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local Groups = assert(foundation.com.Groups) local RollingRegistry = foundation.com.Class:extends("RollingRegistry") local ic = RollingRegistry.instance_class function ic:initialize() ic._super.initialize(self) end function ic:find_roller_recipe(item_stack) local itemdef = item_stack:get_definition() if Groups...
local typedefs = require "kong.db.schema.typedefs" return { name = "kong-auth-signature", fields = { { run_on = typedefs.run_on_first }, { protocols = typedefs.protocols_http }, { config = { type = "record", fields = { {header_key = { ...
if onServer() then Player():addScriptOnce("buffs.lua") end
if data.raw['map-gen-presets'].default then local map_settings = data.raw['map-gen-presets'].default -- Rail World if map_settings['rail-world'] then for _, resource in pairs(data.raw.resource) do if not map_settings['rail-world'].basic_settings.autoplace_controls[resource.name] then map_setting...
surface.CreateFont("Arial16Bold", { font = "Arial", size = 16, weight = 700, blursize = 0, scanlines = 0, antialias = true, underline = false, italic = false, strikeout = false, symbol = false, rotary = false, shadow = false, additive = false, outlin...
if not GameSetup and Holo:ShouldModify("Menu", "ColoredBackground") then if Holo:ShouldModify("Menu", "PlayerProfile") then Holo:Post(MenuSceneManager, "_set_up_templates", function(self) self._scene_templates.standard.character_pos = Vector3(-32, 10.66, -137) end) end function MenuSceneManager:HoloUpdate() ...
----------------------------------------- -- ID: 4722 -- Scroll of Enfire II -- Teaches the white magic Enfire II ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(312) end function onItemUse(target) target:addSpell(312) end
local utils = require('util') local assert = require('assert') local tap = require('util/tap') local sdp = require('rtsp/sdp') describe("test sdp decode 1", function() local sdpString = [[v=0 o=- 1453271342214497 1 IN IP4 10.10.42.66 s=MPEG Transport Stream, streamed by the LIVE555 Media Server i=hd.ts t=0 0 ...
---@meta ---@class ccs.BaseData :cc.Ref local BaseData={ } ccs.BaseData=BaseData ---* ---@return color4b_table function BaseData:getColor () end ---* ---@param color color4b_table ---@return self function BaseData:setColor (color) end ---* ---@return self function BaseData:create () end ---* js ctor ---@return ...
local Settings = {} function Settings.new(object, base) local inst = { _object = object; _base = base; } return setmetatable(inst, Settings) end function Settings:__index(key) local result = self._object:GetAttribute(key) local base = self._base if base ~= nil then base = base[key] if typeof(result...
--[[ Window management. Includes window switching, movement and resizing. Usage: The window management key (shift+control+escape by default) activates window management. A red box will be drawn arond the selected window, which starts off as the focus window. This box can be moved to other windows, by default with cur...
local defaultSettings = { { "notes", "Este é seu bloco de notas." }, { "usersettings_usecustomradio", "true" }, { "usersettings_usecustomhud", "false" }, { "usersettings_usecustomvehiclenames", "true" }, { "usersettings_showspeedgraph", "false" }, { "usersettings_showspeedmeter", "false" }, ...
data:extend( { { type = "item", name = "timer-combinator", icon = "__UsefulCombinators__/graphics/icons/timer-combinator.png", flags = { "goes-to-quickbar" }, subgroup = "circuit-network", place_result="timer-combinator", order = "b[combinators]-u[timer-combinator]", stack_s...
local BB = require("breadboard") local log = require("log") local Entity = BB.class() function Entity:on(evtName, func) local ls = self:_getListeners(evtName) table.insert(ls, func) end function Entity:off(evtName, func) local ls = self:_getListeners(evtName) local a = {} for i, l in ipairs(ls) do if n...
----------------------------------- -- Area: Ru'Lude Gardens -- NPC: Audience Chamber -- Involved in Mission: Magicite -- !pos 0 -5 66 243 ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/missions")...
local noteController = {} -- Modules local composer = require "composer" local crudController = require "src.controller.crudController" local note = require "src.model.note" function noteController.new(logger, notecard) local l = logger local this = crudController.new(l, "note", "text") this.itemToDelet...
