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local character local game local lib character = { world = nil, alive = true, life_time = 0, life_elapsed = 0, sort = 0, x = 0, y = 0, offset_x = 0, offset_y = 0, source = nil, draw = function(self, event) if (self.alive) then love.graphics.draw(self.source, (game.tile_size * game.scale * self.x + self.offset_x), (game.tile_size * game.scale * self.y + self.offset_y), 0, game.scale, game.scale, 0, 0) end end, tick = function(self, event) self.life_elapsed = self.life_elapsed + event.delta if (self.life_elapsed >= self.life_time) then self.alive = false end end, _new = function(base, new, world, source) new.world = world new.source = source return new end, init = function(self, engine) lib = engine.lib game = lib.tsr.game lib.oop:objectify(self) end } return character
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Patryk Adamowicz <patrykadam.dev@gmail.com> Discord: PatrykAdam#1293 Link do githuba: https://github.com/PatrykAdam/mtarp --]] local doors = {} function loadDoors() local count = 0 local doorsData = exports.sarp_mysql:mysql_result("SELECT * FROM `sarp_doors`") for id, v in ipairs(doorsData) do local door = createMarker( doorsData[id].posX, doorsData[id].posY, doorsData[id].posZ, "corona", 1.0, 0, 255, 0, 0 ) local exit = createMarker( doorsData[id].exitX, doorsData[id].exitY, doorsData[id].exitZ, "corona", 1.0, 255, 255, 255, 0 ) setElementDimension( door, doorsData[id].dimension ) setElementInterior( door, doorsData[id].interior ) setElementDimension( exit, doorsData[id].exitdimension ) setElementInterior( exit, doorsData[id].exitinterior ) setElementData( exit, "type:doors", true ) setElementData( exit, "doors:exit", true ) setElementData( exit, "doors:parent", door) setElementData( door, "type:doors", true ) setElementData( door, "doors:id", doorsData[id].id ) setElementData( door, "doors:name", doorsData[id].name ) setElementData( door, "doors:description", doorsData[id].description ) setElementData( door, "doors:lock", doorsData[id].lock ) setElementData( door, "doors:entry", doorsData[id].entry ) setElementData( door, "doors:posRot", doorsData[id].posRot ) setElementData( door, "doors:exitRot", doorsData[id].exitRot ) setElementData( door, "doors:ownerType", doorsData[id].ownerType ) setElementData( door, "doors:accessGroup", doorsData[id].accessGroup ) setElementData( door, "doors:ownerID", doorsData[id].ownerID ) setElementData( door, "doors:garage", doorsData[id].garage ) setElementData( door, "doors:arrest", doorsData[id].arrest ) setElementData( door, "doors:objects", doorsData[id].objects ) setElementData( door, "doors:equipment", doorsData[id].equipment ) setElementData( door, "doors:parent", exit) local ownerName = false if doorsData[id].ownerType == 1 then local query = exports.sarp_mysql:mysql_result("SELECT `name`, `surname` FROM `sarp_characters` WHERE `player_id` = ?", doorsData[id].ownerID) if not query[1] then ownerName = "Nie przypisano" else ownerName = query[1].name.." "..query[1].surname end elseif doorsData[id].ownerType == 2 then local query = exports.sarp_mysql:mysql_result("SELECT `name`, `type` FROM `sarp_groups` WHERE `id` = ?", doorsData[id].ownerID) if not query[1] then ownerName = "Nie przypisano" else ownerName = query[1].name doorsData[id].subType = query[1].type end else ownerName = "Nie przypisano" end setElementData( door, "doors:ownerName", ownerName) if haveDoorEquipment(id, 1) then setElementData( door, "doors:url", doorsData[id].url ) end end outputDebugString( "Wczytano ".. #doorsData .." drzwi z bazy danych." ) end addEventHandler( "onResourceStart", resourceRoot, loadDoors ) function doorTeleport(playerid) if not exports.sarp_main:isPlayerLogged( playerid ) then return end for i, v in ipairs(getElementsByType( "marker" )) do if getElementData(v, "type:doors") then local dX, dY, dZ = getElementPosition( v ) local parent = getElementData( v, "doors:parent") local eX, eY, eZ = getElementPosition( parent ) if getDistanceBetweenPoints3D( dX, dY, dZ, getElementPosition( playerid ) ) <= 1.0 and getElementDimension( v ) == getElementDimension( playerid ) and getElementInterior( v ) == getElementInterior( playerid ) then if getElementData( v, "doors:lock") == 1 or getElementData( parent, "doors:lock") == 1 then return exports.sarp_notify:addNotify(playerid, "Drzwi w tym budynku są zamknięte.") end if getElementData( playerid, "player:arrestTime") then return exports.sarp_notify:addNotify(playerid, "Przechodzenie przez drzwi wyłączone podczas aresztu.") end if not getElementData( v, "doors:exit") and getElementData( v, "doors:entry") > 0 then local cash = getElementData( playerid, "player:money") if cash < getElementData( v, "doors:entry") then return exports.sarp_notify:addNotify(playerid, "Nie posiadasz wystarczającej ilości gotówki aby wejść do tego budynku.") end exports.sarp_main:givePlayerCash(playerid, -cash) end local vehicle = getPedOccupiedVehicle( playerid ) if vehicle then local driver = getVehicleOccupant(vehicle) if getElementData( v, "doors:garage") == 0 and driver == playerid then return end if driver and driver == playerid then removePedFromVehicle( playerid ) setElementPosition( vehicle, eX, eY, eZ + 1) setElementDimension( vehicle, getElementDimension( parent ) ) setElementInterior( vehicle, getElementInterior( parent ) ) warpPedIntoVehicle( playerid, vehicle ) end end setElementPosition( playerid, eX, eY, eZ ) setElementDimension( playerid, getElementDimension( parent ) ) setElementInterior( playerid, getElementInterior( parent ) ) if not getElementData( v, "doors:exit") then setElementData( playerid, "player:door", v ) if haveDoorEquipment(getElementData( v, "doors:id"), 1) and getElementData( v, "doors:url") then triggerClientEvent( playerid, "doorSound", playerid, getElementData( v, "doors:url") ) end else setElementData( playerid, "player:door", false) triggerClientEvent( playerid, "doorSoundOff", root ) end triggerEvent( "objects:load", root, playerid, getElementDimension( parent ), getElementInterior( parent ) ) return true end end end end addEventHandler( "onPlayerJoin", root, function () bindKey(source, "E", "down", doorTeleport) end) addEventHandler( "onResourceStart", resourceRoot, function () for i, v in ipairs(getElementsByType( "player" )) do unbindKey( v, "E", "both" ) bindKey(v, "E", "down", doorTeleport) end end) addEventHandler( "onResourceStop", resourceRoot, function () for i, v in ipairs(getElementsByType( "player" )) do unbindKey(v, "E", "down", doorTeleport) end end)
Menu = {} --[[ Functions: Menu ]]-- function Menu:Init() self.isLoaded = true self:Invoke(false, "loadConfig", { effects = Config.Effects, bones = Config.Bones, }) end function Menu:Invoke(target, method, ...) SendNUIMessage({ invoke = { target = target, method = method, args = {...}, } }) end function Menu:Focus() if GetGameTimer() - (self.lastFocus or 0) < 20 then return end self.lastFocus = GetGameTimer() self:Invoke("main", "focus", 1000, 8000) end --[[ Events ]]-- AddEventHandler("interact:onNavigate_healthStatus", function() Menu:Focus() end) --[[ Commands ]]-- exports.chat:RegisterCommand("status", function() Menu:Focus() end, { description = "Show your health buddy for a few seconds!", })
-------------------------------- -- @module sp -------------------------------------------------------- -- the sp Skeleton -- @field [parent=#sp] Skeleton#Skeleton Skeleton preloaded module -------------------------------------------------------- -- the sp SkeletonAnimation -- @field [parent=#sp] SkeletonAnimation#SkeletonAnimation SkeletonAnimation preloaded module return nil
local Buffer = require("lib/buffer") local BackWord = require("lib/motions/back_word") describe("BackWord", function() it("has a name", function() assert.are.equals("back_word", BackWord:new().name) end) describe("#getRange", function() it("handles simple words", function() local buffer = Buffer:new() buffer:setValue("cat dog mouse") buffer:setSelectionRange(3, 0) local backWord = BackWord:new() assert.are.same( { start = 0, finish = 3, mode = "exclusive", direction = "characterwise" }, backWord:getRange(buffer) ) end) it("handles starting on the next word", function() local buffer = Buffer:new() buffer:setValue("cat dog mouse") -- cat dog (m)ouse buffer:setSelectionRange(8, 0) local backWord = BackWord:new() local result = backWord:getRange(buffer) assert.are.same( { start = 4, -- cat (d)og mouse finish = 8, mode = "exclusive", direction = "characterwise" }, result ) end) it("crosses the new line boundary", function() local buffer = Buffer:new() buffer:setValue("ab cd\n ef") buffer:setSelectionRange(8, 0) -- (e)f local backWord = BackWord:new() assert.are.same( { start = 3, finish = 8, mode = "exclusive", direction = "characterwise" }, backWord:getRange(buffer) ) end) it("handles punctuation stops", function() local buffer = Buffer:new() buffer:setValue("www.test.com") buffer:setSelectionRange(11, 0) -- .co(m) local backWord = BackWord:new() assert.are.same( { start = 9, finish = 11, mode = "exclusive", direction = "characterwise" }, backWord:getRange(buffer) ) end) it("handles jumping across punctuation sequences", function() local buffer = Buffer:new() buffer:setValue("www.test..com") buffer:setSelectionRange(10, 0) -- ..(c)om local backWord = BackWord:new() assert.are.same( { start = 8, finish = 10, mode = "exclusive", direction = "characterwise" }, backWord:getRange(buffer) ) end) it("handles jumping from punctuation thru words", function() local buffer = Buffer:new() buffer:setValue("www.test.com") buffer:setSelectionRange(8, 0) -- www.test(.)com local backWord = BackWord:new() assert.are.same( { start = 4, finish = 8, mode = "exclusive", direction = "characterwise" }, backWord:getRange(buffer) ) end) end) end)
require 'dp' --[[parse command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('PostgreSQL MLP Training/Optimization') cmd:text('Example:') cmd:text('$> th pgnn.lua --collection "MnistMLP1" --batchSize 128 --momentum 0.5') cmd:text('$> th pgnn.lua --collection "Mnist-MLP-baseline1" --batchSize 128 --learningRate 0.1 --momentum 0.995 --modelWidth 1024 --widthScales "{1,0.37109375,0.043945312}" --modelDept 4 --progress') cmd:text('Options:') cmd:option('--learningRate', 0.1, 'learning rate at t=0') cmd:option('--decayPoints', '{400,600,700}', 'epochs at which learning rate is decayed') cmd:option('--decayFactor', 0.1, 'factor by which learning rate is decayed at each point') cmd:option('--linearDecay', false, 'linear decay from first to second from second to third point, etc') cmd:option('--maxOutNorm', 1, 'max norm each layers output neuron weights') cmd:option('--maxNormPeriod', 2, 'Applies MaxNorm Visitor every maxNormPeriod batches') cmd:option('--weightDecay', 0, 'weight decay factor') cmd:option('--momentum', 0, 'momentum') cmd:option('--nesterov', false, 'use nesterov momentum') cmd:option('--modelWidth', 1024, 'width of the model in hidden neurons') cmd:option('--widthScales', '{1,1,1}', 'scales the width of different layers') cmd:option('--modelDept', 2, 'number of Neural layers (affine transform followed by transfer function) to use') cmd:option('--activation', 'Tanh', 'activation function') cmd:option('--batchSize', 128, 'number of examples per batch') cmd:option('--type', 'double', 'type: double | float | cuda') cmd:option('--useDevice', 1, 'sets the device (GPU) to use') cmd:option('--maxEpoch', 2000, 'maximum number of epochs to run') cmd:option('--maxTries', 200, 'maximum number of epochs to try to find a better local minima for early-stopping') cmd:option('--dropoutProbs', '{0}', 'probability of dropout on inputs to each layer') cmd:option('--datasource', 'Mnist', 'datasource to use : Mnist | NotMnist | Cifar10') cmd:option('--zca_gcn', false, 'apply GCN followed by ZCA input preprocessing') cmd:option('--standardize', false, 'apply Standardize input preprocessing') cmd:option('--lecunLCN', false, 'apply LeCunLCN preprocessing to datasource inputs') cmd:option('--collection', 'MLP-1', 'identifies a collection of related experiments') cmd:option('--validRatio', 1/6, 'proportion of train set used for cross-validation') cmd:option('--progress', false, 'display progress bar') cmd:option('--pg', false, 'use postgresql') cmd:option('--minAccuracy', 0.1, 'minimum accuracy that must be maintained after 10 epochs') cmd:option('--accUpdate', false, 'accumulate updates inplace using accUpdateGradParameters') cmd:text() opt = cmd:parse(arg or {}) if opt.type == 'cuda' then require "cutorch" cutorch.setDevice(opt.useDevice) end --[[ hyperparameter sampling distribution ]]-- local hp = { version = 1, max_tries = opt.maxTries, max_epoch = opt.maxEpoch, model_type = opt.type, datasource = opt.datasource, random_seed = dp.TimeChoose(), batch_size = opt.batchSize, model_dept = opt.modelDept, learning_rate = opt.learningRate, decay_points = table.fromString(opt.decayPoints), decay_factor = opt.decayFactor, linear_decay = opt.linearDecay, max_out_norm = opt.maxOutNorm, max_norm_period = opt.maxNormPeriod, weight_decay = opt.weightDecay, momentum = opt.momentum, nesterov = opt.nesterov, model_width = opt.modelWidth, width_scales = table.fromString(opt.widthScales), activation = opt.activation, dropout_probs = table.fromString(opt.dropoutProbs), valid_ratio = opt.validRatio, collection = opt.collection, progress = opt.progress, zca_gcn = opt.zca_gcn, standardize = opt.standardize, lecunlcn = opt.lecunLCN, max_error = opt.minAccuracy, acc_update = opt.accUpdate } if not opt.pg then local logger = dp.FileLogger() hyperopt = dp.HyperOptimizer{ collection_name=opt.collection, hyperparam_sampler = dp.PriorSampler{--only samples random_seed name='MLP+'..opt.datasource..':user_dist', dist=hp }, experiment_factory = dp.MLPFactory{ logger=logger, save_strategy=dp.SaveToFile() }, datasource_factory=dp.ImageClassFactory(), logger=logger } hyperopt:run() end local pg = dp.Postgres() local logger = dp.PGLogger{pg=pg} hyperopt = dp.PGHyperOptimizer{ collection_name=opt.collection, hyperparam_sampler = dp.PriorSampler{--only samples random_seed name='MLP+'..opt.datasource..':user_dist', dist=hp }, experiment_factory = dp.PGMLPFactory{ logger=logger, pg=pg, save_strategy=dp.PGSaveToFile{pg=pg} }, datasource_factory=dp.ImageClassFactory(), logger=logger } hyperopt:run()
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
_tile = _{ new = function(this, args) merge( this, { id = 1, sprite = 16, x = 1, y = 1 } ) merge(this,args) if this.id == 1 then this.passable = true end end, to_string = function(this) return this.x..", "..this.y..": "..this.id end, draw = function(this) local tx = this.x*tile_size-tile_size local ty = this.y*tile_size-tile_size spr(this.sprite,tx,ty) end }
-- Triangle wave. local SoundUnit = require((...):gsub('[^.]*$', '') .. 'soundunit') local function process (t, v) return math.abs(2 * v) - 1 end return function (t) t = SoundUnit(t) t.process = process return t end
format_version = "3.0" function linearType() return jbox.ui_linear { min=0, max=1, units = { min_text = jbox.ui_text("zero"), max_text = jbox.ui_text("one"), { decimals=2, unit = { template = jbox.ui_text("linear_template") } } } } end function rangeType(n) return jbox.ui_linear { min=0, max=n-1, units = { min_text = jbox.ui_text("linear_template"), max_text = jbox.ui_text("linear_template"), { decimals=0, unit = { template = jbox.ui_text("linear_template") } } } } end function seedType() return jbox.ui_nonlinear { data_to_gui = function(value) return value+1 end, gui_to_data = function(value) return value-1 end, units = { { decimals=0, unit = { template = jbox.ui_text("linear_template") } } } } end function bendRangeType() return jbox.ui_nonlinear { data_to_gui = function(value) return value+1 end, gui_to_data = function(value) return value-1 end, units = { { decimals=0, unit = { template = jbox.ui_text("linear_template") } } } } end local mutateValues = {5,10,25,50,75,100} function mutateRangeType() return jbox.ui_nonlinear { data_to_gui = function(value) return mutateValues[value+1] end, gui_to_data = function(value) for k, v in pairs(mutateValues) do if v==value then return k-1 end end return 0 end, units = { { decimals=0, unit = { template = jbox.ui_text("linear_template") } } } } end function labelType(tags) local items={} for _, value in pairs(tags) do table.insert(items,jbox.ui_text(value)) end return jbox.ui_selector(items) end function append(to,extras) for k,v in pairs(extras) do to[k]=v end return to end local shapeNames = { "normal", "poisson", "triangleDown", "triangleUp", "triangle", "delta", "expHard", "expSoft", "square" } local uiShapeNames={} for _,name in pairs(shapeNames) do table.insert(uiShapeNames,jbox.ui_text(name)) end -- Some range properties PITCH_MIN = 20 PITCH_MAX = 10000 LENGTH_MIN = 1 LENGTH_MAX = 500 LIMITER_MIN = -12 LIMITER_MAX = 0 -- The property tags local SHAPE_TAG = 1 local PITCH_TAG = 2 local LENGTH_TAG = 3 local PAN_TAG = 4 local AMPLITUDE_TAG = 5 local TRIGGER_TAG = 6 local TRIGGER_MODE_TAG = 7 local LIMITER_TAG = 8 local LIMITER_ONOFF_TAG = 9 local LIMITER_HARD_SOFT_TAG = 10 local LFO_FREQUENCY_TAG = 11 local LFO_HOLD_TAG = 12 local LFO_MODULATOR_ONOFF_TAG = 13 local EXT_TRIGGER_THRESHOLD_TAG = 14 local EXT_TRIGGER_DEBOUNCE_TAG = 15 local TRIGGERED_TAG = 20 local Props = { PropertiesTable = { [SHAPE_TAG] = "shape", [PITCH_TAG] = "pitch", [LENGTH_TAG] = "length", [PAN_TAG] = "pan", [AMPLITUDE_TAG] = "amplitude", [TRIGGER_TAG] = "trigger", [TRIGGER_MODE_TAG] = "triggerMode", [LIMITER_TAG] = "limiter", [LIMITER_ONOFF_TAG] = "limiterOnOff", [LIMITER_HARD_SOFT_TAG] = "limiterHardSoft", [LFO_FREQUENCY_TAG] = "vcoFrequency", [LFO_HOLD_TAG] = "vcoHold", [LFO_MODULATOR_ONOFF_TAG] = "vcoModulatorActive", [EXT_TRIGGER_THRESHOLD_TAG] = "externalTriggerThreshold", [EXT_TRIGGER_DEBOUNCE_TAG] = "externalTriggerDebounce" }, name = function(tag) return Props.PropertiesTable[tag] end, path = function(tag) return "/custom_properties" .. Props.name(tag) end } custom_properties = jbox.property_set{ document_owner = { properties = { ["shape"] = jbox.number { default=0, steps=9, ui_name = jbox.ui_text("shape"), property_tag=SHAPE_TAG, ui_type = jbox.ui_selector(uiShapeNames) }, ["pitch"] = jbox.number { default=20, steps = 10001, ui_name = jbox.ui_text("pitch"), property_tag=PITCH_TAG, ui_type = jbox.ui_linear{ min = 0, max = 10000, units = {{ decimals=0, unit = { template = jbox.ui_text("hertz") }}} } }, ["length"] = jbox.number { default=100, steps=500, ui_name = jbox.ui_text("length"), property_tag=LENGTH_TAG, ui_type = jbox.ui_linear{ min=LENGTH_MIN, max=LENGTH_MAX, units = {{ decimals=0, unit = { template = jbox.ui_text("samples" )}}} } }, ["pan"] = jbox.number { default=0.5, ui_name = jbox.ui_text("pan"), property_tag=PAN_TAG, ui_type = jbox.ui_linear{ min = -90, max = 90, units = { min_text=jbox.ui_text("left"), max_text=jbox.ui_text("right"), { decimals=2, unit={ template = jbox.ui_text("degrees") } } } } }, ["amplitude"] = jbox.number { default=1, ui_name = jbox.ui_text("amplitude"), property_tag=AMPLITUDE_TAG, ui_type = jbox.ui_percent{decimals=1} }, ["trigger"] = jbox.number { default=0, steps=2, ui_name = jbox.ui_text("trigger"), property_tag=TRIGGER_TAG, ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) }, ["triggerMode"] = jbox.number { default=0, steps=3, ui_name = jbox.ui_text("trigger"), property_tag=TRIGGER_MODE_TAG, ui_type = labelType({"external","clocked","manual"}) }, ["externalTriggerThreshold"] = jbox.number { default=0.5, ui_name=jbox.ui_text("extTriggerThreshold"), property_tag = EXT_TRIGGER_THRESHOLD_TAG, ui_type = jbox.ui_percent{decimals=2} }, ["externalTriggerDebounce"] = jbox.number { default=1, steps=64, ui_name=jbox.ui_text("extTriggerDebounce"), property_tag = EXT_TRIGGER_DEBOUNCE_TAG, ui_type = jbox.ui_linear{ min=0, max=63, units = {{ decimals=0, unit = { template = jbox.ui_text("samples" )}}} } }, ["limiter"] = jbox.number { default=1, ui_name = jbox.ui_text("limiter"), property_tag=LIMITER_TAG, ui_type = jbox.ui_linear{ min=LIMITER_MIN, max=LIMITER_MAX, units = {{ decimals=1, unit = { template = jbox.ui_text("decibels" )}}} } }, ["limiterOnOff"] = jbox.number { default=1, steps=2, ui_name = jbox.ui_text("limiter"), property_tag=LIMITER_ONOFF_TAG, ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) }, ["limiterHardSoft"] = jbox.number { default=0, steps=2, ui_name = jbox.ui_text("limiter"), property_tag=LIMITER_HARD_SOFT_TAG, ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) }, ["vcoFrequency"] = jbox.number { default=1, steps=7501, ui_name = jbox.ui_text("frequency"), property_tag = LFO_FREQUENCY_TAG, ui_type = jbox.ui_linear{ min = 0, max = 750, units = { { decimals=1, unit={ template = jbox.ui_text("hertz") } } } }}, ["vcoHold"] =jbox.number { default=0, steps=2, ui_name = jbox.ui_text("hold"), property_tag=LFO_HOLD_TAG, ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) } }}, rtc_owner = { properties = { instance = jbox.native_object{}, extEnabled = jbox.boolean { default = false, ui_name = jbox.ui_text("trigger"), ui_type = jbox.ui_selector({jbox.UI_TEXT_OFF,jbox.UI_TEXT_ON}) } } }, rt_owner = { properties = { triggered = jbox.number { default = 0, steps = 2, ui_name = jbox.ui_text("trigger"), property_tag = TRIGGERED_TAG, ui_type = jbox.ui_selector{ jbox.UI_TEXT_OFF, jbox.UI_TEXT_ON } } } } } local midi_cc = {} for tag, name in pairs(Props.PropertiesTable) do midi_cc[101+tag] = "/custom_properties/"..name end midi_implementation_chart = { midi_cc_chart = {} -- midi_cc } function remote(name) return { internal_name = name, short_ui_name = jbox.ui_text(name.."_short"), shortest_ui_name = jbox.ui_text(name.."_shortest") } end remote_implementation_chart = { -- ["/custom_properties/triggerMode"] = remote("triggerMode"), -- ["/custom_properties/trigger"] = remote("trigger"), -- ["/custom_properties/shape"] = remote("shape"), } ui_groups = {} cv_inputs = { externalTrigger = jbox.cv_input{ ui_name = jbox.ui_text("trigger") } } cv_outputs = {} audio_inputs = {} audio_outputs = { audioOutLeft = jbox.audio_output{ ui_name = jbox.ui_text("audioOutput") }, audioOutRight = jbox.audio_output{ ui_name = jbox.ui_text("audioOutput") } } jbox.add_stereo_instrument_routing_hint{ left_output = "/audio_outputs/audioOutLeft", right_output = "/audio_outputs/audioOutRight", } jbox.add_stereo_audio_routing_target{ signal_type = "send", left = "/audio_outputs/audioOutLeft", right = "/audio_outputs/audioOutRight", auto_route_enable = true } jbox.add_stereo_audio_routing_pair{ left = "/audio_outputs/audioOutLeft", right = "/audio_outputs/audioOutRight" }
local g_InitCallbacks = {} local g_PreInitFuncs = {} local _addEventHandler local g_Co, g_CoTicks local g_ScoreBoardRes #DBG_START_PERF = false local function setupDatabase() if (not DbInit()) then return false end if (not Settings.init()) then return false end if (not Updater.run()) then return false end return true end local function cleanUpDatabase() if (not Settings.cleanup_done) then Debug.warn('Cleaning database!') DbQuery('UPDATE '..DbPrefix..'players SET online=0') end Settings.cleanup_done = false end local function LoadCountries() local node = xmlLoadFile('conf/countries.xml') if(not node) then return false end for i, subnode in ipairs(xmlNodeGetChildren(node)) do local code = xmlNodeGetAttribute(subnode, 'code') local name = xmlNodeGetAttribute(subnode, 'name') assert(code and name) code = code:upper() name = upperCaseWords(name:lower()) g_Countries[code] = name end xmlUnloadFile(node) return true end local function LoadLanguages() local node = xmlLoadFile('conf/iso_langs.xml') if(not node) then return false end for i, subnode in ipairs(xmlNodeGetChildren(node)) do local code = xmlNodeGetAttribute(subnode, 'code') local name = xmlNodeGetValue(subnode) assert(code and name) g_IsoLangs[code:upper()] = name end xmlUnloadFile(node) return true end local function setupScoreboard() if (g_ScoreBoardRes:isReady()) then g_ScoreBoardRes:call('scoreboardAddColumn', 'country', g_Root, 50, 'Country', false, 'country_img') if (AvtSetupScoreboard) then AvtSetupScoreboard(g_ScoreBoardRes.res) end if (StSetupScoreboard) then StSetupScoreboard(g_ScoreBoardRes.res) end end end local function initPlayers() for i, playerEl in ipairs (getElementsByType('player')) do if (NbCheckPlayerAndFix) then NbCheckPlayerAndFix(playerEl) end Player.create(playerEl) end local consoles = getElementsByType('console') assert(#consoles == 1) Player.create(consoles[1]) end local function initRountine() table.sort(g_InitCallbacks, function(a, b) return a[2] < b[2] end) local prof = DbgPerf(300) for i, data in ipairs(g_InitCallbacks) do local func = data[1] #if(DBG_START_PERF) then local name = data[3] local prof2 = DbgPerf() func() prof2:cp(name) #else func() #end end prof:cp('init') Debug.info('rafalh script has started!') #if(TEST) then Debug.warn('Script compiled with test support') #end end function continueCoRountine(notFirst) while(getTickCount() - g_CoTicks < 2000 and coroutine.status(g_Co) ~= 'dead') do local success, msg = coroutine.resume(g_Co) if(not success) then Debug.warn('Worker failed: '..msg) if(not notFirst) then cancelEvent() end return false end end if(coroutine.status(g_Co) ~= 'dead') then if(not notFirst) then Debug.info('Please wait while script is initializing...') else Debug.info('Still working... Please wait.') end g_CoTicks = getTickCount() setTimer(continueCoRountine, 50, 1, true) end return true end local function init() -- Init random generator math.randomseed(getTickCount()) -- Create a unique element used for verification createElement('TXC413b9d90', 'TXC413b9d90') -- Enable addEventHandler function addEventHandler = _addEventHandler -- Start initialization in thread in case it gets long to start -- (for example database upgrade has to be done) g_Co = coroutine.create(initRountine) g_CoTicks = getTickCount() continueCoRountine() end function addInitFunc(func, prio) assert(func) #if(DBG_START_PERF) then local name = Debug.getStackTrace(1, 1)[1] table.insert(g_InitCallbacks, {func, prio or 0, name}) #else table.insert(g_InitCallbacks, {func, prio or 0}) #end end addEventHandler('onResourceStart', resourceRoot, init) -- Disable addEventHandler for loading _addEventHandler = addEventHandler function addEventHandler(...) Debug.warn('addEventHandler is not recommended at startup! Use addInitFunc instead.') Debug.printStackTrace() return _addEventHandler(...) end addInitFunc(setupDatabase, -195) addInitFunc(cleanUpDatabase, -190) addInitFunc(initPlayers, -100) addInitFunc(LoadCountries, -10) addInitFunc(LoadLanguages, -10) addInitFunc(function() g_ScoreBoardRes = Resource('scoreboard') setupScoreboard() g_ScoreBoardRes:addReadyHandler(function() setTimer(setupScoreboard, 1000, 1) end) end)
--[[ You can modify speeds via the main folder in this template. ]] local containerFolder = script.parent.parent local function CanRun() -- any condition you want (stamina checking etc) return true end local function UpdateWalkSpeed(player, states) local prefix = states.Crouched and "Crouch" or "" local speedType = states.Running and "Run" or "Walk" if speedType == "Run" then if not CanRun() then speedType = "Walk" end end local speed = containerFolder:GetCustomProperty(prefix..speedType.."Speed") if states.Slow then speed = speed * containerFolder:GetCustomProperty("SlowWalkModifier") end player.maxWalkSpeed = speed player.maxSwimSpeed = speed end Events.ConnectForPlayer("changeMovementType", UpdateWalkSpeed)
PLUGIN.commands = {} local times = { {1,"1 Год","1г"}, {2,"1 Месяц","1м"}, {3,"1 Неделя","1н"}, {4,"1 День","1д"}, {5,"30 Минут","30м"}, {6,"1 Минута","1м"}, } local reasons = { "Неуважение администрации.", "Некорректный RolePlay.", "Метагейм.", "Пауэргейм.", "Неуважительный RP.", "Нечестная игра.", "Нарушение авторских прав.", "Пошел нахуй.", } function PLUGIN:GetTimeByString(data) if (!data) then return 0 end data = string.lower(data) local time = 0 for i = 1, 5 do local info = self.timeData[i] data = string.gsub(data, "(%d+)"..info[1], function(match) local amount = tonumber(match) if (amount) then time = time + (amount * info[2]) end return "" end) end local seconds = tonumber(string.match(data, "(%d+)")) or 0 time = time + seconds return math.max(time, 0) end function PLUGIN:CreateCommand(data, command) if (!data or !command) then return end local callback = data.onRun local group = data.group local syntax = data.syntax or "[none]" local hasTarget = data.hasTarget local allowDead = data.allowDead if (hasTarget == nil) then hasTarget = true end if (allowDead == nil) then allowDead = true end data.onMenu = data.onMenu or function( menu, icon, client, command ) menu:AddOption(client:Name(), function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'"' ) end):SetImage(icon)--nut.schema.Call("GetUserIcon", client) or icon) end self.commands[command] = data nut.command.add(command, { syntax = "<string target> "..syntax, allowDead = allowDead, hasPermission = function(client) return self:IsAllowed(client, group) end, silent = (data.silent or false), onRun = function(client, arguments) local target if (hasTarget) then target = nut.command.findPlayer(client, arguments[1]) if (!IsValid(target)) then return end end if (IsValid(target) and !self:IsAllowed(client, target)) then client:notify("Цель выше Вас по рангу.") return end if (hasTarget) then table.remove(arguments, 1) end callback(client, arguments, target) end }) end local PLUGIN = PLUGIN PLUGIN:CreateCommand({ text = "Создать Ранг", desc = "Создать новый ранг." , group = "owner", syntax = "<string name> [number immunity]", hasTarget = false, onMenu = function( menu, icon, client, command ) end, onRun = function(client, arguments) local name = arguments[1] local immunity = tonumber(arguments[2] or "0") or 0 if (!name) then client:notify("Вы не привели название группы.") return end name = string.lower(name) PLUGIN:CreateRank(name, immunity) client:notify(client:Name().." создал ранг '"..name.."' с иммунитетом "..immunity..".") end }, "newrank") PLUGIN:CreateCommand({ text = "Удалить ранг", desc = "Удалить существующий ранг." , group = "owner", syntax = "<string name>", hasTarget = false, onMenu = function( menu, icon, client, command ) end, onRun = function(client, arguments) local name = arguments[1] if (!name) then client:notify("Вы должны привести ранг.") return end name = string.lower(name) local removed, realName = PLUGIN:RemoveRank(name) if (removed) then client:notify(client:Name().." удалил ранг '"..realName.."'.") else client:notify("Этот ранг не существует.", client) end end }, "delrank") PLUGIN:CreateCommand({ text = "Толкнуть игрока", desc = "Толкнуть игрока с заданными силой и уроном." , group = "operator", syntax = "[number force]", onRun = function(client, arguments, target) local power = math.Clamp(tonumber(arguments[1] or "128"), 0, 1000) local direction = VectorRand() * power direction.z = math.max(power, 128) target:SetGroundEntity(NULL) target:SetVelocity(direction) target:EmitSound("physics/body/body_medium_impact_hard"..math.random(1, 6)..".wav") target:ViewPunch(direction:Angle() * (power / 10000)) client:notify(client:Name().." толкнул "..target:Name().." с силой "..power..".") end }, "slap") PLUGIN:CreateCommand({ text = "Убить игрока", desc = "Убить игрока именем Модератора.", group = "operator", onRun = function(client, arguments, target) target:Kill() client:notify(client:Name().." убил "..target:Name()..".") end }, "slay") PLUGIN:CreateCommand({ text = "Заморозить игрока", desc = "Игрок теряет контроль над персонажем.", group = "operator", onRun = function(client, arguments, target) target:Lock() client:notify(client:Name().." заморозил "..target:Name()..".") end }, "freeze") PLUGIN:CreateCommand({ text = "Разморозить игрока", desc = "Возвращает игроку контроль над персонажем.", group = "operator", onRun = function(client, arguments, target) target:UnLock() client:notify(client:Name().." разморозил "..target:Name()..".") end }, "unfreeze") PLUGIN:CreateCommand({ text = "Поджечь игрока", desc = "Игрок воспламеняется.", group = "admin", syntax = "[number time]", onRun = function(client, arguments, target) local time = math.max(tonumber(arguments[1] or "5"), 1) target:Ignite(time) client:notify(client:Name().." поджег "..target:Name().." на "..time.." секунд.") end }, "ignite") PLUGIN:CreateCommand({ text = "Потушить игрока", desc = "Потушить огонь на игроке.", group = "admin", syntax = "[number time]", onRun = function(client, arguments, target) target:Extinguish() client:notify(client:Name().." потушил "..target:Name()..".") end }, "unignite") PLUGIN:CreateCommand({ text = "Установить здоровье", desc = "Установить уровень здоровья игрока.", group = "operator", syntax = "[number health]", onMenu = function( menu, icon, client, command ) local submenu = menu:AddSubMenu( client:Name() ) for i = 1, 10 do submenu:AddOption(i*10, function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'" '.. i*10 ) end):SetImage(icon)--nut.schema.Call("GetUserIcon", client) or icon) end end, onRun = function(client, arguments, target) -- No point of 0 HP, might as well just slay. local health = math.max(tonumber(arguments[1] or "100"), 1) target:SetHealth(health) client:notify(client:Name().." установил здоровье "..target:Name().." на "..health..".") end }, "hp") PLUGIN:CreateCommand({ text = "Изъять оружие", desc = "Удалить все оружие игрока.", group = "admin", onRun = function(client, arguments, target) target:StripWeapons() client:notify(client:Name().." удалил оружие "..target:Name()..".") end }, "strip") PLUGIN:CreateCommand({ text = "Выдать стандартное оружие", desc = "Выдать игроку оружие по умолчанию.", group = "admin", onRun = function(client, arguments, target) --target:SetMainBar() target:StripWeapons() client:SetModel(client:getChar():getModel()) target:Give("nut_hands") target:SetWalkSpeed(nut.config.get("walkSpeed")) target:SetRunSpeed(nut.config.get("runSpeed")) target:setWepRaised(false) nut.flag.onSpawn(target) nut.attribs.setup(target) client:notify(client:Name().." выдал оружие по умолчанию "..target:Name()..".") end }, "arm") PLUGIN:CreateCommand({ text = "Установить броню", desc = "Установить уровень брони игрока.", group = "operator", syntax = "[number armor]", onMenu = function( menu, icon, client, command ) local submenu = menu:AddSubMenu( client:Name() ) for i = 1, 10 do submenu:AddOption(i*10, function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'" '.. i*10 ) end):SetImage(icon)--nut.schema.Call("GetUserIcon", client) or icon) end end, onRun = function(client, arguments, target) local armor = math.max(tonumber(arguments[1] or "100"), 0) target:SetArmor(armor) client:notify(client:Name().." установил уровень брони персонажа "..target:Name().." на "..armor..".") end }, "armor") PLUGIN:CreateCommand({ text = "Телепортировать игрока", desc = "Телепортировать игрока А к игроку Б.", group = "admin", syntax = "[bool toAimPos]", onRun = function(client, arguments, target) local position = client:GetEyeTraceNoCursor().HitPos local toAimPos = util.tobool(arguments[1]) if (!toAimPos) then local data = {} data.start = client:GetShootPos() + client:GetAimVector() * 32 data.endpos = client:GetShootPos() + client:GetAimVector() * 72 data.filter = client local trace = util.TraceLine(data) position = trace.HitPos end if (position) then target:SetPos(position) client:notify(client:Name().." телепортировал "..target:Name().." к "..(toAimPos and "к себе" or "его позиции")..".") else client:notify(target:Name().." не может быть телепортирован.") end end }, "tp") PLUGIN:CreateCommand({ text = "Телепортироваться к игроку", desc = "Телепортироваться к игроку.", group = "admin", syntax = "[bool toAimPos]", onRun = function(client, arguments, target) local position = target:GetEyeTraceNoCursor().HitPos local toAimPos = util.tobool(arguments[1]) if (!toAimPos) then local data = {} data.start = target:GetShootPos() + target:GetAimVector() * 32 data.endpos = target:GetShootPos() + target:GetAimVector() * 72 data.filter = target local trace = util.TraceLine(data) position = trace.HitPos end if (position) then client:SetPos(position) client:notify(client:Name().." телепортировался к позиции "..target:Name()".") else client:notify("Позиция для Вас не найдена.", client) end end }, "goto") PLUGIN:CreateCommand({ text = "Отключить игрока", desc = "Отключить игрока от сервера.", group = "admin", syntax = "[string reason]", onMenu = function( menu, icon, client, command ) local submenu = menu:AddSubMenu( client:Name() ) for _, why in pairs( reasons ) do submenu:AddOption(why, function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'" '.. why ) end):SetImage(icon)--nut.schema.Call("GetUserIcon", client) or icon) end end, onRun = function(client, arguments, target) local reason = "без причины" if (#arguments > 0) then reason = table.concat(arguments, " ") end local name = target:Name() target:Kick("Отключен "..client:Name().." ("..client:SteamID()..") по причине: "..reason) client:notify(client:Name().." отключил "..name.." за "..reason..".") end }, "kick") PLUGIN:CreateCommand({ text = "Заблокировать игрока", desc = "Отключить игрока и запретить ему подключаться к серверу.", group = "admin", hasTarget = false, syntax = "[string time] [string reason]", onMenu = function( menu, icon, client, command ) local submenu = menu:AddSubMenu( client:Name() ) for _, why in pairs( reasons ) do local reasonmenu = submenu:AddSubMenu( why ) for _, tdat in SortedPairsByMemberValue( times, 1 ) do reasonmenu:AddOption(tdat[2], function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'" "'.. tdat[3] .. '" "'.. why .. '"' ) end):SetImage(icon)--nut.schema.Call("GetUserIcon", client) or icon) end end end, onRun = function(client, arguments) local target = nut.command.findPlayer(client, arguments[1], true) local targetname if (!target or !target:IsValid()) then if (string.StartWith(arguments[1], "STEAM_0")) then targetname = arguments[1] table.remove(arguments, 1) else client:notify(nut.lang.Get("no_ply")) return end else if (target == client) then client:notify("Вы попытались заблокировать себя. Введите другое имя.") return end targetname = target:Name() table.remove(arguments, 1) end local time = PLUGIN:GetTimeByString(arguments[1]) table.remove(arguments, 1) local reason = "без причины" if (#arguments > 0) then reason = table.concat(arguments, " ") end local timetext if time == 0 then timetext = "перманентно" else timetext = PLUGIN:SecondsToFormattedString(time) end local bantext = Format("%s заблокирован на %s (%s)", targetname, timetext, reason) nut.util.AddLog(bantext, LOG_FILTER_MAJOR) nut.util.Notify(bantext, unpack(player.GetAll())) local steamid if target and target:IsValid() then steamid = target:SteamID() else steamid = targetname end PLUGIN:BanPlayer(steamid, time, reason) end }, "ban") PLUGIN:CreateCommand({ text = "Изменить карту сервера", desc = "Изменить серверную карту.", group = "superadmin", syntax = "<string map> [number time]", hasTarget = false, onMenu = function( menu, icon, client, command ) end, onRun = function(client, arguments) local map = arguments[1] local time = math.Clamp(tonumber(arguments[2] or "5"), 5, 60) if (!map) then client:notify("Вы должны представить карту.") return end map = string.lower(map) if (!file.Exists("maps/"..map..".bsp", "GAME")) then client:notify("Карта недействительна.") return end client:notify(client:Name().." изменил карту на "..map..". Смена карты произойдет через "..time.." секунд.") timer.Create("nut_ChangeMap", time, 1, function() game.ConsoleCommand("changelevel "..map.."\n") end) end }, "map") PLUGIN:CreateCommand({ text = "Разблокировать игрока", desc = "Позволить заблокированному игроку подключаться к серверу.", group = "admin", hasTarget = false, syntax = "<string steamID>", onMenu = function( menu, icon, client, command ) end, onRun = function(client, arguments, target) local steamID = arguments[1] if (!steamID) then client:notify(nut.lang.Get("missing_arg", 1)) return end local result = PLUGIN:UnbanPlayer(steamID) if (result) then local bantext = Format("%s разблокировал %s ", client:Name(), steamID) nut.util.AddLog(bantext, LOG_FILTER_MAJOR) nut.util.Notify(bantext, unpack(player.GetAll())) else client:notify("Блокировка по данному SteamID не найдена.") end end }, "unban") PLUGIN:CreateCommand({ text = "Установить ранг", desc = "Установить ранг игроку.", group = "owner", syntax = "<string name/steamID> [string group]", hasTarget = false, onMenu = function( menu, icon, client, command ) local submenu = menu:AddSubMenu( client:Name() ) for uid, power in pairs( PLUGIN.ranks ) do submenu:AddOption(uid, function() LocalPlayer():ConCommand( 'say /'..command..' "'..client:Name()..'" '.. uid ) end):SetImage(icon)--.schema.Call("GetUserIcon", client) or icon) end end, onRun = function(client, arguments) local steamID = arguments[1] local group = arguments[2] or "user" if (!steamID) then client:notify(L("invalidArg", client, 1)) return end local target -- If a player's name is passed since it is not a valid SteamID. if (!string.find(steamID, "STEAM_0:[01]:[0-9]+")) then target = nut.command.findPlayer(client, steamID) if (!IsValid(target)) then return end steamID = target:SteamID() end PLUGIN:SetUserGroup(steamID, group, target) client:notify(client:Name().." изменил группу "..(IsValid(target) and target:Name() or steamID).." на "..group..".") end }, "rank") if (SERVER) then concommand.Add("nut_setowner", function(client, command, arguments) if (!IsValid(client) or (IsValid(client) and client:IsListenServerHost())) then local steamID = arguments[1] if (!steamID) then print("You did not provide a valid player or SteamID.") return end local target -- If a player's name is passed since it is not a valid SteamID. if (!string.find(steamID, "STEAM_0:[01]:[0-9]+")) then target = nut.util.findPlayer(steamID) if (!IsValid(target)) then print("You did not provide a valid player.") return end steamID = target:SteamID() end PLUGIN:SetUserGroup(steamID, "owner", target) print("You have made "..(IsValid(target) and target:Name() or steamID).." an owner.") if (IsValid(target)) then target:notify("Вы были назначены владельцем сервера.") end else client:ChatPrint("Эту команду нужно вводить в консоль сервера.") end end) end
