s.FLAG = "|TInterface\\ChatFrame\\UI-ChatIcon-Blizz.blp:0:2:0:-3|t ";
else
s.FLAG = _G["CHAT_FLAG_" .. arg6]
end
s.Ff = ""
end
if arg15 then
s.MOBILE = _G.ChatFrame_GetMobileEmbeddedTexture(info.r, info.g, info.b)
end
local arg3 = safestr(arg3)
if ((strlen(arg3) > 0) and (arg3 ~= "Universal") and (arg3 ~= frame.defaultLanguage)) then
s.gG = "["
s.LANGUAGE = arg3
s.Gg = "] "
else
s.LANGUAGE_NOSHOW = arg3
end
local arg9 = safestr(arg9)
if strlen(arg9) > 0 or chatGroup == "BN_CONVERSATION" then
-- local bracket, post_bracket = string.match(s.TYPEPREFIX, "%[(.*)%](.*)")
-- bracket = safestr(bracket)
-- if strlen(bracket) > 0 then
-- s.cC = "["
-- s.Cc = "]"
-- s.CHANNEL = bracket
-- s.TYPEPREFIX = safestr(post_bracket)
-- end
if strlen(safestr(arg8)) > 0 and arg8 > 0 then
s.CC = ". "
s.nN = "|H"
s.NN = "|h"
s.Nn = "|h"
if chatGroup == "BN_CONVERSATION" then
s.CHANLINK = "channel:BN_CONVERSATION:" .. arg8
else
s.CHANNELNUM = tostring(arg8)
s.CHANLINK = "channel:channel:" .. tostring(arg8)
end
end
if chatGroup == "BN_CONVERSATION" then
s.cC = "["
s.Cc = "] "
s.CHANNELNUM = tostring(_G.MAX_WOW_CHAT_CHANNELS + arg8)
s.CHANNEL = _G.CHAT_BN_CONVERSATION_SEND:match("%[%%d%. (.*)%]")
elseif arg7 > 0 then
s.cC = "["
s.Cc = "] "
s.CHANNEL, s.zZ, s.ZONE = string.match(arg9, "(.*)(%s%-%s)(.*)")
if s.CHANNEL:len() == 0 then
s.CHANNEL = arg9
end
s.CHANNEL = safestr(s.CHANNEL)
s.zZ = safestr(s.zZ)
s.ZONE = safestr(s.ZONE)
s.Zz = ""
elseif chatGroup == "COMMUNITIES_CHANNEL" then
s.cC = "["
s.Cc = "] "
s.CHANNEL = _G.ChatFrame_ResolvePrefixedChannelName(arg4):match("%d%.%s+(.+)")
else
if strlen(arg9) > 0 then
s.CHANNEL = arg9
s.cC = "["
s.Cc = "] "
end
end
end
-- local _, fontHeight = _G.GetChatWindowInfo(frame:GetID());
--
-- if ( fontHeight == 0 ) then
-- --fontHeight will be 0 if it's still at the default (14)
-- fontHeight = 14;
-- end
local arg7 = tonumber(arg7)
-- 2.4
-- Search for icon links and replace them with texture links.
local term;
for tag in string.gmatch(arg1, "%b{}") do
term = strlower(string.gsub(tag, "[{}]", ""));
if (not arg17 and _G.ICON_TAG_LIST[term] and _G.ICON_LIST[_G.ICON_TAG_LIST[term]]) then
s.MESSAGE = string.gsub(s.MESSAGE, tag, _G.ICON_LIST[_G.ICON_TAG_LIST[term]] .. "0|t");
--
-- This would allow for ignoring unknown icon tags
--
-- else
-- s.MESSAGE = string.gsub(s.MESSAGE, tag, "");
elseif (_G.GROUP_TAG_LIST[term]) then
local groupIndex = _G.GROUP_TAG_LIST[term];
local groupList = "[";
for i = 1, _G.GetNumGroupMembers() do
local name, rank, subgroup, level, class, classFileName = _G.GetRaidRosterInfo(i);
if (name and subgroup == groupIndex) then
local t = _G.RAID_CLASS_COLORS[classFileName];
name = string.format("\124cff%.2x%.2x%.2x%s\124r", t.r * 255, t.g * 255, t.b * 255, name);
groupList = groupList .. (groupList == "[" and "" or _G.PLAYER_LIST_DELIMITER) .. name;
end
end
groupList = groupList .. "]";
s.MESSAGE = string.gsub(s.MESSAGE, tag, groupList);
end
end
if type == "SYSTEM" or strsub(type, 1, 11) == "ACHIEVEMENT" or strsub(type, 1, 11) == "TARGETICONS" or strsub(type, 1, 18) == "GUILD_ACHIEVEMENT" then
if strsub(type, 1, 11) == "ACHIEVEMENT" or strsub(type, 1, 18) == "GUILD_ACHIEVEMENT" then
s.MESSAGE = s.MESSAGE:format("")
end
if (strsub(type, 1, 18) == "GUILD_ACHIEVEMENT") then
if (_G.C_Social.IsSocialEnabled()) then
local achieveID = _G.GetAchievementInfoFromHyperlink(arg1);
if (achieveID) then
local isGuildAchievement = select(12, _G.GetAchievementInfo(achieveID));
if (isGuildAchievement) then
s.MESSAGE = s.MESSAGE .. " " .. _G.Social_GetShareAchievementLink(achieveID, true);
end
end
end
end
if (strsub(type, 1, 11) == "ACHIEVEMENT") then
if (arg12 == _G.UnitGUID("player") and _G.C_Social.IsSocialEnabled()) then
local achieveID = _G.GetAchievementInfoFromHyperlink(arg1);
if (achieveID) then
s.MESSAGE = s.MESSAGE .. " " .. _G.Social_GetShareAchievementLink(achieveID, true);
end
end
end
local pl, p, rest = string.match(s.MESSAGE, "|Hplayer:(.-)|h%[(.-)%]|h(.+)")
if pl and p then
local plr, svr = pl:match("([^%-]+)%-?(.*)")
s.pP = "["
s.lL = "|Hplayer:"
s.PLAYERLINK = pl
s.LL = "|h"
s.PLAYER = plr
s.Ll = "|h"
s.Pp = "]"
s.MESSAGE = rest
if svr and strlen(svr) > 0 then
s.sS = "-"
s.SERVER = svr
end
if arg11 then
s.PLAYERLINKDATA = ":" .. safestr(arg11)
end
end
end
s.ACCESSID = _G.ChatHistory_GetAccessID(chatGroup, chatTarget);
s.TYPEID = _G.ChatHistory_GetAccessID(type, chatTarget, arg12 or arg13);
s.ORG = SplitMessageOrg
return SplitMessage, info
end
end
local NULL_INFO = {
r = 1.0,
g = 1.0,
b = 1.0,
id = 0
}
|
local dependencies = require("PremakeDependancyGenerator")
local exeliusDefaultSettings = require("PremakeSettings")
local sfml = {}
function sfml.GenerateDependencyProject(dependencyRootFolder)
project("sfml-system")
kind("StaticLib")
exeliusDefaultSettings.SetGlobalProjectDefaultSettings()
location(dependencyRootFolder)
warnings("Off")
files
{
"%{prj.location}/src/SFML/System/*.hpp",
"%{prj.location}/src/SFML/System/*.cpp",
}
filter {"system:windows"}
files
{
"%{prj.location}/src/SFML/System/Win32/*.hpp",
"%{prj.location}/src/SFML/System/Win32/*.cpp"
}
defines
{
"WIN32",
"_WINDOWS"
}
filter {"system:linux"}
pic("On")
files
{
"%{prj.location}/src/SFML/System/Unix/*.hpp",
"%{prj.location}/src/SFML/System/Unix/*.cpp"
}
defines
{
"LINUX"
}
filter {}
includedirs
{
"%{prj.location}/include/",
"%{prj.location}/src/"
}
defines
{
"SFML_STATIC",
"_CRT_SECURE_NO_DEPRECATE",
"_SCL_SECURE_NO_WARNINGS"
}
project("sfml-audio")
kind("StaticLib")
exeliusDefaultSettings.SetGlobalProjectDefaultSettings()
location(dependencyRootFolder)
warnings("Off")
files
{
"%{prj.location}/src/SFML/Audio/*.*",
"%{prj.location}/src/SFML/Audio/**.hpp",
}
filter {"system:windows"}
defines
{
"WIN32",
"_WINDOWS"
}
filter {"system:linux"}
pic("On")
defines
{
"LINUX"
}
filter {}
includedirs
{
"%{prj.location}/include/",
"%{prj.location}/src/",
"%{prj.location}/extlibs/headers/",
"%{prj.location}/extlibs/headers/AL/"
}
defines
{
"SFML_STATIC",
"_CRT_SECURE_NO_DEPRECATE",
"_SCL_SECURE_NO_WARNINGS",
"OV_EXCLUDE_STATIC_CALLBACKS",
"FLAC__NO_DLL"
}
links
{
"sfml-system"
}
project("sfml-window")
kind("StaticLib")
exeliusDefaultSettings.SetGlobalProjectDefaultSettings()
location(dependencyRootFolder)
warnings("Off")
files
{
"%{prj.location}/src/SFML/Window/*.cpp",
"%{prj.location}/src/SFML/Window/*.hpp",
}
filter {"system:windows"}
files
{
"%{prj.location}/src/SFML/Window/Win32/**.hpp",
"%{prj.location}/src/SFML/Window/Win32/**.cpp"
}
defines
{
"WIN32",
"_WINDOWS"
}
filter {"system:linux"}
pic("On")
files
{
"%{prj.location}/src/SFML/Window/Unix/**.hpp",
"%{prj.location}/src/SFML/Window/Unix/**.cpp"
}
defines
{
"LINUX"
}
filter {}
includedirs
{
"%{prj.location}/include/",
"%{prj.location}/src/",
"%{prj.location}/extlibs/headers/glad/include/",
"%{prj.location}/extlibs/headers/vulkan/",
}
excludes
{
"%{prj.location}/src/SFML/Window/EGLCheck.hpp",
"%{prj.location}/src/SFML/Window/EGLCheck.cpp",
"%{prj.location}/src/SFML/Window/EglContext.hpp",
"%{prj.location}/src/SFML/Window/EglContext.cpp",
}
defines
{
"SFML_STATIC",
}
links
{
"sfml-system"
}
project("sfml-graphics")
kind("StaticLib")
exeliusDefaultSettings.SetGlobalProjectDefaultSettings()
location(dependencyRootFolder)
warnings("Off")
files
{
"%{prj.location}/src/SFML/Graphics/**.cpp",
"%{prj.location}/src/SFML/Graphics/**.hpp",
}
filter {"system:windows"}
defines
{
"WIN32",
"_WINDOWS"
}
filter {"system:linux"}
pic("On")
defines
{
"LINUX"
}
filter {}
includedirs
{
"%{prj.location}/include/",
"%{prj.location}/src/",
"%{prj.location}/extlibs/headers/glad/include/",
"%{prj.location}/extlibs/headers/stb_image/",
"%{prj.location}/extlibs/headers/freetype2/"
}
defines
{
"SFML_STATIC",
}
links
{
"sfml-system",
"sfml-window"
}
project("sfml-network")
kind("StaticLib")
exeliusDefaultSettings.SetGlobalProjectDefaultSettings()
location(dependencyRootFolder)
files
{
"%{prj.location}/src/SFML/Network/*.cpp",
"%{prj.location}/src/SFML/Network/*.hpp",
}
filter {"system:windows"}
files
{
"%{prj.location}/src/SFML/Network/Win32/**.hpp",
"%{prj.location}/src/SFML/Network/Win32/**.cpp"
}
defines
{
"WIN32",
"_WINDOWS",
"_WINSOCK_DEPRECATED_NO_WARNINGS"
}
filter {"system:linux"}
pic("On")
files
{
"%{prj.location}/src/SFML/Network/Unix/**.hpp",
"%{prj.location}/src/SFML/Network/Unix/**.cpp"
}
defines
{
"LINUX"
}
filter {}
includedirs
{
"%{prj.location}/include/",
"%{prj.location}/src/",
}
defines
{
"SFML_STATIC",
}
links
{
"sfml-system"
}
end
function sfml.IncludeDependency(dependencyRootFolder)
includedirs
{
dependencyRootFolder .. "include/"
}
filter {"system:windows", "architecture:x86"}
libdirs
{
dependencyRootFolder .. "extlibs/libs-msvc/x86/"
}
filter {"system:windows", "architecture:x86_64"}
libdirs
{
dependencyRootFolder .. "extlibs/libs-msvc/x64/"
}
filter {"system:linux"}
defines
{
"LINUX"
}
filter {}
defines
{
"SFML_STATIC",
"EXELIUS_RENDERER=SFML_RENDERER"
}
end
function sfml.LinkDependency(dependencyRootFolder, exeliusLibDir)
filter{"system:windows"}
links
{
"sfml-audio",
"sfml-graphics",
"sfml-network",
"sfml-system",
"sfml-window",
"flac",
"freetype",
"ogg",
"openal32",
"vorbis",
"vorbisenc",
"vorbisfile",
"opengl32",
"gdi32",
"winmm"
}
filter{"system:linux"}
links
{
"sfml-audio",
"sfml-graphics",
"sfml-network",
"sfml-window",
"sfml-system",
"pthread",
"X11",
"dl",
"Xrandr",
"Xcursor",
"udev"
}
end
dependencies.AddDependency("sfml", sfml)
|
local PrintTable, Fetch, GMatch, tostring = PrintTable, http.Fetch, string.gmatch, tostring
function Ambi.Download.Collection( sWorkshopID ) -- TODO: Доделать
if ( sWorkshopID == nil ) then return end
sWorkshopID = tostring( sWorkshopID )
Fetch( 'https://steamcommunity.com/sharedfiles/filedetails/?id='..sWorkshopID, function( sBody )
local tab = {}
for v in GMatch( sBody, 'SharedFileBindMouseHover%(.-%)' ) do
tab[ #tab + 1 ] = v
end
PrintTable( tab )
end )
end
|
local os = os
local client = client
local pairs = pairs
local _M = {}
_M.settings = {
callback = function(screen, ontop) end
}
-- {{{ Make fullscreen clients ontop
_M.fullscreenwindows = {}
client.connect_signal("unmanage", function(c)
_M.fullscreenwindows[c.window] = nil
end)
client.connect_signal("property::fullscreen", function(c)
_M.settings.callback(c.screen, not c.fullscreen)
if c.fullscreen == true then
_M.fullscreenwindows[c.window] = true
else
_M.fullscreenwindows[c.window] = nil
end
local somewindowinfullscreen = false
-- Toggle power save functionality and blanking
for _, w in pairs(_M.fullscreenwindows) do
if w == true then
somewindowinfullscreen = true
break
end
end
if (somewindowinfullscreen) then
os.execute("test -x /usr/bin/xfconf-query && xfconf-query -c xfce4-power-manager -p /xfce4-power-manager/presentation-mode -s true --create -t bool")
os.execute("test -x /usr/bin/xautolock && xautolock -disable")
--os.execute("xset -dpms && xset s off")
else
os.execute("test -x /usr/bin/xfconf-query && xfconf-query -c xfce4-power-manager -p /xfce4-power-manager/presentation-mode -s false --create -t bool")
os.execute("test -x /usr/bin/xautolock && xautolock -enable")
--os.execute("xset +dpms && xset s on")
end
end)
-- }}}
return _M.settings
|
ITEM.name = "AKs-74u"
ITEM.description= "A short folding-stock assault rifle chambered for 5.45x39mm."
ITEM.longdesc = "The AKS-74U bridges the gap between a submachine gun and an assault rifle.\nIt was intended for use mainly with special forces, airborne infantry, rear-echelon support units and armored vehicle crews.\nIt is still used in these roles, but has been augmented by various submachine guns, and the AK-105.\nIt is a popular rifle with stalkers due to its reduced weight and slim profile allowing you to carry it with ease.\n\nAmmo: 5.45x39mm\nMagazine Capacity: 30"
ITEM.model = "models/weapons/w_smg_aks.mdl"
ITEM.class = "cw_aks74u"
ITEM.weaponCategory = "primary"
ITEM.price = 12750
ITEM.width = 4
ITEM.height = 2
ITEM.validAttachments = {"md_kobra", "md_pso1", "md_microt1","md_eotech","md_aimpoint","md_cmore","md_schmidt_shortdot","md_acog","md_reflex","md_pbs1","md_foregrip"}
ITEM.bulletweight = 0.011
ITEM.unloadedweight = 2.7
ITEM.repair_PartsComplexity = 2
ITEM.repair_PartsRarity = 1
function ITEM:GetWeight()
return self.unloadedweight + (self.bulletweight * self:GetData("ammo", 0))
end
ITEM.iconCam = {
pos = Vector(-2.5, -205, -3),
ang = Angle(0, 90, 0),
fov = 10,
}
ITEM.pacData = {
[1] = {
["children"] = {
[1] = {
["children"] = {
[1] = {
["children"] = {
},
["self"] = {
["Angles"] = Angle(180, 0, 0),
["Position"] = Vector(4.093, -4.807, -4.414),
["Model"] = "models/weapons/w_smg_aks.mdl",
["ClassName"] = "model",
["EditorExpand"] = true,
["UniqueID"] = "3543445691",
["Bone"] = "spine 2",
["Name"] = "aks74u",
},
},
},
["self"] = {
["AffectChildrenOnly"] = true,
["ClassName"] = "event",
["UniqueID"] = "1059632402",
["Event"] = "weapon_class",
["EditorExpand"] = true,
["Name"] = "weapon class find simple\"@@1\"",
["Arguments"] = "cw_aks74u@@0",
},
},
},
["self"] = {
["ClassName"] = "group",
["UniqueID"] = "1513482183",
["EditorExpand"] = true,
},
},
}
|
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
function lure.rom.newRomParserObject()
local self = {}
--===================================================================
-- PROPERTIES =
--===================================================================
self.parseDebug = true
---------------------------------------------------------------------
--===================================================================
-- METHODS =
--===================================================================
self.parseFromDOM = function( pDomObj )
local document = pDomObj
local viewport = lure.dom.getElementsByTagName(document, "html")[1].attach()
--Dom Recurse Function for attachments
recurseDom = function(pDomNode)
if pDomNode.nodeType == 1 or pDomNode.nodeType == 9 or pDomNode.nodeType == 3 then
if pDomNode.attach ~= nil then
pDomNode.attach()
if pDomNode.hasChildNodes() then
for a=1, pDomNode.childNodes.length do
recurseDom(pDomNode.childNodes[a])
end
end
end
end
end
-- loop through dom and begin attachments
local body = lure.dom.getElementsByTagName(document, "body")[1]
recurseDom(body)
return viewport
end
---------------------------------------------------------------------
return self
end
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
|
shield = {}
function shield.load(player)
local img = love.graphics.newImage("/Assets/Character/shield.png")
shield.img=img
shield.colors = {{255,0,0,190},{255,255,0,190},{255,255,255,255}}
shield.owner = player
shield.x = player.width*0.6
shield.y = player.height*0.4
shield.width = player.width*0.4
shield.height = 0.4*player.height
shield.maxLife = 3
shield.reset()
end
function shield.equip()
shield.reset()
end
function shield.exists()
return shield.life>0
end
function shield.update(dt)
end
function shield.draw(px,py)
if shield.life>0 then
local p = shield.owner
love.graphics.setColor(shield.colors[shield.life])
--if not p.isJumping then
love.graphics.draw(shield.img,p.x,p.y,0,p.scale,p.scale,p.offset.x,p.offset.y)
--end
--love.graphics.rectangle("fill",p.x+shield.x,p.y+shield.y,shield.width,shield.height)
love.graphics.setColor(255,255,255)
end
end
function shield.hit()
if shield.life>0 then
shield.life = shield.life-1
end
audio.playShield()
end
function shield.reset()
shield.life = shield.maxLife
end
|
print()
print("starting init.lua...")
print()
print("local files:")
l=file.list()
for k,v in pairs(l) do
print(k.." "..v)
end
print()
print("starting webleds...")
print()
dofile('webleds.lua')
|
function Tick()
for _, player in ipairs(Game.GetPlayers()) do
player:AddResource("KillTest", 1)
end
Task.Wait(1)
end
|
local TramClass = {}
function TramClass:new(GridModule)
local Tram = GridModule
Tram.class = 'Tram'
function Tram:isTram()
return true
end
function Tram:isTrack()
return true
end
return Tram
end
return TramClass
|
ITEM.name = "Sprig Leg"
ITEM.model ="models/lostsignalproject/items/outfit_parts/wood.mdl"
ITEM.description = "A long hard branch, originally from the leg of a sprig."
ITEM.longdesc = "Many STALKERs tend to sell off a Sprig Leg as it is a rarity to find one and it has a lot of interesting properties to it, despite it looking like a tree branch. Some STALKERs even attach it to their armor for extra protection."
ITEM.width = 1
ITEM.height = 1
ITEM.price = 9600
ITEM.attachName = "hide_sprig"
ITEM.weight = 0.500
|
class 'PopulateEvent'
function PopulateEvent:__init( t )
self.initialized = false
self.agents = {}
self.info = t
self.network_object = WorldNetworkObject.Create( t.centerPoint )
self.network_object:SetStreamDistance( t.activateDistance )
end
function PopulateEvent:Tick()
local network_object = self.network_object
if not network_object or not IsValid( network_object ) then return end
local players = iterator.count( network_object:GetStreamedPlayers() )
if players > 0 and not self.initialized then
-- initialize event
self:Create()
elseif players == 0 and self.initialized then
-- cleanup event
self:Remove()
end
end
function PopulateEvent:Create()
local t = self.info
for i=1,#t.actors do
local actor = t.actors[i]
local new_agent = nil
if actor.type == 'CombatGrunt' then
new_agent = CombatGrunt( actor )
elseif actor.type == 'MilitaryAPC_Cannon' then
new_agent = MilitaryAPC_Cannon( actor )
end
if new_agent then
table.insert( self.agents, new_agent )
end
end
self.initialized = true
end
function PopulateEvent:Remove()
local t = self.agents
for i=1,#t do
local agent = t[i]
if agent then
agent:Remove()
end
end
self.initialized = false
end
|
-- Copyright (c) Jérémie N'gadi
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a commercial product / service
-- If you redistribute this software, you must link to ORIGINAL repository at https://github.com/ESX-Org/es_extended
-- This copyright should appear in every part of the project code
Locales['pt'] = {
-- Global
['submit'] = 'Submeter',
['back'] = 'Voltar',
['close'] = 'Fechar',
['exit'] = 'Sair',
['yes'] = 'Sim',
['no'] = 'Não',
-- Inventory
['inventory'] = 'inventório %s / %s',
['use'] = 'usar',
['give'] = 'dar',
['remove'] = 'largar',
['return'] = 'voltar',
['give_to'] = 'dar a',
['amount'] = 'quantidade',
['giveammo'] = 'dar munição',
['amountammo'] = 'bala(s)',
['noammo'] = 'não tens munições suficientes!',
['gave_item'] = 'deste ~y~%sx~s~ ~b~%s~s~ a ~y~%s~s~',
['received_item'] = 'recebeste ~y~%sx~s~ ~b~%s~s~ de ~b~%s~s~',
['gave_weapon'] = 'deste ~b~%s~s~ a ~y~%s~s~',
['gave_weapon_ammo'] = 'deste ~o~%sx %s~s~ para ~b~%s~s~ a ~y~%s~s~',
['gave_weapon_withammo'] = 'deste ~b~%s~s~ com ~o~%sx %s~s~ a ~y~%s~s~',
['gave_weapon_hasalready'] = '~y~%s~s~ já tem uma ~y~%s~s~',
['gave_weapon_noweapon'] = '~y~%s~s~ não tem essa arma',
['received_weapon'] = 'recebeste ~b~%s~s~ de ~b~%s~s~',
['received_weapon_ammo'] = 'recebeste ~o~%sx %s~s~ para o teu ~b~%s~s~ de ~b~%s~s~',
['received_weapon_withammo'] = 'recebeste ~b~%s~s~ com ~o~%sx %s~s~ de ~b~%s~s~',
['received_weapon_hasalready'] = '~b~%s~s~ tentou dar-te um(a) ~y~%s~s~, mas já tens um(a)',
['received_weapon_noweapon'] = '~b~%s~s~ tentou dar-te mições para um(a) ~y~%s~s~, mas tu não tem um(a)',
['gave_account_money'] = 'deste ~g~%s€~s~ (%s) a ~y~%s~s~',
['received_account_money'] = 'recebeste ~g~%s€~s~ (%s) de ~b~%s~s~',
['amount_invalid'] = 'quantidade inválida',
['players_nearby'] = 'ninguém por perto',
['ex_inv_lim'] = 'ação não possível, excedeste o limite de inventário para ~y~%s~s~',
['imp_invalid_quantity'] = 'ação impossível, quantidade inválida',
['imp_invalid_amount'] = 'ação impossível, valor inválido',
['threw_standard'] = 'largaste ~y~%sx~s~ ~b~%s~s~',
['threw_account'] = 'largaste ~g~%s€~s~ ~b~%s~s~',
['threw_weapon'] = 'largaste ~b~%s~s~',
['threw_weapon_ammo'] = 'largaste ~b~%s~s~ com ~o~%sx %s~s~',
['threw_weapon_already'] = 'já estás a carregar essa arma',
['threw_cannot_pickup'] = 'não podes apanhar isso porque o teu inventário está cheio!',
['threw_pickup_prompt'] = 'clica em ~y~E~s~ para apanhar',
-- Account
['account_moniker'] = "€",
['account_add_money'] = 'adicionar dinheiro na conta do jogador',
['account_account_name'] = 'nome da conta',
['account_money_value'] = 'valor',
['account_commandderror_account'] = 'conta não encontrada',
['account_commanderror_money'] = 'valor não encontrado',
['account_remove_money'] = 'remover dinheiro de uma conta do jogador',
['account_notify_moneychange'] = 'Transacção de ~g~%s%s~s~ aprovada para a conta \"~y~%s~s~\".',
['account_notify_not_enough_money'] = 'Transacção de ~g~%s%s ~s~foi negada. A tua conta \"~y~%s~s~\" não tem fundos suficientes.',
['account_notify_transaction_error'] = 'Foi encontrado um erro na sua conta \"~y~%s~s~\".',
-- Key mapping
['keymap_showinventory'] = 'abrir Inventário',
-- Salary related
['received_salary'] = 'recebeste: ~g~%s€~s~ de salário',
['received_help'] = 'recebeste de seguro: ~g~%s€~s~',
['company_nomoney'] = 'a empresa em que estás a trabalhar não tem dinheiro suficiente para te pagar o salário',
['received_paycheck'] = 'recebeste um cheque de pagamento',
['bank'] = 'Banco',
['account_bank'] = 'banco',
['account_black_money'] = 'dinheiro sujo',
['account_money'] = 'dinheiro',
['act_imp'] = 'acção impossível',
['in_vehicle'] = 'não podes dar nada a ninguém no veículo',
-- Commands
['command_clear'] = 'limpar chat',
['command_clearall'] = 'limpar chat de todos os jogadores',
['command_clearinventory'] = 'limpar inventário do jogador',
['command_clearloadout'] = 'remover todas as armas do jogador',
['command_giveaccountmoney'] = 'dar dinheiro',
['command_giveaccountmoney_account'] = 'conta válida',
['command_giveaccountmoney_amount'] = 'quantidade',
['command_giveaccountmoney_invalid'] = 'conta inválida',
['command_giveitem'] = 'dar um item a um jogador',
['command_giveitem_item'] = 'nome do item',
['command_giveitem_count'] = 'item count',
['command_giveweapon'] = 'dar uma arma a um jogador',
['command_giveweapon_weapon'] = 'nome da arma',
['command_giveweapon_ammo'] = 'ammo count',
['command_giveweapon_hasalready'] = 'o jogador já tem essa arma',
['command_giveweaponcomponent'] = 'dar componente da arma',
['command_giveweaponcomponent_component'] = 'nome do componente',
['command_giveweaponcomponent_invalid'] = 'componente da arma inválido',
['command_giveweaponcomponent_hasalready'] = 'o jogador já tem o componente dessa arma',
['command_giveweaponcomponent_missingweapon'] = 'o jogador não tem essa arma',
['command_save'] = 'guardar um jogador na base de dados',
['command_saveall'] = 'guardar todos os jogadores na base de dados',
['command_setaccountmoney'] = 'definir o dinheiro para um jogador',
['command_setaccountmoney_amount'] = 'quantidade de dinheiro para definir',
['command_setcoords'] = 'teletransportar para as coordenadas',
['command_setcoords_x'] = 'x axis',
['command_setcoords_y'] = 'y axis',
['command_setcoords_z'] = 'z axis',
['command_setjob'] = 'definir emprego para um jogador',
['command_setjob_job'] = 'nome do emprego',
['command_setjob_grade'] = 'job grade',
['command_setjob_invalid'] = 'o emprego, grade ou ambos estão inválidos',
['command_setgroup'] = 'definir o grupo do jogador',
['command_setgroup_group'] = 'nome do grupo',
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
['commanderror_invaliditem'] = 'item inválido',
['commanderror_invalidweapon'] = 'arma inválida',
['commanderror_console'] = 'esse comando não pode ser executado pela consola',
['commanderror_self'] = 'Não podes fazer isso a ti próprio',
['commanderror_invalidcommand'] = '^3%s^0 não é um comando válido!',
['commanderror_invalidplayerid'] = 'não há nenhum jogador online que corresponda a esse ID',
['commandgeneric_playerid'] = 'ID do jogador',
--- Admin
['admin_command_tp_to_marker'] = 'teleportar para marcador',
['admin_command_tp_to_player'] = 'teleportar para jogador',
['admin_command_tp_to_me'] = 'teleportar jogador para mim',
['admin_command_tp_to_coords'] = 'teleportar para coordenadas',
['admin_command_tptp_rev'] = 'trazer',
['admin_command_car'] = 'gerar um veículo',
['admin_command_car_hashname'] = 'gerar um nome de veículo ou hash',
['admin_command_cardel'] = 'remover um veículo próximo',
['admin_command_cardel_radius'] = 'opcional, remover todos os veículos dentro de um raio',
['admin_command_freeze'] = 'Congelar',
['admin_command_unfreeze'] = 'Descongelar',
['admin_command_revive'] = 'Ressuscitar',
['admin_command_get_coords'] = 'Enviar as coordenadas do jogador ou tuas na consola (F8)',
['admin_command_player_list'] = 'Enviar os jogadores ligados na consola (F8)',
['admin_command_spectate_player'] = 'Espiar jogador',
['admin_command_health'] = 'definir saúde',
['admin_command_kill_player'] = 'matar jogador',
['admin_command_armor'] = 'definar armadura',
['admin_command_set_weapon'] = 'definir arma',
['admin_result_tp'] = 'Teleportado',
['admin_result_freeze'] = 'Foste congelado por um administrador.',
['admin_result_unfreeze'] = 'Foste descongelado por um administrador.',
['admin_result_revive'] = 'Foste ressuscitador por um administrador.',
['admin_result_health'] = 'A tua saúde foi alterada.',
['admin_result_armor'] = 'A tua armadura foi alterada.',
['admin_result_tptm'] = 'Por favor define o teu marcador de destino.',
['admin_result_current_active'] = 'Tens uma acção activa.',
['admin_result_spectate'] = 'Pressiona ~INPUT_FRONTEND_CANCEL~ para sair do modo de espiar.',
-- Unfinished
-- ['command_kick'] = 'Kick',
-- ['command_ban'] = 'Ban',
-- ['command_unban'] = 'Unban',
-- Locale settings
['locale_digit_grouping_symbol'] = '',
['locale_currency'] = '%s€',
-- Weapons
['weapon_knife'] = 'faca',
['weapon_nightstick'] = 'cassetete',
['weapon_hammer'] = 'martelo',
['weapon_bat'] = 'taco de baseball',
['weapon_golfclub'] = 'taco de golf',
['weapon_crowbar'] = 'pé de cabra',
['weapon_pistol'] = 'pistola',
['weapon_combatpistol'] = 'pistola de combate',
['weapon_appistol'] = 'AP pistol',
['weapon_pistol50'] = 'pistola .50',
['weapon_microsmg'] = 'micro SMG',
['weapon_smg'] = 'SMG',
['weapon_assaultsmg'] = 'assault SMG',
['weapon_assaultrifle'] = 'assault rifle',
['weapon_carbinerifle'] = 'carbine rifle',
['weapon_advancedrifle'] = 'advanced rifle',
['weapon_mg'] = 'MG',
['weapon_combatmg'] = 'combat MG',
['weapon_pumpshotgun'] = 'pump shotgun',
['weapon_sawnoffshotgun'] = 'sawed off shotgun',
['weapon_assaultshotgun'] = 'assault shotgun',
['weapon_bullpupshotgun'] = 'bullpup shotgun',
['weapon_stungun'] = 'taser',
['weapon_sniperrifle'] = 'sniper rifle',
['weapon_heavysniper'] = 'heavy sniper',
['weapon_grenadelauncher'] = 'lança granadas',
['weapon_rpg'] = 'RPG',
['weapon_minigun'] = 'minigun',
['weapon_grenade'] = 'granada',
['weapon_stickybomb'] = 'C4',
['weapon_smokegrenade'] = 'granada de fumo',
['weapon_bzgas'] = 'gás óxido nitroso',
['weapon_molotov'] = 'cocktail molotov',
['weapon_fireextinguisher'] = 'extintor',
['weapon_petrolcan'] = 'jerrycan',
['weapon_ball'] = 'bola',
['weapon_snspistol'] = 'sns pistol',
['weapon_bottle'] = 'garrafa',
['weapon_gusenberg'] = 'gusenberg sweeper',
['weapon_specialcarbine'] = 'special carbine',
['weapon_heavypistol'] = 'heavy pistol',
['weapon_bullpuprifle'] = 'bullpup rifle',
['weapon_dagger'] = 'adaga',
['weapon_vintagepistol'] = 'vintage pistol',
['weapon_firework'] = 'fogo de artifício',
['weapon_musket'] = 'musket',
['weapon_heavyshotgun'] = 'heavy shotgun',
['weapon_marksmanrifle'] = 'marksman rifle',
['weapon_hominglauncher'] = 'hominglauncher',
['weapon_proxmine'] = 'mina de proximidade',
['weapon_snowball'] = 'bola de neve',
['weapon_flaregun'] = 'flare gun',
['weapon_combatpdw'] = 'combat pdw',
['weapon_marksmanpistol'] = 'marksman pistol',
['weapon_knuckle'] = 'soqueira',
['weapon_hatchet'] = 'machadinha',
['weapon_railgun'] = 'railgun',
['weapon_machete'] = 'facão',
['weapon_machinepistol'] = 'machine pistol',
['weapon_switchblade'] = 'canivete',
['weapon_revolver'] = 'revolver',
['weapon_dbshotgun'] = 'double barrel shotgun',
['weapon_compactrifle'] = 'compact rifle',
['weapon_autoshotgun'] = 'shotgun automática',
['weapon_battleaxe'] = 'machado de guerra',
['weapon_compactlauncher'] = 'compact launcher',
['weapon_minismg'] = 'mini smg',
['weapon_pipebomb'] = 'bomba caseira',
['weapon_poolcue'] = 'taco de snooker',
['weapon_wrench'] = 'chave inglesa',
['weapon_flashlight'] = 'lanterna',
['gadget_parachute'] = 'paraquedas',
['weapon_flare'] = 'sinalizador',
['weapon_doubleaction'] = 'double-Action Revolver',
-- Weapon Components
['component_clip_default'] = 'carregador',
['component_clip_extended'] = 'carregador estendido',
['component_clip_drum'] = 'carregador de tambor',
['component_clip_box'] = 'box Magazine',
['component_flashlight'] = 'lanterna',
['component_scope'] = 'mira',
['component_scope_advanced'] = 'mira telescópica',
['component_suppressor'] = 'silenciador',
['component_grip'] = 'grip',
['component_luxary_finish'] = 'acabamento de arma de luxo',
-- Weapon Ammo
['ammo_rounds'] = 'bala(s)',
['ammo_shells'] = 'cartucho(s)',
['ammo_charge'] = 'charge',
['ammo_petrol'] = 'litros de combustível',
['ammo_firework'] = 'fogo(s) de artifício',
['ammo_rockets'] = 'rocket(s)',
['ammo_grenadelauncher'] = 'granada(s)',
['ammo_grenade'] = 'granada(s)',
['ammo_stickybomb'] = 'bomba(s)',
['ammo_pipebomb'] = 'bomba(s)',
['ammo_smokebomb'] = 'bomba(s)',
['ammo_molotov'] = 'cocktail(s)',
['ammo_proxmine'] = 'mina(s)',
['ammo_bzgas'] = 'can(s)',
['ammo_ball'] = 'bola(s)',
['ammo_snowball'] = 'bola(s)',
['ammo_flare'] = 'sinalizador(es)',
['ammo_flaregun'] = 'flare(s)',
-- Weapon Tints
['tint_default'] = 'skin padrão',
['tint_green'] = 'skin verde',
['tint_gold'] = 'skin ouro',
['tint_pink'] = 'skin rosa',
['tint_army'] = 'skin verde tropa',
['tint_lspd'] = 'skin azul',
['tint_orange'] = 'skin laranja',
['tint_platinum'] = 'skin platina',
-- Identity
['identity_create'] = 'Registar Identidade',
['identity_register'] = 'Por favor regista o teu personagem.',
['identity_welcome'] = 'Bem-vindo, ~b~%s %s',
['identity_fill_in'] = 'Por favor preenche todos os campos antes de enviares!',
['identity_firstname'] = 'Nome',
['identity_lastname'] = 'Apelido',
['identity_birthdate'] = 'Data de Nascimento',
['identity_sex'] = "Género",
['identity_male'] = "Masculino",
['identity_female'] = "Feminino",
}
|
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*-
-- vim: ts=4 sw=4 ft=lua noet
----------------------------------------------------------------------
-- @author Daniel Barney <daniel@pagodabox.com>
-- @copyright 2015, Pagoda Box, Inc.