-- It's a simple sprite package warpper, use your own asset format instead. local ejoy2d = require "ejoy2d" local ppm = require "ejoy2d.ppm" --local pack = require "ejoy2d.spritepack" local pack = require "quick.lua.SpritePack" local sprite = require "ejoy2d.sprite" local png = require "ejoy2d.png" local jpg = requir...
NPC.Class = "" NPC.Name = "" NPC.Description = "" NPC.Icon = "" NPC.SortIndex = 0 NPC.Health = 0 NPC.Flag = 0 NPC.Cost = 0 NPC.PopCost = 0 NPC.Hidden = true NPC.DelaySetModel = false NPC.Model = "models/zombie/zm_classic.mdl" NPC.SkinNum = 3 function NPC:SetupModel(npc) if not self.Model then return end ...
function OnResourceChanged(player, resource, value) local playerData = Storage.GetPlayerData(player) if type(playerData.resources) ~= "table" then playerData.resources = {} end playerData.resources[resource] = value Storage.SetPlayerData(player, playerData) end function NeverShowTutorial(player) player:Se...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local tables = require "moonpie.tables" local ImageManager = require "game.rules.graphics.image_manager" local Animator = require "game.rules.graphics.animator" local World = req...
local area = require("__flib__.area") local gui = require("__flib__.gui") local math = require("__flib__.math") local table = require("__flib__.table") local constants = require("constants") local formatter = require("scripts.formatter") local recipe_book = require("scripts.recipe-book") local gui_util = {} -- The ...
--------------------------------- --! @file CORBA_RTCUtil.lua --! @brief RTC操作関数定義 --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local CORBA_RTCUtil = {} --_G["openrtm.CORBA_RTCUtil"] = CORBA_RTCUtil local oil = require "oil" local RTObject = require "openrtm.RTObject" local NVUtil =...
uranium_basic_belt_animation_set = { animation_set = { filename = "__uraniumlogistics__/graphics/entity/uranium-transport-belt/uranium-transport-belt.png", priority = "extra-high", width = 64, height = 64, frame_count = 16, direction_count = 20, hr_version = { filename = "__ura...
local module = {} module.new = function(Parent: Instance) local Comp = Instance.new("UIPadding") local t = { ["Left"] = UDim.new(0, 0), ["Right"] = UDim.new(0, 0), ["Top"] = UDim.new(0, 0), ["Bottom"] = UDim.new(0, 0), ["Parent"] = Parent } local function cook() for i,v in pairs(t) do if typeof(v) ...
local t = require 'torch' local nn = require 'nn' local autograd = require 'autograd' local util = require 'util.util' local _ = require 'moses' function getMatchingNet(opt) local model = {} -- load and functionalize cosine-similarity layer local cosineSim = autograd.functionalize(nn.CosineDistance()) ...
CurrentEditRow = false GUIEditor = { label = {}, button = {}, window = {}, gridlist = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((screenW - 555) / 2, (screenH - 439)...
local map = require('helper').map vim.opt.completeopt = {'menuone', 'noselect'} require'compe'.setup { enabled = true, autocomplete = true, debug = false, min_length = 1, preselect = 'enable', throttle_time = 80, source_timeout = 200, resolve_timeout = 800, incomplete_delay = 400, ...
local gumbo = require "gumbo" local document = assert(gumbo.parse [[ <!DOCTYPE html> <!-- Comment #1 --> <!-- Comment #2 --> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> <meta charset="utf-8"/> <title>lua-gumbo</title> </head> <body> <h1>Document.serialize Test</h1> </body> </...
data.raw["gui-style"].default["blueprintstring_button_style"] = { type = "button_style", font = "default-button", default_font_color={r=1, g=1, b=1}, align = "center", default_graphical_set = { type = "composition", filename = "__core__/graphics/gui.png", priority = "extra-high-no-scale", corner_size = {3...