local ShakeAction = {} function ShakeAction.create(node,call,is) local ts = 1.05 if is then ts = is end local os = node:getScale() local s0 = cc.ScaleTo:create(0.05,os * ts) local s1 = cc.ScaleTo:create(0.1,os) local action if call then action = cc.Sequence:create(s0,s1,cc.CallFunc:create(call)) else action = cc.Sequence:create(s0,s1) end return action end return ShakeAction
function _hack_prime_log() -- this seems to make it update the data much quicker for i=1,GetNumQuestLogEntries()+1 do GetQuestLogTitle(i) QuestieQuest:GetRawLeaderBoardDetails(i) end end --- GLOBAL --- --This is needed for functions around the addon, due to UnitLevel("player") not returning actual level PLAYER_LEVEL_UP unless this is used. QuestieEventHandler = {} qPlayerLevel = -1 __UPDATEFIX_IDX = 1; -- temporary bad fix --- LOCAL --- local QuestWatchTimers = { cancelTimer = nil, repeatTimer = nil } local lastState = {} --False -> true -> nil local playerEntered = false; local hasFirstQLU = false; local questWatchFrames = {} for i = 1, 35 do questWatchFrames[i] = CreateFrame("Frame", "QuestWatchFrame"..i) questWatchFrames[i].questLogIndex = i; questWatchFrames[i].refresh = false; questWatchFrames[i].accept = false; questWatchFrames[i].objectives = {} questWatchFrames[i]:RegisterEvent("QUEST_LOG_UPDATE")--, QUEST_LOG_UPDATE questWatchFrames[i]:SetScript("OnEvent", function(self, event, ...) if (event == "QUEST_LOG_UPDATE") then if(self.refresh) then --Get quest info local QuestInfo = QuestieQuest:GetRawLeaderBoardDetails(self.questLogIndex) --No need to run this unless we have to. if(Questie.db.global.debugEnabled) then Questie:Debug(DEBUG_DEVELOP, event, "Updating index", self.questLogIndex, "Title:", QuestInfo.title, "Id:", QuestInfo.Id) for index, objective in pairs(QuestInfo.Objectives) do Questie:Debug(DEBUG_DEVELOP, "-------->", objective.description); end end --Update the quest C_Timer.After(1, function () QuestieQuest:UpdateQuest(QuestInfo.Id) end) --QuestieQuest:UpdateQuest(QuestInfo.Id); self.refresh = false; end if(self.accept) then local QuestInfo = QuestieQuest:GetRawLeaderBoardDetails(self.questLogIndex) Questie:Debug(DEBUG_DEVELOP, event, "Accepted quest", self.questLogIndex, "Title:", QuestInfo.title, "Id:", QuestInfo.Id) --Accept the quest. QuestieQuest:AcceptQuest(QuestInfo.Id) --Delay the update by 1 second to let everything propagate, should not be needed... C_Timer.After(1, function () Questie:Debug(DEBUG_DEVELOP, event, "Updated quest", self.questLogIndex, "Title:", QuestInfo.title, "Id:", QuestInfo.Id) QuestieQuest:UpdateQuest(QuestInfo.Id) end) -- deferred update (possible desync fix) C_Timer.After(3, function() QuestieQuest:PopulateObjectiveNotes(QuestieDB:GetQuest(QuestInfo.Id)) QuestieQuest:UpdateQuest(QuestInfo.Id) end) self.accept = false; end end end) end function QuestieEventHandler:PLAYER_ENTERING_WORLD() C_Timer.After(4, function() _hack_prime_log() qPlayerLevel = UnitLevel("player") QuestieDB:Initialize() QuestieQuest:Initialize() QuestieQuest:GetAllQuestIdsNoObjectives() QuestieQuest:CalculateAvailableQuests() QuestieQuest:DrawAllAvailableQuests() QuestieNameplate:Initialize(); QuestieTracker:Initialize() Questie:Debug(DEBUG_ELEVATED, "PLAYER_ENTERED_WORLD") playerEntered = true -- manually fire QLU since enter has been delayed past the first QLU if hasFirstQLU then QuestieEventHandler:QUEST_LOG_UPDATE() end end) --[[C_Timer.After(2, function () Questie:Debug(DEBUG_ELEVATED, "Player entered world") QuestieQuest:GetAllQuestIds() end) C_Timer.After(5, function () Questie:Debug(DEBUG_ELEVATED, "Player entered world (deferred update)") QuestieQuest:GetAllQuestIds() end)]]-- -- periodically update the objectives of quests, temporary hold-over until we can properly fix the event based logic --[[Questie:ScheduleRepeatingTimer(function() if (GetNumQuestLogEntries()+1 == __UPDATEFIX_IDX) then __UPDATEFIX_IDX = 1; end title, level, _, isHeader, _, isComplete, _, _questId, _, displayQuestId, _, _, _, _, _, _, _ = GetQuestLogTitle(__UPDATEFIX_IDX) if (not isHeader) and _questId ~= nil and _questId > 0 then QuestieQuest:UpdateQuest(_questId); end __UPDATEFIX_IDX = __UPDATEFIX_IDX + 1 end, 3);]]-- --local Note = QuestieFramePool:GetFrame(); --THIS WILL BE MOVED!!! --Note.data.QuestID = 1337 --Note.data.data..NoteType = NoteType --MiniMapNote or WorldMapNote, Will be moved! --Note.data.IconType = type; --Note.data.questHash = questHash; --Note.data.objectiveid = objectiveid; --HBDPins:AddMinimapIconWorld(Questie, Note, 0, x, y, true) --HBDPins:AddWorldMapIconWorld(Questie, Note, 0, x, y, HBD_PINS_WORLDMAP_SHOW_WORLD) end --Fires when a quest is accepted in anyway. function QuestieEventHandler:QUEST_ACCEPTED(QuestLogIndex, QuestId) Questie:Debug(DEBUG_DEVELOP, "EVENT: QUEST_ACCEPTED", "QLogIndex: "..QuestLogIndex, "QuestID: "..QuestId); _hack_prime_log() --Update the information on next QUEST_LOG_UPDATE questWatchFrames[QuestLogIndex].accept = true; --[[C_Timer.After(2, function () QuestieQuest:AcceptQuest(QuestId) -- is it safe to pass params to virtual functions like this? end) -- this needs to use a repeating timer maybe? Often times when quest is accepted, it has the same trouble as the other events C_Timer.After(5, function() QuestieQuest:UpdateQuest(QuestId); end)]]-- -- Add quest accept journey note. local data = {}; data.Event = "Quest"; data.SubType = "Accept"; data.Quest = QuestId; data.Level = UnitLevel("player"); data.Timestamp = time(); data.Party = {}; if GetHomePartyInfo() then data.Party = {}; local p = {}; for i, v in pairs(GetHomePartyInfo()) do p.Name = v; p.Class,_ ,_ = UnitClass(v); p.Level = UnitLevel(v); table.insert(data.Party, p); end end table.insert(Questie.db.char.journey, data); end --Fires when a quest is removed from the questlog, this includes turning it in! function QuestieEventHandler:QUEST_REMOVED(QuestId) _hack_prime_log() Questie:Debug(DEBUG_DEVELOP, "EVENT: QUEST_REMOVED", QuestId); QuestieQuest:AbandonedQuest(QuestId) -- Abandon Quest added to Journey -- first check to see if the quest has been completed already or not local skipAbandon = false; for i in ipairs(Questie.db.char.journey) do local entry = Questie.db.char.journey[i]; if entry.Event == "Quest" then if entry.Quest == QuestId then if entry.SubType == "Complete" then skipAbandon = true; end end end end if not skipAbandon then local data = {}; data.Event = "Quest"; data.SubType = "Abandon"; data.Quest = QuestId; data.Level = UnitLevel("player"); data.Timestamp = time() data.Party = {}; if GetHomePartyInfo() then local p = {}; for i, v in pairs(GetHomePartyInfo()) do p.Name = v; p.Class, _, _ = UnitClass(v); p.Level = UnitLevel(v); table.insert(data.Party, p); end end table.insert(Questie.db.char.journey, data); end -- deferred update (possible desync fix?) --C_Timer.After(3, function() -- QuestieQuest:GetAllQuestIdsNoObjectives(); -- QuestieQuest:CalculateAvailableQuests(); -- QuestieQuest:DrawAllAvailableQuests(); --end) end --Fires when a quest is turned in. function QuestieEventHandler:QUEST_TURNED_IN(questID, xpReward, moneyReward) _hack_prime_log() Questie:Debug(DEBUG_DEVELOP, "EVENT: QUEST_TURNED_IN", questID, xpReward, moneyReward); QuestieQuest:CompleteQuest(questID) -- deferred update (possible desync fix?) --C_Timer.After(3, function() -- QuestieQuest:GetAllQuestIdsNoObjectives() -- QuestieQuest:CalculateAvailableQuests(); -- QuestieQuest:DrawAllAvailableQuests(); --end) -- Complete Quest added to Journey local data = {}; data.Event = "Quest"; data.SubType = "Complete"; data.Quest = questID; data.Level = UnitLevel("player"); data.Timestamp = time(); data.Party = {}; if GetHomePartyInfo() then local p = {}; for i, v in pairs(GetHomePartyInfo()) do p.Name = v; p.Class, _, _ = UnitClass(v); p.Level = UnitLevel(v); table.insert(data.Party, p); end end table.insert(Questie.db.char.journey, data); end function QuestieEventHandler:QUEST_LOG_UPDATE() Questie:Debug(DEBUG_DEVELOP, "QUEST_LOG_UPDATE") hasFirstQLU = true if(playerEntered)then Questie:Debug(DEBUG_DEVELOP, "---> Player entered world, START.") C_Timer.After(1, function () Questie:Debug(DEBUG_DEVELOP, "---> Player entered world, DONE.") QuestieQuest:GetAllQuestIds() end) playerEntered = nil; end end function QuestieEventHandler:QUEST_WATCH_UPDATE(QuestLogIndex) Questie:Debug(DEBUG_INFO, "QUEST_WATCH_UPDATE", QuestLogIndex) --When a quest gets updated, wait until next QUEST_LOG_UPDATE before updating. questWatchFrames[QuestLogIndex].refresh = true --[[_hack_prime_log() title, level, _, isHeader, _, isComplete, _, questId, _, displayQuestId, _, _, _, _, _, _, _ = GetQuestLogTitle(QuestLogIndex) Questie:Debug(DEBUG_DEVELOP, "EVENT: QUEST_WATCH_UPDATE", "QLogIndex: "..QuestLogIndex, "QuestID: "..questId); --If a timer exists from previous upda if(QuestWatchTimers.cancelTimer) then Questie:CancelTimer(QuestWatchTimers.cancelTimer) QuestWatchTimers.cancelTimer = nil; Questie:Debug(DEBUG_DEVELOP, "[QuestieEventHandler] Cancel timer exists, canceled!") end if(QuestWatchTimers.repeatTimer) then Questie:CancelTimer(QuestWatchTimers.repeatTimer) QuestWatchTimers.repeatTimer = nil; Questie:Debug(DEBUG_DEVELOP, "[QuestieEventHandler] Repeat timer exists, canceled!") end local _QuestLogIndexFinal = tonumber(QuestLogIndex) local _questIdFinal = tonumber(questId); QuestWatchTimers.cancelTimer = Questie:ScheduleTimer(function() if QuestWatchTimers.repeatTimer ~= nil then Questie:CancelTimer(QuestWatchTimers.repeatTimer) QuestWatchTimers.repeatTimer = nil; QuestWatchTimers.cancelTimer = nil; Questie:Debug(DEBUG_DEVELOP, "[QuestieEventHandler] Repeat timer took to long, cancel it!") --if _questIdFinal ~= nil and _questIdFinal > 0 then -- QuestieQuest:UpdateQuest(_questIdFinal); --end end -- always double-update if _questIdFinal ~= nil and _questIdFinal > 0 then QuestieQuest:UpdateQuest(_questIdFinal); end end, 6) C_Timer.After(1, function() -- start repeating after 1 sec, first update was incorrectly being detected as a change because this bug is super annoying QuestWatchTimers.repeatTimer = Questie:ScheduleRepeatingTimer(function() local QuestInfo = QuestieQuest:GetRawLeaderBoardDetails(_QuestLogIndexFinal) if(lastState[QuestInfo.Id] == nil or lastState[QuestInfo.Id].compareString ~= QuestInfo.compareString) then Questie:Debug(DEBUG_DEVELOP, "[QuestieEventHandler] QUEST_WATCH_UPDATE found a change!") lastState[QuestInfo.Id] = QuestInfo; Questie:CancelTimer(QuestWatchTimers.repeatTimer) Questie:CancelTimer(QuestWatchTimers.cancelTimer) QuestWatchTimers.cancelTimer = nil; QuestWatchTimers.repeatTimer = nil; QuestieQuest:UpdateQuest(QuestInfo.Id); end end, 1) end)]]-- end function QuestieEventHandler:QUEST_LOG_CRITERIA_UPDATE(questID, specificTreeID, description, numFulfilled, numRequired) Questie:Debug(DEBUG_DEVELOP, "EVENT: QUEST_LOG_CRITERIA_UPDATE", questID, specificTreeID, description, numFulfilled, numRequired); end function QuestieEventHandler:CUSTOM_QUEST_COMPLETE() numEntries, numQuests = GetNumQuestLogEntries(); --Questie:Debug(DEBUG_CRITICAL, "CUSTOM_QUEST_COMPLETE", "Quests: "..numQuests); end function QuestieEventHandler:PLAYER_LEVEL_UP(level, hitpoints, manapoints, talentpoints, ...) Questie:Debug(DEBUG_DEVELOP, "EVENT: PLAYER_LEVEL_UP", level); qPlayerLevel = level; --QuestieQuest:CalculateAvailableQuests(); --QuestieQuest:DrawAllAvailableQuests(); -- deferred update (possible desync fix?) C_Timer.After(3, function() qPlayerLevel = UnitLevel("player") QuestieQuest:CalculateAvailableQuests(); QuestieQuest:DrawAllAvailableQuests(); end) -- Complete Quest added to Journey local data = {}; data.Event = "Level"; data.NewLevel = level; data.Timestamp = time(); data.Party = {}; if GetHomePartyInfo() then data.Party = {}; local p = {}; for i, v in pairs(GetHomePartyInfo()) do p.Name = v; p.Class, _, _ = UnitClass(v); p.Level = UnitLevel(v); table.insert(data.Party, p); end end table.insert(Questie.db.char.journey, data); end --Old stuff --This is used to see if they acually completed the quest or just fucking with us... local NumberOfQuestInLog = -1 function QuestieEventHandler:QUEST_COMPLETE() numEntries, numQuests = GetNumQuestLogEntries(); NumberOfQuestInLog = numQuests; --Questie:Debug(DEBUG_CRITICAL, "EVENT: QUEST_COMPLETE", "Quests: "..numQuests); end function QuestieEventHandler:QUEST_FINISHED() numEntries, numQuests = GetNumQuestLogEntries(); if (NumberOfQuestInLog ~= numQuests) then --Questie:Debug(DEBUG_CRITICAL, "EVENT: QUEST_FINISHED", "CHANGE"); NumberOfQuestInLog = -1 end --Questie:Debug(DEBUG_CRITICAL, "EVENT: QUEST_FINISHED", "NO CHANGE"); end function QuestieEventHandler:MODIFIER_STATE_CHANGED(key, down) if GameTooltip and GameTooltip:IsShown() and GameTooltip._rebuild then GameTooltip:Hide() GameTooltip:ClearLines() GameTooltip:SetOwner(GameTooltip._owner, "ANCHOR_CURSOR"); GameTooltip:_rebuild() -- rebuild the tooltip GameTooltip:SetFrameStrata("TOOLTIP"); GameTooltip:Show() end end
local tPeripherals = peripheral.getNames() print( "Attached Peripherals:" ) if #tPeripherals > 0 then for n=1,#tPeripherals do local sPeripheral = tPeripherals[n] print( sPeripheral .. " (" .. peripheral.getType( sPeripheral ) .. ")" ) end else print( "None" ) end
gunslinger = { __stack = {}, __guns = {}, __types = {}, __automatic = {}, __scopes = {}, __interval = {} } local config = { max_wear = 65534, projectile_speed = 500, base_dmg = 1, base_spread = 0.001, base_recoil = 0.001, lite = minetest.settings:get_bool("gunslinger.lite") } -- -- Internal API functions -- local function rangelim(low, val, high, default) if not val and default then return default elseif low and val and high then return math.max(low, math.min(val, high)) else error("gunslinger: Invalid rangelim invokation!", 2) end end local function get_eye_pos(player) if not player then return end local pos = player:get_pos() pos.y = pos.y + player:get_properties().eye_height return pos end local function get_pointed_thing(pos, dir, def) if not pos or not dir or not def then error("gunslinger: Invalid get_pointed_thing invocation" .. " (missing params)", 2) end local pos2 = vector.add(pos, vector.multiply(dir, def.range)) local ray = minetest.raycast(pos, pos2) return ray:next() end local function play_sound(sound, player) minetest.sound_play(sound, { object = player, loop = false }) end local function add_auto(name, def, stack) gunslinger.__automatic[name] = { def = def, stack = stack } end local function validate_def(def) if type(def) ~= "table" then error("gunslinger.register_gun: Gun definition has to be a table!", 2) end if (def.mode == "automatic" or def.mode == "hybrid") and config.lite then error("gunslinger.register_gun: Attempting to register gun of " .. "type '" .. def.mode .. "' when lite mode is enabled", 2) end if not def.ammo then def.ammo = "gunslinger:ammo" end if def.mode == "burst" then def.burst = rangelim(2, def.burst, 5, 3) end def.dmg_mult = rangelim(1, def.dmg_mult, 100, 1) def.reload_time = rangelim(1, def.reload_time, 10, 2.5) def.spread_mult = rangelim(0, def.spread_mult, 500, 0) def.recoil_mult = rangelim(0, def.recoil_mult, 500, 0) def.pellets = rangelim(1, def.pellets, 20, 1) -- Initialize sounds do def.sounds = def.sounds or {} def.sounds.fire = def.sounds.fire or "gunslinger_fire" def.sounds.reload = def.sounds.reload or "gunslinger_reload" def.sounds.ooa = def.sounds.ooa or "gunslinger_ooa" end return def end -------------------------------- local function show_scope(player, scope, zoom) if not player then return end -- Create HUD overlay element gunslinger.__scopes[player:get_player_name()] = player:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 0}, text = scope }) end local function hide_scope(player) if not player then return end local name = player:get_player_name() player:hud_remove(gunslinger.__scopes[name]) gunslinger.__scopes[name] = nil end -------------------------------- local function reload(stack, player) -- Check for ammo local inv = player:get_inventory() local def = gunslinger.__guns[stack:get_name()] local meta = stack:get_meta() if meta:contains("reloading") then return end local taken = inv:remove_item("main", def.ammo .. " " .. def.clip_size) if taken:is_empty() then play_sound(def.sounds.ooa, player) else local name = player:get_player_name() gunslinger.__interval[name] = gunslinger.__interval[name] - def.reload_time play_sound(def.sounds.reload, player) meta:set_string("reloading") local wear = math.floor(config.max_wear - (taken:get_count() / def.clip_size) * config.max_wear) minetest.after(def.reload_time, function(obj, rstack, twear, s_meta) rstack:set_wear(twear) s_meta:set_string("reloading", "") player:set_wielded_item(rstack) end, player, stack, wear, meta) end return stack end local function fire(stack, player) if not stack then return end local def = gunslinger.__guns[stack:get_name()] if not def then return stack end local wear = stack:get_wear() if wear == config.max_wear then gunslinger.__automatic[player:get_player_name()] = nil return reload(stack, player) end -- Play gunshot sound play_sound(def.sounds.fire, player) --[[ Perform "deferred raycasting" to mimic projectile entities, without actually using entities: - Perform initial raycast to get position of target if it exists - Calculate time taken for projectile to travel from gun to target - Perform actual raycast after the calculated time This process throws in a couple more calculations and an extra raycast, but the vastly improved realism at the cost of a negligible performance hit is always great to have. ]] local time = 0.1 -- Default to 0.1s local dir = player:get_look_dir() local pos1 = get_eye_pos(player) pos1 = vector.add(pos1, dir) local initial_pthing = get_pointed_thing(pos1, dir, def) if initial_pthing then local pos2 = minetest.get_pointed_thing_position(initial_pthing) time = vector.distance(pos1, pos2) / config.projectile_speed end local random = PcgRandom(os.time()) for i = 1, def.pellets do -- Mimic inaccuracy by applying randomised miniscule deviations if def.spread_mult ~= 0 then dir = vector.apply(dir, function(n) return n + random:next(-def.spread_mult, def.spread_mult) * config.base_spread end) end minetest.after(time, function(obj, pos, look_dir, gun_def) local pointed = get_pointed_thing(pos, look_dir, gun_def) if pointed and pointed.type == "object" then local target = pointed.ref if target:get_player_name() ~= obj:get_player_name() then local point = pointed.intersection_point local dmg = config.base_dmg * gun_def.dmg_mult -- Add 50% damage if headshot if point.y > target:get_pos().y + 1.2 then dmg = dmg * 1.5 end -- Add 20% more damage if player using scope if gunslinger.__scopes[obj:get_player_name()] then dmg = dmg * 1.2 end target:punch(obj, nil, {damage_groups = {fleshy = dmg}}) end end end, player, pos1, dir, def) -- Projectile particle minetest.add_particle({ pos = pos1, velocity = vector.multiply(dir, config.projectile_speed), acceleration = {x = 0, y = 0, z = 0}, expirationtime = 3, size = 3, collisiondetection = true, collision_removal = true, object_collision = true, glow = 10 }) end -- Simulate recoil local offset = config.base_recoil * def.recoil_mult local look_vertical = player:get_look_vertical() - offset look_vertical = rangelim(-math.pi / 2, look_vertical, math.pi / 2) player:set_look_vertical(look_vertical) -- Update wear wear = stack:get_wear() + def.unit_wear if wear > config.max_wear then wear = config.max_wear end stack:set_wear(wear) return stack end local function burst_fire(stack, player) local def = gunslinger.__guns[stack:get_name()] for i = 1, def.burst do minetest.after(i / def.fire_rate, function(...) -- Use global var to store stack, because the stack -- can't be directly accessed outside minetest.after gunslinger.__stack[arg[2]:get_player_name()] = fire(arg[1], arg[2]) end, stack, player) end return gunslinger.__stack[player:get_player_name()] end -------------------------------- local function on_lclick(stack, player) if not stack or not player then return end local def = gunslinger.__guns[stack:get_name()] if not def then return end local name = player:get_player_name() if gunslinger.__interval[name] and gunslinger.__interval[name] < def.unit_time then return end gunslinger.__interval[name] = 0 if def.mode == "automatic" and not gunslinger.__automatic[name] then stack = fire(stack, player) add_auto(name, def, stack) elseif def.mode == "hybrid" and not gunslinger.__automatic[name] then if gunslinger.__scopes[name] then stack = burst_fire(stack, player) else add_auto(name, def) end elseif def.mode == "burst" then stack = burst_fire(stack, player) elseif def.mode == "semi-automatic" then stack = fire(stack, player) elseif def.mode == "manual" then local meta = stack:get_meta() local loaded = meta:get("loaded") if not loaded then if def.sounds.load then play_sound(def.sounds.load, player) end meta:set_string("loaded", "true") stack = reload(stack, player) else meta:set_string("loaded", "") stack = fire(stack, player) end end return stack end local function on_rclick(stack, player) local def = gunslinger.__guns[stack:get_name()] if gunslinger.__scopes[player:get_player_name()] then hide_scope(player) else if def.scope then show_scope(player, def.scope, def.gunslinger.__scopes) end end end -------------------------------- minetest.register_globalstep(function(dtime) for name in pairs(gunslinger.__interval) do gunslinger.__interval[name] = gunslinger.__interval[name] + dtime end if not config.lite then for name, info in pairs(gunslinger.__automatic) do local player = minetest.get_player_by_name(name) if not player or player:get_hp() <= 0 then gunslinger.__automatic[name] = nil elseif gunslinger.__interval[name] > info.def.unit_time then if player:get_player_control().LMB and player:get_wielded_item():get_name() == info.stack:get_name() then -- If LMB pressed, fire info.stack = fire(info.stack, player) player:set_wielded_item(info.stack) if gunslinger.__automatic[name] then gunslinger.__automatic[name].stack = info.stack end gunslinger.__interval[name] = 0 else gunslinger.__automatic[name] = nil end end end end end) -- -- External API functions -- function gunslinger.get_def(name) return gunslinger.__guns[name] end function gunslinger.register_type(name, def) assert(type(name) == "string" and type(def) == "table", "gunslinger.register_type: Invalid params!") assert(not gunslinger.__types[name], "gunslinger.register_type:" .. " Attempt to register a type with an existing name!") gunslinger.__types[name] = def end function gunslinger.register_gun(name, def) assert(type(name) == "string" and type(def) == "table", "gunslinger.register_gun: Invalid params!") assert(not gunslinger.__guns[name], "gunslinger.register_gun: " .. "Attempt to register a gun with an existing name!") -- Import type defaults if def.type specified if def.type then assert(gunslinger.__types[def.type], "gunslinger.register_gun: Invalid type!") for attr, val in pairs(gunslinger.__types[def.type]) do def[attr] = val end end def = validate_def(def) -- Add additional helper fields for internal use def.unit_wear = math.ceil(config.max_wear / def.clip_size) def.unit_time = 1 / def.fire_rate -- Register gun gunslinger.__guns[name] = def def.itemdef.on_use = on_lclick def.itemdef.on_secondary_use = on_rclick def.itemdef.on_place = function(stack, player, pointed) if pointed.type == "node" then local node = minetest.get_node_or_nil(pointed.under) local nodedef = minetest.registered_items[node.name] return nodedef.on_rightclick or on_rclick(stack, player) elseif pointed.type == "object" then local entity = pointed.ref:get_luaentity() return entity:on_rightclick(player) or on_rclick(stack, player) end end -- Register tool minetest.register_tool(name, def.itemdef) end
-------------------------------- -- @module EaseQuarticActionInOut -- @extend ActionEase -- @parent_module cc ---@class cc.EaseQuarticActionInOut:cc.ActionEase local EaseQuarticActionInOut = {} cc.EaseQuarticActionInOut = EaseQuarticActionInOut -------------------------------- --- ---@param action cc.ActionInterval ---@return cc.EaseQuarticActionInOut function EaseQuarticActionInOut:create(action) end -------------------------------- --- ---@return cc.EaseQuarticActionInOut function EaseQuarticActionInOut:clone() end -------------------------------- --- ---@param time number ---@return cc.EaseQuarticActionInOut function EaseQuarticActionInOut:update(time) end -------------------------------- --- ---@return cc.ActionEase function EaseQuarticActionInOut:reverse() end -------------------------------- --- ---@return cc.EaseQuarticActionInOut function EaseQuarticActionInOut:EaseQuarticActionInOut() end return nil
----------------------------------------------------- WIRELESS DATA TRANSMITTER --------------------------------- -- Entity -- wdtE = table.deepcopy(data.raw["constant-combinator"]["constant-combinator"]) wdtE.type = "constant-combinator" wdtE.name = "WirelessDataTransmitter" wdtE.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmitterI.png" wdtE.icon_size = 64 wdtE.minable = {mining_time = 0.2, result = "WirelessDataTransmitter"} wdtE.max_health = 200 wdtE.corpse = "big-remnants" wdtE.collision_box = {{-1.8, -1.8}, {1.8, 1.8}} wdtE.selection_box = wdtE.collision_box wdtE.item_slot_count = 999 wdtE.circuit_wire_max_distance = 20 wdtE.circuit_connector_sprites = nil wdtE.sprites.sheets = { { filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmitterE.png", width = 400, height = 400, shift = {0,-0.2}, scale = 1/10 * 3.2, frames = 1 }, { filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmitterS.png", width = 400, height = 400, shift = {1.8,0.4}, draw_as_shadow = true, scale = 1/10 * 3.2, frames = 1 } } wdtE.circuit_wire_connection_points = { { wire = {green={-0.05,0.82}, red={0.05,0.82}}, shadow = {green={-0.05,0.85}, red={0.05,0.85}} }, { wire = {green={-0.05,0.82}, red={0.05,0.82}}, shadow = {green={-0.05,0.85}, red={0.05,0.85}} }, { wire = {green={-0.05,0.82}, red={0.05,0.82}}, shadow = {green={-0.05,0.85}, red={0.05,0.85}} }, { wire = {green={-0.05,0.82}, red={0.05,0.82}}, shadow = {green={-0.05,0.85}, red={0.05,0.85}} } } data:extend{wdtE} -- Item -- local wdtI = {} wdtI.type = "item" wdtI.name = "WirelessDataTransmitter" wdtI.icon = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmitterI.png" wdtI.icon_size = 64 wdtI.place_result = "WirelessDataTransmitter" wdtI.subgroup = "DataSerialization" wdtI.order = "e" wdtI.stack_size = 10 data:extend{wdtI} -- Recipe -- local wdtR = {} wdtR.type = "recipe" wdtR.name = "WirelessDataTransmitter" wdtR.energy_required = 6 wdtR.enabled = false wdtR.ingredients = { {"CrystalizedCircuit", 18}, {"MachineFrame3", 6} } wdtR.result = "WirelessDataTransmitter" data:extend{wdtR} -- Animation -- wdtA = {} wdtA.name = "WirelessDataTransmitterA" wdtA.type = "animation" wdtA.frame_count = 60 wdtA.filename = "__Mobile_Factory_Graphics__/graphics/matter-serialization/WirelessDataTransmitterA.png" wdtA.size = 500 wdtA.line_length = 10 wdtA.animation_speed = 1/6 wdtA.scale = 1/8 * 3.2 wdtA.flags = {"terrain"} data:extend{wdtA}
local os_ext = require('os_ext') local str = require('str') local path = {} local _windows_invalid_path_chars = { '"', '<', '>', '|', '\0' } for i = 1, 31 do table.insert(_windows_invalid_path_chars, string.char(i)) end -- returns windows specific cmd string to list all files in the root_directory -- with the option to also include subdirectories local function _wincmd_listfiles(root_directory, include_subdirectories) -- /b removes header/extraneous information -- /a-d defines usage of attribute -d (anything not a directory) local command = string.format('dir "%s" /b /a-d', root_directory) if include_subdirectories then command = command .. ' /s' end return command end local function _unixcmd_listfiles(root_directory, include_subdirectories) local depth = '' if not include_subdirectories then depth = '-maxdepth 7' end local command = string.format('find "%s" %s -type f', root_directory, depth) return command end -- returns windows specific cmd string to list all directories in the root_directory -- with the option to also include subdirectories local function _wincmd_listdir(root_directory, include_subdirectories) -- /b removes header/extraneous information -- /ad defines usage of attribute directory local command = string.format('dir "%s" /b /ad', root_directory) if include_subdirectories then command = command .. ' /s' end return command end local function _unixcmd_listdir(root_directory, include_subdirectories) local depth = '' if not include_subdirectories then depth = '-maxdepth 7' end local command = string.format('find "%s" "%s" -type d', root_directory, depth) return command end -- returns path string of the current (present) working directory function path.get_cwd() local result = false local output = nil local err_code = 0 if os_ext.is_windows then result, output, err_code = os_ext.run_command('cd') else result, output, err_code = os_ext.run_command('pwd') end return output[1] end -- returns whether the target_path exists or not function path.exists(target_path) assert(type(target_path) == 'string') local eval_output = function(result, output) return result and output[1] == 'true' end if os_ext.is_windows then local result, output, err_code = os_ext.run_command(string.format('if exist "%s" (echo true) else (echo false)', target_path)) return eval_output(result, output) else local result, output, err_code = os_ext.run_command(string.format('if test -f "%s"; then echo true; else echo false; fi', target_path)) if eval_output(result, output) then return true end result, output, err_code = os_ext.run_command(string.format('if test -d "%s"; then echo true; else echo false; fi', target_path)) return eval_output(result, output) end end -- need to potentially add filtering function path.list_files(root_directory, include_subdirectories) assert(type(root_directory) == 'string') assert(path.exists(root_directory), string.format('directory "%s" does not exist', root_directory)) local command = nil if os_ext.is_windows then local command = _wincmd_listfiles(root_directory, include_subdirectories) local result, files, err_code = os_ext.run_command(command) -- when /s (include subdirectories) is not used, dir -- does not include the directory path in the output if not include_subdirectories then local is_path_escaped = root_directory:sub(-1, -1) == os_ext.path_separator if not is_path_escaped then root_directory = root_directory .. os_ext.path_separator end for k, _ in pairs(files) do files[k] = root_directory .. files[k] end end return files else command = _unixcmd_listfiles(root_directory, include_subdirectories) local result, files, err_code = os_ext.run_command(command) return files end end -- need to potentially add filtering function path.list_dir(root_directory, include_subdirectories) assert(type(root_directory) == 'string') assert(path.exists(root_directory), string.format('directory "%s" does not exist', root_directory)) if os_ext.is_windows then local command = _wincmd_listdir(root_directory, include_subdirectories) local result, folders, err_code = os_ext.run_command(command) -- when /s (include subdirectories) is not used, dir -- does not include the directory path in the output if not include_subdirectories then local is_path_escaped = root_directory:sub(-1, -1) == os_ext.path_separator if not is_path_escaped then root_directory = root_directory .. os_ext.path_separator end for k, _ in pairs(folders) do folders[k] = root_directory .. folders[k] end end return folders else local command = _unixcmd_listdir(root_directory, include_subdirectories) local result, folders, err_code = os_ext.run_command(command) return folders end end function path.combine(directory_path, filepath) assert(type(directory_path) == 'string') assert(type(filepath) == 'string') return string.format('%s%s%s', directory_path, os_ext.path_separator, filepath) end function path.get_filename(filepath) assert(type(filepath) == 'string') local index = str.last_index_of(filepath, os_ext.path_separator) if index == -1 then return '' end local filename = filepath:sub(index + 1, string.len(filepath)) return filename end local function _has_invalid_chars(str) local char = nil if os_ext.is_windows then for i = 1, string.len(str) do char = str:sub(i, i) for _, c in pairs(_windows_invalid_path_chars) do if char == c then return true end end end else -- TODO add linux assert(true == false) end return false end return path
-- CameraController.singletonInstance.zoomMin = 0.1; -- UnityEngine.Application.targetFrameRate = 60.0; -- RenderSettings.fog = false; if DebugLog == nil then DebugLog = {}; DebugLog.File = io.open("/data/local/tmp/script/rom.log", "a"); DebugLog.Write = function(data) DebugLog.File:write(os.date("%x %X") .. ' ' .. data .. "\n"); DebugLog.File:flush(); end; end; if Game~=nil and Game.me~=nil then DebugLog.Write(tostring(Game.me)); end; function SetFrameRate(fps) UnityEngine.Application.targetFrameRate = fps; end; function ZoomHack(apply) if apply then CameraController.singletonInstance.zoomMin = 0.1; else CameraController.singletonInstance.zoomMin = 0.7; end end; function RemoveFog() RenderSettings.fog = false; end; ZoomHack(true); RemoveFog(); SetFrameRate(60.0); DebugLog.Write("loaded");
-- harmograph local J = require "include/protojuce" function Harmograph(args) local bounds = args.bounds or J.Rectangle_int{15,0,480,330}; local pageBack = args.pageBack or J.Colour.white; local pageFore = args.pageFore or J.Colour.black; local graphBack = args.graphBack or J.Colour.white; local graphFore = args.graphFore or J.Colour.black; local yMax = args.yMax or 500 local pos = args.pos or 0 local frame = J.Rectangle_int(4, 30, bounds.w-50, bounds.h-65) local outFrame = J.Rectangle_int(2, 28, frame.w+4, frame.h+4) local backBuffer = J.Image(J.Image.PixelFormat.RGB, bounds.w, bounds.h, true) -- initialize backbuffer do local g = J.Graphics(backBuffer) g:fillAll(pageBack) g:setColour(graphFore) g:drawRect(outFrame, 1) g:setColour(pageFore) -- draw the Y axis labels g:setFont(14) for pos, label in pairs{0=0; 0.5=50; 1=100} do local y = self.frame.y+((self.frame.h-10)*(1-pos))-6 g:drawText(tostring(label), self.frame:getR()+3, y, 33, 20) end end local renderGraph = function() end renderGraph() local yfactor = 0.5*frame.h/yMax return { draw = function (g) g:setColour(J.Colour.black) for x=0,frame.w do if x==math.floor(pos*frame.w) then g:setColour(J.Colour.blue) g:drawLine(x+10, 10, x+10, 410) end local ls = makeLengths(x/graphW) g:setColour(J.Colour(64,64,64)) for k,v in ipairs(ls) do g:setPixel(x+10, graphH-(v*3)*yfactor) end g:setColour(J.Colour(128,128,128)) for k,v in ipairs(ls) do g:setPixel(x+10, graphH-(v*2)*yfactor) end g:setColour(J.Colour.black) for k,v in ipairs(ls) do g:setPixel(x+10, graphH-v*yfactor) end end end, } end return Harmograph
