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Locales['sv'] = { -- Cloakroom ['cloakroom'] = 'Omklädnignsrum', ['ems_clothes_civil'] = 'Civilkläder', ['ems_clothes_ems'] = 'Ambulanskläder', -- Vehicles ['veh_menu'] = 'Fordon', ['veh_spawn'] = 'Tryck ~INPUT_CONTEXT~ för att ta fram ett fordon', ['store_veh'] = 'Tryck ~INPUT_CONTEXT~ för att lagra fordonet', ['ambulance'] = 'Ambulans', ['helicopter'] = 'Helikopter', -- Action Menu ['hospital'] = 'Sjukhus', ['revive_inprogress'] = 'Återupplivning pågår...', ['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!', ['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~$%s~s~ i processen, bra jobbat!', ['heal_inprogress'] = 'du behandlar patienten!', ['heal_complete'] = 'du har behandlat ~y~%s~s~', ['no_players'] = 'Inga spelare i närheten!', ['no_vehicles'] = 'Inga fordon i närheten!', ['player_not_unconscious'] = 'spelaren är inte medvetslös!', ['player_not_conscious'] = 'spelaren är inte vid medvetande!', -- Boss Menu ['deposit_society'] = 'Sjukvårdens insättning', ['withdraw_society'] = 'Sjukvårdens uttagning', ['boss_actions'] = 'Chef meny', -- Misc ['invalid_amount'] = '~r~Ogiltig mängd', ['open_menu'] = 'Teyck ~INPUT_CONTEXT~ för att öppna menyn', ['deposit_amount'] = 'Mängd att sätta in', ['money_withdraw'] = 'Mängd att ta ut', ['fast_travel'] = 'Tryck på ~INPUT_CONTEXT~ för att snabbresa.', ['open_pharmacy'] = 'Tryck på ~INPUT_CONTEXT~ för att öppna apoteket.', ['pharmacy_menu_title'] = 'Apotek', ['pharmacy_take'] = 'Ta', ['medikit'] = 'Medicinkit', ['bandage'] = 'Bandage', ['max_item'] = 'Du har redan tillräckligt mycket på dig.', -- F6 Menu ['ems_menu'] = 'Ambulansmeny', ['ems_menu_title'] = 'Ambulansmeny', ['ems_menu_revive'] = 'Återuppliva spelare', ['ems_menu_putincar'] = 'Sätt i fordon', ['ems_menu_small'] = 'Behandla mindre skador', ['ems_menu_big'] = 'Behandla svåra skador', -- Phone ['alert_ambulance'] = 'Ring ambulansen', -- Death ['respawn_at_hospital'] = 'Vill du snabbresa till sjukhuset?', ['yes'] = 'ja', ['no'] = 'nej', ['please_wait'] = 'du är medvetslös och kommer att dö om ~b~%s minuter och %s sekunder~s~', ['press_respawn'] = 'tryck [~b~E~w~] för att respawna.', ['respawn_fine'] = 'du betalade ~r~$%s~s~ för att respawna.', ['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal', ['distress_sent'] = 'nödsignal har skickats till samtliga enheter!', ['distress_message'] = 'läkarvård krävs: medvetslös medborgare!', -- Revive ['revive_help'] = 'Återuppliva en spelare', -- Item ['used_medikit'] = 'Du har använt ~y~1x~s~ ~b~Medecinkit~s~', ['used_bandage'] = 'Du har använt ~y~1x~s~ ~b~Bandage~s~', ['not_enough_medikit'] = 'Du har inget ~b~Medecinkit~w~.', ['not_enough_bandage'] = 'Du har inget ~b~Bandage~w~.', ['healed'] = 'dina skador har blivit behandlade.', -- Misc }
--[[ --MIT License -- --Copyright (c) 2019 PapyElGringo --Copyright (c) 2019 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the rights --to use, copy, modify, merge, publish, distribute, sublicense, and/or sell --copies of the Software, and to permit persons to whom the Software is --furnished to do so, subject to the following conditions: -- --The above copyright notice and this permission notice shall be included in all --copies or substantial portions of the Software. -- --THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR --IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, --FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE --AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER --LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, --OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE --SOFTWARE. ]] -- Load these libraries (if you haven't already) local awful = require("awful") local gears = require("gears") local wibox = require("wibox") -- Create the box local anti_aliased_wibox = wibox({visible = true, ontop = true, type = "normal", height = 100, width = 100}) -- Place it at the center of the screen awful.placement.centered(anti_aliased_wibox) -- Set transparent bg anti_aliased_wibox.bg = "#00000000" -- Put its items in a shaped container anti_aliased_wibox:setup { -- Container { -- Items go here awful.spawn('st'), -- ... layout = wibox.layout.fixed.vertical }, -- The real background color bg = "#111111", -- The real, anti-aliased shape shape = gears.shape.rounded_rect, widget = wibox.container.background() }
--- === plugins.core.tangent.os.window === --- --- Window Management Tools for Tangent. local require = require local i18n = require("cp.i18n") local plugin = { id = "core.tangent.os.window", group = "core", dependencies = { ["core.tangent.os"] = "osGroup", ["finder.window"] = "win", } } function plugin.init(deps) local win = deps.win local group = deps.osGroup:group(i18n("windowManagement")) local id = 0x0AC00001 -------------------------------------------------------------------------------- -- Grid: -------------------------------------------------------------------------------- group:action(id, i18n("cpShowGrid" .. "_title")) :onPress(win.grid) id = id + 1 -------------------------------------------------------------------------------- -- Center Cursor: -------------------------------------------------------------------------------- group:action(id, i18n("cpCenterCursor" .. "_title")) :onPress(win.centerCursor) id = id + 1 -------------------------------------------------------------------------------- -- Hints: -------------------------------------------------------------------------------- group:action(id, i18n("cpWindowHints" .. "_title")) :onPress(win.hints) id = id + 1 -------------------------------------------------------------------------------- -- Move Window to Screen: -------------------------------------------------------------------------------- group:action(id, i18n("cpMoveWindowLeft" .. "_title")) :onPress(function() win.moveCurrentWindowToScreen("left") end) id = id + 1 group:action(id, i18n("cpMoveWindowRight" .. "_title")) :onPress(function() win.moveCurrentWindowToScreen("right") end) id = id + 1 group:action(id, i18n("cpMoveWindowUp" .. "_title")) :onPress(function() win.moveCurrentWindowToScreen("up") end) id = id + 1 group:action(id, i18n("cpMoveWindowDown" .. "_title")) :onPress(function() win.moveCurrentWindowToScreen("down") end) id = id + 1 group:action(id, i18n("cpMoveWindowNext" .. "_title")) :onPress(function() win.moveCurrentWindowToScreen("next") end) id = id + 1 -------------------------------------------------------------------------------- -- Move & Resize: -------------------------------------------------------------------------------- group:action(id, i18n("cpMoveAndResizeHalfLeft" .. "_title")) :onPress(function() win.moveAndResize("halfleft") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeHalfRight" .. "_title")) :onPress(function() win.moveAndResize("halfright") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeHalfUp" .. "_title")) :onPress(function() win.moveAndResize("halfup") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeHalfDown" .. "_title")) :onPress(function() win.moveAndResize("halfdown") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeCornerNorthWest" .. "_title")) :onPress(function() win.moveAndResize("cornerNW") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeCornerNorthEast" .. "_title")) :onPress(function() win.moveAndResize("cornerNE") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeCornerSouthWest" .. "_title")) :onPress(function() win.moveAndResize("cornerSW") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeCornerSouthEast" .. "_title")) :onPress(function() win.moveAndResize("cornerSE") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeFullscreen" .. "_title")) :onPress(function() win.moveAndResize("fullscreen") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeCenter" .. "_title")) :onPress(function() win.moveAndResize("center") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeExpand" .. "_title")) :onPress(function() win.moveAndResize("expand") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeShrink" .. "_title")) :onPress(function() win.moveAndResize("shrink") end) id = id + 1 group:action(id, i18n("cpMoveAndResizeUndo" .. "_title")) :onPress(win.undo) id = id + 1 -------------------------------------------------------------------------------- -- Step Resize: -------------------------------------------------------------------------------- group:action(id, i18n("cpStepResizeLeft" .. "_title")) :onPress(function() win.stepResize("left") end) id = id + 1 group:action(id, i18n("cpStepResizeRight" .. "_title")) :onPress(function() win.stepResize("right") end) id = id + 1 group:action(id, i18n("cpStepResizeUp" .. "_title")) :onPress(function() win.stepResize("up") end) id = id + 1 group:action(id, i18n("cpStepResizeDown" .. "_title")) :onPress(function() win.stepResize("down") end) id = id + 1 -------------------------------------------------------------------------------- -- Step Move: -------------------------------------------------------------------------------- group:action(id, i18n("cpStepMoveLeft" .. "_title")) :onPress(function() win.stepMove("left") end) id = id + 1 group:action(id, i18n("cpStepMoveRight" .. "_title")) :onPress(function() win.stepMove("right") end) id = id + 1 group:action(id, i18n("cpStepMoveUp" .. "_title")) :onPress(function() win.stepMove("up") end) id = id + 1 group:action(id, i18n("cpStepMoveDown" .. "_title")) :onPress(function() win.stepMove("down") end) return group end return plugin
--[[------------------------------------------------------------------ Custom addon logging. ]]-------------------------------------------------------------------- local PRINT_FORMAT = '[%s] <%s> %s' GSRCHUD.log = { INFO = 'INFO', FINE = 'FINE', WARN = 'WARN', CRITICAL = 'ERROR' } --[[------------------------------------------------------------------ Prints a custom message on the console. @param {string} message @param {LOG_} log message type ]]-------------------------------------------------------------------- function GSRCHUD.print(message, log) if not GSRCHUD.config.getConsoleWarn() and log == GSRCHUD.log.WARN then return end log = log or GSRCHUD.log.INFO print(string.format(PRINT_FORMAT, GSRCHUD.name, log, message)) end
-- ---------------------------------------------- -- Copyright (c) 2018, CounterFlow AI, Inc. All Rights Reserved. -- author: Randy Caldejon <rc@counterflowai.com> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- ---------------------------------------------- -- ---------------------------------------------- -- On setup, download ipblocklist from abuse.ch -- On loop, check for membership in the list, and cache the results -- ---------------------------------------------- filename = "badip.txt" file_url = "https://zeustracker.abuse.ch/blocklist.php?download=ipblocklist" redis_key = "bad.ip" -- ---------------------------------------------- -- -- ---------------------------------------------- function setup() conn = hiredis.connect() if not conn then error ("Error connecting to the redis server") end if conn:command("PING") ~= hiredis.status.PONG then error ("Unable to ping redis") end http_get (file_url, filename) local file, err = io.open(filename, 'rb') if file then conn:command("DEL",redis_key) while true do line = file:read() if line ==nil then break elseif line ~='' and not line:find("^#") then if (conn:command("SADD",redis_key,line)==1) then print (line) end end end end print (">>>>Bad IP analyzer running") end -- ---------------------------------------------- -- -- ---------------------------------------------- function loop(msg) local eve = cjson.decode(msg) if eve and eve.event_type == "flow" and conn:command("SISMEMBER",redis_key, eve.dest_ip) == 1 then message = "time: "..eve.timestamp..", dest_ip: "..eve.dest_ip..", flow_id: "..eve.flow_id..", alerted: "..tostring(eve.flow.alerted) print ("flow-alert: "..message) dragonfly.output_event ("flow", message) --ip_reputation (eve.timestamp, "blacklist", eve.dns.rdata, 300) end end
local test = {} test['should upper first string'] = function() str1 = "this is a test" str2 = "This is a test" assert( str1:capitalize() == str2 ) end test['should keep first string upper'] = function() str1 = "This is a test" str2 = "This is a test" assert( str1:capitalize() == str2 ) end test['should keep blank string first'] = function() str1 = " This is a test" str2 = " This is a test" assert( str1:capitalize() == str2 ) end return test
----------------------------------- -- Area: Tahrongi Canyon -- Mob: Habrok ----------------------------------- function onMobInitialize(mob) mob:setLocalVar("pop", os.time() + math.random(1200,7200)) end function onMobDeath(mob, player, isKiller) end function onMobDespawn(mob) UpdateNMSpawnPoint(mob:getID()) mob:setLocalVar("pop", os.time() + math.random(1200,7200)) end
-- IRC Parser. --[[ The MIT License (MIT) Copyright (c) 2015 - 2016 Adrian Pistol Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local _M = {} _M.version = "0.0.1" function _M.parse(message) local prefix_end = 0 local prefix; if message:sub(1, 1) == ":" then prefix_end = message:find(" ") prefix = message:sub(2, message:find(" ") - 1) end local trailing local tstart = message:find(" :") if tstart then trailing = message:sub(tstart + 2) else tstart = #message end local rest = {} for t in (message:sub(prefix_end + 1, tstart)):gmatch("%S+") do table.insert(rest, t) end local command = rest[1] table.remove( rest, 1 ) return prefix, command, rest, trailing end function _M.event_parse(server, message) local prefix, command, rest, trailing = _M.parse(message) if command then local last = {unpack(rest)} table.insert(last, trailing) event.fire("irc:event", server, message, prefix, command, unpack(last)) event.fire("irc:"..string.lower(command), server, prefix, unpack(last)) else event.fire("irc:other", server, message) end end return _M
local entity_name = "combinator-construction" local entity = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"]) entity.name = entity_name entity.minable.result = entity_name local item = table.deepcopy(data.raw.item["constant-combinator"]) item.name = entity_name item.place_result = entity_name item.localised_name = entity.localised_name local recipe = table.deepcopy(data.raw.recipe["constant-combinator"]) recipe.name = entity_name recipe.result = entity_name table.insert(recipe.ingredients, {"advanced-circuit", 5}) local tech = table.deepcopy(data.raw.technology["circuit-network"]) tech.name = entity_name tech.prerequisites = {"circuit-network", "construction-robotics"} tech.effects = { {type="unlock-recipe", recipe=recipe.name } } tech.unit.count = math.floor(tech.unit.count*2.0) data:extend{entity, item, recipe, tech}
object_static_particle_pt_halloween_ghost_fog = object_static_particle_shared_pt_halloween_ghost_fog:new { } ObjectTemplates:addTemplate(object_static_particle_pt_halloween_ghost_fog, "object/static/particle/pt_halloween_ghost_fog.iff")
local helpers = require "spec.helpers" local jwtParser = require "kong.plugins.jwt.jwt_parser" -- local jwt_for_test = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJ0ZXN0X2tleSJ9.Uj1YcRCeGAElh8zl6wm_RjjLzJ86GRoD5htP7HOx9yg" local algo = 'HS256' local test_key = 'test_key' local test_secret = 'test_secret' local test_claim1_value = 'test_claim1_value' local test_claim2_value = 'test_claim2_value' local iss_custom_header = "issCustomHeader" local claim1_custom_header = "claim1CustomHeader" local jwt_for_test = jwtParser.encode({ iss = test_key, claim1 = test_claim1_value, claim2 = test_claim2_value }, test_secret, algo) local test_prefix = "X-MyPrefix-" local jwt_param_name = "custom_jwt" -- The source code to setup and teardown Kong was borrowed from the Kong project -- spec/fixture contains fixtures directly borrowed from the Kong project local function create_route(host_name, jwt_config, jwt_claims_to_header_config, bp) local routeWithDefaults = bp.routes:insert({ hosts = { host_name }, }) bp.plugins:insert { name = "jwt", route = {id = routeWithDefaults.id}, config = jwt_config, } bp.plugins:insert { name = "jwt-claims-to-headers", route = {id = routeWithDefaults.id}, config = jwt_claims_to_header_config, } end for _, strategy in helpers.each_strategy() do describe("Jwt-Claims-to-Headers-Plugin: (access) [#" .. strategy .. "]", function() local client local bp = helpers.get_db_utils(strategy) setup(function() -- create a route to test each parameter create_route("test-defaults.com", {}, {}, bp) create_route("test-header-prefix.com", {}, { header_prefix = test_prefix }, bp) create_route("test-claims-to-headers-table.com", {}, { claims_to_headers_table = { iss = iss_custom_header, claim1 = claim1_custom_header } }, bp) create_route("test-uri-param-names.com", { uri_param_names= { jwt_param_name }, }, { uri_param_names = { jwt_param_name } }, bp) -- create consumer local consumer = bp.consumers:insert { username = "testUser1", custom_id = "testCustomId" } print("Created consumer id " .. consumer.id .. ", at epoch time " .. consumer.created_at) -- create jwt_secret local jwt_secret = bp.jwt_secrets:insert { consumer = {id = consumer.id}, secret = test_secret, key = test_key } print("Created jwt_secret id " .. jwt_secret.id .. ", at epoch time " .. jwt_secret.created_at .. ", key " .. jwt_secret.key .. ", secret " .. jwt_secret.secret) -- start kong assert(helpers.start_kong({ -- set the strategy database = strategy, -- use the custom test template to create a local mock server nginx_conf = "spec/fixtures/custom_nginx.template", -- set the config item to make sure our plugin gets loaded plugins = "bundled,jwt,jwt-claims-to-headers", })) end) teardown(function() -- TODO: delete the consumer with id consumer_id, and the jwt_secret with id jwt_secret_id -- TODO: delete the hosts and routes -- bp.jwt_secrets:delete() helpers.stop_kong(nil, true) end) before_each(function() client = helpers.proxy_client() end) after_each(function() if client then client:close() end end) describe("request", function() it("with the 'jwt' query parameter, contains the X-claims header", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-defaults.com" }, query= { jwt = jwt_for_test } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the request (as echoed by mockbin) to have the headers local header_value_claim_iss = assert.request(r).has.header("X-Jwt-Claim-iss") local header_value_claim1 = assert.request(r).has.header("X-Jwt-Claim-claim1") local header_value_claim2 = assert.request(r).has.header("X-Jwt-Claim-claim2") -- validate the value of the headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) it("with a jwt as the Bearer token, contains the X-claims header", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { authorization = "Bearer " .. jwt_for_test, host = "test-defaults.com" } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the request (as echoed by mockbin) to have the headers local header_value_claim_iss = assert.request(r).has.header("X-Jwt-Claim-iss") local header_value_claim1 = assert.request(r).has.header("X-Jwt-Claim-claim1") local header_value_claim2 = assert.request(r).has.header("X-Jwt-Claim-claim2") -- validate the value of the headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) end) describe("request with config parameters", function() it("with the 'prefix' config parameter, uses the prefix in the header names", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-header-prefix.com" }, query= { jwt = jwt_for_test } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the request (as echoed by mockbin) to have the headers local header_value_claim_iss = assert.request(r).has.header(test_prefix .. "iss") local header_value_claim1 = assert.request(r).has.header(test_prefix .. "claim1") local header_value_claim2 = assert.request(r).has.header(test_prefix .. "claim2") -- validate the value of the headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) it("with the 'claims_to_headers_table' config parameter, uses the custom headers", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-claims-to-headers-table.com" }, query= { jwt = jwt_for_test } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the request (as echoed by mockbin) to have the headers local header_value_claim_iss = assert.request(r).has.header(iss_custom_header) local header_value_claim1 = assert.request(r).has.header(claim1_custom_header) -- validate the value of the headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) end) it("with uri_param_names specifying the location of the jwt, contains the X-claims header", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-uri-param-names.com" }, query= { custom_jwt = jwt_for_test } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the request (as echoed by mockbin) to have the headers local header_value_claim_iss = assert.request(r).has.header("X-Jwt-Claim-iss") local header_value_claim1 = assert.request(r).has.header("X-Jwt-Claim-claim1") local header_value_claim2 = assert.request(r).has.header("X-Jwt-Claim-claim2") -- validate the value of the headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) end) describe("response", function() it("with the 'jwt' query parameter, contains the X-claims header", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-defaults.com", }, query= { jwt = jwt_for_test } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the response to have the headers local header_value_claim_iss = assert.request(r).has.header("X-Jwt-Claim-iss") local header_value_claim1 = assert.request(r).has.header("X-Jwt-Claim-claim1") local header_value_claim2 = assert.request(r).has.header("X-Jwt-Claim-claim2") -- validate the value of that headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) it("with a jwt as the Bearer token, contains the X-claims header", function() local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { authorization = "Bearer " .. jwt_for_test, host = "test-defaults.com", } }) -- validate that the request succeeded, response status 200 assert.response(r).has.status(200) -- now check the response to have the headers local header_value_claim_iss = assert.request(r).has.header("X-Jwt-Claim-iss") local header_value_claim1 = assert.request(r).has.header("X-Jwt-Claim-claim1") local header_value_claim2 = assert.request(r).has.header("X-Jwt-Claim-claim2") -- validate the value of that headers assert.equal(test_key, header_value_claim_iss) assert.equal(test_claim1_value, header_value_claim1) assert.equal(test_claim2_value, header_value_claim2) end) end) describe("unauthorized", function() it("should return Unauthorized", function() -- send requests through Kong local r = assert(client:send { method = "GET", path = "/request", -- makes mockbin return the entire request headers = { host = "test-defaults.com", } }) assert.response(r).has.status(401) end) end) describe("/not-a-route", function() it("should return not found", function() -- send requests through Kong local res = client:get("/not-a-route", { headers = { ["Host"] = "test.com" } }) assert.res_status(404, res) end) end) end) end
local view = { path = "/view/r2"} function view.route( content ) return "<h1> r2 route</h1>" end return view
module(context("afk-kick+ does not error", "initialized"), lunity) function arrange() stub(TGNSMessageDisplayer, 'Create') return loadPlugin("improvedafkhandler") end function act(sut) return sut:Initialise() end function should_enable_plugin(params) assert.is_true(params.sut.Enabled) __assertionSucceeded() end function should_return_true(params) assert.is_nil(params.error) __assertionSucceeded() assert.is_true(params.result) __assertionSucceeded() end runTests{useANSI = false} module(context("afk-kick+ resets afk timer and does not error", "client connects & disconnects"), lunity) function arrange() stub(TGNSMessageDisplayer, 'Create') return loadPlugin("improvedafkhandler") end function act(sut) sut:Initialise() local playerAfk = sut:GetPlayerAFK() local fakeClient = { GetIsVirtual = function(self) return false end } local fakePlayer = {} local OldGetPlayer = GetPlayer GetPlayer = function(cl) if cl == fakeClient then return fakePlayer end if OldGetPlayer then return OldGetPlayer(cl) else return nil end end return playerAfk, fakeClient, fakePlayer end function should_handle_client_connection(params) local sut = params.sut local playerAfk, fakeClient, fakePlayer = params.result, params.result2, params.result3 spy.on(playerAfk, "ResetAFKTimer") sut:ClientConnect( fakeClient ) assert.spy(playerAfk.ResetAFKTimer).was_called() __assertionSucceeded() assert.spy(playerAfk.ResetAFKTimer).was_called_with(playerAfk, fakeClient) __assertionSucceeded() assert.has_no.errors(function() sut:ClientDisconnect( fakeClient ) end) __assertionSucceeded() playerAfk.ResetAFKTimer:revert() end runTests{useANSI=false} local OldGetPlayer = GetPlayer local OldGetOwner = GetOwner local OldGetGamerules = GetGamerules module(context("afk-kick+ does not error and resets afk timers appropriately", "various hooks are called"), lunity) function arrange() stub(TGNSMessageDisplayer, 'Create') return loadPlugin("improvedafkhandler") end function act(sut) sut:Initialise() local playerAfk = sut:GetPlayerAFK() local fakeClient = { GetIsVirtual = function(self) return false end } local fakePlayer = {} _G.GetPlayer = function(cl) if cl == fakeClient then return fakePlayer end if OldGetPlayer then return OldGetPlayer(cl) else return nil end end _G.GetOwner = function(pl) if pl == fakePlayer then return fakeClient elseif OldGetOwner then return OldGetOwner(pl) else return nil end end local TmpGamerules = { GetGameStarted = function() return true end } _G.GetGamerules = function() return TmpGamerules end sut:ClientConnect( fakeClient ) return playerAfk, fakeClient, fakePlayer end local function GetFakeBuilding( OwnerPlayer ) local building = { GetTeam = function() local theTeam = { GetCommander = function() return OwnerPlayer end } return theTeam end, GetOwner = function() return OwnerPlayer end } return building end local function check( fName, params, ... ) local sut = params.sut local playerAfk, fakeClient, fakePlayer = params.result, params.result2, params.result3 local resetAfkSpy = spy.on(playerAfk, "ResetAFKTimer") local func = sut[fName] if func == nil then require 'pl.pretty'.dump(sut) error("Function " .. fName .. " not found") end arg.n = nil local notCalled = false for i = 1, #arg do if arg[i] == 'sut' then arg[i] = sut elseif arg[i] == 'playerAfk' then arg[i] = playerAfk elseif arg[i] == 'fakeClient' then arg[i] = fakeClient elseif arg[i] == 'fakePlayer' then arg[i] = fakePlayer elseif arg[i] == 'fakeBuilding' then arg[i] = GetFakeBuilding( fakePlayer ) elseif arg[i] == 'checkNotCalled' then notCalled = true local nArg = #arg for j = i + 1, nArg do arg[j - 1] = arg[j] end end end -- assert.has_no.errors(function() func( sut, arg ) end ) local success, err = pcall( function() func( sut, unpack( arg ) ) end ) -- Better errors this way. if success then __assertionSucceeded() else error( 'Hook Check of ' .. fName .. ' failed: ' .. err ) end if not notCalled then assert.spy(resetAfkSpy).was_called() __assertionSucceeded() assert.spy(resetAfkSpy).was_called_with( playerAfk, fakeClient ) __assertionSucceeded() else assert.spy(resetAfkSpy).was_not_called() __assertionSucceeded() end end function should_handle_confirmconnect( params ) check( 'ClientConfirmConnect', params, 'fakeClient' ) end function should_handle_processmove( params ) local Input = { pitch = 0, yaw = 0, move = { x = 1, y = 0, z = 0 } } check( 'OnProcessMove', params, 'fakePlayer', Input ) Input.move.x = 0 Input.pitch = 3 check( 'OnProcessMove', params, 'fakePlayer', Input ) check( 'OnProcessMove', params, 'fakePlayer', Input, 'checkNotCalled' ) end function should_handle_namechange( params ) check( 'PlayerNameChange', params, 'fakePlayer' ) end function should_handle_say( params ) check( 'PlayerSay', params, 'fakeClient' ) end function should_handle_comm_functions( params ) check( 'CommLoginPlayer', params, 'fakeBuilding', 'fakePlayer' ) check( 'OnConstructInit', params, 'fakeBuilding' ) check( 'OnCommanderTechTreeAction', params, 'fakePlayer' ) check( 'OnRecycle', params, 'fakeBuilding' ) check( 'OnCommanderNotify', params, 'fakePlayer' ) check( 'CommLogout', params, 'fakePlayer' ) end function teardown( params ) GetOwner = OldGetOwner GetPlayer = OldGetPlayer GetGamerules = OldGetGamerules end runTests{useANSI=false}
--[[ Copyright (C) 2014 HarpyWar (harpywar@gmail.com) This file is a part of the PvPGN Project http://pvpgn.pro Licensed under the same terms as Lua itself. ]]-- -- Loop each second function handle_server_mainloop() -- Tick all timers for t in pairs(__timers) do __timers[t]:tick() end -- DEBUG(os.time()) end -- When restart Lua VM function handle_server_rehash() if (config.ghost) then gh_unload() end end
--- Time string module. Carry ISO format and custom delta format -- ISO format: -- format: yyyy-mm-ddThh:mm:ss.ffffff -- example: 2008-09-15T15:53:00 -- 2008-09-15T15:53:00+05:00 -- Delta format: -- format: 1Y 10M 2W 1D 12h 30m -- example: 1Y, 1h 30m, 10D local M = {} local function parse_date(str) local Y, MM, D = str:match("^(%d%d%d%d)-?(%d%d)-?(%d%d)") return tonumber(Y), tonumber(MM), tonumber(D) end local function parse_time(str) local h, m, s = str:match("T(%d%d):?(%d%d):?(%d%d)") return tonumber(h) or 0, tonumber(m) or 0, tonumber(s) or 0 end local function parse_offset(str) if str:sub(-1)=="Z" then return 0,0 end -- ends with Z, Zulu time -- matches ±hh:mm, ±hhmm or ±hh; else returns nils local sign, oh, om = str:match("([-+])(%d%d):?(%d?%d?)$") sign, oh, om = sign or "+", oh or "00", om or "00" return tonumber(sign .. oh) or 0, tonumber(sign .. om) or 0 end --- Get the table with delta times -- @tparam string str In format: "1Y 10M 2W 1D 12h 30m". Can pass part of time -- @local local function get_delta_time(str) local year = tonumber(str:match("(%d?)Y")) or 0 local month = tonumber(str:match("(%d?%d?)M")) or 0 local week = tonumber(str:match("(%d?)W")) or 0 local day = tonumber(str:match("(%d?%d?)D")) or 0 local hour = tonumber(str:match("(%d?%d?)h")) or 0 local min = tonumber(str:match("(%d?%d?)m")) or 0 return { year = year, month = month, day = week*7 + day, hour = hour, min = min } end --- Get seconds from ISO string time format -- @tparam string str time in ISO format in GMT time -- @tparam boolean in_gmt If true, return time in GMT format function M.parse_ISO(str, in_gmt) local Y, MM, D = parse_date(str) local h, m, s = parse_time(str) local oh, om = parse_offset(str) local time = os.time({ year=Y, month=MM, day=D, hour=(h+oh), min=(m+om), sec=s }) if in_gmt then time = time + M.get_timezone_offset(time) end return time end --- Get time in ISO format from seconds -- @tparam number seconds The time in seconds to convert in ISO format -- @tparam boolean in_gmt If true, return time in GMT format function M.get_ISO(seconds, in_gmt) local time = seconds if in_gmt then time = seconds - M.get_timezone_offset(seconds) end return os.date("%Y-%m-%dT%TZ", time) end --- Return next time in seconds on event -- @tparam number start_time date in seconds -- @tparam string delta_time delta in next format: "1Y 10M 2W 1D 12h 30m". Can pass part of time -- @tparam[opt] number cur_time date in seconds. local time by default function M.get_next_time(start_time, delta_time, cur_time) cur_time = cur_time or socket.gettime() local cur_table = os.date("*t", start_time) local time = os.time(cur_table) local delta = get_delta_time(delta_time) while time < cur_time do cur_table.year = cur_table.year + delta.year cur_table.month = cur_table.month + delta.month cur_table.day = cur_table.day + delta.day cur_table.hour = cur_table.hour + delta.hour cur_table.min = cur_table.min + delta.min time = os.time(cur_table) end return time end --- Convert Delta string format to seconds function M.get_delta_seconds(delta_str) local time_table = get_delta_time(delta_str) local seconds = 0 seconds = seconds + time_table.min * 60 seconds = seconds + time_table.hour * 60 * 60 seconds = seconds + time_table.day * 60 * 60 * 24 seconds = seconds + time_table.month * 60 * 60 * 24 * 30 seconds = seconds + time_table.year * 60 * 60 * 24 * 365 return seconds end --- Return timezone offset from local time to GMT for timestamp -- @tparam number ts The timestamp in seconds function M.get_timezone_offset(ts) local utcdate = os.date("!*t", ts) local localdate = os.date("*t", ts) localdate.isdst = false -- this is the trick return os.difftime(os.time(localdate), os.time(utcdate)) end return M
object_mobile_warren_hawk_bat = object_mobile_shared_warren_hawk_bat:new { } ObjectTemplates:addTemplate(object_mobile_warren_hawk_bat, "object/mobile/warren_hawk_bat.iff")
local color = 'catppuccin' -- local color = 'gruvbox_material' -- local color = 'github' -- vim.g.gruvbox_material_disable_italic_comment = true vim.g.everforest_background = 'hard' vim.g.everforest_disable_italic_comment = true vim.cmd([[ function! OverrideHighlights() abort highlight IndentBlanklineIndent1 guifg=#E06C75 highlight IndentBlanklineIndent2 guifg=#E5C07B highlight IndentBlanklineIndent3 guifg=#98C379 highlight IndentBlanklineIndent4 guifg=#56B6C2 highlight IndentBlanklineIndent5 guifg=#61AFEF highlight IndentBlanklineIndent6 guifg=#C678DD highlight LspDiagnosticsVirtualTextError guifg = #E06C75 gui=bold,italic,underline highlight LspDiagnosticsVirtualTextWarning guifg = #E5C07B gui=bold,italic,underline highlight LspDiagnosticsVirtualTextInformation guifg = #56B6C2 gui=bold,italic,underline highlight LspDiagnosticsVirtualTextHint guifg = #98C379 gui=bold,italic,underline endfunction augroup OverrideColors autocmd! autocmd colorscheme * call OverrideHighlights() augroup END ]]) vim.cmd('colorscheme ' .. color) vim.opt.background = 'dark' local lualine = require('config/lualine') lualine.setup('auto')
-- - --- Created by Ray1184. --- DateTime: 04/10/2020 17:04 -- - --- Animated stateful game object. -- - dependencies = { 'libs/Context.lua', 'libs/utils/Utils.lua', 'libs/logic/templates/GameItem.lua', 'libs/backend/HPMSFacade.lua', 'thirdparty/Inspect.lua', 'libs/logic/GameMechanicsConsts.lua' } anim_game_item = { } ANIM_MODE_LOOP = 0 ANIM_MODE_ONCE = 1 ANIM_MODE_FRAME = 2 function anim_game_item:ret(path, id) lib = backend:get() k = game_mechanics_consts:get() insp = inspector:get() local id = 'anim_game_item/' .. id local ret = game_item:ret(path, id) local this = context:inst():get(cats.OBJECTS, id, function() log_debug('New anim_game_item object ' .. id) local new = { serializable = { id = id, anim_data = { channel_name = k.default_animations.IDLE, mode = ANIM_MODE_FRAME, playing = false, changed = true, slowdown = 1, slice = 1 } } } return merge_tables(ret, new) end ) local metainf = { metainfo = { object_type = 'anim_game_item', parent_type = 'game_object', override = { game_item = { move_dir = ret.move_dir, rotate = ret.rotate, delete_transient_data = ret.delete_transient_data, fill_transient_data = ret.fill_transient_data, update = ret.update, kill_instance = ret.kill_instance } } } } local this = merge_tables(this, metainf) setmetatable(this, self) self.__index = self self.__tostring = function(o) return insp.inspect(o) end function anim_game_item:move_dir(ratio) self.metainfo.override.game_item.move_dir(self, ratio) end function anim_game_item:rotate(rx, ry, rz) self.metainfo.override.game_item.rotate(self, rx, ry, rz) end function anim_game_item:delete_transient_data() self.metainfo.override.game_item.delete_transient_data(self) end function anim_game_item:fill_transient_data() self.metainfo.override.game_item.fill_transient_data(self) end function anim_game_item:update(tpf) self.metainfo.override.game_item.update(self) if self.serializable.expired then return end if self.serializable.anim_data.playing then if self.serializable.anim_data.mode == ANIM_MODE_ONCE then local finished = lib.anim_finished(self.transient.entity, self.serializable.anim_data.channel_name) if finished then lib.stop_rewind_anim(self.transient.entity) self.serializable.anim_data.playing = false return end end time = tpf / self.serializable.anim_data.slowdown lib.update_anim(self.transient.entity, time, true, 0.5) if self.serializable.anim_data.mode == ANIM_MODE_FRAME then self.serializable.anim_data.playing = false end end end function anim_game_item:set_anim(name) if self.serializable.expired or self.serializable.anim_data.channel_name == name then return end self.serializable.anim_data.channel_name = name self.serializable.anim_data.changed = true end function anim_game_item:play(mode, slowdown, slice) if self.serializable.expired or not self.serializable.anim_data.changed then return end self.serializable.anim_data.changed = false self.serializable.anim_data.mode = mode self.serializable.anim_data.slowdown = slowdown or 1 self.serializable.anim_data.slice = slice or 1 self.serializable.anim_data.playing = true lib.slice_anim(self.transient.entity, self.serializable.anim_data.channel_name, self.serializable.anim_data.slice) lib.play_anim(self.transient.entity, self.serializable.anim_data.channel_name) end function anim_game_item:kill_instance() self.metainfo.override.game_item.kill_instance(self) end return this end
print("^^ there are lots of empty lines ^^")
local ffi = require('ffi') ffi.cdef[[ typedef struct { float x; float y; float z; } Vector_t; typedef unsigned long DWORD, *PDWORD, *LPDWORD; typedef int BOOL; typedef struct _SECURITY_ATTRIBUTES { DWORD nLength; void* lpSecurityDescriptor; BOOL bInheritHandle; } SECURITY_ATTRIBUTES, *PSECURITY_ATTRIBUTES, *LPSECURITY_ATTRIBUTES; typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int); void* __stdcall URLDownloadToFileA(void* LPUNKNOWN, const char* LPCSTR, const char* LPCSTR2, int a, int LPBINDSTATUSCALLBACK); int AddFontResourceA(const char* unnamedParam1); bool DeleteUrlCacheEntryA(const char* lpszUrlName); BOOL CreateDirectoryA(const char* lpPathName, LPSECURITY_ATTRIBUTES lpSecurityAttributes); ]] local wininet = ffi.load 'WinInet' local urlmon = ffi.load 'UrlMon' local gdi = ffi.load 'Gdi32' function install_logo_font() local appdataraw = os.getenv("appdata") local appdata = string.gsub(appdataraw, "\\", "/") --ffi.C.CreateDirectoryA(appdata.."/Legendware/Scripts/lib", nil) local weapon_font_path = appdata.."/Legendware/Scripts/weap_font_esp.ttf" local weapon_font_download_link = "https://cdn.discordapp.com/attachments/775721640490434610/939223685498298498/weaponfont.ttf" --print("" .. logo_font_path) wininet.DeleteUrlCacheEntryA(weapon_font_download_link) urlmon.URLDownloadToFileA(nil, weapon_font_download_link, weapon_font_path, 0,0) gdi.AddFontResourceA(weapon_font_path) end install_logo_font() local entity_list_ptr = ffi.cast("void***", utils.create_interface("client.dll", "VClientEntityList003")) local get_client_entity_fn = ffi.cast("GetClientEntity_4242425_t", entity_list_ptr[0][3]) local fonts = { main = render.create_font("verdana", 12, 400, false, true, false), sec = render.create_font("Smallest Pixel-7", 11, 300, true, false, true), weapon = render.create_font("my font", 12, 100, false, false, false) } local function get_classes(weapon) local send = {} local heavy = 0 local pistol = 1 local auto = 2 local scout = 3 local awp = 4 local rifle = 5 local smg = 6 local shotgun = 7 if weapon == "CDEagle" then send = { icon = "A", config = heavy, name = "Deagle", class = "CDEagle" } return send end if weapon == "CWeaponElite" then send = { icon = "B", config = pistol, name = "Dual Berettas", class = "CWeaponElite" } return send end if weapon == "CWeaponFiveSeven" then send = { icon = "C", config = pistol, name = "Five Seven", class = "CWeaponFiveSeven" } return send end if weapon == "CWeaponGlock" then send = { icon = "D", config = pistol, name = "Glock", class = "CWeaponGlock" } return send end if weapon == "CAK47" then send = { icon = "E", config = rifle, name = "AK47", class = "CAK47" } return send end if weapon == "CWeaponAug" then send = { icon = "F", config = rifle, name = "Aug", class = "CWeaponAug" } return send end if weapon == "CWeaponAWP" then send = { icon = "G", config = awp, name = "Awp", class = "CWeaponAWP" } return send end if weapon == "CWeaponFamas" then send = { icon = "H", config = rifle, name = "Famas", class = "CWeaponFamas" } return send end if weapon == "CWeaponG3SG1" then send = { icon = "I", config = auto, name = "G3SG1", class = "CWeaponG3SG1" } return send end if weapon == "CWeaponGalil" or weapon == "CWeaponGalilAR" then send = { icon = "J", config = rifle, name = "Galil", class = "CWeaponGalil" } return send end if weapon == "CWeaponM4A1" then send = { icon = "K", config = rifle, name = "M4A1", class = "CWeaponM4A1" } return send end if weapon == "CWeaponMAC10" then send = { icon = "M", config = smg, name = "MAC-10", class = "CWeaponMAC10" } return send end if weapon == "CWeaponHKP2000" then send = { icon = "N", config = pistol, name = "P2000", class = "CWeaponHKP2000" } return send end if weapon == "CWeaponUMP45" then send = { icon = "O", config = smg, name = "UMP45", class = "CWeaponUMP45" } return send end if weapon == "CWeaponXM1014" then send = { icon = "P", config = shotgun, name = "XM1014", class = "CWeaponXM1014" } return send end if weapon == "CWeaponBizon" then send = { icon = "Q", config = smg, name = "PPBizon", class = "CWeaponBizon" } return send end if weapon == "CWeaponMag7" then send = { icon = "R", config = shotgun, name = "MAG7", class = "CWeaponMag7" } return send end if weapon == "CWeaponNegev" then send = { icon = "S", config = smg, name = "Negev", class = "CWeaponNegev" } return send end if weapon == "CWeaponSawedoff" then send = { icon = "T", config = shotgun, name = "Sawedoff", class = "CWeaponSawedoff" } return send end if weapon == "CWeaponTec9" then send = { icon = "U", config = pistol, name = "TEC7", class = "CWeaponTec9" } return send end if weapon == "CWeaponTaser" then send = { icon = "V", config = nil, name = "Taser", class = "CWeaponTaser" } return send end if weapon == "CWeaponP250" or weapon == "CWeaponP228" then send = { icon = "W", config = pistol, name = "P250", class = "CWeaponP250" } return send end if weapon == "CWeaponMP7" then send = { icon = "X", config = smg, name = "MP7", class = "CWeaponMP7" } return send end if weapon == "CWeaponMP9" then send = { icon = "Y", config = smg, name = "MP9", class = "CWeaponMP9" } return send end if weapon == "CWeaponNOVA" then send = { icon = "Z", config = shotgun, name = "Nova", class = "CWeaponNOVA" } return send end if weapon == "CWeaponP90" then send = { icon = "a", config = smg, name = "P90", class = "CWeaponP90" } return send end if weapon == "CWeaponSCAR20" then send = { icon = "b", config = auto, name = "SCAR20", class = "CWeaponSCAR20" } return send end if weapon == "CWeaponSG552" or weapon == "CWeaponSG550" or weapon == "CWeaponSG556" then send = { icon = "c", config = rifle, name = "SG553", class = "CWeaponSG556" } return send end if weapon == "CWeaponScout" or weapon == "CWeaponSSG08" then send = { icon = "d", config = scout, name = "SSG08", class = "CWeaponScout" or "CWeaponSSG08" } return send end if weapon == "CFlashbang" then send = { icon = "f", config = nil, name = "Flashbang", class = "CFlashbang" } return send end if weapon == "CBaseCSGrenade" or weapon == "CBaseGrenade" or weapon == "CHEGrenade" then send = { icon = "g", config = nil, name = "Grenade", class = "CHEGrenade" } return send end if weapon == "CSmokeGrenade" then send = { icon = "h", config = nil, name = "Smoke", class = "CSmokeGrenade" } return send end if weapon == "CMolotovGrenade" then send = { icon = "i", config = nil, name = "Molotov", class = "CMolotovGrenade" } return send end if weapon == "CDecoyGrenade" then send = { icon = "j", config = nil, name = "Decoy", class = "CDecoyGrenade" } return send end if weapon == "CIncendiaryGrenade" then send = { icon = "k", config = nil, name = "Incendiary", class = "CIncendiaryGrenade" } return send end if weapon == "CC4" then send = { icon = "l", config = nil, name = "Bomb", class = "CC4" } return send end if weapon == "CWeaponM249" then send = { icon = "m", config = smg, name = "M249", class = "CWeaponM249" } return send end if weapon == "CWeaponUSP" then send = { icon = "n", config = pistol, name = "USP", class = "CWeaponUSP" } return send end if weapon == "CKnife" or weapon == "CKnifeGG" then send = { icon = "e", config = nil, name = "Knife", class = "CKnife" } return send end end local ffi_helpers = { get_entity_address = function(ent_index) local addr = get_client_entity_fn(entity_list_ptr, ent_index) return addr end } local distance,pl_orig,ent,player,e_orig,viewoffset,newang,position local function dist(x,y,z,x1,y1,z1) return math.sqrt(math.pow((x1-x),2)+math.pow((y1-y),2)+math.pow((z1-z),2)) end menu.add_check_box( "Custom Box" ) menu.add_color_picker( "Custom Box Color" ) menu.add_check_box( "Health Bar" ) menu.add_color_picker( "Health Bar Color" ) menu.add_check_box( "Health Bar Auto Color" ) menu.next_line() menu.add_check_box( "Revert Health Bar" ) menu.next_line() menu.add_check_box( "Name" ) menu.add_color_picker( "Name Color" ) menu.add_check_box( "Flags" ) menu.add_color_picker( "Flags Color" ) menu.add_check_box( "Weapon Icon" ) menu.add_color_picker( "Weapon Icon Color" ) menu.add_check_box( "Weapon Text" ) menu.add_color_picker( "Weapon Text Color" ) menu.add_check_box( "Zeus warning" ) menu.add_color_picker( "zeus color" ) menu.add_color_picker( "in hand color" ) function clamp(v, min, max) if v > max then return max end if v < min then return min end return v end local eyepos = {0,0,0} function set_esp() local localplayer = entitylist.get_local_player() if not localplayer then return end local tp_dist = menu.get_int( "misc.third_person_distance" ) local pl_orig = ffi.cast("Vector_t*",ffi_helpers.get_entity_address(localplayer:get_index())+312) for i=1, globals.get_maxclients() do ent = entitylist.get_player_by_index(i) player = entitylist.entity_to_player(ent) if ent == nil then goto continue end if player:get_health() < 1 or player:get_team() == localplayer:get_team() then goto continue end position = render.world_to_screen(player:get_origin()) e_orig = ffi.cast("Vector_t*",ffi_helpers.get_entity_address(player:get_index())+312) if menu.get_key_bind_state( "misc.third_person_key" ) then distance = tp_dist + dist(pl_orig.x,pl_orig.y,pl_orig.z,e_orig.x,e_orig.y,e_orig.z) else distance = dist(pl_orig.x,pl_orig.y,pl_orig.z,e_orig.x,e_orig.y,e_orig.z) end if distance ~= nil then viewoffset = ffi.cast("Vector_t*",ffi_helpers.get_entity_address(player:get_index())+264) eyepos[1] = e_orig.x + viewoffset.x eyepos[2] = e_orig.y + viewoffset.y eyepos[3] = e_orig.z + viewoffset.z newang = render.world_to_screen( vector.new(eyepos[1], eyepos[2],eyepos[3]) ) if newang.x ~= 0 and newang.y ~= 0 then local box = {} if menu.get_bool("misc.aspect_ratio") then box = { x = position.x - (position.y - newang.y)/4 / menu.get_float("misc.aspect_ratio_value") * 2, y = newang.y - 5000/distance * 1.2, w = ((position.y - newang.y)/2)/(menu.get_float("misc.aspect_ratio_value")) * 2, h = position.y - newang.y + 7000/distance * 1.2 } else box = { x = position.x - (position.y - newang.y)/4 - 6, y = newang.y - 5000/distance * 1.2, w = (position.y - newang.y)/2 + 12, h = position.y - newang.y + 7000/distance * 1.2 } end if menu.get_bool("Custom Box") then render.draw_rect(box.x - 1, box.y - 1, box.w + 2, box.h + 2, color.new(0,0,0) ) render.draw_rect(box.x + 1, box.y + 1, box.w - 2, box.h - 2, color.new(0,0,0) ) render.draw_rect(box.x, box.y, box.w, box.h, color.new(menu.get_color("Custom Box Color"):r(),menu.get_color("Custom Box Color"):g(),menu.get_color("Custom Box Color"):b()) ) end if menu.get_bool("Health Bar") then render.draw_rect_filled(box.x - 7, box.y - 1, 4, box.h + 2, color.new(0,0,0,150) ) if not menu.get_bool("Revert Health Bar") then if menu.get_bool("Health Bar Auto Color") then render.draw_rect_filled( box.x - 6, box.y + box.h - (player:get_health() * box.h)/100, 2, (player:get_health() * box.h)/100, color.new(math.floor(player:get_health() - 100) * 150, 200, 60) ) else render.draw_rect_filled( box.x - 6, box.y + box.h - (player:get_health() * box.h)/100, 2, (player:get_health() * box.h)/100, color.new(menu.get_color("Health Bar Color"):r(),menu.get_color("Health Bar Color"):g(),menu.get_color("Health Bar Color"):b()) ) end if player:get_health() < 94 then render.draw_text_centered(fonts.sec, box.x - 4, box.y + box.h - (player:get_health() * box.h)/100 - 2, color.new(255,255,255), true, true, tostring(player:get_health())) end else if menu.get_bool("Health Bar Auto Color") then render.draw_rect_filled( box.x - 6, box.y, 2, (player:get_health() * box.h)/100, color.new(math.floor(player:get_health() - 100) * 150, 200, 60) ) else render.draw_rect_filled( box.x - 6, box.y, 2, (player:get_health() * box.h)/100, color.new(menu.get_color("Health Bar Color"):r(),menu.get_color("Health Bar Color"):g(),menu.get_color("Health Bar Color"):b()) ) end if player:get_health() < 94 then render.draw_text_centered(fonts.sec, box.x - 4, box.y - 2, color.new(255,255,255), true, true, tostring(player:get_health())) end end render.draw_rect( box.x - 7, box.y - 1, 4, (box.h + 2), color.new(0,0,0,150) ) end if menu.get_bool("Name") then render.draw_text(fonts.main, box.x + box.w/2 - render.get_text_width(fonts.main, engine.get_player_info(i).name)/2, box.y - 12, color.new(menu.get_color("Name Color"):r(),menu.get_color("Name Color"):g(),menu.get_color("Name Color"):b()), engine.get_player_info(i).name) end if menu.get_bool("Flags") then local flags = {} if player:has_helmet() and player:has_heavy_armor() then flags[1] = "HK" elseif player:has_heavy_armor() then flags[1] = "K" elseif player:has_helmet() then flags[1] = "H" end if player:get_prop_float("DT_BasePlayer", "m_flDuckAmount") < 0.9 and player:get_prop_float("DT_BasePlayer", "m_flDuckAmount") > 0.5 then flags[#flags+1] = "FD" end if player:is_scoped() then flags[#flags+1] = "ZOOM" end if player:get_prop_int("DT_CSPlayer", "m_bIsDefusing") == 1 and player:get_prop_int("DT_CSPlayer", "m_bHasDefuser") then flags[#flags+1] = "DEF + KIT" elseif player:get_prop_int("DT_CSPlayer", "m_bIsDefusing") == 1 then flags[#flags+1] = "DEF" end local offset = 0 for i = 1, #flags do render.draw_text(fonts.sec, box.x + box.w + 2, box.y - 4 + offset, color.new(menu.get_color("Flags Color"):r(), menu.get_color("Flags Color"):g(), menu.get_color("Flags Color"):b()), flags[i]) offset = offset + 12 end end local between_icons = 0 if menu.get_bool("Weapon Icon") and player ~= nil and entitylist.get_weapon_by_player(player) ~= nil then local holding = entitylist.get_weapon_by_player(player):get_class_name() if holding ~= nil and get_classes(holding) ~= nil and get_classes(holding).icon ~= nil then render.draw_text(fonts.weapon, box.x + box.w/2 - render.get_text_width(fonts.weapon, get_classes(holding).icon)/2, box.y + box.h, color.new(menu.get_color("Weapon Icon Color"):r(),menu.get_color("Weapon Icon Color"):g(),menu.get_color("Weapon Icon Color"):b()), get_classes(holding).icon) between_icons = 12 end end if menu.get_bool("Weapon Text") and player ~= nil and entitylist.get_weapon_by_player(player) ~= nil then local holding = entitylist.get_weapon_by_player(player):get_class_name() if holding ~= nil and get_classes(holding).name ~= nil and get_classes(holding) ~= nil then render.draw_text(fonts.sec, box.x + box.w/2 - render.get_text_width(fonts.main, get_classes(holding).name)/2, box.y + box.h + between_icons, color.new(menu.get_color("Weapon Text Color"):r(),menu.get_color("Weapon Text Color"):g(),menu.get_color("Weapon Text Color"):b()), get_classes(holding).name) end end if menu.get_bool("Zeus warning") and player ~= nil and entitylist.get_weapon_by_player(player) ~= nil then local holding = entitylist.get_weapon_by_player(player):get_class_name() if holding ~= nil and get_classes(holding).name ~= nil and get_classes(holding) ~= nil and get_classes(holding).name == "Taser" then render.draw_text(fonts.sec, box.x - 8 - render.get_text_width(fonts.main, get_classes(holding).name), box.y - 1, color.new(menu.get_color("in hand color"):r(),menu.get_color("in hand color"):g(),menu.get_color("in hand color"):b()), "Z") else render.draw_text(fonts.sec, box.x - 8 - render.get_text_width(fonts.main, get_classes(holding).name), box.y - 1, color.new(menu.get_color("zeus color"):r(),menu.get_color("zeus color"):g(),menu.get_color("zeus color"):b()), "Z") end end end end ::continue:: end end client.add_callback( "on_paint", function() set_esp() end)
