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return { { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 500, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 720, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 940, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 1160, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 1380, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 1600, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 1820, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 2040, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 2260, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, { effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 2500, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }, time = 0, name = "祥瑞御免", init_effect = "jinengchufablue", color = "blue", picture = "", desc = "", stack = 1, id = 11241, icon = 11240, last_effect = "", blink = { 0, 0.7, 1, 0.3, 0.3 }, effect_list = { { type = "BattleBuffFixDamage", trigger = { "onTakeDamage" }, arg_list = { value = 1, rant = 500, target = "TargetSelf", time = 0 } }, { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "luck", target = "TargetSelf", number = 5 } } } }
local Ans = select(2, ...); local Leather = {}; Leather.children = { { name = "BFA", ids = "i:152541,i:154164,i:154165,i:153050,i:153051,i:154722,i:152542,i:168649", useMaxPPU = true, useMinLevel = false, useQuality = true, useMinStack = true, usePercent = true, exactMatch = true, priceFn = "", types = "", subtypes = "" }, { name = "Legion", ids = "i:124116,i:136533,i:136534,i:110609,i:110611,i:124113,i:124115", useMaxPPU = true, useMinLevel = false, useQuality = true, useMinStack = true, usePercent = true, exactMatch = true, priceFn = "", types = "", subtypes = "" }, { name = "Pre-Legion", ids = "i:110610,i:72163,i:112157,i:79101,i:72120,i:72162,i:52982,i:112155,i:112156,i:52979,i:52976,i:52977,i:38557,i:38561,i:112158,i:44128,i:33567,i:33568,i:38558,i:112182,i:25707,i:15410,i:15414,i:17012,i:21887,i:25649,i:25699,i:25700,i:25708,i:29539,i:29547,i:29548,i:112185,i:15408,i:15416,i:8171,i:15412,i:15415,i:15417,i:8170,i:15419,i:8154,i:8165,i:4304,i:8169,i:8167,i:4234,i:4235,i:2319,i:4232,i:783,i:2318,i:2934,i:6470,i:6471,i:7286,i:7392", useMaxPPU = true, useMinLevel = false, useQuality = true, useMinStack = true, usePercent = true, exactMatch = true, priceFn = "", types = "", subtypes = "" } }; Leather.name = "Leather"; Leather.ids = ""; Leather.useMaxPPU = true; Leather.useMinLevel = false; Leather.useQuality = true; Leather.useMinStack = true; Leather.usePercent = true; Leather.priceFn = ""; Leather.types = ""; Leather.subtypes = ""; tinsert(Ans.Data, Leather);
local transitioning_out = false local Update = function(self, dt) if not transitioning_out then SL.Global.MenuTimer.ScreenSelectMusic = SCREENMAN:GetTopScreen():GetChild("Timer"):GetSeconds() end end return Def.ActorFrame{ InitCommand=function(self) -- if the MenuTimer is being used, save the current number of seconds remaining -- before transitioning to the next screen. In this manner, we can reinstate this -- value if the player opts to return to ScreenSelectMusic from ScreenPlayerOptions. if PREFSMAN:GetPreference("MenuTimer") then self:SetUpdateFunction(Update) end -- SL.Global.DiscordPresence.smalltext = GAMESTATE:IsEventMode() and "Event Mode" or GAMESTATE:GetCoins().." credits remaining..." -- SL.Global.DiscordPresence.state = GAMESTATE:IsCourseMode() and "Playing ".. SL.Global.GameMode.." "..GAMESTATE:GetCurrentStyle():GetName().. "s marathon" or "Playing ".. SL.Global.GameMode.." "..GAMESTATE:GetCurrentStyle():GetName().. "s" -- if not transitioning_out then -- GAMESTATE:UpdateDiscordPresenceDetails("Stage: "..(GAMESTATE:GetCurrentStageIndex()+1) .." || "..GAMESTATE:GetNumSidesJoined().." Player",SL.Global.DiscordPresence.smalltext,"default","selectmusic","Selecting Music...",SL.Global.DiscordPresence.state, SL.Global.DiscordPresence.startTime) -- else -- SL.Global.DiscordPresence.startTime = os.time() -- GAMESTATE:UpdateDiscordPresenceDetails("Stage: "..(GAMESTATE:GetCurrentStageIndex()+1) .." || "..GAMESTATE:GetNumSidesJoined().." Player",SL.Global.DiscordPresence.smalltext,"default","selectmusic","Selecting Music...",SL.Global.DiscordPresence.state, SL.Global.DiscordPresence.startTime) -- end end, ViewGalleryCommand=function(self) transitioning_out = true end, ShowPressStartForOptionsCommand=function(self) transitioning_out = true end }
-- Mask.lua -- Contains the cMask class representing blocks that can be replaced. Used for example in masks and the replace command. cMask = {} local function ParseBlockArray(a_BlockArray) -- Make from the array a table with the blocktypes as keys. -- In there create a table a boolean value called TypeOnly, and a table containing blockmetas -- If TypeOnly is set to true the Contains function will only check if the blocktype exists. Else it will look if the blockmeta exists in the BlockMetas table. local BlockTable = {} for Idx, Block in ipairs(a_BlockArray) do local BlockInfo = BlockTable[Block.BlockType] or {TypeOnly = false, BlockMetas = {}} BlockInfo.TypeOnly = BlockInfo.TypeOnly or Block.TypeOnly if (not BlockInfo.TypeOnly) then BlockInfo.BlockMetas[Block.BlockMeta] = true end -- Save the blockinfo in the table with the blocktype as key. BlockTable[Block.BlockType] = BlockInfo end return BlockTable; end local function Contains(a_BlockTable, a_BlockType, a_BlockMeta) local BlockInfo = a_BlockTable[a_BlockType] if (not BlockInfo) then return false end if (BlockInfo.TypeOnly) then -- The block is marked to only check the blocktype, so we don't have to check the meta. -- Since the block exists in the blocktable we can just return true return true end -- Check if the meta exists. If it exists it has the value true, so we either return that or return false. return BlockInfo.BlockMetas[a_BlockMeta] or false end function cMask:new(a_PositiveBlocks, a_NegativeBlocks) -- Get all the different blocks from the string local Obj = {} setmetatable(Obj, cMask) self.__index = self Obj.m_PositiveBlockTable = {} Obj.m_NegativeBlockTable = nil if (a_PositiveBlocks ~= nil) then local BlockArray, ErrorBlock = RetrieveBlockTypes(a_PositiveBlocks) if (not BlockArray) then return false, ErrorBlock end Obj.m_PositiveBlockTable = ParseBlockArray(BlockArray) end if (a_NegativeBlocks ~= nil) then local BlockArray, ErrorBlock = RetrieveBlockTypes(a_NegativeBlocks) if (not BlockArray) then return false, ErrorBlock end Obj.m_NegativeBlockTable = ParseBlockArray(BlockArray) end return Obj end -- Checks if the given blocktype exists in the blocktable. function cMask:Contains(a_BlockType, a_BlockMeta) if (self.m_NegativeBlockTable ~= nil and not Contains(self.m_NegativeBlockTable, a_BlockType, a_BlockMeta)) then return true; end if (not Contains(self.m_PositiveBlockTable, a_BlockType, a_BlockMeta)) then return false; end return true; end
add_rules("mode.debug", "mode.release") set_languages("c++17") set_default("AFK") target("AFK") set_kind("static") add_files("src/*.cpp") add_includedirs("include/", {public = true}) target("tests") set_kind("binary") add_files("tests/*.cpp") add_deps("AFK")
--阴影降临 local m=14010090 local cm=_G["c"..m] function cm.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(cm.con) e1:SetTarget(cm.tg) e1:SetOperation(cm.op) c:RegisterEffect(e1) end function cm.con(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end function cm.filter(c,e,tp) return c:IsType(TYPE_FLIP) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function cm.op(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,cm.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsLocation,LOCATION_DECK)) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end
wk.register({ ['<leader>f'] = { name = '+Fuzzy Find' }, ['<leader>ff'] = { '<cmd>Telescope find_files<cr>', 'Find file' }, ['<leader>fg'] = { '<cmd>Telescope git_files<cr>', 'Find git file' }, ['<leader>fr'] = { '<cmd>Telescope live_grep<cr>', 'Grep every line in current directory' }, ['<leader>fb'] = { '<cmd>Telescope current_buffer_fuzzy_find<cr>', 'Grep every line in current buffer' }, ['<leader>fh'] = { '<cmd>Telescope git_branches<cr>', 'Find git branches' }, ['<leader>fc'] = { '<cmd>Telescope colorscheme<cr>', 'Find color scheme' }, ['<leader>fm'] = { '<cmd>Telescope marks<cr>', 'Find marks' }, ['<leader>fl'] = { '<cmd>Telescope lsp_workspace_diagnostics<cr>', 'Find LSP diagnostics' }, ['<leader>fs'] = { '<cmd>Telescope spell_suggest<cr>', 'Find spell suggestions' }, ['<leader>fv'] = { '<cmd>lua require("plugin.telescope").search_dotfiles()<cr>', 'Browse vim configuration' }, ['<leader>fk'] = { '<cmd>lua require("telescope").extensions.file_browser.file_browser()<cr>', "File browser"} })
-- use { -- "Mofiqul/vscode.nvim", -- require "colorschemes.vscode_nvim" -- end -- } vim.g.vscode_style = "dark" -- vim.g.vscode_transparent = 1 vim.cmd("colo vscode") vim.cmd("hi ColorColumn guibg=#444444")
function Create_Hgn_Carrier_Research0(CustomGroup, playerIndex, shipID) if (Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping(playerIndex, "hgn_mothership") == 0) and (Player_GetNumberOfSquadronsOfTypeAwakeOrSleeping(playerIndex, "hgn_mothership_research0") == 0) then if playerIndex == Universe_CurrentPlayer() then UI_SetElementSize("NewResearchMenu", "NonCombat", 0, 0); end end end function Update_Hgn_Carrier_Research0(CustomGroup, playerIndex, shipID) --SobGroup_CreateIfNotExist("hgn_carrier_research0"..playerIndex) --SobGroup_Clear("hgn_carrier_research0"..playerIndex) --SobGroup_SobGroupAdd("hgn_carrier_research0"..playerIndex, CustomGroup) end
-- test/test-lace.lua -- -- Lua Access Control Engine -- Tests for the Lace error module -- -- Copyright 2012 Daniel Silverstone <dsilvers@digital-scurf.org> -- -- For Licence terms, see COPYING -- -- Step one, start coverage pcall(require, 'luacov') local error = require 'lace.error' local testnames = {} local real_assert = assert local total_asserts = 0 local function assert(...) real_assert(...) total_asserts = total_asserts + 1 end local function add_test(suite, name, value) rawset(suite, name, value) testnames[#testnames+1] = name end local suite = setmetatable({}, {__newindex = add_test}) function suite.error_formation() local words = {} local ret1, ret2 = error.error("msg", words) assert(ret1 == false, "First return of error() should be false") assert(type(ret2) == "table", "Second return of error() should be a table") assert(ret2.msg == "msg", "Message should be passed through") assert(ret2.words == words, "Words should be passed through") end function suite.error_offset() --luacheck: ignore 211/f local words = {3,5} local f, err = error.error("msg", words) local nerr = error.offset(err, 2) assert(nerr == err, "Offset should return the same error it was given") assert(words[1] == 5, "Offset should alter the first word") assert(words[2] == 7, "Offset should alter all the words") end function suite.error_augmentation() --luacheck: ignore 211/f local f, err = error.error("msg") local src = {} local aug = error.augment(err, src, 10) assert(aug == err, "Augmentation should return the error") assert(err.words.source == src, "Augmented errors should contain their source data") assert(err.words.linenr == 10, "Augmented errors should contain their error line") end function suite.error_render() --luacheck: ignore 211/f local f, err = error.error("msg", {1, 3}) local src = { source = "SOURCE", lines = { { original = " ORIG LINE FISH", content = { { spos = 3, epos = 6, str = "ORIG" }, { spos = 8, epos = 11, str = "LINE" }, { spos = 13, epos = 16, str = "FISH" }, } } } } error.augment(err, src, 1) local estr = error.render(err) local line1, line2, line3, line4 = estr:match("^([^\n]*)\n([^\n]*)\n([^\n]*)\n([^\n]*)$") assert(line1, "There is a line 1") assert(line2, "There is a line 2") assert(line3, "There is a line 3") assert(line4, "There is a line 4") assert(line1 == "msg", "The first line should be the error message") assert(line2 == "SOURCE :: 1", "The second line is where the error happened") assert(line3 == src.lines[1].original, "The third line is the original line") assert(line4 == " ^^^^ ^^^^", "The fourth line highlights relevant words") end function suite.error_render_bad_line() --luacheck: ignore 211/f local f, err = error.error("msg", {1, 3}) local src = { source = "SOURCE", lines = { } } error.augment(err, src, 1) local estr = error.render(err) local line1, line2, line3, line4 = estr:match("^([^\n]*)\n([^\n]*)\n([^\n]*)\n([^\n]*)$") assert(line1, "There is a line 1") assert(line2, "There is a line 2") assert(line3, "There is a line 3") assert(line4, "There is a line 4") assert(line1 == "msg", "The first line should be the error message") assert(line2 == "SOURCE :: 1", "The second line is where the error happened") assert(line3 == "???", "The third line is the original line") assert(line4 == "^^^", "The fourth line highlights relevant words") end local count_ok = 0 for _, testname in ipairs(testnames) do -- print("Run: " .. testname) local ok, err = xpcall(suite[testname], debug.traceback) if not ok then print(err) print() else count_ok = count_ok + 1 end end print(tostring(count_ok) .. "/" .. tostring(#testnames) .. " [" .. tostring(total_asserts) .. "] OK") os.exit(count_ok == #testnames and 0 or 1)
package.path = getScriptPath() .. '/?.lua;' .. package.path local RankedWatchList = require('ranked_watch_list') local settings = { color = { new = RGB(0, 255, 0), old = RGB(255, 255, 0), out = RGB(255, 0, 0) }, daysBack = 0, top = 8, period = 5, -- trading week } local getWatchList = function () return { TQBR = { "RASP", "HYDR", "GMKN", "LKOH", "MVID", "CHMF", "MFON", "NVTK", "ALRS", "NLMK", "RTKM", "SNGSP", "ROSN", "IRAO", "FEES", "PHOR", "RSTI", "MAGN", "SIBN", "TRNFP", "SBERP", "VTBR", "SNGS", "GAZP", "MGNT", "MTSS", "TATN", "MSNG", "SBER", "MOEX", "AFLT", "MTLR" } } end ----- function main () local tId = AllocTable() AddColumn(tId, 0, "Ticker", true, QTABLE_STRING_TYPE, 15) -- ticker AddColumn(tId, 1, "Close", true, QTABLE_DOUBLE_TYPE, 20) -- close AddColumn(tId, 2, "StopLoss", true, QTABLE_DOUBLE_TYPE, 20) -- recommended stop loss price AddColumn(tId, 3, "Prev. close", true, QTABLE_DOUBLE_TYPE, 20) -- close on prev. week AddColumn(tId, 4, "% diff", true, QTABLE_DOUBLE_TYPE, 15) -- % difference AddColumn(tId, 5, "Rank", true, QTABLE_INT_TYPE, 15) -- rank AddColumn(tId, 6, "Prev. Rank", true, QTABLE_INT_TYPE, 15) -- previous rank AddColumn(tId, 7, "Avg. daily vol", true, QTABLE_DOUBLE_TYPE, 20) -- avg. daily vol for 2 weeks CreateWindow(tId) local rankedWatchList = RankedWatchList:new(getWatchList(), settings) rankedWatchList:renderToTable(tId) end
---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) EasingUtil = {} ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InQuadratic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.OutQuadratic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InOutQuadratic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InCubic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.OutCubic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InOutCubic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InQuartic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.OutQuartic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InOutQuartic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InQuintic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.OutQuintic(percent) end ---@param percent number Value from 0.0 to 1.0 ---@return number ---[FrameXML](https://www.townlong-yak.com/framexml/live/EasingUtil.lua) function EasingUtil.InOutQuintic(percent) end
Config = {} Config.Locale = 'en' Config.progressBars = true -- If your server has progressBars and wants to use vs text for mugging time. Config.MinMoney = 5 -- Min amount of money received from mugging Config.MaxMoney = 100 -- Max amount of money received from mugging. Config.RobWaitTime = 5 -- Current seconds it takes to finish mugging Config.AddItemsPerctent = 40 -- This is percent the script will add items as well as cash from mugging set to 0 to turn off. Config.AddItemsMax = 3 -- This is the max number of items you can receive from NPC from mugging - min is 1 Config.CoolDownTime = 60 -- This is time between mugging NPC in seconds. Setting to 0 will turn off cooldown. Config.RequiredPermission = "police.service" Config.Language = { RequiredPermission = "Observeret røveri", CallAlreadyTaken = "Dette opkald er allerede taget af en anden." } Config.MustUseVoice = false -- With this on, the player must be speaking in game when trying to much someone or the npc will ignore. Config.giveableItems = { 'water', 'kokain' }
local fs = require "lemoon.fs" local sys = require "lemoon.sys" local class = require "lemoon.class" local throw = require "lemoon.throw" local filepath = require "lemoon.filepath" local logger = class.new("lemoon.log","gsmake") local langdir = { golang = ".gsmake/golang/src"; } task.resources = function(task) gsrpc = task.Owner.Properties.gsrpc or {} if gsrpc.name == nil then gsrpc.name = "github.com/gsrpc/gsrpc" end if gsrpc.lang == nil then gsrpc.lang = "golang" end if gsrpc.outputdir == nil then gsrpc.outputdir = langdir[gsrpc.lang] if gsrpc.outputdir == nil then gsrpc.outputdir = ".gsmake/gslang/src" end end defaultversion = task.Owner.Loader.Config.DefaultVersion if gsrpc.version == nil then gsrpc.version = defaultversion end print(string.format("prepare gsrpc compiler [%s:%s] ...",gsrpc.name,gsrpc.version)) sync = task.Owner.Loader.Sync local path = sync:sync(gsrpc.name,gsrpc.version) gsrpcpath = filepath.join(task.Owner.Loader.Temp,"gsrpc") if not fs.exists(gsrpcpath) then fs.mkdir(gsrpcpath) end local loader = class.new("gsmake.loader",task.Owner.Loader.GSMake,path) loader:load() loader:setup() loader:run("install",gsrpcpath) end task.resources.Desc = "prepare gsrpc compiler" local loadedpackages = {} local loadstack = {} local linkdependencies = nil linkdependencies = function(sync,dependencies) for _,dep in ipairs(dependencies) do if not dep.version then dep.version = defaultversion end if loadedpackages[dep.name] then if loadedpackages[dep.name].version ~= dep.version then print(string.format("conflict package(%s) version",dep.name)) print("one :") for i,stack in ipairs(loadstack) do print(string.format("%s%s->",string.rep(" ",i),stack.Name)) end print("two :") for i,stack in ipairs(loadedpackages[dep.name].stack) do print(string.format("%s%s->",string.rep(" ",i),stack.Name)) end return true end end local path = sync:sync(dep.name,dep.version) local linked = filepath.join(gsrpcpath,"src",dep.name) if not fs.exists(filepath.dir(linked)) then fs.mkdir(filepath.dir(linked),true) end if fs.exists(linked) then fs.rm(linked) end local package = class.new("gsmake.loader",loader.GSMake,path,dep.name,dep.version).Package if not package.External then table.insert(loadstack,package) local properties = package.Properties.gsrpc or {} if linkdependencies(package.Loader.Sync,properties.dependencies or {}) then return true end table.remove(loadstack) end loadedpackages[dep.name] = { version = dep.version; stack = class.clone(loadstack); } fs.symlink(path,linked) end end task.precompile = function(task) table.insert(loadstack,task.Owner) if linkdependencies(sync,gsrpc.dependencies or {}) then return true end local srcpath = filepath.join(gsrpcpath,"src") local srcfiles = {} fs.match(srcpath,"[^.]*%.gs",{".gsmake"},function(path) path = filepath.toslash(filepath.clean(path)) table.insert(srcfiles,path) end) fs.match(task.Owner.Path,"[^.]*%.gs",{".gsmake"},function(path) path = filepath.toslash(filepath.clean(path)) table.insert(srcfiles,path) end) local path = filepath.join(gsrpcpath,"bin/gsrpc" .. sys.EXE_NAME) local outputdir = filepath.join(task.Owner.Path,gsrpc.outputdir) local exec = sys.exec(path) if 0 ~= exec:run("-lang",gsrpc.lang,"-o",outputdir,table.unpack(srcfiles)) then return true end end task.precompile.Desc = "compile the gsrpc files" task.precompile.Prev = "resources"
