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module('http', package.seeall) http.request = { method = os.getenv('REQUEST_METHOD'), query = os.getenv('QUERY_STRING'), uri = os.getenv('REQUEST_URI'), headers = { contentLength = tonumber(os.getenv('CONTENT_LENGTH')), contentType = os.getenv('CONTENT_TYPE'), host = os.getenv('HTTP_HOST'), userAgent = os.getenv('HTTP_USER_AGENT'), accept = os.getenv('HTTP_ACCEPT'), }, remoteAddr = os.getenv('REMOTE_ADDR'), remotePort = os.getenv('REMOTE_PORT'), } if http.request.headers.contentLength ~= nil then http.request.body = io.read(http.request.headers.contentLength) end http.response = {} function http.response.status(code, reason) reason = reason or '' io.write('Status: ' .. code .. ' ' .. reason .. '\n') end function http.response.header(key, value) io.write(key .. ': ' .. value .. '\n') end function http.response.send(str) io.write('\n') return io.write(str) end
local Packages = script:FindFirstAncestor("CmdrAdditions").Packages local UI = script:FindFirstAncestor("UI") local Roact = require(Packages.Roact) local CmdrContext = require(UI.CmdrContext) local EventController = require(script.EventController) local EventTypes = require(script.EventTypes) local EventManager = Roact.Component:extend("EventManager") function EventManager:render() return Roact.createElement(CmdrContext.Consumer, { render = function(cmdr) local eventControllers = {} for eventType, component in pairs(EventTypes) do eventControllers[eventType] = Roact.createElement(EventController, { Component = component, ListenTo = component.listenTo, MaxQuantity = component.maxQuantity, Cmdr = cmdr }) end return Roact.createFragment(eventControllers) end }) end return EventManager
local formatter = require'irc-formatter' describe('irc-formatter', function() it('should allow creating a formatter with empty defaults', function() assert.is_table(formatter.new()) assert.is_table(formatter.new({})) end) it('should allow creating a formatter with invalid defaults', function() assert.is_table(formatter.new({ command = '001', params = { 'this is', 'invalid' }, })) end) it('should have a custom type representing missing values', function() local t = formatter.new({}) assert.is_table(formatter.missing) assert.is_table(t.missing) assert.is_same(t.missing,formatter.missing) end) it('should validate without throwing errors', function() local f = formatter.new({}) local ok, err = f:validate() assert.is_nil(ok) assert.is_string(err) end) it('should error when serializing with no command', function() local f = formatter.new({}) assert.has_error(function() f:serialize() end) end) it('should not error with __tostring', function() local f = formatter.new({}) assert.not_has_error(function() tostring(f) end) end) it('should error when serializing with invalid params', function() local f = formatter.new({ command = '001', params = { 'this is', 'invalid' }, }) assert.has_error(function() f:serialize() end) end) it('should support a host alone', function() local f = formatter.new({ source = { host = '127.0.0.1', }, command = '001', }) assert.is_equal(':127.0.0.1 001',f:serialize()) end) it('should support a nick alone', function() local f = formatter.new({ source = { nick = 'nick', }, command = '001', }) assert.is_equal(':nick 001',f:serialize()) end) it('should support a nick with user', function() local f = formatter.new({ source = { nick = 'nick', user = 'user', }, command = '001', }) assert.is_equal(':nick!user 001',f:serialize()) end) it('should support a nick with host', function() local f = formatter.new({ source = { nick = 'nick', host = '127.0.0.1', }, command = '001', }) assert.is_equal(':nick@127.0.0.1 001',f:serialize()) end) it('should support a nick with user and host', function() local f = formatter.new({ source = { nick = 'nick', user = 'user', host = '127.0.0.1', }, command = '001', }) assert.is_equal(':nick!user@127.0.0.1 001',f:serialize()) end) it('should error with a user and no nick', function() local f = formatter.new({ source = { user = 'user', }, command = '001', }) assert.has_error(function() f:serialize() end) end) it('should serialize messages', function() local result = '@a=:-)\\sHi\\sthere\\:\\r\\n\\\\s;b=false;c;d=1234 :nick!user@127.0.0.1 PRIVMSG #some-room ::-)Hello there!' assert.is_equal( formatter.new({ tags = { a = ':-) Hi there;\r\n\\s', b = false, c = formatter.missing, d = 1234, }, source = { nick = 'nick', user = 'user', host = '127.0.0.1', }, command = 'PRIVMSG', params = { '#some-room', ':-)Hello there!' }, }):serialize(),result) end) it('should allow setting and merging defaults', function() local result = '@a=:-)\\sHi\\sthere\\:\\r\\n\\\\s;b=false;c;d=1234 :nick!user@127.0.0.1 PRIVMSG #some-room ::-)Hello there!\r\n' local f = formatter.new({ tags = { a = ':-) Hi there;\r\n\\s', }, source = { host = '127.0.0.1', }, command = 'PRIVMSG', params = { '#some-room' }, eol = '\r\n', }) assert.is_equal(f:serialize({ tags = { b = false, c = formatter.missing, d = 1234, }, source = { nick = 'nick', user = 'user', host = '127.0.0.1', }, params = { ':-)Hello there!', }, }),result) end) it('should handle empty strings in params', function() local f = formatter.new({ command = '001', params = { '' }, }) assert.is_equal('001 :',f:serialize()) end) it('should convert non-strings commands to strings', function() local f = formatter.new({ command = 300, }) assert.is_equal('300',f:serialize()) end) it('should convert commands < 100 to 3-digit strings', function() local f = formatter.new({ command = 1, }) assert.is_equal('001',f:serialize()) end) it('should convert commands > 999 to 4-digit strings', function() local f = formatter.new({ command = 1000, }) assert.is_equal('1000',f:serialize()) end) it('should reject non-integer, non-string commands', function() local f = formatter.new({ command = true, }) assert.has_error(function() f:serialize() end) end) it('should convert non-strings params to strings', function() local f = formatter.new({ command = '001', params = { true }, }) assert.is_equal('001 true',f:serialize()) end) it('should allow forcing a final colon when not required', function() local f = formatter.new({ command = '001', params = { 'simple' }, }) assert.is_equal('001 :simple',f:serialize(nil,true)) end) it('should only force a colon on the last param', function() local f = formatter.new({ command = '001', params = { 'simple', 'hello' }, }) assert.is_equal('001 simple :hello',f:serialize(nil,true)) end) end)
-- Routine for NPC "Inina" in the sewers velocity = 40 loadRoutine = function(R, W) if (not W:isConditionFulfilled("npc_inina2","talked")) then R:setTilePosition(6,17) R:setFacingDown() R:setLooped(false) R:setReloadEnabled(true) return end R:setTilePosition(3,15) R:setReloadEnabled(false) R:setFacingUp() R:wait(4000) R:goToTile(6,15) R:goToTile(6,25) R:goToTile(2,25) R:setFacingUp() R:wait(4000) R:goToTile(6,25) R:goToTile(6,15) R:goToTile(7,15) R:goToTile(7,10) R:setFacingLeft() R:wait(6000) R:goToTile(7,15) R:goToTile(3,15) end
nyagos.alias.open = function(args) local count=0 for i=1,#args do local list=nyagos.glob(args[i]) if list and #list >= 1 then for j=1,#list do if nyagos.access(list[j],0) then assert(nyagos.shellexecute("open",list[j])) else print(args[i] .. ": can not get status") end end else if nyagos.access(args[i],0) then assert(nyagos.shellexecute("open",args[i])) else print(args[i] .. ": can not get status") end end count = count +1 end if count <= 0 then if nyagos.access(".\\open.cmd",0) then nyagos.exec("open.cmd") else assert(nyagos.shellexecute("open",".")) end end end
local button = { x = 1, y = 1, w = 11, h = 2, text = "A button", backColour = colours.cyan, foreColour = colours.white, selected = false, visible = true, type = "button", marginleft = 0, margintop = 0, automl = "", automt = "", autow = "perc:50", wrap = "left", autoh = true, } button.__index = button function button:getPercentages() if type(self.w) == "string" then self.w = cobalt.getPercentage( self.w ) self.autow = self.w else self.autow = "none" end if type(self.h) == "string" then self.h = cobalt.getPercentage( self.h ) self.autoh = self.h else self.autoh = "none" end if type(self.marginleft) == "string" then self.marginleft = cobalt.getPercentage( self.marginleft ) self.automl = self.marginleft end if type(self.margintop) == "string" then self.margintop = cobalt.getPercentage( self.margintop ) self.automt = self.margintop end if type(self.x) == "string" then self.x = cobalt.getPercentage( self.x ) self.autox = self.x end if type(self.y) == "string" then self.y = cobalt.getPercentage( self.y ) self.autoy = self.y end end function button.new( data, parent ) data = data or { } if data.style then local t = data.style for k, v in pairs( t ) do if not data[k] then data[k] = v end end data.style = nil end local self = setmetatable(data,button) self.parent = parent self:getPercentages() self:resize() self.state = data.state or parent.state table.insert( parent.children, self ) return self end function button:setMargins( t, l ) if t then self.margintop = t or self.margintop if type(t) == "string" then self:getPercentages() else self.automt = "none" end end if l then self.marginleft = l or self.marginleft if type(l) == "string" then self:getPercentages() else self.automl = "none" end end self:resize() end function button:resize( w, h ) if w then self.w = w or self.w if type( self.w ) == "string" then self:getPercentages() else self.autow = "none" end end if h then self.h = h or self.h if type( self.h ) == "string" then self:getPercentages() else self.autoh = "none" end end if type( self.autow ) == "number" then self.w = math.floor( self.parent.w * self.autow ) end if type( self.autoh ) == "number" then self.h = math.floor( self.parent.w * self.autow ) end if type( self.automl ) == "number" then self.marginleft = math.floor( self.parent.w * self.automl ) end if type( self.automt ) == "number" then self.margintop = math.floor( self.parent.h * self.automt ) end if self.autox and type( self.autox ) == "number" then self.x = math.ceil( self.parent.w * self.autox ) end if self.autoy and type( self.autoy ) == "number" then self.y = math.ceil( self.parent.h * self.autoy ) end end function button:getAbsX() return math.floor(self.x + self.parent:getAbsX() + self.marginleft)-1 end function button:getAbsY() return math.floor(self.y + self.parent:getAbsY() + self.margintop)-1 end function button:draw() if self.state == cobalt.state or self.state == "_ALL" and self.visible then local colour = self.backColour if self.wrap == "center" then self.x = math.ceil( (self.parent.w/2)-self.w/2 + self.marginleft ) end if self.selected then colour = cobalt.g.lighten( self.backColour ) end if self.h == 1 then self.parent.surf:drawLine( self.x + self.marginleft, self.y + self.margintop, self.x + self.w+self.marginleft, self.y, " ", colour, self.foreColour ) self.parent.surf:drawText( self.x+math.ceil((self.w/2)-#self.text/2 + self.marginleft),self.y+ self.margintop, self.text, colour, self.foreColour ) else self.parent.surf:fillRect( self.x + self.marginleft, self.y + self.margintop, self.x + self.w+self.marginleft, self.y + self.h, " ", colour, self.foreColour ) self.parent.surf:drawText( self.x+math.ceil((self.w/2)-#self.text/2 + self.marginleft), math.ceil(self.y+self.h/2)+ self.margintop, self.text, colour, self.foreColour ) end end end function button:mousepressed( x, y, button ) if self.state == cobalt.state or self.state == "_ALL" and self.visible then if button == 1 then local h = self.h if self.h == 1 then h = 0 end if x >= self:getAbsX() and x <= self:getAbsX() + self.w and y >= self:getAbsY() and y <= self:getAbsY() + h then self.selected = true end end end end function button:mousereleased( x, y, button ) if self.state == cobalt.state or self.state == "_ALL" and self.visible then local h = self.h if self.h == 1 then h = 0 end if button == 1 and x >= self:getAbsX() and x <= self:getAbsX() + self.w and y >= self:getAbsY() and y <= self:getAbsY() + h then if self.selected then if self.onclick then self.onclick() end self.selected = false end else self.selected = false end end end return button
-- // Militan tarafından yeniden kodlandı. mysql = exports.mrp_mysql local streams = {} function fetchStation() streams = { [0] = { "Radio Off", "" }, } local count = 0 dbQuery( function(qh) local res, rows, err = dbPoll(qh, 0) if rows > 0 then for index, row in ipairs(res) do table.insert(streams, {row["station_name"], row["source"] } ) end end end, mysql:getConnection(), "SELECT * FROM `radio_stations` WHERE `enabled`='1' ORDER BY `id` ASC") end function resourceStart() fetchStation() setTimer(fetchStation, RADIO_SERVER_REFRESHRATE, 0) end addEventHandler("onResourceStart", resourceRoot, resourceStart) function getStreams() return streams end function sendStationsToClient() if streams and #streams > 0 then outputDebugString("Server: sending "..(#streams).." stations to client.") triggerClientEvent(source, "getStationsFromServer", source, streams) end end addEvent("sendStationsToClient", true) addEventHandler("sendStationsToClient", root, sendStationsToClient) function forceSyncStationsToAllclients() local stations = fetchStation() local syncedClients, failedClients = 0, 0 if stations and tonumber(stations) and tonumber(stations) > 0 then for i, player in pairs(getElementsByType("player")) do if triggerClientEvent(player, "getStationsFromServer", player, streams) then syncedClients = syncedClients + 1 else failedClients = failedClients + 1 end end exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", stations.." radio station(s) have been successfully synced to "..syncedClients.." online clients ("..failedClients.." failed).") else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not synced any radio stations.") end end addEvent("forceSyncStationsToAllclients", true) addEventHandler("forceSyncStationsToAllclients", root, forceSyncStationsToAllclients)
-- Copyright (C) by Jianhao Dai (Toruneko) local averager = require "resty.influx.metrics.averager" local context = require "resty.influx.metrics.timer.context" local setmetatable = setmetatable local _M = { _VERSION = '0.0.1' } local mt = { __index = _M } function _M.new(key, name) return setmetatable({ avg = averager.new(key, name), }, mt) end function _M.time(self) return context.new(self) end function _M.update(self, num) self.avg:update(num) end function _M.has_value(self) return self.avg:has_value() end function _M.get_value(self) return self.avg:get_value() end function _M.get_values(self) return self.avg:get_values() end function _M.clear(self) self.avg:clear() end return _M
MusicWheelSort = {} function MusicWheelSort.by_difficulty(a, b) if (a.level == b.level and a.title == b.title) then -- For rare cases where stepfile author has set the same difficulty to multiple -- stepcharts, make sure they are in difficulty order at least return DifficultyIndex[a.difficulty] < DifficultyIndex[b.difficulty] elseif a.level == b.level then -- If the levels are same, sort by title return a.title < b.title else -- Otherwise, sort on level return a.level < b.level end end
local class = require 'middleclass' local index = require 'hisdb.index' local object = require 'hisdb.object' local poll = require 'hisdb.poll' local info = require 'hisdb.info' local hisdb = class('hisdb.hisdb') function hisdb:initialize(folder, durations, default_duration) self._durations = durations self._index_db = index:new(folder, default_duration) self._objects = {} self._version_check = {} end function hisdb:open() return self._index_db:open() end function hisdb:close() return self._index_db:close() end function hisdb:index_db() return self._index_db end local function index_key(group, key, cate) return string.format('%s/%s/%s', group, key, cate) end function hisdb:create_object(group, key, cate, meta, version) assert(key ~= nil, "Key missing") assert(cate ~= nil, "Cate missing") assert(meta ~= nil, "Meta missing") local duration = self._durations[group] local ikey = index_key(group, key, cate) if not self._version_check[ikey] then self._version_check[ikey] = version else assert(self._version_check[ikey] == version) end local obj, err = object:new(self, group, key, cate, meta, version, duration) table.insert(self._objects, obj) return obj end function hisdb:create_store(obj, start_time) assert(obj, 'Object missing') assert(start_time, 'Start time missing') local start_time = start_time or os.time() local db = self._index_db return db:create(obj:group(), obj:key(), obj:duration(), start_time) end function hisdb:find_store(obj, timestamp) assert(obj and timestamp) local db = self._index_db return db:find(obj:group(), obj:key(), obj:duration(), timestamp) end function hisdb:list_store(obj, start_time, end_time) assert(obj and start_time and end_time) local db = self._index_db return db:list(obj:group(), obj:key(), obj:duration(), start_time, end_time) end function hisdb:retain_check() --- Purge db files each minute self._index_db:retain_check() end function hisdb:purge_all() return self._index_db:purge_all() end function hisdb:create_poll(...) return poll:new(self, ...) end function hisdb:create_info(...) return info:new(self, ...) end return hisdb
Locales['en'] = { ['blanchisseurblip'] = 'Launderer', ['press_menu'] = 'Press on ~INPUT_CONTEXT~ to whiten your ~y~Dirty money', ['Nothere'] = 'Come back later ...', ['Whitening'] = 'Whitening in progress ...', ['Nocash'] = 'You do not have enough money to launder, minimum : $', ['cash'] = 'You received : ~r~$ ', ['cash1'] = ' clean money', ['Notification'] = 'Launderer', ['wash'] = 'Blanch your dirty money', ['wash_money_amount'] = 'Amount to be laundered', ['invalid_amount'] = 'Invalid amount', }
function Structures:CreateShops() for _,v in ipairs(Entities:FindAllByName("target_mark_containers_shop_duel")) do local DuelShop = CreateItemOnPositionSync(v:GetAbsOrigin(), nil) DuelShop:SetModel("models/heroes/shopkeeper/shopkeeper.vmdl") DuelShop:SetForwardVector(Vector(0, -1, 0)) DuelShop:SetModelScale(1.6) Structures:CreateShop(DuelShop, ShopsData.Duel, "#containers_shop_duel_name", 192, {3}) end end function Structures:CreateShop(baseUnit, itemTable, shopName, radius, customItemGrid) local sItems, prices, stocks, grid = Structures:_CreateShopTable(itemTable) itemShop = Containers:CreateShop({ layout = customItemGrid or grid, skins = {}, headerText = shopName, pids = {}, position = "entity", entity = baseUnit, items = sItems, prices = prices, stocks = stocks, closeOnOrder= true, range = radius, OnEntityOrder=function(playerId, container, unit, target) if unit and unit:IsAlive() and unit:IsTrueHero() then container:Open(playerId) unit:Stop() end end, }) end function Structures:_CreateShopTable(ii) local sItems = {} local prices = {} local stocks = {} for _,i in ipairs(ii) do if type(i) == "table" then item = CreateItem(i.item, unit, unit) local index = item:GetEntityIndex() sItems[#sItems+1] = item prices[index] = i.cost or item:GetCost() else item = CreateItem(i, unit, unit) local index = item:GetEntityIndex() sItems[#sItems+1] = item prices[index] = item:GetCost() --if i[3] ~= nil then stocks[index] = i[3] end end end local grid = {} local gridSize = math.ceil(math.sqrt(#ii)) for i = 1, gridSize do if gridSize * #grid < #ii then table.insert(grid, gridSize) end end return sItems, prices, stocks, grid end
local json = require "json" local param = require "param" local util = require "util" local database = require "database" local types = require "types" local id = param.id local typeName = param.type if util.isNotEmpty(typeName) then if types[typeName] then local db = database.connect() local op = db:operators() local status, res = pcall(db.find, db, {[typeName] = {id = op.equal(id)}}) if status then if #res == 1 then local type = types[typeName] -- sort property names -- local propertyNames = {} for k,v in pairs(type) do propertyNames[#propertyNames + 1] = k end table.sort(propertyNames) -- wrap everything up -- local arr = {} for i=1,#propertyNames do local k = propertyNames[i] local v = type[k] arr[#arr + 1] = {name = k, value = res[1][k], type = v} end arr[#arr + 1] = typeName -- last element is type name ngx.say(json.encode(arr)) else ngx.say("Can't edit 0 or more then 1 results!") end else ngx.say(json.encode(res)) end db:close() else ngx.say(typeName .. " does not exist!") end else ngx.say("Select type!") end
local Prop = {} Prop.Name = "Subs Apartment 103" Prop.Cat = "Apartments" Prop.Price = 750 Prop.Doors = { Vector( -3469, 9537, 758 ), Vector( -3515, 9191, 758 ), Vector( -3257, 9229, 758 ), Vector( -3257, 9413, 758 ), } GM.Property:Register( Prop )
return setmetatable({}, { -- map any name to itself to silence warnings __index = function(_, k) return k end })
dofile("table_show.lua") dofile("urlcode.lua") JSON = (loadfile "JSON.lua")() local urlparse = require("socket.url") local http = require("socket.http") local item_value = os.getenv('item_value') local item_type = os.getenv('item_type') local item_dir = os.getenv('item_dir') local warc_file_base = os.getenv('warc_file_base') local item_value_normalized = string.lower(urlparse.unescape(item_value)) local url_count = 0 local tries = 0 local downloaded = {} local addedtolist = {} local abortgrab = false local done_tags = false local discovered = {} discovered[item_type .. ":" .. item_value] = true local post_ids = {} for ignore in io.open("ignore-list", "r"):lines() do downloaded[ignore] = true end for ignore in io.open("ignore-item-list", "r"):lines() do discovered[ignore] = true end load_json_file = function(file) if file then return JSON:decode(file) else return nil end end discover_item = function(type_, name, tries) if tries == nil then tries = 0 end name = urlparse.escape(urlparse.unescape(name)) -- normalize item = type_ .. ':' .. name if discovered[item] then return true end io.stdout:write("Discovered item " .. item .. ".\n") io.stdout:flush() local body, code, headers, status = http.request( "http://blackbird-amqp.meo.ws:23038/navermatome-np2bf5h0b8xhv7s8gplh/", item ) if code == 200 or code == 409 then discovered[item] = true return true elseif code == 404 then io.stdout:write("Project key not found.\n") io.stdout:flush() elseif code == 400 then io.stdout:write("Bad format.\n") io.stdout:flush() else io.stdout:write("Could not queue discovered item. Retrying...\n") io.stdout:flush() if tries == 10 then io.stdout:write("Maximum retries reached for sending discovered item.\n") io.stdout:flush() else os.execute("sleep " .. math.pow(2, tries)) return discover_item(type_, name, tries + 1) end end abortgrab = true return false end read_file = function(file) if file then local f = assert(io.open(file)) local data = f:read("*all") f:close() return data else return "" end end allowed = function(url, parenturl) if string.match(urlparse.unescape(url), "[<>\\%*%$;%^%[%],%(%){}]") or string.match(url, "^https?://matome%.naver%.jp/report/abuse") or not string.match(url, "^https?://[^/]*naver%.jp/") then return false end local tested = {} for s in string.gmatch(url, "([^/]+)") do if tested[s] == nil then tested[s] = 0 end if tested[s] == 6 then return false end tested[s] = tested[s] + 1 end if string.match(url, "^https?://[^/]*img%.naver%.jp/") and item_type ~= "topic" then return true end local match = string.match(url, "^https?://matome%.naver%.jp/topic/([^/%?&]+)$") if match then discover_item("topic", match) end match = string.match(url, "^https?://matome%.naver%.jp/mymatome/([^/%?&]+)$") if not match then match = string.match(url, "^https?://matome%.naver%.jp/profile/([^/%?&]+)$") end if match then discover_item("profile", match) end if ( string.match(url, "^https?://matome%.naver%.jp/odai/[0-9]+$") or string.match(url, "^https?://matome%.naver%.jp/feed/mymatome/[a-zA-Z0-9]+$") ) and item_type == "profile" and parenturl and not string.match(parenturl, "^https?://matome%.naver%.jp/odai/[0-9]+") then post_ids[string.match(url, "([a-zA-Z0-9]+)$")] = true end for s in string.gmatch(url, "([^/%?&]+)") do if string.lower(urlparse.unescape(s)) == item_value_normalized then return true end end if url == "https://matome.naver.jp/api/user/tag/list" then return true end for s in string.gmatch(url, "([a-zA-Z0-9]+)") do if post_ids[s] then return true end end return false end wget.callbacks.download_child_p = function(urlpos, parent, depth, start_url_parsed, iri, verdict, reason) local url = urlpos["url"]["url"] local html = urlpos["link_expect_html"] if item_type == "topic" or string.match(url, "^https?://static%.line%-scdn%.net/") then return false end if (downloaded[url] ~= true and addedtolist[url] ~= true) and (allowed(url, parent["url"]) or html == 0) then addedtolist[url] = true return true end return false end wget.callbacks.get_urls = function(file, url, is_css, iri) local urls = {} local html = nil downloaded[url] = true local function check(urla) local origurl = url local url = string.match(urla, "^([^#]+)") local url_ = string.match(url, "^(.-)%.?$") url_ = string.gsub(url_, "&amp;", "&") url_ = string.match(url_, "^(.-)%s*$") url_ = string.match(url_, "^(.-)%??$") url_ = string.match(url_, "^(.-)&?$") if (downloaded[url_] ~= true and addedtolist[url_] ~= true) and allowed(url_, origurl) then table.insert(urls, { url=url_ }) addedtolist[url_] = true addedtolist[url] = true end end local function checknewurl(newurl) if string.match(newurl, "^https?:////") then check(string.gsub(newurl, ":////", "://")) elseif string.match(newurl, "^https?://") then check(newurl) elseif string.match(newurl, "^https?:\\/\\?/") then check(string.gsub(newurl, "\\", "")) elseif string.match(newurl, "^\\/") then checknewurl(string.gsub(newurl, "\\", "")) elseif string.match(newurl, "^//") then check(urlparse.absolute(url, newurl)) elseif string.match(newurl, "^/") then check(urlparse.absolute(url, newurl)) elseif string.match(newurl, "^%.%./") then if string.match(url, "^https?://[^/]+/[^/]+/") then check(urlparse.absolute(url, newurl)) else checknewurl(string.match(newurl, "^%.%.(/.+)$")) end elseif string.match(newurl, "^%./") then check(urlparse.absolute(url, newurl)) end end local function checknewshorturl(newurl) if string.match(newurl, "^%?") then check(urlparse.absolute(url, newurl)) elseif not (string.match(newurl, "^https?:\\?/\\?//?/?") or string.match(newurl, "^[/\\]") or string.match(newurl, "^%./") or string.match(newurl, "^[jJ]ava[sS]cript:") or string.match(newurl, "^[mM]ail[tT]o:") or string.match(newurl, "^vine:") or string.match(newurl, "^android%-app:") or string.match(newurl, "^ios%-app:") or string.match(newurl, "^%${")) then check(urlparse.absolute(url, newurl)) end end local function apitags(post_data) table.insert(urls, { url="https://matome.naver.jp/api/user/tag/list", post_data=post_data, headers={ ["X-Requested-With"]="XMLHttpRequest", ["Accept"]="application/json, text/javascript, */*; q=0.01", ["Content-Type"]="application/json;charset=utf-8", ["Content-Length"]=tostring(string.len(post_data)) } }) end if allowed(url, nil) and status_code == 200 and not string.match(url, "^https?://[^/]*img%.naver%.jp/") then html = read_file(file) if url == "https://matome.naver.jp/api/user/tag/list" then local data = load_json_file(html) if not data or not data["result"] then io.stdout:write("Could not extract API tags list.\n") io.stdout:flush() abortgrab = true end html = data["result"] end if string.match(html, "go[pP]age%s*%([0-9]+%)") then local match = string.match(html, '<form%s+name="form"%s+action="[^"]+"%s+method="get">(.-)</form>') local params = "" if match then for key, value in string.gmatch(match, '<input%s+type="[^"]+"%s+name="([^"]+)"%s+value="([^"]*)"%s*/>') do params = params .. key .. "=" .. value .. "&" end end for page in string.gmatch(html, "goPage%(([0-9]+)%)") do if not string.find(params, "page=") then params = params .. "page=" .. page .. "&" else params = string.gsub(params, "page=[0-9]+", "page=" .. page) end params = string.match(params, "^(.-)&?$") checknewshorturl("?" .. params) end end if string.match(url, "/mymatome/") then check(string.gsub(url, "/mymatome/", "/profile/")) end for s in string.gmatch(html, "<dc:creator>%s*([^%s<]+)%s*</dc:creator>") do check(urlparse.absolute("https://matome.naver.jp/profile/", s)) end if not done_tags then local match = string.match(html, '<ul%s+data%-pageData="([^"]+)"[^>]+>') if match then match = string.gsub(match, "&quot;", '"') local data = load_json_file(match) if not data["fetch"] or not data["totalPage"] or not data["userHash"] or not data["total"] then io.stdout:write("Could not extract some user data.\n") io.stdout:flush() abortgrab = true end for page=1,data["totalPage"] do apitags('{' .. '"page":' .. tostring(page) .. ',"fetch":' .. data["fetch"] .. ',"userHash":"' .. data["userHash"] .. '"' .. '}') end apitags('{' .. '"page":1' .. ',"fetch":' .. data["total"] .. ',"userHash":"' .. data["userHash"] .. '"' .. '}') done_tags = true end end for newurl in string.gmatch(string.gsub(html, "&quot;", '"'), '([^"]+)') do checknewurl(newurl) end for newurl in string.gmatch(string.gsub(html, "&#039;", "'"), "([^']+)") do checknewurl(newurl) end for newurl in string.gmatch(html, ">%s*([^<%s]+)") do checknewurl(newurl) end for newurl in string.gmatch(html, "href='([^']+)'") do checknewshorturl(newurl) end for newurl in string.gmatch(html, "[^%-]href='([^']+)'") do checknewshorturl(newurl) end for newurl in string.gmatch(html, '[^%-]href="([^"]+)"') do checknewshorturl(newurl) end for newurl in string.gmatch(html, ":%s*url%(([^%)]+)%)") do checknewurl(newurl) end end return urls end wget.callbacks.httploop_result = function(url, err, http_stat) status_code = http_stat["statcode"] url_count = url_count + 1 io.stdout:write(url_count .. "=" .. status_code .. " " .. url["url"] .. " \n") io.stdout:flush() if status_code >= 300 and status_code <= 399 and not current_response_retry then local newloc = urlparse.absolute(url["url"], http_stat["newloc"]) if downloaded[newloc] == true or addedtolist[newloc] == true or not allowed(newloc, url["url"]) then tries = 0 return wget.actions.EXIT end end if status_code >= 200 and status_code <= 399 then downloaded[url["url"]] = true end if abortgrab == true then io.stdout:write("ABORTING...\n") io.stdout:flush() return wget.actions.ABORT end if status_code >= 500 or ( status_code >= 400 and status_code ~= 404 ) or status_code == 0 then io.stdout:write("Server returned " .. http_stat.statcode .. " (" .. err .. "). Sleeping.\n") io.stdout:flush() local maxtries = 12 if not allowed(url["url"], nil) or string.match(url["url"], "^https?://rr%.img%.naver%.jp/mig%?.*src=") then maxtries = 1 end if tries >= maxtries then io.stdout:write("I give up...\n") io.stdout:flush() tries = 0 if maxtries == 1 then return wget.actions.EXIT else return wget.actions.ABORT end else os.execute("sleep " .. math.floor(math.pow(2, tries))) tries = tries + 1 return wget.actions.CONTINUE end end tries = 0 local sleep_time = 0 if sleep_time > 0.001 then os.execute("sleep " .. sleep_time) end return wget.actions.NOTHING end wget.callbacks.before_exit = function(exit_status, exit_status_string) if abortgrab == true then return wget.exits.IO_FAIL end return exit_status end
local meta = FindMetaTable( "Player" ) if ( !meta ) then return end -- In this file we're adding functions to the player meta table. -- This means you'll be able to call functions here straight from the player object -- You can even override already existing functions. --[[--------------------------------------------------------- Name: AddFrozenPhysicsObject Desc: For the Physgun, adds a frozen object to the player's list -----------------------------------------------------------]] function meta:AddFrozenPhysicsObject( ent, phys ) -- Get the player's table local tab = self:GetTable() -- Make sure the physics objects table exists tab.FrozenPhysicsObjects = tab.FrozenPhysicsObjects or {} -- Make a new table that contains the info local entry = {} entry.ent = ent entry.phys = phys table.insert( tab.FrozenPhysicsObjects, entry ) gamemode.Call( "PlayerFrozeObject", self, ent, phys ) end local function PlayerUnfreezeObject( ply, ent, object ) -- Not frozen! if ( object:IsMoveable() ) then return 0 end -- Unfreezable means it can't be frozen or unfrozen. -- This prevents the player unfreezing the gmod_anchor entity. if ( ent:GetUnFreezable() ) then return 0 end -- NOTE: IF YOU'RE MAKING SOME KIND OF PROP PROTECTOR THEN HOOK "CanPlayerUnfreeze" if ( !gamemode.Call( "CanPlayerUnfreeze", ply, ent, object ) ) then return 0 end object:EnableMotion( true ) object:Wake() gamemode.Call( "PlayerUnfrozeObject", ply, ent, object ) return 1 end --[[--------------------------------------------------------- Name: UnfreezePhysicsObjects Desc: For the Physgun, unfreezes all frozen physics objects -----------------------------------------------------------]] function meta:PhysgunUnfreeze() -- Get the player's table local tab = self:GetTable() if ( !tab.FrozenPhysicsObjects ) then return 0 end -- Detect double click. Unfreeze all objects on double click. if ( tab.LastPhysUnfreeze && CurTime() - tab.LastPhysUnfreeze < 0.25 ) then return self:UnfreezePhysicsObjects() end local tr = self:GetEyeTrace() if ( tr.HitNonWorld && IsValid( tr.Entity ) ) then local Ents = constraint.GetAllConstrainedEntities( tr.Entity ) local UnfrozenObjects = 0 for k, ent in pairs( Ents ) do local objects = ent:GetPhysicsObjectCount() for i = 1, objects do local physobject = ent:GetPhysicsObjectNum( i - 1 ) UnfrozenObjects = UnfrozenObjects + PlayerUnfreezeObject( self, ent, physobject ) end end return UnfrozenObjects end tab.LastPhysUnfreeze = CurTime() return 0 end --[[--------------------------------------------------------- Name: UnfreezePhysicsObjects Desc: For the Physgun, unfreezes all frozen physics objects -----------------------------------------------------------]] function meta:UnfreezePhysicsObjects() -- Get the player's table local tab = self:GetTable() -- If the table doesn't exist then quit here if ( !tab.FrozenPhysicsObjects ) then return 0 end local Count = 0 -- Loop through each table in our table for k, v in pairs( tab.FrozenPhysicsObjects ) do -- Make sure the entity to which the physics object -- is attached is still valid (still exists) if ( isentity( v.ent ) && IsValid( v.ent ) ) then -- We can't directly test to see if EnableMotion is false right now -- but IsMovable seems to do the job just fine. -- We only test so the count isn't wrong if ( IsValid( v.phys ) && !v.phys:IsMoveable() ) then -- We need to freeze/unfreeze all physobj's in jeeps to stop it spazzing if ( v.ent:GetClass() == "prop_vehicle_jeep" ) then -- How many physics objects we have local objects = v.ent:GetPhysicsObjectCount() -- Loop through each one for i = 0, objects - 1 do local physobject = v.ent:GetPhysicsObjectNum( i ) PlayerUnfreezeObject( self, v.ent, physobject ) end end Count = Count + PlayerUnfreezeObject( self, v.ent, v.phys ) end end end -- Remove the table tab.FrozenPhysicsObjects = nil return Count end local g_UniqueIDTable = {} --[[--------------------------------------------------------- This table will persist between client deaths and reconnects -----------------------------------------------------------]] function meta:UniqueIDTable( key ) local id = 0 if ( SERVER ) then id = self:UniqueID() end g_UniqueIDTable[ id ] = g_UniqueIDTable[ id ] or {} g_UniqueIDTable[ id ][ key ] = g_UniqueIDTable[ id ][ key ] or {} return g_UniqueIDTable[ id ][ key ] end --[[--------------------------------------------------------- Player Eye Trace -----------------------------------------------------------]] function meta:GetEyeTrace() if ( CLIENT ) then local framenum = FrameNumber() -- Cache the trace results for the current frame, unless we're serverside -- in which case it wouldn't play well with lag compensation at all if ( self.LastPlayerTrace == framenum ) then return self.PlayerTrace end self.LastPlayerTrace = framenum end local tr = util.TraceLine( util.GetPlayerTrace( self ) ) self.PlayerTrace = tr return tr end --[[--------------------------------------------------------- GetEyeTraceIgnoreCursor Like GetEyeTrace but doesn't use the cursor aim vector.. -----------------------------------------------------------]] function meta:GetEyeTraceNoCursor() if ( CLIENT ) then local framenum = FrameNumber() if ( self.LastPlayerAimTrace == framenum ) then return self.PlayerAimTrace end self.LastPlayerAimTrace = framenum end local tr = util.TraceLine( util.GetPlayerTrace( self, self:EyeAngles():Forward() ) ) self.PlayerAimTrace = tr return tr end
return { Inventory = { -- CS-1 TAIPAN / Mod / Muzzle / Common -- 2x Damage Multiplier when attacked from stealth, Reduces base damge by 30%. { id = "Items.w_silencer_01" }, -- XC-10 ALECTO / Mod / Muzzle / Rare -- 2.5x Damage Multiplier when attacked from stealth, 15% Reduced damage. { id = "Items.w_silencer_04" }, -- XC-10 CETUS / Mod / Muzzle / Uncommon -- 2.5x Damage Multiplier when attacked from stealth, Silencer, Increases Crit Chance by 5%, Reduces base damge by 25%. { id = "Items.w_silencer_03" }, -- XC-10 STRIX / Mod / Muzzle / Uncommon -- 2.5x Damage Multiplier when attacked from stealth, Silencer, Increases Crit Chance by 10%, Reduces base damge by 30%. { id = "Items.w_silencer_02" }, -- ADD-VANTAGE / Mod / Scope { id = "Items.w_att_scope_short_03" }, -- CQO MK.72 KANONE MINI / Mod / Scope { id = "Items.w_att_scope_short_04" }, -- E255 PERCIPIENT / Mod / Scope { id = "Items.w_att_scope_long_02" }, -- E305 PROSPECTA / Mod / Scope { id = "Items.w_att_scope_sniper_02" }, -- HPO MK.77 KANONE MAX / Mod / Scope { id = "Items.w_att_scope_sniper_01" }, -- HYAKUME / Mod / Scope { id = "Items.w_att_scope_short_02" }, -- MK.2X GRANDSTAND / Mod / Scope { id = "Items.w_att_scope_long_01" }, -- MK.8 CLEARVUE / Mod / Scope { id = "Items.w_att_scope_long_03" }, -- OS-1 GIMLETEYE / Mod / Scope { id = "Items.w_att_scope_short_01" }, -- SO-21 SAIKA / Mod / Scope { id = "Items.w_att_scope_long_04" }, -- TYPE 2067 / Mod / Scope { id = "Items.w_att_scope_short_05" }, }, }
do --- debug.* smoke tests assert(not pcall(debug.getinfo, 1, '>S')) assert(not pcall(debug.getinfo, 1, '>f', 'boo')) end
config = { pool_id = "mongodb_test", size = 1, database="admin", auth_source="core", login="vmq_auth_source_test_user", password="vmq_auth_source_test_password", w_mode = "safe" } assert(mongodb.ensure_pool(config)) assert(mongodb.delete("mongodb_test", "users", {})) doc1 = {_id = 'test-id', first_name = 'Jules', last_name = 'Verne', protocol = 'MQTT', broker = 'VerneMQ'} -- insert one document ret = mongodb.insert("mongodb_test", "users", doc1) assert(ret._id == 'test-id')
require("sqlite3") local _dbPath print(BASE_DOCUMENT_PATH) local _db local _shouldCacheStatements = true; local _cacheStmts = {}; local _cacheIndexColumNameMap = {}; local DB = {} function DB.init(path) _dbPath = BASE_DOCUMENT_PATH.."/"..path; _db = sqlite3.open(_dbPath); end local function _getColumIndex(sql,stmt,name) if (not name) or (not stmt) then return nil end if _cacheIndexColumNameMap[sql] then return _cacheIndexColumNameMap[sql][name] else local names = stmt:get_names() local cache = {} for i,v in ipairs(names) do cache[v] = i-1 end _cacheIndexColumNameMap[sql] = cache return _cacheIndexColumNameMap[sql][name] end return nil end local function _databaseExists() if _db then return true; else return false; end end function DB.query(sql,params,columName) if not _databaseExists() then return nil; end local stmt; if _shouldCacheStatements then stmt = _cacheStmts[sql]; if stmt then stmt:reset(); end end if not stmt then local ret, code = _db:prepare(sql); if not ret then error("db:prepare error code = ".. code..sql) else stmt = ret; end end local bindCount = stmt:bind_parameter_count(); local idx = 0; local obj; while (idx < bindCount) do if params and idx < #params then obj = params[idx + 1]; else break; end idx = idx+1; local ret = stmt:bind(idx,obj); assert(ret == sqlite3.OK); end if idx ~= bindCount then stmt:finalize(); return nil; end if _shouldCacheStatements and sql then _cacheStmts[sql] = stmt; end local r = stmt:step() local result = {}; while (r == sqlite3.ROW) do local tem if columName then local index = _getColumIndex(sql,stmt,columName) if index ~= nil then tem = stmt:get_value(index) else error("query columName not exist") end else tem = {stmt:get_uvalues()}; end table.insert(result,tem); r = stmt:step() end assert(r == sqlite3.DONE) if not _shouldCacheStatements then assert(stmt:finalize() == sqlite3.OK) end return result; end function DB.update(sql,params,needLastInsertId) if not _databaseExists() then return nil; end local stmt; if _shouldCacheStatements then stmt = _cacheStmts[sql]; if stmt then stmt:reset(); end end if not stmt then local ret, code = _db:prepare(sql); if not ret then error("db:prepare error code = ".. "unknon error " .. sql,2) else stmt = ret; end end local bindCount = stmt:bind_parameter_count(); local idx = 0; local obj; while (idx < bindCount) do if params and idx < #params then obj = params[idx + 1]; else break; end idx = idx+1; local ret = stmt:bind(idx,obj); assert(ret == sqlite3.OK); end if idx ~= bindCount then stmt:finalize(); return nil; end local r = stmt:step(); if r == sqlite3.DONE then else error("update error errorcode:"..sql.." code"..r); end local lastInsertId if needLastInsertId then lastInsertId = stmt:last_insert_rowid() if lastInsertId then lastInsertId = tonumber(lastInsertId) end end local closeCode; if _shouldCacheStatements and r == sqlite3.DONE then _cacheStmts[sql] = stmt; closeCode = stmt:reset(); else closeCode = stmt:finalize(); _cacheStmts[sql] = nil; end if closeCode ~= sqlite3.OK then error("Unknown error finalizing or resetting statement"..sql.."("..closeErrorCode..")"); end return r == sqlite3.DONE,lastInsertId end function DB.close() if _cacheStmts then for k, v in pairs(_cacheStmts) do if v then v:finalize(); end end end if _db then _db:close(); end _cacheStmts = {}; _db = nil; end return DB;
__ENV_ID = __OBJECT_TYPE .. "." .. __OBJECT_ID; Object = {type = __OBJECT_TYPE, id = __OBJECT_ID}; __INIT_ARG_TABLE = {}; Local = {}; local ArgMirror = require('obe://Lib/Internal/ArgMirror'); function ObjectInit() local Lua_Func_ArgList = ArgMirror.GetArgs(Local.Init); local Lua_Func_CallArgs = {}; for _, i in pairs(Lua_Func_ArgList) do if (__INIT_ARG_TABLE[i]) then table.insert(Lua_Func_CallArgs, __INIT_ARG_TABLE[i]); else table.insert(Lua_Func_CallArgs, __nil_table); end end if Local.Init then Local.Init(ArgMirror.Unpack(Lua_Func_CallArgs)); end end -- Engine Events Event = LuaCore.EventNamespaceHooks(Object.type .. "." .. Object.id, "Event"); function ObjectInitFromLua(argtable) argtable = argtable or {}; __INIT_ARG_TABLE = argtable; This:initialize(); return Object; end local __ENV_SCHEDULERS = {}; function Schedule() local scheduler = Engine.Events:schedule(); table.insert(__ENV_SCHEDULERS, scheduler); return scheduler; end function ObjectDelete() getmetatable(Event).__clean(Event); for _, scheduler in pairs(__ENV_SCHEDULERS) do scheduler:stop(); end if Local.Delete then Local.Delete(); end end
local defconfig={uart.getconfig(0)} do local initTO=tmr.create() initTO:alarm(300,tmr.ALARM_SINGLE,function(timer) uart.on("data") uart.alt(0) uart.setup(0,unpack(defconfig)) print("AA response timeout"); initTO=nil end) uart.alt(1) uart.on("data","\n",function(data) uart.on("data") uart.alt(0) uart.setup(0,unpack(defconfig)) initTO:unregister() initTO=nil; print("AA response: "..data); end,0); uart.setup(0,38400,8,uart.PARITY_NONE,uart.STOPBITS_1,0) uart.write(0,"off\r\n") end M_RUN=1 M_ERROR=2 M_SUCCESS=3 do local blinker function setmled (newstate) --wifistate=newstate local r,g,b=1,1,1 if newstate==M_RUN then -- blink blue led if blinker==nil then blinker=tmr.create() blinker:alarm(300,tmr.ALARM_AUTO,function () b=1-b gpio.write(P_MEAS_B,b) end); end elseif newstate==M_ERROR then r=0 elseif newstate==M_SUCCESS then g=0 end if newstate ~= M_RUN and blinker ~= nil then blinker:unregister() blinker=nil end gpio.write(P_MEAS_R,r) gpio.write(P_MEAS_G,g) gpio.write(P_MEAS_B,b) end end do local cnt=-1 local fn local comTO local greens={gpio.HIGH,gpio.LOW} local inputcnt=0 function new_mfile() local file_exists=file.exists repeat cnt=cnt+1; fn="m/aa-"..cnt..".txt" until not file_exists(fn) return file.open(fn,"w") end local cmdi; function m_start() if cmdi then return end-- measurement already in progress local uart_on,uart_alt,uart_setup,uart_write = uart.on,uart.alt,uart.setup,uart.write local string_byte,string_sub = string.byte,string.sub local f local cmds={"VER\r\n","fq15000000\r\n","sw30000000\r\n","frx1000\r\n"} cmdi=1 uart_alt(1) inputcnt=0 uart_on("data","\n",function(data) if not cmdi then return end -- no measurement in progress. probably aborted by a timeout -- reset the comTO timer comTO:stop() comTO:start() -- invert the green led inputcnt=inputcnt+1 gpio.write(P_MEAS_G,greens[1+bit.band(inputcnt,1)]) f:write("<"..data) if string_byte(data)==13 then data=string_sub(data,2) end if string_byte(data,-2)==13 then data=string_sub(data,1,-3) else data=string_sub(data,1,-2) end -- end of respone if: -- command is VER -- or data=="OK" if (cmds[cmdi]=="VER\r\n" or data=="OK") then cmdi=cmdi+1 if cmdi > #cmds then -- we executed all commands uart_on("data") uart_alt(0) uart_setup(0,unpack(defconfig)) comTO:unregister() comTO=nil; cmdi=nil f:close() f=nil -- set led setmled(M_SUCCESS) print("AA measurement finished. file: "..fn); return end f:write(">"..cmds[cmdi]) uart_write(0,cmds[cmdi]) end end,0) f=new_mfile() f:write(">"..cmds[cmdi]) f:flush() -- start blinking blue setmled(M_RUN) comTO=tmr.create() comTO:alarm(500,tmr.ALARM_SINGLE,function(timer) cmdi=nil uart.on("data") uart.alt(0) uart.setup(0,unpack(defconfig)) f:close() f=nil print("AA response timeout during measurement"); comTO=nil -- set led setmled(M_ERROR) gpio.write(P_WIFI_B,0) gpio.write(P_WIFI_G,1) gpio.write(P_WIFI_B,1) end) uart_setup(0,38400,8,uart.PARITY_NONE,uart.STOPBITS_1,0) uart_write(0,cmds[cmdi]) end end -- ATTENTION do not print anything below this line except in callbacks that do not run now buttonsetup(P_MEAS_BTN, function () print("measurement butt short") m_start() end );
return Component.create("Angel", {})
-- Copyright (c) 2015 — 2016, Aapo Talvensaari -- Copyright 2016 The Charon Platform Authors. -- All rights reserved. -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE file. local json = require 'charon.json' json.pretty = function(dt, lf, id, ac, ec) local s, e = (ec or json.encode)(dt) if not s then return s, e end lf, id, ac = lf or "\n", id or " ", ac or " " local i, j, k, n, r, p, q = 1, 0, 0, #s, {}, nil, nil local al = string.sub(ac, -1) == "\n" for x = 1, n do local c = string.sub(s, x, x) if not q and (c == "{" or c == "[") then r[i] = p == ":" and table.concat{ c, lf } or table.concat{ string.rep(id, j), c, lf } j = j + 1 elseif not q and (c == "}" or c == "]") then j = j - 1 -- if p == "{" or p == "[" then -- i = i - 1 -- r[i] = table.concat{ string.rep(id, j), p, c } -- else r[i] = table.concat{ lf, string.rep(id, j), c } -- end elseif not q and c == "," then r[i] = table.concat{ c, lf } k = -1 elseif not q and c == ":" then r[i] = table.concat{ c, ac } -- if al then -- i = i + 1 -- r[i] = string.rep(id, j) -- end else if c == '"' and p ~= "\\" then q = not q and true or nil end if j ~= k then r[i] = string.rep(id, j) i, k = i + 1, j end r[i] = c end p, i = c, i + 1 end local t1 = { id = '1', name = 'teste' } local t2 = [[ este é um teste ]] return table.concat(r) end return json
--[[ Name: sv_economy.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- hook.Add( "GamemodePlayerSelectCharacter", "NetworkEconData", function( pPlayer ) timer.Simple( 30, function() if not IsValid( pPlayer ) then return end GAMEMODE.Net:SendPlayerBills( pPlayer ) GAMEMODE.Net:SendTaxFullUpdate( pPlayer ) end ) timer.Simple( 5, function() if not IsValid( pPlayer ) then return end for k, v in pairs( GAMEMODE.Econ.m_tblBills ) do if GAMEMODE.Econ:PlayerHasUnpaidBillsOfType( pPlayer, k ) then pPlayer:AddNote( "Você tem contas a pagar! Visite o banco.", NOTIFY_ERROR, 20 ) break end end end ) end ) -- Taxes -- ---------------------------------------------------------------- function GM.Econ:SetTaxRate( strTaxID, intRate, bNoNetwork ) local data = self.m_tblTaxes[strTaxID] if not data then return false end intRate = math.Clamp( intRate, data.MinValue, data.MaxValue ) local oldValue = data.Value or 0 data.Value = intRate if not bNoNetwork then GAMEMODE.Net:SendTaxUpdate( nil, strTaxID ) self:CommitTaxData() end self:OnTaxRateChanged( strTaxID, oldValue, data.Value ) return true end function GM.Econ:OnTaxRateChanged( strTaxID, intOldValue, intNewValue ) hook.Call( "GamemodeOnTaxRateChanged", GAMEMODE, strTaxID, intOldValue, intNewValue ) end function GM.Econ:CommitTaxData() local num, done = table.Count( self.m_tblTaxes ), 0 local callback = function( tblData, q ) done = done +1 if done == num then GAMEMODE.ServerNet:BroadcastTaxesChanged() end end for k, v in pairs( self.m_tblTaxes ) do GAMEMODE.SQL:PooledQueryWrite( 2, ([[INSERT INTO gamemode_taxes (`key`, value) VALUES ('%s', %1.2f) ON DUPLICATE KEY UPDATE value=%1.2f]]):format( k, v.Value, v.Value ), callback ) end end function GM.Econ:LoadSavedTaxData() GAMEMODE.SQL:QueryReadOnly( [[SELECT * FROM gamemode_taxes]], function( tblData, q ) for k, row in pairs( tblData ) do GAMEMODE.Econ:SetTaxRate( row.key, row.value, true ) end GAMEMODE.Net:SendTaxFullUpdate() end ) end -- Bills -- ---------------------------------------------------------------- --intTimeToPay = 0 for a bill that never expires GM.Econ.m_tblAutoBills = (GAMEMODE or GM).Econ.m_tblAutoBills or {} function GM.Econ:RegisterAutoBill( strUID, intDuration, funcBillPlayer ) self.m_tblAutoBills[strUID] = { Length = intDuration, BillPlayer = funcBillPlayer } end function GM.Econ:LoadAutoBills() self:RegisterAutoBill( "bill_cars", GM.Config.CarInsuranceTaxInterval, function( pPlayer ) if not pPlayer:GetCharacter() then return end local bill = false for k, v in pairs( pPlayer:GetCharacter().Vehicles ) do local data = GAMEMODE.Cars:GetCarByUID( k ) if not data then continue end local billCost = math.ceil( GAMEMODE.CarShop:GetRepairCost(data.Price, 0, 100) *GAMEMODE.Config.CarInsuranceBillScale ) self:IssuePlayerBill( pPlayer, "car_insurance", "Vehicle Insurance: ".. data.Name, billCost, GAMEMODE.Config.CarInsuranceBillTime, { Shared = {CarID = k} } ) bill = true end if bill then pPlayer:AddNote( "Você precisa pagar seu IPVA no banco." ) end end ) self:RegisterAutoBill( "bill_property", GM.Config.PropertyTaxInterval, function( pPlayer ) if not pPlayer:GetCharacter() then return end local bill = false for k, v in pairs( GAMEMODE.Property:GetPropertiesByOwner(pPlayer) ) do local data = GAMEMODE.Property.m_tblRegister[GAMEMODE.Property:GetPropertyByName(v).ID] if not data or not data.Price or not data.Cat then continue end local billCost = GAMEMODE.Econ:ApplyTaxToSum( "prop_".. data.Cat, data.Price *GAMEMODE.Config.PropertyTaxScale ) self:IssuePlayerBill( pPlayer, "Propriedade", "Taxa: ".. data.Name, billCost, 0, { Shared = {PropertyID = v} } ) bill = true end if bill then pPlayer:AddNote( "Pague a taxa de aluguel no banco." ) end end ) end function GM.Econ:IssuePlayerBill( pPlayer, strBillID, strBillName, intBillCost, intTimeToPay, tblMetaData ) local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable then return false end saveTable.Bills = saveTable.Bills or {} local bill = { Type = strBillID, Name = strBillName, Cost = intBillCost, LifeTime = intTimeToPay, IssueTime = os.time(), MetaData = tblMetaData } local billUID = table.insert( saveTable.Bills, bill ) GAMEMODE.SQL:MarkDiffDirty( pPlayer, "data_store", "Bills" ) GAMEMODE.Net:SendPlayerBills( pPlayer ) return billUID end function GM.Econ:PlayerPayBill( pPlayer, intBillIDX ) --intBillIDX is the key of the bill being paid in the save table local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable or not saveTable.Bills then return false end local billData = saveTable.Bills[intBillIDX] if not billData then return false end local typeData = self:GetBillData( billData.Type ) if not typeData then return false end if not pPlayer:CanAfford( billData.Cost ) then pPlayer:AddNote( "Você não pode pagar essa conta!" ) return false end pPlayer:TakeMoney( billData.Cost ) typeData.OnPay( pPlayer, billData, billData.MetaData, intBillIDX ) table.remove( saveTable.Bills, intBillIDX ) GAMEMODE.SQL:MarkDiffDirty( pPlayer, "data_store", "Bills" ) GAMEMODE.Net:SendPlayerBills( pPlayer ) pPlayer:AddNote( "Você pagou uma conta de R$".. string.Comma(billData.Cost).. "!" ) return true end function GM.Econ:PlayerPayAllBills( pPlayer ) local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable or not saveTable.Bills then return false end local total = 0 for k, v in pairs( saveTable.Bills ) do total = total +v.Cost end if total <= 0 then return end if not pPlayer:CanAfford( total ) then pPlayer:AddNote( "Você não consegue pagar por isso!" ) return false end pPlayer:TakeMoney( total ) for k, v in pairs( saveTable.Bills ) do if not self:GetBillData( v.Type ) then continue end self:GetBillData( v.Type ).OnPay( pPlayer, v, v.MetaData, k ) end saveTable.Bills = {} GAMEMODE.SQL:MarkDiffDirty( pPlayer, "data_store", "Bills" ) GAMEMODE.Net:SendPlayerBills( pPlayer ) pPlayer:AddNote( "Você pagou tudo por R$".. string.Comma(total).. "!" ) return true end function GM.Econ:OnPlayerBillExpired( pPlayer, intBillIDX ) local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable or not saveTable.Bills then return false end local billData = saveTable.Bills[intBillIDX] if not billData then return false end local typeData = self:GetBillData( billData.Type ) if not typeData then return false end typeData.OnDefault( pPlayer, billData, billData.MetaData, intBillIDX ) table.remove( saveTable.Bills, intBillIDX ) GAMEMODE.SQL:MarkDiffDirty( pPlayer, "data_store", "Bills" ) GAMEMODE.Net:SendPlayerBills( pPlayer ) return true end function GM.Econ:TickPlayerBills( pPlayer ) local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable or not saveTable.Bills then return end local time = os.time() for uid, billData in pairs( saveTable.Bills ) do local data = self.m_tblBills[billData.Type] if not data then continue end if data.Update then if time > (billData.LastUpdate or 0) then billData.LastUpdate = time +5 data.Update( pPlayer, billData, billData.MetaData, uid ) end end if billData.LifeTime <= 0 then continue end --This bill never expires until paid if time > (billData.IssueTime +billData.LifeTime) then --This bill has passed the expiry point! self:OnPlayerBillExpired( pPlayer, uid ) end end end function GM.Econ:TickAutoBills( pPlayer ) local saveTable = GAMEMODE.Char:GetCurrentSaveTable( pPlayer ) if not saveTable then return end local dirty = not saveTable.AutoBills saveTable.AutoBills = saveTable.AutoBills or {} local playTime = GAMEMODE.Jobs:GetTotalSavedPlayTime( pPlayer ) for billID, v in pairs( self.m_tblAutoBills ) do if not saveTable.AutoBills[billID] then saveTable.AutoBills[billID] = playTime dirty = true continue end if playTime >= saveTable.AutoBills[billID] +v.Length then saveTable.AutoBills[billID] = playTime dirty = true v.BillPlayer( pPlayer ) end end if dirty then GAMEMODE.SQL:MarkDiffDirty( pPlayer, "data_store", "AutoBills" ) end end hook.Add( "GamemodeCanPlayerBuyProperty", "Bills_UnpiadBlockPurchase", function( pPlayer, strPropName ) if GAMEMODE.Econ:PlayerHasUnpaidBillsOfType( pPlayer, "property" ) then pPlayer:AddNote( "Você tem contas a pagar no banco!" ) pPlayer:AddNote( "Você precisa pagar suas contas no banco antes de fazer isso." ) return false end end ) hook.Add( "GamemodeInitSQLTables", "DefineLoadEconData", function() GAMEMODE.SQL:PooledQueryWrite( 1, [[CREATE TABLE IF NOT EXISTS `gamemode_taxes` ( `key` VARCHAR(255) NOT NULL, `value` FLOAT NULL, UNIQUE INDEX `key` (`key`) ) ENGINE=InnoDB;]], function() GAMEMODE.Econ:LoadSavedTaxData() end ) end )
