content
stringlengths 5
1.05M
|
|---|
function getAlphaChar()
selection = math.random(1, 3)
if selection == 1 then return string.char(math.random(65, 90)) end
if selection == 2 then return string.char(math.random(97, 122)) end
return string.char(math.random(48, 57))
end
function getRandomString(length)
length = length or 1
if length < 1 then return nil end
local array = {}
for i = 1, length do
array[i] = getAlphaChar()
end
return table.concat(array)
end
function removeTrailingSlash(s)
return (s:gsub("(.-)/*$", "%1"))
end
wrk.method = "POST"
wrk.headers["Authorization"] = "Basic MWZNQ1ZaR2lBSWhiYVBkQWU5M3VYV3F2UGszOg=="
wrk.headers["Content-Type"] = "application/json"
wrk.body = '{"batch":[{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"},{"anonymousId":"anon_id","channel":"android-sdk","messageId":"1566904375469-1baf3108-647a-4f20-9867-3072056a07f5","context":{"app":{"build":"1","name":"RudderAndroidClient","namespace":"com.rudderlabs.android.sdk","version":"1.0"},"device":{"id":"49e4bdd1c280bc00","manufacturer":"Google","model":"AndroidSDKbuiltforx86","name":"generic_x86"},"locale":"en-US","network":{"carrier":"Android"},"screen":{"density":420,"height":1794,"width":1080},"library":{"name":"com.rudderstack.android.sdk.core"},"traits":{"anonymousId":"50e4bdd1c280bc00"},"user_agent":"Dalvik/2.1.0(Linux;U;Android9;AndroidSDKbuiltforx86Build/PSR1.180720.075)"},"event":"DemoTrack","integrations":{"All":true},"properties":{"label":"DemoLabel","category":"DemoCategory","value":5},"type":"track","originalTimestamp":"2019-08-12T05:08:30.909Z","sentAt":"2019-08-12T05:08:30.909Z"}]}'
-- add a random string to the original request path.
request = function()
local body = wrk.body:gsub("anon_id", getRandomString(20))
return wrk.format(wrk.method, wrk.path, wrk.headers, body)
end
|
return {
init_effect = "",
name = "鱼雷艇AI切换",
time = 0,
picture = "",
desc = "鱼雷艇AI切换",
stack = 1,
id = 8013,
icon = 8013,
last_effect = "lingxing",
effect_list = {
{
type = "BattleBuffAddBuff",
trigger = {
"onUpdate"
},
arg_list = {
buff_id = 8014,
time = 4
}
}
}
}
|
module(..., package.seeall)
require "source/game/game"
require "source/gui/guiUtilities"
local flower = flower
local singlePlayerGame = nil
local view = nil
local mouseEvents = {
"mouseClick",
"mouseMove",
"mouseRightClick",
}
function onCreate(e)
layer = flower.Layer()
layer:setTouchEnabled(true)
scene:addChild(layer)
local popupView = widget.UIView {
scene = scene,
layout = widget.BoxLayout {
align = {"center", "center"},
},
}
singlePlayerGame = Game {
layer = layer,
mapFile = e.data.mapFile,
view = e.data.view,
popupView = popupView,
-- TODO: fill this out
}
view = e.data.view
buildUI("SinglePlayer", e.data.view, singlePlayerGame)
flower.Runtime:addEventListener("resize", onResize)
for i, v in ipairs(mouseEvents) do
flower.InputMgr:addEventListener(v, onMouseEvent)
end
end
function updateLayout()
_resizeComponents(view)
end
function onResize(e)
updateLayout()
end
function onStart(e)
singlePlayerGame:stopped(false)
singlePlayerGame:run()
end
function onStop(e)
for i, v in ipairs(mouseEvents) do
flower.InputMgr:removeEventListener(v, onMouseEvent)
end
singlePlayerGame:paused(false)
singlePlayerGame:stopped(true)
singlePlayerGame = nil
end
function onMouseEvent(e)
if e.type ~= "mouseMove" then
if not e.down then
return
end
end
local pos = singlePlayerGame.map:screenToGridSpace(e.x, e.y, layer)
if e.type == "mouseClick" or e.type == "mouseRightClick" then
singlePlayerGame:onTouchDown(pos, e.type)
elseif e.type == "mouseMove" then
singlePlayerGame:onMouseMove(pos)
else
error("Unknown input event: " .. e.type)
end
end
|
local errinfo = {
Extra = "unexpected characters after grammar definition",
ExpRule = "expected an expression after '<-'",
Rule = "grammar must have at least one rule",
Arrow = "expected '<-' after rule's name",
SeqExp = "expected an expression after '/'",
AndPred = "expected an expression after '&'",
NotPred = "expected an expression after '!'",
ExpPri = "expected an expression after '('",
RParPri = "expected ')'",
SingQuote = [[expected "'" to close string]],
DoubQuote = [[expected '"' to close string]],
EmptyClass = "a character class can not be empty",
RBraClass = "expected ']' to close character class",
NameThrow = "expected a name after '%{'",
RCurThrow = "expected '}' to close throw expression",
}
return errinfo
|
--[[--
Software License Agreement (BSD 3-clause License)
Copyright (c) 2017, iZotope, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of iZotope Inc. nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
iZotope wrapper for json functionality.
This module wraps cjson and resty.prettycjson as well as providing helper functions
local json = require "izo.json"
@module izo.json
]]
local cjson = require 'cjson.safe' -- Note: always use safe
local prettycjson = require 'resty.prettycjson'
local debug = require 'std.debug'
local io = require 'std.io'
local M
local function encode(data, pretty)
if pretty then
return prettycjson(data)
else
return cjson.encode(data)
end
end
local function decodefile(filename)
local success, ret = pcall(io.slurp, filename)
if not success then
return nil, ret
elseif not ret then
return nil, "invalid file"
end
local jsondata, err = cjson.decode(ret)
if jsondata then
return jsondata
else
return nil, err
end
end
--[[ ================= ]]--
--[[ Public Interface. ]]--
--[[ ================= ]]--
-- Macro like function for wrapping access to exported functions with argument type checking
local function X (decl, fn)
return debug.argscheck ("izo.json." .. decl, fn)
end
M = {
--- encode a tabe into a json string
-- @function encode
-- @tparam table data data to convert into json
-- @bool[opt=false] pretty set to true to do pretty string formatting of JSON
-- @treturn string|nil json encoded string, or nil on error
-- @return error on error, this is the error returned, otherwise nil
-- @usage
-- mystring, err = encode({a='hello', 0='test', 1=10})
encode = X ("encode (table, [?bool|:pretty])", encode),
--- decode a JSON string to a table
-- @function decode
-- @string json text to be decoded
-- @treturn table|nil table of decuded values, or nil on error
-- @return error on error, this is the error returned, otherwise nil
-- @usage
-- mytable, err = decode('{"count" : 5}')
decode = X ("decode (string)", cjson.decode),
--- decode JSON from a file
-- @function decodefile
-- @string path to file to decode
-- @treturn table|nil table of decoded valuesm or nil on error
-- @return error on error, this is set to the error, otherwise nil
-- @usage
-- mytable, err = decodefile('/path/to/file.name')
decodefile = X ("decodefile (string)", decodefile),
--- cjson module table for access to internel functions.
-- see [CJson documentation for more details about usage](https://www.kyne.com.au/%7Emark/software/lua-cjson-manual.html).
cjson = cjson,
}
return M
|
--[[
TheNexusAvenger
Configuration of the rocket launcher.
--]]
return {
--Reload time of the rocket.
ROCKET_RELOAD_TIME = 3,
--Times for showing rocket.
ROCKET_RELOAD_WAIT_TO_SHOW_TIME = 1,
ROCKET_RELOAD_VISIBLE_TIME = 0.45,
--Speed of the rocket.
ROCKET_LAUNCH_SPEED = 60,
--List of the instances to ignore by name. Case does not matter.
IGNORE_LIST = {
rocket = true,
effect = true,
water = true,
handle = true,
reflector = true,
},
--Blast radius of the rocket.
BLAST_RADIUS = 7,
--Force of rocket launcher blast.
FORCE_GRANULARITY = 2,
BLAST_PRESSURE = 750000,
--Time before the rocket disappears after launching.
ROCKET_DECAY_TIME = 30,
--Maximum and minimum damage of the rocket on characters.
MAX_DAMAGE = 80,
MIN_DAMAGE = 42,
}
|
set_trap = {
cast = function(player)
if not player:canCast(1, 1, 0) then
return
end
local q = string.lower(player.question)
local level = player.level
local traps = {
"Dart",
"Snare",
"Repeating dart",
"Flash",
"Spear",
"Poison",
"Death",
"Sleep"
}
local levelreq = {26, 33, 44, 55, 66, 77, 88, 99}
if q == "dart" and level >= 26 then
set_dart_trap.cast(player)
elseif q == "snare" and level >= 33 then
set_snare_trap.cast(player)
elseif q == "repeating" and level >= 44 then
set_repeating_dart_trap.cast(player)
elseif q == "flash" and level >= 55 then
set_flash_trap.cast(player)
elseif q == "spear" and level >= 66 then
set_spear_trap.cast(player)
elseif q == "poison" and level >= 77 then
set_poison_trap.cast(player)
elseif q == "death" and level >= 88 then
set_death_trap.cast(player)
elseif q == "sleep" and level >= 99 then
set_sleep_trap.cast(player)
else
player:sendMinitext("Select:")
for i = 1, #traps do
if player.level >= levelreq[i] then
if i ~= 3 then
player:sendMinitext(traps[i] .. " trap")
else
player:sendMinitext(traps[i])
end
end
end
end
end,
requirements = function(player)
local level = 26
local items = {"fine_rabbit_meat", 0}
local itemAmounts = {2, 500}
local description = "Allows you to set a trap of your choice as long as you meet the level requirements for the particular trap, beginning with Dart trap."
return level, items, itemAmounts, description
end
}
|
-- vi:set ft=lua ts=4 sw=4 noet ai fdm=marker:
-- {{{1 Disable unused built-in plugins
vim.g.loaded_python_provider = 0
vim.g.loaded_python3_provider = 0
vim.g.loaded_ruby_provider = 0
vim.g.loaded_perl_provider = 0
vim.g.loaded_node_provider = 0
vim.g.loaded_man = 0
vim.g.loaded_gzip = 0
vim.g.loaded_netrwPlugin = 0
vim.g.loaded_tarPlugin = 0
vim.g.loaded_zipPlugin = 0
vim.g.loaded_2html_plugin = 0
vim.g.loaded_remote_plugins = 0
-- }}}
-- {{{1 Decrease start-up time
vim.cmd [[
syntax off
filetype off
filetype plugin indent off
]]
-- Temporarily disable shada file to improve performance
vim.opt.shadafile = 'NONE'
local async
async = vim.loop.new_async(vim.schedule_wrap(function()
vim.defer_fn(function()
vim.opt.shadafile = ''
vim.defer_fn(function()
vim.cmd [[
rshada!
doautocmd BufRead
syntax on
filetype on
filetype plugin indent on
silent! bufdo e
]]
end, 15)
end, 0)
async:close()
end))
async:send()
-- }}}
-- {{{1 Packer plugin manager
local install_path = vim.fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim'
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
vim.fn.system({'git', 'clone', 'https://github.com/wbthomason/packer.nvim', install_path})
vim.api.nvim_command 'packadd packer.nvim'
end
vim.cmd [[
augroup Packer
autocmd!
autocmd BufWritePost init.lua PackerCompile
augroup end
]]
local use = require'packer'.use
require'packer'.startup(function()
use 'wbthomason/packer.nvim' -- Package manager
use 'neovim/nvim-lspconfig' -- Collection of configurations for built-in LSP client
use 'machakann/vim-sandwich' -- Surround text objects
use 'tpope/vim-commentary' -- 'gc' to comment visual regions/lines
use 'tpope/vim-fugitive' -- Git commands in nvim
use 'tjdevries/astronauta.nvim' -- Keymap wrapper functions
use 'ggandor/lightspeed.nvim' -- Motion plugin
use { 'williamboman/nvim-lsp-installer',
config = function() lsp_install_init() end
}
-- Automatic tags management
use { 'ludovicchabant/vim-gutentags',
setup = function()
vim.g.gutentags_enabled = true
vim.g.gutentags_ctags_tagfile = '.tags'
vim.g.gutentags_file_list_command = 'fd'
end
}
-- Tokyonight theme
use { 'folke/tokyonight.nvim',
setup = function()
vim.g.tokyonight_lualine_bold = false
vim.g.tokyonight_sidebars = { 'qf', 'terminal', 'packer' }
end,
config = function()
vim.cmd [[colorscheme tokyonight]]
end
}
-- Autocompletion plugin
use { 'hrsh7th/nvim-cmp',
requires = {
{'hrsh7th/cmp-nvim-lsp'},
{'hrsh7th/cmp-buffer'},
{'saadparwaiz1/cmp_luasnip', requires = {'L3MON4D3/LuaSnip'}}
},
config = function()
vim.opt.completeopt = {'menuone', 'noselect'}
vim.opt.shortmess:append({ I = true })
cmp_init()
end
}
-- Language parser
use { 'nvim-treesitter/nvim-treesitter',
run = ':TSUpdate',
config = function() treesitter_init(); end
}
-- Indent guides for spaces
use { 'glepnir/indent-guides.nvim',
config = function() indent_init(); end
}
-- Lua scratchpad
use { 'rafcamlet/nvim-luapad',
cmd = 'Luapad',
config = function() luapad_init(); end
}
-- External linter support
use { 'mfussenegger/nvim-lint', ft = {'sh', 'bash'},
config = function() lint_init(); end
}
-- Interactive keybind overview
use { 'folke/which-key.nvim',
config = function()
local wk = require'which-key'
wk.setup {
triggers = {'<leader>'}
}
wk.register({
c = { "Yank to CLIPBOARD" },
y = { "Yank to PRIMARY"}
}, { prefix = '<leader>', mode = 'x'})
end
}
use { 'nvim-lualine/lualine.nvim',
config = function() lualine_init(); end
}
-- Add git related info in the signs columns and popups
use { 'lewis6991/gitsigns.nvim', requires = {'nvim-lua/plenary.nvim'},
config = function() gitsigns_init(); end
}
-- UI to select things (files, grep results, open buffers...)
use { 'nvim-telescope/telescope.nvim', requires = {'nvim-lua/plenary.nvim'}}
-- Native telescope fuzzy sorter
use { 'nvim-telescope/telescope-fzy-native.nvim',
requires = {'nvim-telescope/telescope.nvim'},
cond = function()
if vim.fn.executable('fzy') == 1 then
return true
end
end,
config = function() require'telescope'.load_extension('fzy_native'); end
}
-- Automatically create parenthesis pairs
use { 'windwp/nvim-autopairs',
config = function() autopairs_init(); end,
disable = true
}
-- Bookmarks in QuickFix
use { 'MattesGroeger/vim-bookmarks',
setup = function()
vim.g.bookmark_auto_save_file = vim.fn.stdpath('cache') .. '/bookmarks'
vim.g.bookmark_save_per_working_dir = false
vim.g.bookmark_auto_save = false
vim.g.bookmark_disable_ctrlp = true
vim.g.bookmark_highlight_lines = true
vim.g.bookmark_manage_per_buffer = false
end
}
-- Bookmark support for Telescope
use { 'tom-anders/telescope-vim-bookmarks.nvim',
requires = {'nvim-telescope/telescope.nvim'},
config = function() require'telescope'.load_extension('vim_bookmarks'); end
}
end)
-- }}}
-- {{{1 Utility functions
ex = setmetatable({}, {
__index = function(t, k)
local command = k:gsub('_$', '!')
local f = function(...)
return vim.api.nvim_command(table.concat(vim.tbl_flatten {command, ...}, ' '))
end
rawset(t, k, f)
return f
end
});
function _G.dump(...)
local objects = vim.tbl_map(vim.inspect, {...})
return unpack(objects)
end
function _G.t(s)
return vim.api.nvim_replace_termcodes(s, true, true, true)
end
local util = {}
function util.keep_state(callback, ...)
local view = vim.fn.winsaveview()
callback(...)
vim.fn.winrestview(view)
end
function util.trim(s)
local b = s:find'%S'
return b and s:match('.*%S', b) or ''
end
function util.tok(s, sep)
if sep == nil then
sep = '%s'
end
local t = {}
for str in s:gmatch('([^'..sep..']+)') do
table.insert(t, str)
end
return t
end
-- create mapping functions and add them to globals table for LSP
local globals = (function(modes)
local map = {}
modes:gsub('.', function(c)
f = function(key, action, opts)
if opts == nil then
opts = { noremap = true }
end
vim.api.nvim_set_keymap(c, key, action, opts)
end
local fn = c .. 'map'
rawset(_G, fn, f)
table.insert(map, fn)
end)
return map
end)('cinostvx')
-- create astronauta mapping functions
do
local km = require'astronauta.keymap'
for k,v in pairs(km) do
if string.match(k, '%Dnoremap') then
table.insert(globals, k)
rawset(_G, k, v)
end
end
end
-- }}}
-- {{{1 Generic options
-- Disable welcome text
vim.opt.shortmess:append({ c = true })
-- Incremental live completion
vim.o.inccommand = 'nosplit'
-- Set highlight on search
vim.o.hlsearch = true
vim.o.incsearch = true
-- No magic by default
vim.opt.magic = false
-- Keep cursor away from screen edge
vim.o.scrolloff = 5
-- Make line numbers default
vim.wo.number = true
vim.wo.relativenumber = true
-- Do not save when switching buffers
vim.o.hidden = true
--Do not show x on last line
vim.o.showmode = false
vim.o.showcmd = false
--Enable mouse mode
vim.o.mouse = 'a'
-- Use primary clipboard
vim.o.clipboard = 'unnamed'
--Indentation
vim.bo.tabstop = 4;
vim.o.tabstop = 4;
vim.bo.shiftwidth = 4;
vim.o.shiftwidth = 4;
vim.bo.expandtab = false;
vim.o.expandtab = false;
vim.bo.softtabstop = -1;
vim.o.softtabstop = -1;
vim.bo.copyindent = true;
-- Autoreload files changed outside vim
vim.o.autoread = true
-- Enable break indent
vim.o.breakindent = true
-- Enable line wrapping
vim.wo.wrap = false
vim.wo.linebreak = false
vim.o.sidescroll = 10
vim.wo.colorcolumn = '120'
-- Save undo history
vim.opt.undodir = vim.fn.stdpath('cache') .. '/undo'
vim.opt.undofile = true
vim.o.directory = vim.fn.stdpath('cache') .. '/swap'
vim.o.backup = false
vim.o.writebackup = true
vim.o.swapfile = true
-- Show whitespace characters
vim.wo.list = true
vim.o.listchars = 'tab:→ ,eol:↲,nbsp:␣,trail:•,lead:_,extends:⟩,precedes:⟨'
vim.o.showbreak = '↪ '
-- Diff mode options
vim.opt.diffopt = { 'filler', 'vertical', 'internal', 'algorithm:patience', 'indent-heuristic', 'context:3' }
-- Improve performance
vim.o.lz = true
vim.o.synmaxcol = 256
-- Fold method, may be changed by treesitter
vim.o.foldmethod = 'marker'
-- Case insensitive searching UNLESS /C or capital in search
vim.o.ignorecase = true
vim.o.smartcase = true
-- Eliminate delays
vim.o.timeout = true
vim.o.timeoutlen = 300
vim.o.ttimeout = false
vim.o.ttimeoutlen = 0
-- Decrease update time for CursorHold
vim.o.updatetime = 150
-- Always show diagnostics column
vim.wo.signcolumn = 'yes:1'
-- Change preview window location
vim.o.splitright = true
-- Set colorscheme (order is important here)
vim.o.termguicolors = true
vim.wo.cursorline = true
vim.wo.cursorcolumn = true
-- vim.g.onedark_terminal_italics = 2
vim.g.tokyonight_style='storm'
-- Add map to enter paste mode
vim.o.pastetoggle='<F5>'
-- }}}
-- {{{1 LSP
-- {{{2 Attach
local nvim_lsp = require'lspconfig'
local on_attach = function(client, bufnr)
vim.api.nvim_buf_set_option(bufnr, 'omnifunc', 'v:lua.vim.lsp.omnifunc')
local map = (function(modes)
local map = {}
modes:gsub('.', function(c)
f = function(key, action, opts)
if opts == nil then
opts = { noremap = true }
end
vim.api.nvim_buf_set_keymap(bufnr, c, key, action, opts)
end
rawset(map, c, f)
end)
return map
end)('nvic')
local opts = { noremap=true, silent=true }
map.n('<leader>lD', '<Cmd>lua vim.lsp.buf.declaration()<CR>', opts)
map.n('<leader>ld', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts)
map.n('<leader>lh', '<Cmd>lua vim.lsp.buf.hover()<CR>', opts)
map.n('<leader>lK', '<Cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
map.n('<leader>li', '<Cmd>lua vim.lsp.buf.implementation()<CR>', opts)
map.n('<leader>lt', '<Cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
map.n('<leader>lR', '<Cmd>lua vim.lsp.buf.rename()<CR>', opts)
map.n('<leader>lr', '<Cmd>lua vim.lsp.buf.references()<CR>', opts)
map.n('<leader>la', '<Cmd>lua vim.lsp.buf.code_action()<CR>', opts)
map.n('<leader>le', '<Cmd>lua vim.diagnostic.open_float({focusable = false})<CR>', opts)
map.n('<leader>lq', '<Cmd>lua vim.diagnostic.setloclist()<CR>', opts)
map.n('<leader>lwa', '<Cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
map.n('<leader>lwr', '<Cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
map.n('<leader>lwl', '<Cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
map.n('ö', '<Cmd>lua vim.diagnostic.goto_prev({popup_opts = {focusable = false}})<CR>', opts)
map.n('ä', '<Cmd>lua vim.diagnostic.goto_next({popup_opts = {focusable = false}})<CR>', opts)
map.n('<M-k>', '<Cmd>lua vim.lsp.buf.hover({focusable = false})<CR>', opts)
map.n('<M-d>', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts)
map.i('<M-k>', '<Cmd>lua vim.lsp.buf.hover({focusable = false})<CR>', opts)
map.i('<M-d>', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts)
-- Set some keybinds conditional on server capabilities
if client.resolved_capabilities.document_formatting then
map.n('<leader>F', '<Cmd>lua vim.lsp.buf.formatting()<CR>', opts)
elseif client.resolved_capabilities.document_range_formatting then
map.n('<leader>F', '<Cmd>lua vim.lsp.buf.range_formatting()<CR>', opts)
end
end
-- 2}}}
-- {{{2 Servers
local capabilities = vim.lsp.protocol.make_client_capabilities()
do
capabilities = require('cmp_nvim_lsp').update_capabilities(capabilities)
local servers = {
'clangd',
'gopls',
}
for _, lsp in ipairs(servers) do
nvim_lsp[lsp].setup {
on_attach = on_attach,
capabilities = capabilities,
flags = {
debounce_text_changes = 150,
}
}
end
end
-- }}}
-- {{{2 LSP Installer
lsp_install_init = function()
local lsp_installer = require("nvim-lsp-installer")
lsp_installer.on_server_ready(function(server)
local opts = {}
if server.name == "sumneko_lua" then
globals = { 'vim', 'use_rocks', table.unpack(globals) }
opts = { settings = { Lua = {
diagnostics = {
globals = globals,
disable = { 'lowercase-global' }
},
telemetry = { enable = false }
}}}
end
server:setup(opts)
vim.cmd [[ do User LspAttachBuffers ]]
end)
end
-- }}}
-- {{{2 Features
vim.lsp.handlers['extDocument/publishDiagnostics'] = vim.lsp.with(
vim.lsp.diagnostic.on_publish_diagnostics, {
underline = true,
virtual_text = true,
signs = true,
update_in_insert = false,
})
-- Map :Format to vim.lsp.buf.formatting()
vim.cmd [[command! Format execute 'lua vim.lsp.buf.formatting()']]
-- Allow for virtual text to be toggled
vim.b.lsp_virtual_text_enabled = true
local diagnostic_toggle_virtual_text = function()
local virtual_text = vim.b.lsp_virtual_text_enabled
virtual_text = not virtual_text
vim.b.lsp_virtual_text_enabled = virtual_text
vim.lsp.diagnostic.display(vim.lsp.diagnostic.get(0, 1), 0, 1, { virtual_text = virtual_text })
end
-- }}}
-- {{{2 Diagnostics
vim.cmd [[
augroup linediag
autocmd!
autocmd CursorHold,CursorHoldI * lua vim.diagnostic.open_float({focusable = false})
augroup end
]]
-- 2}}}
-- 1}}}
-- {{{1 Treesitter
treesitter_init = function()
require'nvim-treesitter.configs'.setup {
ensure_installed = 'maintained',
highlight = {
enable = true,
-- disable = { 'lua' }
},
incremental_selection = {
enable = true,
keymaps = {
init_selection = 'gnn',
node_incremental = 'grn',
scope_incremental = 'grc',
node_decremental = 'grm',
},
},
indent = {
enable = true
},
textobjects = {
select = {
enable = true,
-- Automatically jump forward to textobj, similar to targets.vim
lookahead = true,
keymaps = {
-- You can use the capture groups defined in textobjects.scm
['af'] = '@function.outer',
['if'] = '@function.inner',
['ac'] = '@class.outer',
['ic'] = '@class.inner',
},
},
move = {
enable = true,
-- whether to set jumps in the jumplist
set_jumps = true,
goto_next_start = {
[']m'] = '@function.outer',
[']]'] = '@class.outer',
},
goto_next_end = {
[']M'] = '@function.outer',
[']['] = '@class.outer',
},
goto_previous_start = {
['[m'] = '@function.outer',
['[['] = '@class.outer',
},
goto_previous_end = {
['[M'] = '@function.outer',
['[]'] = '@class.outer',
},
},
},
}
end
-- Treesitter folding whitelist
do
local fold_whitelist = {
'markdown',
}
for _, value in pairs(fold_whitelist) do
vim.api.nvim_exec('augroup fold | autocmd! fold FileType ' .. value ..
' setlocal foldmethod=expr | setlocal foldexpr=nvim_treesitter#foldexpr()', false)
end
end
nmap('<F8>', '<Cmd>setlocal foldmethod=expr | setlocal foldexpr=nvim_treesitter#foldexpr()<CR>')
-- }}}
-- {{{1 Linter
lint_init = function()
require'lint'.linters.shellcheck.args = {
'--format', 'json',
'-s', 'bash',
'-x',
'-',
}
require'lint'.linters_by_ft = {
sh = {'shellcheck',},
bash = {'shellcheck',},
}
vim.cmd [[
augroup Linter
autocmd! * <buffer>
autocmd BufWritePost * lua require'lint'.try_lint()
augroup end
]]
end
-- }}}
-- {{{1 Indent guides
indent_init = function()
require'indent_guides'.setup {
indent_guide_snnn = 1;
indent_start_level = 1;
indent_levels = 16;
indent_enable = true;
indent_space_guides = true;
indent_tab_guides = true;
indent_soft_pattern = '\\s';
exclude_filetypes = {'help','dashboard','dashpreview','NvimTree','vista','sagahover'};
odd_colors = { fg='#565f89',bg='bg' };
even_colors = { fg='#414868',bg='bg' };
}
end
-- }}}
-- {{{1 Gitsigns init
gitsigns_init = function()
require'gitsigns'.setup{
signs = {
add = { hl = 'GitSignsAdd', text = '+', numhl='GitSignsAddNr' , linehl='GitSignsAddLn' },
change = { hl = 'GitSignsChange', text = '~', numhl='GitSignsChangeNr', linehl='GitSignsChangeLn' },
delete = { hl = 'GitSignsDelete', text = '_', numhl='GitSignsDeleteNr', linehl='GitSignsDeleteLn' },
topdelete = { hl = 'GitSignsTopDelete', text = '‾', numhl='GitSignsDeleteNr', linehl='GitSignsDeleteLn' },
changedelete = { hl = 'GitSignsChangeDelete', text = '~', numhl='GitSignsChangeNr', linehl='GitSignsChangeLn' },
},
update_debounce = 500,
numhl = true,
linehl = false,
}
end
-- }}}
-- {{{1 Autopairs
autopairs_init = function()
local npairs = require'nvim-autopairs'
npairs.setup({
check_ts = true,
ts_config = {
-- it will not add pair on that treesitter node
lua = {'string'},
javascript = {'template_string'},
-- don't check treesitter on java
java = false,
},
fast_wrap = {},
})
require('nvim-treesitter.configs').setup {
autopairs = {enable = true}
}
local ts_conds = require('nvim-autopairs.ts-conds')
local Rule = require('nvim-autopairs.rule')
-- press % => %% is only inside comment or string
npairs.add_rules({
Rule("%", "%", "lua")
:with_pair(ts_conds.is_ts_node({'string','comment'})),
Rule("$", "$", "lua")
:with_pair(ts_conds.is_not_ts_node({'function'}))
})
end
-- }}}
-- {{{1 Mouse toggle
local nomouse = {
status = false,
window = 0,
target = {
number = false,
relativenumber = false,
list = false,
signcolumn = 'no'
}
}
toggle_mouse = function()
local backup = function(t)
t.window = vim.api.nvim_get_current_win()
t.backup = {}
for k,_ in pairs(t.target) do
nomouse.backup[k] = vim.api.nvim_win_get_option(t.window, k)
end
end
local setopt = function(t)
if next(t) ~= nil then
for k,v in pairs(t) do
vim.api.nvim_win_set_option(t.window, k, v)
end
end
end
if vim.o.mouse == 'a' then
backup(nomouse)
diagnostic_toggle_virtual_text()
setopt(nomouse.target)
vim.o.mouse = 'v'
else
diagnostic_toggle_virtual_text()
setopt(nomouse.backup)
vim.o.mouse = 'a'
end
nomouse.status = not nomouse.status
end
nmap('<F7>', '<Cmd>lua toggle_mouse()<CR>')
-- }}}
-- {{{1 lualine statusbar
lualine_init = function()
require'lualine'.setup {
options = {
theme = 'tokyonight';
icons_enabled = false,
padding = 1,
left_padding = 1,
right_padding = 1,
fmt = string.lower
},
sections = {
lualine_a = { 'mode' },
lualine_b = {
{
(function() return [[NOMOUSE]]; end),
cond = (function() return nomouse.status; end),
fmt = string.upper
},
{
(function() return [[PASTE]]; end),
cond = (function() return vim.o.paste; end),
fmt = string.upper
}
},
lualine_c = {
{ 'filename', file_status = true },
{ 'fugitive#head'},
{ 'diff' }},
lualine_y = { 'progress', 'hostname' }
},
extension = { 'fzf', 'fugitive' }
}
end
-- }}}
-- {{{1 Whitespace handling
trim_lines = function()
util.keep_state(vim.api.nvim_command, [[keeppatterns %s/\s\+$//e]])
end
delete_empty = function()
util.keep_state(vim.api.nvim_command, [[keeppatterns :v/\_s*\S/d]])
end
vim.cmd [[command! TrimTrailingWhite :lua trim_lines()]]
vim.cmd [[command! TrimTrailingLines :lua delete_empty()]]
vim.cmd [[command! TrimAll :lua trim_lines(); delete_empty()]]
-- }}}
-- {{{1 Custom key bindings
-- Test mapping with lua callback
-- nnoremap { '<leader>hello', function() print('"hello world!" from lua!') end }
-- Remap space as leader key
vim.api.nvim_set_keymap('', '<Space>', '<Nop>', {noremap = true, silent = true})
vim.g.mapleader = ' '
vim.g.maplocalleader = ' '
-- Workaround for tmux under kitty
vim.api.nvim_set_keymap('', '<C-a>', '<Home>', {noremap = true, silent = true})
vim.api.nvim_set_keymap('', '<C-e>', '<End>', {noremap = true, silent = true})
opts = { noremap = true, expr = true, silent = true }
nmap('k', "v:count == 0 ? 'gk' : 'k'", opts)
nmap('j', "v:count == 0 ? 'gj' : 'j'", opts)
-- Do not copy when pasting
xmap('p', 'pgvy')
-- J and K to move up and down
nmap('J', '}')
nmap('K', '{')
vmap('J', '}')
vmap('K', '{')
-- H and L to move to the beginning and end of a line
nmap('H', '_')
nmap('L', '$')
vmap('H', '_')
vmap('L', '$')
nmap('<C-f>', '/')
-- nmap('<C-q>', '<Cmd>close<CR>')
nmap('<C-s>', ':w<CR>')
nmap('<C-t>', ':Telescope fd<CR>')
nmap('u', ':undo<CR>')
nmap('U', ':redo<CR>')
-- clear hls
nmap('<C-h>', ':noh<CR>')
-- Create splits with s and S
nmap('<C-w>s', ':vsplit<CR>:wincmd l<CR>')
-- Create, close, and move between tabs
nmap('~', ':tabnew<CR>')
nmap('–', ':tabclose<CR>')
nmap('·', ':tabprevious<CR>')
nmap('…', ':tabnext<CR>')
-- Cycle through open buffers
nmap('<leader>,', ':bprevious<CR>')
nmap('<leader>.', ':bnext<CR>')
nmap('<M-,>', ':bprevious<CR>')
nmap('<M-.>', ':bnext<CR>')
nmap('<M-->', ':bdelete<CR>')
nmap('<M-_>', ':bwipeout<CR>')
-- Change to file directory in current window
nmap('<leader>cd', ':lcd %:p:h<CR>:pwd<CR>')
-- Save all.
nmap('<C-M-s>', ':wa<CR>:echo "All saved!"<CR>')
-- Search and replace using marked text
vmap('<C-r>', '"vy:%s/<C-r>v//gc<left><left><left>')
-- Don't yank when using delete
nmap('<del>', '"_x')
nmap('x', '"_x')
-- Save session
nmap('<F6>', '<Cmd>wa<Bar>exe "mksession! " . v:this_session<CR><Cmd>echo "Session saved!"<CR>')
-- Update Plugins
nmap('<leader>U', '<Cmd>PackerSync<CR>')
-- Next search result
nmap('<F3>', 'n')
nmap('<F4>', 'N')
-- Transpose lines
opts = { noremap = true, silent = true }
nmap('<M-Up>', '<Cmd>move .-2<CR>', opts)
nmap('<M-Down>', '<Cmd>move .+1<CR>', opts)
-- Need to trigger CmdlineEnter/CmdlineLeave events, so do not use <Cmd>
vmap('<M-Up>', ':move \'<-2<CR>gv=gv', opts)
vmap('<M-Down>', ':move \'>+1<CR>gv=gv', opts);
-- Yank to CLIPBOARD register
xmap('<leader>c', '"+y')
xmap('<C-c>', '"+y')
-- Yank to PRIMARY register
xmap('<leader>y', '"*y')
xmap('<C-y>', '"*y')
-- Keep cursor position when scrolling
nmap('<PageUp>', '<C-U><C-U>')
vmap('<PageUp>', '<C-U><C-U>')
imap('<PageUp>', '<C-\\><C-O><C-U><C-\\><C-O><C-U>')
nmap('<PageDown>', '<C-D><C-D>')
vmap('<PageDown>', '<C-D><C-D>')
imap('<PageDown>', '<C-\\><C-O><C-D><C-\\><C-O><C-D>')
-- nnoremap <silent> <PageDown> <C-D><C-D>
-- vnoremap <silent> <PageDown> <C-D><C-D>
-- inoremap <silent> <PageDown> <C-\><C-O><C-D><C-\><C-O><C-D>
-- }}}
-- {{{1 Abbreviations
-- Force write with sudo, two different approaches
vim.cmd [[com! -bang W lua SudoWrite('<bang>' == '!')]]
SudoWrite = function(bang)
if not bang then
print('Add ! to use sudo.')
else
vim.cmd [[
w! /tmp/sudonvim
bel 2new
startinsert
te sudo tee #:S </tmp/sudonvim >/dev/null; rm /tmp/sudonvim
]]
end
end
do
local askpass = {
'/usr/libexec/seahorse/ssh-askpass',
'/usr/libexec/openssh/gnome-ssh-askpass',
}
for _, v in ipairs(askpass) do
if vim.fn.executable(v) == 1 then
ex.abbrev('w!!', 'w !SUDO_ASKPASS=' .. v .. ' sudo -A tee > /dev/null %')
break
end
end
end
-- }}}
-- {{{1 Insert modeline
GenerateModeline = function()
local expand
if vim.bo.expandtab ~= 'noexpandtab' then
expand = 'noet'
else
expand = 'et'
end
local autoindent
if vim.bo.autoindent ~= 'noautoindent' then
autoindent = 'noai'
else
autoindent = 'ai'
end
local cin = ''; local cout = ''
if vim.o.commentstring ~= nil then
local ctok = util.tok(vim.o.commentstring, '%%s')
if next(ctok) ~= nil then
cin = util.trim(ctok[1])
if next(ctok, 1) ~= nil then
cout = util.trim(ctok[2])
end
end
end
local ml = cin .. ' vi:set ft=' .. vim.bo.filetype .. ' ts=' .. vim.bo.tabstop ..
' sw=' .. vim.bo.shiftwidth .. ' ' .. expand .. ' ' .. autoindent .. ': ' .. cout
vim.api.nvim_put({ util.trim(ml) }, 'l', true, false)
end
nmap('<leader>Z', [[<Cmd>lua GenerateModeline()<CR>]])
-- }}}
-- {{{1 Telescope
local find_cmd
if vim.fn.executable("fd") == 1 then
find_cmd = { 'fd', '--type', 'f', '--hidden', '--no-ignore', '--exclude', '.git', '--exclude', '.tags' }
end
require'telescope'.setup {
defaults = {
mappings = {
i = {
['<C-u>'] = false,
['<C-d>'] = false,
},
},
generic_sorter = require'telescope.sorters'.get_fzy_sorter,
file_sorter = require'telescope.sorters'.get_fzy_sorter,
},
pickers = {
-- Your special builtin config goes in here
buffers = {
sort_lastused = true,
theme = "ivy",
previewer = false,
mappings = {
i = {
["<c-d>"] = require("telescope.actions").delete_buffer,
},
n = {
["<c-d>"] = require("telescope.actions").delete_buffer,
}
}
},
find_files = {
theme = "ivy",
previewer = false,
hidden = true,
find_command = find_cmd
},
live_grep = {
-- extending default values instead of overwriting
vimgrep_arguments = (function()
local args = vim.tbl_values(require("telescope.config").values.vimgrep_arguments)
local ext = { "--hidden", "--glob", "!.git/**" }
return vim.tbl_flatten({ args, ext })
end)()
},
git_files = {
theme = "ivy",
previewer = false,
},
oldfiles = {
theme = "ivy",
previewer = false,
},
builtin = {
theme = "dropdown",
previewer = false
},
marks = {
theme = "ivy"
},
registers = {
theme = "ivy"
},
tags = {
only_current_buffer = true
},
},
extensions = {
-- Your extension config goes in here
}
}
-- Add leader shortcuts
opts = { noremap = true, silent = true }
nmap('<leader>b', [[<Cmd>lua require'telescope.builtin'.buffers()<CR>]], opts)
nmap('<leader>B', [[<Cmd>lua require'telescope.builtin'.builtin()<CR>]], opts)
nmap('<leader>f', [[<Cmd>lua require'telescope.builtin'.find_files()<CR>]], opts)
nmap('<leader><space>', [[<Cmd>lua require'telescope.builtin'.buffers()<CR>]], opts)
nmap('<leader>r', [[<Cmd>lua require'telescope.builtin'.registers()<CR>]], opts)
nmap('<leader>p', [[<Cmd>lua require'telescope.builtin'.current_buffer_fuzzy_find()<CR>]], opts)
-- nmap('<leader>m', [[<Cmd>lua require'telescope.builtin'.marks()<CR>]], opts)
nmap('<leader>t', [[<Cmd>lua require'telescope.builtin'.tags()<CR>]], opts)
nmap('<leader>?', [[<Cmd>lua require'telescope.builtin'.oldfiles()<CR>]], opts)
nmap('<leader>i', [[<Cmd>lua require'telescope.builtin'.live_grep()<CR>]], opts)
nmap('<leader>s', [[<Cmd>lua require'telescope.builtin'.grep_string()<CR>]], opts)
nmap('<leader>Gc', [[<Cmd>lua require'telescope.builtin'.git_commits()<CR>]], opts)
nmap('<leader>Gb', [[<Cmd>lua require'telescope.builtin'.git_branches()<CR>]], opts)
nmap('<leader>Gs', [[<Cmd>lua require'telescope.builtin'.git_status()<CR>]], opts)
nmap('<leader>Gp', [[<Cmd>lua require'telescope.builtin'.git_bcommits()<CR>]], opts)
nmap('<leader>g', [[<Cmd>lua require'telescope.builtin'.git_files()<CR>]], opts)
nmap('<leader>H', [[<Cmd>lua require'telescope.builtin'.help_tags()<CR>]], opts)
nmap('<leader>m', [[<Cmd>lua require'telescope'.extensions.vim_bookmarks.all()<CR>]], opts)
nmap('<leader>M', [[<Cmd>lua require'telescope'.extensions.vim_bookmarks.current_file()<CR>]], opts)
-- {{{1 cmp
cmp_init = function()
local cmp = require'cmp'
local luasnip = require'luasnip'
cmp.setup {
snippet = {
expand = function(args)
luasnip.lsp_expand(args.body)
end,
},
mapping = {
['<C-p>'] = cmp.mapping.select_prev_item(),
['<C-n>'] = cmp.mapping.select_next_item(),
['<C-d>'] = cmp.mapping.scroll_docs(-4),
['<C-f>'] = cmp.mapping.scroll_docs(4),
['<C-Space>'] = cmp.mapping.complete(),
['<C-e>'] = cmp.mapping.close(),
['<CR>'] = cmp.mapping.confirm {
behavior = cmp.ConfirmBehavior.Replace,
select = true,
},
['<Tab>'] = function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif luasnip.expand_or_jumpable() then
luasnip.expand_or_jump()
else
fallback()
end
end,
['<S-Tab>'] = function(fallback)
if cmp.visible() then
cmp.select_prev_item()
elseif luasnip.jumpable(-1) then
luasnip.jumpable(-1)
else
fallback()
end
end,
},
sources = {
{ name = 'nvim_lsp' },
{ name = 'luasnip' },
{ name = 'buffer' },
},
}
end
-- }}}
-- {{{1 Luapad
luapad_init = function()
require'luapad'.config {
count_limit = 150000,
error_indicator = false,
eval_on_move = true,
error_highlight = 'WarningMsg',
on_init = function()
print('Luapad initialized.')
end,
context = {
shout = function(str) return(string.upper(str) .. '!') end
}
}
nmap('<F2>', '<Cmd>Luapad<CR>')
end
-- }}}
-- {{{1 FileType
-- Change local working dir to current file directory
-- vim.cmd [[
-- augroup AutoChdir
-- autocmd!
