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local EventManager = require "utils.EventManager" local activityid = 0 local function Setactivityid(id) activityid = id end local function Getactivityid() return activityid end local NextMonstergid = 0 local function SetNextMonstergid(gid) NextMonstergid = gid end local function GetNextMonstergid() return NextMonstergid end local Combat_results_gid = nil local function GetCombat_results_query() return Combat_results_gid end local function Combat_results_query(gid,reset)--战斗胜利后单独查询 if gid or reset then Combat_results_gid = gid elseif Combat_results_gid then utils.NetworkService.Send(16066,{nil,{Combat_results_gid}})--查询个人战斗 local teamInfo = module.TeamModule.GetTeamInfo(); if teamInfo.group ~= 0 then utils.NetworkService.Send(16068,{nil,teamInfo.id,{Combat_results_gid}})--查询团队战斗 end Combat_results_gid = nil end end EventManager.getInstance():addListener("server_notify_16048", function(event, cmd, data) -- ERROR_LOG("server_notify_16048",sprinttb(data)) Combat_results_gid = data[1] end) ---------------------------队伍墓园进度------------------------------------------ local function Query_Team_Record(gid,fights) local teamInfo = module.TeamModule.GetTeamInfo(); if teamInfo and teamInfo.group ~= 0 then if fights then utils.NetworkService.Send(16068,{nil,teamInfo.id,fights})--查询团队战斗 else local list1 = {} local list2 = {} local CemeteryConf = require "config.cemeteryConfig" local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local _count = 0 for k,v in pairs(CemeteryConf.GetCemetery(gid) or {})do for k1,v1 in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(v.gid_id).idx) do for i = 1,#v1 do if _count > 50 then table.insert(list2, v1[i].gid) else table.insert(list1, v1[i].gid) _count = _count + 1 end end end end if #list2 > 0 then utils.NetworkService.Send(16068,{nil, teamInfo.id, list2}) end utils.NetworkService.Send(16068,{nil, teamInfo.id, list1})--查询团队战斗 end end end local TEAM_PveStateUid = {} local function GetTEAM_PveStateUid(gid) if gid then return TEAM_PveStateUid[gid] end return TEAM_PveStateUid end local TEAMRecord = {} local function GetTEAMRecord(gid) if gid then return TEAMRecord[gid] end return TEAMRecord end local function RestTEAMRecord() TEAMRecord = {} Query_Team_Record(1) Query_Team_Record(2) end local function SetTEAMRecord(data) for i = 1,#data do --if data[i][2] > 0 then TEAMRecord[data[i][1]] = data[i][2] --end end end local function Query_Team_Fight_Win_Count(data) local TeamModule = require "module.TeamModule" local teamInfo = TeamModule.GetTeamInfo(); if teamInfo.group == 0 then return end local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local PveState = 0 for k,v in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(activityid).idx) do for i = 1,#v do if TEAMRecord[v[i].gid] > 0 then if PveState < SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence then PveState = SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence end end end end local Team_battle_conf = SmallTeamDungeonConf.GetTeam_battle_conf(activityid) local _Type = Team_battle_conf.difficult local cemeteryConf = require "config.cemeteryConfig" --ERROR_LOG(activityid..">"..PveState) local teamDescribeConf = cemeteryConf.GetteamDescribeConf(activityid)[PveState+1] local test_info = { type = (_Type == 1 and 4 or 5), up_tittle2 = 2002, number = 0, desc = teamDescribeConf.des1,--"墓园队伍进度 "..(PveState+1).." 阶段", name = teamDescribeConf.des, desc2 = teamDescribeConf.des2, cfg = {name = teamDescribeConf.des,desc = teamDescribeConf.des1}, is_show_on_task = 0, icon = teamDescribeConf.icon, reward = nil, status = 0, battleGid = Team_battle_conf.gid_id, --副本id find_npc = teamDescribeConf.find_npc, pos = {Team_battle_conf.enter_x,Team_battle_conf.enter_y,Team_battle_conf.enter_z}, Accomplish = (cemeteryConf.GetteamDescribeConf(activityid)[PveState+2] == nil and true or false), script = "guide/10004.lua", uuid = TEAM_PveStateUid[activityid] and TEAM_PveStateUid[activityid] or nil, mapId = teamDescribeConf.mapid } local uid = module.QuestModule.RegisterQuest(test_info) local teamInfo = module.TeamModule.GetTeamInfo(); if teamInfo.group == 0 or module.playerModule.Get().id == teamInfo.leader.pid then module.QuestModule.SetOldUuid(uid) end --ERROR_LOG("uid->"..uid) TEAM_PveStateUid[activityid] = uid end local function ContinuePve() local cemeteryConf = require "config.cemeteryConfig" local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local Team_battle_conf = SmallTeamDungeonConf.GetTeam_battle_conf(activityid) local PveState = 0 for k,v in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(activityid).idx) do for i = 1,#v do if TEAMRecord[v[i].gid] > 0 then if PveState < SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence then PveState = SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence end end end end local teamDescribeConf = cemeteryConf.GetteamDescribeConf(activityid)[PveState+1] local quest = { script = "guide/10004.lua", find_npc = teamDescribeConf.find_npc, pos = {Team_battle_conf.enter_x,Team_battle_conf.enter_y,Team_battle_conf.enter_z}, Accomplish = (cemeteryConf.GetteamDescribeConf(activityid)[PveState+2] == nil and true or false), } module.QuestModule.callQuestScript(quest, "Guide") end local Monsterg_state = {} local function SetMonsterg_state(list) Monsterg_state = list end local function GetMonsterg_state(id) return Monsterg_state[id] end local function LoadMap_Accomplish()--加载地图检测是否有副本任务可以完成(删除) for k,v in pairs(TEAM_PveStateUid) do local quest = module.QuestModule.Get(v) if quest and quest.Accomplish then module.CemeteryModule.RestCemetery(function () module.QuestModule.Cancel(v) module.QuestModule.SetOldUuid(nil) end,k) end end end ---------------------重置副本--------------------------------------------- local RestCemeterySn = {} local function RestCemetery(fun,id) local _activityid = nil if id then _activityid = id else _activityid = activityid end local TeamModule = require "module.TeamModule" local teamInfo = TeamModule.GetTeamInfo(); if teamInfo.id <= 0 then return end local fights = {} local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" if SmallTeamDungeonConf.GetTeam_pve_fight(_activityid) then for k,v in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(_activityid).idx) do for i = 1,#v do fights[#fights+1] = v[i].gid end end --local sn = utils.NetworkService.Send(16084,{nil,teamInfo.id,fights})--重置副本进度 local sn = utils.NetworkService.Send(16084,{nil,teamInfo.id,_activityid})--重置副本进度 RestCemeterySn[sn] = {fun = fun ,fights = fights,activityid = _activityid} end end EventManager.getInstance():addListener("server_respond_16085", function(event, cmd, data) --ERROR_LOG("重置副本16085->",sprinttb(data)) local sn = data[1] local err = data[2] if err == 0 then showDlgError(nil,"重置副本成功") if RestCemeterySn[sn] then module.TeamModule.SetTeamPveTime(RestCemeterySn[sn].activityid,0,0)--重置副本,直接重置当前副本时间 RestCemeterySn[sn].fun()--删除任务 local fights = RestCemeterySn[sn].fights if fights then for i = 1,#fights do TEAMRecord[fights[i]] = 0--重置当前团本 end end RestCemeterySn[sn] = nil end else showDlgError(nil,"重置副本失败") end end) -------------------------个人墓园进度--------------------------------------------- local function Query_Player_Record(gid) local CemeteryConf = require "config.cemeteryConfig" local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local fights = {} for k,v in pairs(CemeteryConf.GetCemetery(gid) or {})do if SmallTeamDungeonConf.GetTeam_pve_fight(v.gid_id) then for k1,v1 in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(v.gid_id).idx) do for i = 1,#v1 do fights[#fights+1] = v1[i].gid end end else ERROR_LOG("config_team_battle_config的gid_id《"..v.gid_id.."》在config_team_pve_fight_config中gid_id不存在") end end utils.NetworkService.Send(16066,{nil,fights})--查询个人副本战斗胜利次数 Query_Team_Record(gid,fights) end local PlayerRecord = {} local function GetPlayerRecord(gid) return PlayerRecord[gid] end local function SetPlayerRecord(data) for i = 1,#data do --if data[i][2] > 0 then PlayerRecord[data[i][1]] = data[i][2] --end end end local function Query_Player_Fight_Win_Count(activityid) local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local PveState = 0 for k,v in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(activityid).idx) do for i = 1,#v do if PlayerRecord[v[i].gid] > 0 then if PveState < SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence then PveState = SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence end end end end return PveState end -----------------个人进度用来显示活动数据--------------------------- local TeamPveFightList = {} local TeamPveFightData = {} local function SetTeamPveFight(gid,idx,count,data) if not TeamPveFightData[ gid ] then TeamPveFightData[ gid ] = {} end local playerdata = data local schedule = {count = 0,Max = count,list = {},gid = gid, idx = idx} local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" -- ERROR_LOG(sprinttb(playerdata)) for i = 1,#playerdata do if playerdata[i][2] and playerdata[i][2] > 0 then --if schedule[ SmallTeamDungeonConf.GetTeam_pve_fight_gid(playerdata[i][1]).sequence ] then schedule.list[ SmallTeamDungeonConf.GetTeam_pve_fight_gid(playerdata[i][1]).sequence ] = true --end elseif not schedule.list[ SmallTeamDungeonConf.GetTeam_pve_fight_gid(playerdata[i][1]).sequence ] then schedule.list[ SmallTeamDungeonConf.GetTeam_pve_fight_gid(playerdata[i][1]).sequence ] = false end end for i = 1, #schedule.list do if schedule.list[i] then schedule.count = schedule.count + 1 end end --ERROR_LOG(">"..sprinttb(schedule)) TeamPveFightData[ gid ][ idx ] = schedule local listData = nil for i = 1,#TeamPveFightData[ gid ] do if i == 1 then listData = TeamPveFightData[ gid ][i]--默认先存进去第一个进度的数据 else if TeamPveFightData[ gid ][i].count > listData.count then--进度比对,拿最大进度的存TeamPveFightList listData = TeamPveFightData[ gid ][i] end end end --ERROR_LOG(sprinttb(listData)) TeamPveFightList[listData.gid] = listData end local function GetTeamPveFight(gid) local idx = 0 local CemeteryConf = require "config.cemeteryConfig" for k,v in pairs(CemeteryConf.GetCemetery(gid))do --self.CemeteryArr[#self.CemeteryArr+1] = v local fights = {} local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local count = 0 for k1,v1 in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(v.gid_id).idx) do for i = 1,#v1 do fights[#fights+1] = {v1[i].gid,PlayerRecord[v1[i].gid]} end count = count + 1 end idx = idx + 1 SetTeamPveFight(gid,idx,count,fights) end end local function GetTeamPveFightList(gid) GetTeamPveFight(gid) --ERROR_LOG(sprinttb(TeamPveFightList[gid])) return TeamPveFightList[gid] end ----------------------------------------------------------------------------- local function GetTeam_stage(gid_id) if gid_id == nil then gid_id = activityid end local PveState = 0 local max = 0 local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" for k,v in pairs(SmallTeamDungeonConf.GetTeam_pve_fight(gid_id).idx) do for i = 1,#v do if GetTEAMRecord(v[i].gid) and GetTEAMRecord(v[i].gid) > 0 then if PveState < SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence then PveState = SmallTeamDungeonConf.GetTeam_pve_fight_gid(v[i].gid).sequence end end end max = max + 1 end return PveState,max end local function Query_Pve_Schedule(activity_id) local CemeteryConf = require "config.cemeteryConfig" local ItemModule = require "module.ItemModule" local data = CemeteryConf.Getteam_battle_activity(activity_id,1) if data then return ItemModule.GetItemCount(data.rewrad_count_one),ItemModule.GetItemCount(data.rewrad_count_ten) end end return{ Setactivityid = Setactivityid, Getactivityid = Getactivityid, SetNextMonstergid = SetNextMonstergid, GetNextMonstergid = GetNextMonstergid, GetPlayerRecord = GetPlayerRecord, Query_Player_Fight_Win_Count = Query_Player_Fight_Win_Count, Query_Team_Fight_Win_Count = Query_Team_Fight_Win_Count, GetTEAM_PveStateUid = GetTEAM_PveStateUid, GetTEAMRecord = GetTEAMRecord, RestCemetery = RestCemetery, GetTeamPveFight = GetTeamPveFight, SetTeamPveFight = SetTeamPveFight, GetTeamPveFightList = GetTeamPveFightList, SetPlayerRecord = SetPlayerRecord, SetTEAMRecord = SetTEAMRecord, GetMonsterg_state = GetMonsterg_state, SetMonsterg_state = SetMonsterg_state, Combat_results_query = Combat_results_query, Query_Team_Record = Query_Team_Record, Query_Player_Record = Query_Player_Record, RestTEAMRecord = RestTEAMRecord, GetCombat_results_query = GetCombat_results_query, GetTeam_stage = GetTeam_stage, LoadMap_Accomplish = LoadMap_Accomplish, Query_Pve_Schedule = Query_Pve_Schedule, ContinuePve = ContinuePve, }
local boxes = 0; local mechanicDisabled = true; local canMessage = true; function onCreate() if string.lower(songName):gsub(' ', '-') == 'warning' then mechanicDisabled = false; end end function onBeatHit() if curBeat % 2 == 0 then if canMessage and not mechanicDisabled then boxes = boxes + 1; makeLuaSprite('distraction' .. boxes, 'tesco/distraction', getRandomInt(0, screenWidth), getRandomInt(0, screenHeight)); addLuaSprite('distraction' .. boxes); setObjectCamera('distraction' .. boxes, 'other'); setProperty('distraction' .. boxes .. '.alpha', 0); setProperty('distraction' .. boxes .. '.scale.x', 0.9); setProperty('distraction' .. boxes .. '.scale.y', 0.9); doTweenX('distractionZoomInX' .. boxes, 'distraction' .. boxes .. '.scale', 1, 0.4, 'cubeOut'); doTweenY('distractionZoomInY' .. boxes, 'distraction' .. boxes .. '.scale', 1, 0.4, 'cubeOut'); doTweenAlpha('distractionZoomInAlpha' .. boxes, 'distraction' .. boxes, 1, 0.4, 'cubeOut'); end end end function onUpdate() if keyJustPressed('space') and not mechanicDisabled then for i = 1,boxes do doTweenX('distractionZoomOutX' .. i, 'distraction' .. i .. '.scale', 0.9, 0.4, 'cubeOut'); doTweenY('distractionZoomOutY' .. i, 'distraction' .. i .. '.scale', 0.9, 0.4, 'cubeOut'); doTweenAlpha('distractionZoomOutAlpha' .. i, 'distraction' .. i, 0, 0.4, 'cubeOut'); end canMessage = false; runTimer('boxCooldown', 1); end end function onTimerCompleted(tag, loops, loopsLeft) if tag == 'boxCooldown' then canMessage = true; boxes = 0; end end function onTweenCompleted(tag) for i = 1,boxes do if tag == 'distractionZoomOutX' .. i then removeLuaSprite('distraction' .. i); end end end
-- File: DragonKnight.lua -- Author: EroicaCpp (https://github.com/Eroica-cpp/dota2scripts) -- Version: 1.0 -- Release Date: 2017/6/26 local Utility = require("Utility") local DragonKnight = {} local optionKillSteal = Menu.AddOption({"Hero Specific", "Dragon Knight"}, "Kill Steal", "Cast breathe fire on enemy to KS") local optionAutoStun = Menu.AddOption({"Hero Specific", "Dragon Knight"}, "Auto Stun", "Auto stun enemy in range") local optionAwareness = Menu.AddOption({"Hero Specific", "Dragon Knight"}, "Awareness", "Show how many hits left to kill enemy") local font = Renderer.LoadFont("Tahoma", 30, Enum.FontWeight.EXTRABOLD) function DragonKnight.OnUpdate() if Menu.IsEnabled(optionKillSteal) then DragonKnight.KillSteal() end if Menu.IsEnabled(optionAutoStun) then DragonKnight.AutoStun() end end function DragonKnight.OnDraw() if not Menu.IsEnabled(optionAwareness) then return end local myHero = Heroes.GetLocal() if not myHero or NPC.GetUnitName(myHero) ~= "npc_dota_hero_dragon_knight" then return end local fire_damage = 0 local fire = NPC.GetAbility(myHero, "dragon_knight_breathe_fire") if fire and Ability.IsCastable(fire, NPC.GetMana(myHero)) then fire_damage = 20 + 70 * Ability.GetLevel(fire) end for i = 1, Heroes.Count() do local enemy = Heroes.Get(i) if not NPC.IsIllusion(enemy) and not Entity.IsSameTeam(myHero, enemy) and not Entity.IsDormant(enemy) and Entity.IsAlive(enemy) then local enemyHp = Entity.GetHealth(enemy) local physical_damage = NPC.GetDamageMultiplierVersus(myHero, enemy) * NPC.GetTrueDamage(myHero) * NPC.GetArmorDamageMultiplier(enemy) local magical_damage = fire_damage * NPC.GetMagicalArmorDamageMultiplier(enemy) local enemyHpLeft = enemyHp - magical_damage local hitsLeft = math.ceil(enemyHpLeft / (physical_damage + 1)) -- draw local pos = Entity.GetAbsOrigin(enemy) local x, y, visible = Renderer.WorldToScreen(pos) -- red : can kill; green : cant kill if enemyHpLeft <= 0 then Renderer.SetDrawColor(255, 0, 0, 255) Renderer.DrawTextCentered(font, x, y, "Kill", 1) else Renderer.SetDrawColor(0, 255, 0, 255) Renderer.DrawTextCentered(font, x, y, hitsLeft, 1) end end end end function DragonKnight.KillSteal() local myHero = Heroes.GetLocal() if not myHero then return end if not Utility.IsSuitableToCastSpell(myHero) then return end local fire = NPC.GetAbility(myHero, "dragon_knight_breathe_fire") if not fire or not Ability.IsCastable(fire, NPC.GetMana(myHero)) then return end local damage = 20 + 70 * Ability.GetLevel(fire) local range = 900 local enemyHeroes = NPC.GetHeroesInRadius(myHero, range, Enum.TeamType.TEAM_ENEMY) if not enemyHeroes or #enemyHeroes <= 0 then return end for i, enemy in ipairs(enemyHeroes) do local true_damage = damage * NPC.GetMagicalArmorDamageMultiplier(enemy) if not NPC.IsIllusion(enemy) and Utility.CanCastSpellOn(enemy) and Entity.GetHealth(enemy) <= true_damage then local dir = Entity.GetAbsOrigin(enemy) - Entity.GetAbsOrigin(myHero) local pos = Entity.GetAbsOrigin(myHero) + dir:Normalized():Scaled(450) Ability.CastPosition(fire, pos) return end end end function DragonKnight.AutoStun() local myHero = Heroes.GetLocal() if not myHero then return end if not Utility.IsSuitableToCastSpell(myHero) then return end local stun = NPC.GetAbility(myHero, "dragon_knight_dragon_tail") if not stun or not Ability.IsCastable(stun, NPC.GetMana(myHero)) then return end local range = 150 if NPC.HasModifier(myHero, "modifier_dragon_knight_dragon_form") then range = 400 end local enemyHeroes = NPC.GetHeroesInRadius(myHero, range, Enum.TeamType.TEAM_ENEMY) if not enemyHeroes or #enemyHeroes <= 0 then return end for i, enemy in ipairs(enemyHeroes) do if not NPC.IsIllusion(enemy) and Utility.CanCastSpellOn(enemy) and not Utility.IsLotusProtected(enemy) and not Utility.IsDisabled(enemy) then Ability.CastTarget(stun, enemy) return end end end return DragonKnight
-- permisje ADMIN_LEVEL_SPT2 = -2 ADMIN_LEVEL_SPT3 = -3 ADMIN_LEVEL_ADM = 1 ADMIN_LEVEL_NONE = 0 -- Serwer SERVER_VERSION = "LS-RP.net v0.7 \n[ALPHA Preview]" -- Status debug DEBUG_MODE = false function getDebugStatus() return DEBUG_MODE end -- Nazwy rang rank = {} rank[0] = "Gracz" rank[1] = "Administrator" rank[2] = "Gamemaster" rank[3] = "Supporter" rank[4] = "Moderator serwera" rank[5] = "Operator [BETA]" -- Kolor rang rank_col = {} rank_col[0] = "#CCCCCC" rank_col[1] = "#FF574F" rank_col[2] = "#339933" rank_col[3] = "#3399CC" rank_col[4] = "#330000" rank_col[5] = "#CCFF99" -- Obiekty broni weaponsOb = {} weaponsOb[1] = 331 weaponsOb[2] = 333 weaponsOb[3] = 334 weaponsOb[4] = 335 weaponsOb[5] = 336 weaponsOb[6] = 337 weaponsOb[7] = 338 weaponsOb[8] = 339 weaponsOb[9] = 341 weaponsOb[10] = 321 weaponsOb[11] = 322 weaponsOb[12] = 323 weaponsOb[14] = 325 weaponsOb[15] = 326 weaponsOb[16] = 342 weaponsOb[17] = 343 weaponsOb[18] = 344 weaponsOb[22] = 346 weaponsOb[23] = 347 weaponsOb[24] = 348 weaponsOb[25] = 349 weaponsOb[26] = 350 weaponsOb[27] = 351 weaponsOb[28] = 352 weaponsOb[29] = 353 weaponsOb[30] = 355 weaponsOb[31] = 356 weaponsOb[32] = 372 weaponsOb[33] = 357 weaponsOb[34] = 358 weaponsOb[35] = 359 -- Mainplayertable mainplayertable = {}
-- By Tingle TOOL.Category = "SBEP" TOOL.Tab = "Spacebuild" TOOL.Name = "#Part Assembler" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar["skin"] = 0 TOOL.ClientConVar["mode"] = 1 TOOL.ClientConVar["nocollide"] = 0 TOOL.SPR = {} TOOL.SPE = {} if SERVER then local function AddMaterials() local files, directories = file.Find("materials/sprites/sbep_assembler_tool/*", "GAME" ) for k,v in pairs(files) do local sFile = "materials/sprites/sbep_assembler_tool/"..v resource.AddFile(sFile) end end AddMaterials() util.AddNetworkString( "SBEP_PA_LeftClick" ) util.AddNetworkString( "SBEP_PA_RightClick" ) util.AddNetworkString( "SBEP_PA_Reload" ) util.AddNetworkString( "SBEP_PA_Holster" ) util.AddNetworkString( "SBEP_ClSelectionRemoved" ) util.AddNetworkString( "SBEP_ClSelected" ) util.AddNetworkString( "SBEP_ClMerge" ) function TOOL:LeftClick( trace ) local xPlayer = self:GetOwner() net.Start( "SBEP_PA_LeftClick" ) net.WriteInt( self:GetStage(), 2 ) net.Send( xPlayer ) end function TOOL:RightClick( trace ) local xPlayer = self:GetOwner() net.Start( "SBEP_PA_RightClick" ) net.WriteInt( self:GetStage(), 2 ) net.Send( xPlayer ) end function TOOL:Reload( trace ) local xPlayer = self:GetOwner() net.Start( "SBEP_PA_Reload" ) net.WriteInt( self:GetStage(), 2 ) net.Send( xPlayer ) if( self:GetStage() == 1 ) then self:SetStage( 0 ) end end function TOOL:Holster( wep ) local xPlayer = self:GetOwner() self:SetStage( 0 ) net.Start( "SBEP_PA_Holster" ) net.Send( xPlayer ) end local function SelectionRemoved( len, xPlayer ) xPlayer:GetTool():SetStage( 0 ) end net.Receive( "SBEP_ClSelectionRemoved", SelectionRemoved ) local function Selected( len, xPlayer ) xPlayer:GetTool():SetStage( 1 ) end net.Receive( "SBEP_ClSelected", Selected ) local function Merge( len, xPlayer ) xPlayer:GetTool():SetStage( 0 ) local bNoCollide = xPlayer:GetInfoNum( "sbep_part_assembler_nocollide", 0 ) local bWeld = xPlayer:GetInfoNum( "sbep_part_assembler_weld", 0 ) local xAEntity = net.ReadEntity() local vALocalPos = net.ReadVector() local vALocalAng = net.ReadAngle() local xBEntity = net.ReadEntity() local vBLocalPos = net.ReadVector() local vBLocalAng = net.ReadAngle() local vOldPos = xBEntity:GetPos() local vOldAng = xBEntity:GetAngles() xBEntity:SetAngles( xBEntity:AlignAngles( xBEntity:LocalToWorldAngles( vBLocalAng ), xAEntity:LocalToWorldAngles( (-vALocalAng:Forward()):Angle() ) ) ) local vAPos = Vector( vALocalPos.x, vALocalPos.y, vALocalPos.z ) vAPos:Rotate( xAEntity:GetAngles() ) vAPos = vAPos + xAEntity:GetPos() local vBPos = Vector( vBLocalPos.x, vBLocalPos.y, vBLocalPos.z ) vBPos:Rotate( xBEntity:GetAngles() ) vBPos = vBPos + xBEntity:GetPos() local vDiff = vAPos - vBPos xBEntity:SetPos( xBEntity:GetPos() + vDiff ) xAEntity:GetPhysicsObject():EnableMotion( false ) xBEntity:GetPhysicsObject():EnableMotion( false ) local function MoveUndo( Undo, xEntity, vPos , vAng ) if( xEntity:IsValid() ) then xEntity:SetAngles( vAng ) xEntity:SetPos( vPos ) end end undo.Create( "SBEP Part Assembly" ) undo.SetPlayer( xPlayer ) undo.AddFunction( MoveUndo, xBEntity, vOldPos, vOldAng ) if( bNoCollide == 1 ) then local xNoCollide = constraint.NoCollide( xAEntity, xBEntity, 0, 0 ); undo.AddEntity( xNoCollide ) end if( bWeld == 1 ) then local xWeld = constraint.Weld( xAEntity, xBEntity, 0, 0, 0, true ) undo.AddEntity( xWeld ) end undo.Finish() end net.Receive( "SBEP_ClMerge", Merge ) end if CLIENT then CreateClientConVar("sbep_part_assembler_nocollide", 0, true, true) CreateClientConVar("sbep_part_assembler_weld", 0, true, true) language.Add( "tool.sbep_part_assembler.name" , "Part Assembly Tool" ) language.Add( "tool.sbep_part_assembler.desc" , "Easily assemble SBEP parts. Tingle's Remake" ) language.Add( "tool.sbep_part_assembler.0" , "(1) Left-click an attachment point. Right-click to show/hide attachment points. Reload to hide all attachment points. Shift + Right click to toggle between Part Spawner and Part Assembler Tool." ) language.Add( "tool.sbep_part_assembler.1" , "(2) Left-click another attachement point to connect to. Right-click to show/hide attachment points. Reload to cancel." ) language.Add( "undone_SBEP Part Assembly" , "Undone SBEP Part Assembly" ) local PAD = list.Get( "SBEP_PartAssemblyData" ) local xMaterialsInfo = { SWSH = { Material( "sprites/sbep_assembler_tool/swshblue" ) , { 42 , 30 } } , SWSH_MO = { Material( "sprites/sbep_assembler_tool/swshblue_mo" ) , { 42 , 30 } } , SWSH_S = { Material( "sprites/sbep_assembler_tool/swshblue_s" ) , { 42 , 30 } } , SWDH = { Material( "sprites/sbep_assembler_tool/swdhgreen" ) , { 21 , 30 } } , SWDH_MO = { Material( "sprites/sbep_assembler_tool/swdhgreen_mo" ) , { 21 , 30 } } , SWDH_S = { Material( "sprites/sbep_assembler_tool/swdhgreen_s" ) , { 21 , 30 } } , DWSH = { Material( "sprites/sbep_assembler_tool/dwshred" ) , { 42 , 15 } } , DWSH_MO = { Material( "sprites/sbep_assembler_tool/dwshred_mo" ) , { 42 , 15 } } , DWSH_S = { Material( "sprites/sbep_assembler_tool/dwshred_s" ) , { 42 , 15 } } , DWDH = { Material( "sprites/sbep_assembler_tool/dwdhyellow" ) , { 42 , 30 } } , DWDH_MO = { Material( "sprites/sbep_assembler_tool/dwdhyellow_mo" ) , { 42 , 30 } } , DWDH_S = { Material( "sprites/sbep_assembler_tool/dwdhyellow_s" ) , { 42 , 30 } } , INSR = { Material( "sprites/sbep_assembler_tool/insert" ) , { 42 , 30 } } , INSR_MO = { Material( "sprites/sbep_assembler_tool/swshblue_mo" ) , { 42 , 30 } } , INSR_S = { Material( "sprites/sbep_assembler_tool/swshblue_s" ) , { 42 , 30 } } , ESML = { Material( "sprites/sbep_assembler_tool/esml" ) , { 35 , 35 } } , ESML_MO = { Material( "sprites/sbep_assembler_tool/esml_mo" ) , { 35 , 35 } } , ESML_S = { Material( "sprites/sbep_assembler_tool/esml_s" ) , { 35 , 35 } } , ELRG = { Material( "sprites/sbep_assembler_tool/elrg" ) , { 35 , 35 } } , ELRG_MO = { Material( "sprites/sbep_assembler_tool/elrg_mo" ) , { 35 , 35 } } , ELRG_S = { Material( "sprites/sbep_assembler_tool/elrg_s" ) , { 35 , 35 } } , LRC1 = { Material( "sprites/sbep_assembler_tool/lrc1" ) , { 42 , 30 } } , LRC1_MO = { Material( "sprites/sbep_assembler_tool/lrc1_mo" ) , { 42 , 30 } } , LRC1_S = { Material( "sprites/sbep_assembler_tool/lrc1_s" ) , { 42 , 30 } } , LRC2 = { Material( "sprites/sbep_assembler_tool/lrc1" ) , { 42 , 30 } } , LRC2_MO = { Material( "sprites/sbep_assembler_tool/lrc1_mo" ) , { 42 , 30 } } , LRC2_S = { Material( "sprites/sbep_assembler_tool/lrc1_s" ) , { 42 , 30 } } , LRC3 = { Material( "sprites/sbep_assembler_tool/lrc3" ) , { 42 , 30 } } , LRC3_MO = { Material( "sprites/sbep_assembler_tool/lrc3_mo" ) , { 42 , 30 } } , LRC3_S = { Material( "sprites/sbep_assembler_tool/lrc3_s" ) , { 42 , 30 } } , LRC4 = { Material( "sprites/sbep_assembler_tool/lrc3" ) , { 42 , 30 } } , LRC4_MO = { Material( "sprites/sbep_assembler_tool/lrc3_mo" ) , { 42 , 30 } } , LRC4_S = { Material( "sprites/sbep_assembler_tool/lrc3_s" ) , { 42 , 30 } } , LRC5 = { Material( "sprites/sbep_assembler_tool/lrc5" ) , { 21 , 30 } } , LRC5_MO = { Material( "sprites/sbep_assembler_tool/lrc5_mo" ) , { 21 , 30 } } , LRC5_S = { Material( "sprites/sbep_assembler_tool/lrc5_s" ) , { 21 , 30 } } , LRC6 = { Material( "sprites/sbep_assembler_tool/lrc5" ) , { 21 , 30 } } , LRC6_MO = { Material( "sprites/sbep_assembler_tool/lrc5_mo" ) , { 21 , 30 } } , LRC6_S = { Material( "sprites/sbep_assembler_tool/lrc5_s" ) , { 21 , 30 } } , MBSH = { Material( "sprites/sbep_assembler_tool/mbsh" ) , { 35 , 35 } } , MBSH_MO = { Material( "sprites/sbep_assembler_tool/mbsh_mo" ) , { 35 , 35 } } , MBSH_S = { Material( "sprites/sbep_assembler_tool/mbsh_s" ) , { 35 , 35 } } , MOD1x1 = { Material( "sprites/sbep_assembler_tool/mod1x1" ) , { 35 , 35 } } , MOD1x1_MO = { Material( "sprites/sbep_assembler_tool/mod1x1_mo" ) , { 35 , 35 } } , MOD1x1_S = { Material( "sprites/sbep_assembler_tool/mod1x1_s" ) , { 35 , 35 } } , MOD2x1 = { Material( "sprites/sbep_assembler_tool/mod2x1" ) , { 35 , 35 } } , MOD2x1_MO = { Material( "sprites/sbep_assembler_tool/mod2x1_mo" ) , { 35 , 35 } } , MOD2x1_S = { Material( "sprites/sbep_assembler_tool/mod2x1_s" ) , { 35 , 35 } } , MOD3x1 = { Material( "sprites/sbep_assembler_tool/mod3x1" ) , { 35 , 35 } } , MOD3x1_MO = { Material( "sprites/sbep_assembler_tool/mod3x1_mo" ) , { 35 , 35 } } , MOD3x1_S = { Material( "sprites/sbep_assembler_tool/mod3x1_s" ) , { 35 , 35 } } , MOD3x2 = { Material( "sprites/sbep_assembler_tool/mod3x2" ) , { 35 , 35 } } , MOD3x2_MO = { Material( "sprites/sbep_assembler_tool/mod3x2_mo" ) , { 35 , 35 } } , MOD3x2_S = { Material( "sprites/sbep_assembler_tool/mod3x2_s" ) , { 35 , 35 } } , MOD1x1e = { Material( "sprites/sbep_assembler_tool/esml" ) , { 35 , 35 } } , MOD1x1e_MO = { Material( "sprites/sbep_assembler_tool/esml_mo" ) , { 35 , 35 } } , MOD1x1e_S = { Material( "sprites/sbep_assembler_tool/esml_s" ) , { 35 , 35 } } , MOD3x2e = { Material( "sprites/sbep_assembler_tool/elrg" ) , { 35 , 35 } } , MOD3x2e_MO = { Material( "sprites/sbep_assembler_tool/elrg_mo" ) , { 35 , 35 } } , MOD3x2e_S = { Material( "sprites/sbep_assembler_tool/elrg_s" ) , { 35 , 35 } } } local nToolStage = 0 local aSelectedEntities = {} local xFirstSelection = nil local function GetSpriteWorldPos( xSprite ) local vPos = Vector( xSprite.vLocalPos.x, xSprite.vLocalPos.y, xSprite.vLocalPos.z ) vPos:Rotate( xSprite.xEntity:GetAngles() ) vPos = vPos + xSprite.xEntity:GetPos() return vPos end local function IsLookingAtSprite( xSprite ) local vPos = GetSpriteWorldPos( xSprite ) local vA = vPos - LocalPlayer():EyePos() local vB = LocalPlayer():EyeAngles():Forward() * vA:Length() local vC = vA - vB local fDist = vC:Length() local fWidth, fHeight = xMaterialsInfo[xSprite.sType][2][1], xMaterialsInfo[xSprite.sType][2][2] local fRad = math.sqrt((fWidth*fWidth)+(fHeight*fHeight)) / 2 if( fDist < fRad ) then return true else return false end end local function GetClosestLookingAtSprite() local xClosest = nil local fDist = 0 for i, xSprite in pairs( aSelectedEntities ) do if( IsLookingAtSprite( xSprite ) ) then local vPos = GetSpriteWorldPos( xSprite ) local fTempDist = LocalPlayer():GetPos():Distance( vPos ) if( fTempDist < fDist || fDist == 0 ) then fDist = fTempDist xClosest = xSprite end end end return xClosest end local function ClLeftClick( len ) nToolStage = net.ReadInt(2) local xSprite = GetClosestLookingAtSprite() if( xSprite ) then if( !xFirstSelection ) then nToolStage = 1 xSprite.bSelected = true xFirstSelection = xSprite net.Start("SBEP_ClSelected") net.SendToServer() LocalPlayer():EmitSound( "buttons/button14.wav", 100, 100 ) else if( xSprite.sType == xFirstSelection.sType && xSprite.xEntity != xFirstSelection.xEntity ) then net.Start("SBEP_ClMerge") net.WriteEntity( xSprite.xEntity ) net.WriteVector( xSprite.vLocalPos ) net.WriteAngle( xSprite.vLocalAng ) net.WriteEntity( xFirstSelection.xEntity ) net.WriteVector( xFirstSelection.vLocalPos ) net.WriteAngle( xFirstSelection.vLocalAng ) net.SendToServer() nToolStage = 0 aSelectedEntities = {} xFirstSelection = nil LocalPlayer():EmitSound( "buttons/button14.wav", 100, 100 ) end end end end net.Receive("SBEP_PA_LeftClick", ClLeftClick) local function ClRightClick( len ) if input.IsShiftDown() then RunConsoleCommand("gmod_tool", "sbep_part_spawner") return false end nToolStage = net.ReadInt(2) local xEntity = LocalPlayer():GetEyeTrace().Entity if( !IsValid( xEntity ) ) then return end local xPADData = PAD[ string.lower( xEntity:GetModel() ) ] if !xPADData then return end local bSelected = false local bUnSelect = false for i in ipairs( aSelectedEntities ) do if( aSelectedEntities[i].xEntity == xEntity ) then bUnSelect = true if( aSelectedEntities[i].bSelected ) then bSelected = true end end end if( !bSelected ) then if( bUnSelect ) then for i in ipairs( aSelectedEntities ) do if( aSelectedEntities[i].xEntity == xEntity ) then aSelectedEntities[i] = nil end end local aCleanArray = {} for i, xElement in pairs( aSelectedEntities ) do table.insert( aCleanArray, xElement ) end aSelectedEntities = aCleanArray LocalPlayer():EmitSound( "buttons/lightswitch2.wav", 100, 100 ) else for i, xPointData in ipairs( xPADData ) do local xSprite = {} xSprite.xEntity = xEntity xSprite.sType = xPointData.type xSprite.vLocalPos = xPointData.pos xSprite.vLocalAng = xPointData.dir xSprite.bSelected = false table.insert( aSelectedEntities, xSprite ) LocalPlayer():EmitSound( "buttons/lightswitch2.wav", 100, 100 ) end end end end net.Receive("SBEP_PA_RightClick", ClRightClick) local function ClReload( len ) nToolStage = net.ReadInt(2) if( nToolStage == 0 && next( aSelectedEntities ) != nil ) then aSelectedEntities = {} LocalPlayer():EmitSound( "buttons/lightswitch2.wav", 100, 100 ) elseif( nToolStage == 1 && xFirstSelection ) then xFirstSelection = nil for i, xSprite in ipairs( aSelectedEntities ) do xSprite.bSelected = false end LocalPlayer():EmitSound( "buttons/button15.wav", 100, 100 ) end end net.Receive("SBEP_PA_Reload", ClReload) local function ClHolster( xEntity ) nToolStage = net.ReadInt(2) aSelectedEntities = {} xFirstSelection = nil end net.Receive("SBEP_PA_Holster", ClHolster) local function CompareSprites( a, b ) local vAPos = GetSpriteWorldPos( a ) local vBPos = Vector( b.vLocalPos.x, b.vLocalPos.y, b.vLocalPos.z ) vBPos:Rotate( b.xEntity:GetAngles() ) vBPos = vBPos + b.xEntity:GetPos() return LocalPlayer():EyePos():Distance( vAPos ) > LocalPlayer():EyePos():Distance( vBPos ) end local function DrawSprites() table.sort( aSelectedEntities, CompareSprites ) local xClosestLookingAtSprite = GetClosestLookingAtSprite() for i, xSprite in ipairs( aSelectedEntities ) do local xSpriteInfo = nil if( !xSprite.bSelected ) then if( xClosestLookingAtSprite == xSprite ) then xSpriteInfo = xMaterialsInfo[xSprite.sType .. "_MO"] else xSpriteInfo = xMaterialsInfo[xSprite.sType] end else xSpriteInfo = xMaterialsInfo[xSprite.sType .. "_S"] end local vPos = GetSpriteWorldPos( xSprite ) cam.Start3D( LocalPlayer():EyePos(), LocalPlayer():EyeAngles() ) render.SetMaterial( xSpriteInfo[1] ) render.DrawQuadEasy( vPos, LocalPlayer():GetAimVector() * -1, xSpriteInfo[2][1], xSpriteInfo[2][2], Color( 255 , 255, 255, 255 ), 180 ) cam.End3D() end end hook.Add( "HUDPaint", "DrawAssemblerSprites", DrawSprites ) local function OnEntityRemoved( xEntity ) local bUnSelect = false for i in ipairs( aSelectedEntities ) do if( aSelectedEntities[i].xEntity == xEntity ) then if( aSelectedEntities[i].bSelected ) then xFirstSelection = nil net.Start("SBEP_ClSelectionRemoved") net.SendToServer() end aSelectedEntities[i] = nil bUnSelect = true end end if( bUnSelect ) then local aCleanArray = {} for i, xElement in pairs( aSelectedEntities ) do table.insert( aCleanArray, xElement ) end aSelectedEntities = aCleanArray end end hook.Add( "EntityRemoved", "OnEntityRemoved", OnEntityRemoved ) function TOOL.BuildCPanel( panel ) panel:SetName( "SBEP Part Assembler" ) panel:DockPadding(2,2,2,2) panel:DockMargin(2,2,2,2) local UseCheckBoxA = vgui.Create( "DCheckBoxLabel", panel ) UseCheckBoxA:DockMargin( 5,5,5,5 ) UseCheckBoxA:Dock(TOP) UseCheckBoxA:SetText( "No Collide Parts" ) UseCheckBoxA:SetTextColor( Color( 0,0,0,255 ) ) UseCheckBoxA:SetConVar( "sbep_part_assembler_nocollide" ) UseCheckBoxA:SetValue( 0 ) local UseCheckBoxB = vgui.Create( "DCheckBoxLabel", panel ) UseCheckBoxB:DockMargin( 5,5,5,5 ) UseCheckBoxB:Dock(TOP) UseCheckBoxB:SetText( "Weld Parts" ) UseCheckBoxB:SetTextColor( Color( 0,0,0,255 ) ) UseCheckBoxB:SetConVar( "sbep_part_assembler_weld" ) UseCheckBoxB:SetValue( 0 ) end end
function onCreate() -- background shit makeLuaSprite('nightsky', 'nightsky', -700, -200); setScrollFactor('nightsky', 0.9, 0.9); makeLuaSprite('final dest', 'final dest', -750, -200); setScrollFactor('final dest', 1.0, 1.0); addLuaSprite('nightsky', false); addLuaSprite('final dest', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
--[[ Day 25: Turing Tape ]] print("---------------- Day 25 ----------------") function Day25(input) local states = {} local current_state, max_steps local val, state, ifval -- Temporaries during reading local MOVE = {left = -1, right = 1} -- Read States into states array for _, line in pairs(input) do local _, _, val = line:find('Begin in state (.-)%.') if (val) then current_state = val end local _, _, val = line:find('Perform a diagnostic checksum after (%d-) steps.') if (val) then max_steps = tonumber(val) end local _, _, val = line:find('In state (.-):') if (val) then state = val states[state] = {} end local _, _, val = line:find('If the current value is (.-):') if (val) then ifval = tonumber(val) states[state][ifval] = {} end local _, _, val = line:find('Write the value (%d+)%.') if (val) then states[state][ifval].write = tonumber(val) end local _, _, val = line:find('- Move one slot to the (.-)%.') if (val) then states[state][ifval].move = MOVE[val] end local _, _, val = line:find('- Continue with state (.-)%.') if (val) then states[state][ifval].newstate = val end end -- Play state machine max_steps... local tape = {} local cur_pos = 0 local min, max = 0, 0 for i = 1, max_steps do -- Read value under cursor local cur_val = tape[cur_pos] or 0 -- cells default to 0 -- Get state actions for value and current state local state = states[current_state] local actions = state[cur_val] tape[cur_pos] = actions.write -- Write cur_pos = cur_pos + actions.move -- Move current_state = actions.newstate -- New State -- Track min/max positions on tape, for calculating checksum later... if cur_pos > max then max = cur_pos end if cur_pos < min then min = cur_pos end end -- Calculate checksum... local checksum = 0 for i = min, max do checksum = checksum + tape[i] end return checksum end -- Read Inputs... TEST = {} table.insert(TEST, "") table.insert(TEST, "Begin in state A.") table.insert(TEST, "Perform a diagnostic checksum after 6 steps.") table.insert(TEST, "") table.insert(TEST, "In state A:") table.insert(TEST, "If the current value is 0:") table.insert(TEST, "- Write the value 1.") table.insert(TEST, "- Move one slot to the right.") table.insert(TEST, "- Continue with state B.") table.insert(TEST, "If the current value is 1:") table.insert(TEST, "- Write the value 0.") table.insert(TEST, "- Move one slot to the left.") table.insert(TEST, "- Continue with state B.") table.insert(TEST, "") table.insert(TEST, "In state B:") table.insert(TEST, "If the current value is 0:") table.insert(TEST, "- Write the value 1.") table.insert(TEST, "- Move one slot to the left.") table.insert(TEST, "- Continue with state A.") table.insert(TEST, "If the current value is 1:") table.insert(TEST, "- Write the value 1.") table.insert(TEST, "- Move one slot to the right.") table.insert(TEST, "- Continue with state A.") assert(Day25(TEST) == 3) INPUT = {} for line in io.lines("input") do table.insert(INPUT, line) end local cs = Day25(INPUT) print('Checksum: ' .. cs)
local guide = require 'parser.guide' return function (ast, offset, accept) local len = math.huge local result guide.eachSourceContain(ast.ast, offset, function (source) local start, finish = guide.getStartFinish(source) if finish - start < len and accept[source.type] then result = source len = finish - start end end) return result end
ATTRIBUTE.name = "Cooking" ATTRIBUTE.category = "Proffesions" ATTRIBUTE.description = "The ability to cook like a chef."
