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return { id = 71, furnitures_1 = { { id = 71111, parent = 0, y = 16, dir = 1, x = 16, child = {} }, { id = 71001, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71106, parent = 0, y = 20, dir = 1, x = 21, child = {} }, { id = 71107, parent = 0, y = 22, dir = 1, x = 17, child = {} }, { id = 71108, parent = 0, y = 13, dir = 2, x = 21, child = {} }, { id = 71101, parent = 0, y = 12, dir = 1, x = 13, child = {} }, { id = 71002, parent = 0, y = 0, dir = 1, x = 0, child = {} } }, furnitures_2 = { { id = 71104, parent = 0, y = 21, dir = 1, x = 10, child = {} }, { id = 71105, parent = 0, y = 17, dir = 1, x = 12, child = {} }, { id = 71106, parent = 0, y = 20, dir = 1, x = 21, child = {} }, { id = 71107, parent = 0, y = 22, dir = 1, x = 16, child = {} }, { id = 71108, parent = 0, y = 13, dir = 2, x = 20, child = {} }, { id = 71301, parent = 0, y = 24, dir = 1, x = 12, child = {} }, { id = 71111, parent = 0, y = 8, dir = 1, x = 8, child = {} }, { id = 71113, parent = 0, y = 8, dir = 1, x = 22, child = {} }, { id = 71002, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71001, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71110, parent = 0, y = 9, dir = 1, x = 8, child = {} } }, furnitures_3 = { { id = 71104, parent = 0, y = 16, dir = 1, x = 16, child = {} }, { id = 71105, parent = 0, y = 21, dir = 1, x = 10, child = {} }, { id = 71106, parent = 0, y = 20, dir = 1, x = 21, child = {} }, { id = 71107, parent = 0, y = 22, dir = 1, x = 15, child = {} }, { id = 71108, parent = 0, y = 13, dir = 2, x = 20, child = {} }, { id = 71110, parent = 0, y = 6, dir = 1, x = 7, child = {} }, { id = 71111, parent = 0, y = 4, dir = 1, x = 4, child = {} }, { id = 71113, parent = 0, y = 9, dir = 1, x = 22, child = {} }, { id = 71114, parent = 0, y = 7, dir = 1, x = 21, child = {} }, { id = 71001, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71002, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71101, parent = 0, y = 19, dir = 1, x = 6, child = {} }, { id = 71102, parent = 0, y = 13, dir = 1, x = 8, child = {} } }, furnitures_4 = { { id = 71104, parent = 0, y = 16, dir = 1, x = 3, child = {} }, { id = 71105, parent = 0, y = 22, dir = 2, x = 17, child = {} }, { id = 71106, parent = 0, y = 20, dir = 1, x = 21, child = {} }, { id = 71107, parent = 0, y = 22, dir = 1, x = 7, child = {} }, { id = 71108, parent = 0, y = 14, dir = 2, x = 21, child = {} }, { id = 71001, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71110, parent = 0, y = 1, dir = 1, x = 0, child = {} }, { id = 71111, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71112, parent = 0, y = 4, dir = 1, x = 12, child = {} }, { id = 71113, parent = 0, y = 8, dir = 1, x = 22, child = {} }, { id = 71114, parent = 0, y = 22, dir = 2, x = 12, child = {} }, { id = 71115, parent = 0, y = 20, dir = 1, x = 0, child = {} }, { id = 71002, parent = 0, y = 0, dir = 1, x = 0, child = {} }, { id = 71101, parent = 0, y = 12, dir = 1, x = 1, child = {} }, { id = 71102, parent = 0, y = 9, dir = 1, x = 4, child = {} } } }
val_one = 1 val_two = 'two' val_three = nil js_value = string.gsub(js_value, 'js_value', 'lua_value')
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BcePropDataQuery_pb', package.seeall) local BCEPROPDATAQUERY = protobuf.Descriptor(); local BCEPROPDATAQUERY_GIFTSTR_FIELD = protobuf.FieldDescriptor(); local BCEPROPDATAQUERY_GIFT_FIELD = protobuf.FieldDescriptor(); local BCEPROPDATAQUERY_WEAPONID_FIELD = protobuf.FieldDescriptor(); local BCEPROPDATAQUERY_PEW_FIELD = protobuf.FieldDescriptor(); local BCEPROPDATAQUERY_USERID_FIELD = protobuf.FieldDescriptor(); BCEPROPDATAQUERY_GIFTSTR_FIELD.name = "giftstr" BCEPROPDATAQUERY_GIFTSTR_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery.giftstr" BCEPROPDATAQUERY_GIFTSTR_FIELD.number = 1 BCEPROPDATAQUERY_GIFTSTR_FIELD.index = 0 BCEPROPDATAQUERY_GIFTSTR_FIELD.label = 1 BCEPROPDATAQUERY_GIFTSTR_FIELD.has_default_value = false BCEPROPDATAQUERY_GIFTSTR_FIELD.default_value = "" BCEPROPDATAQUERY_GIFTSTR_FIELD.type = 9 BCEPROPDATAQUERY_GIFTSTR_FIELD.cpp_type = 9 BCEPROPDATAQUERY_GIFT_FIELD.name = "gift" BCEPROPDATAQUERY_GIFT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery.gift" BCEPROPDATAQUERY_GIFT_FIELD.number = 2 BCEPROPDATAQUERY_GIFT_FIELD.index = 1 BCEPROPDATAQUERY_GIFT_FIELD.label = 1 BCEPROPDATAQUERY_GIFT_FIELD.has_default_value = false BCEPROPDATAQUERY_GIFT_FIELD.default_value = nil BCEPROPDATAQUERY_GIFT_FIELD.message_type = GIFT_PB_GIFT BCEPROPDATAQUERY_GIFT_FIELD.type = 11 BCEPROPDATAQUERY_GIFT_FIELD.cpp_type = 10 BCEPROPDATAQUERY_WEAPONID_FIELD.name = "weaponid" BCEPROPDATAQUERY_WEAPONID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery.weaponid" BCEPROPDATAQUERY_WEAPONID_FIELD.number = 3 BCEPROPDATAQUERY_WEAPONID_FIELD.index = 2 BCEPROPDATAQUERY_WEAPONID_FIELD.label = 1 BCEPROPDATAQUERY_WEAPONID_FIELD.has_default_value = false BCEPROPDATAQUERY_WEAPONID_FIELD.default_value = "" BCEPROPDATAQUERY_WEAPONID_FIELD.type = 9 BCEPROPDATAQUERY_WEAPONID_FIELD.cpp_type = 9 BCEPROPDATAQUERY_PEW_FIELD.name = "pew" BCEPROPDATAQUERY_PEW_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery.pew" BCEPROPDATAQUERY_PEW_FIELD.number = 4 BCEPROPDATAQUERY_PEW_FIELD.index = 3 BCEPROPDATAQUERY_PEW_FIELD.label = 1 BCEPROPDATAQUERY_PEW_FIELD.has_default_value = false BCEPROPDATAQUERY_PEW_FIELD.default_value = 0 BCEPROPDATAQUERY_PEW_FIELD.type = 5 BCEPROPDATAQUERY_PEW_FIELD.cpp_type = 1 BCEPROPDATAQUERY_USERID_FIELD.name = "userid" BCEPROPDATAQUERY_USERID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery.userid" BCEPROPDATAQUERY_USERID_FIELD.number = 5 BCEPROPDATAQUERY_USERID_FIELD.index = 4 BCEPROPDATAQUERY_USERID_FIELD.label = 1 BCEPROPDATAQUERY_USERID_FIELD.has_default_value = false BCEPROPDATAQUERY_USERID_FIELD.default_value = "" BCEPROPDATAQUERY_USERID_FIELD.type = 9 BCEPROPDATAQUERY_USERID_FIELD.cpp_type = 9 BCEPROPDATAQUERY.name = "BcePropDataQuery" BCEPROPDATAQUERY.full_name = ".com.xinqihd.sns.gameserver.proto.BcePropDataQuery" BCEPROPDATAQUERY.nested_types = {} BCEPROPDATAQUERY.enum_types = {} BCEPROPDATAQUERY.fields = {BCEPROPDATAQUERY_GIFTSTR_FIELD, BCEPROPDATAQUERY_GIFT_FIELD, BCEPROPDATAQUERY_WEAPONID_FIELD, BCEPROPDATAQUERY_PEW_FIELD, BCEPROPDATAQUERY_USERID_FIELD} BCEPROPDATAQUERY.is_extendable = false BCEPROPDATAQUERY.extensions = {} BcePropDataQuery = protobuf.Message(BCEPROPDATAQUERY) _G.BCEPROPDATAQUERY_PB_BCEPROPDATAQUERY = BCEPROPDATAQUERY
Vector = {} Vector_mt = { __index = Vector, __add = function(lhs, rhs) return Vector:new(lhs.x + rhs.x, lhs.y + rhs.y) end, __sub = function(lhs, rhs) return Vector:new(lhs.x - rhs.x, lhs.y - rhs.y) end, __mul = function(scalar, vector) return Vector:new(scalar * vector.x, scalar * vector.y) end, __div = function(vector, scalar) return Vector:new(vector.x / scalar, vector.y / scalar) end } function Vector:new(x, y) return setmetatable({x=x, y=y}, Vector_mt) end function Vector:dot(v) return self.x * v.x + self.y * v.y end function Vector:magnitude() return math.sqrt(self:dot(self)) end function Vector:normalize() return self / self:magnitude() end
-- -- Please see the license.txt file included with this distribution for -- attribution and copyright information. -- rCombatantHasEffectCondition = nil; rRemoveCombatantEffectAction = nil; function onInit() initializeConditions(); initializeActions() end function initializeConditions() rCombatantHasEffectCondition = { sName = "combatant_has_effect_condition", fCondition = combatantHasEffectCondition, aConfigurableParameters = { TriggerData.rCombatantParameter, { sName = "sEffectName", sDisplay = "effect_name_parameter", sType = "string" }, }, }; TriggerManager.defineCondition(rCombatantHasEffectCondition); end function initializeActions() rRemoveCombatantEffectAction = { sName = "remove_effect_from_combatant_action", fAction = removeCombatantEffect, aConfigurableParameters = { TriggerData.rCombatantParameter, { sName = "sEffectName", sDisplay = "effect_name_parameter", sType = "string" }, }, }; TriggerManager.defineAction(rRemoveCombatantEffectAction); end function combatantHasEffectCondition(rTriggerData, rEventData) if rTriggerData.sCombatant == "source_subject" then return EffectManager.hasEffect(rEventData.rSource, rTriggerData.sEffectName); elseif rTriggerData.sCombatant == "target_subject" then return EffectManager.hasEffect(rEventData.rTarget, rTriggerData.sEffectName); end return false; end function removeCombatantEffect(rTriggerData, rEventData) if rTriggerData.sCombatant == "source_subject" then EffectManager.removeEffect(ActorManager.getCTNode(rEventData.rSource), rTriggerData.sEffectName); elseif rTriggerData.sCombatant == "target_subject" then EffectManager.removeEffect(ActorManager.getCTNode(rEventData.rTarget), rTriggerData.sEffectName); end end
-- Copyright (C) Yichun Zhang (agentzh), CloudFlare Inc. local escape_uri = ngx.escape_uri local unescape_uri = ngx.unescape_uri local match = string.match local tcp = ngx.socket.tcp local strlen = string.len local concat = table.concat local tab_insert = table.insert local setmetatable = setmetatable local type = type local tab_clear = require "table.clear" local cmd_tab = {} local _M = { _VERSION = '0.16' } local mt = { __index = _M } local ok, new_tab = pcall(require, "table.new") if not ok or type(new_tab) ~= "function" then new_tab = function (narr, nrec) return {} end end local function _read_reply(sock, len) local line, err if len == nil then line, err = sock:receive() else line, err = sock:receive(len) end if not line then if err == "timeout" then sock:close() end return nil, err end return line, nil end function _M.new(self, opts) local sock, err = tcp() if not sock then return nil, err end local escape_key = escape_uri local unescape_key = unescape_uri if opts then local key_transform = opts.key_transform if key_transform then escape_key = key_transform[1] unescape_key = key_transform[2] if not escape_key or not unescape_key then return nil, "expecting key_transform = { escape, unescape } table" end end end return setmetatable({ sock = sock, escape_key = escape_key, unescape_key = unescape_key, }, mt) end local function set_timeouts(self, connect, send, read) local sock = self.sock if not sock then return nil, "not initialized" end sock:settimeouts(connect, send, read) return 1 end _M.set_timeouts = set_timeouts function _M.set_timeout(self, timeout) return set_timeouts(self, timeout, timeout, timeout) end function _M.connect(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end return sock:connect(...) end function _M.sslhandshake(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end return sock:sslhandshake(...) end local function _multi_get(self, keys) local sock = self.sock if not sock then return nil, "not initialized" end local nkeys = #keys if nkeys == 0 then return {}, nil end local escape_key = self.escape_key tab_clear(cmd_tab) tab_insert(cmd_tab, "get") for i = 1, nkeys do tab_insert(cmd_tab, " ") tab_insert(cmd_tab, escape_key(keys[i])) end tab_insert(cmd_tab, "\r\n") -- print("multi get cmd: ", cmd_tab) local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end local unescape_key = self.unescape_key local results = {} while true do local line, err = sock:receive() if not line then if err == "timeout" then sock:close() end return nil, err end if line == 'END' then break end local key, flags, len = match(line, '^VALUE (%S+) (%d+) (%d+)$') -- print("key: ", key, "len: ", len, ", flags: ", flags) if not key then return nil, line end local data, err = sock:receive(len) if not data then if err == "timeout" then sock:close() end return nil, err end results[unescape_key(key)] = {data, flags} data, err = sock:receive(2) -- discard the trailing CRLF if not data then if err == "timeout" then sock:close() end return nil, err end end return results end local function _get_reply(sock) local line, err = _read_reply(sock) if err then return nil, nil, err end if line == 'END' then return nil, nil, nil end local flags, len = match(line, '^VALUE %S+ (%d+) (%d+)$') if not flags then return nil, nil, line end -- print("len: ", len, ", flags: ", flags) local data, err = _read_reply(sock, len) if err then return nil, nil, err end local _, err = _read_reply(sock, 7) -- discard the trailing "\r\nEND\r\n" if err then return nil, nil, err end return data, flags end function _M.get(self, key) if type(key) == "table" then return _multi_get(self, key) end local sock = self.sock if not sock then return nil, nil, "not initialized" end local reqs = rawget(self, "_reqs") if reqs then local readers = rawget(self, "_readers") tab_insert(reqs, "get ") tab_insert(reqs, self.escape_key(key)) tab_insert(reqs, "\r\n") tab_insert(readers, _get_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, "get ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, nil, err end return _get_reply(sock) end local function _multi_gets(self, keys) local sock = self.sock if not sock then return nil, "not initialized" end local nkeys = #keys if nkeys == 0 then return {}, nil end local escape_key = self.escape_key tab_clear(cmd_tab) tab_insert(cmd_tab, "gets") for i = 1, nkeys do tab_insert(cmd_tab, " ") tab_insert(cmd_tab, escape_key(keys[i])) end tab_insert(cmd_tab, "\r\n") -- print("multi get cmd: ", cmd_tab) local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end local unescape_key = self.unescape_key local results = {} while true do local line, err = _read_reply(sock) if err then return nil, err end if line == 'END' then break end local key, flags, len, cas_uniq = match(line, '^VALUE (%S+) (%d+) (%d+) (%d+)$') -- print("key: ", key, "len: ", len, ", flags: ", flags) if not key then return nil, line end local data, err = _read_reply(sock, len) if err then return nil, err end results[unescape_key(key)] = {data, flags, cas_uniq} data, err = _read_reply(sock, 2) -- discard the trailing CRLF if err then return nil, err end end return results end function _M.gets(self, key) if type(key) == "table" then return _multi_gets(self, key) end local sock = self.sock if not sock then return nil, nil, nil, "not initialized" end tab_clear(cmd_tab) tab_insert(cmd_tab, "gets ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, nil, nil, err end local line, err = _read_reply(sock) if err then return nil, nil, nil, err end if line == 'END' then return nil, nil, nil, nil end local flags, len, cas_uniq = match(line, '^VALUE %S+ (%d+) (%d+) (%d+)$') if not flags then return nil, nil, nil, line end -- print("len: ", len, ", flags: ", flags) local data, err = _read_reply(sock, len) if not data then return nil, nil, nil, err end line, err = _read_reply(sock, 7) -- discard the trailing "\r\nEND\r\n" if not line then return nil, nil, nil, err end return data, flags, cas_uniq end local function _expand_table(value) local segs = {} local nelems = #value local nsegs = 0 for i = 1, nelems do local seg = value[i] nsegs = nsegs + 1 if type(seg) == "table" then segs[nsegs] = _expand_table(seg) else segs[nsegs] = seg end end return concat(segs) end local function _store_reply(sock) local data, err = _read_reply(sock) if err then return nil, err end if data == "STORED" then return 1 end return nil, data end local function _store(self, cmd, key, value, exptime, flags) if not exptime then exptime = 0 end if not flags then flags = 0 end local sock = self.sock if not sock then return nil, "not initialized" end if type(value) == "table" then value = _expand_table(value) end local reqs = rawget(self, "_reqs") if reqs then local readers = rawget(self, "_readers") tab_insert(reqs, cmd) tab_insert(reqs, " ") tab_insert(reqs, self.escape_key(key)) tab_insert(reqs, " ") tab_insert(reqs, flags) tab_insert(reqs, " ") tab_insert(reqs, exptime) tab_insert(reqs, " ") tab_insert(reqs, strlen(value)) tab_insert(reqs, "\r\n") tab_insert(reqs, value) tab_insert(reqs, "\r\n") tab_insert(readers, _store_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, cmd) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, flags) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, exptime) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, strlen(value)) tab_insert(cmd_tab, "\r\n") tab_insert(cmd_tab, value) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end return _store_reply(sock) end function _M.set(self, ...) return _store(self, "set", ...) end function _M.add(self, ...) return _store(self, "add", ...) end function _M.replace(self, ...) return _store(self, "replace", ...) end function _M.append(self, ...) return _store(self, "append", ...) end function _M.prepend(self, ...) return _store(self, "prepend", ...) end function _M.cas(self, key, value, cas_uniq, exptime, flags) if not exptime then exptime = 0 end if not flags then flags = 0 end local sock = self.sock if not sock then return nil, "not initialized" end tab_clear(cmd_tab) tab_insert(cmd_tab, "cas ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, flags) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, exptime) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, strlen(value)) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, cas_uniq) tab_insert(cmd_tab, "\r\n") tab_insert(cmd_tab, value) tab_insert(cmd_tab, "\r\n") -- local cjson = require "cjson" -- print("request: ", cjson.encode(cmd_tab)) local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end local line, err = _read_reply(sock) if err then return nil, err end -- print("response: [", line, "]") if line == "STORED" then return 1 end return nil, line end local function _delete_reply(sock) local res, err = _read_reply(sock) if err then return nil, err end if res ~= 'DELETED' then return nil, res end return 1 end function _M.delete(self, key) local sock = self.sock if not sock then return nil, "not initialized" end key = self.escape_key(key) local reqs = rawget(self, "_reqs") if reqs then local readers = rawget(self, "_readers") tab_insert(reqs, "delete ") tab_insert(reqs, key) tab_insert(reqs, "\r\n") tab_insert(readers, _delete_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, "delete ") tab_insert(cmd_tab, key) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end return _delete_reply(sock) end function _M.set_keepalive(self, ...) local sock = self.sock if not sock then return nil, "not initialized" end return sock:setkeepalive(...) end function _M.get_reused_times(self) local sock = self.sock if not sock then return nil, "not initialized" end return sock:getreusedtimes() end function _M.flush_all(self, time) local sock = self.sock if not sock then return nil, "not initialized" end tab_clear(cmd_tab) if time then tab_insert(cmd_tab, "flush_all ") tab_insert(cmd_tab, time) tab_insert(cmd_tab, "\r\n") else tab_clear(cmd_tab) tab_insert(cmd_tab, "flush_all\r\n") end local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end local res, err = _read_reply(sock) if err then return nil, err end if res ~= 'OK' then return nil, res end return 1 end local function _incr_decr_reply(sock) local line, err = _read_reply(sock) if err then return nil, err end if not match(line, '^%d+$') then return nil, line end return line end local function _incr_decr(self, cmd, key, value) local sock = self.sock if not sock then return nil, "not initialized" end local reqs = rawget(self, "_reqs") local readers = rawget(self, "_readers") if reqs then tab_insert(reqs, cmd) tab_insert(reqs, " ") tab_insert(reqs, self.escape_key(key)) tab_insert(reqs, " ") tab_insert(reqs, value) tab_insert(reqs, "\r\n") tab_insert(readers, _incr_decr_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, cmd) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, value) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end return _incr_decr_reply(sock) end function _M.incr(self, key, value) return _incr_decr(self, "incr", key, value) end function _M.decr(self, key, value) return _incr_decr(self, "decr", key, value) end local function _stats_reply(sock) local lines = {} local n = 0 while true do local line, err = _read_reply(sock) if err then return nil, err end if line == 'END' then return lines, nil end if not match(line, "ERROR") then n = n + 1 lines[n] = line else return nil, line end end -- cannot reach here... return lines end function _M.stats(self, args) local sock = self.sock if not sock then return nil, "not initialized" end local reqs = rawget(self, "_reqs") local readers = rawget(self, "_readers") if reqs then if args then tab_insert(reqs, "stats ") tab_insert(reqs, args) tab_insert(reqs, "\r\n") else tab_insert(reqs, "stats\r\n") end tab_insert(readers, _stats_reply) return 1 end local bytes, err if args then tab_clear(cmd_tab) tab_insert(cmd_tab, "stats ") tab_insert(cmd_tab, args) tab_insert(cmd_tab, "\r\n") bytes, err = sock:send(cmd_tab) else bytes, err = sock:send("stats\r\n") end if not bytes then return nil, err end return _stats_reply(sock) end local function _version_reply(sock) local line, err = _read_reply(sock) if err then return nil, err end local ver = match(line, "^VERSION (.+)$") if not ver then return nil, ver end return ver end function _M.version(self) local sock = self.sock if not sock then return nil, "not initialized" end local bytes, err = sock:send("version\r\n") if not bytes then return nil, err end return _version_reply(sock) end function _M.quit(self) local sock = self.sock if not sock then return nil, "not initialized" end local bytes, err = sock:send("quit\r\n") if not bytes then return nil, err end return 1 end local function _verbosity_reply(sock) local line, err = _read_reply(sock) if err then return nil, err end if line ~= 'OK' then return nil, line end return 1 end function _M.verbosity(self, level) local sock = self.sock if not sock then return nil, "not initialized" end local reqs = rawget(self, "_reqs") if reqs then local readers = rawget(self, "_readers") tab_insert(reqs, "verbosity ") tab_insert(reqs, level) tab_insert(reqs, "\r\n") tab_insert(readers, _verbosity_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, "verbosity ") tab_insert(cmd_tab, level) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end return _verbosity_reply(sock) end local function _touch_reply(sock) local line, err = _read_reply(sock) if err then return nil, err end -- moxi server from couchbase returned stored after touching if line == "TOUCHED" or line =="STORED" then return 1 end return nil, line end function _M.touch(self, key, exptime) local sock = self.sock if not sock then return nil, "not initialized" end local reqs = rawget(self, "_reqs") local readers = rawget(self, "_readers") if reqs then tab_insert(reqs, "touch ") tab_insert(reqs, self.escape_key(key)) tab_insert(reqs, " ") tab_insert(reqs, exptime) tab_insert(reqs, "\r\n") tab_insert(readers, _touch_reply) return 1 end tab_clear(cmd_tab) tab_insert(cmd_tab, "touch ") tab_insert(cmd_tab, self.escape_key(key)) tab_insert(cmd_tab, " ") tab_insert(cmd_tab, exptime) tab_insert(cmd_tab, "\r\n") local bytes, err = sock:send(cmd_tab) if not bytes then return nil, err end return _touch_reply(sock) end function _M.close(self) local sock = self.sock if not sock then return nil, "not initialized" end return sock:close() end function _M.init_pipeline(self, n) if self._reqs then return "already init pipeline" end if n and type(n) ~= 'number' then return "bad n arg: number expected, but got " .. type(n) end self._reqs = new_tab(n or 20, 0) self._readers = new_tab(n or 4, 0) return nil end function _M.cancel_pipeline(self) self._reqs = nil self._readers = nil end function _M.commit_pipeline(self) local reqs = rawget(self, "_reqs") local readers = rawget(self, "_readers") self._reqs = nil self._readers = nil if not reqs or not readers then return nil, "no pipeline" end local sock = self.sock if not sock then return nil, "not initialized" end if #readers == 0 then return nil, "no more cmds" end local bytes, err = sock:send(reqs) if not bytes then return nil, err end local results = {} for i, reader in ipairs(readers) do results[i] = { reader(sock) } end return results, nil end return _M
-- See LICENSE for terms local table = table -- BuildingTemplates, ClassTemplates.Building local MsgPopup = ChoGGi.ComFuncs.MsgPopup local RetName = ChoGGi.ComFuncs.RetName local Translate = ChoGGi.ComFuncs.Translate local RetTemplateOrClass = ChoGGi.ComFuncs.RetTemplateOrClass local Strings = ChoGGi.Strings function ChoGGi.MenuFuncs.UnlockCrops() local item_list = {} local c = 0 local CropPresets = CropPresets for id, crop in pairs(CropPresets) do if crop.Locked then c = c + 1 item_list[c] = { text = Translate(crop.DisplayName), value = id, hint = Translate(crop.Desc), icon = crop.icon, } end end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if CropPresets[value] then UnlockCrop(value) MsgPopup( ChoGGi.ComFuncs.SettingState(value), Strings[302535920000423--[[Unlock Crops]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000423--[[Unlock Crops]]], } end function ChoGGi.MenuFuncs.RotateDuringPlacement_Toggle() local buildings = ClassTemplates.Building if ChoGGi.UserSettings.RotateDuringPlacement then -- used when starting/loading a game ChoGGi.UserSettings.RotateDuringPlacement = nil for _, bld in pairs(buildings) do if bld.can_rotate_during_placement_ChoGGi_orig then bld.can_rotate_during_placement = false bld.can_rotate_during_placement_ChoGGi_orig = nil end end else -- used when starting/loading a game ChoGGi.UserSettings.RotateDuringPlacement = true for _, bld in pairs(buildings) do if bld.can_rotate_during_placement == false then bld.can_rotate_during_placement_ChoGGi_orig = true bld.can_rotate_during_placement = true end end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.RotateDuringPlacement), Strings[302535920001407--[[Rotate During Placement]]] ) end function ChoGGi.MenuFuncs.SponsorBuildingLimits_Toggle() local BuildingTechRequirements = BuildingTechRequirements local BuildingTemplates = BuildingTemplates if ChoGGi.UserSettings.SponsorBuildingLimits then -- used when starting/loading a game ChoGGi.UserSettings.SponsorBuildingLimits = nil for _, bld in pairs(BuildingTemplates) do -- set each status to false if it isn't for i = 1, 3 do local str = "sponsor_status" .. i .. "_ChoGGi_orig" if bld[str] then bld["sponsor_status" .. i] = bld[str] bld[str] = nil end end end else -- used when starting/loading a game ChoGGi.UserSettings.SponsorBuildingLimits = true for id, bld in pairs(BuildingTemplates) do -- set each status to false if it isn't for i = 1, 3 do local str = "sponsor_status" .. i local status = bld[str] if status ~= false then bld["sponsor_status" .. i .. "_ChoGGi_orig"] = status bld[str] = false end end -- and this bugger screws me over on GetBuildingTechsStatus local name = id if name:sub(1, 2) == "RC" and name:sub(-8) == "Building" then name = name:gsub("Building", "") end local reqs = BuildingTechRequirements[id] local idx = table.find(reqs, "check_supply", name) if idx then table.remove(reqs, idx) end end end ChoGGi.SettingFuncs.WriteSettings() ChoGGi.ComFuncs.UpdateBuildMenu() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SponsorBuildingLimits), Strings[302535920001398--[[Remove Sponsor Limits]]] ) end function ChoGGi.MenuFuncs.SetTrainingPoints() local obj = ChoGGi.ComFuncs.SelObject() if not obj or not IsKindOf(obj, "TrainingBuilding") then MsgPopup( Strings[302535920001116--[[Select a %s.]]]:format(Translate(5443--[[Training Buildings]])), T(5443, "Training Buildings") ) return end local id = RetTemplateOrClass(obj) local name = RetName(obj) local default_setting = obj:GetClassValue("evaluation_points") local UserSettings = ChoGGi.UserSettings local item_list = { {text = Translate(1000121--[[Default]]), value = default_setting}, {text = 10, value = 10}, {text = 15, value = 15}, {text = 20, value = 20}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, } if not UserSettings.BuildingSettings[id] then UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = UserSettings.BuildingSettings[id] if setting and setting.evaluation_points then hint = setting.evaluation_points end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local objs = MapGet("map", obj.class) if value == default_setting then setting.evaluation_points = nil for i = 1, #objs do objs[i].evaluation_points = default_setting end else setting.evaluation_points = value for i = 1, #objs do objs[i].evaluation_points = value end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(value, name), Strings[302535920001344--[[Points To Train]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = name .. ": " .. Strings[302535920001344--[[Points To Train]]], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.SetServiceBuildingStats() local obj = ChoGGi.ComFuncs.SelObject() if not obj or not IsKindOf(obj, "StatsChange") then MsgPopup( Strings[302535920001116--[[Select a %s.]]]:format(Translate(5439--[[Service Buildings]])), T(4810, "Service") ) return end local r = const.ResourceScale local id = RetTemplateOrClass(obj) local ServiceInterestsList = table.concat(ServiceInterestsList, ", ") local name = RetName(obj) local is_service = obj:IsKindOf("Service") local ReturnEditorType = ChoGGi.ComFuncs.ReturnEditorType local hint_type = Strings[302535920000138--[[Value needs to be a %s.]]] local item_list = { {text = Translate(728--[[Health change on visit]]), value = obj:GetClassValue("health_change") / r, setting = "health_change", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "health_change"))}, {text = Translate(729--[[Sanity change on visit]]), value = obj:GetClassValue("sanity_change") / r, setting = "sanity_change", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "sanity_change"))}, {text = Translate(730--[[Service Comfort]]), value = obj:GetClassValue("service_comfort") / r, setting = "service_comfort", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "service_comfort"))}, {text = Translate(731--[[Comfort increase on visit]]), value = obj:GetClassValue("comfort_increase") / r, setting = "comfort_increase", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "comfort_increase"))}, } local c = #item_list if is_service then c = c + 1 item_list[c] = {text = Translate(734--[[Visit duration]]), value = obj:GetClassValue("visit_duration"), setting = "visit_duration", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "visit_duration"))} -- bool c = c + 1 item_list[c] = {text = Translate(735--[[Usable by children]]), value = obj:GetClassValue("usable_by_children"), setting = "usable_by_children", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "usable_by_children"))} c = c + 1 item_list[c] = {text = Translate(736--[[Children Only]]), value = obj:GetClassValue("children_only"), setting = "children_only", hint = hint_type:format(ReturnEditorType(obj.properties, "id", "children_only"))} for i = 1, 11 do local name = "interest" .. i c = c + 1 item_list[c] = { text = Translate(732--[[Service interest]]) .. " " .. i, value = obj[name], setting = name, hint = hint_type:format(ReturnEditorType(obj.properties, "id", name)) .. "\n\n" .. ServiceInterestsList, } end end local BuildingSettings = ChoGGi.UserSettings.BuildingSettings if not BuildingSettings[id] then BuildingSettings[id] = {} end local bs_setting = BuildingSettings[id] if not bs_setting.service_stats then bs_setting.service_stats = {} end local function CallBackFunc(choice) if choice.nothing_selected then return end local set = Strings[302535920000129--[[Set]]] if choice[1].check1 then set = Translate(1000121--[[Default]]) bs_setting.service_stats = nil -- get defaults local temp = { health_change = obj:GetClassValue("health_change"), sanity_change = obj:GetClassValue("sanity_change"), service_comfort = obj:GetClassValue("service_comfort"), comfort_increase = obj:GetClassValue("comfort_increase"), } if is_service then temp.visit_duration = obj:GetClassValue("visit_duration") temp.usable_by_children = obj:GetClassValue("usable_by_children") temp.children_only = obj:GetClassValue("children_only") for i = 1, 11 do local name = "interest" .. i temp[name] = obj:GetClassValue(name) end end -- reset existing to defaults local objs = MapGet("map", id) for i = 1, #objs do local obj = objs[i] obj:SetBase("health_change", temp.health_change) obj:SetBase("sanity_change", temp.sanity_change) obj:SetBase("service_comfort", temp.service_comfort) obj:SetBase("comfort_increase", temp.comfort_increase) if is_service then obj:SetBase("visit_duration", temp.visit_duration) obj:SetBase("usable_by_children", temp.usable_by_children) obj:SetBase("children_only", temp.children_only) for j = 1, 11 do local name = "interest" .. j obj:SetBase("name", temp[name]) end end end else -- build setting to save for i = 1, #choice do local setting = choice[i].setting local value, value_type = ChoGGi.ComFuncs.RetProperType(choice[i].value) -- check user added correct local editor_type = ReturnEditorType(obj.properties, "id", setting) if value_type == editor_type then if editor_type == "number" then bs_setting.service_stats[setting] = value * r elseif value == "" then bs_setting.service_stats[setting] = nil else bs_setting.service_stats[setting] = value end end end -- update existing buildings local objs = MapGet("map", id) local UpdateServiceComfortBld = ChoGGi.ComFuncs.UpdateServiceComfortBld for i = 1, #objs do UpdateServiceComfortBld(objs[i], bs_setting.service_stats) end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(set), Strings[302535920001114--[[Service Building Stats]]] ) end local custom_settings = false if next(bs_setting.service_stats) then custom_settings = true end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. name .. " " .. Strings[302535920001114--[[Service Building Stats]]], hint = Strings[302535920001339--[[Are settings custom: %s]]]:format(custom_settings), hint = Strings[302535920001340--[[Invalid settings will be skipped.]]] .. "\n\n" .. Strings[302535920001339--[[Are settings custom: %s]]]:format(custom_settings), custom_type = 4, skip_sort = true, checkboxes = { { title = Translate(1000121--[[Default]]), hint = Strings[302535920001338--[[Reset to default.]]], }, }, } end function ChoGGi.MenuFuncs.SetExportWhenThisAmount() local default_setting = Translate(1000121--[[Default]]) local UserSettings = ChoGGi.UserSettings local id = "SpaceElevator" local item_list = { {text = default_setting, value = default_setting}, {text = 10, value = 10}, {text = 15, value = 15}, {text = 20, value = 20}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, } if not UserSettings.BuildingSettings[id] then UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = UserSettings.BuildingSettings[id] if setting and setting.export_when_this_amount then hint = setting.export_when_this_amount end local function CallBackFunc(choice) if choice.nothing_selected then return end choice = choice[1] local value = choice.value if value == default_setting then setting.export_when_this_amount = nil else setting.export_when_this_amount = value * const.ResourceScale end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(choice.value), Strings[302535920001336--[[Export When This Amount]]] ) end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920001336--[[Export When This Amount]]], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.SetSpaceElevatorTransferAmount(action) local setting_name = action.setting_name local title = action.setting_msg local r = const.ResourceScale local default_setting = SpaceElevator[setting_name] / r local UserSettings = ChoGGi.UserSettings local id = "SpaceElevator" local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 15, value = 15}, {text = 20, value = 20}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, } if not UserSettings.BuildingSettings[id] then UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = UserSettings.BuildingSettings[id] if setting and setting[setting_name] then hint = setting[setting_name] end local function CallBackFunc(choice) if choice.nothing_selected then return end choice = choice[1] local value = choice.value if type(value) == "number" then value = value * r if value == default_setting * r then setting[setting_name] = nil else setting[setting_name] = value end local objs = UICity.labels.SpaceElevator or "" for i = 1, #objs do ChoGGi.ComFuncs.SetTaskReqAmount(objs[i], value, "export_request", setting_name) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(choice.text), title ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[title], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.SpaceElevatorExport_Toggle() ChoGGi.UserSettings.SpaceElevatorToggleInstantExport = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.SpaceElevatorToggleInstantExport) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SpaceElevatorToggleInstantExport), Strings[302535920001330--[[Instant Export On Toggle]]] ) end function ChoGGi.MenuFuncs.SetStorageAmountOfDinerGrocery() local default_setting = 5 local UserSettings = ChoGGi.UserSettings local r = const.ResourceScale local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 15, value = 15}, {text = 20, value = 20}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, } -- other hint type local hint = default_setting if UserSettings.ServiceWorkplaceFoodStorage then hint = UserSettings.ServiceWorkplaceFoodStorage end local function CallBackFunc(choice) if choice.nothing_selected then return end choice = choice[1] local value = choice.value if type(value) == "number" then value = value * r if value == default_setting * r then UserSettings.ServiceWorkplaceFoodStorage = nil else UserSettings.ServiceWorkplaceFoodStorage = value end local function SetStor(cls) local objs = ChoGGi.ComFuncs.MapGet(cls) for i = 1, #objs do local o = objs[i] o.consumption_stored_resources = value o.consumption_max_storage = value end end SetStor("Diner") SetStor("Grocery") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(choice.text), Strings[302535920000164--[[Storage Amount Of Diner & Grocery]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000105--[[Set Food Storage]]], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.AlwaysDustyBuildings_Toggle() if ChoGGi.UserSettings.AlwaysDustyBuildings then ChoGGi.UserSettings.AlwaysDustyBuildings = nil -- dust clean up local objs = UICity.labels.Building or "" for i = 1, #objs do objs[i].ChoGGi_AlwaysDust = nil end else ChoGGi.UserSettings.AlwaysDustyBuildings = true end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000107--[[%s: I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.AlwaysDustyBuildings)), Strings[302535920000174--[[Always Dusty]]] ) end local function DustCleanUp(label) for i = 1, #label do ApplyToObjAndAttaches(label[i], SetObjDust, 0) end end function ChoGGi.MenuFuncs.AlwaysCleanBuildings_Toggle() if ChoGGi.UserSettings.AlwaysCleanBuildings then ChoGGi.UserSettings.AlwaysCleanBuildings = nil else ChoGGi.UserSettings.AlwaysCleanBuildings = true local labels = UICity.labels DustCleanUp(labels.Building or "") DustCleanUp(labels.GridElements or "") end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.AlwaysCleanBuildings), Strings[302535920000037--[[Always Clean]]] ) end function ChoGGi.MenuFuncs.SetProtectionRadius() local obj = ChoGGi.ComFuncs.SelObject() if not obj or not obj.protect_range then MsgPopup( Strings[302535920000108--[[Select something with a protect_range (MDSLaser/DefenceTower).]]], Strings[302535920000178--[[Protection Radius]]] ) return end local id = RetTemplateOrClass(obj) local cls_obj = g_Classes[id] local default_setting = cls_obj.protect_range or cls_obj:GetClassValue("protect_range") local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 40, value = 40}, {text = 80, value = 80}, {text = 160, value = 160}, {text = 320, value = 320, hint = Strings[302535920000111--[[Cover the entire map from the centre.]]]}, {text = 640, value = 640, hint = Strings[302535920000112--[[Cover the entire map from a corner.]]]}, } if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.protect_range then hint = tostring(setting.protect_range) end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local objs = ChoGGi.ComFuncs.MapGet(id) for i = 1, #objs do local obj = objs[i] obj.protect_range = value obj.shoot_range = value * guim end if value == default_setting then ChoGGi.UserSettings.BuildingSettings[id].protect_range = nil else ChoGGi.UserSettings.BuildingSettings[id].protect_range = value end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000113--[[%s range is now %s.]]]:format(RetName(obj), choice[1].text), Strings[302535920000178--[[Protection Radius]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000114--[[Set Protection Radius]]], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint .. "\n\n" ..Strings[302535920000115--[[Toggle selection to update visible hex grid.]]], skip_sort = true, } end function ChoGGi.MenuFuncs.UnlockLockedBuildings() local everything = Strings[302535920000306--[[Everything]]] local item_list = { { text = " " .. everything, value = everything, }, } local c = #item_list local BuildingTemplates = BuildingTemplates local GetBuildingTechsStatus = GetBuildingTechsStatus for id, bld in pairs(BuildingTemplates) do if not GetBuildingTechsStatus(id) then c = c + 1 item_list[c] = { text = Translate(bld.display_name), value = id, } end end local function CallBackFunc(choice) if choice.nothing_selected then return end local UnlockBuilding = UnlockBuilding -- If everything then ignore the choices and just use the itemlist if table.find(choice, "value", everything) then choice = item_list end for i = 1, #choice do UnlockBuilding(choice[i].value) end ChoGGi.ComFuncs.UpdateBuildMenu() MsgPopup( Strings[302535920000116--[[%s: Buildings unlocked.]]]:format(#choice), Strings[302535920000180--[[Unlock Locked Buildings]]] ) end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000117--[[Unlock Buildings]]], hint = Strings[302535920000118--[[Pick the buildings you want to unlock (use Ctrl/Shift for multiple).]]], multisel = true, } end function ChoGGi.MenuFuncs.PipesPillarsSpacing_Toggle() ChoGGi.ComFuncs.SetConstsG("PipesPillarSpacing", ChoGGi.ComFuncs.ValueRetOpp(Consts.PipesPillarSpacing, 1000, ChoGGi.Consts.PipesPillarSpacing)) ChoGGi.ComFuncs.SetSavedConstSetting("PipesPillarSpacing") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000119--[[%s: Is that a rocket in your pocket?]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.PipesPillarSpacing)), T(4713, "Pipes pillar spacing") ) end function ChoGGi.MenuFuncs.UnlimitedConnectionLength_Toggle() if ChoGGi.UserSettings.UnlimitedConnectionLength then ChoGGi.UserSettings.UnlimitedConnectionLength = nil GridConstructionController.max_hex_distance_to_allow_build = 20 const.PassageConstructionGroupMaxSize = 20 else ChoGGi.UserSettings.UnlimitedConnectionLength = true GridConstructionController.max_hex_distance_to_allow_build = 1000 const.PassageConstructionGroupMaxSize = 1000 end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000119--[[%s: Is that a rocket in your pocket?]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.UnlimitedConnectionLength)), Strings[302535920000184--[[Unlimited Connection Length]]] ) end local function BuildingConsumption_Toggle(type1, str1, type2, func1, func2, str2) local obj = SelectedObj if not obj or not obj[type1] then MsgPopup( str1, T(3980, "Buildings") ) return end local id = RetTemplateOrClass(obj) local UserSettings = ChoGGi.UserSettings if not UserSettings.BuildingSettings[id] then UserSettings.BuildingSettings[id] = {} end local setting = UserSettings.BuildingSettings[id] local which if setting[type2] then setting[type2] = nil which = func1 else setting[type2] = true which = func2 end local ComFuncs = ChoGGi.ComFuncs local blds = ComFuncs.MapGet(id) for i = 1, #blds do ComFuncs[which](blds[i]) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( RetName(obj) .. " " .. str2, which ) end function ChoGGi.MenuFuncs.BuildingPower_Toggle() BuildingConsumption_Toggle( "electricity_consumption", Strings[302535920000120--[[You need to select a building that uses electricity.]]], "nopower", "AddBuildingElecConsump", "RemoveBuildingElecConsump", Translate(683--[[Power Consumption]]) ) end function ChoGGi.MenuFuncs.BuildingWater_Toggle() BuildingConsumption_Toggle( "water_consumption", Strings[302535920000121--[[You need to select a building that uses water.]]], "nowater", "AddBuildingWaterConsump", "RemoveBuildingWaterConsump", Translate(656--[[Water consumption]]) ) end function ChoGGi.MenuFuncs.BuildingAir_Toggle() BuildingConsumption_Toggle( "air_consumption", Strings[302535920001250--[[You need to select a building that uses oxygen.]]], "noair", "AddBuildingAirConsump", "RemoveBuildingAirConsump", Translate(657--[[Oxygen Consumption]]) ) end function ChoGGi.MenuFuncs.SetMaxChangeOrDischarge() local obj = SelectedObj if not obj or obj and not obj:IsKindOfClasses{"ElectricityStorage", "AirStorage", "WaterStorage"} then MsgPopup( Strings[302535920000122--[[You need to select something that has capacity (air/water/elec).]]], Strings[302535920000188--[[Set Charge & Discharge Rates]]] ) return end local id = RetTemplateOrClass(obj) local name = Translate(obj.display_name) local r = const.ResourceScale -- get type of capacity local cap_type, charge, discharge if obj:IsKindOf("ElectricityStorage") then cap_type, charge, discharge = "electricity", "max_electricity_charge", "max_electricity_discharge" elseif obj:IsKindOf("AirStorage") then cap_type, charge, discharge = "air", "max_air_charge", "max_air_discharge" elseif obj:IsKindOf("WaterStorage") then cap_type, charge, discharge = "water", "max_water_charge", "max_water_discharge" end if not cap_type then return end -- get default amount local template = BuildingTemplates[id] local default_settingC = template[charge] / r local default_settingD = template[discharge] / r local item_list = { {text = Translate(1000121--[[Default]]), value = Translate(1000121--[[Default]]), hint = Strings[302535920000124--[[Charge]]] .. ": " .. default_settingC .. " / " .. Strings[302535920000125--[[Discharge]]] .. ": " .. default_settingD}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, {text = 2500, value = 2500}, {text = 5000, value = 5000}, {text = 10000, value = 10000}, } --check if there's an entry for building if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = Strings[302535920000124--[[Charge]]] .. ": " .. default_settingC .. " / " .. Strings[302535920000125--[[Discharge]]] .. ": " .. default_settingD local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting then if setting.charge and setting.discharge then hint = Strings[302535920000124--[[Charge]]] .. ": " .. (setting.charge / r) .. " / " .. Strings[302535920000125--[[Discharge]]] .. ": " .. (setting.discharge / r) elseif setting.charge then hint = setting.charge / r elseif setting.discharge then hint = setting.discharge / r end end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value local check1 = choice[1].check1 local check2 = choice[1].check2 if type(value) == "number" then local numberC = value * r local numberD = value * r if value == Translate(1000121--[[Default]]) then if check1 then setting.charge = nil numberC = default_settingC * r end if check2 then setting.discharge = nil numberD = default_settingD * r end else if check1 then setting.charge = numberC end if check2 then setting.discharge = numberD end end -- updating time if cap_type == "electricity" then local objs = UICity.labels.Power or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then if check1 then o[cap_type].max_charge = numberC o[charge] = numberC end if check2 then o[cap_type].max_discharge = numberD o[discharge] = numberD end ChoGGi.ComFuncs.ToggleWorking(o) end end else -- water and air local objs = UICity.labels["Life-Support"] or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then if check1 then o[cap_type].max_charge = numberC o[charge] = numberC end if check2 then o[cap_type].max_discharge = numberD o[discharge] = numberD end ChoGGi.ComFuncs.ToggleWorking(o) end end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000128--[[%s rate is now: %s]]]:format(RetName(obj), choice[1].text), Strings[302535920000188--[[Set Charge & Discharge Rates]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. name .. " " .. Strings[302535920000130--[[Dis/Charge Rates]]], hint = Strings[302535920000131--[[Current rate]]] .. ": " .. hint, skip_sort = true, checkboxes = { at_least_one = true, { title = Strings[302535920000124--[[Charge]]], hint = Strings[302535920000132--[[Change charge rate]]], checked = true, }, { title = Strings[302535920000125--[[Discharge]]], hint = Strings[302535920000133--[[Change discharge rate]]], }, }, } end function ChoGGi.MenuFuncs.FarmShiftsAllOn() local labels = UICity.labels local objs = labels.BaseFarm or "" for i = 1, #objs do local obj = objs[i] obj.closed_shifts[1] = false obj.closed_shifts[2] = false obj.closed_shifts[3] = false end --BaseFarm doesn't include FungalFarm... objs = labels.FungalFarm or "" for i = 1, #objs do local obj = objs[i] obj.closed_shifts[1] = false obj.closed_shifts[2] = false obj.closed_shifts[3] = false end MsgPopup( Strings[302535920000135--[[Well, I been working in a coal mine Going down, down Working in a coal mine Whew, about to slip down]]], Strings[302535920000192--[[Farm Shifts All On]]] ) end function ChoGGi.MenuFuncs.SetProductionAmount() local obj = SelectedObj if not obj or obj and not obj:IsKindOfClasses{"WaterProducer", "AirProducer", "ElectricityProducer", "ResourceProducer"} then MsgPopup( Strings[302535920000136--[[Select something that produces (air, water, electricity, other).]]], Strings[302535920000194--[[Production Amount Set]]] ) return end local id = RetTemplateOrClass(obj) local name = Translate(obj.display_name) local r = const.ResourceScale -- get type of producer/base amount local prod_type, default_setting if obj:IsKindOf("WaterProducer") then prod_type, default_setting = "water", obj:GetClassValue("water_production") / r elseif obj:IsKindOf("AirProducer") then prod_type, default_setting = "air", obj:GetClassValue("air_production") / r elseif obj:IsKindOf("ElectricityProducer") then prod_type, default_setting = "electricity", obj:GetClassValue("electricity_production") / r elseif obj:IsKindOf("ResourceProducer") then prod_type, default_setting = "other", obj:GetClassValue("production_per_day1") / r end local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, {text = 2500, value = 2500}, {text = 5000, value = 5000}, {text = 10000, value = 10000}, {text = 25000, value = 25000}, {text = 50000, value = 50000}, {text = 100000, value = 100000}, } -- check if there's an entry for building if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.production then hint = tostring(setting.production / r) end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local amount = value * r -- setting we use to actually update prod if value == default_setting then -- remove setting as we reset building type to default (we don't want to call it when we place a new building if nothing is going to be changed) ChoGGi.UserSettings.BuildingSettings[id].production = nil else -- update/create saved setting ChoGGi.UserSettings.BuildingSettings[id].production = amount end -- all this just to update the displayed amount :) local function SetProd(label) local objs = ChoGGi.ComFuncs.MapGet(label) for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o[prod_type]:SetProduction(amount) end end end if prod_type == "electricity" then -- electricity SetProd("Power") elseif prod_type == "water" or prod_type == "air" then -- water/air SetProd("Life-Support") else -- other prod local function SetProdOther(label) local objs = ChoGGi.ComFuncs.MapGet(label) for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o:GetProducerObj().production_per_day = amount o:GetProducerObj():Produce(amount) end end end -- extractors/factories SetProdOther("Production") -- moholemine/theexvacator SetProdOther("Wonders") -- farms if id:find("Farm") then SetProdOther("BaseFarm") SetProdOther("FungalFarm") end end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000137--[[%s production is now: %s]]]:format(RetName(obj), choice[1].text), Strings[302535920000194--[[Production Amount Set]]] ) end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. name .. " " .. Strings[302535920000139--[[Production Amount]]], hint = Strings[302535920000140--[[Current production]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.SetFullyAutomatedBuildings() local obj = SelectedObj if not obj or not IsKindOf(obj, "Workplace") then MsgPopup( Strings[302535920000141--[[Select a building with workers.]]], Strings[302535920000196--[[Fully Automated Building]]] ) return end local id = RetTemplateOrClass(obj) local item_list = { {text = Translate(251103844022--[[Disable]]), value = "Disable"}, {text = 100, value = 100}, {text = 150, value = 150}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, {text = 2500, value = 2500}, {text = 5000, value = 5000}, {text = 10000, value = 10000}, {text = 25000, value = 25000}, {text = 50000, value = 50000}, {text = 100000, value = 100000}, } local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if value == "Disable" then value = nil if choice[1].check then --~ obj.max_workers = obj:GetClassValue("max_workers") obj.automation = obj:GetClassValue("automation") obj.auto_performance = obj:GetClassValue("auto_performance") ChoGGi.ComFuncs.ToggleWorking(obj) else local blds = ChoGGi.ComFuncs.MapGet(obj.class) if blds[1] then -- GetClassValue gets the metatable for the obj, so just grab the first one and use those values --~ local max_workers = blds[1]:GetClassValue("max_workers") local automation = blds[1]:GetClassValue("automation") local auto_performance = blds[1]:GetClassValue("auto_performance") for i = 1, #blds do local bld = blds[i] --~ bld.max_workers = max_workers bld.automation = automation bld.auto_performance = auto_performance ChoGGi.ComFuncs.ToggleWorking(bld) end end end elseif type(value) == "number" then if choice[1].check then --~ obj.max_workers = 0 obj.automation = 1 obj.auto_performance = value ChoGGi.ComFuncs.ToggleWorking(obj) else local blds = ChoGGi.ComFuncs.MapGet(obj.class) for i = 1, #blds do local bld = blds[i] --~ bld.max_workers = 0 bld.automation = 1 bld.auto_performance = value ChoGGi.ComFuncs.ToggleWorking(bld) end end end ChoGGi.UserSettings.BuildingSettings[id].auto_performance = value ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000143--[["%s I presume the PM's in favour of the scheme because it'll reduce unemployment."]]]:format(choice[1].text), Strings[302535920000196--[[Fully Automated Building]]] ) end -- check if there's an entry for building if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = "none" local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.performance then hint = tostring(setting.performance) end local name = RetName(obj) ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = name .. ": " .. Strings[302535920000144--[[Automated Performance]]], hint = Strings[302535920000145--[[Sets performance of all automated buildings of this type]]] .. "\n" .. Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, checkboxes = { { title = Strings[302535920000769--[[Selected]]], hint = Strings[302535920000147--[[Only apply to selected object instead of all %s.]]]:format(name), }, }, } end do -- SchoolTrainAll_Toggle/SanatoriumCureAll_Toggle -- used to add or remove traits from schools/sanitariums local function BuildingsSetAll_Traits(cls, traits, bool) local objs = MapGet("map", cls) for i = 1, #objs do local obj = objs[i] for j = 1, #traits do if bool == true then obj:SetTrait(j, nil) else obj:SetTrait(j, traits[j]) end end end end function ChoGGi.MenuFuncs.SchoolTrainAll_Toggle() if ChoGGi.UserSettings.SchoolTrainAll then ChoGGi.UserSettings.SchoolTrainAll = nil BuildingsSetAll_Traits("School", ChoGGi.Tables.PositiveTraits, true) else ChoGGi.UserSettings.SchoolTrainAll = true BuildingsSetAll_Traits("School", ChoGGi.Tables.PositiveTraits) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000148--[["%s: You keep your work station so clean, Jerome. It's next to godliness. Isn't that what they say?"]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SchoolTrainAll)), Strings[302535920000200--[[Train All]]] ) end function ChoGGi.MenuFuncs.SanatoriumCureAll_Toggle() if ChoGGi.UserSettings.SanatoriumCureAll then ChoGGi.UserSettings.SanatoriumCureAll = nil BuildingsSetAll_Traits("Sanatorium", ChoGGi.Tables.NegativeTraits, true) else ChoGGi.UserSettings.SanatoriumCureAll = true BuildingsSetAll_Traits("Sanatorium", ChoGGi.Tables.NegativeTraits) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000149--[[%s: There's more vodka in this piss than there is piss.]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SanatoriumCureAll)), Strings[302535920000198--[[Cure All]]] ) end end -- do function ChoGGi.MenuFuncs.ShowAllTraits_Toggle() if ChoGGi.UserSettings.SanatoriumSchoolShowAllTraits then ChoGGi.UserSettings.SanatoriumSchoolShowAllTraits = nil g_SchoolTraits = table.copy(const.SchoolTraits) g_SanatoriumTraits = table.copy(const.SanatoriumTraits) else ChoGGi.UserSettings.SanatoriumSchoolShowAllTraits = true g_SchoolTraits = ChoGGi.Tables.PositiveTraits g_SanatoriumTraits = ChoGGi.Tables.NegativeTraits end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000150--[[%s: Good for what ails you]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SanatoriumSchoolShowAllTraits)), Strings[302535920000202--[[Show All Traits]]] ) end function ChoGGi.MenuFuncs.SanatoriumSchoolShowAll() ChoGGi.UserSettings.SanatoriumSchoolShowAll = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.SanatoriumSchoolShowAll) Sanatorium.max_traits = ChoGGi.ComFuncs.ValueRetOpp(Sanatorium.max_traits, 3, #ChoGGi.Tables.NegativeTraits) School.max_traits = ChoGGi.ComFuncs.ValueRetOpp(School.max_traits, 3, #ChoGGi.Tables.PositiveTraits) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000150--[[%s: Good for what ails you]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.SanatoriumSchoolShowAll)), Strings[302535920000204--[[Show Full List]]] ) end function ChoGGi.MenuFuncs.MaintenanceFreeBuildingsInside_Toggle() ChoGGi.UserSettings.InsideBuildingsNoMaintenance = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.InsideBuildingsNoMaintenance) local inside_main = ChoGGi.UserSettings.InsideBuildingsNoMaintenance local objs = UICity.labels.InsideBuildings or "" for i = 1, #objs do local obj = objs[i] if obj:IsKindOf("RequiresMaintenance") then if inside_main then obj.ChoGGi_InsideBuildingsNoMaintenance = true obj.maintenance_build_up_per_hr = -10000 else if not obj.ChoGGi_RemoveMaintenanceBuildUp then obj.maintenance_build_up_per_hr = nil end obj.ChoGGi_InsideBuildingsNoMaintenance = nil end end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000151--[[%s: The spice must flow!]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.InsideBuildingsNoMaintenance)), Strings[302535920000206--[[Maintenance Free Inside]]] ) end function ChoGGi.MenuFuncs.MaintenanceFreeBuildings_Toggle() ChoGGi.UserSettings.RemoveMaintenanceBuildUp = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.RemoveMaintenanceBuildUp) local remove_build = ChoGGi.UserSettings.RemoveMaintenanceBuildUp local objs = UICity.labels.Building or "" for i = 1, #objs do local obj = objs[i] if obj:IsKindOf("RequiresMaintenance") then if remove_build then obj.ChoGGi_RemoveMaintenanceBuildUp = true obj.maintenance_build_up_per_hr = -10000 elseif not obj.ChoGGi_InsideBuildingsNoMaintenance then obj.ChoGGi_RemoveMaintenanceBuildUp = nil obj.maintenance_build_up_per_hr = nil end end end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000151--[[%s: The spice must flow!]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.RemoveMaintenanceBuildUp)), Strings[302535920000208--[[Maintenance Free]]] ) end function ChoGGi.MenuFuncs.MoistureVaporatorPenalty_Toggle() const.MoistureVaporatorRange = ChoGGi.ComFuncs.NumRetBool(const.MoistureVaporatorRange, 0, ChoGGi.Consts.MoistureVaporatorRange) const.MoistureVaporatorPenaltyPercent = ChoGGi.ComFuncs.NumRetBool(const.MoistureVaporatorPenaltyPercent, 0, ChoGGi.Consts.MoistureVaporatorPenaltyPercent) ChoGGi.ComFuncs.SetSavedConstSetting("MoistureVaporatorRange") ChoGGi.ComFuncs.SetSavedConstSetting("MoistureVaporatorRange") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000152--[["%s: New penalty range"]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.MoistureVaporatorRange)), Strings[302535920000210--[[Moisture Vaporator Penalty]]], {expiration = 60} ) end function ChoGGi.MenuFuncs.CropFailThreshold_Toggle() Consts.CropFailThreshold = ChoGGi.ComFuncs.NumRetBool(Consts.CropFailThreshold, 0, ChoGGi.Consts.CropFailThreshold) ChoGGi.ComFuncs.SetSavedConstSetting("CropFailThreshold") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000153--[["%s: So, er, we the crew of the Eagle 5, if we do encounter, make first contact with alien beings, it is a friendship greeting from the children of our small but great planet of Potatoho."]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.CropFailThreshold)), T(4711, "Crop Fail Threshold") ) end function ChoGGi.MenuFuncs.CheapConstruction_Toggle() local list = { "Metals_cost_modifier", "Metals_dome_cost_modifier", "PreciousMetals_cost_modifier", "PreciousMetals_dome_cost_modifier", "Concrete_cost_modifier", "Concrete_dome_cost_modifier", "Polymers_dome_cost_modifier", "Polymers_cost_modifier", "Electronics_cost_modifier", "Electronics_dome_cost_modifier", "MachineParts_cost_modifier", "MachineParts_dome_cost_modifier", "rebuild_cost_modifier", } local Consts = Consts local cConsts = ChoGGi.Consts local SetConstsG = ChoGGi.ComFuncs.SetConstsG local ValueRetOpp = ChoGGi.ComFuncs.ValueRetOpp local SetSavedConstSetting = ChoGGi.ComFuncs.SetSavedConstSetting for i = 1, #list do local name = list[i] SetConstsG(name, ValueRetOpp(Consts[name], -100, cConsts[name])) SetSavedConstSetting(name, Consts[name]) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000154--[[%s: Your home will not be a hut on some swampy outback planet your home will be the entire universe.]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.Metals_cost_modifier)), Strings[302535920000214--[[Cheap Construction]]] ) end function ChoGGi.MenuFuncs.BuildingDamageCrime_Toggle() ChoGGi.ComFuncs.SetConstsG("CrimeEventSabotageBuildingsCount", ChoGGi.ComFuncs.ToggleBoolNum(Consts.CrimeEventSabotageBuildingsCount)) ChoGGi.ComFuncs.SetConstsG("CrimeEventDestroyedBuildingsCount", ChoGGi.ComFuncs.ToggleBoolNum(Consts.CrimeEventDestroyedBuildingsCount)) ChoGGi.ComFuncs.SetSavedConstSetting("CrimeEventSabotageBuildingsCount") ChoGGi.ComFuncs.SetSavedConstSetting("CrimeEventDestroyedBuildingsCount") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000155--[[%s: We were all feeling a bit shagged and fagged and fashed, it having been an evening of some small energy expenditure, O my brothers. So we got rid of the auto and stopped off at the Korova for a nightcap.]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.CrimeEventSabotageBuildingsCount)), Strings[302535920000216--[[Building Damage Crime]]] ) end function ChoGGi.MenuFuncs.CablesAndPipesNoBreak_Toggle() ChoGGi.UserSettings.CablesAndPipesNoBreak = not ChoGGi.UserSettings.CablesAndPipesNoBreak ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000156--[[%s: Aliens? We gotta deal with aliens too?]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.CablesAndPipesNoBreak)), Strings[302535920000218--[[No Chance Of Break]]] ) end function ChoGGi.MenuFuncs.CablesAndPipesInstant_Toggle() ChoGGi.ComFuncs.SetConstsG("InstantCables", ChoGGi.ComFuncs.ToggleBoolNum(Consts.InstantCables)) ChoGGi.ComFuncs.SetConstsG("InstantPipes", ChoGGi.ComFuncs.ToggleBoolNum(Consts.InstantPipes)) ChoGGi.ComFuncs.SetSavedConstSetting("InstantCables") ChoGGi.ComFuncs.SetSavedConstSetting("InstantPipes") ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000156--[[%s: Aliens? We gotta deal with aliens too?]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.InstantCables)), T(134, "Instant Build") ) end function ChoGGi.MenuFuncs.RemoveBuildingLimits_Toggle() ChoGGi.UserSettings.RemoveBuildingLimits = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.RemoveBuildingLimits) ChoGGi.ComFuncs.SetBuildingLimits(ChoGGi.UserSettings.RemoveBuildingLimits) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.RemoveBuildingLimits), Strings[302535920000230--[[Remove Building Limits]]] ) end function ChoGGi.MenuFuncs.Building_wonder_Toggle() ChoGGi.UserSettings.Building_wonder = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.Building_wonder) -- If the buildmenu is open ChoGGi.ComFuncs.UpdateBuildMenu() ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.Building_wonder), Strings[302535920000159--[[Unlimited Wonders]]] ) end function ChoGGi.MenuFuncs.Building_dome_spot_Toggle() ChoGGi.UserSettings.Building_dome_spot = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.Building_dome_spot) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000160--[[%s: Freedom for spires!]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.Building_dome_spot)), Strings[302535920000226--[[Remove Spire Point Limit]]] ) end function ChoGGi.MenuFuncs.Building_instant_build_Toggle() ChoGGi.UserSettings.Building_instant_build = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.Building_instant_build) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000161--[[%s: Buildings Instant Build]]]:format(ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.Building_instant_build)), Strings[302535920001241--[[Instant Build]]] ) end function ChoGGi.MenuFuncs.Building_hide_from_build_menu_Toggle() local BuildingTemplates = BuildingTemplates local bc = BuildCategories if not table.find(bc, "id", "HiddenX") then bc[#bc+1] = { id = "HiddenX", name = Translate(1000155--[[Hidden]]), image = "UI/Icons/bmc_placeholder.tga", highlight = "UI/Icons/bmc_placeholder_shine.tga", } end if ChoGGi.UserSettings.Building_hide_from_build_menu then ChoGGi.UserSettings.Building_hide_from_build_menu = nil for _, bld in pairs(BuildingTemplates) do if type(bld.hide_from_build_menu_ChoGGi) ~= "nil" then bld.hide_from_build_menu = bld.hide_from_build_menu_ChoGGi bld.hide_from_build_menu_ChoGGi = nil end if bld.group == "Hidden" then bld.build_category = "Hidden" end end else ChoGGi.UserSettings.Building_hide_from_build_menu = true for _, value in pairs(BuildMenuPrerequisiteOverrides) do if value == "hide" then value = true end end BuildMenuPrerequisiteOverrides.StorageMysteryResource = true BuildMenuPrerequisiteOverrides.MechanizedDepotMysteryResource = true for _, bld in pairs(BuildingTemplates) do if bld.id ~= "LifesupportSwitch" and bld.id ~= "ElectricitySwitch" then bld.hide_from_build_menu_ChoGGi = bld.hide_from_build_menu bld.hide_from_build_menu = false end if bld.group == "Hidden" and bld.id ~= "RocketLandingSite" and bld.id ~= "ForeignTradeRocket" then bld.build_category = "HiddenX" end end end -- If the buildmenu is open ChoGGi.ComFuncs.UpdateBuildMenu() ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.Building_hide_from_build_menu), Strings[302535920000224--[[Show Hidden Buildings]]] ) end function ChoGGi.MenuFuncs.SetUIRangeBuildingRadius(action) local id = action.bld_id local msgpopup = action.bld_msg local default_setting = g_Classes[id]:GetDefaultPropertyValue("UIRange") local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 15, value = 15}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, } local UserSettings = ChoGGi.UserSettings if not UserSettings.BuildingSettings[id] then UserSettings.BuildingSettings[id] = {} end local hint = default_setting if UserSettings.BuildingSettings[id].uirange then hint = UserSettings.BuildingSettings[id].uirange end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then if value == default_setting then UserSettings.BuildingSettings[id].uirange = nil else UserSettings.BuildingSettings[id].uirange = value end -- find a better way to update radius... local obj = SelectedObj CreateRealTimeThread(function() local SelectObj = SelectObj local WaitMsg = WaitMsg local objs = ChoGGi.ComFuncs.MapGet(id) for i = 1, #objs do local o = objs[i] o:SetUIRange(value) SelectObj(o) WaitMsg("OnRender") end SelectObj(obj) end) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( choice[1].text .. ":\n" .. msgpopup, id ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. id .. " " .. Strings[302535920000163--[[Radius]]], hint = Strings[302535920000106--[[Current]]] .. ": " .. hint, skip_sort = true, } end
-------------------------------- -- @module TransitionProgressVertical -- @extend TransitionProgress -- @parent_module cc -------------------------------- -- -- @function [parent=#TransitionProgressVertical] create -- @param self -- @param #float t -- @param #cc.Scene scene -- @return TransitionProgressVertical#TransitionProgressVertical ret (return value: cc.TransitionProgressVertical) return nil
--this is a hack of the default nodes mod -- Register stair -- Node will be called nodes:stair_<subname> --function nodes.register_stair(subname, recipeitem, groups, images, description,sounds, worldaligntex) minetest.register_on_mods_loaded(function() for name,def in pairs(minetest.registered_nodes) do if string.gsub(name, "nodes:", "") ~= name and minetest.get_item_group(name, "notstairs") == 0 then --simple check for if a nodes node local subname = string.gsub(name, "nodes:", "") --make it the name of the node local recipeitem = name local groups = def.groups local images = def.tiles local description = string.gsub(name, "nodes:", ""):gsub("^%l", string.upper).." Stair" local sounds = def.sounds local worldaligntex = false -- Set backface culling and world-aligned textures local stair_images = {} for i, image in ipairs(images) do if type(image) == "string" then stair_images[i] = { name = image, backface_culling = true, } if worldaligntex then stair_images[i].align_style = "world" end else stair_images[i] = table.copy(image) if stair_images[i].backface_culling == nil then stair_images[i].backface_culling = true end if worldaligntex and stair_images[i].align_style == nil then stair_images[i].align_style = "world" end end end local new_groups = table.copy(groups) new_groups.stair = 1 minetest.register_node(":stairs:stair_" .. subname, { description = description, drawtype = "nodebox", tiles = stair_images, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = new_groups, sounds = sounds, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}, {-0.5, 0.0, 0.0, 0.5, 0.5, 0.5}, }, }, }) if recipeitem then -- Recipe matches appearence in inventory minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 8', recipe = { {"", "", recipeitem}, {"", recipeitem, recipeitem}, {recipeitem, recipeitem, recipeitem}, }, }) minetest.register_craft({ output = 'stairs:stair_' .. subname .. ' 8', recipe = { {recipeitem, "", ""}, {recipeitem, recipeitem, ""}, {recipeitem, recipeitem, recipeitem}, }, }) -- Use nodes to craft full blocks again (1:1) minetest.register_craft({ output = recipeitem .. ' 3', recipe = { {'stairs:stair_' .. subname, 'stairs:stair_' .. subname}, {'stairs:stair_' .. subname, 'stairs:stair_' .. subname}, }, }) -- Fuel local baseburntime = minetest.get_craft_result({ method = "fuel", width = 1, items = {recipeitem} }).time if baseburntime > 0 then minetest.register_craft({ type = "fuel", recipe = 'stairs:stair_' .. subname, burntime = math.floor(baseburntime * 0.75), }) end end end end for name,def in pairs(minetest.registered_nodes) do if string.gsub(name, "nodes:", "") ~= name and minetest.get_item_group(name, "notstairs") == 0 then --simple check for if a nodes node local subname = string.gsub(name, "nodes:", "") --make it the name of the node local recipeitem = name local groups = def.groups local images = def.tiles local description = string.gsub(name, "nodes:", ""):gsub("^%l", string.upper).." Slab" local sounds = def.sounds local worldaligntex = false -- Set world-aligned textures local slab_images = {} for i, image in ipairs(images) do if type(image) == "string" then slab_images[i] = { name = image, } if worldaligntex then slab_images[i].align_style = "world" end else slab_images[i] = table.copy(image) if worldaligntex and image.align_style == nil then slab_images[i].align_style = "world" end end end local new_groups = table.copy(groups) new_groups.slab = 1 minetest.register_node(":stairs:slab_" .. subname, { description = description, drawtype = "nodebox", tiles = slab_images, paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, groups = new_groups, sounds = sounds, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, after_place_node = function(pos, placer, itemstack, pointed_thing) local sneak = placer:get_player_control().sneak if sneak == true then minetest.set_node(pointed_thing.above,{name="stairs:slab_" .. subname,param2=0}) else local undernode = minetest.get_node(pointed_thing.under) if undernode.name == "stairs:slab_" .. subname and undernode.param2 == 1 then minetest.set_node(pointed_thing.under,{name=name}) minetest.remove_node(pointed_thing.above) else minetest.set_node(pointed_thing.above,{name="stairs:slab_" .. subname,param2=1}) end end end, --turn into full node - doesn't let you when node above :( on_construct = function(pos) local pos_under = {x=pos.x,y=pos.y-1,z=pos.z} if minetest.get_node(pos_under).name == "stairs:slab_" .. subname then --minetest.set_node(pos_under,{name="stairs:slab_dirt",param2=0}) --minetest.remove_node(pos) --minetest.set_node(pos_under,{name=name}) end end, }) if recipeitem then minetest.register_craft({ output = 'stairs:slab_' .. subname .. ' 6', recipe = { {recipeitem, recipeitem, recipeitem}, }, }) -- Use 2 slabs to craft a full block again (1:1) minetest.register_craft({ output = recipeitem, recipe = { {'stairs:slab_' .. subname}, {'stairs:slab_' .. subname}, }, }) -- Fuel local baseburntime = minetest.get_craft_result({ method = "fuel", width = 1, items = {recipeitem} }).time if baseburntime > 0 then minetest.register_craft({ type = "fuel", recipe = 'stairs:slab_' .. subname, burntime = math.floor(baseburntime * 0.5), }) end end end end end)
--[[ Based on nick.lua, Copyright 2016 topkecleon <drew@otou.to> This code is licensed under the GNU AGPLv3. ]]-- local nick = {} local mattata = require('mattata') local redis = require('mattata-redis') function nick:init(configuration) nick.arguments = 'nick <nickname>' nick.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('nick').table nick.help = configuration.commandPrefix .. 'nick <nickname> - Set your nickname to the given value. If no value is given, your current nickname is sent instead.' end function setNickname(user, nickname) local hash = mattata.getUserRedisHash(user, 'nickname') if hash then redis:hset(hash, 'nickname', nickname) return user.first_name .. '\'s nickname has been set to \'' .. nickname .. '\'.' end end function delNickname(user) local hash = mattata.getUserRedisHash(user, 'nickname') if redis:hexists(hash, 'nickname') == true then redis:hdel(hash, 'nickname') return 'Your nickname has successfully been deleted.' else return 'You don\'t currently have a nickname!' end end function getNickname(user) local hash = mattata.getUserRedisHash(user, 'nickname') if hash then local nickname = redis:hget(hash, 'nickname') if not nickname or nickname == 'false' then return 'You don\'t have a nickname set.' else return 'Your nickname is currently \'' .. nickname .. '\'.' end end end function nick:onMessage(message, configuration) local input = mattata.input(message.text) local output if not input then mattata.sendMessage(message.chat.id, getNickname(message.from), nil, true, false, message.message_id) return end if message.text_lower == configuration.commandPrefix .. 'nick -del' then mattata.sendMessage(message.chat.id, delNickname(message.from), nil, true, false, message.message_id) return end mattata.sendMessage(message.chat.id, setNickname(message.from, input), nil, true, false, message.message_id) end return nick
local Original_ArmedObjectPrice = ArmedObjectPrice function ArmedObjectPrice(object) return Original_ArmedObjectPrice(object) / 75 end
--[[ # Element: SummonIndicator Handles the visibility and updating of an indicator based on the unit's incoming summon status. ## Widget SummonIndicator - A `Texture` used to display if the unit has an incoming summon. ## Notes This element updates by changing the texture. ## Examples -- Position and size local SummonIndicator = self:CreateTexture(nil, 'OVERLAY') SummonIndicator:SetSize(32, 32) SummonIndicator:SetPoint('TOPRIGHT', self) -- Register it with oUF self.SummonIndicator = SummonIndicator --]] local _, ns = ... local oUF = ns.oUF if WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE then return end -- sourced from Blizzard_APIDocumentation/IncomingSummonDocumentation.lua local SUMMON_STATUS_NONE = Enum.SummonStatus.None or 0 local SUMMON_STATUS_PENDING = Enum.SummonStatus.Pending or 1 local SUMMON_STATUS_ACCEPTED = Enum.SummonStatus.Accepted or 2 local SUMMON_STATUS_DECLINED = Enum.SummonStatus.Declined or 3 local function Update(self, event, unit) if(self.unit ~= unit) then return end local element = self.SummonIndicator --[[ Callback: SummonIndicator:PreUpdate() Called before the element has been updated. * self - the SummonIndicator element --]] if(element.PreUpdate) then element:PreUpdate() end local status = C_IncomingSummon.IncomingSummonStatus(unit) if(status ~= SUMMON_STATUS_NONE) then if(status == SUMMON_STATUS_PENDING) then element:SetAtlas('Raid-Icon-SummonPending') elseif(status == SUMMON_STATUS_ACCEPTED) then element:SetAtlas('Raid-Icon-SummonAccepted') elseif(status == SUMMON_STATUS_DECLINED) then element:SetAtlas('Raid-Icon-SummonDeclined') end element:Show() else element:Hide() end --[[ Callback: SummonIndicator:PostUpdate(status) Called after the element has been updated. * self - the SummonIndicator element * status - the unit's incoming summon status (number)[0-3] --]] if(element.PostUpdate) then return element:PostUpdate(status) end end local function Path(self, ...) --[[ Override: SummonIndicator.Override(self, event) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.SummonIndicator.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, 'ForceUpdate', element.__owner.unit) end local function Enable(self) local element = self.SummonIndicator if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent('INCOMING_SUMMON_CHANGED', Path) return true end end local function Disable(self) local element = self.SummonIndicator if(element) then element:Hide() self:UnregisterEvent('INCOMING_SUMMON_CHANGED', Path) end end oUF:AddElement('SummonIndicator', Path, Enable, Disable)
-- Dev impulse.lua for testing function impulse00 () print("impulse00") end function newsurfcb (v_id) print("New Surface -- In Lua callback") end xk_register_cb(XKEV_NEW_SURFACE, "newsurfcb")
-- This function initializes the game mode and is called before anyone loads into the game -- It can be used to pre-initialize any values/tables that will be needed later function GameMode:_InitGameMode() if GameMode._reentrantCheck or GAMEMODE_INITIALIZATION_STATUS[1] then return end GAMEMODE_INITIALIZATION_STATUS[1] = true ListenToGameEvent('entity_killed', Dynamic_Wrap(GameMode, '_OnEntityKilled'), self) ListenToGameEvent('player_connect_full', Dynamic_Wrap(GameMode, '_OnConnectFull'), self) ListenToGameEvent('dota_item_picked_up', Dynamic_Wrap(GameMode, 'OnItemPickedUp'), self) ListenToGameEvent('tree_cut', Dynamic_Wrap(GameMode, 'OnTreeCut'), self) ListenToGameEvent('dota_player_used_ability', Dynamic_Wrap(GameMode, 'OnAbilityUsed'), self) ListenToGameEvent('game_rules_state_change', Dynamic_Wrap(GameMode, '_OnGameRulesStateChange'), self) ListenToGameEvent('npc_spawned', Dynamic_Wrap(GameMode, '_OnNPCSpawned'), self) ListenToGameEvent('dota_team_kill_credit', Dynamic_Wrap(GameMode, 'OnTeamKillCredit'), self) ListenToGameEvent("dota_item_combined", Dynamic_Wrap(GameMode, 'OnItemCombined'), self) -- Change random seed local timeTxt = string.gsub(string.gsub(GetSystemTime(), ':', ''), '^0+','') math.randomseed(tonumber(timeTxt)) GameMode._reentrantCheck = true GameMode:InitGameMode() GameMode._reentrantCheck = false end
require 'luacov' local _ = require 'moses' context('Array functions specs', function() context('sample', function() test('samples n values from array', function() local array = _.range(1,20) local sample = _.sample(array, 5) assert_equal(#sample, 5) _.each(sample, function(__,v) assert_true(_.include(array, v)) end) end) test('when not given, n defaults to 1', function() local array = _.range(1,20) local sample = _.sample(array) assert_true(_.include(array, sample)) end) end) context('sampleProb', function() test('returns a sample of an array values', function() local array = _.range(1,20) local sample = _.sampleProb(array, 0.2) _.each(sample, function(__,v) assert_true(_.include(array, v)) end) end) end) context('toArray', function() test('converts a vararg list to an array', function() assert_true(_.isArray(_.toArray(1,2,3,4))) assert_true(_.isEqual(_.toArray(1,2,8,'d','a',0),{1,2,8,'d','a',0})) end) test('preserves input order', function() local args = _.toArray(1,2,3,4,5) for i = 1, 5 do assert_equal(args[i], i) end end) end) context('find', function() test('looks for a value in a given array and returns its position', function() assert_equal(_.find({4,3,2,1},2), 3) end) test('uses _.isEqual to compare values', function() assert_equal(_.find({{4},{3},{2},{1}},{3}), 2) end) test('returns the index of the first occurence', function() assert_equal(_.find({4,4,3,3,2,2,1,1},2),5) end) test('can start the search at a specific position', function() assert_equal(_.find({4,4,3,3,2,1,2,1,1},2,6),7) end) end) context('reverse', function() test('reverse values and objects in a given array', function() assert_true(_.isEqual(_.reverse({1,2,3,'d'}),{'d',3,2,1})) end) end) context('fill', function() test('fills an array with a value', function() local array = _.range(1,5) assert_true(_.isEqual(_.fill(array,0),{0,0,0,0,0})) end) test('fills an array starting from an index', function() local array = _.range(1,5) assert_true(_.isEqual(_.fill(array,0,4),{1,2,3,0,0})) end) test('fills an array replacing values inside a range', function() local array = _.range(1,5) assert_true(_.isEqual(_.fill(array,0,3,4),{1,2,0,0,5})) end) test('enlarges the array when the last index is greater than array size', function() local array = _.range(1,5) assert_true(_.isEqual(_.fill(array,0,3,8),{1,2,0,0,0,0,0,0})) end) end) context('selectWhile', function() test('collect values from an array while they pass a thruth test', function() assert_true(_.isEqual(_.selectWhile({2,4,6,8}, function(i,v) return v%2==0 end),{2,4,6,8})) end) test('breaks as soon as one value do not pass the test', function() assert_true(_.isEqual(_.selectWhile({2,4,6,8,9,10,12}, function(i,v) return v%2==0 end),{2,4,6,8})) end) end) context('dropWhile', function() test('rejects values from an array while they pass a thruth test', function() assert_true(_.isEqual(_.dropWhile({2,4,6,8}, function(i,v) return v%2==0 end),{})) end) test('breaks as soon as one value do not pass the test', function() assert_true(_.isEqual(_.dropWhile({2,4,6,8,9,10,12}, function(i,v) return v%2==0 end),{9,10,12})) end) end) context('sortedIndex', function() test('returns the index at which a value should be inserted to preserve order', function() local comp = function(a,b) return a<b end assert_equal(_.sortedIndex({1,2,3},4,comp),4) end) test('the given array will be sorted before if boolean arg "sort" is given', function() local comp = function(a,b) return a<b end assert_equal(_.sortedIndex({0,10,3,-5},4,comp,true),4) end) test('when no comparison function is given, uses "<" operator', function() assert_equal(_.sortedIndex({'a','d','e','z'},'b'),2) end) end) context('indexOf', function() test('returns the index of a value in an array', function() assert_equal(_.indexOf({1,2,3},2),2) end) test('returns nil when value was not found', function() assert_nil(_.indexOf({'a','b','c','d'},'e')) end) test('will always return the index of the first occurence', function() assert_equal(_.indexOf({'a','d','d','z'},'d'),2) end) end) context('lastIndexOf', function() test('returns the index of the last occurence of a value in an array', function() assert_equal(_.lastIndexOf({1,2,3},2),2) assert_equal(_.lastIndexOf({'a','d','d','z'},'d'),3) end) test('returns nil when value was not found', function() assert_nil(_.lastIndexOf({'a','b','c','d'},'e')) end) end) context('findIndex', function() test('returns the first index at which a predicate passes a truth test', function() assert_equal(_.findIndex({1,2,3,4,5},function(__,v) return v%2==0 end),2) end) test('returns nil when nothing was found', function() assert_nil(_.findIndex({1,2,3,4,5},function(_,v) return v>5 end)) end) end) context('findLastIndex', function() test('returns the last index at which a predicate passes a truth test', function() assert_equal(_.findLastIndex({1,2,3,4,5},function(_,v) return v%2==0 end),4) end) test('returns nil when nothing was found', function() assert_nil(_.findLastIndex({1,2,3,4,5},function(_,v) return v>5 end)) end) end) context('addTop', function() test('adds values at the top of an array', function() assert_true(_.isEqual(_.addTop({},1,2,3),{3,2,1})) assert_true(_.isEqual(_.addTop({},'a',true,3),{3,true,'a'})) end) test('preserves the existing elements', function() assert_true(_.isEqual(_.addTop({1,2},1,2,3),{3,2,1,1,2})) assert_true(_.isEqual(_.addTop({'i','j'},'a',true,3),{3,true,'a','i','j'})) end) end) context('push', function() test('appends values at the end of an array', function() assert_true(_.isEqual(_.push({},1,2,3),{1,2,3})) assert_true(_.isEqual(_.push({},'a',true,3),{'a',true,3})) end) test('preserves the existing elements', function() assert_true(_.isEqual(_.push({1,2},1,2,3),{1,2,1,2,3})) assert_true(_.isEqual(_.push({'i','j'},'a',true,3),{'i','j','a',true,3})) end) end) context('pop', function() test('returns the value at the top of a given array', function() assert_equal(_.pop {1,7,9} ,1) end) test('also removes this value from the given array', function() local array = {1,7,9} assert_equal(_.pop(array),1) assert_true(_.isEqual(array,{7,9})) end) end) context('unshift', function() test('returns the value at the end of a given array', function() assert_equal(_.unshift {1,7,9} ,9) end) test('also removes this value from the given array', function() local array = {1,7,9} assert_equal(_.unshift(array),9) assert_true(_.isEqual(array,{1,7})) end) end) context('pull', function() test('removes all listed values in a given array', function() assert_true(_.same(_.pull({1,4,3,1,2,3},1),{4,3,2,3})) assert_true(_.same(_.pull({1,4,3,1,2,3},1,3),{4,2})) end) end) context('removeRange', function() test('removes all values within "start" and "finish" indexes', function() assert_true(_.isEqual(_.removeRange({1,2,3,4,5,6},2,4),{1,5,6})) end) test('arg "finish" defaults to the end of the array when not given ', function() assert_true(_.isEqual(_.removeRange({1,2,3,4,5,6},3),{1,2})) end) test('arg "start" defaults to the initial index when not given ', function() assert_true(_.isEqual(_.removeRange({1,2,3,4,5,6}),{})) end) test('args "start" and "finish" are be clamped to the array bound ', function() assert_true(_.isEqual(_.removeRange({1,2,3,4,5,6},0,100),{})) end) test('leaves the array untouched when "finish" < "start"', function() assert_true(_.isEqual(_.removeRange({1,2,3,4,5,6},4,2),{1,2,3,4,5,6})) end) end) context('chunk', function() test('chunks in blocks consecutive values returning the same value from a given function', function() local t = {1,2,2,3,3,4,4} local v = _.chunk(t, function(k,v) return v%2==0 end) assert_equal(#v, 4) _.each(v[1], function(k) assert_equal(v[1][k],1) end) assert_equal(#v[1],1) _.each(v[2], function(k) assert_equal(v[2][k],2) end) assert_equal(#v[2],2) _.each(v[3], function(k) assert_equal(v[3][k],3) end) assert_equal(#v[3],2) _.each(v[4], function(k) assert_equal(v[4][k],4) end) assert_equal(#v[4],2) end) test('Returns the first argument in case it is not an array', function() local t = {a = 1, b = 2} assert_equal(_.chunk(t, function(k,v) return v%2==0 end), t) end) end) context('slice',function() test('slices a portion of an array',function() assert_true(_.isEqual(_.slice({'a','b','c','d','e'},2,3),{'b','c'})) end) test('arg "right" bound defaults to the array length when not given',function() assert_true(_.isEqual(_.slice({'a','b','c','d','e'},3),{'c','d','e'})) end) test('arg "left" bound defaults to the initial index when not given',function() assert_true(_.isEqual(_.slice({'a','b','c','d','e'}),{'a','b','c','d','e'})) end) end) context('first',function() test('returns the n-first elements', function() assert_true(_.isEqual(_.first({5,8,12,20},2),{5,8})) end) test('arg "n" defaults 1 when not given', function() assert_true(_.isEqual(_.first({5,8,12,20}),{5})) end) end) context('initial',function() test('exludes the last N elements', function() assert_true(_.isEqual(_.initial({5,8,12,20},3),{5})) assert_true(_.isEqual(_.initial({5,8,12,20},4),{})) end) test('returns all values but the last one if arg "n" was not given', function() assert_true(_.isEqual(_.initial({5,8,12,20}),{5,8,12})) end) test('passing "n" greather than the array size returns an empty', function() assert_true(_.isEqual(_.initial({5,8,12,20},5),{})) end) test('returns the whole array when "n" equals 0', function() assert_true(_.isEqual(_.initial({5,8,12,20},0),{5,8,12,20})) end) test('returns "nil" when arg "n" < 0', function() assert_nil(_.initial({5,8,12,20},-1)) end) end) context('last',function() test('returns the last N elements', function() assert_true(_.isEqual(_.last({5,8,12,20},3),{8,12,20})) assert_true(_.isEqual(_.last({5,8,12,20},1),{20})) assert_true(_.isEqual(_.last({5,8,12,20},2),{12,20})) assert_true(_.isEqual(_.last({5,8,12,20},4),{5,8,12,20})) end) test('returns all values but the first one if arg "n" was not given', function() assert_true(_.isEqual(_.last({5,8,12,20}),{8,12,20})) end) test('if arg "n" is lower than the array size, returns all values', function() assert_true(_.isEqual(_.last({5,8,12,20},5),{5,8,12,20})) end) test('returns "nil" when arg "n" <= 0', function() assert_nil(_.last({5,8,12,20},0)) assert_nil(_.last({5,8,12,20},-1)) end) end) context('rest',function() test('excludes all values before a given index', function() assert_true(_.isEqual(_.rest({5,8,12,20},2),{8,12,20})) assert_true(_.isEqual(_.rest({5,8,12,20},1),{5,8,12,20})) assert_true(_.isEqual(_.rest({5,8,12,20},4),{20})) end) test('returns an empty array when arg "index" > #array', function() assert_true(_.isEqual(_.rest({5,8,12,20},5),{})) end) test('returns all values if arg "index" <= 0', function() assert_true(_.isEqual(_.rest({5,8,12,20},0),{5,8,12,20})) assert_true(_.isEqual(_.rest({5,8,12,20},-1),{5,8,12,20})) end) end) context('nth', function() test('returns the value at "index"', function() assert_equal(3, _.nth({1,2,3,4,5,6}, 3)) end) end) context('compact',function() test('trims out all falsy values from an array', function() assert_true(_.isEqual(_.compact({a,'a',false,'b',true}),{'a','b',true})) end) end) context('flatten',function() test('flattens nested arrays', function() assert_true(_.isEqual(_.flatten({1,{2,3},{4,5,{6,7}}}),{1,2,3,4,5,6,7})) end) test('when given arg "shallow", flatten only first level', function() assert_true(_.isEqual(_.flatten({1,{2,3},{4,5,{6,7}}},true),{1,2,3,4,5,{6,7}})) end) end) context('difference',function() test('returns values in the first array not present in the second array', function() local array = {1,2,'a',4,5} assert_true(_.isEqual(_.difference(array,{1,'a'}),{2,4,5})) assert_true(_.isEqual(_.difference(array,{5}),{1,2,'a',4})) end) test('ignores values in the second array not found in the first array', function() local array = {1,2,'a',4,5} assert_true(_.isEqual(_.difference(array,{1,'a','b','c'}),{2,4,5})) end) test('leaves array untouched when given no extra-args', function() assert_true(_.isEqual(_.difference({1,2,'a',4,5}),{1,2,'a',4,5})) end) end) context('union',function() test('returns the duplicate-free union of all passed-in arrays', function() local a = {"a"}; local b = {1,2,3}; local c = {2,10} assert_true(_.isEqual(_.union(a,b,c),{'a',1,2,3,10})) end) test('accepts nested arrays as well', function() local a = {"a",{"b","c"}}; local b = {1,{2},3}; local c = {2,10} assert_true(_.isEqual(_.union(a,b,c),{'a','b','c',1,2,3,10})) end) end) context('intersection',function() test('returns the intersection of all passed-in arrays', function() local a = {1,3}; local b = {4,2,3}; local c = {2,3,10} assert_true(_.isEqual(_.intersection(a,b,c),{3})) end) test('fails with nested arrays', function() local a = {1,{3}}; local b = {4,2,3}; local c = {2,3,10} assert_true(_.isEqual(_.intersection(a,b,c),{})) end) end) context('symmetricDifference',function() test('returns the symmetric difference from two arrays', function() local a = {1,3}; local b = {4,2,3}; local c = {2,3,10} assert_true(_.same(_.symmetricDifference(a, b), {1,4,2})) assert_true(_.same(_.symmetricDifference(a, c), {1,2,10})) assert_true(_.same(_.symmetricDifference(b, c), {4,10})) end) end) context('unique',function() test('returns a duplicate-free array',function() assert_true(_.isEqual(_.unique({1,1,2,2,3,3,4,4,4,5}),{1,2,3,4,5})) end) end) context('isunique',function() test('Checks if a given array is duplicate-free',function() assert_true(_.isunique({1,2,3,4,5})) assert_false(_.isunique({1,2,3,4,4})) end) end) context('zip',function() test('zips together values from different arrays sharing the same index', function() local names = {'Bob','Alice','James'}; local ages = {22, 23} assert_true(_.isEqual(_.zip(names,ages),{{'Bob',22},{'Alice',23},{'James'}})) end) end) context('append',function() test('appends two arrays together', function() assert_true(_.isEqual(_.append({1,2,3},{'a','b'}),{1,2,3,'a','b'})) end) end) context('interleave',function() test('interleaves values from passed-in arrays', function() assert_true(_.isEqual(_.interleave({1,2,3},{'a','b','c'}),{1,'a',2,'b',3,'c'})) assert_true(_.isEqual(_.interleave({1},{'a','b','c'}),{1,'a','b','c'})) end) end) context('interpose',function() test('interposes a value in-between values from a passed-in array', function() assert_true(_.isEqual(_.interpose('a',{1,2,3}),{1,'a',2,'a',3})) assert_true(_.isEqual(_.interpose(false,{5,5,5,5}),{5,false,5,false,5,false,5})) end) end) context('range',function() test('generate an arithmetic progression', function() assert_true(_.isEqual(_.range(1,5,1),{1,2,3,4,5})) assert_true(_.isEqual(_.range(-2,5,1),{-2,-1,0,1,2,3,4,5})) assert_true(_.isEqual(_.range(1,5,2),{1,3,5})) end) test('arg "step" default to 1 when no given', function() assert_true(_.isEqual(_.range(1,5),{1,2,3,4,5})) end) test('when a limit cannot be reached via "step", returns an empty array', function() assert_true(_.isEqual(_.range(1,5,0),{})) assert_true(_.isEqual(_.range(1,5,-1),{})) end) test('handles real values as well', function() assert_true(_.isEqual(_.range(3.2,5,0.5),{3.2,3.7,4.2,4.7})) end) test('when only one arg is passed, counts from 0', function() assert_true(_.isEqual(_.range(3),{0,1,2,3})) end) end) context('rep',function() test('generates a list of n repetitions of a value', function() assert_true(_.isEqual(_.rep('a',4),{'a','a','a','a'})) assert_true(_.isEqual(_.rep(false,3),{false, false, false})) end) end) context('partition',function() test('iterates on partitions of a given array', function() local array = _.range(1,10) local split5 = {_.range(1,5), _.range(6,10)} local split3 = {_.range(1,3), _.range(4,6), _.range(7,9), {10}} local i = 0 for p in _.partition(array,5) do i = i + 1 assert_true(_.isEqual(p, split5[i])) end i = 0 for p in _.partition(array,3) do i = i + 1 assert_true(_.isEqual(p, split3[i])) end end) test('if a 3rd argument pad is supplied, will adjust the last partition', function() local array = _.range(1,10) local split4 = {{1,2,3,4},{5,6,7,8},{9,10,0,0}} local i = 0 for p in _.partition(array,4,0) do i = i + 1 assert_true(_.isEqual(p, split4[i])) end end) end) context('sliding',function() test('returns overlapping subsequences', function() local array = _.range(1,10) local sliding2 = {{1,2},{2,3},{3,4},{4,5},{5,6},{6,7},{7,8},{8,9},{9,10}} local sliding3 = {{1,2,3},{3,4,5},{5,6,7},{7,8,9},{9,10}} local sliding5 = {{1,2,3,4,5},{5,6,7,8,9},{9,10}} local i = 0 for p in _.sliding(array,2) do i = i + 1 assert_true(_.isEqual(p, sliding2[i])) end i = 0 for p in _.sliding(array,3) do i = i + 1 assert_true(_.isEqual(p, sliding3[i])) end i = 0 for p in _.sliding(array,5) do i = i + 1 assert_true(_.isEqual(p, sliding5[i])) end end) test('if a 3rd argument pad is supplied, will adjust the last subsequence', function() local array = _.range(1,10) local sliding3 = {{1,2,3},{3,4,5},{5,6,7},{7,8,9},{9,10,0}} local sliding5 = {{1,2,3,4,5},{5,6,7,8,9},{9,10,0,0,0}} local i = 0 for p in _.sliding(array,3,0) do i = i + 1 assert_true(_.isEqual(p, sliding3[i])) end i = 0 for p in _.sliding(array,5,0) do i = i + 1 assert_true(_.isEqual(p, sliding5[i])) end end) end) context('permutation',function() test('iterates on permutations of a given array', function() local array = {'a','b', 'c'} local perm = {'abc','acb', 'bac', 'bca', 'cab', 'cba'} for p in _.permutation(array) do local strp = _.concat(p) _.pull(perm, strp) end assert_true(#perm == 0) end) end) context('invert',function() test('switches key-values pairs', function() assert_true(_.isEqual(_.invert({1,2,3}),{1,2,3})) assert_true(_.isEqual(_.invert({'a','b','c'}),{a = 1,b = 2,c = 3})) end) end) context('concat',function() test('concatenates an array contents', function() assert_equal(_.concat({1,2,3,4}),'1234') assert_equal(_.concat({'a',1,0,1,'b'}),'a101b') end) test('handles boolean values', function() assert_equal(_.concat({1,true,3,false}),'1true3false') end) test('when arg "sep" is given, uses "sep" as a separator', function() assert_equal(_.concat({1,3,false,'A'},' '),'1 3 false A') assert_equal(_.concat({1,3,false,'A'},', '),'1, 3, false, A') end) test('when args "i" and/or "j" are given, concats values within "i" and "j" indexes', function() assert_equal(_.concat({1,3,false,'A'},' ',2,3),'3 false') assert_equal(_.concat({1,3,false,'A'},', ',2,3),'3, false') assert_equal(_.concat({1,3,false,'A','K'},' ',2),'3 false A K') end) end) end)
{data={name="", author="Magnus siiftun1857 Frankline"}, blocks={ {1881000, {-4.444, 0}}, {1881001, {5.556, 0}}, {1881001, {5.556, 10}, 1.571}, {1881001, {5.556, -10}, -1.571}, {1881001, {-4.444, 10}, -1.571}, {1881001, {-4.444, -10}, 1.571}, {1881001, {5.556, -20}, 1.571}, {1881001, {5.556, 20}, -1.571}, {1881004, {-14.444, 0}, bindingId=0}}}
---[[ ]] function foo() return 1,2,3 end print(foo()) function add(...) print(select('#',...)) local s = 0 for i,v in ipairs{...} do s = s+ v end return s end print(add(3,4,534,56,7))
IncludeFile("Lib\\TOIR_SDK.lua") Akali = class() function OnLoad() if GetChampName(GetMyChamp()) == "Akali" then Akali:Assasin() end end function Akali:Assasin() self.Predc = VPrediction(true) self:EveMenus() self.Q = Spell(_Q, 600) self.W = Spell(_W, 270) self.E = Spell(_E, 300) self.R = Spell(_R, 700) self.QTime = 0 self.SpawW = 0 self.QMarked = false self.QIsCard = { } self.QSpawn = 0 self.Q:SetTargetted() self.W:SetSkillShot(0.54, math.huge, 200, false) self.E:SetActive() self.R:SetTargetted() Callback.Add("Tick", function() self:OnTick() end) Callback.Add("Draw", function(...) self:OnDraw(...) end) Callback.Add("DrawMenu", function(...) self:OnDrawMenu(...) end) Callback.Add("UpdateBuff", function(...) self:OnUpdateBuff(...) end) Callback.Add("RemoveBuff", function(...) self:OnRemoveBuff(...) end) Callback.Add("CreateObject", function(...) self:OnCreateObject(...) end) Callback.Add("DeleteObject", function(...) self:OnDeleteObject(...) end) --Callback.Add("ProcessSpell", function(...) self:OnProcessSpell(...) end) end --SDK {{Toir+}} function Akali:MenuBool(stringKey, bool) return ReadIniBoolean(self.menu, stringKey, bool) end function Akali:MenuSliderInt(stringKey, valueDefault) return ReadIniInteger(self.menu, stringKey, valueDefault) end function Akali:MenuKeyBinding(stringKey, valueDefault) return ReadIniInteger(self.menu, stringKey, valueDefault) end function Akali:MenuComboBox(stringKey, valueDefault) return ReadIniInteger(self.menu, stringKey, valueDefault) end function Akali:EveMenus() self.menu = "Akali" --Combo [[ Akali ]] self.CQ = self:MenuBool("Combo Q", true) self.CW = self:MenuBool("Combo W", true) self.CE = self:MenuBool("Combo E", true) --AutoQ --self.AutoQ = self:MenuBool("Auto Q", true) self.UseRmy = self:MenuSliderInt("Auto W %", 45) --Lane self.LQ = self:MenuBool("Lane Q", true) self.LE = self:MenuBool("Lane E", true) self.LMana = self:MenuSliderInt("Energy Lane %", 45) --Dor self.Modeself = self:MenuComboBox("Mode Self [R]", 1) --Add R self.CR = self:MenuBool("Combo R", true) self.UseRLogic = self:MenuBool("Use Logic R", true) self.ModeR = self:MenuComboBox("Mode [R]", 1) self.UseRange = self:MenuSliderInt("Range Enemys", 2) --KillSteal [[ Akali ]] self.KQ = self:MenuBool("KillSteal > Q", true) self.KE = self:MenuBool("KillSteal > E", true) self.KR = self:MenuBool("KillSteal > R", true) --Draws [[ Akali ]] self.DQWER = self:MenuBool("Draw On/Off", true) self.DQ = self:MenuBool("Draw Q", true) self.DE = self:MenuBool("Draw E", true) self.DR = self:MenuBool("Draw R", true) --Misc [[ Akali ]] --self.LogicR = self:MenuBool("Use Logic R?", true)]] --KeyStone [[ Akali ]] self.Combo = self:MenuKeyBinding("Combo", 32) self.LaneClear = self:MenuKeyBinding("Lane Clear", 86) end function Akali:OnDrawMenu() if Menu_Begin(self.menu) then if Menu_Begin("Combo") then self.CQ = Menu_Bool("Combo Q", self.CQ, self.menu) --self.AutoQ = Menu_Bool("Combo Q", self.AutoQ, self.menu) self.CW = Menu_Bool("Combo W", self.CW, self.menu) self.CE = Menu_Bool("Combo E", self.CE, self.menu) Menu_End() end if Menu_Begin("Lane") then self.LQ = Menu_Bool("Lane Q", self.LQ, self.menu) self.LMana = Menu_SliderInt("Energy %", self.LMana, 0, 100, self.menu) Menu_End() end if Menu_Begin("Draws") then self.DQWER = Menu_Bool("Draw On/Off", self.DQWER, self.menu) self.DQ = Menu_Bool("Draw Q", self.DQ, self.menu) self.DE = Menu_Bool("Draw E", self.DE, self.menu) self.DR = Menu_Bool("Draw R", self.DR, self.menu) Menu_End() end if Menu_Begin("Configuration [R]") then self.CR = Menu_Bool("Combo R", self.CR, self.menu) self.ModeR = Menu_ComboBox("Mode [R]", self.ModeR, "Always\0Marked\0\0", self.menu) self.Modeself = Menu_ComboBox("Mode Self [R]", self.Modeself, "Always use Tower\0Safe\0\0", self.menu) Menu_End() end if Menu_Begin("Logic [W]") then self.UseRLogic = Menu_Bool("Logic W", self.UseRLogic, self.menu) self.UseRmy = Menu_SliderInt("My HP Minimum %", self.UseRmy, 0, 100, self.menu) self.UseRange = Menu_SliderInt("Range Enemys %", self.UseRange, 0, 5, self.menu) Menu_End() end if Menu_Begin("KillSteal") then self.KQ = Menu_Bool("KillSteal > Q", self.KQ, self.menu) self.KE = Menu_Bool("KillSteal > E", self.KE, self.menu) self.KR = Menu_Bool("KillSteal > R", self.KR, self.menu) Menu_End() end if Menu_Begin("KeyStone") then self.Combo = Menu_KeyBinding("Combo", self.Combo, self.menu) self.LaneClear = Menu_KeyBinding("Lane Clear", self.LaneClear, self.menu) Menu_End() end Menu_End() end end function Akali:OnUpdateBuff(unit, buff) if myHero then --__PrintTextGame(buff.Name) end if unit.IsEnemy and buff.Name == "AkaliMota" then self.QMarked = true self.QTime = GetTimeGame() end end function Akali:OnRemoveBuff(unit, buff) if unit.IsEnemy and buff.Name == "AkaliMota" then self.QMarked = false self.QTime = 0 end end function Akali:IsAfterAttack() if CanMove() and not CanAttack() then return true else return false end end local function GetDistanceSqr(p1, p2) p2 = GetOrigin(p2) or GetOrigin(myHero) return (p1.x - p2.x) ^ 2 + ((p1.z or p1.y) - (p2.z or p2.y)) ^ 2 end function Akali:IsSafe(pos) --- SDK Toir+ GetAllUnitAroundAnObject(myHero.Addr, 2000) local objects = pUnit for k,v in pairs(objects) do if IsTurret(v) and not IsDead(v) and IsEnemy(v) and GetTargetableToTeam(v) == 4 then local turretPos = Vector(GetPosX(v), GetPosY(v), GetPosZ(v)) if GetDistanceSqr(turretPos,pos) < 915*915 then return true end end end return false end function Akali:OnDraw() if self.DQWER then if self.DQ and self.Q:IsReady() then DrawCircleGame(myHero.x, myHero.y, myHero.z,self.Q.range, Lua_ARGB(255,255,0,0)) end if self.DE and self.E:IsReady() then DrawCircleGame(myHero.x, myHero.y, myHero.z, self.E.range, Lua_ARGB(255,0,0,255)) end if self.DR and self.R:IsReady() then DrawCircleGame(myHero.x, myHero.y, myHero.z, self.R.range, Lua_ARGB(255,0,0,255)) end end end function Akali:OnCreateObject(Obj) if myHero then --__PrintTextGame(obj.Name) end if string.find(Obj.Name, "Akali_Base_markOftheAssasin_marker_tar") and Obj.IsValid and not IsDead(Obj.Addr) then self.QIsCard[Obj.NetworkId] = Obj self.QSpawn = GetTickCount() end end function Akali:OnDeleteObject(Obj) if myHero then --__PrintTextGame(obj.Name) end for _, AkaliQ in pairs(self.QIsCard) do if AkaliQ.Addr == Obj.Addr then table.remove(self.QIsCard, _) self.QSpawn = 0 end end end function Akali:EnemyMinionsTbl() --SDK Toir+ GetAllUnitAroundAnObject(myHero.Addr, 2000) local result = {} for i, obj in pairs(pUnit) do if obj ~= 0 then local minions = GetUnit(obj) if IsEnemy(minions.Addr) and not IsDead(minions.Addr) and not IsInFog(minions.Addr) and GetType(minions.Addr) == 1 then table.insert(result, minions) end end end return result end function Akali:FishEnemy() local UseE = GetTargetSelector(self.E.range) Enemy = GetAIHero(UseE) if CanCast(_E) and self.KE and UseE ~= 0 and GetDistance(Enemy) < self.E.range and GetDamage("E", Enemy) > Enemy.HP then CastSpellTarget(myHero.Addr, _E) end local UseR = GetTargetSelector(self.R.range) Enemy = GetAIHero(UseR) if CanCast(_R) and self.KR and UseR ~= 0 and GetDistance(Enemy) < self.R.range and GetDamage("R", Enemy) > Enemy.HP then CastSpellTarget(Enemy.Addr, _R) end local UseQ = GetTargetSelector(self.Q.range) Enemy = GetAIHero(UseQ) if CanCast(_Q) and self.KQ and UseQ ~= 0 and GetDistance(Enemy) < self.Q.range and GetDamage("Q", Enemy) > Enemy.HP then CastSpellTarget(Enemy.Addr, _Q) end end function Akali:CastQ() local UseQ = GetTargetSelector(self.Q.range) Enemy = GetAIHero(UseQ) if CanCast(_Q) and self.CQ and UseQ ~= 0 and IsValidTarget(Enemy, self.Q.range) then CastSpellTarget(Enemy.Addr, _Q) end end function Akali:CastW() local UseW = GetTargetSelector(self.W.range) Enemy = GetAIHero(UseW) if CanCast(_W) and self.CW and UseW ~= 0 and IsValidTarget(Enemy, self.W.range) and self:IsAfterAttack() then local CRPosition, HitChance, Position = self.Predc:GetCircularCastPosition(Enemy, self.W.delay, self.W.width, self.W.range, self.W.speed, myHero, false) if HitChance >= 2 then CastSpellToPos(CRPosition.x, CRPosition.z, _W) end end end function Akali:CastR() local UseR = GetTargetSelector(self.R.range) Enemy = GetAIHero(UseR) if self.ModeR == 1 then if CanCast(_R) and self.CR and self.QMarked and UseR ~= 0 and IsValidTarget(Enemy, self.R.range) then CastSpellTarget(Enemy.Addr, _R) end end if self.ModeR == 0 then if CanCast(_R) and self.CR and UseR ~= 0 and IsValidTarget(Enemy, self.R.range) then CastSpellTarget(Enemy.Addr, _R) end end end function Akali:CastLogicR() local UseR = GetTargetSelector(self.R.range) Enemy = GetAIHero(UseR) if self.Modeself == 1 then if CanCast(_R) and self.CR and UseR ~= 0 and IsValidTarget(Enemy, self.R.range) and not self:IsSafe(Enemy) then CastSpellTarget(Enemy.Addr, _R) end end if self.Modeself == 0 then if CanCast(_R) and self.CR and UseR ~= 0 and IsValidTarget(Enemy, self.R.range) then CastSpellTarget(Enemy.Addr, _R) end end end function Akali:CastE() local UseE = GetTargetSelector(self.E.range) Enemy = GetAIHero(UseE) if CanCast(_E) and self.CE and UseE ~= 0 and GetDistance(Enemy) < self.E.range then CastSpellTarget(myHero.Addr, _E) end end function Akali:ComboAkali() if self.CQ then self:CastQ() end if self.CR then self:CastR() end if self.CW then self:CastW() end if self.CE then self:CastE() end end function Akali:EnemyRange() local UseW = GetTargetSelector(self.W.range) Enemy = GetAIHero(UseW) if CanCast(W) and IsValidTarget(Enemy, 1000) and CountEnemyChampAroundObject(Enemy, 1000) < self.UseRange and GetPercentHP(myHero.Addr) < self.UseRmy then local CRPosition, HitChance, Position = self.Predc:GetCircularCastPosition(Enemy, self.W.delay, self.W.width, self.W.range, self.W.speed, myHero, false) if HitChance >= 2 then CastSpellToPos(CRPosition.x, CRPosition.y, _W) end end end function Akali:Lang() for i ,minion in pairs(self:EnemyMinionsTbl()) do if minion ~= 0 then if GetPercentMP(myHero.Addr) >= self.LMana and self.LQ and IsValidTarget(minion.Addr, self.Q.range) then CastSpellTarget(minion.Addr, Q) end end end end function Akali:OnTick() if IsDead(myHero.Addr) or IsTyping() or IsDodging() then return end self:FishEnemy() self:EnemyRange() --self:LogicRIsEnemy() if GetKeyPress(self.LaneClear) > 0 then self:Lang() end if GetKeyPress(self.Combo) > 0 then self:ComboAkali() end end
local os = require "os" local ffi = require "ffi" local socket = require "socket" local msgpack = require "MessagePack" local cjson = require "cjson" local uint32_a2 = ffi.typeof("uint32_t[2]") local is_little_endian = ffi.abi("le") local eventtime_metatable = {} local function NewEventTime(timestamp_seconds) local seconds = math.modf(timestamp_seconds) local obj = { seconds = seconds, nano = math.modf((timestamp_seconds - seconds) * 1E9) } return setmetatable(obj, eventtime_metatable ) end local function connect(host, port) local fluent = socket.tcp() fluent:settimeout(timeout) local ok, err = fluent:connect(host or "localhost", port or 24224) return fluent, err end local function log(premature, plugin_name, conf, timestamp, payload) if premature then return end for key, value in pairs(payload) do if type(value) == "table" then payload[key] = cjson.encode(value) end end -- ngx.log(ngx.ERR, "[" .. plugin_name .. "] log: ", cjson.encode(payload)) local fluent, err = connect(conf.hostname, conf.port) if err then ngx.log(ngx.ERR, "[" .. plugin_name .. "] error connecting to collector: ", err) return end local _, err = fluent:send(msgpack.pack({"", NewEventTime(timestamp), payload})) if err then ngx.log(ngx.ERR, "[" .. plugin_name .. "] error sending log: ", err) return end fluent:close() end local _M = {} function _M.enqueue(plugin_name, conf, timestamp, payload) local ok, err = ngx.timer.at(0, log, plugin_name, conf, timestamp, payload) if not ok then ngx.log(ngx.ERR, "[" .. plugin_name .. "] failed to create timer: ", err) end end local original_table_packer = msgpack.packers["table"] msgpack.packers["table"] = function (buffer, value) if getmetatable(value) == eventtime_metatable then local pieces = is_little_endian and {value.nano, value.seconds} or {value.nano, value.seconds} local encoded_value = ffi.string(uint32_a2(pieces), 8) if is_little_endian then encoded_value = encoded_value:reverse() end msgpack.packers["fixext8"](buffer, 0, encoded_value) else original_table_packer(buffer, value) end end return _M