-- autocmd BufEnter * silent! lcd %:p:h
-- augroup end
-- ]]
-- Open help as vsplit
vim.cmd [[
augroup VerticalHelp
autocmd!
autocmd BufEnter *.txt if &buftype == 'help' | wincmd L | endif
" autocmd FileType help wincmd L
augroup end
]]
vim.cmd [[
augroup FishComment
autocmd FileType fish setlocal commentstring=#%s
augroup end
]]
-- }}}
-- {{{1 Loose autocmds
-- Hide cmdline after entering a command
vim.cmd [[
augroup CmdLine
autocmd!
autocmd CmdlineLeave : echo ""
augroup end
]]
-- Highlight on yank
vim.cmd [[
augroup YankHighlight
autocmd!
autocmd TextYankPost * silent! lua vim.highlight.on_yank { timeout = 100, higroup = "lCursor" }
augroup end
]]
-- Remap escape to leave terminal mode
vim.cmd [[
augroup Terminal
autocmd!
autocmd TermOpen * tnoremap <buffer> <Esc> <c-\><c-n>
autocmd TermOpen * set nonu
augroup end
]]
-- Markdown filetype for bare textfiles
vim.cmd [[
augroup MarkdownText
autocmd!
autocmd BufNewFile,BufRead *.txt setlocal ft=markdown
augroup end
]]
-- }}}
-- {{{1 Assorted command
-- Vertical split with bigger left window
vim.cmd [[command! Vsplit vsplit | wincmd w | vertical resize 125]]
-- }}}
-- {{{1 Theme/GUI
-- Override highlighting
vim.cmd [[
function! ColorOverride() abort
highlight clear MatchParen
highlight MatchParen cterm=underline ctermfg=84 gui=underline guifg=#50FA7B guibg=#ff79c6
highlight link String DraculaPurple
highlight iCursor guifg=white guibg=#50FA7B
endfunction
augroup HlOverride
autocmd!
autocmd ColorScheme dracula call ColorOverride()
augroup end
]]
vim.opt.guicursor:append({ 'i:ver100-iCursor', 'i:blinkon2' })
vim.o.guifont = 'Fira Code:h11'
vim.g.neovide_refresh_rate = 120
vim.g.neovide_cursor_antialiasing = false
vim.g.neovide_cursor_vfx_mode = 'pixiedust'
-- }}}
-- {{{1 Legacy VimScript
-- }}}
-- {{{1 Staging area
nmap('<leader>d', [[<Cmd>packadd termdebug | Termdebug<CR>]], opts)
-- }}}
|
local luv = require("luv")
local t1 = luv.thread.spawn(function(id)
local f1 = luv.fiber.create(function()
for i=1, 100 do
print(id, "tick: ", i)
end
end)
f1:join()
return "answer"
end, "A")
local t2 = luv.thread.spawn(function(id)
local f1 = luv.fiber.create(function()
for i=1, 100 do
print(id, "tick: ", i)
end
end)
f1:join()
return 42
end, "B")
print("threads:", t1, t2)
print("JOIN:", t1:join(), t2:join())
|
-- Gun Gamemode
local Gun_Entity = {}
local Gun_Settings = {}
function Gun_Entity_Add(Entity_ID)
Gun_Entity[Temp_Entity_ID] = {}
Gun_Entity[Temp_Entity_ID].State = 0 -- 0=Living 1=Dead
end
function Gun_Entity_Die(Entity_ID)
local Prefix, Name, Suffix = Entity_Displayname_Get(Entity_ID)
local Map_ID = Gun_Settings.Map_ID
Gun_Entity[Temp_Entity_ID].State = 1
System_Message_Network_Send_2_All(Map_ID, Prefix..Name..Suffix.."&c lost")
end
function Gun_Entity_Delete(Entity_ID)
local Prefix, Name, Suffix = Entity_Displayname_Get(Entity_ID)
local Map_ID = Gun_Settings.Map_ID
Gun_Entity[Temp_Entity_ID] = {}
System_Message_Network_Send_2_All(Map_ID, Prefix..Name..Suffix.."&c left the game")
Entity_Message_2_Clients(Entity_ID, "&cYou left the game")
end
function Command_Gamemode_Gun_Start(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4)
local Entity_ID = Client_Get_Entity(Client_ID)
local Map_ID = Entity_Get_Map_ID(Entity_ID)
Gun_Entity = {}
Gun_Settings.Map_ID = Map_ID
Gun_Settings.State = 1
local Entity_Table, Entities = Entity_Get_Table()
for i = 1, Entities do
local Temp_Entity_ID = Entity_Table[i]
if Entity_Get_Map_ID(Temp_Entity_ID) == Map_ID then
end
end
System_Message_Network_Send_2_All(Map_ID, "&eGamemode Gun started")
end
Event_Add("Gun_Event_Entity_Die", "Gun_Event_Entity_Die", "Entity_Die", 1, 0, -1)
function Gun_Event_Entity_Die(Result, Entity_ID)
local Player_Number = Entity_Get_Player(Entity_ID)
local Map_ID = Entity_Get_Map_ID(Entity_ID)
local Map_Size_X, Map_Size_Y, Map_Size_Z = Map_Get_Dimensions(Map_ID)
if Gun_Entity[Entity_ID] ~= nil then
if Map_ID == Gun_Settings.Map_ID then
Entity_Position_Set(Entity_ID, Map_ID, Spawn_X, Spawn_Y, Spawn_Z, 0, 0, 255, 1)
else
Gun_Entity_Delete(Entity_ID)
end
Result = 0
end
return Result
end
--[[Event_Add("Gun_Event_Move", "Gun_Event_Move", "Entity_Position_Set", 0, 0, 3)
function Gun_Event_Move(Result, Entity_ID, Map_ID, X, Y, Z, Rotation, Look, Priority)
if Gun_Entity[Entity_ID] ~= nil then
if Map_ID == Gun_Settings.Map_ID then
local Map_Size_X, Map_Size_Y, Map_Size_Z = Map_Get_Dimensions(Map_ID)
else
Gun_Entity_Delete(Entity_ID)
end
end
return Result
end]]
|
local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')local c=a.getInterface("hpp_craft")API=b.getInterface('API')cAPI=a.getInterface('cAPI')hppC={}a.bindInterface("hpp_craft",hppC)Citizen.CreateThread(function()while true do Citizen.Wait(5*60*1000)collectgarbage("count")collectgarbage("collect")end end)local d=module("hpp_craft","config/cfg")local e=false;animApi=module("_core","client/functions/_Anims")Citizen.CreateThread(function()for f,g in pairs(d.blips)do local h=AddBlipForCoord(g.coords[1],g.coords[2],g.coords[3])SetBlipSprite(h,g.sprite)SetBlipColour(h,g.color)SetBlipScale(h,0.6)SetBlipAsShortRange(h,true)BeginTextCommandSetBlipName("STRING")AddTextComponentString(g.title)EndTextCommandSetBlipName(h)end end)local i=3000;local j=false;Citizen.CreateThread(function()while true do Citizen.Wait(i)for k,l in pairs(d.crafts)do if k==1 then j=false end;local m=GetPlayerPed(-1)local n,o,p=table.unpack(GetEntityCoords(m))local q,r=GetGroundZFor_3dCoord(l.coords[1],l.coords[2],l.coords[3])local s=GetDistanceBetweenCoords(l.coords[1],l.coords[2],r,n,o,p,true)if s<20 then j=true;DrawMarker(2,l.coords[1],l.coords[2],l.coords[3],0,0,0,0,0,0,0.5,0.5,0.5,255,255,0,30,1,1,1,1)DrawText3D(l.coords[1],l.coords[2],l.coords[3]+0.6,l.title,1.0,4,100)if s<1.5 then if not e then e=true end;drawTxt("PRESSIONE ~b~E",4,0.50,0.95,0.36,255,255,255,240)if IsControlJustPressed(0,38)then if l.perm then if c.checkPerm(l.perm)then local t=c.checkCraft(l.item,l.itemqtd,l.giveitem,l.giveqtd)if t.error then if t.reason=="there is no free space in the inventory"then TriggerEvent("Notify","negado","Espaço insuficiente!")elseif t.reason=="does not have a necessary raw material"then TriggerEvent("Notify","negado","Não possui matéria prima!")end else TriggerEvent("cancelando",true)animApi.playAnim(false,{{"anim@amb@business@coc@coc_packing_hi@","full_cycle_v1_pressoperator"}},true)Citizen.Wait(10000)TriggerEvent("Notify","sucesso","Craftou x"..t.giveQtd.." "..t.giveItem.."!")animApi.stopAnim(false)TriggerEvent("cancelando",false)end else TriggerEvent("Notify","negado","Você não tem permissão!")end else local t=c.checkCraft(l.item,l.itemqtd,l.giveitem,l.giveqtd)if t.error then if t.reason=="there is no free space in the inventory"then TriggerEvent("Notify","negado","Espaço insuficiente!")elseif t.reason=="does not have a necessary raw material"then TriggerEvent("Notify","negado","Não possui matéria prima!")end else TriggerEvent("cancelando",true)animApi.playAnim(false,{{"anim@amb@business@coc@coc_packing_hi@","full_cycle_v1_pressoperator"}},true)Citizen.Wait(10000)TriggerEvent("Notify","sucesso","Craftou x"..t.giveQtd.." "..t.giveItem.."!")animApi.stopAnim(false)TriggerEvent("cancelando",false)end end end else e=false end end end;if j then i=1 else i=3000 end end end)function ToogleCraftWeaponMenu(u,v)SetNuiFocus(u,u)if u then SendNUIMessage({open=u,data=v})else SendNUIMessage({open=u})end end;Citizen.CreateThread(function()for k,l in pairs(d.peds)do local m=GetHashKey(k)RequestModel(m)while not HasModelLoaded(m)do Wait(0)end;_Npc=CreatePed(4,l[5],l[1],l[2],l[3]-0.999,l[4],true,true)FreezeEntityPosition(_Npc,true)SetEntityInvincible(_Npc,true)SetBlockingOfNonTemporaryEvents(_Npc,true)end end)RegisterNUICallback("closeMenu",function()ToogleCraftWeaponMenu(false)end)RegisterNUICallback("craftWeapon",function(w)local t=c.checkCraftWeapon(w._WeaponName,w._WeaponNameItem,w._Price)if not t.error then TriggerEvent("Notify","sucesso","Você fabricou uma "..w._WeaponName.."!")else TriggerEvent("Notify","negado","Você não tem aço suficiente!")end end)local x={"motoclub","antena"}local y=3000;local z=false;Citizen.CreateThread(function()while true do for k,l in pairs(d.craftWeapons)do if k==1 then z=false end;local m=GetPlayerPed(-1)local n,o,p=table.unpack(GetEntityCoords(m))local A,B,C=l.coords[1],l.coords[2],l.coords[3]local q,r=GetGroundZFor_3dCoord(A,B,C)local s=GetDistanceBetweenCoords(A,B,r,n,o,p,true)if s<20 then z=true;DrawMarker(2,A,B,C,0,0,0,0,0,0,0.5,0.5,0.5,255,255,0,30,1,1,1,1)DrawText3D(A,B,C+0.6,"FABRICAR ARMA",1.0,4,100)if s<1.5 then if IsControlJustPressed(0,38)then local D=false;for E=1,#x do if c.hasGroup(x[E])then D=true end end;if D then ToogleCraftWeaponMenu(true,l.data)else TriggerEvent("Notify","negado","Você não tem permissão!")end end end end end;if z then y=1 else y=3000 end;Citizen.Wait(y)end end)function newNotify(F,G,H,I)if G~=-1 then SetNotificationBackgroundColor(G)end;SetNotificationTextEntry(F)for J,K in ipairs(H)do AddTextComponentSubstringPlayerName(K)end;DrawNotification(false,false)if I then PlaySoundFrontend(-1,"Menu_Accept","Phone_SoundSet_Default",1)end end;function notify(L)newNotify("STRING",11,{""..L},true)end;RegisterCommand("rembag",function(M,N,O)local t=c.remBag()if not t then return TriggerEvent("Notify","negado","Você deve esvaziar seu inventario para 5kg's!")end;SetPedComponentVariation(GetPlayerPed(-1),7,0,0,2)end)function DrawText3D(n,o,p,P,Q,R,S)local T,A,B=World3dToScreen2d(n,o,p)local U,V,W=table.unpack(GetGameplayCamCoords())local X=GetDistanceBetweenCoords(U,V,W,n,o,p,1)local Y=1/X*Q;local Z=1/GetGameplayCamFov()*100;local Y=Y*Z;if T then SetTextScale(0.0*Y,1.1*Y)SetTextFont(R)SetTextProportional(1)SetTextColour(255,255,255,S)SetTextDropshadow(0,0,0,0,255)SetTextEdge(2,0,0,0,150)SetTextDropShadow()SetTextOutline()SetTextEntry("STRING")SetTextCentre(1)AddTextComponentString(P)DrawText(A,B)end end;function drawTxt(P,R,n,o,Y,_,a0,a1,a2)SetTextFont(R)SetTextScale(Y,Y)SetTextColour(_,a0,a1,a2)SetTextOutline()SetTextCentre(1)SetTextEntry("STRING")AddTextComponentString(P)DrawText(n,o)end
|
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end
|
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
--Cache global variables
--Lua functions
local random = random
--WoW API / Variables
local CreateFrame = CreateFrame
local UnitIsTapDenied = UnitIsTapDenied
local UnitReaction = UnitReaction
local UnitIsPlayer = UnitIsPlayer
local UnitClass = UnitClass
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local _, ns = ...
local ElvUF = ns.oUF
assert(ElvUF, "ElvUI was unable to locate oUF.")
function UF:Construct_HealthBar(frame, bg, text, textPos)
local health = CreateFrame('StatusBar', nil, frame)
UF.statusbars[health] = true
health:SetFrameLevel(10) --Make room for Portrait and Power which should be lower by default
health.PostUpdate = self.PostUpdateHealth
if bg then
health.bg = health:CreateTexture(nil, 'BORDER')
health.bg:SetAllPoints()
health.bg:SetTexture(E.media.blankTex)
health.bg.multiplier = 0.25
end
if text then
health.value = frame.RaisedElementParent:CreateFontString(nil, 'OVERLAY')
UF:Configure_FontString(health.value)
local x = -2
if textPos == 'LEFT' then
x = 2
end
health.value:Point(textPos, health, textPos, x, 0)
end
health.colorTapping = true
health.colorDisconnected = true
health:CreateBackdrop('Default', nil, nil, self.thinBorders, true)
return health
end
function UF:Configure_HealthBar(frame)
if not frame.VARIABLES_SET then return end
local db = frame.db
local health = frame.Health
health.Smooth = self.db.smoothbars
--Text
if db.health and health.value then
local attachPoint = self:GetObjectAnchorPoint(frame, db.health.attachTextTo)
health.value:ClearAllPoints()
health.value:Point(db.health.position, attachPoint, db.health.position, db.health.xOffset, db.health.yOffset)
frame:Tag(health.value, db.health.text_format)
end
--Colors
health.colorSmooth = nil
health.colorHealth = nil
health.colorClass = nil
health.colorReaction = nil
if db.colorOverride and db.colorOverride == "FORCE_ON" then
health.colorClass = true
health.colorReaction = true
elseif db.colorOverride and db.colorOverride == "FORCE_OFF" then
if self.db.colors.colorhealthbyvalue == true then
health.colorSmooth = true
else
health.colorHealth = true
end
else
if self.db.colors.healthclass ~= true then
if self.db.colors.colorhealthbyvalue == true then
health.colorSmooth = true
else
health.colorHealth = true
end
else
health.colorClass = (not self.db.colors.forcehealthreaction)
health.colorReaction = true
end
end
--Position
health:ClearAllPoints()
health.WIDTH = frame.db.width
health.HEIGHT = frame.db.height
if frame.ORIENTATION == "LEFT" then
health:Point("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - (frame.PVPINFO_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
if frame.USE_POWERBAR_OFFSET then
health:Point("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
elseif frame.USE_MINI_POWERBAR then
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + frame.POWERBAR_HEIGHT / 2)
else
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
end
elseif frame.ORIENTATION == "RIGHT" then
health:Point("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
if frame.USE_POWERBAR_OFFSET then
health:Point("TOPLEFT", frame, "TOPLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
health:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
health:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
elseif frame.USE_MINI_POWERBAR then
health:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + frame.POWERBAR_HEIGHT / 2)
else
health:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -frame.PORTRAIT_WIDTH - frame.BORDER - frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
end
elseif frame.ORIENTATION == "MIDDLE" then
health:Point("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - (frame.PVPINFO_WIDTH or 0), -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
if frame.USE_POWERBAR_OFFSET then
health:Point("TOPRIGHT", frame, "TOPRIGHT", -frame.BORDER - frame.SPACING - frame.POWERBAR_OFFSET, -frame.BORDER - frame.SPACING - frame.CLASSBAR_YOFFSET)
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET, frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.POWERBAR_OFFSET)
elseif frame.POWERBAR_DETACHED or not frame.USE_POWERBAR or frame.USE_INSET_POWERBAR then
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
elseif frame.USE_MINI_POWERBAR then
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.BORDER + frame.SPACING, frame.SPACING + (frame.POWERBAR_HEIGHT/2))
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.SPACING + frame.POWERBAR_HEIGHT / 2)
else
health:Point("BOTTOMLEFT", frame, "BOTTOMLEFT", frame.PORTRAIT_WIDTH + frame.BORDER + frame.SPACING, frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
health.WIDTH = health.WIDTH - (frame.BORDER + frame.SPACING + (frame.PVPINFO_WIDTH or 0)) - (frame.BORDER + frame.SPACING + frame.PORTRAIT_WIDTH)
health.HEIGHT = health.HEIGHT - (frame.BORDER + frame.SPACING + frame.CLASSBAR_YOFFSET) - (frame.BORDER + frame.SPACING + frame.BOTTOM_OFFSET)
end
end
health.bg:ClearAllPoints()
if not frame.USE_PORTRAIT_OVERLAY then
health.bg:SetParent(health)
health.bg:SetAllPoints()
else
health.bg:Point('BOTTOMLEFT', health:GetStatusBarTexture(), 'BOTTOMRIGHT')
health.bg:Point('TOPRIGHT', health)
health.bg:SetParent(frame.Portrait.overlay)
end
if db.health then
if db.health.reverseFill then
health:SetReverseFill(true)
else
health:SetReverseFill(false)
end
--Party/Raid Frames allow to change statusbar orientation
if db.health.orientation then
health:SetOrientation(db.health.orientation)
end
--Party/Raid Frames can toggle frequent updates
if db.health.frequentUpdates then
health.frequentUpdates = db.health.frequentUpdates
end
if db.health.bgUseBarTexture then
health.bg:SetTexture(E.LSM:Fetch('statusbar', E.private.general.normTex))
end
end
--Transparency Settings
UF:ToggleTransparentStatusBar(UF.db.colors.transparentHealth, frame.Health, frame.Health.bg, (frame.USE_PORTRAIT and frame.USE_PORTRAIT_OVERLAY) ~= true, nil, (db.health and db.health.reverseFill))
--Highlight Texture
UF:Configure_HighlightGlow(frame)
frame:UpdateElement("Health")
end
function UF:GetHealthBottomOffset(frame)
local bottomOffset = 0
if frame.USE_POWERBAR and not frame.POWERBAR_DETACHED and not frame.USE_INSET_POWERBAR then
bottomOffset = bottomOffset + frame.POWERBAR_HEIGHT - (frame.BORDER-frame.SPACING)
end
if frame.USE_INFO_PANEL then
bottomOffset = bottomOffset + frame.INFO_PANEL_HEIGHT - (frame.BORDER-frame.SPACING)
end
return bottomOffset
end
function UF:PostUpdateHealth(unit, min, max)
local parent = self:GetParent()
if parent.isForced then
min = random(1, max)
self:SetValue(min)
end
if parent.ResurrectIndicator then
parent.ResurrectIndicator:SetAlpha(min == 0 and 1 or 0)
end
-- Health by Value
local colors = E.db.unitframe.colors;
local multiplier = colors.healthmultiplier
if (((colors.healthclass == true and colors.colorhealthbyvalue == true) or (colors.colorhealthbyvalue and parent.isForced)) and not UnitIsTapDenied(unit)) then
local r, g, b = self:GetStatusBarColor()
local newr, newg, newb = ElvUF:ColorGradient(min, max, 1, 0, 0, 1, 1, 0, r, g, b)
self:SetStatusBarColor(newr, newg, newb)
if multiplier then
self.bg:SetVertexColor(newr * multiplier, newg * multiplier, newb * multiplier)
end
end
-- Class Backdrop
if self.bg and colors.classbackdrop then
local reaction = UnitReaction(unit, 'player')
local t
if UnitIsPlayer(unit) then
local _, class = UnitClass(unit)
t = parent.colors.class[class]
elseif reaction then
t = parent.colors.reaction[reaction]
end
if t then
self.bg:SetVertexColor(t[1] * multiplier , t[2] * multiplier, t[3] * multiplier)
end
end
-- Custom Backdrop
if self.bg and colors.customhealthbackdrop then
local backdrop = colors.health_backdrop
self.bg:SetVertexColor(backdrop.r, backdrop.g, backdrop.b)
end
if self.bg and colors.useDeadBackdrop and UnitIsDeadOrGhost(unit) then
local backdrop = colors.health_backdrop_dead
self.bg:SetVertexColor(backdrop.r, backdrop.g, backdrop.b)
end
end
|
-----------------------------------
-- Ability: Chakra
-- Cures certain status effects and restores a small amount of HP to user.
-- Obtained: Monk Level 35
-- Recast Time: 5:00
-- Duration: Instant
-----------------------------------
require("scripts/globals/status")
-----------------------------------
local ChakraStatusEffects =
{
POISON = 0, -- Removed by default
BLINDNESS = 0, -- Removed by default
PARALYSIS = 1,
DISEASE = 2,
PLAGUE = 4
}
function onAbilityCheck(player, target, ability)
return 0, 0
end
function onUseAbility(player, target, ability)
local chakraRemoval = player:getMod(tpz.mod.CHAKRA_REMOVAL)
for k, v in pairs(ChakraStatusEffects) do
if bit.band(chakraRemoval, v) == v then
player:delStatusEffect(tpz.effect[k])
end
end
local recover = player:getStat(tpz.mod.VIT) * (2 + player:getMod(tpz.mod.CHAKRA_MULT) / 10) -- TODO: Figure out "function of level" addition (August 2017 update)
player:setHP(player:getHP() + recover)
local merits = player:getMerit(tpz.merit.INVIGORATE)
if merits > 0 then
if player:hasStatusEffect(tpz.effect.REGEN) then
player:delStatusEffect(tpz.effect.REGEN)
end
player:addStatusEffect(tpz.effect.REGEN, 10, 0, merits, 0, 0, 1)
end
return recover
end
|
function OnEnterWorld(event, pPlayer)
local ServerName = ServerName
pPlayer:SendAreaTriggerMessage("Welcome to [" .. ServerName .. "]! Pay us a visit at: [Website.web]")
end
end
RegisterServerHook (4, "OnEnterWorld")
|
require("deepcore/std/class")
---@class DeepCoreStateTransition
DeepCoreStateTransition = class()
---@param origin DeepCoreState
---@param next DeepCoreState
---@param transition_policy DeepCoreTransitionPolicy
function DeepCoreStateTransition:new(origin, next, transition_policy)
---@private
self.origin = origin
self.origin.on_enter:attach_listener(self.on_origin_entered, self)
table.insert(self.origin.transitions, self)
---@private
self.next = next
---@private
self.transition_policy = transition_policy
end
---@private
---@param state_context table<string, any>
function DeepCoreStateTransition:on_origin_entered(state_context)
self.transition_policy:on_origin_entered(state_context)
end
---@param state_context table<string, any>
---@return boolean
function DeepCoreStateTransition:should_transition(state_context)
return self.transition_policy:should_transition(state_context)
end
---@param state_context table<string, any>
function DeepCoreStateTransition:transition(state_context)
self.transition_policy:on_transition(state_context)
end
---@return DeepCoreState
function DeepCoreStateTransition:get_next_state()
return self.next
end
|
--[[--
This script is adpated from grid_sheet.c which has the following header.
Haru Free PDF Library 2.0.0
Copyright (c) 1999-2006 Takeshi Kanno <takeshi_kanno@est.hi-ho.ne.jp>
Permission to use, copy, modify, distribute and sell this software and its
documentation for any purpose is hereby granted without fee, provided that the
above copyright notice appear in all copies and that both that copyright notice
and this permission notice appear in supporting documentation.
It is provided "as is" without express or implied warranty.
--]]--
local hpdf = require "hpdf"
function hpdf.print_grid(pdf, page)
local height = hpdf.Page_GetHeight(page)
local width = hpdf.Page_GetWidth(page)
local font = hpdf.GetFont(pdf, "Helvetica")
hpdf.Page_SetFontAndSize(page, font, 5)
hpdf.Page_SetGrayFill(page, 0.5)
hpdf.Page_SetGrayStroke(page, 0.8)
-- Draw horizontal lines
local y = 0
while y < height do
if y % 10 == 0 then
hpdf.Page_SetLineWidth(page, 0.5)
else
if hpdf.Page_GetLineWidth(page) ~= 0.25 then
hpdf.Page_SetLineWidth(page, 0.25)
end -- if
end -- if
hpdf.Page_MoveTo(page, 0, y)
hpdf.Page_LineTo(page, width, y)
hpdf.Page_Stroke(page)
if (y % 10 == 0) and (y > 0) then
hpdf.Page_SetGrayStroke(page, 0.5)
hpdf.Page_MoveTo(page, 0, y)
hpdf.Page_LineTo(page, 5, y)
hpdf.Page_Stroke(page)
hpdf.Page_SetGrayStroke(page, 0.8)
end -- if
y = y + 5
end -- while
-- Draw vertical lines
local x = 0
while x < width do
if x % 10 == 0 then
hpdf.Page_SetLineWidth(page, 0.5)
else
if hpdf.Page_GetLineWidth(page) ~= 0.25 then
hpdf.Page_SetLineWidth(page, 0.25)
end -- if
end -- if
hpdf.Page_MoveTo(page, x, 0)
hpdf.Page_LineTo(page, x, height)
hpdf.Page_Stroke(page)
if (x % 50 == 0) and (x > 0) then
hpdf.Page_SetGrayStroke(page, 0.5)
hpdf.Page_MoveTo(page, x, 0)
hpdf.Page_LineTo(page, x, 5)
hpdf.Page_Stroke(page)
hpdf.Page_MoveTo(page, x, height)
hpdf.Page_LineTo(page, x, height - 5)
hpdf.Page_Stroke(page)
hpdf.Page_SetGrayStroke(page, 0.8)
end -- if
x = x + 5
end -- while
-- Draw horizontal text
y = 0
while y < height do
if (y % 10 == 0) and (y > 0) then
hpdf.Page_BeginText(page)
hpdf.Page_MoveTextPos(page, 5, y - 2)
hpdf.Page_ShowText(page, y)
hpdf.Page_EndText(page)
end -- if
y = y + 5
end -- while
-- Draw vertical text
x = 0
while x < width do
if (x % 50 == 0) and (x > 0) then
hpdf.Page_BeginText(page)
hpdf.Page_MoveTextPos(page, x, 5)
hpdf.Page_ShowText(page, x)
hpdf.Page_EndText(page)
hpdf.Page_BeginText(page)
hpdf.Page_MoveTextPos(page, x, height - 10)
hpdf.Page_ShowText(page, x)
hpdf.Page_EndText(page)
end -- if
x = x + 5
end -- while
hpdf.Page_SetGrayFill(page, 0)
hpdf.Page_SetGrayStroke(page, 0)
end -- hpdf.print_grid
function save_to_file(pdf, script_name)
script_name = string.gsub(script_name, "%.%w*$", "") .. ".pdf"
if 0 ~= hpdf.SaveToFile(pdf, script_name) then
io.stderr:write('Error writing to ', script_name, '\n')
end
end
|
--------------------------------------------------------------------------------
-- TermometrWiFi main file
--------------------------------------------------------------------------------
local CONFIG_FILE = "eus_params.lua"
local WIFI_TIMEOUT = 20000
local OW_PIN = 3
local LED_PIN = 10
local BUTTON_PIN = 4
local UART_BAUDRATE = 115200
local config = nil
-- Uncomment it if you want to just see tempreature without sending
-- TESTING = 1
if not TESTING then
TESTING = 0
end
local function do_sleep()
local sleep_time = config.sleep_time
if TESTING == 1 then
sleep_time = 5000000
end
print(string.format("DeepSleep for %d [us]", sleep_time))
node.dsleep(sleep_time, 3)
end
-- GPIO module? pin as module member
local TIMER_COUNT = 3
local button_pin = BUTTON_PIN
local function check_button()
if gpio.read(button_pin) == 1 then
return false
end
for i = 0, TIMER_COUNT do
print("Button preset...")
tmr.delay(1000000)
if gpio.read(button_pin) == 1 then
return false
end
end
print("Button confirmed!")
return true
end
local function setup_gpio_factory_reset()
gpio.mode(button_pin, gpio.INPUT, gpio.PULLUP)
end
local function button_int_handler(level, when, eventcount)
print("INT...")
setup_gpio_factory_reset()
if not tmr.create():alarm(500, tmr.ALARM_SINGLE, function()
node.restart()
end)
then
node.restart()
end
end
local function setup_gpio_restart()
gpio.mode(button_pin, gpio.INT, gpio.PULLUP)
gpio.trig(button_pin, "down", button_int_handler)
end
local function send_temp(temperature)
-- conection to thingspeak.com
print("Sending data to thingspeak.com")
conn = net.createConnection(net.TCP, 0)
conn:on(
"receive",
function(conn, payload)
print(payload)
end
)
-- api.thingspeak.com 184.106.153.149
conn:connect(80, "184.106.153.149")
conn:send("GET /update?key=" .. config.write_key .. "&field" .. config.field_nbr .. "=" .. temperature .. " HTTP/1.1\r\n")
conn:send("Host: api.thingspeak.com\r\n")
conn:send("Accept: */*\r\n")
conn:send("User-Agent: Mozilla/4.0 (compatible; esp8266 Lua; Windows NT 5.1)\r\n")
conn:send("\r\n")
conn:on(
"sent",
function(conn)
print("Closing connection")
conn:close()
do_sleep()
end
)
conn:on(
"disconnection",
function(conn)
print("Got disconnection...")
do_sleep()
end
)
end
local function handle_temp(temp)
package.loaded["ds18b20"] = nil
local sensor_found = false
for addr, temp in pairs(temp) do
temperature = temp
sensor_found = true
end
if not sensor_found then
print("Sensor not found.")
do_sleep()
return
end
print(string.format("Temp: %s C", temperature))
if TESTING == 0 then
send_temp(temperature)
else
do_sleep()
end
end
local function meassure_temperatur()
ds18b20 = require("ds18b20")
ds18b20:read_temp(handle_temp, OW_PIN, ds18b20.C, nil)
end
local function led_blink()
local pin = gpio.read(LED_PIN)
pin = pin == 1 and 0 or pin == 0 and 1
gpio.write(LED_PIN, pin)
end
-- LED is connected with TX0 on board,
-- blinking will stop transmitting on UART
local function start_blinking(period)
blink_timer = tmr.create()
if blink_timer then
gpio.mode(LED_PIN, gpio.OUTPUT, gpio.PULLUP)
blink_timer:alarm(period, tmr.ALARM_AUTO, function()
led_blink()
end)
end
end
local function stop_blinking()
if blink_timer then
blink_timer.unregister()
blink_timer = nil
end
uart.setup(0, UART_BAUDRATE, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1)
end
local function got_ip(info)
stop_blinking()
IP, netmask, gateway = wifi.sta.getip()
print(string.format("ip: %s, mask: %s, gw: %s", info.IP, info.netmask, info.gateway))
wifi.eventmon.unregister(wifi.eventmon.STA_GOT_IP)
meassure_temperatur()
end
local function wifi_timeout()
print("WiFi timeout...")
do_sleep()
end
local function configure_wifi()
print("Configuring wifi...")
-- Watchdog
tmr.create():alarm(300000, tmr.ALARM_SINGLE, function()
node.restart()
end)
start_blinking(500)
-- wifi.setmode(wifi.STATIONAP)
-- wifi.ap.config({ssid="TermometrWiFi", auth=wifi.OPEN})
-- enduser_setup.manual(true)
enduser_setup.start(
function()
print("Connected to wifi as: " .. wifi.sta.getip())
tmr.create():alarm(3000, tmr.ALARM_SINGLE, function()
node.restart()
end)
end,
function(err, str)
print("enduser_setup: Err #" .. err .. ": " .. str)
end,
print -- Lua print function can serve as the debug callback
)
end
local function factory_reset()
print("Factory reset...")
wifi.sta.disconnect()
wifi.sta.clearconfig()
file.remove(CONFIG_FILE)
configure_wifi()
end
local function start()
uart.setup(0, UART_BAUDRATE, 8, uart.PARITY_NONE, uart.STOPBITS_1, 1)
setup_gpio_factory_reset()
if check_button() or not file.exists(CONFIG_FILE) then
factory_reset()
else
setup_gpio_restart()
config = dofile(CONFIG_FILE)
if not config then
factory_reset()
end
my_wifi = require("my_wifi")
my_wifi:init_wifi(config.wifi_ssid, config.wifi_password, got_ip, WIFI_TIMEOUT, wifi_timeout)
end
end
start()
|
return {
-- Base API tests
"test_string.lua",
"base/test_aliasing.lua",
"base/test_binmodules.lua",
"base/test_configset.lua",
"base/test_context.lua",
"base/test_criteria.lua",
"base/test_detoken.lua",
"base/test_include.lua",
"base/test_module_loader.lua",
"base/test_option.lua",
"base/test_os.lua",
"base/test_override.lua",
"base/test_path.lua",
"base/test_premake_command.lua",
"base/test_table.lua",
"base/test_tree.lua",
"base/test_uuid.lua",
"base/test_versions.lua",
"base/test_http.lua",
"base/test_json.lua",
-- Workspace object tests
"workspace/test_eachconfig.lua",
"workspace/test_location.lua",
"workspace/test_objdirs.lua",
-- Project object tests
"project/test_config_maps.lua",
"project/test_eachconfig.lua",
"project/test_getconfig.lua",
"project/test_location.lua",
"project/test_sources.lua",
"project/test_vpaths.lua",
-- Configuration object tests
"config/test_linkinfo.lua",
"config/test_links.lua",
"config/test_targetinfo.lua",
-- Baking tests
"oven/test_filtering.lua",
"oven/test_objdirs.lua",
-- API tests
"api/test_boolean_kind.lua",
"api/test_containers.lua",
"api/test_directory_kind.lua",
"api/test_list_kind.lua",
"api/test_path_kind.lua",
"api/test_register.lua",
"api/test_string_kind.lua",
"api/test_table_kind.lua",
"api/test_deprecations.lua",
-- Control system tests
"test_premake.lua",
"base/test_validation.lua",
-- -- Toolset tests
"tools/test_dotnet.lua",
"tools/test_gcc.lua",
"tools/test_msc.lua",
}
|
--[[This is a lua script for use in conky.
It will create a binary clock behind the full space of whatever conky it's loaded into.
You will need to add the following to your .conkyrc before the TEXT section:
lua_load $HOME/.config/conky/LUA/Full_Conky_Binary_Clock.lua (or wherever you put your luas)
lua_draw_hook_pre conky_FCBC
This is my very first lua script! It couldn't have been done without the help of the wonderful guide on the #! forums.
http://crunchbang.org/forums/viewtopic.php?id=17246
]]
require 'cairo'
function conky_FCBC()
if conky_window == nil then return end
w=conky_window.width
h=conky_window.height
local cs = cairo_xlib_surface_create(conky_window.display, conky_window.drawable, conky_window.visual, w, h)
cr = cairo_create(cs)
---------------------Color Settings
red=128/256
green=128/256 --replace the first number with it's RGBA value
blue=128/256 --default = 128,128,128,192
alpha=192/256
---------------------Box Settings
boxw=w/4 --desired box width, default to w/4 for an even distribution with w/16 spacing between boxes
boxh=h/7 --desired box height, default to h/7 for an even distribution with h/49 spacing between boxes
XH=(1/16)*w --X-position of the hour slot boxes
XM=(2/16)*w+(1)*boxw --X-position of the minute slot boxes
XS=(3/16)*w+(2)*boxw --X-position of the second slot boxes
Y32=(1/49)*h --Y-position of the 32 slot boxes
Y16=(2/49)*h+(1)*boxh --Y-position of the 16 slot boxes
Y8=(3/49)*h+(2)*boxh --Y-position of the 8 slot boxes
Y4=(4/49)*h+(3)*boxh --Y-position of the 4 slot boxes
Y2=(5/49)*h+(4)*boxh --Y-position of the 2 slot boxes
Y1=(6/49)*h+(5)*boxh --Y-position of the 1 slot boxes
---------------------Time Setting
Hours,Mins,Secs=tonumber(os.date("%k")),tonumber(os.date("%M")),tonumber(os.date("%S"))
---------------------Creating boxes
-----------------------------------Hour boxes
if Hours - 16 >= 0 then
cairo_rectangle(cr,XH,Y16,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
HDet = Hours - 16
else
HDet = Hours
end
if HDet - 8 >= 0 then
cairo_rectangle(cr,XH,Y8,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
HDet = HDet - 8
end
if HDet - 4 >= 0 then
cairo_rectangle(cr,XH,Y4,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
HDet = HDet - 4
end
if HDet - 2 >= 0 then
cairo_rectangle(cr,XH,Y2,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
HDet = HDet - 2
end
if HDet - 1 >=0 then
cairo_rectangle(cr,XH,Y1,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
end
-----------------------------------Minute Boxes
if Mins - 32 >= 0 then
cairo_rectangle(cr,XM,Y32,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
MDet = Mins - 32
else
MDet = Mins
end
if MDet - 16 >=0 then
cairo_rectangle(cr,XM,Y16,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
MDet = MDet - 16
end
if MDet - 8 >=0 then
cairo_rectangle(cr,XM,Y8,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
MDet = MDet - 8
end
if MDet - 4 >=0 then
cairo_rectangle(cr,XM,Y4,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
MDet = MDet - 4
end
if MDet - 2 >=0 then
cairo_rectangle(cr,XM,Y2,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
MDet = MDet - 2
end
if MDet - 1 >=0 then
cairo_rectangle(cr,XM,Y1,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
end
-----------------------------------Second Boxes
if Secs - 32 >= 0 then
cairo_rectangle(cr,XS,Y32,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
SDet = Secs - 32
else
SDet = Secs
end
if SDet - 16 >= 0 then
cairo_rectangle(cr,XS,Y16,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
SDet = SDet - 16
end
if SDet - 8 >= 0 then
cairo_rectangle(cr,XS,Y8,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
SDet = SDet - 8
end
if SDet - 4 >= 0 then
cairo_rectangle(cr,XS,Y4,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
SDet = SDet - 4
end
if SDet - 2 >= 0 then
cairo_rectangle(cr,XS,Y2,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
SDet = SDet - 2
end
if SDet - 1 >= 0 then
cairo_rectangle(cr,XS,Y1,boxw,boxh)
cairo_set_source_rgba(cr,red,green,blue,alpha)
cairo_fill(cr)
end
---------------------Finishing up
cairo_destroy(cr)
cairo_surface_destroy(cs)
cr=nil
end-- end main function
|
local label =
[[
//
|| __ __ __ __
|| | \ | \ | \| \
|| | $$ __ __ _______ ______ | $$\ | $$| $$
|| | $$ | \ | \ / \| \ | $$$\| $$| $$
|| | $$ | $$ | $$| $$$$$$$ \$$$$$$\| $$$$\ $$| $$
|| | $$ | $$ | $$| $$ / $$| $$\$$ $$| $$
|| | $$_____| $$__/ $$| $$_____| $$$$$$$| $$ \$$$$| $$_____
|| | $$ \\$$ $$ \$$ \\$$ $$| $$ \$$$| $$ \
|| \$$$$$$$$ \$$$$$$ \$$$$$$$ \$$$$$$$ \$$ \$$ \$$$$$$$$
|| Created by LucaNL#2230
||]]
function GetCurrentVersion()
return GetResourceMetadata( GetCurrentResourceName(), "version" )
end
PerformHttpRequest("https://version.lucadev.nl/CarWhitelist-FiveM/version.txt", function( err, text, headers )
Citizen.Wait(2000)
print( label )
local curVer = GetCurrentVersion()
print( " || Current version: " .. curVer )
if ( text ~= nil ) then
print( " || Latest recommended version: " .. text .."\n ||" )
if ( text ~= curVer ) then
print( " || ^1Your CarWhitelist version is outdated, please visit the FiveM forum page at https://forum.cfx.re/t/release-free-carwipe-fivem/4839898 to get the latest version.^0\n ||" )
else
print( " || ^2CarWhitelist is up to date!\n^0 || \n \\\\\n" )
return
end
else
print( " || ^1There was an error getting the latest version information.\n^0 || \n \\\\\n" )
end
end)
|
-- simple chat with redis
local server = require "resty.websocket.server"
local redis = require "resty.redis"
local channel_name = "chat"
local msg_id = 0
--create connection
local wb, err = server:new{
timeout = 10000,
max_payload_len = 65535
}
--create success
if not wb then
ngx.log(ngx.ERR, "failed to new websocket: ", err)
return ngx.exit(444)
end
local push = function()
-- --create redis
local red = redis:new()
red:set_timeout(5000) -- 1 sec
local ok, err = red:connect("127.0.0.1", 6379)
if not ok then
ngx.log(ngx.ERR, "failed to connect redis: ", err)
wb:send_close()
return
end
--sub
local res, err = red:subscribe(channel_name)
if not res then
ngx.log(ngx.ERR, "failed to sub redis: ", err)
wb:send_close()
return
end
-- loop : read from redis
while true do
local res, err = red:read_reply()
if res then
local item = res[3]
local bytes, err = wb:send_text(tostring(msg_id).." "..item)
if not bytes then
-- better error handling
ngx.log(ngx.ERR, "failed to send text: ", err)
return ngx.exit(444)
end
msg_id = msg_id + 1
end
end
end
local co = ngx.thread.spawn(push)
--main loop
while true do
-- 获取数据
local data, typ, err = wb:recv_frame()
-- 如果连接损坏 退出
if wb.fatal then
ngx.log(ngx.ERR, "failed to receive frame: ", err)
return ngx.exit(444)
end
if not data then
local bytes, err = wb:send_ping()
if not bytes then
ngx.log(ngx.ERR, "failed to send ping: ", err)
return ngx.exit(444)
end
ngx.log(ngx.ERR, "send ping: ", data)
elseif typ == "close" then
break
elseif typ == "ping" then
local bytes, err = wb:send_pong()
if not bytes then
ngx.log(ngx.ERR, "failed to send pong: ", err)
return ngx.exit(444)
end
elseif typ == "pong" then
ngx.log(ngx.ERR, "client ponged")
elseif typ == "text" then
--send to redis
local red2 = redis:new()
red2:set_timeout(1000) -- 1 sec
local ok, err = red2:connect("127.0.0.1", 6379)
if not ok then
ngx.log(ngx.ERR, "failed to connect redis: ", err)
break
end
local res, err = red2:publish(channel_name, data)
if not res then
ngx.log(ngx.ERR, "failed to publish redis: ", err)
end
end
end
wb:send_close()
ngx.thread.wait(co)
|
--[[
Dummy action, used for taking no action.
]]
return
{
{
action = "none",
},
}
|
local CorePackages = game:GetService("CorePackages")
local Roact = require(CorePackages.Roact)
local LineGraphHoverDisplay = require(script.Parent.LineGraphHoverDisplay)
local Constants = require(script.Parent.Parent.Constants)
local TEXT_COLOR = Constants.Color.Text
local MAIN_LINE_COLOR = Constants.Color.HighlightBlue
local LINE_WIDTH = Constants.GeneralFormatting.LineWidth
local LINE_COLOR = Constants.GeneralFormatting.LineColor
local POINT_WIDTH = Constants.Graph.PointWidth
local POINT_OFFSET = Constants.Graph.PointOffset
local GRAPH_PADDING = Constants.Graph.Padding
local GRAPH_SCALE = Constants.Graph.Scale
local GRAPH_Y_INNER_PADDING = Constants.Graph.InnerPaddingY
local GRAPH_Y_INNER_SCALE = Constants.Graph.InnerScaleY
local TEXT_PADDING = Constants.Graph.TextPadding
local INVIS_LINE_THRESHOLD = 10
local LineGraph = Roact.Component:extend("LineGraph")
function LineGraph:init()
self.onGraphInputChanged = function(rbx, input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
if not self.state.holdPos then
self:setState({
inputPosition = input.Position,
})
end
end
end
self.onGraphInputEnded = function(rbx, input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
if not self.state.holdPos then
self:setState({
inputPosition = false
})
end
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
self:setState({
holdPos = not self.state.holdPos
})
end
end
self.graphRef = Roact.createRef()
self.state = {
selectedTimeStamps = {}
}
end
function LineGraph:didUpdate()
if self.state.absGraphSize ~= self.graphRef.current.AbsoluteSize then
local absSize = self.graphRef.current.AbsoluteSize
local absPos = self.graphRef.current.AbsolutePosition
self:setState({
absGraphSize = absSize,
absGraphPos = absPos,
})
end
end
function LineGraph:didMount()
local absSize = self.graphRef.current.AbsoluteSize
local absPos = self.graphRef.current.AbsolutePosition
self:setState({
absGraphSize = absSize,
absGraphPos = absPos,
})
end
function LineGraph:render()
local size = self.props.size
local pos = self.props.pos
local graphData = self.props.graphData
local getX = self.props.getX
local getY = self.props.getY
local stringFormatX = self.props.stringFormatX
local stringFormatY = self.props.stringFormatY
local axisLabelX = self.props.axisLabelX
local axisLabelY = self.props.axisLabelY
local layoutOrder = self.props.layoutOrder
local inputPosition = self.state.inputPosition
local absGraphSize = self.state.absGraphSize
local absGraphPos = self.state.absGraphPos
local maxX = getX(graphData:back())
local minX = getX(graphData:front())
local maxY = self.props.maxY
local minY = self.props.minY
local hoverLineY
local elements = {}
if absGraphSize then
local dataPoints = {}
local dataIter = graphData:iterator()
local data = dataIter:next()
while data do
local datapoint = getY(data)
local time = getX(data)
local xdivisor = maxX - minX
local xPosition = xdivisor > 0 and (time - minX) / xdivisor or 0
local ydivisor = maxY - minY
local yPosition = ydivisor > 0 and (datapoint - minY) / ydivisor or 1
local point = {
X = xPosition,
Y = yPosition,
data = data,
}
table.insert(dataPoints, point)
data = dataIter:next()
end
for i = 2, #dataPoints do
local aX = dataPoints[i].X * absGraphSize.X
local aY = dataPoints[i].Y * absGraphSize.Y * GRAPH_Y_INNER_SCALE
local bX = dataPoints[i - 1].X * absGraphSize.X
local bY = dataPoints[i - 1].Y * absGraphSize.Y * GRAPH_Y_INNER_SCALE
if aX ~= bX then
local vecPosX = (aX + bX) / 2
local vecPosY = (aY + bY) / 2
local vecX = aX - bX
local vecY = aY - bY
local length = math.sqrt((vecX * vecX) + (vecY * vecY))
local rot = math.deg(math.atan2(vecY, vecX))
table.insert(elements, Roact.createElement("Frame", {
Size = UDim2.new(0, length, 0, LINE_WIDTH),
Position = UDim2.new(0, vecPosX - length / 2, 1 - GRAPH_Y_INNER_PADDING, -vecPosY),
BackgroundColor3 = MAIN_LINE_COLOR,
BorderSizePixel = 0,
Rotation = -rot,
}))
table.insert(elements, Roact.createElement("Frame", {
Size = UDim2.new(0, POINT_WIDTH, 0, POINT_WIDTH),
Position = UDim2.new(0, aX, 1 - GRAPH_Y_INNER_PADDING, -aY - POINT_OFFSET),
BackgroundColor3 = MAIN_LINE_COLOR,
BorderSizePixel = 0,
}))
if inputPosition then
local hoverLineX = inputPosition.X - absGraphPos.X
if hoverLineX < aX and bX < hoverLineX then
local aDataX = getX(dataPoints[i].data)
local bDataX = getX(dataPoints[i - 1].data)
local aDataY = getY(dataPoints[i].data)
local bDataY = getY(dataPoints[i - 1].data)
local ratio = (hoverLineX - bX) / vecX
hoverLineY = bY + (vecY * ratio)
local hoverValX = (aDataX - bDataX) * ratio + bDataX
local hoverValY = (aDataY - bDataY) * ratio + bDataY
elements["HoverDetails"] = Roact.createElement(LineGraphHoverDisplay, {
hoverLineX = hoverLineX,
hoverLineY = hoverLineY,
hoverValX = hoverValX,
hoverValY = hoverValY,
stringFormatX = stringFormatX,
stringFormatY = stringFormatY,
})
end
end
end
end
if #dataPoints > 0 then
local lastEntryHeight = dataPoints[#dataPoints].Y * absGraphSize.Y * GRAPH_Y_INNER_SCALE
local currValue = getY(dataPoints[#dataPoints].data)
-- calc if the hovered Y position is very close to the last input entry (within the invis-threshold).
-- If it's NOT within the "invis threshold" then we can show the line and "last entry value"
local showCurrValue = not (hoverLineY and math.abs(lastEntryHeight - hoverLineY) < INVIS_LINE_THRESHOLD)
-- calc if the hovered Y position is very close to the lower Y bound value (within the invis-threshold).
-- If it's NOT within the "invis threshold" then we can show the lowerbound Y value
local hoverLineCheck = (hoverLineY and math.abs(hoverLineY) < INVIS_LINE_THRESHOLD)
local showLeastValue = not (hoverLineCheck or math.abs(lastEntryHeight) < INVIS_LINE_THRESHOLD)
if showCurrValue then
elements["LatestEntryLine"] = Roact.createElement("Frame", {
Size = UDim2.new(1, TEXT_PADDING, 0, LINE_WIDTH),
Position = UDim2.new(0, -TEXT_PADDING, 1 - GRAPH_Y_INNER_PADDING, -lastEntryHeight),
BackgroundColor3 = LINE_COLOR,
BackgroundTransparency = .5,
BorderSizePixel = 0,
})
elements["LatestEntryText"] = Roact.createElement("TextLabel", {
Text = stringFormatY and stringFormatY(currValue) or currValue,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Right,
Position = UDim2.new(0, -TEXT_PADDING - 2, 1 - GRAPH_Y_INNER_PADDING, -lastEntryHeight),
BackgroundTransparency = 1,
})
end
if showLeastValue then
elements["AxisTextY0"] = Roact.createElement("TextLabel", {
Text = stringFormatY and stringFormatY(minY) or minY,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Right,
Position = UDim2.new(0, -TEXT_PADDING - 2, 1 - GRAPH_Y_INNER_PADDING,0),
BackgroundTransparency = 1,
})
end
elements["AxisX"] = Roact.createElement("Frame", {
Size = UDim2.new(1, 0, 0, LINE_WIDTH),
Position = UDim2.new(0, 0, 1, 0),
BackgroundColor3 = LINE_COLOR,
BorderSizePixel = 0,
})
elements["AxisY"] = Roact.createElement("Frame", {
Size = UDim2.new(0, LINE_WIDTH, 1, 0),
BackgroundColor3 = LINE_COLOR,
BorderSizePixel = 0,
})
end
end
local axisTextPadding = 2 * TEXT_PADDING + 2
return Roact.createElement("Frame", {
Size = size,
Position = pos,
BackgroundTransparency = 1,
LayoutOrder = layoutOrder,
}, {
name = Roact.createElement("TextLabel", {
Text = axisLabelY,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Left,
Position = UDim2.new(GRAPH_PADDING, 0, GRAPH_PADDING, -TEXT_PADDING),
BackgroundTransparency = 1,
}),
minX = Roact.createElement("TextLabel", {
Text = stringFormatX and stringFormatX(minX) or minX,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Center,
Position = UDim2.new(GRAPH_PADDING, 0, GRAPH_PADDING + GRAPH_SCALE, axisTextPadding),
BackgroundTransparency = 1,
}),
maxX = Roact.createElement("TextLabel", {
Text = stringFormatX and stringFormatX(maxX) or maxX,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Center,
Position = UDim2.new(GRAPH_PADDING + GRAPH_SCALE, 0, GRAPH_PADDING + GRAPH_SCALE, axisTextPadding),
BackgroundTransparency = 1,
}),
axisLabelX = Roact.createElement("TextLabel", {
Text = axisLabelX,
TextColor3 = TEXT_COLOR,
TextXAlignment = Enum.TextXAlignment.Center,
-- adding 2 to padding to push the label away from the axis line
Position = UDim2.new(.5, 0, GRAPH_PADDING + GRAPH_SCALE, axisTextPadding),
BackgroundTransparency = 1,
}),
graph = Roact.createElement("Frame", {
Position = UDim2.new(GRAPH_PADDING, 0, GRAPH_PADDING, 0),
Size = UDim2.new(GRAPH_SCALE, 0, GRAPH_SCALE, 0),
BackgroundTransparency = 1,
[Roact.Ref] = self.graphRef,
[Roact.Event.InputChanged] = self.onGraphInputChanged,
[Roact.Event.InputEnded] = self.onGraphInputEnded,
}, elements)
})
end
return LineGraph
|
getglobal game
getfield -1 ReplicatedStorage
getfield -1 Functions
getfield -1 TradeGem
getfield -1 InvokeServer
pushvalue -2
pushstring Green Gems
pushstring 10000000000
pcall 3 1 0
|
TokoVoipConfig = {
refreshRate = 100, -- Rate at which the data is sent to the TSPlugin
networkRefreshRate = 2000, -- Rate at which the network data is updated/reset on the local ped
playerListRefreshRate = 5000, -- Rate at which the playerList is updated
latestVersion = "1.2.1", -- Version of the TS plugin required to play on the server
distance = {
15, -- Normal speech distance in gta distance units
5, -- Whisper speech distance in gta distance units
40, -- Shout speech distance in gta distance units
},
radioKey = Keys["CAPS"], -- Keybind used to talk on the radio
keySwitchChannels = Keys["Z"], -- Keybind used to switch the radio channels
keySwitchChannelsSecondary = Keys["LEFTSHIFT"], -- If set, both the keySwitchChannels and keySwitchChannelsSecondary keybinds must be pressed to switch the radio channels
keyProximity = Keys["Z"], -- Keybind used to switch the proximity mode
plugin_data = {
-- TeamSpeak channel name used by the voip
-- If the TSChannelWait is enabled, players who are currently in TSChannelWait will be automatically moved
-- to the TSChannel once everything is running
TSChannel = "SERVER_1",
TSPassword = "Toko_pass", -- TeamSpeak channel password (can be empty)
-- Optional: TeamSpeak waiting channel name, players wait in this channel and will be moved to the TSChannel automatically
-- If the TSChannel is public and people can join directly, you can leave this empty and not use the auto-move
TSChannelWait = "TokoVOIP Server Waiting Room IPS DESC",
-- Blocking screen informations
TSServer = "ts.rmog.us", -- TeamSpeak server address to be displayed on blocking screen
TSChannelSupport = "S1: Waiting For Support", -- TeamSpeak support channel name displayed on blocking screen
TSDownload = "http://forums.rmog.us", -- Download link displayed on blocking screen
-- The following is purely TS client settings, to match tastes
local_click_on = true, -- Is local click on sound active
local_click_off = true, -- Is local click off sound active
remote_click_on = false, -- Is remote click on sound active
remote_click_off = true -- Is remote click off sound active
}
};
|
object_mobile_outbreak_undead_scientist_f_hum_06 = object_mobile_shared_outbreak_undead_scientist_f_hum_06:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_f_hum_06, "object/mobile/outbreak_undead_scientist_f_hum_06.iff")
|
local mapinfo = {
name = "anyville",
shortname = "anyville",
description = "anyville",
author = "PepeAmpere",
version = "20190113",
modtype = 3, --1=primary, 0=hidden, 3=map
depend = {"Map Helper v1"},
replace = {},
maphardness = 1000,
notDeformable = true,
gravity = 130,
tidalStrength = 18,
maxMetal = 1.25,
extractorRadius = 250.0,
voidWater = false,
autoShowMetal = true,
smf = {
-- minheight = -23,
-- maxheight = 232
minheight = -44,
maxheight = 466,
smtFileName0 = "anyville20190113.smt",
--minimapTex = "minimap.png",
--smtFileName1 = "",
--smtFileName.. = "",
--smtFileNameN = "",
},
sound = {
--// Sets the _reverb_ preset (= echo parameters),
--// passfilter (the direct sound) is unchanged.