local _, NeP = ... -- Locals local LibStub = LibStub local strupper = strupper local CreateFrame = CreateFrame local DiesalGUI = LibStub("DiesalGUI-1.0") local DiesalTools = LibStub("DiesalTools-1.0") local SharedMedia = LibStub("LibSharedMedia-3.0") function NeP.Interface:Header(element, parent, offset, table) local tmp = DiesalGUI:Create("FontString") tmp:SetParent(parent.content) parent:AddChild(tmp) tmp = tmp.fontString tmp:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset) tmp:SetText('|cff'..table.color..element.text) if element.justify then tmp:SetJustifyH(element.justify) else tmp:SetJustifyH('LEFT') end tmp:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 13) tmp:SetWidth(parent.content:GetWidth()-10) if element.align then tmp:SetJustifyH(strupper(element.align)) end if element.key then self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Text(element, parent, offset, table) local tmp = DiesalGUI:Create("FontString") tmp:SetParent(parent.content) parent:AddChild(tmp) tmp = tmp.fontString tmp:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset) tmp:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset) tmp:SetText(element.text) tmp:SetJustifyH('LEFT') tmp:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), element.size or 10) tmp:SetWidth(parent.content:GetWidth()-10) if not element.offset then element.offset = tmp:GetStringHeight() end if element.align then tmp:SetJustifyH(strupper(element.align)) end if element.key then self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Rule(element, parent, offset, table) local tmp = DiesalGUI:Create('Rule') parent:AddChild(tmp) tmp:SetParent(parent.content) tmp.frame:SetPoint('TOPLEFT', parent.content, 'TOPLEFT', 5, offset-3) tmp.frame:SetPoint('BOTTOMRIGHT', parent.content, 'BOTTOMRIGHT', -5, offset-3) if element.key then self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Texture(element, parent, offset, table) local tmp = CreateFrame('Frame') tmp:SetParent(parent.content) if element.center then tmp:SetPoint('CENTER', parent.content, 'CENTER', (element.x or 0), offset-(element.y or 0)) else tmp:SetPoint('TOPLEFT', parent.content, 'TOPLEFT', 5+(element.x or 0), offset-3+(element.y or 0)) end tmp:SetWidth(parent:GetWidth()-10) tmp:SetHeight(element.height) tmp:SetWidth(element.width) tmp.texture = tmp:CreateTexture() tmp.texture:SetTexture(element.texture) tmp.texture:SetAllPoints(tmp) if element.key then self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Checkbox(element, parent, offset, table) local tmp = DiesalGUI:Create('CheckBox') parent:AddChild(tmp) tmp:SetParent(parent.content) tmp:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset) tmp:SetEventListener('OnValueChanged', function(_, _, checked) NeP.Config:Write(table.key, element.key, checked) end) tmp:SetChecked(NeP.Config:Read(table.key, element.key, element.default or false)) local tmp_text = DiesalGUI:Create("FontString") tmp_text:SetParent(parent.content) parent:AddChild(tmp_text) tmp_text = tmp_text.fontString tmp_text:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 20, offset-1) tmp_text:SetText(element.text) tmp_text:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 10) if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-15) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-15) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.key then self.usedGUIs[table.key].elements[element.key..'Text'] = tmp_text self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Spinner(element, parent, offset, table) local tmp_spin = DiesalGUI:Create('Spinner') parent:AddChild(tmp_spin) tmp_spin:SetParent(parent.content) tmp_spin:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset) tmp_spin:SetNumber( NeP.Config:Read(table.key, element.key, element.default) ) if element.width then tmp_spin.settings.width = element.width end if element.min then tmp_spin.settings.min = element.min end if element.max then tmp_spin.settings.max = element.max end if element.step then tmp_spin.settings.step = element.step end if element.shiftStep then tmp_spin.settings.shiftStep = element.shiftStep end tmp_spin:ApplySettings() tmp_spin:SetStylesheet(self.spinnerStyleSheet) tmp_spin:SetEventListener('OnValueChanged', function(_, _, userInput, number) if not userInput then return end NeP.Config:Write(table.key, element.key, number) end) local tmp_text = DiesalGUI:Create("FontString") tmp_text:SetParent(parent.content) parent:AddChild(tmp_text) tmp_text = tmp_text.fontString tmp_text:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-4) tmp_text:SetText(element.text) tmp_text:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 10) tmp_text:SetJustifyH('LEFT') tmp_text:SetWidth(parent.content:GetWidth()-10) if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-18) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-18) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.key then self.usedGUIs[table.key].elements[element.key..'Text'] = tmp_text self.usedGUIs[table.key].elements[element.key] = tmp_spin end end function NeP.Interface:Checkspin(element, parent, offset, table) local tmp_spin = DiesalGUI:Create('Spinner') parent:AddChild(tmp_spin) tmp_spin:SetParent(parent.content) tmp_spin:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset) if element.width then tmp_spin.settings.width = element.width end if element.min then tmp_spin.settings.min = element.min end if element.max then tmp_spin.settings.max = element.max end if element.step then tmp_spin.settings.step = element.step end if element.shiftStep then tmp_spin.settings.shiftStep = element.shiftStep end tmp_spin:SetNumber( NeP.Config:Read(table.key, element.key..'_spin', element.default_spin or 0) ) tmp_spin:SetStylesheet(self.spinnerStyleSheet) tmp_spin:ApplySettings() tmp_spin:SetEventListener('OnValueChanged', function(_, _, userInput, number) if not userInput then return end NeP.Config:Write(table.key, element.key..'_spin', number) end) local tmp_check = DiesalGUI:Create('CheckBox') parent:AddChild(tmp_check) tmp_check:SetParent(parent.content) tmp_check:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-2) tmp_check:SetEventListener('OnValueChanged', function(_, _, checked) NeP.Config:Write(table.key, element.key..'_check', checked) end) tmp_check:SetChecked(NeP.Config:Read(table.key, element.key..'_check', element.default_check or false)) local tmp_text = DiesalGUI:Create("FontString") tmp_text:SetParent(parent.content) parent:AddChild(tmp_text) tmp_text = tmp_text.fontString tmp_text:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 20, offset-4) tmp_text:SetText(element.text) tmp_text:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 10) tmp_text:SetJustifyH('LEFT') tmp_text:SetWidth(parent.content:GetWidth()-10) if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-18) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-18) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.key then self.usedGUIs[table.key].elements[element.key..'Text'] = tmp_text self.usedGUIs[table.key].elements[element.key..'Check'] = tmp_check self.usedGUIs[table.key].elements[element.key..'Spin'] = tmp_spin end end function NeP.Interface:Combo(element, parent, offset, table) local tmp_list = DiesalGUI:Create('Dropdown') parent:AddChild(tmp_list) tmp_list:SetParent(parent.content) tmp_list:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset) local orderdKeys = { } local list = { } for i, value in pairs(element.list) do orderdKeys[i] = value.key list[value.key] = value.text end tmp_list:SetList(list, orderdKeys) tmp_list:SetEventListener('OnValueChanged', function(_, _, value) NeP.Config:Write(table.key, element.key, value) end) tmp_list:SetValue(NeP.Config:Read(table.key, element.key, element.default)) local tmp_text = DiesalGUI:Create("FontString") tmp_text:SetParent(parent.content) parent:AddChild(tmp_text) tmp_text = tmp_text.fontString tmp_text:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-3) tmp_text:SetText(element.text) tmp_text:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 10) tmp_text:SetJustifyH('LEFT') tmp_text:SetWidth(parent.content:GetWidth()-10) if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-18) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-18) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.key then self.usedGUIs[table.key].elements[element.key..'Text'] = tmp_text self.usedGUIs[table.key].elements[element.key] = tmp_list end end function NeP.Interface:Button(element, parent, offset, table) local tmp = DiesalGUI:Create("Button") parent:AddChild(tmp) tmp:SetParent(parent.content) tmp:SetText(element.text) tmp:SetWidth(element.width or parent.content:GetWidth()-10) tmp:SetHeight(element.height or 20) tmp:SetStylesheet(self.buttonStyleSheet) tmp:SetEventListener("OnClick", element.callback) if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-element.height-3) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-element.height-3) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.align then local loc = element.align tmp:SetPoint(loc, parent.content, 0, offset) else tmp:SetPoint("TOP", parent.content, 0, offset) end if element.key then self.usedGUIs[table.key].elements[element.key] = tmp end end function NeP.Interface:Input(element, parent, offset, table) local tmp_input = DiesalGUI:Create('Input') parent:AddChild(tmp_input) tmp_input:SetParent(parent.content) tmp_input:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset) if element.width then tmp_input:SetWidth(element.width) end tmp_input:SetText(NeP.Config:Read(table.key, element.key, element.default or '')) tmp_input:SetEventListener('OnEditFocusLost', function(this) NeP.Config:Write(table.key, element.key, this:GetText()) end) local tmp_text = DiesalGUI:Create("FontString") tmp_text:SetParent(parent.content) parent:AddChild(tmp_text) tmp_text = tmp_text.fontString tmp_text:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-3) tmp_text:SetText(element.text) tmp_text:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 10) tmp_text:SetJustifyH('LEFT') if element.desc then local tmp_desc = DiesalGUI:Create("FontString") tmp_desc:SetParent(parent.content) parent:AddChild(tmp_desc) tmp_desc = tmp_desc.fontString tmp_desc:SetPoint("TOPLEFT", parent.content, "TOPLEFT", 5, offset-18) tmp_desc:SetPoint("TOPRIGHT", parent.content, "TOPRIGHT", -5, offset-18) tmp_desc:SetText(element.desc) tmp_desc:SetFont(SharedMedia:Fetch('font', 'Calibri Bold'), 9) tmp_desc:SetWidth(parent.content:GetWidth()-10) tmp_desc:SetJustifyH('LEFT') element.push = tmp_desc:GetStringHeight() + 5 end if element.key then self.usedGUIs[table.key].elements[element.key..'Text'] = tmp_text self.usedGUIs[table.key].elements[element.key] = tmp_input end end function NeP.Interface:Statusbar(element, parent, _, table) local tmp_statusbar = DiesalGUI:Create('StatusBar') parent:AddChild(tmp_statusbar) tmp_statusbar:SetParent(parent.content) tmp_statusbar.frame:SetStatusBarColor(DiesalTools:GetColor(element.color)) if element.value then tmp_statusbar:SetValue(element.value) end if element.textLeft then tmp_statusbar.frame.Left:SetText(element.textLeft) end if element.textRight then tmp_statusbar.frame.Right:SetText(element.textRight) end if element.key then self.usedGUIs[table.key].elements[element.key] = tmp_statusbar end end
---Exercise 30.1: Implement a filter function in C. It should receive a list and a predicate and return a new ---list with all elements from the given list that satisfy the predicate: --- t = filter({1, 3, 20, -4, 5}, function (x) return x < 5 end) -- t = {1, 3, -4} ---(A predicate is just a function that tests some condition, returning a Boolean.) t1 = mylib.filter({1, 3, 20, -4, 5}, function(x) return x < 5 end ) print("len:" .. #t1) print(t1[1], t1[2], t1[3]) t2 = mylib.filter({"a","b",1,{},134.7,true}, function(x) return type(x) == 'string' end) print("len:" .. #t2) print(t2[1], t2[2]) ---Exercise 30.2: Modify the function l_split (from Figure 30.2, “Splitting a string”) so that it can work ---with strings containing zeros. (Among other changes, it should use memchr instead of strchr.) local str = "a|b|cccc\0|d" print(str) local t = mylib.split(str,'|') for i,v in ipairs(t) do print(v) end ---Exercise 30.3: Reimplement the function transliterate (Exercise 10.3) in C. ---Exercise 30.4: Implement a library with a modification of transliterate so that the transliteration ---table is not given as an argument, but instead is kept by the library. Your library should offer the following ---functions: --- lib.settrans (table) -- set the transliteration table --- lib.gettrans () -- get the transliteration table --- lib.transliterate(s) -- transliterate 's' according to the current table ---Use the registry to keep the transliteration table. local char_tbl = { ["-"] = " ",["?"] = false} mylib.settrans(char_tbl) print(mylib.gettrans()) print(mylib.transliterate("Lua-is-a-good-language-for-me?????????")) ---Exercise 30.5: Repeat the previous exercise using an upvalue to keep the transliteration table. mylib.settrans_up(char_tbl) print(mylib.gettrans_up()) print(mylib.transliterate_up("Lua-is-a-good-language-for-me?????????")) ---Exercise 30.6: Do you think it is a good design to keep the transliteration table as part of the state of the ---library, instead of being a parameter to transliterate? ---是一种好的设计,如果状态不是经常改变的话可以节省函数的调用开销,也减少了对新表的构造。
local _2afile_2a = "fnl/conjure/extract/searchpair.fnl" local _2amodule_name_2a = "conjure.extract.searchpair" local _2amodule_2a do package.loaded[_2amodule_name_2a] = {} _2amodule_2a = package.loaded[_2amodule_name_2a] end local _2amodule_locals_2a do _2amodule_2a["aniseed/locals"] = {} _2amodule_locals_2a = (_2amodule_2a)["aniseed/locals"] end local autoload = (require("conjure.aniseed.autoload")).autoload local a, config, nvim, str = autoload("conjure.aniseed.core"), autoload("conjure.config"), autoload("conjure.aniseed.nvim"), autoload("conjure.aniseed.string") do end (_2amodule_locals_2a)["a"] = a _2amodule_locals_2a["config"] = config _2amodule_locals_2a["nvim"] = nvim _2amodule_locals_2a["str"] = str local function nil_pos_3f(pos) return (not pos or (0 == unpack(pos))) end _2amodule_locals_2a["nil-pos?"] = nil_pos_3f local function read_range(_1_, _3_) local _arg_2_ = _1_ local srow = _arg_2_[1] local scol = _arg_2_[2] local _arg_4_ = _3_ local erow = _arg_4_[1] local ecol = _arg_4_[2] local lines = nvim.buf_get_lines(0, (srow - 1), erow, false) local function _5_(s) return string.sub(s, 0, ecol) end local function _6_(s) return string.sub(s, scol) end return str.join("\n", a.update(a.update(lines, #lines, _5_), 1, _6_)) end _2amodule_locals_2a["read-range"] = read_range local function skip_match_3f() local _let_7_ = nvim.win_get_cursor(0) local row = _let_7_[1] local col = _let_7_[2] local stack = nvim.fn.synstack(row, a.inc(col)) local stack_size = #stack local function _8_() local name = nvim.fn.synIDattr(stack[stack_size], "name") return (name:find("Comment$") or name:find("String$") or name:find("Regexp%?$")) end if (("number" == type(((stack_size > 0) and _8_()))) or ("\\" == string.sub(a.first(nvim.buf_get_lines(nvim.win_get_buf(0), (row - 1), row, false)), col, col))) then return 1 else return 0 end end _2amodule_2a["skip-match?"] = skip_match_3f local function current_char() local _let_10_ = nvim.win_get_cursor(0) local row = _let_10_[1] local col = _let_10_[2] local _let_11_ = nvim.buf_get_lines(0, (row - 1), row, false) local line = _let_11_[1] local char = (col + 1) return string.sub(line, char, char) end _2amodule_locals_2a["current-char"] = current_char local function form_2a(_12_, _14_) local _arg_13_ = _12_ local start_char = _arg_13_[1] local end_char = _arg_13_[2] local escape_3f = _arg_13_[3] local _arg_15_ = _14_ local root_3f = _arg_15_["root?"] local flags local function _16_() if root_3f then return "r" else return "" end end flags = ("Wnz" .. _16_()) local cursor_char = current_char() local safe_start_char if escape_3f then safe_start_char = ("\\" .. start_char) else safe_start_char = start_char end local safe_end_char if escape_3f then safe_end_char = ("\\" .. end_char) else safe_end_char = end_char end local start local function _19_() if (cursor_char == start_char) then return "c" else return "" end end start = nvim.fn.searchpairpos(safe_start_char, "", safe_end_char, (flags .. "b" .. _19_()), skip_match_3f) local _end local function _20_() if (cursor_char == end_char) then return "c" else return "" end end _end = nvim.fn.searchpairpos(safe_start_char, "", safe_end_char, (flags .. _20_()), skip_match_3f) if (not nil_pos_3f(start) and not nil_pos_3f(_end)) then return {range = {start = {a.first(start), a.dec(a.second(start))}, ["end"] = {a.first(_end), a.dec(a.second(_end))}}, content = read_range(start, _end)} else return nil end end _2amodule_locals_2a["form*"] = form_2a local function distance_gt(_22_, _24_) local _arg_23_ = _22_ local al = _arg_23_[1] local ac = _arg_23_[2] local _arg_25_ = _24_ local bl = _arg_25_[1] local bc = _arg_25_[2] return ((al > bl) or ((al == bl) and (ac > bc))) end _2amodule_locals_2a["distance-gt"] = distance_gt local function range_distance(range) local _let_26_ = range.start local sl = _let_26_[1] local sc = _let_26_[2] local _let_27_ = range["end"] local el = _let_27_[1] local ec = _let_27_[2] return {(sl - el), (sc - ec)} end _2amodule_locals_2a["range-distance"] = range_distance local function form(opts) local forms local function _28_(_241) return form_2a(_241, opts) end forms = a.filter(a["table?"], a.map(_28_, config["get-in"]({"extract", "form_pairs"}))) local function _29_(_241, _242) return distance_gt(range_distance(_241.range), range_distance(_242.range)) end table.sort(forms, _29_) if opts["root?"] then return a.last(forms) else return a.first(forms) end end _2amodule_2a["form"] = form return _2amodule_2a
--[[ Goal: evaluate Lua expression. Start: 2006-02-?? by Shmuel Zeigerman --]] local sd = require "far2.simpledialog" local M = require "lf4ed_message" local F = far.Flags local function ErrMsg (msg) far.Message(msg, M.MError, M.MOk, "w") end local function GetNearestWord (pattern) local line = editor.GetString(nil, 2) local pos = editor.GetInfo().CurPos local r = regex.new(pattern) local start = 1 while true do local from, to, word = r:find(line, start) if not from then break end if pos <= to then return from, to, word end start = to + 1 end end local function GetAllText() local ei = editor.GetInfo() if ei then local t = {} for n = 1, ei.TotalLines do local str = editor.GetString(n, 2) table.insert(t, str) end editor.SetPosition(ei) return table.concat(t, "\n") end end local function GetSelectedText() local ei = editor.GetInfo() if ei and ei.BlockType ~= F.BTYPE_NONE then local t = {} local n = ei.BlockStartLine while true do local s = editor.GetString(n, 1) if not s or s.SelStart == 0 then break end local sel = s.StringText:sub (s.SelStart, s.SelEnd) table.insert(t, sel) n = n + 1 end editor.SetPosition(ei) return table.concat(t, "\n"), n-1 end end local function CompileParams (s1, s2, s3, s4) local p1 = assert(loadstring("return "..s1, "Parameter #1")) local p2 = assert(loadstring("return "..s2, "Parameter #2")) local p3 = assert(loadstring("return "..s3, "Parameter #3")) local p4 = assert(loadstring("return "..s4, "Parameter #4")) return p1, p2, p3, p4 end local function ParamsDialog (aData) local HIST_PARAM = "LuaFAR\\LuaScript\\Parameter" local Items = { width = 56; help = "ScriptParams"; guid = "D0CDAE16-C402-4E54-9D23-7150A8D87787"; {tp="dbox"; text=M.MScriptParams; }, {tp="text"; text="&1."; ystep=2; width=2; }, {tp="edit"; name="sParam1"; ystep=0; x1=8; hist=HIST_PARAM; }, {tp="text"; text="&2."; ystep=2; width=2; }, {tp="edit"; name="sParam2"; ystep=0; x1=8; hist=HIST_PARAM; }, {tp="text"; text="&3."; ystep=2; width=2; }, {tp="edit"; name="sParam3"; ystep=0; x1=8; hist=HIST_PARAM; }, {tp="text"; text="&4."; ystep=2; width=2; }, {tp="edit"; name="sParam4"; ystep=0; x1=8; hist=HIST_PARAM; }, {tp="chbox"; name="bParamsEnable"; ystep=2; text=M.MScriptParamsEnable; }, {tp="sep"; }, {tp="butt"; text=M.MRunScript; default=1; centergroup=1; Run=1; }, {tp="butt"; text=M.MStoreParams; centergroup=1; Store=1; }, {tp="butt"; text=M.MCancel; cancel=1; centergroup=1; }, } ------------------------------------------------------------------------------ Items.closeaction = function(hDlg, par1, out) local ok, msg = pcall(CompileParams, out.sParam1, out.sParam2, out.sParam3, out.sParam4) if not ok then ErrMsg(msg); return 0; end end ------------------------------------------------------------------------------ sd.LoadData(aData, Items) local out,pos = sd.Run(Items) if out then sd.SaveData(out, aData) return Items[pos].Run and "run" or Items[pos].Store and "store" end end -- WARNING: -- don't change the string literals "selection" and "all text", -- since export.OnError relies on them being exactly such. local function LuaScript (data) local text, chunkname = GetSelectedText(), "selection" if not text then text, chunkname = GetAllText(), "all text" if text and text:sub(1,1)=="#" then text = "--"..text end end if text then local chunk, msg = loadstring(text, chunkname) if not chunk then error(msg,3) end if data.bParamsEnable then local p1,p2,p3,p4 = CompileParams(data.sParam1, data.sParam2, data.sParam3, data.sParam4) p1 = p1(); p2 = p2(); p3 = p3(); p4 = p4() return chunk (p1,p2,p3,p4) else return chunk() end end end local function ResultDialog (aHelpTopic, aData, result) local Title = (aHelpTopic=="LuaExpression") and M.MExpr or M.MBlockSum local XX1 = 5 + M.MResult:gsub("&",""):len() + 1 local Items = { width = 46; help = aHelpTopic; {tp="dbox"; text=Title; }, {tp="text"; text=M.MResult; }, {tp="edit"; name="edtResult"; ystep=0; x1=XX1; val=result; noload=1; }, {tp="chbox"; name="cbxInsert"; text=M.MInsertText; }, {tp="chbox"; name="cbxCopy"; text=M.MCopyToClipboard; }, {tp="sep"; }, {tp="butt"; text=M.MOk; default=1; centergroup=1; }, {tp="butt"; text=M.MCancel; cancel=1; centergroup=1; }, } ------------------------------------------------------------------------------ sd.LoadData(aData, Items) local out = sd.Run(Items) if out then sd.SaveData(out, aData) return true end end local function BlockSum (history) local ei = assert(editor.GetInfo(), "EditorGetInfo failed") local blockEndLine local sum = 0 local x_start, x_dot, has_dots local pattern = [[(\S[\w.]*)]] if ei.BlockType ~= F.BTYPE_NONE then local r = regex.new(pattern) for n=ei.BlockStartLine, ei.TotalLines do local s = editor.GetString (n) if s.SelEnd == 0 or s.SelStart < 1 then blockEndLine = n - 1 break end local start, fin, sel = r:find( s.StringText:sub(s.SelStart, s.SelEnd) ) -- 'start' in selection if start then x_start = editor.RealToTab(n, s.SelStart + start - 1) -- 'start' column in line local num = tonumber(sel) if num then sum = sum + num local x = regex.find(sel, "\\.") if x then has_dots = true x_dot = x_start + x - 1 -- 'dot' column in line else x_dot = editor.RealToTab(n, s.SelStart + fin) end end end end else local start, fin, word = GetNearestWord(pattern) if start then x_start = editor.RealToTab(nil, start) local num = tonumber(word) if num then sum = sum + num local x = regex.find(word, "\\.") if x then has_dots = true x_dot = x_start + x - 1 else x_dot = editor.RealToTab(nil, 1 + fin) end end end end if has_dots then sum = tostring(sum) local last = sum:match("%.(%d+)$") sum = sum .. (last and ("0"):rep(2 - #last) or ".00") end if not ResultDialog("BlockSum", history, sum) then return end sum = history.edtResult if history.cbxCopy then far.CopyToClipboard(sum) end if history.cbxInsert then local y = blockEndLine or ei.CurLine -- position of the last line local s = editor.GetString(y) -- get last line editor.SetPosition (y, s.StringText:len()+1) -- insert a new line editor.InsertString() -- + local prefix = "=" if x_dot then local x = regex.find(tostring(sum), "\\.") or #sum+1 if x then x_start = x_dot - (x - 1) end end if x_start then x_start = x_start>#prefix and x_start-#prefix or 1 else x_start = (ei.BlockType==F.BTYPE_COLUMN) and s.SelStart or 1 end editor.SetPosition (y+1, x_start, nil, nil, ei.LeftPos) editor.InsertText(prefix .. sum) editor.Redraw() else editor.SetPosition (ei) -- restore the position end end local function LuaExpr (history) local edInfo = editor.GetInfo() local text, numline = GetSelectedText() if not text then numline = edInfo.CurLine text = editor.GetString(numline, 2) end local func, msg = loadstring("return " .. text) if not func then ErrMsg(msg) return end local env = {} for k,v in pairs(math) do env[k]=v end setmetatable(env, { __index=_G }) setfenv(func, env) local ok, result = pcall(func) if not ok then ErrMsg(result) return end result = tostring(result) if not ResultDialog("LuaExpression", history, result) then return end result = history.edtResult if history.cbxInsert then local line = editor.GetString(numline) local pos = (edInfo.BlockType==F.BTYPE_NONE) and line.StringLength or line.SelEnd editor.SetPosition(numline, pos+1) editor.InsertText(" = " .. result .. " ;") editor.Redraw() end if history.cbxCopy then far.CopyToClipboard(result) end end local funcs = { BlockSum = BlockSum, LuaExpr = LuaExpr, LuaScript = function(aData) return LuaScript(aData) end, -- keep errorlevel==3 ScriptParams = function(aData) if ParamsDialog(aData) == "run" then return LuaScript(aData) end end, } do local op, data = ... return assert (funcs[op])(data) end
-- This is a part of uJIT's testing suite. -- Copyright (C) 2020-2021 LuaVela Authors. See Copyright Notice in COPYRIGHT -- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT -- -- LuaJIT: demonstracni priklad cislo 53. -- -- Test JITu - volani funkce -- -- deklarace a inicializace lokalnich promennych local x = 0 local y = 0 -- funkce, ktera se bude JITovat local function adder() x = x + 1 y = y + 1 end -- programova smycka, ktera se neJITuje for _ = 1,50 do adder() end print("1") -- programova smycka, ktera se neJITuje for _ = 1,50 do adder() end print("2") -- programova smycka, ktera se neJITuje for _ = 1,50 do adder() end print("3") print(x,y) -- -- Finito. --
----------------------------------- -- Area: Open_sea_route_to_Mhaura -- NPC: Sheadon -- Notes: Tells ship ETA time -- !pos 0.340 -12.232 -4.120 47 ----------------------------------- local ID = require("scripts/zones/Open_sea_route_to_Mhaura/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:messageSpecial(ID.text.ON_WAY_TO_MHAURA,0,0); -- Earth Time, Vana Hours. Needs a get-time function for boat? end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
require('lualine').setup { options = { icons_enabled = false, theme = 'gruvbox_dark', component_separators = '', section_separators = '', }, sections = { lualine_a = {'mode'}, lualine_b = {}, lualine_c = { { 'filename', path = 1, shorting_target = 0, symbols = { readonly = '[RO]', } } }, lualine_x = {}, lualine_y = {'branch'}, lualine_z = {'%l:%c', '%p%%'} } }
------------------------------------------------------------------------ --[[ NarrowDictionary ]]-- -- Adapts a nn.NarrowLookupTable ------------------------------------------------------------------------ local NarrowDictionary, parent = torch.class("dp.NarrowDictionary", "dp.Dictionary") NarrowDictionary.isNarrowDictionary = true function NarrowDictionary:__init(config) assert(type(config) == 'table', "Constructor requires key-value arguments") local args, dict_size, output_size, delta_size, typename = xlua.unpack( {config}, 'NarrowDictionary', 'adapts a nn.LookupTable', {arg='dict_size', type='number', req=true, help='Number of entries in the dictionary (e.g. num of words)'}, {arg='output_size', type='number', req=true, help='Number of neurons per entry.'}, {arg='delta_size', type='number', req=true, help='Size that each successive item in the context looses'}, {arg='typename', type='string', default='dictionary', help='identifies Model type in reports.'} ) assert(not config.dropout, "NarrowDictionary doesn't work with dropout") assert(not config.sparse_init, "NarrowDictionary doesn't work with sparse_init") config.sparse_init = false self._dict_size = dict_size self._output_size = output_size self._delta_size = delta_size self._lookup = nn.NarrowLookupTable(delta_size, dict_size, output_size, true) self._module = self._lookup config.typename = typename config.input_type = 'torch.IntTensor' config.tags = config.tags or {} config.input_view = 'bt' config.output_view = 'bf' config.output = dp.DataView() dp.Layer.__init(self, config) if self._acc_update then self._lookup:accUpdateOnly() end end function NarrowDictionary:sharedClone() local clone = torch.protoClone(self, { dict_size = 1, output_size = 1, delta_size = 1, typename=self._typename, gather_stats=self._gather_stats, input_type=self._input_type, output_type=self._output_type, module_type=self._module_type, mvstate=self.mvstate }) clone._dict_size = self._dict_size clone._output_size = self._output_size clone._delta_size = self._delta_size if self._acc_update then clone._lookup.gradWeight:resizeAs(self._lookup.gradWeight) end clone._lookup.batchSize = self._lookup.batchSize return self:share(clone, 'weight') end
object_tangible_food_crafted_beastfood_cooked_fish_substitute = object_tangible_food_crafted_shared_beastfood_cooked_fish_substitute:new { } ObjectTemplates:addTemplate(object_tangible_food_crafted_beastfood_cooked_fish_substitute, "object/tangible/food/crafted/beastfood_cooked_fish_substitute.iff")
MainMenuBarLeftEndCap:Hide() MainMenuBarRightEndCap:Hide()
textutils.pagedPrint([[To customize your fireworks show, StarCaster must be set to Show Type: Fancy StarCaster randomly generates fireworks based on the parameters you supply and the inventory you've loaded into the fireworks launcher. StarCaster recognizes creative launchers and responds accordingly - no need for any ingredients. Basic help can be found by pressing F1 or right clicking on the less 'obvious' elements of the main screen. Logs are avaible for all shows in a session and may be viewed by clicking the button at the top, left of the main screen. Logs are not written to disk. StarCaster will use pre-loaded stars and fireworks before generating its own, however StarCaster will not automatically load any stars or fireworks that are in inventory. This *may* change in the future. StarCaster generates a single firework, then launches it, and repeates this process for the entire show - canceling a show early should not result in lost materials or firework rockets/stars that need to be unloaded from the launcher's buffer. Command line options: StarCaster [debug] [fast] [fancy] [splash] debug = automatically start a firework show in debug mode, then exit when done - no UI fast = start StarCaster with 'Quick' launch timing enabled fancy = start StarCaster with 'Fancy' show type selected. splash = start StarCaster with a splash screen - if you really like splash screens Valid Ingredients: Colors: Vanilla dyes: Light Gray Gray Light Blue Cyan Lime Pink Purple Magenta Orange Other vanilla color ingredients: Cactus green Rose red Dandelion yellow Lapis Ink sac Bone meal Cocoa beans Shapes: Large Ball explosion - Fire charge Star-Shaped explosion - Gold nugget Creeper Face Shaped explosion - MoB head (any) Burst explosion - Feather Effects: Twinkle - glowstone dust Trail effect after explosion - diamond ]])
local SharedMedia = LibStub("LibSharedMedia-3.0"); local default = { displayText = "New", outline = true, color = {1, 1, 1, 1}, justify = "LEFT", selfPoint = "BOTTOM", anchorPoint = "CENTER", xOffset = 0, yOffset = 0, font = "Friz Quadrata TT", fontSize = 12, frameStrata = 1, customTextUpdate = "update" }; local function create(parent) local region = CreateFrame("FRAME", nil, parent); region:SetMovable(true); local text = region:CreateFontString(nil, "OVERLAY"); region.text = text; text:SetNonSpaceWrap(true); region.values = {}; region.duration = 0; region.expirationTime = math.huge; return region; end local function modify(parent, region, data) local text = region.text; if(data.frameStrata == 1) then region:SetFrameStrata(region:GetParent():GetFrameStrata()); else region:SetFrameStrata(WeakAuras.frame_strata_types[data.frameStrata]); end local fontPath = SharedMedia:Fetch("font", data.font); text:SetFont(fontPath, data.fontSize <= 35 and data.fontSize or 35, data.outline and "OUTLINE" or nil); text:SetTextHeight(data.fontSize); if text:GetFont() then text:SetText(data.displayText); else end text.displayText = data.displayText; text:SetJustifyH(data.justify); text:ClearAllPoints(); text:SetPoint("CENTER", UIParent, "CENTER"); data.width = text:GetWidth(); data.height = text:GetHeight(); region:SetWidth(data.width); region:SetHeight(data.height); text:ClearAllPoints(); text:SetPoint(data.justify, region, data.justify); region:ClearAllPoints(); region:SetPoint(data.selfPoint, parent, data.anchorPoint, data.xOffset, data.yOffset); local function UpdateText() local textStr = data.displayText; for symbol, v in pairs(WeakAuras.dynamic_texts) do textStr = textStr:gsub(symbol, region.values[v.value] or "?"); end if(textStr ~= text.displayText) then text:SetText(textStr); end if(#textStr ~= #text.displayText) then data.width = text:GetWidth(); data.height = text:GetHeight(); region:SetWidth(data.width); region:SetHeight(data.height); if(data.parent and WeakAuras.regions[data.parent].region.ControlChildren) then WeakAuras.regions[data.parent].region:ControlChildren(); else region:ClearAllPoints(); region:SetPoint(data.selfPoint, parent, data.anchorPoint, data.xOffset, data.yOffset); end end text.displayText = textStr; end if(data.displayText:find("%%c") and data.customText) then local customTextFunc = WeakAuras.LoadFunction("return "..data.customText) local values = region.values; region.UpdateCustomText = function() local custom = customTextFunc(region.expirationTime, region.duration, values.progress, values.duration, values.name, values.icon, values.stacks); if(custom ~= values.custom) then values.custom = custom; UpdateText(); end end if(data.customTextUpdate == "update") then WeakAuras.RegisterCustomTextUpdates(region); else WeakAuras.UnregisterCustomTextUpdates(region); end else region.UpdateCustomText = nil; WeakAuras.UnregisterCustomTextUpdates(region); end function region:Color(r, g, b, a) region.color_r = r; region.color_g = g; region.color_b = b; region.color_a = a; text:SetTextColor(r, g, b, a); end function region:GetColor() return region.color_r or data.color[1], region.color_g or data.color[2], region.color_b or data.color[3], region.color_a or data.color[4]; end region:Color(data.color[1], data.color[2], data.color[3], data.color[4]); local function UpdateTime() local remaining = region.expirationTime - GetTime(); local progress = remaining / region.duration; if(data.inverse) then progress = 1 - progress; end progress = progress > 0.0001 and progress or 0.0001; local remainingStr = ""; if(remaining == math.huge) then remainingStr = " "; elseif(remaining > 60) then remainingStr = string.format("%i:", math.floor(remaining / 60)); remaining = remaining % 60; remainingStr = remainingStr..string.format("%02i", remaining); elseif(remaining > 0) then remainingStr = remainingStr..string.format("%."..(data.progressPrecision or 1).."f", remaining); else remainingStr = " "; end region.values.progress = remainingStr; local duration = region.duration; local durationStr = ""; if(duration > 60) then durationStr = string.format("%i:", math.floor(duration / 60)); duration = duration % 60; durationStr = durationStr..string.format("%02i", duration); elseif(duration > 0) then durationStr = durationStr..string.format("%."..(data.totalPrecision or 1).."f", duration); else durationStr = "INF"; end region.values.duration = durationStr; UpdateText(); end local function UpdateValue(value, total) region.values.progress = value; region.values.duration = total; UpdateText(); end local function UpdateCustom() UpdateValue(region.customValueFunc(data.trigger)); end function region:SetDurationInfo(d, expirationTime, customValue) local duration = d if not duration then duration = 0 end local regionDuration = region.duration if not regionDuration then regionDuration = 0 end if(duration <= 0.01 or duration > regionDuration or not data.stickyDuration) then region.duration = duration; end region.expirationTime = expirationTime; if(customValue) then if(type(customValue) == "function") then local value, total = customValue(data.trigger); if(total > 0 and value < total) then region.customValueFunc = customValue; region:SetScript("OnUpdate", UpdateCustom); else UpdateValue(duration, expirationTime); region:SetScript("OnUpdate", nil); UpdateText(); end else UpdateValue(duration, expirationTime); region:SetScript("OnUpdate", nil); end else if(duration > 0.01) then region:SetScript("OnUpdate", UpdateTime); else region:SetScript("OnUpdate", nil); UpdateText(); end end end function region:SetStacks(count) if(count and count > 0) then region.values.stacks = count; else region.values.stacks = 0; end UpdateText(); end function region:SetIcon(path) local icon = ( WeakAuras.CanHaveAuto(data) and path ~= "" and path or data.displayIcon or "Interface\\Icons\\INV_Misc_QuestionMark" ); region.values.icon = "|T"..icon..":12:12:0:0:64:64:4:60:4:60|t"; UpdateText(); end function region:SetName(name) region.values.name = WeakAuras.CanHaveAuto(data) and name or data.id; UpdateText(); end UpdateText(); end WeakAuras.RegisterRegionType("text", create, modify, default);