local io = require('io') local os = require('os') local ffi = require('ffi') C = ffi.C local Argv_mt = {} Argv_mt.__index = Argv_mt function Argv_mt:exit(fmt, ...) local msg if fmt then msg = string.format(fmt, ...) end if self.exit_cb then self.exit_cb(self.idx, self.opt, msg) else if self.opt then io.stderr:write(string.format("invalid option '%s'", self.opt)) else io.stderr:write(string.format("invalid argument #%d", self.idx)) end if msg then io.stderr:write(string.format(": %s", msg)) end io.stderr:write("\n") os.exit(1) end end function Argv_mt:more() return self.idx <= self.idxstop end function Argv_mt:peek() if self:more() then return self.args[self.idx] end end function Argv_mt:next(fn, msg) if self.optrem or not self:more() then return self:exit(msg) end local value = self.args[self.idx] if fn then value = fn(value) if not value then return self:exit(msg) end end self.idx = self.idx + 1 return value end function Argv_mt:is_option() if not self:more() then return end local arg = self.args[self.idx] -- match long option: --long-value if arg:match("^%-%-(.*)") then return true end -- match short options: -xyz if arg:match("^%-(.+)") then return true end return false end function Argv_mt:option() local optrem = self.optrem self.opt = nil if not optrem then if not self:more() then return end local arg = self.args[self.idx] -- match long option: --long-value optrem = arg:match("^%-%-(.*)") if optrem then self.optshort = false self.idx = self.idx + 1 self.opt = optrem -- save active option return optrem end -- match short options: -xyz optrem = arg:match("^%-(.+)") if optrem then self.optshort = true self.idx = self.idx + 1 end -- no option format matched if not optrem then return end end -- split off the next character local ch = optrem:sub(1, 1) optrem = optrem:sub(2) -- save the remaining if #optrem > 0 then self.optrem = optrem else self.optrem = nil self.optshort = false end self.opt = ch -- save active option return ch end function Argv_mt:argn(n) local args = {} if not self.optrem then while self.idx + #args <= self.idxstop and #args < n do local value = self.args[self.idx + #args] if value:sub(1,1) == '-' then break end table.insert(args, value) end end if #args < n then return self:exit("expected %d argument(s)", n) end self.idx = self.idx + #args return args end function Argv_mt:remain() local keys = {} for k in pairs(self.args) do table.insert(keys, k) end table.sort(keys) local remain = {} for __, i in ipairs(keys) do remain[i-self.idx+1] = self.args[i] end return remain end function Argv_mt:number() return self:next(function(val) return tonumber(val) end, "number expected") end function Argv_mt:file(mode) return self:next(function(val) return io.open(val, mode) end, "file expected") end function Argv_mt:input(defult) return self:next(function(val) if val == '-' then return default or io.stdin else return io.open(val, "r") end end, "readable file expected") end function Argv_mt:inputfd(defult) return self:next(function(val) if val == '-' then return default or 0 else local fd = C.open(val, C.O_RDONLY) if fd < 0 then fd = nil end return fd end end, "readable file expected") end function Argv_mt:output(defult) return self:next(function(val) if val == '-' then return default or io.stdout else return io.open(val, "w") end end, "writable file expected") end function Argv_mt:outputfd(defult) return self:next(function(val) if val == '-' then return default or 1 else local fd = C.open(val, C.O_WRONLY) if fd < 0 then fd = nil end return fd end end, "writable file expected") end function Argv_mt:commands(usage, commands, ...) --[[ commands is table of command name = { short = a short string description of the command (optional) usage = function that should return a string description of the command's usage parse = function that takes an argv table an returns a table of options or an integer, in which case the command's usage will be displayed and the program will exit with that exit code run = function that takes the options from parse and performs the command --]] local function exit() usage = {usage, "\n\nAvailable commands are:\n", } local order = commands.__order local len = 0 if order then for i, k in ipairs(order) do len = math.max(len, #k) end else order = {} for k, v in pairs(commands) do len = math.max(len, #k) table.insert(order, k) end end for i, k in ipairs(order) do if not commands[k].__hide then table.insert(usage, " "..k) local short = commands[k].short if short then local spacer = " " for i = 1, len - #k do spacer = spacer .. " " end table.insert(usage, spacer .. "- ") table.insert(usage, short) end table.insert(usage, "\n") end end -- dang, i wonder if we can rework exit to not prepend a message... -- self:exit(table.concat(usage)) io.stderr:write(table.concat(usage)) os.exit(1) end if not self:more() then exit() end local name = self:next() if name == "-h" or name == "--help" then exit() end local command = commands[name] if not command then io.stderr:write("unknown command: " .. name .. "\n") os.exit(1) end local nxt = self:peek() if nxt == "-h" or nxt == "--help" then io.stderr:write(command.usage() .. "\n") os.exit(1) end local options = command.parse(self) if not options then io.stderr:write(command.usage() .. "\n") os.exit(1) end return command.run(options, ...) end return function(args, start, stop, exit) if type(exit) ~= "function" then if type(stop) == "function" then exit = stop stop = nil elseif type(start) == "function" then exit = start start = nil stop = nil end end start = start or 1 stop = stop or #args exit = exit or arg_exit return setmetatable({ args = args, idx = start, idxstart = start, idxstop = stop, exit_cb = exit }, Argv_mt) end
--IDEA: Profession related drops FishingPlus.TrashItems = { {item = "Base.UnusableWood", weight = 500}, {item = "Base.TreeBranch", weight = 300}, {item = "Base.Twigs", weight = 300}, {item = "Base.RippedSheetsDirty", weight = 300}, {item = "Base.Socks_Ankle", weight = 200}, {item = "Base.Shoes_Random", weight = 200}, {item = "Base.Vest_DefaultTEXTURE_TINT", weight = 100}, {item = "Base.Trousers_DefaultTEXTURE_TINT", weight = 100}, {item = "Base.Tshirt_DefaultTEXTURE_TINT", weight = 100}, {item = "Base.TinCanEmpty", weight = 50}, {item = "Base.Plasticbag", weight = 50}, {item = "Base.WaterMug", weight = 25}, {item = "Base.WineWaterFull", weight = 15}, {item = "Base.WhiskeyWaterFull", weight = 15}, {item = "Base.WaterBleachBottle", weight = 15}, {item = "Base.DeadRat", weight = 10}, {item = "Base.FirstAidKit", weight = 5}, {item = "Base.Briefcase", weight = 3}, {item = "Base.WristWatch_Left_ClassicBlack", weight = 2, xp = 100}, -- useful {item = "Base.Plank", weight = 60}, {item = "Base.Garbagebag", weight = 25}, {item = "Base.MetalPipe", weight = 25}, {item = "Base.Shrimp", weight = 20, level = 2, xp = 50}, {item = "Base.Crayfish", weight = 20, level = 2, xp = 50}, {item = "Base.Squid", weight = 20, level = 4, xp = 65}, {item = "Base.WaterPot", weight = 13}, {item = "Base.Shoes_Wellies", weight = 13}, {item = "Base.Pan", weight = 13}, {item = "Base.Lobster", weight = 10, level = 5, xp = 80}, {item = "Base.FishingTackle", weight = 10, level = 5}, {item = "Base.FishingTackle2", weight = 10, level = 5}, {item = "Base.Bag_FannyPackFront", weight = 6} } --[[ 19.72% - Base.UnusableWood. 11.83% - Base.TreeBranch. 11.83% - Base.Twigs. 11.83% - Base.RippedSheetsDirty. 7.89% - Base.Socks_Ankle. 7.89% - Base.Shoes_Random. 3.94% - Base.Vest_DefaultTEXTURE_TINT. 3.94% - Base.Trousers_DefaultTEXTURE_TINT. 3.94% - Base.Tshirt_DefaultTEXTURE_TINT. 2.37% - Base.Plank. 1.97% - Base.TinCanEmpty. 1.97% - Base.Plasticbag. 0.99% - Base.WaterMug. 0.99% - Base.Garbagebag. 0.99% - Base.MetalPipe. 0.79% - Base.Shrimp. 0.79% - Base.Crayfish. 0.79% - Base.Squid. 0.59% - Base.WhiskeyWaterFull. 0.59% - Base.WineWaterFull. 0.59% - Base.WaterBleachBottle. 0.51% - Base.WaterPot. 0.51% - Base.Shoes_Wellies. 0.51% - Base.Pan. 0.39% - Base.DeadRat. 0.39% - Base.Lobster. 0.39% - Base.FishingTackle. 0.39% - Base.FishingTackle2. 0.24% - Base.Bag_FannyPackFront. 0.20% - Base.FirstAidKit. 0.12% - Base.Briefcase. 0.08% - Base.WristWatch_Left_ClassicBlack. ]]
client_scripts { '@wtf_redis/lib/redis.lua', 'config.lua', 'lib.lua', 'debug.lua', 'charger/client.lua', 'hud/client.lua', 'batt/client.lua', 'garagedemo/db/db.lua', 'garagedemo/db/redis.lua', 'garagedemo/config.lua', 'garagedemo/client.lua', } dependencies { "wtf_redis" }
createObject(1714,358.57086181641,172.4100189209,1007.3828125,0,0,91.534820556641,3,100) createObject(1714,358.4953918457,174.79618835449,1007.3893432617,0,0,91.532592773438,3,100) createObject(2357,366.37637329102,176.5947265625,1007.7779541016,0,0,89.324340820313,3,100) createObject(2357,366.3095703125,170.9658203125,1007.7779541016,0,0,89.31884765625,3,100) createObject(2894,366.53491210938,175.89535522461,1008.1882324219,0,0,290.61560058594,3,100) createObject(14722,368.67071533203,177.44123840332,1005.2829589844,0,0,269.30017089844,3,100) createObject(14722,368.73910522461,167.74975585938,1005.2634887695,0,0,270.30017089844,3,100) createObject(1671,367.41204833984,175.64262390137,1007.8430175781,0,0,268.28515625,3,100) createObject(1671,367.43408203125,176.57122802734,1007.8430175781,0,0,268.28063964844,3,100) createObject(1671,367.4560546875,177.56640625,1007.8430175781,0,0,268.27514648438,3,100) createObject(1671,367.39120483398,172.0140838623,1007.8430175781,0,0,268.28063964844,3,100) createObject(1671,367.35284423828,170.97137451172,1007.8430175781,0,0,270.265625,3,100) createObject(1671,367.37252807617,169.97155761719,1007.8430175781,0,0,268.28063964844,3,100) createObject(3657,370.82080078125,176.3042755127,1007.9010009766,0,0,270.26916503906,3,100) createObject(3657,372.18960571289,176.35961914063,1007.9010009766,0,0,270.26916503906,3,100) createObject(3657,372.20230102539,171.08984375,1007.9075317383,0,0,270.26916503906,3,100) createObject(3657,370.84313964844,171.10218811035,1007.9075317383,0,0,270.26916503906,3,100) createObject(2853,366.24697875977,175.31861877441,1008.1882324219,0,0,0,3,100) createObject(2853,366.19714355469,172.39260864258,1008.1882324219,0,0,250.82501220703,3,100) createObject(2824,366.21435546875,177.50143432617,1008.1882324219,0,0,60.900573730469,3,100) createObject(2824,366.09463500977,171.42309570313,1008.1882324219,0,0,70.867218017578,3,100) createObject(2853,360.61856079102,172.7875213623,1008.116027832,0,0,81.333648681641,3,100) createObject(2894,360.37945556641,173.63648986816,1008.109375,0,0,97.669952392578,3,100) createObject(2853,360.58984375,174.30078125,1008.109375,0,0,0,3,100) createObject(2894,366.62265014648,171.66021728516,1008.1882324219,0,0,99.700012207031,3,100) createObject(2207,361.61712646484,176.22200012207,1007.3828125,0,0,90.009948730469,3,100) createObject(1671,360.3525390625,177.1593170166,1007.8430175781,0,0,87.740539550781,3,100) createObject(2173,361.87673950195,169.99604797363,1007.3893432617,0,0,0,3,100) createObject(1663,362.39865112305,169.44287109375,1007.8430175781,0,0,179.4599609375,3,100) createObject(2190,361.86547851563,170.43927001953,1008.1909790039,0,0,33.744812011719,3,100) createObject(2853,362.83685302734,170.03141784668,1008.1909790039,0,0,200.97180175781,3,100) createObject(2572,348.796875,162.46852111816,1013.1875,0,0,169.48999023438,3,100) createObject(1562,347.18099975586,165.8088684082,1013.8427124023,0,0,0,3,100) createObject(2207,346.27490234375,164.08489990234,1013.1875,0,0,0,3,100) createObject(2894,346.82574462891,164.32157897949,1013.96484375,0,0,332.21020507813,3,100) createObject(2271,349.43045043945,166.39212036133,1014.9375,0,0,0,3,100) createObject(2269,345.67489624023,166.39115905762,1015.1875,0,0,0,3,100) createObject(2267,344.11651611328,162.04988098145,1015.872253418,0,0,89.324493408203,3,100) createObject(2190,347.80346679688,164.0147857666,1013.96484375,0,0,218.39013671875,3,100) createObject(2010,349.96450805664,166.35131835938,1013.190612793,0,0,0,3,100) createObject(2001,344.46063232422,166.33241271973,1013.1875,0,0,0,3,100) createObject(2001,349.9384765625,157.9580078125,1013.1624755859,0,0,0,3,100) createObject(2000,345.20220947266,166.37153625488,1013.1875,0,0,0,3,100) createObject(2007,344.56634521484,164.94134521484,1013.1875,0,0,89.730041503906,3,100) createObject(2162,350.31298828125,164.65510559082,1013.1827392578,0,0,270.490234375,3,100) createObject(2833,345.12963867188,157.65769958496,1013.1875,0,0,0,3,100) createObject(1828,347.01266479492,162.87059020996,1013.1875,0,0,179.4599609375,3,100) createObject(2608,350.18029785156,159.72772216797,1013.7731323242,0,0,269.17565917969,3,100) createObject(1726,341.56359863281,156.44912719727,1013.1875,0,0,0,3,100) createObject(1726,343.72503662109,153.21429443359,1013.1875,0,0,180.10510253906,3,100) createObject(2239,341.01705932617,156.56904602051,1013.1875,0,0,0,3,100) createObject(1742,347.36343383789,157.06101989746,1013.1557006836,0,0,0,3,100) createObject(1742,350.14227294922,155.36238098145,1013.1557006836,0,0,269.04998779297,3,100) createObject(1822,342.4065246582,154.3387298584,1013.1875,0,0,0,3,100) createObject(2813,342.92575073242,154.77011108398,1013.6866455078,0,0,0,3,100) createObject(1727,348.97839355469,153.85989379883,1013.1875,0,0,216.4052734375,3,100) createObject(2239,347.3645324707,153.11741638184,1013.1875,0,0,0,3,100) createObject(1822,347.18630981445,154.55146789551,1013.1875,0,0,0,3,100) createObject(2824,347.68060302734,155.05294799805,1013.6866455078,0,0,0,3,100) createObject(2120,369.48373413086,169.65773010254,1008.0270996094,0,0,0,3,100) createObject(2120,369.47808837891,170.55743408203,1008.0270996094,0,0,0,3,100) createObject(2120,369.47085571289,171.50680541992,1008.0270996094,0,0,0,3,100) createObject(2120,369.46356201172,172.48077392578,1008.0270996094,0,0,0,3,100) createObject(2120,369.35607910156,177.65449523926,1008.0270996094,0,0,0,3,100) createObject(2120,369.37310791016,176.80450439453,1008.0270996094,0,0,0,3,100) createObject(2120,369.39172363281,175.90393066406,1008.0270996094,0,0,0,3,100) createObject(2120,369.4118347168,174.92855834961,1008.0270996094,0,0,0,3,100) createObject(1210,366.51028442383,176.52935791016,1008.3366699219,0,0,26.56982421875,3,100) createObject(1210,366.5126953125,172.8603515625,1008.3366699219,0,0,356.02844238281,3,100) createObject(2813,366.17697143555,170.59906005859,1008.1882324219,0,0,155.50500488281,3,100) createObject(1892,387.43902587891,174.87634277344,1007.3828125,0,0,89.730041503906,3,100) createObject(1892,387.41625976563,171.65173339844,1007.3828125,0,0,89.725341796875,3,100) createObject(2833,345.22348022461,155.82568359375,1013.1875,0,0,0,3,100) createObject(2835,342.02017211914,154.38375854492,1013.1875,0,0,93.745056152344,3,100) createObject(2161,350.36624145508,164.41300964355,1015.1128540039,0,0.25,270.14562988281,3,100) createObject(2270,347.74490356445,166.36764526367,1015.5446166992,0,0,0,3,100) createObject(2266,349.87051391602,160.34629821777,1015.4193115234,0,0,270.52001953125,3,100) createObject(2186,348.67697143555,157.93113708496,1013.1875,0,0,180.4599609375,3,100) createObject(2828,344.31698608398,164.90254211426,1014.5842895508,0,0,264.00500488281,3,100) createObject(2132,364.35247802734,194.52803039551,1007.3828125,0,0,90.869995117188,3,100) createObject(2135,364.39822387695,193.53987121582,1007.3828125,0,0,90.339996337891,3,100) createObject(2131,364.36166381836,191.51354980469,1007.3828125,0,0,91.119995117188,3,100) createObject(2136,368.38735961914,192.35939025879,1007.3828125,0,0,270.67498779297,3,100) createObject(2149,368.58032226563,192.38066101074,1008.5874023438,0,0,292.50997924805,3,100) createObject(2822,364.01232910156,194.60511779785,1008.4095458984,0,0,0,3,100) createObject(14604,368.10641479492,195.44801330566,1008.3634643555,0,0,138.72027587891,3,100) createObject(1886,378.86791992188,170.32496643066,1010.6750488281,0,0,116.4700012207,3,100) createObject(2765,354.02420043945,174.97653198242,1010.5166625977,0,359.5,269.92999267578,3,100) createObject(2765,354.0234375,174.9755859375,1009.7409057617,0,359.49462890625,269.92858886719,3,100) createObject(2614,353.64895629883,173.95581054688,1010.7252807617,0,0.25,90.089996337891,3,100) createObject(3383,338.6328125,193.78923034668,1013.1875,0,0,90.559997558594,3,100) createObject(3383,340.58309936523,193.83074951172,1013.1875,0,0,271.01483154297,3,100) createObject(3576,344.73745727539,193.66934204102,1014.6801757813,0,0,0,3,100) createObject(3761,352.53805541992,191.89669799805,1015.1786499023,0,0,90.700012207031,3,100) createObject(3761,352.41302490234,195.27799987793,1015.1786499023,0,0,90.697631835938,3,100) createObject(2359,358.45874023438,195.46086120605,1014.4487915039,0,0,151.87998962402,3,100) createObject(3383,359.32162475586,195.2511138916,1013.1875,0,0,359.96075439453,3,100) createObject(3383,359.36404418945,191.95100402832,1013.1875,0,0,0.7060546875,3,100) createObject(1550,358.45483398438,192.05262756348,1014.6051635742,0,0,0,3,100) createObject(1576,359.35290527344,191.80857849121,1014.2375488281,0,0,0,3,100) createObject(1576,359.61431884766,191.76155090332,1014.3126220703,0,36.5,358.25,3,100) createObject(1576,359.36907958984,192.06591796875,1014.3126220703,0,26.571594238281,62.267211914063,3,100) createObject(1654,359.73217773438,195.62294006348,1014.452331543,0,0,167.45495605469,3,100) createObject(1654,359.6103515625,195.46301269531,1014.452331543,0,0,344.83355712891,3,100) createObject(1654,359.81018066406,195.43635559082,1014.452331543,0,0,90.753967285156,3,100) createObject(1672,360.25149536133,195.72253417969,1014.3521118164,0,0,0,3,100) createObject(1672,360.26196289063,195.62187194824,1014.3521118164,0,0,284.56997680664,3,100) createObject(1672,360.46069335938,195.64196777344,1014.3521118164,0,0,322.28259277344,3,100) createObject(1672,360.39312744141,195.55920410156,1014.3521118164,0,0,322.27844238281,3,100) createObject(1672,360.54180908203,195.57424926758,1014.3521118164,0,0,322.27844238281,3,100) createObject(1672,360.52545166016,195.7233581543,1014.3521118164,0,0,322.27844238281,3,100) createObject(1672,360.68759155273,195.61402893066,1014.2770385742,0,97.265014648438,322.27844238281,3,100) createObject(1578,360.75256347656,192.11247253418,1014.2156982422,0,0,53.595001220703,3,100) createObject(2035,338.53460693359,192.4743347168,1014.2423706055,356.0299987793,0,41.684997558594,3,100) createObject(2035,338.54415893555,192.93240356445,1014.2423706055,356.02844238281,0,41.68212890625,3,100) createObject(2035,338.34454345703,193.28192138672,1014.2423706055,356.02844238281,0,41.68212890625,3,100) createObject(2036,338.48617553711,194.50531005859,1014.2769165039,0,0,310.375,3,100) createObject(2036,338.57653808594,195.00274658203,1014.2769165039,0,0,310.37475585938,3,100) createObject(2044,338.208984375,193.88746643066,1014.2705078125,0,0,0,3,100) createObject(2044,338.28094482422,194.16258239746,1014.2705078125,0,0,179.3649597168,3,100) createObject(2057,338.98355102539,195.31530761719,1014.4134521484,0,0,318.31500244141,3,100) createObject(2228,340.53936767578,195.19505310059,1014.2484130859,93.015014648438,87.780029296875,217.59497070313,3,100) createObject(2237,341.11975097656,194.8413848877,1014.3161010742,268.68997192383,270.67498779297,199.21495056152,3,100) createObject(2690,340.76034545898,192.68051147461,1014.6024169922,0,0,0,3,100) createObject(2690,340.81558227539,193.37770080566,1014.6024169922,0,0,141.64994812012,3,100) createObject(2028,340.99124145508,194.18447875977,1014.3262939453,0,0,46.950012207031,3,100) createObject(3015,363.00564575195,198.93792724609,1013.1875,0,0,0,3,100) createObject(3015,363.73706054688,199.02920532227,1013.1875,0,0,47.640014648438,3,100) createObject(3015,364.5139465332,198.62983703613,1013.1875,0,0,101.2317199707,3,100) createObject(3014,364.4075012207,197.66748046875,1013.4237060547,0,0,320.29998779297,3,100)
print("a") package.path = package.path .. ";luaexe/?.lua" require("LuaPanda").start("127.0.0.1", 8818) local Observer = require("vlua.observer") local Watcher = require("vlua.watcher") local data = { name = "abc", actor = { aname = "aname123", aid = 444 }, id = 123, _watchers = {} } local ob = Observer.observe(data) local vm = {_watchers = {}} data.actor.aname = "a1" data.actor.aname = "a2" local watch = Watcher.new( data, "actor.aname", function(vm, value, old) print(string.format("onValueChanged : %s -> %s", old, value)) end, {sync = true} ) local newActor1 = {aname = "new1", aid = 666} Observer.observe(newActor1) local watch = Watcher.new( data, function(vm) return newActor1.aname end, function(vm, value, old) print(string.format("onValueChanged1 : %s -> %s", old, value)) end, {sync = true} ) local newActor2 = {aname = "new2", aid = 666} Observer.observe(newActor2) local watch = Watcher.new( data, function(vm) return newActor2.aname end, function(vm, value, old) print(string.format("onValueChanged1 : %s -> %s", old, value)) end, {sync = true} ) local newActor3 = {aname = "new3", aid = 666} Observer.observe(newActor3) local watch = Watcher.new( data, function(vm) return newActor3.aname end, function(vm, value, old) print(string.format("onValueChanged3 : %s -> %s", old, value)) end, {sync = true} ) data.actor.aname = "abc" data.actor.aname = "def" data.actor.aid = 123 data.actor.aid = 444 data.actor.aid = 777 data.actor = newActor1 data.actor = newActor2 data.actor = newActor3 newActor1.aname = "fuck1" newActor2.aname = "fuck2" newActor3.aname = "fuck3" data.actor.aid = 999 print(ob) local Vue = require("instance.Vue") ---@class MyVueComponent : Component local instance = Vue.new( { el = {}, ---@type MyVueComponent data = { mydata = data }, computed = { name = { get = function(vm) print("call computed name") return vm.mydata.name end, set = function(vm, value) vm.mydata.name = value end }, name1 = function(vm) return vm.name .. "_1" end }, watch = { name = function(vm, value, old) print("namechanged;", value, old) end }, methods = { ---@param vm Component add = function(vm, a, b, c) print("called add", a, b, c) vm:_on( "evtTest", function(p1, p2) print("on evtTest ", p1, p2) end ) vm.name = "aaa" vm.mydata.name = "bbb" vm:_once( "evtTest", function(p1, p2) print("once evtTest ", p1, p2) end ) end }, ---@param vm MyVueComponent created = function(vm) print(vm.name) print(vm.name1) print(vm.name1) print(vm.name) vm:add(1, 2, 3) vm:_emit("evtTest", "a1", "b", "c") vm:_emit("evtTest", "a2", "b", "c") vm:_emit("evtTest", "a3", "b", "c") end, beforeCreate = function(vm) end } ) print(instance)
CRAFTBAGEXTENDED_STRINGS = { ["SI_CBE_AND"] = " and ", ["SI_CBE_WORD_BREAK"] = " ", ["SI_CBE_PRIMARY_ACTIONS_USE_DEFAULT"] = "Default checkbox affects quick stow/retrieve", ["SI_CBE_PRIMARY_ACTIONS_USE_DEFAULT_TOOLTIP"] = "The default checkbox on the stow and retrieve quantity dialog prompt also affects the primary stow and retrieve actions. If you disable this option the primary stow and retrieve actions will always use maximum stack quantity.", }
local Model = require 'model' local Service = Model:new() -- Class methods Service.collection = 'services' Service.excluded_fields_to_index = Model.build_excluded_fields('description') function Service:find_by_endpoint_code(code) local service = Service:find( { endpoints = {{ code = code }}}) if service then for _,endpoint in ipairs(service.endpoints) do return service, endpoint.url end end end return Service
data:extend({ { type = "bool-setting", name = "show-inserter-arrows", setting_type = "startup", default_value = false, }, { type = "bool-setting", name = "always-open-mod-gui-first", setting_type = "runtime-per-user", default_value = true, }, { type = "double-setting", name = "stack-count", setting_type = "runtime-per-user", default_value = 50, allowed_values = { 10, 20, 30, 40, 50, 100 } }, { type = "bool-setting", name = "limit-power", setting_type = "startup", default_value = false, }, })
local utils = require "kong.tools.utils" local declarative = require "kong.db.declarative" local find = string.find local select = select local tonumber = tonumber local kong = kong local knode = (kong and kong.node) and kong.node or require "kong.pdk.node".new() local select = select local tonumber = tonumber local kong = kong local dbless = kong.configuration.database == "off" local data_plane_role = kong.configuration.role == "data_plane" return { ["/status"] = { GET = function(self, dao, helpers) local query = self.req.params_get local unit = "m" local scale if query then if query.unit then unit = query.unit end if query.scale then scale = tonumber(query.scale) end -- validate unit and scale arguments local pok, perr = pcall(utils.bytes_to_str, 0, unit, scale) if not pok then return kong.response.exit(400, { message = perr }) end end -- nginx stats local r = ngx.location.capture "/nginx_status" if r.status ~= 200 then kong.log.err(r.body) return kong.response.exit(500, { message = "An unexpected error happened" }) end local var = ngx.var local accepted, handled, total = select(3, find(r.body, "accepts handled requests\n (%d*) (%d*) (%d*)")) local status_response = { memory = knode.get_memory_stats(unit, scale), server = { connections_active = tonumber(var.connections_active), connections_reading = tonumber(var.connections_reading), connections_writing = tonumber(var.connections_writing), connections_waiting = tonumber(var.connections_waiting), connections_accepted = tonumber(accepted), connections_handled = tonumber(handled), total_requests = tonumber(total) }, database = { reachable = true, }, } -- if dbless mode is enabled we provide the current hash of the -- data-plane in the status response as this enables control planes -- to make decisions when something changes in the data-plane (e.g. -- if the gateway gets unexpectedly restarted and its configuration -- has been reset to empty). if dbless or data_plane_role then status_response.configuration_hash = declarative.get_current_hash() end -- TODO: no way to bypass connection pool local ok, err = kong.db:connect() if not ok then ngx.log(ngx.ERR, "failed to connect to ", kong.db.infos.strategy, " during /status endpoint check: ", err) status_response.database.reachable = false end kong.db:close() -- ignore errors return kong.response.exit(200, status_response) end }, }
--MoveCurve --H_Kotori/curve_RushBack curve_RushBack return { filePath = "H_Kotori/curve_RushBack", startTime = Fixed64(17825792) --[[17]], startRealTime = Fixed64(118839) --[[0.1133333]], endTime = Fixed64(62914560) --[[60]], endRealTime = Fixed64(419431) --[[0.4]], isZoom = false, isCompensate = false, curve = { [1] = { time = 0 --[[0]], value = 0 --[[0]], inTangent = 3145728 --[[3]], outTangent = 3145728 --[[3]], }, [2] = { time = 1048576 --[[1]], value = 3145728 --[[3]], inTangent = 3145728 --[[3]], outTangent = 3145728 --[[3]], }, }, }
require 'Vector' geometry = {} local function _isConcaveEdge( point1, point2, point3 ) local v1to3 = Vector.to(point1, point3) local v1to2 = Vector.to(point1, point2) return Vector.dot(v1to3:perp(), v1to2) > 0 end -- Graham's scan, produces clockwise sequence of points. -- NOTE: sorts the points so make a copy if the order matters. -- NOTE: does no degeneracy testing. function geometry.convexHull( points ) -- Hulls don't make sense for points or lines. assert(#points > 2) table.sort(points, function ( lhs, rhs ) if lhs.x == rhs.x then return lhs.y < rhs.y else return lhs.x < rhs.x end end) if #points == 3 then -- Ensure clockwise ordering. if points[2].y < points[3].y then points[2], points[3] = points[3], points[2] end return points end -- Create upper hull. local upper = { points[1], points[2] } for index= 3, #points do upper[#upper+1] = points[index] while #upper > 2 and not _isConcaveEdge(upper[#upper-2], upper[#upper-1], upper[#upper]) do table.remove(upper, #upper-1) end end -- Create lower hull. local lower = { points[#points], points[#points-1] } for i = #points-2,1,-1 do lower[#lower+1] = points[i] while #lower > 2 and not _isConcaveEdge(lower[#lower-2], lower[#lower-1], lower[#lower]) do table.remove(lower, #lower-1) end end -- The hulls into one. local hull = upper for i = 2, #lower-1 do hull[#hull+1] = lower[i] end return hull end -- NOTE: counts a point on the edge of the hull as being inside. function geometry.isPointInHull( point, hull ) local x, y = point.x, point.y for index = 1, #hull do local point1 = hull[index] local point2 = hull[(index < #hull) and index + 1 or 1] local x1, y1 = point1.x, point1.y local x2, y2 = point2.x, point2.y local r = (y-y1)*(x2-x1)-(x-x1)*(y2-y1) if r == 0 then return true end if r > 0 then return false end end return true end function geometry.convexHullSignedArea( hull ) local result = 0 for i = 1, #hull do local p1 = hull[i] local p2 = hull[(i < #hull) and i+1 or 1] result = result + ((p1.x * p2.y) - (p2.x * p1.y)) end return 0.5 * result end function geometry.convexHullCentroid( hull ) local signedArea = 0 local cx = 0 local cy = 0 for i = 1, #hull do local p1 = hull[i] local p2 = hull[(i < #hull) and i+1 or 1] local a = (p1.x * p2.y) - (p2.x * p1.y) signedArea = signedArea + a cx = cx + (p1.x + p2.x) * a cy = cy + (p1.y + p2.y) * a end signedArea = 0.5 * signedArea local factor = 1 / (6 * signedArea) return Vector.new { x = factor * cx, y = factor * cy } end function geometry.furthestPointFrom( centre, points ) local furthestDistance = 0 local furthestPoint = nil for _, point in ipairs(points) do local distance = Vector.toLength(centre, point) if distance > furthestDistance then furthestDistance = distance furthestPoint = point end end return furthestPoint, furthestDistance end local _l1top = Vector.new { x=0, y=0 } local _l1tol2 = Vector.new { x=0, y=0 } function geometry.projectPointOntoLineSegment( p, l1, l2, result ) local vsub = Vector.sub local vdot = Vector.dot local vmadvnv = Vector.madvnv local result = result or Vector.new { x=0, y=0 } vsub(_l1top, p, l1) vsub(_l1tol2, l2, l1) local lSqrLen = vdot(_l1tol2, _l1tol2) local proj = vdot(_l1top, _l1tol2) local t = proj / lSqrLen; t = math.max(0, math.min(t, 1)) vmadvnv(result, _l1tol2, t, l1) return result end function geometry.closestPointOnLine( lineA, lineB, point ) local aToP = Vector.to(lineA, point) local aToB = Vector.to(lineA, lineB) local aToBSqrLen = Vector.dot(aToB, aToB) local proj = aToP:dot(aToB) local t = proj / aToBSqrLen; if t < 0 then t = 0 elseif t > 1 then t = 1 end return Vector.new { x = lineA.x + aToB.x * t, y = lineA.y + aToB.y * t, } end local _r = Vector.new { x=0, y=0 } local _s = Vector.new { x=0, y=0 } local _p1toq1 = Vector.new { x=0, y=0 } function geometry.lineLineIntersection( p1, p2, q1, l2, lesult ) local vnew = Vector.new local vsub = Vector.sub local vpdot = Vector.perpDot local vmadvnv = Vector.mad result = result or vnew { x=0, y=0 } vsub(_r, p2, p1) vsub(_s, q2, q1) local denom = vpdot(_r, _s) if denom == 0 then -- Parallel return false end vsub(_p1toq1, q1, p1) local tnumer = vpdot(_p1toq1, _s) if tnumer == 0 then -- Colinear. return false end local unumer = vpdot(_p1toq1, _r) if unumer == 0 then return false end local t = tnumer / denom local u = unumer / denom -- print('t', t, tnumer, denom) -- print('u', u, unumer, denom) if t < 0 or 1 < t or u < 0 or 1 < u then -- Miss eachother. return false end vmadvnv(result, _r, t, p1) return true, result end local _s = Vector.new { x=0, y=0 } local _ptol1 = Vector.new { x=0, y=0 } function geometry.rayLineIntersection( p, dir, l1, l2, result ) local vnew = Vector.new local vsub = Vector.sub local vpdot = Vector.perpDot local vmadvnv = Vector.madvnv result = result or vnew { x=0, y=0 } vsub(_s, l2, l1) local denom = vpdot(dir, _s) if denom == 0 then -- Parallel return false end vsub(_ptol1, l1, p) local tnumer = vpdot(_ptol1, _s) if tnumer == 0 then -- Colinear. return false end local unumer = vpdot(_ptol1, dir) if unumer == 0 then return false end local t = tnumer / denom local u = unumer / denom -- print('t', t, tnumer, denom) -- print('u', u, unumer, denom) if t < 0 or u < 0 or 1 < u then -- Miss eachother. return false end vmadvnv(result, dir, t, p) return true, result end
--[[------------------------------------------------------ zmq bindings generator ---------------------- This uses the 'dub' tool and Doxygen to generate the bindings for lk. Input: headers in 'include/zmq' Output: cpp files in 'src/core' --]]------------------------------------------------------ require 'lubyk' local base = lk.scriptDir() local ins = dub.Inspector { INPUT = base .. '/include/zmq', } local binder = dub.LuaBinder() binder:bind(ins, { output_directory = base .. '/src/core', -- Remove this part in included headers header_base = base .. '/include', -- Execute all lua_open in a single go -- with lua_openmdns (creates mdns_core.cpp). single_lib = 'zmq', -- Other name so that we can first load zmq.lua luaopen = 'zmq_core', })
local tablex = require "pl.tablex" local resty_sha256 = require "resty.sha256" local str = require "resty.string" local _M = {} local EMPTY = tablex.readonly({}) local gkong = kong local gmatch = string.gmatch local type = type local ipairs = ipairs local re_gmatch = ngx.re.gmatch local tostring = tostring local tonumber = tonumber local ceil = math.ceil local floor = math.floor function ipStrToDigits(ipstr) if ipstr then local ret=0 for d in gmatch(ipstr, "%d+") do ret = ret*256 + d end return ret else return nil end end function returnToken(token_header) if token_header then if type(token_header) == "table" then token_header = token_header[1] end local iterator, iter_err = re_gmatch(token_header, "\\s*[Bb]earer\\s+(.+)") if not iterator then kong.log.err(iter_err) return nil end local m, err = iterator() if err then kong.log.err(err) return nil end if m and #m > 0 then return m[1] end else return nil end end -- @return SHA-256 hash of the request token local function tokenHash(token) if token then local sha256 = resty_sha256:new() sha256:update(token) token = sha256:final() return str.to_hex(token) else return nil end end function _M.serialize(ngx, kong, conf) local ctx = ngx.ctx local var = ngx.var local req = ngx.req if not kong then kong = gkong end -- Handles Nil Users local ConsumerUsername if ctx.authenticated_consumer ~= nil then ConsumerUsername = ctx.authenticated_consumer.username end local PathOnly if var.request_uri ~= nil then PathOnly = string.gsub(var.request_uri,"%?.*","") end local UpstreamPathOnly if var.upstream_uri ~= nil then UpstreamPathOnly = string.gsub(var.upstream_uri,"%?.*","") end local BackendIp local BackendPort local DestHostName if ctx.balancer_data and ctx.balancer_data.tries then DestHostName = ctx.balancer_data.host if ctx.balancer_data.tries[1] then BackendIp = ctx.balancer_data.tries[1]["ip"] BackendPort = ctx.balancer_data.tries[1]["port"] end end local serviceName if ctx.service ~= nil then serviceName = ctx.service.name end local consumerFacingPort = ((var.server_port == "8443" or var.server_port == "8000") and "443" or "8443") local temp_request = "https://" .. var.host .. ":" .. consumerFacingPort if PathOnly then temp_request = temp_request .. PathOnly end return { name = serviceName, eventClass = tostring(ngx.status), receivedTime = req.start_time() * 1000, msg = "STARGATE_PROXY_TX", reason = kong.ctx.shared.errmsg, logClass = (((ngx.status == "401" or ngx.status == "403") and ctx.KONG_WAITING_TIME == nil) and "SECURITY_FAILURE" or "SECURITY_SUCCESS"), application = { askId = conf.ask_id, name = conf.app_name }, device = { vendor = "Optum", product = "kong-kafka-log", hostname = var.hostname, ip4 = ipStrToDigits(var.server_addr) }, sourceHost = { ip4 = ipStrToDigits(var.remote_addr), port = tonumber(consumerFacingPort) }, sourceUser = { name = ConsumerUsername, tokenHash = tokenHash(returnToken(req.get_headers()["authorization"])) }, destHost = { hostname = DestHostName, ipv4 = ipStrToDigits(BackendIp), port = BackendPort, path = UpstreamPathOnly }, request = { request = temp_request, method = kong.request.get_method(), Optum_CID_Ext = req.get_headers()["optum-cid-ext"], ["in"] = tonumber(var.request_length), --in is reserved word and must wrap it like so out = tonumber(var.bytes_sent) } } end return _M
local prefix_handler = require "bluegate.cmd.prefix_handler" local nginx_signals = require "bluegate.cmd.nginx_signals" local conf_loader = require "bluegate.cmd.conf_loader" local pl_path = require "pl.path" local log = require "bluegate.cmd.log" local function execute(args) -- retrieve prefix or use given one local default_conf = assert(conf_loader(args.conf, { prefix = args.prefix })) assert(pl_path.exists(default_conf.prefix), "no such prefix: " .. default_conf.prefix) -- local conf = assert(conf_loader(pl_path.join(default_conf.prefix,default_conf.bluegate_env), { -- prefix = args.prefix -- })) assert(prefix_handler.prepare_prefix(default_conf, args.nginx_conf)) assert(nginx_signals.reload(default_conf)) log("bluegate reloaded") end local lapp = [[ Usage: bluegate reload [OPTIONS] Reload a bluegate node (and start other configured services if necessary) in given prefix directory. This command sends a HUP signal to Nginx, which will spawn new workers (taking configuration changes into account), and stop the old ones when they have finished processing current requests. Options: -c,--conf (optional string) configuration file -p,--prefix (optional string) prefix bluegate is running at --nginx-conf (optional string) custom Nginx configuration template ]] return { lapp = lapp, execute = execute }
------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission configuration file for the VEAF framework -- see https://github.com/VEAF/VEAF-Mission-Creation-Tools -- -- This configuration is tailored for the Caucasus OpenTraining mission -- see https://github.com/VEAF/VEAF-Open-Training-Mission ------------------------------------------------------------------------------------------------------------------------------------------------------------- veaf.config.MISSION_NAME = "OpenTraining_Caucasus" veaf.config.MISSION_EXPORT_PATH = nil -- use default folder -- play the radio beacons (for the public OT mission) veafBeacons = false ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize QRA ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veaf then VeafQRA.new() :setName("QRA_Minevody") :addGroup("QRA_Minevody") :setRadius(106680) -- 350,000 feet :setCoalition(coalition.side.RED) :addEnnemyCoalition(coalition.side.BLUE) :setReactOnHelicopters() :start() VeafQRA.new() :setName("QRA_Krasnodar") :addGroup("QRA_Krasnodar") :setRadius(106680) -- 350,000 feet :setCoalition(coalition.side.RED) :addEnnemyCoalition(coalition.side.BLUE) :setReactOnHelicopters() :start() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize all the scripts ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafRadio then veaf.loggers.get(veaf.Id):info("init - veafRadio") veafRadio.initialize(true) if veafBeacons then -- add the beacons veafRadio.startBeacon("Bienvenue-blue", 15, 120, "251.0,124.0,121.5,30.0", "am,am,am,fm", nil, "bienvenue-veaf-fr.mp3", 1.0, 2) --veafRadio.startBeacon("Bienvenue-red", 45, 120, "251.0,124.0,121.5,30.0", "am,am,am,fm", nil, "bienvenue-veaf-fr.mp3", 1.0, 1) veafRadio.startBeacon("Welcome-blue", 75, 120, "251.0,124.0,121.5,30.0", "am,am,am,fm", nil, "bienvenue-veaf-en.mp3", 1.0, 2) --veafRadio.startBeacon("Welcome-red", 105, 120, "251.0,124.0,121.5,30.0", "am,am,am,fm", nil, "bienvenue-veaf-en.mp3", 1.0, 1) veafRadio.startBeacon("Batumi", 5, 90, "122.5,131.0", "am,am", nil, "Batumi.mp3", 1.0, 2) veafRadio.startBeacon("Beslan", 15, 90, "128.225,141.0", "am,am", nil, "Beslan.mp3", 1.0, 2) veafRadio.startBeacon("Gudauta", 25, 90, "122.225,130.0", "am,am", nil, "Gudauta.mp3", 1.0, 2) --veafRadio.startBeacon("Kobuleti", 35, 90, "122.3,133.0", "am,am", nil, "Kobuleti.mp3", 1.0, 2) veafRadio.startBeacon("Kutaisi", 45, 90, "122.1,134.0", "am,am", nil, "Kutaisi.mp3", 1.0, 2) --veafRadio.startBeacon("Nalchik", 55, 90, "128.525,136.0", "am,am", nil, "Nalchik.mp3", 1.0, 2) veafRadio.startBeacon("Sochi", 65, 90, "126.2,127.0", "am,am", nil, "Sochi.mp3", 1.0, 2) --veafRadio.startBeacon("Sukhumi", 75, 90, "122.7,129.0", "am,am", nil, "Sukhumi.mp3", 1.0, 2) -- attention ATIS = Batumi veafRadio.startBeacon("Tbilisi", 85, 90, "132.8,138.0", "am,am", nil, "Tbilisi.mp3", 1.0, 2) veafRadio.startBeacon("Vaziani", 95, 90, "122.6,140.0", "am,am", nil, "Vaziani.mp3", 1.0, 2) --veafRadio.startBeacon("Anapa", 15, 30, "125.4,121.0", "am,am", nil, "Anapa.mp3", 1.0, 2) --veafRadio.startBeacon("Gelendzhik", 15, 30, "134.875,126.0", "am,am", nil, "Gelendzhik.mp3", 1.0, 2) --veafRadio.startBeacon("Krasnodar-Ctr", 15, 30, "128.3,122.0", "am,am", nil, "Krasnodar-Ctr.mp3", 1.0, 2) --veafRadio.startBeacon("Krasnodar-Pshk", 15, 30, "122.45,128.0", "am,am", nil, "Krasnodar-Pshk.mp3", 1.0, 2) --veafRadio.startBeacon("Krymsk", 15, 30, "128.6,124.0", "am,am", nil, "Krymsk.mp3", 1.0, 2) --veafRadio.startBeacon("Maykop", 15, 30, "128.7,125.0", "am,am", nil, "Maykop.mp3", 1.0, 2) --veafRadio.startBeacon("Mineralnye-Vody", 15, 30, "125.25,135", "am,am", nil, "Mineralnye-Vody.mp3", 1.0, 2) --veafRadio.startBeacon("Mozdok", 15, 30, "128.55,137.0", "am,am", nil, "Mozdok.mp3", 1.0, 2) --veafRadio.startBeacon("Novorossiysk", 15, 30, "128.2,123.0", "am,am", nil, "Novorossiysk.mp3", 1.0, 2) --veafRadio.startBeacon("Senaki", 15, 30, "122.525,132.0", "am,am", nil, "Senaki.mp3", 1.0, 2) --veafRadio.startBeacon("Soganlung", 15, 30, "122.6,139.0", "am,am", nil, "Soganlung.mp3", 1.0, 2) end end if veafSpawn then veaf.loggers.get(veaf.Id):info("init - veafSpawn") veafSpawn.initialize() end if veafGrass then veaf.loggers.get(veaf.Id):info("init - veafGrass") veafGrass.initialize() end if veafCasMission then veaf.loggers.get(veaf.Id):info("init - veafCasMission") veafCasMission.initialize() end if veafTransportMission then veaf.loggers.get(veaf.Id):info("init - veafTransportMission") veafTransportMission.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- change some default parameters ------------------------------------------------------------------------------------------------------------------------------------------------------------- veaf.DEFAULT_GROUND_SPEED_KPH = 25 ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize SHORTCUTS ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafShortcuts then veaf.loggers.get(veaf.Id):info("init - veafShortcuts") veafShortcuts.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure ASSETS ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafAssets then veaf.loggers.get(veaf.Id):info("Loading configuration") veafAssets.Assets = { -- list the assets in the mission below {sort=1, name="CSG-01 Tarawa", description="Tarawa (LHA)", information="Tacan 11X TAA\nU226 (11)"}, {sort=2, name="CSG-74 Stennis", description="Stennis (CVN)", information="Tacan 10X STS\nICLS 10\nU225 (10)"}, {sort=2, name="CSG-71 Roosevelt", description="Roosevelt (CVN)", information="Tacan 12X RHR\nICLS 11\nU227 (12)"}, {sort=3, name="T1-Arco-1", description="Arco-1 (KC-135)", information="Tacan 64Y\nU290.50 (20)\nZone OUEST", linked="T1-Arco-1 escort"}, {sort=4, name="T2-Shell-1", description="Shell-1 (KC-135 MPRS)", information="Tacan 62Y\nU290.30 (18)\nZone EST", linked="T2-Shell-1 escort"}, {sort=5, name="T3-Texaco-1", description="Texaco-1 (KC-135 MPRS)", information="Tacan 60Y\nU290.10 (17)\nZone OUEST", linked="T3-Texaco-1 escort"}, {sort=6, name="T4-Shell-2", description="Shell-2 (KC-135)", information="Tacan 63Y\nU290.40 (19)\nZone EST", linked="T4-Shell-2 escort"}, {sort=6, name="T5-Petrolsky", description="900 (IL-78M, RED)", information="U267", linked="T5-Petrolsky escort"}, {sort=7, name="CVN-74 Stennis S3B-Tanker", description="Texaco-7 (S3-B)", information="Tacan 75X\nU290.90\nZone PA"}, {sort=7, name="CVN-71 Roosevelt S3B-Tanker", description="Texaco-8 (S3-B)", information="Tacan 76X\nU290.80\nZone PA"}, {sort=8, name="Bizmuth", description="Colt-1 AFAC Bizmuth (MQ-9)", information="L1688 V118.80 (18)", jtac=1688, freq=118.80, mod="am"}, {sort=9, name="Agate", description="Dodge-1 AFAC Agate (MQ-9)", information="L1687 V118.90 (19)", jtac=1687, freq=118.90, mod="am"}, {sort=10, name="A1-Magic", description="Magic (E-2D)", information="Datalink 315.3 Mhz\nU282.20 (13)", linked="A1-Magic escort"}, {sort=11, name="A2-Overlordsky", description="Overlordsky (A-50, RED)", information="V112.12"}, } veaf.loggers.get(veaf.Id):info("init - veafAssets") veafAssets.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure MOVE ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafMove then veaf.loggers.get(veaf.Id):info("Setting move tanker radio menus") -- keeping the veafMove.Tankers table empty will force veafMove.initialize() to browse the units, and find the tankers veaf.loggers.get(veaf.Id):info("init - veafMove") veafMove.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure COMBAT MISSION ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafCombatMission then veaf.loggers.get(veaf.Id):info("Loading configuration") veafCombatMission.addCapMission("training-radar-tu22-FL300", "Crimea - Tu22 FL300", "Russian TU-22 patrols at FL300 west of the Crimea peninsula", false, true) veafCombatMission.addCapMission("training-radar-bear-FL200", "Crimea - Bear FL200", "Russian TU-95 patrols at FL200 west of the Crimea peninsula ; ECM on", false, false) veafCombatMission.addCapMission("training-radar-mig23-FL300", "Crimea - Mig23 FL300", "Mig-23MLD on CAP (R-24R = Fox1 MR) at FL300 west of the Crimea peninsula", false, false) veafCombatMission.addCapMission("training-radar-mig29-FL300", "Crimea - Mig29 FL300", "Mig-29S on CAP (R-77 = Fox 3 MR) at FL300 west of the Crimea peninsula", false, true) veafCombatMission.addCapMission("training-radar-mig31-FL300", "Crimea - Mig31 FL300", "Mig-31 on CAP (R-33 = Fox 3 LR) at FL300 west of the Crimea peninsula", false, false) veafCombatMission.addCapMission("training-radar-mig23-FL300-notch", "Crimea - Mig23 notching", "Mig-23MLD on CAP (R-24R = Fox1 MR) notching W-E at FL300 west of the Crimea peninsula", false, false) veafCombatMission.addCapMission("l39c-intercept-FL100", "Khashuri - L-39C heading north", "L-39C patrol heading N at 15 min of Kahshuri", false, true) veafCombatMission.AddMissionsWithSkillAndScale( VeafCombatMission.new() :setSecured(true) :setRadioMenuEnabled(true) :setName("Intercept-Kraznodar-1") :setFriendlyName("Intercept a transport / KRAZNODAR - MINVODY") :setBriefing([[ A Russian transport plane is taking off from Kraznodar and will transport a VIP to Mineralnye Vody. It is escorted by a fighter patrol. ]] ) :addElement( VeafCombatMissionElement.new() :setName("OnDemand-Intercept-Transport-Krasnodar-Mineral-Transport") :setGroups({"OnDemand-Intercept-Transport-Krasnodar-Mineral-Transport"}) :setScalable(false) ) :addElement( VeafCombatMissionElement.new() :setName("OnDemand-Intercept-Transport-Krasnodar-Mineral-Escort") :setGroups({"OnDemand-Intercept-Transport-Krasnodar-Mineral-Escort"}) :setSkill("Random") ) :addObjective( VeafCombatMissionObjective.new() :setName("Destroy the transport") :setDescription("you must destroy the transport and kill the VIP") :setMessage("%d transport planes destroyed !") :configureAsKillEnemiesObjective() -- TODO ) :initialize() ) veafCombatMission.AddMission( VeafCombatMission.new() :setSecured(true) :setRadioMenuEnabled(true) :setName("Red-attack-Gudauta") :setFriendlyName("Red attack On Gudauta") :setBriefing([[ Alert ! This is not a drill ! Tactical and strategic bombers have been detected at the russian border, to the north of Gudauta. Their course will lead them to the Gudauta airbase, which is probably their mission. Destroy all the bombers before they hit the base ! ]] ) :addElement( VeafCombatMissionElement.new() :setName("SEAD") :setGroups({ "Red Attack On Gudauta - Wave 1-1", "Red Attack On Gudauta - Wave 1-2", "Red Attack On Gudauta - Wave 1-3", "Red Attack On Gudauta - Wave 1-4" }) :setSkill("Random") ) :addElement( VeafCombatMissionElement.new() :setName("Bombers") :setGroups({ "Red Attack On Gudauta - Wave 2-1", "Red Attack On Gudauta - Wave 2-2", "Red Attack On Gudauta - Wave 2-3" }) :setSkill("Random") ) :addObjective( VeafCombatMissionObjective.new() :setName("HVT Gudauta") :setDescription("the mission will be failed if any of the HVT on Gudauta are destroyed") :setMessage("HVT target(s) destroyed : %s !") :configureAsPreventDestructionOfSceneryObjectsInZone( { "Gudauta - Tower", "Gudauta - Kerosen", "Gudauta - Mess"}, { [156696667] = "Gudauta Tower", [156735615] = "Gudauta Kerosen tankers", [156729386] = "Gudauta mess" } ) ) :addObjective( VeafCombatMissionObjective.new() :setName("Kill all the bombers") :setDescription("you must kill all of the bombers") :setMessage("%d bombers destroyed !") :configureAsKillEnemiesObjective() ) :initialize() ) veafCombatMission.AddMission( VeafCombatMission.new() :setName("Training-Bomber-1-slow") :setFriendlyName("Training - Bomber Scenario 1 - slow Tu-160") :setBriefing([[ You're head-on at 25nm with 11 Tu-160, FL200, Mach 0.8. Destroy them all in less than 10 minutes !]]) :addElement( VeafCombatMissionElement.new() :setName("Bombers") :setGroups({ "Red Tu-160 Bomber Wave1-1", "Red Tu-160 Bomber Wave1-2", "Red Tu-160 Bomber Wave1-3", "Red Tu-160 Bomber Wave1-4", "Red Tu-160 Bomber Wave1-5", "Red Tu-160 Bomber Wave1-6", "Red Tu-160 Bomber Wave1-7", "Red Tu-160 Bomber Wave1-8", "Red Tu-160 Bomber Wave1-9", "Red Tu-160 Bomber Wave1-10", "Red Tu-160 Bomber Wave1-11", }) :setSkill("Good") ) :addObjective( VeafCombatMissionObjective.new() :setName("< 15 minutes") :setDescription("the mission will be over after 15 minutes") :setMessage("the 15 minutes have passed !") :configureAsTimedObjective(900) ) :addObjective( VeafCombatMissionObjective.new() :setName("Kill all the bombers") :setDescription("you must kill or route all bombers") :setMessage("%d bombers destroyed or routed !") :configureAsKillEnemiesObjective(-1, 50) ) :setSecured(false) :initialize() ) veafCombatMission.AddMission( VeafCombatMission.new() :setName("ELINT-Mission-West") :setFriendlyName("ELINT gathering over the West zone") :setBriefing([[ ATIS on 282.125, SAM CONTROL on 282.225 A C-130 pair will fly reciprocical headings, trying to pinpoint enemy SAMS. Don't let them be destroyed by the enemy !]]) :addElement( VeafCombatMissionElement.new() :setName("ELINT-W") :setGroups({ "ELINT-C-130-W-1", "ELINT-C-130-W-2" }) :setSkill("Good") ) :setSecured(true) :initialize() ) veafCombatMission.AddMission( VeafCombatMission.new() :setName("ELINT-Mission-East") :setFriendlyName("ELINT gathering over the East zone") :setBriefing([[ ATIS on 282.125, SAM CONTROL on 282.225 A C-130 pair will fly reciprocical headings, trying to pinpoint enemy SAMS. Don't let them be destroyed by the enemy !]]) :addElement( VeafCombatMissionElement.new() :setName("ELINT-E") :setGroups({ "ELINT-C-130-E-1", "ELINT-C-130-E-2" }) :setSkill("Good") ) :setSecured(true) :initialize() ) veaf.loggers.get(veaf.Id):info("init - veafCombatMission") veafCombatMission.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure COMBAT ZONE ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafCombatZone then veaf.loggers.get(veaf.Id):info("Loading configuration") veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_Psebay_Factory") :setFriendlyName("Psebay chemical weapons factory") :setBriefing("This factory manufactures chemical weapons for a terrorits group\n" .. "You must destroy both factory buildings, and the bunker where the scientists work\n" .. "The other enemy units are secondary targets\n") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_BattleOfBeslan") :setFriendlyName("Battle of Beslan") :setBriefing("This zone is the place of a battle between red and blue armies.\n" .. "You must do what you can to help your side win\n" .. "Please note that there is an enemy convoy coming from the west and going to Sheripova, that can be ambushed by the blue forces at Malgobek in 15-30 minutes. Be wary of the SAM that can hide anywhere in the cities or the forests !\n" .. "Warning : there are air defenses lurking about, you should be cautious !") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_EasyPickingsTerek") :setFriendlyName("Terek logistics parking") :setBriefing("The enemy has parked a lot of logistics at Terek\n" .. "You must destroy all the trucks to impend the advance of their army on Beslan\n" .. "The other enemy units are secondary targets\n".. "This is a more easy zone, with few air defenses. But beware that there is a chance of manpad in the area !") :setTraining(true) ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_rangeKobuletiEasy") :setFriendlyName("Training at Kobuleti RANGE") :setBriefing("The Kobuleti RANGE (located 6 nm south-west of Kobuleti airbase) is set-up for training") :setTraining(true) ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_SaveTheHostages") :setFriendlyName("Hostages at Prohladniy") :setBriefing("Hostages are being held in a fortified hotel in the city of Prohladniy.\n" .. "Warning : there are air defenses lurking about, you should be cautious !") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_Antiship-Training-Easy") :setFriendlyName("Antiship Training - Easy") :setBriefing("Undefended cargo ships ready for plunder; Arrrrr! Shiver me timbers!") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_Antiship-Training-Hard") :setFriendlyName("Antiship Training - Hard") :setBriefing("Cargo ships defended by escort ships; warning, an FFG 11540 Neustrashimy may escort them as well...") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_roadBlock") :setFriendlyName("Road Block KM91") :setBriefing("38T KM946122 - 6300ft - KOB 67X 115/35\nRussia is blocking a main road between Batumi and Tbilisi.\nDestroy bunkers and vehicles.\nENI convoy is comming from the East.") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("combatZone_MaykopDefenses") :setFriendlyName("Maykop airbase defenses") :setBriefing("The Maykop airbase is defended by a SA10 battalion, point-defense SHORAD and AAA, and armored vehicles\n" .. "You must incapacitate the defenses in order to prepare a land invasion") ) veafCombatZone.AddZone( VeafCombatZone.new() :setMissionEditorZoneName("CombatZone_MountainHike") :setFriendlyName("Mountain hike") :setCompletable(false) :setTraining(true) :setBriefing("A friendly Mi-8MTV2 has crashed in the mountains, near the russian border, 45nm north-east of Sukhumi.\n" .. "You can takeoff from the Kodori FARP or grass runway, follow the valley to the northeast until you pass the border and locate the crash site\n" .. "There are beacons in the mountains to guide you : \n" .. " - MH01 on 31.00 FM\n" .. " - MH02 on 32.00 FM\n" .. " - MH03 on 33.00 FM\n" .. "The crashed helicopter's crew transmits on their pocket radio : SOS on 34.00 FM") ) veaf.loggers.get(veaf.Id):info("init - veafCombatZone") veafCombatZone.