#!/usr/bin/env lua local test_module = require("test_module") local test_child = require("test_grandparent.test_parent.test_child") local datafile = require("datafile") print("Path:", datafile.path("resources/greeting.txt")) local fd = assert(datafile.open("resources/greeting.txt")) local reply = fd:read("*a") fd:close() print(reply) test_module.yo() test_child.yo() print("The next one will fail:") local fderr, err = datafile.open("resources/nonexistant.txt") assert(not fderr) if err then print(err) end
local CreateConVar = CreateConVar local RunConsoleCommand = RunConsoleCommand local pairs = pairs local LocalPlayer = LocalPlayer local cvars = cvars local tonumber = tonumber -- CreateConVar('bgn_cl_draw_npc_path', bgNPC.cvar.bgn_cl_draw_npc_path, { FCVAR_ARCHIVE }, 'Draw the path of movement of the NPC.') CreateConVar('bgn_cl_field_view_optimization', bgNPC.cvar.bgn_cl_field_view_optimization, { FCVAR_ARCHIVE }, 'Enable field of view optimization.') CreateConVar('bgn_cl_field_view_optimization_range', bgNPC.cvar.bgn_cl_field_view_optimization_range, { FCVAR_ARCHIVE }, 'The minimum distance in which the check is not performed.') CreateConVar('bgn_cl_ambient_sound', bgNPC.cvar.bgn_cl_ambient_sound, { FCVAR_ARCHIVE }, 'Plays a crowd sound based on the number of actors around you. (WARNING! Not recommended for use on weak PC!)') CreateConVar('bgn_tool_draw_distance', bgNPC.cvar.bgn_tool_draw_distance, { FCVAR_ARCHIVE }, 'Distance to draw points in edit mode.') CreateConVar('bgn_tool_point_editor_autoparent', bgNPC.cvar.bgn_tool_point_editor_autoparent, { FCVAR_ARCHIVE }, 'Enable automatic creation of nodes links.') CreateConVar('bgn_tool_point_editor_autoalignment', bgNPC.cvar.bgn_tool_point_editor_autoalignment, { FCVAR_ARCHIVE }, 'Enable automatic height alignment.') CreateConVar('bgn_tool_point_editor_show_parents', bgNPC.cvar.bgn_tool_point_editor_show_parents, { FCVAR_ARCHIVE }, 'Show global connections.') CreateConVar('bgn_tool_seat_offset_pos_x', bgNPC.cvar.bgn_tool_seat_offset_pos_x, { FCVAR_ARCHIVE }, '') CreateConVar('bgn_tool_seat_offset_pos_y', bgNPC.cvar.bgn_tool_seat_offset_pos_y, { FCVAR_ARCHIVE }, '') CreateConVar('bgn_tool_seat_offset_pos_z', bgNPC.cvar.bgn_tool_seat_offset_pos_z, { FCVAR_ARCHIVE }, '') CreateConVar('bgn_tool_seat_offset_angle_x', bgNPC.cvar.bgn_tool_seat_offset_angle_x, { FCVAR_ARCHIVE }, '') CreateConVar('bgn_tool_seat_offset_angle_y', bgNPC.cvar.bgn_tool_seat_offset_angle_y, { FCVAR_ARCHIVE }, '') CreateConVar('bgn_tool_seat_offset_angle_z', bgNPC.cvar.bgn_tool_seat_offset_angle_z, { FCVAR_ARCHIVE }, '') concommand.Add('bgn_reset_cvars_to_factory_settings', function(ply, cmd, args) if not ply:IsAdmin() and not ply:IsSuperAdmin() then return end RunConsoleCommand('bgn_enable', bgNPC.cvar.bgn_enable) RunConsoleCommand('bgn_debug', bgNPC.cvar.bgn_debug) RunConsoleCommand('bgn_max_npc', bgNPC.cvar.bgn_max_npc) RunConsoleCommand('bgn_spawn_radius', bgNPC.cvar.bgn_spawn_radius) RunConsoleCommand('bgn_disable_logic_radius', bgNPC.cvar.bgn_disable_logic_radius) RunConsoleCommand('bgn_spawn_radius_visibility', bgNPC.cvar.bgn_spawn_radius_visibility) RunConsoleCommand('bgn_spawn_radius_raytracing', bgNPC.cvar.bgn_spawn_radius_raytracing) RunConsoleCommand('bgn_spawn_block_radius', bgNPC.cvar.bgn_spawn_block_radius) RunConsoleCommand('bgn_spawn_period', bgNPC.cvar.bgn_spawn_period) -- RunConsoleCommand('bgn_ptp_distance_limit', bgNPC.cvar.bgn_ptp_distance_limit) RunConsoleCommand('bgn_point_z_limit', bgNPC.cvar.bgn_point_z_limit) RunConsoleCommand('bgn_enable_wanted_mode', bgNPC.cvar.bgn_enable_wanted_mode) RunConsoleCommand('bgn_wanted_time', bgNPC.cvar.bgn_wanted_time) RunConsoleCommand('bgn_wanted_level', bgNPC.cvar.bgn_wanted_level) RunConsoleCommand('bgn_wanted_hud_text', bgNPC.cvar.bgn_wanted_hud_text) RunConsoleCommand('bgn_wanted_hud_stars', bgNPC.cvar.bgn_wanted_hud_stars) RunConsoleCommand('bgn_arrest_mode', bgNPC.cvar.bgn_arrest_mode) RunConsoleCommand('bgn_arrest_time', bgNPC.cvar.bgn_arrest_time) RunConsoleCommand('bgn_arrest_time_limit', bgNPC.cvar.bgn_arrest_time_limit) RunConsoleCommand('bgn_ignore_another_npc', bgNPC.cvar.bgn_ignore_another_npc) RunConsoleCommand('bgn_shot_sound_mode', bgNPC.cvar.bgn_shot_sound_mode) RunConsoleCommand('bgn_cl_field_view_optimization', bgNPC.cvar.bgn_cl_field_view_optimization) RunConsoleCommand('bgn_cl_field_view_optimization_range', bgNPC.cvar.bgn_cl_field_view_optimization_range) RunConsoleCommand('bgn_cl_ambient_sound', bgNPC.cvar.bgn_cl_ambient_sound) RunConsoleCommand('bgn_disable_citizens_weapons', bgNPC.cvar.bgn_disable_citizens_weapons) RunConsoleCommand('bgn_disable_halo', bgNPC.cvar.bgn_disable_halo) RunConsoleCommand('bgn_enable_dv_support', bgNPC.cvar.bgn_enable_dv_support) RunConsoleCommand('bgn_disable_dialogues', bgNPC.cvar.bgn_disable_dialogues) RunConsoleCommand('bgn_movement_checking_parts', bgNPC.cvar.bgn_movement_checking_parts) for npcType, v in pairs(bgNPC.cfg.npcs_template) do RunConsoleCommand('bgn_npc_type_' .. npcType, 1) end for npcType, v in pairs(bgNPC.cfg.npcs_template) do RunConsoleCommand('bgn_npc_type_max_' .. npcType, bgNPC:GetFullness(npcType)) end end) local is_first_bgn_enable = false cvars.AddChangeCallback('bgn_enable', function(cvar_name, old_value, new_value) if is_first_bgn_enable or tonumber(new_value) ~= 1 then return end is_first_bgn_enable = true LocalPlayer():slibNotify('The first launch of "Background NPCs" can cause lags. ' .. 'Please wait until the end of the spawn.', NOTIFY_HINT, 10) end)
local api = vim.api local win, buf local bin_path = vim.g.glow_binary_path if bin_path == nil then bin_path = vim.env.HOME .. "/.local/bin" end local use_path_glow = vim.g.glow_binary_path == nil and vim.fn.executable("glow") == 1 local glow_path = use_path_glow and "glow" or bin_path .. "/glow" local glow_style = vim.g.glow_style or "dark" local glow_border = vim.g.glow_border local glow_width = vim.g.glow_width local glow_use_pager = vim.g.glow_use_pager local M = {} local function has_value(tab, val) for _, value in ipairs(tab) do if value == val then return true end end return false end local function validate(path) if vim.fn.executable(glow_path) == 0 then return M.download_glow() end -- trim and get the full path path = string.gsub(path, "%s+", "") path = string.gsub(path, "\"", "") path = path == "" and "%" or path path = vim.fn.expand(path) path = vim.fn.fnamemodify(path, ":p") local file_exists = vim.fn.filereadable(path) == 1 -- check if file exists if not file_exists then api.nvim_err_writeln("file does not exists") return end local ext = vim.fn.fnamemodify(path, ":e") if not has_value({"md", "markdown", "mkd", "mkdn", "mdwn", "mdown", "mdtxt", "mdtext"}, ext) then api.nvim_err_writeln("glow only support markdown files") return end return path end local function install_glow() local os, arch local version = "1.4.1" -- check pre-existence of required programs if vim.fn.executable("curl") == 0 then api.nvim_err_writeln("cURL is not installed!") return end if vim.fn.executable("tar") == 0 then api.nvim_err_writeln("tar is not installed!") return end -- win install not supported for now if vim.fn.has("win32") ~= 0 then api.nvim_err_writeln( "Install script not supported on Windows yet. Please install glow manually") return else os = vim.fn.trim(vim.fn.system("uname")) end -- based on os value, detect architecture and format if os == "Darwin" then arch = vim.fn.trim(vim.fn.system("uname -m")) if not has_value({"arm64", "x86_64"}, arch) then api.nvim_err_writeln("Architecture not supported/recognized!") return end elseif os == "Linux" then -- linux releases have "linux" in the name instead of "Linux" os = "linux" arch = vim.fn.trim(vim.fn.system("uname -p")) if arch == "unknown" then arch = vim.fn.trim(vim.fn.system("uname -m")) end if not has_value({"armv6", "armv7", "i386", "x86_64"}, arch) then api.nvim_err_writeln("Architecture not supported/recognized!") return end else api.nvim_err_writeln("OS not supported/recognized!") return end -- create the url, filename based on os, arch, version local filename = "glow_" .. version .. "_" .. os .. "_" .. arch .. ".tar.gz" local url = "https://github.com/charmbracelet/glow/releases/download/v" .. version .. "/" .. filename local download_command = {"curl", "-sL", "-o", "glow.tar.gz", url} local extract_command = {"tar", "-zxf", "glow.tar.gz", "-C", bin_path} local output_filename = "glow.tar.gz" -- check for existing files / folders if vim.fn.isdirectory(bin_path) == 0 then vim.fn.mkdir(bin_path, "p") end if vim.fn.empty(vim.fn.glob(bin_path .. "/glow")) ~= 1 then local success = vim.loop.fs_unlink(bin_path .. "/glow") if not success then return api.nvim_err_writeln("Glow binary could not be removed!") end end if vim.fn.empty(vim.fn.glob(output_filename)) ~= 1 then local success = vim.loop.fs_unlink(output_filename) if not success then return api.nvim_err_writeln("Existing archive could not be removed!") end end -- download and install the glow binary local callbacks = { on_sterr = vim.schedule_wrap(function(_, data, _) local out = table.concat(data, "\n") api.nvim_err_writeln(out) end), on_exit = vim.schedule_wrap(function(_, _, _) vim.fn.system(extract_command) -- remove the archive after completion if vim.fn.empty(vim.fn.glob(output_filename)) ~= 1 then local success = vim.loop.fs_unlink(output_filename) if not success then return api.nvim_err_writeln("Existing archive could not be removed!") end end print("Glow installed successfully!") end), } vim.fn.jobstart(download_command, callbacks) end function M.close_window() api.nvim_win_close(win, true) end function M.download_glow() if vim.fn.executable(bin_path .. "/glow") == 1 then local answer = vim.fn.input( "latest glow already installed in ".. bin_path .."/glow, do you want update? Y/n = ") answer = string.lower(answer) while answer ~= "y" and answer ~= "n" do answer = vim.fn.input("please answer Y or n = ") answer = string.lower(answer) end if answer == "n" then return end print("updating glow..") else print("installing glow..") end install_glow() end -- open_window draws a custom window with the markdown contents local function open_window(path) -- window size local width = api.nvim_get_option("columns") local height = api.nvim_get_option("lines") local win_height = math.ceil(height * 0.8 - 4) local win_width = math.ceil(width * 0.8) local row = math.ceil((height - win_height) / 2 - 1) local col = math.ceil((width - win_width) / 2) if glow_width and glow_width < win_width then win_width = glow_width end local opts = { style = "minimal", relative = "editor", width = win_width, height = win_height, row = row, col = col, border = glow_border or "shadow", } -- create preview buffer and set local options buf = api.nvim_create_buf(false, true) win = api.nvim_open_win(buf, true, opts) api.nvim_buf_set_option(buf, "bufhidden", "wipe") api.nvim_buf_set_option(buf, "filetype", "glowpreview") api.nvim_win_set_option(win, "winblend", 0) api.nvim_buf_set_keymap(buf, "n", "q", ":lua require('glow').close_window()<cr>", {noremap = true, silent = true}) api.nvim_buf_set_keymap(buf, "n", "<Esc>", ":lua require('glow').close_window()<cr>", {noremap = true, silent = true}) local use_pager = glow_use_pager and '-p' or '' vim.fn.termopen(string.format("%s %s -s %s %s", glow_path, use_pager, glow_style, vim.fn.shellescape(path))) end function M.glow(file) local current_win = vim.fn.win_getid() if current_win == win then M.close_window() else local path = validate(file) if path == nil then return end open_window(path) end end return M
local main_gui = {} local gui = require("__flib__.gui") local constants = require("constants") local player_data = require("scripts.player-data") local tabs = {} local tab_names = {"depots", "stations", "inventory", "history", "alerts"} for _, name in ipairs(tab_names) do tabs[name] = require("scripts.gui.main-tabs."..name) end local string_gsub = string.gsub gui.add_templates{ pushers = { horizontal = {type="empty-widget", style_mods={horizontally_stretchable=true}}, vertical = {type="empty-widget", style_mods={vertically_stretchable=true}}, both = {type="empty-widget", style_mods={horizontally_stretchable=true, vertically_stretchable=true}} }, frame_action_button = {type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}}, mock_frame_tab = {type="button", style="ltnm_mock_frame_tab", mouse_button_filter={"left"}, handlers="main.titlebar.frame_tab"}, status_indicator = function(name, color, value) return {type="flow", style_mods={vertical_align="center"}, children={ {type="sprite", style="ltnm_status_icon", sprite="ltnm_indicator_"..color, save_as=name.."_circle"}, {type="label", style="ltnm_depot_button_label", caption=value, save_as=name.."_label"} }} end, search_contents = function(name) return {type="flow", name=name.."_contents", style="ltnm_search_content_flow", elem_mods={visible=false}, children=tabs[name].search_template} end } gui.add_handlers{ main={ window = { on_gui_closed = function(e) local player_table = global.players[e.player_index] if not player_table.settings.keep_gui_open and not player_table.flags.toggling_search then main_gui.close(game.get_player(e.player_index), player_table) end end }, titlebar = { frame_tab = { on_gui_click = function(e) local name = e.default_tab or string_gsub(e.element.caption[1], "ltnm%-gui%.", "") main_gui.update_active_tab(game.get_player(e.player_index), global.players[e.player_index], name) end }, search_button = { on_gui_click = function(e) main_gui.toggle_search(game.get_player(e.player_index), global.players[e.player_index]) end }, pin_button = { on_gui_click = function(e) local player = game.get_player(e.player_index) local player_table = global.players[e.player_index] local window_data = player_table.gui.main.window if player_table.settings.keep_gui_open then e.element.style = "frame_action_button" player_table.settings.keep_gui_open = false window_data.frame.force_auto_center() if player_table.flags.search_open then local gui_data = player_table.gui.main player.opened = gui_data.search.window else player.opened = window_data.frame end else e.element.style = "ltnm_active_frame_action_button" player_table.settings.keep_gui_open = true window_data.frame.auto_center = false player.opened = nil end end }, refresh_button = { on_gui_click = function(e) if e.shift then local settings = global.players[e.player_index].settings if settings.auto_refresh then player_data.set_setting(e.player_index, "auto-refresh", false) e.element.style = "frame_action_button" else player_data.set_setting(e.player_index, "auto-refresh", true) e.element.style = "ltnm_active_frame_action_button" end else main_gui.update_active_tab(game.get_player(e.player_index), global.players[e.player_index]) end end }, close_button = { on_gui_click = function(e) main_gui.close(game.get_player(e.player_index), global.players[e.player_index]) end }, }, open_train_button = { on_gui_click = function(e) local train_id = string_gsub(e.element.name, "ltnm_open_train__", "") train_id = tonumber(train_id) local train = global.data.trains[train_id] if train then game.get_player(e.player_index).opened = train.main_locomotive else game.get_player(e.player_index).print{"ltnm-message.train-invalid-refresh-gui"} end end }, view_station_button = { on_gui_click = function(e) local station_id = string_gsub(e.element.name, "ltnm_view_station__", "") local player = game.get_player(e.player_index) local player_table = global.players[e.player_index] -- check station validity local station_data = global.data.stations[tonumber(station_id)] if station_data and station_data.entity.valid then if e.shift then -- open LTN combinator if not remote.call("ltn-combinator", "open_ltn_combinator", e.player_index, station_data.lamp_control, true) then player.print{"ltnm-message.ltn-combinator-not-found"} end else local entity = station_data.entity -- view station on map player.zoom_to_world(entity.position, 0.5) rendering.draw_circle{ color = constants.station_indicator_color, radius = 1.5, width = 6, filled = false, target = entity, surface = entity.surface, time_to_live = 180, players = {e.player_index} } if not player_table.gui.main.window.pinned then main_gui.close(player, player_table) end end else player.print{"ltnm-message.station-invalid"} end end }, material_button = { on_gui_click = function(e) local player_table = global.players[e.player_index] local on_inventory_tab = player_table.gui.main.tabbed_pane.selected == "inventory" main_gui.update(game.get_player(e.player_index), player_table, { active_tab = (not on_inventory_tab) and "inventory", inventory = string_gsub(e.element.sprite, "/", ",")} ) end } }, search = { window = { on_gui_closed = function(e) local player = game.get_player(e.player_index) local player_table = global.players[e.player_index] if not player_table.flags.toggling_search and not player_table.settings.keep_gui_open then main_gui.close_search(player, player_table, player_table.gui.main) end end } } } function main_gui.create(player, player_table) -- create base GUI structure local gui_data = gui.build(player.gui.screen, { {type="frame", style="invisible_frame", direction="vertical", handlers="main.window", save_as="window.frame", children={ {type="flow", children={ {template="pushers.horizontal"}, {type="frame", style="ltnm_search_frame", elem_mods={visible=false}, handlers="search.window", save_as="search.window", children={ gui.templates.search_contents("stations"), gui.templates.search_contents("inventory"), gui.templates.search_contents("history") }}, }}, {type="flow", style_mods={horizontal_spacing=0, padding=0}, direction="horizontal", children={ -- TODO left side {type="frame", style="ltnm_titlebar_tab_filler_frame", children={ {template="mock_frame_tab", caption={"ltnm-gui.depots"}, save_as="tabbed_pane.tabs.depots"}, {template="mock_frame_tab", caption={"ltnm-gui.stations"}, save_as="tabbed_pane.tabs.stations"}, {template="mock_frame_tab", caption={"ltnm-gui.inventory"}, save_as="tabbed_pane.tabs.inventory"}, {template="mock_frame_tab", caption={"ltnm-gui.history"}, save_as="tabbed_pane.tabs.history"}, {template="mock_frame_tab", caption={"ltnm-gui.alerts"}, save_as="tabbed_pane.tabs.alerts"}, }}, {type="frame", style="ltnm_titlebar_right_frame", children={ {type="empty-widget", style="ltnm_titlebar_drag_handle", save_as="titlebar.drag_handle"}, {template="frame_action_button", sprite="utility/search_white", hovered_sprite="utility/search_black", clicked_sprite="utility/search_black", tooltip={"ltnm-gui.search-tooltip"}, handlers="main.titlebar.search_button", save_as="titlebar.search_button"}, {template="frame_action_button", sprite="ltnm_pin_white", hovered_sprite="ltnm_pin_black", clicked_sprite="ltnm_pin_black", tooltip={"ltnm-gui.keep-open"}, handlers="main.titlebar.pin_button", save_as="titlebar.pin_button"}, {template="frame_action_button", sprite="ltnm_refresh_white", hovered_sprite="ltnm_refresh_black", clicked_sprite="ltnm_refresh_black", tooltip={"ltnm-gui.refresh-button-tooltip"}, handlers="main.titlebar.refresh_button", save_as="titlebar.refresh_button"}, {template="frame_action_button", sprite="utility/close_white", hovered_sprite="utility/close_black", clicked_sprite="utility/close_black", handlers="main.titlebar.close_button", save_as="titlebar.close_button"} }} }}, {type="frame", style="ltnm_main_content_frame", children={ tabs.depots.base_template, tabs.stations.base_template, tabs.inventory.base_template, tabs.history.base_template, tabs.alerts.base_template }} }} }) -- other handlers gui.update_filters("main.open_train_button", player.index, {"ltnm_open_train"}, "add") gui.update_filters("main.view_station_button", player.index, {"ltnm_view_station"}, "add") gui.update_filters("main.material_button", player.index, {"ltnm_view_material"}, "add") gui.update_filters("alerts.clear_alert_button", player.index, {"ltnm_clear_alert"}, "add") -- default settings gui_data.window.pinned = false gui_data.tabbed_pane.selected = "depots" gui_data.depots.active_sort = "composition" gui_data.depots.sort_composition = true gui_data.depots.sort_status = true gui_data.stations.active_sort = "name" gui_data.stations.sort_name = true gui_data.stations.sort_status = true gui_data.stations.search.query = "" gui_data.stations.search.network_id = -1 gui_data.inventory.search.query = "" gui_data.inventory.search.network_id = -1 gui_data.history.active_sort = "finished" gui_data.history.sort_depot = true gui_data.history.sort_route = true gui_data.history.sort_runtime = true gui_data.history.sort_finished = false gui_data.history.search.query = "" gui_data.history.search.network_id = -1 gui_data.alerts.active_sort = "time" gui_data.alerts.sort_time = false gui_data.alerts.sort_id = true gui_data.alerts.sort_route = true gui_data.alerts.sort_type = true gui_data.alerts.clear_all = false -- auto-refresh if player_table.settings.auto_refresh then gui_data.titlebar.refresh_button.style = "ltnm_active_frame_action_button" else gui_data.titlebar.refresh_button.style = "frame_action_button" end -- pinned if player_table.settings.keep_gui_open then gui_data.titlebar.pin_button.style = "ltnm_active_frame_action_button" else gui_data.titlebar.pin_button.style = "frame_action_button" -- center window gui_data.window.frame.force_auto_center() end gui_data.titlebar.drag_handle.drag_target = gui_data.window.frame gui_data.window.frame.visible = false player_table.gui.main = gui_data main_gui.update_active_tab(player, player_table, "depots") end function main_gui.destroy(player, player_table) gui.update_filters("main", player.index, nil, "remove") for _, name in ipairs(tab_names) do gui.update_filters(name, player.index, nil, "remove") end player_table.gui.main.window.frame.destroy() player_table.gui.main = nil player_table.flags.gui_open = false player_table.flags.can_open_gui = false player.set_shortcut_available("ltnm-toggle-gui", false) end function main_gui.update(player, player_table, state_changes) local gui_data = player_table.gui.main local data = global.data local material_translations = player_table.translations.materials if state_changes.active_tab then local tabbed_pane_data = gui_data.tabbed_pane -- close previous tab, if there was a previous tab if tabbed_pane_data.selected then tabbed_pane_data.tabs[tabbed_pane_data.selected].enabled = true tabbed_pane_data.contents[tabbed_pane_data.selected].visible = false end -- set new tab to focused tabbed_pane_data.tabs[state_changes.active_tab].enabled = false tabbed_pane_data.contents[state_changes.active_tab].visible = true -- update selected tab in global tabbed_pane_data.selected = state_changes.active_tab local search_button = gui_data.titlebar.search_button if tabs[state_changes.active_tab].search_template then search_button.enabled = true search_button.tooltip = {"ltnm-gui.search-tooltip"} else search_button.enabled = false search_button.tooltip = {"ltnm-message.search-not-supported"} end end -- active tab local active_tab = state_changes.active_tab or gui_data.tabbed_pane.selected tabs[active_tab].update(player, player_table, state_changes, gui_data, data, material_translations) end function main_gui.update_active_tab(player, player_table, name) local changes if name then changes = {active_tab=name} -- close search if player_table.flags.search_open then main_gui.close_search(player, player_table, player_table.gui.main, true) end else name = player_table.gui.main.tabbed_pane.selected changes = {} end if name == "depots" then changes.depot_buttons = true changes.selected_depot = player_table.gui.main.depots.selected or true elseif name == "stations" then changes.stations_list = true elseif name == "inventory" then changes.inventory = true elseif name == "history" then changes.history = true elseif name == "alerts" then changes.alerts = true end main_gui.update(player, player_table, changes) end function main_gui.open(player, player_table, skip_update) if not skip_update then main_gui.update_active_tab(player, player_table) end if not player_table.gui.main.window.pinned then player.opened = player_table.gui.main.window.frame end player_table.flags.gui_open = true player_table.gui.main.window.frame.visible = true player.set_shortcut_toggled("ltnm-toggle-gui", true) end function main_gui.close(player, player_table) player_table.flags.gui_open = false player_table.gui.main.window.frame.visible = false player.set_shortcut_toggled("ltnm-toggle-gui", false) if player_table.flags.search_open then main_gui.close_search(player, player_table, player_table.gui.main, true) end player.opened = nil end function main_gui.toggle(player, player_table) if player_table.flags.gui_open then main_gui.close(player, player_table) else main_gui.open(player, player_table) end end function main_gui.open_search(player, player_table, gui_data, skip_update) local selected_tab = gui_data.tabbed_pane.selected gui_data.titlebar.search_button.style = "ltnm_active_frame_action_button" -- set initial state tabs[selected_tab].set_search_initial_state(player, player_table, gui_data) -- set frame location offset local main_window = gui_data.window.frame local location = main_window.location main_window.location = {x=location.x, y=(location.y - constants.search_frame_height)} -- actually show the frame local search_window = gui_data.search.window search_window[selected_tab.."_contents"].visible = true search_window.visible = true -- opened logic if not player_table.settings.keep_gui_open then player_table.flags.toggling_search = true player.opened = search_window player_table.flags.toggling_search = false end player_table.flags.search_open = true if not skip_update then main_gui.update_active_tab(player, player_table) end end function main_gui.close_search(player, player_table, gui_data, skip_update) local search_window = gui_data.search.window local selected_tab = gui_data.tabbed_pane.selected search_window[selected_tab.."_contents"].visible = false search_window.visible = false -- set frame location offset local main_window = gui_data.window.frame local location = main_window.location main_window.location = {x=location.x, y=(location.y + constants.search_frame_height)} if not player_table.settings.keep_gui_open then player_table.flags.toggling_search = true player.opened = gui_data.window.frame player_table.flags.toggling_search = false end gui_data.titlebar.search_button.style = "frame_action_button" player_table.flags.search_open = false if not skip_update then main_gui.update_active_tab(player, player_table) end end function main_gui.toggle_search(player, player_table) local gui_data = player_table.gui.main local active_tab = gui_data.tabbed_pane.selected if player_table.flags.search_open then main_gui.close_search(player, player_table, gui_data) elseif tabs[active_tab].search_template then main_gui.open_search(player, player_table, gui_data) else player.print{"ltnm-message.search-not-supported"} end end return main_gui
function OnAbilityExecuted(keys) local caster = keys.caster local unit = keys.unit local ability = keys.ability local event_ability = keys.event_ability if not event_ability:IsItem() then unit:AddNewModifier(caster, ability, "modifier_silence", {duration = ability:GetAbilitySpecial("debuff_duration")}) local enemies = FindUnitsInRadius(caster:GetTeam(), caster:GetAbsOrigin(), nil, ability:GetAbilitySpecial("radius"), DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) for _,v in ipairs(enemies) do if v ~= unit then v:AddNewModifier(caster, ability, "modifier_stunned", {duration = ability:GetAbilitySpecial("debuff_duration")}) end end end end
setenv("ABCPY",myModuleVersion()) extensions("numpy/1.16.55,tornado/6.1,tornado/7.1") help([[ This is the help message for python 2.7.14 ]])
--I've pulled this from the ESX locales Locales = {} function _(str, ...) -- luacheck: no unused if Locales[Config['locale']] ~= nil then if Locales[Config['locale']][str] ~= nil then return string.format(Locales[Config['locale']][str], ...) else return 'Translation [' .. Config['locale'] .. '][' .. str .. '] does not exist' end else return 'Locale [' .. Config['locale'] .. '] does not exist' end end function _U(str, ...) -- luacheck: no unused return tostring(_(str, ...):gsub("^%l", string.upper)) end
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- -- Created by Noneatme -- User: Noneatme -- Date: 24.02.2015 -- Time: 15:42 -- Copyright(c) 2015 - iLife Team and Developers -- cCorporationRole_ProductionManager = inherit(cSingleton); --[[ ]] -- /////////////////////////////// -- ///// hasPermissions ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:hasPermissions(uPlayer) if(uPlayer:getCorporation() ~= 0) and (uPlayer:hasCorpRole(6)) then return true; else return false; end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:onPlayerGUIOpen(uPlayer) if(self:hasPermissions(uPlayer)) then local id = uPlayer:getCorporation():getID(); uPlayer:getCorporation():updateBizes(); triggerClientEvent(uPlayer, "onClientPlayerCorporationProductionManagementGUIRefresh", uPlayer, uPlayer:getCorporation(), uPlayer:getCorporation():getBizes()) else uPlayer:showInfoBox("error", "Dir fehlen die benoetigten Rechte!") end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:onPlayerBizAdd(uPlayer, iBizID) iBizID = tonumber(iBizID) if(self:hasPermissions(uPlayer)) and (uPlayer:hasCorpRole(1)) then if(iBizID) and (tonumber(iBizID)) and (cBusinessManager:getInstance().m_uBusiness[iBizID]) then local biz = cBusinessManager:getInstance().m_uBusiness[iBizID] if(biz:getOwnerID() == 0) then if(uPlayer:getCorporation().m_iCurBizes < uPlayer:getCorporation().m_iMaxBizes) then if(uPlayer:getBankMoney() >= biz.m_iCost) then if(biz.m_iLocked ~= 1) then biz:setOwner(uPlayer:getCorporation():getID()) biz:setLagereinheiten(0) biz:save() local Corp = uPlayer:getCorporation() uPlayer:showInfoBox("sucess", "Business erworben! Achte darauf, dass sich immer genug Lagereinheiten im Bestand befinden.") Corp:sendFactionMessage("* "..uPlayer:getName().." hat ein Business hinzugefuegt.", 0, 200, 200); Corp:updateBizes() self:onPlayerGUIOpen(uPlayer) uPlayer:addBankMoney(-biz.m_iCost) logger:OutputPlayerLog(uPlayer, "Kaufte Business", uPlayer:getCorporation():getName(), biz.m_iID, "$"..biz.m_iCost); Corp:addStatus(5); else uPlayer:showInfoBox("error", "Dieses Business kannst du nicht kaufen!") end else uPlayer:showInfoBox("error", "Soviel Geld besitzt du nicht auf der Bank!") end else uPlayer:showInfoBox("error", "Keine verfuegbaren Businessslots mehr frei! Du benoetigst erst ein Upgrade.") end else uPlayer:showInfoBox("error", "Dieses Business wurde bereits erworben!") end else uPlayer:showInfoBox("error", "Das Business wurde nicht gefunden!") end else uPlayer:showInfoBox("error", "Keine Rechte!") end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:onPlayerBizRemove(uPlayer, iBizID) iBizID = tonumber(iBizID) if(self:hasPermissions(uPlayer)) and (uPlayer:hasCorpRole(1)) then if(iBizID) and (tonumber(iBizID)) and (cBusinessManager:getInstance().m_uBusiness[iBizID]) then local biz = cBusinessManager:getInstance().m_uBusiness[iBizID] if(biz:getOwnerID() == uPlayer:getCorporation():getID()) then local geld = math.floor(biz.m_iCost)*0.80; uPlayer:addBankMoney(geld); biz:setOwner(0) biz:save() local Corp = uPlayer:getCorporation() uPlayer:showInfoBox("sucess", "Business verkauft. Du hast $"..geld.." erhalten!") Corp:sendFactionMessage("* "..uPlayer:getName().." hat ein Business entfernt.", 0, 200, 200); Corp:updateBizes() self:onPlayerGUIOpen(uPlayer) logger:OutputPlayerLog(uPlayer, "Verkaufte Business", uPlayer:getCorporation():getName(), biz.m_iID, "$"..geld); Corp:addStatus(-2); else uPlayer:showInfoBox("error", "Dieses Business gehoert nicht deiner Corporation!") end else uPlayer:showInfoBox("error", "Das Business wurde nicht gefunden!") end else uPlayer:showInfoBox("error", "Du hast keine Rechte!") end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:onPlayerBizSlotAdd(uPlayer) if(self:hasPermissions(uPlayer)) then local Corp = Corporations[uPlayer:getCorporation():getID()] if(Corp) then local cost = _Gsettings.corporation.businessSlotCost[Corp.m_iMaxBizes+1]; if(cost) then if(uPlayer:getBankMoney() >= cost) then uPlayer:addBankMoney(-cost); Corp.m_iMaxBizes = Corp.m_iMaxBizes+1; Corp:save() Corp:sendFactionMessage("* "..uPlayer:getName().." hat ein Businessupgrade gekauft. Maximale Bizes: "..Corp.m_iMaxBizes, 0, 200, 200); uPlayer:showInfoBox("sucess", "Erfolg!") self:onPlayerGUIOpen(uPlayer) logger:OutputPlayerLog(uPlayer, "Kaufte Businessupgrade", uPlayer:getCorporation():getName()); else uPlayer:showInfoBox("error", "Du hast nicht genug Geld auf dem Bankkonto!($"..cost..""); end else uPlayer:showInfoBox("error", "Maximale Anzahl an Bizes erreicht!") end else uPlayer:showInfoBox("error", "Keine Corporation!") end else uPlayer:showInfoBox("error", "Du hast keine Rechte!") end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function cCorporationRole_ProductionManager:constructor(...) -- Klassenvariablen -- addEvent("onClientCorporationProductionManagerOpen", true) addEvent("onPlayerCoroprationsManagementProductionBusinessAdd", true) addEvent("onPlayerCoroprationsManagementProductionBusinessRemove", true) addEvent("onPlayerCoroprationsManagementProductionBusinessSlotAdd", true) -- Funktionen -- self.m_funcOnPlayerGuiOpen = function(...) self:onPlayerGUIOpen(client, ...) end self.m_funcOnPlayerBizAdd = function(...) self:onPlayerBizAdd(client, ...) end self.m_funcOnPlayerBizRemove = function(...) self:onPlayerBizRemove(client, ...) end self.m_funcOnPlayerBizSlotAdd = function(...) self:onPlayerBizSlotAdd(client, ...) end -- Events -- addEventHandler("onClientCorporationProductionManagerOpen", getRootElement(), self.m_funcOnPlayerGuiOpen) addEventHandler("onPlayerCoroprationsManagementProductionBusinessAdd", getRootElement(), self.m_funcOnPlayerBizAdd) addEventHandler("onPlayerCoroprationsManagementProductionBusinessRemove", getRootElement(), self.m_funcOnPlayerBizRemove) addEventHandler("onPlayerCoroprationsManagementProductionBusinessSlotAdd", getRootElement(), self.m_funcOnPlayerBizSlotAdd) end -- EVENT HANDLER --
require "gfx" require "random" --works --require "image" -- make some data x={}; sy={}; cy={}; for i=-3,4,0.05 do sy[#sy+1]=math.cos(i); cy[#cy+1]=math.sin(i); x[#x+1]=i; end tests={1,0,0,0,0} tests={1,1,0,0,0} tests={1,1,1,0,0} tests={1,1,1,1,0} tests={1,1,1,1,1} tests={1,0,0,0,0,0} tests={0,0,0,0,1,0} tests={1,1,1,1,1,1} --tests={1,1,0,0,0,0} if tests[1]==1 then w1 = gfx.Window(500,500,'Torch LuaCairo Demo 1'); w1:axis(-2,3,-1.5,1.5); w1:plot({-3,4},{-1,1},'r:') w1:plot(x,sy,'m-') w1:plot(x,cy,'k-o') w1:title('Torch LuaCairo Demo 1'); w1:xlabel('data') w1:ylabel('more data') w1:legend('linear','sine','cosine') w1:writePNG('demo1.png') w1:writePDF('test1.pdf'); w1:writePS('test1.ps'); end if tests[2]==1 then w2 = gfx.Window(500,500,'Torch LuaCairo Demo 2'); w2:plot({1,2,3,5,8,10},{1,0,1,0,3,4},'m:x') w2:title('Torch LuaCairo Demo 2'); -- w2:writePNG('demo2.png') -- w2:writePDF('test2.pdf'); end -- x=x:t(); --for i=0,1,0.05 do x = gfx:tensorFromPNG('logo.png',4) --print(x) --os.exit(1) if tests[3]==1 then w3 = gfx.Window(250,230,'Torch -- Liberty For All 3'); w3:blit(x,3); -- w3:writePDF('test3.pdf'); -- w3:writePS('test3.ps'); end if tests[6]==1 then w6 = gfx.Window(500,500,'Torch -- Liberty For All 6'); local methods=3; local x=torch.Tensor(1000,methods) for i=1,1000 do for j=1,methods do x[i][j]=random.normal(); end end w6:hist(x,20) w6:title('Torch LuaCairo Demo 6'); --bins=torch.Tensor(10); --for i=1,10 do bins[i]=i; end --p=w6:hist(x,bins) w6:legend('gauss1','gauss2','gauss3') -- w6:writePNG('hist.png') -- w6:writePDF('test6.pdf'); end if tests[4]==1 then w4 = gfx.Window(250,230,'Torch -- Liberty For All 4'); x4 = torch.Tensor(250,230,4); x5 = torch.Tensor(250,230,4); -- torch.image.scale(x,x4); theta=0; while w4:valid() == 1 do --for i=1,20 do -- torch.image.rotate(x4,x5,theta); w4:blit(x+theta); theta=theta+0.01; -- os.execute("sleep 0.1") end end if tests[5]==1 then if torch.packageLuaPath("image") then require "image" w4 = gfx.Window(350,330,'Torch -- Liberty For All 5'); x4 = torch.Tensor(350,330,4); x5 = torch.Tensor(350,330,4); image.scale(x,x4); theta=0; while w4:valid() == 1 do --for i=1,200 do image.rotate(x4,x5,theta); w4:blit(x5); theta=theta+0.05; end else print("example 5 not run because image library not installed") end end -- w3:line(0,0,100,100); --end --w3:setPenColor({1,1,1}); --w3:text('(c) 2006 Torch Corporation',70,20,20) --w3:writePNG('modified_logo.png') --w3:writePdf('logo.pdf') -- os.execute("Sleep 1")
--[[ When selected/all/clipboard text is being replaced, this file specifies how to transform it. Write here anything you might need. This part is to improve text typographically with proper quotes, dashes and that. ]] return function (input) local val = input local rus = regex:IsMatch(val, "[а-я]") -- options regex.IgnoreCase = true; -- to override locally, use :ReplaceIgnoreCase() or :ReplaceConsiderCase() -- reset val = regex:Replace(val, '[«»„“”]', '"') val = regex:Replace(val, '[–—]', '-') -- accent val = regex:Replace(val, [[((?<=[eyuioaаеиоуыэюя]|◌)[`])]], "́") -- punctuation val = regex:Replace(val, [[(?<!\.)\.\.\.(?!\.)]], "…") -- bullets val = regex:Replace(val, [[((?<=[\n\r])(\s*)\*(?=\s))|\((?:bu|бу)\)]], "$1•") val = regex:Replace(val, [[((?<=[\n\r])(\s*)>(?=\s))|\((?:tb|тб)\)]], "$1‣") val = regex:Replace(val, [[((?<=[\n\r])(\s*)o(?=\s))|\((?:wb|бб)\)]], "$1◦") val = regex:Replace(val, [[((?<=[\n\r])(\s*)-(?=\s))|\((?:hb|дб)\)]], "$1⁃") -- arrows val = regex:Replace(val, [[->]], '→') val = regex:Replace(val, [[<-]], '←') val = regex:Replace(val, [[=>]], '⇒') val = regex:Replace(val, [[<=]], '⇐') val = regex:Replace(val, [[<->]], '↔') -- math val = regex:Replace(val, [[\^0\b]], '°') val = regex:Replace(val, [[\^1\b]], '¹') val = regex:Replace(val, [[\^2\b]], '²') val = regex:Replace(val, [[\^3\b]], '³') val = regex:Replace(val, [[\b1/8\b]], '⅛') val = regex:Replace(val, [[\b1/4\b]], '¼') val = regex:Replace(val, [[\b1/3\b]], '⅓') val = regex:Replace(val, [[\b3/8\b]], '⅜') val = regex:Replace(val, [[\b1/2\b]], '½') val = regex:Replace(val, [[\b5/8\b]], '⅝') val = regex:Replace(val, [[\b2/3\b]], '⅔') val = regex:Replace(val, [[\b3/4\b]], '¾') val = regex:Replace(val, [[\b7/8\b]], '⅞') -- special symbols val = regex:Replace(val, [[\([cс]\)]], '©') val = regex:Replace(val, [[\([rр]\)]], '®') val = regex:Replace(val, [[\(tm|тм\)]], '™') -- dashes val = regex:Replace(val, [[([0-9])-([0-9])]], '$1–$2') val = regex:Replace(val, [[(^|\s)-(\s|$)]], '$1—$2') -- cool quotes if rus then val = regex:Replace(val, [["([a-zа-я0-9<>]([^"]|"[a-zа-я0-9<>][^"]*")*)"]], '«$1»') val = regex:Replace(val, [["([a-zа-я0-9<>]([^"]|"[a-zа-я0-9<>][^"]*")*)"]], '„$1“') else val = regex:Replace(val, [["(\S(?:[\s\S]*?\S)?)?"]], '“$1”') val = regex:Replace(val, [[([Ia-z])'(d|m|s|ll|ve|re)\b]], '$1’$2') val = regex:Replace(val, [[([a-z]s)'(?=\s|$)]], '$1’') val = regex:Replace(val, [[n't\b]], 'n’t') end return val end
--[[NyaDraw Graphic Engine v1.07 for OpenOS Standalone "Screen.lua" port from MineOS More info on: https://github.com/Bs0Dd/OpenCompSoft/blob/master/NyaDraw/README.md 2015-2021 - ECS: https://github.com/IgorTimofeev 2021 - Bs0Dd: https://github.com/Bs0Dd ]] local unicode = require("unicode") local computer = require("computer") local bit32 = require("bit32") -------------------------------------------------------------------------------- local bufferWidth, bufferHeight local currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols local drawLimitX1, drawLimitX2, drawLimitY1, drawLimitY2 local GPUProxy, GPUProxyGetResolution, GPUProxySetResolution, GPUProxyGetBackground, GPUProxyGetForeground, GPUProxySetBackground, GPUProxySetForeground, GPUProxyGet, GPUProxySet, GPUProxyFill local mathCeil, mathFloor, mathModf, mathAbs, mathMin, mathMax = math.ceil, math.floor, math.modf, math.abs, math.min, math.max local tableInsert, tableConcat = table.insert, table.concat local colorIntegerToRGB, colorRGBToInteger, colorBlend local unicodeLen, unicodeSub = unicode.len, unicode.sub -------------------------------------------------------------------------------- local function getIndex(x, y) return bufferWidth * (y - 1) + x end local function getCurrentFrameTables() return currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols end local function getNewFrameTables() return newFrameBackgrounds, newFrameForegrounds, newFrameSymbols end -------------------------------------------------------------------------------- local function setDrawLimit(x1, y1, x2, y2) drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = x1, y1, x2, y2 end local function resetDrawLimit() drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = 1, 1, bufferWidth, bufferHeight end local function getDrawLimit() return drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 end -------------------------------------------------------------------------------- --Color Subsystem (Ported by Bs()Dd) local palette = {0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF} local function to24Bit(color8Bit) return palette[color8Bit + 1] end if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then colorIntegerToRGB, colorRGBToInteger, colorBlend = load([[return function(integerColor) return integerColor >> 16, integerColor >> 8 & 0xFF, integerColor & 0xFF end, function(r, g, b) return r << 16 | g << 8 | b end, function(color1, color2, transparency) local invertedTransparency = 1 - transparency return ((color2 >> 16) * invertedTransparency + (color1 >> 16) * transparency) // 1 << 16 | ((color2 >> 8 & 0xFF) * invertedTransparency + (color1 >> 8 & 0xFF) * transparency) // 1 << 8 | ((color2 & 0xFF) * invertedTransparency + (color1 & 0xFF) * transparency) // 1 end]])() else colorIntegerToRGB = function(integerColor) local r = integerColor / 65536 r = r - r % 1 local g = (integerColor - r * 65536) / 256 g = g - g % 1 return r, g, integerColor - r * 65536 - g * 256 end colorRGBToInteger = function(r, g, b) return r * 65536 + g * 256 + b end colorBlend = function(color1, color2, transparency) local invertedTransparency = 1 - transparency local r1, r2 = color1 / 65536, color2 / 65536 r1, r2 = r1 - r1 % 1, r2 - r2 % 1 local g1, g2 = (color1 - r1 * 65536) / 256, (color2 - r2 * 65536) / 256 g1, g2 = g1 - g1 % 1, g2 - g2 % 1 local r, g, b = r2 * invertedTransparency + r1 * transparency, g2 * invertedTransparency + g1 * transparency, (color2 - r2 * 65536 - g2 * 256) * invertedTransparency + (color1 - r1 * 65536 - g1 * 256) * transparency return (r - r % 1) * 65536 + (g - g % 1) * 256 + (b - b % 1) end end -------------------------------------------------------------------------------- --AdvancedRead Subsystem (Ported by Bs()Dd) local function fold(init, op, ...) local result = init local args = table.pack(...) for i = 1, args.n do result = op(result, args[i]) end return result end local function readUnicodeChar(file) local byteArray = {string.byte(file:read(1))} local nullBitPosition = 0 for i = 1, 7 do if bit32.band(bit32.rshift(byteArray[1], 8 - i), 0x1) == 0x0 then nullBitPosition = i break end end for i = 1, nullBitPosition - 2 do table.insert(byteArray, string.byte(file:read(1))) end return string.char(table.unpack(byteArray)) end local function readBytes(file, count) local bytes, result = {string.byte(file:read(count) or "\x00", 1, 8)}, 0 for i = 1, #bytes do result = bit32.bor(bit32.lshift(result, 8), bytes[i]) end return result end -------------------------------------------------------------------------------- --ImageLoader Subsystem (Ported by Bs0Dd) local function iset(picture, x, y, background, foreground, alpha, symbol) local index = 4 * (picture[1] * (y - 1) + x) - 1 picture[index], picture[index + 1], picture[index + 2], picture[index + 3] = background, foreground, alpha, symbol return picture end local function multiLoad(file, picture, ocif7, ocif8) --MultiLoader for OCIF6-8. picture[1] = string.byte(file:read(1)) + ocif8 picture[2] = string.byte(file:read(1)) + ocif8 local currentAlpha, currentSymbol, currentBackground, currentForeground, currentY for alpha = 1, string.byte(file:read(1)) + ocif7 do currentAlpha = string.byte(file:read(1)) / 255 for symbol = 1, readBytes(file, 2) + ocif7 do currentSymbol = readUnicodeChar(file) for background = 1, string.byte(file:read(1)) + ocif7 do currentBackground = to24Bit(string.byte(file:read(1))) for foreground = 1, string.byte(file:read(1)) + ocif7 do currentForeground = to24Bit(string.byte(file:read(1))) for y = 1, string.byte(file:read(1)) + ocif7 do currentY = string.byte(file:read(1)) for x = 1, string.byte(file:read(1)) + ocif7 do iset( picture, string.byte(file:read(1)) + ocif8, currentY + ocif8, currentBackground, currentForeground, currentAlpha, currentSymbol ) end end end end end end end local Loader = {} Loader[5] = function(file, picture) picture[1] = readBytes(file, 2) picture[2] = readBytes(file, 2) for i = 1, picture[1] * picture[2] do table.insert(picture, to24Bit(string.byte(file:read(1)))) table.insert(picture, to24Bit(string.byte(file:read(1)))) table.insert(picture, string.byte(file:read(1)) / 255) table.insert(picture, readUnicodeChar(file)) end end Loader[6] = function(file, picture) multiLoad(file, picture, 0, 0) end Loader[7] = function(file, picture) multiLoad(file, picture, 1, 0) end Loader[8] = function(file, picture) multiLoad(file, picture, 1, 1) end local function loadImage(path) local file, reason = io.open(path, "rb") if file then local readedSignature = file:read(4) if readedSignature == "OCIF" then local encodingMethod = string.byte(file:read(1)) if Loader[encodingMethod] then local picture = {} local result, reason = xpcall(Loader[encodingMethod], debug.traceback, file, picture) file:close() if result then return picture else return false, "Failed to load OCIF image: " .. tostring(reason) end else file:close() return false, "Failed to load OCIF image: encoding method \"" .. tostring(encodingMethod) .. "\" is not supported" end else file:close() return false, "Failed to load OCIF image: binary signature \"" .. tostring(readedSignature) .. "\" is not valid" end else return false, "Failed to open file \"" .. tostring(path) .. "\" for reading: " .. tostring(reason) end end -------------------------------------------------------------------------------- local function flush(width, height) if not width or not height then width, height = GPUProxyGetResolution() end currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols = {}, {}, {}, {}, {}, {} bufferWidth = width bufferHeight = height resetDrawLimit() for y = 1, bufferHeight do for x = 1, bufferWidth do tableInsert(currentFrameBackgrounds, 0x010101) tableInsert(currentFrameForegrounds, 0xFEFEFE) tableInsert(currentFrameSymbols, " ") tableInsert(newFrameBackgrounds, 0x010101) tableInsert(newFrameForegrounds, 0xFEFEFE) tableInsert(newFrameSymbols, " ") end end end local function setResolution(width, height) GPUProxySetResolution(width, height) flush(width, height) end local function getResolution() return bufferWidth, bufferHeight end local function getWidth() return bufferWidth end local function getHeight() return bufferHeight end local function bind(address, reset) local success, reason = GPUProxy.bind(address, reset) if success then if reset then setResolution(GPUProxy.maxResolution()) else setResolution(bufferWidth, bufferHeight) end else return success, reason end end local function getGPUProxy() return GPUProxy end local function updateGPUProxyMethods() GPUProxyGet = GPUProxy.get GPUProxyGetResolution = GPUProxy.getResolution GPUProxyGetBackground = GPUProxy.getBackground GPUProxyGetForeground = GPUProxy.getForeground GPUProxySet = GPUProxy.set GPUProxySetResolution = GPUProxy.setResolution GPUProxySetBackground = GPUProxy.setBackground GPUProxySetForeground = GPUProxy.setForeground GPUProxyFill = GPUProxy.fill end local function setGPUProxy(proxy) GPUProxy = proxy updateGPUProxyMethods() flush() end local function getScaledResolution(scale) if not scale or scale > 1 then scale = 1 elseif scale < 0.1 then scale = 0.1 end local aspectWidth, aspectHeight = component.proxy(GPUProxy.getScreen()).getAspectRatio() local maxWidth, maxHeight = GPUProxy.maxResolution() local proportion = 2 * (16 * aspectWidth - 4.5) / (16 * aspectHeight - 4.5) local height = scale * mathMin( maxWidth / proportion, maxWidth, math.sqrt(maxWidth * maxHeight / proportion) ) return math.floor(height * proportion), math.floor(height) end -------------------------------------------------------------------------------- local function rawSet(index, background, foreground, symbol) newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol end local function rawGet(index) return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] end local function get(x, y) if x >= 1 and y >= 1 and x <= bufferWidth and y <= bufferHeight then local index = bufferWidth * (y - 1) + x return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] else return 0x000000, 0x000000, " " end end local function set(x, y, background, foreground, symbol) if x >= drawLimitX1 and y >= drawLimitY1 and x <= drawLimitX2 and y <= drawLimitY2 then local index = bufferWidth * (y - 1) + x newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol end end local function drawRectangle(x, y, width, height, background, foreground, symbol, transparency) local temp -- Clipping left if x < drawLimitX1 then width = width - drawLimitX1 + x x = drawLimitX1 end -- Right temp = x + width - 1 if temp > drawLimitX2 then width = width - temp + drawLimitX2 end -- Top if y < drawLimitY1 then height = height - drawLimitY1 + y y = drawLimitY1 end -- Bottom temp = y + height - 1 if temp > drawLimitY2 then height = height - temp + drawLimitY2 end temp = bufferWidth * (y - 1) + x local indexStepOnEveryLine = bufferWidth - width if transparency then for j = 1, height do for i = 1, width do newFrameBackgrounds[temp], newFrameForegrounds[temp] = colorBlend(newFrameBackgrounds[temp], background, transparency), colorBlend(newFrameForegrounds[temp], background, transparency) temp = temp + 1 end temp = temp + indexStepOnEveryLine end else for j = 1, height do for i = 1, width do newFrameBackgrounds[temp], newFrameForegrounds[temp], newFrameSymbols[temp] = background, foreground, symbol temp = temp + 1 end temp = temp + indexStepOnEveryLine end end end local function blur(x, y, width, height, radius, color, transparency) local temp -- Clipping left if x < drawLimitX1 then width = width - drawLimitX1 + x x = drawLimitX1 end -- Right temp = x + width - 1 if temp > drawLimitX2 then width = width - temp + drawLimitX2 end -- Top if y < drawLimitY1 then height = height - drawLimitY1 + y y = drawLimitY1 end -- Bottom temp = y + height - 1 if temp > drawLimitY2 then height = height - temp + drawLimitY2 end local screenIndex, indexStepOnEveryLine, buffer, bufferIndex, rSum, gSum, bSum, rSumFg, gSumFg, bSumFg, r, g, b = bufferWidth * (y - 1) + x, bufferWidth - width, {}, 1 -- Copying temp = screenIndex if color then for j = 1, height do for i = 1, width do buffer[bufferIndex] = colorBlend(newFrameBackgrounds[temp], color, transparency) temp, bufferIndex = temp + 1, bufferIndex + 1 end temp = temp + indexStepOnEveryLine end else for j = 1, height do for i = 1, width do buffer[bufferIndex] = newFrameBackgrounds[temp] temp, bufferIndex = temp + 1, bufferIndex + 1 end temp = temp + indexStepOnEveryLine end end -- Blurring local rSum, gSum, bSum, count, r, g, b for j = 1, height do for i = 1, width do rSum, gSum, bSum, count = 0, 0, 0, 0 for jr = mathMax(1, j - radius), mathMin(j + radius, height) do for ir = mathMax(1, i - radius), mathMin(i + radius, width) do r, g, b = colorIntegerToRGB(buffer[width * (jr - 1) + ir]) rSum, gSum, bSum, count = rSum + r, gSum + g, bSum + b, count + 1 end end -- Calculatin average channels value r, g, b = rSum / count, gSum / count, bSum / count -- Faster than math.floor r, g, b = r - r % 1, g - g % 1, b - b % 1 newFrameBackgrounds[screenIndex] = colorRGBToInteger(r, g, b) newFrameForegrounds[screenIndex] = 0x0 newFrameSymbols[screenIndex] = " " screenIndex = screenIndex + 1 end screenIndex = screenIndex + indexStepOnEveryLine end end local function clear(color, transparency) drawRectangle(1, 1, bufferWidth, bufferHeight, color or 0x0, 0x000000, " ", transparency) end local function copy(x, y, width, height) local copyArray, index = { width, height } for j = y, y + height - 1 do for i = x, x + width - 1 do if i >= 1 and j >= 1 and i <= bufferWidth and j <= bufferHeight then index = bufferWidth * (j - 1) + i tableInsert(copyArray, newFrameBackgrounds[index]) tableInsert(copyArray, newFrameForegrounds[index]) tableInsert(copyArray, newFrameSymbols[index]) else tableInsert(copyArray, 0x0) tableInsert(copyArray, 0x0) tableInsert(copyArray, " ") end end end return copyArray end local function paste(startX, startY, picture) local imageWidth = picture[1] local screenIndex, pictureIndex, screenIndexStepOnReachOfImageWidth = bufferWidth * (startY - 1) + startX, 3, bufferWidth - imageWidth for y = startY, startY + picture[2] - 1 do if y >= drawLimitY1 and y <= drawLimitY2 then for x = startX, startX + imageWidth - 1 do if x >= drawLimitX1 and x <= drawLimitX2 then newFrameBackgrounds[screenIndex] = picture[pictureIndex] newFrameForegrounds[screenIndex] = picture[pictureIndex + 1] newFrameSymbols[screenIndex] = picture[pictureIndex + 2] end screenIndex, pictureIndex = screenIndex + 1, pictureIndex + 3 end screenIndex = screenIndex + screenIndexStepOnReachOfImageWidth else screenIndex, pictureIndex = screenIndex + bufferWidth, pictureIndex + imageWidth * 3 end end end local function rasterizeLine(x1, y1, x2, y2, method) local inLoopValueFrom, inLoopValueTo, outLoopValueFrom, outLoopValueTo, isReversed, inLoopValueDelta, outLoopValueDelta = x1, x2, y1, y2, false, mathAbs(x2 - x1), mathAbs(y2 - y1) if inLoopValueDelta < outLoopValueDelta then inLoopValueFrom, inLoopValueTo, outLoopValueFrom, outLoopValueTo, isReversed, inLoopValueDelta, outLoopValueDelta = y1, y2, x1, x2, true, outLoopValueDelta, inLoopValueDelta end if outLoopValueFrom > outLoopValueTo then outLoopValueFrom, outLoopValueTo = outLoopValueTo, outLoopValueFrom inLoopValueFrom, inLoopValueTo = inLoopValueTo, inLoopValueFrom end local outLoopValue, outLoopValueCounter, outLoopValueTriggerIncrement = outLoopValueFrom, 1, inLoopValueDelta / outLoopValueDelta local outLoopValueTrigger = outLoopValueTriggerIncrement for inLoopValue = inLoopValueFrom, inLoopValueTo, inLoopValueFrom < inLoopValueTo and 1 or -1 do if isReversed then method(outLoopValue, inLoopValue) else method(inLoopValue, outLoopValue) end outLoopValueCounter = outLoopValueCounter + 1 if outLoopValueCounter > outLoopValueTrigger then outLoopValue, outLoopValueTrigger = outLoopValue + 1, outLoopValueTrigger + outLoopValueTriggerIncrement end end end local function rasterizeEllipse(centerX, centerY, radiusX, radiusY, method) local function rasterizeEllipsePoints(XP, YP) method(centerX + XP, centerY + YP) method(centerX - XP, centerY + YP) method(centerX - XP, centerY - YP) method(centerX + XP, centerY - YP) end local x, y, changeX, changeY, ellipseError, twoASquare, twoBSquare = radiusX, 0, radiusY * radiusY * (1 - 2 * radiusX), radiusX * radiusX, 0, 2 * radiusX * radiusX, 2 * radiusY * radiusY local stoppingX, stoppingY = twoBSquare * radiusX, 0 while stoppingX >= stoppingY do rasterizeEllipsePoints(x, y) y, stoppingY, ellipseError = y + 1, stoppingY + twoASquare, ellipseError + changeY changeY = changeY + twoASquare if (2 * ellipseError + changeX) > 0 then x, stoppingX, ellipseError = x - 1, stoppingX - twoBSquare, ellipseError + changeX changeX = changeX + twoBSquare end end x, y, changeX, changeY, ellipseError, stoppingX, stoppingY = 0, radiusY, radiusY * radiusY, radiusX * radiusX * (1 - 2 * radiusY), 0, 0, twoASquare * radiusY while stoppingX <= stoppingY do rasterizeEllipsePoints(x, y) x, stoppingX, ellipseError = x + 1, stoppingX + twoBSquare, ellipseError + changeX changeX = changeX + twoBSquare if (2 * ellipseError + changeY) > 0 then y, stoppingY, ellipseError = y - 1, stoppingY - twoASquare, ellipseError + changeY changeY = changeY + twoASquare end end end local function rasterizePolygon(centerX, centerY, startX, startY, countOfEdges, method) local degreeStep = 360 / countOfEdges local deltaX, deltaY = startX - centerX, startY - centerY local radius = math.sqrt(deltaX ^ 2 + deltaY ^ 2) local halfRadius = radius / 2 local startDegree = math.deg(math.asin(deltaX / radius)) local function round(num) if num >= 0 then return math.floor(num + 0.5) else return math.ceil(num - 0.5) end end local function calculatePosition(degree) local radDegree = math.rad(degree) local deltaX2 = math.sin(radDegree) * radius local deltaY2 = math.cos(radDegree) * radius return round(centerX + deltaX2), round(centerY + (deltaY >= 0 and deltaY2 or -deltaY2)) end local xOld, yOld, xNew, yNew = calculatePosition(startDegree) for degree = (startDegree + degreeStep - 1), (startDegree + 360), degreeStep do xNew, yNew = calculatePosition(degree) rasterizeLine(xOld, yOld, xNew, yNew, method) xOld, yOld = xNew, yNew end end local function drawLine(x1, y1, x2, y2, background, foreground, symbol) rasterizeLine(x1, y1, x2, y2, function(x, y) set(x, y, background, foreground, symbol) end) end local function drawEllipse(centerX, centerY, radiusX, radiusY, background, foreground, symbol) rasterizeEllipse(centerX, centerY, radiusX, radiusY, function(x, y) set(x, y, background, foreground, symbol) end) end local function drawPolygon(centerX, centerY, radiusX, radiusY, background, foreground, countOfEdges, symbol) rasterizePolygon(centerX, centerY, radiusX, radiusY, countOfEdges, function(x, y) set(x, y, background, foreground, symbol) end) end local function drawText(x, y, textColor, data, transparency) if y >= drawLimitY1 and y <= drawLimitY2 then local charIndex, screenIndex = 1, bufferWidth * (y - 1) + x for charIndex = 1, unicodeLen(data) do if x >= drawLimitX1 and x <= drawLimitX2 then if transparency then newFrameForegrounds[screenIndex] = colorBlend(newFrameBackgrounds[screenIndex], textColor, transparency) else newFrameForegrounds[screenIndex] = textColor end newFrameSymbols[screenIndex] = unicodeSub(data, charIndex, charIndex) end x, screenIndex = x + 1, screenIndex + 1 end end end local function drawImage(x, y, picture, blendForeground) local imageWidth, imageHeight, pictureIndex, temp = picture[1], picture[2], 3 local clippedImageWidth, clippedImageHeight = imageWidth, imageHeight -- Clipping left if x < drawLimitX1 then temp = drawLimitX1 - x clippedImageWidth, x, pictureIndex = clippedImageWidth - temp, drawLimitX1, pictureIndex + temp * 4 end -- Right temp = x + clippedImageWidth - 1 if temp > drawLimitX2 then clippedImageWidth = clippedImageWidth - temp + drawLimitX2 end -- Top if y < drawLimitY1 then temp = drawLimitY1 - y clippedImageHeight, y, pictureIndex = clippedImageHeight - temp, drawLimitY1, pictureIndex + temp * imageWidth * 4 end -- Bottom temp = y + clippedImageHeight - 1 if temp > drawLimitY2 then clippedImageHeight = clippedImageHeight - temp + drawLimitY2 end local screenIndex, screenIndexStep, pictureIndexStep, background, foreground, alpha, symbol = bufferWidth * (y - 1) + x, bufferWidth - clippedImageWidth, (imageWidth - clippedImageWidth) * 4 for j = 1, clippedImageHeight do for i = 1, clippedImageWidth do alpha, symbol = picture[pictureIndex + 2], picture[pictureIndex + 3] -- If it's fully transparent pixel if alpha == 0 then newFrameBackgrounds[screenIndex], newFrameForegrounds[screenIndex] = picture[pictureIndex], picture[pictureIndex + 1] -- If it has some transparency elseif alpha > 0 and alpha < 1 then newFrameBackgrounds[screenIndex] = colorBlend(newFrameBackgrounds[screenIndex], picture[pictureIndex], alpha) if blendForeground then newFrameForegrounds[screenIndex] = colorBlend(newFrameForegrounds[screenIndex], picture[pictureIndex + 1], alpha) else newFrameForegrounds[screenIndex] = picture[pictureIndex + 1] end -- If it's not transparent with whitespace elseif symbol ~= " " then newFrameForegrounds[screenIndex] = picture[pictureIndex + 1] end newFrameSymbols[screenIndex] = symbol screenIndex, pictureIndex = screenIndex + 1, pictureIndex + 4 end screenIndex, pictureIndex = screenIndex + screenIndexStep, pictureIndex + pictureIndexStep end end local function drawFrame(x, y, width, height, color) local stringUp, stringDown, x2 = "┌" .. string.rep("─", width - 2) .. "┐", "└" .. string.rep("─", width - 2) .. "┘", x + width - 1 drawText(x, y, color, stringUp); y = y + 1 for i = 1, height - 2 do drawText(x, y, color, "│") drawText(x2, y, color, "│") y = y + 1 end drawText(x, y, color, stringDown) end -------------------------------------------------------------------------------- local function semiPixelRawSet(index, color, yPercentTwoEqualsZero) local upperPixel, lowerPixel, bothPixel = "▀", "▄", " " local background, foreground, symbol = newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] if yPercentTwoEqualsZero then if symbol == upperPixel then if color == foreground then newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, bothPixel else newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, symbol end elseif symbol == bothPixel then if color ~= background then newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, lowerPixel end else newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, lowerPixel end else if symbol == lowerPixel then if color == foreground then newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, bothPixel else newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, symbol end elseif symbol == bothPixel then if color ~= background then newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, upperPixel end else newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, upperPixel end end end local function semiPixelSet(x, y, color) local yFixed = mathCeil(y / 2) if x >= drawLimitX1 and yFixed >= drawLimitY1 and x <= drawLimitX2 and yFixed <= drawLimitY2 then semiPixelRawSet(bufferWidth * (yFixed - 1) + x, color, y % 2 == 0) end end local function drawSemiPixelRectangle(x, y, width, height, color) local index, evenYIndexStep, oddYIndexStep, realY, evenY = bufferWidth * (mathCeil(y / 2) - 1) + x, (bufferWidth - width), width for pseudoY = y, y + height - 1 do realY = mathCeil(pseudoY / 2) if realY >= drawLimitY1 and realY <= drawLimitY2 then evenY = pseudoY % 2 == 0 for pseudoX = x, x + width - 1 do if pseudoX >= drawLimitX1 and pseudoX <= drawLimitX2 then semiPixelRawSet(index, color, evenY) end index = index + 1 end else index = index + width end if evenY then index = index + evenYIndexStep else index = index - oddYIndexStep end end end local function drawSemiPixelLine(x1, y1, x2, y2, color) rasterizeLine(x1, y1, x2, y2, function(x, y) semiPixelSet(x, y, color) end) end local function drawSemiPixelEllipse(centerX, centerY, radiusX, radiusY, color) rasterizeEllipse(centerX, centerY, radiusX, radiusY, function(x, y) semiPixelSet(x, y, color) end) end -------------------------------------------------------------------------------- local function getPointTimedPosition(firstPoint, secondPoint, time) return { x = firstPoint.x + (secondPoint.x - firstPoint.x) * time, y = firstPoint.y + (secondPoint.y - firstPoint.y) * time } end local function getConnectionPoints(points, time) local connectionPoints = {} for point = 1, #points - 1 do tableInsert(connectionPoints, getPointTimedPosition(points[point], points[point + 1], time)) end return connectionPoints end local function getMainPointPosition(points, time) if #points > 1 then return getMainPointPosition(getConnectionPoints(points, time), time) else return points[1] end end local function drawSemiPixelCurve(points, color, precision) local linePoints = {} for time = 0, 1, precision or 0.01 do tableInsert(linePoints, getMainPointPosition(points, time)) end for point = 1, #linePoints - 1 do drawSemiPixelLine(mathFloor(linePoints[point].x), mathFloor(linePoints[point].y), mathFloor(linePoints[point + 1].x), mathFloor(linePoints[point + 1].y), color) end end -------------------------------------------------------------------------------- local function update(force) local index, indexStepOnEveryLine, changes = bufferWidth * (drawLimitY1 - 1) + drawLimitX1, (bufferWidth - drawLimitX2 + drawLimitX1 - 1), {} local x, equalChars, equalCharsIndex, charX, charIndex, currentForeground local currentFrameBackground, currentFrameForeground, currentFrameSymbol, changesCurrentFrameBackground, changesCurrentFrameBackgroundCurrentFrameForeground local changesCurrentFrameBackgroundCurrentFrameForegroundIndex for y = drawLimitY1, drawLimitY2 do x = drawLimitX1 while x <= drawLimitX2 do -- Determine if some pixel data was changed (or if <force> argument was passed) if currentFrameBackgrounds[index] ~= newFrameBackgrounds[index] or currentFrameForegrounds[index] ~= newFrameForegrounds[index] or currentFrameSymbols[index] ~= newFrameSymbols[index] or force then -- Make pixel at both frames equal currentFrameBackground, currentFrameForeground, currentFrameSymbol = newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] currentFrameBackgrounds[index] = currentFrameBackground currentFrameForegrounds[index] = currentFrameForeground currentFrameSymbols[index] = currentFrameSymbol -- Look for pixels with equal chars from right of current pixel equalChars, equalCharsIndex, charX, charIndex = {currentFrameSymbol}, 2, x + 1, index + 1 while charX <= drawLimitX2 do -- Pixels becomes equal only if they have same background and (whitespace char or same foreground) if currentFrameBackground == newFrameBackgrounds[charIndex] and ( newFrameSymbols[charIndex] == " " or currentFrameForeground == newFrameForegrounds[charIndex] ) then -- Make pixel at both frames equal currentFrameBackgrounds[charIndex] = newFrameBackgrounds[charIndex] currentFrameForegrounds[charIndex] = newFrameForegrounds[charIndex] currentFrameSymbols[charIndex] = newFrameSymbols[charIndex] equalChars[equalCharsIndex], equalCharsIndex = currentFrameSymbols[charIndex], equalCharsIndex + 1 else break end charX, charIndex = charX + 1, charIndex + 1 end -- Group pixels that need to be drawn by background and foreground changesCurrentFrameBackground = changes[currentFrameBackground] or {} changes[currentFrameBackground] = changesCurrentFrameBackground changesCurrentFrameBackgroundCurrentFrameForeground = changesCurrentFrameBackground[currentFrameForeground] or {index = 1} changesCurrentFrameBackground[currentFrameForeground] = changesCurrentFrameBackgroundCurrentFrameForeground changesCurrentFrameBackgroundCurrentFrameForegroundIndex = changesCurrentFrameBackgroundCurrentFrameForeground.index changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = x, changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1 changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = y, changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1 changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = tableConcat(equalChars), changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1 x, index, changesCurrentFrameBackgroundCurrentFrameForeground.index = x + equalCharsIndex - 2, index + equalCharsIndex - 2, changesCurrentFrameBackgroundCurrentFrameForegroundIndex end x, index = x + 1, index + 1 end index = index + indexStepOnEveryLine end -- Draw grouped pixels on screen for background, foregrounds in pairs(changes) do GPUProxySetBackground(background) for foreground, pixels in pairs(foregrounds) do if currentForeground ~= foreground then GPUProxySetForeground(foreground) currentForeground = foreground end for i = 1, #pixels, 3 do GPUProxySet(pixels[i], pixels[i + 1], pixels[i + 2]) end end end changes = nil end -------------------------------------------------------------------------------- return { loadImage = loadImage, getIndex = getIndex, setDrawLimit = setDrawLimit, resetDrawLimit = resetDrawLimit, getDrawLimit = getDrawLimit, flush = flush, setResolution = setResolution, bind = bind, setGPUProxy = setGPUProxy, getGPUProxy = getGPUProxy, getScaledResolution = getScaledResolution, getResolution = getResolution, getWidth = getWidth, getHeight = getHeight, getCurrentFrameTables = getCurrentFrameTables, getNewFrameTables = getNewFrameTables, rawSet = rawSet, rawGet = rawGet, get = get, set = set, clear = clear, copy = copy, paste = paste, rasterizeLine = rasterizeLine, rasterizeEllipse = rasterizeEllipse, rasterizePolygon = rasterizePolygon, semiPixelRawSet = semiPixelRawSet, semiPixelSet = semiPixelSet, update = update, drawRectangle = drawRectangle, drawLine = drawLine, drawEllipse = drawEllipse, drawPolygon = drawPolygon, drawText = drawText, drawImage = drawImage, drawFrame = drawFrame, blur = blur, drawSemiPixelRectangle = drawSemiPixelRectangle, drawSemiPixelLine = drawSemiPixelLine, drawSemiPixelEllipse = drawSemiPixelEllipse, drawSemiPixelCurve = drawSemiPixelCurve, }
local _, private = ... -- Libs -- local oUF = private.oUF -- RealUI -- local RealUI = private.RealUI local db local UnitFrames = RealUI:GetModule("UnitFrames") UnitFrames.focus = { create = function(self) self.Name = self.overlay:CreateFontString(nil, "OVERLAY") self.Name:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", 9, 2 - UnitFrames.layoutSize) self.Name:SetFontObject("SystemFont_Shadow_Med1_Outline") self:Tag(self.Name, "[realui:name]") end, health = { leftVertex = 2, rightVertex = 4, point = "RIGHT" }, hasCastBars = true, } -- Init _G.tinsert(UnitFrames.units, function(...) db = UnitFrames.db.profile local focus = oUF:Spawn("focus", "RealUIFocusFrame") focus:SetPoint("BOTTOMLEFT", "RealUIPlayerFrame", db.positions[UnitFrames.layoutSize].focus.x, db.positions[UnitFrames.layoutSize].focus.y) end)
local path = (...):match("(.-)[^%.]+$") local utils = require(path .. "utils") --------------------------------------------------------- -- Mathematics --------------------------------------------------------- local function round(n) assert(n, "Required argument missing or nil") return math.floor(n + 0.5) end local function magnitude(...) local s = 0 for _, x in ipairs({...}) do s = s + math.pow(x, 2) end return math.sqrt(s) end local function translate(point, translation) assert(point and translation, "Required argument missing or nil") for k, v in pairs(translation) do point[k] = point[k] + v end return point end local function rotate_point(point, rot_point, angle) assert(point and rot_point and angle, "Required argument missing or nil") point = translate(point, {x=-rot_point.x, y=-rot_point.y}) local x = point.x*math.cos(angle) - point.y*math.sin(angle) local y = point.x*math.sin(angle) + point.y*math.cos(angle) return translate({x=x, y=y}, {x=rot_point.x, y=rot_point.y}) end local function distance_from_point(a, b) assert(a and b, "Required argument missing or nil") local tbl = {} for k, x in pairs(a) do table.insert(tbl, a[k] - (b[k] or a[k])) end return magnitude(unpack(tbl)) end local function distance_from_line(point, l1, l2) assert(point and l1 and l2, "Required argument missing or nil") local a = l2.y - l1.y local b = l2.x - l1.x local c = l2.x*l1.y - l2.y*l1.x return (a*point.x - b*point.y + c) / magnitude(a, b) end local function center_of_line(a, b) assert(a and b, "Required argument missing or nil") local tbl = {} local i = 0 for _, p in ipairs({a, b}) do for k, v in pairs(p) do if not tbl[k] then tbl[k] = 0 i = i + 1 end tbl[k] = tbl[k] + v end end for k, v in pairs(tbl) do tbl[k] = tbl[k] / i end return tbl end local function interpolate(i, start, ending) assert(i and start and ending, "Required argument missing or nil") return start + i*(ending - start) end --------------------------------------------------------- -- Transitions --------------------------------------------------------- local transition = {} transition.ease_in = function(x, exp, from, to) assert(x, "Required argument missing or nil") local from = from or 0 local to = to or 1 local exp = exp or 2 return interpolate(1 - math.sqrt(1 - math.pow(x, exp)), from, to) end transition.ease_in_out = function(x, exp, from, to) assert(x, "Required argument missing or nil") local from = from or 0 local to = to or 1 local exp = exp or 2 return interpolate(math.pow(x, exp) / (math.pow(x, exp) + math.pow(1 - x, exp)), from, to) end --------------------------------------------------------- -- Return --------------------------------------------------------- return { ["transition"] = transition, ["magnitude"] = magnitude, ["round"] = round, ["distance_from_point"] = distance_from_point, ["distance_from_line"] = distance_from_line, ["center_of_line"] = center_of_line, ["rotate_point"] = rotate_point, ["interpolate"] = interpolate, }
-- 通用组件 require "Common/define" require "Common/functions" require "Logic/CtrlManager" require "Logic/MessageWatcher" -- 控制器 CtrlNames = { Prompt = "PromptCtrl", Message = "MessageCtrl" } -- View PanelNames = { "PromptPanel", "MessagePanel", }
--! file: player.lua -- -- Player file: Class to define the little hand of the player. -- Player = Object:extend() -- #FIXME: #10 Implement the player little hand completely. function Player:new(x, y) self.type = "player" self.image = love.graphics.newImage("assets/dummy_hand_open.png") self.x = x-10 self.y = y self.orginal_position_x = x self.orginal_position_y = y self.width = self.image:getWidth() self.height = self.image:getHeight() self.scale_x = GLOBAL.SCALE.FACTOR * 0.65 self.scale_y = GLOBAL.SCALE.FACTOR * 0.65 self.scaled_width = self.width * self.scale_x self.scaled_height = self.height * self.scale_y self.offset_x = (self.image:getWidth() / 2) self.offset_y = (self.image:getHeight() / 2) self.collision_shape = { mode = "line", x = self.x - (self.scaled_width/2), y = self.y, width = self.scaled_width, height = self.scaled_height, color = {255,0,0} } self.handling = { grabbing = false, grab_image = love.graphics.newImage("assets/dummy_hand_close.png"), distx = 0, disty = 0 } end function Player:is_grabbing() is_grabbing = self.handling.grabbing end function Player:mouse_pressed(x, y, button, istouch) if button == 1 then self.handling.grabbing = true end --if button == 1 -- and x > self.collision_shape.x -- and x < self.collision_shape.x + self.scaled_width -- and y > self.collision_shape.y -- and y < self.collision_shape.y + self.scaled_height then -- self.handling.distx = x - self.x -- self.handling.disty = y - self.y --end end function Player:mouse_released(x, y, button) if button == 1 then self.handling.grabbing = false end end function Player:update(dt) self.x = love.mouse.getX() self.y = love.mouse.getY() self.collision_shape.x = self.x - (self.scaled_width/2) self.collision_shape.y = self.y end function Player:draw(x, y) if self.handling.grabbing then love.graphics.draw(self.handling.grab_image, self.x-10, self.y-55, 0, self.scale_x, self.scale_y, self.offset_x) else love.graphics.draw(self.image, self.x-10, self.y-55, 0, self.scale_x, self.scale_y, self.offset_x) end if self.collision_shape.show then love.graphics.setColor(self.collision_shape.color) love.graphics.rectangle(self.collision_shape.mode, self.collision_shape.x, self.collision_shape.y, self.collision_shape.width, self.collision_shape.height) love.graphics.setColor(GLOBAL.SCREEN.COLOR_RESET) end end
--[[ The MIT License Copyright (C) 2021 Tony Wang Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] require 'libs/beCompilers/beCompilers' -- Helper functions. local function merge(first, second) if first == nil and second == nil then return nil end local result = { } if first then for k, v in pairs(first) do result[k] = v end end if second then for k, v in pairs(second) do result[k] = v end end return result end -- Compile the particle system implementation. local chunk, env = beCompilers.compileLuax( -- Implementation source. -- Credits: -- pico-ps created by Maxwell Dexter -- https://github.com/MaxwellDexter/pico-ps -- https://maxwelldexter.itch.io/pico-ps 'libs/beParticles/pico-ps.lua', -- Custom environment. { print = print, warn = warn, error = error, ipairs = ipairs, pairs = pairs, getmetatable = getmetatable, setmetatable = setmetatable, math = math, table = table, Color = Color, DateTime = DateTime, circ = circ, rect = rect, spr = spr } ) -- Inject the particle system to global scope. chunk() --[[ Exporting. ]] beParticles = merge( { version = '1.0.1', setup = function () local now = DateTime.toSeconds(DateTime.ticks()) env.prev_time = now env.delta_time = now - env.prev_time end }, env )
mapQuests = require "lib/mapQuests" mapEffects = require "lib/mapEffects" quest = target.get_quest(mapQuests.getID("KoCTut")) if quest.record_ex_key("helper") == "" then quest.update_ex("helper", "clear") target.hire_tutor(true) target.tutor_message("Welcome to Maple World! I'm Mimo. I'm in charge of guiding you until you reach Lv. 10 and become a Knight-In-Training. Double-click for further information!", 200, 7000) end
include('shared.lua') SWEP.DrawAmmo = true SWEP.DrawWeaponInfoBox = true SWEP.BounceWeaponIcon = true SWEP.SwayScale = 1 -- The scale of the viewmodel sway SWEP.BobScale = 0.5 -- The scale of the viewmodel bob SWEP.IsACF = true function SWEP:Initialize() if not IsValid(self.Owner) then return end self:SetWeaponHoldType( self.HoldType ) self.defaultFOV = self.Owner:GetFOV() self.lastaccuracy = self.MaxInaccuracy self.wasReloading = false self.reloadBegin = 0 self.lastHUDDraw = CurTime() self.timeDiff = 0 self.lastServRecv = CurTime() - 0.1 self.lastServInacc = self.MaxInaccuracy self.curServInacc = self.MaxInaccuracy self.curVisInacc = self.MaxInaccuracy self.smoothFactor = 0 self.fromPos = Vector(0,0,0) self.toPos = Vector(0,0,0) self.fromAng = Angle(0,0,0) self.toAng = Angle(0,0,0) self.zoomProgress = 1 self:InitBulletData() end function SWEP:ZoomThink() local zoomed = self:GetNetworkedBool("Zoomed") //Msg(zoomed) if zoomed != self.Zoomed then //print(zoomed, "has changed!!11") self.Zoomed = zoomed if zoomed then self.fromPos = self.curPos or Vector(0,0,0) self.toPos = ACF.SWEP.IronSights and (self.IronSightsPos or Vector(0,0,0)) or (self.ZoomPos or Vector(2, 2, 2)) if ACF.SWEP.HalveSightPos then self.toPos = self.toPos / 2 end self.fromAng = self.curAng or Angle(0,0,0) self.toAng = self.IronSightsAng or Angle(0,0,0) self.zoomProgress = 0 else self.fromPos = self.curPos or Vector(0,0,0) self.toPos = self.UnzoomedPos or Vector(0,0,0) self.fromAng = self.curAng or Angle(0,0,0) self.toAng = self.UnzoomedAng or Angle(0,0,0) self.zoomProgress = 0 end if self.Zoomed then self.cachedmin = self.cachedmin or self.MinInaccuracy self.cacheddecayin = self.cacheddecayin or self.InaccuracyDecay self.cacheddecayac = self.cacheddecayac or self.AccuracyDecay self.MinInaccuracy = self.MinInaccuracy * self.ZoomInaccuracyMod self.InaccuracyDecay = self.InaccuracyDecay * self.ZoomDecayMod self.AccuracyDecay = self.AccuracyDecay * self.ZoomDecayMod else if self.cachedmin then self.MinInaccuracy = self.cachedmin self.InaccuracyDecay = self.cacheddecayin self.AccuracyDecay = self.cacheddecayac self.cachedmin = nil self.cacheddecayin = nil self.cacheddecayac = nil end end end end function SWEP:AdjustMouseSensitivity() if not self.defaultFOV then self.defaultFOV = self.Owner:GetFOV() end if self.HasZoom and self.Zoomed then return self.ZoomFOV / self.defaultFOV end return 1 end function SWEP:DrawScope() if not (self.Zoomed and self.HasScope) then return false end local scrw = ScrW() local scrw2 = ScrW() / 2 local scrh = ScrH() local scrh2 = ScrH() / 2 local traceargs = util.GetPlayerTrace(LocalPlayer()) traceargs.filter = {self.Owner, self.Owner:GetVehicle() or nil} local trace = util.TraceLine(traceargs) local scrpos = trace.HitPos:ToScreen() local devx = scrw2 - scrpos.x - 0.5 local devy = scrh2 - scrpos.y - 0.5 surface.SetDrawColor(0, 0, 0, 255) local rectsides = ((scrw - scrh) / 2) * 0.7 surface.SetDrawColor(0, 0, 0, 255) local baselen = rectsides + scrw * 0.18 local basewide = scrh * 0.01 local basewide2 = basewide * 2 local centersep = scrh * 0.02 surface.DrawRect(0 - devx, scrh2 - basewide - devy, baselen, basewide2) surface.DrawRect(scrw - baselen - devx, scrh2 - basewide - devy, baselen, basewide2) surface.DrawRect(scrw2 - basewide - devx, scrh - (baselen - rectsides*1.5) - devy, basewide2, (baselen - rectsides*1.5)) surface.DrawLine(0 - devx, scrh2 - devy, scrw2 - centersep - devx, scrh2 - devy) surface.DrawLine(scrw2 + centersep - devx, scrh2 - devy, scrw - devx, scrh2 - devy) surface.DrawLine(scrw2 - devx, scrh - devy, scrw2 - devx, scrh2 + centersep - devy) surface.SetDrawColor(0, 0, 0, 255) surface.SetMaterial(Material("gmod/scope")) surface.DrawTexturedRect(rectsides - devx, 0 - devy, scrw - rectsides * 2, scrh) surface.DrawRect(0, 0, rectsides + 2 - devx, scrh) surface.DrawRect(scrw - rectsides - 2 - devx, 0, rectsides + 2 + devx, scrh) if math.abs(devy) >= 0.5 then surface.DrawRect(rectsides + 2 - devx, 0, scrw - rectsides * 2, -devy) surface.DrawRect(rectsides + 2 - devx, scrh - devy, scrw - rectsides * 2, devy) end return true end function SWEP:DrawReticule(screenpos, aimRadius, fillFraction, colourFade) if not CLIENT then return end ACF.SWEP.DrawReticule(self, screenpos, aimRadius, fillFraction, colourFade) end local function GetCurrentACFSWEP() if not (LocalPlayer():Alive() or LocalPlayer():InVehicle()) then return end local self = LocalPlayer():GetActiveWeapon() if not self.IsACF then return end if not (self.Owner:Alive() or self.Owner:InVehicle()) then return end return self end hook.Add("HUDPaint", "ACFWep_HUD", function() local self = GetCurrentACFSWEP() if not self then return end if not (self.Owner:Alive() or self.Owner:InVehicle()) then return end local drawcircle = true local scrpos if drawcircle then local traceargs = util.GetPlayerTrace(LocalPlayer()) traceargs.filter = {self.Owner, self.Owner:GetVehicle() or nil} local trace = util.TraceLine(traceargs) scrpos = trace.HitPos:ToScreen() end local isReloading = self.Weapon:GetNetworkedBool( "reloading", false ) local servstam = self.Weapon:GetNetworkedFloat("ServerStam", 0) local servinacc = self.Weapon:GetNetworkedFloat("ServerInacc", self.MaxInaccuracy) if servinacc ~= self.curServInacc then self.timeDiff = CurTime() - self.lastServRecv self.lastServRecv = CurTime() self.lastServInacc = self.curServInacc self.curServInacc = servinacc self.curVisInacc = self.lastServInacc self.smoothFactor = (self.curServInacc - self.lastServInacc) * self.timeDiff end self.curVisInacc = math.Clamp(self.curVisInacc + self.smoothFactor, math.min(self.lastServInacc, self.curServInacc), math.max(self.lastServInacc, self.curServInacc)) local aimRadius = drawcircle and ScrW() / 2 * self.curVisInacc / self.Owner:GetFOV() local fractLeft = 1 if self.PressedTime then local duration = CurTime() - self.PressedTime fractLeft = math.Clamp(duration, 0, self.ChargeTime) / self.ChargeTime end if isReloading then if not self.wasReloading then self.reloadBegin = CurTime() self.lastReloadTime = self.ReloadByRound and (self.ReloadTime * (self.Primary.ClipSize - self:Clip1()) + self.ReloadTime) or self.ReloadTime end if drawcircle then fractLeft = math.Clamp(self.lastReloadTime - (CurTime() - self.reloadBegin), 0, self.lastReloadTime) / self.lastReloadTime end end self.wasReloading = isReloading if drawcircle then self:DrawReticule(scrpos, aimRadius, fractLeft, servstam) end self:DrawScope() self.lastHUDDraw = CurTime() end) function SWEP:ZoomTween(t) local s = 1.7 if t < 0.5 then t = t * 1.525 --s = s * 1.525 --return 0.5*(t*t*((s+1)*t - s)) return -math.cos(t * math.pi / 2) + 1 else t = t * 2 t = t - 2 s = s * 1.525 return 0.5*(t*t*((s+1)*t+ s) + 2) end end local lissax = 3 local lissay = 4 local lissasep = math.pi / 2 function SWEP:GetViewModelPosition( pos, ang ) if not CLIENT then return pos, ang end self.lastViewMod = self.lastViewMod or RealTime() self.lastaccuracy = self.lastaccuracy or self.MaxInaccuracy local time = CurTime() * 0.33 local accuracy = (self.Inaccuracy * 0.02 + self.lastaccuracy * 0.98) * 0.25 ang = self.Owner:GetAimVector():Angle() local trace = self.Owner:GetEyeTrace() local x = accuracy * math.sin(lissax * time + lissasep + time*0.01) local y = accuracy * math.sin(lissay * time) if self:GetNetworkedBool("Zoomed") then y = y / 2 + accuracy else end local sway = Angle(y, x, 0) self.lastaccuracy = accuracy * 4 local tween = self:ZoomTween(self.zoomProgress) self.curPos = LerpVector(tween, self.fromPos, self.toPos) local modpos = pos + self.curPos self.curAng = LerpAngle(tween, self.fromAng, self.toAng) sway = sway + self.curAng local pos2, aim2 = LocalToWorld(self.curPos, sway, pos, ang) self.zoomProgress = math.Clamp(self.zoomProgress + (RealTime() - self.lastViewMod) * 1 / (self.ZoomTime or 1), 0, 1) self.lastViewMod = RealTime() return pos2, aim2 end hook.Add( "PreRender", "ACFWep_PreRender", function() local self = GetCurrentACFSWEP() if self then local curTime = SysTime() local axis = self.RecoilAxis if axis then local axisLength = axis:Length() if axisLength < 0.001 then self.RecoilAxis = Vector(0,0,0) else local recoilDamping = self.RecoilDamping * 18000 local timeDiff = curTime - (self.lastPreRender or curTime) local decayTime = axisLength / recoilDamping local timeDiff = math.min(timeDiff, decayTime) local accumulatedRecoil = axisLength * timeDiff - (recoilDamping * timeDiff * timeDiff) / 2 local newAxisLength = -recoilDamping * timeDiff + axisLength local ply = LocalPlayer() local eye = ply:EyeAngles() local roll = eye.r local normAxis = axis:GetNormalized() eye:RotateAroundAxis(normAxis, accumulatedRecoil) eye.r = roll ply:SetEyeAngles(eye) self.RecoilAxis = normAxis * newAxisLength end end self.lastPreRender = curTime end end )
Locales['en'] = { ['by_default'] = 'Stock', ['installed'] = 'Instalado!', ['already_own'] = 'Já és o dono: ', ['not_enough_money'] = 'Não tens dinheiro suficiente!', ['purchased'] = 'Comprado!', ['press_custom'] = 'Pressionar E para personalizar o veículo!', ['level'] = 'Nível ', ['neon'] = 'Neon', ['blip_name'] = 'Oficina Automóvel!', -- License Plates ['blue_on_white_1'] = 'Azul no Branco 1', ['yellow_on_black'] = 'Amarelo no Preto', ['yellow_blue'] = 'Amarelo no Azul', ['blue_on_white_2'] = 'Azul no Branco 2', ['blue_on_white_3'] = 'Azul no Branco 3', -- Upgrades ['upgrades'] = 'Performance', ['engine'] = 'Motor', ['brakes'] = 'Travões', ['transmission'] = 'Transmissão', ['suspension'] = 'Suspensão', ['armor'] = 'Armadura', ['turbo'] = 'Turbo', ['no_turbo'] = 'Sem Turbo', -- Cosmetics ['cosmetics'] = 'Cósméticos', -- Body Parts ['bodyparts'] = 'Cósmeticos', ['leftfender'] = 'Guarda-Lamas Esquerdo', ['rightfender'] = 'Guarda-Lamas Direito', ['spoilers'] = 'Aileron', ['sideskirt'] = 'Saias Laterais', ['cage'] = 'Jaula', ['hood'] = 'Capô', ['grille'] = 'Grelha', ['rearbumper'] = 'Pára-choque Traseiro', ['frontbumper'] = 'Pára-choque Dianteiro', ['exhaust'] = 'Tubo de Escape', ['roof'] = 'Teto', -- Paint ['respray'] = 'Pintura', ['primary'] = 'Pintura Primária', ['secondary'] = 'Pintura Secundária', ['pearlescent'] = 'Perolado', -- Misc ['headlights'] = 'Faróis', ['licenseplates'] = 'Matrícula', ['windowtint'] = 'Pintura dos Vidros!', ['horns'] = 'Buzinas', -- Neon ['neons'] = 'Neons', -- Wheels ['wheels'] = 'Rodas', ['tiresmoke'] = 'Fumo dos Pneus', ['wheel_type'] = 'Tipo de Roda', ['wheel_color'] = 'Cor da Roda', ['sport'] = 'Desportivo', ['muscle'] = 'Muscle', ['lowrider'] = 'Lowrider', ['suv'] = 'SUV', ['allterrain'] = 'Todo-O-Terreno', ['tuning'] = 'Tuning', ['motorcycle'] = 'Moto', ['highend'] = 'Exótico', ['modplateholder'] = 'Chapa - Traseira', ['modvanityplate'] = 'Chapa - Dianteira', ['interior'] = 'Interior', ['trim'] = 'Detalhes', ['dashboard'] = 'Tablier', ['speedometer'] = 'Contador de Velocidade', ['door_speakers'] = 'Colunas das Portas', ['seats'] = 'Assentos', ['steering_wheel'] = 'Volante', ['gear_lever'] = 'Nível de Equipamento', ['quarter_deck'] = 'Tombadilho', ['speakers'] = 'Colunas', ['trunk'] = 'Mala', ['hydraulic'] = 'Hidrálico', ['engine_block'] = 'Bloco do Motor', ['air_filter'] = 'Filtro do Ar', ['struts'] = 'Suportes', ['arch_cover'] = 'Cobertura do Arco', ['aerials'] = 'Aerodinamica', ['wings'] = 'Canards', ['fuel_tank'] = 'Tanque de Combustível', ['windows'] = 'Janelas', ['stickers'] = 'AutoColantes', ['leftNeon'] = 'Neon Lateral Esquerda', ['frontNeon'] = 'Neon Dianteira', ['rightNeon'] = 'Neon Lateral Direita', ['backNeon'] = 'Neon Traseira', ['metallic'] = 'Metálico', ['matte'] = 'Matte', ['util'] = 'Útil', ['worn'] = 'Gasto', ['brushed'] = 'Escovado', ['others'] = 'Outros', ['paintPart'] = 'Parte a Pintar', ['paintType'] = 'Tipo Pintura', ['tireSmoke'] = 'Fumo Pneus', ['tireSmokeColor'] = 'Cor Fumo Pneus', ['xenonColor'] = 'Cor Xénon', ['windowtint'] = 'Pelicula Vidros', ['personalize'] = 'Personalizar', ['primaryPaintFinish'] = 'Acabamento Primário', ['secondaryPaintFinish'] = 'Acabamento Secundário', ['noStock'] = 'Sem Stock!!', ['noStockTxt'] = 'Não Existe Stock!!', ['cart'] = 'Lista de Compras!', ['cartEmpty'] = 'Sem Items!!', ['cartEmptyTxt'] = 'Não Existem Items no Carrinho!!', ['finishPurchase'] = 'Passar Fatura!', ['shopProfit'] = 'Lucro para a Empresa:', ['shopProfitTotal'] = 'Valor Total Lucro:', ['shopProfitTotalTxt'] = 'Valor a ser Retirado da Conta da Empresa:', ['shopCosts'] = 'Custo para a Empresa:', ['shopCostsTxt'] = 'Valor a ser Retirado da Empresa:', ['valueTotal'] = 'Valor a Receber:', ['valueTotalPay'] = 'Valor a Pagar pelo Cliente:', ['primaryRgbPaint'] = 'Primário Personalizado', ['secondaryRgbPaint'] = 'Secundário Personalizado', }
function find_entity(id) for ii = 0,#df.global.world.entities.all - 1 do if df.global.world.entities.all[ii].id == id then return ii end end return -1 end function create_nemesis(unit) hist_fig = df.historical_figure.find(unit.hist_figure_id) civ_index = find_entity(df.global.ui.main.fortress_entity.entity_links[0].target) new_nemesis_id = df.global.nemesis_next_id new_nemesis = df.nemesis_record:new() new_nemesis.id = new_nemesis_id new_nemesis.figure = hist_fig new_nemesis.unit = unit new_nemesis.unit_id = unit.id new_nemesis.save_file_id = df.global.world.entities.all[civ_index].save_file_id new_nemesis.member_idx = df.global.world.entities.all[civ_index].next_member_idx --group_leader_id = -1 new_nemesis.unk10, new_nemesis.unk11, new_nemesis.unk12 = -1, -1, -1 df.global.world.entities.all[civ_index].next_member_idx = df.global.world.entities.all[civ_index].next_member_idx + 1 df.global.world.nemesis.all:insert('#', new_nemesis) df.global.nemesis_next_id = df.global.nemesis_next_id + 1 nemesis_link = df.general_ref_is_nemesisst:new() nemesis_link.nemesis_id = new_nemesis_id unit.general_refs:insert('#', nemesis_link) new_nemesis_loc = df.global.world.nemesis.all[#df.global.world.nemesis.all - 1] df.global.ui.main.fortress_entity.nemesis_ids:insert('#', new_nemesis_id) df.global.ui.main.fortress_entity.nemesis:insert('#', new_nemesis_loc) df.global.world.entities.all[civ_index].nemesis_ids:insert('#', new_nemesis_id) df.global.world.entities.all[civ_index].nemesis:insert('#', new_nemesis_loc) end count = 0 for _,unit in pairs(df.global.world.units.active) do if dfhack.units.isCitizen(unit) and unit.flags1.important_historical_figure then nemesis = false for _, ref in pairs (unit.general_refs) do if df.general_ref_is_nemesisst:is_instance(ref) then nemesis = true end end if not nemesis then create_nemesis(unit) count = count + 1 end end end if count > 0 then print( string.format('fixed %i citizens without nemesis entries',count) ) end
local DCT_specCoolDownC = 0 local DCT_specTargetBuffFadeC = 0 function DCT_Opspec_OnShow2() DCT_Opex_SetSaveP(DCT_Player) DCT_OptionsFrame_Load(DCT_SpecCfg_Event2) DCTSpecOptionBuffListEdit:SetText("") end function DCT_Opspec_TargetBuffListDDC_Initialize() local k,v local specbuffP = DCT_Get("DCT_SPECTARGETBUFF") if not specbuffP then return;end DCT_specTargetBuffC = 0 for k,v in pairs(specbuffP) do info = { text = k; func = DCT_Opspec_TargetBuffListDDC_OnClick; }; UIDropDownMenu_AddButton(info); DCT_specTargetBuffC = DCT_specTargetBuffC + 1 end if DCT_specTargetBuffC == 0 then info = { text = "none"; func = DCT_Opspec_TargetBuffListDDC_OnClick; }; UIDropDownMenu_AddButton(info); end end function DCT_Opspec_TargetBuffListDDC_OnShow(self) local k,v local i = 1 local specbuffP = DCT_Get("DCT_SPECTARGETBUFF") UIDropDownMenu_Initialize(self, DCT_Opspec_TargetBuffListDDC_Initialize) UIDropDownMenu_SetSelectedID(self, 1) UIDropDownMenu_SetWidth(self,120) for k,v in pairs(specbuffP) do if i == 1 then UIDropDownMenu_SetSelectedName(DCTSpecOption2TargetBuffListDDC, k) end i = i + 1 end getglobal(self:GetName().."Label"):SetText(DCT_TEXT_OPSPEC_BUFFLISTDDC) end function DCT_Opspec_TargetBuffListDDC_OnClick(self) local thisID = self:GetID() UIDropDownMenu_SetSelectedID(DCTSpecOption2TargetBuffListDDC, thisID) local thisText = self:GetText() UIDropDownMenu_SetSelectedName(DCTSpecOption2TargetBuffListDDC, thisText) end function DCT_Opspec_TargetBuffDeleteClick() local name = UIDropDownMenu_GetSelectedName(DCTSpecOption2TargetBuffListDDC) if name == "none" then return;end local specbuffP = DCT_Get("DCT_SPECTARGETBUFF") if specbuffP[name] then specbuffP[name] = nil DCTSpecOption2:Hide() DCTSpecOption2:Show() end end function DCT_Opspec_TargetBuffAddClick() if DCT_specTargetBuffC >= 30 then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR3) return end local name = DCTSpecOption2TargetBuffEdit:GetText() if string.len(name) < 1 then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR1) return end local specbuffP = DCT_Get("DCT_SPECTARGETBUFF") if specbuffP[name] then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR2) return else specbuffP[name] = 1 DCT_Debug(DCT_TEXT_OPSPEC_ADD_SUCCEED) DCTSpecOption2:Hide() DCTSpecOption2:Show() end end function DCT_Opspec_TargetBuffFadeListDDC_Initialize() local k,v local specbuffP = DCT_Get("DCT_SPECTARGETBUFFFADE") if not specbuffP then return;end DCT_specTargetBuffFadeC = 0 for k,v in pairs(specbuffP) do info = { text = k; func = DCT_Opspec_TargetBuffFadeListDDC_OnClick; }; UIDropDownMenu_AddButton(info); DCT_specTargetBuffFadeC = DCT_specTargetBuffFadeC + 1 end if DCT_specTargetBuffFadeC == 0 then info = { text = "none"; func = DCT_Opspec_TargetBuffFadeListDDC_OnClick; }; UIDropDownMenu_AddButton(info); end end function DCT_Opspec_TargetBuffFadeListDDC_OnShow(self) local k,v local i = 1 local specbuffP = DCT_Get("DCT_SPECTARGETBUFFFADE") UIDropDownMenu_Initialize(self, DCT_Opspec_TargetBuffFadeListDDC_Initialize) UIDropDownMenu_SetSelectedID(self, 1) UIDropDownMenu_SetWidth(self,120) for k,v in pairs(specbuffP) do if i == 1 then UIDropDownMenu_SetSelectedName(DCTSpecOption2TargetBuffFadeListDDC, k) end i = i + 1 end getglobal(self:GetName().."Label"):SetText(DCT_TEXT_OPSPEC_BUFFLISTDDC) end function DCT_Opspec_TargetBuffFadeListDDC_OnClick(self) local thisID = self:GetID() UIDropDownMenu_SetSelectedID(DCTSpecOption2TargetBuffFadeListDDC, thisID) local thisText = self:GetText() UIDropDownMenu_SetSelectedName(DCTSpecOption2TargetBuffFadeListDDC, thisText) end function DCT_Opspec_TargetBuffFadeDeleteClick() local name = UIDropDownMenu_GetSelectedName(DCTSpecOption2TargetBuffFadeListDDC) if name == "none" then return;end local specbuffP = DCT_Get("DCT_SPECTARGETBUFFFADE") if specbuffP[name] then specbuffP[name] = nil DCTSpecOption2:Hide() DCTSpecOption2:Show() end end function DCT_Opspec_TargetBuffFadeAddClick() if DCT_specTargetBuffFadeC >= 30 then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR3) return end local name = DCTSpecOption2TargetBuffFadeEdit:GetText() if string.len(name) < 1 then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR1) return end local specbuffP = DCT_Get("DCT_SPECTARGETBUFFFADE") if specbuffP[name] then DCT_Debug(DCT_TEXT_OPSPEC_ADD_ERROR2) return else specbuffP[name] = 1 DCT_Debug(DCT_TEXT_OPSPEC_ADD_SUCCEED) DCTSpecOption2:Hide() DCTSpecOption2:Show() end end
_mod = {} local modname = minetest.get_current_modname() _mod.modname = modname local modpath = minetest.get_modpath(modname).."/" _mod.modpath = modpath local basename = "com.github.thetaepsilon.minetest.libmt_node_network" _mod.base = basename dofile(modpath.."main.lua") local export = dofile(modpath.."export.lua") modns.register(basename, export) _mod = nil
--[[ Luci statistics - df plugin diagram definition (c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: df.lua 2274 2008-06-03 23:15:16Z jow $ ]]-- module("luci.statistics.rrdtool.definitions.disk", package.seeall) function rrdargs( graph, plugin, plugin_instance, dtype ) return { { title = "%H: Disk I/O operations on %pi", vlabel = "Operations/s", number_format = "%5.1lf%sOp/s", data = { types = { "disk_ops" }, sources = { disk_ops = { "read", "write" }, }, options = { disk_ops__read = { title = "Reads", color = "00ff00", flip = false }, disk_ops__write = { title = "Writes", color = "ff0000", flip = true } } } }, { title = "%H: Disk I/O bandwidth on %pi", vlabel = "Bytes/s", number_format = "%5.1lf%sB/s", detail = true, data = { types = { "disk_octets" }, sources = { disk_octets = { "read", "write" } }, options = { disk_octets__read = { title = "Read", color = "00ff00", flip = false }, disk_octets__write = { title = "Write", color = "ff0000", flip = true } } } } } end
files { -- "Vertex.fs", "Buffer.fs", "Shader.fs", "GL_Texture.fs", "GL_Material.fs", "GL_Mesh.fs", -- workaround naming conflict. It's not allowed to have multiple files with the same name! "SourceOrder.lua" }
function createTrainerConversationTemplate(templateName, typeOfTrainer) trainerConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "trainerConvHandler", screens = {} } trainerType = ConvoScreen:new { id = "trainerType", leftDialog = "trainerType", -- Storage for the type of trainer, so it can be pulled in the convo handler. stopConversation = "false", options = { { "trainerType" , typeOfTrainer } } } trainerConvoTemplate:addScreen(trainerType); intro = ConvoScreen:new { id = "intro", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(intro); trainer_unknown = ConvoScreen:new { id = "trainer_unknown", leftDialog = "@skill_teacher:trainer_unknown", stopConversation = "true", options = {} } trainerConvoTemplate:addScreen(trainer_unknown); topped_out = ConvoScreen:new { id = "topped_out", leftDialog = "", stopConversation = "true", options = {} } trainerConvoTemplate:addScreen(topped_out); no_qualify = ConvoScreen:new { id = "no_qualify", leftDialog = "", stopConversation = "true", options = {} } trainerConvoTemplate:addScreen(no_qualify); msg2_1 = ConvoScreen:new { id = "msg2_1", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(msg2_1); msg2_2 = ConvoScreen:new { id = "msg2_2", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(msg2_2); learn = ConvoScreen:new { id = "learn", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(learn); confirm_learn = ConvoScreen:new { id = "confirm_learn", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(confirm_learn); cancel_learn = ConvoScreen:new { id = "cancel_learn", leftDialog = "", stopConversation = "false", options = { {"@skill_teacher:opt1_1", "msg2_1"}, -- I'm interested in learning a skill. {"@skill_teacher:opt1_2", "msg2_2"} -- What skills will I be able to learn next? } } trainerConvoTemplate:addScreen(cancel_learn); info = ConvoScreen:new { id = "info", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(info); nsf_skill_points = ConvoScreen:new { id = "nsf_skill_points", leftDialog = "", stopConversation = "false", options = {} } trainerConvoTemplate:addScreen(nsf_skill_points); addConversationTemplate(templateName, trainerConvoTemplate); end createTrainerConversationTemplate("artisanTrainerConvoTemplate", "trainer_artisan") createTrainerConversationTemplate("brawlerTrainerConvoTemplate", "trainer_brawler") createTrainerConversationTemplate("entertainerTrainerConvoTemplate", "trainer_entertainer") createTrainerConversationTemplate("marksmanTrainerConvoTemplate", "trainer_marksman") createTrainerConversationTemplate("medicTrainerConvoTemplate", "trainer_medic") createTrainerConversationTemplate("scoutTrainerConvoTemplate", "trainer_scout") createTrainerConversationTemplate("1hswordTrainerConvoTemplate", "trainer_1hsword") createTrainerConversationTemplate("2hswordTrainerConvoTemplate", "trainer_2hsword") createTrainerConversationTemplate("architectTrainerConvoTemplate", "trainer_architect") createTrainerConversationTemplate("armorsmithTrainerConvoTemplate", "trainer_armorsmith") createTrainerConversationTemplate("bioengineerTrainerConvoTemplate", "trainer_bioengineer") createTrainerConversationTemplate("bountyhunterTrainerConvoTemplate", "trainer_bountyhunter") createTrainerConversationTemplate("carbineTrainerConvoTemplate", "trainer_carbine") createTrainerConversationTemplate("chefTrainerConvoTemplate", "trainer_chef") createTrainerConversationTemplate("combatmedicTrainerConvoTemplate", "trainer_combatmedic") createTrainerConversationTemplate("commandoTrainerConvoTemplate", "trainer_commando") createTrainerConversationTemplate("creaturehandlerTrainerConvoTemplate", "trainer_creaturehandler") createTrainerConversationTemplate("dancerTrainerConvoTemplate", "trainer_dancer") createTrainerConversationTemplate("doctorTrainerConvoTemplate", "trainer_doctor") createTrainerConversationTemplate("droidengineerTrainerConvoTemplate", "trainer_droidengineer") createTrainerConversationTemplate("imagedesignerTrainerConvoTemplate", "trainer_imagedesigner") createTrainerConversationTemplate("merchantTrainerConvoTemplate", "trainer_merchant") createTrainerConversationTemplate("musicianTrainerConvoTemplate", "trainer_musician") createTrainerConversationTemplate("pistolTrainerConvoTemplate", "trainer_pistol") createTrainerConversationTemplate("polearmTrainerConvoTemplate", "trainer_polearm") createTrainerConversationTemplate("politicianTrainerConvoTemplate", "trainer_politician") createTrainerConversationTemplate("rangerTrainerConvoTemplate", "trainer_ranger") createTrainerConversationTemplate("riflemanTrainerConvoTemplate", "trainer_rifleman") createTrainerConversationTemplate("shipwrightTrainerConvoTemplate", "trainer_shipwright") createTrainerConversationTemplate("smugglerTrainerConvoTemplate", "trainer_smuggler") createTrainerConversationTemplate("squadleaderTrainerConvoTemplate", "trainer_squadleader") createTrainerConversationTemplate("tailorTrainerConvoTemplate", "trainer_tailor") createTrainerConversationTemplate("unarmedTrainerConvoTemplate", "trainer_unarmed") createTrainerConversationTemplate("weaponsmithTrainerConvoTemplate", "trainer_weaponsmith") createTrainerConversationTemplate("mechanicTrainerConvoTemplate", "trainer_mechanic") createTrainerConversationTemplate("spyTrainerConvoTemplate", "trainer_spy") createTrainerConversationTemplate("meleebountyhunterTrainerConvoTemplate", "trainer_meleebountyhunter") createTrainerConversationTemplate("gcwimperialTrainerConvoTemplate", "trainer_gcw_imperial") createTrainerConversationTemplate("gcwrebelTrainerConvoTemplate", "trainer_gcw_rebel") createTrainerConversationTemplate("combatjedigrayTrainerConvoTemplate", "trainer_combatjedigray") createTrainerConversationTemplate("combatjedigrayelderTrainerConvoTemplate", "trainer_combatjedigrayelder") createTrainerConversationTemplate("combatjedigrayelderrankTrainerConvoTemplate", "trainer_combatjedigrayelderrank") createTrainerConversationTemplate("combatjedigrayelderrankcouncilTrainerConvoTemplate", "trainer_combatjedigrayelderrankcouncil") createTrainerConversationTemplate("fsTrainerConvoTemplate", "trainer_fs") createTrainerConversationTemplate("jediTrainerConvoTemplate", "trainer_jedi")