local GetNumGroupMembers = GetNumGroupMembers; local twipe = table.wipe; local tonumber = tonumber; local pairs = pairs; local ipairs = ipairs; local _; VUHDO_GROUP_SIZE = 1; VUHDO_PROFILES = { }; local VUHDO_DEFAULT_PROFILES = { { ["NAME"] = VUHDO_I18N_DEF_BIT_O_GRID, ["CONFIG"] = { ["DIRECTION"] = { ["isAlways"] = false, ["isDistanceText"] = false, ["enable"] = true, ["isDeadOnly"] = false, ["scale"] = 50, }, ["MODE"] = 1, ["IS_SHOW_GCD"] = false, ["SHOW_PLAYER_TAGS"] = true, ["SHOW_OVERHEAL"] = true, --["doCompress"] = true, ["EMERGENCY_TRIGGER"] = 100, ["SHOW_INCOMING"] = true, ["HIDE_EMPTY_BUTTONS"] = false, ["LOCK_CLICKS_THROUGH"] = false, ["CUSTOM_DEBUFF"] = { ["animate"] = true, ["scale"] = 0.8, ["isIcon"] = true, ["selected"] = "", ["TIMER_TEXT"] = { ["X_ADJUST"] = 20, ["USE_MONO"] = false, ["Y_ADJUST"] = 26, ["ANCHOR"] = "BOTTOMRIGHT", ["USE_OUTLINE"] = false, ["SCALE"] = 85, ["COLOR"] = { ["TG"] = 1, ["R"] = 0, ["TB"] = 1, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["FONT"] = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf", ["USE_SHADOW"] = true, }, ["yAdjust"] = -34, ["isColor"] = false, ["isStacks"] = false, ["COUNTER_TEXT"] = { ["X_ADJUST"] = -10, ["USE_MONO"] = false, ["Y_ADJUST"] = -15, ["ANCHOR"] = "TOPLEFT", ["USE_OUTLINE"] = false, ["SCALE"] = 70, ["COLOR"] = { ["TG"] = 1, ["R"] = 0, ["TB"] = 0, ["G"] = 0, ["TR"] = 0, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["FONT"] = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf", ["USE_SHADOW"] = true, }, ["point"] = "TOPRIGHT", ["timer"] = true, ["isName"] = false, ["xAdjust"] = -2, ["max_num"] = 3, }, ["SPELL_TRACE"] = { ["isMine"] = true, ["isOthers"] = false, ["duration"] = 2, ["showTrailOfLight"] = false, ["selected"] = "", }, ["SHOW_TEXT_OVERHEAL"] = true, }, ["LOCKED"] = false, ["HARDLOCKED"] = true, ["PANEL_POSITIONS"] = { { ["y"] = 458.0802990022318, ["x"] = 649.5469195970409, ["orientation"] = "TOPLEFT", ["relativePoint"] = "BOTTOMLEFT", ["scale"] = 1, ["height"] = 56, ["growth"] = "TOPLEFT", ["width"] = 56, }, -- [1] }, ["INDICATOR_CONFIG"] = { ["CUSTOM"] = { ["THREAT_BAR"] = { ["invertGrowth"] = false, ["turnAxis"] = false, ["HEIGHT"] = 4, ["WARN_AT"] = 85, ["TEXTURE"] = "VuhDo - Polished Wood", }, ["MOUSEOVER_HIGHLIGHT"] = { ["TEXTURE"] = "LiteStepLite", }, ["AGGRO_BAR"] = { ["TEXTURE"] = "VuhDo - Polished Wood", }, ["BACKGROUND_BAR"] = { ["TEXTURE"] = "VuhDo - Gradient", }, ["CLUSTER_BORDER"] = { ["WIDTH"] = 2, }, ["SWIFTMEND_INDICATOR"] = { ["SCALE"] = 1, }, ["SIDE_RIGHT"] = { ["turnAxis"] = false, ["vertical"] = true, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Plain White", }, ["BAR_BORDER"] = { ["WIDTH"] = 1, }, ["HEALTH_BAR"] = { ["turnAxis"] = true, ["vertical"] = true, ["invertGrowth"] = true, }, ["MANA_BAR"] = { ["turnAxis"] = false, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Pipe, light", }, ["SIDE_LEFT"] = { ["turnAxis"] = false, ["vertical"] = true, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Plain White", }, }, ["BOUQUETS"] = { ["THREAT_BAR"] = "", ["MOUSEOVER_HIGHLIGHT"] = VUHDO_I18N_GRID_MOUSEOVER_SINGLE, ["AGGRO_BAR"] = "", ["BACKGROUND_BAR"] = VUHDO_I18N_GRID_BACKGROUND_BAR, ["HEALTH_BAR_PANEL"] = { "", -- [1] "", -- [2] "", -- [3] "", -- [4] "", -- [5] "", -- [6] "", -- [7] "", -- [8] "", -- [9] "", -- [10] }, ["SIDE_LEFT"] = "", ["INCOMING_BAR"] = "", ["CLUSTER_BORDER"] = "", ["THREAT_MARK"] = "", ["SIDE_RIGHT"] = "", ["MANA_BAR"] = "", ["BAR_BORDER"] = VUHDO_I18N_DEF_BOUQUET_BORDER_MULTI, ["HEALTH_BAR"] = VUHDO_I18N_DEF_BOUQUET_BAR_HEALTH_CLASS_COLOR, ["DAMAGE_FLASH_BAR"] = "", ["SWIFTMEND_INDICATOR"] = "", }, }, ["ORIGINATOR_TOON"] = "Izaak", ["PANEL_SETUP"] = { { ["OVERHEAL_TEXT"] = { ["show"] = false, ["yAdjust"] = 0, ["point"] = "LEFT", ["scale"] = 1, ["xAdjust"] = 0, }, ["POSITION"] = { ["y"] = 458.0803, ["x"] = 649.5469, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 56, ["growth"] = "TOPLEFT", ["width"] = 56, }, ["RAID_ICON"] = { ["show"] = true, ["yAdjust"] = -20, ["point"] = "TOP", ["scale"] = 1, ["xAdjust"] = 0, }, ["frameStrata"] = "MEDIUM", ["MODEL"] = { ["ordering"] = 0, ["groups"] = { 1, -- [1] 2, -- [2] 3, -- [3] 4, -- [4] 5, -- [5] 6, -- [6] 7, -- [7] 8, -- [8] }, ["sort"] = 0, ["isReverse"] = false, }, ["PANEL_COLOR"] = { ["BACK"] = { ["useOpacity"] = true, ["R"] = 0.235, ["B"] = 0.235, ["G"] = 0.235, ["O"] = 0.87, ["useBackground"] = true, }, ["HEADER"] = { ["TG"] = 0.859, ["R"] = 1, ["TB"] = 0.38, ["barTexture"] = "LiteStepLite", ["G"] = 1, ["TR"] = 1, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["TO"] = 1, ["B"] = 1, ["O"] = 0.4, ["useText"] = true, ["textSize"] = 10, ["useBackground"] = true, }, ["BORDER"] = { ["edgeSize"] = 16, ["B"] = 0.458, ["G"] = 0.45, ["useOpacity"] = true, ["R"] = 0.443, ["useBackground"] = true, ["file"] = "Interface\\Tooltips\\UI-Tooltip-Border", ["O"] = 1, ["insets"] = 4, }, ["barTexture"] = "VuhDo - Gradient", ["TEXT"] = { ["outline"] = false, ["font"] = "Fonts\\FRIZQT__.TTF", ["USE_MONO"] = false, ["useText"] = true, ["textSize"] = 11, ["useOpacity"] = true, ["textSizeLife"] = 8, ["maxChars"] = 4, }, }, ["HOTS"] = { ["size"] = 36, }, ["SCALING"] = { ["headerHeight"] = 16, ["rowSpacing"] = 5, ["arrangeHorizontal"] = false, ["scale"] = 1, ["maxColumnsWhenStructured"] = 8, ["barWidth"] = 32, ["columnSpacing"] = 5, ["borderGapY"] = 12, ["targetSpacing"] = 3, ["targetOrientation"] = 1, ["ommitEmptyWhenStructured"] = true, ["showTarget"] = false, ["maxRowsWhenLoose"] = 6, ["sideLeftWidth"] = 6, ["manaBarHeight"] = 3, ["headerSpacing"] = 5, ["borderGapX"] = 12, ["sideRightWidth"] = 6, ["totSpacing"] = 3, ["isPlayerOnTop"] = true, ["showHeaders"] = false, ["totWidth"] = 30, ["showTot"] = false, ["isDamFlash"] = true, ["headerWidth"] = 100, ["isTarClassColBack"] = false, ["targetWidth"] = 30, ["isTarClassColText"] = true, ["damFlashFactor"] = 0.75, ["barHeight"] = 32, ["alignBottom"] = false, }, ["LIFE_TEXT"] = { ["show"] = true, ["hideIrrelevant"] = false, ["position"] = 4, ["showTotalHp"] = false, ["mode"] = 3, ["verbose"] = false, }, ["ID_TEXT"] = { ["showClass"] = false, ["showName"] = true, ["showTags"] = true, ["position"] = "CENTER+CENTER", ["_spacing"] = 18.99999430662054, ["showPetOwners"] = false, }, }, -- [1] ["PANEL_COLOR"] = { ["TEXT"] = { ["TR"] = 0.965, ["TO"] = 1, ["TB"] = 0.996, ["useText"] = true, ["TG"] = 1, }, ["BARS"] = { ["useOpacity"] = true, ["R"] = 0.7, ["B"] = 0.7, ["G"] = 0.7, ["O"] = 1, ["useBackground"] = true, }, ["classColorsName"] = true, }, ["HOTS"] = { ["SLOTS"] = { [10] = "BOUQUET_" .. VUHDO_I18N_DEF_AOE_ADVICE, }, ["BARS"] = { ["radioValue"] = 1, ["width"] = 25, }, ["TIMER_TEXT"] = { ["X_ADJUST"] = 0, ["SCALE"] = 100, ["USE_MONO"] = false, ["Y_ADJUST"] = 0, ["FONT"] = "Fonts\\ARIALN.TTF", ["USE_SHADOW"] = false, ["ANCHOR"] = "CENTER", ["USE_OUTLINE"] = true, }, ["SLOTCFG"] = { ["10"] = { ["scale"] = 1.5, ["mine"] = true, ["others"] = false, }, }, ["iconRadioValue"] = 3, ["radioValue"] = 21, ["COUNTER_TEXT"] = { ["X_ADJUST"] = -25, ["SCALE"] = 66, ["USE_MONO"] = false, ["Y_ADJUST"] = 0, ["FONT"] = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf", ["USE_SHADOW"] = false, ["ANCHOR"] = "TOPLEFT", ["USE_OUTLINE"] = true, }, ["stacksRadioValue"] = 1, }, ["BAR_COLORS"] = { ["OVERHEAL_TEXT"] = { ["useOpacity"] = true, ["TO"] = 1, ["TB"] = 0.8, ["TG"] = 1, ["useText"] = true, ["TR"] = 0.8, }, ["HOT7"] = { ["useBackground"] = true, ["R"] = 1, ["B"] = 1, ["G"] = 1, ["O"] = 0.75, }, ["HOT1"] = { ["TG"] = 0.6, ["countdownMode"] = 0, ["R"] = 1, ["TB"] = 0.6, ["G"] = 0.3, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["useDebuffIconBossOnly"] = true, ["BAR_FRAMES"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.7, ["useBackground"] = true, }, ["HOT9"] = { ["TG"] = 1, ["countdownMode"] = 0, ["R"] = 0.3, ["TB"] = 1, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT_CHARGE_3"] = { ["TG"] = 1, ["R"] = 0.3, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, ["DEBUFF3"] = { ["TG"] = 0.957, ["R"] = 0.4, ["TB"] = 1, ["G"] = 0.4, ["TR"] = 0.329, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["INCOMING"] = { ["TG"] = 0.8254, ["R"] = 0, ["TB"] = 0, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0, ["useBackground"] = false, ["useText"] = false, ["O"] = 0.33, ["useOpacity"] = true, }, ["DEBUFF4"] = { ["TG"] = 0, ["R"] = 0.7, ["TB"] = 1, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.7, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["DEBUFF6"] = { ["TG"] = 0.5, ["R"] = 0.6, ["TB"] = 0, ["G"] = 0.3, ["TR"] = 0.8, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT5"] = { ["TG"] = 0.6, ["countdownMode"] = 0, ["R"] = 1, ["TB"] = 1, ["G"] = 0.3, ["TR"] = 1, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOTS"] = { ["useColorText"] = true, ["useColorBack"] = true, ["isPumpDivineAegis"] = false, ["isFadeOut"] = false, ["isFlashWhenLow"] = false, ["showShieldAbsorb"] = true, ["WARNING"] = { ["enabled"] = false, ["lowSecs"] = 3, ["R"] = 0.5, ["TB"] = 0.6, ["G"] = 0.2, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.2, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["TG"] = 0.6, }, }, ["HOT2"] = { ["TG"] = 1, ["countdownMode"] = 0, ["R"] = 1, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["DEAD"] = { ["TG"] = 0.5, ["R"] = 0.3, ["TB"] = 0.5, ["G"] = 0.3, ["TR"] = 0.5, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["useText"] = true, ["O"] = 0.5, ["useOpacity"] = true, }, ["useDebuffIcon"] = false, ["OFFLINE"] = { ["TG"] = 0.5760533102985354, ["R"] = 0.298, ["TB"] = 0.576, ["G"] = 0.298, ["TR"] = 0.5760535455434231, ["TO"] = 0.58, ["B"] = 0.298, ["useBackground"] = true, ["useText"] = true, ["O"] = 0.21, ["useOpacity"] = true, }, ["OUTRANGED"] = { ["TG"] = 0, ["R"] = 0, ["TB"] = 0, ["G"] = 0, ["TR"] = 0, ["TO"] = 0.5, ["B"] = 0, ["useBackground"] = false, ["useText"] = false, ["O"] = 0.2, ["useOpacity"] = true, }, ["CHARMED"] = { ["TG"] = 0.31, ["R"] = 0.51, ["TB"] = 0.31, ["G"] = 0.08254, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.263, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT3"] = { ["TG"] = 1, ["countdownMode"] = 0, ["R"] = 0, ["TB"] = 1, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.1765, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT4"] = { ["TG"] = 0.815, ["countdownMode"] = 0, ["R"] = 0.301, ["TB"] = 1, ["G"] = 0.301, ["TR"] = 0.7881, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["DEBUFF2"] = { ["TG"] = 0, ["R"] = 0.8, ["TB"] = 0, ["G"] = 0.4, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.4, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["DEBUFF0"] = { ["useBackground"] = false, ["useText"] = false, ["useOpacity"] = false, }, ["HOT8"] = { ["useBackground"] = true, ["R"] = 1, ["B"] = 1, ["G"] = 1, ["O"] = 0.75, }, ["HOT10"] = { ["TG"] = 1, ["countdownMode"] = 0, ["R"] = 0.3, ["TB"] = 0.3, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT_CHARGE_4"] = { ["TG"] = 1, ["R"] = 0.8, ["TB"] = 1, ["G"] = 0.8, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, ["DEBUFF1"] = { ["TG"] = 1, ["R"] = 0, ["TB"] = 0.6861, ["G"] = 0.592, ["TR"] = 0, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT_CHARGE_2"] = { ["TG"] = 1, ["R"] = 1, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, }, }, ["ORIGINATOR_CLASS"] = "PRIEST", }, -- [1] { ["NAME"] = VUHDO_I18N_DEF_VUHDO_ESQUE, ["CONFIG"] = { ["DIRECTION"] = { ["isAlways"] = false, ["isDistanceText"] = false, ["enable"] = true, ["isDeadOnly"] = false, ["scale"] = 75, }, ["MODE"] = 1, ["IS_SHOW_GCD"] = false, ["SHOW_PLAYER_TAGS"] = true, ["SHOW_OVERHEAL"] = true, --["doCompress"] = true, ["EMERGENCY_TRIGGER"] = 100, ["SHOW_INCOMING"] = true, ["HIDE_EMPTY_BUTTONS"] = false, ["LOCK_CLICKS_THROUGH"] = false, ["SHOW_TEXT_OVERHEAL"] = true, ["SPELL_TRACE"] = { ["isMine"] = true, ["isOthers"] = false, ["duration"] = 2, ["showTrailOfLight"] = false, ["selected"] = "", }, }, ["LOCKED"] = false, ["HARDLOCKED"] = true, ["PANEL_POSITIONS"] = { { ["y"] = 731.9998928801197, ["x"] = 42.82658437085802, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 55.9999836930366, ["growth"] = "TOPLEFT", ["width"] = 84.99999950797955, }, -- [1] { ["y"] = 733.706721371843, ["x"] = 131.5732897843692, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 30.99993554532138, ["growth"] = "TOPLEFT", ["width"] = 143.0000131439748, }, -- [2] { ["y"] = 668.8535725358685, ["x"] = 44.53297651073297, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 19.99999353344555, ["growth"] = "TOPLEFT", ["width"] = 84.99999051103423, }, -- [3] { ["y"] = 685.2200237420952, ["x"] = 140.9599377973693, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 82.99997856196622, ["growth"] = "TOPLEFT", ["width"] = 118.0000032332772, }, -- [4] { ["y"] = 668, ["x"] = 100, ["scale"] = 1, ["relativePoint"] = "BOTTOMLEFT", ["orientation"] = "TOPLEFT", ["height"] = 200, ["growth"] = "TOPLEFT", ["width"] = 200, } }, ["INDICATOR_CONFIG"] = { ["CUSTOM"] = { ["THREAT_BAR"] = { ["invertGrowth"] = false, ["turnAxis"] = false, ["HEIGHT"] = 4, ["WARN_AT"] = 85, ["TEXTURE"] = "VuhDo - Polished Wood", }, ["MOUSEOVER_HIGHLIGHT"] = { ["TEXTURE"] = "VuhDo - Aluminium", }, ["AGGRO_BAR"] = { ["TEXTURE"] = "VuhDo - Polished Wood", }, ["BACKGROUND_BAR"] = { ["TEXTURE"] = "VuhDo - Minimalist", }, ["CLUSTER_BORDER"] = { ["WIDTH"] = 2, }, ["SWIFTMEND_INDICATOR"] = { ["SCALE"] = 1, }, ["SIDE_RIGHT"] = { ["turnAxis"] = false, ["vertical"] = true, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Plain White", }, ["BAR_BORDER"] = { ["WIDTH"] = 1, }, ["HEALTH_BAR"] = { ["turnAxis"] = false, ["vertical"] = false, ["invertGrowth"] = false, }, ["MANA_BAR"] = { ["turnAxis"] = false, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Pipe, light", }, ["SIDE_LEFT"] = { ["turnAxis"] = false, ["vertical"] = true, ["invertGrowth"] = false, ["TEXTURE"] = "VuhDo - Plain White", }, }, ["BOUQUETS"] = { ["THREAT_BAR"] = "", ["MOUSEOVER_HIGHLIGHT"] = "", ["AGGRO_BAR"] = "", ["BACKGROUND_BAR"] = VUHDO_I18N_DEF_BAR_BACKGROUND_SOLID, ["HEALTH_BAR_PANEL"] = { "", -- [1] "", -- [2] "", -- [3] "", -- [4] "", -- [5] "", -- [6] "", -- [7] "", -- [8] "", -- [9] "", -- [10] }, ["SIDE_LEFT"] = "", ["INCOMING_BAR"] = "", ["CLUSTER_BORDER"] = "", ["THREAT_MARK"] = "", ["SIDE_RIGHT"] = "", ["MANA_BAR"] = VUHDO_I18N_DEF_BOUQUET_BAR_MANA_ONLY, ["BAR_BORDER"] = VUHDO_I18N_DEF_BOUQUET_BORDER_MULTI_AGGRO, ["HEALTH_BAR"] = VUHDO_I18N_DEF_BOUQUET_BAR_HEALTH, ["DAMAGE_FLASH_BAR"] = "", ["SWIFTMEND_INDICATOR"] = VUHDO_I18N_DEF_BOUQUET_ROLE_AND_SUMMON, }, }, ["ORIGINATOR_TOON"] = "Izaak", ["PANEL_SETUP"] = { { ["OVERHEAL_TEXT"] = { ["show"] = true, ["yAdjust"] = 0, ["point"] = "LEFT", ["scale"] = 1, ["xAdjust"] = 0, }, ["POSITION"] = { ["y"] = 731.9998928801197, ["x"] = 42.82658437085802, ["orientation"] = "TOPLEFT", ["relativePoint"] = "BOTTOMLEFT", ["scale"] = 1, ["height"] = 55.9999836930366, ["growth"] = "TOPLEFT", ["width"] = 84.99999950797955, }, ["RAID_ICON"] = { ["show"] = true, ["yAdjust"] = -20, ["point"] = "TOP", ["scale"] = 1, ["xAdjust"] = 0, }, ["frameStrata"] = "MEDIUM", ["MODEL"] = { ["ordering"] = 0, ["groups"] = { 1, -- [1] 2, -- [2] 3, -- [3] 4, -- [4] 5, -- [5] 6, -- [6] 7, -- [7] 8, -- [8] }, ["sort"] = 0, ["isReverse"] = false, }, ["TOOLTIP"] = { ["BACKGROUND"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["inFight"] = false, ["BORDER"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["showBuffs"] = false, ["show"] = true, ["x"] = 100, ["position"] = 2, ["SCALE"] = 1, ["y"] = -100, ["point"] = "TOPLEFT", ["relativePoint"] = "TOPLEFT", }, ["PANEL_COLOR"] = { ["BACK"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.4, ["useBackground"] = true, }, ["HEADER"] = { ["TG"] = 0.859, ["R"] = 1, ["TB"] = 0.38, ["barTexture"] = "LiteStepLite", ["G"] = 1, ["TR"] = 1, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["TO"] = 1, ["B"] = 1, ["O"] = 0.4, ["useText"] = true, ["textSize"] = 10, ["useBackground"] = true, }, ["BORDER"] = { ["edgeSize"] = 8, ["B"] = 0, ["G"] = 0, ["useOpacity"] = true, ["R"] = 0, ["useBackground"] = true, ["file"] = "Interface\\Tooltips\\UI-Tooltip-Border", ["O"] = 0.46, ["insets"] = 1, }, ["barTexture"] = "VuhDo - Polished Wood", ["TEXT"] = { ["outline"] = false, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["USE_MONO"] = false, ["useText"] = true, ["textSize"] = 10, ["useOpacity"] = true, ["textSizeLife"] = 8, ["maxChars"] = 0, }, }, ["HOTS"] = { ["size"] = 76, }, ["SCALING"] = { ["headerHeight"] = 16, ["rowSpacing"] = 2, ["arrangeHorizontal"] = false, ["scale"] = 1, ["maxColumnsWhenStructured"] = 8, ["barWidth"] = 75, ["columnSpacing"] = 5, ["borderGapY"] = 5, ["targetSpacing"] = 3, ["targetOrientation"] = 1, ["ommitEmptyWhenStructured"] = true, ["showTarget"] = false, ["maxRowsWhenLoose"] = 6, ["sideLeftWidth"] = 6, ["manaBarHeight"] = 3, ["headerSpacing"] = 5, ["borderGapX"] = 5, ["sideRightWidth"] = 6, ["totSpacing"] = 3, ["isPlayerOnTop"] = true, ["showHeaders"] = true, ["totWidth"] = 30, ["showTot"] = false, ["isDamFlash"] = true, ["headerWidth"] = 100, ["isTarClassColBack"] = false, ["targetWidth"] = 30, ["isTarClassColText"] = true, ["damFlashFactor"] = 0.75, ["barHeight"] = 25, ["alignBottom"] = false, }, ["LIFE_TEXT"] = { ["show"] = true, ["hideIrrelevant"] = false, ["position"] = 3, ["showTotalHp"] = false, ["mode"] = 1, ["verbose"] = false, }, ["ID_TEXT"] = { ["showClass"] = false, ["showName"] = true, ["showTags"] = true, ["position"] = "BOTTOMRIGHT+BOTTOMRIGHT", ["_spacing"] = 17.99999507979553, ["showPetOwners"] = true, }, }, -- [1] { ["OVERHEAL_TEXT"] = { ["show"] = true, ["yAdjust"] = 0, ["point"] = "LEFT", ["scale"] = 1, ["xAdjust"] = 0, }, ["POSITION"] = { ["y"] = 733.706721371843, ["x"] = 131.5732897843692, ["orientation"] = "TOPLEFT", ["relativePoint"] = "BOTTOMLEFT", ["scale"] = 1, ["height"] = 30.99993554532138, ["growth"] = "TOPLEFT", ["width"] = 143.0000131439748, }, ["RAID_ICON"] = { ["show"] = true, ["yAdjust"] = -20, ["point"] = "TOP", ["scale"] = 1, ["xAdjust"] = 0, }, ["frameStrata"] = "MEDIUM", ["MODEL"] = { ["ordering"] = 0, ["groups"] = { 41, -- [1] }, ["sort"] = 0, ["isReverse"] = false, }, ["TOOLTIP"] = { ["BACKGROUND"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["inFight"] = false, ["BORDER"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["showBuffs"] = false, ["show"] = true, ["x"] = 100, ["position"] = 2, ["SCALE"] = 1, ["y"] = -100, ["point"] = "TOPLEFT", ["relativePoint"] = "TOPLEFT", }, ["PANEL_COLOR"] = { ["BACK"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.4, ["useBackground"] = true, }, ["HEADER"] = { ["TG"] = 0.859, ["R"] = 1, ["TB"] = 0.38, ["barTexture"] = "LiteStepLite", ["G"] = 1, ["TR"] = 1, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["TO"] = 1, ["B"] = 1, ["O"] = 0.4, ["useText"] = true, ["textSize"] = 10, ["useBackground"] = true, }, ["BORDER"] = { ["edgeSize"] = 8, ["B"] = 0, ["G"] = 0, ["useOpacity"] = true, ["R"] = 0, ["useBackground"] = true, ["file"] = "Interface\\Tooltips\\UI-Tooltip-Border", ["O"] = 0.46, ["insets"] = 1, }, ["barTexture"] = "VuhDo - Polished Wood", ["TEXT"] = { ["outline"] = false, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["USE_MONO"] = false, ["useText"] = true, ["textSize"] = 12, ["useOpacity"] = true, ["textSizeLife"] = 8, ["maxChars"] = 0, }, }, ["HOTS"] = { ["size"] = 76, }, ["SCALING"] = { ["headerHeight"] = 16, ["rowSpacing"] = 2, ["arrangeHorizontal"] = false, ["scale"] = 1, ["maxColumnsWhenStructured"] = 8, ["barWidth"] = 100, ["columnSpacing"] = 5, ["borderGapY"] = 5, ["targetSpacing"] = 3, ["targetOrientation"] = 1, ["ommitEmptyWhenStructured"] = false, ["showTarget"] = true, ["maxRowsWhenLoose"] = 6, ["sideLeftWidth"] = 6, ["manaBarHeight"] = 3, ["headerSpacing"] = 5, ["borderGapX"] = 5, ["sideRightWidth"] = 6, ["totSpacing"] = 3, ["isPlayerOnTop"] = true, ["showHeaders"] = true, ["totWidth"] = 30, ["showTot"] = false, ["isDamFlash"] = true, ["headerWidth"] = 100, ["isTarClassColBack"] = false, ["targetWidth"] = 30, ["isTarClassColText"] = true, ["damFlashFactor"] = 0.75, ["barHeight"] = 26, ["alignBottom"] = false, }, ["LIFE_TEXT"] = { ["show"] = true, ["hideIrrelevant"] = false, ["position"] = 3, ["showTotalHp"] = false, ["mode"] = 1, ["verbose"] = false, }, ["ID_TEXT"] = { ["showClass"] = false, ["showName"] = true, ["showTags"] = true, ["position"] = "BOTTOMRIGHT+BOTTOMRIGHT", ["showPetOwners"] = true, }, }, -- [2] { ["OVERHEAL_TEXT"] = { ["show"] = true, ["yAdjust"] = 0, ["point"] = "LEFT", ["scale"] = 1, ["xAdjust"] = 0, }, ["POSITION"] = { ["y"] = 668.8535725358685, ["x"] = 44.53297651073297, ["orientation"] = "TOPLEFT", ["relativePoint"] = "BOTTOMLEFT", ["scale"] = 1, ["height"] = 19.99999353344555, ["growth"] = "TOPLEFT", ["width"] = 84.99999051103423, }, ["RAID_ICON"] = { ["show"] = true, ["yAdjust"] = -20, ["point"] = "TOP", ["scale"] = 1, ["xAdjust"] = 0, }, ["frameStrata"] = "MEDIUM", ["MODEL"] = { ["ordering"] = 1, ["groups"] = { 40, -- [1] }, ["sort"] = 0, ["isReverse"] = false, }, ["TOOLTIP"] = { ["BACKGROUND"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["inFight"] = false, ["BORDER"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["showBuffs"] = false, ["show"] = true, ["x"] = 100, ["position"] = 2, ["SCALE"] = 1, ["y"] = -100, ["point"] = "TOPLEFT", ["relativePoint"] = "TOPLEFT", }, ["PANEL_COLOR"] = { ["BACK"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.4, ["useBackground"] = true, }, ["HEADER"] = { ["TG"] = 0.859, ["R"] = 1, ["TB"] = 0.38, ["barTexture"] = "LiteStepLite", ["G"] = 1, ["TR"] = 1, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["TO"] = 1, ["B"] = 1, ["O"] = 0.4, ["useText"] = true, ["textSize"] = 10, ["useBackground"] = true, }, ["BORDER"] = { ["edgeSize"] = 8, ["B"] = 0, ["G"] = 0, ["useOpacity"] = true, ["R"] = 0, ["useBackground"] = true, ["file"] = "Interface\\Tooltips\\UI-Tooltip-Border", ["O"] = 0.46, ["insets"] = 1, }, ["barTexture"] = "VuhDo - Polished Wood", ["TEXT"] = { ["outline"] = false, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["USE_MONO"] = false, ["useText"] = true, ["textSize"] = 10, ["useOpacity"] = true, ["textSizeLife"] = 8, ["maxChars"] = 0, }, }, ["HOTS"] = { ["size"] = 76, }, ["SCALING"] = { ["headerHeight"] = 16, ["rowSpacing"] = 2, ["arrangeHorizontal"] = false, ["scale"] = 1, ["maxColumnsWhenStructured"] = 8, ["barWidth"] = 75, ["columnSpacing"] = 5, ["borderGapY"] = 5, ["targetSpacing"] = 3, ["targetOrientation"] = 1, ["ommitEmptyWhenStructured"] = false, ["showTarget"] = false, ["maxRowsWhenLoose"] = 6, ["sideLeftWidth"] = 6, ["manaBarHeight"] = 3, ["headerSpacing"] = 5, ["borderGapX"] = 5, ["sideRightWidth"] = 6, ["totSpacing"] = 3, ["isPlayerOnTop"] = true, ["showHeaders"] = true, ["totWidth"] = 30, ["showTot"] = false, ["isDamFlash"] = true, ["headerWidth"] = 100, ["isTarClassColBack"] = false, ["targetWidth"] = 30, ["isTarClassColText"] = true, ["damFlashFactor"] = 0.75, ["barHeight"] = 25, ["alignBottom"] = false, }, ["LIFE_TEXT"] = { ["show"] = true, ["hideIrrelevant"] = false, ["position"] = 3, ["showTotalHp"] = false, ["mode"] = 1, ["verbose"] = false, }, ["ID_TEXT"] = { ["showClass"] = false, ["showName"] = true, ["showTags"] = true, ["position"] = "BOTTOMRIGHT+BOTTOMRIGHT", ["showPetOwners"] = true, }, }, -- [3] { ["OVERHEAL_TEXT"] = { ["show"] = true, ["yAdjust"] = 0, ["point"] = "LEFT", ["scale"] = 1, ["xAdjust"] = 0, }, ["POSITION"] = { ["y"] = 685.2200237420952, ["x"] = 140.9599377973693, ["orientation"] = "TOPLEFT", ["relativePoint"] = "BOTTOMLEFT", ["scale"] = 1, ["height"] = 82.99997856196622, ["growth"] = "TOPLEFT", ["width"] = 118.0000032332772, }, ["RAID_ICON"] = { ["show"] = true, ["yAdjust"] = -20, ["point"] = "TOP", ["scale"] = 1, ["xAdjust"] = 0, }, ["frameStrata"] = "MEDIUM", ["MODEL"] = { ["ordering"] = 0, ["groups"] = { 42, -- [1] }, ["sort"] = 0, ["isReverse"] = false, }, ["TOOLTIP"] = { ["BACKGROUND"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["inFight"] = false, ["BORDER"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 1, ["useBackground"] = true, }, ["showBuffs"] = false, ["show"] = true, ["x"] = 100, ["position"] = 2, ["SCALE"] = 1, ["y"] = -100, ["point"] = "TOPLEFT", ["relativePoint"] = "TOPLEFT", }, ["PANEL_COLOR"] = { ["BACK"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.4, ["useBackground"] = true, }, ["HEADER"] = { ["TG"] = 0.859, ["R"] = 1, ["TB"] = 0.38, ["barTexture"] = "LiteStepLite", ["G"] = 1, ["TR"] = 1, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["TO"] = 1, ["B"] = 1, ["O"] = 0.4, ["useText"] = true, ["textSize"] = 10, ["useBackground"] = true, }, ["BORDER"] = { ["edgeSize"] = 8, ["B"] = 0, ["G"] = 0, ["useOpacity"] = true, ["R"] = 0, ["useBackground"] = true, ["file"] = "Interface\\Tooltips\\UI-Tooltip-Border", ["O"] = 0.46, ["insets"] = 1, }, ["barTexture"] = "VuhDo - Polished Wood", ["TEXT"] = { ["outline"] = false, ["font"] = "Interface\\AddOns\\VuhDo\\Fonts\\Emblem.ttf", ["USE_MONO"] = false, ["useText"] = true, ["textSize"] = 10, ["useOpacity"] = true, ["textSizeLife"] = 8, ["maxChars"] = 0, }, }, ["HOTS"] = { ["size"] = 76, }, ["SCALING"] = { ["headerHeight"] = 16, ["rowSpacing"] = 2, ["arrangeHorizontal"] = false, ["scale"] = 1, ["maxColumnsWhenStructured"] = 8, ["barWidth"] = 75, ["columnSpacing"] = 5, ["borderGapY"] = 5, ["targetSpacing"] = 3, ["targetOrientation"] = 1, ["ommitEmptyWhenStructured"] = false, ["showTarget"] = true, ["maxRowsWhenLoose"] = 6, ["sideLeftWidth"] = 6, ["manaBarHeight"] = 3, ["headerSpacing"] = 5, ["borderGapX"] = 5, ["sideRightWidth"] = 6, ["totSpacing"] = 3, ["isPlayerOnTop"] = true, ["showHeaders"] = true, ["totWidth"] = 30, ["showTot"] = false, ["isDamFlash"] = true, ["headerWidth"] = 100, ["isTarClassColBack"] = false, ["targetWidth"] = 30, ["isTarClassColText"] = true, ["damFlashFactor"] = 0.75, ["barHeight"] = 25, ["alignBottom"] = false, }, ["LIFE_TEXT"] = { ["show"] = true, ["hideIrrelevant"] = false, ["position"] = 3, ["showTotalHp"] = false, ["mode"] = 1, ["verbose"] = false, }, ["ID_TEXT"] = { ["showClass"] = false, ["showName"] = true, ["showTags"] = true, ["position"] = "BOTTOMRIGHT+BOTTOMRIGHT", ["_spacing"] = 17.99999507979553, ["showPetOwners"] = true, }, }, -- [4] ["PANEL_COLOR"] = { ["TEXT"] = { ["TR"] = 1, ["TO"] = 1, ["TB"] = 0, ["useText"] = true, ["TG"] = 0.82, }, ["BARS"] = { ["useOpacity"] = true, ["R"] = 0.7, ["B"] = 0.7, ["G"] = 0.7, ["O"] = 1, ["useBackground"] = true, }, ["classColorsName"] = false, }, ["HOTS"] = { ["SLOTS"] = { [10] = "BOUQUET_" .. VUHDO_I18N_DEF_AOE_ADVICE, }, ["BARS"] = { ["radioValue"] = 1, ["width"] = 25, }, ["TIMER_TEXT"] = { ["X_ADJUST"] = 25, ["SCALE"] = 60, ["USE_MONO"] = false, ["Y_ADJUST"] = 0, ["FONT"] = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf", ["USE_SHADOW"] = false, ["ANCHOR"] = "BOTTOMRIGHT", ["USE_OUTLINE"] = true, }, ["iconRadioValue"] = 2, ["radioValue"] = 20, ["COUNTER_TEXT"] = { ["X_ADJUST"] = -25, ["SCALE"] = 66, ["USE_MONO"] = false, ["Y_ADJUST"] = 0, ["FONT"] = "Interface\\AddOns\\VuhDo\\Fonts\\ariblk.ttf", ["USE_SHADOW"] = false, ["ANCHOR"] = "TOPLEFT", ["USE_OUTLINE"] = true, }, ["stacksRadioValue"] = 3, }, ["BAR_COLORS"] = { ["OVERHEAL_TEXT"] = { ["useOpacity"] = true, ["TO"] = 1, ["TB"] = 0.8, ["TG"] = 1, ["useText"] = true, ["TR"] = 0.8, }, ["HOT7"] = { ["useBackground"] = true, ["R"] = 1, ["B"] = 1, ["G"] = 1, ["O"] = 0.75, }, ["CLUSTER_FAIR"] = { ["TG"] = 1, ["R"] = 0.8, ["TB"] = 0, ["G"] = 0.8, ["TR"] = 1, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, ["HOT1"] = { ["TG"] = 0.6, ["countdownMode"] = 1, ["R"] = 1, ["TB"] = 0.6, ["G"] = 0.3, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["useDebuffIconBossOnly"] = true, ["EMERGENCY"] = { ["TG"] = 0.82, ["R"] = 1, ["TB"] = 0, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["BAR_FRAMES"] = { ["useOpacity"] = true, ["R"] = 0, ["B"] = 0, ["G"] = 0, ["O"] = 0.7, ["useBackground"] = true, }, ["HOT9"] = { ["TG"] = 1, ["countdownMode"] = 1, ["R"] = 0.3, ["TB"] = 1, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT_CHARGE_3"] = { ["TG"] = 1, ["R"] = 0.3, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, ["DEBUFF3"] = { ["TG"] = 0.957, ["R"] = 0.4, ["TB"] = 1, ["G"] = 0.4, ["TR"] = 0.329, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["INCOMING"] = { ["TG"] = 0.82, ["R"] = 0, ["TB"] = 0, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0, ["useBackground"] = false, ["useText"] = false, ["O"] = 0.33, ["useOpacity"] = true, }, ["HOT6"] = { ["useBackground"] = true, ["R"] = 1, ["B"] = 1, ["G"] = 1, ["O"] = 0.75, }, ["DEBUFF4"] = { ["TG"] = 0, ["R"] = 0.7, ["TB"] = 1, ["G"] = 0, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.7, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["DEBUFF6"] = { ["TG"] = 0.5, ["R"] = 0.6, ["TB"] = 0, ["G"] = 0.3, ["TR"] = 0.8, ["TO"] = 1, ["B"] = 0, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT5"] = { ["TG"] = 0.6, ["countdownMode"] = 1, ["R"] = 1, ["TB"] = 1, ["G"] = 0.3, ["TR"] = 1, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOTS"] = { ["useColorText"] = true, ["useColorBack"] = true, ["isPumpDivineAegis"] = false, ["isFadeOut"] = false, ["isFlashWhenLow"] = false, ["showShieldAbsorb"] = true, ["WARNING"] = { ["enabled"] = false, ["lowSecs"] = 3, ["R"] = 0.5, ["TB"] = 0.6, ["G"] = 0.2, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.2, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["TG"] = 0.6, }, }, ["HOT2"] = { ["TG"] = 1, ["countdownMode"] = 1, ["R"] = 1, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["DEAD"] = { ["TG"] = 0.5, ["R"] = 0.3, ["TB"] = 0.5, ["G"] = 0.3, ["TR"] = 0.5, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["useText"] = true, ["O"] = 0.5, ["useOpacity"] = true, }, ["useDebuffIcon"] = false, ["OFFLINE"] = { ["TG"] = 0.576, ["R"] = 0.298, ["TB"] = 0.576, ["G"] = 0.298, ["TR"] = 0.576, ["TO"] = 0.58, ["B"] = 0.298, ["useBackground"] = true, ["useText"] = true, ["O"] = 0.21, ["useOpacity"] = true, }, ["OUTRANGED"] = { ["TG"] = 0, ["R"] = 0, ["TB"] = 0, ["G"] = 0, ["TR"] = 0, ["TO"] = 0.5, ["B"] = 0, ["useBackground"] = false, ["useText"] = false, ["O"] = 0.25, ["useOpacity"] = true, }, ["CHARMED"] = { ["TG"] = 0.31, ["R"] = 0.51, ["TB"] = 0.31, ["G"] = 0.082, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.263, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT3"] = { ["TG"] = 1, ["countdownMode"] = 1, ["R"] = 1, ["TB"] = 1, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT4"] = { ["TG"] = 0.6, ["countdownMode"] = 1, ["R"] = 0.3, ["TB"] = 1, ["G"] = 0.3, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 1, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["DEBUFF2"] = { ["TG"] = 0, ["R"] = 0.8, ["TB"] = 0, ["G"] = 0.4, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.4, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["DEBUFF0"] = { ["useBackground"] = false, ["useText"] = false, ["useOpacity"] = false, }, ["HOT8"] = { ["useBackground"] = true, ["R"] = 1, ["B"] = 1, ["G"] = 1, ["O"] = 0.75, }, ["HOT10"] = { ["TG"] = 1, ["countdownMode"] = 1, ["R"] = 0.3, ["TB"] = 0.3, ["G"] = 1, ["TR"] = 0.6, ["TO"] = 1, ["B"] = 0.3, ["O"] = 1, ["useBackground"] = true, ["isFullDuration"] = false, ["useText"] = true, }, ["HOT_CHARGE_4"] = { ["TG"] = 1, ["R"] = 0.8, ["TB"] = 1, ["G"] = 0.8, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, ["DEBUFF1"] = { ["TG"] = 1, ["R"] = 0, ["TB"] = 0.6860000000000001, ["G"] = 0.592, ["TR"] = 0, ["TO"] = 1, ["B"] = 0.8, ["useBackground"] = true, ["useText"] = true, ["O"] = 1, ["useOpacity"] = true, }, ["HOT_CHARGE_2"] = { ["TG"] = 1, ["R"] = 1, ["TB"] = 0.6, ["G"] = 1, ["TR"] = 1, ["TO"] = 1, ["B"] = 0.3, ["useBackground"] = true, ["O"] = 1, ["useText"] = true, }, }, }, ["ORIGINATOR_CLASS"] = "PRIEST", }, -- [2] }; -- local function VUHDO_compressAllProfileParts(aProfile) aProfile["CONFIG"] = VUHDO_compressTable(aProfile["CONFIG"]); aProfile["PANEL_SETUP"] = VUHDO_compressTable(aProfile["PANEL_SETUP"]); aProfile["POWER_TYPE_COLORS"] = VUHDO_compressTable(aProfile["POWER_TYPE_COLORS"]); aProfile["SPELL_CONFIG"] = VUHDO_compressTable(aProfile["SPELL_CONFIG"]); aProfile["BUFF_SETTINGS"] = VUHDO_compressTable(aProfile["BUFF_SETTINGS"]); aProfile["BUFF_ORDER"] = VUHDO_compressTable(aProfile["BUFF_ORDER"]); aProfile["INDICATOR_CONFIG"] = VUHDO_compressTable(aProfile["INDICATOR_CONFIG"]); end -- local tAutoProfileIndices = { "1", "5", "10", "15", "20", "25", "30", "40" }; local tKey; local function VUHDO_getBestProfileForSpecAndSize(aSpec, aSize) for _, tIndex in ipairs(tAutoProfileIndices) do tKey = "SPEC_" .. aSpec .. "_" .. tIndex; if VUHDO_CONFIG["AUTO_PROFILES"][tKey] and aSize <= tonumber(tIndex) then return VUHDO_CONFIG["AUTO_PROFILES"][tKey]; end end return nil; end -- local function VUHDO_getBestProfileForSpec(aSpec) return VUHDO_CONFIG["AUTO_PROFILES"]["SPEC_" .. aSpec]; end -- local function VUHDO_getBestProfileForSize(aSize) for _, tIndex in ipairs(tAutoProfileIndices) do if VUHDO_CONFIG["AUTO_PROFILES"][tIndex] and aSize <= tonumber(tIndex) then return VUHDO_CONFIG["AUTO_PROFILES"][tIndex]; end end return nil; end -- local tSpec; function VUHDO_getBestProfileAfterSpecChange() tSpec = GetSpecialization(); return VUHDO_getBestProfileForSpecAndSize(tSpec, VUHDO_GROUP_SIZE) or VUHDO_getBestProfileForSpec(tSpec) or VUHDO_getBestProfileForSize(VUHDO_GROUP_SIZE); end -- function VUHDO_getBestProfileAfterSizeChange() tSpec = GetSpecialization(); return VUHDO_getBestProfileForSpecAndSize(tSpec, VUHDO_GROUP_SIZE) or VUHDO_getBestProfileForSize(VUHDO_GROUP_SIZE) or VUHDO_getBestProfileForSpec(tSpec); end -- VUHDO_DEBUG_AUTO_PROFILE = nil; VUHDO_IS_SHOWN_BY_GROUP = true; local tIndex; local VUHDO_PROFILE_CFG; -- local tIsInPetBattle = false; function VUHDO_setPetBattle(anIsStarted) tIsInPetBattle = anIsStarted and VUHDO_CONFIG["HIDE_PANELS_PET_BATTLE"]; if VuhDoBuffWatchMainFrame and VUHDO_CONFIG["HIDE_PANELS_PET_BATTLE"] then VUHDO_setBuffWatchForceHide(anIsStarted); if anIsStarted then VuhDoBuffWatchMainFrame:Hide(); else VUHDO_reloadBuffPanel(); end end end -- local tGroupSize; local tProfile; local tGroupType; function VUHDO_getAutoProfile() tGroupType = VUHDO_getCurrentGroupType(); if VUHDO_DEBUG_AUTO_PROFILE then tGroupSize = VUHDO_DEBUG_AUTO_PROFILE; elseif VUHDO_GROUP_TYPE_RAID == tGroupType or VUHDO_IS_CONFIG then tGroupSize = GetNumGroupMembers(); if not VUHDO_IS_SHOWN_BY_GROUP and VUHDO_CONFIG["SHOW_PANELS"] and not tIsInPetBattle then VUHDO_IS_SHOWN_BY_GROUP = true; VUHDO_timeReloadUI(0.1); end elseif VUHDO_GROUP_TYPE_PARTY == tGroupType then tGroupSize = GetNumGroupMembers(); if not VUHDO_IS_SHOWN_BY_GROUP then if not VUHDO_CONFIG["HIDE_PANELS_PARTY"] and VUHDO_CONFIG["SHOW_PANELS"] and not tIsInPetBattle then VUHDO_IS_SHOWN_BY_GROUP = true; VUHDO_timeReloadUI(0.1); end elseif VUHDO_CONFIG["HIDE_PANELS_PARTY"] or tIsInPetBattle then VUHDO_IS_SHOWN_BY_GROUP = false; VUHDO_timeReloadUI(0.1); end else tGroupSize = 1; twipe(VUHDO_MAINTANK_NAMES); if not VUHDO_IS_SHOWN_BY_GROUP then if not VUHDO_CONFIG["HIDE_PANELS_SOLO"] and VUHDO_CONFIG["SHOW_PANELS"] and not tIsInPetBattle then VUHDO_IS_SHOWN_BY_GROUP = true; VUHDO_timeReloadUI(0.1); end elseif VUHDO_CONFIG["HIDE_PANELS_SOLO"] or tIsInPetBattle then VUHDO_IS_SHOWN_BY_GROUP = false; VUHDO_timeReloadUI(0.1); end end if VUHDO_GROUP_SIZE ~= tGroupSize and tGroupSize > 0 then VUHDO_GROUP_SIZE = tGroupSize; tProfile = VUHDO_getBestProfileAfterSizeChange(); if tProfile ~= VUHDO_CONFIG["CURRENT_PROFILE"] then return tProfile, tGroupSize; end end return nil, nil; end --------------------------------------------------------------------------------- VUHDO_PROFILE_MODEL_MATCH_ALL = 0; VUHDO_PROFILE_MODEL_MATCH_CLASS = 1; VUHDO_PROFILE_MODEL_MATCH_TOON = 2; VUHDO_PROFILE_MODEL_MATCH_NEVER = 99; -- function VUHDO_getProfileNamedCompressed(aName) for tIndex, tValue in pairs(VUHDO_PROFILES) do if tValue["NAME"] == aName then return tIndex, tValue; end end return nil, nil; end -- function VUHDO_getProfileNamed(aName) for tIndex, tValue in pairs(VUHDO_PROFILES) do if (tValue["NAME"] == aName) then local tNewValue = { ["NAME"] = tValue["NAME"], ["LOCKED"] = tValue["LOCKED"], ["HARDLOCKED"] = tValue["HARDLOCKED"], ["ORIGINATOR_CLASS"] = tValue["ORIGINATOR_CLASS"], ["ORIGINATOR_TOON"] = tValue["ORIGINATOR_TOON"], ["CONFIG"] = VUHDO_decompressIfCompressed(tValue["CONFIG"]), ["PANEL_SETUP"] = VUHDO_decompressIfCompressed(tValue["PANEL_SETUP"]), ["POWER_TYPE_COLORS"] = VUHDO_decompressIfCompressed(tValue["POWER_TYPE_COLORS"]), ["SPELL_CONFIG"] = VUHDO_decompressIfCompressed(tValue["SPELL_CONFIG"]), ["BUFF_SETTINGS"] = VUHDO_decompressIfCompressed(tValue["BUFF_SETTINGS"]), ["BUFF_ORDER"] = VUHDO_decompressIfCompressed(tValue["BUFF_ORDER"]), ["INDICATOR_CONFIG"] = VUHDO_decompressIfCompressed(tValue["INDICATOR_CONFIG"]), ["PANEL_POSITIONS"] = tValue["PANEL_POSITIONS"] }; return tIndex, tNewValue; end end return nil, nil; end -- local function VUHDO_createNewProfile(aName) local _, tProfile = VUHDO_getProfileNamedCompressed(VUHDO_CONFIG["CURRENT_PROFILE"]); local tPanelPositions = { }; for tCnt = 1, 10 do -- VUHDO_MAX_PANELS tPanelPositions[tCnt] = VUHDO_deepCopyTable(VUHDO_PANEL_SETUP[tCnt]["POSITION"]); end local tProfile = { ["NAME"] = aName, ["LOCKED"] = tProfile ~= nil and tProfile["LOCKED"], ["HARDLOCKED"] = false, ["ORIGINATOR_CLASS"] = VUHDO_PLAYER_CLASS, ["ORIGINATOR_TOON"] = VUHDO_PLAYER_NAME, ["CONFIG"] = VUHDO_CONFIG, ["PANEL_SETUP"] = VUHDO_PANEL_SETUP, ["POWER_TYPE_COLORS"] = VUHDO_POWER_TYPE_COLORS, ["SPELL_CONFIG"] = VUHDO_SPELL_CONFIG, ["BUFF_SETTINGS"] = VUHDO_BUFF_SETTINGS, ["BUFF_ORDER"] = VUHDO_BUFF_ORDER, ["INDICATOR_CONFIG"] = VUHDO_INDICATOR_CONFIG, ["PANEL_POSITIONS"] = tPanelPositions; }; VUHDO_compressAllProfileParts(tProfile); return tProfile; end -- function VUHDO_createNewProfileName(aName, aUnitName) local tIdx = 1; local tProfile = { }; local tPrefix = aUnitName .. ": "; while tProfile do tNewName = tPrefix .. aName; _, tProfile = VUHDO_getProfileNamedCompressed(tNewName); tIdx = tIdx + 1; tPrefix = aUnitName .. "(" .. tIdx .. "): "; end return tNewName; end -- function VUHDO_createNewLayoutName(aName, aUnitName) local tIdx = 1; local tLayout = { }; local tPrefix = aUnitName .. ": "; while tLayout do tNewName = tPrefix .. aName; tLayout = VUHDO_SPELL_LAYOUTS[tNewName]; tIdx = tIdx + 1; tPrefix = aUnitName .. "(" .. tIdx .. "): "; end return tNewName; end -- local VUHDO_TARGET_PROFILE_NAME = nil; local function VUHDO_askSaveProfileCallback(aButtonNum) local _, tProfile = VUHDO_getProfileNamedCompressed(VUHDO_TARGET_PROFILE_NAME); if tProfile and aButtonNum == 2 and tProfile["HARDLOCKED"] then VUHDO_Msg("This profile is hardlocked. It has been copied locally."); aButtonNum = 1; end if 1 == aButtonNum then -- Copy VUHDO_TARGET_PROFILE_NAME = VUHDO_createNewProfileName(VUHDO_TARGET_PROFILE_NAME, VUHDO_PLAYER_NAME); VUHDO_CONFIG["CURRENT_PROFILE"] = VUHDO_TARGET_PROFILE_NAME; VUHDO_CURRENT_PROFILE = VUHDO_TARGET_PROFILE_NAME; VUHDO_IS_DEFAULT_PROFILE = false; if (VUHDO_CURR_LAYOUT ~= nil) then VUHDO_CURR_LAYOUT = VUHDO_createNewLayoutName(VUHDO_CURR_LAYOUT, VUHDO_PLAYER_NAME); VUHDO_SPEC_LAYOUTS["selected"] = VUHDO_CURR_LAYOUT; VUHDO_IS_DEFAULT_LAYOUT = false; end elseif 2 == aButtonNum then -- Overwrite elseif 3 == aButtonNum then-- Discard return; end local tIndex, _ = VUHDO_getProfileNamedCompressed(VUHDO_TARGET_PROFILE_NAME); if not tIndex then tIndex = #VUHDO_PROFILES + 1; end VUHDO_PROFILES[tIndex] = VUHDO_createNewProfile(VUHDO_TARGET_PROFILE_NAME); if 1 == aButtonNum then VUHDO_PROFILES[tIndex]["HARDLOCKED"] = false; end if VUHDO_IS_DEFAULT_PROFILE then VUHDO_DEFAULT_PROFILE = VUHDO_PROFILES[tIndex]["NAME"]; elseif VUHDO_DEFAULT_PROFILE == VUHDO_PROFILES[tIndex]["NAME"] then VUHDO_DEFAULT_PROFILE = nil; end VUHDO_Msg(VUHDO_I18N_PROFILE_SAVED .. "\"" .. VUHDO_TARGET_PROFILE_NAME .. "\"."); VUHDO_updateProfileSelectCombo(); if ((VUHDO_CURR_LAYOUT or "") == "") then VUHDO_SPEC_LAYOUTS["selected"] = ""; elseif ((VUHDO_SPEC_LAYOUTS["selected"] or "") ~= "") then VUHDO_CURR_LAYOUT = VUHDO_SPEC_LAYOUTS["selected"]; VUHDO_saveKeyLayoutCallback(VUHDO_YES); end end -- function VUHDO_saveProfile(aName) local tExistingIndex, tExistingProfile = VUHDO_getProfileNamedCompressed(aName); if tExistingProfile then VUHDO_TARGET_PROFILE_NAME = aName; if tExistingProfile["ORIGINATOR_TOON"] ~= VUHDO_PLAYER_NAME and not VUHDO_CONFIG["IS_ALWAYS_OVERWRITE_PROFILE"] then VuhDoThreeSelectFrameText:SetText( VUHDO_I18N_PROFILE_OVERWRITE_1 .. " \"" .. aName .. "\" " .. VUHDO_I18N_PROFILE_OVERWRITE_2 .. " (" .. tExistingProfile["ORIGINATOR_TOON"] .. ")." .. VUHDO_I18N_PROFILE_OVERWRITE_3 ); VuhDoThreeSelectFrameButton1:SetText(VUHDO_I18N_COPY); VuhDoThreeSelectFrameButton2:SetText(VUHDO_I18N_OVERWRITE); VuhDoThreeSelectFrameButton3:SetText(VUHDO_I18N_DISCARD); VuhDoThreeSelectFrame:SetAttribute("callback", VUHDO_askSaveProfileCallback); VuhDoThreeSelectFrame:Show(); else VUHDO_askSaveProfileCallback(2); end else VUHDO_TARGET_PROFILE_NAME = aName; VUHDO_askSaveProfileCallback(2); end end -- function VUHDO_saveCurrentProfile() local _, tProfile = VUHDO_getProfileNamedCompressed(VUHDO_CONFIG["CURRENT_PROFILE"]); if tProfile and not tProfile["LOCKED"] then VUHDO_saveProfile(VUHDO_CONFIG["CURRENT_PROFILE"]); end end -- function VUHDO_saveCurrentProfilePanelPosition(aPanelNum) local _, tProfile = VUHDO_getProfileNamedCompressed(VUHDO_CONFIG["CURRENT_PROFILE"]); if tProfile then if not tProfile["PANEL_POSITIONS"] then tProfile["PANEL_POSITIONS"] = { }; end tProfile["PANEL_POSITIONS"][aPanelNum] = VUHDO_deepCopyTable(VUHDO_PANEL_SETUP[aPanelNum]["POSITION"]); end end -- local function VUHDO_isProfileRuleAllowed(tRule, aClass, aToon) if VUHDO_PROFILE_MODEL_MATCH_ALL == tRule then return true; elseif VUHDO_PROFILE_MODEL_MATCH_CLASS == tRule then return VUHDO_PLAYER_CLASS == aClass; elseif VUHDO_PROFILE_MODEL_MATCH_TOON == tRule then return VUHDO_PLAYER_NAME == aToon; elseif VUHDO_PROFILE_MODEL_MATCH_NEVER == tRule then return false; else return true; end end local VUHDO_PER_PANEL_PROFILE_MODEL = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, } local VUHDO_PROFILE_MODEL = { ["CONFIG"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, ["RANGE_SPELL"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, ["RANGE_PESSIMISTIC"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, ["CURRENT_PROFILE"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, ["IS_CLIQUE_COMPAT_MODE"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, ["IS_CLIQUE_PASSTHROUGH"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, ["AUTO_PROFILES"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_NEVER, }, ["CLUSTER"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, }, ["AOE_ADVISOR"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, }, }, ["PANEL_SETUP"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, ["HOTS"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, ["SLOTS"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, }, ["SLOTCFG"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, }, }, [1] = VUHDO_PER_PANEL_PROFILE_MODEL, [2] = VUHDO_PER_PANEL_PROFILE_MODEL, [3] = VUHDO_PER_PANEL_PROFILE_MODEL, [4] = VUHDO_PER_PANEL_PROFILE_MODEL, [5] = VUHDO_PER_PANEL_PROFILE_MODEL, [6] = VUHDO_PER_PANEL_PROFILE_MODEL, [7] = VUHDO_PER_PANEL_PROFILE_MODEL, [8] = VUHDO_PER_PANEL_PROFILE_MODEL, [9] = VUHDO_PER_PANEL_PROFILE_MODEL, [10] = VUHDO_PER_PANEL_PROFILE_MODEL, }, ["POWER_TYPE_COLORS"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, }, ["SPELL_CONFIG"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_TOON, }, ["BUFF_SETTINGS"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, ["CONFIG"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, }, }, ["BUFF_ORDER"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_CLASS, }, ["INDICATOR_CONFIG"] = { ["-root-"] = VUHDO_PROFILE_MODEL_MATCH_ALL, }, }; -- local tOriginatorClass = nil; local tOriginatorToon = nil; local function VUHDO_smartLoadFromProfile(aDestArray, aSourceArray, aProfileModel, aDerivedRule) if not aSourceArray then return aDestArray; end if aSourceArray["ORIGINATOR_CLASS"] then tOriginatorClass = aSourceArray["ORIGINATOR_CLASS"]; end if aSourceArray["ORIGINATOR_TOON"] then tOriginatorToon = aSourceArray["ORIGINATOR_TOON"]; end local tRootRule; if aProfileModel then tRootRule = aProfileModel["-root-"]; else tRootRule = nil; end local tSourceValue; for tKey, tDestValue in pairs(aDestArray) do tSourceValue = aSourceArray[tKey]; if (tSourceValue ~= nil) then local tSubModel = (aProfileModel or { })[tKey]; if "table" == type(tSourceValue) then if "table" == type(tDestValue) then aDestArray[tKey] = VUHDO_smartLoadFromProfile(aDestArray[tKey], aSourceArray[tKey], tSubModel, tRootRule or aDerivedRule); else VUHDO_Msg("Data structures incompatible in field: " .. tKey); end else -- Flacher Wert local tRule = tSubModel or tRootRule or aDerivedRule; if VUHDO_isProfileRuleAllowed(tRule, tOriginatorClass, tOriginatorToon) then aDestArray[tKey] = aSourceArray[tKey]; --else --VUHDO_Msg("Prohibit: " .. tKey); end end end end return aDestArray; end -- local function VUHDO_fixDominantProfileSettings(aProfile) for tCnt = 1, VUHDO_MAX_PANELS do if aProfile["PANEL_SETUP"][tCnt] then if (aProfile["PANEL_SETUP"][tCnt]["MODEL"].groups == nil) then VUHDO_PANEL_SETUP[tCnt]["MODEL"].groups = nil; else VUHDO_PANEL_SETUP[tCnt]["MODEL"].groups = VUHDO_deepCopyTable(aProfile["PANEL_SETUP"][tCnt]["MODEL"].groups); end else VUHDO_PANEL_SETUP[tCnt]["MODEL"].groups = nil; end end end -- function VUHDO_loadProfileNoInit(aName) local tIndex, tProfile = VUHDO_getProfileNamed(aName); local tPanelPositions; if not tIndex then VUHDO_Msg(VUHDO_I18N_ERROR_NO_PROFILE .. "\"" .. aName .. "\" !", 1, 0.4, 0.4); return; end tOriginatorClass = tProfile["ORIGINATOR_CLASS"]; tOriginatorToon = tProfile["ORIGINATOR_TOON"]; VUHDO_CONFIG = VUHDO_smartLoadFromProfile(VUHDO_CONFIG, tProfile["CONFIG"], VUHDO_PROFILE_MODEL["CONFIG"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_PANEL_SETUP = VUHDO_smartLoadFromProfile(VUHDO_PANEL_SETUP, tProfile["PANEL_SETUP"], VUHDO_PROFILE_MODEL["PANEL_SETUP"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_POWER_TYPE_COLORS = VUHDO_smartLoadFromProfile(VUHDO_POWER_TYPE_COLORS, tProfile["POWER_TYPE_COLORS"], VUHDO_PROFILE_MODEL["POWER_TYPE_COLORS"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_SPELL_CONFIG = VUHDO_smartLoadFromProfile(VUHDO_SPELL_CONFIG, tProfile["SPELL_CONFIG"], VUHDO_PROFILE_MODEL["SPELL_CONFIG"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_BUFF_SETTINGS = VUHDO_smartLoadFromProfile(VUHDO_BUFF_SETTINGS, tProfile["BUFF_SETTINGS"], VUHDO_PROFILE_MODEL["BUFF_SETTINGS"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_BUFF_ORDER = VUHDO_smartLoadFromProfile(VUHDO_BUFF_ORDER, tProfile["BUFF_ORDER"], VUHDO_PROFILE_MODEL["BUFF_ORDER"], VUHDO_PROFILE_MODEL_MATCH_ALL); VUHDO_INDICATOR_CONFIG = VUHDO_smartLoadFromProfile(VUHDO_INDICATOR_CONFIG, tProfile["INDICATOR_CONFIG"], VUHDO_PROFILE_MODEL["INDICATOR_CONFIG"], VUHDO_PROFILE_MODEL_MATCH_ALL); tPanelPositions = tProfile["PANEL_POSITIONS"]; if tPanelPositions then for tCnt = 1, 10 do -- VUHDO_MAX_PANELS if tPanelPositions[tCnt] then VUHDO_PANEL_SETUP[tCnt]["POSITION"] = VUHDO_deepCopyTable(tPanelPositions[tCnt]); end end end -- @TODO: Warum werden die nicht direkt geladen (ipairs-Problem?) if tProfile["CONFIG"]["CUSTOM_DEBUFF"] and tProfile["CONFIG"]["CUSTOM_DEBUFF"]["STORED"] and VUHDO_CONFIG["CUSTOM_DEBUFF"] then VUHDO_CONFIG["CUSTOM_DEBUFF"]["STORED"] = VUHDO_deepCopyTable(tProfile["CONFIG"]["CUSTOM_DEBUFF"]["STORED"]); end if tProfile["CONFIG"]["SPELL_TRACE"] and VUHDO_CONFIG["SPELL_TRACE"] then VUHDO_CONFIG["SPELL_TRACE"] = VUHDO_deepCopyTable(tProfile["CONFIG"]["SPELL_TRACE"]); end VUHDO_fixDominantProfileSettings(tProfile); VUHDO_CONFIG["CURRENT_PROFILE"] = aName; VUHDO_Msg(VUHDO_I18N_PROFILE_LOADED .. aName); end -- function VUHDO_loadProfile(aName) VUHDO_loadProfileNoInit(aName); VUHDO_initAllBurstCaches(); VUHDO_loadVariables(); VUHDO_initPanelModels(); VUHDO_initDynamicPanelModels(); VUHDO_registerAllBouquets(false); VUHDO_initAllEventBouquets(); VUHDO_initDebuffs(); VUHDO_reloadUI(true); VUHDO_resetTooltip(); VUHDO_initBlizzFrames(); VUHDO_bouqetsChanged(); if (VUHDO_initCustomDebuffComboModel ~= nil) then VUHDO_initCustomDebuffComboModel(); end if (VUHDO_initSpellTraceComboModel ~= nil) then VUHDO_initSpellTraceComboModel(); end collectgarbage('collect'); end -- function VUHDO_initDefaultProfiles() if (VUHDO_GLOBAL_CONFIG["PROFILES_VERSION"] or 1) < 3 then VUHDO_GLOBAL_CONFIG["PROFILES_VERSION"] = 3; for _, tProfile in ipairs(VUHDO_DEFAULT_PROFILES) do VUHDO_compressAllProfileParts(tProfile); tinsert(VUHDO_PROFILES, tProfile); end end VUHDO_DEFAULT_PROFILES = nil; end