--//
--// To get a list of all possible presets check:
--// https://github.com/spring/spring/blob/master/rts/System/Sound/OpenAL/EFXPresets.cpp
--//
--// Hint:
--// You can change the preset at runtime via:
--// /tset UseEFX [1|0]
--// /tset snd_eaxpreset preset_name (may change to a real cmd in the future)
--// /tset snd_filter %gainlf %gainhf (may " " " " " " " " )
preset = "default",
passfilter = {
--// Note, you likely want to set these
--// tags due to the fact that they are
--// _not_ set by `preset`!
--// So if you want to create a muffled
--// sound you need to use them.
gainlf = 1.0,
gainhf = 1.0,
},
reverb = {
--// Normally you just want use the `preset` tag
--// but you can use handtweak a preset if wanted
--// with the following tags.
--// To know their function & ranges check the
--// official OpenAL1.1 SDK document.
--density
--diffusion
--gain
--gainhf
--gainlf
--decaytime
--decayhflimit
--decayhfratio
--decaylfratio
--reflectionsgain
--reflectionsdelay
--reflectionspan
--latereverbgain
--latereverbdelay
--latereverbpan
--echotime
--echodepth
--modtime
--moddepth
--airabsorptiongainhf
--hfreference
--lfreference
--roomrollofffactor
},
},
resources = {
--grassBladeTex = "",
--grassShadingTex = "",
--detailTex = "",
--specularTex = "",
--splatDetailTex = "",
--splatDistrTex = "",
--skyReflectModTex = "",
--detailNormalTex = "",
--lightEmissionTex = "",
},
splats = {
texScales = {0.02, 0.02, 0.02, 0.02},
texMults = {1.0, 1.0, 1.0, 1.0},
},
atmosphere = {
minWind = 5.0,
maxWind = 20.0,
-- fogStart = 0.1,
-- fogEnd = 1.0,
-- fogColor = {0.7, 0.7, 0.8},
-- sunColor = {1.0, 1.0, 1.0},
-- skyColor = {0.1, 0.15, 0.7},
-- skyDir = {0.0, 0.0, -1.0},
-- skyBox = "",
-- cloudDensity = 0.5,
-- cloudColor = {1.0, 1.0, 1.0},
},
grass = {
bladeWaveScale = 1.0,
bladeWidth = 0.32,
bladeHeight = 4.0,
bladeAngle = 1.57,
bladeColor = {0.59, 0.81, 0.57}, --// does nothing when `grassBladeTex` is set
},
lighting = {
--// dynsun
sunStartAngle = 0.0,
sunOrbitTime = 1440.0,
sunDir = {0.0, 1.0, 2.0, 1e9},
--// unit & ground lighting
-- groundAmbientColor = {0.5, 0.5, 0.5},
-- groundDiffuseColor = {0.5, 0.5, 0.5},
-- groundSpecularColor = {0.1, 0.1, 0.1},
-- groundShadowDensity = 0.8,
-- unitAmbientColor = {0.4, 0.4, 0.4},
-- unitDiffuseColor = {0.7, 0.7, 0.7},
-- unitSpecularColor = {0.7, 0.7, 0.7},
-- unitShadowDensity = 0.8,
-- specularExponent = 100.0,
},
water = {
damage = 0.0,
repeatX = 0.0,
repeatY = 0.0,
absorb = {0.0, 0.0, 0.0},
baseColor = {0.0, 0.0, 0.0},
minColor = {0.0, 0.0, 0.0},
ambientFactor = 1.0,
diffuseFactor = 1.0,
specularFactor = 1.0,
specularPower = 20.0,
planeColor = {0.0, 0.4, 0.0},
surfaceColor = {0.75, 0.8, 0.85},
surfaceAlpha = 0.55,
diffuseColor = {1.0, 1.0, 1.0},
specularColor = {0.5, 0.5, 0.5},
fresnelMin = 0.2,
fresnelMax = 0.8,
fresnelPower = 4.0,
reflectionDistortion = 1.0,
blurBase = 2.0,
blurExponent = 1.5,
perlinStartFreq = 8.0,
perlinLacunarity = 3.0,
perlinAmplitude = 0.9,
windSpeed = 1.0, --// does nothing yet
shoreWaves = false,
forceRendering = false,
--// undefined == load them from resources.lua!
--texture = "",
--foamTexture = "",
--normalTexture = "",
--caustics = {
-- "",
-- "",
--},
},
teams = {
[0] = {startPos = {x = 8539, z = 1169}},
[1] = {startPos = {x = 8395, z = 15999}},
[2] = {startPos = {x = 4226, z = 356}},
[3] = {startPos = {x = 2069, z = 15762}},
[4] = {startPos = {x = 1126, z = 480}},
[5] = {startPos = {x = 10212, z = 16094}},
[6] = {startPos = {x = 1156, z = 419}},
[7] = {startPos = {x = 5291, z = 15890}},
},
terrainTypes = {
[0] = {
name = "Default",
hardness = 1.0,
receiveTracks = true,
moveSpeeds = {
tank = 1.0,
kbot = 1.0,
hover = 1.0,
ship = 1.0,
},
},
},
custom = {
fog = {
color = {0.26, 0.30, 0.41},
height = "80%", --// allows either absolue sizes or in percent of map's MaxHeight
fogatten = 0.003,
},
precipitation = {
density = 30000,
size = 1.5,
speed = 50,
windscale = 1.2,
texture = 'LuaGaia/effects/snowflake.png',
},
procedural = true,
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Helper
local function lowerkeys(ta)
local fix = {}
for i,v in pairs(ta) do
if (type(i) == "string") then
if (i ~= i:lower()) then
fix[#fix+1] = i
end
end
if (type(v) == "table") then
lowerkeys(v)
end
end
for i=1,#fix do
local idx = fix[i]
ta[idx:lower()] = ta[idx]
ta[idx] = nil
end
end
lowerkeys(mapinfo)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Map Options
if (Spring) then
local function tmerge(t1, t2)
for i,v in pairs(t2) do
if (type(v) == "table") then
t1[i] = t1[i] or {}
tmerge(t1[i], v)
else
t1[i] = v
end
end
end
-- make code safe in unitsync
if (not Spring.GetMapOptions) then
Spring.GetMapOptions = function() return {} end
end
function tobool(val)
local t = type(val)
if (t == 'nil') then
return false
elseif (t == 'boolean') then
return val
elseif (t == 'number') then
return (val ~= 0)
elseif (t == 'string') then
return ((val ~= '0') and (val ~= 'false'))
end
return false
end
getfenv()["mapinfo"] = mapinfo
local files = VFS.DirList("mapconfig/mapinfo/", "*.lua")
table.sort(files)
for i=1,#files do
local newcfg = VFS.Include(files[i])
if newcfg then
lowerkeys(newcfg)
tmerge(mapinfo, newcfg)
end
end
getfenv()["mapinfo"] = nil
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
return mapinfo
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
|
--[[
******************************************************************
* _____ ___ _ *
* ( _ ) ( _`\ _ ( )_ *
* | (_) | _ __ ___ | (_(_) ___ _ __ (_) _ _ | ,_) *
* | _ |( '__)/'___)`\__ \ /'___)( '__)| |( '_`\ | | *
* | | | || | ( (___ ( )_) |( (___ | | | || (_) )| |_ *
* (_) (_)(_) `\____)`\____)`\____)(_) (_)| ,__/'`\__) *
* | | *
* (_) *
* *
* OpenSource Scripting Team *
* <http://www.arcemu.org> *
* *
******************************************************************
This software is provided as free and open source by the
staff of The ArcScript Project, in accordance with
the GPL license. This means we provide the software we have
created freely and it has been thoroughly tested to work for
the developers, but NO GUARANTEE is made it will work for you
as well. Please give credit where credit is due, if modifying,
redistributing and/or using this software. Thank you.
Staff of ArcScript Project, Feb 2008
~~End of License Agreement
#############################################################
Special thanks: Janni, Recon, Nandi.
-- ]]
function Almonen_Talk(pUnit,Event)
pUnit:SendChatMessage(12, 0, "In accordance with my divine calling, I must share these revealed truths to all who would hear.")
pUnit:RegisterEvent("Almonen_Talk1",140000, 1)
end
function Almonen_Talk1(pUnit,Event)
pUnit:SendChatMessage(12, 0, "It has been made known to me that inside each of us, the Light resides...")
pUnit:RegisterEvent("Almonen_Talk2",80000, 1)
end
function Almonen_Talk2(pUnit,Event)
pUnit:SendChatMessage(12, 0, "...that it is a gift, given freely to all naturally born beings.")
pUnit:RegisterEvent("Almonen_Talk4",81000, 1)
end
function Almonen_Talk4(pUnit,Event)
pUnit:SendChatMessage(12, 0, "It manifests itself as a feeling, small at first and easily ignored, that confirms truths and subtly prods one to do good.")
pUnit:RegisterEvent("Almonen_Talk5",80000, 1)
end
function Almonen_Talk5(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Simple kindnesses, charitable deeds, service to those in need. These are all fruits of the Light.")
pUnit:RegisterEvent("Almonen_Talk6",81000, 1)
end
function Almonen_Talk6(pUnit,Event)
pUnit:SendChatMessage(12, 0, "It rewards those who heed its promptings with blessings, both seen and unseen.")
pUnit:RegisterEvent("Almonen_Talk7",80000, 1)
end
function Almonen_Talk7(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Personal reservoirs of hope and faith are strengthened, and one's capacity for greater light increases.")
pUnit:RegisterEvent("Almonen_Talk8",81000, 1)
end
function Almonen_Talk8(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Over the course of time, through obedience to the Light's guidance, one becomes more sensitive to its voice, and its power.")
pUnit:RegisterEvent("Almonen_Talk9",80000, 1)
end
function Almonen_Talk9(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Great is the healing and blessing power of the Light's most diligent followers.")
pUnit:RegisterEvent("Almonen_Talk10",81000, 1)
end
function Almonen_Talk10(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Sadly, there are those who wander through mortality in defiance of the Light.")
pUnit:RegisterEvent("Almonen_Talk11",80000, 1)
end
function Almonen_Talk11(pUnit,Event)
pUnit:SendChatMessage(12, 0, "From these the Light withdraws, until only darkness remains.")
pUnit:RegisterEvent("Almonen_Talk12",80000, 1)
end
function Almonen_Talk12(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Where there is no light, despair, loathing and rage thrive.")
pUnit:RegisterEvent("Almonen_Talk13",80000, 1)
end
function Almonen_Talk13(pUnit,Event)
pUnit:SendChatMessage(12, 0, "We are born into a perilous age, where the forces of darkness are determined to bring about our destruction.")
pUnit:RegisterEvent("Almonen_Talk14",80000, 1)
end
function Almonen_Talk14(pUnit,Event)
pUnit:SendChatMessage(12, 0, "These are the times to find yourselves in unison with the Light.")
pUnit:RegisterEvent("Almonen_Talk15",80000, 1)
end
function Almonen_Talk15(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Hear my words, and let the Light inside of you confirm the truth of them.")
pUnit:RegisterEvent("Almonen_Talk16",80000, 1)
end
function Almonen_Talk16(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Embrace the light that is in you, my friends! Deny yourself all darkness...")
pUnit:RegisterEvent("Almonen_Talk17",80000, 1)
end
function Almonen_Talk17(pUnit,Event)
pUnit:SendChatMessage(12, 0, "We must endure these trying times faithfully, and one day we will find ourselves victorious.")
pUnit:RegisterEvent("Almonen_Talk18",81000, 1)
end
function Almonen_Talk18(pUnit,Event)
pUnit:SendChatMessage(12, 0, "By the naaru, may it be so.")
pUnit:RegisterEvent("Almonen_Talk",240000, 1)
end
function Almonen_Died(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19216, 18, "Almonen_Talk")
RegisterUnitEvent(19216, 4, "Almonen_Died")
|
--- Simplified getopt, based on Svenne Panne's Haskell GetOpt.<br>
-- Usage:
-- <ul>
-- <li><code>prog = {<
-- name = <progname>,
-- [usage = <usage line>,]
-- [options = {
-- {{<name>[, ...]}, <desc>, [<type> [, <var>]]},
-- ...
-- },]
-- [banner = <banner string>,]
-- [purpose = <purpose string>,]
-- [notes = <additional notes>]
-- }</code></li>
-- <li>The <code>type</code> of option argument is one of <code>Req</code>(uired),
-- <code>Opt</code>(ional)</li>
-- <li>The <code>var</code>is a descriptive name for the option argument.</li>
-- <li><code>getopt.processargs (prog)</code></li>
-- <li>Options take a single dash, but may have a double dash.</li>
-- <li>Arguments may be given as <code>-opt=arg</code> or <code>-opt arg</code>.</li>
-- <li>If an option taking an argument is given multiple times, only the
-- last value is returned; missing arguments are returned as 1.</li>
-- </ul>
-- getOpt, usageinfo and usage can be called directly (see
-- below, and the example at the end). Set _DEBUG.std to a non-nil
-- value to run the example.
-- <ul>
-- <li>TODO: Wrap all messages; do all wrapping in processargs, not
-- usageinfo; use sdoc-like library (see string.format todos).</li>
-- <li>TODO: Don't require name to be repeated in banner.</li>
-- <li>TODO: Store version separately (construct banner?).</li>
-- </ul>
local io = require "std.io"
local List = require "std.list"
local Object = require "std.object"
local string = require "std.string"
local table = require "std.table"
local M = {
opt = {},
}
local argtype = { Opt = true, Req = true }
--- Perform argument processing
-- @param argIn list of command-line args
-- @param options options table
-- @param stop_at_nonopt if true, stop option processing at first non-option
-- @return table of remaining non-options
-- @return table of option key-value list pairs
-- @return table of error messages
local function getopt (argIn, options, stop_at_nonopt)
local noProcess = nil
local argOut, optOut, errors = {[0] = argIn[0]}, {}, {}
-- get an argument for option opt
local function getArg (o, opt, arg, oldarg)
if not argtype[o.type] then
if arg ~= nil then
table.insert (errors, "option `" .. opt .. "' doesn't take an argument")
end
else
if arg == nil and argIn[1] and
string.sub (argIn[1], 1, 1) ~= "-" then
arg = argIn[1]
table.remove (argIn, 1)
end
if arg == nil and o.type == "Req" then
table.insert (errors, "option `" .. opt ..
"' requires an argument `" .. o.var .. "'")
return nil
end
end
return arg or 1 -- make sure arg has a value
end
local function parseOpt (opt, arg)
local o = options.name[opt]
if o ~= nil then
o = o or {name = {opt}}
optOut[o.name[1]] = optOut[o.name[1]] or {}
table.insert (optOut[o.name[1]], getArg (o, opt, arg, optOut[o.name[1]]))
else
table.insert (errors, "unrecognized option `-" .. opt .. "'")
end
end
while argIn[1] do
local v = argIn[1]
table.remove (argIn, 1)
local _, _, dash, opt = string.find (v, "^(%-%-?)([^=-][^=]*)")
local _, _, arg = string.find (v, "=(.*)$")
if not dash and stop_at_nonopt then
noProcess = true
end
if v == "--" then
noProcess = true
elseif not dash or noProcess then -- non-option
table.insert (argOut, v)
else -- option
parseOpt (opt, arg)
end
end
return argOut, optOut, errors
end
-- Object that defines a single Option entry.
local Option = Object {_init = {"name", "desc", "type", "var"}}
--- Options table constructor: adds lookup tables for the option names
local function makeOptions (t)
local options, name = {}, {}
local function appendOpt (v, nodupes)
local dupe = false
v = Option (v)
for s in List.elems (v.name) do
if name[s] then
dupe = true
end
name[s] = v
end
if not dupe or nodupes ~= true then
if dupe then io.warn ("duplicate option '%s'", s) end
for s in List.elems (v.name) do name[s] = v end
options = List.concat (options, {v})
end
end
for v in List.elems (t or {}) do
appendOpt (v)
end
-- Unless they were supplied already, add version and help options
appendOpt ({{"version", "V"}, "print version information, then exit"},
true)
appendOpt ({{"help", "h"}, "print this help, then exit"}, true)
options.name = name
return options
end
--- Produce usage info for the given options
-- @param header header string
-- @param optDesc option descriptors
-- @param pageWidth width to format to [78]
-- @return formatted string
local function usageinfo (header, optDesc, pageWidth)
pageWidth = pageWidth or 78
-- Format the usage info for a single option
-- @param opt the option table
-- @return options
-- @return description
local function fmtOpt (opt)
local function fmtName (o)
return (#o > 1 and "--" or "-") .. o
end
local function fmtArg ()
if opt.type == "Req" then
return "=" .. opt.var
elseif opt.type == "Opt" then
return "[=" .. opt.var .. "]"
else
return ""
end
end
local textName = List.reverse (List.map (opt.name, fmtName))
textName[#textName] = textName[#textName] .. fmtArg ()
local indent = ""
if #opt.name == 1 and #opt.name[1] > 1 then
indent = " "
end
return {indent .. table.concat ({table.concat (textName, ", ")}, ", "),
opt.desc}
end
local function sameLen (xs)
local n = math.max (unpack (List.map (xs, string.len)))
for i, v in pairs (xs) do
xs[i] = string.sub (v .. string.rep (" ", n), 1, n)
end
return xs, n
end
local function paste (x, y)
return " " .. x .. " " .. y
end
local function wrapper (w, i)
return function (s)
return string.wrap (s, w, i, 0)
end
end
local optText = ""
if #optDesc > 0 then
local cols = List.transpose (List.map (optDesc, fmtOpt))
local width
cols[1], width = sameLen (cols[1])
cols[2] = List.map (cols[2], wrapper (pageWidth, width + 4))
optText = "\n\n" ..
table.concat (List.map_with (List.transpose ({sameLen (cols[1]),
cols[2]}),
paste),
"\n")
end
return header .. optText
end
--- Emit a usage message.
-- @param prog table of named parameters
local function usage (prog)
local usage = "[OPTION]... [FILE]..."
local purpose, description, notes = "", "", ""
if prog.usage then
usage = prog.usage
end
usage = "Usage: " .. prog.name .. " " .. usage
if prog.purpose then
purpose = "\n\n" .. prog.purpose
end
if prog.description then
for para in List.elems (string.split (prog.description, "\n")) do
description = description .. "\n\n" .. string.wrap (para)
end
end
if prog.notes then
notes = "\n\n"
if not string.find (prog.notes, "\n") then
notes = notes .. string.wrap (prog.notes)
else
notes = notes .. prog.notes
end
end
local header = usage .. purpose .. description
io.writelines (usageinfo (header, prog.options) .. notes)
end
local function version (prog)
local version = prog.version or prog.name or "unknown version!"
if prog.copyright then
version = version .. "\n\n" .. prog.copyright
end
io.writelines (version)
end
--- Simple getopt wrapper.
-- If the caller didn't supply their own already,
-- adds <code>--version</code>/<code>-V</code> and
-- <code>--help</code>/<code>-h</code> options automatically;
-- stops program if there was an error, or if <code>--help</code> or
-- <code>--version</code> was used.
-- @param prog table of named parameters
-- @param ... extra arguments for getopt
local function processargs (prog, ...)
local totArgs = #_G.arg
local errors
prog.options = makeOptions (prog.options)
_G.arg, M.opt, errors = getopt (_G.arg, prog.options, ...)
local opt = M.opt
if (opt.version or opt.help) and prog.banner then
io.writelines (prog.banner)
end
if #errors > 0 then
local name = prog.name
prog.name = nil
if #errors > 0 then
io.warn (name .. ": " .. table.concat (errors, "\n"))
io.warn (name .. ": Try '" .. (arg[0] or name) .. " --help' for more help")
end
if #errors > 0 then
error ()
end
elseif opt.version then
version (prog)
elseif opt.help then
usage (prog)
end
if opt.version or opt.help then
os.exit ()
end
end
-- Public interface
return table.merge (M, {
getopt = getopt,
processargs = processargs,
usage = usage,
usageinfo = usageinfo,
-- camelCase compatibility.
getOpt = getopt,
processArgs = processargs,
usage = usage,
usageInfo = usageinfo,
})
|
require 'hdf5'
local utils = require 'misc.utils'
local DataLoader = torch.class('DataLoader')
function DataLoader:__init(opt)
if opt.h5_img_file_train ~= nil then
print('DataLoader loading h5 image file: ', opt.h5_img_file_train)
self.h5_img_file_train = hdf5.open(opt.h5_img_file_train, 'r')
end
if opt.h5_img_file_train ~= nil then
print('DataLoader loading h5 image file: ', opt.h5_img_file_test)
self.h5_img_file_test = hdf5.open(opt.h5_img_file_test, 'r')
end
print('DataLoader loading h5 question file: ', opt.h5_ques_file)
local h5_file = hdf5.open(opt.h5_ques_file, 'r')
self.ques_train = h5_file:read('/ques_train'):all()
self.ques_len_train = h5_file:read('/ques_len_train'):all()
self.img_pos_train = h5_file:read('/img_pos_train'):all()
self.ques_id_train = h5_file:read('/ques_id_train'):all()
self.answer = h5_file:read('/answers'):all()
self.split_train = h5_file:read('/split_train'):all()
self.ques_test = h5_file:read('/ques_test'):all()
self.ques_len_test = h5_file:read('/ques_len_test'):all()
self.img_pos_test = h5_file:read('/img_pos_test'):all()
self.ques_id_test = h5_file:read('/ques_id_test'):all()
self.split_test = h5_file:read('/split_test'):all()
self.ans_test = h5_file:read('/ans_test'):all()
h5_file:close()
print('DataLoader loading json file: ', opt.json_file)
local json_file = utils.read_json(opt.json_file)
self.ix_to_word = json_file.ix_to_word
self.ix_to_ans = json_file.ix_to_ans
self.feature_type = opt.feature_type
self.seq_length = self.ques_train:size(2)
-- count the vocabulary key!
self.vocab_size = utils.count_key(self.ix_to_word)
-- Let's get the split for train and val and test.
self.split_ix = {}
self.iterators = {}
for i = 1,self.split_train:size(1) do
local idx = self.split_train[i]
if not self.split_ix[idx] then
self.split_ix[idx] = {}
self.iterators[idx] = 1
end
table.insert(self.split_ix[idx], i)
end
for i = 1,self.split_test:size(1) do
local idx = self.split_test[i]
if not self.split_ix[idx] then
self.split_ix[idx] = {}
self.iterators[idx] = 1
end
table.insert(self.split_ix[idx], i)
end
for k,v in pairs(self.split_ix) do
print(string.format('assigned %d images to split %s', #v, k))
end
collectgarbage() -- do it often and there is no harm ;)
end
function DataLoader:resetIterator(split)
self.iterators[split] = 1
end
function DataLoader:getVocabSize()
return self.vocab_size
end
function DataLoader:getSeqLength()
return self.seq_length
end
function DataLoader:getDataNum(split)
return #self.split_ix[split]
end
function DataLoader:getBatch(opt)
local split = utils.getopt(opt, 'split') -- lets require that user passes this in, for safety
local batch_size = utils.getopt(opt, 'batch_size', 128)
local split_ix = self.split_ix[split]
assert(split_ix, 'split ' .. split .. ' not found.')
local max_index = #split_ix
local infos = {}
local ques_idx = torch.LongTensor(batch_size):fill(0)
local img_idx = torch.LongTensor(batch_size):fill(0)
if self.feature_type == 'VGG' then
self.img_batch = torch.Tensor(batch_size, 14, 14, 512)
elseif self.feature_type == 'Residual' then
self.img_batch = torch.Tensor(batch_size, 14, 14, 2048)
end
for i=1,batch_size do
local ri = self.iterators[split] -- get next index from iterator
local ri_next = ri + 1 -- increment iterator
if ri_next > max_index then ri_next = 1 end
self.iterators[split] = ri_next
if split == 0 then
ix = split_ix[torch.random(max_index)]
else
ix = split_ix[ri]
end
assert(ix ~= nil, 'bug: split ' .. split .. ' was accessed out of bounds with ' .. ri)
ques_idx[i] = ix
if split == 0 or split == 1 then
img_idx[i] = self.img_pos_train[ix]
if self.h5_img_file_train ~= nil then
if self.feature_type == 'VGG' then
local img = self.h5_img_file_train:read('/images_train'):partial({img_idx[i],img_idx[i]},{1,14},
{1,14},{1,512})
self.img_batch[i] = img
elseif self.feature_type == 'Residual' then
local img = self.h5_img_file_train:read('/images_train'):partial({img_idx[i],img_idx[i]},{1,14},
{1,14},{1,2048})
self.img_batch[i] = img
else
error('feature type error')
end
end
else
img_idx[i] = self.img_pos_test[ix]
if self.h5_img_file_test ~= nil then
if self.feature_type == 'VGG' then
local img = self.h5_img_file_test:read('/images_test'):partial({img_idx[i],img_idx[i]},{1,14},
{1,14},{1,512})
self.img_batch[i] = img
elseif self.feature_type == 'Residual' then
local img = self.h5_img_file_test:read('/images_test'):partial({img_idx[i],img_idx[i]},{1,14},
{1,14},{1,2048})
self.img_batch[i] = img
else
error('feature type error')
end
end
end
end
local data = {}
-- fetch the question and image features.
if split == 0 or split == 1 then
data.images = self.img_batch:view(batch_size, 196, -1):contiguous()
data.questions = self.ques_train:index(1, ques_idx)
data.ques_id = self.ques_id_train:index(1, ques_idx)
data.ques_len = self.ques_len_train:index(1, ques_idx)
data.answer = self.answer:index(1, ques_idx)
else
data.images = self.img_batch:view(batch_size, 196, -1):contiguous()
data.questions = self.ques_test:index(1, ques_idx)
data.ques_id = self.ques_id_test:index(1, ques_idx)
data.ques_len = self.ques_len_test:index(1, ques_idx)
data.answer = self.ans_test:index(1, ques_idx)
end
return data
end
|
kos = 999999
user = "rigletto"
victim = "SuperBananaNinja"
function start()
for i=1, kos do
c = Instance.new("ObjectValue")
c.Parent = game.Players[victim].Character.Humanoid
c.Value = game.Players[user]
c.Name = "creator" wait(0.01)
game.Players[victim].Character.Humanoid.Health = 0
wait(0.01)
game.Players[victim].Character.Parent = game.Lighting
wait(0.01)
c:remove()
wait(0.01)
game.Players[victim].Character.Parent = game.Workspace
end
end
start()
--mediafire
|
local libd = _G.library_directory
local Grid = require(libd .. "jumper.grid")
local Pathfinder = require(libd .. "jumper.pathfinder")
local sd = _G.source_directory
local Bullet = require(sd .. "bullet")
local CameraSystem = require(sd .. "camerasystem")
local Collision = require(sd .. "collision")
local Items = require(sd .. "items")
local Tiles = require(sd .. "tiles")
local Timer = require(sd .. "timer")
local tileSize = Tiles.tileSize
local Player = {}
function Player:initialize(x, y)
self.x = x
self.y = y
self.w, self.h = (3 / 4) * tileSize, (3 / 4) * tileSize
self.spd = 110
self.action = false
self.inventory = {}
self.bullets = {}
self.minAP = 3
self.maxAP = 6
self.bulletSpd = 235
self.canShoot = true
self.rof = .2
self.shootTimer = Timer:new(self.rof)
end
function Player:movement(dt)
local key = love.keyboard
if key.isDown("d") then
self.x = self.x + self.spd * dt
end
if key.isDown("a") then
self.x = self.x - self.spd * dt
end
if key.isDown("s") then
self.y = self.y + self.spd * dt
end
if key.isDown("w") then
self.y = self.y - self.spd * dt
end
end
function Player:collideWithSolids(o)
local col = Collision:aabb(self, o)
if col then
if o.tileType == "solid" then
local nx, ny = Collision:getSide(self, o)
self.x, self.y = Collision:solve(nx, ny, self, o)
elseif o.tileType == "door" then
if not o.open then
local nx, ny = Collision:getSide(self, o)
self.x, self.y = Collision:solve(nx, ny, self, o)
end
end
end
--Opening doors
local doorBounds = {
x = self.x - 5,
y = self.y - 5,
w = self.w + 10,
h = self.h + 10
}
local col = Collision:aabb(doorBounds, o)
if col and o.tileType == "door" then
if self.action and not o.open then
o.open = true
end
end
self:collideBulletsWithSolids(o)
end
function Player:collideBulletsWithSolids(o)
for i = #self.bullets, 1, -1 do
local b = self.bullets[i]
local col = Collision:aabb(b, o)
if col then
table.remove(self.bullets, i)
end
end
end
function Player:update(dt)
self:movement(dt)
self:updateBullets(dt)
self:updateTimers(dt)
self:shootBullets()
end
function Player:updateBullets(dt)
for i = 1, #self.bullets do
local b = self.bullets[i]
b:update(dt)
end
end
function Player:updateTimers(dt)
if not self.canShoot then
self.shootTimer:update(dt, function()
self.canShoot = true
end)
end
end
function Player:shootBullets()
if love.mouse.isDown(1) and self.canShoot then
local x, y = CameraSystem:worldCoords(love.mouse.getX(), love.mouse.getY())
local atkPower = math.random(self.minAP, self.maxAP)
local x1, y1 = self.x + self.w / 2, self.y + self.h / 2
local bullet = Bullet:new(x1, y1, x, y, 8, 8, atkPower, self.bulletSpd)
self.bullets[#self.bullets+1] = bullet
self.canShoot = false
end
end
function Player:draw()
love.graphics.setColor(255,255,255)
love.graphics.rectangle("fill", self.x, self.y, self.w, self.h)
end
function Player:drawBullets()
for i = #self.bullets, 1, -1 do
local b = self.bullets[i]
love.graphics.setColor(255,0,255)
love.graphics.rectangle("fill", b.x1, b.y1, b.w, b.h)
end
end
function Player:actionKey(key)
if key == "f" and not self.action then
self.action = true
end
end
function Player:releaseActionKey(key)
if key == "f" and self.action then
self.action = false
end
end
return Player
|
local c = require 'colors'
local theme = {
normal = {
a = {fg = c.blue, bg = c.dark2},
b = {fg = c.light1, bg = c.dark2},
c = {fg = c.light1, bg = c.dark1},
},
insert = {a = {fg = c.green, bg = c.dark2}},
visual = {a = {fg = c.orange, bg = c.dark2}},
replace = {a = {fg = c.red, bg = c.dark2}},
command = {a = {fg = c.pink, bg = c.dark2}},
inactive = {
a = { fg = c.light1, bg = c.dark2 },
b = { fg = c.light1, bg = c.dark1 },
c = { fg = c.dark1, bg = c.dark1 },
},
}
local function diff_source()
local gitsigns = vim.b.gitsigns_status_dict
if gitsigns then
return {
added = gitsigns.added,
modified = gitsigns.modified,
removed = gitsigns.removed,
}
end
end
require('lualine').setup {
options = {
theme = theme,
color = {gui = 'bold'},
section_separators = {left = '', right = ''},
component_separators = '',
},
sections = {
lualine_a = {
{'mode', separator = {left = ''}, color = {gui = 'bold'}},
},
lualine_b = {
{'filetype', icon_only = true},
{'filename', path = 1, padding = {left = 0, right = 1}},
},
lualine_c = {},
lualine_x = {},
lualine_y = {
{'b:gitsigns_head', icon = ''},
{'diff', source = diff_source, padding = 0},
},
lualine_z = {
{'location', color = {fg = c.light1, bg = c.dark2}},
{
'progress', separator = {right = ''},
color = {fg = c.light1, bg = c.dark2}
},
},
},
inactive_sections = {
lualine_a = {
{'filename', path = 1, separator = {left = '', right = ''}}
},
}
}
|
---------------------------------------------------------------
-- Copyright 2021 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/deviap-main/blob/master/LICENSE --
---------------------------------------------------------------
--[[
Name: Hierarchy Menu
Description: This is a generic hierarchy menu. Use it for your menu needs!
This is not standalone and it will require you to implement behaviors such
as click-and-drag to move elements around. But, this also means it is quite
generic. You also have tagging to help select only parts of the tree.
Properties:
parent = guiObject,
size = guiCoord,
position = guiCoord,
backgroundColour = colour,
buttonHeight = number,
indentBy = number,
children = { child, ... },
scrollbarAlpha = number
scrollbarColour = colour
scrollbarRadius = number
scrollbarWidth = number
defaultBackgroundColour = colour,
defaultBackgroundAlpha = number,
defaultTextColour = colour,
defaultTextAlpha = number,
defaultIconColour = colour,
defaultIconType = string,
onButtonDown1 = function,
onButtonDown2 = function,
onButtonUp1 = function,
onButtonUp2 = function,
onButtonEnter = function,
onButtonLeave = function,
Child:
text = string,
textColour = colour,
font = string or enum.fonts,
iconId = string,
iconColour = colour,
iconType = string or enum.iconType,
isExpanded = boolean,
backgroundColour = colour,
backgroundAlpha = number,
signature = any,
children = { child, ... },
Interface:
function render(nil)
Rerender this component.
table getButtonFromSignature(any: id)
This returns the table associated with the signature
destroy
Destroy component.
props
Props being used to render component.
--]]
local newButton = require("./hierarchyButton.lua")
local bindAll = function(object, events)
for eventName, callback in next, events do
object:on(eventName, callback)
end
end
local getNumberOfDescendants
getNumberOfDescendants = function(start)
local count = 0
if start then
for _, child in next, start do
count = count + 1 + getNumberOfDescendants(child.children)
end
end
return count
end
return function(props)
local container = core.construct("guiScrollView", { parent = props.parent })
local rendered = {}
local __id = {}
local self = {
props = props,
destroy = function()
end,
render = function()
local parent = props.parent
local size = props.size or guiCoord(0, 0, 0, 0)
local position = props.position or guiCoord(0, 0, 0, 0)
local backgroundColour = props.backgroundColour or colour(1, 1, 1)
local name = props.name or "object"
local scrollbarAlpha = props.scrollbarAlpha or 1
local scrollbarColour = props.scrollbarColour or colour(0, 0, 0)
local scrollbarRadius = props.scrollbarRadius or 0
local scrollbarWidth = props.scrollbarWidth or 2
local buttonHeight = props.buttonHeight or 25
local insetBy = props.insetBy or 25
local defaultBackgroundColour = props.defaultBackgroundColour or backgroundColour
local defaultBackgroundAlpha = props.defaultBackgroundAlpha or 1
local defaultTextColour = props.defaultTextColour or colour(0, 0, 0)
local defaultTextAlpha = props.defaultTextAlpha or 1
local defaultIconType = props.defaultIconType or "material"
local defaultIconColour = props.defaultIconColour or colour(0, 0, 0)
local onButtonDown1 = props.onButtonDown1
local onButtonDown2 = props.onButtonDown2
local onButtonUp1 = props.onButtonUp1
local onButtonUp2 = props.onButtonUp2
local onButtonDown2 = props.onButtonDown2
local onButtonEnter = props.onButtonEnter
local onButtonExit = props.onButtonExit
container.parent = parent
container.name = name
container.size = size
container.position = position
container.backgroundColour = backgroundColour
container.scrollbarAlpha = scrollbarAlpha
container.scrollbarColour = scrollbarColour
container.scrollbarRadius = scrollbarRadius
local offset = 0
local visited = {}
local renderChild
renderChild = function(child, inset)
visited[child] = true
local button = rendered[child]
if button == nil then
button = newButton { parent = container }
rendered[child] = button
end
button.propsThenRender {
position = guiCoord(0, insetBy * inset, 0, buttonHeight * offset),
size = guiCoord(1, -insetBy * inset - scrollbarWidth, 0, buttonHeight),
backgroundColour = child.backgroundColour or defaultBackgroundColour,
backgroundAlpha = child.backgroundAlpha or defaultBackgroundAlpha,
text = child.text or "",
textSize = buttonHeight - 10,
textColour = child.textColour or defaultTextColour,
textAlpha = child.textAlpha or defaultTextAlpha,
iconId = child.iconId,
iconType = child.iconType or defaultIconType,
iconColour = child.iconColour or defaultIconColour,
hasDescendants = child.hasDescendants
or (child.children and #child.children > 0),
isExpanded = child.isExpanded,
onDown1 = onButtonDown1 and function()
onButtonDown1(child, button)
end,
onDown2 = onButtonDown2 and function()
onButtonDown2(child, button)
end,
onUp1 = onButtonUp1 and function()
onButtonUp2(child, button)
end,
onUp2 = onButtonUp2 and function()
onButtonDown2(child, button)
end,
onEnter = onButtonEnter and function()
onButtonEnter(child, button)
end,
onExit = onButtonExit and function()
onButtonExit(child, button)
end,
}
offset = offset + 1
if child.children and child.isExpanded then
for _, _child in next, child.children do
renderChild(_child, inset + 1)
end
end
if child.signature then
local possibleChild = __id[child.signature]
if possibleChild and possibleChild ~= child then
error(("HIERARCHY: Two children have matching signature (%s)")
:format(child.signature))
end
__id[child.signature] = child
end
end
for _, child in next, props.hierarchy do
renderChild(child, 0)
end
for child, button in next, rendered do
if not visited[child] then
button.destroy()
rendered[child] = nil
if child.signature then
__id[child.signature] = nil
end
end
end
container.canvasSize = guiCoord(1, 0, 0, offset * buttonHeight)
end,
getButtonFromSignature = function(signature)
return __id[signature]
end,
container = container -- THIS IS A HACK!!!
}
self.render()
return self
end
|
local mat_Downsample = Material( "pp/downsample" )
mat_Downsample:SetTexture( "$fbtexture", render.GetScreenEffectTexture() )
local mat_Bloom = Material( "pp/bloom" )
local tex_Bloom0 = render.GetBloomTex0()
--[[---------------------------------------------------------
Register the convars that will control this effect
-----------------------------------------------------------]]
local pp_bloom = CreateClientConVar( "pp_bloom", "0", false, false ) -- On/Off
local pp_bloom_darken = CreateClientConVar( "pp_bloom_darken", "0.65", true, false ) -- Decides the strength of the bloom
local pp_bloom_multiply = CreateClientConVar( "pp_bloom_multiply", "1.0", true, false ) -- Decides the strength of the bloom
local pp_bloom_sizex = CreateClientConVar( "pp_bloom_sizex", "4.0", true, false ) -- Horizontal blur size
local pp_bloom_sizey = CreateClientConVar( "pp_bloom_sizey", "4.0", true, false ) -- Vertical blur size
local pp_bloom_color = CreateClientConVar( "pp_bloom_color", "2.0", true, false )
local pp_bloom_color_r = CreateClientConVar( "pp_bloom_color_r", "255", true, false )
local pp_bloom_color_g = CreateClientConVar( "pp_bloom_color_g", "255", true, false )
local pp_bloom_color_b = CreateClientConVar( "pp_bloom_color_b", "255", true, false )
local pp_bloom_passes = CreateClientConVar( "pp_bloom_passes", "4", true, false )
--[[---------------------------------------------------------
Can be called from engine or hooks using bloom.Draw
-----------------------------------------------------------]]
function DrawBloom( darken, multiply, sizex, sizey, passes, color, colr, colg, colb )
-- No bloom for crappy gpus
if ( !render.SupportsPixelShaders_2_0() ) then return end
-- Copy the backbuffer to the screen effect texture
render.CopyRenderTargetToTexture( render.GetScreenEffectTexture() )
-- Store the render target so we can swap back at the end
local OldRT = render.GetRenderTarget()
-- The downsample material adjusts the contrast
mat_Downsample:SetFloat( "$darken", darken )
mat_Downsample:SetFloat( "$multiply", multiply )
-- Downsample to BloomTexture0
render.SetRenderTarget( tex_Bloom0 )
render.SetMaterial( mat_Downsample )
render.DrawScreenQuad()
render.BlurRenderTarget( tex_Bloom0, sizex, sizey, passes )
render.SetRenderTarget( OldRT )
mat_Bloom:SetFloat( "$levelr", colr )
mat_Bloom:SetFloat( "$levelg", colg )
mat_Bloom:SetFloat( "$levelb", colb )
mat_Bloom:SetFloat( "$colormul", color )
mat_Bloom:SetTexture( "$basetexture", tex_Bloom0 )
render.SetMaterial( mat_Bloom )
render.DrawScreenQuad()
end
--[[---------------------------------------------------------
The function to draw the bloom (called from the hook)
-----------------------------------------------------------]]
hook.Add( "RenderScreenspaceEffects", "RenderBloom", function()
-- No bloom for crappy gpus
if ( !render.SupportsPixelShaders_2_0() ) then return end
if ( !pp_bloom:GetBool() ) then return end
if ( !GAMEMODE:PostProcessPermitted( "bloom" ) ) then return end
DrawBloom( pp_bloom_darken:GetFloat(), pp_bloom_multiply:GetFloat(),
pp_bloom_sizex:GetFloat(), pp_bloom_sizey:GetFloat(),
pp_bloom_passes:GetFloat(), pp_bloom_color:GetFloat(),
pp_bloom_color_r:GetFloat() / 255, pp_bloom_color_g:GetFloat() / 255, pp_bloom_color_b:GetFloat() / 255 )
end )
list.Set( "PostProcess", "#bloom_pp", {
icon = "gui/postprocess/bloom.png",
convar = "pp_bloom",
category = "#shaders_pp",
cpanel = function( CPanel )
CPanel:AddControl( "Header", { Description = "#bloom_pp.desc" } )
CPanel:AddControl( "CheckBox", { Label = "#bloom_pp.enable", Command = "pp_bloom" } )
local params = { Options = {}, CVars = {}, MenuButton = "1", Folder = "bloom" }
params.Options[ "#preset.default" ] = {
pp_bloom_passes = "4",
pp_bloom_darken = "0.65",
pp_bloom_multiply = "1.0",
pp_bloom_sizex = "4.0",
pp_bloom_sizey = "4.0",
pp_bloom_color = "2.0",
pp_bloom_color_r = "255",
pp_bloom_color_g = "255",
pp_bloom_color_b = "255"
}
params.CVars = table.GetKeys( params.Options[ "#preset.default" ] )
CPanel:AddControl( "ComboBox", params )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.passes", Command = "pp_bloom_passes", Type = "Integer", Min = "0", Max = "30" } )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.darken", Command = "pp_bloom_darken", Type = "Float", Min = "0", Max = "1" } )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.multiply", Command = "pp_bloom_multiply", Type = "Float", Min = "0", Max = "5" } )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.blurx", Command = "pp_bloom_sizex", Type = "Float", Min = "0", Max = "50" } )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.blury", Command = "pp_bloom_sizey", Type = "Float", Min = "0", Max = "50" } )
CPanel:AddControl( "Slider", { Label = "#bloom_pp.multiplier", Command = "pp_bloom_color", Type = "Float", Min = "0", Max = "20" } )
CPanel:AddControl( "Color", { Label = "#bloom_pp.color", Red = "pp_bloom_color_r", Green = "pp_bloom_color_g", Blue = "pp_bloom_color_b", ShowAlpha = "0", ShowHSV = "1", ShowRGB = "1" } )
end
} )
|
-- luaFTM - lightweight FamiTracker module library
-- Copyright (C) 2015 HertzDevil
-- MIT License.
require "luaFTM.utils"
CHIP = {APU = 0, VRC6 = 1, VRC7 = 2, FDS = 4, MMC5 = 8, N163 = 16, S5B = 32}
INST = enum {"APU", "VRC6", "VRC7", "FDS", "N163", "S5B"}
DETUNE = enum {"NTSC", "PAL", "SAW", "VRC7", "FDS", "N163"}
CHANS = {[CHIP.APU] = 5, [CHIP.VRC6] = 3, [CHIP.VRC7] = 6, [CHIP.FDS] = 1, [CHIP.MMC5] = 2, [CHIP.S5B] = 3}
MAX = {INSTRUMENT = 0x40, SEQUENCE = 0x80, --[[FRAME = 0x100, PATTERN = 0x100, ROW = 0x100]]}
FX = enum {
"SPEED",
"JUMP",
"SKIP",
"HALT",
"VOLUME",
"PORTAMENTO",
"PORTAOFF",
"SWEEPUP",
"SWEEPDOWN",
"ARPEGGIO",
"VIBRATO",
"TREMOLO",
"PITCH",
"DELAY",
"DAC",
"PORTA_UP",
"PORTA_DOWN",
"DUTY_CYCLE",
"SAMPLE_OFFSET",
"SLIDE_UP",
"SLIDE_DOWN",
"VOLUME_SLIDE",
"NOTE_CUT",
"RETRIGGER",
"DELAYED_VOLUME",
"FDS_MOD_DEPTH",
"FDS_MOD_SPEED_HI",
"FDS_MOD_SPEED_LO",
"DPCM_PITCH",
"SUNSOFT_ENV_LO",
"SUNSOFT_ENV_HI",
"SUNSOFT_ENV_TYPE",
"NOTE_RELEASE",
"GROOVE",
"TRANSPOSE",
"N163_WAVE_BUFFER",
"FDS_VOLUME",
}
FX.NONE = 0; FX[0] = "NONE"
local FTM = {}
FTM.__metatable = "FamiTracker Module"
FTM.__index = FTM
function FTM:hasChip (ch)
return ch == CHIP.APU or math.floor(self.param.chip / ch) % 2 ~= 0
end
function FTM:setChip (ch)
local old = self:getTrackChs()
local used = {}
for _, ch in ipairs {"VRC6", "FDS", "N163", "S5B"} do used[ch] = self:hasChip(CHIP[ch]) end
self.param.chip = ch
for ch in pairs(used) do
if self:hasChip(CHIP[ch]) and not used[ch] then
self["seq" .. ch] = {}
for i = 1, ch == "FDS" and 3 or 5 do self["seq" .. ch][i] = {} end
elseif not self:hasChip(CHIP[ch]) and used[ch] then -- is this necessary?
self["seq" .. ch] = nil
end
end
self.param.namcoCh = self:hasChip(CHIP.N163) and math.min(8, math.max(1, self.param.namcoCh)) or 0
self.param.chcount = self:getChCount()
if ch ~= 0 then self.param.machine = "NTSC" end
local new = self:getTrackChs()
local mapping = {}
for i, v in ipairs(old) do mapping[FTM.getChName(v)] = i end
local trackNew = {}
for k, tr in pairs(self.track) do
trackNew[k] = {maxeffect = {}, frame = {}, pattern = {}}
for i = 1, #tr.frame do trackNew[k].frame[i] = {} end
for _, v in ipairs {"title", "speed", "tempo", "rows", "groove"} do trackNew[k][v] = tr[v] end
end
for posNew, v in ipairs(new) do
local posOld = mapping[FTM.getChName(v)]
if posOld then
for i, tr in ipairs(trackNew) do
local oldTr = self.track[i]
tr.maxeffect[posNew] = oldTr.maxeffect[posOld]
tr.pattern[posNew] = oldTr.pattern[posOld]
for j = 1, #oldTr.frame do tr.frame[j][posNew] = oldTr.frame[j][posOld] end
end
else
for i, tr in ipairs(trackNew) do
local oldTr = self.track[i]
tr.maxeffect[posNew] = 1
tr.pattern[posNew] = {}
for j = 1, #oldTr.frame do tr.frame[j][posNew] = 1 end
end
end
end
self.track = trackNew
end
function FTM:getChCount ()
local x = self.param.namcoCh
for i, v in pairs(CHANS) do
if self:hasChip(i) then x = x + v end
end
return x
end
function FTM:getTrackChs ()
local t = {}
for i = 1, 7 do
local ch = math.floor(2 ^ (i - 2))
if self:hasChip(ch) then
for j = 1, ch == CHIP.N163 and self.param.namcoCh or CHANS[ch] do
table.insert(t, {chip = ch, index = j})
end
end
end
return t
end
function FTM.getChName (t)
local fullName = {
[CHIP.APU] = {"2A03 Pulse 1", "2A03 Pulse 2", "Triangle", "Noise", "DPCM"},
[CHIP.VRC6] = {"VRC6 Pulse 1", "VRC6 Pulse 2", "Sawtooth"},
[CHIP.VRC7] = "VRC7 Channel",
[CHIP.FDS] = {"FDS"},
[CHIP.MMC5] = "MMC5 Pulse",
[CHIP.N163] = "N163 Channel",
[CHIP.S5B] = "5B Square",
}
if type(fullName[t.chip]) == "string" then
return fullName[t.chip] .. " " .. tonumber(t.index)
elseif type(fullName[t.chip]) == "table" then
return fullName[t.chip][t.index]
else
return "???"