HUD = {} HUD.Name = "No hud" function HUD:Init() end function HUD:DrawHud(vel, rev, gear, fuel, turbo, speed, scar, ply, isWideScreen, kilometersOrMiles) end function HUD:MenuElements(Panel) end SCarHudHandler:RegisterHUD(HUD)
local Prop = {} Prop.Name = "Jail" Prop.Government = true Prop.Doors = { { Pos = Vector( -8463, 10425, -720 ), Locked = true }, { Pos = Vector( -8463, 10519, -720 ), Locked = true }, { Pos = Vector( -8135, 10425, -720 ), Locked = true }, { Pos = Vector( -8135, 10519, -720 ), Locked = true }, { Pos =...
-- -- Created by IntelliJ IDEA. -- User: bking -- Date: 1/12/17 -- Time: 9:44 AM -- To change this template use File | Settings | File Templates. -- -- allows local imports package.path = ';/Users/bking/IdeaProjects/LanguageModelRNN/?.lua;'..package.path -- While unrelated to language modeling, this is a simple step ...
------------- -- LSP config ------------- -- See ~/.dotfiles/vim/plugins.vim for the Plug directives local lspconfig = require('lspconfig') -- lsp_signature -- https://github.com/ray-x/lsp_signature.nvim#full-configuration-with-default-values local on_attach_lsp_signature = function(client, bufnr) require('lsp_sign...
-- Copyright 2021 - Deviap (deviap.com) -- Author(s): Sanjay-B(Sanjay) -- Creates an text component. local newBaseComponent = require("devgit:source/libraries/UI/components/baseComponent.lua") return function(props) --[[ @description Creates a base component @parameter table, props @returns table, comp...
return {'waoer','wao','waoers'}
local NPC = {}; NPC.Name = "Bartender"; NPC.ID = 23; NPC.Model = Model("models/humans/suits2/male_04.mdl"); NPC.Invisible = false; // Used for ATM Machines, Casino Tables, etc. NPC.Location = Vector(-7189.0312, -14183.5, 72.0313); NPC.Angles = Angle(0,0,0); NPC.ShowChatBubble = "Normal"; NPC.Sequence = 228; // ...
return { summary = 'Get a new Curve from a slice of an existing one.', description = [[ Returns a new Curve created by slicing the Curve at the specified start and end points. ]], arguments = { { name = 't1', type = 'number', description = 'The starting point to slice at.' }, {...
--[[Author: Pizzalol Date: 1.1.2015. Applies flesh heap modifiers according to the kills and assists before the ability was leveled up]] function FleshHeap( keys ) local caster = keys.caster local ability = keys.ability local fleshHeapModifier = "modifier_flesh_heap_bonus_datadriven" local fleshHeapStackModifier ...
-- =========================================================================== -- Base File -- =========================================================================== include("PartialScreenHooks_Expansion2"); include("partialscreenhooks_CQUI.lua");
local playsession = { {"Kiwicake", {14042}}, {"neuro666", {675139}}, {"GuidoCram", {52302}}, {"kalenmonster", {280703}}, {"rbirk", {650975}}, {"gamechanger", {354430}}, {"qwerin", {649178}}, {"Xspex", {220393}}, {"__init__", {606616}}, {"tykak", {588343}}, {"Weizenbrot", {1473}}, {"ManuelG", {25739}}, {"Pu...
local engine, ns = ... Logger.Information("Engine.Name=",engine.Name,", Engine.Title=",engine.Title) -- Setup engine engine:AddProcessName("DOOMx64") engine:AddProcessName("DOOMx64vk") -- Setup settings local setting = EngineSettingFolderBrowser() setting.CanAutoDetect = true setting.Name = "SourceFolder" settin...
-- https://github.com/akinsho/bufferline.nvim require('bufferline').setup { options = { diagnostics = "nvim_lsp", diagnostics_update_in_insert = false, diagnostics_indicator = function(count, level, diagnostics_dict, context) local s = " " for e, n in pairs(diagnostic...
RegisterServerEvent("SaveCoords") AddEventHandler("SaveCoords", function(name, x, y, z, h, text) local src = source file = io.open(name .. "-Coords.txt", "a") if file then file:write("vector4(" .. x .. ", " .. y .. ", " .. z .. ", " .. h .. "),\n") end file:close() TriggerClientEvent...
---------------------------------------------------------------------------------------------------- -- -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "Li...
-------------------------------------------------------------------------------- local _ = require "lib.underscore" local class = require "lib.middleclass" -------------------------------------------------------------------------------- local Model = class("Model") function Model:initialize(db, tableName, attribu...