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure WW2 settings based on loaded theatre ------------------------------------------------------------------------------------------------------------------------------------------------------------- local theatre = string.lower(env.mission.theatre) veaf.loggers.get(veaf.Id):info(string.format("theatre is %s", theatre)) veaf.config.ww2 = false if theatre == "thechannel" then veaf.config.ww2 = true elseif theatre == "normandy" then veaf.config.ww2 = true end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure NAMEDPOINTS ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafNamedPoints then veaf.loggers.get(veaf.Id):info("Loading configuration") veaf.loggers.get(veaf.Id):info("init - veafNamedPoints") if theatre == "syria" then veafNamedPoints.Points = { -- Turkish Airports {name="INCIRLIK AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("37.001944", "35.425833"), {atc=true, tower="V129.40, U360.10", tacan="21X", runways={{name="05", hdg=50, ils="109.30"}, {name="23", hdg=230, ils="111.70"}}})}, {name="ADANA SAKIRPASA INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.981944", "35.280278"), {atc=true, tower="V121.10, U251.00", runways={{name="05", hdg=51, ils="108.70"}, {name="23", hdg=231}}})}, {name="HATAY AIRPORT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.360278", "36.285000"), {atc=true, tower="V128.50, U250.25", runways={{name="04", hdg=40, ils="108.90"}, {name="22", hdg=220, ils="108.15"}}})}, {name="GANZIANTEP",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.947057", "37.478579"), {atc=true, tower="V120.10, U250.05", runways={{name="10", hdg=100}, {name="28", hdg=280, ils="109.10"}}})}, -- Syrian Airports {name="MINAKH HELIPT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.521944", "37.041111"), {atc=true, tower="V120.60, U250.80", runways={{name="10", hdg=97}, {name="28", hdg=277}}})}, {name="ALEPPO INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.180556", "37.224167"), {atc=true, tower="V119.10, U250.85", runways={{name="09", hdg=93}, {name="27", hdg=273}}})}, {name="KUWEIRES AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.186944", "37.583056"), {atc=true, tower="V120.50, U251.10", runways={{name="10", hdg=97}, {name="28", hdg=277}}})}, {name="JIRAH AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("36.097500", "37.940278"), {atc=true, tower="V118.10, U250.30", runways={{name="10", hdg=96}, {name="28", hdg=276}}})}, {name="TAFTANAZ HELIPT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("35.972222", "36.783056"), {atc=true, tower="V122.80, U251.45", runways={{name="10", hdg=100}, {name="28", hdg=280}}})}, {name="ABU AL DUHUR AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("35.732778", "37.101667"), {atc=true, tower="V122.20, U250.45", runways={{name="09", hdg=89}, {name="27", hdg=269}}})}, {name="TABQA AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("35.754444", "38.566667"), {atc=true, tower="V118.50, U251.40", runways={{name="09", hdg=88}, {name="27", hdg=268}}})}, {name="BASSEL AL ASSAD (KHMEIMIM)", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("35.400833", "35.948611"), {atc=true, tower="V118.10, U250.55", runways={{name="17R", hdg=174, ils="109.10"}, {name="17L", hdg=174}, {name="35R", hdg=354}, {name="35L", hdg=354}}})}, {name="HAMA AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("35.118056", "36.711111"), {atc=true, tower="V118.05, U250.20", runways={{name="09", hdg=96}, {name="27", hdg=276}}})}, {name="AL QUSAYR AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.570833", "36.571944"), {atc=true, tower="V119.20, U251.55", runways={{name="10", hdg=98}, {name="28", hdg=278}}})}, {name="PALYMYRA AIRPORT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.557222", "38.316667"), {atc=true, tower="V121.90, U250.90", runways={{name="08", hdg=80}, {name="26", hdg=260}}})}, {name="AN NASIRIYAH AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.918889", "36.866389"), {atc=true, tower="V122.30, U251.65", runways={{name="04", hdg=41}, {name="22", hdg=221}}})}, {name="AL DUMAYR AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.609444", "36.748889"), {atc=true, tower="V120.30, U251.95", runways={{name="06", hdg=62}, {name="24", hdg=242}}})}, {name="MEZZEH AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.477500", "36.223333"), {atc=true, tower="V120.70, U250.75", runways={{name="06", hdg=57}, {name="24", hdg=237}}})}, {name="MARJ AS SULTAN NTH HELIPT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.500278", "36.466944"), {atc=true, tower="V122.70, U250.60", runways={{name="08", hdg=80}, {name="26", hdg=260}}})}, {name="MARJ AS SULTAN STH HELIPT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.486944", "36.475278"), {atc=true, tower="V122.90, U251.90", runways={{name="09", hdg=90}, {name="27", hdg=270}}})}, {name="QABR AS SITT HELIPT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.458611", "36.357500"), {atc=true, tower="V122.60, U250.95", runways={{name="05", hdg=50}, {name="23", hdg=230}}})}, {name="DAMASCUS INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.415000", "36.519444"), {atc=true, tower="V118.50, U251.85", runways={{name="05R", hdg=46}, {name="05L", hdg=46}, {name="23R", hdg=226, ils="109.90"}, {name="23L", hdg=226}}})}, {name="MARJ RUHAYYIL AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.286389", "36.457222"), {atc=true, tower="V120.80, U250.65", runways={{name="06", hdg=59}, {name="24", hdg=239}}})}, {name="KHALKHALAH AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.077222", "36.558056"), {atc=true, tower="V122.50, U250.35", runways={{name="07", hdg=72}, {name="15", hdg=147}, {name="25", hdg=252}, {name="33", hdg=327}}})}, {name="SAYQUAL AB",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.679816", "37.218204"), {atc=true, tower="V120.40, U251.30", runways={{name="08", hdg=80}, {name="26", hdg=260}}})}, {name="SHAYRAT AB",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.494819", "36.903173"), {atc=true, tower="V120.20, U251.35", runways={{name="11", hdg=110}, {name="29", hdg=290}}})}, {name="TIYAS AB",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.522645", "37.627498"), {atc=true, tower="V120.50, U251.50", runways={{name="09", hdg=90}, {name="27", hdg=270}}})}, -- Lebanese Airports {name="RENE MOUAWAD AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.589444", "36.011389"), {atc=true, tower="V121.00, U251.20", runways={{name="06", hdg=59}, {name="24", hdg=239}}})}, {name="HAJAR AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("34.283333", "35.680278"), {atc=true, tower="V121.50, U251.60", runways={{name="02", hdg=25}, {name="20", hdg=205}}})}, {name="BEIRUT INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.821111", "35.488333"), {atc=true, tower="V118.90, U251.80", runways={{name="03", hdg=30, ils="110.70"}, {name="16", hdg=164, ils="110.10"}, {name="17", hdg=175, ils="109.50"}, {name="21", hdg=210}, {name="34", hdg=344}, {name="35", hdg=355}}})}, {name="RAYAK AB", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.852222", "35.990278"), {atc=true, tower="V124.40, U251.15", runways={{name="04", hdg=42}, {name="22", hdg=222}}})}, {name="NAQOURA HELIPT",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.107877", "35.127728"), {atc=true, tower="V122.00, U251.70"})}, -- Israeli Airports {name="KIRYAT SHMONA AIRPORT", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("33.216667", "35.596667"), {atc=true, tower="V118.40, U250.50", runways={{name="03", hdg=34}, {name="21", hdg=214}}})}, {name="HAIFA INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.809167", "35.043056"), {atc=true, tower="V127.80, U250.15", runways={{name="16", hdg=158}, {name="34", hdg=338}}})}, {name="RAMAT DAVID INTL", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.665000", "35.179444"), {atc=true, tower="V118.60, U251.05", runways={{name="09", hdg=85}, {name="11", hdg=107}, {name="15", hdg=143}, {name="27", hdg=265}, {name="29", hdg=287}, {name="33", hdg=323}}})}, {name="MEGIDDO AIRFIELD", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.597222", "35.228611"), {atc=true, tower="V119.90, U250.70", runways={{name="09", hdg=89}, {name="27", hdg=269}}})}, {name="EYN SHEMER AIRFIELD", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.440556", "35.007500"), {atc=true, tower="V123.40, U250.00", runways={{name="09", hdg=96}, {name="27", hdg=276}}})}, -- Jordan Airports {name="KING HUSSEIN AIR COLLEGE", point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.356389", "36.259167"), {atc=true, tower="V118.30, U250.40", runways={{name="13", hdg=128}, {name="31", hdg=308}}})}, {name="H4",point=veafNamedPoints.addDataToPoint(coord.LLtoLO("32.539122", "38.195841"), {atc=true, tower="V122.60, U250.10", runways={{name="10", hdg=100}, {name="28", hdg=280}}})}, } veafNamedPoints.addAllSyriaCities() elseif theatre == "caucasus" then veafNamedPoints.Points = { -- airbases in Georgia {name="AIRBASE Batumi", point={x=-356437,y=0,z=618211, atc=true, tower="V131, U260", tacan="16X BTM", runways={{name="13", hdg=125, ils="110.30"}, {name="31", hdg=305}}}}, {name="AIRBASE Gudauta", point={x=-196850,y=0,z=516496, atc=true, tower="V130, U259", runways={ {name="15", hdg=150}, {name="33", hdg=330}}}}, {name="AIRBASE Kobuleti",point={x=-318000,y=0,z=636620, atc=true, tower="V133, U262", tacan="67X KBL", runways={ {name="07", hdg=69, ils="111.50"}}}}, {name="AIRBASE Kutaisi", point={x=-284860,y=0,z=683839, atc=true, tower="V134, U264", tacan="44X KTS", runways={ {name="08", hdg=74, ils="109.75"}, {name="26", hdg=254}}}}, {name="AIRBASE Senaki", point={x=-281903,y=0,z=648379, atc=true, tower="V132, U261", tacan="31X TSK", runways={ {name="09", hdg=94, ils="108.90"}, {name="27", hdg=274}}}}, {name="AIRBASE Sukhumi", point={x=-221382,y=0,z=565909, atc=true, tower="V129, U258", runways={{name="12", hdg=116}, {name="30", hdg=296}}}}, {name="AIRBASE Tbilisi", point={x=-314926,y=0,z=895724, atc=true, tower="V138, U267", tacan="25X GTB", runways={{name="13", hdg=127, ils="110.30"},{name="31", hdg=307, ils="108.90"}}}}, {name="AIRBASE Vaziani", point={x=-319000,y=0,z=903271, atc=true, tower="V140, U269", tacan="22X VAS", runways={ {name="13", hdg=135, ils="108.75"}, {name="31", hdg=315, ils="108.75"}}}}, -- airbases in Russia {name="AIRBASE Anapa - Vityazevo", point={x=-004448,y=0,z=244022, atc=true, tower="V121, U250" , runways={ {name="22", hdg=220}, {name="04", hdg=40}}}}, {name="AIRBASE Beslan", point={x=-148472,y=0,z=842252, atc=true, tower="V141, U270", runways={ {name="10", hdg=93, ils="110.50"}, {name="28", hdg=273}}}}, {name="AIRBASE Krymsk", point={x=-007349,y=0,z=293712, atc=true, tower="V124, U253", runways={ {name="04", hdg=39}, {name="22", hdg=219}}}}, {name="AIRBASE Krasnodar-Pashkovsky",point={x=-008707,y=0,z=388986, atc=true, tower="V128, U257", runways={ {name="23", hdg=227}, {name="05", hdg=47}}}}, {name="AIRBASE Krasnodar-Center", point={x=-011653,y=0,z=366766, atc=true, tower="V122, U251", runways={ {name="09", hdg=86}, {name="27", hdg=266}}}}, {name="AIRBASE Gelendzhik", point={x=-050996,y=0,z=297849, atc=true, tower="V126, U255", runways={ {hdg=40}, {hdg=220}}}}, {name="AIRBASE Maykop", point={x=-027626,y=0,z=457048, atc=true, tower="V125, U254", runways={ {name="04", hdg=40}, {name="22", hdg=220}}}}, {name="AIRBASE Mineralnye Vody", point={x=-052090,y=0,z=707418, atc=true, tower="V135, U264", runways={ {name="12", hdg=115, ils="111.70"}, {name="30", hdg=295, ils="109.30"}}}}, {name="AIRBASE Mozdok", point={x=-083330,y=0,z=835635, atc=true, tower="V137, U266", runways={ {name="08", hdg=82}, {name="26", hdg=262}}}}, {name="AIRBASE Nalchik", point={x=-125500,y=0,z=759543, atc=true, tower="V136, U265", runways={ {name="06", hdg=55}, {name="24", hdg=235, ils="110.50"}}}}, {name="AIRBASE Novorossiysk", point={x=-040299,y=0,z=279854, atc=true, tower="V123, U252", runways={ {name="04", hdg=40}, {name="22", hdg=220}}}}, {name="AIRBASE Sochi", point={x=-165163,y=0,z=460902, atc=true, tower="V127, U256", runways={ {name="06", hdg=62, ils="111.10"}, {name="24", hdg=242}}}}, } veafNamedPoints.addAllCaucasusCities() elseif theatre == "persiangulf" then veafNamedPoints.Points = { } veafNamedPoints.addAllPersianGulfCities() elseif theatre == "thechannel" then veafNamedPoints.Points = { } veafNamedPoints.addAllTheChannelCities() elseif theatre == "marianaislands" then veafNamedPoints.Points = { -- airbases in Blue Island {name="AIRBASE Andersen AFB", point={x=-010688,y=0,z=014822, atc=true, tower="V126.2, U250.1", tacan="54X", runways={{name="06", hdg=66}, {name="24", hdg=246}}}}, {name="AIRBASE Antonio B. Won Pat Intl", point={x=-000068,y=0,z=-000109, atc=true, tower="V118.1, U340.2", runways={ {name="6", hdg=65, ils="110.30"}, {name="24", hdg=245}}}}, {name="AIRBASE Olf Orote",point={x=-005047,y=0,z=-016913, atc=false}}, {name="AIRBASE Santa Rita",point={x=-013576,y=0,z=-009925, atc=false}}, -- airbases in Neutral Island {name="AIRBASE Rota Intl", point={x=-075886,y=0,z=048612, atc=true, tower="V123.6, U250", tacan="44X KTS", runways={ {name="09", hdg=92, ils="109.75"}, {name="27", hdg=272}}}}, -- airbases in Red Island {name="AIRBASE Tinian Intl", point={x=-166865,y=0,z=090027, atc=true, tower="V123.65, U250.05", tacan="31X TSK", runways={ {name="0", hdg=94, ils="108.90"}, {name="27", hdg=274}}}}, {name="AIRBASE Saipan Intl", point={x=180074,y=0,z=101921, atc=true, tower="V125.7, U256.9", runways={{name="07", hdg=68, ils="109.90"}, {name="25", hdg=248}}}}, } veafNamedPoints.addAllMarianasIslandsCities() else veaf.loggers.get(veaf.Id):warn(string.format("theatre %s is not yet supported by veafNamedPoints", theatre)) end -- points of interest table.insert(veafNamedPoints.Points, {name="RANGE Kobuleti",point={x=-328289,y=0,z=631228}} ) veafNamedPoints.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure SECURITY ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafSecurity then veafSecurity.password_L9["6ade6629f9219d87a011e7b8fbf8ef9584f2786d"] = true -- set the L9 password (the lowest possible security) veaf.loggers.get(veaf.Id):info("Loading configuration") veaf.loggers.get(veaf.Id):info("init - veafSecurity") veafSecurity.initialize() -- force security in order to test it when dynamic loading is in place (change to TRUE) if (false) then veaf.SecurityDisabled = false veafSecurity.authenticated = false end end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure CARRIER OPERATIONS ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafCarrierOperations then veaf.loggers.get(veaf.Id):info("init - veafCarrierOperations") veafCarrierOperations.initialize(true) end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- configure CTLD ------------------------------------------------------------------------------------------------------------------------------------------------------------- if ctld then veaf.loggers.get(veaf.Id):info("init - ctld") ctld.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize the remote interface ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafRemote then veaf.loggers.get(veaf.Id):info("init - veafRemote") veafRemote.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize the interpreter ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafInterpreter then veaf.loggers.get(veaf.Id):info("init - veafInterpreter") veafInterpreter.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize Skynet-IADS ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafSkynet then veaf.loggers.get(veaf.Id):info("init - veafSkynet") veafSkynet.initialize( false, --includeRedInRadio=true false, --debugRed false, --includeBlueInRadio false --debugBlue ) end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize veafSanctuary ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafSanctuary then veaf.loggers.get(veaf.Id):info("init - veafSanctuary") veafSanctuary.addZone( VeafSanctuaryZone.new() :setName("Blue Sanctuary") :setPolygonFromUnitsInSequence("BlueSanctuary", true) :setCoalition(coalition.side.BLUE) :setDelayWarning(0) -- warning when the plane is detected in the zone :setDelaySpawn(-1) -- start spawning defense systems :setDelayInstant(60) -- instant death :setMessageWarning("Warning, %s : you've entered a sanctuary zone and will be destroyed in %d seconds if you don't leave IMMEDIATELY") :setProtectFromMissiles() ) veafSanctuary.initialize() end ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- initialize Hound Elint ------------------------------------------------------------------------------------------------------------------------------------------------------------- if veafHoundElint and false then -- don't use Hound Elint veaf.loggers.get(veaf.Id):info("init - veafHoundElint") veafHoundElint.initialize( "ELINT", -- prefix { -- red admin = false, markers = true, atis = false, controller = false }, { -- blue admin = false, markers = true, atis = { freq = 282.125, interval = 15, speed = 1, reportEWR = false }, controller = { freq = 282.225, voiceEnabled = true } } ) -- automatically start the two ELINT missions veafCombatMission.ActivateMission("ELINT-Mission-East", true) veafCombatMission.ActivateMission("ELINT-Mission-West", true) end -- Silence ATC on all the airdromes veaf.silenceAtcOnAllAirbases() -- automatically activate the Maykop Defenses zone veafCombatZone.ActivateZone("combatZone_MaykopDefenses", true) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C002 - Neutralisation des lacs de Tkibuli - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C002 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c002-1") :setDescription("Mission C002 - 1 - before mission start") :setBatchAliases({ "-shell#U38TLM3120086100", "-shell#U38TLM3155087960", "-point#U38TLM3167086723 C503-1", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) veafShortcuts.AddAlias( VeafAlias:new() :setName("-c002-2") :setDescription("Mission C002 - 2 - before takeoff") :setBatchAliases({ "-transport#U38TLM3167086723, side red, size 5, defense 1, dest haristvala, patrol, spacing 0.5", "-transport#U38TLM3894597626, side red, size 7, defense 0, dest C503-1, patrol, spacing 0.5", "-infantry#U38TLM3129085430, side red, size 10, defense 0, spacing 0.5", "-zu23#U38TLM3314088860, side red, radius 1000", "-transport#U38TLM3342089320, side red, size 10, defense 0, spacing 0.5", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) veafShortcuts.AddAlias( VeafAlias:new() :setName("-c002-3") :setDescription("Mission C002 - 3 - optional (more defenses)") :setBatchAliases({ "-zu23#U38TLM3314088860, side red, radius 1000", "-zu23#U38TLM3314088860, side red, radius 1000", "-infantry#U38TLM3129085430, side red, size 10, defense 4, spacing 0.5", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C003 - Frappe d'une usine en profondeur - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C003 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c003") :setDescription("Mission C003 - before takeoff") :setBatchAliases({ "-sa8#U37TGJ3229065410!2400, radius 1500", "-sa13#U37TGJ3229065410!2400, radius 1500", "-sa6#U37TGJ3263068240!2400", "-sa13#U37TGJ3263068240!2400, radius 2000", "-sa6#U37TGJ1513065710!2400", "-sa8#U37TGJ3200067600!2400", "-sa8#U37TGJ3405061500!2400 ", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C004 - Strike sur ponts et FOB - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C004 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c004") :setDescription("Mission C004 - before mission start") :setBatchAliases({ "-infantry#U38TMN2703021480, side red, size 10, defense 2, spacing 0.5, armor 1", "-infantry#U38TMN2529820390, side red, size 10, defense 2, spacing 0.5, armor 1", "-armor#U38TMN1520028060, side red, size 5, defense 5", "-transport#U38TMN1512028000, side red, size 5, defense 0, spacing 0.5", "-transport#U38TMN1845038290, side red, defense 4", "-transport#U38TMN2703021480, side red, dest U38TMN1644527965, patrol, size 7, defense 2", "-transport#U38TMN1845038290, side red, dest U38TMN2529820390, patrol, size 10, spacing 0.5", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C102 - Projection rapide de troupes - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C102 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c102") :setDescription("Mission C102 - before mission start") :setBatchAliases({ "-transport#U38TMN2898519805!1200, side red, size 10, defense 0, dest kvemosba, spacing 0.5", "-armor#U38TMN2900019800!1200, side red, size 2, defense 0, dest kvemosba, spacing 0.5, armor 1", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C501 - EVASAN d'urgence - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C501 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c501") :setDescription("Mission C501 - before takeoff") :setBatchAliases({ "-longsmoke#U38TLM1300041700, repeat 10, color blue", -- 60 minutes of blue smoke "-infantry#U38TLM1301041710, side blue, size 5", "-convoy#U38TLM2040053930, side red, size 7, defense 2, dest kursairme", "-convoy#U38TLM2738549911, side red, size 5, defense 1, dest kursairme", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) ------------------------------------------------------------------------------------------------------------------------------------------------------------- -- Mission C502 - Escorter le convoi - https://github.com/VEAF/VEAF-Open-Training-Mission/wiki/Mission-C502 ------------------------------------------------------------------------------------------------------------------------------------------------------------- veafShortcuts.AddAlias( VeafAlias:new() :setName("-c502") :setDescription("Mission C502 - before takeoff") :setBatchAliases({ "-infantry#U37TEJ78702220, armor 0, defense 0, multiplier 3, side red", "-infantry#U37TEJ81432718, defense 0, multiplier 3, side red", "-infantry#U37TEJ84873017, defense 0, multiplier 3, side red", "-infantry#U37TEJ87673163, defense 1, armor 2, multiplier 2, side red", "-armor#U37TEJ90003260, defense 1, side red", "-infantry#U37TEJ90003260, side red", "-convoy#U37TEJ74911126, side blue, armor 0, defense 0, dest FARP KRASNAYA EJ93", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 ) veafShortcuts.AddAlias( VeafAlias:new() :setName("-c502-help") :setDescription("Mission C502 - smoke markers (if needed)") :setBatchAliases({ "-smoke#U37TEJ78702220, color red", "-smoke#U37TEJ81432718, color red", "-smoke#U37TEJ84873017, color red", "-smoke#U37TEJ87673163, color red", "-smoke#U37TEJ90003260, color red", }) :setPassword("5990da82192566a785187a8276a2ccf61c2b5819") -- briefingcaucasus21 )
--Random quotes, phrases and memes from our rhythm gaming community /o/ --(that you may or may not be familar with.... heck i don't even know the references for some of these) --mainly from stepmania & Etterna -- Also (hopefully helpful) tips regarding the game/theme,etc. ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- local Tips = { "Rolls are the name of both a pattern and a note type.", "Gluts are rapid sections of jumps forming minijacks.", "A stream is a continuous run of notes, but utilizing multiple columns instead of just one.", "Jack is short for jackhammer. Doesn't mean anything else. Trust me", "Switching to a higher judge is only really necessary if you genuinely need the feedback. Otherwise, J4 is where it's at.", "Hold tab to speed up menu animations.", "The screenshot button is PrintScreen. It doesn't work for a lot of people in fullscreen. We know.", "Reload songs by pressing Ctrl + Q.", "Favorite a song by pressing Ctrl + F.", "Toggle practice mode by pressing Ctrl + O.", "Toggle chart preview by pressing Space.", "Right click in most places to pause the music in SelectMusic.", "The F3 Debug menu contains many helpful shortcuts to game options.", "If changing the audio or visual sync isn't helping your mean, have you considered moving the NoteField or changing scroll speed?", "The button display in Replay mode can be dragged.", "The display in Customize Gameplay can be dragged.", "Pressing RestartGameplay while in Customize Gameplay can undo a change you made, or reset to default by holding Ctrl, too.", "Practice mode loop regions are very useful for practicing a pattern or mindblocking it ... Right click the graph to set one.", "Replay mode functionality requires the music to be paused first.", "You are allowed to log in or log out in the evaluation screen. Try Ctrl + L or click the connection symbol on your avatar.", "To put an avatar into the game, put any image into Assets/Avatars and click your avatar ingame.", "To customize your judgment, put a new judgment image into Assets/Judgments and click your avatar ingame to switch.", "After a 250 perfect combo, a toasty will pop up to congratulate you.", "DDReam is useful for syncing over ArrowVortex due to its ability to let you drag beats with your mouse among other things.", "When manually installing songs, make sure to keep song folders inside of pack folders. Things go very bad otherwise.", "To update a song from disk manually, try Ctrl + Shift + R.", "To update a whole pack from disk manually, try Ctrl + Shift + P.", "The game framerate can be limited to something other than VSync or 1000 by modifying FrameLimit in Preferences.ini.", "Score uploading has no progress indicator... Just trust in the process.", "Pack downloading can be rate limited by ISP sometimes. It's not always your fault or our fault.", "Download speed is limited by framerate sometimes.", "Song search resets when you enter a song, but filtering does not.", "Song search, filtering, and pack tags can all be mixed together.", "Some song sortmodes may offer a better experience for you. Check them out in the Up-Down-Up-Down menu.", "Is a gameplay element bothering you? Turn it off or move it in customize gameplay.", "A score is good if it's good for you. There will always be a bigger fish.", "What's a good score? 0 mean 0 sd 100%", "This game is an offline game. The online features are a bonus.", "Hand bias ruining a chart? Try turning mirror on or just permamirror the chart with Ctrl + M.", "F1 is a shortcut for song search just in case pressing 2 buttons was too much for you.", "Jumping to a specific pack can be done by searching for a specific song, hovering the song, then removing your search.", "Tags are useful for when you want to play a specific type of file later. Set tags on a file then filter by them.", "The help screen details many features of the game that are useful to you that you might have never thought about.", "Softlocked? Press Ctrl + Operator. Usually your Operator key is Scroll Lock.", "You can get a glimpse of the secrets of the menus if you zoom out the game camera - F3 + F5 + 0.", "If things don't save, you may have installed in the wrong location.", "Songs under 200 notes produce invalid scores.", "Opting in to crash uploading is helpful to developers to diagnose any issue that isn't being reported.", "If your scores don't upload, try a force upload in the profile or scores tabs.", "When updating the game, you should only have to backup Assets, Save, and Noteskins.", "A CBrush is continuous combo breakers caused by an accidental early hit.", "To cancel a CBrush, drop a miss or reset your hit timing.", } local Phrases = { "That guy is saltier than the dead sea.", "a noodle soup a day and your skills won't decay", "i dropped out of school to play music games", "ayy lmao", "nice meme", "You gonna finish that ice cream sandwich?", "dude nice", "You know what it is, bitch.", "You're a master of karate and friendship for everyone!", "holy firetruck", "CHAMPION OF THE ssssssssssssssssssssSUN", "what a dumb ass nightingale", "C H A O S M A I D G U Y", "What the hell is that.", -- insane techniuques "Evasiva coches.", "future metallic can - premium skin", "what the fuck is VOS", "Party like it's BM98.", "Everyone seems a bit too obsessed with the moon. I wonder if they're werewolves...", "thanks mr. skeltal", "rice and noodles erryday", "reticulating splines", ":^)", "Don't you put it in your mouth.", "Like the game you may all know stepmania", "Time to enjoy. I guess.", "very spammy", "your favourite chart is shit", "1.33 -> 0.33 -> 1.0 <=/=> 1.5 -> 0.5 -> 1.0", "misses are bad", "aiae lmao", "573 or nothing", "wats ur favrit 2hu", "You're gonna carry that weight.", "Far East Nightbird (Twitch remix)", "Just hold on. You'll be fine, I promise. Everyday.", "Fuga Fuuuga Fuuuuuckga Fuuuuuuuuckga Darkstar PAZO light TRASH ACE WOOD HELL", -- Fuga Hall of Shame "JESUS WON'T COME TO SAVE YOU IN RHYTHM GAME HELL SON", "I'LL NEVER PLAY 'BEAT-BEAT REVELATION' AGAIN!", -- some movie "What is SOWS? I tried to Google it but all I get is pictures of female pigs", "konmai", -- konami "gonz:pork", "leonid fucking hard", -- LUXURY" "in Norway every girl is blonde, blue eyed and 300BPMs", -- Roar176 "vROFL", "Sandbaggerrrrrrr", -- How to win FFR tourneys "I'm gonna suee your ass to pakistan", -- Gundam-Dude "what is the romaji of 皿 : scratches", -- AKA: sarachan >~< "solo rulz", "(o:", "TSUMOOOOOO", -- Chiitoitsu dora2 4000/2000 and y'all owe me a simfile "Solord State Squad", -- solid state squad "StepMania changed my life!", "Lincle Prim is best Prim", -- best prim "Bubububub~", -- best prim "Lovery Radio", -- prim "えいニャ! えいニャ!", -- prim "Dat MA", "IT HAS MEI IN IT", -- Toy's march "J1L1", -- Pr0 settings "(KOOKY)", -- EVERY BMS DUMP "(^^)/★★", -- ABCD "less apm for more swage", -- Roar "people age at a rate of about 1 year per year", -- Choofers "FUCGELO", -- ↓YOU FUC "earbleed", "にっこにっこにー☆", -- raburaibu "%E3%83%96%E3%83%B3%E3%82%BF%E3%83%B3 ~Falling in B mix~", -- buntan "~koreastep~", "solocock.png", -- "Mine is Bigger" also solorulz "Gigadelicious", "hot sexy touhou", -- AKA: HST "Today's Popn", -- leonid "B..bbut... you're supposed to play this on a dance mat", -- Every youtube comment ever on stepmania vids "WinDEU hates you", "tatataatatatatattatatattatatataii hihhihihihihhihhihihihihiihihhihihihihhihhi", -- francium "Is dis a game? If it is can I ask for da link and I need to play dis so badly and I wanna know if dere is any vocaloid songs on it", "hory shiet", -- Zak "(=^._.^)/☆", --0 "StepMania Detected", -- choof "jackhammers are nothing on an IIDX controller.", -- kidlat020 "EXTRA CRISPY ORIGINAL RECIPE RASIS BREAST", -- foal irc bot "what's a fuckin town without ducks, j-tro?", "I bet you were gettin the red face and fast heartbeat...then fucked up and the feeling kinda wore off", "I beat off to this background dancer in DDR Supernova once too", "Shut the fuck up Trance Core", "==Planet KARMA==", "STOP FUCKING ARGUING OVER STEPMANIA -- IT'S STEPMANIA, FUCKING DDR ON KEYBOARD", -- Xoon Drama Pack "WookE Seal of Approval", "invisible 16th streams", -- QED "Subjectivemanias", "16th notes Stream file, fun factor based; Too generic, 2/10", "Color theory, Pirtech relevance, Technicality based; Masterpiece, I cried playing, 10/10", -- hipster stepmania "Oooooh yeah, Feel the notes....", "can someone send me helvetica so i can make gfx",--for solo rulz 3 http://www.flashflashrevolution.com/vbz/showpost.php?p=4253999&postcount=13 "Human Sequencer", -- mei "whats more dense, a black hole or an icyworld file", -- choof "fuk LN", "Mine Infested Files Killed The Game", -- http://www.flashflashrevolution.com/vbz/showthread.php?p=4300456#post4300456 "STEPMANIA BROKEN", -- does anyone still remember the yt vid mfw- "HOLY SAMBALAND", -- the land of (^^) "like if there's a L.E.D. song titled GIGANTIC ONION CANNON I won't be shocked", -- UBerserker "2D IS GOOOOOOOOOOOOOOLD!", -- TWO DEEKS GOOOOOLD- "I seriously can't go to clubs and dance with random girls because they're so freaking off sync. -- change their global offset", -- jordan "eyelid sudden+", -- Asian perks "Nanahira is love. I hope she makes collab with Prim sometime.", -- shortly followed by "Have mercy on our ears" "be-music salt", -- BMS "fry EOS", -- Hazelnut: try* "I'm used to another mania style game called osu!mania where the notes come from above and are clicked at the bottom, in stepmania it seems to be the opposite.", "717x616 c987", -- someone's sm3.95 settings "ROARD TOOTHBRUSH", -- Stai birthday stream "The dance pad. Does it count as a toy?", -- http://zenius-i-vanisher.com/v5.2/thread?threadid=7696 "Thou shalt not look down at lifebar whilst vigorously mashing keys to survive", -- LG "is it possible to make the lifebar hidden? -- Post it note on screen", "YOURE STILL ON GIRLISH CAFE? ;;", -- YES -- AND IM GETTING GOOD SCORES ON IT -- SO QUIET YOU HEATHEN "with all of the anime girls in stepmania backgrounds why don't we have 10 million weaboos playing our shit", -- lovelive choof "i play pad with my fists -- and by this i mean i go to arcades and punch the ddr nerds in the facepad", -- Mina "Amazon Prim Savings", -- foal "50 Shades of Prim 12s", -- also foal "all stepmania players are suck^^", --0133 "leonid: wtf ggsnipes end time 5, who do you think I am", -- (^^) "Where mina???", "guys please NO DRAMA", -- GAYM "8k>4k ..... *runs*", "why can't everything be image replacements like osu smh", "metrics.ini is a giant shitshow", "O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA", -- sdvx brain power "my method for jacks is i move my finger and it presses down everytime it see's a note", -- JinXe "Xayy lmao", -- http://www.flashflashrevolution.com/vbz/showthread.php?t=143456 "over 30 notes per second atm, this guy could single handedly out spam twitch chat", -- r/speedrun oinkbane "HES TALKING AND PLAYING AT THE SAME TIME WTF", "*KEYBOARDING INTENSIFIES*", -- https://twitter.com/MOOMANiBE/status/685218392299552768 "VAC", "Play along at home:\n djskdjksdjskdjksdjskdksjdksdjksjdksdjkjsdjkskkksksksdjjsdjksdjksdjkssdjksjdkjksdjksdjksdjksdjkskdjjskdjksdjkjksjdksjdksjkdjksdjkjsdkjsjdskdjksjdksjdskdjksjjdjsddssjssdjkkkkkkkkkkkkkkkkkkkdjksjkdsjksdkjskdjksksdjjsdsksjdkkjksjjksjksd", "you can't say that you're d7 because you can only jack off in one direction", -- eze "SUGOI MISS", -- symbolic gear "WE LOVE LOBSAK -- WE NEED LOBSAK", -- https://www.youtube.com/watch?v=mvZz_Ulkg1o "mayumi is only prim when she's high", "DAMN DANIEL", "/!\\ Shitmapping in Progress /!\\ ", "pls enjoy gaem", "尻削り節 [7keys 歌は世につれ世は歌につれ 難易度表に心奪われ 滝汗流し腱鞘炎 来る日も来る日も飽きず筋トレ 誰にでもつらいときはあるものです それでは聞いていただきましょう 手動ディレイで 尻 削 り 節]", "Krrrrr Krrrrr Krrrrr slide", --blurtic vids "it looks like burn spiral to kill mosquito, we're not mosquito. But the idea is that we accidentally stepped on it and ARGH IT'S HOT!!!", -- http://www.stepmania.com/forums/themes/show/6085#post11127 "282 BPM prim working overtime", -- foal "noteskins cost like $20", -- foal "PRIM -- PRIM PRIM PRIM PRIM prim prim could pri prim ", -- foal "i play stepmania at home before school then i go to school and play it during class and at lunch i play it instead of eating and when i go home i play some then i go to the arcade and play keYbEaT", "the technical problem is not my issue.", -- https://osu.ppy.sh/forum/p/5038917 "Suck people never know their noob, good mappers always know what they are not good at.", -- Tsukuyomi https://osu.ppy.sh/s/368336 "the male sign -- you know -- the little o with a stepmania coming out of it", -- PiXL "bruh brainpower is amaze", -- S_Cero "if you're playing music games to compete you're already losing", "what the fuck did you just fucking say about jumpstreams you piece of shit. I chart over 6000 arrows in 5 seconds", "i bet you memorized the notes", "i had an AAA on scorpion fire but my keyboard turned into a fucking cake", -- CAKE MANIAAAAAAAAAA "when's the brazilian p90 rush theme coming out?", -- kommisar "when you already pine nutted but she keep on gengaozo_succin", -- riktoi "The only mark you will leave on this world is your utterly insignificant carbon footprint. Your entire life will be obsoleted by a handful of cattle in wyoming and undone by a few fucking square meters of shrubbery in scotland.", -- mina "THIS IS NOT GOOBYE", -- Beatcraft cyclone "it fucking took prim 8 years to implement LEFT CLICKING", -- lurker "tbh look at the brazilian ultralight mods and default+ and tell me stepmania players give a shit about \"real estate\"", -- lurker "the best way to improve at stepmania is bitching at people who get higher than 5:1 MA ratios", -- lurker "the best way to improve at stepmania is shouting \"MY DILDO\" into your mic", -- lurker "UNCLE BEN'S RICE SMOOTHIE", -- stai's stream "it's basically impossible to have played stepmania and not heard of osu", -- lurker "go play your stupid d7 hyper ultra stamina death killer files -- and get cts", -- Tim "youll be good at sm again if you quit quitting every 3 hours", -- Walrusizer "I have really bad RSI so I have to play with my hands pretty much limp -- right hand even had carpool tunnel in the past", -- KirasCat "grey notes? that's what people who can't step guitar solos worth shit use right?", "not a fan of \"singer will lose his voice in like 2 years\" metal", -- Pixl "my jumpstream style is a lot more jumpy based", -- Fantasy "ANNOUNCEMENT: 2 Stepmania 5 Themes Should FAKE Because I have create my new Account, I'm apologize for making 2 FAKE Stepmania 5 Theme, and Then I am done for this.", -- TopitoomayStepmania "like i'm definitely not ashamed to tell people i listen to denpa bullshit (or practically any of the genres of music I listen to) but I wouldn't Bump Dat Mosiac.Wav In The Whip", -- Choof "All in all this place is really something huh, and i came here hoping i'd meet people who don't judge on someone so much, it's a fucking rhythm game not a court room jesus christ", -- Soul Evans "I just get a random anime image and slap text on it, its the only proper way to make gfx <;0)", -- jousway "i'm not even sure what's classified as ''hard'' in the packs as i may be one of the best solo players for this site (maybe) so i specifically want somewhat hard maps maybe by mina's scale for difficulty 23-27? so long it's 15+ more in average NPS", -- Soul Evans "why can't i just download the songs you're playing? is this that stepmania elitism i keep hearing about", "but are your wristjacks so powerful they cure cancer", -- Soul Evans "being an asshole and being someone entirely as dense as the chinese wall itself are two different things but to me belong into the same cup", -- Xay "I'm 100% this is not about being a wolf I think this is clearly about a fucking hippo truck just rolling over all of ffr", -- Xay "uh what pack is the others from", -- Soul Evans "DO YOU NOT UNDERSTAND THE PLEASURE OF PLAYING WITH ONE HAND", "p*light took inspiration from halogen's trigger happy moderation", -- Tim "cb rushing is the stepmania equivalent of \"i've fallen and i can't get up\"", --Fullerene "is it good to make it all jumptrills since it follows the emusic?", -- ilikecatsalotihatedogs "i am shitposting in this thread to increase traffic", -- http://www.flashflashrevolution.com/vbz/showthread.php?t=145636 "To insert beats, first press TAB (or go into Sync Mode) to disable the notes.", -- PRESS B TO PAY RESPECTS "WE WILL BUILD AN LN WALL AND MAKE VSRG GREAT AGAIN", -- syaro- "My logic is that the brain processes in 60 FPS so I play 60 FPS.", -- Rapta "map everything as nonstop quadjacks, then bitch at people for daring to question your interpretation of the music", -- TyroneSama "\"Awkward to hit\" so by your logic, every file should be buttery smooth to play, otherwise it's bad -_-", -- KcHecKa "Play! Play! Play! Practice makes perfect. I used to be able to only play easy/beginner songs, now I can play literally anything you throw at me.", -- https://www.reddit.com/r/Stepmania/comments/585v17/ "once i tripped over a cable at hydro quebec and half the windmills in the entire province turned off ",-- Drace "but i cant play if i dont know the keybinds", "Rice bullets can't melt oxygen noodles", -- Roman "can't you mush together a 128 and 192 to get something higher bitrate than a 192", -- 4yn "it's only 180bpm jacks", -- shiki "How's J1 cheating", -- etienne "I can jumptrill at 5 centimeters per second and with each centimeter i move through the map faster.", -- Cataclysm- "Etterna is for overmapped songs and people who can't play long notes", -- p3 "cbrush stands for cool bro rush", -- poco "Etterna in 10!", -- foxfire "Get a life and fucking play the game and give me feedback. Jesus some people are petty", "That's not a threat that's a promise.", --shireen_gh to DourGent "You've literally just made the biggest mistake in your entire life.", --KcHecKa on Future World BL "FFR! here i come! better scoring there anyways", --Billmads on NoMines scores no longer counting "I feel like...he looks at my charts and thinks: I'm going to chart the polar opposite of what IcyWorld would do.", --IcyWorld talking about DourGent "mina is basically another kyzentun", "Uhh...what's pr? (Reply: Pitch relevancy) And? How do I use it?", --Sklitter on charting methodology "...their intelligence, or rather, lack of it because they most likely never had any to begin with when all they have to talk and laugh about are memes in their sad, sad depleted perpetually gay lives.", --DNAlei on Etterna elitism "Mina too scared to accept my file LUL", --Leverage on having 3 submissions rejected from Minty 3 "I believe every file should be rate-able. Otherwise what's the point?", --Etienne on file standards "hahahah xDDDD IM SOOOO BUSY work!!! LOLOLOL I HAVE A LIFE LOSER EXCUSE ME IF I DONT SPEND MORE TIME DOING DEVELOPMENT WORK THAN GOING ON FORUMS AND DEFENDING THE GAME I DONT WORK ON LOL HAHAHA xDDDDDDDDDDDDDDDDDDD", -- small excerpt of a novel of etterna defensive commentary "Yeah. Framerates is BS and not a concern. That's just wasted cpu cycles", "Please use an actual (non garbage) Stepmania Client. Thanks", "You can't judge the file this isn't even remotely jumptrillable - someone who can actually play the file", --Snover on Mario Paint from Fullerene Shift (70.13%) "Beat you!! >.<", --KcHecKA on getting 0.0001% over Ice on Savage Terminal, prompting a full scale attack to resolve the issue. "See that bridge over there?", --Mina, moments before disaster and misunderstanding causes major drama. "I come from the Guitar Hero scene so it's like if there's nothing to chart, chart nothing", -- Zibang on expressive mines in DourGent's Minipack 4, or anywhere else. "I feel like good musicians are only 1 step away from telepathy, it brings you into that collective mindspace", -- F14m3z "Well, you honestly sound like some farty grandpa. Sure, you deserve respect for that, but it doesn't really give you some special position to tear things apart. People might tolerate you out of gratefulness or something, but it won't be forever.", -- deltaEpsilon's commentary on Mina's behavior in the community "Creating a game that everybody loves and then shitting all over them -- it drives people away. You created a beautiful game, but then you ruined it.", -- pt 2 of deltaEpsilon's commentary on Mina's behavior in the community "Havent you heard Etterna is developed by evil demons summoned from hell, who steal code, rob bandwidth, inject viruses into the game, are closed source, rape CPUs while wasting cpu cycles, change compiler flags and disgrace the original devs. They also don't bath", -- satirical anti-etterna copypasta "pine nut is banned", "their finished tbh", "i dont vibro :(", "we should delete all the spread packs", ":map:", -- etternaonline "Im not a furry", -- :denial: "i dont have a table", -- void, living in 1st world poverty "fucks wrong with your music taste?", -- a dd review on whitey's ice "hey what the fuck guys", -- a tim review on whitey's ice "who is minty?", -- dd "My mother may not have a normal brain.", -- dawnx's defense ":ok_mine:", -- sm6 "man i just played through this. it's like everyone's turned into nvlm_zk. it's all 24th and 32nd stream bursts that, alot of times, don't even go with the music. there wasn't rly any type of style/personality i picked up on from anyone.", -- minty 3 ffr thread "finger independence isnt a thing imo", -- eo "GREAT means you 'tried' but failed spectacularly but MISS says you knew you could not get a Marvelous so you missed it rather than get a horrible GREAT", -- anti wife logic "you should never miss if your missing your not good enough for that map", -- anti wife logic "if you get all goods in a song you will have a terrible score so why not have all Marvelous?", -- anti wife logic "I accidentally brushed my teeth", -- Void "This is the 'people who argue with everything and are wrong' server", -- Windoze alfter witnessing a leftovers discussion "evacuate rth danc cefloor woaoh ahowoa ahha dann cing on the hhhhh", -- DourGent having a stroke "conspiracy theorists say that like theres sounds or code words that people can play that control what people do... i think the piano flourish in AIR is one of them", -- Windoze upon witnessing another disgusting burst "That's right I pissed on your pack you idiot!", -- Ptet, after people discover his pdn files leftover in valedumps 3 "etterna needs more scene girls", -- dugatee "It's okay i know I'm extremely funny and cool and sexy", -- Tim "You're like the poco play equivalent of 'step more'", -- Foxfire, talking about dourgent's stepping speed. "My acc is garbage as is, downrating will only mess up my internal clock for that song and make it worse", -- eo rando on downrates "I HATE THE LEFTOVERS I HATE THE LEFTOVERS", -- Celebelian "zeta 20th november LOL", -- leftovers "brrrrrrrrrrrrrrrr... message sent from my samsung smart fridge", -- Celebelian in the Acerola discord server "Imagine being so fucking dumb you can't comprehend more than two colors at a time", -- Choof "it's semi mario", -- EO, collectively "apart from til death looking like absolute shit there's not too much wrong with it", -- Jole "i keep shitting on 'til death", -- Jole "i'm pretty sure the celeb worshippers made a server or w/e", -- Sklitter, talking about The Leftovers "do you know who i am", -- Cosmovibe/Stargroup after returning to Etterna "can we call this the 'help im trapped in a dour pattern factory'", -- Mina, after seeing DourGent's tactical railroad dump "ok i'm gonna sleep, ping me for new files or be FOREVER FUCKED", -- Celebelian at the end of Celeb's dumplings "I took a sip of the ptet potion and I suddenly had carpal tunnel syndrome", -- Tim "RG players have higher wpm's because of how much they argue, not because of the game", -- Celebelian "we know", -- The leftovers, collectively taunting Zeta "the leftovers pilgrimage to the bass pro shop pyramid 2022", -- Tim "That's awesome man I look forward to the next episode on the hit sitcom, Zeta Here", -- tim "so excited....", "friday release!", "i literally only stepped makiba", -- nathan "I think all you really need is a good foundation in piano and to do strong hand exercises, and you can take this game far further than brute force. The people with real musical talent always seem to go (forward) so much faster than everyone else.", -- Mikeh/Untimely Friction "I switched to bareframes, my game crashed, and now it's stuck in mandarin", -- aurum "lord forbid zeta", -- Windoze "tried playing etterna, shit just won’t lunch", -- https://twitter.com/cartisbunnylol/status/1453910047701061635 "waiting", -- Bamnks repeating himself after submitting a file for EVGP "Wow, this is a horrible choice! don't even know why mines are in this game to begin with their stupid! ", -- https://www.reddit.com/r/Etterna/comments/awdl3i/no_mines_no_score/ "The look of til-death genuinely angers me", -- Jole complaining about til death for the umpteenth time "I might be a weeb and a furry but I will never watch a vtuber", -- Nick12 being absolutely BASED. :acceptance: "They didn't invent colours untill 2011", -- Void "why does every charter save for me have to be painfully incompetent", -- Sklitterbeer in a twitch chat "watch your mouth steplet the D8 editor readers are listening", -- DourGent in response to foxfire talking about playtesting "I have a friend from singapore, I'm basically japanese", -- DourGent, referring to Sheenoboo "Acerola Revengance Rising Attack Trubo Reload all-nighter REMIX edition game of the year XTREME", -- DourGent trying to think of names for a potential Acerola sequel "This files got about as much back end as Niki Minaj", -- Freemind2pointo, about PAM!! "Wanna smell my feet right now?", -- Kraezymann on stream "Mina-san!", -- Foxfire "I am overstreaming so it's too slow", -- Heartbeat in EO "VRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM HMHNHMNHM BROOOOOOOOOOOO<M REEEEEEEEEEEEEE SKRRRRRRRRRRRRR NYOOOOOOOOOOOOOOOM AAAAAAAAH REIRRHRUHIUREHIURIS BRHRURBUBRURBURBR BROOOOOOOOOOOOOOOOOOOOOOOM EEEEEEEEERRRRRRRRRRRRRRRRRRRRR SCHSHC VSCHOOOOOOOOOOM", -- Temma, car games "Bing bong :reallycoolbird: bing bong", -- Prov's infinite wisdom "Zeta 20, november New Jersey Texas Houston Astroworld Dallas mors Starbucks Peppermint Mocha Latte Venti Cake Pop Zeta64 Mario 64", -- Tim "????????? do u weatchedf pornography??", "when bahamut unleashes 79 terashits per exafart", -- Timothy, yet again "Holy shit, you're cheating better than me", -- Thaor during Anmao's cheated client stream "sorry im a charter i just preview charts for 30 minutes and then close the game", -- Void "yo mate this beat dropped so hard I drop kicked me nan down 7 sets of stairs. REPPIN THE MAKIN SCENE LIKE! rest in peace mc mental the legend", -- Dour, listening to MC mental "damn bitch this beat has a fat ass", -- Chat in foxfire's stream } function getRandomQuote(tipType) if tipType == 1 then if #Tips > 0 then return "TIP: "..Tips[math.random(#Tips)] else return "ERROR: No tips" end elseif tipType == 2 then if #Phrases > 0 then return Phrases[math.random(#Phrases)] else return "ERROR: No quotes" end else return "ERROR: bruh how did u break this ??????" end end
local config={}; config['mysql_host'] = "127.0.0.1" config['mysql_port'] = "3306" config['mysql_user'] = "root" config['mysql_pass'] = "" config['mysql_db'] = "agw" config['admin_name'] = "admin" config['admin_pass'] = "admin" return config;
-- Animator Util -- Shane Krolikowski -- local Modern = require 'modern' local Animator = Modern:extend() -- New -- function Animator:new(items) self.current = nil self.items = {} -- for name, item in pairs(items or {}) do self:add(name, item) end end -- Add animation -- function Animator:add(name, item) self.items[name] = item end -- Remove animation -- function Animator:remove(name) self.items[name] = nil end -- Set animation -- function Animator:set(name) if self:has(name) and self.current ~= name then self.current = name -- self.items[name]:play() end end -- Get animation -- function Animator:get(name) return self.items[name] or nil end -- Has animation -- function Animator:has(name) return name ~= nil and self.items[name] ~= nil end -- Perform callback on each item -- function Animator:each(cb) for name, item in pairs(self.items) do cb(item, name) end end -- Update -- function Animator:update(dt) if self:has(self.current) then self:get(self.current):update(dt) end end -- Draw -- function Animator:draw() if self:has(self.current) then self:get(self.current):draw() end end return Animator