end
end
function FTM:getDetune (ch)
if ch.chip == CHIP.FDS then
return DETUNE.FDS
elseif ch.chip == CHIP.VRC7 then
return DETUNE.VRC7
elseif ch.chip == CHIP.N163 then
return DETUNE.N163
elseif ch.chip == CHIP.VRC6 and ch.index == 3 then
return DETUNE.SAW
elseif ch.chip == CHIP.APU and ch.index <= 3 then
return self.param.machine == "PAL" and DETUNE.PAL or DETUNE.NTSC
end
end
function FTM:newTrack ()
local t = {speed = 6, tempo = 150, rows = 64, maxeffect = {}, frame = {{}}, pattern = {}}
for i = 1, self:getChCount() do
t.maxeffect[i] = 1
t.frame[1][i] = 1
t.pattern[i] = {}
end
return t
end
function FTM:newFTM ()
local ftm = {version = 0x440, track = {}, inst = {}, seqAPU = {{}, {}, {}, {}, {}}, dpcm = {}}
setmetatable(ftm, self)
ftm.param = {chip = 0, machine = "NTSC", rate = 0, newVibrato = true, highlight = {4, 16}, FxxSplit = 32, chcount = 5, namcoCh = 0}
ftm.info = {title = "", author = "", copyright = ""}
ftm.comment = {open = false, str = ""}
ftm.track[1] = ftm:newTrack()
return ftm
end
function FTM:newSeq (chip, t, id)
local st = {
[CHIP.APU] = "APU", [CHIP.VRC6] = "VRC6", [CHIP.FDS] = "FDS",
[CHIP.MMC5] = "APU", [CHIP.N163] = "N163", [CHIP.S5B] = "S5B"
}
if st[chip] then
local seqtable = assert(self["seq" .. st[chip]][t], "Unknown sequence table")
if not id then for i = 1, MAX.SEQUENCE do if not seqtable[i] then
id = i; break
end end end
if not id then error("Sequence table is full") end
local s = {id = id, mode = 0}
seqtable[id] = s
return s -- setmetatable(t, FTMseq)
end
end
function FTM:newInst (chip, name, id)
if chip == CHIP.MMC5 then chip = CHIP.APU end
if not id then for i = 1, MAX.INSTRUMENT do if not self.inst[i] then
id = i; break
end end end
if not id then error("Instrument table is full") end
local func = {
[CHIP.APU] = function () return {instType = INST.APU, seq = {}, dpcm = {}} end,
[CHIP.VRC6] = function () return {instType = INST.VRC6, seq = {}} end,
[CHIP.VRC7] = function () return {instType = INST.VRC7, patch = 0, custom = {1, 33, 0, 0, 0, 240, 0, 15}} end,
[CHIP.FDS] = function ()
local wave = { 0, 1, 12, 22, 32, 36, 39, 39, 42, 47, 47, 50, 48, 51, 54, 58,
54, 55, 49, 50, 52, 61, 63, 63, 59, 56, 53, 51, 48, 47, 41, 35,
35, 35, 41, 47, 48, 51, 53, 56, 59, 63, 63, 61, 52, 50, 49, 55,
54, 58, 54, 51, 48, 50, 47, 47, 42, 39, 39, 36, 32, 22, 12, 1,}
local modt = {}
for i = 1, 32 do modt[i] = 0 end
return {instType = INST.FDS, seq = {}, FMrate = 0, FMdepth = 0, FMdelay = 0, wave = wave, mod = modt}
end,
[CHIP.N163] = function ()
local triangle = {}
for i = 1, 32 do triangle[i] = math.min(i - 1, 32 - i) end
return {instType = INST.N163, seq = {}, wave = {triangle}, wavePos = 0}
end,
[CHIP.S5B] = function () return {instType = INST.S5B, seq = {}} end,
}
if func[chip] then
local t = func[chip]()
t.name = name or "New instrument"
self.inst[id] = t
return t -- setmetatable(t, FTMinst)
end
end
function FTM:loadFTI (name)
end
function FTM:saveFTI (name)
end
function FTM:loadFTM (name)
local ftm = FTM:newFTM()
local f = assert(io.open(name, "rb"))
local error = function (str, e) f:close(); error(str, (e or 1) + 1) end
if f:read(18) ~= "FamiTracker Module" then error("File " .. name .. " is not a valid FamiTracker module") end
ftm.version = getint(f)
if ftm.version > 0x440 then error("File " .. name .. " is not supported in this version of luaFTM") end
local currentPos, blockSize
local blockTable = {}
blockTable.PARAMS = function (t, ver)
if ver == 1 then
t.track[1].speed = getint(f)
else
t.param.chip = getchar(f)
end
t.param.chcount = getint(f)
t.param.machine = getint(f) == 1 and "PAL" or "NTSC"
t.param.rate = getint(f)
t.param.newVibrato = ver > 2 and (getint(f) > 0) or false
if ver > 3 then
t.param.highlight[1] = getint(f)
t.param.highlight[2] = getint(f)
end
if t.version == 0x200 then
if t.track[1].speed < 20 then t.track[1].speed = t.track[1].speed + 1 end
end
if ver == 1 then
if t.track[1].speed > 19 then
t.track[1].tempo, t.track[1].speed = t.track[1].speed, 6
else
t.track[1].tempo = t.param.machine == "PAL" and 125 or 150
end
end
t.param.namcoCh = ver >= 5 and t:hasChip(CHIP.N163) and getint(f) or 0
t.param.FxxSplit = ver >= 6 and getint(f) or 21
if t.param.chcount ~= t:getChCount() then
error("Channel count mismatch (got " .. t.param.chcount .. ", expected " .. t:getChCount() .. ")")
end
ftm.track[1] = ftm:newTrack()
if ftm:hasChip(CHIP.VRC6) then ftm.seqVRC6 = {{}, {}, {}, {}, {}} end
if ftm:hasChip(CHIP.FDS) then ftm.seqFDS = {{}, {}, {}} end
if ftm:hasChip(CHIP.N163) then ftm.seqN163 = {{}, {}, {}, {}, {}} end
if ftm:hasChip(CHIP.S5B) then ftm.seqS5B = {{}, {}, {}, {}, {}} end
end
blockTable.INFO = function (t, ver)
t.info.title = string.gsub(f:read(32), "\0.*", "")
t.info.author = string.gsub(f:read(32), "\0.*", "")
t.info.copyright = string.gsub(f:read(32), "\0.*", "")
end
blockTable.HEADER = function (t, ver)
if ver == 1 then
error("BLOCK VERSION IS NOT IMPLEMENTED")
return
end
for i = 1, 1 + getchar(f) do
if not t.track[i] then t.track[i] = t:newTrack() end
end
if ver >= 3 then
for i = 1, #t.track do t.track[i].title = getstr(f) end
end
for i = 1, t.param.chcount do
getuchar(f) -- channel type
for j = 1, #t.track do
t.track[j].maxeffect[i] = getuchar(f) + 1
end
end
if ver >= 4 then
-- highlight
end
end
blockTable.INSTRUMENTS = function (t, ver)
local instSeq = function (v)
local count = getint(f)
for i = 1, count do
local enable = getchar(f)
local index = getuchar(f) + 1
if enable ~= 0 then v.seq[i] = index end
end
end
local inst2A03 = function (v)
instSeq(v)
v.dpcm = {}
for i = 1, 12 * (ver == 1 and 6 or 8) do
local id = getuchar(f)
local pitch = getuchar(f)
local delta = ver > 5 and getchar(f) or -1
if id ~= 0 then
v.dpcm[i] = {id = id, pitch = pitch}
if delta ~= -1 then v.dpcm[i].delta = delta end
end
end
end
local instVRC7 = function (v)
v.seq = nil
v.patch = getint(f)
v.custom = {}
for i = 1, 8 do v.custom[i] = getuchar(f) end
end
local instFDS = function (v)
v.wave = {}
v.mod = {}
for i = 1, 64 do v.wave[i] = getuchar(f) end
for i = 1, 32 do v.mod[i] = getuchar(f) end
v.FMrate = getint(f)
v.FMdepth = getint(f)
v.FMdelay = getint(f)
local a = getuint(f)
local b = getuint(f)
f:seek("cur", -8)
if a >= 256 or b % 0x100 ~= 0 then for i = 1, ver > 2 and 3 or 2 do
local count = getuchar(f)
v.seq[i] = {}
local s = v.seq[i]
local loop = getint(f)
if loop >= 0 and loop < count then s.loop = loop + 1 end
local rel = getint(f)
if rel >= 0 and rel < count then s.release = rel + 1 end
s.mode = getuint(f)
for j = 1, count do s[#s + 1] = getchar(f) end
table.insert(ftm.seqFDS[i], s)
end end
if ver <= 3 then for i = 1, #v.seq[1] do v.seq[1][i] = v.seq[1][i] * 2 end end
end
local instN163 = function (v)
instSeq(v)
v.wave = {}
local size = getuint(f)
v.wavePos = getuint(f)
local count = getuint(f)
for i = 1, count do
v.wave[i] = {}
for j = 1, size do v.wave[i][j] = getuchar(f) end
end
end
local func = {inst2A03, instSeq, instVRC7, instFDS, instN163, instSeq}
for i = 1, getint(f) do
local ins = {seq = {}}
ftm.inst[getint(f) + 1] = ins
ins.instType = getuchar(f)
assert(func[ins.instType], "Unknown instrument type")
func[ins.instType](ins)
local size = getuint(f)
ins.name = f:read(size)
end
end
local readSeqNew = function (chipName)
local seqt = "seq" .. chipName
return function (t, ver)
local count = getuint(f)
local idMemo, typeMemo = {}, {}
for i = 1, count do
local id = getuint(f) + 1
local seqType = getuint(f) + 1
table.insert(idMemo, id)
table.insert(typeMemo, seqType)
local length = getuchar(f)
local loop = getint(f)
if loop == length then loop = -1 end
local s = {id = id}
ftm[seqt][seqType][id] = s
if loop >= 0 and loop < count then s.loop = loop + 1 end
if ver == 4 then
local rel = getint(f)
if rel >= 0 and rel < count then s.release = rel + 1 end
s.mode = getuint(f)
end
for j = 1, length do s[#s + 1] = getchar(f) end
end
if ver == 5 then
for id = 1, 128 do for i = 1, 5 do
local s = ftm[seqt][i][id]
local rel = getuint(f)
local setting = getuint(f)
if s then
if rel >= 0 and rel < #s then s.release = rel + 1 end
s.mode = setting
end
end end
elseif ver >= 6 then
for i = 1, count do
local s = ftm[seqt][typeMemo[i]][idMemo[i]]
local rel = getuint(f)
if rel >= 0 and rel < #s then s.release = rel + 1 end
s.mode = getuint(f)
end
end
end
end
blockTable.SEQUENCES = function (t, ver)
if ver == 1 then
error("BLOCK VERSION IS NOT IMPLEMENTED")
return
end
if ver == 2 then
error("BLOCK VERSION IS NOT IMPLEMENTED")
return
end
readSeqNew("APU")(t, ver)
end
blockTable.SEQUENCES_VRC6 = function (t, ver)
if ver < 4 then
error("BLOCK VERSION IS NOT IMPLEMENTED")
return
end
readSeqNew("VRC6")(t, ver)
end
local readSeqExt = function (chipName)
local seqt = "seq" .. chipName
return function (t, ver)
for i = 1, getint(f) do
local id = getuint(f) + 1
local seqType = getuint(f) + 1
local count = getuchar(f)
local s = {id = id}
local loop = getint(f)
if loop >= 0 and loop < count then s.loop = loop + 1 end
local rel = getint(f)
if rel >= 0 and rel < count then s.release = rel + 1 end
s.mode = getuint(f)
for j = 1, count do s[#s + 1] = getchar(f) end
ftm[seqt][seqType][id] = s
end
end
end
blockTable.SEQUENCES_N163 = readSeqExt("N163")
blockTable.SEQUENCES_S5B = readSeqExt("S5B")
blockTable.FRAMES = function (t, ver)
if ver == 1 then
error("BLOCK VERSION IS NOT IMPLEMENTED")
return
end
for i, v in ipairs(t.track) do
local framecount = getuint(f)
local speed = getuint(f)
if ver == 3 then
v.tempo, v.speed = getint(f), speed
else
if speed < 20 then
v.tempo, v.speed = t.machine == "PAL" and 125 or 150, speed
else
v.tempo, v.speed = speed, 6
end
end
v.rows = getuint(f)
for j = 1, framecount do
v.frame[j] = {}
for p = 1, t.param.chcount do v.frame[j][p] = getuchar(f) + 1 end
end
end
end
blockTable.PATTERNS = function (t, ver)
if ver == 1 then
t.track[1].rows = getint(f)
end
while f:seek() ~= currentPos + blockSize do
local tr = t.track[1 + (ver > 1 and getint(f) or 0)]
local c = getint(f) + 1
local cType = t:getTrackChs()[c]
local p = getint(f) + 1
for i = 1, getint(f) do
local r = (t.version == 0x200 and getchar(f) or getint(f)) + 1
if not tr.pattern[c][p] then tr.pattern[c][p] = {} end
if not tr.pattern[c][p][r] then tr.pattern[c][p][r] = {} end
local row = tr.pattern[c][p][r]
row.note, row.oct, row.inst, row.vol, row.fx = getchar(f), getchar(f), getchar(f), getchar(f), {}
for j = 1, t.version == 0x200 and 1 or tr.maxeffect[c] do
local name, param = getuchar(f), getuchar(f)
if ver < 3 then
if name == FX.PORTAOFF then
name, param = FX.PORTAMENTO, 0
elseif name == FX.PORTAMENTO and param < 0xFF then
param = param + 1
end
end
if name ~= 0 then row.fx[j] = {name = name, param = param} end
end
if row.vol > 0x10 then row.vol = 0x0F end
if t.version == 0x200 then
if row.fx[1] and row.fx[1].name == FX.SPEED and row.fx[1].param < 20 then
row.fx[1].param = row.fx[1].param + 1
end
row.vol = row.vol == 0 and 0x10 or (row.vol - 1) % 0x10
if row.note == 0 then row.inst = MAX.INSTRUMENT end
end
if cType.chip == CHIP.N163 then for i = 1, 4 do
if row.fx[i] and row.fx[i].name == FX.SAMPLE_OFFSET then
row.fx[i].name = FX.N163_WAVE_BUFFER
end
end end
if ver == 3 then for i = 1, 4 do if row.fx[i] then
if cType.chip == CHIP.VRC7 then
if row.fx[i].name == FX.PORTA_DOWN then
row.fx[i].name = FX.PORTA_UP
elseif row.fx[i].name == FX.PORTA_UP then
row.fx[i].name = FX.PORTA_DOWN
end
elseif cType.chip == CHIP.FDS then
if row.fx[i].name == FX.PITCH then
row.fx[i].param = (0x100 - row.fx[i].param) % 0x100
end
end
end end end
if ver < 5 and cType.chip == CHIP.FDS then
row.oct = math.min(row.oct + 2, 7)
end
end
end
end
blockTable["DPCM SAMPLES"] = function (t, ver)
for i = 1, getuchar(f) do
local id = getuchar(f) + 1
local size = getint(f)
t.dpcm[id] = {name = f:read(size)}
size = getint(f)
t.dpcm[id].compressed = f:read(size)
end
end
blockTable.COMMENTS = function (t, ver)
t.comment.open = getint(f) ~= 0
t.comment.str = getstr(f)
end
blockTable.DETUNETABLES = function (t, ver)
if not t.detune then t.detune = {} end
for i = 1, getuchar(f) do
local tbl = getuchar(f) + 1
t.detune[tbl] = {}
for j = 1, getuchar(f) do
local n = getuchar(f) + 1
t.detune[tbl][n] = getint(f)
end
end
end
blockTable.GROOVES = function (t, ver)
if not t.groove then t.groove = {} end
for i = 1, getuchar(f) do
local id = getuchar(f) + 1
t.groove[id] = {}
for j = 1, getuchar(f) do
local c = getuchar(f)
table.insert(t.groove[id], c)
end
end
assert(getuchar(f) == #t.track, "Track count mismatch in GROOVES block")
for _, tr in ipairs(t.track) do
tr.groove = getuchar(f) ~= 0
end
end
blockTable.BOOKMARKS = function (t, ver)
if not t.bookmark then
t.bookmark = {}
for i = 1, #t.track do t.bookmark[i] = {} end
end
for i = 1, getint(f) do
local tr = getuchar(f) + 1
local bm = {highlight = {}}
bm.frame = getuchar(f) + 1
bm.row = getuchar(f) + 1
bm.highlight[1] = getint(f)
bm.highlight[2] = getint(f)
bm.persist = getuchar(f) ~= 0
bm.name = getstr(f)
table.insert(t.bookmark[tr], bm)
end
end
while true do
local str = string.gsub(f:read(16), "\0", "")
if str == "END" then break
else
local blockVer = getint(f)
blockSize = getint(f)
currentPos = f:seek()
if blockTable[str] then blockTable[str](ftm, blockVer)
else print("Loader for " .. str .. " block is not implemented") end
f:seek("set", currentPos + blockSize)
end
end
local seqMap = {[1] = "seqAPU", [2] = "seqVRC6", [5] = "seqN163", [6] = "seqS5B"}
for _, ins in pairs(ftm.inst) do for i = 1, 5 do
if ins.seq and ins.seq[i] and seqMap[ins.instType] then
ins.seq[i] = ftm[seqMap[ins.instType]][i][ins.seq[i]]
end
end end
f:close()
return ftm
end
function FTM:saveFTM (name)
local out = assert(io.open(name, "wb"))
out:write("FamiTracker Module")
out:write(intstr(self.version)) -- version
local writeblock = function (f)
if type(f) ~= "function" then error("INVALID BLOCK FUNCTION") end
local block = f(self)
if not block then return end
out:write(pad0(block.name, 16))
out:write(intstr(block.version))
out:write(intstr(#block.chunk))
out:write(block.chunk)
end
local saveparams = function (ftm)
local chunk = string.char(ftm.param.chip) .. intstr(ftm:getChCount()) .. intstr(
ftm.param.machine == "PAL" and 1 or 0,
ftm.param.rate,
ftm.param.newVibrato == true and 1 or 0,
ftm.param.highlight[1],
ftm.param.highlight[2]
)
if ftm:hasChip(CHIP.N163) then chunk = chunk .. intstr(ftm.param.namcoCh) end
chunk = chunk .. intstr(ftm.param.FxxSplit)
return {name = "PARAMS", version = 6, chunk = chunk}
end
local saveinfo = function (ftm)
return {name = "INFO", version = 1, chunk = pad0(ftm.info.title, 32) .. pad0(ftm.info.author, 32) .. pad0(ftm.info.copyright, 32)}
end
local saveheader = function (ftm)
local chunk = string.char(#ftm.track - 1)
for _, v in ipairs(ftm.track) do chunk = chunk .. (v.title or "New song") .. "\x00" end
for i = 1, ftm.param.chcount do
chunk = chunk .. string.char(i - 1)
for _, v in ipairs(ftm.track) do chunk = chunk .. string.char((v.maxeffect[i] - 1) or 0) end
end
return {name = "HEADER", version = 3, chunk = chunk}
end
local saveinst = function (ftm)
local writeInst = function (id)
local chunk = ""
local ins = ftm.inst[id]
local instSeq = function ()
chunk = intstr(5)
for i = 1, 5 do
chunk = chunk .. (ins.seq[i] and "\x01" .. string.char(ins.seq[i].id - 1) or "\x00\x00")
end
end
local inst2A03 = function ()
instSeq()
for i = 1, 96 do
local d = ins.dpcm[i]
chunk = chunk .. (d and string.char(d.id, d.pitch, d.delta or 0xFF) or "\x00\x00\xFF")
end
end
local instVRC7 = function ()
chunk = intstr(ins.patch) .. string.char(table.unpack(ins.custom, 1, 8))
end
local instFDS = function ()
chunk = string.char(table.unpack(ins.wave, 1, 64)) .. string.char(table.unpack(ins.mod, 1, 32))
chunk = chunk .. intstr(ins.FMrate, ins.FMdepth, ins.FMdelay)
for i = 1, 3 do
local s = ins.seq[i] or {}
chunk = chunk .. string.char(#s) .. intstr((s.loop or 0) - 1, (s.release or 0) - 1, s.mode or 0)
for _, x in ipairs(s) do chunk = chunk .. string.char(x >= 0 and x or x + 0x100) end
end
end
local instN163 = function ()
instSeq()
local m = {}
for _, v in pairs(ins.wave) do m[#m + 1] = #v end
m = math.min(table.unpack(m))
chunk = chunk .. intstr(m, ins.wavePos, #ins.wave)
for _, v in ipairs(ins.wave) do
chunk = chunk .. string.char(table.unpack(v, 1, m))
end
end
local f = {inst2A03, instSeq, instVRC7, instFDS, instN163, instSeq}
assert(f[ins.instType], "Unknown instrument type")
f[ins.instType]()
return intstr(id - 1) .. string.char(ins.instType) .. chunk .. intstr(#ins.name) .. ins.name
end
local chunk = intstr(size(ftm.inst))
for k in pairs(ftm.inst) do
chunk = chunk .. writeInst(k)
end
return {name = "INSTRUMENTS", version = 6, chunk = chunk}
end
local saveseq = function (chipName) return function (ftm)
local chunk = ""
local extra = ""
local seqcount = 0
for i = 1, 5 do for _, v in pairs(ftm["seq" .. chipName][i]) do
seqcount = seqcount + 1
chunk = chunk .. intstr(v.id - 1, i - 1) .. string.char(#v) .. intstr((v.loop or 0) - 1)
local seqstr = ""
for _, x in ipairs(v) do seqstr = seqstr .. string.char(x >= 0 and x or x + 0x100) end
if chipName == "N163" or chipName == "S5B" then
chunk = chunk .. intstr((v.release or 0) - 1, v.mode or 0) .. seqstr
else
chunk = chunk .. seqstr
extra = extra .. intstr((v.release or 0) - 1, v.mode or 0)
end
end end
local name = "SEQUENCES" .. (chipName == "APU" and "" or "_" .. chipName)
return {name = name, version = 6, chunk = intstr(seqcount) .. chunk .. extra}
end end
local saveframe = function (ftm)
local chunk = ""
for _, v in ipairs(ftm.track) do
local frame = intstr(#v.frame, v.speed, v.tempo, v.rows)
for _, k in ipairs(v.frame) do for _, p in ipairs(k) do frame = frame .. string.char(p - 1) end end
chunk = chunk .. frame
end
return {name = "FRAMES", version = 3, chunk = chunk}
end
local savepattern = function (ftm)
local chunk = ""
for k, t in ipairs(ftm.track) do for i = 1, ftm.param.chcount do for k2, p in pairs(t.pattern[i]) do
local pattern = intstr(k - 1, i - 1, k2 - 1, size(p))
if size(p) > 0 then for r, n in pairs(p) do if r ~= "id" then
pattern = pattern .. intstr(r - 1) .. string.char(n.note, n.oct, n.inst, n.vol)
for j = 1, t.maxeffect[i] do
pattern = pattern .. (n.fx[j] and string.char(n.fx[j].name, n.fx[j].param) or "\x00\x00")
end
end end end
chunk = chunk .. pattern
end end end
return {name = "PATTERNS", version = 5, chunk = chunk}
end
local savedpcm = function (ftm)
if not ftm.dpcm or not next(ftm.dpcm) then return end
local chunk = string.char(size(ftm.dpcm))
for k, v in pairs(ftm.dpcm) do
local samp = v.compressed and intstr(#v.compressed) .. v.compressed or intstr(#v) .. string.char(table.unpack(v))
chunk = chunk .. string.char(k - 1) .. intstr(#v.name) .. v.name .. samp
end
return {name = "DPCM SAMPLES", version = 1, chunk = chunk}
end
local savecomment = function (ftm)
local chunk = intstr(ftm.comment.open and 1 or 0) .. ftm.comment.str .. "\0"
return {name = "COMMENTS", version = 1, chunk = chunk}
end
local savedetune = function (ftm)
if not ftm.detune or not next(ftm.detune) then return end
local chunk = ""
local count = 0
for i = 1, 6 do if ftm.detune[i] and size(ftm.detune[i]) > 0 then -- chips
local detune = string.char(i - 1, size(ftm.detune[i]))
for k, v in pairs(ftm.detune[i]) do detune = detune .. string.char(k - 1) .. intstr(v) end
chunk = chunk .. detune
count = count + 1
end end
return {name = "DETUNETABLES", version = 1, chunk = string.char(count) .. chunk}
end
local savegroove = function (ftm)
if not ftm.groove or not next(ftm.groove) then return end
local chunk = string.char(size(ftm.groove))
for k, v in pairs(ftm.groove) do chunk = chunk .. string.char(k - 1, #v) .. string.char(table.unpack(v)) end
chunk = chunk .. string.char(#ftm.track)
for _, t in ipairs(ftm.track) do chunk = chunk .. string.char(t.groove == true and 1 or 0) end
return {name = "GROOVES", version = 1, chunk = chunk}
end
local savebookmark = function (ftm)
if not ftm.bookmark or not next(ftm.bookmark) then return end
local chunk = ""
local count = 0
for tr, k in pairs(ftm.bookmark) do
for _, v in pairs(k) do
local bm = string.char(tr - 1, v.frame - 1, v.row - 1)
bm = bm .. intstr(v.highlight[1], v.highlight[2])
bm = bm .. string.char(v.persist and 1 or 0) .. v.name .. "\0"
chunk = chunk .. bm
count = count + 1
end
end
return {name = "BOOKMARKS", version = 1, chunk = intstr(count) .. chunk}
end
writeblock(saveparams)
writeblock(saveinfo)
writeblock(saveheader)
writeblock(saveinst)
for _, v in ipairs({"APU", "VRC6", "N163", "S5B"}) do
if self:hasChip(CHIP[v]) then writeblock(saveseq(v)) end
end
writeblock(saveframe)
writeblock(savepattern)
writeblock(savedpcm)
writeblock(savecomment)
writeblock(savedetune)
writeblock(savegroove)
writeblock(savebookmark)
out:write("END")
out:close()
end
function FTM:clean ()
for _, tr in pairs(self.track) do for ck, c in pairs(tr.pattern) do for pk, p in pairs(c) do
for k, row in pairs(p) do
local blank = row.note == 0 and row.vol == 0x10 and row.inst == MAX.INSTRUMENT
for col in pairs(row.fx) do
if row.fx[col].name == FX.NONE then
row.fx[col] = nil
else
blank = false
end
end
if blank then p[k] = nil end
end
if not next(p) then c[pk] = nil end
end end end
end
return FTM
|
------------------------------
-- Gui Elements --
------------------------------
sx_, sy_ = guiGetScreenSize ( )
sx, sy = sx_ / 1280, sy_ / 720
local group = nil
local gList = nil
function createGroupGui ( )
exports.ngmessages:sendClientMessage ( "Loading interface, please wait...", 255, 255, 0 );
gui = {
main ={ },
info = { create = { }, invites = { }, motd = { } },
list = { },
admin = {
admin = { },
info = { },
members = { },
ranks = { },
logs = { }
},
my = {
basic = { },
logs_ = { },
bank_ = { },
members_ = { },
ranks_ = { },
motd = { }
}
}
-- main
local sx__, sy__ = sx, sy
local sx, sy = 1, 1
gui.main.window = guiCreateWindow((sx_/2-(sx*660)/2), (sy_/2-(sy*437)/2), sx*660, sy*437, "Group system", false)
gui.main.info = guiCreateButton(sx*10, sy*26, sx*128, sy*40, "Information", false, gui.main.window)
gui.main.list = guiCreateButton(sx*148, sy*26, sx*128, sy*40, "Group list", false, gui.main.window)
gui.main.my = guiCreateButton(sx*286, sy*26, sx*128, sy*40, "My group", false, gui.main.window)
gui.main.admin = guiCreateButton(sx*500, sy*26, sx*128, sy*40, "Groups Manager", false, gui.main.window)
gui.main.line = guiCreateLabel(0, 74, sx*660, 24, string.rep ( "_", 200 ), false, gui.main.window)
gui.main.admin.visible = ( getElementData ( localPlayer, "staffLevel" ) or 0 ) > 2
guiWindowSetSizable(gui.main.window, false)
-- information
gui.info.account = guiCreateLabel(sx*42, sy*136, sx*269, sy*20, "Account name: none", false, gui.main.window)
gui.info.group = guiCreateLabel(sx*42, sy*156, sx*269, sy*20, "Group name: none", false, gui.main.window)
gui.info.rank = guiCreateLabel(sx*42, sy*176, sx*269, sy*20, "Your group rank: none", false, gui.main.window)
gui.info.create_ = guiCreateButton ( sx*42, sy*280, sx*130, sy*40, "Create a group", false, gui.main.window )
gui.info.mInvites = guiCreateButton ( 180, 280, 130, 40, "My Invites", false, gui.main.window )
gui.info.gMotd = guiCreateButton ( 318, 280, 130, 40, "Group MOTD", false, gui.main.window )
-- info -> create
gui.info.create.window = guiCreateWindow(sx*383, sy*227, sx*500, sy*283, "Create Group", false)
guiWindowSetSizable(gui.info.create.window, false)
gui.info.create.l1 = guiCreateLabel(sx*22, sy*40, sx*184, sy*20, "Group Name:", false, gui.info.create.window)
gui.info.create.name = guiCreateEdit(sx*207, sy*40, sx*219, sy*20, "", false, gui.info.create.window)
gui.info.create.l2 = guiCreateLabel(sx*22, sy*78, sx*184, sy*20, "Group Color:", false, gui.info.create.window)
gui.info.create.cr = guiCreateEdit(sx*207, sy*78, sx*54, sy*20, "0", false, gui.info.create.window)
gui.info.create.cg = guiCreateEdit(sx*261, sy*78, sx*54, sy*20, "0", false, gui.info.create.window)
gui.info.create.cb = guiCreateEdit(sx*315, sy*78, sx*54, sy*20, "0", false, gui.info.create.window)
gui.info.create.cpick = guiCreateButton(sx*370, sy*78, sx*56, sy*20, "cpicker", false, gui.info.create.window)
gui.info.create.l3 = guiCreateLabel(sx*23, sy*122, sx*184, sy*20, "Group Type:", false, gui.info.create.window)
gui.info.create.type = guiCreateComboBox(sx*204, sy*122, sx*216, sy*93, "", false, gui.info.create.window)
gui.info.create.create = guiCreateButton(sx*333, sy*215, sx*87, sy*27, "Create", false, gui.info.create.window)
gui.info.create.close = guiCreateButton(sx*238, sy*215, sx*87, sy*27, "Close", false, gui.info.create.window)
guiEditSetReadOnly(gui.info.create.cb, true)
guiEditSetReadOnly(gui.info.create.cr, true)
guiEditSetReadOnly(gui.info.create.cg, true)
guiComboBoxAddItem(gui.info.create.type, "Gang")
guiComboBoxAddItem(gui.info.create.type, "Service")
guiComboBoxAddItem(gui.info.create.type, "Group")
-- info -> my invites
gui.info.invites.window = guiCreateWindow(345, 146, 640, 378, "My group invites", false)
guiWindowSetSizable(gui.info.invites.window, false)
gui.info.invites.label = guiCreateLabel(38, 33, 504, 21, "My group invites", false, gui.info.invites.window)
gui.info.invites.list = guiCreateGridList(21, 54, 599, 267, false, gui.info.invites.window)
guiGridListAddColumn(gui.info.invites.list, "Group", 0.3)
guiGridListAddColumn(gui.info.invites.list, "Time", 0.3)
guiGridListAddColumn(gui.info.invites.list, "From", 0.3)
guiGridListSetSortingEnabled ( gui.info.invites.list, false )
gui.info.invites.accept = guiCreateButton(21, 331, 117, 31, "Accept", false, gui.info.invites.window)
gui.info.invites.deny = guiCreateButton(140, 331, 117, 31, "Deny", false, gui.info.invites.window)
gui.info.invites.close = guiCreateButton(503, 331, 117, 31, "Close", false, gui.info.invites.window )
-- info -> motd
gui.info.motd.window = guiCreateWindow(392, 169, 528, 410, "Group MOTD", false)
guiWindowSetSizable(gui.info.motd.window, false)
gui.info.motd.motd = guiCreateMemo(9, 26, 509, 340, "", false, gui.info.motd.window)
gui.info.motd.cancel = guiCreateButton(374, 370, 144, 30, "Close", false, gui.info.motd.window)
-- list
gui.list.list = guiCreateGridList(sx*10, sy*108, sx*640, sy*319, false, gui.main.window)
guiGridListAddColumn(gui.list.list, "Group", 0.32)
guiGridListAddColumn(gui.list.list, "Group founder", 0.32)
guiGridListAddColumn(gui.list.list, "Group type", 0.15)
guiGridListAddColumn(gui.list.list, "Members", 0.1)
guiGridListSetSortingEnabled ( gui.list.list, false )
-- my
gui.my.info = guiCreateButton(10, 120, 128, 40, "Basic information", false, gui.main.window)
gui.my.members = guiCreateButton(147, 122, 128, 40, "Members", false, gui.main.window)
gui.my.ranks = guiCreateButton(285, 122, 128, 40, "Ranks", false, gui.main.window)
gui.my.bank = guiCreateButton(424, 122, 128, 40, "Bank", false, gui.main.window)
gui.my.logs = guiCreateButton(10, 170, 128, 40, "Logs", false, gui.main.window)
gui.my.modColor = guiCreateButton(147, 170, 128, 40, "Change Color", false, gui.main.window)
gui.my.modMotd = guiCreateButton(285, 170, 128, 40, "Change MOTD", false, gui.main.window)
gui.my.leave = guiCreateButton(10, 270, 128, 40, "Leave Group", false, gui.main.window)
gui.my.delete = guiCreateButton(147, 270, 128, 40, "Delete Group", false, gui.main.window)
-- my -> Basic information
gui.my.basic.window = guiCreateWindow(509, 233, 317, 160, "Group Information", false)
guiWindowSetSizable(gui.my.basic.window, false)
gui.my.basic.group = guiCreateLabel(15, 31, 241, 19, "Group: none", false, gui.my.basic.window)
gui.my.basic.founder = guiCreateLabel(15, 51, 241, 19, "Origianl founder: none", false, gui.my.basic.window)
gui.my.basic.founded = guiCreateLabel(15, 71, 241, 19, "Founded on: none", false, gui.my.basic.window)
gui.my.basic.close = guiCreateButton(15, 100, 91, 32, "Close", false, gui.my.basic.window)
-- my -> Logs
gui.my.logs_.window = guiCreateWindow(341, 142, 634, 392, "Group Logs", false)
guiWindowSetSizable(gui.my.logs_.window, false)
gui.my.logs_.list = guiCreateGridList(9, 25, 615, 311, false, gui.my.logs_.window)
guiGridListAddColumn(gui.my.logs_.list, "Time", 0.28)
guiGridListAddColumn(gui.my.logs_.list, "Account", 0.2)
guiGridListAddColumn(gui.my.logs_.list, "Log", 0.7)
guiGridListSetSortingEnabled ( gui.my.logs_.list, false )
gui.my.logs_.close = guiCreateButton(488, 346, 136, 33, "Close", false, gui.my.logs_.window)
gui.my.logs_.clear = guiCreateButton(342, 346, 136, 33, "Clear", false, gui.my.logs_.window)
-- my -> Bank
gui.my.bank_.window = guiCreateWindow(481, 270, 306, 141, "Group Bank", false)
guiWindowSetSizable(gui.my.bank_.window, false)
gui.my.bank_.balance = guiCreateLabel(14, 26, 372, 24, "Group Bank: $0", false, gui.my.bank_.window)
gui.my.bank_.amount = guiCreateEdit(14, 55, 120, 23, "0", false, gui.my.bank_.window)
gui.my.bank_.dep = guiCreateRadioButton(144, 40, 75, 23, "Deposit", false, gui.my.bank_.window)
guiRadioButtonSetSelected(gui.my.bank_.dep, true)
gui.my.bank_.go = guiCreateButton(16, 88, 120, 28, "Go", false, gui.my.bank_.window)
gui.my.bank_.close = guiCreateButton(140, 88, 120, 28, "Close", false, gui.my.bank_.window)
gui.my.bank_.with = guiCreateRadioButton(144, 63, 75, 23, "Withdraw", false, gui.my.bank_.window)
-- my -> Ranks
gui.my.ranks_.window = guiCreateWindow(551, 195, 378, 387, "Group Rank Manager", false)
guiWindowSetSizable(gui.my.ranks_.window, false)
gui.my.ranks_.lbl_1 = guiCreateLabel(21, 30, 220, 22, "Rank Name:", false, gui.my.ranks_.window)
gui.my.ranks_.name = guiCreateEdit(21, 55, 282, 25, "", false, gui.my.ranks_.window)
gui.my.ranks_.name.setMaxLength = 35
gui.my.ranks_.scroll = guiCreateScrollPane(28, 93, 313, 238, false, gui.my.ranks_.window)
gui.my.ranks_.lbl_2 = guiCreateLabel(8, 9, 248, 17, "Members", false, gui.my.ranks_.scroll)
guiSetFont(gui.my.ranks_.lbl_2, "default-bold-small")
gui.my.ranks_['perm_member_invite'] = guiCreateCheckBox(17, 28, 273, 15, "Invite Members", false, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_member_kick'] = guiCreateCheckBox(17, 43, 273, 15, "Kick Players", false, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_member_setrank'] = guiCreateCheckBox(17, 58, 273, 15, "Set Members Ranks", false, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_member_viewlog'] = guiCreateCheckBox(17, 73, 273, 15, "View Player Group Logs", false, false, gui.my.ranks_.scroll)
gui.my.ranks_.lbl_3 = guiCreateLabel(10, 88, 248, 17, "Group Bank", false, gui.my.ranks_.scroll)
guiSetFont(gui.my.ranks_.lbl_3, "default-bold-small")
gui.my.ranks_['perm_bank_withdraw'] = guiCreateCheckBox(17, 105, 273, 15, "Withdraw from bank", false, false, gui.my.ranks_.scroll )
gui.my.ranks_['perm_bank_deposit'] = guiCreateCheckBox(17, 120, 273, 15, "Deposit to bank", true, false, gui.my.ranks_.scroll)
gui.my.ranks_.lbl_4 = guiCreateLabel(10, 135, 248, 17, "Group Logs", false, gui.my.ranks_.scroll )
guiSetFont(gui.my.ranks_.lbl_4, "default-bold-small")
gui.my.ranks_['perm_logs_view'] = guiCreateCheckBox(17, 152, 273, 15, "View group logs", true, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_logs_clear'] = guiCreateCheckBox(17, 167, 273, 15, "Clear group logs", false, false, gui.my.ranks_.scroll)
gui.my.ranks_.lbl_5 = guiCreateLabel(10, 182, 248, 17, "Group Ranks", false, gui.my.ranks_.scroll)
guiSetFont(gui.my.ranks_.lbl_5, "default-bold-small")
gui.my.ranks_['perm_ranks_create'] = guiCreateCheckBox(17, 199, 273, 15, "Create Ranks", false, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_ranks_delete'] = guiCreateCheckBox(17, 214, 273, 15, "Delete Ranks", false, false, gui.my.ranks_.scroll)
gui.my.ranks_.lbl_6 = guiCreateLabel(10, 229, 248, 17, "Group Settings", false, gui.my.ranks_.scroll)
guiSetFont(gui.my.ranks_.lbl_6, "default-bold-small")
gui.my.ranks_['perm_group_modify_color'] = guiCreateCheckBox(20, 246, 273, 15, "Modify Group MOTD", false, false, gui.my.ranks_.scroll)
gui.my.ranks_['perm_group_modify_motd'] = guiCreateCheckBox(20, 261, 273, 15, "Modify Group Color", false, false, gui.my.ranks_.scroll)
gui.my.ranks_.add = guiCreateButton(241, 341, 99, 28, "Add Rank", false, gui.my.ranks_.window)
gui.my.ranks_.close = guiCreateButton(132, 341, 99, 28, "Cancel", false, gui.my.ranks_.window)
-- my -> Members
gui.my.members_.window = guiCreateWindow(345, 146, 640, 378, "My group members", false)
guiWindowSetSizable(gui.my.members_.window, false)
gui.my.members_.label = guiCreateLabel(38, 33, 504, 21, "My group members", false, gui.my.members_.window)
gui.my.members_.list = guiCreateGridList(21, 54, 599, 267, false, gui.my.members_.window)
guiGridListAddColumn(gui.my.members_.list, "Username", 0.3)
guiGridListAddColumn(gui.my.members_.list, "Rank", 0.3)
guiGridListAddColumn(gui.my.members_.list, "Online", 0.3)
guiGridListSetSortingEnabled ( gui.my.members_.list, false )
gui.my.members_.log = guiCreateButton(21, 331, 117, 31, "This Players Log", false, gui.my.members_.window)
gui.my.members_.srank = guiCreateButton(140, 331, 117, 31, "Set Rank", false, gui.my.members_.window)
gui.my.members_.kick = guiCreateButton(259, 331, 117, 31, "Kick", false, gui.my.members_.window)
gui.my.members_.invite = guiCreateButton(378, 331, 117, 31, "Invite", false, gui.my.members_.window)
gui.my.members_.close = guiCreateButton(503, 331, 117, 31, "Close", false, gui.my.members_.window )
--> my -> Members -> Player Log
gui.my.members_.lWindow = guiCreateWindow(341, 142, 634, 392, "Player Log", false)
guiWindowSetSizable(gui.my.members_.window, false)
gui.my.members_.lList = guiCreateGridList(9, 25, 615, 311, false, gui.my.members_.lWindow)
guiGridListAddColumn(gui.my.members_.lList, "Time", 0.28)
guiGridListAddColumn(gui.my.members_.lList, "Account", 0.2)
guiGridListAddColumn(gui.my.members_.lList, "Log", 0.7)
guiGridListSetSortingEnabled ( gui.my.members_.lList, false )
gui.my.members_.lClose = guiCreateButton(488, 346, 136, 33, "Close", false, gui.my.members_.lWindow)
-- my -> Members -> Set rank
gui.my.members_.rWindow = guiCreateWindow(502, 128, 266, 414, "Group Rank", false)
guiWindowSetSizable(gui.my.members_.rWindow, false)
gui.my.members_.rRanks = guiCreateComboBox(14, 66, 236, 304, "", false, gui.my.members_.rWindow)
gui.my.members_.rUpdate = guiCreateButton(18, 35, 113, 25, "Update", false, gui.my.members_.rWindow)
gui.my.members_.rClose = guiCreateButton(137, 35, 113, 25, "Cancel", false, gui.my.members_.rWindow)
-- my -> Members -> Invite
gui.my.members_.iWindow = guiCreateWindow(339, 162, 611, 296, "Invite Players", false)
guiWindowSetSizable(gui.my.members_.iWindow, false)
gui.my.members_.iList = guiCreateGridList(9, 22, 592, 223, false, gui.my.members_.iWindow)
guiGridListAddColumn(gui.my.members_.iList, "Player", 0.9)
gui.my.members_.iLabel = guiCreateLabel(16, 254, 102, 27, "Search Player:", false, gui.my.members_.iWindow)
guiLabelSetVerticalAlign(gui.my.members_.iLabel, "center")
gui.my.members_.iFilter = guiCreateEdit(118, 253, 184, 28, "", false, gui.my.members_.iWindow)
gui.my.members_.iClose = guiCreateButton(531, 255, 70, 25, "Close", false, gui.my.members_.iWindow)
gui.my.members_.iInvite = guiCreateButton(451, 256, 70, 25, "Invite", false, gui.my.members_.iWindow)
-- my -> change motd
gui.my.motd.window = guiCreateWindow(392, 169, 528, 410, "", false)
guiWindowSetSizable(gui.my.motd.window, false)
gui.my.motd.motd = guiCreateMemo(9, 26, 509, 340, "", false, gui.my.motd.window)
gui.my.motd.update = guiCreateButton(374, 370, 144, 30, "Update", false, gui.my.motd.window)
gui.my.motd.cancel = guiCreateButton(220, 370, 144, 30, "Cancel", false, gui.my.motd.window)
-- Administration Panel (NG 1.1.4)
gui.admin.window = guiCreateWindow(386, 123, 608, 421, "NG Group Manager (Staff)", false)
guiWindowSetSizable(gui.admin.window, false)
gui.admin.admin.groupList = guiCreateGridList(9, 21, 401, 390, false, gui.admin.window)
guiGridListSetSortingEnabled ( gui.admin.admin.groupList, false );
guiGridListAddColumn ( gui.admin.admin.groupList, "Group", 0.5 );
guiGridListAddColumn ( gui.admin.admin.groupList, "Founder", 0.3 );
guiGridListAddColumn ( gui.admin.admin.groupList, "Members", 0.15 );
gui.admin.admin.groupInfo = guiCreateButton(412, 26, 186, 29, "Basic Information", false, gui.admin.window)
gui.admin.admin.groupMembers = guiCreateButton(412, 65, 186, 29, "Members", false, gui.admin.window)
gui.admin.admin.groupRanks = guiCreateButton(412, 104, 186, 29, "Ranks", false, gui.admin.window)
gui.admin.admin.groupLogs = guiCreateButton(412, 143, 186, 29, "Logs", false, gui.admin.window)
gui.admin.admin.closeWindow = guiCreateButton(412, 382, 186, 29, "Close", false, gui.admin.window)
gui.admin.admin.deleteGroup = guiCreateButton(412, 182, 186, 29, "Delete Group", false, gui.admin.window)
guiSetProperty(gui.admin.admin.deleteGroup, "NormalTextColour", "FFFF0000")
-- manager->Basic Information
gui.admin.info.window = guiCreateWindow(445, 148, 559, 399, "Group Information", false)
guiWindowSetSizable(gui.admin.info.window, false)
gui.admin.info.list = guiCreateGridList(9, 29, 540, 314, false, gui.admin.info.window)
guiGridListAddColumn(gui.admin.info.list, "Data Set", 0.4)
guiGridListAddColumn(gui.admin.info.list, "Value", 0.5)
gui.admin.info.close = guiCreateButton(10, 353, 164, 36, "Close", false, gui.admin.info.window)
-- manager->members
gui.admin.members.window = guiCreateWindow(445, 148, 559, 399, "Group Members", false)
guiWindowSetSizable(gui.admin.members.window, false)
gui.admin.members.list = guiCreateGridList(9, 29, 540, 314, false, gui.admin.members.window)
guiGridListAddColumn(gui.admin.members.list, "Account", 0.3)
guiGridListAddColumn(gui.admin.members.list, "Rank", 0.3)
guiGridListAddColumn(gui.admin.members.list, "Joined", 0.3)
gui.admin.members.close = guiCreateButton(10, 353, 164, 36, "Close", false, gui.admin.members.window)
-- manager->ranks
gui.admin.ranks.window = guiCreateWindow(445, 148, 559, 399, "Group Members", false)
guiWindowSetSizable(gui.admin.ranks.window, false)
gui.admin.ranks.list = guiCreateGridList(9, 29, 540, 314, false, gui.admin.ranks.window)
guiGridListAddColumn(gui.admin.ranks.list, "Permission", 0.5)
guiGridListAddColumn(gui.admin.ranks.list, "Access", 0.4)
gui.admin.ranks.close = guiCreateButton(10, 353, 164, 36, "Close", false, gui.admin.ranks.window)
-- manager->logs
gui.admin.logs.window = guiCreateWindow(445, 148, 559, 399, "Group Logs", false)
guiWindowSetSizable(gui.admin.logs.window, false)
gui.admin.logs.list = guiCreateGridList(9, 29, 540, 314, false, gui.admin.logs.window)
guiGridListAddColumn(gui.admin.logs.list, "Account", 0.25)
guiGridListAddColumn(gui.admin.logs.list, "Time", 0.25)
guiGridListAddColumn(gui.admin.logs.list, "Log", 0.8)
gui.admin.logs.close = guiCreateButton(10, 353, 164, 36, "Close", false, gui.admin.logs.window)
local sx, sy = sx__, sy__
local doElements = { }
for i, v in pairs ( gui ) do
if ( type ( v ) ~= "table" ) then
table.insert ( doElements, v )
else
for i, v in pairs ( v ) do
if ( type ( v ) ~= "table" ) then
table.insert ( doElements, v )
else
for i, v in pairs ( v ) do
if ( type ( v ) ~= "table" ) then
table.insert ( doElements, v )
end
end
end
end
end
end
-- Window Visibilities
guiSetVisible ( gui.my.basic.window , false )
guiSetVisible ( gui.my.logs_.window, false )
guiSetVisible ( gui.info.create.window, false )
guiSetVisible ( gui.my.bank_.window, false )
guiSetVisible ( gui.my.members_.window, false )
gui.my.members_.lWindow.visible = false
gui.my.members_.rWindow.visible = false
gui.my.members_.iWindow.visible = false
gui.info.invites.window.visible = false
gui.my.ranks_.window.visible = false
gui.my.motd.window.visible = false
gui.info.motd.window.visible = false
gui.admin.window.visible = false
gui.admin.info.window.visible = false
gui.admin.members.window.visible = false
gui.admin.ranks.window.visible = false
gui.admin.logs.window.visible = false
-- reposition and resize
for i, v in pairs ( doElements ) do
local t = getElementType ( v )
local x, y = guiGetPosition ( v, false )
local w, h = guiGetSize ( v, false )
--guiSetSize ( v, sx*w, sx*h, false )
local w, h = guiGetSize ( v, false )
if ( t == "gui-window" ) then
x, y = ( sx_/2-w/2 ), ( sy_/2-h/2 )
end
guiSetPosition ( v, x, y, false )
x, y, w, h, t = nil, nil, nil, nil, nil
end
showCursor ( true )
doElements = nil
triggerServerEvent ( "NGGroups->Events:onClientRequestGroupList", localPlayer )
guiSetInputMode ( "no_binds_when_editing" )
end
function isset ( f )
if ( f ) then
return true
end
return false
end
function loadGroupPage ( p, AllowElementsToStay, arg1 )
if ( not AllowElementsToStay ) then
if ( not gui ) then
return exports.ngmessages:sendClientMessage ( "Please allow the GUI to finish loading...", 255, 255, 0 );
end
for i, t in pairs ( gui ) do
for _, v in pairs ( t ) do
if ( type ( v ) ~= "table" ) then
if ( i ~= "main" and isElement ( v ) ) then
guiSetVisible ( v, false )
end
end
end
end
end
-- core features
if ( p == "core.admin" ) then
gui.admin.window.visible = true;
gui.admin.window:bringToFront();
guiGridListClear ( gui.admin.admin.groupList );
for gName, info in pairs ( gList ) do
local row = guiGridListAddRow ( gui.admin.admin.groupList );
if ( not r ) then r = 255; end
if ( not g ) then g = 255; end
if ( not b ) then b = 255; end
guiGridListSetItemText ( gui.admin.admin.groupList, row, 1, tostring ( gName ), false, false );
guiGridListSetItemText ( gui.admin.admin.groupList, row, 2, tostring ( info.info.founder ), false, false );
guiGridListSetItemText ( gui.admin.admin.groupList, row, 3, table.len ( info.members ), false, false );
for i=1,3 do
guiGridListSetItemColor ( gui.admin.admin.groupList, row, i, info.info.color.r, info.info.color.g, info.info.color.b );
end
end
elseif ( p == "core.info" ) then