-- @doc
--
-- @end
-- Created : 15 May 2015 by Daniel Barney <daniel@pagodabox.com>
----------------------------------------------------------------------
return
{name = "pagodabox/cauterize"
,version = "0.1.0"
,author =
{name = "Daniel Barney"
,email = "daniel@pagodabox.com"}
,tags = {"actor","coroutine","syncronous","tree"}
,license = "MIT"
,homepage =
"https://github.com/pagodabox/tag/blob/master/deps/cauterize"
,description = "Cauterize your evented code to stop callback hell"
,dependencies =
{"luvit/tap@0.1.0-1"
,"luvit/require@1.2.0"
,"luvit/core@1.0.2-1"}
,files =
{"**.lua"
,"!examples"
,"!tests"}}
|
--[[
Title: World Lock API
Author(s): big
Date: 2020.2.10
Place: Foshan
use the lib:
------------------------------------------------------------
local KeepworkWorldLocksApi = NPL.load("(gl)Mod/WorldShare/api/Keepwork/WorldLocks.lua")
------------------------------------------------------------
]]
local KeepworkBaseApi = NPL.load('./BaseApi.lua')
local KeepworkWorldLocksApi = NPL.export()
-- url: /worldlocks
-- method: GET
--[[
pid inter necessary project id
]]
-- return: object
function KeepworkWorldLocksApi:GetWorldLockInfo(pid, success, error)
if type(pid) ~= 'number' then
return false
end
KeepworkBaseApi:Get("/worldlocks?pid=" .. tostring(pid), nil, nil, success, error)
end
-- url: /worldlocks
-- method: POST
-- params:
--[[
pid integer necessary project id
mode string necessary edit mode(share,exclusive)
revision integer necessary revision number when server opened
server string not necessary server address
password string not necessary server password
]]
-- return: object
function KeepworkWorldLocksApi:UpdateWorldLockRecord(pid, mode, revision, server, password, success, error)
local params = {
pid = pid,
mode = mode,
revision = revision,
server = server,
password = password,
}
KeepworkBaseApi:Post("/worldlocks", params, nil, success, error)
end
-- url: /worldlocks
-- method: DELETE
-- params:
--[[
pid integer necessary
]]
-- return: object
function KeepworkWorldLocksApi:RemoveWorldLockRecord(pid, success, error)
KeepworkBaseApi:Delete("/worldlocks", { pid = pid }, nil, success, error)
end
|
solution "nativefiledialog"
configurations {
"Debug",
"Release",
}
platforms {
"x32",
"x64",
"Native", -- for targets where bitness is not specified
}
language "C++"
SOURCE_DIR = path.getabsolute("../submodules")
local BUILD_DIR = path.getabsolute("../.build")
defines {
}
dofile ("../submodules/bx/scripts/toolchain.lua")
if not toolchain(BUILD_DIR, SOURCE_DIR) then
return -- no action specified
end
function copyLib()
end
dofile "nativefiledialog.lua"
|
describe('#table', function()
local tablex
setup(function()
tablex = require"novus.util.table"
end)
describe('mergewith', function()
it('mergewith(A,B) merges the contents of B into A', function ()
local t = {foo = "bar"}
local u = {baz = "qux"}
assert.are.equal(
t,
tablex.mergewith(t, u)
)
assert.are.same(
tablex.mergewith(t, u),
{
foo = "bar",
baz = "qux"
}
)
end)
it('mergewith(A, {}) == A', function()
local t = {1,2,3}
local u = {}
assert.are.equal(
t,
tablex.mergewith(t, u)
)
end)
end)
describe('inherit', function()
it('lazily merges objects into itself', function()
assert.are.same(
tablex,
tablex.inherit(tablex)
)
end)
end)
describe('deepcopy', function()
it('deeply copies the inputs', function()
local t = {foo ={}}
local u = {foo = {bar = 1}}
assert.are.same(
tablex.deepcopy(t, u),
{
foo = {bar =1}
}
)
end)
end)
end)
|
function pfUI:UpdateConfig(group, subgroup, entry, value)
-- create empty config if not existing
if not pfUI_config then
pfUI_config = {}
end
-- check for missing config groups
if not pfUI_config[group] then
pfUI_config[group] = {}
end
-- update config
if not subgroup and entry and value and not pfUI_config[group][entry] then
pfUI_config[group][entry] = value
end
-- check for missing config subgroups
if subgroup and not pfUI_config[group][subgroup] then
pfUI_config[group][subgroup] = {}
end
-- update config in subgroup
if subgroup and entry and value and not pfUI_config[group][subgroup][entry] then
pfUI_config[group][subgroup][entry] = value
end
end
function pfUI:LoadConfig()
-- MODULE SUBGROUP ENTRY VALUE
pfUI:UpdateConfig("global", nil, "language", GetLocale())
pfUI:UpdateConfig("global", nil, "profile", "default")
pfUI:UpdateConfig("global", nil, "pixelperfect", "0")
pfUI:UpdateConfig("global", nil, "offscreen", "0")
pfUI:UpdateConfig("global", nil, "font_default", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
pfUI:UpdateConfig("global", nil, "font_size", "12")
pfUI:UpdateConfig("global", nil, "font_unit", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
pfUI:UpdateConfig("global", nil, "font_unit_size", "12")
pfUI:UpdateConfig("global", nil, "font_combat", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("global", nil, "force_region", "1")
pfUI:UpdateConfig("global", nil, "errors_limit", "1")
pfUI:UpdateConfig("global", nil, "errors_hide", "0")
pfUI:UpdateConfig("global", nil, "hidebuff", "0")
pfUI:UpdateConfig("global", nil, "hidewbuff", "0")
pfUI:UpdateConfig("global", nil, "twentyfour", "1")
pfUI:UpdateConfig("global", nil, "autosell", "0")
pfUI:UpdateConfig("global", nil, "autorepair", "0")
pfUI:UpdateConfig("gui", nil, "reloadmarker", "0")
pfUI:UpdateConfig("buffs", nil, "buffs", "1")
pfUI:UpdateConfig("buffs", nil, "debuffs", "1")
pfUI:UpdateConfig("buffs", nil, "weapons", "1")
pfUI:UpdateConfig("buffs", nil, "separateweapons", "0")
pfUI:UpdateConfig("buffs", nil, "size", "24")
pfUI:UpdateConfig("buffs", nil, "spacing", "5")
pfUI:UpdateConfig("buffs", nil, "wepbuffrowsize", "2")
pfUI:UpdateConfig("buffs", nil, "buffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("appearance", "border", "background", "0,0,0,1")
pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
pfUI:UpdateConfig("appearance", "border", "shadow", "1")
pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
pfUI:UpdateConfig("appearance", "border", "default", "3")
pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
pfUI:UpdateConfig("appearance", "border", "unitframes", "-1")
pfUI:UpdateConfig("appearance", "border", "panels", "-1")
pfUI:UpdateConfig("appearance", "border", "chat", "-1")
pfUI:UpdateConfig("appearance", "border", "bags", "-1")
pfUI:UpdateConfig("appearance", "cd", "lowcolor", "1,.2,.2,1")
pfUI:UpdateConfig("appearance", "cd", "normalcolor", "1,1,1,1")
pfUI:UpdateConfig("appearance", "cd", "minutecolor", ".2,1,1,1")
pfUI:UpdateConfig("appearance", "cd", "hourcolor", ".2,.5,1,1")
pfUI:UpdateConfig("appearance", "cd", "daycolor", ".2,.2,1,1")
pfUI:UpdateConfig("appearance", "cd", "threshold", "2")
pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
pfUI:UpdateConfig("appearance", "cd", "debuffs", "1")
pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
pfUI:UpdateConfig("appearance", "bags", "movable", "0")
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
pfUI:UpdateConfig("appearance", "bags", "icon_size", "-1")
pfUI:UpdateConfig("appearance", "bags", "bagrowlength", "10")
pfUI:UpdateConfig("appearance", "bags", "bankrowlength", "10")
pfUI:UpdateConfig("appearance", "minimap", "mouseoverzone", "0")
pfUI:UpdateConfig("appearance", "minimap", "coordsloc", "bottomleft")
pfUI:UpdateConfig("appearance", "minimap", "tracking_size", "16")
pfUI:UpdateConfig("appearance", "minimap", "tracking_pulse", "1")
pfUI:UpdateConfig("appearance", "worldmap", "mapreveal", "0")
pfUI:UpdateConfig("appearance", "worldmap", "mapreveal_color", ".4,.4,.4,1")
pfUI:UpdateConfig("loot", nil, "autoresize", "1")
pfUI:UpdateConfig("loot", nil, "autopickup", "1")
pfUI:UpdateConfig("loot", nil, "mousecursor", "1")
pfUI:UpdateConfig("loot", nil, "advancedloot", "1")
pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
pfUI:UpdateConfig("unitframes", nil, "disable", "0")
pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
pfUI:UpdateConfig("unitframes", nil, "custom", "0")
pfUI:UpdateConfig("unitframes", nil, "customcolor", ".2,.2,.2,1")
pfUI:UpdateConfig("unitframes", nil, "custombg", "0")
pfUI:UpdateConfig("unitframes", nil, "custombgcolor", ".5,.2,.2,1")
pfUI:UpdateConfig("unitframes", nil, "animation_speed", "5")
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
pfUI:UpdateConfig("unitframes", nil, "layout", "default")
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
pfUI:UpdateConfig("unitframes", nil, "rangechecki", "4")
pfUI:UpdateConfig("unitframes", nil, "combosize", "6")
pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1")
pfUI:UpdateConfig("unitframes", nil, "selfingroup", "0")
pfUI:UpdateConfig("unitframes", nil, "raidforgroup", "0")
pfUI:UpdateConfig("unitframes", nil, "show_hots", "0")
pfUI:UpdateConfig("unitframes", nil, "all_hots", "0")
pfUI:UpdateConfig("unitframes", nil, "show_procs", "0")
pfUI:UpdateConfig("unitframes", nil, "show_totems", "0")
pfUI:UpdateConfig("unitframes", nil, "all_procs", "0")
pfUI:UpdateConfig("unitframes", nil, "debuffs_class", "0")
pfUI:UpdateConfig("unitframes", nil, "indicator_size", "10")
pfUI:UpdateConfig("unitframes", nil, "clickcast", "")
pfUI:UpdateConfig("unitframes", nil, "clickcast_shift", "")
pfUI:UpdateConfig("unitframes", nil, "clickcast_alt", "")
pfUI:UpdateConfig("unitframes", nil, "clickcast_ctrl", "")
pfUI:UpdateConfig("unitframes", "player", "showPVPMinimap", "0")
pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "player", "visible", "1")
pfUI:UpdateConfig("unitframes", "player", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "player", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "player", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "player", "width", "200")
pfUI:UpdateConfig("unitframes", "player", "height", "46")
pfUI:UpdateConfig("unitframes", "player", "pheight", "10")
pfUI:UpdateConfig("unitframes", "player", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "player", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "player", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "player", "buffs", "top")
pfUI:UpdateConfig("unitframes", "player", "buffsize", "20")
pfUI:UpdateConfig("unitframes", "player", "bufflimit", "32")
pfUI:UpdateConfig("unitframes", "player", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "player", "debuffs", "top")
pfUI:UpdateConfig("unitframes", "player", "debuffsize", "20")
pfUI:UpdateConfig("unitframes", "player", "debufflimit", "32")
pfUI:UpdateConfig("unitframes", "player", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "player", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "player", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "player", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "player", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "player", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "player", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "player", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "player", "faderange", "0")
pfUI:UpdateConfig("unitframes", "player", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "player", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "player", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "player", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "player", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "player", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "player", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "player", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "player", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "player", "txthpright", "healthdyn")
pfUI:UpdateConfig("unitframes", "player", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "player", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "player", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "player", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "player", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "player", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "target", "visible", "1")
pfUI:UpdateConfig("unitframes", "target", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "target", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "target", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "target", "width", "200")
pfUI:UpdateConfig("unitframes", "target", "height", "46")
pfUI:UpdateConfig("unitframes", "target", "pheight", "10")
pfUI:UpdateConfig("unitframes", "target", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "target", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "target", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "target", "buffs", "top")
pfUI:UpdateConfig("unitframes", "target", "buffsize", "20")
pfUI:UpdateConfig("unitframes", "target", "bufflimit", "32")
pfUI:UpdateConfig("unitframes", "target", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "target", "debuffs", "top")
pfUI:UpdateConfig("unitframes", "target", "debuffsize", "20")
pfUI:UpdateConfig("unitframes", "target", "debufflimit", "32")
pfUI:UpdateConfig("unitframes", "target", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "target", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "target", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "target", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "target", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "target", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "target", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "target", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "target", "faderange", "0")
pfUI:UpdateConfig("unitframes", "target", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "target", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "target", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "target", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "target", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "target", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "target", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "target", "animation", "0")
pfUI:UpdateConfig("unitframes", "target", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "target", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "target", "txthpright", "healthdyn")
pfUI:UpdateConfig("unitframes", "target", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "target", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "target", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "target", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "target", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "target", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "focus", "visible", "1")
pfUI:UpdateConfig("unitframes", "focus", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "focus", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "focus", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "focus", "width", "120")
pfUI:UpdateConfig("unitframes", "focus", "height", "34")
pfUI:UpdateConfig("unitframes", "focus", "pheight", "4")
pfUI:UpdateConfig("unitframes", "focus", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "focus", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "focus", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "focus", "buffs", "top")
pfUI:UpdateConfig("unitframes", "focus", "buffsize", "12")
pfUI:UpdateConfig("unitframes", "focus", "bufflimit", "32")
pfUI:UpdateConfig("unitframes", "focus", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "focus", "debuffs", "top")
pfUI:UpdateConfig("unitframes", "focus", "debuffsize", "12")
pfUI:UpdateConfig("unitframes", "focus", "debufflimit", "32")
pfUI:UpdateConfig("unitframes", "focus", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "focus", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "focus", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "focus", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "focus", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "focus", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "focus", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "focus", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "focus", "faderange", "0")
pfUI:UpdateConfig("unitframes", "focus", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "focus", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "focus", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "focus", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "focus", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "focus", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "focus", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "focus", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "focus", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "focus", "txthpright", "healthdyn")
pfUI:UpdateConfig("unitframes", "focus", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "focus", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "focus", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "focus", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "focus", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "focus", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "group", "visible", "1")
pfUI:UpdateConfig("unitframes", "group", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "group", "portrait", "off")
pfUI:UpdateConfig("unitframes", "group", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "group", "width", "164")
pfUI:UpdateConfig("unitframes", "group", "height", "32")
pfUI:UpdateConfig("unitframes", "group", "pheight", "4")
pfUI:UpdateConfig("unitframes", "group", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "group", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "group", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "group", "buffs", "bottom")
pfUI:UpdateConfig("unitframes", "group", "buffsize", "8")
pfUI:UpdateConfig("unitframes", "group", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "group", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "group", "debuffs", "bottom")
pfUI:UpdateConfig("unitframes", "group", "debuffsize", "8")
pfUI:UpdateConfig("unitframes", "group", "debufflimit", "8")
pfUI:UpdateConfig("unitframes", "group", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "group", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "group", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "group", "buff_indicator", "1")
pfUI:UpdateConfig("unitframes", "group", "debuff_indicator", "2")
pfUI:UpdateConfig("unitframes", "group", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "group", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "group", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "group", "faderange", "1")
pfUI:UpdateConfig("unitframes", "group", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "group", "glowcombat", "0")
pfUI:UpdateConfig("unitframes", "group", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "group", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "group", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "group", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "group", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "group", "hide_in_raid", "0")
pfUI:UpdateConfig("unitframes", "group", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "group", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "group", "txthpright", "healthmiss")
pfUI:UpdateConfig("unitframes", "group", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "group", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "group", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "group", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "group", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "group", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "grouptarget", "visible", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "portrait", "off")
pfUI:UpdateConfig("unitframes", "grouptarget", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "grouptarget", "width", "120")
pfUI:UpdateConfig("unitframes", "grouptarget", "height", "16")
pfUI:UpdateConfig("unitframes", "grouptarget", "pheight", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "grouptarget", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "grouptarget", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "grouptarget", "buffs", "off")
pfUI:UpdateConfig("unitframes", "grouptarget", "buffsize", "16")
pfUI:UpdateConfig("unitframes", "grouptarget", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "grouptarget", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuffs", "off")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuffsize", "16")
pfUI:UpdateConfig("unitframes", "grouptarget", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "grouptarget", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "grouptarget", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "grouptarget", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "faderange", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "glowcombat", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "grouptarget", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "grouptarget", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "grouptarget", "txthpright", "healthperc")
pfUI:UpdateConfig("unitframes", "grouptarget", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "grouptarget", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "grouptarget", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "grouptarget", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "grouptarget", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "grouptarget", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "grouppet", "visible", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "portrait", "off")
pfUI:UpdateConfig("unitframes", "grouppet", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "grouppet", "width", "100")
pfUI:UpdateConfig("unitframes", "grouppet", "height", "14")
pfUI:UpdateConfig("unitframes", "grouppet", "pheight", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "grouppet", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "grouppet", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "grouppet", "buffs", "off")
pfUI:UpdateConfig("unitframes", "grouppet", "buffsize", "16")
pfUI:UpdateConfig("unitframes", "grouppet", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "grouppet", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "grouppet", "debuffs", "off")
pfUI:UpdateConfig("unitframes", "grouppet", "debuffsize", "16")
pfUI:UpdateConfig("unitframes", "grouppet", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "grouppet", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "grouppet", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "grouppet", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "grouppet", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "faderange", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "glowcombat", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "grouppet", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "grouppet", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "grouppet", "txthpright", "healthperc")
pfUI:UpdateConfig("unitframes", "grouppet", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "grouppet", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "grouppet", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "grouppet", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "grouppet", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "grouppet", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "raid", "visible", "1")
pfUI:UpdateConfig("unitframes", "raid", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "raid", "portrait", "off")
pfUI:UpdateConfig("unitframes", "raid", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "raid", "width", "50")
pfUI:UpdateConfig("unitframes", "raid", "height", "26")
pfUI:UpdateConfig("unitframes", "raid", "pheight", "4")
pfUI:UpdateConfig("unitframes", "raid", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "raid", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "raid", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "raid", "buffs", "off")
pfUI:UpdateConfig("unitframes", "raid", "buffsize", "16")
pfUI:UpdateConfig("unitframes", "raid", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "raid", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "raid", "debuffs", "off")
pfUI:UpdateConfig("unitframes", "raid", "debuffsize", "16")
pfUI:UpdateConfig("unitframes", "raid", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "raid", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "raid", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "raid", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "raid", "buff_indicator", "1")
pfUI:UpdateConfig("unitframes", "raid", "debuff_indicator", "2")
pfUI:UpdateConfig("unitframes", "raid", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "raid", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "raid", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "raid", "faderange", "1")
pfUI:UpdateConfig("unitframes", "raid", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "raid", "glowcombat", "0")
pfUI:UpdateConfig("unitframes", "raid", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "raid", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "raid", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "raid", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "raid", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "raid", "txthpleft", "name")
pfUI:UpdateConfig("unitframes", "raid", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "raid", "txthpright", "healthmiss")
pfUI:UpdateConfig("unitframes", "raid", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "raid", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "raid", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "raid", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "raid", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "raid", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "ttarget", "visible", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "ttarget", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "ttarget", "width", "100")
pfUI:UpdateConfig("unitframes", "ttarget", "height", "17")
pfUI:UpdateConfig("unitframes", "ttarget", "pheight", "3")
pfUI:UpdateConfig("unitframes", "ttarget", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "ttarget", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "ttarget", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "ttarget", "buffs", "off")
pfUI:UpdateConfig("unitframes", "ttarget", "buffsize", "16")
pfUI:UpdateConfig("unitframes", "ttarget", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "ttarget", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "ttarget", "debuffs", "off")
pfUI:UpdateConfig("unitframes", "ttarget", "debuffsize", "16")
pfUI:UpdateConfig("unitframes", "ttarget", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "ttarget", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "ttarget", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "ttarget", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "ttarget", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "faderange", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "ttarget", "txthpleft", "none")
pfUI:UpdateConfig("unitframes", "ttarget", "txthpcenter", "name")
pfUI:UpdateConfig("unitframes", "ttarget", "txthpright", "none")
pfUI:UpdateConfig("unitframes", "ttarget", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "ttarget", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "ttarget", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "ttarget", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "ttarget", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "ttarget", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "pet", "visible", "1")
pfUI:UpdateConfig("unitframes", "pet", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "pet", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "pet", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "pet", "width", "100")
pfUI:UpdateConfig("unitframes", "pet", "height", "14")
pfUI:UpdateConfig("unitframes", "pet", "pheight", "4")
pfUI:UpdateConfig("unitframes", "pet", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "pet", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "pet", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "pet", "buffs", "top")
pfUI:UpdateConfig("unitframes", "pet", "buffsize", "12")
pfUI:UpdateConfig("unitframes", "pet", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "pet", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "pet", "debuffs", "top")
pfUI:UpdateConfig("unitframes", "pet", "debuffsize", "12")
pfUI:UpdateConfig("unitframes", "pet", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "pet", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "pet", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "pet", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "pet", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "pet", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "pet", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "pet", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "pet", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "pet", "faderange", "0")
pfUI:UpdateConfig("unitframes", "pet", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "pet", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "pet", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "pet", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "pet", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "pet", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "pet", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "pet", "txthpleft", "none")
pfUI:UpdateConfig("unitframes", "pet", "txthpcenter", "name")
pfUI:UpdateConfig("unitframes", "pet", "txthpright", "none")
pfUI:UpdateConfig("unitframes", "pet", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "pet", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "pet", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "pet", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "pet", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "pet", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "ptarget", "visible", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "ptarget", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "ptarget", "width", "100")
pfUI:UpdateConfig("unitframes", "ptarget", "height", "4")
pfUI:UpdateConfig("unitframes", "ptarget", "pheight", "-1")
pfUI:UpdateConfig("unitframes", "ptarget", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "ptarget", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "ptarget", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "ptarget", "buffs", "off")
pfUI:UpdateConfig("unitframes", "ptarget", "buffsize", "16")
pfUI:UpdateConfig("unitframes", "ptarget", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "ptarget", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "ptarget", "debuffs", "off")
pfUI:UpdateConfig("unitframes", "ptarget", "debuffsize", "16")
pfUI:UpdateConfig("unitframes", "ptarget", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "ptarget", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "ptarget", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "ptarget", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "ptarget", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "faderange", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "ptarget", "txthpleft", "none")
pfUI:UpdateConfig("unitframes", "ptarget", "txthpcenter", "name")
pfUI:UpdateConfig("unitframes", "ptarget", "txthpright", "none")
pfUI:UpdateConfig("unitframes", "ptarget", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "ptarget", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "ptarget", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "ptarget", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "ptarget", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "ptarget", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("unitframes", "fallback", "visible", "1")
pfUI:UpdateConfig("unitframes", "fallback", "showPVP", "0")
pfUI:UpdateConfig("unitframes", "fallback", "portrait", "bar")
pfUI:UpdateConfig("unitframes", "fallback", "bartexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("unitframes", "fallback", "width", "200")
pfUI:UpdateConfig("unitframes", "fallback", "height", "50")
pfUI:UpdateConfig("unitframes", "fallback", "pheight", "10")
pfUI:UpdateConfig("unitframes", "fallback", "pwidth", "-1")
pfUI:UpdateConfig("unitframes", "fallback", "panchor", "TOP")
pfUI:UpdateConfig("unitframes", "fallback", "pspace", "-3")
pfUI:UpdateConfig("unitframes", "fallback", "buffs", "top")
pfUI:UpdateConfig("unitframes", "fallback", "buffsize", "20")
pfUI:UpdateConfig("unitframes", "fallback", "bufflimit", "16")
pfUI:UpdateConfig("unitframes", "fallback", "buffperrow", "8")
pfUI:UpdateConfig("unitframes", "fallback", "debuffs", "top")
pfUI:UpdateConfig("unitframes", "fallback", "debuffsize", "20")
pfUI:UpdateConfig("unitframes", "fallback", "debufflimit", "16")
pfUI:UpdateConfig("unitframes", "fallback", "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", "fallback", "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", "fallback", "verticalbar", "0")
pfUI:UpdateConfig("unitframes", "fallback", "buff_indicator", "0")
pfUI:UpdateConfig("unitframes", "fallback", "debuff_indicator", "0")
pfUI:UpdateConfig("unitframes", "fallback", "debuff_ind_pos", "CENTER")
pfUI:UpdateConfig("unitframes", "fallback", "debuff_ind_size", ".65")
pfUI:UpdateConfig("unitframes", "fallback", "clickcast", "0")
pfUI:UpdateConfig("unitframes", "fallback", "faderange", "0")
pfUI:UpdateConfig("unitframes", "fallback", "glowaggro", "1")
pfUI:UpdateConfig("unitframes", "fallback", "glowcombat", "1")
pfUI:UpdateConfig("unitframes", "fallback", "showtooltip", "1")
pfUI:UpdateConfig("unitframes", "fallback", "healthcolor", "1")
pfUI:UpdateConfig("unitframes", "fallback", "powercolor", "1")
pfUI:UpdateConfig("unitframes", "fallback", "levelcolor", "1")
pfUI:UpdateConfig("unitframes", "fallback", "classcolor", "1")
pfUI:UpdateConfig("unitframes", "fallback", "txthpleft", "unit")
pfUI:UpdateConfig("unitframes", "fallback", "txthpcenter", "none")
pfUI:UpdateConfig("unitframes", "fallback", "txthpright", "healthdyn")
pfUI:UpdateConfig("unitframes", "fallback", "txtpowerleft", "none")
pfUI:UpdateConfig("unitframes", "fallback", "txtpowercenter", "none")
pfUI:UpdateConfig("unitframes", "fallback", "txtpowerright", "none")
pfUI:UpdateConfig("unitframes", "fallback", "hitindicator", "0")
pfUI:UpdateConfig("unitframes", "fallback", "hitindicatorsize", "15")
pfUI:UpdateConfig("unitframes", "fallback", "hitindicatorfont", "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf")
pfUI:UpdateConfig("bars", nil, "icon_size", "20")
pfUI:UpdateConfig("bars", nil, "background", "1")
pfUI:UpdateConfig("bars", nil, "glowrange", "1")
pfUI:UpdateConfig("bars", nil, "rangecolor", "1,0.1,0.1,1")
pfUI:UpdateConfig("bars", nil, "showmacro", "1")
pfUI:UpdateConfig("bars", nil, "showkeybind", "1")
pfUI:UpdateConfig("bars", nil, "showequipped", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "keydown", "0")
pfUI:UpdateConfig("bars", nil, "pagemaster", "0")
pfUI:UpdateConfig("bars", nil, "showcastable", "0")
pfUI:UpdateConfig("bars", nil, "hide_time", "1")
pfUI:UpdateConfig("bars", nil, "hide_actionmain", "0")
pfUI:UpdateConfig("bars", nil, "hide_bottomleft", "0")
pfUI:UpdateConfig("bars", nil, "hide_bottomright", "0")
pfUI:UpdateConfig("bars", nil, "hide_right", "0")
pfUI:UpdateConfig("bars", nil, "hide_tworight", "0")
pfUI:UpdateConfig("bars", nil, "hide_shapeshift", "0")
pfUI:UpdateConfig("bars", nil, "hide_pet", "0")
pfUI:UpdateConfig("bars", "actionmain", "formfactor", "12 x 1")
pfUI:UpdateConfig("bars", "bottomleft", "formfactor", "12 x 1")
pfUI:UpdateConfig("bars", "bottomright", "formfactor", "6 x 2")
pfUI:UpdateConfig("bars", "right", "formfactor", "6 x 2")
pfUI:UpdateConfig("bars", "tworight", "formfactor", "1 x 12")
pfUI:UpdateConfig("bars", "shapeshift", "formfactor", "10 x 1")
pfUI:UpdateConfig("bars", "pet", "formfactor", "10 x 1")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
pfUI:UpdateConfig("panel", nil, "hide_rightchat", "0")
pfUI:UpdateConfig("panel", nil, "hide_minimap", "0")
pfUI:UpdateConfig("panel", nil, "hide_microbar", "0")
pfUI:UpdateConfig("panel", "left", "left", "guild")
pfUI:UpdateConfig("panel", "left", "center", "durability")
pfUI:UpdateConfig("panel", "left", "right", "friends")
pfUI:UpdateConfig("panel", "right", "left", "fps")
pfUI:UpdateConfig("panel", "right", "center", "time")
pfUI:UpdateConfig("panel", "right", "right", "gold")
pfUI:UpdateConfig("panel", "other", "minimap", "zone")
pfUI:UpdateConfig("panel", "micro", "enable", "0")
pfUI:UpdateConfig("panel", "xp", "showalways", "0")
pfUI:UpdateConfig("panel", "bag", "ignorespecial", "1")
pfUI:UpdateConfig("castbar", "player", "hide_blizz", "1")
pfUI:UpdateConfig("castbar", "player", "hide_pfui", "0")
pfUI:UpdateConfig("castbar", "target", "hide_pfui", "0")
pfUI:UpdateConfig("castbar", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("tooltip", nil, "position", "chat")
pfUI:UpdateConfig("tooltip", nil, "cursoralign", "native")
pfUI:UpdateConfig("tooltip", nil, "cursoroffset", "20")
pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
pfUI:UpdateConfig("tooltip", "compare", "showalways", "0")
pfUI:UpdateConfig("tooltip", "vendor", "showalways", "0")
pfUI:UpdateConfig("chat", "text", "input_width", "0")
pfUI:UpdateConfig("chat", "text", "input_height", "0")
pfUI:UpdateConfig("chat", "text", "outline", "1")
pfUI:UpdateConfig("chat", "text", "mouseover", "0")
pfUI:UpdateConfig("chat", "text", "bracket", "[]")
pfUI:UpdateConfig("chat", "text", "time", "0")
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
pfUI:UpdateConfig("chat", "text", "detecturl", "1")
pfUI:UpdateConfig("chat", "text", "classcolor", "1")
pfUI:UpdateConfig("chat", "left", "width", "380")
pfUI:UpdateConfig("chat", "left", "height", "180")
pfUI:UpdateConfig("chat", "right", "enable", "0")
pfUI:UpdateConfig("chat", "right", "alwaysshow", "0")
pfUI:UpdateConfig("chat", "right", "width", "380")
pfUI:UpdateConfig("chat", "right", "height", "180")
pfUI:UpdateConfig("chat", "global", "hidecombat", "0")
pfUI:UpdateConfig("chat", "global", "tabdock", "0")
pfUI:UpdateConfig("chat", "global", "tabmouse", "0")
pfUI:UpdateConfig("chat", "global", "chatflash", "1")
pfUI:UpdateConfig("chat", "global", "custombg", "0")
pfUI:UpdateConfig("chat", "global", "background", ".2,.2,.2,.5")
pfUI:UpdateConfig("chat", "global", "border", ".4,.4,.4,.5")
pfUI:UpdateConfig("chat", "global", "whispermod", "1")
pfUI:UpdateConfig("chat", "global", "whisper", "1,.7,1,1")
pfUI:UpdateConfig("chat", "global", "sticky", "1")
pfUI:UpdateConfig("chat", "global", "fadeout", "0")
pfUI:UpdateConfig("chat", "global", "fadetime", "300")
pfUI:UpdateConfig("chat", "global", "scrollspeed", "1")
pfUI:UpdateConfig("chat", "bubbles", "alpha", ".75")
pfUI:UpdateConfig("nameplates", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("nameplates", nil, "legacy", "0")
pfUI:UpdateConfig("nameplates", nil, "overlap", "0")
pfUI:UpdateConfig("nameplates", nil, "showcastbar", "1")
pfUI:UpdateConfig("nameplates", nil, "spellname", "0")
pfUI:UpdateConfig("nameplates", nil, "showdebuffs", "0")
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
pfUI:UpdateConfig("nameplates", nil, "rightclick", "1")
pfUI:UpdateConfig("nameplates", nil, "clickthreshold", "0.5")
pfUI:UpdateConfig("nameplates", nil, "enemyclassc", "1")
pfUI:UpdateConfig("nameplates", nil, "friendclassc", "1")
pfUI:UpdateConfig("nameplates", nil, "raidiconsize", "16")
pfUI:UpdateConfig("nameplates", nil, "players", "0")
pfUI:UpdateConfig("nameplates", nil, "critters", "0")
pfUI:UpdateConfig("nameplates", nil, "totems", "0")
pfUI:UpdateConfig("nameplates", nil, "showhp", "0")
pfUI:UpdateConfig("nameplates", nil, "vpos", "-10")
pfUI:UpdateConfig("nameplates", nil, "width", "120")
pfUI:UpdateConfig("nameplates", nil, "heighthealth", "8")
pfUI:UpdateConfig("nameplates", nil, "heightcast", "8")
pfUI:UpdateConfig("nameplates", nil, "cpdisplay", "0")
pfUI:UpdateConfig("nameplates", nil, "targethighlight", "0")
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "1")
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "1")
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "1")
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "1")
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "1")
pfUI:UpdateConfig("thirdparty", "ktm", "dock", "1")
pfUI:UpdateConfig("thirdparty", "wim", "enable", "1")
pfUI:UpdateConfig("thirdparty", "healcomm", "enable", "1")
pfUI:UpdateConfig("thirdparty", "sortbags", "enable", "1")
pfUI:UpdateConfig("thirdparty", "mrplow", "enable", "1")
pfUI:UpdateConfig("thirdparty", "flightmap", "enable", "1")
pfUI:UpdateConfig("thirdparty", "atlasloot", "enable", "1")
pfUI:UpdateConfig("thirdparty", "druidmana", "enable", "1")
pfUI:UpdateConfig("position", nil, nil, nil)
pfUI:UpdateConfig("disabled", nil, nil, nil)
pfUI:UpdateConfig("gm", nil, "disable", "1")
pfUI:UpdateConfig("gm", nil, "server", "elysium")
end
function pfUI:MigrateConfig()
-- config version
local major, minor, fix = pfUI.api.strsplit(".", tostring(pfUI_config.version))
local major = tonumber(major) or 0
local minor = tonumber(minor) or 0
local fix = tonumber(fix) or 0
local function checkversion(chkmajor, chkminor, chkfix)
local chkversion = chkmajor + chkminor/100 + chkfix/10000
local curversion = major + minor/100 + fix/10000
return curversion <= chkversion and true or nil
end
-- migrating to new fonts (1.5 -> 1.6)
if checkversion(1, 6, 0) then
-- migrate font_default
if pfUI_config.global.font_default == "arial" then
pfUI_config.global.font_default = "Myriad-Pro"
elseif pfUI_config.global.font_default == "homespun" then
pfUI_config.global.font_default = "Homespun"
elseif pfUI_config.global.font_default == "diediedie" then
pfUI_config.global.font_default = "DieDieDie"
end
-- migrate font_square
if pfUI_config.global.font_square == "arial" then
pfUI_config.global.font_square = "Myriad-Pro"
elseif pfUI_config.global.font_square == "homespun" then
pfUI_config.global.font_square = "Homespun"
elseif pfUI_config.global.font_square == "diediedie" then
pfUI_config.global.font_square = "DieDieDie"
end
-- migrate font_combat
if pfUI_config.global.font_combat == "arial" then
pfUI_config.global.font_combat = "Myriad-Pro"
elseif pfUI_config.global.font_combat == "homespun" then
pfUI_config.global.font_combat = "Homespun"
elseif pfUI_config.global.font_combat == "diediedie" then
pfUI_config.global.font_combat = "DieDieDie"
end
end
-- migrating to new loot config section (> 2.0.5)
if checkversion(2, 0, 5) then
if pfUI_config.appearance.loot and pfUI_config.appearance.loot.autoresize then
pfUI_config.loot.autoresize = pfUI_config.appearance.loot.autoresize
pfUI_config.appearance.loot.autoresize = nil
pfUI_config.appearance.loot = nil
end
end
-- migrating to new unitframes (> 2.5)
if checkversion(2, 5, 0) then
-- migrate clickcast settings
if pfUI_config.unitframes.raid.clickcast_ctrl then
pfUI_config.unitframes.clickcast = pfUI_config.unitframes.raid.clickcast
pfUI_config.unitframes.clickcast_shift = pfUI_config.unitframes.raid.clickcast_shift
pfUI_config.unitframes.clickcast_alt = pfUI_config.unitframes.raid.clickcast_alt
pfUI_config.unitframes.clickcast_ctrl = pfUI_config.unitframes.raid.clickcast_ctrl
pfUI_config.unitframes.raid.clickcast = "0"
pfUI_config.unitframes.raid.clickcast_shift = nil
pfUI_config.unitframes.raid.clickcast_alt = nil
pfUI_config.unitframes.raid.clickcast_ctrl = nil
end
-- migrate buffsizes
if pfUI_config.unitframes.buff_size then
pfUI_config.unitframes.player.buffsize = pfUI_config.unitframes.buff_size
pfUI_config.unitframes.target.buffsize = pfUI_config.unitframes.buff_size
pfUI_config.unitframes.buff_size = nil
end
-- migrate debuffsizes
if pfUI_config.unitframes.debuff_size then
pfUI_config.unitframes.player.debuffsize = pfUI_config.unitframes.debuff_size
pfUI_config.unitframes.target.debuffsize = pfUI_config.unitframes.debuff_size
pfUI_config.unitframes.debuff_size = nil
end
end
-- migrating to new fontnames (> 2.6)
if checkversion(2, 6, 0) then
-- migrate font_combat
if pfUI_config.global.font_square then
pfUI_config.global.font_unit = pfUI_config.global.font_square
pfUI_config.global.font_square = nil
end
end
-- migrating old to new font layout (> 3.0.0)
if checkversion(3, 0, 0) then
-- migrate font_default
if not strfind(pfUI_config.global.font_default, "\\") then
pfUI_config.global.font_default = "Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf"
end
-- migrate font_unit
if not strfind(pfUI_config.global.font_unit, "\\") then
pfUI_config.global.font_unit = "Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_unit .. ".ttf"
end
-- migrate font_combat
if not strfind(pfUI_config.global.font_combat, "\\") then
pfUI_config.global.font_combat = "Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_combat .. ".ttf"
end
end
-- migrating old to new unitframe texts (> 3.0.0)
if checkversion(3, 0, 0) then
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
for _, unitframe in pairs(unitframes) do
if pfUI_config.unitframes[unitframe].txtleft then
pfUI_config.unitframes[unitframe].txthpleft = pfUI_config.unitframes[unitframe].txtleft
pfUI_config.unitframes[unitframe].txtleft = nil
end
if pfUI_config.unitframes[unitframe].txtcenter then
pfUI_config.unitframes[unitframe].txthpcenter = pfUI_config.unitframes[unitframe].txtcenter
pfUI_config.unitframes[unitframe].txtcenter = nil
end
if pfUI_config.unitframes[unitframe].txtright then
pfUI_config.unitframes[unitframe].txthpright = pfUI_config.unitframes[unitframe].txtright
pfUI_config.unitframes[unitframe].txtright = nil
end
end
end
-- migrating animation_speed (> 3.1.2)
if checkversion(3, 1, 2) then
if tonumber(pfUI_config.unitframes.animation_speed) >= 13 then
pfUI_config.unitframes.animation_speed = "13"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 8 then
pfUI_config.unitframes.animation_speed = "8"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 5 then
pfUI_config.unitframes.animation_speed = "5"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 3 then
pfUI_config.unitframes.animation_speed = "3"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 2 then
pfUI_config.unitframes.animation_speed = "2"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 1 then
pfUI_config.unitframes.animation_speed = "1"
else
pfUI_config.unitframes.animation_speed = "5"
end
end
-- migrating rangecheck interval (> 3.2.2)
if checkversion(3, 2, 2) then
if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
pfUI_config.unitframes.rangechecki = "2"
end
end
-- migrating legacy buff/debuff naming (> 3.5.0)
if checkversion(3, 5, 0) then
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
for _, unitframe in pairs(unitframes) do
local entry = pfUI_config.unitframes[unitframe]
if entry.buffs and entry.buffs == "hide" then entry.buffs = "off" end
if entry.debuffs and entry.debuffs == "hide" then entry.debuffs = "off" end
end
end
-- migrating glow settings (> 3.5.1)
if checkversion(3, 5, 0) then
local common = { "player", "target", "ttarget", "pet", "ptarget"}
for _, unitframe in pairs(common) do
if pfUI_config.appearance.infight.group == "1" then
pfUI_config.unitframes[unitframe].glowcombat = "1"
pfUI_config.unitframes[unitframe].glowaggro = "1"
elseif pfUI_config.appearance.infight.group == "0" then
pfUI_config.unitframes[unitframe].glowcombat = "0"
pfUI_config.unitframes[unitframe].glowaggro = "0"
end
end
if pfUI_config.appearance.infight.group == "1" then
pfUI_config.unitframes["group"].glowcombat = "1"
pfUI_config.unitframes["group"].glowaggro = "1"
elseif pfUI_config.appearance.infight.group == "0" then
pfUI_config.unitframes["group"].glowcombat = "0"
pfUI_config.unitframes["group"].glowaggro = "0"
end
end
-- migrating old buff settings (> 3.6.1)
if checkversion(3, 6, 1) then
pfUI_config.buffs.weapons = pfUI_config.global.hidewbuff == "1" and "0" or "1"
pfUI_config.buffs.buffs = pfUI_config.global.hidebuff == "1" and "0" or "1"
pfUI_config.buffs.debuffs = pfUI_config.global.hidebuff == "1" and "0" or "1"
end
pfUI_config.version = pfUI.version.string
end
|
msg = {"Prosečna visina", "ekipe"}
|
CUSTOM_STARTING_GOLD = 625
CUSTOM_GOLD_FOR_RANDOM_TOTAL = 800
ADS_CLICKED_BONUS_GOLD = 35
CUSTOM_GOLD_REPICK_COST = 200
MAX_SPAWNBOXES_SELECTED = 3
HERO_SELECTION_PICK_TIME = 70
HERO_SELECTION_STRATEGY_TIME = 20
HERO_SELECTION_BANNING_TIME = 40
HERO_SELECTION_PHASE_NOT_STARTED = 0
HERO_SELECTION_PHASE_BANNING = 1
HERO_SELECTION_PHASE_HERO_PICK = 2
HERO_SELECTION_PHASE_STRATEGY = 3
HERO_SELECTION_PHASE_END = 4
FORCE_PICKED_HERO = "npc_dota_hero_target_dummy"
if not HeroSelection then
HeroSelection = class({})
HeroSelection.RandomableHeroes = {}
HeroSelection.EmptyStateData = {
hero = "npc_dota_hero_abaddon",
status = "hover"
}
HeroSelection.CurrentState = HERO_SELECTION_PHASE_NOT_STARTED
HeroSelection.GameStartTimers = {}
end
ModuleRequire(..., "util")
ModuleRequire(..., "linked")
ModuleRequire(..., "hero_replacer")
ModuleRequire(..., "client_actions")
ModuleLinkLuaModifier(..., "modifier_hero_selection_transformation")
Events:Register("activate", function ()
GameRules:SetHeroSelectionTime(-1)
local preTime = HERO_SELECTION_PICK_TIME + HERO_SELECTION_STRATEGY_TIME + 3.75 + Options:GetValue("PreGameTime")
if Options:GetValue("BanningPhaseBannedPercentage") > 0 then
preTime = preTime + HERO_SELECTION_BANNING_TIME
end
GameRules:SetPreGameTime(preTime)
GameRules:GetGameModeEntity():SetCustomGameForceHero(FORCE_PICKED_HERO)
CustomGameEventManager:RegisterListener("hero_selection_player_hover", Dynamic_Wrap(HeroSelection, "OnHeroHover"))
CustomGameEventManager:RegisterListener("hero_selection_player_select", Dynamic_Wrap(HeroSelection, "OnHeroSelectHero"))
CustomGameEventManager:RegisterListener("hero_selection_player_random", Dynamic_Wrap(HeroSelection, "OnHeroRandomHero"))
CustomGameEventManager:RegisterListener("hero_selection_minimap_set_spawnbox", Dynamic_Wrap(HeroSelection, "OnMinimapSetSpawnbox"))
CustomGameEventManager:RegisterListener("hero_selection_player_repick", Dynamic_Wrap(HeroSelection, "OnHeroRepick"))
PlayerTables:CreateTable("hero_selection_banning_phase", {}, AllPlayersInterval)
Convars:RegisterCommand("arena_hero_selection_skip_phase", function()
if HeroSelection.CurrentState == HERO_SELECTION_PHASE_BANNING then
HeroSelection:StartStateHeroPick()
elseif HeroSelection.CurrentState == HERO_SELECTION_PHASE_HERO_PICK then
HeroSelection:StartStateStrategy()
elseif HeroSelection.CurrentState == HERO_SELECTION_PHASE_STRATEGY then
HeroSelection:StartStateInGame({})
elseif HeroSelection.CurrentState == HERO_SELECTION_PHASE_END then
Tutorial:ForceGameStart()
end
end, "Skips current phase", FCVAR_CHEAT)
HeroSelection:PrepareTables()
end)
function HeroSelection:PrepareTables()
local data = {
HeroSelectionState = HeroSelection.CurrentState,
HeroTabs = {}
}
local heroesData = {}
for name, baseData in pairs(NPC_HEROES_CUSTOM) do
if baseData.Enabled ~= 0 then
local heroTable = GetHeroTableByName(name)
local baseHero = heroTable.base_hero
local tabIndex = baseHero and 2 or 1
local heroData = {
model = baseHero ~= "npc_dota_hero_arena_base" and baseHero or name,
useCustomScene = heroTable.UseCustomScene == 1,
attributes = HeroSelection:ExtractHeroStats(heroTable),
tabIndex = tabIndex
}
if not Options:IsEquals("MainHeroList", "NoAbilities") then
heroData.abilities = HeroSelection:ParseAbilitiesFromTable(heroTable)
heroData.isChanged = heroTable.Changed == 1 and tabIndex == 1
heroData.linkedColorGroup = heroTable.LinkedColorGroup
heroData.DisabledInRanked = heroTable.DisabledInRanked == 1
heroData.Unreleased = heroTable.Unreleased == 1
if heroTable.LinkedHero then
heroData.linked_heroes = string.split(heroTable.LinkedHero, " | ")
end
end
heroesData[name] = heroData
end
end
for name,enabled in pairsByKeys(ENABLED_HEROES[Options:GetValue("MainHeroList")]) do
if enabled == 1 then
if not heroesData[name] or heroesData[name].Enabled == 0 then
error(name .. " is enabled in hero list, but not a valid hero")
end
local tabIndex = heroesData[name].tabIndex
if not data.HeroTabs[tabIndex] then data.HeroTabs[tabIndex] = {} end
table.insert(data.HeroTabs[tabIndex], name)
end
end
for _,tab in pairs(data.HeroTabs) do
for _,name in ipairs(tab) do
if heroesData[name] and
not heroesData[name].linked_heroes and
not HeroSelection:IsHeroUnreleased(name) then
table.insert(HeroSelection.RandomableHeroes, name)
end
end
end
PlayerTables:CreateTable("hero_selection_heroes_data", heroesData, AllPlayersInterval)
PlayerTables:CreateTable("hero_selection_available_heroes", data, AllPlayersInterval)
end
function HeroSelection:SetTimerDuration(duration)
PlayerTables:SetTableValue("hero_selection_available_heroes", "TimerEndTime", GameRules:GetGameTime() + duration)
end
function HeroSelection:SetState(state)
HeroSelection.CurrentState = state
PlayerTables:SetTableValue("hero_selection_available_heroes", "HeroSelectionState", state)
end
function HeroSelection:GetState()
return HeroSelection.CurrentState
end
function HeroSelection:CreateTimer(...)