local config = require('modutram.config.defaults') local Grid = require('modutram.grid.Grid') local SlotConfigRepository = require('modutram.slot.SlotConfigRepository') local t = require('modutram.types') local SlotFactory = require('modutram.slot.SlotFactory') local GridModuleFactory = require('modutram.grid_module.factory') local Slot = require('modutram.slot.Slot') local GridSlotBuilder = require('modutram.slot.GridSlotBuilder') local slotFactory = SlotFactory:new{config = config} describe('GridSlotBuilder', function () describe('placeGridSlots', function () it('places all slots at 0/0 when grid is empty', function () local grid = Grid:new{config = config} local slotConfigRepository = SlotConfigRepository.makeWithParams({{ type = t.TRAM_UP, slotType = 'modutram_austria_tram_up_300cm', widthInCm = 300, namespace = 'austria' }, { type = t.TRAM_DOWN, slotType = 'modutram_austria_tram_up_350cm', widthInCm = 350, namespace = 'austria' }}) local gridSlotBuilder = GridSlotBuilder:new{grid = grid, config = config} local slots = gridSlotBuilder:placeGridSlots(slotConfigRepository) assert.are.same(slotFactory:makeAnySlot(slotConfigRepository, 0, 0, 0), slots) end) it('places slot for a station with one module', function () local grid = Grid:new{config = config} local slotConfigRepository = SlotConfigRepository.makeWithParams({{ type = t.TRAM_UP, slotType = 'modutram_austria_tram_up_300cm', widthInCm = 300, namespace = 'austria' }}) local slot = Slot:new{id = Slot.makeId({type = t.TRAM_UP}), moduleData = { metadata = { modutram_widthInCm = 300 } }} local gridModule = GridModuleFactory.make(slot) grid:set(gridModule) local expected = { slotFactory:makeSlotAtGridModule(slotConfigRepository, gridModule), slotFactory:makeSlotsBelowGridModule(slotConfigRepository, gridModule)[1], slotFactory:makeSlotsAboveGridModule(slotConfigRepository, gridModule)[1], slotFactory:makeSlotsLeftFromGridModule(slotConfigRepository, gridModule)[1], slotFactory:makeSlotsRightFromGridModule(slotConfigRepository, gridModule)[1] } local gridSlotBuilder = GridSlotBuilder:new{grid = grid, config = config} local slots = gridSlotBuilder:placeGridSlots(slotConfigRepository) assert.are.same(expected, slots) end) end) describe("placeGridSlotsFromColumn",function () local slotConfigRepository = SlotConfigRepository.makeWithParams({{ type = t.TRAM_UP, slotType = 'modutram_austria_tram_up_300cm', widthInCm = 300, namespace = 'austria' }}) local moduleData = { metadata = { modutram_widthInCm = 300 } } local gridModule1 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = -2, xPos = 210}), moduleData = moduleData }) local gridModule2 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = 2, xPos = 210}), moduleData = moduleData }) local gridModule3 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = 3, xPos = 210}), moduleData = moduleData }) local gridModule4 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = 5, xPos = 210}), moduleData = moduleData }) local grid = Grid:new{config = config} grid:set(gridModule1) grid:set(gridModule2) grid:set(gridModule3) grid:set(gridModule4) local column = grid:getColumn(2) local gridSlotBuilder = GridSlotBuilder:new{grid = grid, config = config} local expected = { slotFactory:makeSlotAtGridModule(slotConfigRepository, gridModule1), slotFactory:makeSlotAtGridModule(slotConfigRepository, gridModule2), slotFactory:makeSlotAtGridModule(slotConfigRepository, gridModule3), slotFactory:makeSlotAtGridModule(slotConfigRepository, gridModule4), slotFactory:makeSlotsBelowGridModule(slotConfigRepository, gridModule1)[1], slotFactory:makeSlotsAboveGridModule(slotConfigRepository, gridModule1)[1], slotFactory:makeSlotsBelowGridModule(slotConfigRepository, gridModule2)[1], slotFactory:makeSlotsAboveGridModule(slotConfigRepository, gridModule3)[1], slotFactory:makeSlotsAboveGridModule(slotConfigRepository, gridModule4)[1] } local result = {} gridSlotBuilder:placeGridSlotsFromColumn(column, slotConfigRepository, result) assert.are.same(expected, result) end) describe("placeGridSlotsLeftFromColumn", function () local slotConfigRepository = SlotConfigRepository.makeWithParams({{ type = t.TRAM_UP, slotType = 'modutram_austria_tram_up_300cm', widthInCm = 300, namespace = 'austria' }}) local moduleData = { metadata = { modutram_widthInCm = 300 } } local gridModule1 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = -2, gridY = -2, xPos = 210}), moduleData = moduleData }) local gridModule2 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = -2, gridY = 2, xPos = 210}), moduleData = moduleData }) local grid = Grid:new{config = config} grid:set(gridModule1) grid:set(gridModule2) local column = grid:getColumn(-2) local gridSlotBuilder = GridSlotBuilder:new{grid = grid, config = config} local expected = {} for _, slot in pairs(slotFactory:makeSlotsLeftFromGridModule(slotConfigRepository, gridModule1)) do table.insert(expected, slot) end for _, slot in pairs(slotFactory:makeSlotsLeftFromGridModule(slotConfigRepository, gridModule2)) do table.insert(expected, slot) end local result = {} gridSlotBuilder:placeGridSlotsLeftFromColumn(column, slotConfigRepository, result) assert.are.same(expected, result) end) describe("placeGridSlotsRightFromColumn", function () local slotConfigRepository = SlotConfigRepository.makeWithParams({{ type = t.TRAM_UP, slotType = 'modutram_austria_tram_up_300cm', widthInCm = 300, namespace = 'austria' }}) local moduleData = { metadata = { modutram_widthInCm = 300 } } local gridModule1 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = -2, xPos = 210}), moduleData = moduleData }) local gridModule2 = GridModuleFactory.make(Slot:new{ id = Slot.makeId({type = t.TRAM_UP, gridX = 2, gridY = 2, xPos = 210}), moduleData = moduleData }) local grid = Grid:new{config = config} grid:set(gridModule1) grid:set(gridModule2) local column = grid:getColumn(2) local gridSlotBuilder = GridSlotBuilder:new{grid = grid, config = config} local expected = {} for _, slot in pairs(slotFactory:makeSlotsRightFromGridModule(slotConfigRepository, gridModule1)) do table.insert(expected, slot) end for _, slot in pairs(slotFactory:makeSlotsRightFromGridModule(slotConfigRepository, gridModule2)) do table.insert(expected, slot) end local result = {} gridSlotBuilder:placeGridSlotsRightFromColumn(column, slotConfigRepository, result) assert.are.same(expected, result) end) end)
local CONFIG = wmChat.anonyChat.config GM = GM or GAMEMODE local onKeyCodeTyped = wmChat.dTextEntry.OnKeyCodeTyped wmChat.dTextEntry.OnKeyCodeTyped = function(self, code) if code == KEY_ENTER then if string.Trim( self:GetText() ) != "" then RunConsoleCommand("anony_say", self:GetText()) end wmChat.Close() return true end local boolFromChatHTML = onKeyCodeTyped(self, code) return boolFromChatHTML end local playErrorSound = 0 wmChat.dTextEntry.AllowInput = function(self, char) local value = self:GetValue() if #value >= CONFIG.MaxChatLimit then if playErrorSound < CurTime() then surface.PlaySound(CONFIG.ErrorSound) playErrorSound = CONFIG.NextErrorSound + CurTime() end return true end end local function getPlyName(ply) if (IsValid(ply)) then return ply:GetName() else return "Unknown" end end if not GM then timer.Simple(2, function() include("anonyChat/cl_chat.lua") end) return end function GM:OnPlayerChat(ply, strText, bTeamOnly, bPlayerIsDead ) return end net.Receive("anonyChatSendMessage", function(len) local chatObject = chat.GetChat(net.ReadString()) // The chat object local ply = net.ReadEntity() // The sender local msg = net.ReadString() // The chat message local channels = net.ReadUInt(16) local chats = {} for i=1, channels do table.insert(chats, chat.GetChat(net.ReadString())) end local args = util.JSONToTable(util.Decompress(net.ReadData(net.ReadUInt(16)))) local tab = {} if IsValid(ply) and ply:IsPlayer() then tab = chatObject.messageReceivedByPlayer(chatObject, ply, msg, args, chats) if hook.Run("OnPlayerChat", ply, msg, false, ply:Alive()) then return end else tab = chatObject.messageReceived(chatObject, msg, args, chats) end chat.AddText(unpack(tab)) end)
registerNpc(181, { walk_speed = 180, run_speed = 700, scale = 95, r_weapon = 0, l_weapon = 0, level = 47, hp = 28, attack = 232, hit = 142, def = 146, res = 64, avoid = 48, attack_spd = 115, is_magic_damage = 0, ai_type = 22, give_exp = 50, drop_type = 191, drop_money = 20, drop_item = 53, union_number = 53, need_summon_count = 0, sell_tab0 = 0, sell_tab1 = 0, sell_tab2 = 0, sell_tab3 = 0, can_target = 0, attack_range = 160, npc_type = 4, hit_material_type = 1, face_icon = 0, summon_mob_type = 0, quest_type = 0, height = 0 }); function OnInit(entity) return true end function OnCreate(entity) return true end function OnDelete(entity) return true end function OnDead(entity) end function OnDamaged(entity) end
function onSay(player, words, param) player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Server Info:" .. "\nExp rate: " .. Game.getExperienceStage(player:getLevel()) .. "\nSkill rate: " .. configManager.getNumber(configKeys.RATE_SKILL) .. "\nMagic rate: " .. configManager.getNumber(configKeys.RATE_MAGIC) .. "\nLoot rate: " .. configManager.getNumber(configKeys.RATE_LOOT)) return false end
function onCreate() makeLuaSprite('whiteVoid','white',-600,-350) addLuaSprite('whiteVoid',false) setLuaSpriteScrollFactor('whiteVoid', 0.95, 0.95); makeLuaSprite('Pshadows','Pshadow',-500,350) addLuaSprite('Pshadows',false) setLuaSpriteScrollFactor('Pshadows', 1, 1); makeAnimatedLuaSprite('popsies','popsicles',-500,70) addAnimationByPrefix('popsies','popsicles','popsicles',24,true) addLuaSprite('popsies',false) objectPlayAnimation('popsies','popsicles',true) setLuaSpriteScrollFactor('popsies', 1, 1); makeLuaSprite('theshadows','shadows',0,650) addLuaSprite('theshadows',false) setLuaSpriteScrollFactor('theshadows', 1, 1); makeLuaSprite('Blue','bluebars',-600,-300) addLuaSprite('Blue',true) setLuaSpriteScrollFactor('Blue', 1, 1); makeAnimatedLuaSprite('vis000000','visualizer',1600,800) addAnimationByPrefix('vis000000','visualizer','visualizer',24,true) addLuaSprite('vis000000',true) objectPlayAnimation('vis000000','visualizer',true) setLuaSpriteScrollFactor('vis000000', 1, 1); makeAnimatedLuaSprite('vis00000','visualizer',1300,800) addAnimationByPrefix('vis00000','visualizer','visualizer',24,true) addLuaSprite('vis00000',true) objectPlayAnimation('vis00000','visualizer',true) setLuaSpriteScrollFactor('vis00000', 1, 1); makeAnimatedLuaSprite('vis0000','visualizer',1000,800) addAnimationByPrefix('vis0000','visualizer','visualizer',24,true) addLuaSprite('vis0000',true) objectPlayAnimation('vis0000','visualizer',true) setLuaSpriteScrollFactor('vis0000', 1, 1); makeAnimatedLuaSprite('vis000','visualizer',700,800) addAnimationByPrefix('vis000','visualizer','visualizer',24,true) addLuaSprite('vis000',true) objectPlayAnimation('vis000','visualizer',true) setLuaSpriteScrollFactor('vis00', 1, 1); makeAnimatedLuaSprite('vis00','visualizer',400,800) addAnimationByPrefix('vis00','visualizer','visualizer',24,true) addLuaSprite('vis00',true) objectPlayAnimation('vis00','visualizer',true) setLuaSpriteScrollFactor('vis00', 1, 1); makeAnimatedLuaSprite('vis0','visualizer',100,800) addAnimationByPrefix('vis0','visualizer','visualizer',24,true) addLuaSprite('vis0',true) objectPlayAnimation('vis0','visualizer',true) setLuaSpriteScrollFactor('vis0', 1, 1); makeAnimatedLuaSprite('vis1','visualizer',-200,800) addAnimationByPrefix('vis1','visualizer','visualizer',24,true) addLuaSprite('vis1',true) objectPlayAnimation('vis1','visualizer',true) setLuaSpriteScrollFactor('vis1', 1, 1); makeAnimatedLuaSprite('vis2','visualizer',-500,800) addAnimationByPrefix('vis2','visualizer','visualizer',24,true) addLuaSprite('vis2',true) objectPlayAnimation('vis2','visualizer',true) setLuaSpriteScrollFactor('vis2', 1, 1); makeAnimatedLuaSprite('vis3','visualizer',-800,800) addAnimationByPrefix('vis3','visualizer','visualizer',24,true) addLuaSprite('vis3',true) objectPlayAnimation('vis3','visualizer',true) setLuaSpriteScrollFactor('vis3', 1, 1); end function onBeatHit()-- for every beat -- body end function onStepHit()-- for every step -- body end function onUpdate() -- body end
--@import see.rt.ClassLoader --@import see.rt.DefaultClassLoader --@native fs --@native loadstring --@extends see.rt.DefaultClassLoader --[[ Load a class from an archive @param string the archive bytes @param string the path of the class @param string name of the class ]] function ArchiveClassLoader:loadClass(archiveBytes, path, name) local loc = archiveBytes:find("F" .. path .. "\0", 1, true) if not loc then return nil, "Could not find class " .. name .. " in archive path " .. path .. "." end loc = loc + #path + 2 local fin = archiveBytes:find("\0", loc) - 1 local code = archiveBytes:sub(loc, fin) -- Setup class execution environment local def, err = loadstring(code, name) if not def then return nil, err end return self:super(DefaultClassLoader).loadClass(def, ClassLoader.getAnnotations(code), name) end
opt.regimes = { -- start, end, LR, WD, { 1, 13, 3e-3, 5e-3, }, { 14, 24, 3e-4, 5e-4 }, { 25, 1e8, 3e-5, 0 }, } opt.nEpochs = 26
if debugScenarios == nil then ---@class debugScenarios debugScenarios = {} end debugScenarios.DebugScenario = { name = "Basic Debug Scenario", --forceLaunch = true, -- use this to force the launch of THIS scenario right after main menu was loaded, save more clicks! Don't do multiple scenarii with this options -- startLoc = {x=13538, y=5759, z=0 }, -- Mall -- startLoc = {x=10145, y=12763, z=0 }, -- lighting test -- startLoc = {x=3645, y=8564, z=0 }, -- Roadtrip start -- startLoc = {x=10645, y=10437, z=0 }, -- Police station -- startLoc = {x=13926, y=5877, z=0 }, -- Mall bookstore -- startLoc = {x=10862, y=10290, z=0 }, -- Mul -- startLoc = {x=10580,y=11193,z=0}, -- car crash -- startLoc = {x=11515, y=8830, z=0 }, -- DIxie gas station -- startLoc = {x=10657, y=10625, z=0 }, -- Muldraugh gas station -- startLoc = {x=5796, y=5384, z=0 }, -- Junkyard -- startLoc = {x=10835, y=10144, z=0 }, -- middle of muldraugh -- startLoc = {x=6476, y=5263, z=0 }, -- pharma -- startLoc = {x=10631, y=9750, z=0 }, -- fossoil -- startLoc = {x=5438, y=5886, z=0 }, -- gas2go -- startLoc = {x=10181, y=12783, z=0 }, -- laundromat -- startLoc = {x=8128, y=11729, z=1 }, -- fire dept lvl 1 startLoc = {x=11778, y=6749, z=0 }, -- other setSandbox = function() SandboxVars.VehicleEasyUse = true; -- SandboxVars.ChanceHasGas = 1;* -- SandboxVars.InitialGas = 2; SandboxVars.Zombies = 5; -- SandboxVars.Distribution = 1; -- SandboxVars.DayLength = 3; -- SandboxVars.StartMonth = 12; -- SandboxVars.WaterShutModifier = -1; -- SandboxVars.ElecShutModifier = -1; -- SandboxVars.StartTime = 2; -- SandboxVars.TimeSinceApo = 7; -- SandboxVars.CarSpawnRate = 2; -- SandboxVars.LockedCar = 1; -- SandboxVars.CarAlarm = 1; -- SandboxVars.ChanceHasGas = 1; -- SandboxVars.InitialGas = 2; -- SandboxVars.CarGeneralCondition = 1; -- SandboxVars.RecentlySurvivorVehicles = 1; -- SandboxVars.Zombies = 1; -- SandboxVars.AllowExteriorGenerator = true; SandboxVars.FoodLoot = 1; SandboxVars.WeaponLoot = 1; SandboxVars.OtherLoot = 1; -- SandboxVars.Temperature = 3; -- SandboxVars.Rain = 3; -- -- SandboxVars.erosion = 12 -- SandboxVars.ErosionSpeed = 1 -- SandboxVars.XpMultiplier = "1.0"; -- SandboxVars.Farming = 3;z -- SandboxVars.NatureAbundance = 5; -- SandboxVars.PlantResilience = 3; -- SandboxVars.PlantAbundance = 3; -- SandboxVars.Alarm = 3; -- SandboxVars.LockedHouses = 3; -- SandboxVars.FoodRotSpeed = 3; -- SandboxVars.FridgeFactor = 3; -- SandboxVars.ZombiesRespawn = 2; -- SandboxVars.LootRespawn = 1; -- SandboxVars.StatsDecrease = 3; -- SandboxVars.StarterKit = false; -- SandboxVars.TimeSinceApo = 13; -- -- end, onStart = function() getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking);getPlayer():LevelPerk(Perks.Cooking); getPlayer():LevelPerk(Perks.Electricity); getPlayer():LevelPerk(Perks.Electricity); getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork); getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork);getPlayer():LevelPerk(Perks.Woodwork); -- getPlayer():getInventory():AddItem("Base.DigitalWatch2") -- getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1")getPlayer():getInventory():AddItem("Base.MushroomGeneric1") -- getPlayer():getInventory():AddItem("Base.Axe") -- getPlayer():getInventory():AddItem("Base.BakingTrayBread"); -- getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape");getPlayer():getInventory():AddItem("Base.DuctTape") -- getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird");getPlayer():getInventory():AddItem("Base.DeadBird"); -- getPlayer():getInventory():AddItem("Base.Bacon") -- getPlayer():getInventory():AddItem("Base.KitchenKnife") -- getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank");getPlayer():getInventory():AddItem("Base.Plank"); -- getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails");getPlayer():getInventory():AddItem("Base.Nails"); -- getPlayer():getInventory():AddItem("Base.BlowTorch");getPlayer():getInventory():AddItem("Base.WeldingMask"); -- getPlayer():getBodyDamage():getBodyPart(BodyPartType.ForeArm_L):setFractureTime(100); -- getPlayer():getInventory():AddItem("Base.Trousers"); getPlayer():getInventory():AddItem("Base.SpearKnife"); local d = getPlayer():getInventory():AddItem("Base.BaseballBat"); -- local d = getPlayer():getInventory():AddItem("Base.BaseballBatNails"); -- local d = getPlayer():getInventory():AddItem("Base.ButterKnife"); -- local d = getPlayer():getInventory():AddItem("Base.Crowbar"); -- local d = getPlayer():getInventory():AddItem("Base.Axe"); -- local d = getPlayer():getInventory():AddItem("Base.CraftedFishingRod"); -- local d = getPlayer():getInventory():AddItem("Base.FishingRod"); -- local d = getPlayer():getInventory():AddItem("Base.Fork"); -- local d = getPlayer():getInventory():AddItem("Base.Pan"); local d = getPlayer():getInventory():AddItem("Base.HuntingKnife"); -- local d = getPlayer():getInventory():AddItem("Base.KitchenKnife"); -- local d = getPlayer():getInventory():AddItem("Base.PlankNail"); -- local d = getPlayer():getInventory():AddItem("Base.Plank"); -- local d = getPlayer():getInventory():AddItem("Base.Poolcue"); -- local d = getPlayer():getInventory():AddItem("Base.RollingPin"); -- local d = getPlayer():getInventory():AddItem("Base.Scissors"); -- local d = getPlayer():getInventory():AddItem("Base.Screwdriver"); -- local d = getPlayer():getInventory():AddItem("farming.Shovel"); local d = getPlayer():getInventory():AddItem("Base.Sledgehammer"); local d = getPlayer():getInventory():AddItem("Base.Shotgun"); local d = getPlayer():getInventory():AddItem("Base.Pistol"); -- local d = getPlayer():getInventory():AddItem("Base.Spoon"); -- local d = getPlayer():getInventory():AddItem("Base.AxeStone"); -- local d = getPlayer():getInventory():AddItem("Base.HammerStone"); -- local d = getPlayer():getInventory():AddItem("Base.WoodenLance"); -- local d = getPlayer():getInventory():AddItem("Base.HockeyStick"); -- local d = getPlayer():getInventory():AddItem("Base.Pencil"); -- local d = getPlayer():getInventory():AddItem("Base.Golfclub"); local d = getPlayer():getInventory():AddItem("Base.Hat_GolfHat"); local d = getPlayer():getInventory():AddItem("Base.Hammer"); getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells");getPlayer():getInventory():AddItem("Base.ShotgunShells"); -- local d = getPlayer():getInventory():AddItem("Base.Bag_ALICEpack"); -- local d = getPlayer():getInventory():AddItem("Base.KitchenKnife"); -- d:setCondition(0); -- getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull");getPlayer():getInventory():AddItem("Base.WhiskeyFull"); end }
package.cpath = "luaclib/?.so" -- 执行命令的当前目录 -- ./3rd/lua/lua ./learn/testdhexchange.lua local crypt = require "client.crypt" -- 如果在skynet中使用直接 local crypt = require "skynet.crypt" --产生一个8字节的随机数,一般作为对称加密算法的随机密钥 local randkey= crypt.randomkey() print("crypt.randomkey():\t", crypt.hexencode(randkey)) -- DHexchange密钥交换算法 local clientkey = crypt.randomkey() --8byte random local ckey = crypt.dhexchange(clientkey) -- dhexchange转换8字节的key print("clientkey:" , crypt.hexencode(clientkey)) print("ckey:\t" , crypt.hexencode(ckey)) local serverkey = crypt.randomkey() local skey = crypt.dhexchange(serverkey) print("serverkey:" , crypt.hexencode(serverkey)) print("skey:\t" , crypt.hexencode(skey)) --通过skey 与 clientkey 得到密钥 local csecret = crypt.dhsecret(skey, clientkey) print("use skey clientkey dhsecret:", crypt.hexencode(csecret)) --交换成功 local ssecret = crypt.dhsecret(ckey, serverkey) print("use ckey serverkey dhsecret:", crypt.hexencode(ssecret)) --交换成功 local kksecret = crypt.dhsecret(ckey, skey) --交换失败 print("use ckey skey dhsecret:\t", crypt.hexencode(kksecret)) --HMAC64运算利用哈希算法,以一个密钥secret和一个消息challenge为输入,生成一个消息摘要hmac作为输出。 local challenge = crypt.randomkey() local chmac = crypt.hmac64(challenge, csecret) local shmac = crypt.hmac64(challenge, ssecret) print("chmac.hmac64():\t", crypt.hexencode(chmac)) print("shmac.hmac64():\t", crypt.hexencode(shmac)) local str = "hi~ how are you" local b64str = crypt.base64encode(str) print("b64str:\t",b64str) print("crypt.base64decode(b64str):\t",crypt.base64decode(b64str)) --用key加密plaintext得到密文,key必须是8字节 local plaintext = "base64(user@base64(用户名) server:base64(服务器id) passwd)" local ciphertext = crypt.desencode(randkey, plaintext) print("ciphertext:\t",crypt.hexencode(ciphertext)) --用key解密ciphertext得到明文,key必须是8字节 print("DES_decode:\t",crypt.desdecode(randkey, ciphertext))
object_static_item_eqp_camping_grill_s1 = object_static_item_shared_eqp_camping_grill_s1:new { } ObjectTemplates:addTemplate(object_static_item_eqp_camping_grill_s1, "object/static/item/eqp_camping_grill_s1.iff")
Scorpio "KittyBox.Widget.Layout.Demo" "" import "KittyBox.Layout" import "KittyBox" TestLinearLayoutParent = LinearLayout("TestLinearLayoutParent") TestLinearLayoutParent.Orientation = Orientation.HORIZONTAL TestLinearLayoutParent:SetPoint("CENTER") TestLinearLayout = LinearLayout("TestLinearLayout") TestLinearLayout:SetLayoutParams(LayoutParams(500, 800)) TestLinearLayout.Gravity = Gravity.CENTER_HORIZONTAL + Gravity.CENTER_VERTICAL TestLinearLayout.Padding = Padding(50, 80, 60, 100) TestLinearLayout:SetPoint("CENTER") TestLinearLayoutParent:AddChild(TestLinearLayout) TestButton = UIPanelButton("TestButton") TestButton:SetText("测试") local layoutParams = { width = SizeMode.WRAP_CONTENT, height = SizeMode.WRAP_CONTENT, prefWidth = 100, prefHeight = 50, weight = 0.5, margin = Margin(20, 50) } TestLinearLayout:AddChild(TestButton, layoutParams) TestButton2 = UIPanelButton("TestButton2") TestButton2:SetText("测试2") local layoutParams2 = { width = SizeMode.WRAP_CONTENT, height = SizeMode.WRAP_CONTENT, prefWidth = 150, prefHeight = 200, weight = 1, margin = Margin(150, 20) } TestLinearLayout:AddChild(TestButton2, layoutParams2) TestButton3 = UIPanelButton("TestButton3") TestButton3:SetText("测试3") local layoutParams3 = { width = SizeMode.WRAP_CONTENT, height = SizeMode.WRAP_CONTENT, prefWidth = 150, prefHeight = 200, weight = 1, margin = Margin(150, 20) } TestLinearLayoutParent:AddChild(TestButton3, layoutParams3) Delay(5, function() TestLinearLayout.Orientation = Orientation.HORIZONTAL end) Delay(10, function() TestLinearLayout.LayoutDirection = LayoutDirection.RIGHT_TO_LEFT print(TestLinearLayout:GetEffectiveScale(), TestLinearLayout:GetSize()) end) Delay(15, function() TestLinearLayout:SetScale(1.5) end)