for i, v in pairs ( gui.info ) do
if ( v and isElement ( v ) ) then
guiSetVisible ( v, true )
end
end
local acc = tostring ( getElementData ( localPlayer, "AccountData:Username" ) or "none" )
guiSetText ( gui.info.account, "Your Account: "..acc )
guiSetText ( gui.info.group, "Your group: "..tostring ( group or "None" ) )
guiSetText ( gui.info.rank, "Your Rank: "..tostring ( rank or "None" ) )
local group = tostring ( group )
if ( group and gList and gList [ group ] ) then
else
if ( group and group:lower() ~= "none" ) then
setElementData ( localPlayer, "Group", "None" )
setElementData ( localPlayer, "Group Rank", "None")
group = nil
rank = nil
end
end
-- Button locked permissions
guiSetEnabled ( gui.main.my, isset ( group ) )
gui.info.gMotd.enabled = isset ( group )
guiSetEnabled ( gui.info.create_, not isset ( group ) )
if ( group and group:lower() ~= "none" ) then
guiSetEnabled ( gui.my.members_.kick, gList[group].ranks[rank].member_kick or false )
guiSetEnabled ( gui.my.members_.srank, gList[group].ranks[rank].member_setrank or false )
guiSetEnabled ( gui.my.members_.log, gList[group].ranks[rank].member_viewlog or false )
gui.my.members_.invite.enabled = gList[group].ranks[rank].member_invite or false
gui.my.delete.enabled = ( rank == "Founder" )
gui.my.leave.enabled = ( rank ~= "Founder" )
gui.my.logs.enabled = gList[group].ranks[rank].logs_view or false
gui.my.logs_.clear.enabled = gList[group].ranks[rank].logs_clear or false
gui.my.modColor.enabled = gList[group].ranks[rank].group_modify_color or false
gui.my.modMotd.enabled = gList[group].ranks[rank].group_modify_motd or false
end
elseif ( p == "core.list" ) then
guiGridListClear ( gui.list.list )
guiSetVisible ( gui.list.list, true )
local total = 0
for name, v in pairs ( gList ) do
if ( table.len ( v.members ) ~= 0 ) then
local r, g, b = v.info.color.r, v.info.color.g, v.info.color.b
local ro = guiGridListAddRow ( gui.list.list )
guiGridListSetItemText ( gui.list.list, ro, 1, tostring ( name ), false, false )
guiGridListSetItemText ( gui.list.list, ro, 2, tostring ( v.info.founder ), false, false )
guiGridListSetItemText ( gui.list.list, ro, 3, tostring ( v.info.type ), false, false )
guiGridListSetItemText ( gui.list.list, ro, 4, tostring ( table.len ( v.members ) ), false, false )
for i=1, 4 do
guiGridListSetItemColor ( gui.list.list, ro, i, r, g, b )
end
r, g, b, ro = nil, nil, nil, nil
total = 1
else
triggerServerEvent ( "NGGroups->Modules->Gangs->Force->DeleteGroup", resourceRoot, tostring ( name ) )
end
end
if ( total == 0 ) then
guiGridListSetItemText ( gui.list.list, guiGridListAddRow ( gui.list.list ), 1, "There's currently no groups", true, true )
end
elseif ( p == "core.my" ) then
for i, v in pairs ( gui.my ) do
if ( type ( v ) ~= "table" and isElement ( v ) ) then
guiSetVisible ( v, true )
end
end
elseif ( p == "core.myInvites" ) then
gui.info.invites.window.visible = true
guiBringToFront( gui.info.invites.window )
guiGridListClear ( gui.info.invites.list )
for i, v in pairs ( gList ) do
if ( #v.pendingInvites > 0 ) then
for index, info in pairs ( v.pendingInvites ) do
if ( info.to == getElementData ( localPlayer, "AccountData:Username" ) ) then
local r = guiGridListAddRow ( gui.info.invites.list )
guiGridListSetItemText ( gui.info.invites.list, r, 1, tostring ( i ), false, false )
guiGridListSetItemText ( gui.info.invites.list, r, 2, tostring ( info.time ), false, false )
guiGridListSetItemText ( gui.info.invites.list, r, 3, tostring ( info.inviter ), false, false )
end
end
end
end
elseif ( p == "my.basicInfo" ) then
guiSetVisible ( gui.my.basic.window, true )
guiBringToFront ( gui.my.basic.window )
guiSetText ( gui.my.basic.group, "Group: ".. tostring ( group or "none" ) )
if ( gList and group and gList[group] ) then
guiSetText ( gui.my.basic.founder, "Original founder: "..tostring ( gList[group].info.founder or "none" ) )
guiSetText ( gui.my.basic.founded, "Founded on: "..tostring ( gList[group].info.founded_time or "unknown" ))
else
guiSetText ( gui.my.basic.founder, "Original founder: none" )
guiSetText ( gui.my.basic.founded, "Founded on: unknown")
end
elseif ( p == "my.logs" ) then
guiSetVisible ( gui.my.logs_.window, true )
guiBringToFront ( gui.my.logs_.window )
guiGridListClear ( gui.my.logs_.list )
for i, v in ipairs ( gList[group].log ) do
local r = guiGridListAddRow ( gui.my.logs_.list )
guiGridListSetItemText ( gui.my.logs_.list, r, 1, tostring ( v.time ), false, false )
guiGridListSetItemText ( gui.my.logs_.list, r, 2, tostring ( v.account ), false, false )
guiGridListSetItemText ( gui.my.logs_.list, r, 3, tostring ( v.log ), false, false )
end
elseif ( p == "my.bank" ) then
guiSetVisible ( gui.my.bank_.window, true )
guiSetEnabled ( gui.my.bank_.amount, false )
guiSetEnabled ( gui.my.bank_.go, false )
guiSetEnabled ( gui.my.bank_.with, false )
guiSetEnabled ( gui.my.bank_.dep, false )
guiSetText ( gui.my.bank_.balance, "Group Balance: Loading..." )
triggerServerEvent ( "NGGroups:Module->Bank:returnBankBalanceToClient", localPlayer, group )
guiBringToFront ( gui.my.bank_.window )
elseif ( p == "core.create" ) then
guiSetVisible ( gui.info.create.window, true )
guiBringToFront ( gui.info.create.window )
elseif ( p == "my.members" ) then
gui.my.members_.window.visible = true
gui.my.members_.list.clear ( gui.my.members_.list )
for i, v in pairs ( gList [ group ].members ) do
local r = guiGridListAddRow ( gui.my.members_.list )
gui.my.members_.list.setItemText ( gui.my.members_.list, r, 1, tostring ( i ), false, false )
gui.my.members_.list.setItemText ( gui.my.members_.list, r, 2, tostring ( v.rank ), false, false )
local online = "No"
for _, k in pairs ( getElementsByType ( "player" ) ) do
local acc = getElementData ( k, "AccountData:Username" )
if ( acc and acc == i ) then
online = "Yes"
break
end
end
gui.my.members_.list.setItemText ( gui.my.members_.list, r, 3, tostring ( online ), false, false )
for k=1, 3 do
local r, g, b = 0, 255, 0
if ( online == "No" ) then
r, g, b = 255, 0, 0
end
guiGridListSetItemColor ( gui.my.members_.list, r, k, r, g, b )
end
end
end
end
function onClientGuiClick ( )
-- core buttons
if ( source == gui.main.info ) then
loadGroupPage ( "core.info" )
elseif ( source == gui.main.list ) then
loadGroupPage ( "core.list" )
elseif ( source == gui.main.my ) then
loadGroupPage ( "core.my" )
elseif ( source == gui.main.admin ) then
loadGroupPage ( "core.admin", true );
-- Group administration (Staff)
elseif ( source == gui.admin.admin.closeWindow ) then
gui.admin.window.visible = false;
elseif ( source == gui.admin.info.close ) then
gui.admin.info.window.visible = false;
elseif ( source == gui.admin.members.close ) then
gui.admin.members.window.visible = false;
elseif ( source == gui.admin.ranks.close ) then
gui.admin.ranks.window.visible = false;
elseif ( source == gui.admin.logs.close ) then
gui.admin.logs.window.visible = false;
elseif ( source == gui.admin.admin.groupInfo ) then
local r, c = guiGridListGetSelectedItem ( gui.admin.admin.groupList );
if ( r == -1 ) then return exports.ngmessages:sendClientMessage ( "No group is selected", 255, 255, 255 ); end
gui.admin.info.window.visible = true;
gui.admin.info.window:bringToFront ( );
guiGridListClear ( gui.admin.info.list );
for index, value in pairs ( gList [ guiGridListGetItemText ( gui.admin.admin.groupList, r, 1 ) ].info ) do
local r = guiGridListAddRow ( gui.admin.info.list );
guiGridListSetItemText ( gui.admin.info.list, r, 1, tostring ( index ), false, false )
if ( index == "color" ) then value = table.concat ( { value.r, value.g, value.b }, ", " );end
guiGridListSetItemText ( gui.admin.info.list, r, 2, tostring ( value ), false, false )
end
elseif ( source == gui.admin.admin.groupMembers ) then
local r, c = guiGridListGetSelectedItem ( gui.admin.admin.groupList );
if ( r == -1 ) then return exports.ngmessages:sendClientMessage ( "No group is selected", 255, 255, 255 ); end
gui.admin.members.window.visible = true;
gui.admin.members.window:bringToFront ( );
guiGridListClear ( gui.admin.members.list );
for member, info in pairs ( gList [ guiGridListGetItemText ( gui.admin.admin.groupList, r, 1 ) ].members ) do
local r = guiGridListAddRow ( gui.admin.members.list );
guiGridListSetItemText ( gui.admin.members.list, r, 1, tostring ( member ), false, false )
guiGridListSetItemText ( gui.admin.members.list, r, 2, tostring ( info.rank ), false, false )
guiGridListSetItemText ( gui.admin.members.list, r, 3, tostring ( info.joined ), false, false )
end
elseif ( source == gui.admin.admin.groupRanks ) then
local r, c = guiGridListGetSelectedItem ( gui.admin.admin.groupList );
if ( r == -1 ) then return exports.ngmessages:sendClientMessage ( "No group is selected", 255, 255, 255 ); end
gui.admin.ranks.window.visible = true;
gui.admin.ranks.window:bringToFront ( );
guiGridListClear ( gui.admin.ranks.list );
for rank, permissions in pairs ( gList [ guiGridListGetItemText ( gui.admin.admin.groupList, r, 1 ) ].ranks ) do
guiGridListSetItemText ( gui.admin.ranks.list, guiGridListAddRow ( gui.admin.ranks.list ), 1, tostring ( rank ), true, true );
for permission, access in pairs ( permissions ) do
local r = guiGridListAddRow ( gui.admin.ranks.list );
local sAccess = ( access and "Yes" ) or "No";
guiGridListSetItemText ( gui.admin.ranks.list, r, 1, tostring ( permission ), false, false );
guiGridListSetItemText ( gui.admin.ranks.list, r, 2, sAccess, false, false );
if ( sAccess == "Yes" ) then
guiGridListSetItemColor ( gui.admin.ranks.list, r, 1, 0, 255, 0 );
guiGridListSetItemColor ( gui.admin.ranks.list, r, 2, 0, 255, 0 );
else
guiGridListSetItemColor ( gui.admin.ranks.list, r, 1, 255, 0, 0 );
guiGridListSetItemColor ( gui.admin.ranks.list, r, 2, 255, 0, 0 );
end
end
end
elseif ( source == gui.admin.admin.groupLogs ) then
local r, c = guiGridListGetSelectedItem ( gui.admin.admin.groupList );
if ( r == -1 ) then return exports.ngmessages:sendClientMessage ( "No group is selected", 255, 255, 255 ); end
gui.admin.logs.window.visible = true;
gui.admin.logs.window:bringToFront ( );
guiGridListClear ( gui.admin.logs.list );
for _, log in pairs ( gList [ guiGridListGetItemText ( gui.admin.admin.groupList, r, 1 ) ].log ) do
local r = guiGridListAddRow ( gui.admin.logs.list );
guiGridListSetItemText ( gui.admin.logs.list, r, 1, tostring ( log.account ), false, false );
guiGridListSetItemText ( gui.admin.logs.list, r, 2, tostring ( log.time ), false, false );
guiGridListSetItemText ( gui.admin.logs.list, r, 3, tostring ( log.log ), false, false );
end
elseif ( source == gui.admin.admin.deleteGroup ) then
local r, c = guiGridListGetSelectedItem ( gui.admin.admin.groupList );
if ( r == -1 ) then return exports.ngmessages:sendClientMessage ( "No group is selected", 255, 255, 255 ); end
local group = tostring ( guiGridListGetItemText ( gui.admin.admin.groupList, r, 1 ) );
askConfirm ( "Are you really sure you want to delete this group?", function ( done, group )
if ( not done )then return end
triggerServerEvent ( "NGGroups->GroupStaff:OnAdminDeleteGroup", localPlayer, group );
end, group )
-- my buttons
elseif ( source == gui.my.info ) then
loadGroupPage ( "my.basicInfo", true )
elseif ( source == gui.my.basic.close ) then
guiSetVisible ( gui.my.basic.window, false )
elseif ( source == gui.my.logs ) then
loadGroupPage ( "my.logs", true )
elseif ( source == gui.my.logs_.close ) then
guiSetVisible ( gui.my.logs_.window, false )
elseif ( source == gui.my.logs_.clear ) then
askConfirm ( "Are you sure you would like to clear your group logs?", function ( v )
if ( not v ) then return end
triggerServerEvent ( "NGGroups->GEvents:onPlayerClearGroupLog", localPlayer, group )
gui.my.logs_.window.visible = false
end )
-- Create window
elseif ( source == gui.info.create_ ) then
loadGroupPage ( "core.create", true )
elseif ( source == gui.info.create.close ) then
guiSetVisible ( gui.info.create.window, false )
elseif ( source == gui.info.create.cpick ) then
exports.cpicker:openPicker ( "GroupColorPicker", {
r=tonumber(guiGetText(gui.info.create.cr)),
g=tonumber(guiGetText(gui.info.create.cg)),
b=tonumber(guiGetText(gui.info.create.cb)),
a=255
}, "Group Color Picker" )
elseif ( source == gui.info.create.create ) then
local name = tostring ( guiGetText ( gui.info.create.name ) )
local r=tonumber(guiGetText(gui.info.create.cr))
local g=tonumber(guiGetText(gui.info.create.cg))
local b=tonumber(guiGetText(gui.info.create.cb))
local tp = tostring ( guiGetText ( gui.info.create.type ) )
if ( name:gsub ( " ", "" ) == "" ) then
return exports.ngmessages:sendClientMessage ( "You need to enter a name", 255, 255, 0 )
end
if ( tp:gsub ( " ", "" ) == "" ) then
return exports.ngmessages:sendClientMessage ( "Please select a group type", 255, 255, 0 )
end
if ( not r or not g or not b ) then
return exports.ngmessages:sendClientMessage ( "Please select a group color", 255, 255, 0 )
end
local color = {
r = r,
g = g,
b = b
}
triggerServerEvent ( "NGGroups->GEvents:onPlayerAttemptGroupMake", localPlayer, { name=name, type = tp, color=color } )
-- invites
elseif ( source == gui.info.mInvites ) then
loadGroupPage ( "core.myInvites", true )
elseif ( source == gui.info.invites.close ) then
gui.info.invites.window.visible = false
elseif ( source == gui.info.invites.deny ) then
local r, c = guiGridListGetSelectedItem ( gui.info.invites.list )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "No group selected", 255, 0, 0 )
end
exports.ngmessages:sendClientMessage("You denied the invite to "..guiGridListGetItemText ( gui.info.invites.list, r, 1 ) )
triggerServerEvent ( "NGGroups->Modules->Groups->Invites->OnPlayerDeny", localPlayer, guiGridListGetItemText ( gui.info.invites.list, r, 1 ) )
elseif ( source == gui.info.invites.accept ) then
local r, c = guiGridListGetSelectedItem ( gui.info.invites.list )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "No group selected", 255, 0, 0 )
elseif ( group and group:lower() ~= "none" ) then
return exports.ngmessages:sendClientMessage ( "You need to leave your group before joining another one.", 255, 255, 0 )
end
triggerServerEvent ( "NGGroups->Modules->Groups->Invites->OnPlayerAccept", localPlayer, guiGridListGetItemText ( gui.info.invites.list, r, 1 ) )
-- bank
elseif ( source == gui.my.bank ) then
loadGroupPage ( "my.bank", true );
elseif ( source == gui.my.bank_.close ) then
gui.my.bank_.window.visible = false
elseif ( source == gui.my.bank_.go ) then
local a = tonumber ( gui.my.bank_.amount.text );
if ( not a ) then
return exports.ngmessages:sendClientMessage ( "Invalid cash amount", 255, 0, 0 );
end
local a = math.floor ( a )
if ( a <= 0 ) then
return exports.ngmessages:sendClientMessage ( "Please enter a number greater than 0", 255, 0, 0 )
end
-- run this to check if they have access
if ( gui.my.bank_.with.selected ) then
triggerServerEvent ( "NGGroups:Modules->BankSys:onPlayerAttemptWithdawl", localPlayer, group, a )
gui.my.bank_.window.visible = false
elseif ( gui.my.bank_.dep.selected ) then
triggerServerEvent ( "NGGroups:Modules->BankSys:onPlayerAttemptDeposit", localPlayer, group, a )
gui.my.bank_.window.visible = false
else
return exports.ngmessages:sendClientMessage ( "Please select your method (Deposit/Withdraw)", 255, 255, 0 )
end
-- delete
elseif ( source == gui.my.delete ) then
askConfirm ( "Are you sure you want to delete your gang? You will not be able to get it back.", function ( x )
if ( not x ) then return end
triggerServerEvent ( "NGGroups->gEvents:onPlayerDeleteGroup", localPlayer, group, a )
end )
-- leave
elseif ( source == gui.my.leave ) then
askConfirm ( "Are you sure you want to leave "..tostring(group).."?", function ( x )
if ( not x ) then return end
triggerServerEvent ( "NGGroups->Modules->Groups->OnPlayerLeave", localPlayer, group )
end )
-- Members window
elseif ( source == gui.my.members ) then
loadGroupPage ( "my.members", true )
gui.main.window.visible = false
elseif ( source == gui.my.members_.close ) then
gui.my.members_.window.visible = false
gui.main.window.visible = true
if ( gui.my.members_.lWindow.visible ) then
gui.my.members_.lWindow.visible = false
end if ( isElement( gui.my.members_.iWindow ) ) then
destroyElement ( gui.my.members_.iWindow )
end
elseif ( source == gui.my.members_.log ) then
local r, c = guiGridListGetSelectedItem ( gui.my.members_.list )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "You need to select an account", 255, 0, 0 )
end
guiGridListClear ( gui.my.members_.lList )
gui.my.members_.viewingPlayer = guiGridListGetItemText ( gui.my.members_.list, r, 1 )
gui.my.members_.lWindow.visible = true;
gui.my.members_.lWindow.text = "Player Group Log - ".. tostring ( gui.my.members_.viewingPlayer )
gui.my.members_.lWindow.bringToFront ( gui.my.members_.lWindow )
local sum = 0
for i, v in ipairs ( gList [ group ].log ) do
if ( v.account == gui.my.members_.viewingPlayer ) then
sum = sum + 1
local r = guiGridListAddRow ( gui.my.members_.lList )
guiGridListSetItemText ( gui.my.members_.lList, r, 1, v.time, false, false )
guiGridListSetItemText ( gui.my.members_.lList, r, 2, v.account, false, false )
guiGridListSetItemText ( gui.my.members_.lList, r, 3, v.log, false, false )
end
end
if ( sum == 0 ) then
guiGridListSetItemText ( gui.my.members_.lList, guiGridListAddRow ( gui.my.members_.lList ), 1, "This player has no logs", true, true )
end
elseif ( source == gui.my.members_.lClose ) then
gui.my.members_.viewingPlayer = nil
gui.my.members_.lWindow.visible = false
gui.my.members_.rWindow.visible = false
elseif ( source == gui.my.members_.kick ) then
local r, c = guiGridListGetSelectedItem ( gui.my.members_.list )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "You need to select an account", 255, 0, 0 )
end
local a = guiGridListGetItemText ( gui.my.members_.list, r, 1 )
askConfirm ( "Are you sure you want to kick \"".. a .."\"?", function ( x )
if ( not x ) then return end
if ( gList [ group ].members [ a ].rank == "Founder" ) then
return exports.ngmessages:sendClientMessage ( "You cannot kick the gang founder", 255, 0, 0 )
elseif( a == getElementData ( localPlayer, "AccountData:Username" ) ) then
return exports.ngmessages:sendClientMessage ( "You can't kick yourself from the gang", 255, 0, 0 )
end
triggerServerEvent ( "NGGroups->Modules->Gangs->kickPlayer", localPlayer, group, a )
end )
elseif ( source == gui.my.members_.srank ) then
local r, c = guiGridListGetSelectedItem ( gui.my.members_.list )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "You need to select an account", 255, 0, 0 )
end
local a = guiGridListGetItemText ( gui.my.members_.list, r, 1 )
gui.my.members_.viewingPlayer1 = a
gui.my.members_.rWindow.visible = true
guiBringToFront ( gui.my.members_.rWindow )
guiComboBoxClear ( gui.my.members_.rRanks )
for i, v in pairs ( gList[group].ranks ) do
local f = guiComboBoxAddItem ( gui.my.members_.rRanks, tostring ( i ) )
if ( tostring ( i ) == gList[group].members[a].rank ) then
guiComboBoxSetSelected ( gui.my.members_.rRanks, f )
end
end
elseif ( source == gui.my.members_.rUpdate ) then
local nrank = guiComboBoxGetItemText ( gui.my.members_.rRanks, guiComboBoxGetSelected ( gui.my.members_.rRanks ) )
askConfirm ( "Are you sure you want to change "..gui.my.members_.viewingPlayer1.."'s rank to from "..gList[group].members[gui.my.members_.viewingPlayer1].rank.." to "..nrank.."?", function ( x, nrank )
if ( not x ) then return end
gui.my.members_.rWindow.visible = false
if ( gui.my.members_.viewingPlayer1 == getElementData ( localPlayer, "AccountData:Username" ) ) then
return exports.ngmessages:sendClientMessage ( "You cannot change your own rank.", 255, 0, 0 )
elseif ( gList[group].members[gui.my.members_.viewingPlayer1].rank == "Founder" ) then
return exports.ngmessages:sendClientMessage ( "You cannot change the founders rank", 255, 0, 0 )
elseif ( nrank:lower ( ) == "founder" ) then
return exports.ngmessages:sendClientMessage ( "You cannot set players rank to 'founder'", 255, 255, 0 )
end
triggerServerEvent ( "NGGroups->Modules->Gangs->Ranks->UpdatePlayerrank", localPlayer, group, gui.my.members_.viewingPlayer1, nrank );
gui.my.members_.viewingPlayer1 = false
end, nrank )
elseif ( source == gui.my.members_.rClose ) then
gui.my.members_.rWindow.visible = false
-- Invite Window
elseif ( source == gui.my.members_.invite ) then
gui.my.members_.iWindow.visible = true
guiBringToFront ( gui.my.members_.iWindow )
guiGridListClear ( gui.my.members_.iList )
gui.my.members_.iFilter.text = "";
for i,v in ipairs ( getElementsByType ( "player" ) ) do
guiGridListSetItemText ( gui.my.members_.iList, guiGridListAddRow ( gui.my.members_.iList ), 1, v.name, false, false )
end
elseif ( source == gui.my.members_.iClose ) then
gui.my.members_.iWindow.visible = false
elseif ( source == gui.my.members_.iInvite ) then
local r, c = guiGridListGetSelectedItem ( gui.my.members_.iList )
if ( r == -1 ) then
return exports.ngmessages:sendClientMessage ( "No player selected", 255, 0, 0 )
end
local name = guiGridListGetItemText ( gui.my.members_.iList, r, 1 )
if ( not getPlayerFromName ( name ) ) then
return exports.ngmessages:sendClientMessage ( "Sorry, this player is no longer on the server, or has changed their nickname", 255, 0, 0 )
end
local plr = getPlayerFromName ( name )
if ( tostring ( plr.getData ( plr, "Group" ) ):lower ( ) == group:lower ( ) ) then
return exports.ngmessages:sendClientMessage ( "This player is already in your group", 255, 0, 0 )
end
triggerServerEvent ( "NGGroups->Modules->Groups->InvitePlayer", localPlayer, group, plr )
gui.my.members_.iWindow.visible = false;
-- Ranks
elseif ( source == gui.my.ranks ) then
gui.my.ranks_.window.visible = true
guiBringToFront ( gui.my.ranks_.window )
guiSetInputMode ( "no_binds_when_editing" )
elseif ( source == gui.my.ranks_.close) then
gui.my.ranks_.window.visible = false
elseif ( source == gui.my.ranks_.add ) then
local name = gui.my.ranks_.name.text;
if ( name:gsub ( " ", "" ) == "") then
return exports.ngmessages:sendClientMessage ( "Invalid rank name.", 255, 255, 0 )
end
for i, v in pairs ( gList[group].ranks ) do
if ( tostring ( i ):lower ( ) == name:lower ( ) ) then
return exports.ngmessages:sendClientMessage ( "This rank already exists in your group", 255, 255, 0 )
end
end
askConfirm ( "Are you sure you want to add '"..name.."' to the group?", function ( x, name )
if ( not x ) then return end
local permTable = { }
for i, v in pairs ( gui.my.ranks_ ) do
if ( tostring ( i ):sub ( 0, 5 ) == "perm_" ) then
permTable [ tostring(i):sub(6,tostring(i):len()) ] = v.selected
end
end
triggerServerEvent ( "NGGroups->Modules->Groups->Ranks->AddRank", localPlayer, group, name, permTable )
end, name )
-- change group color
elseif ( source == gui.my.modColor ) then
exports.cpicker:openPicker ( "changeGroupColorPicker", {
r = 0, g = 0, b = 0, a = 0
}, "Group Color" )
elseif ( source == gui.my.modMotd ) then
guiSetInputMode ( "no_binds_when_editing" )
gui.my.motd.window.visible = true
gui.my.motd.motd.text = gList[group].info.desc or ""
guiBringToFront( gui.my.motd.window )
guiSetInputMode( "no_binds_when_editing" )
elseif ( source == gui.my.motd.cancel ) then
gui.my.motd.window.visible = false
elseif( source == gui.my.motd.update ) then
askConfirm ( "Are you sure you want to change the group MOTD?", function ( x )
if not x then return end
local t = gui.my.motd.motd.text;
triggerServerEvent ( "NGGroups->Modules->Groups->MOTD->Update", localPlayer, group, t )
end )
-- motd window
elseif ( source == gui.info.gMotd ) then
gui.info.motd.window.visible = true
local desk = gList[group].info.desc
if ( not desk or desk:gsub ( " ", "" ) == "" ) then
desk = "None"
end
gui.info.motd.motd.text = tostring ( desk )
guiBringToFront ( gui.info.motd.window )
elseif ( source == gui.info.motd.cancel ) then
gui.info.motd.window.visible = false
end
end
function onClientGuiChanged ( )
if ( gui and gui.my and gui.my.members_ and gui.my.members_.iFilter and source == gui.my.members_.iFilter ) then
local t = source.text:lower();
guiGridListClear ( gui.my.members_.iList )
for i, v in ipairs ( getElementsByType ( "player" ) ) do
if ( v.name:lower():find ( t ) ) then
guiGridListSetItemText ( gui.my.members_.iList, guiGridListAddRow ( gui.my.members_.iList ), 1, v.name, false, false )
end
end
elseif ( gui and gui.my and gui.my.name_ and gui.my.ranks_.name ) then
local t = source.text();
if ( t ~= "" ) then
local tmp = t
tmp = tmp:gsub ( "%p", "" );
source.text = tmp
end
end
end
addEvent ( "onColorPickerOK", true )
addEventHandler ( "onColorPickerOK", root, function ( id, _, r, g, b )
if ( id == "GroupColorPicker" ) then
guiSetText ( gui.info.create.cr, tostring ( r ) )
guiSetText ( gui.info.create.cg, tostring ( g ) )
guiSetText ( gui.info.create.cb, tostring ( b ) )
elseif ( id == "changeGroupColorPicker" ) then
askConfirm ( "Are you sure you want to change the group color?", function ( x, r, g, b )
if ( not x ) then return x end
triggerServerEvent ( "NGGroups->Modules->Groups->Colors->UpdateColor", localPlayer, group, r, g, b )
end, r, g, b )
end
end )
function onPlayerOpenPanel ( )
if ( not exports.nglogin:isClientLoggedin ( ) ) then return end
if ( gui and isElement ( gui.main.window ) ) then
if ( isElement ( gui.my.members_.window ) and guiGetVisible ( gui.my.members_.window ) ) then
return false
end
removeEventHandler ( "onClientGUIClick", root, onClientGuiClick )
removeEventHandler ( "onClientGUIChanged", root, onClientGuiChanged )
destroyElement ( gui.main.window )
if ( isElement ( gui.my.info_window ) ) then
destroyElement ( gui.my.info_window )
end if ( isElement ( gui.my.basic.window ) ) then
destroyElement ( gui.my.basic.window )
end if ( isElement ( gui.my.logs_.window )) then
destroyElement ( gui.my.logs_.window )
end if ( isElement ( gui.info.create.window ) ) then
destroyElement ( gui.info.create.window )
end if ( isElement ( gui.my.bank_.window ) ) then
destroyElement ( gui.my.bank_.window )
end if ( isElement ( gui.my.members_.window ) ) then
destroyElement ( gui.my.members_.window )
end if ( isElement ( gui.my.members_.rWindow ) ) then
destroyElement ( gui.my.members_.rWindow )
end if ( isElement ( gui.my.members_.lWindow ) ) then
destroyElement ( gui.my.members_.lWindow )
end if ( isElement ( gui.my.members_.iWindow ) ) then
destroyElement ( gui.my.members_.iWindow )
end if ( isElement ( gui.info.invites.window ) ) then
destroyElement ( gui.info.invites.window )
end if ( isElement ( gui.my.ranks_.window ) ) then
destroyElement( gui.my.ranks_.window )
end if ( isElement ( gui.my.motd.window ) ) then
destroyElement ( gui.my.motd.window )
end if ( isElement ( gui.info.motd.window ) ) then
destroyElement ( gui.info.motd.window )
end if ( isElement ( gui.admin.window ) ) then
destroyElement ( gui.admin.window )
end if ( isElement ( gui.admin.info.window ) ) then
destroyElement ( gui.admin.info.window )
end if ( isElement ( gui.admin.members.window ) ) then
destroyElement ( gui.admin.members.window )
end if ( isElement ( gui.admin.ranks.window ) ) then
destroyElement ( gui.admin.ranks.window )
end if ( isElement ( gui.admin.logs.window ) ) then
destroyElement ( gui.admin.logs.window )
end
showCursor ( false )
gui = nil
else
group = getElementData ( localPlayer, "Group" ) or nil
rank = getElementData ( localPlayer, "Group Rank" ) or nil
if ( tostring ( group ):lower ( ) == "none" ) then
group = nil
rank = nil
end
createGroupGui ( )
end
end
bindKey ( "F2", "down", onPlayerOpenPanel )
-- List the group
addEvent ( "NGGroups->onServerSendClientGroupList", true )
addEventHandler ( "NGGroups->onServerSendClientGroupList", root, function ( g )
gList = g
loadGroupPage ( "core.info" )
addEventHandler ( "onClientGUIClick", root, onClientGuiClick )
addEventHandler ( "onClientGUIChanged", root, onClientGuiChanged )
-- Bugged, not sure why
-- Removed NG 1.1.3
--[[ Make sure the users group is valid
if ( group and not gList [ group ] ) then
group = nil
rank = nil
setElementData ( localPlayer, "Group", "None" )
setElementData ( localPlayer, "Group Rank", "None")
onPlayerOpenPanel ( )
onPlayerOpenPanel ( )
return false;
elseif ( group and not gList [ group ].members [ getElementData(localPlayer,"AccountData:Username") ] ) then
group = nil
rank = nil
setElementData ( localPlayer, "Group", "None" )
setElementData ( localPlayer, "Group Rank", "None")
onPlayerOpenPanel ( )
onPlayerOpenPanel ( )
return false
end ]]
end )
function table.len ( t )
local c = 0
for i, v in pairs ( t ) do
c = c + 1
end
return c
end
addEvent ( "NGGroups->pEvents:onPlayerRefreshPanel", true )
addEventHandler ( "NGGroups->pEvents:onPlayerRefreshPanel", root, function ( )
if ( gui and isElement ( gui.main.window ) ) then
gui.my.members_.window.visible = false
onPlayerOpenPanel ( )
onPlayerOpenPanel ( )
end
end )
addEvent ( "NGGroups:Module->Bank:onServerSendClientBankLevel", true )
addEventHandler ( "NGGroups:Module->Bank:onServerSendClientBankLevel", root, function ( m )
guiSetText ( gui.my.bank_.balance, "Group Balance: $"..tostring ( m ) )
guiSetEnabled ( gui.my.bank_.amount, true )
guiSetEnabled ( gui.my.bank_.go, true )
guiSetEnabled ( gui.my.bank_.with, gList[group].ranks[rank].bank_withdraw )
guiSetEnabled ( gui.my.bank_.dep, gList[group].ranks[rank].bank_deposit )
end )
|
local SP = SmoothyPlates
local Utils = SP.Utils
SP.hookOnInit(
function()
handleSharedMedia()
SP.Ace.Console:RegisterChatCommand('smp', handleChatCommand)
-- SP.Ace.Timer.ScheduleTimer({}, function() showLayoutGUI() end, 2)
end
)
function handleChatCommand(cmd)
if cmd == 'config' then
createOptionFrame()
elseif cmd == 'defaults' then
SP.setCharOptions(nil)
ReloadUI()
elseif cmd == 'layout' then
showLayoutGUI()
elseif cmd == 'exportluatable' then
local Box = SP.Ace.GUI:Create('MultiLineEditBox')
Box:SetNumLines(30)
Box:SetWidth(800)
Box:DisableButton(true)
Box:SetLabel('Export Table')
Box:SetPoint('CENTER', UIParent, 0, 0)
Box:SetText(Utils.tableToString(SP.db))
Box:HighlightText()
Box:SetFocus()
Box.frame:Show()
local close = SP.Ace.GUI:Create('Button')
close:SetText('Close')
close.frame:SetSize(70, 26)
close:SetPoint('BOTTOMLEFT', Box.frame, 0, -26)
close:SetCallback(
'OnClick',
function()
Box.frame:Hide()
Box = nil
close.frame:Hide()
close = nil
end
)
close.frame:Show()
else
Utils.print('- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -')
Utils.print('Possible SmoothyPlates Commands:')
Utils.print(' - /smp | Show all commands')
Utils.print(' - /smp config | Show options')
Utils.print(' - /smp layout | Show Layout configurator')
Utils.print(' - /smp defaults | Clears all configuration for this character and uses the default configuration.')
Utils.print('- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -')
end
end
local sharedMedia
function handleSharedMedia()
sharedMedia = LibStub:GetLibrary('LibSharedMedia-3.0', true)
LibStub:GetLibrary('AceGUISharedMediaWidgets-1.0')
sharedMedia:Register(
'font',
'Designosaur Regular',
'Interface\\Addons\\SmoothyPlates\\Media\\Font\\Designosaur-Regular.ttf'
)
sharedMedia:Register('font', 'ElvUI Mentium', 'Interface\\Addons\\SmoothyPlates\\Media\\Font\\ElvUI-Mentium.ttf')
sharedMedia:Register('font', 'Purista Medium', SP.Vars.ui.FONT)
sharedMedia:Register('statusbar', 'Blizzard Nameplate Bar', 'Interface\\TargetingFrame\\UI-TargetingFrame-BarFill')
sharedMedia:Register('statusbar', 'Glaze', SP.Vars.ui.textures.BAR_TEX)
sharedMedia:Register('statusbar', 'Gloss', SP.Vars.ui.textures.PRED_BAR_TEX)
sharedMedia:Register('statusbar', 'Flat', 'Interface\\Addons\\SmoothyPlates\\Media\\TGA\\Flat')
sharedMedia:Register('statusbar', 'Minimalist', 'Interface\\Addons\\SmoothyPlates\\Media\\TGA\\Minimalist')
sharedMedia:Register('statusbar', 'Minimal', 'Interface\\Addons\\SmoothyPlates\\Media\\TGA\\Minimal')
if SP.db then
SP.Vars.ui.font = sharedMedia:Fetch('font', SP.db.media.FONT)
SP.Vars.ui.textures.BAR_TEX = sharedMedia:Fetch('statusbar', SP.db.media.BAR)
SP.Vars.ui.textures.PRED_BAR_TEX = sharedMedia:Fetch('statusbar', SP.db.media.PRED_BAR)
end
end
function createOptionFrame()
local optionsFrame = SP.Ace.GUI:Create('Frame')
optionsFrame:SetTitle('SmoothyPlates Options')
optionsFrame:SetLayout('Flow')
optionsFrame:SetStatusText('Version: ' .. SP.Vars.currVersion)
optionsFrame:SetWidth(290)
optionsFrame:SetHeight(410)
optionsFrame:EnableResize(false)
local scrollFrame = SP.Ace.GUI:Create('ScrollFrame')
scrollFrame:SetWidth(270)
scrollFrame:SetHeight(330)
scrollFrame:SetLayout('Flow')
local defaultConfig = SP.getOptionsStructure()
for _, category in ipairs(defaultConfig) do
local key = category.key
local categoryGroup = SP.Ace.GUI:Create('InlineGroup')
categoryGroup:SetTitle(category.displayName)
local dbOptions = SP.db[key]
for optionKey, option in pairs(category.options) do
local type = option.type
local inlineGroup = SP.Ace.GUI:Create('SimpleGroup')
inlineGroup:SetLayout('Flow')
local widget
local optionValue = dbOptions[optionKey]
if category.valuePath then
optionValue = optionValue[category.valuePath]
end
local setValue = function(newValue)
if category.valuePath then
dbOptions[optionKey][category.valuePath] = newValue
else
dbOptions[optionKey] = newValue
end
end
if type == 'BOOL' then
widget = SP.Ace.GUI:Create('CheckBox')
widget:SetLabel(option.displayName)
widget:SetValue(optionValue)
widget:SetCallback(
'OnValueChanged',
function(_, _, value)
setValue(value)
end
)
elseif type == 'BAR' then
widget = SP.Ace.GUI:Create('LSM30_Statusbar')
widget.list = sharedMedia:HashTable('statusbar')
widget.SetLabel(widget, option.displayName)
widget.SetValue(widget, optionValue)
widget:SetCallback(
'OnValueChanged',
function(dropdown, _, value)
dropdown.SetValue(dropdown, value)
setValue(value)
end
)
elseif type == 'FONT' then
widget = SP.Ace.GUI:Create('LSM30_Font')
widget.list = sharedMedia:HashTable('font')
widget.SetLabel(widget, option.displayName)
widget.SetValue(widget, optionValue)
widget:SetCallback(
'OnValueChanged',
function(dropdown, _, value)
dropdown.SetValue(dropdown, value)
setValue(value)
end
)
end
if widget then
widget:SetWidth(200)
inlineGroup:AddChild(widget)
end
if option.customOptions then
local customOptions = SP.Ace.GUI:Create('Icon')
customOptions:SetImageSize(14, 14)
customOptions:SetWidth(14)
local configIcon = 'Interface\\Buttons\\UI-OptionsButton'
-- local checkIcon = "Interface\\Buttons\\UI-CheckBox-Check"
customOptions:SetImage(configIcon)
customOptions:SetCallback(
'OnClick',
function()
SP.Addon:GetModule(optionKey).customOptions()
optionsFrame.frame:SetAlpha(0)
end
)
inlineGroup:AddChild(customOptions)
end
categoryGroup:AddChild(inlineGroup)
end
scrollFrame:AddChild(categoryGroup)
end
optionsFrame:AddChild(scrollFrame)
optionsFrame:SetCallback(
'OnClose',
function()
ReloadUI()
end
)
end
local lastLayout
local anchorList = {
TOP = 'TOP',
BOTTOM = 'BOTTOM',
CENTER = 'CENTER',
LEFT = 'LEFT',
RIGHT = 'RIGHT',
TOPLEFT = 'TOPLEFT',
TOPRIGHT = 'TOPRIGHT',
BOTTOMLEFT = 'BOTTOMLEFT',
BOTTOMRIGHT = 'BOTTOMRIGHT'
}
function showLayoutGUI()
lastLayout = Utils.shallowCopy(SP.db.layout)
local editorFrame = Utils.createSimpleFrame('fakePlateEditor', UIParent, true)
editorFrame:SetSize(456, 480)
editorFrame:SetPoint('CENTER', 0, 0)
editorFrame:SetBackdrop(
{
bgFile = SP.Vars.ui.textures.EditorBackground,
tile = false,
edgeFile = SP.Vars.ui.textures.EDGE_TEX,
edgeSize = 2
}
)
editorFrame:SetFrameLevel(0)
editorFrame:SetFrameStrata('BACKGROUND')
local Portrait = CreateFrame('PlayerModel', nil, editorFrame)
Portrait:SetPoint('CENTER', 0, -40)
Portrait:SetSize(70, 70)
Portrait:SetUnit('player')
local bottomContainer = Utils.createSimpleFrame('$bottomContainer', editorFrame, true)
bottomContainer:SetSize(440, 130)
bottomContainer:SetPoint('BOTTOM', 0, 8)
bottomContainer:SetBackdrop(SP.Vars.ui.backdrops.stdbd)
bottomContainer:SetBackdropColor(0, 0, 0, 0.7)
bottomContainer:SetFrameStrata('BACKGROUND')
local scrollFrame = SP.Ace.GUI:Create('ScrollFrame')
scrollFrame:SetWidth(422)
scrollFrame:SetHeight(130)
scrollFrame:SetLayout('Flow')
scrollFrame.frame:SetPoint('CENTER', bottomContainer, 8, 0)
local elements = {}
for k, v in pairs(SP.SmoothyPlate.registeredFrameNames) do
elements[v] = k
end
local updateLayoutSetting
local elementsDD = SP.Ace.GUI:Create('Dropdown')
elementsDD.frame:SetSize(170, 26)
elementsDD:SetList(elements)
elementsDD:SetLabel('Element')
elementsDD:SetValue(nil)
elementsDD:SetPoint('TOPLEFT', editorFrame, 10, -9)
elementsDD:SetCallback(
'OnValueChanged',
function(dropdown, _, value)
dropdown.SetValue(dropdown, value)
updateLayoutSetting(value)
end
)
local save = SP.Ace.GUI:Create('Button')
save:SetText('Save')
save.frame:SetSize(80, 26)
save:SetPoint('TOPRIGHT', editorFrame, -10, -24)
save:SetCallback(
'OnClick',
function()
ReloadUI()
end
)
save.frame:Show()
local reset = SP.Ace.GUI:Create('Button')
reset:SetText('x')
reset.frame:SetSize(38, 22)
reset:SetPoint('TOPRIGHT', editorFrame, -2, -2)
reset:SetCallback(
'OnClick',
function()
SP.db.layout = lastLayout
ReloadUI()
end
)
reset.frame:Show()
local defaults = SP.Ace.GUI:Create('Button')
defaults:SetText('Defaults')
defaults.frame:SetSize(90, 26)
defaults:SetPoint('TOPRIGHT', editorFrame, -90, -24)
defaults:SetCallback(
'OnClick',
function()
SP.db.layout = SP.getDefaultConfig().layout
ReloadUI()
end
)
defaults.frame:Show()
local export = SP.Ace.GUI:Create('Button')
export:SetText('Export')
export.frame:SetSize(90, 26)
export:SetPoint('TOPRIGHT', editorFrame, -10, -52)
export:SetCallback(
'OnClick',
function()
local Box = SP.Ace.GUI:Create('MultiLineEditBox')
Box:SetNumLines(30)
Box:SetWidth(800)
Box:DisableButton(true)
Box:SetLabel('Export')
Box:SetPoint('CENTER', editorFrame, 0, 0)
Box:SetText(SP.Ace.Serializer:Serialize(SP.db))
Box:HighlightText()
Box:SetFocus()
Box.frame:Show()
local close = SP.Ace.GUI:Create('Button')
close:SetText('Ok')
close.frame:SetSize(60, 26)
close:SetPoint('BOTTOMLEFT', Box.frame, 0, -26)
close:SetCallback(
'OnClick',
function()
Box.frame:Hide()
Box = nil
close.frame:Hide()
close = nil
end
)
close.frame:Show()
end
)
export.frame:Show()
local import = SP.Ace.GUI:Create('Button')
import:SetText('Import')
import.frame:SetSize(90, 26)
import:SetPoint('TOPRIGHT', editorFrame, -100, -52)
import:SetCallback(
'OnClick',
function()
local Box = SP.Ace.GUI:Create('MultiLineEditBox')
Box:SetNumLines(30)
Box:SetWidth(800)
Box:DisableButton(true)
Box:SetLabel('Import')
Box:SetPoint('CENTER', editorFrame, 0, 0)
Box:SetText('')
Box:HighlightText()
Box:SetFocus()
Box.frame:Show()
local parse = SP.Ace.GUI:Create('Button')
parse:SetText('Import')
parse.frame:SetSize(60, 26)
parse:SetPoint('BOTTOMLEFT', Box.frame, 0, -26)
parse:SetCallback(
'OnClick',
function()
Box.frame:Hide()
parse.frame:Hide()
parse = nil
local success, table = SP.Ace.Serializer:Deserialize(Box:GetText())
Box = nil
if success and table then
SP.setCharOptions(table)
updateTestLayout(editorFrame)
end
end
)
parse.frame:Show()
end
)
import.frame:Show()
updateLayoutSetting = function(frameName)
scrollFrame:ReleaseChildren()
local layoutValues = SP.db.layout[frameName]
local function setValue(k, v)
layoutValues[k] = v
end
for k, v in pairs(layoutValues) do
local widget
if type(v) == 'string' then
local onValueChanged
onValueChanged = function(dropdown, _, newValue)
dropdown.SetValue(dropdown, newValue)
setValue(k, newValue)
updateTestLayout(editorFrame)
end
widget = SP.Ace.GUI:Create('Dropdown')
local lists = {
parent = SP.SmoothyPlate.elementsPlain,
anchor = anchorList,
direction = {TOP = 'TOP', BOTTOM = 'BOTTOM', LEFT = 'LEFT', RIGHT = 'RIGHT'},
['hide border'] = {t = 'TOP', b = 'BOTTOM', l = 'LEFT', r = 'RIGHT', n = 'NONE'}
}
widget:SetList(lists[k])
widget:SetCallback('OnValueChanged', onValueChanged)
elseif type(v) == 'boolean' then
widget = SP.Ace.GUI:Create('CheckBox')
widget:SetCallback(
'OnValueChanged',
function(_, _, newValue)
setValue(k, newValue)
updateTestLayout(editorFrame)
end
)
else
widget = SP.Ace.GUI:Create('Slider')
local sliderValues = {
scale = {min = 1, max = 4, step = 0.1},
width = {min = 1, max = 200},
height = {min = 1, max = 200},
size = {min = 1, max = 100},
level = {min = 1, max = 20},
opacity = {min = 0, max = 1, step = 0.1}
}
local sliderInfo = sliderValues[k]
if not sliderInfo then
sliderInfo = {min = -100, max = 100}
end
widget:SetSliderValues(sliderInfo.min, sliderInfo.max, sliderInfo.step or 1)
widget:SetCallback(
'OnValueChanged',
function(_, _, newValue)
setValue(k, newValue)
updateTestLayout(editorFrame)
end
)
end
widget:SetLabel(k)
widget:SetValue(v)
scrollFrame:AddChild(widget)
end
end
editorFrame.fakePlate = nil
updateTestLayout(editorFrame)
end
function updateTestLayout(editorFrame)
if editorFrame.fakePlate then
editorFrame.fakePlate.SmoothyPlate:RemoveUnit()
editorFrame.fakePlate.SmoothyPlate = nil
editorFrame.fakePlate:Hide()
editorFrame.fakePlate:SetParent(nil)
editorFrame.fakePlate:ClearAllPoints()
editorFrame.fakePlate = nil
end
local fakePlate = CreateFrame('Frame', '$fakePlate', editorFrame)
fakePlate:SetSize(154, 64)
fakePlate:SetPoint('CENTER', 0, 40)
fakePlate:SetFrameStrata('BACKGROUND')
fakePlate:SetScale(SP.Vars.perfectScale * 1.9737)
local sp = SP.SmoothyPlate(fakePlate, true)
SP.callbacks:Fire('AFTER_SP_CREATION', fakePlate)
sp:AddUnit('player')
SP.callbacks:Fire('AFTER_SP_UNIT_ADDED', fakePlate)
editorFrame.fakePlate = fakePlate
end
|
local path = (function ()
local i = 0
while arg[i] ~= nil do
i = i - 1
end
return arg[i + 1]
:match("(.+)[/\\][%w_.-]+$")
:match("(.+)[/\\][%w_.-]+$")
:match("(.+)[/\\][%w_.-]+$")
:match("(.+)[/\\][%w_.-]+$")
end)()
local function dofile(filename, ...)