local t = Timers:CreateTimer(...)
table.insert(HeroSelection.GameStartTimers, t)
return t
end
function HeroSelection:DismissTimers()
for _,v in ipairs(HeroSelection.GameStartTimers) do
Timers:RemoveTimer(v)
end
HeroSelection.GameStartTimers = {}
end
function HeroSelection:HeroSelectionStart()
GameRules:GetGameModeEntity():SetAnnouncerDisabled(true)
if Options:GetValue("BanningPhaseBannedPercentage") > 0 then
EmitAnnouncerSound("announcer_ann_custom_mode_05")
HeroSelection:SetState(HERO_SELECTION_PHASE_BANNING)
HeroSelection:SetTimerDuration(HERO_SELECTION_BANNING_TIME)
HeroSelection:CreateTimer(HERO_SELECTION_BANNING_TIME, function()
HeroSelection:StartStateHeroPick()
end)
else
HeroSelection:StartStateHeroPick()
end
end
function HeroSelection:StartStateHeroPick()
--Banning
local notBanned = {}
for hero in pairs(PlayerTables:GetAllTableValuesForReadOnly("hero_selection_banning_phase")) do
if not table.includes(notBanned, hero) then
table.insert(notBanned, hero)
end
end
local iterCount = math.ceil(#notBanned * Options:GetValue("BanningPhaseBannedPercentage") * 0.01)
for i = 1, iterCount do
table.remove(notBanned, RandomInt(1, #notBanned))
end
PlayerTables:DeleteTableKeys("hero_selection_banning_phase", notBanned)
local banned = PlayerTables:GetAllTableValuesForReadOnly("hero_selection_banning_phase")
local bannedCount = table.count(banned)
Chat:SendSystemMessage({
localizable = pluralize(bannedCount, "DOTA_Chat_AD_BanCount1", "DOTA_Chat_AD_BanCount"),
variables = {
["%s1"] = bannedCount
}
})
for hero in pairs(banned) do
Chat:SendSystemMessage({
localizable = "DOTA_Chat_AD_Ban",
variables = {
["%s1"] = hero
}
})
end
HeroSelection:DismissTimers()
EmitAnnouncerSound("announcer_ann_custom_draft_01")
HeroSelection:SetState(HERO_SELECTION_PHASE_HERO_PICK)
HeroSelection:SetTimerDuration(HERO_SELECTION_PICK_TIME)
for _,sec in ipairs({30, 15, 10, "05"}) do
HeroSelection:CreateTimer(HERO_SELECTION_PICK_TIME - tonumber(sec), function()
EmitAnnouncerSound("announcer_ann_custom_timer_sec_" .. sec)
end)
end
HeroSelection:CreateTimer(HERO_SELECTION_PICK_TIME, function()
HeroSelection:StartStateStrategy()
end)
end
function HeroSelection:StartStateStrategy()
HeroSelection:DismissTimers()
HeroSelection:PreformRandomForNotPickedUnits()
local toPrecache = {}
for team,_v in pairs(PlayerTables:GetAllTableValues("hero_selection")) do
for plyId,v in pairs(_v) do
local heroNameTransformed = GetKeyValue(v.hero, "base_hero") or v.hero
toPrecache[heroNameTransformed] = false
PrecacheUnitByNameAsync(heroNameTransformed, function()
toPrecache[heroNameTransformed] = true
--CustomGameEventManager:Send_ServerToAllClients("hero_selection_update_precache_progress", toPrecache)
end, plyId)
end
end
--CustomGameEventManager:Send_ServerToAllClients("hero_selection_update_precache_progress", toPrecache)
GameRules:GetGameModeEntity():SetAnnouncerDisabled(false)
--CustomGameEventManager:Send_ServerToAllClients("hero_selection_show_precache", {})
HeroSelection:SetTimerDuration(HERO_SELECTION_STRATEGY_TIME)
HeroSelection:SetState(HERO_SELECTION_PHASE_STRATEGY)
HeroSelection:CreateTimer(HERO_SELECTION_STRATEGY_TIME, function()
HeroSelection:StartStateInGame(toPrecache)
end)
end
function HeroSelection:StartStateInGame(toPrecache)
HeroSelection:DismissTimers()
for i = 0, DOTA_MAX_TEAM_PLAYERS - 1 do
if PLAYER_DATA[i].adsClicked then
Gold:ModifyGold(i, ADS_CLICKED_BONUS_GOLD)
end
end
--If for some reason even after that time heroes weren't precached
Timers:CreateTimer({
useGameTime = false,
callback = function()
local canEnd = true
for k,v in pairs(toPrecache) do
if not v then
canEnd = false
break
end
end
PauseGame(not canEnd)
if canEnd then
--Actually enter in-game state
HeroSelection:SetState(HERO_SELECTION_PHASE_END)
for team,_v in pairs(PlayerTables:GetAllTableValues("hero_selection")) do
for plyId,v in pairs(_v) do
if not PlayerResource:IsPlayerAbandoned(plyId) then
HeroSelection:SelectHero(plyId, tostring(v.hero), nil, nil, true)
end
end
end
GameMode:OnHeroSelectionEnd()
else
return 0.1
end
end
})
end
|
sptbl["spa"] = {
files = {
module = "spa.c",
header = "spa.h",
example = "ex_spa.c",
},
func = {
create = "sp_spa_create",
destroy = "sp_spa_destroy",
init = "sp_spa_init",
compute = "sp_spa_compute",
},
params = {
mandatory = {
{
name = "filename",
type = "const char *",
description = "Filename of SPA file",
default = "N/A"
},
},
},
modtype = "module",
description = [[Stream a Soundpipe Audio File
Similar to sp_diskin, sp_spa will stream a file in the internal soundpipe
audio format. Such a format is useful for instances where you need to read
audio files, but can't use libsndfile.
]],
ninputs = 0,
noutputs = 1,
inputs = {
},
outputs = {
{
name = "out",
description = "Output to spa."
},
}
}
|
dofile("urlcode.lua")
dofile("table_show.lua")
local url_count = 0
local tries = 0
local item_type = os.getenv('item_type')
local item_value = os.getenv('item_value')
local downloaded = {}
local addedtolist = {}
read_file = function(file)
if file then
local f = assert(io.open(file))
local data = f:read("*all")
f:close()
return data
else
return ""
end
end
line_num = function(linenum, filename)
local num = 0
for line in io.lines(filename) do
num = num + 1
if num == linenum then
return line
end
end
end
wget.callbacks.download_child_p = function(urlpos, parent, depth, start_url_parsed, iri, verdict, reason)
local url = urlpos["url"]["url"]
local html = urlpos["link_expect_html"]
if downloaded[string.match(url, "https?://(.+)")] == true or addedtolist[string.match(url, "https?://(.+)")] == true then
return false
end
if item_type == "image" and downloaded[string.match(url, "https?://(.+)")] ~= true and addedtolist[string.match(url, "https?://(.+)")] ~= true then
if html == 0 or (string.match(url, "[^A-Za-z]"..item_type) and string.match(url, "frontback%.me") and not string.match(url, "[^A-Za-z]"..item_value.."[A-Za-z]")) then
addedtolist[string.match(url, "https?://(.+)")] = true
return true
else
return false
else
return false
end
end
wget.callbacks.get_urls = function(file, url, is_css, iri)
local urls = {}
local html = nil
local function check(url)
if downloaded[string.match(url, "https?://(.+)")] ~= true and addedtolist[string.match(url, "https?://(.+)")] ~= true and string.match(url, "[^A-Za-z]"..item_type) and string.match(url, "frontback%.me") and not string.match(url, "[^A-Za-z]"..item_value.."[A-Za-z]") then
if string.match(url, "&") then
table.insert(urls, { url=string.gsub(url, "&", "&") })
addedtolist[string.match(string.gsub(url, "&", "&"), "https?://(.+)")] = true
addedtolist[string.match(url, "https?://(.+)")] = true
else
table.insert(urls, { url=url })
addedtolist[string.match(url, "https?://(.+)")] = true
end
end
end
if item_type == "image" then
if string.match(url, "[^A-Za-z0-9]"..item_value) and string.match(url, "frontback%.me") and not string.match(url, "[^A-Za-z0-9]"..item_value..".") then
html = read_file(file)
for newurl in string.gmatch(html, '"(https?://[^"]+)"') do
check(newurl)
end
for newurl in string.gmatch(html, "'(https?://[^']+)'") do
check(newurl)
end
if string.match(url, "%?") then
check(string.match(url, "(https?://[^%?]+)%?"))
end
for newurl in string.gmatch(html, '("/[^"]+)"') do
if string.match(newurl, '"//') then
check(string.gsub(newurl, '"//', 'http://'))
else
check(string.match(url, "(https?://[^/]+)/")..string.match(newurl, '"(.+)'))
end
end
end
end
return urls
end
wget.callbacks.httploop_result = function(url, err, http_stat)
-- NEW for 2014: Slightly more verbose messages because people keep
-- complaining that it's not moving or not working
local status_code = http_stat["statcode"]
url_count = url_count + 1
io.stdout:write(url_count .. "=" .. status_code .. " " .. url["url"] .. ". \n")
io.stdout:flush()
if item_type == "forum" or item_type == "forumlang" then
return wget.actions.ABORT
end
if (status_code >= 200 and status_code <= 399) or status_code == 403 then
if string.match(url.url, "https://") then
local newurl = string.gsub(url.url, "https://", "http://")
downloaded[string.match(newurl, "https?://(.+)")] = true
else
downloaded[string.match(url.url, "https?://(.+)")] = true
end
end
if status_code == 302 or status_code == 301 then
os.execute("python check302.py '"..url["url"].."'")
if io.open("302file", "r") == nil then
if string.match(url["url"], item_value) and string.match(url["host"], "frontback%.me") then
io.stdout:write("Something went wrong!! ABORTING \n")
io.stdout:flush()
return wget.actions.ABORT
end
end
local redirfile = io.open("302file", "r")
local fullfile = redirfile:read("*all")
local numlinks = 0
for newurl in string.gmatch(fullfile, "https?://") do
numlinks = numlinks + 1
end
local foundurl = line_num(2, "302file")
if numlinks > 1 then
io.stdout:write("Found "..foundurl.." after redirect")
io.stdout:flush()
if downloaded[string.match(foundurl, "https?://(.+)")] == true or addedtolist[string.match(foundurl, "https?://(.+)")] == true then
io.stdout:write(", this url has already been downloaded or added to the list to be downloaded, so it is skipped. \n")
io.stdout:flush()
redirfile:close()
os.remove("302file")
return wget.actions.EXIT
elseif not string.match(foundurl, "https?://") then
if string.match(url["url"], item_value) and string.match(url["host"], "frontback%.me") then
io.stdout:write("Something went wrong!! ABORTING \n")
io.stdout:flush()
return wget.actions.ABORT
end
end
redirfile:close()
os.remove("302file")
io.stdout:write(". \n")
io.stdout:flush()
end
end
if status_code >= 500 or
(status_code >= 400 and status_code ~= 404 and status_code ~= 403) then
io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n")
io.stdout:flush()
os.execute("sleep 1")
tries = tries + 1
if tries >= 4 and string.match(url["url"], item_value) and string.match(url["host"], "frontback%.me") then
io.stdout:write("\nI give up...\n")
io.stdout:flush()
tries = 0
return wget.actions.ABORT
elseif tries >= 4 then
io.stdout:write("\nI give up...\n")
io.stdout:flush()
tries = 0
return wget.actions.EXIT
else
return wget.actions.CONTINUE
end
elseif status_code == 0 then
io.stdout:write("\nServer returned "..http_stat.statcode..". Sleeping.\n")
io.stdout:flush()
os.execute("sleep 10")
tries = tries + 1
if tries >= 4 and string.match(url["url"], item_value) and string.match(url["host"], "frontback%.me") then
io.stdout:write("\nI give up...\n")
io.stdout:flush()
tries = 0
return wget.actions.ABORT
elseif tries >= 4 then
io.stdout:write("\nI give up...\n")
io.stdout:flush()
tries = 0
return wget.actions.EXIT
else
return wget.actions.CONTINUE
end
end
tries = 0
-- We're okay; sleep a bit (if we have to) and continue
-- local sleep_time = 0.1 * (math.random(75, 1000) / 100.0)
local sleep_time = 0
-- if string.match(url["host"], "cdn") or string.match(url["host"], "media") then
-- -- We should be able to go fast on images since that's what a web browser does
-- sleep_time = 0
-- end
if sleep_time > 0.001 then
os.execute("sleep " .. sleep_time)
end
return wget.actions.NOTHING
end
|
fx_version "adamant"
games {"gta5"}
description "vRost VoIP Script"
author "xIAlexanderIx"
version "0.1.0"
ui_page "dist/nui/ui.html"
files {
"dist/config.json",
"dist/locales/*.json",
"dist/nui/ui.html",
"dist/nui/css/style.css",
"dist/nui/js/script.js",
"dist/nui/sounds/*.*"
}
server_scripts {
"dist/server.js"
}
client_scripts {
"dist/client.js"
}
|
local scene = {
[1] = {id=1,type=1,ectypeid=0,tollgateid=0,name="新手村",describe="玩家出生点",namepic="",subtitle="",physicalNeed="",itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop="",gold_icon="",gold_number="",items1="",items2="",exp="",sceneRes="zhucheng",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy="",enterLimit="",count="",openTime="",closeTime="",music="main_city.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather="",mystery_shop="",cheat="",quantity="",script="city_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1.2,isCreatDazzle=""},
[2] = {id=2,type=1,ectypeid=0,tollgateid=0,name="新手村",describe="玩家出生点",namepic="",subtitle="",physicalNeed="",itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop="",gold_icon="",gold_number="",items1="",items2="",exp="",sceneRes="zhucheng",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy="",enterLimit="",count="",openTime="",closeTime="",music="main_city.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather="",mystery_shop="",cheat="",quantity="",script="city_2",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1.2,isCreatDazzle=""},
[1001] = {id=1001,type=2,ectypeid=1,tollgateid=0,name="关卡1",describe="一群暴躁的哥布林把守着格林之森入口,想顺利进入森林必须先消灭它们。",namepic="font_1.png",subtitle="第1关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{71000001,50,1},{72000001,30,1},{30000001,10,1},{30000002,10,1}},monster_drop_count={{4,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=500,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=400,sceneRes="1_1_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100101,quantity=4,script="copy_1001",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="monster_001_idle_naked",scale2=0.81,ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[1002] = {id=1002,type=2,ectypeid=1,tollgateid=1001,name="关卡2",describe="踏入亚诺森林后,惊动了不少哥布林,它们不怀好意地涌来。勇往直前吧!区区哥布林只是冲击天空之城的过客而已!",namepic="font_1.png",subtitle="第2关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,10,1},{30000003,10,1},{30000004,10,1},{10000004,1,1}},monster_drop_count={{4,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1000,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=500,sceneRes="1_2_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100201,quantity=27,script="copy_1002",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_007_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1003] = {id=1003,type=2,ectypeid=1,tollgateid=1002,name="关卡3",describe="哥布林精英小队出动,据说它们可不是好惹的!",namepic="font_1.png",subtitle="第3关",physicalNeed=5,itemshow="72000001;41002001;",monster_drop_list={{72000001,5,1},{30000005,10,1},{30000006,10,1},{10000004,2,1}},monster_drop_count={{4,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=4000,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=350,sceneRes="1_3_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100202,quantity=22,script="copy_1003",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_010_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1004] = {id=1004,type=4,ectypeid=1,tollgateid=1003,name="关卡4",describe="这黄金哥布林据说是哥布林中的上等品种,能穿一身黄金甲却行动如此飘逸,果真不是等闲之辈。",namepic="font_1.png",subtitle="第4关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=112,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=75,sceneRes="1_4_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100301,quantity=18,script="copy_1004",bossscene="monster_GBL",Concealtollgateid="",ani1="monster_010_idle",scale1=0.9,ani2="monster_007_idle",scale2=0.9,ani3="monster_001_idle_yellow",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1005] = {id=1005,type=2,ectypeid=1,tollgateid=1004,name="关卡5",describe="哥布林远程精英小队出动,这次他们似乎要动真格的了!",namepic="font_1.png",subtitle="第5关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000003,10,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=116,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=75,sceneRes="1_5_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100302,quantity=24,script="copy_1005",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_007_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1006] = {id=1006,type=2,ectypeid=1,tollgateid=1005,name="关卡6",describe="烈焰哥布林和寒冰哥布林出没!难道这是传说中的冰火两重天战术?",namepic="font_1.png",subtitle="第6关",physicalNeed=5,itemshow="71000001;41002001;",monster_drop_list={{71000001,5,1},{41002001,1,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=120,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=250,sceneRes="1_6_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100401,quantity=13,script="copy_1006",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_001_idle_blue",scale2=0.9,ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1007] = {id=1007,type=2,ectypeid=1,tollgateid=1006,name="关卡7",describe="黄金哥布林果然有手段,在一群假冒的之中寻找到那个真正的黄金哥布林吧!",namepic="font_1.png",subtitle="第7关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000004,10,1},{10000004,2,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=124,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},items2={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{30000001,1,400},{30000002,1,400},{30000003,1,400},{30000004,1,400},{30000005,1,400},{30000006,1,400},{70000005,1,50}},exp=1805,sceneRes="1_7_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100402,quantity=19,script="copy_1007",bossscene="",Concealtollgateid="",ani1="monster_010_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_001_idle_yellow",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1008] = {id=1008,type=4,ectypeid=1,tollgateid=1007,name="关卡8",describe="亚诺森林的另一大族群便是神出鬼没的猫妖一族了,想不到除了哥布林,连猫妖也被惊动。",namepic="font_1.png",subtitle="第8关",physicalNeed=5,itemshow="30000007;72000001;41002001;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002001,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=128,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="1_8_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop="",cheat=100501,quantity=7,script="copy_1008",bossscene="monster_MN",Concealtollgateid="",ani1="monster_001_idle_blue",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1009] = {id=1009,type=2,ectypeid=1,tollgateid=1008,name="关卡9",describe="看来猫妖一族也不欢迎外来者,他们竟然和哥布林组成了反冒险家联盟!",namepic="font_1.png",subtitle="第9关",physicalNeed=5,itemshow="71000001;41005001;",monster_drop_list={{71000001,5,1},{41005001,1,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=132,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=1170,sceneRes="1_9_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100502,quantity=24,script="copy_1009",bossscene="",Concealtollgateid="",ani1="monster_007_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1010] = {id=1010,type=2,ectypeid=1,tollgateid=1009,name="关卡10",describe="猫妖一族这次独立对冒险家展开了攻击,当心他们的利爪!",namepic="font_1.png",subtitle="第10关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000005,10,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=136,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_10_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100601,quantity=16,script="copy_1010",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1011] = {id=1011,type=2,ectypeid=1,tollgateid=1010,name="关卡11",describe="这是小鹿?原本森林友善的种族为何跟猫妖一族联手?",namepic="font_1.png",subtitle="第11关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000006,10,1},{10000004,2,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=140,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_11_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100602,quantity=18,script="copy_1011",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1012] = {id=1012,type=4,ectypeid=1,tollgateid=1011,name="关卡12",describe="当心月下之狼!它们是森林中真正令人生畏的角色!",namepic="font_1.png",subtitle="第12关",physicalNeed=5,itemshow="30000007;72000001;41005001;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005001,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=144,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="1_12_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100701,quantity=14,script="copy_1012",bossscene="monster_BSLR",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1013] = {id=1013,type=2,ectypeid=1,tollgateid=1012,name="关卡13",describe="亚诺森林的反冒险家联盟由各个族群组成,他们一起合作对抗冒险家还真是少见!",namepic="font_1.png",subtitle="第13关",physicalNeed=5,itemshow="71000001;41005001;",monster_drop_list={{71000001,5,1},{41005001,1,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=148,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_13_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100702,quantity=31,script="copy_1013",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_001_idle_non",scale2=0.9,ani3="monster_007_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1014] = {id=1014,type=2,ectypeid=1,tollgateid=1013,name="关卡14",describe="疯狂的哥布林们对冒险家们展开了最后的突袭!",namepic="font_1.png",subtitle="第14关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000001,10,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=152,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_14_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100801,quantity=14,script="copy_1014",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_001_idle_non",scale2=0.9,ani3="monster_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1015] = {id=1015,type=2,ectypeid=1,tollgateid=1014,name="关卡15",describe="黄金哥布林要报一箭之仇!小心他的偷袭!",namepic="font_1.png",subtitle="第15关",physicalNeed=5,itemshow="72000001;41002001;",monster_drop_list={{72000001,5,1},{41002001,1,1},{10000004,2,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=156,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_15_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100802,quantity=11,script="copy_1015",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_001_idle_yellow",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1016] = {id=1016,type=4,ectypeid=1,tollgateid=1015,name="关卡16",describe="森林深处似乎有一名冒险家迷路了……咦?不是迷路吗?",namepic="font_1.png",subtitle="第16关",physicalNeed=5,itemshow="30000007;72000001;41002001;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002001,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=160,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="1_16_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100901,quantity=15,script="copy_1016",bossscene="card_bLM",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="card_001_idle",scale2=0.9,ani3="monster_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1017] = {id=1017,type=2,ectypeid=1,tollgateid=1016,name="关卡17",describe="亚诺森林就快要突破,冒险家离天空之城更进一步了!",namepic="font_1.png",subtitle="第17关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000002,10,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=164,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_17_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100902,quantity=24,script="copy_1017",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1018] = {id=1018,type=2,ectypeid=1,tollgateid=1017,name="关卡18",describe="狂暴的炸弹哥布林挡住了冒险家的去路,面对火药的洗礼吧!",namepic="font_1.png",subtitle="第18关",physicalNeed=5,itemshow="71000001;41005001;",monster_drop_list={{71000001,5,1},{41005001,1,1},{10000004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=168,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_18_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101001,quantity=14,script="copy_1018",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1019] = {id=1019,type=2,ectypeid=1,tollgateid=1018,name="关卡19",describe="这哥布林似乎就是一只普通的哥布林……不是吗?",namepic="font_1.png",subtitle="第19关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000003,10,1},{10000004,2,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=172,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="1_19_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101002,quantity=23,script="copy_1019",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1020] = {id=1020,type=4,ectypeid=1,tollgateid=1019,name="关卡20",describe="终点!穿越了终点,就突破了亚诺森林!只是,为甚这里会有牛头勇士的出没?",namepic="font_1.png",subtitle="第20关",physicalNeed=5,itemshow="30000007;72000001;41005001;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005001,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=176,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="1_20_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101101,quantity=23,script="copy_1020",bossscene="monster_PTNTG",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1021] = {id=1021,type=2,ectypeid=2,tollgateid=1020,name="关卡21",describe="终于到达冷寂之窟!继续向着天空之城前进吧!",namepic="font_2.png",subtitle="第21关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=180,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_1_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101102,quantity=30,script="copy_1021",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_001_idle_blue",scale2=0.9,ani3="monster_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1022] = {id=1022,type=2,ectypeid=2,tollgateid=1021,name="关卡22",describe="冷寂之窟最为可怕的冰霜狼人袭来!迎接暴风般的攻势吧!",namepic="font_2.png",subtitle="第22关",physicalNeed=5,itemshow="71000001;41003001;",monster_drop_list={{71000001,5,1},{41003001,1,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=184,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_2_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101103,quantity=18,script="copy_1022",bossscene="",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_011_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1023] = {id=1023,type=2,ectypeid=2,tollgateid=1022,name="关卡23",describe="冷寂之窟中的哥布林似乎与亚诺森林颇为不同,当心他们的攻击!",namepic="font_2.png",subtitle="第23关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000005,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=188,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_3_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101201,quantity=19,script="copy_1023",bossscene="",Concealtollgateid="",ani1="monster_001_idle_blue",scale1=0.9,ani2="monster_001_idle_naked",scale2=0.9,ani3="monster_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1024] = {id=1024,type=4,ectypeid=2,tollgateid=1023,name="关卡24",describe="又是一波难缠的怪物,但这真的能难倒冒险家吗?",namepic="font_2.png",subtitle="第24关",physicalNeed=5,itemshow="30000007;72000001;42002002;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002002,1,500},{42002002,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=192,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="2_4_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101202,quantity=19,script="copy_1024",bossscene="monster_BSLR",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_001_idle_naked",scale2=0.9,ani3="monster_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1025] = {id=1025,type=2,ectypeid=2,tollgateid=1024,name="关卡25",describe="愤怒的牛头勇士准备用它无坚不摧的拳头教训一下冒险家,当心了!",namepic="font_2.png",subtitle="第25关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=196,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_5_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101301,quantity=7,script="copy_1025",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1026] = {id=1026,type=2,ectypeid=2,tollgateid=1025,name="关卡26",describe="这只冰霜狼人,似乎与比平时所见的都要大呢,就只是身形变大了吗?",namepic="font_2.png",subtitle="第26关",physicalNeed=5,itemshow="71000001;41003001;",monster_drop_list={{71000001,5,1},{41003001,1,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=200,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_6_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101302,quantity=20,script="copy_1026",bossscene="",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1027] = {id=1027,type=2,ectypeid=2,tollgateid=1026,name="关卡27",describe="牛头勇士似乎与狼人一族携手了,冒险家们,加油吧!",namepic="font_2.png",subtitle="第27关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=204,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_7_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101401,quantity=14,script="copy_1027",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1028] = {id=1028,type=4,ectypeid=2,tollgateid=1027,name="关卡28",describe="哥布林们又聚集在一起,准备向冒险家进攻了,去粉碎他们的阴谋吧!",namepic="font_2.png",subtitle="第28关",physicalNeed=5,itemshow="30000007;72000001;42003002;",monster_drop_list={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41003002,1,500},{42003002,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=208,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="2_8_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101402,quantity=29,script="copy_1028",bossscene="monster_LN",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_001_idle_naked",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1029] = {id=1029,type=2,ectypeid=2,tollgateid=1028,name="关卡29",describe="牛头勇士与狼人一族再次袭来,可别成为他们的刀下魂!",namepic="font_2.png",subtitle="第29关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=212,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_9_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101403,quantity=12,script="copy_1029",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1030] = {id=1030,type=2,ectypeid=2,tollgateid=1029,name="关卡30",describe="这只发狂的哥布林似乎成了这里的大哥?难道它有什么不同的招数吗?",namepic="font_2.png",subtitle="第30关",physicalNeed=5,itemshow="71000001;41003001;",monster_drop_list={{71000001,5,1},{41003001,1,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=216,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101501,quantity=9,script="copy_1030",bossscene="",Concealtollgateid="",ani1="monster_001_idle_blue",scale1=0.9,ani2="monster_011_idle",scale2=0.9,ani3="monster_001_idle_naked",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1031] = {id=1031,type=2,ectypeid=2,tollgateid=1030,name="关卡31",describe="冰霜狼人与牛头勇士又来挡路了,这次将他们彻底击垮吧!",namepic="font_2.png",subtitle="第31关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000003,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=220,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,4000},{71000001,1,4000},{71000001,1,4000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_11_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101502,quantity=18,script="copy_1031",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1032] = {id=1032,type=4,ectypeid=2,tollgateid=1031,name="关卡32",describe="令人生畏的狼人一族,他们是冷寂之窟最难对付的对手",namepic="font_2.png",subtitle="第32关",physicalNeed=5,itemshow="30000007;72000001;42005002;",monster_drop_list={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005002,1,500},{42005002,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=224,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="2_12_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101503,quantity=18,script="copy_1032",bossscene="monster_BSLR",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_001_idle_naked",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1033] = {id=1033,type=2,ectypeid=2,tollgateid=1032,name="关卡33",describe="被伏击!趁着敌人还没有完全到来,坚持并活下去吧!",namepic="font_2.png",subtitle="第33关",physicalNeed=5,itemshow="71000001;41004001;",monster_drop_list={{71000001,5,1},{41004001,1,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=228,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_13_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101601,quantity=10,script="copy_1033",bossscene="",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_006_idle",scale2=0.9,ani3="monster_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1034] = {id=1034,type=2,ectypeid=2,tollgateid=1033,name="关卡34",describe="发狂的野猪可是很难对付的,当心他们的愤怒冲撞!",namepic="font_2.png",subtitle="第34关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=232,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_14_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101602,quantity=15,script="copy_1034",bossscene="",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_006_idle",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1035] = {id=1035,type=2,ectypeid=2,tollgateid=1034,name="关卡35",describe="哥布林商人!传说中冷寂之窟的野图BOSS登场!!",namepic="font_2.png",subtitle="第35关",physicalNeed=5,itemshow="72000001;41002002;",monster_drop_list={{72000001,5,1},{41002002,1,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=236,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_15_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101701,quantity=23,script="copy_1035",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_015_idle",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1036] = {id=1036,type=4,ectypeid=2,tollgateid=1035,name="关卡36",describe="狼人旋风攻击和野猪的愤怒冲撞同时存在,这一关可不好过!",namepic="font_2.png",subtitle="第36关",physicalNeed=5,itemshow="30000007;72000001;42004002;",monster_drop_list={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41004002,1,500},{42004002,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=240,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="2_16_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101702,quantity=22,script="copy_1036",bossscene="monster_YZ",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_011_idle",scale2=0.9,ani3="monster_006_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1037] = {id=1037,type=2,ectypeid=2,tollgateid=1036,name="关卡37",describe="再次遇到哥布林商人,这次可不会让它随便跑了!",namepic="font_2.png",subtitle="第37关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000005,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=244,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_17_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101703,quantity=23,script="copy_1037",bossscene="",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="monster_015_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1038] = {id=1038,type=2,ectypeid=2,tollgateid=1037,name="关卡38",describe="敌人似乎对冒险家发动了总攻,来个杀鸡儆猴,搓搓他们的锐气!",namepic="font_2.png",subtitle="第38关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=248,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_18_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101801,quantity=50,script="copy_1038",bossscene="",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=0.9,ani2="monster_001_idle_blue",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1039] = {id=1039,type=2,ectypeid=2,tollgateid=1038,name="关卡39",describe="马上就要突破冷寂之窟了,冒险家们,加油吧!",namepic="font_2.png",subtitle="第39关",physicalNeed=5,itemshow="30000007;72000001;41005002;",monster_drop_list={{72000001,5,1},{30000001,10,1},{41005002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=252,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=430,sceneRes="2_19_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101802,quantity=12,script="copy_1039",bossscene="",Concealtollgateid="",ani1="monster_006_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1040] = {id=1040,type=4,ectypeid=2,tollgateid=1039,name="关卡40",describe="冷寂之窟最强大的敌人出现了,她就是能冻结一切的冰霜女巫!",namepic="font_2.png",subtitle="第40关",physicalNeed=5,itemshow="30000007;72000001;42002003;",monster_drop_list={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002003,1,350},{42002003,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=256,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="2_20_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101803,quantity=13,script="copy_1040",bossscene="monster_BSNW",Concealtollgateid="",ani1="monster_004_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_boss_007_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1041] = {id=1041,type=2,ectypeid=3,tollgateid=1040,name="关卡41",describe="踏出冷寂之窟,前路即是游魂墓地,向着天空之城进发吧!",namepic="font_3.png",subtitle="第41关",physicalNeed=5,itemshow="30000007;73000001;",monster_drop_list={{73000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=260,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_1_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101804,quantity=28,script="copy_1041",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1042] = {id=1042,type=2,ectypeid=3,tollgateid=1041,name="关卡42",describe="游魂墓地果然阴森恐怖,当心这里的亡灵袭击!",namepic="font_3.png",subtitle="第42关",physicalNeed=5,itemshow="30000007;71000001;41003002;",monster_drop_list={{71000001,5,1},{30000003,10,1},{41003002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=264,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_2_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101901,quantity=27,script="copy_1042",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="monster_004_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1043] = {id=1043,type=2,ectypeid=3,tollgateid=1042,name="关卡43",describe="糟糕!成群的僵尸包围了冒险家,想要活着前进,可不能栽在这里!",namepic="font_3.png",subtitle="第43关",physicalNeed=5,itemshow="30000007;71000001;",monster_drop_list={{71000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=268,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_3_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101902,quantity=10,script="copy_1043",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1044] = {id=1044,type=4,ectypeid=3,tollgateid=1043,name="关卡44",describe="当幽灵真正出现在冒险家面前时,这世上没有鬼的谣言也就此告破!",namepic="font_3.png",subtitle="第44关",physicalNeed=5,itemshow="30000007;72000001;42005003;",monster_drop_list={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005003,1,350},{42005003,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=272,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_4_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102001,quantity=33,script="copy_1044",bossscene="monster_YL",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1045] = {id=1045,type=2,ectypeid=3,tollgateid=1044,name="关卡45",describe="亡灵们似乎并不乐意生者步入他们的地盘,准备迎接他们的攻击吧!",namepic="font_3.png",subtitle="第45关",physicalNeed=5,itemshow="30000007;72000001;41004002;",monster_drop_list={{72000001,5,1},{30000005,10,1},{41004002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=276,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_5_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102002,quantity=24,script="copy_1045",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1046] = {id=1046,type=2,ectypeid=3,tollgateid=1045,name="关卡46",describe="这些骷髅弓手们生前似乎有着无双的弓术,就算死了,依然有不俗的战斗力!",namepic="font_3.png",subtitle="第46关",physicalNeed=5,itemshow="30000007;73000001;42002002;",monster_drop_list={{73000001,5,1},{30000006,10,1},{42002002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=280,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_6_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102003,quantity=32,script="copy_1046",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1047] = {id=1047,type=2,ectypeid=3,tollgateid=1046,name="关卡47",describe="这群鬼火射手能够将鬼火搭在弓箭上射出,当心脚下的鬼火,这可是极为恐怖的存在!",namepic="font_3.png",subtitle="第47关",physicalNeed=5,itemshow="30000007;71000001;42005002;",monster_drop_list={{71000001,5,1},{30000001,10,1},{42005002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=284,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,3000},{71000001,1,3000},{71000001,1,3000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_7_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102101,quantity=26,script="copy_1047",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1048] = {id=1048,type=4,ectypeid=3,tollgateid=1047,name="关卡48",describe="纵然击败了亡灵,他们也能再度爬起!这正是游魂墓地最令人胆寒的地方!",namepic="font_3.png",subtitle="第48关",physicalNeed=5,itemshow="30000007;73000001;42003003;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41003003,1,350},{42003003,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=288,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_8_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102102,quantity=9,script="copy_1048",bossscene="monster_KLGS",Concealtollgateid="",ani1="monster_017_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1049] = {id=1049,type=2,ectypeid=3,tollgateid=1048,name="关卡49",describe="源源不断的不死亡灵疯狂袭向冒险家,你想成为他们中的一员吗?",namepic="font_3.png",subtitle="第49关",physicalNeed=5,itemshow="30000007;71000001;42003002;",monster_drop_list={{71000001,5,1},{30000002,10,1},{42003002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=292,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_9_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102201,quantity=17,script="copy_1049",bossscene="",Concealtollgateid="",ani1="monster_013_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1050] = {id=1050,type=2,ectypeid=3,tollgateid=1049,name="关卡50",describe="阴风阵阵,亡灵大军浩浩荡荡再次袭来!",namepic="font_3.png",subtitle="第50关",physicalNeed=5,itemshow="30000007;72000001;42004002;",monster_drop_list={{72000001,5,1},{30000003,10,1},{42004002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=296,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_10_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102202,quantity=50,script="copy_1050",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1051] = {id=1051,type=2,ectypeid=3,tollgateid=1050,name="关卡51",describe="循着这踪迹,似乎找到了源源不绝亡灵的源头,解决这批家伙们,去源头一探究竟吧!",namepic="font_3.png",subtitle="第51关",physicalNeed=5,itemshow="30000007;73000001;43002002;",monster_drop_list={{73000001,5,1},{30000004,10,1},{43002002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=300,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_11_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102203,quantity=16,script="copy_1051",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1052] = {id=1052,type=4,ectypeid=3,tollgateid=1051,name="关卡52",describe="丧心病狂的骷髅法师凝聚着强大的灵魂之力源源不断的将尸体复活,阻止他吧!",namepic="font_3.png",subtitle="第52关",physicalNeed=5,itemshow="30000007;73000001;42004003;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41004003,1,350},{42004003,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=304,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_12_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102301,quantity=17,script="copy_1052",bossscene="monster_KLFS",Concealtollgateid="",ani1="monster_009_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1053] = {id=1053,type=2,ectypeid=3,tollgateid=1052,name="关卡53",describe="你想见识一下箭雨的威力吗?