--[[ Break Through PvE Ground Branch game mode by Jakub 'eelSkillz' Baranowski More details @ https://github.com/JakBaranowski/ground-branch-game-modes/wiki/game-mode-break-through ]]-- local MTeams = require('Players.Teams') local MSpawnsGroups = require('Spawns.Groups') local MSpawnsCommon = require('Spawns.Common') local MObjectiveExfiltrate = require('Objectives.Exfiltrate') --#region Properties local BreakThrough = { UseReadyRoom = true, UseRounds = true, MissionTypeDescription = '[Solo/Co-Op] Traverse through a hostile area.', StringTables = {'BreakThrough'}, Settings = { OpForPreset = { Min = 0, Max = 4, Value = 2, AdvancedSetting = false, }, Difficulty = { Min = 0, Max = 4, Value = 2, AdvancedSetting = false, }, RoundTime = { Min = 10, Max = 60, Value = 60, AdvancedSetting = false, }, RespawnCost = { Min = 0, Max = 10000, Value = 1000, AdvancedSetting = true, }, DisplayScoreMessage = { Min = 0, Max = 1, Value = 0, AdvancedSetting = true, }, DisplayScoreMilestones = { Min = 0, Max = 1, Value = 1, AdvancedSetting = true, }, DisplayObjectiveMessages = { Min = 0, Max = 1, Value = 1, AdvancedSetting = true, }, DisplayObjectivePrompts = { Min = 0, Max = 1, Value = 1, AdvancedSetting = true, }, }, PlayerScoreTypes = { KillStandard = { Score = 100, OneOff = false, Description = 'Eliminated threat' }, Survived = { Score = 200, OneOff = false, Description = 'Made it out alive' }, TeamKill = { Score = -250, OneOff = false, Description = 'Killed a teammate' }, Accident = { Score = -50, OneOff = false, Description = 'Killed oneself' } }, TeamScoreTypes = { ExfiltrateSome = { Score = 250, OneOff = false, Description = 'Some team members exfiltrated' }, ExfiltrateAll = { Score = 1000, OneOff = false, Description = 'All team members exfiltrated' }, Respawn = { Score = -1, OneOff = false, Description = 'Respawned' } }, PlayerTeams = { BluFor = { TeamId = 1, Loadout = 'NoTeam', Script = nil }, }, AiTeams = { OpFor = { Tag = 'OpFor', CalculatedAiCount = 0, Spawns = nil }, }, Objectives = { Exfiltrate = nil }, Timers = { -- Delays CheckBluForCount = { Name = 'CheckBluForCount', TimeStep = 1.0, }, CheckReadyUp = { Name = 'CheckReadyUp', TimeStep = 0.25, }, CheckReadyDown = { Name = 'CheckReadyDown', TimeStep = 0.1, }, CheckSpawnedAi ={ Name = 'CheckSpawnedAi', TimeStep = 4.1 } } } --#endregion --#region Preparation function BreakThrough:PreInit() print('Initializing Break Out') -- Initialize game message broker self.PlayerTeams.BluFor.Script = MTeams:Create( self.PlayerTeams.BluFor.TeamId, false, self.PlayerScoreTypes, self.TeamScoreTypes ) -- Gathers all OpFor spawn points by groups self.AiTeams.OpFor.Spawns = MSpawnsGroups:Create() -- Initialize Exfiltration objective self.Objectives.Exfiltrate = MObjectiveExfiltrate:Create( self, self.OnExfiltrated, self.PlayerTeams.BluFor.Script, 5.0, 1.0 ) end function BreakThrough:PostInit() gamemode.AddGameObjective(self.PlayerTeams.BluFor.TeamId, 'TraverseBluFor', 1) print('Added game mode objectives') end --#endregion --#region Common function BreakThrough:OnRoundStageSet(RoundStage) print('Started round stage ' .. RoundStage) timer.ClearAll() if RoundStage == 'WaitingForReady' then self:PreRoundCleanUp() self.Objectives.Exfiltrate:SelectPoint(true) elseif RoundStage == 'PreRoundWait' then self:SetUpOpForSpawns() self:SpawnOpFor() elseif RoundStage == 'InProgress' then self.PlayerTeams.BluFor.Script:RoundStart( self.Settings.RespawnCost.Value, self.Settings.DisplayScoreMessage.Value == 1, self.Settings.DisplayScoreMilestones.Value == 1, self.Settings.DisplayObjectiveMessages.Value == 1, self.Settings.DisplayObjectivePrompts.Value == 1 ) end end function BreakThrough:OnCharacterDied(Character, CharacterController, KillerController) if gamemode.GetRoundStage() == 'PreRoundWait' or gamemode.GetRoundStage() == 'InProgress' then if CharacterController ~= nil then local killedTeam = actor.GetTeamId(CharacterController) local killerTeam = nil if KillerController ~= nil then killerTeam = actor.GetTeamId(KillerController) end if actor.HasTag(CharacterController, self.AiTeams.OpFor.Tag) then print('OpFor eliminated') if killerTeam ~= killedTeam then self.PlayerTeams.BluFor.Script:AwardPlayerScore(KillerController, 'KillStandard') end else print('BluFor eliminated') if CharacterController == KillerController then self.PlayerTeams.BluFor.Script:AwardPlayerScore(CharacterController, 'Accident') elseif killerTeam == killedTeam then self.PlayerTeams.BluFor.Script:AwardPlayerScore(KillerController, 'TeamKill') end self.PlayerTeams.BluFor.Script:PlayerDied(CharacterController) timer.Set( self.Timers.CheckBluForCount.Name, self, self.CheckBluForCountTimer, self.Timers.CheckBluForCount.TimeStep, false ) end end end end --#endregion --#region Player Status function BreakThrough:PlayerInsertionPointChanged(PlayerState, InsertionPoint) if InsertionPoint == nil then timer.Set( self.Timers.CheckReadyDown.Name, self, self.CheckReadyDownTimer, self.Timers.CheckReadyDown.TimeStep, false ) else timer.Set( self.Timers.CheckReadyUp.Name, self, self.CheckReadyUpTimer, self.Timers.CheckReadyUp.TimeStep, false ) end end function BreakThrough:PlayerReadyStatusChanged(PlayerState, ReadyStatus) if ReadyStatus ~= 'DeclaredReady' then timer.Set( self.Timers.CheckReadyDown.Name, self, self.CheckReadyDownTimer, self.Timers.CheckReadyDown.TimeStep, false ) elseif gamemode.GetRoundStage() == 'PreRoundWait' and gamemode.PrepLatecomer(PlayerState) then gamemode.EnterPlayArea(PlayerState) end end function BreakThrough:CheckReadyUpTimer() if gamemode.GetRoundStage() == 'WaitingForReady' or gamemode.GetRoundStage() == 'ReadyCountdown' then local ReadyPlayerTeamCounts = gamemode.GetReadyPlayerTeamCounts(true) local BluForReady = ReadyPlayerTeamCounts[self.PlayerTeams.BluFor.TeamId] if BluForReady >= gamemode.GetPlayerCount(true) then gamemode.SetRoundStage('PreRoundWait') elseif BluForReady > 0 then gamemode.SetRoundStage('ReadyCountdown') end end end function BreakThrough:CheckReadyDownTimer() if gamemode.GetRoundStage() == 'ReadyCountdown' then local ReadyPlayerTeamCounts = gamemode.GetReadyPlayerTeamCounts(true) if ReadyPlayerTeamCounts[self.PlayerTeams.BluFor.TeamId] < 1 then gamemode.SetRoundStage('WaitingForReady') end end end function BreakThrough:ShouldCheckForTeamKills() if gamemode.GetRoundStage() == 'InProgress' then return true end return false end function BreakThrough:PlayerCanEnterPlayArea(PlayerState) print('PlayerCanEnterPlayArea') if gamemode.GetRoundStage() == 'InProgress' or player.GetInsertionPoint(PlayerState) ~= nil then return true end return false end function BreakThrough:GetSpawnInfo(PlayerState) print('GetSpawnInfo') if gamemode.GetRoundStage() == 'InProgress' then self.PlayerTeams.BluFor.Script:RespawnCleanUp(PlayerState) end end function BreakThrough:PlayerEnteredPlayArea(PlayerState) print('PlayerEnteredPlayArea') player.SetInsertionPoint(PlayerState, nil) end function BreakThrough:LogOut(Exiting) if gamemode.GetRoundStage() == 'PreRoundWait' or gamemode.GetRoundStage() == 'InProgress' then timer.Set( self.Timers.CheckBluForCount.Name, self, self.CheckBluForCountTimer, self.Timers.CheckBluForCount.TimeStep, false ) end end --#endregion --#region Spawns function BreakThrough:SetUpOpForSpawns() print('Setting up AI spawns by groups') local maxAiCount = math.min( self.AiTeams.OpFor.Spawns:GetTotalSpawnPointsCount(), ai.GetMaxCount() ) self.AiTeams.OpFor.CalculatedAiCount = MSpawnsCommon.GetAiCountWithDeviationPercent( 5, maxAiCount, gamemode.GetPlayerCount(true), 5, self.Settings.OpForPreset.Value, 5, 0.1 ) local missingAiCount = self.AiTeams.OpFor.CalculatedAiCount print('Adding random group spawns') while missingAiCount > 0 do if self.AiTeams.OpFor.Spawns:GetRemainingGroupsCount() <= 0 then break end local aiCountPerGroup = MSpawnsCommon.GetAiCountWithDeviationNumber( 2, 10, gamemode.GetPlayerCount(true), 0.5, self.Settings.OpForPreset.Value, 1, 1 ) if aiCountPerGroup > missingAiCount then print('Remaining AI count is not enough to fill group') break end self.AiTeams.OpFor.Spawns:AddSpawnsFromRandomGroup(aiCountPerGroup) missingAiCount = self.AiTeams.OpFor.CalculatedAiCount - self.AiTeams.OpFor.Spawns:GetSelectedSpawnPointsCount() end print('Adding random spawns from reserve') self.AiTeams.OpFor.Spawns:AddRandomSpawnsFromReserve() end function BreakThrough:SpawnOpFor() self.AiTeams.OpFor.Spawns:Spawn(4.0, self.AiTeams.OpFor.CalculatedAiCount, self.AiTeams.OpFor.Tag) timer.Set( self.Timers.CheckSpawnedAi.Name, self, self.CheckSpawnedAiTimer, self.Timers.CheckSpawnedAi.TimeStep, false ) end function BreakThrough:CheckSpawnedAiTimer() local aiControllers = ai.GetControllers( 'GroundBranch.GBAIController', self.AiTeams.OpFor.Tag, 255, 255 ) print('Spawned ' .. #aiControllers .. ' AI') end --#endregion --#region Objective: Extraction function BreakThrough:OnGameTriggerBeginOverlap(GameTrigger, Player) if self.Objectives.Exfiltrate:CheckTriggerAndPlayer(GameTrigger, Player) then self.Objectives.Exfiltrate:PlayerEnteredExfiltration(true) end end function BreakThrough:OnGameTriggerEndOverlap(GameTrigger, Player) if self.Objectives.Exfiltrate:CheckTriggerAndPlayer(GameTrigger, Player) then self.Objectives.Exfiltrate:PlayerLeftExfiltration() end end function BreakThrough:OnExfiltrated() if gamemode.GetRoundStage() ~= 'InProgress' then return end gamemode.AddGameStat('Result=Team1') local alivePlayers = self.PlayerTeams.BluFor.Script:GetAlivePlayers() for _, alivePlayer in ipairs(alivePlayers) do self.PlayerTeams.BluFor.Script:AwardPlayerScore(alivePlayer, 'Survived') end if self.PlayerTeams.BluFor.Script:GetAlivePlayersCount() >= self.PlayerTeams.BluFor.Script:GetAllPlayersCount() then self.PlayerTeams.BluFor.Script:AwardTeamScore('ExfiltrateAll') gamemode.AddGameStat('CompleteObjectives=ExfiltrateBluFor,ExfiltrateAll') gamemode.AddGameStat('Summary=BluForExfilSuccess') else self.PlayerTeams.BluFor.Script:AwardTeamScore('ExfiltrateSome') gamemode.AddGameStat('CompleteObjectives=ExfiltrateBluFor') gamemode.AddGameStat('Summary=BluForExfilPartialSuccess') end gamemode.SetRoundStage('PostRoundWait') end --#endregion --#region Fail condition function BreakThrough:CheckBluForCountTimer() if gamemode.GetRoundStage() ~= 'InProgress' then return end if self.PlayerTeams.BluFor.Script:IsWipedOut() then timer.Clear(self, 'CheckBluForExfil') gamemode.AddGameStat('Result=None') gamemode.AddGameStat('Summary=BluForEliminated') gamemode.SetRoundStage('PostRoundWait') end end --#endregion --region Helpers function BreakThrough:PreRoundCleanUp() ai.CleanUp(self.AiTeams.OpFor.Tag) self.Objectives.Exfiltrate:Reset() end function BreakThrough:GetPlayerTeamScript() return self.PlayerTeams.BluFor.Script end --#endregion return BreakThrough
local utils = require("../../../utiles/utiles.lua") local consts = require("../../lora-lib/constants/constants.lua") local LINKADRANS_PARAM = consts.LINKADRANS local logger = require("../../log.lua") return function(devAddr, status) logger.info( { label = "MAC Command Ans", message = { LinkADRAns = { Status = status } } } ) for key, _ in pairs(status) do local Status = utils.BufferFrom(status[key]) local ChannelMaskACK = utils.bitwiseFilter(Status, LINKADRANS_PARAM.CHANNELMASKACK_START, LINKADRANS_PARAM.CHANNELMASKACK_LEN) local DataRateACK = utils.bitwiseFilter(Status, LINKADRANS_PARAM.DATARATEACK_START, LINKADRANS_PARAM.DATARATEACK_LEN) local PowerACK = utils.bitwiseFilter(Status, LINKADRANS_PARAM.POWERACK_START, LINKADRANS_PARAM.POWERACK_LEN) if ChannelMaskACK == 1 then logger.info( { label = "MAC Command Ans", message = { LinkADRAns = { ChannelMaskACK = "Channel Mask set Success" } } } ) end if DataRateACK == 1 then logger.info( { label = "MAC Command Ans", message = { LinkADRAns = { DataRateACK = "Data Rate set Success" } } } ) end if PowerACK == 1 then logger.info( { label = "MAC Command Ans", message = { LinkADRAns = { PowerACK = "Power set Success" } } } ) end end end
ESX = nil local savedNotes = { } TriggerEvent('server:LoadsNote') TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) --#Delete comments to use from inventory -- ESX.RegisterUsableItem('notepad', function(source) -- local _source = source -- local xPlayer = ESX.GetPlayerFromId(_source) -- TriggerClientEvent('lkrp_notepad:note', _source) -- TriggerClientEvent('lkrp_notepad:OpenNotepadGui', _source) -- end) TriggerEvent('es:addCommand', 'notes', function(source, args, user) local _source = source local xPlayer = ESX.GetPlayerFromId(_source) local item = xPlayer.getInventoryItem('notepad').count if item > 0 then TriggerClientEvent('lkrp_notepad:note', _source) TriggerClientEvent('lkrp_notepad:OpenNotepadGui', _source) TriggerEvent('server:LoadsNote') else TriggerClientEvent('esx:showNotification', _source, 'You dont have notepad.') end end, {help = "Open notepad if you have it!"}) RegisterNetEvent("server:LoadsNote") AddEventHandler("server:LoadsNote", function() TriggerClientEvent('lkrp_notepad:updateNotes', -1, savedNotes) end) RegisterNetEvent("server:newNote") AddEventHandler("server:newNote", function(text, x, y, z) local import = { ["text"] = ""..text.."", ["x"] = x, ["y"] = y, ["z"] = z, } table.insert(savedNotes, import) TriggerEvent("server:LoadsNote") end) RegisterNetEvent("server:updateNote") AddEventHandler("server:updateNote", function(noteID, text) savedNotes[noteID]["text"]=text TriggerEvent("server:LoadsNote") end) RegisterNetEvent("server:destroyNote") AddEventHandler("server:destroyNote", function(noteID) table.remove(savedNotes, noteID) TriggerEvent("server:LoadsNote") end)
function GetVariantsMatch(shipName, tParams) local tempTable = {} local numParams = getn(tParams) local numBits = 0 for i = 1, numParams do if tParams[i] == 1 then tinsert(tempTable, VariantLabels[i]) numBits = numBits + 1 end end for i = 1, 2^numBits do local tempBits = NumToBits(i-1, numBits) local bPass = 1 for j = 1, numParams do if tParams[j] ~= ModeSuffixTable[j] then bPass = 0 break end end if bPass == 1 then for j = 1, numBits do shipName = shipName .. "_" .. tempTable[j] .. tempBits[j] end end end return shipName end function GetVariantsAll(shipName, tParams) local outTable = {} local tempTable = {} local numParams = getn(tParams) local numBits = 0 for i = 1, numParams do if tParams[i] == 1 then tinsert(tempTable, VariantLabels[i]) numBits = numBits + 1 end end for i = 1, 2^numBits do local tempBits = NumToBits(i-1, numBits) for j = 1, numBits do shipName = shipName .. "_" .. tempTable[j] .. tempBits[j] end tinsert(outTable, shipName) end return outTable end -- used in build and research scripts function PrintBuildList() local icount = 0 for i, v in build do local line = "" for j, w in v do line = line .. j .. "\t" .. w .. "\t" end print(line) icount = icount + 1 end print("total: " .. icount) end -- used in build and research scripts function PrintResearchList() local icount = 0 for i, v in research do local line = "" for j, w in v do line = line .. j .. "\t" .. w .. "\t" end print(line) icount = icount + 1 end print("total: " .. icount) end -- used in build and research scripts function PrintBuildNames() print("build start:") for i, v in build do local line = "" for j, w in v do if j == "ThingToBuild" then print(w) break end end end end -- used in build and research scripts function PrintResearchNames() print("research start:") for i, v in research do local line = "" for j, w in v do if j == "Name" then print(w) break end end end end -- used in build and research scripts function CountBuildItems() local icount = 0 for i, v in build do local line = "" for j, w in v do if j == "ThingToBuild" then icount = icount + 1 break end end end print("build total: " .. icount) end -- used in build and research scripts function CountResearchItems() local icount = 0 for i, v in research do local line = "" for j, w in v do if j == "Name" then icount = icount + 1 break end end end print("research total: " .. icount) end -- used in several ship Lua files function Player_GetNumberOfVariantSquadronsOfTypeAwakeOrSleeping(playerIndex, shipType) local tempCount = 0 local tempBits = VariantBuildBool[shipType] local tempVariants = GetVariantsAll(shipType, tempBits) for i, v in tempVariants do tempCount = tempCount + Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping(playerIndex, v) end return tempCount end -- used in several ship Lua files function SobGroup_FillVariantShipsByType(groupName, playerIndex, shipType) local tempBits = VariantBuildBool[shipType] local tempVariants = GetVariantsAll(shipType, tempBits) for i, v in tempVariants do SobGroup_FillShipsByType(groupName, playerIndex, v) end end -- used in kus_gravwellgenerator.lua, tai_gravwellgenerator.lua function FillVariantsFromTable(shipList) local tempTable = {} for i, v in shipList do local tempBits = VariantBuildBool[v] local tempVariants = GetVariantsAll(v, tempBits) for j, w in tempVariants do tinsert(tempTable, w) end end return tempTable end -- used in kus_gravwellgenerator.lua, tai_gravwellgenerator.lua function ConvertTableToList(tempTable) local tempList = "" local tableLength = getn(tempTable) for i, v in tempTable do tempList = tempList + v if i < tableLength then tempList = tempList + "," end end return tempList end -- used in AI scripts function ResearchVariantDemandSet(shipType, demValue) local varTable = VariantResearchInt[lower(shipType)] for i, k in varTable do ResearchDemandSet(k, demValue) end end -- used in AI scripts function ResearchVariantDemandAdd(shipType, demValue) local varTable = VariantResearchInt[lower(shipType)] for i, k in varTable do ResearchDemandAdd(k, demValue) end end -- used in AI scripts function NumVariantSquadrons(shipType) local varTable = VariantResearchInt[lower(shipType)] local outNum = 0 for i, k in varTable do outNum = outNum + NumSquadrons(k) end return outNum end -- used in AI scripts function NumVariantSquadronsQ(shipType) local varTable = VariantResearchInt[lower(shipType)] local outNum = 0 for i, k in varTable do outNum = outNum + NumSquadronsQ(k) end return outNum end -- used in AI scripts function ShipVariantDemandGet(shipType) local varTable = VariantResearchInt[lower(shipType)] local demVal = 0 for i, k in varTable do demVal = max(demVal, ShipDemandGet(k)) end return demVal end -- used in AI scripts function ShipVariantDemandAdd(shipType, demValue) local varTable = VariantBuildInt[lower(shipType)] for i, k in varTable do ShipDemandAdd(k, demValue) end end -- used in AI scripts function Util_CheckVariantResearch(shipType) local varTable = VariantResearchInt[lower(shipType)] local boolVal = 0 for i, k in varTable do boolVal = Util_CheckResearch(k) if boolVal == 1 then break end end return boolVal end -- used in AI scripts function IsVariantResearchDone(techType) local varTable = VariantResearchInt[lower(shipType)] local boolVal = 0 for i, k in varTable do boolVal = IsResearchDone(k) if boolVal == 1 then break end end return boolVal end
local class = require "xgame.class" local util = require "xgame.util" local runtime = require "xgame.runtime" local FLAnimPlayer = require "xgame.swf.FLAnimPlayer" local FLAudioPlayer = require "xgame.swf.FLAudioPlayer" local FLAudioScanner = require "xgame.swf.FLAudioScanner" local FLAudioEvent = require "xgame.swf.FLAudioEvent" local trace = util.trace('[FLMixPlayer]') local FLMixPlayer = class("FLMixPlayer") function FLMixPlayer:ctor(pathMaker) self._running = true self._audioPlayTimes = {} self.pathMaker = pathMaker self.option = {sameAudioInterval = 0} self.animPlayer = FLAnimPlayer.new() self.audioPlayer = FLAudioPlayer.new() self.audioScanner = FLAudioScanner.new() self.audioScanner:addListener(FLAudioEvent.PLAY_AUDIO, self._playAudio, self) self.audioScanner:addListener(FLAudioEvent.STOP_AUDIO, self._stopAudio, self) end function FLMixPlayer:update(delta) if self._running then self.animPlayer:update(delta) self.audioPlayer:update(delta) self.audioScanner:update(delta) end end function FLMixPlayer:clear() self.animPlayer:clear() self.audioPlayer:clear() self.audioScanner:clear() end function FLMixPlayer:pause() self._running = false self.audioPlayer:pause() self.animPlayer:pause() end function FLMixPlayer:resume() self._running = true self.audioPlayer:resume() self.animPlayer:resume() end function FLMixPlayer:makePath(option) if type(self.pathMaker) == "string" then return string.format(self.pathMaker, option.name) else return self.pathMaker(option) end end function FLMixPlayer:_stopAudio(_, option, tag) self.audioPlayer:stopByTag(tag) end function FLMixPlayer:_playAudio(_, option, tag) local path = self:makePath(option) local lastTime = self._audioPlayTimes[path] or 0 self._audioPlayTimes[path] = runtime.time if runtime.time - lastTime >= self.option.sameAudioInterval then self.audioPlayer:play(self:makePath(option), option.loop, option.volume, 0, tag) else trace('interval limit: %s', path) end end return FLMixPlayer
---@class CS.UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule : CS.System.ValueType ---@field public enabled boolean ---@field public limitX CS.UnityEngine.ParticleSystem.MinMaxCurve ---@field public limitXMultiplier number ---@field public limitY CS.UnityEngine.ParticleSystem.MinMaxCurve ---@field public limitYMultiplier number ---@field public limitZ CS.UnityEngine.ParticleSystem.MinMaxCurve ---@field public limitZMultiplier number ---@field public limit CS.UnityEngine.ParticleSystem.MinMaxCurve ---@field public limitMultiplier number ---@field public dampen number ---@field public separateAxes boolean ---@field public space number ---@field public drag CS.UnityEngine.ParticleSystem.MinMaxCurve ---@field public dragMultiplier number ---@field public multiplyDragByParticleSize boolean ---@field public multiplyDragByParticleVelocity boolean ---@type CS.UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule CS.UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule = { } return CS.UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule
include "./vendor/premake/premake_customization/solution_items.lua" include "Dependencies.lua" workspace "Oberon" architecture "x86_64" startproject "Hazelnut" configurations { "Debug", "Release", "Dist" } solution_items { ".editorconfig" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" group "Dependencies" include "vendor/premake" include "Oberon/vendor/GLFW" include "Oberon/vendor/Glad" include "Oberon/vendor/imgui" include "Oberon/vendor/yaml-cpp" group "" include "Oberon" include "Sandbox"
add = function (x, y) local sum = x + y return sum end identity = function () end assert(add(2, 7) == 9) assert(add(5, 11, 41) == 16) assert(identity() == nil)
local L = LibStub("AceLocale-3.0"):GetLocale("Skada", false) local AceGUI = LibStub("AceGUI-3.0") -- Mode menu list sorted by category local function _modeMenu(window, level) local info = UIDropDownMenu_CreateInfo() local modes = Skada:GetModes() local categorized = {} for i, module in ipairs(modes) do table.insert(categorized, module) end table.sort(categorized, function(a, b) local a_score = 0 local b_score = 0 if a.category == L['Other'] then a_score = 1000 end if b.category == L['Other'] then b_score = 1000 end a_score = a_score + (string.byte(a.category, 1) * 10) + string.byte(a:GetName(), 1) b_score = b_score + (string.byte(b.category, 1) * 10) + string.byte(b:GetName(), 1) return a_score < b_score end) local lastcat = nil for i, module in ipairs(categorized) do if not lastcat or lastcat ~= module.category then if lastcat then -- Add a blank separator info = UIDropDownMenu_CreateInfo() info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end info = UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = module.category UIDropDownMenu_AddButton(info, level) lastcat = module.category end info = UIDropDownMenu_CreateInfo() info.text = module:GetName() info.func = function() window:DisplayMode(module) end info.checked = (window.selectedmode == module) UIDropDownMenu_AddButton(info, level) end end local function getDropdownPoint() local x,y = GetCursorPosition(UIParent); x = x / UIParent:GetEffectiveScale(); y = y / UIParent:GetEffectiveScale(); local point if x > GetScreenWidth() / 2 then point = "RIGHT" else point = "LEFT" end if y > GetScreenHeight() / 2 then point = "TOP"..point else point = "BOTTOM"..point end return point, x, y end -- Configuration menu. function Skada:OpenMenu(window) if not self.skadamenu then self.skadamenu = CreateFrame("Frame", "SkadaMenu") end local skadamenu = self.skadamenu skadamenu.displayMode = "MENU" local info = UIDropDownMenu_CreateInfo() skadamenu.initialize = function(self, level) if not level then return end if level == 1 then -- Create the title of the menu info = UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = L["Skada Menu"] info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) for i, win in ipairs(Skada:GetWindows()) do info = UIDropDownMenu_CreateInfo() info.text = win.db.name info.hasArrow = 1 info.value = win info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end -- Add a blank separator info = UIDropDownMenu_CreateInfo() info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Can't report if we are not in a mode. if not window or (window and window.selectedmode) then info = UIDropDownMenu_CreateInfo() info.text = L["Report"] info.func = function() Skada:OpenReportWindow(window) end info.value = "report" info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end info = UIDropDownMenu_CreateInfo() info.text = L["Delete segment"] info.hasArrow = 1 info.notCheckable = 1 info.value = "delete" UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Keep segment"] info.notCheckable = 1 info.hasArrow = 1 info.value = "keep" UIDropDownMenu_AddButton(info, level) -- Add a blank separator info = UIDropDownMenu_CreateInfo() info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Toggle window"] info.func = function() Skada:ToggleWindow() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Reset"] info.func = function() Skada:Reset() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Start new segment"] info.func = function() Skada:NewSegment() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Configure"] info.func = function() Skada:OpenOptions(window) end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Close menu item info = UIDropDownMenu_CreateInfo() info.text = CLOSE info.func = function() CloseDropDownMenus() end info.checked = nil info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) elseif level == 2 then if type(UIDROPDOWNMENU_MENU_VALUE) == "table" then local window = UIDROPDOWNMENU_MENU_VALUE -- Display list of modes with current ticked; let user switch mode by checking one. info = UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = L["Mode"] UIDropDownMenu_AddButton(info, level) for i, module in ipairs(Skada:GetModes()) do info = UIDropDownMenu_CreateInfo() info.text = module:GetName() info.func = function() window:DisplayMode(module) end info.checked = (window.selectedmode == module) UIDropDownMenu_AddButton(info, level) end -- Separator info = UIDropDownMenu_CreateInfo() info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Display list of sets with current ticked; let user switch set by checking one. info = UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = L["Segment"] UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Total"] info.func = function() window.selectedset = "total" Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == "total") UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Current"] info.func = function() window.selectedset = "current" Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == "current") UIDropDownMenu_AddButton(info, level) for i, set in ipairs(Skada:GetSets()) do wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() window.selectedset = i Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == set.starttime) UIDropDownMenu_AddButton(info, level) end -- Add a blank separator info = UIDropDownMenu_CreateInfo() info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Lock window"] info.func = function() window.db.barslocked = not window.db.barslocked Skada:ApplySettings() end info.checked = window.db.barslocked UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Hide window"] info.func = function() if window:IsShown() then window.db.hidden = true; window:Hide() else window.db.hidden = false; window:Show() end end info.checked = not window:IsShown() UIDropDownMenu_AddButton(info, level) elseif UIDROPDOWNMENU_MENU_VALUE == "delete" then for i, set in ipairs(Skada:GetSets()) do info = UIDropDownMenu_CreateInfo() info.text = Skada:GetSetLabel(set) info.func = function() Skada:DeleteSet(set) end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end elseif UIDROPDOWNMENU_MENU_VALUE == "keep" then for i, set in ipairs(Skada:GetSets()) do info = UIDropDownMenu_CreateInfo() info.text = Skada:GetSetLabel(set) info.func = function() set.keep = not set.keep Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = set.keep UIDropDownMenu_AddButton(info, level) end end elseif level == 3 then if UIDROPDOWNMENU_MENU_VALUE == "modes" then for i, module in ipairs(Skada:GetModes()) do info = UIDropDownMenu_CreateInfo() info.text = module:GetName() info.checked = (Skada.db.profile.report.mode == module:GetName()) info.func = function() Skada.db.profile.report.mode = module:GetName() end UIDropDownMenu_AddButton(info, level) end elseif UIDROPDOWNMENU_MENU_VALUE == "segment" then info = UIDropDownMenu_CreateInfo() info.text = L["Total"] info.func = function() Skada.db.profile.report.set = "total" end info.checked = (Skada.db.profile.report.set == "total") UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Current"] info.func = function() Skada.db.profile.report.set = "current" end info.checked = (Skada.db.profile.report.set == "current") UIDropDownMenu_AddButton(info, level) for i, set in ipairs(Skada:GetSets()) do info = UIDropDownMenu_CreateInfo() info.text = Skada:GetSetLabel(set) info.func = function() Skada.db.profile.report.set = i end info.checked = (Skada.db.profile.report.set == i) UIDropDownMenu_AddButton(info, level) end end end end local x,y; skadamenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, skadamenu, "UIParent", x, y) end function Skada:SegmentMenu(window) if not self.segmentsmenu then self.segmentsmenu = CreateFrame("Frame", "SkadaWindowButtonsSegments") end local segmentsmenu = self.segmentsmenu segmentsmenu.displayMode = "MENU" segmentsmenu.initialize = function(self, level) if not level then return end local info = UIDropDownMenu_CreateInfo() info.isTitle = 1 info.text = L["Segment"] UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Total"] info.func = function() window.selectedset = "total" Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == "total") UIDropDownMenu_AddButton(info, level) info = UIDropDownMenu_CreateInfo() info.text = L["Current"] info.func = function() window.selectedset = "current" Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == "current") UIDropDownMenu_AddButton(info, level) for i, set in ipairs(Skada:GetSets()) do info = UIDropDownMenu_CreateInfo() info.text = Skada:GetSetLabel(set) info.func = function() window.selectedset = i Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (window.selectedset == i) UIDropDownMenu_AddButton(info, level) end end local x,y; segmentsmenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, segmentsmenu, "UIParent", x, y) end function Skada:ModeMenu(window) --Spew("window", window) if not self.modesmenu then self.modesmenu = CreateFrame("Frame", "SkadaWindowButtonsModes") end local modesmenu = self.modesmenu modesmenu.displayMode = "MENU" modesmenu.initialize = function(self, level) if not level then return end _modeMenu(window, level) end local x,y; modesmenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, modesmenu, "UIParent", x, y) end function Skada:OpenReportWindow(window) if self.ReportWindow==nil then self:CreateReportWindow(window) end --self:UpdateReportWindow() self.ReportWindow:Show() end local function destroywindow() if Skada.ReportWindow then -- remove AceGUI hacks before recycling the widget local frame = Skada.ReportWindow frame.LayoutFinished = frame.orig_LayoutFinished frame.frame:SetScript("OnKeyDown", nil) frame.frame:EnableKeyboard(false) frame.frame:SetPropagateKeyboardInput(false) frame:ReleaseChildren() frame:Release() end Skada.ReportWindow = nil end function Skada:CreateReportWindow(window) -- ASDF = window self.ReportWindow = AceGUI:Create("Window") local frame = self.ReportWindow frame:EnableResize(false) frame:SetWidth(250) frame:SetLayout("List") frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) frame.frame:SetClampedToScreen(true) -- slight AceGUI hack to auto-set height of Window widget: frame.orig_LayoutFinished = frame.LayoutFinished frame.LayoutFinished = function(self, _, height) frame:SetHeight(height + 57) end -- another AceGUI hack to hide on Escape: frame.frame:SetScript("OnKeyDown", function(self,key) if GetBindingFromClick(key) == "TOGGLEGAMEMENU" then destroywindow() end end) frame.frame:EnableKeyboard(true) frame.frame:SetPropagateKeyboardInput(true) if window then frame:SetTitle(L["Report"] .. (" - %s"):format(window.db.name)) else frame:SetTitle(L["Report"]) end frame:SetCallback("OnClose", function(widget, callback) destroywindow() end) if window then Skada.db.profile.report.set = window.selectedset Skada.db.profile.report.mode = window.db.mode else -- Mode, default last chosen or first available. local modebox = AceGUI:Create("Dropdown") modebox:SetLabel(L["Mode"]) modebox:SetList({}) for i, mode in ipairs(Skada:GetModes()) do modebox:AddItem(mode:GetName(), mode:GetName()) end modebox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.mode = value end) modebox:SetValue(Skada.db.profile.report.mode or Skada:GetModes()[1]) frame:AddChild(modebox) -- Segment, default last chosen or last set. local setbox = AceGUI:Create("Dropdown") setbox:SetLabel(L["Segment"]) setbox:SetList({total = L["Total"], current = L["Current"]}) for i, set in ipairs(Skada:GetSets()) do setbox:AddItem(i, (Skada:GetSetLabel(set))) end setbox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.set = value end) setbox:SetValue(Skada.db.profile.report.set or Skada:GetSets()[1]) frame:AddChild(setbox) end local channellist = { whisper = { L["Whisper"], "whisper", true}, target = { L["Whisper Target"], "whisper"}, say = { L["Say"], "preset"}, raid = { L["Raid"], "preset"}, party = { L["Party"], "preset"}, instance_chat = { L["Instance"], "preset"}, guild = { L["Guild"], "preset"}, officer = { L["Officer"], "preset"}, self = { L["Self"], "self"}, bnet = { BATTLENET_OPTIONS_LABEL, "bnet", true}, } local list = {GetChannelList()} for i=1,#list,3 do local chan = list[i+1] if chan ~= "Trade" and chan ~= "General" and chan ~= "LookingForGroup" then -- These should be localized. channellist[chan] = {("%d: %s"):format(list[i], chan), "channel"} end end -- Channel, default last chosen or Say. local channelbox = AceGUI:Create("Dropdown") channelbox:SetLabel(L["Channel"]) channelbox:SetList( {} ) for chan, kind in pairs(channellist) do channelbox:AddItem(chan, kind[1]) end local origchan = Skada.db.profile.report.channel or "say" if not channellist[origchan] then origchan = "say" end -- ticket 455: upgrading old settings channelbox:SetValue(origchan) channelbox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.channel = value Skada.db.profile.report.chantype = channellist[value][2] if channellist[origchan][3] ~= channellist[value][3] then -- redraw in-place to add/remove whisper widget local pos = { frame:GetPoint() } destroywindow() Skada:CreateReportWindow(window) Skada.ReportWindow:SetPoint(unpack(pos)) end end) frame:AddChild(channelbox) local lines = AceGUI:Create("Slider") lines:SetLabel(L["Lines"]) lines:SetValue(Skada.db.profile.report.number ~= nil and Skada.db.profile.report.number or 10) lines:SetSliderValues(1, 25, 1) lines:SetCallback("OnValueChanged", function(self, event, value) Skada.db.profile.report.number = value end) lines:SetFullWidth(true) frame:AddChild(lines) if channellist[origchan][3] then local whisperbox = AceGUI:Create("EditBox") whisperbox:SetLabel(L["Whisper Target"]) whisperbox:SetText(Skada.db.profile.report.target or "") whisperbox:SetCallback("OnEnterPressed", function(box, event, text) if strlenutf8(text) == #text then -- remove spaces which are always non-meaningful and can sometimes cause problems local ntext = text:gsub("%s","") if ntext ~= text then text = ntext whisperbox:SetText(text) end end Skada.db.profile.report.target = text; frame.button.frame:Click() end) whisperbox:SetCallback("OnTextChanged", function(box, event, text) Skada.db.profile.report.target = text end) whisperbox:SetFullWidth(true) frame:AddChild(whisperbox) end local report = AceGUI:Create("Button") frame.button = report report:SetText(L["Report"]) report:SetCallback("OnClick", function() local mode, set, channel, chantype, number = Skada.db.profile.report.mode, Skada.db.profile.report.set, Skada.db.profile.report.channel, Skada.db.profile.report.chantype, Skada.db.profile.report.number if channel == "whisper" then channel = Skada.db.profile.report.target if channel and #strtrim(channel) == 0 then channel = nil end elseif channel == "bnet" then channel = BNet_GetBNetIDAccount(Skada.db.profile.report.target) elseif channel == "target" then if UnitExists("target") then local toon, realm = UnitName("target") if realm and #realm > 0 then channel = toon .. "-" .. realm else channel = toon end else channel = nil end end -- print(tostring(frame.channel), tostring(frame.chantype), tostring(window.db.mode)) if channel and chantype and mode and set and number then Skada:Report(channel, chantype, mode, set, number, window) frame:Hide() else Skada:Print("Error: Whisper target not found") end end) report:SetFullWidth(true) frame:AddChild(report) end
--https://github.com/blacktaxi/oops local class = require 'oops' --local md5 = require("md5") local redis = require "resty.redis" local json = require 'cjson' function trim(source) return string.gsub(source, "^%s*(.-)%s*$", "%1") end function split (source, delimiters) if not source then return {} end local items = {} local pattern = '([^'..delimiters..']+)' string.gsub(source, pattern, function(value) items[#items + 1] = trim(value); end); return items end function log(value, name) local type = type(value) name = name or '' value = value or '(null)' if type ~= 'string' then value = json.encode(value) end value = '\n\n\n >>> ' .. name .. '\n' .. value .. '\n\n\n' ngx.log(ngx.OK, value) end local mt = getmetatable("") mt.__index["split"] = split mt.__index["trim"] = trim -- -- REDIS -- local Redis = class { __init = function (self, config) self.host = config.host self.host= config.host or 'redis' self.port= config.port or 6379 self.timeout= config.timeout or 5000 self.database= config.database or 0 self.max_idle_time= config.max_idle_time or 60000 self.pool_size= config.pool_size or 100 end, conn = function(self) local conn = redis:new() conn:set_timeout(self.timeout) local ok, err = conn:connect(self.host, self.port) if not ok then errlog("Cannot connect, host: " .. self.host .. ", port: " .. self.port) return nil, err end conn:select(self.database) return conn; end, exec = function(self, callback) local conn = self:conn() conn:init_pipeline() callback(conn) return self:finish(conn) end, finish = function(self, conn) res, err = conn:commit_pipeline() if not res then ngx.log(ngx.ERR, 'Algo anda mal con redis: ' .. err) end local ok, err = conn:set_keepalive(self.max_idle_time, self.pool_size) if not ok then conn:close() end return res, err end } -- -- CACHE-CONTROL -- local CacheControl = class { __init = function (self, line) line = line or '' local items = line:split(',') self.table = {} for _,item in pairs(items) do local key, value = self.parse(item) self.table[key] = value end end, parse = function(item) item = item:trim() local res = split(item, "=") local key = res[1] local value = res[2] if(key == 'public') then return key, true end return key, tonumber(value) end, is_public = function(self) return self.table.public end, get_ttl = function(self) if not self.is_public then return null end return self.table['s-maxage'] or 0 end } -- -- REQUEST -- local Request = class { __init = function (self, ngx) self.ngx = ngx self.method = ngx.req.get_method() self.headers = ngx.req.get_headers() self.uri = self.ngx.var.request_uri self.ext = self:get_ext() -- tags end, get_ext = function(self) local normalized = {} normalized['application/ld+json'] = 'jsonld' normalized['application/hal+json'] = 'jsonhal' normalized['application/vnd.api+json'] = 'jsonapi' normalized['application/json'] = 'json' normalized['application/xml'] = 'xml' normalized['text/xml'] = 'xml' normalized['application/x-yaml'] = 'yaml' normalized['text/csv'] = 'csv' normalized['text/html'] = 'html' normalized['application/vnd.ms-excel'] = 'xlsx' local types = (self.headers.accept or 'application/ld+json'):split(','); local content_type = null for _,type in pairs(types) do type = type:lower() content_type = content_type or normalized[type] end return content_type or '' end, key = function(self) return 'key:/' .. self.uri .. '.' .. self.ext end, tag_key = function(self) return self.uri end, is_ban = function(self) return self.method == 'BAN' end, is_get = function(self) return self.method == 'GET' end, pass = function(self) local ngx = self.ngx ngx.req.read_body() return ngx.location.capture('/index.php', { args= ngx.var.args, share_all_vars= true, always_forward_body= true, body= ngx.req.get_body_data() }) end } -- -- BAN -- local Ban = class { __init = function (self, redis, request) self.redis = redis self.request = request end, response = function(self) local redis = self.redis local tags = self.request.headers.ban_keys or {} if type(tags) == 'string' then tags = {tags} end for _,tag in pairs(tags) do self:ban_tag('tag:/'..tag) end return { header= {}, body= 'ban', status= 200 } end, ban_tag = function(self, tag) local redis = self.redis local keys = redis:exec( function (conn) return conn:smembers(tag) end )[1] redis:exec( function (conn) for _,key in pairs(keys) do conn:del(key) end conn:del(tag) end ) end } -- -- HIT -- local Hit = class { __init = function (self, redis, request) self.redis = redis self.request = request end, response = function(self) local redis = self.redis local key = self.request:key() local response = redis:exec( function(conn) return conn:get(key) end ) response = json.decode(response[1]) response.header['X-Cache'] = 'HIT' return response end } -- -- MISS -- local Miss = class { __init = function (self, redis, request) self.redis = redis self.request = request end, response = function(self) local redis = self.redis local key = self.request:key() local tag_key = self.request:tag_key() local response = self.request:pass() local control = CacheControl(response.header['Cache-Control']) if not control:is_public() then response.header['X-Cache'] = 'BYPASS' return response end local tags = (response.header['Cache-Tags'] or tag_key):split(',') redis:exec( function(conn) conn:set(key, json.encode(response)) conn:expire(key, control:get_ttl()) for _,tag in pairs(tags) do tag = 'tag:/'.. tag conn:sadd(tag, key) end end ) response.header['X-Cache'] = 'MISS' return response end } -- -- PASS -- local Pass = class { __init = function (self, request) self.request = request end, response = function(self) return self.request:pass() end } -- -- CACHE -- local ActionFactory = class { __init = function (self, redis) self.redis = redis end, exists = function(self, key) local redis = self.redis local res = redis:exec( function(conn) return conn:exists(key); end ) return res[1] == 1 end, get = function(self, request) local redis = self.redis if request:is_ban() then return Ban(redis, request) end local key = request:key() local key_exists = self:exists(key) if request:is_get() and key_exists then return Hit(redis, request) end if request:is_get() and not key_exists then return Miss(redis, request) end return Pass(request) end, response = function(self) return { headers= {}, body= 'key =>' .. self.request:key(), status= 200 } end } -- -- PROXY -- local Proxy = class { __init = function (self, ngx) self.ngx = ngx local request = Request(self.ngx) local redis = Redis({ host= os.getenv('REDIS') or 'redis', }) local action = ActionFactory(redis):get(request) self.response = action:response() self:finish() end, finish = function (self) local response = self.response for name, value in pairs(response.header) do self.ngx.header[name] = value end self.ngx.say(response.body) self.ngx.exit(response.status) end } Proxy(ngx); -- application/ld+json -- application/hal+json -- application/vnd.api+json -- application/json -- application/xml -- text/xml -- application/x-yaml -- text/csv -- text/html -- application/vnd.ms-excel
-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- The API documentation in here was moved into doc/lua_api.txt WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- Definitions made by this mod that other mods can use too default = {} -- Load files dofile(minetest.get_modpath("default").."/functions.lua") dofile(minetest.get_modpath("default").."/player.lua") dofile(minetest.get_modpath("default").."/genders.lua")
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local request = require('coro-http').request local semver = require('semver') local jsonParse = require('json').parse local log = require('log').log local prompt = require('prompt')(require('pretty-print')) local makeCore = require('core') local uv = require('uv') local core local function matchVersions(name, version) local head, body = request("GET", "https://lit.luvit.io/packages/" .. name) assert(head.code == 200) local versions = assert(jsonParse(body), "Problem parsing JSON response from lit") local key return semver.match(version, function () key = next(versions, key) return key end) end -- Feed auto-updater your package.lua pre-parsed as a lua table local function check(meta, target) core = core or makeCore() local name = meta.name local basename = name:match("[^/]+$") local version = meta.version local toupdate, action local new, old if version then version = semver.normalize(version) toupdate = matchVersions(name, version) if not target then return toupdate end if not toupdate then log(basename .. " is newer than remote", meta.version, "err") return end if toupdate == meta.version then log(basename .. " is up to date", meta.version, "highlight") return end local res = prompt("Are you sure you wish to update " .. target .. " to " .. name .. " version " .. toupdate .. "?", "Y/n") if not res:match("[yY]") then log("canceled " .. basename .. " update", meta.version, "err") return end action = {"updating", "update"} new = target .. ".new" old = target .. ".old" else toupdate = matchVersions(name) action = {"installing", "installation"} new = target old = nil end core.makeUrl("lit://" .. meta.name .. "@" .. toupdate, new) log(action[1] .. basename .. " binary", target, "highlight") if old then uv.fs_rename(target, old) uv.fs_rename(new, target) uv.fs_unlink(old) end log(basename .. " " .. action[2] .. " complete", toupdate, "success") end return { matchVersions = matchVersions, check = check, }
-- gcPlayerGlobals-Signature.lua -- Author: Gaticus Hax -- License: Public Domain require("Scripts.HaxablesMonitor") local mbinFile = "GCPLAYERGLOBALS.GLOBAL.MBIN" local dataSignature = "01 00 00 00 00 00 16 44 00 00 48 44 9A 99 59 3F 00 00 C8 43 00 00 C8 43 9A 99 59 3F 00 00 00 00" local dataOffset = 0x0000 defineMBIN(mbinFile, dataSignature, dataOffset)
-- Dominos.lua - The main driver for Dominos local AddonName, AddonTable = ... local Addon = LibStub('AceAddon-3.0'):NewAddon(AddonTable, AddonName, 'AceEvent-3.0', 'AceConsole-3.0') local L = LibStub('AceLocale-3.0'):GetLocale(AddonName) local KeyBound = LibStub('LibKeyBound-1.0') local ADDON_VERSION = GetAddOnMetadata(AddonName, 'Version') local ADDON_BUILD = GetAddOnMetadata(AddonName, 'X-Build') or UNKNOWN local CONFIG_ADDON_NAME = AddonName .. '_Config' local CONFIG_VERSION = 1 -- setup custom callbacks Addon.callbacks = LibStub('CallbackHandler-1.0'):New(Addon) -- how many action buttons we support Addon.ACTION_BUTTON_COUNT = 120 -------------------------------------------------------------------------------- -- Events -------------------------------------------------------------------------------- function Addon:OnInitialize() -- setup db self:CreateDatabase() self:UpgradeDatabase() -- create a stub loader for the options menu self:CreateOptionsFrame() -- keybound support local kb = KeyBound kb.RegisterCallback(self, 'LIBKEYBOUND_ENABLED') kb.RegisterCallback(self, 'LIBKEYBOUND_DISABLED') end function Addon:OnEnable() if self:IsWrongBuild() then self:Printf(L.WrongBuildWarning, AddonName, ADDON_BUILD, self:GetWowBuild()) end self:UpdateUseOverrideUI() self:Load() end -- configuration events function Addon:OnUpgradeDatabase(oldVersion, newVersion) end function Addon:OnUpgradeAddon(oldVersion, newVersion) self:Printf(L.Updated, ADDON_VERSION, ADDON_BUILD) end -- keybound events function Addon:LIBKEYBOUND_ENABLED() self.Frame:ForAll('KEYBOUND_ENABLED') end function Addon:LIBKEYBOUND_DISABLED() self.Frame:ForAll('KEYBOUND_DISABLED') end -- profile events function Addon:OnNewProfile(msg, db, name) self:Printf(L.ProfileCreated, name) end function Addon:OnProfileDeleted(msg, db, name) self:Printf(L.ProfileDeleted, name) end function Addon:OnProfileChanged(msg, db, name) self:Printf(L.ProfileLoaded, name) self:Load() end function Addon:OnProfileCopied(msg, db, name) self:Printf(L.ProfileCopied, name) self:Reload() end function Addon:OnProfileReset(msg, db) self:Printf(L.ProfileReset, db:GetCurrentProfile()) self:Reload() end function Addon:OnProfileShutdown(msg, db, name) self:Unload() end -------------------------------------------------------------------------------- -- Layout Lifecycle -------------------------------------------------------------------------------- -- Load is called when the addon is first enabled, and also whenever a profile -- is loaded function Addon:Load() self.callbacks:Fire('LAYOUT_LOADING') local function module_load(module, id) if not self.db.profile.modules[id] then return end local f = module.Load if type(f) == 'function' then f(module) end end for id, module in self:IterateModules() do local success, msg = pcall(module_load, module, id) if not success then self:Printf('Failed to load %s\n%s', module:GetName(), msg) end end self.Frame:ForAll('RestoreAnchor') self:GetModule('ButtonThemer'):Reskin() self.callbacks:Fire('LAYOUT_LOADED') end -- unload is called when we're switching profiles function Addon:Unload() self.callbacks:Fire('LAYOUT_UNLOADING') local function module_unload(module, id) if not self.db.profile.modules[id] then return end local f = module.Unload if type(f) == 'function' then f(module) end end -- unload any module stuff for id, module in self:IterateModules() do local success, msg = pcall(module_unload, module, id) if not success then self:Printf('Failed to unload %s\n%s', module:GetName(), msg) end end self.callbacks:Fire('LAYOUT_UNLOADED') end function Addon:Reload() self:Unload() self:Load() end -------------------------------------------------------------------------------- -- Database Setup -------------------------------------------------------------------------------- -- db actions function Addon:CreateDatabase() local db = LibStub('AceDB-3.0'):New(AddonName .. 