-- lfs_engine.lua local M = require "lfs_message" local F = far.Flags local EditorGetString = editor.GetString local EditorSetString = editor.SetString local _lastclock local floor, ceil, min, max = math.floor, math.ceil, math.min, math.max local function GetUserChoice (aTitle, s_found, s_rep) s_found = s_found:gsub("%z", " ") s_rep = s_rep:gsub("%z", " ") local c = far.Message( M.MUserChoiceReplace .. "\n\"" .. s_found .. "\"\n" .. M.MUserChoiceWith .. "\n\"" .. s_rep .. "\"\n\001", aTitle, M.MUserChoiceButtons) if c==1 or c==2 then _lastclock = os.clock() end return c==1 and "yes" or c==2 and "all" or c==3 and "no" or "cancel" end local function GetReplaceFunction (aReplacePat) if type(aReplacePat) == "function" then return function(collect) return aReplacePat(unpack(collect, 2)) end elseif type(aReplacePat) == "string" then return function() return aReplacePat end elseif type(aReplacePat) == "table" then return function(collect, nReps) local rep, stack = "", {} local case, instant_case for k,v in ipairs(aReplacePat) do local instant_case_set = nil --------------------------------------------------------------------- if v[1] == "case" then if v[2] == "L" or v[2] == "U" then stack[#stack+1], case = v[2], v[2] elseif v[2] == "E" then if stack[1] then table.remove(stack) end case = stack[#stack] else instant_case, instant_case_set = v[2], true end --------------------------------------------------------------------- elseif v[1] == "counter" then rep = rep .. ("%%0%dd"):format(v[3]):format(nReps+v[2]) --------------------------------------------------------------------- elseif v[1] == "hex" then rep = rep .. v[2] --------------------------------------------------------------------- elseif v[1] == "literal" or v[1] == "group" then local c if v[1] == "literal" then c = v[2] else -- group c = collect[2 + v[2]] assert (c ~= nil, "invalid capture index") end if c ~= false then -- a capture *can* equal false if instant_case then local d = c:sub(1,1) rep = rep .. (instant_case=="l" and d:lower() or d:upper()) c = c:sub(2) end c = (case=="L" and c:lower()) or (case=="U" and c:upper()) or c rep = rep .. c end --------------------------------------------------------------------- end if not instant_case_set then instant_case = nil end end return rep end else error("invalid type of replace pattern") end end local function EditorSelect (b) editor.Select(b.BlockType, b.StartLine, b.StartPos, b.EndPos - b.StartPos + 1, b.EndLine - b.StartLine + 1) end local function CheckUserBreak (aTitle) return (win.ExtractKey() == "ESCAPE") and 1 == far.Message(M.MUsrBrkPrompt, aTitle, ";YesNo", "w") end -- This function replaces the old 9-line function. -- The reason for applying a new, much more complicated algorithm is that -- the old algorithm has unacceptably poor performance on long subjects. local function find_back (s, regex, init) local out = regex:ufind(s, 1) if out == nil or out[2]>=init then return nil end local BEST = 1 local stage = 1 local MIN, MAX = 2, init local start = ceil((MIN+MAX)/2) --~ local function showinfo() --~ far.Show("init="..init, "stage="..stage, "MIN="..MIN, "MAX="..MAX, --~ "start="..start, "BEST="..BEST) --~ end while true do local res = regex:ufind(s, start) if res and res[2]>=init then res=nil end local ok = false --------------------------------------------------------------------------- if stage == 1 then -- maximize out[2] --showinfo() if res then if res[2] > out[2] then BEST, out, ok = start, res, true elseif res[2] == out[2] then ok = true end end --far.Message("ok="..tostring(ok)) if MIN >= MAX then stage = 2 MIN, MAX = 2, BEST-1 start = floor((MIN+MAX)/2) elseif ok then MIN = start+1 start = ceil((MIN+MAX)/2) else MAX = start-1 start = floor((MIN+MAX)/2) end --------------------------------------------------------------------------- else -- minimize out[1] --showinfo() if res and res[2] >= out[2] then if res[1] < out[1] then out, ok = res, true elseif res[1] == out[1] then ok = true end end --far.Message("ok="..tostring(ok)) if MIN >= MAX then break elseif ok then MAX = start-1 start = floor((MIN+MAX)/2) else MIN = start+1 start = ceil((MIN+MAX)/2) end end --------------------------------------------------------------------------- end return out end -- Note: argument 'row' can be nil (using current line) local function ScrollToPosition (row, pos, from, to, scroll) local editInfo = editor.GetInfo() local LeftPos = editInfo.LeftPos -- left-most (or right-most) char is not visible if (from <= LeftPos) or (to > LeftPos + editInfo.WindowSizeX) then if to - from + 1 >= editInfo.WindowSizeX then LeftPos = from - 1 else LeftPos = floor((to + from - 1 - editInfo.WindowSizeX) / 2) if LeftPos < 0 then LeftPos = 0 end end end ----------------------------------------------------------------------------- local top local halfscreen = editInfo.WindowSizeY / 2 scroll = scroll or 0 row = row or editInfo.CurLine if row < halfscreen - scroll then top = 1 elseif row > halfscreen + scroll then top = row - floor(halfscreen + scroll - 0.5) else top = row - floor(halfscreen - scroll - 0.5) end ----------------------------------------------------------------------------- editor.SetPosition { TopScreenLine=top, CurLine=row, LeftPos=LeftPos, CurPos=pos } end local function ShowCollectedLines (items, params) if #items == 0 then return end package.loaded["far2.custommenu"] = nil local custommenu = require("far2.custommenu") table.sort(items, function(a,b) return a.lineno < b.lineno end) local maxno, n = 1, items[#items].lineno+1 while n >= 10 do maxno=maxno+1; n=n/10; end local fmt = ("%%%dd%s %%s"):format(maxno, ("").char(9474)) for _, item in ipairs(items) do local s = item.text:gsub("%z", " ") -- replace null bytes with spaces :gsub("^%s*", -- delete leading spaces function(c) -- adjust offsets for highlighting local len_delete = min(c:len(), item.fr-1) local n = maxno + 2 - len_delete item.offset, item.fr, item.to = n, item.fr+n, item.to+n return c:sub(len_delete + 1) end) item.text = fmt:format(item.lineno+1, s) end local bottom = #items..M.MLinesFound.." [F6,F7,Ctrl-C]" local list = custommenu.NewList({ resizeScreen = true, -- make it the default for CustomMenu? --~ col_highlight = 0x3A, --~ col_selectedhighlight = 0x0A, col_highlight = 0x6F, col_selectedhighlight = 0x4F, ellipsis = 3, -- position ellipsis at line end searchstart = maxno + 3, -- needed for correct work of ellipsis }, items) local item = custommenu.Menu({ Title=M.MSearchResults.." ["..params.sSearchPat.."]",-- honored by CustomMenu Bottom=bottom, -- honored by CustomMenu Flags=F.FMENU_SHOWAMPERSAND, -- ignored by CustomMenu? HelpTopic="Contents", }, list) if item then local fr, to = item.fr-item.offset, item.to-item.offset ScrollToPosition(item.lineno, to, fr, to) editor.Select("BTYPE_STREAM", nil, fr, to-fr+1, 1) editor.Redraw() end end local function EditorSetCurString (text) if not EditorSetString(nil, text) then error("EditorSetString failed") end end -- @aOp: "search", "replace", "count", "showall" local function DoAction (aOp, aParams, aWithDialog, aChoiceFunc) ----------------------------------------------------------------------------- local sTitle = (aOp == "replace") and M.MTitleReplace or M.MTitleSearch local bForward = not aParams.bSearchBack local bAllowEmpty = aWithDialog local fFilter, Regex = aParams.FilterFunc, aParams.Regex local fChoice = aChoiceFunc or GetUserChoice local fReplace = (aOp == "replace") and GetReplaceFunction(aParams.ReplacePat) local tItems = (aOp == "showall") and {} local bFastCount = (aOp == "count") and bForward local sChoice local nFound, nReps, nLine = 0, 0, 0 local tInfo, tStartPos = editor.GetInfo(), editor.GetInfo() local nOp, nOpMax, last_update = 0, 5, 0 local tBlockInfo if aParams.sScope == "block" then tBlockInfo = assert(editor.GetSelection(), "no selection") end local fLineInScope if tBlockInfo then fLineInScope = bForward and function(y) return y <= tBlockInfo.EndLine end or function(y) return y >= tBlockInfo.StartLine end else fLineInScope = bForward and function(y) return y <= tInfo.TotalLines end or function(y) return y >= 1 end end -- sLine must be set/modified only via set_sLine, in order to cache its length. -- This gives a very noticeable performance gain on long lines. local sLine, sLineLen local function set_sLine(s) sLine, sLineLen = s, s:len(); end local x, y, egs, part1, part3 local function SetStartBlockParam (y) if aOp == "replace" then if tBlockInfo then EditorSelect(tBlockInfo) else editor.Select("BTYPE_NONE") end end egs = EditorGetString(y, 1) part1 = egs.StringText:sub(1, egs.SelStart-1) if egs.SelEnd == -1 then set_sLine(egs.StringText:sub(egs.SelStart)) part3 = "" else set_sLine(egs.StringText:sub(egs.SelStart, egs.SelEnd)) part3 = egs.StringText:sub(egs.SelEnd+1) end end if aWithDialog and aParams.sOrigin == "scope" then if tBlockInfo then y = bForward and tBlockInfo.StartLine or tBlockInfo.EndLine SetStartBlockParam(y) x = bForward and 1 or sLineLen+1 else y = bForward and 1 or tInfo.TotalLines set_sLine(EditorGetString(y, 2)) x = bForward and 1 or sLineLen+1 part1, part3 = "", "" end else -- "cursor" if tBlockInfo then if tInfo.CurLine < tBlockInfo.StartLine then y = tBlockInfo.StartLine SetStartBlockParam(y) x = bForward and 1 or sLineLen elseif tInfo.CurLine > tBlockInfo.EndLine then y = tBlockInfo.EndLine SetStartBlockParam(y) x = bForward and 1 or sLineLen else y = tInfo.CurLine SetStartBlockParam(y) x = tInfo.CurPos <= egs.SelStart and 1 or min(egs.SelEnd==-1 and sLineLen or egs.SelEnd, tInfo.CurPos - egs.SelStart, sLineLen) end else y = tInfo.CurLine set_sLine(EditorGetString(y, 2)) x = min(tInfo.CurPos, sLineLen+1) part1, part3 = "", "" end end ----------------------------------------------------------------------------- local function update_y (bLineDeleted) y = bForward and y+(bLineDeleted and 0 or 1) or y-1 if fLineInScope(y) then if tBlockInfo then SetStartBlockParam(y) else set_sLine(EditorGetString(y, 2)) end x = bForward and 1 or sLineLen+1 bAllowEmpty = true end end ----------------------------------------------------------------------------- local update_x = bForward and function(fr, to, delta) x = to + (delta or 1) end or function(fr, to) x = fr end ----------------------------------------------------------------------------- local function update_info() editor.SetTitle("found: " .. nFound) end local function check_and_update() local currclock = os.clock() local tm = currclock - _lastclock if tm == 0 then tm = 0.01 end nOpMax = nOpMax * 0.5 / tm if nOpMax > 100 then nOpMax = 100 end _lastclock = currclock ------------------------------------------------- if currclock - last_update >= 0.5 then update_info() if CheckUserBreak(sTitle) then return true end last_update = currclock end end _lastclock = os.clock() --=========================================================================== -- ITERATE ON LINES --=========================================================================== while sChoice ~= "cancel" and sChoice ~= "broken" and fLineInScope(y) do nLine = nLine + 1 local bLineDeleted --------------------------------------------------------------------------- if not (fFilter and fFilter(sLine, nLine)) then while bForward and x <= sLineLen+1 or not bForward and x >= 1 do -- iterate on current line ----------------------------------------------------------------------- nOp = nOp + 1 if nOp >= nOpMax then -- don't use "==" here (int vs floating point) nOp = 0 if check_and_update() then sChoice = "broken"; break; end end ----------------------------------------------------------------------- if bFastCount then local _, n = Regex:gsub(sLine:sub(x), "") nFound = nFound + n break end ----------------------------------------------------------------------- local collect, fr, to if bForward then collect = Regex:ufind(sLine, x) else collect = find_back(sLine, Regex, x) end if not collect then break end fr, to = collect[1], collect[2] ----------------------------------------------------------------------- if fr==x and to+1==x and not bAllowEmpty then if bForward then if x > sLineLen then break end x = x + 1 collect = Regex:ufind(sLine, x) else if x == 1 then break end x = x - 1 collect = find_back(sLine, Regex, x) end if not collect then break end fr, to = collect[1], collect[2] end ----------------------------------------------------------------------- nFound = nFound + 1 bAllowEmpty = false ----------------------------------------------------------------------- local function ShowFound (scroll) --editor.SetPosition(y, x) local p1 = part1:len() ScrollToPosition (y, p1+x, fr, to, scroll) editor.Select("BTYPE_STREAM", y, p1+fr, to-fr+1, 1) editor.Redraw() tStartPos = editor.GetInfo() end ----------------------------------------------------------------------- if aOp == "search" then update_x(fr, to) ShowFound() return 1, 0 ----------------------------------------------------------------------- elseif aOp == "count" then update_x(fr, to) ----------------------------------------------------------------------- elseif aOp == "showall" then update_x(fr, to) if #tItems == 0 or y ~= tItems[#tItems].lineno then table.insert(tItems, {lineno=y, text=sLine, fr=fr, to=to}) end ----------------------------------------------------------------------- elseif aOp == "replace" then collect[2] = sLine:sub(fr, to) local sRepFinal = fReplace(collect, nReps) if sRepFinal then --================================================================= local function Replace() local bTraceSelection = tBlockInfo and (tBlockInfo.BlockType == F.BTYPE_STREAM) and (tBlockInfo.EndLine == y) and (tBlockInfo.EndPos ~= -1) local sHead = sLine:sub(1, fr-1) local sLastRep, sStartLine local nAddedLines = 0 for txt, nl in sRepFinal:gmatch("([^\r\n]*)(\r?\n?)") do sLastRep = txt sHead = sHead .. txt if nl == "" then break end if nAddedLines == 0 then sStartLine = sHead sHead = part1 .. sHead part1 = "" end EditorSetCurString(sHead) editor.SetPosition(nil, sHead:len()+1) editor.InsertString() sHead = "" nAddedLines = nAddedLines + 1 end set_sLine(sHead .. sLine:sub(to+1)) local line = part1 .. sLine .. part3 bLineDeleted = aParams.bDelEmptyLine and line == "" local nDeleted = bLineDeleted and 1 or 0 if bLineDeleted then editor.DeleteString() else EditorSetCurString(line) end if bForward then y = y + nAddedLines x = sHead:len() + 1 else if sStartLine then set_sLine(sStartLine) end x = fr editor.SetPosition(y, x) end if tBlockInfo then tBlockInfo.EndLine = tBlockInfo.EndLine + nAddedLines - nDeleted if bTraceSelection then tBlockInfo.EndPos = bLineDeleted and -1 or tBlockInfo.EndPos + sLastRep:len() - (to-fr+1) end else tInfo.TotalLines = tInfo.TotalLines + nAddedLines - nDeleted end if sChoice == "yes" then editor.Redraw() end if tBlockInfo then EditorSelect(tBlockInfo) end tStartPos = editor.GetInfo() -- save position nReps = nReps + 1 return bLineDeleted end --================================================================= if sChoice == "all" then if Replace() then break end editor.SetPosition(y, x) tStartPos = editor.GetInfo() else ShowFound(14/2 + 2) sChoice = fChoice(sTitle, sLine:sub(fr, to), sRepFinal) ----------------------------------------------------------------- if sChoice == "yes" or sChoice == "all" then if Replace() then break end if sChoice == "yes" then ShowFound() end ----------------------------------------------------------------- elseif sChoice == "no" then update_x(fr, to) ----------------------------------------------------------------- elseif sChoice == "cancel" then break ----------------------------------------------------------------- end end else update_x(fr, to) end ----------------------------------------------------------------------- end end -- Current Line loop end -- Line Filter check update_y(bLineDeleted) end --=========================================================================== editor.SetPosition(tStartPos) if tBlockInfo then EditorSelect(tBlockInfo) end editor.Redraw() update_info() if aOp == "showall" then ShowCollectedLines(tItems, aParams) end return nFound, nReps, sChoice end return DoAction
function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end if player:getStorageValue(Storage.BarbarianTest.Mission03) == 3 then player:teleportTo(Position(32212, 31131, 5)) else player:teleportTo(Position(32210, 31134, 7)) player:say('You have to be a honorary barbarian to access the roof. Talk to the Jarl about it.', TALKTYPE_MONSTER_SAY) end player:setDirection(DIRECTION_EAST) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end
local utils = require "kong.tools.utils" local log = require "kong.cmd.utils.log" local Schema = require "kong.db.schema" local Migration = require "kong.db.schema.others.migrations" local pl_path = require "pl.path" local pl_dir = require "pl.dir" local Errors = require "kong.db.errors" local MigrationSchema = Schema.new(Migration) local fmt = string.format local function prefix_err(db, err) return "[" .. db.infos.strategy .. " error] " .. err end local function fmt_err(db, err, ...) return prefix_err(db, fmt(err, ...)) end local Migrations_mt = { __tostring = function(t) local subsystems = {} for _, subsys in ipairs(t) do local names = {} for _, migration in ipairs(subsys.migrations) do table.insert(names, migration.name) end table.insert(subsystems, fmt("%s: %s", subsys.subsystem, table.concat(names, ", "))) end return table.concat(subsystems, "\n") end, } local function load_subsystems(db, plugin_names) if type(plugin_names) ~= "table" then error("plugin_names must be a table", 2) end local namespace = "kong.db.migrations" local core_namespace = fmt("%s.core", namespace) local res = { { name = "core", namespace = core_namespace, migrations_index = require(core_namespace), }, } -- load core subsystems local core_path = pl_path.package_path(core_namespace) local dir_path, n = string.gsub(pl_path.abspath(core_path), "core" .. pl_path.sep .. "init%.lua$", "") if n ~= 1 then return nil, prefix_err(db, "failed to substitute migrations path in " .. dir_path) end local dirs = pl_dir.getdirectories(dir_path) for _, dir in ipairs(dirs) do if not string.find(dir, "core$") then local name = pl_path.basename(dir) local namespace = fmt("%s.%s", namespace, name) local filepath = dir .. pl_path.sep .. "init.lua" local index = assert(loadfile(filepath)) local mig_idx = index() if type(mig_idx) ~= "table" then return nil, fmt_err(db, "migrations index at '%s' must be a table", filepath) end table.insert(res, { name = name, namespace = namespace, migrations_index = mig_idx, }) end end -- load plugins for plugin_name in pairs(plugin_names) do local namespace = "kong.plugins." .. plugin_name .. ".migrations" local ok, mig_idx = utils.load_module_if_exists(namespace) if ok then if type(mig_idx) ~= "table" then return nil, fmt_err(db, "migrations index from '%s' must be a table", namespace) end table.insert(res, { name = plugin_name, namespace = namespace, migrations_index = mig_idx, }) end end for _, subsys in ipairs(res) do subsys.migrations = {} for _, mig_name in ipairs(subsys.migrations_index) do local mig_module = fmt("%s.%s", subsys.namespace, mig_name) local ok, migration = utils.load_module_if_exists(mig_module) if not ok then return nil, fmt_err(db, "failed to load migration '%s' of '%s' subsystem", mig_module, subsys.name) end migration.name = mig_name local ok, errors = MigrationSchema:validate(migration) if not ok then local err_t = Errors:schema_violation(errors) return nil, fmt_err(db, "migration '%s' of '%s' subsystem is invalid: %s", mig_module, subsys.name, tostring(err_t)) end table.insert(subsys.migrations, migration) end end return res end local State = {} State.__index = State function State.load(db) log.debug("loading subsystems migrations...") local subsystems, err = load_subsystems(db, db.kong_config.loaded_plugins) if not subsystems then return nil, prefix_err(db, err) end log.verbose("retrieving %s schema state...", db.infos.db_desc) local ok, err = db.connector:connect_migrations({ no_keyspace = true }) if not ok then return nil, prefix_err(db, err) end local rows, err = db.connector:schema_migrations() if err then db.connector:close() return nil, prefix_err(db, "failed to check schema state: " .. err) end local legacy_res, err = db.connector:is_014(rows) db.connector:close() if err then return nil, prefix_err(db, "failed to check legacy schema state: " .. err) end log.verbose("schema state retrieved") local schema_state = { needs_bootstrap = false, executed_migrations = nil, pending_migrations = nil, missing_migrations = nil, new_migrations = nil, legacy_is_014 = legacy_res.is_014, } if legacy_res.invalid_state then schema_state.legacy_invalid_state = true schema_state.legacy_missing_component = legacy_res.missing_component schema_state.legacy_missing_migration = legacy_res.missing_migration end local rows_as_hash = {} if not rows then schema_state.needs_bootstrap = true else for _, row in ipairs(rows) do rows_as_hash[row.subsystem] = { last_executed = row.last_executed, executed = row.executed or {}, pending = row.pending or {}, } end end for _, subsystem in ipairs(subsystems) do local subsystem_state = { executed_migrations = {}, pending_migrations = {}, missing_migrations = {}, new_migrations = {}, } if not rows_as_hash[subsystem.name] then -- no migrations for this subsystem in DB, all migrations are 'new' (to -- run) for i, mig in ipairs(subsystem.migrations) do subsystem_state.new_migrations[i] = mig end else -- some migrations have previously ran for this subsystem local n for i, mig in ipairs(subsystem.migrations) do if mig.name == rows_as_hash[subsystem.name].last_executed then n = i + 1 end local found for _, db_mig in ipairs(rows_as_hash[subsystem.name].executed) do if mig.name == db_mig then found = true table.insert(subsystem_state.executed_migrations, mig) break end end if not found then for _, db_mig in ipairs(rows_as_hash[subsystem.name].pending) do if mig.name == db_mig then found = true table.insert(subsystem_state.pending_migrations, mig) break end end end if not found then if not n or i >= n then table.insert(subsystem_state.new_migrations, mig) else table.insert(subsystem_state.missing_migrations, mig) end end end end for k, v in pairs(subsystem_state) do if #v > 0 then if not schema_state[k] then schema_state[k] = setmetatable({}, Migrations_mt) end table.insert(schema_state[k], { subsystem = subsystem.name, namespace = subsystem.namespace, migrations = v, }) end end end return setmetatable(schema_state, State) end function State:is_up_to_date() return not self.needs_bootstrap and not self.new_migrations end function State:is_migration_executed(subsystem, migration_name) local subsys = self[subsystem] if not subsys or not subsys.executed_migrations then return false end for _, migration in ipairs(subsys.executed_migrations) do if migration.name == migration_name then return true end end return false end return State
-- Hooking functions of gmcompat -- Exit if we don't have gmcompat loaded if not gmcompat then return end local log = gmcompat._internal.log local err = gmcompat._internal.err local hooklist = { [gmcompat.NAME_SANDBOX] = { ["start"] = "", ["end"] = "", }, [gmcompat.NAME_TTT] = { ["start"] = "TTTBeginRound", ["end"] = "TTTEndRound", }, [gmcompat.NAME_TTT2] = { ["start"] = "TTTBeginRound", ["end"] = "TTTEndRound", }, [gmcompat.NAME_MURDER] = { ["start"] = "OnStartRound", ["end"] = "OnEndRound", }, [gmcompat.NAME_DARKRP] = { ["start"] = "", ["end"] = "", }, } local to_be_hooked = {} hook.Add("Initialize", "gmcompat_add_hooks", function() for _, value in ipairs(to_be_hooked) do gmcompat.hook(value["target"], value["prefix"], value["func"]) end to_be_hooked = {} hook.Remove("Initialize", "gmcompat_add_hooks") end) -- `target` is the type of hook that should be added (either `start` or `end`) -- `prefix` is the unique hook name prefix that should be used -- `func` is the function that should be executed function gmcompat.hook(target, prefix, func) local gm_name -- If the Gamemode hasn't initialized yet, delay hooking until Initialization is done if gmod.GetGamemode() == nil then to_be_hooked[#to_be_hooked+1] = {["target"] = target, ["prefix"] = prefix, ["func"] = func} return end gm_name = gmod.GetGamemode().Name if hooklist[gm_name] == nil then err("hook: Unknown gamemode '"..gm_name.."'") return end if hooklist[gm_name][target] == nil then err("hook: Unknown hook '"..target.."' for gamemode '"..gm_name.."'") return end -- Discard hook requests for known but non-existing hook names if hooklist[gm_name][target] == "" then return end hook.Add(hooklist[gm_name][target], prefix..hooklist[gm_name][target], func) end
--[[ whiteRabbit.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 This is an Npc with random behaviour that can just walk around. ]]-- local NpcPath = require 'game.gameWorld.characters.npcPath' local WhiteRabbit = {} WhiteRabbit.__index = WhiteRabbit -- inherit from base class Character setmetatable(WhiteRabbit, {__index = NpcPath}) function WhiteRabbit.create(objectManager, world, worldId, gameStates) local self = NpcPath.create(objectManager, world, worldId, gameStates) self = setmetatable(self, WhiteRabbit) -- overriden from base class self.collidable = false -- custom Tiled properties self.disappears = false -- visibility self.visible = true return self end function WhiteRabbit:load(npcObject, map) NpcPath.load(self, npcObject, map) -- load the object properties self.disappears = npcObject.properties.disappears end function WhiteRabbit:draw() if self.visible then NpcPath.draw(self) end end -- AI Driver ---------------------------------------------------------------------------- function WhiteRabbit:behaviour() NpcPath.behaviour(self) -- check if the rabbit should disappear into thin air if self.newPathIndex == nil and not self.loop and self.disappears then self.visible = false -- TODO: ask world to remove me from objects table end end return WhiteRabbit
local Bit32 = {} if bit32 then -- check for lua 5.2 compat Bit32.band = bit32.band Bit32.bxor = bit32.bxor Bit32.bor = bit32.bor else -- application can overwrite Bit32.band = function(a, b) return end Bit32.bxor = function(a, b) return end Bit32.bor = function(a, b) return end end Bit32.list = function(x) local pos=1 local result={} while pos <= x do if bit32.band(pos, x) ~=0 then table.insert(result, pos) end pos = pos*2 end return r end return Bit32
// Copyright 2006-2013 Martin Morawetz. See LICENSE. // Matlab LPeg lexer. // Based off of lexer code by Mitchell. var l = require('lexer'); var token, word_match = l.token, l.word_match; var P, R, S = lpeg.P, lpeg.R, lpeg.S; var M = {_NAME = 'matlab'}; // Whitespace. var ws = token(l.WHITESPACE, l.space**1); // Comments. var line_comment = (P('%') + '#') * l.nonnewline**0; var block_comment = '%{' * (l.any - '%}')**0 * P('%}')**-1; var comment = token(l.COMMENT, block_comment + line_comment); // Strings. var sq_str = l.delimited_range("'", true); var dq_str = l.delimited_range('"'); var bt_str = l.delimited_range('`'); var string = token(l.STRING, sq_str + dq_str + bt_str); // Numbers. var number = token(l.NUMBER, l.float + l.integer + l.dec_num + l.hex_num + l.oct_num); // Keywords. var keyword = token(l.KEYWORD, word_match({ 'break', 'case', 'catch', 'continue', 'do', 'else', 'elseif', 'end', 'end_try_catch', 'end_unwind_protect', 'endfor', 'endif', 'endswitch', 'endwhile', 'for', 'function', 'endfunction', 'global', 'if', 'otherwise', 'persistent', 'replot', 'return', 'static', 'switch', 'try', 'until', 'unwind_protect', 'unwind_protect_cleanup', 'varargin', 'varargout', 'while' }, null, true)); // Functions. var func = token(l.FUNCTION, word_match({ 'abs', 'any', 'argv','atan2', 'axes', 'axis', 'ceil', 'cla', 'clear', 'clf', 'columns', 'cos', 'delete', 'diff', 'disp', 'doc', 'double', 'drawnow', 'exp', 'figure', 'find', 'fix', 'floor', 'fprintf', 'gca', 'gcf', 'get', 'grid', 'help', 'hist', 'hold', 'isempty', 'isnull', 'length', 'load', 'log', 'log10', 'loglog', 'max', 'mean', 'median', 'min', 'mod', 'ndims', 'numel', 'num2str', 'ones', 'pause', 'plot', 'printf', 'quit', 'rand', 'randn', 'rectangle', 'rem', 'repmat', 'reshape', 'round', 'rows', 'save', 'semilogx', 'semilogy', 'set', 'sign', 'sin', 'size', 'sizeof', 'size_equal', 'sort', 'sprintf', 'squeeze', 'sqrt', 'std', 'strcmp', 'subplot', 'sum', 'tan', 'tic', 'title', 'toc', 'uicontrol', 'who', 'xlabel', 'ylabel', 'zeros' })); // Constants. var constant = token(l.CONSTANT, word_match({ 'EDITOR', 'I', 'IMAGEPATH', 'INFO_FILE', 'J', 'LOADPATH', 'OCTAVE_VERSION', 'PAGER', 'PS1', 'PS2', 'PS4', 'PWD' })); // Variable. var variable = token(l.VARIABLE, word_match({ 'ans', 'automatic_replot', 'default_return_value', 'do_fortran_indexing', 'define_all_return_values', 'empty_list_elements_ok', 'eps', 'false', 'gnuplot_binary', 'ignore_function_time_stamp', 'implicit_str_to_num_ok', 'Inf', 'inf', 'NaN', 'nan', 'ok_to_lose_imaginary_part', 'output_max_field_width', 'output_precision', 'page_screen_output', 'pi', 'prefer_column_vectors', 'prefer_zero_one_indexing', 'print_answer_id_name', 'print_empty_dimensions', 'realmax', 'realmin', 'resize_on_range_error', 'return_last_computed_value', 'save_precision', 'silent_functions', 'split_long_rows', 'suppress_verbose_help_message', 'treat_neg_dim_as_zero', 'true', 'warn_assign_as_truth_value', 'warn_comma_in_global_decl', 'warn_divide_by_zero', 'warn_function_name_clash', 'whitespace_in_literal_matrix' })); // Identifiers. var identifier = token(l.IDENTIFIER, l.word); // Operators. var operator = token(l.OPERATOR, S('!%^&*()[]{}-=+/\\|:;.,?<>~`´')); M._rules = { {'whitespace', ws}, {'keyword', keyword}, {'function', func}, {'constant', constant}, {'variable', variable}, {'identifier', identifier}, {'string', string}, {'comment', comment}, {'number', number}, {'operator', operator}, }; M._foldsymbols = { _patterns = {'[a-z]+', '[%(%)%[%]]', '%%[{}]?', '#'}, [l.KEYWORD] = { ['if'] = 1, ['for'] = 1, ['while'] = 1, switch = 1, ['end'] = -1 }, [l.OPERATOR] = {['('] = 1, [')'] = -1, ['['] = 1, [']'] = -1}, [l.COMMENT] = { ['%{'] = 1, ['%}'] = -1, ['%'] = l.fold_line_comments('%'), ['#'] = l.fold_line_comments('#') } }; return M;
-- 10_MinuteAdRevenue -- 7/27/2020 --[[ Implementation Example: local import = require(game.ReplicatedStorage:WaitForChild("Import")) -- [ SINGLE EXAMPLE ] -- local SomeModule = import "Module" -- [ NESTED EXAMPLE ] -- local SomeModule = import "Folder/Module" --[ INSTANCE EXAMPLE ] -- local SomeModule = import(ModuleScript) -- [ FULL TREE EXAMPLE ] -- local SomeModule = import("Folder/Module", true) -- [ OTHER USAGE ] -- local require = import require("Folder/Module") or require("Module") or require(ModuleScript) "Full Branch" Hierarchy: { contents = require(instance), instance = instance, details = { path = path, --string, ex: "file", "folder/file" ancestor = ancestor -- this is the "container" (example: ReplicatedStorage) } } ]] local Map = require(script:WaitForChild("Map")) local Directory = { Loaded = {} } do Directory.__index = Directory function Directory.new(container) return setmetatable({Container = container}, Directory) end; function Directory:Implement(tree, meta) tree.__index = tree local newFile = setmetatable(tree, meta or {}) Directory.Loaded[newFile.details.path] = tree end; function Directory:Request(path, getFullContents) local function getFile() if self.Loaded[path] then if getFullContents then return self.Loaded[path] else return self.Loaded[path].contents end; end; end; return getFile() or error("Unable to find file from path:", path) end; function Directory:Pull(path, presetContainer) local container = presetContainer or self.Container local file = container do local fileTree = string.split(path, "/") for _, fileName in pairs(fileTree) do file = file:WaitForChild(fileName) end; end; return file, container end; function Directory:Load(path, container) local branch = (function(dir) local mod, ancestor = self:Pull(dir, container) local success, contents = pcall(function() return { contents = require(mod), instance = mod, details = { path = path, ancestor = ancestor } }; end) return (success and contents) or warn("Failed to load module:", mod:GetFullName(), contents) end)(path) return branch or nil end; function Directory:init() if Map then for _, hardcode in pairs(Map) do local newDirectory = Directory.new(hardcode.container) for _, path in next, hardcode.map do local branch = newDirectory:Load(path) if branch then --local metatable = {} self:Implement(branch) --, metatable) else warn(path, "Could not be preloaded into import") end; end; end; end; end; end; Directory:init() return function(dir, full) local safeload = function(path, fullContents) return pcall(function() return (typeof(path) == "string" and Directory:Request(path, fullContents)) or (path:IsA("ModuleScript") and require(path)) or error("Couldn't import from:", path) end) end; local success, file = safeload(dir, full) return (success and file) or nil end;
getmetatable("").__call = function (self, arg) if type(arg) == "table" then return self:sub(arg[1], arg[2] and arg[2]-1 or arg[1]) end end getmetatable("").__mul = function (self, count) local out = '' for i=1,count do out = out .. self end return out end function string:trim() return self:match'^()%s*$' and '' or self:match'^%s*(.*%S)' end function string:isdigit () local char = self:byte() return char and (char >= 48 and char <= 57) end function string:isletter () local char = self:byte() return char and ((char >= 65 and char <= 90) or (char >= 97 and char <= 122)) end function string:isupper () return self == self:upper() end function string:islower () return self == self:lower() end function string:isspace () local char = self:byte() return char and char == 32 end function string:istab () local char = self:byte() return char and char == 9 end function string:iseol () local char = self:byte() return char and (char == 10 or char == 13) end function string:split (delim) local items = {} local curr = self:find(delim, nil, true) local last = 1 while curr do items[#items+1] = self{last, curr} last = curr+1 curr = self:find(delim, curr+1, true) end items[#items+1] = self{last, #self+1} return items end function string:starts (sub) return self:sub(1,#sub) == sub end function string:ends (sub) return self:sub(-#sub) == sub end function string:similar (other) local self = self:upper() local other = other:upper() if self:find(other) then return true end if other:find(self) then return true end local a,b for i=1,#self do a,b = other:find(self:sub(1,i-1) .. '.?' .. self:sub(i+1)) if a then return a,b end end if #self>3 then for i=1,#self do a,b = other:find(self:sub(1,i-1) .. '..' .. self:sub(i+2)) if a then return a,b end end end end function string:escape(chars) return self:gsub(chars, '\\'..chars) end function string:chars (self) local char = 0 return function () char = char + 1 if char > #self then return nil end return char, self{char} end end
local unpack = unpack local oo = require "oil.oo" local giop = require "oil.corba.giop" local Listener = require "oil.corba.giop.Listener" --[[VERBOSE]] local verbose = require "oil.verbose" module "oil.corba.intercepted.Listener" oo.class(_M, Listener) -------------------------------------------------------------------------------- local LocationForwardTypes = { giop.IOR } local ReplyID = giop.ReplyID local Empty = {} -------------------------------------------------------------------------------- function __init(self, ...) self = oo.rawnew(self, ...) local Request = self.Request self.Request = oo.class({}, Request) function self.Request.preinvoke(request, iface, member, object) local objkey, opname = Request.preinvoke(request, iface, member) request.interface = iface request.member = member request.target = object self:interceptrequest(request, objkey == nil) if request.success == nil then return objkey, opname end end return self end -------------------------------------------------------------------------------- function interceptrequest(self, request, failed) local interceptor = self.interceptor if interceptor then local intercepted = { service_context = request.service_context, request_id = request.request_id, response_expected = request.response_expected, object_key = request.object_key, operation_name = request.operation, servant = request.target, interface = request.interface, interface_name = request.interface and request.interface.absolute_name, operation = request.member, parameters = not failed and {n=request.n,request:params()} or nil, } request.intercepted = intercepted if interceptor.receiverequest then --[[VERBOSE]] verbose:interceptors(true, "intercepting request marshaling") interceptor:receiverequest(intercepted) if intercepted.success ~= nil then --[[VERBOSE]] verbose:interceptors("interception request was canceled") request.success = intercepted.success -- update returned values local results = intercepted.results or {} request.n = results.n or #results for i = 1, request.n do request[i] = results[i] end request.intercepted = nil -- this should cancel the reply interception request.reply_service_context = intercepted.reply_service_context elseif intercepted.forward_reference then --[[VERBOSE]] verbose:interceptors("interceptor forwarded the request") request.success = false -- this should cancel the operation dispatch request.intercepted = nil -- this should cancel the reply interception request.reply_service_context = intercepted.reply_service_context request.forward_reference = intercepted.forward_reference else -- update parameter values local parameters = intercepted.parameters if parameters then request.n = parameters.n or #parameters for i = 1, request.n do request[i] = parameters[i] end end -- update operation being invoked if intercepted.operation ~= request.member then --[[VERBOSE]] verbose:interceptors("interceptor changed invoked operation") local operation = intercepted.operation request.operation = operation.name request.inputs = operation.inputs request.outputs = operation.outputs request.exceptions = operation.exceptions end -- update GIOP message fields request.service_context = intercepted.service_context request.object_key = intercepted.object_key end --[[VERBOSE]] verbose:interceptors(false, "interception ended") end end end -------------------------------------------------------------------------------- function interceptreply(self, request, body) local intercepted = request.intercepted if intercepted then request.intercepted = nil local interceptor = self.interceptor if interceptor and interceptor.sendreply then intercepted.reply_status = request.reply_status intercepted.success = request.success if request.reply_status == "SYSTEM_EXCEPTION" then intercepted.results = { n = 1, body[1] } else intercepted.results = { n = request.n, unpack(request, 1, request.n) } end --[[VERBOSE]] verbose:interceptors(true, "intercepting reply marshaling") interceptor:sendreply(intercepted) --[[VERBOSE]] verbose:interceptors(false, "interception ended") local reference = intercepted.forward_reference if reference then request.forward_reference = reference else request.success = intercepted.success -- update returned values local results = intercepted.results or {} request.n = results.n or #results for i = 1, request.n do request[i] = results[i] end end -- update GIOP message fields request.reply_service_context = intercepted.reply_service_context return true end end end function makereply(self, request) local types, body local reference = request.forward_reference if reference then request.reply_status = "LOCATION_FORWARD" request.service_context = Empty return LocationForwardTypes, { reference } end local header, types, body = Listener.handlereply(self, request) if header ~= request then request.reply_status = header.reply_status request.service_context = header.service_context end return types, body end function handlereply(self, request) local types, body = self:makereply(request) if self:interceptreply(request, body) then types, body = self:makereply(request) if request.reply_service_context then request.service_context = request.reply_service_context end end return request, types, body end
TheCamera = Engine:EntityClass('TheCamera') function TheCamera:setup(data) BasicEntSetup(self, data) local width = 30 -- metres self._worldSizeAtZoomScaleOne = Vec(width, width / 1920 * 1080) -- 10 metres by 10 metres (todo: match aspect ratio) self._zoomScale = self._zoomScale or 1.0 self._worldSize = self._worldSize or nil self:setZoomScale(self._zoomScale) self.viewPos = self.viewPos or Vec(0, 0) -- not aligned to grid end function TheCamera:specialRender(dt) Engine.DP:pushEvent('camera render') if self.owner.player then self:setPos(self.owner.player:getPos()) end local dist = self:getPos():dist(self.viewPos) if dist > 10.0 or GAMETIME < 0.1 then self.viewPos = self:getPos() end local goalViewPos = self:getPos() --+ Vec(0.5, 0.5) local viewDiff = goalViewPos - self.viewPos local viewSpeed = math.remapClamp(viewDiff:mag(), 3, 7, 7.5, 25) self.viewPos = self.viewPos + viewDiff:normalized() * math.clamp(dt * viewSpeed, 0, viewDiff:mag()) love.graphics.push() love.graphics.applyTransform(self:getTransform()) -- find entities to render local entsToRender = util.filterList( Engine.entitiesList, function(ent) return rawget(ent, '_pos') end ) table.sort(entsToRender, function(a, b) if a._pos.y ~= b._pos.y then return a._pos.y < b._pos.y end local aDepth, bDepth = rawget(a, 'renderDepth') or 1, rawget(b, 'renderDepth') or 1 if aDepth ~= bDepth then return aDepth < bDepth end return a.id < b.id end) -- debug draw if Engine.debugDraw then -- else love.graphics.push() WORLD:specialRender() love.graphics.pop() for _, ent in ipairs(entsToRender) do Engine.DP:pushEvent(string.format('render %s', tostring(ent))) love.graphics.push() self:_renderEnt(dt, ent) love.graphics.pop() Engine.DP:popEvent() end WORLD:specialRenderAfter() if IS_DEBUG then love.graphics.setColor(1, 1, 1, 1) for _, dti in ipairs(Engine.updateDebugText) do if dti.type == 'world' then local scale = 0.03 local text = tostring(dti.text) local font = Engine:getAsset('devfont').handle local sizeW, sizeH = font:getWidth(text) * scale, font:getHeight() * scale love.graphics.print(text, font, dti.pos.x - sizeW / 2, dti.pos.y - sizeH / 2, 0, scale, scale) end end end end love.graphics.pop() local v = self.viewPos love.audio.setPosition(v.x, v.y, 8) -- being 8 units above the board softens stereo pans -- but! we must set reference for dynamic sounds to match Engine.DP:popEvent() end function TheCamera:_renderEnt(dt, ent) local pos = ent:getPos() local lastPos = ent._lastPos local shiftDuration = pos:dist(lastPos) / 12.0 local shiftFrac = math.remapClamp(GAMETIME - ent._posChangeTime, 0, shiftDuration, 0, 1) local displayPos = math.remapClamp(shiftFrac, 0, 1, lastPos, pos) local isMoving = shiftFrac < 1.0 love.graphics.translate(displayPos:xy()) --love.graphics.translate(0.5, 0.5) --love.graphics.rotate(math.cardinalToAng(ent:getRot())) --love.graphics.translate(-0.5, -0.5) Engine:callEntMethod(ent, 'render', nil, dt, isMoving) end function TheCamera:getTransform() local trans = love.math.newTransform() local pixelSize = Vec(love.graphics.getDimensions()) -- first we translate so the middle of the screen is 0,0 trans:translate(0.5 * pixelSize.x, 0.5 * pixelSize.y) -- fixed downscale and screen bounds for debugging --trans:scale(0.5) --love.graphics.rectangle('line', -0.5 * pixelSize.x, -0.5 * pixelSize.y, pixelSize.x, pixelSize.y) -- scale to cover screen camera rect with world camera rect local scale if (self._worldSize.x / self._worldSize.y) > (pixelSize.x / pixelSize.y) then scale = pixelSize.y / self._worldSize.y else scale = pixelSize.x / self._worldSize.x end scale = math.floorTo(scale, 1) trans:scale(scale) --SCREENTEXT(scale) --love.graphics.setColor(1, 0, 0, 1) --love.graphics.setLineWidth(0.02) --love.graphics.rectangle('line', -0.5 * self._worldSize.x, -0.5 * self._worldSize.y, self._worldSize.x, self._worldSize.y) -- translate by camera's offset in world --trans:translate((-self:getPos()):xy()) --local hmm = Vec(math.floorTo(self.viewPos.x, 1 / 16) + 1 / 8, math.floorTo(self.viewPos.y, 1 / 16) + 1 / 8) --trans:translate((-hmm):xy()) trans:translate((-self.viewPos):xy()) return trans end function TheCamera:getViewBounds() local extra = 5 return AABBfromXYWH( math.floor(self:getPos().x - self._worldSize.x / 2) - extra, math.floor(self:getPos().y - self._worldSize.y / 2) - extra, math.floor(self._worldSize.x + 2 * extra), math.floor(self._worldSize.y + 2 * extra) ) end function TheCamera:screenRender() --love.graphics.setColor(1, 1, 1, 1) --love.graphics.setFont(Engine:getAsset('devfont').handle) --love.graphics.print(string.format("wtffff %s", tostring(self._pos)), 10, 50) end function TheCamera:getZoomScale() return self._zoomScale end function TheCamera:setZoomScale(zoomScale) self._zoomScale = zoomScale self._worldSize = self._worldSizeAtZoomScaleOne * zoomScale end
-- oUF_SimpleConfig: init -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... --config container L.C = {} --tags and events L.C.tagMethods = {} L.C.tagEvents = {} --make the config global oUF_SimpleConfig = L.C
local screenWidth, screenHeight = guiGetScreenSize() local relativeScale, relativeFontScale = math.min(math.max(screenWidth/1600, 0.5), 1), math.min(math.max(screenWidth/1600, 0.85), 1) local killmessages = {} killmessages.list = {} killmessages.offset = math.floor(screenHeight * 0.8) killmessages.padding = 5 killmessages.fontScale = 1 killmessages.font = dxCreateFont(":v_locale/fonts/Roboto-Regular.ttf", math.floor(10 * relativeFontScale)) killmessages.fontHeight = dxGetFontHeight(killmessages.fontScale, killmessages.font) killmessages.height = math.floor(killmessages.fontHeight * 2) killmessages.maximumToShow = 2 killmessages.interpolator = "InOutQuad" killmessages.fadeOutTime = 5000 -- Optimization local dxCreateRenderTarget = dxCreateRenderTarget local dxSetRenderTarget = dxSetRenderTarget local dxSetBlendMode = dxSetBlendMode local dxDrawRectangle = dxDrawRectangle local dxDrawText = dxDrawText local dxDrawImage = dxDrawImage local dxDrawImageSection = dxDrawImageSection local unpack = unpack local tocolor = tocolor local math_min = math.min local math_max = math.max local math_floor = math.floor local tableInsert = table.insert local tableRemove = table.remove local pairs = pairs local interpolateBetween = interpolateBetween addEventHandler("onClientResourceStart", resourceRoot, function() killmessages.maskShader = dxCreateShader("fx/mask.fx") killmessages.maskTexture = dxCreateTexture("img/circle.png") killmessages.defaultAvatar = dxCreateTexture(":v_avatars/img/default-avatar.png") dxSetShaderValue(killmessages.maskShader, "maskTexture", killmessages.maskTexture) end) -- Add line function createMessage(details) local message = {} message.player = details.player message.action = details.action if not isElement(message.player) or not message.action then return end local text = message.action == "killed" and "You #00FF00killed #FFFFFF"..getPlayerName(message.player) or "You got #FF0000killed #FFFFFFby "..getPlayerName(message.player) message.text = text message.messageWidth = dxGetTextWidth(message.text:gsub("#%x%x%x%x%x%x", ""), killmessages.fontScale, killmessages.font) + killmessages.padding * 2 message.appearTick = getTickCount() message.fadeTick = getTickCount() message.progressFade = 0 message.progressFadeToGo = 1 message.alphaTick = 0 message.progressAlpha = 0 message.progressAlphaToGo = 0 message.display = true message.width = message.messageWidth + killmessages.padding * 2 message.offsetX = (screenWidth - message.width)/2 - killmessages.height/2 local avatar = exports.v_avatars:getAvatarTexture(message.player) if isElement(avatar) then message.avatar = avatar end table.insert(killmessages.list, 1, message) if #killmessages.list > killmessages.maximumToShow then for i, message in pairs(killmessages.list) do if i > killmessages.maximumToShow and message.display then message.fadeTick = getTickCount() message.alphaTick = getTickCount() message.display = false end end elseif #killmessages.list == 1 then removeEventHandler("onClientRender", root, renderKillmessages) addEventHandler("onClientRender", root, renderKillmessages, true, "low-2") end end addEvent("killmessage:create", true) addEventHandler("killmessage:create", localPlayer, createMessage) -- Rendering function renderKillmessages() local currentTick = getTickCount() local globalOffsetY = killmessages.offset for i, message in pairs(killmessages.list) do if currentTick - message.appearTick > killmessages.fadeOutTime and message.display then message.fadeTick = getTickCount() message.alphaTick = getTickCount() message.display = false end local fadeTick = message.fadeTick or 0 message.progressFade = interpolateBetween(message.progressFade or 0, 0, 0, message.progressFadeToGo, 0, 0, math_min(500, currentTick - fadeTick)/500, killmessages.interpolator) if message.display and message.progressFade >= 0.99 and message.progressAlphaToGo == 0 then message.alphaTick = getTickCount() message.progressAlphaToGo = 1 end local alphaTick = message.alphaTick or 0 message.progressAlpha = interpolateBetween(message.progressAlpha or 0, 0, 0, message.display and message.progressAlphaToGo or 0, 0, 0, math_min(2000, currentTick - alphaTick)/2000, killmessages.interpolator) if not message.display and message.progressAlpha <= 0.01 and message.progressFadeToGo == 1 then message.fadeTick = getTickCount() message.progressFadeToGo = 0 end local x, y = message.offsetX, globalOffsetY dxDrawCurvedRectangle(x, y , message.width, killmessages.height, tocolor(10, 10, 10, 185 * message.progressAlpha * message.progressFade), false) local avatar = isElement(message.avatar) and message.avatar or killmessages.defaultAvatar dxSetShaderValue(killmessages.maskShader, "imageTexture", avatar) local distance = message.width * 0.1 * (1 - message.progressFade) dxDrawImage(x + distance, y, killmessages.height, killmessages.height, "img/circle.png", 0, 0, 0, tocolor(10, 10, 10, 185 * message.progressFade), false) dxDrawImage(x + distance, y, killmessages.height, killmessages.height, killmessages.maskShader, 0, 0, 0, tocolor(255, 255, 255, 255 * message.progressFade), false) dxDrawText(message.text, x + killmessages.height + killmessages.padding, y, x + message.width, y + killmessages.height, tocolor(255, 255, 255, 255 * message.progressAlpha * message.progressFade), killmessages.fontScale, killmessages.font, "left", "center", false, false, false, true) globalOffsetY = math.ceil(globalOffsetY - (killmessages.height + 5) * message.progressFade) if not message.display and message.progressAlpha == 0 then killmessages.list[i] = nil if #killmessages.list == 0 then removeEventHandler("onClientRender", root, renderKillmessages) end end end end function dxDrawCurvedRectangle(x, y, width, height, color, postGUI) if type(x) ~= "number" or type(y) ~= "number" or type(width) ~= "number" or type(height) ~= "number" then return end local color = color or tocolor(25, 132, 109, 255) local postGUI = type(postGUI) == "boolean" and postGUI or false local edgeSize = height/2 dxDrawImageSection(x, y, edgeSize, edgeSize, 0, 0, 33, 33, "img/edge.png", 0, 0, 0, color, postGUI) dxDrawImageSection(x, y + edgeSize, edgeSize, edgeSize, 0, 33, 33, 33, "img/edge.png", 0, 0, 0, color, postGUI) dxDrawImageSection(x + width + edgeSize, y, edgeSize, edgeSize, 43, 0, 33, 33, "img/edge.png", 0, 0, 0, color, postGUI) dxDrawImageSection(x + width + edgeSize, y + edgeSize, edgeSize, edgeSize, 43, 33, 33, 33, "img/edge.png", 0, 0, 0, color, postGUI) if width > 0 then dxDrawImageSection(x + edgeSize, y, width, height, 33, 0, 10, 66, "img/edge.png", 0, 0, 0, color, postGUI) end end
require "love.filesystem" require "love.image" require "love.audio" require "love.sound" local loader = { _VERSION = 'love-loader v2.0.2', _DESCRIPTION = 'Threaded resource loading for LÖVE', _URL = 'https://github.com/kikito/love-loader', _LICENSE = [[ MIT LICENSE Copyright (c) 2014 Enrique García Cota, Tanner Rogalsky Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } local resourceKinds = { image = { requestKey = "imagePath", resourceKey = "imageData", constructor = function (path) if love.image.isCompressed(path) then return love.image.newCompressedData(path) else return love.image.newImageData(path) end end, postProcess = function(data) return love.graphics.newImage(data) end }, staticSource = { requestKey = "staticPath", resourceKey = "staticSource", constructor = function(path) return love.audio.newSource(path, "static") end }, font = { requestKey = "fontPath", resourceKey = "fontData", constructor = function(path) -- we don't use love.filesystem.newFileData directly here because there -- are actually two arguments passed to this constructor which in turn -- invokes the wrong love.filesystem.newFileData overload return love.filesystem.newFileData(path) end, postProcess = function(data, resource) local path, size = unpack(resource.requestParams) return love.graphics.newFont(data, size) end }, BMFont = { requestKey = "fontBMPath", resourceKey = "fontBMData", constructor = function(path) return love.filesystem.newFileData(path) end, postProcess = function(data, resource) local imagePath, glyphsPath = unpack(resource.requestParams) local glyphs = love.filesystem.newFileData(glyphsPath) return love.graphics.newFont(glyphs,data) end }, streamSource = { requestKey = "streamPath", resourceKey = "streamSource", constructor = function(path) return love.audio.newSource(path, "stream") end }, soundData = { requestKey = "soundDataPathOrDecoder", resourceKey = "soundData", constructor = love.sound.newSoundData }, imageData = { requestKey = "imageDataPath", resourceKey = "rawImageData", constructor = love.image.newImageData }, compressedData = { requestKey = "compressedDataPath", resourceKey = "rawCompressedData", constructor = love.image.newCompressedData } } local CHANNEL_PREFIX = "loader_" local loaded = ... if loaded == true then local requestParams, resource local done = false local doneChannel = love.thread.getChannel(CHANNEL_PREFIX .. "is_done") while not done do for _,kind in pairs(resourceKinds) do local loader = love.thread.getChannel(CHANNEL_PREFIX .. kind.requestKey) requestParams = loader:pop() if requestParams then resource = kind.constructor(unpack(requestParams)) local producer = love.thread.getChannel(CHANNEL_PREFIX .. kind.resourceKey) producer:push(resource) end end done = doneChannel:pop() end else local pending = {} local callbacks = {} local resourceBeingLoaded local pathToThisFile = (...):gsub("%.", "/") .. ".lua" local function shift(t) return table.remove(t,1) end local function newResource(kind, holder, key, ...) pending[#pending + 1] = { kind = kind, holder = holder, key = key, requestParams = {...} } end local function getResourceFromThreadIfAvailable() local data, resource for name,kind in pairs(resourceKinds) do local channel = love.thread.getChannel(CHANNEL_PREFIX .. kind.resourceKey) data = channel:pop() if data then resource = kind.postProcess and kind.postProcess(data, resourceBeingLoaded) or data resourceBeingLoaded.holder[resourceBeingLoaded.key] = resource loader.loadedCount = loader.loadedCount + 1 callbacks.oneLoaded(resourceBeingLoaded.kind, resourceBeingLoaded.holder, resourceBeingLoaded.key) resourceBeingLoaded = nil end end end local function requestNewResourceToThread() resourceBeingLoaded = shift(pending) local requestKey = resourceKinds[resourceBeingLoaded.kind].requestKey local channel = love.thread.getChannel(CHANNEL_PREFIX .. requestKey) channel:push(resourceBeingLoaded.requestParams) end local function endThreadIfAllLoaded() if not resourceBeingLoaded and #pending == 0 then love.thread.getChannel(CHANNEL_PREFIX .. "is_done"):push(true) callbacks.allLoaded() end end ----------------------------------------------------- function loader.newImage(holder, key, path) newResource('image', holder, key, path) end function loader.newFont(holder, key, path, size) newResource('font', holder, key, path, size) end function loader.newBMFont(holder, key, path, glyphsPath) newResource('font', holder, key, path, glyphsPath) end function loader.newSource(holder, key, path, sourceType) local kind = (sourceType == 'static' and 'staticSource' or 'streamSource') newResource(kind, holder, key, path) end function loader.newSoundData(holder, key, pathOrDecoder) newResource('soundData', holder, key, pathOrDecoder) end function loader.newImageData(holder, key, path) newResource('imageData', holder, key, path) end function loader.newCompressedData(holder, key, path) newResource('compressedData', holder, key, path) end function loader.start(allLoadedCallback, oneLoadedCallback) callbacks.allLoaded = allLoadedCallback or function() end callbacks.oneLoaded = oneLoadedCallback or function() end local thread = love.thread.newThread(pathToThisFile) loader.loadedCount = 0 loader.resourceCount = #pending thread:start(true) loader.thread = thread end function loader.update() if loader.thread then if loader.thread:isRunning() then if resourceBeingLoaded then getResourceFromThreadIfAvailable() elseif #pending > 0 then requestNewResourceToThread() else endThreadIfAllLoaded() loader.thread = nil end else local errorMessage = loader.thread:getError() assert(not errorMessage, errorMessage) end end end return loader end
local window = {} local api = vim.api local current, buffer, border, cursor local position = 0 local function create_buffer() buffer = api.nvim_create_buf(false, true) --create new buffer --set buffer options api.nvim_buf_set_name(buffer, "ghubvious") api.nvim_buf_set_option(buffer, "filetype", "ghubvious") api.nvim_buf_set_option(buffer, "syntax", "ghubvious") api.nvim_buf_set_option(buffer, 'swapfile', false) api.nvim_buf_set_option(buffer, "buftype", "nofile") api.nvim_buf_set_option(buffer, "bufhidden", "wipe") --set buffer mappings local mappingOpts = {noremap = true, silent = true } api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousStage', ':lua require\'ghubvious\'.stage()<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousUnstage', ':lua require\'ghubvious\'.unstage()<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousCommit', ':lua require\'ghubvious\'.commit("")<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousCommitAmend', ':lua require\'ghubvious\'.commit("amend")<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousCommitNoedit', ':lua require\'ghubvious\'.commit("noedit")<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousIgnore', ':lua require\'ghubvious\'.ignore()<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', '<Plug>GhubviousRemove', ':lua require\'ghubvious\'.remove()<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', 'h', ':lua require\'ghubvious\'.job.history()<cr>', mappingOpts) api.nvim_buf_set_keymap(buffer, 'n', 'a', '<Plug>GhubviousStage', {}) api.nvim_buf_set_keymap(buffer, 'n', 'u', '<Plug>GhubviousUnstage', {}) api.nvim_buf_set_keymap(buffer, 'n', 'cm', '<Plug>GhubviousCommit', {}) api.nvim_buf_set_keymap(buffer, 'n', 'ca', '<Plug>GhubviousCommitAmend', {}) api.nvim_buf_set_keymap(buffer, 'n', 'ce', '<Plug>GhubviousCommitNoedit', {}) api.nvim_buf_set_keymap(buffer, 'n', 'i', '<Plug>GhubviousIgnor', {}) api.nvim_buf_set_keymap(buffer, 'n', 'r', '<Plug>GhubviousRemov', {}) end local function create_border(win_height, win_width) border = api.nvim_create_buf(false, true) --create border buffer -- border Lines filling local border_lines = { '╔' .. string.rep('═', win_width) .. '╗' } local middle_line = '║' .. string.rep(' ', win_width) .. '║' for i=1, win_height do table.insert(border_lines, middle_line) end table.insert(border_lines, '╚' .. string.rep('═', win_width) .. '╝') -- set bufer's (border_buf) lines from first line (0) to last (-1) -- ignoring out-of-bounds error (false) with lines (border_lines) api.nvim_buf_set_lines(border, 0, -1, false, border_lines) end local function get_opts() local opts = {} -- get dimensions local width = api.nvim_get_option("columns") local height = api.nvim_get_option("lines") -- calculate our floating window size local win_height = math.ceil(height * 0.5 - 4) local win_width = math.ceil(width * 0.5) -- and its starting position local row = math.ceil((height - win_height) / 2 - 1) local col = math.ceil((width - win_width) / 2) -- set window options opts["main"] = { relative = "editor", width = win_width, height = win_height, row = row, col = col } --set border window options opts["border"] = { style = "minimal", relative = "editor", width = win_width + 2, height = win_height + 2, row = row - 1, col = col - 1 } return opts end function window.open() local opts = get_opts() create_buffer() create_border(opts.main.height, opts.main.width) api.nvim_open_win(border, true, opts.border) current = api.nvim_open_win(buffer, true, opts.main) api.nvim_command('au BufWipeout <buffer> exe "silent bwipeout! "'..border) api.nvim_command('au BufWipeout <buffer> :silent lua require\'ghubvious\'.restore()') --highlight current line api.nvim_win_set_option(current, 'cursorline', true) api.nvim_win_set_option(current, "winhighlight", "NormalFloat:Normal") end function window.update(direction, lines) if api.nvim_buf_is_loaded(buffer) == false then local count = #lines for i=0, count do lines[i] = nil end else position = position + direction cursor = api.nvim_win_get_cursor(window) if position < 0 then position = 0 end --set file as modifiable api.nvim_buf_set_option(buffer, 'modifiable', true) -- with small indentation results will look better -- for k, v in pairs(lines) do -- lines[k] = ' ' .. lines[k] -- end api.nvim_buf_set_lines(buffer, 0, -1, false, lines) local count = #lines for i=0, count do lines[i] = nil end api.nvim_command('g/(.*/d') api.nvim_command("noh") api.nvim_command("normal! zR") --set file as non modifiable api.nvim_buf_set_option(buffer, 'modifiable', false) api.nvim_win_set_cursor(current, cursor) end end function window.close() api.nvim_win_close(window, true) end return window
id = 'V-38528' severity = 'low' weight = 10.0 title = 'The system must log Martian packets.' description = 'The presence of "martian" packets (which have impossible addresses) as well as spoofed packets, source-routed packets, and redirects could be a sign of nefarious network activity. Logging these packets enables this activity to be detected.' fixtext = [==[To set the runtime status of the "net.ipv4.conf.all.log_martians" kernel parameter, run the following command: # sysctl -w net.ipv4.conf.all.log_martians=1 If this is not the system's default value, add the following line to "/etc/sysctl.conf": net.ipv4.conf.all.log_martians = 1]==] checktext = [=[The status of the "net.ipv4.conf.all.log_martians" kernel parameter can be queried by running the following command: $ sysctl net.ipv4.conf.all.log_martians The output of the command should indicate a value of "1". If this value is not the default value, investigate how it could have been adjusted at runtime, and verify it is not set improperly in "/etc/sysctl.conf". $ grep net.ipv4.conf.all.log_martians /etc/sysctl.conf If the correct value is not returned, this is a finding.]=] function test() end function fix() end