准备迎接射手们箭雨的洗礼吧!",namepic="font_3.png",subtitle="第53关",physicalNeed=5,itemshow="30000007;71000001;43005002;",monster_drop_list={{71000001,5,1},{30000005,10,1},{43005002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=308,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_13_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102302,quantity=25,script="copy_1053",bossscene="",Concealtollgateid="",ani1="monster_017_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1054] = {id=1054,type=2,ectypeid=3,tollgateid=1053,name="关卡54",describe="被骷髅法师强化后的僵尸拥有刀枪不入的身躯,难道天空之城的路线被他彻底阻断了?",namepic="font_3.png",subtitle="第54关",physicalNeed=5,itemshow="30000007;71000001;43003002;",monster_drop_list={{71000001,5,1},{30000006,10,1},{43003002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=312,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_14_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102303,quantity=13,script="copy_1054",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_009_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1055] = {id=1055,type=2,ectypeid=3,tollgateid=1054,name="关卡55",describe="又是一只强化的僵尸,小心她的利爪!",namepic="font_3.png",subtitle="第55关",physicalNeed=5,itemshow="30000007;72000001;43004002;",monster_drop_list={{72000001,5,1},{30000001,10,1},{43004002,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=316,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_15_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102401,quantity=20,script="copy_1055",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1056] = {id=1056,type=4,ectypeid=3,tollgateid=1055,name="关卡56",describe="游魂墓地连亡灵们都畏惧三分的魔化武尊出现,看来这一战在所难免了!",namepic="font_3.png",subtitle="第56关",physicalNeed=5,itemshow="30000007;73000001;42002004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002004,1,350},{42002004,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=320,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_16_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102402,quantity=5,script="copy_1056",bossscene="monster_MHWZ",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1057] = {id=1057,type=2,ectypeid=3,tollgateid=1056,name="关卡57",describe="骷髅大军再次集结!不过,这难得倒冒险家吗?",namepic="font_3.png",subtitle="第57关",physicalNeed=5,itemshow="30000007;73000001;41002003;",monster_drop_list={{73000001,5,1},{30000002,10,1},{41002003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=324,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_17_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102501,quantity=30,script="copy_1057",bossscene="",Concealtollgateid="",ani1="monster_009_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1058] = {id=1058,type=4,ectypeid=3,tollgateid=1057,name="关卡58",describe="\"\"\"这次让你见识一下我真正的实力!\"\"伴随着狂傲的叫声,魔化武尊再度登场!\"",namepic="font_3.png",subtitle="第58关",physicalNeed=5,itemshow="30000007;73000001;42005004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005004,1,350},{42005004,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=328,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_18_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102502,quantity=3,script="copy_1058",bossscene="monster_MHWZ",Concealtollgateid="",ani1="monster_009_idle",scale1=0.9,ani2="monster_017_idle",scale2=0.9,ani3="monster_boss_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1059] = {id=1059,type=2,ectypeid=3,tollgateid=1058,name="关卡59",describe="前路的人正在与游魂墓地最强的血枪手交战!他们是……!!",namepic="font_3.png",subtitle="第59关",physicalNeed=5,itemshow="30000007;71000001;41005003;",monster_drop_list={{71000001,5,1},{30000003,10,1},{41005003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=332,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_19_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102601,quantity=1,script="copy_1059",bossscene="",Concealtollgateid="",ani1="card_008_idle",scale1=0.9,ani2="monster_boss_010_idle",scale2=0.9,ani3="npc_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1060] = {id=1060,type=4,ectypeid=3,tollgateid=1059,name="关卡60",describe="携手击败血枪手后,三大公会再也按耐不住,誓要将冒险家撕成碎片,快逃!",namepic="font_3.png",subtitle="第60关",physicalNeed=5,itemshow="30000007;73000001;42003004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41003004,1,350},{42003004,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=336,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="3_20_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102701,quantity=19,script="copy_1060",bossscene="monster_LH",Concealtollgateid="",ani1="card_016_idle",scale1=0.9,ani2="card_015_idle",scale2=0.9,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1061] = {id=1061,type=2,ectypeid=4,tollgateid=1060,name="关卡61",describe="摆脱了追杀,也顺路走到了落日原野,听说这也是个危险的场所",namepic="font_4.png",subtitle="第61关",physicalNeed=5,itemshow="30000007;71000001;41003003;",monster_drop_list={{71000001,5,1},{30000004,10,1},{41003003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=340,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_1_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102702,quantity=42,script="copy_1061",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1062] = {id=1062,type=2,ectypeid=4,tollgateid=1061,name="关卡62",describe="落魄的剑客袭向冒险家,当心他们的利剑!",namepic="font_4.png",subtitle="第62关",physicalNeed=5,itemshow="30000007;72000001;41004003;",monster_drop_list={{72000001,5,1},{30000005,10,1},{41004003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=344,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_2_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102703,quantity=27,script="copy_1062",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1063] = {id=1063,type=2,ectypeid=4,tollgateid=1062,name="关卡63",describe="落日原野尽是失志落魄的家伙,除了落魄剑客以外,这次的家伙是漫游枪手!",namepic="font_4.png",subtitle="第63关",physicalNeed=5,itemshow="30000007;73000001;42002003;",monster_drop_list={{73000001,5,1},{30000006,10,1},{42002003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=348,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_3_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102801,quantity=22,script="copy_1063",bossscene="",Concealtollgateid="",ani1="monster_015_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1064] = {id=1064,type=4,ectypeid=4,tollgateid=1063,name="关卡64",describe="剑客、枪手,这里似乎什么样的人都有,这流浪法师也绝不能小瞧!",namepic="font_4.png",subtitle="第64关",physicalNeed=5,itemshow="30000007;73000001;42004004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41004004,1,350},{42004004,1,300}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=352,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_4_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102901,quantity=21,script="copy_1064",bossscene="monster_YSFS",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="card_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1065] = {id=1065,type=2,ectypeid=4,tollgateid=1064,name="关卡65",describe="一群落魄失志的家伙在一起,能成得了什么大事?",namepic="font_4.png",subtitle="第65关",physicalNeed=5,itemshow="30000007;71000001;42005003;",monster_drop_list={{71000001,5,1},{30000001,10,1},{42005003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=356,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_5_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102902,quantity=35,script="copy_1065",bossscene="",Concealtollgateid="",ani1="card_017_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1066] = {id=1066,type=2,ectypeid=4,tollgateid=1065,name="关卡66",describe="除了失志落魄的家伙外,落日原野也有这一些拿钱办事的佣兵",namepic="font_4.png",subtitle="第66关",physicalNeed=5,itemshow="30000007;71000001;42003003;",monster_drop_list={{71000001,5,1},{30000002,10,1},{42003003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=360,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_6_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103001,quantity=24,script="copy_1066",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="card_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1067] = {id=1067,type=2,ectypeid=4,tollgateid=1066,name="关卡67",describe="哟,对面的这个小伙,挺眼熟的嘛!你也是失志落魄的人吗?",namepic="font_4.png",subtitle="第67关",physicalNeed=5,itemshow="30000007;72000001;42004003;",monster_drop_list={{72000001,5,1},{30000003,10,1},{42004003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=364,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_7_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103002,quantity=24,script="copy_1067",bossscene="",Concealtollgateid="",ani1="monster_015_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="monster_qfj_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1068] = {id=1068,type=4,ectypeid=4,tollgateid=1067,name="关卡68",describe="等等!你们打你们的架,我只是路过而已啊!",namepic="font_4.png",subtitle="第68关",physicalNeed=5,itemshow="30000007;73000001;43002004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41002004,1,350},{42002004,1,300},{43002004,1,150}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=368,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_8_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103101,quantity=15,script="copy_1068",bossscene="card_3",Concealtollgateid="",ani1="card_017_idle",scale1=0.9,ani2="monster_qfj_idle",scale2=0.9,ani3="card_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1069] = {id=1069,type=2,ectypeid=4,tollgateid=1068,name="关卡69",describe="看来落日原野当真是无法无天的地方,但是为了冲击天空之城,有怎能被困于此。",namepic="font_4.png",subtitle="第69关",physicalNeed=5,itemshow="30000007;73000001;43002003;",monster_drop_list={{73000001,5,1},{30000004,10,1},{43002003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=372,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_9_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103102,quantity=29,script="copy_1069",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1070] = {id=1070,type=2,ectypeid=4,tollgateid=1069,name="关卡70",describe="除了这群好斗的无法之徒,事实上落日原野的野生秃鹰也算作一大威胁。",namepic="font_4.png",subtitle="第70关",physicalNeed=5,itemshow="30000007;71000001;43005003;",monster_drop_list={{71000001,5,1},{30000005,10,1},{43005003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=376,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_10_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103201,quantity=12,script="copy_1070",bossscene="",Concealtollgateid="",ani1="monster_qfj_idle",scale1=0.9,ani2="monster_boss_014_idle",scale2=0.9,ani3="card_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1071] = {id=1071,type=2,ectypeid=4,tollgateid=1070,name="关卡71",describe="冒险家又被一伙人袭击了,在落日原野遇上这种毫无道理的偷袭,真的是一点也不奇怪。",namepic="font_4.png",subtitle="第71关",physicalNeed=5,itemshow="30000007;71000001;43003003;",monster_drop_list={{71000001,5,1},{30000006,10,1},{43003003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=380,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,100}},exp=75,sceneRes="4_11_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103202,quantity=70,script="copy_1071",bossscene="",Concealtollgateid="",ani1="card_002_idle",scale1=0.9,ani2="card_001_idle",scale2=0.9,ani3="card_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1072] = {id=1072,type=4,ectypeid=4,tollgateid=1071,name="关卡72",describe="旅行的奸商大都是恶毒的哥布林,他们坑蒙拐骗也就罢了,还勾搭佣兵强买强卖!",namepic="font_4.png",subtitle="第72关",physicalNeed=5,itemshow="30000007;73000001;91000001;43005004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41005004,1,350},{42005004,1,300},{43005004,1,150}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=384,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_12_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103203,quantity=5,script="copy_1072",bossscene="monster_GBLSR",Concealtollgateid="",ani1="monster_qfj_idle",scale1=0.9,ani2="card_016_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1073] = {id=1073,type=2,ectypeid=4,tollgateid=1072,name="关卡73",describe="又是一群无法者,迅速搞定他们继续前行吧!",namepic="font_4.png",subtitle="第73关",physicalNeed=5,itemshow="30000007;72000001;43004003;",monster_drop_list={{72000001,5,1},{30000001,10,1},{43004003,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=388,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_13_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103301,quantity=28,script="copy_1073",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="card_002_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1074] = {id=1074,type=2,ectypeid=4,tollgateid=1073,name="关卡74",describe="落日原野的牛头人也丢失了战斗的荣誉,为了打败对手,他们也变得不择手段",namepic="font_4.png",subtitle="第74关",physicalNeed=5,itemshow="30000007;73000001;41002004;",monster_drop_list={{73000001,5,1},{30000002,10,1},{41002004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=392,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_14_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103302,quantity=25,script="copy_1074",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="card_001_idle",scale2=0.9,ani3="card_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1075] = {id=1075,type=2,ectypeid=4,tollgateid=1074,name="关卡75",describe="听说此人以前曾作为一名强大的冒险家冲击过天空之城,但因何而在此落草为寇?",namepic="font_4.png",subtitle="第75关",physicalNeed=5,itemshow="30000007;71000001;41005004;",monster_drop_list={{71000001,5,1},{30000003,10,1},{41005004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=396,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_15_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103303,quantity=5,script="copy_1075",bossscene="",Concealtollgateid="",ani1="card_016_idle",scale1=0.9,ani2="card_017_idle",scale2=0.9,ani3="monster_qfj_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1076] = {id=1076,type=4,ectypeid=4,tollgateid=1075,name="关卡76",describe="马上就要离开落日原野了,决不能就在此倒下!",namepic="font_4.png",subtitle="第76关",physicalNeed=5,itemshow="30000007;73000001;91000001;43003004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41003004,1,350},{42003004,1,300},{43003004,1,150}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=400,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_16_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103401,quantity=9,script="copy_1076",bossscene="card_bRQY",Concealtollgateid="",ani1="card_001_idle",scale1=0.9,ani2="card_016_idle",scale2=0.9,ani3="monster_qfj_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1077] = {id=1077,type=2,ectypeid=4,tollgateid=1076,name="关卡77",describe="又是一群无法之徒,想强买强卖?没门!",namepic="font_4.png",subtitle="第77关",physicalNeed=5,itemshow="30000007;71000001;41003004;",monster_drop_list={{71000001,5,1},{30000004,10,1},{41003004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=404,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_17_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103402,quantity=16,script="copy_1077",bossscene="",Concealtollgateid="",ani1="card_017_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1078] = {id=1078,type=4,ectypeid=4,tollgateid=1077,name="关卡78",describe="秃鹰头领袭向冒险家,作为空中一霸,似乎它们很想把冒险家擒去当晚餐",namepic="font_4.png",subtitle="第78关",physicalNeed=5,itemshow="30000007;73000001;91000001;43004004;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41004004,1,350},{42004004,1,300},{43004004,1,150}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=408,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_18_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103501,quantity=11,script="copy_1078",bossscene="monster_TY",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_boss_014_idle",scale2=0.9,ani3="card_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1079] = {id=1079,type=2,ectypeid=4,tollgateid=1078,name="关卡79",describe="击败了一名战斗佣兵,又来了",namepic="font_4.png",subtitle="第79关",physicalNeed=5,itemshow="30000007;72000001;41004004;",monster_drop_list={{72000001,5,1},{30000005,10,1},{41004004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=412,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_19_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103502,quantity=19,script="copy_1079",bossscene="",Concealtollgateid="",ani1="card_016_idle",scale1=0.9,ani2="card_017_idle",scale2=0.9,ani3="monster_qfj_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1080] = {id=1080,type=4,ectypeid=4,tollgateid=1079,name="关卡80",describe="落日原野的影子刀客是一名令人闻风丧胆的狠角色,但为了突破落日原野,也只能拼了!",namepic="font_4.png",subtitle="第80关",physicalNeed=5,itemshow="30000007;73000001;91000001;43102005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41102005,1,175},{42102005,1,150},{43102005,1,75},{41202005,1,175},{42202005,1,150},{43202005,1,75},{41302005,1,175},{42302005,1,150},{43302005,1,75},{41402005,1,175},{42402005,1,150},{43402005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=416,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="4_20_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103601,quantity=5,script="copy_1080",bossscene="monster_LLJK",Concealtollgateid="",ani1="card_001_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1081] = {id=1081,type=2,ectypeid=5,tollgateid=1080,name="关卡81",describe="离开了落日原野,前方便是黄沙戈壁了!",namepic="font_5.png",subtitle="第81关",physicalNeed=5,itemshow="30000007;73000001;42002004;",monster_drop_list={{73000001,5,1},{30000006,10,1},{42002004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=420,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="5_1_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103602,quantity=28,script="copy_1081",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_015_idle",scale2=0.9,ani3="monster_boss_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1082] = {id=1082,type=2,ectypeid=5,tollgateid=1081,name="关卡82",describe="黄沙戈壁再也没有那群无法者的打扰,但也迎来了新的敌人,小心为妙!",namepic="font_5.png",subtitle="第82关",physicalNeed=5,itemshow="30000007;71000001;42005004;",monster_drop_list={{71000001,5,1},{30000001,10,1},{42005004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=424,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="5_2_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103603,quantity=10,script="copy_1082",bossscene="",Concealtollgateid="",ani1="monster_006_idle",scale1=0.9,ani2="monster_boss_014_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1083] = {id=1083,type=2,ectypeid=5,tollgateid=1082,name="关卡83",describe="黄沙戈壁是牛头怪的聚集地,他们强壮的身躯拦在路前,你怕了么?",namepic="font_5.png",subtitle="第83关",physicalNeed=5,itemshow="30000007;71000001;42003004;",monster_drop_list={{71000001,5,1},{30000002,10,1},{42003004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=428,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="5_3_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103701,quantity=16,script="copy_1083",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_006_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1084] = {id=1084,type=4,ectypeid=5,tollgateid=1083,name="关卡84",describe="牛头酋长久闻冒险家实力不菲,企图和冒险家有场公平的决斗,打败他们,来证明自己吧!",namepic="font_5.png",subtitle="第84关",physicalNeed=5,itemshow="30000007;73000001;91000001;43105005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41105005,1,175},{42105005,1,150},{43105005,1,75},{41205005,1,175},{42205005,1,150},{43205005,1,75},{41305005,1,175},{42305005,1,150},{43305005,1,75},{41405005,1,175},{42405005,1,150},{43405005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=432,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="5_4_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103702,quantity=19,script="copy_1084",bossscene="monster_NTRTZ",Concealtollgateid="",ani1="monster_015_idle",scale1=0.9,ani2="monster_boss_004_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1085] = {id=1085,type=2,ectypeid=5,tollgateid=1084,name="关卡85",describe="黄沙戈壁的野猪也要比森林之中的更加凶猛强悍,当心他们的地狱冲锋",namepic="font_5.png",subtitle="第85关",physicalNeed=5,itemshow="30000007;72000001;42004004;",monster_drop_list={{72000001,5,1},{30000003,10,1},{42004004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=436,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{70000005,1,200}},exp=75,sceneRes="5_5_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103801,quantity=21,script="copy_1085",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_006_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1086] = {id=1086,type=4,ectypeid=5,tollgateid=1085,name="关卡86",describe="这里也是巨人的活动区域,当心他们沉重的踩踏,那可不是闹着玩的!",namepic="font_5.png",subtitle="第86关",physicalNeed=5,itemshow="30000007;73000001;91000001;43103005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41103005,1,175},{42103005,1,150},{43103005,1,75},{41203005,1,175},{42203005,1,150},{43203005,1,75},{41303005,1,175},{42303005,1,150},{43303005,1,75},{41403005,1,175},{42403005,1,150},{43403005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=440,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_6_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103802,quantity=11,script="copy_1086",bossscene="shijuer",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1087] = {id=1087,type=2,ectypeid=5,tollgateid=1086,name="关卡87",describe="峡谷之中的赤尾蝎人,绝对是一个危险的角色,当心他们的尾巴!",namepic="font_5.png",subtitle="第87关",physicalNeed=5,itemshow="30000007;72000001;43002004;",monster_drop_list={{72000001,5,1},{30000004,10,1},{43002004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=444,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_7_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103901,quantity=17,script="copy_1087",bossscene="",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1088] = {id=1088,type=2,ectypeid=5,tollgateid=1087,name="关卡88",describe="可怕的峡谷树人!锋利的荆棘锋刃斩碎了无数冒险家的梦想,你也会倒在这里吗?",namepic="font_5.png",subtitle="第88关",physicalNeed=5,itemshow="30000007;73000001;43005004;",monster_drop_list={{73000001,5,1},{30000005,10,1},{43005004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=448,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_8_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=103902,quantity=70,script="copy_1088",bossscene="",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="monster_boss_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1089] = {id=1089,type=2,ectypeid=5,tollgateid=1088,name="关卡89",describe="牛头酋长觉得自己已经找到了冒险家的弱点,想跟冒险家再决胜负!",namepic="font_5.png",subtitle="第89关",physicalNeed=5,itemshow="30000007;72000001;43003004;",monster_drop_list={{72000001,5,1},{30000006,10,1},{43003004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=452,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_9_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104001,quantity=20,script="copy_1089",bossscene="",Concealtollgateid="",ani1="monster_006_idle",scale1=0.9,ani2="monster_002_idle",scale2=0.9,ani3="monster_boss_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1090] = {id=1090,type=4,ectypeid=5,tollgateid=1089,name="关卡90",describe="传说剑之浪人是岩之浪人的兄弟,擅使一手好剑法,他拦在必经之路上,到底所谓何事?",namepic="font_5.png",subtitle="第90关",physicalNeed=5,itemshow="30000007;73000001;91000001;43104005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41104005,1,175},{42104005,1,150},{43104005,1,75},{41204005,1,175},{42204005,1,150},{43204005,1,75},{41304005,1,175},{42304005,1,150},{43304005,1,75},{41404005,1,175},{42404005,1,150},{43404005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=456,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_10_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104002,quantity=12,script="copy_1090",bossscene="monster_LLJK",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_boss_013_idle",scale2=0.9,ani3="leg_ui_idle",scale3=0.4,speed_coefficient=1,isCreatDazzle=""},
[1091] = {id=1091,type=2,ectypeid=5,tollgateid=1090,name="关卡91",describe="剑之浪人斗志顽强,纵然败给冒险家也绝不退让,那就再干掉他一次吧!",namepic="font_5.png",subtitle="第91关",physicalNeed=5,itemshow="30000007;72000001;43004004;",monster_drop_list={{72000001,5,1},{30000001,10,1},{43004004,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=460,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_11_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104003,quantity=16,script="copy_1091",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1092] = {id=1092,type=2,ectypeid=5,tollgateid=1091,name="关卡92",describe="总算击退剑之浪人,但随后又遇到了赤尾蝎人,千万不能大意!",namepic="font_5.png",subtitle="第92关",physicalNeed=5,itemshow="30000007;73000001;41006502;",monster_drop_list={{73000001,5,1},{30000002,10,1},{41006502,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=464,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_12_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104101,quantity=16,script="copy_1092",bossscene="",Concealtollgateid="",ani1="monster_006_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="monster_002_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1093] = {id=1093,type=4,ectypeid=5,tollgateid=1092,name="关卡93",describe="黄沙戈壁最强战力组合,但目标为天空之城的冒险家们,岂会在此停滞!",namepic="font_5.png",subtitle="第93关",physicalNeed=5,itemshow="30000007;73000001;91000001;43102005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41102005,1,175},{42102005,1,150},{43102005,1,75},{41202005,1,175},{42202005,1,150},{43202005,1,75},{41302005,1,175},{42302005,1,150},{43302005,1,75},{41402005,1,175},{42402005,1,150},{43402005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=468,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_13_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104102,quantity=9,script="copy_1093",bossscene="monster_SR",Concealtollgateid="",ani1="monster_boss_013_idle",scale1=0.9,ani2="monster_015_idle",scale2=0.9,ani3="monster_boss_016_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1094] = {id=1094,type=2,ectypeid=5,tollgateid=1093,name="关卡94",describe="眼看着黄沙戈壁也将突破,再加一把劲吧!",namepic="font_5.png",subtitle="第94关",physicalNeed=5,itemshow="30000007;72000001;41006102;",monster_drop_list={{72000001,5,1},{30000003,10,1},{41006102,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=472,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_14_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104201,quantity=18,script="copy_1094",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_018_idle",scale2=0.9,ani3="monster_boss_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1095] = {id=1095,type=2,ectypeid=5,tollgateid=1094,name="关卡95",describe="前方也是巨人的活动区域,小心谨慎的过去吧!",namepic="font_5.png",subtitle="第95关",physicalNeed=5,itemshow="30000007;72000001;42006502;",monster_drop_list={{72000001,5,1},{30000004,10,1},{42006502,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=476,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_15_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104202,quantity=7,script="copy_1095",bossscene="",Concealtollgateid="",ani1="monster_boss_016_idle",scale1=0.6,ani2="leg_ui_idle",scale2=0.4,ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1096] = {id=1096,type=2,ectypeid=5,tollgateid=1095,name="关卡96",describe="牛头酋长恼羞成怒,这次决定痛下杀手!",namepic="font_5.png",subtitle="第96关",physicalNeed=5,itemshow="30000007;73000001;42006102;",monster_drop_list={{73000001,5,1},{30000005,10,1},{42006102,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=480,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_16_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104301,quantity=17,script="copy_1096",bossscene="",Concealtollgateid="",ani1="monster_006_idle",scale1=0.9,ani2="monster_boss_004_idle",scale2=0.9,ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1097] = {id=1097,type=4,ectypeid=5,tollgateid=1096,name="关卡97",describe="岩之浪人!这可是黄沙戈壁最厉害的狠角色!",namepic="font_5.png",subtitle="第97关",physicalNeed=5,itemshow="30000007;73000001;91000001;43105005;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{41105005,1,175},{42105005,1,150},{43105005,1,75},{41205005,1,175},{42205005,1,150},{43205005,1,75},{41305005,1,175},{42305005,1,150},{43305005,1,75},{41405005,1,175},{42405005,1,150},{43405005,1,75}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=484,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_17_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104302,quantity=3,script="copy_1097",bossscene="monster_JDS",Concealtollgateid="",ani1="monster_boss_016_idle",scale1=0.6,ani2="leg_ui_idle",scale2=0.4,ani3="monster_boss_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1099] = {id=1099,type=2,ectypeid=5,tollgateid=1098,name="关卡99",describe="想不到在黄沙戈壁出口还有巨人活动,不要惊动他们,悄悄路过吧!",namepic="font_5.png",subtitle="第99关",physicalNeed=5,itemshow="30000007;72000001;",monster_drop_list={{72000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=492,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="5_19_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104402,quantity=15,script="copy_1099",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1101] = {id=1101,type=2,ectypeid=6,tollgateid=1100,name="关卡101",describe="脱离了黄沙戈壁,此站是火龙之巢,这是荣耀中四大森林的第三个!",namepic="font_6.png",subtitle="第101关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=500,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104502,quantity=30,script="copy_1101",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="monster_020_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1106] = {id=1106,type=2,ectypeid=6,tollgateid=1105,name="关卡106",describe="火龙之巢真的是神奇之地,浑身着火的野猪你见过没?",namepic="font_6.png",subtitle="第106关",physicalNeed=5,itemshow="73000001;30000005;86001018;",monster_drop_list={{73000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=520,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_6_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104801,quantity=10,script="copy_1106",bossscene="",Concealtollgateid="",ani1="monster_019_idle",scale1=0.9,ani2="monster_020_idle",scale2=0.9,ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1107] = {id=1107,type=2,ectypeid=6,tollgateid=1106,name="关卡107",describe="除了炎猫妖,那群可以适应各式环境的的哥布林,也依然出没在这里!",namepic="font_6.png",subtitle="第107关",physicalNeed=5,itemshow="72000001;30000006;86001018;",monster_drop_list={{72000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=524,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_7_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104901,quantity=26,script="copy_1107",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_021_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1108] = {id=1108,type=2,ectypeid=6,tollgateid=1107,name="关卡108",describe="迎接火之洗礼吧!",namepic="font_6.png",subtitle="第108关",physicalNeed=5,itemshow="72000001;30000001;86001018;",monster_drop_list={{72000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=528,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104902,quantity=15,script="copy_1108",bossscene="",Concealtollgateid="",ani1="monster_019_idle",scale1=0.9,ani2="trap_fireDragon_idle_ui",scale2=0.8,ani3="monster_020_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1109] = {id=1109,type=4,ectypeid=6,tollgateid=1108,name="关卡109",describe="糟糕!你踏入了肉食霸主的地盘!千万小心它们的蜘蛛丝!",namepic="font_6.png",subtitle="第109关",physicalNeed=5,itemshow="30000007;73000001;91000001;43105006;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41105006,1,175},{42105006,1,75},{43105006,1,38},{41205006,1,175},{42205006,1,75},{43205006,1,38},{41405006,1,175},{42405006,1,75},{43405006,1,38},{41305006,1,175},{42305006,1,75},{43305006,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=532,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_9_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104903,quantity=13,script="copy_1109",bossscene="monster_ZZNW",Concealtollgateid="",ani1="monster_021_idle",scale1=0.9,ani2="monster_boss_012_idle",scale2=0.8,ani3="zhizhuwang_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1110] = {id=1110,type=2,ectypeid=6,tollgateid=1109,name="关卡110",describe="火龙之巢也是蜘蛛怪的繁衍场所,趁着这些蜘蛛卵尚未孵化,迅速清理干净!",namepic="font_6.png",subtitle="第110关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=536,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105001,quantity=100,script="copy_1110",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_019_idle",scale2=0.9,ani3="zhizhuwang_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1111] = {id=1111,type=4,ectypeid=6,tollgateid=1110,name="关卡111",describe="红龙!绝对强大的火之领主!不过貌似是个……幼崽……?",namepic="font_6.png",subtitle="第111关",physicalNeed=5,itemshow="30000007;73000001;91000001;43103006;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41103006,1,175},{42103006,1,75},{43103006,1,38},{41203006,1,175},{42203006,1,75},{43203006,1,38},{41403006,1,175},{42403006,1,75},{43403006,1,38},{41303006,1,175},{42303006,1,75},{43303006,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=540,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_11_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105002,quantity=15,script="copy_1111",bossscene="monster_FL",Concealtollgateid="",ani1="monster_010_idle",scale1=0.9,ani2="monster_014_idle",scale2=0.9,ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1112] = {id=1112,type=2,ectypeid=6,tollgateid=1111,name="关卡112",describe="又是一片蜘蛛卵,绝对不能让蜘蛛孵化出来!",namepic="font_6.png",subtitle="第112关",physicalNeed=5,itemshow="72000001;30000003;86001018;",monster_drop_list={{72000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=544,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_12_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105101,quantity=31,script="copy_1112",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="monster_020_idle",scale2=0.9,ani3="zhizhuwang_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1113] = {id=1113,type=2,ectypeid=6,tollgateid=1112,name="关卡113",describe="红龙雕像到底是何人建造的呢?",namepic="font_6.png",subtitle="第113关",physicalNeed=5,itemshow="72000001;30000004;86001018;",monster_drop_list={{72000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=548,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_13_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105102,quantity=20,script="copy_1113",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="trap_fireDragon_idle_ui",scale2=0.8,ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1114] = {id=1114,type=4,ectypeid=6,tollgateid=1113,name="关卡114",describe="糟糕!在这群怪物的干扰下,这个蜘蛛卵将很难清理掉!怎么办才好?",namepic="font_6.png",subtitle="第114关",physicalNeed=5,itemshow="30000007;73000001;91000001;43104006;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41104006,1,175},{42104006,1,75},{43104006,1,38},{41204006,1,175},{42204006,1,75},{43204006,1,38},{41404006,1,175},{42404006,1,75},{43404006,1,38},{41304006,1,175},{42304006,1,75},{43304006,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=552,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_14_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105201,quantity=16,script="copy_1114",bossscene="monster_ZZNW",Concealtollgateid="",ani1="monster_020_idle",scale1=0.8,ani2="trap_fireDragon_idle_ui",scale2=0.7,ani3="zhizhuwang_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1115] = {id=1115,type=2,ectypeid=6,tollgateid=1114,name="关卡115",describe="连小鹿都变得好战之极,只能说环境育人啊!",namepic="font_6.png",subtitle="第115关",physicalNeed=5,itemshow="73000001;30000005;86001018;",monster_drop_list={{73000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=556,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_15_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105202,quantity=18,script="copy_1115",bossscene="",Concealtollgateid="",ani1="monster_020_idle",scale1=0.8,ani2="monster_011_idle",scale2=0.9,ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1118] = {id=1118,type=2,ectypeid=6,tollgateid=1117,name="关卡118",describe="危险!这群哥布林似乎准备发起自杀攻击!",namepic="font_6.png",subtitle="第118关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=568,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_18_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105303,quantity=21,script="copy_1118",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="monster_019_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1120] = {id=1120,type=4,ectypeid=6,tollgateid=1119,name="关卡120",describe="据说火焰女巫和冰霜女巫是姊妹,只是到底谁是姐姐呢?",namepic="font_6.png",subtitle="第120关",physicalNeed=5,itemshow="30000007;73000001;91000001;43102006;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41102006,1,175},{42102006,1,75},{43102006,1,38},{41202006,1,175},{42202006,1,75},{43202006,1,38},{41402006,1,175},{42402006,1,75},{43402006,1,38},{41302006,1,175},{42302006,1,75},{43302006,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=576,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_20_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=105401,quantity=18,script="copy_1120",bossscene="monster_HYNW",Concealtollgateid="",ani1="monster_boss_006_idle",scale1=0.9,ani2="trap_fireDragon_idle_ui",scale2=0.8,ani3="monster_boss_012_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