local default_config = { cwd = vim.fn.stdpath("data").."/sessions", force_overwrite = false, force_delete = false, bdelete = false, verbose = true, } local config = vim.deepcopy(default_config) local mt = {} mt.__index = mt mt.__newindex = function(self, k, v) error("Assigning new values is not allowed !") end mt.update = function(self, new_config) local new_config = new_config or {} for k, v in pairs(self) do if new_config[k] ~= nil then self[k] = new_config[k] end end return self end mt.reset = function(self) for k, v in pairs(default_config) do self[k] = v end return self end return setmetatable(config, mt)
local LogService = game:GetService("LogService") local HttpService = game:GetService("HttpService") --Create Toolbar local toolbar = plugin:CreateToolbar("Roblox Package Index") local button = toolbar:CreateButton("Roblox Package Index", 'Run "rpi help" in the command line to get started.', "rbxassetid://4458901886") --"Clear Output" function (Adds empty lines) --[[ ARGS: lines - number: Number of empty lines ]]-- local function clearOutput(lines) print(("\n"):rep(lines)) end --Install Package Function --[[ ARGS: pkgName - string: Package Name ver - number: Version ]]-- local function installPackage(pkgName, ver) --Check for package name if (pkgName == nil) then warn('[RPI]-[ERROR]: No package name found, aborting...') return "failed" end --The code for instalation local Install = nil warn('[RPI]-[INSTALL]: Searching for "'.. pkgName ..'" at version "'.. ver ..'" in the Roblox Package Index...') --Check for Package Existance local function checkPackage() local check = pcall(function() local Branch = HttpService:GetAsync("https://raw.githubusercontent.com/ErikMCM/RobloxPackageIndex/"..pkgName.."/Main.lua") end) return check end --Check for Package Version Existance local function checkPackageVer() local check = pcall(function() local PackageVer = HttpService:GetAsync("https://raw.githubusercontent.com/ErikMCM/RobloxPackageIndex/"..pkgName.."/v".. ver .."/Main.lua") end) return check end --Package Existance Check if checkPackage() == false then warn('[RPI]-[ERROR]: Package not found, aborting...') return "failed" end --If the version isnt latest, check the version and set install to that version if (ver ~= "latest") then if checkPackageVer() == false then warn('[RPI]-[ERROR]: Package "'.. pkgName..'" was found, but the version "'..ver..'" was not. Aborting...') return "failed" end Install = HttpService:GetAsync("https://raw.githubusercontent.com/ErikMCM/RobloxPackageIndex/"..pkgName.."/v".. ver .."/Main.lua") else --Sets install to the latest version not in a folder Install = HttpService:GetAsync("https://raw.githubusercontent.com/ErikMCM/RobloxPackageIndex/"..pkgName.."/Main.lua") end --Notifies that the Package was found warn('[RPI]-[INSTALL]: Package "'..pkgName..'" was found at version "'..ver..'".') --Checking for ServerScriptService/RPI_Modules/<PackageName> if not (game.ServerScriptService:FindFirstChild("RPI_Modules")) then local folder = Instance.new("Folder", game.ServerScriptService) folder.Name = "RPI_Modules" end if not (game.ServerScriptService.RPI_Modules:FindFirstChild(pkgName)) then local folder = Instance.new("Folder", game.ServerScriptService.RPI_Modules) folder.Name = pkgName end --Notifies installation is occuring warn('[RPI]-[INSTALL]: Installing...') --Clears all items in old folder for that package game.ServerScriptService.RPI_Modules[pkgName]:ClearAllChildren() --Creates the module script + sets it's source local module = Instance.new("ModuleScript", game.ServerScriptService.RPI_Modules[pkgName]) module.Name = "Main" module.Source = Install --Notifies completed installation warn('[RPI]-[INSTALL]: Complete!') warn('[RPI]-[INSTALL]: Successfully installed "'..pkgName..'" at version "'..ver..'"!') end --MessageOut happens when a command in the toolbar is ran LogService.MessageOut:Connect(function(Message, Type) if string.find(Message, "^rpi") then warn("[RPI]-[IGNORE]: Ignore the Roblox Studio Error above, Roblox doesn't have official support for Custom Studio Command Bar commands.") clearOutput(25) --Stops at the : in the error that gets reported to log service | no package name or option will have : local placement = string.split(tostring(string.find(Message, ":")), " ") local finalMessage = string.sub(Message, 1, tonumber(placement[1]) - 1) local Arguments = string.split(finalMessage, " ") --Variables for options local ver = "latest" local pkgName = nil --Checks if the command regards installation if Arguments[2] == "install" or Arguments[2] == "i" then --Checks if the command regards options if Arguments[3] == "-v" then --We check if the 4th args is a number for the version if tonumber(Arguments[4]) then ver = Arguments[4] end --Arguments 3 isnt a command, so its a package @latest elseif Arguments[3] ~= nil then pkgName = Arguments[3] end --Arguments 5 will only happen if there's options, set it to the package name if Arguments[5] then pkgName = Arguments[5] end --Install the package installPackage(pkgName, ver) end --Checks if the command regards help if Arguments[2] == "help" or Arguments[2] == "h" then warn("[RPI]-[HELP]:\nHello there! Welcome to the wonderful world of the Roblox Package Index. All packages on the Roblox Package Index have been reviewed by offical moderators to make sure no scripts are harmful to your games.\n\nCommands:\nrpi install [Package Name]") end end end)
return { summary = 'A fixed distance joint.', description = [[ A DistanceJoint is a type of `Joint` that tries to keep two colliders a fixed distance apart. The distance is determined by the initial distance between the anchor points. The joint allows for rotation on the anchor points. ]], extends = 'Joint', constructors = { 'lovr.physics.newDistanceJoint' }, related = { 'Collider' } }
----------------------------------------------- -- Sample of SlibJfont.lua for W4.00.03 -- Copyright (c) 2019, Saya -- All rights reserved. -- 2019/05/15 rev.0.02 ----------------------------------------------- function chkBreak(n) sleep(n or 0) if fa.sharedmemory("read", 0x00, 0x01, "") == "!" then error("Break!",2) end end fa.sharedmemory("write", 0x00, 0x01, "-") function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end -- main local myDir = script_path() local libDir = myDir.."lib/" local jfont = require(libDir .. "SlibJfont") local k12x10 = jfont:open("k12x10.sef") local k6x10 = jfont:open("k6x10.sef") local str={ "UTF8→EUC 全角日本語漢字変換テスト表", "、。〃¢‐ 一倅怎瀁耀退!¥熙~", "※〒℃⇒⇔♪Ωαβγθπφ●○◎◆◇■□★☆", --よく使われる記号 "①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳ⅠⅡⅢⅣⅤⅥⅦⅧⅨⅩ", --JIS 13区文字 "㍉㌔㌢㍍㌘㌧㌃㌶㍑㍗㌍㌦㌣㌫㍊㌻㎜㎝㎞㎎㎏㏄㎡〝〟№㏍℡", --JIS 13区文字 "㊤㊥㊦㊧㊨㈱㈲㈹㍾㍽㍼㍻∮∑∟⊿∪∩∠⊥≡≒√∵∫", --JIS 13区文字 "半角/ABC 全角/ABC 半角カナ/アカサタナワヲン ガパ ァィゥェォャュョ" } local EUC_file = "sample_out.txt" local fpw = io.open(myDir..EUC_file, "w") local strUTF8, strEUC, euc_length local bitmap, fh, fw, s, p, kmax local be = bit32.extract jfont:setFont(k6x10,k12x10) kmax = jfont.font2.height for key,strUTF8 in ipairs(str) do strEUC, euc_length = jfont:utf82euc(strUTF8) s = {} for k=1, kmax do s[k] = "" end p=1 while p<=#strEUC do bitmap,fh,fw,p = jfont:getFont(strEUC, p) for j=1, fw do for k=1, kmax do s[k] = s[k] .. ((be(bitmap[j],k-1)>0) and "@" or ".") end end end for k=1, kmax do fpw:write(s[k], "\n") end fpw:write("\n") chkBreak() collectgarbage() end fpw:close() jfont:close() return
local thispath = select('1', ...):match(".+%.") or "" require(thispath.."testSkeletorBasicLoading") require(thispath.."testSkeletorBone") require(thispath.."testSkeletorComplexLoading") require(thispath.."testSkeletorDraw") require(thispath.."testSkeletorGettersSetters") require(thispath.."testSkeletorSkeleton") require(thispath.."testUtils")
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "PreGame", id = "PGTutorialNew", PlaceObj('XTemplateWindow', nil, { PlaceObj('XTemplateWindow', { '__class', "XAspectWindow", 'Fit', "smallest", }, { PlaceObj('XTemplateLayer', { 'layer', "PGVideoBackground", }), PlaceObj('XTemplateWindow', { 'Margins', box(60, 68, 0, 25), 'LayoutMethod', "VList", }, { PlaceObj('XTemplateFunc', { 'name', "Open", 'func', function (self, ...) 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local W = require 'winapi' local r,w = W.pipe() local m = W.mutex() function lprint(...) m:lock() print(...) m:release() end function long(name) lprint('hello',name) for i = 1,2 do m:lock() w:write(name..i) m:release() for i = 1,1e8 do end end end r:read_async(function(s) lprint(s) end) T = {} T[1] = W.thread(long,'john') T[2] = W.thread(long,'jane') T[3] = W.thread(long,'june') W.wait_for_processes(T,true) print 'finish'
--- 下载dirid目录zip local http = require("resty.http") local inheaders = ngx.req.get_headers() local inmethod = ngx.var.request_method local fileManager = "http://127.0.0.1:8081/" -- 读取get请求参数 local local_args = ngx.req.get_uri_args() -- dirid参数传入所在目录名称 local dirid = local_args["dirid"] if nil == dirid then ngx.say("dirid参数不能为空!\n") end -- 下载dirid目录zip local httpc = http:new() local res, err = httpc:request_uri( fileManager, { path = fileManager .. dirid .. "/?format=zip", method = inmethod, headers = inheaders } ) if res.status ~= ngx.HTTP_OK then ngx.exit(res.status) end ngx.print(res.body)
return { uv_buf_t = require 'uv/ctypes/uv_buf_t', uv_check_t = require 'uv/ctypes/uv_check_t', uv_connect_t = require 'uv/ctypes/uv_connect_t', uv_fs_t = require 'uv/ctypes/uv_fs_t', uv_getaddrinfo_t = require 'uv/ctypes/uv_getaddrinfo_t', uv_handle_t = require 'uv/ctypes/uv_handle_t', uv_idle_t = require 'uv/ctypes/uv_idle_t', uv_loop_t = require 'uv/ctypes/uv_loop_t', uv_prepare_t = require 'uv/ctypes/uv_prepare_t', uv_process_t = require 'uv/ctypes/uv_process_t', uv_process_options_t = require 'uv/ctypes/uv_process_options_t', uv_signal_t = require 'uv/ctypes/uv_signal_t', uv_stream_t = require 'uv/ctypes/uv_stream_t', uv_tcp_t = require 'uv/ctypes/uv_tcp_t', uv_timer_t = require 'uv/ctypes/uv_timer_t', uv_write_t = require 'uv/ctypes/uv_write_t', }
return require('maintenance_mode')
local FollowGenerator = {} FollowGenerator.__index = FollowGenerator function FollowGenerator:new(productions, first) assert(productions, "Need a productions table to make follow table") return setmetatable({ productions = productions, producers = {}, first = first, follow = {}, concatenateList = {}, startSymbol = nil }, FollowGenerator) end --[[Method to identify who produce every production in list--]] function FollowGenerator:productedBy() for key, value in pairs(self.productions) do for _, allProductions in pairs(value) do for __, production in pairs(allProductions) do if production:match("<.*>") then if not self.producers[production] then self.producers[production] = {} end self.producers[production][key] = true end end end end end function FollowGenerator:concatenateTables(main, secondary) if secondary then for index, value in pairs(secondary) do if index ~= "''" then main[index] = true end end end return main end function FollowGenerator:giveMeFirst(from) if not from then return nil end if from:match("<.*>") then return self.first[from] end local newFirst = {}; newFirst[from] = true return newFirst end function FollowGenerator:toConcatenate(main, secondary) if not self.concatenateList[main] then self.concatenateList[main] = {} end table.insert(self.concatenateList[main], secondary) end function FollowGenerator:of(production, hasToo) if self.follow[production] then return self.follow[production] end self.follow[production] = self:concatenateTables({}, hasToo) if not self.producers[production] then if production == self.startSymbol then return self.follow[production] else error(string.format("Production %s is not used, please fix it", production)) end end for key, _ in pairs(self.producers[production]) do for count = 1, #self.productions[key] do for index = 1, #self.productions[key][count] do local value = self.productions[key][count][index] if value == production then if index == #self.productions[key][count] then self:toConcatenate(self.follow[production], self:of(key)) elseif index > 1 then self:toConcatenate(self.follow[production], self.first[key]) if self.first[key]["''"] then self:toConcatenate(self.follow[production], self:of(key)) end else local newFirst = self:giveMeFirst(self.productions[key][count][index + 1]) self:toConcatenate(self.follow[production], newFirst) end index = #self.productions[key][count] + 1 end end end end return self.follow[production] end function FollowGenerator:concatenateAll() for main, _ in pairs(self.concatenateList) do for index, value in pairs(self.concatenateList[main]) do self:concatenateTables(main, value) end end end function FollowGenerator:start(startSymbol) self.startSymbol = startSymbol self:productedBy() self:of(startSymbol, {["'$'"] = true}) for production, value in pairs(self.productions) do self:of(production) end self:concatenateAll(); self:concatenateAll() end return FollowGenerator
----------------------------------------------------------------------------------------------------------------------- -- Third-party applications keys sheet -- ----------------------------------------------------------------------------------------------------------------------- -- This file provides table to build hotkeys helpers for third-party applications. -- The key lists here are purely descriptive, have nothing to do with real application configs. local appkeys = {} appkeys["urxvt"] = { style = { column = 2, geometry = { width = 1200, height = 660 } }, pack = { { { "Control" }, "l", nil, { description = "Clear the screen", group = "Control" } }, { { "Control" }, "s", nil, { description = "Stops the output to the screen", group = "Control" } }, { { "Control" }, "q", nil, { description = "Allow output to the screen", group = "Control" } }, { { "Control" }, "c", nil, { description = "Terminate the command", group = "Control" } }, { { "Control" }, "z", nil, { description = "Suspend/stop the command", group = "Control" } }, { { "Control" }, "a", nil, { description = "Go to the start of the command line", group = "Editing" } }, { { "Control" }, "e", nil, { description = "Go to the end of the command line", group = "Editing" } }, { { "Control" }, "k", nil, { description = "Delete from cursor to the end of the command line", group = "Editing" } }, { { "Control" }, "u", nil, { description = "Delete from cursor to the start of the command line", group = "Editing" } }, { { "Control" }, "w", nil, { description = "Delete from cursor to start of word ", group = "Editing" } }, { { "Control" }, "y", nil, { description = "Paste word or text", group = "Editing" } }, { { "Control" }, "xx", nil, { description = "Move between start of command line and cursor", group = "Editing" } }, { { "Alt" }, "b", nil, { description = "Move backward one word", group = "Editing" } }, { { "Alt" }, "f", nil, { description = "Move forward one word", group = "Editing" } }, { { "Alt" }, "d", nil, { description = "Delete to end of word starting at cursor", group = "Editing" } }, { { "Alt" }, "c", nil, { description = "Capitalize to end of word starting at cursor", group = "Editing" } }, { { "Alt" }, "u", nil, { description = "Make uppercase from cursor to end of word", group = "Editing" } }, { { "Alt" }, "l", nil, { description = "Make lowercase from cursor to end of word", group = "Editing" } }, { { "Alt" }, "t", nil, { description = "Swap current word with previous", group = "Editing" } }, { { "Control" }, "f", nil, { description = "Move forward one character", group = "Editing" } }, { { "Control" }, "b", nil, { description = "Move backward one character", group = "Editing" } }, { { "Control" }, "d", nil, { description = "Delete character under the cursor", group = "Editing" } }, { { "Control" }, "h", nil, { description = "Delete character before the cursor", group = "Editing" } }, { { "Control" }, "t", nil, { description = "Swap character under cursor with the previous one", group = "Editing" } }, { { "Control" }, "r", nil, { description = "Search the history backwards", group = "Recall" } }, { { "Control" }, "g", nil, { description = "Escape from history searching mode", group = "Recall" } }, { { "Control" }, "p", nil, { description = "Previous command in history", group = "Recall" } }, { { "Control" }, "n", nil, { description = "Next command in history", group = "Recall" } }, { { "Alt" }, ".", nil, { description = "Use the last word of the previous command", group = "Recall" } }, { {}, "!!", nil, { description = "Run last command", group = "Bang" } }, { {}, "!blah", nil, { description = "Run the most recent command that starts with ‘blah’", group = "Bang" } }, { {}, "!blah:p", nil, { description = "Print out the command that !blah would run", group = "Bang" } }, { {}, "!$", nil, { description = "The last word of the previous command", group = "Bang" } }, { {}, "!$:p", nil, { description = "Print out the word that !$ would substitute", group = "Bang" } }, { {}, "!*", nil, { description = "The previous command except for the last word", group = "Bang" } }, { {}, "!*:p", nil, { description = "Print out what !* would substitute", group = "Bang" } }, } } appkeys["mpv"] = { style = { column = 3, geometry = { width = 1600, height = 720 } }, pack = { { {}, "f", nil, { description = "Toggle fullscreen", group = "General" } }, { {}, "s", nil, { description = "Take a screenshot", group = "General" } }, { { "Shift" }, "s", nil, { description = "Take a screenshot without subtitles", group = "General" } }, { {}, "q", nil, { description = "Quit", group = "General" } }, { { "Shift" }, "q", nil, { description = "Quit saving current position", group = "General" } }, { {}, "o", nil, { description = "Show progress", group = "General" } }, { { "Shift" }, "o", nil, { description = "Toggle show progress", group = "General" } }, { {}, "F9", nil, { description = "Show the list of audio and subtitle", group = "General" } }, { {"Shift"}, "a", nil, { description = "Cycle aspect ratio", group = "General" } }, { {}, "F8", nil, { description = "Show the playlist", group = "Playlist" } }, { { "Shift" }, ",", nil, { description = "Forward in playlist", group = "Playlist" } }, { { "Shift" }, ".", nil, { description = "Backward in playlist", group = "Playlist" } }, { {}, "Space", nil, { description = "Play/pause", group = "Playback" } }, { {}, "[", nil, { description = "Decrease speed", group = "Playback" } }, { {}, "]", nil, { description = "Increase speed", group = "Playback" } }, { {}, "{", nil, { description = "Halve current speed", group = "Playback" } }, { {}, "}", nil, { description = "Double current speed", group = "Playback" } }, { {}, "l", nil, { description = "Set/clear A-B loop points", group = "Playback" } }, { { "Shift" }, "l", nil, { description = "Toggle infinite looping", group = "Playback" } }, { {}, "Backspace", nil, { description = "Reset speed to normal", group = "Playback" } }, { {}, "m", nil, { description = "Mute/unmute", group = "Audio" } }, { {}, "9", nil, { description = "Decrease volume", group = "Audio" } }, { {}, "0", nil, { description = "Increase volume", group = "Audio" } }, { { "Control" }, "-", nil, { description = "Decrease audio delay", group = "Audio" } }, { { "Control" }, "+", nil, { description = "Increase audio delay", group = "Audio" } }, { {}, "#", nil, { description = "Cycle through audio tracks", group = "Audio" } }, { {}, "PageUp", nil, { description = "Next chapter", group = "Navigation" } }, { {}, "PageDn", nil, { description = "Previous chapter", group = "Navigation" } }, { {}, ",", nil, { description = "Previous frame", group = "Navigation" } }, { {}, ".", nil, { description = "Next frame", group = "Navigation" } }, { {}, "Right", nil, { description = "Forward 5 seconds", group = "Navigation" } }, { {}, "Left", nil, { description = "Backward 5 seconds", group = "Navigation" } }, { {}, "Up", nil, { description = "Forward 60 seconds", group = "Navigation" } }, { {}, "Down", nil, { description = "Backward 60 seconds", group = "Navigation" } }, { { "Control" }, "Left", nil, { description = "Seek to the previous subtitle", group = "Navigation" } }, { { "Control" }, "Right", nil, { description = "Seek to the next subtitle", group = "Navigation" } }, { { "Shift" }, "Backspace", nil, { description = "Undo the last seek", group = "Navigation" } }, { { "Control", "Shift" }, "Backspace", nil, { description = "Mark the current position", group = "Navigation" } }, { {}, "v", nil, { description = "Show/hide subtitles", group = "Subtitles" } }, { {}, "j", nil, { description = "Next subtitle", group = "Subtitles" } }, { { "Shift" }, "j", nil, { description = "Previous subtitle", group = "Subtitles" } }, { {}, "z", nil, { description = "Increase subtitle delay", group = "Subtitles" } }, { {}, "x", nil, { description = "Decrease subtitle delay", group = "Subtitles" } }, { {}, "r", nil, { description = "Move subtitles up", group = "Subtitles" } }, { {}, "t", nil, { description = "Move subtitles down", group = "Subtitles" } }, { {}, "u", nil, { description = "Style overrides on/off", group = "Subtitles" } }, { {}, "1", nil, { description = "Decrease contrast", group = "Video" } }, { {}, "2", nil, { description = "Increase contrast", group = "Video" } }, { {}, "3", nil, { description = "Decrease brightness", group = "Video" } }, { {}, "4", nil, { description = "Increase brightness", group = "Video" } }, { {}, "5", nil, { description = "Decrease gamma", group = "Video" } }, { {}, "6", nil, { description = "Increase gamma", group = "Video" } }, { {}, "7", nil, { description = "Decrease saturation", group = "Video" } }, { {}, "8", nil, { description = "Increase saturation", group = "Video" } }, { {}, "w", nil, { description = "Decrease pan-and-scan range", group = "Zoom" } }, { {}, "e", nil, { description = "Increase pan-and-scan range", group = "Zoom" } }, { { "Alt" }, "-", nil, { description = "Decrease zoom", group = "Zoom" } }, { { "Alt" }, "+", nil, { description = "Increase zoom", group = "Zoom" } }, { { "Alt" }, "Backspace", nil, { description = "Reset zoom", group = "Zoom" } }, { { "Alt" }, "Arrow", nil, { description = "Move the video rectangle", group = "Zoom" } }, } } return appkeys
return { { code = 1, rgb = { 0, 0, 0 } }, { code = 2, rgb = { 128, 0, 0 } }, { code = 3, rgb = { 0, 128, 0 } }, { code = 4, rgb = { 128, 128, 0 } }, { code = 5, rgb = { 0, 0, 128 } }, { code = 6, rgb = { 128, 0, 128 } }, { code = 7, rgb = { 0, 128, 128 } }, { code = 8, rgb = { 192, 192, 192 } }, { code = 9, rgb = { 128, 128, 128 } }, { code = 10, rgb = { 255, 0, 0 } }, { code = 11, rgb = { 0, 255, 0 } }, { code = 12, rgb = { 255, 255, 0 } }, { code = 13, rgb = { 0, 0, 255 } }, { code = 14, rgb = { 255, 0, 255 } }, { code = 15, rgb = { 0, 255, 255 } }, { code = 16, rgb = { 255, 255, 255 } }, { code = 17, rgb = { 0, 0, 0 } }, { code = 18, rgb = { 0, 0, 95 } }, { code = 19, rgb = { 0, 0, 135 } }, { code = 20, rgb = { 0, 0, 175 } }, { code = 21, rgb = { 0, 0, 215 } }, { code = 22, rgb = { 0, 0, 255 } }, { code = 23, rgb = { 0, 95, 0 } }, { code = 24, rgb = { 0, 95, 95 } }, { code = 25, rgb = { 0, 95, 135 } }, { code = 26, rgb = { 0, 95, 175 } }, { code = 27, rgb = { 0, 95, 215 } }, { code = 28, rgb = { 0, 95, 255 } }, { code = 29, rgb = { 0, 135, 0 } }, { code = 30, rgb = { 0, 135, 95 } }, { code = 31, rgb = { 0, 135, 135 } }, { code = 32, rgb = { 0, 135, 175 } }, { code = 33, rgb = { 0, 135, 215 } }, { code = 34, rgb = { 0, 135, 255 } }, { code = 35, rgb = { 0, 175, 0 } }, { code = 36, rgb = { 0, 175, 95 } }, { code = 37, rgb = { 0, 175, 135 } }, { code = 38, rgb = { 0, 175, 175 } }, { code = 39, rgb = { 0, 175, 215 } }, { code = 40, rgb = { 0, 175, 255 } }, { code = 41, rgb = { 0, 215, 0 } }, { code = 42, rgb = { 0, 215, 95 } }, { code = 43, rgb = { 0, 215, 135 } }, { code = 44, rgb = { 0, 215, 175 } }, { code = 45, rgb = { 0, 215, 215 } }, { code = 46, rgb = { 0, 215, 255 } }, { code = 47, rgb = { 0, 255, 0 } }, { code = 48, rgb = { 0, 255, 95 } }, { code = 49, rgb = { 0, 255, 135 } }, { code = 50, rgb = { 0, 255, 175 } }, { code = 51, rgb = { 0, 255, 215 } }, { code = 52, rgb = { 0, 255, 255 } }, { code = 53, rgb = { 95, 0, 0 } }, { code = 54, rgb = { 95, 0, 95 } }, { code = 55, rgb = { 95, 0, 135 } }, { code = 56, rgb = { 95, 0, 175 } }, { code = 57, rgb = { 95, 0, 215 } }, { code = 58, rgb = { 95, 0, 255 } }, { code = 59, rgb = { 95, 95, 0 } }, { code = 60, rgb = { 95, 95, 95 } }, { code = 61, rgb = { 95, 95, 135 } }, { code = 62, rgb = { 95, 95, 175 } }, { code = 63, rgb = { 95, 95, 215 } }, { code = 64, rgb = { 95, 95, 255 } }, { code = 65, rgb = { 95, 135, 0 } }, { code = 66, rgb = { 95, 135, 95 } }, { code = 67, rgb = { 95, 135, 135 } }, { code = 68, rgb = { 95, 135, 175 } }, { code = 69, rgb = { 95, 135, 215 } }, { code = 70, rgb = { 95, 135, 255 } }, { code = 71, rgb = { 95, 175, 0 } }, { code = 72, rgb = { 95, 175, 95 } }, { code = 73, rgb = { 95, 175, 135 } }, { code = 74, rgb = { 95, 175, 175 } }, { code = 75, rgb = { 95, 175, 215 } }, { code = 76, rgb = { 95, 175, 255 } }, { code = 77, rgb = { 95, 215, 0 } }, { code = 78, rgb = { 95, 215, 95 } }, { code = 79, rgb = { 95, 215, 135 } }, { code = 80, rgb = { 95, 215, 175 } }, { code = 81, rgb = { 95, 215, 215 } }, { code = 82, rgb = { 95, 215, 255 } }, { code = 83, rgb = { 95, 255, 0 } }, { code = 84, rgb = { 95, 255, 95 } }, { code = 85, rgb = { 95, 255, 135 } }, { code = 86, rgb = { 95, 255, 175 } }, { code = 87, rgb = { 95, 255, 215 } }, { code = 88, rgb = { 95, 255, 255 } }, { code = 89, rgb = { 135, 0, 0 } }, { code = 90, rgb = { 135, 0, 95 } }, { code = 91, rgb = { 135, 0, 135 } }, { code = 92, rgb = { 135, 0, 175 } }, { code = 93, rgb = { 135, 0, 215 } }, { code = 94, rgb = { 135, 0, 255 } }, { code = 95, rgb = { 135, 95, 0 } }, { code = 96, rgb = { 135, 95, 95 } }, { code = 97, rgb = { 135, 95, 135 } }, { code = 98, rgb = { 135, 95, 175 } }, { code = 99, rgb = { 135, 95, 215 } }, { code = 100, rgb = { 135, 95, 255 } }, { code = 101, rgb = { 135, 135, 0 } }, { code = 102, rgb = { 135, 135, 95 } }, { code = 103, rgb = { 135, 135, 135 } }, { code = 104, rgb = { 135, 135, 175 } }, { code = 105, rgb = { 135, 135, 215 } }, { code = 106, rgb = { 135, 135, 255 } }, { code = 107, rgb = { 135, 175, 0 } }, { code = 108, rgb = { 135, 175, 95 } }, { code = 109, rgb = { 135, 175, 135 } }, { code = 110, rgb = { 135, 175, 175 } }, { code = 111, rgb = { 135, 175, 215 } }, { code = 112, rgb = { 135, 175, 255 } }, { code = 113, rgb = { 135, 215, 0 } }, { code = 114, rgb = { 135, 215, 95 } }, { code = 115, rgb = { 135, 215, 135 } }, { code = 116, rgb = { 135, 215, 175 } }, { code = 117, rgb = { 135, 215, 215 } }, { code = 118, rgb = { 135, 215, 255 } }, { code = 119, rgb = { 135, 255, 0 } }, { code = 120, rgb = { 135, 255, 95 } }, { code = 121, rgb = { 135, 255, 135 } }, { code = 122, rgb = { 135, 255, 175 } }, { code = 123, rgb = { 135, 255, 215 } }, { code = 124, rgb = { 135, 255, 255 } }, { code = 125, rgb = { 175, 0, 0 } }, { code = 126, rgb = { 175, 0, 95 } }, { code = 127, rgb = { 175, 0, 135 } }, { code = 128, rgb = { 175, 0, 175 } }, { code = 129, rgb = { 175, 0, 215 } }, { code = 130, rgb = { 175, 0, 255 } }, { code = 131, rgb = { 175, 95, 0 } }, { code = 132, rgb = { 175, 95, 95 } }, { code = 133, rgb = { 175, 95, 135 } }, { code = 134, rgb = { 175, 95, 175 } }, { code = 135, rgb = { 175, 95, 215 } }, { code = 136, rgb = { 175, 95, 255 } }, { code = 137, rgb = { 175, 135, 0 } }, { code = 138, rgb = { 175, 135, 95 } }, { code = 139, rgb = { 175, 135, 135 } }, { code = 140, rgb = { 175, 135, 175 } }, { code = 141, rgb = { 175, 135, 215 } }, { code = 142, rgb = { 175, 135, 255 } }, { code = 143, rgb = { 175, 175, 0 } }, { code = 144, rgb = { 175, 175, 95 } }, { code = 145, rgb = { 175, 175, 135 } }, { code = 146, rgb = { 175, 175, 175 } }, { code = 147, rgb = { 175, 175, 215 } }, { code = 148, rgb = { 175, 175, 255 } }, { code = 149, rgb = { 175, 215, 0 } }, { code = 150, rgb = { 175, 215, 95 } }, { code = 151, rgb = { 175, 215, 135 } }, { code = 152, rgb = { 175, 215, 175 } }, { code = 153, rgb = { 175, 215, 215 } }, { code = 154, rgb = { 175, 215, 255 } }, { code = 155, rgb = { 175, 255, 0 } }, { code = 156, rgb = { 175, 255, 95 } }, { code = 157, rgb = { 175, 255, 135 } }, { code = 158, rgb = { 175, 255, 175 } }, { code = 159, rgb = { 175, 255, 215 } }, { code = 160, rgb = { 175, 255, 255 } }, { code = 161, rgb = { 215, 0, 0 } }, { code = 162, rgb = { 215, 0, 95 } }, { code = 163, rgb = { 215, 0, 135 } }, { code = 164, rgb = { 215, 0, 175 } }, { code = 165, rgb = { 215, 0, 215 } }, { code = 166, rgb = { 215, 0, 255 } }, { code = 167, rgb = { 215, 95, 0 } }, { code = 168, rgb = { 215, 95, 95 } }, { code = 169, rgb = { 215, 95, 135 } }, { code = 170, rgb = { 215, 95, 175 } }, { code = 171, rgb = { 215, 95, 215 } }, { code = 172, rgb = { 215, 95, 255 } }, { code = 173, rgb = { 215, 135, 0 } }, { code = 174, rgb = { 215, 135, 95 } }, { code = 175, rgb = { 215, 135, 135 } }, { code = 176, rgb = { 215, 135, 175 } }, { code = 177, rgb = { 215, 135, 215 } }, { code = 178, rgb = { 215, 135, 255 } }, { code = 179, rgb = { 215, 175, 0 } }, { code = 180, rgb = { 215, 175, 95 } }, { code = 181, rgb = { 215, 175, 135 } }, { code = 182, rgb = { 215, 175, 175 } }, { code = 183, rgb = { 215, 175, 215 } }, { code = 184, rgb = { 215, 175, 255 } }, { code = 185, rgb = { 215, 215, 0 } }, { code = 186, rgb = { 215, 215, 95 } }, { code = 187, rgb = { 215, 215, 135 } }, { code = 188, rgb = { 215, 215, 175 } }, { code = 189, rgb = { 215, 215, 215 } }, { code = 190, rgb = { 215, 215, 255 } }, { code = 191, rgb = { 215, 255, 0 } }, { code = 192, rgb = { 215, 255, 95 } }, { code = 193, rgb = { 215, 255, 135 } }, { code = 194, rgb = { 215, 255, 175 } }, { code = 195, rgb = { 215, 255, 215 } }, { code = 196, rgb = { 215, 255, 255 } }, { code = 197, rgb = { 255, 0, 0 } }, { code = 198, rgb = { 255, 0, 95 } }, { code = 199, rgb = { 255, 0, 135 } }, { code = 200, rgb = { 255, 0, 175 } }, { code = 201, rgb = { 255, 0, 215 } }, { code = 202, rgb = { 255, 0, 255 } }, { code = 203, rgb = { 255, 95, 0 } }, { code = 204, rgb = { 255, 95, 95 } }, { code = 205, rgb = { 255, 95, 135 } }, { code = 206, rgb = { 255, 95, 175 } }, { code = 207, rgb = { 255, 95, 215 } }, { code = 208, rgb = { 255, 95, 255 } }, { code = 209, rgb = { 255, 135, 0 } }, { code = 210, rgb = { 255, 135, 95 } }, { code = 211, rgb = { 255, 135, 135 } }, { code = 212, rgb = { 255, 135, 175 } }, { code = 213, rgb = { 255, 135, 215 } }, { code = 214, rgb = { 255, 135, 255 } }, { code = 215, rgb = { 255, 175, 0 } }, { code = 216, rgb = { 255, 175, 95 } }, { code = 217, rgb = { 255, 175, 135 } }, { code = 218, rgb = { 255, 175, 175 } }, { code = 219, rgb = { 255, 175, 215 } }, { code = 220, rgb = { 255, 175, 255 } }, { code = 221, rgb = { 255, 215, 0 } }, { code = 222, rgb = { 255, 215, 95 } }, { code = 223, rgb = { 255, 215, 135 } }, { code = 224, rgb = { 255, 215, 175 } }, { code = 225, rgb = { 255, 215, 215 } }, { code = 226, rgb = { 255, 215, 255 } }, { code = 227, rgb = { 255, 255, 0 } }, { code = 228, rgb = { 255, 255, 95 } }, { code = 229, rgb = { 255, 255, 135 } }, { code = 230, rgb = { 255, 255, 175 } }, { code = 231, rgb = { 255, 255, 215 } }, { code = 232, rgb = { 255, 255, 255 } }, { code = 233, rgb = { 8, 8, 8 } }, { code = 234, rgb = { 18, 18, 18 } }, { code = 235, rgb = { 28, 28, 28 } }, { code = 236, rgb = { 38, 38, 38 } }, { code = 237, rgb = { 48, 48, 48 } }, { code = 238, rgb = { 58, 58, 58 } }, { code = 239, rgb = { 68, 68, 68 } }, { code = 240, rgb = { 78, 78, 78 } }, { code = 241, rgb = { 88, 88, 88 } }, { code = 242, rgb = { 98, 98, 98 } }, { code = 243, rgb = { 108, 108, 108 } }, { code = 244, rgb = { 118, 118, 118 } }, { code = 245, rgb = { 128, 128, 128 } }, { code = 246, rgb = { 138, 138, 138 } }, { code = 247, rgb = { 148, 148, 148 } }, { code = 248, rgb = { 158, 158, 158 } }, { code = 249, rgb = { 168, 168, 168 } }, { code = 250, rgb = { 178, 178, 178 } }, { code = 251, rgb = { 188, 188, 188 } }, { code = 252, rgb = { 198, 198, 198 } }, { code = 253, rgb = { 208, 208, 208 } }, { code = 254, rgb = { 218, 218, 218 } }, { code = 255, rgb = { 228, 228, 228 } }, { code = 256, rgb = { 238, 238, 238 } } }
#!/usr/bin/env lua local fl = require( "fltk4lua" ) local window = fl.Window( 200, 105 ) function window:callback() local hotspot = fl.message_hotspot() fl.message_hotspot( false ) local rep = fl.choice( "Are you sure you want to quit?", "Cancel", "Quit", "Dunno" ) fl.message_hotspot( hotspot ) if rep == "Quit" then --os.exit( 0 ) -- bad style self:hide() elseif rep == "Dunno" then fl.message( "Well, maybe you should know before we quit." ) end end local b = fl.Return_Button( 20, 10, 160, 35, "Test text" ) function b:callback() local input = fl.input( "Input:", self.label ) if input then self.label = input self:redraw() end end local b2 = fl.Button( 20, 50, 160, 35, "MyPassword" ) function b2:callback() local input = fl.password( "Input PWD:", self.label ) if input then self.label = input self:redraw() end end window:end_group() --window.resizable = b -- looks bad on a tiling window manager window:show( arg ) fl.run()
--# selene: allow(unused_variable) ---@diagnostic disable: unused-local -- Simple controls for the MiLight LED WiFi bridge (also known as LimitlessLED and EasyBulb) ---@class hs.milight local M = {} hs.milight = M -- Deletes an `hs.milight` object -- -- Parameters: -- * None -- -- Returns: -- * None function M:delete() end -- Cycles through the disco modes -- -- Parameters: -- * None -- -- Returns: -- * True if the command was sent correctly, otherwise false ---@return boolean function M:disco() end -- Specifies the maximum brightness value that can be used. Defaults to 25 M.maxBrightness = nil -- Specifies the minimum brightness value that can be used. Defaults to 0 M.minBrightness = nil -- Creates a new bridge object, which will be connected to the supplied IP address and port -- -- Parameters: -- * ip - A string containing the IP address of the MiLight WiFi bridge device. For convenience this can be the broadcast address of your network (e.g. 192.168.0.255) -- * port - An optional number containing the UDP port to talk to the bridge on. Defaults to 8899 -- -- Returns: -- * An `hs.milight` object -- -- Notes: -- * You can not use 255.255.255.255 as the IP address, to do so requires elevated privileges for the Hammerspoon process function M.new(ip, port, ...) end -- Sends a command to the bridge -- -- Parameters: -- * cmd - A command from the `hs.milight.cmd` table -- * value - An optional value, if appropriate for the command (defaults to 0x00) -- -- Returns: -- * True if the command was sent, otherwise false -- -- Notes: -- * This is a low level command, you typically should use a specific method for the operation you want to perform ---@return boolean function M:send(cmd, value, ...) end -- Sets brightness for the specified zone -- -- Parameters: -- * zone - A number specifying which zone to operate on. 0 for all zones, 1-4 for zones one through four -- * value - A number containing the brightness level to set, between `hs.milight.minBrightness` and `hs.milight.maxBrightness` -- -- Returns: -- * A number containing the value that was sent to the WiFi bridge, or -1 if an error occurred ---@return number function M:zoneBrightness(zone, value, ...) end -- Sets RGB color for the specified zone -- -- Parameters: -- * zone - A number specifying which zone to operate on. 0 for all zones, 1-4 for zones one through four -- * value - A number between 0 and 255 that represents a color -- -- Returns: -- * True if the command was sent correctly, otherwise false -- -- Notes: -- * The color value is not a normal RGB colour, but rather a lookup in an internal table in the light hardware. While any number between 0 and 255 is valid, there are some useful values worth knowing: -- * 00 - Violet -- * 16 - Royal Blue -- * 32 - Baby Blue -- * 48 - Aqua -- * 64 - Mint Green -- * 80 - Seafoam Green -- * 96 - Green -- * 112 - Lime Green -- * 128 - Yellow -- * 144 - Yellowy Orange -- * 160 - Orange -- * 176 - Red -- * 194 - Pink -- * 210 - Fuscia -- * 226 - Lilac -- * 240 - Lavendar ---@return boolean function M:zoneColor(zone, value, ...) end -- Turns off the specified zone -- -- Parameters: -- * zone - A number specifying which zone to operate on. 0 for all zones, 1-4 for zones one through four -- -- Returns: -- * True if the command was sent correctly, otherwise false ---@return boolean function M:zoneOff(zone, ...) end -- Turns on the specified zone -- -- Parameters: -- * zone - A number specifying which zone to operate on. 0 for all zones, 1-4 for zones one through four -- -- Returns: -- * True if the command was sent correctly, otherwise false ---@return boolean function M:zoneOn(zone, ...) end -- Sets the specified zone to white -- -- Parameters: -- * zone - A number specifying which zone to operate on. 0 for all zones, 1-4 for zones one through four -- -- Returns: -- * True if the command was sent correctly, otherwise false ---@return boolean function M:zoneWhite(zone, ...) end
net.Receive("se_event", function(len) local event = net.ReadString() local compress = net.ReadBool() local args = {} if compress then local len = net.ReadInt(32) args = net.ReadData(len) args = util.JSONToTable( util.Decompress( args ) ) else args = net.ReadTable() end hook.Run("se_event_"..event, unpack(args)) end) function se_send_event(event, args) net.Start("se_event") net.WriteString(event) net.WriteTable(args) net.SendToServer() end
include("plat/build.lua") headermap = {} packagemap = {} local function addheader(h) headermap[h] = "./"..h packagemap["$(PLATIND)/cpm/include/"..h] = "./"..h end addheader("ack/plat.h") addheader("ack/file.h") addheader("sys/types.h") addheader("cpm.h") acklibrary { name = "headers", hdrs = headermap } installable { name = "pkg", map = packagemap }
------------------------------------------------------------------------------- --[[FDOC @id TppTrapCheckIntrude @category TppTrap Intrude用Trap実行可能かどうかの確認のScript ]] -------------------------------------------------------------------------------- TppTrapCheckIntrude = { --- 条件関数 -- 入った人にPlayerタグがついていたら実行 Check = function( info ) for key, value in pairs( info.moverTags ) do --Fox.Log("Check : " .. tostring(key)) -- 渡辺さんに聞いた所、moverTags規約が決まってないのでLocatorの名前らしい if key == "PlayerLocator" then --Fox.Log("return 1") return 1 end end return 0 end, }
local path = "UserPrefs/" .. THEME:GetThemeDisplayName() .. "/" -- Hook called during profile load function LoadProfileCustom(profile, dir, isEdit) local PrefPath = dir .. path if isEdit ~= true then local pn -- we've been passed a profile object as the variable "profile" -- see if it matches against anything returned by PROFILEMAN:GetProfile(pn) local Players = GAMESTATE:GetHumanPlayers() if Players then for player in ivalues(Players) do if profile == PROFILEMAN:GetProfile(player) then pn = player; end end end -- ...and then, if a player profile exists, read .cfg files from it if pn then local pns = pname(pn); --pn = PlayerNumber_PX, pns = PX local f = RageFileUtil.CreateRageFile() local setting --This uses the ActiveModifiers table from PlayerOptions.lua for k,v in pairs( ActiveModifiers[pns] ) do local fullFilename = PrefPath..k..".cfg" if f:Open(fullFilename,1) then -- RageFile's Read() method always returns a string setting = f:Read() -- but maybe we don't want a string; attempt to convert if setting == "true" then setting = true elseif setting == "false" then setting = false end ActiveModifiers[pns][k] = setting else local fError = f:GetError() Trace( "[FileUtils] Error reading ".. fullFilename ..": ".. fError ) f:ClearError() end end --Custom profile icon handling --Check for icons inside the profile directory first (local profile, USB stick, whatever) local profileIcon = getLocalProfileIcon(dir) if profileIcon then setenv("profile_icon_"..pns,profileIcon); else --None found, check if it's a built in profile icon in the ActiveModifiers table --Will return nil if there isn't a profile icon, but if there was one we want to check that the icon hasn't been removed or renamed if ActiveModifiers[pns]["ProfileIcon"] and FILEMAN:DoesFileExist(THEME:GetPathG("","USB_stuff/avatars").."/"..ActiveModifiers[pns]["ProfileIcon"]) then setenv("profile_icon_"..pns,THEME:GetPathG("","USB_stuff/avatars").."/"..ActiveModifiers[pns]["ProfileIcon"]); else --Still none found, just pick a random one setenv("profile_icon_"..pns,getRandomProfileIcon(pn)); end; end; -- don't destroy the RageFile until we've tried to load all custom options -- and set them to the env table to make them accessible from anywhere in SM f:destroy() end --Special handling for editing profiles from operator menu because neither P1 or P2 is joined. else local f = RageFileUtil.CreateRageFile() local setting --This uses the ActiveModifiers table from PlayerOptions.lua for k,v in pairs( ActiveModifiers["EDIT"] ) do local fullFilename = PrefPath..k..".cfg" if f:Open(fullFilename,1) then -- RageFile's Read() method always returns a string setting = f:Read() -- but maybe we don't want a string; attempt to convert if setting == "true" then setting = true elseif setting == "false" then setting = false end ActiveModifiers["EDIT"][k] = setting else local fError = f:GetError() Trace( "[FileUtils] Error reading ".. fullFilename ..": ".. fError ) f:ClearError() end end -- don't destroy the RageFile until we've tried to load all custom options -- and set them to the env table to make them accessible from anywhere in SM f:destroy() end; return true end -- Hook called during profile save function SaveProfileCustom(profile, dir, isEdit) local PrefPath = dir .. path if isEdit ~= true then local pn local Players = GAMESTATE:GetHumanPlayers() for player in ivalues(Players) do if profile == PROFILEMAN:GetProfile(player) then pn = ToEnumShortString(player) end end if pn then -- a generic ragefile (?) local f = RageFileUtil.CreateRageFile() -- then loop through the prefs, saving one .cfg file per available setting -- if a particular value is nil, nothing gets written for k,v in pairs( ActiveModifiers[pn] ) do local fullFilename = PrefPath..k..".cfg" if f:Open(fullFilename, 2) then --Warn("[FileUtils] Writing to"..fullFilename); -- if a setting exists (it should) write that to the .cfg file if v ~= nil then f:Write( tostring( v ) ) end else local fError = f:GetError() Trace( "[FileUtils] Error writing to ".. fullFilename ..": ".. fError ) f:ClearError() end end -- again, don't destroy the file until after we're done looping -- through all possible custom options f:destroy() end else --Same as above function -- a generic ragefile (?) local f = RageFileUtil.CreateRageFile() -- then loop through the prefs, saving one .cfg file per available setting -- if a particular value is nil, nothing gets written for k,v in pairs( ActiveModifiers["EDIT"] ) do local fullFilename = PrefPath..k..".cfg" if f:Open(fullFilename, 2) then --Warn("[FileUtils] Writing to"..fullFilename); -- if a setting exists (it should) write that to the .cfg file if v ~= nil then f:Write( tostring( v ) ) end else local fError = f:GetError() Trace( "[FileUtils] Error writing to ".. fullFilename ..": ".. fError ) f:ClearError() end end -- again, don't destroy the file until after we're done looping -- through all possible custom options f:destroy() end; return true end Trace("[CustomProfiles] Loaded functions.")