--test_sd-id128.lua package.path = package.path..";../src/?.lua" local ffi = require("ffi") local sd_id128 = require("sd-id128") local sd_messages = require("sd-messages") local id1 = sd_id128(); print("Default: ",id1) print(" isNull: ", id1:isNull()) local coreDump = sd_messages.SD_MESSAGE_COREDUMP; print(" ...
-- utilities.lua -- Functions shared among plugins. local utilities = {} local HTTP = require('socket.http') local ltn12 = require('ltn12') local HTTPS = require('ssl.https') local URL = require('socket.url') local JSON = require('dkjson') local bindings = require('bindings') -- get the indexed word in a string fun...
return function(cat9, root, builtins, suggest) function builtins.trigger(job, action, cmd, oflow) if not job then cat9.add_message("trigger >job< ... - job missing") return end if type(job) ~= "table" or job.hidden then cat9.add_message("trigger >job< ... - wrong type or state for job") return end if no...
local nvim_cmd = vim.api.nvim_command -- leave vim if nerdtree is the only open buffer left nvim_cmd('autocmd bufenter * if (winnr("$") == 1 && exists("b:NERDTree") && b:NERDTree.isTabTree()) | q | endif')
--[[ Given an "atlas" (a texture with multiple sprites), as well as a width and a height for the tiles therein, split the texture into all of the quads by simply dividing it evenly. ]] function GenerateQuads(atlas, tilewidth, tileheight) local sheetWidth = atlas:getWidth() / tilewidth local sheetHeight = at...
-- Copyright 2021 Frank Uhlig -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in ...
-- luacheck: globals prefs local std = stead local preferences = std.obj { nam = '@prefs', load = function(_) local name = std.savepath() .. '/prefs'; local f, err = std.loadfile(name); if not f then return false, err end local strict = std.nostrict; std.nostrict = true f(); std.nostrict = strict ...
//________________________________ // // NS2 Single-Player Mod // Made by JimWest, 2012 // //________________________________ local originalGetPointBlocksAttachEntities = GetPointBlocksAttachEntities function GetPointBlocksAttachEntities(origin) // y the nobuild area is blocking us if Pathing.GetIsFlag...
local miniGameName = "glutton"; local miniGamePath = "miniGames/glutton/"; --utils:log(miniGameName, "Loaded"); local miniGameBase = require("miniGames.miniGameBase"); local scene = miniGameBase:newMiniGameScene(miniGameName); -- Game instructions. scene.instructions = "It must be a vegetarian snake: eat space carro...
--- Utilities for loading images. -- -- The (single-frame) image readers come from Sean Barrett's [stb](https://github.com/nothings/stb). -- -- Animated GIF support builds upon STB, using urraka's [xload](https://gist.githubusercontent.com/urraka/685d9a6340b26b830d49/raw/91eee495eeefb2d60abc73a1a9d83949fe6a4882/stb.c)....
-- This is a modified version of VGG network in -- https://github.com/szagoruyko/cifar.torch -- Modifications: -- * removed dropout -- * last nn.Linear layers substituted with convolutional layers -- and avg-pooling require 'nn' local utils = paths.dofile'utils.lua' require 'cudnnorn' local nOrientation = 8 local ...
slot0 = class("WorldTaskProxy", import("....BaseEntity")) slot0.Fields = { list = "table", itemListenerList = "table", taskFinishCount = "number", mapList = "table", mapListenerList = "table" } slot0.EventUpdateTask = "WorldTaskProxy.EventUpdateTask" slot0.Build = function (slot0) slot0.list = {} slot0.itemList...