------------------------------------------------------------------------------- -- Module Declaration -- local plugin = BigWigs:NewPlugin("Super Emphasize") if not plugin then return end ------------------------------------------------------------------------------- -- Locals -- local media = LibStub("LibSharedMedia-3.0") local FONT = media.MediaType and media.MediaType.FONT or "font" local L = BigWigsAPI:GetLocale("BigWigs: Plugins") plugin.displayName = L.superEmphasize local PlaySoundFile = PlaySoundFile local temporaryEmphasizes = {} ------------------------------------------------------------------------------- -- Options -- local function voiceList() -- select values return BigWigsAPI:GetCountdownList() end local voiceMap = { deDE = "Deutsch: Heroes of the Storm", esES = "Español: Heroes of the Storm", esMX = "Español: Heroes of the Storm", frFR = "Français: Heroes of the Storm", ruRU = "Русский: Heroes of the Storm", koKR = "한국어: Heroes of the Storm", itIT = "Italiano: Heroes of the Storm", ptBR = "Português: Heroes of the Storm", zhCN = "简体中文: Heroes of the Storm", zhTW = "繁體中文: Heroes of the Storm", } plugin.defaultDB = { upper = true, countdown = true, fontName = plugin:GetDefaultFont(), outline = "THICKOUTLINE", fontSize = 48, fontColor = { r = 1, g = 0, b = 0 }, voice = voiceMap[GetLocale()] or "English: Amy", countdownTime = 5, Countdown = {}, } local function createOptions() local get = function(info) return plugin.db.profile[info[#info]] end local set = function(info, value) plugin.db.profile[info[#info]] = value end local mModule = BigWigs:GetPlugin("Messages", true) if mModule then local tempSet = function(info, value) set(info, value) mModule.updateProfile() end mModule.pluginOptions.args.emphasize = { type = "group", name = L.emphasizedMessages, order = 1.5, get = get, set = set, args = { countdownTime = { name = L.countdownAt, type = "range", min = 5, max = 10, step = 1, order = 0.5, }, countdown = { type = "toggle", name = L.textCountdown, desc = L.textCountdownDesc, order = 0.6, }, fontColor = { type = "color", name = L.countdownColor, get = function(info) return plugin.db.profile[info[#info]].r, plugin.db.profile[info[#info]].g, plugin.db.profile[info[#info]].b end, set = function(info, r, g, b) plugin.db.profile[info[#info]].r, plugin.db.profile[info[#info]].g, plugin.db.profile[info[#info]].b = r, g, b mModule.updateProfile() end, order = 0.7, disabled = function() return not plugin.db.profile.countdown end, }, font = { type = "select", name = L.font, order = 1, values = media:List(FONT), itemControl = "DDI-Font", get = function() for i, v in next, media:List(FONT) do if v == plugin.db.profile.fontName then return i end end end, set = function(_, value) local list = media:List(FONT) plugin.db.profile.fontName = list[value] mModule.updateProfile() end, }, outline = { type = "select", name = L.outline, order = 2, values = { NONE = L.none, OUTLINE = L.thin, THICKOUTLINE = L.thick, }, set = tempSet, }, fontSize = { type = "range", name = L.fontSize, order = 3, softMax = 72, max = 200, min = 1, step = 1, set = tempSet, }, upper = { type = "toggle", name = L.uppercase, desc = L.uppercaseDesc, order = 4, }, monochrome = { type = "toggle", name = L.monochrome, desc = L.monochromeDesc, order = 5, set = tempSet, }, }, } end local sModule = BigWigs:GetPlugin("Sounds", true) if sModule then -- main options sModule.pluginOptions.args.separator1 = { name = "", type = "description", order = 4, } sModule.pluginOptions.args.voice = { name = L.countdownVoice, type = "select", values = voiceList, get = get, set = set, order = 5, width = "full", } sModule.pluginOptions.args.voiceTest = { name = L.countdownTest, type = "execute", handler = plugin, func = "TestEmphasize", order = 6, } -- ability options sModule.soundOptions.args.separator1 = { name = "", type = "description", order = 3, } sModule.soundOptions.args.countdown = { name = "Countdown", type = "select", values = voiceList, get = function(info) local name, key = unpack(info.arg) return plugin.db.profile.Countdown[name] and plugin.db.profile.Countdown[name][key] or plugin.db.profile.voice end, set = function(info, value) local name, key = unpack(info.arg) if value ~= plugin.db.profile.voice then if not plugin.db.profile.Countdown[name] then plugin.db.profile.Countdown[name] = {} end plugin.db.profile.Countdown[name][key] = value else -- clean up if plugin.db.profile.Countdown[name] then plugin.db.profile.Countdown[name][key] = nil end if not next(plugin.db.profile.Countdown[name]) then plugin.db.profile.Countdown[name] = nil end end end, order = 4, width = "full", } end end local function updateProfile() -- Reset invalid voice selections if not BigWigsAPI:HasCountdown(plugin.db.profile.voice) then plugin.db.profile.voice = voiceMap[GetLocale()] or "English: Amy" end for boss, tbl in next, plugin.db.profile.Countdown do for ability, chosenVoice in next, tbl do if not BigWigsAPI:HasCountdown(chosenVoice) then plugin.db.profile.Countdown[boss][ability] = nil end end end end ------------------------------------------------------------------------------- -- Initialization -- function plugin:OnRegister() BigWigsAPI:RegisterCountdown(L.none, { false, false, false, false, false }) BigWigsAPI:RegisterCountdown("English: Amy", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\5.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\6.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\7.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\8.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\9.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Amy\\10.ogg", }) BigWigsAPI:RegisterCountdown("English: David", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\5.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\6.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\7.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\8.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\9.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\David\\10.ogg", }) BigWigsAPI:RegisterCountdown("English: Jim", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\5.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\6.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\7.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\8.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\9.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Jim\\10.ogg", }) BigWigsAPI:RegisterCountdown("English: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\enUS\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\enUS\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\enUS\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\enUS\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\enUS\\5.ogg", }) BigWigsAPI:RegisterCountdown("Deutsch: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\deDE\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\deDE\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\deDE\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\deDE\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\deDE\\5.ogg", }) BigWigsAPI:RegisterCountdown("Español: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\esES\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\esES\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\esES\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\esES\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\esES\\5.ogg", }) BigWigsAPI:RegisterCountdown("Français: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\frFR\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\frFR\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\frFR\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\frFR\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\frFR\\5.ogg", }) BigWigsAPI:RegisterCountdown("Русский: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ruRU\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ruRU\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ruRU\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ruRU\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ruRU\\5.ogg", }) BigWigsAPI:RegisterCountdown("한국어: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\koKR\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\koKR\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\koKR\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\koKR\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\koKR\\5.ogg", }) BigWigsAPI:RegisterCountdown("Italiano: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\itIT\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\itIT\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\itIT\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\itIT\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\itIT\\5.ogg", }) BigWigsAPI:RegisterCountdown("Português: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ptBR\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ptBR\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ptBR\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ptBR\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\ptBR\\5.ogg", }) BigWigsAPI:RegisterCountdown("简体中文: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhCN\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhCN\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhCN\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhCN\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhCN\\5.ogg", }) BigWigsAPI:RegisterCountdown("繁體中文: Heroes of the Storm", { "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhTW\\1.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhTW\\2.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhTW\\3.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhTW\\4.ogg", "Interface\\AddOns\\BigWigs\\Media\\Sounds\\Heroes\\zhTW\\5.ogg", }) end function plugin:OnPluginEnable() self:RegisterMessage("BigWigs_StartEmphasize") self:RegisterMessage("BigWigs_StopEmphasize") self:RegisterMessage("BigWigs_TempSuperEmphasize") self:RegisterMessage("BigWigs_PlayCountdownNumber") self:RegisterMessage("BigWigs_ProfileUpdate", updateProfile) updateProfile() createOptions() end do local timers = {} local wipe = wipe local function printEmph(num, name, key, text) local voice = plugin.db.profile.Countdown[name] and plugin.db.profile.Countdown[name][key] or plugin.db.profile.voice local sound = BigWigsAPI:GetCountdownSound(voice, num) if sound then PlaySoundFile(sound, "Master") end if plugin.db.profile.countdown then plugin:SendMessage("BigWigs_EmphasizedCountdownMessage", num) end if text and timers[text] then wipe(timers[text]) end end function plugin:BigWigs_StartEmphasize(_, module, key, text, time) if (key and temporaryEmphasizes[key]) or (module and module:CheckOption(key, "COUNTDOWN")) then self:BigWigs_StopEmphasize(nil, module, text) if time > 1.3 then if not timers[text] then timers[text] = {} end timers[text][1] = module:ScheduleTimer(printEmph, time-1.3, 1, module.name, key, text) for i = 2, self.db.profile.countdownTime do local t = i + 0.3 if time <= t then break end timers[text][i] = module:ScheduleTimer(printEmph, time-t, i, module.name, key) end end end end function plugin:BigWigs_StopEmphasize(_, module, text) if text and timers[text] and #timers[text] > 0 then for i = 1, #timers[text] do module:CancelTimer(timers[text][i]) end wipe(timers[text]) end end function plugin:TestEmphasize() local text = "test" self:BigWigs_StopEmphasize(nil, self, text) if not timers[text] then timers[text] = {} end local num = self.db.profile.countdownTime for i = 1, num do timers[text][i] = self:ScheduleTimer(printEmph, num-i, i, nil, nil, i == 1 and text) end end end function plugin:IsSuperEmphasized(module, key) if not module or not key then return end if temporaryEmphasizes[key] and temporaryEmphasizes[key] > GetTime() then return true else temporaryEmphasizes[key] = nil end if module == BigWigs then -- test bars return math.random(1,3) == 2 end return module.CheckOption and module:CheckOption(key, "EMPHASIZE") end function plugin:BigWigs_TempSuperEmphasize(_, module, key, text, time) if not module or not key or text == "" then return end temporaryEmphasizes[key] = GetTime() + time self:BigWigs_StartEmphasize(nil, module, key, text, time) end function plugin:BigWigs_PlayCountdownNumber(_, _, num, voice) local sound = BigWigsAPI:GetCountdownSound(voice or self.db.profile.voice, num) if sound then PlaySoundFile(sound, "Master") end end
local ffi = require'ffi' if ffi.os == 'Windows' then return require'jit.vmdef_windows' elseif ffi.os == 'Linux' then return require'jit.vmdef_linux' elseif ffi.os == 'OSX' then return require'jit.vmdef_osx' else error('jit.vmdef_'..ffi.os:lower()..' missing') end
modifier_spectre_ultimate = class({}) function modifier_spectre_ultimate:OnCreated(params) self.bonus_damage = self:GetAbility():GetSpecialValueFor("bonus_damage") if IsServer() then if self:GetCaster() == self:GetParent() then self:GetParent():AddNewModifier(self:GetParent(), self:GetAbility(), 'modifier_spectre_special_attack_buff', {}) self:SetStackCount(1) else self.damage_table = { victim = self:GetParent(), attacker = self:GetCaster(), damage = self:GetAbility():GetSpecialValueFor("ability_damage"), damage_type = DAMAGE_TYPE_PURE } self:SetStackCount(2) end end end function modifier_spectre_ultimate:OnDestroy() if IsServer() then if self:IsDebuff() then if self:GetStackCount() == 2 then EmitSoundOn("Hero_Spectre.DaggerImpact", self:GetParent()) self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_spectre_special_attack_debuff", { duration = 5.0 }) self:GetParent():AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_generic_fading_slow", { duration = 5.0, max_slow_pct = 50 }) if IsServer() then ApplyDamage(self.damage_table) end end else self:GetParent():RemoveModifierByName('modifier_spectre_special_attack_buff') end end end function modifier_spectre_ultimate:IsDebuff() if IsServer() then return self:GetStackCount() == 2 and not CustomEntitiesLegacy:Allies(self:GetCaster(), self:GetParent()) end end function modifier_spectre_ultimate:DeclareFunctions() return { MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, } end function modifier_spectre_ultimate:GetBonusVisionPercentage() if self:IsDebuff() then return -80 end return 0 end function modifier_spectre_ultimate:GetModifierPreAttack_BonusDamage() if not self:IsDebuff() then return self.bonus_damage end end
---- -- Teleport submenu. -- -- Extends `menu.Submenu`. -- -- **Source Code:** [https://github.com/dstmodders/mod-dev-tools](https://github.com/dstmodders/mod-dev-tools) -- -- @classmod submenus.TeleportSubmenu -- @see menu.Submenu -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release 0.8.0-alpha ---- local SDK = require "devtools/sdk/sdk/sdk" local Submenu = require "devtools/menu/submenu" --- Lifecycle -- @section lifecycle --- Constructor. -- @function _ctor -- @tparam DevTools devtools -- @tparam Widget root -- @usage local teleportsubmenu = TeleportSubmenu(devtools, root) local TeleportSubmenu = Class(Submenu, function(self, devtools, root) Submenu._ctor( self, devtools, root, "Teleport", "TeleportSubmenu", MOD_DEV_TOOLS.DATA_SIDEBAR.SELECTED ) -- options if self.world and self.player and self.screen and SDK.Player.IsAdmin() then self:AddSelectedPlayerLabelPrefix(devtools, self.player) self:AddOptions() self:AddToRoot() end end) --- General -- @section general --- Adds gather players option. function TeleportSubmenu:AddGatherPlayersOption() self:AddActionOption({ label = "Gather Players", on_accept_fn = function() SDK.Remote.Player.GatherPlayers() self:UpdateScreen() end, }) end --- Adds go next option. -- @tparam table|string label -- @tparam string prefab function TeleportSubmenu:AddGoNextOption(label, prefab) self:AddActionOption({ label = label, on_accept_fn = function() SDK.Remote.Player.GoNext(type(prefab) == "table" and prefab[math.random(#prefab)] or prefab) self:UpdateScreen() end, }) end --- Adds teleport options. function TeleportSubmenu:AddTeleportOptions() if not SDK.World.IsCave() then local livingtree = IsSpecialEventActive(SPECIAL_EVENTS.HALLOWED_NIGHTS) and "livingtree_halloween" or "livingtree" self:AddGoNextOption("Antlion Nest", "antlion_spawner") self:AddGoNextOption("Beefalo", "beefalo") self:AddGoNextOption("Catcoon", "catcoon") self:AddGoNextOption("Cave Entrance", "cave_entrance") self:AddGoNextOption("Deer", "deer") self:AddGoNextOption("Desert Oasis", "oasislake") self:AddGoNextOption("Eyebone (Chester)", "chester_eyebone") self:AddGoNextOption("Glommer Statue", "statueglommer") self:AddGoNextOption("Gravestone", "gravestone") self:AddGoNextOption("Leaky Shack", "mermhouse") self:AddGoNextOption("Mandrake", "mandrake_planted") self:AddGoNextOption("Moon Stone", "moonbase") self:AddGoNextOption("Pig Head", "pighead") self:AddGoNextOption("Pig House", "pighouse") self:AddGoNextOption("Pig King", "pigking") self:AddGoNextOption("Pond", "pond") self:AddGoNextOption("Spawn Portal", "multiplayer_portal") self:AddGoNextOption("Spider Den", "spiderden") self:AddGoNextOption("Stagehand", "stagehand") self:AddGoNextOption("Totally Normal Tree", livingtree) self:AddGoNextOption("Touch Stone", "resurrectionstone") self:AddGoNextOption("Walrus Camp", "walrus_camp") self:AddGoNextOption("Worm Hole", "wormhole") self:AddDividerOption() self:AddGoNextOption("Bearger", "bearger") self:AddGoNextOption("Deerclops", "deerclops") self:AddGoNextOption("Dragonfly", "dragonfly") self:AddGoNextOption("Gigantic Beehive", "beequeenhive") self:AddGoNextOption("Klaus Sack", "klaus_sack") self:AddGoNextOption("Malbatross", "malbatross") self:AddDividerOption() self:AddGoNextOption("Marble Sculpture (Bishop Body)", "sculpture_bishopbody") self:AddGoNextOption("Marble Sculpture (Knight Body)", "sculpture_knightbody") self:AddGoNextOption("Marble Sculpture (Rook Body)", "sculpture_rookbody") self:AddGoNextOption("Suspicious Marble (Bishop Head)", "sculpture_bishophead") self:AddGoNextOption("Suspicious Marble (Knight Head)", "sculpture_knighthead") self:AddGoNextOption("Suspicious Marble (Rook Nose)", "sculpture_rooknose") self:AddDividerOption() self:AddGoNextOption("Hot Spring", "hotspring") self:AddGoNextOption("Inviting Formation (Base)", "moon_altar_rock_glass") self:AddGoNextOption("Inviting Formation (Idol)", "moon_altar_rock_idol") self:AddGoNextOption("Inviting Formation (Orb)", "moon_altar_rock_seed") self:AddGoNextOption("Stone Fruit Bush", "rock_avocado_bush") else local statues = { "ruins_statue_mage", "ruins_statue_head", } self:AddGoNextOption("Ancient Pseudoscience Station (Broken)", "ancient_altar_broken") self:AddGoNextOption("Ancient Pseudoscience Station", "ancient_altar") self:AddGoNextOption("Ancient Statue", statues) self:AddGoNextOption("Bat Cave", "batcave") self:AddGoNextOption("Big Tentacle", "tentacle_pillar") self:AddGoNextOption("Broken Clockworks", "chessjunk_ruinsrespawner_inst") self:AddGoNextOption("Cave Exit", "cave_exit") self:AddGoNextOption("Cave Hole", "cave_hole") self:AddGoNextOption("Gravestone", "gravestone") self:AddGoNextOption("Light Flower", "flower_cave_triple") self:AddGoNextOption("Ornate Chest", "pandoraschest") self:AddGoNextOption("Pond (Cave)", "pond_cave") self:AddGoNextOption("Pond", "pond") self:AddGoNextOption("Rock Lobster", "rocky") self:AddGoNextOption("Slurper", "slurper") self:AddGoNextOption("Slurtle Mound", "slurtlehole") self:AddGoNextOption("Spider Den", "spiderden") self:AddGoNextOption("Splumonkey Pod", "monkeybarrel") self:AddGoNextOption("Star-sky (Hutch)", "hutch_fishbowl") self:AddGoNextOption("Touch Stone", "resurrectionstone") self:AddDividerOption() self:AddGoNextOption("Ancient Gateway", "atrium_gate") self:AddGoNextOption("Ancient Guardian", "minotaur") self:AddGoNextOption("Toadstool Cap", "toadstool_cap") end end --- Adds options. function TeleportSubmenu:AddOptions() self:AddGatherPlayersOption() self:AddDividerOption() self:AddTeleportOptions() end return TeleportSubmenu
-- -- bluetooth.lua -- bluetooth daemon -- -- Dependencies: -- bluez -- bluez-utils -- -- Signals: -- daemon::bluetooth::status -- active (boolean) -- local awful = require("awful") local helpers = require("helpers") -- ======================================== -- Config -- ======================================== -- script to check bluetooth status local check_script = "bluetoothctl list" -- script to monitor bluetooth status local monitor_script = "bluetoothctl --monitor list" -- ======================================== -- Logic -- ======================================== -- Main script local check_bluetooth = function (stdout) local active = stdout:match("Controller") ~= nil awesome.emit_signal("daemon::bluetooth::status", active) end -- ======================================== -- Initialization -- ======================================== -- Run once to initialize widgets awful.spawn.easy_async_with_shell(check_script, function (stdout) check_bluetooth(stdout) end) -- Start monitoring process helpers.start_monitor(monitor_script, { stdout = check_bluetooth })
dofile("common.inc"); Button = {}; Button[0] = makePoint(45, 60); --NW Button[1] = makePoint(75, 62); --NE Button[2] = makePoint(45, 87); --SW Button[3] = makePoint(75, 91); --SE Button[4] = makePoint(59, 51); --N Button[5] = makePoint(60, 98); --S Button[6] = makePoint(84, 74); --E Button[7] = makePoint(37, 75); --W BuildButton = makePoint(31, 135); dropdown_values = {"Shift Key", "Ctrl Key", "Alt Key", "Mouse Wheel Click"}; dropdown_cur_value = 1; waterImage = "WaterThese.png"; harvestImage = "HarvestThese.png"; thisIs = "This is"; water_req = 1; -- How many times to click the Water button per onion seed. Most are 1, some variations might need 2 per click. useWinManager = true; plantCloser = false; autoWater = true; pauseAfterHarvest = true; delayAfterHarvestPerPlant = 2000; function doit() askForWindow("This macro does nothing except plant veggie seeds.\n\nIt will assist you by watering and harvesting your pinned windows when you click the trigger key. You must manually pin (or use Windows Manager) them yourself!\n\nBe in F8F8, zoomed in. Must have 'Plant all crops where you stand' turned OFF! Probably want to have chat minimized as well. Right click pins/unpins should be checked to properly close old windows\n\nPress Shift on ATITD window to continue."); wmText = "Tap control over planted veggies to open/pin."; chooseMethod(); config(); while 1 do if autoWater then drawWater(); end main(); if useWinManager then windowManager("Plant Setup", wmText, false, true, 215, 288); firstWater = 1; else firstWater = 0; end waterThese(); if pauseAfterHarvest then waitForShift(); else refreshWindows(); sleepWithStatus(delayAfterHarvestPerPlant*#tops, "Harvesting vegetables ..."); end closeAllWindows(); -- This won't close the plant window, only the veggy windows end end function waterThese() local was_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then was_shifted = lsShiftHeld(); key = "tap Shift"; elseif (dropdown_cur_value == 2) then was_shifted = lsControlHeld(); key = "tap Ctrl"; elseif (dropdown_cur_value == 3) then was_shifted = lsAltHeld(); key = "tap Alt"; elseif (dropdown_cur_value == 4) then was_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel key = "click MWheel "; end local is_done = false; while not is_done do sleepWithStatus(100, key .. " to water/harvest pinned plants"); local is_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then is_shifted = lsShiftHeld(); elseif (dropdown_cur_value == 2) then is_shifted = lsControlHeld(); elseif (dropdown_cur_value == 3) then is_shifted = lsAltHeld(); elseif (dropdown_cur_value == 4) then is_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel end if (is_shifted and not was_shifted) or (firstWater == 1) then firstWater = 0; refreshWindows(); lsSleep(200); srReadScreen(); local waters = findAllImages(waterImage); local harvest = findAllImages(harvestImage); if #harvest >= 1 then for i=#harvest,1,-1 do safeClick(harvest[i][0] + 5, harvest[i][1]); lsSleep(click_delay); end break; -- Break the loop after Harvest found and clicked else for i=#waters,1,-1 do for water=1,water_req do safeClick(waters[i][0] + 5, waters[i][1] + 5); lsSleep(click_delay); end end end end was_shifted = is_shifted; end end function config() clickList = {}; local was_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then was_shifted = lsShiftHeld(); key = "tap Shift"; elseif (dropdown_cur_value == 2) then was_shifted = lsControlHeld(); key = "tap Ctrl"; elseif (dropdown_cur_value == 3) then was_shifted = lsAltHeld(); key = "tap Alt"; elseif (dropdown_cur_value == 4) then was_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel key = "click MWheel "; end local is_done = false; local mx = 0; local my = 0; local z = 0; while not is_done do sleepWithStatus(100, key .. " over plant window to record location and start planting"); mx, my = srMousePos(); local is_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then is_shifted = lsShiftHeld(); elseif (dropdown_cur_value == 2) then is_shifted = lsControlHeld(); elseif (dropdown_cur_value == 3) then is_shifted = lsAltHeld(); elseif (dropdown_cur_value == 4) then is_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel end if is_shifted and not was_shifted then clickList[#clickList + 1] = {mx, my}; break; end was_shifted = is_shifted; end end function waitForShift() local was_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then was_shifted = lsShiftHeld(); key = "tap Shift"; elseif (dropdown_cur_value == 2) then was_shifted = lsControlHeld(); key = "tap Ctrl"; elseif (dropdown_cur_value == 3) then was_shifted = lsAltHeld(); key = "tap Alt"; elseif (dropdown_cur_value == 4) then was_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel key = "click MWheel "; end local is_done = false; while not is_done do sleepWithStatus(100, "When done harvesting " .. key .. " to unpin old veggie windows.\n\nIf you need a break, do so now before you " .. key .. "\n\nIf you're tired, now is a good time to Ctrl+Shift to quit ..."); local is_shifted = lsShiftHeld(); if (dropdown_cur_value == 1) then is_shifted = lsShiftHeld(); elseif (dropdown_cur_value == 2) then is_shifted = lsControlHeld(); elseif (dropdown_cur_value == 3) then is_shifted = lsAltHeld(); elseif (dropdown_cur_value == 4) then is_shifted = lsMouseIsDown(2); --Button 3, which is middle mouse or mouse wheel end if is_shifted and not was_shifted then break; end was_shifted = is_shifted; end end function main() srReadScreen(); lsSleep(click_delay); for i = 0, count-1 do for i=1,#clickList do checkBreak(); safeClick(clickList[i][1], clickList[i][2]); lsSleep(click_delay); end safeClick(Button[i][0], Button[i][1]); lsSleep(click_delay); if not plantCloser then safeClick(Button[i][0], Button[i][1]); lsSleep(click_delay); end safeClick(BuildButton[0], BuildButton[1]); lsSleep(click_delay); end end function chooseMethod() local is_done = false; count = 1; while not is_done do checkBreak(); local y = 10; lsPrint(5, y, 0, 0.7, 0.7, 0xffffffff, "Key or Mouse to Trigger Watering/Harvest:"); y = y + 35; lsSetCamera(0,0,lsScreenX*1.3,lsScreenY*1.3); dropdown_cur_value = lsDropdown("ArrangerDropDown", 10, y, 0, 200, dropdown_cur_value, dropdown_values); lsSetCamera(0,0,lsScreenX*1.0,lsScreenY*1.0); y = y + 30; lsPrint(10, y, 0, 0.8, 0.8, 0xffffffff, "How many plants (1-8)?"); is_done, count = lsEditBox("count", 210, y, 0, 50, 30, 0.8, 0.8, 0x000000ff, 6); count = tonumber(count); if not count then is_done = false; lsPrint(10, y+22, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); count = 6; end y = y + 40; lsPrint(10, y, 0, 0.8, 0.8, 0xffffffff, "Water per plant:"); is_done, water_req = lsEditBox("water_req", 210, y, 0, 50, 30, 0.8, 0.8, 0x000000ff, 3); water_req = tonumber(water_req); if not water_req then is_done = false; lsPrint(10, y+22, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); water_req = 3; end y = y + 40; lsPrint(10, y, 0, 0.8, 0.8, 0xffffffff, "Click Delay (ms):"); is_done, click_delay = lsEditBox("click_delay", 210, y, 0, 50, 30, 0.8, 0.8, 0x000000ff, 50); click_delay = tonumber(click_delay); if not click_delay then is_done = false; lsPrint(10, y+22, 10, 0.7, 0.7, 0xFF2020ff, "MUST BE A NUMBER"); click_delay = 50; end y = y + 120; lsSetCamera(0,0,lsScreenX*1.4,lsScreenY*1.4); plantCloser = lsCheckBox(15, y, z, 0xffffffff, " Plant Veggies closer together", plantCloser); y = y + 25; useWinManager = lsCheckBox(15, y, z, 0xffffffff, " Use Windows Manager to pin", useWinManager); y = y + 25; autoWater = lsCheckBox(15, y, z, 0xffffffff, " Auto gather water", autoWater); y = y + 25; pauseAfterHarvest = lsCheckBox(15, y, z, 0xffffffff, " Pause/Wait for Hotkey after Harvest", pauseAfterHarvest); lsSetCamera(0,0,lsScreenX*1.0,lsScreenY*1.0); y = y - 75; lsPrint(10, y, 0, 0.6, 0.6, 0xffffffff, "Click Delay: Pause between clicking each plant"); y = y + 15; lsPrint(10, y, 0, 0.6, 0.6, 0xffffffff, "Plant closer: Not for large veggies, like cabbage"); if lsButtonText(10, lsScreenY - 30, 0, 100, 0xFFFFFFff, "Next") then is_done = 1; end if lsButtonText(lsScreenX - 110, lsScreenY - 30, 0, 100, 0xFFFFFFff, "End script") then error(quitMessage); end lsDoFrame(); lsSleep(50); end return count; end function closeAllWindows(x, y, width, height) if not x then x = 0; end if not y then y = 0; end if not width then width = srGetWindowSize()[0]; end if not height then height = srGetWindowSize()[1]; end local closeImages = {"ThisIs.png", "Ok.png"}; local closeRight = {1, 1, nil}; local found = true; while found do found = false; for i=1,#closeImages do local image = closeImages[i]; local right = closeRight[i]; srReadScreen(); local images = findAllImagesInRange(image, x, y, width, height); while #images >= 1 do done = true; safeClick(images[#images][0], images[#images][1], right); sleepWithStatus(200, "Closing Windows"); srReadScreen(); images = findAllImagesInRange(image, x, y, width, height); end end end end function refreshWindows() srReadScreen(); tops = findAllText(thisIs); for i=1,#tops do safeClick(tops[i][0], tops[i][1]); lsSleep(10); end end
---------------------------------- DATA STORAGE --------------------------- -- Entity -- local dsE = {} dsE.type = "container" dsE.name = "DataStorage" dsE.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/DataStorageI.png" dsE.icon_size = 64 dsE.flags = {"placeable-neutral", "player-creation"} dsE.minable = {mining_time = 0.2, result = "DataStorage"} dsE.max_health = 100 dsE.corpse = "small-remnants" dsE.render_not_in_network_icon = false dsE.collision_box = {{-0.8, -0.5}, {0.8, 0.9}} dsE.selection_box = {{-0.8, -0.5}, {0.8, 1}} dsE.inventory_size = 0 dsE.open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" } dsE.close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" } dsE.vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 } dsE.picture = { layers = { { filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/DataStorageE.png", priority = "extra-high", width = 400, height = 400, -- shift = {-0.5,-1}, scale = 1/200*30 }, { filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/DataStorageS.png", priority = "high", width = 400, height = 400, shift = {0.5,0.7}, draw_as_shadow = true, scale = 1/200*45 } } } dsE.circuit_wire_connection_point = { wire = {red={-0.05,-0.1}, green={0.05,-0.1}}, shadow = {red={-0.05,0}, green={0.05,0}} } dsE.circuit_connector_sprites = nil dsE.circuit_wire_max_distance = 20 data:extend{dsE} -- Item -- local dsI = {} dsI.type = "item" dsI.name = "DataStorage" dsI.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/DataStorageI.png" dsI.icon_size = 64 dsI.place_result = "DataStorage" dsI.subgroup = "DataSerialization" dsI.order = "b" dsI.stack_size = 20 data:extend{dsI} -- Recipe -- local dsR = {} dsR.type = "recipe" dsR.name = "DataStorage" dsR.energy_required = 4 dsR.enabled = false dsR.ingredients = { {"CrystalizedCircuit", 20}, {"MachineFrame3", 5} } dsR.result = "DataStorage" data:extend{dsR} -- Animation -- local sdA = {} sdA.name = "DataStorageA" sdA.type = "animation" sdA.frame_count = 120 sdA.filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/DataStorageAn.png" sdA.size = 200 sdA.line_length = 10 sdA.animation_speed = 1/4 sdA.scale = 1/5 sdA.flags = {"terrain"} data:extend{sdA}
--------------------------------------------- -- Cannibal Blade --------------------------------------------- require("scripts/globals/automatonweaponskills") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onMobSkillCheck(target, automaton, skill) local master = automaton:getMaster() return master:countEffect(tpz.effect.DARK_MANEUVER) end function onPetAbility(target, automaton, skill, master, action) local params = { numHits = 1, atkmulti = 20.0, accBonus = 1000, weaponDamage = automaton:getSkillLevel(tpz.skill.AUTOMATON_MELEE), weaponType = tpz.skill.SWORD, ftp100 = 0.25, ftp200 = 0.4, ftp300 = 0.6, acc100 = 0.0, acc200 = 0.0, acc300 = 0.0, ignoresDef = true, ignored100 = 0.5, ignored200 = 0.5, ignored300 = 0.5, str_wsc = 0.0, dex_wsc = 0.0, vit_wsc = 0.0, agi_wsc = 0.0, int_wsc = 0.0, mnd_wsc = 0.0, chr_wsc = 0.0 } if USE_ADOULIN_WEAPON_SKILL_CHANGES then params.weaponDamage = nil params.mnd_wsc = 1.0 params.ftp100 = 16.0 params.ftp200 = 23.5 params.ftp300 = 31.5 end if automaton:checkDistance(target) > 7 then if params.weaponDamage then params.weaponDamage = params.weaponDamage/4 else params.ftp100 = params.ftp100/4 params.ftp200 = params.ftp200/4 params.ftp300 = params.ftp300/4 end end local damage = doAutoPhysicalWeaponskill(automaton, target, 0, skill:getTP(), true, action, false, params, skill, action) if damage > 0 then if not target:isUndead() then automaton:addHP(damage) skill:setMsg(tpz.msg.basic.SKILL_DRAIN_HP) end end return damage end
require('torch') nn = {} -- define the global nn table require('nn.THNN') require('nn.utils') require('nn.ErrorMessages') require('nn.Module') require('nn.Container') require('nn.Concat') require('nn.Parallel') require('nn.Sequential') require('nn.DepthConcat') require('nn.Linear') require('nn.Bilinear') require('nn.PartialLinear') require('nn.SparseLinear') require('nn.Reshape') require('nn.View') require('nn.Contiguous') require('nn.Select') require('nn.Narrow') require('nn.Index') require('nn.Squeeze') require('nn.Unsqueeze') require('nn.Replicate') require('nn.Transpose') require('nn.BatchNormalization') require('nn.Padding') require('nn.GradientReversal') require('nn.MaskedSelect') require('nn.Copy') require('nn.Min') require('nn.Max') require('nn.Sum') require('nn.Mean') require('nn.CMul') require('nn.Mul') require('nn.MulConstant') require('nn.Add') require('nn.AddConstant') require('nn.Dropout') require('nn.SpatialDropout') require('nn.VolumetricDropout') require('nn.CAddTable') require('nn.CDivTable') require('nn.CMulTable') require('nn.CSubTable') require('nn.Euclidean') require('nn.WeightedEuclidean') require('nn.PairwiseDistance') require('nn.CosineDistance') require('nn.DotProduct') require('nn.Normalize') require('nn.Cosine') require('nn.Exp') require('nn.Log') require('nn.HardTanh') require('nn.Clamp') require('nn.LogSigmoid') require('nn.LogSoftMax') require('nn.Sigmoid') require('nn.SoftMax') require('nn.SoftMin') require('nn.SoftPlus') require('nn.SoftSign') require('nn.Tanh') require('nn.TanhShrink') require('nn.Abs') require('nn.Power') require('nn.Square') require('nn.Sqrt') require('nn.HardShrink') require('nn.SoftShrink') require('nn.Threshold') require('nn.ReLU') require('nn.ReLU6') require('nn.PReLU') require('nn.LeakyReLU') require('nn.SpatialSoftMax') require('nn.RReLU') require('nn.ELU') require('nn.LookupTable') require('nn.SpatialConvolution') require('nn.SpatialConvolutionLocal') require('nn.SpatialFullConvolution') require('nn.SpatialFullConvolutionMap') require('nn.SpatialConvolutionMM') require('nn.SpatialConvolutionMap') require('nn.SpatialDilatedConvolution') require('nn.SpatialSubSampling') require('nn.SpatialMaxPooling') require('nn.SpatialMaxUnpooling') require('nn.SpatialFractionalMaxPooling') require('nn.SpatialLPPooling') require('nn.SpatialAveragePooling') require('nn.SpatialAdaptiveMaxPooling') require('nn.TemporalConvolution') require('nn.TemporalSubSampling') require('nn.TemporalMaxPooling') require('nn.SpatialSubtractiveNormalization') require('nn.SpatialDivisiveNormalization') require('nn.SpatialContrastiveNormalization') require('nn.SpatialCrossMapLRN') require('nn.SpatialZeroPadding') require('nn.SpatialReflectionPadding') require('nn.SpatialReplicationPadding') require('nn.SpatialUpSamplingNearest') require('nn.SpatialBatchNormalization') require('nn.VolumetricConvolution') require('nn.VolumetricFullConvolution') require('nn.VolumetricMaxPooling') require('nn.VolumetricMaxUnpooling') require('nn.VolumetricAveragePooling') require('nn.VolumetricBatchNormalization') require('nn.VolumetricReplicationPadding') require('nn.GPU') require('nn.ParallelTable') require('nn.Identity') require('nn.ConcatTable') require('nn.SplitTable') require('nn.JoinTable') require('nn.SelectTable') require('nn.MixtureTable') require('nn.CriterionTable') require('nn.FlattenTable') require('nn.NarrowTable') require('nn.Criterion') require('nn.MSECriterion') require('nn.SmoothL1Criterion') require('nn.MarginCriterion') require('nn.SoftMarginCriterion') require('nn.AbsCriterion') require('nn.ClassNLLCriterion') require('nn.SpatialClassNLLCriterion') require('nn.ClassSimplexCriterion') require('nn.DistKLDivCriterion') require('nn.MultiCriterion') require('nn.L1HingeEmbeddingCriterion') require('nn.HingeEmbeddingCriterion') require('nn.CosineEmbeddingCriterion') require('nn.MarginRankingCriterion') require('nn.MultiMarginCriterion') require('nn.MultiLabelMarginCriterion') require('nn.MultiLabelSoftMarginCriterion') require('nn.L1Cost') require('nn.L1Penalty') require('nn.WeightedMSECriterion') require('nn.BCECriterion') require('nn.CrossEntropyCriterion') require('nn.ParallelCriterion') require('nn.StochasticGradient') require('nn.MM') require('nn.MV') require('nn.Jacobian') require('nn.SparseJacobian') require('nn.hessian') require('nn.test') return nn
-- NetHack 3.7 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ... ... .......................................................................... ... + ... . ............ ....... . ....... . . ............................. . ........ .........S.. . . ............ . ...... . . . ....... .. . . ......... . .... + . ... . .. . . S . ......... .S. .S............... . . ... . ... . ......... . . . ........ .....S.+.......+....\....+........+. . . ... ... S ......... .. ..... . . .. ......... .. ...... . . ....... ... + .... .... .......... . . .............. .. . ...... .. ............. . . ............. . .......... ...... . ... + ... .......................................................................... ... ... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") -- Stairs des.stair("up", 19,10) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Objects if (u.race == "gnome") then des.object({ id = "crossbow", x=37, y=10, buc="blessed", spe=0, name="The Arbalest of Artemis" }) else des.object({ id = "bow", x=37, y=10, buc="blessed", spe=0, name="The Longbow of Diana" }) end des.object("chest", 37, 10) des.object({ coord = { 36, 09 } }) des.object({ coord = { 36, 10 } }) des.object({ coord = { 36, 11 } }) des.object({ coord = { 37, 09 } }) des.object({ coord = { 37, 11 } }) des.object({ coord = { 38, 09 } }) des.object({ coord = { 38, 10 } }) des.object({ coord = { 38, 11 } }) des.object() des.object() des.object() des.object() des.object() -- Random traps des.trap() des.trap() des.trap() des.trap() des.trap() des.trap() -- doors des.door("locked",12,08) des.door("closed",22,10) des.door("locked",24,10) des.door("closed",25,11) des.door("closed",32,10) des.door("closed",37,03) des.door("closed",37,07) des.door("closed",37,13) des.door("closed",37,16) des.door("closed",42,10) des.door("locked",46,08) des.door("closed",51,10) des.door("locked",53,08) des.door("closed",65,05) -- Random monsters. des.monster({ id = "Scorpius", x=37, y=10, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=09, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=10, peaceful=0 }) des.monster({ id = "forest centaur", x=36, y=11, peaceful=0 }) des.monster({ id = "forest centaur", x=37, y=09, peaceful=0 }) des.monster({ id = "forest centaur", x=37, y=11, peaceful=0 }) des.monster({ id = "forest centaur", x=38, y=09, peaceful=0 }) des.monster({ id = "mountain centaur", x=38, y=10, peaceful=0 }) des.monster({ id = "mountain centaur", x=38, y=11, peaceful=0 }) des.monster({ id = "mountain centaur", x=02, y=02, peaceful=0 }) des.monster({ id = "mountain centaur", x=71, y=02, peaceful=0 }) des.monster({ id = "mountain centaur", x=02, y=16, peaceful=0 }) des.monster({ id = "mountain centaur", x=71, y=16, peaceful=0 }) des.monster({ id = "forest centaur", peaceful=0 }) des.monster({ id = "forest centaur", peaceful=0 }) des.monster({ id = "mountain centaur", peaceful=0 }) des.monster({ id = "mountain centaur", peaceful=0 }) des.monster({ class = "C", peaceful=0 }) des.monster({ class = "C", peaceful=0 }) des.monster({ id = "scorpion", x=03, y=02, peaceful=0 }) des.monster({ id = "scorpion", x=72, y=02, peaceful=0 }) des.monster({ id = "scorpion", x=03, y=17, peaceful=0 }) des.monster({ id = "scorpion", x=72, y=17, peaceful=0 }) des.monster({ id = "scorpion", x=41, y=10, peaceful=0 }) des.monster({ id = "scorpion", x=33, y=09, peaceful=0 }) des.monster({ id = "scorpion", peaceful=0 }) des.monster({ id = "scorpion", peaceful=0 }) des.monster({ class = "s", peaceful=0 }) des.wallify()
local lib={} lib.internal={} function lib.internal.range_adjust(f,l,s) checkArg(1,f,'number','nil') checkArg(2,l,'number','nil') checkArg(3,s,'number') if f==nil then f=1 elseif f<0 then f=s+f+1 end if l==nil then l=s elseif l<0 then l=s+l+1 end return f,l end function lib.internal.table_view(tbl,f,l) return setmetatable({}, { __index=function(b,k)return(type(k)~='number'or(k>=f and k<=l))and tbl[k]or nil end, __len=function(b)return#tbl end, }) end local adjust=lib.internal.range_adjust local view=lib.internal.table_view -- works like string.sub but on elements of an indexed table function lib.sub(tbl,f,l) checkArg(1,tbl,'table') local r,s={},#tbl f,l=adjust(f,l,s) l=math.min(l,s) for i=math.max(f,1),l do r[#r+1]=tbl[i] end return r end -- first(p1,p2) searches for the first range in p1 that satisfies p2 function lib.first(tbl,pred,f,l) checkArg(1,tbl,'table') checkArg(2,pred,'function','table') if type(pred)=='table'then local set;set,pred=pred,function(e,fi,tbl) for vi=1,#set do local v=set[vi] if lib.begins(tbl,v,fi) then return true,#v end end end end local s=#tbl f,l=adjust(f,l,s) tbl=view(tbl,f,l) for i=f,l do local si,ei=pred(tbl[i],i,tbl) if si then return i,i+(ei or 1)-1 end end end -- if value was made by lib.sub then find can find from whence function --[[@delayloaded-start@]] lib.find(tbl, sub, first, last) checkArg(1, tbl, 'table') checkArg(2, sub, 'table') local sub_len = #sub return lib.first(tbl, function(element, index, projected_table) for n=0,sub_len-1 do if projected_table[n + index] ~= sub[n + 1] then return nil end end return 1, sub_len end, first, last) end --[[@delayloaded-end@]] -- Returns a list of subsets of tbl where partitioner acts as a delimiter. function --[[@delayloaded-start@]] lib.partition(tbl,partitioner,dropEnds,f,l) checkArg(1,tbl,'table') checkArg(2,partitioner,'function','table') checkArg(3,dropEnds,'boolean','nil') if type(partitioner)=='table'then return lib.partition(tbl,function(e,i,tbl) return lib.first(tbl,partitioner,i) end,dropEnds,f,l) end local s=#tbl f,l=adjust(f,l,s) local cut=view(tbl,f,l) local result={} local need=true local exp=function()if need then result[#result+1]={}need=false end end local i=f while i<=l do local e=cut[i] local ds,de=partitioner(e,i,cut) -- true==partition here if ds==true then ds,de=i,i elseif ds==false then ds,de=nil,nil end if ds~=nil then ds,de=adjust(ds,de,l) ds=ds>=i and ds--no more end if not ds then -- false or nil exp() table.insert(result[#result],e) else local sub=lib.sub(cut,i,not dropEnds and de or (ds-1)) if #sub>0 then exp() result[#result+math.min(#result[#result],1)]=sub end -- ensure i moves forward local ensured=math.max(math.max(de or ds,ds),i) if de and ds and de<ds and ensured==i then if #result==0 then result[1]={} end table.insert(result[#result],e) end i=ensured need=true end i=i+1 end return result end --[[@delayloaded-end@]] -- returns true if p1 at first p3 equals element for element p2 function lib.begins(tbl,v,f,l) checkArg(1,tbl,'table') checkArg(2,v,'table') local vs=#v f,l=adjust(f,l,#tbl) if vs>(l-f+1)then return end for i=1,vs do if tbl[f+i-1]~=v[i] then return end end return true end -- calls callback(e,i,tbl) for each ith element e in table tbl from first function lib.foreach(tbl,c,f,l) checkArg(1,tbl,'table') checkArg(2,c,'function','string') local ck=c c=type(c)=="string" and function(e) return e[ck] end or c local s=#tbl f,l=adjust(f,l,s) tbl=view(tbl,f,l) local r={} for i=f,l do local n,k=c(tbl[i],i,tbl) if n~=nil then if k then r[k]=n else r[#r+1]=n end end end return r end lib.select=lib.foreach function --[[@delayloaded-start@]] lib.where(tbl,p,f,l) return lib.foreach(tbl, function(e,i,tbl) return p(e,i,tbl)and e or nil end,f,l) end --[[@delayloaded-end@]] function lib.concat(...) local r,rn,k={},0 for _,tbl in ipairs({...})do if type(tbl)~='table'then return nil,'parameter '..tostring(_)..' to concat is not a table' end local n=tbl.n or #tbl k=k or tbl.n for i=1,n do rn=rn+1;r[rn]=tbl[i] end end r.n=k and rn or nil return r end -- works with pairs on tables -- returns the kv pair, or nil and the number of pairs iterated function --[[@delayloaded-start@]] lib.at(tbl, index) checkArg(1, tbl, "table") checkArg(2, index, "number", "nil") local current_index = 1 for k,v in pairs(tbl) do if current_index == index then return k,v end current_index = current_index + 1 end return nil, current_index - 1 -- went one too far end --[[@delayloaded-end@]] return lib,{adjust=adjust,view=view}
local wibox = require('wibox') local beautiful = require('beautiful') local naughty = require('naughty') local gears = require('gears') local dpi = beautiful.xresources.apply_dpi local helpers = require('helpers') local button_container = require('ui.widgets.button') local ui_notif_builder = {} -- Notification icon container ui_notif_builder.notifbox_icon = function(ico_image) local noti_icon = wibox.widget { { id = 'icon', resize = true, forced_height = dpi(25), forced_width = dpi(25), widget = wibox.widget.imagebox }, layout = wibox.layout.fixed.horizontal } noti_icon.icon:set_image(ico_image) return noti_icon end -- Notification title container ui_notif_builder.notifbox_title = function(title) return wibox.widget { markup = title, font = beautiful.font_name .. 'Bold 12', align = 'left', valign = 'center', widget = wibox.widget.textbox } end -- Notification message container ui_notif_builder.notifbox_message = function(msg) return wibox.widget { markup = msg, font = beautiful.font_name .. 'medium 10', align = 'left', valign = 'center', widget = wibox.widget.textbox } end -- Notification app name container ui_notif_builder.notifbox_appname = function(app) return wibox.widget { markup = app, font = beautiful.font_name .. 'Bold 12', align = 'left', valign = 'center', widget = wibox.widget.textbox } end -- Notification actions container ui_notif_builder.notifbox_actions = function(n) actions_template = wibox.widget { notification = n, base_layout = wibox.widget { spacing = dpi(0), layout = wibox.layout.flex.horizontal }, widget_template = { { { { { id = 'text_role', font = beautiful.font_name .. 'medium 10', widget = wibox.widget.textbox }, widget = wibox.container.place }, widget = button_container }, bg = beautiful.lighter_bg, shape = gears.shape.rounded_rect, forced_height = dpi(30), widget = wibox.container.background }, margins = dpi(4), widget = wibox.container.margin }, style = { underline_normal = false, underline_selected = true }, widget = naughty.list.actions, } return actions_template end -- Notification dismiss button ui_notif_builder.notifbox_dismiss = function() local dismiss_icon = wibox.widget { { id = 'dismiss_icon', markup = helpers.colorize_text("", beautiful.xcolor1), font = beautiful.icon_font_name .. "Round 10", align = "center", valign = "center", widget = wibox.widget.textbox }, layout = wibox.layout.fixed.horizontal } local dismiss_button = wibox.widget { { dismiss_icon, margins = dpi(5), widget = wibox.container.margin }, widget = button_container } local notifbox_dismiss = wibox.widget { dismiss_button, visible = false, bg = beautiful.lighter_bg, shape = gears.shape.circle, widget = wibox.container.background } return notifbox_dismiss end return ui_notif_builder
-- Setup Colors {{{ local status_ok, theme = pcall(require, "lualine.themes.tokyonight") if not status_ok then return end lvim.builtin.lualine.options.theme = theme --- Set colorscheme for a lualine section -- @param section Name of section -- @param conifg Configuration table local function lualine_color(section) return function(config) for mode, cfg in pairs(config) do for _, m in pairs(mode == "all" and { "normal", "insert", "command", "replace", "visual" } or { mode }) do lvim.builtin.lualine.options.theme[m][section] = cfg end end end end local colors = { fg = "#C0CAF5", black = "#000000", white = "#FFFFFF", gray = "#292E42", blue = "#7AA2F7", cyan = "#008080", darkblue = "#081633", green = "#9ECE6A", magenta = "#C678DD", orange = "#FF8800", red = "#EC5F67", violet = "#A9A1E1", yellow = "#ECBE7B", } -- Lualine colors lualine_color "a" { normal = { fg = colors.black, bg = colors.blue, gui = "bold" } , insert = { fg = colors.black, bg = colors.green, gui = "bold" } , visual = { fg = colors.black, bg = colors.orange, gui = "bold" } , replace = { fg = colors.black, bg = colors.magenta, gui = "bold" } , command = { fg = colors.black, bg = colors.red, gui = "bold" } , inactive = { fg = colors.black, bg = colors.violet, gui = "bold" } , } lualine_color "b" { all = { fg = colors.fg, bg = colors.gray }, inactive = { fg = colors.violet, bg = colors.black }, } lualine_color "c" { inactive = { fg = colors.violet, bg = colors.black } } -- }}} -- Setup Sections {{{ --- Setup contents of lualine sections -- @param section Name of the section -- @param config Table of components local function lualine(section) return function(config) local cfg_active = {} local cfg_inactive = {} for _, v in pairs(config) do if v.active == nil or v.active then table.insert(cfg_active, v) end if v.inactive then table.insert(cfg_inactive, v) end end lvim.builtin.lualine.sections["lualine_" .. section] = cfg_active lvim.builtin.lualine.inactive_sections["lualine_" .. section] = cfg_inactive end end local function resize_condition(size) return function() return vim.fn.winwidth(0) > size end end -- Setup components local components = require("lvim.core.lualine.components") components.diagnostics.cond = nil components.diff.cond = nil components.lsp.cond = resize_condition(120) components.spaces.cond = resize_condition(120) components.treesitter.cond = resize_condition(120) -- Section A lualine "a" { { "mode", icon = "" }, { function() return vim.fn.winnr() end, icon = "", inactive = true }, } -- Section B lualine "b" { { "filename", color = {}, inactive = true }, { "b:gitsigns_head", icon = "", color = {}, cond = resize_condition(80), inactive = true }, } -- Section C lualine "c" { components.diff, } -- Section X lualine "x" { components.diagnostics, components.treesitter, components.lsp } -- Section Y lualine "y" { { "filetype", color = {}, cond = resize_condition(80) }, { "fileformat", color = { gui = "bold" }, cond = resize_condition(120) }, { "o:encoding", fmt = string.upper, color = {}, cond = resize_condition(120) }, components.spaces, -- Inactive sections { "location", icon = "", color = {}, active = false, inactive = true }, { "progress", icon = "𥳐" , color = {}, active = false, inactive = true }, } -- Section Z lualine "z" { { "location", icon = "", color = {} }, { "progress", icon = "𥳐" , color = {}, cond = resize_condition(80) }, } lvim.builtin.lualine.extensions = { -- Quickfix { sections = { lualine_a = { { function() return vim.fn.winnr() end, icon = "", inactive = true }, { function() return " " .. (vim.fn.getloclist(0, { filewinid = 1 }).filewinid ~= 0 and "Loc List" or "QF List") end, color = { gui = "bold" }, } }, lualine_b = { function() return vim.fn.getloclist(0, { filewinid = 1 }).filewinid ~= 0 and vim.fn.getloclist(0, { title = 0 }).title or vim.fn.getqflist({ title = 0 }).title end, }, }, filetypes = { "qf" }, init = function() vim.g.qf_disable_statusline = true end }, } -- }}} lvim.builtin.lualine.options.section_separators = { left = "", right = "" } lvim.builtin.lualine.options.component_separators = { left = "", right = "" } -- vim:set fdm=marker:
local M = {} --- a benchmark current statusline. it need plenary.nvim M.benchmark = function() local Comp = require('windline.component') local windline = require('windline') local api = vim.api local num = 1e4 local bench = require('plenary.profile').benchmark local statusline = '' local bufnr = api.nvim_get_current_buf() local winid = api.nvim_get_current_win() local width = api.nvim_win_get_width(0) local time = bench(num, function() vim.g.statusline_winid = winid statusline = WindLine.show(bufnr, winid) end) local popup = require('plenary.popup') local result = {} table.insert(result,'Status:') table.insert(result, statusline) table.insert(result, 'Time:') table.insert(result, string.format('render %s time : *%s*', num, time)) table.insert(result, 'Comp:') local line = windline.get_statusline_ft(vim.bo.filetype) or windline.default_line table.insert(result, string.format('%s %12s %12s %s %s', ' ', 'time', 'name', 'num ', 'text')) for index, comp in pairs(line.active) do local item = '' time = bench(num, function() Comp.reset() item = comp:render(bufnr, winid, width) end) table.insert(result, string.format('%02d *%10s* %12s %s - %s', index, time, comp.name or ' ', num, item)) end local vim_width = math.floor(vim.o.columns / 1.5) local col = math.floor((vim.o.columns - vim_width) / 2) popup.create(result, { border = {}, minheight = 30, maxwidth=vim_width, col = col, line = 10, width = vim_width, }) vim.bo.filetype = 'help' end return M
-- ========================================= -- VmkachBot, a Lua Telegram bot for chats -- Copyright (c) 2019 Evgeny Shulgin, MIT License -- ========================================= -- Library includies local requests = require("requests") local inspect = require("inspect") local json = require("cjson") local stringy = require("stringy") -- Project module includies local emoji = require("emoji") -- Local variables local owner = os.getenv("OWNER") local token = os.getenv("WEATHER_TOKEN") local template = "http://api.openweathermap.org/data/2.5/" local query_time_table = {} local query_results = {} local EXPIRATION_TIME = 1200 -- cache time for queries in seconds local args = { ["id"] = 524901, -- city id of Moscow, Russia ["lang"] = "ru", ["APPID"] = token, ["units"] = "metric", ["cnt"] = 8 } -- Dict to return local weather = {} -------------------------------------------- -- Builds a query to Open Weather API -- @param mode Either "forecast" (future weather) -- or "weather" (current weather) -------------------------------------------- local function build_query(mode) res = template .. mode .. "?" for key, value in pairs(args) do res = res .. key .. "=" .. value .. "&" end res = res:sub(1, #res - 1) return res end -------------------------------------------- -- Gets a query using caching -- @param query Query to complete -------------------------------------------- local function get_query_results(query) cur_time = os.time() if not query_time_table[query] or cur_time > query_time_table[query] + EXPIRATION_TIME then query_time_table[query] = cur_time query_results[query] = requests.get(query) end return query_results[query] end -------------------------------------------- -- Returns emoji name based on the weather code -- @param code Open Weather API code -------------------------------------------- local function get_emoji_name_by_weather(code) local sw = stringy.startswith code = tostring(code) -- codes below taken from https://openweathermap.org/weather-conditions if sw(code, "2") then -- 2xx - thunderstorm return "cloud_with_lightning_and_rain" elseif sw(code, "3") then -- 3xx - drizzle return "umbrella_with_rain_drops" elseif sw(code, "5") then -- 5xx - rain return "cloud_with_rain" elseif sw(code, "6") then -- 6xx - snow return "snowflake" elseif sw(code, "701") or sw(code, "711") or sw(code, "721") or sw(code, "741") then -- 7xx - atmosphere return "fog" elseif sw(code, "762") then return "volcano" elseif sw(code, "771") then return "dashing_away" elseif sw(code, "781") then return "tornado" elseif sw(code, "731") or sw(code, "751") or sw(code, "761") then return "comet" elseif sw(code, "800") then -- 800 - clear return "sun" elseif sw(code, "80") then -- 80x - clouds return "cloud" end end -------------------------------------------- -- Generates a string with info about current weather -- @param api Telegram API object -------------------------------------------- function weather.get_current_weather() query = build_query("weather") results = get_query_results(query) res = "" if results.status_code == 200 then t = json.decode(results.text) datetime = os.date("!*t", t["dt"]) -- Time of the last dump res = res .. string.format("Информация о погоде на %.2d:%.2d\n", datetime.hour, datetime.min) -- Temperature info res = res .. string.format("Температура %.1f градусов\n", t["main"]["temp"]) -- Weather description info weather_object = t["weather"][1] res = res .. "Сейчас " .. weather_object["description"] res = res .. " " .. emoji.emoji_unicode[get_emoji_name_by_weather(weather_object["id"])] else -- Failed to get weather info res = "Не удалось получить информацию о погоде" end return res end return weather
-- Toggle display of water depth --[====[ twaterlvl ========= Toggle between displaying/not displaying liquid depth as numbers. ]====] df.global.d_init.flags1.SHOW_FLOW_AMOUNTS = not df.global.d_init.flags1.SHOW_FLOW_AMOUNTS print('Water level display toggled.')