----------------------------------- -- -- Zone: Windurst_Waters (238) -- ----------------------------------- local ID = require("scripts/zones/Windurst_Waters/IDs") require("scripts/globals/events/harvest_festivals") require("scripts/globals/conquest") require("scripts/globals/missions") require("scripts/globals/settings") require("scripts/globals/zone") ----------------------------------- function onInitialize(zone) -- Check if we are on Windurst Mission 1-3 zone:registerRegion(1, 23, -12, -208, 31, -8, -197) applyHalloweenNpcCostumes(zone:getID()) end function onZoneIn(player, prevZone) local cs = -1 if ENABLE_ROV == 1 and player:getCurrentMission(ROV) == tpz.mission.id.rov.RHAPSODIES_OF_VANADIEL and player:getMainLvl()>=3 then cs = 30035 end if player:getCurrentMission(ROV) == tpz.mission.id.rov.FATES_CALL and player:getCurrentMission(player:getNation()) > 15 then cs = 30036 end -- FIRST LOGIN (START CS) if player:getPlaytime(false) == 0 then if NEW_CHARACTER_CUTSCENE == 1 then cs = 531 end player:setPos(-40, -5, 80, 64) player:setHomePoint() elseif player:getCurrentMission(COP) == tpz.mission.id.cop.THE_ROAD_FORKS and player:getCharVar("MEMORIES_OF_A_MAIDEN_Status") == 1 then -- COP MEMORIES_OF_A_MAIDEN--3-3B: Windurst Route player:setCharVar("MEMORIES_OF_A_MAIDEN_Status", 2) cs = 871 end -- MOG HOUSE EXIT if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then local position = math.random(1, 5) + 157 player:setPos(position, -5, -62, 192) end return cs end function onConquestUpdate(zone, updatetype) tpz.conq.onConquestUpdate(zone, updatetype) end function onRegionEnter(player, region) switch (region:GetRegionID()): caseof { [1] = function (x) -- Windurst Mission 1-3, final cutscene with Leepe-Hoppe -- If we're on Windurst Mission 1-3 if player:getCurrentMission(WINDURST) == tpz.mission.id.windurst.THE_PRICE_OF_PEACE and player:getCharVar("MissionStatus") == 2 then player:startEvent(146) end end, } end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 531 then player:messageSpecial(ID.text.ITEM_OBTAINED, 536) elseif csid == 146 then -- Returned from Giddeus, Windurst 1-3 player:setCharVar("MissionStatus", 3) player:setCharVar("ghoo_talk", 0) player:setCharVar("laa_talk", 0) elseif csid == 30035 then player:completeMission(ROV, tpz.mission.id.rov.RHAPSODIES_OF_VANADIEL) player:addMission(ROV, tpz.mission.id.rov.RESONACE) elseif csid == 30036 then player:completeMission(ROV, tpz.mission.id.rov.FATES_CALL) player:addMission(ROV, tpz.mission.id.rov.WHAT_LIES_BEYOND) end end
local status_ok, telescope = pcall(require, "telescope") if not status_ok then return end local mini_fuzzy_sorter = require("mini.fuzzy").get_telescope_sorter telescope.setup { defaults = { vimgrep_arguments = { "rg", "--color=never", "--no-heading", "--with-filename", "--line-number", "--column", "--smart-case", }, prompt_prefix = " ", selection_caret = " ", path_display = { "smart" }, entry_prefix = " ", initial_mode = "insert", generic_sorter = mini_fuzzy_sorter, file_sorter = mini_fuzzy_sorter, layout_strategy = "horizontal", layout_config = { horizontal = { preview_width = 0.55, results_width = 0.8, }, vertical = { mirror = false, prompt_position = "bottom", }, width = 0.87, height = 0.80, preview_cutoff = 120, }, }, pickers = { colorscheme = { enable_preview = true, }, -- Default configuration for builtin pickers goes here: -- picker_name = { -- picker_config_key = value, -- ... -- } -- Now the picker_config_key will be applied every time you call this -- builtin picker }, extensions = { -- Your extension configuration goes here: -- extension_name = { -- extension_config_key = value, -- } -- please take a look at the readme of the extension you want to configure }, }
-- 3rd party libraries include("span-lite") include("spdlog") include("catch2")
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_SpellBook C_SpellBook = {} ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_SpellBook.ContainsAnyDisenchantSpell) ---@return boolean @contains function C_SpellBook.ContainsAnyDisenchantSpell() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_SpellBook.GetSkillLineIndexByID) ---@param skillLineID number ---@return number @skillIndex function C_SpellBook.GetSkillLineIndexByID(skillLineID) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_SpellBook.IsSpellDisabled) ---@param spellID number ---@return boolean @disabled function C_SpellBook.IsSpellDisabled(spellID) end
--[[ PersistenceXP data file for Flight Factor 757 ]] module(..., package.seeall) --Modules local LIP = require("LIP") local LARM = nil local RARM = nil local pxpSwitchData = {} function pxpCompile() if (XPLMFindDataRef("anim/armCapt/1") ~= nil) then LARM = get("anim/armCapt/1") end if (XPLMFindDataRef("anim/armFO/1") ~= nil) then RARM = get("anim/armFO/1") end pxpSwitchData = { PersistenceData = { LARM = LARM; RARM = RARM; } } LIP.save(AIRCRAFT_PATH .. "/pxpPersistence757.ini", pxpSwitchData) print("PersistenceXP 757 Panel State Saved") end function pxpRead() local f = io.open(AIRCRAFT_PATH .. "/pxpPersistence757.ini","r") if f ~= nil then io.close(f) pxpSwitchData = LIP.load(AIRCRAFT_PATH .. "/pxpPersistence757.ini") if (XPLMFindDataRef("anim/armCapt/1") ~= nil) then if pxpSwitchData.PersistenceData.LARM ~= nil then set("anim/armCapt/1", pxpSwitchData.PersistenceData.LARM) end end if (XPLMFindDataRef("anim/armFO/1") ~= nil) then if pxpSwitchData.PersistenceData.RARM ~= nil then set("anim/armFO/1", pxpSwitchData.PersistenceData.RARM) end end print("PersistenceXP 757 Panel State Loaded") end end
local antiSpam = {} local criminalRanks = { --Name, Required Points, whatGiveFunctiom {"L0. Trial", 0, function() return false end}, {"L1. Criminal", 100, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",100 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",100 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",100 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",100 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",100 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",100 ) exports.AURpayments:addMoney(thePlayer, 20000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L2. Criminal", 300, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",100 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",150 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",150 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",150 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",150 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",150 ) exports.AURpayments:addMoney(thePlayer, 40000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L3. Criminal", 600, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",170 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",170 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",170 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",170 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",170 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",170 ) exports.AURpayments:addMoney(thePlayer, 80000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L4. Criminal", 1000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",190 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",190 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",190 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",190 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",190 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",190 ) exports.AURpayments:addMoney(thePlayer, 100000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L5. Criminal", 1500, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",200 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",200 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",200 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",200 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",200 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",200 ) exports.AURpayments:addMoney(thePlayer, 120000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L6. Criminal", 2000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",220 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",220 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",220 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",220 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",220 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",220 ) exports.AURpayments:addMoney(thePlayer, 150000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L7. Criminal", 2500, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",250 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",250 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",250 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",250 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",250 ) exports.csgdrugs:giveDrug(thePlayer, "Weed", 250 ) exports.AURpayments:addMoney(thePlayer, 180000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L8. Criminal", 4000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",280 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",280 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",280 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",280 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",280 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",280 ) exports.AURpayments:addMoney(thePlayer, 200000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L9. Criminal", 6000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",290 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",290 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",290 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",290 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",290 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",290 ) exports.AURpayments:addMoney(thePlayer, 240000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L10. Criminal", 8000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",300 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",300 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",300 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",300 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",300 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",300 ) exports.AURpayments:addMoney(thePlayer, 260000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L11. Criminal", 10000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",320 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",320 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",320 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",320 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",320 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",320 ) exports.AURpayments:addMoney(thePlayer, 280000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L12. Criminal", 50000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",350 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",350 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",350 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",350 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",350 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",350 ) exports.AURpayments:addMoney(thePlayer, 300000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L13. Criminal", 100000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",370 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",370 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",370 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",370 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",370 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",370 ) exports.AURpayments:addMoney(thePlayer, 340000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L14. Criminal", 150000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",390 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",390 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",390 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",390 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",390 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",390 ) exports.AURpayments:addMoney(thePlayer, 360000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L15. Criminal", 300000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",400 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",400 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",400 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",400 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",400 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",400 ) exports.AURpayments:addMoney(thePlayer, 380000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L16. Criminal", 500000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",420 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",420 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",420 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",420 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",420 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",420 ) exports.AURpayments:addMoney(thePlayer, 400000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L17. Criminal", 700000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",500 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",500 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",500 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",500 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",500 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",500 ) exports.AURpayments:addMoney(thePlayer, 500000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L18. Criminal", 1000000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",700 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",700 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",700 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",700 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",700 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",700 ) exports.AURpayments:addMoney(thePlayer, 600000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L18. Criminal", 2000000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",800 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",800 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",800 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",800 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",800 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",800 ) exports.AURpayments:addMoney(thePlayer, 800000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, {"L20. Criminal", 3000000, function(thePlayer) exports.csgdrugs:giveDrug(thePlayer, "LSD",1000 ) exports.csgdrugs:giveDrug(thePlayer, "Cocaine",1000 ) exports.csgdrugs:giveDrug(thePlayer, "Heroine",1000 ) exports.csgdrugs:giveDrug(thePlayer, "Ritalin",1000 ) exports.csgdrugs:giveDrug(thePlayer, "Ecstasy",1000 ) exports.csgdrugs:giveDrug(thePlayer, "Weed",1000 ) exports.AURpayments:addMoney(thePlayer, 1000000,"Custom","Criminal Promotion",0,"AURcriminalp") return true end}, } function giveCriminalPoints (thePlayer, theReason, points) local getCurrentPoints = exports.AURcurtmisc:getPlayerAccountData(thePlayer, "criminalpoints") exports.AURcurtmisc:setPlayerAccountData(thePlayer, "criminalpoints", getCurrentPoints+points) setElementData(thePlayer, "criminalpoints", getCurrentPoints+points) checkRankings(thePlayer) return true end function takeCriminalPoints (thePlayer, theReason, points) local getCurrentPoints = exports.AURcurtmisc:getPlayerAccountData(thePlayer, "criminalpoints") exports.AURcurtmisc:setPlayerAccountData(thePlayer, "criminalpoints", getCurrentPoints-points) setElementData(thePlayer, "criminalpoints", getCurrentPoints-points) checkRankings(thePlayer) return true end function getCriminalPoints (thePlayer) local getCurrentPoints = exports.AURcurtmisc:getPlayerAccountData(thePlayer, "criminalpoints") return getCurrentPoints end function checkRankings (thePlayer) if (not isElement(thePlayer)) or (not exports.server:isPlayerLoggedIn(thePlayer)) then return false end for i=1, #criminalRanks do if (math.floor(getCriminalPoints(thePlayer)) <= criminalRanks[i][2]) then if ((getCriminalPoints(thePlayer)-criminalRanks[i][2]) <= 5 and (getCriminalPoints(thePlayer)-criminalRanks[i][2]) >= 0 ) then local userID = exports.server:getPlayerAccountID(thePlayer) if (not isTimer(antiSpam[userID])) then if (criminalRanks[i][3](thePlayer) == true) then exports.NGCdxmsg:createNewDxMessage(thePlayer, string.format(exports.AURlanguage:getTranslate("You got promoted to %s.", true, thePlayer), criminalRanks[i][1]), 66, 244, 98) antiSpam[userID] = setTimer(function() killTimer(antiSpam[userID]) end, 60000, 1) end end end if (i+1 <= #criminalRanks) then return criminalRanks[i][1], criminalRanks[i+1][1], criminalRanks[i+1][2] else return criminalRanks[i][1], 0, "-" end end end end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function () for index, player in pairs(getElementsByType("player")) do if (exports.server:isPlayerLoggedIn(player)) then setElementData(player, "criminalpoints", getCriminalPoints(player)) local theRank, theNextRank, theNextRankP = checkRankings(player) setElementData(player, "criminalrank", theRank) setElementData(player, "criminalnextrank", theNextRank.." ("..theNextRankP.." points)") end end end) addEventHandler("onPlayerLogin", getRootElement(), function() setElementData(source, "criminalpoints", getCriminalPoints(source)) local theRank, theNextRank, theNextRankP = checkRankings(source) setElementData(source, "criminalrank", theRank) setElementData(source, "criminalnextrank", theNextRank.." ("..theNextRankP.." points)") end)
--[[ author: Aussiemon ----- Copyright 2021 Aussiemon Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local mod = get_mod("CreatureSpawner") mod.regular_units = {} mod.dummy_units = {} mod.misc_units = {} mod.special_units = {} mod.boss_units = {} mod.all_units = {} mod.unit_category_names = { "regular", "dummy", "misc", "special", "boss", "all" } mod.unit_categories = { beastmen_bestigor = { "regular", "special", }, beastmen_bestigor_dummy = { "dummy", "misc", }, beastmen_gor = { "regular", }, beastmen_gor_dummy = { "dummy", "misc", }, beastmen_minotaur = { "regular", "boss", }, beastmen_standard_bearer = { "regular", "special", }, beastmen_standard_bearer_crater = { "misc", }, beastmen_ungor = { "regular", }, beastmen_ungor_dummy = { "dummy", "misc", }, beastmen_ungor_archer = { "regular", }, chaos_berzerker = { "regular", "special", }, chaos_corruptor_sorcerer = { "regular", "special", }, chaos_dummy_exalted_sorcerer_drachenfels = { "dummy", "misc", }, chaos_dummy_sorcerer = { "dummy", "misc", }, chaos_dummy_troll = { "dummy", "misc", }, chaos_exalted_champion_norsca = { "boss", }, chaos_exalted_champion_warcamp = { "boss", }, chaos_exalted_sorcerer = { "boss", }, chaos_exalted_sorcerer_drachenfels = { "boss", }, chaos_fanatic = { "regular", }, chaos_greed_pinata = { "misc", }, chaos_marauder = { "regular", }, chaos_marauder_tutorial = { "misc", }, chaos_marauder_with_shield = { "regular", }, chaos_mutator_sorcerer = { "misc", }, chaos_plague_sorcerer = { "misc", }, chaos_plague_wave_spawner = { "misc", }, chaos_raider = { "regular", "special", }, chaos_raider_tutorial = { "misc", }, chaos_spawn = { "regular", "boss", }, chaos_spawn_exalted_champion_norsca = { "boss", }, chaos_tentacle = { "misc", }, chaos_tentacle_sorcerer = { "misc", }, chaos_troll = { "regular", "boss", }, chaos_vortex = { "misc", }, chaos_vortex_sorcerer = { "regular", "special", }, chaos_warrior = { "regular", "special", }, chaos_zombie = { "misc", }, critter_pig = { "regular", }, critter_rat = { "regular", }, curse_mutator_sorcerer = { "misc", }, pet_pig = { "misc", }, pet_rat = { "misc", }, skaven_clan_rat = { "regular", }, skaven_clan_rat_tutorial = { "misc", }, skaven_clan_rat_with_shield = { "regular", }, skaven_dummy_clan_rat = { "dummy", "misc", }, skaven_dummy_slave = { "dummy", "misc", }, skaven_explosive_loot_rat = { "misc", }, skaven_grey_seer = { "boss", }, skaven_gutter_runner = { "regular", "special", }, skaven_loot_rat = { "regular", "special", }, skaven_pack_master = { "regular", "special", }, skaven_plague_monk = { "regular", "special", }, skaven_poison_wind_globadier = { "regular", "special", }, skaven_rat_ogre = { "regular", "boss", }, skaven_ratling_gunner = { "regular", "special", }, skaven_slave = { "regular", }, skaven_storm_vermin = { "regular", "special", }, skaven_storm_vermin_champion = { "misc", "boss", }, skaven_storm_vermin_commander = { "regular", "special", }, skaven_storm_vermin_warlord = { "boss", }, skaven_storm_vermin_with_shield = { "regular", "special", }, skaven_stormfiend = { "regular", "boss", }, skaven_stormfiend_boss = { "boss", }, skaven_stormfiend_demo = { "misc", "boss", }, skaven_warpfire_thrower = { "regular", "special", } } mod.ai_blacklist = { chaos_exalted_sorcerer_drachenfels = true } mod.hub_levels = { inn_level = true, inn_level_skulls = true, inn_level_celebrate = true, inn_level_halloween = true, inn_level_sonnstill = true } local mod_data = { name = "Creature Spawner", -- Readable mod name description = mod:localize("cs_mod_description"), -- Mod description is_togglable = true, -- If the mod can be enabled/disabled is_mutator = false, -- If the mod is mutator mutator_settings = {} -- Extra settings, if it's mutator } mod_data.options = { widgets = { -- Widget settings for the mod options menu -- { -- Selected spawning unit -- ["setting_id"] = "cs_selected_unit", -- ["type"] = "dropdown", -- ["text"] = "Selected Unit", -- ["tooltip"] = "This unit is selected for spawning.", -- ["options"] = { -- {text = "", value = ""}, -- }, -- ["default_value"] = "skaven_dummy_slave", -- }, { -- Selected list of available spawn units ["setting_id"] = "cs_unit_list", ["type"] = "dropdown", ["tooltip"] = "cs_unit_list_tooltip", ["options"] = { {text = "cs_unit_list_header_regular", value = "regular_units"}, {text = "cs_unit_list_header_dummy", value = "dummy_units"}, {text = "cs_unit_list_header_misc", value = "misc_units"}, {text = "cs_unit_list_header_special", value = "special_units"}, {text = "cs_unit_list_header_boss", value = "boss_units"}, {text = "cs_unit_list_header_all", value = "all_units"}, }, ["default_value"] = "regular_units", -- Default first option is enabled. In this case mod.regular_units }, { -- Keybind for spawning units ["setting_id"] = "cs_spawn_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_spawn_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_spawn_unit" }, { -- Keybind to move to next unit in list ["setting_id"] = "cs_next_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_next_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_next_unit" }, { -- Keybind to move to previous unit in list ["setting_id"] = "cs_prev_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_prev_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_previous_unit" }, { -- Keybind to destroy all spawned units ["setting_id"] = "cs_destroy_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_destroy_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_despawn_units" }, -- { -- First slot of saved units -- ["setting_id"] = "cs_saved_unit_one", -- ["type"] = "dropdown", -- ["text"] = "Saved Unit One", -- ["tooltip"] = "This unit can be spawned with the associated keybind.", -- ["options"] = { -- {text = "", value = ""}, -- }, -- ["default_value"] = "", -- }, { -- Keybind to spawn first saved unit ["setting_id"] = "cs_spawn_saved_unit_one_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_spawn_saved_unit_one_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_spawn_unit_one" }, -- { -- Second slot of saved units -- ["setting_id"] = "cs_saved_unit_two", -- ["type"] = "dropdown", -- ["text"] = "Saved Unit Two", -- ["tooltip"] = "This unit can be spawned with the associated keybind.", -- ["options"] = { -- {text = "", value = ""}, -- }, -- ["default_value"] = "", -- }, { -- Keybind to spawn second saved unit ["setting_id"] = "cs_spawn_saved_unit_two_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_spawn_saved_unit_two_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_spawn_unit_two" }, -- { -- Third slot of saved units -- ["setting_id"] = "cs_saved_unit_three", -- ["type"] = "dropdown", -- ["text"] = "Saved Unit Three", -- ["tooltip"] = "This unit can be spawned with the associated keybind.", -- ["options"] = { -- {text = "", value = ""}, -- }, -- ["default_value"] = "", -- }, { -- Keybind to spawn third saved unit ["setting_id"] = "cs_spawn_saved_unit_three_keybind", ["type"] = "keybind", ["keybind_trigger"] = "pressed", ["keybind_type"] = "function_call", ["tooltip"] = "cs_spawn_saved_unit_three_keybind_tooltip", ["default_value"] = {}, ["function_name"] = "handle_spawn_unit_three" }, { -- Toggle AI in missions ["setting_id"] = "cs_enable_mission_ai", ["type"] = "checkbox", ["tooltip"] = "cs_enable_mission_ai_tooltip", ["default_value"] = true -- Default first option is enabled. In this case true }, { -- Toggle AI in Keep ["setting_id"] = "cs_enable_keep_ai", ["type"] = "checkbox", ["tooltip"] = "cs_enable_keep_ai_tooltip", ["default_value"] = false -- Default first option is enabled. In this case true }, { -- Grudge-Marked spawning types ["setting_id"] = "cs_enable_grudge_marked", ["type"] = "dropdown", ["tooltip"] = "cs_enable_grudge_marked_tooltip", ["options"] = { {text = "cs_enable_grudge_marked_header_disabled", value = false}, {text = "cs_enable_grudge_marked_header_random", value = "RANDOM", show_widgets = {1}}, {text = "cs_enable_grudge_marked_header_manual", value = "MANUAL", show_widgets = {2,3,4,5,6,7,8,9,10,11}} }, ["default_value"] = false, -- Default first option is enabled. In this case false ["sub_widgets"] = { { ["setting_id"] = "cs_grudge_marked_random_modifier_count", ["type"] = "numeric", ["tooltip"] = "cs_grudge_marked_random_modifier_count_tooltip", ["default_value"] = 1, ["range"] = { 0, 10 }, ["decimals_number"] = 0 }, { -- Enable grudge-marked setting: warping ["setting_id"] = "cs_enable_grudge_marked_warping", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_warping_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: intangible ["setting_id"] = "cs_enable_grudge_marked_intangible", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_intangible_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: unstaggerable ["setting_id"] = "cs_enable_grudge_marked_unstaggerable", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_unstaggerable_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: raging ["setting_id"] = "cs_enable_grudge_marked_raging", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_raging_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: vampiric ["setting_id"] = "cs_enable_grudge_marked_vampiric", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_vampiric_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: ranged_immune ["setting_id"] = "cs_enable_grudge_marked_ranged_immune", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_ranged_immune_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: periodic_shield ["setting_id"] = "cs_enable_grudge_marked_periodic_shield", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_periodic_shield_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: crippling ["setting_id"] = "cs_enable_grudge_marked_crippling", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_crippling_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: crushing ["setting_id"] = "cs_enable_grudge_marked_crushing", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_crushing_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false }, { -- Enable grudge-marked setting: regenerating ["setting_id"] = "cs_enable_grudge_marked_regenerating", ["type"] = "checkbox", ["tooltip"] = "cs_enable_grudge_marked_regenerating_tooltip", ["default_value"] = false -- Default first option is enabled. In this case false } } } } } return mod_data
-- add package path for the example package.path = ";../src/?.lua;"..package.path -- lib local Luaoop = require("Luaoop") class = Luaoop.class -- DEF OBJECT Object = class("Object") Object.color = { BLACK = 0, BLUE = 1, YELLOW = 2, RED = 3, GREEN = 4, WHITE = 5 } function Object:__construct() print("new object") end function Object:classname() return class.name(self) end -- DEF BOTTLE Bottle = class("Bottle", Object) function Bottle:__construct(max) Object.__construct(self) self.max = max self.amount = 0 end function Bottle:fill() self.amount = self.max end function Bottle:drink() if self.amount >= 2 then self.amount = self.amount-2 end end function Bottle:__mul_number(rhs) return self.amount*rhs end function Bottle:__mul_Bottle(rhs) local b = Bottle(self.max*rhs.max) b.amount = self.amount*rhs.amount return b end function Bottle:__add_Bottle(rhs) local b = Bottle(self.max+rhs.max) b.amount = self.amount+rhs.amount return b end function Bottle:__unm() local b = Bottle(-self.max) b.amount = -self.amount return b end function Bottle:__tostring() return self.amount.."/"..self.max end function Bottle:__eq_Bottle(rhs) return self.amount == rhs.amount end -- USE local bottle = Bottle(10) print(bottle) bottle:fill() print(bottle) bottle:drink() print(bottle) bottle:drink() print(bottle) if class.instanceof(bottle, "Object") then print("is object") end if class.instanceof(bottle, "Bottle") then print("is bottle") end if not class.instanceof(bottle, "Glass") then print("is not glass") end print(class.type(bottle)) print(class.type(Bottle)) print(class.type(Object)) local types = class.types(bottle) for k,v in pairs(types) do print("bottle has type "..k) end print(bottle*2) print(2*bottle) print("bottle id: "..class.instanceid(bottle)) -- multiply a bottle by the same bottle local b = bottle*bottle print(b) print("b id: "..class.instanceid(b)) -- sub a bottle by itself (0/0 bottle) b = bottle-bottle print(b) print("b id: "..class.instanceid(b)) -- get bottle definition local cbottle = class.definition("Bottle") print(cbottle(42)) -- create a bottle
local lm = require "luamake" local fs = require "bee.filesystem" local Platform_renderers = { windows = "direct3d11", ios = "metal", macos = "metal", linux = "vulkan", android = "vulkan", } local stage_types = { fs = "fragment", vs = "vertex", cs = "compute", } local shader_options = { windows = { vs = "vs_5_0", fs = "ps_5_0", cs = "cs_5_0", }, ios = { vs = "metal", fs = "metal", cs = "metal", }, macos = { vs = "metal", fs = "metal", cs = "metal", }, linux = { vs = "spirv", fs = "spirv", cs = "spriv", }, android = { vs = "spirv", fs = "spirv", cs = "spriv", }, } local function generate_command(shaderc, cfg) local stagename = cfg.stage local commands = { shaderc, "-f", "$in", "-o", "$out", "--platform", lm.os, "--type", stage_types[stagename], "-p", shader_options[lm.os][stagename], input = cfg.input, output = cfg.output, } if cfg.varying_path then commands[#commands+1] = "--varyingdef" commands[#commands+1] = cfg.varying_path end if cfg.includes then for _, p in ipairs(cfg.includes) do if not fs.exists(p) then error(string.format("include path : %s, but not exist!", p)) end assert(p:is_absolute(), p:string()) commands[#commands+1] = "-i" commands[#commands+1] = p:string() end end if cfg.defines then local t = {} for _, m in ipairs(cfg.defines) do t[#t+1] = m end if #t > 0 then local defines = table.concat(t, ';') commands[#commands+1] = "--define" commands[#commands+1] = defines end end local level = cfg.optimizelevel if not level then if cfg.renderer:match("direct3d") then level = cfg.stage == "cs" and 1 or 3 end end if cfg.debug then commands[#commands+1] = "--debug" else if level then commands[#commands+1] = "-O" commands[#commands+1] = tostring(level) end end return commands end return { gen_cmd = generate_command }
Config = {} Config.Webhook = false Config.WebhookLink = 'https://discord.com/api/webhooks/' Config.Strings= { ['playerleft'] = 'Player left', ['sessiontime'] = 'Session time', ['totaltime'] = 'Total time', ['welcome1st'] = 'Welcome To Secret City Battleground', ['welcome'] = 'Welcome back!', ['ptotaltime'] = 'Total time spent on server: ', ['loggedin'] = 'You have logged in ~y~%s~s~ times', }
-- fake "osm2pgsql" table for test, usually created by the main C++ program osm2pgsql = {} -- load the init.lua script that is normally run by the main C++ program package.path = '../src/?.lua' require('init') print("Running Lua tests...") local o = osm2pgsql -- --------------------------------------------------------------------------- -- has_prefix() assert(o.has_prefix('addr:city', 'addr:')) assert(not o.has_prefix('addr:city', 'foo')) assert(o.has_prefix('addr:city', '')) assert(not o.has_prefix('name', 'addr:')) assert(o.has_prefix('a', 'a')) assert(not o.has_prefix('a', 'ab')) assert(o.has_prefix(nil, 'a') == nil) -- has_suffix() assert(o.has_suffix('tiger:source', ':source')) assert(not o.has_suffix('tiger:source', 'foo')) assert(o.has_suffix('tiger:source', '')) assert(not o.has_suffix('name', ':source')) assert(o.has_suffix('a', 'a')) assert(not o.has_suffix('a', 'ba')) assert(o.has_suffix(nil, 'a') == nil) -- --------------------------------------------------------------------------- -- clamp do assert(o.clamp(1, 2, 3) == 2) assert(o.clamp(3, 1, 4) == 3) assert(o.clamp(3, -1, 1) == 1) assert(o.clamp(-3, -1, 1) == -1) assert(o.clamp(2.718, 0, 3.141) == 2.718) assert(o.clamp(nil, -1, 1) == nil) end -- make_check_values_func without default do local if_known_highway_value = o.make_check_values_func{ 'motorway', 'trunk', 'primary', 'secondary', 'tertiary' } assert(if_known_highway_value('motorway') == 'motorway') assert(if_known_highway_value('primary') == 'primary') assert(if_known_highway_value('residential') == nil) end -- make_check_values_func with default do local highway_value = o.make_check_values_func({ 'motorway', 'trunk', 'primary', 'secondary', 'tertiary' }, 'road') assert(highway_value('motorway') == 'motorway') assert(highway_value('primary') == 'primary') assert(highway_value('residential') == 'road') end -- make_clean_tags_func do local clean_tags = o.make_clean_tags_func{'source', 'source:*', '*:source', 'note'} local tags = { source = 'foo', highway = 'residential', ['source:url'] = 'bar', ['tiger:source'] = 'value', ['source:vs:source'] = 'removeme', ['with:source:infix'] = 'keepme', NOTE = 'x' } assert(clean_tags(tags) == false) assert(tags.highway == 'residential') assert(tags.NOTE == 'x') assert(tags.source == nil) assert(tags['source:url'] == nil) assert(tags['tiger:source'] == nil) assert(tags['source:vs:source'] == nil) assert(tags['with:source:infix'] == 'keepme') num = 0 for k, v in pairs(tags) do num = num + 1 end assert(num == 3) end -- trim assert(osm2pgsql.trim('') == '') assert(osm2pgsql.trim(' ') == '') assert(osm2pgsql.trim(' ') == '') assert(osm2pgsql.trim('a') == 'a') assert(osm2pgsql.trim(' a') == 'a') assert(osm2pgsql.trim('a ') == 'a') assert(osm2pgsql.trim(' a ') == 'a') assert(osm2pgsql.trim(' a ') == 'a') assert(osm2pgsql.trim(' ab cd ') == 'ab cd') assert(osm2pgsql.trim(' \t\r\n\f\va\000b \r\t\n\f\v') == 'a\000b') assert(osm2pgsql.trim(nil) == nil) -- split_unit v, u = o.split_unit('20m', '') assert(v == 20 and u == 'm') v, u = o.split_unit('20 m') assert(v == 20 and u == 'm') v, u = o.split_unit('20ft', '') assert(v == 20 and u == 'ft') v, u = o.split_unit('23.4 ft', '') assert(v == 23.4 and u == 'ft') v, u = o.split_unit('20 ft', 'm') assert(v == 20 and u == 'ft') v, u = o.split_unit('20km', 'm') assert(v == 20 and u == 'km') v, u = o.split_unit('20') assert(v == 20 and u == nil) v, u = o.split_unit('20', 'm') assert(v == 20 and u == 'm') v, u = o.split_unit('0', 'm') assert(v == 0 and u == 'm') v, u = o.split_unit('-20000', 'leagues') assert(v == -20000 and u == 'leagues') v, u = o.split_unit('20xx20', '') assert(v == nil) v, u = o.split_unit('20-20', '') assert(v == nil) v, u = o.split_unit('20xx20', 'foo') assert(v == nil) v, u = o.split_unit('abc', 'def') assert(v == nil) v, u = o.split_unit(nil) assert(v == nil and u == nil) v, u = o.split_unit(nil, 'foo') assert(v == nil and u == nil) -- split_string r = o.split_string('ab c;d;e f;ghi') assert(#r == 4) assert(r[1] == 'ab c') assert(r[2] == 'd') assert(r[3] == 'e f') assert(r[4] == 'ghi') r = o.split_string('ab c;d ; e f; ghi') assert(#r == 4) assert(r[1] == 'ab c') assert(r[2] == 'd') assert(r[3] == 'e f') assert(r[4] == 'ghi') r = o.split_string('ab c ') assert(#r == 1) assert(r[1] == 'ab c') r = o.split_string('') assert(#r == 0) r = o.split_string('ab c;d , e f, ghi', ',') assert(#r == 3) assert(r[1] == 'ab c;d') assert(r[2] == 'e f') assert(r[3] == 'ghi') r = o.split_string(nil) assert(#r == 0) -- --------------------------------------------------------------------------- print("All tests successful")
local read, write = io.read, io.write local num, nl = '*n', '\n' while true do local a = read(num) if a == 42 then return end write(a, nl) end
data:extend({ { type = "recipe", name = "advanced-combinator", enabled = false, energy_required = 20, ingredients = { { "constant-combinator", 24 }, { "arithmetic-combinator", 48 }, { "green-wire", 100 }, { "red-wire", 100 } }, result = "advanced-combinator" } })
/* Addon by Voikanaa */ player_manager.AddValidModel( "Snoop Dogg", "models/player/voikanaa/snoop_dogg.mdl" ); player_manager.AddValidHands( "Snoop Dogg", "models/player/voikanaa/snoop_dogg_arms.mdl", 0, "00000000" ) list.Set( "PlayerOptionsModel", "Snoop Dogg", "models/player/voikanaa/snoop_dogg.mdl" );