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[1126] = {id=1126,type=2,ectypeid=7,tollgateid=1125,name="关卡126",describe="职业杀手在无法地带是绝对的主角,没有人胆敢挑战他们!",namepic="font_7.png",subtitle="第126关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=600,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_6_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101301,quantity=19,script="copy_1126",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="monster_boss_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1130] = {id=1130,type=4,ectypeid=7,tollgateid=1129,name="关卡130",describe="堕落的精灵族人,竟在此地干起了盗贼的勾当,不用留情,干掉他们吧!",namepic="font_7.png",subtitle="第130关",physicalNeed=5,itemshow="30000007;73000001;91000001;43104006;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41104006,1,175},{42104006,1,75},{43104006,1,38},{41204006,1,175},{42204006,1,75},{43204006,1,38},{41404006,1,175},{42404006,1,75},{43404006,1,38},{41304006,1,175},{42304006,1,75},{43304006,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=616,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_10zhaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101403,quantity=8,script="copy_1130",bossscene="monster_GBLJY",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1131] = {id=1131,type=2,ectypeid=7,tollgateid=1130,name="关卡131",describe="不知道无法地带的犯罪者究竟有多少,五步一队,十步一伙,别怕,冲过去吧!",namepic="font_7.png",subtitle="第131关",physicalNeed=5,itemshow="73000001;30000005;86001018;",monster_drop_list={{73000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=620,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_11_bingku",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101501,quantity=22,script="copy_1131",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_008_idle",scale2=0.9,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1132] = {id=1132,type=2,ectypeid=7,tollgateid=1131,name="关卡132",describe="职业杀手再次袭来,看来这回他们要动真格的了!",namepic="font_7.png",subtitle="第132关",physicalNeed=5,itemshow="72000001;30000006;86001018;",monster_drop_list={{72000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=624,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_12_Canyon",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101502,quantity=21,script="copy_1132",bossscene="",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="card_017_idle",scale2=0.9,ani3="card_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1133] = {id=1133,type=2,ectypeid=7,tollgateid=1132,name="关卡133",describe="无法地带的犯罪者也是五花八门什么职业都有,但这想必对冒险家来说并没什么所谓吧!",namepic="font_7.png",subtitle="第133关",physicalNeed=5,itemshow="72000001;30000001;86001018;",monster_drop_list={{72000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=628,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7-13_Canyon",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101503,quantity=12,script="copy_1133",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="card_002_idle",scale2=0.9,ani3="monster_qfj_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1134] = {id=1134,type=4,ectypeid=7,tollgateid=1133,name="关卡134",describe="犯罪者可不跟冒险家讲什么江湖道义,当然冒险家也只需要教训他们一顿就是!",namepic="font_7.png",subtitle="第134关",physicalNeed=5,itemshow="30000007;73000001;91000001;43102007;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,1,250},{41102007,1,175},{42102007,1,75},{43102007,1,38},{41202007,1,175},{42202007,1,75},{43202007,1,38},{41402007,1,175},{42402007,1,75},{43402007,1,38},{41302007,1,175},{42302007,1,75},{43302007,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=632,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_14_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101601,quantity=14,script="copy_1134",bossscene="monster_MHWZ",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="monster_002_idle",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1135] = {id=1135,type=2,ectypeid=7,tollgateid=1134,name="关卡135",describe="可怕的一群犯罪者,他们曾经是牛头部落里相当厉害的战士。",namepic="font_7.png",subtitle="第135关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=636,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="7_15_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101602,quantity=15,script="copy_1135",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_002_idle",scale2=0.9,ani3="monster_boss_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1148] = {id=1148,type=2,ectypeid=8,tollgateid=1147,name="关卡148",describe="精灵族这次派出了冰火两位魔法师,冒险家喜欢冰火两重天吗?",namepic="font_8.png",subtitle="第148关",physicalNeed=5,itemshow="72000001;30000005;86001018;",monster_drop_list={{72000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=688,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_7_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102101,quantity=6,script="copy_1148",bossscene="",Concealtollgateid="",ani1="monster_boss_007_idle",scale1=0.9,ani2="monster_boss_011_idle",scale2=0.9,ani3="monster_boss_006_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1149] = {id=1149,type=2,ectypeid=8,tollgateid=1148,name="关卡149",describe="又是湖畔树人!趁其他人没有发现,速速拿下吧!",namepic="font_8.png",subtitle="第149关",physicalNeed=5,itemshow="73000001;30000006;86001018;",monster_drop_list={{73000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=692,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_8_tingyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102102,quantity=10,script="copy_1149",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="monster_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1150] = {id=1150,type=4,ectypeid=8,tollgateid=1149,name="关卡150",describe="这次是他让冒险家当做诱饵,引诱三家公会玩家,可不要死了哟!",namepic="font_8.png",subtitle="第150关",physicalNeed=5,itemshow="30000007;73000001;91000002;43105007;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105007,1,175},{42105007,1,75},{43105007,1,38},{41205007,1,175},{42205007,1,75},{43205007,1,38},{41405007,1,175},{42405007,1,75},{43405007,1,38},{41305007,1,175},{42305007,1,75},{43305007,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=696,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_9_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102201,quantity=17,script="copy_1150",bossscene="card_pTKZH",Concealtollgateid="",ani1="card_017_idle",scale1=0.9,ani2="",scale2=0.9,ani3="card_002_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1153] = {id=1153,type=2,ectypeid=8,tollgateid=1152,name="关卡153",describe="湖畔树人!等等,那似乎是其他公会的玩家?千万不要让他抢走了怪物!",namepic="font_8.png",subtitle="第153关",physicalNeed=5,itemshow="72000001;30000002;86001018;",monster_drop_list={{72000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=708,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_12_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102301,quantity=18,script="copy_1153",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1155] = {id=1155,type=2,ectypeid=8,tollgateid=1154,name="关卡155",describe="火之洗礼迎接完毕,这次又轮到了冰之盛宴!",namepic="font_8.png",subtitle="第155关",physicalNeed=5,itemshow="73000001;30000004;86001018;",monster_drop_list={{73000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=716,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_14_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102303,quantity=8,script="copy_1155",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="monster_boss_007_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1156] = {id=1156,type=2,ectypeid=8,tollgateid=1155,name="关卡156",describe="精灵族发动了最终猛攻,能抵挡住他们的攻势吗?",namepic="font_8.png",subtitle="第156关",physicalNeed=5,itemshow="74000001;30000005;86001018;",monster_drop_list={{74000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=720,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_15_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102401,quantity=14,script="copy_1156",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="monster_boss_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1158] = {id=1158,type=2,ectypeid=8,tollgateid=1157,name="关卡158",describe="圣湖之畔之行马上就要告终,再努力一步吧!",namepic="font_8.png",subtitle="第158关",physicalNeed=5,itemshow="72000001;30000006;86001018;",monster_drop_list={{72000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=728,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_17_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102501,quantity=15,script="copy_1158",bossscene="",Concealtollgateid="",ani1="monster_019_idle",scale1=0.9,ani2="monster_boss_006_idle",scale2=0.9,ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1160] = {id=1160,type=4,ectypeid=8,tollgateid=1159,name="关卡160",describe="其他公会的玩家们正在与精灵射手交锋,抓个好时机抢走他们的怪物吧!",namepic="font_8.png",subtitle="第160关",physicalNeed=5,itemshow="30000007;73000001;91000002;43102008;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102008,1,175},{42102008,1,75},{43102008,1,38},{41202008,1,175},{42202008,1,75},{43202008,1,38},{41402008,1,175},{42402008,1,75},{43402008,1,38},{41302008,1,175},{42302008,1,75},{43302008,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=736,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="3_19_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=102601,quantity=11,script="copy_1160",bossscene="monster_JLSS",Concealtollgateid="",ani1="card_017_idle",scale1=0.9,ani2="monster_boss_011_idle",scale2=0.9,ani3="card_002_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1163] = {id=1163,type=2,ectypeid=9,tollgateid=1162,name="关卡163",describe="不死族和猫妖一族占领者亡灵之城,但纵然暗无天日,冒险家也不会畏惧!",namepic="font_9.png",subtitle="第163关",physicalNeed=5,itemshow="74000001;30000003;86001018;",monster_drop_list={{74000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=748,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_5_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107502,quantity=27,script="copy_1163",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1164] = {id=1164,type=2,ectypeid=9,tollgateid=1163,name="关卡164",describe="凶灵出没!据说它们比幽灵更加难缠!",namepic="font_9.png",subtitle="第164关",physicalNeed=5,itemshow="72000001;30000004;86001018;",monster_drop_list={{72000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=752,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_6_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107503,quantity=10,script="copy_1164",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1165] = {id=1165,type=2,ectypeid=9,tollgateid=1164,name="关卡165",describe="骷髅法师率领着射手部队妄图狙杀冒险家,当心他们的箭雨攻击!",namepic="font_9.png",subtitle="第165关",physicalNeed=5,itemshow="72000001;30000005;86001018;",monster_drop_list={{72000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=756,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_7_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107601,quantity=11,script="copy_1165",bossscene="",Concealtollgateid="",ani1="monster_013_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_009_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1166] = {id=1166,type=4,ectypeid=9,tollgateid=1165,name="关卡166",describe="魔化武尊!这又是一场死斗!",namepic="font_9.png",subtitle="第166关",physicalNeed=5,itemshow="30000007;73000001;91000002;43103008;",monster_drop_list={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103008,1,175},{42103008,1,75},{43103008,1,38},{41203008,1,175},{42203008,1,75},{43203008,1,38},{41403008,1,175},{42403008,1,75},{43403008,1,38},{41303008,1,175},{42303008,1,75},{43303008,1,38},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=760,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107602,quantity=5,script="copy_1166",bossscene="monster_MHWZ",Concealtollgateid="",ani1="monster_017_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1171] = {id=1171,type=2,ectypeid=9,tollgateid=1170,name="关卡171",describe="不死族依然如游魂墓地一样,对所有生者充满怨恨。",namepic="font_9.png",subtitle="第171关",physicalNeed=5,itemshow="72000001;30000003;86001018;",monster_drop_list={{72000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=780,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_13_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107901,quantity=10,script="copy_1171",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_005_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1172] = {id=1172,type=2,ectypeid=9,tollgateid=1171,name="关卡172",describe="比起不死族,猫妖的的攻击更加锐利和致命,小心它们的利爪和尖牙!",namepic="font_9.png",subtitle="第172关",physicalNeed=5,itemshow="73000001;30000004;86001018;",monster_drop_list={{73000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=784,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_14_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=107902,quantity=19,script="copy_1172",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1173] = {id=1173,type=2,ectypeid=9,tollgateid=1172,name="关卡173",describe="此地异常宁静,难道这就是暴风雨前的宁静?",namepic="font_9.png",subtitle="第173关",physicalNeed=5,itemshow="74000001;30000005;86001018;",monster_drop_list={{74000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=788,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_15_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108001,quantity=10,script="copy_1173",bossscene="monster_YL",Concealtollgateid="",ani1="monster_013_idle",scale1=0.9,ani2="",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1174] = {id=1174,type=4,ectypeid=9,tollgateid=1173,name="关卡174",describe="糟糕!这次那人不在,血枪手需要你独自一人对付了!",namepic="font_9.png",subtitle="第174关",physicalNeed=5,itemshow="30000007;74000001;91000002;44102008;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102008,1,165},{42102008,1,75},{43102008,1,38},{44102008,1,10},{41202008,1,165},{42202008,1,75},{43202008,1,38},{44202008,1,10},{41402008,1,165},{42402008,1,75},{43402008,1,38},{44402008,1,10},{41302008,1,165},{42302008,1,75},{43302008,1,38},{44302008,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=792,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_16_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108002,quantity=10,script="copy_1174",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="monster_boss_010_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1175] = {id=1175,type=2,ectypeid=9,tollgateid=1174,name="关卡175",describe="好容易击败了血枪手,总算可以稍作休息。",namepic="font_9.png",subtitle="第175关",physicalNeed=5,itemshow="72000001;30000006;86001018;",monster_drop_list={{72000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=796,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="9_17_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108003,quantity=10,script="copy_1175",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1176] = {id=1176,type=4,ectypeid=9,tollgateid=1175,name="关卡176",describe="魔化武尊是打不死的吗?如同小强一样,每次出现都会更强",namepic="font_9.png",subtitle="第176关",physicalNeed=5,itemshow="30000007;74000001;91000002;44105008;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105008,1,165},{42105008,1,75},{43105008,1,38},{44105008,1,10},{41205008,1,165},{42205008,1,75},{43205008,1,38},{44205008,1,10},{41405008,1,165},{42405008,1,75},{43405008,1,38},{44405008,1,10},{41305008,1,165},{42305008,1,75},{43305008,1,38},{44305008,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=800,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="10_1_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108101,quantity=7,script="copy_1176",bossscene="monster_YL",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1177] = {id=1177,type=2,ectypeid=9,tollgateid=1176,name="关卡177",describe="鬼火射手善用鬼火攻击,鬼火可燃烧眼前的一切!",namepic="font_9.png",subtitle="第177关",physicalNeed=5,itemshow="72000001;30000001;86001018;",monster_drop_list={{72000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=804,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="10_2_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108201,quantity=20,script="copy_1177",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_012_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1185] = {id=1185,type=2,ectypeid=10,tollgateid=1184,name="关卡185",describe="巨人们的活动似乎较为频繁,当心不要被踩到!",namepic="font_10.png",subtitle="第185关",physicalNeed=5,itemshow="73000001;30000006;86001018;",monster_drop_list={{73000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=852,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="10_14_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108702,quantity=10,script="copy_1185",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_boss_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1187] = {id=1187,type=2,ectypeid=10,tollgateid=1186,name="关卡187",describe="又远远望见了巨人之足,还是一如既往小心前行吧!",namepic="font_10.png",subtitle="第187关",physicalNeed=5,itemshow="74000001;30000001;86001018;",monster_drop_list={{74000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=844,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="10_12_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108602,quantity=11,script="copy_1187",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_019_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1188] = {id=1188,type=2,ectypeid=10,tollgateid=1187,name="关卡188",describe="荒漠之中也少不了旅行的商人,只可惜,这群商人并不是什么好人",namepic="font_10.png",subtitle="第188关",physicalNeed=5,itemshow="72000001;30000002;86001018;",monster_drop_list={{72000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=848,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="10_13_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=108701,quantity=20,script="copy_1188",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="monster_003_idle",scale2=1,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1195] = {id=1195,type=4,ectypeid=10,tollgateid=1194,name="关卡195",describe="糟糕,被红龙的幼崽觉察到了气息,看来没办法,只好干掉它了",namepic="font_10.png",subtitle="第195关",physicalNeed=5,itemshow="30000007;74000001;91000002;44102009;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102009,1,165},{42102009,1,75},{43102009,1,38},{44102009,1,10},{41202009,1,165},{42202009,1,75},{43202009,1,38},{44202009,1,10},{41402009,1,165},{42402009,1,75},{43402009,1,38},{44402009,1,10},{41302009,1,165},{42302009,1,75},{43302009,1,38},{44302009,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=876,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="11_4_huanghun",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109101,quantity=7,script="copy_1195",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=1,ani3="monster_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1198] = {id=1198,type=4,ectypeid=10,tollgateid=1197,name="关卡198",describe="流浪剑客要报一箭之仇,再次干掉他吧",namepic="font_10.png",subtitle="第198关",physicalNeed=5,itemshow="30000007;74000001;91000002;44105009;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105009,1,165},{42105009,1,75},{43105009,1,38},{44105009,1,10},{41205009,1,165},{42205009,1,75},{43205009,1,38},{44205009,1,10},{41405009,1,165},{42405009,1,75},{43405009,1,38},{44405009,1,10},{41305009,1,165},{42305009,1,75},{43305009,1,38},{44305009,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=888,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="11_7_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109301,quantity=7,script="copy_1198",bossscene="",Concealtollgateid="",ani1="monster_014_idle",scale1=0.9,ani2="monster_boss_016_idle",scale2=0.6,ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1202] = {id=1202,type=2,ectypeid=11,tollgateid=1201,name="关卡202",describe="山路上遇见不少扭曲的怪物,切不可恋战,小心应敌!",namepic="font_11.png",subtitle="第202关",physicalNeed=5,itemshow="72000001;30000005;86001018;",monster_drop_list={{72000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=904,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},items2={{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,2,125},{91000002,1,125},{91000002,2,125},{70000005,1,300}},exp=75,sceneRes="11_11_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109501,quantity=99,script="copy_1202",bossscene="",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="monster_010_idle",scale2=0.9,ani3="zhizhuwang_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1203] = {id=1203,type=4,ectypeid=11,tollgateid=1202,name="关卡203",describe="奥尔法山上居住着一些崇尚武道的牛头人,他们带着荣誉也在此练就一身本领。",namepic="font_11.png",subtitle="第203关",physicalNeed=5,itemshow="30000007;74000001;91000002;44104009;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41104009,1,165},{42104009,1,75},{43104009,1,38},{44104009,1,10},{41204009,1,165},{42204009,1,75},{43204009,1,38},{44204009,1,10},{41404009,1,165},{42404009,1,75},{43404009,1,38},{44404009,1,10},{41304009,1,165},{42304009,1,75},{43304009,1,38},{44304009,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=908,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_12_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109502,quantity=99,script="copy_1203",bossscene="monster_GBL",Concealtollgateid="",ani1="monster_boss_012_idle",scale1=0.6,ani2="monster_boss_004_idle",scale2=1,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1204] = {id=1204,type=2,ectypeid=11,tollgateid=1203,name="关卡204",describe="令人生厌的剧毒蝎人在奥尔法山上也非常多见,小心他们的剧毒勾手!",namepic="font_11.png",subtitle="第204关",physicalNeed=5,itemshow="73000001;30000006;86001018;",monster_drop_list={{73000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=912,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_13_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109503,quantity=99,script="copy_1204",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_boss_004_idle",scale2=1,ani3="monster_002_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1205] = {id=1205,type=2,ectypeid=11,tollgateid=1204,name="关卡205",describe="某个部族的牛头酋长也在此修炼武道,妄想成为一族之霸的他们不会放过每个路经此地的冒险家!",namepic="font_11.png",subtitle="第205关",physicalNeed=5,itemshow="74000001;30000001;86001018;",monster_drop_list={{74000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=916,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_14_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109601,quantity=99,script="copy_1205",bossscene="",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.6,ani2="",scale2="",ani3="monster_boss_004_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1206] = {id=1206,type=2,ectypeid=11,tollgateid=1205,name="关卡206",describe="除了崇尚武道的牛头人,此地也有一批崇尚剑道的哥布林斗士,当心他们的利刃!",namepic="font_11.png",subtitle="第206关",physicalNeed=5,itemshow="72000001;30000002;86001018;",monster_drop_list={{72000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=920,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_15_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109602,quantity=99,script="copy_1206",bossscene="monster_XJL",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="",scale2="",ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1207] = {id=1207,type=4,ectypeid=11,tollgateid=1206,name="关卡207",describe="被一名女枪炮师袭击了!这到底是为什么?",namepic="font_11.png",subtitle="第207关",physicalNeed=5,itemshow="30000007;74000001;91000002;44102010;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102010,1,165},{42102010,1,75},{43102010,1,38},{44102010,1,10},{41202010,1,165},{42202010,1,75},{43202010,1,38},{44202010,1,10},{41402010,1,165},{42402010,1,75},{43402010,1,38},{44402010,1,10},{41302010,1,165},{42302010,1,75},{43302010,1,38},{44302010,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=924,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_16_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109701,quantity=99,script="copy_1207",bossscene="",Concealtollgateid="",ani1="monster_boss_004_idle",scale1=1,ani2="monster_boss_012_idle",scale2=0.6,ani3="card_004_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1208] = {id=1208,type=2,ectypeid=11,tollgateid=1207,name="关卡208",describe="快跑,似乎刚才被那女枪炮师误会了什么,不要跟她缠斗太久,此地不宜久留!",namepic="font_11.png",subtitle="第208关",physicalNeed=5,itemshow="72000001;30000003;86001018;",monster_drop_list={{72000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=928,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_17_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109702,quantity=99,script="copy_1208",bossscene="",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.6,ani2="monster_010_idle",scale2=0.9,ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1209] = {id=1209,type=2,ectypeid=11,tollgateid=1208,name="关卡209",describe="遇上了弹药专家和鬼剑士的组合,难道,刚才的枪炮师误以为冒险家是他们一伙?",namepic="font_11.png",subtitle="第209关",physicalNeed=5,itemshow="73000001;30000004;86001018;",monster_drop_list={{73000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=932,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_18_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109801,quantity=99,script="copy_1209",bossscene="",Concealtollgateid="",ani1="card_019_idle",scale1=1,ani2="monster_018_idle",scale2=0.9,ani3="card_010_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1210] = {id=1210,type=2,ectypeid=11,tollgateid=1209,name="关卡210",describe="奥尔法山上的岩石怪长相奇特,也异常危险,小心行事!",namepic="font_11.png",subtitle="第210关",physicalNeed=5,itemshow="74000001;30000005;86001018;",monster_drop_list={{74000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=936,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_19_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109802,quantity=99,script="copy_1210",bossscene="monster_NVJS",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_boss_013_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1211] = {id=1211,type=4,ectypeid=11,tollgateid=1210,name="关卡211",describe="糟糕!刚才打败的那名鬼剑士似乎来寻仇了!",namepic="font_11.png",subtitle="第211关",physicalNeed=5,itemshow="30000007;74000001;91000002;44105010;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105010,1,165},{42105010,1,75},{43105010,1,38},{44105010,1,10},{41205010,1,165},{42205010,1,75},{43205010,1,38},{44205010,1,10},{41405010,1,165},{42405010,1,75},{43405010,1,38},{44405010,1,10},{41305010,1,165},{42305010,1,75},{43305010,1,38},{44305010,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=940,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_20_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=109901,quantity=99,script="copy_1211",bossscene="",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="card_010_idle",scale2=1,ani3="leg_ui_idle",scale3=0.4,speed_coefficient=1,isCreatDazzle=""},
[1212] = {id=1212,type=2,ectypeid=11,tollgateid=1211,name="关卡212",describe="一批哥布林斗士拦路在前,就算硬闯,也要闯过去!",namepic="font_11.png",subtitle="第212关",physicalNeed=5,itemshow="72000001;30000006;86001018;",monster_drop_list={{72000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=944,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="11_21_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110001,quantity=99,script="copy_1212",bossscene="",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.6,ani2="monster_018_idle",scale2=0.9,ani3="monster_boss_012_idle",scale3=0.6,speed_coefficient=1,isCreatDazzle=""},
[1213] = {id=1213,type=2,ectypeid=11,tollgateid=1212,name="关卡213",describe="那名鬼剑士在被击败后似乎醒悟了什么,她决定带冒险家离开奥尔法山。",namepic="font_11.png",subtitle="第213关",physicalNeed=5,itemshow="72000001;30000001;86001018;",monster_drop_list={{72000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=948,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_1_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110002,quantity=99,script="copy_1213",bossscene="",Concealtollgateid="",ani1="monster_boss_004_idle",scale1=1,ani2="card_010_idle",scale2=1,ani3="card_019_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1214] = {id=1214,type=4,ectypeid=11,tollgateid=1213,name="关卡214",describe="龙骑士!高傲的龙之一族竟然也在山上,小心它们的跳跃攻击!",namepic="font_11.png",subtitle="第214关",physicalNeed=5,itemshow="30000007;74000001;91000002;44103010;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103010,1,165},{42103010,1,75},{43103010,1,38},{44103010,1,10},{41203010,1,165},{42203010,1,75},{43203010,1,38},{44203010,1,10},{41403010,1,165},{42403010,1,75},{43403010,1,38},{44403010,1,10},{41303010,1,165},{42303010,1,75},{43303010,1,38},{44303010,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=952,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_2_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110101,quantity=99,script="copy_1214",bossscene="",Concealtollgateid="",ani1="monster_010_idle",scale1=0.9,ani2="monster_boss_012_idle",scale2=0.6,ani3="monster_boss_013_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1215] = {id=1215,type=2,ectypeid=11,tollgateid=1214,name="关卡215",describe="完了,这次要被包围了,冒险之旅就不能有两站平静之地?",namepic="font_11.png",subtitle="第215关",physicalNeed=5,itemshow="73000001;30000002;86001018;",monster_drop_list={{73000001,5,1},{30000002,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=956,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_3_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110102,quantity=99,script="copy_1215",bossscene="monster_NANJS",Concealtollgateid="",ani1="monster_002_idle",scale1=0.9,ani2="monster_boss_004_idle",scale2=1,ani3="monster_boss_013_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1216] = {id=1216,type=2,ectypeid=11,tollgateid=1215,name="关卡216",describe="突围成功!马上即将离开奥尔法山,再努力一下吧!",namepic="font_11.png",subtitle="第216关",physicalNeed=5,itemshow="74000001;30000003;86001018;",monster_drop_list={{74000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=960,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_4_huangyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110201,quantity=99,script="copy_1216",bossscene="",Concealtollgateid="",ani1="monster_boss_013_idle",scale1=1,ani2="leg_ui_idle",scale2=0.4,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1217] = {id=1217,type=4,ectypeid=11,tollgateid=1216,name="关卡217",describe="又是一名高傲的龙骑士!不过既然是手下败将,那也没什么好怕的了!",namepic="font_11.png",subtitle="第217关",physicalNeed=5,itemshow="30000007;74000001;91000002;44104010;",monster_drop_list={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41104010,1,165},{42104010,1,75},{43104010,1,38},{44104010,1,10},{41204010,1,165},{42204010,1,75},{43204010,1,38},{44204010,1,10},{41404010,1,165},{42404010,1,75},{43404010,1,38},{44404010,1,10},{41304010,1,165},{42304010,1,75},{43304010,1,38},{44304010,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=964,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_5_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110301,quantity=99,script="copy_1217",bossscene="",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.6,ani2="leg_ui_idle",scale2=0.4,ani3="monster_boss_013_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1218] = {id=1218,type=2,ectypeid=11,tollgateid=1217,name="关卡218",describe="“前面就是那群尚武的臭牛们的老巢!”那鬼剑士淡淡的说道。",namepic="font_11.png",subtitle="第218关",physicalNeed=5,itemshow="72000001;30000004;86001018;",monster_drop_list={{72000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=968,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_6_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110401,quantity=99,script="copy_1218",bossscene="monster_KLFS",Concealtollgateid="",ani1="card_010_idle",scale1=1,ani2="",scale2="",ani3="monster_boss_004_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1219] = {id=1219,type=2,ectypeid=11,tollgateid=1218,name="关卡219",describe="“哥布林其实与人类相比,学习和适应能力更强!绝不能小看他们啊!”那鬼剑士嘱咐了几句后离去了。",namepic="font_11.png",subtitle="第219关",physicalNeed=5,itemshow="72000001;30000005;86001018;",monster_drop_list={{72000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=972,gold_icon="drop_money.png",gold_number=6,items1={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{71000001,1,500},{71000001,1,500},{71000001,1,500},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{73000001,1,2000},{74000001,1,1000},{74000001,1,1000},{74000001,1,1000},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_7_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110402,quantity=99,script="copy_1219",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="",scale2="",ani3="monster_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1220] = {id=1220,type=4,ectypeid=11,tollgateid=1219,name="关卡220",describe="想不到奥尔法山麓,还是遇到了老对手,不用犹豫,再次打败他吧!",namepic="font_11.png",subtitle="第220关",physicalNeed=5,itemshow="30000007;75000001;91000002;44102010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102010,1,165},{42102010,1,75},{43102010,1,38},{44102010,1,10},{41202010,1,165},{42202010,1,75},{43202010,1,38},{44202010,1,10},{41402010,1,165},{42402010,1,75},{43402010,1,38},{44402010,1,10},{41302010,1,165},{42302010,1,75},{43302010,1,38},{44302010,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=976,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_8_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110403,quantity=99,script="copy_1220",bossscene="monster_JLSS",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.6,ani2="leg_ui_idle",scale2=0.4,ani3="card_019_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1221] = {id=1221,type=2,ectypeid=12,tollgateid=1220,name="关卡221",describe="好多黄金哥布林,亮瞎了我的眼,消灭他们!",namepic="font_12.png",subtitle="第221关",physicalNeed=5,itemshow="73000001;30000006;86001018;",monster_drop_list={{73000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=980,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_9_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110501,quantity=99,script="copy_1221",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="monster_001_idle_yellow",scale2=0.9,ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[1222] = {id=1222,type=2,ectypeid=12,tollgateid=1221,name="关卡222",describe="不亏是远古遗迹,稀有的黄金哥布林这里遍地都是,看来好东西也不少!",namepic="font_12.png",subtitle="第222关",physicalNeed=5,itemshow="74000001;30000001;86001018;",monster_drop_list={{74000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=984,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_10_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110601,quantity=99,script="copy_1222",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_001_idle_yellow",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1231] = {id=1231,type=2,ectypeid=12,tollgateid=1230,name="关卡231",describe="刚刚那个射手真厉害,差点就留在那里了..我需要要变得更强,先拿这些小喽喽练练手速吧..",namepic="font_12.png",subtitle="第231关",physicalNeed=5,itemshow="72000001;30000001;86001018;",monster_drop_list={{72000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1020,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110904,quantity=99,script="copy_1231",bossscene="",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1234] = {id=1234,type=2,ectypeid=12,tollgateid=1233,name="关卡234",describe="啊!啊!啊!遗迹好荒凉啊,走了这么久只有这些怪物,虽然喵星人很性感...但是....只会喵喵喵",namepic="font_12.png",subtitle="第234关",physicalNeed=5,itemshow="74000001;30000003;86001018;",monster_drop_list={{74000001,5,1},{30000003,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1032,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_4_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111102,quantity=99,script="copy_1234",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="monster_002_idle",scale2=0.9,ani3="monster_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1235] = {id=1235,type=2,ectypeid=12,tollgateid=1234,name="关卡235",describe="猫窝?我最爱猫了!我要占领个地方,这些喵星人都是我的!",namepic="font_12.png",subtitle="第235关",physicalNeed=5,itemshow="72000001;30000004;86001018;",monster_drop_list={{72000001,5,1},{30000004,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1036,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_5_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111201,quantity=99,script="copy_1235",bossscene="monster_NANJS",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="",scale2="",ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1236] = {id=1236,type=4,ectypeid=12,tollgateid=1235,name="关卡236",describe="这里的流浪剑客给人的气息好危险,小心为好!",namepic="font_12.png",subtitle="第236关",physicalNeed=5,itemshow="30000007;75000001;91000002;44105011;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105011,1,165},{42105011,1,75},{43105011,1,38},{44105011,1,10},{41205011,1,165},{42205011,1,75},{43205011,1,38},{44205011,1,10},{41405011,1,165},{42405011,1,75},{43405011,1,38},{44405011,1,10},{41305011,1,165},{42305011,1,75},{43305011,1,38},{44305011,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1040,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_6_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111301,quantity=99,script="copy_1236",bossscene="",Concealtollgateid="",ani1="monster_021_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=0.9,ani3="monster_boss_013_idle",scale3=1,speed_coefficient=1,isCreatDazzle=""},
[1237] = {id=1237,type=2,ectypeid=12,tollgateid=1236,name="关卡237",describe="打败这些怪物..感觉实力变得更强了!",namepic="font_12.png",subtitle="第237关",physicalNeed=5,itemshow="72000001;30000005;86001018;",monster_drop_list={{72000001,5,1},{30000005,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1044,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_7_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111302,quantity=99,script="copy_1237",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="monster_012_idle",scale2=0.9,ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1238] = {id=1238,type=2,ectypeid=12,tollgateid=1237,name="关卡238",describe="不知不觉已经走到了这里....哼..又是这些烦人的怪物",namepic="font_12.png",subtitle="第238关",physicalNeed=5,itemshow="73000001;30000006;86001018;",monster_drop_list={{73000001,5,1},{30000006,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1048,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111303,quantity=99,script="copy_1238",bossscene="monster_KLFS",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="monster_002_idle",scale2=0.9,ani3="monster_021_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1239] = {id=1239,type=2,ectypeid=12,tollgateid=1238,name="关卡239",describe="危险的气息越来越强烈了,快到遗迹中心了码?",namepic="font_12.png",subtitle="第239关",physicalNeed=5,itemshow="74000001;30000001;86001018;",monster_drop_list={{74000001,5,1},{30000001,10,1},{86001018,1,1}},monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1052,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_9_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111401,quantity=99,script="copy_1239",bossscene="",Concealtollgateid="",ani1="monster_021_idle",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1240] = {id=1240,type=4,ectypeid=12,tollgateid=1239,name="关卡240",describe="这就是传说中远古遗迹最强大的存在鸾珞音尘吗?",namepic="font_12.png",subtitle="第240关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103011;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103011,1,165},{42103011,1,75},{43103011,1,38},{44103011,1,10},{41203011,1,165},{42203011,1,75},{43203011,1,38},{44203011,1,10},{41403011,1,165},{42403011,1,75},{43403011,1,38},{44403011,1,10},{41303011,1,165},{42303011,1,75},{43303011,1,38},{44303011,1,10},{86001018,1,800}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1056,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111501,quantity=99,script="copy_1240",bossscene="",Concealtollgateid="",ani1="monster_boss_006_idle",scale1=0.9,ani2="card_009_idle",scale2=1,ani3="monster_boss_007_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1241] = {id=1241,type=2,ectypeid=13,tollgateid=1240,name="关卡241",describe="这就是传说中的悬空之城么?这些怪物看起来很弱啊!",namepic="font_13.png",subtitle="第241关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=980,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_9_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110501,quantity=99,script="copy_1241",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="monster_003_idle",scale2=0.9,ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[1242] = {id=1242,type=2,ectypeid=13,tollgateid=1241,name="关卡242",describe="这里的怪都好弱啊,传说中的悬空之城就这样?还是自身实力太强?",namepic="font_13.png",subtitle="第242关",physicalNeed=5,itemshow="74000001;30000001;",monster_drop_list={{74000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=984,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_10_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110601,quantity=99,script="copy_1242",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1243] = {id=1243,type=2,ectypeid=13,tollgateid=1242,name="关卡243",describe="这里有几个实力看起来不错的哥布林,看来还是有厉害的怪物的!",namepic="font_13.png",subtitle="第243关",physicalNeed=5,itemshow="30000007;75000001;91000002;44105010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105010,4,165},{42105010,4,75},{43105010,4,38},{44105010,4,10},{41205010,4,165},{42205010,4,75},{43205010,4,38},{44205010,4,10},{41405010,4,165},{42405010,4,75},{43405010,4,38},{44405010,4,10},{41305010,4,165},{42305010,4,75},{43305010,4,38},{44305010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=988,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_11_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110602,quantity=99,script="copy_1243",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="",scale2="",ani3="monster_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1244] = {id=1244,type=4,ectypeid=13,tollgateid=1243,name="关卡244",describe="这是什么怪物?看我一眼感觉就像进了冰窟,以前从没见过的!",namepic="font_13.png",subtitle="第244关",physicalNeed=5,itemshow="72000001;30000002;",monster_drop_list={{72000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=992,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_12_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110603,quantity=99,script="copy_1244",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="",scale2="",ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1245] = {id=1245,type=2,ectypeid=13,tollgateid=1244,name="关卡245",describe="哥布林这种生物真多啊,到处都有他们!",namepic="font_13.png",subtitle="第245关",physicalNeed=5,itemshow="72000001;30000003;",monster_drop_list={{72000001,5,1},{30000003,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=996,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_13_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110701,quantity=99,script="copy_1245",bossscene="",Concealtollgateid="",ani1="monster_001_idle_blue",scale1=0.9,ani2="",scale2="",ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1246] = {id=1246,type=2,ectypeid=13,tollgateid=1245,name="关卡246",describe="哥布林精英、火焰哥布林这些哥布林中的贵族也不少啊!",namepic="font_13.png",subtitle="第246关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103010;",monster_drop_list={{73000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1000,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_14_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110801,quantity=99,script="copy_1246",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="",scale2="",ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1247] = {id=1247,type=2,ectypeid=13,tollgateid=1246,name="关卡247",describe="这些常年在外经商的哥布林,生意都做到这里来了!",namepic="font_13.png",subtitle="第247关",physicalNeed=5,itemshow="73000001;30000004;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103010,4,165},{42103010,4,75},{43103010,4,38},{44103010,4,10},{41203010,4,165},{42203010,4,75},{43203010,4,38},{44203010,4,10},{41403010,4,165},{42403010,4,75},{43403010,4,38},{44403010,4,10},{41303010,4,165},{42303010,4,75},{43303010,4,38},{44303010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1004,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_15_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110802,quantity=99,script="copy_1247",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="",scale2="",ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1248] = {id=1248,type=4,ectypeid=13,tollgateid=1247,name="关卡248",describe="\"这石头怎么还会动,不好被他看见了!\"",namepic="font_13.png",subtitle="第248关",physicalNeed=5,itemshow="74000001;30000005;",monster_drop_list={{74000001,5,1},{30000005,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1008,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_16_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110901,quantity=99,script="copy_1248",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="leg_ui_idle",scale2=0.4,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1250] = {id=1250,type=2,ectypeid=13,tollgateid=1249,name="关卡250",describe="这座城堡难度被哥布林占领了?全是哥布林啊...",namepic="font_13.png",subtitle="第250关",physicalNeed=5,itemshow="30000007;75000001;91000002;44104010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41104010,4,165},{42104010,4,75},{43104010,4,38},{44104010,4,10},{41204010,4,165},{42204010,4,75},{43204010,4,38},{44204010,4,10},{41404010,4,165},{42404010,4,75},{43404010,4,38},{44404010,4,10},{41304010,4,165},{42304010,4,75},{43304010,4,38},{44304010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1016,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_18_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110903,quantity=99,script="copy_1250",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="monster_018_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1252] = {id=1252,type=4,ectypeid=13,tollgateid=1251,name="关卡252",describe="这个强大的剑客实力又增强了不少,他也来到了悬空之城?",namepic="font_13.png",subtitle="第252关",physicalNeed=5,itemshow="73000001;30000002;",monster_drop_list={{73000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1024,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_2_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111001,quantity=99,script="copy_1252",bossscene="",Concealtollgateid="",ani1="monster_001_idle_yellow",scale1=0.9,ani2="monster_001_idle_blue",scale2=0.9,ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1253] = {id=1253,type=2,ectypeid=13,tollgateid=1252,name="关卡253",describe="这种神秘的哥布林也越来越多了,再继续前进或许有值得兴奋的事",namepic="font_13.png",subtitle="第253关",physicalNeed=5,itemshow="74000001;30000003;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41102011,4,165},{42102011,4,75},{43102011,4,38},{44102011,4,10},{41202011,4,165},{42202011,4,75},{43202011,4,38},{44202011,4,10},{41402011,4,165},{42402011,4,75},{43402011,4,38},{44402011,4,10},{41302011,4,165},{42302011,4,75},{43302011,4,38},{44302011,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1028,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_3_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111101,quantity=99,script="copy_1253",bossscene="",Concealtollgateid="",ani1="monster_015_idle",scale1=0.9,ani2="",scale2="",ani3="monster_001_idle_blue",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1254] = {id=1254,type=2,ectypeid=13,tollgateid=1253,name="关卡254",describe="啪啪啪...哈哈哥布林死一片..",namepic="font_13.png",subtitle="第254关",physicalNeed=5,itemshow="30000007;75000001;91000002;44102011;",monster_drop_list={{74000001,5,1},{30000003,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1032,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_4_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111102,quantity=99,script="copy_1254",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_001_idle_yellow",scale2=0.9,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1255] = {id=1255,type=4,ectypeid=13,tollgateid=1254,name="关卡255",describe="这个弓箭手有点强啊,我的力量没法击倒他..他手中的弓看起来威力不凡",namepic="font_13.png",subtitle="第255关",physicalNeed=5,itemshow="72000001;30000004;",monster_drop_list={{72000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1036,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_5_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111201,quantity=99,script="copy_1255",bossscene="",Concealtollgateid="",ani1="monster_015_idle",scale1=0.9,ani2="monster_003_idle",scale2=0.9,ani3="monster_boss_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1256] = {id=1256,type=2,ectypeid=13,tollgateid=1255,name="关卡256",describe="这里又有一堆石头啊,这些石头防御力太高了...",namepic="font_13.png",subtitle="第256关",physicalNeed=5,itemshow="72000001;30000005;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105011,4,165},{42105011,4,75},{43105011,4,38},{44105011,4,10},{41205011,4,165},{42205011,4,75},{43205011,4,38},{44205011,4,10},{41405011,4,165},{42405011,4,75},{43405011,4,38},{44405011,4,10},{41305011,4,165},{42305011,4,75},{43305011,4,38},{44305011,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1040,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_6_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111301,quantity=99,script="copy_1256",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="leg_ui_idle",scale2=0.4,ani3="monster_018_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1258] = {id=1258,type=4,ectypeid=13,tollgateid=1257,name="关卡258",describe="这个疯子好恐怖啊...