local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local SearchesInCatalog = require(Modules.AvatarExperience.Catalog.Reducers.SearchesInCatalog) -- local SearchesInLibrary = require(Modules.LuaApp.Reducers.SearchesInLibrary) return function(state, action) state = state or {} return { SearchesInCatalog = SearchesInCatalog(state.SearchesInCatalog, action), } end
--[[ file meta info @file Cache.lua @brief Cache functions to build table with data from client --]] --[[ @brief Accessing the addons private table @var _ addonName, thrown away @var wt Global addonTable --]] local _, wt = ... --[[ @brief Tables for Spell Cache @var wt.spellInfoCache Global table for spell cache @param spell The Spell ID to cache @param level The level the spell is learned at @param done If already cached, set to true and return --]] wt.spellInfoCache = {} -- Table init function wt:CacheSpell(spell, level, done) if (self.spellInfoCache[spell.id] ~= nil) then -- If cache for spell id already exists done(true) -- Set done to true and return return end local subText = select(2, GetSpellInfo(spell.id)) -- Get spell rank/subtext local formattedSubText = (subText and subText ~= "") and format(PARENS_TEMPLATE, subText) -- If subtext is not empty, format string or "" -- If subtext is empty, set as empty string self.spellInfoCache[spell.id] = { -- Getting spell info and set into cache table id = spell.id, -- Id name = select(1, GetSpellInfo(spell.id)), -- Name subText = subText, -- Rank/subtext formattedSubText = formattedSubText, -- Formatted subtext icon = select(3, GetSpellInfo(spell.id)), -- Icon path cost = spell.cost, -- Cost formattedCost = GetCoinTextureString(spell.cost), -- Formatted cost level = level, -- Level formattedLevel = format(wt.L.LEVEL_FORMAT, level) -- Formatted level } done(false) -- When done, set done as false end -- @brief Function to easier use the spell info function function wt:SpellInfo(spellId) return self.spellInfoCache[spellId] end
-- Localize local cwd = (...):gsub("%.[^%.]+$", "") .. "." local dhcpd = require(cwd .. "dhcp.server") local _M = { _VERSION = "1.0.0.1", _DESCRIPTION = "It is the app entry ..." } local function dhcpd_callback(op, packet, options) return { yiaddr = "10.10.0.5", options = { subnet_mask = "255.255.255.0", broadcast_address = "10.10.10.255", router = { "10.10.10.1", "10.10.10.2" }, domain_name = "openresty.com", hostname = "agentzh.openresty.com", address_lease_time = 86400, renewal_time = 3600, ipxe = { no_proxydhcp = 1 } } } end -- function _M.serve() local ok, err = dhcpd.serve(dhcpd_callback) if not ok then ngx.log(ngx.ERR, err) end end return _M
UIMenuStatsItem = setmetatable({}, UIMenuStatsItem) UIMenuStatsItem.__index = UIMenuStatsItem UIMenuStatsItem.__call = function() return "UIMenuItem", "UIMenuStatsItem" end ---New ---@param Text string ---@param Items table ---@param Index number ---@param Description string ---@param Counter boolean function UIMenuStatsItem.New(Text, Description, Index, barColor, type, mainColor, highlightColor, textColor, highlightedTextColor) local _UIMenuStatsItem = { Base = UIMenuItem.New(Text or "", Description or "", mainColor or 117, highlightColor or 1, textColor or 1, highlightedTextColor or 2), _Index = Index or 0, Panels = {}, SidePanel = nil, _Color = barColor or 116, _Type = type or 0, ItemId = 5, OnStatsChanged = function(menu, item, newindex) end, OnStatsSelected = function(menu, item, newindex) end, } return setmetatable(_UIMenuStatsItem, UIMenuStatsItem) end ---SetParentMenu ---@param Menu table function UIMenuStatsItem:SetParentMenu(Menu) if Menu() == "UIMenu" then self.Base.ParentMenu = Menu else return self.Base.ParentMenu end end function UIMenuStatsItem:AddSidePanel(sidePanel) if sidePanel() == "UIMissionDetailsPanel" then sidePanel:SetParentItem(self) self.SidePanel = sidePanel if self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible() then ScaleformUI.Scaleforms._ui:CallFunction("ADD_SIDE_PANEL_TO_ITEM", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, 0, sidePanel.PanelSide, sidePanel.TitleType, sidePanel.Title, sidePanel.TitleColor, sidePanel.TextureDict, sidePanel.TextureName) end elseif sidePanel() == "UIVehicleColorPickerPanel" then sidePanel:SetParentItem(self) self.SidePanel = sidePanel if self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible() then ScaleformUI.Scaleforms._ui:CallFunction("ADD_SIDE_PANEL_TO_ITEM", false, IndexOf(self.ParentMenu.Items, self) - 1, 1, sidePanel.PanelSide, sidePanel.TitleType, sidePanel.Title, sidePanel.TitleColor) end end end ---Selected ---@param bool number function UIMenuStatsItem:Selected(bool) if bool ~= nil then self.Base:Selected(tobool(bool), self) else return self.Base._Selected end end ---Hovered ---@param bool boolean function UIMenuStatsItem:Hovered(bool) if bool ~= nil then self.Base._Hovered = tobool(bool) else return self.Base._Hovered end end ---Enabled ---@param bool boolean function UIMenuStatsItem:Enabled(bool) if bool ~= nil then self.Base:Enabled(bool, self) else return self.Base._Enabled end end ---Description ---@param str string function UIMenuStatsItem:Description(str) if tostring(str) and str ~= nil then self.Base:Description(tostring(str), self) else return self.Base._Description end end ---Text ---@param Text string function UIMenuStatsItem:Label(Text) if tostring(Text) and Text ~= nil then self.Base:Label(tostring(Text), self) else return self.Base:Label() end end function UIMenuStatsItem:MainColor(color) if(color)then self.Base._mainColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._mainColor end end function UIMenuStatsItem:TextColor(color) if(color)then self.Base._textColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._textColor end end function UIMenuStatsItem:HighlightColor(color) if(color)then self.Base._highlightColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._highlightColor end end function UIMenuStatsItem:HighlightedTextColor(color) if(color)then self.Base._highlightedTextColor = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor) end else return self.Base._highlightedTextColor end end function UIMenuStatsItem:SliderColor(color) if(color)then self._Color = color if(self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("UPDATE_COLORS", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self.Base._mainColor, self.Base._highlightColor, self.Base._textColor, self.Base._highlightedTextColor, self._Color) end else return self._Color end end function UIMenuStatsItem:BlinkDescription(bool) if bool ~= nil then self.Base:BlinkDescription(bool, self) else return self.Base:BlinkDescription() end end ---Index ---@param Index table function UIMenuStatsItem:Index(Index) if tonumber(Index) then if Index > 100 then self._Index = 100 elseif Index < 0 then self._Index = 0 else self._Index = Index end self.OnStatsChanged(self._Index) if (self.Base.ParentMenu ~= nil and self.Base.ParentMenu:Visible()) then ScaleformUI.Scaleforms._ui:CallFunction("SET_ITEM_VALUE", false, IndexOf(self.Base.ParentMenu.Items, self) - 1, self._Index) end else return self._Index end end ---LeftBadge function UIMenuStatsItem:LeftBadge() error("This item does not support badges") end ---RightBadge function UIMenuStatsItem:RightBadge() error("This item does not support badges") end ---RightLabel function UIMenuStatsItem:RightLabel() error("This item does not support a right label") end
Missions = Missions or {} --- Disable a ship by destroying its engines and force it to stop. --- --- Assuming the ship has it, the Impulse Drive, Warp Drive and Jump Drive have to be destroyed. --- --- @param self --- @param target CpuShip|function --- @param config table --- @field approachDistance (default: `10000`) --- @field onApproach function(mission) --- @field damageThreshold number (default: `-0.2`) How far the systems need to be destroyed to count as success. (`1` = full health, `0` = disabled, `-1` = severely damaged) --- @field distanceToFinish number (default: `1000`) How close the players need to be to the ship so they surrender --- @field onSurrender function(mission) --- @field onDestruction function(mission) --- @return Mission Missions.disable = function(self, target, config) local cronId = Util.randomUuid() if not isEeShip(target) and not isFunction(target) then error("Expected target to be a ship or a funcition, but got " .. typeInspect(target), 2) end config = config or {} if not isTable(config) then error("Expected config to be a table, but " .. typeInspect(config) .. " given.", 2) end local approachDistance = config.approachDistance or 10000 if not isNumber(approachDistance) or approachDistance < 0 then error("Eypected approachDistance to be a positive number, but got " .. typeInspect(approachDistance), 2) end local onApproachTriggered = false if not isFunction(config.onApproach) then onApproachTriggered = true end config.damageThreshold = config.damageThreshold or -0.2 if not isNumber(config.damageThreshold) or config.damageThreshold < -1 or config.damageThreshold > 1 then error("Eypected damageThreshold to be a number between -1..1, but got " .. typeInspect(config.damageThreshold), 2) end -- the distance the player should have tops when the ship is disabled. If they are too far away the ship might not see a reason to surrender. config.distanceToFinish = config.distanceToFinish or 1000 if not isNumber(config.distanceToFinish) or config.distanceToFinish < 0 then error("Eypected distanceToFinish to be a positive number, but got " .. typeInspect(config.distanceToFinish), 2) end local isTargetDisabled = function() return isEeShip(target) and target:getSystemHealth("impulse") <= config.damageThreshold and (not target:hasJumpDrive() or target:getSystemHealth("jumpdrive") <= config.damageThreshold) and (not target:hasWarpDrive() or target:getSystemHealth("warp") <= config.damageThreshold) end local mission mission = Mission:new({ acceptCondition = config.acceptCondition, onAccept = config.onAccept, onDecline = config.onDecline, onStart = function(self) if isFunction(target) then if isFunction(target) then target = target(self) if not isEeShip(target) then error("Expected function to return a target ship, but got " .. typeInspect(target), 2) end end end if isFunction(config.onStart) then config.onStart(self) end Cron.regular(cronId, function() if not target:isValid() then userCallback(config.onDestruction, mission) mission:fail() elseif onApproachTriggered == false and distance(target, self:getPlayer()) < approachDistance then userCallback(config.onApproach, mission) onApproachTriggered = true elseif isTargetDisabled() and distance(target, self:getPlayer()) <= config.distanceToFinish then userCallback(config.onSurrender, mission) mission:success() end end, 0.2) end, onSuccess = config.onSuccess, onFailure = config.onFailure, onEnd = function(self) Cron.abort(cronId) if isFunction(config.onEnd) then config.onEnd(self) end end, }) Mission:forPlayer(mission) --- @param self --- @return nil|CpuShip mission.getTarget = function(self) if isEeShip(target) and target:isValid() then return target end end return mission end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('MilitaryRecord_pb') MILITARYRECORD = protobuf.Descriptor(); local MILITARYRECORD_MILITARY_RANK_FIELD = protobuf.FieldDescriptor(); local MILITARYRECORD_MILITARY_RANK_HIS_FIELD = protobuf.FieldDescriptor(); local MILITARYRECORD_MILITARY_EXPLOIT_FIELD = protobuf.FieldDescriptor(); local MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD = protobuf.FieldDescriptor(); local MILITARYRECORD_LAST_UPDATE_TIME_FIELD = protobuf.FieldDescriptor(); local MILITARYRECORD_ACHIEVE_RANK_FIELD = protobuf.FieldDescriptor(); MILITARYRECORD_MILITARY_RANK_FIELD.name = "military_rank" MILITARYRECORD_MILITARY_RANK_FIELD.full_name = ".KKSG.MilitaryRecord.military_rank" MILITARYRECORD_MILITARY_RANK_FIELD.number = 1 MILITARYRECORD_MILITARY_RANK_FIELD.index = 0 MILITARYRECORD_MILITARY_RANK_FIELD.label = 1 MILITARYRECORD_MILITARY_RANK_FIELD.has_default_value = false MILITARYRECORD_MILITARY_RANK_FIELD.default_value = 0 MILITARYRECORD_MILITARY_RANK_FIELD.type = 13 MILITARYRECORD_MILITARY_RANK_FIELD.cpp_type = 3 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.name = "military_rank_his" MILITARYRECORD_MILITARY_RANK_HIS_FIELD.full_name = ".KKSG.MilitaryRecord.military_rank_his" MILITARYRECORD_MILITARY_RANK_HIS_FIELD.number = 2 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.index = 1 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.label = 1 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.has_default_value = false MILITARYRECORD_MILITARY_RANK_HIS_FIELD.default_value = 0 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.type = 13 MILITARYRECORD_MILITARY_RANK_HIS_FIELD.cpp_type = 3 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.name = "military_exploit" MILITARYRECORD_MILITARY_EXPLOIT_FIELD.full_name = ".KKSG.MilitaryRecord.military_exploit" MILITARYRECORD_MILITARY_EXPLOIT_FIELD.number = 3 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.index = 2 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.label = 1 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.has_default_value = false MILITARYRECORD_MILITARY_EXPLOIT_FIELD.default_value = 0 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.type = 13 MILITARYRECORD_MILITARY_EXPLOIT_FIELD.cpp_type = 3 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.name = "military_exploit_his" MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.full_name = ".KKSG.MilitaryRecord.military_exploit_his" MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.number = 4 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.index = 3 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.label = 1 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.has_default_value = false MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.default_value = 0 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.type = 13 MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD.cpp_type = 3 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.name = "last_update_time" MILITARYRECORD_LAST_UPDATE_TIME_FIELD.full_name = ".KKSG.MilitaryRecord.last_update_time" MILITARYRECORD_LAST_UPDATE_TIME_FIELD.number = 5 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.index = 4 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.label = 1 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.has_default_value = false MILITARYRECORD_LAST_UPDATE_TIME_FIELD.default_value = 0 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.type = 13 MILITARYRECORD_LAST_UPDATE_TIME_FIELD.cpp_type = 3 MILITARYRECORD_ACHIEVE_RANK_FIELD.name = "achieve_rank" MILITARYRECORD_ACHIEVE_RANK_FIELD.full_name = ".KKSG.MilitaryRecord.achieve_rank" MILITARYRECORD_ACHIEVE_RANK_FIELD.number = 6 MILITARYRECORD_ACHIEVE_RANK_FIELD.index = 5 MILITARYRECORD_ACHIEVE_RANK_FIELD.label = 3 MILITARYRECORD_ACHIEVE_RANK_FIELD.has_default_value = false MILITARYRECORD_ACHIEVE_RANK_FIELD.default_value = {} MILITARYRECORD_ACHIEVE_RANK_FIELD.type = 13 MILITARYRECORD_ACHIEVE_RANK_FIELD.cpp_type = 3 MILITARYRECORD.name = "MilitaryRecord" MILITARYRECORD.full_name = ".KKSG.MilitaryRecord" MILITARYRECORD.nested_types = {} MILITARYRECORD.enum_types = {} MILITARYRECORD.fields = {MILITARYRECORD_MILITARY_RANK_FIELD, MILITARYRECORD_MILITARY_RANK_HIS_FIELD, MILITARYRECORD_MILITARY_EXPLOIT_FIELD, MILITARYRECORD_MILITARY_EXPLOIT_HIS_FIELD, MILITARYRECORD_LAST_UPDATE_TIME_FIELD, MILITARYRECORD_ACHIEVE_RANK_FIELD} MILITARYRECORD.is_extendable = false MILITARYRECORD.extensions = {} MilitaryRecord = protobuf.Message(MILITARYRECORD)
package.path = "../?.lua;"..package.path; --[[ A program to iterate the Windows/fonts directory, looking for .ttf files, and putting them into a table. ]] local ffi = require("ffi") local C = ffi.C local blapi = require("blend2d.blend2d") local errors = require("blerror") local fsys = require("filesystem") local FileSystem = fsys.FileSystem; local FileSystemItem = fsys.FileSystemItem; local fontDir = "c:\\windows\\fonts\\" -- simple predicate to determine whether a file is -- truetype or not local function passTTF(item) local name = item.Name:lower() return name:find(".ttf", 1, true); end local fontStyle = { [0] = "NORMAL", "OBLIQUE", "ITALIC", } fontStretch = { [1] = "ULTRA_CONDENSED"; "EXTRA_CONDENSED"; "CONDENSED"; "SEMI_CONDENSED"; "NORMAL"; "SEMI_EXPANDED"; "EXPANDED"; "EXTRA_EXPANDED"; "ULTRA_EXPANDED"; }; fontWeight = { [100] = "THIN", [200] = "EXTRA_LIGHT", [300] = "LIGHT", [350] = "SEMI_LIGHT", [400] = "NORMAL", [500] = "MEDIUM", [600] = "SEMI_BOLD", [700] = "BOLD", [800] = "EXTRA_BOLD", [900] = "BLACK", [950] = "EXTRA_BLACK" }; local function printFontFaceInfo(face, fileName, filePath) if not face then return false end local dmetrics = face:designMetrics() io.write("{") io.write(string.format("%s = '%s'; ", "fileName", fileName)) io.write(string.format("%s = '%s'; ", "family", face:familyName())) io.write(string.format("%s = '%s'; ", "subFamilyName", face:subfamilyName())) io.write(string.format("%s = '%s'; ", "fullName", face:fullName())) io.write(string.format("%s = '%s'; ", "postscriptName", face:postScriptName())) io.write(string.format("%s = '%s'; ", "style", fontStyle[face:style()])) --io.write(string.format("%s = '%s'; ", "filePath", filePath)) io.write(string.format("%s = '%s'; ", "stretch", fontStretch[face:stretch()])) io.write(string.format("%s = '%s'; ", "weight", fontWeight[face:weight()])) --[[ print("stretch: ", face:stretch()); print("weight: ", face:weight()); print("== dmetrics ==") print("unitsPerEm: ", dmetrics.unitsPerEm); print(" lineGap: ", dmetrics.lineGap); print(" xHeight: ", dmetrics.xHeight); print(" capHeight: ", dmetrics.capHeight); print(" ascent: ", dmetrics.ascent); print(" descent: ", dmetrics.descent); --]] print("};") end local function printFileItems(startat, filterfunc) print("{") for item in startat:itemsRecursive() do if filterfunc then if filterfunc(item) then local fullPath = item:getFullPath() local face, err = BLFontFace:createFromFile(fullPath) printFontFaceInfo(face, item.Name, fullPath) end else print(item.Name); end end print("};") end printFileItems(FileSystemItem({Name=fontDir}), passTTF)
local View = {} local mazeConfig = require "config.mazeConfig" local UserDefault = require "utils.UserDefault" local LeftMapX; local LeftMapY; local MiniMapWidth = 210; local MiniMapHeight = 330; local MapCenter; local scaleWidth local scaleHeight function View:Start(data ) -- Minimap self.view = CS.SGK.UIReference.Setup(self.gameObject) local id = module.playerModule.Get().id; self.MapSceneController = UnityEngine.GameObject.FindObjectOfType(typeof(SGK.MapSceneController)); local character = self.MapSceneController:Get(id) self.character = character local mig_1 = UnityEngine.GameObject.Find("mig_1") self.miniMap_Obj_parent = mig_1 local pos = CS.SGK.UIReference.Setup(mig_1) self.point1 = pos.point_1 self.point2 = pos.point_2 local pos1 = self.point1.gameObject.transform.localPosition local pos2 = self.point2.gameObject.transform.localPosition local center_pos = (pos1+pos2)/2 MapCenter = {x = center_pos.x,y = center_pos.y,z = center_pos.z } LeftMapX = pos1.x LeftMapY = pos2.z -- ERROR_LOG("存档数据",sprinttb(self.miniMap_data)); self.today = math.floor(module.Time.now()/3600/24) scaleWidth = MiniMapWidth/2/(MapCenter.x - LeftMapX); scaleHeight = MiniMapHeight / 2 / (MapCenter.z - LeftMapY); self.miniMap = self.view.MiniMap.mask.miniMap; -- print(string.format( "MapCenter:%s scaleWidth : %s scaleHeight: %s LeftMapY: %s LeftMapX: %s",MapCenter,scaleWidth ,scaleHeight,LeftMapX,LeftMapY)) self:ClickEvent(); self.updateNpcList = {}; self:InitTexture(); self.eventQuest = mazeConfig.GetTypeInfo(10) for k,v in pairs(self.eventQuest) do if v.fight_id and v.fight_id ~=0 then self:FreshDoneQuest(v.fight_id); end end DispatchEvent("SCENE_READY_LOCAL"); self:PlayScreenEffect(0.1,SGK.Localize:getInstance():getValue("migong_kaishi")); self.black_mask = self.view.black_mask.gameObject.transform.localScale end function View:FreshDoneQuest( quest_id ,playerEffect) local index = 0; for i=1,#self.eventQuest do if self.eventQuest[i].fight_id == quest_id then index = i; break; end end if index == 0 then return; end local npc_id = self.eventQuest[index].id local npc_info = module.TreasureMapModule.GetNPCOBJ(npc_id) -- npc_info.obj.gameObject.transform.position -- print(index,"============>>>>") self.allMap = self.allMap or {} if not module.QuestModule.Get(quest_id) or module.QuestModule.Get(quest_id).status ~= 1 then self.view.MapRoot["Map"..index]:SetActive(false); self.allMap[index] = nil else self.allMap[index] = true SGK.Action.DelayTime.Create(1):OnComplete(function() self.view.MapRoot["Map"..index]:SetActive(true); end) end self:CheckAllMap() end function View:CheckAllMap( ... ) for i=1,4 do if not self.allMap[i] then -- self.view.Root.AllMap:SetActive(false); -- self.view.Root.MapRoot:SetActive(true); return end end local openMap = mazeConfig.GetTypeInfo(100) if not module.QuestModule.Get(openMap[1].fight_id) or module.QuestModule.Get(openMap[1].fight_id).status ~= 1 then if not DialogStack.GetPref_list("treasure/TreasureMap") then DialogStack.Push("treasure/TreasureMap",true); SGK.Action.DelayTime.Create(3):OnComplete(function() local npc_data = module.TreasureMapModule.GetNPCOBJ(openMap[1].id); if npc_data and npc_data.obj then npc_data.obj.gameObject.transform.position = self.character.gameObject.transform.position self:CreateNPC(openMap[1].id); end end) end else end -- self.view.Root.AllMap:SetActive(true); -- self.view.Root.MapRoot:SetActive(false); end local scale = 5 function View:InitTexture( ) self.pid = math.floor(module.playerModule.Get().id) self.path =UnityEngine.Application.persistentDataPath .."/"..tostring(self.pid)..tostring(self.today)..".png"; -- path self.texture_fow_bytes = CS.MinimapSystem.GetTexture(self.path ); ERROR_LOG("===========",self.texture_fow_bytes); self.texture_fow = UnityEngine.Texture2D(math.floor( MiniMapWidth )/scale,math.floor(MiniMapHeight)/scale,UnityEngine.TextureFormat.ARGB32,true); if not self.texture_fow_bytes then for x=0,math.floor(MiniMapWidth)/scale-1 do for y=0,math.floor(MiniMapHeight)/scale-1 do self.texture_fow:SetPixel(x, y, UnityEngine.Color.black); end end self.texture_fow:Apply(); self.view.MiniMap.mask.fow[UI.Image].sprite = UnityEngine.Sprite.Create(self.texture_fow,UnityEngine.Rect(0,0,math.floor(MiniMapWidth)/scale,math.floor(MiniMapHeight)/scale),UnityEngine.Vector2(0.5,0.5)); else CS.MinimapSystem.LoadImage(self.texture_fow,self.texture_fow_bytes); self.texture_fow:Apply(); self.view.MiniMap.mask.fow[UI.Image].sprite = UnityEngine.Sprite.Create(self.texture_fow,UnityEngine.Rect(0,0,math.floor(MiniMapWidth)/scale,math.floor(MiniMapHeight)/scale),UnityEngine.Vector2(0.5,0.5)); end end function View:OnDestroy( ... ) -- print("存档") CS.MinimapSystem.SaveTexture(self.texture_fow,self.path) end function View:ClickEvent( ... ) CS.UGUIClickEventListener.Get(self.view.MapRoot.gameObject).onClick = function ( ... ) -- TreasureMap -- print("============>>>>") DialogStack.Push("treasure/TreasureMap"); end self.view.black_mask:SetActive(true); self.view.OpenFow[CS.UGUISpriteSelector].index = 0 CS.UGUIClickEventListener.Get(self.view.OpenFow.gameObject).onClick = function ( ... ) -- TreasureMap -- index if self.view.OpenFow[CS.UGUISpriteSelector].index == 1 then self.view.OpenFow[CS.UGUISpriteSelector].index = 0 self.view.black_mask[UI.RawImage].raycastTarget = false DispatchEvent("LOCAL_GAME3_CHANGE"); else DispatchEvent("LOCAL_GAME3_CHANGE",true); self.view.OpenFow[CS.UGUISpriteSelector].index = 1 self.view.black_mask[UI.RawImage].raycastTarget = true end end self:SelectBtn(); -- CS.UGUIClickEventListener.Get(self.view.OpenFow.gameObject).onClick(); end function View:SelectBtn( ... ) self.view.leave[CS.UGUISpriteSelector].index = self.isFollow and 1 or 0 CS.UGUIClickEventListener.Get(self.view.leave.gameObject).onClick = function ( ... ) if not self.isFollow then SceneStack.EnterMap(1); else module.TreasureMapModule.ExitSmallGame(); end end end function View:SetMiniMapPos( character ,minimap ) local local_chararor = self.miniMap_Obj_parent.transform:InverseTransformPoint(character.gameObject.transform.position) local offest = local_chararor - UnityEngine.Vector3(MapCenter.x,MapCenter.y,MapCenter.z); if minimap then minimap[UnityEngine.RectTransform].anchoredPosition = UnityEngine.Vector2(- offest.x * scaleWidth, - offest.z * scaleHeight) end end function View:GetFowPOS( character ) local local_chararor = self.miniMap_Obj_parent.transform:InverseTransformPoint(character.gameObject.transform.position) local offest = local_chararor - UnityEngine.Vector3(MapCenter.x,MapCenter.y,MapCenter.z) - UnityEngine.Vector3(LeftMapX,0,LeftMapY); return UnityEngine.Vector2(offest.x * scaleWidth, offest.z * scaleHeight); end function View:SetDone( x,y ) if self.texture_fow:GetPixel(x, y) == UnityEngine.Color.clear then return; end -- if x < self.texture_fow.width or y < self.texture_fow.height then -- return -- end self.texture_fow:SetPixel(x, y, UnityEngine.Color.clear); end local radius = 5 function View:SetPixels( ... ) local pos = self:GetFowPOS(self.character); -- print(math.floor( pos.x/scale ), math.floor(pos.y/scale)) local _posx = math.floor( pos.x/scale )-1 local _posy = math.floor( pos.y/scale )-3 self:SetDone(_posx,_posy); for x=-radius,radius do for y=-radius,radius do self:SetDone(_posx+x,_posy+y); end end self.texture_fow:Apply(); end function View:CreateNPC(id) self.icons = self.icons or {} if not self.updateNpcList[id] then if self.icons[id] then self:UpdateNPCPos(id); self.icons[id].obj:SetActive(true); else self.icons[id] = self.icons[id] or {} self.icons[id].obj = UnityEngine.GameObject.Instantiate((self.view.MiniMap.mask.miniMap.npcRoot.npc_icon.gameObject),self.view.MiniMap.mask.miniMap.npcRoot.gameObject.transform); local info = mazeConfig.GetInfo(id); self.icons[id].obj:GetComponent(typeof(CS.UGUISpriteSelector)).index = tonumber(info.icon) - 1 self:UpdateNPCPos(id); self.icons[id].obj:SetActive(true); end else if self.icons[id] then self.icons[id].obj:SetActive(false); end end end function View:UpdateNPCPos( id ) local npc_obj = module.TreasureMapModule.GetNPCOBJ(id); -- print("更新NPC位置",id) if npc_obj and npc_obj.obj then local local_chararor = self.miniMap_Obj_parent.transform:InverseTransformPoint(npc_obj.obj.transform.position) local offest = local_chararor - UnityEngine.Vector3(MapCenter.x,MapCenter.y,MapCenter.z); if self.icons[id] and self.icons[id].obj then self.icons[id].obj:GetComponent(typeof(UnityEngine.RectTransform)).anchoredPosition = UnityEngine.Vector2(offest.x * scaleWidth, offest.z * scaleHeight) end end end function View:Update( ... ) self.time = self.time or 0 if not self.offest_time then self.offest_time = self.offest_time or self.time return; end self.offest_time = self.offest_time + UnityEngine.Time.deltaTime if self.offest_time - self.time >10 then self.offest_time = self.time print("自动存档",self.path) CS.MinimapSystem.SaveTexture(self.texture_fow,self.path) end if not self.isFollow then -- print("===========") self:SetMiniMapPos(self.character,self.miniMap); self:SetMiniMapPos(self.character,self.view.MiniMap.mask.fow); -- self:UpdateAllNPC(); self:SetPixels(); end end function View:UpdateAllNPC( ... ) -- if self.updateNpcList then -- for k,v in pairs(self.updateNpcList) do -- if v == 1 then -- self:UpdateNPCPos(k); -- end -- end -- end end function View:onEvent(event,data) if event == "PLAYER_FILED_CUT" then if data then self.view.black_mask.gameObject.transform.localScale = self.black_mask else self.view.black_mask.gameObject.transform.localScale = self.view.black_mask.gameObject.transform.localScale - UnityEngine.Vector3(0.1,0.1,0.1) end elseif event == "PLAYSCREENEFFECT" then local time,content,callback,tips = table.unpack(data) print("PLAYSCREENEFFECT",sprinttb(data)) self:PlayScreenEffect(time,content,callback,tips); elseif event =="LOCAL_UPDATE_NPC" then if data then self.updateNpcList = self.updateNpcList or {} if self.updateNpcList then self.updateNpcList[data.id] = data.status == true and 1 or nil end print("=====>>>更新小地图状态",self.updateNpcList[data.id] ) self:CreateNPC(data.id); end elseif event == "MOVE_TO_SMALL_GAME" then -- print("========>>",event,data) self.view.OpenFow.gameObject:SetActive(module.TreasureMapModule.GetGameStatus() and module.TreasureMapModule.GetGameStatus() == 3); self.isFollow = data if data then self:CloseMiniMap(false); else self.view.tips:SetActive(false); self:CloseMiniMap(true); end if DialogStack.GetPref_list("treasure/TreasureSmall4") then DialogStack.Pop(); end self:SelectBtn() elseif event == "QUEST_INFO_CHANGE" then if data and data.npc_id then local info = mazeConfig.GetInfo(data.npc_id); -- print("任务",sprinttb(info)) if not info or info.type ~= 10 then return end self:FreshDoneQuest(info.fight_id,true); end elseif event == "LOCAL_CLOSE_MINIMAP" then self.isFollow = true self:CloseMiniMap(false); self.view.tips:SetActive(false); self:SelectBtn() elseif event == "LOCAL_PLAY_FLY" then self:PlayerFly(data); elseif event == "CLEAR_ALL_ROAD" then self.view.OpenFow.gameObject:SetActive(false) end end function View:CloseMiniMap( status ) self.view.MiniMap.gameObject:SetActive(status) self.view.MapRoot.gameObject:SetActive(status) self.view.mini_mask.gameObject:SetActive(status) end function View:PlayScreenEffect(time,content,callback,status) utils.SGKTools.StopPlayerMove() utils.SGKTools.LockMapClick() time = time or 0.1 utils.SGKTools.LockMapClick(true) self.view.Effect:SetActive(true); self.view.Effect.Content:SetActive(false); self.view.tips:SetActive(false) print("exbg",time) self.view.Effect.exbg[UI.Image]:DOFade(1,time):OnComplete(function() self.view.Effect.exbg[UI.Image].color = UnityEngine.Color(0,0,0,0) self.view.Effect.bg:SetActive(true); if callback then callback(); end if content then self.view.Effect.Content:SetActive(true); self.view.Effect.Content[UI.Text].text = content end SGK.Action.DelayTime.Create(5):OnComplete(function() utils.SGKTools.LockMapClick() self.view.Effect.Content:SetActive(false); self.view.Effect.bg:SetActive(false); self.view.Effect:SetActive(false); if status then self.view.tips.Text[UI.Text].text = status self.view.tips:SetActive(true) end end) end) end function View:PlayerFly( index ) self.prefab_fly = self.prefab_fly or SGK.ResourcesManager.Load("prefabs/effect/UI/fx_ui_dati_lizi.prefab"); self.prefab = self.prefab or SGK.ResourcesManager.Load("prefabs/effect/UI/fx_ui_dati_bao.prefab"); local o = UnityEngine.GameObject.Instantiate(self.prefab_fly,self.view.transform); o.transform.localPosition = UnityEngine.Vector3(0,0,0); o.transform.localScale=Vector3.one*100 o.layer = UnityEngine.LayerMask.NameToLayer("UI"); for i = 0,o.transform.childCount-1 do o.transform:GetChild(i).gameObject.layer = UnityEngine.LayerMask.NameToLayer("UI"); end local pos = self.view.MapRoot["Map"..index].gameObject.transform.position local tagetPos = self.view.gameObject.transform:InverseTransformPoint(pos) o.transform:DOLocalMove(tagetPos,1):OnComplete(function( ... ) local _o = self.prefab and UnityEngine.GameObject.Instantiate(self.prefab, self.view.transform); _o.transform.localScale = Vector3.one*100 _o.transform.localPosition = tagetPos _o.layer = UnityEngine.LayerMask.NameToLayer("UI"); for i = 0,_o.transform.childCount-1 do _o.transform:GetChild(i).gameObject.layer = UnityEngine.LayerMask.NameToLayer("UI"); end local _obj = _o:GetComponentInChildren(typeof(UnityEngine.ParticleSystem)) UnityEngine.Object.Destroy(_o, _obj.main.duration) CS.UnityEngine.GameObject.Destroy(o) end) end -- function View:( ... ) -- -- body -- end function View:listEvent() return{ "PLAYER_FILED_CUT", "PLAYSCREENEFFECT", "LOCAL_UPDATE_NPC", "MOVE_TO_SMALL_GAME", "LOCAL_MINIMAP_FOLLOW", "QUEST_INFO_CHANGE", "LOCAL_CLOSE_MINIMAP", "LOCAL_PLAY_FLY", "CLEAR_ALL_ROAD", } end return View
local State = require 'squeak.state' describe('State', function() it('works at all', function() assert.are.equal('table', type(State)) end) end)
--- -- Sequential and parallel stream processing library for Lua -- -- local t={} local main_mt={} local mt={} --- -- Creates an empty stream function t.new(f) return setmetatable({},mt) end --- -- Evaluates if the passed object is a stream function t.is_stream(obj) return getmetatable(obj)==mt end --- -- Creates an empty stream function t.empty() local stream=t.new(function() end) stream:close() return stream end --- -- Returns a sequential Stream containing the elements. function t.of(...) end function t.concat(stream1,stream2) end function main_mt.__call(...) return t.new(...) end --- -- Returns a stream consisting of the results of applying the given -- function to the elements of this stream. -- function mt:map(f) end --- -- Returns a stream consisting of the results of replacing each element of -- this stream with the contents of a mapped stream produced by applying -- the provided mapping function to each element. -- function mt:flatMap(f,stream) end --- -- Returns a stream consisting of the elements of this stream that match -- the given predicate. function mt:filter(f) end --- -- Returns a stream consisting of the distinct elements (according to -- the __eq metamethod) of this stream. function mt:distinct() end --- -- Returns a stream consisting of the elements of this stream, sorted -- according to natural order. If the elements of this stream are not -- comparable, an error may be thrown when the terminal operation is executed. function mt:sorted(comparator) end --- -- Returns a stream consisting of the elements of this stream, additionally -- performing the provided action on each element as elements are consumed -- from the resulting stream. -- function mt:peek(f) end --- -- Returns a stream consisting of the elements of this stream, truncated -- to be no longer than max_size in length. function mt:limit(max_size) end --- -- Returns a stream consisting of the remaining elements of this stream -- after discarding the first n elements of the stream. -- If this stream contains fewer than n elements then an -- empty stream will be returned. function mt:skip(n) end --- -- Performs an action for each element of this stream. function mt:forEach(f) end --- -- Returns an array containing the elements of this stream. function mt:to_array() end --- -- Performs a reduction on the elements of this stream, -- using the provided identity value and an -- associative accumulation function, and returns the reduced value. function mt:reduce(f, identity) end --- -- Returns the count of elements in this stream. function mt:count() end --- -- Returns whether any elements of this stream match the provided -- predicate. May not evaluate the predicate on all elements if not -- necessary for determining the result. If the stream is empty then -- false is returned and the predicate is not evaluated. function mt:any_match(f) end --- -- Returns whether all elements of this stream match the provided predicate. -- May not evaluate the predicate on all elements if not necessary for -- determining the result. If the stream is empty then true is -- returned and the predicate is not evaluated. function mt:all_match(f) end --- -- Returns whether no elements of this stream match the provided predicate. -- May not evaluate the predicate on all elements if not necessary for -- determining the result. If the stream is empty then true is -- returned and the predicate is not evaluated. function mt:none_match(predicate) end --- -- Returns a value describing the first element of this stream, -- or nil if the stream is empty. If the stream has -- no encounter order, then any element may be returned. function mt:first() end --- -- Returns a value describing some element of the stream, or an -- nil if the stream is empty. function mt:any() end --- -- Closes the current stream function mt:close() end return setmetatable(t,main_mt)
ITEM.name = "Midnight" ITEM.replacements = "models/nasca/stalker/male_midnight_lone.mdl" ITEM.model = "models/stalker/outfit/sunrise.mdl" ITEM.description = "A Midnight suit." ITEM.longdesc = "This suit is practically identicial in all ways to the PS5-M Universial Protection. However, it is slightly less effective overall due to the lower quality materials used to produce it." ITEM.width = 2 ITEM.height = 3 ITEM.price = 41800 ITEM.flag = "b" ITEM.isHelmet = true ITEM.isGasmask = true ITEM.artifactcontainers = {"1"} ITEM.weight = 10 ITEM.res = { ["Bullet"] = 0.40, ["Blast"] = 0.35, ["Fall"] = 0.35, ["Burn"] = 0.20, ["Radiation"] = 0.20, ["Chemical"] = 0.35, ["Shock"] = 0.20, ["Psi"] = 0.00, }
data:extend( { --electric fly swatter { type = "build-entity-achievement", name = "electric-fly-swat", order = "a[kill]", to_build = "tesla-turret", icon = "__military-extended__/graphics/achievements/fly-swatter.png" }, --storm of bullets { type = "kill-achievement", name = "heavy-bullet-storm", order = "a[kill]", type_to_kill = "unit", amount = 100, personally = true, damage_type = "hard-physical", icon = "__military-extended__/graphics/achievements/bullet-storm.png" } })
local DrawSystem = class("DrawSystem", System) function DrawSystem:draw() camera:attach() -- draw arena TODO: temporary -- love.graphics.setColor(20, 20, 20) -- love.graphics.rectangle("fill", 0, 0, 1000, 1000) local mapDefinitions = Utils.mapDefinitions love.graphics.draw(ImageController.getImage("map"), -mapDefinitions.xOffset, -mapDefinitions.yOffset) --[[for i, v in pairs(self.targets.oldEntities) do local position = v:get("Position") local circle = v:get("Circle") local color = v:get("Color") love.graphics.setColor(color.r, color.g, color.b) love.graphics.circle("fill", position.x, position.y, circle.radius) end love.graphics.setColor(255, 255, 255)--]] for i, v in pairs(self.targets) do local position = v:get("Position") local animation = v:get("Animation") local circle = v:get("Circle") local tex, quad = animation:getSprite() local x, y, w, h = quad:getViewport() w = w / 2; h = h / 2; local xScale = circle.radius / w local ySclae = circle.radius / h love.graphics.draw(tex, quad, position.x, position.y, animation.rotation, xScale, yScale, w, h) end camera:detach() end function DrawSystem:requires() return {"Position", "Animation", "Circle"} --return {oldEntities = {"Position", "Circle", "Color"}, animated = {"Position", "Animation", "Circle"}} end return DrawSystem
local version, postfix = '1.1', '1_1' -- local version, postfix = 'dev', 'dev' local share_name = 'minizip_ffi_mem_share' local so_name = 'libminizip_' .. postfix local ffi = require 'ffi' local DIR_SEP = ffi.os == 'Windows' and '\\' or '/' local mod_path = package.searchpath(share_name, package.path) local pat = '^(.*' .. DIR_SEP .. ')[^' .. DIR_SEP .. ']+' local mod_dir = mod_path:match(pat) or '' local function read_all(filename) local fh = assert(io.open(mod_dir .. filename, 'r')) local str = assert(fh:read('*a')) assert(fh:close()) return str end ffi.cdef(read_all('minizip_ffi_mem_share.h')) ffi.cdef(read_all('minizip_ffi_mem_' .. postfix .. '.h')) local ext_name = (ffi.os == 'OSX' and 'dylib' or 'so') local so_path = ('./%s.%s'):format(so_name, ext_name) so_path = package.searchpath(so_name, package.cpath) or so_path local MZ = ffi.load(so_path) local function load_mod(mod_name, ...) local mod_path = package.searchpath(mod_name, package.path) --local mod = loadfile(mod_path)(...) local ok, mod, msg = pcall(loadfile, mod_path) assert(ok, mod) assert(mod, msg) return mod(...) end local mod = load_mod('minizip_ffi_mem_' .. postfix, MZ) mod = load_mod(share_name, MZ, mod, DIR_SEP) mod.version = version return mod
local LOGLEVEL = "debug" local MIN = module:get_option_number("conference_timeout", 10) local TIMEOUT = MIN local is_healthcheck_room = module:require "util".is_healthcheck_room local st = require "util.stanza" local timer = require "util.timer" module:log(LOGLEVEL, "loaded") module:hook("muc-occupant-left", function (event) local room = event.room local mods = room:each_affiliation("owner"); local leaver = event.occupant.bare_jid; local a = 0; local b = 0; for mod in mods do a = a + 1; if mod == leaver then room:set_affiliation(true, leaver, "outcast"); module:log("info", "still a moderator present"); a = a - 1; end end for mod in mods do module:log("info", "mods: %s", a); if a == 1 then if is_healthcheck_room(room.jid) then module:log(LOGLEVEL, "skip restriction") return end room:broadcast_message( st.message({ type="groupchat", from=room.jid }) :tag("subject") :text("The conference will end in "..MIN.." sec"):up()) module:log(LOGLEVEL, "set timeout for conference, %s secs, %s", TIMEOUT, room.jid) timer.add_task(TIMEOUT, function() if is_healthcheck_room(room.jid) then return end for mod in mods do b = b + 1; end if b == 1 then for _, p in room:each_occupant() do room:broadcast_message( st.message({ type="groupchat", from=room.jid }) :tag("subject") :text("THE CONFERENCE IS OVER"):up()) room:set_affiliation(true, p.jid, "outcast") module:log("info", "kick the occupant, %s", p.jid) module:log("info", "the conference terminated") end else module:log("info", "still a moderator present"); room:broadcast_message( st.message({ type="groupchat", from=room.jid }) :tag("subject") :text(roomName)) end end) end end end)
Extended = {} -- private variables local callbacks = {} -- hooked functions local function onExtendedOpcode(protocol, opcode, buffer) local callback = callbacks[opcode] if callback then callback(protocol, opcode, buffer) end end -- public functions function Extended.init() connect(ProtocolGame, { onExtendedOpcode = onExtendedOpcode } ) end function Extended.terminate() disconnect(ProtocolGame, { onExtendedOpcode = onExtendedOpcode } ) callbacks = nil Extended = nil end function Extended.register(opcode, callback) if not callback or type(callback) ~= 'function' then error('Invalid callback.') return false end if opcode < 0 or opcode > 255 then error('Invalid opcode. Range: 0-255') return false end if callbacks[opcode] then error('Opcode is already taken.') return false end callbacks[opcode] = callback return true end function Extended.unregister(opcode) if opcode < 0 or opcode > 255 then error('Invalid opcode. Range: 0-255') return false end if not callbacks[opcode] then error('Opcode is not registered.') return false end callbacks[opcode] = nil return true end
--this is the file that users will run to use hive, it will provide the last resort error handler --this program is assigned to Lupus590 local helpPath = "Hive/src/Help/" local helpDocs = {server = "server.txt", turtle = "turtle.txt", client = "client.txt"} local fileNames = {server = "server.lua", turtle = "turtle.lua", client = "client.lua"} local logPath = "Hive/src/Logs/" local logNames = (server = "server.log", turtle = "turtle.log", client = "client.log"} local errorLols = {[1] = "","",""} local function clearScreen() term.setTextColour(colours.white) term.setTextBackground(colours.white) term.clear() term.setCursorPos(1,1) end local args = {...} --name of "component" to run local ok, rValue --did the program return ok, and what did it return if #args == 0 then --ask user what program to run and for parameters to pass else local program = table.remove(args,1) --remove the program name from the args, args will be passed to the launched component if program == fileNames.surver then clearScreen() ok,rValue = pcall(shell.run,fileNames.server,unpack(args)) elseif program == fileNames.turtle then clearScreen() ok,rValue = pcall(shell.run,fileNames.turtle,unpack(args)) elseif program == fileNames.client then clearScreen() ok,rValue = pcall(shell.run,fileNames.client,unpack(args)) elseif program == "help" --i have no idea what to put here elseif program == "update" --download latest files from github else error("First parameter is not the name of a hive component, if you renamed them then you need to update this script",2) end --error handling starts here if not ok then clearScreen() print("Something went horribly wrong!") print("Error: "..tostring(rValue)) print("This was not meant to happen.") print("You found an error that Hive could not recover from, please report it on github https://github.com/lupus590/CC-Hive/issues/new or on the CC forum thread http://www.computercraft.info/forums2/index.php?/topic/22421-") print("Hive has been writing error logs while it was working, we can use these logs to track down where the error happened and what caused it.") print("The logs can be found at: "..logPath) if http then print("Would you like this program to upload the error logs to pastebin? [y/n]") local _, confirm while not (confirm == "y" or confirm =="Y" or confirm == "n" or conform == "N") do _, confirm = os.pullEvent("char") print("") if confirm:lower() == "y" then --TODO: integrate with github and auto post an issue (https://developer.github.com/v3/issues/#create-an-issue) --upload each log to pastebin (eventually returns pasteCodes or pasteURLs) print("The error logs were uploaded to: pastebin.com/"..pasteCodes) elseif confirm:lower() == "n" then print("Please upload the logs yourself, find them at: "..logPath) else --wait for proper confirmation end end else --no HTTP print("Please upload the logs yourself, find them at: "..logPath) end end end
object_tangible_loot_creature_loot_collections_contraband_style1_01 = object_tangible_loot_creature_loot_collections_shared_contraband_style1_01:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_contraband_style1_01, "object/tangible/loot/creature/loot/collections/contraband_style1_01.iff")
local objects = { --Maxime createObject ( 18024, 1424.40002, -2442.3999, 15.7 ,0, 0, 0 ,38), createObject ( 3037, 1416.09998, -2452.30005, 14.8, 0, 0, 90 ,38), createObject ( 3037, 1428.59961, -2452.2998, 14.8, 0, 0, 90 ,38), createObject ( 1495, 1432.09998, -2441.19995, 12.7 ,0, 0, 0 ,38), createObject ( 14782, 1430.90002, -2449, 13.7, 0, 0, 90 ,38), createObject ( 11392, 1424.19995, -2438.19995, 12.6, 0, 0, 180 ,38), createObject ( 927, 1414.5, -2451.3999, 13.9, 0, 0, 90 ,38), createObject ( 2653, 1414.90002, -2437.3999, 18.7, 0, 180.005, 0 ,38), createObject ( 2653, 1414.89941, -2448.5, 18.7, 0, 180, 0 ,38), createObject ( 930, 1415.30005, -2438, 13.5 ,0, 0, 0 ,38), createObject ( 2991, 1416.40002, -2433.5, 13.7 ,0, 0, 0 ,38), createObject ( 2991, 1416.40002, -2433.5, 14.8 ,0, 0, 0 ,38), createObject ( 944, 1415.2998, -2436.09961, 13.9, 0, 0, 90 ,38), createObject ( 920, 1431.19922, -2445.19922, 13.1 ,0, 0, 0 ,38), createObject ( 13647, 1425.5, -2420, 13.2, 0, 179.995, 90 ,38), createObject ( 13647, 1427.5, -2420, 13.2, 0, 180, 90 ,38), createObject ( 964, 1420.5, -2434.2998, 12.6 ,0, 0, 0 ,38), createObject ( 13647, 1425.5, -2457.8999, 7.73, 0, 196.433, 270 ,38), createObject ( 13647, 1427.5, -2457.8999, 7.73, 0, 196.43, 270 ,38), createObject ( 2986, 1415.19922, -2449.2998, 17.99 ,0, 0, 0 ,38), createObject ( 1778, 1433.80005, -2445.30005, 12.8, 0, 0, 89.022 ,38), createObject ( 2009, 1433.7998, -2446.5, 12.8, 0, 0, 179.995 ,38), createObject ( 1671, 1432.59961, -2446.69922, 13.2, 0, 0, 57.541 ,38), createObject ( 2607, 1429.09961, -2446.89941, 13, 0, 0, 90 ,38), createObject ( 2961, 1431.89941, -2445, 14.3 ,0, 0, 0 ,38), createObject ( 3077, 1414.89941, -2443, 12.5, 0, 0, 270 ,38), createObject ( 3017, 1429.09998, -2447.6001, 13.42 ,0, 0, 0 ,38), createObject ( 14680, 1424, -2438.1001, 15.1 ,0, 0, 0 ,38), createObject ( 14680, 1424.19922, -2445.59961, 15.1 ,0, 0, 0 ,38), createObject ( 14680, 1433.69922, -2445.59961, 15.1 ,0, 0, 0 ,38), createObject ( 14680, 1424.09998, -2453.1001, 15.1 ,0, 0, 0 ,38), createObject ( 14680, 1417.7998, -2445.59961, 15.1 ,0, 0, 0 ,38), createObject ( 2518, 1414.90002, -2447.30005, 12.6, 0, 0, 90 ,38), createObject ( 14578, 1428.19922, -2452.09961, 17.9 ,0, 0, 0 ,38), createObject ( 14882, 1437.09961, -2445.2998, 14.6, 0, 0, 92.082 ,38), createObject ( 3029, 1423, -2452.1001, 12.5, 0, 0, 90 ,38), createObject ( 3576, 1433, -2439.5, 14.3, 0, 0, 180 ,38), createObject ( 3084, 1433.69995, -2443, 14.2, 0, 90, 270 ,38), createObject ( 1025, 1429.59998, -2449.80005, 15.5, 0, 0, 180 ,38), createObject ( 1098, 1429.59998, -2450.8999, 16.6, 0, 0, 180 ,38), createObject ( 1097, 1429.59998, -2447.6001, 15.5, 0, 0, 179.995 ,38), createObject ( 1082, 1429.59998, -2446.5, 15.5, 0, 0, 179.995 ,38), createObject ( 1083, 1429.59998, -2448.69995, 15.5, 0, 0, 179.995 ,38), createObject ( 1084, 1429.59998, -2448.69995, 14.4, 0, 0, 179.995 ,38), createObject ( 1085, 1429.59998, -2449.80005, 14.4, 0, 0, 179.995 ,38), createObject ( 1096, 1429.59998, -2450.8999, 15.5, 0, 0, 179.995 ,38), createObject ( 1079, 1429.59998, -2449.80005, 13.3, 0, 0, 179.995 ,38), createObject ( 1077, 1429.59998, -2450.8999, 13.3, 0, 0, 179.995 ,38), createObject ( 1081, 1429.59998, -2450.8999, 14.4, 0, 0, 179.995 ,38), createObject ( 1080, 1429.59998, -2448.68994, 13.3, 0, 0, 179.995 ,38), createObject ( 1075, 1429.59998, -2449.80005, 16.6, 0, 0, 179.995 ,38), createObject ( 1074, 1429.59998, -2446.5, 16.6, 0, 0, 179.995 ,38), createObject ( 1073, 1429.59998, -2447.6001, 16.6, 0, 0, 179.995 ,38), createObject ( 1076, 1429.59998, -2448.69995, 16.6, 0, 0, 179.995 ,38), createObject ( 13639, 1426.5, -2436.19995, 7.4, 315, 0, 0 ,38), createObject ( 10789, 205.60001, -120.2, 50.4 ,0, 0, 0 ,38), createObject ( 10789, 1439.59998, -2419.1001, 14.9, 0, 0, 270 ,38), } local col = createColSphere(1422.083984375, -2451.73828125, 13.5546875 ,20) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end ) -- Put them standby for now. for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end for index, object in ipairs ( objects ) do setElementDoubleSided ( object, true ) --setElementCollisionsEnabled ( object, true ) end
local Ltn12 = require "ltn12" local Json = require "cjson" local Httpc = require "copas.http" local Http = require "socket.http" local Https = require "ssl.https" local M = {} function M.json (options) assert (type (options) == "table") local result = {} options.sink = Ltn12.sink.table (result) options.body = options.body and Json.encode (options.body) options.source = options.body and Ltn12.source.string (options.body) options.headers = options.headers or {} options.headers ["Content-length"] = options.body and #options.body or 0 options.headers ["Content-type" ] = options.body and "application/json" options.headers ["Accept" ] = "application/json" local http if options.copas then http = Httpc else http = options.url:match "https://" and Https or Http end local _, status, headers = http.request (options) result = #result ~= 0 and Json.decode (table.concat (result)) return result, status, headers end return M
--[[ 消耗品 --]] local THIS_MODULE = ... local C_LOGTAG = "Consumable" local Consumable = class("Consumable", import(".Item")) -- 构造函数 function Consumable:ctor(type,config) if type == "SERIALIZE" then self:loadSerialize(config) else -- NEW if iskindof(config,"Item") then config = config:saveSerialize() Consumable.super.loadSerialize(self,config) else Consumable.super.initWithConfig(self,config) end if Consumable.super.checkValid(self) then self:initWithConfig(config) end end end -- 保存序列 function Consumable:saveSerialize(serialize) serialize = serialize or {} Consumable.super.saveSerialize(self,serialize) serialize._nowtimes = self._nowtimes serialize._useup = self._useup return serialize end -- 加载序列 function Consumable:loadSerialize(serialize) Consumable.super.loadSerialize(self,serialize) if Consumable.super.checkValid(self) then self._nowtimes = serialize._nowtimes or 0 self._useup = serialize._useup self._consumdb = dbMgr.consumables[self:getDataID()] end self:setValid(self:checkValid()) end -- 通过新创建初始化 function Consumable:initWithConfig(config) self._nowtimes = config.nowtimes or 0 self._useup = false self._consumdb = dbMgr.consumables[self:getDataID()] if not self._consumdb then logMgr:warn(C_LOGTAG, "consumable [%d] is't found !!!",self:getDataID()) end self:setValid(self:checkValid()) end -- 饰品是否有效 function Consumable:checkValid() return (self._consumdb and Consumable.super.checkValid(self)) end -- 获得最少消耗次数 function Consumable:getMinTimes() return self._consumdb.mintimes end -- 获得随机消耗次数 function Consumable:getRandTimes() return self._consumdb.randtimes end -- 获得当前物品使用次数 function Consumable:getUseTimes() local randtimes = self._consumdb.randtimes or 0 return (randtimes ~= 0 and math.random(0,randtimes) or 0) + self._consumdb.mintimes end -- 获得物品回复力 function Consumable:getRecovery() return self._consumdb.recovery end -- 获得复活兵力 function Consumable:getReviveSoldiers() return self._consumdb.revivesoldiers end -- 获得使用音效 function Consumable:getUseSE() return self:getItemSE("use") end -- 堆叠物品 function Consumable:stackItem(item) if Consumable.super.stackItem(self,item) then local totaltimes = self._nowtimes + item._nowtimes local usetimes = self:getUseTimes() if totaltimes >= usetimes then self:_addCount(-math.floor(totaltimes/usetimes)) self._nowtimes = totaltimes % usetimes else self._nowtimes = totaltimes end end end -- 拆分物品 function Consumable:splitItem(count) local spitem = Consumable.super.splitItem(self,count) if count > 0 then self._nowtimes = 0 self._useup = false end return spitem end -- 尝试使用该物品 function Consumable:tryUseItem() if not self:isUseUp() then self._nowtimes = self._nowtimes + 1 if self._nowtimes >= self:getUseTimes() then self._useup = true end return true end end -- 该物品是否用尽 function Consumable:isUseUp() return (not self:isValid() or self._useup) end ------------------------------------------------------------- -- 类型提升 function Consumable:upgradeType() return self end ------------------------------------------------------------- return Consumable
function Message(msg) print("[TTT WeightSystem] ".. msg .. ".") end
local Chunk = require("__stdlib__/stdlib/area/chunk") function findNestNear(entity, chunk_position) local search = Chunk.to_area(chunk_position) local spawners = entity.surface.find_entities_filtered{area = search, type = "unit-spawner"} if #spawners > 0 then return spawners[math.random(#spawners)] end if settings.global["ion-cannon-target-worms"].value then local worms = entity.surface.find_entities_filtered{area = search, type = "turret"} if #worms > 0 then return worms[math.random(#worms)] end end return false end script.on_event(defines.events.on_sector_scanned, function(event) if #global.forces_ion_cannon_table["Queue"] > 0 then local target = global.forces_ion_cannon_table["Queue"][1] if target and target.valid then for i, force in pairs(game.forces) do if settings.global["ion-cannon-min-cannons-ready"].value < countIonCannonsReady(force) then local current_tick = game.tick if global.auto_tick < current_tick then global.auto_tick = current_tick + (settings.startup["ion-cannon-heatup-multiplier"].value * 210) local fired = targetIonCannon(force, target.position, target.surface) if fired then for i, player in pairs(force.connected_players) do if settings.get_player_settings(player)["ion-cannon-custom-alerts"].value then player.add_custom_alert(target, {type = "item", name = "orbital-ion-cannon"}, {"ion-cannon-target-location", fired, target.position.x, target.position.y, "Auto"}, true) end end table.remove(global.forces_ion_cannon_table["Queue"], 1) break end end end end else table.remove(global.forces_ion_cannon_table["Queue"], 1) end end if global.permissions[-2] then local radar = event.radar local force = radar.force if force.technologies["auto-targeting"].researched == true and settings.global["ion-cannon-min-cannons-ready"].value < countIonCannonsReady(force) then local target = findNestNear(radar, event.chunk_position) if target then local fired = targetIonCannon(force, target.position, radar.surface) if fired then for i, player in pairs(force.connected_players) do if settings.get_player_settings(player)["ion-cannon-custom-alerts"].value then player.add_custom_alert(target, {type = "item", name = "orbital-ion-cannon"}, {"auto-target-designated", radar.backer_name, target.position.x, target.position.y}, true) end end end end end end end) script.on_event(defines.events.on_biter_base_built, function(event) if settings.global["ion-cannon-auto-target-visible"].value then local base = event.entity for i, force in pairs(game.forces) do if force.technologies["auto-targeting"].researched == true and force.is_chunk_visible(base.surface, Chunk.from_position(base.position)) then table.insert(global.forces_ion_cannon_table["Queue"], base) return end end end end)