--------------------------- -- Default awesome theme -- --------------------------- local theme_assets = require "beautiful.theme_assets" local xresources = require "beautiful.xresources" local rnotification = require "ruled.notification" local dpi = xresources.apply_dpi local theme_path = require("gears").filesystem.get_configuration_dir() .. "themes/forest/" local themes_path = require("gears").filesystem.get_themes_dir() local gcolor = require("gears").color local theme = {} theme.font_name = "JetBrainsMono Nerd Font" theme.font = theme.font_name .. " 8" theme.none = "#00000000" theme.bg_normal = "#1d2021" theme.bg_focus = "#282828" theme.bg_dark = "#161819" theme.bg_urgent = "#1d2021" theme.bg_minimize = "#1d2021" theme.bg_systray = theme.bg_normal theme.fg_normal = "#d4be98" theme.fg_focus = "#d4be98" theme.fg_urgent = "#d4be98" theme.fg_minimize = "#d4be98" theme.fg_dark = "#928374" theme.fg_bat = "#a9b665" theme.fg_time = "#e78a4e" theme.useless_gap = dpi(10) theme.border_width = dpi(0) theme.border_color_normal = "#282828" theme.border_color_active = "#89b482" theme.border_color_marked = "#c678dd" -- There are other variable sets -- overriding the default one when -- defined, the sets are: -- taglist_[bg|fg]_[focus|urgent|occupied|empty|volatile] -- tasklist_[bg|fg]_[focus|urgent] -- titlebar_[bg|fg]_[normal|focus] -- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color] -- mouse_finder_[color|timeout|animate_timeout|radius|factor] -- prompt_[fg|bg|fg_cursor|bg_cursor|font] -- hotkeys_[bg|fg|border_width|border_color|shape|opacity|modifiers_fg|label_bg|label_fg|group_margin|font|description_font] -- Example: theme.taglist_bg_focus = "#89b482" theme.taglist_fg_focus = "#1d2021" theme.taglist_fg_empty = "#928374" -- Generate taglist squares: local taglist_square_size = dpi(0) theme.taglist_squares_sel = theme_assets.taglist_squares_sel(taglist_square_size, theme.bg_focus) theme.taglist_squares_unsel = theme_assets.taglist_squares_unsel(taglist_square_size, theme.fg_normal) -- control center theme.control_center_button_bg = "#89b482" theme.control_center_button_bg_off = "#3f3f3f" theme.control_center_mem_used = "#ea6962" theme.control_center_cpu_active = "#d8a657" theme.control_center_vol_slider_active = "#a9b665" theme.control_center_bri_slider_active = "#d3869b" -- Variables set for theming notifications: -- notification_font -- notification_[bg|fg] -- notification_[width|height|margin] -- notification_[border_color|border_width|shape|opacity] -- Variables set for theming the menu: -- menu_[bg|fg]_[normal|focus] -- menu_[border_color|border_width] theme.menu_height = dpi(20) theme.menu_width = dpi(150) theme.titlebar_close_button_normal = theme_path .. "close_normal.svg" theme.wallpaper = theme_path .. "background.png" theme.layout_floating = gcolor.recolor_image(themes_path .. "default/layouts/floatingw.png", theme.fg_normal) theme.layout_tile = gcolor.recolor_image(themes_path .. "default/layouts/tile.png", theme.fg_normal) theme.layout_spiral = gcolor.recolor_image(themes_path .. "default/layouts/spiral.png", theme.fg_normal) theme.task_preview_widget_border_radius = 5 theme.task_preview_widget_bg = theme.bg_dark theme.task_preview_widget_border_color = theme.fg_normal theme.task_preview_widget_border_width = 0 theme.task_preview_widget_margin = 10 theme.tag_preview_widget_border_radius = 5 theme.tag_preview_client_border_radius = 5 theme.tag_preview_client_opacity = 0.5 theme.tag_preview_client_bg = theme.bg_focus theme.tag_preview_client_border_color = theme.border_color_normal theme.tag_preview_client_border_width = 3 theme.tag_preview_widget_bg = theme.bg_dark theme.tag_preview_widget_border_color = theme.border_color_normal theme.tag_preview_widget_border_width = 0 theme.tag_preview_widget_margin = 10 -- For tabbed only theme.tabbed_spawn_in_tab = false -- For tabbar in general theme.tabbar_ontop = false theme.tabbar_radius = 5 theme.tabbar_style = "default" theme.tabbar_font = theme.font theme.tabbar_size = 40 theme.tabbar_position = "top" theme.tabbar_bg_normal = theme.bg_normal theme.tabbar_fg_normal = theme.fg_normal theme.tabbar_bg_focus = theme.bg_focus theme.tabbar_fg_focus = theme.fg_focus theme.tabbar_disable = false theme.tabbar_color_close = "#f9929b" theme.tabbar_color_min = "#fbdf90" theme.tabbar_color_float = "#ccaced" theme.window_switcher_widget_bg = theme.bg_dark theme.window_switcher_widget_border_width = 0 theme.window_switcher_widget_border_radius = 5 theme.window_switcher_clients_spacing = 20 theme.window_switcher_client_icon_horizontal_spacing = 5 theme.window_switcher_client_width = 150 theme.window_switcher_client_height = 250 theme.window_switcher_client_margins = 10 theme.window_switcher_thumbnail_margins = 10 theme.window_switcher_name_margins = 10 theme.window_switcher_name_forced_width = 200 theme.window_switcher_name_normal_color = theme.fg_normal theme.window_switcher_name_focus_color = "#89b482" theme.window_switcher_icon_width = 40 -- Set different colors for urgent notifications. rnotification.connect_signal("request::rules", function() rnotification.append_rule { rule = { urgency = "critical" }, properties = { bg = "#ff0000", fg = "#ffffff" }, } end) return theme
module 'mock' -------------------------------------------------------------------- local storyNodeTypeRegistry = {} function registerStoryNodeType( tag, clas ) storyNodeTypeRegistry[ tag ] = clas end -------------------------------------------------------------------- CLASS: StoryGraph () :MODEL{} function StoryGraph:__init() self:initRoot() end function StoryGraph:initRoot() self.rootGroup = StoryScopedGroup() self.rootGroup.id = '__root' self.rootGroup.text = '__root' self.rootGroup.actorId = false end function StoryGraph:_loadStoryNode( nodeData, group, scope, nodeDict ) local ntype = nodeData[ 'type' ] local node local isGroup = false if ntype == 'REF' then node = StoryScopedGroup() node.scope = scope scope = node isGroup = true elseif ntype == 'GROUP' then node = StoryNodeGroup() node.scope = scope isGroup = true else local nodeClas = storyNodeTypeRegistry[ ntype ] if nodeClas then node = nodeClas() else _warn( 'unknown story node type', ntype, nodeData['fullId'] ) node = StoryNode() end node.scope = scope end node.type = ntype node.id = nodeData[ 'fullId' ] or 'unknown' node.text = nodeData[ 'text' ] -- node.groupId = nodeData [ 'group' ] if isGroup then for _, childData in ipairs( nodeData[ 'children' ] ) do self:_loadStoryNode( childData, node, scope, nodeDict ) end end group:addChild( node ) nodeDict[ node.id ] = node --for edge reference node.graph = self node.data = nodeData return node end function StoryGraph:load( data ) self:initRoot() local nodeDict = {} local root = self.rootGroup --nodes for _, nodeData in ipairs( data[ 'rootNodes' ] ) do self:_loadStoryNode( nodeData, root, root, nodeDict ) end --edges/routes for _, edgeData in ipairs( data[ 'edges' ] ) do if edgeData['type'] == 'COMMENT' then --PASS else local srcId = edgeData[ 'src' ] local dstId = edgeData[ 'dst' ] local srcNode = nodeDict[ srcId ] local dstNode = nodeDict[ dstId ] if srcNode:isDecorator() then srcNode:apply( dstNode ) else local route = StoryRoute( srcNode, dstNode ) route.type = edgeData[ 'type' ] route.text = edgeData[ 'text' ] route.graph = self route:onLoad( edgeData ) end end end root.nodeData = {} root:loadNodeData() end function StoryGraph:getRoot() return self.rootGroup end -------------------------------------------------------------------- CLASS: StoryNode () :MODEL{} function StoryNode:__init() self.id = false self.text = '' self.routesOut = {} self.routesIn = {} self.decorators = {} self.type = 'node' self.scope = false self.group = false self.actorId = false end function StoryNode:getActorId() if self.actorId then return self.actorId end if self.group then return self.group:getActorId() end return false end function StoryNode:setActorId( id ) self.actorId = id end function StoryNode:getScope() return self.scope end function StoryNode:getId() return self.id end function StoryNode:getText() return self.text end function StoryNode:getType() return self.type end function StoryNode:isDecorator() return false end function StoryNode:toString() return '[' .. self.id .. '<'..self:getType()..'>]\t'.. self.text end function StoryNode:calcNextNode( state, prevNodeResult ) local nextNodes = {} for i, routeOut in ipairs( self.routesOut ) do local dst = routeOut.nodeDst if routeOut.type == 'NOT' then if not prevNodeResult then table.insert( nextNodes, dst ) end else if prevNodeResult ~= false then table.insert( nextNodes, dst ) end end end return nextNodes end function StoryNode:onLoad( nodeData ) end function StoryNode:onStateEnter( state, prevNode, prevResult ) -- print( '-> ', self:toString() ) end function StoryNode:onStateUpdate( state ) return 'ok' end function StoryNode:onStateExit( state ) end function StoryNode:loadNodeData() self:onLoad( self.nodeData ) end -------------------------------------------------------------------- CLASS: StoryNodeGroup ( StoryNode ) :MODEL{} function StoryNodeGroup:__init() self.children = {} self.startNodes = {} self.inputNodes = {} end function StoryNodeGroup:addChild( node ) node.group = self table.insert( self.children, node ) end function StoryNodeGroup:findChildrenByType( typeId ) local found = {} for i, child in ipairs( self.children ) do if child:getType() == typeId then table.insert( found, child ) end end return found end function StoryNodeGroup:onStateEnter( state, prevNode, prevResult ) --start all START node --add INPUT node into trigger pool for startNode in pairs( self.startNodes ) do state:enterStoryNode( startNode, nil, nil ) end for inputNode in pairs( self.inputNodes ) do state:addInputTrigger( inputNode ) end end function StoryNodeGroup:onLoad( nodeData ) local startNodes = {} local inputNodes = {} for _, child in ipairs( self.children ) do local t = child:getType() if t == 'START' then startNodes[ child ] = true elseif t == 'INPUT' then inputNodes[ child ] = true end end self.startNodes = startNodes self.inputNodes = inputNodes end function StoryNodeGroup:onStateUpdate( state ) return 'running' end function StoryNodeGroup:loadNodeData() for i, child in ipairs( self.children ) do child:loadNodeData() end self:onLoad( self.nodeData ) end -------------------------------------------------------------------- CLASS: StoryScopedGroup ( StoryNodeGroup ) :MODEL{} function StoryScopedGroup:__init() end function StoryScopedGroup:getType() return 'ScopedGroup' end --------------------------------------------------------------------- CLASS: StoryDecoratorNode ( StoryNode ) :MODEL{} function StoryDecoratorNode:isDecorator() return true end function StoryDecoratorNode:apply( dstNode ) table.insert( dstNode.decorators , self ) self:onApply( dstNode ) end function StoryDecoratorNode:onApply( dstNode ) end -------------------------------------------------------------------- CLASS: StoryRoute () :MODEL{} function StoryRoute:__init( nodeSrc, nodeDst ) self.text = '' self.nodeSrc = nodeSrc self.nodeDst = nodeDst self.type = 'NORMAL' table.insert( nodeSrc.routesOut, self ) table.insert( nodeDst.routesIn, self ) end function StoryRoute:getType() return self.type end function StoryRoute:onLoad( data ) self.valueNumber = tonumber( self.text ) or false end -------------------------------------------------------------------- --ASSET Loader -------------------------------------------------------------------- local function StoryGraphLoader( node ) local path = node:getObjectFile('def') local data = loadJSONFile( path ) local graph = StoryGraph() graph:load( data ) return graph end registerAssetLoader ( 'story_graph', StoryGraphLoader )
-- Super Monkey Ball (PAL v1.0) local core = require("games.core") local game = core.newGame() local addr = 0x80225E00 local offset = 0x3C local controllers = { [1] = addr + offset * 0, [2] = addr + offset * 1, [3] = addr + offset * 2, [4] = addr + offset * 3, } local controller_struct = { [0x0] = { type = "short", name = "controller.%d.buttons.pressed" }, [0x2] = { type = "sbyte", name = "controller.%d.joystick.x" }, [0x3] = { type = "sbyte", name = "controller.%d.joystick.y" }, [0x4] = { type = "sbyte", name = "controller.%d.cstick.x" }, [0x5] = { type = "sbyte", name = "controller.%d.cstick.y" }, [0x6] = { type = "byte", name = "controller.%d.analog.l" }, [0x7] = { type = "byte", name = "controller.%d.analog.r" }, [0xA] = { type = "byte", name = "controller.%d.plugged" }, } for port, address in ipairs(controllers) do for offset, info in pairs(controller_struct) do game.memorymap[address + offset] = { type = info.type, debug = info.debug, name = info.name:format(port), } end end game.translateJoyStick = core.translateJoyStick game.translateTriggers = core.translateTriggers return game
Tuple = { x = 0, y = 0, z = 0, w = 0, -- https://mathinsight.org/vectors_cartesian_coordinates_2d_3d magnitude = function (self) return math.sqrt(self.x^2 + self.y^2 + self.z^2 + self.w^2) end, normalize = function (self) local mag = self:magnitude() local a = Tuple:new(self.x / mag, self.y / mag, self.z / mag, self.w / mag) return a end, dot = function (self, b) -- The smaller the dot product, the larger the angle between the vectors return self.x * b.x + self.y * b.y + self.z * b.z + self.w * b.w end, __add = function (a, b) return Tuple:new(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w) end, __sub = function (a, b) local x = a.x - b.x local y = a.y - b.y local z = a.z - b.z local w = a.w - b.w if w == 0 then return Vector:new(x, y, z) elseif w == 1 then return Point:new(x, y, z) else return Tuple:new(x, y, z, w) end end, __unm = function (a) return Tuple:new(0, 0, 0, 0) - a end, __mul = function (a, b) return Tuple:new(a.x * b, a.y * b, a.z * b, a.w * b) end, __div = function (a, b) return Tuple:new(a.x / b, a.y / b, a.z / b, a.w / b) end, __eq = function (a, b) local epsilon = 0.00001 return math.abs(a.x - b.x) < epsilon and math.abs(a.y - b.y) < epsilon and math.abs(a.z - b.z) < epsilon and math.abs(a.w - b.w) < epsilon end, __tostring = function (self) return "{" .. self.x .. ", " .. self.y .. ", " .. self.z .. ", " .. self.w .."}" end } function Tuple:new(x, y, z, w) local t = { x = x or 0, y = y or 0, z = z or 0, w = w or 0 } setmetatable(t, self) self.__index = self return t end function Tuple:type() if self.w == 0 then return "vector" elseif self.w == 1 then return "point" else return "tuple" end end Point = {} function Point:new(x, y, z) local t = { x = x or 0, y = y or 0, z = z or 0, w = 1 } setmetatable(t, Tuple) self.__index = self return t end Vector = {} function Vector:new(x, y, z) local t = { x = x or 0, y = y or 0, z = z or 0, w = 0, cross = function (self, b) -- Returns a new vector that is perpendicular to both input vectors return Vector:new( self.y * b.z - self.z * b.y, self.z * b.x - self.x * b.z, self.x * b.y - self.y * b.x ) end } setmetatable(t, Tuple) self.__index = self return t end
if blight then client = require 'client.blight.blight-adapter' require 'client.blight.blight-specific' else local mg_lua_dir = os.getenv('MG_LUA_DIR') package.path = package.path..';'..mg_lua_dir..'/?.lua' local mg_custom_dir = os.getenv('MG_LUA_CUSTOM_DIR') if mg_custom_dir ~= nil then package.path = package.path..';'..mg_custom_dir..'/?.lua' end client = require 'client.tf.tf-adapter' require 'client.tf.tf-specific' end local base = require 'base' require 'battle' require 'damage' require 'gmcp-data' require 'guild.common' require 'inventory' require 'itemdb' require 'pub' require 'reduce' require 'report' require 'room' require 'timer' require 'utils.tools' require 'utils-mg' require 'ways' require 'ways-extensions' local allGuilds = { 'bierschuettler', 'chaos', 'common', 'dunkelelfen', 'kaempfer', 'karate', 'katzenkrieger', 'klerus', 'tanjian', 'urukhai', 'zauberer' } local guildClasses = {} for _,guild in ipairs(allGuilds) do guildClasses[guild] = require('guild.'..guild) end local logger = client.createLogger('base') base.registerEventHandler( 'base.char.init.done', function() local guildName = base.charGuild() local guildClass = guildClasses[guildName] if guildClass ~= nil then local guild = guildClass() guild.enable() base.setGuild(guild) logger.info('Code zur Gilde \''..(guildName or '')..'\' aktiviert') end end )
local Util = {} -- 清空子节点 Util.removeAllChild = function(gameObject) local len = gameObject.transform.childCount local obj = nil for i=0,len-1 do obj = gameObject.transform:GetChild(i).gameObject Object.Destroy(obj) end end -- 切割字符串 Util.split = function(s, p) local rt= {} string.gsub(s, '[^'..p..']+', function(w) table.insert(rt, w) end ) return rt end -- 用标签获取组件参数 Util.GetComponentWithFlag = function(obj,flag,otype) if obj == nil then return end local links = obj:GetComponents(Link) for v in Slua.iter(links) do if v.flag == flag then if otype then return v.target:GetComponent(otype) end return v.target end end return nil end Util.FindComponentFlag = function(obj,str) local links = obj:GetComponents(Link) for v in Slua.iter(links) do local a,b = string.find(v.flag,str) if a ~=nil and b ~=nil then return string.sub(v.flag,b+1) end end return nil end Util.AnimatorIsPlaying = function(animator,name) local ret = false if name then local stateInfo = animator:GetCurrentAnimatorStateInfo(0); if stateInfo:IsName("Base Layer.".. name) and stateInfo.normalizedTime < 1 then ret = true end end return ret end LDeclare("Util", Util) return Util
return 'Hello World'
data:extend({ {type = "bool-setting", name = "diplomacy_tech_tanks_count_switcher", setting_type = "startup", default_value = true}, {type = "bool-setting", name = "diplomacy_hp_rocket_silo_switcher", setting_type = "startup", default_value = true}, {type = "bool-setting", name = "diplomacy_entity_not_on_map", setting_type = "startup", default_value = false}, {type = "bool-setting", name = "diplomacy_visible_all_teams", setting_type = "runtime-global", default_value = false}, {type = "bool-setting", name = "diplomacy_allow_mine_entity", setting_type = "runtime-global", default_value = false}, { type = "bool-setting", name = "disable_diplomacy_on_entity_died", setting_type = "runtime-global", default_value = false }, { type = "int-setting", name = "diplomacy_hp_rocket_silo", setting_type = "startup", default_value = 50000, minimum_value = 1, maximum_value = 10000000000 }, { type = "int-setting", name = "diplomacy_tech_tanks_count", setting_type = "startup", default_value = 1000, minimum_value = 1, maximum_value = 10000000000 }, { type = "bool-setting", name = "diplomacy_tech_power_armor_2_count_switcher", setting_type = "startup", default_value = true }, { type = "int-setting", name = "diplomacy_tech_power_armor_2_count", setting_type = "startup", default_value = 1000, minimum_value = 1, maximum_value = 10000000000 }, { type = "bool-setting", name = "diplomacy_tech_uranium_ammo_count_switcher", setting_type = "startup", default_value = true }, { type = "int-setting", name = "diplomacy_tech_uranium_ammo_count", setting_type = "startup", default_value = 1800, minimum_value = 1, maximum_value = 10000000000 }, { type = "int-setting", name = "diplomacy_HP_forbidden_entity_on_killed", setting_type = "runtime-global", default_value = 300, minimum_value = 1, maximum_value = 100000000000 }, { type = "int-setting", name = "diplomacy_HP_forbidden_entity_on_mined", setting_type = "runtime-global", default_value = 300, minimum_value = 0, maximum_value = 100000000000 }, { type = "string-setting", name = "who_decides_diplomacy", setting_type = "runtime-global", default_value = "all_players", allowed_values = {"all_players", "team_leader"} } })
return {'awara','awari','awacs','awater','awad','awaras','awaris'}
malkloc = Creature:new { objectName = "@mob/creature_names:malkloc", socialGroup = "malkloc", faction = "", level = 22, chanceHit = 0.33, damageMin = 190, damageMax = 200, baseXp = 2006, baseHAM = 5400, baseHAMmax = 6600, armor = 0, resists = {115,120,5,-1,-1,-1,5,145,-1}, meatType = "meat_herbivore", meatAmount = 1000, hideType = "hide_leathery", hideAmount = 1000, boneType = "bone_mammal", boneAmount = 1000, milk = 0, tamingChance = 0.25, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + HERD, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/malkloc_hue.iff"}, hues = { 8, 9, 10, 11, 12, 13, 14, 15 }, controlDeviceTemplate = "object/intangible/pet/malkloc_hue.iff", lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"intimidationattack",""} } } CreatureTemplates:addCreatureTemplate(malkloc, "malkloc")
local KEY = require 'script.jzslm.key' local redis = require 'script.redis' local util = require 'script.utility' local log = require 'script.log' local CHEAT_TIME = 14 * 60 local CHEAT_LEVEL = 7 local CHEAT_MAX = 10 local m = {} function m.checkTime(level, time) if level < CHEAT_LEVEL then return false end return time <= CHEAT_TIME end function m.mark(names) local rds = redis.get() for _, name in ipairs(names) do if #names == 1 then ngx.log(ngx.WARN, '作弊:', name, ' + 10') rds:hincrby(KEY.CHEAT, name, 10) else ngx.log(ngx.WARN, '作弊:', name, ' + 1') rds:hincrby(KEY.CHEAT, name, 1) end end end function m.isBlack(names) local rds = redis.get() for _, name in ipairs(names) do local c = tonumber((rds:hget(KEY.CHEAT, name))) or 0 if c >= CHEAT_MAX then return true end end return false end function m.clear() local rds = redis.get() local f = log(('logs\\cheat\\clear-%d.log'):format(os.time())) local cheats = {} local uids = util.zrevrange(rds, KEY.GROUP_SCORE, 1, -1) f:write('=====旧的排行榜一览=====\n') for rank, uid in ipairs(uids) do local time = tonumber((rds:hget(KEY.GROUP_TIME, uid))) or -1 local level = tonumber((rds:hget(KEY.GROUP_LEVEL, uid))) or -1 local qClass = rds:hget(KEY.GROUP_CLASS, uid) if qClass == ngx.null then qClass = '' end local names = util.unpackList(uid) if m.checkTime(level, time) then m.mark(names) end if m.isBlack(names) or m.checkTime(level, time) then cheats[#cheats+1] = { rank = rank, uid = uid, time = time, level = level, class = qClass, names = names, } end f:write('Rank:', rank , '\tUID:', uid , '\tclass:', qClass , '\tLevel:', level , '\tTime:', time , '\n' ) end f:write('=====清理以下用户=====\n') for _, cheat in ipairs(cheats) do f:write('Rank:', cheat.rank , '\tUID:', cheat.uid , '\tclass:', cheat.class , '\tLevel:', cheat.level , '\tTime:', cheat.time , '\n' ) rds:zrem(KEY.GROUP_SCORE, cheat.uid) rds:hdel(KEY.GROUP_CLASS, cheat.uid) rds:hdel(KEY.GROUP_TIME, cheat.uid) rds:hdel(KEY.GROUP_LEVEL, cheat.uid) for _, name in ipairs(cheat.names) do rds:hdel(KEY.PLAYER_SCORE, name) rds:hdel(KEY.PLAYER_CLASS, name) rds:hdel(KEY.PLAYER_TIME, name) rds:hdel(KEY.PLAYER_LEVEL, name) end end f:write('=====新的排行榜一览=====\n') local uids = util.zrevrange(rds, KEY.GROUP_SCORE, 1, -1) local mark = {} for rank, uid in ipairs(uids) do local time = tonumber((rds:hget(KEY.GROUP_TIME, uid))) or -1 local level = tonumber((rds:hget(KEY.GROUP_LEVEL, uid))) or -1 local qClass = rds:hget(KEY.GROUP_CLASS, uid) if qClass == ngx.null then qClass = '' end f:write('Rank:', rank , '\tUID:', uid , '\tclass:', qClass , '\tLevel:', level , '\tTime:', time , '\n' ) local names = util.unpackList(uid) local class = util.unpackList(qClass) local score = tonumber((rds:zscore(KEY.GROUP_SCORE, uid))) or -1 for i, name in ipairs(names) do if not mark[name] then mark[name] = true rds:hset(KEY.PLAYER_SCORE, name, score) rds:hset(KEY.PLAYER_CLASS, name, class[i]) rds:hset(KEY.PLAYER_TIME, name, time) rds:hset(KEY.PLAYER_LEVEL, name, level) end end end f:close() end function m.view() local rds = redis.get() local f = log(('logs\\cheat\\view-%d.log'):format(os.time())) local t = util.hgetall(rds, 'cheat') for k, v in pairs(t) do f:write(k, '\t', v, '\n') end f:close() end return m
ITEM.name = "대형 케비넷" ITEM.model = Model("models/props_wasteland/controlroom_storagecloset001a.mdl") ITEM.uniqueID = "stor_closet" ITEM.maxWeight = 30 ITEM.desc = "녹색의 대형 케비넷입니다."
local refactors = require("refactoring.refactor") local Config = require("refactoring.config") local get_select_input = require("refactoring.get_select_input") local async = require("plenary.async") local M = {} function M.setup(config) Config.setup(config) end function M.refactor(name, opts) if opts == nil then opts = {} end -- TODO: We should redo how this selection thing works. local refactor = refactors.refactor_names[name] or refactors[name] and name if not refactor then error( string.format( 'Could not find refactor %s. You can get a list of all refactors from require("refactoring").get_refactors()', refactor ) ) end -- Remove the calls to vim.fn -- I just forgot the name of this ;) local config = Config.get():merge(opts) refactors[refactor](vim.api.nvim_buf_get_number(0), config) end function M.get_refactors() return vim.tbl_keys(refactors.refactor_names) end function M.select_refactor(opts) local selected_refactor async.run(function() selected_refactor = get_select_input( M.get_refactors(), "Refactoring: select a refactor to apply:" ) end) if selected_refactor then M.refactor(selected_refactor, opts) end end M.debug = require("refactoring.debug") return M
-- rk4.lua -- (C) 2015 Lesley De Cruz -- See LICENSE.txt for license information. ------------------------------------------------------------------------ -- A classical fourth order Runge-Kutta scheme. -- Butcher tableau: -- -- 0 | -- 1/2 | 1/2 -- 1/2 | 0 1/2 -- 1 | 0 0 1 -- +------------------- -- 1/6 1/3 1/3 1/6 ------------------------------------------------------------------------ --- Create an integrator for n-arrays. -- @function rk4 -- @param n number of variables (length of the array) -- @return Integrator for n-arrays return function(n) local array = require("array")(n) local buf_kA, buf_kB, buf_y1 = array(), array(), array() --- Integrator for n-arrays -- @function integrator -- @param y variables at time t -- @param f function to calculate the time derivatives of the variables -- @param t time -- @param dt time integration step -- @param ynew n-array (buffer) to store the new y-value -- @return t+dt (incremented time) -- @return ynew array with variables at time t+dt return function(y,f,t,dt,ynew) f(t,y,buf_kA) -- k_1 (A) = f(t, y) buf_kA:nmul(0.5*dt,buf_y1):add(y,buf_y1) -- y_1 = y + 0.5*dt*k_1 (A) f(t+0.5*dt,buf_y1,buf_kB) -- k_2 (B) = f(t + 0.5*dt, y_1) buf_kB:nmul(0.5*dt,buf_y1):add(y,buf_y1) -- y_1' = y + 0.5*dt*k_2 buf_kB:nmul(2,buf_kB):add(buf_kA,buf_kA) -- k_S (A) = k_1 (A) + 2 * k_2 (B) f(t+0.5*dt,buf_y1,buf_kB) -- k_3 (B) = f(t + 0.5*dt, y_1') buf_kB:nmul(dt,buf_y1):add(y,buf_y1) -- y_1'' = y + dt*k_3 (B) buf_kB:nmul(2,buf_kB):add(buf_kA,buf_kA) -- k_S (A) = k_S (A) + 2 * k_3 (B) f(t+dt,buf_y1,buf_kB) -- k_4 (B) = f(t + dt, y_1") buf_kB:add(buf_kA,buf_kA) -- k_S (A) = k_S (A) + k_4 (B) -- ynew = y + dt/6 * k_S return t+dt, buf_kA:nmul(dt/6,buf_kA):add(y,ynew) end end
great_borgle = Creature:new { objectName = "@mob/creature_names:great_borgle", socialGroup = "borgle", faction = "", level = 14, chanceHit = 0.3, damageMin = 140, damageMax = 150, baseXp = 714, baseHAM = 2400, baseHAMmax = 3000, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_carnivore", meatAmount = 11, hideType = "hide_leathery", hideAmount = 7, boneType = "bone_avian", boneAmount = 11, milk = 0, tamingChance = 0.25, ferocity = 2, pvpBitmask = ATTACKABLE, creatureBitmask = PACK, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/great_borgle.iff"}, hues = { 16, 17, 18, 19, 20, 21, 22, 23 }, controlDeviceTemplate = "object/intangible/pet/borgle_hue.iff", scale = 1.2, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"",""}, {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(great_borgle, "great_borgle")
local api = vim.api local loop = vim.loop local sync = vim.schedule_wrap local function write(window, buffer, data) if data == nil or not api.nvim_buf_is_valid(buffer) then return end local lines = api.nvim_buf_line_count(buffer) - 1 local value = vim.split(data, '\n') local offset = #value + lines api.nvim_buf_set_option(buffer, 'modifiable', true) api.nvim_buf_set_lines(buffer, lines, offset, false, value) api.nvim_buf_set_option(buffer, 'modifiable', false) api.nvim_win_set_cursor(window, {offset, 0}) end local function cleanup_handle(handle, notify) if handle and not handle:is_closing() then handle:close() if notify then print('Job killed.') end end end local function cleanup_job(process, stdout, stderr, notify) stdout:read_stop() stderr:read_stop() cleanup_handle(stdout) cleanup_handle(stderr) cleanup_handle(process, notify) end local function start_job(args) local command, arguments = args[1], {unpack(args, 2)} local window = api.nvim_get_current_win() local buffer = api.nvim_create_buf(false, true) api.nvim_set_current_buf(buffer) api.nvim_buf_set_keymap(buffer, 'n', '<CR>', ':b#<CR>', { silent = true }) api.nvim_buf_set_option(buffer, 'modifiable', false) api.nvim_buf_set_option(buffer, 'buftype', 'nofile') api.nvim_buf_set_option(buffer, 'bufhidden', 'wipe') -- Kick off the process after the buffer has been created. -- This prevents fast processes from finishing before the -- buffer has a chance to display. local stdout = loop.new_pipe(false) local stderr = loop.new_pipe(false) local process, _ = loop.spawn(command, { args = arguments, stdio = {nil, stdout, stderr} }, sync(function(code, signal) local message = '>> Press return to close the buffer <<' write(window, buffer, '\n\n') write(window, buffer, message) cleanup_job(process, stdout, stderr) end)) -- Attach buffer after the process variables are set. This -- ensures they can be accessed later. api.nvim_buf_attach(buffer, false, { on_detach=function(buffer) cleanup_job(process, stdout, stderr, true) end }) loop.read_start(stdout, sync(function(err, data) write(window, buffer, data) end)) loop.read_start(stderr, sync(function(err, data) write(window, buffer, data) end)) end return { start_job = start_job }
local utf8 = require 'utf8' local defaultHighlight = { 0x80, 0x80, 0xff, 0x80 } local function getRectangle (self) return self.x, self.y, self.width, self.height end local function setValue (self, value) local oldValue = self.value if oldValue == value then return end self.value = value self:changed(value, oldValue) end -- make sure selection range doesn't extend past EOT local function trimRange (self) local max = #self.value if self.startIndex > max then self.startIndex = max end if self.endIndex > max then self.endIndex = max end end local function updateHighlight (self) local value = self.value local font = love.graphics.getFont() local startIndex, endIndex = self.startIndex, self.endIndex local offset = self.x - self.scrollX self.startX = font:getWidth(value:sub(1, startIndex)) + offset self.endX = font:getWidth(value:sub(1, endIndex)) + offset end local function scrollToCaret (self) updateHighlight(self) local x1, y1, w, h = getRectangle(self) local x2, y2 = x1 + w, y1 + h local oldX = self.endX or x1 if oldX <= x1 then self.scrollX = self.scrollX - (x1 - oldX) updateHighlight(self) elseif oldX >= x2 then self.scrollX = self.scrollX + (oldX - x2 + 1) updateHighlight(self) end end local function selectRange (self, startIndex, endIndex) if startIndex then self.startIndex = startIndex end if endIndex then self.endIndex = endIndex end trimRange(self) scrollToCaret(self) end -- return caret index local function findIndexFromPoint (self, x, y) local x1 = self.x local font = love.graphics.getFont() local width = 0 local lastPosition = 0 local function checkPosition (position) local text = self.value:sub(1, position - 1) width = font:getWidth(text) if width > x + self.scrollX - x1 then if position == 1 then return 0 end return lastPosition end lastPosition = position - 1 end for position in utf8.codes(self.value) do local index = checkPosition(position) if index then return index end end local index = checkPosition(#self.value + 1) if index then return index end return #self.value end -- move the caret or end of selection range one character to the left local function moveCharLeft (self, alterRange) trimRange(self) local text, endIndex = self.value, self.endIndex -- clamp caret to beginning if endIndex < 1 then endIndex = 1 end -- move left local index = (utf8.offset(text, -1, endIndex + 1) or 0) - 1 selectRange(self, not alterRange and index, index) end -- move caret or end of selection range one word to the left local function moveWordLeft (self, alterRange) trimRange(self) local text = self.value:sub(1, self.endIndex) local pos = text:find('%s[^%s]+%s*$') or 0 selectRange(self, not alterRange and pos, pos) end -- move the caret or end of selection range to the beginning of the line local function moveLineLeft (self, alterRange) trimRange(self) selectRange(self, not alterRange and 0, 0) end -- move caret or end of selection range one character to the right local function moveCharRight (self, alterRange) trimRange(self) local text, endIndex = self.value, self.endIndex -- clamp caret to end if endIndex >= #text then endIndex = #text - 1 end -- move right local index = (utf8.offset(text, 2, endIndex + 1) or #text) - 1 selectRange(self, not alterRange and index, index) end -- move caret or end of selection range one word to the right local function moveWordRight (self, alterRange) trimRange(self) local text = self.value local _, pos = text:find('^%s*[^%s]+', self.endIndex + 1) pos = pos or #text + 1 selectRange(self, not alterRange and pos, pos) end -- move caret or end of selection range to the end of the line local function moveLineRight (self, alterRange) trimRange(self) local text = self.value selectRange(self, not alterRange and #text, #text) end local function getRange (self) trimRange(self) if self.startIndex <= self.endIndex then return self.startIndex, self.endIndex end return self.endIndex, self.startIndex end local function deleteRange (self) trimRange(self) local text = self.value local first, last = getRange(self) -- if expanded range is selected, delete text in range if first ~= last then local left = text:sub(1, first) local index = #left setValue(self, left .. text:sub(last + 1)) selectRange(self, index, index) return true end end local function deleteCharacterLeft (self) trimRange(self) local text = self.value local first, last = getRange(self) -- if cursor is at beginning, do nothing if first < 1 then return end -- delete character to the left local offset = utf8.offset(text, -1, last + 1) or 0 local left = text:sub(1, offset - 1) local index = #left setValue(self, left .. text:sub(first + 1)) selectRange(self, index, index) end local function deleteCharacterRight (self) trimRange(self) local text = self.value local first, last = getRange(self) -- if cursor is at end, do nothing if first == #text then return end -- delete character to the right local offset = utf8.offset(text, 2, last + 1) or 0 local left = text:sub(1, first) local index = #left setValue(self, left .. text:sub(offset)) selectRange(self, index, index) end local function copyRangeToClipboard (self) trimRange(self) local text = self.value local first, last = getRange(self) if last >= first + 1 then love.system.setClipboardText(text:sub(first + 1, last)) end end local function pasteFromClipboard (self) trimRange(self) local text = self.value local pasted = love.system.getClipboardText() or '' local first, last = getRange(self) local left = text:sub(1, first) .. pasted local index = #left setValue(self, left .. text:sub(last + 1)) selectRange(self, index, index) end local function insertText (self, newText) trimRange(self) local text = self.value local first, last = getRange(self) local left = text:sub(1, first) .. newText local index = #left setValue(self, left .. text:sub(last + 1)) selectRange(self, index, index) end local function isShiftPressed () return love.keyboard.isDown('lshift', 'rshift') end -- check command (gui) key, only on Mac. local isCommandPressed if IS_MAC then isCommandPressed = function () return love.keyboard.isDown('lgui', 'rgui') end else isCommandPressed = function () return false end end -- check command (gui) key on Mac and ctrl key everywhere else. local isCommandOrCtrlPressed if IS_MAC then isCommandOrCtrlPressed = function () return love.keyboard.isDown('lgui', 'rgui') end else isCommandOrCtrlPressed = function () return love.keyboard.isDown('lctrl', 'rctrl') end end -- check option (alt) key on Mac and ctrl key everywhere else. local isOptionOrCtrlPressed if IS_MAC then isOptionOrCtrlPressed = function () return love.keyboard.isDown('lalt', 'ralt') end else isOptionOrCtrlPressed = function () return love.keyboard.isDown('lctrl', 'rctrl') end end -- Special keys. local function createDefaultKeyActions (self) return { ['tab'] = function () return false end, ['return'] = function () self:returned(self.value) end, ['backspace'] = function () if isOptionOrCtrlPressed() then moveWordLeft(self, true) end if not deleteRange(self) then deleteCharacterLeft(self) end end, ['delete'] = function () if isOptionOrCtrlPressed() then moveWordRight(self, true) end if not deleteRange(self) then deleteCharacterRight(self) end end, ['left'] = function () if isOptionOrCtrlPressed() then moveWordLeft(self, isShiftPressed()) elseif isCommandPressed() then moveLineLeft(self, isShiftPressed()) else moveCharLeft(self, isShiftPressed()) end end, ['right'] = function () if isOptionOrCtrlPressed() then moveWordRight(self, isShiftPressed()) elseif isCommandPressed() then moveLineRight(self, isShiftPressed()) else moveCharRight(self, isShiftPressed()) end end, ['home'] = function () moveLineLeft(self, isShiftPressed()) end, ['end'] = function () moveLineRight(self, isShiftPressed()) end, ['x'] = function () if isCommandOrCtrlPressed() then copyRangeToClipboard(self) deleteRange(self) end end, ['c'] = function () if isCommandOrCtrlPressed() then copyRangeToClipboard(self) end end, ['v'] = function () if isCommandOrCtrlPressed() then pasteFromClipboard(self) end end, ['a'] = function () if isCommandOrCtrlPressed() then selectRange(self, 0, #self.value) end end, } end local textInputKeys = { ['space'] = true, ['return'] = true, ['kp00'] = true, ['kp000'] = true, ['kp&&'] = true, ['kp||'] = true, } local function isKeyTextInput (key) if textInputKeys[key] or #key == 1 or (#key == 3 and key:sub(1, 2) == "kp") then return not love.keyboard.isDown( 'lalt', 'ralt', 'lctrl', 'rctrl', 'lgui', 'rgui') end return false end -- callbacks local function draw (self) if self.needsUpdate then updateHighlight(self) end local startX, endX = self.startX, self.endX local x, y, w, h = getRectangle(self) local width, height = endX - startX, h local font = love.graphics.getFont() local color = self.color or { 0, 0, 0, 255 } local textTop = math.floor(y + (h - font:getHeight()) / 2) love.graphics.push('all') love.graphics.intersectScissor(x, y, w, h) -- love.graphics.setFont(font) if self.focused then -- draw highlighted selection love.graphics.setColor(self.highlight or defaultHighlight) love.graphics.rectangle('fill', startX, y, width, height) -- draw cursor selection if love.timer.getTime() % 2 < 1.75 then love.graphics.setColor(color) love.graphics.rectangle('fill', endX, y, 1, height) end else love.graphics.setColor { color[1], color[2], color[3], (color[4] or 256) / 8 } love.graphics.rectangle('fill', startX, y, width, height) end -- draw text love.graphics.setColor(color) love.graphics.print(self.value, x - self.scrollX, textTop) love.graphics.pop() end local function mousepressed (self, x, y, button) if button ~= 1 then return end self.isDragging = true self.startIndex = findIndexFromPoint(self, x) self.endIndex = self.startIndex scrollToCaret(self) end local function mousemoved (self, x, y) if not self.isDragging then return end self.endIndex = findIndexFromPoint(self, x) scrollToCaret(self) end local function mousereleased (self, x, y) if button ~= 1 then return end self.isDragging = false end local function textinput (self, text) insertText(self, text) end local function keypressed (self, key) local act = self.keyActions[key] if act then local result = act() return result == nil and true or result end return isKeyTextInput(key) end local function resize (self, width, height) self.needsUpdate = true end local function nothing () end return function (t) t = t or {} t.x = x or 0 t.y = y or 0 t.width = t.width or 128 t.height = t.height or 32 t.startIndex, t.endIndex = 0, 0 t.startX, t.endX = -1, -1 t.scrollX = 0 t.value = t.value or '' t.keyActions = createDefaultKeyActions(t) t.type = 'textbox' t.draw = draw t.mousepressed = mousepressed t.mousemoved = mousemoved t.mousereleased = mousereleased t.keypressed = keypressed t.textinput = textinput t.resize = resize t.changed = t.changed or nothing t.returned = t.returned or nothing return t end