--[[ -- -- TODO: We should actually write the tests here, these are just examples. local Job = require('plenary.job') describe('Job', function() it('should_chain_data', function() local first_job = Job:new(...) local second_job = Job:new(...) -- Different options first_job:chain(second_job) first_job:and_then(second_job) first_job:then(second_job) Job.chain(first_job, second_job) first_job:after(function() ... end) -- Different kinds of things -- 1. Run one job, then run another (only when finished, possibly w/ the results) -- 2. Run one job, when done, run some synchronous code (just some callback, not necessarily a Job) -- 3. Pipe stdout of one job, to the next job -- Example 1: -- I have a job that searches the file system for X -- I have another job that determines the git status for X -- Example 2: -- I have a job that does some file system stuff -- I want to prompt the user what to do when it's done end) end) --]]
-- Returns a n x m array initialized to v function new2Darray2v(n,m,v) grid = {} for i = 1, n do grid[i] = {} for j = 1, m do grid[i][j] = v -- Fill the values here end end return grid end function isNumeric(x) if tonumber(x) ~= nil then return true end return false end function isInt(n) return n==math.floor(n) end -- Returns full latex code to render a table, table columns in latex are equal to amount of elements in first index of array(#array[1]) -- so each element in array is a row in latex function latexTable(array, caption, label, inject,inject_on, floatPrecision) --[[ array: 2d array of data caption: caption at bottom of table label: latex label of table inject: string between tabular lines, "\\line" for example inject_on: list of lines to inject string at the end - Bound is [2, rows - 1], nil adds inject string to all lines - Out of bound line numbers are ignored - The list is sorted automatically floatPrecision: precision to format float numbers to, ie: 0.8(8 decimal digits) ]] local res = [[ \begin{table}[htbp] \begin{center} \begin{tabular} ]] for i=1,#array[1] do if i == 1 then res = res .. "{r" elseif i ~= #array[1] then res = res .. "c" else res = res .. "c}" end end res = res .. "\\hline" res = res .. tableToTeX(array,inject ,inject_on, floatPrecision) res = res .. string.format([[ \\ \hline \end{tabular} \caption{%s} \label{%s} \end{center} \end{table} ]],caption,label) return res end --from "https://gist.github.com/calebreister/8dd7ab503c91dea4dd2c499b9d004231" Edited function tableToTeX(array, inject, inject_on, floatPrecision) --[[ array: the 2D array of data inject: string between tabular lines inject_on: list of lines to inject string at the end - Bound is [2, rows - 1], nil adds inject string to all lines - Out of bound line numbers are ignored - The list is sorted automatically For some reason, LuaLaTeX does not like it when I output newlines with \hlines. The output of this function is a continuous string. floatPrecision: precision to format float numbers to, ie: 0.8(8 decimal digits) ]] --Initial conditions local result = "" local line = 1 --keeps track of add_to index, not used if inject_on is nil if inject_on ~= nil then table.sort(inject_on) end --Insert data for y=1, #array do if inject ~= nil and y ~= 1 then if inject_on == nil or inject_on[line] == y then result = result .. inject .. ' ' line = line + 1 end end for x=1, #array[y] do if (isNumeric(array[y][x]) and not isInt(array[y][x]) ) then local a = "%"..floatPrecision.."f" result = result .. string.format(a,array[y][x]) else result = result .. array[y][x] end if x < #array[y] then result = result .. " & " end end if y < #array then result = result .. " \\\\ " end end return result end -- Returns full latex code to render a bar chart, the array is array[y][x] -- so there is a plot for each y, of x elements function latexBarChart(array,caption,label,barWidth,width, height, xmin, xmax, ymin, ymax, floatPrecision, horizontalBars) --[[ array: 2d array of data caption: caption at bottom of table label: latex label of table inject: string between tabular lines, "\\line" for example inject_on: list of lines to inject string at the end - Bound is [2, rows - 1], nil adds inject string to all lines - Out of bound line numbers are ignored - The list is sorted automatically floatPrecision: precision to format float numbers to, ie: 0.8(8 decimal digits) ]] local typeOfBar if horizontalBars then typeOfBar = "xbar" else typeOfBar = "ybar" end local res = string.format([[ \begin{figure}[htbp] \centering \begin{tikzpicture} \begin{axis} [%s = .05cm, bar width = %fpt, width=%fcm, height=%fcm, xmin = %f, xmax = %f, ymin = %f, ymax = %f, enlarge y limits = {abs = .8}, enlarge x limits = {value = .25, upper}, ] ]],typeOfBar, barWidth,width, height, xmin, xmax, ymin, ymax) --Insert data for y=1, #array do res = res .. "\\addplot coordinates {" for x=2, #array[y] do if (isNumeric(array[y][x]) and not isInt(array[y][x]) ) then local a = string.format("%"..floatPrecision.."f", array[y][x]) --res = res .. string.format("\\bcbar[text=%s]{%f}", array[1][x], a) end if horizontalBars then res = res .. string.format("(%f,%f)", array[y][x], x-1 ) else res = res .. string.format("(%f,%f)", x-1, array[y][x] ) end if x == #array[y] then --nothing for now end end res = res .. "};" end res = res .. "\\legend {" for y=1,#array do res = res .. array[y][1] if y ~= #array then res = res .. "," end end res = res .. "}" res = res .. string.format([[\end{axis} \end{tikzpicture} \caption{%s} \label{fig:%s} \end{figure} ]],caption,label) return res end
-- -- -- performancebrowser.lua -- -- local bSupportsStats = getPerformanceStats local DEFAULTCOLUMNSIZE = "180px" local httpColumns = {} local httpRows = {} local updateInterval = 5000 local lastUpdateTime = 0 local queryCatagory = "none" local queryFilter = "" local queryOptions = "" local categoryUpdateTime = {} -- Browser wants to know what categories to put in the list function getCategories () if not bSupportsStats then return { "not supported" } end -- Get active catagories local columnList,rowList = getPerformanceStats("") local categories = {} for _,row in ipairs(rowList) do table.insert( categories, row[1] ) end return categories end -- Browser has changed display request function setQuery ( catagory, options, filter ) queryCatagory = catagory queryOptions = options queryFilter = filter lastUpdateTime = 0 end -- Browser wants columns to display function getHttpColumns( ) if getTickCount() - lastUpdateTime > updateInterval then lastUpdateTime = getTickCount() updateCache() end return httpColumns end -- Browser wants rows to display function getHttpRows( ) return httpRows end -- Update cached table function updateCache() if not bSupportsStats then return end local bClearChange = getTickCount() - (categoryUpdateTime[queryCatagory] or 0) > 60000 categoryUpdateTime[queryCatagory] = getTickCount() local columnSize = DEFAULTCOLUMNSIZE -- Fetch table local columnList,rowList = getPerformanceStats( queryCatagory, queryOptions, queryFilter ) if #columnList == 1 then columnSize = "500px" end -- Process columns local rowIndices = {} local newColumns = {} local prevSectionName = "" local idx = 1 for k,columnName in pairs(columnList) do local parts = split ( columnName, string.byte( '.' ) ) if #parts == 2 then local sectionName = parts[1] columnName = parts[2] if sectionName ~= prevSectionName then prevSectionName = sectionName table.insert(rowIndices,false) table.insert(newColumns,{name=" "..sectionName,size=columnSize}) end end table.insert(rowIndices,idx) idx = idx + 1 table.insert(newColumns,{name=columnName,size=columnSize}) end httpColumns = newColumns -- Process rows local newRows = {} for _, row in ipairs(rowList) do local rowdata = {} local style = "main" if #row > 0 then if string.find( row[1], '.', 1, true ) ~= nil then style = "sub" end end table.insert(rowdata,style) for i, idx in ipairs(rowIndices) do if idx then if bClearChange and newColumns[i].name == "change" then table.insert(rowdata,"") else table.insert(rowdata,row[idx]) end else table.insert(rowdata,style == "sub" and " + " or " | ") end end table.insert(newRows,rowdata) end httpRows = newRows end
boss_cursed_zeld_mind_crack = {} if IsServer() then function boss_cursed_zeld_mind_crack:OnSpellStart() local caster = self:GetCaster() local health = self:GetSpecialValueFor("clone_health") local modelScale = self:GetSpecialValueFor("clone_model_scale") local armor = caster:GetPhysicalArmorBaseValue() local damageMultiplier = self:GetSpecialValueFor("clone_damage_pct") * 0.01 local damageMin = caster:GetBaseDamageMin() * damageMultiplier local damageMax = caster:GetBaseDamageMax() * damageMultiplier for i = 1, self:GetSpecialValueFor("clone_count") do local clone = CreateUnitByName(caster:GetUnitName(), caster:GetAbsOrigin() + RandomVector(400), true, nil, nil, caster:GetTeamNumber()) clone.isMindCrackClone = true clone:SetBaseMaxHealth(health) clone:SetMaxHealth(health) clone:SetHealth(health) clone:SetPhysicalArmorBaseValue(armor) clone:SetBaseDamageMin(damageMin) clone:SetBaseDamageMax(damageMax) clone:SetModelScale(modelScale) clone:SetDeathXP(0) clone:FindAbilityByName("boss_cursed_zeld_shadows_curse"):SetActivated(false) clone:FindAbilityByName("boss_cursed_zeld_mind_crack"):SetActivated(false) Bosses:MakeBossAI(clone, "cursed_zeld", {}) end end end
-------------------------------------------------------------------------------- -- Game mechanics Settings ----------------------------------------------------- -------------------------------------------------------------------------------- require("config/functions") behaviors = "/scripts/behaviors/behaviors.lua"
local skynet = require "skynet" require "skynet.manager" local socket = require "skynet.socket" local crypt = require "skynet.crypt" local websocket = require "chestnut.websocket" local httpd = require "http.httpd" local urllib = require "http.url" local sockethelper = require "http.sockethelper" local log = require "chestnut.skynet.log" local servicecode = require "chestnut.servicecode" local verify local server_list = {} local user_online = {} local server_handler = {} function server_handler.auth_handler(token) -- the token is base64(user)@base64(server):base64(password) local user, server, password = token:match("([^@]+)@([^:]+):(.+)") user = crypt.base64decode(user) server = crypt.base64decode(server) password = crypt.base64decode(password) assert(password == "Password", "Invalid password") log.info("auth_handler %s@%s:%s", user, server, password) local res = skynet.call(verify, "lua", "signup", server, user, password) if res.code == 200 then return server_handler.login_handler(server, res.uid) else log.error("signup server return code is not 200.") return string.format("%d", res.code) end end function server_handler.login_handler(server, uid, secret) log.info(string.format("%s@%s is login, secret is", uid, server)) local gameserver = assert(server_list[server], "Unknown server") -- only one can login, because disallow multilogin local last = user_online[uid] if last then log.info("uid(%d) logined again, will kick last address(%d), begin ---------- ", uid, last.address) local ok = skynet.call(last.address, "lua", "kick", uid, last.subid) if not ok then log.error("kick uid(%d) failture, so you can not login.", uid) error(string.format("kick uid(%d) failture", uid)) else log.info("uid(%d) logined again, last address has logout, end ---------- ", uid) end end if user_online[uid] then error(string.format("user %s is already online", uid)) end local res = skynet.call(gameserver.address, "lua", "login", uid, "secret") if res.errorcode == servicecode.SUCCESS then user_online[uid] = { address = gameserver.address, subid = res.subid , server = server} local gated = gameserver.gated local key = string.format("200#%d:%d@%s", uid, res.subid, gated) return key elseif res.errorcode == servicecode.LOGIN_AGENT_LOAD_ERR then log.error("LOGIN_AGENT_LOAD_ERR.") return string.format("%d", res.errorcode) else error("gen subid is wrong") end end local handler = {} function handler.on_open(ws) log.info(string.format("%d::open", ws.id)) -- skynet.error("New client from : " .. addr) end function handler.on_message(ws, message) local ok, err = pcall(server_handler.auth_handler, message) if ok then ws:send_text(err) ws:close() else log.error(err) ws:send_text("500") ws:close() end end function handler.on_close(ws, code, reason) log.info(string.format("%d close:%s %s", ws.id, code, reason)) end local function handle_socket(id) -- limit request body size to 8192 (you can pass nil to unlimit) local code, url, method, header, body = httpd.read_request(sockethelper.readfunc(id), 8192) if code then if header.upgrade == "websocket" then local ws = websocket.new(id, header, handler) ws:start() end end end local CMD = {} function CMD.register_gate(server, address, gated) local s = { address = address, gated = gated, } server_list[server] = s return true end function CMD.logout(uid, subid) local u = user_online[uid] if u then log.info(string.format("%s@%s is logout", uid, u.server)) user_online[uid] = nil return servicecode.SUCCESS else log.error("logined service logout failture, uid: %d, subid: %d", uid, subid) return servicecode.FAIL end end skynet.register_protocol { name = "client", id = skynet.PTYPE_CLIENT, pack = function(m) return skynet.pack(m) end, -- unpack = skynet.tostring, } skynet.start(function() local address = skynet.getenv 'wslogind' skynet.error("Listening "..address) local id = assert(socket.listen(address)) socket.start(id , function(id, addr) socket.start(id) pcall(handle_socket, id) end) skynet.dispatch("lua", function ( _, _, cmd, ... ) -- body local f = assert(CMD[cmd]) local r = f( ... ) if r ~= servicecode.NORET then if r ~= nil then skynet.retpack(r) else log.error("wslogind cmd = %s not return", cmd) end end end) verify = skynet.uniqueservice("logindverify") skynet.register ".wslogind" end)
utils = require('utils') local noremap = utils.noremap -- remap the leader key to <Space> vim.api.nvim_set_keymap('n', '<space>', '', {}) vim.g.mapleader = ' ' -- Disable ex mode noremap('n', 'Q', '<nop>') -- Disable undo text in insert mode noremap('i', '<c-u>', '<nop>') -- Remove last search highlight noremap('n', '<leader><esc>', ':nohlsearch<cr>') -- Close quickfix and remove highlight noremap('n', '<leader>qx', ':cclose<cr>:noh<cr>') -- Split line noremap('n', 'K', 'i<cr><esc>') -- Remap search next to keep search in the middle of the screen noremap('n', 'n', 'nzzzv') noremap('n', 'N', 'Nzzzv') -- Quicker quit and save mappings noremap('n', 'QQ', ':q<cr>') noremap('n', '<leader>w', ':w<cr>') -- Easy change global with next noremap('n', 'c*', '*Ncgn') -- Window resizing noremap('n', '<leader><up>', ':5wincmd +<cr>') noremap('n', '<leader><down>', ':5wincmd -<cr>') noremap('n', '<leader><left>', ':5wincmd <<cr>') noremap('n', '<leader><right>', ':5wincmd ><cr>') -- Panes / Tabs noremap('n', '<leader>-', ':vsplit %:h<cr>') noremap('n', '<leader>_', ':split %:h<cr>') noremap('n', '<leader>=', ':tab split %:h<cr>') -- Delete selected to text to void and paste default register noremap('v', '<leader>p', '"_dP') -- Yank to end of line because consistency makes sense noremap('n', 'Y', 'y$') -- Substitute current word noremap('n', '<leader>s', ':s/<c-r><c-w>//g<left><left>') noremap('n', '<leader>S', ':%s/<c-r><c-w>//g<left><left>') noremap('x', '<leader>s', ':s///g<left><left><left>')
return { hand_left = { { {9, 40}, {11, 36}, {11, 37}, {11, 36}, {0, 0}, {9, 40}, {9, 40}, {10, 40}, {10, 39}, {10, 39}, {0, 40}, {-10, 40}, }, { {9, 40}, {9, 36}, {9, 37}, {9, 36}, {0, 0}, {9, 40}, {9, 40}, {-10, 40}, {-10, 39}, {-10, 39}, {-2, 40}, {-9, 40}, }, { {11, 34}, {0, 0}, {0, 0}, {9, 40}, {0, 0}, {-2, 46}, {16, 26}, {12, 42}, {12, 40}, {10, 40}, {9, 40}, {9, 40}, }, { {9, 34}, {0, 0}, {0, 0}, {9, 40}, {0, 0}, {7, 34}, {14, 26}, {8, 34}, {6, 40}, {16, 34}, {14, 35}, {16, 35}, }, { {11, 26}, {11, 23}, {11, 24}, {11, 23}, {0, 0}, {11, 21}, {10, 30}, {10, 29}, {10, 29}, {9, 37}, {-1, 45}, {13, 36}, }, { {10, 26}, {10, 23}, {10, 24}, {10, 23}, {0, 0}, {10, 21}, {-11, 30}, {-11, 29}, {-12, 29}, {12, 37}, {11, 45}, {0, 0}, }, { {-1, 27}, {-1, 24}, {-1, 25}, {-1, 24}, {0, 0}, {-1, 22}, {-1, 42}, {-1, 38}, {-1, 39}, {-1, 38}, {0, 0}, {-1, 36}, }, { {13, 27}, {13, 24}, {13, 25}, {13, 24}, {0, 0}, {13, 22}, {13, 42}, {13, 38}, {13, 39}, {13, 38}, {0, 0}, {13, 36}, }, { {9, 40}, {11, 36}, {11, 37}, {11, 34}, {9, 40}, {11, 36}, {11, 37}, {11, 34}, {9, 40}, {11, 36}, {11, 37}, {11, 34}, }, { {14, 26}, {14, 24}, {14, 25}, {14, 22}, {14, 42}, {14, 39}, {14, 40}, {14, 38}, {16, 34}, {16, 31}, {16, 32}, {16, 29}, }, { {6, 30}, {-12, 32}, {5, 32}, {15, 31}, {6, 27}, {5, 30}, {5, 29}, {15, 29}, {6, 25}, {-12, 27}, {5, 27}, {15, 26}, }, { {16, 34}, {16, 34}, {16, 34}, {16, 34}, {16, 32}, {16, 32}, {16, 32}, {16, 32}, {16, 29}, {16, 29}, {16, 29}, {16, 29}, }, { {-2, 46}, {-1, 46}, {0, 46}, {-1, 46}, {8, 41}, {9, 42}, {4, 45}, {9, 42}, {9, 36}, {5, 43}, {5, 31}, {0, 0}, }, { {9, 46}, {10, 46}, {11, 46}, {10, 46}, {-11, 37}, {-12, 33}, {-11, 31}, {-12, 33}, {12, 36}, {12, 45}, {15, 32}, {0, 0}, }, { {-18, 34}, {-18, 34}, {-18, 34}, {0, 0}, {-12, 36}, {-12, 36}, {-12, 36}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, }, { {17, 27}, {17, 27}, {17, 27}, {0, 0}, {10, 34}, {10, 34}, {10, 34}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, }, }, hand_right = { { {-10, 40}, {-10, 36}, {-10, 37}, {-10, 36}, {0, 0}, {-10, 40}, {-10, 40}, {-10, 40}, {-10, 39}, {-10, 39}, {-1, 40}, {8, 40}, }, { {-10, 40}, {-12, 36}, {-12, 37}, {-12, 36}, {0, 0}, {-10, 40}, {-10, 40}, {10, 40}, {10, 39}, {10, 39}, {-1, 40}, {9, 40}, }, { {-10, 34}, {0, 0}, {0, 0}, {-10, 40}, {0, 0}, {-8, 34}, {-15, 26}, {-9, 34}, {-7, 40}, {-17, 34}, {-15, 35}, {-17, 35}, }, { {-12, 34}, {0, 0}, {0, 0}, {-10, 40}, {0, 0}, {1, 45}, {-17, 26}, {-12, 42}, {-13, 40}, {-11, 40}, {-10, 40}, {-10, 40}, }, { {-11, 26}, {-11, 23}, {-11, 24}, {-11, 23}, {0, 0}, {-11, 21}, {-10, 30}, {-10, 29}, {-10, 29}, {-12, 37}, {-12, 45}, {-15, 36}, }, { {-12, 26}, {-12, 23}, {-12, 24}, {-12, 23}, {0, 0}, {-12, 21}, {11, 30}, {11, 29}, {10, 29}, {-10, 37}, {0, 45}, {0, 0}, }, { {-14, 27}, {-14, 24}, {-14, 25}, {-14, 24}, {0, 0}, {-14, 22}, {-14, 42}, {-14, 38}, {-14, 39}, {-14, 38}, {0, 0}, {-14, 36}, }, { {0, 27}, {0, 24}, {0, 25}, {0, 24}, {0, 0}, {0, 22}, {0, 42}, {0, 38}, {0, 39}, {0, 38}, {0, 0}, {0, 36}, }, { {-15, 26}, {-15, 24}, {-15, 25}, {-15, 22}, {-15, 42}, {-15, 39}, {-15, 40}, {-15, 38}, {-17, 34}, {-17, 31}, {-17, 32}, {-17, 29}, }, { {-10, 40}, {-12, 36}, {-12, 37}, {-12, 34}, {-10, 40}, {-12, 36}, {-12, 37}, {-12, 34}, {-10, 40}, {-12, 36}, {-12, 37}, {-12, 34}, }, { {-17, 34}, {-17, 34}, {-17, 34}, {-17, 34}, {-17, 32}, {-17, 32}, {-17, 32}, {-17, 32}, {-17, 29}, {-17, 29}, {-17, 29}, {-17, 29}, }, { {-7, 30}, {11, 32}, {-6, 32}, {-16, 31}, {-7, 27}, {11, 30}, {-6, 29}, {-16, 29}, {-7, 25}, {11, 27}, {-6, 27}, {-16, 26}, }, { {-10, 46}, {-11, 46}, {-12, 46}, {-11, 46}, {-5, 45}, {-10, 42}, {-9, 41}, {-9, 42}, {-13, 36}, {-13, 45}, {-16, 32}, {0, 0}, }, { {1, 46}, {0, 46}, {-1, 46}, {0, 46}, {10, 31}, {10, 33}, {10, 37}, {10, 33}, {-10, 36}, {-5, 44}, {-5, 31}, {0, 0}, }, { {-18, 27}, {-18, 27}, {-18, 27}, {0, 0}, {-11, 34}, {-11, 34}, {-11, 34}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, }, { {17, 34}, {17, 34}, {17, 34}, {0, 0}, {11, 36}, {11, 36}, {11, 36}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, }, }, }
local sieve = require('sieve') describe('sieve', function() local select = select or function(n, ...) return table.pack(...)[n] end local function primes_from(co) local primes = {} while true do local _, prime = coroutine.resume(co) if prime == nil then return primes end table.insert(primes, prime) end end it('should return a coroutine that generates primes', function() local co = sieve(9) assert.equal(2, select(2, coroutine.resume(co))) assert.equal(3, select(2, coroutine.resume(co))) assert.equal(5, select(2, coroutine.resume(co))) assert.equal(7, select(2, coroutine.resume(co))) assert.is_nil(select(2, coroutine.resume(co))) end) it('should find primes up to 10', function() assert.same({ 2, 3, 5, 7 }, primes_from(sieve(10))) end) it('should find primes up to 1000', function() assert.same( { 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97, 101, 103, 107, 109, 113, 127, 131, 137, 139, 149, 151, 157, 163, 167, 173, 179, 181, 191, 193, 197, 199, 211, 223, 227, 229, 233, 239, 241, 251, 257, 263, 269, 271, 277, 281, 283, 293, 307, 311, 313, 317, 331, 337, 347, 349, 353, 359, 367, 373, 379, 383, 389, 397, 401, 409, 419, 421, 431, 433, 439, 443, 449, 457, 461, 463, 467, 479, 487, 491, 499, 503, 509, 521, 523, 541, 547, 557, 563, 569, 571, 577, 587, 593, 599, 601, 607, 613, 617, 619, 631, 641, 643, 647, 653, 659, 661, 673, 677, 683, 691, 701, 709, 719, 727, 733, 739, 743, 751, 757, 761, 769, 773, 787, 797, 809, 811, 821, 823, 827, 829, 839, 853, 857, 859, 863, 877, 881, 883, 887, 907, 911, 919, 929, 937, 941, 947, 953, 967, 971, 977, 983, 991, 997 }, primes_from(sieve(1000)) ) end) it('should include the limit if it is prime', function() assert.same({ 2, 3, 5, 7, 11, 13 }, primes_from(sieve(13))) end) it('should find the first prime', function() assert.same({ 2 }, primes_from(sieve(2))) end) it('should not find any primes under 2', function() assert.same({}, primes_from(sieve(1))) end) end)