local SceneManager = require 'squeak.sceneManager' local Scene = require 'squeak.scene' describe('SceneManager', function() local scene, sm before_each(function() scene = Scene() sm = SceneManager() end) it('can add scenes', function() local result = sm:add('first', scene) assert.are.equal(scene, result) assert.are.equal(sm, scene.parent) end) it('calls lifecycle methods when switching scenes', function() local scene2 = Scene() sm:add('first', scene) sm:add('second', scene2) sm:switch('first') sm:draw() local leaveCalled = false scene.leave = function() leaveCalled = true end local enterCalled = false scene2.enter = function() enterCalled = true end sm:switch('second') assert.falsy(leaveCalled) assert.falsy(enterCalled) sm:draw() assert.truthy(leaveCalled) assert.truthy(enterCalled) end) end)
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISEjectMagazine : ISBaseTimedAction ISEjectMagazine = ISBaseTimedAction:derive("ISEjectMagazine") function ISEjectMagazine:isValid() return self.character:getPrimaryHandItem() == self.gun end function ISEjectMagazine:start() if not self.gun:isContainsClip() then self:forceStop() return end self.character:setVariable("WeaponReloadType", self.gun:getWeaponReloadType()) self.character:setVariable("isUnloading", true) self:setOverrideHandModels(self.gun, nil) self:setActionAnim(CharacterActionAnims.Reload) self.character:reportEvent("EventReloading"); self:initVars() end function ISEjectMagazine:update() -- FIXME: jobDelta is always zero since maxTime is -1 self.gun:setJobDelta(self:getJobDelta()) end function ISEjectMagazine:initVars() ISReloadWeaponAction.setReloadSpeed(self.character, false) end function ISEjectMagazine:unloadAmmo() -- get back the magazine if there was one in the gun if self.gun:isContainsClip() then local newMag = InventoryItemFactory.CreateItem(self.gun:getMagazineType()) newMag:setCurrentAmmoCount(self.gun:getCurrentAmmoCount()) self.character:getInventory():AddItem(newMag) self.gun:setContainsClip(false) self.gun:setCurrentAmmoCount(0) end end function ISEjectMagazine:animEvent(event, parameter) if event == 'playReloadSound' then if parameter == 'unload' then if self.gun:getEjectAmmoSound() then self.character:playSound(self.gun:getEjectAmmoSound()) end end end if event == 'unloadFinished' then self:unloadAmmo() self:forceComplete() end end function ISEjectMagazine:stop() self.gun:setJobDelta(0.0) self.character:clearVariable("isUnloading") self.character:clearVariable("WeaponReloadType") ISBaseTimedAction.stop(self) end function ISEjectMagazine:perform() self.gun:setJobDelta(0.0) self.character:clearVariable("isUnloading") self.character:clearVariable("WeaponReloadType") -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISEjectMagazine:new(character, gun) local o = ISBaseTimedAction.new(self, character) o.stopOnWalk = false o.stopOnRun = true o.stopOnAim = false o.maxTime = -1 o.gun = gun o.useProgressBar = false return o end
require("alua") function exitcb(reply) for k, v in pairs(reply) do print("-> " .. k) for i, j in pairs(v) do print(" " .. i .. " = " .. j) end end alua.exit() end function spawncb(reply) local procs = {} for proc in pairs(reply.processes) do table.insert(procs, proc) end print("Sending exist request...") alua.exit(procs, 0, exitcb) end function opencb(reply) alua.spawn(4, spawncb) end alua.open({addr="127.0.0.1", port=6080}, opencb) alua.loop()
-- player/init.lua dofile(minetest.get_modpath("player_api") .. "/api.lua") -- Default player appearance player_api.register_model("character.b3d", { animation_speed = 30, textures = {"character.png"}, animations = { -- Standard animations. stand = {x = 0, y = 79}, lay = {x = 162, y = 166}, walk = {x = 168, y = 187}, mine = {x = 189, y = 198}, walk_mine = {x = 200, y = 219}, sit = {x = 81, y = 160}, }, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, stepheight = 0.6, eye_height = 1.47, }) -- Update appearance when the player joins minetest.register_on_joinplayer(function(player) player_api.player_attached[player:get_player_name()] = false player_api.set_model(player, "character.b3d") player:set_local_animation( {x = 0, y = 79}, {x = 168, y = 187}, {x = 189, y = 198}, {x = 200, y = 219}, 30 ) end)
----------------- -- Ores/blocks -- ----------------- minetest.register_node("gs_ruby:ruby_block", { description = ("Ruby Block"), tiles = {"gs_ruby_block.png"}, is_ground_content = true, groups = {cracky = 3}, }) minetest.register_node("gs_ruby:ruby_ore", { description = ("Ruby Ore"), tiles = {"default_stone.png^gs_ruby_ore.png"}, is_ground_content = true, groups = {cracky = 3}, drop = "gs_ruby:ruby", }) minetest.register_craftitem("gs_ruby:ruby", { description = ("Ruby"), inventory_image = "gs_ruby.png", }) ------------ -- Tools -- ------------ minetest.register_tool("gs_ruby:ruby_sword", { description = "Ruby Sword", inventory_image = "gs_ruby_sword.png", tool_capabilities = { full_punch_interval = 0.5, max_drop_level=1, groupcaps={ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3}, }, damage_groups = {fleshy=8}, }, sound = {breaks = "default_tool_breaks"}, groups = {sword = 1} }) minetest.register_tool("gs_ruby:ruby_pickaxe", { description = "Ruby Pickaxe", inventory_image = "gs_ruby_pickaxe.png", tool_capabilities = { full_punch_interval = 0.5, max_drop_level=3, groupcaps={ cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=80, maxlevel=3}, }, damage_groups = {fleshy=5}, }, sound = {breaks = "default_tool_breaks"}, groups = {pickaxe = 1} }) minetest.register_tool("gs_ruby:ruby_axe", { description = "Ruby Axe", inventory_image = "gs_ruby_axe.png", tool_capabilities = { full_punch_interval = 0.5, max_drop_level=1, groupcaps={ choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=80, maxlevel=3}, }, damage_groups = {fleshy=7}, }, sound = {breaks = "default_tool_breaks"}, groups = {axe = 1} }) minetest.register_tool("gs_ruby:ruby_shovel", { description = "Ruby Shovel", inventory_image = "gs_ruby_shovel.png", tool_capabilities = { full_punch_interval = 0.5, max_drop_level=1, groupcaps={ crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=80, maxlevel=3}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, groups = {shovel = 1} }) ----------------- -- Mapgen -- ----------------- -- Ruby Ore minetest.register_ore({ ore_type = "scatter", ore = "gs_ruby:ruby_ore", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = -256, y_min = -31000, }) minetest.register_ore({ ore_type = "scatter", ore = "gs_ruby:ruby_ore", wherein = "default:stone", clust_scarcity = 17 * 17 * 17, clust_num_ores = 4, clust_size = 3, y_max = -128, y_min = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "gs_ruby:ruby_ore", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_max = -256, y_min = -31000, }) ------------- -- Crafts -- ------------- -- Tools minetest.register_craft({ output = "gs_ruby:ruby_sword", recipe = { {"gs_ruby:ruby"}, {"gs_ruby:ruby"}, {"group:stick"}, } }) minetest.register_craft({ output = "gs_ruby:ruby_pickaxe", recipe = { {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"", "group:stick", ""}, {"", "group:stick", ""}, } }) minetest.register_craft({ output = "gs_ruby:ruby_shovel", recipe = { {"gs_ruby:ruby"}, {"group:stick"}, {"group:stick"}, } }) minetest.register_craft({ output = "gs_ruby:ruby_axe", recipe = { {"gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "group:stick"}, {"", "group:stick"}, } }) minetest.register_craft({ output = "gs_ruby:ruby_block", recipe = { {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, } }) minetest.register_craft({ output = "gs_ruby:ruby", recipe = { {"gs_ruby:ruby_block"} } }) -- Armor minetest.register_craft({ output = "gs_ruby:helmet_ruby", recipe = { {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"", "", ""}, } }) minetest.register_craft({ output = "gs_ruby:chestplate_ruby", recipe = { {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, } }) minetest.register_craft({ output = "gs_ruby:leggings_ruby", recipe = { {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"gs_ruby:ruby", "", "gs_ruby:ruby"}, } }) minetest.register_craft({ output = "gs_ruby:boots_ruby", recipe = { {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"", "", ""}, } }) minetest.register_craft({ output = "gs_ruby:shield_ruby", recipe = { {"gs_ruby:ruby", "", "gs_ruby:ruby"}, {"gs_ruby:ruby", "gs_ruby:ruby", "gs_ruby:ruby"}, {"", "gs_ruby:ruby", ""}, } }) ----------------------- -- 3D Armor support -- ----------------------- if minetest.get_modpath("3d_armor") then armor:register_armor("gs_ruby:helmet_ruby", { description = ("Ruby Helmet"), inventory_image = "gs_ruby_helmet_inv.png", groups = {armor_head=1, armor_heal=16, armor_use=70}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=1, level=6}, }) armor:register_armor("gs_ruby:leggings_ruby", { description = ("Ruby Leggings"), inventory_image = "gs_ruby_leggings_inv.png", groups = {armor_legs=1, armor_heal=16, armor_use=70}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=1, level=6}, }) armor:register_armor("gs_ruby:chestplate_ruby", { description = ("Ruby Chestplate"), inventory_image = "gs_ruby_chestplate_inv.png", groups = {armor_torso=1, armor_heal=16, armor_use=70}, armor_groups = {fleshy=30}, damage_groups = {cracky=2, snappy=1, level=6}, }) armor:register_armor("gs_ruby:boots_ruby", { description = ("Ruby Boots"), inventory_image = "gs_ruby_boots_inv.png", groups = {armor_feet=1, armor_heal=16, armor_use=70, physics_jump=0.5}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=1, level=6}, }) armor:register_armor("gs_ruby:shield_ruby", { description = ("Ruby Shield"), inventory_image = "gs_ruby_shield_inv.png", groups = {armor_shield=1, armor_heal=12, armor_use=70}, armor_groups = {fleshy=10}, damage_groups = {cracky=2, snappy=1, level=6}, }) end
-- assume that eid is some existing entity id function example_factory_add() font = scene.components.font.add(eid) end function example_factory_get() font, found = scene.components.font.get(eid) end function example_factory_remove() scene.components.font.remove(eid) end function example_component_usage() font = components.font.add(eid) face = font.face() font.face("Comic Sans") -- lul pxSize = font.size() font.size(24) -- pixels end
local module = require("ut2-serv.modules") local db = module.load("db") local events = module.load("events") local surface = module.load("glasses.surface") local EventEngine = events.engine EventEngine:subscribe("uiupdate", events.priority.normal, function(handler, evt) -- 1. Update score do -- calculate advantages local scoreB = db.teams.blue.alive local scoreG = db.teams.green.alive local scoreR = db.teams.red.alive local scoreY = db.teams.yellow.alive local scoreSum = scoreB + scoreG + scoreR + scoreY local adB = scoreB / scoreSum local adG = scoreG / scoreSum local adR = scoreR / scoreSum local adY = scoreY / scoreSum if scoreSum == 0 then adB = 0.25 adG = 0.25 adR = 0.25 adY = 0.25 end -- set score labels surface.objects["score.blue.text"].setText(("%02d"):format(scoreB)) surface.objects["score.green.text"].setText(("%02d"):format(scoreG)) surface.objects["score.red.text"].setText(("%02d"):format(scoreR)) surface.objects["score.yellow.text"].setText(("%02d"):format(scoreY)) -- set opacity local oB = 0.8 * adB + 0.2 local oG = 0.8 * adG + 0.2 local oR = 0.8 * adR + 0.2 local oY = 0.8 * adY + 0.2 surface.objects["score.blue.box"].setAlpha(oB) surface.objects["score.green.box"].setAlpha(oG) surface.objects["score.red.box"].setAlpha(oR) surface.objects["score.yellow.box"].setAlpha(oY) -- update progress bars surface.objects["score.red.bar"].setSize(1, (1 - adY) * 200) surface.objects["score.green.bar"].setSize(1, (1 - adY - adR) * 200) surface.objects["score.blue.bar"].setSize(1, adB * 200) end -- 2. Update time do local passed = db.time - db.remaining local pMin = math.floor(passed / 60) local pSec = passed - pMin * 60 pMin = ("%02d"):format(pMin) pSec = ("%02d"):format(pSec) surface.objects["time.passed.time"].setText(pMin .. ":" .. pSec) local total = db.time local tMin = math.floor(total / 60) local tSec = total - tMin * 60 tMin = ("%02d"):format(tMin) tSec = ("%02d"):format(tSec) surface.objects["time.total.time"].setText(tMin .. ":" .. tSec) local remain = db.remaining local rMin = math.floor(remain / 60) local rSec = remain - rMin * 60 rMin = ("%02d"):format(rMin) rSec = ("%02d"):format(rSec) surface.objects["time.remaining.time"].setText(rMin .. ":" .. rSec) surface.objects["time.bar.passed"].setSize(1, passed / total * 200) end -- 3. Update nicks do surface.objects["nicks.blue.text"].setText(db.teams.blue.name) surface.objects["nicks.green.text"].setText(db.teams.green.name) surface.objects["nicks.red.text"].setText(db.teams.red.name) surface.objects["nicks.yellow.text"].setText(db.teams.yellow.name) end end)
--[[ MIT License Copyright (c) 2022 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- -- luacheck: globals tContains --[[ Run all tests: /run rgpvpw.testCombatEvent.Test([category]) ]]-- local mod = rgpvpw local me = {} mod.testCombatEvent = me me.tag = "TestCombatEvent" local testGroupName = "ShouldHaveCombatEventTestForAllSpells" --[[ @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES ]]-- function me.Test(category) assert(type(category) == "table", string.format("bad argument #1 to `Test` (expected table got %s)", type(category))) mod.testReporter.StartTestGroup(testGroupName) me.ShouldHaveCombatEventTestForAllSpells(category) me.ShouldHaveCombatEventCastTestForAllSpells(category) me.ShouldHaveCombatEventAvoidTestForAllSpells(category, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID) me.ShouldHaveCombatEventAvoidTestForAllSpells(category, RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID) mod.testReporter.StopTestGroup() end --[[ Tests whether there is an appropriate testcase for every spell found in the spellMap @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES ]]-- function me.ShouldHaveCombatEventTestForAllSpells(category) local spellMap spellMap = mod.spellMap.SearchByCategory(category.id) if spellMap == nil then mod.logger.LogError(me.tag, "Unable to get spellMap for category: " .. category.categoryName) return end me.CombatEventTest(category, spellMap) end --[[ Do the actual test whether the expected function is present or not @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES @param {table} spellMap ]]-- function me.CombatEventTest(category, spellMap) local module = mod["testCombatEvents" .. mod.testHelper.FirstToUpper(category.categoryName)] for _, spellData in pairs(spellMap) do local spellMetaData = mod.spellMetaMap.GetSpellMetaDataByCategoryAndName(category.id, spellData.name) local spellName = mod.testHelper.NormalizeSpellName(spellMetaData.name) local trackedEvents = spellMetaData.trackedEvents local func for _, trackedEvent in pairs(trackedEvents) do if tContains(mod.testHelper.GetCombatEvents(), trackedEvent) then local testName if spellData.rank ~= 0 then testName = "CombatEventTestPresent" .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "Rank" .. spellData.rank .. "_" .. trackedEvent else testName = "CombatEventTestPresent" .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "_" .. trackedEvent end mod.testReporter.StartTestRun(testName) local eventName = mod.testHelper.MappEventToName(trackedEvent) if eventName == nil then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.invalidEvent, spellData.name, trackedEvent) ) return end if spellData.rank ~= 0 then func = module["TestCombatEvent" .. spellName .. "Rank" .. spellData.rank .. eventName] else func = module["TestCombatEvent" .. spellName .. eventName] end if type(func) ~= "function" then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.missingCombatEventTest, spellName, trackedEvent) ) else mod.testReporter.ReportSuccessTestRun() end end end end end --[[ Tests whether there is an appropriate testcase for every spell found in the spellMap @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES ]]-- function me.ShouldHaveCombatEventCastTestForAllSpells(category) local spellMap spellMap = mod.spellMap.SearchByCategory(category.id) if spellMap == nil then mod.logger.LogError(me.tag, "Unable to get spellMap for category: " .. category.categoryName) return end me.CombatEventCastTest(category, spellMap) end --[[ Do the actual test whether the expected function is present or not @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES @param {table} spellMap ]]-- function me.CombatEventCastTest(category, spellMap) local module = mod["testCombatEventsCast" .. mod.testHelper.FirstToUpper(category.categoryName)] for _, spellData in pairs(spellMap) do local spellMetaData = mod.spellMetaMap.GetSpellMetaDataByCategoryAndName(category.id, spellData.name) local spellName = mod.testHelper.NormalizeSpellName(spellMetaData.name) local trackedEvents = spellMetaData.trackedEvents local func for _, trackedEvent in pairs(trackedEvents) do if tContains(mod.testHelper.GetCastEvents(), trackedEvent) then local testName if spellData.rank ~= 0 then testName = "CombatEventTestPresent" .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "Rank" .. spellData.rank .. "_" .. trackedEvent else testName = "CombatEventTestPresent" .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "_" .. trackedEvent end mod.testReporter.StartTestRun(testName) local eventName = mod.testHelper.MappEventToName(trackedEvent) if eventName == nil then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.invalidEvent, spellData.name, trackedEvent) ) return end if spellData.rank ~= 0 then func = module["TestCombatEvent" .. spellName .. "Rank" .. spellData.rank .. eventName] else func = module["TestCombatEvent" .. spellName .. eventName] end if type(func) ~= "function" then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.missingCombatEventCastTest, spellName, trackedEvent) ) else mod.testReporter.ReportSuccessTestRun() end end end end end --[[ Tests whether there is an appropriate testcase for every spell that supports SPELL_MISSED @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID ]]-- function me.ShouldHaveCombatEventAvoidTestForAllSpells(category, spellAvoidType) local spellMap spellMap = mod.spellMap.SearchByCategory(category.id) if spellMap == nil then mod.logger.LogError(me.tag, "Unable to get spellMap for category: " .. category.categoryName) return end me.CombatEventAvoidTest(category, spellMap, spellAvoidType) end --[[ Do the actual test whether the expected function is present or not @param {table} category A valid category see RGPVPW_CONSTANTS.CATEGORIES @param {table} spellMap @param {number} spellAvoidType RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID or RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID ]]-- function me.CombatEventAvoidTest(category, spellMap, spellAvoidType) local module local testNameBase local testFunctionBase if spellAvoidType == RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.SELF_AVOID then module = mod["testCombatEventsSelfAvoid" .. mod.testHelper.FirstToUpper(category.categoryName)] testNameBase = "CombatSelfAvoidEventTestPresent" testFunctionBase = "TestCombatEventSelfAvoid" elseif spellAvoidType == RGPVPW_CONSTANTS.SPELL_AVOID_TYPE.ENEMY_AVOID then module = mod["testCombatEventsEnemyAvoid" .. mod.testHelper.FirstToUpper(category.categoryName)] testNameBase = "CombatEnemyAvoidEventTestPresent" testFunctionBase = "TestCombatEventEnemyAvoid" else mod.logger.LogError(me.tag, "Invalid spellAvoidType: " .. spellAvoidType) return end for _, spellData in pairs(spellMap) do local spellMetaData = mod.spellMetaMap.GetSpellMetaDataByCategoryAndName(category.id, spellData.name) local spellName = mod.testHelper.NormalizeSpellName(spellMetaData.name) local trackedEvents = spellMetaData.trackedEvents local func for _, trackedEvent in pairs(trackedEvents) do if tContains(mod.testHelper.GetAvoidCombatEvents(), trackedEvent) then local testName if spellData.rank ~= 0 then testName = testNameBase .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "Rank" .. spellData.rank .. "_" .. trackedEvent else testName = testNameBase .. mod.testHelper.FirstToUpper(category.categoryName) .. spellName .. "_" .. trackedEvent end mod.testReporter.StartTestRun(testName) local eventName = mod.testHelper.MappEventToName(trackedEvent) if eventName == nil then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.invalidEvent, spellData.name, trackedEvent) ) return end if spellData.rank ~= 0 then func = module[testFunctionBase .. spellName .. "Rank" .. spellData.rank .. eventName] else func = module[testFunctionBase .. spellName .. eventName] end if type(func) ~= "function" then mod.testReporter.ReportFailureTestRun( category.id, testName, string.format(mod.testHelper.missingCombatEventAvoidTest, spellName, trackedEvent) ) else mod.testReporter.ReportSuccessTestRun() end end end end end
local theme = require('tranquility.theme') local highlights = require('tranquility.highlights') local colors = nil local function clear() vim.cmd([[hi clear]]) vim.cmd([[if exists("g:syntax_on") | syntax reset | endif]]) end local function setup(name) clear() colors = theme.define_colors(name) highlights.set_highlights(colors) end local function theme_colors() return colors end return { setup = setup, colors = theme_colors }
local drivers = {} local blips = {} function updateBusBlips(line) local driversonline = 0 for k, v in ipairs(drivers[line]) do driversonline = driversonline + #v end if driversonline > 0 then for k, v in ipairs(drivers[line]) do -- check back if see if a driver is nearing that if #(drivers[line][k-1] or {}) + #v > 0 then setBlipColor( blips[line][k], 127, 255, 63, 127 ) else setBlipColor( blips[line][k], 255, 255, 63, 127 ) end end else -- no drivers online for k, v in ipairs(blips[line]) do setBlipColor( v, 255, 63, 63, 127 ) end end end function removeDriver() for k, v in ipairs(drivers) do for key, value in ipairs(v) do for i, player in pairs(value) do if player == source then table.remove(value, i) end end end end end function removeDriverOnAllLines() removeDriver() for line, v in pairs(drivers) do updateBusBlips(line) end end addEventHandler( "onPlayerQuit", getRootElement(), removeDriverOnAllLines ) addEventHandler("onCharacterLogin", getRootElement(), removeDriverOnAllLines ) function payBusDriver(line, stop) if stop == -2 then removeDriver() exports.global:giveMoney(source, 36) elseif stop == -1 then removeDriverOnAllLines() return elseif stop == 0 then table.insert( drivers[line][1], source ) else exports.global:giveMoney(source, 18) local x, y, z = getElementPosition(source) local chatSphere = createColSphere(x, y, z, 20) exports.pool:allocateElement(chatSphere) local nearbyPlayers = getElementsWithinColShape(chatSphere, "player") destroyElement(chatSphere) local dimension = getElementDimension(source) local interior = getElementInterior(source) for index, nearbyPlayer in ipairs(nearbyPlayers) do local nearbyPlayerDimension = getElementDimension(nearbyPlayer) local nearbyPlayerInterior = getElementInterior(nearbyPlayer) if (nearbyPlayerDimension==dimension) and (nearbyPlayerInterior==interior) then local logged = getElementData(nearbyPlayer, "loggedin") if not(isPedDead(nearbyPlayer)) and (logged==1) then outputChatBox(" -- This stop: [".. g_bus_routes[line].stops[stop] .. "] --", nearbyPlayer, 255, 51, 102) if(stop<#g_bus_routes[line].stops)then outputChatBox(" -- Next stop: [".. g_bus_routes[line].stops[stop+1] .. "] --", nearbyPlayer, 255, 51, 102) end end end end -- "remove" driver from current blip if drivers[line][stop+1] then removeDriver() table.insert( drivers[line][stop+1], source ) end end updateBusBlips(line) end addEvent("payBusDriver",true) addEventHandler("payBusDriver", getRootElement(), payBusDriver) function takeBusFare(thePlayer) exports.global:takeMoney(source, 5) exports.global:giveMoney(thePlayer, 5) end addEvent("payBusFare", true) addEventHandler("payBusFare", getRootElement(), takeBusFare) function ejectPlayerFromBus() setElementData(source, "realinvehicle", 0, false) removePedFromVehicle(source) end addEvent("removePlayerFromBus", true) addEventHandler("removePlayerFromBus", getRootElement(), ejectPlayerFromBus) -- BUS ROUTES BLIPS function createBusBlips( ) for routeID, route in ipairs( g_bus_routes ) do blips[routeID] = {} drivers[routeID] = {} for pointID, point in ipairs( route.points ) do if point[4] and #route.points ~= pointID then local stop = #blips[routeID]+1 blips[routeID][stop] = createBlip( point[1], point[2], point[3], 0, 1, 255, 63, 63, 127, -5, 65 ) drivers[routeID][stop] = {} end end end end addEventHandler( "onResourceStart", getResourceRootElement(), createBusBlips )
---------------------------------------------- -- Sample of SlibRGB57wTM1640.lua for W4.00.03 -- Copyright (c) 2019, AoiSaya -- All rights reserved. -- 2019/09/01 rev.0.02 ----------------------------------------------- function chkBreak(n) sleep(n or 0) if fa.sharedmemory("read", 0x00, 0x01, "") == "!" then error("Break!",2) end end fa.sharedmemory("write", 0x00, 0x01, "-") local script_path = function() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end --main local myDir = script_path() led = require (myDir.."lib/SlibRGB57wTM1640") local bright = 1 -- 0..8 local rgb={} local color = 1 local pat = {0x0C,0x1E,0x3C,0x1E,0x0C} local clr = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} local r, g, b local n = 8 led:setup(bright) while 1 do b = bit32.btest(color,1) r = bit32.btest(color,2) g = bit32.btest(color,4) color = color % 7+1 for k=1,5 do d = pat[k] rgb[k*3-2] = r and d or 0 rgb[k*3-1] = g and d or 0 rgb[k*3 ] = b and d or 0 end for i=0,n*10 do for j=0,n do p = (n-i<j) and (i-n*8<j) led:write(p and rgb or clr) end chkBreak(1) collectgarbage() end end
--noob fix xd by kent player = game:GetService("Players").LocalPlayer char = player.Character mouse = player:GetMouse() attack = false local makeorb = false idleq = false local skl = false local healingmode = false parts = {} poses = {} sizes = {} local obj3, TARG10, TARG11, STARG, lastdg, dg, dgm, lastdf, df, dfm = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil local basicunlocked = false mc = Instance.new("NumberValue", char) mc.Name = "CloanTime" mc.Value = 0 ht = Instance.new("NumberValue", char) ht.Name = "HealingTime" ht.Value = 6 stun = Instance.new("BoolValue", char) stun.Name = "Stunned" stun.Value = false atk = Instance.new("NumberValue", char) atk.Name = "Attack" atk.Value = 1 def = Instance.new("NumberValue", char) def.Name = "Defense" def.Value = 1.1 spd = Instance.new("NumberValue", char) spd.Name = "Speed" spd.Value = 1 deft = Instance.new("NumberValue", char) deft.Name = "DefenseTime" deft.Value = 0 atkt = Instance.new("NumberValue", char) atkt.Name = "AttackTime" atkt.Value = 0 spdt = Instance.new("NumberValue", char) spdt.Name = "SpeedTime" spdt.Value = 0 posd = Instance.new("BoolValue", char) posd.Name = "Posioned" posd.Value = false pt = Instance.new("NumberValue", char) pt.Name = "PoisonTime" pt.Value = 0 bl = Instance.new("BoolValue", char) bl.Name = "Blocking" bl.Value = false bll = Instance.new("BoolValue", char) bll.Name = "BlockingLabel" bll.Value = false blt = Instance.new("NumberValue", char) blt.Name = "BlockingLeft" blt.Value = 50 pb = Instance.new("BoolValue", char) pb.Name = "PauseBlock" pb.Value = false blm = 100 gd = Instance.new("BoolValue", char) gd.Name = "Ground" local TARG7, obj, TARG8, obj2 = nil, nil, nil, nil for i,v in pairs(char:GetChildren()) do if v.ClassName == "Weld" then v:destroy() end if v.ClassName == "Model" then v:Destroy() end end for i,v in pairs(player.PlayerGui:GetChildren()) do if v.Name == "UI" then v:Destroy() end end for i,v in pairs(char.Head:GetChildren()) do if v.ClassName == "Sound" then v:Destroy() end end local m = Instance.new("Model") m.Name = "Cortex" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Bright orange") p1.Name = "P1" p1.CFrame = CFrame.new(74.4850006, 0.896979809, -80.3010025, 0.0250819121, -0.998309731, 0.0522681326, -0.86434716, -0.0479167439, -0.500589728, 0.502244949, -0.032613717, -0.864100158) p1.CanCollide = false p1.FormFactor = Enum.FormFactor.Custom p1.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines b1 = Instance.new("BlockMesh", p1) b1.Name = "Mesh" b1.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Br. yellowish orange") p2.Name = "P2" p2.CFrame = CFrame.new(74.4646378, 1.25767887, -80.2053528, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239) p2.CanCollide = false p2.FormFactor = Enum.FormFactor.Custom p2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines b2 = Instance.new("BlockMesh", p2) b2.Name = "Mesh" b2.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Bright orange") p3.Name = "P3" p3.CFrame = CFrame.new(74.4763031, 1.09725058, -80.3280258, 0.0546606034, -0.998306096, 0.0195044391, -0.965169787, -0.0478129238, 0.257183164, -0.255825788, -0.0328745358, -0.966154933) p3.CanCollide = false p3.FormFactor = Enum.FormFactor.Custom p3.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines b3 = Instance.new("BlockMesh", p3) b3.Name = "Mesh" b3.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Br. yellowish orange") p4.Name = "P4" p4.CFrame = CFrame.new(74.4558029, 1.21352983, -79.8729706, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p4.CanCollide = false p4.FormFactor = Enum.FormFactor.Custom p4.Size = Vector3.new(0.200000003, 0.240367845, 0.721103489) p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines b4 = Instance.new("BlockMesh", p4) b4.Name = "Mesh" b4.Scale = Vector3.new(0.80122602, 1, 1) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Br. yellowish orange") p5.Name = "P5" p5.CFrame = CFrame.new(74.4283676, 1.6955595, -79.7407761, -0.998334646, 0.024735868, -0.0519541278, -0.0474555828, -0.864426851, 0.500495851, -0.0325219966, 0.502124786, 0.864173353) p5.CanCollide = false p5.FormFactor = Enum.FormFactor.Custom p5.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines b5 = Instance.new("BlockMesh", p5) b5.Name = "Mesh" b5.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p6 = Instance.new("Part", m) p6.BrickColor = BrickColor.new("Br. yellowish orange") p6.Name = "P6" p6.CFrame = CFrame.new(74.4612656, 1.28415167, -80.1418076, 0.0443101786, -0.998302639, -0.0375729874, -0.260042369, -0.0478305817, 0.964402497, -0.964573622, -0.0329539329, -0.26171425) p6.CanCollide = false p6.FormFactor = Enum.FormFactor.Custom p6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines b6 = Instance.new("BlockMesh", p6) b6.Name = "Mesh" b6.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Br. yellowish orange") p7.Name = "P7" p7.CFrame = CFrame.new(74.5116653, 1.13120699, -81.4558029, -0.047846213, -0.998299301, -0.0330535844, 0.998841882, -0.0479081944, 0.00134743063, -0.00291989627, -0.0329424888, 0.999444366) p7.CanCollide = false p7.FormFactor = Enum.FormFactor.Custom p7.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines b7 = Instance.new("BlockMesh", p7) b7.Name = "Mesh" b7.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Br. yellowish orange") p8.Name = "P8" p8.CFrame = CFrame.new(74.5073547, 1.37105012, -81.6752472, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161) p8.CanCollide = false p8.FormFactor = Enum.FormFactor.Custom p8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines b8 = Instance.new("BlockMesh", p8) b8.Name = "Mesh" b8.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Br. yellowish orange") p9.Name = "P9" p9.CFrame = CFrame.new(74.293251, 1.23596191, -74.9483643, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p9.CanCollide = false p9.FormFactor = Enum.FormFactor.Custom p9.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines b9 = Instance.new("BlockMesh", p9) b9.Name = "Mesh" b9.Scale = Vector3.new(0.40061301, 0.640980899, 0.40061301) p10 = Instance.new("Part", m) p10.BrickColor = BrickColor.new("Bright orange") p10.Name = "P10" p10.CFrame = CFrame.new(74.2423935, 1.30802619, -74.7262878, 0.0546606034, -0.998306096, 0.0195044391, -0.965169787, -0.0478129238, 0.257183164, -0.255825788, -0.0328745358, -0.966154933) p10.CanCollide = false p10.FormFactor = Enum.FormFactor.Custom p10.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines b10 = Instance.new("SpecialMesh", p10) b10.MeshType = Enum.MeshType.Wedge b10.Name = "Mesh" b10.Scale = Vector3.new(0.80122602, 0.40061307, 1) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Reddish brown") p11.Name = "Handle" p11.CFrame = CFrame.new(74.4855194, 1.25221145, -80.8340607, 0.998325169, -0.0328403264, 0.0474501625, 0.0475116409, 0.0013576051, -0.998860717, 0.0327301435, 0.999451339, 0.00290685217) p11.FormFactor = Enum.FormFactor.Custom p11.Size = Vector3.new(0.240367815, 1.76269746, 0.240367845) p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines b11 = Instance.new("CylinderMesh", p11) b11.Name = "Mesh" p12 = Instance.new("Part", m) p12.BrickColor = BrickColor.new("Br. yellowish orange") p12.Name = "P12" p12.CFrame = CFrame.new(74.3949356, 1.1679045, -77.9511261, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p12.CanCollide = false p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(3.68563962, 0.200000003, 0.200000003) p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines b12 = Instance.new("BlockMesh", p12) b12.Name = "Mesh" b12.Scale = Vector3.new(1, 0.640980899, 0.40061301) p13 = Instance.new("Part", m) p13.BrickColor = BrickColor.new("Br. yellowish orange") p13.Name = "P66" p13.CFrame = CFrame.new(74.3665009, 1.35283399, -77.3510208, 0.0331627727, -0.998302579, -0.0477015376, -0.00155824423, -0.0477707386, 0.998848021, -0.999440372, -0.0330418944, -0.00313103199) p13.CanCollide = false p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(5.04772425, 0.200000003, 0.240367845) p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines b13 = Instance.new("BlockMesh", p13) b13.Name = "Mesh" b13.Scale = Vector3.new(1, 0.640980899, 1) p14 = Instance.new("Part", m) p14.BrickColor = BrickColor.new("Bright orange") p14.Name = "P14" p14.CFrame = CFrame.new(74.3404083, 1.09644794, -74.9578629, -0.0408099443, 0.998314857, -0.0410502069, 0.17482619, 0.04757661, 0.983440042, 0.98374635, 0.032949131, -0.176466092) p14.CanCollide = false p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines b14 = Instance.new("SpecialMesh", p14) b14.MeshType = Enum.MeshType.Wedge b14.Name = "Mesh" b14.Scale = Vector3.new(0.80122602, 0.40061307, 1) p15 = Instance.new("Part", m) p15.BrickColor = BrickColor.new("Br. yellowish orange") p15.Name = "P15" p15.CFrame = CFrame.new(74.518837, 1.13096368, -81.6745529, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161) p15.CanCollide = false p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines b15 = Instance.new("BlockMesh", p15) b15.Name = "Mesh" b15.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p16 = Instance.new("Part", m) p16.BrickColor = BrickColor.new("Bright orange") p16.Name = "P16" p16.CFrame = CFrame.new(74.3224258, 1.31191719, -74.7236786, -0.0547425598, 0.998297811, 0.019693315, 0.965134799, 0.0478394888, 0.257309258, 0.25593999, 0.0330841243, -0.966117382) p16.CanCollide = false p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines b16 = Instance.new("SpecialMesh", p16) b16.MeshType = Enum.MeshType.Wedge b16.Name = "Mesh" b16.Scale = Vector3.new(0.80122602, 0.40061307, 1) p17 = Instance.new("Part", m) p17.BrickColor = BrickColor.new("Br. yellowish orange") p17.Name = "P17" p17.CFrame = CFrame.new(74.4683762, 1.21568036, -80.259903, 0.0571767092, -0.998301923, -0.0103862695, -0.707385659, -0.0478431173, 0.705194473, -0.704506218, -0.0329656862, -0.708920002) p17.CanCollide = false p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines b17 = Instance.new("BlockMesh", p17) b17.Name = "Mesh" b17.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p18 = Instance.new("Part", m) p18.BrickColor = BrickColor.new("Br. yellowish orange") p18.Transparency = 1 p18.Name = "P65" p18.CFrame = CFrame.new(74.4222488, 1.69581449, -79.5537949, -0.99832958, 0.0574649423, -0.0043799039, -0.0476420708, -0.865793467, -0.498110175, -0.0324076116, -0.497081518, 0.867088437) p18.CanCollide = false p18.FormFactor = Enum.FormFactor.Custom p18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines b18 = Instance.new("BlockMesh", p18) b18.Name = "Mesh" b18.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p19 = Instance.new("Part", m) p19.BrickColor = BrickColor.new("Bright orange") p19.Name = "P19" p19.CFrame = CFrame.new(74.3157806, 1.43817937, -74.7073364, -0.047846213, 0.998305321, 0.0328707919, 0.998841882, 0.0479079448, -0.00135614304, -0.00291983667, 0.0327594876, -0.999450326) p19.CanCollide = false p19.FormFactor = Enum.FormFactor.Custom p19.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines b19 = Instance.new("SpecialMesh", p19) b19.MeshType = Enum.MeshType.Wedge b19.Name = "Mesh" b19.Scale = Vector3.new(0.80122602, 0.40061307, 1) p20 = Instance.new("Part", m) p20.BrickColor = BrickColor.new("Bright orange") p20.Name = "P20" p20.CFrame = CFrame.new(74.482811, 0.960588753, -80.327652, 0.0376285762, -0.99831003, 0.0440947786, -0.964450777, -0.0478217751, -0.259864569, 0.261527956, -0.0327405669, -0.964631498) p20.CanCollide = false p20.FormFactor = Enum.FormFactor.Custom p20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines b20 = Instance.new("BlockMesh", p20) b20.Name = "Mesh" b20.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p21 = Instance.new("Part", m) p21.BrickColor = BrickColor.new("Bright orange") p21.Name = "P64" p21.CFrame = CFrame.new(74.4723816, 1.16090846, -80.3017731, 0.0579402298, -0.998300374, 0.00467805378, -0.865818024, -0.0479083695, 0.498040795, -0.496982932, -0.0328980386, -0.867126048) p21.CanCollide = false p21.FormFactor = Enum.FormFactor.Custom p21.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines b21 = Instance.new("BlockMesh", p21) b21.Name = "Mesh" b21.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p22 = Instance.new("Part", m) p22.BrickColor = BrickColor.new("Br. yellowish orange") p22.Name = "P63" p22.CFrame = CFrame.new(74.3594208, 1.47329617, -77.3113251, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p22.CanCollide = false p22.FormFactor = Enum.FormFactor.Custom p22.Size = Vector3.new(4.9676013, 0.200000003, 0.200000003) p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines b22 = Instance.new("BlockMesh", p22) b22.Name = "Mesh" b22.Scale = Vector3.new(1, 0.801226139, 0.40061301) p23 = Instance.new("Part", m) p23.BrickColor = BrickColor.new("Bright orange") p23.Name = "P23" p23.CFrame = CFrame.new(74.2357559, 1.43437028, -74.7099991, 0.0477872491, -0.998318255, 0.0325632654, -0.998844862, -0.0478465483, -0.00130974781, 0.00285680452, -0.0324547142, -0.999460518) p23.CanCollide = false p23.FormFactor = Enum.FormFactor.Custom p23.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines b23 = Instance.new("SpecialMesh", p23) b23.MeshType = Enum.MeshType.Wedge b23.Name = "Mesh" b23.Scale = Vector3.new(0.80122602, 0.40061307, 1) p24 = Instance.new("Part", m) p24.BrickColor = BrickColor.new("Br. yellowish orange") p24.Name = "P24" p24.CFrame = CFrame.new(74.4876328, 0.80141902, -80.2416992, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239) p24.CanCollide = false p24.FormFactor = Enum.FormFactor.Custom p24.Size = Vector3.new(0.240367815, 0.240367845, 0.200000003) p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines b24 = Instance.new("BlockMesh", p24) b24.Name = "Mesh" b24.Scale = Vector3.new(1, 1, 0.801226139) p25 = Instance.new("Part", m) p25.BrickColor = BrickColor.new("Bright orange") p25.Name = "P25" p25.CFrame = CFrame.new(74.2489777, 1.20300317, -74.7749939, 0.0581113175, -0.998301685, -0.000360328704, -0.819068611, -0.0478758439, 0.571678638, -0.570737362, -0.0329175182, -0.820462048) p25.CanCollide = false p25.FormFactor = Enum.FormFactor.Custom p25.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines b25 = Instance.new("SpecialMesh", p25) b25.MeshType = Enum.MeshType.Wedge b25.Name = "Mesh" b25.Scale = Vector3.new(0.80122602, 0.40061307, 1) p26 = Instance.new("Part", m) p26.BrickColor = BrickColor.new("Br. yellowish orange") p26.Name = "RAY" p26.CFrame = CFrame.new(74.3758087, 1.20065057, -77.3905945, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p26.CanCollide = false p26.FormFactor = Enum.FormFactor.Custom p26.Size = Vector3.new(4.80735636, 0.200000003, 0.200000003) p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines b26 = Instance.new("BlockMesh", p26) b26.Name = "Mesh" b26.Scale = Vector3.new(1, 0.640980899, 0.40061301) p27 = Instance.new("Part", m) p27.BrickColor = BrickColor.new("Br. yellowish orange") p27.Name = "P27" p27.CFrame = CFrame.new(74.4763412, 0.896838307, -80.0377121, 0.0473471135, -0.998302162, -0.0336809494, -0.343099177, -0.047912471, 0.93806684, -0.938099384, -0.0328505039, -0.344780028) p27.CanCollide = false p27.FormFactor = Enum.FormFactor.Custom p27.Size = Vector3.new(0.240367815, 0.240367845, 0.200000003) p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines b27 = Instance.new("BlockMesh", p27) b27.Name = "Mesh" b27.Scale = Vector3.new(1, 1, 0.801226139) p28 = Instance.new("Part", m) p28.BrickColor = BrickColor.new("Br. yellowish orange") p28.Name = "P28" p28.CFrame = CFrame.new(74.4585876, 1.29327106, -80.0734253, 0.0331607275, -0.998304665, -0.0476598851, -0.00151514332, -0.0477276258, 0.998850226, -0.99944061, -0.0330420434, -0.00308647985) p28.CanCollide = false p28.FormFactor = Enum.FormFactor.Custom p28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines b28 = Instance.new("BlockMesh", p28) b28.Name = "Mesh" b28.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p29 = Instance.new("Part", m) p29.BrickColor = BrickColor.new("Bright orange") p29.Name = "P29" p29.CFrame = CFrame.new(74.454628, 1.22144091, -79.8730316, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p29.CanCollide = false p29.FormFactor = Enum.FormFactor.Custom p29.Size = Vector3.new(0.200000003, 0.32049045, 0.640980899) p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines b29 = Instance.new("BlockMesh", p29) b29.Name = "Mesh" b29.Scale = Vector3.new(0.40061301, 1, 1) p30 = Instance.new("Part", m) p30.BrickColor = BrickColor.new("Br. yellowish orange") p30.Name = "P30" p30.CFrame = CFrame.new(74.4193573, 1.1349299, -78.6716156, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p30.CanCollide = false p30.FormFactor = Enum.FormFactor.Custom p30.Size = Vector3.new(2.243433, 0.200000003, 0.200000003) p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines b30 = Instance.new("BlockMesh", p30) b30.Name = "Mesh" b30.Scale = Vector3.new(1, 0.640980899, 0.40061301) p31 = Instance.new("Part", m) p31.BrickColor = BrickColor.new("Bright orange") p31.Name = "P31" p31.CFrame = CFrame.new(74.3461914, 1.07678747, -75.106041, -0.0371449776, 0.998314679, -0.0443998799, 0.0883789733, 0.0475296788, 0.994943321, 0.995386481, 0.0330247842, -0.0899875611) p31.CanCollide = false p31.FormFactor = Enum.FormFactor.Custom p31.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines b31 = Instance.new("SpecialMesh", p31) b31.MeshType = Enum.MeshType.Wedge b31.Name = "Mesh" b31.Scale = Vector3.new(0.80122602, 0.40061307, 1) p32 = Instance.new("Part", m) p32.BrickColor = BrickColor.new("Br. yellowish orange") p32.Name = "P32" p32.CFrame = CFrame.new(74.5144348, 1.25105679, -81.7149429, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p32.CanCollide = false p32.FormFactor = Enum.FormFactor.Custom p32.Size = Vector3.new(0.200000003, 0.32049045, 0.32049045) p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines b32 = Instance.new("BlockMesh", p32) b32.Name = "Mesh" b32.Scale = Vector3.new(0.80122602, 1, 1) p33 = Instance.new("Part", m) p33.BrickColor = BrickColor.new("Br. yellowish orange") p33.Name = "P33" p33.CFrame = CFrame.new(74.4974442, 1.4659605, -81.511467, 0.00499837659, -0.998306513, -0.0578139275, 0.49804318, -0.047639817, 0.86583221, -0.867123663, -0.0331132412, 0.496973723) p33.CanCollide = false p33.FormFactor = Enum.FormFactor.Custom p33.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines b33 = Instance.new("BlockMesh", p33) b33.Name = "Mesh" b33.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p34 = Instance.new("Part", m) p34.BrickColor = BrickColor.new("Bright orange") p34.Name = "P34" p34.CFrame = CFrame.new(74.3349228, 1.13621974, -74.8491211, -0.0524816141, 0.998312116, -0.0245321598, 0.500629246, 0.047549706, 0.864344478, 0.864064336, 0.0330723301, -0.502276599) p34.CanCollide = false p34.FormFactor = Enum.FormFactor.Custom p34.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines b34 = Instance.new("SpecialMesh", p34) b34.MeshType = Enum.MeshType.Wedge b34.Name = "Mesh" b34.Scale = Vector3.new(0.80122602, 0.40061307, 1) p35 = Instance.new("Part", m) p35.BrickColor = BrickColor.new("Br. yellowish orange") p35.Name = "P35" p35.CFrame = CFrame.new(74.5204849, 1.02183568, -81.5648575, -0.0327107832, -0.998305142, 0.0479601398, 0.00157983182, -0.0480287634, -0.998835742, 0.999455273, -0.0325885825, 0.00313943322) p35.CanCollide = false p35.FormFactor = Enum.FormFactor.Custom p35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines b35 = Instance.new("BlockMesh", p35) b35.Name = "Mesh" b35.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p36 = Instance.new("Part", m) p36.BrickColor = BrickColor.new("Br. yellowish orange") p36.Name = "P36" p36.CFrame = CFrame.new(74.4320755, 1.65369916, -79.7905045, -0.9983325, 0.00546072423, -0.0573197752, -0.0474776067, -0.641084969, 0.765988171, -0.0325556472, 0.767433643, 0.640287757) p36.CanCollide = false p36.FormFactor = Enum.FormFactor.Custom p36.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines b36 = Instance.new("BlockMesh", p36) b36.Name = "Mesh" b36.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p37 = Instance.new("Part", m) p37.BrickColor = BrickColor.new("Bright orange") p37.Name = "P37" p37.CFrame = CFrame.new(74.3484573, 1.02189076, -77.54216, 0.0339996666, -0.998298109, -0.0472013615, -0.0190592688, -0.0478590988, 0.998663247, -0.999231935, -0.0330462493, -0.0206454061) p37.CanCollide = false p37.FormFactor = Enum.FormFactor.Custom p37.Size = Vector3.new(4.72723389, 0.200000003, 0.240367845) p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines b37 = Instance.new("SpecialMesh", p37) b37.MeshType = Enum.MeshType.Wedge b37.Name = "Mesh" b37.Scale = Vector3.new(1, 0.40061307, 1) p38 = Instance.new("Part", m) p38.BrickColor = BrickColor.new("Bright orange") p38.Name = "P38" p38.CFrame = CFrame.new(74.5166855, 1.25886393, -81.7949753, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p38.CanCollide = false p38.FormFactor = Enum.FormFactor.Custom p38.Size = Vector3.new(0.200000003, 0.240367845, 0.240367845) p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines b38 = Instance.new("BlockMesh", p38) b38.Name = "Mesh" b38.Scale = Vector3.new(0.80122602, 1, 1) p39 = Instance.new("Part", m) p39.BrickColor = BrickColor.new("Bright orange") p39.Name = "P39" p39.CFrame = CFrame.new(74.4284592, 1.02568734, -77.5395355, -0.0339458846, 0.998315811, -0.0468670502, 0.0188027117, 0.0475150794, 0.998684525, 0.99923861, 0.0330116563, -0.0203753691) p39.CanCollide = false p39.FormFactor = Enum.FormFactor.Custom p39.Size = Vector3.new(4.72723389, 0.200000003, 0.240367845) p39.BackSurface = Enum.SurfaceType.SmoothNoOutlines p39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p39.RightSurface = Enum.SurfaceType.SmoothNoOutlines p39.TopSurface = Enum.SurfaceType.SmoothNoOutlines b39 = Instance.new("SpecialMesh", p39) b39.MeshType = Enum.MeshType.Wedge b39.Name = "Mesh" b39.Scale = Vector3.new(1, 0.40061307, 1) p40 = Instance.new("Part", m) p40.BrickColor = BrickColor.new("Bright orange") p40.Name = "P40" p40.CFrame = CFrame.new(74.2661438, 1.07290602, -75.1086884, 0.0371716507, -0.998303354, -0.0446883366, -0.0885947496, -0.0478268377, 0.994915545, -0.995369256, -0.0330207422, -0.0902140513) p40.CanCollide = false p40.FormFactor = Enum.FormFactor.Custom p40.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines b40 = Instance.new("SpecialMesh", p40) b40.MeshType = Enum.MeshType.Wedge b40.Name = "Mesh" b40.Scale = Vector3.new(0.80122602, 0.40061307, 1) p41 = Instance.new("Part", m) p41.BrickColor = BrickColor.new("Br. yellowish orange") p41.Name = "P41" p41.CFrame = CFrame.new(74.5011063, 1.4657886, -81.6207886, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239) p41.CanCollide = false p41.FormFactor = Enum.FormFactor.Custom p41.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines b41 = Instance.new("BlockMesh", p41) b41.Name = "Mesh" b41.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p42 = Instance.new("Part", m) p42.BrickColor = BrickColor.new("Br. yellowish orange") p42.Name = "P42" p42.CFrame = CFrame.new(74.4392319, 1.53358483, -79.8338776, -0.998325825, -0.0326749459, -0.0475505628, -0.0476029031, 0.00109051703, 0.998856723, -0.032577388, 0.999457061, -0.00263533345) p42.CanCollide = false p42.FormFactor = Enum.FormFactor.Custom p42.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines b42 = Instance.new("BlockMesh", p42) b42.Name = "Mesh" b42.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p43 = Instance.new("Part", m) p43.BrickColor = BrickColor.new("Bright orange") p43.Name = "P43" p43.CFrame = CFrame.new(74.3290787, 1.20679891, -74.7723618, -0.0581035241, 0.998302221, -0.000131290406, 0.8189587, 0.0477318875, 0.571848154, 0.57089591, 0.0331105255, -0.820344031) p43.CanCollide = false p43.FormFactor = Enum.FormFactor.Custom p43.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines b43 = Instance.new("SpecialMesh", p43) b43.MeshType = Enum.MeshType.Wedge b43.Name = "Mesh" b43.Scale = Vector3.new(0.80122602, 0.40061307, 1) p44 = Instance.new("Part", m) p44.BrickColor = BrickColor.new("Bright orange") p44.Name = "P44" p44.CFrame = CFrame.new(74.254837, 1.13231885, -74.8517838, 0.0524596013, -0.998304963, -0.0248665046, -0.500721753, -0.0478316285, 0.864275277, -0.864011943, -0.0328799896, -0.502379239) p44.CanCollide = false p44.FormFactor = Enum.FormFactor.Custom p44.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines b44 = Instance.new("SpecialMesh", p44) b44.MeshType = Enum.MeshType.Wedge b44.Name = "Mesh" b44.Scale = Vector3.new(0.80122602, 0.40061307, 1) p45 = Instance.new("Part", m) p45.BrickColor = BrickColor.new("Br. yellowish orange") p45.Name = "P45" p45.CFrame = CFrame.new(74.5147476, 1.07657385, -81.4702911, -0.0574037507, -0.998330653, -0.00488479249, 0.865681469, -0.0473294891, -0.498334706, 0.497283787, -0.0328266025, 0.86695683) p45.CanCollide = false p45.FormFactor = Enum.FormFactor.Custom p45.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines b45 = Instance.new("BlockMesh", p45) b45.Name = "Mesh" b45.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p46 = Instance.new("Part", m) p46.BrickColor = BrickColor.new("Br. yellowish orange") p46.Name = "P46" p46.CFrame = CFrame.new(74.521553, 1.03643513, -81.6195755, -0.00440586172, -0.998309135, 0.0578165613, -0.498106778, -0.0479342304, -0.8657794, 0.867090285, -0.0326049812, -0.497065514) p46.CanCollide = false p46.FormFactor = Enum.FormFactor.Custom p46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines b46 = Instance.new("BlockMesh", p46) b46.Name = "Mesh" b46.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p47 = Instance.new("Part", m) p47.BrickColor = BrickColor.new("Br. yellowish orange") p47.Name = "P47" p47.CFrame = CFrame.new(74.4980774, 1.42602015, -81.4712448, -0.0245325584, -0.998317242, -0.0523835458, 0.864265561, -0.0475060567, 0.500769675, -0.502412498, -0.0329797827, 0.863988936) p47.CanCollide = false p47.FormFactor = Enum.FormFactor.Custom p47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines b47 = Instance.new("BlockMesh", p47) b47.Name = "Mesh" b47.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p48 = Instance.new("Part", m) p48.BrickColor = BrickColor.new("Br. yellowish orange") p48.Transparency = 1 p48.Name = "P48" p48.CFrame = CFrame.new(74.4862061, 0.842368245, -80.2588806, 0.0106396191, -0.998316407, 0.0568720587, -0.705345929, -0.0477984995, -0.707237244, 0.70876503, -0.0325813927, -0.704679608) p48.CanCollide = false p48.FormFactor = Enum.FormFactor.Custom p48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines b48 = Instance.new("BlockMesh", p48) b48.Name = "Mesh" b48.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p49 = Instance.new("Part", m) p49.BrickColor = BrickColor.new("Br. yellowish orange") p49.Name = "P49" p49.CFrame = CFrame.new(74.518013, 1.03648925, -81.5102005, -0.0520766452, -0.998332024, 0.0245817993, 0.500477791, -0.0473831333, -0.864441395, 0.864176571, -0.0327062085, 0.502107501) p49.CanCollide = false p49.FormFactor = Enum.FormFactor.Custom p49.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines b49 = Instance.new("BlockMesh", p49) b49.Name = "Mesh" b49.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p50 = Instance.new("Part", m) p50.BrickColor = BrickColor.new("Br. yellowish orange") p50.Name = "P50" p50.CFrame = CFrame.new(74.4254074, 1.71774864, -79.6798553, -0.998332798, 0.0410985909, -0.0403206572, -0.0475317053, -0.983475089, 0.174640924, -0.0324685164, 0.17625919, 0.983799458) p50.CanCollide = false p50.FormFactor = Enum.FormFactor.Custom p50.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines b50 = Instance.new("BlockMesh", p50) b50.Name = "Mesh" b50.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p51 = Instance.new("Part", m) p51.BrickColor = BrickColor.new("Br. yellowish orange") p51.Name = "P51" p51.CFrame = CFrame.new(74.435791, 1.59756637, -79.8227997, -0.998324037, -0.0144562852, -0.0558864549, -0.0476279929, -0.340493679, 0.93903023, -0.032595519, 0.940123737, 0.339245856) p51.CanCollide = false p51.FormFactor = Enum.FormFactor.Custom p51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines b51 = Instance.new("BlockMesh", p51) b51.Name = "Mesh" b51.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p52 = Instance.new("Part", m) p52.BrickColor = BrickColor.new("Bright orange") p52.Name = "P52" p52.CFrame = CFrame.new(74.4798431, 1.02888262, -80.3367844, 0.0477833003, -0.998318195, 0.0325690359, -0.998844683, -0.0478465706, -0.00143165409, 0.0029787838, -0.0324546471, -0.999460161) p52.CanCollide = false p52.FormFactor = Enum.FormFactor.Custom p52.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines b52 = Instance.new("BlockMesh", p52) b52.Name = "Mesh" b52.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p53 = Instance.new("Part", m) p53.BrickColor = BrickColor.new("Bright orange") p53.Name = "P53" p53.CFrame = CFrame.new(74.2603378, 1.0926019, -74.9605255, 0.0409791954, -0.998298466, -0.041280102, -0.174987525, -0.0478384197, 0.983398616, -0.983710587, -0.0330670364, -0.176643103) p53.CanCollide = false p53.FormFactor = Enum.FormFactor.Custom p53.Size = Vector3.new(0.200000003, 0.200000003, 0.240367845) p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines b53 = Instance.new("SpecialMesh", p53) b53.MeshType = Enum.MeshType.Wedge b53.Name = "Mesh" b53.Scale = Vector3.new(0.80122602, 0.40061307, 1) p54 = Instance.new("Part", m) p54.BrickColor = BrickColor.new("Br. yellowish orange") p54.Name = "P54" p54.CFrame = CFrame.new(74.4578781, 1.25330591, -79.9932709, 0.0331607275, -0.998304665, -0.0476598851, -0.00151514332, -0.0477276258, 0.998850226, -0.99944061, -0.0330420434, -0.00308647985) p54.CanCollide = false p54.FormFactor = Enum.FormFactor.Custom p54.Size = Vector3.new(0.200000003, 0.240367845, 0.32049045) p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines b54 = Instance.new("BlockMesh", p54) b54.Name = "Mesh" b54.Scale = Vector3.new(0.40061301, 1, 1) p55 = Instance.new("Part", m) p55.BrickColor = BrickColor.new("Br. yellowish orange") p55.Name = "P55" p55.CFrame = CFrame.new(74.5032578, 1.31667686, -81.4709473, -0.0574037507, -0.998330653, -0.00488479249, 0.865681469, -0.0473294891, -0.498334706, 0.497283787, -0.0328266025, 0.86695683) p55.CanCollide = false p55.FormFactor = Enum.FormFactor.Custom p55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines b55 = Instance.new("BlockMesh", p55) b55.Name = "Mesh" b55.