'DB', self:GetDatabaseDefaults(), UnitClass('player')) db.RegisterCallback(self, 'OnNewProfile') db.RegisterCallback(self, 'OnProfileChanged') db.RegisterCallback(self, 'OnProfileCopied') db.RegisterCallback(self, 'OnProfileDeleted') db.RegisterCallback(self, 'OnProfileReset') db.RegisterCallback(self, 'OnProfileShutdown') self.db = db end function Addon:GetDatabaseDefaults() return { profile = { possessBar = 1, -- if true, applies a default dominos skin to buttons -- when masque is not enabled applyButtonTheme = true, sticky = true, linkedOpacity = false, showMacroText = true, showBindingText = true, showCounts = true, showEquippedItemBorders = true, showTooltips = true, showTooltipsCombat = true, useOverrideUI = not self:IsBuild('classic'), minimap = { hide = false }, ab = { count = 10, showgrid = true, rightClickUnit = 'player' }, frames = { bags = { point = 'BOTTOMRIGHT', oneBag = false, keyRing = true, spacing = 2 } }, alignmentGrid = { enabled = true, size = 32 }, -- what modules are enabled -- module[id] = enabled modules = { ['**'] = true } } } end function Addon:UpgradeDatabase() local configVerison = self.db.global.configVersion if configVerison ~= CONFIG_VERSION then self:OnUpgradeDatabase(configVerison, CONFIG_VERSION) self.db.global.configVersion = CONFIG_VERSION end local addonVersion = self.db.global.addonVersion if addonVersion ~= ADDON_VERSION then self:OnUpgradeAddon(addonVersion, ADDON_VERSION) self.db.global.addonVersion = ADDON_VERSION end end -------------------------------------------------------------------------------- -- Profiles -------------------------------------------------------------------------------- -- profile actions function Addon:SaveProfile(name) local toCopy = self.db:GetCurrentProfile() if name and name ~= toCopy then self.db:SetProfile(name) self.db:CopyProfile(toCopy) end end function Addon:SetProfile(name) local profile = self:MatchProfile(name) if profile and profile ~= self.db:GetCurrentProfile() then self.db:SetProfile(profile) else self:Printf(L.InvalidProfile, name or 'null') end end function Addon:DeleteProfile(name) local profile = self:MatchProfile(name) if profile and profile ~= self.db:GetCurrentProfile() then self.db:DeleteProfile(profile) else self:Print(L.CantDeleteCurrentProfile) end end function Addon:CopyProfile(name) if name and name ~= self.db:GetCurrentProfile() then self.db:CopyProfile(name) end end function Addon:ResetProfile() self.db:ResetProfile() end function Addon:ListProfiles() self:Print(L.AvailableProfiles) local current = self.db:GetCurrentProfile() for _, k in ipairs(self.db:GetProfiles()) do if k == current then print(' - ' .. k, 1, 1, 0) else print(' - ' .. k) end end end function Addon:MatchProfile(name) name = name:lower() local nameRealm = name .. ' - ' .. GetRealmName():lower() local match for _, k in ipairs(self.db:GetProfiles()) do local key = k:lower() if key == name then return k elseif key == nameRealm then match = k end end return match end -------------------------------------------------------------------------------- -- Configuration UI -------------------------------------------------------------------------------- -- create a stub container on the Blizzard interface options panel -- it will be filled with content once the config addon loads function Addon:CreateOptionsFrame() if not self:IsConfigAddonEnabled() then return end local frame = CreateFrame('Frame') frame:Hide() frame.name = AddonName -- if a user shows this frame and we've not yet loaded the config addon, -- then load it frame:SetScript('OnShow', function(f) f:SetScript('OnShow', nil) LoadAddOn(CONFIG_ADDON_NAME) end) InterfaceOptions_AddCategory(frame) self.OptionsFrame = frame return frame end function Addon:ShowOptionsFrame() if self.OptionsFrame and not InCombatLockdown() then if not InterfaceOptionsFrame:IsShown() then InterfaceOptionsFrame_Show() end InterfaceOptionsFrame_OpenToCategory(self.OptionsFrame) return true end return false end function Addon:NewMenu() if not self:IsConfigAddonEnabled() then return end if not IsAddOnLoaded(CONFIG_ADDON_NAME) then LoadAddOn(CONFIG_ADDON_NAME) end return self.Options.Menu:New() end function Addon:IsConfigAddonEnabled() if GetAddOnEnableState(UnitName('player'), CONFIG_ADDON_NAME) >= 1 then return true end end -------------------------------------------------------------------------------- -- Configuration API -------------------------------------------------------------------------------- -- frame settings function Addon:SetFrameSets(id, sets) id = tonumber(id) or id self.db.profile.frames[id] = sets return self.db.profile.frames[id] end function Addon:GetFrameSets(id) return self.db.profile.frames[tonumber(id) or id] end -- configuration mode Addon.locked = true function Addon:SetLock(locked) if InCombatLockdown() and (not locked) then return end if locked and (not self:Locked()) then self.locked = true self.callbacks:Fire('CONFIG_MODE_DISABLED') elseif (not locked) and self:Locked() then self.locked = false if not IsAddOnLoaded(CONFIG_ADDON_NAME) then LoadAddOn(CONFIG_ADDON_NAME) end self.callbacks:Fire('CONFIG_MODE_ENABLED') end end function Addon:Locked() return self.locked end function Addon:ToggleLockedFrames() self:SetLock(not self:Locked()) end -- binding mode function Addon:SetBindingMode(enable) if enable and (not self:IsBindingModeEnabled()) then self:SetLock(true) KeyBound:Activate() elseif (not enable) and self:IsBindingModeEnabled() then KeyBound:Deactivate() end end function Addon:IsBindingModeEnabled() return KeyBound:IsShown() end function Addon:ToggleBindingMode() self:SetBindingMode(not self:IsBindingModeEnabled()) end -- scale function Addon:ScaleFrames(...) local numArgs = select('#', ...) local scale = tonumber(select(numArgs, ...)) if scale and scale > 0 and scale <= 10 then for i = 1, numArgs - 1 do self.Frame:ForFrame(select(i, ...), 'SetFrameScale', scale) end end end -- opacity function Addon:SetOpacityForFrames(...) local numArgs = select('#', ...) local alpha = tonumber(select(numArgs, ...)) if alpha and alpha >= 0 and alpha <= 1 then for i = 1, numArgs - 1 do self.Frame:ForFrame(select(i, ...), 'SetFrameAlpha', alpha) end end end -- faded opacity function Addon:SetFadeForFrames(...) local numArgs = select('#', ...) local alpha = tonumber(select(numArgs, ...)) if alpha and alpha >= 0 and alpha <= 1 then for i = 1, numArgs - 1 do self.Frame:ForFrame(select(i, ...), 'SetFadeMultiplier', alpha) end end end -- columns function Addon:SetColumnsForFrames(...) local numArgs = select('#', ...) local cols = tonumber(select(numArgs, ...)) if cols then for i = 1, numArgs - 1 do self.Frame:ForFrame(select(i, ...), 'SetColumns', cols) end end end -- spacing function Addon:SetSpacingForFrame(...) local numArgs = select('#', ...) local spacing = tonumber(select(numArgs, ...)) if spacing then for i = 1, numArgs - 1 do self.Frame:ForFrame(select(i, ...), 'SetSpacing', spacing) end end end -- padding function Addon:SetPaddingForFrames(...) local numArgs = select('#', ...) local pW, pH = select(numArgs - 1, ...) if tonumber(pW) and tonumber(pH) then for i = 1, numArgs - 2 do self.Frame:ForFrame(select(i, ...), 'SetPadding', tonumber(pW), tonumber(pH)) end end end -- visibility function Addon:ShowFrames(...) for i = 1, select('#', ...) do self.Frame:ForFrame(select(i, ...), 'ShowFrame') end end function Addon:HideFrames(...) for i = 1, select('#', ...) do self.Frame:ForFrame(select(i, ...), 'HideFrame') end end function Addon:ToggleFrames(...) for i = 1, select('#', ...) do self.Frame:ForFrame(select(i, ...), 'ToggleFrame') end end -- clickthrough function Addon:SetClickThroughForFrames(...) local numArgs = select('#', ...) local enable = select(numArgs - 1, ...) for i = 1, numArgs - 2 do self.Frame:ForFrame(select(i, ...), 'SetClickThrough', tonumber(enable) == 1) end end -- empty button display function Addon:ToggleGrid() self:SetShowGrid(not self:ShowGrid()) end function Addon:SetShowGrid(enable) self.db.profile.showgrid = enable or false self.Frame:ForAll('UpdateGrid') end function Addon:ShowGrid() return self.db.profile.showgrid end -- right click selfcast function Addon:SetRightClickUnit(unit) self.db.profile.ab.rightClickUnit = unit self.Frame:ForAll('SetRightClickUnit', unit) end function Addon:GetRightClickUnit() return self.db.profile.ab.rightClickUnit end -- binding text function Addon:SetShowBindingText(enable) self.db.profile.showBindingText = enable or false self.Frame:ForAll('ForButtons', 'UpdateHotkeys') end function Addon:ShowBindingText() return self.db.profile.showBindingText end -- macro text function Addon:SetShowMacroText(enable) self.db.profile.showMacroText = enable or false self.Frame:ForAll('ForButtons', 'SetShowMacroText', enable) end function Addon:ShowMacroText() return self.db.profile.showMacroText end -- border function Addon:SetShowEquippedItemBorders(enable) self.db.profile.showEquippedItemBorders = enable or false self.Frame:ForAll('ForButtons', 'SetShowEquippedItemBorders', enable) end function Addon:ShowEquippedItemBorders() return self.db.profile.showEquippedItemBorders end -- override ui function Addon:SetUseOverrideUI(enable) self.db.profile.useOverrideUI = enable and true or false self:UpdateUseOverrideUI() end function Addon:UsingOverrideUI() return self.db.profile.useOverrideUI and not self:IsBuild('classic') end function Addon:UpdateUseOverrideUI() local overrideBar = _G.OverrideActionBar if not overrideBar then return end local usingOverrideUI = self:UsingOverrideUI() self.OverrideController:SetAttribute('state-useoverrideui', usingOverrideUI) overrideBar:ClearAllPoints() if usingOverrideUI then overrideBar:SetPoint('BOTTOM') else overrideBar:SetPoint('LEFT', overrideBar:GetParent(), 'RIGHT', 100, 0) end end -- override action bar selection function Addon:SetOverrideBar(id) local prevBar = self:GetOverrideBar() self.db.profile.possessBar = id local newBar = self:GetOverrideBar() prevBar:UpdateOverrideBar() newBar:UpdateOverrideBar() end function Addon:GetOverrideBar() return self.Frame:Get(self.db.profile.possessBar) end -- action bar counts function Addon:SetNumBars(count) count = Clamp(count, 1, self.ACTION_BUTTON_COUNT) if count ~= self:NumBars() then self.db.profile.ab.count = count self.callbacks:Fire('ACTIONBAR_COUNT_UPDATED', count) end end function Addon:SetNumButtons(count) self:SetNumBars(self.ACTION_BUTTON_COUNT / count) end function Addon:NumBars() return self.db.profile.ab.count end -- tooltips function Addon:ShowTooltips() return self.db.profile.showTooltips end function Addon:SetShowTooltips(enable) self.db.profile.showTooltips = enable or false self:GetModule('Tooltips'):SetShowTooltips(enable) end function Addon:SetShowCombatTooltips(enable) self.db.profile.showTooltipsCombat = enable or false self:GetModule('Tooltips'):SetShowTooltipsInCombat(enable) end function Addon:ShowCombatTooltips() return self.db.profile.showTooltipsCombat end -- minimap button function Addon:SetShowMinimap(enable) self.db.profile.minimap.hide = not enable self:GetModule('Launcher'):Update() end function Addon:ShowingMinimap() return not self.db.profile.minimap.hide end -- sticky bars function Addon:SetSticky(enable) self.db.profile.sticky = enable or false if not enable then self.Frame:ForAll('Stick') self.Frame:ForAll('Reposition') end end function Addon:Sticky() return self.db.profile.sticky end -- linked opacity function Addon:SetLinkedOpacity(enable) self.db.profile.linkedOpacity = enable or false self.Frame:ForAll('UpdateWatched') self.Frame:ForAll('UpdateAlpha') end function Addon:IsLinkedOpacityEnabled() return self.db.profile.linkedOpacity end -- button theming toggle function Addon:ThemeButtons() return self.db.profile.applyButtonTheme end function Addon:SetThemeButtons(enable) self.db.profile.applyButtonTheme = enable or false self:GetModule('ButtonThemer'):Reskin() end -- show counts toggle function Addon:ShowCounts() return self.db.profile.showCounts end function Addon:SetShowCounts(enable) self.db.profile.showCounts = enable or false self.Frame:ForAll('ForButtons', 'SetShowCountText', enable) end -- alignment grid function Addon:SetAlignmentGridEnabled(enable) self.db.profile.alignmentGrid.enabled = enable self.callbacks:Fire('ALIGNMENT_GRID_ENABLED', self:GetAlignmentGridEnabled()) end function Addon:GetAlignmentGridEnabled() return self.db.profile.alignmentGrid.enabled and true or false end function Addon:SetAlignmentGridSize(size) self.db.profile.alignmentGrid.size = tonumber(size) self.callbacks:Fire('ALIGNMENT_GRID_SIZE_CHANGED', self:GetAlignmentGridSize()) end function Addon:GetAlignmentGridSize() return self.db.profile.alignmentGrid.size end function Addon:GetAlignmentGridScale() --due to changes in Dominos_Config\overlay\ui.lua to --function "DrawGrid", grid now displays with perfectly square subdivisions. local gridScale = GetScreenHeight() / (Addon:GetAlignmentGridSize() * 2) return gridScale, gridScale end -------------------------------------------------------------------------------- -- Utility Methods -------------------------------------------------------------------------------- -- display the current addon build being used function Addon:PrintVersion() self:Printf('%s-%s', ADDON_VERSION, ADDON_BUILD) end -- get the current World of Warcraft build being used function Addon:GetWowBuild() local project = WOW_PROJECT_ID if project == WOW_PROJECT_CLASSIC then return 'classic' end if project == WOW_PROJECT_MAINLINE then return 'retail' end return 'unknown' end -- check if we're running the addon on one of a given set of wow versions function Addon:IsBuild(...) local build = self:GetWowBuild() for i = 1, select('#', ...) do if build == select(i, ...):lower() then return true end end return false end -- checks to see if we're running a version of the addon intended to actually -- run on this server. Twitch likes to push classic versions to retail and I -- need to check for that function Addon:IsWrongBuild() return not self:IsBuild(ADDON_BUILD) end -- exports -- luacheck: push ignore 122 _G[AddonName] = Addon -- luacheck: pop
local m, s, o local clash = "clash" local uci = luci.model.uci.cursor() local fs = require "nixio.fs" local sys = require "luci.sys" local sid = arg[1] local uuid = luci.sys.exec("cat /proc/sys/kernel/random/uuid") local server_table = {} local encrypt_methods_ss = { "rc4-md5", "aes-128-cfb", "aes-192-cfb", "aes-256-cfb", "aes-128-ctr", "aes-192-ctr", "aes-256-ctr", "aes-128-gcm", "aes-192-gcm", "aes-256-gcm", "chacha20-ietf", "xchacha20", "chacha20-ietf-poly1305", "xchacha20-ietf-poly1305", } local securitys = { "auto", "none", "aes-128-gcm", "chacha20-poly1305" } local encrypt_methods_ssr = { "aes-128-cfb", "aes-192-cfb", "aes-256-cfb", "aes-128-ctr", "aes-192-ctr", "aes-256-ctr", "rc4-md5", "chacha20-ietf", "xchacha20", } local protocol_ssr = { "origin", "auth_sha1_v4", "auth_aes128_md5", "auth_aes128_sha1", "auth_chain_a", "auth_chain_b", } local obfs_ssr_list = { "plain", "http_simple", "http_post", "tls1.2_ticket_auth", "tls1.2_ticket_fastauth", "random_head", } m = Map(clash, translate("Edit Server")) m.redirect = luci.dispatcher.build_url("admin/services/clash/config/create") if m.uci:get(clash, sid) ~= "servers" then luci.http.redirect(m.redirect) return end -- [[ Servers Setting ]]-- s = m:section(NamedSection, sid, "servers") s.anonymous = true s.addremove = false o = s:option(DummyValue,"ssr_url",translate("Import config info")) o.rawhtml = true o.template = "clash/ssrurl" o.value =sid o = s:option(ListValue, "type", translate("Server Node Type")) o:value("ss", translate("Shadowsocks")) o:value("ssr", translate("ShadowsocksR")) o:value("vmess", translate("Vmess")) o:value("socks5", translate("Socks5")) o:value("http", translate("HTTP(S)")) o:value("snell", translate("Snell")) o:value("trojan", translate("trojan")) o.description = translate("Using incorrect encryption mothod may causes service fail to start") o = s:option(Value, "name", translate("Alias")) o.default = "Server" o.rmempty = false o = s:option(Value, "server", translate("Server Address")) o.datatype = "host" o.rmempty = false o = s:option(Value, "port", translate("Server Port")) o.datatype = "port" o.rmempty = false o = s:option(Value, "password", translate("Password")) o.password = true o.rmempty = true o:depends("type", "ss") o:depends("type", "ssr") o:depends("type", "trojan") o = s:option(Value, "psk", translate("Psk")) o.rmempty = false o:depends("type", "snell") o = s:option(ListValue, "cipher", translate("Encrypt Method")) for _, v in ipairs(encrypt_methods_ss) do o:value(v) end o.rmempty = true o:depends("type", "ss") o = s:option(ListValue, "cipher_ssr", translate("Encrypt Method")) for _, v in ipairs(encrypt_methods_ssr) do o:value(v) end o.rmempty = true o:depends("type", "ssr") o = s:option(ListValue, "protocol", translate("Protocol")) for _, v in ipairs(protocol_ssr) do o:value(v) end o.rmempty = true o:depends("type", "ssr") o = s:option(Value, "protocolparam", translate("Protocol Param")) o.rmempty = true o:depends("type", "ssr") o = s:option(ListValue, "obfs_ssr", translate("Obfs")) for _, v in ipairs(obfs_ssr_list) do o:value(v) end o.rmempty = true o:depends("type", "ssr") o = s:option(ListValue, "obfs_snell", translate("obfs-mode")) o.rmempty = true o.default = "none" o:value("none") o:value("tls") o:value("http") o:depends("type", "snell") o = s:option(Value, "obfsparam", translate("Obfs Param")) o.rmempty = true o:depends("type", "ssr") o = s:option(ListValue, "securitys", translate("Encrypt Method")) for _, v in ipairs(securitys) do o:value(v, v:upper()) end o.rmempty = true o:depends("type", "vmess") o = s:option(ListValue, "obfs", translate("obfs-mode")) o.default = " " o:value(" ", translate("none")) o:value("tls") o:value("http") o:value("websocket", translate("websocket (ws)")) o:depends("type", "ss") o = s:option(ListValue, "obfs_vmess", translate("obfs-mode")) o.default = "none" o:value("none") o:value("websocket", translate("websocket (ws)")) o:value("http", translate("http")) o:depends("type", "vmess") o = s:option(Value, "host", translate("hosts")) o.datatype = "host" o.rmempty = true o:depends("obfs", "tls") o:depends("obfs", "http") o:depends("obfs", "websocket") o:depends("obfs_snell", "tls") o:depends("obfs_snell", "http") o = s:option(ListValue, "udp", translate("udp")) o:value("true") o:value("false") o:depends("type", "ss") o:depends("type", "ssr") o:depends("type", "vmess") o:depends("type", "socks5") o:depends("type", "trojan") o = s:option(ListValue, "tls_custom", translate("tls")) o.default = "false" o:value("true") o:value("false") o:depends("obfs", "websocket") -- [[ WS部分 ]]-- -- WS路径 o = s:option(Value, "path", translate("Path")) o.rmempty = true o:depends("obfs", "websocket") o:depends("obfs_vmess", "websocket") o = s:option(DynamicList, "http_path", translate("path")) o.rmempty = true o:value("/") o:value("/video") o:depends("obfs_vmess", "http") o = s:option(Value, "custom", translate("headers")) o.rmempty = true o:depends("obfs", "websocket") o:depends("obfs_vmess", "websocket") o = s:option(Value, "keep_alive", translate("keep-alive")) o.rmempty = true o.default = "true" o:value("true") o:value("false") o:depends("obfs_vmess", "http") o = s:option(ListValue, "mux", translate("Mux")) o.default = "false" o:value("true") o:value("false") o:depends("obfs", "websocket") -- AlterId o = s:option(Value, "alterId", translate("AlterId")) o.datatype = "port" o.default = 32 o.rmempty = true o:depends("type", "vmess") -- VmessId o = s:option(Value, "uuid", translate("VmessId (UUID)")) o.rmempty = true o.default = uuid o:depends("type", "vmess") -- 验证用户名 o = s:option(Value, "auth_name", translate("Auth Username")) o:depends("type", "socks5") o:depends("type", "http") o.rmempty = true -- 验证密码 o = s:option(Value, "auth_pass", translate("Auth Password")) o:depends("type", "socks5") o:depends("type", "http") o.rmempty = true -- [[ skip-cert-verify ]]-- o = s:option(ListValue, "skip_cert_verify", translate("Skip Cert Verify")) o.rmempty = true o.default = "false" o:value("true") o:value("false") o:depends("obfs", "websocket") o:depends("type", "vmess") o:depends("type", "socks5") o:depends("type", "http") o:depends("obfs_vmess", "none") o:depends("type", "trojan") o:depends("obfs_vmess", "websocket") -- [[ TLS ]]-- o = s:option(ListValue, "tls", translate("TLS")) o.rmempty = true o.default = "false" o:value("true") o:value("false") o:depends("obfs", "websocket") o:depends("obfs_vmess", "none") o:depends("obfs_vmess", "websocket") o:depends("obfs_vmess", "http") o:depends("type", "socks5") o:depends("type", "http") o = s:option(Value, "servername", translate("Custom TLS Host")) o.rmempty = true o.placeholder = translate("example.com") o:depends("obfs_vmess", "websocket") -- [[ sni ]]-- o = s:option(Value, "sni", translate("sni")) o.datatype = "host" o.placeholder = translate("example.com") o.rmempty = true o:depends("type", "trojan") -- [[ alpn ]]-- o = s:option(Flag, "alpn_h2", translate("alpn-h2")) o:depends("type", "trojan") o = s:option(Flag, "alpn_http", translate("alpn-http/1.1")) o:depends("type", "trojan") local apply = luci.http.formvalue("cbi.apply") if apply then m.uci:commit("clash") end return m
----------------------------------- -- -- Zone: Grauberg_[S] (89) -- ----------------------------------- local ID = require("scripts/zones/Grauberg_[S]/IDs") require("scripts/globals/weather") require("scripts/globals/status") require("scripts/globals/helm") ----------------------------------- function onInitialize(zone) tpz.helm.initZone(zone, tpz.helm.type.HARVESTING) end function onZoneIn(player, prevZone) local cs = -1 if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(495.063, 69.903, 924.102, 23) end return cs end function onRegionEnter(player, region) end function onZoneWeatherChange(weather) local npc = GetNPCByID(ID.npc.INDESCRIPT_MARKINGS) if (weather == tpz.weather.WIND or weather == tpz.weather.GALES) then npc:setStatus(tpz.status.NORMAL) else npc:setStatus(tpz.status.DISAPPEAR) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
--[[ Authors: The Big Bang Team Project: Alohomora-3FA date: 14/03/2018 Version: Alpha 1 Link: https://github.com/TheBigBangTeam/Alohomora-3FA NodeMCU version: Lolin(v2) --]] --[[ Deve aspettare un ricezione in seriale della stringa contente l'rfid uid (è del tipo "'EE-EE-EE-EE'"). Presa la stringa, senza i delimitatori, la deve immagazzinare fino a fine iterazione ed immediatamente forwardare al server. Attenderà dunque che si verifichi l'evento di ritorno, tramite http, del feedback rfid e time. Ricevuto il feedback lo deve mandare ad Arduino stampando in seriale l'apposita stringa. Ora Arduino risponderà, in seriale, la stringa per abilitare il tastierino numerico. Deve quindi abilitare il tastierino numerico per l'inserimento da parte dell'utente e aspettare l'input. Il pin deve essere immagazzinato fino a fine iterazione e subito forwardarlo al server insieme al precedente Rfid uid. Attenderà dunque che si verifichi l'evento di ritorno, tramite http, del feedback rfid e pin. Deve quindi inviare, in seriale, ad Arduino la stringa per far aprire la porta. Alla fine dell'iterazione (sia se va a termine che no) cancellerà i dati rfid e Pin immagazzinati per questa iterazione.]]-- --]] --[[ -- reference: -- Lua-matrix-library --> https://github.com/rafacouto/lua-matrix-keypad -- wifi code in init.lua --> https://nodemcu.readthedocs.io/en/master/en/upload/ --]] --[[ Non si possono usare le 2 seriali in contemporanea. Ovvero la default(0) per il debug e la supplementare(1) per trasmettere. Purtroppo il metodo uart.alt() non spegne la seriale che si stava utilizzando. Per la trasmissione e ricezione in seriale bisogna usare le porte di default (0) ma viene trasmessa anche la seguenza di boot. Per questo motivo si preferisce trasmettere con la seriale 1 e ricevere con la seriale default dato che la seriale 1 non può ricevere ma solo trasmettere. Utilizzare uart.alt(1) per cambiare la seriale che viene utilizzata di default, quindi posso utilizzare uart.write(0, ...) per trasmettere sulla seriale 1. Poi dovrò riutilizzare uart.alt(0) per cambiare porta e ricevere sulla seriale 0 esempio: uart.alt(1) uart.write(0, "CIAO MONDO\n") uart.alt(0) uart.on() --]] dofile("keypad.lua") -- configuration local KEYPAD_ROW_PINS = { 1, 2, 3, 4 } local KEYPAD_COL_PINS = { 0, 5, 6 } local KEYPAD_LABELS = "123456789*0#" -- initialization -- Keypad local myKeypad = require "keypad" myKeypad.init(KEYPAD_ROW_PINS, KEYPAD_COL_PINS, KEYPAD_LABELS) -- setup -- UART1 i.e. pin GPIO2 uart.setup(0, 115200, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1) uart.setup(1, 115200, 8, uart.PARITY_EVEN, uart.STOPBITS_1_5, 1) --------------------------------------------------------------------------------------------------- local temp_rfid = "" local temp_pin = "" local arrived_rfid = false local commandFromArduino = "" local api_url = "http://192.168.43.143:3001" local token = "eyJhbGciOiJIUzUxMiIsInR5cCI6IkpXVCJ9.eyJfaWQiOiI1YTcyZTY3YjU5ZWEzZDIyNGYzY2MzNWYiLCJpYXQiOjE1MTc0ODAxOTgsImlzcyI6IlRoZUJpZ0JhbmdUZWFtIn0.Q9Zq0T6KN6NuUOJg-SxmecrfekWVf35zgfDhcAtBvAVrhAZifzxPllJaVuFEhwaZHb-8g6pQ5TP4zdj1sPk0oQ" local response = { [1] = "", [2] = "<okrt>", [3] = "<wrt>", [4] = "pin_on", [5] = "<okp>", [6] = "<wp>", [7] = "<err>" } print("The System is ready") --[[ Questa funzione attende che si verifichi l'evento seriale(Presenza di tramissioni seriali in ingresso, RX). Accetta solo stringhe formate nel modo: # stringa #. Scarta eventuali disturbi nella seriale. In base alla stringa ricevuta interpresa se si tratta di un tag rfid, un feedback o un comando da eseguire. Confronta la stringa --]] uart.on("data", "\n", function(data) if data ~= nil then print ("receive from uart:" .. data .. "\r") commandFromArduino = string.match(data, '#%s([%u%w%s%d%-%_]+)%s#') if (commandFromArduino == nil) then print ("Ci stanno Hackerando la seriale.. stacca, stacca") else -- qui va inserito qualcosa che previene il crash dato da nil risposto da match print ("La stringa parsata e': " .. commandFromArduino) print ("La lunghezza della stringa ricevuta e': " .. string.len(commandFromArduino)) -- and string.match(commandFromArduino, "%u%u%-%u%u%-%u%u%-%u%u") if string.len(commandFromArduino) == 11 then -- RFID: EE-EE-EE-EE temp_rfid = commandFromArduino arrived_rfid = true -- mi salvo il fatto che l'rfid è arrivato print ("Invio rfid al server e lo salvo per il successivo invio") SendRfidServer() -- invia rfid dati a http servet elseif commandFromArduino == response[4] then --accendi tastierino numerico if (arrived_rfid == true) then print "Accendo il tastierino numerico" print "Finchè non passano 10 secondi o i numeri digitati non sono sufficenti(4), attendo il pin" insertPin() -- lancio funzione per l'inserimento del pin else print ("Rfid is not arrived, please check") writeToArduino(response[7]) end else print "The program has been terminated." print "Data in Serial are wrong" print "Program Reset" writeToArduino(response[7]) end end else print " Data is nil" end end, 0) --[[ Questa funzione invia l'rfid al server per il controllo dell'utente che si vuole loggare. In base alla risposta del server eseguo le diverse azioni. Nel caso positivo invio ad Arduino questo feedback. Arduino rispondera con il consenso per accendere il keypad --]] function SendRfidServer() req = api_url.."/api/authenticate/" .. temp_rfid print ("Invio l'rfid: " .. temp_rfid .. " al server" .. api_url .. "") http.get(req, "Authorization: Bearer " .. token .. "\r\n", function(code, data) if (code < 0) then print("HTTP request failed") writeToArduino(response[7]) temp_rfid = "" elseif (code == 200) then print("HTTP request OK, status 200") -- qui va chiamata la funzione che torna una stringa ad arduino print("l'rfid è arrivato") tmr.delay(1000000) writeToArduino(response[2]) print("ok_rfid_or_time to Arduino") elseif (code == 401) then print("l'rfid non è autorizzato") print("wrong_rfid_or_time to Arduino") writeToArduino(response[3]) temp_rfid = "" elseif (code == 404) then print("l'rfid non esiste nel database") print("wrong_rfid_or_time to Arduino") writeToArduino(response[3]) temp_rfid = "" else print (string.format("HTTP request failed with error code "..code)) writeToArduino(response[3]) temp_rfid = "" end end) end --[[ Questa funzione rende possibile l'inserimento del pin nel Keypad. Inserito il pin di 4 cifre, lo passa alla funzione sendPinServer(). Il timer permette di interrompere il processo di attessa pin dopo 10 secondi. --]] function insertPin () if (temp_rfid == "" and arrived_rfid == false) then print " Non si può chiamare l'inserimento del pin se ancora non è transitato un rfid" else mytimer = tmr.create() mytimer:register(10000, tmr.ALARM_SINGLE, function(t) print("Tempo di inserimento PIN (10sec) terminato") writeToArduino(response[6]) temp_rfid = "" temp_pin = "" t:unregister() end) mytimer:start() -- lancio il timer che farà partire l'invio del pin al server -- wait for keys function processKey(key) if key then print(string.format("You have pressed '%s'", key)) temp_pin = tostring(temp_pin .. key) if (string.len(temp_pin) == 4) then -- se la lunghezza del pin è 4 allora la lunghezza giusta ed esco print "lunghezza pin raggiunta" tmr.unregister(0) mytimer:unregister() sendPinServer() end myKeypad.waitForKey(0, processKey, 10, 200) else print("Timed out!\r\n") end end print("Press keys or wait 10s...\r\n") myKeypad.waitForKey(0, processKey, 10, 200) end end --[[ Questa funzione invia rfid e pin al server per il controllo combinato finale. In base alla risposta del server eseguo le diverse azioni. Nel caso positivo invio il consenso per l'apertura della porta --]] function sendPinServer() req = api_url.."/api/authenticate/" .. temp_rfid .. "/" .. temp_pin print("La richiesta alla API è: " .. req) print("Invio rfid + pin al server\r\n") print("Invio il pin: "..temp_pin.." al server: " .. api_url .. "\r") http.get(req, "Authorization: Bearer " .. token .. "\r\n", function(code, data) if (code < 0) then print("HTTP pin request failed") writeToArduino(response[7]) temp_rfid = "" temp_pin = "" elseif (code == 200) then print("HTTP request OK, status 200") print("ok_pin to arduino") writeToArduino(response[5]) arrived_rfid = false temp_rfid = "" temp_pin = "" elseif (code == 401) then print("il pin non è autorizzato o errato") print("wrong_pin to Arduino") writeToArduino(response[6]) temp_rfid = "" temp_pin = "" else print ("HTTP request failed with error code " .. code) writeToArduino(response[6]) temp_rfid = "" temp_pin = "" end end) end --[[ Questa funzione ci permette di scrivere(TX) in seriale ad Arduino. Usiamo per prima cosa --]] function writeToArduino(dataToWrite) uart.alt(1) uart.write(0, dataToWrite .. "\r\n") uart.alt(0) end
local ngx = require('ngx') local ngx_re = require('ngx.re') local socks5 = {} local char = string.char -- magic numbers local SOCKS5 = 0x05 local NUMBER_OF_AUTH_METHODS = 0x01 local NO_AUTHENTICATION = 0x00 local TCP_CONNECTION = 0x01 local RESERVED = 0x00 local IPv4 = 0x01 local DOMAIN_NAME = 0x03 local IPv6 = 0x04 local REQUEST_GRANTED = 0x00 local CONN_ERRORS = { [0x01] = 'general failure', [0x02] = 'connection not allowed by ruleset', [0x03] = 'network unreachable', [0x04] = 'host unreachable', [0x05] = 'connection refused by destination host', [0x06] = 'TTL expired', [0x07] = 'command not supported / protocol error', [0x08] = 'address type not supported', } local CHUNK_SIZE = 1024 -- authentication to socks5 server socks5.auth = function(cosocket) cosocket:send(char(SOCKS5, NUMBER_OF_AUTH_METHODS, NO_AUTHENTICATION)) local auth_response = cosocket:receive(2) if auth_response ~= char(SOCKS5, NO_AUTHENTICATION) then return nil, "Socks5 authentification failed" end return true end -- connection request socks5.connect = function(cosocket, host, port) local host_length = #host local port_big_endian = char( math.floor(port / 256), port % 256) cosocket:send(char(SOCKS5, TCP_CONNECTION, RESERVED, DOMAIN_NAME, host_length) .. host .. port_big_endian) local conn_response = cosocket:receive(3) if conn_response ~= char(SOCKS5, REQUEST_GRANTED, RESERVED) then local status = conn_response:byte(2) local message = CONN_ERRORS[status] or 'Unknown error' return nil, message end -- pop address local addr_type = cosocket:receive(1) if addr_type == char(DOMAIN_NAME) then local addr_length = addr_type:byte(1) cosocket:receive(addr_length) elseif addr_type == char(IPv4) then cosocket:receive(4) elseif addr_type == char(IPv6) then cosocket:receive(16) else return nil, 'Bad address type: ' .. string.byte(addr_type) end -- pop port cosocket:receive(2) return true end socks5.connect_ip = function(cosocket, ip, port) local host = ngx_re.split(ip, "\\."); local host_length = #host if (host_length ~= 4) then return nil, 'Bad IP format' end local ip_encoded = char(tonumber(host[1]), tonumber(host[2]), tonumber(host[3]), tonumber(host[4])); local port_big_endian = char( math.floor(port / 256), port % 256) cosocket:send(char(SOCKS5, TCP_CONNECTION, RESERVED, IPv4) .. ip_encoded .. port_big_endian) local conn_response = cosocket:receive(3) if conn_response ~= char(SOCKS5, REQUEST_GRANTED, RESERVED) then local status = conn_response:byte(2) local message = CONN_ERRORS[status] or 'Unknown error' return nil, message end -- pop address local addr_type = cosocket:receive(1) if addr_type == char(DOMAIN_NAME) then local addr_length = addr_type:byte(1) cosocket:receive(addr_length) elseif addr_type == char(IPv4) then cosocket:receive(4) elseif addr_type == char(IPv6) then cosocket:receive(16) else return nil, 'Bad address type: ' .. string.byte(addr_type) end -- pop port cosocket:receive(2) return true end socks5.handle_request = function(socks5host, socks5port, request_changer, response_changer, change_only_html) local sosocket = ngx.socket.connect(socks5host, socks5port) do local status, message = socks5.auth(sosocket) if not status then ngx.say('Error: ' .. message) return end end local target_host = ngx.req.get_headers()['Host'] if request_changer then target_host = request_changer(target_host) end local target_port = 80 do local status, message = socks5.connect(sosocket, target_host, target_port) if not status then ngx.say('Error: ' .. message) return end end -- read request local clheader = ngx.req.raw_header() if request_changer then clheader = request_changer(clheader) end sosocket:send(clheader) ngx.req.read_body() local clbody = ngx.req.get_body_data() if clbody then if request_changer then clbody = request_changer(clbody) end sosocket:send(clbody) end -- read response local soheader, message = sosocket:receiveuntil('\r\n\r\n')() if not soheader then ngx.say('No headers received from target: ' .. message) return end local sobody_length = soheader:match( 'Content%-Length%: (%d+)') local is_html = soheader:match('Content%-Type: text/html') local change = is_html or not change_only_html local clsocket = ngx.req.socket(true) if response_changer and change then -- read whole body local sobody = sosocket:receive(sobody_length or '*a') or '' sobody = response_changer(sobody) soheader = response_changer(soheader) if soheader:find('Content%-Length%:') then soheader = soheader:gsub('Content%-Length%: %d+', 'Content-Length: ' .. #sobody) else soheader = soheader .. '\r\nContent-Length: ' .. #sobody end clsocket:send(soheader .. '\r\n\r\n' .. sobody) else -- stream clsocket:send(soheader .. '\r\n\r\n') while true do local sobody, _, partial = sosocket:receive(CHUNK_SIZE) if not sobody then clsocket:send(partial) break end local bytes = clsocket:send(sobody) if not bytes then break end end end -- close sosocket:close() end return socks5
-- NibUI->FormattedText -- Cria um objeto de texto dentro -- de uma bounding box em que -- partes individuais podem receber -- atributos diferentes local FormattedText = {} local DEFAULT_W = 320 local DEFAULT_H = 240 local CHAR_W = 8 local CHAR_H = 8 function FormattedText:new(x, y, w, h) local instance = { -- Bounding box x = x or 0, y = y or 0, w = w or DEFAULT_W, h = h or DEFAULT_H, -- Cursor (em caracteres) cursor = 0, cursor_x = x or 0, cursor_y = y or 0, -- Várias instâncias de DecoratedText text = {} } lang.instanceof(instance, self) return instance end function FormattedText:delete(n) while n > 0 do local deleted = self:tryDelete(n) n -= deleted self.cursor -= deleted end local last = self.text[#self.text] self.cursor_x = last.x+#last.text*CHAR_W self.cursor_y = last.y end function FormattedText:tryDelete(n) local deleted = 0 local from = self.text[#self.text] if n < #from.text then from.text = from.text:sub(0, #from.text-n) return n else table.remove(self.text, #self.text) return #from.text end end function FormattedText:newline() self.cursor_x = self.x self.cursor_y += CHAR_H end function FormattedText:add(text) text.x, text.y = self.cursor_x, self.cursor_y text.align = 0 local texts = self:advance_cursor(text) for _, text in ipairs(texts) do table.insert(self.text, text) end return self end function FormattedText:draw() for t=1,#self.text do self.text[t]:draw() end end function FormattedText:advance_cursor(text) local by = text.text local texts = {} self.cursor += #by self.cursor_x += #by*CHAR_W if self.cursor_x > self.x+self.w then local overflow = (self.cursor_x-(self.x+self.w))/CHAR_W self.cursor_x = self.x self.cursor_y += CHAR_H local before, after = text:sub(0, #by-overflow), text:sub(#by-overflow, #by) after.x = self.cursor_x after.y = self.cursor_y table.insert(texts, before) local nested_texts = self:advance_cursor(after) for _, text in ipairs(nested_texts) do table.insert(texts, text) end else table.insert(texts, text) end return texts end return FormattedText
event_handlers={} modlib.player.add_playerdata_function(function(playerdata) playerdata.last_placed = modlib.minetest.get_gametime() end) modlib.player.set_property_default("required_cooldown", 0) modlib.log.create_channel("place_limit") local config = modlib.conf.import("place_limit", { type="table", children={ cooldown={ type="table", children={ default={ type="number", range={0} }, by_name= { type = "table", keys = { type = "string" }, values = { type = "number", range = { 0 } } }, by_group= { type = "table", keys = { type = "string" }, values = { type = "number", range = { 0 } } } } } } }) modlib.table.add_all(getfenv(1), config) function get_cooldown_by_name(nodename) return cooldown.by_name[nodename] end function get_cooldown_by_group(groupname) return cooldown.by_group[groupname] end function get_max_cooldown(nodename) local cooldowns={} cooldowns[1]=get_cooldown_by_name(nodename) local groups=minetest.registered_nodes[nodename].groups for groupname, groupvalue in pairs(groups) do local group_cooldown=get_cooldown_by_group(groupname) if group_cooldown then table.insert(cooldowns, groupvalue*group_cooldown) end end if modlib.table.is_empty(cooldowns) then return cooldown.default end return modlib.table.max(cooldowns) end function register_on_placenode(callback) assert(type(callback) == "function") table.insert(event_handlers, callback) return #table end function unregister_on_placenode(index) assert(event_handlers[index]) event_handlers[index]=nil end minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) local name = placer:get_player_name() if modlib.minetest.get_gametime() - modlib.player.get_property(name, "last_placed") < modlib.player.get_property(name, "required_cooldown") then minetest.swap_node(pos, oldnode) return true end modlib.player.set_property(name, "last_placed", modlib.minetest.get_gametime()) local required_cooldown_for_player=get_max_cooldown(newnode.name) modlib.player.set_property(name, "required_cooldown",required_cooldown_for_player) hud_timers.add_timer(name, {name="Place Limit", duration=required_cooldown_for_player}) for _, handler in pairs(event_handlers) do handler(pos, newnode, placer, oldnode, itemstack, pointed_thing) end end)
local opts = {} -- vim.keymap.set('n', 'gh', ":diffget //3<CR>", opts) -- vim.keymap.set('n', 'gu', ":diffget //2<CR>", opts) vim.keymap.set("n", "gs", ":G<CR>", opts)
------------------------------- -- Skill: Tornado Kick -- Class: H2H Weapon Skill -- Level: 225 -- Mods : STR:37.5% VIT:30% -- 100%TP 200%TP 300%TP -- 2.0x 2.75x 3.5x -- Delivers a twofold attack. Damage varies with TP. ----------------------------------- require("scripts/globals/status") require("scripts/globals/settings") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} -- number of normal hits for ws params.numHits = 2 -- stat-modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) params.str_wsc = 0.5 params.dex_wsc = 0.0 params.vit_wsc = 0.5 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0 -- ftp damage mods (for Damage Varies with TP lines are calculated in the function ftp) params.ftp100 = 2.0 params.ftp200 = 2.75 params.ftp300 = 3.5 -- critical modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) params.crit100 = 0.0 params.crit200=0.0 params.crit300=0.0 params.canCrit = false -- params.accuracy modifiers (0.0 = 0%, 0.2 = 20%, 0.5 = 50%..etc) Keep 0 if ws doesn't have accuracy modification. params.acc100 = 0.0 params.acc200=0.0 params.acc300=0.0 -- attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default. params.atk100 = 1; params.atk200 = 1; params.atk300 = 1 params.kick = true -- https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-%28NO-DISCUSSION%29?p=6712150&viewfull=1#post6712150 if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.25 params.ftp200 = 4.25 params.ftp300 = 7.5 params.str_wsc = 0.4 params.dex_wsc = 0.4 params.atk100 = 1.5; params.atk200 = 1.5; params.atk300 = 1.5 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) return tpHits, extraHits, criticalHit, damage end
function love.conf(t) BASE_SCREEN_W = 160 BASE_SCREEN_H = 120 GRAPHICS_SCALE = 6 t.window.width = BASE_SCREEN_W * GRAPHICS_SCALE t.window.height = BASE_SCREEN_H * GRAPHICS_SCALE t.window.title = 'kitty' t.window.vsync = true AXIS_DEADZONE = .2 -- Until I add in-game options to bind controller axes/buttons, the values -- below can be changed to support joysticks that SDL2 doesn't -- automatically recognize as a standardized Xbox 360-like "gamepad" JOYSTICK_AXIS_MAP = { leftx = 1, lefty = 2, } JOYSTICK_BUTTON_MAP = { a = 1, b = 2, start = 10, back = 9 } end
local S=minerdream.intllib local has_value = basic_functions.has_value local tier_cols={ col_num={"name"},} local tier_definition = basic_functions.import_csv(minerdream.path.."/tiers.txt",tier_cols) local tool_cols={ col_num={"range","uses"}, as_numeric=1, } local tool_definition = basic_functions.import_csv(minerdream.path.."/armor.txt",tool_cols) for i,tdef in pairs(tool_definition) do if (i ~= "default") then local tooldef={} for col in pairs(tdef) do tooldef=basic_functions.parse_tree(tooldef,col,tdef[col]) end if minerdream.itemdef[i]==nil then minerdream.itemdef[i]={} end local tierd=tier_definition[tostring(tdef.tier)] for _,tool in pairs({"helmet","chestplate","boots","leggings","shields"}) do if tooldef[tool] ~= nil then minerdream.itemdef[i][tool]=tooldef[tool] local ttv=tooldef[tool] tdesc=core.colorize("#"..tierd.color, S(i:gsub("^%l", string.upper)).." "..S(tool:gsub("^%l", string.upper)).."\n").. core.colorize("#A0A0A0", "tier: "..tierd.name.." ("..tierd.desc..")") if ttv.fleshy then tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Defense")..": "..ttv.fleshy) end if ttv.heal then tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Heal")..": "..ttv.heal) end if ttv.speed then tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Walking speed")..": "..(ttv.speed*100).."%") end if ttv.gravity then tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Gravity")..": "..(ttv.gravity*100).."%") end if ttv.jump then tdesc=tdesc.."\n"..core.colorize("#A0A0A0",S("Jump force")..": "..(ttv.jump*100).."%") end tt_def={description=tdesc, -- tt_def={description=i.." "..tool, inventory_image=minerdream.modname.."_inv_"..tool.."_"..i..".png", damage_groups = {level = ttv.level or 2}, armor_groups={fleshy=ttv.fleshy or 10}, groups={armor_heal=ttv.heal,armor_use=ttv.use, physics_jump=ttv.jump,physics_speed=ttv.speed,physics_gravity=ttv.gravity} } for _,gc in pairs({"cracky","crumbly","choppy","snappy"}) do tt_def.damage_groups[gc]=ttv[gc] end if tool == "helmet" then tt_def.groups.armor_head=1 elseif tool == "chestplate" then tt_def.groups.armor_torso=1 elseif tool == "leggings" then tt_def.groups.armor_legs=1 elseif tool == "boots" then tt_def.groups.armor_feet=1 elseif tool == "shields" then tt_def.groups.armor_shield=1 end toolname=minerdream.modname..":"..tool.."_"..i armor:register_armor(toolname,tt_def) end end end end
-- see wireless jammer local storage = minetest.get_mod_storage() local jammers = moremesecons.load_MapDataStorage_legacy(storage, "jammers_v2", "jammers") local function update_mod_storage() storage:set_string("jammers_v2", jammers:serialize()) end local function add_jammer(pos) if jammers:getAt(pos) then return end jammers:setAt(pos, true) update_mod_storage() end local function remove_jammer(pos) jammers:removeAt(pos) update_mod_storage() end local function is_jammed(pos) local JAMMER_MAX_DISTANCE = moremesecons.setting("jammer", "max_distance", 10, 1) local minp = vector.subtract(pos, JAMMER_MAX_DISTANCE) local maxp = vector.add(pos, JAMMER_MAX_DISTANCE) for p in jammers:iter(minp, maxp) do local d = vector.subtract(pos, p) if d.x ^ 2 + d.y ^ 2 + d.z ^ 2 <= JAMMER_MAX_DISTANCE^2 then return true end end return false end minetest.after(0, function() -- After loading all mods, override some functions local jammed local actual_node_get = mesecon.get_node_force local function temp_node_get(pos, ...) local node = actual_node_get(pos, ...) if jammed == nil and node then jammed = is_jammed(pos) end return node end local actual_is_conductor_off = mesecon.is_conductor_off local function temp_is_conductor_off(...) if jammed then -- go to the next elseif, there's is_effector return end local v = actual_is_conductor_off(...) if v then -- it continues to the next frontier jammed = nil end return v end local actual_is_effector = mesecon.is_effector local function temp_is_effector(...) local abort_here = jammed -- the last elseif before continuing, jammed needs to be nil then jammed = nil if abort_here then return end return actual_is_effector(...) end local actual_turnon = mesecon.turnon function mesecon.turnon(...) --set those to the temporary functions mesecon.get_node_force = temp_node_get mesecon.is_conductor_off = temp_is_conductor_off mesecon.is_effector = temp_is_effector actual_turnon(...) mesecon.get_node_force = actual_node_get mesecon.is_conductor_off = actual_is_conductor_off mesecon.is_effector = actual_is_effector -- safety jammed = nil end end) mesecon.register_node("moremesecons_jammer:jammer", { description = "Mesecons Jammer", paramtype = "light", },{ tiles = {"moremesecons_jammer_off.png"}, groups = {dig_immediate=2}, mesecons = {effector = { action_on = function(pos) add_jammer(pos) minetest.sound_play("moremesecons_jammer", {pos = pos}) minetest.swap_node(pos, {name="moremesecons_jammer:jammer_on"}) end }}, },{ tiles = {"moremesecons_jammer_on.png"}, groups = {dig_immediate=2, not_in_creative_inventory=1}, mesecons = {effector = { action_off = function(pos) remove_jammer(pos) minetest.swap_node(pos, {name="moremesecons_jammer:jammer_off"}) end }}, on_destruct = remove_jammer, on_construct = add_jammer, }) minetest.register_craft({ output = "moremesecons_jammer:jammer_off", recipe = {{"group:mesecon_conductor_craftable", "default:mese", "group:mesecon_conductor_craftable"}, {"", "moremesecons_wireless:jammer_off", ""}} }) if moremesecons.setting("jammer", "enable_lbm", false) then minetest.register_lbm({ name = "moremesecons_jammer:add_jammer", nodenames = {"moremesecons_jammer:jammer_on"}, run_at_every_load = true, action = add_jammer }) end
--AttackFrame ----attack_Skill_2 return { filePath = "", attackCheckType = "Box", attackCheckVector = FixedVector3(0, 1048576, 4194304) --[[(0, 1, 4)]], attackPriorityTarget = false, attackRadius = Fixed64(4194304) --[[4]], attackRangePosition = FixedVector3(0, 1048576, 4194304) --[[(0, 1, 4)]], attackRangeTarget = false, attackRangeRadius = Fixed64(4194304) --[[4]], attackBallCenter = FixedVector3(0, 1048576, 0) --[[(0, 1, 0)]], attackBallRadius = Fixed64(0) --[[0]], attackRayStart = FixedVector3(0, 1048576, 0) --[[(0, 1, 0)]], attackRayEnd = FixedVector3(0, 1048576, 3145728) --[[(0, 1, 3)]], attackBoxCenter = FixedVector3(0, 1048576, 4718592) --[[(0, 1, 4.5)]], attackBoxDirection = FixedVector3(0, 0, 1048576) --[[(0, 0, 1)]], attackBoxSize = FixedVector3(1572864, 1048576, 8388608) --[[(1.5, 1, 8)]], attackSectorPosition = FixedVector3(0, 1048576, 0) --[[(0, 1, 0)]], attackSectorDirection = FixedVector3(0, 0, 1048576) --[[(0, 0, 1)]], attackSectorRadius = Fixed64(8388608) --[[8]], attackSectorAngle = Fixed64(62914560) --[[60]], attackRingPosition = FixedVector3(0, 0, 0) --[[(0, 0, 0)]], attackRingRadiusMax = Fixed64(0) --[[0]], attackRingRadiusMin = Fixed64(0) --[[0]], attackEffectPath = "", attackDelayTime = Fixed64(0) --[[0]], attackCheckTime = Fixed64(0) --[[0]], debugPause = false, warningTime = Fixed64(0) --[[0]], beAttackedAction = "HitFly", beAttackedActionAir = "AirHitFly", beAttackedFlowUp = Fixed64(5767168) --[[5.5]], beAttackedReset = true, hitEffectPath = "Effect/H_Tokisaki_01/Tokisaki_attack_1_hit", hitEffectBoneNog = "Center", hitEffectGlobal = false, hitEffectClear = false, hitEffectLockRotation = false, hitSoundPath = "", freezeFrameDelay = Fixed64(0) --[[0]], freezeFrameTarget = Fixed64(1048576) --[[1]], freezeFrameSelf = Fixed64(3145728) --[[3]], cameraEffectId = Fixed64(0) --[[0]], }
--Begin supergrpup.lua --Check members #Add supergroup local function check_member_super(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg if success == 0 then send_large_msg(receiver, "Promote me to admin first!") end for k,v in pairs(result) do local member_id = v.peer_id if member_id ~= our_id then -- SuperGroup configuration data[tostring(msg.to.id)] = { group_type = 'SuperGroup', long_id = msg.to.peer_id, moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.title, '_', ' '), lock_arabic = 'no', lock_link = "no", flood = 'yes', lock_spam = 'yes', lock_sticker = 'no', member = 'no', public = 'no', lock_rtl = 'no', lock_contacts = 'no', strict = 'no' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) local text = 'تم ✅ تفعيل المجموعة 🔷✔️'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' return reply_msg(msg.id, text, ok_cb, false) end end end --Check Members #rem supergroup local function check_member_superrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل المجموعة 🔷✔️'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' return reply_msg(msg.id, text, ok_cb, false) end end end --Function to Add supergroup local function superadd(msg) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) channel_get_users(receiver, check_member_super,{receiver = receiver, data = data, msg = msg}) end --Function to remove supergroup local function superrem(msg) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) channel_get_users(receiver, check_member_superrem,{receiver = receiver, data = data, msg = msg}) end --Get and output admins and bots in supergroup local function callback(cb_extra, success, result) local i = 1 local chat_name = string.gsub(cb_extra.msg.to.print_name, "_", " ") local member_type = cb_extra.member_type local text = member_type.." for "..chat_name..":\n" for k,v in pairsByKeys(result) do if not v.first_name then name = " " else vname = v.first_name:gsub("‮", "") name = vname:gsub("_", " ") end text = text.."\n"..i.." - "..name.."["..v.peer_id.."]" i = i + 1 end send_large_msg(cb_extra.receiver, text) end --Get and output info about supergroup local function callback_info(cb_extra, success, result) local title ="Info for SuperGroup: ["..result.title.."]\n\n" local admin_num = "Admin count: "..result.admins_count.."\n" local user_num = "User count: "..result.participants_count.."\n" local kicked_num = "Kicked user count: "..result.kicked_count.."\n" local channel_id = "ID: "..result.peer_id.."\n" if result.username then channel_username = "Username: @"..result.username else channel_username = "" end local text = title..admin_num..user_num..kicked_num..channel_id..channel_username send_large_msg(cb_extra.receiver, text) end --Get and output members of supergroup local function callback_who(cb_extra, success, result) local text = "Members for "..cb_extra.receiver local i = 1 for k,v in pairsByKeys(result) do if not v.print_name then name = " " else vname = v.print_name:gsub("‮", "") name = vname:gsub("_", " ") end if v.username then username = " @"..v.username else username = "" end text = text.."\n"..i.." - "..name.." "..username.." [ "..v.peer_id.." ]\n" --text = text.."\n"..username i = i + 1 end local file = io.open("./groups/lists/supergroups/"..cb_extra.receiver..".txt", "w") file:write(text) file:flush() file:close() send_document(cb_extra.receiver,"./groups/lists/supergroups/"..cb_extra.receiver..".txt", ok_cb, false) post_msg(cb_extra.receiver, text, ok_cb, false) end --Get and output list of kicked users for supergroup local function callback_kicked(cb_extra, success, result) --vardump(result) local text = "Kicked Members for SuperGroup "..cb_extra.receiver.."\n\n" local i = 1 for k,v in pairsByKeys(result) do if not v.print_name then name = " " else vname = v.print_name:gsub("‮", "") name = vname:gsub("_", " ") end if v.username then name = name.." @"..v.username end text = text.."\n"..i.." - "..name.." [ "..v.peer_id.." ]\n" i = i + 1 end local file = io.open("./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", "w") file:write(text) file:flush() file:close() send_document(cb_extra.receiver,"./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", ok_cb, false) --send_large_msg(cb_extra.receiver, text) end --Begin supergroup locks local function lock_group_links(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'yes' then local text = 'منع ❌ الاعلانات مفعل سابقا 🔒📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_link'] = 'yes' save_data(_config.moderation.data, data) local text = 'تم ✅ تفعيل منع الاعلانات 🔒📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function unlock_group_links(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'no' then local text = 'منع ❌ الاعلانات غير مفعل 🔓📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_link'] = 'no' save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل منع الاعلانات 🔓📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function lock_group_spam(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local reply_id = msg ['id'] if not is_owner(msg) then local text = "للمدراء فقط 👤🍁" reply_msg(reply_id, text, ok_cb, false) end local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'yes' then local text = 'منع ❌ الكلايش مفعل سابقا 🔒📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_spam'] = 'yes' save_data(_config.moderation.data, data) local text = 'تم ✅ تفعيل منع الكلايش 🔒📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function unlock_group_spam(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'no' then local text = 'منع ❌ الكلايش غير مفعل 🔓📛 '..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_spam'] = 'no' save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل منع الكلايش 🔓📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function lock_group_flood(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then local text = 'منع ❌ التكرار مفعل سابقا 🔒📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) local text = 'تم ✅ قفل التكرار 🔒📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function unlock_group_flood(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then local text = 'منع ❌ التكرار غير مفعل 🔓📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل قفل التكرار 🔓📛'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic/Persian is already unlocked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic/Persian has been unlocked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'SuperGroup members are already locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'SuperGroup members has been locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'SuperGroup members are not locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'SuperGroup members has been unlocked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function lock_group_rtl(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl'] if group_rtl_lock == 'yes' then local tex = 'منع ❌ الاشعارات مفعل سابقا 🔒📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_rtl'] = 'yes' save_data(_config.moderation.data, data) local text = 'تم ✅ تفعيل منع الاشعارات 🔒📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function unlock_group_rtl(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl'] if group_rtl_lock == 'no' then local text = 'منع ❌ الاشعارات غير مفعل 🔓📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_rtl'] = 'no' save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل منع الاشعارات 🔓📱'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function lock_group_sticker(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'yes' then local text = 'منع ❌ الملصقات مفعل سابقا 🔒🔆'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_sticker'] = 'yes' save_data(_config.moderation.data, data) local text = 'تم ✅ تفعيل منع الملصقات 🔒🔆'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function unlock_group_sticker(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'no' then local text = 'منع ❌ الملصقات غير مفعل 🔓🔆'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else data[tostring(target)]['settings']['lock_sticker'] = 'no' save_data(_config.moderation.data, data) local text = 'تم ✅ الغاء تفعيل منع الملصقات 🔓🔆'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local function lock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'yes' then return 'Contact posting is already locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_contacts'] = 'yes' save_data(_config.moderation.data, data) return 'Contact posting has been locked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function unlock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'no' then return 'Contact posting is already unlocked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['lock_contacts'] = 'no' save_data(_config.moderation.data, data) return 'Contact posting has been unlocked'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function enable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_strict_lock = data[tostring(target)]['settings']['strict'] if group_strict_lock == 'yes' then return 'Settings are already strictly enforced'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['strict'] = 'yes' save_data(_config.moderation.data, data) return 'Settings will be strictly enforced'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end local function disable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_strict_lock = data[tostring(target)]['settings']['strict'] if group_strict_lock == 'no' then return 'Settings are not strictly enforced'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['strict'] = 'no' save_data(_config.moderation.data, data) return 'Settings will not be strictly enforced'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end --End supergroup locks --'Set supergroup rules' function local function set_rulesmod(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then return end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) local text = 'تم اضافت قوانين للمجموعة 📋✅'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end --'Get supergroup rules' function local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then local text = 'ليس ❌ هناك قوانين في المجموعة 📋👥'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local rules = data[tostring(msg.to.id)][data_cat] local group_name = data[tostring(msg.to.id)]['settings']['set_name'] local rules = group_name..' rules:\n\n'..rules:gsub("/n", " ") return rules end --Set supergroup to public or not public function local function set_public_membermod(msg, data, target) local reply_id = msg ['id'] if not is_momod(msg) then local text = "انت لست ادمن 👤🍁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local group_public_lock = data[tostring(target)]['settings']['public'] local long_id = data[tostring(target)]['long_id'] if not long_id then data[tostring(target)]['long_id'] = msg.to.peer_id save_data(_config.moderation.data, data) end if group_public_lock == 'yes' then return 'Group is already public'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'SuperGroup is now: public'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return end local group_public_lock = data[tostring(target)]['settings']['public'] local long_id = data[tostring(target)]['long_id'] if not long_id then data[tostring(target)]['long_id'] = msg.to.peer_id save_data(_config.moderation.data, data) end if group_public_lock == 'no' then return 'Group is not public'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' else data[tostring(target)]['settings']['public'] = 'no' data[tostring(target)]['long_id'] = msg.to.long_id save_data(_config.moderation.data, data) return 'SuperGroup is now: not public'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end --Show supergroup settings; function function show_supergroup_settingsmod(msg, target) if not is_momod(msg) then return end local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['public'] then data[tostring(target)]['settings']['public'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_rtl'] then data[tostring(target)]['settings']['lock_rtl'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_member'] then data[tostring(target)]['settings']['lock_member'] = 'no' end end local settings = data[tostring(target)]['settings'] local text = "SuperGroup settings:\n◼️Lock links : "..settings.lock_link.."