local function drill_dig_it0 (pos,player) if minetest.is_protected(pos, player:get_player_name()) then minetest.record_protection_violation(pos, player:get_player_name()) return end local node=minetest.get_node(pos) if node.name == "air" or node.name == "ignore" then return end if node.name == "default:lava_source" then return end if node.name == "default:lava_flowing" then return end if node.name == "tutorial:stone_with_titan" then return end if node.name == "tutorial:stone_with_rot" then return end if node.name == "tutorial:stone_with_blau" then return end if node.name == "default:water_source" then minetest.remove_node(pos) return end if node.name == "default:water_flowing" then minetest.remove_node(pos) return end minetest.node_dig(pos,node,player) end local function drill_dig_it1 (player) local dir=player:get_look_dir() if math.abs(dir.x)>math.abs(dir.z) then if dir.x>0 then return 0 end return 1 end if dir.z>0 then return 2 end return 3 end local function drill_dig_it2 (pos,player) drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.z=pos.z-2 drill_dig_it0 (pos,player) pos.z=pos.z+1 pos.y=pos.y+1 drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.z=pos.z-2 drill_dig_it0 (pos,player) pos.z=pos.z+1 pos.y=pos.y-2 drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.z=pos.z-2 drill_dig_it0 (pos,player) end local function drill_dig_it3 (pos,player) drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 pos.y=pos.y+1 drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 pos.y=pos.y-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) end local function drill_dig_it4 (pos,player) drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 pos.z=pos.z-2 drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) end local function drill_dig_it(pos, player, mode) if mode == 1 then drill_dig_it0(pos, player) end if mode == 2 then -- 3 deep dir = drill_dig_it1(player) if dir == 0 then -- x+ drill_dig_it0(pos, player) pos.x = pos.x + 1 drill_dig_it0(pos, player) pos.x = pos.x + 1 drill_dig_it0(pos, player) end if dir == 1 then -- x- drill_dig_it0(pos, player) pos.x=pos.x-1 drill_dig_it0 (pos,player) pos.x=pos.x-1 drill_dig_it0 (pos,player) end if dir==2 then -- z+ drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) end if dir==3 then -- z- drill_dig_it0 (pos,player) pos.z=pos.z-1 drill_dig_it0 (pos,player) pos.z=pos.z-1 drill_dig_it0 (pos,player) end end if mode==3 then -- 3 wide dir=drill_dig_it1(player) if dir==0 or dir==1 then -- x drill_dig_it0 (pos,player) pos.z=pos.z+1 drill_dig_it0 (pos,player) pos.z=pos.z-2 drill_dig_it0 (pos,player) end if dir==2 or dir==3 then -- z drill_dig_it0 (pos,player) pos.x=pos.x+1 drill_dig_it0 (pos,player) pos.x=pos.x-2 drill_dig_it0 (pos,player) end end if mode==4 then -- 3 tall, selected in the middle drill_dig_it0 (pos,player) pos.y=pos.y-1 drill_dig_it0 (pos,player) pos.y=pos.y-1 drill_dig_it0 (pos,player) end if mode==5 then -- 3 x 3 local dir=player:get_look_dir() if math.abs(dir.y)<0.5 then dir=drill_dig_it1(player) if dir==0 or dir==1 then -- x drill_dig_it2(pos,player) end if dir==2 or dir==3 then -- z drill_dig_it3(pos,player) end else drill_dig_it4(pos,player) end end minetest.sound_play("mining_drill", {pos = pos, gain = 1.0, max_hear_distance = 10,}) end local function pos_is_pointable(pos) local node = minetest.get_node(pos) local nodedef = minetest.registered_nodes[node.name] return nodedef and nodedef.pointable end function technic.mining_drill_setmode(user,itemstack) local player_name=user:get_player_name() local item=itemstack:to_table() local meta=minetest.deserialize(item["metadata"]) if meta==nil then meta={} mode=0 end if meta["mode"]==nil then meta["mode"]=0 mode=0 end mode=(meta["mode"]) local mode2 = mode mode=mode+1 if mode>=6 then mode=1 end local items = user:get_wielded_item():get_name() text = items:sub(1, -3) item["name"]=text.."_"..mode meta["mode"]=mode item["metadata"]=minetest.serialize(meta) user:set_wielded_item(item) end local mining_drill_mode_text = {"single node","3 nodes deep","3 nodes wide","3 nodes tall","3x3 nodes"} local mining_drill_list = { -- {<num>, <max_charge>, <charge_per_shot>}, {"1", 10000, 5000}, {"2", 20000, 5000}, {"3", 30000, 5000}, {"4", 40000, 5000}, {"5", 50000, 5000}, {"6", 60000, 4500}, {"7", 70000, 4500}, {"8", 80000, 4500}, {"9", 90000, 4500}, {"10", 100000, 4500}, {"11", 120000, 4000}, {"12", 140000, 4000}, {"13", 160000, 4000}, {"14", 180000, 4000}, {"15", 200000, 4000}, {"16", 220000, 3500}, {"17", 240000, 3500}, {"18", 260000, 3500}, {"19", 280000, 3500}, {"20", 300000, 3500}, {"21", 330000, 3000}, {"22", 360000, 3000}, {"23", 390000, 3000}, {"24", 420000, 3000}, {"25", 450000, 3000}, {"26", 480000, 2500}, {"27", 510000, 2500}, {"28", 540000, 2500}, {"29", 570000, 2500}, {"30", 600000, 2500}, {"31", 640000, 2000}, {"32", 680000, 2000}, {"33", 720000, 2000}, {"34", 760000, 2000}, {"35", 800000, 2000}, {"36", 840000, 1500}, {"37", 880000, 1500}, {"38", 920000, 1500}, {"39", 960000, 1500}, {"40", 1000000, 1500}, {"41", 1050000, 1000}, {"42", 1100000, 1000}, {"43", 1150000, 1000}, {"44", 1200000, 1000}, {"45", 1250000, 1000}, {"46", 1300000, 500}, {"47", 1350000, 500}, {"48", 1400000, 500}, {"49", 1450000, 500}, {"50", 1500000, 500}, {"51", 1500000, 490}, {"52", 1500000, 480}, {"53", 1500000, 470}, {"54", 1500000, 460}, {"55", 1500000, 450}, {"56", 1500000, 440}, {"57", 1500000, 430}, {"58", 1500000, 420}, {"59", 1500000, 410}, {"60", 1500000, 400}, {"61", 1500000, 390}, {"62", 1500000, 380}, {"63", 1500000, 370}, {"64", 1500000, 360}, {"65", 1500000, 350}, {"66", 1500000, 340}, {"67", 1500000, 330}, {"68", 1500000, 320}, {"69", 1500000, 310}, {"70", 1500000, 300}, {"71", 1500000, 290}, {"72", 1500000, 280}, {"73", 1500000, 270}, {"74", 1500000, 260}, {"75", 1500000, 250}, {"76", 1500000, 240}, {"77", 1500000, 230}, {"78", 1500000, 220}, {"79", 1500000, 210}, {"80", 1500000, 200}, {"81", 1500000, 190}, {"82", 1500000, 180}, {"83", 1500000, 170}, {"84", 1500000, 160}, {"85", 1500000, 150}, {"86", 1500000, 140}, {"87", 1500000, 130}, {"88", 1500000, 120}, {"89", 1500000, 110}, {"90", 1500000, 100}, {"91", 1500000, 90}, {"92", 1500000, 80}, {"93", 1500000, 70}, {"94", 1500000, 60}, {"95", 1500000, 50}, {"96", 1500000, 40}, {"97", 1500000, 30}, {"98", 1500000, 20}, {"99", 1500000, 10}, {"100", 1500000, 10}, {"101", 1500000, 10}, {"102", 1500000, 10}, {"103", 1500000, 10}, {"104", 1500000, 10}, {"105", 1500000, 10}, {"106", 1500000, 10}, {"107", 1500000, 10}, {"108", 1500000, 10}, {"109", 1500000, 10}, {"110", 1500000, 10}, {"111", 1500000, 10}, {"112", 1500000, 10}, {"113", 1500000, 10}, {"114", 1500000, 10}, {"115", 1500000, 10}, {"116", 1500000, 10}, {"117", 1500000, 10}, {"118", 1500000, 10}, {"119", 1500000, 10}, {"120", 1500000, 10}, {"121", 1500000, 10}, {"122", 1500000, 10}, {"123", 1500000, 10}, {"124", 1500000, 10}, {"125", 1500000, 10}, {"126", 1500000, 10}, {"127", 1500000, 10}, {"128", 1500000, 10}, {"129", 1500000, 10}, {"130", 1500000, 10}, {"131", 1500000, 10}, {"132", 1500000, 10}, {"133", 1500000, 10}, {"134", 1500000, 10}, {"135", 1500000, 10}, {"136", 1500000, 10}, {"137", 1500000, 10}, {"138", 1500000, 10}, {"139", 1500000, 10}, {"140", 1500000, 10}, {"141", 1500000, 9}, {"142", 1500000, 8}, {"143", 1500000, 7}, {"144", 1500000, 6}, {"145", 1500000, 5}, {"146", 1600000, 4}, {"147", 1700000, 3}, {"148", 1800000, 2}, {"149", 1900000, 1}, {"150", 2000000, 1}, } for _, m in pairs(mining_drill_list) do for i=1,5,1 do technic.register_power_tool("technic:drill_mkS"..m[1].."_"..i, m[2]) if tonumber(m[1]) < 150 then minetest.register_tool("technic:drill_mkS"..m[1].."_"..i, { description = "Spezial Mining drill lv."..m[1].." Mode "..i.." ("..mining_drill_mode_text[i]..")", inventory_image = "technic_mining_drill_mkS"..m[1]..".png^technic_tool_mode"..i..".png", wield_image = "technic_mining_drill_mkS"..m[1]..".png", wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, groups = {not_in_creative_inventory=1}, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() local meta = minetest.deserialize(itemstack:get_metadata()) if meta==nil then meta={} end if meta["mode"]==nil then meta["mode"]=1 end if pointed_thing.type ~= "node" or not pos_is_pointable(pointed_thing.under) or not meta.charge then return end local items = user:get_wielded_item():get_name() local charge_to_take = m[3] if meta.charge >= charge_to_take then local pos = minetest.get_pointed_thing_position(pointed_thing, above) drill_dig_it(pos, user, meta.mode) meta.charge = meta.charge - charge_to_take itemstack:set_metadata(minetest.serialize(meta)) technic.set_RE_wear(itemstack, meta.charge, m[2]) end return itemstack end, }) else local group = {not_in_creative_inventory=1} if i == 1 then group = {} end minetest.register_tool("technic:drill_mkS"..m[1].."_"..i, { description = "Spezial Mining drill lv.MAX Mode "..i.." ("..mining_drill_mode_text[i]..")", inventory_image = "technic_mining_drill_mkS"..m[1]..".png^technic_tool_mode"..i..".png", wield_image = "technic_mining_drill_mkS"..m[1]..".png", wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, groups = group, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() local meta = minetest.deserialize(itemstack:get_metadata()) if meta==nil then meta={} end if meta["mode"]==nil then meta["mode"]=1 end if pointed_thing.type ~= "node" or not pos_is_pointable(pointed_thing.under) then return end local items = user:get_wielded_item():get_name() local pos = minetest.get_pointed_thing_position(pointed_thing, above) drill_dig_it(pos, user, meta.mode) return itemstack end, }) end end end minetest.register_craft({ output = 'technic:drill_mkS1', recipe = { {'tutorial:coin2', 'tutorial:coin2', 'tutorial:coin2'}, {'', 'moreores:mithril_ingot', 'tutorial:admin'}, {'', '', 'moreores:mithril_ingot'}, } }) for i=1,5,1 do local creative = {not_in_creative_inventory=1} if i == 1 then creative = {} end technic.register_power_tool("technic:mining_drill_mkA1_"..i, 1) minetest.register_tool("technic:mining_drill_mkA1_"..i, { description = "Admin tool 8: Mining drill Mode "..i.." ("..mining_drill_mode_text[i]..")", inventory_image = "technic_mining_drill_Admin1.png^technic_tool_mode"..i..".png", wield_image = "technic_mining_drill_Admin1.png", wear_represents = "technic_RE_charge", on_refill = technic.refill_RE_charge, groups = creative, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() local meta = minetest.deserialize(itemstack:get_metadata()) if meta==nil then meta={} end if meta["mode"]==nil then meta["mode"]=1 end if pointed_thing.type ~= "node" or not pos_is_pointable(pointed_thing.under) then return end local items = user:get_wielded_item():get_name() local pos = minetest.get_pointed_thing_position(pointed_thing, above) drill_dig_it(pos, user, meta.mode) return itemstack end, }) end
file = io.open(minetest.get_worldpath().."/chat_record.txt", "a") local separator = "\n-------------\n Separator\n-------------\n \n" file:write(separator) minetest.register_on_chat_message(function(name, message) local time = os.date('%Y-%m-%d %H:%M:%S') local text = string.format("%s: <%s> %s",tostring(time),name,message) file:write(text.."\n") end) minetest.register_on_shutdown(function() file:close() end)
format_version = "1.0" texts = { ["audioOutput"] = "Audio Output", ["alpha"] = "Leakage factor", ["alpha_short"] = "Leakage", ["alpha_shortest"] = "LEAK", ["exponent"] = "Exponent", ["exponent_short"] = "Exponent", ["exponent_shortest"] = "EXP", ["reload"] = "Reload", ["reload_short"] = "Reload", ["reload_shortest"] = "RELD", ["seed"] = "Randomisation seed", ["seed_short"] = "RND Seed", ["seed_shortest"] = "SEED", ["range"] = "Pitch Bend Range", ["range_short"] = "bndRange", ["range_shortest"] = "BRNG", ["mutate"] = "Mutation rate", ["mutate_short"] = "mutate", ["mutate_shortest"] = "MUT", ["mutateRange"] = "Mutation ranger", ["mutateRange_short"] = "mute-rng", ["mutateRange_shortest"] = "MUTR", ["note"] = "Note", ["volume"] = "Volume", ["left"] = "Full left", ["right"] = "Full right", ["pitchbend"] = "Pitch Bend", ["expression"] = "Expression", ["inMode"] = "Input Mode", ["outMode"] = "Output Mode", ["linear_template"] = "^0", ["zero"] = "0", ["one"] = "1", ["max"] = "max" }
id = 'V-38633' severity = 'medium' weight = 10.0 title = 'The system must set a maximum audit log file size.' description = 'The total storage for audit log files must be large enough to retain log information over the period required. This is a function of the maximum log file size and the number of logs retained.' fixtext = [==[Determine the amount of audit data (in megabytes) which should be retained in each log file. Edit the file "/etc/audit/auditd.conf". Add or modify the following line, substituting the correct value for [STOREMB]: max_log_file = [STOREMB] Set the value to "6" (MB) or higher for general-purpose systems. Larger values, of course, support retention of even more audit data.]==] checktext = [==[Inspect "/etc/audit/auditd.conf" and locate the following line to determine how much data the system will retain in each audit log file: "# grep max_log_file /etc/audit/auditd.conf" max_log_file = 6 If the system audit data threshold hasn't been properly set up, this is a finding.]==] function test() end function fix() end
local scripts_override = { { old = "cyberpunk/main.lua", new = "cyberpunk_override/main.lua" }, { old = "cyberpunk/drawing.lua", new = "cyberpunk_override/drawing.lua" }, { old = "cyberpunk/radar.lua", new = "cyberpunk_override/radar.lua" }, { old = "cyberpunk/healthbar.lua", new = "cyberpunk_override/healthbar.lua" }, { old = "cyberpunk/stamina.lua", new = "cyberpunk_override/stamina.lua" }, { old = "cyberpunk/weaponbar.lua", new = "cyberpunk_override/weaponbar.lua" }, { old = "cyberpunk/selection.lua", new = "cyberpunk_override/selection.lua" }, } if CLIENT then CreateClientConVar("cl_cyberpunk_hud_repalce", "1", true, false) local function include_replace_scripts() MsgN("Hack cyberpunk HUD") for i = 1, #scripts_override do local value = scripts_override[i] include(value.new) end end local function include_original_scripts() MsgN("Unhack cyberpunk HUD") for i = 1, #scripts_override do local value = scripts_override[i] include(value.old) end end hook.Add("InitPostEntity", "Cyberpunk_HUD_Scripts_Override", function() if not GetConVar("cl_cyberpunk_hud_repalce"):GetBool() then return end include_replace_scripts() end) cvars.AddChangeCallback("cl_cyberpunk_hud_repalce", function(_, _, value) local is_replace = tobool(value) if is_replace then include_replace_scripts() else include_original_scripts() end end) else for i = 1, #scripts_override do local value = scripts_override[i] AddCSLuaFile(value.new) end end
--[[ panel 2 pushes panel 1 out of frame Assume panel 1 and panel 2 exist --]] local PanelAnimator = require("PanelAnimator") local PanAmPush = {} setmetatable(PanAmPush, { __index = PanelAnimation; }) function PanAmPush.new(self, obj) local obj = PanelAnimator:new(obj) setmetatable(obj, PanAmPush_mt) return obj; end function PanAmPush.update(self, u) end return PanAmPush
Class = require 'class' push = require 'push' require 'Animation' require 'Map' require 'Player' require 'Bullet' VIRTUAL_WIDTH = 432 VIRTUAL_HEIGHT = 243 WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 math.randomseed(os.time()) love.graphics.setDefaultFilter('nearest', 'nearest') map = Map() function love.load() listOfRectangles = {} listOfERectangles = {} love.graphics.setFont(love.graphics.newFont('fonts/font.ttf', 8)) push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { fullscreen = false, resizable = true }) love.window.setTitle('2D Shooter') love.keyboard.keysPressed = {} love.keyboard.keysReleased = {} end function love.resize(w, h) push:resize(w, h) end function creaEteRect() recte = {} recte.x = 500 recte.y = 205 recte.width = 4 recte.height = 1 recte.speed = 200 table.insert(listOfERectangles, recte) end function createRect() rect = {} rect.x = 220 rect.y = 205 rect.width = 4 rect.height = 1 rect.speed = 200 table.insert(listOfRectangles, rect) end function love.keyboard.wasPressed(key) if (love.keyboard.keysPressed[key]) then return true else return false end end function love.keyboard.wasReleased(key) if (love.keyboard.keysReleased[key]) then return true else return false end end function love.keypressed(key) if key == 'escape' then love.event.quit() end love.keyboard.keysPressed[key] = true end -- called whenever a key is released function love.keyreleased(key) love.keyboard.keysReleased[key] = true end function love.update(dt) map:update(dt) for i,v in ipairs(listOfRectangles) do v.x = v.x + v.speed * dt end for i,v in ipairs(listOfERectangles) do v.x = v.x - v.speed * dt end love.keyboard.keysPressed = {} love.keyboard.keysReleased = {} end function love.draw() push:apply('start') love.graphics.clear(108/255, 140/255, 255/255, 255/255) for i,v in ipairs(listOfRectangles) do love.graphics.rectangle("line", v.x, v.y, v.width, v.height) end for i,v in ipairs(listOfERectangles) do ---love.graphics.rectangle("line", v.x, v.y, v.width, v.height) love.graphics.rectangle("line", v.x, v.y, v.width, v.height) end love.graphics.translate(math.floor(-map.camX + 0.5), math.floor(-map.camY + 0.5)) map:render() push:apply('end') end
local L = pace.LanguageString -- load only when hovered above local function add_expensive_submenu_load(pnl, callback) local old = pnl.OnCursorEntered pnl.OnCursorEntered = function(...) callback() pnl.OnCursorEntered = old return old(...) end end function pace.WearParts(temp_wear_filter) local allowed, reason = pac.CallHook("CanWearParts", pac.LocalPlayer) if allowed == false then pac.Message(reason or "the server doesn't want you to wear parts for some reason") return end return pace.WearOnServer(temp_wear_filter) end function pace.OnCreatePart(class_name, name, mdl, no_parent) local part local parent = NULL if no_parent then if class_name ~= "group" then local group local parts = pac.GetLocalParts() if table.Count(parts) == 1 then local test = select(2, next(parts)) if test.ClassName == "group" then group = test end else group = pac.CreatePart("group") end part = pac.CreatePart(class_name) part:SetParent(group) parent = group else part = pac.CreatePart(class_name) end else if class_name ~= "group" and not next(pac.GetLocalParts()) then pace.Call("CreatePart", "group") end part = pac.CreatePart(class_name) parent = pace.current_part if parent:IsValid() then part:SetParent(parent) elseif class_name ~= "group" then for _, v in pairs(pac.GetLocalParts()) do if v.ClassName == "group" then part:SetParent(v) parent = v break end end end end if name then part:SetName(name) end if part.SetModel then if mdl then part:SetModel(mdl) elseif class_name == "model" or class_name == "model2" then part:SetModel("models/pac/default.mdl") end end local ply = pac.LocalPlayer if part:GetPlayerOwner() == ply then pace.SetViewPart(part) end if not input.IsControlDown() then pace.Call("PartSelected", part) end part.newly_created = true if parent.GetDrawPosition and parent:IsValid() and not parent:HasParent() and parent.OwnerName == "world" and part:GetPlayerOwner() == ply then local data = ply:GetEyeTrace() if data.HitPos:Distance(ply:GetPos()) < 1000 then part:SetPosition(data.HitPos) else part:SetPosition(ply:GetPos()) end end pace.RefreshTree() return part end function pace.OnPartSelected(part, is_selecting) local parent = part:GetRootPart() if parent:IsValid() and (parent.OwnerName == "viewmodel" or parent.OwnerName == "hands") then pace.editing_viewmodel = parent.OwnerName == "viewmodel" pace.editing_hands = parent.OwnerName == "hands" elseif pace.editing_viewmodel or pace.editing_hands then pace.editing_viewmodel = false pace.editing_hands = false end pace.current_part = part pace.PopulateProperties(part) pace.mctrl.SetTarget(part) pace.SetViewPart(part) pace.Editor:InvalidateLayout() pace.SafeRemoveSpecialPanel() if pace.tree:IsValid() then pace.tree:SelectPart(part) end pace.current_part_uid = part.UniqueID if not is_selecting then pace.StopSelect() end end function pace.OnVariableChanged(obj, key, val, not_from_editor) local valType = type(val) if valType == 'Vector' then val = Vector(val) elseif valType == 'Angle' then val = Angle(val) end if not not_from_editor then timer.Create("pace_backup", 1, 1, pace.Backup) if not pace.undo_release_varchange then pace.RecordUndoHistory() pace.undo_release_varchange = true end timer.Create("pace_undo", 0.25, 1, function() pace.undo_release_varchange = false pace.RecordUndoHistory() end) end if key == "OwnerName" then local owner_name = obj:GetProperty(key) if val == "viewmodel" then pace.editing_viewmodel = true elseif val == "hands" then pace.editing_hands = true elseif owner_name == "hands" then pace.editing_hands = false elseif owner_name == "viewmodel" then pace.editing_viewmodel = false end end obj:SetProperty(key, val) local node = obj.pace_tree_node if IsValid(node) then if key == "Event" then pace.PopulateProperties(obj) elseif key == "Name" then if not obj:HasParent() then pace.RemovePartOnServer(obj:GetUniqueID(), true, true) end node:SetText(val) elseif key == "Model" and val and val ~= "" and type(val) == "string" then node:SetModel(val) elseif key == "Parent" then local tree = obj.pace_tree_node if IsValid(tree) then node:Remove() tree = tree:GetRoot() if tree:IsValid() then tree:SetSelectedItem(nil) pace.RefreshTree(true) end end end if obj.Name == "" then node:SetText(pace.pac_show_uniqueid:GetBool() and string.format("%s (%s)", obj:GetName(), obj:GetPrintUniqueID()) or obj:GetName()) end end if obj.ClassName:StartWith("sound", nil, true) then timer.Create("pace_preview_sound", 0.25, 1, function() obj:OnShow() end) end timer.Simple(0, function() if not IsValid(obj) then return end local prop_panel = obj.pace_properties and obj.pace_properties[key] if IsValid(prop_panel) then local old = prop_panel.OnValueChanged prop_panel.OnValueChanged = function() end prop_panel:SetValue(val) prop_panel.OnValueChanged = old end end) end pac.AddHook("pac_OnPartParent", "pace_parent", function(parent, child) pace.Call("VariableChanged", parent, "Parent", child, true) end) function pace.GetRegisteredParts() local out = {} for class_name, PART in pairs(pac.GetRegisteredParts()) do local cond = (not pace.IsInBasicMode() or pace.BasicParts[class_name]) and not PART.ClassName:StartWith("base") and PART.show_in_editor ~= false and PART.is_deprecated ~= false if cond then table.insert(out, PART) end end return out end do -- menu function pace.AddRegisteredPartsToMenu(menu, parent) local partsToShow = {} local clicked = false hook.Add('Think', menu, function() local ctrl = input.IsControlDown() if clicked and not ctrl then menu:SetDeleteSelf(true) RegisterDermaMenuForClose(menu) CloseDermaMenus() return end menu:SetDeleteSelf(not ctrl) end) hook.Add('CloseDermaMenus', menu, function() clicked = true if input.IsControlDown() then menu:SetVisible(true) RegisterDermaMenuForClose(menu) end end) local function add_part(menu, part) local newMenuEntry = menu:AddOption(L(part.FriendlyName or part.ClassName:Replace('_', ' ')), function() pace.RecordUndoHistory() pace.Call("CreatePart", part.ClassName, nil, nil, parent) pace.RecordUndoHistory() trap = true end) if part.Icon then newMenuEntry:SetImage(part.Icon) if part.Group == "legacy" then local mat = Material(pace.GroupsIcons.experimental) newMenuEntry.m_Image.PaintOver = function(_, w,h) surface.SetMaterial(mat) surface.DrawTexturedRect(2,6,13,13) end end end end if pace.IsInBasicMode() then for _, part in ipairs(pace.GetRegisteredParts()) do add_part(menu, part) end else local sortedTree = {} for _, part in pairs(pace.GetRegisteredParts()) do local group = part.Group or part.Groups or "other" if type(group) == "string" then group = {group} end for i, name in ipairs(group) do if not sortedTree[name] then sortedTree[name] = {} sortedTree[name].parts = {} sortedTree[name].icon = pace.GroupsIcons[name] sortedTree[name].name = L(name) end partsToShow[part.ClassName] = nil if name == part.ClassName or name == part.FriendlyName then sortedTree[name].group_class_name = part.ClassName else table.insert(sortedTree[name].parts, part) end end end local other = sortedTree.other sortedTree.other = nil for group, groupData in pairs(sortedTree) do local sub, pnl = menu:AddSubMenu(groupData.name, function() if groupData.group_class_name then pace.RecordUndoHistory() pace.Call("CreatePart", groupData.group_class_name, nil, nil, parent) pace.RecordUndoHistory() end end) sub.GetDeleteSelf = function() return false end if groupData.icon then pnl:SetImage(groupData.icon) end local trap = false table.sort(groupData.parts, function(a, b) return a.ClassName < b.ClassName end) for i, part in ipairs(groupData.parts) do add_part(sub, part) end hook.Add('Think', sub, function() local ctrl = input.IsControlDown() if clicked and not ctrl then sub:SetDeleteSelf(true) RegisterDermaMenuForClose(sub) CloseDermaMenus() return end sub:SetDeleteSelf(not ctrl) end) hook.Add('CloseDermaMenus', sub, function() if input.IsControlDown() and trap then trap = false sub:SetVisible(true) end RegisterDermaMenuForClose(sub) end) end for i,v in ipairs(other.parts) do add_part(menu, v) end for class_name, part in pairs(partsToShow) do local newMenuEntry = menu:AddOption(L((part.FriendlyName or part.ClassName):Replace('_', ' ')), function() pace.RecordUndoHistory() pace.Call("CreatePart", class_name, nil, nil, parent) pace.RecordUndoHistory() end) if part.Icon then newMenuEntry:SetImage(part.Icon) end end end end function pace.OnAddPartMenu(obj) local base = vgui.Create("EditablePanel") base:SetPos(input.GetCursorPos()) base:SetSize(200, 300) base:MakePopup() function base:OnRemove() pac.RemoveHook("VGUIMousePressed", "search_part_menu") end local edit = base:Add("DTextEntry") edit:SetTall(20) if pace.IsInBasicMode() then edit:SetTall(0) end edit:Dock(TOP) edit:RequestFocus() edit:SetUpdateOnType(true) local result = base:Add("DPanel") result:Dock(FILL) function edit:OnEnter() if result.found[1] then pace.RecordUndoHistory() pace.Call("CreatePart", result.found[1].ClassName) pace.RecordUndoHistory() end base:Remove() end edit.OnValueChange = function(_, str) result:Clear() result.found = {} for _, part in ipairs(pace.GetRegisteredParts()) do if (part.FriendlyName or part.ClassName):find(str, nil, true) then table.insert(result.found, part) end end table.sort(result.found, function(a, b) return #a.ClassName < #b.ClassName end) for _, part in ipairs(result.found) do local line = result:Add("DButton") line:SetText("") line:SetTall(20) line.DoClick = function() pace.RecordUndoHistory() pace.Call("CreatePart", part.ClassName) base:Remove() pace.RecordUndoHistory() end local btn = line:Add("DImageButton") btn:SetSize(16, 16) btn:SetPos(4,0) btn:CenterVertical() btn:SetMouseInputEnabled(false) if part.Icon then btn:SetImage(part.Icon) if part.Group == "legacy" then local mat = Material(pace.GroupsIcons.experimental) btn.m_Image.PaintOver = function(_, w,h) surface.SetMaterial(mat) surface.DrawTexturedRect(2,6,13,13) end end end local label = line:Add("DLabel") label:SetTextColor(label:GetSkin().Colours.Category.Line.Text) label:SetText(L((part.FriendlyName or part.ClassName):Replace('_', ' '))) label:SizeToContents() label:MoveRightOf(btn, 4) label:SetMouseInputEnabled(false) label:CenterVertical() line:Dock(TOP) end base:SetHeight(20 * #result.found + edit:GetTall()) end edit:OnValueChange("") pac.AddHook("VGUIMousePressed", "search_part_menu", function(pnl, code) if code == MOUSE_LEFT or code == MOUSE_RIGHT then if not base:IsOurChild(pnl) then base:Remove() end end end) end function pace.Copy(obj) pace.Clipboard = obj:ToTable() end function pace.Cut(obj) pace.RecordUndoHistory() pace.Copy(obj) obj:Remove() pace.RecordUndoHistory() end function pace.Paste(obj) if not pace.Clipboard then return end pace.RecordUndoHistory() local newObj = pac.CreatePart(pace.Clipboard.self.ClassName) newObj:SetTable(pace.Clipboard, true) newObj:SetParent(obj) pace.RecordUndoHistory() end function pace.PasteProperties(obj) if not pace.Clipboard then return end pace.RecordUndoHistory() local tbl = pace.Clipboard tbl.self.Name = nil tbl.self.ParentUID = nil tbl.self.UniqueID = nil tbl.children = {} obj:SetTable(tbl) pace.RecordUndoHistory() end function pace.Clone(obj) pace.RecordUndoHistory() obj:Clone() pace.RecordUndoHistory() end function pace.RemovePart(obj) pace.RecordUndoHistory() obj:Remove() pace.RecordUndoHistory() pace.RefreshTree() if not obj:HasParent() and obj.ClassName == "group" then pace.RemovePartOnServer(obj:GetUniqueID(), false, true) end end function pace.OnPartMenu(obj) local menu = DermaMenu() menu:SetPos(input.GetCursorPos()) if obj then if not obj:HasParent() then menu:AddOption(L"wear", function() pace.SendPartToServer(obj) end):SetImage(pace.MiscIcons.wear) end menu:AddOption(L"copy", function() pace.Copy(obj) end):SetImage(pace.MiscIcons.copy) menu:AddOption(L"paste", function() pace.Paste(obj) end):SetImage(pace.MiscIcons.paste) menu:AddOption(L"cut", function() pace.Cut(obj) end):SetImage('icon16/cut.png') menu:AddOption(L"paste properties", function() pace.PasteProperties(obj) end):SetImage(pace.MiscIcons.replace) menu:AddOption(L"clone", function() pace.Clone(obj) end):SetImage(pace.MiscIcons.clone) menu:AddSpacer() end pace.AddRegisteredPartsToMenu(menu, not obj) menu:AddSpacer() if obj then local save, pnl = menu:AddSubMenu(L"save", function() pace.SaveParts() end) pnl:SetImage(pace.MiscIcons.save) add_expensive_submenu_load(pnl, function() pace.AddSaveMenuToMenu(save, obj) end) end local load, pnl = menu:AddSubMenu(L"load", function() pace.LoadParts() end) add_expensive_submenu_load(pnl, function() pace.AddSavedPartsToMenu(load, false, obj) end) pnl:SetImage(pace.MiscIcons.load) if obj then menu:AddSpacer() menu:AddOption(L"remove", function() pace.RemovePart(obj) end):SetImage(pace.MiscIcons.clear) end menu:Open() menu:MakePopup() end function pace.OnNewPartMenu() pace.current_part = NULL local menu = DermaMenu() menu:MakePopup() menu:SetPos(input.GetCursorPos()) pace.AddRegisteredPartsToMenu(menu) menu:AddSpacer() local load, pnl = menu:AddSubMenu(L"load", function() pace.LoadParts() end) pnl:SetImage(pace.MiscIcons.load) add_expensive_submenu_load(pnl, function() pace.AddSavedPartsToMenu(load, false, obj) end) menu:AddOption(L"clear", function() pace.ClearParts() end):SetImage(pace.MiscIcons.clear) end end do pac.haloex = include("pac3/libraries/haloex.lua") function pace.OnHoverPart(self) local tbl = {} local ent = self:GetOwner() if ent:IsValid() then table.insert(tbl, ent) end for _, child in ipairs(self:GetChildrenList()) do local ent = self:GetOwner() if ent:IsValid() then table.insert(tbl, ent) end end if #tbl > 0 then local pulse = math.sin(pac.RealTime * 20) * 0.5 + 0.5 pulse = pulse * 255 pac.haloex.Add(tbl, Color(pulse, pulse, pulse, 255), 1, 1, 1, true, true, 5, 1, 1) end end end
object_tangible_loot_creature_loot_collections_space_reactor_mark_01_freitek = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_01_freitek:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_01_freitek, "object/tangible/loot/creature/loot/collections/space/reactor_mark_01_freitek.iff")
local vehicleDropPoints = { -- x, y, z, rz { 2316.04, -2366.29, 13.55, 46.5 }, { -1699.16, 401.86, 7.18, 230.3 }, { 1639.13, 2193.94, 10.82 } } addEventHandler ( "onResourceStart", resourceRoot, function ( ) for i, v in ipairs ( vehicleDropPoints ) do local x, y, z, rz = unpack ( v ) create3DText ( "Vehicle Recovery", { x, y, z }, { 255, 255, 255 } ) local marker = createMarker ( x, y, z-2, "cylinder", 5, 255, 255, 0, 80 ) setElementData ( marker, "NGJobs:Mechanic.DropPointRotation", rz ) addEventHandler ( "onMarkerHit", marker, function ( p ) if ( getElementType ( p ) == 'player' ) then if ( isPedInVehicle ( p ) and getElementData ( p, "Job" ) == "Mechanic" and getElementModel ( getPedOccupiedVehicle ( p ) ) == 525 ) then local car = getVehicleTowedByVehicle ( getPedOccupiedVehicle ( p ) ) if car then local vehicleID = getElementData ( car, "NGVehicles:VehicleID" ) local vehicleOwner = getElementData ( car, "NGVehicles:VehicleAccountOwner" ) local name = getVehicleNameFromModel ( getElementModel ( car ) ) if vehicleID and vehicleOwner then local owner = exports['NGPlayerFunctions']:getPlayerFromAcocunt ( vehicleOwner ) if owner then exports['NGMessages']:sendClientMessage ( "Your "..name.." has been impounded.", owner, 255, 255, 0 ) end exports['NGVehicles']:showVehicle ( vehicleID, false ) local cash = 1000 + math.random ( 0, 150 ) givePlayerMoney ( p, cash ) exports['NGMessages']:sendClientMessage ( "You have been paid $"..cash.." for impounding this vehicle.", p, 0, 255, 0 ) exports['NGSQL']:db_exec ( "UPDATE vehicles SET Impounded=? WHERE VehicleID=?", '1', vehicleID ) local acc = getAccountName ( getPlayerAccount ( p ) ) updateJobColumn ( acc, "TowedVehicles", "AddOne" ) else exports['NGMessages']:sendClientMessage ( "This vehicle isn't owned.", p, 255, 255, 255 ) end else exports['NGMessages']:sendClientMessage ( "You require to be towing a vehicle to drop it.", p, 0, 255, 255 ) end elseif ( not isPedInVehicle ( p ) ) then local acc = getPlayerAccount ( p ) if isGuestAccount ( acc ) then return end local cars = exports['NGSQL']:db_query ( "SELECT * FROM vehicles WHERE Owner=? AND Impounded=?", getAccountName ( acc ), '1' ) if ( #cars == 0 ) then return exports['NGMessages']:sendClientMessage ( "You have no impounded vehicles!", p, 0, 255, 0 ) end triggerClientEvent ( p, "NGJobs:Mechanic.OpenRecovery", p, cars, source ) end end end ) end end ) addEvent ( "NGJobs:Mechanic.onPlayerRecoverVehicle", true ) addEventHandler ( "NGJobs:Mechanic.onPlayerRecoverVehicle", root, function ( id, marker, price ) if id and marker then local x, y, z = getElementPosition ( marker ) local rz = getElementData ( marker, "NGJobs:Mechanic.DropPointRotation" ) or 0 veh = exports['NGVehicles']:showVehicle ( id, true ) setElementPosition ( veh, x, y, z + 3.5 ) setElementRotation ( veh, 0, 0, rz ) warpPedIntoVehicle ( source, veh ) exports['NGSQL']:db_exec ( "UPDATE vehicles SET Impounded=? WHERE VehicleID=?", '0', id ) takePlayerMoney ( source, price ) end end ) local vehiclesBeingFixed = { } local timer = { } addEvent ( "NGJobs:Mechanic_AttemptFixVehicle", true ) addEventHandler ( "NGJobs:Mechanic_AttemptFixVehicle", root, function ( v ) if ( vehiclesBeingFixed[v] ) then exports['NGMessages']:sendClientMessage ( "This vehicle is already being repaired.", source, 255, 0, 0 ) return triggerClientEvent ( source, "NGJobs:Mechanic_CancelFixingRequest", source, 'source', false ) end local controller = getVehicleController ( v ) local price = (1000-(math.floor(getElementHealth(v)))) if ( getPlayerMoney ( controller ) >= price ) then if ( price == 0 ) then return exports['NGMessages']:sendClientMessage ( "This vehicle doesn't need to be fixed.", source, 255, 255, 0 ) end exports['NGMessages']:sendClientMessage ( "Sending "..getPlayerName ( controller ).." a request that'll expire in 15 seconds.", source, 0, 255, 0 ) exports['NGMessages']:sendClientMessage ( getPlayerName ( source ).." wants to fix your vehicle for $"..tostring(price)..". Press 1 to accept, and 2 to deny", controller, 255, 255, 255 ) setElementFrozen ( v, true ) setElementFrozen ( source, true ) showCursor ( controller, true ) showCursor ( source, true ) vehiclesBeingFixed[v] = true triggerClientEvent ( controller, "NGjobs:Mechanic_BindClientKeys", controller, source ) timer[v] = setTimer ( function ( s, p, v ) if ( isElement ( s ) ) then triggerClientEvent ( s, "NGJobs:Mechanic_CancelFixingRequest", s, 'source' ) setElementFrozen ( s, false ) showCursor ( s, false ) end if ( isElement ( p ) ) then triggerClientEvent ( p, "NGJobs:Mechanic_CancelFixingRequest", p, 'client' ) setElementFrozen ( p, false ) showCursor ( p, false ) end if ( isElement ( v ) ) then setElementFrozen ( v, false ) vehiclesBeingFixed[v] = nil end end, 15000, 1, source, controller, v ) else exports['NGMessages']:sendClientMessage ( "This player doesn't have enough money to pay you.", source, 255, 0, 0 ) end end ) addEvent ( "NGJobs:Mech_OnClientAcceptFixing", true ) addEventHandler ( "NGJobs:Mech_OnClientAcceptFixing", root, function ( fixer ) local v = getPedOccupiedVehicle ( source ) if ( isTimer ( timer[v] ) ) then killTimer ( timer[v] ) end if ( isElement ( v ) and isElement ( fixer ) ) then exports['NGMessages']:sendClientMessage ( "Your vehicle is beginning repairs by "..getPlayerName ( fixer )..".", source, 0, 255, 0 ) exports['NGMessages']:sendClientMessage ( "Beginning repairs...", fixer, 0, 255, 0 ) triggerClientEvent ( fixer, "NGMessages:Mechanic_OpenLoadingBar", fixer, source ) setVehicleDoorOpenRatio ( v, 0, 1 ) else exports['NGMessages']:sendClientMessage ( "Failed!", source, 255, 0, 0 ) if ( isElement ( v ) ) then setElementFrozen ( v, false ) end if ( isElement ( fixer ) ) then setElementFrozen ( fixer, false ) showCursor ( fixer, false ) end showCursor ( source, false ) vehiclesBeingFixed[v] = nil end end ) addEvent ( "NGJobs:Mech_OnClientDenyFixing", true ) addEventHandler ( "NGJobs:Mech_OnClientDenyFixing", root, function ( f ) setElementFrozen ( source, false ) setElementFrozen ( f, false ) showCursor ( source, false ) showCursor ( f, false ) local car = getPedOccupiedVehicle ( source ) if ( isElement ( car ) ) then setElementFrozen ( car, false ) vehiclesBeingFixed[car] = nil end exports['NGMessages']:sendClientMessage ( getPlayerName ( source ).." has denied you to fix their vehicle.", f, 255, 0, 0 ) exports['NGMessages']:sendClientMessage ( "You denied "..getPlayerName ( f ).." to fix your vehicle.", source, 255, 255, 0 ) if ( isTimer ( timer[car] ) ) then killTimer ( timer[car] ) end triggerClientEvent ( f, 'NGJobs:Mechanic_onDenied', f ) end ) addEvent ( "NGJobs:Mechanic_onVehicleCompleteFinish", true ) addEventHandler ( "NGJobs:Mechanic_onVehicleCompleteFinish", root, function ( p ) -- p = client being fixed if ( isElement ( p ) ) then local car = getPedOccupiedVehicle ( p ) if ( isElement ( car ) ) then local price = (1000-(math.floor(getElementHealth(car)))) fixVehicle ( car ) local rx, ry, rz = getElementRotation ( car ) setElementRotation ( car, rx, 0, rz ) takePlayerMoney ( p, price ) givePlayerMoney ( source, price ) exports['NGMessages']:sendClientMessage ( "Your vehicle has been fixed for $"..tostring ( price ).."!", p, 0, 255, 0 ) exports['NGMessages']:sendClientMessage ( "You fixed "..getPlayerName ( p ).."'s vehicle and earned $"..tostring ( price ), source, 0, 255, 0 ) mechanic_reset ( p, source, car ) updateJobColumn ( getAccountName ( getPlayerAccount ( source ) ), "FixedVehicles", "AddOne" ) else exports['NGMessages']:sendClientMessage ( "Failed to fix the vehicle - the vehicle doesn't exist.", source, 255, 0, 0 ) mechanic_reset ( p, source, car ) end else exports['NGMessages']:sendClientMessage ( "Failed to fix the vehicle - the client doesn't exist.", source, 255, 0, 0 ) mechanic_reset ( p, source, car ) end end ) function mechanic_reset ( p, s, car ) if ( isElement ( p ) ) then showCursor ( p, false ) setElementFrozen ( p, false ) end if ( isElement ( s ) ) then showCursor ( s, false ) setElementFrozen ( s, false ) end if ( isElement ( car ) ) then setElementFrozen ( car, false ) vehiclesBeingFixed[car] = nil end end -- Turn off lights and close doors -- of vehicle being towed addEventHandler ( "onTrailerAttach", root, function ( t ) if ( getVehicleName ( t ) == "Towtruck" ) then setVehicleOverrideLights ( source, 1 ); for i = 0, 5 do setVehicleDoorState ( source, i, 0 ) end end end );
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. lootcollectiontierdiamond = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {groupTemplate = "theme_park_reward_rebel_mon_mothma", weight = 312500}, {groupTemplate = "jabba_theme_park_bib", weight = 312500}, {groupTemplate = "janta_common", weight = 312500}, {groupTemplate = "minor_gorax", weight = 312500}, {groupTemplate = "axkva_min", weight = 312500}, {groupTemplate = "krayt_tissue_rare", weight = 312500}, {groupTemplate = "peko_albatross", weight = 312500}, {groupTemplate = "rancor_common", weight = 312500}, {groupTemplate = "harrower_bone", weight = 312500}, {groupTemplate = "gurk_king_common", weight = 312500}, {groupTemplate = "giant_dune_kimo_common", weight = 312500}, {groupTemplate = "krayt_tissue_uncommon", weight = 312500}, {groupTemplate = "geonosian_cubes", weight = 312500}, {groupTemplate = "fire_breathing_spider", weight = 312500}, {groupTemplate = "acklay", weight = 312500}, {groupTemplate = "nightsister_common", weight = 312500}, {groupTemplate = "gorax_common", weight = 312500}, {groupTemplate = "theme_park_reward_rebel_qualdo_herm", weight = 312500}, {groupTemplate = "theme_park_reward_rebel_c_3po", weight = 312500}, {groupTemplate = "jabba_theme_park_reelo", weight = 312500}, {groupTemplate = "chemistry_component", weight = 312500}, {groupTemplate = "chemistry_component_advanced", weight = 312500}, {groupTemplate = "weapon_component", weight = 312500}, {groupTemplate = "weapon_component_advanced", weight = 312500}, {groupTemplate = "theme_park_reward_imperial_kaja", weight = 312500}, {groupTemplate = "theme_park_reward_imperial_kaja", weight = 312500}, {groupTemplate = "kimogila_common", weight = 312500}, {groupTemplate = "geonosian_common", weight = 312500}, {groupTemplate = "fire_breathing_spider", weight = 312500}, {groupTemplate = "junk", weight = 312500}, {groupTemplate = "nightsister_common", weight = 312500}, {groupTemplate = "mythosaur_common", weight = 312500}, } } addLootGroupTemplate("lootcollectiontierdiamond", lootcollectiontierdiamond)
--- Native Lua implementation of filesystem and platform abstractions, -- using LuaFileSystem, LZLib, MD5 and LuaCurl. module("luarocks.fs.lua", package.seeall) local fs = require("luarocks.fs") local cfg = require("luarocks.cfg") local dir = require("luarocks.dir") local util = require("luarocks.util") local path = require("luarocks.path") local socket_ok, http = pcall(require, "socket.http") local _, ftp = pcall(require, "socket.ftp") local zip_ok, lrzip = pcall(require, "luarocks.tools.zip") local unzip_ok, luazip = pcall(require, "zip"); _G.zip = nil local lfs_ok, lfs = pcall(require, "lfs") local md5_ok, md5 = pcall(require, "md5") local posix_ok, posix = pcall(require, "posix") local tar = require("luarocks.tools.tar") local patch = require("luarocks.tools.patch") local dir_stack = {} math.randomseed(os.time()) dir_separator = "/" --- Quote argument for shell processing. -- Adds single quotes and escapes. -- @param arg string: Unquoted argument. -- @return string: Quoted argument. function Q(arg) assert(type(arg) == "string") -- FIXME Unix-specific return "'" .. arg:gsub("\\", "\\\\"):gsub("'", "'\\''") .. "'" end local function normalize(name) return name:gsub("\\", "/"):gsub("/$", "") end --- Test is file/dir is writable. -- Warning: testing if a file/dir is writable does not guarantee -- that it will remain writable and therefore it is no replacement -- for checking the result of subsequent operations. -- @param file string: filename to test -- @return boolean: true if file exists, false otherwise. function is_writable(file) assert(file) file = normalize(file) local result if fs.is_dir(file) then local file2 = dir.path(file, '.tmpluarockstestwritable') local fh = io.open(file2, 'wb') result = fh ~= nil if fh then fh:close() end os.remove(file2) else local fh = io.open(file, 'r+b') result = fh ~= nil if fh then fh:close() end end return result end --- Create a temporary directory. -- @param name string: name pattern to use for avoiding conflicts -- when creating temporary directory. -- @return string or nil: name of temporary directory or nil on failure. function make_temp_dir(name) assert(type(name) == "string") name = normalize(name) local temp_dir = (os.getenv("TMP") or "/tmp") .. "/luarocks_" .. name:gsub(dir.separator, "_") .. "-" .. tostring(math.floor(math.random() * 10000)) if fs.make_dir(temp_dir) then return temp_dir else return nil end end --- Run the given command, quoting its arguments. -- The command is executed in the current directory in the dir stack. -- @param command string: The command to be executed. No quoting/escaping -- is applied. -- @param ... Strings containing additional arguments, which are quoted. -- @return boolean: true if command succeeds (status code 0), false -- otherwise. function execute(command, ...) assert(type(command) == "string") for _, arg in ipairs({...}) do assert(type(arg) == "string") command = command .. " " .. fs.Q(arg) end return fs.execute_string(command) end --- Check the MD5 checksum for a file. -- @param file string: The file to be checked. -- @param md5sum string: The string with the expected MD5 checksum. -- @return boolean: true if the MD5 checksum for 'file' equals 'md5sum', false if not -- or if it could not perform the check for any reason. function check_md5(file, md5sum) file = normalize(file) local computed = fs.get_md5(file) if not computed then return false end if computed:match("^"..md5sum) then return true else return false end end --------------------------------------------------------------------- -- LuaFileSystem functions --------------------------------------------------------------------- if lfs_ok then --- Run the given command. -- The command is executed in the current directory in the dir stack. -- @param cmd string: No quoting/escaping is applied to the command. -- @return boolean: true if command succeeds (status code 0), false -- otherwise. function execute_string(cmd) local code = os.execute(cmd) if code == 0 or code == true then return true else return false end end --- Obtain current directory. -- Uses the module's internal dir stack. -- @return string: the absolute pathname of the current directory. function current_dir() return lfs.currentdir() end --- Change the current directory. -- Uses the module's internal dir stack. This does not have exact -- semantics of chdir, as it does not handle errors the same way, -- but works well for our purposes for now. -- @param d string: The directory to switch to. function change_dir(d) table.insert(dir_stack, lfs.currentdir()) d = normalize(d) lfs.chdir(d) end --- Change directory to root. -- Allows leaving a directory (e.g. for deleting it) in -- a crossplatform way. function change_dir_to_root() table.insert(dir_stack, lfs.currentdir()) lfs.chdir("/") -- works on Windows too end --- Change working directory to the previous in the dir stack. -- @return true if a pop ocurred, false if the stack was empty. function pop_dir() local d = table.remove(dir_stack) if d then lfs.chdir(d) return true else return false end end --- Create a directory if it does not already exist. -- If any of the higher levels in the path name does not exist -- too, they are created as well. -- @param directory string: pathname of directory to create. -- @return boolean: true on success, false on failure. function make_dir(directory) assert(type(directory) == "string") directory = normalize(directory) local path = nil if directory:sub(2, 2) == ":" then path = directory:sub(1, 2) directory = directory:sub(4) else if directory:match("^/") then path = "" end end for d in directory:gmatch("([^"..dir.separator.."]+)"..dir.separator.."*") do path = path and path .. dir.separator .. d or d local mode = lfs.attributes(path, "mode") if not mode then if not lfs.mkdir(path) then return false end elseif mode ~= "directory" then return false end end return true end --- Remove a directory if it is empty. -- Does not return errors (for example, if directory is not empty or -- if already does not exist) -- @param d string: pathname of directory to remove. function remove_dir_if_empty(d) assert(d) d = normalize(d) lfs.rmdir(d) end --- Remove a directory if it is empty. -- Does not return errors (for example, if directory is not empty or -- if already does not exist) -- @param d string: pathname of directory to remove. function remove_dir_tree_if_empty(d) assert(d) d = normalize(d) for i=1,10 do lfs.rmdir(d) d = dir.dir_name(d) end end --- Copy a file. -- @param src string: Pathname of source -- @param dest string: Pathname of destination -- @param perms string or nil: Permissions for destination file, -- or nil to use the source filename permissions -- @return boolean or (boolean, string): true on success, false on failure, -- plus an error message. function copy(src, dest, perms) assert(src and dest) src = normalize(src) dest = normalize(dest) local destmode = lfs.attributes(dest, "mode") if destmode == "directory" then dest = dir.path(dest, dir.base_name(src)) end if not perms then perms = fs.get_permissions(src) end local src_h, err = io.open(src, "rb") if not src_h then return nil, err end local dest_h, err = io.open(dest, "w+b") if not dest_h then src_h:close() return nil, err end while true do local block = src_h:read(8192) if not block then break end dest_h:write(block) end src_h:close() dest_h:close() fs.chmod(dest, perms) return true end --- Implementation function for recursive copy of directory contents. -- Assumes paths are normalized. -- @param src string: Pathname of source -- @param dest string: Pathname of destination -- @return boolean or (boolean, string): true on success, false on failure local function recursive_copy(src, dest) local srcmode = lfs.attributes(src, "mode") if srcmode == "file" then local ok = fs.copy(src, dest) if not ok then return false end elseif srcmode == "directory" then local subdir = dir.path(dest, dir.base_name(src)) fs.make_dir(subdir) for file in lfs.dir(src) do if file ~= "." and file ~= ".." then local ok = recursive_copy(dir.path(src, file), subdir) if not ok then return false end end end end return true end --- Recursively copy the contents of a directory. -- @param src string: Pathname of source -- @param dest string: Pathname of destination -- @return boolean or (boolean, string): true on success, false on failure, -- plus an error message. function copy_contents(src, dest) assert(src and dest) src = normalize(src) dest = normalize(dest) assert(lfs.attributes(src, "mode") == "directory") for file in lfs.dir(src) do if file ~= "." and file ~= ".." then local ok = recursive_copy(dir.path(src, file), dest) if not ok then return false, "Failed copying "..src.." to "..dest end end end return true end --- Implementation function for recursive removal of directories. -- Assumes paths are normalized. -- @param name string: Pathname of file -- @return boolean or (boolean, string): true on success, -- or nil and an error message on failure. local function recursive_delete(name) local mode = lfs.attributes(name, "mode") if mode == "file" then return os.remove(name) elseif mode == "directory" then for file in lfs.dir(name) do if file ~= "." and file ~= ".." then local ok, err = recursive_delete(dir.path(name, file)) if not ok then return nil, err end end end local ok, err = lfs.rmdir(name) if not ok then return nil, err end end return true end --- Delete a file or a directory and all its contents. -- @param name string: Pathname of source -- @return boolean: true on success, false on failure. function delete(name) name = normalize(name) return recursive_delete(name) or false end --- List the contents of a directory. -- @param at string or nil: directory to list (will be the current -- directory if none is given). -- @return table: an array of strings with the filenames representing -- the contents of a directory. function list_dir(at) assert(type(at) == "string" or not at) if not at then at = fs.current_dir() end at = normalize(at) if not fs.is_dir(at) then return {} end local result = {} for file in lfs.dir(at) do if file ~= "." and file ~= ".." then table.insert(result, file) end end return result end --- Implementation function for recursive find. -- Assumes paths are normalized. -- @param cwd string: Current working directory in recursion. -- @param prefix string: Auxiliary prefix string to form pathname. -- @param result table: Array of strings where results are collected. local function recursive_find(cwd, prefix, result) for file in lfs.dir(cwd) do if file ~= "." and file ~= ".." then local item = prefix .. file table.insert(result, item) local pathname = dir.path(cwd, file) if lfs.attributes(pathname, "mode") == "directory" then recursive_find(pathname, item..dir_separator, result) end end end end --- Recursively scan the contents of a directory. -- @param at string or nil: directory to scan (will be the current -- directory if none is given). -- @return table: an array of strings with the filenames representing -- the contents of a directory. function find(at) assert(type(at) == "string" or not at) if not at then at = fs.current_dir() end at = normalize(at) if not fs.is_dir(at) then return {} end local result = {} recursive_find(at, "", result) return result end --- Test for existance of a file. -- @param file string: filename to test -- @return boolean: true if file exists, false otherwise. function exists(file) assert(file) file = normalize(file) return type(lfs.attributes(file)) == "table" end --- Test is pathname is a directory. -- @param file string: pathname to test -- @return boolean: true if it is a directory, false otherwise. function is_dir(file) assert(file) file = normalize(file) return lfs.attributes(file, "mode") == "directory" end --- Test is pathname is a regular file. -- @param file string: pathname to test -- @return boolean: true if it is a file, false otherwise. function is_file(file) assert(file) file = normalize(file) return lfs.attributes(file, "mode") == "file" end function set_time(file, time) file = normalize(file) return lfs.touch(file, time) end end --------------------------------------------------------------------- -- LuaZip functions --------------------------------------------------------------------- if zip_ok then function zip(zipfile, ...) return lrzip.zip(zipfile, ...) end end if unzip_ok then --- Uncompress files from a .zip archive. -- @param zipfile string: pathname of .zip archive to be extracted. -- @return boolean: true on success, false on failure. function unzip(zipfile) local zipfile, err = luazip.open(zipfile) if not zipfile then return nil, err end local files = zipfile:files() local file = files() repeat if file.filename:sub(#file.filename) == "/" then fs.make_dir(dir.path(fs.current_dir(), file.filename)) else local rf, err = zipfile:open(file.filename) if not rf then zipfile:close(); return nil, err end local contents = rf:read("*a") rf:close() local wf, err = io.open(dir.path(fs.current_dir(), file.filename), "wb") if not wf then zipfile:close(); return nil, err end wf:write(contents) wf:close() end file = files() until not file zipfile:close() return true end end --------------------------------------------------------------------- -- LuaSocket functions --------------------------------------------------------------------- if socket_ok then local ltn12 = require("ltn12") local luasec_ok, https = pcall(require, "ssl.https") local redirect_protocols = { http = http, https = luasec_ok and https, } local function http_request(url, http, loop_control) local result = {} local res, status, headers, err = http.request { url = url, proxy = cfg.proxy, redirect = false, sink = ltn12.sink.table(result) } if not res then return nil, status elseif status == 301 or status == 302 then local location = headers.location if location then local protocol, rest = dir.split_url(location) if redirect_protocols[protocol] then if not loop_control then loop_control = {} elseif loop_control[location] then return nil, "Redirection loop -- broken URL?" end loop_control[url] = true return http_request(location, redirect_protocols[protocol], loop_control) else return nil, "URL redirected to unsupported protocol - install luasec to get HTTPS support." end end return nil, err elseif status ~= 200 then return nil, err else return table.concat(result) end end --- Download a remote file. -- @param url string: URL to be fetched. -- @param filename string or nil: this function attempts to detect the -- resulting local filename of the remote file as the basename of the URL; -- if that is not correct (due to a redirection, for example), the local -- filename can be given explicitly as this second argument. -- @return boolean: true on success, false on failure. function download(url, filename) assert(type(url) == "string") assert(type(filename) == "string" or not filename) filename = dir.path(fs.current_dir(), filename or dir.base_name(url)) local content, err if util.starts_with(url, "http:") then content, err = http_request(url, http) elseif util.starts_with(url, "ftp:") then content, err = ftp.get(url) elseif util.starts_with(url, "https:") then if luasec_ok then content, err = http_request(url, https) else err = "Unsupported protocol - install luasec to get HTTPS support." end else err = "Unsupported protocol" end if not content then return false, tostring(err) end local file = io.open(filename, "wb") if not file then return false end file:write(content) file:close() return true end end --------------------------------------------------------------------- -- MD5 functions --------------------------------------------------------------------- if md5_ok then --- Get the MD5 checksum for a file. -- @param file string: The file to be computed. -- @return string: The MD5 checksum function get_md5(file) file = fs.absolute_name(file) local file = io.open(file, "rb") if not file then return false end local computed = md5.sumhexa(file:read("*a")) file:close() return computed end end --------------------------------------------------------------------- -- POSIX functions --------------------------------------------------------------------- if posix_ok then local octal_to_rwx = { ["0"] = "---", ["1"] = "--x", ["2"] = "-w-", ["3"] = "-wx", ["4"] = "r--", ["5"] = "r-x", ["6"] = "rw-", ["7"] = "rwx", } function chmod(file, mode) -- LuaPosix (as of 5.1.15) does not support octal notation... if mode:sub(1,1) == "0" then local new_mode = {} for c in mode:sub(2):gmatch(".") do table.insert(new_mode, octal_to_rwx[c]) end mode = table.concat(new_mode) end local err = posix.chmod(file, mode) return err == 0 end function get_permissions(file) return posix.stat(file, "mode") end end --------------------------------------------------------------------- -- Other functions --------------------------------------------------------------------- --- Apply a patch. -- @param patchname string: The filename of the patch. -- @param patchdata string or nil: The actual patch as a string. function apply_patch(patchname, patchdata) local p, all_ok = patch.read_patch(patchname, patchdata) if not all_ok then return nil, "Failed reading patch "..patchname end if p then return patch.apply_patch(p, 1) end end --- Move a file. -- @param src string: Pathname of source -- @param dest string: Pathname of destination -- @return boolean or (boolean, string): true on success, false on failure, -- plus an error message. function move(src, dest) assert(src and dest) if fs.exists(dest) and not fs.is_dir(dest) then return false, "File already exists: "..dest end local ok, err = fs.copy(src, dest) if not ok then return false, err end ok = fs.delete(src) if not ok then return false, "Failed move: could not delete "..src.." after copy." end return true end --- Check if user has write permissions for the command. -- Assumes the configuration variables under cfg have been previously set up. -- @param flags table: the flags table passed to run() drivers. -- @return boolean or (boolean, string): true on success, false on failure, -- plus an error message. function check_command_permissions(flags) local root_dir = path.root_dir(cfg.rocks_dir) local ok = true local err = "" for _, dir in ipairs { cfg.rocks_dir, root_dir, dir.dir_name(root_dir) } do if fs.exists(dir) and not fs.is_writable(dir) then ok = false err = "Your user does not have write permissions in " .. dir break end end if ok then return true else if flags["local"] then err = err .. " \n-- please check your permissions." else err = err .. " \n-- you may want to run as a privileged user or use your local tree with --local." end return nil, err end end