--[[ OpenAPI Petstore This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters. The version of the OpenAPI document: 1.0.0 Generated by: https://openapi-generator.tech ]] -- inline_object class local inline_object = {} local inline_object_mt = { __name = "inline_object"; __index = inline_object; } local function cast_inline_object(t) return setmetatable(t, inline_object_mt) end local function new_inline_object(name, status) return cast_inline_object({ ["name"] = name; ["status"] = status; }) end return { cast = cast_inline_object; new = new_inline_object; }
--Created by mpk5lmao Magice gun -- local enabled = true Player = script.Parent.Parent c = Player.Character game:GetService("Chat"):Chat(Player.Character.Head, "Magic Gun Hurrra!!!!!!!!!") --Player:WaitForDataReady() mouse = Player:GetMouse() run = game:GetService("RunService") function onKeyDown(key) if not enabled then return end enabled = true Key = key:lower() if key == "e" then RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") local pow = Instance.new("Sound") pow.SoundId = ("http://www.roblox.com/asset/?id=2691586") pow.Volume = 1 pow.Parent = game.Workspace x = Instance.new("Part") x.BrickColor = BrickColor.new("Cool yellow") x.Size = Vector3.new(1, 1, 2) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = Player.Name x.CanCollide = false x.Transparency = 0 t = Instance.new("SpecialMesh") t.MeshId = "http://www.roblox.com/asset/?id=2697549" t.TextureId = "" t.MeshType = "FileMesh" t.Scale = Vector3.new(1.7, 1.7, 1.7) t.Parent = x w = Instance.new ("Part") w.Size = Vector3.new (1, 1, 1) w.TopSurface = "Smooth" w.BottomSurface = "Smooth" w.BrickColor = BrickColor.new("Mid gray") w.Reflectance = 0.3 w.Material = "Ice" w.CanCollide = false w.Transparency = 0 w.Parent = c w.Name = "LeftS" q = Instance.new("SpecialMesh") q.MeshId = "http://www.roblox.com/asset/?id=4372594" q.TextureId = "" q.MeshType = "FileMesh" q.Scale = Vector3.new(1.7, 1.7, 1.7) q.Parent = w function onTouched(hit) local human = hit.Parent:findFirstChild("Humanoid") local fon = hit.Parent if (human ~= nil) then game:GetService("Chat"):Chat(Player.Character.Head, "Hit") human.Health = human.Health - 15 -- Change the amount to change the damage. -- human.Torso end end x.Touched:connect(onTouched) --function a(part) --local a = part.Parent:FindFirstChild("Humanoid") --if (a ~= nil) then --a.Parent:Remove() --end --end --x.Touched:connect(a) --fd = script.Firedamage:clone() --fd.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*600 x.Parent = Workspace y.Parent = x pow:Play() w1 = Instance.new ("Weld", c) w1.Part0 = w1.Parent["Left Arm"] print 'Its on my arm' w1.Part1 = w w1.C1 = CFrame.fromEulerAnglesXYZ (1.5, 0, 0) *CFrame.new (0, 1.5, 0) x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -5) --fd.Disabled = false game.Debris:AddItem(x, 6) game.Debris:AddItem(pow, 2) wait(0.25) end wait(.001) enabled = true end script.Parent.Parent.Character.Humanoid.MaxHealth = 450 script.Parent.Parent.Character.Humanoid.Health = 400 LeftShoulder = Player.Character.Torso["Left Shoulder"] for i = .5, 1 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -1.5) end mouse.KeyDown:connect(onKeyDown)
--[[ Rematch refers to pets as a single number or string, depending on their context. This reference, called a petID, can be one of seven idTypes: idType example petID value description ---------- --------------------- ----------------------------------- "pet" "Battle-0-0000000etc" a player-owned pet in the journal "species" 42 speciesID species number "leveling" 0 leveling slot "ignored" "ignored" ignored slot "link" "battlepet:42:25:etc" linked pet "battle" "battle:2:1" pet in battle (battle:owner:index) "random" "random:10" random mechanical pet (random:0 for any pet type) "unknown" (anything, even nil) indecipherable/undefined pet To simplify getting information about these different types of pets, to eliminate the scattered code to independently call the various API through C_PetJournal and C_PetBattles, and to reduce redundant API calls for information already retrieved (or information not used!), this module encapsulates a "front end" for information about pets. To use, first create a petInfo instance: local petInfo = rematch:CreatePetInfo() Then fetch a petID to make it the pet of interest: petInfo:Fetch(petID) After a pet of interest is fetched, simply index the stat you want: print(petInfo.name,"is level",petInfo.level,"and breed",petInfo.breedName) The stat can be any of these: petID: this is the pet reference Fetched (string, number, link, etc) idType: "pet" "species" "leveling" "ignored" "link" "battle" "random" or "unknown" (string) speciesID: numeric speciesID of the pet (integer) customName: user-renamed pet name (string) speciesName: name of the species (string) name: customName if defined, speciesName otherwise (string) level: whole level 1-25 (integer) xp: amount of xp in current level (integer) maxXp: total xp to reach next level (integer) fullLevel: level+xp/maxXp (float) displayID: id of the pet's skin (integer) isFavorite: whether pet is favorited (bool) icon: fileID of pet's icon or specific filename (integer or string) petType: numeric type of pet 1-10 (integer) creatureID: npcID of summoned pet (integer) sourceText: formatted text about where pet is from (string) loreText: "back of the card" lore (string) isWild: whether the pet is found in the wild (bool) canBattle: whether pet can battle (bool) isTradable: whether pet can be caged (bool) isUnique: whether only one of pet can be learned (bool) isObtainable: whether this pet is in the journal (bool) health: current health of the pet (integer) maxHealth: maximum health of the pet (integer) power: power stat of the pet (integer) speed: speed stat of the pet (integer) rarity: rarity 1-4 of pet (integer) isDead: whether the pet is dead (bool) isInjured: whether the pet has less than max health (bool) isSummonable: whether the pet can be summoned (bool) isRevoked: whether the pet is revoked (bool) abilityList: table of pet's abilities (table) levelList: table of pet's ability levels (table) valid: whether the petID is valid and petID is not missing (bool) owned: whether the petID is a valid pet owned by the player (bool) count: number of pet the player owns (integer) maxCount: maximum number of this pet the player can own (integer) hasBreed: whether pet can battle and there's a breed source (bool) breedID: 3-12 for known breeds, 0 for unknown breed, nil for n/a (integer) breedName: text version of breed like P/P or S/B (string) possibleBreedIDs: list of breedIDs possible for the pet's species (table) possibleBreedNames: list of breedNames possible for the pet's species (table) numPossibleBreeds: number of known breeds for the pet (integer) needsFanfare: whether a pet is wrapped (bool) battleOwner: whether ally(1) or enemy(2) pet in battle (integer) battleIndex: 1-3 index of pet in battle (integer) isSlotted: whether pet is slotted (bool) inTeams: whether pet is in any teams (pet and species idTypes only) (bool) numTeams: number of teams the pet belongs to (pet and species only) (integer) sourceID: the source index (1=Drop, 2=Quest, 3=Vendor, etc) of the pet (integer) moveset: the exact moveset of the pet ("123,456,etc") (string) speciesAt25: whether the pet has a version at level 25 (bool) hasNotes: whether the pet has notes notes: the text of the pet's notes isLeveling: whether the pet is in the queue isSummoned: whether the pet is currently summoned (companion pet) How it works: petInfo:Fetch(petID) will check if the petID is different from the last- fetched pet. If so, it will wipe the existing information and store the petID and idType within the table, ready for stats to be queried/indexed. The created petInfo table has a __index metamethod to look up indexes that don't exist. If a petInfo[stat] has no value, the __index metamethod will call the appropriate API (depending on the idType of the pet) and fill in its value. Future references to petInfo[stat] will have a value and not invoke a __index. Also: rematch.petInfo and rematch.altInfo are defined at the end of this file for use throughout the addon. The script filter system has its own petInfo that's already fetched for each pet. Script filters do not need to fetch a the current pet. petInfo:Reset() will force a wipe of information. When the petID is guaranteed to be from the journal (either a valid, owned petID string or speciesID), Fetch(petID,true) will skip the test of its type to improve performance. link format: "battlepet:<speciesID>:<level>:<rarity>:<health>:<power>:<speed>" ]] local _,L = ... local rematch = Rematch local GetPetInfoByPetID = C_PetJournal.GetPetInfoByPetID local GetPetInfoBySpeciesID = C_PetJournal.GetPetInfoBySpeciesID -- every petInfo key added needs to be added here; key="Group", where Group is a key in queryAPI local apiByStat = { speciesID="Info", customName="Info", level="Info", xp="Info", maxXp="Info", displayID="Info", isFavorite="Info", speciesName="Info", name="Info", icon="Info", petType="Info", creatureID="Info", sourceText="Info", loreText="Info", isWild="Info", canBattle="Info", isTradable="Info", isUnique="Info", isObtainable="Info", health="Stats", maxHealth="Stats", power="Stats", speed="Stats", rarity="Stats", isDead="Dead", isInjured="Dead", isSummonable="Other", isRevoked="Other", abilityList="Abilities", levelList="Abilities", valid="Valid", count="Count", maxCount="Count", fullLevel="FullLevel", needsFanfare="Fanfare", breedID="Breed", breedName="Breed", possibleBreedIDs="PossibleBreeds", possibleBreedNames="PossibleBreeds", numPossibleBreeds="PossibleBreeds", hasBreed="Breed", owned="Valid", battleOwner="Battle", battleIndex="Battle", isSlotted="Slotted", inTeams="Teams", numTeams="Teams", sourceID="Source", moveset="Moveset", speciesAt25="SpeciesAt25", notes="Notes", hasNotes="Notes", isLeveling="IsLeveling", isSummoned="IsSummoned", } -- indexed by petInfo table reference, this will contain reused tables like fetchedAPI -- and abilityList to prevent garbage creation local hiddenTables = {} -- for Breed stat group local breedSource -- addon that's providing breed data: "BattlePetBreedID", "PetTracker_Breeds" or "LibPetBreedInfo-1.0" local breedLib -- for LibPetBreedInfo-1.0 only local breedNames = {nil,nil,"B/B","P/P","S/S","H/H","H/P","P/S","H/S","P/B","S/B","H/B"} -- getIDType takes a petID and returns what type of id it is -- possible: "pet" "species" "leveling" "ignored" "link" "battle" "random" or "unknown" local function getIDType(id) local idType = type(id) if idType=="string" then if id:match("^BattlePet%-%x%-%x%x%x%x%x%x%x%x%x%x%x%x$") then return "pet" elseif id:match("battlepet:%d+:%d+:%d+:%d+:%d+:%d+") then return "link" elseif id:match("battle:%d:%d") then return "battle" elseif id:match("random:%d+") then return "random" elseif id=="ignored" then return "ignored" end elseif idType=="number" then if id>0 then return "species" elseif id==0 then return "leveling" end end return "unknown" -- if we reached here, no idea what this petID is! end -- used in Info functions to gather info by petID (BattlePet-0-000etc) local function fillInfoByPetID(self,petID) local customName, speciesName -- prevent a __index lookup if petID is invalid or not renamed self.speciesID,customName,self.level,self.xp,self.maxXp,self.displayID, self.isFavorite,speciesName,self.icon,self.petType,self.creatureID, self.sourceText,self.loreText,self.isWild,self.canBattle,self.isTradable, self.isUnique,self.isObtainable = GetPetInfoByPetID(petID) self.name = customName or speciesName self.customName = customName self.speciesName = speciesName end -- used in Info functions to gather info by speciesID (42) local function fillInfoBySpeciesID(self,speciesID) local speciesName -- prevent a __index lookup if speciesID is invalid speciesName,self.icon,self.petType,self.creatureID,self.sourceText, self.loreText,self.isWild,self.canBattle,self.isTradable,self.isUnique, self.isObtainable,self.displayID = GetPetInfoBySpeciesID(speciesID) self.speciesName = speciesName self.name = speciesName self.speciesID = speciesID end -- indexed by API group ("Info", "Stats", etc) these are the functions that are called -- if fetchedAPI[key] is nil; they fill petInfo with values depending on the pet idType local queryAPIs = { Info = function(self) -- the majority of info is behind GetPetInfoByPetID and GetPetInfoBySpeciesID local idType = self.idType if idType=="pet" then fillInfoByPetID(self,self.petID) elseif idType=="species" then fillInfoBySpeciesID(self,self.petID) elseif idType=="leveling" then self.name = L["Leveling Pet"] self.icon = "Interface\\AddOns\\Rematch\\Textures\\LevelingIcon.blp" elseif idType=="ignored" then self.name = L["Ignored Pet"] self.icon = "Interface\\AddOns\\Rematch\\Textures\\IgnoredIcon.blp" elseif idType=="link" then local speciesID,level = self.petID:match("battlepet:(%d+):(%d+):") speciesID = tonumber(speciesID) if speciesID then fillInfoBySpeciesID(self,speciesID) self.level = tonumber(level) end elseif idType=="battle" then local owner = self.battleOwner local index = self.battleIndex if owner==1 then -- for ally battle pets, just use the loaded pet local petID = C_PetJournal.GetPetLoadOutInfo(index) if petID then fillInfoByPetID(self,petID) end elseif owner==2 then local speciesID = C_PetBattles.GetPetSpeciesID(owner,index) if speciesID then fillInfoBySpeciesID(self,speciesID) self.level = C_PetBattles.GetLevel(owner,index) self.displayID = C_PetBattles.GetDisplayID(owner,index) end end elseif idType=="random" then -- petType always defined as 0-10 for random pets local petType = math.min(10,math.max(0,tonumber(self.petID:match("random:(%d+)")) or 0)) self.petType = petType -- name is "Random Pet" or "Random Humanoid", "Random Dragonkin", etc local suffix = PET_TYPE_SUFFIX[petType] self.name = suffix and format(L["Random %s"],_G["BATTLE_PET_NAME_"..petType]) or L["Random Pet"] self.icon = suffix and format("Interface\\Icons\\Icon_PetFamily_%s",suffix) or "Interface\\Icons\\INV_Misc_Dice_02" else self.name = L["Unknown"] self.icon = "Interface\\Icons\\INV_Misc_QuestionMark" end end, -- only owned pets, linked pets and battle pets have real stats Stats = function(self) local idType = self.idType if idType=="pet" then self.health,self.maxHealth,self.power,self.speed,self.rarity = C_PetJournal.GetPetStats(self.petID) elseif idType=="link" then local rarity,health,power,speed = self.petID:match("battlepet:%d+:%d+:(%d+):(%d+):(%d+):(%d+)") if rarity then self.rarity = tonumber(rarity)+1 -- links are 0-3 rarity intead of 1-4 self.health = tonumber(health) self.maxHealth = tonumber(health) self.power = tonumber(power) self.speed = tonumber(speed) end elseif idType=="battle" then -- pets in a battle fetch live stats (but note values cache!) local owner = self.battleOwner local index = self.battleIndex if C_PetBattles.GetPetSpeciesID(owner,index) then self.rarity = C_PetBattles.GetBreedQuality(owner,index) self.health = C_PetBattles.GetHealth(owner,index) self.maxHealth = C_PetBattles.GetMaxHealth(owner,index) self.power = C_PetBattles.GetPower(owner,index) self.speed = C_PetBattles.GetSpeed(owner,index) end end end, -- intended to be functions that are only called for journal listing; may separate these later Other = function(self) if self.idType=="pet" then local petID = self.petID self.isSummonable = C_PetJournal.PetIsSummonable(petID) self.isRevoked = C_PetJournal.PetIsRevoked(petID) end end, -- fills petInfo.abilityList and .levelList Abilities = function(self) if self.speciesID then local abilityList = hiddenTables[self].abilityList local levelList = hiddenTables[self].levelList C_PetJournal.GetPetAbilityList(self.speciesID,abilityList,levelList) self.abilityList = abilityList self.levelList = levelList end end, -- petInfo.valid verifies the pet contains information (not a reassigned petID or bad speciesID) Valid = function(self) local idType = self.idType if idType=="pet" and self.speciesID then -- if speciesID read ok then "pet" petID is functional self.valid = true self.owned = true -- owned is only true if regular petID is valid elseif (idType=="species" and self.name) or (idType=="leveling" or idType=="ignored" or idType=="random") or (idType=="link" and self.name) or (idType=="battle" and self.name) then self.valid = true self.owned = false else self.valid = false end end, -- fills petInfo.count and petInfo.maxCount with the number of a species the player owns Count = function(self) if self.speciesID then self.count,self.maxCount = C_PetJournal.GetNumCollectedInfo(self.speciesID) end end, -- the regular level is an Info function (which this will use if .level not defined) FullLevel = function(self) local xp = self.xp if xp then self.fullLevel = self.level + (xp/self.maxXp) else self.fullLevel = self.level end end, -- whether a pet is wrapped Fanfare = function(self) self.needsFanfare = self.idType=="pet" and C_PetJournal.PetNeedsFanfare(self.petID) end, -- whether a pet isDead Dead = function(self) if self.maxHealth and self.maxHealth > 0 then self.isDead = self.health==0 self.isInjured = self.health<self.maxHealth end end, -- this fills petInfo.breedID and petInfo.breedName depending on which breed addon is enabled, if any Breed = function(self) local source = rematch:GetBreedSource() local idType = self.idType if source and self.valid and self.canBattle and (idType=="pet" or idType=="link" or idType=="battle") then local breedID, breedName if source=="BattlePetBreedID" then if idType=="pet" or idType=="link" then breedID = BPBID_Internal.CalculateBreedID(self.speciesID,self.rarity,self.level,self.maxHealth,self.power,self.speed,false,false) elseif idType=="battle" then breedID = BPBID_Internal.breedCache[self.battleIndex + (self.battleOwner==2 and 3 or 0)] end elseif source=="PetTracker_Breeds" then if idType=="pet" then breedID = PetTracker.Journal:GetBreed(self.petID) elseif idType=="link" then breedID = PetTracker.Predict:Breed(self.speciesID,self.level,self.rarity,self.maxHealth,self.power,self.speed) elseif idType=="battle" then breedID = PetTracker.Battle:Get(self.battleOwner,self.battleIndex):GetBreed() end if breedID then breedName = PetTracker:GetBreedIcon(breedID,.85) -- using PetTracker's breed icon end elseif source=="LibPetBreedInfo-1.0" then if idType=="pet" then breedID = breedLib:GetBreedByPetID(self.petID) elseif idType=="link" then breedID = breedLib:GetBreedByStats(self.speciesID,self.level,self.rarity,self.maxHealth,self.power,self.speed) elseif idType=="battle" then breedID = breedLib:GetBreedByPetBattleSlot(self.battleOwner,self.battleIndex) end end -- make unknown breeds breedID 0 and named "NEW" if no known breeds or "???" otherwise if type(breedID)~="number" then breedID = 0 breedName = self.numPossibleBreeds==0 and "NEW" or "???" end self.breedID = breedID self.breedName = breedName or breedNames[breedID] self.hasBreed = true else self.hasBreed = false end end, -- for possibleBreedIDs and possibleBreedNames, only need a speciesID (and a breed source) PossibleBreeds = function(self) wipe(hiddenTables[self].possibleBreedIDs) wipe(hiddenTables[self].possibleBreedNames) local possibleBreedIDs = hiddenTables[self].possibleBreedIDs local possibleBreedNames = hiddenTables[self].possibleBreedNames local source = rematch:GetBreedSource() local speciesID = self.speciesID if source and type(speciesID)=="number" and self.canBattle then local data -- the table that contains possible breeds if source=="BattlePetBreedID" then if not BPBID_Arrays.BreedsPerSpecies then BPBID_Arrays.InitializeArrays() end data = BPBID_Arrays.BreedsPerSpecies[speciesID] elseif source=="PetTracker_Breeds" then data = PetTracker.Breeds[speciesID] elseif source=="LibPetBreedInfo-1.0" then data = breedLib:GetAvailableBreeds(speciesID) end -- if there's a table of breeds, copy them to possibleBreeds if data then for _,breed in ipairs(data) do tinsert(possibleBreedIDs,breed) if source=="PetTracker_Breeds" then tinsert(possibleBreedNames,PetTracker:GetBreedIcon(breed,0.85)) else tinsert(possibleBreedNames,breedNames[breed]) end end end self.possibleBreedIDs = possibleBreedIDs self.possibleBreedNames = possibleBreedNames self.numPossibleBreeds = #possibleBreedIDs end end, -- pulls battleOwner and battleIndex from the "battle" petID Battle = function(self) if self.idType=="battle" then local owner,index = self.petID:match("battle:(%d):(%d)") self.battleOwner = tonumber(owner) self.battleIndex = tonumber(index) end end, -- whether the pet is slotted Slotted = function(self) local idType = self.idType self.isSlotted = (idType=="pet" and C_PetJournal.PetIsSlotted(self.petID)) or (idType=="battle" and self.battleOwner==1) end, -- pulls the number of teams the pet of interest belongs to Teams = function(self) -- defining the actual stats inTeams and numTeams local idType = self.idType if idType=="pet" or idType=="species" then local numTeams = rematch.petsInTeams[self.petID] or 0 self.inTeams = numTeams>0 self.numTeams = numTeams end end, -- sourceID is source pet filter category (1=Drop, 2=Vendor, 3=Quest, etc) Source = function(self) self.sourceID = rematch.sourceIDs[self.speciesID] end, -- moveset is the list of abilityIDs separated by commas like "429,492,538,535,357,536" for a black tabby cat Moveset = function(self) self.moveset = rematch.movesetsBySpecies[self.speciesID] end, SpeciesAt25 = function(self) self.speciesAt25 = rematch.speciesAt25[self.speciesID] and true end, Notes = function(self) local speciesID = self.speciesID self.notes = RematchSettings.PetNotes[speciesID] if self.notes then self.hasNotes = true end end, IsLeveling = function(self) self.isLeveling = self.owned and rematch:IsPetLeveling(self.petID) end, IsSummoned = function(self) self.isSummoned = C_PetJournal.GetSummonedPetGUID() == self.petID end, } -- rematch:GetBreedSource() is used by the Breed and PossibleBreeds API -- the first time this runs it looks for a breed addon enabled and returns it -- future runs will just return the saved source (so this only looks for a breed addon once) -- addons are used in this priority: BattlePetBreedID, PetTracker_Breeds then LibPetBreedInfo-1.0 function rematch:GetBreedSource() if breedSource==nil then for _,addon in pairs({"BattlePetBreedID","PetTracker_Breeds"}) do if IsAddOnLoaded(addon) then if addon~="PetTracker_Breeds" or GetAddOnMetadata("PetTracker_Breeds","Version")~="7.1.4" then breedSource = addon return addon end end end -- one of the sources is not loaded, try loading LibPetBreedInfo separately LoadAddOn("LibPetBreedInfo-1.0") if LibStub then for lib in LibStub:IterateLibraries() do if lib=="LibPetBreedInfo-1.0" then breedLib = LibStub("LibPetBreedInfo-1.0") if lib then breedSource = lib return lib end end end end breedSource = false -- none found, only attempt to find a source once end return breedSource end -- returns the name of a breed by its ID (used by PetMenus' breed menu; not petInfo) function rematch:GetBreedNameByID(breedID) if rematch:GetBreedSource()=="PetTracker_Breeds" then return PetTracker:GetBreedIcon(breedID,.85) else return breedNames[breedID] end end local reset -- function used in fetch and petInfo, definining it after fetch -- makes a petID the "pet of interest" to a petInfo(self) -- if journal is true, the petID is guaranteed to be a valid owned petID or a valid speciesID local function fetch(self,petID,journal) if petID~=self.petID then reset(self) self.petID = petID if journal then self.idType = type(petID)=="string" and "pet" or "species" else self.idType = getIDType(petID) end end return self end -- wipes a petInfo(self) for new data function reset(self) wipe(self) wipe(hiddenTables[self].fetchedAPI) self.Fetch = fetch self.Reset = reset end -- __index lookup when stat(index) is nil -- if its API has not been fetched yet, call the API to fill in stats -- then return the fetched value (or the old nil if it's been fetched before) local function lookup(self,stat) local api = apiByStat[stat] local fetchedAPI = hiddenTables[self].fetchedAPI if api and not fetchedAPI[api] and queryAPIs[api] then fetchedAPI[api] = true queryAPIs[api](self) end return rawget(self,stat) end -- this creates a new petInfo and returns it function rematch:CreatePetInfo() local info = {} hiddenTables[info] = { fetchedAPI = {}, -- lookup of API functions that have been called for current pet abilityList = {}, -- cached result of C_PetJournal.GetPetAbilityList levelList = {}, -- cached result of C_PetJournal.GetPetAbilityList possibleBreedIDs = {}, -- table of breedIDs possible for a speciesID possibleBreedNames = {}, -- table of breedNames possible for a speciesID } reset(info) setmetatable(info,{__index=lookup}) return info end -- create two petInfos for use in the addon rematch.petInfo = rematch:CreatePetInfo() rematch.altInfo = rematch:CreatePetInfo()
local util = require "server.account.util" local resty_redis = require "resty.redis" local _M = {} function _M:new(config) config = config or util.config().db.config local db = resty_redis:new() if config.timeout then db:set_timeout(config.timeout) end local ok,err = db:connect(config.host,config.port) assert(ok,err) if config.auth then ok,err = db:auth(config.auth) assert(ok,err) end return db end function _M:close(db) db:set_keepalive(10000,100) end return _M
local ffi = require "ffi" ffi.cdef [[ static const unsigned int XK_VoidSymbol = 0xffffff; /* Void symbol */ /* * TTY function keys, cleverly chosen to map to ASCII, for convenience of * programming, but could have been arbitrary (at the cost of lookup * tables in client code). */ static const unsigned int XK_BackSpace = 0xff08; /* Back space, back char */ static const unsigned int XK_Tab = 0xff09; static const unsigned int XK_Linefeed = 0xff0a; /* Linefeed, LF */ static const unsigned int XK_Clear = 0xff0b; static const unsigned int XK_Return = 0xff0d; /* Return, enter */ static const unsigned int XK_Pause = 0xff13; /* Pause, hold */ static const unsigned int XK_Scroll_Lock = 0xff14; static const unsigned int XK_Sys_Req = 0xff15; static const unsigned int XK_Escape = 0xff1b; static const unsigned int XK_Delete = 0xffff; /* Delete, rubout */ /* International & multi-key character composition */ static const unsigned int XK_Multi_key = 0xff20; /* Multi-key character compose */ static const unsigned int XK_Codeinput = 0xff37; static const unsigned int XK_SingleCandidate = 0xff3c; static const unsigned int XK_MultipleCandidate = 0xff3d; static const unsigned int XK_PreviousCandidate = 0xff3e; /* Japanese keyboard support */ static const unsigned int XK_Kanji = 0xff21; /* Kanji, Kanji convert */ static const unsigned int XK_Muhenkan = 0xff22; /* Cancel Conversion */ static const unsigned int XK_Henkan_Mode = 0xff23; /* Start/Stop Conversion */ static const unsigned int XK_Henkan = 0xff23; /* Alias for Henkan_Mode */ static const unsigned int XK_Romaji = 0xff24; /* to Romaji */ static const unsigned int XK_Hiragana = 0xff25; /* to Hiragana */ static const unsigned int XK_Katakana = 0xff26; /* to Katakana */ static const unsigned int XK_Hiragana_Katakana = 0xff27; /* Hiragana/Katakana toggle */ static const unsigned int XK_Zenkaku = 0xff28; /* to Zenkaku */ static const unsigned int XK_Hankaku = 0xff29; /* to Hankaku */ static const unsigned int XK_Zenkaku_Hankaku = 0xff2a; /* Zenkaku/Hankaku toggle */ static const unsigned int XK_Touroku = 0xff2b; /* Add to Dictionary */ static const unsigned int XK_Massyo = 0xff2c; /* Delete from Dictionary */ static const unsigned int XK_Kana_Lock = 0xff2d; /* Kana Lock */ static const unsigned int XK_Kana_Shift = 0xff2e; /* Kana Shift */ static const unsigned int XK_Eisu_Shift = 0xff2f; /* Alphanumeric Shift */ static const unsigned int XK_Eisu_toggle = 0xff30; /* Alphanumeric toggle */ static const unsigned int XK_Kanji_Bangou = 0xff37; /* Codeinput */ static const unsigned int XK_Zen_Koho = 0xff3d; /* Multiple/All Candidate(s) */ static const unsigned int XK_Mae_Koho = 0xff3e; /* Previous Candidate */ /* 0xff31 thru 0xff3f are under XK_KOREAN */ /* Cursor control & motion */ static const unsigned int XK_Home = 0xff50; static const unsigned int XK_Left = 0xff51; /* Move left, left arrow */ static const unsigned int XK_Up = 0xff52; /* Move up, up arrow */ static const unsigned int XK_Right = 0xff53; /* Move right, right arrow */ static const unsigned int XK_Down = 0xff54; /* Move down, down arrow */ static const unsigned int XK_Prior = 0xff55; /* Prior, previous */ static const unsigned int XK_Page_Up = 0xff55; static const unsigned int XK_Next = 0xff56; /* Next */ static const unsigned int XK_Page_Down = 0xff56; static const unsigned int XK_End = 0xff57; /* EOL */ static const unsigned int XK_Begin = 0xff58; /* BOL */ /* Misc functions */ static const unsigned int XK_Select = 0xff60; /* Select, mark */ static const unsigned int XK_Print = 0xff61; static const unsigned int XK_Execute = 0xff62; /* Execute, run, do */ static const unsigned int XK_Insert = 0xff63; /* Insert, insert here */ static const unsigned int XK_Undo = 0xff65; static const unsigned int XK_Redo = 0xff66; /* Redo, again */ static const unsigned int XK_Menu = 0xff67; static const unsigned int XK_Find = 0xff68; /* Find, search */ static const unsigned int XK_Cancel = 0xff69; /* Cancel, stop, abort, exit */ static const unsigned int XK_Help = 0xff6a; /* Help */ static const unsigned int XK_Break = 0xff6b; static const unsigned int XK_Mode_switch = 0xff7e; /* Character set switch */ static const unsigned int XK_script_switch = 0xff7e; /* Alias for mode_switch */ static const unsigned int XK_Num_Lock = 0xff7f; /* Keypad functions, keypad numbers cleverly chosen to map to ASCII */ static const unsigned int XK_KP_Space = 0xff80; /* Space */ static const unsigned int XK_KP_Tab = 0xff89; static const unsigned int XK_KP_Enter = 0xff8d; /* Enter */ static const unsigned int XK_KP_F1 = 0xff91; /* PF1, KP_A, ... */ static const unsigned int XK_KP_F2 = 0xff92; static const unsigned int XK_KP_F3 = 0xff93; static const unsigned int XK_KP_F4 = 0xff94; static const unsigned int XK_KP_Home = 0xff95; static const unsigned int XK_KP_Left = 0xff96; static const unsigned int XK_KP_Up = 0xff97; static const unsigned int XK_KP_Right = 0xff98; static const unsigned int XK_KP_Down = 0xff99; static const unsigned int XK_KP_Prior = 0xff9a; static const unsigned int XK_KP_Page_Up = 0xff9a; static const unsigned int XK_KP_Next = 0xff9b; static const unsigned int XK_KP_Page_Down = 0xff9b; static const unsigned int XK_KP_End = 0xff9c; static const unsigned int XK_KP_Begin = 0xff9d; static const unsigned int XK_KP_Insert = 0xff9e; static const unsigned int XK_KP_Delete = 0xff9f; static const unsigned int XK_KP_Equal = 0xffbd; /* Equals */ static const unsigned int XK_KP_Multiply = 0xffaa; static const unsigned int XK_KP_Add = 0xffab; static const unsigned int XK_KP_Separator = 0xffac; /* Separator, often comma */ static const unsigned int XK_KP_Subtract = 0xffad; static const unsigned int XK_KP_Decimal = 0xffae; static const unsigned int XK_KP_Divide = 0xffaf; static const unsigned int XK_KP_0 = 0xffb0; static const unsigned int XK_KP_1 = 0xffb1; static const unsigned int XK_KP_2 = 0xffb2; static const unsigned int XK_KP_3 = 0xffb3; static const unsigned int XK_KP_4 = 0xffb4; static const unsigned int XK_KP_5 = 0xffb5; static const unsigned int XK_KP_6 = 0xffb6; static const unsigned int XK_KP_7 = 0xffb7; static const unsigned int XK_KP_8 = 0xffb8; static const unsigned int XK_KP_9 = 0xffb9; /* * Auxiliary functions; note the duplicate definitions for left and right * function keys; Sun keyboards and a few other manufacturers have such * function key groups on the left and/or right sides of the keyboard. * We've not found a keyboard with more than 35 function keys total. */ static const unsigned int XK_F1 = 0xffbe; static const unsigned int XK_F2 = 0xffbf; static const unsigned int XK_F3 = 0xffc0; static const unsigned int XK_F4 = 0xffc1; static const unsigned int XK_F5 = 0xffc2; static const unsigned int XK_F6 = 0xffc3; static const unsigned int XK_F7 = 0xffc4; static const unsigned int XK_F8 = 0xffc5; static const unsigned int XK_F9 = 0xffc6; static const unsigned int XK_F10 = 0xffc7; static const unsigned int XK_F11 = 0xffc8; static const unsigned int XK_L1 = 0xffc8; static const unsigned int XK_F12 = 0xffc9; static const unsigned int XK_L2 = 0xffc9; static const unsigned int XK_F13 = 0xffca; static const unsigned int XK_L3 = 0xffca; static const unsigned int XK_F14 = 0xffcb; static const unsigned int XK_L4 = 0xffcb; static const unsigned int XK_F15 = 0xffcc; static const unsigned int XK_L5 = 0xffcc; static const unsigned int XK_F16 = 0xffcd; static const unsigned int XK_L6 = 0xffcd; static const unsigned int XK_F17 = 0xffce; static const unsigned int XK_L7 = 0xffce; static const unsigned int XK_F18 = 0xffcf; static const unsigned int XK_L8 = 0xffcf; static const unsigned int XK_F19 = 0xffd0; static const unsigned int XK_L9 = 0xffd0; static const unsigned int XK_F20 = 0xffd1; static const unsigned int XK_L10 = 0xffd1; static const unsigned int XK_F21 = 0xffd2; static const unsigned int XK_R1 = 0xffd2; static const unsigned int XK_F22 = 0xffd3; static const unsigned int XK_R2 = 0xffd3; static const unsigned int XK_F23 = 0xffd4; static const unsigned int XK_R3 = 0xffd4; static const unsigned int XK_F24 = 0xffd5; static const unsigned int XK_R4 = 0xffd5; static const unsigned int XK_F25 = 0xffd6; static const unsigned int XK_R5 = 0xffd6; static const unsigned int XK_F26 = 0xffd7; static const unsigned int XK_R6 = 0xffd7; static const unsigned int XK_F27 = 0xffd8; static const unsigned int XK_R7 = 0xffd8; static const unsigned int XK_F28 = 0xffd9; static const unsigned int XK_R8 = 0xffd9; static const unsigned int XK_F29 = 0xffda; static const unsigned int XK_R9 = 0xffda; static const unsigned int XK_F30 = 0xffdb; static const unsigned int XK_R10 = 0xffdb; static const unsigned int XK_F31 = 0xffdc; static const unsigned int XK_R11 = 0xffdc; static const unsigned int XK_F32 = 0xffdd; static const unsigned int XK_R12 = 0xffdd; static const unsigned int XK_F33 = 0xffde; static const unsigned int XK_R13 = 0xffde; static const unsigned int XK_F34 = 0xffdf; static const unsigned int XK_R14 = 0xffdf; static const unsigned int XK_F35 = 0xffe0; static const unsigned int XK_R15 = 0xffe0; /* Modifiers */ static const unsigned int XK_Shift_L = 0xffe1; /* Left shift */ static const unsigned int XK_Shift_R = 0xffe2; /* Right shift */ static const unsigned int XK_Control_L = 0xffe3; /* Left control */ static const unsigned int XK_Control_R = 0xffe4; /* Right control */ static const unsigned int XK_Caps_Lock = 0xffe5; /* Caps lock */ static const unsigned int XK_Shift_Lock = 0xffe6; /* Shift lock */ static const unsigned int XK_Meta_L = 0xffe7; /* Left meta */ static const unsigned int XK_Meta_R = 0xffe8; /* Right meta */ static const unsigned int XK_Alt_L = 0xffe9; /* Left alt */ static const unsigned int XK_Alt_R = 0xffea; /* Right alt */ static const unsigned int XK_Super_L = 0xffeb; /* Left super */ static const unsigned int XK_Super_R = 0xffec; /* Right super */ static const unsigned int XK_Hyper_L = 0xffed; /* Left hyper */ static const unsigned int XK_Hyper_R = 0xffee; /* Right hyper */ /* * Keyboard (XKB) Extension function and modifier keys * (from Appendix C of "The X Keyboard Extension: Protocol Specification") * Byte 3 = 0xfe */ static const unsigned int XK_ISO_Lock = 0xfe01; static const unsigned int XK_ISO_Level2_Latch = 0xfe02; static const unsigned int XK_ISO_Level3_Shift = 0xfe03; static const unsigned int XK_ISO_Level3_Latch = 0xfe04; static const unsigned int XK_ISO_Level3_Lock = 0xfe05; static const unsigned int XK_ISO_Level5_Shift = 0xfe11; static const unsigned int XK_ISO_Level5_Latch = 0xfe12; static const unsigned int XK_ISO_Level5_Lock = 0xfe13; static const unsigned int XK_ISO_Group_Shift = 0xff7e; /* Alias for mode_switch */ static const unsigned int XK_ISO_Group_Latch = 0xfe06; static const unsigned int XK_ISO_Group_Lock = 0xfe07; static const unsigned int XK_ISO_Next_Group = 0xfe08; static const unsigned int XK_ISO_Next_Group_Lock = 0xfe09; static const unsigned int XK_ISO_Prev_Group = 0xfe0a; static const unsigned int XK_ISO_Prev_Group_Lock = 0xfe0b; static const unsigned int XK_ISO_First_Group = 0xfe0c; static const unsigned int XK_ISO_First_Group_Lock = 0xfe0d; static const unsigned int XK_ISO_Last_Group = 0xfe0e; static const unsigned int XK_ISO_Last_Group_Lock = 0xfe0f; static const unsigned int XK_ISO_Left_Tab = 0xfe20; static const unsigned int XK_ISO_Move_Line_Up = 0xfe21; static const unsigned int XK_ISO_Move_Line_Down = 0xfe22; static const unsigned int XK_ISO_Partial_Line_Up = 0xfe23; static const unsigned int XK_ISO_Partial_Line_Down = 0xfe24; static const unsigned int XK_ISO_Partial_Space_Left = 0xfe25; static const unsigned int XK_ISO_Partial_Space_Right = 0xfe26; static const unsigned int XK_ISO_Set_Margin_Left = 0xfe27; static const unsigned int XK_ISO_Set_Margin_Right = 0xfe28; static const unsigned int XK_ISO_Release_Margin_Left = 0xfe29; static const unsigned int XK_ISO_Release_Margin_Right = 0xfe2a; static const unsigned int XK_ISO_Release_Both_Margins = 0xfe2b; static const unsigned int XK_ISO_Fast_Cursor_Left = 0xfe2c; static const unsigned int XK_ISO_Fast_Cursor_Right = 0xfe2d; static const unsigned int XK_ISO_Fast_Cursor_Up = 0xfe2e; static const unsigned int XK_ISO_Fast_Cursor_Down = 0xfe2f; static const unsigned int XK_ISO_Continuous_Underline = 0xfe30; static const unsigned int XK_ISO_Discontinuous_Underline = 0xfe31; static const unsigned int XK_ISO_Emphasize = 0xfe32; static const unsigned int XK_ISO_Center_Object = 0xfe33; static const unsigned int XK_ISO_Enter = 0xfe34; static const unsigned int XK_dead_grave = 0xfe50; static const unsigned int XK_dead_acute = 0xfe51; static const unsigned int XK_dead_circumflex = 0xfe52; static const unsigned int XK_dead_tilde = 0xfe53; static const unsigned int XK_dead_perispomeni = 0xfe53; /* alias for dead_tilde */ static const unsigned int XK_dead_macron = 0xfe54; static const unsigned int XK_dead_breve = 0xfe55; static const unsigned int XK_dead_abovedot = 0xfe56; static const unsigned int XK_dead_diaeresis = 0xfe57; static const unsigned int XK_dead_abovering = 0xfe58; static const unsigned int XK_dead_doubleacute = 0xfe59; static const unsigned int XK_dead_caron = 0xfe5a; static const unsigned int XK_dead_cedilla = 0xfe5b; static const unsigned int XK_dead_ogonek = 0xfe5c; static const unsigned int XK_dead_iota = 0xfe5d; static const unsigned int XK_dead_voiced_sound = 0xfe5e; static const unsigned int XK_dead_semivoiced_sound = 0xfe5f; static const unsigned int XK_dead_belowdot = 0xfe60; static const unsigned int XK_dead_hook = 0xfe61; static const unsigned int XK_dead_horn = 0xfe62; static const unsigned int XK_dead_stroke = 0xfe63; static const unsigned int XK_dead_abovecomma = 0xfe64; static const unsigned int XK_dead_psili = 0xfe64; /* alias for dead_abovecomma */ static const unsigned int XK_dead_abovereversedcomma = 0xfe65; static const unsigned int XK_dead_dasia = 0xfe65; /* alias for dead_abovereversedcomma */ static const unsigned int XK_dead_doublegrave = 0xfe66; static const unsigned int XK_dead_belowring = 0xfe67; static const unsigned int XK_dead_belowmacron = 0xfe68; static const unsigned int XK_dead_belowcircumflex = 0xfe69; static const unsigned int XK_dead_belowtilde = 0xfe6a; static const unsigned int XK_dead_belowbreve = 0xfe6b; static const unsigned int XK_dead_belowdiaeresis = 0xfe6c; static const unsigned int XK_dead_invertedbreve = 0xfe6d; static const unsigned int XK_dead_belowcomma = 0xfe6e; static const unsigned int XK_dead_currency = 0xfe6f; /* extra dead elements for German T3 layout */ static const unsigned int XK_dead_lowline = 0xfe90; static const unsigned int XK_dead_aboveverticalline = 0xfe91; static const unsigned int XK_dead_belowverticalline = 0xfe92; static const unsigned int XK_dead_longsolidusoverlay = 0xfe93; /* dead vowels for universal syllable entry */ static const unsigned int XK_dead_a = 0xfe80; static const unsigned int XK_dead_A = 0xfe81; static const unsigned int XK_dead_e = 0xfe82; static const unsigned int XK_dead_E = 0xfe83; static const unsigned int XK_dead_i = 0xfe84; static const unsigned int XK_dead_I = 0xfe85; static const unsigned int XK_dead_o = 0xfe86; static const unsigned int XK_dead_O = 0xfe87; static const unsigned int XK_dead_u = 0xfe88; static const unsigned int XK_dead_U = 0xfe89; static const unsigned int XK_dead_small_schwa = 0xfe8a; static const unsigned int XK_dead_capital_schwa = 0xfe8b; static const unsigned int XK_dead_greek = 0xfe8c; static const unsigned int XK_First_Virtual_Screen = 0xfed0; static const unsigned int XK_Prev_Virtual_Screen = 0xfed1; static const unsigned int XK_Next_Virtual_Screen = 0xfed2; static const unsigned int XK_Last_Virtual_Screen = 0xfed4; static const unsigned int XK_Terminate_Server = 0xfed5; static const unsigned int XK_AccessX_Enable = 0xfe70; static const unsigned int XK_AccessX_Feedback_Enable = 0xfe71; static const unsigned int XK_RepeatKeys_Enable = 0xfe72; static const unsigned int XK_SlowKeys_Enable = 0xfe73; static const unsigned int XK_BounceKeys_Enable = 0xfe74; static const unsigned int XK_StickyKeys_Enable = 0xfe75; static const unsigned int XK_MouseKeys_Enable = 0xfe76; static const unsigned int XK_MouseKeys_Accel_Enable = 0xfe77; static const unsigned int XK_Overlay1_Enable = 0xfe78; static const unsigned int XK_Overlay2_Enable = 0xfe79; static const unsigned int XK_AudibleBell_Enable = 0xfe7a; static const unsigned int XK_Pointer_Left = 0xfee0; static const unsigned int XK_Pointer_Right = 0xfee1; static const unsigned int XK_Pointer_Up = 0xfee2; static const unsigned int XK_Pointer_Down = 0xfee3; static const unsigned int XK_Pointer_UpLeft = 0xfee4; static const unsigned int XK_Pointer_UpRight = 0xfee5; static const unsigned int XK_Pointer_DownLeft = 0xfee6; static const unsigned int XK_Pointer_DownRight = 0xfee7; static const unsigned int XK_Pointer_Button_Dflt = 0xfee8; static const unsigned int XK_Pointer_Button1 = 0xfee9; static const unsigned int XK_Pointer_Button2 = 0xfeea; static const unsigned int XK_Pointer_Button3 = 0xfeeb; static const unsigned int XK_Pointer_Button4 = 0xfeec; static const unsigned int XK_Pointer_Button5 = 0xfeed; static const unsigned int XK_Pointer_DblClick_Dflt = 0xfeee; static const unsigned int XK_Pointer_DblClick1 = 0xfeef; static const unsigned int XK_Pointer_DblClick2 = 0xfef0; static const unsigned int XK_Pointer_DblClick3 = 0xfef1; static const unsigned int XK_Pointer_DblClick4 = 0xfef2; static const unsigned int XK_Pointer_DblClick5 = 0xfef3; static const unsigned int XK_Pointer_Drag_Dflt = 0xfef4; static const unsigned int XK_Pointer_Drag1 = 0xfef5; static const unsigned int XK_Pointer_Drag2 = 0xfef6; static const unsigned int XK_Pointer_Drag3 = 0xfef7; static const unsigned int XK_Pointer_Drag4 = 0xfef8; static const unsigned int XK_Pointer_Drag5 = 0xfefd; static const unsigned int XK_Pointer_EnableKeys = 0xfef9; static const unsigned int XK_Pointer_Accelerate = 0xfefa; static