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p56 = Instance.new("Part", m) p56.BrickColor = BrickColor.new("Br. yellowish orange") p56.Name = "P56" p56.CFrame = CFrame.new(74.5002518, 1.37134469, -81.4565201, -0.047846213, -0.998299301, -0.0330535844, 0.998841882, -0.0479081944, 0.00134743063, -0.00291989627, -0.0329424888, 0.999444366) p56.CanCollide = false p56.FormFactor = Enum.FormFactor.Custom p56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines b56 = Instance.new("BlockMesh", p56) b56.Name = "Mesh" b56.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p57 = Instance.new("Part", m) p57.BrickColor = BrickColor.new("Br. yellowish orange") p57.Name = "P57" p57.CFrame = CFrame.new(74.5094986, 1.18583572, -81.4706192, -0.0245325584, -0.998317242, -0.0523835458, 0.864265561, -0.0475060567, 0.500769675, -0.502412498, -0.0329797827, 0.863988936) p57.CanCollide = false p57.FormFactor = Enum.FormFactor.Custom p57.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p57.BackSurface = Enum.SurfaceType.SmoothNoOutlines p57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p57.RightSurface = Enum.SurfaceType.SmoothNoOutlines p57.TopSurface = Enum.SurfaceType.SmoothNoOutlines b57 = Instance.new("BlockMesh", p57) b57.Name = "Mesh" b57.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p58 = Instance.new("Part", m) p58.BrickColor = BrickColor.new("Br. yellowish orange") p58.Name = "P58" p58.CFrame = CFrame.new(74.5042648, 1.42576611, -81.6607285, 0.0579402298, -0.998300374, 0.00467805378, -0.865818024, -0.0479083695, 0.498040795, -0.496982932, -0.0328980386, -0.867126048) p58.CanCollide = false p58.FormFactor = Enum.FormFactor.Custom p58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p58.BackSurface = Enum.SurfaceType.SmoothNoOutlines p58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p58.RightSurface = Enum.SurfaceType.SmoothNoOutlines p58.TopSurface = Enum.SurfaceType.SmoothNoOutlines b58 = Instance.new("BlockMesh", p58) b58.Name = "Mesh" b58.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p59 = Instance.new("Part", m) p59.BrickColor = BrickColor.new("Bright orange") p59.Name = "P59" p59.CFrame = CFrame.new(74.4232178, 1.71791637, -79.6149521, -0.998327017, 0.0524968728, -0.0238843542, -0.0476160161, -0.983933747, -0.172014907, -0.0325225107, -0.170600072, 0.984794736) p59.CanCollide = false p59.FormFactor = Enum.FormFactor.Custom p59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p59.BackSurface = Enum.SurfaceType.SmoothNoOutlines p59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p59.RightSurface = Enum.SurfaceType.SmoothNoOutlines p59.TopSurface = Enum.SurfaceType.SmoothNoOutlines b59 = Instance.new("BlockMesh", p59) b59.Name = "Mesh" b59.Scale = Vector3.new(0.40061301, 0.40061307, 0.40061301) p60 = Instance.new("Part", m) p60.BrickColor = BrickColor.new("Br. yellowish orange") p60.Name = "P60" p60.CFrame = CFrame.new(74.4985809, 1.48057747, -81.5661469, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p60.CanCollide = false p60.FormFactor = Enum.FormFactor.Custom p60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p60.BackSurface = Enum.SurfaceType.SmoothNoOutlines p60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p60.RightSurface = Enum.SurfaceType.SmoothNoOutlines p60.TopSurface = Enum.SurfaceType.SmoothNoOutlines b60 = Instance.new("BlockMesh", p60) b60.Name = "Mesh" b60.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p61 = Instance.new("Part", m) p61.BrickColor = BrickColor.new("Br. yellowish orange") p61.Name = "P61" p61.CFrame = CFrame.new(74.5210037, 1.07631004, -81.6597672, 0.0250819121, -0.998309731, 0.0522681326, -0.86434716, -0.0479167439, -0.500589728, 0.502244949, -0.032613717, -0.864100158) p61.CanCollide = false p61.FormFactor = Enum.FormFactor.Custom p61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) p61.BackSurface = Enum.SurfaceType.SmoothNoOutlines p61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p61.RightSurface = Enum.SurfaceType.SmoothNoOutlines p61.TopSurface = Enum.SurfaceType.SmoothNoOutlines b61 = Instance.new("BlockMesh", p61) b61.Name = "Mesh" b61.Scale = Vector3.new(0.40061301, 0.801226139, 0.40061301) p62 = Instance.new("Part", m) p62.BrickColor = BrickColor.new("Br. yellowish orange") p62.Name = "P62" p62.CFrame = CFrame.new(74.4692383, 0.933352768, -79.8722534, 0.0331627764, -0.998302519, -0.0477015413, -0.00155824434, -0.0477707312, 0.99884814, -0.999440432, -0.0330418944, -0.00313103222) p62.CanCollide = false p62.FormFactor = Enum.FormFactor.Custom p62.Size = Vector3.new(0.200000003, 0.240367845, 0.200000003) p62.BackSurface = Enum.SurfaceType.SmoothNoOutlines p62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines p62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines p62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines p62.RightSurface = Enum.SurfaceType.SmoothNoOutlines p62.TopSurface = Enum.SurfaceType.SmoothNoOutlines b62 = Instance.new("BlockMesh", p62) b62.Name = "Mesh" b62.Scale = Vector3.new(0.80122602, 1, 0.801226139) w1 = Instance.new("Weld", p11) w1.Name = "P1" w1.Part0 = p11 w1.C0 = CFrame.new(5.34057617e-005, 0.532310486, 0.35636282, 0.000409020868, -1, 0.000102993094, 0.499988496, 0.000115310409, -0.866032124, 0.866032004, 0.000405720522, 0.499988526) w1.Part1 = p1 w1.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w2 = Instance.new("Weld", p11) w2.Name = "P2" w2.Part0 = p11 w2.C0 = CFrame.new(0, 0.629066467, -0.00461864471, 0.000290755852, -0.99999994, -0.000201782546, -0.865950406, -0.000150862688, -0.500129819, 0.500129759, 0.000320149353, -0.865950406) w2.Part1 = p2 w2.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w3 = Instance.new("Weld", p11) w3.Name = "P3" w3.Part0 = p11 w3.C0 = CFrame.new(0, 0.505859375, 0.155825138, 0.000328774011, -1, 6.23916349e-005, -0.25878635, -0.000145348458, -0.965934634, 0.965934575, 0.000301428081, -0.25878638) w3.Part1 = p3 w3.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w4 = Instance.new("Weld", p11) w4.Name = "P4" w4.Part0 = p11 w4.C0 = CFrame.new(-3.81469727e-005, 0.961502075, 0.0400307178, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w4.Part1 = p4 w4.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w5 = Instance.new("Weld", p11) w5.Name = "P5" w5.Part0 = p11 w5.C0 = CFrame.new(-0.000198364258, 1.0951767, -0.442374706, -1, 5.58271495e-005, 0.000208427198, 0.000208424593, 0.499879658, 0.866094828, -5.58369138e-005, 0.866094887, -0.499879628) w5.Part1 = p5 w5.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w6 = Instance.new("Weld", p11) w6.Name = "P6" w6.Part0 = p11 w6.C0 = CFrame.new(-3.05175781e-005, 0.692726135, -0.0310366154, 0.000299799605, -1, -0.000249866163, -0.965866387, -0.000224840973, -0.259040594, 0.259040475, 0.000318997598, -0.965866446) w6.Part1 = p6 w6.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w7 = Instance.new("Weld", p11) w7.Name = "P7" w7.Part0 = p11 w7.C0 = CFrame.new(0, -0.622436523, 0.120296478, -0.000396716408, -1, -0.000213616528, -5.96028258e-008, -0.000213616528, 1, -1, 0.000396716408, 2.51449421e-008) w7.Part1 = p7 w7.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w8 = Instance.new("Weld", p11) w8.Name = "P8" w8.Part0 = p11 w8.C0 = CFrame.new(-9.15527344e-005, -0.841293335, -0.120121956, 0.000335703604, -0.99999994, -0.000274647959, 6.09774143e-005, 0.000274668448, -1, 1, 0.00033568684, 6.10696079e-005) w8.Part1 = p8 w8.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w9 = Instance.new("Weld", p11) w9.Name = "P9" w9.Part0 = p11 w9.C0 = CFrame.new(-3.05175781e-005, 5.88885498, 0.0242705345, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w9.Part1 = p9 w9.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w10 = Instance.new("Weld", p11) w10.Name = "P10" w10.Part0 = p11 w10.C0 = CFrame.new(-0.0401077271, 6.11257935, -0.0494781733, 0.000328774011, -1, 6.23916349e-005, -0.25878635, -0.000145348458, -0.965934634, 0.965934575, 0.000301428081, -0.25878638) w10.Part1 = p10 w10.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w11 = Instance.new("Weld", p11) w11.Name = "P12" w11.Part0 = p11 w11.C0 = CFrame.new(-5.34057617e-005, 2.88426208, 0.0883207321, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w11.Part1 = p12 w11.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w12 = Instance.new("Weld", p11) w12.Name = "P66" w12.Part0 = p11 w12.C0 = CFrame.new(-7.62939453e-006, 3.48522949, -0.0960006714, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w12.Part1 = p13 w12.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w13 = Instance.new("Weld", p11) w13.Name = "P14" w13.Part0 = p11 w13.C0 = CFrame.new(0.0401077271, 5.87762451, 0.165837526, -0.000227210985, 1, -2.56693547e-005, 0.984799027, 0.000219298425, -0.173697904, -0.173697904, -6.47452107e-005, -0.984799027) w13.Part1 = p14 w13.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w14 = Instance.new("Weld", p11) w14.Name = "P15" w14.Part0 = p11 w14.C0 = CFrame.new(-1.52587891e-005, -0.841300964, 0.12024188, 0.000335703604, -0.99999994, -0.000274647959, 6.09774143e-005, 0.000274668448, -1, 1, 0.00033568684, 6.10696079e-005) w14.Part1 = p15 w14.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w15 = Instance.new("Weld", p11) w15.Name = "P16" w15.Part0 = p11 w15.C0 = CFrame.new(0.0400619507, 6.11257172, -0.0495603085, -0.000408517197, 0.999999881, 0.000258168846, 0.258903146, 0.000355132564, -0.965903223, -0.965903163, -0.000327747373, -0.258903265) w15.Part1 = p16 w15.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w16 = Instance.new("Weld", p11) w16.Name = "P17" w16.Part0 = p11 w16.C0 = CFrame.new(-5.34057617e-005, 0.574363708, 0.037350893, 0.000401318073, -1.00000024, -6.7204237e-005, -0.706963122, -0.00023663044, -0.707250774, 0.707250714, 0.000331521034, -0.706963301) w16.Part1 = p17 w16.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w17 = Instance.new("Weld", p11) w17.Name = "P65" w17.Part0 = p11 w17.C0 = CFrame.new(-0.00016784668, 1.28225708, -0.442374229, -1, -4.76508685e-005, 0.000344658969, 0.000322328269, -0.49987185, 0.866099298, 0.000131014953, 0.866099358, 0.49987185) w17.Part1 = p18 w17.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w18 = Instance.new("Weld", p11) w18.Name = "P19" w18.Part0 = p11 w18.C0 = CFrame.new(0.0399627686, 6.12928772, -0.175948501, -0.000396716408, 1, 3.05166359e-005, 0, 3.05166468e-005, -1, -1, -0.000396716408, -1.2101367e-008) w18.Part1 = p19 w18.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w19 = Instance.new("Weld", p11) w19.Name = "P20" w19.Part0 = p11 w19.C0 = CFrame.new(1.52587891e-005, 0.505836487, 0.292643547, 0.000296961196, -0.99999994, 9.13158656e-005, 0.258852482, -1.13343931e-005, -0.965916872, 0.965916812, 0.000310477131, 0.258852482) w19.Part1 = p20 w19.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w20 = Instance.new("Weld", p11) w20.Name = "P64" w20.Part0 = p11 w20.C0 = CFrame.new(-3.05175781e-005, 0.532310486, 0.0921292305, 0.000428915024, -0.999999583, -5.15282154e-005, -0.49978894, -0.000169157982, -0.866146803, 0.866146684, 0.000396966934, -0.499788523) w20.Part1 = p21 w20.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w21 = Instance.new("Weld", p11) w21.Name = "P63" w21.Part0 = p11 w21.C0 = CFrame.new(-5.34057617e-005, 3.52529907, -0.216547966, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w21.Part1 = p22 w21.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w22 = Instance.new("Weld", p11) w22.Name = "P23" w22.Part0 = p11 w22.C0 = CFrame.new(-0.0401992798, 6.12924957, -0.175948143, 0.000335643999, -1, -0.000274625578, -6.10668212e-005, 0.000274605118, -1, 1, 0.000335660763, -6.09746457e-005) w22.Part1 = p23 w22.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w23 = Instance.new("Weld", p11) w23.Name = "P24" w23.Part0 = p11 w23.C0 = CFrame.new(8.39233398e-005, 0.591369629, 0.452114344, 0.000290755852, -0.99999994, -0.000201782546, -0.865950406, -0.000150862688, -0.500129819, 0.500129759, 0.000320149353, -0.865950406) w23.Part1 = p24 w23.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w24 = Instance.new("Weld", p11) w24.Name = "P25" w24.Part0 = p11 w24.C0 = CFrame.new(-0.0401153564, 6.06354523, 0.0555975437, 0.000406615087, -1, -5.44825052e-005, -0.573446751, -0.000188537713, -0.819242835, 0.819242775, 0.000364359352, -0.573446751) w24.Part1 = p25 w24.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w25 = Instance.new("Weld", p11) w25.Name = "RAY" w25.Part0 = p11 w25.C0 = CFrame.new(0.000755310059, 3.44516754, 0.0563380718, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w25.Part1 = p26 w25.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w26 = Instance.new("Weld", p11) w26.Name = "P27" w26.Part0 = p11 w26.C0 = CFrame.new(2.28881836e-005, 0.79574585, 0.356861115, 0.000251524471, -1, -0.00033528902, -0.939617932, -0.000121592449, -0.342225492, 0.342225403, 0.000401121652, -0.939617872) w26.Part1 = p27 w26.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w27 = Instance.new("Weld", p11) w27.Name = "P28" w27.Part0 = p11 w27.C0 = CFrame.new(-3.05175781e-005, 0.761169434, -0.0400733948, 0.000312735385, -1, -0.000215752894, -1, -0.000312698132, -0.00017266089, 0.000172593413, 0.000215806882, -1) w27.Part1 = p28 w27.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w28 = Instance.new("Weld", p11) w28.Name = "P29" w28.Part0 = p11 w28.C0 = CFrame.new(-0.000839233398, 0.961494446, 0.0320725441, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w28.Part1 = p29 w28.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w29 = Instance.new("Weld", p11) w29.Name = "P30" w29.Part0 = p11 w29.C0 = CFrame.new(-0.000831604004, 2.16330719, 0.120316029, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w29.Part1 = p30 w29.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w30 = Instance.new("Weld", p11) w30.Name = "P31" w30.Part0 = p11 w30.C0 = CFrame.new(0.0401000977, 5.72930908, 0.18531847, -0.000295270613, 1, 8.10020629e-006, 0.996196032, 0.000294853264, -0.0871398449, -0.0871398374, -1.76604408e-005, -0.996196151) w30.Part1 = p31 w30.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w31 = Instance.new("Weld", p11) w31.Name = "P32" w31.Part0 = p11 w31.C0 = CFrame.new(-3.05175781e-005, -0.881362915, -4.33921814e-005, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w31.Part1 = p32 w31.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w32 = Instance.new("Weld", p11) w32.Name = "P33" w32.Part0 = p11 w32.C0 = CFrame.new(-0.000114440918, -0.677146912, -0.214918613, 0.000268456817, -1, -0.000302448607, -0.86615485, -0.000383681647, 0.499775618, -0.499775708, 0.000127799169, -0.866154909) w32.Part1 = p33 w32.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w33 = Instance.new("Weld", p11) w33.Name = "P34" w33.Part0 = p11 w33.C0 = CFrame.new(0.0400848389, 5.98654175, 0.126167297, -0.000315413316, 1, 0.000138656687, 0.866003335, 0.000342482643, -0.500038147, -0.500038207, -3.7641541e-005, -0.866003394) w33.Part1 = p34 w33.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w34 = Instance.new("Weld", p11) w34.Name = "P35" w34.Part0 = p11 w34.C0 = CFrame.new(3.05175781e-005, -0.731864929, 0.229645252, 0.000140018819, -0.99999994, 0.000517935201, 1, 0.000140130593, 0.00021574751, -0.000215820037, 0.000517904991, 0.99999994) w34.Part1 = p35 w34.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w35 = Instance.new("Weld", p11) w35.Name = "P36" w35.Part0 = p11 w35.C0 = CFrame.new(-0.000114440918, 1.04529572, -0.400530338, -1, 0.000112058558, 0.00013821898, 0.000174690591, 0.765981495, 0.642862558, -3.38349309e-005, 0.642862618, -0.765981495) w35.Part1 = p36 w35.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w36 = Instance.new("Weld", p11) w36.Name = "P37" w36.Part0 = p11 w36.C0 = CFrame.new(-0.0400085449, 3.29434204, 0.233157873, 0.000323406741, -0.999999881, -0.00034174521, -0.999842703, -0.000317294121, -0.0177375581, 0.0177374501, 0.000347427878, -0.999842644) w36.Part1 = p37 w36.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w37 = Instance.new("Weld", p11) w37.Name = "P38" w37.Part0 = p11 w37.C0 = CFrame.new(-3.05175781e-005, -0.961418152, -0.00796818733, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w37.Part1 = p38 w37.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w38 = Instance.new("Weld", p11) w38.Name = "P39" w38.Part0 = p11 w38.C0 = CFrame.new(0.0401306152, 3.29434204, 0.23316884, -0.000281685148, 1, 1.86586863e-006, 0.999847233, 0.000281674729, -0.0174786132, -0.0174786113, -3.05788194e-006, -0.999847293) w38.Part1 = p39 w38.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w39 = Instance.new("Weld", p11) w39.Name = "P40" w39.Part0 = p11 w39.C0 = CFrame.new(-0.0400848389, 5.72928619, 0.185390234, 0.000312209129, -1.00000274, -0.000288609415, -0.996179938, -0.000291585922, -0.087356776, 0.0873566866, 0.000315029174, -0.996182799) w39.Part1 = p40 w39.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w40 = Instance.new("Weld", p11) w40.Name = "P41" w40.Part0 = p11 w40.C0 = CFrame.new(-4.57763672e-005, -0.786529541, -0.214891911, 0.000290755852, -0.99999994, -0.000201782546, -0.865950406, -0.000150862688, -0.500129819, 0.500129759, 0.000320149353, -0.865950406) w40.Part1 = p41 w40.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w41 = Instance.new("Weld", p11) w41.Name = "P42" w41.Part0 = p11 w41.C0 = CFrame.new(-9.15527344e-005, 1.00154877, -0.280337453, -1, 0.000152600463, -9.15317796e-005, 0.000152575318, 0.99999994, 0.000274665188, 9.15736891e-005, 0.000274651218, -1) w41.Part1 = p42 w41.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w42 = Instance.new("Weld", p11) w42.Name = "P43" w42.Part0 = p11 w42.C0 = CFrame.new(0.0401153564, 6.06355286, 0.0556137562, -0.000398867851, 1, 0.000186098972, 0.573604763, 0.00038123221, -0.819132149, -0.819132149, -0.000219978247, -0.573604882) w42.Part1 = p43 w42.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w43 = Instance.new("Weld", p11) w43.Name = "P44" w43.Part0 = p11 w43.C0 = CFrame.new(-0.0401382446, 5.98651123, 0.126256704, 0.000290755852, -0.99999994, -0.000201782546, -0.865950406, -0.000150862688, -0.500129819, 0.500129759, 0.000320149353, -0.865950406) w43.Part1 = p44 w43.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w44 = Instance.new("Weld", p11) w44.Name = "P45" w44.Part0 = p11 w44.C0 = CFrame.new(0, -0.637084961, 0.174972057, 0.000110034518, -1, -0.000174376502, 0.500071824, -9.598209e-005, 0.865984023, -0.865983903, -0.00018248889, 0.500071824) w44.Part1 = p45 w44.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w45 = Instance.new("Weld", p11) w45.Name = "P46" w45.Part0 = p11 w45.C0 = CFrame.new(0, -0.786567688, 0.214953423, 0.000318960956, -1, 0.000304582762, 0.86610198, 0.000124001788, -0.499867409, 0.49986726, 0.000423237914, 0.86610198) w45.Part1 = p46 w45.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w46 = Instance.new("Weld", p11) w46.Name = "P47" w46.Part0 = p11 w46.C0 = CFrame.new(-6.10351563e-005, -0.637023926, -0.174875617, 0.000130058354, -1, -0.000213304491, -0.500174046, -0.00024975749, 0.865924954, -0.865924954, -5.93141567e-006, -0.500174046) w46.Part1 = p47 w46.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w47 = Instance.new("Weld", p11) w47.Name = "P48" w47.Part0 = p11 w47.C0 = CFrame.new(3.81469727e-005, 0.574295044, 0.411092997, 0.000307865994, -1, 9.85547595e-005, 0.707087398, 0.000147997533, -0.7071262, 0.707126141, 0.000287386938, 0.707087457) w47.Part1 = p48 w47.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w48 = Instance.new("Weld", p11) w48.Name = "P49" w48.Part0 = p11 w48.C0 = CFrame.new(5.34057617e-005, -0.677139282, 0.215050459, 8.53582751e-005, -1, -9.9242221e-005, 0.86610198, 2.43210234e-005, 0.499867409, -0.49986738, -0.000128621687, 0.86610204) w48.Part1 = p49 w48.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w49 = Instance.new("Weld", p11) w49.Name = "P50" w49.Part0 = p11 w49.C0 = CFrame.new(-9.91821289e-005, 1.15619659, -0.464501381, -1, 6.55345139e-005, 0.000254195882, 0.000261710753, 0.173489466, 0.984835744, 2.04404205e-005, 0.984835744, -0.173489481) w49.Part1 = p50 w49.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w50 = Instance.new("Weld", p11) w50.Name = "P51" w50.Part0 = p11 w50.C0 = CFrame.new(-0.000129699707, 1.01282501, -0.344378352, -1, 0.000166169106, -6.36503828e-005, 0.000134359943, 0.939639211, 0.34216705, 0.000116665979, 0.34216705, -0.939639211) w50.Part1 = p51 w50.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w51 = Instance.new("Weld", p11) w51.Name = "P52" w51.Part0 = p11 w51.C0 = CFrame.new(0, 0.496894836, 0.2242589, 0.000335703604, -0.99999994, -0.000274647959, 6.09774143e-005, 0.000274668448, -1, 1, 0.00033568684, 6.10696079e-005) w51.Part1 = p52 w51.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w52 = Instance.new("Weld", p11) w52.Name = "P53" w52.Part0 = p11 w52.C0 = CFrame.new(-0.0401000977, 5.87759399, 0.165872812, 0.000389685971, -0.999999881, -0.000262950693, -0.984769046, -0.000338032172, -0.173867315, 0.173867196, 0.000326699344, -0.984769106) w52.Part1 = p53 w52.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w53 = Instance.new("Weld", p11) w53.Name = "P54" w53.Part0 = p11 w53.C0 = CFrame.new(-1.52587891e-005, 0.841255188, 4.69684601e-005, 0.000312735385, -1, -0.000215752894, -1, -0.000312698132, -0.00017266089, 0.000172593413, 0.000215806882, -1) w53.Part1 = p54 w53.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w54 = Instance.new("Weld", p11) w54.Name = "P55" w54.Part0 = p11 w54.C0 = CFrame.new(-7.62939453e-005, -0.637046814, -0.0654084682, 0.000110034518, -1, -0.000174376502, 0.500071824, -9.598209e-005, 0.865984023, -0.865983903, -0.00018248889, 0.500071824) w54.Part1 = p55 w54.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w55 = Instance.new("Weld", p11) w55.Name = "P56" w55.Part0 = p11 w55.C0 = CFrame.new(-7.62939453e-006, -0.622451782, -0.120115519, -0.000396716408, -1, -0.000213616528, -5.96028258e-008, -0.000213616528, 1, -1, 0.000396716408, 2.51449421e-008) w55.Part1 = p56 w55.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w56 = Instance.new("Weld", p11) w56.Name = "P57" w56.Part0 = p11 w56.C0 = CFrame.new(-5.34057617e-005, -0.63710022, 0.0655829906, 0.000130058354, -1, -0.000213304491, -0.500174046, -0.00024975749, 0.865924954, -0.865924954, -5.93141567e-006, -0.500174046) w56.Part1 = p57 w56.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w57 = Instance.new("Weld", p11) w57.Name = "P58" w57.Part0 = p11 w57.C0 = CFrame.new(-9.91821289e-005, -0.82660675, -0.174880862, 0.000428915024, -0.999999583, -5.15282154e-005, -0.49978894, -0.000169157982, -0.866146803, 0.866146684, 0.000396966934, -0.499788523) w57.Part1 = p58 w57.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w58 = Instance.new("Weld", p11) w58.Name = "P59" w58.Part0 = p11 w58.C0 = CFrame.new(-0.000152587891, 1.22113037, -0.464583635, -1, 6.71830494e-005, 0.000222479764, 0.000207442936, -0.173560232, 0.984823287, 0.000104777064, 0.984823287, 0.173560217) w58.Part1 = p59 w58.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w59 = Instance.new("Weld", p11) w59.Name = "P60" w59.Part0 = p11 w59.C0 = CFrame.new(-7.62939453e-005, -0.731819153, -0.229624748, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w59.Part1 = p60 w59.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w60 = Instance.new("Weld", p11) w60.Name = "P61" w60.Part0 = p11 w60.C0 = CFrame.new(3.05175781e-005, -0.826667786, 0.174979925, 0.000409020868, -1, 0.000102993094, 0.499988496, 0.000115310409, -0.866032124, 0.866032004, 0.000405720522, 0.499988526) w60.Part1 = p61 w60.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) w61 = Instance.new("Weld", p11) w61.Name = "P62" w61.Part0 = p11 w61.C0 = CFrame.new(8.39233398e-005, 0.961402893, 0.320533037, 0.000312735385, -0.999999881, -0.000258901709, -1, -0.000312679476, -0.000215824606, 0.000215743639, 0.000258969172, -1) w61.Part1 = p62 w61.C1 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) m.Parent = char m:MakeJoints() local tr = char:WaitForChild("Torso") local lr = char:WaitForChild("Left Arm") local ra = char:WaitForChild("Right Arm") local s1 = Instance.new("Sound", char.Head) s1.Volume = 1 s1.SoundId = "rbxassetid://419372077" s1.Pitch = 1 local s2 = Instance.new("Sound", char.Head) s2.Volume = 1 s2.SoundId = "rbxassetid://419378177" local s3 = Instance.new("Sound", char.Head) s3.Volume = 1 s3.SoundId = "rbxassetid://419378177" local s4 = Instance.new("Sound", char.Head) s4.Volume = 1 s4.SoundId = "rbxassetid://320557518" local s5 = Instance.new("Sound", char.Head) s5.Volume = 1 s5.SoundId = "rbxassetid://320557537" local s6 = Instance.new("Sound", char.Head) s6.Volume = 1 s6.SoundId = "rbxassetid://433087655" local s7 = Instance.new("Sound", char.Head) s7.Volume = 1 s7.SoundId = "rbxassetid://338586299" local s8 = Instance.new("Sound", char.Head) s8.Volume = 1 s8.SoundId = "rbxassetid://338586318" local s9 = Instance.new("Sound", char.Head) s9.Volume = 1 s9.SoundId = "rbxassetid://338586331" local w3 = Instance.new("Weld", char) run = game:GetService("RunService") w3.Part0 = lr w3.Part1 = tr w3.C0 = CFrame.new(1.5, 0, 0) local w4 = Instance.new("Weld", char) w4.Part0 = ra w4.Part1 = tr w4.C0 = CFrame.new(-1.5, 0, 0) local nc = Instance.new("Weld", char) nc.Part0 = char.Torso nc.Part1 = char.Head nc.C0 = CFrame.new(0, 1.5, 0) local ll = Instance.new("Weld", char) ll.Part0 = char.Torso ll.Part1 = char["Left Leg"] ll.C0 = CFrame.new(-0.5, -2, 0) local rl = Instance.new("Weld", char) rl.Part0 = char.Torso rl.Part1 = char["Right Leg"] rl.C0 = CFrame.new(0.5, -2, 0) local ts = Instance.new("Weld", char) ts.Part0 = char.HumanoidRootPart ts.Part1 = char.Torso ts.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) SWELD = Instance.new("Weld", char) SWELD.Part0 = char["Right Arm"] SWELD.Part1 = p11 turnonwelds = function() w3.Part1 = tr w4.Part1 = tr nc.Part1 = char.Head ll.Part1 = char["Left Leg"] rl.Part1 = char["Right Leg"] end turnoffwelds = function() w3.Part1 = nil w4.Part1 = nil nc.Part1 = nil ll.Part1 = nil rl.Part1 = nil end turnoffwelds() local walk = {ll.C0 * CFrame.new(0.4, 0, 0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(-50)), rl.C0 * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(50)), ll.C0 * CFrame.new(-0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(50)), rl.C0 * CFrame.new(0.4, 0, -0.4) * CFrame.Angles(math.rad(0), math.rad(150), math.rad(-50)), ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-70), 0), nc.C0 * CFrame.Angles(math.rad(0), math.rad(70), 0), w4.C0 * CFrame.new(0.2, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(-30)), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(50), math.rad(0))} local equip = {nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90)), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90))} local idle = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-90), 0), nc.C0 * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)), w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))} local PA1 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(430), math.rad(0)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(-5), math.rad(-40), 0), w3.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-120), math.rad(40), math.rad(20)), w4.C0 * CFrame.new(1, 1, 0.6) * CFrame.Angles(math.rad(-90), math.rad(-30), math.rad(20))} local PA21 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), 0), w3.C0 * CFrame.new(-0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(40), math.rad(0)), w4.C0 * CFrame.new(0.5, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(-40), math.rad(0))} local PA2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-150), math.rad(-40), math.rad(-10)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-150), math.rad(40), math.rad(10))} local SK2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(0), math.rad(-90), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40))} local SK3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-40), 0), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(10), math.rad(40), 0), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), w3.C0 * CFrame.new(-0.3, 1.7, 0) * CFrame.Angles(math.rad(-110), math.rad(-20), math.rad(0))} local SK4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), ll.C0 * CFrame.new(-0.1, 0, -0.2) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, -0.2) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), nc.C0 * CFrame.Angles(math.rad(10), math.rad(0), 0), w4.C0 * CFrame.new(0, 1, 0.5) * CFrame.Angles(math.rad(-100), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, 0.5) * CFrame.Angles(math.rad(-100), math.rad(0), math.rad(0))} local med = {ts.C0 * CFrame.new(0, -1.7, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), ll.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(90)), rl.C0 * CFrame.new(0, 1, -0.5) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-90)), nc.C0 * CFrame.Angles(math.rad(-20), math.rad(0), 0), w4.C0 * CFrame.new(1.1, -0.2, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(-90)), w3.C0 * CFrame.new(-1.1, -0.1, -1.2) * CFrame.Angles(math.rad(-160), 0, math.rad(90))} local PA3 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(-40), 0), nc.C0 * CFrame.Angles(math.rad(-20), math.rad(40), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(10), math.rad(10), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(30), math.rad(40), math.rad(70)), ll.C0 * CFrame.new(-1, 1, -0.7) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-40)), rl.C0 * CFrame.new(0.5, 0.5, 0.5) * CFrame.Angles(math.rad(-20), math.rad(-40), math.rad(40))} local heal = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-10), math.rad(0), 0), w4.C0 * CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), w3.C0 * CFrame.new(-1, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), ll.C0 * CFrame.new(-0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), rl.C0 * CFrame.new(0.1, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5))} local PA4 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), math.rad(-60), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(50), 0), w4.C0 * CFrame.new(0.4, 1, 0.7) * CFrame.Angles(math.rad(50), 0, math.rad(-70)), w3.C0 * CFrame.new(-1.2, -0.2, 1) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(-50)), ll.C0 * CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-30)), rl.C0 * CFrame.new(1, 0.5, 0.5) * CFrame.Angles(0, math.rad(-20), math.rad(40))} local jump = {nc.C0 * CFrame.Angles(math.rad(20), 0, 0), w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30)), w3.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(30)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20))} local stunned = {nc.C0 * CFrame.Angles(0, math.rad(90), 0), w4.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(-50)), w3.C0 * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, math.rad(50)), ll.C0 * CFrame.new(-0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.3, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), ts.C0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), 0, 0)} local PA1C = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-40), math.rad(-30)), ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(0, -0.05, -0.5) * CFrame.Angles(math.rad(20), math.rad(-30), math.rad(10)), nc.C0 * CFrame.Angles(math.rad(-7), math.rad(-20), 0), w3.C0 * CFrame.new(0, 0.5, -0.2) * CFrame.Angles(math.rad(-100), math.rad(40), math.rad(30)), w4.C0 * CFrame.new(0, 0.6, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-20))} local Stomp = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-13), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0.6, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(30)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-30))} local Stomp2 = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-25), math.rad(-20), 0), ll.C0 * CFrame.new(-0.05, 0, 0) * CFrame.new(math.rad(0), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(0, 0, -0.6) * CFrame.Angles(math.rad(0), 0, math.rad(0)), w3.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(35)), w4.C0 * CFrame.new(0, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-35))} local dropkick = {ts.C0 * CFrame.new(0, 0.8, 0) * CFrame.Angles(math.rad(90), math.rad(45), 0), nc.C0 * CFrame.new(0, 0, -0.2) * CFrame.Angles(math.rad(-30), math.rad(-20), 0), ll.C0 * CFrame.new(-0.2, 0, -0.3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), rl.C0 * CFrame.new(-0.05, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), w3.C0 * CFrame.new(-2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(170)), w4.C0 * CFrame.new(2.7, 1.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-160))} local block = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-9), math.rad(0), 0), ll.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), rl.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), w3.C0 * CFrame.new(-0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0.8, 1.3, -0.6) * CFrame.Angles(math.rad(-160), math.rad(0), math.rad(0))} local sjump = {ts.C0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-15), math.rad(0), 0), ll.C0 * CFrame.new(0, 0.4, 0.8) * CFrame.Angles(math.rad(-70), 0, 0), rl.C0 * CFrame.new(0, 0.8, -0.5) * CFrame.Angles(math.rad(-10), 0, 0), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0))} local UpSideDownPunch = {ts.C0 * CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(180), 0, 0), nc.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ll.C0 * CFrame.new(-0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(-20)), rl.C0 * CFrame.new(0.4, 0, 0) * CFrame.Angles(0, 0, math.rad(20)), w3.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), w4.C0 * CFrame.new(0, 1.7, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0))} local BackBreaker = {ts.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(15), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 0.1, 0.3) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(20), math.rad(0)), ll.C0 * CFrame.new(-0.3, 0, 0.3) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(-10)), rl.C0 * CFrame.new(-0.2, 1, -0.5) * CFrame.Angles(math.rad(-40), 0, math.rad(0))} local FrontFlipKick1 = {ts.C0 * CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-8), math.rad(0), 0), nc.C0 * CFrame.Angles(math.rad(-15), math.rad(-5), 0), w4.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), w3.C0 * CFrame.new(0, 1, -0.3) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(0)), ll.C0 * CFrame.new(0, 1, 1) * CFrame.Angles(math.rad(-110), 0, math.rad(0)), rl.C0 * CFrame.new(0, 1, -1) * CFrame.Angles(math.rad(110), 0, math.rad(0))} f = Instance.new("ScreenGui", player.PlayerGui) f.Name = "UI" f1 = Instance.new("Frame", f) f1.BorderSizePixel = 0 f1.BackgroundColor3 = Color3.new(0, 0, 0) f1.Size = UDim2.new(0.3, 0, 0.05, 0) f1.Position = UDim2.new(0.2, 0, 0.84, 0) f1f = Instance.new("Frame", f1) f1f.BorderSizePixel = 0 f1f.BackgroundColor3 = Color3.new(255, 255, 255) f1f.Size = UDim2.new(1, 0, 1, 0) f1l = Instance.new("TextLabel", f1) f1l.TextScaled = true f1l.TextStrokeTransparency = 0 f1l.BackgroundTransparency = 1 f1l.TextColor3 = Color3.new(255, 255, 255) f1l.BorderSizePixel = 0 f1l.Size = UDim2.new(1, 0, 1, 0) f1l.Text = "[Z] Heal" f2 = Instance.new("Frame", f) f2.BorderSizePixel = 0 f2.BackgroundColor3 = Color3.new(0, 0, 0) f2.Size = UDim2.new(0.3, 0, 0.05, 0) f2.Position = UDim2.new(0.52, 0, 0.84, 0) f2f = Instance.new("Frame", f2) f2f.BorderSizePixel = 0 f2f.BackgroundColor3 = Color3.new(255, 255, 255) f2f.Size = UDim2.new(1, 0, 1, 0) f2l = Instance.new("TextLabel", f2) f2l.TextScaled = true f2l.TextStrokeTransparency = 0 f2l.BackgroundTransparency = 1 f2l.TextColor3 = Color3.new(255, 255, 255) f2l.BorderSizePixel = 0 f2l.Size = UDim2.new(1, 0, 1, 0) f2l.Text = "[X] Cleanse" f3 = Instance.new("Frame", f) f3.BorderSizePixel = 0 f3.BackgroundColor3 = Color3.new(0, 0, 0) f3.Size = UDim2.new(0.3, 0, 0.05, 0) f3.Position = UDim2.new(0.2, 0, 0.9, 0) f3f = Instance.new("Frame", f3) f3f.BorderSizePixel = 0 f3f.BackgroundColor3 = Color3.new(255, 255, 255) f3f.Size = UDim2.new(1, 0, 1, 0) f3l = Instance.new("TextLabel", f3) f3l.TextScaled = true f3l.TextStrokeTransparency = 0 f3l.BackgroundTransparency = 1 f3l.TextColor3 = Color3.new(255, 255, 255) f3l.BorderSizePixel = 0 f3l.Size = UDim2.new(1, 0, 1, 0) f3l.Text = "[C] Purify" f4 = Instance.new("Frame", f) f4.BorderSizePixel = 0 f4.BackgroundColor3 = Color3.new(0, 0, 0) f4.Size = UDim2.new(0.3, 0, 0.05, 0) f4.Position = UDim2.new(0.52, 0, 0.9, 0) f4f = Instance.new("Frame", f4) f4f.BorderSizePixel = 0 f4f.BackgroundColor3 = Color3.new(255, 255, 255) f4f.Size = UDim2.new(1, 0, 1, 0) f4l = Instance.new("TextLabel", f4) f4l.TextScaled = true f4l.TextStrokeTransparency = 0 f4l.BackgroundTransparency = 1 f4l.TextColor3 = Color3.new(255, 255, 255) f4l.BorderSizePixel = 0 f4l.Size = UDim2.new(1, 0, 1, 0) f4l.Text = "[V] Banish " f5 = Instance.new("Frame", f) f5.BorderSizePixel = 0 f5.BackgroundColor3 = Color3.new(255, 255, 255) f5.Size = UDim2.new(0.3, 0, 0.03, 0) f5.Position = UDim2.new(0.52, 0, 0.8, 0) f5f = Instance.new("Frame", f5) f5f.BorderSizePixel = 0 f5f.BackgroundColor3 = Color3.new(0, 255, 0) f5f.Size = UDim2.new(1, 0, 1, 0) f5l = Instance.new("TextLabel", f5) f5l.TextScaled = true f5l.TextStrokeTransparency = 0 f5l.BackgroundTransparency = 1 f5l.TextColor3 = Color3.new(255, 255, 255) f5l.BorderSizePixel = 0 f5l.Size = UDim2.new(1, 0, 1, 0) f5l.Text = "Health" f6 = Instance.new("Frame", f) f6.BorderSizePixel = 0 f6.BackgroundColor3 = Color3.new(255, 255, 255) f6.Size = UDim2.new(0.3, 0, 0.03, 0) f6.Position = UDim2.new(0.2, 0, 0.8, 0) f6f = Instance.new("Frame", f6) f6f.BorderSizePixel = 0 f6f.BackgroundColor3 = BrickColor.new("Forest green").Color f6f.Size = UDim2.new(1, 0, 1, 0) f6l = Instance.new("TextLabel", f6) f6l.TextScaled = true f6l.TextStrokeTransparency = 0 f6l.BackgroundTransparency = 1 f6l.TextColor3 = Color3.new(255, 255, 255) f6l.BorderSizePixel = 0 f6l.Size = UDim2.new(1, 0, 1, 0) f6l.Text = "Mana" fa = Instance.new("TextLabel", f) fa.TextScaled = true fa.TextStrokeTransparency = 0 fa.BackgroundTransparency = 0.5 fa.BackgroundColor3 = Color3.new(0, 0, 0) fa.TextColor3 = Color3.new(255, 0, 0) fa.BorderSizePixel = 0 fa.Size = UDim2.new(0.2, 0, 0.05, 0) fa.Position = UDim2.new(0.2, 0, 0.74, 0) fa.Text = "Attack : 1" fa2 = Instance.new("TextLabel", f) fa2.TextScaled = true fa2.TextStrokeTransparency = 0 fa2.BackgroundTransparency = 0.5 fa2.BackgroundColor3 = Color3.new(0, 0, 0) fa2.TextColor3 = Color3.new(0, 255, 0) fa2.BorderSizePixel = 0 fa2.Size = UDim2.new(0.2, 0, 0.05, 0) fa2.Position = UDim2.new(0.41, 0, 0.74, 0) fa2.Text = "Speed : 1" fa3 = Instance.new("TextLabel", f) fa3.TextScaled = true fa3.TextStrokeTransparency = 0 fa3.BackgroundTransparency = 0.5 fa3.BackgroundColor3 = Color3.new(0, 0, 0) fa3.TextColor3 = Color3.new(0, 0, 255) fa3.BorderSizePixel = 0 fa3.Size = UDim2.new(0.2, 0, 0.05, 0) fa3.Position = UDim2.new(0.62, 0, 0.74, 0) fa3.Text = "Defense : 1" S1 = true S1T = 0 S1TF = 7 S2 = true S2T = 0 S2TF = 15 S3 = true S3T = 0 S3TF = 12 S4 = true S4T = 0 S4TF = 30 energy = 0 local Close1 = CFrame.new(1.5, 0, 0) local Close2 = CFrame.new(-1.5, 0, 0) local Speed = 0.3 local Open4 = w4.C0 * CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, math.rad(-30)) local h1 = nc.C0 * CFrame.Angles(math.rad(20), math.rad(-30), 0) local h2 = CFrame.new(0, 1.5, 0) local h3 = nc.C0 * CFrame.Angles(math.rad(-20), math.rad(30), 0) local opend = false local current = true local DGU = function(p, txt) s2:Play() local par = Instance.new("Part", game.Workspace) par.Transparency = 1 par.Anchored = true par.CFrame = p.CFrame par.CanCollide = false game.Debris:AddItem(par, 10) local f = Instance.new("BillboardGui", par) f.Size = UDim2.new(1.2, 0, 1.2, 0) f.AlwaysOnTop = true f.StudsOffset = Vector3.new(0, 2, 0) local fr = Instance.new("Frame", f) fr.BackgroundTransparency = 1 fr.Size = UDim2.new(1, 0, 1, 0) fr.ClipsDescendants = true local fe = Instance.new("TextLabel", fr) fe.Size = UDim2.new(1, 0, 1, 0) fe.BackgroundTransparency = 1 fe.TextColor3 = BrickColor.new("Bright yellow").Color fe.TextStrokeTransparency = 0 fe.Text = txt fe.TextScaled = true fe.Font = "Legacy" fe.Position = UDim2.new(0, 0, 1, 0) fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5) wait(2) fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4) for i = 0, 10 do wait() fe.TextTransparency = fe.TextTransparency + 0.1 end end local HL = function(p, txt) local par = Instance.new("Part", game.Workspace) par.Transparency = 1 par.Anchored = true par.CFrame = p.CFrame par.CanCollide = false game.Debris:AddItem(par, 10) local f = Instance.new("BillboardGui", par) f.Size = UDim2.new(1.2, 0, 1.2, 0) f.AlwaysOnTop = true f.StudsOffset = Vector3.new(0, 2, 0) local fr = Instance.new("Frame", f) fr.BackgroundTransparency = 1 fr.Size = UDim2.new(1, 0, 1, 0) fr.ClipsDescendants = true local fe = Instance.new("TextLabel", fr) fe.Size = UDim2.new(1, 0, 1, 0) fe.BackgroundTransparency = 1 fe.TextColor3 = BrickColor.new("Lime green").Color fe.TextStrokeTransparency = 0 fe.Text = txt fe.TextScaled = true fe.Font = "Legacy" fe.Position = UDim2.new(0, 0, 1, 0) fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5) wait(2) fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4) for i = 0, 10 do wait() fe.TextTransparency = fe.TextTransparency + 0.1 end end makeui = function(color, txt) local par = Instance.new("Part", game.Workspace) par.Transparency = 1 par.Anchored = true par.CFrame = char.Head.CFrame par.CanCollide = false game.Debris:AddItem(par, 10) local f = Instance.new("BillboardGui", par) f.Size = UDim2.new(1.2, 0, 1.2, 0) f.AlwaysOnTop = true f.StudsOffset = Vector3.new(0, 4, 0) local fr = Instance.new("Frame", f) fr.BackgroundTransparency = 1 fr.Size = UDim2.new(2, 0, 2, 0) fr.ClipsDescendants = true local fe = Instance.new("TextLabel", fr) fe.Size = UDim2.new(1, 0, 1, 0) fe.BackgroundTransparency = 1 fe.TextColor3 = Color3.new(255, 255, 255) fe.TextStrokeTransparency = 0 fe.Text = txt fe.TextScaled = true fe.Font = "SourceSansBold" game.Debris:AddItem(f, 4) fe.Position = UDim2.new(0, 0, 1, 0) fe:TweenPosition(UDim2.new(0, 0, 0, 0), "In", "Linear", 0.5) wait(2) fe:TweenPosition(UDim2.new(0, 0, -1, 0), "In", "Linear", 0.4) for i = 0, 10 do wait() fe.TextTransparency = fe.TextTransparency + 0.1 end end local TARG1, TARG2, TARG3, TARG4, TARG5, TARG6 = nil, nil, nil, nil, nil, nil local IdleAndWalk = false turnonwelds() opend = true local wpb = true local num = 1 mouse.Button1Down:connect(function() if current == true and idleq == false and opend == true and wpb == true and stun.Value == false and bl.Value == false and healingmode == false then local fs = nil do if num == 1 then attack = true wpb = false current = false fr = true p26.Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense") then fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(4, 8) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking") then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() wait() hit.Parent.BlockingLeft.Value = 5 wait() wait() hit.Parent.PauseBlock.Value = false hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end end end ) s4:Play() local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-100)) wait(0.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] STARG = tar wait(0.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] STARG = tar wait(0.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] STARG = tar wait(0.1) TARG1 = PA1[5] TARG2 = PA1[6] TARG3 = PA1[4] TARG4 = PA1[3] TARG5 = PA1[2] TARG6 = PA1[1] STARG = tar wait(0.2) current = true fr = false wait(0.1) wpb = true num = num + 1 attack = false return end do if num == 2 then attack = true wpb = false current = false fr = true p26.Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense") then fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(4, 8) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking") then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end end end ) s5:Play() wait(0.1) local tar = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160)) local tar2 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(160)) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] STARG = tar wait(0.02) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] STARG = tar wait(0.02) TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] wait(0.02) STARG = tar TARG1 = PA2[6] TARG2 = PA2[5] TARG3 = PA2[4] TARG4 = PA2[3] TARG5 = PA2[2] TARG6 = PA2[1] STARG = tar wait(0.02) TARG1 = PA21[6] TARG2 = PA21[5] TARG3 = PA21[4] TARG4 = PA21[3] TARG5 = PA21[2] TARG6 = PA21[1] STARG = tar2 wait(0.02) TARG1 = PA21[6] TARG2 = PA21[5] TARG3 = PA21[4] TARG4 = PA21[3] TARG5 = PA21[2] TARG6 = PA21[1] STARG = tar2 wait(0.02) TARG1 = PA21[6] TARG2 = PA21[5] TARG3 = PA21[4] TARG4 = PA21[3] TARG5 = PA21[2] TARG6 = PA21[1] STARG = tar2 wait(0.02) TARG1 = PA21[6] TARG2 = PA21[5] TARG3 = PA21[4] TARG4 = PA21[3] TARG5 = PA21[2] TARG6 = PA21[1] STARG = tar2 wait(0.2) current = true fr = false wait(0.1) wpb = true num = num + 1 attack = false return end do if num == 3 then attack = true do wpb = false current = false fr = true char["Left Leg"].Touched:connect(function(hit) if not fr then return end if hit.Parent:FindFirstChild("Defense") then fs = math.floor(math.random(4, 8) * atk.Value / hit.Parent:FindFirstChild("Defense").Value) else fs = math.floor(math.random(4, 8) * atk.Value) end if hit.Parent.Name ~= player.Name and hit.Parent:FindFirstChild("Humanoid") and fr == true then fr = false if hit.Parent:FindFirstChild("Blocking") then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.PauseBlock.Value = true wait() hit.Parent.BlockingLeft.Value = 5 wait() hit.Parent.PauseBlock.Value = true hit.Parent.BlockingLabel.Value = true stun.Value = true else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end else hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - fs DGU(hit, fs) fr = false end end end ) s1.Pitch = 0.8 s1:Play() wait(0.1) TARG1 = PA3[4] TARG2 = PA3[3] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(0.1) TARG1 = PA3[4] TARG2 = PA3[3] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(0.1) TARG1 = PA3[4] TARG2 = PA3[3] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(0.1) TARG1 = PA3[4] TARG2 = PA3[3] TARG3 = PA3[2] TARG4 = PA3[6] TARG5 = PA3[5] TARG6 = PA3[1] wait(0.2) current = true fr = false wait(0.1) wpb = true num = 1 attack = false do return end -- DECOMPILER ERROR at PC545: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC545: LeaveBlock: unexpected jumping out IF_STMT end end end end end end end ) local rtb = true local orb = nil healplrs = function() local plrs = {} local healpoints = math.floor(math.random(3, 5)) local num = 0 local getsnearme = function(studs) local list = game.Workspace:GetChildren() local targs = {} for i = 1, #list do local target = list[i] if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - char.Torso.Position).magnitude < studs then table.insert(targs, target) end end return targs end makeorb = true dgm = healpoints dg = nil wait(0.1) local hum = char:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints def.Value = def.Value + 0.03 dgm = healpoints dg = char.Head wait() local f = getsnearme(30) if f ~= nil then for i,v in pairs(f) do if v:FindFirstChild("Attack") then wait(0.1) local hum = v:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.03 dgm = healpoints dg = v.Head else do wait(0.1) do local hum = v:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints dgm = healpoints dg = v.Head -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC85: LeaveBlock: unexpected jumping out IF_STMT end end end end end end game:GetService("RunService").RenderStepped:connect(function() if healingmode == true and ht.Value > 0.9 then ht.Value = ht.Value - 0.02 end if ht.Value < 1.1 and healingmode == true then ht.Value = 5 healplrs() end end ) mouse.KeyDown:connect(function(key) key = key:lower() if key == "e" and rtb == true and stun.Value == false then if healingmode == false then attack = true skl = true healingmode = true char.Humanoid.WalkSpeed = 0 wait(0.05) SWELD.Part0 = char.Torso local cf = CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(180), 0, 0) TARG1 = med[6] TARG2 = med[5] TARG3 = med[4] TARG4 = med[3] TARG5 = med[2] TARG6 = med[1] STARG = cf wait(0.05) TARG1 = med[6] TARG2 = med[5] TARG3 = med[4] TARG4 = med[3] TARG5 = med[2] TARG6 = med[1] STARG = cf wait(0.05) TARG1 = med[6] TARG2 = med[5] TARG3 = med[4] TARG4 = med[3] TARG5 = med[2] TARG6 = med[1] STARG = cf wait(0.05) TARG1 = med[6] TARG2 = med[5] TARG3 = med[4] TARG4 = med[3] TARG5 = med[2] TARG6 = med[1] STARG = cf local r = Instance.new("Part", char) r.Transparency = 1 r.CanCollide = false r.Name = "Circle" r.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0) r.Size = Vector3.new(50, 1, 50) r.Anchored = true local c = Instance.new("Decal", r) c.Face = "Top" c.Texture = "http://www.roblox.com/asset/?id=332014171" orb = r wait() r.