--Basic module local logger = require("utilities.logger") local telegram = require("telegram") local localization = require("utilities.localization") local supportedLanguages = localization.supportedLanguages() local InlineKeyboardButton = telegram.structures.InlineKeyboardButton local InlineKeyboardMarkup = telegram.structures.InlineKeyboardMarkup local function promptForLanguage(chat, from) local keyboard = {} for id, title in pairs(supportedLanguages) do local button = InlineKeyboardButton(title) button.callbackData = "set_language:"..id table.insert(keyboard, {button}) end local markup = InlineKeyboardMarkup(keyboard) chat:sendMessage(localization.formatLanguage(from.languageCode, "language_select"), nil, nil, nil, nil, markup) end local function sendHelp(chat, from) chat:sendMessage(localization.format(from.id, "basic_help")) end --The module's commands array local commands = {} --------------------------------[[ /start command ]]-------------------------------- function commands.start(message) if not message then return end promptForLanguage(message.chat, message.from) end --------------------------------[[ /language command ]]-------------------------------- function commands.language(message) if not message then return "Select the language of the bot 🌐" end promptForLanguage(message.chat, message.from) end --------------------------------[[ /help command ]]-------------------------------- function commands.help(message) if not message then return "What can this bot do? 🤔" end sendHelp(message.chat, message.from) end --------------------------------[[ /faq command ]]-------------------------------- function commands.faq(message) if not message then return "Frequently asked questions 📖" end message.chat:sendMessage(localization.format(message.from.id, "basic_faq"), "Markdown") end --------------------------------[[ /ping command ]]-------------------------------- function commands.ping(message) if not message then return end message.chat:sendMessage("Pong 🏓") end --------------------------------[[ Raw updates handler ]]-------------------------------- local function callbackQueryHandler(query) local data = query.data if data and data:match("^set_language:") then local lang = data:gsub("^set_language:", "") localization.setLanguage(query.from.id, lang) STATSD:increment("language.selected,lang="..tostring(lang)) if query.message then query.message:deleteMessage() query:answerCallbackQuery(localization.format(query.from.id, "language_selected")) sendHelp(query.message.chat, query.from) else query:answerCallbackQuery(localization.format(query.from.id, "language_selected")) end end end --The module's update handler local function updateHandler(update) if update.callbackQuery then local ok, err = pcall(callbackQueryHandler, update.callbackQuery) if not ok then logger.critical("Failed to execute the callback query handler:", err) end end end return {commands, updateHandler}
require "class" local G = 6.67408e-11 particle_system = class:new() function particle_system:init() self.particles = {} end function particle_system:calculate_acceleration(p) local ax, ay = 0, 0 for i=1, #self.particles do local pp = self.particles[i] if pp ~= p then local dx = p.x - pp.x local dy = p.y - pp.y local r3 = math.sqrt(dx*dx + dy*dy)^3 local G_mass_r3 = G * pp.mass / r3 ax = ax + G_mass_r3 * dx ay = ay + G_mass_r3 * dy end end return -ax, -ay end function particle_system:update_velocity(p, dt) local ax, ay = self:calculate_acceleration(p) p.velx = p.velx + ax * dt p.vely = p.vely + ay * dt end function particle_system:update_position(p, dt) p.x = p.x + p.velx * dt p.y = p.y + p.vely * dt end function particle_system:spawn_particle(x, y, mass, velx, vely, radius, position_ratio, col) self.particles[#self.particles + 1] = { x = x, y = y, mass = mass, velx = velx, vely = vely, radius = radius, -- ensure that large universe simulations fit into single window position_ratio = position_ratio, col = col } end function particle_system:update(dt) for i=1, #self.particles do self:update_velocity(self.particles[i], dt) end for i=1, #self.particles do self:update_position(self.particles[i], dt) end end function particle_system:draw_particle(p) love.graphics.setColor(p.col.r, p.col.g, p.col.b) --print(p.x * p.position_ratio, p.y * p.position_ratio) love.graphics.circle("fill", p.x * p.position_ratio, p.y * p.position_ratio, p.radius, 20) end function particle_system:draw() for i=1, #self.particles do self:draw_particle(self.particles[i]) end end
local message_pin_map = require("qnFiles/qnPlist/hall/message_pin"); local noticeLayout= { name="noticeLayout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="bg_top",type=1,typeName="Image",time=77358592,report=0,x=0,y=0,width=0,height=123,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/scene_top.png" }, { name="bg_bottom",type=1,typeName="Image",time=88933025,report=0,x=0,y=0,width=0,height=0,fillTopLeftX=0,fillTopLeftY=85,fillBottomRightX=0,fillBottomRightY=0,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignBottom,file="hall/common/scene_bg.png" }, { name="bg",type=0,typeName="View",time=88933030,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="topView",type=0,typeName="View",time=88933031,report=0,x=0,y=0,width=1280,height=90,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop, { name="returnBtn",type=2,typeName="Button",time=88933033,report=0,x=26,y=14,width=71,height=71,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file="hall/common/btn_return.png" }, { name="topBg",type=1,typeName="Image",time=88933034,report=0,x=0,y=-45,width=430,height=147,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/title_bg.png", { name="title",type=1,typeName="Image",time=88933035,report=0,x=0,y=65,width=200,height=52,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file=message_pin_map['sys_msg.png'] } } }, { name="contentView",type=0,typeName="View",time=88933038,report=0,x=15,y=120,width=1250,height=643,fillTopLeftX=18,fillTopLeftY=98,fillBottomRightX=18,fillBottomRightY=0,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft, { name="listArea",type=0,typeName="View",time=88933039,report=0,x=0,y=0,width=1240,height=670,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter, { name="listView",type=0,typeName="ListView",time=88933040,report=0,x=0,y=0,width=1250,height=585,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTop } }, { name="text",type=4,typeName="Text",time=88933041,report=0,x=0,y=0,width=0,height=0,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignLeft,colorRed=143,colorGreen=94,colorBlue=38,string=[[暂无公告]] } } } } return noticeLayout;
local awful = require("awful") local gears = require("gears") local beautiful = require("beautiful") local wibox = require("wibox") -- Get theme variables local floating_color = beautiful.desktop_mode_color_floating or "#1D8CD2" local tile_color = beautiful.desktop_mode_color_tile or "#2DD283" local max_color = beautiful.desktop_mode_color_max or "#D21D43" local floating_text = beautiful.desktop_mode_text_floating or "(fl)" local tile_text = beautiful.desktop_mode_text_tile or "(ti)" local max_text = beautiful.desktop_mode_text_max or "(ma)" --local desktop_mode_widget = wibox.widget.textbox("") --desktop_mode_widget.font = beautiful.font --desktop_mode_widget.align = "center" local desktop_mode_widget = wibox.widget{ font = 'monospace', markup = '  ', align = 'center', valign = 'center', widget = wibox.widget.textbox } -- Mouse control desktop_mode_widget:buttons(gears.table.join( -- Old Left click: toggle between tile and floating + toggle titlebars -- Left click: toggle titlebar for focused client awful.button({ }, 1, function () --switch_modes() if client.focus ~= nil then awful.titlebar.toggle(client.focus, beautiful.titlebar_position) end end), -- Right click: Toggle titlebars in all visible clients awful.button({ }, 3, function () local clients = awful.screen.focused().clients for _, c in pairs(clients) do -- Don't toggle if titlebars are used as borders if not beautiful.titlebars_imitate_borders then awful.titlebar.toggle(c, beautiful.titlebar_position) end end end), -- TODO awful.button({ }, 4, function () awful.layout.inc(-1) --local clients = awful.screen.focused().clients --for _, c in pairs(clients) do --awful.titlebar.show(c, beautiful.titlebar_position) --end end), awful.button({ }, 5, function () awful.layout.inc(1) --local clients = awful.screen.focused().clients --for _, c in pairs(clients) do ---- Don't hide if titlebars are used as borders --if not beautiful.titlebars_imitate_borders then --awful.titlebar.hide(c, beautiful.titlebar_position) --end --end end) )) function switch_modes() local current_layout = awful.layout.getname(awful.layout.get(awful.screen.focused())) if current_layout == "floating" then local clients = awful.screen.focused().clients for _, c in pairs(clients) do -- Don't hide if titlebars are used as borders if not beautiful.titlebars_imitate_borders then awful.titlebar.hide(c, beautiful.titlebar_position) end end awful.layout.set(awful.layout.suit.tile) else --elseif current_layout == "tile" then local clients = awful.screen.focused().clients for _, c in pairs(clients) do awful.titlebar.show(c, beautiful.titlebar_position) end -- Delay so that the windows will first be resized properly -- by the tiling layout gears.timer.delayed_call(function() awful.layout.set(awful.layout.suit.floating) end) end end local function update_widget() local current_layout = awful.layout.getname(awful.layout.get(awful.screen.focused())) local color local txt if current_layout == "max" then color = max_color txt = max_text elseif current_layout == "tile" then color = tile_color txt = tile_text elseif current_layout == "floating" then color = floating_color txt = floating_text else --default color = tile_color txt = tile_text end desktop_mode_widget.markup = "<span foreground='" .. color .."'>" .. txt .. "</span>" end -- Signals awful.tag.attached_connect_signal(s, "property::selected", function () update_widget() end) awful.tag.attached_connect_signal(s, "property::layout", function () update_widget() end) return desktop_mode_widget
-- {"regionName", xCenter, yCenter, shape and size, tier, {"spawnGroup1", ...}, maxSpawnLimit} -- Shape and size is a table with the following format depending on the shape of the area: -- - Circle: {1, radius} -- - Rectangle: {2, width, height} -- - Ring: {3, inner radius, outer radius} -- Tier is a bit mask with the following possible values where each hexadecimal position is one possible configuration. -- That means that it is not possible to have both a spawn area and a no spawn area in the same region, but -- a spawn area that is also a no build zone is possible. require("scripts.managers.spawn_manager.regions") kashyyyk_regions = { {"world_spawner",0,0,{1,-1},SPAWNAREA + WORLDSPAWNAREA,{"kashyyyk_world"},2048}, {"kachirho",0,0,{2,2000,2000},NOSPAWNAREA + NOBUILDZONEAREA}, {"sea1",-6500,6500,{1,2000},NOSPAWNAREA}, {"sea2",-6500,4500,{1,2000},NOSPAWNAREA}, {"sea3",-7000,0,{1,2500},NOSPAWNAREA}, {"village1",-2000,0,{1,300},NOSPAWNAREA + NOBUILDZONEAREA}, {"hunting",0,-3000,{2,2800,2000},NOSPAWNAREA + NOBUILDZONEAREA}, {"dead_forest",-1500,1500,{2,1000,1000},NOSPAWNAREA + NOBUILDZONEAREA}, {"bocctyy",2300,0,{2,600,600},NOSPAWNAREA + NOBUILDZONEAREA}, {"hracca",-1100,3500,{2,1000,1000},NOSPAWNAREA + NOBUILDZONEAREA}, {"slaver",-3300,3300,{2,1000,1000},NOSPAWNAREA + NOBUILDZONEAREA}, {"arena",1775,-1825,{1,200},NOSPAWNAREA + NOBUILDZONEAREA}, {"desert",7000,7000,{1,2000},NOSPAWNAREA + NOBUILDZONEAREA}, {"deepwoods",6000,-6000,{1,3000},NOSPAWNAREA + NOBUILDZONEAREA}, }
SILE.registerCommand("thisframeLTR", function(options, content) SILE.typesetter.frame.direction = "LTR" SILE.typesetter:leaveHmode() SILE.typesetter.frame:newLine() end) SILE.registerCommand("thisframedirection", function(options, content) SILE.typesetter.frame.direction = SU.required(options, "direction", "frame direction") SILE.typesetter:leaveHmode() SILE.typesetter.frame:init() end) SILE.registerCommand("thisframeRTL", function(options, content) SILE.typesetter.frame.direction = "RTL" SILE.typesetter:leaveHmode() SILE.typesetter.frame:newLine() end) local function reverse_portion(tbl, s,e) rv = {} for i = 1,s-1 do rv[#rv+1] = tbl[i] end for i = e,s,-1 do rv[#rv+1] = tbl[i] end for i = e+1, #tbl do rv[#rv+1] = tbl[i] end return rv end local function create_matrix(line, base_level) -- L2; create a transformation matrix of elements -- such that output[matrix[i]] = input[i] -- e.g. No reversions required: [1,2,3,4,5] -- Levels [0,0,0,1,1] -> [1,2,3,5,4] local max_level = 0 local matrix = {} for i,c in next, line do if c.level > max_level then max_level = c.level end matrix[i] = i end for level = base_level+1, max_level do local level_start, level_limit for i,_ in next, line do if line[i].level >= level then if not level_start then level_start = i elseif i == #line then level_end = i matrix = reverse_portion(matrix, level_start, level_end) level_start = nil end else if level_start then level_end = i-1 matrix = reverse_portion(matrix, level_start, level_end) level_start = nil end end end end return matrix end local reverse_each_node = function(nodelist) for j =1,#nodelist do if nodelist[j].type =="hbox" then if nodelist[j].value.items then table.flip(nodelist[j].value.items) end table.flip(nodelist[j].value.glyphString) end end end local reorder = function(n, self) local nl = n.nodes local newNl = {} local matrix = {} local levels = {} local base_level = self.frame:writingDirection() == "RTL" and 1 or 0 for i=1,#nl do if nl[i].options and nl[i].options.bidilevel then levels[i] = { level = nl[i].options.bidilevel } end end for i=1,#nl do if not levels[i] then -- resolve neutrals local left_level, right_level, left, right for left = i-1,1,-1 do if nl[left].options and nl[left].options.bidilevel then left_level = nl[left].options.bidilevel break end end for right = i+1,#nl do if nl[right].options and nl[right].options.bidilevel then right_level = nl[right].options.bidilevel break end end levels[i] = {level = (left_level == right_level and left_level or 0) } end end local matrix = create_matrix(levels,0) local rv = {} -- for i = 1,#nl do print(i,nl[i],levels[i]) end for i = 1, #nl do if nl[i]:isNnode() and levels[i].level %2 ~= base_level then table.flip(nl[i].nodes) reverse_each_node(nl[i].nodes) elseif nl[i]:isDiscretionary() and levels[i].level %2 ~= base_level and not nl[i].bidiDone then for j = 1,#(nl[i].replacement) do if nl[i].replacement[j]:isNnode() then table.flip(nl[i].replacement[j].nodes) reverse_each_node(nl[i].replacement[j].nodes) end end for j = 1,#(nl[i].prebreak) do if nl[i].prebreak[j]:isNnode() then table.flip(nl[i].prebreak[j].nodes) reverse_each_node(nl[i].prebreak[j].nodes) end end for j = 1,#(nl[i].postbreak) do if nl[i].postbreak[j]:isNnode() then table.flip(nl[i].postbreak[j].nodes) reverse_each_node(nl[i].postbreak[j].nodes) end end end rv[matrix[i]] = nl[i] nl[i].bidiDone = true -- rv[i] = nl[i] end n.nodes = SU.compress(rv) end local nodeListToText = function (nl) local owners, text = {}, {} local p = 1 for i = 1,#nl do local n = nl[i] if n.text then local utfchars = SU.splitUtf8(n.text) for j = 1,#utfchars do owners[p] = { node = n, pos = j } text[p] = utfchars[j] p = p + 1 end else owners[p] = { node = n } text[p] = SU.utf8char(0xFFFC) p = p + 1 end end return owners, text end local splitNodeAtPos = function (n,splitstart, p) if n:isUnshaped() then local utf8chars = SU.splitUtf8(n.text) local n2 = SILE.nodefactory.newUnshaped({ text = "", options = table.clone(n.options) }) local n1 = SILE.nodefactory.newUnshaped({ text = "", options = table.clone(n.options) }) for i = splitstart,#utf8chars do if i <= p then n1.text = n1.text .. utf8chars[i] else n2.text = n2.text .. utf8chars[i] end end return n1,n2 else SU.error("Unsure how to split node "..n.." at position "..p,1) end end local splitNodelistIntoBidiRuns = function (self) local nl = self.state.nodes if #nl == 0 then return nl end local owners, text = nodeListToText(nl) local base_level = self.frame:writingDirection() == "RTL" and 1 or 0 local runs = { icu.bidi_runs(table.concat(text), self.frame:writingDirection()) } runs = table.sort(runs, function (a,b) return a.start < b.start end) local newNl = {} -- Split nodes on run boundaries for i = 1,#runs do local run = runs[i] local thisOwner = owners[run.start+run.length] local nextOwner = owners[run.start+1+run.length] -- print(thisOwner, nextOwner) if nextOwner and thisOwner.node == nextOwner.node then local before,after = splitNodeAtPos(nextOwner.node, 1,nextOwner.pos-1) -- print(before,after) local start = nil for j = run.start+1, run.start+run.length do if owners[j].node==nextOwner.node then if not start then start = j end owners[j]={node=before,pos=j-start+1} end end for j = run.start+1+run.length,#owners do if owners[j].node==nextOwner.node then owners[j] = {node = after, pos=j-(run.start+run.length)} end end end end -- Assign direction/level to nodes for i = 1,#runs do local runstart = runs[i].start+1 local runend = runstart + runs[i].length-1 for j= runstart,runend do if owners[j].node and owners[j].node.options then owners[j].node.options.direction = runs[i].dir owners[j].node.options.bidilevel = runs[i].level - base_level end end end -- String together nodelist nl={} for i=1,#owners do if #nl and nl[#nl] ~= owners[i].node then nl[#nl+1] = owners[i].node -- print(nl[#nl], nl[#nl].options) end end -- for i = 1,#nl do print(i,nl[i]) end return nl end local bidiBoxupNodes = function (self) local allDone = true for i=1,#self.state.nodes do if not self.state.nodes[i].bidiDone then allDone = false end end if allDone then return SILE.defaultTypesetter.boxUpNodes(self) end local newNodeList = splitNodelistIntoBidiRuns(self) self:shapeAllNodes(newNodeList) self.state.nodes = newNodeList local vboxlist = SILE.defaultTypesetter.boxUpNodes(self) -- Scan for out-of-direction material for i=1,#vboxlist do local v = vboxlist[i] if v:isVbox() then reorder(v, self) end end return vboxlist end SILE.typesetter.boxUpNodes = bidiBoxupNodes SILE.registerCommand("bidi-on", function(options, content) SILE.typesetter.boxUpNodes = bidiBoxupNodes end) SILE.registerCommand("bidi-off", function(options, content) SILE.typesetter.boxUpNodes = SILE.defaultTypesetter.boxUpNodes end) return { reorder = reorder, documentation = [[\begin{document} Scripts like the Latin alphabet you are currently reading are normally written left to right; however, some scripts, such as Arabic and Hebrew, are written right to left. The \code{bidi} package, which is loaded by default, provides SILE with the ability to correctly typeset right-to-left text and also documents which mix right-to-left and left-to-right typesetting. Because it is loaded by default, you can use both LTR and RTL text within a paragraph and SILE will ensure that the output characters appear in the correct order. The \code{bidi} package provides two commands, \command{\\thisframeLTR} and \command{\\thisframeRTL}, which set the default text direction for the current frame. That is, if you tell SILE that a frame is RTL, the text will start in the right margin and proceed leftward. It also provides the commands \command{\\bidi-off} and \command{\\bidi-on}, which allow you to trade off bidirectional support for a dubious increase in speed. \end{document}]] }
RemoteEvent:FireServer() RemoteEvent.OnServerEvent:Connect(function(player) --Statements end) RemoteEvent:FireClient(player) --Sends signal to single client RemoteEvent:FireAllClients() --Sends signal to all clients --server wait(5) RemoteEvent:FireAllClients("Game over!", "Blue team has won!") --client local starterGui = game:GetService("StarterGui") RemoteEvent.OnClientEvent:Connect(function(title, text) starterGui:SetCore("SendNotification", { Title = title; Text = text; }) end) RemoteFunction:InvokeServer() RemoteFunction.OnServerInvoke = function(player) return --optional but use a RemoteEvent for subroutines end RemoteFunction:InvokeClient(player) --server local clientCamCFrame = RemoteFunction:InvokeClient(player) --client local cam = workspace.CurrentCamera local function getCamCFrame() return cam.CFrame end RemoteFunction.OnClientInvoke = getCamCFrame --script 1 local function sum(...) local sum = 0 local nums = {...} for _, num in pairs(nums) do sum = sum + num end return sum end Function.OnInvoke = sum --script 2 local sum = Function:Invoke(2, 4, 11) print(sum)
local BasePlugin = require "kong.plugins.base_plugin" local CustomHandler = BasePlugin:extend() CustomHandler.PRIORITY = 10 function CustomHandler:new() CustomHandler.super.new(self, "conditional-upstream") end function CustomHandler:init_worker(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.init_worker(self) -- Implement any custom logic here end function CustomHandler:certificate(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.certificate(self) -- Implement any custom logic here end function CustomHandler:rewrite(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.rewrite(self) -- Implement any custom logic here end function CustomHandler:access(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.access(self) -- Implement any custom logic here end function CustomHandler:header_filter(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.header_filter(self) -- Implement any custom logic here end function CustomHandler:body_filter(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.body_filter(self) -- Implement any custom logic here end function CustomHandler:log(config) -- Eventually, execute the parent implementation -- (will log that your plugin is entering this context) CustomHandler.super.log(self) -- Implement any custom logic here end -- This module needs to return the created table, so that Kong -- can execute those functions. return CustomHandler
local Proxy = module("vrp", "lib/Proxy") local Tunnel = module("vrp", "lib/Tunnel") vRP = Proxy.getInterface("vRP") vRPclient = Tunnel.getInterface("vRP","vrp_stationaryRadars") RegisterServerEvent('cobrarMulta') AddEventHandler('cobrarMulta', function() local user_id = vRP.getUserId({source}) local player = vRP.getUserSource({user_id}) local multa = 350 if vRP.hasPermission({user_id,"radar.pass"}) then vRPclient.notify(player,{"~r~Sem multas para você! Obrigado por seus serviços!"}) else vRP.tryFullPayment({user_id,multa}) end end)
Sprite_TitleCommand = Sprite:extend("Sprite_TitleCommand") function Sprite_TitleCommand.prototype:constructor(index, image, command) Sprite.prototype.constructor(self, image) local w, h = image:getDimensions() self.index = index self.command = command self.position:set((Game_Camera.width - w) / 2, Game_Camera.height - h * (4 - index) + 32) self.srcRect:set(0, 0, w, h) end
--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local mod = gm local me = {} mod.quickChange = me me.tag = "QuickChange" --[[ Save new quick change rule @param (number) changeFromId item to switch from @param (number) changeToId item to switch to @param {number} delay time to wait before changing an item @return (nil) ]]-- function me.AddQuickChangeRule(changeFromId, changeToId, delay) local quickChangeRule = {} local slotId changeFromName, _, itemFromQuality, _, _, _, _, equipFromSlot, itemFromTexture = GetItemInfo(changeFromId) changeToName, _, itemToQuality, _, _, _, _, equipToSlot, itemToTexture = GetItemInfo(changeToId) for _, item in pairs(GM_CONSTANTS.ITEM_CATEGORIES) do for i = 1, table.getn(item.type) do if equipFromSlot == item.type[i] then slotId = item.slotId end end end quickChangeRule.slotId = slotId quickChangeRule.changeFromName = changeFromName quickChangeRule.changeFromId = tonumber(changeFromId) quickChangeRule.changeToName = changeToName quickChangeRule.changeToId = tonumber(changeToId) quickChangeRule.changeDelay = delay mod.addonOptions.AddQuickChangeRule(quickChangeRule) -- update rule list mod.quickChangeMenu.QuickChangeRuleListOnUpdate() end --[[ @param {number} position ]]-- function me.RemoveQuickChangeRule(position) mod.addonOptions.RemoveQuickChangeRule(position) -- update rule list mod.quickChangeMenu.QuickChangeRuleListOnUpdate() end --[[ @param {number} slotId ]]-- function me.UpdateQuickChange(slotId) local quickChangeRules = mod.addonOptions.GetQuickChangeRules() for i = 1, table.getn(quickChangeRules) do for it = 1, table.getn(quickChangeRules[i].slotId) do if slotId == quickChangeRules[i].slotId[it] then local itemId = mod.itemHelper.GetItemIdBySlot(slotId) if tonumber(itemId) == quickChangeRules[i].changeFromId then -- found a quick change rule that matches - prepare for switching me.SwitchItems(quickChangeRules[i], slotId) end end end end end --[[ Check if an items was successfully used before kicking off Quick Change @param {number} slotId ]]-- function me.CheckItemUse(slotId) -- wait a bit then check if there is a startime for the cooldown on the item local checkItemUseStatusCallback = function () local start, duration, enable = GetInventoryItemCooldown("player", slotId) -- 1 meaning item has an onUse effect if enable == 1 and start ~= 0 then -- inform quick change about used item mod.quickChange.UpdateQuickChange(slotId) elseif enable == 0 then mod.quickChange.UpdateQuickChange(slotId) end mod.timer.StopTimer("checkItemUseStatus") end mod.timer.CreateTimer("checkItemUseStatus", checkItemUseStatusCallback, 0.25, 0.25) mod.timer.StartTimer("checkItemUseStatus") end --[[ Switch items for a found rule @param {table} rule @param {number} slotId ]]-- function me.SwitchItems(rule, slotId) local timerName = "QuickChange_" .. math.floor(math.random() * 100000000000000) local quickChangeSwitchCallback = function() mod.timer.StopTimer(timerName) mod.logger.LogDebug(me.tag, "ChangeToName: " .. rule.changeToName .. " slotId: " .. slotId) mod.combatQueue.AddToQueue(rule.changeToId, slotId) -- kick off combat queue mod.combatQueue.ProcessQueue() end if rule.changeDelay ~= 0 then mod.timer.CreateTimer(timerName, quickChangeSwitchCallback, rule.changeDelay, 0.25) mod.timer.StartTimer(timerName) else mod.timer.CreateTimer(timerName, quickChangeSwitchCallback, 0.25, 0.25) -- start a timer before switching the item. An immediate change is blocked by the ui mod.timer.StartTimer(timerName) -- default delay end end
-- oUF_SimpleConfig: tags -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Tags ----------------------------- local floor = floor --tag method: oUF_SimpleConfig:status L.C.tagMethods["oUF_SimpleConfig:status"] = function(unit,...) if UnitAffectingCombat(unit) then return "|TInterface\\CharacterFrame\\UI-StateIcon:20:20:0:0:64:64:33:64:0:31|t" elseif unit == "player" and IsResting() then return "|TInterface\\CharacterFrame\\UI-StateIcon:20:20:0:0:64:64:0:31:0:31|t" end end --tag event: oUF_Simple:status L.C.tagEvents["oUF_SimpleConfig:status"] = "PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED PLAYER_UPDATE_RESTING"
local buf = require('lib.buf') local M = {} M.__index = M -- local config = { -- relative = 'editor' | 'win' | 'cursor' | '', -- win = winid, -- anchor = 'NW' | 'NE' | 'SW' | 'SE', -- width = 0, -- height = 0, -- row = 0, -- col = 0, -- focusable = true, -- zindex = 100, -- border = 'rounded', -- noautocmd = false, -- } function M.New(opts) opts = opts or {} local w = setmetatable({}, M) w.name = opts.name w.winid = nil w.winnr = nil w.enter = opts.enter or false w.config = opts.config or { relative = 'cursor', width = 1, height = 1} w.options = opts.options or {} w.buffer = opts.buffer return w end function M:GetOption(key) if vim.fn.exists('+'..key) == 0 then return nil end if not self:Visible() then return self.options[key] else return vim.api.nvim_win_get_option(self.winid, key) end end function M:SetOption(key, val) if vim.fn.exists('+'..key) == 0 or val == nil then return end self.options[key] = val if self:Visible() then vim.api.nvim_win_set_option(self.winid, key, val) end end function M:SetOptions(opts) for k, v in pairs(opts) do self:SetOption(k, v) end end function M:Visible() return self.winid and vim.api.nvim_win_is_valid(self.winid) end function M:Open() if self:Visible() then return end if self.config.width < 1 or self.config.height < 1 then return end if not self.buffer:Valid() then self.buffer = buf.New() end self.winid = vim.api.nvim_open_win(self.buffer.bufnr, self.enter, self.config) self:SetOptions(self.options) self:Update() end function M:Update() if not self:Visible() then return end vim.api.nvim_win_set_config(self.winid, self.config) end function M:Close() if not self:Visible() then return end vim.api.nvim_win_hide(self.winid) self.winid = nil end local testWin = M.New({ name = 'TestWin', enter = true, config = { relative = 'cursor', width = 8, height = 8, row = 1, col = 1, border = 'rounded' }, options = { } }) testWin:Open() return M
slot2 = "CheckSplashCompleteBean" CheckSplashCompleteBean = class(slot1) CheckSplashCompleteBean.ctor = function (slot0) slot4 = AbstractBean ClassUtil.extends(slot2, slot0) end CheckSplashCompleteBean.start = function (slot0) if ProxyClientSplash then slot3 = ProxyClientSplash if not ProxyClientSplash.isComplete(slot2) then slot3 = ProxyClientSplash slot7 = slot0.onSplashComplete ProxyClientSplash.pushCompleteCallback(slot2, handler(slot5, slot0)) end else slot3 = slot0 slot0.finish(slot2) end end CheckSplashCompleteBean.onSplashComplete = function (slot0) slot3 = slot0 slot0.finish(slot2) end return
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Structures\Alien\Veil\client.lua -- - Dragon local originalVeilOnUpdate originalVeilOnUpdate = Class_ReplaceMethod("Veil", "OnUpdate", function(self, deltaTime) originalVeilOnUpdate(self, deltaTime) if self.isTeleporting ~= self.lastisTeleporting then -- This isnt good coding, but these are all over the place in vanilla if not self.isTeleporting and self.lastisTeleporting then -- We are not teleporting, trigger clear, then infest start. self:CleanupInfestation() end self.lastisTeleporting = self.isTeleporting end end )
-------------------------------------------------------------------------------- ---------------------- ## ##### ##### ###### ----------------------- ---------------------- ## ## ## ## ## ## ## ----------------------- ---------------------- ## ## ## ## ## ###### ----------------------- ---------------------- ## ## ## ## ## ## ----------------------- ---------------------- ###### ##### ##### ## ----------------------- ---------------------- ----------------------- ----------------------- Lua Object-Oriented Programming ------------------------ -------------------------------------------------------------------------------- -- Project: LOOP Class Library -- -- Release: 2.3 beta -- -- Title : Cooperative Threads Scheduler with Integrated I/O -- -- Author : Renato Maia <maia@inf.puc-rio.br> -- -------------------------------------------------------------------------------- --[[VERBOSE]] local rawget = rawget --[[VERBOSE]] local tostring = tostring local ipairs = ipairs local getmetatable = getmetatable local math = require "math" local oo = require "loop.simple" local MapWithArrayOfKeys = require "loop.collection.MapWithArrayOfKeys" local Scheduler = require "loop.thread.Scheduler" module "loop.thread.IOScheduler" oo.class(_M, Scheduler) -------------------------------------------------------------------------------- -- Initialization Code --------------------------------------------------------- -------------------------------------------------------------------------------- function __init(class, self) self = Scheduler.__init(class, self) self.reading = MapWithArrayOfKeys() self.writing = MapWithArrayOfKeys() return self end __init(getmetatable(_M), _M) -------------------------------------------------------------------------------- -- Internal Functions ---------------------------------------------------------- -------------------------------------------------------------------------------- function signalall(self, timeout) --[[VERBOSE]] local verbose = self.verbose if timeout then timeout = math.max(timeout - self:time(), 0) end local reading, writing = self.reading, self.writing if #reading > 0 or #writing > 0 then --[[VERBOSE]] verbose:scheduler(true, "signaling blocked threads for ",timeout," seconds") local running = self.running local readok, writeok = self.select(reading, writing, timeout) local index = 1 while index <= #reading do local channel = reading[index] if readok[channel] then --[[VERBOSE]] verbose:threads("unblocking reading ",reading[channel]) running:enqueue(reading[channel]) reading:removeat(index) else index = index + 1 end end index = 1 while index <= #writing do local channel = writing[index] if writeok[channel] then --[[VERBOSE]] verbose:threads("unblocking writing ", writing[channel]) running:enqueue(writing[channel]) writing:removeat(index) else index = index + 1 end end --[[VERBOSE]] verbose:scheduler(false, "blocked threads signaled") return true elseif timeout and timeout > 0 then --[[VERBOSE]] verbose:scheduler("no threads blocked, sleeping for ",timeout," seconds") self.sleep(timeout) end return false end -------------------------------------------------------------------------------- -- Customizable Behavior ------------------------------------------------------- -------------------------------------------------------------------------------- idle = signalall -------------------------------------------------------------------------------- -- Exported API ---------------------------------------------------------------- -------------------------------------------------------------------------------- function register(self, routine, previous) local reading, writing = self.reading, self.writing for _, channel in ipairs(reading) do if reading[channel] == routine then return end end for _, channel in ipairs(writing) do if writing[channel] == routine then return end end return Scheduler.register(self, routine, previous) end local function handleremoved(self, routine, removed, ...) local reading, writing = self.reading, self.writing local index = 1 while index <= #reading do local channel = reading[index] if reading[channel] == routine then reading:removeat(index) removed = routine else index = index + 1 end end index = 1 while index <= #writing do local channel = writing[index] if writing[channel] == routine then writing:removeat(index) removed = routine else index = index + 1 end end return removed, ... end function remove(self, routine) return handleremoved(self, routine, Scheduler.remove(self, routine)) end -------------------------------------------------------------------------------- -- Control Functions ----------------------------------------------------------- -------------------------------------------------------------------------------- function step(self, ...) --[[VERBOSE]] local verbose = self.verbose; verbose:scheduler(true, "performing scheduling step") local signaled = self:signalall(0) local wokenup = self:wakeupall() local resumed = self:resumeall(nil, ...) --[[VERBOSE]] verbose:scheduler(false, "scheduling step performed") return signaled or wokenup or resumed end -------------------------------------------------------------------------------- -- Verbose Support ------------------------------------------------------------- -------------------------------------------------------------------------------- --[[VERBOSE]] local oldfunc = verbose.custom.threads --[[VERBOSE]] function verbose.custom:threads(...) --[[VERBOSE]] local viewer = self.viewer --[[VERBOSE]] local output = self.viewer.output --[[VERBOSE]] --[[VERBOSE]] oldfunc(self, ...) --[[VERBOSE]] --[[VERBOSE]] local scheduler = rawget(self, "schedulerdetails") --[[VERBOSE]] if scheduler then --[[VERBOSE]] local newline = "\n"..viewer.prefix..viewer.indentation --[[VERBOSE]] --[[VERBOSE]] output:write(newline) --[[VERBOSE]] output:write("Reading:") --[[VERBOSE]] for _, current in ipairs(scheduler.reading) do --[[VERBOSE]] current = scheduler.reading[current] --[[VERBOSE]] output:write(" ") --[[VERBOSE]] output:write(tostring(self.labels[current])) --[[VERBOSE]] end --[[VERBOSE]] --[[VERBOSE]] output:write(newline) --[[VERBOSE]] output:write("Writing:") --[[VERBOSE]] for _, current in ipairs(scheduler.writing) do --[[VERBOSE]] current = scheduler.writing[current] --[[VERBOSE]] output:write(" ") --[[VERBOSE]] output:write(tostring(self.labels[current])) --[[VERBOSE]] end --[[VERBOSE]] end --[[VERBOSE]] end
package.path = "../?.lua;"..package.path local ffi = require("ffi") local bea = require("lj2beaengine.beaengine") local code = "\x62\x02\x05\x40\x00\x44\x33\x22" local pDisAsm = ffi.new("DISASM") pDisAsm.EIP = ffi.cast("UInt64", code); local res = bea.Disasm(pDisAsm) print("Result: ", res) print("OP: ", ffi.string(pDisAsm.CompleteInstr))
Object = require "classic" Hitspark = Object.extend(Object) local frames = { love.graphics.newImage("stills/sonicExplosion00.png"), love.graphics.newImage("stills/sonicExplosion00.png"), love.graphics.newImage("stills/sonicExplosion01.png"), love.graphics.newImage("stills/sonicExplosion01.png"), love.graphics.newImage("stills/sonicExplosion02.png"), love.graphics.newImage("stills/sonicExplosion02.png"), love.graphics.newImage("stills/sonicExplosion03.png"), love.graphics.newImage("stills/sonicExplosion03.png"), love.graphics.newImage("stills/sonicExplosion04.png"), love.graphics.newImage("stills/sonicExplosion04.png"), love.graphics.newImage("stills/sonicExplosion05.png"), love.graphics.newImage("stills/sonicExplosion05.png"), love.graphics.newImage("stills/sonicExplosion06.png"), love.graphics.newImage("stills/sonicExplosion06.png"), love.graphics.newImage("stills/sonicExplosion07.png"), love.graphics.newImage("stills/sonicExplosion07.png"), love.graphics.newImage("stills/sonicExplosion08.png"), love.graphics.newImage("stills/sonicExplosion08.png") } function Hitspark.new(self, x, y) self.x = x self.y = y self.frames_shown = 0 end function Hitspark.draw(self) love.graphics.setColor(1, 1, 1) local frame = frames[self.frames_shown + 1] -- this will need an offset love.graphics.draw(frame, self.x - frame:getWidth()/4, self.y - frame:getHeight()/4, 0, 0.5, 0.5) end function Hitspark.update(self) self.frames_shown = self.frames_shown + 1 if frames[self.frames_shown + 1] == nil then return false end return true end return Hitspark
local ngx = {} describe("index construction", function() package.path = package.path .. ";./lib/resty/gozerian/?.lua" local index = require('lua-gozerian') it('init',function() index.init() end) it('body',function() index.body_filter() end) it('header',function() index.header_filter() end) it('request',function() index.process_request() end) end)
-------------------------------- -- @module TableView -- @extend ScrollView,ScrollViewDelegate -- @parent_module cc -------------------------------- -- Updates the content of the cell at a given index.<br> -- param idx index to find a cell -- @function [parent=#TableView] updateCellAtIndex -- @param self -- @param #long idx -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- determines how cell is ordered and filled in the view. -- @function [parent=#TableView] setVerticalFillOrder -- @param self -- @param #int order -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] scrollViewDidZoom -- @param self -- @param #cc.ScrollView view -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] _updateContentSize -- @param self -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] getVerticalFillOrder -- @param self -- @return int#int ret (return value: int) -------------------------------- -- Removes a cell at a given index<br> -- param idx index to find a cell -- @function [parent=#TableView] removeCellAtIndex -- @param self -- @param #long idx -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] initWithViewSize -- @param self -- @param #size_table size -- @param #cc.Node container -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#TableView] scrollViewDidScroll -- @param self -- @param #cc.ScrollView view -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- reloads data from data source. the view will be refreshed. -- @function [parent=#TableView] reloadData -- @param self -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- Inserts a new cell at a given index<br> -- param idx location to insert -- @function [parent=#TableView] insertCellAtIndex -- @param self -- @param #long idx -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- Returns an existing cell at a given index. Returns nil if a cell is nonexistent at the moment of query.<br> -- param idx index<br> -- return a cell at a given index -- @function [parent=#TableView] cellAtIndex -- @param self -- @param #long idx -- @return TableViewCell#TableViewCell ret (return value: cc.TableViewCell) -------------------------------- -- Dequeues a free cell if available. nil if not.<br> -- return free cell -- @function [parent=#TableView] dequeueCell -- @param self -- @return TableViewCell#TableViewCell ret (return value: cc.TableViewCell) -------------------------------- -- -- @function [parent=#TableView] onTouchMoved -- @param self -- @param #cc.Touch pTouch -- @param #cc.Event pEvent -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] onTouchEnded -- @param self -- @param #cc.Touch pTouch -- @param #cc.Event pEvent -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] onTouchCancelled -- @param self -- @param #cc.Touch pTouch -- @param #cc.Event pEvent -- @return TableView#TableView self (return value: cc.TableView) -------------------------------- -- -- @function [parent=#TableView] onTouchBegan -- @param self -- @param #cc.Touch pTouch -- @param #cc.Event pEvent -- @return bool#bool ret (return value: bool) -------------------------------- -- js ctor<br> -- lua new -- @function [parent=#TableView] TableView -- @param self -- @return TableView#TableView self (return value: cc.TableView) return nil
function _update() if game_state == 'running' then for wall in all(walls) do wall_update(wall) end end end function wall_update(self) if not self.enabled then self.delay -= 1 if self.delay <= 0 then self.enabled = true end return end self.x -= 2.5 if self.x <= -16 then wall_restart(self) end end function wall_restart(self) self.x = 128 self.enabled = false self.delay = 30 + flr(rnd(10)) end
local function xml_esc (s) s = string.gsub(s, "<", "&lt;") s = string.gsub(s, ">", "&gt;") s = string.gsub(s, "&", "&amp;") return s end local function table_keys (t) local keyset = {} local n = 0 for k in pairs(t) do n = n + 1 keyset[n] = k end table.sort(keyset) return keyset end --for k, v in ipairs(table_keys({a = 1, b = 2})) do print(v) end local function table_size (t) local n = 0 for _, _ in pairs(t) do n = n + 1 end return n end --print(table_size({1, 3, 5})) local function is_array (x) if type(x) ~= "table" then return nil end local n = table_size(x) local ni = 0 for _, _ in ipairs(x) do ni = ni + 1 end return n == ni end --print(is_array(true)) --print(is_array({1, 3, 5})) --print(is_array({1, 3, a = 5})) preamble_string = [[<?xml version="1.0" encoding="UTF-8"?><Contacts>]] postamble_string = [[</Contacts>]] local function datum_to_string (e) if type(e) == "string" then return xml_esc(e) elseif type(e) == "table" then if is_array(e) then local s = "" for _, v in ipairs(e) do s = s .. string.format([[<element>%s</element>]], v) end return s else local s = "" local ks = table_keys(e) for i, k in ipairs(ks) do s = s .. string.format([[<%s>%s</%s>]], k, datum_to_string(e[k]), k) end return s end else error("unsupported type " + type(e)) end end local function details_to_string (ds) local s = "" table.sort(ds, function (x, y) return x["DefinitionName"] < y["DefinitionName"] end) for k, v in ipairs(ds) do s = s .. [[<ContactDetail>]] .. datum_to_string(v) .. [[</ContactDetail>]] end return s end function entry_to_string (e) local s = [[<Contact>]] s = s .. details_to_string(e) s = s .. [[</Contact>]] return s end
meta.name = "Inventory Example" meta.version = "0.1" meta.description = "Examples for using player inventory." meta.author = "jeremyhay" local names = {} for i,v in pairs(ENT_TYPE) do names[v] = i end -- display the items and the powerups in the player's inventory set_callback(function(draw_ctx) if players and players[1] then x, y, l = get_position(players[1].uid) -- you may want to mask only the items and logical (powerups) -- here so you don't get any unwanted FX -- note that ITEM_WHIP shows up while you are whipping local ANY_ITEM = 0 local items = entity_get_items_by(players[1].uid, ANY_ITEM, MASK.ITEM | MASK.LOGICAL) local str = "" for i, uid in ipairs(items) do local entity = get_entity(uid) local type = get_type(entity.type.id) str = str .. " " .. names[entity.type.id] end sx, sy = screen_position(x, y-1) draw_ctx:draw_text(sx, sy, 0, str, rgba(255, 255, 255, 255)) end end, ON.GUIFRAME) -- Auto drop broken arrows set_callback(function(draw_ctx) if players and players[1] then local items = entity_get_items_by(players[1].uid, ENT_TYPE.ITEM_BROKEN_ARROW, 0) if (#items > 0) then for i, uid in ipairs(items) do entity_remove_item(players[1].uid, uid) end end end end, ON.GAMEFRAME)
require "tests/testsuite" Cmd.InsertStringIntoParagraph("The quick brown fox jumps") Cmd.SplitCurrentParagraph() Cmd.ChangeParagraphStyle("RAW") Cmd.InsertStringIntoParagraph("over the lazy") Cmd.SplitCurrentParagraph() Cmd.ChangeParagraphStyle("P") Cmd.InsertStringIntoParagraph("dog.") Cmd.GotoBeginningOfDocument() Cmd.GotoNextCharW() Cmd.SetMark() Cmd.GotoEndOfDocument() Cmd.GotoPreviousCharW() Cmd.Copy() Cmd.UnsetMark() AssertEquals(3, #DocumentSet.clipboard) local filename = os.tmpname() AssertEquals(Cmd.SaveCurrentDocumentAs(filename), true) AssertEquals(Cmd.LoadDocumentSet(filename), true) AssertEquals(3, #DocumentSet.clipboard)
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. -- Provide a time stamp counter suitable for measuring time intervals. module(...,package.seeall) local lib = require("core.lib") local C = require("ffi").C require("core.lib_h") default_source = 'rdtsc' local calibration_interval = 5e8 -- Return the value of the CPU's TSC register local rdtsc_code rdtsc = require('dynasm').loadstring [[ local ffi = require('ffi') local dasm = require('dasm') |.arch x64 |.actionlist actions local Dst = dasm.new(actions) | rdtsc | shl rdx, 32 | or rax, rdx | ret rdtsc_code = Dst:build() return ffi.cast('uint64_t (*)()', rdtsc_code) ]]() local cpuinfo = lib.readfile("/proc/cpuinfo", "*a") assert(cpuinfo, "failed to read /proc/cpuinfo for tsc check") local have_usable_rdtsc = (cpuinfo:match("constant_tsc") and cpuinfo:match("nonstop_tsc")) local time_sources = { rdtsc = { time_fn = rdtsc, calibrate_fn = function () local start_ns = C.get_time_ns() local start_ticks = rdtsc() for _ = 1, calibration_interval do end local end_ticks = rdtsc() local end_ns = C.get_time_ns() return tonumber(end_ticks - start_ticks)/tonumber(end_ns - start_ns) * 1000000000 + 0ULL end }, system = { time_fn = C.get_time_ns, calibrate_fn = function () return 1000000000ULL end } } local tsc = {} function new (arg) local config = lib.parse(arg, { source = { default = default_source } }) local o = {} if config.source == 'rdtsc' and not have_usable_rdtsc then print("tsc: rdtsc is unusable on this system, " .. "falling back to system time source") config.source = 'system' end o._source = config.source local source = assert(time_sources[o._source], "tsc: unknown time source '" .. o._source .."'") o._time_fn = source.time_fn -- Ticks per second (uint64) o._tps = source.calibrate_fn() -- Nanoseconds per tick (Lua number) o._nspt = 1/tonumber(o._tps) * 1000000000 return setmetatable( o, { __index = tsc }) end function tsc:source () return self._source end function tsc:time_fn () return self._time_fn end function tsc:stamp () return self._time_fn() end function tsc:tps () return self._tps end function tsc:to_ns (ticks) if self._source == 'system' then return ticks else return tonumber(ticks) * self._nspt + 0ULL end end function selftest() local function check(tsc) for _ = 1, 10 do local start_ns = C.get_time_ns() local start_tsc = tsc:stamp() for _ = 1, calibration_interval do end local end_ns = C.get_time_ns() local end_tsc = tsc:stamp() local diff_ns = tonumber(end_ns - start_ns) local diff_tsc = tonumber(tsc:to_ns(end_tsc) - tsc:to_ns(start_tsc)) local diff = diff_ns - diff_tsc assert(math.abs(diff/diff_ns) < 1e-3, tsc:source()) end end check(new({ source = 'rdtsc' })) check(new({ source = 'system' })) end