const unsigned int XK_Pointer_DfltBtnNext = 0xfefb; static const unsigned int XK_Pointer_DfltBtnPrev = 0xfefc; /* Single-Stroke Multiple-Character N-Graph Keysyms For The X Input Method */ static const unsigned int XK_ch = 0xfea0; static const unsigned int XK_Ch = 0xfea1; static const unsigned int XK_CH = 0xfea2; static const unsigned int XK_c_h = 0xfea3; static const unsigned int XK_C_h = 0xfea4; static const unsigned int XK_C_H = 0xfea5; /* * 3270 Terminal Keys * Byte 3 = 0xfd */ static const unsigned int XK_3270_Duplicate = 0xfd01; static const unsigned int XK_3270_FieldMark = 0xfd02; static const unsigned int XK_3270_Right2 = 0xfd03; static const unsigned int XK_3270_Left2 = 0xfd04; static const unsigned int XK_3270_BackTab = 0xfd05; static const unsigned int XK_3270_EraseEOF = 0xfd06; static const unsigned int XK_3270_EraseInput = 0xfd07; static const unsigned int XK_3270_Reset = 0xfd08; static const unsigned int XK_3270_Quit = 0xfd09; static const unsigned int XK_3270_PA1 = 0xfd0a; static const unsigned int XK_3270_PA2 = 0xfd0b; static const unsigned int XK_3270_PA3 = 0xfd0c; static const unsigned int XK_3270_Test = 0xfd0d; static const unsigned int XK_3270_Attn = 0xfd0e; static const unsigned int XK_3270_CursorBlink = 0xfd0f; static const unsigned int XK_3270_AltCursor = 0xfd10; static const unsigned int XK_3270_KeyClick = 0xfd11; static const unsigned int XK_3270_Jump = 0xfd12; static const unsigned int XK_3270_Ident = 0xfd13; static const unsigned int XK_3270_Rule = 0xfd14; static const unsigned int XK_3270_Copy = 0xfd15; static const unsigned int XK_3270_Play = 0xfd16; static const unsigned int XK_3270_Setup = 0xfd17; static const unsigned int XK_3270_Record = 0xfd18; static const unsigned int XK_3270_ChangeScreen = 0xfd19; static const unsigned int XK_3270_DeleteWord = 0xfd1a; static const unsigned int XK_3270_ExSelect = 0xfd1b; static const unsigned int XK_3270_CursorSelect = 0xfd1c; static const unsigned int XK_3270_PrintScreen = 0xfd1d; static const unsigned int XK_3270_Enter = 0xfd1e; /* * Latin 1 * (ISO/IEC 8859-1 = Unicode U+0020..U+00FF) * Byte 3 = 0 */ static const unsigned int XK_space = 0x0020; /* U+0020 SPACE */ static const unsigned int XK_exclam = 0x0021; /* U+0021 EXCLAMATION MARK */ static const unsigned int XK_quotedbl = 0x0022; /* U+0022 QUOTATION MARK */ static const unsigned int XK_numbersign = 0x0023; /* U+0023 NUMBER SIGN */ static const unsigned int XK_dollar = 0x0024; /* U+0024 DOLLAR SIGN */ static const unsigned int XK_percent = 0x0025; /* U+0025 PERCENT SIGN */ static const unsigned int XK_ampersand = 0x0026; /* U+0026 AMPERSAND */ static const unsigned int XK_apostrophe = 0x0027; /* U+0027 APOSTROPHE */ static const unsigned int XK_quoteright = 0x0027; /* deprecated */ static const unsigned int XK_parenleft = 0x0028; /* U+0028 LEFT PARENTHESIS */ static const unsigned int XK_parenright = 0x0029; /* U+0029 RIGHT PARENTHESIS */ static const unsigned int XK_asterisk = 0x002a; /* U+002A ASTERISK */ static const unsigned int XK_plus = 0x002b; /* U+002B PLUS SIGN */ static const unsigned int XK_comma = 0x002c; /* U+002C COMMA */ static const unsigned int XK_minus = 0x002d; /* U+002D HYPHEN-MINUS */ static const unsigned int XK_period = 0x002e; /* U+002E FULL STOP */ static const unsigned int XK_slash = 0x002f; /* U+002F SOLIDUS */ static const unsigned int XK_0 = 0x0030; /* U+0030 DIGIT ZERO */ static const unsigned int XK_1 = 0x0031; /* U+0031 DIGIT ONE */ static const unsigned int XK_2 = 0x0032; /* U+0032 DIGIT TWO */ static const unsigned int XK_3 = 0x0033; /* U+0033 DIGIT THREE */ static const unsigned int XK_4 = 0x0034; /* U+0034 DIGIT FOUR */ static const unsigned int XK_5 = 0x0035; /* U+0035 DIGIT FIVE */ static const unsigned int XK_6 = 0x0036; /* U+0036 DIGIT SIX */ static const unsigned int XK_7 = 0x0037; /* U+0037 DIGIT SEVEN */ static const unsigned int XK_8 = 0x0038; /* U+0038 DIGIT EIGHT */ static const unsigned int XK_9 = 0x0039; /* U+0039 DIGIT NINE */ static const unsigned int XK_colon = 0x003a; /* U+003A COLON */ static const unsigned int XK_semicolon = 0x003b; /* U+003B SEMICOLON */ static const unsigned int XK_less = 0x003c; /* U+003C LESS-THAN SIGN */ static const unsigned int XK_equal = 0x003d; /* U+003D EQUALS SIGN */ static const unsigned int XK_greater = 0x003e; /* U+003E GREATER-THAN SIGN */ static const unsigned int XK_question = 0x003f; /* U+003F QUESTION MARK */ static const unsigned int XK_at = 0x0040; /* U+0040 COMMERCIAL AT */ static const unsigned int XK_A = 0x0041; /* U+0041 LATIN CAPITAL LETTER A */ static const unsigned int XK_B = 0x0042; /* U+0042 LATIN CAPITAL LETTER B */ static const unsigned int XK_C = 0x0043; /* U+0043 LATIN CAPITAL LETTER C */ static const unsigned int XK_D = 0x0044; /* U+0044 LATIN CAPITAL LETTER D */ static const unsigned int XK_E = 0x0045; /* U+0045 LATIN CAPITAL LETTER E */ static const unsigned int XK_F = 0x0046; /* U+0046 LATIN CAPITAL LETTER F */ static const unsigned int XK_G = 0x0047; /* U+0047 LATIN CAPITAL LETTER G */ static const unsigned int XK_H = 0x0048; /* U+0048 LATIN CAPITAL LETTER H */ static const unsigned int XK_I = 0x0049; /* U+0049 LATIN CAPITAL LETTER I */ static const unsigned int XK_J = 0x004a; /* U+004A LATIN CAPITAL LETTER J */ static const unsigned int XK_K = 0x004b; /* U+004B LATIN CAPITAL LETTER K */ static const unsigned int XK_L = 0x004c; /* U+004C LATIN CAPITAL LETTER L */ static const unsigned int XK_M = 0x004d; /* U+004D LATIN CAPITAL LETTER M */ static const unsigned int XK_N = 0x004e; /* U+004E LATIN CAPITAL LETTER N */ static const unsigned int XK_O = 0x004f; /* U+004F LATIN CAPITAL LETTER O */ static const unsigned int XK_P = 0x0050; /* U+0050 LATIN CAPITAL LETTER P */ static const unsigned int XK_Q = 0x0051; /* U+0051 LATIN CAPITAL LETTER Q */ static const unsigned int XK_R = 0x0052; /* U+0052 LATIN CAPITAL LETTER R */ static const unsigned int XK_S = 0x0053; /* U+0053 LATIN CAPITAL LETTER S */ static const unsigned int XK_T = 0x0054; /* U+0054 LATIN CAPITAL LETTER T */ static const unsigned int XK_U = 0x0055; /* U+0055 LATIN CAPITAL LETTER U */ static const unsigned int XK_V = 0x0056; /* U+0056 LATIN CAPITAL LETTER V */ static const unsigned int XK_W = 0x0057; /* U+0057 LATIN CAPITAL LETTER W */ static const unsigned int XK_X = 0x0058; /* U+0058 LATIN CAPITAL LETTER X */ static const unsigned int XK_Y = 0x0059; /* U+0059 LATIN CAPITAL LETTER Y */ static const unsigned int XK_Z = 0x005a; /* U+005A LATIN CAPITAL LETTER Z */ static const unsigned int XK_bracketleft = 0x005b; /* U+005B LEFT SQUARE BRACKET */ static const unsigned int XK_backslash = 0x005c; /* U+005C REVERSE SOLIDUS */ static const unsigned int XK_bracketright = 0x005d; /* U+005D RIGHT SQUARE BRACKET */ static const unsigned int XK_asciicircum = 0x005e; /* U+005E CIRCUMFLEX ACCENT */ static const unsigned int XK_underscore = 0x005f; /* U+005F LOW LINE */ static const unsigned int XK_grave = 0x0060; /* U+0060 GRAVE ACCENT */ static const unsigned int XK_quoteleft = 0x0060; /* deprecated */ static const unsigned int XK_a = 0x0061; /* U+0061 LATIN SMALL LETTER A */ static const unsigned int XK_b = 0x0062; /* U+0062 LATIN SMALL LETTER B */ static const unsigned int XK_c = 0x0063; /* U+0063 LATIN SMALL LETTER C */ static const unsigned int XK_d = 0x0064; /* U+0064 LATIN SMALL LETTER D */ static const unsigned int XK_e = 0x0065; /* U+0065 LATIN SMALL LETTER E */ static const unsigned int XK_f = 0x0066; /* U+0066 LATIN SMALL LETTER F */ static const unsigned int XK_g = 0x0067; /* U+0067 LATIN SMALL LETTER G */ static const unsigned int XK_h = 0x0068; /* U+0068 LATIN SMALL LETTER H */ static const unsigned int XK_i = 0x0069; /* U+0069 LATIN SMALL LETTER I */ static const unsigned int XK_j = 0x006a; /* U+006A LATIN SMALL LETTER J */ static const unsigned int XK_k = 0x006b; /* U+006B LATIN SMALL LETTER K */ static const unsigned int XK_l = 0x006c; /* U+006C LATIN SMALL LETTER L */ static const unsigned int XK_m = 0x006d; /* U+006D LATIN SMALL LETTER M */ static const unsigned int XK_n = 0x006e; /* U+006E LATIN SMALL LETTER N */ static const unsigned int XK_o = 0x006f; /* U+006F LATIN SMALL LETTER O */ static const unsigned int XK_p = 0x0070; /* U+0070 LATIN SMALL LETTER P */ static const unsigned int XK_q = 0x0071; /* U+0071 LATIN SMALL LETTER Q */ static const unsigned int XK_r = 0x0072; /* U+0072 LATIN SMALL LETTER R */ static const unsigned int XK_s = 0x0073; /* U+0073 LATIN SMALL LETTER S */ static const unsigned int XK_t = 0x0074; /* U+0074 LATIN SMALL LETTER T */ static const unsigned int XK_u = 0x0075; /* U+0075 LATIN SMALL LETTER U */ static const unsigned int XK_v = 0x0076; /* U+0076 LATIN SMALL LETTER V */ static const unsigned int XK_w = 0x0077; /* U+0077 LATIN SMALL LETTER W */ static const unsigned int XK_x = 0x0078; /* U+0078 LATIN SMALL LETTER X */ static const unsigned int XK_y = 0x0079; /* U+0079 LATIN SMALL LETTER Y */ static const unsigned int XK_z = 0x007a; /* U+007A LATIN SMALL LETTER Z */ static const unsigned int XK_braceleft = 0x007b; /* U+007B LEFT CURLY BRACKET */ static const unsigned int XK_bar = 0x007c; /* U+007C VERTICAL LINE */ static const unsigned int XK_braceright = 0x007d; /* U+007D RIGHT CURLY BRACKET */ static const unsigned int XK_asciitilde = 0x007e; /* U+007E TILDE */ static const unsigned int XK_nobreakspace = 0x00a0; /* U+00A0 NO-BREAK SPACE */ static const unsigned int XK_exclamdown = 0x00a1; /* U+00A1 INVERTED EXCLAMATION MARK */ static const unsigned int XK_cent = 0x00a2; /* U+00A2 CENT SIGN */ static const unsigned int XK_sterling = 0x00a3; /* U+00A3 POUND SIGN */ static const unsigned int XK_currency = 0x00a4; /* U+00A4 CURRENCY SIGN */ static const unsigned int XK_yen = 0x00a5; /* U+00A5 YEN SIGN */ static const unsigned int XK_brokenbar = 0x00a6; /* U+00A6 BROKEN BAR */ static const unsigned int XK_section = 0x00a7; /* U+00A7 SECTION SIGN */ static const unsigned int XK_diaeresis = 0x00a8; /* U+00A8 DIAERESIS */ static const unsigned int XK_copyright = 0x00a9; /* U+00A9 COPYRIGHT SIGN */ static const unsigned int XK_ordfeminine = 0x00aa; /* U+00AA FEMININE ORDINAL INDICATOR */ static const unsigned int XK_guillemotleft = 0x00ab; /* = U;+00AB LEFT-POINTING DOUBLE ANGLE QUOTATION MARK */ static const unsigned int XK_notsign = 0x00ac; /* U+00AC NOT SIGN */ static const unsigned int XK_hyphen = 0x00ad; /* U+00AD SOFT HYPHEN */ static const unsigned int XK_registered = 0x00ae; /* U+00AE REGISTERED SIGN */ static const unsigned int XK_macron = 0x00af; /* U+00AF MACRON */ static const unsigned int XK_degree = 0x00b0; /* U+00B0 DEGREE SIGN */ static const unsigned int XK_plusminus = 0x00b1; /* U+00B1 PLUS-MINUS SIGN */ static const unsigned int XK_twosuperior = 0x00b2; /* U+00B2 SUPERSCRIPT TWO */ static const unsigned int XK_threesuperior = 0x00b3; /* U+00B3 SUPERSCRIPT THREE */ static const unsigned int XK_acute = 0x00b4; /* U+00B4 ACUTE ACCENT */ static const unsigned int XK_mu = 0x00b5; /* U+00B5 MICRO SIGN */ static const unsigned int XK_paragraph = 0x00b6; /* U+00B6 PILCROW SIGN */ static const unsigned int XK_periodcentered = 0x00b7; /* U+00B7 MIDDLE DOT */ static const unsigned int XK_cedilla = 0x00b8; /* U+00B8 CEDILLA */ static const unsigned int XK_onesuperior = 0x00b9; /* U+00B9 SUPERSCRIPT ONE */ static const unsigned int XK_masculine = 0x00ba; /* U+00BA MASCULINE ORDINAL INDICATOR */ static const unsigned int XK_guillemotright = 0x00bb; /* U+00BB RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK */ static const unsigned int XK_onequarter = 0x00bc; /* U+00BC VULGAR FRACTION ONE QUARTER */ static const unsigned int XK_onehalf = 0x00bd; /* U+00BD VULGAR FRACTION ONE HALF */ static const unsigned int XK_threequarters = 0x00be; /* U+00BE VULGAR FRACTION THREE QUARTERS */ static const unsigned int XK_questiondown = 0x00bf; /* U+00BF INVERTED QUESTION MARK */ static const unsigned int XK_Agrave = 0x00c0; /* U+00C0 LATIN CAPITAL LETTER A WITH GRAVE */ static const unsigned int XK_Aacute = 0x00c1; /* U+00C1 LATIN CAPITAL LETTER A WITH ACUTE */ static const unsigned int XK_Acircumflex \ = 0x00c2; /* U+00C2 LATIN CAPITAL LETTER A WITH CIRCUMFLEX */ static const unsigned int XK_Atilde = 0x00c3; /* U+00C3 LATIN CAPITAL LETTER A WITH TILDE */ static const unsigned int XK_Adiaeresis = 0x00c4; /* U+00C4 LATIN CAPITAL LETTER A WITH DIAERESIS \ */ static const unsigned int XK_Aring = 0x00c5; /* U+00C5 LATIN CAPITAL LETTER A WITH RING ABOVE */ static const unsigned int XK_AE = 0x00c6; /* U+00C6 LATIN CAPITAL LETTER AE */ static const unsigned int XK_Ccedilla = 0x00c7; /* U+00C7 LATIN CAPITAL LETTER C WITH CEDILLA */ static const unsigned int XK_Egrave = 0x00c8; /* U+00C8 LATIN CAPITAL LETTER E WITH GRAVE */ static const unsigned int XK_Eacute = 0x00c9; /* U+00C9 LATIN CAPITAL LETTER E WITH ACUTE */ static const unsigned int XK_Ecircumflex \ = 0x00ca; /* U+00CA LATIN CAPITAL LETTER E WITH CIRCUMFLEX */ static const unsigned int XK_Ediaeresis = 0x00cb; /* U+00CB LATIN CAPITAL LETTER E WITH DIAERESIS \ */ static const unsigned int XK_Igrave = 0x00cc; /* U+00CC LATIN CAPITAL LETTER I WITH GRAVE */ static const unsigned int XK_Iacute = 0x00cd; /* U+00CD LATIN CAPITAL LETTER I WITH ACUTE */ static const unsigned int XK_Icircumflex \ = 0x00ce; /* U+00CE LATIN CAPITAL LETTER I WITH CIRCUMFLEX */ static const unsigned int XK_Idiaeresis = 0x00cf; /* U+00CF LATIN CAPITAL LETTER I WITH DIAERESIS \ */ static const unsigned int XK_ETH = 0x00d0; /* U+00D0 LATIN CAPITAL LETTER ETH */ static const unsigned int XK_Eth = 0x00d0; /* deprecated */ static const unsigned int XK_Ntilde = 0x00d1; /* U+00D1 LATIN CAPITAL LETTER N WITH TILDE */ static const unsigned int XK_Ograve = 0x00d2; /* U+00D2 LATIN CAPITAL LETTER O WITH GRAVE */ static const unsigned int XK_Oacute = 0x00d3; /* U+00D3 LATIN CAPITAL LETTER O WITH ACUTE */ static const unsigned int XK_Ocircumflex \ = 0x00d4; /* U+00D4 LATIN CAPITAL LETTER O WITH CIRCUMFLEX */ static const unsigned int XK_Otilde = 0x00d5; /* U+00D5 LATIN CAPITAL LETTER O WITH TILDE */ static const unsigned int XK_Odiaeresis = 0x00d6; /* U+00D6 LATIN CAPITAL LETTER O WITH DIAERESIS \ */ static const unsigned int XK_multiply = 0x00d7; /* U+00D7 MULTIPLICATION SIGN */ static const unsigned int XK_Oslash = 0x00d8; /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ static const unsigned int XK_Ooblique = 0x00d8; /* U+00D8 LATIN CAPITAL LETTER O WITH STROKE */ static const unsigned int XK_Ugrave = 0x00d9; /* U+00D9 LATIN CAPITAL LETTER U WITH GRAVE */ static const unsigned int XK_Uacute = 0x00da; /* U+00DA LATIN CAPITAL LETTER U WITH ACUTE */ static const unsigned int XK_Ucircumflex \ = 0x00db; /* U+00DB LATIN CAPITAL LETTER U WITH CIRCUMFLEX */ static const unsigned int XK_Udiaeresis = 0x00dc; /* U+00DC LATIN CAPITAL LETTER U WITH DIAERESIS \ */ static const unsigned int XK_Yacute = 0x00dd; /* U+00DD LATIN CAPITAL LETTER Y WITH ACUTE */ static const unsigned int XK_THORN = 0x00de; /* U+00DE LATIN CAPITAL LETTER THORN */ static const unsigned int XK_Thorn = 0x00de; /* deprecated */ static const unsigned int XK_ssharp = 0x00df; /* U+00DF LATIN SMALL LETTER SHARP S */ static const unsigned int XK_agrave = 0x00e0; /* U+00E0 LATIN SMALL LETTER A WITH GRAVE */ static const unsigned int XK_aacute = 0x00e1; /* U+00E1 LATIN SMALL LETTER A WITH ACUTE */ static const unsigned int XK_acircumflex = 0x00e2; /* U+00E2 LATIN SMALL LETTER A WITH CIRCUMFLEX \ */ static const unsigned int XK_atilde = 0x00e3; /* U+00E3 LATIN SMALL LETTER A WITH TILDE */ static const unsigned int XK_adiaeresis = 0x00e4; /* U+00E4 LATIN SMALL LETTER A WITH DIAERESIS */ static const unsigned int XK_aring = 0x00e5; /* U+00E5 LATIN SMALL LETTER A WITH RING ABOVE */ static const unsigned int XK_ae = 0x00e6; /* U+00E6 LATIN SMALL LETTER AE */ static const unsigned int XK_ccedilla = 0x00e7; /* U+00E7 LATIN SMALL LETTER C WITH CEDILLA */ static const unsigned int XK_egrave = 0x00e8; /* U+00E8 LATIN SMALL LETTER E WITH GRAVE */ static const unsigned int XK_eacute = 0x00e9; /* U+00E9 LATIN SMALL LETTER E WITH ACUTE */ static const unsigned int XK_ecircumflex = 0x00ea; /* U+00EA LATIN SMALL LETTER E WITH CIRCUMFLEX \ */ static const unsigned int XK_ediaeresis = 0x00eb; /* U+00EB LATIN SMALL LETTER E WITH DIAERESIS */ static const unsigned int XK_igrave = 0x00ec; /* U+00EC LATIN SMALL LETTER I WITH GRAVE */ static const unsigned int XK_iacute = 0x00ed; /* U+00ED LATIN SMALL LETTER I WITH ACUTE */ static const unsigned int XK_icircumflex = 0x00ee; /* U+00EE LATIN SMALL LETTER I WITH CIRCUMFLEX \ */ static const unsigned int XK_idiaeresis = 0x00ef; /* U+00EF LATIN SMALL LETTER I WITH DIAERESIS */ static const unsigned int XK_eth = 0x00f0; /* U+00F0 LATIN SMALL LETTER ETH */ static const unsigned int XK_ntilde = 0x00f1; /* U+00F1 LATIN SMALL LETTER N WITH TILDE */ static const unsigned int XK_ograve = 0x00f2; /* U+00F2 LATIN SMALL LETTER O WITH GRAVE */ static const unsigned int XK_oacute = 0x00f3; /* U+00F3 LATIN SMALL LETTER O WITH ACUTE */ static const unsigned int XK_ocircumflex = 0x00f4; /* U+00F4 LATIN SMALL LETTER O WITH CIRCUMFLEX \ */ static const unsigned int XK_otilde = 0x00f5; /* U+00F5 LATIN SMALL LETTER O WITH TILDE */ static const unsigned int XK_odiaeresis = 0x00f6; /* U+00F6 LATIN SMALL LETTER O WITH DIAERESIS */ static const unsigned int XK_division = 0x00f7; /* U+00F7 DIVISION SIGN */ static const unsigned int XK_oslash = 0x00f8; /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ static const unsigned int XK_ooblique = 0x00f8; /* U+00F8 LATIN SMALL LETTER O WITH STROKE */ static const unsigned int XK_ugrave = 0x00f9; /* U+00F9 LATIN SMALL LETTER U WITH GRAVE */ static const unsigned int XK_uacute = 0x00fa; /* U+00FA LATIN SMALL LETTER U WITH ACUTE */ static const unsigned int XK_ucircumflex = 0x00fb; /* U+00FB LATIN SMALL LETTER U WITH CIRCUMFLEX \ */ static const unsigned int XK_udiaeresis = 0x00fc; /* U+00FC LATIN SMALL LETTER U WITH DIAERESIS */ static const unsigned int XK_yacute = 0x00fd; /* U+00FD LATIN SMALL LETTER Y WITH ACUTE */ static const unsigned int XK_thorn = 0x00fe; /* U+00FE LATIN SMALL LETTER THORN */ static const unsigned int XK_ydiaeresis = 0x00ff; /* U+00FF LATIN SMALL LETTER Y WITH DIAERESIS */ ]] -- Only the western characters (default ones) are included here. This file can -- be expanded at will, but was kept short to improve load times. return ffi.C
-- SPDX-License-Identifier: BSD-3-Clause -- -- @todo: -- need to handle: on_pre_player_mined_item, on_robot_pre_mined, -- on_entity_died, script_raised_entity_destroy -- for performance at some point split things into active and inactive lists local glog = require("scripts.glog") local assemblers = require("scripts.assemblers") local drills = require("scripts.drills") script.on_init(function() glog.init() assemblers.init() drills.init() end) --- -- Register a new set of matches to call the given function when entities are built -- @param[inout] list Modify this list of filter definitions -- @param[in] mod Module object that must have on_built_match containing a list of -- entity names and on_built as a function to call when one is built -- @return void -- local function register_built_filters(list, mod) for k, v in pairs(mod.on_built_match) do table.insert(list, { name = v, fn = mod.on_built }) end end --- -- Convert our master filter list (which includes callbacks, for example) into a -- filter that can be passed on_built to search for only the entities we care about -- @param[in] filter Filter defined above, each entry has "name" at least which is an -- entity name -- @return filter table suitable for script.on_event -- local function to_event_filter(filter) local rtn = {} for k, v in pairs(filter) do table.insert(rtn, {filter = "name", name = v.name, mode = "or"}) end return rtn end local all_filters = {} register_built_filters(all_filters, drills) register_built_filters(all_filters, assemblers) --- -- Event handler for the on built class of events, which forwards to the appropriate -- module to configure itself based on the entity name to callback relationships -- established earlier -- @param[in] event Event object/table with details -- @return void -- local function on_built(event) local e = event.created_entity or event.entity local found = false if not e.valid then return end for k,v in pairs(all_filters) do if e.name == v.name then v.fn(e) found = true end end if not found then glog.log("filter matched entity named "..e.name.." without a matching handler") end end --- -- Handle all of the built events the same way -- @param fn Function to call when the entity was built -- @param filter Filter to use for event registration -- @return void -- local function register_built_handler(fn, filter) script.on_event(defines.events.on_built_entity, fn, filter) script.on_event(defines.events.on_robot_built_entity, fn, filter) script.on_event(defines.events.script_raised_built, fn, filter) script.on_event(defines.events.script_raised_revive, fn, filter) end --- -- Called once per tick to do updates -- @param event Event representing the tick -- @return void -- local function on_tick_handler(event) assemblers.on_tick() drills.on_tick() end register_built_handler(on_built, to_event_filter(all_filters)) script.on_event(defines.events.on_tick, on_tick_handler) local function on_load(event) end script.on_load(on_load)