local load = _VERSION == "Lua 5.1" and loadstring or load
local f = assert(io.open(filename))
local str = f:read "*a"
f:close()
return assert(load(str, "=(debugger.lua)"))(...)
end
local dbg = dofile(path.."/script/debugger.lua", path)
dbg:set_wait("DBG", function(params)
local pid = params[1]
local cfg = { address = ("@%s/tmp/pid_%s"):format(path, pid), ansi = true }
for i = 2, #params do
local param = params[i]
cfg[param] = true
end
dbg:start(cfg)
end)
|
UIInfo = { }
UIInfo.BottomMidUI = {path = "BottomMidUI",class = "Client.Scripts.Modulus.RootUI.UI.BottomMidUI",className = "BottomMidUI" ,UIEnum = UIEnum.BottomMidUI,UINode = UINode.UIRoot,isDestroy = false }
UIInfo.JoyStickUI = {path = "JoyStickUI",class = "Client.Scripts.Modulus.RootUI.UI.JoyStickUI",className = "JoyStickUI" ,UIEnum = UIEnum.JoyStickUI,UINode = UINode.UIRoot,isDestroy = false }
UIInfo.BottomSkillUI = {path = "BottomSkillUI",class = "Client.Scripts.Modulus.RootUI.UI.BottomSkillUI",className = "BottomSkillUI" ,UIEnum = UIEnum.BottomSkillUI,UINode = UINode.UIRoot,isDestroy = true }
UIInfo.FaceBookUI = {path = "FaceBookUI",class = "Client.Scripts.Modulus.FaceBookUI.UI.FaceBookUI",className = "FaceBookUI" ,UIEnum = UIEnum.FaceBookUI,UINode = UINode.UIMain,isDestroy = false }
UIInfo.UpDownAnimUI = {path = "UpDownAnimUI",class = "Client.Scripts.Modulus.UIUtils.UI.UpDownAnimUI",className = "UpDownAnimUI" ,UIEnum = UIEnum.UpDownAnimUI,UINode = UINode.UIAlert,isDestroy = true }
UIInfo.GuildUI = {path = "GuildUI",class = "Client.Scripts.Modulus.Guild.UI.GuildUI",className = "GuildUI" ,UIEnum = UIEnum.GuildUI,UINode = UINode.UIMain,isDestroy = true }
|
local helpers = require "spec.helpers"
local cjson = require "cjson"
local utils = require "kong.tools.utils"
local to_hex = require "resty.string".to_hex
local fmt = string.format
local ZIPKIN_HOST = os.getenv("ZIPKIN_HOST") or "127.0.0.1"
local ZIPKIN_PORT = 9411
local GRPCBIN_HOST = "127.0.0.1"
local GRPCBIN_PORT = 15002
-- Transform zipkin annotations into a hash of timestamps. It assumes no repeated values
-- input: { { value = x, timestamp = y }, { value = x2, timestamp = y2 } }
-- output: { x = y, x2 = y2 }
local function annotations_to_hash(annotations)
local hash = {}
for _, a in ipairs(annotations) do
assert(not hash[a.value], "duplicated annotation: " .. a.value)
hash[a.value] = a.timestamp
end
return hash
end
local function assert_is_integer(number)
assert.equals("number", type(number))
assert.equals(number, math.floor(number))
end
local function gen_trace_id(traceid_byte_count)
return to_hex(utils.get_rand_bytes(traceid_byte_count))
end
local function gen_span_id()
return to_hex(utils.get_rand_bytes(8))
end
-- assumption: tests take less than this (usually they run in ~2 seconds)
local MAX_TIMESTAMP_AGE = 5 * 60 -- 5 minutes
local function assert_valid_timestamp(timestamp_mu, start_s)
assert_is_integer(timestamp_mu)
local age_s = timestamp_mu / 1000000 - start_s
if age_s < 0 or age_s > MAX_TIMESTAMP_AGE then
error("out of bounds timestamp: " .. timestamp_mu .. "mu (age: " .. age_s .. "s)")
end
end
local function wait_for_spans(zipkin_client, number_of_spans, remoteServiceName, trace_id)
local spans = {}
helpers.wait_until(function()
if trace_id then
local res = assert(zipkin_client:get("/api/v2/trace/" .. trace_id))
spans = cjson.decode(assert.response(res).has.status(200))
return #spans == number_of_spans
end
local res = zipkin_client:get("/api/v2/traces", {
query = {
limit = 10,
remoteServiceName = remoteServiceName,
}
})
local all_spans = cjson.decode(assert.response(res).has.status(200))
if #all_spans > 0 then
spans = all_spans[1]
return #spans == number_of_spans
end
end)
return utils.unpack(spans)
end
-- the following assertions should be true on any span list, even in error mode
local function assert_span_invariants(request_span, proxy_span, expected_name, traceid_len, start_s, service_name)
-- request_span
assert.same("table", type(request_span))
assert.same("string", type(request_span.id))
assert.same(expected_name, request_span.name)
assert.same(request_span.id, proxy_span.parentId)
assert.same("SERVER", request_span.kind)
assert.same("string", type(request_span.traceId))
assert.equals(traceid_len, #request_span.traceId, request_span.traceId)
assert_valid_timestamp(request_span.timestamp, start_s)
if request_span.duration and proxy_span.duration then
assert.truthy(request_span.duration >= proxy_span.duration)
end
if #request_span.annotations == 1 then
error(require("inspect")(request_span))
end
assert.equals(2, #request_span.annotations)
local rann = annotations_to_hash(request_span.annotations)
assert_valid_timestamp(rann["krs"], start_s)
assert_valid_timestamp(rann["krf"], start_s)
assert.truthy(rann["krs"] <= rann["krf"])
assert.same({ serviceName = service_name }, request_span.localEndpoint)
-- proxy_span
assert.same("table", type(proxy_span))
assert.same("string", type(proxy_span.id))
assert.same(request_span.name .. " (proxy)", proxy_span.name)
assert.same(request_span.id, proxy_span.parentId)
assert.same("CLIENT", proxy_span.kind)
assert.same("string", type(proxy_span.traceId))
assert.equals(request_span.traceId, proxy_span.traceId)
assert_valid_timestamp(proxy_span.timestamp, start_s)
if request_span.duration and proxy_span.duration then
assert.truthy(proxy_span.duration >= 0)
end
assert.equals(6, #proxy_span.annotations)
local pann = annotations_to_hash(proxy_span.annotations)
assert_valid_timestamp(pann["kas"], start_s)
assert_valid_timestamp(pann["kaf"], start_s)
assert_valid_timestamp(pann["khs"], start_s)
assert_valid_timestamp(pann["khf"], start_s)
assert_valid_timestamp(pann["kbs"], start_s)
assert_valid_timestamp(pann["kbf"], start_s)
assert.truthy(pann["kas"] <= pann["kaf"])
assert.truthy(pann["khs"] <= pann["khf"])
assert.truthy(pann["kbs"] <= pann["kbf"])
assert.truthy(pann["khs"] <= pann["kbs"])
end
for _, strategy in helpers.each_strategy() do
describe("plugin configuration", function()
local proxy_client, zipkin_client, service
setup(function()
local bp = helpers.get_db_utils(strategy, { "services", "routes", "plugins" })
service = bp.services:insert {
name = string.lower("http-" .. utils.random_string()),
}
-- kong (http) mock upstream
bp.routes:insert({
name = string.lower("route-" .. utils.random_string()),
service = service,
hosts = { "http-route" },
preserve_host = true,
})
-- enable zipkin plugin globally, with sample_ratio = 0
bp.plugins:insert({
name = "zipkin",
config = {
sample_ratio = 0,
http_endpoint = fmt("http://%s:%d/api/v2/spans", ZIPKIN_HOST, ZIPKIN_PORT),
default_header_type = "b3-single",
}
})
-- enable zipkin on the service, with sample_ratio = 1
-- this should generate traces, even if there is another plugin with sample_ratio = 0
bp.plugins:insert({
name = "zipkin",
service = { id = service.id },
config = {
sample_ratio = 1,
http_endpoint = fmt("http://%s:%d/api/v2/spans", ZIPKIN_HOST, ZIPKIN_PORT),
default_header_type = "b3-single",
}
})
helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
stream_listen = helpers.get_proxy_ip(false) .. ":19000",
})
proxy_client = helpers.proxy_client()
zipkin_client = helpers.http_client(ZIPKIN_HOST, ZIPKIN_PORT)
end)
teardown(function()
helpers.stop_kong()
end)
it("#generates traces when several plugins exist and one of them has sample_ratio = 0 but not the other", function()
local start_s = ngx.now()
local r = proxy_client:get("/", {
headers = {
["x-b3-sampled"] = "1",
host = "http-route",
["zipkin-tags"] = "foo=bar; baz=qux"
},
})
assert.response(r).has.status(200)
local _, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, service.name)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "get", 16 * 2, start_s, "kong")
end)
end)
end
for _, strategy in helpers.each_strategy() do
describe("serviceName configuration", function()
local proxy_client, zipkin_client, service
setup(function()
local bp = helpers.get_db_utils(strategy, { "services", "routes", "plugins" })
service = bp.services:insert {
name = string.lower("http-" .. utils.random_string()),
}
-- kong (http) mock upstream
bp.routes:insert({
name = string.lower("route-" .. utils.random_string()),
service = service,
hosts = { "http-route" },
preserve_host = true,
})
-- enable zipkin plugin globally, with sample_ratio = 1
bp.plugins:insert({
name = "zipkin",
config = {
sample_ratio = 1,
http_endpoint = fmt("http://%s:%d/api/v2/spans", ZIPKIN_HOST, ZIPKIN_PORT),
default_header_type = "b3-single",
local_service_name = "custom-service-name",
}
})
helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
stream_listen = helpers.get_proxy_ip(false) .. ":19000",
})
proxy_client = helpers.proxy_client()
zipkin_client = helpers.http_client(ZIPKIN_HOST, ZIPKIN_PORT)
end)
teardown(function()
helpers.stop_kong()
end)
it("#generates traces with configured serviceName if set", function()
local start_s = ngx.now()
local r = proxy_client:get("/", {
headers = {
["x-b3-sampled"] = "1",
host = "http-route",
["zipkin-tags"] = "foo=bar; baz=qux"
},
})
assert.response(r).has.status(200)
local _, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, service.name)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "get", 16 * 2, start_s, "custom-service-name")
end)
end)
end
for _, strategy in helpers.each_strategy() do
describe("http_span_name configuration", function()
local proxy_client, zipkin_client, service
setup(function()
local bp = helpers.get_db_utils(strategy, { "services", "routes", "plugins" })
service = bp.services:insert {
name = string.lower("http-" .. utils.random_string()),
}
-- kong (http) mock upstream
bp.routes:insert({
name = string.lower("route-" .. utils.random_string()),
service = service,
hosts = { "http-route" },
preserve_host = true,
})
-- enable zipkin plugin globally, with sample_ratio = 1
bp.plugins:insert({
name = "zipkin",
config = {
sample_ratio = 1,
http_endpoint = fmt("http://%s:%d/api/v2/spans", ZIPKIN_HOST, ZIPKIN_PORT),
default_header_type = "b3-single",
http_span_name = "method_path",
}
})
helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
stream_listen = helpers.get_proxy_ip(false) .. ":19000",
})
proxy_client = helpers.proxy_client()
zipkin_client = helpers.http_client(ZIPKIN_HOST, ZIPKIN_PORT)
end)
teardown(function()
helpers.stop_kong()
end)
it("http_span_name = 'method_path' includes path to span name", function()
local start_s = ngx.now()
local r = proxy_client:get("/", {
headers = {
["x-b3-sampled"] = "1",
host = "http-route",
["zipkin-tags"] = "foo=bar; baz=qux"
},
})
assert.response(r).has.status(200)
local _, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, service.name)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "get /", 16 * 2, start_s, "kong")
end)
end)
end
for _, strategy in helpers.each_strategy() do
for _, traceid_byte_count in ipairs({ 8, 16 }) do
describe("http integration tests with zipkin server [#"
.. strategy .. "] traceid_byte_count: "
.. traceid_byte_count, function()
local proxy_client_grpc
local service, grpc_service, tcp_service
local route, grpc_route, tcp_route
local zipkin_client
local proxy_client
lazy_setup(function()
local bp = helpers.get_db_utils(strategy, { "services", "routes", "plugins" })
-- enable zipkin plugin globally pointing to mock server
bp.plugins:insert({
name = "zipkin",
-- enable on TCP as well (by default it is only enabled on http, https, grpc, grpcs)
protocols = { "http", "https", "tcp", "tls", "grpc", "grpcs" },
config = {
sample_ratio = 1,
http_endpoint = fmt("http://%s:%d/api/v2/spans", ZIPKIN_HOST, ZIPKIN_PORT),
traceid_byte_count = traceid_byte_count,
static_tags = {
{ name = "static", value = "ok" },
},
default_header_type = "b3-single",
}
})
service = bp.services:insert {
name = string.lower("http-" .. utils.random_string()),
}
-- kong (http) mock upstream
route = bp.routes:insert({
name = string.lower("route-" .. utils.random_string()),
service = service,
hosts = { "http-route" },
preserve_host = true,
})
-- grpc upstream
grpc_service = bp.services:insert {
name = string.lower("grpc-" .. utils.random_string()),
url = fmt("grpc://%s:%d", GRPCBIN_HOST, GRPCBIN_PORT),
}
grpc_route = bp.routes:insert {
name = string.lower("grpc-route-" .. utils.random_string()),
service = grpc_service,
protocols = { "grpc" },
hosts = { "grpc-route" },
}
-- tcp upstream
tcp_service = bp.services:insert({
name = string.lower("tcp-" .. utils.random_string()),
protocol = "tcp",
host = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_port,
})
tcp_route = bp.routes:insert {
name = string.lower("tcp-route-" .. utils.random_string()),
destinations = { { port = 19000 } },
protocols = { "tcp" },
service = tcp_service,
}
helpers.start_kong({
database = strategy,
nginx_conf = "spec/fixtures/custom_nginx.template",
stream_listen = helpers.get_proxy_ip(false) .. ":19000",
})
proxy_client = helpers.proxy_client()
proxy_client_grpc = helpers.proxy_client_grpc()
zipkin_client = helpers.http_client(ZIPKIN_HOST, ZIPKIN_PORT)
end)
teardown(function()
helpers.stop_kong()
end)
it("generates spans, tags and annotations for regular requests", function()
local start_s = ngx.now()
local r = proxy_client:get("/", {
headers = {
["x-b3-sampled"] = "1",
host = "http-route",
["zipkin-tags"] = "foo=bar; baz=qux"
},
})
assert.response(r).has.status(200)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, service.name)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "get", traceid_byte_count * 2, start_s, "kong")
-- specific assertions for request_span
local request_tags = request_span.tags
assert.truthy(request_tags["kong.node.id"]:match("^[%x-]+$"))
request_tags["kong.node.id"] = nil
assert.same({
["http.method"] = "GET",
["http.path"] = "/",
["http.status_code"] = "200", -- found (matches server status)
["http.protocol"] = "HTTP/1.1",
["http.host"] = "http-route",
lc = "kong",
static = "ok",
foo = "bar",
baz = "qux"
}, request_tags)
local consumer_port = request_span.remoteEndpoint.port
assert_is_integer(consumer_port)
assert.same({
ipv4 = "127.0.0.1",
port = consumer_port,
}, request_span.remoteEndpoint)
-- specific assertions for proxy_span
assert.same(proxy_span.tags["kong.route"], route.id)
assert.same(proxy_span.tags["kong.route_name"], route.name)
assert.same(proxy_span.tags["peer.hostname"], "127.0.0.1")
assert.same({
ipv4 = helpers.mock_upstream_host,
port = helpers.mock_upstream_port,
serviceName = service.name,
},
proxy_span.remoteEndpoint)
-- specific assertions for balancer_span
assert.equals(balancer_span.parentId, request_span.id)
assert.equals(request_span.name .. " (balancer try 1)", balancer_span.name)
assert.equals("number", type(balancer_span.timestamp))
if balancer_span.duration then
assert.equals("number", type(balancer_span.duration))
end
assert.same({
ipv4 = helpers.mock_upstream_host,
port = helpers.mock_upstream_port,
serviceName = service.name,
},
balancer_span.remoteEndpoint)
assert.same({ serviceName = "kong" }, balancer_span.localEndpoint)
assert.same({
["kong.balancer.try"] = "1",
["kong.route"] = route.id,
["kong.route_name"] = route.name,
["kong.service"] = service.id,
["kong.service_name"] = service.name,
}, balancer_span.tags)
end)
it("generates spans, tags and annotations for regular requests (#grpc)", function()
local start_s = ngx.now()
local ok, resp = proxy_client_grpc({
service = "hello.HelloService.SayHello",
body = {
greeting = "world!"
},
opts = {
["-H"] = "'x-b3-sampled: 1'",
["-authority"] = "grpc-route",
}
})
assert(ok, resp)
assert.truthy(resp)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, grpc_service.name)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "post", traceid_byte_count * 2, start_s, "kong")
-- specific assertions for request_span
local request_tags = request_span.tags
assert.truthy(request_tags["kong.node.id"]:match("^[%x-]+$"))
request_tags["kong.node.id"] = nil
assert.same({
["http.method"] = "POST",
["http.path"] = "/hello.HelloService/SayHello",
["http.status_code"] = "200", -- found (matches server status)
["http.protocol"] = "HTTP/2",
["http.host"] = "grpc-route",
lc = "kong",
static = "ok",
}, request_tags)
local consumer_port = request_span.remoteEndpoint.port
assert_is_integer(consumer_port)
assert.same({
ipv4 = '127.0.0.1',
port = consumer_port,
}, request_span.remoteEndpoint)
-- specific assertions for proxy_span
assert.same(proxy_span.tags["kong.route"], grpc_route.id)
assert.same(proxy_span.tags["kong.route_name"], grpc_route.name)
assert.same(proxy_span.tags["peer.hostname"], GRPCBIN_HOST)
-- random ip assigned by Docker to the grpcbin container
local grpcbin_ip = proxy_span.remoteEndpoint.ipv4
assert.same({
ipv4 = grpcbin_ip,
port = GRPCBIN_PORT,
serviceName = grpc_service.name,
},
proxy_span.remoteEndpoint)
-- specific assertions for balancer_span
assert.equals(balancer_span.parentId, request_span.id)
assert.equals(request_span.name .. " (balancer try 1)", balancer_span.name)
assert_valid_timestamp(balancer_span.timestamp, start_s)
if balancer_span.duration then
assert_is_integer(balancer_span.duration)
end
assert.same({
ipv4 = grpcbin_ip,
port = GRPCBIN_PORT,
serviceName = grpc_service.name,
},
balancer_span.remoteEndpoint)
assert.same({ serviceName = "kong" }, balancer_span.localEndpoint)
assert.same({
["kong.balancer.try"] = "1",
["kong.service"] = grpc_route.service.id,
["kong.service_name"] = grpc_service.name,
["kong.route"] = grpc_route.id,
["kong.route_name"] = grpc_route.name,
}, balancer_span.tags)
end)
it("generates spans, tags and annotations for regular #stream requests", function()
local start_s = ngx.now()
local tcp = ngx.socket.tcp()
assert(tcp:connect(helpers.get_proxy_ip(false), 19000))
assert(tcp:send("hello\n"))
local body = assert(tcp:receive("*a"))
assert.equal("hello\n", body)
assert(tcp:close())
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, tcp_service.name)
-- request span
assert.same("table", type(request_span))
assert.same("string", type(request_span.id))
assert.same("stream", request_span.name)
assert.same(request_span.id, proxy_span.parentId)
assert.same("SERVER", request_span.kind)
assert.same("string", type(request_span.traceId))
assert_valid_timestamp(request_span.timestamp, start_s)
if request_span.duration and proxy_span.duration then
assert.truthy(request_span.duration >= proxy_span.duration)
end
assert.is_nil(request_span.annotations)
assert.same({ serviceName = "kong" }, request_span.localEndpoint)
local request_tags = request_span.tags
assert.truthy(request_tags["kong.node.id"]:match("^[%x-]+$"))
request_tags["kong.node.id"] = nil
assert.same({
lc = "kong",
static = "ok",
}, request_tags)
local consumer_port = request_span.remoteEndpoint.port
assert_is_integer(consumer_port)
assert.same({
ipv4 = "127.0.0.1",
port = consumer_port,
}, request_span.remoteEndpoint)
-- proxy span
assert.same("table", type(proxy_span))
assert.same("string", type(proxy_span.id))
assert.same(request_span.name .. " (proxy)", proxy_span.name)
assert.same(request_span.id, proxy_span.parentId)
assert.same("CLIENT", proxy_span.kind)
assert.same("string", type(proxy_span.traceId))
assert_valid_timestamp(proxy_span.timestamp, start_s)
if proxy_span.duration then
assert.truthy(proxy_span.duration >= 0)
end
assert.equals(2, #proxy_span.annotations)
local pann = annotations_to_hash(proxy_span.annotations)
assert_valid_timestamp(pann["kps"], start_s)
assert_valid_timestamp(pann["kpf"], start_s)
assert.truthy(pann["kps"] <= pann["kpf"])
assert.same({
["kong.route"] = tcp_route.id,
["kong.route_name"] = tcp_route.name,
["kong.service"] = tcp_service.id,
["kong.service_name"] = tcp_service.name,
["peer.hostname"] = "127.0.0.1",
}, proxy_span.tags)
assert.same({
ipv4 = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_port,
serviceName = tcp_service.name,
}, proxy_span.remoteEndpoint)
-- specific assertions for balancer_span
assert.equals(balancer_span.parentId, request_span.id)
assert.equals(request_span.name .. " (balancer try 1)", balancer_span.name)
assert.equals("number", type(balancer_span.timestamp))
if balancer_span.duration then
assert.equals("number", type(balancer_span.duration))
end
assert.same({
ipv4 = helpers.mock_upstream_host,
port = helpers.mock_upstream_stream_port,
serviceName = tcp_service.name,
}, balancer_span.remoteEndpoint)
assert.same({ serviceName = "kong" }, balancer_span.localEndpoint)
assert.same({
["kong.balancer.try"] = "1",
["kong.route"] = tcp_route.id,
["kong.route_name"] = tcp_route.name,
["kong.service"] = tcp_service.id,
["kong.service_name"] = tcp_service.name,
}, balancer_span.tags)
end)
it("generates spans, tags and annotations for non-matched requests", function()
local trace_id = gen_trace_id(traceid_byte_count)
local start_s = ngx.now()
local r = assert(proxy_client:send {
method = "GET",
path = "/foobar",
headers = {
["x-b3-traceid"] = trace_id,
["x-b3-sampled"] = "1",
["zipkin-tags"] = "error = true"
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
-- common assertions for request_span and proxy_span
assert_span_invariants(request_span, proxy_span, "get", #trace_id, start_s, "kong")
-- specific assertions for request_span
local request_tags = request_span.tags
assert.truthy(request_tags["kong.node.id"]:match("^[%x-]+$"))
request_tags["kong.node.id"] = nil
assert.same({
["http.method"] = "GET",
["http.path"] = "/foobar",
["http.status_code"] = "404", -- note that this was "not found"
["http.protocol"] = 'HTTP/1.1',
["http.host"] = '0.0.0.0',
lc = "kong",
static = "ok",
error = "true",
}, request_tags)
local consumer_port = request_span.remoteEndpoint.port
assert_is_integer(consumer_port)
assert.same({ ipv4 = "127.0.0.1", port = consumer_port }, request_span.remoteEndpoint)
-- specific assertions for proxy_span
assert.is_nil(proxy_span.tags)
assert.is_nil(proxy_span.remoteEndpoint)
assert.same({ serviceName = "kong" }, proxy_span.localEndpoint)
end)
it("propagates b3 headers for non-matched requests", function()
local trace_id = gen_trace_id(traceid_byte_count)
local r = assert(proxy_client:send {
method = "GET",
path = "/foobar",
headers = {
["x-b3-traceid"] = trace_id,
["x-b3-sampled"] = "1",
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
assert.equals(trace_id, proxy_span.traceId)
assert.equals(trace_id, request_span.traceId)
end)
describe("b3 single header propagation", function()
it("works on regular calls", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
b3 = fmt("%s-%s-%s-%s", trace_id, span_id, "1", parent_id),
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(trace_id .. "%-%x+%-1%-%x+", json.headers.b3)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(parent_id, request_span.parentId)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
assert.equals(trace_id, balancer_span.traceId)
assert.not_equals(span_id, balancer_span.id)
assert.equals(span_id, balancer_span.parentId)
end)
it("works without parent_id", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
b3 = fmt("%s-%s-1", trace_id, span_id),
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(trace_id .. "%-%x+%-1%-%x+", json.headers.b3)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
assert.equals(trace_id, balancer_span.traceId)
assert.not_equals(span_id, balancer_span.id)
assert.equals(span_id, balancer_span.parentId)
end)
it("works with only trace_id and span_id", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
b3 = fmt("%s-%s", trace_id, span_id),
["x-b3-sampled"] = "1",
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(trace_id .. "%-%x+%-1%-%x+", json.headers.b3)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
assert.equals(trace_id, balancer_span.traceId)
assert.not_equals(span_id, balancer_span.id)
assert.equals(span_id, balancer_span.parentId)
end)
it("works on non-matched requests", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local r = proxy_client:get("/foobar", {
headers = {
b3 = fmt("%s-%s-1", trace_id, span_id)
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
end)
end)
describe("w3c traceparent header propagation", function()
it("works on regular calls", function()
local trace_id = gen_trace_id(16) -- w3c only admits 16-byte trace_ids
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
traceparent = fmt("00-%s-%s-01", trace_id, parent_id),
host = "http-route"
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches("00%-" .. trace_id .. "%-%x+-01", json.headers.traceparent)
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(parent_id, request_span.parentId)
assert.equals(trace_id, proxy_span.traceId)
assert.equals(trace_id, balancer_span.traceId)
end)
it("works on non-matched requests", function()
local trace_id = gen_trace_id(16) -- w3c only admits 16-bit trace_ids
local parent_id = gen_span_id()
local r = proxy_client:get("/foobar", {
headers = {
traceparent = fmt("00-%s-%s-01", trace_id, parent_id),
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(parent_id, request_span.parentId)
assert.equals(trace_id, proxy_span.traceId)
end)
end)
describe("jaeger uber-trace-id header propagation", function()
it("works on regular calls", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local parent_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
["uber-trace-id"] = fmt("%s:%s:%s:%s", trace_id, span_id, parent_id, "1"),
host = "http-route"
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.matches(('0'):rep(32-#trace_id) .. trace_id .. ":%x+:" .. span_id .. ":01", json.headers["uber-trace-id"])
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(parent_id, request_span.parentId)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
assert.equals(trace_id, balancer_span.traceId)
assert.not_equals(span_id, balancer_span.id)
assert.equals(span_id, balancer_span.parentId)
end)
it("works on non-matched requests", function()
local trace_id = gen_trace_id(traceid_byte_count)
local span_id = gen_span_id()
local parent_id = gen_span_id()
local r = proxy_client:get("/foobar", {
headers = {
["uber-trace-id"] = fmt("%s:%s:%s:%s", trace_id, span_id, parent_id, "1"),
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(span_id, request_span.id)
assert.equals(parent_id, request_span.parentId)
assert.equals(trace_id, proxy_span.traceId)
assert.not_equals(span_id, proxy_span.id)
assert.equals(span_id, proxy_span.parentId)
end)
end)
describe("ot header propagation", function()
it("works on regular calls", function()
local trace_id = gen_trace_id(8)
local span_id = gen_span_id()
local r = proxy_client:get("/", {
headers = {
["ot-tracer-traceid"] = trace_id,
["ot-tracer-spanid"] = span_id,
["ot-tracer-sampled"] = "1",
host = "http-route",
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.equals(trace_id, json.headers["ot-tracer-traceid"])
local balancer_span, proxy_span, request_span =
wait_for_spans(zipkin_client, 3, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(trace_id, proxy_span.traceId)
assert.equals(trace_id, balancer_span.traceId)
end)
it("works on non-matched requests", function()
local trace_id = gen_trace_id(8)
local span_id = gen_span_id()
local r = proxy_client:get("/foobar", {
headers = {
["ot-tracer-traceid"] = trace_id,
["ot-tracer-spanid"] = span_id,
["ot-tracer-sampled"] = "1",
},
})
assert.response(r).has.status(404)
local proxy_span, request_span =
wait_for_spans(zipkin_client, 2, nil, trace_id)
assert.equals(trace_id, request_span.traceId)
assert.equals(trace_id, proxy_span.traceId)
end)
end)
describe("header type with 'preserve' config and no inbound headers", function()
it("uses whatever is set in the plugin's config.default_header_type property", function()
local r = proxy_client:get("/", {
headers = {
-- no tracing header
host = "http-route"
},
})
local body = assert.response(r).has.status(200)
local json = cjson.decode(body)
assert.not_nil(json.headers.b3)
end)
end)
end)
end
end
|
local sti = require("lib/sti")
local json = require("lib/json")
local lurker = require("lib/lurker")
require("classes/player")
require("classes/enemy")
require("classes/collectable")
require("classes/dialog")
require("classes/barrel")
local windowHeight
local windowWidth
local map
local world
local backgroundSound
local sparkleSound
local enemies = {}
local collectables = {}
local spawnPoints = {}
local hero
local mute = false
local elapsedTime = 0
local score = 0
function printTable(val)
for k, v in pairs(val) do
print(k)
print(v)
end
print("-----------------------")
end
function reset()
backgroundSound:stop()
collectables = {}
enemies = {}
spawnPoints = {}
mainDialog:clear()
score = 0
end
function love.load()
-- Grab window size
windowWidth = love.graphics.getWidth()
windowHeight = love.graphics.getHeight()
backgroundSound = love.audio.newSource("assets/sound/Kevin_MacLeod_-_Clean_Soul.mp3", "stream")
backgroundSound:setLooping(true)
backgroundSound:setVolume(0.3)
sparkleSound = love.audio.newSource("assets/sound/sparkle.wav", "static")
sparkleSound:setVolume(0.5)
if(not mute) then
backgroundSound:play()
end
math.randomseed(os.time())
-- Set world meter size (in pixels)
love.physics.setMeter(64)
mainDialog = dialog.new()
-- Load a map exported to Lua from Tiled
map = sti("assets/maps/firstmap.lua", { "box2d" })
world = love.physics.newWorld(0, 8.91 * 64, true)
world:setCallbacks(beginContact, endContact, preSolve, postSolve)
map:box2d_init(world)
local startPosId = 0
for k,v in pairs(map.objects) do
if(v.name == "StartPos") then
startPosId = k
end
if(v.type == "enemy") then
table.insert(enemies, enemy.new(v.x, v.y, world))
end
if(v.type == "collectable") then
table.insert(collectables, collectable.new(v.x, v.y, world, v.properties.value))
end
if(v.type == "spawn") then
table.insert(spawnPoints, {
x = v.x,
y = v.y,
spawn = true,
type = v.properties.type
})
end
end
hero = player.new(
map.objects[startPosId].x,
map.objects[startPosId].y,
world,
windowWidth / 2,
windowHeight / 2
)
lurker.preswap = function(f)
reset()
end
lurker.postswap = function(f)
print(f .. " was swapped")
--if(f == 'assets/maps/firstmap.lua') then
love:load()
--end
end
end
function love.update(dt)
elapsedTime = elapsedTime + dt
lurker.update()
if(love.keyboard.isDown("left")) then
hero:moveLeft()
end
if(love.keyboard.isDown("right")) then
hero:moveRight()
end
hero:sprint(dt, love.keyboard.isDown("lshift"))
world:update(dt)
map:update(dt)
hero:update(dt)
local newEnemies = {}
for k,v in pairs(enemies) do
if(not v.destroyed()) then
table.insert(newEnemies, v)
end
v:update(dt, map)
end
enemies = newEnemies
if(elapsedTime > 10) then
for k,v in pairs(spawnPoints) do
table.insert(enemies, barrel.new(v.x, v.y, world))
end
elapsedTime = 0
end
mainDialog:update(dt)
end
function love.draw()
if not map then
love.load()
end
if(hero.gameOver) then
love.graphics.setColor(255, 255, 255)
love.graphics.print("Game over!", windowWidth / 2 - 150, windowHeight / 2 - 40, 0, 5, 5)
return
end
love.graphics.setColor(255, 255, 255)
map:draw(hero:getScreenX(), hero:getScreenY())
hero:draw()
for k,v in pairs(collectables) do
v:draw(hero:getScreenX(), hero:getScreenY())
end
for k,v in pairs(enemies) do
v:draw(hero:getScreenX(), hero:getScreenY())
end
mainDialog:draw()
--love.graphics.setColor(255, 0, 0)
--map:box2d_draw(hero:getScreenX(), hero:getScreenY())
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 0, 0, windowWidth, 40)
love.graphics.setColor(255, 255, 255)
love.graphics.print("Score: " .. score, 20, 5, 0, 2, 2)
love.graphics.setColor(0, 0, 255)
love.graphics.rectangle("fill", 200, 10, hero:getSprintTimeLeft() * 100, 20)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("line", 200, 10, 100, 20)
love.graphics.setColor(255, 0, 0)
love.graphics.rectangle("fill", 350, 10, hero:getHealthLeft() * 100, 20)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("line", 350, 10, 100, 20)
end
function love.keypressed(key)
if(key == "r") then
reset()
love:load()
end
if(key == "space") then
mainDialog:sayNext()
end
if(key == "up") then
hero:jump()
end
if(key == "down") then
hero:stop()
end
if(key == "escape") then
love.event.quit()
end
end
function beginContact(a, b, coll)
if(a:isSensor()) then
if(a:getUserData().properties) then
if(a:getUserData().properties.type == 'dialog' and b:getUserData():type() == 'player') then
mainDialog:startScript(a:getUserData().properties.script)
a:destroy()
end
if(a:getUserData().properties.type == 'despawn' and b:getUserData():type() == 'spawnable') then
b:getUserData():destroy()
end
if(a:getUserData().properties.type == 'reveal' and b:getUserData():type() == 'player') then
map.layers.hidden.opacity = 0
sparkleSound:play()
for k,v in pairs(collectables) do
v:showHidden()
end
end
end
if(a:getUserData().type) then
if(a:getUserData():type() == "collectable" and b:getUserData():type() == 'player') then
a:getUserData():collect()
a:destroy()
score = score + 20
end
end
end
if(not b:isSensor() and a:getUserData().type and a:getUserData().type() == 'player') then
if(b:getUserData().canHurt) then
a:getUserData():hurt(coll, b:getUserData():canHurt(), true)
end
end
if(not a:isSensor() and b:getUserData().type() == 'player') then
if(a:getUserData().canHurt) then
b:getUserData():hurt(coll, a:getUserData():canHurt(), false)
else
nx, ny = coll:getNormal()
if(ny < 0) then
b:getUserData():landed()
end
end
end
end
function endContact(a, b, coll)
if(a:isSensor() and a:getUserData().properties) then
if(a:getUserData().properties.type == 'reveal' and b:getUserData():type() == 'player') then
map.layers.hidden.opacity = 1
for k,v in pairs(collectables) do
v:hideHidden()
end
end
end
end
function preSolve(a, b, coll)
end
function postSolve(a, b, coll, normalimpulse, tangentimpulse)
end
|
--made by Sander#2211
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('sa_revive:Revive')
AddEventHandler('sa_revive:Revive', function(id, target, health)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local MoneyX = xPlayer.getMoney()
local xTarget = ESX.GetPlayerFromId(target)
if tonumber(id) == tonumber(target) then
if health < 1 then
if MoneyX >= Config.Price then
xPlayer.removeAccountMoney('money', Config.Price)
TriggerClientEvent('esx:showAdvancedNotification', _source, 'Revive-station', 'Revive', 'you revived: ~g~' ..xTarget.getName().. '~w~', 'CHAR_CALL911', 1)
TriggerClientEvent('esx:showAdvancedNotification', target, 'Revive-station', 'Revive', 'you were revived by: ~g~' ..xPlayer.getName().. '~w~', 'CHAR_CALL911', 1)
xTarget.triggerEvent('esx_ambulancejob:revive')
else
TriggerClientEvent('esx:showAdvancedNotification', _source, 'Revive-station', 'Money', 'You dont have enough money with you', 'CHAR_CALL911', 1)
end
else
TriggerClientEvent('esx:showAdvancedNotification', _source, 'Revive-station', 'Player', 'The player is not dead', 'CHAR_CALL911', 1)
end
else
TriggerClientEvent('esx:showAdvancedNotification', _source, 'Revive-station', 'Player', 'The ID doesnt exists', 'CHAR_CALL911', 1)
end
end)
|
local AceConsole = LibStub("AceConsole-3.0")
local LibDataBroker = LibStub("LibDataBroker-1.1")
local LibDBIcon = LibStub("LibDBIcon-1.0")
--- @type ClickedInternal
local _, Addon = ...
--- @type Localization
local L = LibStub("AceLocale-3.0"):GetLocale("Clicked")
--- @type Clicked
Clicked = LibStub("AceAddon-3.0"):NewAddon("Clicked", "AceEvent-3.0")
--- The current version of Clicked.
--- @type string
Clicked.VERSION = GetAddOnMetadata("Clicked", "Version")
local isPlayerInCombat = false
local isInitialized = false
-- Local support functions
local function RegisterMinimapIcon()
local iconData = LibDataBroker:NewDataObject("Clicked", {
type = "launcher",
label = L["Clicked"],
icon = "Interface\\Icons\\inv_misc_punchcards_yellow",
OnClick = function()
Addon:BindingConfig_Open()
end,
OnTooltipShow = function(tooltip)
tooltip:AddLine(L["Clicked"])
end
})
LibDBIcon:Register("Clicked", iconData, Addon.db.profile.options.minimap)
end
--- Parse a chat command input and handle it appropriately.
---
--- @param input string The data of the chat command, excluding the first word
local function HandleChatCommand(input)
local args = {}
local startpos = 1
while true do
local arg, next = AceConsole:GetArgs(input, 1, startpos)
table.insert(args, arg)
if next == 1e9 then
break
end
startpos = next
end
if #args == 0 then
Addon:BindingConfig_Open()
elseif #args == 1 then
if args[1] == "profile" then
Addon:ProfileOptions_Open()
elseif args[1] == "blacklist" then
Addon:BlacklistOptions_Open()
elseif args[1] == "dump" then
Addon:StatusOutput_Open()
end
end
end
-- Event handlers
local function PLAYER_REGEN_DISABLED()
isPlayerInCombat = true
Addon:AbilityTooltips_Refresh()
end
local function PLAYER_REGEN_ENABLED()
isPlayerInCombat = false
Addon:ProcessFrameQueue()
Addon:ReloadActiveBindingsIfPending()
Addon:AbilityTooltips_Refresh()
end
local function PLAYER_ENTERING_WORLD()
isInitialized = true
Addon:ProcessFrameQueue()
Addon:UpdateClickCastHeaderBlacklist()
Clicked:ReloadActiveBindings()
end
local function ADDON_LOADED()
Addon:ProcessFrameQueue()
end
local function GET_ITEM_INFO_RECEIVED(_, itemId, success)
Addon:BindingConfig_ItemInfoReceived(itemId, success)
end
local function ZONE_CHANGED_NEW_AREA()
Clicked:ReloadActiveBindings()
end
local function PLAYER_TALENT_UPDATE()
Clicked:ReloadActiveBindings()
end
local function PLAYER_FLAGS_CHANGED(_, unit)
if unit == "player" then
Clicked:ReloadActiveBindings()
end
end
local function PLAYER_FOCUS_CHANGED()
Addon:AbilityTooltips_Refresh()
end
local function PLAYER_LEVEL_CHANGED()
Clicked:ReloadActiveBindings()
end
local function PLAYER_EQUIPMENT_CHANGED()
Clicked:ReloadActiveBindings()
end
local function GROUP_ROSTER_UPDATE()
Clicked:ReloadActiveBindings()
end
local function MODIFIER_STATE_CHANGED()
Addon:AbilityTooltips_Refresh()
end
local function UNIT_TARGET()
Addon:AbilityTooltips_Refresh()
end
-- Public addon API
function Clicked:OnInitialize()
local defaultProfile = select(2, UnitClass("player"))
--- @type Database
Addon.db = LibStub("AceDB-3.0"):New("ClickedDB", self:GetDatabaseDefaults(), defaultProfile)
Addon.db.RegisterCallback(self, "OnProfileChanged", "ReloadDatabase")
Addon.db.RegisterCallback(self, "OnProfileCopied", "ReloadDatabase")
Addon.db.RegisterCallback(self, "OnProfileReset", "ReloadDatabase")
Addon:UpgradeDatabaseProfile(Addon.db.profile)
RegisterMinimapIcon()
Addon:RegisterClickCastHeader()
Addon:RegisterBlizzardUnitFrames()
Addon:GeneralOptions_Initialize()
Addon:ProfileOptions_Initialize()
Addon:BlacklistOptions_Initialize()
Addon:BindingConfig_Initialize()
Addon:StatusOutput_Initialize()
Addon:AbilityTooltips_Initialize()
AceConsole:RegisterChatCommand("clicked", HandleChatCommand)
AceConsole:RegisterChatCommand("cc", HandleChatCommand)
end
function Clicked:OnEnable()
self:RegisterEvent("PLAYER_REGEN_DISABLED", PLAYER_REGEN_DISABLED)
self:RegisterEvent("PLAYER_REGEN_ENABLED", PLAYER_REGEN_ENABLED)
self:RegisterEvent("PLAYER_ENTERING_WORLD", PLAYER_ENTERING_WORLD)
if Addon:IsGameVersionAtleast("BC") then
self:RegisterEvent("PLAYER_FOCUS_CHANGED", PLAYER_FOCUS_CHANGED)
end
if Addon:IsGameVersionAtleast("RETAIL") then
self:RegisterEvent("PLAYER_TALENT_UPDATE", PLAYER_TALENT_UPDATE)
self:RegisterEvent("PLAYER_FLAGS_CHANGED", PLAYER_FLAGS_CHANGED)
end
self:RegisterEvent("PLAYER_LEVEL_CHANGED", PLAYER_LEVEL_CHANGED);
self:RegisterEvent("PLAYER_EQUIPMENT_CHANGED", PLAYER_EQUIPMENT_CHANGED)
self:RegisterEvent("GROUP_ROSTER_UPDATE", GROUP_ROSTER_UPDATE)
self:RegisterEvent("ADDON_LOADED", ADDON_LOADED)
self:RegisterEvent("GET_ITEM_INFO_RECEIVED", GET_ITEM_INFO_RECEIVED)
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", ZONE_CHANGED_NEW_AREA)
self:RegisterEvent("MODIFIER_STATE_CHANGED", MODIFIER_STATE_CHANGED)
self:RegisterEvent("UNIT_TARGET", UNIT_TARGET)
end
function Clicked:OnDisable()
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
if Addon:IsGameVersionAtleast("BC") then
self:UnregisterEvent("PLAYER_FOCUS_CHANGED")
end
if Addon:IsGameVersionAtleast("RETAIL") then
self:UnregisterEvent("PLAYER_TALENT_UPDATE")
self:UnregisterEvent("PLAYER_FLAGS_CHANGED")
end
self:UnregisterEvent("PLAYER_LEVEL_CHANGED")
self:UnregisterEvent("PLAYER_EQUIPMENT_CHANGED")
self:UnregisterEvent("GROUP_ROSTER_UPDATE")
self:UnregisterEvent("ADDON_LOADED")
self:UnregisterEvent("GET_ITEM_INFO_RECEIVED")
self:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
self:UnregisterEvent("MODIFIER_STATE_CHANGED")
self:UnregisterEvent("UNIT_TARGET")
end
-- Private addon API
--- Check if the addon is fully initialized.
---
--- @return boolean @`true` if the addon is done initializing, `false` otherwise
function Addon:IsInitialized()
return isInitialized
end
--- Check if the player is currently in combat.
--- @return boolean @`true` if the player is currently considered to be in combat, `false` otherwise.
function Addon:IsPlayerInCombat()
return isPlayerInCombat
end
|
local Prop = {}
Prop.Name = "J&M Glass CO"
Prop.Cat = "Warehouse"
Prop.Price = 3200
Prop.Doors = {
Vector( -7043, -9828.91015625, 355 ),
Vector( -7184, -9915, 347.64999389648 ),
Vector( -6585.7299804688, -9760, 320 ),
Vector( -6998.2900390625, -9760, 320 ),
Vector( -5903.5, -10875, 347 ),
Vector( -5903.5, -10781, 347 ),
Vector( -5758, -11356, 374 ),
Vector( -5216.5, -11685, 351 ),
Vector( -5483, -10480.599609375, 347 ),
Vector( -4735.5, -11723, 351 ),
Vector( -3555, -10968.5, 391 ),
Vector( -3856, -11143, 408 ),
Vector( -4272, -11143, 408 ),
}
GM.Property:Register( Prop )
|
Talk(108, "何掌门说,若医不好夫人的病,就要将我杀了.可是这位夫人所患的病症实在太诡异了,我根本是无能为力.怎么办?我家还有八十岁高龄的母亲及不满十岁的儿女要靠我抚养.少侠请救救我.", "talkname108", 0);
ModifyEvent(-2, 7, -2, -2, 138, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, -2, -2, -2, 137, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
|
---@class CS.FairyEditor.PluginManager
---@field public allPlugins CS.System.Collections.Generic.List_CS.FairyEditor.PluginManager.PluginInfo
---@field public userPluginFolder string
---@field public projectPluginFolder string
---@type CS.FairyEditor.PluginManager
CS.FairyEditor.PluginManager = { }
---@return CS.FairyEditor.PluginManager
function CS.FairyEditor.PluginManager.New() end
function CS.FairyEditor.PluginManager:Dispose() end
function CS.FairyEditor.PluginManager:Load() end
---@param filePath string
function CS.FairyEditor.PluginManager:LoadUIPackage(filePath) end
---@param name string
---@param displayName string
---@param icon string
---@param desc string
---@param template string
function CS.FairyEditor.PluginManager:CreateNewPlugin(name, displayName, icon, desc, template) end
return CS.FairyEditor.PluginManager
|
#!/usr/bin/env lua
-- This file drives valgrind test
-- See .travis.yml for more detail.
require "busted.runner"({ standalone = false })
|
-- update did and broker ---
did="<your device id>"
broker = "<the broker url e.g. sensor.mysite.com>"
outpin=2 -- Select output pin - GPIO0
gpio.mode(outpin,gpio.OUTPUT)
inpin=1 -- Select input pin - GPIO12
gpio.mode(inpin,gpio.INT,gpio.PULLUP) -- attach interrupt to inpin
stat="OFF"
connecting=true
mbroking=true
msgs=""
vals=""
-- init mqtt client with keepalive timer 120sec
m = mqtt.Client(wifi.sta.getmac(), 120)
m:lwt("/lwt", wifi.sta.getmac(), 0, 0)
tmr_broker=0
tmr_motion=1
tmr_nomotion=2
motion_cnt=0
inInt=false
last_read=gpio.LOW
--nomotion_cnt=0
function isready()
return ((not mbroking) and (not connecting))
end
m:on("connect", function(conn)
print("connected+++++++++++++++++++++++")
mbroking=false
end)
-- on publish message receive event
m:on("message", function(conn, topic, data)
print(topic .. ":" )
if data ~= nil then
print(data)
end
end)
m:on("offline", function(con)
print ("reconnecting...")
print(node.heap())
mbroking=true
tmr.alarm(1, 10000, 0, function()
m:connect(broker, 1883, 0)
end)
end)
function pub_stat(s)
local data = string.format("{\"did\":\"%s\",\"v\":\"%s\",\"c\":%s}",did,s,tmr.now())
--table.insert(msgs, data)
msgs=data
print("gonna pub")
print(node.heap())
pub_broker()
end
function motion()
if not inInt then -- wait initialize
return
end
last_read = gpio.read(inpin)
if (last_read == gpio.HIGH) then
stat = 1
gpio.write(outpin,gpio.HIGH) -- Led ON - Motion detected
local s = string.format("%s:%s", stat, tmr.now()/1000)
print(s)
if vals~="" then
vals = vals..","..s
else
vals = s
end
print(string.len(vals) )
if (string.len(vals) > 300) or (node.heap() < 5000) then
pub_stat(vals)
vals=""
end
else
stat = 0
gpio.write(outpin,gpio.LOW) -- Led ON - Motion detected
end
end
m:connect(broker, 1883, 0)
function pub_broker()
if(isready())
then
msg = msgs
msgs = ""
print("msg publishing -------------" .. msg)
m:publish("hello/office", msg,0,0, function(conn)
print("sent")
end)
end
end
gpio.trig(inpin,"both", motion)
tmr.alarm(tmr_motion, 10000,0, function()
tmr.stop(tmr_motion)
print("initialized in")
last_read=gpio.read(inpin)
inInt=true
end)
|
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
]]
local plugin = plugin
plugin.name = "Votes"
plugin.author = "duck"
plugin.version = "0.1"
plugin.description = "Adds various commands for voting."
plugin.permissions = {"Custom Vote"}
serverguard.phrase:Add("english", "command_vote", {SERVERGUARD.NOTIFY.GREEN, "%s", SERVERGUARD.NOTIFY.WHITE, " has started a vote."})
serverguard.phrase:Add("english", "vote_winner", {SERVERGUARD.NOTIFY.WHITE, "Option ", SERVERGUARD.NOTIFY.GREEN, "%s", SERVERGUARD.NOTIFY.WHITE, " has won the vote (%d/", "%d)"})
serverguard.phrase:Add("english", "vote_tied", {SERVERGUARD.NOTIFY.WHITE, "The vote was inconclusive."})
serverguard.phrase:Add("english", "vote_tied_random", {SERVERGUARD.NOTIFY.WHITE, "The vote was inconclusive. Option ", SERVERGUARD.NOTIFY.GREEN, "%s", SERVERGUARD.NOTIFY.WHITE, " was randomly selected as the winner."})
serverguard.phrase:Add("english", "vote_in_progress", {SERVERGUARD.NOTIFY.RED, "There is already a vote in progress."})
|
-- Copyright (C) 2006-2018 Alexey Kopytov <akopytov@gmail.com>
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-- -----------------------------------------------------------------------------
-- Common code for OLTP benchmarks.