// ============================================================================================ // /* * Wildfire Servers - Portal RP - Base Addon * File description: Hook serverside script file * Copyright (C) 2022 KiwifruitDev * Licensed under the MIT License. */ // ==============================================...
local NumEntries = 13 local RowHeight = 24 local SetEntryText = function(rank, name, score, date, actor) if actor == nil then return end actor:GetChild("Rank"):settext(rank) actor:GetChild("Name"):settext(name) actor:GetChild("Score"):settext(score) actor:GetChild("Date"):settext(date) end local SetLeaderboardF...
local K, C, L, _ = select(2, ...):unpack() if C["Nameplate"].enable ~= true then return end local GetSpellInfo = GetSpellInfo ---------------------------------------------------------------------------------------- -- The best way to add or delete spell is to go at http://wotlk.openwow.com search for a spell. -- Examp...
require("gameData/gameData") local CommunityKnowListData = class(GameData); CommunityKnowListData.Delegate = { onGetKnowListCallBack = "onGetKnowListCallBack"; onGetMaybeFamiliarCallBack = "onGetMaybeFamiliarCallBack"; } CommunityKnowListData.ctor = function(self) ImSdkHelper.getInstance():setO...
-- https://wowpedia.fandom.com/wiki/API_GetGameMessageInfo local eb = KethoEditBox function KethoWowpedia:GameError() local enums = {} for k, v in pairs(_G) do if k:find("^LE_GAME_ERR") then tinsert(enums, {k, v}) end end sort(enums, function(a, b) return a[2] < b[2] end) eb:Show() eb:InsertLine('{| c...
local mod = get_mod("RerollImprovements") -- luacheck: ignore get_mod -- luacheck: globals CraftPageRollProperties Managers UIUtils Managers UIWidgets -- luacheck: globals UIWidget Colors UISettings WeaponTraits CraftPageRollTrait -- luacheck: globals Localize UISettings.crafting_progress_time = 0.01 mod.last_bac...
local ASL = LibStub("AceLocale-3.0"):NewLocale("AddOnSkins", "ptBR") if not ASL then return end ASL["About/Help"] = true ASL["AddOn Skins"] = true ASL["Attach CoolLine to action bar"] = true ASL["Attach SexyCD to action bar"] = true ASL["Auction House"] = true ASL["Available Skins / Skin Requests"] = true ASL["BigWigs...
--[[ File @description: This class is for generating different datasets. @version: V0.02 @author: Fangyi Zhang email:gzzhangfangyi@gmail.com @acknowledgement: ARC Centre of Excellence for Robotic Vision (ACRV) Queensland Univsersity of Technology (QUT) @history: V0.00 07/06/2017 developed the first...
--[[ Copyright (c) 2019 igor725, scaledteam released under The MIT license http://opensource.org/licenses/MIT ]] return function(player, id, x, y, z, yaw, pitch) player:setPos(x / 32, y / 32 - 0.6875, z / 32) player:setEyePos((yaw / 255) * 360, (pitch / 255) * 360) if player:isSupported('HeldBlock')then if not...
--UI configure this.UiManager.drawerHeaderSecondaryTextView.typeface=Typeface.SERIF this.UiManager.appBarLayout.getChildAt(0).getChildAt(0).getChildAt(0).getChildAt(1).getChildAt(1).typeface=Typeface.SERIF --Layouts for components item={LinearLayout, layout_width="match", layout_height="wrap", padding="8dp", ...
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local common = require("program.config.common") local lib = require("core.lib") function show_usage(command, status, err_msg) if err_msg then print('error: '..err_msg) end print(require("program.alarms.pur...
MidwayCheckupStory = Story:extend() function MidwayCheckupStory:new() MidwayCheckupStory.super.new(self) self.lines = { "#bg gfx/bg1.png", "3016.UC", "12.31 1200 HOME", "#bg gfx/bg7.png", "#music bgm/Lazy Marine - 91 T1.wav", "It's around noon and {girl} happene...
--Made with Skyyyr's Wrench Tool object_tangible_tcg_shared_booster = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/tcg/shared_booster.iff" } ObjectTemplates:addClientTemplate(object_tangible_tcg_shared_booster, "object/tangible/tcg/shared_booster.iff") --Made with Skyyyr's Wrench To...
--[[ shared.lua Options menu class with API shared among all panels --]] local CONFIG = ... local L = LibStub('AceLocale-3.0'):GetLocale(CONFIG) local ADDON, Addon = CONFIG:match('[^_]+'), _G[CONFIG:match('[^_]+')] local Group = Addon:NewModule('OptionsGroup', LibStub('Sushi-3.1').OptionsGroup:NewClass()) --[[ Gr...