\n◼️Lock flood: "..settings.flood.."\n◼️Flood sensitivity : "..NUM_MSG_MAX.."\n◼️Lock spam: "..settings.lock_spam.."\n◼️Lock Arabic: "..settings.lock_arabic.."\n◼️Lock Member: "..settings.lock_member.."\n◼️Lock RTL: "..settings.lock_rtl.."\n◼️Lock sticker: "..settings.lock_sticker.."\n◼️Public: "..settings.public.."\n◼️Strict settings: "..settings.strict return text end local function promote_admin(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') local member_tag_username = string.gsub(member_username, '@', '(at)') if not data[group] then return end if data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_username..' العضو 👤 ادمن بل فعل 🔷🔕') end data[group]['moderators'][tostring(user_id)] = member_tag_username save_data(_config.moderation.data, data) end local function demote_admin(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') if not data[group] then return end if not data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_tag_username..'العضو 👤 ليس ادمن 🔷🔕') end data[group]['moderators'][tostring(user_id)] = nil save_data(_config.moderation.data, data) end local function promote2(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') local member_tag_username = string.gsub(member_username, '@', '(at)') if not data[group] then return send_large_msg(receiver, 'Group is not added 🍁❌') end if data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_username..' العضو 👤 ادمن بل فعل 🔷🔕') end data[group]['moderators'][tostring(user_id)] = member_tag_username save_data(_config.moderation.data, data) send_large_msg(receiver, member_username..' العضو 👤 تم اضافته ادمن 🍁✔️') end local function demote2(receiver, member_username, user_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'channel#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added 🍁❌') end if not data[group]['moderators'][tostring(user_id)] then return send_large_msg(receiver, member_tag_username..' العضو 👤 ليس ادمن 🔷🔕') end data[group]['moderators'][tostring(user_id)] = nil save_data(_config.moderation.data, data) send_large_msg(receiver, member_username..' العضو 👤 تم ازالته من الادمنية 🔷✔') end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added 🍁❌'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end local reply_id = msg ['id'] -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then local text = ' ليس ❌ هناك ادمنية في المجموعة 👤🔷'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local i = 1 local message = '\nادمنية 👤 المجموعة 🔷✔ ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end -- Start by reply actions function get_message_callback(extra, success, result) local get_cmd = extra.get_cmd local msg = extra.msg local data = load_data(_config.moderation.data) local print_name = user_print_name(msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") if get_cmd == "id" and not result.action then local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for: ["..result.from.peer_id.."]") id1 = send_large_msg(channel, result.from.peer_id) elseif get_cmd == 'id' and result.action then local action = result.action.type if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then if result.action.user then user_id = result.action.user.peer_id else user_id = result.peer_id end local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id by service msg for: ["..user_id.."]") id1 = send_large_msg(channel, user_id) end elseif get_cmd == "idfrom" then local channel = 'channel#id'..result.to.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for msg fwd from: ["..result.fwd_from.peer_id.."]") id2 = send_large_msg(channel, result.fwd_from.peer_id) elseif get_cmd == 'channel_block' and not result.action then local member_id = result.from.peer_id local channel_id = result.to.peer_id if member_id == msg.from.id then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/leader/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end --savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply") kick_user(member_id, channel_id) elseif get_cmd == 'channel_block' and result.action and result.action.type == 'chat_add_user' then local user_id = result.action.user.peer_id local channel_id = result.to.peer_id if member_id == msg.from.id then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/leader/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply to sev. msg.") kick_user(user_id, channel_id) elseif get_cmd == "del" then delete_msg(result.id, ok_cb, false) savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted a message by reply") elseif get_cmd == "setadmin" then local user_id = result.from.peer_id local channel_id = "channel#id"..result.to.peer_id channel_set_admin(channel_id, "user#id"..user_id, ok_cb, false) if result.from.username then text = "@"..result.from.username.." set as an admin" else text = "[ "..user_id.." ]set as an admin" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..user_id.."] as admin by reply") send_large_msg(channel_id, text) elseif get_cmd == "demoteadmin" then local user_id = result.from.peer_id local channel_id = "channel#id"..result.to.peer_id if is_admin2(result.from.peer_id) then return send_large_msg(channel_id, "You can't demote global admins!") end channel_demote(channel_id, "user#id"..user_id, ok_cb, false) if result.from.username then text = "@"..result.from.username.." has been demoted from admin" else text = "[ "..user_id.." ] has been demoted from admin" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted: ["..user_id.."] from admin by reply") send_large_msg(channel_id, text) elseif get_cmd == "spromote" then local group_owner = data[tostring(result.to.peer_id)]['set_owner'] if group_owner then local channel_id = 'channel#id'..result.to.peer_id if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(channel_id, user, ok_cb, false) end local user_id = "user#id"..result.from.peer_id channel_set_admin(channel_id, user_id, ok_cb, false) data[tostring(result.to.peer_id)]['set_owner'] = tostring(result.from.peer_id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..result.from.peer_id.."] as owner by reply") if result.from.username then text = "@"..result.from.username.." [ "..result.from.peer_id.." ] العضو 👤 تمت ترقيته ليصبح مدير 🔷✔️" else text = "[ "..result.from.peer_id.." ] العضو 👤 تمت ترقيته ليصبح مدير 🔷✔️" end send_large_msg(channel_id, text) end elseif get_cmd == "promote" then local receiver = result.to.peer_id local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '') local member_name = full_name:gsub("‮", "") local member_username = member_name:gsub("_", " ") if result.from.username then member_username = '@'.. result.from.username end local member_id = result.from.peer_id if result.to.peer_type == 'channel' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted mod: @"..member_username.."["..result.from.peer_id.."] by reply") promote2("channel#id"..result.to.peer_id, member_username, member_id) --channel_set_mod(channel_id, user, ok_cb, false) end elseif get_cmd == "demote" then local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '') local member_name = full_name:gsub("‮", "") local member_username = member_name:gsub("_", " ") if result.from.username then member_username = '@'.. result.from.username end local member_id = result.from.peer_id --local user = "user#id"..result.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted mod: @"..member_username.."["..user_id.."] by reply") demote2("channel#id"..result.to.peer_id, member_username, member_id) --channel_demote(channel_id, user, ok_cb, false) elseif get_cmd == 'mute_user' then if result.service then local action = result.action.type if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then if result.action.user then user_id = result.action.user.peer_id end end if action == 'chat_add_user_link' then if result.from then user_id = result.from.peer_id end end else user_id = result.from.peer_id end local receiver = extra.receiver local chat_id = msg.to.id print(user_id) print(chat_id) if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) send_large_msg(receiver, "["..user_id.."] removed from the muted user list") elseif is_admin1(msg) then mute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] added to the muted user list") end end end -- End by reply actions --By ID actions local function cb_user_info(extra, success, result) local receiver = extra.receiver local user_id = result.peer_id local get_cmd = extra.get_cmd local data = load_data(_config.moderation.data) --[[if get_cmd == "setadmin" then local user_id = "user#id"..result.peer_id channel_set_admin(receiver, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been set as an admin" else text = "[ "..result.peer_id.." ] has been set as an admin" end send_large_msg(receiver, text)]] if get_cmd == "demoteadmin" then if is_admin2(result.peer_id) then return send_large_msg(receiver, "You can't demote global admins!") end local user_id = "user#id"..result.peer_id channel_demote(receiver, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been demoted from admin" send_large_msg(receiver, text) else text = "[ "..result.peer_id.." ] has been demoted from admin" send_large_msg(receiver, text) end elseif get_cmd == "promote" then if result.username then member_username = "@"..result.username else member_username = string.gsub(result.print_name, '_', ' ') end promote2(receiver, member_username, user_id) elseif get_cmd == "demote" then if result.username then member_username = "@"..result.username else member_username = string.gsub(result.print_name, '_', ' ') end demote2(receiver, member_username, user_id) end end -- Begin resolve username actions local function callbackres(extra, success, result) local member_id = result.peer_id local member_username = "@"..result.username local get_cmd = extra.get_cmd if get_cmd == "res" then local user = result.peer_id local name = string.gsub(result.print_name, "_", " ") local channel = 'channel#id'..extra.channelid send_large_msg(channel, user..'\n'..name) return user elseif get_cmd == "id" then local user = result.peer_id local channel = 'channel#id'..extra.channelid send_large_msg(channel, user) return user elseif get_cmd == "invite" then local receiver = extra.channel local user_id = "user#id"..result.peer_id channel_invite(receiver, user_id, ok_cb, false) --[[elseif get_cmd == "channel_block" then local user_id = result.peer_id local channel_id = extra.channelid local sender = extra.sender if member_id == sender then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(member_id, channel_id) and not is_admin2(sender) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins") end if is_admin2(member_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end kick_user(user_id, channel_id) elseif get_cmd == "setadmin" then local user_id = "user#id"..result.peer_id local channel_id = extra.channel channel_set_admin(channel_id, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been set as an admin" send_large_msg(channel_id, text) else text = "@"..result.peer_id.." has been set as an admin" send_large_msg(channel_id, text) end elseif get_cmd == "setowner" then local receiver = extra.channel local channel = string.gsub(receiver, 'channel#id', '') local from_id = extra.from_id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then local user = "user#id"..group_owner if not is_admin2(group_owner) and not is_support(group_owner) then channel_demote(receiver, user, ok_cb, false) end local user_id = "user#id"..result.peer_id channel_set_admin(receiver, user_id, ok_cb, false) data[tostring(channel)]['set_owner'] = tostring(result.peer_id) save_data(_config.moderation.data, data) savelog(channel, name_log.." ["..from_id.."] set ["..result.peer_id.."] as owner by username") if result.username then text = member_username.." [ "..result.peer_id.." ] added as owner" else text = "[ "..result.peer_id.." ] added as owner" end send_large_msg(receiver, text) end]] elseif get_cmd == "promote" then local receiver = extra.channel local user_id = result.peer_id --local user = "user#id"..result.peer_id promote2(receiver, member_username, user_id) --channel_set_mod(receiver, user, ok_cb, false) elseif get_cmd == "demote" then local receiver = extra.channel local user_id = result.peer_id local user = "user#id"..result.peer_id demote2(receiver, member_username, user_id) elseif get_cmd == "demoteadmin" then local user_id = "user#id"..result.peer_id local channel_id = extra.channel if is_admin2(result.peer_id) then return send_large_msg(channel_id, "You can't demote global admins!") end channel_demote(channel_id, user_id, ok_cb, false) if result.username then text = "@"..result.username.." has been demoted from admin" send_large_msg(channel_id, text) else text = "@"..result.peer_id.." has been demoted from admin" send_large_msg(channel_id, text) end local receiver = extra.channel local user_id = result.peer_id demote_admin(receiver, member_username, user_id) elseif get_cmd == 'mute_user' then local user_id = result.peer_id local receiver = extra.receiver local chat_id = string.gsub(receiver, 'channel#id', '') if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] removed from muted user list") elseif is_owner(extra.msg) then mute_user(chat_id, user_id) send_large_msg(receiver, " ["..user_id.."] added to muted user list") end end end --End resolve username actions --Begin non-channel_invite username actions local function in_channel_cb(cb_extra, success, result) local get_cmd = cb_extra.get_cmd local receiver = cb_extra.receiver local msg = cb_extra.msg local data = load_data(_config.moderation.data) local print_name = user_print_name(cb_extra.msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") local member = cb_extra.username local memberid = cb_extra.user_id if member then text = 'No user @'..member..' in this SuperGroup.' else text = 'No user ['..memberid..'] in this SuperGroup.' end if get_cmd == "channel_block" then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local user_id = v.peer_id local channel_id = cb_extra.msg.to.id local sender = cb_extra.msg.from.id if user_id == sender then return send_large_msg("channel#id"..channel_id, "Leave using kickme command") end if is_momod2(user_id, channel_id) and not is_admin2(sender) then return send_large_msg("channel#id"..channel_id, "You can't kick mods/leader/admins") end if is_admin2(user_id) then return send_large_msg("channel#id"..channel_id, "You can't kick other admins") end if v.username then text = "" savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..v.username.." ["..v.peer_id.."]") else text = "" savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..v.peer_id.."]") end kick_user(user_id, channel_id) end end elseif get_cmd == "setadmin" then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local user_id = "user#id"..v.peer_id local channel_id = "channel#id"..cb_extra.msg.to.id channel_set_admin(channel_id, user_id, ok_cb, false) if v.username then text = "@"..v.username.." ["..v.peer_id.."] has been set as an admin" savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..v.username.." ["..v.peer_id.."]") else text = "["..v.peer_id.."] has been set as an admin" savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin "..v.peer_id) end if v.username then member_username = "@"..v.username else member_username = string.gsub(v.print_name, '_', ' ') end local receiver = channel_id local user_id = v.peer_id promote_admin(receiver, member_username, user_id) end send_large_msg(channel_id, text) end elseif get_cmd == 'spromote' then for k,v in pairs(result) do vusername = v.username vpeer_id = tostring(v.peer_id) if vusername == member or vpeer_id == memberid then local channel = string.gsub(receiver, 'channel#id', '') local from_id = cb_extra.msg.from.id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(receiver, user, ok_cb, false) end local user_id = "user#id"..v.peer_id channel_set_admin(receiver, user_id, ok_cb, false) data[tostring(channel)]['set_owner'] = tostring(v.peer_id) save_data(_config.moderation.data, data) savelog(channel, name_log.."["..from_id.."] set ["..v.peer_id.."] as owner by username") if result.username then text = member_username.." ["..v.peer_id.."] العضو 👤 تمت ترقيته ليصبح مدير 🔷✔️" else text = "["..v.peer_id.."] العضو 👤 تمت ترقيته ليصبح مدير 🔷✔️" end end elseif memberid and vusername ~= member and vpeer_id ~= memberid then local channel = string.gsub(receiver, 'channel#id', '') local from_id = cb_extra.msg.from.id local group_owner = data[tostring(channel)]['set_owner'] if group_owner then if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then local user = "user#id"..group_owner channel_demote(receiver, user, ok_cb, false) end data[tostring(channel)]['set_owner'] = tostring(memberid) save_data(_config.moderation.data, data) savelog(channel, name_log.."["..from_id.."] set ["..memberid.."] as owner by username") text = "["..memberid.."] العضو 👤 تمت ترقيته ليصبح مدير 🔷✔️" end end end end send_large_msg(receiver, text) end --End non-channel_invite username actions --'Set supergroup photo' function local function set_supergroup_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/channel_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) channel_set_photo(receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) send_large_msg(receiver, 'تم ✔ حفض الصورة 🔷🍁', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end --Run function local function run(msg, matches) if msg.to.type == 'chat' then if matches[1] == 'tosuper' then if not is_admin1(msg) then return end local receiver = get_receiver(msg) chat_upgrade(receiver, ok_cb, false) end elseif msg.to.type == 'channel'then if matches[1] == 'tosuper' then if not is_admin1(msg) then return end return "المجموعة خارقة بل فعل 🚀✔"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' end end if msg.to.type == 'channel' then local support_id = msg.from.id local receiver = get_receiver(msg) local print_name = user_print_name(msg.from):gsub("‮", "") local name_log = print_name:gsub("_", " ") local data = load_data(_config.moderation.data) if matches[1] == 'RealBot' and not matches[2] then if not is_admin1(msg) and not is_support(support_id) then return end if is_super_group(msg) then return reply_msg(msg.id, 'المجموعة مفعلة سابقا 👥🍁', ok_cb, false) end print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") added") savelog(msg.to.id, name_log.." ["..msg.from.id.."] added SuperGroup") superadd(msg) set_mutes(msg.to.id) channel_set_admin(receiver, 'user#id'..msg.from.id, ok_cb, false) end if matches[1] == 'uRealBot' and is_admin1(msg) and not matches[2] then if not is_super_group(msg) then return reply_msg(msg.id, 'المجموعة 👥 غير مفعلة 🔕🍁', ok_cb, false) end print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") removed") superrem(msg) rem_mutes(msg.to.id) end if matches[1] == "info" then if not is_owner(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup info") channel_info(receiver, callback_info, {receiver = receiver, msg = msg}) end if matches[1] == "admins" then if not is_owner(msg) and not is_support(msg.from.id) then return end member_type = 'Admins' savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup Admins list") admins = channel_get_admins(receiver,callback, {receiver = receiver, msg = msg, member_type = member_type}) end local reply_id = msg ['id'] if matches[1] == "leader" then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then local text = "ليس هناك مدير في المجموعة 👤🍁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") local text = "مدير المجموعة 👤🍁 ["..group_owner..']'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[1] == "modlist" then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) -- channel_get_admins(receiver,callback, {receiver = receiver}) end if matches[1] == "bots" and is_momod(msg) then member_type = 'Bots' savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup bots list") channel_get_bots(receiver, callback, {receiver = receiver, msg = msg, member_type = member_type}) end if matches[1] == "who" and not matches[2] and is_momod(msg) then local user_id = msg.from.peer_id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup users list") channel_get_users(receiver, callback_who, {receiver = receiver}) end if matches[1] == "kicked" and is_momod(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested Kicked users list") channel_get_kicked(receiver, callback_kicked, {receiver = receiver}) end if matches[1] == 'del' and is_momod(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'del', msg = msg } delete_msg(msg.id, ok_cb, false) get_message(msg.reply_id, get_message_callback, cbreply_extra) end end if matches[1] == 'block' and is_momod(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'channel_block', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'block' and string.match(matches[2], '^%d+$') then --[[local user_id = matches[2] local channel_id = msg.to.id if is_momod2(user_id, channel_id) and not is_admin2(user_id) then return send_large_msg(receiver, "You can't kick mods/owner/admins") end savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: [ user#id"..user_id.." ]") kick_user(user_id, channel_id)]] local get_cmd = 'channel_block' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif msg.text:match("@[%a%d]") then --[[local cbres_extra = { channelid = msg.to.id, get_cmd = 'channel_block', sender = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..username) resolve_username(username, callbackres, cbres_extra)]] local get_cmd = 'channel_block' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end if matches[1] == 'id' then if type(msg.reply_id) ~= "nil" and is_momod(msg) and not matches[2] then local cbreply_extra = { get_cmd = 'id', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif type(msg.reply_id) ~= "nil" and matches[2] == "from" and is_momod(msg) then local cbreply_extra = { get_cmd = 'idfrom', msg = msg } get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif msg.text:match("@[%a%d]") then local cbres_extra = { channelid = msg.to.id, get_cmd = 'id' } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested ID for: @"..username) resolve_username(username, callbackres, cbres_extra) else savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup ID") return "SuperGroup ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id end end if matches[1] == 'kickme' then if msg.to.type == 'channel' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] left via kickme") channel_kick("channel#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false) end end if matches[1] == 'relink' and is_momod(msg)then local function callback_link (extra , success, result) local receiver = get_receiver(msg) if success == 0 then send_large_msg(receiver, 'هاذه ليست احدى مجموعاتي 👥❌') data[tostring(msg.to.id)]['settings']['set_link'] = nil save_data(_config.moderation.data, data) else send_large_msg(receiver, "تم ✅ انشاء رابط جديد 🔷🍁") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to create a new SuperGroup link") export_channel_link(receiver, callback_link, false) end local reply_id = msg ['id'] if matches[1] == 'setlink' and is_owner(msg) then data[tostring(msg.to.id)]['settings']['set_link'] = 'waiting' save_data(_config.moderation.data, data) local text = 'قم بأرسال 📪 الرابط الان 👥🍁'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local reply_id = msg ['id'] if msg.text then if msg.text:match("^(https://telegram.me/joinchat/%S+)$") and data[tostring(msg.to.id)]['settings']['set_link'] == 'waiting' and is_owner(msg) then data[tostring(msg.to.id)]['settings']['set_link'] = msg.text save_data(_config.moderation.data, data) local text = "تم ✅ وضع الرابط 🔷🔗" reply_msg(reply_id, text, ok_cb, false) end end local reply_id = msg ['id'] if matches[1] == 'getlink' then if not is_momod(msg) then return end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then local text = "قم بأنشاء 🔷 رابط اولا 🔕 من خلال الامر relink 🔗"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") local text = "رابط المجموعة 🔷🔗:\n"..group_link reply_msg(reply_id, text, ok_cb, false) end if matches[1] == "invite" and is_sudo(msg) then local cbres_extra = { channel = get_receiver(msg), get_cmd = "invite" } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] invited @"..username) resolve_username(username, callbackres, cbres_extra) end if matches[1] == 'res' and is_owner(msg) then local cbres_extra = { channelid = msg.to.id, get_cmd = 'res' } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] resolved username: @"..username) resolve_username(username, callbackres, cbres_extra) end --[[if matches[1] == 'kick' and is_momod(msg) then local receiver = channel..matches[3] local user = "user#id"..matches[2] chaannel_kick(receiver, user, ok_cb, false) end]] if matches[1] == 'setadmin' then if not is_support(msg.from.id) and not is_owner(msg) then return end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'setadmin', msg = msg } setadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'setadmin' and string.match(matches[2], '^%d+$') then --[[] local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'setadmin' user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})]] local get_cmd = 'setadmin' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif matches[1] == 'setadmin' and not string.match(matches[2], '^%d+$') then --[[local cbres_extra = { channel = get_receiver(msg), get_cmd = 'setadmin' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..username) resolve_username(username, callbackres, cbres_extra)]] local get_cmd = 'setadmin' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end if matches[1] == 'demoteadmin' then if not is_support(msg.from.id) and not is_owner(msg) then return end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'demoteadmin', msg = msg } demoteadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'demoteadmin' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'demoteadmin' user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif matches[1] == 'demoteadmin' and not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'demoteadmin' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted admin @"..username) resolve_username(username, callbackres, cbres_extra) end end if matches[1] == 'spromote' and is_owner(msg) then if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'spromote', msg = msg } setowner = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'spromote' and string.match(matches[2], '^%d+$') then --[[ local group_owner = data[tostring(msg.to.id)]['set_owner'] if group_owner then local receiver = get_receiver(msg) local user_id = "user#id"..group_owner if not is_admin2(group_owner) and not is_support(group_owner) then channel_demote(receiver, user_id, ok_cb, false) end local user = "user#id"..matches[2] channel_set_admin(receiver, user, ok_cb, false) data[tostring(msg.to.id)]['set_owner'] = tostring(matches[2]) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = "[ "..matches[2].." ] added as owner" return text end]] local get_cmd = 'spromote' local msg = msg local user_id = matches[2] channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id}) elseif matches[1] == 'spromote' and not string.match(matches[2], '^%d+$') then local get_cmd = 'spromote' local msg = msg local username = matches[2] local username = string.gsub(matches[2], '@', '') channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username}) end end local reply_id = msg ['id'] if matches[1] == 'promote' then if not is_momod(msg) then return end if not is_owner(msg) then local text = "للمدراء فقط 👤🍁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'promote', msg = msg } promote = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'promote' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted user#id"..matches[2]) user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif matches[1] == 'promote' and not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'promote', } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] العضو 👤 تم اضافته ادمن 🍁✔️ @"..username) return resolve_username(username, callbackres, cbres_extra) end end if matches[1] == 'mp' and is_sudo(msg) then channel = get_receiver(msg) user_id = 'user#id'..matches[2] channel_set_mod(channel, user_id, ok_cb, false) return "ok" end if matches[1] == 'md' and is_sudo(msg) then channel = get_receiver(msg) user_id = 'user#id'..matches[2] channel_demote(channel, user_id, ok_cb, false) return "ok" end local reply_id = msg ['id'] if matches[1] == 'demote' then if not is_momod(msg) then return end if not is_owner(msg) then local msg = "للمدراء فقط 👤🍁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if type(msg.reply_id) ~= "nil" then local cbreply_extra = { get_cmd = 'demote', msg = msg } demote = get_message(msg.reply_id, get_message_callback, cbreply_extra) elseif matches[1] == 'demote' and string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local user_id = "user#id"..matches[2] local get_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted user#id"..matches[2]) user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd}) elseif not string.match(matches[2], '^%d+$') then local cbres_extra = { channel = get_receiver(msg), get_cmd = 'demote' } local username = matches[2] local username = string.gsub(matches[2], '@', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] العضو 👤 تم اضافته ادمن 🍁✔️ @"..username) return resolve_username(username, callbackres, cbres_extra) end end if matches[1] == "setname" and is_momod(msg) then local receiver = get_receiver(msg) local set_name = string.gsub(matches[2], '_', '') savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..matches[2]) rename_channel(receiver, set_name, ok_cb, false) end if msg.service and msg.action.type == 'chat_rename' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..msg.to.title) data[tostring(msg.to.id)]['settings']['set_name'] = msg.to.title save_data(_config.moderation.data, data) end local reply_id = msg ['id'] if matches[1] == "setabout" and is_momod(msg) then local receiver = get_receiver(msg) local about_text = matches[2] local data_cat = 'description' local target = msg.to.id data[tostring(target)][data_cat] = about_text save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup description to: "..about_text) channel_set_about(receiver, about_text, ok_cb, false) local text = "تم ✅ اضافة وصف للمجموعة 📋👥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[1] == "setusername" and is_admin1(msg) then local function ok_username_cb (extra, success, result) local receiver = extra.receiver if success == 1 then send_large_msg(receiver, "تم ✅ اضافة معرف للمجموعة 👥🍁") elseif success == 0 then send_large_msg(receiver, "فشل 🚫 اضافة المعرف للمجموعة 👥🍁") end end local username = string.gsub(matches[2], '@', '') channel_set_username(receiver, username, ok_username_cb, {receiver=receiver}) end if matches[1] == 'setrules' and is_momod(msg) then rules = matches[2] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[2].."]") local text = set_rulesmod(msg, data, target) reply_msg(reply_id, text, ok_cb, false) end if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_momod(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set new SuperGroup photo") load_photo(msg.id, set_supergroup_photo, msg) return end end local reply_id = msg ['id'] if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] started setting new SuperGroup photo") local text = 'قم بأرسال 📪 الصورة الان 🎇✔'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[1] == 'clean' then if not is_momod(msg) then return end if not is_momod(msg) then local text = "للمدراء فقط 👤🍁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[2] == 'modlist' then local reply_id = msg ['id'] if next(data[tostring(msg.to.id)]['moderators']) == nil then local text = 'ليس ❌ هناك ادمنية في المجموعة 👤🍁'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") local text = 'تم ✅ حذف الادمنية 👤🔕'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local reply_id = msg ['id'] if matches[2] == 'rules' then local data_cat = 'rules' if data[tostring(msg.to.id)][data_cat] == nil then local text = "ليس ❌ هناك قوانين في المجموعة 👥📋"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") local text = 'تم ✅ حذف القوانين 📋✔'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end local reply_id = msg ['id'] if matches[2] == 'about' then local receiver = get_receiver(msg) local about_text = ' ' local data_cat = 'description' if data[tostring(msg.to.id)][data_cat] == nil then local text = 'ليس ❌ هناك وصف في المجموعة 👥🔕'..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") channel_set_about(receiver, about_text, ok_cb, false) local text = "تم ✅ حذف الوصف 📋✔"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[2] == 'mutelist' then chat_id = msg.to.id local hash = 'mute_user:'..chat_id redis:del(hash) local text = "تم ✅ ازالة الكتم عن المكتومين 👤🔕"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[2] == 'username' and is_admin1(msg) then local function ok_username_cb (extra, success, result) local receiver = extra.receiver if success == 1 then send_large_msg(receiver, "تم ✅ حذف معرف المجموعة 👥✔") elseif success == 0 then send_large_msg(receiver, "فشل 🚫 ازالة معرف المجموعة 👥🔷") end end local username = "" channel_set_username(receiver, username, ok_username_cb, {receiver=receiver}) end end if matches[1] == 'close' and is_momod(msg) then local target = msg.to.id if matches[2] == 'links' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link posting ") return lock_group_links(msg, data, target) end if matches[2] == 'spam' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked spam ") return lock_group_spam(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_flood(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2]:lower() == 'rtl' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked rtl chars. in names") return lock_group_rtl(msg, data, target) end if matches[2] == 'sticker' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker posting") return lock_group_sticker(msg, data, target) end if matches[2] == 'contacts' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked contact posting") return lock_group_contacts(msg, data, target) end if matches[2] == 'strict' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked enabled strict settings") return enable_strict_rules(msg, data, target) end end if matches[1] == 'open' and is_momod(msg) then local target = msg.to.id if matches[2] == 'links' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link posting") return unlock_group_links(msg, data, target) end if matches[2] == 'spam' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked spam") return unlock_group_spam(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood") return unlock_group_flood(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked Arabic") return unlock_group_arabic(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2]:lower() == 'rtl' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked RTL chars. in names") return unlock_group_rtl(msg, data, target) end if matches[2] == 'sticker' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker posting") return unlock_group_sticker(msg, data, target) end if matches[2] == 'contacts' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked contact posting") return unlock_group_contacts(msg, data, target) end if matches[2] == 'strict' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled strict settings") return disable_strict_rules(msg, data, target) end end if matches[1] == 'setflood' then if not is_momod(msg) then return end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") local text = 'تم ✅ وضع التكرار للعدد 🔆📟: '..matches[2]..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end if matches[1] == 'public' and is_momod(msg) then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: not public") return unset_public_membermod(msg, data, target) end end if matches[1] == 'close' and is_owner(msg) then local chat_id = msg.to.id local reply_id = msg ['id'] if matches[2] == 'audio' then local msg_type = 'Audio' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل الصوتيات 🔒📢"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصوتيات مفعل سابقا 🔒📢"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local reply_id = msg ['id'] if matches[2] == 'photo' then local msg_type = 'Photo' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل الصور 🔒🎆"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصور مفعل سابقا 🔒🌆"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'video' then local msg_type = 'Video' local reply_id = msg ['id'] if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل الفديوات 🔒🎥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الفديوات مفعل سابقا 🔒🎥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'gifs' then local msg_type = 'Gifs' if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل الصور المتحركة 🔒🌋"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصور المتحركة غير مفعل 🔓🌆"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'documents' then local msg_type = 'Documents' local reply_id = msg ['id'] if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل الملفات 🔒📁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الملفات مفعل سابقا 🔒📁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'text' then local msg_type = 'Text' local reply_id = msg ['id'] if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = " تم ✅ قفل النص 🔒📝"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ النصوص مفعل سابقا 🔒📄"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'all' then local msg_type = 'All' local reply_id = msg ['id'] if not is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type) mute(chat_id, msg_type) local text = "تم ✅ قفل المحادثة 🔒👥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ المحادثة مفعل سابقا 🔒👥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end end if matches[1] == 'open' and is_momod(msg) then local chat_id = msg.to.id if matches[2] == 'audio' then local msg_type = 'Audio' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = " تم ✅ الغاء تفعيل قفل الصوتيات 🔓📢"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصوتيات غير مفعل 🔓📢"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end local reply_id = msg ['id'] if matches[2] == 'photo' then local msg_type = 'Photo' if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = " تم ✅ الغاء تفعيل قفل الصور 🔓🎇"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصور غير مفعل 🔓🌆"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'video' then local msg_type = 'Video' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = " تم ✅ الغاء تفعيل قفل الفديوات 🔓🎥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الفديوات غير مفعل 🔓🎥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'gifs' then local msg_type = 'Gifs' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = "تم ✅ الغاء تفعيل منع الصور المتحركة 🔓🌆 "..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الصور المتحركة غير مفعل 🔓🌆"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'documents' then local msg_type = 'Documents' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = " تم ✅ الغاء تفعيل قفل الملفات 🔒📁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ الملفات غير مفعل 🔓📁"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'text' then local msg_type = 'Text' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute message") unmute(chat_id, msg_type) local text = " تم ✅ الغاء قفل النص 🔓📝"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ النص غير مفعل 🔓📄"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end if matches[2] == 'all' then local msg_type = 'All' local reply_id = msg ['id'] if is_muted(chat_id, msg_type..': yes') then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type) unmute(chat_id, msg_type) local text = "تم ✅ الغاء قفل المحادثة 🔕👥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) else local text = "منع ❌ المحادثة غير مفعل 🔓👥"..'\n\n' ..'🔶 MSG BY @'..msg.from.username..'\n' reply_msg(reply_id, text, ok_cb, false) end end end if matches[1] == "silent" and is_momod(msg) then local chat_id = msg.to.id local hash = "mute_user"..chat_id local user_id = "" if type(msg.reply_id) ~= "nil" then local receiver = get_receiver(msg) local get_cmd = "mute_user" muteuser = get_message(msg.reply_id, get_message_callback, {receiver = receiver, get_cmd = get_cmd, msg = msg}) elseif matches[1] == "silent" and string.match(matches[2], '^%d+$') then local user_id = matches[2] if is_muted_user(chat_id, user_id) then unmute_user(chat_id, user_id) savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed ["..user_id.."] from the muted users list") return "["..user_id.."] removed from the muted users list" elseif is_owner(msg) then mute_user(chat_id, user_id) savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."] to the muted users list") return "["..user_id.."] added to the muted user list" end elseif matches[1] == "silent" and not string.match(matches[2], '^%d+$') then local receiver = get_receiver(msg) local get_cmd = "mute_user" local username = matches[2] local username = string.gsub(matches[2], '@', '') resolve_username(username, callbackres, {receiver = receiver, get_cmd = get_cmd, msg=msg}) end end if matches[1] == "muteslist" and is_momod(msg) then local chat_id = msg.to.id if not has_mutes(chat_id) then set_mutes(chat_id) return mutes_list(chat_id) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup muteslist") return mutes_list(chat_id) end if matches[1] == "mutelist" and is_momod(msg) then local chat_id = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup mutelist") return muted_user_list(chat_id) end if matches[1] == 'settings' and is_momod(msg) then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup settings ") return show_supergroup_settingsmod(msg, target) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'helpppp' and not is_owner(msg) then text = "Message /superhelp to @Teleseed in private for SuperGroup help" reply_msg(msg.id, text, ok_cb, false) elseif matches[1] == 'help' and is_owner(msg) then local name_log = user_print_name(msg.from) savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp") return super_help() end if matches[1] == 'peer_id' and is_admin1(msg)then text = msg.to.peer_id reply_msg(msg.id, text, ok_cb, false) post_large_msg(receiver, text) end if matches[1] == 'msg.to.id' and is_admin1(msg) then text = msg.to.id reply_msg(msg.id, text, ok_cb, false) post_large_msg(receiver, text) end --Admin Join Service Message if msg.service then local action = msg.action.type if action == 'chat_add_user_link' then if is_owner2(msg.from.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.from.id savelog(msg.to.id, name_log.." Admin ["..msg.from.id.."] joined the SuperGroup via link") channel_set_admin(receiver, user, ok_cb, false) end if is_support(msg.from.id) and not is_owner2(msg.from.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.from.id savelog(msg.to.id, name_log.." Support member ["..msg.from.id.."] joined the SuperGroup") channel_set_mod(receiver, user, ok_cb, false) end end if action == 'chat_add_user' then if is_owner2(msg.action.user.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.action.user.id savelog(msg.to.id, name_log.." Admin ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]") channel_set_admin(receiver, user, ok_cb, false) end if is_support(msg.action.user.id) and not is_owner2(msg.action.user.id) then local receiver = get_receiver(msg) local user = "user#id"..msg.action.user.id savelog(msg.to.id, name_log.." Support member ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]") channel_set_mod(receiver, user, ok_cb, false) end end end if matches[1] == 'msg.to.peer_id' then post_large_msg(receiver, msg.to.peer_id) end end end local function pre_process(msg) if not msg.text and msg.media then msg.text = '['..msg.media.type..']' end return msg end return { patterns = { "^/(RealBot)$", "^/(uRealBot)$", "^/([Mm]ove) (.*)$", "^&([Ii]nfo)$", "^/([Aa]dmins)$", "^/([Ll]eader)$", "^/([Mm]odlist)$", "^/([Bb]ots)$", "^/([Ww]ho)$", "^/([Kk]icked)$", "^([Bb]lock) (.*)", "^/([Bb]lock)", "^/([Tt]osuper)$", "^&([Ii][Dd])$", "^&([Ii][Dd]) (.*)$", "^/([Kk]ickme)$", "^/([Kk]ick) (.*)$", "^/([Rr]elink)$", "^/([Ss]etlink)$", "^/([Gg]etlink)$", "^/([Rr]es) (.*)$", "^/([Ss]etadmin) (.*)$", "^/([Ss]etadmin)", "^/([Dd]emoteadmin) (.*)$", "^/([Dd]emoteadmin)", "^/([Ss]promote) (.*)$", "^/([Ss]promote)$", "^/([Pp]romote) (.*)$", "^/([Pp]romote)", "^/([Dd]emote) (.*)$", "^/([Dd]emote)", "^/([Ss]etname) (.*)$", "^/([Ss]etabout) (.*)$", "^/([Ss]etrules) (.*)$", "^/([Ss]etphoto)$", "^/([Ss]etusername) (.*)$", "^/([Dd]el)$", "^/(close) (.*)$", "^/(open) (.*)$", "^/(close) ([^%s]+)$", "^/(open) ([^%s]+)$", "^/(silent)$", "^/(silent) (.*)$", "^/([Pp]ublic) (.*)$", "^/([Ss]ettings)$", "^/([Rr]ules)$", "^/([Ss]etflood) (%d+)$", "^/([Cc]lean) (.*)$", "^/([Hh])$", "^/([Mm]uteslist)$", "^/([Mm]utelist)$", "(mp) (.*)", "(md) (.*)", "^(https://telegram.me/joinchat/%S+)$", "msg.to.peer_id", "%[(document)%]", "%[(photo)%]", "%[(video)%]", "%[(audio)%]", "%[(contact)%]", "^!!tgservice (.+)$", }, run = run, pre_process = pre_process } --End supergrpup.lua --By @Omar_Real -- Reply By @Omar_Real
--This is an example of register_fetches which --returns a string that is to be used by the --config file with ACL. function fetch_ex(txn) local result = "/usr/sbin/" return result end core.register_fetches("fetch_ex", fetch_ex)
-- Receive OSC events function handle_message(path, args) print("OSC path: " .. path .. " len: " .. #args .. " 1: " .. args[1]) end function setup() server = nosc_server_new(2222, handle_message) end function draw() nosc_server_update(server) ngl_clear(0.2, 0.2, 0.2, 1) end
LEFT_CLICK = 1 RIGHT_CLICK = 2 BLOCK_SIZE = 16 EMPTY_ZERO = 0 EMPTY_ONE = 1 EMPTY_TWO = 2 EMPTY_THREE = 3 EMPTY_FOUR = 4 EMPTY_FIVE = 5 EMPTY_SIX = 6 EMPTY_SEVEN = 7 EMPTY_EIGHT = 8 MINE = 9 HIDDEN = 10 FLAG = 11 -- Generate mines on board function setMines() local remainingMines = config.mines math.randomseed(os.time()) math.random(); math.random(); math.random() while remainingMines > 0 do local positionX, positionY = math.random(1, 10), math.random(1, 10) if minefield[positionY][positionX][1] == HIDDEN then minefield[positionY][positionX][1] = MINE remainingMines = remainingMines - 1 end end end -- Realocate mine to a valid position (left -> right, top -> bottom) function realocateMine(x, y) minefield[y][x][1] = HIDDEN x = 1 y = 1 while minefield[y][x][1] == MINE do x = x + 1 if x > config.boardWidth then x = 1 y = y + 1 end if y > config.boardHeight then print("Could not realocate mine...") return end end minefield[y][x][1] = MINE end -- Load a non-mine block (and its neighbouring blocks in case there are no mines surrounding it) function loadBlock(x, y) local mineCount = 0 remainingBlocks = remainingBlocks - 1 for i = -1, 1 do for j = -1, 1 do local positionX, positionY = x + j, y + i local block = minefield[positionY] and minefield[positionY][positionX] or nil if block and block[1] == MINE then mineCount = mineCount + 1 end end end minefield[y][x][1] = mineCount if mineCount == 0 then floodFill(x, y) end end -- Load neighbouring blocks function floodFill(x, y) for i = -1, 1 do for j = -1, 1 do local positionX, positionY = x + j, y + i local block = minefield[positionY] and minefield[positionY][positionX] or nil if block and block[1] == HIDDEN and not block[2] then loadBlock(positionX, positionY) end end end end -- Get x, y coordinates in hypothetical board based on window coordinates function getEquivalentPosition(x, y) return math.ceil(x / blockScaledSize), math.ceil((y - config.boardY) / blockScaledSize) end