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0) return else do SWELD.Part0 = char["Right Arm"] healingmode = false skl = false attack = false if orb ~= nil then orb:Destroy() end do return end end end end end ) game:GetService("RunService").RenderStepped:connect(function() if healingmode == false and orb ~= nil then orb:Destroy() if char:FindFirstChild("Circle") then char:FindFirstChild("Circle"):Destroy() end end end ) local pos = 0 game:GetService("RunService").RenderStepped:connect(function() if healingmode == true and orb ~= nil then orb.CFrame = char.Torso.CFrame * CFrame.new(0, -1.7, 0) * CFrame.fromEulerAnglesXYZ(0, pos, 0) pos = pos + 0.05 local cf = CFrame.new(0, 0, -3) * CFrame.Angles(math.rad(180), 0, 0) TARG1 = med[6] TARG2 = med[5] TARG3 = med[4] TARG4 = med[3] TARG5 = med[2] TARG6 = med[1] STARG = cf end do if healingmode == true and stun.Value == true then orb:Destroy() if char:FindFirstChild("Circle") then char:FindFirstChild("Circle"):Destroy() end healingmode = false skl = false SWELD.Part0 = char["Right Arm"] end end end ) local pr, sz, ps = nil, nil, nil local act = false game:GetService("RunService").RenderStepped:connect(function() if makeorb == true then makeorb = false local l = Instance.new("Part", game.Workspace) l.BrickColor = BrickColor.new("Forest green") l.Size = Vector3.new(1, 1, 1) l.Shape = "Ball" l.TopSurface = "Smooth" l.BottomSurface = "Smooth" l.Material = "Neon" l.CanCollide = false l.Anchored = true l.Transparency = 0 l.CFrame = char.Torso.CFrame game.Debris:AddItem(l, 2) sz = Vector3.new(120, 120, 120) ps = char.Torso.CFrame pr = l for i = 0, 20 do wait() l.Transparency = l.Transparency + 0.05 end end end ) game:GetService("RunService").RenderStepped:connect(function() if pr ~= nil and pr.Size ~= Vector3.new(40, 40, 40) then pr.Size = pr.Size:lerp(Vector3.new(40, 40, 40), 0.05) pr.CFrame = char.Torso.CFrame end end ) game:GetService("RunService").RenderStepped:connect(function() if dg ~= lastdg then lastdg = dg if dg ~= nil then HL(dg, dgm) end end end ) game:GetService("RunService").RenderStepped:connect(function() if df ~= lastdf then lastdf = df if df ~= nil then DGU(df, dfm) end end end ) mouse.KeyDown:connect(function(key) key = key:lower() if key == "z" and current == true and opend == true and stun.Value == false and energy > 19 and S1 == true and healingmode == false then attack = true energy = energy - 20 S1T = 0 current = false wait() SWELD.Part0 = char.Torso local cf = CFrame.new(0, 0, -2) * CFrame.Angles(math.rad(180), 0, 0) SWELD.Part0 = char.Torso makeorb = true TARG1 = heal[4] TARG2 = heal[3] TARG3 = heal[2] TARG4 = heal[6] TARG5 = heal[5] TARG6 = heal[1] STARG = cf wait(0.05) TARG1 = heal[4] TARG2 = heal[3] TARG3 = heal[2] TARG4 = heal[6] TARG5 = heal[5] TARG6 = heal[1] STARG = cf wait(0.05) TARG1 = heal[4] TARG2 = heal[3] TARG3 = heal[2] TARG4 = heal[6] TARG5 = heal[5] TARG6 = heal[1] STARG = cf wait(0.05) TARG1 = heal[4] TARG2 = heal[3] TARG3 = heal[2] TARG4 = heal[6] TARG5 = heal[5] TARG6 = heal[1] STARG = cf local plrs = {} local healpoints = math.floor(math.random(10, 14)) local num = 0 local getsnearme = function(studs) local list = game.Workspace:GetChildren() local targs = {} for i = 1, #list do local target = list[i] if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - char.Torso.Position).magnitude < studs then table.insert(targs, target) end end return targs end local f = getsnearme(30) dgm = healpoints dg = nil wait(0.1) local hum = char:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints def.Value = def.Value + 0.05 dgm = healpoints dg = char.Head wait() for i,v in pairs(f) do if v:FindFirstChild("Defense") then wait(0.1) local hum = v:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints v:FindFirstChild("Defense").Value = v:FindFirstChild("Defense").Value + 0.05 dgm = healpoints dg = v.Head else do wait(0.1) do local hum = v:FindFirstChild("Humanoid") hum.Health = hum.Health + healpoints dgm = healpoints dg = v.Head -- DECOMPILER ERROR at PC225: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC225: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC225: LeaveBlock: unexpected jumping out IF_STMT end end end end wait(0.5) SWELD.Part0 = char["Right Arm"] current = true end end ) local r2d = false local rb = nil local r = false attack = false mouse.KeyDown:connect(function(key) key = key:lower() if key == "x" then if r2d == true then rb = char.B1.CFrame r = true char:FindFirstChild("B1"):Destroy() char:FindFirstChild("B2"):Destroy() f2l.Text = "[X] Cleanse" r2d = false end if current == true and opend == true and stun.Value == false and energy > 24 and S2 == true and healingmode == false and r2d == false then attack = true energy = energy - 25 S2T = 0 current = false TARG1 = SK2[6] TARG2 = SK2[5] TARG3 = SK2[4] TARG4 = SK2[3] TARG5 = SK2[2] TARG6 = SK2[1] local cf = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(180), math.rad(-90), 0) STARG = cf wait(0.05) TARG1 = SK2[6] TARG2 = SK2[5] TARG3 = SK2[4] TARG4 = SK2[3] TARG5 = SK2[2] TARG6 = SK2[1] STARG = cf wait(0.05) TARG1 = SK2[6] TARG2 = SK2[5] TARG3 = SK2[4] TARG4 = SK2[3] TARG5 = SK2[2] TARG6 = SK2[1] STARG = cf wait(0.05) TARG1 = SK2[6] TARG2 = SK2[5] TARG3 = SK2[4] TARG4 = SK2[3] TARG5 = SK2[2] TARG6 = SK2[1] STARG = cf local d1 = Instance.new("Part", char) d1.BrickColor = BrickColor.new("Lime green") d1.Shape = "Ball" d1.Size = Vector3.new(5.95, 5.95, 5.95) d1.CanCollide = false d1.Transparency = 0.6 d1.Position = p18.CFrame.p + Vector3.new(0, 0, 0) d1.TopSurface = "Smooth" d1.BottomSurface = "Smooth" d1.Material = "Neon" d1.Name = "B1" local v = Instance.new("BodyVelocity", d1) v.maxForce = Vector3.new(math.huge, math.huge, math.huge) v.velocity = char.HumanoidRootPart.CFrame.lookVector * 80 local d2 = Instance.new("Part", char) d2.BrickColor = BrickColor.new("Lime green") d2.Shape = "Ball" d2.Size = Vector3.new(8.12, 8.12, 8.12) d2.CanCollide = false d2.Position = d1.CFrame.p d2.TopSurface = "Smooth" d2.BottomSurface = "Smooth" d2.Material = "Neon" d2.Name = "B2" d2.Transparency = 0.8 game.Debris:AddItem(d1, 5) game.Debris:AddItem(d2, 5) local w = Instance.new("Weld", d1) w.Part0 = d1 w.Part1 = d2 r2d = true f2l.Text = "[X] Detonate" wait() d1.CFrame = p18.CFrame wait(0.5) current = true wait(4.4) r2d = false f2l.Text = "[X] Cleanse" end end attack = false end ) ma = function() local f = Instance.new("Part", char) game.Debris:AddItem(f, 1.1) f.TopSurface = "Smooth" f.BottomSurface = "Smooth" f.BrickColor = BrickColor.new("Lime green") f.Size = Vector3.new(2, 2.4, 2) f.CanCollide = false f.Anchored = true local fm = Instance.new("SpecialMesh", f) fm.MeshId = "http://www.roblox.com/asset/?id=20329976" fm.Scale = Vector3.new(6, 1, 6) f.CFrame = CFrame.new(char.B1.CFrame.X, char.B1.CFrame.Y + -3, char.B1.CFrame.Z) for i = 0, 10 do wait() f.Transparency = f.Transparency + 0.1 end end game:GetService("RunService").RenderStepped:connect(function() if r2d == true and mc.Value > 0.9 then mc.Value = mc.Value - 0.15 end if mc.Value < 1.1 and r2d == true then mc.Value = 2 ma() end end ) game:GetService("RunService").RenderStepped:connect(function() if r == true then r = false local l = Instance.new("Part", game.Workspace) do l.BrickColor = BrickColor.new("Forest green") l.Size = Vector3.new(1, 1, 1) l.Shape = "Ball" l.TopSurface = "Smooth" l.BottomSurface = "Smooth" l.Material = "Neon" l.CanCollide = false l.Anchored = true l.Transparency = 0 l.CFrame = rb local dmg = true local getsnearme = function(studs) local list = game.Workspace:GetChildren() local targs = {} for i = 1, #list do local target = list[i] if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - l.Position).magnitude < studs and target ~= nil then table.insert(targs, target) end end return targs end local f = getsnearme(20) for i,v in pairs(f) do wait(0.1) if v:FindFirstChild("Attack") then if v:FindFirstChild("Blocking").Value == true then v.BlockingLabel.Value = true else v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1 v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1 local dtd = math.floor(math.random(12, 14) * atk.Value / v:FindFirstChild("Defense").Value) v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd dfm = 5 df = nil wait() dfm = dtd df = v:FindFirstChild("Head") end else do do local dtd = math.floor(math.random(12, 14) * atk.Value) v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd dfm = 5 df = nil wait() dfm = dtd df = v:FindFirstChild("Head") -- DECOMPILER ERROR at PC145: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC145: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC145: LeaveBlock: unexpected jumping out IF_STMT end end end end game.Debris:AddItem(l, 2) sz = Vector3.new(120, 120, 120) pl = l for i = 0, 20 do wait() l.Transparency = l.Transparency + 0.05 end end end end ) game:GetService("RunService").RenderStepped:connect(function() if pl ~= nil and pl.Size ~= Vector3.new(40, 40, 40) then pl.Size = pl.Size:lerp(Vector3.new(40, 40, 40), 0.05) pl.CFrame = rb end end ) makepart = function(transparency, collide, color, size, cf, material, shape, debris, anchored) local p = Instance.new("Part", game.Workspace) if transparency ~= nil then p.Transparency = transparency end p.Anchored = true if collide ~= nil then p.CanCollide = collide if color ~= nil then p.BrickColor = BrickColor.new(color) end if size ~= nil then p.Size = size end if cf ~= nil then p.CFrame = cf end if material ~= nil then p.Material = material end if shape ~= nil then p.Shape = shape end if debris ~= nil then game.Debris:AddItem(p, debris) end p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.LeftSurface = "SmoothNoOutlines" p.RightSurface = "SmoothNoOutlines" p.FrontSurface = "SmoothNoOutlines" p.BackSurface = "SmoothNoOutlines" return p end end meshsomething = function(part, meshid, textureid, scale, mt) local msh = nil if mt ~= nil then msh = Instance.new(mt, part) else msh = Instance.new("SpecialMesh", part) end if meshid ~= nil then msh.MeshId = meshid end if textureid ~= nil then msh.TextureId = textureid end if scale ~= nil then msh.Scale = scale end return msh end local spk, spkcf, spkm = nil, nil, nil local cf = Instance.new("CFrameValue", char) game:GetService("RunService").RenderStepped:connect(function() if spk ~= nil and spkcf ~= nil and spkm ~= nil then spk.Size = spk.Size:lerp(Vector3.new(8.02, 15, 9.39), 0.05) spk.CFrame = cf spkm.Scale = spkm.Scale:lerp(Vector3.new(10, 10, 10), 0.05) end end ) mouse.KeyDown:connect(function(key) key = key:lower() if key == "c" and current == true and opend == true and stun.Value == false and energy > 34 and S3 == true and healingmode == false then attack = true energy = energy - 26 S3T = 0 local dmg = true do current = false skl = true char.Humanoid.WalkSpeed = 0 TARG1 = SK3[6] TARG2 = SK3[5] TARG3 = SK3[4] TARG4 = SK3[3] TARG5 = SK3[2] TARG6 = SK3[1] wait(0.05) TARG1 = SK3[6] TARG2 = SK3[5] TARG3 = SK3[4] TARG4 = SK3[3] TARG5 = SK3[2] TARG6 = SK3[1] wait(0.05) TARG1 = SK3[6] TARG2 = SK3[5] TARG3 = SK3[4] TARG4 = SK3[3] TARG5 = SK3[2] TARG6 = SK3[1] wait(0.05) TARG1 = SK3[6] TARG2 = SK3[5] TARG3 = SK3[4] TARG4 = SK3[3] TARG5 = SK3[2] TARG6 = SK3[1] wait(0.05) local p1 = makepart(0, false, "Lime green", Vector3.new(2, 2.4, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, -2.7, -8), "Plastic", nil, 4, true) local m1 = meshsomething(p1, "http://www.roblox.com/asset/?id=20329976", nil, Vector3.new(8, 1, 8)) local p2 = makepart(0, false, "Lime green", Vector3.new(10.81, 1.2, 10.4), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5), "Neon", nil, 4, true) local m2 = meshsomething(p2, nil, nil, Vector3.new(1, 1, 1), "CylinderMesh") local p3 = makepart(0, false, "Lime green", Vector3.new(8.02, 0.2, 9.39), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5), "Neon", nil, 4, true) local m3 = meshsomething(p3, "http://www.roblox.com/asset/?id=1323306", nil, Vector3.new(10, 0, 10)) spkm = m3 spkcf = p3.CFrame spk = p3 cf = char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -7.5) local getsnearme = function(studs) local list = game.Workspace:GetChildren() local targs = {} for i = 1, #list do local target = list[i] if target.ClassName == "Model" and target.Name ~= player.Name and target:FindFirstChild("Humanoid") and target:FindFirstChild("Torso") and (target.Torso.Position - p1.Position).magnitude < studs and target ~= nil then table.insert(targs, target) end end return targs end local f = getsnearme(7) for i,v in pairs(f) do wait(0.1) if v:FindFirstChild("Attack") then if v:FindFirstChild("Blocking").Value == true then v.BlockingLabel.Value = true else v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.1 v:FindFirstChild("Attack").Value = v:FindFirstChild("Attack").Value - 0.2 local dtd = math.floor(math.random(15, 19) * atk.Value / v:FindFirstChild("Defense").Value) v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd dfm = 5 df = nil wait() dfm = dtd df = v:FindFirstChild("Head") end else do do local dtd = math.floor(math.random(15, 17) * atk.Value) v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - dtd dfm = 5 df = nil wait() dfm = dtd df = v:FindFirstChild("Head") -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_ELSE_STMT -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT end end end end wait(0.2) current = true skl = false for i = 0, 20 do wait() p1.Transparency = p1.Transparency + 0.05 p2.Transparency = p2.Transparency + 0.05 end wait(0.1) for i = 0, 10 do wait() p3.Transparency = p3.Transparency + 0.1 end wait(0.5) dmg = false end end end ) local ttl, cfr, ttl2, cfr2 = nil, nil, nil, nil game:GetService("RunService").RenderStepped:connect(function() if ttl ~= nil then ttl.CFrame = ttl.CFrame:lerp(cfr, 0.2) end end ) game:GetService("RunService").RenderStepped:connect(function() if ttl2 ~= nil then ttl2.CFrame = ttl2.CFrame:lerp(cfr2, 0.005) end attack = false end ) mouse.KeyDown:connect(function(key) key = key:lower() if key == "v" and current == true and opend == true and stun.Value == false and energy > 49 and S4 == true and healingmode == false then attack = true current = false skl = true wait(0.05) local dmg = nil do S4T = 0 energy = energy - 59 wait() char.Humanoid.WalkSpeed = 0 TARG1 = SK4[6] TARG2 = SK4[5] TARG3 = SK4[4] TARG4 = SK4[3] TARG5 = SK4[2] TARG6 = SK4[1] wait(0.05) TARG1 = SK4[6] TARG2 = SK4[5] TARG3 = SK4[4] TARG4 = SK4[3] TARG5 = SK4[2] TARG6 = SK4[1] wait(0.05) TARG1 = SK4[6] TARG2 = SK4[5] TARG3 = SK4[4] TARG4 = SK4[3] TARG5 = SK4[2] TARG6 = SK4[1] wait(0.05) TARG1 = SK4[6] TARG2 = SK4[5] TARG3 = SK4[4] TARG4 = SK4[3] TARG5 = SK4[2] TARG6 = SK4[1] local p2 = makepart(0, false, "Lime green", Vector3.new(16.48, 0.2, 2.85), char.HumanoidRootPart.CFrame * CFrame.new(0, -3, -3), "Neon", nil, 4, true) local p3 = makepart(0, false, "Lime green", Vector3.new(2, 2.4, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, 0, -3), "Neon", nil, 4, true) local m3 = meshsomething(p3, "http://www.roblox.com/asset/?id=20329976", nil, Vector3.new(10, 10, 2)) dmg = true local p1 = makepart(0, false, "Lime green", Vector3.new(15.68, 11.17, 2), char.HumanoidRootPart.CFrame * CFrame.new(0, -15, -3), "Neon", nil, 3, false) ttl = p1 cfr = p1.CFrame * CFrame.new(0, 18.5, 0) p1.Parent = game.Workspace p1.Transparency = 0.5 dmg = true p1.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name and dmg == true then if hit.Parent:FindFirstChild("Attack") then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.BlockingLabel.Value = true else hit.Parent.Stunned.Value = true local dtd = math.floor(math.random(15, 24) * atk.Value * hit.Parent.Defense.Value) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd p1:Destroy() DGU(hit.Parent.Head, dtd) end else do local dtd = math.floor(math.random(15, 24) * atk.Value) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd p1:Destroy() DGU(hit.Parent.Head, dtd) end end end end ) wait(0.4) current = true skl = false ttl = nil ttl2 = p1 cfr2 = p1.CFrame * CFrame.new(0, 0, -400) dmg = true wait(0.1) dmg = true p1.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Name and dmg == true then if hit.Parent:FindFirstChild("Attack") then if hit.Parent:FindFirstChild("Blocking").Value == true then hit.Parent.BlockingLabel.Value = true else hit.Parent.Stunned.Value = true local dtd = math.floor(math.random(15, 24) * atk.Value / hit.Parent.Defense.Value) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd p1:Destroy() DGU(hit.Parent.Head, dtd) end else do local dtd = math.floor(math.random(15, 24) * atk.Value) hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - dtd p1:Destroy() DGU(hit.Parent.Head, dtd) end end end end ) for i = 0, 20 do wait() p2.Transparency = p2.Transparency + 0.05 p3.Transparency = p3.Transparency + 0.05 end end end attack = false end ) local Speed = 0.4 local lspeed = 0.2 game:GetService("RunService").RenderStepped:connect(function() if Vector3.new(char.Torso.Velocity.X, 0, char.Torso.Velocity.Z).magnitude > 2 then IdleAndWalk = true else IdleAndWalk = false end if TARG4 ~= nil then rl.C0 = rl.C0:lerp(TARG4, lspeed) end if TARG5 ~= nil then ll.C0 = ll.C0:lerp(TARG5, lspeed) end if TARG3 ~= nil then nc.C0 = nc.C0:lerp(TARG3, lspeed) end if TARG1 ~= nil then w3.C0 = w3.C0:lerp(TARG1, Speed) end if TARG2 ~= nil then w4.C0 = w4.C0:lerp(TARG2, Speed) end if TARG6 ~= nil then ts.C0 = ts.C0:lerp(TARG6, Speed) end if STARG ~= nil then SWELD.C0 = SWELD.C0:lerp(STARG, Speed) end if TARG7 ~= nil and obj ~= nil then obj.Scale = obj.Scale:lerp(TARG7, 0.05) end if TARG8 ~= nil and obj2 ~= nil then obj2.Size = obj2.Size:lerp(TARG8, 0.4) obj2.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) end if TARG10 ~= nil and obj3 ~= nil and TARG11 ~= nil then obj3.Size = obj3.Size:lerp(TARG10, 0.05) obj3.CFrame = char.Torso.CFrame * CFrame.new(0, -2.5, 0) * TARG11 end if TARG10 ~= nil and obj3 ~= nil and obj3.Transparency ~= 1 then obj2.Transparency = obj2.Transparency + 0.05 obj3.Transparency = obj3.Transparency + 0.05 wait(0.1) end if char.Humanoid.Jump == true then gd.Value = true else gd.Value = false end if energy < 100 and current == true then energy = energy + 0.05 end for i = 1, #parts do local Part = parts[i] Part.Size = Part.Size:lerp(Vector3.new(6, 32, 7), 0.05) for x = 1, #poses do Part.CFrame = poses[i] end end if blt.Value < 99 and bl.Value == false and stun.Value == false then blt.Value = blt.Value + 0.03 end if bl.Value == true and blt.Value < 5 then bl.Value = false current = true skl = false end if posd.Value == true and pt.Value > 0 then pt.Value = pt.Value - 0.02 char.Humanoid.Health = char.Humanoid.Health - 0.11 end if pt.Value < 1 then posd.Value = false end if bl.Value == true then blt.Value = blt.Value - 0.5 end if atkt.Value > 0 then atkt.Value = atkt.Value - 0.02 else atk.Value = 1 end if deft.Value > 0 then deft.Value = deft.Value - 0.02 else def.Value = 1.1 end if spdt.Value > 0 then spdt.Value = spdt.Value - 0.02 else wait() if spdt.Value < 1 then spd.Value = 1 end end local DV2 = S1T / S1TF local initX6 = f1.Size.X.Scale f1f:TweenSize(UDim2.new(initX6 * DV2 * 1.665, 0, 1, 0), "In", "Linear", 1) if S1T < 14 then S1T = S1T + 0.04 S1 = false else S1 = true end if S1T == 14 then S1 = true end local DV2 = S2T / S2TF local initX6 = f2.Size.X.Scale f2f:TweenSize(UDim2.new(initX6 * DV2 * 3.566, 0, 1, 0), "In", "Linear", 1) if S2T < 14 then S2T = S2T + 0.01 S2 = false else S2 = true end if S2T == 15 then S2 = true end local DV2 = S3T / S3TF local initX6 = f3.Size.X.Scale f3f:TweenSize(UDim2.new(initX6 * DV2 * 2.855, 0, 1, 0), "In", "Linear", 1) if S3T < 14 then S3T = S3T + 0.01 S3 = false else S3 = true end if S3T == 15 then S3 = true end local DV2 = S4T / S4TF local initX6 = f4.Size.X.Scale f4f:TweenSize(UDim2.new(initX6 * DV2 * 3.45, 0, 1, 0), "In", "Linear", 1) if S4T < 29 then S4T = S4T + 0.01 S4 = false else S4 = true end if S4T == 30 then S4 = true end end ) satk = atk.Value sdef = def.Value sspd = spd.Value atk.Changed:connect(function() if atk.Value < satk then atkt.Value = atkt.Value + 4 makeui(Color3.new(255, 0, 0), "-Damage") satk = atk.Value else atkt.Value = atkt.Value + 4 makeui(Color3.new(255, 0, 0), "+Damage") satk = atk.Value end end ) posd.Changed:connect(function() if posd.Value == false then makeui(Color3.new(255, 0, 0), "-Poison") else makeui(Color3.new(255, 0, 0), "+Poison") end end ) def.Changed:connect(function() if def.Value < sdef then deft.Value = deft.Value + 4 makeui(Color3.new(0, 0, 255), "-Defense") sdef = def.Value else deft.Value = deft.Value + 4 makeui(Color3.new(0, 0, 255), "+Defense") sdef = def.Value end end ) spd.Changed:connect(function() if spd.Value < sspd then spdt.Value = spdt.Value + 4 makeui(Color3.new(0, 255, 0), "-Speed") sspd = spd.Value else spdt.Value = spdt.Value + 4 makeui(Color3.new(0, 255, 0), "+Speed") sspd = spd.Value end end ) bll.Changed:connect(function() if bll.Value == true then local c = Instance.new("Part", game.Workspace) c.Anchored = true c.CanCollide = false c.BrickColor = BrickColor.new("Medium stone grey") c.Shape = "Ball" c.Size = Vector3.new(1, 1, 1) c.CFrame = char.Torso.CFrame c.TopSurface = "Smooth" c.BottomSurface = "Smooth" c.Transparency = 0.1 local v = Instance.new("Part", game.Workspace) v.Anchored = true v.CanCollide = false v.BrickColor = BrickColor.new("Medium stone grey") v.Size = Vector3.new(1, 1, 1) v.CFrame = char.Torso.CFrame v.TopSurface = "Smooth" v.BottomSurface = "Smooth" v.Transparency = 0.1 obj2 = c TARG8 = Vector3.new(30, 30, 30) obj3 = v TARG10 = Vector3.new(15, 21, 15) TARG11 = CFrame.new(0, 0, 0) makeui(BrickColor.new("Bright bluish green").Color, "Blocked!") bll.Value = false end end ) stun.Changed:connect(function() if stun.Value == true then makeui(Color3.new(255, 255, 0), "+Stunned") wait(2) if opend == true then stun.Value = false end end if stun.Value == false then makeui(Color3.new(255, 255, 0), "-Stunned") end end ) RootPart = char.HumanoidRootPart while true do wait() local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) fa.Text = "Attack : " .. atk.Value fa2.Text = "Speed : " .. spd.Value fa3.Text = "Defense : " .. def.Value local initX5 = f5.Size.X.Scale local maxhp = char.Humanoid.MaxHealth local hp = char.Humanoid.Health local Pie = hp / maxhp f5f:TweenSize(UDim2.new(initX5 * Pie * 3.33, 0, 1, 0), "In", "Linear", 1) local DV1 = energy / 100 local initX6 = f6.Size.X.Scale f6f:TweenSize(UDim2.new(initX6 * DV1 * 3.33, 0, 1, 0), "In", "Linear", 1) if opend == true then if current == true then if idleq == false then if stun.Value == true then TARG1 = stunned[3] TARG2 = stunned[2] TARG3 = stunned[1] TARG4 = stunned[5] TARG5 = stunned[4] TARG6 = stunned[6] char.Humanoid.WalkSpeed = 0 end if stun.Value == true then char.Humanoid.JumpPower = 0 else char.Humanoid.JumpPower = 50 end if stun.Value == false and skl == false then char.Humanoid.WalkSpeed = 16 * spd.Value end if char.Humanoid.Jump == true and stun.Value == false and bl.Value == false and healingmode == false then TARG1 = jump[3] TARG2 = jump[2] TARG3 = jump[1] TARG4 = jump[5] TARG5 = jump[4] TARG6 = CFrame.new(0, 0, 0) end local lilwl = ll.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) local lirwl = rl.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) local lilwr = ll.C0 * CFrame.new(0, 0, 0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) local lirwr = rl.C0 * CFrame.new(0, 0, -0.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)) if bl.Value == false then if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and healingmode == false then TARG1 = walk[8] TARG2 = walk[7] TARG3 = walk[6] TARG4 = walk[4] TARG5 = walk[3] TARG6 = walk[5] STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then TARG1 = walk[8] TARG2 = walk[7] TARG3 = walk[6] TARG4 = walk[2] TARG5 = walk[1] TARG6 = walk[5] end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk == true and char.Humanoid.Jump == false and stun.Value == false and bl.Value == false and healingmode == false then wait(0.05) end if IdleAndWalk ~= true or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value ~= false or healingmode == false then wait(0.05) end end end end end end if IdleAndWalk ~= false or char.Humanoid.Jump ~= false or stun.Value ~= false or bl.Value ~= false or healingmode == false and attack == false and torvel < 1 and hitfloor ~= nil then TARG1 = idle[5] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0) TARG2 = idle[6] * CFrame.Angles(0.1 * math.sin(tick()), 0, 0) TARG3 = idle[2] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0) TARG4 = idle[4] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0) TARG5 = idle[3] * CFrame.Angles(0.07 * math.sin(tick()), 0, 0) TARG6 = idle[1] STARG = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(-50)) end end
return {'kuch','kuchen','kuchhoest','kucht','kuchte','kuchten','kuchend'}
local renderer = {} local ph_normal = love.graphics.newImage("placeholders/ph_nm.png"); local ph_depth = love.graphics.newImage("placeholders/ph_depth.png"); local ph_specular = love.graphics.newImage("placeholders/ph_spec.png"); local ph_ao = love.graphics.newImage("placeholders/ph_ao.png"); local ph_sv = love.graphics.newImage("placeholders/ph_shadow_volume.png") local shaded_shader = love.graphics.newShader("shaders/sprite_light.glsl") function renderer:new(data) --Not implemented, do not use. data = data or {} setmetatable(data, self) self.__index = self return data end function renderer:draw(x,y,ox,oy) --Not implemented, do not use end flat_renderer = renderer:new() shaded_renderer = renderer:new() function flat_renderer:new(data, texture) texture = texture or {} data = { texture = texture } setmetatable(data, self) self.__index = self return data end function flat_renderer:draw(x,y,ox,oy) love.graphics.setShader() love.graphics.draw(self.texture, x, y, 0, 1, 1, ox, oy) --Draw at center end -- diffuse, nm, ao, spec function shaded_renderer:new(data, texture, normal, depth, ao, specular) --Supported texture: Albedo/Diffuse, Depth-infused Normal, Ambient Occlusion, Specular data = data or { texture = texture, nm = normal or ph_normal, depth = depth or ph_depth, ao = ao or ph_ao, spec = specular or ph_specular } setmetatable(data, self) self.__index = self return data end local resX = resX; local resY = resY; local scaleUp = scaleUp; function shaded_renderer:draw(x,y,ox,oy,lights) love.graphics.setShader(shaded_shader) shaded_shader:send("res_x", self.texture:getWidth()); shaded_shader:send("res_y", self.texture:getHeight()); shaded_shader:send("offset_x", x - ox); shaded_shader:send("offset_y", y - oy); shaded_shader:send("nm",self.nm); shaded_shader:send("depth",self.depth); shaded_shader:send("ao",self.ao); shaded_shader:send("spec",self.spec); local lightIndex = 0 for i,v in pairs(lights) do shaded_shader:send("lights[" .. lightIndex .. "].light_pos", {v.x, v.y, v.z}) shaded_shader:send("lights[" .. lightIndex .. "].light_color", {v.r, v.g, v.b}) lightIndex = lightIndex + 1 end shaded_shader:send("light_count", lightIndex) love.graphics.draw(self.texture, x, y, 0, 1, 1, ox, oy) --Draw at center love.graphics.setShader() end
return { name = 'Alborz', checkpoints = { LinearTransform(Vec3(0.711849, -0.008111, 0.702285), Vec3(-0.065571, 0.994798, 0.077954), Vec3(-0.699265, -0.101541, 0.707615), Vec3(25.540485, 545.566772, -271.684540)), LinearTransform(Vec3(0.975212, -0.193603, -0.107139), Vec3(0.193006, 0.981067, -0.016012), Vec3(0.108211, -0.005063, 0.994115), Vec3(16.508284, 570.404419, -152.482193)), LinearTransform(Vec3(0.819051, -0.234208, -0.523739), Vec3(0.091521, 0.954528, -0.283724), Vec3(0.566374, 0.184452, 0.803242), Vec3(36.576107, 584.878662, -57.664307)), LinearTransform(Vec3(-0.211756, 0.083858, -0.973718), Vec3(-0.029485, 0.995310, 0.092130), Vec3(0.976878, 0.048219, -0.208290), Vec3(82.163231, 587.025391, -31.138689)), LinearTransform(Vec3(-0.217593, -0.105510, -0.970320), Vec3(-0.040547, 0.994259, -0.099021), Vec3(0.975197, 0.017798, -0.220622), Vec3(142.886337, 590.982605, -41.205814)), LinearTransform(Vec3(0.097999, 0.430628, -0.897193), Vec3(0.462074, 0.778774, 0.424262), Vec3(0.881410, -0.456147, -0.122663), Vec3(267.145538, 558.197510, -62.741791)), LinearTransform(Vec3(-0.152441, -0.103293, -0.982900), Vec3(-0.294777, 0.954008, -0.054539), Vec3(0.943328, 0.281422, -0.175879), Vec3(432.420135, 534.941284, -48.886799)), LinearTransform(Vec3(0.450355, 0.143375, -0.881263), Vec3(-0.125818, 0.987364, 0.096340), Vec3(0.883940, 0.067492, 0.462704), Vec3(573.416687, 546.330139, -72.873642)), LinearTransform(Vec3(0.549427, 0.288730, -0.784069), Vec3(0.073154, 0.918170, 0.389374), Vec3(0.832333, -0.271291, 0.483346), Vec3(697.834351, 524.432739, -7.072163)), LinearTransform(Vec3(0.912464, 0.117370, 0.391960), Vec3(-0.073099, 0.989324, -0.126074), Vec3(-0.402573, 0.086386, 0.911303), Vec3(749.691406, 489.967224, 137.998077)), LinearTransform(Vec3(0.748713, 0.015209, 0.662720), Vec3(0.009770, 0.999375, -0.033973), Vec3(-0.662822, 0.031911, 0.748097), Vec3(627.027222, 426.627106, 375.613983)), LinearTransform(Vec3(0.995485, -0.004735, 0.094798), Vec3(0.002439, 0.999701, 0.024323), Vec3(-0.094884, -0.023982, 0.995199), Vec3(507.740082, 421.239075, 519.512939)), LinearTransform(Vec3(0.999219, -0.036256, -0.015699), Vec3(0.035651, 0.998672, -0.037202), Vec3(0.017027, 0.036613, 0.999184), Vec3(539.094238, 433.094543, 683.572815)), LinearTransform(Vec3(0.993641, 0.004915, 0.112484), Vec3(-0.002803, 0.999817, -0.018922), Vec3(-0.112556, 0.018486, 0.993473), Vec3(536.099548, 435.136688, 735.346558)), }, spawns = { LinearTransform(Vec3(0.602055, 0.000000, 0.798455), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.798455, 0.000000, 0.602055), Vec3(61.629894, 540.768433, -301.157166)), LinearTransform(Vec3(0.628883, 0.000000, 0.777500), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.777500, 0.000000, 0.628883), Vec3(60.686523, 540.539856, -302.380859)), LinearTransform(Vec3(0.671963, 0.000000, 0.740584), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.740584, 0.000000, 0.671963), Vec3(59.402344, 540.228333, -303.833984)), LinearTransform(Vec3(0.698137, 0.000000, 0.715964), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.715964, 0.000000, 0.698137), Vec3(58.343407, 539.989868, -304.925140)), LinearTransform(Vec3(0.718166, 0.000000, 0.695872), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.695872, 0.000000, 0.718166), Vec3(57.236633, 539.753235, -306.003174)), LinearTransform(Vec3(0.762624, 0.000000, 0.646842), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.646842, 0.000000, 0.762624), Vec3(55.915009, 539.467407, -307.157684)), LinearTransform(Vec3(0.773524, 0.000000, 0.633767), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.633767, 0.000000, 0.773524), Vec3(54.832916, 539.271851, -308.021515)), LinearTransform(Vec3(0.809332, 0.000000, 0.587351), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.587351, 0.000000, 0.809332), Vec3(53.160027, 538.963623, -309.302002)), }, }
local utils = require("utils") local nmap = utils.nmap local imap = utils.imap local cmd = vim.cmd local api = vim.api local fn = vim.fn local lsp = vim.lsp local lspinstall = require("lspinstall") local nvim_lsp = require("lspconfig") local colors = require("colors") cmd("autocmd ColorScheme * highlight NormalFloat guibg=" .. colors.bg) cmd("autocmd ColorScheme * highlight FloatBorder guifg=white guibg=" .. colors.bg) local border = { {"🭽", "FloatBorder"}, {"▔", "FloatBorder"}, {"🭾", "FloatBorder"}, {"▕", "FloatBorder"}, {"🭿", "FloatBorder"}, {"▁", "FloatBorder"}, {"🭼", "FloatBorder"}, {"▏", "FloatBorder"} } local format_async = function(err, _, result, _, bufnr) if err ~= nil or result == nil then return end if not api.nvim_buf_get_option(bufnr, "modified") then local view = fn.winsaveview() lsp.util.apply_text_edits(result, bufnr) fn.winrestview(view) if bufnr == api.nvim_get_current_buf() then api.nvim_command("noautocmd :update") end end end lsp.handlers["textDocument/formatting"] = format_async -- _G makes this function available to vimscript lua calls _G.lsp_organize_imports = function() local params = { command = "_typescript.organizeImports", arguments = {api.nvim_buf_get_name(0)}, title = "" } lsp.buf.execute_command(params) end -- show diagnostic line with custom border and styling _G.lsp_show_diagnostics = function() vim.lsp.diagnostic.show_line_diagnostics({border = border}) end local on_attach = function(client, bufnr) cmd [[command! LspDef lua vim.lsp.buf.definition()]] cmd [[command! LspFormatting lua vim.lsp.buf.formatting()]] cmd [[command! LspCodeAction lua vim.lsp.buf.code_action()]] cmd [[command! LspHover lua vim.lsp.buf.hover()]] cmd [[command! LspRename lua vim.lsp.buf.rename()]] cmd [[command! LspOrganize lua lsp_organize_imports()]] cmd [[command! OR lua lsp_organize_imports()]] cmd [[command! LspRefs lua vim.lsp.buf.references()]] cmd [[command! LspTypeDef lua vim.lsp.buf.type_definition()]] cmd [[command! LspImplementation lua vim.lsp.buf.implementation()]] cmd [[command! LspDiagPrev lua vim.lsp.diagnostic.goto_prev()]] cmd [[command! LspDiagNext lua vim.lsp.diagnostic.goto_next()]] cmd [[command! LspDiagLine lua lsp_show_diagnostics()]] cmd [[command! LspSignatureHelp lua vim.lsp.buf.signature_help()]] vim.lsp.handlers["textDocument/hover"] = vim.lsp.with(vim.lsp.handlers.hover, {border = border}) vim.lsp.handlers["textDocument/signatureHelp"] = vim.lsp.with(vim.lsp.handlers.hover, {border = border}) nmap("gd", ":LspDef<CR>", {bufnr = bufnr}) nmap("gr", ":LspRename<CR>", {bufnr = bufnr}) nmap("gR", ":LspRefs<CR>", {bufnr = bufnr}) nmap("gy", ":LspTypeDef<CR>", {bufnr = bufnr}) nmap("K", ":LspHover<CR>", {bufnr = bufnr}) nmap("gs", ":LspOrganize<CR>", {bufnr = bufnr}) nmap("[a", ":LspDiagPrev<CR>", {bufnr = bufnr}) nmap("]a", ":LspDiagNext<CR>", {bufnr = bufnr}) nmap("ga", ":LspCodeAction<CR>", {bufnr = bufnr}) nmap("<Leader>a", ":LspDiagLine<CR>", {bufnr = bufnr}) imap("<C-x><C-x>", "<cmd> LspSignatureHelp<CR>", {bufnr = bufnr}) if client.resolved_capabilities.document_highlight then api.nvim_exec( [[ augroup lsp_document_highlight autocmd! * <buffer> autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight() autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references() augroup END ]], false ) end -- disable document formatting (currently handled by formatter.nvim) client.resolved_capabilities.document_formatting = false if client.resolved_capabilities.document_formatting then api.nvim_exec( [[ augroup LspAutocommands autocmd! * <buffer> autocmd BufWritePost <buffer> LspFormatting augroup END ]], true ) end end local diagnosticls_settings = { filetypes = { "javascript", "javascriptreact", "javascript.jsx", "typescript", "typescriptreact", "typescript.tsx", "html", "css", "sh" }, init_options = { linters = { eslint = { sourceName = "eslint", command = "eslint_d", rootPatterns = { ".git", ".eslintrc", ".eslintrc.json", ".eslintrc.js", ".eslintrc.yml", ".eslintrc.yaml", "package.json" }, debounce = 100, args = {"-f", "unix", "--stdin", "--stdin-filename", "%filepath", "--format", "json"}, securities = {["1"] = "warning", ["2"] = "error"}, parseJson = { errorsRoot = "[0].messages", line = "line", column = "column", endLine = "endLine", endColumn = "endColumn", security = "severity", message = "${message} [${ruleId}]" } }, shellcheck = { sourceName = "shellcheck", command = "shellcheck", debounce = 100, args = {"--format=gcc", "-"}, offsetLine = 0, offsetColumn = 0, formatLines = 1, formatPattern = { "^[^:]+:(\\d+):(\\d+):\\s+([^:]+):\\s+(.*)$", {line = 1, column = 2, message = 4, security = 3} }, securities = {error = "error", warning = "warning", note = "info"} } }, formatters = { prettier = { command = "./node_modules/.bin/prettier", args = {"--stdin-filepath", "%filepath"}, rootPatterns = { ".git", ".eslintrc.json", ".eslintrc", ".eslinrc.js", "package.json", ".prettierrc" } } }, filetypes = { sh = "shellcheck", javascript = "eslint", javascriptreact = "eslint", ["javascript.jsx"] = "eslint", typescript = "eslint", typescriptreact = "eslint", ["typescript.tsx"] = "eslint" }, formatFiletypes = { javascript = "eslint_d", typescript = "eslint_d" } } } local lua_settings = { Lua = { runtime = { -- LuaJIT in the case of Neovim version = "LuaJIT", path = vim.split(package.path, ";") }, diagnostics = { -- Get the language server to recognize the `vim` global globals = {"vim"} }, workspace = { -- Make the server aware of Neovim runtime files library = { [fn.expand("$VIMRUNTIME/lua")] = true, [fn.expand("$VIMRUNTIME/lua/vim/lsp")] = true } } } } local function make_config() local capabilities = lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true capabilities.textDocument.completion.completionItem.resolveSupport = { properties = { "documentation", "detail", "additionalTextEdits" } } capabilities.textDocument.colorProvider = {dynamicRegistration = false} return { capabilities = capabilities, on_attach = on_attach } end -- lsp-install local function setup_servers() lspinstall.setup() -- get all installed servers local servers = lspinstall.installed_servers() for _, server in pairs(servers) do local config = make_config() if server == "lua" then config.settings = lua_settings config.root_dir = function(fname) local util = require("lspconfig/util") return util.find_git_ancestor(fname) or util.path.dirname(fname) end elseif server == "vim" then config.init_options = {isNeovim = true} elseif server == "diagnosticls" then config = diagnosticls_settings end nvim_lsp[server].setup(config) end end -- install these servers by default local function install_servers() local required_servers = {"lua", "typescript", "bash"} local installed_servers = lspinstall.installed_servers() for _, server in pairs(required_servers) do if not vim.tbl_contains(installed_servers, server) then lspinstall.install_server(server) end end end install_servers() setup_servers() lspinstall.post_install_hook = function() setup_servers() cmd [[bufdo e]] end -- set up custom symbols for LSP errors fn.sign_define("LspDiagnosticsSignError", {text = "", texthl = "LspDiagnosticsSignError", linehl = "", numhl = ""}) fn.sign_define("LspDiagnosticsSignWarning", {text = "", texthl = "LspDiagnosticsSignWarning"}) fn.sign_define("LspDiagnosticsSignInformation", {text = "●", texthl = "LspDiagnosticsSignInfo"}) fn.sign_define("LspDiagnosticsSignHint", {text = "○", texthl = "LspDiagnosticsSignHint"})
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("BZM_WXCB") function tbMagic:EnableCheck(npc) return true end function tbMagic:TargetCheck(key, t) local id = t.ID if t.IsFaBao then return true else return false end end function tbMagic:MagicEnter(IDs, IsThing) self.targetId = IDs[0] end function tbMagic:MagicStep(dt, duration) self:SetProgress(duration / self.magic.Param1) if duration >= self.magic.Param1 then return 1 end return 0 end function tbMagic:MagicLeave(success) if success then local target = ThingMgr:FindThingByID(self.targetId) local AT = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.AttackPower) local JT = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.KnockBackAddition) local FX = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.FlySpeed) local RS = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.RotSpeed) local HL = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.LingRecover) local ML = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.MaxLing) local TL = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.TailLenght) local AR = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.AttackRate) local KB = target.Fabao:GetProperty(CS.XiaWorld.Fight.g_emFaBaoP.KnockBackResistance) local name = target:GetName() local prename = { "Tian", "De", "Xuan", "Huang", "Hong", "Huang", "Yu", "Zhou", "Zhuque", "Xuanwu", "Huanglong", "Baihu", "Qinglong", "Cha Shi", "Jiu Zhuan", "Kong Ming", "Xingyun", "Feng Zhou", "Fen Xian", "Ling", "Mie", "Lu", "Xiong", "Busi", "Ming", "You", "Xian Dì", "Sheng Qi", "Sheng Bing", "Di Bing", "Chi", "Fusang", "Xingkong", "Miemen", "Dao Yun" } local random = self.bind.LuaHelper:RandomInt(1, #prename) if target then if AT <= 100000 then self.bind.PropertyMgr:ModifierProperty("NpcLingMaxValue", 0, -0.1, -0.1, 0) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.AttackPower, AT * 1.25) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.KnockBackAddition, JT * 1.15) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.FlySpeed, FX * 1.05) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.RotSpeed, RS * 1.05) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.LingRecover, HL * 1.2) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.MaxLing, ML * 1.2) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.KnockBackResistance, KB * 1.15) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.TailLenght, TL * 1.09) target.Fabao:SetProperty(CS.XiaWorld.Fight.g_emFaBaoP.AttackRate, AR * 0.91) else target:SetName("" .. prename[random] .. "·" .. name .. "") self.bind.LuaHelper:TriggerStory("JT") end end end end
-- Copyright (C) Sony Computer Entertainment America LLC. -- All Rights Reserved. -- -- Dependencies -- include "../sledluaplugin/libsce_sledluaplugin-5.2.3.lua" include "../sleddebugger/libsce_sleddebugger.lua" include "../../build/premake/sled_master.lua" -- -- Premake build script for the libsce_sleddebugger unit tests -- sdk_project "libsce_sledluaplugin-5.2.3_unittests" sdk_location "." sdk_kind "ConsoleApp" configurations { sdk.DEBUG, sdk.RELEASE } platforms { sdk.WIN_STATIC_ALL } uuid "124234EE-EED1-8329-B433-B01234118790" files { "*.h", "*.cpp", "../sleddebugger_unittests/scoped_network.h", "../sleddebugger_unittests/scoped_network.cpp", "../../wws_lua/extras/Lua.Utilities/LuaInterface.h", "../../wws_lua/extras/Lua.Utilities/LuaInterface-5.2.3.cpp", "../../../unittest-cpp/UnitTest++/*.h", "../../../unittest-cpp/UnitTest++/*.cpp", "../../../unittest-cpp/UnitTest++/Win32/*.h", "../../../unittest-cpp/UnitTest++/Win32/*.cpp", "../sledcore/*.h", "../sledcore/windows/*.h" } vpaths { ["Headers"] = {"**.h", "../sleddebugger_unittests/**.h"} } vpaths { ["Source"] = {"**.cpp", "../sleddebugger_unittests/**.cpp"} } includedirs { "../../", "../../../" } links { "libsce_sledluaplugin-5.2.3", "lua-5.2.3", "libsce_sleddebugger" } objdir(path.join(sdk.rootdir, "tmp/sce_sled/%{prj.name}/%{sdk.platform(cfg)}")) targetdir(path.join(sdk.rootdir, "tmp/sce_sled/%{prj.name}/%{sdk.platform(cfg)}")) defines { "SCE_LUA_VER=523", "WWS_LUA_VER=523", "UNITTEST_XML_NAME=libsce_sledluaplugin-5.2.3_unittests" } defines { "UNITTEST_XML_SUITE=%{sdk.platform(cfg)}" } defines { "UNITTEST_XML_NAME=libsce_sleddebugger_unittests" } filter { "platforms:*DLL*" } defines { "UNITTEST_DLL_EXPORT" } filter { "system:Windows" } files { "Win32/*" } defines { "UNITTEST_XML_PATH=./bin/%{sdk.platform(cfg)}/test-reports" } flags { "SEH" } configuration { "Debug*" } defines { "SCE_SLED_ASSERT_ENABLED=1" } configuration { "Win*" } links { "ws2_32", get_sledcore_pathname() } postbuildcommands { "\"" .. get_target_pathname(prj) .. "\"" }
local widget = require( "widget" ) local composer = require( "composer" ) local json = require ("json") local myData = require ("mydata") local upgrades = require("upgradeName") local tutorialScene = composer.newScene() --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --> GENERAL FUNCTIONS --------------------------------------------------------------------------------- local function onAlert( event ) if ( event.action == "clicked" ) then if system.getInfo("platformName")=="Android" then native.requestExit() else os.exit() end end end function goBackTutorial (event) myData.webView:removeSelf() myData.webView = nil backSound() composer.removeScene( "tutorialScene" ) composer.gotoScene("playerSettingScene", {effect = "fade", time = 100}) end local function goBackTutorial(event) if (event.phase=="ended") then myData.webView:removeSelf() myData.webView = nil backSound() composer.removeScene( "tutorialScene" ) composer.gotoScene("playerSettingScene", {effect = "fade", time = 100}) end end --------------------------------------------------------------------------------- --> SCENE EVENTS --------------------------------------------------------------------------------- -- Scene Creation function tutorialScene:create(event) group = self.view loginInfo = localToken() iconSize=200 myData.webView = native.newWebView(0, 0, display.contentWidth, display.actualContentHeight-(display.actualContentHeight/15)-10 ) myData.webView.anchorX=0 myData.webView.anchorY=0 myData.webView:request( "http://app.elitehax.it/tutorial/index.html" ) myData.webView:reload() myData.backButton = widget.newButton( { left = 20, top = display.actualContentHeight - (display.actualContentHeight/15) + topPadding(), width = display.contentWidth - 40, height = display.actualContentHeight/15-5, defaultFile = buttonColor1080, -- overFile = "buttonOver.png", fontSize = fontSize(80), label = "Back", labelColor = tableColor1, onEvent = goBackTutorial }) -- Background myData.background = display.newImage("img/background.jpg") myData.background:scale(4,8) myData.background.alpha = 0.3 changeImgColor(myData.background) -- Show HUD group:insert(myData.background) group:insert(myData.backButton) group:insert(myData.webView) -- Button Listeners myData.backButton:addEventListener("tap",goBackTutorial) end -- Home Show function tutorialScene:show(event) local taskGroup = self.view if event.phase == "will" then -- Called when the scene is still off screen (but is about to come on screen). end if event.phase == "did" then -- end end --------------------------------------------------------------------------------- --------------------------------------------------------------------------------- --> Listener setup --------------------------------------------------------------------------------- tutorialScene:addEventListener( "create", tutorialScene ) tutorialScene:addEventListener( "show", tutorialScene ) --------------------------------------------------------------------------------- return tutorialScene
object_mobile_exar_kun_tomb_guardian_f_03 = object_mobile_shared_exar_kun_tomb_guardian_f_03:new { } ObjectTemplates:addTemplate(object_mobile_exar_kun_tomb_guardian_f_03, "object/mobile/exar_kun_tomb_guardian_f_03.iff")
hight = 0 while turtle.up() do hight = hight + 1 end shell.run('/local/bin/doc.lua') for i = 1, hight, 1 do while not turtle.down() do sleep(0.1) turtle.digDown() end end
-- Device Controller is a little more advanced than other types. -- It can create child devices, so it can be used for handling multiple physical devices. -- E.g. when connecting to a hub, some cloud service or just when you want to represent a single physical device as multiple endpoints. -- -- Basic knowledge of object-oriented programming (oop) is required. -- Learn more about oop: https://en.wikipedia.org/wiki/Object-oriented_programming -- Learn more about managing child devices: https://manuals.fibaro.com/home-center-3-quick-apps/ function QuickApp:onInit() self:debug("QuickApp:onInit") -- Setup classes for child devices. -- Here you can assign how child instances will be created. -- If type is not defined, QuickAppChild will be used. self:initChildDevices({ ["com.fibaro.energyMeter"] = Energy, }) -- Print all child devices. self:debug("Child devices:") for id,device in pairs(self.childDevices) do self:debug("[", id, "]", device.name, ", type of: ", device.type) end end function QuickApp:createButtonClicked(event) self:createChild() end -- Sample method to create a new child. It can be used in a button. function QuickApp:createChild() local child = self:createChildDevice({ name = "Energy", type = "com.fibaro.energyMeter", rateType = "production" }, Energy) self:trace("Child device created: ", child.id) end class 'Energy' (QuickAppChild) function Energy:__init(device) QuickAppChild.__init(self, device) self:debug("Energy init") self:updateProperty("rateType", "production") self:updateProperty("value", 3) end
squares = {} for i = 0, 9 do for j = 0, 9 do squares[i * 10 + j] = i * i + j * j end end for i = 1, 99 do for j = 0, 99 do squares[i * 100 + j] = squares[i] + squares[j] end end function sum_squares(n) if n < 9999.5 then return squares[n] else local m = math.floor(n / 10000) return squares[n - 10000 * m] + sum_squares(m) end end memory = {} function calc_1_or_89(n) local m = {} n = memory[n] or n while n ~= 1 and n ~= 89 do n = memory[n] or sum_squares(n) table.insert(m, n) end for _, i in pairs(m) do memory[i] = n end return n end counter = 0 for i = 1, 100000000 do if calc_1_or_89(i) == 89 then counter = counter + 1 end end print(counter)
--[[ LuiExtended License: The MIT License (MIT) --]] local CI = LUIE.CombatInfo local strformat = zo_strformat local optionsDataCombatInfo = {} local castBarMovingEnable = false -- Helper local flag local alertFrameMovingEnabled = false -- Helper local flag local globalMethodOptions = { "Ascending", "Descending", "Radial" } local globalMethodOptionsKeys = { ["Ascending"] = 1, ["Descending"] = 2, ["Radial"] = 3 } local globalAlertOptions = { "Show All Incoming Abilities", "Only Show Hard CC Effects", "Only Show Unbreakable CC Effects" } local globalAlertOptionsKeys = { ["Show All Incoming Abilities"] = 1, ["Only Show Hard CC Effects"] = 2, ["Only Show Unbreakable CC Effects"] = 3 } function CI.CreateSettings() -- Load LibAddonMenu local LAM = _G["LibAddonMenu2"] -- Get fonts local FontsList = {} for f in pairs(LUIE.Fonts) do table.insert(FontsList, f) end -- Get sounds local SoundsList = {} for sound, _ in pairs(LUIE.Sounds) do table.insert(SoundsList, sound) end -- Get statusbar textures local StatusbarTexturesList = {} for key, _ in pairs(LUIE.StatusbarTextures) do table.insert(StatusbarTexturesList, key) end local panelDataCombatInfo = { type = "panel", name = strformat("<<1>> - <<2>>", LUIE.name, GetString(SI_LUIE_LAM_CI)), displayName = strformat("<<1>> <<2>>", LUIE.name, GetString(SI_LUIE_LAM_CI)), author = LUIE.author, version = LUIE.version, website = LUIE.website, feedback = LUIE.feedback, translation = LUIE.translation, donation = LUIE.donation, slashCommand = "/luici", registerForRefresh = true, registerForDefaults = true, } -- Combat Info Description optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "description", text = GetString(SI_LUIE_LAM_CI_DESCRIPTION), } -- ReloadUI Button optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "button", name = GetString(SI_LUIE_LAM_RELOADUI), tooltip = GetString(SI_LUIE_LAM_RELOADUI_BUTTON), func = function() ReloadUI("ingame") end, width = "full", } -- Combat Info - Global Cooldown Options Submenu optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_GCD), controls = { { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_GCD_SHOW), tooltip = GetString(SI_LUIE_LAM_CI_GCD_SHOW_TP), getFunc = function() return CI.SV.GlobalShowGCD end, setFunc = function(value) CI.SV.GlobalShowGCD = value CI.HookGCD() end, width = "full", warning = GetString(SI_LUIE_LAM_CI_GCD_SHOW_WARN), default = CI.D.GlobalShowGCD, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_GCD_QUICK)), tooltip = GetString(SI_LUIE_LAM_CI_GCD_QUICK_TP), getFunc = function() return CI.SV.GlobalPotion end, setFunc = function(value) CI.SV.GlobalPotion = value end, width = "full", default = CI.D.GlobalPotion, disabled = function() return not (LUIE.SV.CombatInfo_Enabled and CI.SV.GlobalShowGCD) end, }, { -- Show GCD Ready Flash type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_GCD_FLASH)), tooltip = GetString(SI_LUIE_LAM_CI_GCD_FLASH_TP), getFunc = function() return CI.SV.GlobalFlash end, setFunc = function(value) CI.SV.GlobalFlash = value end, width = "full", default = CI.D.GlobalFlash, disabled = function() return not (LUIE.SV.CombatInfo_Enabled and CI.SV.GlobalShowGCD) end, }, { -- GCD - Desaturate Icons on GCD type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_GCD_DESAT)), tooltip = GetString(SI_LUIE_LAM_CI_GCD_DESAT_TP), getFunc = function() return CI.SV.GlobalDesat end, setFunc = function(value) CI.SV.GlobalDesat = value end, width = "full", default = CI.D.GlobalDesat, disabled = function() return not (LUIE.SV.CombatInfo_Enabled and CI.SV.GlobalShowGCD) end, }, { -- GCD - Color Slot Label Red type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_GCD_COLOR)), tooltip = GetString(SI_LUIE_LAM_CI_GCD_COLOR_TP), getFunc = function() return CI.SV.GlobalLabelColor end, setFunc = function(value) CI.SV.GlobalLabelColor = value end, width = "full", default = CI.D.GlobalLabelColor, disabled = function() return not (LUIE.SV.CombatInfo_Enabled and CI.SV.GlobalShowGCD) end, }, { -- GCD - Animation Method type = "dropdown", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_GCD_ANIMATION)), tooltip = GetString(SI_LUIE_LAM_CI_GCD_ANIMATION_TP), choices = globalMethodOptions, getFunc = function() return globalMethodOptions[CI.SV.GlobalMethod] end, setFunc = function(value) CI.SV.GlobalMethod = globalMethodOptionsKeys[value] end, width = "full", default = CI.D.GlobalMethod, disabled = function() return not (LUIE.SV.CombatInfo_Enabled and CI.SV.GlobalShowGCD) end, }, }, } -- Combat Info - Ultimate Tracking Options Submenu optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_ULTIMATE), controls = { { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ULTIMATE_SHOW_VAL), tooltip = GetString(SI_LUIE_LAM_CI_ULTIMATE_SHOW_VAL_TP), getFunc = function() return CI.SV.UltimateLabelEnabled end, setFunc = function(value) CI.SV.UltimateLabelEnabled = value CI.RegisterCombatInfo() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.UltimateLabelEnabled, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ULTIMATE_SHOW_PCT), tooltip = GetString(SI_LUIE_LAM_CI_ULTIMATE_SHOW_PCT_TP), getFunc = function() return CI.SV.UltimatePctEnabled end, setFunc = function(value) CI.SV.UltimatePctEnabled = value CI.RegisterCombatInfo() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.UltimatePctEnabled, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { type = "slider", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_SHARED_POSITION)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_POSITION_TP), min = -72, max = 40, step = 2, getFunc = function() return CI.SV.UltimateLabelPosition end, setFunc = function(value) CI.SV.UltimateLabelPosition = value CI.ResetUltimateLabel() end, width = "full", default = CI.D.UltimateLabelPosition, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.UltimatePctEnabled ) end, }, { type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONT_TP), choices = FontsList, sort = "name-up", getFunc = function() return CI.SV.UltimateFontFace end, setFunc = function(var) CI.SV.UltimateFontFace = var CI.ApplyFont() end, width = "full", default = CI.D.UltimateFontFace, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.UltimatePctEnabled ) end, }, { type = "slider", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_SIZE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSIZE_TP), min = 10, max = 30, step = 1, getFunc = function() return CI.SV.UltimateFontSize end, setFunc = function(value) CI.SV.UltimateFontSize = value CI.ApplyFont() end, width = "full", default = CI.D.UltimateFontSize, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.UltimatePctEnabled ) end, }, { type = "dropdown", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_STYLE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSTYLE_TP), choices = { "normal", "outline", "shadow", "soft-shadow-thick", "soft-shadow-thin", "thick-outline" }, sort = "name-up", getFunc = function() return CI.SV.UltimateFontStyle end, setFunc = function(var) CI.SV.UltimateFontStyle = var CI.ApplyFont() end, width = "full", default = CI.D.UltimateFontStyle, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.UltimatePctEnabled ) end, }, { type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ULTIMATE_HIDEFULL)), tooltip = GetString(SI_LUIE_LAM_CI_ULTIMATE_HIDEFULL_TP), getFunc = function() return CI.SV.UltimateHideFull end, setFunc = function(value) CI.SV.UltimateHideFull = value CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.UltimateHideFull, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.UltimatePctEnabled ) end, }, { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ULTIMATE_TEXTURE), tooltip = GetString(SI_LUIE_LAM_CI_ULTIMATE_TEXTURE_TP), getFunc = function() return CI.SV.UltimateGeneration end, setFunc = function(value) CI.SV.UltimateGeneration = value end, width = "full", default = CI.D.UltimateGeneration, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, }, } -- Combat Info - Bar Ability Highlight Options Submenu optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_BAR), controls = { { -- Highlight Ability Bar Icon for Active Procs type = "checkbox", name = GetString(SI_LUIE_LAM_CI_BAR_PROC), tooltip = GetString(SI_LUIE_LAM_CI_BAR_PROC_TP), getFunc = function() return CI.SV.ShowTriggered end, setFunc = function(value) CI.SV.ShowTriggered = value CI.UpdateBarHighlightTables() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.ShowTriggered, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { -- Bar Proc Sound type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_BAR_PROCSOUND)), tooltip = GetString(SI_LUIE_LAM_CI_BAR_PROCSOUND_TP), getFunc = function() return CI.SV.ProcEnableSound end, setFunc = function(value) CI.SV.ProcEnableSound = value end, width = "full", default = CI.D.ProcEnableSound, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Bar Proc Sound Choice type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_BAR_PROCSOUNDCHOICE)), tooltip = GetString(SI_LUIE_LAM_CI_BAR_PROCSOUNDCHOICE_TP), choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.ProcSoundName end, setFunc = function(value) CI.SV.ProcSoundName = value CI.ApplyProcSound(true) end, width = "full", default = CI.D.ProcSoundName, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Highlight Ability Bar Icon for Active Effects type = "checkbox", name = GetString(SI_LUIE_LAM_CI_BAR_EFFECT), tooltip = GetString(SI_LUIE_LAM_CI_BAR_EFFECT_TP), getFunc = function() return CI.SV.ShowToggled end, setFunc = function(value) CI.SV.ShowToggled = value CI.UpdateBarHighlightTables() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.ShowToggled, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { -- Show Toggled Secondary type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_BAR_SECONDARY)), tooltip = GetString(SI_LUIE_LAM_CI_BAR_SECONDARY_TP), getFunc = function() return CI.SV.ShowToggledSecondary end, setFunc = function(value) CI.SV.ShowToggledSecondary = value CI.UpdateBarHighlightTables() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.ShowToggledSecondary, disabled = function() return not (CI.SV.ShowToggled and LUIE.SV.CombatInfo_Enabled) end, }, { -- Show Toggled Ultimate type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_BAR_ULTIMATE)), tooltip = GetString(SI_LUIE_LAM_CI_BAR_ULTIMATE_TP), getFunc = function() return CI.SV.ShowToggledUltimate end, setFunc = function(value) CI.SV.ShowToggledUltimate = value CI.UpdateBarHighlightTables() CI.OnSlotsFullUpdate() end, width = "full", default = CI.D.ShowToggledUltimate, disabled = function() return not (CI.SV.ShowToggled and LUIE.SV.CombatInfo_Enabled) end, }, { -- Show Label On Bar Highlight type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_BAR_LABEL)), tooltip = GetString(SI_LUIE_LAM_CI_BAR_LABEL_TP), getFunc = function() return CI.SV.BarShowLabel end, setFunc = function(value) CI.SV.BarShowLabel = value CI.ResetBarLabel() end, width = "full", default = CI.D.BarShowLabel, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and ( CI.SV.ShowTriggered or CI.SV.ShowToggled) ) end, }, { type = "slider", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_SHARED_POSITION)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_POSITION_TP), min = -72, max = 40, step = 2, getFunc = function() return CI.SV.BarLabelPosition end, setFunc = function(value) CI.SV.BarLabelPosition = value CI.ResetBarLabel() end, width = "full", default = CI.D.BarLabelPosition, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.BarShowLabel and ( CI.SV.ShowTriggered or CI.SV.ShowToggled)) end, }, { type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONT_TP), choices = FontsList, sort = "name-up", getFunc = function() return CI.SV.BarFontFace end, setFunc = function(var) CI.SV.BarFontFace = var CI.ApplyFont() end, width = "full", default = CI.D.BarFontFace, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.BarShowLabel and ( CI.SV.ShowTriggered or CI.SV.ShowToggled)) end, }, { type = "slider", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_SIZE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSIZE_TP), min = 10, max = 30, step = 1, getFunc = function() return CI.SV.BarFontSize end, setFunc = function(value) CI.SV.BarFontSize = value CI.ApplyFont() end, width = "full", default = CI.D.BarFontSize, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.BarShowLabel and ( CI.SV.ShowTriggered or CI.SV.ShowToggled)) end, }, { type = "dropdown", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_STYLE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSTYLE_TP), choices = { "normal", "outline", "shadow", "soft-shadow-thick", "soft-shadow-thin", "thick-outline" }, sort = "name-up", getFunc = function() return CI.SV.BarFontStyle end, setFunc = function(var) CI.SV.BarFontStyle = var CI.ApplyFont() end, width = "full", default = CI.D.BarFontStyle, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.BarShowLabel and ( CI.SV.ShowTriggered or CI.SV.ShowToggled)) end, }, { type = "checkbox", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_BUFF_SHOWSECONDFRACTIONS)), tooltip = GetString(SI_LUIE_LAM_BUFF_SHOWSECONDFRACTIONS_TP), getFunc = function() return CI.SV.BarMiilis end, setFunc = function(value) CI.SV.BarMiilis = value end, width = "full", default = CI.D.BarMiilis, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.BarShowLabel and ( CI.SV.ShowTriggered or CI.SV.ShowToggled)) end, }, }, } -- Combat Info - Quickslot Cooldown Timer Option Submenu optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_POTION), controls = { { -- Show Cooldowns (Potion Only when I get finished) -- TODO type = "checkbox", name = GetString(SI_LUIE_LAM_CI_POTION), tooltip = GetString(SI_LUIE_LAM_CI_POTION_TP), getFunc = function() return CI.SV.PotionTimerShow end, setFunc = function(value) CI.SV.PotionTimerShow = value end, width = "full", default = CI.D.PotionTimerShow, disabled = function() return not LUIE.SV.CombatInfo_Enabled end, }, { type = "slider", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_SHARED_POSITION)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_POSITION_TP), min = -72, max = 40, step = 2, getFunc = function() return CI.SV.PotionTimerLabelPosition end, setFunc = function(value) CI.SV.PotionTimerLabelPosition = value CI.ResetPotionTimerLabel() end, width = "full", default = CI.D.PotionTimerLabelPosition, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, { type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONT_TP), choices = FontsList, sort = "name-up", getFunc = function() return CI.SV.PotionTimerFontFace end, setFunc = function(var) CI.SV.PotionTimerFontFace = var CI.ApplyFont() end, width = "full", default = CI.D.PotionTimerFontFace, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, { type = "slider", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_SIZE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSIZE_TP), min = 10, max = 30, step = 1, getFunc = function() return CI.SV.PotionTimerFontSize end, setFunc = function(value) CI.SV.PotionTimerFontSize = value CI.ApplyFont() end, width = "full", default = CI.D.PotionTimerFontSize, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, { type = "dropdown", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_STYLE)), tooltip = GetString(SI_LUIE_LAM_CI_SHARED_FONTSTYLE_TP), choices = { "normal", "outline", "shadow", "soft-shadow-thick", "soft-shadow-thin", "thick-outline" }, sort = "name-up", getFunc = function() return CI.SV.PotionTimerFontStyle end, setFunc = function(var) CI.SV.PotionTimerFontStyle = var CI.ApplyFont() end, width = "full", default = CI.D.PotionTimerFontStyle, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, { type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_POTION_COLOR)), tooltip = GetString(SI_LUIE_LAM_CI_POTION_COLOR_TP), getFunc = function() return CI.SV.PotionTimerColor end, setFunc = function(value) CI.SV.PotionTimerColor = value end, width = "full", default = CI.D.PotionTimerColor, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, { type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_BUFF_SHOWSECONDFRACTIONS)), tooltip = GetString(SI_LUIE_LAM_BUFF_SHOWSECONDFRACTIONS_TP), getFunc = function() return CI.SV.PotionTimerMillis end, setFunc = function(value) CI.SV.PotionTimerMillis = value end, width = "full", default = CI.D.PotionTimerMillis, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.PotionTimerShow ) end, }, }, } -- Combat Info -- Cast Bar Option Submenu optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_CASTBAR), controls = { -- Cast Bar Unlock { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_CASTBAR_MOVE), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_MOVE_TP), getFunc = function() return castBarMovingEnabled end, setFunc = CI.SetMovingState, width = "half", default = false, resetFunc = CI.ResetCastBarPosition, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, -- Cast Bar Unlock Reset position { type = "button", name = GetString(SI_LUIE_LAM_RESETPOSITION), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_RESET_TP), func = CI.ResetCastBarPosition, width = "half", disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, { -- Enable Cast Bar type = "checkbox", name = GetString(SI_LUIE_LAM_CI_CASTBAR_ENABLE), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_ENABLE_TP), getFunc = function() return CI.SV.CastBarEnable end, setFunc = function(value) CI.SV.CastBarEnable = value CI.RegisterCombatInfo() end, width = "full", default = CI.D.CastBarEnable, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Cast Bar Width type = "slider", name = GetString(SI_LUIE_LAM_CI_CASTBAR_SIZEW), min = 100, max = 500, step = 5, getFunc = function() return CI.SV.CastBarSizeW end, setFunc = function(value) CI.SV.CastBarSizeW = value CI.ResizeCastBar() end, width = "full", default = CI.D.CastBarSizeW, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Cast Bar Height type = "slider", name = GetString(SI_LUIE_LAM_CI_CASTBAR_SIZEH), min = 16, max = 64, step = 2, getFunc = function() return CI.SV.CastBarSizeH end, setFunc = function(value) CI.SV.CastBarSizeH = value CI.ResizeCastBar() end, width = "full", default = CI.D.CastBarSizeH, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Cast Bar Icon Size type = "slider", name = GetString(SI_LUIE_LAM_CI_CASTBAR_ICONSIZE), min = 16, max = 64, step = 2, getFunc = function() return CI.SV.CastBarIconSize end, setFunc = function(value) CI.SV.CastBarIconSize = value CI.ResizeCastBar() end, width = "full", default = CI.D.CastBarIconSize, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Display Label type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_LABEL)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_LABEL_TP), getFunc = function() return CI.SV.CastBarLabel end, setFunc = function(value) CI.SV.CastBarLabel = value end, width = "full", default = CI.D.CastBarLabel, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, { -- Display Timer type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_TIMER)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_TIMER_TP), getFunc = function() return CI.SV.CastBarTimer end, setFunc = function(value) CI.SV.CastBarTimer = value end, width = "full", default = CI.D.CastBarTimer, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, { -- Cast Bar Font Face type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_FONTFACE)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_FONTFACE_TP), choices = FontsList, sort = "name-up", getFunc = function() return CI.SV.CastBarFontFace end, setFunc = function(var) CI.SV.CastBarFontFace = var CI.ApplyFont() CI.UpdateCastBar() end, width = "full", default = CI.D.CastBarFontFace, disabled = function() return not ( LUIE.SV.SpellCastBuff_Enable and CI.SV.CastBarEnable and (CI.SV.CastBarTimer or CI.SV.CastBarLabel) ) end, }, { -- Cast Bar Font Size type = "slider", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_FONTSIZE)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_FONTSIZE_TP), min = 10, max = 30, step = 1, getFunc = function() return CI.SV.CastBarFontSize end, setFunc = function(value) CI.SV.CastBarFontSize = value CI.ApplyFont() CI.UpdateCastBar() end, width = "full", default = CI.D.CastBarFontSize, disabled = function() return not ( LUIE.SV.SpellCastBuff_Enable and CI.SV.CastBarEnable and (CI.SV.CastBarTimer or CI.SV.CastBarLabel) ) end, }, { -- Cast Bar Font Style type = "dropdown", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_FONTSTYLE)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_FONTSTYLE_TP), choices = { "normal", "outline", "shadow", "soft-shadow-thick", "soft-shadow-thin", "thick-outline" }, sort = "name-up", getFunc = function() return CI.SV.CastBarFontStyle end, setFunc = function(var) CI.SV.CastBarFontStyle = var CI.ApplyFont() CI.UpdateCastBar() end, width = "full", default = CI.D.CastBarFontStyle, disabled = function() return not ( LUIE.SV.SpellCastBuff_Enable and CI.SV.CastBarEnable and (CI.SV.CastBarTimer or CI.SV.CastBarLabel) ) end, }, { -- Cast Bar Texture type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_TEXTURE)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_TEXTURE_TP), choices = StatusbarTexturesList, sort = "name-up", getFunc = function() return CI.SV.CastBarTexture end, setFunc = function(value) CI.SV.CastBarTexture = value CI.UpdateCastBar() end, width = "full", default = CI.D.CastBarTexture, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, { -- Cast Bar Gradient Color 1 type = "colorpicker", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_GRADIENTC1)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_GRADIENTC1_TP), getFunc = function() return unpack(CI.SV.CastBarGradientC1) end, setFunc = function(r, g, b, a) CI.SV.CastBarGradientC1 = { r, g, b, a } CI.UpdateCastBar() end, width = "half", default = {r=CI.SV.CastBarGradientC1[1], g=CI.SV.CastBarGradientC1[2], b=CI.SV.CastBarGradientC1[3]}, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, { -- Cast Bar Gradient Color 2 type = "colorpicker", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_CASTBAR_GRADIENTC2)), tooltip = GetString(SI_LUIE_LAM_CI_CASTBAR_GRADIENTC2_TP), getFunc = function() return unpack(CI.SV.CastBarGradientC2) end, setFunc = function(r, g, b, a) CI.SV.CastBarGradientC2 = { r, g, b, a } CI.UpdateCastBar() end, width = "half", default = {r=CI.SV.CastBarGradientC2[1], g=CI.SV.CastBarGradientC2[2], b=CI.SV.CastBarGradientC2[3]}, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled and CI.SV.CastBarEnable ) end, }, }, } -- Active Combat Alerts optionsDataCombatInfo[#optionsDataCombatInfo + 1] = { type = "submenu", name = GetString(SI_LUIE_LAM_CI_HEADER_ACTIVE_COMBAT_ALERT), controls = { { type = "description", text = GetString(SI_LUIE_LAM_CI_ALERT_DESCRIPTION), }, -- Unlock Alert Frame { type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ALERT_UNLOCK), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_UNLOCK_TP), getFunc = function() return alertFrameMovingEnabled end, setFunc = CI.SetMovingStateAlert, width = "half", default = false, resetFunc = CI.ResetAlertFramePosition, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, -- Reset Alert Frame { type = "button", name = GetString(SI_LUIE_LAM_RESETPOSITION), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_RESET_TP), func = CI.ResetAlertFramePosition, width = "half", disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Show Alerts type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ALERT_TOGGLE), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_TOGGLE_TP), getFunc = function() return CI.SV.alerts.toggles.alertEnable end, setFunc = function(v) CI.SV.alerts.toggles.alertEnable = v end, default = CI.D.alerts.toggles.alertEnable, }, { -- Alert Font Face type = "dropdown", scrollable = true, name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_FONTFACE_TP), choices = FontsList, sort = "name-up", getFunc = function() return CI.SV.alerts.toggles.alertFontFace end, setFunc = function(var) CI.SV.alerts.toggles.alertFontFace = var CI.ApplyFontAlert() CI.ResetAlertSize() end, width = "full", default = CI.D.alerts.toggles.alertFontFace, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Alert Font Size type = "slider", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_SIZE)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_FONTSIZE_TP), min = 16, max = 64, step = 1, getFunc = function() return CI.SV.alerts.toggles.alertFontSize end, setFunc = function(value) CI.SV.alerts.toggles.alertFontSize = value CI.ApplyFontAlert() CI.ResetAlertSize() end, width = "full", default = CI.D.alerts.toggles.alertFontSize, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Alert Font Style type = "dropdown", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_FONT_STYLE)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_FONTSTYLE_TP), choices = { "normal", "outline", "shadow", "soft-shadow-thick", "soft-shadow-thin", "thick-outline" }, sort = "name-up", getFunc = function() return CI.SV.alerts.toggles.alertFontStyle end, setFunc = function(var) CI.SV.alerts.toggles.alertFontStyle = var CI.ApplyFontAlert() CI.ResetAlertSize() end, width = "full", default = CI.D.alerts.toggles.alertFontStyle, disabled = function() return not ( LUIE.SV.CombatInfo_Enabled ) end, }, { -- Alert Timer type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_TIMER_TOGGLE)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_TIMER_TOGGLE_TP), getFunc = function() return CI.SV.alerts.toggles.alertTimer end, setFunc = function(v) CI.SV.alerts.toggles.alertTimer = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.alertTimer, }, { -- Shared Timer Color type = "colorpicker", name = strformat("\t\t\t\t\t\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_TIMER_COLOR)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_TIMER_COLOR_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertTimer) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertTimer = { r, g, b, a } CI.SetAlertColors() end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.alertTimer) end, default = {r=CI.D.alerts.colors.alertTimer[1], g=CI.D.alerts.colors.alertTimer[2], b=CI.D.alerts.colors.alertTimer[3]} }, { -- Shared Label Color type = "colorpicker", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_COLOR_BASE)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_COLOR_BASE_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertShared) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertShared = { r, g, b, a } CI.SetAlertColors() end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = {r=CI.D.alerts.colors.alertShared[1], g=CI.D.alerts.colors.alertShared[2], b=CI.D.alerts.colors.alertShared[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CI_ALERT_HEADER_SHARED), width = "full", }, { -- Mitigation Aura type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_AURA)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_AURA_TP), getFunc = function() return CI.SV.alerts.toggles.mitigationAura end, setFunc = function(v) CI.SV.alerts.toggles.mitigationAura = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.mitigationAura, }, { -- Mitigation Rank 3 type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_RANK3)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_RANK3_TP), getFunc = function() return CI.SV.alerts.toggles.mitigationRank3 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationRank3 = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.mitigationRank3, }, { -- Mitigation Rank 2 type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_RANK2)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_RANK2_TP), getFunc = function() return CI.SV.alerts.toggles.mitigationRank2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationRank2 = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.mitigationRank2, }, { -- Mitigation Rank 1 type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_RANK1)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_RANK1_TP), getFunc = function() return CI.SV.alerts.toggles.mitigationRank1 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationRank1 = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.mitigationRank1, }, { -- Mitigation Dungeon type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_DUNGEON)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_DUNGEON_TP), getFunc = function() return CI.SV.alerts.toggles.mitigationDungeon end, setFunc = function(v) CI.SV.alerts.toggles.mitigationDungeon = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.mitigationDungeon, }, { type = "header", name = GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_HEADER), width = "full", }, { type = "description", text = GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_DESCRIPTION), }, { -- MITIGATION ENABLE type = "checkbox", name = GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_ENABLE), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_ENABLE_TP), getFunc = function() return CI.SV.alerts.toggles.showAlertMitigate end, setFunc = function(v) CI.SV.alerts.toggles.showAlertMitigate = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.showAlertMitigate, }, { -- Incoming Ability Filters type = "dropdown", name = "\t\t\t\t\tFilter Incoming Abilities (WIP)", -- TODO (when table is more complete) -- SI_LUIE_LAM_CI_ALERT_MITIGATION_FILTER tooltip = "Choose whether to show all incoming abilities, only hard CC effects, or only unbreakable CC effects.\n\nNote this feature is currently WIP and many abilities are not flagged correctly by their CC type.", -- SI_LUIE_LAM_CI_ALERT_MITIGATION_FILTER_TP choices = globalAlertOptions, getFunc = function() return globalAlertOptions[CI.SV.alerts.toggles.alertOptions] end, setFunc = function(value) CI.SV.alerts.toggles.alertOptions = globalAlertOptionsKeys[value] end, width = "full", default = CI.D.alerts.toggles.alertOptions, disabled = function() return not CI.SV.alerts.toggles.showAlertMitigate end, }, { -- Show Mitigation Suffix type = "checkbox", name = strformat("\t\t\t\t\t<<1>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_SUFFIX)), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_SUFFIX_TP), getFunc = function() return CI.SV.alerts.toggles.showMitigation end, setFunc = function(v) CI.SV.alerts.toggles.showMitigation = v end, disabled = function() return not CI.SV.alerts.toggles.showAlertMitigate end, default = CI.D.alerts.toggles.showMitigation, }, { -- Mitigation Prefix (No Name) type = "editbox", name = strformat("\t\t\t\t\t<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationPrefix end, setFunc = function(v) CI.SV.alerts.toggles.mitigationPrefix = v end, disabled = function() return not CI.SV.alerts.toggles.showAlertMitigate end, default = CI.D.alerts.toggles.mitigationPrefix, }, { -- Mitigation Prefix (Name) type = "editbox", name = strformat("\t\t\t\t\t<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationPrefixN end, setFunc = function(v) CI.SV.alerts.toggles.mitigationPrefixN = v end, disabled = function() return not CI.SV.alerts.toggles.showAlertMitigate end, default = CI.D.alerts.toggles.mitigationPrefixN, }, { -- Show Crowd Control Border type = "checkbox", name = "\t\t\t\t\tShow Color Border for Crowd Control Type (WIP)", -- TODO (when table is more complete) -- SI_LUIE_LAM_CI_ALERT_MITIGATION_BORDER tooltip = "Color the frame of the incoming ability icon based off the type of Crowd Control incoming (if any).\n\nNote this feature is currently WIP and many abilities are not flagged correctly by their CC type.", -- SI_LUIE_LAM_CI_ALERT_MITIGATION_BORDER_TP getFunc = function() return CI.SV.alerts.toggles.showCrowdControlBorder end, setFunc = function(v) CI.SV.alerts.toggles.showCrowdControlBorder = v end, disabled = function() return not CI.SV.alerts.toggles.showAlertMitigate end, default = CI.D.alerts.toggles.showCrowdControlBorder, }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_BLOCK), width = "full", }, { -- Block Format type = "editbox", width = "half", name = strformat("<<1>> (<<2>>)", GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_BLOCK)), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_BLOCK_TP), getFunc = function() return CI.SV.alerts.formats.alertBlock end, setFunc = function(v) CI.SV.alerts.formats.alertBlock = v end, isMultiline = false, default = CI.D.alerts.formats.alertBlock, }, { -- Block Stagger Format type = "editbox", width = "half", name = strformat("<<1>> (<<2>>)", GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_BLOCK_S)), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_BLOCK_S_TP), getFunc = function() return CI.SV.alerts.formats.alertBlockStagger end, setFunc = function(v) CI.SV.alerts.formats.alertBlockStagger = v end, isMultiline = false, default = CI.D.alerts.formats.alertBlockStagger, }, { -- Block Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_BLOCK_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertBlockA) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertBlockA = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertBlockA[1], g=CI.D.alerts.colors.alertBlockA[2], b=CI.D.alerts.colors.alertBlockA[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_DODGE), width = "full", }, { -- Dodge Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_DODGE_TP), getFunc = function() return CI.SV.alerts.formats.alertDodge end, setFunc = function(v) CI.SV.alerts.formats.alertDodge = v end, isMultiline = false, default = CI.D.alerts.formats.alertDodge, }, { -- Dodge Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_DODGE_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertDodgeA) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertDodgeA = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertDodgeA[1], g=CI.D.alerts.colors.alertDodgeA[2], b=CI.D.alerts.colors.alertDodgeA[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_AVOID), width = "full", }, { -- Avoid Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_AVOID_TP), getFunc = function() return CI.SV.alerts.formats.alertAvoid end, setFunc = function(v) CI.SV.alerts.formats.alertAvoid = v end, isMultiline = false, default = CI.D.alerts.formats.alertAvoid, }, { -- Avoid Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_AVOID_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertAvoidB) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertAvoidB = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertAvoidB[1], g=CI.D.alerts.colors.alertAvoidB[2], b=CI.D.alerts.colors.alertAvoidB[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_INTERRUPT), width = "full", }, { -- Interrupt Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_INTERRUPT_TP), getFunc = function() return CI.SV.alerts.formats.alertInterrupt end, setFunc = function(v) CI.SV.alerts.formats.alertInterrupt = v end, isMultiline = false, default = CI.D.alerts.formats.alertInterrupt, }, { -- Interrupt Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_INTERRUPT_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertInterruptB) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertInterruptB = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertInterruptB[1], g=CI.D.alerts.colors.alertInterruptB[2], b=CI.D.alerts.colors.alertInterruptB[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_UNMIT), width = "full", }, { -- Unmit Enable type = "checkbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CT_SHARED_DISPLAY), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_UNMIT)), tooltip = GetString(SI_LUIE_LAM_CT_NOTIFICATION_ALERT_UNMIT_TP), getFunc = function() return CI.SV.alerts.toggles.showAlertUnmit end, setFunc = function(v) CI.SV.alerts.toggles.showAlertUnmit = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.showAlertUnmit, }, { -- Unmit Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_UNMIT_TP), getFunc = function() return CI.SV.alerts.formats.alertUnmit end, setFunc = function(v) CI.SV.alerts.formats.alertUnmit = v end, isMultiline = false, default = CI.D.alerts.formats.alertUnmit, }, { -- Unmit Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_UNMIT_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertUnmit) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertUnmit = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertUnmit[1], g=CI.D.alerts.colors.alertUnmit[2], b=CI.D.alerts.colors.alertUnmit[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_POWER), width = "full", }, { -- Power Enable type = "checkbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CT_SHARED_DISPLAY), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_POWER)), tooltip = GetString(SI_LUIE_LAM_CT_NOTIFICATION_ALERT_POWER_TP), getFunc = function() return CI.SV.alerts.toggles.showAlertPower end, setFunc = function(v) CI.SV.alerts.toggles.showAlertPower = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.showAlertPower, }, { -- Power Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_POWER_TP), getFunc = function() return CI.SV.alerts.formats.alertPower end, setFunc = function(v) CI.SV.alerts.formats.alertPower = v end, isMultiline = false, default = CI.D.alerts.formats.alertPower, }, { -- Prefix Power (No Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_P), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_P_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationPowerPrefix2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationPowerPrefix2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertPower) end, default = CI.D.alerts.toggles.mitigationPowerPrefix2, }, { -- Prefix Power (Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_P), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_P_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationPowerPrefixN2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationPowerPrefixN2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertPower) end, default = CI.D.alerts.toggles.mitigationPowerPrefixN2, }, { -- Power Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_POWER_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertPower) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertPower = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertPower[1], g=CI.D.alerts.colors.alertPower[2], b=CI.D.alerts.colors.alertPower[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_DESTROY), width = "full", }, { -- Destroy Enable type = "checkbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CT_SHARED_DISPLAY), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_DESTROY)), tooltip = GetString(SI_LUIE_LAM_CT_NOTIFICATION_ALERT_DESTROY_TP), getFunc = function() return CI.SV.alerts.toggles.showAlertDestroy end, setFunc = function(v) CI.SV.alerts.toggles.showAlertDestroy = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.showAlertDestroy, }, { -- Destroy Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_DESTROY_TP), getFunc = function() return CI.SV.alerts.formats.alertDestroy end, setFunc = function(v) CI.SV.alerts.formats.alertDestroy = v end, isMultiline = false, default = CI.D.alerts.formats.alertDestroy, }, { -- Prefix Destroy (No Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_D), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_D_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationDestroyPrefix2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationDestroyPrefix2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertDestroy) end, default = CI.D.alerts.toggles.mitigationDestroyPrefix2, }, { -- Prefix Destroy (Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_D), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_D_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationDestroyPrefixN2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationDestroyPrefixN2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertDestroy) end, default = CI.D.alerts.toggles.mitigationDestroyPrefixN2, }, { -- Destroy Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_DESTROY_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertDestroy) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertDestroy = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertDestroy[1], g=CI.D.alerts.colors.alertDestroy[2], b=CI.D.alerts.colors.alertDestroy[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CT_SHARED_ALERT_SUMMON), width = "full", }, { -- Summon Enable type = "checkbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CT_SHARED_DISPLAY), GetString(SI_LUIE_LAM_CT_SHARED_ALERT_SUMMON)), tooltip = GetString(SI_LUIE_LAM_CT_NOTIFICATION_ALERT_SUMMON_TP), getFunc = function() return CI.SV.alerts.toggles.showAlertSummon end, setFunc = function(v) CI.SV.alerts.toggles.showAlertSummon = v end, disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.showAlertSummon, }, { -- Summon Format type = "editbox", name = GetString(SI_LUIE_LAM_CT_SHARED_FORMAT), tooltip = GetString(SI_LUIE_LAM_CT_FORMAT_NOTIFICATION_SUMMON_TP), getFunc = function() return CI.SV.alerts.formats.alertSummon end, setFunc = function(v) CI.SV.alerts.formats.alertSummon = v end, isMultiline = false, default = CI.D.alerts.formats.alertSummon, }, { -- Prefix Summon (No Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_S), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_S_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NO_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationSummonPrefix2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationSummonPrefix2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertSummon) end, default = CI.D.alerts.toggles.mitigationSummonPrefix2, }, { -- Prefix Summon (Name) type = "editbox", name = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_S), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME)), tooltip = strformat("<<1>> <<2>>", GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_FORMAT_S_TP), GetString(SI_LUIE_LAM_CI_ALERT_MITIGATION_NAME_TP)), getFunc = function() return CI.SV.alerts.toggles.mitigationSummonPrefixN2 end, setFunc = function(v) CI.SV.alerts.toggles.mitigationSummonPrefixN2 = v end, disabled = function() return not (CI.SV.alerts.toggles.alertEnable and CI.SV.alerts.toggles.showAlertSummon) end, default = CI.D.alerts.toggles.mitigationSummonPrefixN2, }, { -- Summon Color type = "colorpicker", name = GetString(SI_LUIE_LAM_CT_SHARED_COLOR), tooltip = GetString(SI_LUIE_LAM_CT_COLOR_NOTIFICATION_SUMMON_TP), getFunc = function() return unpack(CI.SV.alerts.colors.alertSummon) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.alertSummon = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.alertSummon[1], g=CI.D.alerts.colors.alertSummon[2], b=CI.D.alerts.colors.alertSummon[3]} }, { type = "header", name = GetString(SI_LUIE_LAM_CI_ALERT_HEADER_CC_COLOR), width = "full", }, { -- Stun type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_STUN), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_STUN_TP), getFunc = function() return unpack(CI.SV.alerts.colors.stunColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.stunColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.stunColor[1], g=CI.D.alerts.colors.stunColor[2], b=CI.D.alerts.colors.stunColor[3]} }, { -- Disorient type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_DISORIENT), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_DISORIENT_TP), getFunc = function() return unpack(CI.SV.alerts.colors.disorientColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.disorientColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.disorientColor[1], g=CI.D.alerts.colors.disorientColor[2], b=CI.D.alerts.colors.disorientColor[3]} }, { -- Fear type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_FEAR), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_FEAR_TP), getFunc = function() return unpack(CI.SV.alerts.colors.fearColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.fearColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.fearColor[1], g=CI.D.alerts.colors.fearColor[2], b=CI.D.alerts.colors.fearColor[3]} }, { -- Silence type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_SILENCE), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_SILENCE_TP), getFunc = function() return unpack(CI.SV.alerts.colors.silenceColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.silenceColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.silenceColor[1], g=CI.D.alerts.colors.silenceColor[2], b=CI.D.alerts.colors.silenceColor[3]} }, { -- Stagger type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_STAGGER), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_STAGGER_TP), getFunc = function() return unpack(CI.SV.alerts.colors.staggerColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.sstaggerColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.staggerColor[1], g=CI.D.alerts.colors.staggerColor[2], b=CI.D.alerts.colors.staggerColor[3]} }, { -- Unbreakable type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_UNBREAKABLE), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_UNBREAKABLE_TP), getFunc = function() return unpack(CI.SV.alerts.colors.unbreakableColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.colors.unbreakableColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.unbreakableColor[1], g=CI.D.alerts.colors.unbreakableColor[2], b=CI.D.alerts.colors.unbreakableColor[3]} }, { -- Snare type = "colorpicker", name = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_SNARE), tooltip = GetString(SI_LUIE_LAM_CI_ALERT_CC_COLOR_SNARE_TP), getFunc = function() return unpack(CI.SV.alerts.colors.snareColor) end, setFunc = function(r, g, b, a) CI.SV.alerts.snareColor = { r, g, b, a } CI.SetAlertColors() end, default = {r=CI.D.alerts.colors.snareColor[1], g=CI.D.alerts.colors.snareColor[2], b=CI.D.alerts.colors.snareColor[3]} }, { type = "header", name = "ALERT SOUND OPTIONS", width = "full", }, { -- Play Sound Priority 3 type = "checkbox", name = "Enable Sound - (No CC) Priority 3", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable3 end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable3 = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable3, }, { -- Sound Priority 3 type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound3 end, setFunc = function(value) CI.SV.alerts.sounds.sound3 = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound3, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 3 CC type = "checkbox", name = "Enable Sound - (Hard CC) Priority 3", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable3CC end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable3CC = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable3CC, }, { -- Sound Priority 3 CC type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound3CC end, setFunc = function(value) CI.SV.alerts.sounds.sound3CC = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound3CC, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 3 UB type = "checkbox", name = "Enable Sound - (Unbreakable CC) Priority 3", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable3UB end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable3UB = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable3UB, }, { -- Sound Priority 3 UB type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound3UB end, setFunc = function(value) CI.SV.alerts.sounds.sound3UB = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound3UB, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 2 type = "checkbox", name = "Enable Sound - (No CC) Priority 2", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable2 end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable2 = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable2, }, { -- Sound Priority 2 type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound2 end, setFunc = function(value) CI.SV.alerts.sounds.sound2 = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound2, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 2 CC type = "checkbox", name = "Enable Sound - (Hard CC) Priority 2", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable2CC end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable2CC = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable2CC, }, { -- Sound Priority 2 CC type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound2CC end, setFunc = function(value) CI.SV.alerts.sounds.sound2CC = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound2CC, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 2 UB type = "checkbox", name = "Enable Sound - (Unbreakable CC) Priority 2", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable2UB end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable2UB = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable2UB, }, { -- Sound Priority 2 UB type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound2UB end, setFunc = function(value) CI.SV.alerts.sounds.sound2UB = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound2UB, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 1 type = "checkbox", name = "Enable Sound - (No CC) Priority 1", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable1 end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable1 = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable1, }, { -- Sound Priority 1 type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound1 end, setFunc = function(value) CI.SV.alerts.sounds.sound1 = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound1, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 1 CC type = "checkbox", name = "Enable Sound - (Hard CC) Priority 1", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable1CC end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable1CC = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable1CC, }, { -- Sound Priority 1 CC type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound1CC end, setFunc = function(value) CI.SV.alerts.sounds.sound1CC = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound1CC, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Priority 1 UB type = "checkbox", name = "Enable Sound - (Unbreakable CC) Priority 1", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnable1UB end, setFunc = function(v) CI.SV.alerts.toggles.soundEnable1UB = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnable1UB, }, { -- Sound Priority 1 UB type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.sound1UB end, setFunc = function(value) CI.SV.alerts.sounds.sound1UB = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.sound1UB, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Unmit type = "checkbox", name = "Play Sound - Unmitigable", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnableUnmit end, setFunc = function(v) CI.SV.alerts.toggles.soundEnableUnmit = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnableUnmit, }, { -- Sound Unmit type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.soundUnmit end, setFunc = function(value) CI.SV.alerts.sounds.soundUnmit = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.soundUnmit, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Power type = "checkbox", name = "Play Sound Power", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnablePower end, setFunc = function(v) CI.SV.alerts.toggles.soundEnablePower = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnablePower, }, { -- Sound Power type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.soundPower end, setFunc = function(value) CI.SV.alerts.sounds.soundPower = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.soundPower, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Summon type = "checkbox", name = "Play Sound - Summon", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnableSummon end, setFunc = function(v) CI.SV.alerts.toggles.soundEnableSummon = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnableSummon, }, { -- Sound Summon type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.soundSummon end, setFunc = function(value) CI.SV.alerts.sounds.soundSummon = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.soundSummon, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, { -- Play Sound Destroy type = "checkbox", name = "Play Sound - Destroy", tooltip = "TODO", getFunc = function() return CI.SV.alerts.toggles.soundEnableDestroy end, setFunc = function(v) CI.SV.alerts.toggles.soundEnableDestroy = v end, width = "half", disabled = function() return not CI.SV.alerts.toggles.alertEnable end, default = CI.D.alerts.toggles.soundEnableDestroy, }, { -- Sound Destroy type = "dropdown", scrollable = true, name = "", tooltip = "TODO", choices = SoundsList, sort = "name-up", getFunc = function() return CI.SV.alerts.sounds.soundDestroy end, setFunc = function(value) CI.SV.alerts.sounds.soundDestroy = value CI.PreviewAlertSound(value) end, width = "half", default = CI.SV.alerts.sounds.soundDestroy, disabled = function() return not (CI.SV.ShowTriggered and LUIE.SV.CombatInfo_Enabled) end, }, }, } -- Register the settings panel if LUIE.SV.CombatInfo_Enabled then LAM:RegisterAddonPanel('LUIECombatInfoOptions', panelDataCombatInfo) LAM:RegisterOptionControls('LUIECombatInfoOptions', optionsDataCombatInfo) end end
local ADDON_NAME, Addon = ... local ThreatPlates = Addon.ThreatPlates --------------------------------------------------------------------------------------------------- -- Stuff for handling the database with the SavedVariables of ThreatPlates (ThreatPlatesDB) --------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------- -- Imported functions and constants --------------------------------------------------------------------------------------------------- -- Lua APIs local floor, select, unpack, type, min, pairs = floor, select, unpack, type, min, pairs -- WoW APIs local GetCVar, SetCVar = GetCVar, SetCVar local UnitClass, GetSpecialization = UnitClass, GetSpecialization -- ThreatPlates APIs local L = ThreatPlates.L local TidyPlatesThreat = TidyPlatesThreat local RGB = ThreatPlates.RGB --------------------------------------------------------------------------------------------------- -- Global functions for accessing the configuration --------------------------------------------------------------------------------------------------- -- Returns if the currently active spec is tank (true) or dps/heal (false) Addon.PlayerClass = select(2, UnitClass("player")) local PLAYER_ROLE_BY_SPEC = ThreatPlates.SPEC_ROLES[Addon.PlayerClass] function Addon:PlayerRoleIsTank() local db = TidyPlatesThreat.db if db.profile.optionRoleDetectionAutomatic then return PLAYER_ROLE_BY_SPEC[GetSpecialization()] or false else return db.char.spec[GetSpecialization()] end end -- Sets the role of the index spec or the active spec to tank (value = true) or dps/healing function TidyPlatesThreat:SetRole(value,index) if index then self.db.char.spec[index] = value else self.db.char.spec[GetSpecialization()] = value end end local function GetUnitVisibility(full_unit_type) local unit_visibility = TidyPlatesThreat.db.profile.Visibility[full_unit_type] -- assert (TidyPlatesThreat.db.profile.Visibility[full_unit_type], "missing unit type: ".. full_unit_type) local show = unit_visibility.Show if type(show) ~= "boolean" then show = (GetCVar(show) == "1") end return show, unit_visibility.UseHeadlineView end local function SetNamePlateClickThrough(friendly, enemy) -- if InCombatLockdown() then -- ThreatPlates.Print(L["Nameplate clickthrough cannot be changed while in combat."], true) -- else local db = TidyPlatesThreat.db.profile db.NamePlateFriendlyClickThrough = friendly db.NamePlateEnemyClickThrough = enemy Addon:CallbackWhenOoC(function() C_NamePlate.SetNamePlateFriendlyClickThrough(friendly) C_NamePlate.SetNamePlateEnemyClickThrough(enemy) end, L["Nameplate clickthrough cannot be changed while in combat."]) -- end end --------------------------------------------------------------------------------------------------- -- Functions for migration of SavedVariables settings --------------------------------------------------------------------------------------------------- local function GetDefaultSettingsV1(defaults) local new_defaults = ThreatPlates.CopyTable(defaults) local db = new_defaults.profile db.allowClass = false db.friendlyClass = false db.optionRoleDetectionAutomatic = false --db.HeadlineView.width = 116 db.text.amount = true db.AuraWidget.ModeBar.Texture = "Aluminium" db.uniqueWidget.scale = 35 db.uniqueWidget.y = 24 db.questWidget.ON = false db.questWidget.ShowInHeadlineView = false db.questWidget.ModeHPBar = true db.ResourceWidget.BarTexture = "Aluminium" db.settings.elitehealthborder.show = true db.settings.healthborder.texture = "TP_Border_Default" db.settings.healthbar.texture = "ThreatPlatesBar" db.settings.healthbar.backdrop = "ThreatPlatesEmpty" db.settings.healthbar.BackgroundOpacity = 1 db.settings.castborder.texture = "TP_CastBarOverlay" db.settings.castbar.texture = "ThreatPlatesBar" db.settings.name.typeface = "Accidental Presidency" db.settings.name.width = 116 db.settings.name.size = 14 db.settings.level.typeface = "Accidental Presidency" db.settings.level.size = 12 db.settings.level.height = 14 db.settings.level.x = 50 db.settings.level.vertical = "TOP" db.settings.customtext.typeface = "Accidental Presidency" db.settings.customtext.size = 12 db.settings.customtext.y = 1 db.settings.spelltext.typeface = "Accidental Presidency" db.settings.spelltext.size = 12 db.settings.spelltext.y = -13 db.settings.spelltext.y_hv = -13 db.settings.eliteicon.x = 64 db.settings.eliteicon.y = 9 db.settings.skullicon.x = 55 db.settings.raidicon.y = 27 db.threat.dps.HIGH = 1.25 db.threat.tank.LOW = 1.25 return new_defaults end local function SwitchToDefaultSettingsV1() local db = TidyPlatesThreat.db local current_profile = db:GetCurrentProfile() db:SetProfile("_ThreatPlatesInternal") local defaults = ThreatPlates.GetDefaultSettingsV1(ThreatPlates.DEFAULT_SETTINGS) db:RegisterDefaults(defaults) db:SetProfile(current_profile) db:DeleteProfile("_ThreatPlatesInternal") end local function SwitchToCurrentDefaultSettings() local db = TidyPlatesThreat.db local current_profile = db:GetCurrentProfile() db:SetProfile("_ThreatPlatesInternal") db:RegisterDefaults(ThreatPlates.DEFAULT_SETTINGS) db:SetProfile(current_profile) db:DeleteProfile("_ThreatPlatesInternal") end -- The version number must have a pattern like a.b.c; the rest of string (e.g., "Beta1" is ignored) -- everything else (e.g., older version numbers) is set to 0 local function VersionToNumber(version) -- local len, v1, v2, v3, v4 -- _, len, v1, v2 = version:find("(%d+)%.(%d+)") -- if len then -- version = version:sub(len + 1) -- _, len, v3 = version:find("%.(%d+)") -- if len then -- version = version:sub(len + 1) -- _, len, v4 = version:find("%.(%d+)") -- end -- end -- -- return floor(v1 * 1e9 + v2 * 1e6 + v3 * 1e3 + v4) local v1, v2, v3 = version:match("(%d+)%.(%d+)%.(%d+)") v1, v2, v3 = v1 or 0, v2 or 0, v3 or 0 return floor(v1 * 1e6 + v2 * 1e3 + v3) end local function CurrentVersionIsOlderThan(current_version, max_version) return VersionToNumber(current_version) < VersionToNumber(max_version) end local function DatabaseEntryExists(db, keys) for index = 1, #keys do db = db[keys[index]] if db == nil then return false end end return true end local function DatabaseEntryDelete(db, keys) for index = 1, #keys - 1 do db = db[keys[index]] if not db then return end end db[keys[#keys]] = nil end local function MigrateNamesColor(profile_name, profile) local entry = {"settings", "name", "color"} local old_color = { r = 1, g = 1, b = 1 } if DatabaseEntryExists(profile, entry) then local db = profile.settings.name local color = db.color color.r = color.r or old_color.r color.g = color.g or old_color.g color.b = color.b or old_color.b db.EnemyTextColor = ThreatPlates.CopyTable(color) db.FriendlyTextColor = ThreatPlates.CopyTable(color) DatabaseEntryDelete(profile, entry) end end local function MigrationBlizzFadeA(profile_name, profile) local entry = {"blizzFadeA" } if DatabaseEntryExists(profile, entry) then profile.nameplate = profile.nameplate or {} -- default for blizzFadeA.toggle was true if profile.blizzFadeA.toggle ~= nil then profile.nameplate.toggle = profile.nameplate.toggle or {} profile.nameplate.toggle.NonTargetA = profile.blizzFadeA.toggle end -- default for blizzFadeA.amount was -0.3 if profile.blizzFadeA.amount ~= nil then profile.nameplate.alpha = profile.nameplate.alpha or {} local db = profile.nameplate.alpha local amount = profile.blizzFadeA.amount if amount <= 0 then db.NonTarget = min(1, 1 + amount) end end DatabaseEntryDelete(profile, entry) end end local function MigrationTargetScale(profile_name, profile) if DatabaseEntryExists(profile, { "nameplate", "scale", "Target" }) then profile.nameplate.scale.Target = profile.nameplate.scale.Target - 1 end if DatabaseEntryExists(profile, { "nameplate", "scale", "NoTarget" }) then profile.nameplate.scale.NoTarget = profile.nameplate.scale.NoTarget - 1 end end local function MigrateCustomTextShow(profile_name, profile) local entry = {"settings", "customtext", "show"} -- default for db.show was true if DatabaseEntryExists(profile, entry) then local db = profile.settings.customtext db.FriendlySubtext = "NONE" db.EnemySubtext = "NONE" DatabaseEntryDelete(profile, entry) end end local function MigrateCastbarColoring(profile_name, profile) -- default for castbarColor.toggle was true local entry = { "castbarColor", "toggle" } if DatabaseEntryExists(profile, entry) and profile.castbarColor.toggle == false then profile.castbarColor = RGB(255, 255, 0, 1) profile.castbarColorShield = RGB(255, 255, 0, 1) DatabaseEntryDelete(profile, entry) DatabaseEntryDelete(profile, { "castbarColorShield", "toggle" }) end -- default for castbarColorShield.toggle was true local entry = { "castbarColorShield", "toggle" } if DatabaseEntryExists(profile, entry) and profile.castbarColorShield.toggle == false then profile.castbarColorShield = profile.castbarColor or { r = 1, g = 0.56, b = 0.06, a = 1 } DatabaseEntryDelete(profile, entry) end end local function MigrationTotemSettings(profile_name, profile) local entry = { "totemSettings" } if DatabaseEntryExists(profile, entry) then for key, value in pairs(profile.totemSettings) do if type(value) == "table" then -- omit hideHealthbar setting and skip if new default totem settings value.Style = value[7] or profile.totemSettings[key].Style value.Color = value.color or profile.totemSettings[key].Color if value[1] == false then value.ShowNameplate = false end if value[2] == false then value.ShowHPColor = false end if value[3] == false then value.ShowIcon = false end value[7] = nil value.color = nil value[1] = nil value[2] = nil value[3] = nil end end end end local function MigrateBorderTextures(profile_name, profile) if DatabaseEntryExists(profile, { "settings", "elitehealthborder", "texture" } ) then if profile.settings.elitehealthborder.texture == "TP_HealthBarEliteOverlay" then profile.settings.elitehealthborder.texture = "TP_EliteBorder_Default" else -- TP_HealthBarEliteOverlayThin profile.settings.elitehealthborder.texture = "TP_EliteBorder_Thin" end end if DatabaseEntryExists(profile, { "settings", "healthborder", "texture" } ) then if profile.settings.healthborder.texture == "TP_HealthBarOverlay" then profile.settings.healthborder.texture = "TP_Border_Default" else -- TP_HealthBarOverlayThin profile.settings.healthborder.texture = "TP_Border_Thin" end end if DatabaseEntryExists(profile, { "settings", "castborder", "texture" } ) then if profile.settings.castborder.texture == "TP_CastBarOverlay" then profile.settings.castborder.texture = "TP_Castbar_Border_Default" else -- TP_CastBarOverlayThin profile.settings.castborder.texture = "TP_Castbar_Border_Thin" end end end local function MigrationAurasSettings(profile_name, profile) if DatabaseEntryExists(profile, { "AuraWidget" } ) then profile.AuraWidget.Debuffs = profile.AuraWidget.Debuffs or {} profile.AuraWidget.Buffs = profile.AuraWidget.Buffs or {} profile.AuraWidget.CrowdControl = profile.AuraWidget.CrowdControl or {} if DatabaseEntryExists(profile, { "AuraWidget", "ShowDebuffsOnFriendly", } ) and profile.AuraWidget.ShowDebuffsOnFriendly then profile.AuraWidget.Debuffs.ShowFriendly = true end DatabaseEntryDelete(profile, { "AuraWidget", "ShowDebuffsOnFriendly", } ) -- Don't migration FilterByType, does not make sense DatabaseEntryDelete(profile, { "AuraWidget", "FilterByType", } ) if DatabaseEntryExists(profile, { "AuraWidget", "ShowFriendly", } ) and not profile.AuraWidget.ShowFriendly then profile.AuraWidget.Debuffs.ShowFriendly = false profile.AuraWidget.Buffs.ShowFriendly = false profile.AuraWidget.CrowdControl.ShowFriendly = false DatabaseEntryDelete(profile, { "AuraWidget", "ShowFriendly", } ) end if DatabaseEntryExists(profile, { "AuraWidget", "ShowEnemy", } ) and not profile.AuraWidget.ShowEnemy then profile.AuraWidget.Debuffs.ShowEnemy = false profile.AuraWidget.Buffs.ShowEnemy = false profile.AuraWidget.CrowdControl.ShowEnemy = false DatabaseEntryDelete(profile, { "AuraWidget", "ShowEnemy", } ) end if DatabaseEntryExists(profile, { "AuraWidget", "FilterBySpell", } ) then profile.AuraWidget.Debuffs.FilterBySpell = profile.AuraWidget.FilterBySpell DatabaseEntryDelete(profile, { "AuraWidget", "FilterBySpell", } ) end if DatabaseEntryExists(profile, { "AuraWidget", "FilterMode", } ) then if profile.AuraWidget.FilterMode == "BLIZZARD" then profile.AuraWidget.Debuffs.FilterMode = "blacklist" profile.AuraWidget.Debuffs.ShowAllEnemy = false profile.AuraWidget.Debuffs.ShowOnlyMine = false profile.AuraWidget.Debuffs.ShowBlizzardForEnemy = true else profile.AuraWidget.Debuffs.FilterMode = profile.AuraWidget.FilterMode:gsub("Mine", "") end DatabaseEntryDelete(profile, { "AuraWidget", "FilterMode", } ) end if DatabaseEntryExists(profile, { "AuraWidget", "scale", } ) then profile.AuraWidget.Debuffs.Scale = profile.AuraWidget.scale DatabaseEntryDelete(profile, { "AuraWidget", "scale", } ) end end end local function MigrationAurasSettingsFix(profile_name, profile) if DatabaseEntryExists(profile, { "AuraWidget", "Debuffs", "FilterMode", } ) and profile.AuraWidget.Debuffs.FilterMode == "BLIZZARD" then profile.AuraWidget.Debuffs.FilterMode = "blacklist" profile.AuraWidget.Debuffs.ShowAllEnemy = false profile.AuraWidget.Debuffs.ShowOnlyMine = false profile.AuraWidget.Debuffs.ShowBlizzardForEnemy = true end if DatabaseEntryExists(profile, { "AuraWidget", "Buffs", "FilterMode", } ) and profile.AuraWidget.Buffs.FilterMode == "BLIZZARD" then profile.AuraWidget.Buffs.FilterMode = "blacklist" end if DatabaseEntryExists(profile, { "AuraWidget", "CrowdControl", "FilterMode", } ) and profile.AuraWidget.CrowdControl.FilterMode == "BLIZZARD" then profile.AuraWidget.CrowdControl.FilterMode = "blacklist" end end local function MigrateAuraWidget(profile_name, profile) if DatabaseEntryExists(profile, { "debuffWidget" }) then if not profile.AuraWidget.ON and not profile.AuraWidget.ShowInHeadlineView then profile.AuraWidget = profile.AuraWidget or {} profile.AuraWidget.ModeIcon = profile.AuraWidget.ModeIcon or {} local default_profile = ThreatPlates.DEFAULT_SETTINGS.profile.AuraWidget profile.AuraWidget.FilterMode = profile.debuffWidget.mode or default_profile.FilterMode profile.AuraWidget.ModeIcon.Style = profile.debuffWidget.style or default_profile.ModeIcon.Style profile.AuraWidget.ShowTargetOnly = profile.debuffWidget.targetOnly or default_profile.ShowTargetOnly profile.AuraWidget.ShowCooldownSpiral = profile.debuffWidget.cooldownSpiral or default_profile.ShowCooldownSpiral profile.AuraWidget.ShowFriendly = profile.debuffWidget.showFriendly or default_profile.ShowFriendly profile.AuraWidget.ShowEnemy = profile.debuffWidget.showEnemy or default_profile.ShowEnemy profile.AuraWidget.scale = profile.debuffWidget.scale or default_profile.scale if profile.debuffWidget.displays then profile.AuraWidget.FilterByType = ThreatPlates.CopyTable(profile.debuffWidget.displays) end if profile.debuffWidget.filter then profile.AuraWidget.FilterBySpell = ThreatPlates.CopyTable(profile.debuffWidget.filter) end -- DatabaseEntryDelete(profile, { "debuffWidget" }) -- TODO end end end local function MigrationForceFriendlyInCombat(profile_name, profile) if DatabaseEntryExists(profile, { "HeadlineView" }) then if profile.HeadlineView.ForceFriendlyInCombat == true then profile.HeadlineView.ForceFriendlyInCombat = "NAME" elseif profile.HeadlineView.ForceFriendlyInCombat == false then profile.HeadlineView.ForceFriendlyInCombat = "NONE" end end end local function SetValueOrDefault(old_value, default_value) if old_value ~= nil then return old_value else return default_value end end local function MigrationComboPointsWidget(profile_name, profile) if DatabaseEntryExists(profile, { "comboWidget" }) then profile.ComboPoints = profile.ComboPoints or {} local default_profile = ThreatPlates.DEFAULT_SETTINGS.profile.ComboPoints profile.ComboPoints.ON = SetValueOrDefault(profile.comboWidget.ON, default_profile.ON) profile.ComboPoints.Scale = SetValueOrDefault(profile.comboWidget.scale, default_profile.Scale) profile.ComboPoints.x = SetValueOrDefault(profile.comboWidget.x, default_profile.x) profile.ComboPoints.y = SetValueOrDefault(profile.comboWidget.y, default_profile.y) profile.ComboPoints.x_hv = SetValueOrDefault(profile.comboWidget.x_hv, default_profile.x_hv) profile.ComboPoints.y_hv = SetValueOrDefault(profile.comboWidget.y_hv, default_profile.y_hv) profile.ComboPoints.ShowInHeadlineView = SetValueOrDefault(profile.comboWidget.ShowInHeadlineView, default_profile.ShowInHeadlineView) DatabaseEntryDelete(profile, { "comboWidget" }) end end local function MigrationThreatDetection(profile_name, profile) if DatabaseEntryExists(profile, { "threat", "nonCombat" }) then local default_profile = ThreatPlates.DEFAULT_SETTINGS.profile.threat profile.threat.UseThreatTable = SetValueOrDefault(profile.threat.nonCombat, default_profile.UseThreatTable) --DatabaseEntryDelete(profile, { "threat", "nonCombat" }) end end ---- Settings in the SavedVariables file that should be migrated and/or deleted local DEPRECATED_SETTINGS = { -- NamesColor = { MigrateNamesColor, }, -- settings.name.color -- CustomTextShow = { MigrateCustomTextShow, }, -- settings.customtext.show -- BlizzFadeA = { MigrationBlizzFadeA, }, -- blizzFadeA.toggle and blizzFadeA.amount -- TargetScale = { MigrationTargetScale, "8.5.0" }, -- nameplate.scale.Target/NoTarget -- --AuraWidget = { MigrateAuraWidget, "8.6.0" }, -- disabled until someone requests it -- AlphaFeatures = { "alphaFeatures" }, -- AlphaFeatureHeadlineView = { "alphaFeatureHeadlineView" }, -- AlphaFeatureAuraWidget2= { "alphaFeatureAuraWidget2" }, -- AlphaFriendlyNameOnly = { "alphaFriendlyNameOnly" }, -- HVBlizzFarding = { "HeadlineView", "blizzFading" }, -- (removed in 8.5.1) -- HVBlizzFadingAlpha = { "HeadlineView", "blizzFadingAlpha"}, -- (removed in 8.5.1) -- HVNameWidth = { "HeadlineView", "name", "width" }, -- (removed in 8.5.0) -- HVNameHeight = { "HeadlineView", "name", "height" }, -- (removed in 8.5.0) DebuffWidget = { "debuffWidget" }, -- (removed in 8.6.0) OldSettings = { "OldSettings" }, -- (removed in 8.7.0) CastbarColoring = { MigrateCastbarColoring }, -- (removed in 8.7.0) TotemSettings = { MigrationTotemSettings, "8.7.0" }, -- (changed in 8.7.0) Borders = { MigrateBorderTextures, "8.7.0" }, -- (changed in 8.7.0) UniqueSettingsList = { "uniqueSettings", "list" }, -- (removed in 8.7.0, cleanup added in 8.7.1) Auras = { MigrationAurasSettings, "9.0.0" }, -- (changed in 9.0.0) AurasFix = { MigrationAurasSettingsFix }, -- (changed in 9.0.4 and 9.0.9) MigrationComboPointsWidget = { MigrationComboPointsWidget, "9.1.0" }, -- (changed in 9.1.0) ForceFriendlyInCombatEx = { MigrationForceFriendlyInCombat }, -- (changed in 9.1.0) HeadlineViewEnableToggle = { "HeadlineView", "ON" }, -- (removed in 9.1.0) ThreatDetection = { MigrationThreatDetection, "9.1.3" }, -- (changed in 9.1.0) -- hideNonCombat = { "threat", "hideNonCombat" }, -- (removed in ...) -- nonCombat = { "threat", "nonCombat" }, -- (removed in 9.1.0) } local function MigrateDatabase(current_version) TidyPlatesThreat.db.global.MigrationLog = nil --TidyPlatesThreat.db.global.MigrationLog = {} local profile_table = TidyPlatesThreat.db.profiles for key, entry in pairs(DEPRECATED_SETTINGS) do local action = entry[1] if type(action) == "function" then local max_version = entry[2] if not max_version or CurrentVersionIsOlderThan(current_version, max_version) then -- iterate over all profiles and migrate values --TidyPlatesThreat.db.global.MigrationLog[key] = "Migration" .. (max_version and ( " because " .. current_version .. " < " .. max_version) or "") for profile_name, profile in pairs(profile_table) do action(profile_name, profile) end end else -- iterate over all profiles and delete the old config entry --TidyPlatesThreat.db.global.MigrationLog[key] = "DELETED" for profile_name, profile in pairs(profile_table) do DatabaseEntryDelete(profile, entry) end end end end Addon.MigrateDatabase = MigrateDatabase ----------------------------------------------------- -- External ----------------------------------------------------- ThreatPlates.GetDefaultSettingsV1 = GetDefaultSettingsV1 ThreatPlates.SwitchToCurrentDefaultSettings = SwitchToCurrentDefaultSettings ThreatPlates.SwitchToDefaultSettingsV1 = SwitchToDefaultSettingsV1 ThreatPlates.MigrateDatabase = MigrateDatabase ThreatPlates.GetUnitVisibility = GetUnitVisibility ThreatPlates.SetNamePlateClickThrough = SetNamePlateClickThrough