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========-- -- -- Purpose: -- --==========================================================================-- --[[ * Copyright (c) 2006-2018 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. ]] local GL = require( "opengl" ) local ffi = require( "ffi" ) local jit = jit local print = print local require = require local type = type local framework = framework _G.love = framework local function notimplemented( key, level ) level = level or 2 local ar = debug.getinfo( level, "Sl" ) --[[ get info about it ]] local ret = nil if ( ar.currentline > 0 ) then --[[ is there info? ]] ret = string.format( "%s: %s:%d: " .. "attempt to index nil value '%s' " .. "(not implemented)", arg[ -1 ], ar.short_src, ar.currentline, key ) end print( debug.traceback( ret, level ) ) end local function love_audio() module( "love.audio" ) return _M end local function love_filesystem() module( "love.filesystem" ) function getRequirePath() return "./?.lua;lua/?.lua;lua/?/init.lua;" end function setIdentity() notimplemented( "setIdentity", 3 ) end function getInfo( filename ) if ( not framework.filesystem.exists( filename ) ) then return nil end return { modtime = 0 } end return _M end local function love_graphics() require( "framework.graphics" ) local unpack = unpack local select = select require( "framework.graphics.framebuffer" ) local _R = debug.getregistry() _R.Canvas = framework.graphics.framebuffer module( "love.graphics" ) _blendMode = _blendMode or "alpha" _alphaMode = _alphaMode or "alphamultiply" function getBlendMode() return _blendMode, _alphaMode end getCanvas = framework.graphics.getFramebuffer _getColor = _getColor or framework.graphics.getColor function getColor() return unpack( _getColor() ) end function getDPIScale() return 1 end function getWidth() return select( 1, framework.graphics.getSize() ) end function getHeight() return select( 2, framework.graphics.getSize() ) end function newCanvas( width, height ) return framework.graphics.newFramebuffer( "color", width, height ) end function printf( ... ) framework.graphics.print( ... ) notimplemented( "printf", 3 ) end _setBackgroundColor = _setBackgroundColor or framework.graphics.setBackgroundColor function setBackgroundColor( r, g, b, a ) if ( type( r ) ~= "table" ) then _setBackgroundColor( { r, g, b, a } ) return end _setBackgroundColor( r ) end function setBlendMode( mode, alphamode ) alphamode = alphamode or "alphamultiply" local func = GL.GL_FUNC_ADD local srcRGB = GL.GL_ONE local srcA = GL.GL_ONE local dstRGB = GL.GL_ZERO local dstA = GL.GL_ZERO if ( mode == "alpha" ) then srcRGB = GL.GL_ONE srcA = GL.GL_ONE dstRGB = GL.GL_ONE_MINUS_SRC_ALPHA dstA = GL.GL_ONE_MINUS_SRC_ALPHA elseif ( mode == "multiply" ) then srcRGB = GL.GL_DST_COLOR srcA = GL.GL_DST_COLOR dstRGB = GL.GL_ZERO dstA = GL.GL_ZERO elseif ( mode == "subtract" ) then func = GL.GL_FUNC_REVERSE_SUBTRACT elseif( mode == "add" ) then srcRGB = GL.GL_ONE srcA = GL.GL_ZERO dstRGB = GL.GL_ONE dstA = GL.GL_ONE elseif ( mode == "lighten" ) then func = GL.GL_MAX elseif ( mode == "darken" ) then func = GL.GL_MIN elseif ( mode == "screen" ) then srcRGB = GL.GL_ONE srcA = GL.GL_ONE dstRGB = GL.GL_ONE_MINUS_SRC_COLOR dstA = GL.GL_ONE_MINUS_SRC_COLOR -- elseif ( mode == "replace" or mode == "none" ) then else srcRGB = GL.GL_ONE srcA = GL.GL_ONE dstRGB = GL.GL_ZERO dstA = GL.GL_ZERO end -- We can only do alpha-multiplication when srcRGB would have been unmodified. if (srcRGB == GL.GL_ONE and alphamode == "alphamultiply" and mode ~= "none" ) then srcRGB = GL.GL_SRC_ALPHA end GL.glBlendEquation( func ) GL.glBlendFuncSeparate( srcRGB, dstRGB, srcA, dstA ) _blendMode = mode _alphaMode = alphamode end _setColor = _setColor or framework.graphics.setColor function setColor( r, g, b, a ) if ( type( r ) ~= "table" ) then _setColor( { r, g, b, a } ) return end _setColor( r ) end function setDefaultFilter( min, mag, anisotropy ) notimplemented( "setDefaultFilter", 3 ) end function setCanvas( canvas ) if ( canvas and canvas.stencil ) then framework.graphics.setFramebuffer( canvas[ 1 ] ) else framework.graphics.setFramebuffer( canvas ) end end function setStencilTest() notimplemented( "setStencilTest", 3 ) end function stencil() notimplemented( "stencil", 3 ) end return _M end local function love_image() require( "framework.graphics.image" ) module( "love.image" ) local image = framework.graphics.image return _M end local function love_keyboard() require( "framework.keyboard" ) module( "love.keyboard" ) isDown = framework.keyboard.isPressed return _M end local function love_mouse() module( "love.mouse" ) return _M end local function love_physics() require( "framework.physics" ) module( "love.physics" ) newWorld = framework.physics.newSpace return _M end local function love_system() module( "love.system" ) function getOS() if ( jit.os == "OSX" ) then return "OS X" elseif ( jit.os == "Other" ) then return "Unknown" else return jit.os end end return _M end local function love_timer() require( "framework.timer" ) module( "love.timer" ) getTime = framework.timer.getTime return _M end local function love_window() module( "love.window" ) function getDPIScale() return 1 end function getFullscreenModes() notimplemented( "getFullscreenModes", 3 ) return { { width = 800, height = 600 } } end function setMode() notimplemented( "setMode", 3 ) end return _M end -- From https://bitbucket.org/rude/love/src/8c6f6a0ca1f0d880c6aa73aaeff0bc510370f737/src/modules/love/love.cpp#lines-147 local modules = { [ "love.audio" ] = love_audio, [ "love.filesystem" ] = love_filesystem, [ "love.graphics" ] = love_graphics, [ "love.image" ] = love_image, [ "love.keyboard" ] = love_keyboard, [ "love.mouse" ] = love_mouse, [ "love.physics" ] = love_physics, [ "love.system" ] = love_system, [ "love.timer" ] = love_timer, [ "love.window" ] = love_window } -- Preload module loaders. for name, func in pairs( modules ) do package.preload[ name ] = func() end function love.createhandlers() -- Standard callback handlers. love.handlers = setmetatable({ keypressed = function (b,s,r) if love.keypressed then return love.keypressed(b,s,r) end end, keyreleased = function (b,s) if love.keyreleased then return love.keyreleased(b,s) end end, textinput = function (t) if love.textinput then return love.textinput(t) end end, textedited = function (t,s,l) if love.textedited then return love.textedited(t,s,l) end end, mousemoved = function (x,y,dx,dy,t) if love.mousemoved then return love.mousemoved(x,y,dx,dy,t) end end, mousepressed = function (x,y,b,t,c) if love.mousepressed then return love.mousepressed(x,y,b,t,c) end end, mousereleased = function (x,y,b,t,c) if love.mousereleased then return love.mousereleased(x,y,b,t,c) end end, wheelmoved = function (x,y) if love.wheelmoved then return love.wheelmoved(x,y) end end, touchpressed = function (id,x,y,dx,dy,p) if love.touchpressed then return love.touchpressed(id,x,y,dx,dy,p) end end, touchreleased = function (id,x,y,dx,dy,p) if love.touchreleased then return love.touchreleased(id,x,y,dx,dy,p) end end, touchmoved = function (id,x,y,dx,dy,p) if love.touchmoved then return love.touchmoved(id,x,y,dx,dy,p) end end, joystickpressed = function (j,b) if love.joystickpressed then return love.joystickpressed(j,b) end end, joystickreleased = function (j,b) if love.joystickreleased then return love.joystickreleased(j,b) end end, joystickaxis = function (j,a,v) if love.joystickaxis then return love.joystickaxis(j,a,v) end end, joystickhat = function (j,h,v) if love.joystickhat then return love.joystickhat(j,h,v) end end, gamepadpressed = function (j,b) if love.gamepadpressed then return love.gamepadpressed(j,b) end end, gamepadreleased = function (j,b) if love.gamepadreleased then return love.gamepadreleased(j,b) end end, gamepadaxis = function (j,a,v) if love.gamepadaxis then return love.gamepadaxis(j,a,v) end end, joystickadded = function (j) if love.joystickadded then return love.joystickadded(j) end end, joystickremoved = function (j) if love.joystickremoved then return love.joystickremoved(j) end end, focus = function (f) if love.focus then return love.focus(f) end end, mousefocus = function (f) if love.mousefocus then return love.mousefocus(f) end end, visible = function (v) if love.visible then return love.visible(v) end end, quit = function () return end, threaderror = function (t, err) if love.threaderror then return love.threaderror(t, err) end end, resize = function (w, h) if love.resize then return love.resize(w, h) end end, filedropped = function (f) if love.filedropped then return love.filedropped(f) end end, directorydropped = function (dir) if love.directorydropped then return love.directorydropped(dir) end end, lowmemory = function () if love.lowmemory then love.lowmemory() end collectgarbage() collectgarbage() end, }, { __index = function(self, name) error("Unknown event: " .. name) end, }) end love.createhandlers()
-- Change the preferences of a unit. --@ module = true local help = [====[ assign-preferences ================== A script to change the preferences of a unit. Preferences are classified into 12 types. The first 9 are: * like material; * like creature; * like food; * hate creature; * like item; * like plant; * like tree; * like colour; * like shape. These can be changed using this script. The remaining three are not currently managed by this script, and are: like poetic form, like musical form, like dance form. To produce the correct description in the "thoughts and preferences" page, you must specify the particular type of preference. For each type, a description is provided in the section below. You will need to know the token of the object you want your dwarf to like. Unless told otherwise, the best way to get those tokens is to activate the plugin `stonesense`, load a world and let the plugin generate a file named "MatList.csv" in the root DF folder. Browse this file (import it as a .csv file with Excel or similar program) to get the desired token (in the "id" column). Otherwise, in the folder "/raw/objects/" under the main DF directory you will find all the raws defined in the game. For more information: https://dwarffortresswiki.org/index.php/DF2014:Preferences Usage: ``-help``: print the help page. ``-unit <UNIT_ID>``: set the target unit ID. If not present, the currently selected unit will be the target. ``-likematerial [ <TOKEN> <TOKEN> <...> ]``: usually a type of stone, a type of metal and a type of gem, plus it can also be a type of wood, a type of glass, a type of leather, a type of horn, a type of pearl, a type of ivory, a decoration material - coral or amber, a type of bone, a type of shell, a type of silk, a type of yarn, or a type of plant cloth. Write the tokens as found in the "id" column of the file "MatList.csv", generated as explained above. There must be a space before and after each square bracket. ``-likecreature [ <TOKEN> <TOKEN> <...> ]``: one or more creatures liked by the unit. You can just list the species: if you are using the file "MatList.csv" as explained above, the creature token will be something similar to ``CREATURE:SPARROW:SKIN``, so the name of the species will be ``SPARROW``. Nothing will stop you to write the full token, if you want: the script will just ignore the first and the last parts. There must be a space before and after each square bracket. ``-likefood [ <TOKEN> <TOKEN> <...> ]``: usually a type of alcohol, plus it can be a type of meat, a type of fish, a type of cheese, a type of edible plant, a cookable plant/creature extract, a cookable mill powder, a cookable plant seed or a cookable plant leaf. Write the tokens as found in the "id" column of the file "MatList.csv", generated as explained above. There must be a space before and after each square bracket. ``-hatecreature [ <TOKEN> <TOKEN> <...> ]``: works the same way as ``-likecreature``, but this time it's one or more creatures that the unit detests. They should be a type of ``HATEABLE`` vermin which isn't already explicitly liked, but no check is performed about this. Like before, you can just list the creature species. There must be a space before and after each square bracket. ``-likeitem [ <TOKEN> <TOKEN> <...> ]``: a kind of weapon, a kind of ammo, a kind of piece of armor, a piece of clothing (including backpacks or quivers), a type of furniture (doors, floodgates, beds, chairs, windows, cages, barrels, tables, coffins, statues, boxes, armor stands, weapon racks, cabinets, bins, hatch covers, grates, querns, millstones, traction benches, or slabs), a kind of craft (figurines, amulets, scepters, crowns, rings, earrings, bracelets, or large gems), or a kind of miscellaneous item (catapult parts, ballista parts, a type of siege ammo, a trap component, coins, anvils, totems, chains, flasks, goblets, buckets, animal traps, an instrument, a toy, splints, crutches, or a tool). The item tokens can be found here: https://dwarffortresswiki.org/index.php/DF2014:Item_token If you want to specify an item subtype, look into the files listed under the column "Subtype" of the wiki page (they are in the "/raw/ojects/" folder), then specify the items using the full tokens found in those files (see examples below). There must be a space before and after each square bracket. ``-likeplant [ <TOKEN> <TOKEN> <...> ]``: works in a similar way as ``-likecreature``, this time with plants. You can just List the plant species (the middle part of the token as listed in "MatList.csv"). There must be a space before and after each square bracket. ``-liketree [ <TOKEN> <TOKEN> <...> ]``: works exactly as ``-likeplant``. I think this preference type is here for backward compatibility (?). You can still use it, however. As before, you can just list the tree (plant) species. There must be a space before and after each square bracket. ``-likecolor [ <TOKEN> <TOKEN> <...> ]``: you can find the color tokens here: https://dwarffortresswiki.org/index.php/DF2014:Color#Color_tokens or inside the "descriptor_color_standard.txt" file (in the "/raw/ojects/" folder). You can use the full token or just the color name. There must be a space before and after each square bracket. ``-likeshape [ <TOKEN> <TOKEN> <...> ]``: I couldn't find a list of shape tokens in the wiki, but you can find them inside the "descriptor_shape_standard.txt" file (in the "/raw/ojects/" folder). You can use the full token or just the shape name. There must be a space before and after each square bracket. ``-reset``: clear all preferences. If the script is called with both this option and one or more preferences, first all the unit preferences will be cleared and then the listed preferences will be added. Examples: * "likes alabaster and willow wood":: assign-preferences -reset -likematerial [ INORGANIC:ALABASTER PLANT:WILLOW:WOOD ] * "likes sparrows for their ...":: assign-preferences -reset -likecreature SPARROW * "prefers to consume dwarven wine and olives":: assign-preferences -reset -likefood [ PLANT:MUSHROOM_HELMET_PLUMP:DRINK PLANT:OLIVE:FRUIT ] * "absolutely detests jumping spiders:: assign-preferences -reset -hatecreature SPIDER_JUMPING * "likes logs and battle axes":: assign-preferences -reset -likeitem [ WOOD ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE ] * "likes straberry plants for their ...":: assign-preferences -reset -likeplant BERRIES_STRAW * "likes oaks for their ...":: assign-preferences -reset -liketree OAK * "likes the color aqua":: assign-preferences -reset -likecolor AQUA * "likes stars":: assign-preferences -reset -likeshape STAR ]====] local utils = require("utils") local valid_args = utils.invert({ 'help', 'unit', 'likematerial', 'likecreature', 'likefood', 'hatecreature', 'likeitem', 'likeplant', 'liketree', 'likecolor', 'likeshape', 'reset', }) -- ----------------------------------------------- UTILITY FUNCTIONS ------------------------------------------------ -- local function print_yellow(text) dfhack.color(COLOR_YELLOW) print(text) dfhack.color(-1) end -- initialise random number generator local rng = dfhack.random.new() -- ----------------------------------------------- ASSIGN PREFERENCES ----------------------------------------------- -- --[[ This table stores all the information needed to instantiate a new df.unit_preference object. The keys are the names of the different types of preferences, the values are functions that return a table with all the fields of a df.unit_preference object and their values. I find it easier to just overwrite every single field instead of keeping track of the default values assigned to the field at object creation. --]] local preference_functions = { -- ---------------- LIKEMATERIAL ---------------- -- LIKEMATERIAL = function(token) local mat_info = dfhack.matinfo.find(token) local ret = {} if mat_info then ret = { --luacheck:retype type = df.unit_preference.T_type.LikeMaterial, item_type = -1, creature_id = -1, color_id = -1, shape_id = -1, plant_id = -1, poetic_form_id = -1, musical_form_id = -1, dance_form_id = -1, item_subtype = -1, mattype = mat_info.type, matindex = mat_info.index, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid material token. Skipping...") end return ret end, -- ---------------- LIKECREATURE ---------------- -- LIKECREATURE = function(token) local creature_id local parts = utils.split_string(token, ":") if #parts == 1 then creature_id = parts[1] else creature_id = parts[2] end local index = utils.linear_index(df.global.world.raws.creatures.all, creature_id, "creature_id") if index then return { type = df.unit_preference.T_type.LikeCreature, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid creature token. Skipping...") return {} end end, -- ---------------- LIKEFOOD ---------------- -- LIKEFOOD = function(token) local mat_info = dfhack.matinfo.find(token) if not mat_info then goto error end do local item_type local item_subtype = -1 local food_mat_index = mat_info.material.food_mat_index -- FIXME: is fish missing? Apparently it's considered meat... -- FIXME: maybe automatize this process instead of using a chain of if-elseif statements? if food_mat_index.Meat > -1 then item_type = df.item_type.MEAT elseif food_mat_index.EdibleCheese > -1 then item_type = df.item_type.CHEESE elseif food_mat_index.EdiblePlant > -1 then item_type = df.item_type.PLANT elseif food_mat_index.AnyDrink > -1 then item_type = df.item_type.DRINK elseif food_mat_index.CookableLiquid > -1 then item_type = df.item_type.LIQUID_MISC elseif food_mat_index.CookablePowder > -1 then item_type = df.item_type.POWDER_MISC elseif food_mat_index.CookableSeed > -1 then item_type = df.item_type.SEEDS elseif food_mat_index.CookableLeaf > -1 then --[[ In case of plant growths, "mat_info" stores the item type as a specific subtype ("FLOWER", or "FRUIT", etc.) instead of the generic "PLANT_GROWTH" item type. Also, the IDs of the different types of growths are sometimes stored in the plural form and sometimes in the singular form, so we need to know what to look for when we try to associate the item_type to the growth_id. --]] local growths = { -- item_id = growth_id, as returned by dfhack.matinfo.find() BULB = "BULBS", FLOWER = "FLOWER", LEAF = "LEAVES", NUT = "NUT", POD = "POD", FRUIT = "FRUIT", } local item_type_str = mat_info.material.id if growths[item_type_str] then local growth_id = growths[item_type_str] for _, growth in ipairs(mat_info.plant.growths) do if growth_id == growth.id then item_type = growth.item_type item_subtype = growth.item_subtype end end end end if item_type then return { type = df.unit_preference.T_type.LikeFood, item_type = item_type, creature_id = item_type, color_id = item_type, shape_id = item_type, plant_id = item_type, poetic_form_id = item_type, musical_form_id = item_type, dance_form_id = item_type, item_subtype = item_subtype, mattype = mat_info.type, matindex = mat_info.index, mat_state = 1, active = true, prefstring_seed = rng:random() } end end :: error :: print_yellow("WARNING: '" .. token .. "' does not seem to be a valid food token. Skipping...") return {} end, -- ---------------- HATECREATURE ---------------- -- HATECREATURE = function(token) local creature_id local parts = utils.split_string(token, ":") if #parts == 1 then creature_id = parts[1] else creature_id = parts[2] end local index = utils.linear_index(df.global.world.raws.creatures.all, creature_id, "creature_id") if index then return { type = df.unit_preference.T_type.HateCreature, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid creature token. Skipping...") return {} end end, -- ---------------- LIKEITEM ---------------- -- LIKEITEM = function(token) local item_type local item_subtype = -1 local parts = utils.split_string(token, ":") if #parts == 1 then item_type = df.item_type[parts[1]] else -- the token is someting like ITEM_WEAPON:ITEM_WEAPON_AXE_BATTLE item_type = df.item_type[string.gsub(parts[1], "^ITEM_", "")] local _, item = utils.linear_index(df.global.world.raws.itemdefs.all, parts[2], "id") if item then item_subtype = item.subtype else goto error end end do if item_type then return { type = df.unit_preference.T_type.LikeItem, item_type = item_type, creature_id = item_type, color_id = item_type, shape_id = item_type, plant_id = item_type, poetic_form_id = item_type, musical_form_id = item_type, dance_form_id = item_type, item_subtype = item_subtype, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } end end :: error :: print_yellow("WARNING: '" .. token .. "' does not seem to be a valid item token. Skipping...") return {} end, -- ---------------- LIKEPLANT ---------------- -- LIKEPLANT = function(token) local plant_id local parts = utils.split_string(token, ":") if #parts == 1 then plant_id = parts[1] else plant_id = parts[2] end local index = utils.linear_index(df.global.world.raws.plants.all, plant_id, "id") if index then return { type = df.unit_preference.T_type.LikePlant, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid plant token. Skipping...") return {} end end, -- ---------------- LIKETREE ---------------- -- LIKETREE = function(token) local plant_id local parts = utils.split_string(token, ":") if #parts == 1 then plant_id = parts[1] else plant_id = parts[2] end local index = utils.linear_index(df.global.world.raws.plants.all, plant_id, "id") if index then return { type = df.unit_preference.T_type.LikeTree, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid plant token. Skipping...") return {} end end, -- ---------------- LIKECOLOR ---------------- -- LIKECOLOR = function(token) local color_name local parts = utils.split_string(token, ":") if #parts == 1 then color_name = parts[1] else color_name = parts[2] end -- f.global.world.raws.descriptors.colors is ordered by id, we can use binary search local _, found, index = utils.binsearch(df.global.world.raws.descriptors.colors, color_name, "id") if found then return { type = df.unit_preference.T_type.LikeColor, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid color token. Skipping...") return {} end end, -- ---------------- LIKESHAPE ---------------- -- LIKESHAPE = function(token) local shape_name local parts = utils.split_string(token, ":") if #parts == 1 then shape_name = parts[1] else shape_name = parts[2] end local index, _ = utils.linear_index(df.global.world.raws.descriptors.shapes, shape_name, "id") if index then return { type = df.unit_preference.T_type.LikeShape, item_type = index, creature_id = index, color_id = index, shape_id = index, plant_id = index, poetic_form_id = index, musical_form_id = index, dance_form_id = index, item_subtype = -1, mattype = -1, matindex = -1, mat_state = 0, active = true, prefstring_seed = rng:random() } else print_yellow("WARNING: '" .. token .. "' does not seem to be a valid shape token. Skipping...") return {} end end, } --- Assign the given preferences to a unit, clearing all the other preferences if requested. --- :preferences: nil, or a table. The fields have the preference type as key and an array of preference tokens --- as value. If the token is just one, the field can be in a simple key=value format. --- :unit: a valid unit id, a df.unit object, or nil. If nil, the currently selected unit will be targeted. --- :reset: boolean, or nil. function assign(preferences, unit, reset) assert(not preferences or type(preferences) == "table") assert(not unit or type(unit) == "number" or df.unit:is_instance(unit)) assert(not reset or type(reset) == "boolean") local preferences = preferences or {} --as:string[][] reset = reset or false if type(unit) == "number" then unit = df.unit.find(tonumber(unit)) --luacheck:retype end unit = unit or dfhack.gui.getSelectedUnit(true) if not unit then qerror("No unit found.") end -- clear preferences if reset then unit.status.current_soul.preferences = {} end -- assign preferences local unit_preferences = unit.status.current_soul.preferences -- store the userdata in a variable for convenience for preference_type, preference_tokens in pairs(preferences) do assert(type(preference_tokens) == "table" or type(preference_tokens) == "string") local funct = preference_functions[preference_type:upper()] if type(preference_tokens) == "string" then --luacheck:skip preference_tokens = {preference_tokens} end for _, token in ipairs(preference_tokens) do assert(type(token) == "string") local new_preference = df.unit_preference:new() local values = funct(token:upper()) for field, value in pairs(values) do if value then new_preference[field] = value else print_yellow("WARNING: unable to calculate a value for field '" .. field .. "'. Skipping...") goto next_preference end end -- TODO: should we insert preferences following the order in which DF presents them? unit_preferences:insert(#unit_preferences, new_preference) end :: next_preference :: end end -- ------------------------------------------------------ MAIN ------------------------------------------------------ -- local function main(...) local args = utils.processArgs({ ... }, valid_args) if args.help then print(help) return end local unit if args.unit then unit = tonumber(args.unit) if not unit then qerror("'" .. args.unit .. "' is not a valid unit ID.") end end local reset = false if args.reset then reset = true end -- parse preferences args.unit = nil -- remove from args table args.reset = nil -- remove from args table local preferences = {} utils.assign(preferences, args) assign(preferences, unit, reset) end if not dfhack_flags.module then main(...) end
local exit_query = { { name = "no", label = "No", kind = "action", handler = function() end }, { name = "yes", label = "Yes", description = "This will close external connections, any unsaved data will be lost", kind = "action", dangerous = true, handler = function() shutdown(); end }, { name = "silent", label = "Silent", description = "Shutdown, but don't tell external connections to terminate", kind = "action", dangerous = true, handler = function() gconfig_mask_temp(true); shutdown("", EXIT_SILENT); end } }; -- Lockscreen States: -- [Idle-setup] -(idle_wakeup)-> [lock_query] -> (cancel: Idle-setup, -- ok/verify: Idle-restore, ok/fail: Idle-setup) local ef = function() end; local idle_wakeup = ef; local idle_setup = function(val, failed) if (failed > 0) then local fp = gconfig_get("lock_fail_" .. tostring(failed)); if (fp) then dispatch_symbol(fp); end end active_display():set_input_lock(ef, "idle"); timer_add_idle("idle_wakeup", 10, true, ef, function() idle_wakeup(val, failed); end); end local function idle_restore() durden_input_sethandler() for d in all_tilers_iter() do show_image(d.anchor); end active_display():set_input_lock(); end idle_wakeup = function(key, failed) local bar = active_display():lbar( function(ctx, msg, done, lastset) if (not done) then return true; end -- accept, note that this comparison is early-out timing side channel -- sensitive, but for the threat model here it does not really matter if (msg == key) then idle_restore(); if (gconfig_get("lock_ok")) then dispatch_symbol(gconfig_get("lock_ok")); end else idle_setup(key, failed + 1); end iostatem_restore(); end, {}, {label = string.format( failed > 0 and "Enter Unlock Key (%d Failed Attempts):" or "Enter Unlock Key:", failed), password_mask = gconfig_get("passmask") } ); bar.on_cancel = function() idle_setup(key, failed); end end local function lock_value(ctx, val) -- don't go through the normal input lock as events could then -- still be forwarded to the selected window, input should trigger -- lbar that, on escape, immediately jumps into idle state. if (not durden_input_sethandler(durden_locked_input, "global/system/lock")) then return; end iostatem_save(); -- this doesn't allow things like a background image / "screensaver" for d in all_tilers_iter() do hide_image(d.anchor); end local fn = gconfig_get("lock_on"); if (fn) then dispatch_symbol(fn); end idle_setup(val, 0); end local function gen_appl_menu() local res = {}; local tbl = glob_resource("*", SYS_APPL_RESOURCE); for i,v in ipairs(tbl) do table.insert(res, { name = "switch_" .. tostring(i); label = v, description = "Change the active set of scripts, data or external clients may be lost", dangerous = true, kind = "action", handler = function() durden_shutdown(); system_collapse(v); end, }); end return res; end local reset_query = { { name = "no", label = "No", kind = "action", handler = function() end }, { name = "yes", label = "Yes", description = "Reset / Reload Durden? Unsaved data may be lost", kind = "action", dangerous = true, handler = function() durden_shutdown(); system_collapse(); end }, { name = "switch", label = "Switch Appl", kind = "action", description = "Change the currently active window management scripts", submenu = true, eval = function() return #glob_resource("*", SYS_APPL_RESOURCE) > 0; end, handler = gen_appl_menu } }; local counter = 0; local system_menu = { { name = "shutdown", label = "Shutdown", kind = "action", submenu = true, description = "Perform a clean shutdown", handler = exit_query }, { name = "reset", label = "Reset", kind = "action", submenu = true, description = "Rebuild the WM state machine", handler = reset_query }, { name = "status_msg", label = "Status-Message", kind = "value", invisible = true, description = "Add a custom string to the statusbar message area", validator = function(val) return true; end, handler = function(ctx, val) active_display():message(val and val or ""); end }, { name = "debug", label = "Debug", kind = "action", eval = function() return DEBUGLEVEL > 0; end, submenu = true, handler = system_load("menus/global/debug.lua")(), }, { name = "lock", label = "Lock", kind = "value", description = "Query for a temporary unlock key and then lock the display", dangerous = true, password_mask = gconfig_get("passmask"), hint = "(unlock key)", validator = function(val) return string.len(val) > 0; end, handler = lock_value } }; return system_menu;
--!strict --[[ Defers and orders UI data binding updates. ]] local RunService = game:GetService("RunService") local Package = script.Parent.Parent local None = require(Package.Utility.None) type Set<T> = {[T]: any} local Scheduler = {} local willUpdate = false local propertyChanges: {[Instance]: {[string]: any}} = {} local callbacks: Set<() -> ()> = {} --[[ Enqueues an instance property to be updated next render step. ]] function Scheduler.enqueueProperty(instance: Instance, propertyName: string, newValue: any) willUpdate = true -- we can't iterate over nil values of tables, so use a symbol instead if newValue == nil then newValue = None end local propertyTable = propertyChanges[instance] if propertyTable == nil then propertyChanges[instance] = { [propertyName] = newValue } else propertyTable[propertyName] = newValue end end --[[ Enqueues a callback to be run next render step. ]] function Scheduler.enqueueCallback(callback: () -> ()) willUpdate = true callbacks[callback] = true end --[[ Executes all enqueued tasks, and clears out the task lists ready for new tasks. ]] function Scheduler.runTasks() -- if no tasks were enqueued, exit early if not willUpdate then return end -- execute property changes for instance, propertyTable in pairs(propertyChanges) do for property, value in pairs(propertyTable) do if value == None then value = nil end -- FIXME: Typed Luau doesn't understand this yet (instance :: any)[property] = value end end -- run deferred callbacks for callback in pairs(callbacks) do callback() end willUpdate = false table.clear(propertyChanges) table.clear(callbacks) end RunService:BindToRenderStep( "__FusionUIScheduler", Enum.RenderPriority.Last.Value, Scheduler.runTasks ) return Scheduler
-- DFL - Data Flow Language in final tagless style -- -- Context is pure event-driven data flow systen design, with -- simulation in lua + compilation to C with static metadata. local dfl = { -- semantics objects eval = {}, comp = {}, } -- A choice is made to stick to lua semantics and make all function -- variadic. Going against that will introduce a lot of red tape. -- The only downside seems to be that, when compiling a function, the -- arity needs to be specified. function dfl.compile(syntax, arity) -- Initialize compilation context local comp = { next_node = 1, nodes = {}, inputs = {}, arity = arity, } setmetatable(comp, { __index = dfl.comp }) -- Create input nodes. for i=1,arity do table.insert(comp.inputs, comp:node()) end -- Invoke higher order abstract syntax object to produce -- intermediate nodes as a side effect, and return a list of output -- nodes. function pack(...) return {...} end comp.output = pack(syntax(comp, unpack(comp.inputs))) return comp end function dfl.comp:node(opcode, operands) if not opcode then opcode = "input" end if not operands then operands = {} end local node = { opcode = opcode, operands = operands } local ref = self.next_node self.nodes[ref] = node self.next_node = ref + 1 return ref end -- It's convenient to define compile and eval semantics at the same -- time, by reusing function names for compile time semantics. local f = {} function f.add(a,b) return a+b end function f.sub(a,b) return a-b end function f.mul(a,b) return a*b end function f.div(a,b) return a/b end -- Create semantics functions for eval and comp semantics from this table. for name, func in pairs(f) do dfl.eval[name] = function(self, ...) -- Evaluation applies the function to the arguments directly. return func(...) end dfl.comp[name] = function(self, ...) -- Compilation creates a new node that represents the function's -- target language code. return self:node(name, {...}) end end -- C code gen assumes a context object. This will likely be necessary -- later, and avoids issues with comma generation here. function dfl.print(dag, fun_name) local out = {} local t = "int" local tab = " " local ctx = "_" local function w(str) table.insert(out, str) end w(t); w(" "); w(fun_name); w("(void*"); w(ctx) for i,input in ipairs(dag.inputs) do w(", "); w(t); w(" "); w("r"); w(input); end w(") {\n") for i, n in ipairs(dag.nodes) do if n.opcode ~= "input" then w(tab); w(t); w(" r"); w(i); w(" = "); w(n.opcode); w("("); w(ctx); for j,operand in ipairs(n.operands) do w(", r"); w(operand); end w(")\n") end end w(tab); w("return r"); w(dag.output[1]); w(";\n") w("}\n") return table.concat(out) end return dfl
local function genCode(handler) local settings = handler.project:GetSettings("Publish").codeGeneration local codePkgName = handler:ToFilename(handler.pkg.name); --convert chinese to pinyin, remove special chars etc. local exportCodePath = handler.exportCodePath..'/'..codePkgName local namespaceName = codePkgName local binderName = codePkgName..'Binder' if settings.packageName~=nil and settings.packageName~='' then namespaceName = settings.packageName..'.'..namespaceName; end --CollectClasses(stripeMemeber, stripeClass, fguiNamespace) local classes = handler:CollectClasses(settings.ignoreNoname, settings.ignoreNoname, nil) handler:SetupCodeFolder(exportCodePath, "cpp,h") --check if target folder exists, and delete old files local getMemberByName = settings.getMemberByName local classCnt = classes.Count local writer = CodeWriter.new() for i=0,classCnt-1 do local classInfo = classes[i] local members = classInfo.members local references = classInfo.references writer:reset() writer:writeln('#ifndef __%s_%s_H__', codePkgName, classInfo.className) writer:writeln('#define __%s_%s_H__', codePkgName, classInfo.className) writer:writeln() writer:writeln('#include "FairyGUI.h"') writer:writeln() writer:writeln('namespace %s', namespaceName) writer:startBlock() local refCount = references.Count if refCount>0 then for j=0,refCount-1 do local ref = references[j] writer:writeln('class %s;', ref) end end writer:writeln('class %s : public %s', classInfo.className, classInfo.superClassName) writer:startBlock() writer:writeln('public:') writer:incIndent() writer:writeln('static const std::string URL;') writer:writeln('static %s* create();', classInfo.className) writer:writeln() local memberCnt = members.Count for j=0,memberCnt-1 do local memberInfo = members[j] writer:writeln('%s* %s;', memberInfo.type, memberInfo.varName) end writer:decIndent() writer:writeln() writer:writeln('protected:') writer:incIndent() writer:writeln('virtual void onConstruct() override;') writer:decIndent() writer:writeln() writer:writeln('private:') writer:incIndent() writer:writeln('static %s* createByBinder();', classInfo.className) writer:writeln('friend class %s;', binderName) writer:decIndent() writer:endBlock() writer:endBlock() writer:writeln() writer:writeln('#endif') writer:save(exportCodePath..'/'..classInfo.className..'.h') ---------------- writer:reset() writer:writeln('#include "%s.h"', binderName) writer:writeln() writer:writeln('namespace %s', namespaceName) writer:startBlock() writer:writeln('USING_NS_FGUI;') writer:writeln() writer:writeln('const std::string %s::URL = "ui://%s%s";', classInfo.className, handler.pkg.id, classInfo.resId) writer:writeln() writer:writeln('%s* %s:create()', classInfo.className, classInfo.className) writer:startBlock() writer:writeln('return dynamic_cast<%s*>(UIPackage::createObject("%s", "%s"));', classInfo.className, handler.pkg.name, classInfo.resName) writer:endBlock() writer:writeln() writer:writeln('%s* %s::createByBinder()', classInfo.className, classInfo.className) writer:startBlock() writer:writeln('%s *pRet = new(std::nothrow) %s();', classInfo.className, classInfo.className) writer:writeln('if (pRet && pRet->init())') writer:startBlock() writer:writeln('pRet->autorelease();') writer:writeln('return pRet;') writer:endBlock() writer:writeln('else') writer:startBlock() writer:writeln('delete pRet;') writer:writeln('pRet = nullptr;') writer:writeln('return nullptr;') writer:endBlock() writer:endBlock() writer:writeln() writer:writeln('void %s::onConstruct()', classInfo.className) writer:startBlock() for j=0,memberCnt-1 do local memberInfo = members[j] if memberInfo.group==0 then if getMemberByName then writer:writeln('%s = dynamic_cast<%s*>(getChild("%s"));', memberInfo.varName, memberInfo.type, memberInfo.name) else writer:writeln('%s = dynamic_cast<%s*>(getChildAt(%s));', memberInfo.varName, memberInfo.type, memberInfo.index) end elseif memberInfo.group==1 then if getMemberByName then writer:writeln('%s = getController("%s");', memberInfo.varName, memberInfo.name) else writer:writeln('%s = getControllerAt(%s);', memberInfo.varName, memberInfo.index) end else if getMemberByName then writer:writeln('%s = getTransition("%s");', memberInfo.varName, memberInfo.name) else writer:writeln('%s = getTransitionAt(%s);', memberInfo.varName, memberInfo.index) end end end writer:endBlock() writer:endBlock() writer:save(exportCodePath..'/'..classInfo.className..'.cpp') end writer:reset() writer:writeln('#ifndef __%s_%s_H__', codePkgName, binderName) writer:writeln('#define __%s_%s_H__', codePkgName, binderName) writer:writeln() writer:writeln('#include "FairyGUI.h"') for i=0,classCnt-1 do local classInfo = classes[i] writer:writeln('#include "%s.h";', classInfo.className) end writer:writeln() writer:writeln('namespace %s', namespaceName) writer:startBlock() writer:writeln('class %s', binderName) writer:startBlock() writer:writeln('public:') writer:incIndent() writer:writeln('static void bindAll();') writer:decIndent() writer:endBlock() writer:endBlock() writer:writeln() writer:writeln('#endif') writer:save(exportCodePath..'/'..binderName..'.h') ----------------------------------- writer:reset() writer:writeln('#include "%s.h"', binderName) writer:writeln() writer:writeln('namespace %s', namespaceName) writer:startBlock() writer:writeln('USING_NS_FGUI;') writer:writeln() writer:writeln('void %s:bindAll()', binderName) writer:startBlock() for i=0,classCnt-1 do local classInfo = classes[i] writer:writeln('UIObjectFactory::setExtension(%s::URL, std::bind(&%s::createByBinder));', classInfo.className, classInfo.className) end writer:endBlock() writer:endBlock() writer:save(exportCodePath..'/'..binderName..'.cpp') end return genCode
package.cpath = "bin/?.dll" local iup = require "iuplua" local bgfx = require "bgfx" local util = require "util" local math3d = require "math3d" local settings = { speed = 0.37, middleGray = 0.18, white = 1.1, threshold = 1.5, } local function slider(name, title, min, max) local value = assert(settings[name]) local label = iup.label { title = tostring(value) } local function update_value(self) local v = tonumber(self.value) settings[name] = v label.title = string.format("%.2f",v) end local s = iup.frame { iup.hbox { iup.val { "HORIZONTAL"; min = min, max = max, value = value, valuechanged_cb = update_value, }, label }, title = title, } return s end local ctx = { canvas = iup.canvas {}, } local lumAvgLabel = iup.label { SIZE = "100x" } -- { expand="HORIZONTAL" } local function update_lumarg() local v0,v1,v2,v3 = string.unpack("BBBB", settings.lumAvg) local exponent = v3 - 128 local lumAvg = v2/255 * 2 ^ exponent lumAvgLabel.title = string.format("lum Avg : %.2f", lumAvg) end local ctrl = iup.frame { iup.vbox { slider("speed", "Speed", 0, 1), slider("middleGray", "Middle gray", 0.1, 1), slider("white", "White point", 0.1, 2), slider("threshold", "Threshold", 0.1, 2), lumAvgLabel, }, title = "Settings", -- margin = "10x10", size = "60", } local dlg = iup.dialog { iup.hbox { iup.vbox { ctrl, margin = "10x10", }, ctx.canvas, }, title = "09-hdr", size = "HALFxHALF", } local view_order = { 0,1,2,3,4,5,6,7,8,9 } local function shuffle() for i=1,9 do local a = math.random(i, 10) local b = math.random(i, 10) view_order[a] , view_order[b] = view_order[b], view_order[a] end end local function screenSpaceQuad(textureWidth, textureHeight, originBottomLeft) local width = 1 local height = 1 ctx.tvb:alloc(3, ctx.vdecl) local zz = 0 local minx = -width local maxx = width local miny = 0 local maxy = height*2 local texelHalfW = ctx.s_texelHalf/textureWidth local texelHalfH = ctx.s_texelHalf/textureHeight local minu = -1 + texelHalfW local maxu = 1 + texelHalfW local minv = texelHalfH local maxv = 2 + texelHalfH if originBottomLeft then minv,maxv = maxv, minv minv = minv - 1 maxv = maxv - 1 end ctx.tvb(0, minx, miny, zz, 0xffffffff, minu, minv) ctx.tvb(1, maxx, miny, zz, 0xffffffff, maxu, minv) ctx.tvb(2, maxx, maxy, zz, 0xffffffff, maxu, maxv) ctx.tvb:set() end local offsets = {} local function setOffsets2x2Lum(handle, width, height) local du = 1/width local dv = 1/height local num = 0 local h = ctx.s_texelHalf for yy = 0, 2 do for xx = 0, 2 do num = num + 1 offsets[num] = { (xx - h) * du,(yy - h) * dv , 0, 0 } end end bgfx.set_uniform(handle, table.unpack(offsets)) end local function setOffsets4x4Lum(handle, width, height) local du = 1/width local dv = 1/height local num = 0 local h = ctx.s_texelHalf for yy = 0, 3 do for xx = 0, 3 do num = num + 1 offsets[num] = { (xx - 1 - h) * du,(yy - 1 - h) * dv, 0, 0 } end end bgfx.set_uniform(handle, table.unpack(offsets)) end local time = 0 local function mainloop() math3d.reset() bgfx.touch(0) time = time + 0.02 * settings.speed shuffle() local hdrSkybox, hdrMesh, hdrLuminance, hdrLumScale0, hdrLumScale1, hdrLumScale2, hdrLumScale3, hdrBrightness, hdrVBlur, hdrHBlurTonemap = table.unpack(view_order) bgfx.set_view_name(hdrSkybox, "Skybox") bgfx.set_view_clear(hdrSkybox, "CD", 0x303030ff, 1.0, 0) bgfx.set_view_rect(hdrSkybox, 0, 0) bgfx.set_view_frame_buffer(hdrSkybox, ctx.m_fbh) bgfx.set_view_name(hdrMesh, "Mesh") bgfx.set_view_clear(hdrMesh, "ds") bgfx.set_view_rect(hdrMesh, 0, 0) bgfx.set_view_frame_buffer(hdrMesh, ctx.m_fbh) bgfx.set_view_name(hdrLuminance, "Luminance") bgfx.set_view_rect(hdrLuminance, 0, 0, 128, 128) bgfx.set_view_frame_buffer(hdrLuminance, ctx.m_lum[1]) bgfx.set_view_name(hdrLumScale0, "Downscale luminance 0") bgfx.set_view_rect(hdrLumScale0, 0, 0, 64, 64) bgfx.set_view_frame_buffer(hdrLumScale0, ctx.m_lum[2]) bgfx.set_view_name(hdrLumScale1, "Downscale luminance 1") bgfx.set_view_rect(hdrLumScale1, 0, 0, 16, 16) bgfx.set_view_frame_buffer(hdrLumScale1, ctx.m_lum[3]) bgfx.set_view_name(hdrLumScale2, "Downscale luminance 2") bgfx.set_view_rect(hdrLumScale2, 0, 0, 4, 4) bgfx.set_view_frame_buffer(hdrLumScale2, ctx.m_lum[4]) bgfx.set_view_name(hdrLumScale3, "Downscale luminance 3") bgfx.set_view_rect(hdrLumScale3, 0, 0, 1, 1) bgfx.set_view_frame_buffer(hdrLumScale3, ctx.m_lum[5]) bgfx.set_view_name(hdrBrightness, "Brightness") bgfx.set_view_rect(hdrBrightness, 0, 0, "1/2") bgfx.set_view_frame_buffer(hdrBrightness, ctx.m_bright) bgfx.set_view_name(hdrVBlur, "Blur vertical") bgfx.set_view_rect(hdrVBlur, 0, 0, "1/8") bgfx.set_view_frame_buffer(hdrVBlur, ctx.m_blur) bgfx.set_view_name(hdrHBlurTonemap, "Blur horizontal + tonemap") bgfx.set_view_rect(hdrHBlurTonemap, 0, 0) bgfx.set_view_frame_buffer(hdrHBlurTonemap) -- bgfx::setViewFrameBuffer(hdrHBlurTonemap, BGFX_INVALID_HANDLE) bgfx.set_view_order(view_order) for i=0,#view_order-1 do bgfx.set_view_transform(i, nil, ctx.ortho) end local mtx = math3d.matrix { r = { 0, time, 0 } } local view = math3d.lookat( math3d.transform(mtx, math3d.vector( 0,1,-2.5) , 1) , { 0,1,0 }) bgfx.set_view_transform(hdrMesh, view, ctx.proj) -- Render skybox into view hdrSkybox. bgfx.set_texture(0, ctx.s_texCube, ctx.m_uffizi) bgfx.set_state(ctx.state) bgfx.set_uniform(ctx.u_mtx, mtx) screenSpaceQuad( ctx.width, ctx.height, true) bgfx.submit(hdrSkybox, ctx.m_skyProgram) local tonemap = math3d.vector ( settings.middleGray, settings.white ^ 2, settings.threshold, time ) local originBottomLeft = util.caps.originBottomLeft -- Render m_mesh into view hdrMesh. bgfx.set_texture(0, ctx.s_texCube, ctx.m_uffizi) bgfx.set_uniform(ctx.u_tonemap, tonemap) bgfx.set_state(ctx.mesh_state) util.meshSubmit(ctx.m_mesh, hdrMesh, ctx.m_meshProgram) -- Calculate luminance. setOffsets2x2Lum(ctx.u_offset, 128, 128) bgfx.set_texture(0, ctx.s_texColor, ctx.m_fbtextures[1]) bgfx.set_state(ctx.state) screenSpaceQuad(128.0, 128.0, originBottomLeft) bgfx.submit(hdrLuminance, ctx.m_lumProgram) -- Downscale luminance 0. setOffsets4x4Lum(ctx.u_offset, 128, 128) bgfx.set_texture(0, ctx.s_texColor, bgfx.get_texture(ctx.m_lum[1])) bgfx.set_state(ctx.state) screenSpaceQuad(64.0, 64.0, originBottomLeft) bgfx.submit(hdrLumScale0, ctx.m_lumAvgProgram) -- Downscale luminance 1. setOffsets4x4Lum(ctx.u_offset, 64, 64) bgfx.set_texture(0, ctx.s_texColor, bgfx.get_texture(ctx.m_lum[2])) bgfx.set_state(ctx.state) screenSpaceQuad(16, 16, originBottomLeft) bgfx.submit(hdrLumScale1, ctx.m_lumAvgProgram) -- Downscale luminance 2. setOffsets4x4Lum(ctx.u_offset, 16, 16) bgfx.set_texture(0, ctx.s_texColor, bgfx.get_texture(ctx.m_lum[3])) bgfx.set_state(ctx.state) screenSpaceQuad(4, 4, originBottomLeft) bgfx.submit(hdrLumScale2, ctx.m_lumAvgProgram) -- Downscale luminance 3. setOffsets4x4Lum(ctx.u_offset, 4, 4) bgfx.set_texture(0, ctx.s_texColor, bgfx.get_texture(ctx.m_lum[4])) bgfx.set_state(ctx.state) screenSpaceQuad(1, 1, originBottomLeft) bgfx.submit(hdrLumScale3, ctx.m_lumAvgProgram) -- m_bright pass m_threshold is tonemap[3]. setOffsets4x4Lum(ctx.u_offset, ctx.width/2, ctx.height/2) bgfx.set_texture(0, ctx.s_texColor, ctx.m_fbtextures[1]) bgfx.set_texture(1, ctx.s_texLum, bgfx.get_texture(ctx.m_lum[5])) bgfx.set_state(ctx.state) bgfx.set_uniform(ctx.u_tonemap, tonemap) screenSpaceQuad( ctx.width/2, ctx.height/2, originBottomLeft) bgfx.submit(hdrBrightness, ctx.m_brightProgram) -- m_blur m_bright pass vertically. bgfx.set_texture(0, ctx.s_texColor, bgfx.get_texture(ctx.m_bright)) bgfx.set_state(ctx.state) bgfx.set_uniform(ctx.u_tonemap, tonemap) screenSpaceQuad(ctx.width/8, ctx.height/8, originBottomLeft) bgfx.submit(hdrVBlur, ctx.m_blurProgram) -- m_blur m_bright pass horizontally, do tonemaping and combine. bgfx.set_texture(0, ctx.s_texColor, ctx.m_fbtextures[1]) bgfx.set_texture(1, ctx.s_texLum, bgfx.get_texture(ctx.m_lum[5]) ) bgfx.set_texture(2, ctx.s_texBlur, bgfx.get_texture(ctx.m_blur) ) bgfx.set_state(ctx.state) screenSpaceQuad( ctx.width, ctx.height, originBottomLeft) bgfx.submit(hdrHBlurTonemap, ctx.m_tonemapProgram) if ctx.m_rb then bgfx.blit(hdrHBlurTonemap, ctx.m_rb, 0, 0, bgfx.get_texture(ctx.m_lum[5]) ) bgfx.read_texture(ctx.m_rb, ctx.lumAvg_data) settings.lumAvg = tostring(ctx.lumAvg_data) update_lumarg() end bgfx.frame() end function ctx.init() ctx.vdecl = bgfx.vertex_layout { { "POSITION", 3, "FLOAT" }, { "COLOR0", 4, "UINT8", true }, { "TEXCOORD0", 2, "FLOAT" }, } ctx.tvb = bgfx.transient_buffer "fffdff" ctx.state = bgfx.make_state { WRITE_MASK = "RGBA", MSAA = false, } ctx.mesh_state = bgfx.make_state { WRITE_MASK = "RGBAZ", DEPTH_TEST = "LESS", CULL = "CCW", MSAA = true, } ctx.m_uffizi = util.textureLoad("textures/uffizi.dds", 0, "ucvcwc") -- BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_W_CLAMP ctx.m_skyProgram = util.programLoad("vs_hdr_skybox", "fs_hdr_skybox") ctx.m_lumProgram = util.programLoad("vs_hdr_lum", "fs_hdr_lum") ctx.m_lumAvgProgram = util.programLoad("vs_hdr_lumavg", "fs_hdr_lumavg") ctx.m_blurProgram = util.programLoad("vs_hdr_blur", "fs_hdr_blur") ctx.m_brightProgram = util.programLoad("vs_hdr_bright", "fs_hdr_bright") ctx.m_meshProgram = util.programLoad("vs_hdr_mesh", "fs_hdr_mesh") ctx.m_tonemapProgram = util.programLoad("vs_hdr_tonemap", "fs_hdr_tonemap") ctx.s_texCube = bgfx.create_uniform("s_texCube", "s") ctx.s_texColor = bgfx.create_uniform("s_texColor", "s") ctx.s_texLum = bgfx.create_uniform("s_texLum", "s") ctx.s_texBlur = bgfx.create_uniform("s_texBlur", "s") ctx.u_mtx = bgfx.create_uniform("u_mtx", "m4") ctx.u_tonemap = bgfx.create_uniform("u_tonemap", "v4") ctx.u_offset = bgfx.create_uniform("u_offset", "v4", 16) ctx.m_mesh = util.meshLoad "meshes/bunny.bin" ctx.m_fbh = nil -- frame buffer ctx.s_texelHalf = util.caps.rendererType == "DIRECT3D9" and 0.5 or 0 ctx.m_lum = { bgfx.create_frame_buffer(128, 128, "BGRA8"), bgfx.create_frame_buffer(64, 64, "BGRA8"), bgfx.create_frame_buffer(16, 16, "BGRA8"), bgfx.create_frame_buffer(4, 4, "BGRA8"), bgfx.create_frame_buffer(1, 1, "BGRA8"), } ctx.m_bright = bgfx.create_frame_buffer("1/2", "BGRA8") ctx.m_blur = bgfx.create_frame_buffer("1/8", "BGRA8") if util.caps.supported.TEXTURE_BLIT and util.caps.supported.TEXTURE_READ_BACK then ctx.m_rb = bgfx.create_texture2d(1, 1, false, 1, "BGRA8", "br") -- BGFX_TEXTURE_READ_BACK end ctx.ortho = math3d.ref(math3d.projmat { ortho = true, l = 0, r= 1, b = 1, t = 0, n = 100, f = 0 } ) ctx.m_fbtextures = {} ctx.lumAvg_data = bgfx.memory_texture(4) end function ctx.resize(w,h) ctx.width = w ctx.height = h bgfx.reset(w,h, "v") bgfx.destroy(ctx.m_fbh) local fbtextures = ctx.m_fbtextures fbtextures[1] = bgfx.create_texture2d(ctx.width, ctx.height,false, 1, "BGRA8", "rtucvc") -- BGFX_TEXTURE_RT | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP local textureFlags = "rwrt" local depthFormat = bgfx.is_texture_valid(0, false, 1, "D16", textureFlags) and "D16" or (bgfx.is_texture_valid(0, false, 1, "D24S8", textureFlags) and "D24S8" or "D32") fbtextures[2] = bgfx.create_texture2d(ctx.width, ctx.height, false, 1, depthFormat, textureFlags) ctx.m_fbh = bgfx.create_frame_buffer(fbtextures, true) ctx.proj = math3d.ref (math3d.projmat { fov = 60, aspect = w/h , n = 0.1, f = 100 }) end util.init(ctx) dlg:showxy(iup.CENTER,iup.CENTER) dlg.usersize = nil util.run(mainloop)