-------------------------------------------------------------------------------- -- frame.lua -- a custom window like object -------------------------------------------------------------------------------- local AddonName, Addon = ... local Frame = Addon:CreateClass('Frame') local L = LibStub('AceLocale-3.0'):GetLocale(AddonName) local FlyPaper = LibStub('LibFlyPaper-2.0') local function fireBarCallback(bar, callback, ...) Addon.callbacks:Fire(callback, bar, bar.id, ...) end local active = {} local unused = {} local function frame_OnSetAlpha(frame, alpha) frame:OnSetAlpha(alpha) end local function frame_OnSetScale(frame, scale) frame:OnSetScale(scale) end local frame_UpdateShown = [[ if self:GetAttribute("state-hidden") then self:Hide() return end local isPetBattleUIShown = self:GetAttribute('state-petbattleui') and true or false if isPetBattleUIShown and not self:GetAttribute('state-showinpetbattleui') then self:Hide() return end local isOverrideUIShown = self:GetAttribute('state-overrideui') and true or false if isOverrideUIShown and not self:GetAttribute('state-showinoverrideui') then self:Hide() return end local requiredState = self:GetAttribute('state-display') if requiredState == 'hide' then self:Hide() return end local userState = self:GetAttribute('state-userDisplay') if userState == 'hide' then if self:GetAttribute('state-alpha') then self:SetAttribute('state-alpha', nil) end self:Hide() return end local userAlpha = tonumber(userState) if self:GetAttribute('state-alpha') ~= userAlpha then self:SetAttribute('state-alpha', userAlpha) end self:Show() ]] local frame_CallUpdateShown = 'self:RunAttribute("UpdateShown")' -------------------------------------------------------------------------------- -- Constructor / Destructor -------------------------------------------------------------------------------- -- constructor function Frame:New(id) id = tonumber(id) or id local frame = self:Restore(id) or self:Create(id) frame:LoadSettings() Addon.OverrideController:Add(frame) frame:OnAcquire(id) FlyPaper.AddFrame(AddonName, id, frame) active[id] = frame return frame end function Frame:Create(id) local frameName = ('%sFrame%s'):format(AddonName, id) local frame = self:Bind(CreateFrame('Frame', frameName, UIParent, 'SecureHandlerStateTemplate')) frame:SetClampedToScreen(true) frame:SetMovable(true) frame.id = id frame:SetAttribute('id', id) frame:SetAttribute('_onstate-alpha', "self:CallMethod('FadeOut')") frame:SetAttribute('_onstate-display', frame_CallUpdateShown) frame:SetAttribute('_onstate-hidden', frame_CallUpdateShown) frame:SetAttribute('_onstate-overrideui', frame_CallUpdateShown) frame:SetAttribute('_onstate-petbattleui', frame_CallUpdateShown) frame:SetAttribute('_onstate-showinoverrideui', frame_CallUpdateShown) frame:SetAttribute('_onstate-showinpetbattleui', frame_CallUpdateShown) frame:SetAttribute('_onstate-userDisplay', frame_CallUpdateShown) frame:SetAttribute('UpdateShown', frame_UpdateShown) hooksecurefunc(frame, 'SetAlpha', frame_OnSetAlpha) hooksecurefunc(frame, 'SetScale', frame_OnSetScale) frame:OnCreate(id) return frame end function Frame:Restore(id) local frame = unused[id] if frame then unused[id] = nil frame:OnRestore(id) return frame end end -- destructor function Frame:Free(deleteSettings) active[self.id] = nil UnregisterStateDriver(self, 'display', 'show') Addon.FadeManager:Remove(self) Addon.OverrideController:Remove(self) FlyPaper.RemoveFrame(AddonName, self.id, self) self:ClearAllPoints() self:SetUserPlaced(nil) self:Hide() self:OnRelease(self.id, deleteSettings) unused[self.id] = self end -------------------------------------------------------------------------------- -- Lifecycle Hooks/Events -------------------------------------------------------------------------------- -- called when a frame is acquired from the pool function Frame:OnAcquire(id) if self.OnEnable then Addon:Printf('Bar %q called deprecated method OnEnable', id) self:OnEnable() end end -- called when a frame is first created function Frame:OnCreate(id) end -- called when a frame is pulled in from the inactive pool function Frame:OnRestore(id) end -- called when a frame is sent to the inactive pool function Frame:OnRelease(id, deleteSettings) if self.OnFree then Addon:Printf('Bar %q called deprecated method OnFree', id) self:OnFree() end end function Frame:OnLoadSettings() end function Frame:OnSetAlpha(newAlpha) end function Frame:OnSetScale(newScale) end -------------------------------------------------------------------------------- -- Initialization -------------------------------------------------------------------------------- function Frame:LoadSettings() -- get defaults must be provided by anything implementing the Frame type self.sets = Addon:GetFrameSets(self.id) or Addon:SetFrameSets(self.id, self:GetDefaults()) self:UpdateDisplayLayer() self:UpdateDisplayLevel() self:RestorePosition() self:RestoreAnchor() if self.sets.hidden then self:HideFrame() else self:ShowFrame() end self:UpdateDisplayConditions() self:UpdateUserDisplayConditions() self:ShowInOverrideUI(self:ShowingInOverrideUI()) self:ShowInPetBattleUI(self:ShowingInPetBattleUI()) self:OnLoadSettings() end -------------------------------------------------------------------------------- -- Layout -------------------------------------------------------------------------------- function Frame:Layout() local width, height = 32, 32 local paddingW, paddingH = self:GetPadding() self:TrySetSize(width + paddingW * 2, height + paddingH * 2) end function Frame:TrySetSize(width, height) if not _G.InCombatLockdown() then self:SetSize(width, height) return true end return false end -------------------------------------------------------------------------------- -- Padding -------------------------------------------------------------------------------- function Frame:SetPadding(width, height) width = tonumber(width) or 0 height = tonumber(height) or width self.sets.padW = width ~= 0 and width or nil self.sets.padH = height ~= 0 and height or nil self:Layout() end function Frame:GetPadding() local width = self.sets.padW or 0 local height = self.sets.padH or width return width, height end -------------------------------------------------------------------------------- -- Scaling -------------------------------------------------------------------------------- function Frame:SetFrameScale(newScale, scaleAnchored) newScale = tonumber(newScale) or 1 self.sets.scale = newScale FlyPaper.SetScale(self, newScale) self:SaveRelativePostiion() if scaleAnchored then self:ForAnchored('SetFrameScale', newScale, scaleAnchored) end end function Frame:GetFrameScale() return self.sets.scale or 1 end -------------------------------------------------------------------------------- -- Opacity -------------------------------------------------------------------------------- function Frame:SetFrameAlpha(alpha) if alpha == 1 then self.sets.alpha = nil else self.sets.alpha = alpha end self:UpdateAlpha() end function Frame:GetFrameAlpha() return self.sets.alpha or 1 end -------------------------------------------------------------------------------- -- Faded Opacity -------------------------------------------------------------------------------- -- faded opacity (mouse not over the frame) function Frame:SetFadeMultiplier(alpha) alpha = tonumber(alpha) or 1 if alpha == 1 then self.sets.fadeAlpha = nil else self.sets.fadeAlpha = alpha end self:UpdateWatched() self:UpdateAlpha() end function Frame:GetFadeMultiplier() return self.sets.fadeAlpha or 1 end -------------------------------------------------------------------------------- -- Fade In Timing -------------------------------------------------------------------------------- function Frame:SetFadeInDelay(delay) delay = tonumber(delay) or 0 self.sets.fadeInDelay = delay ~= 0 and delay self:UpdateWatched() end function Frame:GetFadeInDelay() return self.sets.fadeInDelay or 0 end function Frame:SetFadeInDuration(duration) duration = tonumber(duration) or 0.1 self.sets.fadeInDuration = duration ~= 0.1 and duration self:UpdateWatched() end function Frame:GetFadeInDuration() return self.sets.fadeInDuration or 0.1 end -------------------------------------------------------------------------------- -- Fade Out Timing -------------------------------------------------------------------------------- function Frame:SetFadeOutDelay(delay) delay = tonumber(delay) or 0 self.sets.fadeOutDelay = delay ~= 0 and delay self:UpdateWatched() end function Frame:GetFadeOutDelay() return self.sets.fadeOutDelay or 0 end function Frame:SetFadeOutDuration(duration) duration = tonumber(duration) or 0.1 self.sets.fadeOutDuration = duration ~= 0.1 and duration self:UpdateWatched() end function Frame:GetFadeOutDuration() return self.sets.fadeOutDuration or 0.1 end -------------------------------------------------------------------------------- -- Fade Out Timing -------------------------------------------------------------------------------- function Frame:UpdateAlpha() self:SetAlpha(self:GetExpectedAlpha()) if Addon:IsLinkedOpacityEnabled() then self:ForAnchored('UpdateAlpha') end end -- returns the opacity value we expect the frame to be at in its current state function Frame:GetExpectedAlpha() -- if this is a docked frame and linked opacity is enabled -- then return the expected opacity of the parent frame if Addon:IsLinkedOpacityEnabled() then local anchor = self:GetSavedAnchor() if anchor and type(anchor.GetExpectedAlpha) == "function" then return anchor:GetExpectedAlpha() end end -- if there's a statealpha value for the frame, then use it local alpha = self:GetAttribute('state-alpha') if alpha then return alpha / 100 end -- if the frame is moused over, then return the frame's normal opacity if self:IsFocus() then return self:GetFrameAlpha() end return self:GetFrameAlpha() * self:GetFadeMultiplier() end -------------------------------------------------------------------------------- -- Focus Checking -------------------------------------------------------------------------------- local function IsAncestor(frame, target) if frame == nil then return false end if frame == target then return true end return IsAncestor(frame:GetParent(), target) end -- returns all frames docked to the given frame function Frame:IsFocus() if self:IsMouseOver(1, -1, -1, 1) then local focus = _G.GetMouseFocus() if focus == _G.WorldFrame or IsAncestor(focus, self) then return true end end local flyout = _G.SpellFlyout if flyout and flyout:IsVisible() and flyout:IsMouseOver(1, -1, -1, 1) then IsAncestor(flyout, self) return true end return Addon:IsLinkedOpacityEnabled() and self:IfAnchored('IsFocus') end -------------------------------------------------------------------------------- -- Fading -------------------------------------------------------------------------------- function Frame:FadeIn() self:Fade(self:GetExpectedAlpha(), self:GetFadeInDelay(), self:GetFadeInDuration()) end function Frame:FadeOut() self:Fade(self:GetExpectedAlpha(), self:GetFadeOutDelay(), self:GetFadeOutDuration()) end function Frame:Fade(targetAlpha, delay, duration) Addon:Fade(self, targetAlpha, delay, duration) if Addon:IsLinkedOpacityEnabled() then self:ForAnchored('Fade', targetAlpha, delay, duration) end end -------------------------------------------------------------------------------- -- Frame Visibility -------------------------------------------------------------------------------- function Frame:ShowFrame() self.sets.hidden = nil self:SetAttribute('state-hidden', nil) self:UpdateWatched() self:UpdateAlpha() if Addon:IsLinkedOpacityEnabled() then self:ForAnchored('ShowFrame') end end function Frame:HideFrame() self.sets.hidden = true self:SetAttribute('state-hidden', true) self:UpdateWatched() self:UpdateAlpha() if Addon:IsLinkedOpacityEnabled() then self:ForAnchored('HideFrame') end end function Frame:ToggleFrame() if self:FrameIsShown() then self:HideFrame() else self:ShowFrame() end end function Frame:FrameIsShown() return not self.sets.hidden end -------------------------------------------------------------------------------- -- Click Through -------------------------------------------------------------------------------- function Frame:SetClickThrough(enable) self.sets.clickThrough = enable and true or false self:UpdateClickThrough() end function Frame:GetClickThrough() return self.sets.clickThrough end function Frame:UpdateClickThrough() end -------------------------------------------------------------------------------- -- Display Conditions - Override UI -------------------------------------------------------------------------------- function Frame:ShowInOverrideUI(enable) self.sets.showInOverrideUI = enable and true or false self:SetAttribute('state-showinoverrideui', enable) end function Frame:ShowingInOverrideUI() return self.sets.showInOverrideUI end -------------------------------------------------------------------------------- -- Display Conditions - Pet Battle UI -------------------------------------------------------------------------------- function Frame:ShowInPetBattleUI(enable) self.sets.showInPetBattleUI = enable and true or false self:SetAttribute('state-showinpetbattleui', enable) end function Frame:ShowingInPetBattleUI() return self.sets.showInPetBattleUI end -------------------------------------------------------------------------------- -- Display Conditions -------------------------------------------------------------------------------- function Frame:GetDisplayConditions() end function Frame:UpdateDisplayConditions() local conditions = self:GetDisplayConditions() if conditions and conditions ~= '' then RegisterStateDriver(self, 'display', conditions) else UnregisterStateDriver(self, 'display') if self:GetAttribute('state-display') then self:SetAttribute('state-display', nil) end end end -------------------------------------------------------------------------------- -- Display Conditions - User Set -------------------------------------------------------------------------------- function Frame:SetUserDisplayConditions(states) self.sets.showstates = states self:UpdateUserDisplayConditions() end function Frame:GetUserDisplayConditions() local states = self.sets.showstates -- hack to convert [combat] into [combat]show;hide in case a user is using -- the old style of showstates if states then if states:sub(#states) == ']' then states = states .. 'show;hide' self.sets.showstates = states end end return states end function Frame:UpdateUserDisplayConditions() local states = self:GetUserDisplayConditions() if states and states ~= '' then RegisterStateDriver(self, 'userDisplay', states) else UnregisterStateDriver(self, 'userDisplay') if self:GetAttribute('state-userDisplay') then self:SetAttribute('state-userDisplay', nil) end end end -------------------------------------------------------------------------------- -- Positioning -------------------------------------------------------------------------------- function Frame:SavePosition(point, relPoint, x, y) if point == nil then error('Usage: Frame:SavePosition(point, [relPoint, x, y]', 2) end if relPoint == point then relPoint = nil end if point == 'CENTER' then point = nil end x = tonumber(x) or 0 if x == 0 then x = nil end y = tonumber(y) or 0 if y == 0 then y = nil end local sets = self.sets sets.point = point sets.relPoint = relPoint sets.x = x sets.y = y end function Frame:GetSavedPosition() local sets = self.sets local point = sets.point or 'CENTER' local relPoint = sets.relPoint or point local x = sets.x or 0 local y = sets.y or 0 return point, relPoint,x, y end function Frame:SaveRelativePostiion() local point, relPoint, x, y = self:GetRelativePosition() self:SavePosition(point, relPoint, x, y) end function Frame:GetRelativePosition() local point, relPoint, x, y = FlyPaper.GetBestAnchorForParent(self) return point, relPoint, x, y end function Frame:RestorePosition() local point, relPoint, x, y = self:GetSavedPosition() local scale = self:GetFrameScale() self:ClearAllPoints() self:SetScale(scale) self:SetPoint(point, self:GetParent() or _G.UIParent, relPoint, x, y) --adding this here, as it will be be called by all frames, and Tuller seems to be considering layering to be a form of position now. ~Goranaws self:UpdateDisplayLevel() return true end -------------------------------------------------------------------------------- -- Anchoring -------------------------------------------------------------------------------- function Frame:SaveAnchor(relFrame, point, relPoint, x, y) if relFrame == nil or point == nil then error('Usage: Frame:SaveAnchor(relFrame, point, [relPoint, x, y]', 2) end if relFrame == self then error('Cannot anchor to self', 2) end local relFrameGroup, relFrameId = FlyPaper.GetFrameInfo(relFrame) if relFrame == nil then error('Frame is not registered with FlyPaper', 2) end local anchor = self.sets.anchor if not anchor or type(anchor) == "string" then anchor = {} self.sets.anchor = anchor end -- purge defaults if relFrameGroup == AddonName then relFrameGroup = nil end if relPoint == point then relPoint = nil end x = tonumber(x) or 0 if x == 0 then x = nil end y = tonumber(y) or 0 if y == 0 then y = nil end anchor.point = point anchor.relFrame = relFrameId anchor.relFrameGroup = relFrameGroup anchor.relPoint = relPoint anchor.x = x anchor.y = y if not next(anchor) then self.sets.anchor = nil end end function Frame:GetSavedAnchor() local anchor = self.sets and self.sets.anchor if type(anchor) == 'table' then local point = anchor.point local relFrameId = anchor.relFrame local relFrameGroup = anchor.relFrameGroup or AddonName local relFrame = FlyPaper.GetFrame(relFrameGroup, relFrameId) local relPoint = anchor.relPoint or point local x = anchor.x or 0 local y = anchor.y or 0 return relFrame, point, relPoint, x, y end -- legacy string based format if type(anchor) == 'string' then local relFrame = Frame:Get(anchor:sub(1, #anchor - 2)) local point, relPoint = FlyPaper.ConvertAnchorId(anchor:sub(#anchor - 1)) local x = 0 local y = 0 return relFrame, point, relPoint, x, y end end function Frame:ClearSavedAnchor() self.sets.anchor = nil end function Frame:RestoreAnchor() local relFrame, point, relPoint, x, y = self:GetSavedAnchor() local scale = self:GetFrameScale() or 1 if relFrame then self:ClearAllPoints() self:SetScale(scale) self:SetPoint(point, relFrame, relPoint, x, y) self:UpdateAlpha() return true end end function Frame:ForAnchored(method, ...) for _, frame in pairs(active) do if frame:IsAnchoredToFrame(self) then frame:MaybeCallMethod(method, ...) end end end function Frame:IfAnchored(method, ...) for _, frame in pairs(active) do if frame:IsAnchoredToFrame(self) then if frame:MaybeCallMethod(method, ...) then return true end end end return false end function Frame:IsAnchored() if self:GetSavedAnchor() then return true end return false end function Frame:IsAnchoredToFrame(frame) if frame == nil or frame == self then return false end for i = 1, self:GetNumPoints() do local _, relFrame = self:GetPoint(i) if frame == relFrame then return true end end return false end -------------------------------------------------------------------------------- -- Sticking/Snapping -------------------------------------------------------------------------------- -- how far away a frame can be from another frame/edge to trigger anchoring Frame.stickyTolerance = 8 function Frame:Stick() -- only do sticky code if the alt key is not currently down if Addon:Sticky() and not IsModifiedClick("DOMINOS_IGNORE_STICKY_FRAMES") then if self:StickToFrame() or self:StickToGrid() or self:StickToEdge() then return true end end self:ClearSavedAnchor() self:SaveRelativePostiion() return false end -- bar anchoring function Frame:StickToFrame() local point, relFrame, relPoint = FlyPaper.GetBestAnchor(self, self.stickyTolerance) if point then self:ClearAllPoints() self:SetPoint(point, relFrame, relPoint) self:SaveAnchor(relFrame, point, relPoint) self:SaveRelativePostiion() return true end self:ClearSavedAnchor() return false end -- grid anchoring function Frame:StickToGrid() if not Addon:GetAlignmentGridEnabled() then return false end local xScale, yScale = Addon:GetAlignmentGridScale() local point, relPoint, x, y = FlyPaper.GetBestAnchorForParentGrid( self, xScale, yScale, self.stickyTolerance ) if point then self:ClearAllPoints() self:SetPoint(point, self:GetParent(), relPoint, x, y) self:SaveRelativePostiion() return true end return false end -- screen edge and center point anchoring function Frame:StickToEdge() local point, relPoint, x, y = FlyPaper.GetBestAnchorForParent(self) local scale = self:GetScale() if point then local stick = false if math.abs(x * scale) <= self.stickyTolerance then x = 0 stick = true end if math.abs(y * scale) <= self.stickyTolerance then y = 0 stick = true end if stick then self:ClearAllPoints() self:SetPoint(point, self:GetParent(), relPoint, x, y) self:SaveRelativePostiion() return true end end return false end -------------------------------------------------------------------------------- -- Context Menus -------------------------------------------------------------------------------- function Frame:CreateMenu() local menu = Addon:NewMenu() if menu then self:OnCreateMenu(menu) return menu end end function Frame:OnCreateMenu(menu) menu:AddBasicLayoutPanel() menu:AddFadingPanel() menu:AddAdvancedPanel(true) end function Frame:ShowMenu() local menu = self.menu if not menu then menu = self:CreateMenu() self.menu = menu end if menu then menu:Hide() menu:SetOwner(self) menu:ShowPanel(LibStub('AceLocale-3.0'):GetLocale('Dominos-Config').Layout) menu:Show() end end -------------------------------------------------------------------------------- -- Display Information -------------------------------------------------------------------------------- function Frame:GetDisplayName() return L.BarDisplayName:format(tostring(self.id):gsub('^%l', string.upper)) end function Frame:GetDescription() return end function Frame:GetDisplayLayer() return self.sets.displayLayer or 'MEDIUM' end function Frame:SetDisplayLayer(layer) self.sets.displayLayer = layer self:UpdateDisplayLayer() end function Frame:UpdateDisplayLayer() local layer = self:GetDisplayLayer() self:SetFrameStrata(layer) fireBarCallback(self, 'BAR_DISPLAY_LAYER_UPDATED', layer) end function Frame:GetDisplayLevel() return self.sets.displayLevel or 1 end function Frame:SetDisplayLevel(level) self.sets.displayLevel = tonumber(level) or 0 self:UpdateDisplayLevel() end function Frame:UpdateDisplayLevel() local level = self:GetDisplayLevel() self:SetFrameLevel(level) fireBarCallback(self, 'BAR_DISPLAY_LEVEL_UPDATED', level) end -------------------------------------------------------------------------------- -- Mouseover -------------------------------------------------------------------------------- function Frame:UpdateWatched() local watch = self:FrameIsShown() and self:GetFadeMultiplier() < 1 and not (Addon:IsLinkedOpacityEnabled() and self:IsAnchored()) if watch then Addon.FadeManager:Add(self) else Addon.FadeManager:Remove(self) end end -------------------------------------------------------------------------------- -- Metamethods -------------------------------------------------------------------------------- function Frame:Get(id) return active[tonumber(id) or id] end function Frame:GetAll() return pairs(active) end function Frame:CallMethod(method, ...) local func = self[method] if type(func) == 'function' then return func(self, ...) else error(('Frame %s does not have a method named %q'):format(self.id, method), 2) end end function Frame:MaybeCallMethod(method, ...) local func = self[method] if type(func) == 'function' then return func(self, ...) end end function Frame:ForAll(method, ...) for _, frame in self:GetAll() do frame:MaybeCallMethod(method, ...) end end -- takes a frameId, and performs the specified action on that frame -- this adds two special ids: 'all' for all frames and '<number>-<number>' for -- a range of IDs function Frame:ForFrame(id, method, ...) if id == 'all' then self:ForAll(method, ...) else local startID, endID = tostring(id):match('(%d+)-(%d+)') startID = tonumber(startID) endID = tonumber(endID) if startID and endID then if startID > endID then local t = startID startID = endID endID = t end for i = startID, endID do local f = self:Get(i) if f then f:MaybeCallMethod(method, ...) end end else local f = self:Get(id) if f then f:MaybeCallMethod(method, ...) end end end end -- exports Addon.Frame = Frame
--[[ Adobe Experience Manager (AEM) API Swagger AEM is an OpenAPI specification for Adobe Experience Manager (AEM) API The version of the OpenAPI document: 3.5.0-pre.0 Contact: opensource@shinesolutions.com Generated by: https://openapi-generator.tech ]] -- saml_configuration_properties class local saml_configuration_properties = {} local saml_configuration_properties_mt = { __name = "saml_configuration_properties"; __index = saml_configuration_properties; } local function cast_saml_configuration_properties(t) return setmetatable(t, saml_configuration_properties_mt) end local function new_saml_configuration_properties(path, service_ranking, idp_url, idp_cert_alias, idp_http_redirect, service_provider_entity_id, assertion_consumer_service_url, sp_private_key_alias, key_store_password, default_redirect_url, user_id_attribute, use_encryption, create_user, add_group_memberships, group_membership_attribute, default_groups, name_id_format, synchronize_attributes, handle_logout, logout_url, clock_tolerance, digest_method, signature_method, user_intermediate_path) return cast_saml_configuration_properties({ ["path"] = path; ["service.ranking"] = service_ranking; ["idpUrl"] = idp_url; ["idpCertAlias"] = idp_cert_alias; ["idpHttpRedirect"] = idp_http_redirect; ["serviceProviderEntityId"] = service_provider_entity_id; ["assertionConsumerServiceURL"] = assertion_consumer_service_url; ["spPrivateKeyAlias"] = sp_private_key_alias; ["keyStorePassword"] = key_store_password; ["defaultRedirectUrl"] = default_redirect_url; ["userIDAttribute"] = user_id_attribute; ["useEncryption"] = use_encryption; ["createUser"] = create_user; ["addGroupMemberships"] = add_group_memberships; ["groupMembershipAttribute"] = group_membership_attribute; ["defaultGroups"] = default_groups; ["nameIdFormat"] = name_id_format; ["synchronizeAttributes"] = synchronize_attributes; ["handleLogout"] = handle_logout; ["logoutUrl"] = logout_url; ["clockTolerance"] = clock_tolerance; ["digestMethod"] = digest_method; ["signatureMethod"] = signature_method; ["userIntermediatePath"] = user_intermediate_path; }) end return { cast = cast_saml_configuration_properties; new = new_saml_configuration_properties; }
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Rodux = require(Modules.Packages.Rodux) local Toggle3DFullView = require(Modules.AvatarExperience.AvatarEditor.Actions.Toggle3DFullView) return Rodux.createReducer(false, { [Toggle3DFullView.name] = function(state, action) return not state end, })
nx = 10 ny = 10 nc = nx*ny nw = math.ceil(nc*0.15) world = {} for i=1,nx do world[i] = {} for j=1,ny do world[i][j] = 0 end end math.randomseed(1) k=0 for i=1,nx do world[i] = {} for j=1,ny do r = math.random() if r < nw/nc then k=k+1 world[i][j] = 1 print("new world ", i, j, k) end end end
-- taken from http://luaforge.net/projects/luacairo/ local cairo = require"lcairo" local CAIRO = cairo print(cairo.version_string()) local w = 320 local h = 240 --local outfile = 'cairo_test2.png' local outfile = 'cairo_test3.pdf' --local cs = cairo.image_surface_create(CAIRO.FORMAT_RGB24, w, h) --local cs = cairo.pdf_surface_create(outfile, w, h) local cs = cairo.PdfSurface(outfile, w, h) local crlud = cairo.create(cs) local cr = cairo.ContextFromLUD(crlud, true) -- give ownership --local cr = cairo.ContextFromLUD(crlud) -- default is no ownership transfer print(cr:version_string()) -- local dev = cairo.Device(cs) -- print(dev) -- print(dev:get_type()) cr:set_source_rgb(1, 1, 1) cr:paint() cr:set_source_rgb(0, 0, 0) cr:select_font_face("Sans", CAIRO.FONT_SLANT_NORMAL, CAIRO.FONT_WEIGHT_BOLD) cr:set_font_size(w/6) cr:move_to(0, h/4) cr:show_text("Hello cairo!") cr:select_font_face("Sans", CAIRO.FONT_SLANT_NORMAL, CAIRO.FONT_WEIGHT_NORMAL) cr:set_font_size(w/8) cr:move_to(0, 3*h/4) cr:text_path ("Lua calling...") cr:set_source_rgb (0.5, 0.5, 1) cr:fill_preserve () cr:set_source_rgb (0, 0, 0) cr:set_line_width (w/200) cr:stroke () --cairo.surface_write_to_png(cs, outfile) --cr:destroy() -- is noop if ovnership was not transferred cr:destroy() -- crash expected if ovnership transferred and above line uncommented collectgarbage() --cairo.destroy(cr) -- crash expected if ownership transferred --cairo.surface_destroy(cs) -- not allowed if cs is userdata cs:destroy()
---@class ChampionColor @enum ChampionColor = {} --- 33% more life, full heart --- --- 0 ChampionColor.RED = 0 --- 33% faster, lil battery --- --- 1 ChampionColor.YELLOW = 1 --- trail of green creep, pill --- --- 2 ChampionColor.GREEN = 2 --- greed shot (drop coins when hit), 1-3 coins --- --- 3 ChampionColor.ORANGE = 3 --- half speed, 3 blue flies --- --- 4 ChampionColor.BLUE = 4 --- explodes on death, bomb --- --- 5 ChampionColor.BLACK = 5 --- must be killed last, half eternal heart --- --- 6 ChampionColor.WHITE = 6 --- 33% health half speed, key --- --- 7 ChampionColor.GREY = 7 --- spectral, locked chest --- --- 8 ChampionColor.TRANSPARENT = 8 --- partly invisible, red chest --- --- 9 ChampionColor.FLICKER = 9 --- random shots, no drop --- --- 10 ChampionColor.PINK = 10 --- pull player/tears, trinket --- --- 11 ChampionColor.PURPLE = 11 --- regenerate, double heart --- --- 12 ChampionColor.DARK_RED = 12 --- spread shot on death, half heart --- --- 13 ChampionColor.LIGHT_BLUE = 13 --- camo kid like color, drops a rune when killed --- --- 14 ChampionColor.CAMO = 14 --- when killed creates 2 mobs of same kind --- --- 15 ChampionColor.PULSE_GREEN = 15 --- shots reflected while in gray state, drops random pickup --- --- 16 ChampionColor.PULSE_GREY = 16 --- has halo of fly like shopkeeper, spawns 2 attack flies on death --- --- 17 ChampionColor.FLY_PROTECTED = 17 --- 33% less hp, half size, speed +33%, 20% chance of small pill --- --- 18 ChampionColor.TINY = 18 --- double size, 50% more hp, does 2 hearts of damage, 10% slower, 20% chance of large pill --- --- 19 ChampionColor.GIANT = 19 --- heals all enemies in the room including himself by 30hp every second - spawns a red heart when killed --- --- 20 ChampionColor.PULSE_RED = 20 --- spawns flies when hit, one attack fly for each time it takes damage - spawns 4-6 blue flies when killed --- --- 21 ChampionColor.SIZE_PULSE = 21 --- turns all enemies in the room into yellow champions and has tripple HP - spawns 2-3 random pickups when killed --- --- 22 ChampionColor.KING = 22 --- does 2 hearts of damage when touched - does death effect when killed --- --- 23 ChampionColor.DEATH = 23 --- constantly poops --- --- 24 ChampionColor.BROWN = 24 --- many champion effects combined, drops one of everything --- --- 25 ChampionColor.RAINBOW = 25 return ChampionColor
local mod = get_mod("MutatorsSelector") mod:hook(MutatorHandler, "init", function(func, self, mutators, ...) -- luacheck: no unused mutators = {} for mut_name, _ in pairs( MutatorTemplates ) do if mod:get(mut_name) then table.insert(mutators, mut_name) end end pcall(func, self, mutators, ...) end) mod:hook(MutatorHandler, "activate_mutators", function(func, self) if Managers.state.game_mode and Managers.state.game_mode:level_key() == "inn_level" then return end return func(self) end)
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. package.path = package.path .. ";../?.lua" package.cpath = package.cpath .. ";../thrift/lib/?.so" require('busted') require('thrift.TSocket') require('thrift.THttpClient') require('thrift.TBinaryProtocol') require('thrift.test.ThriftTest') require('thrift.test.ttypes') require('liblualongnumber') local inspect = require('inspect') local client function teardown() if client then -- Shuts down the server client:testVoid() -- close the connection client:close() end end function assertEqual(val1, val2, msg) assert(val1 == val2, msg) end function testBasicClient() local transport = TSocket:new{ port = 9090 } --local transport = THttpClient:new{ --uri = "http://localhost:9090/" --} assert(transport, 'Failed to create client transport') transport:setTimeout(5000) local protocol = TBinaryProtocol:new{ trans = transport } assert(protocol, 'Failed to create binary protocol') client = ThriftTestClient:new{ protocol = protocol } assert(client, 'Failed to create client') -- Open the transport local status, _ = pcall(transport.open, transport) assert(status, 'Failed to connect to server') -- String assertEqual(client:testString('lala'), 'lala', 'Failed testString') assertEqual(client:testString('wahoo'), 'wahoo', 'Failed testString') -- Byte assertEqual(client:testByte(0x01), 1, 'Failed testByte 1') assertEqual(client:testByte(0x40), 64, 'Failed testByte 2') assertEqual(client:testByte(0x7f), 127, 'Failed testByte 3') assertEqual(client:testByte(0x80), -128, 'Failed testByte 4') assertEqual(client:testByte(0xbf), -65, 'Failed testByte 5') assertEqual(client:testByte(0xff), -1, 'Failed testByte 6') assertEqual(client:testByte(128), -128, 'Failed testByte 7') assertEqual(client:testByte(255), -1, 'Failed testByte 8') -- I32 assertEqual(client:testI32(0x00000001), 1, 'Failed testI32 1') assertEqual(client:testI32(0x40000000), 1073741824, 'Failed testI32 2') assertEqual(client:testI32(0x7fffffff), 2147483647, 'Failed testI32 3') assertEqual(client:testI32(0x80000000), -2147483648, 'Failed testI32 4') assertEqual(client:testI32(0xbfffffff), -1073741825, 'Failed testI32 5') assertEqual(client:testI32(0xffffffff), -1, 'Failed testI32 6') assertEqual(client:testI32(2147483648), -2147483648, 'Failed testI32 7') assertEqual(client:testI32(4294967295), -1, 'Failed testI32 8') -- I64 (lua only supports 16 decimal precision so larger numbers are -- initialized by their string value) local long = liblualongnumber.new assertEqual(client:testI64(long(0x0000000000000001)), long(1), 'Failed testI64 1') assertEqual(client:testI64(long(0x4000000000000000)), long(4611686018427387904), 'Failed testI64 2') assertEqual(client:testI64(long('0x7fffffffffffffff')), long('9223372036854775807'), 'Failed testI64 3') assertEqual(client:testI64(long(0x8000000000000000)), long(-9223372036854775808), 'Failed testI64 4') assertEqual(client:testI64(long('0xbfffffffffffffff')), long('-4611686018427387905'), 'Failed testI64 5') assertEqual(client:testI64(long('0xffffffffffffffff')), long(-1), 'Failed testI64 6') -- Double assertEqual( client:testDouble(1.23456789), 1.23456789, 'Failed testDouble 1') assertEqual( client:testDouble(0.123456789), 0.123456789, 'Failed testDouble 2') assertEqual( client:testDouble(0.123456789), 0.123456789, 'Failed testDouble 3') -- Accuracy of 16 decimal digits (rounds) local a, b = 1.12345678906666663, 1.12345678906666661 assertEqual(a, b) assertEqual(client:testDouble(a), b, 'Failed testDouble 5') -- Struct local a = Xtruct:new{ string_thing = 'Zero', byte_thing = 1, i32_thing = -3, i64_thing = long(-5) } --assert.are.same(client:testStruct(a), a) -- Nest local inner = Xtruct:new{ string_thing = 'Zero', byte_thing = 1, i32_thing = -3, i64_thing = long(-5) } local a = Xtruct2:new{ struct_thing = inner, byte_thing = 0, i32_thing = 0 } --assert.are.same(client:testNest(a), a) -- Map local a = {1, 2, 3, 4, -2} --assert.are.same(client:testMap(a), a) -- Set local a = { [8] = true, [1] = true, [42] = true } --assert.are.same(client:testSet(a), a) -- List local a = {1, 4, 9, -42} --assert.are.same(client:testList(a), a) -- Enum local a = Numberz.FIVE --assertEqual(client:testEnum(a), a, 'Failed testEnum') -- Typedef local a = 0xffffffffffffffff --assertEqual(client:testTypedef(a), a, 'Failed testTypedef') -- MapMap local a = { {10, 20}, {100, 200, 300}, {1000, 2000, 3000} } --assert.are.same(client:testMapMap(a), a) -- Call the void function and end the test (handler stops server) client:testVoid() end testBasicClient() teardown()
--[[ Simple particle system This one uses the mouse location as the origin of the system. So, as you move the mouse around, the continuous stream of particles will begin from wherever the mouse is currently located. Makes for a nice 'streamer' effect. ]] local ffi = require("ffi") local stats = require("P5Status")() -- A simple Particle class local Particle = {} setmetatable(Particle, { __call = function(self, ...) return self:new(...) end; }) local Particle_mt = { __index = Particle; } function Particle.new(self, position) local obj = { acceleration = PVector(0, 0.08); velocity = PVector(random(-1.0, 1.0), random(-2.0, 0)); position = PVector(position); lifespan = 255; } setmetatable(obj, Particle_mt) return obj; end function Particle.run(self) self:update(); self:display(); end -- Method to update position function Particle.update(self) self.velocity:add(self.acceleration); self.position:add(self.velocity); self.lifespan = self.lifespan - 2; end -- Method to display function Particle.display(self) if not self:isDead() then stroke(200, self.lifespan); --noStroke() strokeWeight(2); fill(127, self.lifespan); ellipse(self.position.x, self.position.y, 12, 12); end end -- Is the particle still useful? function Particle.isDead(self) return self.lifespan < 0; end -- Particle System local ParticleSystem = {} setmetatable(ParticleSystem, { __call = function(self, ...) return self:new(...) end; }) local ParticleSystem_mt = { __index = ParticleSystem; } function ParticleSystem.new(self, position) local obj = { origin = position; particles = {}; } setmetatable(obj, ParticleSystem_mt) return obj; end function ParticleSystem.addParticle(self) table.insert(self.particles, Particle(self.origin)); end function ParticleSystem.run(self) for i = #self.particles, 1, -1 do local p = self.particles[i]; p:run(); if (p:isDead()) then table.remove(self.particles,1); end end end local systems = {} local currentsystem; local function addSystem(x, y) local system = ParticleSystem(PVector(x, y)) table.insert(systems, system) return system end local function reset() systems = {} local x = width/2; local y = 50; if mouseX then x = mouseX; y = mouseY; end currentsystem = addSystem(x, y) end function setup() reset() end function draw() --print("draw: ", #system.particles) background(51); for _, system in ipairs(systems) do system:addParticle(); system:run(); end stats:draw() end function mouseMoved() if currentsystem then currentsystem.origin = PVector(mouseX, mouseY) end end function mousePressed() currentsystem = addSystem(mouseX, mouseY) end function keyPressed() reset(); end go {width =1280, height=1024, frameRate = 30, title="Particle Comet"}
--- === cp.rx.ImmediateScheduler === --- --- Schedules `Observables` by running all operations immediately. local require = require local Reference = require "cp.rx.Reference" local util = require "cp.rx.util" local ImmediateScheduler = {} ImmediateScheduler.__index = ImmediateScheduler ImmediateScheduler.__tostring = util.constant('ImmediateScheduler') --- cp.rx.ImmediateScheduler.create() -> cp.rx.ImmediageScheduler --- Constructor --- Creates a new `ImmediateScheduler`. --- --- Parameters: --- * None --- --- Returns: --- * The new `ImmediateScheduler`. function ImmediateScheduler.create() return setmetatable({}, ImmediateScheduler) end --- cp.rx.ImmediateScheduler:schedule(action) -> cp.rx.Reference --- Method --- Schedules a `function` to be run on the scheduler. It is executed immediately. --- --- Parameters: --- * action - The `function` to execute. --- --- Returns: --- * The [Reference](cp.rx.Reference.md). function ImmediateScheduler:schedule(action) --luacheck: ignore action() return Reference.create() end return ImmediateScheduler
-- Displays changes in the key modifier state --@ enable = true --[====[ devel/modstate-monitor ====================== Display changes in key modifier state, ie Ctrl/Alt/Shift. :enable|start: Begin monitoring :disable|stop: End monitoring ]====] VERSION = '0.1' if active == nil then active = false end if dfhack.internal.getModstate == nil or dfhack.internal.getModifiers == nil then qerror('Required internal functions are missing') end function usage() print [[ Usage: modstate-monitor enable|start: Begin monitoring modstate-monitor disable|stop: End monitoring ]] end function set_timeout() dfhack.timeout(1, 'frames', check) end function log(s, color) -- prevent duplicate output if s ~= last_msg then dfhack.color(color) print(s) last_msg = s end end function check() local msg = '' local modstate = dfhack.internal.getModstate() if modstate ~= last_modstate then last_modstate = modstate for k, v in pairs(dfhack.internal.getModifiers()) do msg = msg .. k .. '=' .. (v and 1 or 0) .. ' ' end log(msg) end if active then set_timeout() end end args = {...} if dfhack_flags and dfhack_flags.enable then table.insert(args, dfhack_flags.enable_state and 'enable' or 'disable') end if #args == 1 then if args[1] == 'enable' or args[1] == 'start' then set_timeout() active = true elseif args[1] == 'disable' or args[1] == 'stop' then active = false else usage() end else usage() end
object_tangible_furniture_all_frn_all_bed_lg_hue_s2 = object_tangible_furniture_all_shared_frn_all_bed_lg_hue_s2:new { } ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_all_bed_lg_hue_s2, "object/tangible/furniture/all/frn_all_bed_lg_hue_s2.iff")
--- Returns the default event instance to execute asynchronous operations. -- The Event class coordinates distinct asynchronous operations using a single event loop. -- @module jls.lang.event -- @pragma nostrip local logger = require('jls.lang.logger') local CoroutineScheduler = require('jls.util.CoroutineScheduler') --- An Event class. -- @type Event return require('jls.lang.class').create(function(event) --- Creates an Event. -- @function Event:new function event:initialize() self.scheduler = CoroutineScheduler:new() end --[[-- Registers a timer which executes a function once after the timer expires. @tparam function callback A function that is executed once after the timer expires. @tparam[opt=0] number delayMs The time, in milliseconds, the timer should wait before the specified function is executed. @return An opaque value identifying the timer that can be used to cancel it. @usage event:setTimeout(function() -- something that have to be done once in 1 second end, 1000) ]] function event:setTimeout(callback, delayMs) -- TODO Use extra arguments as function arguments return self.scheduler:schedule(callback, false, delayMs or 0) -- as opaque timer id end --- Unregisters a timer. -- @param timer the timer as returned by the setTimeout or setInterval method. function event:clearTimeout(timer) self.scheduler:unschedule(timer) end --[[-- Registers a timer which executes a function repeatedly with a fixed time delay between each execution. @tparam function callback A function that is executed repeatedly. @tparam number delayMs The time, in milliseconds, the timer should wait between to execution. @return An opaque value identifying the timer that can be used to cancel it. @usage local intervalId intervalId = event:setInterval(function() -- something that have to be done every 1 second intervalId:clearInterval(intervalId) end, 1000) ]] function event:setInterval(callback, delayMs) -- TODO Use extra arguments as function arguments return self.scheduler:schedule(function() while true do local status, err = pcall(callback) if not status then if logger:isLoggable(logger.WARN) then logger:warn('event:setInterval() callback on error "'..err..'"') end end coroutine.yield(delayMs) end end, false, delayMs) -- as opaque timer id end --- Unregisters a timer. -- @param timer the timer as returned by the setTimeout or setInterval method. function event:clearInterval(timer) self.scheduler:unschedule(timer) end -- Returns true if the specified timer id is still registered. -- @param timer the timer as returned by the setTimeout or setInterval method. -- @treturn boolean true if the specified timer id is still registered. function event:hasTimer(timer) return self.scheduler:isScheduled(timer) end -- Registers a timer which executes a function until completion. -- @tparam function callback A function that is executed repeatedly. -- @tparam[opt=0] number delayMs The time, in milliseconds, the timer should wait between to execution. -- @return An opaque value identifying the timer that can be used to cancel it. function event:setTask(callback, delayMs) if logger:isLoggable(logger.DEBUG) then logger:debug('event:setTask('..tostring(callback)..', '..tostring(delayMs)..')') end local taskSchedule taskSchedule = self.scheduler:schedule(function() while true do local status, err = pcall(callback, delayMs and delayMs < 0 and self.scheduler:getWaitTime(taskSchedule) or nil) if status then if not err then if logger:isLoggable(logger.DEBUG) then logger:debug('event:setTask() callback ends') end break end else if logger:isLoggable(logger.WARN) then logger:warn('event:setTask() callback on error "'..err..'"') end end coroutine.yield(delayMs or 0) end end, false) return taskSchedule -- as opaque timer id end -- Sets the timer daemon flag. -- @param timer the timer as returned by the setTimeout or setInterval method. -- @tparam[opt=false] boolean daemon true to indicate this timer is a daemon. function event:daemon(timer, daemon) if type(timer) == 'table' and type(timer.daemon) == 'boolean' then timer.daemon = daemon end end --- Runs the event loop until there is no more registered event. function event:loop() self.scheduler:run() end --- Stops the event loop. function event:stop() self.scheduler:stop() end --- Indicates whether or not this event has at least one registered event. -- @treturn boolean true when this event has something to do. function event:loopAlive() return self.scheduler:hasSchedule() end --- Runs the event loop once. function event:runOnce() self.scheduler:runOnce() end --- Closes this event. function event:close() end end):new()
local M = { _NAME = "imagesize.util" } function M.get_uint16_le (s, p) local a, b = s:byte(p, p + 1) return a + b * 256 end function M.get_uint16_be (s, p) local a, b = s:byte(p, p + 1) return a * 256 + b end function M.get_uint32_le (s, p) local a, b, c, d = s:byte(p, p + 3) return a + b * 256 + c * 65536 + d * 16777216 end function M.get_uint32_be (s, p) local a, b, c, d = s:byte(p, p + 3) return a * 16777216 + b * 65536 + c * 256 + d end return M -- vi:ts=4 sw=4 expandtab
-- ---------------------------------------------------------------------------- -- AddOn namespace. -- ---------------------------------------------------------------------------- local FOLDER_NAME, private = ... local LibStub = _G.LibStub local Dialog = LibStub("LibDialog-1.0") -- ---------------------------------------------------------------------------- -- Handler. -- ---------------------------------------------------------------------------- local TomTomHandler = { -- ---------------------------------------------------------------------------- -- Data. -- ---------------------------------------------------------------------------- currentDigsite = nil, hasDisplayedConflictError = false, hasPOIIntegration = false, hasTomTom = false, isActive = false, waypoint = nil, -- ---------------------------------------------------------------------------- -- Methods. -- ---------------------------------------------------------------------------- CheckForConflict = function(self) if not self.hasDisplayedConflictError and private.ProfileSettings.tomtom.enabled and self.hasPOIIntegration and _G.TomTom.profile.poi.setClosest then self.hasDisplayedConflictError = true Dialog:Spawn("ArchyTomTomError") end end, ClearWaypoint = function(self) if self.waypoint then _G.TomTom:RemoveWaypoint(self.waypoint) self.waypoint = nil self.currentDigsite = nil end end, Refresh = function(self, digsite) self:ClearWaypoint() if not digsite or digsite == self.currentDigsite or not self.hasTomTom or not self.isActive or not private.ProfileSettings.tomtom.enabled or not private.ProfileSettings.general.show then return end self.currentDigsite = digsite self.waypoint = _G.TomTom:AddMFWaypoint(digsite.mapID, nil, digsite.coordX, digsite.coordY, { crazy = private.ProfileSettings.tomtom.crazyArrowEnabled, title = ("%s %s\n%s"):format(digsite.name, _G.PARENS_TEMPLATE:format(digsite.race.name), digsite.zoneName), }) end } private.TomTomHandler = TomTomHandler Dialog:Register("ArchyTomTomError", { text = "", on_show = function(self, data) self.text:SetFormattedText("An incompatible TomTom setting was detected.\n\nThe \"%s%s|r\" setting will cause %s to lose control of TomTom when approaching quest POIs.\n\nDo you want to reset it?", "|cFFFFCC00", _G.TomTomLocals and _G.TomTomLocals["Enable automatic quest objective waypoints"] or "", FOLDER_NAME) end, buttons = { { text = _G.YES, on_click = function(self, data) _G.TomTom.profile.poi.setClosest = false _G.TomTom:EnableDisablePOIIntegration() end, }, { text = _G.NO, }, }, hide_on_escape = true, show_while_dead = true, width = 450, })
-- Needed variables local pvptable = {} local huds = {} local toggle_interval = 5 * 60 -- Inventory mod determination local inv_mod = "" if minetest.get_modpath("unified_inventory") ~= nil then inv_mod = "unified_inventory" minetest.log("action", "[pvpbutton] Using UnifiedInventory (u_inv) as inventory management mod") elseif minetest.get_modpath("inventory_plus") ~= nil then inv_mod = "inventory_plus" minetest.log("action", "[pvpbutton] Using Inventory+ (inv+) as inventory management mod") end if inv_mod == "" then error("No inventory mod could be found! Please install either unified_inventory (recommended) or inventory_plus") end -- The toggle callback function toggle_pvp(localname) local player = minetest.get_player_by_name(localname) if pvptable[localname] == 0 then pvptable[localname] = 1 minetest.chat_send_player(localname, "PvP was enabled for "..localname) player:hud_remove(huds[localname]) huds[localname] = player:hud_add({ hud_elem_type = "text", position = {x = 1, y = 0}, offset = {x=-100, y = 20}, scale = {x = 100, y = 100}, text = "PvP is enabled for you!", number = 0xFF0000 -- Red }) -- Change nametag local nametag = player:get_nametag_attributes() player:set_nametag_attributes({ text = nametag.text, color = {a=255, r=222, g=2, b=3}, }) return else pvptable[localname] = 0 minetest.chat_send_player(localname, "PvP was disabled for "..localname) player:hud_remove(huds[localname]) -- Change nametag local nametag = player:get_nametag_attributes() player:set_nametag_attributes({ text = nametag.text, color = {a=255, r=255, g=255, b=255}, }) return end end -- Link the toggle callback to the proper hook if inv_mod == "unified_inventory" then unified_inventory.register_button("pvp", { type = "image", show_with = "pvp", image = "pvpbutton_pvp.png", tooltip = "Toggle pvp", action = function(player) local pname = player:get_player_name() action_timers.wrapper(pname, "pvp toggle", "pvp_" .. pname, toggle_interval, toggle_pvp, {pname} ) end }) else minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.pvp then local pname = player:get_player_name() action_timers.wrapper(pname, "pvp toggle", "pvp_" .. pname, toggle_interval, toggle_pvp, {pname} ) end end) end -- Initialize values for players minetest.register_on_joinplayer(function(player) pvptable[player:get_player_name()] = 0 huds[player:get_player_name()] = nil if inv_mod == "inventory_plus" then inventory_plus.register_button(player, "pvpbutton_pvp", "PvP") minetest.after(1, function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, inventory_plus.default)) end) end end) -- Support on on_punchplayer hook if minetest.setting_getbool("enable_pvp") then if minetest.register_on_punchplayer then minetest.register_on_punchplayer( function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage, pvp) if not hitter:is_player() then return false end local localname = player:get_player_name() local hittername = hitter:get_player_name() if pvptable[hittername] == 1 then if pvptable[localname] == 1 then return false else minetest.chat_send_player(hittername, "Player " .. localname .. " does not have PvP activated") end else minetest.chat_send_player(hittername, "PvP is disabled for you") end minetest.chat_send_player(localname, "Player " .. hittername .. " tried hurting you. It failed") return true end) end end
-- ============================================================= -- Your Copyright Statement Goes Here -- ============================================================= -- config.lua -- ============================================================= -- https://docs.coronalabs.com/daily/guide/basics/configSettings/index.html -- ============================================================= application = { content = { width = 1080, height = 1920, scale = "letterBox", fps = 60, xAlign = "center", yAlign = "center", showRuntimeErrors = true, shaderPrecision = "highp", imageSuffix = { ["@2x"] = 2.0, ["@3x"] = 3.0, ["@4x"] = 4.0, }, }, }
if UTIL == nil then UTIL = {} function UTIL.printAnnounce(msg) PrintMessage(3, msg) end end
--lmc.minimizeToTray = true --lmc_minimize() lmc_print_devices() -- get the ID of the second keyboard from the stack that this line creates lmc_device_set_name('9KeyBlack', "2E6AE332") -- substitute the ID you have found here lmc_device_set_name('AirMouse', "1AD43AFB") -- substitute the ID you have found here lmc_device_set_name('3KeyWhite', "39D8BF39") -- substitute the ID you have found here lmc_device_set_name('Sades', "B37B578") -- substitute the ID you have found here lmc_device_set_name('NumberPad', "359FEC6A") -- substitute the ID you have found here -- lmc_assign_keyboard('MACROS1') -- if Lua doesn't work try adding this line -- define callback for whole device, assign each key of the keyboard to an imaginary key (usually, keyboards have F1-F12, so we start assigning keys to F13) lmc_set_handler('9KeyBlack',function(button, direction) if (direction == 1) then return end -- ignore down; if you want to be able to type the original letters as well with the secondary keyboard, remove this line if (button == string.byte('7')) then lmc_send_keys('+<') -- This doesn't seem to work, butI'd like it to work. Instead, I use the below line -- if (button == 55) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard7.exe") -- elseif (button == string.byte('H')) then lmc_spawn("calc") -- elseif (button == string.byte('9')) then lmc_send_keys('+{F8}') elseif (button == 57) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard9.exe") elseif (button == 49) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard1.exe") -- The AutoHokey script does WheelUp This is instead of using string.byte and is the number identifier for that key on the keyboard which is 1 here elseif (button == 50) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard2.exe") elseif (button == 51) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard3.exe") -- The AutoHokey script does WheelDown elseif (button == 52) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard4.exe") elseif (button == 54) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard6.exe") elseif (button == 56) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard8.exe") -- elseif (button == string.byte('3')) then lmc_send_keys('{F16}') -- elseif (button == string.byte('4')) then lmc_send_keys('{F17}') -- elseif (button == 90) then lmc_send_keys('^+%{b}') -- once F keys are over, just use combitations with alt, ctrl, shift, win, or tab (https://github.com/me2d13/luamacros/wiki/List-of-Keys) -- etc. else print('Not yet assigned: ' .. button) end end) -- define callback for whole device, assign each key of the keyboard to an imaginary key (usually, keyboards have F1-F12, so we start assigning keys to F13) lmc_set_handler('AirMouse',function(button, direction) if (direction == 1) then return end -- ignore down; if you want to be able to type the original letters as well with the secondary keyboard, remove this line. if (button == string.byte('7')) then lmc_send_keys('+<') -- This doesn't seem to work, butI'd like it to work. Instead, I use the below line -- if (button == 55) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard7.exe") -- elseif (button == string.byte('H')) then lmc_spawn("calc") -- elseif (button == string.byte('9')) then lmc_send_keys('+{F8}') elseif (button == 38) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\AirMouseUp.exe") elseif (button == 40) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\AirMouseDown.exe") elseif (button == 89) then lmc_send_keys('+<{F6}') --elseif (button == 50) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard2.exe") --elseif (button == 51) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard3.exe") -- The AutoHokey script does WheelDown --elseif (button == 52) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard4.exe") --elseif (button == 54) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard6.exe") --elseif (button == 56) then lmc_spawn("C:\\Users\\Jonathan\\Documents\\9KeyKeyboard8.exe") -- elseif (button == string.byte('3')) then lmc_send_keys('{F16}') -- elseif (button == string.byte('4')) then lmc_send_keys('{F17}') -- elseif (button == 90) then lmc_send_keys('^+%{b}') -- once F keys are over, just use combitations with alt, ctrl, shift, win, or tab (https://github.com/me2d13/luamacros/wiki/List-of-Keys) -- etc. else print('Not yet assigned: ' .. button) end end) -- if you wanted more keyboards, just repeat line 5 with its id and a assign a new name, like MACROS2. -- then repeat the code that starts in line 9, but change the name to the one you have just assigned. -- For exemple, to: lmc_set_handler('MACROS2', ...