require("camerashake") FollowCamera = Class(function(self, inst) self.inst = inst self.target = nil self.currentpos = Vector3(0,0,0) self.distance = 30 self:SetDefault() self:Snap() self.time_since_zoom = nil end) function FollowCamera:SetDefault() self.targetpos = Vector3(0,0,0) --self.currentpos = Vector3(0,0,0) self.targetoffset = Vector3(0,1.5,0) if self.headingtarget == nil then self.headingtarget = 45 end self.fov = 35 self.pangain = 4 self.headinggain = 20 self.distancegain = 1 self.zoomstep = 4 self.distancetarget = 30 self.mindist = 15 self.maxdist = 50 --40 self.mindistpitch = 30 self.maxdistpitch = 60--60 self.paused = false self.shake = nil self.controllable = true self.cutscene = false if GetWorld() and GetWorld():IsCave() then self.mindist = 15 self.maxdist = 35 self.mindistpitch = 25 self.maxdistpitch = 40 self.distancetarget = 25 end if self.target then self:SetTarget(self.target) end end function FollowCamera:GetRightVec() return Vector3(math.cos((self.headingtarget + 90)*DEGREES), 0, math.sin((self.headingtarget+ 90)*DEGREES)) end function FollowCamera:GetDownVec() return Vector3(math.cos((self.headingtarget)*DEGREES), 0, math.sin((self.headingtarget)*DEGREES)) end function FollowCamera:SetPaused(val) self.paused = val end function FollowCamera:SetMinDistance(distance) self.mindist = distance end function FollowCamera:SetGains(pan, heading, distance) self.distancegain = distance self.pangain = pan self.headinggain = heading end function FollowCamera:IsControllable() return self.controllable end function FollowCamera:SetControllable(val) self.controllable = val end function FollowCamera:CanControl() return self.controllable end function FollowCamera:SetOffset(offset) self.targetoffset.x, self.targetoffset.y, self.targetoffset.z = offset.x, offset.y, offset.z end function FollowCamera:GetDistance() return self.distancetarget end function FollowCamera:SetDistance(dist) self.distancetarget = dist end function FollowCamera:Shake(type, duration, speed, scale) if Profile:IsScreenShakeEnabled() then self.shake = CameraShake(type, duration, speed, scale) end local shake_scale = math.max(0, math.min(scale/4, 1)) TheInputProxy:AddVibration(VIBRATION_CAMERA_SHAKE, duration, shake_scale, false) end function FollowCamera:SetTarget(inst) self.target = inst self.targetpos.x, self.targetpos.y, self.targetpos.z = self.target.Transform:GetWorldPosition() --self.currentpos.x, self.currentpos.y, self.currentpos.z = self.target.Transform:GetWorldPosition() end function FollowCamera:Apply() --dir local dx = -math.cos(self.pitch*DEGREES)*math.cos(self.heading*DEGREES) local dy = -math.sin(self.pitch*DEGREES) local dz = -math.cos(self.pitch*DEGREES)*math.sin(self.heading*DEGREES) --pos local px = dx*(-self.distance) + self.currentpos.x local py = dy*(-self.distance) + self.currentpos.y local pz = dz*(-self.distance) + self.currentpos.z --right local rx = math.cos((self.heading+90)*DEGREES) local ry = 0 local rz = math.sin((self.heading+90)*DEGREES) --up local ux, uy, uz = dy * rz - dz * ry, dz * rx - dx * rz, dx * ry - dy * rx TheSim:SetCameraPos(px,py,pz) TheSim:SetCameraDir(dx, dy, dz) TheSim:SetCameraUp(ux, uy, uz) TheSim:SetCameraFOV(self.fov) --local listenpos = dir*(-self.distance*.1) + self.currentpos --listen dist local lx = dx*(-self.distance*.1) + self.currentpos.x local ly = dy*(-self.distance*.1) + self.currentpos.y local lz = dz*(-self.distance*.1) + self.currentpos.z --print (lx, ly, lz, self.distance) TheSim:SetListener(lx, ly, lz, dx, dy, dz, ux, uy, uz) end local lerp = function(lower, upper, t) if t > 1 then t = 1 elseif t < 0 then t = 0 end return lower*(1-t)+upper*t end function FollowCamera:GetHeading() return self.heading end function FollowCamera:GetHeadingTarget() return self.headingtarget end function FollowCamera:SetHeadingTarget(r) self.headingtarget = r end function FollowCamera:ZoomIn() self.distancetarget = self.distancetarget - self.zoomstep if self.distancetarget < self.mindist then self.distancetarget = self.mindist end self.time_since_zoom = 0 end function FollowCamera:ZoomOut() self.distancetarget = self.distancetarget + self.zoomstep if self.distancetarget > self.maxdist then self.distancetarget = self.maxdist end self.time_since_zoom = 0 end function FollowCamera:Snap() if self.target then self.targetpos = Vector3(self.target.Transform:GetWorldPosition()) + self.targetoffset else self.targetpos.x,self.targetpos.y,self.targetpos.z = self.targetoffset.x,self.targetoffset.y,self.targetoffset.z end self.currentpos.x, self.currentpos.y, self.currentpos.z = self.targetpos.x, self.targetpos.y, self.targetpos.z self.heading = self.headingtarget self.distance = self.distancetarget local percent_d = (self.distance - self.mindist)/ (self.maxdist - self.mindist) self.pitch = lerp(self.mindistpitch, self.maxdistpitch, percent_d) self:Apply() end function FollowCamera:CutsceneMode(b) self.cutscene = b end function FollowCamera:SetCustomLocation(loc) self.targetpos.x,self.targetpos.y,self.targetpos.z = loc.x,loc.y,loc.z end function FollowCamera:Update(dt) if self.paused then return end if self.cutscene then self.currentpos.x = lerp(self.currentpos.x, self.targetpos.x + self.targetoffset.x, dt*self.pangain) self.currentpos.y = lerp(self.currentpos.y, self.targetpos.y + self.targetoffset.y, dt*self.pangain) self.currentpos.z = lerp(self.currentpos.z, self.targetpos.z + self.targetoffset.z, dt*self.pangain) if self.shake then local shakeOffset = self.shake:Update(dt) if shakeOffset then local upOffset = Vector3(0, shakeOffset.y, 0) local rightOffset = self:GetRightVec() * shakeOffset.x self.currentpos.x = self.currentpos.x + upOffset.x + rightOffset.x self.currentpos.y = self.currentpos.y + upOffset.y + rightOffset.y self.currentpos.z = self.currentpos.z + upOffset.z + rightOffset.z else self.shake = nil end end if math.abs(self.heading - self.headingtarget) > .01 then self.heading = lerp(self.heading, self.headingtarget, dt*self.headinggain) end if math.abs(self.distance - self.distancetarget) > .01 then self.distance = lerp(self.distance, self.distancetarget, dt*self.distancegain) end local percent_d = (self.distance - self.mindist)/ (self.maxdist - self.mindist) self.pitch = lerp(self.mindistpitch, self.maxdistpitch, percent_d) else if self.time_since_zoom then self.time_since_zoom = self.time_since_zoom + dt if self.should_push_down and self.time_since_zoom > .25 then self.distancetarget = self.distance - self.zoomstep end end if self.target then --self.targetpos = Vector3(self.target.Transform:GetWorldPosition()) + self.targetoffset local x, y, z = self.target.Transform:GetWorldPosition() self.targetpos.x = x + self.targetoffset.x self.targetpos.y = y + self.targetoffset.y self.targetpos.z = z + self.targetoffset.z else self.targetpos.x, self.targetpos.y, self.targetpos.z = self.targetoffset.x, self.targetoffset.y, self.targetoffset.z end self.currentpos.x = lerp(self.currentpos.x, self.targetpos.x, dt*self.pangain) self.currentpos.y = lerp(self.currentpos.y, self.targetpos.y, dt*self.pangain) self.currentpos.z = lerp(self.currentpos.z, self.targetpos.z, dt*self.pangain) --self.currentpos = lerp(self.currentpos, self.targetpos, dt*self.pangain) if self.shake then local shakeOffset = self.shake:Update(dt) if shakeOffset then local upOffset = Vector3(0, shakeOffset.y, 0) local rightOffset = self:GetRightVec() * shakeOffset.x self.currentpos.x = self.currentpos.x + upOffset.x + rightOffset.x self.currentpos.y = self.currentpos.y + upOffset.y + rightOffset.y self.currentpos.z = self.currentpos.z + upOffset.z + rightOffset.z else self.shake = nil end end if math.abs(self.heading - self.headingtarget) > .01 then self.heading = lerp(self.heading, self.headingtarget, dt*self.headinggain) else self.heading = self.headingtarget end if math.abs(self.distance - self.distancetarget) > .01 then self.distance = lerp(self.distance, self.distancetarget, dt*self.distancegain) else self.distance = self.distancetarget end local percent_d = (self.distance - self.mindist)/ (self.maxdist - self.mindist) self.pitch = lerp(self.mindistpitch, self.maxdistpitch, percent_d) end self:Apply() end return FollowCamera
-- Simple Spikes local b = {} b.Name = "Spikes" b.Icon = Material("yawd/hud/spikes.png") b.Health = -1 b.CanBuild = true b.BuildClass = {CLASS_CONSTRUCTOR, CLASS_JUGGERNAUT, CLASS_HEALER} b.Cost = 350 local damage = 50 -- This allows to balance traps b.BuildingSize = {-Vector(95, 95, 12), Vector(95, 95, 12)} b.TrapArea = {-Vector(95, 95, 1.7), Vector(95, 95, 95)} b.TrapTriggerTime = 0.5 -- Time it takes to trigger b.TrapResetTime = 7 -- Time it takes to reset b.TrapDurationTime = 1 -- Time it takes to stop function b:OnTrapThink() end function b:OnTrapTrigger( tListOfEnemies ) if SERVER then local dm = self:DamageInfo() dm:SetDamage( damage ) dm:SetDamageType( DMG_SLASH ) for k,v in ipairs( tListOfEnemies ) do v:TakeDamageInfo( dm ) v:EmitSound("npc/manhack/grind_flesh" .. math.random(1,3) .. ".wav", 100) end else self:EmitSound("npc/strider/strider_skewer1.wav", 100, 100, 0.4) self.triggered = true end end if CLIENT then function b:OnTrapEnd() self:EmitSound("npc/strider/strider_skewer1.wav", 100, 100, 0.4) self.triggered = nil end end local mat = Material("yawd/spike.png") local mat2 = Material("yawd/models/trap_spike") b.retract = 0 local spike_length = 50 function b:DrawSelection( ) self:RenderBase(mat2) self:RenderTrapArea() render.SetMaterial(mat) local ep = EyePos() local r_t = {} for x = -3, 3 do for y = -3, 3 do local pos = self:LocalToWorld(Vector(x * 19, y * 19, self:OBBMaxs().z)) table.insert(r_t, {pos,ep:DistToSqr(pos)}) end end table.sort(r_t, function(a,b) return a[2]>b[2] end) local n = self:GetAngles():Up() for k,v in ipairs(r_t) do render.DrawBeam(v[1],v[1] + n * spike_length, 5, 1, 0, self.CanAfford and Color(0,255,0) or Color(255,0,0)) end end function b:Draw() -- Renders the bottom of the trap self:RenderBase(mat2) self:RenderTrapArea() if self.triggered then self.retract = math.min(self.retract + FrameTime() * 500, spike_length) elseif self.retract > 0 then self.retract = math.max(self.retract - FrameTime() * 300, 0) end if self.retract <= 0 then return end render.SetMaterial(mat) local ep = EyePos() local r_t = {} for x = -3, 3 do for y = -3, 3 do local pos = self:LocalToWorld(Vector(x * 19, y * 19, self:OBBMaxs().z)) table.insert(r_t, {pos,ep:DistToSqr(pos)}) end end table.sort(r_t, function(a,b) return a[2]>b[2] end) local r_e = self.retract / spike_length local n = self:GetAngles():Up() for k,v in ipairs(r_t) do render.DrawBeam(v[1],v[1] + n * self.retract, 5, r_e, 0, Color(255,255,255)) end end return b
object_tangible_loot_creature_loot_collections_dooku_datadisk_05 = object_tangible_loot_creature_loot_collections_shared_dooku_datadisk_05:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_dooku_datadisk_05, "object/tangible/loot/creature/loot/collections/dooku_datadisk_05.iff")
object_mobile_outbreak_hum_01 = object_mobile_shared_outbreak_hum_01:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_hum_01, "object/mobile/outbreak_hum_01.iff")
--This is a rank table --There could be multiple tables to generate spawns from local Tsoo_Ranks_01 = { ["Underlings"] = { --NA }, ["Minions"] = { "Tsoo_01","Tsoo_04","Tsoo_05", "Tsoo_06","Tsoo_08","Tsoo_09", "Tsoo_12","Tsoo_17", }, ["Lieutenants"] = { "Tsoo_10","Tsoo_14","Tsoo_15","Tsoo_Spirit", "Mystic_01","Mystic_02","Mystic_03","Mystic_04", }, ["Sniper"] = { --NA }, ["Boss"] = { "Tsoo_03","Tsoo_13","Tsoo_16","Tsoo_07","Tsoo_11","Tsoo_02","Tsoo_09", }, ["Elite Boss"] = { --NA }, ["Victims"] = { }, ["Specials"] = { }, } local Warriors_Rumble_01 = { ["Minions"] = { "Thug_Warrior_01", "Thug_Warrior_02", "Thug_Warrior_03", "Thug_Warrior_04", "Thug_Warrior_05", "Thug_Warrior_06", }, ["Boss"] = { "Thug_Warrior_Boss_01", "Thug_Warrior_Boss_02", "Thug_Warrior_Boss_03", }, } --== Shady Deal ==--- ShadyDeal_Tsoo_D1_V0 = { ["Markers"] = { ["Encounter_S_30"] = Tsoo_Ranks_01.Minions, ["Encounter_S_32"] = Tsoo_Ranks_01.Minions, ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, }, } ShadyDeal_Tsoo_D1_V1 = { ["Markers"] = { ["Encounter_S_30"] = Tsoo_Ranks_01.Boss, ["Encounter_S_32"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_E_02"] = Tsoo_Ranks_01.Minions, ["Encounter_E_04"] = Tsoo_Ranks_01.Minions, }, } ShadyDeal_Tsoo_D1_V2 = { ["Markers"] = { ["Encounter_S_30"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_S_31"] = Tsoo_Ranks_01.Minions, ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, ["Encounter_E_03"] = Tsoo_Ranks_01.Minions, ["Encounter_E_05"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_E_08"] = Tsoo_Ranks_01.Minions, }, } ShadyDeal_Tsoo_D1_V3 = { ["Markers"] = { ["Encounter_S_30"] = Tsoo_Ranks_01.Boss, ["Encounter_S_32"] = Tsoo_Ranks_01.Boss, ["Encounter_E_02"] = Tsoo_Ranks_01.Minions, ["Encounter_E_03"] = Tsoo_Ranks_01.Minions, ["Encounter_E_05"] = Tsoo_Ranks_01.Minions, ["Encounter_E_07"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_E_08"] = Tsoo_Ranks_01.Lieutenants, }, } ShadyDeal_Tsoo_D1_V4 = { ["Markers"] = { ["Encounter_S_30"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_S_32"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, ["Encounter_E_02"] = Tsoo_Ranks_01.Minions, ["Encounter_E_04"] = Tsoo_Ranks_01.Boss, ["Encounter_E_06"] = Tsoo_Ranks_01.Minions, ["Encounter_E_08"] = Tsoo_Ranks_01.Boss, }, } ShadyDeal_Tsoo_D5_V0 = ShadyDeal_Tsoo_D1_V0 ShadyDeal_Tsoo_D5_V1 = ShadyDeal_Tsoo_D1_V1 ShadyDeal_Tsoo_D5_V2 = ShadyDeal_Tsoo_D1_V2 ShadyDeal_Tsoo_D5_V3 = ShadyDeal_Tsoo_D1_V3 ShadyDeal_Tsoo_D5_V4 = ShadyDeal_Tsoo_D1_V4 ShadyDeal_Tsoo_D10_V0 = ShadyDeal_Tsoo_D1_V0 ShadyDeal_Tsoo_D10_V1 = ShadyDeal_Tsoo_D1_V1 ShadyDeal_Tsoo_D10_V2 = ShadyDeal_Tsoo_D1_V2 ShadyDeal_Tsoo_D10_V3 = ShadyDeal_Tsoo_D1_V3 ShadyDeal_Tsoo_D10_V4 = ShadyDeal_Tsoo_D1_V4 -- Loiter -- Loiter_Tsoo_D1_V0 = { ["Markers"] = { ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, ["Encounter_E_02"] = Tsoo_Ranks_01.Minions, ["Encounter_E_03"] = Tsoo_Ranks_01.Minions, ["Encounter_E_06"] = Tsoo_Ranks_01.Minions, ["Encounter_S_30"] = Tsoo_Ranks_01.Lieutenants, }, } Loiter_Tsoo_D1_V1 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D1_V2 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D1_V3 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D1_V4 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D5_V0 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D5_V1 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D5_V2 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D5_V3 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D5_V4 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D10_V0 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D10_V1 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D10_V2 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D10_V3 = Loiter_Tsoo_D1_V0 Loiter_Tsoo_D10_V4 = Loiter_Tsoo_D1_V0 -- Shakedown -- Shakedown_Tsoo_D1_V0 = { ["Markers"] = { ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, ["Encounter_E_04"] = Tsoo_Ranks_01.Lieutenants, ["Encounter_E_06"] = Tsoo_Ranks_01.Minions, ["Encounter_S_30"] = Tsoo_Ranks_01.Boss, }, } Shakedown_Tsoo_D1_V1 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D1_V2 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D1_V3 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D1_V4 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D5_V0 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D5_V1 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D5_V2 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D5_V3 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D5_V4 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D10_V0 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D10_V1 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D10_V2 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D10_V3 = Shakedown_Tsoo_D1_V0 Shakedown_Tsoo_D10_V4 = Shakedown_Tsoo_D1_V0 -- Rumble -- Rumble_TsooWarriors_D3_V0 = { ["Markers"] = { ["Encounter_E_09"] = Tsoo_Ranks_01.Minions, ["Encounter_E_03"] = Tsoo_Ranks_01.Boss, ["Encounter_E_01"] = Tsoo_Ranks_01.Minions, ["Encounter_E_05"] = Tsoo_Ranks_01.Minions, ["Encounter_S_33"] = Tsoo_Ranks_01.Minions, ["Encounter_S_31"] = Tsoo_Ranks_01.Minions, ["Encounter_E_02"] = Warriors_Rumble_01.Minions, ["Encounter_E_10"] = Warriors_Rumble_01.Minions, ["Encounter_E_04"] = Warriors_Rumble_01.Minions, ["Encounter_E_06"] = Warriors_Rumble_01.Boss, ["Encounter_S_32"] = Warriors_Rumble_01.Minions, ["Encounter_S_30"] = Warriors_Rumble_01.Minions, }, } Rumble_TsooWarriors_D3_V1 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D3_V2 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D3_V3 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D3_V4 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D8_V0 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D8_V1 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D8_V2 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D8_V3 = Rumble_TsooWarriors_D3_V0 Rumble_TsooWarriors_D8_V4 = Rumble_TsooWarriors_D3_V0
-- Functions: ------------------------------------------------------- function model.completeDataPartSpecific(data) if not data.partSpecific then data.partSpecific={} end if not data.partSpecific['width'] then data.partSpecific['width']=0.3 end if not data.partSpecific['length'] then data.partSpecific['length']=0.3 end if not data.partSpecific['height'] then data.partSpecific['height']=0.3 end if not data.partSpecific['bitCoded'] then data.partSpecific['bitCoded']=0 -- 1,2: free, 4:textured end if not data.partSpecific['mass'] then data.partSpecific['mass']=0.5 end end function model.readPartInfo() local data=simBWF.readPartInfo(model.handle) -- Additional part data (label specific): if not data['labelData'] then data['labelData']={} end if not data['labelData']['bitCoded'] then data['labelData']['bitCoded']=0 -- 1,2,4: free, 8=label1,16=label2,32=label3,64=largeLabel1,128=largeLabel2,256=largeLabel3 end if not data['labelData']['placementCode'] then data['labelData']['placementCode']={'{0,0,0},{0,0,0}','{0,0,0},{0,0,0}','{0,0,0},{0,0,0}'} end if not data['labelData']['smallLabelSize'] then data['labelData']['smallLabelSize']={0.075,0.038} end if not data['labelData']['largeLabelSize'] then data['labelData']['largeLabelSize']={0.075,0.1125} end if not data['labelData']['boxSize'] then data['labelData']['boxSize']={0.1,0.1,0.1} end return data end function model.writePartInfo(data) return simBWF.writePartInfo(model.handle,data) end -- Additional handles: ------------------------------------------------------- model.specHandles={} model.specHandles.texture=sim.getObjectHandle('genericShippingBox_texture') model.specHandles.smallLabel=sim.getObjectHandle('genericShippingBox_smallLabel') model.specHandles.largeLabel=sim.getObjectHandle('genericShippingBox_largeLabel')
-- Helper functions for the marine buy menu -- headlines for the Buymenu function CombatMarineBuy_GetHeadlines() local headlines = { "Support", "Weapons", "Weapon Ups", "Armor Ups", "Class Ups", "Grenades", } return headlines end -- costum sort function that the ups to look good function CombatMarineBuy_GUISortUps(upgradeList) -- max 4 rows per column local layoutList = { -- 0, Support "nextRow", kTechId.MedPack, kTechId.AmmoPack, kTechId.CatPack, kTechId.Scan, kTechId.LayMines, kTechId.Welder, "nextRow", -- 1, Weapons kTechId.Shotgun, kTechId.GrenadeLauncher, kTechId.Flamethrower, kTechId.HeavyMachineGun, "nextRow", -- 2, Weapon Upgrades kTechId.Weapons1, kTechId.Weapons2, kTechId.Weapons3, kTechId.AdvancedWeaponry, "nextRow", -- 3, Armor Upgrades kTechId.Armor1, kTechId.Armor2, kTechId.Armor3, "nextRow", -- 4, Class Upgrades kTechId.Jetpack, kTechId.DualMinigunExosuit, kTechId.DualRailgunExosuit, kTechId.PhaseTech, "nextRow", -- 5, grenades kTechId.ClusterGrenade, kTechId.GasGrenade, kTechId.PulseGrenade, } local sortedList = {} -- search the techID in the Uplist and copy it to its correct place for _, entry in ipairs(layoutList) do if (entry == "nextRow") then table.insert(sortedList, "nextRow") else for _, upgrade in ipairs(upgradeList) do if upgrade:GetTechId() == entry then table.insert(sortedList, upgrade) break end end end end return sortedList end -- Todo: Move these into the locale file local combatWeaponDescription function CombatMarineBuy_GetWeaponDescription(techId) if not combatWeaponDescription then combatWeaponDescription = {} combatWeaponDescription[kTechId.MedPack] ={ "COMBAT_RESUPPLY_DESCRIPTION", kResupplyTimer } combatWeaponDescription[kTechId.AmmoPack] = {"COMBAT_IMPROVED_RESUPPLY_DESCRIPTION", kImprovedResupplyExtra} combatWeaponDescription[kTechId.Scan] = { "COMBAT_SCAN_DESCRIPTION", kScanTimer } combatWeaponDescription[kTechId.Welder] = { "COMBAT_WELDER_DESCRIPTION" } combatWeaponDescription[kTechId.LayMines] = {"COMBAT_MINES_DESCRIPTION"} combatWeaponDescription[kTechId.CatPack] = {"COMBAT_CATALYST_DESCRIPTION", kCatalystTimer} combatWeaponDescription[kTechId.Axe] = {"COMBAT_AXE_DESCRIPTION"} combatWeaponDescription[kTechId.Pistol] = {"COMBAT_PISTOL_DESCRIPTION"} combatWeaponDescription[kTechId.Rifle] = {"COMBAT_RIFLE_DESCRIPTION"} combatWeaponDescription[kTechId.Shotgun] = {"COMBAT_SHOTGUN_DESCRIPTION"} combatWeaponDescription[kTechId.Flamethrower] = {"COMBAT_FLAMETHROWER_DESCRIPTION"} combatWeaponDescription[kTechId.GrenadeLauncher] = {"COMBAT_GRENADELAUNCHER_DESCRIPTION" } combatWeaponDescription[kTechId.HeavyMachineGun] = {"COMBAT_MACHINE_GUN_DESCRIPTION"} combatWeaponDescription[kTechId.Weapons1] = {"COMBAT_WEAPON1_DESCRIPTION"} combatWeaponDescription[kTechId.Weapons2] = {"COMBAT_WEAPON2_DESCRIPTION"} combatWeaponDescription[kTechId.Weapons3] = {"COMBAT_WEAPON3_DESCRIPTION"} combatWeaponDescription[kTechId.AdvancedWeaponry] = {"COMBAT_RELOAD_DESCRIPTION"} combatWeaponDescription[kTechId.Armor1] = {"COMBAT_ARMOR1_DESCRIPTION"} combatWeaponDescription[kTechId.Armor2] = {"COMBAT_ARMOR2_DESCRIPTION"} combatWeaponDescription[kTechId.Armor3] = {"COMBAT_ARMOR3_DESCRIPTION"} combatWeaponDescription[kTechId.PhaseTech] = {"COMBAT_SPRINT_DESCRIPTION"} combatWeaponDescription[kTechId.Jetpack] = {"COMBAT_JETPACK_DESCRIPTION"} combatWeaponDescription[kTechId.Exosuit] = {"COMBAT_EXOSUIT_DESCRIPTION"} combatWeaponDescription[kTechId.DualMinigunExosuit] = {"COMBAT_EXOSUIT_DUALMINIGUN_DESCRIPTION"} combatWeaponDescription[kTechId.ClawRailgunExosuit] = {"COMBAT_EXOSUIT_RAILGUN_DESCRIPTION"} combatWeaponDescription[kTechId.DualRailgunExosuit] = {"COMBAT_EXOSUIT_DUALRAILGUN_DESCRIPTION"} combatWeaponDescription[kTechId.ClusterGrenade] = {"COMBAT_CLUSTERGRENADE_DESCRIPTION"} combatWeaponDescription[kTechId.GasGrenade] = {"COMBAT_GASGRENADE_DESCRIPTION"} combatWeaponDescription[kTechId.PulseGrenade] = {"COMBAT_PULSEGRENADE_DESCRIPTION"} end local description = combatWeaponDescription[techId] local desc = Combat_ResolveString(description[1]) if description[2] then desc = string.format(desc, description[2]) end return desc end
-- this script checks if we processed the whole request, and if so it cleans -- up all the structures created. -- If we did not process the whole request, the subrequest we just processed -- is acknowledged. -- -- KEYS[1] contains the ID of the request -- ARGV[1] contains the ID of the request entry in the consumer group local req_stream = string.format( "sub:{%s}", KEYS[1] ) local counter = string.format( "counter:{%s}",KEYS[1] ) local remaining = redis.call("DECR", counter) if remaining == 0 then redis.call("XGROUP", "DESTROY", req_stream, req_stream) redis.call("DEL", req_stream) redis.call("DEL", counter) redis.call("PUBLISH", KEYS[1], "1") else redis.call("XACK", req_stream, req_stream, ARGV[1]) end return redis.status_reply("OK")
----------------------------------- -- Area: Waughroon Shrine -- Mob: Sa'Nha Soulsaver -- BCNM mob in Bastok mission 7-2. ----------------------------------- function onMobDeath(mob, player, isKiller) end;
local _M = {} _M.LOCAL_IP = "127.0.0.1" _M.LOCAL_HOST = "localhost" _M.BALANCER_CHASH = "CHASH" _M.BALANCER_ROUNDROBIN = "ROUNDROBIN" _M.ENVIRONMENT_PROD = "PROD" _M.ENVIRONMENT_BETA = "BETA" _M.ENVIRONMENT_TEST = "TEST" _M.REQUEST_API_ENV_KEY = "APIOAK-API-ENV" _M.REQUEST_ADMIN_TOKEN_KEY = "APIOAK-ADMIN-TOKEN" _M.RESPONSE_MOCK_REQUEST_KEY = "APIOAK-MOCK-REQUEST" _M.REQUEST_PARAM_POS_QUERY = "QUERY" _M.REQUEST_PARAM_POS_PATH = "PATH" _M.REQUEST_PARAM_POS_HEADER = "HEADER" _M.CONTENT_TYPE = "Content-Type" _M.CONTENT_TYPE_JSON = "application/json" _M.CONTENT_TYPE_HTML = "text/html" _M.CONTENT_TYPE_XML = "text/xml" return _M
ITEM.Name = 'Clock Mask' ITEM.Price = 50 ITEM.Model = 'models/props_c17/clock01.mdl' ITEM.Attachment = 'eyes' function ITEM:OnEquip(ply, modifications) ply:PS_AddClientsideModel(self.ID) end function ITEM:OnHolster(ply) ply:PS_RemoveClientsideModel(self.ID) end function ITEM:ModifyClientsideModel(ply, model, pos, ang) ang:RotateAroundAxis(ang:Right(), -90) return model, pos, ang end
function make_model(time_anim, animation) local model = {} model["animation"] = animation or {} model["time_anim"] = time_anim local function set_animation(self, key, index_anim, sprite) self.animation[key] = { index_anim, sprite } end model["set_animation"] = set_animation return model end function make_model_sprite(path ,x_clips,y_clips) local sprite = ERPG_Sprite.make_sprite(path, {255,0,255}) sprite:set_clips(x_clips,y_clips) return sprite end
pg = pg or {} pg.navalacademy_shoppingstreet_template = { { special_goods_num = 3, lv_up_time = 10, goods_num = 10, words_enter = "恩?欢迎光临…|啊…又来了啊…|要来点科技箱吗……?", words_buy = "呼呼…谢谢惠顾…|再多买一点如何?|眼光不错……", lv = 1, words_touch = "呒…|打折?没有的不存在的……|下一个科技箱里就会有好东西的…|再怎么戳我也不会给你好处的…", lv_up_cost = { 1, 100 } }, all = { 1 } } return
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Structures\Alien\Harvester\client.lua -- - Dragon -- Harvester local originalHarvesterOnUpdate originalHarvesterOnUpdate = Class_ReplaceMethod("Harvester", "OnUpdate", function(self, deltaTime) originalHarvesterOnUpdate(self, deltaTime) if self.isTeleporting ~= self.lastisTeleporting then -- This isnt good coding, but these are all over the place in vanilla if not self.isTeleporting and self.lastisTeleporting then -- We are not teleporting, trigger clear, then infest start. self:CleanupInfestation() end self.lastisTeleporting = self.isTeleporting end end )
local event = require("__flib__.event") local gui = require("__flib__.gui-beta") local mod_gui = require("__core__.lualib.mod-gui") local migration = require("__flib__.migration") local mi_gui = require("scripts.gui") local table = require("__flib__.table") local lib = require "__ModuleInserterER__/lib_control" local debugDump = lib.debugDump local function compare_contents(tbl1, tbl2) if tbl1 == tbl2 then return true end for k, value in pairs(tbl1) do if (value ~= tbl2[k]) then return false end end for k, _ in pairs(tbl2) do if tbl1[k] == nil then return false end end return true end local function sort_modules(entity, modules, cTable) --Don't sort empty inventories if not next(modules) then return end local inventory = entity.get_module_inventory() local contents = inventory and inventory.get_contents() if compare_contents(cTable, contents) then local status, err = pcall(function() inventory.clear() local insert = inventory.insert for _, module in pairs(modules) do if module then insert{name = module, count = 1} end end end) if not status then debugDump(err, true) inventory.clear() for name, count in pairs(contents) do inventory.insert{name = name, count = count} end end end end local function mi_on_mod_item_opened(e) if e.item.name == "module-inserter" then e.player = game.get_player(e.player_index) e.pdata = global._pdata[e.player_index] if not e.pdata.gui_open then mi_gui.open(e) end end end event.on_mod_item_opened(mi_on_mod_item_opened) event.register("toggle-module-inserter", function(e) e.player = game.get_player(e.player_index) e.pdata = global._pdata[e.player_index] mi_gui.toggle(e) end) local function get_module_inserter(e) local player = game.get_player(e.player_index) local inv = player.get_main_inventory() local mi = inv.find_item_stack("module-inserter") if mi then mi.swap_stack(player.cursor_stack) else player.clear_cursor() player.cursor_stack.set_stack{name = "module-inserter", count = 1} end end event.register("get-module-inserter", get_module_inserter) event.on_lua_shortcut(function(e) if e.prototype_name == "module-inserter" then get_module_inserter(e) end end) event.register("mi-confirm-gui", function(e) local pdata = global._pdata and global._pdata[e.player_index] if pdata and pdata.gui_open and not pdata.pinned then e.pdata = pdata e.player = game.get_player(e.player_index) mi_gui.handlers.main.apply_changes(e) end end) local function drop_module(entity, name, count, module_inventory, chest, create_entity) if not (chest and chest.valid) then chest = create_entity{ name = "module_inserter_pickup", position = entity.position, force = entity.force, create_build_effect_smoke = false } if not (chest and chest.valid) then error("Invalid chest") end end local stack = {name = name, count = count} stack.count = chest.insert(stack) if module_inventory.remove(stack) ~= stack.count then log("Not all modules removed") end return chest end local function print_planner(planner)--luacheck: ignore for i = 1, 4 do log(serpent.line(planner.get_mapper(i, "from")) .. serpent.line(planner.get_mapper(i, "to"))) end end --TODO: figure out which modules can be replaced via upgrade item --only 1 type desired --multiple module types if: -- amounts can be matched from contents to desired local function create_upgrade_planner(contents, desired, desired_count, upgrade_planner) if desired_count == 0 or table_size(contents) == 0 then return end if desired_count == 1 then local from = {type = "item", name = ""} local to = {type = "item", name = next(desired)} local i = 0 for name, _ in pairs(contents) do if name ~= to.name then i = i + 1 from.name = name upgrade_planner.set_mapper(i, "from", from) upgrade_planner.set_mapper(i, "to", to) end end if i > 0 then return upgrade_planner end end local matches = {} local assigned = {} --"upgrading" to the same module for name, c in pairs(contents) do if desired[name] and desired[name] == c then matches[name] = name assigned[name] = name end end for name, c in pairs(contents) do for name_d, c_d in pairs(desired) do if c == c_d and not matches[name] and not assigned[name_d] then matches[name] = name_d assigned[name_d] = name end end end if desired_count == table_size(matches) then local from = {type = "item", name = ""} local to = {type = "item", name = next(desired)} local i = 0 for name, name_d in pairs(matches) do if name ~= name_d then from.name = name to.name = name_d i = i + 1 upgrade_planner.set_mapper(i, "from", from) upgrade_planner.set_mapper(i, "to", to) end end if i > 0 then return upgrade_planner end end end local function create_request_proxy(entity, modules, desired, proxies, player, create_entity, upgrade_planner) local module_inventory = entity.get_module_inventory() if not module_inventory then return proxies end local contents = module_inventory.get_contents() local same = compare_contents(desired, contents) local desired_count = table_size(desired) local needs_sorting = desired_count > 1 if same then if needs_sorting then sort_modules(entity, modules, desired) end return proxies end local planner = create_upgrade_planner(contents, desired, desired_count, upgrade_planner) if planner then --print_planner(planner) entity.surface.upgrade_area{area = entity.bounding_box, force = player.force, player = player, item = planner, skip_fog_of_war = false} planner.clear_upgrade_item() --print_planner(planner) local to_add = table_size(modules) - module_inventory.get_item_count() local irp if desired_count > 1 or to_add > 0 then irp = entity.surface.find_entity("item-request-proxy", entity.position) end if to_add > 0 and desired_count == 1 and irp then --find created proxy and change item requests local to = {type = "item", name = next(desired)} local requests = irp.item_requests requests[to.name] = desired[to.name] - (contents[to.name] or 0) irp.item_requests = requests return proxies end if to_add == 0 then if irp and needs_sorting then script.register_on_entity_destroyed(irp) proxies[irp.unit_number] = {modules = modules, cTable = desired, target = entity} end return proxies end end local missing = {} --local surplus = {} local changed local diff local chest = false --Drop all modules and done if desired_count == 0 then for name, count in pairs(contents) do chest = drop_module(entity, name, count, module_inventory, chest, create_entity) end if chest and chest.valid then if player and player.valid then chest.order_deconstruction(chest.force, player) else chest.order_deconstruction(chest.force) end end return proxies end --Request all modules and done if not next(contents) then missing = desired local ghost = create_entity{ name = "item-request-proxy", position = entity.position, force = entity.force, target = entity, modules = missing, raise_built = true } if ghost and needs_sorting then script.register_on_entity_destroyed(ghost) proxies[ghost.unit_number] = {modules = modules, cTable = desired, target = entity} end return proxies end for name, count in pairs(desired) do diff = (contents[name] or 0) - count -- >0: drop, < 0 missing contents[name] = nil if diff < 0 then missing[name] = -1 * diff elseif diff > 0 then chest = drop_module(entity, name, diff, module_inventory, chest, create_entity) --surplus[name] = diff end end for name, count in pairs(contents) do diff = count - (desired[name] or 0) -- >0: drop, < 0 missing --assert(not missing[name] and not surplus[name]) if diff < 0 then missing[name] = -1 * diff elseif diff > 0 then chest = drop_module(entity, name, diff, module_inventory, chest, create_entity) --surplus[name] = diff changed = true end end if chest and chest.valid then if player and player.valid then chest.order_deconstruction(chest.force, player) else chest.order_deconstruction(chest.force) end end if changed then contents = module_inventory.get_contents() same = compare_contents(desired, contents) end if not same and next(missing) then local ghost = create_entity{ name = "item-request-proxy", position = entity.position, force = entity.force, target = entity, modules = missing, raise_built = true } if ghost and needs_sorting then script.register_on_entity_destroyed(ghost) proxies[ghost.unit_number] = {modules = modules, cTable = desired, target = entity} end end return proxies end local function delayed_creation(e) local current = global.to_create[e.tick] if current then local proxies = global.proxies local ent local upgrade_inventory = game.create_inventory(1) upgrade_inventory.insert{name = "upgrade-planner"} for _, data in pairs(current) do ent = data.entity if ent and ent.valid then proxies = create_request_proxy(ent, data.modules, data.cTable, proxies, data.player, data.surface.create_entity, upgrade_inventory[1]) end end upgrade_inventory.destroy() global.proxies = proxies global.to_create[e.tick] = nil script.on_nth_tick(e.nth_tick, nil) end end local function conditional_events(check) if check then for tick, to_create in pairs(global.to_create) do for id, data in pairs(to_create) do if not (data.entity and data.entity.valid) then to_create[id] = nil end end if not next(to_create) then global.to_create[tick] = nil end end end for tick in pairs(global.to_create) do script.on_nth_tick(tick, delayed_creation) end end local function modules_allowed(recipe, modules) local restricted_modules = global.restricted_modules for module, _ in pairs(modules) do if restricted_modules[module] and not restricted_modules[module][recipe] then return false end end return true end local function on_player_selected_area(e) local status, err = pcall(function() local player_index = e.player_index if e.item ~= "module-inserter" or not player_index then return end local player = game.get_player(player_index) local pdata = global._pdata[player_index] local config = pdata.config_by_entity if not config then player.print({"module-inserter-config-not-set"}) return end local ent_type, ent_name, target local surface = player.surface local delay = e.tick local max_proxies = settings.global["module_inserter_proxies_per_tick"].value local message = false for i, entity in pairs(e.entities) do ent_name = entity.name --remove existing proxies if we have a config for it's target if ent_name == "item-request-proxy" then target = entity.proxy_target if target and target.valid and config[target.name] then entity.destroy{raise_destroy = true} end goto continue end local entity_configs = config[ent_name] if not entity_configs then goto continue end ent_type = entity.type local recipe = ent_type == "assembling-machine" and entity.get_recipe() recipe = recipe and recipe.name local entity_config = nil local cTable = nil if recipe then for _, e_config in pairs(entity_configs) do if e_config.limitations then if modules_allowed(recipe, e_config.cTable) then entity_config = e_config cTable = e_config.cTable break else message = "item-limitation.production-module-usable-only-on-intermediates" end else entity_config = e_config cTable = e_config.cTable break end end else entity_config = entity_configs[1] cTable = entity_config.cTable end if entity_config then if (i % max_proxies == 0) then delay = delay + 1 end if not global.to_create[delay] then global.to_create[delay] = {} end global.to_create[delay][entity.unit_number] = { entity = entity, modules = table.shallow_copy(entity_config.to), cTable = table.shallow_copy(cTable), player = player, surface = surface } end ::continue:: end if message then player.print({message}) end conditional_events() end) if not status then debugDump(err, true) conditional_events(true) end end local function on_player_alt_selected_area(e) local status, err = pcall(function() if not e.item == "module-inserter" then return end for _, entity in pairs(e.entities) do if entity.name == "item-request-proxy" then entity.destroy{raise_destroy = true} end end conditional_events() end) if not status then debugDump(err, true) conditional_events(true) end end local function se_grounded_entity(name) local result = name:sub(-9) == "-grounded" -- -#"grounded" return result end local function create_lookup_tables() global.nameToSlots = {} global.module_entities = {} local i = 1 for name, prototype in pairs(game.entity_prototypes) do if prototype.module_inventory_size and prototype.module_inventory_size > 0 and not se_grounded_entity(name) then global.nameToSlots[name] = prototype.module_inventory_size global.module_entities[i] = name i = i + 1 end end global.restricted_modules = {} local limitations for name, module in pairs(game.item_prototypes) do if module.type == "module" then limitations = module.limitations if limitations and next(limitations) then global.restricted_modules[name] = {} for _, recipe in pairs(limitations) do global.restricted_modules[name][recipe] = true end end end end end local function remove_invalid_items() local items = game.item_prototypes local entities = game.entity_prototypes local removed_entities = {} local removed_modules = {} local function _remove(tbl) for _, config in pairs(tbl) do if (config.from or config.from == false) and not entities[config.from] then removed_entities[config.from] = true config.from = nil config.to = {} config.cTable = {} end config.limitations = nil for k, m in pairs(config.to) do if m and not items[m] then config.to[k] = nil config.cTable[m] = nil removed_modules[config.from] = true end if global.restricted_modules[m] then config.limitations = true end end end end for _, pdata in pairs(global._pdata) do _remove(pdata.config) if pdata.config_tmp then _remove(pdata.config_tmp) end for _, preset in pairs(pdata.storage) do _remove(preset) end end for k in pairs(removed_entities) do log("Module Inserter: Removed configuration for " ..k) end for k in pairs(removed_modules) do log("Module Inserter: Removed module " .. k .. " from all configurations") end end local function init_global() global.proxies = global.proxies or {} global.to_create = global.to_create or {} global.nameToSlots = global.nameToSlots or {} global.restricted_modules = global.restricted_modules or {} global._pdata = global._pdata or {} end local function init_player(i) init_global() local pdata = global._pdata[i] or {} global._pdata[i] = { last_preset = pdata.last_preset or "", config = pdata.config or {}, storage = pdata.storage or {}, gui = pdata.gui or {}, } mi_gui.update_main_button(game.get_player(i)) mi_gui.create(i) end local function init_players() for i, _ in pairs(game.players) do init_player(i) end end event.on_init(function() create_lookup_tables() init_global() init_players() end) event.on_load(function() conditional_events() end) local migrations = { ["4.1.7"] = function() global = {} init_global() init_players() for _, player in pairs(game.players) do if player.gui.left.mod_gui_frame_flow and player.gui.left.mod_gui_frame_flow.valid then for _, egui in pairs(player.gui.left.mod_gui_frame_flow.children) do if egui.get_mod() == "ModuleInserter" then egui.destroy() end end end end end, ["5.0.9"] = function() init_players() local gui_e, pdata for i, _ in pairs(game.players) do pdata = global._pdata[i] gui_e = pdata.gui_elements if gui_e then if gui_e.config_frame and gui_e.config_frame.valid then gui_e.config_frame.destroy() end if gui_e.preset_frame and gui_e.preset_frame.valid then gui_e.preset_frame.destroy() end init_player(i) pdata = global._pdata[i] if gui_e.main_button and gui_e.main_button.valid then gui_e.main_button.destroy() end end pdata.last_preset = "" local config_by_entity = {} for _, config in pairs(pdata.config) do if config.from then config_by_entity[config.from] = config_by_entity[config.from] or {} config_by_entity[config.from][table_size(config_by_entity[config.from])+1] = {to = config.to, cTable = config.cTable, limitations = config.limitations} end end pdata.config_by_entity = config_by_entity pdata.gui_elements = nil pdata.gui_actions = nil pdata.settings = nil end end, ["5.1.5"] = function() local to_register = {} for _, proxies in pairs(global.proxies) do for _, data in pairs(proxies) do if data.proxy and data.target then if data.proxy.valid and table_size(data.cTable) > 1 then script.register_on_entity_destroyed(data.proxy) to_register[data.proxy.unit_number] = {modules = data.modules, cTable = data.cTable, target = data.target} end if not data.proxy.valid then if data.target and data.target.valid then sort_modules(data.target, data.modules, data.cTable) end end end end end event.on_tick(nil) global.proxies = to_register conditional_events(true) end, ["5.1.7"] = function() for id, data in pairs(global.proxies) do if not (data.target and data.target.valid) then global.proxies[id] = nil end end end, ["5.1.8"] = function() for pi, pdata in pairs(global._pdata) do local player = game.get_player(pi) if player and pdata.gui.main_button and pdata.gui.main_button.valid then pdata.gui.main_button = nil elseif not player then global._pdata[pi] = nil end end end, ["5.1.9"] = function() for _, pdata in pairs(global._pdata) do pdata.pinned = false end end, ["5.2.2"] = function() for i, player in pairs(game.players) do local pdata = global._pdata[i] if pdata and pdata.gui then pdata.gui.main_button = nil end local button_flow = mod_gui.get_button_flow(player) local button = button_flow.module_inserter_config_button if button then gui.update_tags(button, {flib = {on_click = {gui = "mod_gui_button", action = "toggle"}}}) end mi_gui.update_main_button(player) end end, } event.on_configuration_changed(function(e) create_lookup_tables() remove_invalid_items() if migration.on_config_changed(e, migrations) then for pi, pdata in pairs(global._pdata) do mi_gui.destroy(pdata, game.get_player(pi)) mi_gui.create(pi) end end conditional_events(true) end) event.on_player_selected_area(on_player_selected_area) event.on_player_alt_selected_area(on_player_alt_selected_area) gui.hook_events(function(e) local msg = gui.read_action(e) if msg then e.player = game.get_player(e.player_index) e.pdata = global._pdata[e.player_index] local gui_handler = mi_gui.handlers[msg.gui] local handler = gui_handler and gui_handler[msg.action] if handler then handler(e) else e.player.print("Unhandled gui event: " .. serpent.line(msg)) end end end) event.on_player_created(function(e) init_player(e.player_index) end) event.on_player_removed(function(e) global._pdata[e.player_index] = nil end) event.on_runtime_mod_setting_changed(function(e) if not e.player_index then return end if e.setting == "module_inserter_button_style" or e.setting == "module_inserter_hide_button" then mi_gui.update_main_button(game.get_player(e.player_index)) end end) event.on_entity_destroyed(function(e) if e.unit_number and global.proxies[e.unit_number] then local data = global.proxies[e.unit_number] if data.target and data.target.valid then sort_modules(data.target, data.modules, data.cTable) end global.proxies[e.unit_number] = nil end end) -- event.on_player_cursor_stack_changed(function(e) -- local player = game.get_player(e.player_index) -- if player.cursor_stack.valid_for_read and player.cursor_stack.name == "module-inserter" then -- global._pdata[e.player_index].cursor = true -- elseif global._pdata[e.player_index].cursor then -- global._pdata[e.player_index].cursor = false -- local inv = player.get_main_inventory() -- local count = inv.get_item_count("module-inserter") -- if count > 1 then -- inv.remove{name = "module-inserter", count = count - 1} -- end -- end -- end) commands.add_command("mi_clean", "", function() for _, egui in pairs(game.player.gui.screen.children) do if egui.get_mod() == "ModuleInserter" then egui.destroy() end end end)
fx_version 'cerulean' game 'gta5' description 'QB-Multicharacter' version '1.0.0' ui_page 'html/index.html' shared_script '@qb-core/import.lua' client_script 'client/main.lua' server_script 'server/main.lua' files { 'html/index.html', 'html/style.css', 'html/reset.css', 'html/script.js' } dependencies { 'qb-core', 'qb-spawn' }
return { ['Ameilia'] = { ['BLU'] = { ['Club'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "realmrazer" <t>' }, ['Hand-to-Hand'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['ws_cmd'] = '/ws "Chant du Cygne" <t>' }, ['Sword'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Chant du Cygne" <t>' } }, ['BRD'] = { ['Dagger'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '1000', ['ws_cmd'] = '/ws "Aeolian Edge" <t>' } }, ['COR'] = { ['Dagger'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Last Stand" <t>' }, ['Sword'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Last Stand" <t>' } }, ['DNC'] = { ['Dagger'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '999', ['ws_cmd'] = '/ws "Rudra\'s Storm" <t>' } }, ['DRG'] = { ['Polearm'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "stardiver" <t>' } }, ['DRK'] = { ['Great Sword'] = { ['hps'] = { ['<'] = 99, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '1000', ['ws_cmd'] = '/ws "Resolution" <t>' }, ['Scythe'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Crossreaper" <t>' } }, ['GEO'] = { ['Club'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Realmrazer" <t>' } }, ['MNK'] = { ['Hand-to-Hand'] = { ['hps'] = { ['<'] = 99, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '1000', ['ws_cmd'] = '/ws "Victory Smite" <t>' } }, ['NIN'] = { ['Katana'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Blade: Shun" <t>' } }, ['RNG'] = { ['Dagger'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '1250', ['ws_cmd'] = '/ws "Trueflight" <t>' }, ['Hand-to-Hand'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Trueflight" <t>' } }, ['RUN'] = { ['Great Sword'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = '1500', ['ws_cmd'] = '/ws "Resolution" <t>' } }, ['SAM'] = { ['Great Katana'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Tachi: Shoha" <t>' } }, ['SMN'] = { ['Staff'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['ws_cmd'] = '/ws "Scourge" <t>' } }, ['THF'] = { ['Dagger'] = { ['hps'] = { ['<'] = 100, ['>'] = 5 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Rudra\'s Storm" <t>' } }, ['WAR'] = { ['Great Axe'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Upheaval" <t>' }, ['Great Sword'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['ws_cmd'] = '/ws "resolution" <t>' }, ['Hand-to-Hand'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['ws_cmd'] = '/ws "Scourge" <t>' }, ['Staff'] = { ['hps'] = { ['<'] = 100, ['>'] = 5 }, ['mobs'] = {}, ['ws_cmd'] = '/ws "Heavy Swing" <t>' } }, ['WHM'] = { ['Club'] = { ['hps'] = { ['<'] = 50, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "Mystic Boon" <t>' } } }, ['Raffi'] = { ['COR'] = { ['Sword'] = { ['hps'] = { ['<'] = 100, ['>'] = 5 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "fast blade" <t>' } }, ['WHM'] = { ['Club'] = { ['hps'] = { ['<'] = 100, ['>'] = 0 }, ['mobs'] = {}, ['tpThreshold'] = 999, ['ws_cmd'] = '/ws "judgment" <t>' } } }, ['hps'] = { ['<'] = 100, ['>'] = 5 } }
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local enum = require("enum") local utils = require("utils") require("dcmp_variable_length_integer") -- -- Compressed resource data in `'dcmp' (0)` format, -- as stored in compressed resources with header type `8` and decompressor ID `0`. -- -- The `'dcmp' (0)` decompressor resource is included in the System file of System 7.0 and later. -- This compression format is used for most compressed resources in System 7.0's files. -- This decompressor is also included with and used by some other Apple applications, -- such as ResEdit. -- -- This compression format supports some basic general-purpose compression schemes, -- including backreferences to previous data, -- run-length encoding, -- and delta encoding. -- It also includes some types of compression tailored specifically to Mac OS resources, -- including a set of single-byte codes that correspond to entries in a hard-coded lookup table, -- and a specialized kind of delta encoding for segment loader jump tables. -- -- Almost all parts of this compression format operate on units of 2 or 4 bytes. -- As a result, -- it is nearly impossible to store data with an odd length in this format. -- To work around this limitation, -- odd-length resources are padded with an extra byte before compressing them with this format. -- This extra byte is ignored after decompression, -- as the real (odd) length of the resource is stored in the compressed resource header. -- -- The `'dcmp' (1)` compression format (see dcmp_1.ksy) is very similar to this format, -- with the main difference that it operates mostly on single bytes rather than two-byte units. -- See also: Source (https://github.com/dgelessus/python-rsrcfork/tree/master/rsrcfork/compress/dcmp0.py) Dcmp0 = class.class(KaitaiStruct) function Dcmp0:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0:_read() self.chunks = {} local i = 0 while true do _ = Dcmp0.Chunk(self._io, self, self._root) self.chunks[i + 1] = _ if _.tag == 255 then break end i = i + 1 end end -- -- The sequence of chunks that make up the compressed data. -- -- A single chunk of compressed data. -- Each chunk in the compressed data expands to a sequence of bytes in the uncompressed data, -- except when `tag == 0xff`, -- which marks the end of the data and does not correspond to any bytes in the uncompressed data. -- -- Most chunks are stateless and always expand to the same data, -- regardless of where the chunk appears in the sequence. -- However, -- some chunks affect the behavior of future chunks, -- or expand to different data depending on which chunks came before them. Dcmp0.Chunk = class.class(KaitaiStruct) Dcmp0.Chunk.TagKind = enum.Enum { invalid = -1, literal = 0, backreference = 1, table_lookup = 2, extended = 3, end = 4, } function Dcmp0.Chunk:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk:_read() self.tag = self._io:read_u1() local _on = utils.box_unwrap(( ((self.tag >= 0) and (self.tag <= 31)) ) and utils.box_wrap(Dcmp0.Chunk.TagKind.literal) or (utils.box_unwrap(( ((self.tag >= 32) and (self.tag <= 74)) ) and utils.box_wrap(Dcmp0.Chunk.TagKind.backreference) or (utils.box_unwrap(( ((self.tag >= 75) and (self.tag <= 253)) ) and utils.box_wrap(Dcmp0.Chunk.TagKind.table_lookup) or (utils.box_unwrap((self.tag == 254) and utils.box_wrap(Dcmp0.Chunk.TagKind.extended) or (utils.box_unwrap((self.tag == 255) and utils.box_wrap(Dcmp0.Chunk.TagKind.end) or (Dcmp0.Chunk.TagKind.invalid)))))))))) if _on == Dcmp0.Chunk.TagKind.extended then self.body = Dcmp0.Chunk.ExtendedBody(self._io, self, self._root) elseif _on == Dcmp0.Chunk.TagKind.literal then self.body = Dcmp0.Chunk.LiteralBody(self.tag, self._io, self, self._root) elseif _on == Dcmp0.Chunk.TagKind.end then self.body = Dcmp0.Chunk.EndBody(self._io, self, self._root) elseif _on == Dcmp0.Chunk.TagKind.table_lookup then self.body = Dcmp0.Chunk.TableLookupBody(self.tag, self._io, self, self._root) elseif _on == Dcmp0.Chunk.TagKind.backreference then self.body = Dcmp0.Chunk.BackreferenceBody(self.tag, self._io, self, self._root) end end -- -- The chunk's tag byte. -- This controls the structure of the body and the meaning of the chunk. -- -- The chunk's body. -- -- Certain chunks do not have any data following the tag byte. -- In this case, -- the body is a zero-length structure. -- -- The body of a literal data chunk. -- -- The data that this chunk expands to is stored literally in the body (`literal`). -- Optionally, -- the literal data may also be stored for use by future backreference chunks (`do_store`). -- -- The length of the literal data is stored as a number of two-byte units. -- This means that the literal data always has an even length in bytes. Dcmp0.Chunk.LiteralBody = class.class(KaitaiStruct) function Dcmp0.Chunk.LiteralBody:_init(tag, io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self.tag = tag self:_read() end function Dcmp0.Chunk.LiteralBody:_read() if self.is_len_literal_div2_separate then self.len_literal_div2_separate = self._io:read_u1() end self.literal = self._io:read_bytes(self.len_literal) end -- -- Whether this literal should be stored for use by future backreference chunks. -- -- See the documentation of the `backreference_body` type for details about backreference chunks. Dcmp0.Chunk.LiteralBody.property.do_store = {} function Dcmp0.Chunk.LiteralBody.property.do_store:get() if self._m_do_store ~= nil then return self._m_do_store end self._m_do_store = (self.tag & 16) ~= 0 return self._m_do_store end -- -- The length of the literal data, -- in two-byte units. -- -- In practice, -- this value is always greater than zero, -- as there is no use in storing a zero-length literal. Dcmp0.Chunk.LiteralBody.property.len_literal_div2 = {} function Dcmp0.Chunk.LiteralBody.property.len_literal_div2:get() if self._m_len_literal_div2 ~= nil then return self._m_len_literal_div2 end self._m_len_literal_div2 = utils.box_unwrap((self.is_len_literal_div2_separate) and utils.box_wrap(self.len_literal_div2_separate) or (self.len_literal_div2_in_tag)) return self._m_len_literal_div2 end -- -- The length of the literal data, -- in bytes. Dcmp0.Chunk.LiteralBody.property.len_literal = {} function Dcmp0.Chunk.LiteralBody.property.len_literal:get() if self._m_len_literal ~= nil then return self._m_len_literal end self._m_len_literal = (self.len_literal_div2 * 2) return self._m_len_literal end -- -- The part of the tag byte that indicates the length of the literal data, -- in two-byte units. -- If this value is 0, -- the length is stored in a separate byte after the tag byte and before the literal data. Dcmp0.Chunk.LiteralBody.property.len_literal_div2_in_tag = {} function Dcmp0.Chunk.LiteralBody.property.len_literal_div2_in_tag:get() if self._m_len_literal_div2_in_tag ~= nil then return self._m_len_literal_div2_in_tag end self._m_len_literal_div2_in_tag = (self.tag & 15) return self._m_len_literal_div2_in_tag end -- -- Whether the length of the literal is stored separately from the tag. Dcmp0.Chunk.LiteralBody.property.is_len_literal_div2_separate = {} function Dcmp0.Chunk.LiteralBody.property.is_len_literal_div2_separate:get() if self._m_is_len_literal_div2_separate ~= nil then return self._m_is_len_literal_div2_separate end self._m_is_len_literal_div2_separate = self.len_literal_div2_in_tag == 0 return self._m_is_len_literal_div2_separate end -- -- The length of the literal data, -- in two-byte units. -- -- This field is only present if the tag byte's low nibble is zero. -- In practice, -- this only happens if the length is 0x10 or greater, -- because smaller lengths can be encoded into the tag byte. -- -- The literal data. -- -- The tag byte preceding this chunk body. -- -- The body of a backreference chunk. -- -- This chunk expands to the data stored in a preceding literal chunk, -- indicated by an index number (`index`). Dcmp0.Chunk.BackreferenceBody = class.class(KaitaiStruct) function Dcmp0.Chunk.BackreferenceBody:_init(tag, io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self.tag = tag self:_read() end function Dcmp0.Chunk.BackreferenceBody:_read() if self.is_index_separate then local _on = self.tag if _on == 32 then self.index_separate_minus = self._io:read_u1() elseif _on == 33 then self.index_separate_minus = self._io:read_u1() elseif _on == 34 then self.index_separate_minus = self._io:read_u2be() end end end -- -- Whether the index is stored separately from the tag. Dcmp0.Chunk.BackreferenceBody.property.is_index_separate = {} function Dcmp0.Chunk.BackreferenceBody.property.is_index_separate:get() if self._m_is_index_separate ~= nil then return self._m_is_index_separate end self._m_is_index_separate = ((self.tag >= 32) and (self.tag <= 34)) return self._m_is_index_separate end -- -- The index of the referenced literal chunk, -- as stored in the tag byte. Dcmp0.Chunk.BackreferenceBody.property.index_in_tag = {} function Dcmp0.Chunk.BackreferenceBody.property.index_in_tag:get() if self._m_index_in_tag ~= nil then return self._m_index_in_tag end self._m_index_in_tag = (self.tag - 35) return self._m_index_in_tag end -- -- The index of the referenced literal chunk, -- as stored separately from the tag byte, -- with the implicit offset corrected for. Dcmp0.Chunk.BackreferenceBody.property.index_separate = {} function Dcmp0.Chunk.BackreferenceBody.property.index_separate:get() if self._m_index_separate ~= nil then return self._m_index_separate end if self.is_index_separate then self._m_index_separate = ((self.index_separate_minus + 40) + utils.box_unwrap((self.tag == 33) and utils.box_wrap(256) or (0))) end return self._m_index_separate end -- -- The index of the referenced literal chunk. -- -- Stored literals are assigned index numbers in the order in which they appear in the compressed data, -- starting at 0. -- Non-stored literals are not counted in the numbering and cannot be referenced using backreferences. -- Once an index is assigned to a stored literal, -- it is never changed or unassigned for the entire length of the compressed data. -- -- As the name indicates, -- a backreference can only reference stored literal chunks found *before* the backreference, -- not ones that come after it. Dcmp0.Chunk.BackreferenceBody.property.index = {} function Dcmp0.Chunk.BackreferenceBody.property.index:get() if self._m_index ~= nil then return self._m_index end self._m_index = utils.box_unwrap((self.is_index_separate) and utils.box_wrap(self.index_separate) or (self.index_in_tag)) return self._m_index end -- -- The index of the referenced literal chunk, -- stored separately from the tag. -- The value in this field is stored minus 0x28. -- If the tag byte is 0x21, -- the value is also stored minus 0x100, -- *on top of* the regular offset -- (i. e. minus 0x128 in total). -- -- In other words, -- for tag bytes 0x20 and 0x21, -- the index is actually 9 bits large, -- with the low 8 bits stored separately and the highest bit stored in the lowest bit of the tag byte. -- -- This field is only present if the tag byte is 0x20 through 0x22. -- For higher tag bytes, -- the index is encoded in the tag byte. -- Values smaller than 0x28 cannot be stored in this field, -- they must always be encoded in the tag byte. -- -- The tag byte preceding this chunk body. -- -- The body of a table lookup chunk. -- This body is always empty. -- -- This chunk always expands to two bytes (`value`), -- determined from the tag byte using a fixed lookup table (`lookup_table`). -- This lookup table is hardcoded in the decompressor and always the same for all compressed data. Dcmp0.Chunk.TableLookupBody = class.class(KaitaiStruct) function Dcmp0.Chunk.TableLookupBody:_init(tag, io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self.tag = tag self:_read() end function Dcmp0.Chunk.TableLookupBody:_read() end -- -- Fixed lookup table that maps tag byte numbers to two bytes each. -- -- The entries in the lookup table are offset - -- index 0 stands for tag 0x4b, 1 for 0x4c, etc. Dcmp0.Chunk.TableLookupBody.property.lookup_table = {} function Dcmp0.Chunk.TableLookupBody.property.lookup_table:get() if self._m_lookup_table ~= nil then return self._m_lookup_table end self._m_lookup_table = {"\000\000", "\078\186", "\000\008", "\078\117", "\000\012", "\078\173", "\032\083", "\047\011", "\097\000", "\000\016", "\112\000", "\047\000", "\072\110", "\032\080", "\032\110", "\047\046", "\255\252", "\072\231", "\063\060", "\000\004", "\255\248", "\047\012", "\032\006", "\078\237", "\078\086", "\032\104", "\078\094", "\000\001", "\088\143", "\079\239", "\000\002", "\000\024", "\096\000", "\255\255", "\080\143", "\078\144", "\000\006", "\038\110", "\000\020", "\255\244", "\076\238", "\000\010", "\000\014", "\065\238", "\076\223", "\072\192", "\255\240", "\045\064", "\000\018", "\048\046", "\112\001", "\047\040", "\032\084", "\103\000", "\000\032", "\000\028", "\032\095", "\024\000", "\038\111", "\072\120", "\000\022", "\065\250", "\048\060", "\040\064", "\114\000", "\040\110", "\032\012", "\102\000", "\032\107", "\047\007", "\085\143", "\000\040", "\255\254", "\255\236", "\034\216", "\032\011", "\000\015", "\089\143", "\047\060", "\255\000", "\001\024", "\129\225", "\074\000", "\078\176", "\255\232", "\072\199", "\000\003", "\000\034", "\000\007", "\000\026", "\103\006", "\103\008", "\078\249", "\000\036", "\032\120", "\008\000", "\102\004", "\000\042", "\078\208", "\048\040", "\038\095", "\103\004", "\000\048", "\067\238", "\063\000", "\032\031", "\000\030", "\255\246", "\032\046", "\066\167", "\032\007", "\255\250", "\096\002", "\061\064", "\012\064", "\102\006", "\000\038", "\045\072", "\047\001", "\112\255", "\096\004", "\024\128", "\074\064", "\000\064", "\000\044", "\047\008", "\000\017", "\255\228", "\033\064", "\038\064", "\255\242", "\066\110", "\078\185", "\061\124", "\000\056", "\000\013", "\096\006", "\066\046", "\032\060", "\103\012", "\045\104", "\102\008", "\074\046", "\074\174", "\000\046", "\072\064", "\034\095", "\034\000", "\103\010", "\048\007", "\066\103", "\000\050", "\032\040", "\000\009", "\072\122", "\002\000", "\047\043", "\000\005", "\034\110", "\102\002", "\229\128", "\103\014", "\102\010", "\000\080", "\062\000", "\102\012", "\046\000", "\255\238", "\032\109", "\032\064", "\255\224", "\083\064", "\096\008", "\004\128", "\000\104", "\011\124", "\068\000", "\065\232", "\072\065"} return self._m_lookup_table end -- -- The two bytes that the tag byte expands to, -- based on the fixed lookup table. Dcmp0.Chunk.TableLookupBody.property.value = {} function Dcmp0.Chunk.TableLookupBody.property.value:get() if self._m_value ~= nil then return self._m_value end self._m_value = self.lookup_table[(self.tag - 75) + 1] return self._m_value end -- -- The tag byte preceding this chunk body. -- -- The body of an end chunk. -- This body is always empty. -- -- The last chunk in the compressed data must always be an end chunk. -- An end chunk cannot appear elsewhere in the compressed data. Dcmp0.Chunk.EndBody = class.class(KaitaiStruct) function Dcmp0.Chunk.EndBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk.EndBody:_read() end -- -- The body of an extended chunk. -- The meaning of this chunk depends on the extended tag byte stored in the chunk data. Dcmp0.Chunk.ExtendedBody = class.class(KaitaiStruct) function Dcmp0.Chunk.ExtendedBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk.ExtendedBody:_read() self.tag = self._io:read_u1() local _on = self.tag if _on == 0 then self.body = Dcmp0.Chunk.ExtendedBody.JumpTableBody(self._io, self, self._root) elseif _on == 4 then self.body = Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody(self._io, self, self._root) elseif _on == 6 then self.body = Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody(self._io, self, self._root) elseif _on == 3 then self.body = Dcmp0.Chunk.ExtendedBody.RepeatBody(self.tag, self._io, self, self._root) elseif _on == 2 then self.body = Dcmp0.Chunk.ExtendedBody.RepeatBody(self.tag, self._io, self, self._root) end end -- -- The chunk's extended tag byte. -- This controls the structure of the body and the meaning of the chunk. -- -- The chunk's body. -- -- The body of a jump table chunk. -- -- This chunk generates parts of a segment loader jump table, -- in the format found in `'CODE' (0)` resources. -- It expands to the following data, -- with all non-constant numbers encoded as unsigned 16-bit big-endian integers: -- -- * `0x3f 0x3c` (push following segment number onto stack) -- * The segment number -- * `0xa9 0xf0` (`_LoadSeg` trap) -- * For each address: -- * The address -- * `0x3f 0x3c` (push following segment number onto stack) -- * The segment number -- * `0xa9 0xf0` (`_LoadSeg` trap) -- -- Note that this generates one jump table entry without an address before it, -- meaning that this address needs to be generated by the preceding chunk. -- All following jump table entries are generated with the addresses encoded in this chunk. Dcmp0.Chunk.ExtendedBody.JumpTableBody = class.class(KaitaiStruct) function Dcmp0.Chunk.ExtendedBody.JumpTableBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk.ExtendedBody.JumpTableBody:_read() self.segment_number_raw = DcmpVariableLengthInteger(self._io) self.num_addresses_raw = DcmpVariableLengthInteger(self._io) self.addresses_raw = {} for i = 0, self.num_addresses - 1 do self.addresses_raw[i + 1] = DcmpVariableLengthInteger(self._io) end end -- -- The segment number for all of the generated jump table entries. -- -- Although it is stored as a variable-length integer, -- the segment number must be in the range `0x0 <= x <= 0xffff`, -- i. e. an unsigned 16-bit integer. Dcmp0.Chunk.ExtendedBody.JumpTableBody.property.segment_number = {} function Dcmp0.Chunk.ExtendedBody.JumpTableBody.property.segment_number:get() if self._m_segment_number ~= nil then return self._m_segment_number end self._m_segment_number = self.segment_number_raw.value return self._m_segment_number end -- -- The number of addresses stored in this chunk. -- -- This number must be greater than 0. Dcmp0.Chunk.ExtendedBody.JumpTableBody.property.num_addresses = {} function Dcmp0.Chunk.ExtendedBody.JumpTableBody.property.num_addresses:get() if self._m_num_addresses ~= nil then return self._m_num_addresses end self._m_num_addresses = self.num_addresses_raw.value return self._m_num_addresses end -- -- Raw variable-length integer representation of `segment_number`. -- -- Raw variable-length integer representation of `num_addresses`. -- -- The addresses for each generated jump table entry, -- stored as variable-length integers. -- -- The first address is stored literally and must be in the range `0x0 <= x <= 0xffff`, -- i. e. an unsigned 16-bit integer. -- -- All following addresses are stored as deltas relative to the previous address. -- Each of these deltas is stored plus 6; -- this value needs to be subtracted before (or after) adding it to the previous address. -- -- Each delta (after subtracting 6) should be positive, -- and adding it to the previous address should not result in a value larger than `0xffff`, -- i. e. there should be no 16-bit unsigned integer wraparound. -- These conditions are always met in all known jump table chunks, -- so it is not known how the original decompressor behaves otherwise. -- -- The body of a repeat chunk. -- -- This chunk expands to a 1-byte or 2-byte value repeated a number of times, -- i. e. it implements a form of run-length encoding. Dcmp0.Chunk.ExtendedBody.RepeatBody = class.class(KaitaiStruct) function Dcmp0.Chunk.ExtendedBody.RepeatBody:_init(tag, io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self.tag = tag self:_read() end function Dcmp0.Chunk.ExtendedBody.RepeatBody:_read() self.to_repeat_raw = DcmpVariableLengthInteger(self._io) self.repeat_count_m1_raw = DcmpVariableLengthInteger(self._io) end -- -- The length in bytes of the value to be repeated. -- Regardless of the byte count, -- the value to be repeated is stored as a variable-length integer. Dcmp0.Chunk.ExtendedBody.RepeatBody.property.byte_count = {} function Dcmp0.Chunk.ExtendedBody.RepeatBody.property.byte_count:get() if self._m_byte_count ~= nil then return self._m_byte_count end self._m_byte_count = utils.box_unwrap((self.tag == 2) and utils.box_wrap(1) or (utils.box_unwrap((self.tag == 3) and utils.box_wrap(2) or (-1)))) return self._m_byte_count end -- -- The value to repeat. -- -- Although it is stored as a variable-length integer, -- this value must fit into an unsigned big-endian integer that is as long as `byte_count`, -- i. e. either 8 or 16 bits. Dcmp0.Chunk.ExtendedBody.RepeatBody.property.to_repeat = {} function Dcmp0.Chunk.ExtendedBody.RepeatBody.property.to_repeat:get() if self._m_to_repeat ~= nil then return self._m_to_repeat end self._m_to_repeat = self.to_repeat_raw.value return self._m_to_repeat end -- -- The number of times to repeat the value, -- minus one. -- -- This value must not be negative. Dcmp0.Chunk.ExtendedBody.RepeatBody.property.repeat_count_m1 = {} function Dcmp0.Chunk.ExtendedBody.RepeatBody.property.repeat_count_m1:get() if self._m_repeat_count_m1 ~= nil then return self._m_repeat_count_m1 end self._m_repeat_count_m1 = self.repeat_count_m1_raw.value return self._m_repeat_count_m1 end -- -- The number of times to repeat the value. -- -- This value must be positive. Dcmp0.Chunk.ExtendedBody.RepeatBody.property.repeat_count = {} function Dcmp0.Chunk.ExtendedBody.RepeatBody.property.repeat_count:get() if self._m_repeat_count ~= nil then return self._m_repeat_count end self._m_repeat_count = (self.repeat_count_m1 + 1) return self._m_repeat_count end -- -- Raw variable-length integer representation of `to_repeat`. -- -- Raw variable-length integer representation of `repeat_count_m1`. -- -- The extended tag byte preceding this chunk body. -- -- The body of a 16-bit delta encoding chunk. -- -- This chunk expands to a sequence of 16-bit big-endian integer values. -- The first value is stored literally. -- All following values are stored as deltas relative to the previous value. Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody = class.class(KaitaiStruct) function Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody:_read() self.first_value_raw = DcmpVariableLengthInteger(self._io) self.num_deltas_raw = DcmpVariableLengthInteger(self._io) self.deltas = {} for i = 0, self.num_deltas - 1 do self.deltas[i + 1] = self._io:read_s1() end end -- -- The first value in the sequence. -- -- Although it is stored as a variable-length integer, -- this value must be in the range `-0x8000 <= x <= 0x7fff`, -- i. e. a signed 16-bit integer. Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody.property.first_value = {} function Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody.property.first_value:get() if self._m_first_value ~= nil then return self._m_first_value end self._m_first_value = self.first_value_raw.value return self._m_first_value end -- -- The number of deltas stored in this chunk. -- -- This number must not be negative. Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody.property.num_deltas = {} function Dcmp0.Chunk.ExtendedBody.DeltaEncoding16BitBody.property.num_deltas:get() if self._m_num_deltas ~= nil then return self._m_num_deltas end self._m_num_deltas = self.num_deltas_raw.value return self._m_num_deltas end -- -- Raw variable-length integer representation of `first_value`. -- -- Raw variable-length integer representation of `num_deltas`. -- -- The deltas for each value relative to the previous value. -- -- Each of these deltas is a signed 8-bit value. -- When adding the delta to the previous value, -- 16-bit integer wraparound is performed if necessary, -- so that the resulting value always fits into a 16-bit signed integer. -- -- The body of a 32-bit delta encoding chunk. -- -- This chunk expands to a sequence of 32-bit big-endian integer values. -- The first value is stored literally. -- All following values are stored as deltas relative to the previous value. Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody = class.class(KaitaiStruct) function Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody:_read() self.first_value_raw = DcmpVariableLengthInteger(self._io) self.num_deltas_raw = DcmpVariableLengthInteger(self._io) self.deltas_raw = {} for i = 0, self.num_deltas - 1 do self.deltas_raw[i + 1] = DcmpVariableLengthInteger(self._io) end end -- -- The first value in the sequence. Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody.property.first_value = {} function Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody.property.first_value:get() if self._m_first_value ~= nil then return self._m_first_value end self._m_first_value = self.first_value_raw.value return self._m_first_value end -- -- The number of deltas stored in this chunk. -- -- This number must not be negative. Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody.property.num_deltas = {} function Dcmp0.Chunk.ExtendedBody.DeltaEncoding32BitBody.property.num_deltas:get() if self._m_num_deltas ~= nil then return self._m_num_deltas end self._m_num_deltas = self.num_deltas_raw.value return self._m_num_deltas end -- -- Raw variable-length integer representation of `first_value`. -- -- Raw variable-length integer representation of `num_deltas`. -- -- The deltas for each value relative to the previous value, -- stored as variable-length integers. -- -- Each of these deltas is a signed value. -- When adding the delta to the previous value, -- 32-bit integer wraparound is performed if necessary, -- so that the resulting value always fits into a 32-bit signed integer.