local class = require("pl.class") local tablex = require("pl.tablex") local EventEmitter = require("core.EventEmitter"); ---@class Quest : EventEmitter ---@field goals table<QuestGoal,boolean> ---@field state table<QuestGoal, boolean> local M = class(EventEmitter) function M:_init(GameState, id, config, player) self:super(); self.id = id; self.entityReference = config.entityReference; self.config = tablex.update({ title = "Missing Quest Title", description = "Missing Quest Description", completionMessage = nil, requires = {}, level = 1, autoComplete = false, repeatable = false, rewards = {}, goals = {}, }, config); self.player = player; self.goals = {}; self.state = {}; self.GameState = GameState; end function M:emit(event, ...) EventEmitter.emit(self, event, ...) if event == "progress" then return end tablex.foreach(self.goals, function(_, goal, ...) goal:emit(event, ...) end, ...) end function M:addGoal(goal) self.goals[goal] = true goal:on("progress", function() self:onProgressUpdated() end) end function M:onProgressUpdated() local progress = self:getProgress() if progress.percent >= 100 then if self.config.autoComplete then self:complete() else self:emit("turn-in-ready") end return end self:emit("progress", progress) end function M:getProgress() local overallPercent = 0; local overallDisplay = {}; tablex.foreach(self.goals, function(_, goal) local goalProgress = goal:getProgress() overallPercent = overallPercent + goalProgress.percent overallDisplay[#overallDisplay + 1] = goalProgress.dispaly end) return { percent = math.floor(overallPercent / tablex.size(self.goals)), display = table.concat(overallDisplay, "\r\n"), }; end function M:serialize() return { state = tablex.imap(function(goal) return goal:serialize() end, tablex.keys(self.goals)), progress = self:getProgress(), config = { desc = self.config.desc, level = self.config.level, titlex = self.config.title, }, }; end function M:hydrate() tablex.foreach(self.state, function(goalState, i) self.goals[i]:hydrate(goalState.state) end) end function M:complete() self:emit("complete") for _, goal in ipairs(self.goals) do goal:complete() end end return M
--- Http library. Requests content from urls. -- @shared local http_library, _ = SF.Libraries.Register("http") local http_interval = CreateConVar("sf_http_interval", "0.5", {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "Interval in seconds in which one http request can be made") local http_max_active = CreateConVar("sf_http_max_active", "3", {FCVAR_ARCHIVE, FCVAR_REPLICATED}, "The maximum amount of active http requests at the same time") SF.Libraries.AddHook("initialize", function(instance) instance.data.http = { nextRequest = 0, active = 0 } end) -- Raises an error when a http request was already triggered in the current interval -- or if the maximum amount of simultaneous requests is currently active local function httpRequestReady() if not http_library.canRequest() then SF.throw("You can't run a new http request yet", 2) end local httpData = SF.instance.data.http httpData.active = httpData.active + 1 httpData.nextRequest = CurTime() + http_interval:GetFloat() end -- Runs the appropriate callback after a http request local function runCallback(instance, callback, ...) local httpData = instance.data.http httpData.active = httpData.active - 1 if callback then if IsValid(instance.data.entity) and not instance.error then local ok, msg, tb = instance:runFunction(callback, ...) if not ok then instance:Error("http callback errored with: " .. msg, tb) end end end end --- Checks if a new http request can be started function http_library.canRequest() local httpData = SF.instance.data.http return httpData.nextRequest <= CurTime() and httpData.active < http_max_active:GetInt() end --- Runs a new http GET request -- @param url http target url -- @param callbackSuccess the function to be called on request success, taking the arguments body (string), length (number), headers (table) and code (number) -- @param callbackFail the function to be called on request fail, taking the failing reason as an argument function http_library.get(url, callbackSuccess, callbackFail) SF.CheckType(url, "string") SF.CheckType(callbackSuccess, "function") if callbackFail ~= nil then SF.CheckType(callbackFail, "function") end httpRequestReady() http.Fetch(url, function(body, len, headers, code) runCallback(instance, callbackSuccess, body, len, headers, code) end, function (err) runCallback(instance, callbackFail, err) end) end --- Runs a new http POST request -- @param url http target url -- @param params POST parameters to be sent -- @param callbackSuccess the function to be called on request success, taking the arguments body (string), length (number), headers (table) and code (number) -- @param callbackFail the function to be called on request fail, taking the failing reason as an argument function http_library.post(url, params, callbackSuccess, callbackFail) SF.CheckType(url, "string") SF.CheckType(callbackSuccess, "function") if callbackFail ~= nil then SF.CheckType(callbackFail, "function") end if params ~= nil then SF.CheckType(params, "table") for key, val in pairs(params) do if type(key) .. type(val) ~= "stringstring" then SF.throw("POST parameters can only contain string keys and values", 2) end end end httpRequestReady() http.Post(url, params, function(body, len, headers, code) runCallback(instance, callbackSuccess, body, len, headers, code) end, function (err) runCallback(instance, callbackFail, err) end) end
Script.Load("lua/Badges_Shared.lua") local ClientId2Badges = {} --cache owned badges local ownedBadges = {} --Assign badges to client based on the hive response function Badges_FetchBadges(_, response) local badges = response or {} for _, badgeid in ipairs(gDLCBadges) do local data = Badges_GetBadgeData(badgeid) if GetHasDLC(data.productId) then badges[#badges + 1] = gBadges[badgeid] end end for _, badge in ipairs(badges) do local badgeid = rawget(gBadges, badge) local data = Badges_GetBadgeData(badgeid) ownedBadges[badgeid] = data.columns end Badges_ApplyHive1Badges(response) end --Returns lookup table of by the client owned badges function Badges_GetOwnedBadges() return ownedBadges end local textures = {} local badgeNames = {} Client.HookNetworkMessage("DisplayBadge", function(msg) if not ClientId2Badges[msg.clientId] then ClientId2Badges[ msg.clientId ] = {} for i = 1, 10 do ClientId2Badges[msg.clientId][i] = 1 end end ClientId2Badges[msg.clientId][msg.column] = msg.badge --reset textures textures[msg.clientId] = nil badgeNames[msg.clientId] = nil end) --Converts column bitmask into a list function Badges_GetBadgeColumns(bitmask) local columns = {} local acc = 1 for i = 1, kMaxBadgeColumns do if bit.band(bitmask, acc) ~= 0 then columns[#columns+1] = i end acc = acc * 2 end return columns end --cache non empty columns local selectedRows = {} Client.HookNetworkMessage("BadgeRows", function(msg) if msg.columns == 0 then ownedBadges[msg.badge] = nil else ownedBadges[msg.badge] = msg.columns --Check for empty columns and autoselect avaible badge local columns = Badges_GetBadgeColumns(msg.columns) for i = 1, #columns do local column = columns[i] if not selectedRows[column] then local badge = Client.GetOptionString( string.format("Badge%s", column), "" ) if badge == "" or badge == "none" then SelectBadge(msg.badge, column) break else selectedRows[column] = true end end end end end) Client.HookNetworkMessage("BadgeName", function(msg) Badges_SetName(msg.badge, msg.name) end) function Badges_GetBadgeTextures( clientId, usecase ) local badges = ClientId2Badges[clientId] if badges then if not textures[clientId] then textures[clientId] = {} badgeNames[clientId] = {} for _, badge in ipairs(badges) do local data = Badges_GetBadgeData(badge) local textureTyp = usecase == "scoreboard" and "scoreboardTexture" or "unitStatusTexture" if data then textures[clientId][#textures[clientId] + 1] = data[textureTyp] badgeNames[clientId][#badgeNames[clientId] + 1] = data.name end end end return textures[clientId], badgeNames[clientId] else return {}, {} end end -- temp cache of often used function local StringFormat = string.format function SelectBadge(badgeId, column) Client.SetOptionString( StringFormat( "Badge%s", column ), gBadges[badgeId] ) if Client.GetIsConnected() then Client.SendNetworkMessage( "SelectBadge", BuildSelectBadgeMessage(badgeId, column), true) end end local function OnConsoleBadge( badgename, column) column = tonumber( column ) local badgeid = table.contains(gBadges, badgename) and gBadges[badgename] if not column or column < 0 or column > 10 then column = 5 end local sSavedBadge = Client.GetOptionString( StringFormat( "Badge%s", column ), "" ) if StringTrim( badgename ) == "" then Print( StringFormat( "Saved Badge: %s", sSavedBadge or "none" )) elseif badgename == "-" or badgeid and badgeid == 1 then SelectBadge( gBadges.none, column ) elseif badgename == sSavedBadge then Print( "You already have selected the requested badge" ) elseif badgeid and ownedBadges[badgeid] then SelectBadge( badgeid, column ) else Print( "Either you don't own the requested badge at this server or it doesn't exist." ) end end Event.Hook( "Console_badge", OnConsoleBadge) function Badges_ApplyHive1Badges(badges) local hiveOneApplied = Client.GetOptionBoolean( "Hive1BadgesConverted", false ) if hiveOneApplied then return end Client.SetOptionBoolean( "Hive1BadgesConverted", true ) for i = 1, 3 do if rawget(gBadges, badges[i]) then SelectBadge(gBadges[badges[i]], 6 + i) end end if badges[#badges] == "pax2012" then SelectBadge(gBadges.pax2012, 10) end end local function OnLoadComplete() for i = 1, 10 do local sSavedBadge = Client.GetOptionString( StringFormat("Badge%s", i), "" ) if sSavedBadge and sSavedBadge ~= "" and Client.GetIsConnected() then local badgeid = table.contains(gBadges, sSavedBadge) and gBadges[sSavedBadge] if badgeid then Client.SendNetworkMessage( "SelectBadge", BuildSelectBadgeMessage(badgeid, i), true) end end end end Event.Hook( "LoadComplete", OnLoadComplete )
local ls = require"luasnip" local c = ls.choice_node local d = ls.dynamic_node local f = ls.function_node local i = ls.insert_node local s = ls.s local sn = ls.snippet_node local t = ls.text_node local fmt = require("luasnip.extras.fmt").fmt local function split_path(path) local parts = vim.split(path, "[./]", false) return parts[#parts] or "" end local function endif() -- This function represents a snippet choice for -- 1) `end`ing -- 2) `else...end`ing -- 3) `elseif...then...end`ing -- an `if statement. If using the `elseif`, the `end` can recursively call itself -- such that another `elseif...then...end` or `else...end` can be used. return sn(nil, { c(1, { t("end"), sn(nil, { t("else"), t({"", "\t"}), i(1), t({"", "end"}) }), sn(nil, { t("elseif "), i(1), t({" then", "\t"}), i(2), t({"", ""}), d(3, endif, {}) }) }) }) end return { s("req", fmt([[local {} = require('{}')]], { f(function(import_name) return split_path(import_name[1][1]) end, { 1 }), i(1) }) ), s("func", fmt( [[ {} {}({}) {} end ]], { c(1, { t("function"), t("local function") }), i(2, "name"), i(3), i(0) } ) ), s("if", fmt( [[ if {} then {} {} ]], { i(1), i(2), d(3, endif, {}) } ) ), s("use", fmt( [[use {{{}}}]], { c(1, { sn(1, { t(" '"), i(1), t("' ") }), sn(1, { t(" '"), i(1), t({"',", "\tconfig = function() require'plugin/"}), f(function(name) return split_path(name[1][1]) end, { 1 }), t({"' end", ""}) }) }) } ) ) }
-- Impregnates a creature local args = {...} function impregnate () local victim = dfhack.gui.getSelectedUnit() local genes if (victim == nil) then return end genes = victim.appearance.genes:new() if (victim.relations.pregnancy_timer > 0) then print('Already pregnant!') return end victim.relations.pregnancy_genes = genes; victim.relations.pregnancy_timer = 30; if (victim.relations.lover_id == 0) then victim.relations.pregnancy_caste = 0; else victim.relations.pregnancy_caste = 1; end end dfhack.with_suspend(impregnate)
package("wayland") set_homepage("https://wayland.freedesktop.org/") set_description("Wayland is a protocol for a compositor to talk to its clients as well as a C library implementation of that protocol.") set_license("MIT") add_urls("https://wayland.freedesktop.org/releases/wayland-$(version).tar.xz") add_versions("1.18.0", "4675a79f091020817a98fd0484e7208c8762242266967f55a67776936c2e294d") add_resources("1.x", "protocols", "https://wayland.freedesktop.org/releases/wayland-protocols-1.20.tar.xz", "9782b7a1a863d82d7c92478497d13c758f52e7da4f197aa16443f73de77e4de7") add_deps("meson", "libxml2", "libffi", "expat") on_install("linux", function (package) -- imports import("package.tools.meson") import("package.tools.autoconf") import("lib.detect.find_file") -- set environment variables package:addenv("PATH", "bin") local LD_LIBRARY_PATH = package:installdir("lib") local PKG_CONFIG_PATH = path.joinenv({package:installdir("lib", "pkgconfig"), package:installdir("share", "pkgconfig")}) local ACLOCAL_PATH = package:installdir("share", "aclocal") local ACLOCAL = "aclocal -I " .. package:installdir("share", "aclocal") os.mkdir(package:installdir("share", "aclocal")) -- build wayland local configs = {"-Ddocumentation=false", "-Dc_link_args=-lm"} local envs = meson.buildenvs(package) envs.LD_LIBRARY_PATH = path.joinenv(table.join(LD_LIBRARY_PATH, envs.LD_LIBRARY_PATH)) envs.PKG_CONFIG_PATH = path.joinenv(table.join(PKG_CONFIG_PATH, envs.PKG_CONFIG_PATH)) envs.ACLOCAL_PATH = path.joinenv(table.join(ACLOCAL_PATH, envs.ACLOCAL_PATH)) envs.ACLOCAL = ACLOCAL meson.install(package, configs, {envs = envs}) -- add links local arch = package:is_arch("x86_64", "x64") and "x86_64" or "x86" package:add("linkdirs", path.join("lib", arch .. "-linux-gnu")) package:add("links", "wayland-client", "wayland-server", "wayland-cursor", "wayland-egl") os.mv(package:installdir("lib", arch .. "-linux-gnu", "pkgconfig"), package:installdir("lib")) -- install wayland-protocols local protocol = assert(package:resourcedir("protocols"), "wayland-protocols not found!") local configfile = find_file("configure.ac", path.join(protocol, "**")) os.cd(path.directory(configfile)) envs = autoconf.buildenvs(package) envs.LD_LIBRARY_PATH = path.joinenv(table.join(LD_LIBRARY_PATH, envs.LD_LIBRARY_PATH)) envs.PKG_CONFIG_PATH = path.joinenv(table.join(PKG_CONFIG_PATH, envs.PKG_CONFIG_PATH)) envs.ACLOCAL_PATH = path.joinenv(table.join(ACLOCAL_PATH, envs.ACLOCAL_PATH)) envs.ACLOCAL = ACLOCAL autoconf.install(package, {}, {envs = envs}) end) on_test(function (package) os.vrun("wayland-scanner --version") assert(package:has_cfuncs("wl_list_init", {includes = "wayland-util.h"})) end)
local telescope_ok, telescope = pcall(require, "telescope") if not telescope_ok then return end local trouble_ok, trouble = pcall(require, "trouble") if not trouble_ok then return end telescope.setup({ defaults = { border = true, layout_strategy = "bottom_pane", layout_config = { height = 0.30, width = 1.00, }, -- path_display = { "shorten" }, sorting_strategy = "ascending", }, }) trouble.setup({ icons = false, })
-- -- Created by IntelliJ IDEA. -- User: hexaquat -- Date: 08/11/17 -- Time: 17:48 -- To change this template use File | Settings | File Templates. -- print("run shaders"); vertex_shader:main(); fragment_shader:main();
local skynet = require "skynet" local env = require "faci.env" local agent_info = require("agent.agent_info") local service = env.service function service.login(account) -- 从数据库里加载数据 agent_info:init_agent(account.uid, 0, 1, "", 0, account, skynet.self()) agent_info:load_agent_info() agent_info:update_agent_info() agent_info:start_save_agent_info_timer(10) return true end function service.logout(account) agent_info:stop_save_agent_info_timer() --是否要 取消 定时保存操作? end
local Helper = require "datanet.helpers"; local Network = require "datanet.network"; local WorkerDaemon = require "datanet.daemon"; local Error = require "datanet.error"; ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- CLASS DECLARATION -------------------------------------------------------- local _A = {}; _A.__index = _A; -- AUTHORIZE-TYPE: [BASIC,READ,WRITE,STORE,SUBSCRIBE] function _A.DoAuthorize(self, atype, kqk, rchans, schanid) local jbody = Helper:CreateLocalAuthorizeJRB(atype, kqk, rchans, schanid); local res, err = Helper:RunLocalClientMethod(jbody); if (err ~= nil) then return nil, nil, err; end local miss = res.miss; local ok = res.ok; -- READ & WRITE: NO CENTRAL REQUEST local noc = (kqk ~= nil) and (rchans == nil) and (schanid == nil); if (noc) then return res, miss, nil; elseif (not miss) then return res, miss, nil; else -- MISS: ASK CENTRAL local config = WorkerDaemon.config; local jreq = cjson.decode(jbody); local id = jreq.id; local abody = Helper:CreateAgentAuthorizeRequest(jreq); local params = jreq.params; local auth = params.authentication; Helper:SetAuthentication(auth.username, auth.password); local res, err = Network:SendCentralHttpsRequest(config, abody); if (err ~= nil) then return nil, nil, err; elseif (atype ~= "STORE") then return res, nil, nil; else local ok = Helper:HasAllWritePermissions(rchans, res.permissions); local ares = {ok = ok}; return ares, nil, nil; end end end function _A.BasicAuthorize(self) LT('Authorization:BasicAuthorize'); local err = Helper:CheckAuthentication(); if (err ~= nil) then return err; end local ares, miss, err = self:DoAuthorize("BASIC", nil, nil, nil); if (err ~= nil) then return err; end if (not ares.ok) then return Error.BasicAuthFail; end return nil; end function _A.KeyReadAuthorize(self, kqk) LT('Authorization:KeyReadAuthorize'); local err = Helper:CheckAuthentication(); if (err ~= nil) then return err; end local ares, miss, err = self:DoAuthorize("READ", kqk, nil, nil); if (err ~= nil) then return err; end if (not ares.ok) then if (miss) then return Error.ReadNoDoc; else return Error.ReadAuthFail; end end return nil; end function _A.KeyCommitAuthorize(self, kqk) LT('Authorization:KeyCommitAuthorize'); local err = Helper:CheckAuthentication(); if (err ~= nil) then return err; end local ares, miss, err = self:DoAuthorize("WRITE", kqk, nil, nil); if (err ~= nil) then return err; end if (not ares.ok) then return Error.WriteAuthFail; end return nil; end function _A.KeyStoreAuthorize(self, kqk, rchans) LT('Authorization:KeyStoreAuthorize'); local err = Helper:CheckAuthentication(); if (err ~= nil) then return err; end local ares, miss, err = self:DoAuthorize("STORE", kqk, rchans, nil); if (err ~= nil) then return err; end if (not ares.ok) then return Error.StoreAuthFail; end return nil; end function _A.SubscribeAuthorize(self, schanid) LT('Authorization:SubscribeAuthorize'); local ares, miss, err = self:DoAuthorize("SUBSCRIBE", nil, nil, schanid); if (err ~= nil) then return err; end if (not ares.ok) then return Error.SubscribeAuthFail; end return nil; end return _A;
local skynet = require 'skynet' return { post = function(self) if lwf.auth.user == 'Guest' then ngx.print(_('You are not logined!')) return end ngx.req.read_body() local post = ngx.req.get_post_args() local cjson = require 'cjson' local inst = post.inst local ext = post.ext local version = post.version assert(inst and ext) assert(string.len(inst) > 0) assert(string.len(ext) > 0) local id = "from_web" local args = { version = version, inst = inst, name = ext, } skynet.call(".ioe_ext", "lua", "upgrade_ext", id, args) ngx.print('Extension upgrade is done!') end, }
-- This overwrites a hash - intended for small hashes only -- ARGV = [key, hkey1, hval1, (hkey2, hval2, ...)] -- -- This will make the minimal changes required, not triggering -- hset notifications for key<hkey:hval> pairs that arent modified -- or hdel notifications unecessarily local setkeys = {} local hmset = {} for i=2, #ARGV, 2 do local value = redis.call('HGET', ARGV[1], ARGV[i]) if value ~= ARGV[i+1] then hmset[#hmset + 1] = ARGV[i] hmset[#hmset + 1] = ARGV[i+1] end setkeys[ARGV[i]] = true end local hkeys = redis.call('HKEYS', ARGV[1]) local hdel = {} for i=1, #hkeys do if not setkeys[hkeys[i]] then hdel[#hdel + 1] = hkeys[i] end end if #hdel > 0 then redis.call('HDEL', ARGV[1], unpack(hdel)) end if #hmset > 0 then redis.call('HMSET', ARGV[1], unpack(hmset)) end return 'OK'
--------------------------------------------------------------- -- Copyright 2020 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/sample-apps/blob/master/LICENSE -- --------------------------------------------------------------- print("Running " .. _VERSION .. " on device " .. _DEVICE) -- Main container frame for this interface local backdrop = core.construct("guiFrame", { parent = core.interface, size = guiCoord(1, 0, 1, 0), backgroundColour = colour.rgb(255, 255, 255) }) local triangles = {} -- Create a 10x10 grid of triangles covering the screen for x = 0, 1, 0.1 do for y = 0, 1, 0.1 do table.insert(triangles, core.construct("guiTriangle", { parent = backdrop, pointA = guiCoord(x, 0, y, 0), pointB = guiCoord(x, 0, y + 0.1, 0), pointC = guiCoord(x + 0.1, 0, y, 0), backgroundColour = colour.random() })) end end while true do -- 'flip' all the triangles for _, v in pairs(triangles) do core.tween:begin(v, 2, { pointA = guiCoord(v.pointA.scale.x + 0.1, 0, v.pointA.scale.y + 0.1, 0) }, "inOutQuad") sleep() end sleep(0.125) for _, v in pairs(triangles) do core.tween:begin(v, 2, { pointA = guiCoord(v.pointA.scale.x - 0.1, 0, v.pointA.scale.y - 0.1, 0) }, "inOutQuad") sleep() end sleep(0.125) end