CaveBot.Editor.ExampleFunctions = {} local function addExampleFunction(title, text) return table.insert(CaveBot.Editor.ExampleFunctions, {title, text:trim()}) end addExampleFunction("Click to browse example functions", [[ -- available functions/variables: -- prev - result of previous action (true or false) -- retries - number of retries of current function, goes up by one when you return "retry" -- delay(number) - delays bot next action, value in milliseconds -- gotoLabel(string) - goes to specific label, return true if label exists -- you can easily access bot extensions, Depositer.run() instead of CaveBot.Extensions.Depositer.run() -- also you can access bot global variables, like CaveBot, TargetBot -- use storage variable to store date between calls -- function should return false, true or "retry" -- if "retry" is returned, function will be executed again in 20 ms (so better call delay before) return true ]]) addExampleFunction("buy 200 mana potion from npc Eryn", [[ --buy 200 mana potions local npc = getCreatureByName("Eryn") if not npc then return false end if retries > 10 then return false end local pos = player:getPosition() local npcPos = npc:getPosition() if math.max(math.abs(pos.x - npcPos.x), math.abs(pos.y - npcPos.y)) > 3 then autoWalk(npcPos, {precision=3}) delay(300) return "retry" end if not NPC.isTrading() then NPC.say("hi") NPC.say("trade") delay(200) return "retry" end NPC.buy(268, 100) schedule(1000, function() -- buy again in 1s NPC.buy(268, 100) NPC.closeTrade() NPC.say("bye") end) delay(1200) return true ]]) addExampleFunction("Say hello 5 times with some delay", [[ --say hello if retries > 5 then return true -- finish end say("hello") delay(100 + retries * 100) return "retry" ]]) addExampleFunction("Disable TargetBot", [[ TargetBot.setOff() return true ]]) addExampleFunction("Enable TargetBot", [[ TargetBot.setOn() return true ]]) addExampleFunction("Enable TargetBot luring", [[ TargetBot.enableLuring() return true ]]) addExampleFunction("Disable TargetBot luring", [[ TargetBot.disableLuring() return true ]]) addExampleFunction("Logout", [[ g_game.safeLogout() delay(1000) return "retry" ]])
local K = unpack(select(2, ...)) local table_wipe = table.wipe function K.LoadSkadaProfile() if SkadaDB then table_wipe(SkadaDB) end SkadaDB = { ["profiles"] = { ["Default"] = { ["showself"] = false, ["autostop"] = true, ["modules"] = { ["notankwarnings"] = true, }, ["windows"] = { { ["classicons"] = false, ["barslocked"] = true, ["y"] = 6, ["barfont"] = "KkthnxUI_Normal", ["title"] = { ["color"] = { ["a"] = 0, ["b"] = 0.3, ["g"] = 0.1, ["r"] = 0.1, }, ["font"] = "KkthnxUI_Normal", ["fontsize"] = 12, ["height"] = 17, ["texture"] = "KkthnxUI_StatusBar", }, ["point"] = "BOTTOMRIGHT", ["barbgcolor"] = { ["a"] = 0, ["r"] = 0.3, ["g"] = 0.3, ["b"] = 0.3, }, ["barcolor"] = { ["r"] = 0.05, ["g"] = 0.05, ["b"] = 0.05, }, ["barfontsize"] = 12, ["smoothing"] = true, ["mode"] = "DPS", ["spark"] = false, ["bartexture"] = "KkthnxUI_StatusBar", ["barwidth"] = 200, ["x"] = -300, ["background"] = { ["height"] = 152, ["color"] = { ["a"] = 0, ["b"] = 0.5, }, }, }, -- [1] }, ["icon"] = { ["hide"] = true, }, ["report"] = { ["channel"] = "Guild", }, ["columns"] = { ["Healing_Healing"] = false, ["Damage_Damage"] = false, }, ["hidesolo"] = true, ["hidedisables"] = false, ["onlykeepbosses"] = true, }, }, } Skada.db:SetProfile("Default") -- Automatically set the profile end
-- weapon extension require "/lib/stardust/weaponutil.lua" local follow = false local armAngle = 0 local setArmAngle = activeItem.setArmAngle function activeItem.setArmAngle(angle, f) follow = not not f if follow then angle = angle - mcontroller.rotation() * mcontroller.facingDirection() end armAngle = angle return setArmAngle(armAngle) end local handPosition = activeItem.handPosition function activeItem.handPosition(off) if not follow then return handPosition(off) end setArmAngle(armAngle + mcontroller.rotation() * mcontroller.facingDirection()) local vec = handPosition(off) setArmAngle(armAngle) return vec end local function rotatePoly(p, rot, off) --off = off or {0, 0} if not p then return nil end if rot == 0 and (not off or vec2.eq(off, {0, 0})) then return p end local np = { } for k, v in pairs(p) do if off then v = vec2.add(v, off) end np[k] = vec2.rotate(v, rot) end return np end local function imbue(src, imb) local res = util.mergeTable({ }, src or { }) -- copy util.appendLists(res, imb) -- and append if res[1] then return res end return nil end local setDamageSources = activeItem.setDamageSources function activeItem.setDamageSources(lst) local nl if lst then local rot = mcontroller.rotation() --if rot == 0 then return setDamageSources(lst) end -- early out if not rotated local imbues = weaponUtil.getStatusImbue() nl = { } for _, s in pairs(lst) do local ms = util.mergeTable({ }, s) table.insert(nl, ms) ms.poly = rotatePoly(ms.poly, rot) ms.line = rotatePoly(ms.line, rot) ms.statusEffects = imbue(ms.statusEffects, imbues) end end return setDamageSources(nl) end local setItemDamageSources = activeItem.setItemDamageSources function activeItem.setItemDamageSources(lst) local nl if lst then local rot = mcontroller.rotation() * mcontroller.facingDirection() --if rot == 0 then return setItemDamageSources(lst) end -- early out if not rotated local imbues = weaponUtil.getStatusImbue() --local off = handPosition() nl = { } for _, s in pairs(lst) do local ms = util.mergeTable({ }, s) table.insert(nl, ms) ms.poly = rotatePoly(ms.poly, rot, off) ms.line = rotatePoly(ms.line, rot, off) ms.statusEffects = imbue(ms.statusEffects, imbues) end end return setItemDamageSources(nl) end -- imbue projectiles -- TODO: make sure this only applies to projectiles that *hit enemies* -- TODO: maybe make this apply to explosions as well (actionOnReap stuff) local spawnProjectile = world.spawnProjectile function world.spawnProjectile(name, pos, src, dir, track, params) local imbues = weaponUtil.getStatusImbue() local cfg = (name ~= "") and root.projectileConfig(name) or { } params = params or { } params.statusEffects = imbue(params.statusEffects or cfg.statusEffects, imbues) return spawnProjectile(name, pos, src, dir, track, params) end
-- general utility functions: -- exponential table lookup: -- goes from 0 to 1, 1002 entries. 0 is scaled to be .001 in the real e^-x --function -- should be read going from 2 to 1001 (for cubic interpolation) local exptab = {} for i=1, 1002 do exptab[i] = (math.exp((i-1001)*0.00691466994893) - 0.001)/0.999 end --clip input between low and high local function clip(input, low, high) input = input or 0 return math.min(math.max(input, low), high) end -- reads interpolated index in array that starts at 1 -- (cubic lagrange) local function lagrange(index, tab) local max = #tab - 1 if index >= max then return tab[max] elseif index <= 2 then return tab[2] end local iindex = math.floor(index) index = index - iindex local a = tab[iindex - 1] local b = tab[iindex] local c = tab[iindex + 1] - b local d = tab[iindex + 2] return b + index*(c - 0.166666667*(1 - index)*( (d - a - 3*c)*index + (d + 2*a - 3*b))) end -- exponentially map range 0-1 (clipped). uses lagrange interpolation local function unexp(input) input = input * 999 + 2 --close enough if input <= 2 then return 0 end return lagrange(input, exptab) end --scale a range from (0, 1) to (add, add+scale) local function sfrom(input, scale, add) scale = scale or 1 add = add or 0 return input*scale + add end --scale input with range of lower, upper or 0, upper if no 3rd arg --to be in the range (0, 1) --if lower = upper, resolves to fractional part of input local function sto(input, lower, upper) if not lower then return 1 elseif not upper then upper = lower lower = 0 end if upper < lower then upper, lower = lower, upper elseif upper == lower then return input % 1 end return (input - lower)/(upper - lower) end --scale from range a, b to range c, d local function scalef(input, a, b, c, d) d = d - c input = scaletou(input, a, b) return scalefromu(input, d, c) end --[[ --random number between 2 values at a certain interval, inclusive -- interval defaults to 1 local function randinter(a, b, inter) inter = inter or 1 if not b then b = a a = 0 end local num = math.floor((a - b)/inter) num = math.random(num + 1) return num*(inter - 1) + a end ]]-- --reflect value in range(low, high) local function reflect(val, low, high) if not low then error("reflect: must pass 2nd argument") end if not high then low, high = 0, low end if low > high then low, high = high, low end local range = high - low val = range - ((val - low) % (range*2)) return high - math.abs(val) end --wrap value in range(low, high) local function frange(val, low, high) if not low then error("wrap: must pass 2nd argument") end if not high then low, high = 0, low end if low > high then low, high = high, low end return ((val - low) % (high - low)) + low end local function ltype(obj) local thistype = type(obj) if thistype == 'table' then return obj.type or thistype else return thistype end end --from Moses: --- Maps function `f(key, value)` on all key-value pairs. Collects -- and returns the results as a table. local function map(t, f, ...) local lt = {} for index,value in pairs(t) do lt[index] = f(index,value,...) end return lt end local function log2(exp) return math.log(exp)/math.log(2) end --turn a function into a thunk (1-arg function) -- args must be a table local function promise(f, args) args = args or {} return function() return f(unpack(args)) end end --returns tr if input > random value between 0 and 1 --else returns fa local function odds(input, tr, fa) tr = tr or true fa = fa or false if input > math.random() then return tr else return fa end end --pick a random member of a table of integer indices local function pick(table) return(table[math.random(#table)]) end --shuffle table, from Moses local function shuffle(t, seed) if seed then math.randomseed(seed) end local shuffled = {} comp.each(t, function(index,value) local randPos = math.floor(math.random()*index)+1 shuffled[index] = shuffled[randPos] shuffled[randPos] = value end) return shuffled end -------- from moses library--------------------------------- -- http://yonaba.github.io/Moses/ local function isstring(obj) return type(obj) == 'string' end local function isfunction(obj) return type(obj) == 'function' end local function isnil(obj) return obj==nil end local function isnumber(obj) return type(obj) == 'number' end local function istable(t) return type(t) == 'table' end -- recursive map on f(value, ...) -- by S. Shader, needed to put after istable() local function rmap(table, f, ...) -- need to pass varargs here because upvalue doesn't work if istable(table) then return map(table, function(index, value, ...) return rmap(value, f, ...) end) else return f(table, ...) end end --- Checks if the given argument is an array. Assumes `obj` is an array -- if is a table with integer numbers starting at 1. -- @name isArray -- @tparam table obj an object -- @treturn boolean `true` or `false` local function isarray(obj) if not istable(obj) then return false end -- Thanks @Wojak and @Enrique García Cota for suggesting this -- See : http://love2d.org/forums/viewtopic.php?f=3&t=77255&start=40#p163624 local i = 0 for __ in pairs(obj) do i = i + 1 if isnil(obj[i]) then return false end end return true end local function isnot(value) return not value end local function isboolean(obj) return type(obj) == 'boolean' end local function isinteger(obj) return isnumber(obj) and math.floor(obj)==obj end --- Counts occurrences of a given value in a table. Uses @{isEqual} to compare values. -- @name count -- @tparam table t a table -- @tparam[opt] value value a value to be searched in the table. If not given, the @{size} of the table will be returned -- @treturn number the count of occurrences of `value` local function countn(t, value) if isnil(value) then return size(t) end local count = 0 each(t, function(k,v) if isequal(v, value) then count = count + 1 end end) return count end --- Counts the number of values in a collection. If being passed more than one args -- it will return the count of all passed-in args. local function size(...) local args = {...} local arg1 = args[1] if isnil(arg1) then return 0 elseif istable(arg1) then return count(args[1]) else return count(args) end end --- Performs a deep comparison test between two objects. Can compare strings, functions -- (by reference), nil, booleans. Compares tables by reference or by values. If `useMt` -- is passed, the equality operator `==` will be used if one of the given objects has a -- metatable implementing `__eq`. local function isequal(objA, objB, useMt) local typeObjA = type(objA) local typeObjB = type(objB) if typeObjA~=typeObjB then return false end if typeObjA~='table' then return (objA==objB) end local mtA = getmetatable(objA) local mtB = getmetatable(objB) if useMt then if (mtA or mtB) and (mtA.__eq or mtB.__eq) then return mtA.__eq(objA, objB) or mtB.__eq(objB, objA) or (objA==objB) end end if size(objA)~=size(objB) then return false end for i,v1 in pairs(objA) do local v2 = objB[i] if isnil(v2) or not isequal(v1,v2,useMt) then return false end end for i,v1 in pairs(objB) do local v2 = objA[i] if sinil(v2) then return false end end return true end -- calls f(key, value) for each member in t local function each(t, f, ...) for index,value in pairs(t) do f(index,value,...) end end --Reduces a table, left-to-right. Folds the table from the first element to the last element -- to into a single value, with respect to a given iterator and an initial state. -- The given function takes a state and a value and returns a new state. local function reduce(t, f, state) for __,value in pairs(t) do if state == nil then state = value else state = f(state,value) end end return state end local function detect(t, value) local iter = isfunction(value) and value or isequal for key,arg in pairs(t) do if iter(arg,value) then return key end end end local function f_max(a,b) return a>b end local function f_min(a,b) return a<b end local function identity(value) return value end local function extract(list,comp,transform,...) -- extracts value from a list local ans local transform = transform or identity for index,value in pairs(list) do if not ans then ans = transform(value,...) else local value = transform(value,...) ans = comp(ans,value) and ans or value end end return _ans end --- Clones a table while dropping values passing an iterator test. -- <br/><em>Aliased as `discard`</em> -- @name reject -- @tparam table t a table -- @tparam function f an iterator function, prototyped as `f(key, value, ...)` -- @tparam[opt] vararg ... Optional extra-args to be passed to function `f` -- @treturn table the remaining values local function reject(t, f, ...) local mapped = map(t,f,...) local lt = {} for index,value in pairs (mapped) do if not value then lt[#lt+1] = t[index] end end return lt end local function lselect(t, f, ...) local mapped = map(t, f, ...) local lt = {} for index,value in pairs(_mapped) do if value then lt[#lt+1] = t[index] end end return lt end --- Extracts property-values from a table of values. -- @name pluck -- @tparam table t a table -- @tparam string a property, will be used to index in each value: `value[property]` -- @treturn table an array of values for the specified property local function pluck(t, property) return reject(map(t,function(__,value) return value[property] end), isnot) end --- Returns the max/min value in a collection. If an transformation function is passed, it will -- be used to extract the value by which all objects will be sorted. -- @tparam[opt] function transform an transformation function, prototyped as `transform(value,...)`, defaults to @{identity} -- @tparam[optchain] vararg ... Optional extra-args to be passed to function `transform` local function max(t, transform, ...) return extract(t, f_max, transform, ...) end function min(t, transform, ...) return extract(t, f_min, transform, ...) end --- Chunks together consecutive values. Values are chunked on the basis of the return -- value of a provided predicate `f(key, value, ...)`. Consecutive elements which return -- the same value are chunked together. Leaves the first argument untouched if it is not an array. -- @name chunk -- @tparam table array an array -- @tparam function f an iterator function prototyped as `f(key, value, ...)` -- @tparam[opt] vararg ... Optional extra-args to be passed to function `f` -- @treturn table a table of chunks (arrays) local function chunk(array, f, ...) if not isarray(array) then return array end local ch, ck, prev = {}, 0 local mask = map(array, f,...) each(mask, function(k,v) prev = (prev==nil) and v or prev ck = ((v~=prev) and (ck+1) or ck) if not ch[ck] then ch[ck] = {array[k]} else ch[ck][#ch[ck]+1] = array[k] end prev = v end) return ch end --- Slices values indexed within `[start, finish]` range. -- @name slice -- @tparam table array an array -- @tparam[opt] number start the lower bound index, defaults to the first index in the array. -- @tparam[optchain] number finish the upper bound index, defaults to the array length. -- @treturn table a new array local function slice(array, start, finish) return lselect(array, function(index) return (index >= (start or next(array)) and index <= (finish or #array)) end) end --- Returns the first N values in an array. -- @tparam table array an array -- @tparam[opt] number n the number of values to be collected, defaults to 1. -- @treturn table a new array local function first(array, n) local n = n or 1 return slice(array,1, min(n,#array)) end --- Returns the last N values in an array. -- @name last -- @tparam table array an array -- @tparam[opt] number n the number of values to be collected, defaults to the array length. -- @treturn table a new array local function last(array,n) if n and n <= 0 then return end return slice(array,n and #array-min(n-1,#array-1) or 2,#array) end --- Flattens a nested array. Passing `shallow` will only flatten at the first level. -- @name flatten -- @tparam table array an array -- @tparam[opt] boolean shallow specifies the flattening depth -- @treturn table a new array, flattened local function flatten(array, shallow) local shallow = shallow or false local new_flattened local flat = {} for key,value in pairs(array) do if istable(value) then new_flattened = shallow and value or flatten (value) each(new_flattened, function(_,item) flat[#flat+1] = item end) else flat[#flat+1] = value end end return flat end --- Merges values of each of the passed-in arrays in subsets. -- Only values indexed with the same key in the given arrays are merged in the same subset. -- @name zip -- @tparam vararg ... a variable number of array arguments -- @treturn table a new array local function zip(...) local arg = {...} local len = max(map(arg,function(i,v) return #v end)) local ans = {} for i = 1,len do ans[i] = pluck(arg,i) end return ans end --- Clones `array` and appends `other` values. -- @name append -- @tparam table array an array -- @tparam table other an array -- @treturn table a new array local function append(array, other) local t = {} for i,v in ipairs(array) do t[i] = v end for i,v in ipairs(other) do t[#t+1] = v end return t end --- Interleaves arrays. It returns a single array made of values from all -- passed in arrays in their given order, interleaved. -- @name interleave -- @tparam vararg ... a variable list of arrays -- @treturn table a new array -- @see interpose local function interleave(...) return flatten(zip(...)) end --- Produce a flexible list of numbers. If one positive value is passed, will count from 0 to that value, -- with a default step of 1. If two values are passed, will count from the first one to the second one, with the -- same default step of 1. A third passed value will be considered a step value. -- @name range -- @tparam[opt] number from the initial value of the range -- @tparam[optchain] number to the final value of the range -- @tparam[optchain] number step the count step value -- @treturn table a new array of numbers local function range(...) local arg = {...} local start, stop, step if #arg==0 then return {} elseif #arg==1 then _stop,_start,_step = arg[1],0,1 elseif #arg==2 then _start,_stop,_step = arg[1],arg[2],1 elseif #arg == 3 then _start,_stop,_step = arg[1],arg[2],arg[3] end if (step and step==0) then return {} end local ranged = {} local steps = math.max(math.floor((stop-start)/step),0) for i=1,steps do ranged[#ranged+1] = start+step*i end if #ranged>0 then table.insert(ranged,1,start) end return ranged end --- Creates an array list of `n` values, repeated. -- @name rep -- @tparam value value a value to be repeated -- @tparam number n the number of repetitions of the given `value`. -- @treturn table a new array of `n` values local function rep(value, n) local ret = {} for i = 1, n do ret[#ret+1] = value end return ret end --- Reverses values in a given array. The passed-in array should not be sparse. -- @name reverse -- @tparam table array an array -- @treturn table a copy of the given array, reversed local function reverse(array) local larray = {} for i = #array,1,-1 do larray[#larray+1] = array[i] end return larray end -- binary search of sorted array, -- get should get numerical items to compare -- from the table. val is already "got"ten -- returns negative number of last index to the right if unfound, -- and index if found -- from Sedgewick local function bsearch(tbl, val, get) get = get or identity local l = 1 local r = #tbl local index -- get real value repeat index = math.floor((l + r)/2) if val == get(tbl[index]) then return index elseif val < get(tbl[index]) then r = index - 1 else l = index + 1 end until r < l return -r - 1 end --pick a random member of a table of integer indices local function pick(table) return(table[math.random(#table)]) end --shuffle table, from Moses local function shuffle(t, seed) if seed then math.randomseed(seed) end local shuffled = {} comp.each(t, function(index,value) local randPos = math.floor(math.random()*index)+1 shuffled[index] = shuffled[randPos] shuffled[randPos] = value end) return shuffled end -- one time weighting of table in format: -- {{item1, weight1}, {item2, weight2}, etc} -- where weights are positive numbers, defaulting to 1 if absent local function wonce(intable) local sums = {} local sum = 0.0 local add for i=1, #intable do add = intable[i][2] or 1 sum = sum + math.abs(add) sums[i] = sum end sum = math.random()*sum sum = math.abs(bsearch(sums, sum)) return intable[sum][1] end --- Composes functions. Each passed-in function consumes the return value of the function that follows. -- In math terms, composing the functions `f`, `g`, and `h` produces the function `f(g(h(...)))`. -- @name compose -- @tparam vararg ... a variable number of functions -- @treturn function a new function -- @see pipe local function compose(...) local f = reverse {...} return function (...) local temp for i, func in ipairs(f) do temp = temp and func(temp) or func(...) end return temp end end --- Pipes a value through a series of functions. In math terms, -- given some functions `f`, `g`, and `h` in that order, it returns `f(g(h(value)))`. -- @name pipe -- @tparam value value a value -- @tparam vararg ... a variable number of functions -- @treturn value the result of the composition of function calls. -- @see compose local function pipe(value, ...) return compose(...)(value) end --- Wraps `f` inside of the `wrapper` function. It passes `f` as the first argument to `wrapper`. -- This allows the wrapper to execute code before and after `f` runs, -- adjust the arguments, and execute it conditionally. -- @name wrap -- @tparam function f a function to be wrapped, prototyped as `f(...)` -- @tparam function wrapper a wrapper function, prototyped as `wrapper(f,...)` -- @treturn function a new function local function wrap(f, wrapper) return function (...) return wrapper(f,...) end end --- Binds `v` to be the first argument to function `f`. As a result, -- calling `f(...)` will result to `f(v, ...)`. -- @name bind -- @tparam function f a function -- @tparam value v a value -- @treturn function a function -- @see bindn local function bind(f, v) return function (...) return f(v,...) end end --- Binds `...` to be the N-first arguments to function `f`. As a result, -- calling `f(a1, a2, ..., aN)` will result to `f(..., a1, a2, ...,aN)`. -- @name bindn -- @tparam function f a function -- @tparam vararg ... a variable number of arguments -- @treturn function a function -- @see bind local function bindn(f, ...) local iarg = {...} return function (...) return f(unpack(append(iarg,{...}))) end end local function count(t) -- raw count of items in an map-table local i = 0 for k,v in pairs(t) do i = i + 1 end return i end ---------------------------- from abclua: -- return the greatest common divisor of a and b local function gcd(a, b) while a ~= 0 do a,b = (b%a),a end return b end local function copyar(orig) -- copy an array (only integer keys are copied) local copy = {} for i=1,#orig do copy[i] = orig[i] end return copy end local function copytab(orig) -- shallow copy a table (does not copy the contents) local copy = {} for i,v in pairs(orig) do copy[i] = v end return copy end -- copy a table completely (excluding metatables) -- don't copy keys, just values local function deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[orig_key] = deepcopy(orig_value) end else -- number, string, boolean, etc copy = orig end return copy end --function to do something many times local function domult (times, f, ...) for i=1, (times - 1) do f(...) end return f(...) end -- takes an array representation of a function call and calls it: -- {function, arg1, arg2, etc...} local function fcall(intable) local f = intable[1] return f(unpack(intable, 2)) end -- arg is a table, if arg[1] is a function then calls it with fcall -- else, does arg[1][arg[3]] = arg[2] -- if addarg and switch are provided, the arg is inserted -- in the switchth spot. switch can be an array, in which case -- arrays are traversed by index: for instance, a switch value of -- {4, 2, 3} would insert addarg into intable[4][2][3] -- default {2} local function route(intable, addarg, switch) if addarg then switch = switch or 2 if type(switch) == "number" then switch = {switch} end local trav = intable local ltable local lindex for i, v in ipairs(switch) do -- if an index doesn't exist, create it if type(trav) ~= "table" then trav = {} table.insert(ltable, lindex, trav) end ltable = trav lindex = v trav = ltable[lindex] end table.insert(ltable, lindex, addarg) end if isfunction(intable[1]) then return fcall(intable) else intable[1][intable[3]] = intable[2] end end --call all promises or structures for route in a table local function callall (intable) local val for i, v in pairs(intable) do if isfunction(v) then v() elseif istable(v) then route(v) end end end --[[uses fcall on args, but also stores array returns an object with members: call(): call args with fcall setcall(item, index): set an arg at index and call --]] local function storargs(intable) local obj = {type = "stargs", args = intable} obj.call = function() fcall(obj.args) end obj.setcall = function(item, index) args[index] = item obj.call() end return obj end -- cyclic counter maker local function ccount(limit) local count = 1 return function() local ret = count count = count + 1 if count > limit then count = 1 end return ret end end -- http://lua-users.org/wiki/SplitJoin local function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end comp = { log2 = log2, clip = clip, lagrange = lagrange, unexp = unexp, sto = sto, sfrom = sfrom, reflect = reflect, frange = frange, scalef = scalef, each = each, map = map, rmap = rmap, identity = identity, reduce = reduce, count = countn, size = size, reject = reject, select = lselect, pluck = pluck, chunk = chunk, slice = slice, first = first, last = last, flatten = flatten, zip = zip, append = append, interleave = interleave, range = range, rep = rep, reverse = reverse, bsearch = bsearch, compose = compose, pipe = pipe, wrap = wrap, bind = bind, bindn = bindn, isequal = isequal, detect = detect, max = max, min = min, isnot = isnot, isstring = isstring, isfunction = isfunction, isnil = isnil, isnumber = isnumber, isboolean = isboolean, isinteger = isinteger, istable = istable, type = ltype, gcd = gcd, copyar = copyar, copytab = copytab, deepcopy = deepcopy, domult = domult, promise = promise, odds = odds, route = route, pick = pick, shuffle = shuffle, wonce = wonce, fcall = fcall, stargs = storargs, callall = callall, ccount = ccount, split = split } return comp
-- Copyright (c) 2021 Kirazy -- Part of Artisanal Reskins: Bob's Mods -- -- See LICENSE in the project directory for license information. -- Requires local migration = require("__reskins-library__.prototypes.functions.migration") local function on_configuration_changed(data) for _, player in pairs(game.connected_players) do if player.admin then if player.mod_settings["reskins-lib-display-notifications"].value == true then -- Notify of changes when updated in a save we were already present in if data.mod_changes and data.mod_changes["reskins-bobs"] and data.mod_changes["reskins-bobs"].old_version then -- 1.0.7 update if migration.is_version_or_older(data.mod_changes["reskins-bobs"].old_version, "1.0.7") then player.print({"", "[", {"reskins-library.reskins-suite-name"}, "] ", {"reskins-updates.reskins-bobs-1-0-7-update", {"mod-setting-name.reskins-bobs-do-bobelectronics-circuit-style"}}}) end end end end end end script.on_configuration_changed(on_configuration_changed)
#!/usr/local/bin/lua -- -- This is part of the release script. -- -- See release.sh for more explanation. -- deimos = dofile("./deimos.lua") print(deimos.version)
;; [Write]
workspace "ace" configurations { "Debug", "Release" } platforms { "x64", "x86" } startproject "example-app" filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On" filter { "platforms:x86" } architecture "x86" filter { "platforms:x64" } architecture "x86_64" filter{} defines{ "PLATFORM_DESKTOP", "GRAPHICS_API_OPENGL_21" } project "raylib" filter "configurations:Debug OR Release" kind "StaticLib" filter "action:vs*" defines{ "_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS", "_WIN32" } links { "winmm" } filter "action:gmake*" links { "pthread", "GL", "m", "dl", "rt", "X11" } filter{} language "C++" targetdir "Addons/raylib/build/%{cfg.buildcfg}/%{cfg.platform}" cppdialect "C++17" files { "Addons/raylib/src/*.h", "Addons/raylib/src/*.c" } vpaths { ["Header Files"] = { "Addons/raylib/src/**.h" }, ["Source Files/*"] = { "Addons/raylib/src/**.c" }, } includedirs { "Addons/raylib/src", "Addons/raylib/src/external/glfw/include" } project "ace" filter "configurations:Debug OR Release" kind "StaticLib" filter "action:gmake*" links { "pthread", "GL", "m", "dl", "rt", "X11" } filter{} language "C++" targetdir "build/%{cfg.buildcfg}/%{cfg.platform}" cppdialect "C++17" files { "src/**.h", "src/**.c", "src/**.cpp", "addons/zstd/lib/**.h", "addons/zstd/lib/**.c", "addons/zstd/programs/util.*", "addons/zstd/programs/timefn.*", "addons/zstd/programs/platform.*", "addons/zstd/lib/common/*.*", "addons/md5/*.*" } removefiles { "addons/zstd/programs/dibio.*" } vpaths { ["Header Files"] = { "**.h" }, ["Source Files/*"] = { "**.c", "**.cpp" }, } includedirs { "addons/zstd/lib", "addons/zstd/programs", "addons/raylib/src", "addons/md5" } project "example-app" kind "ConsoleApp" language "C++" targetdir "bin/%{cfg.buildcfg}/%{cfg.platform}" cppdialect "C++17" -- Files included in the solution files { "example/**.c", "example/**.cpp", "example/**.h" } vpaths { ["Header Files"] = { "**.h" }, ["Source Files"] = { "**.c", "**.cpp" }, } links { "raylib", "ace" } -- Additional include >>directories<< - easier access! includedirs { "addons/zstd/lib", "addons/zstd/programs", "addons/raylib/src", "src" } defines{ "PLATFORM_DESKTOP", "GRAPHICS_API_OPENGL_21" } filter "action:vs*" defines{ "_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS", "_WIN32" } dependson { "raylib", "ace" } links { "raylib.lib", "winmm", "kernel32", "ace.lib" } libdirs { "addons/raylib/build/%{cfg.buildcfg}/%{cfg.platform}", "build/%{cfg.buildcfg}/%{cfg.platform}" } filter "action:gmake*" links { "pthread", "GL", "m", "dl", "rt", "X11" }
#!/usr/local/bin/lua io.output("simple-io.out") msg = [[ 我爱中国 黄土高坡 ]] io.write(msg)
package.path = './?.lua;./scripts/?.lua;' -- could add .. package.path package.cpath = './?.dll;./scripts/?.dll;' -- could add .. package.cpath --io.write( package.path .. '\n\n') --io.write( package.cpath .. '\n\n') --require("mobdebug").start() local defs = require("usb_defs") local stdRequestMod = require("usb_std_request") local descriptorMod = require("usb_descriptor") local format = string.format -- save a bit of typing :) --============================================ function myAdd(a, b) return a+b end --============================================ function getParent(parent) if parent then return getNode(parent) else return nil end end --============================================ function reset_decode(params) local duration = params["duration"] --local idleTicks = params["idleTicks"] local dur, units = duration * 1000/12, "ns" if dur > 1000 then dur = dur/1000; units = "mus" if dur > 1000 then dur = dur/1000; units = "ms" if dur > 1000 then dur = dur/1000; units = "s" end end end local t = {} t[#t + 1] = "S" -- string t[#t + 1] = format("A USB Reset for %d ticks ", duration) t[#t + 1] = format("(%.3f %s).\n\n", dur, units) t[#t + 1] = "The host signals a valid Reset by pulling both USB lines" t[#t + 1] = " (D+ and D-) low for at least 10ms." t[#t + 1] = " Short Resets are invalid and often occur when a device is" t[#t + 1] = " plugged in or powered up." return table.concat(t); end --============================================ function sof_decode(params) --local handle = params["handle"] --local parent = params["parent"] --local frame = params["frame"] --local crc5 = params["crc5"] local crcOK = params["crcOK"] local t = {} t[#t + 1] = "S" -- string t[#t + 1] = "A single SOF (Start Of Frame) packet." if not crcOK then t[#t + 1] = "\n\nCRC is incorrect." end return table.concat(t); end --============================================ function token_decode(params) --local handle = params["handle"] --local parent = params["parent"] local pid = params["pid"] --local addr = params["addr"] --local endp = params["endp"] --local crc5 = params["crc5"] local crcOK = params["crcOK"] local t = {} t[#t + 1] = "S" -- string if pid == defs.PID_SETUP then t[#t + 1] = "A SETUP" elseif pid == defs.PID_IN then t[#t + 1] = "An IN" elseif pid == defs.PID_OUT then t[#t + 1] = "An OUT" else t[#t + 1] = "An unrecognized" end t[#t + 1] = " token packet." if not crcOK then t[#t + 1] = "\n\nCRC is incorrect." end return table.concat(t); end --============================================ function data_decode(params) --local handle = params["handle"] local parent = params["parent"] local pid = params["pid"] local data = params["data"] --local crc16 = params["crc16"] local crcOK = params["crcOK"] local t = {} t[#t + 1] = "S" -- string if pid == defs.PID_DATA0 then t[#t + 1] = "A DATA0" elseif pid == defs.PID_DATA1 then t[#t + 1] = "A DATA1" elseif pid == defs.PID_DATA2 then t[#t + 1] = "A DATA2" elseif pid == defs.PID_MDATA then t[#t + 1] = "An MDATA" else t[#t + 1] = "An unrecognized" end t[#t + 1] = " data packet" if pid == defs.PID_DATA0 then t[#t + 1] = " (data toggle = 0)" elseif pid == defs.PID_DATA1 then t[#t + 1] = " (data toggle = 1)" end t[#t + 1] = ". The raw data in this packet is shown in the Data pane."; if not crcOK then t[#t + 1] = "\n\nCRC is incorrect." end local owner = getParent(parent) if owner and (owner["type"]=="transaction") and (owner["subType"] == "SETUP") then t[#t + 1] = "\nThe packet carries the 8 data bytes for a SETUP transaction" t[#t + 1] = " - click on the transaction to see the data bytes decoded." t[#t + 1] = ";" t[#t + 1] = stdRequestMod.stdRequest(data) end return table.concat(t); end --============================================ function handshake_decode(params) --local handle = params["handle"] --local parent = params["parent"] local pid = params["pid"] local t = {} t[#t + 1] = "S" -- string if pid == defs.PID_ACK then t[#t + 1] = "An ACK" elseif pid == defs.PID_NAK then t[#t + 1] = "A NAK" elseif pid == defs.PID_STALL then t[#t + 1] = "A STALL" elseif pid == defs.PID_NYET then t[#t + 1] = "A NYET" else t[#t + 1] = "An unrecognized" end t[#t + 1] = " handshake packet." return table.concat(t); end --============================================ local function transaxIsAck(transax) if transax and (transax.type == "transaction") then local children = transax["children"] for ix = 1, #children do local child = getNode(children[ix]) if child and (child.type == "handshake") then return child.pid == defs.PID_ACK end end end return false end --============================================ local function transferGetTransax(transfer, subType) if transfer and (transfer.type == "transfer") then local children = transfer["children"] for ix = 1, #children do local child = getNode(children[ix]) if child and (child.type == "transaction") and (child.subType == subType) and transaxIsAck(child) then return child end end end return nil end --============================================ local function transaxGetPacket(transax, packetType) if transax and (transax.type == "transaction") then local children = transax["children"] for ix = 1, #children do local child = getNode(children[ix]) if child and (child.type == packetType) then return child end end end return nil end --============================================ function transaction_decode(params) --local handle = params["handle" ] local parent = params["parent" ] local children = params["children"] local subType = params["subType" ] local t = {} t[#t + 1] = "S" -- string t[#t + 1] = subType .. " transaction\n" t[#t + 1] = ";" if transaxIsAck(params) then if subType == "SETUP" then for ix = 1, #children do local child = getNode(children[ix]) if child and (child.type == 'data') then t[#t + 1] = stdRequestMod.stdRequest(child.data) break end end elseif subType == "IN" then local stringIndex = 0 local setup = transferGetTransax(getParent(parent), "SETUP") local sdata = transaxGetPacket(setup, "data") if sdata and sdata.data and (#sdata.data == 8) then stringIndex = sdata.data[3] end local inData = transaxGetPacket(params, "data") if inData then t[#t + 1] = descriptorMod.descriptorStr(inData.data, stringIndex) end end end return table.concat(t) end --============================================ function transfer_decode(params) --local handle = params["handle" ] --local parent = params["parent" ] --local children = params["children"] local subType = params["subType" ] local t = {} t[#t + 1] = "S" -- string t[#t + 1] = subType .. " transfer\n" t[#t + 1] = ";" if subType ~= "CONTROL" then return table.concat(t) end local stringIndex = 0 local setupTransax = transferGetTransax(params, "SETUP") local setupDataPkt = transaxGetPacket(setupTransax, "data") local d2h = false if setupDataPkt and setupDataPkt.data and (#setupDataPkt.data == 8) then t[#t + 1] = stdRequestMod.stdRequest(setupDataPkt.data) t[#t + 1] = ";" d2h = bit32.btest(setupDataPkt.data[1], 0x80) stringIndex = setupDataPkt.data[3] end if d2h then local inTransax = transferGetTransax(params, "IN") local inDataPkt = transaxGetPacket(inTransax, "data") if inDataPkt then t[#t + 1] = descriptorMod.descriptorStr(inDataPkt.data, stringIndex) t[#t + 1] = ";" end end return table.concat(t) end -- EOF --------------------------------------- --[[ local v = {0x80, 0x06, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00} local s = stdRequestMod.stdRequest(v) print(s) local v2 = {0x12, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, 0x40, 0x81, 0x07, 0x67, 0x55, 0x27, 0x01, 0x01, 0x02, 0x03, 0x01} local s2 = descriptorMod.descriptorStr(v2, 0) print(s2) --]]
local pretty = require 'pl.pretty' local utils = require 'pl.utils' local test = require 'pl.test' local asserteq, assertmatch = test.asserteq, test.assertmatch t1 = { 'one','two','three',{1,2,3}, alpha=1,beta=2,gamma=3,['&']=true,[0]=false, _fred = {true,true}, s = [[ hello dolly you're so fine ]] } s = pretty.write(t1) --,' ',true) t2,err = pretty.read(s) if err then return print(err) end asserteq(t1,t2) res,err = pretty.read [[ { ['function'] = true, ['do'] = true, } ]] assert(res) res,err = pretty.read [[ { ['function'] = true, ['do'] = function() return end } ]] assertmatch(err,'cannot have functions in table definition') res,err = pretty.load([[ -- comments are ok a = 2 bonzo = 'dog' t = {1,2,3} ]]) asserteq(res,{a=2,bonzo='dog',t={1,2,3}}) --- another potential problem is string functions called implicitly as methods-- res,err = pretty.read [[ {s = ('woo'):gsub('w','wwwwww'):gsub('w','wwwwww')} ]] assertmatch(err,utils.lua51 and 'attempt to index a string value' or "attempt to index constant 'woo'") ---- pretty.load has a _paranoid_ option res,err = pretty.load([[ k = 0 for i = 1,1e12 do k = k + 1 end ]],{},true) assertmatch(err,'looping not allowed') -- Check to make sure that no spaces exist when write is told not to local tbl = { "a", 2, "c", false, 23, 453, "poot", 34 } asserteq( pretty.write( tbl, "" ), [[{"a",2,"c",false,23,453,"poot",34}]] ) -- Check that write correctly prevents cycles local t1,t2 = {},{} t1[1] = t1 asserteq( pretty.write(t1,""), [[{<cycle>}]] ) t1[1],t1[2],t2[1] = 42,t2,t1 asserteq( pretty.write(t1,""), [[{42,{<cycle>}}]] ) -- Check false positives in write's cycles prevention t2 = {} t1[1],t1[2] = t2,t2 asserteq( pretty.write(t1,""), [[{{},{}}]] ) function testm(x,s) asserteq(pretty.number(x,'M'),s) end testm(123,'123B') testm(1234,'1.2KiB') testm(10*1024,'10.0KiB') testm(1024*1024,'1.0MiB') function testn(x,s) asserteq(pretty.number(x,'N',2),s) end testn(123,'123') testn(1234,'1.23K') testn(10*1024,'10.24K') testn(1024*1024,'1.05M') testn(1024*1024*1024,'1.07B') function testc(x,s) asserteq(pretty.number(x,'T'),s) end testc(123,'123') testc(1234,'1,234') testc(12345,'12,345') testc(123456,'123,456') testc(1234567,'1,234,567') testc(12345678,'12,345,678') asserteq(pretty.number(1e12,'N'),'1000.0B')