vim.lsp.handlers["textDocument/definition"] = function(_, _, result) if not result or vim.tbl_isempty(result) then print("[LSP] Could not find definition") return end if vim.tbl_islist(result) then vim.lsp.util.jump_to_location(result[1]) else vim.lsp.util.jump_to_location(result) end end
-- Copyright 2016 The Charon Platform Authors. -- All rights reserved. -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE file. -- -- Helpers in charon platform follow similiar principle of Velocity Framework -- http://stackoverflow.com/questions/4201142/rails-style-template-helpers-in-velocity -- Examples: -- <% local img = helper:img("pdf.png") -%> -- <%= helper:floatField("total", {default = 0.0}) -- <%= helper:link{ text = 'cancel', url = {controller = "cancel"} } -%> -- or -- <a href="<%= helper:url{ action = 'cancel' } -%>">cancel</a> local Form = require "charon.Helper.FormHelper" local url = require "charon.net.url" local toboolean = require "charon.toboolean" local dispatcher = require 'charon.dispatcher' local Helper = {} local cache = {} Helper.publicPath = "public" function Helper:hiddenField(field, value) value = value or "" local html = [[<input type="hidden" id="%s" name="%s" value=%q>]] return string.format(html, field:normalize(), field, value) end function Helper:textField(field, value, options) local value = value or "" local options = options or {} local style = options.style or "width:250px" local html = [[<input type="text" id="%s" name="%s" value=%q style=%q]] local html = string.format(html, field:normalize(), field, value, style) if options.onblur then html = html .. string.format(" onblur=%q ", options.onblur) end if options.onfocus then html = html .. string.format(" onfocus=%q ", options.onfocus) end if options.onkeypress then html = html .. string.format(" onkeypress=%q ", options.onkeypress) end if options.onkeyup then html = html .. string.format(" onkeyup=%q ", options.onkeyup) end if options.disabled then html = html .. ' disabled' end return (html .. ' />') end function Helper:textArea(field, value, options) local value = value or "" local options = options or {} local style = options.style or "width:250px;height:65px" local html = [[<textarea id="%s" name="%s" style=%q]] local html = string.format(html, field:normalize(), field, style) if options.onblur then html = html .. string.format(" onblur=%q ", options.onblur) end if options.onfocus then html = html .. string.format(" onfocus=%q ", options.onfocus) end if options.onkeypress then html = html .. string.format(" onkeypress=%q ", options.onkeypress) end if options.onkeyup then html = html .. string.format(" onkeyup=%q ", options.onkeyup) end return html .. string.format('>%s</textarea>', value) end function Helper:floatField(field, value, options) options = options or {} options.onblur = options.onblur or "inputBlur( this )" options.onfocus = options.onfocus or "inputFocus( this )" options.onkeypress = options.onkeypress or "inputPress( this, event )" options.onkeyup = options.onkeyup or "format_invert(this, '**.***.***,**')" options.style = options.style or "width:95px;text-align:right" return Helper:textField(field, value, options) end function Helper:intField(field, value, options) options = options or {} options.onblur = options.onblur or "inputBlur( this )" options.onfocus = options.onfocus or "inputFocus( this )" options.onkeypress = options.onkeypress or "inputPress( this, event )" options.onkeyup = options.onkeyup or "format_invert(this, '***.***.***')" options.style = options.style or "width:95px;text-align:right" return Helper:textField(field, value, options) end function Helper:dateField(field, value, options) options = options or {} options.onblur = options.onblur or "inputBlur( this )" options.onfocus = options.onfocus or "inputFocus( this )" options.onkeypress = options.onkeypress or "inputPress( this, event )" options.onkeyup = options.onkeyup or "format_invert(this, '**/**/****')" options.style = options.style or "width:80px;text-align:right" local html = Helper:textField(field, value, options) local calendar = [[<script>jQuery.calendar('#%s')</script>]] return html .. string.format(calendar, field:normalize(), options) end function Helper:negativeLabel() return 'not' end function Helper:positiveLabel() return 'yes' end function Helper:boolField(field, value, options) local options = options or {} local html = "" local label = "" local checked = "" -- positive option label = options.positive or self:positiveLabel() if toboolean(value) == true then checked = "checked" else checked = "" end html = html .. string.format([[<input type="radio" name=%q value="true" %s > %s ]], field, checked, label) -- negative option label = options.negative or self:negativeLabel() if toboolean(value) == false then checked = "checked" else checked = "" end html = html .. string.format([[<input type="radio" name=%q value="false" %s > %s ]], field, checked, label) -- blank option if options.blank ~= nil then label = options.blank if value == "" or value == nil then checked = "checked" else checked = "" end html = html .. string.format([[<input type="radio" name=%q value="" %s > %s ]], field, checked, label) end return html end function Helper:selectList(field, list, field_value, field_description, value, options) options = options or {} local html = "<select " local option = "<option value=%q %s >%s</option>" local selected = "" local style = options.style or "width:250px" if options.multiple then if options.multiple == true then options.multiple = 5 end html = html .. string.format([[ multiple="multiple" size=%q ]], options.multiple) end html = html .. [[ id=%q name=%q style=%q>]] html = string.format(html, field:normalize(), field, style) if options.blank then local blank = "" if type(options.blank) == 'string' then blank = options.blank end html = html .. string.format(option, "", "", blank) end for row in list:each() do if row[field_value] == value then selected = 'selected' else selected = '' end html = html .. string.format(option, row[field_value], selected, row[field_description]) end html = html .. "</select>" return html end function Helper:selectHash(field, list, value, options) options = options or {} local html = "<select " local option = "<option value=%q %s >%s</option>" local selected = "" if options.multiple then if options.multiple == true then options.multiple = 5 end html = html .. string.format([[ multiple="multiple" size=%q ]], options.multiple) end html = html .. [[ id=%q name=%q style="width:250px;">]] html = string.format(html, field:normalize(), field) if options.blank then local blank = "" if type(options.blank) == 'string' then blank = options.blank end html = html .. string.format(option, "", "", blank) end for k, v in pairs(list) do if k == value then selected = 'selected' else selected = '' end html = html .. string.format(option, k, selected, v) end html = html .. "</select>" return html end function Helper:fileTimestamp(file_name) if cache[file_name] == nil or CHARON_ENV ~= 'production' then if os.exists(Helper.publicPath .. file_name) then cache[file_name] = os.ctime(Helper.publicPath .. file_name) else cache[file_name] = 0 end end return cache[file_name] end function Helper:javascript(file_name) local html = [[<script src="%s%s?%i" type="text/javascript"></script>]] file_name = string.format("/javascripts/%s.js", file_name) return string.format(html, self.controller.prefix, file_name, self:fileTimestamp(file_name)) end function Helper:stylesheet(file_name) local html = [[<link href="%s%s?%i" media="screen" rel="stylesheet" type="text/css" />]] file_name = string.format("/stylesheets/%s.css", file_name) return string.format(html, self.controller.prefix, file_name, self:fileTimestamp(file_name)) end function Helper:img(file_name, options) local options = options or {} local title = options.title or file_name:left(file_name:lastIndexOf('.') - 1) local html = [[<img src="%s%s?%i" title="%s" />]] file_name = string.format("/images/%s", file_name) return string.format(html, self.controller.prefix, file_name, self:fileTimestamp(file_name), title) end function Helper:imgPath(file_name) local html = '%s?%i' file_name = string.format("%s/images/%s", self.controller.prefix, file_name) return string.format(html, file_name, self:fileTimestamp(file_name)) end function Helper:formCreate(instance_or_name, name) local data if type(instance_or_name) == 'string' then data = self.controller[instance_or_name] else data = instance_or_name end return Form.new{ data = data, name = (name or 'form'), controller = self.controller, helper = self } end function Helper:url(params) if type(params) == 'string' then return params end local controller = params.controller or self.controllerName or 'index' local action = params.action or 'index' if self.controller.prefix then controller = self.controller.prefix .. '/' .. controller end params.action = nil params.controller = nil local result = params.path or (controller .. '/' .. action) local query = url.buildQuery(params) if #query > 0 then result = result .. '?' .. query end return result end function Helper:urlPerform() local action = self.actionName:gsub("Perform", "") .. "Perform" return self:url{ action = action } end function Helper:link(params) local html = [[<a href=%q]] html = string.format(html, self:url(params.url)) if params.remote then html = html .. string.format(" data-remote=%q ", "true") end if params.after then html = html .. string.format(" data-after=%q ", params.after) end if params.click then html = html .. string.format(" onclick=%q ", params.click ) end if params.update then html = html .. string.format(" data-update=%q ", params.update) end if params.confirm then html = html .. string.format(" data-confirm=%q ", params.confirm) end if params.with and params.remote then html = html .. string.format(" data-with=%q ", params.with) end if params.condition then html = html .. string.format(" data-condition=%q ", params.condition) end if params.style then html = html .. string.format(" style=%q ", params.style) end if params.class then html = html .. string.format(" class=%q ", params.class) end if params.title then html = html .. string.format(" title=%q ", params.title) end html = html .. '>' if params.img then html = html .. self:img(params.img, {title = params.title}) else html = html .. params.text end html = html .. "</a>" return html end ------------------------------------------------------------------------------- -- AUTO COMPLETE ------------------------------------------------------------------------------- function Helper:autoComplete(field, resource, options) local options = options or {} local field_value = options.field_value or "value" local field_description = options.field_description or "label" local url = self:url(resource) local style = options.style or "width:250px" local html = [[<input type="text" id="%s" name="%s" style=%q>]] local select = options.select or "" html = string.format(html, field:normalize(), field, style) html = html .. string.format([[ <script> jQuery(function() { jQuery( "#%s" ).autocomplete({ source: function(request, response) { jQuery.ajax({ url: '%s', dataType: 'jsonp', jsonp: 'json_callback', data: { field: %q, featureClass: 'P', style: 'full', limit: 10, busca: request.term }, success: function( data ){ response( jQuery.map( data, function( item ) { return { label: item.%s, value: item.%s, attributes: item } })); }, error: function(params1, params2, params3) { //alert(params1+' - '+params2+' - '+params3); } }) }, select: function(event, ui) { %s; }, minLength: 1 }); }); </script>]], field:normalize(), url, field, field_description, field_value, select) return html end function Helper:dateFormat(value) return value end function Helper:dateTimeFormat(value) return value end function Helper:boolFormat(value, positive, negative) if toboolean(value) then return positive or 'yes' else return negative or 'no' end end -- nl2br -- converte em uma string todos os \n para <br> function Helper:nl2br(value) return tostring(value):replace('\n', '<br>') end return Helper
Wago = {} Wago.LoadOptionToggle = function(option) return '\z <div class="WA-option col-sm-6 col-md-3">\z <div class="input-group">\z <span class="input-group-addon input-toggle" data-field="use_'..option.name..'" id="chk_use_'..option.name..'"><span class="icon-checkbox-unchecked"></span> '..option.display..'</span>\z <input type="hidden" class="form-control" id="opt_use_'..option.name..'" data-field="use_'..option.name..'" >\z </div>\z </div>' end Wago.LoadOptionTristate = function(option) return '\z <div class="WA-option col-sm-6 col-md-3">\z <div class="input-group">\z <span class="input-group-addon input-tristate" data-field="use_'..option.name..'" id="chk_use_'..option.name..'"><span class="icon-checkbox-unchecked"></span> '..option.display..'</span>\z <input type="hidden" class="form-control" id="opt_use_'..option.name..'" data-field="use_'..option.name..'" >\z </div>\z </div>' end Wago.LoadOptionString = function(option, lookup) local lookup_class = "" local lookup_attr = "" if lookup then lookup_class = "lookup-data" lookup_attr = 'data-lookup="'..lookup..'"' end return '\z <div class="WA-option col-sm-12 col-md-6">\z <div class="input-group">\z <span class="input-group-addon input-toggle-field" data-field="use_'..option.name..'" data-textfield="'..option.name..'" id="chk_use_'..option.name..'"><span class="icon-checkbox-unchecked"></span> '..option.display..'</span>\z <input type="hidden" class="form-control" id="opt_use_'..option.name..'" data-field="use_'..option.name..'" >\z <input type="text" class="form-control '..lookup_class..'" id="opt_'..option.name..'" '..lookup_attr..' disabled data-field="'..option.name..'" >\z </div>\z </div>' end Wago.LoadOptionNumber = function(option) return '\z <div class="WA-option col-sm-12 col-md-6">\z <div class="input-group">\z <span class="input-group-addon input-toggle-field" data-field="use_'..option.name..'" '..option.name..' data-textfield="'..option.name..'" data-opfield="op_'..option.name..'" id="chk_use_'..option.name..'"><span class="icon-checkbox-unchecked"></span> '..option.display..'</span>\z <input type="hidden" class="form-control" id="opt_use_'..option.name..'" data-field="use_'..option.name..'" >\z <div class="input-group-btn">\z <a class="btn btn-secondary dropdown-toggle disabled" href="#" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">&gt;\z <input type="hidden" value="&gt;" class="inputValue" data-field="'..option.name..'_operator" />\z </a>\z <div class="dropdown-menu">\z <a class="dropdown-item" href="#">&gt;</a>\z <a class="dropdown-item" href="#">&gt;=</a>\z <a class="dropdown-item" href="#">==</a>\z <a class="dropdown-item" href="#">&lt;=</a>\z <a class="dropdown-item" href="#">&lt;</a>\z </div>\z </div>\z <input type="number" class="form-control" id="opt_'..option.name..'" disabled data-field="'..option.name..'" >\z </div>\z </div>' end Wago.LoadOptionMultiselect = function(option) local values if type(WeakAuras[option.values])=="function" then values = WeakAuras[option.values]({}) else values = WeakAuras[option.values] end local options = "" local values2 = {} if type(values)=="table" then for i, v in pairs(values) do if type(v)=="string" or type(v)=="number" then if string.find(v, '|[cC][fF][fF]')==1 then -- if val starts with a color code then remove it v = string.sub(v, 11, -3) table.insert(values2, v) end options = options .. '<option value="'..i..'">'..v..#values2..'</option>' end end -- if our table values were modified then sort new values and restart population if #values2>0 then table.sort(values2) options = "" for i, v in pairs(values2) do if type(v)=="string" or type(v)=="number" then options = options .. '<option value="'..i..'">'..v..'</option>' end end end end local str = '\z <div class="WA-option col-sm-12 col-md-6">\z <div class="input-group">\z <span class="input-group-addon input-toggle-field" data-field="use_'..option.name..'" data-selectfield="'..option.name..'" id="chk_use_'..option.name..'"><span class="icon-checkbox-unchecked"></span> '..option.display..'</span>\z <input type="hidden" class="form-control" id="use_'..option.name..'">\z <select name="categories[]" multiple id="opt_'..option.name..'" class="input-multiselect" disabled>'..options..'</select>\z </div>\z </div>' return str end Wago.SetupLoadOptions = function(WeakAuras) local window = js.global local document = window.document local panel = document:getElementById( 'load-editor' ) local L = WeakAuras.L local function_strings = WeakAuras.function_strings local anim_function_strings = WeakAuras.anim_function_strings local anim_presets = WeakAuras.anim_presets local load_prototype = WeakAuras.load_prototype local event_prototypes = WeakAuras.event_prototypes for index, arg in pairs(load_prototype.args) do if arg.type=="toggle" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionToggle(arg) elseif arg.type=="tristate" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionTristate(arg) elseif arg.type=="string" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionString(arg) elseif arg.type=="spell" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionString(arg, arg.type) elseif arg.type=="number" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionNumber(arg) elseif arg.type=="multiselect" then panel.innerHTML = panel.innerHTML .. Wago.LoadOptionMultiselect(arg) else panel.innerHTML = panel.innerHTML .. "<div class='col-sm-12'>"..arg.display.." ("..arg.type..")</div>" end end end
assert(42 == 42)
--- Syntax sugar for event manipulation. -- Along with the list of functions below, this module dynamically generates syntax-shortcuts for all @{defines.events} -- events. These shortcuts are only to be used when registering a handler to a single event. To register a handler to -- multiple events, use @{event.register}. -- -- To use a shortcut, replace `event.register(defines.events.on_built_entity, handler, filters)` with -- `event.on_built_entity(handler, filters)`. You can also deregister the handler using `event.on_built_entity(nil)`. -- @module event -- @alias flib_event -- @usage local event = require("__flib__.event") -- @see event.lua local flib_event = {} -- generate syntax shortcuts for name, id in pairs(defines.events) do flib_event[name] = function(handler, filters) return script.on_event(id, handler, filters) end end --- Functions -- @section --- Register or deregister a handler to be run during mod init. -- @function on_init -- @tparam function|nil handler The handler to register, or `nil` to deregister the registered handler. -- @usage -- -- register a handler to run during mod init -- event.on_init(function() log("on_init") end) -- -- deregister the registered handler, if one exists -- event.on_init(nil) flib_event.on_init = script.on_init --- Register or deregister a handler to be run during mod load. -- @function on_load -- @tparam function|nil handler The handler to register, or `nil` to deregister the registered handler. -- @usage -- -- register a handler to run during mod load -- event.on_load(function() log("on_load") end) -- -- deregister the registered handler, if one exists -- event.on_load(nil) flib_event.on_load = script.on_load --- Register or deregister a handler to be run when mod configuration changes. -- @function on_configuration_changed -- @tparam function|nil handler The handler to register, or `nil` to deregister the registered handler. -- @usage -- -- register a handler to run when mod configuration changes -- event.on_configuration_changed(function() log("on_configuration_changed") end) -- -- deregister the registered handler, if one exists -- event.on_configuration_changed(nil) flib_event.on_configuration_changed = script.on_configuration_changed --- Register or deregister a handler to run every N ticks. -- @function on_nth_tick -- @tparam number nth_tick -- @tparam function|nil handler The handler to register, or `nil` to deregister the registered handler. -- @usage -- -- register a handler to run every 30 ticks -- event.on_nth_tick(30, function(e) log("30th tick!") end) -- -- deregister the registered handler, if one exists -- event.on_nth_tick(30, nil) flib_event.on_nth_tick = script.on_nth_tick -- TODO Nexela link EventFilters to https://lua-api.factorio.com/latest/Event-Filters.html --- Register or deregister a handler to or from an event or group of events. -- Unlike `script.on_event`, `event.register` supports adding compatible filters to multiple events at once. -- Additionally, `event.register` supports registering to custom-inputs and other events simultaneously. -- @tparam EventId|EventId[] ids -- @tparam function|nil handler The handler to register, or `nil` to deregister the registered handler. -- @tparam[opt] EventFilters filters -- @usage -- -- register a handler to a defines.events event that supports filters -- event.register(defines.events.on_built_entity, function(e) log("ghost built!") end, {{filter="ghost"}}) -- -- register a handler to a custom-input -- event.register("my-input", function(e) log("my-input pressed!") end) -- -- register a handler to multiple events of different types -- event.register({"my-input", defines.events.on_lua_shortcut}, function(e) log("do something!") end) -- -- deregister a handler from a single event, if one is registered -- event.register("my-input", nil) -- -- deregister a handler from multiple events, if one is registered -- event.register({"my-input", defines.events.on_lua_shortcut}, nil) function flib_event.register(ids, handler, filters) if type(ids) ~= "table" then ids = {ids} end for i = 1, #ids do -- the game doesn't like you passing filters to events that don't support them, even if they're `nil` if filters then script.on_event(ids[i], handler, filters) else script.on_event(ids[i], handler) end end return end --- Register an entity to raise `on_entity_destroyed` when it's destroyed. -- @function register_on_entity_destroyed -- Once an entity is registered it's registered forever (until it's destroyed) and persists through save/load. -- -- Registered is global across all mods: once an entity is registered the event will be fired for all mods when its -- destroyed. -- -- An entity registered multiple times will only fire the event once and gives back the same registration number. -- -- Depending on when a given entity is destroyed on_entity_destroyed will be fired at the end of the current tick or end -- of the next tick. -- @tparam LuaEntity entity The entity to register. -- @treturn number The registration number. flib_event.register_on_entity_destroyed = script.register_on_entity_destroyed --- Generate a new, unique event ID. -- @function generate_id -- @treturn number -- @usage -- -- generate a new event ID -- local my_event = event.generate_id() -- -- raise that event with custom parameters -- event.raise(my_event, {whatever_you_want=true, ...}) flib_event.generate_id = script.generate_event_name --- Retrieve the handler for an event, if one exists. -- @function get_handler -- @tparam EventId id -- @treturn function The registered handler, or `nil` if one isn't registered. flib_event.get_handler = script.get_event_handler -- TODO Nexela link EventData to https://lua-api.factorio.com/latest/events.html --- Raise an event as if it were actually called. -- @function raise -- This will only work for events that actually support being raised, and custom mod events. -- @tparam EventId id -- @tparam table event_data The event data that will be passed to the handlers. -- @usage -- event.raise(defines.events.on_gui_click, {player_index=e.player_index, element=my_button, ...}) flib_event.raise = script.raise_event --- Retrieve the mod event order. -- @function get_order -- @treturn string flib_event.get_order = script.get_event_order --- Set the filters for the given event(s). -- @tparam EventId|EventId[] ids -- @tparam EventFilters filters The filters to set, or `nil` to clear the filters. -- @usage -- -- set the filters for a single event -- event.set_filters(defines.events.on_built_entity, { -- {filter="ghost"}, -- {filter="type", type="assembling-machine"} -- }) -- -- set the filters for multiple events that have compatible formats -- event.set_filters({defines.events.on_built_entity, defines.events.on_robot_built_entity}, { -- {filter="ghost"}, -- {filter="type", type="assembling-machine"} -- }) -- -- clear event filters if any are set -- event.set_filters(defines.events.on_robot_built_entity, nil) function flib_event.set_filters(ids, filters) if type(ids) ~= "table" then ids = {ids} end for i = 1, #ids do script.set_event_filter(ids[i], filters) end return end --- Retrieve the filters for the given event. -- @function get_filters -- @tparam EventId id -- @treturn EventFilters filters The filters, or `nil` if there are none defined. flib_event.get_filter = script.get_event_filter --- Concepts -- @section --- @Concept EventId -- One of the following: -- <ul> -- <li>A member of @{defines.events}.</li> -- <li>A positive @{number} corresponding to a custom event ID.</li> -- <li>A @{string} corresponding to a custom-input name.</li> -- </ul> return flib_event
require 'csvigo' dofile("Code/utils.lua") function buildCNN(input_path, inputfile, outputpath) mydata = csvigo.load({path = input_path .. inputfile , mode = "large", verbose = false}) print("data loaded and tokenized...") -- Initialize padding length pad_l = {} for i = 1, #mydata[1] do pad_l[i] = 0 end for i=1, #mydata do for j=1, #pad_l do pad_l[j] = math.max( pad_l[j], #mydata[i][j]:split(" ")) end end print("beging sentence padding...") spadlen = 0 for j= 4, 125 do spadlen = math.max(spadlen, pad_l[j]) end sentences = {} for j = 1, 125 do print(string.format("processing column %i with padding %i", j, pad_l[j])) tmp = {} for i = 2, #mydata do tmp[i - 1] = mydata[i][j]:split(" ") end if j == 2 then queries = torch.Tensor(padZeros(tmp, pad_l[2] )) end if j == 3 then trueSummary = torch.Tensor(padZeros(tmp, pad_l[3] )) end if j > 3 then -- # of sentence tokens sentences[j - 3] = torch.Tensor(padZeros(tmp, spadlen)) end end print("...data exported to torch datafiles") torch.save(outputpath .. "cnn_data_ss.dat", {queries, trueSummary, sentences} ) end input_path = "/home/francisco/GitHub/DQN-Event-Summarization/data/cnn_tokenized_ss/" outputpath = "/home/francisco/GitHub/DQN-Event-Summarization/data/training_ss/" inputfile = 'cnn_data_ss.csv' buildCNN(input_path, inputfile, outputpath)
--3L·苍空之舞-墨染之樱 local m=37564819 local cm=_G["c"..m] if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end function cm.initial_effect(c) senya.leff(c,m) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(m,0)) e3:SetCategory(senya.fuscate()) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_HAND+LOCATION_MZONE) e3:SetCountLimit(1,m) e3:SetTarget(cm.sptg) e3:SetOperation(cm.spop) c:RegisterEffect(e3) end function cm.effect_operation_3L(c,ctlm) local e=senya.icopy(c,ctlm) e:SetReset(RESET_EVENT+0x1fe0000) e:SetDescription(m*16+1) e:SetCost(senya.desccost(e:GetCost())) c:RegisterEffect(e,true) return e end function cm.spfilter2(c,e,tp,m,f,gc,chkf) return c:IsType(TYPE_FUSION) and (not f or f(c)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial(m,gc,chkf) and senya.check_set_3L(c) end function cm.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=senya.GetFusionMaterial(tp,nil,nil,nil,c) local res=Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg1,nil,c,chkf) if not res then local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() local mg2=fgroup(ce,e,tp) local mf=ce:GetValue() res=Duel.IsExistingMatchingCard(cm.spfilter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg2,mf,c,chkf) end end return res end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function cm.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp local mg1=senya.GetFusionMaterial(tp,nil,nil,nil,c,e) local sg1=Duel.GetMatchingGroup(cm.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,c,chkf) local mg2=nil local sg2=nil local ce=Duel.GetChainMaterial(tp) if ce~=nil then local fgroup=ce:GetTarget() mg2=fgroup(ce,e,tp) local mf=ce:GetValue() sg2=Duel.GetMatchingGroup(cm.spfilter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,c,chkf) end if sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0) then local sg=sg1:Clone() if sg2 then sg:Merge(sg2) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) local tc=tg:GetFirst() if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,c,chkf) tc:SetMaterial(mat1) Duel.SendtoGrave(mat1,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) else local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,c,chkf) local fop=ce:GetOperation() fop(ce,e,tp,tc,mat2) end tc:CompleteProcedure() end end
goto room1 -- initial room ::room1:: do local move = io.read() if move == "south" then goto room3 elseif move == "east" then goto room2 else print("invalid move") goto room1 -- stay in the same room end end ::room2:: do local move = io.read() if move == "south" then goto room4 elseif move == "west" then goto room1 else print("invalid move") goto room2 end end ::room3:: do local move = io.read() if move == "north" then goto room1 elseif move == "east" then goto room4 else print("invalid move") goto room3 end end ::room4:: do print("Congratulations, you won!") end
local has_telescope, telescope = pcall(require, 'telescope') local main = require('telescope._extensions.mapper.main') local utils = require('telescope._extensions.mapper.utils') if not has_telescope then error('This plugins requires nvim-telescope/telescope.nvim') end return telescope.register_extension{ setup = main.setup, exports = { mapper = main.mapper } }
-- This is the main module. Use init.lua to auto start this module. -- -- main.lua connects to wifi first. If that works then MQTT broker connection -- is established. If all goes well you should see "subscribed to node-000000-in". -- Now you can send commands to the devices input topic such as: -- -- Echo hello to devices console: -- -- echo:hello -- Turn LED connected to pin 1 (D1) on: -- -- gpio_write:1,0 -- -- Use mosquitto client to test on broker: -- -- mosquitto_pub -h localhost -t node-000000-in -m "echo:hello" -p 8883 --cafile /etc/mosquitto/ca_certificates/ca.crt -u <user_name> -P <password> require "config" require "wifi_connect" require "mqtt_connect" --- Write to GPIO pin. -- @param client mqtt.Client: MQTT client. -- @param params table: First parameter is the pin number and the second is -- the value to set the pin to. -- @param data string: Raw command string. function gpio_write(client, params, data) gpio.write(params[1], params[2]) -- Send output topic hostname:data client:publish(mqtt_topic_out, wifi.sta.gethostname() .. ":OK:" .. data, 0, 0) end -- Commands mapped to function. command = { ["echo"] = function (client, params, data) print(params[1]) end, ["gpio_write"] = gpio_write, } --- Write to GPIO pin. -- @param str string: String to parse. -- @return table: Table of split values. function split(str, delim) local words = {} for x in string.gmatch(str, '([^' .. delim .. ']+)') do table.insert(words, x) end return words end --- mqtt.Client message callback for input topic. Parses payload into command -- and parameters. The format is command:param1,param2, ... The command table -- is used to map to functions. Think of it as a poor man's command pattern. -- If the command is found in the command table then it is executed. -- @param client mqtt.Client: MQTT client. -- @param topic string: Broker topic. -- @param data string: Raw command string. function mqtt_message(client, topic, data) if data ~= nil then -- Parse payload into command and params local words = split(data, ':') if command[words[1]] ~= nil then -- Call function with params parsed into a table command[words[1]](client, split(words[2], ','), data) else -- Unknown command client:publish(mqtt_topic_out, wifi.sta.gethostname() .. ":" .. words[1] .. ":ERROR:Command not found", 0, 0) end else -- nil payload client:publish(mqtt_topic_out, wifi.sta.gethostname() .. ":ERROR:nil message", 0, 0) end end --- wifi_connect callback after wifi connection established. Broker -- connection is attempted next. Set mqtt.Client message callback to -- mqtt_message. function wifi_started() mqtt_topic_in = wifi.sta.gethostname() .. "-in" -- Only create mqtt.Client once if m_client == nil then mqtt_client(wifi.sta.gethostname(), mqtt_keepalive, mqtt_user, mqtt_password) end mqtt_connect(mqtt_host, mqtt_port, mqtt_topic_in) m_client:on("message", mqtt_message) end -- Connect to wifi wifi_connect(wifi_ip, wifi_netmask, wifi_gateway, wifi_ssid, wifi_pwd, wifi_started)
local _PATH = (...) require(_PATH..".InputManager")
-- shared by WoG, MMExtension and GameExtension local type = type local unpack = unpack local assert = assert local format = string.format local next = next local pairs = pairs local ipairs = ipairs local tonumber = tonumber local tostring = tostring local rawget = rawget local rawset = rawset local getfenv = getfenv local setfenv = setfenv local pcall = pcall local xpcall = xpcall local getmetatable = debug.getmetatable local d_setmetatable = debug.setmetatable local d_getinfo = debug.getinfo local os_time = os.time local loadfile = loadfile local loadstring = loadstring local require = require local table_insert = table.insert local table_remove = table.remove local table_concat = table.concat local floor = math.floor local ceil = math.ceil local abs = math.abs local string_sub = string.sub local string_gsub = string.gsub local string_match = string.match local string_lower = string.lower local coroutine_create = coroutine.create local coroutine_resume = coroutine.resume local coroutine_running = coroutine.running local coroutine_main = coroutine.main local dofile = dofile local ffi = require "ffi" local _G = _G local internal = debug.getregistry() -- internals local CoreScriptsPath = internal.CoreScriptsPath local nullpersist = internal.nullpersist local function setmetatable(t, m) d_setmetatable(t, m) return t end ----------- Error function ------------ local error = _G.error local SetErrorLevel = internal.SetErrorLevel local error = function(msg, level) SetErrorLevel(level or 1) return error(msg, level) end _G.error = error ----------- local function nullsub() end local offsets = offsets or {} dofile(CoreScriptsPath.."RSFunctions.lua") local table_swap = table.swap local table_move = table.move local PrintToFileStd = PrintToFile function PrintToFile(fname) internal.LogFileInfo = PrintToFileStd(fname) end PrintToFile("InternalLog.txt") -- temporary ----------- No globals from this point ------------ local _NOGLOBALS ----------- General functions ------------ local function assertnum(v, level, msg) local v1 = tonumber(v) if v1 then return v1 end return error(msg or "number expected, got "..type(v), level or 1) end _G.assertnum = assertnum local function pcall2_ret(ok, ...) if not ok then internal.ErrorMessage((...)) end return ok, ... end local function pcall2(...) return pcall2_ret(pcall(...)) end _G.pcall2 = pcall2 function _G.xpcall2(...) return pcall2_ret(xpcall(...)) end function _G.dofile2(path, ...) local chunk, err = loadfile(path) if chunk == nil then internal.ErrorMessage(err) return false, err else return pcall2_ret(pcall(chunk, ...)) end end local function coroutine_resume2(...) return pcall2_ret(coroutine_resume(...)) end _G.coroutine.resume2 = coroutine_resume2 -- pause/unpause game, synchronize keys state internal.PauseGame = function() end internal.ResumeGame = function() end ----------- mem ------------ local mem_internal = _G.mem internal.RSMem = mem_internal local mem = mem_internal mem.pcall2 = pcall2 mem.free = offsets.free or mem.free mem.StaticAlloc = mem.malloc mem.malloc = offsets.malloc or mem.malloc mem.realloc = offsets.realloc or mem.realloc mem.new = offsets.new or mem.new do -- compile Asm string into bytecode string local CompileAsm = internal.CompileAsm mem.AsmProlog = [[ use32 ptr equ macro pushstr string { local ..after call ..after db string,0 ..after: } _loadreg_ equ _loadreg_end_ equ macro savereg a1,a2,a3,a4,a5,a6,a7,a8,a9,a10,a11,a12,a13,a14,a15,a16,a17,a18,a19,a20 { if a1 eq else push a1 a2 a3 a4 a5 a6 a7 a8 a9 a10 a11 a12 a13 a14 a15 a16 a17 a18 a19 a20 end if _loadreg_ equ pop a20 a19 a18 a17 a16 a15 a14 a13 a12 a11 a10 a9 a8 a7 a6 a5 a4 a3 a2 a1 _loadreg_end_ equ _loadreg_ } macro loadreg { if _loadreg_ eq pop else _loadreg_ end if _loadreg_end_ equ } ]] mem.AsmEpilog = [[ if _loadreg_end_ eq pop else _loadreg_end_ end if]] local StartCode, StartLines local function check(s, level) if type(s) ~= "string" then error("string expected, got "..type(s), level + 1) end if mem.AsmProlog ~= StartCode then StartCode, StartLines = string_gsub(mem.AsmProlog, "\n", "\n") end return StartCode..s..mem.AsmEpilog, StartLines end function mem.CompileAsm(level, FromMem) if FromMem then local macro, MacroLines = string_gsub([[ absolute equ near -%d + ]], "\n", "\n") return function(s) local s, n = check(s, level + 1) return function(p) local r, err = CompileAsm(format(macro, p or 0)..s, n + MacroLines) return r or (error(err, FromMem + 1)) end end else return function(s) local r, err = CompileAsm(check(s, level + 1)) return r or (error(err, level + 1)) end end end end function mem.struct_callback(t, class, fields, offs, rofields) local meta = getmetatable(t) meta.members = fields meta.offsets = offs meta.class = class return t end dofile(CoreScriptsPath.."RSMem.lua") local mem = _G.mem _G.table.destructor = mem.general.table_destructor mem.general.table_destructor = nil _G.table.copy(mem.general, _G) mem.general = nil local call = mem.call local malloc = mem.malloc local StaticAlloc = mem.StaticAlloc local free = mem.free local i4, i2, i1, u8, u4, u2, u1, pchar = mem.i4, mem.i2, mem.i1, mem.u8, mem.u4, mem.u2, mem.u1, mem.pchar local mem_string = mem.string local mem_copy = mem.copy local mem_fill = mem.fill local IgnoreProtection = mem.IgnoreProtection function mem.StaticAlloc(size) local p = StaticAlloc(size) mem_fill(p, size) return p end mem.prot = mem.IgnoreProtection _G.package.path = CoreScriptsPath.."?.lua" -- mobdebug do -- function _G.print(s) -- report mobdebug errors -- error(s) -- end local debug = _G.debug local mobdebug = require("mobdebug") debug.mobdebug = mobdebug debug.start = debug.mobdebug.start debug.on = debug.mobdebug.on debug.off = debug.mobdebug.off debug.done = debug.mobdebug.done debug.stop = debug.mobdebug.done mobdebug.connecttimeout = 0.001 local serv = mobdebug.connect("localhost", mobdebug.port) if serv then serv:close() else _G.jit.on() end end dofile(CoreScriptsPath.."dump.lua") --------- bit local bit = require("bit") local bit_And = bit.band local bit_Not = bit.bnot _G.bit = bit bit.Or = bit.bor bit.And = bit.band bit.Xor = bit.bxor bit.AndNot = function(a, b) return bit_And(a, bit_Not(b)) end bit.Not = bit.bnot local numIndex = _G.table.copy(bit) do local n = 1 for i = 0,63 do bit[i] = n n = n*2 end end function bit.ToTable(x, t) t = t or {} if x < 0 then x = x + 4294967296 end local i = 1 local b = 1 -- current bit local d = 2 -- current divider while x >= b do if x % d >= b then t[i] = true end b = d d = d*2 i = i + 1 end return t end function bit.FromTable(t) local x = 0 local b = 1 for i = 1,32 do if t[i] then x = x + b end b = b*2 end if x < 2147483648 then return x end return x - 4294967296 end --------- math -- function _G.math.round(val) -- if val >= 0 then -- return floor(val + 0.5) -- else -- return ceil(val - 0.5) -- end -- end _G.math.round = bit.tobit --------- numIndex function numIndex.ToHex(v) return format("%X", v) end numIndex.tohex = numIndex.ToHex function numIndex.Div(v1, v2) return floor(v1/v2) -- if v1 > v2 then -- floor -- else -- end end numIndex.div = numIndex.Div numIndex.round = _G.math.round numIndex.floor = _G.math.floor numIndex.ceil = _G.math.ceil setmetatable(0, {__index = numIndex}) --------- color --color = {} -- --function color.ToRGB(c) -- local r = floor(c:And(63488)*33/8192) -- local g = floor(c:And(2016)*65/512) -- local b = floor(c:And(31)*33/4) -- return r, g, b --end -- --function color.RGB(r, g, b) -- return r:And(248)*256 + g:And(252)*8 + floor(b/8) --end -- ----local function Color16To24(c) ---- local r = floor(c:And(63488)*33/8192) ---- local g = (c:And(2016)*65/2):And(65280) ---- local b = (c:And(31)*540672):And(16711680) ---- return r + g + b ----end --------- os if offsets.exit then function _G.os.exit(code) call(offsets.exit, 0, code or 0) end end local FindStruct = mem.struct(function(define) define .u4 'FileAttributes' .alt.u8x 'CreationTime' .u4 'CreationTimeLow' .u4 'CreationTimeHigh' .alt.u8x 'LastAccessTime' .u4 'LastAccessTimeLow' .u4 'LastAccessTimeHigh' .alt.u8x 'LastWriteTime' .u4 'LastWriteTimeLow' .u4 'LastWriteTimeHigh' .i8 'FileSize' .skip(8) .string(260) 'FileName' .string(14) 'AlternateFileName' end) local function findNext(data) if data then local ret = internal.FindNext(data) if ret then local m = getmetatable(data) return m.path..ret, m.struct end end end function _G.path.find(filter, dir) local data, path, p = internal.FindStart(filter, not not dir) if data == nil then return nullsub end local m = getmetatable(data) m.path = path m.__gc = internal.FindClose m.__persist = nullpersist m.struct = FindStruct:new(p) return findNext, data end _G.path.Find = _G.path.find local function FindFirst(filter, dir) -- instead of FileExists/DirectoryExists local data, path, p = internal.FindStart(filter, not not dir) if data then local r = internal.FindNext(data) internal.FindClose(data) return r and path..r end end _G.path.FindFirst = FindFirst _G.path.findfirst = FindFirst local dirBuf local function GetCurrentDirectory() dirBuf = dirBuf or malloc(260) u1[dirBuf] = 0 call(internal.GetCurrentDirectory, 0, 260, dirBuf) return mem_string(dirBuf) end _G.path.GetCurrentDirectory = GetCurrentDirectory function _G.path.SetCurrentDirectory(dir) -- return call(internal.SetCurrentDirectory, 0, dir) ~= 0 local s = GetCurrentDirectory() call(internal.SetCurrentDirectory, 0, dir) return s end local path_noslash = _G.path.noslash local path_dir = _G.path.dir local CreateDirectoryPtr = internal.CreateDirectory local GetLastErrorPtr = internal.GetLastErrorPtr local function DoCreateDir(dir) -- 183 = already exists return call(CreateDirectoryPtr, 0, dir, 0) ~= 0 or GetLastErrorPtr and call(GetLastErrorPtr, 0, dir, 0) == 183 end local function CreateDirectory(dir) dir = path_noslash(dir) if dir == "" or #dir == 2 and string_sub(dir, -1) == ":" or DoCreateDir(dir) then return true end local dir1 = path_dir(dir) if dir1 ~= dir then CreateDirectory(dir1) end return DoCreateDir(dir) end _G.path.CreateDirectory = CreateDirectory local oldSave = _G.io.SaveString --!- function _G.io.SaveString(path, ...) CreateDirectory(path_dir(path)) return oldSave(path, ...) end ffi.cdef[[ typedef enum { FO_MOVE = 0x0001, FO_COPY = 0x0002, FO_DELETE = 0x0003, FO_RENAME = 0x0004, __FILEOP_FUNC_size = 0xFFFFFFFF } FILEOP_FUNC; typedef enum { FOF_MULTIDESTFILES = 0x0001, FOF_CONFIRMMOUSE = 0x0002, FOF_SILENT = 0x0004, // don't create progress/report FOF_RENAMEONCOLLISION = 0x0008, FOF_NOCONFIRMATION = 0x0010, // Don't prompt the user. FOF_WANTMAPPINGHANDLE = 0x0020, // Fill in SHFILEOPSTRUCT.hNameMappings // Must be freed using SHFreeNameMappings FOF_ALLOWUNDO = 0x0040, FOF_FILESONLY = 0x0080, // on *.*, do only files FOF_SIMPLEPROGRESS = 0x0100, // means don't show names of files FOF_NOCONFIRMMKDIR = 0x0200, // don't confirm making any needed dirs FOF_NOERRORUI = 0x0400, // don't put up error UI FOF_NOCOPYSECURITYATTRIBS = 0x0800, // dont copy NT file Security Attributes FOF_NORECURSION = 0x1000 // don't recurse into directories. } FILEOP_FLAGS; typedef struct { void * hwnd; FILEOP_FUNC wFunc; const char * pFrom; const char * pTo; FILEOP_FLAGS fFlags; bool fAnyOperationsAborted; void * hNameMappings; const char * lpszProgressTitle; // only used if FOF_SIMPLEPROGRESS } SHFILEOPSTRUCTA, *LPSHFILEOPSTRUCTA; int __stdcall SHFileOperationA(LPSHFILEOPSTRUCTA lpFileOp); bool __stdcall DeleteFileA(const char *lpFileName); bool __stdcall MoveFileA(const char *lpExistingFileName, const char *lpNewFileName); bool __stdcall CopyFileA(const char *lpExistingFileName, const char *lpNewFileName, bool bFailIfExists); ]] local SHFileOperation = ffi.load("Shell32", true).SHFileOperationA local SHDeleteFlags = ffi.C.FOF_NOCONFIRMATION + ffi.C.FOF_NOERRORUI + ffi.C.FOF_SILENT local DeleteFile = ffi.C.DeleteFileA function _G.path.DeleteFile(fname, NoRecycle) if not NoRecycle then local fos = ffi.new("SHFILEOPSTRUCTA") fos.wFunc = "FO_DELETE" fos.pFrom = path_noslash(fname).."\000" fos.fFlags = SHDeleteFlags return SHFileOperation(fos) == 0; else return DeleteFile(fname); end end _G.path.MoveFile = ffi.C.MoveFileA _G.path.CopyFile = ffi.C.CopyFileA ffi.cdef[[ typedef enum { FILE_ATTRIBUTE_READONLY = 0x00000001, FILE_ATTRIBUTE_HIDDEN = 0x00000002, FILE_ATTRIBUTE_SYSTEM = 0x00000004, FILE_ATTRIBUTE_DIRECTORY = 0x00000010, FILE_ATTRIBUTE_ARCHIVE = 0x00000020, FILE_ATTRIBUTE_DEVICE = 0x00000040, FILE_ATTRIBUTE_NORMAL = 0x00000080, FILE_ATTRIBUTE_TEMPORARY = 0x00000100, FILE_ATTRIBUTE_SPARSE_FILE = 0x00000200, FILE_ATTRIBUTE_REPARSE_POINT = 0x00000400, FILE_ATTRIBUTE_COMPRESSED = 0x00000800, FILE_ATTRIBUTE_OFFLINE = 0x00001000, FILE_ATTRIBUTE_NOT_CONTENT_INDEXED = 0x00002000, FILE_ATTRIBUTE_ENCRYPTED = 0x00004000, __FILE_ATTRIBUTES_size = 0xFFFFFFFF } FILE_ATTRIBUTES; bool __stdcall PathRelativePathToA(char *outPath, const char *pszFrom, FILE_ATTRIBUTES dwAttrFrom, const char *pszTo, FILE_ATTRIBUTES dwAttrTo); ]] local PathRelativePathTo = ffi.load("Shlwapi", true).PathRelativePathToA local PathBuf = ffi.new("char[260]") local attrFile = ffi.C.FILE_ATTRIBUTE_NORMAL local attrDir = ffi.C.FILE_ATTRIBUTE_DIRECTORY + attrFile function _G.path.GetRelativePath(from, to, isDir) from = string_gsub(from, "/", "\\") to = string_gsub(to, "/", "\\") if PathRelativePathTo(PathBuf, from, attrDir, to, isDir and attrDir or attrFile) then return ffi.string(PathBuf) end end local AppPath = _G.AppPath or _G.path.addslash(_G.path.GetCurrentDirectory()) _G.AppPath = AppPath --------- debug, events local function FunctionFile(f) if type(f) == "number" then f = f + 1 end local s = d_getinfo(f, "S").source return s:sub(1, 1) == '@' and s:sub(2) or "" end _G.debug.FunctionFile = FunctionFile dofile(CoreScriptsPath.."EventsList.lua")
-- NetHack 3.6 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "hardfloor") des.map([[ ..........PPP......................................... ...........PP.......................................... ....... ..........PP...........-----..........------------------ .......... ...........PP..........+...|..........|....S...........|.. ............ ..........PPP..........|...|..........|-----...........|... ............. ...........PPP.........-----..........+....+...........|... ............. ..........PPPPPPPPP...................+....+...........S................. ........PPPPPPPPPPPPP.........-----...|-----...........|................ ......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ... .....PPPPPPP......P..PPPP.....|...|...------------------.. ... ....PPPPPPP.........PPPPPP....-----........................ ........ ...PPPPPPP..........PPPPPPP.................................. .......... ....PPPPPPP........PPPPPPP.................................... .......... .....PPPPP........PPPPPPP.........-----........................ ........ ......PPP..PPPPPPPPPPPP...........+...|......................... ..... ..........PPPPPPPPPPP.............|...|......................... .... ..........PPPPPPPPP...............-----......................... . ..............PPP................................................. ...............PP.................................................... ................PPP................................................... ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") des.region(selection.area(24,03,26,04), "unlit") des.region(selection.area(31,08,33,09), "unlit") des.region(selection.area(35,14,37,15), "unlit") des.region(selection.area(39,03,54,08), "lit") des.region(selection.area(56,00,75,08), "unlit") des.region(selection.area(64,09,75,16), "unlit") -- Doors des.door("open",23,03) des.door("open",30,08) des.door("open",34,14) des.door("locked",38,05) des.door("locked",38,06) des.door("closed",43,03) des.door("closed",43,05) des.door("closed",43,06) des.door("closed",43,08) des.door("locked",55,06) -- Stairs des.stair("up", 05,02) des.stair("down", 70,13) -- Objects des.object({ x = 42, y = 03 }) des.object({ x = 42, y = 03 }) des.object({ x = 42, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 03 }) des.object({ x = 41, y = 08 }) des.object({ x = 41, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 42, y = 08 }) des.object({ x = 71, y = 13 }) des.object({ x = 71, y = 13 }) des.object({ x = 71, y = 13 }) -- Random traps des.trap("spiked pit",10,13) des.trap("spiked pit",21,07) des.trap("spiked pit",67,08) des.trap("spiked pit",68,09) des.trap() des.trap() des.trap() des.trap() -- Random monsters. des.monster({ id = "ogre", x=12, y=09, peaceful=0 }) des.monster({ id = "ogre", x=18, y=11, peaceful=0 }) des.monster({ id = "ogre", x=45, y=05, peaceful=0 }) des.monster({ id = "ogre", x=45, y=06, peaceful=0 }) des.monster({ id = "ogre", x=47, y=05, peaceful=0 }) des.monster({ id = "ogre", x=46, y=05, peaceful=0 }) des.monster({ id = "ogre", x=56, y=03, peaceful=0 }) des.monster({ id = "ogre", x=56, y=04, peaceful=0 }) des.monster({ id = "ogre", x=56, y=05, peaceful=0 }) des.monster({ id = "ogre", x=56, y=06, peaceful=0 }) des.monster({ id = "ogre", x=57, y=03, peaceful=0 }) des.monster({ id = "ogre", x=57, y=04, peaceful=0 }) des.monster({ id = "ogre", x=57, y=05, peaceful=0 }) des.monster({ id = "ogre", x=57, y=06, peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ id = "ogre", peaceful=0 }) des.monster({ class = "O", peaceful=0 }) des.monster({ class = "T", peaceful=0 }) des.monster({ id = "rock troll", x=46, y=06, peaceful=0 }) des.monster({ id = "rock troll", x=47, y=06, peaceful=0 }) des.monster({ id = "rock troll", x=56, y=07, peaceful=0 }) des.monster({ id = "rock troll", x=57, y=07, peaceful=0 }) des.monster({ id = "rock troll", x=70, y=13, peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ id = "rock troll", peaceful=0 }) des.monster({ class = "T", peaceful=0 })