小心为妙,看打扮好像是哥布林教教徒",namepic="font_13.png",subtitle="第258关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1048,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111303,quantity=99,script="copy_1258",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="monster_015_idle",scale2=0.9,ani3="monster_boss_003_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1259] = {id=1259,type=2,ectypeid=13,tollgateid=1258,name="关卡259",describe="这里的哥布林好密集,,难道城堡主人是他们的王?",namepic="font_13.png",subtitle="第259关",physicalNeed=5,itemshow="74000001;30000001;",monster_drop_list={{74000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1052,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_9_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111401,quantity=99,script="copy_1259",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_001_idle_blue",scale2=0.9,ani3="monster_001_idle_red",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1260] = {id=1260,type=4,ectypeid=13,tollgateid=1259,name="关卡260",describe="果真如此,哥布林王带领大军占领了悬空城堡..",namepic="font_13.png",subtitle="第260关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103011;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103011,4,165},{42103011,4,75},{43103011,4,38},{44103011,4,10},{41203011,4,165},{42203011,4,75},{43203011,4,38},{44203011,4,10},{41403011,4,165},{42403011,4,75},{43403011,4,38},{44403011,4,10},{41303011,4,165},{42303011,4,75},{43303011,4,38},{44303011,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1056,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111501,quantity=99,script="copy_1260",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="monster_boss_015_idle",scale2=0.9,ani3="monster_015_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1261] = {id=1261,type=2,ectypeid=14,tollgateid=1260,name="关卡261",describe="这个村子好安静..好破败啊见不到一个活人..",namepic="font_14.png",subtitle="第261关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=980,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_9_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110501,quantity=99,script="copy_1261",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="monster_005_idle",scale2=0.9,ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[1262] = {id=1262,type=4,ectypeid=14,tollgateid=1261,name="关卡262",describe="这些僵尸都是这村子死去的人吗?",namepic="font_14.png",subtitle="第262关",physicalNeed=5,itemshow="74000001;30000001;",monster_drop_list={{74000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=984,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_10_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110601,quantity=99,script="copy_1262",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_009_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1263] = {id=1263,type=2,ectypeid=14,tollgateid=1262,name="关卡263",describe="要把这些异类消除干净不然会蔓延到其他地区",namepic="font_14.png",subtitle="第263关",physicalNeed=5,itemshow="30000007;75000001;91000002;44105010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105010,4,165},{42105010,4,75},{43105010,4,38},{44105010,4,10},{41205010,4,165},{42205010,4,75},{43205010,4,38},{44205010,4,10},{41405010,4,165},{42405010,4,75},{43405010,4,38},{44405010,4,10},{41305010,4,165},{42305010,4,75},{43305010,4,38},{44305010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=988,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_11_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110602,quantity=99,script="copy_1263",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="",scale2="",ani3="monster_009_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1264] = {id=1264,type=2,ectypeid=14,tollgateid=1263,name="关卡264",describe="男僵尸、女僵尸哼统统消失吧",namepic="font_14.png",subtitle="第264关",physicalNeed=5,itemshow="72000001;30000002;",monster_drop_list={{72000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=992,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_12_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110603,quantity=99,script="copy_1264",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1265] = {id=1265,type=2,ectypeid=14,tollgateid=1264,name="关卡265",describe="这些僵尸倒地有多少啊?",namepic="font_14.png",subtitle="第265关",physicalNeed=5,itemshow="72000001;30000003;",monster_drop_list={{72000001,5,1},{30000003,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=996,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_13_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110701,quantity=99,script="copy_1265",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_013_idle",scale2=0.9,ani3="monster_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1266] = {id=1266,type=4,ectypeid=14,tollgateid=1265,name="关卡266",describe="魔化武尊也出现在这里,看来这个村子发生的事不简单!",namepic="font_14.png",subtitle="第266关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103010;",monster_drop_list={{73000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1000,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_14_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110801,quantity=99,script="copy_1266",bossscene="",Concealtollgateid="",ani1="monster_016_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=0.9,ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1267] = {id=1267,type=2,ectypeid=14,tollgateid=1266,name="关卡267",describe="这些怪物好像被什么控制了...",namepic="font_14.png",subtitle="第267关",physicalNeed=5,itemshow="73000001;30000004;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103010,4,165},{42103010,4,75},{43103010,4,38},{44103010,4,10},{41203010,4,165},{42203010,4,75},{43203010,4,38},{44203010,4,10},{41403010,4,165},{42403010,4,75},{43403010,4,38},{44403010,4,10},{41303010,4,165},{42303010,4,75},{43303010,4,38},{44303010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1004,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_15_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110802,quantity=99,script="copy_1267",bossscene="",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1270] = {id=1270,type=4,ectypeid=14,tollgateid=1269,name="关卡270",describe="这些弱鸡的骷髅竟然能进化成骷髅剑士..",namepic="font_14.png",subtitle="第270关",physicalNeed=5,itemshow="30000007;75000001;91000002;44104010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41104010,4,165},{42104010,4,75},{43104010,4,38},{44104010,4,10},{41204010,4,165},{42204010,4,75},{43204010,4,38},{44204010,4,10},{41404010,4,165},{42404010,4,75},{43404010,4,38},{44404010,4,10},{41304010,4,165},{42304010,4,75},{43304010,4,38},{44304010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1016,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_18_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110903,quantity=99,script="copy_1270",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="",scale2="",ani3="monster_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1278] = {id=1278,type=2,ectypeid=14,tollgateid=1277,name="关卡278",describe="清理了这么久了,应该快杀完了吧..",namepic="font_14.png",subtitle="第278关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1048,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111303,quantity=99,script="copy_1278",bossscene="",Concealtollgateid="",ani1="monster_013_idle",scale1=0.9,ani2="monster_boss_003_idle",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1280] = {id=1280,type=4,ectypeid=14,tollgateid=1279,name="关卡280",describe="原来是这个邪恶的骑士在作怪,终结了他,还这个村子一个安静吧",namepic="font_14.png",subtitle="第280关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103011;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103011,4,165},{42103011,4,75},{43103011,4,38},{44103011,4,10},{41203011,4,165},{42203011,4,75},{43203011,4,38},{44203011,4,10},{41403011,4,165},{42403011,4,75},{43403011,4,38},{44403011,4,10},{41303011,4,165},{42303011,4,75},{43303011,4,38},{44303011,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1056,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111501,quantity=99,script="copy_1280",bossscene="",Concealtollgateid="",ani1="monster_005_idle",scale1=0.9,ani2="monster_boss_013_idle",scale2=0.9,ani3="monster_017_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1281] = {id=1281,type=2,ectypeid=15,tollgateid=1280,name="关卡281",describe="光之圣域,终于走到了这里..这一切好像是梦...",namepic="font_15.png",subtitle="第281关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=980,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_9_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110501,quantity=99,script="copy_1281",bossscene="",Concealtollgateid="",ani1="monster_018_idle",scale1=0.9,ani2="",scale2="",ani3="card_001_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1282] = {id=1282,type=2,ectypeid=15,tollgateid=1281,name="关卡282",describe="这里貌似有机关..需要小心谨慎..",namepic="font_15.png",subtitle="第282关",physicalNeed=5,itemshow="74000001;30000001;",monster_drop_list={{74000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=984,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_10_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110601,quantity=99,script="copy_1282",bossscene="",Concealtollgateid="",ani1="monster_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_011_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1283] = {id=1283,type=4,ectypeid=15,tollgateid=1282,name="关卡283",describe="血枪手又是这个难缠的对手,这次我要让他知道什么叫霸王攻..",namepic="font_15.png",subtitle="第283关",physicalNeed=5,itemshow="30000007;75000001;91000002;44105010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41105010,4,165},{42105010,4,75},{43105010,4,38},{44105010,4,10},{41205010,4,165},{42205010,4,75},{43205010,4,38},{44205010,4,10},{41405010,4,165},{42405010,4,75},{43405010,4,38},{44405010,4,10},{41305010,4,165},{42305010,4,75},{43305010,4,38},{44305010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=988,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_11_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110602,quantity=99,script="copy_1283",bossscene="",Concealtollgateid="",ani1="monster_boss_003_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1284] = {id=1284,type=2,ectypeid=15,tollgateid=1283,name="关卡284",describe="好冷啊这里,看来这次的对手是冰霜那个老巫婆了",namepic="font_15.png",subtitle="第284关",physicalNeed=5,itemshow="72000001;30000002;",monster_drop_list={{72000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=992,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_12_caoyuan",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110603,quantity=99,script="copy_1284",bossscene="",Concealtollgateid="",ani1="monster_001_idle_blue",scale1=0.9,ani2="monster_boss_007_idle",scale2=0.9,ani3="monster_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1285] = {id=1285,type=2,ectypeid=15,tollgateid=1284,name="关卡285",describe="一冷一热的真受不了..这个玩火的女人真的在玩火,惹恼大爷我了",namepic="font_15.png",subtitle="第285关",physicalNeed=5,itemshow="72000001;30000003;",monster_drop_list={{72000001,5,1},{30000003,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=996,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_13_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110701,quantity=99,script="copy_1285",bossscene="",Concealtollgateid="",ani1="monster_001_idle_red",scale1=0.9,ani2="monster_boss_006_idle",scale2=0.9,ani3="monster_019_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1286] = {id=1286,type=4,ectypeid=15,tollgateid=1285,name="关卡286",describe="好多老鹰,这些空中怪物太烦人了..还有一个遛鸟的人...",namepic="font_15.png",subtitle="第286关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103010;",monster_drop_list={{73000001,5,1},{30000004,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1000,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_14_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110801,quantity=99,script="copy_1286",bossscene="",Concealtollgateid="",ani1="monster_boss_014_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1287] = {id=1287,type=2,ectypeid=15,tollgateid=1286,name="关卡287",describe="火龙雕像..这是个玩火的高手需要小心..",namepic="font_15.png",subtitle="第287关",physicalNeed=5,itemshow="73000001;30000004;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103010,4,165},{42103010,4,75},{43103010,4,38},{44103010,4,10},{41203010,4,165},{42203010,4,75},{43203010,4,38},{44203010,4,10},{41403010,4,165},{42403010,4,75},{43403010,4,38},{44403010,4,10},{41303010,4,165},{42303010,4,75},{43303010,4,38},{44303010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1004,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_15_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110802,quantity=99,script="copy_1287",bossscene="",Concealtollgateid="",ani1="trap_fireDragon_idle_ui",scale1=0.8,ani2="",scale2="",ani3="monster_014_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1288] = {id=1288,type=2,ectypeid=15,tollgateid=1287,name="关卡288",describe="这些牛也出现了..不就是皮厚么..",namepic="font_15.png",subtitle="第288关",physicalNeed=5,itemshow="74000001;30000005;",monster_drop_list={{74000001,5,1},{30000005,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1008,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_16_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110901,quantity=99,script="copy_1288",bossscene="",Concealtollgateid="",ani1="monster_008_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1289] = {id=1289,type=4,ectypeid=15,tollgateid=1288,name="关卡289",describe="角斗士太好战了..还是打游击战比较安全",namepic="font_15.png",subtitle="第289关",physicalNeed=5,itemshow="72000001;30000006;",monster_drop_list={{72000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1012,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_17_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110902,quantity=99,script="copy_1289",bossscene="",Concealtollgateid="",ani1="monster_boss_015_idle",scale1=0.9,ani2="",scale2="",ani3="monster_008_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1290] = {id=1290,type=2,ectypeid=15,tollgateid=1289,name="关卡290",describe="这些蜘蛛卵快孵化了,需要先打破不然就会陷入麻烦..",namepic="font_15.png",subtitle="第290关",physicalNeed=5,itemshow="30000007;75000001;91000002;44104010;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41104010,4,165},{42104010,4,75},{43104010,4,38},{44104010,4,10},{41204010,4,165},{42204010,4,75},{43204010,4,38},{44204010,4,10},{41404010,4,165},{42404010,4,75},{43404010,4,38},{44404010,4,10},{41304010,4,165},{42304010,4,75},{43304010,4,38},{44304010,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1016,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="12_18_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110903,quantity=99,script="copy_1290",bossscene="",Concealtollgateid="",ani1="zhizhuwang_idle",scale1=0.8,ani2="",scale2="",ani3="monster_boss_012_idle",scale3=0.8,speed_coefficient=1,isCreatDazzle=""},
[1291] = {id=1291,type=2,ectypeid=15,tollgateid=1290,name="关卡291",describe="这里的树都成精了,不是建国后不能成精的吗?",namepic="font_15.png",subtitle="第291关",physicalNeed=5,itemshow="72000001;30000001;",monster_drop_list={{72000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1020,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=110904,quantity=99,script="copy_1291",bossscene="",Concealtollgateid="",ani1="monster_011_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_016_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1292] = {id=1292,type=4,ectypeid=15,tollgateid=1291,name="关卡292",describe="好强大的气息,怎么破?怎么破?硬干吗?",namepic="font_15.png",subtitle="第292关",physicalNeed=5,itemshow="73000001;30000002;",monster_drop_list={{73000001,5,1},{30000002,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1024,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_2_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111001,quantity=99,script="copy_1292",bossscene="",Concealtollgateid="",ani1="monster_012_idle",scale1=0.9,ani2="",scale2="",ani3="monster_boss_013_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
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[1298] = {id=1298,type=2,ectypeid=15,tollgateid=1297,name="关卡298",describe="这个高手也在这里?",namepic="font_15.png",subtitle="第298关",physicalNeed=5,itemshow="73000001;30000006;",monster_drop_list={{73000001,5,1},{30000006,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1048,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_8_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111303,quantity=99,script="copy_1298",bossscene="",Concealtollgateid="",ani1="card_002_idle",scale1=0.9,ani2="",scale2="",ani3="card_004_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1299] = {id=1299,type=2,ectypeid=15,tollgateid=1298,name="关卡299",describe="这快到怎么都是大神级的任务..果然是巅峰高手聚集地..",namepic="font_15.png",subtitle="第299关",physicalNeed=5,itemshow="74000001;30000001;",monster_drop_list={{74000001,5,1},{30000001,10,1}},monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1052,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_9_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111401,quantity=99,script="copy_1299",bossscene="",Concealtollgateid="",ani1="card_016_idle",scale1=0.9,ani2="",scale2="",ani3="card_019_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[1300] = {id=1300,type=4,ectypeid=15,tollgateid=1299,name="关卡300",describe="能站在这里,就是巅峰了..真是恍若一梦啊..",namepic="font_15.png",subtitle="第300关",physicalNeed=5,itemshow="30000007;75000001;91000002;44103011;",monster_drop_list={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250}},monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{41103011,4,165},{42103011,4,75},{43103011,4,38},{44103011,4,10},{41203011,4,165},{42203011,4,75},{43203011,4,38},{44203011,4,10},{41403011,4,165},{42403011,4,75},{43403011,4,38},{44403011,4,10},{41303011,4,165},{42303011,4,75},{43303011,4,38},{44303011,4,10}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=1056,gold_icon="drop_money.png",gold_number=6,items1={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},items2={{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{72000001,1,500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{73000001,1,1500},{74000001,1,2000},{74000001,1,2000},{74000001,1,2000},{75000001,1,250},{75000001,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{30000001,1,250},{30000002,1,250},{30000003,1,250},{30000004,1,250},{30000005,1,250},{30000006,1,250},{91000001,1,125},{91000001,1,125},{91000002,1,125},{91000002,1,125},{70000005,1,300}},exp=75,sceneRes="13_10_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=4,DropWashMax=4,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111501,quantity=99,script="copy_1300",bossscene="",Concealtollgateid="",ani1="card_008_idle",scale1=0.9,ani2="card_009_idle",scale2=0.9,ani3="card_010_idle",scale3=0.9,speed_coefficient=1,isCreatDazzle=""},
[2001] = {id=2001,type=5,ectypeid=0,tollgateid=10,name="霸图俱乐部",describe="霸图俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2002] = {id=2002,type=5,ectypeid=0,tollgateid=10,name="轮回俱乐部",describe="轮回俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2003] = {id=2003,type=5,ectypeid=0,tollgateid=10,name="微草俱乐部",describe="微草俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2004] = {id=2004,type=5,ectypeid=0,tollgateid=10,name="蓝雨俱乐部",describe="蓝雨俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2005] = {id=2005,type=5,ectypeid=0,tollgateid=10,name="烟雨俱乐部",describe="烟雨俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2006] = {id=2006,type=5,ectypeid=0,tollgateid=10,name="虚空俱乐部",describe="虚空俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2007] = {id=2007,type=5,ectypeid=0,tollgateid=10,name="皇风俱乐部",describe="皇风俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2008] = {id=2008,type=5,ectypeid=0,tollgateid=10,name="雷霆俱乐部",describe="雷霆俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2009] = {id=2009,type=5,ectypeid=0,tollgateid=10,name="呼啸俱乐部",describe="呼啸俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2010] = {id=2010,type=5,ectypeid=0,tollgateid=10,name="义斩俱乐部",describe="义斩俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2011] = {id=2011,type=5,ectypeid=0,tollgateid=10,name="昭华俱乐部",describe="昭华俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2012] = {id=2012,type=5,ectypeid=0,tollgateid=10,name="贺武俱乐部",describe="贺武俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2013] = {id=2013,type=5,ectypeid=0,tollgateid=10,name="明青俱乐部",describe="明青俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2014] = {id=2014,type=5,ectypeid=0,tollgateid=10,name="轻裁俱乐部",describe="轻裁俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2015] = {id=2015,type=5,ectypeid=0,tollgateid=10,name="越云俱乐部",describe="越云俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2016] = {id=2016,type=5,ectypeid=0,tollgateid=10,name="临海俱乐部",describe="临海俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2017] = {id=2017,type=5,ectypeid=0,tollgateid=10,name="神奇俱乐部",describe="神奇俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2018] = {id=2018,type=5,ectypeid=0,tollgateid=10,name="301俱乐部",describe="301俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2019] = {id=2019,type=5,ectypeid=0,tollgateid=10,name="兴欣俱乐部",describe="兴欣俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2020] = {id=2020,type=5,ectypeid=0,tollgateid=10,name="诛仙俱乐部",describe="诛仙俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2021] = {id=2021,type=5,ectypeid=0,tollgateid=10,name="夕火俱乐部",describe="夕火俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2022] = {id=2022,type=5,ectypeid=0,tollgateid=10,name="无极俱乐部",describe="无极俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2023] = {id=2023,type=5,ectypeid=0,tollgateid=10,name="时光俱乐部",describe="时光俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[2024] = {id=2024,type=5,ectypeid=0,tollgateid=10,name="玄奇俱乐部",describe="玄奇俱乐部",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1="",items2="",exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=10,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=1,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_club_1",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[3001] = {id=3001,type=3,ectypeid=0,tollgateid=0,name="天梯赛",describe="天梯赛",namepic="",subtitle="",physicalNeed=0,itemshow="",monster_drop_list="",monster_drop_count="",monster_probability="",boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=0,gold_icon=0,gold_number=0,items1=0,items2=0,exp=0,sceneRes="jingjichang_1",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=0,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=0,cheat=0,quantity="",script="bt_ladder",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[4001] = {id=4001,type=2,ectypeid=1,tollgateid=0,name="关卡1",describe="关卡1",namepic="",subtitle="",physicalNeed=5,itemshow="72000001;70000002;",monster_drop_list="",monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=100,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,100},{71000001,1,100},{71000001,1,100},{71000001,1,100},{71000001,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100}},items2={{71000001,1,100},{71000001,1,100},{71000001,1,100},{71000001,1,100},{71000001,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100},{70000002,1,100}},exp=400,sceneRes="1_1_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=1,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100101,quantity=4,script="copy_1001",bossscene="",Concealtollgateid=1000,ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[6001] = {id=6001,type=6,ectypeid=101,tollgateid=0,name="无尽塔",describe="无尽塔",namepic="ui_res/scenename/font_2.png",subtitle="第24关",physicalNeed=5,itemshow="71000001;41003001;",monster_drop_list="",monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=146,gold_icon="drop_money.png",gold_number=2,items1={{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{70000002,1,80},{70000002,1,80},{70000002,1,80},{70000002,1,80},{70000002,1,80}},items2={{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{71000001,1,60},{72000001,1,20},{70000002,1,80},{70000002,1,80},{70000002,1,80},{70000002,1,80},{70000002,1,80}},exp=225,sceneRes="2_4_mudi",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=17,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=101202,quantity=11,script="copy_EndlessTower",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[7001] = {id=7001,type=7,ectypeid=101,tollgateid=0,name="极速时刻",describe="极速时刻",namepic="",subtitle="",physicalNeed=5,itemshow="72000001;72000002;",monster_drop_list="",monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{41103011,1,5},{42103011,1,27},{43103011,1,15},{44103011,1,3},{45103011,1,1},{41203011,1,5},{42203011,1,27},{43203011,1,15},{44203011,1,3},{45203011,1,1},{41303011,1,5},{42303011,1,27},{43303011,1,15},{44303011,1,3},{45303011,1,1},{41403011,1,5},{42403011,1,27},{43403011,1,15},{44403011,1,3},{45403011,1,1}},boss_drop_count1={{1,2800},{2,2500},{3,1800},{4,1000},{5,700},{6,400},{7,200}},boss_probability1=90,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=580,gold_icon="drop_money.png",gold_number=6,items1={{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40}},items2={{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40}},exp=75,sceneRes="13_11_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=79,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111502,quantity=99,script="copy_ExpTower",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[8001] = {id=8001,type=8,ectypeid=101,tollgateid=0,name="极限挑战",describe="极限挑战",namepic="",subtitle="",physicalNeed=5,itemshow="72000001;72000002;",monster_drop_list="",monster_drop_count={{2,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=582,gold_icon="drop_money.png",gold_number=6,items1={{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40}},items2={{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{73000001,1,30},{74000001,1,40},{75000001,1,10},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40},{70000002,1,40},{71000002,1,40}},exp=75,sceneRes="13_12_zaoze",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=79,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=111601,quantity=99,script="copy_MoneyTower",bossscene="",Concealtollgateid="",ani1="",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[9001] = {id=9001,type=9,ectypeid=201,tollgateid=0,name="木桶阵",describe="夕阳下的米罗古城遗迹闪着但金色的光辉,不知道有什么怪物在等着我们。",namepic="ui_res/scenename/font_6.png",subtitle="木桶阵",physicalNeed=5,itemshow="71000002;72000001;81001001;",monster_drop_list="",monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=500,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=39,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104502,quantity=99,script="copy_9001",bossscene="monster_JLSS",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=1,ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[9002] = {id=9002,type=9,ectypeid=201,tollgateid=0,name="真假哥布林",describe="夕阳下的米罗古城遗迹闪着但金色的光辉,不知道有什么怪物在等着我们。",namepic="ui_res/scenename/font_6.png",subtitle="真假哥布林",physicalNeed=5,itemshow="71000002;72000001;81001001;",monster_drop_list="",monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=500,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=39,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104502,quantity=99,script="copy_9002",bossscene="monster_JLSS",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=1,ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[9003] = {id=9003,type=9,ectypeid=201,tollgateid=0,name="特工队",describe="森林深处的哥布林发生了变异,移动速度更快了!要想一些新的方法对付它们。",namepic="ui_res/scenename/font_1.png",subtitle="特工队",physicalNeed=5,itemshow="70000002;72000001;",monster_drop_list="",monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{70000002,1,5000},{70000002,1,5000},{70000002,1,5000}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=108,gold_icon="drop_money.png",gold_number=2,items1={{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{72000001,1,25},{72000001,1,25},{72000001,1,25},{72000001,1,25},{70000002,1,500},{70000005,1,50}},items2={{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{72000001,1,25},{72000001,1,25},{72000001,1,25},{72000001,1,25},{70000002,1,500},{70000005,1,50}},exp=75,sceneRes="1_3_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=2,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100202,quantity=8,script="copy_9003",bossscene="monster_GBL",Concealtollgateid="",ani1="monster_001_idle_naked",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[9004] = {id=9004,type=10,ectypeid=301,tollgateid=0,name="切磋",describe="来战吧",namepic="ui_res/scenename/font_6.png",subtitle="切磋",physicalNeed=5,itemshow="71000002;72000001;81001001;",monster_drop_list="",monster_drop_count={{3,10000}},monster_probability=100,boss_drop_list1="",boss_drop_count1="",boss_probability1="",boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=500,gold_icon="drop_money.png",gold_number=4,items1={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},items2={{71000001,1,1000},{71000001,1,1000},{71000001,1,1000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{72000001,1,2000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{73000001,1,1000},{70000002,1,3000},{70000002,1,3000},{70000002,1,3000},{83003001,1,667},{83003001,2,667},{83003001,3,667},{91000001,1,250},{91000001,2,250},{70000005,1,300}},exp=75,sceneRes="6_1_hubian",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=39,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=104502,quantity=99,script="bt_friend_pk",bossscene="monster_JLSS",Concealtollgateid="",ani1="monster_001_idle_naked",scale1=1,ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
[9005] = {id=9005,type=11,ectypeid=301,tollgateid=0,name="世界boss",describe="全服都来干我",namepic="ui_res/scenename/font_1.png",subtitle="世界boss",physicalNeed=5,itemshow="70000002;72000001;",monster_drop_list="",monster_drop_count={{1,10000}},monster_probability=20,boss_drop_list1={{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{71000001,1,5000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{72000001,1,1000},{70000002,1,5000},{70000002,1,5000},{70000002,1,5000}},boss_drop_count1={{1,1100},{2,3000},{3,2300},{4,2000},{5,1000},{6,400},{7,200}},boss_probability1=100,boss_drop_list2="",boss_drop_count2="",boss_probability2="",gold_drop=108,gold_icon="drop_money.png",gold_number=2,items1={{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{72000001,1,25},{72000001,1,25},{72000001,1,25},{72000001,1,25},{70000002,1,500},{70000005,1,50}},items2={{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{71000001,2,100},{72000001,1,25},{72000001,1,25},{72000001,1,25},{72000001,1,25},{70000002,1,500},{70000005,1,50}},exp=75,sceneRes="1_3_senlin",iconRes=0,bossIcon=0,reviveType=0,reviveX=240,reviveY=120,reviveDir=0,reviveTime=0,minLevel=2,maxLevel=100,DropGemMax=0,DropWashMax=0,allowTeam=1,commonCopy=0,enterLimit=0,count=0,openTime=0,closeTime=0,music="normal_monster.mp3",view_type=0,leadshadow_type=0,monstershadow_type=0,weather=0,mystery_shop=5,cheat=100202,quantity=8,script="bt_world_boss",bossscene="monster_GBL",Concealtollgateid="",ani1="monster_001_idle_naked",scale1="",ani2="",scale2="",ani3="",scale3="",speed_coefficient=1,isCreatDazzle=""},
}
return scene
|
local gui = require("__flib__.gui")
local misc = require("__flib__.misc")
local queue = require("lib.queue")
local table = require("__flib__.table")
local constants = require("constants")
local actions = require("actions")
local templates = require("templates")
local trains_tab = require("trains")
local depots_tab = require("depots")
local stations_tab = require("stations")
local inventory_tab = require("inventory")
local history_tab = require("history")
local alerts_tab = require("alerts")
-- Object methods
local Index = {}
Index.actions = actions
function Index:destroy()
self.refs.window.destroy()
self.player_table.guis.main = nil
self.player.set_shortcut_toggled("ltnm-toggle-gui", false)
self.player.set_shortcut_available("ltnm-toggle-gui", false)
end
function Index:open()
self.state.ltn_data = global.data
self:update() -- TODO: Do we want to do this every time?
self.refs.window.bring_to_front()
self.refs.window.visible = true
self.state.visible = true
if not self.state.pinned then
self.player.opened = self.refs.window
end
self.player.set_shortcut_toggled("ltnm-toggle-gui", true)
end
function Index:close()
if self.state.pinning then
return
end
self.refs.window.visible = false
self.state.visible = false
if self.player.opened == self.refs.window then
self.player.opened = nil
end
self.player.set_shortcut_toggled("ltnm-toggle-gui", false)
end
function Index:toggle()
if self.state.visible then
Index.close(self)
else
Index.open(self)
end
end
function Index:dispatch(msg, e)
-- "Transform" the action based on criteria
if msg.transform == "handle_refresh_click" then
if e.shift then
msg.action = "toggle_auto_refresh"
else
self.state.ltn_data = global.data
self.do_update = true
end
elseif msg.transform == "handle_titlebar_click" then
if e.button == defines.mouse_button_type.middle then
msg.action = "recenter"
end
end
-- Dispatch the associated action
if msg.action then
local func = self.actions[msg.action]
if func then
func(self, msg, e)
else
log("Attempted to call action `" .. msg.action .. "` for which there is no handler yet.")
end
end
-- Update if necessary
if self.do_update then
self:update()
self.do_update = false
end
end
function Index:schedule_update()
self.do_update = true
end
function Index:update()
local state = self.state
local refs = self.refs
local ltn_data = self.state.ltn_data
-- Dispatcher status
refs.titlebar.dispatcher_status_label.visible = not settings.global["ltn-dispatcher-enabled"].value
-- Surface dropdown
local surface_dropdown = refs.toolbar.surface_dropdown
surface_dropdown.items = ltn_data.surfaces.items
-- Validate that the selected index still exist
local selected_index = table.find(ltn_data.surfaces.selected_to_index, state.surface)
-- If the surface was invalidated since last update, reset to all
if not selected_index then
selected_index = 1
state.surface = -1
end
surface_dropdown.selected_index = selected_index
refs.trains.tab.badge_text = misc.delineate_number(#ltn_data.sorted_trains.composition)
refs.depots.tab.badge_text = misc.delineate_number(#ltn_data.sorted_depots.name)
refs.stations.tab.badge_text = misc.delineate_number(#ltn_data.sorted_stations.name)
refs.history.tab.badge_text = misc.delineate_number(queue.length(ltn_data.history))
refs.alerts.tab.badge_text = misc.delineate_number(queue.length(ltn_data.alerts))
if state.active_tab == "trains" then
trains_tab.update(self)
elseif state.active_tab == "depots" then
depots_tab.update(self)
elseif state.active_tab == "stations" then
stations_tab.update(self)
elseif state.active_tab == "inventory" then
inventory_tab.update(self)
elseif state.active_tab == "history" then
history_tab.update(self)
elseif state.active_tab == "alerts" then
alerts_tab.update(self)
end
end
-- Constructor and utilities
local index = {}
function index.build(player, player_table)
local widths = constants.gui[player_table.language] or constants.gui["en"]
local refs = gui.build(player.gui.screen, {
{
type = "frame",
direction = "vertical",
visible = false,
ref = { "window" },
actions = {
on_closed = { gui = "main", action = "close" },
},
{
type = "flow",
style = "flib_titlebar_flow",
ref = { "titlebar", "flow" },
actions = {
on_click = { gui = "main", transform = "handle_titlebar_click" },
},
{ type = "label", style = "frame_title", caption = { "mod-name.LtnManager" }, ignored_by_interaction = true },
{ type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true },
{
type = "label",
style = "bold_label",
style_mods = { font_color = constants.colors.red.tbl, left_margin = -4, top_margin = 1 },
caption = { "gui.ltnm-dispatcher-disabled" },
tooltip = { "gui.ltnm-dispatcher-disabled-description" },
ref = { "titlebar", "dispatcher_status_label" },
visible = false,
},
templates.frame_action_button(
"ltnm_pin",
{ "gui.ltnm-keep-open" },
{ "titlebar", "pin_button" },
{ gui = "main", action = "toggle_pinned" }
),
templates.frame_action_button(
"ltnm_refresh",
{ "gui.ltnm-refresh-tooltip" },
{ "titlebar", "refresh_button" },
{ gui = "main", transform = "handle_refresh_click" }
),
templates.frame_action_button(
"utility/close",
{ "gui.close-instruction" },
nil,
{ gui = "main", action = "close" }
),
},
{
type = "frame",
style = "inside_deep_frame",
direction = "vertical",
{
type = "frame",
style = "ltnm_main_toolbar_frame",
{ type = "label", style = "subheader_caption_label", caption = { "gui.ltnm-search-label" } },
{
type = "textfield",
clear_and_focus_on_right_click = true,
ref = { "toolbar", "text_search_field" },
actions = {
on_text_changed = { gui = "main", action = "update_text_search_query" },
},
},
{ type = "empty-widget", style = "flib_horizontal_pusher" },
{ type = "label", style = "caption_label", caption = { "gui.ltnm-network-id-label" } },
{
type = "textfield",
style_mods = { width = 120 },
numeric = true,
allow_negative = true,
clear_and_focus_on_right_click = true,
text = "-1",
ref = { "toolbar", "network_id_field" },
actions = {
on_text_changed = { gui = "main", action = "update_network_id_query" },
},
},
{ type = "label", style = "caption_label", caption = { "gui.ltnm-surface-label" } },
{
type = "drop-down",
ref = { "toolbar", "surface_dropdown" },
actions = {
on_selection_state_changed = { gui = "main", action = "change_surface" },
},
},
},
{
type = "tabbed-pane",
style = "ltnm_tabbed_pane",
trains_tab.build(widths),
depots_tab.build(widths),
stations_tab.build(widths),
inventory_tab.build(),
history_tab.build(widths),
alerts_tab.build(widths),
},
},
},
})
refs.titlebar.flow.drag_target = refs.window
refs.window.force_auto_center()
local Gui = {
player = player,
player_table = player_table,
refs = refs,
state = {
active_tab = "trains",
closing = false,
do_update = false,
ltn_data = global.data,
network_id = -1,
sorts = {
trains = {
_active = "train_id",
train_id = false,
status = false,
composition = false,
depot = false,
shipment = false,
},
depots = {
_active = "name",
name = false,
network_id = false,
status = false,
trains = false,
},
stations = {
_active = "name",
name = false,
status = false,
network_id = false,
provided_requested = false,
shipments = false,
control_signals = false,
},
history = {
_active = "runtime",
train_id = false,
route = false,
depot = false,
network_id = false,
runtime = false,
finished = true,
shipment = false,
},
alerts = {
_active = "time",
time = true,
train_id = false,
route = false,
network_id = false,
type = false,
contents = false,
},
},
surface = -1,
pinned = false,
search_query = "",
visible = false,
},
widths = widths,
}
index.load(Gui)
player_table.guis.main = Gui
player_table.flags.can_open_gui = true
player.set_shortcut_available("ltnm-toggle-gui", true)
end
function index.load(Gui)
setmetatable(Gui, { __index = Index })
end
function index.get(player_index)
local Gui = global.players[player_index].guis.main
if Gui and Gui.refs.window.valid then
return setmetatable(Gui, { __index = Index })
end
end
return index
|
-- See LICENSE for terms
-- 46S180W res min
-- 0S111W devil/storm max
-- 18N35W meteor/cold max
local ChoOrig_FillRandomMapProps = FillRandomMapProps
function FillRandomMapProps(gen, params, ...)
if gen then
local rules = g_CurrentMissionParams.idGameRules or empty_table
if rules.ChoGGi_LowResources then
local params = g_CurrentMapParams
params.Concrete = 0
params.Metals = 0
params.Polymers = 0
params.PreciousMetals = 0
params.Water = 0
end
if rules.ChoGGi_MaxThreats then
local mapdata = ActiveMapData
mapdata.MapSettings_ColdWave = "ColdWave_VeryHigh"
mapdata.MapSettings_DustStorm = "DustStorm_VeryHigh"
mapdata.MapSettings_Meteor = "Meteor_VeryHigh"
end
end
return ChoOrig_FillRandomMapProps(gen, params, ...)
end
function OnMsg.ClassesPostprocess()
if GameRulesMap.ChoGGi_LowResources then
return
end
PlaceObj("GameRules", {
description = T{302535920011369, "<str> will always be the lowest level.",
str = T(692, "Resources"),
},
display_name = T(302535920011370, "Low Resources"),
group = "Default",
id = "ChoGGi_LowResources",
challenge_mod = 50,
})
PlaceObj("GameRules", {
description = T{302535920011371, "<str> will always be the highest level.",
str = T(3983, "Disasters"),
},
display_name = T(302535920011372, "Max Threats"),
group = "Default",
id = "ChoGGi_MaxThreats",
challenge_mod = 50,
})
end
|
local packer = require("packer")
packer.use({
"norcalli/nvim-colorizer.lua",
config = function()
require("colorizer").setup()
end,
})
packer.use({
"arcticicestudio/nord-vim",
branch = "master",
config = function()
vim.cmd("colorscheme nord")
end,
})
|
-- helper
local cmd, fn = vim.cmd, vim.fn
-- Display and highlight ZenkakuSpace
function ZenkakuSpace()
cmd('highlight ZenkakuSpace cterm=reverse ctermfg=DarkMagenta gui=reverse guifg=DarkMagenta')
end
if fn.has('syntax') == 1 then
cmd('autocmd _vimrc ColorScheme * call ZenkakuSpace()')
cmd('autocmd _vimrc VimEnter,WinEnter * match ZenkakuSpace / /')
ZenkakuSpace()
end
-- Yank highlight
cmd('au TextYankPost * silent! lua vim.highlight.on_yank()')
-- FIXME:
-- function MakeSession()
-- local sessiondir = os.getenv("XDG_CONFIG_HOME")..'/nvim/sessions/' .. fn.getcwd('%:p')
-- if fn.filereadable(sessiondir) == 0 then
-- cmd('silent !mkdir -p ' .. sessiondir)
-- end
-- local sessionfile = sessiondir .. '/session.vim'
-- cmd('mksession! ' .. sessionfile)
-- end
-- function LoadSession()
-- local sessiondir = os.getenv("XDG_CONFIG_HOME")..'/nvim/sessions/' .. fn.getcwd('%:p')
-- local sessionfile = sessiondir .. '/session.vim'
-- if fn.filereadable(sessionfile) == 1 then
-- cmd('source ' .. sessionfile)
-- else
-- print('No session loaded.')