local E, L, V, P, G, _ = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB --NamePlate P['nameplates_v1'] = { ['statusbar'] = 'ElvUI Norm', ['font'] = 'PT Sans Narrow', ['fontSize'] = 11, ['fontOutline'] = 'OUTLINE', ['healthFont'] = 'PT Sans Narrow', ['healthFontSize'] = 11, ['healthFontOutline'] = 'OUTLINE', ['durationPosition'] = 'CENTER', ['stackFont'] = 'PT Sans Narrow', ['stackFontSize'] = 9, ['stackFontOutline'] = 'OUTLINE', ['useTargetScale'] = true, ['targetScale'] = 1.15, ['nonTargetTransparency'] = 0.35, ['motionType'] = 'STACKED', ['displayStyle'] = 'ALL', ['lowHealthThreshold'] = 0.4, ['showFriendlyCombat'] = 'DISABLED', ['showEnemyCombat'] = 'DISABLED', ['hideBlizzardPlates'] = false, ['showNPCTitles'] = true, ['clampToScreen'] = false, ['loadDistance'] = 40, ['targetGlow'] = 'style2', ['glowColor'] = { r = 77/255, g = 179/255, b = 255/255, a = 1 }, ['nameColoredGlow'] = false, ['cutawayHealth'] = false, ['cutawayHealthLength'] = 0.3, ['cutawayHealthFadeOutTime'] = 0.6, ['alwaysShowTargetHealth'] = true, ['questIcon'] = true, ['questIconSize'] = 16, ['questIconText'] = true, ['questIconPosition'] = 'LEFT', --by eui.cc ['questIconXOffset'] = 4,--by eui.cc ['questIconYOffset'] = 0, ['cooldown'] = { ['threshold'] = 4, ['override'] = true, ['reverse'] = false, ['hideBlizzard'] = false, ['expiringColor'] = { r = 1, g = 0, b = 0 }, ['secondsColor'] = { r = 1, g = 1, b = 1 }, ['minutesColor'] = { r = 1, g = 1, b = 1 }, ['hoursColor'] = { r = 1, g = 1, b = 1 }, ['daysColor'] = { r = 1, g = 1, b = 1 }, ['checkSeconds'] = false, ['hhmmColor'] = { r = 1, g = 1, b = 1 }, ['mmssColor'] = { r = 1, g = 1, b = 1 }, ['hhmmThreshold'] = -1, ['mmssThreshold'] = -1, ['fonts'] = { ['enable'] = false, ['font'] = 'PT Sans Narrow', ['fontOutline'] = 'OUTLINE', ['fontSize'] = 10, }, }, ['classbar'] = { ['enable'] = true, ['scale'] = 1, ['attachTo'] = 'TARGET', ['position'] = 'ABOVE' }, ['castColor'] = { r = 1,g = 208/255,b = 0 }, ['castNoInterruptColor'] = { r = 0.78, g = 0.25, b = 0.25 }, ['reactions'] = { ['tapped'] = {r = 0.6, g = 0.6, b = 0.6}, ['good'] = {r = 75/255, g = 175/255, b = 76/255}, ['neutral'] = { r = 218/255, g = 197/255, b = 92/255 }, ['bad'] = { r = 0.78, g = 0.25, b = 0.25 }, ['offline'] = {r = 0.3, g = 0.3, b = 0.3}, }, ['healPrediction'] = { ['personal'] = {r = 0, g = 1, b = 0.5, a = 0.25}, ['others'] = {r = 0, g = 1, b = 0, a = 0.25}, ['absorbs'] = {r = 1, g = 1, b = 0, a = 0.25}, ['healAbsorbs'] = {r = 1, g = 0, b = 0, a = 0.25}, ['overabsorbs'] = {r = 1, g = 1, b = 0, a = 0.25}, ['overhealabsorbs'] = {r = 1, g = 0, b = 0, a = 0.25}, }, ['threat'] = { ['goodColor'] = {r = 75/255, g = 175/255, b = 76/255}, ['badColor'] = {r = 0.78, g = 0.25, b = 0.25}, ['goodTransition'] = { r = 218/255, g = 197/255, b = 92/255 }, ['badTransition'] ={ r = 235/255, g = 163/255, b = 40/255 }, ['beingTankedByTankColor'] = {r =.8, g = 0.1,b = 1}, ['beingTankedByTank'] = true, ['goodScale'] = 0.8, ['badScale'] = 1.2, ['useThreatColor'] = true, }, ['filters'] = { ['Boss'] = { ['triggers'] = { ['enable'] = false, }, }, }, ['clickableWidth'] = 150, ['clickableHeight'] = 50, ['clickThrough'] = { ['personal'] = false, ['friendly'] = false, ['enemy'] = false, }, ['units'] = { ['PLAYER'] = { ['enable'] = false, ['useStaticPosition'] = false, ['clickthrough'] = false, ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['visibility'] = { ['showAlways'] = false, ['showInCombat'] = true, ['showWithTarget'] = false, ['hideDelay'] = 3, }, ['healthbar'] = { ['enable'] = true, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, ['useClassColor'] = true, }, ['showName'] = false, ['showLevel'] = false, ['powerbar'] = { ['enable'] = true, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = true, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 300, ['priority'] = 'Blacklist,blockNoDuration,Personal,TurtleBuffs,PlayerBuffs' --NamePlate Player Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,blockNoDuration,Personal,Boss,CCDebuffs,RaidDebuffs,Dispellable' --NamePlate Player Debuffs }, }, ['name'] = { ['useClassColor'] = true, }, }, ['HEALER'] = { ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['healthbar'] = { ['enable'] = true, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, ['useClassColor'] = true, }, ['showName'] = true, ['showLevel'] = false, ['powerbar'] = { ['enable'] = true, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = true, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,blockNoDuration,Personal,TurtleBuffs' --NamePlate Healer Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,Dispellable,blockNoDuration,Personal,Boss,CCDebuffs' --NamePlate Healer Debuffs }, }, ['name'] = { ['useClassColor'] = true, }, }, ['FRIENDLY_PLAYER'] = { ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['minions'] = false, ['healthbar'] = { ['enable'] = false, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, ['useClassColor'] = true, }, ['showName'] = true, ['showLevel'] = false, ['powerbar'] = { ['enable'] = false, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['baseHeight'] = 18, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = true, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ["baseHeight"] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,blockNoDuration,Personal,TurtleBuffs' --NamePlate FriendlyPlayer Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,Dispellable,blockNoDuration,Personal,Boss,CCDebuffs' --NamePlate FriendlyPlayer Debuffs }, }, ['name'] = { ['useClassColor'] = true, }, }, ['ENEMY_PLAYER'] = { ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['minions'] = false, ['markHealers'] = true, ['healthbar'] = { ['enable'] = true, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, ['useClassColor'] = true, }, ['showName'] = true, ['showLevel'] = true, ['powerbar'] = { ['enable'] = false, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = true, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 300, ['priority'] = 'Blacklist,Dispellable,PlayerBuffs,TurtleBuffs' --NamePlate EnemyPlayer Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,blockNoDuration,Personal,Boss,CCDebuffs,RaidDebuffs' --NamePlate EnemyPlayer Debuffs }, }, ['name'] = { ['useClassColor'] = true, }, }, ['FRIENDLY_NPC'] = { ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['healthbar'] = { ['enable'] = false, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['showName'] = true, ['showLevel'] = true, ['powerbar'] = { ['enable'] = false, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = false, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,blockNoDuration,Personal,TurtleBuffs' --NamePlate FriendlyNPC Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,Boss,CCDebuffs,RaidDebuffs,Dispellable' --NamePlate FriendlyNPC Debuffs }, }, ['eliteIcon'] = { ['enable'] = false, ['size'] = 20, ['position'] = 'RIGHT', ['xOffset'] = 15, ['yOffset'] = 0, }, }, ['ENEMY_NPC'] = { ['portrait'] = { ['enable'] = false, ['width'] = 30, ['height'] = 24, }, ['minors'] = true, ['healthbar'] = { ['enable'] = true, ['height'] = 10, ['width'] = 150, ['healPrediction'] = true, ['glowStyle'] = 'TARGET_THREAT', ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['showName'] = true, ['showLevel'] = true, ['powerbar'] = { ['enable'] = false, ['hideWhenEmpty'] = false, ['costPrediction'] = true, ['height'] = 8, ['text'] = { ['enable'] = false, ['format'] = 'CURRENT', }, }, ['castbar'] = { ['enable'] = true, ['height'] = 8, ['sourceInterrupt'] = false, ['sourceInterruptClassColor'] = true, ['displayTarget'] = false, ['hideSpellName'] = false, ['hideTime'] = false, ['castTimeFormat'] = 'CURRENT', ['channelTimeFormat'] = 'CURRENT', ['timeToHold'] = 0, ['iconPosition'] = 'RIGHT', }, ['buffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,RaidBuffsElvUI,blockNoDuration,PlayerBuffs,TurtleBuffs,CastByUnit' --NamePlate EnemyNPC Buffs }, }, ['debuffs'] = { ['enable'] = true, ['numAuras'] = 4, ['baseHeight'] = 18, ["widthOverride"] = 0, ['filters'] = { ['minDuration'] = 0, ['maxDuration'] = 0, ['priority'] = 'Blacklist,Personal,CCDebuffs' --NamePlate EnemyNPC Debuffs }, }, ['eliteIcon'] = { ['enable'] = false, ['size'] = 20, ['position'] = 'RIGHT', ['xOffset'] = 15, ['yOffset'] = 0, }, ['detection'] = { ['enable'] = true, }, }, }, }; P['nameplates_v1']["nameplateOverlapH"] = 0.3 P['nameplates_v1']["nameplateOverlapV"] = 0.7 P['nameplates_v1']["font"] = 'EUI' P['nameplates_v1']["durationFont"] = 'EUI' P['nameplates_v1']["stackFont"] = 'EUI' P['nameplates_v1']["motionType"] = 'OVERLAP' P['nameplates_v1']["clampToScreen"] = true P['nameplates_v1']["units"]['PLAYER']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['PLAYER']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['PLAYER']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['PLAYER']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['PLAYER']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['PLAYER']['debuffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['HEALER']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['HEALER']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['HEALER']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['HEALER']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['HEALER']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['HEALER']['debuffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['FRIENDLY_PLAYER']['debuffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['ENEMY_PLAYER']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['ENEMY_PLAYER']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['ENEMY_PLAYER']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['ENEMY_PLAYER']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['ENEMY_PLAYER']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['ENEMY_PLAYER']['debuffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['FRIENDLY_NPC']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['FRIENDLY_NPC']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['FRIENDLY_NPC']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['FRIENDLY_NPC']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['FRIENDLY_NPC']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['FRIENDLY_NPC']['debuffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['ENEMY_NPC']['healthbar']['text']['enable'] = true P['nameplates_v1']["units"]['ENEMY_NPC']['healthbar']['text']['format'] = 'CURRENT_MAX' P['nameplates_v1']["units"]['ENEMY_NPC']['buffs']['numAuras'] = 6 P['nameplates_v1']["units"]['ENEMY_NPC']['buffs']['baseHeight'] = 26 P['nameplates_v1']["units"]['ENEMY_NPC']['debuffs']['numAuras'] = 6 P['nameplates_v1']["units"]['ENEMY_NPC']['debuffs']['baseHeight'] = 26 P['nameplates_v1'].font = "EUI" P['nameplates_v1'].fontSize = 12 P['nameplates_v1'].fontOutline = 'OUTLINE' P['nameplates_v1'].auraTimeOffsetX = 1 P['nameplates_v1'].auraTimeOffsetY = 1 P['nameplates_v1'].auraCountOffsetX = 0 P['nameplates_v1'].auraCountOffsetY = 0 P['nameplates_v1']['targetGlow_y'] = 4; P['nameplates_v1']['targetGlow_x'] = 4; P['nameplates_v1']['targetGlow_y_size'] = 45; P['nameplates_v1']['targetGlow_x_size'] = 45; P['nameplates_v1']['topArrowType'] = 'nameplateTargetIndicator'; P['nameplates_v1']['leftArrowType'] = ''; P['nameplates_v1']['targetIndicator'] = { ['enable'] = false, ['style'] = 'arrow', ['color'] = {r= 1, g = 1, b = 1}, ['width'] = 50, ['height'] = 50, ['yOffset'] = 0, ['xOffset'] = 0 } P['nameplates_v1'].QuestIcon = { ['enable'] = true, ['xOffset'] = 2, ['yOffset'] = 0, ['size'] = 22, } G["profileCopy"]["nameplates_v1"] = { ["general"] = true, ["cooldown"] = true, ["classbar"] = true, ["reactions"] = true, ["healPrediction"] = true, ["threat"] = true, ["units"] = { ["PLAYER"] = true, ["HEALER"] = true, ["FRIENDLY_PLAYER"] = true, ["ENEMY_PLAYER"] = true, ["FRIENDLY_NPC"] = true, ["ENEMY_NPC"] = true, }, } V['nameplates_v1'] = { ['enable'] = false, }
require 'lib.middleclass' require 'TextInput' require "level1" require "level2" require "level3" http = require("socket.http") function love.load() time = 0 startingtime = 60 countdown = startingtime restarttime = 0 score = 0 level = 1 gameOver = false hasMustache = false inputActive = false HighScores = {}; getHighScores(); love.physics.setMeter(64) --the height of a meter our worlds will be 64px objects = {} blockobjects = {} world = level1(level); --initial graphics setup love.graphics.setBackgroundColor(0.1, 0.1, 0.8) love.window.setMode(650, 650) --set the window dimensions to 650 by 650 -- Physics callbacks world:setCallbacks( beginContact, endContact, preSolve, postSolve ) keysicon = love.graphics.newImage( "keys.png" ) adicon = love.graphics.newImage( "ad.png" ) bigMustache = love.graphics.newImage( "Mustache.png" ) smallMustache = love.graphics.newImage( "SmallMustache.png" ) hasMustache = false; -- Sounds bounce = love.audio.newSource("319760__zmobie__basketball-6.wav", "static") tonk = love.audio.newSource("3543__eliasheuninck__tonk3.wav", "static") yeah = love.audio.newSource("437656__dersuperanton__yeah-deep-voice-vocal.wav", "static") newBounce = true gameOver = false -- input state = "none" textbox = TextInput( love.graphics.getWidth()/2 - 150, love.graphics.getHeight()/2 - 150, 11, 300, function () state = "done" end ) love.keyboard.setKeyRepeat(true) -- This is required if you want to hold down keys to spam them -- Font mainFont = love.graphics.newFont(32) smallFont = love.graphics.newFont(24) -- Shader color_shader = love.graphics.newShader([[ vec4 effect ( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { vec4 pixel = Texel(texture, texture_coords ); return vec4(color.r, color.g, color.b, pixel.a); } ]]) gradient_shader = love.graphics.newShader([[ vec4 effect ( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { vec4 pixel = Texel(texture, texture_coords ); float factor = screen_coords.y/love_ScreenSize.y; return vec4(color.r * factor, color.g * factor, color.b * factor, pixel.a); } ]]) glow_shader = love.graphics.newShader([[ extern vec2 size = vec2(170, 85); extern number factor = 0; vec2 clamp(vec2 pos) { number x = pos.x; number y = pos.y; if (x < 0.0) x = 0.0; if (y < 0.0) y = 0.0; if (x > 1.0) x = 1.0; if (y > 1.0) y = 1.0; return vec2(x, y); } vec4 effect ( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { number distance = 1.0; vec4 pixelcolor = Texel(texture, texture_coords ); if (pixelcolor.a == 0) { for (number x = -6.0 ; x <= 6.0; x++) for (number y = -6.0 ; y <= 6.0; y++) { vec4 surrondingcolor = Texel(texture, clamp(vec2(texture_coords.x + x/size.x, texture_coords.y + y/size.y))); if (surrondingcolor.a > 0.0) { number x1 = x/size.x; number y1 = y/size.y; number dist = sqrt( x1*x1 + y1*y1 ) * (size.x / 4); if (dist < distance) { distance = dist; } } } if (distance < 1.0) distance = distance * factor; return vec4(color.r,color.g - distance/2,color.b,1.0 - distance); } else { return Texel(texture, texture_coords );; } } ]]) end function fistLevel() selectlevel = clamp(1, level % 4, 3); if selectlevel == 1 then level1_delete(world); elseif selectlevel == 2 then level2_delete(world) elseif selectlevel == 3 then level3_delete(world) end level = 1 objects = {} blockobjects = {} world = level1(level); score = 0; -- Physics callbacks world:setCallbacks( beginContact, endContact, preSolve, postSolve ) time = 0 startingtime = 60 - level countdown = startingtime restarttime = 0 gameOver = false hasMustache = false state = "none" end function nextLevel() selectlevel = clamp(1, level % 4, 3); if selectlevel == 1 then level1_delete(world); elseif selectlevel == 2 then level2_delete(world) elseif selectlevel == 3 then level3_delete(world) end level = level + 1 objects = {} blockobjects = {} selectlevel = clamp(1, level % 4, 3); if selectlevel == 1 then world = level1(level); elseif selectlevel == 2 then world = level2(level) elseif selectlevel == 3 then world = level3(level) end -- Physics callbacks world:setCallbacks( beginContact, endContact, preSolve, postSolve ) time = 0 startingtime = 60 - level countdown = startingtime restarttime = 0 gameOver = false hasMustache = false end function love.update(dt) time = time + dt; world:update(dt) --this puts the world into motion if state == "input" then textbox:step(dt) return elseif state == "done" then player = textbox.text table.insert(HighScores, {player, score}) table.sort(HighScores, scoresort) state = "highscores" restarttime = time sendHighScore(player, score) getHighScores() elseif state == "highscores" then if (time - restarttime > 3.0) then fistLevel() end return end --here we are going to create some keyboard events if love.keyboard.isDown("right") then --press the right arrow key to push the ball to the right objects.ball.body:applyForce(100000*dt, 0) elseif love.keyboard.isDown("left") then --press the left arrow key to push the ball to the left objects.ball.body:applyForce(-100000*dt, 0) end lastblock = blockobjects[#blockobjects] if lastblock then vx, vy = lastblock.body:getLinearVelocity() --if (vy < -10) then -- falling if love.keyboard.isDown("a") then --press the right arrow key to push the ball to the right lastblock.body:applyAngularImpulse( -20000*dt ) elseif love.keyboard.isDown("d") then --press the left arrow key to push the ball to the left lastblock.body:applyAngularImpulse( 20000*dt ) end lastblock.body:setAngularVelocity(clamp(-100, lastblock.body:getAngularVelocity(), 100)) --end end vx, vy = objects.ball.body:getLinearVelocity() objects.ball.body:setLinearVelocity(clamp(-200, vx, 200), vy); if objects.ball.body:getY() > 650 then GameOver() elseif objects.ball.body:getY() < 80 and objects.ball.body:getX() > 275 and objects.ball.body:getX() < 375 then LevelWon() end if (hasMustache) then glow_shader:send("factor",0.0) else local factor = math.abs(math.cos(time + time * time/(startingtime*2))); --so it keeps going/repeating glow_shader:send("factor",factor) end if gameOver or hasMustache then if (time - restarttime > 3.0) then if gameOver then CheckHighScore() else nextLevel() end end elseif countdown > 0 then countdown = math.ceil(startingtime - time) if countdown == 0 then GameOver() end end end function love.draw() love.graphics.setColor(0.1, 0.1, 0.8) love.graphics.setShader(gradient_shader) love.graphics.rectangle("fill", 0, 0, 650, 650) love.graphics.setShader() love.graphics.setFont(smallFont) love.graphics.setColor(0, 0.7, 0, 1) love.graphics.print("Score: "..score, 10, 10, 0, 1) if (#HighScores) > 1 then love.graphics.print(HighScores[1][1]..": "..HighScores[1][2], 10, 40, 0, 1) end love.graphics.print("Time: "..countdown, 500, 10, 0, 1) love.graphics.print("Level: "..level, 500, 40, 0, 1) love.graphics.setFont(mainFont) if (hasMustache) then love.graphics.setColor(0, 0.5, 0, 1) love.graphics.print("Oh Yeah!", 250, 200, 0, 1) elseif (gameOver) then love.graphics.setColor(0.5, 0, 0, 1) love.graphics.setShader(glow_shader) love.graphics.print("Game Over", 250, 200, 0, 1) love.graphics.setShader() elseif (time < 3.0) then love.graphics.setColor(0, 0.5, 0, (3.0 - time)) love.graphics.print("Get that mustache!", 180, 130, 0, 1) if (level == 1) then love.graphics.setColor(0.5, 0.5, 0.5, (2.0 - time)) love.graphics.draw(adicon, 75, 125) love.graphics.draw(keysicon, 75, 250) end end love.graphics.setLineWidth( 2.0 ) love.graphics.setColor(0.0, 1.0, 0.0) -- set the drawing color to green for the ground love.graphics.polygon("fill", objects.ground.body:getWorldPoints(objects.ground.shape:getPoints())) -- draw a "filled in" polygon using the ground's coordinates love.graphics.setColor(0.0, 1.0, 0.0) -- set the drawing color to green for the landscape love.graphics.polygon("fill", objects.landscape.body:getWorldPoints(objects.landscape.shape:getPoints())) love.graphics.polygon("fill", objects.landscape2.body:getWorldPoints(objects.landscape2.shape:getPoints())) love.graphics.setColor(1.0, 0.5, 0.0) --set the drawing color to orange for the ball love.graphics.circle("fill", objects.ball.body:getX(), objects.ball.body:getY(), objects.ball.shape:getRadius()) love.graphics.setColor(0.0, 1.0, 1.0) -- set the drawing color to cyan for the blocks for k,v in pairs(blockobjects) do love.graphics.polygon("line", v.body:getWorldPoints(v.shape:getPoints())) end if (hasMustache) then love.graphics.setColor(0.5, 0.5, 0.1, 1.0) --love.graphics.setShader(color_shader) glow_shader:send("size", {smallMustache:getDimensions()}) love.graphics.draw(smallMustache, objects.ball.body:getX()-20, objects.ball.body:getY()) --love.graphics.setShader() else love.graphics.setColor(1.0, 0.5, 0.1, 1.0) love.graphics.setShader(glow_shader) glow_shader:send("size", {bigMustache:getDimensions()}) love.graphics.draw(bigMustache, (650-170)/2, 10) love.graphics.setShader() end if state == "input" then textbox:draw() elseif state == "highscores" then love.graphics.setColor(0.3, 0.4, 0.1, 0.9) love.graphics.setShader(gradient_shader) love.graphics.rectangle("fill", 100 , 100 , 450, 400) love.graphics.setShader() texty = 120 love.graphics.printf("Top Scores", 120, texty ,300) texty = texty + 50 for i,v in ipairs(HighScores) do if i < 10 then love.graphics.printf(v[1], 120, texty ,300) love.graphics.printf(v[2], 420, texty ,300) texty = texty + 35 else HighScores[i] = nil end end end end function love.textinput( text ) if state == "input" then textbox:textinput(text) end end function love.keypressed(key) if state == "input" then textbox:keypressed(key) return end if key == 'up' and newBounce then newBounce = false; objects.ball.body:applyLinearImpulse(0, -400) vx, vy = objects.ball.body:getLinearVelocity() objects.ball.body:setLinearVelocity(vx, clamp(-500, vy, -450)); end if key == 'down' or key == 's' then newblock = {} newblock.body = love.physics.newBody(world, objects.ball.body:getX() -50 + love.math.random( ) * 100, 100, "dynamic") rand = love.math.random() if rand > 0.6 then newblock.shape = love.physics.newRectangleShape(0, 0, 150, 25) elseif rand > 0.3 then newblock.shape = love.physics.newRectangleShape(0, 0, 25, 75) else newblock.shape = love.physics.newRectangleShape(0, 0, 50, 50) end newblock.fixture = love.physics.newFixture(newblock.body, newblock.shape, 2 + level) newblock.fixture:setFriction(0.5) newblock.fixture:setRestitution(0.4) table.insert(blockobjects, newblock) end if key == "escape" then love.event.quit() end end function clamp(min, val, max) return math.max(min, math.min(val, max)); end function beginContact(a, b, coll) if (a == objects.ball.fixture or b == objects.ball.fixture) then if (a == objects.mustache.fixture or b == objects.mustache.fixture) then LevelWon() else newBounce = true vx, vy = objects.ball.body:getLinearVelocity() bounce:setVolume(math.sqrt(vy*vy+vx*vx)/500) bounce:play() end else vx1, vy1 = a:getBody():getLinearVelocity() vx2, vy2 = b:getBody():getLinearVelocity() speed1 = math.sqrt(vy1*vy1+vx1*vx1) speed2 = math.sqrt(vy2*vy2+vx2*vx2) tonk:setVolume(math.max(speed1, speed2)/500) tonk:play() end end function GameOver() if gameOver == false and hasMustache == false then gameOver = true restarttime = time end end function LevelWon() if gameOver == false and hasMustache == false then hasMustache = true restarttime = time; score = score + countdown; yeah:play() end end function CheckHighScore() if score > 0 and (#HighScores < 10 or score > HighScores[10][2]) then state = "input" elseif (#HighScores) > 1 then state = "highscores" restarttime = time else fistLevel() end end function scoresort(object1, object2) return object1[2] > object2[2] end function string.explode(str, div) --assert(type(str) == "string" and type(div) == "string", "invalid arguments") local o = {} while true do local pos1,pos2 = str:find(div) if not pos1 then o[#o+1] = str break end o[#o+1],str = str:sub(1,pos1-1),str:sub(pos2+1) end return o end function sendHighScore(player, score) b, c, h = http.request { url = "http://dreamlo.com/lb/NvaMfr7wn0GGV678xG-WUQ2_pjxJv3q0ijo0J8JUC-MA/add/"..player.."/"..score } end function getHighScores() b, c, h = http.request ("http://dreamlo.com/lb/5bf9359bb6397e00e093a29e/pipe/10") lines = string.explode(b, "\n") for i,v in pairs(lines) do tbl = string.explode(v, "|") if (tbl[1] ~= nil and tbl[2] ~= nil) then HighScores[i] = {tbl[1],tonumber(tbl[2])} end end end
MP = {} MP.Config = {} MP.Config.Locales = { ['alreadyRobbed'] = "¡Ya me han robado y ~r~no ~w~me queda dinero!", ['cashrecieved'] = 'Has robado:', ['currency'] = '€', ['no_cops'] = '~r~No ~w~hay suficientes ~b~policías', ['cop_msg'] = 'La cámara de seguridad ha tomado una foto del ladrón', ['kill_msg'] = 'La cámara de seguridad ha tomado una foto del asesino', ['set_waypoint'] = 'Establecer la ruta en el GPS', ['robbery'] = 'Robo en progreso', ['kill'] = 'Asesinato', ['too_far_bag'] = 'Estás demasiado lejos de la bolsa y las ratas te han robado el dinero', ['walked_too_far'] = 'Has salido de la zona del robo' } local city = GetConvar("city", "") if city == "Paleto Bay" then MP.Config.Locations = { ["24/7"] = { [1] = { name = "24/7 Paleto", coords = vector3(1727.57, 6415.1, 34.04), heading = 237.46, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [2] = { name = "LTD Grapeseed", coords = vector3(1696.76, 4923.38, 41.06), heading = 329.61, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [3] = { name = "24/7 Palominio", coords = vector3(2678.39, 3278.73, 54.24), heading = 333.75, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [4] = { name = "24/7 Paleto", coords = vector3(160.21, 6641.65, 30.71), heading = 225.06, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [5] = { name = "Paleto Liquor", coords = vector3(-161.03, 6321.16, 30.59), heading = 316.35, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [6] = { name = "24/7 Great Ocean", coords = vector3(-2539.1, 2314.13, 32.41), heading = 92.61, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, }, ["Bank"] = { [1] = { name = "", coords = vector3(0.0, 0.0, 0.0), reward = 0, time = 0, waitTime = 0, policeRequired = 0, itemsRequired = {} }, }, ["GrandBank"] = { [1] = { name = "", coords = vector3(0.0, 0.0, 0.0), reward = 0, time = 0, waitTime = 0, policeRequired = 0, itemsRequired = {} }, } } elseif city == "Los Santos" then MP.Config.Locations = { ["24/7"] = { [1] = { name = "24/7 Paleto", coords = vector3(-1486.29, -378.02, 39.16), heading = 139.41, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [2] = { name = "LTD Grapeseed", coords = vector3(-1221.97, -908.29, 11.33), heading = 29.16, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [3] = { name = "24/7 Palominio", coords = vector3(-706.13, -913.56, 18.22), heading = 91.18, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [4] = { name = "24/7 Paleto", coords = vector3(-46.63, -1757.85, 28.42), heading = 43.45, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [5] = { name = "Paleto Liquor", coords = vector3(24.48, -1347.24, 28.5), heading = 260.75, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [6] = { name = "24/7 Great Ocean", coords = vector3(1134.16, -982.55, 45.42), heading = 275.62, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [7] = { name = "24/7 Great Ocean", coords = vector3(1164.74, -322.63, 68.21), heading = 102.17, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [8] = { name = "24/7 Great Ocean", coords = vector3(372.49, 326.39, 102.57), heading = 256.84, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [9] = { name = "24/7 Great Ocean", coords = vector3(-2966.41, 390.99, 14.04), heading = 85.62, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, [10] = { name = "24/7 Great Ocean", coords = vector3(2557.2, 380.76, 107.62), heading = 352.01, reward = {2500, 5000}, coolDown = 1800000, policeRequired = 3, robbed = false, robbing = false, }, }, ["Bank"] = { [1] = { name = "", coords = vector3(0.0, 0.0, 0.0), reward = 0, time = 0, waitTime = 0, policeRequired = 0, itemsRequired = {} }, }, ["GrandBank"] = { [1] = { name = "", coords = vector3(0.0, 0.0, 0.0), reward = 0, time = 0, waitTime = 0, policeRequired = 0, itemsRequired = {} }, } } end
local SceneEntityState = require "njli.statemachine.sceneentitystate" local BoardselectSceneEntityState = {} BoardselectSceneEntityState.__index = BoardselectSceneEntityState local json = require('json') setmetatable(BoardselectSceneEntityState, { __index = SceneEntityState, __call = function (cls, ...) local self = setmetatable({}, cls) self:create(...) return self end, }) function BoardselectSceneEntityState:className() return "BoardselectSceneEntityState" end function BoardselectSceneEntityState:class() return self end function BoardselectSceneEntityState:superClass() return SceneEntityState end function BoardselectSceneEntityState:isa(theClass) local b_isa = false local cur_class = theClass:class() while ( nil ~= cur_class ) and ( false == b_isa ) do if cur_class == theClass then b_isa = true else cur_class = cur_class:superClass() end end return b_isa end function BoardselectSceneEntityState:destroy() print("BoardselectSceneEntityState:load()") BoardselectSceneEntityState.__gc(self) SceneEntityState.destroy(self) end function BoardselectSceneEntityState:create(init) SceneEntityState.create(self, init) print("BoardselectSceneEntityState:load()") end function BoardselectSceneEntityState:__gc() end function BoardselectSceneEntityState:__tostring() return json:stringify(self) end function BoardselectSceneEntityState:getSceneState() return SceneEntityState.getSceneState(self) end function BoardselectSceneEntityState:getEntityOwner() return SceneEntityState.getEntityOwner(self) end function BoardselectSceneEntityState:isLoaded() return SceneEntityState.isLoaded(self) end function BoardselectSceneEntityState:load() SceneEntityState.load(self) print("BoardselectSceneEntityState:load()") end function BoardselectSceneEntityState:unLoad() SceneEntityState.unLoad(self) print("BoardselectSceneEntityState:load()") end function BoardselectSceneEntityState:push() SceneEntityState.push(self) end function BoardselectSceneEntityState:isIn() return SceneEntityState.isIn(self) end function BoardselectSceneEntityState:enter() print("BoardselectSceneEntityState:enter()") end function BoardselectSceneEntityState:update(timeStep) print("BoardselectSceneEntityState:update("..timeStep..")") end function BoardselectSceneEntityState:exit() print("BoardselectSceneEntityState:exit()") end function BoardselectSceneEntityState:onMessage(message) print("BoardselectSceneEntityState:onMessage("..tostring(message)..")") end function BoardselectSceneEntityState:touchDown(touches) print("BoardselectSceneEntityState:touchDown("..tostring(touches)..")") end function BoardselectSceneEntityState:touchUp(touches) print("BoardselectSceneEntityState:touchUp("..tostring(touches)..")") end function BoardselectSceneEntityState:touchMove(touches) print("BoardselectSceneEntityState:touchMove("..tostring(touches)..")") end function BoardselectSceneEntityState:touchCancelled(touches) print("BoardselectSceneEntityState:touchCancelled("..tostring(touches)..")") end function BoardselectSceneEntityState:renderHUD() print("BoardselectSceneEntityState:renderHUD()") end function BoardselectSceneEntityState:pause() print("BoardselectSceneEntityState:pause()") end function BoardselectSceneEntityState:unPause() print("BoardselectSceneEntityState:unPause()") end return BoardselectSceneEntityState
-- -- Tencent is pleased to support the open source community by making 蓝鲸智云PaaS平台社区版 (BlueKing PaaS Community -- Edition) available. -- Copyright (C) 2017-2021 THL A29 Limited, a Tencent company. All rights reserved. -- Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://opensource.org/licenses/MIT -- -- Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on -- an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the -- specific language governing permissions and limitations under the License. -- local core = require("apisix.core") local ck = require("resty.cookie") local stringx = require('pl.stringx') local jwt = require("apisix.plugins.bcs-auth.jwt") local bklogin = require("apisix.plugins.bcs-auth.bklogin") local resty_jwt = require("resty.jwt") local ngx_decode_base64 = ngx.decode_base64 local RUN_ON_CE = "ce" -- 表示社区版 local TOKEN_TYPE_APIGW = "apigw" local TOKEN_TYPE_BCS = "bcs" local bcs_token_user_map_cache = core.lrucache.new({ ttl = 300, count = 1000, }) ------------ LoginTicketAuthentication start ------------ local LoginTicketAuthentication = {} -- 获取 cookie 中的用户凭证信息 function LoginTicketAuthentication:fetch_credential(conf, ctx) local cookie, err = ck:new() if not cookie then return nil, err end local bk_ticket, err = cookie:get("bk_ticket") if not bk_ticket then if err and not stringx.startswith(err, "no cookie") then core.log.error("failed to fetch bk_ticket: ", err) end end local bk_uid, err = cookie:get("bk_uid") if not bk_uid then if err and not stringx.startswith(err, "no cookie") then core.log.error("failed to fetch bk_uid: ", err) end end return {user_token = bk_ticket, username = bk_uid} end function LoginTicketAuthentication:injected_user_info(credential, jwt_str, conf, ctx) return {username = credential.username, usertype = "user"} end function LoginTicketAuthentication:get_jwt(credential, conf) return jwt:get_jwt_from_redis(credential, conf, "bcs_auth:session_id:", true, bklogin.get_username_for_ticket) end ------------ LoginTicketAuthentication end ------------ ------------ LoginTokenAuthentication start ------------ local LoginTokenAuthentication = {} -- 获取 cookie 中的用户凭证信息 function LoginTokenAuthentication:fetch_credential(conf, ctx) local cookie, err = ck:new() if not cookie then return nil, err end local bk_token, err = cookie:get("bk_token") if not bk_token then if err and not stringx.startswith(err, "no cookie") then core.log.error("failed to fetch bk_token: ", err) end end return {user_token = bk_token} end function LoginTokenAuthentication:injected_user_info(credential, jwt_str, conf, ctx) return {username = bklogin.get_username_for_token(credential, conf.bk_login_host), usertype = "user"} end function LoginTokenAuthentication:get_jwt(credential, conf) return jwt:get_jwt_from_redis(credential, conf, "bcs_auth:session_id:", true, bklogin.get_username_for_token) end ------------ LoginTokenAuthentication end ------------ ------------ TokenAuthentication start ------------ local TokenAuthentication = {} function TokenAuthentication:fetch_credential(conf, ctx) local auth_header = core.request.header(ctx, "Authorization") if not auth_header then return {user_token = nil} end local m, err = ngx.re.match(auth_header, "Bearer\\s(.+)", "jo") if err then -- error authorization return {user_token = nil} end return {user_token = m[1], token_type = TOKEN_TYPE_BCS} end local function get_username_by_TokenAuthentication_jwt(jwt_str) local jwt_obj = resty_jwt:load_jwt(jwt_str) if not jwt_obj then core.log.error("load jwt from apigw jwt token failed, jwt token:"..jwt_str) return nil, "" end return jwt_obj.payload, nil end function TokenAuthentication:injected_user_info(credential, jwt_str, conf, ctx) local payload = bcs_token_user_map_cache(credential.user_token, nil, get_username_by_TokenAuthentication_jwt, jwt_str) if not payload or not payload.sub_type then core.log.warn("no username can be found for token " .. req.user_token .. ",payload: " .. core.json.encode(payload, true)) end local retV = {} retV["usertype"] = payload.sub_type if payload.username and #payload.username > 0 then retV["username"] = payload.username else retV["username"] = payload.client_id end return retV end function TokenAuthentication:get_jwt(credential, conf) return jwt:get_jwt_from_redis(credential, conf, "bcs_auth:token:", false) end ------------ TokenAuthentication end ------------ ------------ APIGWAuthentication start ------------ local APIGWAuthentication = {} -- 获取 cookie 中的用户凭证信息 function APIGWAuthentication:fetch_credential(conf, ctx) local jwt_str = core.request.header(ctx, "X-Bkapi-JWT") if not jwt_str then return TokenAuthentication:fetch_credential(conf, ctx) end local key = conf.bkapigw_jwt_verify_key local jwt_obj = resty_jwt:load_jwt(jwt_str) if not jwt_obj then core.log.error("load jwt from apigw jwt token failed, jwt token:"..jwt_str) core.response.exit(401, "Bad Bkapi JWT token") end if not key then core.log.error("no verify key for apigw jwt token, jwt token:"..jwt_str) core.response.exit(500, "BCS Auth Plugin Error") end local decode_res = ngx_decode_base64(key) if decode_res ~= nil then key = decode_res end local jwt_obj = resty_jwt:verify_jwt_obj(key, jwt_obj) if not jwt_obj or not jwt_obj.verified or not jwt_obj.valid then core.log.error("verify apigw jwt token failed, jwt token:"..jwt_str) if jwt_obj then core.log.error("verify apigw jwt token failed, reason:"..jwt_obj.reason) end core.response.exit(401, "Bad Bkapi JWT token") end -- situation that anonymous requests from bkapigw will carry a token with all fields unverified, fallback to bcs token auth if jwt_obj.payload.app and not jwt_obj.payload.app.verified and jwt_obj.payload.user and not jwt_obj.payload.user.verified then core.log.warn("Neither app nor user has been verified, jwt obj: " .. core.json.encode(jwt_obj)) return TokenAuthentication:fetch_credential(conf, ctx) end local redis_key = jwt_obj.payload.app.app_code local credential = {token_type = TOKEN_TYPE_APIGW} credential["user_token"] = { bk_app_code = jwt_obj.payload.app.app_code } if jwt_obj.payload.user and jwt_obj.payload.user.verified then credential["user_token"]["username"] = jwt_obj.payload.user.username redis_key = redis_key .. "," .. jwt_obj.payload.user.username end credential["redis_key"] = redis_key core.request.set_header(ctx, "X-Bkapi-JWT", nil) return credential end function APIGWAuthentication.get_userinfo(credential, useless) return credential.user_token end function APIGWAuthentication:injected_user_info(credential, jwt_str, conf, ctx) if credential.token_type == TOKEN_TYPE_BCS then return TokenAuthentication:injected_user_info(credential, jwt_str, conf, ctx) end if credential.user_token.username then return {username = credential.user_token.username, usertype = "user"} end return {username = credential.user_token.bk_app_code, usertype = "bk_app"} end function APIGWAuthentication:get_jwt(credential, conf) if not credential or not credential.user_token then return nil end if credential.token_type == TOKEN_TYPE_BCS then return TokenAuthentication:get_jwt(credential, conf) end return jwt:get_jwt_from_redis(credential, conf, "bcs_auth:apigw:", true, APIGWAuthentication.get_userinfo) end ------------ APIGWAuthentication end ------------ local _M = {} function _M:new(use_login, run_env) local o = {} setmetatable(o, self) self.__index = self if not use_login then self.backend = APIGWAuthentication return o end if run_env == RUN_ON_CE then self.backend = LoginTokenAuthentication else self.backend = LoginTicketAuthentication end return o end function _M:authenticate(conf, ctx) local credential = self.backend:fetch_credential(conf, ctx) if not credential or not credential.user_token then return nil end local jwt_str = self.backend:get_jwt(credential, conf) -- 向上下文注入用户信息 if jwt_str then local userinfo = self.backend:injected_user_info(credential, jwt_str, conf, ctx) if not userinfo then core.log.error("generate userinfo failed with credential " .. core.json.encode(credential) .. ", jwt: " .. jwt_str) return jwt_str end ctx.var["bcs_usertype"] = userinfo.usertype ctx.var["bcs_username"] = userinfo.username core.ctx.register_var("bcs_username", function(ctx) return ctx.var.bcs_username end) core.ctx.register_var("bcs_usertype", function(ctx) return ctx.var.bcs_usertype end) end return jwt_str end return _M
--[[ libFlashTime v0.2 Copyright (c) 2015, GPS_NMEA All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] local FlashTime = {} --FAT形式のファイルアクセス時間を生成する function FlashTime.GetFATtimeFromLocalTime(Year,Month,Day,Hour,min,sec) local Year_bit = bit32.band((Year - 1980),0x7F); local Month_bit = bit32.band(Month,0x0F); local Day_bit = bit32.band(Day,0x3F); local Hour_bit = bit32.band(Hour,0x1F); local min_bit = bit32.band(min,0x3F); local sec_bit = bit32.band(sec/2,0x1F); local YMD_bits = bit32.bor(bit32.lshift(Year_bit,9),bit32.lshift(Month_bit,5),Day_bit); local HMS_bits = bit32.bor(bit32.lshift(Hour_bit,11),bit32.lshift(min_bit,5),sec_bit); return YMD_bits,HMS_bits; end --FAT形式のファイルアクセス時間を分解する function FlashTime.GetLocalTimeFromFATtime(Fat_binary_time) local Year = bit32.band (bit32.rshift(Fat_binary_time, 9+16),0x7F) + 1980; local Month = bit32.band (bit32.rshift(Fat_binary_time, 5+16),0x0F); local Day = bit32.band (bit32.rshift(Fat_binary_time,0+16),0x1F); local Hour = bit32.band (bit32.rshift(Fat_binary_time, 11),0x1F); local min = bit32.band (bit32.rshift(Fat_binary_time, 5),0x3F); local sec = bit32.band (Fat_binary_time,0x1F)*2; --FAT時間は秒数が2秒刻み return Year,Month,Day,Hour,min,sec; end --FlashAirのRTCに登録 function FlashTime.SetTime(Year,Month,Day,Hour,min,sec) local YMD,HMS = FlashTime.GetFATtimeFromLocalTime(Year,Month,Day,Hour,min,sec); fa.SetCurrentTime(YMD,HMS); end --適当なファイルを生成して時間を得る function FlashTime.GetTime() local time_file = io.open("GetFatTimeTemporaryFile","w"); time_file:close(); local now_fat_time = lfs.attributes("GetFatTimeTemporaryFile") local Year,Month,Day,Hour,min,sec = FlashTime.GetLocalTimeFromFATtime(now_fat_time.modification); fa.remove("GetFatTimeTemporaryFile"); return Year,Month,Day,Hour,min,sec; end --時間を日本形式で表示 function FlashTime.ShowTime() Year,Month,Day,Hour,min,sec = FlashTime.GetTime(); print(Year.."年"..Month.."月"..Day.."日"..Hour.."時"..min.."分"..sec.."秒"); end --NICT 国立研究開発法人 情報通信研究機構の日本標準時配信サーバー(HTTP版)を使って時刻合わせする。 function FlashTime.SetNICT() local b,s,h; local i; for i=0,10 do b,s,h = fa.request("http://ntp-a1.nict.go.jp/cgi-bin/time"); if(s == 200)then break; end; sleep(1000); end if(s ~= 200)then return nil; end; local itr = string.gmatch (b,"%g+"); local DOTW= itr(); local str_moth= itr(); local Day= itr(); local hms= itr(); local itr_hms = string.gmatch (hms,"[^:]+"); local Hour = itr_hms(); local min = itr_hms(); local sec = itr_hms(); local Year= itr(); local month_table = {Jan=1,Feb=2,Mar=3,Apr=4,May=5,Jun=6,Jul=7,Aug=8,Sep=9,Oct=10,Nov=11,Dec=12}; local Month = month_table[str_moth]; FlashTime.SetTime(Year,Month,Day,Hour,min,sec); return true; end return FlashTime; --[[ --FlashAirに任意の時刻を設定する FlashTime.SetTime(2009,5,30,8,30,00); FlashTime.ShowTime(); --FlashAirに自動で現在時刻を設定する(要STAモード) FlashTime.SetNICT(); FlashTime.ShowTime(); --ファイルタイムスタンプを生成する fattime,fattime2 = FlashTime.GetFATtimeFromLocalTime(2009,5,30,8,30,00); print(fattime,fattime2); --ファイルタイムスタンプから時刻を得る Year,Month,Day,Hour,min,sec = FlashTime.GetLocalTimeFromFATtime(bit32.bor(bit32.lshift(fattime,16),fattime2)); print(Year.."年"..Month.."月"..Day.."日"..Hour.."時"..min.."分"..sec.."秒"); ]]
-- Script for getting resources from github local args = {...} if #args < 3 or #args > 4 then print("Usage: github <user> <repo> <folder> [branch]") return end local gh_username = args[1] local gh_repo = args[2] local gh_folder = args[3] local gh_branch = nil if args[4] then gh_branch = args[4] end -- Construct url for raw github content local gh_url = nil if gh_branch then gh_url = "https://raw.githubusercontent.com/" .. gh_username .. "/" .. gh_repo .. "/" .. gh_branch .. "/" .. gh_folder .. "/" else gh_url = "https://raw.githubusercontent.com/" .. gh_username .. "/" .. gh_repo .. "/main/" .. gh_folder .. "/" end print("Loading module from: " .. gh_url .. "fetch.lua") -- Download fetch file shell.run("delete fetch.lua") shell.run("wget " .. gh_url .. "fetch.lua" .. " fetch.lua") -- Load module information local fetch = require("fetch") -- Move to the modules specified location shell.run("mkdir " .. gh_folder) shell.run("cd " .. gh_folder) -- Install module files for i = 1, #fetch.files, 1 do shell.run("delete " .. fetch.files[i]) shell.run("wget " .. gh_url .. fetch.files[i] .. " " .. fetch.files[i]) end -- Create aliases for exposed lua files shell.run("cd /") for i = 1, #fetch.exposed, 1 do local cmd = fetch.exposed[i] shell.run("alias " .. cmd .. "/" .. gh_folder .. "/" .. cmd) end -- Install dependencies for i = 1, #fetch.dependencies, 1 do shell.run("/github " .. fetch.dependencies[i]) end
--- -- Premake script-side program entry point. --- _EMPTY = setmetatable({}, { __newindex = function () error('attempted to modify `_EMPTY`') end }) forceRequire('_G') forceRequire('string') forceRequire('table') forceRequire('os') forceRequire('io') local main = require('main') function _premake_main() main.run() end
if wmChat then if IsValid(wmChat.dFrameHtml) then wmChat.dFrameHtml:Remove() end end GM = GM or GAMEMODE local CONFIG = wmChat.config wmChat.dFrameHtml = vgui.Create("DFrame") if !IsValid(wmChat.dFrameHtml) then wmChat.ChatLoaded = false return end wmChat.ChatLoaded = true wmChat.dFrameHtml.Paint = function(self) end wmChat.dFrameHtml:SetTitle("") wmChat.dFrameHtml:SetDraggable(false) wmChat.dFrameHtml:SetDeleteOnClose(false) wmChat.dFrameHtml:ShowCloseButton(false) wmChat.dFrame = vgui.Create("DFrame", wmChat.dFrameHtml) local top = 24 local bottom = 32 local sideThickness = 2 wmChat.dFrame.Paint = function(self, w, h) // The top of the chatbox draw.RoundedBoxEx(4, 0, 0, w, top, Color(50, 50, 50, 255), true, true, false, false) // The bottom of the chatbox draw.RoundedBoxEx(4, 0, h-bottom, w, bottom, Color(80, 80, 80, 220), false, false, true, true) local totalHeightOfChat = h - (top+bottom) // The sides of the chatbox surface.SetDrawColor(Color(80, 80, 80, 220)) surface.DrawRect(0, top, sideThickness, totalHeightOfChat) surface.DrawRect(w-sideThickness, top, sideThickness, totalHeightOfChat) // The body of the chatbox surface.SetDrawColor(Color(80, 80, 80, 150)) surface.DrawRect(sideThickness, top, w - sideThickness*2, totalHeightOfChat) end wmChat.dFrame:SetTitle(CONFIG.ChatBoxTitle) wmChat.dFrame:SetDraggable(false) wmChat.dFrame:SetDeleteOnClose(false) wmChat.dFrame:ShowCloseButton(false) local x, y = chat.GetChatBoxPos() local length, height = chat.GetChatBoxSize() wmChat.dFrame:SetSize(length, height) wmChat.dFrameHtml:SetSize(length, height) wmChat.dFrameHtml:SetPos(x, y) wmChat.dTextEntry = vgui.Create("DTextEntry", wmChat.dFrame) wmChat.dTextEntry:Dock(BOTTOM) wmChat.dTextEntry.OnKeyCodeTyped = function(self, code) if code == KEY_ESCAPE then gui.HideGameUI() wmChat.Close() return true end if code == KEY_FIRST then gui.HideGameUI() end if code == KEY_ENTER then if string.Trim( self:GetText() ) != "" then LocalPlayer():ConCommand("say \""..self:GetText().."\"") end wmChat.Close() return true end end wmChat.dTextEntry.AllowInput = function(self, char) local value = self:GetValue() if #value >= 255 then return true end end wmChat.dTextEntry:SetDrawBackground(false) wmChat.dTextEntry.Paint = function(self, w, h) surface.SetDrawColor(Color(225, 225, 225, 220)) surface.DrawRect(0, 0, w, h) derma.SkinHook( "Paint", "TextEntry", self, w, h ) end wmChat.dHtml = vgui.Create("DHTML", wmChat.dFrameHtml) function wmChat.dHtml:Think() self:MoveToAfter(wmChat.dFrame) end wmChat.dHtml:SetAllowLua(true) wmChat.dHtml:Dock(TOP) wmChat.dHtml:SetSize(length, height-(top+bottom+10)) wmChat.dHtml:OpenURL("asset://garrysmod/lua/wmChat/html/chat.lua") wmChat.chatOpen = false function wmChat.dFrame:Think() wmChat.dFrame:MoveToBefore(wmChat.dHtml) end hook.Add("HUDShouldDraw", "wmOverrideHUD", function( name ) if name == "CHudChat" then return false end end) function wmChat.dFrame:Think() if wmChat.chatOpen then self.fadeVar = Lerp(RealFrameTime() * 30, self.fadeVar or 0, 255) self:SetAlpha(self.fadeVar) else self.fadeVar = Lerp(RealFrameTime() * 30, self.fadeVar or 255, 0) self:SetAlpha(self.fadeVar) end end hook.Add("PlayerBindPress", "wmOverrideChatBind", function(ply, bind, pressed) local bPublic = false if bind != "messagemode" and bind != "messagemode2" then return elseif bind == "messagemode" then bPublic = true end wmChat.Open(tonumber(bPublic)) return true end) function GM:ChatText( index, name, text, type ) local MessageConfig = wmChat.config.ConsoleMessageServer MsgC(MessageConfig.head, MessageConfig.name .. " ", MessageConfig.body, text .. "\n") local ServerMessageMetadata = { ["font-weight"] = "bold", ["color"] = wmChat.config.ServerMessageColor, } chat.AddText(ServerMessageMetadata, text) end
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear, command = helpers.clear, helpers.command local eval = helpers.eval local eq = helpers.eq local exc_exec = helpers.exc_exec describe("'fillchars'", function() local screen before_each(function() clear() screen = Screen.new(25, 5) screen:attach() end) after_each(function() screen:detach() end) local function shouldfail(val,errval) errval = errval or val eq('Vim(set):E474: Invalid argument: fillchars='..errval, exc_exec('set fillchars='..val)) end describe('"eob" flag', function() it("uses '~' by default", function() eq('', eval('&fillchars')) screen:expect([[ ^ | ~ | ~ | ~ | | ]]) end) it('supports whitespace', function() command('set fillchars=eob:\\ ') screen:expect([[ ^ | | | | | ]]) end) it('supports multibyte char', function() command('set fillchars=eob:ñ') screen:expect([[ ^ | ñ | ñ | ñ | | ]]) end) it('handles invalid values', function() shouldfail('eob:') -- empty string shouldfail('eob:馬') -- doublewidth char shouldfail('eob:å̲') -- composing chars shouldfail('eob:xy') -- two ascii chars shouldfail('eob:\255', 'eob:<ff>') -- invalid UTF-8 end) end) end)
#!/usr/bin/env lua local sys = require"sys" local thread = sys.thread thread.init() local NFORKS = 5 local NPHILOSOPHERS = NFORKS local NSPAGHETTI = 3 -- Forks local forks do forks = assert(thread.data_pool()) for i = 1, NFORKS do forks:put(1) end end -- Philosophers do local n = NPHILOSOPHERS local rand = assert(sys.random()) local function philosopher(num) print(num, "begin") for i = 1, NSPAGHETTI do forks:get() if forks:get(0) then print(num, "eat") forks:put(1) else print(num, "skip") end forks:put(1) thread.sleep(rand(10)) end print(num, "end.") n = n - 1 if n == 0 then print"The End." end end for i = 1, NPHILOSOPHERS do assert(thread.run(philosopher, i)) end end assert(thread.self():wait())
-- KEYS[1]: full path of entry local fullpath = KEYS[1] -- KEYS[2]: full path of entry local fullpath_list_key = KEYS[2] -- KEYS[3]: dir of the entry local dir_list_key = KEYS[3] -- ARGV[1]: isSuperLargeDirectory local isSuperLargeDirectory = ARGV[1] == "1" -- ARGV[2]: name of the entry local name = ARGV[2] redis.call("DEL", fullpath, fullpath_list_key) if not isSuperLargeDirectory and name ~= "" then redis.call("ZREM", dir_list_key, name) end return 0
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local f = io.open(arg[1]) local unigram repeat local line = f:read('*line') local n = tonumber(line:match('ngram%s+1%=(%S+)')) if n then unigram = n io.stderr:write('#unigram ' .. unigram .. '\n') io.stderr:flush() end if line:match('\\1%-grams%:') then break end until not line local words = {} for i=1,unigram do local line = f:read('*line') local word = line:match('%S+%s+(%S+)') if words[word] then error('ouch') end if not word:match('<') then words[word] = true end end local sortedwords = {} for word, _ in pairs(words) do table.insert(sortedwords, word) end table.sort( sortedwords, function(a, b) return a < b end ) for _, word in ipairs(sortedwords) do print(word) end
local json = config.json return { handler = function(context) pcall(function() context.input = json.decode(context.request.body) end) end, options = { predicate = function(context) if config.default then return true end local content = context.request.headers["content-type"] if context.request.body then if content then return content:find("application/json") else return true end end return false end } }
local disable = function() cancelEvent() end local pickupsDisabled = false addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), function() for i,player in ipairs(getElementsByType"player") do spawnPlayer ( player, 2483, -1666, 21, 0, 0, 0, getWorkingDimension() ) end disablePickups(true) end ) addEventHandler ( "onPlayerJoin", getRootElement(), function() if not g_in_test then spawnPlayer ( source, 2483, -1666, 21, 0, 0, 0, getWorkingDimension() ) end end ) function disablePickups(bool) if bool and not pickupsDisabled then pickupsDisabled = true addEventHandler ( "onPickupHit", getRootElement(), disable ) else pickupsDisabled = false removeEventHandler ( "onPickupHit", getRootElement(), disable ) end end
local check = require "../src/check" describe("The check module", function() it("has a check directory predefined on the module", function() local expected = os.getenv("HOME") .. "/.config/check-republic/checks" local actual = check.directory assert.are.equal(expected, actual) end) end)