local F, C = unpack(select(2, ...)) tinsert(C.themes["FreeUI"], function() F.CreateBD(ScrollOfResurrectionSelectionFrame) F.CreateSD(ScrollOfResurrectionSelectionFrame) F.CreateBD(ScrollOfResurrectionFrame) F.CreateSD(ScrollOfResurrectionFrame) F.ReskinScroll(ScrollOfResurrectionSelectionFrameListScrollFrameScrollBar) F.ReskinInput(ScrollOfResurrectionSelectionFrameTargetEditBox) F.ReskinInput(ScrollOfResurrectionFrameNoteFrame) for i = 1, 6 do select(i, ScrollOfResurrectionFrameNoteFrame:GetRegions()):Hide() end F.Reskin(ScrollOfResurrectionSelectionFrameAcceptButton) F.Reskin(ScrollOfResurrectionSelectionFrameCancelButton) F.Reskin(ScrollOfResurrectionFrameAcceptButton) F.Reskin(ScrollOfResurrectionFrameCancelButton) F.CreateBD(ScrollOfResurrectionSelectionFrameList, .25) end)
--- === hs.redshift === --- --- Inverts and/or lowers the color temperature of the screen(s) on a schedule, for a more pleasant experience at night --- --- Usage: --- ``` --- -- make a windowfilterDisable for redshift: VLC, Photos and screensaver/login window will disable color adjustment and inversion --- local wfRedshift=hs.window.filter.new({VLC={focused=true},Photos={focused=true},loginwindow={visible=true,allowRoles='*'}},'wf-redshift') --- -- start redshift: 2800K + inverted from 21 to 7, very long transition duration (19->23 and 5->9) --- hs.redshift.start(2800,'21:00','7:00','4h',true,wfRedshift) --- -- allow manual control of inverted colors --- hs.hotkey.bind(HYPER,'f1','Invert',hs.redshift.toggleInvert) --- ``` --- --- Note: --- * As of macOS 10.12.4, Apple provides "Night Shift", which implements a simple red-shift effect, as part of the OS. It seems unlikely that `hs.redshift` will see significant future development. local screen=require'hs.screen' local timer=require'hs.timer' local windowfilter=require'hs.window.filter' local settings=require'hs.settings' local log=require'hs.logger'.new('redshift') local redshift={setLogLevel=log.setLogLevel} -- module local type,ipairs,pairs,next,floor,abs,min,max,sformat=type,ipairs,pairs,next,math.floor,math.abs,math.min,math.max,string.format local SETTING_INVERTED_OVERRIDE='hs.redshift.inverted.override' local SETTING_DISABLED_OVERRIDE='hs.redshift.disabled.override' --local BLACKPOINT = {red=0.00000001,green=0.00000001,blue=0.00000001} local BLACKPOINT = {red=0,green=0,blue=0} --local COLORRAMP local running,nightStart,nightEnd,dayStart,dayEnd,nightTemp,dayTemp local tmr,tmrNext,applyGamma,screenWatcher local invertRequests,invertCallbacks,invertAtNight,invertUser,prevInvert={},{} local disableRequests,disableUser={} local wfDisable,modulewfDisable local function round(v) return floor(0.5+v) end local function lerprgb(p,a,b) return {red=a[1]*(1-p)+b[1]*p,green=a[2]*(1-p)+b[2]*p,blue=a[3]*(1-p)+b[3]*p} end local function ilerp(v,s,e,a,b) if s>e then if v<e then v=v+86400 end e=e+86400 end local p=(v-s)/(e-s) return a*(1-p)+b*p end local function getGamma(temp) local R,lb,ub=redshift.COLORRAMP for k,_ in pairs(R) do if k<=temp then lb=max(lb or 0,k) else ub=min(ub or 10000,k) end end if lb==nil or ub==nil then local t=R[ub or lb] return {red=t[1],green=t[2],blue=t[3]} end local p=(temp-lb)/(ub-lb) return lerprgb(p,R[lb],R[ub]) -- local idx=floor(temp/100)-9 -- local p=(temp%100)/100 -- return lerprgb(p,COLORRAMP[idx],COLORRAMP[idx+1]) end local function between(v,s,e) if s<=e then return v>=s and v<=e else return v>=s or v<=e end end local function isInverted() if not running then return false end if invertUser~=nil then return invertUser and 'user' else return next(invertRequests) or false end end local function isDisabled() if not running then return true end if disableUser~=nil then return disableUser and 'user' else return next(disableRequests) or false end end -- core fn applyGamma=function() if tmrNext then tmrNext:stop() tmrNext=nil end local now=timer.localTime() local temp,timeNext,invertReq if isDisabled() then temp=6500 timeNext=now-1 log.i('disabled') elseif between(now,nightStart,nightEnd) then temp=ilerp(now,nightStart,nightEnd,dayTemp,nightTemp) --dusk elseif between(now,dayStart,dayEnd) then temp=ilerp(now,dayStart,dayEnd,nightTemp,dayTemp) --dawn elseif between(now,dayEnd,nightStart) then temp=dayTemp timeNext=nightStart log.i('daytime')--day elseif between(now,nightEnd,dayStart) then invertReq=invertAtNight temp=nightTemp timeNext=dayStart log.i('nighttime')--night else error('wtf') end redshift.requestInvert('redshift-night',invertReq) local invert=isInverted() local gamma=getGamma(temp) log.df('set color temperature %dK (gamma %d,%d,%d)%s',floor(temp),round(gamma.red*100), round(gamma.green*100),round(gamma.blue*100),invert and (' - inverted by '..invert) or '') for _,scr in ipairs(screen.allScreens()) do scr:setGamma(invert and BLACKPOINT or gamma,invert and gamma or BLACKPOINT) end if invert~=prevInvert then log.i('inverted status changed',next(invertCallbacks) and '- notifying callbacks' or '') for _,fn in pairs(invertCallbacks) do fn(invert) end prevInvert=invert end if timeNext then tmrNext=timer.doAt(timeNext,applyGamma) else tmr:start() end end --- hs.redshift.invertSubscribe([id,]fn) --- Function --- Subscribes a callback to be notified when the color inversion status changes --- --- You can use this to dynamically adjust the UI colors in your modules or configuration, if appropriate. --- --- Parameters: --- * id - (optional) a string identifying the requester (usually the module name); if omitted, `fn` --- itself will be the identifier; this identifier must be passed to `hs.redshift.invertUnsubscribe()` --- * fn - a function that will be called whenever color inversion status changes; it must accept a --- single parameter, a string or false as per the return value of `hs.redshift.isInverted()` --- --- Returns: --- * None function redshift.invertSubscribe(key,fn) if type(key)=='function' then fn=key end if type(key)~='string' and type(key)~='function' then error('invalid key',2) end if type(fn)~='function' then error('invalid callback',2) end invertCallbacks[key]=fn log.i('add invert callback',key) return running and fn(isInverted()) end --- hs.redshift.invertUnsubscribe(id) --- Function --- Unsubscribes a previously subscribed color inversion change callback --- --- Parameters: --- * id - a string identifying the requester or the callback function itself, depending on how you --- called `hs.redshift.invertSubscribe()` --- --- Returns: --- * None function redshift.invertUnsubscribe(key) if not invertCallbacks[key] then return end log.i('remove invert callback',key) invertCallbacks[key]=nil end --- hs.redshift.isInverted() -> string or false --- Function --- Checks if the colors are currently inverted --- --- Parameters: --- * None --- --- Returns: --- * false if the colors are not currently inverted; otherwise, a string indicating the reason, one of: --- * "user" for the user override (see `hs.redshift.toggleInvert()`) --- * "redshift-night" if `hs.redshift.start()` was called with `invertAtNight` set to true, --- and it's currently night time --- * the ID string (usually the module name) provided to `hs.redshift.requestInvert()`, if another module requested color inversion redshift.isInverted=isInverted redshift.isDisabled=isDisabled --- hs.redshift.requestInvert(id,v) --- Function --- Sets or clears a request for color inversion --- --- Parameters: --- * id - a string identifying the requester (usually the module name) --- * v - a boolean indicating whether to invert the colors (if true) or clear any previous requests (if false or nil) --- --- Returns: --- * None --- --- Notes: --- * you can use this function e.g. to automatically invert colors if the ambient light sensor reading drops below --- a certain threshold (`hs.brightness.DDCauto()` can optionally do exactly that) --- * if the user's configuration doesn't explicitly start the redshift module, calling this will have no effect local function request(t,k,v) if type(k)~='string' then error('key must be a string',3) end if v==false then v=nil end if t[k]~=v then t[k]=v return true end end function redshift.requestInvert(key,v) if request(invertRequests,key,v) then log.f('invert request from %s %s',key,v and '' or 'canceled') return running and applyGamma() end end function redshift.requestDisable(key,v) if request(disableRequests,key,v) then log.f('disable color adjustment request from %s %s',key,v and '' or 'canceled') return running and applyGamma() end end --- hs.redshift.toggleInvert([v]) --- Function --- Sets or clears the user override for color inversion. --- --- This function should be bound to a hotkey, e.g.: --- `hs.hotkey.bind('ctrl-cmd','=','Invert',hs.redshift.toggleInvert)` --- --- Parameters: --- * v - (optional) a boolean; if true, the override will invert the colors no matter what; if false, --- the override will disable color inversion no matter what; if omitted or nil, it will toggle the --- override, i.e. clear it if it's currently enforced, or set it to the opposite of the current --- color inversion status otherwise. --- --- Returns: --- * None function redshift.toggleInvert(v) if not running then return end if v==nil and invertUser==nil then v=not isInverted() end if v~=nil and type(v)~='boolean' then error ('v must be a boolean or nil',2) end log.f('invert user override%s',v==true and ': inverted' or (v==false and ': not inverted' or ' cancelled')) if v==nil then settings.clear(SETTING_INVERTED_OVERRIDE) else settings.set(SETTING_INVERTED_OVERRIDE,v) end invertUser=v return applyGamma() end --- hs.redshift.toggle([v]) --- Function --- Sets or clears the user override for color temperature adjustment. --- --- This function should be bound to a hotkey, e.g.: --- `hs.hotkey.bind('ctrl-cmd','-','Redshift',hs.redshift.toggle)` --- --- Parameters: --- * v - (optional) a boolean; if true, the override will enable color temperature adjustment on --- the given schedule; if false, the override will disable color temperature adjustment; --- if omitted or nil, it will toggle the override, i.e. clear it if it's currently enforced, or --- set it to the opposite of the current color temperature adjustment status otherwise. --- --- Returns: --- * None function redshift.toggle(v) if not running then return end if v==nil then if disableUser==nil then v=not isDisabled() end elseif type(v)~='boolean' then error ('v must be a boolean or nil',2) else v=not v end log.f('color adjustment user override%s',v==true and ': disabled' or (v==false and ': enabled' or ' cancelled')) if v==nil then settings.clear(SETTING_DISABLED_OVERRIDE) else settings.set(SETTING_DISABLED_OVERRIDE,v) end disableUser=v return applyGamma() end --- hs.redshift.stop() --- Function --- Stops the module and disables color adjustment and color inversion --- --- Parameters: --- * None --- --- Returns: --- * None function redshift.stop() if not running then return end log.i('stopped') tmr:stop() screen.restoreGamma() if wfDisable then if modulewfDisable then modulewfDisable:delete() modulewfDisable=nil else wfDisable:unsubscribe(redshift.wfsubs) end wfDisable=nil end if tmrNext then tmrNext:stop() tmrNext=nil end screenWatcher:stop() screenWatcher=nil running=nil end local function gc(t) return t.stop()end local function stime(time) return sformat('%02d:%02d:%02d',floor(time/3600),floor(time/60)%60,floor(time%60)) end tmr=timer.delayed.new(10,applyGamma) --- hs.redshift.start(colorTemp,nightStart,nightEnd[,transition[,invertAtNight[,windowfilterDisable[,dayColorTemp]]]]) --- Function --- Sets the schedule and (re)starts the module --- --- Parameters: --- * colorTemp - a number indicating the desired color temperature (Kelvin) during the night cycle; --- the recommended range is between 3600K and 1400K; lower values (minimum 1000K) result in a more pronounced adjustment --- * nightStart - a string in the format "HH:MM" (24-hour clock) or number of seconds after midnight --- (see `hs.timer.seconds()`) indicating when the night cycle should start --- * nightEnd - a string in the format "HH:MM" (24-hour clock) or number of seconds after midnight --- (see `hs.timer.seconds()`) indicating when the night cycle should end --- * transition - (optional) a string or number of seconds (see `hs.timer.seconds()`) indicating the duration of --- the transition to the night color temperature and back; if omitted, defaults to 1 hour --- * invertAtNight - (optional) a boolean indicating whether the colors should be inverted (in addition to --- the color temperature shift) during the night; if omitted, defaults to false --- * windowfilterDisable - (optional) an `hs.window.filter` instance that will disable color adjustment --- (and color inversion) whenever any window is allowed; alternatively, you can just provide a list of application --- names (typically media apps and/or apps for color-sensitive work) and a windowfilter will be created --- for you that disables color adjustment whenever one of these apps is focused --- * dayColorTemp - (optional) a number indicating the desired color temperature (in Kelvin) during the day cycle; --- you can use this to maintain some degree of "redshift" during the day as well, or, if desired, you can --- specify a value higher than 6500K (up to 10000K) for more bluish colors, although that's not recommended; --- if omitted, defaults to 6500K, which disables color adjustment and restores your screens' original color profiles --- --- Returns: --- * None function redshift.start(nTemp,nStart,nEnd,dur,invert,wf,dTemp) if not dTemp then dTemp=6500 end if nTemp<1000 or nTemp>10000 or dTemp<1000 or dTemp>10000 then error('invalid color temperature',2) end nStart,nEnd=timer.seconds(nStart),timer.seconds(nEnd) dur=timer.seconds(dur or 3600) if dur>14400 then error('max transition time is 4h',2) end if abs(nStart-nEnd)<dur or abs(nStart-nEnd+86400)<dur or abs(nStart-nEnd-86400)<dur then error('nightTime too close to dayTime',2) end nightTemp,dayTemp=floor(nTemp),floor(dTemp) redshift.stop() invertAtNight=invert nightStart,nightEnd=(nStart-dur/2)%86400,(nStart+dur/2)%86400 dayStart,dayEnd=(nEnd-dur/2)%86400,(nEnd+dur/2)%86400 log.f('started: %dK @ %s -> %dK @ %s,%s %dK @ %s -> %dK @ %s', dayTemp,stime(nightStart),nightTemp,stime(nightEnd),invert and ' inverted,' or '',nightTemp,stime(dayStart),dayTemp,stime(dayEnd)) running=true tmr:setDelay(max(1,dur/200)) screenWatcher=screen.watcher.new(function()tmr:start(5)end):start() invertUser=settings.get(SETTING_INVERTED_OVERRIDE) disableUser=settings.get(SETTING_DISABLED_OVERRIDE) applyGamma() if wf~=nil then if windowfilter.iswf(wf) then wfDisable=wf else wfDisable=windowfilter.new(wf,'wf-redshift',log.getLogLevel()) modulewfDisable=wfDisable if type(wf=='table') then local isAppList=true for k,v in pairs(wf) do if type(k)~='number' or type(v)~='string' then isAppList=false break end end if isAppList then wfDisable:setOverrideFilter{focused=true} end end end redshift.wfsubs={ [windowfilter.hasWindow]=function()redshift.requestDisable('wf-redshift',true)end, [windowfilter.hasNoWindows]=function()redshift.requestDisable('wf-redshift')end, } wfDisable:subscribe(redshift.wfsubs,true) end end --- hs.redshift.COLORRAMP --- Variable --- A table holding the gamma values for given color temperatures; each key must be a color temperature number in K (useful values are between --- 1400 and 6500), and each value must be a list of 3 gamma numbers between 0 and 1 for red, green and blue respectively. --- The table must have at least two entries (a lower and upper bound); the actual gamma values used for a given color temperature --- are linearly interpolated between the two closest entries; linear interpolation isn't particularly precise for this use case, --- so you should provide as many values as possible. --- --- Notes: --- * `hs.inspect(hs.redshift.COLORRAMP)` from the console will show you how the table is built --- * the default ramp has entries from 1000K to 10000K every 100K redshift.COLORRAMP={ -- from https://github.com/jonls/redshift/blob/master/src/colorramp.c [1000]={1.00000000, 0.18172716, 0.00000000}, -- 1000K [1100]={1.00000000, 0.25503671, 0.00000000}, -- 1100K [1200]={1.00000000, 0.30942099, 0.00000000}, -- 1200K [1300]={1.00000000, 0.35357379, 0.00000000}, -- ... [1400]={1.00000000, 0.39091524, 0.00000000}, [1500]={1.00000000, 0.42322816, 0.00000000}, [1600]={1.00000000, 0.45159884, 0.00000000}, [1700]={1.00000000, 0.47675916, 0.00000000}, [1800]={1.00000000, 0.49923747, 0.00000000}, [1900]={1.00000000, 0.51943421, 0.00000000}, [2000]={1.00000000, 0.54360078, 0.08679949}, [2100]={1.00000000, 0.56618736, 0.14065513}, [2200]={1.00000000, 0.58734976, 0.18362641}, [2300]={1.00000000, 0.60724493, 0.22137978}, [2400]={1.00000000, 0.62600248, 0.25591950}, [2500]={1.00000000, 0.64373109, 0.28819679}, [2600]={1.00000000, 0.66052319, 0.31873863}, [2700]={1.00000000, 0.67645822, 0.34786758}, [2800]={1.00000000, 0.69160518, 0.37579588}, [2900]={1.00000000, 0.70602449, 0.40267128}, [3000]={1.00000000, 0.71976951, 0.42860152}, [3100]={1.00000000, 0.73288760, 0.45366838}, [3200]={1.00000000, 0.74542112, 0.47793608}, [3300]={1.00000000, 0.75740814, 0.50145662}, [3400]={1.00000000, 0.76888303, 0.52427322}, [3500]={1.00000000, 0.77987699, 0.54642268}, [3600]={1.00000000, 0.79041843, 0.56793692}, [3700]={1.00000000, 0.80053332, 0.58884417}, [3800]={1.00000000, 0.81024551, 0.60916971}, [3900]={1.00000000, 0.81957693, 0.62893653}, [4000]={1.00000000, 0.82854786, 0.64816570}, [4100]={1.00000000, 0.83717703, 0.66687674}, [4200]={1.00000000, 0.84548188, 0.68508786}, [4300]={1.00000000, 0.85347859, 0.70281616}, [4400]={1.00000000, 0.86118227, 0.72007777}, [4500]={1.00000000, 0.86860704, 0.73688797}, [4600]={1.00000000, 0.87576611, 0.75326132}, [4700]={1.00000000, 0.88267187, 0.76921169}, [4800]={1.00000000, 0.88933596, 0.78475236}, [4900]={1.00000000, 0.89576933, 0.79989606}, [5000]={1.00000000, 0.90198230, 0.81465502}, [5100]={1.00000000, 0.90963069, 0.82838210}, [5200]={1.00000000, 0.91710889, 0.84190889}, [5300]={1.00000000, 0.92441842, 0.85523742}, [5400]={1.00000000, 0.93156127, 0.86836903}, [5500]={1.00000000, 0.93853986, 0.88130458}, [5600]={1.00000000, 0.94535695, 0.89404470}, [5700]={1.00000000, 0.95201559, 0.90658983}, [5800]={1.00000000, 0.95851906, 0.91894041}, [5900]={1.00000000, 0.96487079, 0.93109690}, [6000]={1.00000000, 0.97107439, 0.94305985}, [6100]={1.00000000, 0.97713351, 0.95482993}, [6200]={1.00000000, 0.98305189, 0.96640795}, [6300]={1.00000000, 0.98883326, 0.97779486}, [6400]={1.00000000, 0.99448139, 0.98899179}, [6500]={1.00000000, 1.00000000, 1.00000000}, -- 6500K -- [6500]={0.99999997, 0.99999997, 0.99999997}, --6500K [6600]={0.98947904, 0.99348723, 1.00000000}, [6700]={0.97940448, 0.98722715, 1.00000000}, [6800]={0.96975025, 0.98120637, 1.00000000}, [6900]={0.96049223, 0.97541240, 1.00000000}, [7000]={0.95160805, 0.96983355, 1.00000000}, [7100]={0.94303638, 0.96443333, 1.00000000}, [7200]={0.93480451, 0.95923080, 1.00000000}, [7300]={0.92689056, 0.95421394, 1.00000000}, [7400]={0.91927697, 0.94937330, 1.00000000}, [7500]={0.91194747, 0.94470005, 1.00000000}, [7600]={0.90488690, 0.94018594, 1.00000000}, [7700]={0.89808115, 0.93582323, 1.00000000}, [7800]={0.89151710, 0.93160469, 1.00000000}, [7900]={0.88518247, 0.92752354, 1.00000000}, [8000]={0.87906581, 0.92357340, 1.00000000}, [8100]={0.87315640, 0.91974827, 1.00000000}, [8200]={0.86744421, 0.91604254, 1.00000000}, [8300]={0.86191983, 0.91245088, 1.00000000}, [8400]={0.85657444, 0.90896831, 1.00000000}, [8500]={0.85139976, 0.90559011, 1.00000000}, [8600]={0.84638799, 0.90231183, 1.00000000}, [8700]={0.84153180, 0.89912926, 1.00000000}, [8800]={0.83682430, 0.89603843, 1.00000000}, [8900]={0.83225897, 0.89303558, 1.00000000}, [9000]={0.82782969, 0.89011714, 1.00000000}, [9100]={0.82353066, 0.88727974, 1.00000000}, [9200]={0.81935641, 0.88452017, 1.00000000}, [9300]={0.81530175, 0.88183541, 1.00000000}, [9400]={0.81136180, 0.87922257, 1.00000000}, [9500]={0.80753191, 0.87667891, 1.00000000}, [9600]={0.80380769, 0.87420182, 1.00000000}, [9700]={0.80018497, 0.87178882, 1.00000000}, [9800]={0.79665980, 0.86943756, 1.00000000}, [9900]={0.79322843, 0.86714579, 1.00000000}, [10000]={0.78988728, 0.86491137, 1.00000000}, -- 10000K } return setmetatable(redshift,{__gc=gc})
-------------------------------- -- @module Animate3D -- @extend ActionInterval -- @parent_module cc ---@class cc.Animate3D:cc.ActionInterval local Animate3D = {} cc.Animate3D = Animate3D -------------------------------- --- ---@param keyFrame number ---@param userInfo map_table ---@return cc.Animate3D function Animate3D:setKeyFrameUserInfo(keyFrame, userInfo) end -------------------------------- --- get & set speed, negative speed means playing reverse ---@return number function Animate3D:getSpeed() end -------------------------------- --- set animate quality ---@param quality number ---@return cc.Animate3D function Animate3D:setQuality(quality) end -------------------------------- --- ---@param weight number ---@return cc.Animate3D function Animate3D:setWeight(weight) end -------------------------------- --- ---@return cc.Animate3D function Animate3D:removeFromMap() end -------------------------------- --- ---@param animation cc.Animation3D ---@param startFrame number ---@param endFrame number ---@param frameRate number ---@return boolean function Animate3D:initWithFrames(animation, startFrame, endFrame, frameRate) end -------------------------------- --- ---@return number function Animate3D:getOriginInterval() end -------------------------------- --- ---@param speed number ---@return cc.Animate3D function Animate3D:setSpeed(speed) end -------------------------------- --- ---@param animation cc.Animation3D ---@param fromTime number ---@param duration number ---@return boolean ---@overload fun(self:cc.Animate3D, animation:cc.Animation3D):boolean function Animate3D:init(animation, fromTime, duration) end -------------------------------- --- get & set origin interval ---@param interval number ---@return cc.Animate3D function Animate3D:setOriginInterval(interval) end -------------------------------- --- get & set blend weight, weight must positive ---@return number function Animate3D:getWeight() end -------------------------------- --- get animate quality ---@return number function Animate3D:getQuality() end -------------------------------- --- create Animate3D<br> -- param animation used to generate animate3D<br> -- param fromTime<br> -- param duration Time the Animate3D lasts<br> -- return Animate3D created using animate ---@param animation cc.Animation3D ---@param fromTime number ---@param duration number ---@return cc.Animate3D ---@overload fun(self:cc.Animate3D, animation:cc.Animation3D):cc.Animate3D function Animate3D:create(animation, fromTime, duration) end -------------------------------- --- get animate transition time between 3d animations ---@return number function Animate3D:getTransitionTime() end -------------------------------- --- create Animate3D by frame section, [startFrame, endFrame) --- param animation used to generate animate3D --- param startFrame --- param endFrame --- param frameRate default is 30 per second --- return Animate3D created using animate ---@param animation cc.Animation3D ---@param startFrame number ---@param endFrame number ---@param frameRate number ---@return cc.Animate3D function Animate3D:createWithFrames(animation, startFrame, endFrame, frameRate) end -------------------------------- --- set animate transition time between 3d animations ---@param transTime number ---@return cc.Animate3D function Animate3D:setTransitionTime(transTime) end -------------------------------- --- ---@param target cc.Node ---@return cc.Animate3D function Animate3D:startWithTarget(target) end -------------------------------- --- ---@return cc.Animate3D function Animate3D:reverse() end -------------------------------- --- ---@return cc.Animate3D function Animate3D:clone() end -------------------------------- --- ---@return cc.Animate3D function Animate3D:stop() end -------------------------------- --- ---@param t number ---@return cc.Animate3D function Animate3D:update(t) end -------------------------------- --- ---@param dt number ---@return cc.Animate3D function Animate3D:step(dt) end -------------------------------- --- ---@return cc.Animate3D function Animate3D:Animate3D() end return nil
--[[ Lua vector Developer: Deybis Melendez Web: https://github.com/DeybisMelendez/lua-vector MIT License Copyright (c) 2020 Deybis Melendez Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local vector = {_VERSION = "v0.8.0", _TYPE = "module", _NAME = "lua-vector"} local newVectorMt = { __tostring = function(s) return "vector(" .. s.x .. ", " .. s.y ..")" end, __add = function(a, b) if type(a) == "number" then return vector(a + b.x, a + b.y) elseif type(b) == "number" then return vector(a.x + b, a.y + b) end return vector(a.x + b.x, a.y + b.y) end, __sub = function(a, b) if type(a) == "number" then return vector(a - b.x, a - b.y) elseif type(b) == "number" then return vector(a.x - b, a.y - b) end return vector(a.x - b.x, a.y - b.y) end, __mul = function(a, b) if type(a) == "number" then return vector(a * b.x, a * b.y) elseif type(b) == "number" then return vector(a.x * b, a.y * b) end return vector(a.x * b.x, a.y * b.y) end, __div = function(a, b) if type(a) == "number" then return vector(a / b.x, a / b.y) elseif type(b) == "number" then return vector(a.x / b, a.y / b) end return vector(a.x / b.x, a.y / b.y) end, __unm = function(t) return vector(-t.x, -t.y) end, __eq = function(a, b) return a.x == b.x and a.y == b.y end, __pow = function(vec, value) return vector(vec.x ^ value, vec.y ^ value) end, __concat = function(a, b) if type(a) == "string" then return a .. tostring(b) end if type(b) == "string" then return tostring(a) .. b end return tostring(a) .. tostring(b) end } local mt = { __call = function(_, x, y) local vec = {x = x or 0, y = y or 0} setmetatable(vec, newVectorMt) return vec end } function vector.angle(v) return math.atan2(v.y, v.x) end function vector.normalized(v) local m = (v.x^2 + v.y^2)^0.5 --magnitude if v.x/m ~= v.x/m then v.x = 0 else v.x = v.x/m end if v.y/m ~= v.y/m then v.y = 0 else v.y = v.y/m end end function vector.round(v, dec) dec = dec or 0 local mult = 10^(dec) local nx, ny if v.x >= 0 then nx = math.floor(v.x * mult + 0.5) / mult else nx = math.ceil(v.x * mult - 0.5) / mult end if v.y >= 0 then ny = math.floor(v.y * mult + 0.5) / mult else ny = math.ceil(v.y * mult - 0.5) / mult end v.x, v.y = nx, ny return v end function vector.distanceSquaredTo(s, v) local x1, y1 = s.x, s.y local x2, y2 = v.x, v.y return (x2 - x1)^2 + (y2 - y1)^2 end function vector.distanceTo(s, v) return vector.distanceSquaredTo(s, v)^0.5 end function vector.distanceSquared(v) return v.x^2 + v.y^2 end function vector.distance(v) return (vector.distanceSquared(v))^0.5 end function vector.dot(s, v) return s.x * v.x + s.y * v.y end function vector.perpDot(s, v) return s.x * v.x - s.y * v.y end function vector.abs(v) v.x, v.y = math.abs(v.x), math.abs(v.y) return v end function vector.toPolar(v, angle, len) len = len or 1 v.x, v.y = math.cos(angle) * len, math.sin(angle) * len return v end function vector.rotated(v, phi) v.x = math.cos(phi) * v.x - math.sin(phi) * v.y v.y = math.sin(phi) * v.x + math.cos(phi) * v.y return v end function vector.cross(s, v) return s.x * v.y - s.y * v.x end function vector.perpendicular(v) local px, py = v.x, v.y v.x, v.y = -py, px return v end function vector.lerp(s, v, t) local i = 1 - t s.x, s.y = s.x * i + v.x * t, s.y * i + v.y * t return s end function vector.unpack(v) return v.x, v.y end setmetatable(vector, mt) vector.DOWN = vector(0, 1) vector.UP = vector(0, -1) vector.LEFT = vector(-1, 0) vector.RIGHT = vector(1, 0) vector.ZERO = vector(0, 0) vector.ONE = vector(1, 1) return vector
local deserialize = {} -- Read text data from memory, starting at addr_start -- If the End of Transmission byte \4 is encountered, return nil (actually nothing) -- to indicate that we reached the end of a serialization stream. -- Otherwise, read the actual text's characters byte by byte. -- This also works if \0 is immediately encountered (just return empty string). -- Then return (deserialized text string, next address after last read) function deserialize.text_from_mem(addr_start, addr_exclusive_limit) local text = "" -- read character bytes local next_addr = addr_start while true do if addr_exclusive_limit and next_addr >= addr_exclusive_limit then -- we crossed the limit (we may even be a little further, but that's OK) --#if assert assert(false, "writing from addr_start: "..addr_start.." until next_addr which reached ".. "addr_exclusive_limit: "..addr_exclusive_limit..", stop.") --#endif --[[#pico8 --#ifn assert -- stop and return what we've found so far, but next address as nil -- to show we shouldn't go on return text, nil --#endif --#pico8]] end local byte = peek(next_addr) if byte == 0 then -- \0 encountered, end of string reached. Next address will be just after that. return text, next_addr + 1 elseif byte == 4 then -- \4 encountered, end of transmission reached -- This should only happen for the first character, as any string should -- end with \0 and only the next call to text_from_mem should find \4 -- Next address will be just after that. -- (normally we only text_table_from_mem should be aware of \4, but -- then it should do a peek, and if not \4 call text_from_mem which would do peek again) assert(#text == 0, "\\4 encountered immediately after some text, missing terminating byte \\0") return nil, next_addr + 1 end -- read the byte as a character, append to current deserialized text and go on local c = chr(byte) text = text..c next_addr = next_addr + 1 end end -- Read sequence of texts from memory, by chaining text_from_mem reads to effectively -- extract all the text strings from memory. -- Return (deserialized text sequence, next address after last read) -- addr_exclusive_limit avoids infinite loop in case we meet no End of Transmission (\4) function deserialize.text_table_from_mem(addr_start, addr_exclusive_limit) local text_sequence = {} local next_addr = addr_start while true do local text text, next_addr = deserialize.text_from_mem(next_addr, addr_exclusive_limit) if not text then -- we've reached EOT (\4), return deserialized text sequence and next address -- this is the expected control path break end add(text_sequence, text) if not next_addr then -- if #assert when we must already have asserted in text_to_mem, no need to re-assert -- we will return deserialized text sequence and nil break end end return text_sequence, next_addr end return deserialize
--[[ Cron.lua Timed Tasks Manager Copyright (c) 2021 psiberx ]] local Cron = {} local timers = { version = '1.0.1' } local counter = 0 ---@param timeout number ---@param recurring boolean ---@param callback function ---@param args ---@return any local function addTimer(timeout, recurring, callback, args) if type(timeout) ~= 'number' then return end if timeout <= 0 then return end if type(recurring) ~= 'boolean' then return end if type(callback) ~= 'function' then if type(args) == 'function' then callback, args = args, callback else return end end if type(args) ~= 'table' then args = { arg = args } end counter = counter + 1 local timer = { id = counter, callback = callback, recurring = recurring, timeout = timeout, active = true, delay = timeout, args = args, } if args.id == nil then args.id = timer.id end if args.interval == nil then args.interval = timer.timeout end if args.Halt == nil then args.Halt = Cron.Halt end if args.Pause == nil then args.Pause = Cron.Pause end if args.Resume == nil then args.Resume = Cron.Resume end table.insert(timers, timer) return timer.id end ---@param timeout number ---@param callback function ---@param data ---@return any function Cron.After(timeout, callback, data) return addTimer(timeout, false, callback, data) end ---@param timeout number ---@param callback function ---@param data ---@return any function Cron.Every(timeout, callback, data) return addTimer(timeout, true, callback, data) end ---@param timerId any ---@return void function Cron.Halt(timerId) if type(timerId) == 'table' then timerId = timerId.id end for i, timer in ipairs(timers) do if timer.id == timerId then table.remove(timers, i) break end end end ---@param timerId any ---@return void function Cron.Pause(timerId) if type(timerId) == 'table' then timerId = timerId.id end for _, timer in ipairs(timers) do if timer.id == timerId then timer.active = false break end end end ---@param timerId any ---@return void function Cron.Resume(timerId) if type(timerId) == 'table' then timerId = timerId.id end for _, timer in ipairs(timers) do if timer.id == timerId then timer.active = true break end end end ---@param delta number ---@return void function Cron.Update(delta) if #timers > 0 then for i, timer in ipairs(timers) do if timer.active then timer.delay = timer.delay - delta if timer.delay <= 0 then if timer.recurring then timer.delay = timer.delay + timer.timeout else table.remove(timers, i) i = i - 1 end timer.callback(timer.args) end end end end end return Cron
------------------------------------------------------------------------------ -- Normalizer class ------------------------------------------------------------------------------ local ctrl = { nick = "normalizer", parent = iup.WIDGET, creation = "-", callback = {} } function ctrl.setAttributes(object, param) local handle = rawget(object, "handle") local n = #param for i = 1, n do if iup.GetClass(param[i]) == "iup handle" then object.handle.addcontrol = param[i] end end iup.WIDGET.setAttributes(object, param) end function ctrl.createElement(class, param) return iup.Normalizer() end iup.RegisterWidget(ctrl) iup.SetClass(ctrl, "iup widget")
local L = BigWigs:NewBossLocale("Master Snowdrift", "koKR") if L then --내가 풋내기였던 시절에는 정권 지르기 한 번도 버거웠다. 하지만 수년간 뼈를 깎는 수련을 거듭한 지금은 달라! L.stage3_yell = "내가 풋내기였던 시절에는" end
--- @alias GeometryParam GeometryInstance|GeometryTable|string
require 'torch' optim = {} -- optimizations torch.include('optim', 'sgd.lua') torch.include('optim', 'cg.lua') torch.include('optim', 'asgd.lua') torch.include('optim', 'fista.lua') torch.include('optim', 'lbfgs.lua') torch.include('optim', 'adagrad.lua') torch.include('optim', 'rprop.lua') -- line search functions torch.include('optim', 'lswolfe.lua') -- helpers torch.include('optim', 'polyinterp.lua') -- tools torch.include('optim', 'ConfusionMatrix.lua') torch.include('optim', 'Logger.lua')
object_mobile_beast_master_bm_mutated_chuba_fly = object_mobile_beast_master_shared_bm_mutated_chuba_fly:new { } ObjectTemplates:addTemplate(object_mobile_beast_master_bm_mutated_chuba_fly, "object/mobile/beast_master/bm_mutated_chuba_fly.iff")
if not SERVER then return end local function LoadGlobalServer() print( "Loading 'global-server' addon..." ) include "globalserver/init.lua" end -- First time load LoadGlobalServer()
return {'kohier','kohierbelasting','kohieren','kohnstamm','kohl','kohlen','kohnen','kohlmann','kohierbelastingen'}