local class = require 'ext.class' local real = require 'hydro.real' local GridSolver = require 'hydro.solver.gridsolver' local NavierStokesIncompressible = class(GridSolver) NavierStokesIncompressible.name = 'NavierStokesIncompressible' NavierStokesIncompressible.eqnName = 'navstokes-incomp' function NavierStokesIncompressible:createBuffers() NavierStokesIncompressible.super.createBuffers(self) self:clalloc('UNextBuf', self.eqn.symbols.cons_t, self.numCells) self:clalloc('divBuf', self.app.real, self.numCells) self:clalloc('PBuf', self.app.real, self.numCells) end function NavierStokesIncompressible:getSolverCode() error'TODO convert this to initCodeModules' return table{ NavierStokesIncompressible.super.getSolverCode(self), template(file['hydro/solver/navstokes-incomp.cl'], {solver=self, eqn=self.eqn}), }:concat'\n' end function NavierStokesIncompressible:refreshSolverProgram() NavierStokesIncompressible.super.refreshSolverProgram(self) self.diffuseKernelObj = self.solverProgramObj:kernel{name='diffuse', args={self.UNextBuf, self.UBuf}, domain=self.domainWithoutBorder} self.advectKernelObj = self.solverProgramObj:kernel{name='advect', args={self.UNextBuf, self.UBuf}, domain=self.domainWithoutBorder} self.calcDivKernelObj = self.solverProgramObj:kernel{name='calcDiv', args={self.divBuf, self.UBuf}, domain=self.domainWithoutBorder} self.diffusePressureKernelObj = self.solverProgramObj:kernel{name='diffusePressure', args={self.PBuf, self.divBuf}, domain=self.domainWithoutBorder} self.projectKernelObj = self.solverProgramObj:kernel{name='project', args={self.UBuf, self.PBuf}, domain=self.domainWithoutBorder} end function NavierStokesIncompressible:refreshCalcDTKernel() end function NavierStokesIncompressible:calcDT() return self.fixedDT end -- TODO options for other solvers? NavierStokesIncompressible.numJacobiSteps = 20 function NavierStokesIncompressible:project() self.calcDivKernelObj() for i=1,self.numJacobiSteps do self.diffusePressureKernelObj() end self.projectKernelObj() end function NavierStokesIncompressible:step(dt) local bufferSize = self.numCells * ffi.sizeof(self.eqn.symbols.cons_t) self.diffuseKernelObj.obj:setArg(2, real(dt)) -- diffuse for i=1,self.numJacobiSteps do self.diffuseKernelObj() self.cmds:enqueueCopyBuffer{src=self.UNextBuf, dst=self.UBuf, size=bufferSize} end self:project() self.advectKernel() self:project() end return NavierStokesIncompressible
#!/usr/bin/env lua -- coroutine_test.lua 文件 co = coroutine.create( function(i) print(i); end ) coroutine.resume(co, 1) -- 1 print(coroutine.status(co)) -- dead print("----------") co = coroutine.wrap( function(i) print(i); end ) co(1) print("----------") co2 = coroutine.create( function() for i=1,10 do print(i) if i == 3 then print(coroutine.status(co2)) --running print(coroutine.running()) --thread:XXXXXX end coroutine.yield() end end ) coroutine.resume(co2) --1 coroutine.resume(co2) --2 coroutine.resume(co2) --3 print(coroutine.status(co2)) -- suspended print(coroutine.running()) print("----------") function foo (a) print("foo 函数输出", a) return coroutine.yield(2 * a) -- 返回 2*a 的值 end co = coroutine.create(function (a , b) print("第一次协同程序执行输出", a, b) -- co-body 1 10 local r = foo(a + 1) print("第二次协同程序执行输出", r) local r, s = coroutine.yield(a + b, a - b) -- a,b的值为第一次调用协同程序时传入 print("第三次协同程序执行输出", r, s) return b, "结束协同程序" -- b的值为第二次调用协同程序时传入 end) print("main", coroutine.resume(co, 1, 10)) -- true, 4 print("--分割线----") print("main", coroutine.resume(co, "r")) -- true 11 -9 print("---分割线---") print("main", coroutine.resume(co, "x", "y")) -- true 10 end print("---分割线---") print("main", coroutine.resume(co, "x", "y")) -- cannot resume dead coroutine print("---分割线---")
--Type => SubSystem --Type => SubSystem --ThingToBuild => name of subsystem to build --RequiredResearch => global research dependencies --RequiredShipSubSystems => subsystems dependencies for local to the ship --RequiredFleetSubSystems => Fleet wide subsystem dependencies --DisplayPriority => Order in UI lists --DisplayedName => Localized name for UI --Description => Description for UI Ship = 0 SubSystem = 1 --Ship = "Ship" --SubSystem = "SubSystem" build = {} bld_index = 1 dofilepath("data:scripts/utilfunc.lua") dofilepath("data:scripts/techfunc.lua") doscanpath("data:Scripts/Races/Vaygr/Scripts/Build", "*.lua") doscanpath("data:Scripts/Productiontimes", "applybuildtimes.lua") print("HWCE: Vaygr bld_index = " .. bld_index) PrintBuild()
-- RFC 6265 local lpeg = require "lpeg" local core = require "lpeg_patterns.core" local http_core = require "lpeg_patterns.http.core" local C = lpeg.C local Cc = lpeg.Cc local Cf = lpeg.Cf local Cg = lpeg.Cg local Ct = lpeg.Ct local P = lpeg.P local R = lpeg.R local S = lpeg.S local cookie_name = http_core.token local cookie_octet = S"!" + R("\35\43", "\45\58", "\60\91", "\93\126") local cookie_value = core.DQUOTE * C(cookie_octet^0) * core.DQUOTE + C(cookie_octet^0) local cookie_pair = cookie_name * http_core.BWS * P"=" * http_core.BWS * cookie_value * http_core.BWS local ext_char = core.CHAR - core.CTL - S";" ext_char = ext_char - core.WSP + core.WSP * #(core.WSP^0 * ext_char) -- No trailing whitespace -- Complexity is to make sure whitespace before an `=` isn't captured local extension_av = ((ext_char - S"=" - core.WSP) + core.WSP^1 * #(1-S"="))^0 / string.lower * http_core.BWS * P"=" * http_core.BWS * C(ext_char^0) + (ext_char)^0 / string.lower * Cc(true) local cookie_av = extension_av local set_cookie_string = cookie_pair * Cf(Ct(true) * (P";" * http_core.OWS * Cg(cookie_av))^0, rawset) local Set_Cookie = set_cookie_string local cookie_string = Cf(Ct(true) * Cg(cookie_pair) * (P";" * http_core.OWS * Cg(cookie_pair))^0, rawset) local Cookie = cookie_string return { Cookie = Cookie; Set_Cookie = Set_Cookie; }
-- rtp_interface.lua -- Manages loading RTP interface files for panels. Interface files use XML and are usually -- saved by the Layout Editor tool, however they can be hand-generated for small projects. -- Currently there should only be one Interface object in an application. ------------------------------------------------------------------------------- -- $Id: //depot/bin/RTPShell4/scripts/class/rtp_interface_2.lua#47 $ -- $Date: 2014/05/22 $ -- $Change: 47580 $ -- $Author: Bzysberg $ ------------------------------------------------------------------------------- require "xml_parser" require "psd_parser" ---- Globals ------------------------------------------------------------------ local Class_Data = { name = "Interface", super = "Object", script = "rtp_interface_2.lua", omitFromToolbox = true, -- TODO: Set this to a brief description of your class, this gets shown in a tooltip or status-bar control when your class is selected in layout editor. description = "User Interface manager containing definitions of all controls and screens for an application.", properties = { { name="FileName", datatype="string", default="none", description="XML file name from which this interface is created", edit={ group="Interface", }, }, { name="Name", datatype="string", default="Interface1", description="Name of this interface class", edit={ group="Interface", }, }, { name="ForceUniqueNames", datatype="boolean", default=true, description="Whether or not to append the interface name to the name of each panel to force them to be unique.", edit={ visible=false } }, { name="Size", datatype="vector2", default={x=0, y=0}, description="Size of this interface, defaults to zero size which means use the InterfaceSize field of Applicaton class (for backwards compatibility).", edit={ group="Interface", }, }, { name="ScaleToFit", datatype="boolean", default=true, description="Whether or not this interface auto-scales to fit the presenter size.", edit={ group="Interface", }, }, { name="StartScreen", datatype="string", default="none", description="XML screen node that is the screen to display by default.", edit={ group="Interface", }, }, }, } local Class_PrivateData = { -- Styles: A style is a set of properties for a specific class that just override the defaults for whatever control is using it. styles = {}, -- array (use ipairs on this) stylesByName = {}, -- key = style name, value = index into styles[] -- Controls: A control is an instance of a class derived from Object, when serializing we save only the properties of the class that -- differ from the default values for that class. controls = {}, -- array (use ipairs on this) controlsByName = {}, -- key = control name, value = control controlsByType = {}, -- key = control Class name, value = table of controls -- Screens: A screen specifies which controls are visible with optional property overrides for each control, kinda like a layer comp in a PSD file. screens = {}, -- array (use ipairs on this) screensByName = {}, -- key = screen name, value = screen } PreRegisterClass(Class_Data, Class_PrivateData) local SuperClass = _G[Class_Data.super] or {} _G[Class_Data.super] = SuperClass ---- PostInit ----------------------------------------------------------------- -- This loads the XML file if one was specified in the constructor arguments. function Interface:PostInit() SuperClass.PostInit(self) local fname = self:GetFileName() if fname ~= "none" then -- FileName must be in the asset path local fullPath = AssetLib.GetFilePath(fname) self:LoadXML(fullPath) end end ---- ImportPSD ---------------------------------------------------------------- -- * filename - string - Name of the PSD file to load (full path name) -- * imgSavePath - string - Optional - Name of the folder to save PNG images to, if not given PNG images will not be saved. -- This function parses a PSD file and merges its contents into this interface. Should only be used by -- the Layout Editor tool. function Interface:ImportPSD(filename, imgSavePath) ParsePSD(filename, self, imgSavePath) end ---- LoadXML ------------------------------------------------------------------ -- * filename - string - Name of the XML file to load (full path name) -- * rootPanel - Panel to which all top-level controls defined in the interface will be added to, this is required. -- * postLoadCallback - function - Optional - Function to call after the XML has been loaded into Lua tables (but before it has been processed). -- Loads the given XML file into this interface. The XML defines controls and screens that the interface -- will display. function Interface:LoadXML(filename, rootPanel, postLoadCallback) printf("LoadXMLInterface %s",filename) --collectgarbage("collect") local asset_path, fn = SplitPathAndName(filename) -- Show progress dialog in Layout Editor tool if gIsLayoutEditor then -- Last param means user can't cancel (maybe eventually...) ShowProgressDialog(string.format("Loading Interface '%s'", fn), "Parsing XML...", false) end local xml = XmlParser:ParseXmlFile(filename) local iface = nil -- Parsing XML Stage: 25% = XML loaded, 50% = Styles parsed, 75% = Controls parsed, 99% = Screens parsed UpdateProgressDialog(nil, 25) if xml then -- Parse XML into Lua Tables (organized into tables similar to Class_PrivateData above) iface = self:GetInterfaceFromXML( xml, rootPanel ) else printf("Interface.LoadXML: Error parsing file: %s", filename) end if postLoadCallback then -- Caller can use this to perform extra validation on XML before interface gets initialized with it. -- Return true to reject the entire interface, or make corrections by editing the first parameter in place. if postLoadCallback(self, iface, xml) then iface = nil end end if iface then -- Create actual class objects from the interface info we loaded self:InitializeComponents(iface, rootPanel) -- Now that we've successfully loaded the interface, change the FileName property. local asset_path, fn = SplitPathAndName(filename) self:SetFileName( fn ) return true end printf("Interface.LoadXML: Error initializing components!") UpdateProgressDialog(nil, 100) -- close the progress dialog on error! return false end ---- InitializeComponents ----------------------------------------------------- -- * iface - Lua tables loaded from XML containing info about the interface. -- Creates class instances of controls defined in the interface. This should be made into a private helper function. function Interface:InitializeComponents(iface, root) --Load styles if iface.styles then UpdateProgressDialog("Creating Styles...", 1) local count = #iface.styles for i,style in ipairs(iface.styles) do -- Convert strings to proper value types for various options (Style nodes need to have ClassName property to indicate the class of the UI element it describes) TypeConvertProperties(style) -- Styles contain options for a specific class but do not have an instance created for them, used for CSS style -- behavior of defining options that can be applied to various controls. self:AddStyle(style) UpdateProgressDialog( nil, math.floor(99 * (i/count)) ) end end --Create controls used within this interface if iface.controls then UpdateProgressDialog("Creating Controls...", 1) local count = #iface.controls for i,ctrl in ipairs(iface.controls) do -- Convert strings to proper value types for various options TypeConvertProperties(ctrl) local styleName = ctrl.Style if styleName and styleName ~= "none" then local style = self.stylesByName[styleName] if style then -- Merge the style info into this control properties, without overwriting any however as the control properties override the style. table.merge(ctrl, style, false) end end local c = CreateClassInstance(ctrl.ClassName, ctrl) if c then self:AddControl( c ) end UpdateProgressDialog( nil, math.floor(99 * (i/count)) ) end end -- Post load pass for panels that need to initialize their children for _,ctrl in ipairs(self.controls) do ctrl:PostLoad() end UpdateProgressDialog( "Creating Screens...", 1 ) -- Load interface screens local start_screen = nil -- The "<default>" screen is always created first, this holds the default state of the controls (always!) local screen = CreateScreen( { Name="<default>" } ) if gIsLayoutEditor then root = Panel_FindByName("LayoutDoc") end if root then screen:SetEntry(root, nil, true, true) self.rootPanel = root end self:AddScreen(screen) if iface.screens then local count = #iface.screens for i=1,count do local screeninfo = iface.screens[i] screeninfo.ClassName = "Screen" TypeConvertProperties(screeninfo) screeninfo.ClassName = nil screen = CreateScreen( screeninfo ) -- Set the state for each control to the state used in the screen. local nentries = #screeninfo.Entries for j=1,nentries do local entry = screeninfo.Entries[j] local panel = Panel_FindByName(entry.Name) if panel then entry.ClassName = panel.ClassName TypeConvertProperties(entry) entry.ClassName = nil screen:SetEntry( panel, entry ) --printf("Added Entry: %i", iEntry) elseif screen:GetDelayBinding() then -- Add an entry to the screen by name (not requiring the panel, for delayed binding screens) screen:SetEntry( entry.Name, entry ) else printf("Invalid Entry: Panel '%s' not found! (from screen '%s')", tostring(entry.Name), screen:GetName()) end end self:AddScreen(screen) if self:GetStartScreen() == screen:GetName() then start_screen = screen end UpdateProgressDialog( nil, math.floor(99 * (i/count)) ) end end -- Default to first screen if none of them are set as the starting screen if not start_screen then start_screen = self.screens[2] end if start_screen then self:SetScreen( start_screen:GetName() ) end -- Presumably setting the value to 100% will hide the progress dialog since it's finished now UpdateProgressDialog(nil, 100) collectgarbage("collect") end ---- DoDelayedBinding --------------------------------------------------------- -- Perform initialization for screens whose panels did not exist at load-time. This should be removed since screens -- no longer require their panels to exist when they are created. function Interface:DoDelayedBinding( filename ) -- Screens already exist but we need to lookup the panels for each entry and convert values to the correct datatypes instead of XML strings. for _,screen in ipairs(self.screens) do if screen:GetDelayBinding() then for i,entry in ipairs(screen.Entries) do local panel = Panel_FindByName(entry.Name) if panel then entry.ClassName = panel.ClassName TypeConvertProperties(entry) entry.ClassName = nil screen:SetEntry(entry.Name, entry) end end end end end ---- GetInterfaceFromXML ------------------------------------------------------ -- * root - table - Root of the raw XML that was loaded. -- * rootPanel - The root panel to which top-level controls will be added. -- Converts table given by XMLParser script into an interface table. This should be a private helper function. function Interface:GetInterfaceFromXML(root, rootPanel) local iface={} local rootName = nil if rootPanel then rootName = rootPanel:GetName() end -- Allow Interface root tag to contain attributes that get set on the interface object. if root.Attributes then local iface_props = { ClassName="Interface", } for attr,value in pairs(root.Attributes) do iface_props[attr]=value end TypeConvertProperties(iface_props) self:SetInfo(iface_props) end for _,xmlNode in pairs(root.ChildNodes) do -- Load styles if(xmlNode.Name=="Styles") then if iface.styles==nil then iface.styles={} end self:LoadStyles(xmlNode, iface.styles) end -- Load controls if(xmlNode.Name=="Controls") then if iface.controls==nil then iface.controls={} end -- LoadControls is recursive, so it'd be hard to keep a consistent percentage of completeness without first traversing the whole thing to get a combined count. -- We'll just update the progress bar as the top-level controls get parsed instead. local count = #xmlNode.ChildNodes for i,ctrlNode in pairs(xmlNode.ChildNodes) do self:LoadControls(ctrlNode,rootName,iface.controls) UpdateProgressDialog( nil, 50 + math.floor(25 * (i/count)) ) end end -- Load screens if(xmlNode.Name=="Screens") then if iface.screens==nil then iface.screens={} end local count = #xmlNode.ChildNodes for i,screenNode in pairs(xmlNode.ChildNodes) do self:LoadScreen(screenNode,iface.screens) UpdateProgressDialog( nil, 75 + math.floor(24 * (i/count)) ) end end end if self:GetScaleToFit() and rootPanel then local rootSizeX, rootSizeY = rootPanel:GetSize() local isize = self:GetSize() -- If Size=(0,0) then default to interface size defined by the application. if isize.x == 0 and isize.y == 0 then if gRtpApplication then isize = gRtpApplication:GetInterfaceSize() self:SetSize(isize) end end if isize.x ~= 0 and isize.y ~= 0 then local scaleX = rootSizeX / self.Size.x local scaleY = rootSizeY / self.Size.y -- TODO: Change Scale to a vector2 type so we can support non-uniform scale, for now just use whichever is the smaller of the two and center -- on the other axis. if scaleX < scaleY then rootPanel:SetScale(scaleX) local scaledH = scaleX * self.Size.y local posY = (rootSizeY - scaledH) / 2 rootPanel:SetPosition( {x=0, y=posY} ) elseif scaleX > scaleY then rootPanel:SetScale( scaleY ) local scaledW = scaleY * self.Size.x local posX = (rootSizeX - scaledW) / 2 rootPanel:SetPosition( {x=posX, y=0} ) else -- Even scale! rootPanel:SetScale( scaleX ) end end end return iface end ---- CreateControl ------------------------------------------------------------ -- * info - table - Info about the control to create (key/value table containing settings for properties) -- * container - string - Optional - Name of the parent panel to use for this control if not specified in info (defaults to "LayoutDoc" if not given) -- This function creates a new control (Panel derived class) and adds it to this interface. function Interface:CreateControl(info, container) info.Visible = info.Visible or true info.Container = info.Container or container or "LayoutDoc" printf("Creating Object: "..info.Name) local c = CreateClassInstance(info.ClassName, info) if c then self:AddControl(c) end return c end ---- LoadScreen --------------------------------------------------------------- -- * screenNode - table - Table from XMLParser of the screen node being loaded. -- * screens - array - Screen array to add the new screen info to. -- This function converts the raw XML for a screen into screen info table that will later be -- used to create the screen. This is called internally when loading an XML file and should be -- made private. function Interface:LoadScreen(screenNode, screens) -- For now just store info in tables (screen objects get created in InitializeControls after controls have been created) local screen = {} -- Copy screen attributes for att,value in pairs(screenNode.Attributes) do screen[att] = value end -- Copy entries for the screen screen.Entries = {} for _,entryNode in ipairs(screenNode.ChildNodes) do if entryNode.Name == "Entry" then local entry = {} for att,value in pairs(entryNode.Attributes) do entry[att] = value end table.insert(screen.Entries, entry) end end table.insert(screens, screen) end ---- LoadStyles --------------------------------------------------------------- -- * style_node - table - Table from XMLParser of the Style node being loaded. -- * styles - array - Styles array to add the new style info to. -- This converts the raw XML for a Style node into the Lua info table used to construct a style. -- This is called internally when loading an XML file and should be made private. function Interface:LoadStyles(style_node,styles) local count = #style_node.ChildNodes -- Styles node contains one child Style node for each style that has attributes for each property in that style, ClassName and Name attributes are required! for i,styleNode in ipairs(style_node.ChildNodes) do if styleNode.Name == "Style" then local style = {} for att,value in pairs(styleNode.Attributes) do style[att] = value end if not style.Name then printf("Warning: Encountered a style without a Name field, discarding it!") elseif not style.ClassName then printf("Warning: Style (%s) needs to have a ClassName field, discarding it!", tostring(style.Name)) else table.insert(styles, style) end else printf("Warning: Encountered unexpected node type (%s) in the Styles list!", styleNode.Name) end -- 25-50% from parsing styles UpdateProgressDialog( nil, 25 + math.floor(25 * (i/count)) ) end end ---- LoadControls ------------------------------------------------------------- -- * control_node - table - Table from XMLParser of the Control node being loaded. -- * container_name - string - Optional - Name of the container (parent panel) to add this control to. -- * controls - array - Controls array to add the new control info to. -- This recursively populates Lua info tables used to construct controls from the XML nodes. -- This is called internally when loading an XML file and should be made private. function Interface:LoadControls(control_node,container_name,controls) --Load the current ctrl local ctrl={} ctrl.ClassName=control_node.Name if container_name~=nil then ctrl.Container=container_name end --setup ctrl properties for attr,value in pairs(control_node.Attributes) do --!!Create controls with unique name by appending Interface name to All controls --this way we can have multiple interface from one XML file in different states.!! if self.ForceUniqueNames and attr=="Name" then ctrl[attr]=value.."_"..self:GetName() else ctrl[attr]=value end end table.insert(controls, ctrl) if #control_node.ChildNodes<1 then return else for _,ctrlNode in pairs(control_node.ChildNodes) do self:LoadControls(ctrlNode,ctrl.Name,controls) end end end ---- SaveInterface ------------------------------------------------------------ -- This is the original code to save this interface to an XML file. The saving code has been revised and -- moved into scripts specific to the LayoutEditor project, so this should be removed soon. function Interface:SaveInterface(filename, rootPanel) local start_screen = self:GetCurrentScreen() local path,fn = SplitPathAndName(filename) -- Save interface to XML file --local fullPath = filename local fullPath = path.."__"..fn local f = io.open(fullPath, "w") if not f then printf("SaveInterface(): Error opening file for writing: %s", fullPath) return end ShowProgressDialog( string.format("Saving Interface '%s'", fn), "Saving Header...", false ) f:write("<?xml version=\"1.0\" encoding=\"utf-8\"?>\n") -- Write out the Interface XML node (don't close because it has child nodes) self:WriteXML(f, "", false) UpdateProgressDialog( nil, 99 ) if self.styles and #self.styles > 0 then f:write("\t<Styles>\n") UpdateProgressDialog( "Saving Styles...", 1 ) local count = #self.styles for i,style in ipairs(self.styles) do -- Open node with class name f:write( "\t\t<Style " ) -- Alphabetize by property name so they appear in consistent order in the XML local frontkeys = { "Name", "ClassName", } local keylist = FrontSortKeys(style, frontkeys) -- Write out properties as attributes for _,name in ipairs(keylist) do local val = style[name] -- Always save class name and style name local save = (name == "ClassName") or (name == "Name") -- Redundancy check here at class level if not save then local def = self:GetCtrlPropertyDefault(name, "class", nil, nil, nil, style.ClassName) -- If default value was found and is the same as this value then we don't need to write it, otherwise we do save = not ((def ~= nil) and table.compare(val, def)) end if save then f:write( string.format("%s=\"%s\" ", name, ValueToXMLString(style, name, val)) ) end end -- Close node f:write( "/>\n" ) UpdateProgressDialog( nil, 99 * (i/count) ) end f:write("\t</Styles>\n") end -- Apply the default screen for the Controls section to be written as the specified default state self:SetScreen("<default>") UpdateProgressDialog( "Saving Controls...", 1 ) f:write("\t<Controls>\n") if (not rootPanel) and gIsLayoutEditor then rootPanel = Panel_FindByName("LayoutDoc") end if rootPanel then local childCount = rootPanel:GetChildCount() for i=1,childCount do local child = rootPanel:GetChild(i) UpdateProgressDialog( nil, 99 * (i/childCount) ) child:WriteXML(f, "\t\t") end end f:write("\t</Controls>\n") UpdateProgressDialog( "Reducing Screens...", 1 ) f:write("\t<Screens>\n") -- We need to do one pass through ALL of the screens and for each control save any properties that are different from the Controls section. BUT... before we can do that we -- need to support the "<default>" screen that specifies the values for the Controls section without actually writing out that screen itself... then build the list of properties -- that differ, and in a second pass through screens for each control write out all of the properties that were found to differ in any screen, these need to be written in every screen. local ctrl_fields = {} local count = #self.screens for i,screen in ipairs(self.screens) do if screen:GetName() ~= "<default>" then local entryCount = screen:GetNumEntries() for i=1,entryCount do local entry = screen:GetEntry(i) local fields = ctrl_fields[entry.Name] if not fields then fields = { Name=true, } ctrl_fields[entry.Name] = fields end for key,val in pairs(entry) do if screen:GetDelayBinding() then fields[key] = true fields.le_NotEmpty = true elseif (not fields[key]) and (key ~= "ClassName") then local def = self:GetCtrlPropertyDefault(key, "control", nil, entry.Name) -- Set the field for this control to true if it's value differs from the default value in this screen if not ((def ~= nil) and table.compare(val, def)) then fields[key] = true fields.le_NotEmpty = true -- this flag indicates this entry has at least 1 field to be written other than Name (with le_ prefix which we'll reserve for this tool) end end end end end UpdateProgressDialog( nil, 99 * (i/count) ) end UpdateProgressDialog( "Saving Screens...", 1 ) -- Now at this point ctrl_fields[] can be indexed by control name to get a table whose keys are the names of fields that need to be saved, -- so go ahead and save just those fields in each screen for each control. for i,screen in ipairs(self.screens) do -- Default screen does not get saved to the XML if screen:GetName() ~= "<default>" then screen:WriteXML(f, "\t\t") local entryCount = screen:GetNumEntries() for i=1,entryCount do local entry = screen:GetEntry(i) local panel = Panel_FindByName(entry.Name) local fields = ctrl_fields[entry.Name] if not fields.le_NotEmpty then -- Skip this panel because all of it's properties matches the default values in all screens so it never changes. elseif panel or screen:GetDelayBinding() then entry.Container = nil if panel then entry.ClassName = panel.ClassName end -- Open node with class name f:write( "\t\t\t<Entry " ) -- Alphabetize by property name so they appear in consistent order in the XML local frontkeys = { "Name", "Visible", "Position", "Width", "Height" } local keylist = FrontSortKeys(entry, frontkeys) -- Write out properties as attributes for _,name in ipairs(keylist) do if name ~= "ClassName" then local val = entry[name] local save = fields[name] if save then if panel then f:write( string.format("%s=\"%s\" ", name, ValueToXMLString(entry, name, val)) ) else -- No panel indicates a delayed binding so values remain strings in this case and just write them out as they are f:write( string.format("%s=\"%s\" ", name, val) ) end end end end -- Close node f:write( "/>\n" ) else -- Print the error in the log file (still continue saving however) printf("SaveInterface ERROR: Panel not found!: %s (from screen '%s')", tostring(entry.Name), screen:GetName()) end end f:write("\t\t</Screen>\n") end UpdateProgressDialog( nil, 99 * (i/count) ) end f:write("\t</Screens>\n") f:write("</Interface>\n") f:flush() f:close() os.remove(filename) os.rename(fullPath, filename) -- Close progress dialog now UpdateProgressDialog( nil, 100 ) -- Restore the screen that we were at before the save started self:SetScreen(start_screen) -- Last segment is the file name (wait until successful save to change the FileName property) local asset_path, fn = SplitPathAndName(filename) self:SetFileName( fn ) end ---- SetFileName -------------------------------------------------------------- -- * name - string - Name of the XML file this Interface will be saved to or was loaded from. -- This sets the FileName property associated with this Interface, really only used by the Layout Editor tool -- so it knows what file to save to by default when the Interface gets saved. function Interface:SetFileName(name) if self.FileName ~= name then self.FileName = name if gIsLayoutEditor then Window.SetName("Layout Editor - ["..name.."]") end end end ---- SetScreen ---------------------------------------------------------------- -- * name - string - Name of the screen to apply. -- Call this function to apply the given screen to the controls in this interface. Returns true on success or false -- if a screen with the given name was not found. function Interface:SetScreen(name) printf("SetScreen : %s", name) local current_screen = self.screensByName[name] if (current_screen) then current_screen:Apply() self.current_screen = name return true end return false end ---- GetScreen ---------------------------------------------------------------- -- Returns the name of the current screen (the screen most recently activated by a ''SetScreen'' call). function Interface:GetScreen() return self.current_screen end ---- GetCtrlByName ------------------------------------------------------------ -- * ctrlName - string - Name of the control to look up. -- This function returns the Panel object of the control in this interface with the given name, or nil if -- no control with this name exists in this interface. function Interface:GetCtrlByName(ctrlName) if self.ForceUniqueNames then ctrlName=ctrlName.."_"..self:GetName() end return self.controlsByName[ctrlName] end ---- GetCtrlsByType ----------------------------------------------------------- -- * className - string - Name of the class for the control type you want to retrieve. -- This function returns all controls in this Interface that are of the given class. Only controls that are -- directly of this class type will be returned (does not return controls of a derived class). For example -- calling this with "Panel" will return only plain Panel controls, not ALL controls in the Interface. function Interface:GetCtrlsByType(className) return self.controlsByType[className] end ---- GetCtrlPropertyDefault --------------------------------------------------- -- * propName - string - Name of the class property whose value to retrieve. -- * level - string - Level at which to look up the default value, searches highest level first then steps to next lower level until found, values can be: -- ** "class" = Return the default value for the property from the Lua class definition. (lowest level) -- ** "style" = Return the default value for the property from the Style used by the control. -- ** "control" = Return the default value for the property from the Controls section of the interface. -- ** "screen" = Return the default value for the property from the Screens section of the currently active screen (or indicated screen if 4th param is supplied). (highest level) -- * screenName - string - Optional - Name of the screen to look in when "screen" level is used, defaults to currently active screen of omitted. -- * ctrlName - string - Name of the control to look for this property in, this is required if the level is anything above "class". -- * styleName - string - Optional - Name of the style to look in if the "style" level or above is used, if omitted it will default to the style used by the control given in ctrlName. -- * className - string - Optional - Name of the class to look when searching for a class default value, if omitted it will default to the class used by the control given in ctrlName. -- This returns the default value of a property for a control, it is used by the Layout Editor tool to help reduce the amount of XML saved by omitting -- properties that would match the default value from screen definitions and in the controls and styles sections. RTP interactives will likely never use this. function Interface:GetCtrlPropertyDefault(propName, level, screenName, ctrlName, styleName, className) if type(propName) ~= "string" then error "GetCtrlPropertyDefault(): ERROR - Invalid propName !!!" end -- Default to "control" level and current screen if searching screens. level = level or "control" screenName = screenName or self.current_screen local ctrl if ctrlName then ctrl = self:GetCtrlByName(ctrlName) end -- Style and ClassName come from the control (if not explicitly given but there is a control given) if ctrl then if not className then className = ctrl.ClassName end if not styleName then styleName = ctrl:GetStyle() if styleName == "none" then styleName = nil end end end -- Check for the value of this property in order of: screen, control, style, class if level == "screen" then local scrn = self.screensByName[screenName] if scrn then local entry = scrn:GetEntry(ctrlName) if entry and (entry[propName] ~= nil) then return entry[propName] end end level = "control" end if level == "control" then -- State of controls stored in the "<default>" screen (not yet implemented, so this will just always fall through) local scrn = self.screensByName["<default>"] if scrn and ctrlName then local entry = scrn:GetEntry(ctrlName) if entry and (entry[propName] ~= nil) then return entry[propName] end end level = "style" end if level == "style" then if styleName then local style = self.stylesByName[styleName] if style and (style[propName] ~= nil) then return style[propName] end end end -- "class" level is the default behavior so just always done if we get this far. if className then local cdata = FindClassData(className) if cdata.defaultprops[propName] then return cdata.defaultprops[propName].default end end end ---- GetCurrentScreen --------------------------------------------------------- -- Returns the currently set screen, this is just another name for the GetScreen function but unfortunately both -- of them are in use by projects so we'll just keep both functions around for now at least. function Interface:GetCurrentScreen() return self.current_screen end ---- OnNameChange ------------------------------------------------------------- -- * obj - Object - The Panel or Screen object whose name is being changed. -- * oldName - string - The previous name of the given Object. -- * newName - string - The new name the given Object is being assigned. -- This is called when a Panel or Screen is renamed. The Panel class calls this automatically in the SetName field. -- The call for Screens are currently being done in code specific to the Layout Editor project. Therefore RTP apps -- cannot change the name of Screens in an Interface, and while renaming controls would work you, should avoid doing this. function Interface:OnNameChange(obj, oldName, newName) if obj:IsDerivedFrom("Screen") then -- A screen is being renamed (just need to update our lookup table, no other dependencies on screen names currently exist) self.screensByName[oldName] = nil self.screensByName[newName] = obj elseif obj:IsDerivedFrom("Panel") then -- A panel is being renamed. Update Our Name=>Control LUT self.controlsByName[oldName] = nil self.controlsByName[newName] = obj -- Update this panel in any screens for _,screen in ipairs(self.screens) do screen:UpdatePanelName(obj, oldName, newName) end -- Any panels that are using us in their "LayoutManager" property need to be updated with our new name. -- NOTE: SetLayoutManager uses Panel_FindByName, so this must be called AFTER the new name is applied. if #obj.layoutPanels > 0 then local layouts = obj.layoutPanels obj.layoutPanels = {} for _,layout in ipairs(layouts) do layout:SetLayoutManager(newName) end end end end ---- OnStyleRenamed ----------------------------------------------------------- function Interface:OnStyleRenamed(style, oldName, newName) -- A style is being renamed (presumably if it's not a screen or panel it must be a style). Update any panels using the style. for _,ctrl in ipairs(self.controls) do if ctrl:GetStyle() == oldName then ctrl:SetStyle(newName) end end self.stylesByName[oldName] = nil self.stylesByName[newName] = style end ---- AddControl --------------------------------------------------------------- -- * obj - Panel - The control to add to this Interface, this should be a Panel or Panel derived class object. -- Adds this control to this Interface. RTP applications that need to dynamically create controls should call -- this function on their Interface so that dynamic controls behave properly with regards to screen changes. -- Panel object will contain an ''Interface'' field that references this Interface it belongs to after this. function Interface:AddControl(obj) if obj then -- Add to tables table.insert(self.controls, obj) local ctrlName = obj:GetName() if self.ForceUniqueNames then ctrlName = ctrlName.."_"..self:GetName() end self.controlsByName[ctrlName] = obj if not self.controlsByType[obj.ClassName] then self.controlsByType[obj.ClassName] = {} end table.insert(self.controlsByType[obj.ClassName], obj) obj.Interface = self -- Messy, callback function doesn't get called when loading XML otherwise. if LE_OnControlCreated then LE_OnControlCreated(self, obj) end end end ---- DeleteControl ------------------------------------------------------------ -- * obj - Panel - The control (Panel derived class) object to remove from the Interface. -- * bSkipChildren - boolean - Optional - Pass true for this parameter to delete only the given control. Default behavior is to also delete all child controls. -- Removes reference to this control from this Interface and also calls Release() on the control. function Interface:DeleteControl(obj, bSkipChildren) if obj then local ctrlName = obj:GetName() local childCount = obj:GetChildCount() if LE_OnControlDeleted then LE_OnControlDeleted(self, obj) end while childCount > 0 do if bSkipChildren then -- Unparent the child control from this control we're deleting if we aren't deleting the children. This is used to -- allow child panels to persist so they're info can be queried when importing a PSD in psd_parser.lua script. obj:GetChild(1):SetContainer(obj:GetContainer()) else self:DeleteControl( obj:GetChild(1) ) end childCount = childCount - 1 end -- Remove from tables self.controlsByName[ctrlName] = nil -- NOTE: A crash here may indicate that you've created a panel manually but did not call Interface:AddControl() for it. for i,ctrl in ipairs(self.controlsByType[obj.ClassName]) do if ctrl == obj then table.remove(self.controlsByType[obj.ClassName], i) break end end for i,ctrl in ipairs(self.controls) do if ctrl == obj then table.remove(self.controls, i) break end end -- Remove entry for this control from any screens it may have been in for _,screen in pairs(self.screens) do for j,ctrl in ipairs(screen) do if ctrl == ctrlName then table.remove(screen, j) break end end end -- Remove the object's reference to this interface obj.Interface = nil -- Free memory and everything associated with this control obj:Release() end end ---- AddStyle ----------------------------------------------------------------- -- * style - Table - Key/value pairs of properties to assign to controls that use this style. -- Call this function to dynamically add a new style to the Interface. The ''style'' parameter uses the property -- name as keys (so, strings) and the value for that property as the value. All properties in the style will get -- assigned to controls that use this style. It must contain a ''Name'' and ''ClassName'' field, the former being -- a unique name for this style, the latter being the name of the class (control type) this style can apply to. -- Controls can use a style by setting the ''Style'' property to the ''Name'' of the style to use. function Interface:AddStyle(style) -- For now just using a basic keyed table, which must have Name field as the unique name used to identify -- this style. Eventually we can include a specific class name to which this style can apply and instances -- to which it is applied so changing the style can update the instances immediately. Should probably wrap -- Style in a Lua class to implement such functionality... if not style.Name then printf("AddStyle: ERROR - Style table does not include a Name field.") return end if self.stylesByName[style.Name] then -- TODO: Should we merge in this case instead of erroring out? printf("AddStyle: ERROR - Style with name '%s' already exists.", style.Name) return end printf("Adding Style: "..style.Name.." ["..style.ClassName.."]") table.insert(self.styles, style) self.stylesByName[style.Name] = style if StylesDialog then StylesDialog.OnStyleCreated(style.Name) end return true end ---- DeleteStyle -------------------------------------------------------------- -- style - Table - The table that was passed to AddStyle of the style to delete. -- This function removes the given style from this Interface. If you do not retain a reference to style tables after -- calling AddStyle you can always look them up by name using the GetStyleByName method of this class. function Interface:DeleteStyle(style) if style and style.Name then if StylesDialog then StylesDialog.OnStyleDestroyed(style.Name) end for i,entry in ipairs(self.styles) do if entry == style then table.remove(self.styles, i) break end end self.stylesByName[style.Name] = nil -- TODO: If changing Style into a class call Style:Release() here for any class-specific cleanup. else printf("DeleteStyle: ERROR - Invalid parameter.") end end ---- UpdateStyle -------------------------------------------------------------- -- Updates the given style and for any fields that have changed also updates any controls using this style that -- did not have a different control-specific value for that field. function Interface:UpdateStyle(styleName, info) if not gIsLayoutEditor then printf("Interface.UpdateStyle: Only supported in LayoutEditor tool.") return end local style = self:GetStyleByName(styleName) local ctrls = {} local cmodified = false -- Collect controls using this style for _,ctrl in pairs(self.controlsByName) do if ctrl:GetStyle() == styleName then table.insert(ctrls, ctrl) end end -- "info" table should only contain entries for modified values in the style that need to be updated. for k,v in pairs(info) do -- If any controls using this style were using the styles old value then update the property in that control too. for _,ctrl in ipairs(ctrls) do if (not style[k]) or table.compare(ctrl["Get"..k](ctrl), style[k]) then ctrl["Set"..k](ctrl, v) cmodified = true end end style[k] = v end if cmodified then -- This is a function in the Layout Editor, we update the "<default>" screen here which refreshes the state of the properties in the <Controls> -- section after a style change that effected at least one of the controls was made. This is required for the style change to effect controls properly. UpdateScreen( "UpdateScreen", "<default>" ) end end ---- GetStyleByName ----------------------------------------------------------- -- * styleName - string - The name of the style to return. -- This function returns the table containing key/value properties for the style with the given name, or nil if -- no style with this name exists in this interface. function Interface:GetStyleByName(styleName) return self.stylesByName[styleName] end ---- AddScreen ---------------------------------------------------------------- -- * screen - Screen - The Screen class object to add to this interface. -- This function can be used to dynamically add new screens to this interface. Upon return the screen -- object will contain an ''Interface'' field that references this interface which it belongs to. function Interface:AddScreen(screen) if not screen then printf("AddScreen: ERROR - screen parameter is nil.") return end local screen_name = screen:GetName() if not screen_name then printf("AddScreen: ERROR - Screen table does not include a Name field.") return end if self.screensByName[screen_name] then printf("AddScreen: ERROR - Screen with name '%s' already exists.", screen_name) return end table.insert(self.screens, screen) self.screensByName[screen_name] = screen screen.Interface = self -- Messy, but needs to be done here to get called when XML is loaded if LE_OnScreenCreated then LE_OnScreenCreated(self, screen) end return true end ---- DeleteScreen ------------------------------------------------------------- -- * screen - Screen - The screen object to delete. -- This function can be called to remove a screen from this interface. It removes all references to -- the screen and also calls the ''Release'' function to destroy the screen object. function Interface:DeleteScreen(screen) if screen then if LE_OnScreenDeleted then LE_OnScreenDeleted(self, screen) end local screen_name = screen:GetName() if self.current_screen == screen_name then self.current_screen = nil end for i,entry in ipairs(self.screens) do if entry == screen then table.remove(self.screens, i) break end end self.screensByName[screen_name] = nil screen:Release() else printf("DeleteScreen: ERROR - Invalid parameter.") end end ---- GetSceenByName ----------------------------------------------------------- -- * name - string - The name of the screen to retrieve. -- This function returns the Screen object for the screen with the given name, or nil if no screen -- with this name exists in this interface. function Interface:GetScreenByName(name) return self.screensByName[name] end ---- DeleteAll ---------------------------------------------------------------- -- Deletes everything in this interface, wiping it clean for a new interface file to be loaded into it. function Interface:DeleteAll() while (self.controls[1]) do self:DeleteControl(self.controls[1]) end while (self.styles[1]) do self:DeleteStyle(self.styles[1]) end while (self.screens[1]) do self:DeleteScreen(self.screens[1]) end end ---- Animate ----------------------------------------------------------------- -- * elap - Number - Elapsed time (in seconds) since the previous frame. -- This is called by the Application class each frame, it calls the Animate function of all visible -- controls, or the ''UpdateVisible'' function of non visible controls. The latter function is used -- by the HotSpot class I think so they position correctly when visibility is toggled off and back on. function Interface:Animate( elap) if self.controls then for _,ctrl in ipairs(self.controls) do -- TODO !!! -- turns out GetInfo() && TransferToLua is too expensive for intensive calls like this -- if (ctrl:GetVisible()) then if (ctrl.cppinst:GetVisible()) then ctrl:Animate( elap) elseif (ctrl.UpdateVisible) then ctrl:UpdateVisible() end end end end ---- DumpScreens ------------------------------------------------------------- -- This is a debugging function that dumps the entries for all screens in the Interface to the -- debug log file. function Interface:DumpScreens() for _,screen in ipairs(self.screens) do screen:DumpEntries() end end
--[[ Instructions: - Create a ScreenGui inside of the StarterGui - Directly inside the ScreenGui create a Frame named 'SomeFrame' - Directly inside the ScreenGui create a LocalScript and insert the following code: --]] local ui = script.Parent local frame = ui:WaitForChild("SomeFrame") -- function openMenu() -- Setting frame out of the screen frame.Position = UDim2.new(0.5, 0, 1.5, 0) -- Making frame visible frame.Visible = true -- Moving frame into the screen frame:TweenPosition( -- (Required) -- Target Position UDim2.new(0.5, 0, 0.5, 0), -- (Optional) -- EasingStyle Direction Enum.EasingDirection.Out, -- (Optional) -- Tween Style (EasingStyle) Enum.EasingStyle.Quad, -- (Optional) -- Duration of the Tween 1, -- (Optional) -- Set to true if you want to -- override a Tween that might -- be active on the Frame right now. false, -- (Optional) -- Function that gets executed -- once the :TweenPosition finished. function() print("Tween has finished!") end ) end -- openMenu()
local NightmareAmbientSoundMixer = Class(function(self, inst) self.inst = inst self.inst:ListenForEvent( "warnstart", function(it, data) self:SetSoundParam(1) self.inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_warning") end, GetWorld()) self.inst:ListenForEvent( "calmstart", function(it, data) self:SetSoundParam(0) end, GetWorld()) self.inst:ListenForEvent( "nightmarestart", function(it, data) self:SetSoundParam(2) self.inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_full") end, GetWorld()) self.inst:ListenForEvent( "dawnstart", function(it, data) self:SetSoundParam(1) self.inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare_end") end, GetWorld()) end) function NightmareAmbientSoundMixer:SetSoundParam(val) if not self.inst.SoundEmitter:PlayingSound("nightmare_loop") then self.inst.SoundEmitter:PlaySound("dontstarve/cave/nightmare", "nightmare_loop") end self.inst.SoundEmitter:SetParameter("nightmare_loop", "nightmare", val) end return NightmareAmbientSoundMixer
local AddonName, AddonTable = ... -- TBC Loot AddonTable.loot = { 25050, 25053, 25054, 25055, 25056, 25057, 25058, 25059, 25069, 25071, 28029, 28052, 29910, 29915, 29926, 29927, 29928, 29945, 30028, 32593, 51965, 51985, 51987, 51993, 51995, 160610, -- Tier Sets --- Druid 30230, -- Hunter 29084, }
local _, ns = ... local B, C, L, DB, P = unpack(ns) ----------------------- -- BetterWorldQuests -- Author: p3lim ----------------------- local BUTTON = "OverrideActionBarButton%d" local locations = { [356465] = { -- spellID trigger for "The Weight of Stone" in Korthia distance = 12, mapID = 1961, -- Korthia locations = { {x=0.512295, y=0.659946, button=2}, {x=0.495522, y=0.702267, button=1}, {x=0.436255, y=0.774560, button=1}, {x=0.457401, y=0.651537, button=2}, {x=0.571717, y=0.738390, button=1}, {x=0.483011, y=0.703747, button=2}, {x=0.540073, y=0.696586, button=1}, {x=0.438710, y=0.691987, button=1}, {x=0.547435, y=0.680365, button=1}, {x=0.456530, y=0.756301, button=2}, {x=0.449992, y=0.781604, button=2}, {x=0.553119, y=0.704497, button=2}, {x=0.561304, y=0.736615, button=1}, {x=0.457527, y=0.718790, button=2}, {x=0.493594, y=0.653566, button=1}, {x=0.556713, y=0.688418, button=1}, {x=0.533274, y=0.686950, button=2}, {x=0.472837, y=0.653830, button=1}, {x=0.519417, y=0.696308, button=2}, {x=0.509723, y=0.704670, button=1}, {x=0.522772, y=0.665827, button=1}, {x=0.555976, y=0.720724, button=1}, {x=0.571639, y=0.709176, button=1}, {x=0.437535, y=0.653663, button=2}, {x=0.503524, y=0.656182, button=2}, {x=0.447420, y=0.735700, button=2}, }, }, -- TODO: there is one in Revendreth as well } local function OnUpdate(self) local playerPosition = C_Map.GetPlayerMapPosition(self.data.mapID, "player") local x, y = playerPosition:GetXY() local bindButton for _, location in next, self.data.locations do -- use utilities by Blizzard (MathUtil) local distance = CalculateDistance(location.x * 100, location.y * 100, x * 100, y * 100) if distance <= (self.data.distance / 100) then bindButton = location.button break end end if bindButton then SetOverrideBindingClick(self, true, "SPACE", BUTTON:format(bindButton)) RaidNotice_AddMessage(RaidWarningFrame, L["QuestHelperTip1"], P.InfoColors) else ClearOverrideBindings(self) end end local Handler = CreateFrame("Frame") Handler:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player") Handler:SetScript("OnEvent", function(self, event, unit, _, spellID) if event == "UNIT_SPELLCAST_SUCCEEDED" then local locationData = locations[spellID] if locationData then for i = 1, 2 do RaidNotice_AddMessage(RaidWarningFrame, L["QuestHelperTip1"], P.InfoColors) end self.data = locationData self:RegisterEvent("UNIT_EXITED_VEHICLE") self:SetScript("OnUpdate", OnUpdate) end elseif event == "UNIT_EXITED_VEHICLE" then -- just make sure we dont deadlock ClearOverrideBindings(self) -- cleanup self:UnregisterEvent(event) self:SetScript("OnUpdate", nil) end end)
local jwt = require "resty.jwt" local jwt_token = ngx.var.arg_jwt if jwt_token then ngx.header['Set-Cookie'] = "jwt=" .. jwt_token else jwt_token = ngx.var.cookie_jwt end local jwt_obj = jwt:verify(ngx.var.jwt_secret, jwt_token, 0) if not jwt_obj["verified"] then local site = ngx.var.scheme .. "://" .. ngx.var.http_host; local args = ngx.req.get_uri_args(); ngx.status = ngx.status = ngx.HTTP_UNAUTHORIZED ngx.say(jwt_obj.reason); ngx.exit(ngx.HTTP_OK) -- or you can redirect to your website to get a new jwt token -- then redirect back -- return ngx.redirect("http://your-site-host/get_jwt") end