-- end
-- end
-- -- make and load sessionfile
-- cmd('augroup vimSessions')
-- cmd('autocmd!')
-- cmd('au VimEnter * nested :lua LoadSession()')
-- cmd('au VimLeave * :lua MakeSession()')
-- cmd('augroup END')
|
-- utf8 包装类, 包装lua的字符串类型
-- 字符串里的字节存储得保证是utf8编码才能使用
---@param byte number
---@return number
local function charSize(byte)
return byte < 128 and 1 or (byte < 224 and 2 or (byte < 240 and 3 or 4))
end
---@param s string
---@return any[]
local function toLenArray(s)
local res = { 0 }
local pos = 1
while pos <= #s do
local t = charSize(string.byte(s, pos))
table.insert(res, res[#res] + t)
pos = pos + t
end
return res
end
---@param obj utf8Wrap
---@param s string
local function init(obj, s)
obj._str = s
obj._data = toLenArray(s)
obj.length = #(obj._data) - 1
end
---@class utf8Wrap
local utf8Wrap = {}
---@param s string
---@return utf8Wrap
function utf8Wrap.new(s)
local t = {}
init(t, s)
setmetatable(t, {
__index = utf8Wrap,
__concat = utf8Wrap.concat,
})
return t
end
---@param pos number
---@return string char
function utf8Wrap:charAt(pos)
if pos == nil or pos < 1 or pos > self.length then
return ""
end
return string.sub(self._str, self._data[pos] + 1, self._data[pos + 1])
end
---@param indexStart number
---@param indexEnd number default(字符串长度)
function utf8Wrap:substring(indexStart, indexEnd)
indexEnd = indexEnd or self.length
return string.sub(self._str, self._data[indexStart] + 1, self._data[indexEnd + 1])
end
---@param searchString string
---@return boolean
function utf8Wrap:startsWith(searchString)
return string.sub(self._str, 1, #searchString) == searchString
end
---@param searchString string
---@return boolean
function utf8Wrap:endsWith(searchString)
return string.sub(self._str, - #searchString) == searchString
end
---@param indexStart number
---@param indexEnd number default(字符串长度)
function utf8Wrap:sub(indexStart, indexEnd)
return self:substring(indexStart, indexEnd)
end
---@param other any
---@return string
function utf8Wrap:concat(other)
return self._str .. other
end
function utf8Wrap:len()
return self.length
end
function utf8Wrap:toString()
return self._str
end
function utf8Wrap:toLowerCase()
return string.lower(self._str)
end
function utf8Wrap:toUpperCase()
return string.upper(self._str)
end
-- 调用了改变字符串的函数,需要调用这个函数重新赋值
---@param s string
function utf8Wrap:refresh(s)
init(self, s)
return s
end
return utf8Wrap
|
--
-- @@LIB_NAME@@, Version: @@Version@@
--
-- This file is a part of @@LIB_NAME@@.
--
-- Author:
-- Xiaofeng Yang 2015
-- Vicent Gong 2012
--
--
---
--
-- @module editTextView2
require("core/object");
require("core/global");
require("ui2/compat/textView2");
EditTextView2 = class(TextView2);
EditTextView2.s_defaultHintText = " ";
EditTextView2.s_defaultHintTextColorR = 128;
EditTextView2.s_defaultHintTextColorG = 128;
EditTextView2.s_defaultHintTextColorB = 128;
EditTextView2.s_defaultMaxClickOffset = 5;
EditTextView2.setDefaultHintText = function(hintText, r, g, b)
EditTextView2.s_hintText = hintText or EditTextView2.s_defaultHintText;
EditTextView2.s_hintTextColorR = r or EditTextView2.s_defaultHintTextColorR;
EditTextView2.s_hintTextColorG = g or EditTextView2.s_defaultHintTextColorG;
EditTextView2.s_hintTextColorB = b or EditTextView2.s_defaultHintTextColorB;
end
EditTextView2.setDefaultMaxClickOffset = function(maxClickOffset)
EditTextView2.s_maxClickOffset = maxClickOffset or EditTextView2.s_defaultMaxClickOffset;
end
EditTextView2.ctor = function(self, str, width, height, align, fontName, fontSize, r, g, b)
self.m_textColorR = r or 0;
self.m_textColorG = g or 0;
self.m_textColorB = b or 0;
self.m_hintText = EditTextView2.s_hintText or EditTextView2.s_defaultHintText;
self.m_hintTextColorR = EditTextView2.s_hintTextColorR or EditTextView2.s_defaultHintTextColorR;
self.m_hintTextColorG = EditTextView2.s_hintTextColorG or EditTextView2.s_defaultHintTextColorG;
self.m_hintTextColorB = EditTextView2.s_hintTextColorB or EditTextView2.s_defaultHintTextColorB;
self.m_maxClickOffset = EditTextView2.s_maxClickOffset or EditTextView2.s_defaultMaxClickOffset;
self.m_drawing:setEventTouch(self,self.onEventTouch);
self.m_textChangeCallback = {};
self.m_enable = true;
self.m_inputMode = kEditBoxInputModeAny;
self.m_inputFlag = kEditBoxInputFlagInitialCapsSentence;
end
EditTextView2.setInputMode = function(self,mode)
self.m_inputMode = mode;
end
EditTextView2.setInputFlag = function(self,flag)
self.m_inputFlag = flag;
end
EditTextView2.setHintText = function(self, str, r, g, b)
str = EditTextView2.convert2SafePlatformString(self,str);
self.m_hintText = str or EditTextView2.s_hintText or EditTextView2.s_defaultHintText;
self.m_hintTextColorR = r or EditTextView2.s_hintTextColorR or EditTextView2.s_defaultHintTextColorR;
self.m_hintTextColorG = g or EditTextView2.s_hintTextColorG or EditTextView2.s_defaultHintTextColorG;
self.m_hintTextColorB = b or EditTextView2.s_hintTextColorB or EditTextView2.s_defaultHintTextColorB;
local text = EditTextView2.getText(self);
if text == " " then
EditTextView2.setText(self,str,nil,nil,self.m_hintTextColorR,self.m_hintTextColorG,self.m_hintTextColorB);
end
end
EditTextView2.setText = function(self, str,width, height,r,g,b)
self.m_textColorR = r or self.m_textColorR;
self.m_textColorG = g or self.m_textColorG;
self.m_textColorB = b or self.m_textColorB;
if not str or str == self.m_hintText then
str = self.m_hintText;
r = self.m_hintTextColorR;
g = self.m_hintTextColorG;
b = self.m_hintTextColorB;
else
r = self.m_textColorR;
g = self.m_textColorG;
b = self.m_textColorB;
end
TextView2.setText(self,str,width,height,r,g,b);
end
EditTextView2.getText = function(self)
local text = TextView2.getText(self);
text = (text == self.m_hintText) and "" or text;
return text;
end
EditTextView2.setEnable = function(self, enable)
self.m_enable = enable;
end
EditTextView2.setMaxLength = function(self, maxLength)
self.m_maxLength = maxLength;
end
EditTextView2.setOnTextChange = function(self, obj, func)
self.m_textChangeCallback.obj = obj;
self.m_textChangeCallback.func = func;
end
EditTextView2.onTextChange = function(self)
if self.m_textChangeCallback.func then
self.m_textChangeCallback.func(self.m_textChangeCallback.obj,EditTextView2.getText(self));
end
end
EditTextView2.dtor = function(self)
ime_close_edit();
end
---------------------------------private functions-----------------------------------------
EditTextView2.onEventTouch = function(self, finger_action, x, y, drawing_id_first, drawing_id_current, event_time)
TextView2.onEventTouch(self,finger_action,x,y,drawing_id_first,drawing_id_current, event_time);
if finger_action == kFingerDown then
self.m_startX = x;
self.m_startY = y;
self.m_touching = true;
elseif finger_action == kFingerUp then
if not self.m_touching then return end;
self.m_touching = false;
local diffX = math.abs(x - self.m_startX);
local diffY = math.abs(y - self.m_startY);
if diffX > self.m_maxClickOffset
or diffY > self.m_maxClickOffset
or (not self.m_enable)
or (drawing_id_first ~= drawing_id_current) then
return;
end
EditTextView2Global = self;
ime_open_edit(EditTextView2.getText(self),
"",
self.m_inputMode,
self.m_inputFlag,
kKeyboardReturnTypeDone,
self.m_maxLength or -1,"edit_text_view2");
end
end
function event_ime_close_edit_text_view2(strNewValue, flag)
if flag==1 and EditTextView2Global then
EditTextView2Global.setText(EditTextView2Global,strNewValue);
if (not strNewValue) or strNewValue == "" or strNewValue == EditTextView2Global.m_hintText then
EditTextView2Global.setText(EditTextView2Global,EditTextView2Global.m_hintText,nil,nil,EditTextView2Global.m_hintTextColorR,EditTextView2Global.m_hintTextColorG,EditTextView2Global.m_hintTextColorB);
else
EditTextView2Global.setText(EditTextView2Global,strNewValue,nil,nil,EditTextView2Global.m_textColorR,EditTextView2Global.m_textColorG,EditTextView2Global.m_textColorB);
end
EditTextView2Global.onTextChange(EditTextView2Global);
end
EditTextView2Global = nil;
end
|
--[[
2020-2021 Xalalau Xubilozo. MIT License
https://xalalau.com/
--]]
include("bs/init.lua")
|
return require("transliteration module testcases") {
module = "omk-translit",
examples = {
{ "еземъ", "jezem" },
},
sc = "Cyrl", lang = "omk",
}
|
test_game_module = {}
register_module(test_game_module,"test_game_module");
local other_module = nil;
function test_game_module.reload()
--other_module = script_module:find_module("other_module");
end
function test_game_module.awake()
test_game_module.reload();
end
function test_game_module.init()
io.write("test_game_module init!----" .. "\n");
script_module:add_class_cb("Player", "test_game_module.class_common_event");
end
function test_game_module.after_init()
io.write("test_game_module after_init!----\n");
local playerObject = script_module:create_object(NFGUID(), 1, 0, "Player", "", NFDataList());
io.write("create_object " .. playerObject:tostring() .. "\n");
--property callback
script_module:add_prop_cb(playerObject, "MAXHP", "test_game_module.max_prop_cb");
script_module:set_prop_int(playerObject,"MAXHP",100);
--record callback
script_module:add_record_cb(playerObject, "TaskList", "test_game_module.task_list_cb");
local varTask = NFDataList();
varTask:add_string("Task_From_Lua");
varTask:add_int(1);
varTask:add_int(1);
script_module:add_row(playerObject, "TaskList", varTask);
--script_module:set_record_int(playerObject, "TaskList", 0, 1, 3);
--script_module:set_record_string(playerObject, "TaskList", 0, 0, "NewStr_Task_From_Lua");
--event callback
script_module:add_event_cb(playerObject, 1, "test_game_module.event_cb");
local dataList = NFDataList();
dataList:add_int(21);
dataList:add_float(22.5);
dataList:add_string("str23");
local ident = NFGUID();
ident.head = 241;
ident.data = 242;
dataList:add_object(ident);
script_module:do_event(playerObject, 1, dataList);
--Hearback
script_module:add_schedule(playerObject, "add_game_schedule", "test_game_module.schedule", 5, 55555);
script_module:add_module_schedule("add_game_module_schedule", "test_game_module.module_schedule", 10, 55555);
end
function test_game_module.ready_execute()
io.write("test_game_module ready_execute!\n");
end
function test_game_module.before_shut()
io.write("test_game_module before_shut!\n");
end
function test_game_module.shut()
io.write("test_game_module shut!\n");
end
function test_game_module.max_prop_cb(self, propertyName, oldVar, newVar)
local oldVar = oldVar:int();
local newVar = newVar:int();
io.write("Hello Lua max_prop_cb oldVar:" .. tostring(oldVar) .. " newVar:" .. tostring(newVar) .. "\n");
end
function test_game_module.task_list_cb(self, recordName, nOpType, nRow, nCol, oldVar, newVar)
io.write("Hello Lua task_list_cb ")
if nOpType == RecordOptype.Add then
io.write(" nOpType:".. tostring(nOpType) .. "\n");
end
if nOpType == RecordOptype.Update then
if nCol == 0 then
local nOldVar = oldVar:string();
local nNewVar = newVar:string();
io.write(" nOpType:".. tostring(nOpType).. " oldVar:".. tostring(nOldVar) .." newVar:" .. tostring(nNewVar) .. "\n");
end
if nCol == 1 then
local nOldVar = oldVar:int();
local nNewVar = newVar:int();
io.write(" nOpType:".. tostring(nOpType).. " oldVar:".. tostring(nOldVar) .." newVar:" .. tostring(nNewVar) .. "\n");
end
end
end
function test_game_module.event_cb(self, nEventID, arg)
local nValue = arg:int(0);
local fValue = arg:float(1);
local strValue = arg:string(2);
local ident = arg:object(3);
local head = ident.head;
local data = ident.data;
io.write("Hello Lua EventCallBack nEventID:".. nEventID .. "\n");
io.write("\r\targ:nValue:".. tostring(nValue) .. " fValue:"..tostring(fValue).. " strValue:"..tostring(strValue).." ident:".. ident:tostring() .. "\n");
end
function test_game_module.schedule(self, strHeartBeat, fTime, nCount)
local obj = NFDataList();
--local s = os.clock()
local s = script_module:time();
if oldTime == nil then
oldTime = s
end
io.write("Hello Lua HeartCallBack5555555:".. strHeartBeat .. " Time:" .. (s-oldTime) .. "\n");
oldTime = s;
end
function test_game_module.module_schedule(strHeartBeat, fTime, nCount)
io.write("Hello Lua Module HeartCallBack55555:".. strHeartBeat .. " Time:" .. fTime .. "\n");
end
function test_game_module.class_common_event(self, strClassName, eventID, varData)
io.write("class_common_event, ClassName: " .. tostring(strClassName) .. " EventID: " .. tostring(eventID) .. "\n");
end
|
--- Data Stage Core
-- @module Data Core
if _G.remote and _G.script then
error("Data Modules can only be required in the data stage", 2)
end
local Core = {
_default_options = {
["silent"] = false,
["fail"] = false,
["verbose"] = false
}
}
setmetatable(Core, {__index = require("stdlib/core")})
local function get_options(...)
local tuple = {}
for _, arg in ipairs({...}) do
tuple[#tuple + 1] = Core._default_options[arg] or false
end
return table.unpack(tuple)
end
function Core.log(msg)
local silent, fail = get_options("silent", "fail")
return (fail and error(msg, 2)) or not silent and log(msg)
end
function Core.map_to_types(type, map)
if type then
if data.raw[type] then
return {[type] = true}
else
error("Category " .. type .. " does not exist", 2)
end
else
return map
end
end
--- Quickly duplicate an existing prototype into a new one.
-- @tparam string data_type The type of the object to duplicate
-- @tparam string orig_name The name of the object to duplicate
-- @tpara string new_name The new name to use.
-- @tparam[opt] string|boolean mining_result If true set mining_result to new_name, if truthy set mining_result to value
function Core.duplicate(data_type, orig_name, new_name, mining_result)
mining_result = type(mining_result) == "boolean" and new_name or mining_result
if data.raw[data_type] and data.raw[data_type][orig_name] then
local proto = table.deepcopy(data.raw[data_type][orig_name])
proto.name = new_name
if mining_result then
if proto.minable and proto.minable.result then
proto.minable.result = mining_result
end
end
if proto.place_result then
proto.place_result = new_name
end
if proto.result then
proto.result = new_name
end
return (proto)
else
error("Unknown Prototype " .. data_type .. "/" .. orig_name)
end
end
--Prettier monolith extracting
function Core.extract_monolith(filename, x, y, w, h)
return {
type = "monolith",
top_monolith_border = 0,
right_monolith_border = 0,
bottom_monolith_border = 0,
left_monolith_border = 0,
monolith_image = {
filename = filename,
priority = "extra-high-no-scale",
width = w,
height = h,
x = x,
y = y
}
}
end
function Core.get_object(object, class)
if Core.table(object) then
object.update_data = true
return object.name and object.type and object
elseif type(object) == "string" then
return data.raw[class] and data.raw[class][object]
end
end
-- [[PICTURES]]
--- Quick to use empty picture.
-- @treturn table an empty pictures table
function Core.empty_picture()
return {
filename = "__core__/graphics/empty.png",
priority = "extra-high",
width = 1,
height = 1
}
end
function Core.empty_sprite()
return Core.empty_picture()
end
--- Quick to use empty pictures.
-- @treturn table an empty pictures table
function Core.empty_pictures()
local empty = Core.empty_picture()
return {
filename = empty.filename,
width = empty.width,
height = empty.height,
line_length = 1,
frame_count = 1,
shift = {0, 0},
animation_speed = 1,
direction_count = 1
}
end
function Core.empty_animation()
return Core.empty_pictures()
end
-- [[METHODS]]
--- Quick to use empty animation.
-- @treturn table an empty animations table
function Core.empty_animations()
return {
Core.empty_pictures()
}
end
--- Quick to use empty connections table.
-- @tparam int count how many connection points are needed
-- @treturn table an empty pictures table
function Core.empty_connection_points(count)
local points = {}
for i = 1, count or 1, 1 do
points[i] = {
shadow = {
copper = {0, 0},
green = {0, 0},
red = {0, 0}
},
wire = {
copper = {0, 0},
green = {0, 0},
red = {0, 0}
}
}
end
return points
end
function Core.extend_array(proto_array)
if proto_array then
data:extend(proto_array and #proto_array > 0 and proto_array or {proto_array})
end
end
--- Is this a valid object
-- @tparam[opt] string class if present is the object a member of the class
-- @treturn self
function Core:valid(class)
if class then
return getmetatable(self).type == class and self or nil
else
return getmetatable(self).type and self or nil
end
end
--- Save options to the metatable
-- @tparam table opts
function Core:save_options(opts)
if getmetatable(self) then
getmetatable(self).opts = opts
end
return self
end
--- Extend object(s) into the data table
-- @tparam[opt] boolean force Extend even if it is already extended
-- @treturn self
function Core:extend(force)
if self and ((self.name and self.type) or self:valid()) then
if not self:extended() or force then
local t = data.raw[self.type]
if t == nil then
t = {}
data.raw[self.type] = t
end
t[self.name] = self
end
else
error("Could not extend data", 2)
end
return self
end
--- Copies a recipe to a new recipe.
-- @tparam string new_name The new name for the recipe.
-- @treturn self
function Core:copy(new_name, mining_result)
self.fail_if_missing(new_name, "New name is required")
if self:valid() then
mining_result = mining_result or new_name
--local from = self.name
local copy = table.deepcopy(self)
copy.name = new_name
-- For Entities
if mining_result then
if copy.minable and copy.minable.result then
copy.minable.result = mining_result
end
end
-- For items
if copy.place_result then
copy.place_result = new_name
end
-- For recipes, need also to check results!!
if copy.result and self:valid("recipe") then
copy.result = new_name
--copy:replace_result(from, new_name)
end
return self(copy):extend()
else
error("Cannot Copy invalid prototype", 4)
end
end
function Core:execute(func, ...)
if self:valid() then
func(self, ...)
end
return self
end
function Core:add_flag(flag)
if self:valid() then
self.flags = self.flags or {}
for _, existing in pairs(self.flags) do
if existing == flag then
return self
end
end
self.flags[#self.flags + 1] = flag
end
return self
end
function Core:remove_flag(flag)
if self:valid() then
self.flags = self.flags or {}
for i, existing in pairs(self.flags) do
if existing == flag then
self.flags[i] = nil
return self
end
end
end
return self
end
function Core:set_fields(tab)
if self:valid() then
for k, v in pairs(tab) do
rawset(self, k, v)
end
end
end
--- Has this object been extended
-- @treturn self
function Core:extended()
return self.name and self.type and data.raw[self.type] and data.raw[self.type][self.name]
end
--- Get the objects name.
-- @treturn string the objects name
function Core:tostring()
return self.name and self.type and self.name or ""
end
return Core
|
-- add target
target("lcurses")
-- make as a static library
set_kind("static")
-- add deps
add_deps("luajit")
if is_plat("windows") then
add_deps("pdcurses")
end
-- set the object files directory
set_objectdir("$(buildir)/.objs")
-- add includes directory
add_includedirs("$(buildir)/luajit")
-- add the common source files
add_files("lcurses.c")
-- add options
if is_plat("windows") then
add_defines("PDCURSES", "XM_CONFIG_API_HAVE_CURSES")
add_includedirs("../pdcurses")
else
add_options("curses")
end
|
return {'unciaal','uncialen'}
|
--<< leader_ability
local wesnoth = wesnoth
local creepwars = creepwars
local T = wesnoth.require("lua/helper.lua").set_wml_tag_metatable {}
local table = table
local function set_leader_ability(unit)
local vars = unit.variables
local arr = {}
if vars.creepwars_health_small > 0 then arr[#arr + 1] = vars.creepwars_health_small .. " mini hp" end
if vars.creepwars_health_big > 0 then arr[#arr + 1] = vars.creepwars_health_big .. " HP" end
if vars.creepwars_mp > 0 then arr[#arr + 1] = vars.creepwars_mp .. " MP" end
if vars.creepwars_melee_damage > 0 then arr[#arr + 1] = vars.creepwars_melee_damage .. " melee dmg" end
if vars.creepwars_melee_strikes > 0 then arr[#arr + 1] = vars.creepwars_melee_strikes .. " melee strikes" end
if vars.creepwars_ranged_damage > 0 then arr[#arr + 1] = vars.creepwars_ranged_damage .. " range dmg" end
if vars.creepwars_ranged_strikes > 0 then arr[#arr + 1] = vars.creepwars_ranged_strikes .. " range strikes" end
if vars.creepwars_damage > 0 then arr[#arr + 1] = vars.creepwars_damage .. " combo dmg" end
if vars.creepwars_strikes > 0 then arr[#arr + 1] = vars.creepwars_strikes .. " combo strikes" end
if vars.creepwars_res_arcane > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_arcane .. "% Arcane vuln" end
if vars.creepwars_res_blade > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_blade .. "% Blade vuln" end
if vars.creepwars_res_cold > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_cold .. "% Cold vuln" end
if vars.creepwars_res_fire > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_fire .. "% Fire vuln" end
if vars.creepwars_res_impact > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_impact .. "% Impact vuln" end
if vars.creepwars_res_pierce > 0 then arr[#arr + 1] = "-" .. vars.creepwars_respercent_pierce .. "% Pierce vuln" end
if unit.level < 1 then arr[#arr + 1] = "ZoC" end
local ability = T.name_only {
id = "creepwars_leader",
cumulative = false,
name = "<b>leader</b>",
description = "Upgrades: " .. table.concat(arr, ", ")
}
wesnoth.add_modification(unit, "object", {
id = "creepwars_leader_zoc",
T.effect { apply_to = "zoc", value = true },
})
wesnoth.add_modification(unit, "object", {
T.effect { apply_to = "remove_ability", T.abilities { ability } },
T.effect { apply_to = "new_ability", T.abilities { ability } }
})
end
creepwars.set_leader_ability = set_leader_ability
-->>
|
cs = Procedural.CircleShape()
ms = Procedural.MultiShape()
ms:addShape(cs:setRadius(2):realizeShape())
ms:addShape(cs:setRadius(.3):realizeShape():translate(-1,.3):switchSide())
ms:addShape(cs:realizeShape():translate(1,.3):switchSide())
ms:addShape(cs:realizeShape():switchSide())
ms:addShape(cs:realizeShape():scale(2,1):translate(0,-1):switchSide())
Procedural.Triangulator():setMultiShapeToTriangulate(ms):realizeMesh("test")
tests:addMesh("test")
|
local perms = {
}
function perms:hasPermission(...)
--SOON
end
function perms:getMemberPermissions(member)
local permissions = {}
for role in member.roles do
local permTable = role.permissions:toTable()
for i,v in pairs(permTable) do
if v then
permissions[i] = true
end
end
end
return permissions
end
function perms:splitFromNode(node)
local split = framework:split(node,"%.")
if split[1] and split[2] then
return split[1], split[2]
else
return node
end
end
return perms
|
local awful = require("awful")
local hotkeys_popup = require("awful.hotkeys_popup")
local beautiful = require("beautiful")
local config = {}
-- * Modkey
config.modkey = "Mod4"
-- * User programs
-- This is used later as the default terminal and editor to run.
config.terminal = "alacritty"
config.floating_terminal = config.terminal .. " -c fst "
config.editor = os.getenv("EDITOR") or "vim"
config.editor_cmd = config.terminal .. " -e " .. config.editor
config.screen_lock = "i3lock-laptop.sh"
config.graphical_emacs = "emacsclient -n -c -a ''"
config.launcher = "dmenu_run -h 35"
config.info = "htop"
config.info_cmd = config.floating_terminal .. " -e " .. config.info
config.music_player = "ncmpcpp"
config.music_player_cmd = config.floating_terminal .. " -e " .. config.music_player
config.browser = "firefox"
-- * Menus
do
-- luacheck: globals awesome
config.myawesomemenu = {
{
"hotkeys",
function()
hotkeys_popup.show_help(nil, awful.screen.focused())
end
},
{"manual", config.terminal .. " -e man awesome"},
{"edit config", config.editor_cmd .. " " .. awesome.conffile},
{"restart", awesome.restart},
{
"quit",
function()
awesome.quit()
end
}
}
end
config.mymainmenu =
awful.menu(
{
items = {
{"awesome", config.myawesomemenu, beautiful.awesome_icon},
{"open terminal", config.terminal},
{"Emacs", config.graphical_emacs}
}
}
)
config.mylauncher =
awful.widget.launcher(
{
image = beautiful.awesome_icon,
menu = config.mymainmenu
}
)
-- * Menubar configuration
config.app_folders = {"/usr/share/applications/", "/usr/local/share/applications/", "~/.local/share/applications/"}
-- * Widgets
-- ** Network widgets
config.net_widgets_wireless = {interface = "wlp4s0"}
config.net_widgets_wired = {"enp0s31f6"}
-- ** Weather widget
config.weather_widget_city = "paris,fr"
config.weather_widget_units = "metric"
return config
|
local mock = require('luassert.mock')
-- convenience function to generate a pile of unique stubs, i.e.:
-- a,b,c = genstubs(3)
-- a('foo')
-- assert.stub(a).was.called_with('foo')
-- assert.stub(b).was.not.called()
local function genstubs(count)
count = not count and 1 or count
local tmocks = {}
while count > 0 do
table.insert(tmocks, function() end)
count = count - 1
end
return table.unpack(mock(tmocks, true))
end
return genstubs
|
LevelMeter = Core.class(Sprite)
function LevelMeter:init()
local bars = {}
self.bars = bars
for x=10,300,10 do
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xffffff)
shape:beginPath()
shape:moveTo(x, 0)
shape:lineTo(x + 8, 0)
shape:lineTo(x + 8, 50)
shape:lineTo(x, 50)
shape:closePath()
shape:endPath()
self:addChild(shape)
bars[#bars+1] = shape
end
self:setLevel(0)
end
function LevelMeter:setLevel(level)
local bars = self.bars
for i=1,#bars do
local t = i / #bars
if t <= level then
if t < 0.5 then
bars[i]:setColorTransform(0, 1, 0)
elseif t < 0.75 then
bars[i]:setColorTransform(1, 1, 0)
else
bars[i]:setColorTransform(1, 0, 0)
end
else
bars[i]:setColorTransform(0.7, 0.7, 0.7)
end
end
end
|
--------------------------------------------------------------------------
-- Obligation --
--------------------------------------------------------------------------
require("ui/wscreen")
require("finance/portfeuille/func/utilite")
require("finance/portfeuille/func/portefeuille")
-- obligation in fine
PortefeuilleEfficientActifX = Tmv(PORTEFEUILLE_EFFICIENT_ID,PORTEFEUILLE_EFFICIENT_HEADER_ID)
function PortefeuilleEfficientActifX:widgetsInit()
self:add(0,"RX:" ,"RX")
self:add(0,c_sigma.."X:" ,c_sigma.."X")
self:add(1,"RM:" ,"RM")
self:add(1,"rf:" ,"rf")
self:add(2,c_sigma.."M:" ,c_sigma.."M")
self:add(2,c_beta.."X",c_beta.."X")
end
function PortefeuilleEfficientActifX:performCalc()
local rx = varValue["RX"]
local volX = varValue[c_sigma.."X"]
local rm = varValue["RM"]
local rf = varValue["rf"]
if rm ~=nil then
rm = string.gsub(rm,"[%[%]]*","")
end
if rf ~=nil then
rf = string.gsub(rf,"[%[%]]*","")
end
self:appendMathToResult(c_beta.."X=(Rx-rf)/(RM-rf)")
self:appendToResult("\n")
if rx~=nil and volX~=nil and rm~=nil and rf~=nil then
local calcStr = "("..tostring(rx).."-"..tostring(rf)..")/("..tostring(rm).."-"..tostring(rf)..")"
self:appendMathToResult(c_beta.."X="..tostring(calcStr))
varValue[c_beta.."X"] = tiNspire.execute(tostring(calcStr))
self:appendToResult("\n")
self:appendMathToResult("="..tostring(varValue[c_beta.."X"]))
self:appendMathToResult("="..tostring(tiNspire.approx(tostring(varValue[c_beta.."X"]))))
end
local betaX = varValue[c_beta.."X"]
local sigmaM = varValue[c_sigma.."M"]
if betaX ~=nil then
betaX = string.gsub(betaX,"[%[%]]*","")
end
if sigmaM ~=nil then
sigmaM = string.gsub(sigmaM,"[%[%]]*","")
end
if betaX~=nil and sigmaM~=nil then
self:appendToResult("\nRisque systematique:\n")
self:appendMathToResult("="..c_beta.."X^2*"..c_sigma.."M^2")
local calcStr = "("..tostring(betaX)..")^2*("..tostring(sigmaM)..")^2"
self:appendMathToResult("="..tostring(calcStr))
self:appendToResult("\n")
local res = tiNspire.execute(tostring(calcStr))
self:appendMathToResult("="..tostring(res))
self:appendMathToResult("="..tostring(tiNspire.approx(tostring(res))))
self:appendToResult("\nRisque specifique:\n")
self:appendMathToResult("="..c_sigma.."X^2-risqSyst")
if volX~=nil then
calcStr = "("..tostring(volX)..")^2-"..tostring(res)
self:appendMathToResult("="..tostring(calcStr))
local res2 = tiNspire.execute(tostring(calcStr))
self:appendMathToResult("="..tostring(res2))
self:appendMathToResult("="..tostring(tiNspire.approx(tostring(res2))))
end
end
end
|
local jwt = require "resty.jwt"
local cjson = require "cjson"
local basexx = require "basexx"
local logToken = os.getenv("LOG_TOKEN")
if logToken == nil then
logToken = false
else
logToken = string.lower(logToken)
if logToken == "true" or logToken == "1" then
logToken = true
else
logToken = false
end
end
local secret = os.getenv("JWT_SECRET")
local authHeader = os.getenv("AUTHORIZATION_HEADER")
if authHeader == "" or authHeader == nil then
authHeader = "Authorization"
end
local authTokenPrefix = os.getenv("AUTHORIZATION_PREFIX")
if authTokenPrefix == nil then
authTokenPrefix = "Bearer"
end
assert(secret ~= nil, "Environment variable JWT_SECRET not set")
if os.getenv("JWT_SECRET_IS_BASE64_ENCODED") == 'true' then
-- convert from URL-safe Base64 to Base64
local r = #secret % 4
if r == 2 then
secret = secret .. "=="
elseif r == 3 then
secret = secret .. "="
end
secret = string.gsub(secret, "-", "+")
secret = string.gsub(secret, "_", "/")
-- convert from Base64 to UTF-8 string
secret = basexx.from_base64(secret)
end
-- Helper Funtions
function get_token()
-- require Authorization request header
local auth_header = ngx.req.get_headers()[authHeader]
if auth_header == nil then
ngx.log(ngx.WARN, "No Authorization header")
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
if (logToken ~= false) then
ngx.log(ngx.INFO, "Authorization: " .. auth_header)
end
-- require Bearer token
local token;
if authTokenPrefix ~= nil and authTokenPrefix ~= "" then
local _
_, _, token = string.find(auth_header, authTokenPrefix .. "%s+(.+)")
else
token = auth_header
end
if token == nil then
ngx.log(ngx.WARN, "Missing token")
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
if (logToken ~= false) then
ngx.log(ngx.INFO, "Token: " .. token)
end
return token
end
function validate_jwt(token)
-- require valid JWT
local jwt_obj = jwt:verify(secret, token, 0)
if jwt_obj.verified == false then
ngx.log(ngx.WARN, "Invalid token: ".. jwt_obj.reason)
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
if (logToken ~= false) then
ngx.log(ngx.INFO, "JWT: " .. cjson.encode(jwt_obj))
end
return jwt_obj
end
-- Returned Class
local M = {}
function M.auth(claim_specs, header_specs)
local token = get_token()
local jwt_obj = validate_jwt(token)
-- optionally require specific claims
if claim_specs ~= nil then
-- make sure they passed a Table
if type(claim_specs) ~= 'table' then
ngx.log(ngx.STDERR, "Configuration error: claim_specs arg must be a table")
ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR)
end
-- process each claim
local blocking_claim = ""
local spec_actions
for claim, spec in pairs(claim_specs) do
-- make sure token actually contains the claim
local claim_value = jwt_obj.payload[claim]
if claim_value == nil then
blocking_claim = claim .. " (missing)"
break
end
spec_actions = spec_actions or {
-- claim spec is a string (pattern)
["string"] = function (pattern, val)
return string.match(val, pattern) ~= nil
end,
-- claim spec is a predicate function
["function"] = function (func, val)
-- convert truthy to true/false
if func(val) then
return true
else
return false
end
end
}
local spec_action = spec_actions[type(spec)]
-- make sure claim spec is a supported type
if spec_action == nil then
ngx.log(ngx.STDERR, "Configuration error: claim_specs arg claim '" .. claim .. "' must be a string or a function")
ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR)
end
-- make sure token claim value satisfies the claim spec
if not spec_action(spec, claim_value) then
blocking_claim = claim
break
end
end
if blocking_claim ~= "" then
ngx.log(ngx.WARN, "User did not satisfy claim: ".. blocking_claim)
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
end
-- optionally add specific headers
if header_specs ~= nil then
-- make sure they passed a Table
if type(header_specs) ~= 'table' then
ngx.log(ngx.STDERR, "Configuration error: header_specs arg must be a table")
ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR)
end
local blocking_claim = ""
local spec_actions
for claim, spec in pairs(header_specs) do
local claim_value = jwt_obj.payload[claim]
spec_actions = spec_actions or {
-- claim spec is a string
["string"] = function (header, val)
return header;
end,
-- claim spec is a predicate function
["function"] = function (func, val)
return func(val)
end
}
local spec_action = spec_actions[type(spec)]
-- make sure claim spec is a supported type
if spec_action == nil then
ngx.log(ngx.STDERR, "Configuration error: header_specs arg claim '" .. claim .. "' must be a string or a function")
ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR)
end
-- make sure token claim value satisfies the claim spec
local header = spec_action(spec, claim_value)
if header ~= nil and string.sub(header, 1, 1) == "~" then
-- optional header if empty string, ignore
ngx.req.clear_header(string.sub(header, 2))
elseif header == nil or (header ~= nil and claim_value == nil) then
blocking_claim = claim .. " (missing)"
else
ngx.req.set_header(header, claim_value)
end
end
if blocking_claim ~= "" then
ngx.log(ngx.WARN, "User did not satisfy claim: ".. blocking_claim)
ngx.exit(ngx.HTTP_UNAUTHORIZED)
end
end
end
function M.get_payload()
local token = get_token()
local jwt_obj = validate_jwt(token)
return jwt_obj.payload
end
function M.table_contains(table, item)
for _, value in pairs(table) do
if value == item then return true end
end
return false
end
function M.make_optional_header(header)
return function (val)
if val ~= nil then
return header
else
return "~" .. header
end
end
end
return M
|
account_id_counter = 0
amount = 100
request = function()
path = "/api/add/operation"
wrk.method = "POST"
wrk.body = string.format(
'{"params":[{"account_id": %d, "timestamp": %d, "type": 0, "description": "Payment from WRK!","amount": %d}]}',
account_id_counter, require('os').time(), amount)
amount = amount + 1000
account_id_counter = account_id_counter + 1
if (account_id_counter > 100) then
account_id_counter = 0
end
return wrk.format(nil, path)
end
|
-----------------------------------------
-- ID: 4971
-- Scroll of Yain: Ichi
-- Teaches the ninjutsu Yain: Ichi
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(506)
end
function onItemUse(target)
target:addSpell(506)
end
|
-- map1.lua - first map yay
collision = require('collision')
-- the goods
theloot = {
loot.make(1, 120, 126),
loot.make(2, 121, 126),
loot.make(3, 122, 126)
}
-- flag itemid is "0"
local flag_id = 0
flags = {
loot.colorize(loot.make(flag_id, 119, 125), "red"),
loot.colorize(loot.make(flag_id, 119, 133), "red"),
loot.colorize(loot.make(flag_id, 129, 125), "blue"),
loot.colorize(loot.make(flag_id, 129, 133), "blue"),
}
blocks = {
{'block', 122, 130, '¤', 'red', ''},
{'block', 124, 128, '¤', 'red', ''},
{'block', 124, 132, '¤', 'blue', ''},
{'block', 126, 130, '¤', 'blue', ''},
}
score = {
{'scorepoint', 97, 115, '_', 'white', 'red'},
{'scorepoint', 124, 130, '_', 'white', 'green'},
{'scorepoint', 152, 140, '_', 'white', 'blue'},
}
scores = {}
collision.fns.scorepoint = function(o1, o2)
if o2.GetTag('player') ~= true then
return false
end
gs.LuaLog("%s has stepped on a %s", o2.GetName(), o1.GetName())
subobjs = o2.SubObjects.GetSlice()
print(type(subobjs))
slice = subobjs
--gs.LuaLog("2 %s %f", type(slice), #slice)
--slice = subobjs.GetSlice()
print(type(slice), #slice)
for k,v in pairs(getmetatable(slice)) do
print(k,v)
end
-- does not work :(
--for k,v in ipairs(slice) do
-- print(k,v)
--end
--obj = slice[0]
--print(type(obj))
--slice = assert(slice:Slice(0, #slice)) -- XXX why does this work????