--- Handles complex sets. -- -- @usage -- > properset = require 'properset' -- > Set = properset.Set -- > a = Set{1, 2, 2, 3, 3, 3} -- > a -- {1, 2, 3} -- -- @module properset -- @author Odin Kroeger -- @copyright 2018 Odin Kroeger -- @license MIT -- @release 0.3b-1 -- Boilerplate -- ========...
nssm:register_mob("nssm:sandworm", "Sandworm", { type = "monster", hp_max = 40, hp_min = 25, collisionbox = {-0.4, -0.2, -0.4, 0.4, 1.90, 0.4}, visual = "mesh", mesh = "sandworm.x", textures = {{"sandworm.png"}}, visual_size = {x=4, y=4}, makes_footstep_sound = false, view_range ...
require("vehicle") require("universe") local logger = require("logger") require("toml") local pitch = 0.0 local yaw = 0.0 local roll = 0.0 local engines = nil function init() engines = load_engines(machine.init_toml) end local function in_axis(axis, value) if axis == "Pitch" then pitch = value elseif axi...
{{"Hips", {"__userdata", "vector3", -0.000244, -0.060314, 0.003814, }, }, {"RightUpLeg", {"__userdata", "vector3", 0.002881, -0.211344, 0.001913, }, }, {"RightLeg", {"__userdata", "vector3", 0.008425, -0.188373, -0.021467, }, }, {"RightFoot", {"__userdata", "vector3", -0.000749, -0.029563, 0.048132, }, }, {"RightToes",...
function onCreate() -- Whitback makeAnimatedLuaSprite('stage','BallisticBackground', -470, -160) addAnimationByPrefix('stage','BallisticBackgroundGo','Background Whitty Startup',24,false); addAnimationByPrefix('stage','BallisticBackgroundStart','Background Whitty Start0',24,true); addAnimat...
-- Fills free disk space with zeroes. local partition = "/dev/sda1" -- partition to check free space on local f = "./zfs_fill.dat" -- temporary file name os.execute("df \"" .. partition .. "\" > \"".. f .. "\"") local df = io.open(f, "r") ::no_temp_file:: if df == nil then ...
Locales['es'] = { ['shop'] = 'Tienda', ['shops'] = 'Tiendas', ['press_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder a la tienda.', ['bought'] = 'Has comprado ~b~1 ', ['not_enough'] = 'No tienes ~r~suficiente ~s~ dinero.', }
-- Copyright 2016 krunkathos -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed t...
local Game = require "me.strangepan.games.mazerino.common.Game" local assert_that = require "me.strangepan.libs.truth.v1.assert_that" local ConnectionManager = require "me.strangepan.games.mazerino.common.networking.ConnectionManager" local NetworkedEntityManager = require "me.strangepan.games.mazerino.common.networkin...
local type = type local tonumber = tonumber local print = print local os_time = os.time local os_date = os.date local format = string.format local band = bit.band local rshift = bit.rshift local ffi = require 'ffi' local MZ = ... local C = ffi.C -- @param cdata.zip_fileinfo zi -- XXX 该结构与旧版不同,...
local modpath = minetest.get_modpath("main") dofile(modpath.."/nodes.lua") dofile(modpath.."/craftitems.lua") dofile(modpath.."/mapgen.lua") dofile(modpath.."/tools.lua") minetest.register_on_joinplayer(function(player) player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_selected_image("gui_hotbar_s...
-- Diese Datei wird beim starten des Spiels als drittes und letztes geladen. Hier ändert man Mods ab if mods["AtomicArtillery"] then --definiert ob die Mod AtomicArtillery aktiviert ist und ändert dann die Nuklear Artillery ab local sounds = require("__base__.prototypes.entity.demo-sounds") require("__...