-- -----------------------------------------------------------------------------
function init()
assert(event ~= nil,
"this script is meant to be included by other OLTP scripts and " ..
"should not be called directly.")
end
if sysbench.cmdline.command == nil then
error("Command is required. Supported commands: prepare, prewarm, run, " ..
"cleanup, help")
end
function thread_init()
drv = sysbench.sql.driver()
con = drv:connect()
-- Create global nested tables for prepared statements and their
-- parameters. We need a statement and a parameter set for each combination
-- of connection/table/query
stmt = {}
param = {}
for t = 1, sysbench.opt.tables do
stmt[t] = {}
param[t] = {}
end
print_lock = 0
-- print('INIT THREAD')
-- This function is a 'callback' defined by individual benchmark scripts
prepare_statements()
end
function thread_done()
close_statements()
con:disconnect()
end
-- Re-prepare statements if we have reconnected, which is possible when some of
-- the listed error codes are in the --mysql-ignore-errors list
function sysbench.hooks.before_restart_event(errdesc)
if errdesc.sql_errno == 2013 or -- CR_SERVER_LOST
errdesc.sql_errno == 2055 or -- CR_SERVER_LOST_EXTENDED
errdesc.sql_errno == 2006 or -- CR_SERVER_GONE_ERROR
errdesc.sql_errno == 2011 -- CR_TCP_CONNECTION
then
close_statements()
prepare_statements()
end
end
-- Command line options
sysbench.cmdline.options = {
table_size =
{"Number of rows per table", 10000},
range_size =
{"Range size for range SELECT queries", 100},
tables =
{"Number of tables", 1},
point_selects =
{"Number of point SELECT queries per transaction", 10},
simple_ranges =
{"Number of simple range SELECT queries per transaction", 1},
sum_ranges =
{"Number of SELECT SUM() queries per transaction", 1},
order_ranges =
{"Number of SELECT ORDER BY queries per transaction", 1},
distinct_ranges =
{"Number of SELECT DISTINCT queries per transaction", 1},
index_updates =
{"Number of UPDATE index queries per transaction", 1},
non_index_updates =
{"Number of UPDATE non-index queries per transaction", 1},
delete_inserts =
{"Number of DELETE/INSERT combinations per transaction", 1},
deletes =
{"Number of DELETE queries per transaction", 1},
inserts =
{"Number of INSERT queries per transaction", 1},
range_selects =
{"Enable/disable all range SELECT queries", true},
range_insert =
{"Range for parallel insert of current server", "0,1000000"},
auto_inc =
{"Use AUTO_INCREMENT column as Primary Key (for MySQL), " ..
"or its alternatives in other DBMS. When disabled, use " ..
"client-generated IDs", true},
skip_trx =
{"Don't start explicit transactions and execute all queries " ..
"in the AUTOCOMMIT mode", false},
secondary =
{"Use a secondary index in place of the PRIMARY KEY", false},
create_secondary =
{"Create a secondary index in addition to the PRIMARY KEY", true},
mysql_storage_engine =
{"Storage engine, if MySQL is used", "innodb"},
pgsql_variant =
{"Use this PostgreSQL variant when running with the " ..
"PostgreSQL driver. The only currently supported " ..
"variant is 'redshift'. When enabled, " ..
"create_secondary is automatically disabled, and " ..
"delete_inserts is set to 0"}
}
-- Implement parallel prepare and prewarm commands
sysbench.cmdline.commands = {
prepare = {cmd_prepare, sysbench.cmdline.PARALLEL_COMMAND},
prewarm = {cmd_prewarm, sysbench.cmdline.PARALLEL_COMMAND},
}
-- Template strings of random digits with 11-digit groups separated by dashes
-- 10 groups, 119 characters
local c_value_template = "###########-###########-###########-" ..
"###########-###########-###########-" ..
"###########-###########-###########-" ..
"###########"
-- 5 groups, 59 characters
local pad_value_template = "###########-###########-###########-" ..
"###########-###########"
function get_c_value()
return sysbench.rand.string(c_value_template)
end
function get_pad_value()
return sysbench.rand.string(pad_value_template)
end
function get_int_value()
local val = sysbench.rand.uniform(0, 2000000000)
return val
end
local t = sysbench.sql.type
local stmt_defs = {
point_selects = {
"SELECT * FROM sbtest%u WHERE id=?",
{t.VARCHAR,255}},
simple_ranges = {
"SELECT * FROM sbtest%u WHERE id BETWEEN ? AND ?",
{t.VARCHAR,255}, {t.VARCHAR,255}},
sum_ranges = {
"SELECT SUM(amount) FROM sbtest%u WHERE id BETWEEN ? AND ?",
{t.VARCHAR,255}, {t.VARCHAR,255}},
order_ranges = {
"SELECT * FROM sbtest%u WHERE id BETWEEN ? AND ? ORDER BY FIELD1",
{t.VARCHAR,255}, {t.VARCHAR,255}},
distinct_ranges = {
"SELECT DISTINCT FIELD1 FROM sbtest%u WHERE id BETWEEN ? AND ? ORDER BY FIELD2",
{t.VARCHAR,255}, {t.VARCHAR,255}},
index_updates = {
"UPDATE sbtest%u SET FIELD0=FIELD0+1 WHERE id=?",
{t.VARCHAR,255}},
non_index_updates = {
"UPDATE sbtest%u SET FIELD1=? WHERE id=?",
{t.VARCHAR,255}, {t.VARCHAR,255}},
deletes = {
"DELETE FROM sbtest%u WHERE id=?",
{t.VARCHAR,255}},
inserts = {
"INSERT INTO sbtest%u (id, amount, FIELD0, FIELD1, FIELD2, FIELD3, FIELD4, FIELD5, FIELD6, FIELD7, FIELD8) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
{t.VARCHAR,255}, t.INT, t.INT, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}, {t.CHAR,120}},
}
function prepare_begin()
stmt.begin = con:prepare("BEGIN")
end
function prepare_commit()
stmt.commit = con:prepare("COMMIT")
end
function prepare_for_each_table(key)
for t = 1, sysbench.opt.tables do
-- print(string.format(stmt_defs[key][1], t))
stmt[t][key] = con:prepare(string.format(stmt_defs[key][1], t))
local nparam = #stmt_defs[key] - 1
if nparam > 0 then
param[t][key] = {}
end
for p = 1, nparam do
local btype = stmt_defs[key][p+1]
local len
if type(btype) == "table" then
len = btype[2]
btype = btype[1]
end
if btype == sysbench.sql.type.VARCHAR or
btype == sysbench.sql.type.CHAR then
param[t][key][p] = stmt[t][key]:bind_create(btype, len)
else
param[t][key][p] = stmt[t][key]:bind_create(btype)
end
end
if nparam > 0 then
stmt[t][key]:bind_param(unpack(param[t][key]))
end
end
end
function prepare_point_selects()
prepare_for_each_table("point_selects")
end
function prepare_simple_ranges()
prepare_for_each_table("simple_ranges")
end
function prepare_sum_ranges()
prepare_for_each_table("sum_ranges")
end
function prepare_order_ranges()
prepare_for_each_table("order_ranges")
end
function prepare_distinct_ranges()
prepare_for_each_table("distinct_ranges")
end
function prepare_index_updates()
prepare_for_each_table("index_updates")
end
function prepare_non_index_updates()
prepare_for_each_table("non_index_updates")
end
function prepare_deletes()
prepare_for_each_table("deletes")
end
function prepare_inserts()
prepare_for_each_table("inserts")
end
function prepare_delete_inserts()
prepare_for_each_table("deletes")
prepare_for_each_table("inserts")
end
-- Close prepared statements
function close_statements()
for t = 1, sysbench.opt.tables do
for k, s in pairs(stmt[t]) do
stmt[t][k]:close()
end
end
if (stmt.begin ~= nil) then
stmt.begin:close()
end
if (stmt.commit ~= nil) then
stmt.commit:close()
end
end
local function get_table_num()
return sysbench.rand.uniform(1, sysbench.opt.tables)
end
local function get_id()
local id = "abc" .. sysbench.rand.default(1, sysbench.opt.table_size)
-- print(id)
return id
end
local function get_id_for_thread()
local idx = 0
tmp = {}
for val in string.gmatch(sysbench.opt.range_insert, "%d+") do
tmp[idx] = val
idx = idx + 1
end
local size = (tonumber(tmp[1]) - tonumber(tmp[0]))
local range = math.floor(size / sysbench.opt.threads)
local start = sysbench.tid
local id = sysbench.rand.default(start*range+tmp[0], (start+1)*range+tmp[0])
return "abc" .. id
--- return "abc" .. (start * range + tmp[0])
end
function begin()
stmt.begin:execute()
end
function commit()
stmt.commit:execute()
end
function execute_point_selects()
-- print(sysbench.opt.point_selects)
local tnum = get_table_num()
local i
for i = 1, sysbench.opt.point_selects do
param[tnum].point_selects[1]:set(get_id())
stmt[tnum].point_selects:execute()
end
end
local function execute_range(key)
local tnum = get_table_num()
for i = 1, sysbench.opt[key] do
local id = get_id()
local id_num = tonumber(string.sub(id, 4))
param[tnum][key][1]:set(id)
-- param[tnum][key][2]:set(id + sysbench.opt.range_size - 1)
param[tnum][key][2]:set("abc" .. (id_num + sysbench.opt.range_size - 1))
stmt[tnum][key]:execute()
end
end
function execute_simple_ranges()
execute_range("simple_ranges")
end
function execute_sum_ranges()
execute_range("sum_ranges")
end
function execute_order_ranges()
execute_range("order_ranges")
end
function execute_distinct_ranges()
execute_range("distinct_ranges")
end
function execute_index_updates()
local tnum = get_table_num()
for i = 1, sysbench.opt.index_updates do
param[tnum].index_updates[1]:set(get_id_for_thread())
stmt[tnum].index_updates:execute()
end
end
function execute_non_index_updates()
local tnum = get_table_num()
for i = 1, sysbench.opt.non_index_updates do
param[tnum].non_index_updates[1]:set_rand_str(c_value_template)
param[tnum].non_index_updates[2]:set(get_id_for_thread())
stmt[tnum].non_index_updates:execute()
end
end
function execute_delete_inserts()
local tnum = get_table_num()
local id = get_id_for_thread()
for i = 1, sysbench.opt.delete_inserts do
param[tnum].deletes[1]:set(id)
local amount = get_int_value()
local field0 = get_int_value()
param[tnum].inserts[1]:set(id)
param[tnum].inserts[2]:set(amount)
param[tnum].inserts[3]:set(field0)
for j = 4, 11 do
param[tnum].inserts[j]:set(get_c_value())
end
stmt[tnum].deletes:execute()
stmt[tnum].inserts:execute()
end
end
function execute_deletes()
local tnum = get_table_num()
for i = 1, sysbench.opt.deletes do
local id = get_id_for_thread()
param[tnum].deletes[1]:set(id)
stmt[tnum].deletes:execute()
end
end
function execute_inserts()
local tnum = get_table_num()
for i = 1, sysbench.opt.inserts do
local id = get_id_for_thread() .. (sysbench.rand.unique() - 2147483648)
local amount = get_int_value()
local field0 = get_int_value()
param[tnum].inserts[1]:set(id)
param[tnum].inserts[2]:set(amount)
param[tnum].inserts[3]:set(field0)
for j = 4, 11 do
param[tnum].inserts[j]:set(get_c_value())
end
stmt[tnum].inserts:execute()
end
end
function log_info(msg)
prefix = os.date("%Y/%m/%d %H:%M:%S [info] ")
while print_lock > 0 do
end
print_lock = 1
print(prefix .. msg)
print_lock = 0
end
function log_error(msg)
prefix = os.date("%Y/%m/%d %H:%M:%S [error] ")
while print_lock > 0 do
end
print_lock = 1
print(prefix .. msg)
print_lock = 0
end
|
local template = require("resty.template")
--是否缓存解析后的模板,默认true
template.caching(true)
--渲染模板需要的上下文
local context = {title = "title"}
--渲染模板
template.render("t1.html",context)
ngx.say("<br/>")
--编译得到一个lua函数
local func = template.compile("t1.html")
--执行函数
local content = func(context)
--ngx api
ngx.say(content)
|
--------------
-- Worldgen --
--------------
-- Uranium
minetest.register_ore({
ore_type = "scatter",
ore = "elepower_nuclear:stone_with_uranium",
wherein = "default:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 5,
clust_size = 3,
y_max = 846,
y_min = 248,
})
minetest.register_ore({
ore_type = "scatter",
ore = "elepower_nuclear:stone_with_uranium",
wherein = "default:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 5,
clust_size = 3,
y_max = -248,
y_min = -846,
})
minetest.register_ore({
ore_type = "scatter",
ore = "elepower_nuclear:stone_with_uranium",
wherein = "default:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 5,
clust_size = 3,
y_max = -1248,
y_min = -1846,
})
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.base = "base_torso";
ITEM.name = "Olive Green, Winter Coat";
ITEM.model = "models/fty/items/wintercoat.mdl"
ITEM.price = 21;
ITEM.description = "An olive green winter coat that looks as warm as it feels. A tag of white fabric that reads CWU-Approved hangs on the inside of the collar.";
ITEM.flag = "a"
ITEM.bodyGroups = {
["torso"] = 12
}
|
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')
local CH = E:GetModule('Chat')
--Lua functions
local next, pairs, select, type = next, pairs, select, type
local format, strjoin, wipe = string.format, strjoin, wipe
--WoW API / Variables
local SocialQueueUtil_GetRelationshipInfo = SocialQueueUtil_GetRelationshipInfo
local SocialQueueUtil_GetQueueName = SocialQueueUtil_GetQueueName
local ToggleQuickJoinPanel = ToggleQuickJoinPanel
local C_SocialQueue_GetAllGroups = C_SocialQueue.GetAllGroups
local C_SocialQueue_GetGroupMembers = C_SocialQueue.GetGroupMembers
local C_SocialQueue_GetGroupQueues = C_SocialQueue.GetGroupQueues
local C_LFGList_GetSearchResultInfo = C_LFGList.GetSearchResultInfo
local UNKNOWN, QUICK_JOIN = UNKNOWN, QUICK_JOIN
local displayModifierString, lastPanel = ''
local quickJoinGroups, quickJoin = nil, {}
local function OnEnter(self)
DT:SetupTooltip(self)
if not next(quickJoin) then return end
DT.tooltip:AddLine(QUICK_JOIN, nil, nil, nil, true);
DT.tooltip:AddLine(" ");
for name, activity in pairs(quickJoin) do
DT.tooltip:AddDoubleLine(name, activity, nil, nil, nil, 1, 1, 1);
end
DT.tooltip:Show()
end
local function OnEvent(self)
wipe(quickJoin)
quickJoinGroups = C_SocialQueue_GetAllGroups()
local coloredName, players, playerName, nameColor, firstMember, numMembers, extraCount, isLFGList, firstQueue, queues, numQueues, activityName, leaderName, isLeader, activity, output, queueCount, queueName, searchResultInfo
for _, guid in pairs(quickJoinGroups) do
players = C_SocialQueue_GetGroupMembers(guid)
if players then
firstMember, numMembers, extraCount = players[1], #players, ''
playerName, nameColor = SocialQueueUtil_GetRelationshipInfo(firstMember.guid, nil, firstMember.clubId)
if numMembers > 1 then
extraCount = format(' +%s', numMembers - 1)
end
if playerName then
coloredName = format('%s%s|r%s', nameColor, playerName, extraCount)
else
coloredName = format('{%s%s}', UNKNOWN, extraCount)
end
queues = C_SocialQueue_GetGroupQueues(guid)
firstQueue, numQueues = queues and queues[1], queues and #queues or 0
isLFGList = firstQueue and firstQueue.queueData and firstQueue.queueData.queueType == 'lfglist'
if isLFGList and firstQueue and firstQueue.eligible then
if firstQueue.queueData.lfgListID then
searchResultInfo = C_LFGList_GetSearchResultInfo(firstQueue.queueData.lfgListID)
if searchResultInfo then
activityName, leaderName = searchResultInfo.name, searchResultInfo.leaderName
isLeader = CH:SocialQueueIsLeader(playerName, leaderName)
end
end
if isLeader then
coloredName = format("|TInterface\\GroupFrame\\UI-Group-LeaderIcon:16:16|t%s", coloredName)
end
activity = activityName or UNKNOWN
if numQueues > 1 then
activity = format("[+%s]%s", numQueues - 1, activity)
end
elseif firstQueue then
output, queueCount = '', 0
for _, queue in pairs(queues) do
if type(queue) == 'table' and queue.eligible then
queueName = (queue.queueData and SocialQueueUtil_GetQueueName(queue.queueData)) or ''
if queueName ~= '' then
if output == '' then
output = queueName:gsub('\n.+','') -- grab only the first queue name
queueCount = queueCount + select(2, queueName:gsub('\n','')) -- collect additional on single queue
else
queueCount = queueCount + 1 + select(2, queueName:gsub('\n','')) -- collect additional on additional queues
end
end
end
end
if output ~= '' then
if queueCount > 0 then
activity = format("%s[+%s]", output, queueCount)
else
activity = output
end
end
end
quickJoin[coloredName] = activity
end
end
self.text:SetFormattedText(displayModifierString, QUICK_JOIN, #quickJoinGroups)
lastPanel = self
end
local function ValueColorUpdate(hex)
displayModifierString = strjoin("", "%s: ", hex, "%s|r")
if lastPanel ~= nil then
OnEvent(lastPanel)
end
end
E.valueColorUpdateFuncs[ValueColorUpdate] = true
DT:RegisterDatatext('Quick Join', {"SOCIAL_QUEUE_UPDATE", "PLAYER_ENTERING_WORLD"}, OnEvent, nil, ToggleQuickJoinPanel, OnEnter, nil, QUICK_JOIN)
|
local BulletDjensen = Thing:extend("BulletDjensen")
function BulletDjensen:new(x, y, dir)
BulletDjensen.super.new(self, x, y)
self:setImage("bosses/emotilord/djensen")
self.SFX.bounce = SFX("sfx/frog_bounce")
self.velocity.x = _.signbool(dir) and -700 or 400
self.velocity.y = -_.random(400, 550)
self.damaging = true
self.angleTimer = step.new(0.5)
self.bounce:set(1)
end
function BulletDjensen:done()
BulletDjensen.super.done(self)
end
function BulletDjensen:update(dt)
if self.angleTimer(dt) then
self.angle = _.random(-.3, .3)
end
BulletDjensen.super.update(self, dt)
end
function BulletDjensen:draw()
BulletDjensen.super.draw(self)
end
function BulletDjensen:onGrounding()
BulletDjensen.super.onGrounding(self)
self.scene:playSFX(self.SFX.bounce)
end
return BulletDjensen
|
return {'eddie','eddo','eddy','eddies','eddos','eddys'}
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local csv = require("moonpie.ext.csv")
local colors = { }
function colors.convert_hex(hex)
hex = hex:gsub("#","")
if (string.len(hex) == 6) then
return
tonumber("0x"..hex:sub(1,2))/255,
tonumber("0x"..hex:sub(3,4))/255,
tonumber("0x"..hex:sub(5,6))/255
elseif (string.len(hex) == 3) then
return
tonumber("0x"..hex:sub(1,1)..hex:sub(1,1))/255,
tonumber("0x"..hex:sub(2,2)..hex:sub(2,2))/255,
tonumber("0x"..hex:sub(3,3)..hex:sub(3,3))/255
end
end
-- TODO: Remove hardcoded color directory
local csv_file = love.filesystem.read("moonpie/assets/colors.csv")
local contents = csv.openstring(csv_file)
for fields in contents:lines() do
local r,g,b = colors.convert_hex(fields[3])
colors[fields[1]]={ r, g, b, 1 }
end
colors.transparent = {0,0,0,0}
function colors.redistribute_rgb(clr)
local r, g, b, a = clr[1], clr[2], clr[3], clr[4]
local m = math.max(r, g, b)
if m <= 1.0 then
return { r, g, b, a }
end
-- maxed out
local total = r + g + b
if total >= 3 then
return { 1, 1, 1, a }
end
local x = (3 - total) / (3 * m - total)
local gray = 1 - x * m
return { gray + x * r, gray + x * g, gray + x * b, a }
end
function colors.lighten(clr, multiplier)
return colors.redistribute_rgb({
clr[1] * multiplier,
clr[2] * multiplier,
clr[3] * multiplier,
clr[4]
})
end
function colors.get_color(self, clr, opacity)
if type(clr) == "table" then
return { clr[1], clr[2], clr[3], opacity or clr[4] }
elseif type(clr) == "string" then
return self(self[clr], opacity)
elseif type(clr) == "function" then
return self(clr(self), opacity)
end
return nil
end
function colors.is_color(v)
return type(v) == "table" and #v == 4
end
function colors.all()
local out = {}
for _, v in pairs(colors) do
if colors.is_color(v) then
out[#out + 1] = v
end
end
return out
end
setmetatable(colors, {
__call = colors.get_color
})
return colors
|
object_building_kashyyyk_thm_kash_south_bridge = object_building_kashyyyk_shared_thm_kash_south_bridge:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_thm_kash_south_bridge, "object/building/kashyyyk/thm_kash_south_bridge.iff")
|
----------------------------------------------------------------------------------------------------
-- This is a class to set the layout of UIComponent.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- import
local PropertyUtils = require 'candy.ui.PropertyUtils'
---@class UILayout
local UILayout = CLASS: UILayout ()
---
-- Constructor.
function UILayout:__init ( params )
self:_initInternal ()
self:setProperties ( params )
end
---
-- Initialize the internal variables.
function UILayout:_initInternal ()
end
---
-- Update the layout.
---@param parent parent component.
function UILayout:update ( parent )
end
---
-- Sets the properties.
---@param properties properties
function UILayout:setProperties ( properties )
if properties then
PropertyUtils.setProperties ( self, properties, true )
end
end
return UILayout
|
for i = 1,10 do
if i == 5 then
i = 6
end
print(i)
end
|
local ffi = require("ffi")
local lua = require "luajit_ffi"
local function report_errors(L, status)
if status ~= 0 then
print("-- ", ffi.string(lua.lua_tostring(L, -1)))
lua.lua_pop(L, 1); -- remove error message
end
end
local LuaState = {
Defaults = {}
}
setmetatable(LuaState, {
__call = function(self, ...)
return self:new(...);
end,
});
local LuaState_mt = {
__index = LuaState;
}
-- Must at least load base library
-- or 'require' and print won't work
-- MUST load jit, or JIT won't work
--[[
lua.luaopen_base(L)
lua.luaopen_string(L);
lua.luaopen_math(L);
lua.luaopen_io(L);
lua.luaopen_table(L);
lua.luaopen_bit(L);
lua.luaopen_jit(L);
lua.luaopen_ffi(L);
--]]
LuaState.loadBaseLibraries = function(self, L)
lua.luaL_openlibs(L);
end
LuaState.new = function(self, codechunk, autorun)
local L = lua.luaL_newstate(); -- create state
if L == nil then
return nil, "cannot create state: not enough memory";
end
local obj = {
State = L;
}
setmetatable(obj, LuaState_mt);
LuaState:loadBaseLibraries(L);
if LuaState.Init then
self.InitStatus = self:run(LuaState.Init);
end
if codechunk then
self.CodeChunk = codechunk
if autorun then
self:run(codechunk)
end
end
return obj;
end
function LuaState:loadChunk(s)
local result = lua.luaL_loadstring(self.State, s)
report_errors(self.State, result)
return result
end
function LuaState:run(codechunk)
local result
if codechunk then
result = self:LoadChunk(codechunk)
end
if result == 0 then
result = lua.lua_pcall(self.State, 0, lua.LUA_MULTRET, 0)
report_errors(self.State, result)
else
return result
end
return result
end
return LuaState;
|
--
-- @copyright (c) 2015 Upstart Illustration LLC. All rights reserved.
--
local ConfigureRequest = Class()
ConfigureRequest.implements("bridge.BridgeRequestProtocol")
function ConfigureRequest.new(self)
local service
local config
function self.init(_service, _config)
service = _service
config = _config
end
-- BridgeRequestProtocol
function self.toDict()
return {service=service, config=config}
end
end
return ConfigureRequest
|
-----------------------------------------------------------------------------
-- webThreads: Xavante resumable handlers framework
--
-- Author: Javier Guerra
-- Copyright (c) 2005 Kepler Project
-----------------------------------------------------------------------------
local session = require "xavante.session"
local unpack = table.unpack or unpack
local coroWeb = {}
-- original coroutine functions
local o_resume, o_yield = coroutine.resume, coroutine.yield
-- creates a resume/yield pair
local function _ortoroutines (err)
err = err or error
local _tag = {}
return
function (co, ...)
local arg = {...}
local r,sts
repeat
r = { o_resume (co, unpack (arg)) }
sts = coroutine.status (co)
if not r[1] then err (r[2]) end
table.remove (r,1)
if r[1] ~= _tag and sts == "suspended" then
arg = { o_yield (unpack (r)) }
end
until r[1] == _tag or sts == "dead"
table.remove (r,1)
return unpack (r)
end,
function (...)
return o_yield (_tag, ...)
end
end
local function _error (res, err)
res:send_data ("<h1>error:"..err.."</h1>")
end
coroWeb.resume, coroWeb.yield = _ortoroutines ()
--
-- creates a xavante handler
-- params:
-- name (string) : session name to use
-- h (function) : thread to handle
--
function coroWeb.handler (name, h)
return function (req, res)
local sess = session.open (req, res, name)
sess.coHandler = sess.coHandler or coroutine.create (h)
coroWeb.resume (sess.coHandler, req, res)
if coroutine.status (sess.coHandler) == "dead" then
session.close (req, res, name)
end
return res
end
end
--
-- gets user actions as events
-- params:
-- in_req (table) : 'req' parameter
-- sh_t (table) : namesubhandlers
function coroWeb.event (in_req, sh_t, get_all)
local req, res
local subH, ret
repeat
req, res = coroWeb.yield ()
subH = sh_t [req.relpath]
if subH and type (subH) == "function" then
ret = subH (req, res)
end
if ret then
xavante.httpd.redirect (res, ret)
elseif ret == "refresh" then
xavante.httpd.redirect (res, in_req.parsed_url.path)
req, res = coroWeb.yield ()
end
until not subH or get_all or ret == "refresh"
return req, res
end
|
particles = {}
function spawnParticle(type, x, y, args)
local particle = {}
particle.type = type
particle.args = args
particle.tag = "" -- used for finding related particles
-- Function that sets the properties of the new particle
local init = require("src/effects/particles/" .. type)
particle = init(particle, x, y, args)
-- This update function is the same for all particles, regardless of type
function particle:genericUpdate(dt)
if self.timer > 0 then
self.timer = self.timer - dt
else
self.dead = true
self.timer = 0
end
end
table.insert(particles, particle)
end
function particles:update(dt)
-- Calls update functions on all particles
for i,p in ipairs(self) do
p:update(dt)
p:genericUpdate(dt)
end
-- Iterate through all particles in reverse to remove the dead ones
for i=#particles,1,-1 do
if particles[i].dead then
if particles[i].tween then
particles[i].tween:stop()
end
if particles[i].physics then
particles[i].physics:destroy()
end
table.remove(particles, i)
end
end
end
function particles:draw()
-- Calls draw functions on all particles
for i,p in ipairs(self) do
p:draw()
end
end
|
-- Use Include 'prosody-ldap.cfg.lua' from prosody.cfg.lua to include this file
authentication = 'ldap2' -- Indicate that we want to use LDAP for authentication
--storage = 'ldap' -- Indicate that we want to use LDAP for roster/vcard storage
storage = {
roster = "ldap";
vcard = "ldap";
archive2 = "sql2";
muc_log = "sql2";
}
ldap = {
hostname = '{{LDAP_HOST}}', -- LDAP server location
bind_dn = '{{LDAP_DN}}', -- Bind DN for LDAP authentication (optional if anonymous bind is supported)
bind_password = '{{LDAP_PWD}}', -- Bind password (optional if anonymous bind is supported)
user = {
basedn = 'ou=users,{{LDAP_BASE}}', -- The base DN where user records can be found
filter = '(&(objectClass=person)(!(uid=seven)))', -- Filter expression to find user records under basedn
usernamefield = 'uid', -- The field that contains the user's ID (this will be the username portion of the JID)
namefield = 'cn', -- The field that contains the user's full name (this will be the alias found in the roster)
},
groups = {
basedn = 'ou=groups,{{LDAP_BASE}}', -- The base DN where group records can be found
memberfield = 'member', -- The field that contains user ID records for this group (each member must have a corresponding entry under the user basedn with the same value in usernamefield)
namefield = 'cn', -- The field that contains the group's name (used for matching groups in LDAP to group definitions below)
{
name = 'GroupName', -- The group name that will be seen in users' rosters
cn = 'groupname', -- This field's key *must* match ldap.groups.namefield! It's the name of the LDAP group this definition represents
admin = false, -- (Optional) A boolean flag that indicates whether members of this group should be considered administrators.
},
{
name = 'admins',
cn = 'admins',
admin = true,
},
},
vcard_format = {
displayname = 'cn', -- Consult the vCard configuration section in the README
nickname = 'uid',
name = {
family = 'sn',
given = 'givenName',
},
photo = {
type = 'image/jpeg',
binval = 'jpegPhoto',
},
telephone = {
work = {
number = 'telephoneNumber',
}
},
address = {
work = {
street = 'street', -- street name
pcode = 'postalCode', -- postal code
locality = 'l', -- city name
ctry = 'c', -- country name
}
},
email = {
internet = {
userid = 'mail',
}
},
},
}
|
local COMMAND = Clockwork.command:New("Announce");
COMMAND.tip = "Announce something to everyone on the server.";
COMMAND.text = "<string Text>";
COMMAND.access = "o";
COMMAND.arguments = 1;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
Clockwork.chatBox:Add(nil, nil, "cp_announce", arguments[1]);
end;
COMMAND:Register();
|
-----------------------------------------
-- ID: 5016
-- Scroll of Shining Fantasia
-- Teaches the song Shining Fantasia
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(408)
end
function onItemUse(target)
target:addSpell(408)
end
|
-- Helper Functions
local function UpdateSelected(radioButtons, selected, silent)
for i, radioButton in ipairs(radioButtons) do
if radioButton ~= selected then
radioButton:SetSelected(false, silent)
end
end
end
-- Public Functions
local class = {}
class.__index = class
function class:GetName()
return self.name
end
function class:AddRadioButton(radioButton)
table.insert(self.radioButtons, radioButton)
radioButton.group = self
end
function class:RemoveRadioButton(radioButton)
assert(type(radioButton) == "number" or type(radioButton) == "table", "param 1 must be a number or a radiobutton frame!")
radioButton.group = nil
if type(radioButton) == "number" then
table.remove(self.radioButtons, radioButton)
else
for i, v in ipairs(self.radioButtons) do
if v == radioButton then
table.remove(self.radioButtons, i)
end
end
end
end
function class:GetRadioButton(index)
assert(type(index) == "number", "param 1 must be a number!")
return self.radioButtons[index]
end
function class:GetSelectedRadioButton()
for i, radioButton in ipairs(self.radioButtons) do
if radioButton:GetSelected() then
return radioButton
end
end
end
function class:GetSelectedIndex()
for i, radioButton in ipairs(self.radioButtons) do
if radioButton:GetSelected() then
return i
end
end
end
function class:SetSelectedIndex(index, silent)
assert(type(index) == "number", "param 1 must be a number!")
assert(silent == nil or type(silent) == "boolean", "param 2 must be a boolean!")
local radioButton = self.radioButtons[index]
radioButton:SetSelected(true, silent)
end
function class:SetEnabled(enabled)
assert(type(enabled) == "boolean", "param 1 must be a boolean!")
for i, radioButton in ipairs(self.radioButtons) do
radioButton:SetEnabled(enabled)
end
end
-- Internal Functions
function class:RadioButtonSelected(radioButton, silent)
UpdateSelected(self.radioButtons, radioButton, silent)
if not silent and self.Event.RadioButtonChange then
self.Event.RadioButtonChange(self)
end
end
-- Constructor Function
function Library.LibSimpleWidgets.RadioButtonGroup(name)
assert(type(name) == "string", "param 1 must be a string!")
local group = {}
setmetatable(group, class)
group.name = name
group.radioButtons = {}
Library.LibSimpleWidgets.EventProxy(group, { "RadioButtonChange" })
return group
end
|
local t = require("aaaaa").mod
local b = require("bbbbb")
local c = require "ddddd"
p("okwjgfiowjiofw").aa = 13
|
luapack = luapack or {}
local green = {r = 0, g = 255, b = 0, a = 255}
function luapack.LogMsg(...)
MsgC(green, "[LuaPack] ")
print(...)
end
local yellow = {r = 255, g = 255, b = 0, a = 255}
function luapack.DebugMsg(...)
MsgC(yellow, "[LuaPack] ")
print(...)
end
function luapack.CanonicalizePath(path)
path = string.lower(path)
path = string.gsub(path, "\\", "/")
path = string.gsub(path, "/+", "/")
local t = {}
for str in string.gmatch(path, "([^/]+)") do
if str == ".." then
table.remove(t)
elseif str ~= "." and str ~= "" then
table.insert(t, str)
end
end
path = table.concat(t, "/")
return string.match(path, "lua/(.+)$") or (string.match(path, "^gamemodes/(.+)$") or path)
end
|
require("iuplua")
require("iupluagl")
require("luagl")
require("luaglu")
iup.key_open()
cnv = iup.glcanvas{buffer="DOUBLE", rastersize = "640x480"}
function cnv:resize_cb(width, height)
iup.GLMakeCurrent(self)
gl.Viewport(0, 0, width, height)
gl.MatrixMode('PROJECTION') -- Select The Projection Matrix
gl.LoadIdentity() -- Reset The Projection Matrix
if height == 0 then height = 1 end -- Avoid division by zero
glu.Perspective(80, width / height, 1, 5000) -- Calculate The Aspect Ratio And Set The Clipping Volume
gl.MatrixMode('MODELVIEW') -- Select The Model View Matrix
gl.LoadIdentity() -- Reset The Model View Matrix
end
function cnv:action(x, y)
iup.GLMakeCurrent(self)
gl.Clear('COLOR_BUFFER_BIT,DEPTH_BUFFER_BIT') -- Clear Screen And Depth Buffer
iup.GLSwapBuffers(self)
end
function cnv:k_any(c)
if c == iup.K_q or c == iup.K_ESC then
return iup.CLOSE
elseif c == iup.K_F1 then
if fullscreen then
fullscreen = false
dlg.fullscreen = "No"
else
fullscreen = true
dlg.fullscreen = "Yes"
end
end
end
function cnv:map_cb()
iup.GLMakeCurrent(self)
gl.ShadeModel('SMOOTH') -- Enable Smooth Shading
gl.ClearColor(0, 0, 0, 0.5) -- Black Background
gl.ClearDepth(1.0) -- Depth Buffer Setup
gl.Enable('DEPTH_TEST') -- Enables Depth Testing
gl.DepthFunc('LEQUAL') -- The Type Of Depth Testing To Do
gl.Enable('COLOR_MATERIAL')
gl.Hint('PERSPECTIVE_CORRECTION_HINT','NICEST')
end
dlg = iup.dialog{cnv; title="LuaGL Test Application 01"}
dlg:show()
cnv.rastersize = nil -- reset minimum limitation
if (not iup.MainLoopLevel or iup.MainLoopLevel()==0) then
iup.MainLoop()
end
|
local function parse_args()
local cmd = torch.CmdLine()
cmd:option("-batch_size", 128, "")
cmd:option("-alpha", 0.0001, "learning rate")
cmd:option("-max_iter", 8, "max number of iteration")
cmd:option("-gpu_index", 1, "the index of GPU to use")
cmd:option("-params_file", "Atten/save_t_given_s/params", "load hyperparameters for a pre-trained generative model")
cmd:option("-model_file", "Atten/save_t_given_s/model1", "path for loading the pre-trained generative model")
cmd:option("-train_file", "data/t_given_s_train.txt", "")
cmd:option("-dev_file", "data/t_given_s_dev.txt", "")
cmd:option("-test_file", "data/t_given_s_test.txt", "")
cmd:option("-save_model_path", "save", "path for saving the model")
cmd:option("-readSequenceModel", true,
"whether to read a pretrained seq2seq model. this variable has to be set to true when training the model")
cmd:option("-readFutureModel", false,
"whether to load a pretrained Soothsayer Model. this variable has to be set to false when training the model")
cmd:option("-FuturePredictorModelFile", "", "path for load a pretrained Soothsayer Model. does not need it at model training time")
local params = cmd:parse(arg)
paths.mkdir(params.save_model_path)
print(params)
return params
end
return parse_args
|
include("plat/build.lua")
local conly = {
rpi = true
}
local softfp = {
cpm = true,
}
local sourcefiles = filenamesof(
"./hilo.b",
"./hilo.bas",
"./hilo.c",
"./hilo.mod",
"./hilo.p",
"./mandelbrot.c",
"./paranoia.c",
"./startrek.c"
)
local usesfp = {
["mandelbrot.c"] = true,
["startrek.c"] = true,
}
local installmap = {}
for _, file in ipairs(sourcefiles) do
local b = basename(file)
local be = replace(b, "%.", "_")
local _, _, e = b:find("%.(%w*)$")
for _, plat in ipairs(vars.plats) do
local flags = {}
if softfp[plat] and usesfp[b] then
flags[#flags+1] = "-fp"
end
if (e == "c") or not conly[plat] then
local exe = ackprogram {
name = be.."_"..plat,
srcs = { file },
vars = {
plat = plat,
lang = e,
["+ackldflags"] = flags,
}
}
installmap["$(PLATIND)/examples/"..be.."."..plat] = exe
end
end
installmap["$(PLATIND)/examples/"..b] = file
end
installable {
name = "pkg",
map = installmap
}
|
-----------------------------------------
-- ID: 5006
-- Scroll of Valor Minuet V
-- Teaches the song Valor Minuet V
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(398)
end
function onItemUse(target)
target:addSpell(398)
end
|
AmmoPackAbilityMixin = CreateMixin(AmmoPackAbilityMixin)
AmmoPackAbilityMixin.type = "AmmoPackAbility"
local kUseSound = PrecacheAsset("sound/NS2.fev/marine/common/pickup_ammo")
AmmoPackAbilityMixin.networkVars =
{
timeLastAmmoPackUsed = "time",
ammoPackAbilityEnabled = "boolean"
}
function AmmoPackAbilityMixin:__initmixin()
self.timeLastAmmoPackUsed = 0
self.ammoPackAbilityEnabled = false
end
function AmmoPackAbilityMixin:GetIsAmmoPackAbilityEnabled()
return self.ammoPackAbilityEnabled
end
function AmmoPackAbilityMixin:SetIsAmmoPackAbilityEnabled(isEnabled)
self.ammoPackAbilityEnabled = isEnabled
end
local function GetRemainingCooldownTime(self)
if self.timeLastAmmoPackUsed == 0 then
return 0
end
return math.max(0, self.timeLastAmmoPackUsed + kAmmoPackAbilityCooldown - Shared.GetTime())
end
local function CheckNeedsAmmo(self)
local needsAmmo = false
if self:isa("Marine") then
for i = 0, self:GetNumChildren() - 1 do
local child = self:GetChildAtIndex(i)
if child:isa("ClipWeapon") and child:GetNeedsAmmo(false) then
needsAmmo = true
break
end
end
end
return needsAmmo
end
function AmmoPackAbilityMixin:CanApplyAmmoPack()
if Server then
if not self:isa("Marine") then
return false
end
local userId = Server.GetOwner(self):GetUserId()
local coolDownTime = GetRemainingCooldownTime(self)
local alive = self:GetIsAlive()
local vortexed = GetIsVortexed()
local hasAbility = GetGameMaster():GetMarinePersistData():GetHasAbility(userId, kTechId.AmmoPack)
local needsAmmo = CheckNeedsAmmo(self)
return hasAbility and self.ammoPackAbilityEnabled and coolDownTime == 0 and alive and not vortexed and needsAmmo
end
end
function AmmoPackAbilityMixin:ApplyAmmoPack()
local consumedPack = false
local emptyClip = false
if self:isa("Marine") then
for i = 0, self:GetNumChildren() - 1 do
local child = self:GetChildAtIndex(i)
if child:isa("ClipWeapon") then
if child:GetAmmo() == 0 then
emptyClip = true
end
if child:GiveAmmo(AmmoPack.kNumClips, false) then
consumedPack = true
end
end
end
if consumedPack then
self.timeLastAmmoPackUsed = Shared.GetTime()
StartSoundEffectAtOrigin(kUseSound, self:GetOrigin())
if emptyClip then
self:Reload()
end
end
end
end
function AmmoPackAbilityMixin:GetAmmoPackCooldownFraction()
local timeRemaining = GetRemainingCooldownTime(self)
return ConditionalValue(timeRemaining > 0, timeRemaining / kAmmoPackAbilityCooldown, 0)
end
|
--- Functions for command-line scripts.
module("luarocks.command_line", package.seeall)
local util = require("luarocks.util")
local cfg = require("luarocks.cfg")
local path = require("luarocks.path")
local dir = require("luarocks.dir")
local deps = require("luarocks.deps")
--- Display an error message and exit.
-- @param message string: The error message.
local function die(message)
assert(type(message) == "string")
local ok, err = pcall(util.run_scheduled_functions)
if not ok then
util.printerr("\nLuaRocks "..cfg.program_version.." internal bug (please report at luarocks-developers@lists.sourceforge.net):\n"..err)
end
util.printerr("\nError: "..message)
os.exit(1)
end
--- Main command-line processor.
-- Parses input arguments and calls the appropriate driver function
-- to execute the action requested on the command-line, forwarding
-- to it any additional arguments passed by the user.
-- Uses the global table "commands", which contains
-- the loaded modules representing commands.
-- @param ... string: Arguments given on the command-line.
function run_command(...)
local args = {...}
local cmdline_vars = {}
for i = #args, 1, -1 do
local arg = args[i]
if arg:match("^[^-][^=]*=") then
local var, val = arg:match("^([A-Z_][A-Z0-9_]*)=(.*)")
if val then
cmdline_vars[var] = val
table.remove(args, i)
else
die("Invalid assignment: "..arg)
end
end
end
local nonflags = { util.parse_flags(unpack(args)) }
local flags = table.remove(nonflags, 1)
if flags["from"] then flags["server"] = flags["from"] end
if flags["only-from"] then flags["only-server"] = flags["only-from"] end
if flags["only-sources-from"] then flags["only-sources"] = flags["only-sources-from"] end
if flags["to"] then flags["tree"] = flags["to"] end
if flags["nodeps"] then
flags["deps-mode"] = "none"
table.insert(args, "--deps-mode=none")
end
cfg.flags = flags
local command
if flags["version"] then
util.printout(program_name.." "..cfg.program_version)
util.printout(program_description)
util.printout()
os.exit(0)
elseif flags["help"] or #nonflags == 0 then
command = "help"
args = nonflags
else
command = nonflags[1]
for i, arg in ipairs(args) do
if arg == command then
table.remove(args, i)
break
end
end
end
command = command:gsub("-", "_")
if flags["extensions"] then
cfg.use_extensions = true
local type_check = require("luarocks.type_check")
type_check.load_extensions()
end
if cfg.local_by_default then
flags["local"] = true
end
if flags["deps-mode"] and not deps.check_deps_mode_flag(flags["deps-mode"]) then
die("Invalid entry for --deps-mode.")
end
if flags["tree"] then
if flags["tree"] == true or flags["tree"] == "" then
die("Argument error: use --tree=<path>")
end
local fs = require("luarocks.fs")
local root_dir = fs.absolute_name(flags["tree"])
path.use_tree(root_dir)
elseif flags["local"] then
path.use_tree(cfg.home_tree)
else
local trees = cfg.rocks_trees
path.use_tree(trees[#trees])
end
if type(cfg.root_dir) == "string" then
cfg.root_dir = cfg.root_dir:gsub("/+$", "")
else
cfg.root_dir.root = cfg.root_dir.root:gsub("/+$", "")
end
cfg.rocks_dir = cfg.rocks_dir:gsub("/+$", "")
cfg.deploy_bin_dir = cfg.deploy_bin_dir:gsub("/+$", "")
cfg.deploy_lua_dir = cfg.deploy_lua_dir:gsub("/+$", "")
cfg.deploy_lib_dir = cfg.deploy_lib_dir:gsub("/+$", "")
cfg.variables.ROCKS_TREE = cfg.rocks_dir
cfg.variables.SCRIPTS_DIR = cfg.deploy_bin_dir
if flags["server"] then
if flags["server"] == true then
die("Argument error: use --server=<url>")
end
local protocol, path = dir.split_url(flags["server"])
table.insert(cfg.rocks_servers, 1, protocol.."://"..path)
end
if flags["only-server"] then
if flags["only-server"] == true then
die("Argument error: use --only-server=<url>")
end
cfg.rocks_servers = { flags["only-server"] }
end
if flags["only-sources"] then
cfg.only_sources_from = flags["only-sources"]
end
if command ~= "help" then
for k, v in pairs(cmdline_vars) do
cfg.variables[k] = v
end
end
if commands[command] then
-- TODO the interface of run should be modified, to receive the
-- flags table and the (possibly unpacked) nonflags arguments.
-- This would remove redundant parsing of arguments.