LARGURA_TELA = 320 ALTURA_TELA = 480 MAX_METEOROS = 12 FIM_JOGO = false METEOROS_ATINGIDOS = 0 NUMERO_METEOROS_OBJETIVO = 100 aviao_14bis = { src = "imagens/14bis.png", largura = 55, altura = 63, x = LARGURA_TELA/2 - 64/2, y = ALTURA_TELA - 64/2, tiros = {} } meteoros = {} function daTiro() disparo:play() local tiro = { x = aviao_14bis.x + aviao_14bis.largura/2, y = aviao_14bis.y, largura = 16, altura = 16 } table.insert(aviao_14bis.tiros, tiro) end function moveTiros() for i = #aviao_14bis.tiros, 1, -1 do if aviao_14bis.tiros[i].y > 0 then aviao_14bis.tiros[i].y = aviao_14bis.tiros[i].y - 1 else table.remove(aviao_14bis.tiros, i) end end end function destroiAviao() destruicao:play() aviao_14bis.src = "imagens/explosao_nave.png" aviao_14bis.imagem = love.graphics.newImage(aviao_14bis.src) aviao_14bis.largura = 67 aviao_14bis.altura = 77 end function temColisao(X1, Y1, L1, A1, X2, Y2, L2, A2) return X2 < X1 + L1 and X1 < X2 + L2 and Y1 < Y2 + A2 and Y2 < Y1 + A1 end function removeMeteoros() for i = #meteoros, 1, -1 do if meteoros[i].y > ALTURA_TELA then table.remove(meteoros, i) end end end function criaMeteoro() meteoro = { x = math.random(LARGURA_TELA), y = -70, largura = 50, altura = 44, peso = math.random(3), deslocamento_horizontal = math.random(-1, 1) } table.insert(meteoros, meteoro) end function moveMeteoros() for k, meteoro in pairs(meteoros) do meteoro.y = meteoro.y + meteoro.peso meteoro.x = meteoro.x + meteoro.deslocamento_horizontal end end function move14bis() if love.keyboard.isDown('w') then aviao_14bis.y = aviao_14bis.y - 1 end if love.keyboard.isDown('s') then aviao_14bis.y = aviao_14bis.y + 1 end if love.keyboard.isDown('a') then aviao_14bis.x = aviao_14bis.x - 1 end if love.keyboard.isDown('d') then aviao_14bis.x = aviao_14bis.x + 1 end end function trocaMusicaDeFundo() musica_ambiente:stop() game_over:play() end function checaColisaoComAviao() for k, meteoro in pairs(meteoros) do if temColisao(meteoro.x, meteoro.y, meteoro.largura, meteoro.altura, aviao_14bis.x, aviao_14bis.y, aviao_14bis.largura, aviao_14bis.altura) then trocaMusicaDeFundo() destroiAviao() FIM_JOGO = true end end end function checaColisaoComTiros() for i = #aviao_14bis.tiros, 1, -1 do for j = #meteoros, 1, -1 do if temColisao(aviao_14bis.tiros[i].x, aviao_14bis.tiros[i].y, aviao_14bis.tiros[i].largura, aviao_14bis.tiros[i].altura, meteoros[j].x, meteoros[j].y, meteoros[j].largura, meteoros[j].altura) then METEOROS_ATINGIDOS = METEOROS_ATINGIDOS + 1 table.remove(aviao_14bis.tiros, i) table.remove(meteoros, j) break end end end end function checaColisoes() checaColisaoComAviao() checaColisaoComTiros() end function checaObjetivoConcluido() if METEOROS_ATINGIDOS >= NUMERO_METEOROS_OBJETIVO then VENCEDOR = true musica_ambiente:stop() vencedor_som:play() end end function love.load() love.window.setMode(LARGURA_TELA, ALTURA_TELA, {resizable = false}) love.window.setTitle("14bis vs Meteoros") math.randomseed(os.time()) background = love.graphics.newImage("imagens/background.png") gameover_img = love.graphics.newImage("imagens/gameover.png") vencedor_img = love.graphics.newImage("imagens/vencedor.png") aviao_14bis.imagem = love.graphics.newImage(aviao_14bis.src) meteoro_img = love.graphics.newImage("imagens/meteoro.png") tiro_img = love.graphics.newImage("imagens/tiro.png") musica_ambiente = love.audio.newSource("audios/ambiente.wav", "static") musica_ambiente:setLooping(true) musica_ambiente:play() destruicao = love.audio.newSource("audios/destruicao.wav", "static") game_over = love.audio.newSource("audios/game_over.wav", "static") vencedor_som = love.audio.newSource("audios/winner.wav", "static") disparo = love.audio.newSource("audios/disparo.wav", "static") end function love.update(dt) if not FIM_JOGO and not VENCEDOR then if love.keyboard.isDown('w', 'a', 's', 'd') then move14bis() end removeMeteoros() if #meteoros < MAX_METEOROS then criaMeteoro() end moveMeteoros() moveTiros() checaColisoes() checaObjetivoConcluido() end end function love.keypressed(tecla) if tecla == "escape" then love.event.quit() elseif tecla == "space" then daTiro() end end function love.draw() love.graphics.draw(background, 0, 0) love.graphics.draw(aviao_14bis.imagem, aviao_14bis.x, aviao_14bis.y) love.graphics.print("Meteoros restantes "..NUMERO_METEOROS_OBJETIVO - METEOROS_ATINGIDOS, 0, 0) for k, meteoro in pairs(meteoros) do love.graphics.draw(meteoro_img, meteoro.x, meteoro.y) end for k, tiro in pairs(aviao_14bis.tiros) do love.graphics.draw(tiro_img, tiro.x, tiro.y) end if FIM_JOGO then love.graphics.draw(gameover_img, LARGURA_TELA/2 - gameover_img:getWidth()/2, ALTURA_TELA/2 - gameover_img:getHeight()/2) end if VENCEDOR then love.graphics.draw(vencedor_img, LARGURA_TELA/2 - vencedor_img:getWidth()/2, ALTURA_TELA/2 - vencedor_img:getHeight()/2) end end
-- luahs, Lua bindings to hyperscan -- Copyright (C) 2016 Boris Nagaev -- See the LICENSE file for terms of use. local luahs = require 'luahs' describe("compilation", function() it("compiles simple pattern", function() local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, } end) it("current platform", function() local platform = luahs.currentPlatform() assert.truthy(platform.tune) assert.truthy(platform.cpu_features) end) it("specify platform", function() local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = { tune = luahs.cpu_tuning.HS_TUNE_FAMILY_GENERIC, }, } local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = { tune = { luahs.cpu_tuning.HS_TUNE_FAMILY_GENERIC, luahs.cpu_tuning.HS_TUNE_FAMILY_SNB, }, }, } local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = luahs.currentPlatform(), } end) it("throws on incorrect platform structure", function() assert.has_error(function() luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = { tune = 'generic', }, } end) assert.has_error(function() luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = { cpu_features = 'generic', }, } end) end) it("specify flags", function() local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, flags = luahs.pattern_flags.HS_FLAG_CASELESS, } end) it("specify flags as list", function() local db = luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, flags = { luahs.pattern_flags.HS_FLAG_CASELESS, luahs.pattern_flags.HS_FLAG_DOTALL, }, } end) it("specify multiple modes", function() local db = luahs.compile { expression = 'aaa', mode = { luahs.compile_mode.HS_MODE_STREAM, luahs.compile_mode.HS_MODE_SOM_HORIZON_LARGE, }, flags = HS_FLAG_SOM_LEFTMOST, } end) it("compiles multiple patterns", function() local db = luahs.compile { expressions = { 'aaa', 'bbb', }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) it("compiles multiple patterns with parameters", function() local db = luahs.compile { expressions = { 'aaa', { expression = 'bbb', id = 42, flags = luahs.pattern_flags.HS_FLAG_CASELESS, }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) it("compiles multiple patterns with multiple flags", function() local db = luahs.compile { expressions = { 'aaa', { expression = 'bbb', id = 42, flags = { luahs.pattern_flags.HS_FLAG_CASELESS, luahs.pattern_flags.HS_FLAG_DOTALL, }, }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) it("compiles multiple patterns with extended flags", function() local db = luahs.compile { expressions = { 'aaa', { expression = 'bbb', min_offset = 100, max_offset = 140, min_length = 1, }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) it("get information about RE", function() local info = luahs.expressionInfo('aaa?') assert.equal(2, info.min_width) assert.equal(3, info.max_width) end) it("get information about RE (max_width is inf)", function() local info = luahs.expressionInfo('aaa*') assert.equal(2, info.min_width) assert.equal(luahs.UINT_MAX, info.max_width) end) it("get information about RE with flags as integer", function() local info = luahs.expressionInfo( 'a?a?a?', luahs.pattern_flags.HS_FLAG_ALLOWEMPTY ) assert.equal(0, info.min_width) assert.equal(3, info.max_width) end) it("get information about RE with flags as table", function() local info = luahs.expressionInfo( 'a?a?a?', {luahs.pattern_flags.HS_FLAG_ALLOWEMPTY} ) assert.equal(0, info.min_width) assert.equal(3, info.max_width) end) it("expressionInfo throws on bad flags", function() assert.has_error(function() luahs.expressionInfo('aaa', 'allow_empty') end) end) it("expressionInfo throws on bad pattern", function() assert.has_error(function() luahs.expressionInfo('[') end) end) it("throws on bad arguments", function() assert.has_error(function() luahs.compile() end) assert.has_error(function() luahs.compile({}) end) assert.has_error(function() luahs.compile({expression='aaa'}) end) assert.has_error(function() luahs.compile({expression='aaa', mode=42}) end) assert.has_error(function() luahs.compile({expression='aaa', mode='block'}) end) assert.has_error(function() luahs.compile { expression = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, platform = 'foo', } end) assert.has_error(function() luahs.compile { expressions = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expression = { 'aaa', 'bbb', }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { {}, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { 123, 456, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { { expression = 'aaa', flags = 'caseless', }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { { expression = 'aaa', flags = 10000001, }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { { expression = 'aaa', id = '', }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { { expression = 'aaa', min_length = '', }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expressions = { { expression = 'aaa', min_length = 4, }, }, mode = luahs.compile_mode.HS_MODE_BLOCK, } end) assert.has_error(function() luahs.compile { expression = 'aaa', flags = 'aaa', mode = luahs.compile_mode.HS_MODE_BLOCK, } end) end) end)
Textbox = {} Textbox.__index = Textbox function Textbox:Create(params) params = params or {} if type(params.text) == "string" then params.text = {params.text} end local this = { -- mText = params.text, Removing this mChunks = params.text, mChunkIndex = 1, mContinueMark = Sprite.Create(), mTime = 0, mTextScale = params.textScale or 1, mPanel = Panel:Create(params.panelArgs), mSize = params.size, mBounds = params.textbounds, mAppearTween = Tween:Create(0, 1, 0.4, Tween.EaseOutCirc), mWrap = params.wrap or -1, mChildren = params.children or {}, mSelectionMenu = params.selectionMenu, mStack = params.stack, mDoClickCallback = false, mOnFinish = params.OnFinish or function() end } this.mContinueMark:SetTexture(Texture.Find("continue_caret.png")) -- Calculate center point from mSize -- We can use this to scale. this.mX = (this.mSize.right + this.mSize.left) / 2 this.mY = (this.mSize.top + this.mSize.bottom) / 2 this.mWidth = this.mSize.right - this.mSize.left this.mHeight = this.mSize.top - this.mSize.bottom setmetatable(this, self) return this end function Textbox:Update(dt) self.mTime = self.mTime + dt self.mAppearTween:Update(dt) if self:IsDead() then self.mStack:Pop() end return true end function Textbox:HandleInput() if Keyboard.JustPressed(KEY_SPACE) then self:OnClick() elseif self.mSelectionMenu then self.mSelectionMenu:HandleInput() end end function Textbox:Enter() end function Textbox:Exit() if self.mDoClickCallback then self.mSelectionMenu:OnClick() end if self.mOnFinish then self.mOnFinish() end end function Textbox:OnClick() if self.mSelectionMenu then self.mDoClickCallback = true end if self.mChunkIndex >= #self.mChunks then -- -- If the dialog is appearing or dissapearing -- ignore interaction -- if not (self.mAppearTween:IsFinished() and self.mAppearTween:Value() == 1) then return end self.mAppearTween = Tween:Create(1, 0, 0.2, Tween.EaseInCirc) else self.mChunkIndex = self.mChunkIndex + 1 end end function Textbox:IsDead() return self.mAppearTween:IsFinished() and self.mAppearTween:Value() == 0 end function Textbox:Render(renderer) local scale = self.mAppearTween:Value() renderer:ScaleText(self.mTextScale * scale) renderer:AlignText("left", "top") -- Draw the scale panel self.mPanel:CenterPosition( self.mX, self.mY, self.mWidth * scale, self.mHeight * scale) self.mPanel:Render(renderer) local left = self.mX - (self.mWidth/2 * scale) local textLeft = left + (self.mBounds.left * scale) local top = self.mY + (self.mHeight/2 * scale) local textTop = top + (self.mBounds.top * scale) local bottom = self.mY - (self.mHeight/2 * scale) renderer:DrawText2d( textLeft, textTop, self.mChunks[self.mChunkIndex], Vector.Create(1,1,1,1), self.mWrap * scale) if self.mSelectionMenu then renderer:AlignText("left", "center") local menuX = textLeft local menuY = bottom + self.mSelectionMenu:GetHeight() menuY = menuY + self.mBounds.bottom self.mSelectionMenu.mX = menuX self.mSelectionMenu.mY = menuY self.mSelectionMenu.mScale = scale self.mSelectionMenu:Render(renderer) end if self.mChunkIndex < #self.mChunks then -- There are more chunks t come. local offset = 12 + math.floor(math.sin(self.mTime*10)) * scale self.mContinueMark:SetScale(scale, scale) self.mContinueMark:SetPosition(self.mX, bottom + offset) renderer:DrawSprite(self.mContinueMark) end for k, v in ipairs(self.mChildren) do if v.type == "text" then renderer:DrawText2d( textLeft + (v.x * scale), textTop + (v.y * scale), v.text, Vector.Create(1,1,1,1) ) elseif v.type == "sprite" then v.sprite:SetPosition( left + (v.x * scale), top + (v.y * scale)) v.sprite:SetScale(scale, scale) renderer:DrawSprite(v.sprite) end end end
SDL=require("samplesdlbind") --sample code from https://wiki.libsdl.org/SDL_CreateRenderer SDL.Init(SDL.INIT_VIDEO) --can not bit and on lua5.2 local window = assert(SDL.CreateWindow("test window",SDL.WINDOWPOS_CENTERED,SDL.WINDOWPOS_CENTERED,400,400,SDL.WINDOW_RESIZABLE)) local renderer = SDL.CreateRenderer(window, -1, SDL.RENDERER_ACCELERATED); local bitmapSurface = SDL.LoadBMP("neko-i.bmp"); local bitmapTex = SDL.CreateTextureFromSurface(renderer, bitmapSurface); SDL.FreeSurface(bitmapSurface); while not quit do event = SDL.Event.new() if SDL.WaitEvent(event) then if SDL.QUIT == event:type() then break; end end SDL.RenderClear(renderer); SDL.RenderCopy(renderer, bitmapTex, nil, nil); SDL.RenderPresent(renderer); end SDL.DestroyWindow(window) SDL.Quit()
--[[ Project: SA-MP-API Author: Tim4ukys My url: vk.com/tim4ukys ]] local sys = require 'SA-MP API.kernel' sys.safely_include 'SA-MP API.samp.0_3_7-R4-2.stTextdraw' sys.ffi.cdef[[ struct stTextdrawPool { int iIsListed[2048]; int iPlayerTextDraw[256]; stTextdraw *textdraw[2048]; stTextdraw *playerTextdraw[256]; } __attribute__ ((packed)); ]]
-- Load globals require './globals' -- Load libs local push = require './libs/push' -- Load states local Menu = require './menu' local Play = require './play' -- Push set up function love.resize(w, h) push:resize(w, h) end push:setupScreen(GAME_WIDTH, GAME_HEIGHT, 800, 600, { vsync = true, fullscreen = false, resizable = true, }) -- Set up imputs function love.keypressed(key) KEY_TABLE[key] = true end -- Set up state machine local states = { menu = Menu:new(), play = Play:new(), } local return_value = false; local current_state = 'menu' function love.load() end function love.update(dt) if KEY_TABLE['escape'] then love.event.quit() end return_value = states[current_state]:update(dt) if return_value then current_state = return_value states[current_state]:load() end KEY_TABLE = {} end function love.draw() push:start() states[current_state]:draw() push:finish() end
local class = require('opus.class') local UI = require('opus.ui') UI.WizardPage = class(UI.Window) UI.WizardPage.defaults = { UIElement = 'WizardPage', ey = -2, } function UI.WizardPage.validate() return true end
xgui.prepareDataType( "URSRestrictions" ) xgui.prepareDataType( "URSLimits" ) urs = {} urs.removers = {} urs.weapons = weapons.GetList() urs.arg1save = nil urs.back = xlib.makepanel{ parent = xgui.null } urs.restrictionlist = xlib.makelistview{ parent = urs.back, x = 5, y = 5, w = 150, h = 71 } urs.typelist = xlib.makelistview{ parent = urs.back, x = 5, y = 81, w = 150, h = 220 } urs.itemlist = xlib.makelistview{ parent = urs.back, x = 160, y = 5, w = 425, h = 295, multiselect = true } urs.addbutton = xlib.makebutton{ parent = urs.back, x = 485, y = 306, w = 100, h = 25, label = "Add", disabled = true } urs.removebutton = xlib.makebutton{ parent = urs.back, x = 5, y = 306, w = 150, h = 25, label = "Remove Selected Items", disabled = true } urs.arg1 = xlib.makecombobox{ parent = urs.back, x = 160, y = 306, w = 155, h = 25, disabled = true} urs.arg2 = xlib.makecombobox{ parent = urs.back, x = 320, y = 306, w = 160, h = 25, disabled = true} urs.arg3 = xlib.maketextbox{ parent = urs.back, x = 320, y = 306, w = 160, h = 25, disabled = true, visible = false} urs.arg2Old = urs.arg2 urs.restrictionlist:AddColumn( "Type of Restriction" ) urs.restrictionlist:AddLine( "Restrictions" ) urs.restrictionlist:AddLine( "Limits" ) urs.typelist:AddColumn( " " ) urs.itemlist:AddColumn( " " ) urs.itemlist:AddColumn( " " ) -------------------------------------------------------------------------------------------------------------------------------------------- urs.restrictionlist.OnRowSelected = function( _, _, line ) urs.arg1:Clear() urs.arg2:Clear() urs.arg1save = nil urs.arg2:SetVisible(false) urs.arg3:SetVisible(true) urs.arg2 = urs.arg3 urs.addbutton:SetDisabled( true ) urs.arg1:SetDisabled( true ) urs.arg2:SetDisabled( true ) urs.removebutton:SetDisabled( true ) if line:GetValue(1) == "Restrictions" then urs.arg1:SetText( "Group(s)" ) urs.arg2:SetText( "Target" ) --urs.arg2:AddChoice( "*" ) for _, groups in pairs( xgui.data.groups ) do urs.arg1:AddChoice( groups ) end elseif line:GetValue(1) == "Limits" then urs.arg1:SetText( "Group" ) urs.arg2:SetText( "Limit" ) for _, groups in pairs( xgui.data.groups ) do urs.arg1:AddChoice( groups ) end end urs.itemlist:Clear() urs.typelist:Clear() if line:GetValue(1) == "Restrictions" then urs.typelist.Columns[1]:SetName( "Type" ) urs.itemlist.Columns[1]:SetName( "Target" ) urs.itemlist.Columns[2]:SetName( "Group" ) for type in pairs( xgui.data.URSRestrictions ) do urs.typelist:AddLine( type ) end elseif line:GetValue(1) == "Limits" then urs.typelist.Columns[1]:SetName( " " ) urs.itemlist.Columns[1]:SetName( "Group" ) urs.itemlist.Columns[2]:SetName( "Limit" ) for type in pairs( xgui.data.URSLimits ) do urs.typelist:AddLine( type ) end end end urs.typelist.OnRowSelected = function( _, _, line ) urs.addbutton:SetDisabled( false ) urs.arg1:SetDisabled( false ) urs.arg2:SetDisabled( false ) urs.removebutton:SetDisabled( true ) urs.itemlist:Clear() urs.arg1save = nil if urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" then for type, types in pairs( xgui.data.URSRestrictions ) do if type == line:GetValue(1) then for target, targets in pairs( types ) do for group in pairs( targets ) do urs.itemlist:AddLine( target, group ) end end end end elseif urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Limits" then for type, types in pairs( xgui.data.URSLimits ) do if type == line:GetValue(1) then for group, numericLimit in pairs( types ) do urs.itemlist:AddLine( group, numericLimit ) end end end end end urs.itemlist.OnRowSelected = function( _, _, line ) urs.removebutton:SetDisabled( false ) urs.addbutton:SetDisabled( false ) urs.arg1:SetDisabled( false ) urs.arg2:SetDisabled( false ) if urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" or urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Limits" then urs.arg2:SetText( line:GetValue(1) ) end end -------------------------------------------------------------------------------------------------------------------------------------------- urs.removebutton.DoClick = function() if urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" then for _, items in pairs( urs.itemlist:GetSelected() ) do if not urs.removers[items:GetValue(1)] then urs.removers[items:GetValue(1)] = { } end table.insert( urs.removers[items:GetValue(1)], items:GetValue(2) ) end for target, _ in pairs( urs.removers ) do LocalPlayer():ConCommand( "ulx unrestrict \"" .. urs.typelist:GetSelected()[1]:GetValue(1) .. "\" \"" .. target .. "\" " .. table.concat( urs.removers[target], " " ) ) end elseif urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Limits" then for item in pairs( urs.itemlist:GetSelected() ) do table.insert( urs.removers, urs.itemlist:GetSelected()[item]:GetValue(2) ) end for group in pairs( urs.removers ) do RunConsoleCommand( "ulx", "setlimit", urs.typelist:GetSelected()[1]:GetValue(1), urs.itemlist:GetSelected()[group]:GetValue(1), "-1" ) end end urs.removebutton:SetDisabled( true ) urs.removers = {} end urs.addbutton.DoClick = function() if urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" or urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Limits" then local cmd if urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" then cmd = "restrict" else cmd = "setlimit" end if urs.arg1:GetValue() and urs.arg2:GetValue() then LocalPlayer():ConCommand( "ulx " .. cmd .. " \"" .. urs.typelist:GetSelected()[1]:GetValue(1) .. "\" \"" .. (cmd == "restrict" and urs.arg2:GetValue() or urs.arg1:GetValue()) .. "\" " .. (cmd == "restrict" and urs.arg1:GetValue() or urs.arg2:GetValue()) ) else LocalPlayer():ChatPrint( "Missing Argument(s) ~ Please fill in all text boxes." ) end else LocalPlayer():ChatPrint( "Missing Argument(s) ~ Please fill in all text boxes." ) end end -------------------------------------------------------------------------------------------------------------------------------------------- function URSRestrictionProcess() urs.itemlist:Clear() if urs.restrictionlist:GetSelectedLine() and urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Restrictions" and urs.typelist:GetSelectedLine() then for item, items in pairs( xgui.data.URSRestrictions[ urs.typelist:GetSelected()[1]:GetValue(1) ] ) do for group in pairs( items ) do urs.itemlist:AddLine( item, group ) end end end end xgui.hookEvent( "URSRestrictions", "process", URSRestrictionProcess ) function URSLimitsProcess() urs.itemlist:Clear() if urs.restrictionlist:GetSelectedLine() and urs.restrictionlist:GetSelected()[1]:GetValue(1) == "Limits" and urs.typelist:GetSelectedLine() then for group, groups in pairs( xgui.data.URSLimits[ urs.typelist:GetSelected()[1]:GetValue(1) ] ) do urs.itemlist:AddLine( group, groups ) end end end xgui.hookEvent( "URSLimits", "process", URSLimitsProcess ) xgui.addSettingModule( "URS", urs.back, "icon16/shield.png" )
-- Code created by Kwik - Copyright: kwiksher.com {{year}} -- Version: {{vers}} -- Project: {{ProjName}} -- local _M = {} -- local _K = require "Application" local player = require "extlib.movieclip_player" -- -- {{#ultimate}} local imageWidth = {{elW}}/4 local imageHeight = {{elH}}/4 local mX, mY = _K.ultimatePosition({{mX}}, {{mY}}, "{{align}}") {{#randX}} local randXStart = _K.ultimatePosition({{randXStart}}) local randXEnd = _K.ultimatePosition({{randXEnd}}) {{/randX}} {{#randY}} local dummy, randYStart = _K.ultimatePosition(0, {{randYStart}}) local dummy, randYEnd = _K.ultimatePosition(0, {{randYEnd}}) {{/randY}} {{/ultimate}} {{^ultimate}} local imageWidth = {{elW}} local imageHeight = {{elH}} local mX, mY = _K.ultimatePosition({{mX}}, {{mY}}, "{{align}}") {{#randX}} local randXStart = {{randXStart}} local randXEnd = {{randXEnd}} {{/randX}} {{#randY}} local randYStart = {{randYStart}} local randYEnd = {{randYEnd}} {{/randY}} {{/ultimate}} local oriAlpha = {{oriAlpha}} local png_prefix = _K.videoDir .. "{{elURL}}/{{prefix}}" -- "img/test_HTML5 Canvas" --test_HTML5 Canvas0001.png local prefix_num = "{{preNum}}" local num_of_pngs = {{numOfPngs}} function _M:localVars(UI) end function _M:localPos(UI) local sceneGroup = UI.scene.view local layer = UI.layer layer.{{myLName}} = display.newGroup() layer.{{myLName}}.player = player player:init(png_prefix, prefix_num, num_of_pngs, mX, mY, imageWidth, imageHeight, layer.{{myLName}} ) -- group sceneGroup:insert(layer.{{myLName}}) sceneGroup.{{myLName}} = layer.{{myLName}} end -- function _M:didShow(UI) local sceneGroup = UI.scene.view local layer = UI.layer -- {{#randX}} layer.{{myLName}}.x = math.random( randXStart,randXEnd) {{/randX}} {{#randY}} layer.{{myLName}}.y = math.random( randYStart, {{randYEnd}}) {{/randY}} {{#scaleW}} layer.{{myLName}}.xScale = {{scaleW}} {{/scaleW}} {{#scaleH}} layer.{{myLName}}.yScale = {{scaleH}} {{/scaleH}} {{#rotate}} layer.{{myLName}}:rotate( {{rotate)}}) {{/rotate}} layer.{{myLName}}.oriX = layer.{{myLName}}.x layer.{{myLName}}.oriY = layer.{{myLName}}.y layer.{{myLName}}.oriXs = layer.{{myLName}}.xScale layer.{{myLName}}.oriYs = layer.{{myLName}}.yScale layer.{{myLName}}.alpha = oriAlpha layer.{{myLName}}.oldAlpha = oriAlpha {{#elTriggerElLoop}} layer.{{myLName}}.videoListener = function(event) if event.phase == "ended" then {{#elRewind}} {{/elRewind}} {{#elTrigger}} UI.scene:dispatchEvent({name="action_{{elTrigger}}", layer=layer.{{myLName}} }) {{/elTrigger}} end end {{/elTriggerElLoop}} {{#elPlay}} local _loop = 0 {{#elLoop}} _loop = -1 {{/elLoop}} layer.{{myLName}}.loop = _loop player:play({loop=_loop, onComplete = function() print("completed") player:stop() {{#elTriggerElLoop}} layer.{{myLName}}.videoListener({phase ="ended"}) {{/elTriggerElLoop}} end }) {{/elPlay}} layer.{{myLName}}.name = "{{myLName}}" end -- function _M:toDispose(UI) local sceneGroup = UI.scene.view local layer = UI.layer {{#elTriggerElLoop}} if layer.{{myLName}} then layer.{{myLName}}.videoListener = nil end {{/elTriggerElLoop}} end -- function _M:localVars() end function _M:toDestroy(UI) local sceneGroup = UI.scene.view local layer = UI.layer end -- return _M
local context = G.botContext if type(context.UI) ~= "table" then context.UI = {} end local UI = context.UI UI.SingleScrollItemPanel = function(params, callback, parent) -- callback = function(widget, newParams) --[[ params: on - bool, item - number, subType - number, title - string, min - number, max - number, ]] params.title = params.title or "title" params.item = params.item or 0 params.subType = params.subType or 0 params.min = params.min or 20 local widget = UI.createWidget('SingleScrollItemPanel', parent) widget.title:setOn(params.on) widget.title.onClick = function() params.on = not params.on widget.title:setOn(params.on) if callback then callback(widget, params) end end widget.item:setItem(Item.create(params.item, params.subType)) widget.item.onItemChange = function() params.item = widget.item:getItemId() params.subType = widget.item:getItemSubType() if callback then callback(widget, params) end end local update = function(dontSignal) widget.title:setText(" ".. params.min .." ".. params.title .." ") if callback and not dontSignal then callback(widget, params) end end widget.scroll:setValue(params.min) widget.scroll.onValueChange = function(scroll, value) params.min = value update() end update(true) end
local shell = require("shell") local _, ops = shell.parse(...) if ops.help then print([[Usage: ls [OPTION]... [FILE]... -a, --all do not ignore entries starting with . --full-time with -l, print time in full iso format -h, --human-readable with -l and/or -s, print human readable sizes --si likewise, but use powers of 1000 not 1024 -l use a long listing format -r, --reverse reverse order while sorting -R, --recursive list subdirectories recursively -S sort by file size -t sort by modification time, newest first -X sort alphabetically by entry extension -1 list one file per line -p append / indicator to directories -M display Microsoft-style file and directory count after listing --no-color Do not colorize the output (default colorized) --help display this help and exit For more info run: man ls]]) return 0 end -- load complex, if we can (might be low on memory) local full_ls_path = package.searchpath("tools/full-ls", package.path) assert(full_ls_path, "could not find ls libraries") local full_ls, reason = loadfile(full_ls_path, "bt", _G) if not full_ls then io.stderr:write(tostring(reason).."\nFor low memory systems, try using `list` instead\n") return 1 end return full_ls(...)