-- droning -- -- play a drone! -- we will define the engine -- "engine" is a special variable -- engine.name="X" will look for Engine_X.scd in all the folders engine.name="Droning" -- this will look for Engine_Droning.scd -- we will import the "musicutil" library -- https://monome.org/docs/norns/api/modules/lib.Music...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:d833aa572faaf89b7a2c32008b6199c0:175ddf34b7043fb629e19a554f892254:51eadd9eb612090d216e3ba3d4272adf$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
local table = require('__stdlib__/stdlib/utils/table') local equipment = {} for _, v in pairs(data.raw['night-vision-equipment']) do local t = table.deepcopy(v) -- Keep the same localised name if none is specified t.localised_name = {'disabled-equipment.disabled', t.localised_name or {'equipment-name.' .....
require'colorizer'.setup({ '*'; css = { css = true; css_fn = true; }; scss = { css = true; css_fn = true; }; javascript = { css = true; css_fn = true; }; javascriptreact = { css = true; css_fn = true; }; })
local join_sub_sup local ascii = {} local function utf8len(str) return vim.str_utfindex(str) end local grid = require("nabla.ascii.grid") local unicode = require("nabla.ascii.unicode") local style = unicode.style local frac_set = unicode.frac_set local sub_letters = unicode.sub_letters local sup_letters = unico...
--[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_performance.lua * * Original File by lil_Toady * **************************************]] aPerformanceForm = nil function aPerformance () if ( aPerformanceForm == nil ) then local x, y = guiGetScreenSize() aPerformanceForm = ...
--[[-------------------------------------------------------------------------- -- -- File: UATagThenShoot.Ui.RoundLoop.lua -- Copyright (c) Ubisoft Entertainment. All rights reserved. -- -- Project: Ubitoys.Tag -- Date: September 23, 2010 -- ---------------------...
local Vectors = {} Vectors.__index = Vectors ---Divides the vector by the given number. ---@param vector3D table vector {x,y,z} to divide. ---@param divisor number the number to divide by. ---@return table dividedVector {x,y,z} divided vector. function Vectors.DivideByNumber(vector3D, divisor) if divisor == 0 the...
------------------------ C/C++ GCC DRIVER ------------------------ function DriverGCC_Get(exe, cache_name, flags_name) return function(label, output, input, settings) local cache = settings.cc[cache_name] if settings.invoke_count ~= cache.nr then cache.nr = settings.invoke_count local cc = settings.cc lo...
--[[ PLAYER SPAWN POINT LIST revive_point(<map_id>, <x_pos>, <y_pos>); start_point(<map_id>, <x_pos>, <y_pos>); respawn_point(<map_id>, <x_pos>, <y_pos>); --]] start_point(8, 5525.87, 4546.56); respawn_point(8, 5520.16, 4558.11);
local Path = require "plenary.path" local Job = require "plenary.job" local f = require "plenary.functional" local log = require "plenary.log" local win_float = require "plenary.window.float" local headless = require("plenary.nvim_meta").is_headless local harness = {} local print_output = vim.schedule_wrap(function...
-- TÖVE Demo: Procedural form and color animation. -- (C) 2018 Bernhard Liebl, MIT license. local tove = require "tove" require "assets/tovedemo" local function newHeart() -- taken from: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes local g = tove.newGraphics() g:setLineWidth(...
loadstring(game:HttpGet('https://pastebin.com/raw/XxQTD0FP', true))()
local hi = require "as.highlights" local M = {} M.nm = require("as.plugins.gui._colhelper").theme M.custom_hi = function() local colorcolumn = hi.get_hl("ColorColumn", "bg") local colnormal = hi.get_hl("Normal", "bg") if colnormal == "" then colnormal = "#333" end local colfolded = hi.g...
------------------------------------------------------------------------------ -- dwv-simplistic (medical viewer using DWV) lua script -- for integration in a Conquest PACS server. -- -- Usage: -- 1. copy this file onto your web server -- 2. in the 'dicom.ini' of your web server, create the dwv-simplistic viewer: -- ...
local SortingUtilities = {} ECS.SortingUtilities = SortingUtilities function SortingUtilities.InsertSorted( data, length, newValue ) while (length > 1 and newValue < data[length - 1]) do data[length] = data[length - 1] length = length - 1 end data[length] = newValue end return SortingUtiliti...
require 'math' local SignedSquareRoot, parent = torch.class('nn.SignedSquareRoot', 'nn.Module') function SignedSquareRoot:__init(args) parent.__init(self) self.module = nn.Sequential() :add(nn.Abs()) :add(nn.Sqrt()) end function SignedSquareRoot:updateOutput(input) self.output = self.outpu...