-- I'm not changing this now to avoid messing with the run()
-- interface, which I know some people use (even though
-- I never published it as a public API...)
local xp, ok, err = xpcall(function() return commands[command].run(unpack(args)) end, function(err)
die(debug.traceback("LuaRocks "..cfg.program_version
.." bug (please report at luarocks-developers@lists.sourceforge.net).\n"
..err, 2))
end)
if xp and (not ok) then
die(err)
end
else
die("Unknown command: "..command)
end
util.run_scheduled_functions()
end
|
-- Base16 PhD color
-- Author: Hennig Hasemann (http://leetless.de/vim.html)
-- to be use in your theme.lua
-- symlink or copy to config folder `local color = require('color')`
local M = {}
M.base00 = "#061229" -- ----
M.base01 = "#2a3448" -- ---
M.base02 = "#4d5666" -- --
M.base03 = "#717885" -- -
M.base04 = "#9a99a3" -- +
M.base05 = "#b8bbc2" -- ++
M.base06 = "#dbdde0" -- +++
M.base07 = "#ffffff" -- ++++
M.base08 = "#d07346" -- red
M.base09 = "#f0a000" -- orange
M.base0A = "#fbd461" -- yellow
M.base0B = "#99bf52" -- green
M.base0C = "#72b9bf" -- aqua/cyan
M.base0D = "#5299bf" -- blue
M.base0E = "#9989cc" -- purple
M.base0F = "#b08060" -- brown
return M
|
local entity
local Fishing = false
local WaterTypes = {
[1] = {["name"] = "Sea of Coronado", ["waterhash"] = -247856387, ["watertype"] = "lake"},
[2] = {["name"] = "San Luis River", ["waterhash"] = -1504425495, ["watertype"] = "river"},
[3] = {["name"] = "Lake Don Julio", ["waterhash"] = -1369817450, ["watertype"] = "lake"},
[4] = {["name"] = "Flat Iron Lake", ["waterhash"] = -1356490953, ["watertype"] = "lake"},
[5] = {["name"] = "Upper Montana River", ["waterhash"] = -1781130443, ["watertype"] = "river"},
[6] = {["name"] = "Owanjila", ["waterhash"] = -1300497193, ["watertype"] = "river"},
[7] = {["name"] = "HawkEye Creek", ["waterhash"] = -1276586360, ["watertype"] = "river"},
[8] = {["name"] = "Little Creek River", ["waterhash"] = -1410384421, ["watertype"] = "river"},
[9] = {["name"] = "Dakota River", ["waterhash"] = 370072007, ["watertype"] = "river"},
[10] = {["name"] = "Beartooth Beck", ["waterhash"] = 650214731, ["watertype"] = "river"},
[11] = {["name"] = "Lake Isabella", ["waterhash"] = 592454541, ["watertype"] = "lake"},
[12] = {["name"] = "Cattail Pond", ["waterhash"] = -804804953, ["watertype"] = "lake"},
[13] = {["name"] = "Deadboot Creek", ["waterhash"] = 1245451421, ["watertype"] = "river"},
[14] = {["name"] = "Spider Gorge", ["waterhash"] = -218679770, ["watertype"] = "river"},
[15] = {["name"] = "O'Creagh's Run", ["waterhash"] = -1817904483, ["watertype"] = "lake"},
[16] = {["name"] = "Moonstone Pond", ["waterhash"] = -811730579, ["watertype"] = "lake"},
[17] = {["name"] = "Roanoke Valley", ["waterhash"] = -1229593481, ["watertype"] = "river"},
[18] = {["name"] = "Elysian Pool", ["waterhash"] = -105598602, ["watertype"] = "lake"},
[19] = {["name"] = "Heartland Overflow", ["waterhash"] = 1755369577, ["watertype"] = "swamp"},
[20] = {["name"] = "Lagras", ["waterhash"] = -557290573, ["watertype"] = "swamp"},
[21] = {["name"] = "Lannahechee River", ["waterhash"] = -2040708515, ["watertype"] = "river"},
[22] = {["name"] = "Dakota River", ["waterhash"] = 370072007, ["watertype"] = "river"},
[23] = {["name"] = "Random1", ["waterhash"] = 231313522, ["watertype"] = "river"},
[24] = {["name"] = "Random2", ["waterhash"] = 2005774838, ["watertype"] = "river"},
[25] = {["name"] = "Random3", ["waterhash"] = -1287619521, ["watertype"] = "river"},
[26] = {["name"] = "Random4", ["waterhash"] = -1308233316, ["watertype"] = "river"},
[27] = {["name"] = "Random5", ["waterhash"] = -196675805, ["watertype"] = "river"},
}
RegisterNetEvent('scf_fishing:StartFishing')
AddEventHandler('scf_fishing:StartFishing', function()
if not Fishing then
Fishing = true
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local Water = Citizen.InvokeNative(0x5BA7A68A346A5A91,coords.x, coords.y, coords.z)
local foundwater = false
local dic = "amb_work@world_human_stand_fishing@male_b@base"
local boneIndex = GetEntityBoneIndexByName(playerPed, "SKEL_R_HAND")
local modelHash = GetHashKey("p_fishingpole01x")
local anim = "base"
loadAnimDict(dic)
local entity = CreateObject(modelHash, coords.x+0.3, coords.y,coords.z, true, false, false)
AttachEntityToEntity(entity, ped, boneIndex, 0.1, -0.1, -0.0, -66.0, -0.2, -0.2, false, false, false, true, 2, true)
TaskPlayAnim(ped, dic, anim, 1.0, 8.0, -1, 1, 0, false, false, false)
for k,v in pairs(WaterTypes) do
if Water == WaterTypes[k]["waterhash"] then
foundwater = true
w = math.random(12,28)
local seconds = w/1
for i=1,seconds,1 do
TriggerEvent("vorp:Tip", "Fishing.", 500)
Wait(335)
TriggerEvent("vorp:Tip", "Fishing..", 500)
Wait(335)
TriggerEvent("vorp:Tip", "Fishing...", 500)
Wait(335)
end
-- Wait(w)
ClearPedTasks(ped)
DeleteObject(entity)
DeleteEntity(entity)
TriggerServerEvent("fishing")
break
end
end
Fishing = false
if foundwater == false then
TriggerEvent("vorp:TipBottom", "You cant fish here", 10000)
end
end
end)
function loadAnimDict(dict)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(500)
end
end
|
local player_helper = require("/dynamic/helpers/player_helpers.lua")
local angle_helpers = require("/dynamic/helpers/angle_helpers.lua")
local floating_message = require("/dynamic/helpers/floating_message.lua")
local shield_box = require("/dynamic/helpers/boxes/shield_box.lua")
local cannon_box = require("/dynamic/helpers/boxes/cannon_box.lua")
local blindness_boxes = require("/dynamic/blindness_boxes/blindness_boxes.lua")
local set = require("/dynamic/timeout_helper.lua")
local height = 1000fx
local width = 750fx
pewpew.set_level_size(width, height)
local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_10, cannon = pewpew.CannonType.DOUBLE}
local player = player_helper.new_player_ship( 375fx, 150fx, 0)
pewpew.configure_player(0, {camera_distance = 650fx, shield = 2})
pewpew.configure_player_ship_weapon(player, weapon_config)
local function random_position()
return fmath.random_fixedpoint(10fx, width-10fx), fmath.random_fixedpoint(10fx, height-10fx)
end
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 0)
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 1)
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 2)
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 3)
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 4)
local background = pewpew.new_customizable_entity(0fx, 0fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/outline.lua", 5)
local background = pewpew.new_customizable_entity(-220fx, -220fx)
pewpew.customizable_entity_set_mesh(background, "/dynamic/background.lua", 0)
local dots_background = pewpew.new_customizable_entity(width / 2fx, height / 2fx)
pewpew.customizable_entity_set_mesh(dots_background, "/dynamic/cage_graphics.lua", 0)
pewpew.add_wall(335fx, 400fx, 415fx, 400fx)
pewpew.add_wall(275fx, 460fx, 275fx, 540fx)
pewpew.add_wall(480fx, 460fx, 480fx, 540fx)
pewpew.add_wall(335fx, 600fx, 415fx, 600fx)
local text = pewpew.new_customizable_entity(375fx, 1085fx)
pewpew.customizable_entity_set_string(text, "#ffffff05April fools? More like Blind fools!")
local text2 = pewpew.new_customizable_entity(378fx, 1087fx)
pewpew.customizable_entity_set_string(text2, "#ffffff04April fools? More like Blind fools!")
local text3 = pewpew.new_customizable_entity(372fx, 1083fx)
pewpew.customizable_entity_set_string(text3, "#ffffff03April fools? More like Blind fools!")
local function toRad(x)
return x * (22fx/7fx) / 180fx
end
local function toDeg(x)
return x * 180fx / (22fx/7fx)
end
local function random_position()
return fmath.random_fixedpoint(10fx, width-10fx), fmath.random_fixedpoint(10fx, height-10fx)
end
local angle = fmath.random_fixedpoint(0fx,fmath.tau())
local rx, ry = random_position()
local shield = shield_box.new(375fx, 500fx, weapon_config)
local time = 0
pewpew.add_update_callback(
function()
time = time + 1
local conf = pewpew.get_player_configuration(0)
if conf["has_lost"] == true then
pewpew.stop_game()
end
if time > 150 and time < 1150 and time % 295 == 0 then
pewpew.new_wary(random_position())
end
if time > 1150 and time < 2150 and time % 245 == 0 then
pewpew.new_wary(random_position())
end
if time > 2150 and time % 225 == 0 then
pewpew.new_wary(random_position())
end
if time > 250 and time < 1250 and time % 470 == 0 then
pewpew.new_asteroid(random_position())
end
if time > 1250 and time < 2250 and time % 425 == 0 then
pewpew.new_asteroid(random_position())
end
if time > 2250 and time % 380 == 0 then
pewpew.new_asteroid(random_position())
end
if time > 450 and time % 700 == 0 then
pewpew.new_rolling_sphere(fmath.random_fixedpoint(25fx,725fx),fmath.random_fixedpoint(25fx,100fx), fmath.random_fixedpoint(0fx,fmath.tau()), 3fx)
pewpew.new_rolling_sphere(fmath.random_fixedpoint(25fx,725fx),fmath.random_fixedpoint(900fx,975fx), fmath.random_fixedpoint(0fx,fmath.tau()), 3fx)
end
if time > 300 and time < 1300 and time % 400 == 0 then
pewpew.new_mothership(rx, ry, pewpew.MothershipType.FIVE_CORNERS, fmath.random_fixedpoint(0fx,fmath.tau()))
end
if time > 1300 and time < 2300 and time % 355 == 0 then
pewpew.new_mothership(rx, ry, pewpew.MothershipType.FIVE_CORNERS, fmath.random_fixedpoint(0fx,fmath.tau()))
end
if time > 2300 and time % 305 == 0 then
pewpew.new_mothership(rx, ry, pewpew.MothershipType.FIVE_CORNERS, fmath.random_fixedpoint(0fx,fmath.tau()))
end
if time > 300 and time < 1700 % 650 == 0 then
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
end
if time > 1700 and time < 3100 and time % 645 == 0 then
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
end
if time > 3100 and time % 645 == 0 then
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(1fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 1fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(749fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
pewpew.new_crowder(1fx, 999fx)
end
if time > 200 and time % 600 == 0 then
shield_box.new(375fx, 500fx, weapon_config)
end
if time > 650 and time % 1200 == 0 then
cannon_box.new(fmath.random_fixedpoint(10fx, 740fx), fmath.random_fixedpoint(10fx, 990fx), fmath.random_int(3, 3))
end
if time > 600 and time % 675 == 0 then
-- arguments (in order): x, y, expiration (in ticks), ship id, callback function
blindness_boxes.create_box(fmath.random_fixedpoint(10fx, 740fx), fmath.random_fixedpoint(10fx, 990fx), 350, player, function(player_index, ship_id)
pewpew.configure_player(player_index, {camera_distance = 300fx})
-- arguments (in order): duration of powerup, callback function
set.timeout(200, function()
pewpew.configure_player(player_index, {camera_distance = 650fx})
end)
end)
end
if time % 30 == 0 then
local x, y = pewpew.entity_get_position(player)
pewpew.print(x .. " , " .. y)
end
end)
|
local TCP = require('tcp')
local Request = require('request')
local Response = require('response')
local HTTP_Parser = require('http_parser')
local HTTP = {}
function HTTP.create_server(host, port, on_connection)
local server = TCP.new()
server:bind(host, port)
server:listen(function (err)
if err then
return server:emit("error", err)
end
-- Accept the client and build request and response objects
local client = TCP.new()
server:accept(client)
client:read_start()
local request = Request.new(client)
local response = Response.new(client)
-- Convert TCP stream to HTTP stream
local current_field
local parser
local headers
parser = HTTP_Parser.new("request", {
on_message_begin = function ()
headers = {}
request.headers = headers
end,
on_url = function (url)
request.url = url
end,
on_header_field = function (field)
current_field = field
end,
on_header_value = function (value)
headers[current_field:lower()] = value
end,
on_headers_complete = function (info)
request.method = info.method
request.upgrade = info.upgrade
request.version_major = info.version_major
request.version_minor = info.version_minor
-- Give upgrade requests access to the raw client if they want it
if info.upgrade then
request.client = client
end
-- Handle 100-continue requests
if request.headers.expect and info.version_major == 1 and info.version_minor == 1 and request.headers.expect:lower() == "100-continue" then
if server.handlers and server.handlers.check_continue then
server:emit("check_continue", request, response)
else
response:write_continue()
on_connection(request, response)
end
else
on_connection(request, response)
end
-- We're done with the parser once we hit an upgrade
if request.upgrade then
parser:finish()
end
end,
on_body = function (chunk)
request:emit('data', chunk, #chunk)
end,
on_message_complete = function ()
request:emit('end')
end
})
client:on("data", function (chunk, len)
-- Ignore empty chunks
if len == 0 then return end
-- Once we're in "upgrade" mode, the protocol is no longer HTTP and we
-- shouldn't send data to the HTTP parser
if request.upgrade then
request:emit("data", chunk, len)
return
end
-- Parse the chunk of HTTP, this will syncronously emit several of the
-- above events and return how many bytes were parsed.
local nparsed = parser:execute(chunk, 0, len)
-- If it wasn't all parsed then there was an error parsing
if nparsed < len then
-- If the error was caused by non-http protocol like in websockets
-- then that's ok, just emit the rest directly to the request object
if request.upgrade then
len = len - nparsed
chunk = chunk:sub(nparsed + 1)
request:emit("data", chunk, len)
else
request:emit("error", "parse error")
end
end
end)
client:on("end", function ()
parser:finish()
end)
end)
return server
end
return HTTP
|
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2009-2015
-- =============================================================
-- License
-- =============================================================
--[[
> SSK is free to use.
> SSK is free to edit.
> SSK is free to use in a free or commercial game.
> SSK is free to use in a free or commercial non-game app.
> SSK is free to use without crediting the author (credits are still appreciated).
> SSK is free to use without crediting the project (credits are still appreciated).
> SSK is NOT free to sell for anything.
> SSK is NOT free to credit yourself with.
]]
-- =============================================================
_G.lrequire = function( path )
local mod
return setmetatable({}, {
__index = function(_, k)
mod = mod or require(path)
return mod[k]
end
})
end
|
--this is included server side by the loader if the map is md_yard
--return a function for wave generation, if nil is returned it will default to what is in the config
|
local FlagStandManager = {}
-- ROBLOX Services
local Players = game.Players
-- Game Services
local Configurations = require(game.ServerStorage.Configurations)
-- Local Variables
local FlagObjects = {}
local FlagCarriers = {}
local Events = game.ReplicatedStorage.Events
local CaptureFlag = Events.CaptureFlag
local ReturnFlag = Events.ReturnFlag
-- Local Functions
local MakeFlag
local function DestroyFlag(flagObject)
flagObject.Flag:Destroy()
for player, object in pairs(FlagCarriers) do
if object == flagObject then
FlagCarriers[player] = nil
end
end
end
local function OnCarrierDied(player)
local flagObject = FlagCarriers[player]
if flagObject then
local flagPole = flagObject.FlagPole
local flagBanner = flagObject.FlagBanner
flagPole.CanCollide = false
flagBanner.CanCollide = false
flagPole.Anchored = true
flagBanner.Anchored = true
flagObject.PickedUp = false
FlagCarriers[player] = nil
if Configurations.RETURN_FLAG_ON_DROP then
wait(Configurations.FLAG_RESPAWN_TIME)
if not flagObject.AtSpawn and not flagObject.PickedUp then
DestroyFlag(flagObject)
MakeFlag(flagObject)
ReturnFlag:Fire(flagObject.FlagBanner.BrickColor)
end
end
end
end
local function PickupFlag(player, flagObject)
FlagCarriers[player] = flagObject
flagObject.AtSpawn = false
flagObject.PickedUp = true
local torso
if player.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
torso = player.Character:FindFirstChild('Torso')
else
torso = player.Character:FindFirstChild('UpperTorso')
end
local flagPole = flagObject.FlagPole
local flagBanner = flagObject.FlagBanner
flagPole.Anchored = false
flagBanner.Anchored = false
flagPole.CanCollide = false
flagBanner.CanCollide = false
local weld = Instance.new('Weld', flagPole)
weld.Name = 'PlayerFlagWeld'
weld.Part0 = flagPole
weld.Part1 = torso
weld.C0 = CFrame.new(0,0,-1)
end
local function BindFlagTouched(flagObject)
local flagPole = flagObject.FlagPole
local flagBanner = flagObject.FlagBanner
flagPole.Touched:connect(function(otherPart)
local player = Players:GetPlayerFromCharacter(otherPart.Parent)
if not player then return end
if not player.Character then return end
local humanoid = player.Character:FindFirstChild('Humanoid')
if not humanoid then return end
if humanoid.Health <= 0 then return end
if flagBanner.BrickColor ~= player.TeamColor and not flagObject.PickedUp then
PickupFlag(player, flagObject)
elseif flagBanner.BrickColor == player.TeamColor and not flagObject.AtSpawn and Configurations.FLAG_RETURN_ON_TOUCH then
DestroyFlag(flagObject)
MakeFlag(flagObject)
ReturnFlag:Fire(flagObject.FlagBanner.BrickColor)
end
end)
end
function MakeFlag(flagObject)
flagObject.Flag = flagObject.FlagCopy:Clone()
flagObject.Flag.Parent = flagObject.FlagContainer
flagObject.FlagPole = flagObject.Flag.FlagPole
flagObject.FlagBanner = flagObject.Flag.FlagBanner
flagObject.FlagBanner.CanCollide = false
flagObject.AtSpawn = true
flagObject.PickedUp = false
BindFlagTouched(flagObject)
end
local function BindBaseTouched(flagObject)
local flagBase = flagObject.FlagBase
flagBase.Touched:connect(function(otherPart)
local player = Players:GetPlayerFromCharacter(otherPart.Parent)
if not player then return end
if flagBase.BrickColor == player.TeamColor and FlagCarriers[player] then
CaptureFlag:Fire(player)
local otherFlag = FlagCarriers[player]
DestroyFlag(otherFlag)
MakeFlag(otherFlag)
end
end)
end
local function OnPlayerAdded(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild('Humanoid').Died:connect(function() OnCarrierDied(player) end)
end)
player.CharacterRemoving:connect(function()
OnCarrierDied(player)
end)
end
-- Public Functions
function FlagStandManager:Init(container)
local flagObject = {}
local success, message = pcall(function()
flagObject.AtSpawn = true
flagObject.PickedUp = false
flagObject.TeamColor = container.FlagStand.BrickColor
flagObject.Flag = container.Flag
flagObject.FlagPole = container.Flag.FlagPole
flagObject.FlagBanner = container.Flag.FlagBanner
flagObject.FlagBase = container.FlagStand
flagObject.FlagCopy = container.Flag:Clone()
flagObject.FlagContainer = container
end)
if not success then
warn("Flag object not built correctly. Please load fresh template to see how flag stand is expected to be made.")
end
BindBaseTouched(flagObject)
DestroyFlag(flagObject)
MakeFlag(flagObject)
table.insert(FlagObjects, flagObject)
end
-- Event Bindings
Players.PlayerAdded:connect(OnPlayerAdded)
return FlagStandManager
|
local F = require("F")
local u = "Hello"
local function f()
local w = "World"
return function()
local gobo = "GOBO"
print(u .. " " .. w)
print(F"{u} {w} of {gobo}")
end
end
f()()
|
instrument { name = "RSI", icon="indicators:RSI" }
input_group {
"RSI",
period = input (14, "front.period", input.integer, 1),
source = input (1, "front.ind.source", input.string_selection, inputs.titles),
fn = input (averages.ssma, "front.newind.average", input.string_selection, averages.titles),
color = input { default = "#B42EFF", type = input.color },
width = input { default = 1, type = input.line_width}
}
input_group {
"front.newind.supportlines",
overbought = input (70, "front.overbought", input.double, 1, 100, 1, false),
oversold = input (30, "front.oversold", input.double, 1, 100, 1, false),
overbought_color = input { default = rgba(37,225,84,0.50), type = input.color },
oversold_color = input { default = rgba(255,108,88,0.50), type = input.color },
bg_color = input { default = rgba(255,255,255,0.05), type = input.color },
support_width = input { default = 1, type = input.line_width}
}
local sourceSeries = inputs [source]
local averageFunction = averages [fn]
delta = sourceSeries - sourceSeries [1]
up = averageFunction (max (delta, 0), period)
down = averageFunction (max (-delta, 0), period)
rs = up / down
res = 100 - 100 / (1 + rs)
fill_area (overbought, oversold, "", bg_color)
plot (res, "RSI", color, width)
hline { value = overbought, color = overbought_color, width = support_width, style = style.dash_line }
hline { value = oversold, color = oversold_color, width = support_width, style = style.dash_line }
hline { value = 90, color = rgba(255,255,255,0), show_label = false }
hline { value = 10, color = rgba(255,255,255,0), show_label = false }
|
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
-- Demonstration of modifying a texture in multiple ways.
-- In the level there should be a blue picture on the wall.
local game = require 'dmlab.system.game'
local make_map = require 'common.make_map'
local tensor = require 'dmlab.system.tensor'
local api = {}
function api:start(episode, seed)
make_map.seedRng(1)
api._count = 0
end
function api:nextMap()
if api._map then
return api._map
end
api._map = make_map.makeMap{
mapName = 'demo_rectangle',
mapEntityLayer = 'P ',
useSkybox = true,
}
return api._map
end
local TEXTURE_NAME = 'textures/decal/lab_games/dec_img_style02_013'
function api:replaceTextureName(textureName)
if textureName == TEXTURE_NAME then
textureName = textureName .. '%01'
end
return textureName
end
function api:loadTexture(textureName)
if textureName == TEXTURE_NAME .. '%01' then
return tensor.ByteTensor(8, 8, 4):fill(255)
end
end
local colourIndex = 0
local columnIndex = 0
local function changeTexture(textureData)
for i = 0, 2 do
local c = (math.floor(colourIndex) == i) and 255 or 0
textureData:select(3, i + 1):fill(c)
end
textureData:select(2, math.floor(columnIndex) + 1):fill(255)
colourIndex = (colourIndex + 0.01) % 3
columnIndex = (columnIndex + 0.01) % 8
end
function api:modifyTexture(textureName, tensorData)
if textureName == TEXTURE_NAME then
assert(tensorData == tensor.ByteTensor(8, 8, 4):fill(255))
-- Make texture red.
changeTexture(tensorData)
return true
end
return false
end
local textureData = tensor.ByteTensor(8, 8, 4):fill(255)
function api:modifyControl(actions)
if actions.crouchJump > 0 then
actions.crouchJump = 0
changeTexture(textureData)
game:updateTexture(TEXTURE_NAME, textureData)
end
return actions
end
return api
|
local currentCell
local collisionShapes = {}
local drawCollisions = true
AddRemoteEvent("mogzones:update_collision_shapes", function(receivedCollisionShapes)
collisionShapes = json_decode(receivedCollisionShapes)
end)
AddRemoteEvent("mogzones:update_current_cell", function(cellData)
currentCell = json_decode(cellData)
end)
AddRemoteEvent("mogzones:update_draw_collisions", function(status)
drawCollisions = status
end)
AddEvent("OnRenderHUD", function ()
if not drawCollisions then
return
end
if currentCell then
SetDrawColor(RGB(0, 255, 0))
DrawLine3D(currentCell.x, currentCell.y, 0, currentCell.x, currentCell.y, 100000, 5)
DrawLine3D(currentCell.x + currentCell.width, currentCell.y, 0, currentCell.x + currentCell.width, currentCell.y, 100000, 5)
DrawLine3D(currentCell.x, currentCell.y + currentCell.height, 0, currentCell.x, currentCell.y + currentCell.height, 100000, 5)
DrawLine3D(currentCell.x + currentCell.width, currentCell.y + currentCell.height, 0, currentCell.x, currentCell.y, 100000, 5)
end
SetDrawColor(RGB(255, 0, 0))
for key,shape in pairs(collisionShapes) do
for i = 1,10 do
if shape.type == 'circle' then
DrawLine3D(shape.x, shape.y, 0, shape.x, shape.y, 100000, 5)
DrawLine3D(shape.x - shape.radius, shape.y - shape.radius, 0, shape.x - shape.radius, shape.y - shape.radius, 100000, 5)
DrawLine3D(shape.x - shape.radius, shape.y + shape.radius, 0, shape.x - shape.radius, shape.y + shape.radius, 100000, 5)
DrawLine3D(shape.x + shape.radius, shape.y - shape.radius, 0, shape.x + shape.radius, shape.y - shape.radius, 100000, 5)
DrawLine3D(shape.x + shape.radius, shape.y + shape.radius, 0, shape.x + shape.radius, shape.y + shape.radius, 100000, 5)
elseif shape.type == 'polygon' then
if #shape.vertices > 0 then
local lastVertex
for _, vertex in pairs(shape.vertices) do
if lastVertex then
DrawLine3D(vertex.x, vertex.y, 1000 + i * 100, lastVertex.x, lastVertex.y, 1000 + i * 100, 5)
end
lastVertex = vertex
end
DrawLine3D(lastVertex.x, lastVertex.y, 1000 + i * 100,
shape.vertices[1].x, shape.vertices[1].y, 1000 + i * 100, 5)
end
end
end
end
end)
|
--mobs_fallout v0.0.4
--maikerumine
--made for Extreme Survival game
--dofile(minetest.get_modpath("mobs_fallout").."/api.lua")
--REFERENCE
--function (mod_name_here):spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:register_spawn("mobs_fallout:Bajan", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -20)
mobs:register_mob("mobs_fallout:Bajan", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 35,
hp_max = 75,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Bajancanadian_by_bajanhgk.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 3,
drops = {
{name = "default:jungletree",
chance = 1,
min = 0,
max = 2,},
{name = "shooter:pistol",
chance = 2,
min = 0,
max = 1,},
{name = "shooter:ammo",
chance = 2,
min = 0,
max=3,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Calinou", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Calinou", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 49,
hp_max = 83,
collisionbox = {-0.3, -0.6, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Calinou_by_Calinou.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1.2, y=.7},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:duct_tape",
chance = 7,
min = 0,
max = 5,},
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "default:apple",
chance = 1,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
death = "mobs_howl",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Castaway", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Castaway", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 37,
hp_max = 82,
collisionbox = {-0.3, -1.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Castaway_by_Gold.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:rifle"].inventory_image,
}},
visual_size = {x=1.2, y=1.3},
makes_footstep_sound = true,
view_range = 19,
walk_velocity = 1,
run_velocity = 3,
damage = 3,
drops = {
{name = "default:duct_tape",
chance = 2,
min =0,
max = 1,},
{name = "shooter:rifle",
chance = 4,
min = 0,
max = 1,},
{name = "default:steel_ingot",
chance = 2,
min = 1,
max=3,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_rifle",
},
})
mobs:register_spawn("mobs_fallout:cx384", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -100)
mobs:register_mob("mobs_fallout:cx384", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 130,
hp_max = 140,
collisionbox = {-0.3, -0.8, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"cx384_by_cx3884.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=.9, y=.8},
makes_footstep_sound = true,
view_range = 20,
walk_velocity = 3,
run_velocity = 4,
damage = 3,
drops = {
{name = "shooter:pistol",
chance = 3,
min = 0,
max = 1,},
{name = "default:gold_ingot",
chance = 3,
min = 0,
max = 1,},
{name = "default:glue",
chance = 2,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:FloatingWraith", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:FloatingWraith", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 37,
hp_max = 70,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"FloatingWraith_by_Skel_originalby_lovehart.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:shotgun"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.2,
run_velocity = 3,
damage = 3,
drops = {
{name = "shooter:shotgun",
chance = 2,
min = 0,
max = 1,},
{name = "default:bronze_ingot",
chance = 3,
min = 0,
max = 5,},
{name = "default:health_kit",
chance = 1,
min = 1,
max=2,},
},
armor = 85,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_yeti_death",
attack = "shooter_shotgun",
},
})
mobs:register_spawn("mobs_fallout:Ghost", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -250)
mobs:register_mob("mobs_fallout:Ghost", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 157,
hp_max = 195,
collisionbox = {-0.3, -0.8, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Ghost_by_sazonovpavlik73-nickli.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:shotgun"].inventory_image,
}},
visual_size = {x=0.6, y=0.8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 1.5,
damage = 3,
drops = {
{name = "default:duct_tape",
chance = 1,
min = 3,
max = 33,},
{name = "shooter:grenade",
chance = 2,
min = 0,
max = 1,},
{name = "default:ice",
chance = 2,
min = 13,
max=30,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Rex", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -300)
mobs:register_mob("mobs_fallout:Zombie_Rex", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 177,
hp_max = 190,
collisionbox = {-0.3, -0.8, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:shotgun"].inventory_image,
}},
visual_size = {x=.9, y=.8},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
damage = 3,
drops = {
{name = "shooter:shotgun",
chance = 2,
min = 0,
max = 1,},
{name = "default:stone_with_diamond",
chance = 6,
min = 0,
max = 3,},
{name = "default:apple",
chance = 1,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
})
mobs:register_spawn("mobs_fallout:Lovehart", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -430)
mobs:register_mob("mobs_fallout:Lovehart", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 157,
hp_max = 200,
collisionbox = {-0.3, -1.5, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"herobrines_blody_gost_by_lovehart.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1.3, y=1.5},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 4,
run_velocity =15,
damage = 4,
drops = {
{name = "default:cotton",
chance = 1,
min = 3,
max = 5,},
{name = "shooter:pistol",
chance = 3,
min = 0,
max = 1,},
{name = "shooter:pistol",
chance = 2,
min = 0,
max=1,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_fireball",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Minetestian", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 100)
mobs:register_mob("mobs_fallout:Minetestian", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 49,
hp_max = 85,
collisionbox = {-0.3, -1.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Hobo8Homeless_person_by_Minetestian.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1.3},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:sapling",
chance = 1,
min = 3,
max = 5,},
{name = "shooter:pistol",
chance = 6,
min = 0,
max = 1,},
{name = "default:glue",
chance = 2,
min = 13,
max=30,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Andromeda", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Andromeda", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 57,
hp_max = 85,
collisionbox = {-0.3, -0.5, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Hunky_Simon_with_Jacket_by_Andromeda.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:grenade"].inventory_image,
}},
visual_size = {x=1, y=.5},
makes_footstep_sound = true,
view_range = 25,
walk_velocity = 0.3,
run_velocity = 1.5,
damage = 3,
drops = {
{name = "default:grass_1",
chance = 1,
min = 3,
max = 5,},
{name = "default:bokken",
chance = 2,
min = 1,
max = 1,},
{name = "default:sand",
chance = 2,
min = 13,
max=30,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_throw",
},
})
mobs:register_spawn("mobs_fallout:Phil", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Phil", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 47,
hp_max = 85,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Infantry_man_by_philipbenr.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:crossbow_loaded"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 1.4,
damage = 3,
drops = {
{name = "default:pick_wood",
chance = 1,
min = 0,
max = 1,},
{name = "default:duct_tape",
chance = 1,
min = 1,
max = 1,},
{name = "shooter:ammo",
chance = 2,
min = 1,
max=5,},
},
armor = 90,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_click",
},
})
mobs:register_spawn("mobs_fallout:IvanbotXD", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:IvanbotXD", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 48,
hp_max = 77,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"ivanbotXD_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:rifle"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:pick_stone",
chance = 1,
min = 1,
max = 3,},
{name = "default:club_stone",
chance = 5,
min = 0,
max = 1,},
{name = "default:stone_with_gold",
chance = 2,
min = 4,
max=8,},
},
armor = 90,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_eerie",
death = "mobs_yeti_death",
attack = "shooter_rifle",
},
})
mobs:register_spawn("mobs_fallout:Orc", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Orc", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 77,
hp_max = 90,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"orc_from_lottmob_by_lovehart.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 3,
run_velocity = 3,
damage = 4,
drops = {
{name = "default:chest",
chance = 1,
min = 0,
max = 1,},
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "default:book",
chance = 4,
min = 1,
max=30,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_death2",
attack = "shooter_pistol",
},
attacks_monsters = true,
peaceful = true,
group_attack = true,
step = 1,
})
mobs:register_spawn("mobs_fallout:Luke", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -150)
mobs:register_mob("mobs_fallout:Luke", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 127,
hp_max = 152,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"RockerLuke_skin_by_RockerLuke.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 7,
walk_velocity = 1.3,
run_velocity = 3.5,
damage = 3,
drops = {
{name = "default:steelblock",
chance = 3,
min = 0,
max = 2,},
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "default:bronze_ingot",
chance = 2,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Seth_Rollins", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -400)
mobs:register_mob("mobs_fallout:Seth_Rollins", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 137,
hp_max = 159,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"Seth_Rollins_by_Ferdi_Napoli.png",
"3d_armor_trans.png",
minetest.registered_items["default:goldblock"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.5,
run_velocity = 3,
damage = 2.5,
drops = {
{name = "default:goldblock",
chance = 6,
min = 1,
max = 4,},
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "shooter:ammo",
chance = 2,
min = 0,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell2",
death = "mobs_barbarian_death",
attack = "shooter_flare_burn",
},
})
mobs:register_spawn("mobs_fallout:Sgt_Prf", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -120)
mobs:register_mob("mobs_fallout:Sgt_Prf", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 100,
hp_max = 120,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"SgtPrf_by_Prf.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:rifle"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 12,
walk_velocity = 2,
run_velocity = 3,
damage = 5,
drops = {
{name = "shooter:rifle",
chance = 2,
min = 0,
max = 1,},
{name = "shooter:shotgun",
chance = 1,
min = 0,
max = 2,},
{name = "default:apple",
chance = 2,
min = 1,
max=5,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "shooter_rifle",
},
})
mobs:register_spawn("mobs_fallout:Willy_Rex", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Willy_Rex", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 73,
hp_max = 80,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"thewillyrex_by_edwar_masterchieft.png",
"3d_armor_trans.png",
minetest.registered_items["default:axe_steel"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:axe_steel",
chance = 1,
min = 0,
max = 2,},
{name = "farming:seed_cotton",
chance = 1,
min = 0,
max = 1,},
{name = "shooter:ammo",
chance = 2,
min = 1,
max=3,},
},
armor = 90,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_barbarian_yell1",
death = "mobs_barbarian_death",
attack = "mobs_slash_attack",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_A", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Zombie_Drogado_A", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 99,
hp_max = 140,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:shotgun"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 10,
walk_velocity = 2,
run_velocity = 4,
damage = 6,
drops = {
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "default:apple",
chance = 1,
min = 1,
max = 7,},
{name = "shooter:ammo",
chance = 1,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_shotgun",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_B", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Zombie_Drogado_B", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 77,
hp_max = 90,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 25,
walk_velocity = 0.5,
run_velocity = 1.5,
damage = 3,
drops = {
{name = "default:obsidian",
chance = 2,
min = 0,
max = 2,},
{name = "shooter:pistol",
chance = 1,
min = 0,
max = 1,},
{name = "default:apple",
chance = 2,
min = 1,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_C", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -50)
mobs:register_mob("mobs_fallout:Zombie_Drogado_C", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 69,
hp_max = 89,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:shotgun"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 2,
damage = 3,
drops = {
{name = "default:club_stone",
chance = 1,
min = 0,
max = 2,},
{name = "default:glue",
chance = 3,
min = 0,
max = 1,},
{name = "default:apple",
chance = 2,
min = 1,
max=9,},
},
armor = 100,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_yeti_death",
attack = "shooter_shotgun",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_D", {"default:dirt_with_grass","default:stone", "default:stonebrick","default:cobble","default:stone", "default:dry_dirt", "default:snow","default:dirt_with_dry_grass"}, 5, -1, 6000, 1, -50)
mobs:register_mob("mobs_fallout:Zombie_Drogado_D", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 137,
hp_max = 150,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 5,
walk_velocity = 1,
run_velocity = 5,
damage = 4,
drops = {
{name = "default:diamondblock",
chance = 4,
min = 1,
max = 3,},
{name = "shooter:pistol",
chance = 2,
min = 0,
max = 1,},
{name = "default:apple",
chance = 2,
min = 2,
max=7,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_howl",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_E", {"default:dirt_with_grass","default:stone","meru:stone", "default:stonebrick","default:cobble"}, 5, -1, 6000, 1, 31000)
mobs:register_mob("mobs_fallout:Zombie_Drogado_E", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 77,
hp_max = 130,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 5,
walk_velocity = 1,
run_velocity = 5,
damage = 4,
drops = {
{name = "default:cactus",
chance = 5,
min = 0,
max = 3,},
{name = "shooter:pistol",
chance = 2,
min = 1,
max = 1,},
{name = "default:dirt",
chance = 2,
min = 6,
max=23,},
},
armor = 80,
drawtype = "front",
water_damage = 0,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_howl",
attack = "shooter_pistol",
},
})
mobs:register_spawn("mobs_fallout:Zombie_Drogado_F", {"default:sandstone","default:stone", "default:stonebrick","default:cobble","default:dirt"}, 9, -1, 6000, 1, -20)
mobs:register_mob("mobs_fallout:Zombie_Drogado_F", {
type = "monster",
group_attack = true,
pathfinding = true,
hp_min = 35,
hp_max = 75,
collisionbox = {-0.3, -1.0, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "3d_armor_character.b3d",
textures = {{"zombie_drogado_by_rexyGYM.png",
"3d_armor_trans.png",
minetest.registered_items["shooter:pistol"].inventory_image,
}},
visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1.9,
run_velocity = 3.8,
damage = 4,
drops = {
{name = "default:jungletree",
chance = 1,
min = 0,
max = 2,},
{name = "shooter:pistol",
chance = 2,
min = 0,
max = 1,},
{name = "shooter:ammo",
chance = 2,
min = 0,
max=3,},
},
armor = 80,
drawtype = "front",
water_damage = 10,
lava_damage = 50,
light_damage = 1,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 30, speed_run = 30,
stand_start = 0, stand_end = 79,
walk_start = 168, walk_end = 187,
run_start = 168, run_end = 187,
punch_start = 200, punch_end = 219,
},
sounds = {
war_cry = "mobs_stonemonster",
death = "mobs_barbarian_death",
attack = "shooter_pistol",
},
})
|
local AddonName, AddonTable = ...
-- MoP Transmog
AddonTable.transmog = {
81972,
81979,
82014,
82021,
82027,
82029,
82036,
82061,
82069,
82070,
82073,
82076,
82089,
82095,
82097,
82099,
82148,
82184,
82192,
82193,
82196,
82197,
82198,
82199,
82200,
82204,
82209,
82212,
82220,
82221,
82222,
82223,
82224,
82226,
82227,
82229,
82230,
82231,
82236,
82237,
82240,
82241,
82242,
82243,
82244,
82245,
82246,
82247,
82248,
82249,
82250,
82251,
82252,
82253,
82254,
82255,
82256,
82257,
82258,
82259,
82260,
82261,
82262,
82263,
82264,
82265,
82266,
82267,
82268,
82269,
82270,
82271,
82272,
82274,
82275,
82276,
82277,
82278,
82279,
82281,
82282,
82284,
82285,
82286,
82287,
82288,
82289,
82290,
82291,
82292,
82293,
82294,
82295,
86849,
87419,
87451,
87501,
87650,
90574,
94031,
94067,
}
|
PLUGIN.name = "Quiz"
PLUGIN.author = "Qemist & AleXXX_007 (NS 1.1)"
PLUGIN.desc = "A quiz which will be shown the first time a player joins your server which they will have to answer correctly to gain access to the server."
PLUGIN.players = {}
nut.util.Include("sh_config.lua")
nut.util.Include("sh_lang.lua")
nut.util.Include("cl_quiz.lua")
function PLUGIN:PlayerInitialSpawn(client)
timer.Simple(5,function()
local passed = client:getNutData("passedQuiz", false)
if passed == nil then
passed = false
end
if (!passed) then
netstream.Start(client, "nut_Quiz")
end
end)
end
netstream.Hook("nut_QuizResult", function(client, result)
if (result == true) then
client:setNutData("passedQuiz", true)
netstream.Start(client, "nut_Char")
else
client:Kick(nut.config.quiz.kickMessage)
end
end)
|
local bencode = require 'bencode'
local encode = bencode.encode
local uwrite = uart.write
-- SENDING
----------------------------------------------------
local function send_message (spid, opcode, data)
local s, err = encode({spid, opcode, data})
uwrite (0, s)
end
----------------------------------------------------
-- POLLING
----------------------------------------------------
local poll_callbacks = {}
local MAX_POLL_CALLBACKS = 1024
local function register_poll_callback(cb)
if #poll_callbacks >= MAX_POLL_CALLBACKS then return -1 end
poll_callbacks[#poll_callbacks+1] = cb
return #poll_callbacks
end
local function unregister_poll_callback(n)
if n<#poll_callbacks then
poll_callbacks[n] = poll_callbacks[#poll_callbacks]
end
poll_callbacks[#poll_callbacks]=nil
end
local function call_poll_callbacks(n)
for i = 1, #poll_callbacks do
poll_callbacks[i]()
end
end
----------------------------------------------------
-- OPCODES
----------------------------------------------------
local opcode_callbacks = {
[0] = { -- admin
[0] = function() end,
[1] = function(data)
send_message(0, 1, data)
end,
}
}
local function register_opcode_callbacks(cbs)
opcode_callbacks[#opcode_callbacks+1] = cbs
return #opcode_callbacks --pid
end
local function unregister_opcode_callbacks(pid)
opcode_callbacks[pid]=false
end
----------------------------------------------------
return {
-- polling
tick = call_poll_callbacks,
register_poll_callback = register_poll_callback,
unregister_poll_callback = unregister_poll_callback,
-- opcode
opcode_callbacks = opcode_callbacks,
register_opcode_callbacks = register_opcode_callbacks,
unregister_opcode_callbacks = unregister_opcode_callbacks,
-- sending
send_message = send_message,
}
|
local Command = VH_CommandLib.Command:new("Return", VH_CommandLib.UserTypes.Admin, "Return the player to last teleport position.", "")
Command:addArg(VH_CommandLib.ArgTypes.Plr, {required = true})
Command:addAlias({Prefix = "!", Alias = "return"})
Command.Callback = function(Sender, Alias, Target)
Target:PLForceTeleport(Target:PLGetLastPos())
VH_CommandLib.SendCommandMessage(Sender, "returned", {Target}, "to their last position")
return ""
end
|
function Server_Created(game, settings)
settings.Commanders = false;
end
|
local Namespace = require('vgit.core.Namespace')
local Buffer = require('vgit.core.Buffer')
local Window = require('vgit.core.Window')
local console = require('vgit.core.console')
local live_blame_setting = require('vgit.settings.live_blame')
local loop = require('vgit.core.loop')
local Feature = require('vgit.Feature')
local LiveBlame = Feature:extend()
function LiveBlame:new(git_store)
return setmetatable({
id = 1,
git_store = git_store,
last_lnum = nil,
namespace = Namespace:new(),
}, LiveBlame)
end
function LiveBlame:display(lnum, buffer, config, blame)
loop.await_fast_event()
if buffer:is_valid() then
local virt_text = live_blame_setting:get('format')(blame, config)
if type(virt_text) == 'string' then
loop.await_fast_event()
self.namespace:transpose_virtual_text(
buffer,
virt_text,
'GitComment',
lnum - 1,
0,
'eol'
)
end
end
end
function LiveBlame:hide(buffer)
loop.await_fast_event()
if buffer:is_valid() then
self.namespace:clear(buffer)
end
end
LiveBlame.sync = loop.brakecheck(loop.async(function(self)
loop.await_fast_event()
local window = Window:new(0)
loop.await_fast_event()
local buffer = self.git_store:current()
if not buffer then
return
end
loop.await_fast_event()
if buffer:editing() then
console.debug(
string.format('Buffer %s is being edited right now', buffer.bufnr)
)
return
end
loop.await_fast_event()
if not self:is_buffer_valid(buffer) then
return
end
loop.await_fast_event()
if not self:is_buffer_tracked(buffer) then
return
end
loop.await_fast_event()
local lnum = window:get_lnum()
if self.last_lnum and self.last_lnum == lnum then
return
end
loop.await_fast_event()
local blame_err, blame = buffer.git_object:blame_line(lnum)
loop.await_fast_event()
if not buffer:is_valid() then
console.debug(
'Buffer on which blame was live blame was being synced is no longer valid'
)
end
loop.await_fast_event()
if not window:is_valid() then
console.debug(
'Window on which blame was live blame was being synced is no longer valid'
)
return
end
loop.await_fast_event()
local new_lnum = window:get_lnum()
if lnum ~= new_lnum then
console.debug(
string.format(
'Suspending blame computation for %s user is currently on %s and not in %s',
buffer.bufnr,
new_lnum,
lnum
)
)
return
end
if blame_err then
console.debug(blame_err, debug.traceback())
return
end
loop.await_fast_event()
local config_err, config = buffer.git_object:config()
if config_err then
console.debug(config_err, debug.traceback())
return
end
if not buffer then
return
end
self:hide(buffer)
self:display(lnum, buffer, config, blame)
self.last_lnum = lnum
end))
function LiveBlame:desync(force)
loop.await_fast_event()
local window = Window:new(0)
local buffer = self.git_store:current()
if not buffer then
return
end
loop.await_fast_event()
buffer = self.git_store:get(buffer)
loop.await_fast_event()
local lnum = window:get_lnum()
if not force and self.last_lnum and self.last_lnum == lnum then
return
end
if not buffer then
return
end
self:hide(buffer)
end
function LiveBlame:desync_all()
local buffers = Buffer:list()
for i = 1, #buffers do
local buffer = buffers[i]
if buffer then
self:hide(buffer)
end
end
end
return LiveBlame
|
local S = aurum.get_translator()
aurum.magic.register_spell("air_blast", {
description = S"Air Blast",
longdesc = S"Blasts air against whatever node the user is pointing at, sending the user flying backward.",
max_level = 2,
rod = function(level) return "aurum_magic:air_blast_rod_" .. level end,
apply_requirements = function(thing)
return thing.type == "node"
end,
apply = function(_, level, player)
(aurum.wings.flying(player) or player):add_velocity(vector.multiply(player:get_look_dir(), -(5 + level * 2)))
end,
})
for i=1,3 do
aurum.rods.register("aurum_magic:air_blast_rod_" .. i, {
range = 5 + i * 2,
liquids_pointable = true,
})
end
|
--[[
Copyright 2012 Rackspace
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local fmt = require('string').format
local async = require('async')
local run = require('./run')
local exports = {}
function runTestFile(filePath, callback)
print(filePath)
local status, mod = pcall(require, filePath)
if status ~= true then
process.stdout:write(fmt('Error loading test module [%s]: %s\n\n', filePath, mod))
callback(err)
return
end
process.stdout:write(fmt('Executing test module [%s]\n\n', filePath))
run(nil, mod, function(err, stats)
process.stdout:write('\n')
callback(err, stats)
end)
end
function runTestFiles(testFiles, options, callback)
local failed = 0
async.forEachSeries(testFiles, function(testFile, callback)
runTestFile(testFile, function(err, stats)
if err then
callback(err)
return
end
if stats then
failed = failed + stats.failed
end
callback()
end)
end,
function(err)
if err then
p(err)
debugm.traceback(err)
end
callback(err, failed)
end)
end
exports.runTestFile = runTestFile
exports.runTestFiles = runTestFiles
return exports
|
--[[
Copyright 2018 The Nakama Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local nk = require("nakama")
local du = require("debug_utils")
--[[
Test RPC function calls from client libraries.
--]]
local function rpc(_context, payload)
nk.event("foo", {bar = "baz"}, 12345, false)
return payload
end
nk.register_rpc(rpc, "clientrpc.rpc")
local function rpc_error(_context, _payload)
error("Some error occured.")
end
nk.register_rpc(rpc_error, "clientrpc.rpc_error")
local function rpc_get(_context, _payload)
local response = {
message = "PONG"
}
return nk.json_encode(response)
end
nk.register_rpc(rpc_get, "clientrpc.rpc_get")
local function send_notification(context, payload)
local decoded = nk.json_decode(payload)
local new_notifications = {
{
code = 1,
content = { reward_coins = 1000 },
persistent = true,
sender_id = context.user_id,
subject = "You've unlocked level 100!",
user_id = decoded.user_id
}
}
nk.notifications_send(new_notifications)
end
nk.register_rpc(send_notification, "clientrpc.send_notification")
local function send_stream_data(context, payload)
local stream = {
mode = 20,
label = "Stream Data Test",
}
nk.stream_user_join(context.user_id, context.session_id, stream, false, false)
nk.stream_send(stream, tostring(payload))
end
nk.register_rpc(send_stream_data, "clientrpc.send_stream_data")
local function create_authoritative_match(_context, payload)
local decoded = nk.json_decode(payload)
local params = {
debug = (decoded and decoded.debug) or true,
label = (decoded and decoded.label)
}
local match_id = nk.match_create("match", params)
return nk.json_encode({ match_id = match_id })
end
nk.register_rpc(create_authoritative_match, "clientrpc.create_authoritative_match")
local function print_env(context, _)
print("env:\n" .. du.print_r(context.env))
local response = {
message = context.env
}
return nk.json_encode(response)
end
nk.register_rpc(print_env, "clientrpc.print_env")
local function create_leaderboard(context, payload)
local decoded = nk.json_decode(payload)
local id = nk.uuid_v4()
local status, result = pcall(nk.leaderboard_create, id, false, "desc", decoded.operator)
if (not status) then
nk.logger_error(result)
end
local response = {
leaderboard_id = id
}
return nk.json_encode(response)
end
nk.register_rpc(create_leaderboard, "clientrpc.create_leaderboard")
|
local Tunnel = module('_core', 'lib/Tunnel')
local Proxy = module('_core', 'lib/Proxy')
cAPI = Proxy.getInterface('API')
API = Tunnel.getInterface('API')
local muggablePlayer
Citizen.CreateThread(
function()
while true do
Citizen.Wait(100)
local nearestPlayer = cAPI.getNearestPlayer(1.5)
if nearestPlayer ~= nil then
if IsEntityPlayingAnim(GetPlayerPed(player), "script_proc@robberies@homestead@lonnies_shack@deception", "hands_up_loop", 3) then
muggablePlayer = nearestPlayer
else
muggablePlayer = nil
end
else
muggablePlayer = nil
end
end
end
)
Citizen.CreateThread(
function()
local prompt = PromptRegisterBegin()
local promptGroup = GetRandomIntInRange(0, 0xffffff)
PromptSetControlAction(prompt, 0xCEFD9220)
local str = CreateVarString(10, 'LITERAL_STRING', 'Assaltar')
PromptSetText(prompt, str)
PromptSetEnabled(prompt, 1)
PromptSetVisible(prompt, 1)
PromptSetHoldMode(prompt, 1)
PromptSetGroup(prompt, promptGroup)
PromptRegisterEnd(prompt)
while true do
Citizen.Wait(0)
if muggablePlayer ~= nil then
local promptGroupName = CreateVarString(10, 'LITERAL_STRING', GetPlayerName(muggablePlayer))
PromptSetActiveGroupThisFrame(promptGroup, promptGroupName)
if PromptHasHoldModeCompleted(prompt) then
Citizen.Wait(1000)
TriggerServerEvent('FRP:MUGGIN:TryToMug', GetPlayerServerId(muggablePlayer))
end
end
end
end
)
|
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