-- print('slice has ', #slice)
for i=2, #slice do
obj = slice[i]
-- print(type(obj))
-- if the player has a flag, take it and give them a point
-- then spawn another flag
if obj.GetName() == 'flag' then
gs.LuaLog("%s has flag, removing", o2.GetName())
o2.RemoveSubObject(obj)
-- move the flag to random point
newx, newy = math.random(119, 129), math.random(125,133)
obj.SetPos(newx, newy)
obj.SetTag("visible", true)
obj.SetTag("gettable", true)
-- tell everyone the object changed
gs.SendPkStrAll("Raction", obj)
-- give player a point
pname = o2.GetName()
if scores[pname] ~= nil then
scores[pname] = scores[pname] + 1
else
scores[pname] = 1
end
gs.SendPkStrAll("Rchat", string.format("ctf: %s has %d points!", pname, scores[pname]))
end
end
return true
end
fns = {}
fns.load = function()
gs.LoadMap('../server/map')
items.load(theloot)
items.load(flags)
items.load(blocks)
-- load the score point
for _, v in pairs(score) do
sp = object.New(v[1])
sp.SetPos(v[2], v[3])
sp.SetTag('visible', true)
sp.SetGlyph(util.NewGlyph(v[4], v[5], v[6]))
gs.AddObject(sp)
end
end
return fns
|
ys = ys or {}
slot1 = ys.Battle.BattleDataFunction
slot2 = class("BattleCommonWarningView")
ys.Battle.BattleCommonWarningView = slot2
slot2.__name = "BattleCommonWarningView"
slot2.WARNING_TYPE_SUBMARINE = "submarine"
slot2.WARNING_TYPE_ARTILLERY = "artillery"
slot2.Ctor = function (slot0, slot1)
slot0._submarineCount = 0
slot0._go = slot1
slot0._subIcon = slot1.transform:Find("submarineIcon")
slot0._tips = slot1.transform:Find("warningTips")
slot0._subWarn = slot1.transform:Find("submarineWarningTips")
slot0._warningRequestTable = {
{
flag = false,
type = slot0.WARNING_TYPE_ARTILLERY,
tf = slot0._tips
},
{
flag = false,
type = slot0.WARNING_TYPE_SUBMARINE,
tf = slot0._subWarn
}
}
end
slot2.UpdateHostileSubmarineCount = function (slot0, slot1)
if slot1 > 0 and slot0._submarineCount <= 0 then
slot0:activeSubmarineWarning()
elseif slot0._submarineCount > 0 and slot1 <= 0 then
slot0:deactiveSubmarineWarning()
end
slot0._submarineCount = slot1
end
slot2.ActiveWarning = function (slot0, slot1)
slot2 = false
slot3 = #slot0._warningRequestTable
for slot7, slot8 in ipairs(slot0._warningRequestTable) do
if slot1 == slot8.type then
slot8.flag = true
if not slot2 then
SetActive(slot8.tf, true)
slot3 = slot7
else
break
end
else
slot2 = slot2 or slot8.flag
if slot8.flag and slot3 < slot7 then
SetActive(slot8.tf, false)
end
end
end
end
slot2.DeactiveWarning = function (slot0, slot1)
for slot5, slot6 in ipairs(slot0._warningRequestTable) do
if slot1 == slot6.type then
slot6.flag = false
SetActive(slot6.tf, false)
elseif slot6.flag then
slot0:ActiveWarning(slot6.type)
break
end
end
end
slot2.activeSubmarineWarning = function (slot0)
SetActive(slot0._subIcon, true)
slot0:ActiveWarning(slot0.WARNING_TYPE_SUBMARINE)
LeanTween.cancel(go(slot0._subIcon))
LeanTween.alpha(rtf(slot0._subIcon), 1, 2):setFrom(0)
end
slot2.deactiveSubmarineWarning = function (slot0)
LeanTween.cancel(go(slot0._subIcon))
LeanTween.alpha(rtf(slot0._subIcon), 0, 1):setFrom(1):setOnComplete(System.Action(function ()
SetActive(slot0._subIcon, false)
SetActive:DeactiveWarning(slot1.WARNING_TYPE_SUBMARINE)
end))
end
slot2.Dispose = function (slot0)
slot0._go = nil
slot0._icon = nil
slot0._tips = nil
end
return
|
object_tangible_quest_restuss_rebel_token = object_tangible_quest_shared_restuss_rebel_token:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_restuss_rebel_token, "object/tangible/quest/restuss_rebel_token.iff")
|
Arena = class()
function Arena:init(l, b, r, t)
self.robots = {}
self.timer = 0
self.tourney = false
self.gameOver = false
self.game = 1
self.pulse = 0
self.pulseDirection = 2
self.skeet = {}
self.walls = {}
self.tracks = {}
self.launchTime = ElapsedTime
self:sizeFrames(l, b, r, t)
end
function Arena:sizeFrames(l, b, r, t)
-- define bounds for the arena
self.frame = Frame(l, b, r, t)
self.panel = Frame(l + 1, t - 90, r - 1, t - 1)
self.stop = Frame(r - 70, t - 65, r - 30, t - 25)
self.field = Frame(l + 5, b + 20, r - 5, t - 90)
self.launch = Frame(self.frame:midX() - 30, self.frame.bottom - 15,
self.frame:midX() + 30, self.frame.bottom + 30)
for i,r in ipairs(self.robots) do
r.limits = self.field
end
end
function Arena:loadRobot(r, x, y)
-- copy a robot into the arena, and set up for action
-- much of this is only needed because deep copy is losing
-- table order.
local i, nr
-- nr = Robot(math.random(self.field:width() - 90) + 30,
-- math.random(self.field:height() - 90) + 30)
nr = Robot(x, y)
nr.hp = r.hp
nr.direction = math.random(4)
for i = 1, table.maxn(r.program) do
nr.program[i] = r.program[i]
end
nr.bounds = Frame(nr.x, nr.y, nr.x + 60, nr.y + 60)
nr.program = r.program
nr.bump = false
nr.radar = false
nr.heat = 0
nr.step = 1
nr.wins = r.wins
nr.losses = r.losses
nr.name = r.name
nr.repeatCounter = 1
nr.points = 0
nr.treadColor = r.treadColor
nr.bodyColor = r.bodyColor
nr.headColor = r.headColor
nr.dishColor = r.dishColor
nr.head = r.head
nr.dish = r.dish
nr.body = r.body
nr.tread = r.tread
nr.limits = self.field
i = #self.robots + 1
-- design stuff here for now. should probably move.
nr.speed = r.tread * 4 - (r.body - 1)
nr.turnDelay = r.tread * 15 - 10
nr.shield = (r.head - 1) * 3.5
nr.repairRate = 1 / r.head
nr.weaponStrength = nr.dish * 2.5 - 2
self.robots[i] = nr
self.robots[i]:createImage()
end
function Arena:copyRobot(r)
-- copy using deepcopy
-- seems to have trouble with otder of code
local i, nr
nr = deepcopy(r)
nr.direction = math.random(4)
nr.bounds = Frame(nr.x, nr.y, nr.x + 60, nr.y + 60)
nr.bump = false
nr.radar = false
nr.heat = 0
nr.step = 1
nr.points = 0
i = table.maxn(self.robots) + 1
self.robots[i] = nr
end
function Arena:skeetMatch(r)
self.game = 2
self.robots ={}
self.tracks = {}
self.walls = {}
self:loadRobot(r, arena.field:midX(), arena.field:midY())
self.robots[1].bounds = Frame(self.robots[1].x,
self.robots[1].y, self.robots[1].x + 60, self.robots[1].y + 60)
self.skeet[1] = Skeet(30, 30, self.field)
self.skeet[2] = Skeet(30, self.field:height() / 2, self.field)
self.skeet[3] = Skeet(30, self.field:height() - 30, self.field)
self.skeet[4] = Skeet(self.field:width() / 2,
self.field:height() - 30, self.field)
self.skeet[5] = Skeet(self.field:width() - 30,
self.field:height() - 30, self.field)
self.skeet[6] = Skeet(self.field:width() - 30,
self.field:height() / 2, self.field)
self.skeet[7] = Skeet(self.field:width() - 30, 30, self.field)
self.skeet[8] = Skeet(self.field:width() / 2, 30, self.field)
self.timer = 300
self.tourney = true
end
function Arena:mazeRace(r)
self.game = 3
self:loadRobot(r, 10, 10)
self.robots[1].bounds = Frame(self.robots[1].x,
self.robots[1].y, self.robots[1].x + 60, self.robots[1].y + 60)
self.robots[1].dir = 3
-- base walls
self.walls[1] = Frame(80, 10, 81, self.field:height() - 80)
self.walls[2] = Frame(160, 90, 161, self.field:height() + 20)
self.walls[3] = Frame(240, 10, 241, self.field:height() - 80)
self.walls[4] = Frame(325, 510, 326, self.field:height())
self.walls[5] = Frame(245, 415, 400, 416)
self.walls[6] = Frame(325, 505, 480, 506)
self.walls[7] = Frame(485, 340, 486, 500)
self.walls[8] = Frame(325, 330, 580, 331)
self.walls[9] = Frame(325, 90, 326, 330)
self.walls[10] = Frame(405, 10, 406, 235)
self.walls[11] = Frame(500, 85, 501, 235)
self.walls[12] = Frame(580, 85, 581, 330)
self.walls[13] = Frame(500, 80, 660, 81)
self.walls[14] = Frame(660, 85, 661, 330)
self.walls[15] = Frame(575, 410, self.field:width(), 411)
self.walls[16] = Frame(570, 415, 571, self.field:height() - 80)
self.walls[17] = Frame(405, 585, 565, 586)
self.walls[18] = Frame(405, 590, 406, self.field:height() - 80)
self.walls[19] = Frame(485, 670, 486, self.field:height() + 20)
self.walls[20] = Frame(660, 505, 661, self.field:height() + 20)
self.tracks = {}
self.tracks[1] = Track(40, 300, 0)
self.tracks[2] = Track(40, 600, 0)
self.tracks[3] = Track(40, 820, -45)
self.tracks[4] = Track(120, 820, 225)
self.tracks[5] = Track(120, 500, 180)
self.tracks[6] = Track(120, 200, 180)
self.tracks[7] = Track(120, 50, 225)
self.tracks[8] = Track(200, 50, -45)
self.tracks[9] = Track(200, 500, 0)
self.tracks[10] = Track(200, 830, -45)
self.tracks[11] = Track(280, 830, 225)
self.tracks[12] = Track(280, 455, 225)
self.tracks[13] = Track(440, 455, 225)
self.tracks[14] = Track(440, 375, 225)
self.tracks[15] = Track(285, 375, 135)
self.tracks[16] = Track(285, 50, 225)
self.tracks[17] = Track(365, 50, -45)
self.tracks[18] = Track(365, 280, -45)
self.tracks[19] = Track(445, 280, 225)
self.tracks[20] = Track(450, 50, 225)
self.tracks[21] = Track(705, 50, -45)
self.tracks[22] = Track(705, 370, 45)
self.tracks[23] = Track(525, 370, 45)
self.tracks[24] = Track(525, 540, 45)
self.tracks[25] = Track(365, 540, 45)
self.tracks[26] = Track(365, 830, -45)
self.tracks[27] = Track(445, 830, 225)
self.tracks[28] = Track(445, 625, 225)
self.tracks[29] = Track(525, 625, -45)
self.tracks[30] = Track(525, 830, -45)
self.tracks[31] = Track(615, 830, 225)
self.tracks[32] = Track(615, 625, 180)
self.tracks[33] = Track(615, 460, 225)
self.tracks[34] = Track(700, 460, -45)
self.tracks[35] = Track(700, 830, 0)
self.timer = 1000
self.tourney = true
end
function Arena:clear()
-- pop robots from arena
sound(SOUND_POWERUP, 2591)
self.robots = {}
self.skeet = {}
self.walls = {}
self.tracks = {}
self.timer = 0
self.game = 1
self.gameOver = false
self.tourney = false
end
function Arena:testBounds(type, num, bounds)
for i, r in ipairs(self.robots) do
if type ~= 1 or num ~= i then
if r.bounds:overlaps(bounds) and r.hp > 0 then
if r.bounds.left < bounds.left then
return 1
elseif r.bounds.left > bounds.left then
return 2
elseif r.bounds.top < bounds.top then
return 3
elseif r.bounds.top > bounds.left then
return 4
end
end
end
end
for i, s in ipairs(self.skeet) do
if (type ~= 2 or num ~= i) and s.active == 1 then
if s.bounds:overlaps(bounds) then
if s.bounds.left < bounds.left then
return 1
elseif s.bounds.left > bounds.left then
return 2
elseif s.bounds.top < bounds.top then
return 3
elseif s.bounds.top > bounds.left then
return 4
end
end
end
end
return 0
end
function Arena:checkRadar(k, r)
local i, robot
r.radar = false
-- trim against walls
for i, wall in ipairs(self.walls) do
if r.rf:overlaps(wall) then
if r.direction == 1 then
r.rf.top = wall.bottom
elseif r.direction == 2 then
r.rf.right = wall.left
elseif r.direction == 3 then
r.rf.bottom = wall.top
elseif r.direction == 4 then
r.rf.left = wall.right
end
end
end
for i, robot in ipairs(self.robots) do
if i ~= k then
if r.rf:overlaps(robot.bounds) and robot.hp > 0 then
r.radar = true
end
end
end
for i, skeet in ipairs(self.skeet) do
if r.rf:overlaps(skeet.bounds) and skeet.active == 1 then
r.radar = true
end
end
for i, track in ipairs(self.tracks) do
if r.rf:overlaps(track.bounds) and track.active == 1 then
r.radar = true
end
end
pushStyle()
fill(90, 181, 230, 74)
noStroke()
r.rf:draw()
popStyle()
r.fireRadar = false
end
function Arena:checkLaser(k, r)
local i, robot
for i, robot in ipairs(self.robots) do
if i ~= k then
if r.rf:overlaps(robot.bounds) then
if robot.hp > 0 then
-- distance between
--d = robot.bounds.
robot.hp = robot.hp - r.weaponStrength
r.points = r.points + 1
if robot.heat < 20 then
robot.heat = robot.heat + 5
end
end
end
end
end
for i, s in ipairs(self.skeet) do
if r.rf:overlaps(s.bounds) and s.active == 1 then
r.points = r.points + 1
s.active = 2
end
end
r.fireLaser = false
end
function Arena:checkCollisions(k, r)
local i, b
-- test outer walls
if r.x < 5 then
r.x = r.oldX
r.bump = true
elseif r.x > self.field:width() - 50 then
r.x = r.oldX
r.bump = true
elseif r.y < 5 then
r.y = r.oldY
r.bump = true
elseif r.y > self.field:height() - 30 then
r.y = r.oldY
r.bump = true
end
-- test interior walls
for w, wall in ipairs(self.walls) do
--wall:draw()
if r.bounds:overlaps(wall) then
r.bump = true
r.y = r.oldY
r.x = r.oldX
--displayMode(STANDARD)
--print(w)
end
end
-- test tracks
-- track collisions do not activate the bump sensor
for i, track in ipairs(self.tracks) do
if r.bounds:overlaps(track.bounds) and track.active == 1 then
r.points = r.points + 1
track.active = 2
sound(SOUND_POWERUP, 7170)
end
end
-- test other bot collisions
b = self:testBounds(1, k, r.bounds)
if b == 1 then
-- hit from left
if r.x < self.field:width() - 60 then r.x = r.x + 5 end
elseif b == 2 then
-- hit from right
if r.x > 30 then r.x = r.x - 5 end
elseif b == 1 then
-- hit from bottom
if r.y < self.field:height() - 30 then r.y = r.y + 5 end
elseif b == 1 then
-- hit from top
if r.y > 30 then r.y = r.y - 5 end
end
if b > 0 then r.bump = true end
end
function Arena:checkSkeetCollisions(k, s)
local i, b
b = self:testBounds(2, k, s.bounds)
if b > 0 then
s.dx = - s.dx
s.dy = - s.dy
end
end
function Arena:setMatch(a, b, c, d)
self.robots = {}
self:loadRobot(a, 60, 60)
self:loadRobot(b, 60, self.field:height() - 60)
self:loadRobot(c, self.field:width() - 60, 60)
self:loadRobot(d, self.field:width() - 60, self.field:height() - 60)
self.timer = 100
end
function Arena:drawPen(r)
local prevX, prevY, prevStatus, i, p
prevStatus = false
pushStyle()
stroke(111, 333 - self.pulse, 111, 111)
for i, p in ipairs(r.pen) do
if prevStatus then
line(prevX, prevY, p.x, p.y)
end
prevX = p.x
prevY = p.y
prevStatus = p.status
end
popStyle()
end
function Arena:draw()
local k, robot, liveCount, i
-- base elements
pushStyle()
stroke(255, 255, 255, 255)
strokeWidth(2)
noFill()
self.frame:draw()
self.panel:inset(10, 10)
self.panel:draw()
self.panel:inset(-10, -10)
line(20, 40, WIDTH - 20, 40)
if self.game == 2 then
if self.robots[1].points == 8 or self.timer == 0 then
self.gameOver = true
end
end
if self.game == 3 then
if self.robots[1].points == 30 or self.timer == 0 then
self.gameOver = true
end
end
self.stop:draw()
for i = 1,3 do
y = self.field.bottom + self.field:height() / 4 * i
line(self.field.left, y, self.field.left + 10, y)
line(self.field.right - 10, y, self.field.right, y)
end
self.pulse = self.pulse + self.pulseDirection
if self.pulse > 255 or self.pulse < 0 then
self.pulseDirection = 0 - self.pulseDirection
end
stroke(255, 55, 55, self.pulse)
ellipse(self.stop:midX(), self.stop:midY(), 30)
ellipse(self.stop:midX(), self.stop:midY(), 20)
fill(255, 255, 255, 255)
fontSize(36)
text("Battle Chips",self.panel.left + 50, self.panel.top - 60)
noFill()
stroke(255, 255, 255, 255)
pushMatrix()
translate(self.panel.left + 32, self.panel.top - 40)
for i = 0, 8 do
rotate(i * 45)
rect(-3,0,3,15)
end
fill(25, 27, 46, 255)
ellipse(0, 0, 25)
popMatrix()
fill(255, 255, 255, 255)
-- translate to field
pushMatrix()
translate(self.frame.left, self.frame.bottom)
if not self.gameOver then
-- draw walls
stroke(111 + self.pulse, 111 + self.pulse, 255,
111 + self.pulse)
for i, w in ipairs(self.walls) do
w:draw()
end
-- draw skeet
for i, s in ipairs(self.skeet) do
if s.active < 10 then
s:draw()
self:checkSkeetCollisions(i, s)
end
end
-- draw tracks
for t, track in ipairs(self.tracks) do
if track.active < 10 then
track:draw()
end
end
-- draw robots
noSmooth()
liveCount = 0
for k, robot in ipairs(self.robots) do
self:drawPen(robot)
if robot.hp > 0 then liveCount = liveCount + 1 end
if robot.fireRadar then
self:checkRadar(k, robot)
end
if robot.fireLaser then
self:checkLaser(k, robot)
end
self:checkCollisions(k, robot)
robot:draw(1)
if robot.hp > 0 then
robot:run()
else
robot.hp = 0
end
end
if liveCount < 2 and self.game == 4 then
self.timer = self.timer - 1
else
self.timer = self.timer - 0.1
end
if self.timer < 0 then self.timer = 0 end
popMatrix()
fontSize(12)
textMode(LEFT)
for k, robot in ipairs(self.robots) do
if self.game < 2 then
fill(159, 201, 223, 255)
text(robot.name, 30, 900)
s = robot.step - 30 * math.floor(robot.step / 30)
if robot.program[robot.step] ~= nil and
robot.program[robot.step].code ~= nil then
--displayMode(STANDARD)
s = s.." "..robot.program[robot.step].code.long1
--print(s)
else
fill(223, 174, 174, 255)
s = s.." NIL"
end
x = math.floor(robot.step / 30) * 250 + 50
y = 850 - robot.step * 15 +
math.floor(robot.step / 30) * 450
text(s, x, y)
end
x = self.frame.right - k * 60 - 100
y = self.panel.bottom + 35
sprite(robot.img, x - 15, y, x + 15, y + 30)
fill(26, 26, 26, 255)
stroke(130, 154, 221, 255)
rect(self.frame.right - k * 60 - 127,
self.panel.bottom + 35,
self.frame.right - k * 60 - 120, self.panel.bottom + 65)
if robot.hp > 7 then
fill(72, 255, 0, 255)
elseif robot.hp > 4 then
fill(244, 255, 0, 255)
else
fill(255, 0, 13, 255)
end
noStroke()
rect(self.frame.right - k * 60 - 126,
self.panel.bottom + 36,
self.frame.right - k * 60 - 121, self.panel.bottom + 36 +
robot.hp * 3)
fill(248, 248, 248, 255)
text(robot.points, self.frame.right - k * 60 - 100,
self.panel.bottom + 25)
end
if self.tourney then
textMode(CORNER)
fontSize(48)
fill(218, 214, 214, 81)
if self.game == 1 then
text("Melee", self.field.left + 15, self.field.top - 60)
end
if self.game == 2 then
text("Skeet", self.field.left + 15, self.field.top - 60)
end
if self.game == 3 then
text("Maze", self.field.left + 15, self.field.top - 60)
end
text(math.floor(self.timer),
self.frame.left + 15, self.field.bottom)
else
strokeWidth(1)
stroke(255, 255, 255, 255)
line(self.field:midX() - 5, self.field.bottom ,
self.field:midX() + 5, self.field.bottom )
line(self.field:midX(), self.field.bottom + 5,
self.field:midX(), self.field.bottom - 5)
line(self.field:midX() - 5, self.field.bottom + 5,
self.field:midX() + 5, self.field.bottom - 5)
line(self.field:midX() - 5, self.field.bottom - 5,
self.field:midX() + 5, self.field.bottom + 5)
end
else
-- game over
if self.game == 2 then
self.robots[1].x = 100
self.robots[1].y = 700
self.robots[1]:draw(1)
fontSize(32)
text("Skeet Results", 100, 800)
fontSize(24)
text(self.robots[1].name, 200, 700)
text("Skeet destroyed", 100, 600)
text("Time remaining", 100, 500)
text("Total Score", 100, 400)
text(self.robots[1].points, 500, 600)
text(math.floor(self.timer), 500, 500)
score = self.robots[1].points * 10 + math.floor(self.timer)
text(score, 500, 400)
end
if self.game == 3 then
self.robots[1].x = 100
self.robots[1].y = 700
self.robots[1]:draw(1)
fontSize(32)
text("Maze Results", 100, 800)
fontSize(24)
text(self.robots[1].name, 200, 700)
text("Tracks stomped", 100, 600)
text("Time remaining", 100, 500)
text("Total Score", 100, 400)
text(self.robots[1].points, 500, 600)
text(math.floor(self.timer), 500, 500)
score = self.robots[1].points * 5 + math.floor(self.timer)
text(score, 500, 400)
end
end
popStyle()
end
function Arena:touched(touch)
if self.launch:touched(touch) and
ElapsedTime > self.launchTime + 1 then
sound(SOUND_POWERUP, 26548)
self.skeet[#self.skeet + 1] = Skeet(self.field:midX(),
20, self.field)
self.launchTime = ElapsedTime
end
if self.frame:touched(touch) then
return true
end
return false
end
|
--
-- gcc.lua
-- Provides GCC-specific configuration strings.
-- Copyright (c) 2002-2012 Jason Perkins and the Premake project
--
--
-- GCC Compiler toolset
--
local atool = premake.abstract.buildtool
local gcc_cc = newtool {
toolName = 'cc',
binaryName = 'gcc',
fixedFlags = '-c -x c',
language = "C",
-- possible inputs in to the compiler
extensionsForCompiling = { ".c", },
flagMap = {
AddPhonyHeaderDependency = "-MP", -- used by makefiles
CreateDependencyFile = "-MMD",
CreateDependencyFileIncludeSystem = "-MD",
InlineDisabled = "-fno-inline",
InlineExplicitOnly = "-inline-level=1",
InlineAnything = "-finline-functions",
EnableSSE2 = "-msse2",
EnableSSE3 = "-msse3",
EnableSSE41 = "-msse4.1",
EnableSSE42 = "-msse4.2",
EnableAVX = "-mavx",
ExtraWarnings = "-Wall",
FatalWarnings = "-Werror",
FloatFast = "-mfast-fp",
FloatStrict = "-mfp-exceptions",
OptimizeOff = "-O0",
Optimize = "-O2",
OptimizeSize = "-Os",
OptimizeSpeed = "-O3",
OptimizeOff = "-O0",
Symbols = "-g",
},
prefixes = {
defines = '-D',
includedirs = '-I',
output = '-o',
depfileOutput = '-MF',
},
suffixes = {
depfileOutput = '.d',
},
-- System specific flags
getsysflags = function(self, cfg)
local cmdflags = {}
if cfg.system ~= premake.WINDOWS and cfg.kind == premake.SHAREDLIB then
table.insert(cmdflags, '-fPIC')
end
if cfg.architecture == 'x32' then
table.insert(cmdflags, '-m32')
elseif cfg.architecture == 'x64' then
table.insert(cmdflags, '-m64')
end
if cfg.flags.Threading == 'Multi' then
if cfg.system == premake.LINUX then
table.insert(cmdflags, '-pthread')
elseif cfg.system == premake.WINDOWS then
table.insert(cmdflags, '-mthreads')
elseif cfg.system == premake.SOLARIS then
table.insert(cmdflags, '-pthreads')
end
end
return table.concat(cmdflags, ' ')
end
}
local gcc_cxx = newtool {
inheritFrom = gcc_cc,
toolName = 'cxx',
language = "C++",
binaryName = 'g++',
fixedFlags = '-c -xc++',
extensionsForCompiling = { ".cc", ".cpp", ".cxx", ".c" },
flagMap = table.merge(gcc_cc.flagMap, {
NoExceptions = "-fno-exceptions",
NoRTTI = "-fno-rtti",
})
}
local gcc_asm = newtool {
inheritFrom = gcc_cxx,
toolName = 'asm',
language = "assembler",
fixedFlags = '-c -x assembler-with-cpp',
extensionsForCompiling = { '.s' },
-- Bug in icc, only writes Makefile style depfiles. Just disable it.
prefixes = table.exceptKeys(gcc_cxx.prefixes, { 'depfileOutput' }),
suffixes = table.exceptKeys(gcc_cxx.suffixes, { 'depfileOutput' }),
flagMap = table.exceptKeys(gcc_cxx.flagMap, { 'CreateDependencyFile', 'CreateDependencyFileIncludeSystem', }),
}
local gcc_ar = newtool {
toolName = 'ar',
binaryName = 'ar',
fixedFlags = 'rsc',
extensionsForLinking = { '.o', '.a', }, -- possible inputs in to the linker
redirectStderr = true,
targetNamePrefix = 'lib',
flagMap = {
WholeArchive = "-Wl,--whole-archive",
},
}
local gcc_link = newtool {
toolName = 'link',
binaryName = 'g++',
fixedFlags = '-Wl,--start-group',
extensionsForLinking = { '.o', '.a', '.so' }, -- possible inputs in to the linker
flagMap = {
Stdlib = {
Shared = '-shared-libgcc',
Static = '-static-libgcc -static-libstdc++', -- Might not work, test final binary with ldd. See http://www.trilithium.com/johan/2005/06/static-libstdc/
},
},
prefixes = {
libdirs = '-L',
output = '-o',
rpath = '-Wl,-rpath=',
linkoptions = '',
},
suffixes = {
input = ' -Wl,--end-group',
},
decorateFn = {
linkAsStatic = function(list) return atool.decorateLibList(list, '-Wl,-Bstatic', '-l'); end,
linkAsShared = function(list) return atool.decorateLibList(list, '-Wl,-Bdynamic', '-l'); end,
},
endFlags = '-Wl,-Bdynamic', -- always put this at the end
getsysflags = function(self, cfg)
if cfg == nil then
error('Missing cfg')
end
local cmdflags = {}
if cfg.kind == premake.SHAREDLIB then
if cfg.system == premake.MACOSX then
table.insert(cmdflags, "-dynamiclib -flat_namespace")
elseif cfg.system == premake.WINDOWS and not cfg.flags.NoImportLib then
table.insert(cmdflags, '-shared -Wl,--out-implib="' .. cfg.linktarget.fullpath .. '"')
else
table.insert(cmdflags, "-shared")
end
end
if cfg.flags.Threading == 'Multi' then
if cfg.system == premake.SOLARIS then
table.insert(cmdflags, '-pthread -lrt')
elseif cfg.system == 'bsd' then
table.insert(cmdflags, '-pthread -lrt')
elseif cfg.system ~= premake.WINDOWS then
table.insert(cmdflags, '-pthread -lrt')
end
end
return table.concat(cmdflags, ' ')
end
}
newtoolset {
toolsetName = 'gcc',
tools = { gcc_cc, gcc_cxx, gcc_ar, gcc_link },
}
|
-----------------------------------------------------
ITEM.name = "Quinta Da Carvalheira 1902"
ITEM.desc = "Bottle of Quinta Da Carvalheira Red Wine, 1902."
ITEM.category = "Alcohols"
ITEM.model = "models/foodnhouseholditems/wine_red1.mdl"
ITEM.hunger = 10
ITEM.thirst = 30
ITEM.empty = false
ITEM.permit = "consumables"
ITEM.price = 60
ITEM.uniqueID = "moderate red wine"
|
---@class AnimationGroup : ParentedObject, ScriptObject
local AnimationGroup = {}
---@param scriptType ScriptAnimationGroup
---@param bindingType LE_SCRIPT_BINDING_TYPE
---@return function handler
---[Documentation](https://wowpedia.fandom.com/wiki/API_ScriptObject_GetScript)
function AnimationGroup:GetScript(scriptType, bindingType) end
---@param scriptType ScriptAnimationGroup
---@return boolean hasScript
---[Documentation](https://wowpedia.fandom.com/wiki/API_ScriptObject_HasScript)
function AnimationGroup:HasScript(scriptType) end
---@param scriptType ScriptAnimationGroup
---@param handler function
---@param bindingType LE_SCRIPT_BINDING_TYPE
---@return boolean success
---[Documentation](https://wowpedia.fandom.com/wiki/API_ScriptObject_HookScript)
function AnimationGroup:HookScript(scriptType, handler, bindingType) end
---@param scriptType ScriptAnimationGroup
---@param handler function
---[Documentation](https://wowpedia.fandom.com/wiki/API_ScriptObject_SetScript)
function AnimationGroup:SetScript(scriptType, handler) end
---@generic T
---@param animationType `T` | AnimationType
---@param name string
---@param template string
---@return T animation
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_CreateAnimation)
---@overload fun(): Animation
function AnimationGroup:CreateAnimation(animationType, name, template) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_Finish)
function AnimationGroup:Finish() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_GetAnimations)
function AnimationGroup:GetAnimations() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_GetDuration)
function AnimationGroup:GetDuration() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_GetLoopState)
function AnimationGroup:GetLoopState() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_GetLooping)
function AnimationGroup:GetLooping() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_GetProgress)
function AnimationGroup:GetProgress() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_IsDone)
function AnimationGroup:IsDone() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_IsPaused)
function AnimationGroup:IsPaused() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_IsPendingFinish)
function AnimationGroup:IsPendingFinish() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_IsPlaying)
function AnimationGroup:IsPlaying() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_IsSetToFinalAlpha)
function AnimationGroup:IsSetToFinalAlpha() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_Pause)
function AnimationGroup:Pause() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_Play)
function AnimationGroup:Play() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_Restart)
function AnimationGroup:Restart() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_SetLooping)
function AnimationGroup:SetLooping(loopType) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_SetPlaying)
function AnimationGroup:SetPlaying(play) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_SetToFinalAlpha)
function AnimationGroup:SetToFinalAlpha() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_AnimationGroup_Stop)
function AnimationGroup:Stop() end
|
-- dispaly something on the OLED display
-- data and clock pins
sda, scl = 1, 2
function init_OLED(sda,scl)
sla = 0x3C
i2c.setup(0, sda, scl, i2c.SLOW)
disp = u8g.ssd1306_128x64_i2c(sla)
disp:setFont(u8g.font_6x10)
disp:setFontRefHeightExtendedText()
disp:setDefaultForegroundColor()
disp:setFontPosTop()
end
function print_OLED(message)
disp:firstPage()
repeat
disp:drawFrame(2,2,126,62)
disp:drawStr(30, 30, message)
disp:drawDisc(15,34, 6, u8g.DRAW_UPPER_LEFT + u8g.DRAW_LOWER_RIGHT)
disp:drawDisc(113,34, 6, u8g.DRAW_UPPER_LEFT + u8g.DRAW_LOWER_RIGHT)
until disp:nextPage() == false
end
-- Main Program
str1="Hello World!!"
init_OLED(sda,scl)
print_OLED(str1)
|
local fs = require 'nelua.utils.fs'
local pegger = require 'nelua.utils.pegger'
local stringer = require 'nelua.utils.stringer'
local tabler = require 'nelua.utils.tabler'
local console = require 'nelua.utils.console'
local config = require 'nelua.configer'.get()
local lua_compiler = {}
function lua_compiler.compile_code(luacode, outfile)
local luafile = outfile .. '.lua'
-- file heading
local hash = stringer.hash(luacode)
local heading = string.format(
[[-- This file was auto generated by Nelua.
-- Compile Hash: %s
]], hash)
local sourcecode = heading .. luacode
-- check if write is actually needed
local current_sourcecode = fs.readfile(luafile)
if not config.no_cache and current_sourcecode and current_sourcecode == sourcecode then
if not config.quiet then console.info("using cached generated " .. luafile) end
return luafile
end
fs.eensurefilepath(luafile)
fs.ewritefile(luafile, sourcecode)
if not config.quiet then console.info("generated " .. luafile) end
return luafile
end
function lua_compiler.compile_binary(luafile)
return luafile, true
end
function lua_compiler.get_run_command(binaryfile, runargs)
-- generate compile command
local args = pegger.split_execargs(config.lua_options)
table.insert(args, fs.abspath(binaryfile))
tabler.insertvalues(args, runargs)
return config.lua, args
end
return lua_compiler
|
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