local function filtertab(tab, predicate) local length = #tab for i = length, 1, -1 do if predicate(tab[i]) then table.remove(tab, i) end end return tab end return filtertab
description = [[ Attempts to extract information from HP iLO boards including versions and addresses. HP iLO boards have an unauthenticated info disclosure at <ip>/xmldata?item=all. It lists board informations such as server model, firmware version, MAC addresses, IP addresses, etc. This script uses the slaxml library to parse the iLO xml file and display the info. ]] --- --@usage nmap --script hp-ilo-info -p 80 <target> -- --@usage nmap --script hp-ilo-info -sV <target> -- --@output --PORT STATE SERVICE --80/tcp open http --| ilo-info: --| ServerType: ProLiant MicroServer Gen8 --| ProductID: XXXXXX-XXX --| UUID: XXXXXXXXXXXXXXXX --| cUUID: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXX --| ILOType: Integrated Lights-Out 4 (iLO 4) --| ILOFirmware: X.XX --| SerialNo: ILOXXXXXXXXXX --| NICs: --| NIC 1: --| Description: iLO 4 --| MacAddress: 12:34:56:78:9a:bc --| IPAddress: 10.10.10.10 --| Status: OK --| NIC 2: --| Description: iLo 4 --| MacAddress: 11:22:33:44:55:66 --| IPAddress: Unknown --|_ Status: Disabled -- author = "Rajeev R Menon" license = "Same as Nmap--See https://nmap.org/book/man-legal.html" categories = {"safe","discovery"} local http = require "http" local slaxml = require "slaxml" local stdnse = require "stdnse" local shortport = require "shortport" portrule = shortport.http function getTag(table,tag) for _,n in ipairs(table.kids) do if n.type == "element" and n.name == tag then return n elseif n.type == "element" then local ret = getTag(n,tag) if ret ~= nil then return ret end end end return nil end function parseXML(dom) local response = stdnse.output_table() local info = stdnse.output_table() info['ServerType'] = getTag(dom,"SPN") info['ProductID'] = getTag(dom,"PRODUCTID") info['UUID'] = getTag(dom,"UUID") info['cUUID'] = getTag(dom,"cUUID") info['ILOType'] = getTag(dom,"PN") info['ILOFirmware'] = getTag(dom,"FWRI") info['SerialNo'] = getTag(dom,"SN") for key,_ in pairs(info) do if info[key] ~= nil then response[tostring(key)] = info[key].kids[1].value end end response.NICs = stdnse.output_table() local nicdom = getTag(dom,"NICS") if nicdom ~= nil then local count = 1 for _,n in ipairs(nicdom.kids) do local nic = stdnse.output_table() info = stdnse.output_table() for k,m in ipairs(n.kids) do if #m.kids >= 1 and m.kids[1].type == "text" then if m.name == "DESCRIPTION" then info["Description"] = m.kids[1].value elseif m.name == "MACADDR" then info["MacAddress"] = m.kids[1].value elseif m.name == "IPADDR" then info["IPAddress"] = m.kids[1].value elseif m.name == "STATUS" then info["Status"] = m.kids[1].value end end end for key,_ in pairs(info) do nic[tostring(key)] = info[key] end response.NICs["NIC "..tostring(count)] = nic count = count + 1 end end return response end action = function(host,port) local response = http.get(host,port,"/xmldata?item=all") if response["status"] ~= 200 or not response.body or not response.body:match('<RIMP>') or not response.body:match('iLO') then return end local domtable = slaxml.parseDOM(response["body"],{stripWhitespace=true}) return parseXML(domtable) end
-- Object for managing Cleanup -- @README https://github.com/devSparkle/Maid local Maid = {} -- Maid[key] = (function) Adds a function to call at cleanup -- Maid[key] = (Instance) Adds an Object to be Destroyed at cleanup -- Maid[key] = (RBXScriptConnection) Adds a connection to be Disconnected at cleanup -- Maid[key] = (Maid) Maids can act as an event connection, allowing a Maid to have other maids to clean up. -- Maid[key] = nil Removes a named task. This cleans up the previous Maid[key] --- Generates a new Maid object -- @return Maid function Maid.new() return setmetatable({_Tasks = {}}, Maid) end --- Gives the Maid a Task to perform at cleanup, incremented by 1 -- @param Variant Task An object to be Destroyed, a Connection to be Disconnected, or function/callable table to be called -- @returns the index the Task was placed at function Maid:GiveTask(Task) local n = #self._Tasks + 1 self._Tasks[n] = Task return n end --- Makes the Maid clean up when the instance is destroyed -- @param Instance Instance The Instance the Maid will wait for to be Destroyed -- @returns Disconnectable table to stop Maid from being cleaned up upon Instance Destroy (automatically cleaned up by Maid, btw) -- @author Corecii local Disconnect = {Connected = true} Disconnect.__index = Disconnect function Disconnect:Disconnect() self.Connected = false self.Connection:Disconnect() end function Maid:LinkToInstance(Object) local Reference = Instance.new("ObjectValue") Reference.Value = Object -- ObjectValues have weak-like Instance references -- If the Instance can no longer be accessed then it can be collected despite -- the ObjectValue having a reference to it local ManualDisconnect = setmetatable({}, Disconnect) local Connection local function ChangedFunction(Obj, Par) if not Reference.Value then ManualDisconnect.Connected = false return self:DoCleaning() elseif Obj == Reference.Value and not Par then Obj = nil wait() -- Push further execution of this script to the end of the current execution cycle. -- This is needed because when the event first runs it's always still Connected. -- The object may have been reparented or the event manually disconnected or disconnected and ran in that time... if (not Reference.Value or not Reference.Value.Parent) and ManualDisconnect.Connected then if not Connection.Connected then ManualDisconnect.Connected = false return self:DoCleaning() else -- Since this event won't fire if the instance is destroyed while in nil, we have to check -- often to make sure it's not destroyed. Once it's parented outside of nil we can stop doing -- this. We also must check to make sure it wasn't manually disconnected or disconnected and ran. while wait(0.2) do if not ManualDisconnect.Connected then -- Don't run func, we were disconnected manually return elseif not Connection.Connected then -- Otherwise, if we're disconnected it's because instance was destroyed ManualDisconnect.Connected = false return self:DoCleaning() elseif Reference.Value.Parent then -- If it's still Connected then it's not destroyed. If it has a parent then -- we can quit checking if it's destroyed like this. return end end end end end end Connection = Object.AncestryChanged:Connect(ChangedFunction) ManualDisconnect.Connection = Connection Object = nil -- If the object is currently in nil then we need to start our destroy checking loop -- We need to spawn a new Roblox Lua thread right now before any other code runs. -- spawn() starts it on the next cycle or frame, coroutines don't have ROBLOX's coroutine.yield handler -- The only option left is BindableEvents, which run as soon as they are called and use ROBLOX's yield local QuickRobloxThreadSpawner = Instance.new("BindableEvent") QuickRobloxThreadSpawner.Event:Connect(ChangedFunction) QuickRobloxThreadSpawner:Fire(Reference.Value, Reference.Value.Parent) QuickRobloxThreadSpawner:Destroy() self._Tasks[#self._Tasks + 1] = ManualDisconnect -- Give Task to Maid, cleanup this Connection upon cleanup return ManualDisconnect end --- Cleans up the Tasks assigned to the Maid -- This Disconnects RBXScriptConnections, Destroys Instances, and calls Functions/callable Tables function Maid:DoCleaning() local Tasks = self._Tasks for Name, Task in next, Tasks do local Type = typeof(Task) local IsTable = Type == "table" if Type == "RBXScriptConnection" or IsTable and Task.Disconnect then Task:Disconnect() elseif Type == "Instance" or IsTable and Task.Destroy then Task:Destroy() else Task() end Tasks[Name] = nil end end Maid.Disconnect = Maid.DoCleaning Maid.Destroy = Maid.DoCleaning --- Internal __index metamethod function Maid:__index(i) return Maid[i] or self._Tasks[i] end --- Internal __newindex metamethod function Maid:__newindex(i, v) local Tasks = self._Tasks local Task = Tasks[i] if Task or v == nil then -- Clear previous Task local Type = typeof(Task) local IsTable = Type == "table" if Type == "RBXScriptConnection" or IsTable and Task.Disconnect then Task:Disconnect() elseif Type == "Instance" or IsTable and Task.Destroy then Task:Destroy() end end Tasks[i] = v end return Maid
----------------------------------- -- Area: Bostaunieux Obliette -- NPC: _4n2 (Sewer Lid) -- !pos -19.000 -17.899 20.000 167 ----------------------------------- local ID = require("scripts/zones/Bostaunieux_Oubliette/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:messageSpecial(ID.text.SEEMS_LOCKED) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option, npc) end
local TextMeasureTemporaryPatch = true local TextService = game:GetService("TextService") local Text = {} -- FYI: Any number greater than 2^30 will make TextService:GetTextSize give invalid results local MAX_BOUND = 10000 -- TODO(CLIPLAYEREX-1633): We can remove this padding patch after fixing TextService:GetTextSize sizing bug Text._TEMP_PATCHED_PADDING = Vector2.new(0, 0) if TextMeasureTemporaryPatch then Text._TEMP_PATCHED_PADDING = Vector2.new(2, 2) end -- Wrapper function for GetTextSize function Text.GetTextBounds(text, font, fontSize, bounds) return TextService:GetTextSize(text, fontSize, font, bounds) + Text._TEMP_PATCHED_PADDING end function Text.GetTextWidth(text, font, fontSize) return Text.GetTextBounds(text, font, fontSize, Vector2.new(MAX_BOUND, MAX_BOUND)).X end function Text.GetTextHeight(text, font, fontSize, widthCap) return Text.GetTextBounds(text, font, fontSize, Vector2.new(widthCap, MAX_BOUND)).Y end -- TODO(CLIPLAYEREX-391): Kill these truncate functions once we have official support for text truncation function Text.Truncate(text, font, fontSize, widthInPixels, overflowMarker) overflowMarker = overflowMarker or "" if Text.GetTextWidth(text, font, fontSize) > widthInPixels then -- A binary search may be more efficient local lastText = "" for _, stopIndex in utf8.graphemes(text) do local newText = string.sub(text, 1, stopIndex) .. overflowMarker if Text.GetTextWidth(newText, font, fontSize) > widthInPixels then return lastText end lastText = newText end else -- No truncation needed return text end return "" end function Text.TruncateTextLabel(textLabel, overflowMarker) textLabel.Text = Text.Truncate(textLabel.Text, textLabel.Font, textLabel.TextSize, textLabel.AbsoluteSize.X, overflowMarker) end -- Remove whitespace from the beginning and end of the string function Text.Trim(str) if type(str) ~= "string" then error(string.format("Text.Trim called on non-string type %s.", type(str)), 2) end return (str:gsub("^%s*(.-)%s*$", "%1")) end -- Remove whitespace from the end of the string function Text.RightTrim(str) if type(str) ~= "string" then error(string.format("Text.RightTrim called on non-string type %s.", type(str)), 2) end return (str:gsub("%s+$", "")) end -- Remove whitespace from the beginning of the string function Text.LeftTrim(str) if type(str) ~= "string" then error(string.format("Text.LeftTrim called on non-string type %s.", type(str)), 2) end return (str:gsub("^%s+", "")) end -- Replace multiple whitespace with one; remove leading and trailing whitespace function Text.SpaceNormalize(str) if type(str) ~= "string" then error(string.format("Text.SpaceNormalize called on non-string type %s.", type(str)), 2) end return (str:gsub("%s+", " "):gsub("^%s+" , ""):gsub("%s+$" , "")) end -- Splits a string by the provided pattern into a table. The pattern is interpreted as plain text. function Text.Split(str, pattern) if type(str) ~= "string" then error(string.format("Text.Split called on non-string type %s.", type(str)), 2) elseif type(pattern) ~= "string" then error(string.format("Text.Split called with a pattern that is non-string type %s.", type(pattern)), 2) elseif pattern == "" then error("Text.Split called with an empty pattern.", 2) end local result = {} local currentPosition = 1 while true do local patternStart, patternEnd = string.find(str, pattern, currentPosition, true) if not patternStart or not patternEnd then break end table.insert(result, string.sub(str, currentPosition, patternStart - 1)) currentPosition = patternEnd + 1 end table.insert(result, string.sub(str, currentPosition, string.len(str))) return result end return Text
#!/usr/bin/env lua -- In case we want to run tests when library is built but not installed. local LUA_PATH_SEP = package.config:sub(3, 3) package.cpath = package.cpath .. LUA_PATH_SEP .. '../src/?.so' local function maketester(t) return function(library, name) assert(type(library[name]) == t, string.format('%s not defined as a %s.', name, t) end end local testFunctionDefined = maketester('function') local testStringsDefined = maketester('string') local testNumericDefined = maketester('number') local lblink = require 'lblink' local numericvars = {'VID', 'PID' } local stringvars = { '_VERSION' } local functions = { 'enumerate', 'list', 'open' } for _,n in ipairs(numericvars) do testNumericDefined(lblink, n) end for _,s in ipairs(stringvars) do testStringsDefined(lblink, s) end for _,f in ipairs(functions) do testFunctionDefined(lblink, f) end print "Success"
local require = require local find = string.find local sub = string.sub local match = string.match local format = string.format local reverse = string.reverse local module = module local error = error local parse_prototype = {} local assert = assert local print = print local gfind = string.gfind local pcall = pcall if module then module 'parse_prototype' end local pretty = pcall(require, 'pl/pretty') local _ENV = {} function parse_prototype.extract_args(str) local start_of_argument_list, _, function_name, argument_list = find((str), '([%w_]+)%s*(%b())%s*$') if not start_of_argument_list then error(format('No argument list in %q', str), 2) end argument_list = argument_list:sub(2) local return_type = str:sub(1, start_of_argument_list - 1):gsub('^%s*',''):gsub('%s*$', '') local count = 0 local start = 1 local args = {} local argument_names = {} local argument_types = {} --print(('[ARGUMENT_LIST] %q'):format(argument_list)) while true do --print(('[REMAINING ARGUMENT LIST] %q'):format(argument_list:sub(start))) local start_, end_ = find(argument_list, '[_%w%b()%*][_%w%b()%*%s]-[,%)]', start) count = count + 1 if not start_ then break end local this_argument = argument_list:sub(start_, end_ - 1) args[count] = this_argument local start_name, end_name, argument_name = assert(find(this_argument, '%s*([%w_]+)%s*$')) --print(('[FOUND_ARGUMENT] %q'):format(args[count])) argument_names[count] = argument_name argument_types[count] = this_argument:sub(1, end_name) start = end_ + 1 end --pretty.dump(args) return return_type, function_name, args, argument_names, argument_types end return parse_prototype
-- Model: vgg-face.small1.def.lua -- Description: Modified VGG Face network. Smaller and with batch normalization. -- !! In progress, may change. -- Input size: 3x96x96 -- Number of Parameters from net:getParameters() with embSize=128: TODO -- Components: Mostly `nn` -- Devices: CPU and CUDA -- -- Brandon Amos <http://bamos.github.io> -- 2016-06-08 -- -- Copyright 2016 Carnegie Mellon University -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. imgDim = 96 local conv = nn.SpatialConvolutionMM local sbn = nn.SpatialBatchNormalization local relu = nn.ReLU local mp = nn.SpatialMaxPooling function createModel() local net = nn.Sequential() net:add(conv(3, 64, 3,3, 1,1, 1,1)) net:add(sbn(64)) net:add(relu(true)) net:add(conv(64, 64, 3,3, 1,1, 1,1)) net:add(sbn(64)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(64, 128, 3,3, 1,1, 1,1)) net:add(sbn(128)) net:add(relu(true)) net:add(conv(128, 128, 3,3, 1,1, 1,1)) net:add(sbn(128)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(128, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(conv(256, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(conv(256, 256, 3,3, 1,1, 1,1)) net:add(sbn(256)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(256, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(mp(2,2, 2,2)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(conv(512, 512, 3,3, 1,1, 1,1)) net:add(sbn(512)) net:add(relu(true)) net:add(mp(2,2, 2,2)) -- Validate shape with: net:add(nn.Reshape(4608)) net:add(nn.View(4608)) net:add(nn.Linear(4608, 1024)) net:add(relu(true)) net:add(nn.Linear(1024, opt.embSize)) net:add(nn.Normalize(2)) return net end
-- The MIT License (MIT) -- -- Copyright (c) 2014 Cyril David <cyx@cyx.is> -- Copyright (c) 2011-2013 Bertrand Mansion <bmansion@mamasam.com> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- == list of known and common scheme ports -- -- @see http://www.iana.org/assignments/uri-schemes.html -- local SERVICES = { acap = 674, cap = 1026, dict = 2628, ftp = 21, gopher = 70, http = 80, https = 443, iax = 4569, icap = 1344, imap = 143, ipp = 631, ldap = 389, mtqp = 1038, mupdate = 3905, news = 2009, nfs = 2049, nntp = 119, rtsp = 554, sip = 5060, snmp = 161, telnet = 23, tftp = 69, vemmi = 575, afs = 1483, jms = 5673, rsync = 873, prospero = 191, videotex = 516 } local LEGAL = { ["-"] = true, ["_"] = true, ["."] = true, ["!"] = true, ["~"] = true, ["*"] = true, ["'"] = true, ["("] = true, [")"] = true, [":"] = true, ["@"] = true, ["&"] = true, ["="] = true, ["+"] = true, ["$"] = true, [","] = true, [";"] = true -- can be used for parameters in path } -- aggressive caching of methods local gsub = string.gsub local char = string.char local byte = string.byte local upper = string.upper local lower = string.lower local format = string.format -- forward declaration of helper utilities local util = {} local function decode(str) local str = gsub(str, "+", " ") return (gsub(str, "%%(%x%x)", function(c) return char(tonumber(c, 16)) end)) end local function encode(str) return (gsub(str, "([^A-Za-z0-9%_%.%-%~])", function(v) return upper(format("%%%02x", byte(v))) end)) end -- Build a URL given a table with the fields: -- -- - scheme -- - user -- - password -- - host -- - port -- - path -- - query -- - fragment -- -- Example: -- -- local url = uri.build({ -- scheme = "http", -- host = "example.com", -- path = "/some/path" -- }) -- -- assert(url == "http://example.com/some/path") -- local function build(uri) local url = "" if uri.path then local path = uri.path gsub(path, "([^/]+)", function (s) return util.encode_segment(s) end) url = url .. tostring(path) end if uri.query then local qstring = tostring(uri.query) if qstring ~= "" then url = url .. "?" .. qstring end end if uri.host then local authority = uri.host if uri.port and uri.scheme and SERVICES[uri.scheme] ~= uri.port then authority = authority .. ":" .. uri.port end local userinfo if uri.user and uri.user ~= "" then userinfo = encode(uri.user) if uri.password then userinfo = userinfo .. ":" .. encode(uri.password) end end if userinfo and userinfo ~= "" then authority = userinfo .. "@" .. authority end if authority then if url ~= "" then url = "//" .. authority .. "/" .. gsub(url, "^/+", "") else url = "//" .. authority end end end if uri.scheme then url = uri.scheme .. ":" .. url end if uri.fragment then url = url .. "#" .. uri.fragment end return url end -- Parse the url into the designated parts. -- -- Depending on the url, the following parts will be available: -- -- - scheme -- - userinfo -- - user -- - password -- - authority -- - host -- - port -- - path -- - query -- - fragment -- -- Usage: -- -- local u = uri.parse("http://john:monkey@example.com/some/path#h1") -- -- assert(u.host == "example.com") -- assert(u.scheme == "http") -- assert(u.user == "john") -- assert(u.password == "monkey") -- assert(u.path == "/some/path") -- assert(u.fragment == "h1") -- local function parse(url) local uri = { query = nil } util.set_authority(uri, "") local url = tostring(url or "") url = gsub(url, "#(.*)$", function(v) uri.fragment = v return "" end) url = gsub(url, "^([%w][%w%+%-%.]*)%:", function(v) uri.scheme = lower(v) return "" end) url = gsub(url, "%?(.*)", function(v) uri.query = v return "" end) url = gsub(url, "^//([^/]*)", function(v) util.set_authority(uri, v) return "" end) uri.path = decode(url) return uri end function util.encode_segment(s) local function encode_legal(c) if LEGAL[c] then return c end return encode(c) end return gsub(s, "([^a-zA-Z0-9])", encode_legal) end -- set the authority part of the url -- -- The authority is parsed to find the user, password, port and host if available. -- @param authority The string representing the authority -- @return a string with what remains after the authority was parsed function util.set_authority(uri, authority) uri.authority = authority uri.port = nil uri.host = nil uri.userinfo = nil uri.user = nil uri.password = nil authority = gsub(authority, "^([^@]*)@", function(v) uri.userinfo = decode(v) return "" end) authority = gsub(authority, "^%[[^%]]+%]", function(v) -- ipv6 uri.host = v return "" end) authority = gsub(authority, ":([^:]*)$", function(v) uri.port = tonumber(v) return "" end) if authority ~= "" and not uri.host then uri.host = lower(authority) end if uri.userinfo then local userinfo = uri.userinfo userinfo = gsub(userinfo, ":([^:]*)$", function(v) uri.password = v return "" end) uri.user = userinfo end return authority end local uri = { build = build, parse = parse, encode = encode, decode = decode } return uri
PLUGIN.Title = "Rank and List" PLUGIN.Description = "Allow Admins to Put Users in Ranks" PLUGIN.Author = "The Big Wig" PLUGIN.Version = "1.2.2" print(PLUGIN.Title .. " (" .. PLUGIN.Version .. ") plugin loaded") --Things To Add Later: --ADD STEAM IDS (ADMIN CANT REMOVE USERS AFTER NAME CHANGE UNLESS USING OLD NAME) --Add time and date stamp reading to stop users from causing errors --If group the group is deleted, delete all users with that group -- Called when oxide loads or user types oxide.reload example at F1 console function PLUGIN:Init() self:AddChatCommand("createrankname", self.cmdcreaterank) self:AddChatCommand("removerankname", self.cmdremoverank) self:AddChatCommand("addrank", self.cmdaddrank) self:AddChatCommand("removerank", self.cmdremoverank1) self:AddChatCommand("rankhelp", self.cmdrankhelp) self:AddChatCommand("ranks", self.cmdviewrank) self:LoadConfig() --RANKS LOAD self.DataFile = util.GetDatafile("Ranks") local txt = self.DataFile:GetText(); if (txt ~= "") then self.Ranks = json.decode(txt); else self.Ranks ={} end --LOADS User Ranks self.UserRankNameFile = util.GetDatafile("UserRanksNames") local txt = self.UserRankNameFile:GetText(); if (txt ~= "") then self.UserRanksNames= json.decode(txt); else self.UserRanksNames ={} end --LOADS USER RANKS self.UserRankFile = util.GetDatafile("UserRanks") local txt = self.UserRankFile:GetText(); if (txt ~= "") then self.UserRanks = json.decode(txt); else self.UserRanks ={} end end -- Called when user types /createrankname function PLUGIN:cmdcreaterank( netuser, cmd, args ) --TESTING CODE BELOW --Working --rust.SendChatToUser( netuser, "Using create rank name" ) --TESTING CODE Above if not netuser:CanAdmin() then rust.Notice( netuser, "You are not an admin!" ) return end if not args[1] then rust.SendChatToUser( netuser, "Syntax /createrankname Name") return end local rankName = args[1] rankName = util.QuoteSafe(rankName) if self.Ranks == nil then local arraySize = 0 else arraySize = #self.Ranks end --Checks To See if Rank Name Already Exists for i=1,arraySize do if rankName == self.Ranks[i] then rust.SendChatToUser( netuser, "There Already is a Rank Name Called "..rankName) return end end arraySize =arraySize +1 self.Ranks[arraySize] = rankName self:saveRanks() rust.SendChatToUser( netuser, "You Have Added Rank Named "..self.Ranks[arraySize]) end -- Called when user types /removerankname function PLUGIN:cmdremoverank( netuser, cmd, args ) --TESTING CODE BELOW --Working --rust.SendChatToUser( netuser, "Using Remove Rank Name" ) --TESTING CODE Above if not netuser:CanAdmin() then rust.Notice( netuser, "You are not an admin!" ) return end if not args[1] then rust.SendChatToUser( netuser, "Syntax /removerankname Name") return end local rankName = args[1] rankName = util.QuoteSafe(rankName) local arraySize = #self.Ranks if arraySize == nil then arraySize = 0 rust.SendChatToUser( netuser, "There Are No Ranks To Remove!" ) return end local isThere = false for i=1,arraySize do if rankName == self.Ranks[i] then isThere = true end end if isThere == false then rust.SendChatToUser( netuser, "Cannont Not Find Rank Name "..rankName) return end --Array Contains Some Rank At the Point for i=1, arraySize do local scannedRankName = self.Ranks[i] if scannedRankName == rankName then --Remove This Rank Name table.remove(self.Ranks,i) self:saveRanks() end end rust.SendChatToUser( netuser, "You Have Removed Rank: "..rankName ) end -- Called when user types /addrank function PLUGIN:cmdaddrank( netuser, cmd, args ) --TESTING CODE BELOW --working --rust.SendChatToUser( netuser, "You Are Running Add Rank" ) --TESTING CODE ABOVE if not netuser:CanAdmin() then rust.Notice( netuser, "You are not an admin!" ) return end if not args[1] then rust.SendChatToUser( netuser, "Syntax /addrank Name Rank") return end if not args[2] then rust.SendChatToUser( netuser, "Syntax /addrank Name Rank") return end local addToRank = args[2] addToRank = util.QuoteSafe(addToRank) --Checks To See if the User is a Valid User local b, targetuser = rust.FindNetUsersByName( args[1] ) if (not b) then if (targetuser == 0) then rust.Notice( netuser, "No players found with that name!" ) else rust.Notice( netuser, "Multiple players found with that name!" ) end return end local arraySizeRanks = #self.Ranks if arraySizeRanks == nil or arraySizeRanks==0 then rust.SendChatToUser( netuser, "You Must Create A Rank Before Adding a User To It!" ) return end --Checks To See If The Inputed Value is A Valid Rank Name for g=1,arraySizeRanks do if addToRank == self.Ranks[g] then break end if g == arraySizeRanks then rust.SendChatToUser( netuser, "Can Not Find That Rank Name!" ) end end --Checks To See If Either Of The Arrays Is Nil. This Stops Throwing an Error To The User local arraySizeUserRanksNames = #self.UserRanksNames if arraySizeUserRanksNames == nil then arraySizeUserRanksNames = 0 end local arraySizeUserRanks = #self.UserRanks if arraySizeUserRanks == nil then arraySizeUserRanks = 0 end --ADDS USER TO THE ARRAY BASED ON THEIR STEAM NAME --local targetuserID = rust.GetUserID(targetuser) --Inserts Users into User Rank Table self.UserRanks[arraySizeUserRanks+1]= addToRank self.UserRanksNames[arraySizeUserRanksNames+1] =targetuser.displayName self:saveUserRankNames() self:saveUserRanks() rust.SendChatToUser( netuser, "You Have Added "..self.UserRanksNames[arraySizeUserRanksNames+1].." To Rank ".. self.UserRanks[arraySizeUserRanks+1]) end -- Called when user types /removerank function PLUGIN:cmdremoverank1( netuser, cmd, args ) --TESTING CODE BELOW --working --rust.SendChatToUser( netuser, "You are Now Running Remove Rank" ) --TESTING CODE ABOVE if not netuser:CanAdmin() then rust.Notice( netuser, "You are not an admin!" ) return end if not args[1] then rust.SendChatToUser( netuser, "Syntax /removerank Name Rank") return end if not args[2] then rust.SendChatToUser( netuser, "Syntax /removerank Name Rank") return end local b, targetuser = rust.FindNetUsersByName( args[1] ) if (not b) then if (targetuser == 0) then rust.Notice( netuser, "No players found with that name!" ) else rust.Notice( netuser, "Multiple players found with that name!" ) end return end local arraySizeRanksNames = #self.UserRanksNames local arraySizeUserRanks = #self.UserRanks --Makes Sure That We Dont Do any Processing On nil or 0 valued Arrays Which Would Cause Errors if arraySizeRanksNames == nil or arraySizeRanksNames==0 then rust.SendChatToUser( netuser, "You Must Add a User To a Rank Before You Can Remove Them!" ) return end if arraySizeUserRanks == nil or arraySizeUserRanks==0 then rust.SendChatToUser( netuser, "You Must Add a User To a Rank Before You Can Remove Them!" ) return end local someVar = args[2] someVar = util.QuoteSafe(someVar) for p=1, arraySizeRanksNames do if self.UserRanksNames[p] == targetuser.displayName and self.UserRanks[p] == someVar then table.remove(self.UserRanksNames,p) table.remove(self.UserRanks,p) self:saveUserRankNames() self:saveUserRanks() end end rust.SendChatToUser( netuser, "You Have Removed "..targetuser.displayName.." From ".. someVar) end -- Called when user types /viewrank function PLUGIN:cmdviewrank( netuser, cmd, args ) --TESTING CODE BELOW --Working --rust.SendChatToUser( netuser, "NOW Running View Rank" ) --TESTING CODE ABOVE local rankArray ={} local arraySub ="" local arraySub2="" local arraySizeRanks = #self.Ranks local arraySizeRanksNames = #self.UserRanksNames local arraySizeUserRanks = #self.UserRanks if arraySizeRanks ==nil or arraySizeRanks == 0 then rust.SendChatToUser( netuser, "There Are Currently No Ranks") return end --ADD Checks Here rust.SendChatToUser( netuser, "Current Server Ranks:" ) --Array Contains Some Rank At the Point for i=1, arraySizeRanks do --^ This For Loops Cycles Through All Possible Ranks --Adds Rank To Position 1 in the Array --rust.SendChatToUser( netuser, ""..self.Ranks[i]) rankArray[1] = self.Ranks[i] for p=1, arraySizeUserRanks do if self.UserRanks[p] == self.Ranks[i] then --local targetUser =rust.NetUserFromNetPlayer(key) local userName =self.UserRanksNames[p] --Adds The UserName To The Array To Be Print Later --rust.SendChatToUser( netuser, "-"..userName) rankArray[1+#rankArray] =userName end end --At the end of each rank the plguin prints out each rank and users for y=1, #rankArray do arraySub =rankArray[y] if y==1 or y== #rankArray then if y==1 then arraySub2 =arraySub2..""..arraySub..": " else arraySub2 =arraySub2..""..arraySub.." " end else arraySub2 =arraySub2..""..arraySub..", " end end rust.SendChatToUser( netuser, ""..arraySub2) for n=1, #rankArray do rankArray[n]=nil end arraySub2 ="" arraySub="" end end --Allows Admin To Add Group Names To The Chat As Well. function PLUGIN:OnUserChat(netuser, name, msg) if (msg:sub(1, 1) == "/") then return end if self.Config.ShowNameinChat == false then print("Not Showing Name in Chat!") return end --Find NetUser Tag print("Trying To Find User Tag!") local UserFound = false local UserIndex = 0 for j=1, #self.UserRanksNames do if self.UserRanksNames[j] == netuser.displayName then UserFound = true UserIndex = j print(j) break end end --If No Tag Is Found Then Display The Message Normally if UserFound == false then print("Can't Find UserName") return end --print("User Found: "..UserFound) --print("User Found: "..toString(UserFound).." User Index: "..toString(UserIndex)) --Takes Index From UserRanksNames and Gets That Users Rank local ownerTag = self.UserRanks[UserIndex] -- If Show in Front Is True Then the Chat Shows The Rank In Front of The Name if (self.Config.ShowinFront == true) then --Makes The Rank Easier To See In The Chat if self.Config.UseBrackets then print("Adding Brackets" ) ownerTag = "["..ownerTag.."] " else ownerTag = ""..ownerTag.." " end rust.BroadcastChat( ownerTag .. netuser.displayName, msg ) --rust.Notice( netuser, "Show In Front is True" ) return false else --Makes The Rank Easier To See In The Chat if self.Config.UseBrackets then print("Adding Brackets" ) ownerTag = " ["..ownerTag.."]" else ownerTag = " "..ownerTag.."" end rust.BroadcastChat( netuser.displayName .. ownerTag, msg ) --rust.Notice( netuser, "Show in Front is False" ) return false end end -- Called when user types /rankhelp function PLUGIN:cmdrankhelp( netuser, cmd, args ) --Working if not netuser:CanAdmin() then rust.SendChatToUser( netuser, "User Commands: /ranks" ) else rust.SendChatToUser( netuser, "User Commands: /ranks" ) rust.SendChatToUser( netuser, "Admin Commands: /createrankname, /removerankname, /addrank, /removerank, /rankhelp" ) end end -- Automated Oxide help function (added to /help list) function PLUGIN:SendHelpText( netuser ) --Working rust.SendChatToUser( netuser, "Use /rankhelp to view all available commands!" ) end function PLUGIN:saveRanks() --Saves All Data Files self.DataFile:SetText(json.encode(self.Ranks)); self.DataFile:Save(); print("Saved: " .. json.encode(self.Ranks)); end function PLUGIN:saveUserRankNames() self.UserRankNameFile:SetText(json.encode(self.UserRanksNames)); self.UserRankNameFile:Save(); print("Saved: " .. json.encode(self.UserRanksNames)); end function PLUGIN:saveUserRanks() self.UserRankFile:SetText(json.encode(self.UserRanks)); self.UserRankFile:Save(); print("Saved: " .. json.encode(self.UserRanks)); end function PLUGIN:LoadDefaultConfig() self.Config.ShowNameinChat = false self.Config.ShowinFront = true self.Config.UseBrackets = true end function PLUGIN:LoadConfig() local b, res = config.Read("RankandList") self.Config = res or {} if (not b) then self:LoadDefaultConfig() if (res) then config.Save("RankandList") end end end
local headerHeight = 50; local function PlayerText(pn) local pnumber = pn == PLAYER_1 and "1" or "2"; local xpos = pn == PLAYER_1 and 0.5 or 1.5; return LoadFont("_wendy small")..{ Name="Label"..pname(pn); Text="Player "..pnumber; InitCommand=function(self) self:x(_screen.cx*xpos):y(headerHeight/2): NoStroke():zoom(0.8) end; OnCommand=function(self) self:diffusealpha(0):linear(0.5):diffusealpha(1) end; OffCommand=function(self) self:linear(0.5):diffusealpha(0) end; }; end; local t = Def.ActorFrame{ Def.ActorFrame{ Def.ActorProxy{ Name="Scroller"; InitCommand=function(self) self:MaskDest() end; BeginCommand=function(self) local scroller = SCREENMAN:GetTopScreen():GetChild("LineScroller"); self:SetTarget(scroller); end; }; Def.Quad{ InitCommand=function(self) self:CenterX():y(SCREEN_TOP):vertalign(top):zoomto(_screen.w,headerHeight):MaskSource() end; }; }; Def.ActorFrame{ Def.Quad{ Name="P1bg"; InitCommand=function(self) self:x(SCREEN_LEFT):y(SCREEN_TOP):horizalign(left):vertalign(top):zoomto(_screen.cx,headerHeight):diffuse(PlayerColor(PLAYER_1)) end; OnCommand=function(self) self:diffusealpha(0.75) end; }; PlayerText(PLAYER_1); }; Def.ActorFrame{ Def.Quad{ Name="P2bg"; InitCommand=function(self) self:x(SCREEN_RIGHT):y(SCREEN_TOP):horizalign(right):vertalign(top):zoomto(_screen.cx,headerHeight):diffuse(PlayerColor(PLAYER_2)) end; OnCommand=function(self) self:diffusealpha(0.75) end; }; PlayerText(PLAYER_2); }; Def.Quad{ Name="DevicesBG"; InitCommand=function(self) self:x(_screen.cx):y(headerHeight/2):zoomto(_screen.w/3.5,headerHeight*0.65):diffuse(color("0.5,0.5,0.5,0.9")) end; }; }; return t;
local present, telescope = pcall(require, "telescope") if not present then return end telescope.setup { defaults = { file_ignore_patterns = { "%.jpg", "%.jpeg", "%.png", "%.otf", "%.ttf", "node_modules", ".git", }, prompt_prefix = "│ ", selection_caret = " ", entry_prefix = " ", layout_strategy = "flex", layout_config = { horizontal = { preview_width = 0.6, }, }, border = {}, borderchars = { " ", " ", " ", " ", " ", " ", " ", " " }, -- borderchars = { "─", "│", "─", "│", "┌", "┐", "┘", "└" }, -- borderchars = { "─", "│", "─", "│", "╭", "╮", "╯", "╰" }, }, }
for i, force in pairs(game.forces) do if force.technologies["electric-energy-accumulators-1"].researched then force.recipes["alien-accumulator"].enabled = true end end
#@ SimpleGraphic -- Path of Building -- -- Module: Launch -- Program entry point; loads and runs the Main module within a protected environment -- SetWindowTitle("Path of Building") ConExecute("set vid_mode 8") ConExecute("set vid_resizable 3") local launch = { } SetMainObject(launch) function launch:OnInit() self.devMode = false self.versionNumber = "?" self.versionBranch = "?" self.versionPlatform = "?" self.lastUpdateCheck = GetTime() self.subScripts = { } local firstRunFile = io.open("first.run", "r") if firstRunFile then firstRunFile:close() os.remove("first.run") -- This is a fresh installation -- Perform an immediate update to download the latest version ConClear() ConPrintf("Please wait while we complete installation...\n") local updateMode, errMsg = LoadModule("UpdateCheck") if not updateMode then self.updateErrMsg = errMsg elseif updateMode ~= "none" then self:ApplyUpdate(updateMode) return end end local xml = require("xml") local localManXML = xml.LoadXMLFile("manifest.xml") if localManXML and localManXML[1].elem == "PoBVersion" then for _, node in ipairs(localManXML[1]) do if type(node) == "table" then if node.elem == "Version" then self.versionNumber = node.attrib.number self.versionBranch = node.attrib.branch self.versionPlatform = node.attrib.platform end end end end if localManXML and not self.versionBranch and not self.versionPlatform then -- Looks like a remote manifest, so we're probably running from a repository -- Enable dev mode to disable updates and set user path to be the script path self.devMode = true end ConPrintf("Loading main script...") local errMsg errMsg, self.main = PLoadModule("Modules/Main", self) if errMsg then self:ShowErrMsg("Error loading main script: %s", errMsg) elseif not self.main then self:ShowErrMsg("Error loading main script: no object returned") elseif self.main.Init then errMsg = PCall(self.main.Init, self.main) if errMsg then self:ShowErrMsg("In 'Init': %s", errMsg) end end if not self.devMode and not firstRunFile then -- Run a background update check if developer mode is off self:CheckForUpdate(true) end end function launch:CanExit() if self.main and self.main.CanExit and not self.promptMsg then local errMsg, ret = PCall(self.main.CanExit, self.main) if errMsg then self:ShowErrMsg("In 'CanExit': %s", errMsg) return false else return ret end end return true end function launch:OnExit() if self.main and self.main.Shutdown then PCall(self.main.Shutdown, self.main) end end function launch:OnFrame() if self.main then if self.main.OnFrame then local errMsg = PCall(self.main.OnFrame, self.main) if errMsg then self:ShowErrMsg("In 'OnFrame': %s", errMsg) end end end self.devModeAlt = self.devMode and IsKeyDown("ALT") SetDrawLayer(1000) SetViewport() if self.promptMsg then local r, g, b = unpack(self.promptCol) self:DrawPopup(r, g, b, "^0%s", self.promptMsg) end if self.doRestart then local screenW, screenH = GetScreenSize() SetDrawColor(0, 0, 0, 0.75) DrawImage(nil, 0, 0, screenW, screenH) SetDrawColor(1, 1, 1) DrawString(0, screenH/2, "CENTER", 24, "FIXED", self.doRestart) Restart() end if not self.devMode and (GetTime() - self.lastUpdateCheck) > 1000*60*60*12 then -- Do an update check every 12 hours if the user keeps the program open self:CheckForUpdate(true) end end function launch:OnKeyDown(key, doubleClick) if key == "F5" and self.devMode then self.doRestart = "Restarting..." elseif key == "u" and IsKeyDown("CTRL") then if not self.devMode then self:CheckForUpdate() end elseif self.promptMsg then self:RunPromptFunc(key) else if self.main and self.main.OnKeyDown then local errMsg = PCall(self.main.OnKeyDown, self.main, key, doubleClick) if errMsg then self:ShowErrMsg("In 'OnKeyDown': %s", errMsg) end end end end function launch:OnKeyUp(key) if not self.promptMsg then if self.main and self.main.OnKeyUp then local errMsg = PCall(self.main.OnKeyUp, self.main, key) if errMsg then self:ShowErrMsg("In 'OnKeyUp': %s", errMsg) end end end end function launch:OnChar(key) if self.promptMsg then self:RunPromptFunc(key) else if self.main and self.main.OnChar then local errMsg = PCall(self.main.OnChar, self.main, key) if errMsg then self:ShowErrMsg("In 'OnChar': %s", errMsg) end end end end function launch:OnSubCall(func, ...) if func == "UpdateProgress" then self.updateProgress = string.format(...) end if _G[func] then return _G[func](...) end end function launch:OnSubError(id, errMsg) if self.subScripts[id].type == "UPDATE" then self:ShowErrMsg("In update thread: %s", errMsg) self.updateCheckRunning = false elseif self.subScripts[id].type == "DOWNLOAD" then local errMsg = PCall(self.subScripts[id].callback, nil, errMsg) if errMsg then self:ShowErrMsg("In download callback: %s", errMsg) end end self.subScripts[id] = nil end function launch:OnSubFinished(id, ...) if self.subScripts[id].type == "UPDATE" then self.updateAvailable, self.updateErrMsg = ... self.updateCheckRunning = false if self.updateCheckBackground and self.updateAvailable == "none" then self.updateAvailable = nil end elseif self.subScripts[id].type == "DOWNLOAD" then local errMsg = PCall(self.subScripts[id].callback, ...) if errMsg then self:ShowErrMsg("In download callback: %s", errMsg) end elseif self.subScripts[id].type == "CUSTOM" then if self.subScripts[id].callback then local errMsg = PCall(self.subScripts[id].callback, ...) if errMsg then self:ShowErrMsg("In subscript callback: %s", errMsg) end end end self.subScripts[id] = nil end function launch:RegisterSubScript(id, callback) if id then self.subScripts[id] = { type = "CUSTOM", callback = callback, } end end function launch:DownloadPage(url, callback, cookies) -- Download the given page in the background, and calls the provided callback function when done: -- callback(pageText, errMsg) local id = LaunchSubScript([[ local url, cookies, proxyURL = ... ConPrintf("Downloading page at: %s", url) local curl = require("lcurl.safe") local page = "" local easy = curl.easy() easy:setopt_url(url) easy:setopt(curl.OPT_ACCEPT_ENCODING, "") if cookies then easy:setopt(curl.OPT_COOKIE, cookies) end if proxyURL then easy:setopt(curl.OPT_PROXY, proxyURL) end easy:setopt_writefunction(function(data) page = page..data return true end) local _, error = easy:perform() local code = easy:getinfo(curl.INFO_RESPONSE_CODE) easy:close() local errMsg if error then errMsg = error:msg() elseif code ~= 200 then errMsg = "Response code: "..code elseif #page == 0 then errMsg = "No data returned" end ConPrintf("Download complete. Status: %s", errMsg or "OK") if errMsg then return nil, errMsg else return page end ]], "", "ConPrintf", url, cookies, self.proxyURL) if id then self.subScripts[id] = { type = "DOWNLOAD", callback = callback } end end function launch:ApplyUpdate(mode) if mode == "basic" then -- Need to revert to the basic environment to fully apply the update LoadModule("UpdateApply", "Update/opFile.txt") SpawnProcess(GetRuntimePath()..'/Update', 'UpdateApply.lua Update/opFileRuntime.txt') Exit() elseif mode == "normal" then -- Update can be applied while normal environment is running LoadModule("UpdateApply", "Update/opFile.txt") Restart() self.doRestart = "Updating..." end end function launch:CheckForUpdate(inBackground) if self.updateCheckRunning then return end self.updateCheckBackground = inBackground self.updateMsg = "Initialising..." self.updateProgress = "Checking..." self.lastUpdateCheck = GetTime() local update = io.open("UpdateCheck.lua", "r") local id = LaunchSubScript(update:read("*a"), "GetScriptPath,GetRuntimePath,GetWorkDir,MakeDir", "ConPrintf,UpdateProgress", self.proxyURL) if id then self.subScripts[id] = { type = "UPDATE" } self.updateCheckRunning = true end update:close() end function launch:ShowPrompt(r, g, b, str, func) self.promptMsg = str self.promptCol = {r, g, b} self.promptFunc = func or function(key) if key == "RETURN" or key == "ESCAPE" then return true elseif key == "F5" then self.doRestart = "Restarting..." return true end end end function launch:ShowErrMsg(fmt, ...) if not self.promptMsg then self:ShowPrompt(1, 0, 0, "^1Error:\n\n^0" .. string.format(fmt, ...) .. "\n\nPress Enter/Escape to Dismiss, or F5 to restart the application.") end end function launch:RunPromptFunc(key) local curMsg = self.promptMsg local errMsg, ret = PCall(self.promptFunc, key) if errMsg then self:ShowErrMsg("In prompt func: %s", errMsg) elseif ret and self.promptMsg == curMsg then self.promptMsg = nil end end function launch:DrawPopup(r, g, b, fmt, ...) local screenW, screenH = GetScreenSize() SetDrawColor(0, 0, 0, 0.5) DrawImage(nil, 0, 0, screenW, screenH) local txt = string.format(fmt, ...) local w = DrawStringWidth(20, "VAR", txt) + 20 local h = (#txt:gsub("[^\n]","") + 2) * 20 local ox = (screenW - w) / 2 local oy = (screenH - h) / 2 SetDrawColor(1, 1, 1) DrawImage(nil, ox, oy, w, h) SetDrawColor(r, g, b) DrawImage(nil, ox + 2, oy + 2, w - 4, h - 4) SetDrawColor(1, 1, 1) DrawImage(nil, ox + 4, oy + 4, w - 8, h - 8) DrawString(0, oy + 10, "CENTER", 20, "VAR", txt) end
local spell = {} spell["element"] = [[Support]] spell["cost"] = 6 spell["desc"] = [[Cures panic, fear and distress in all allies]] spell["target"] = [[All Ally]] spell["name"] = [[Me Patra]] spell["costtype"] = [[SP]] function spell.activate() state.context.cost(spell.costtype, spell.cost) if state.party[state.battle.participants[state.battle.open].name] then targets = state.battle.iparty else targets = state.battle.ienemy end validStatuses = {"Distress", "Panic", "Fear"} for _, index in pairs(targets) do if validStatuses[state.battle.participants[index].status] then state.battle.participants[index].status = nil table.insert(state.battle.turns, {{ target=state.battle.participants[index].name, caster=state.battle.participants[state.battle.open].name, status=spell.name, blurb=state.battle.participants[index].name..spell.blurb }}) end end end return spell
-- Gemeinschaft 5 module: user class -- (c) AMOOMA GmbH 2012-2013 -- module(...,package.seeall) Tenant = {} -- Create Tenant object function Tenant.new(self, arg) arg = arg or {} object = arg.object or {} setmetatable(object, self) self.__index = self; self.class = 'tenant'; self.log = arg.log; self.database = arg.database; self.record = arg.record; return object; end -- find tenant by id function Tenant.find_by_id(self, id) local sql_query = 'SELECT * FROM `tenants` WHERE `id`= ' .. tonumber(id) .. ' LIMIT 1'; local tenant = nil; self.database:query(sql_query, function(account_entry) tenant = Tenant:new(self); tenant.record = account_entry; tenant.id = tonumber(account_entry.id); tenant.uuid = account_entry.uuid; end); return tenant; end -- find tenant by uuid function Tenant.find_by_uuid(self, uuid) tenant_id = tonumber(tenant_id) local sql_query = 'SELECT * FROM `tenants` WHERE `id`= "' .. uuid .. '" LIMIT 1'; local tenant = nil; self.database:query(sql_query, function(account_entry) tenant = Tenant:new(self); tenant.record = account_entry; tenant.id = tonumber(account_entry.id); tenant.uuid = account_entry.uuid; end); return tenant; end
-- Handle mismatch between homebrew's version of Lua and hammerspoon's version local lVer = _VERSION:match("Lua (.+)$") local luarocks = "/opt/homebrew/bin/luarocks" package.path = package.path .. ";" .. hs.execute( luarocks .. " --lua-version " .. lVer .. " path --lr-path" ):gsub("\n", "") package.cpath = package.cpath .. ";" .. hs.execute( luarocks .. " --lua-version " .. lVer .. " path --lr-cpath" ):gsub("\n", "") fennel = require "fennel" table.insert(package.loaders or package.searchers, fennel.searcher) fennel.dofile("init.fnl", { allowedGlobals = false })
-- Copyright 2012 Gabor Varga <vargagab@gmail.com> -- Licensed to the public under the Apache License 2.0. module("luci.controller.transmission", package.seeall) function index() if not nixio.fs.access("/etc/config/transmission") then return end entry({"admin", "nas"}, firstchild(), "NAS", 44).dependent = false entry({"admin","nas","transmission","status"},call("act_status")).leaf=true local page = entry({"admin", "nas", "transmission"}, cbi("transmission"), _("Transmission")) page.dependent = true end function act_status() local e={} e.running=luci.sys.call("pgrep transmission > /dev/null") == 0 luci.http.prepare_content("application/json") luci.http.write_json(e) end