local mod = DBM:NewMod("Brawlers", "DBM-Brawlers") local L = mod:GetLocalizedStrings() mod:SetRevision("20190416205700") --mod:SetCreatureID(60491) --mod:SetModelID(41448) mod:SetZone(DBM_DISABLE_ZONE_DETECTION) mod:RegisterEvents( "ZONE_CHANGED_NEW_AREA", "CHAT_MSG_MONSTER_YELL" ) local warnQueuePosition = mod:NewAnnounce("warnQueuePosition2", 2, 132639, true) local warnOrgPortal = mod:NewCastAnnounce(135385, 1)--These are rare casts and linked to achievement. local warnStormPortal = mod:NewCastAnnounce(135386, 1)--So warn for them being cast local specWarnOrgPortal = mod:NewSpecialWarningSpell(135385, nil, nil, nil, 1, 7) local specWarnStormPortal = mod:NewSpecialWarningSpell(135386, nil, nil, nil, 1, 7) local specWarnYourNext = mod:NewSpecialWarning("specWarnYourNext") local specWarnYourTurn = mod:NewSpecialWarning("specWarnYourTurn") local specWarnRumble = mod:NewSpecialWarning("specWarnRumble") local berserkTimer = mod:NewBerserkTimer(123)--all fights have a 2 min enrage to 134545. some fights have an earlier berserk though. mod:AddBoolOption("SpectatorMode", true) mod:AddBoolOption("SpeakOutQueue", true) mod:AddBoolOption("NormalizeVolume", true, "misc") local playerIsFighting = false local currentFighter = nil local currentZoneID = select(8, GetInstanceInfo()) local modsStopped = false local eventsRegistered = false local lastRank = 0 local QueuedBuff = DBM:GetSpellInfo(132639) local function setDialog(self, set) if not self.Options.NormalizeVolume then return end if set then local soundVolume = tonumber(GetCVar("Sound_SFXVolume")) self.Options.SoundOption = tonumber(GetCVar("Sound_DialogVolume")) or 1 DBM:Debug("Setting normalized volume to SFX volume of: "..soundVolume) SetCVar("Sound_DialogVolume", soundVolume) else DBM:Debug("Exiting Brawlers Area, checking Sound") if self.Options.SoundOption then DBM:Debug("Restoring Dialog volume to saved value of: "..self.Options.SoundOption) SetCVar("Sound_DialogVolume", self.Options.SoundOption) self.Options.SoundOption = nil end end end --Fix for not registering events on reloadui or login while already inside brawlers guild. if currentZoneID == 369 or currentZoneID == 1043 then eventsRegistered = true mod:RegisterShortTermEvents( "SPELL_CAST_START 135385 135386", "PLAYER_REGEN_ENABLED", "UNIT_DIED", "UNIT_AURA player" ) mod:Unschedule(setDialog) mod:Schedule(1, setDialog, mod, true) end function mod:PlayerFighting() -- for external mods return playerIsFighting end function mod:SPELL_CAST_START(args) if args.spellId == 135385 then if not playerIsFighting then--Do not distract player in arena with special warning specWarnOrgPortal:Show() specWarnOrgPortal:Play("newportal") else warnOrgPortal:Show() end elseif args.spellId == 135386 then if not playerIsFighting then--Do not distract player in arena with special warning specWarnStormPortal:Show() specWarnStormPortal:Play("newportal") else warnStormPortal:Show() end end end function mod:CHAT_MSG_MONSTER_YELL(msg, npc, _, _, target) if npc ~= L.Bizmo and npc ~= L.Bazzelflange then return end local isMatchBegin = true --Search is for Rank <n> to avoid lines like "x has risen through the ranks" or something else along those lines. if msg:find(L.Rank1, 1, true) or msg:find(L.Rank2, 1, true) or msg:find(L.Rank3, 1, true) or msg:find(L.Rank4, 1, true) or msg:find(L.Rank5, 1, true) or msg:find(L.Rank6, 1, true) or msg:find(L.Rank7, 1, true) or msg:find(L.Rank8, 1, true) then -- fix for ruRU clients. currentFighter = target elseif msg:find(L.Rumbler) then --self:SendSync("MatchEnd")--End any other matches in progress --isMatchBegin = false--And start a new match instead? specWarnRumble:Show() --He's targeting current fighter but it's not a match begin yell, the only other times this happens is on match end and 10 second pre berserk warning. --This tries to filter pre berserk warnings then pass match end in a way that will definitely catch them all --but might also incorrectly cancel berserk timer at 10 second pre berserk warning if a message filter isn't localized yet --But it's still better to cancel berserk 10 seconds early, than to fail to end a match at all. elseif currentFighter and (target == currentFighter) and not (msg:find(L.BizmoIgnored) or msg == L.BizmoIgnored or msg:find(L.BizmoIgnored2) or msg == L.BizmoIgnored2 or msg:find(L.BizmoIgnored3) or msg == L.BizmoIgnored3 or msg:find(L.BizmoIgnored4) or msg == L.BizmoIgnored4 or msg:find(L.BizmoIgnored5) or msg == L.BizmoIgnored5 or msg:find(L.BizmoIgnored6) or msg == L.BizmoIgnored6 or msg:find(L.BizmoIgnored7) or msg == L.BizmoIgnored7 or msg:find(L.BazzelIgnored) or msg == L.BazzelIgnored or msg:find(L.BazzelIgnored2) or msg == L.BazzelIgnored2 or msg:find(L.BazzelIgnored3) or msg == L.BazzelIgnored3 or msg:find(L.BazzelIgnored4) or msg == L.BazzelIgnored4 or msg:find(L.BazzelIgnored5) or msg == L.BazzelIgnored5 or msg:find(L.BazzelIgnored6) or msg == L.BazzelIgnored6 or msg:find(L.BazzelIgnored7) or msg == L.BazzelIgnored7) then self:SendSync("MatchEnd") isMatchBegin = false else isMatchBegin = false end if isMatchBegin then if target == UnitName("player") then specWarnYourTurn:Show() playerIsFighting = true end if self:LatencyCheck() or not IsInGroup() then--If not in group always send sync regardless of latency, better to start match late then never start it at all. self:SendSync("MatchBegin") end end --Only boss with a custom berserk timer. His is 1 minute, but starts at different yell than 2 min berserk, so it's not actually 60 sec shorter but more like 50-55 sec shorter --Need the yells for meatball too i guess? he has a 1 minute berserk as well? if msg == L.Proboskus or msg:find(L.Proboskus) or msg == L.Proboskus2 or msg:find(L.Proboskus2) then self:Schedule(2, function() berserkTimer:Cancel() berserkTimer:Start(58) end) end end --TODO: Maybe add a PLAYE_REGEN_DISABLED event that checks current target for deciding what special bars to start on engage. function mod:PLAYER_REGEN_ENABLED() --Backup for failed match end detection. this only works if you're grouped with the fighter. This is for when npc doesn't yell on victory or wipe. if playerIsFighting then--We check playerIsFighting to filter bar brawls, this should only be true if we were ported into ring. playerIsFighting = false self:SendSync("MatchEnd") end end function mod:UNIT_DIED(args) if not args.destName then return end --Another backup for when npc doesn't yell. This is a way to detect a wipe at least. if currentFighter and args.destName == currentFighter and args:IsDestTypePlayer() then--They wiped. self:SendSync("MatchEnd") end end function mod:ZONE_CHANGED_NEW_AREA() currentZoneID = select(8, GetInstanceInfo()) if currentZoneID == 369 or currentZoneID == 1043 then playerIsFighting = false currentFighter = nil lastRank = 0 modsStopped = false eventsRegistered = true self:RegisterShortTermEvents( "SPELL_CAST_START 135385 135386", "PLAYER_REGEN_ENABLED", "UNIT_DIED", "UNIT_AURA player" ) self:Unschedule(setDialog) self:Schedule(1, setDialog, mod, true) return end--We returned to arena, reset variable if modsStopped then return end--Don't need this to fire every time you change zones after the first. self:Stop() self:UnregisterShortTermEvents() eventsRegistered = false for i = 1, 7 do local mod2 = DBM:GetModByName("BrawlRank" .. i) if mod2 then mod2:Stop()--Stop all timers and warnings end end local mod3 = DBM:GetModByName("BrawlChallenges") if mod3 then mod3:Stop()--Stop all timers and warnings end local mod4 = DBM:GetModByName("BrawlLegacy") if mod4 then mod4:Stop()--Stop all timers and warnings end local mod5 = DBM:GetModByName("BrawlRumble") if mod5 then mod5:Stop()--Stop all timers and warnings end setDialog(self) modsStopped = true end local startCallbacks, endCallbacks = {}, {} function mod:OnMatchStart(callback) table.insert(startCallbacks, callback) end function mod:OnMatchEnd(callback) table.insert(endCallbacks, callback) end --Most group up for this so they can buff eachother for matches. Syncing should greatly improve reliability, especially for match end since the person fighting definitely should detect that (probably missing yells still) function mod:OnSync(msg) if msg == "MatchBegin" then if not (currentZoneID == 369 or currentZoneID == 1043) then return end if not eventsRegistered then eventsRegistered = true self:RegisterShortTermEvents( "SPELL_CAST_START 135385 135386", "PLAYER_REGEN_ENABLED", "UNIT_DIED", "UNIT_AURA player" ) end self:Stop()--Sometimes NPC doesn't yell when a match ends too early, if a new match begins we stop on begin before starting new stuff berserkTimer:Start() for i, v in ipairs(startCallbacks) do v() end elseif msg == "MatchEnd" then if not (currentZoneID == 369 or currentZoneID == 1043) then return end currentFighter = nil self:Stop() --Boss from any rank can be fought by any rank now, so we just need to always cancel them all for i, v in ipairs(endCallbacks) do v() end for i = 1, 7 do local mod2 = DBM:GetModByName("BrawlRank" .. i) if mod2 then mod2:Stop()--Stop all timers and warnings end end local mod2 = DBM:GetModByName("BrawlChallenges") if mod2 then mod2:Stop()--Stop all timers and warnings end mod2 = DBM:GetModByName("BrawlLegacy") if mod2 then mod2:Stop()--Stop all timers and warnings end mod2 = DBM:GetModByName("BrawlRumble") if mod2 then mod2:Stop()--Stop all timers and warnings end end end do function mod:UNIT_AURA(uId) local currentQueueRank = select(16, DBM:UnitBuff("player", QueuedBuff)) if currentQueueRank and currentQueueRank ~= lastRank then lastRank = currentQueueRank if currentQueueRank ~= 0 then if currentQueueRank == 1 then specWarnYourNext:Show() else warnQueuePosition:Show(currentQueueRank) end end if self.Options.SpeakOutQueue then DBM:PlayCountSound(currentQueueRank) end end end end
screwdriver = {} local function nextrange(x, max) x = x + 1 if x > max then x = 0 end return x end screwdriver.ROTATE_FACE = 1 screwdriver.ROTATE_AXIS = 2 screwdriver.disallow = function(pos, node, user, mode, new_param2) return false end screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) if mode ~= screwdriver.ROTATE_FACE then return false end end local USES = 200 -- Handles rotation local function screwdriver_handler(itemstack, user, pointed_thing, mode) if pointed_thing.type ~= "node" then return end local pos = pointed_thing.under if minetest.is_protected(pos, user:get_player_name()) then minetest.record_protection_violation(pos, user:get_player_name()) return end local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] -- Compute param2 local rotationPart = node.param2 % 32 -- get first 4 bits local preservePart = node.param2 - rotationPart local axisdir = math.floor(rotationPart / 4) local rotation = rotationPart - axisdir * 4 if mode == screwdriver.ROTATE_FACE then rotationPart = axisdir * 4 + nextrange(rotation, 3) elseif mode == screwdriver.ROTATE_AXIS then rotationPart = nextrange(axisdir, 5) * 4 end local new_param2 = preservePart + rotationPart local should_rotate = true if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated -- Copy pos and node because callback can modify it local result = ndef.on_rotate(vector.new(pos), {name = node.name, param1 = node.param1, param2 = node.param2}, user, mode, new_param2) if result == false then -- Disallow rotation return elseif result == true then should_rotate = false end else if not ndef or not ndef.paramtype2 == "facedir" or (ndef.drawtype == "nodebox" and not ndef.node_box.type == "fixed") or node.param2 == nil then return end if ndef.can_dig and not ndef.can_dig(pos, user) then return end end if should_rotate then node.param2 = new_param2 minetest.swap_node(pos, node) end if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535 / (USES - 1)) end return itemstack end -- Screwdriver minetest.register_tool("screwdriver:screwdriver", { description = "Screwdriver (left-click rotates face, right-click rotates axis)", inventory_image = "screwdriver.png", on_use = function(itemstack, user, pointed_thing) screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE) return itemstack end, on_place = function(itemstack, user, pointed_thing) screwdriver_handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS) return itemstack end, }) minetest.register_craft({ output = "screwdriver:screwdriver", recipe = { {"default:steel_ingot"}, {"group:stick"} } }) minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver") minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")
-- ROBOPORT RELATED TECHNOLOGIES data:extend({ -- Advanced roboports { type = "technology", name = "roboport-charge-pads-1", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/roboport-charge-pads.png", effects = { }, prerequisites = { "logistic-robotics", "construction-robotics" }, unit = { count = 100, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, }, time = 30 }, upgrade = true, order = "c-k-f-a", }, { type = "technology", name = "roboport-charge-pads-2", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/roboport-charge-pads.png", effects = { }, prerequisites = { "roboport-charge-pads-1" }, unit = { count = 150, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"utility-science-pack", 1}, }, time = 30 }, upgrade = true, order = "c-k-f-b", }, { type = "technology", name = "roboport-charge-pads-3", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/roboport-charge-pads.png", effects = { }, prerequisites = { "roboport-charge-pads-2" }, unit = { count = 250, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, }, time = 60 }, upgrade = true, order = "c-k-f-c", }, { type = "technology", name = "roboport-charge-pads-4", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/roboport-charge-pads.png", effects = { }, prerequisites = { "roboport-charge-pads-3" }, unit = { count = 350, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, {"space-science-pack", 1} }, time = 60 }, upgrade = true, order = "c-k-f-d", }, -- Roboport Sensor Array { type = "technology", name = "charting-roboports-1", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/charting-roboports.png", effects = { }, prerequisites = { "roboport-charge-pads-1", --"electric-energy-distribution-2", "modules" }, unit = { count = 200, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, }, time = 30 }, upgrade = true, order = "c-k-f-g", }, { type = "technology", name = "charting-roboports-2", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/charting-roboports.png", effects = { }, prerequisites = { "charting-roboports-1", "roboport-charge-pads-4" }, unit = { count = 500, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, {"space-science-pack", 1} }, time = 30 }, upgrade = true, order = "c-k-f-h", } }) if (settings.startup["betterbots-enable-wired-roboports"].value) then data:extend({ -- Wired Roboports { type = "technology", name = "wired-roboports", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/wired-roboports.png", effects = { }, prerequisites = { "roboport-charge-pads-2", "electric-energy-distribution-2", "modules" }, unit = { count = 250, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, }, time = 30 }, --upgrade = true, order = "c-k-f-e", }, { type = "technology", name = "roboport-power-field", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/wired-roboports.png", effects = { }, prerequisites = { "wired-roboports", }, unit = { count = 450, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, {"space-science-pack", 1} }, time = 30 }, --upgrade = true, order = "c-k-f-f", } }) end -- BOTS RELATED TECHNOLOGIES data:extend({ -- Worker Robot Power Cells { type = "technology", name = "worker-robots-battery-1", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.15 } }, prerequisites = { "robotics" }, unit = { count = 50, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1} }, time = 30 }, upgrade = true, order = "c-k-f-a", }, { type = "technology", name = "worker-robots-battery-2", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.2 } }, prerequisites = { "worker-robots-battery-1" }, unit = { count = 100, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1} }, time = 30 }, upgrade = true, order = "c-k-f-b" }, { type = "technology", name = "worker-robots-battery-3", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.25 } }, prerequisites = { "worker-robots-battery-2" }, unit = { count = 150, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"utility-science-pack", 1} }, time = 60 }, upgrade = true, order = "c-k-f-c" }, { type = "technology", name = "worker-robots-battery-4", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.35 } }, prerequisites = { "worker-robots-battery-3" }, unit = { count = 250, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"utility-science-pack", 1} }, time = 60 }, upgrade = true, order = "c-k-f-d" }, { type = "technology", name = "worker-robots-battery-5", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.35 } }, prerequisites = { "worker-robots-battery-4" }, unit = { count = 500, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1} }, time = 60 }, upgrade = true, order = "c-k-f-e" }, { type = "technology", name = "worker-robots-battery-6", icon_size = 128, icon = "__BetterBotsWLK__/graphics/technology/worker-robots-battery.png", effects = { { type = "worker-robot-battery", modifier = 0.45 } }, prerequisites = { "worker-robots-battery-5" }, unit = { count_formula = "2^(L-6)*1000", ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1}, {"space-science-pack", 1} }, time = 60 }, max_level = "infinite", upgrade = true, order = "c-k-f-e" }, })
require("jackaudio") chans = 2 o = jackaudio.BlockingAudioIO("jacklua",chans,chans) --start our jack client o:start() --connect our two outputs to the soundcard outputs --connect our two inputs to the soundcard inputs for i=0,chans-1 do o:connectToPhysical(i,i) o:connectFromPhysical(i,i) end --make a sine wave x = 0 mul = math.pi * 2.0 / o:getSampleRate() while true do val = math.sin(x * 440.0 * mul) * math.abs(math.sin(x * 0.5 * mul)) * 0.9 for i=0,chans - 1 do o:write(i, val) end x = x + 1 end --copy input to output while true do for i=0,chans - 1 do o:write(i,o:read(i)) end end
MODULE("filesyncmgr") function filesyncmgr:ismatchfilter(filename, filterpattern) if string.find(filename, filterpattern) then return true end end function filesyncmgr:get_searchrepo_overview() local tosyncdata = {} local repodir = core.envget("search_repo_dir") local filterpattern = core.envget("search_file_filter") local function querydir (relativepath) local toquerydir = repodir if relativepath then toquerydir = repodir.."/"..relativepath end for entry in lfs.dir(toquerydir) do local fullpath = toquerydir.."/"..entry local attr = lfs.attributes(fullpath) if (type(attr) == "table") then if(attr.mode == "directory") then core.debug(1, fullpath .." is a dir") if entry ~= "." and entry ~= ".." then if relativepath then querydir(relativepath.."/"..entry) else querydir(entry) end end elseif attr.mode=="file" then local toreportfilename = entry if relativepath then toreportfilename = relativepath.."/"..entry end if self:ismatchfilter(toreportfilename, filterpattern) then local modification = attr.modification core.debug(1, fullpath.." is a match file, modification time is ", modification) tosyncdata[toreportfilename] = modification else core.debug(1, fullpath.." is a mismatch file") end end else core.debug(2, "query "..fullpath.." failed") end end end core.debug(1, "ls dir:") querydir() return tosyncdata end function filesyncmgr:writedownfilecontent(fd, filename, filecontent) local repodir = core.envget("search_repo_dir") local fullpath = repodir.."/"..filename local file = io.open(fullpath, "wb") if not file then return end file:write(filecontent) file:close() core.debug(1, "wrie down "..fullpath) end function filesyncmgr:getfilecontent(filename) local repodir = core.envget("search_repo_dir") local fullpath = repodir.."/"..filename local file = io.open(fullpath, "rb") if not file then return end local filecontent = file:read("*a") file:close() return filecontent end
#!/usr/local/bin/lua print("hello world!") print("chenjiamin")
function lang_switch_keys(lang) local in_lang = {} local langs = { [1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Satır Ölç", sub_menu = "Satır/Ölç"}, [2] = {lang_key = "en", lang_name = "English", script_name = "Measure Lines", sub_menu = "Lines/Measure"} } local lang_list = {} local script_name_list = {} local sub_menu_list = {} for i = 1, #langs do lang_list[langs[i].lang_key] = langs[i].lang_name script_name_list[langs[i].lang_key] = langs[i].script_name sub_menu_list[langs[i].lang_key] = langs[i].sub_menu end if lang == langs[1].lang_key then in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?" in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?" in_lang["module_yes"] = "Git" in_lang["module_no"] = "Daha Sonra" in_lang["sub_menu"] = langs[1].sub_menu in_lang["s_name"] = langs[1].script_name in_lang["s_desc"] = "Uygulanan satırların efekt kutularına yüzde ekler. Çeviriyi paylaştırma açısından önemlidir." in_lang["tabKey1"] = "Hesapla" in_lang["tabKey2"] = "Kaldır" in_lang["guiLabel1"] = "İsme göre böl:" in_lang["guiLabel2"] = "Tam yüzde: %0.0" in_lang["guiLabel3"] = "Satır sayıları: n / n" in_lang["guiLabel4"] = "İsimler arasına virgül koyun." in_lang["buttonKey1"] = "Hesapla" in_lang["buttonKey2"] = "Kaldır" in_lang["buttonKey3"] = "Kapat" in_lang["out"] = "["..langs[1].script_name.."]" elseif lang == langs[2].lang_key then in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?" in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?" in_lang["module_yes"] = "Go" in_lang["module_no"] = "Later" in_lang["sub_menu"] = langs[2].sub_menu in_lang["s_name"] = langs[2].script_name in_lang["s_desc"] = "Adds percentage to effect box of applied lines. It is important to share translation." in_lang["tabKey1"] = "Calculate" in_lang["tabKey2"] = "Remove" in_lang["guiLabel1"] = "Separate by name:" in_lang["guiLabel2"] = "Full percentage: %0.0" in_lang["guiLabel3"] = "Line numbers: n / n" in_lang["guiLabel4"] = "Put a comma between names." in_lang["buttonKey1"] = "Calculate" in_lang["buttonKey2"] = "Remove" in_lang["buttonKey3"] = "Close" in_lang["out"] = "["..langs[2].script_name.."]" end return in_lang, lang_list, script_name_list, sub_menu_list end c_lang_switch = "en" c_lang, c_lang_list, c_script_name_list, c_sub_name_list = lang_switch_keys(c_lang_switch) script_name = c_lang.s_name script_description = c_lang.s_desc script_author = "Magnum357" script_version = "2.2" script_mag_version = "1.1.4.4" script_file_name = "mag.measure_lines" script_file_ext = ".lua" include_unicode = true mag_import, mag = pcall(require, "mag") if mag_import then mag.lang = c_lang_switch c_out_message = c_lang.out c_lock_gui = false c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey3} c_buttons2 = {c_lang.buttonKey2, c_lang.buttonKey3} c = {} c.titles = "" c.comment_mode1 = true c.empty_mode1 = true c.comment_mode2 = true c.empty_mode2 = true c.percent_mode = true c.number_mode = true c.apply1 = mag.window.lang.message("select") c.apply2 = mag.window.lang.message("select") gui = { main1 = { {class = "label", x = 0, y = 0, width = 1, height = 1, label = c_lang.guiLabel1}, titles = {class = "edit", name = "u_titles", x = 1, y = 0, width = 1, height = 1}, {class = "label", x = 1, y = 1, width = 1, height = 1, label = c_lang.guiLabel4}, {class = "label", x = 0, y = 3, width = 1, height = 1, label = mag.window.lang.message("apply")}, apply1 = {class = "dropdown", name = "u_apply_lines1", x = 1, y = 3, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")}, comment_mode1 = {class = "checkbox", name = "u_comment_mode1", x = 1, y = 4, width = 1, height = 1, label = mag.window.lang.message("comment_mode")}, empty_mode1 = {class = "checkbox", name = "u_empty_mode1", x = 1, y = 5, width = 1, height = 1, label = mag.window.lang.message("empty_mode")}, percent_mode = {class = "checkbox", name = "u_percent_mode", x = 1, y = 6, width = 1, height = 1, label = c_lang.guiLabel2}, number_mode = {class = "checkbox", name = "u_number_mode", x = 1, y = 7, width = 1, height = 1, label = c_lang.guiLabel3}, }, main2 = { {class = "label", x = 0, y = 0, width = 1, height = 1, label = mag.window.lang.message("apply")}, apply2 = {class = "dropdown", name = "u_apply_lines2", x = 1, y = 0, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")}, comment_mode2 = {class = "checkbox", name = "u_comment_mode2", x = 1, y = 1, width = 1, height = 1, label = mag.window.lang.message("comment_mode")}, empty_mode2 = {class = "checkbox", name = "u_empty_mode2", x = 1, y = 2, width = 1, height = 1, label = mag.window.lang.message("empty_mode")}, } } end function add_measure_lines(subs,sel) local line, index local pcs = false local lines_index = mag.line.index(subs, sel, c.apply1, c.comment_mode1, c.empty_mode1) local titles_parts = {} local title_mode = false local titles if mag.strip.space(c.titles) ~= "" then title_mode = true titles = mag.string.vars(c.titles) for k = 1, #titles do mag.array.insert(titles_parts, mag.floor(#lines_index / #titles)) end local tlc_rest = #lines_index - (titles_parts[1] * #titles) if tlc_rest > 0 then local k = 0 repeat k = k + 1 tlc_rest = tlc_rest - 1 titles_parts[k] = titles_parts[k] + 1 if k == #titles_parts then k = 0 end until tlc_rest == 0 end end local tn = 0 local m = 1 for i = 1, #lines_index do mag.window.progress(i, #lines_index) if not pcs then pcs = true end index = lines_index[i] line = subs[index] local result = "" local collect = "" if c.percent_mode then collect = mag.convert.zero("00000", mag.convert.percent(#lines_index, i, false, "percent")) else collect = mag.convert.zero("00", mag.convert.percent(#lines_index, i, true, "percent")) end if c.number_mode then collect = mag.string.combine(collect, mag.string.format("{%1} / {%2}", #lines_index, mag.convert.zero(#lines_index, i)), "{%1} - {%2}") end result = mag.string.format("({%s})", collect) if title_mode then collect = "" tn = tn + 1 if tn > titles_parts[m] then m = m + 1 tn = 1 end if c.percent_mode then collect = mag.convert.zero("00000", mag.convert.percent(titles_parts[m], tn, false, "percent")) else collect = mag.convert.zero("00", mag.convert.percent(titles_parts[m], tn, true, "percent")) end if c.number_mode then collect = mag.string.combine(collect, mag.string.format("{%1} / {%2}", titles_parts[m], mag.convert.zero(titles_parts[m], tn)), "{%s} - {%s}") end result = mag.string.combine(result, mag.string.format("({%s}) *{%s}*", collect, titles[m]), "{%s} -> {%s}") end line.effect = mag.string.format("{%s} {%s}", c_out_message, result) subs[index] = line end mag.show.no_op(pcs) end function remove_measure_lines(subs,sel) local line, index local pcs = false local lines_index = mag.line.index(subs, sel, c.apply2, c.comment_mode2, c.empty_mode2) for i = 1, #lines_index do mag.window.progress(i, #lines_index) index = lines_index[i] line = subs[index] if mag.match(line.effect, mag.convert.esc(c_out_message)) then if not pcs then pcs = true end line.effect = "" subs[index] = line end end mag.show.no_op(pcs, "effect", c_lang.out) end function add_macro1(subs,sel) local apply_items = mag.list.full_apply(subs, sel, "comment") c.apply1 = mag.array.search_apply(apply_items, c.apply1) gui.main1.apply1.items = apply_items local ok, config repeat gui.main1.titles.value = c.titles gui.main1.apply1.value = c.apply1 gui.main1.comment_mode1.value = c.comment_mode1 gui.main1.empty_mode1.value = c.empty_mode1 gui.main1.percent_mode.value = c.percent_mode gui.main1.number_mode.value = c.number_mode ok, config = mag.window.dialog(gui.main1, c_buttons1) c.titles = config.u_titles c.apply1 = config.u_apply_lines1 c.comment_mode1 = config.u_comment_mode1 c.empty_mode1 = config.u_empty_mode1 c.percent_mode = config.u_percent_mode c.number_mode = config.u_number_mode until ok == mag.convert.ascii(c_buttons1[1]) and c.apply1 ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons1[2]) if ok == mag.convert.ascii(c_buttons1[1]) then add_measure_lines(subs, sel) end end function add_macro2(subs,sel) local apply_items = mag.list.full_apply(subs, sel, "comment") c.apply2 = mag.array.search_apply(apply_items, c.apply2) gui.main2.apply2.items = apply_items local ok, config repeat gui.main2.apply2.value = c.apply2 gui.main2.comment_mode2.value = c.comment_mode2 gui.main2.empty_mode2.value = c.empty_mode2 ok, config = mag.window.dialog(gui.main2, c_buttons2) c.apply2 = config.u_apply_lines2 c.comment_mode2 = config.u_comment_mode2 c.empty_mode2 = config.u_empty_mode2 until ok == mag.convert.ascii(c_buttons2[1]) and c.apply2 ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons2[2]) if ok == mag.convert.ascii(c_buttons2[1]) then remove_measure_lines(subs, sel) end end function check_macro1(subs,sel) if c_lock_gui then mag.show.log(1, mag.window.lang.message("restart_aegisub")) else mag.config.get(c) local fe, fee = pcall(add_macro1, subs, sel) mag.window.funce(fe, fee) mag.window.undo_point() mag.config.set(c) end end function check_macro2(subs,sel) if c_lock_gui then mag.show.log(1, mag.window.lang.message("restart_aegisub")) else mag.config.get(c) local fe, fee = pcall(add_macro2, subs, sel) mag.window.funce(fe, fee) mag.window.undo_point() mag.config.set(c) end end function mag_redirect_gui() local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts" local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no}) if k == c_lang.module_yes then os.execute("start "..mag_module_link) end end if mag_import then if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version) aegisub.register_macro(script_name, script_desription, mag_redirect_gui) else mag.window.register(c_sub_name_list[c_lang_switch].."/"..c_lang.tabKey1, check_macro1) mag.window.register(c_sub_name_list[c_lang_switch].."/"..c_lang.tabKey2, check_macro2) mag.window.lang.register(c_sub_name_list[c_lang_switch]) end else mag_gui_message = c_lang.module_not_found aegisub.register_macro(script_name, script_desription, mag_redirect_gui) end
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file. function GTGUI.Element:ModelEditor_CDPanel(_internalPtr) self:PanelGroupBox("Convex Decomposition"); self.ShowConvexDecomposition = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='checkbox' />"); self.ShowConvexDecomposition:SetTooltip("Show the convext decomposition. This will hide the main model"); GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' style='width:100%; height:1px; margin:0px 8px; background-color:#444;' />"); self.CompacityWeight = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.VolumeWeight = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.MinClusters = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.VerticesPerCH = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.Concavity = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.SmallThreshold = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.ConnectedDistance = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.SimplifiedTriangleCount = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='labeled-spinner' style='margin:0px 1px;' />"); self.AddExtraDistPoints = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='checkbox' style='margin-bottom:4px; margin-top:4px;' />"); self.AddFacePoints = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='checkbox' />"); GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' style='width:100%; height:1px; margin:0px 8px; background-color:#444;' />"); self.BuildButton = GTGUI.Server.New("<div parentid='" .. self.Body:GetID() .. "' styleclass='button' style='width:100%;' />"); self.BuildButton:SetTooltip("Build the convex decomposition. This can take a while and the\neditor will appear to freeze."); -- "Show in Viewport" CheckBox. self.ShowConvexDecomposition:CheckBox("Show in Viewport"); self.ShowConvexDecomposition:OnChecked(function() GTEngine.System.ModelEditor.ShowConvexDecomposition(_internalPtr); end) self.ShowConvexDecomposition:OnUnchecked(function() GTEngine.System.ModelEditor.HideConvexDecomposition(_internalPtr); end) local settings = GTEngine.System.ModelEditor.GetConvexHullBuildSettings(_internalPtr); self.CompacityWeight:LabeledSpinner( "Compacity Weight", 0, 1000000, 1, settings.compacityWeight); self.VolumeWeight:LabeledSpinner( "Volume Weight", 0, 1000000, 1, settings.volumeWeight); self.MinClusters:LabeledSpinner( "Min Clusters", 1, 1000000, 1, settings.minClusters); self.VerticesPerCH:LabeledSpinner( "Vertices Per CH", 0, 1000000, 10, settings.verticesPerCH); self.Concavity:LabeledSpinner( "Concavity", 0, 1000000, 1, settings.concavity); self.SmallThreshold:LabeledSpinner( "Small Threshold", 0, 1000000, 1, settings.smallClusterThreshold); self.ConnectedDistance:LabeledSpinner( "Connected Distance", 0, 1000000, 1 , settings.connectedComponentsDist); self.SimplifiedTriangleCount:LabeledSpinner("Simplified Triangle Count", 0, 1000000, 100, settings.simplifiedTriangleCountTarget); self.AddExtraDistPoints:CheckBox("Add Extra Distance Points"); self.AddFacePoints:CheckBox("Add Face Points"); function self:Refresh() -- CD Settings local settings = GTEngine.System.ModelEditor.GetConvexHullBuildSettings(_internalPtr); self.CompacityWeight:SetValue( settings.compacityWeight); self.VolumeWeight:SetValue( settings.volumeWeight); self.MinClusters:SetValue( settings.minClusters); self.VerticesPerCH:SetValue( settings.verticesPerCH); self.Concavity:SetValue( settings.concavity); self.SmallThreshold:SetValue( settings.smallClusterThreshold); self.ConnectedDistance:SetValue( settings.connectedComponentsDist); self.SimplifiedTriangleCount:SetValue(settings.simplifiedTriangleCountTarget); if settings.addExtraDistPoints then self.AddExtraDistPoints:Check(); end if settings.addFacesPoints then self.AddFacePoints:Check(); end end -- Build button. self.BuildButton:Button("Build"):OnPressed(function() self.BuildButton:Disable(); local compacityWeight = self.CompacityWeight:GetValue(); local volumeWeight = self.VolumeWeight:GetValue(); local minClusters = self.MinClusters:GetValue(); local verticesPerCH = self.VerticesPerCH:GetValue(); local concavity = self.Concavity:GetValue(); local smallThreshold = self.SmallThreshold:GetValue(); local connectedDistance = self.ConnectedDistance:GetValue(); local simplifiedTriangleCount = self.SimplifiedTriangleCount:GetValue(); local addExtraDistPoints = self.AddExtraDistPoints:IsChecked(); local addFacePoints = self.AddFacePoints:IsChecked(); GTEngine.System.ModelEditor.BuildConvexDecomposition(_internalPtr, compacityWeight, volumeWeight, minClusters, verticesPerCH, concavity, smallThreshold, connectedDistance, simplifiedTriangleCount, addExtraDistPoints, addFacePoints ); self.BuildButton:Enable(); Editor.MarkFileAsModified(GTEngine.System.SubEditor.GetAbsolutePath(_internalPtr)); end); return self; end
local nerv = { __version = '0.1.1', __license = [[ The MIT License (MIT) Copyright (c) 2014 Yang Xiya Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } nerv.__index = nerv --can't take credit for the internal functions below local function _in_quad(a,b,x) return a+(b-a)*x^2 end local function _out_quad(a,b,x) return a+(b-a)*(1-(1-x)^2) end local function _max(a,b) return a>b and a or b end local function _findIndex(t,value) for i,v in pairs(t) do if v == value then return i end end end local function _checkFn(fn) if type(fn) == 'function' then return true else local mt = getmetatable(fn) if mt then return mt.__call end end return false end local function _clamp(x,min,max) return x<min and min or (x>max and max or x) end local _nerv_num = 0 local _active_nerv_num = {} local _nervTable = {} function nerv.new( fn_onStart, fn_onFinished, maxPotential, refractoryPeriod, noiseFn ) _nerv_num = _nerv_num + 1 if fn_onStart~= nil then assert( _checkFn(fn_onStart), 'fn_onStart (1st parameter) should be a function (or nil) but it is ' .. type(fn_onStart) ) end if fn_onFinished~= nil then assert( _checkFn(fn_onFinished), 'fn_onFinished (2nd parameter) should be a function (or nil) but it is ' .. type(fn_onFinished) ) end if maxPotential~= nil then assert( type(maxPotential) =='number' and maxPotential >= 1, ' maxPotential (3rd parameter) should be a number such that maxPotentials >= threshold potential(1) (or nil), but it is ' .. type(maxPotential) ) end if refractoryPeriod~= nil then assert( type(refractoryPeriod) == 'number' and refractoryPeriod >= 0, 'refractoryPeriod (4th parameter) should be a non-negative number (or nil)' ) end local t = setmetatable( { fn_onStart = fn_onStart or function() end, fn_onFinished = fn_onFinished or function() end, noise = noiseFn or love.math.noise, rP = 0, --resting potential tP = 1, --threshold potential potential = 0, recordedPotential = 0, mP = maxPotential or 8, rPe = refractoryPeriod or 1, stRPe = nil, isLocked = false, timers = {love.math.random(1,10000)/100}, timerNum = 0, nervNum = _nerv_num, connectedNervs = {}, lagTime = {}, isFiredNervs = {}, --a table of booleans that indicate whether impulses have been transmitted to the nervs connected downstream type = 'nerv' }, {__index = nerv} ) _nervTable[_nerv_num] = t return t end function nerv:update(dt) if not self.isLocked and self.potential >= self.tP and self.rPe ~= 0 then self.fn_onStart() self.isLocked = true end for i = 1,#self.timers do self.timers[i] = self.timers[i] + dt end self.recordedPotential = self.potential <= self.tP and self.potential or ( self.stRPe and not self.isSkipped and self.potential or ( self.rPe ~= 0 and self.tP or self.potential) ) --make sure the potential returned does not exceed threshold potential( because the potential can be so awefully large ) if not self.isLocked then self.timerNum = 0 self.potential = self.rP else --tweening self.stRPe = self.stRPe or love.timer.getTime() --stRPe: starting time of refractory period local tDif = love.timer.getTime()-self.stRPe if not self.isSkipped then local tP,rP,mP,rPe = self.tP, self.rP, self.mP, self.rPe if not self.isReverseMP then local frac_tDif = (tDif%(self.rPe/2))/(self.rPe/2) self.potential = tDif<rPe/2 and _out_quad(tP, mP, frac_tDif) or ( tDif<rPe and _in_quad(mP, rP, frac_tDif) or rP ) else local frac_tDif = (tDif%(self.rPe/4))/(self.rPe/4) self.potential = tDif<rPe/4 and _out_quad(tP, mP, frac_tDif) or ( tDif<rPe/2 and _in_quad(mP, rP, frac_tDif) or ( tDif<rPe*3/4 and _out_quad(rP, rP-(mP-rP), frac_tDif ) or ( tDif<rPe and _in_quad(rP-(mP-rP), rP, frac_tDif ) or rP ) ) ) end end --fire impulse to the connected nerv for i, _nerv in pairs( self.connectedNervs ) do if not self.isFiredNervs[i] then if tDif > self.lagTime[i] then self.isFiredNervs[i] = true; _nerv:fire() end end end --tidy up after potential changes back if tDif > self.rPe then self.fn_onFinished() self.potential = self.rP --in case tweening is skipped self.timerNum = 0 self.isLocked = false self.stRPe = nil for i = 1, #self.isFiredNervs do self.isFiredNervs[i] = false end local i = _findIndex( _active_nerv_num, self.nervNum-1 ) if i then _active_nerv_num[i] = nil end end end end function nerv:send( strength ) assert( type(strength) == 'number', 'strength of stimulus sent needs to be a number, but it is ' .. type(strength) ) if not self.isLocked then local strength = _max(strength,0) self.timerNum = self.timerNum + 1 if self.timerNum > #self.timers then self.timers[ #self.timers+1 ] = 0 end --order is important self.potential = _clamp( self.potential + self.noise( self.timers[self.timerNum] )*strength, self.rP-(self.mP-self.rP), self.mP ) end end function nerv:inhibit( strength ) assert( type(strength) == 'number', 'strength of inhibition needs to be a number, but it is ' .. type(strength) ) if not self.isLocked then local strength = _max(strength,0) self.timerNum = self.timerNum + 1 if self.timerNum > #self.timers then self.timers[ #self.timers+1 ] = 0 end self.potential = _clamp( self.potential - (.5+self.noise( self.timers[self.timerNum] )/2)*strength, self.rP-(self.mP-self.rP), self.mP ) end end function nerv:getPotential() return self.recordedPotential end function nerv:setPotentials( maxPotential, restingPotential, thresholdPotential, isReverseMP ) if restingPotential ~= nil then assert( type(restingPotential) =='number', ' restingPotential (2nd parameter of :setPotentials()) should be a number (or nil), but it is ' .. type(restingPotential) ) self.rP = restingPotential self.potential = self.rP end if thresholdPotential ~= nil then assert( type(thresholdPotential) =='number', ' thresholdPotential (3rd parameter of :setPotentials()) should be a number (or nil), but it is ' .. type(thresholdPotential) ) self.tP = thresholdPotential end if maxPotential ~= nil then assert( type(maxPotential) =='number' and maxPotential >= self.tP, ' maxPotential (1st parameter of :setPotentials()) should be a number such that maxPotentials >= threshold potential(1) (or nil), but it is ' .. type(maxPotential) ) self.mP = maxPotential end if isReverseMP ~= nil then assert( type(isReverseMP) == 'boolean', 'isReverseMP (4th parameter of :setPotentials()), should be a boolean (or nil), but it is ' .. type(isReverseMP) ) self.isReverseMP = isReverseMP --whether to let potential go down to -1*maxPotential after it drops from maxPotential to restingPotential end return self end function nerv:setFunctions( fn_onStart, fn_onFinished ) if fn_onStart ~= nil then assert( _checkFn(fn_onStart), 'fn_onStart, 1st parameter of setFunctions() should be a function (or nil) but it is ' .. type(fn_onStart) ) self.fn_onStart = fn_onStart end if fn_onFinished ~= nil then assert( _checkFn(fn_onFinished), 'fn_onFinished, 2nd parameter of setFunctions() should be a function (or nil) but it is ' .. type(fn_onFinished) ) self.fn_onFinished = fn_onFinished end return self end function nerv:setPeriod( refractoryPeriod ) --refractory period (during which massive change in potential happens) assert( type(refractoryPeriod) == 'number' and refractoryPeriod >= 0, 'refractoryPeriod should be a non-negative number (or nil)' ) self.rPe = refractoryPeriod return self end function nerv:setNoiseFn( noiseFn ) assert( _checkFn(noiseFn), 'noiseFn should be a function (or nil) but it is ' .. type(noiseFn) ) self.noise = noiseFn return self end function nerv:sync() --used when creating many instances together self.timers = {0} return self end function nerv:setSkipped() --whether or not tweening should be skipped (faster by about one third) self.isSkipped = true return self end function nerv:connect(n,lagTime) --lagTime(.1): time lag for firing of nerv impulse to the next nerv assert( type(n) == 'table' and n.type == 'nerv', 'Only instances of nerv can be connected.' ) self.connectedNervs[#self.connectedNervs+1] = n self.isFiredNervs[#self.isFiredNervs+1] = false if lagTime ~= nil then assert( type(lagTime) == 'number' and lagTime >= 0, 'lagTime, 2nd parameter of :connect(), should be a non-negative number (or nil)' ) self.lagTime[#self.lagTime+1] = lagTime else self.lagTime[#self.lagTime+1] = .1 end return self end function nerv:fire() --for connected nervs upstream to fire off impulse on itself if not self.isLocked then self.fn_onStart() self.isLocked = self.rPe ~= 0 end end setmetatable( nerv, {__call = function(_,...) return nerv.new(...) end } ) return nerv
local cutils = require 'libcutils' local ffi = require 'ffi' local stringify = require 'Q/CSERVER/src/lua/stringify' local function mk_config(S) assert(S) S = ffi.cast("q_server_t *", S) local config = require 'Q/CSERVER/src/lua/config' assert(type(config) == "table") --========================= local port = assert(config.port) assert(type(port) == "number") assert(port > 1024) S[0].port = port --========================= local sz_body = assert(config.sz_body) assert(type(sz_body) == "number") assert(port > 1024) S[0].sz_body = sz_body --========================= local sz_rslt = assert(config.sz_rslt) assert(type(sz_rslt) == "number") assert(port > 1024) S[0].sz_rslt = sz_rslt --========================= local chunk_size = assert(config.chunk_size) assert(type(chunk_size) == "number") assert(chunk_size >= 64) assert( math.floor(chunk_size/64) == math.ceil(chunk_size/64) ) S[0].chunk_size = chunk_size --========================= local qc_flags = assert(config.qc_flags) assert(type(qc_flags) == "string") assert(#qc_flags > 0) S[0].qc_flags = stringify(qc_flags) --========================= local q_data_dir = assert(config.q_data_dir) assert(type(q_data_dir) == "string") assert(#q_data_dir > 0) assert(cutils.isdir(q_data_dir)) S[0].q_data_dir = stringify(q_data_dir) --========================= local q_root = assert(config.q_root) assert(type(q_root) == "string") assert(#q_root > 0) assert(cutils.isdir(q_root)) S[0].q_root = stringify(q_root) --========================= local q_src_root = assert(config.q_src_root) assert(type(q_src_root) == "string") assert(#q_src_root > 0) assert(cutils.isdir(q_src_root)) S[0].q_src_root = stringify(q_src_root) --========================= end return mk_config
function MyService:Start() local thisThing = {} function thisThing:Start() print("thisThing started") end function thisThing:Init() print("thisThing initialized") end -- Transform 'thisThing' into a framework object: self:WrapModule(thisThing) end
--[[ -- Fade nameplates based on rules -- -- Return values: -- 1 = stop iterating, fade to 1 -- 0 = stop iterating, fade to 0 -- -1 = stop iterating, fade to mod.conditional_alpha -- nil = continue to iterate fade rules table -- end = fade to mod.non_target_alpha -- -- Lower priority (1 < 100) = first execution. -- Rules which result in fading nameplates OUT should generally be between -- priority 20 and 100, as per the default fade rules set in :ResetFadeRules. -- ]] local addon = KuiNameplates local kui = LibStub('Kui-1.0') local mod = addon:NewPlugin('Fading') local abs,pairs,ipairs,type,tinsert = math.abs,pairs,ipairs,type,tinsert local kff,kffr = kui.frameFade, kui.frameFadeRemoveFrame local UpdateFrame = CreateFrame('Frame') local fade_rules,delayed_frames = {},{} local target_exists -- local functions ############################################################# local function ResetFrameFade(frame) kffr(frame) frame.fading_to = nil end local function FrameFade(frame,to) if frame.fading_to and to == frame.fading_to then return end ResetFrameFade(frame) local cur_alpha = frame:GetAlpha() if to == cur_alpha then return end local alpha_change = to - cur_alpha frame.fading_to = to kff(frame, { mode = alpha_change < 0 and 'OUT' or 'IN', timeToFade = abs(alpha_change) * mod.fade_speed, startAlpha = cur_alpha, endAlpha = to, finishedFunc = ResetFrameFade }) end local function GetDesiredAlpha(frame) for _,f_t in ipairs(fade_rules) do if f_t then local a = f_t[2](frame) if a then if a < 0 then return mod.conditional_alpha else return a end end end end return mod.non_target_alpha end local function InstantUpdateFrame(f) if not f:IsShown() then return end if mod.fade_speed > 0 then FrameFade(f,GetDesiredAlpha(f)) else f:SetAlpha(GetDesiredAlpha(f)) end end -- update frame ################################################################ local function OnUpdate(self) for f,_ in pairs(delayed_frames) do delayed_frames[f] = nil InstantUpdateFrame(f) end UpdateFrame:SetScript('OnUpdate',nil) end -- mod functions ############################################################### function mod:UpdateFrame(f) -- add frame to delayed update table if not self.enabled then return end delayed_frames[f] = true UpdateFrame:SetScript('OnUpdate',OnUpdate) end function mod:UpdateAllFrames() -- update alpha of all visible frames for _,f in addon:Frames() do if f:IsShown() then self:UpdateFrame(f) end end end function mod:ResetFadeRules() -- reset to default fade rules fade_rules = { -- don't fade the personal nameplate { 10, function(f) return f.state.personal and 1 end, 'avoid_personal' }, -- don't fade the target nameplate { 20, function(f) return f.handler:IsTarget() and 1 end, 'avoid_target' }, -- fade in all nameplates if there is no target { 100, function() return not target_exists and 1 end, 'no_target' }, } -- let plugins re/add their own rules mod:RunCallback('FadeRulesReset') end function mod:AddFadeRule(func,priority,uid) if not self.enabled then return end if type(func) ~= 'function' or not tonumber(priority) then error('AddFadeRule expects function(function),priority(number)') end uid = uid and tostring(uid) if uid and self:GetFadeRuleIndex(uid) then addon:print('fade rule already exists:',uid) return end local insert_tbl = {priority,func,uid} local inserted for k,f_t in ipairs(fade_rules) do if priority < f_t[1] then tinsert(fade_rules,k,insert_tbl) inserted = true break end end if not inserted then tinsert(fade_rules,insert_tbl) end return inserted end function mod:RemoveFadeRule(index) if tonumber(index) then if fade_rules[index] then fade_rules[index] = nil end elseif type(index) == 'string' then -- remove by uid local i = self:GetFadeRuleIndex(index) if i then self:RemoveFadeRule(i) end end end function mod:GetFadeRuleIndex(uid) if type(uid) ~= 'string' then return end for i,f_t in ipairs(fade_rules) do if f_t[3] and f_t[3] == uid then return i end end end -- messages #################################################################### function mod:TargetUpdate() target_exists = UnitExists('target') self:UpdateAllFrames() end function mod:Show(f) f:SetAlpha(0) self:UpdateFrame(f) end function mod:Hide(f) ResetFrameFade(f) end -- register #################################################################### function mod:OnEnable() self:RegisterEvent('PLAYER_TARGET_CHANGED','TargetUpdate') self:RegisterEvent('PLAYER_ENTERING_WORLD','TargetUpdate') self:RegisterMessage('GainedTarget','TargetUpdate') self:RegisterMessage('LostTarget','TargetUpdate') self:RegisterMessage('Show') self:RegisterMessage('Hide') self:ResetFadeRules() self:UpdateAllFrames() end function mod:OnDisable() wipe(delayed_frames) wipe(fade_rules) UpdateFrame:SetScript('OnUpdate',nil) for _,f in addon:Frames() do f:SetAlpha(1) end end function mod:Initialise() self:RegisterCallback('FadeRulesReset') self.non_target_alpha = .5 self.conditional_alpha = .3 self.fade_speed = .5 end
local postgresql_client = {} pgmoon = require("pgmoon-mashape") --PGClient Class PGClient = {} function PGClient.split_text(self, text, delimiter) if text.find(text, delimiter) == nil then return { text } end local splited_texts = {} local last_position for splited_text, position in text:gmatch("(.-)"..delimiter.."()") do table.insert(splited_texts, splited_text) last_position = position end table.insert(splited_texts, string.sub(text, last_position)) return splited_texts end function PGClient.parse_connection_spec(self, connection_spec) parsed_connection_spec = {} for number, connection_spec_value in pairs(self:split_text(connection_spec, " ")) do key, value = connection_spec_value:match("(.-)=(.-)$") parsed_connection_spec[key] = value end return parsed_connection_spec end function PGClient.save_xml(self, connection_spec, xml, source_html_path) parsed_connection_spec = self:parse_connection_spec(connection_spec) local pg = pgmoon.new(parsed_connection_spec) assert(pg:connect()) assert(pg:query("CREATE TABLE IF NOT EXISTS converted_xml(".. "id serial,".. "xml xml,".. "source_html_path text".. ");")) assert(pg:query("INSERT INTO converted_xml (xml, source_html_path)".. "VALUES (XMLPARSE(DOCUMENT " .. pg:escape_literal(xml) .. "), ".. pg:escape_literal(source_html_path)..")")) end function PGClient.new(self) local object = {} setmetatable(object, object) object.__index = self return object end
require("games/common2/mechine/mechineBase"); MatchMechine = class(MechineBase); MatchMechine.getInstance = function() if not MatchMechine.s_instance then MatchMechine.s_instance = new(MatchMechine); end return MatchMechine.s_instance; end MatchMechine.releaseInstance = function() delete(MatchMechine.s_instance); MatchMechine.s_instance = nil; end --[[ 比赛中的状态机 ]] MatchMechine.init = function(self) self:addMatchStateOpt(); self:addMatchNoStateOpt(); end -- 检测状态是否可以跳转 MatchMechine.checkStateValid = function(self,action,info,isFast,tag) if self.m_onlookerMatchMechine and self.m_onlookerMatchMechine:checkAction(action) then self.m_onlookerMatchMechine:checkStateValid(action,info,isFast,tag); elseif self.m_reconnectMechine then self.m_reconnectMechine:checkStateValid(action,info,isFast,tag); elseif self.m_matchNoStateOpt:isNoStateAction(action) then self.m_matchNoStateOpt:updateNoStateInfo(action,info,isFast,tag); else self.m_matchStateOpt:checkStateValid(action,info,isFast,tag); end end MatchMechine.receiveAction = function(self,action,info,isFast,tag) if action == MatchMechineConfig.ACTION_RECONNECT then self:addReconnectMechine(); elseif action == MatchMechineConfig.ACTION_RESET then self:removeReconnectMechine(); elseif action == MatchMechineConfig.ACTION_ENTER_ONLOOKER then self:addOnlookerMechine(); info = table.verify(info); self:removeMatchStateOpt(); self:addMatchStateOpt(info.userId); self:removeMatchNoStateOpt(); self:addMatchNoStateOpt(info.userId); end self:checkStateValid(action,info,isFast,tag); end -- 获取当前状态和上一次的状态 MatchMechine.getStates = function(self) if self.m_onlookerMatchMechine then return self.m_onlookerMatchMechine:getStates(); else local curState,lastSate,curSubState = self.m_matchStateOpt:getStates(); if self.m_reconnectMechine then return MatchMechineConfig.STATUS_RECONNECT,curState,MatchMechineConfig.STATUS_RECONNECT; else return curState,lastSate,curSubState; end end end -- 重置状态机 MatchMechine.reset = function(self) self.m_matchStateOpt:resetState(); end MatchMechine.dtor = function(self) self:removeMatchStateOpt(); self:removeMatchNoStateOpt(); self:removeReconnectMechine(); self:removeOnlookerMechine(); end ------------------------------------------------------------------------------------- MatchMechine.addReconnectMechine = function(self) local ReconnectMechine = require("games/common2/mechine/reconnectMechine"); self.m_reconnectMechine = new(ReconnectMechine); end MatchMechine.removeReconnectMechine = function(self) delete(self.m_reconnectMechine); self.m_reconnectMechine = nil; end MatchMechine.addMatchStateOpt = function(self,userId) local MatchMechineOperation = require("games/common2/match/matchMechine/matchMechineOperation"); self.m_matchStateOpt = new(MatchMechineOperation,userId); end MatchMechine.removeMatchStateOpt = function(self) delete(self.m_matchStateOpt); self.m_matchStateOpt = nil; end MatchMechine.addMatchNoStateOpt = function(self,userId) local MatchNoStateAction = require("games/common2/match/matchMechine/matchNoStateAction"); self.m_matchNoStateOpt = new(MatchNoStateAction,userId); end MatchMechine.removeMatchNoStateOpt = function(self) delete(self.m_matchNoStateOpt); self.m_matchNoStateOpt = nil; end MatchMechine.addOnlookerMechine = function(self) local OnlookerMatchMechine = require("games/common2/match/matchMechine/onlookerMatchMechine"); self.m_onlookerMatchMechine = new(OnlookerMatchMechine); end MatchMechine.removeOnlookerMechine = function(self) delete(self.m_onlookerMatchMechine); self.m_onlookerMatchMechine = nil; end
-- Symbol, Currency local make_set = require 'parse.char.utf8.make.set' return make_set { S = '$' .. '\u{58f}\u{60b}\u{9f2}\u{9f3}\u{9fb}\u{af1}\u{bf9}\u{e3f}' .. '\u{17db}\u{a838}\u{fdfc}\u{fe69}\u{ff04}\u{ffe0}\u{ffe1}\u{ffe5}\u{ffe6}'; R = {"\u{a2}\u{a5}","\u{20a0}\u{20be}"}; }