include("shared.lua") function ENT:Initialize() self.PixVis = util.GetPixelVisibleHandle() self.Materials = { "effects/halo3/fire_large", "effects/halo3/fire_small", "effects/halo3/muzzle_flash_round_fiery", "effects/halo3/flash_large", "effects/halo3/muzzle_flash_round_gaseous", "effects/halo3/explosive_burst", "effects/hce/plasma_noise", "effects/hce/spark2", "effects/hce/spark3", "effects/hce/spark4", "effects/halo_reach/plasma_mask", "effects/halo_reach/pulse", } self.OldPos = self:GetPos() self.emitter = ParticleEmitter(self.OldPos, false ) end local mat = Material( "effects/halo3/fire_large" ) local rat = Material( "effects/halo3/electric_arcs" ) function ENT:Draw() end function ENT:Think() local curtime = CurTime() local pos = self:GetPos() if pos ~= self.OldPos then self:doFX( pos, self.OldPos ) self.OldPos = pos end return true end function ENT:doFX( newpos, oldpos ) if not self.emitter then return end local Sub = (newpos - oldpos) local Dir = Sub:GetNormalized() local Len = Sub:Length() for i = 1, Len, 10 do local pos = oldpos + Dir * i local particle = self.emitter:Add( self.Materials[math.random(1,12)], pos ) if particle then particle:SetGravity( Vector(0,0,0) + VectorRand() * 150 ) particle:SetVelocity( -self:GetForward() * 500 ) particle:SetAirResistance( 200 ) particle:SetDieTime( math.Rand(0.1,0.1) ) particle:SetStartAlpha( 255 ) particle:SetStartSize( (math.Rand(6,12) / 20) * self:GetSize() ) particle:SetEndSize( (math.Rand(20,30) / 20) * self:GetSize() ) particle:SetRoll( math.Rand( -50, 50 ) ) particle:SetColor( 255,180,165 ) particle:SetCollide( false ) end local particle = self.emitter:Add( rat, pos ) if particle then particle:SetVelocity( -self:GetForward() * 1) particle:SetDieTime( 0.3 ) particle:SetAirResistance( 0 ) particle:SetStartAlpha( 10 ) particle:SetStartSize( (math.Rand(50,100) / 1) ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand( -50, 50 ) ) particle:SetColor( 255,180,165 ) particle:SetGravity( Vector( 0, 0, 0 ) ) particle:SetCollide( false ) end local particle = self.emitter:Add( "effects/halo3/8pt_ringed_star_flare", pos ) if particle then particle:SetGravity( Vector(0,0,0) + VectorRand() * 50 ) particle:SetVelocity( -self:GetForward() * 1 ) particle:SetAirResistance( 600 ) particle:SetDieTime( math.Rand(0.1,0.5) ) particle:SetStartAlpha( 15 ) particle:SetStartSize( (math.Rand(25,25) / 5) * self:GetSize() ) particle:SetEndSize( (math.Rand(5,5) / 5) * self:GetSize() ) particle:SetRoll( math.Rand( -50, 50 ) ) particle:SetColor( 255,180,165 ) particle:SetCollide( false ) end local particle = self.emitter:Add( "effects/halo3/8pt_ringed_star_flare", pos ) if particle then particle:SetGravity( Vector(0,0,0) + VectorRand() * 50 ) particle:SetVelocity( -self:GetForward() * 1 ) particle:SetAirResistance( 600 ) particle:SetDieTime( math.Rand(0.1,0.3) ) particle:SetStartAlpha( 2 ) particle:SetStartSize( (math.Rand(25,25) / 1.5) * self:GetSize() ) particle:SetEndSize( (math.Rand(5,5) / 1.5) * self:GetSize() ) particle:SetRoll( math.Rand( -50, 50 ) ) particle:SetColor( 0,165,190 ) particle:SetCollide( false ) end end end function ENT:OnRemove() local effectdata = EffectData() effectdata:SetOrigin( self:GetPos() ) util.Effect( self:GetBlastEffect(), effectdata ) if self.emitter then self.emitter:Finish() end end function ENT:Explosion( pos ) if not self.emitter then return end for i = 0,60 do local particle = self.emitter:Add( self.Materials[math.random(1,table.Count( self.Materials ))], pos ) if particle then particle:SetVelocity( VectorRand() * 600 ) particle:SetDieTime( math.Rand(4,6) ) particle:SetAirResistance( math.Rand(200,600) ) particle:SetStartAlpha( 255 ) particle:SetStartSize( math.Rand(10,30) ) particle:SetEndSize( math.Rand(80,120) ) particle:SetRoll( math.Rand(-1,1) ) particle:SetColor( 100,100,100 ) particle:SetGravity( Vector( 0, 0, 100 ) ) particle:SetCollide( false ) end end for i = 0, 40 do local particle = self.emitter:Add( "sprites/flamelet"..math.random(1,5), pos ) if particle then particle:SetVelocity( VectorRand() * 500 ) particle:SetDieTime( 0.14 ) particle:SetStartAlpha( 255 ) particle:SetStartSize( 10 ) particle:SetEndSize( math.Rand(30,60) ) particle:SetEndAlpha( 100 ) particle:SetRoll( math.Rand( -1, 1 ) ) particle:SetColor( 200,150,150 ) particle:SetCollide( false ) end end local dlight = DynamicLight( math.random(0,9999) ) if dlight then dlight.pos = pos dlight.r = 255 dlight.g = 180 dlight.b = 100 dlight.brightness = 8 dlight.Decay = 2000 dlight.Size = 200 dlight.DieTime = CurTime() + 0.1 end end
-- Zone: La Theine Plateau (102) -- Desc: this file contains functions that are shared by multiple luas in this zone's directory ----------------------------------- local ID = require("scripts/zones/La_Theine_Plateau/IDs"); require("scripts/globals/npc_util"); ----------------------------------- LA_THEINE_PLATEAU = { --[[.............................................................................................. move the FallenEgg NPC. optionally hide for secondsHidden seconds. ..............................................................................................]] moveFallenEgg = function(secondsHidden) local fallenEggPositions = { [1] = {211.000, 24.000, 257.000}, [2] = {228.000, 25.000, 249.000}, [3] = {221.000, 24.000, 252.000}, [4] = {202.000, 23.000, 243.000}, [5] = {185.000, 21.000, 243.000}, [6] = {165.000, 16.000, 247.000}, [7] = {335.000, 40.000, 268.000}, [8] = {336.000, 40.000, 266.000}, [9] = {348.000, 40.000, 274.000}, [10] = {360.000, 40.000, 269.000}, [11] = {352.000, 40.000, 258.000}, [12] = {341.000, 40.000, 254.000}, [13] = {213.000, 24.000, 282.000}, [14] = {202.000, 24.000, 286.000}, [15] = {190.000, 23.000, 291.000}, [16] = {193.000, 24.000, 305.000}, [17] = {183.000, 23.000, 309.000}, [18] = {179.000, 23.000, 336.000}, [19] = {201.000, 24.000, 348.000}, [20] = {162.000, 24.000, 321.000}, [21] = {159.000, 22.000, 310.000}, [22] = {159.000, 17.000, 291.000}, [23] = {554.000, 24.000, 90.000}, [24] = {576.000, 24.000, 82.000}, [25] = {582.000, 23.000, 97.000}, [26] = {570.000, 23.000, 124.000}, [27] = {580.000, 23.000, 140.000}, [28] = {603.000, 23.000, 156.000}, [29] = {620.000, 24.000, 166.000}, [30] = {629.000, 26.000, 142.000}, [31] = {656.000, 30.000, 131.000}, [32] = {651.000, 31.000, 113.000}, [33] = {657.000, 31.000, 93.000}, [34] = {668.000, 31.000, 90.000}, [35] = {693.000, 30.000, 70.000}, [36] = {708.000, 30.000, 133.000}, [37] = {630.000, 24.000, 179.000}, [38] = {595.000, 24.000, 177.000}, [39] = {571.000, 24.000, 157.000}, [40] = {579.000, 40.000, -444.000}, [41] = {594.000, 40.000, -404.000}, [42] = {602.000, 40.000, -411.000}, [43] = {615.000, 39.000, -393.000}, [44] = {615.000, 37.000, -382.000}, [45] = {606.000, 39.000, -374.000}, [46] = {629.000, 40.000, -406.000}, [47] = {631.000, 40.000, -425.000}, [48] = {631.000, 40.000, -442.000}, [49] = {626.000, 40.000, -463.000}, [50] = {636.000, 40.000, -470.000}, [51] = {602.000, 40.000, -485.000}, [52] = {599.000, 40.000, -521.000}, [53] = {601.000, 40.000, -508.000}, [54] = {560.000, 24.000, -321.000}, [55] = {570.000, 26.000, -330.000}, [56] = {560.000, 24.000, -334.000}, [57] = {563.000, 24.000, -347.000}, [58] = {553.000, 24.000, -351.000}, [59] = {537.000, 24.000, -357.000}, [60] = {533.000, 25.000, -368.000}, [61] = {546.000, 25.000, -365.000}, [62] = {519.000, 24.000, -361.000} } local fallenEgg = GetNPCByID(ID.npc.FALLEN_EGG); local newPosition = npcUtil.pickNewPosition(ID.npc.FALLEN_EGG, fallenEggPositions); if (secondsHidden ~= nil and secondsHidden > 0) then fallenEgg:hideNPC(secondsHidden); end fallenEgg:setPos(newPosition.x, newPosition.y, newPosition.z); end } return LA_THEINE_PLATEAU;
--[[ Copyright 2014 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] return { require('./nginx_config'), require('./connections'), require('./iptables'), require('./ip6tables'), require('./autoupdates'), require('./passwd'), require('./pam'), require('./cron'), require('./kernel_modules'), require('./cpu'), require('./disk'), require('./filesystem'), require('./filesystem_state'), require('./login'), require('./memory'), require('./network'), require('./nil'), require('./packages'), require('./procs'), require('./system'), require('./who'), require('./date'), require('./sysctl'), require('./sshd'), require('./fstab'), require('./fileperms'), require('./services'), require('./deleted_libs'), require('./cve'), require('./last_logins'), require('./remote_services'), require('./ip4routes'), require('./ip6routes'), require('./apache2'), require('./fail2ban'), require('./lsyncd'), require('./wordpress'), require('./magento'), require('./php'), require('./postfix'), require('./hostname'), require('./lshw') }
local replacements = require "src.replacements" local helper = require "test.helper" -- luarocks install luaunit luaunit = require('luaunit') -- lua test/test_replacements.lua -v TestReplacements = {} -- class function TestReplacements:test_tansform_headers() local headers = { h1="v1", h2={ "v21bla", "v22bla" }, h3="v3", -- headers are mode case insensitive by the system location="http://internal-server.abc:1234/dir/" } local transformed_headers_expected = { h1="v1", h2={ "v2new1bla", "v2new2bla" }, h3="v3new", location="https://external-server.tld/" } local header_replace_patterns = { "h2:v2###v2new", "h3:v3###v3new", "location:http://internal%-server%.abc:1234/dir/###https://external-server.tld/" } replacements.tansform_headers(headers, header_replace_patterns) luaunit.assertTrue(helper.deepcompare(headers, transformed_headers_expected, true)) luaunit.assertEquals(replacements.tansform_headers(nil, nil), nil) luaunit.assertEquals(replacements.tansform_headers(headers, nil), headers) end function TestReplacements:test_matches_one_of() local uri_patterns_empty = {} local uri_patterns_one = { "bc" } local uri_patterns_many = { "abc", "%.html$" } local uri1 = "blabla" local uri2 = "test.html" local uri3 = "abc" luaunit.assertFalse(replacements.matches_one_of(uri1, uri_patterns_empty)) luaunit.assertFalse(replacements.matches_one_of(uri1, uri_patterns_one)) luaunit.assertFalse(replacements.matches_one_of(uri1, uri_patterns_many)) luaunit.assertFalse(replacements.matches_one_of(uri2, uri_patterns_empty)) luaunit.assertFalse(replacements.matches_one_of(uri2, uri_patterns_one)) luaunit.assertTrue(replacements.matches_one_of(uri2, uri_patterns_many)) luaunit.assertFalse(replacements.matches_one_of(uri3, uri_patterns_empty)) luaunit.assertTrue(replacements.matches_one_of(uri3, uri_patterns_one)) luaunit.assertTrue(replacements.matches_one_of(uri3, uri_patterns_many)) luaunit.assertFalse(replacements.matches_one_of(uri1, nil)) end function TestReplacements:test_transform_body() local replace_patterns_empty = {} local replace_patterns = { "abc###123", "xyz###DEF" } local body = "xabcdefghijklmnopqrstuvwxyzx-x123defghijklmnopqrstuvwDEFx" local body_transformed_expected = "x123defghijklmnopqrstuvwDEFx-x123defghijklmnopqrstuvwDEFx" luaunit.assertEquals(body, replacements.transform_body(replace_patterns_empty, body)) luaunit.assertEquals(body_transformed_expected, replacements.transform_body(replace_patterns, body)) luaunit.assertEquals(body, replacements.transform_body(nil, body)) end function TestReplacements.test_is_content_type() local content_types_empty = {} local content_types = { "abc", "def" } luaunit.assertFalse(replacements.is_content_type("testvalue", content_types_empty)) luaunit.assertFalse(replacements.is_content_type("testvalue", content_types)) luaunit.assertTrue(replacements.is_content_type("abc", content_types)) luaunit.assertFalse(replacements.is_content_type("abcdef", content_types)) luaunit.assertTrue(replacements.is_content_type("abc; xyz", content_types)) luaunit.assertTrue(replacements.is_content_type("abc ; xyz", content_types)) luaunit.assertTrue(replacements.is_content_type(" abc ; xyz", content_types)) luaunit.assertTrue(replacements.is_content_type("def;xyz", content_types)) luaunit.assertFalse(replacements.is_content_type(nil, nil)) luaunit.assertFalse(replacements.is_content_type(nil, content_types)) luaunit.assertFalse(replacements.is_content_type("aaa", nil)) end os.exit( luaunit.LuaUnit.run() )
-------------------------------- -- @module ToggleVisibility -- @extend ActionInstant -------------------------------- -- @function [parent=#ToggleVisibility] create -- @param self -- @return ToggleVisibility#ToggleVisibility ret (return value: cc.ToggleVisibility) -------------------------------- -- @function [parent=#ToggleVisibility] clone -- @param self -- @return ToggleVisibility#ToggleVisibility ret (return value: cc.ToggleVisibility) -------------------------------- -- @function [parent=#ToggleVisibility] update -- @param self -- @param #float float -------------------------------- -- @function [parent=#ToggleVisibility] reverse -- @param self -- @return ToggleVisibility#ToggleVisibility ret (return value: cc.ToggleVisibility) return nil
--[[-- variables type --]] print(type("Hello, world!")) print(type(1.4 * 3)) print(type(print)) print(type(type)) print(type(true)) print(type(nil)) print(type(type(_not_exists_variable))) --[[-- common operations --]] do local a = {x = 1} local b = {x = 1} print(a == b) --> false (different pointers) print(a == a) --> true (the same pointers) print("123" < "1234") --> true print(123 < 1234) --> true end do local x = 1 local y = 2 local max = (x > y) and x or y; print(max) --> 2 end do local x, y = 1, 2 y, x = x, y --> swap values print(x) --> 2 end --[[-- tables --]] do local d = {} d["name"] = "Ivan" d["surname"] = "Ivanov" print(d.name, d.surname) --> Ivan Ivanov end do local d = {name = "Ivan", surname = "Ivanov"} print(d.name, d.surname) --> Ivan Ivanov end do local d = {} for i = 1, 10 do d[#d + 1] = i end print(#d) --> 10 end do local some_table = {x=10, y=20} print(some_table["x"]) --> 10 print(some_table.x) --> 10 some_table.x = nil --> remove field 'x' print(some_table.x) --> nil end do -- implement `linked list` with the `tables` mechanism local list = nil for i = 1, 3 do list = {next=list, value=i} end local current_node = list while current_node do print(current_node.value) current_node = current_node.next end end do local poly_line = { color = "blue", {x = 0, y = 0} }; print(poly_line.color) print(poly_line[1].x) -- initialize table with non proper keys local opnames = { ["+"] = "add", ["-"] = "sub", ["*"] = "mul", ["/"] = "div", } end do local d = {x = 1, y = 2, z = 3} for key, value in pairs(d) do print(key, value) end end do local network = { {name = "grauna", ip = "210.26.30.34"}, {name = "arraial", ip = "210.26.30.23"}, {name = "lua", ip = "210.26.23.12"}, {name = "derain", ip = "210.26.23.20"}, } table.sort(network, function (a, b) return a.name > b.name; end) for _, item in ipairs(network) do print(item.name, item.ip) end end do print(table.concat({"one", "two"}, " ")) local s = "abcde" print(string.byte(s, 1, #s)) print(s:byte(1, -1)) print(table.concat({s:byte(1, -1)}, " ")) end do local t = {} for i = 1, 10, 1 do t[i] = i end print("t[1]: " .. t[1]) --> 1 print("#t: " .. #t) --> 10 table.insert(t, 1, 0) print("t[1]: " .. t[1]) --> 0 print("#t: " .. #t) --> 11 print("table.concat(t, ', '): " .. table.concat(t, ', ')) --> 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 table.remove(t, 1) print("table.concat(t, ', '): " .. table.concat(t, ', ')) --> 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 end --[[-- strings --]] do local s = "Hello, " print(s) --> Hello print(s .. "world!") --> Hello, world! print("Hello, " .. "world!") print(1 .. 2) --> converts to the string and concatenates end do local s = "Some random string with random words" for word in string.gmatch(s, "[a-zA-Z]+") do print(word) end end do print([[a multi line message]]) -- secure option for automatically quoting long strings print([=[asdasdasd"asd'asd]=]) end do local quote = "my some Random" print(quote) --> my some Random print(#quote) --> 14 print(string.len(quote)) --> 14 print(string.gsub(quote, "my", "your")) --> your some Random 1 print(string.find(quote, "Random")) --> 9 14 print(string.upper(quote)) --> MY SOME RANDOM print(string.lower(quote)) --> my some random print(tonumber("123")) --> 123 print(tonumber("123asd")) --> nil print(string.format("5 + 2 = %d", 7)) --> 5 + 2 = 7 print "without braces" --> without braces print {i = 1, j = 2} for matched in string.gmatch(quote, "my") do print(matched) end end do local function split (value, pattern) local result = {} for word in string.gmatch(value, pattern) do table.insert(result, word) end return result end print(table.concat(split("some random with words", "[^%s]+"), ", ")) --> some, random, with, words end --[[-- arrays --]] do local some_array = {1, 2, 3 ,4} end do local arr = {11, 22, 33, 44} for i, value in ipairs(arr) do print(i, value) end end do local days = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"} local reverse_days = {} for key, value in pairs(days) do reverse_days[value] = key --> values are indicies numbers 1, 2, 3, ... end end --[[-- functions --]] do local function factorial (n) if n == 0 then return 1 else return n * factorial(n - 1) end end print(factorial(3)) end do local function add (a) local sum = 0 for _, value in ipairs(a) do sum = sum + value end return sum end print(add({1, 2, 3, 4})) end do local function unpack (list, i) local i = i or 1 if list[i] then return list[i], unpack(list, i + 1) end end local d = {1, 2, 3} local a, b, c = unpack(d) print(a, b, c) --> 1 2 3 end do local function add (...) local result = 0 for _, value in ipairs({...}) do result = result + value end return result end print(add(1, 2, 3, 4)) --> 10 end do local function foo (...) local a, b = ... print(a, b) --> 1 2 end foo(1, 2, 3) end do local function interate_on_vararg (...) for i = 1, select('#', ...) do -- iterate over total numbers of the args local arg = select(i, ...) print(arg) end end interate_on_vararg(1, 2, 3) end do -- clojures local function counter() local i = 0 return function () i = i + 1 return i end end local c = counter() print(c()) print(c()) end do local function chain_print (...) print(...) return chain_print end chain_print (1) ("alpha") (2) ("beta") (3) ("gamma") chain_print (1) "alpha" (2) "beta" (3) "gamma" end do local function is_valid_type (param) local types = { "self", "table", "nil", "boolean", "number", "string" } for i = 1, #types do if types[i] == param then return true end end return false end local function check_arguments (...) local arguments_count = select("#", ...) if arguments_count % 2 ~= 0 then error("Error! Wrong arguments count `" .. arguments_count .. "' (must be even)") end for i = 1, arguments_count, 2 do local expected_type, value = select(i, ...) if not is_valid_type(expected_type) then error("Error! Requested wrong data type: `" .. expected_type .. "'") end if type(value) ~= expected_type then error("bad argument #" .. ((i + 1) / 2) .. " type: expected `" .. expected_type .. "', got `" .. type(value) .. "'") end end end local function function_with_check_arguments (s, n) check_arguments( "string", s, "number", n ) print("s = " .. s .. ", n = " .. n) end function_with_check_arguments("q", 1) end --[[-- iterators --]] do local function values (list) local i = 0 return function () i = i + 1 return list[i] end end for value in values{1, 2, 3} do print(value) end end do local lines = [[one two three four five six ]] local function all_words(lines) local lines_iterator = string.gmatch(lines, "[^\n]+") local line = lines_iterator() local pos = 1 return function () while line do local s, e = string.find(line, "%w+", pos) if s then pos = e + 1 return string.sub(line, s, e) else line = lines_iterator() pos = 1 end end return nil end end for word in all_words(lines) do print(word) end end -- stateless iterators do local function iter (array, i) i = i + 1 local value = array[i] if value then return i, value end end local function ipairs (array) return iter, array, 0 end end --[[-- exceptions --]] do assert(true, "wrong value!") local function always_error () error("always throw error") end -- always_error() --> throw an error local result, errorMessage = pcall(always_error) --> suppress an error print(result, errorMessage) end --[[-- coroutines --]] do local co = coroutine.create(function () print("Hello!") end) print(co) print(coroutine.status(co)) --> suspended coroutine.resume(co) print(coroutine.status(co)) --> dead end do local co = coroutine.create(function () for i = 1, 2 do print("co", i) coroutine.yield(i) end return nil end) print(coroutine.resume(co)) print(coroutine.resume(co)) print(coroutine.resume(co)) end do local co = coroutine.create(function (a, b) while (true) do coroutine.yield(a + b) end return nil end) print(coroutine.resume(co, 1, 2)) -- true 3 end --[[-- modules --]] do -- global environment _G for n in pairs(_G) do print(n) end end do -- which modules loaded in that session for key, value in pairs(package.loaded) do print(key) end end do -- force to unload package -- package.loaded["io"] = nil -- load package again -- require "io" -- where Lua searches modules -- print(package.path) end do local convert = require "convert" print(convert.ft_to_cm(12)) --> 42.48 end --[[-- metatables --]] --[[-- __add(a, b) for a + b __sub(a, b) for a - b __mul(a, b) for a * b __div(a, b) for a / b __mod(a, b) for a % b __pow(a, b) for a ^ b __unm(a) for -a __concat(a, b) for a .. b __len(a) for #a __eq(a, b) for a == b __lt(a, b) for a < b __le(a, b) for a <= b __index(a, b) <fn or a table> for a.b __newindex(a, b, c) for a.b = c __call(a, ...) for a(...) --]] do -- Lua create new tables without metatables local d = {} assert(getmetatable(d) == nil) -- Set new metable d2 for the table d local d2 = {} setmetatable(d, d2) assert(getmetatable(d) == d2) -- metatables have only tables and strings print(getmetatable("hi")) end do local Set = {} function Set.new (array) local result = setmetatable({}, Set.metatable) for _, value in ipairs(array) do result[value] = true end return result end function Set.check_table (table1) if getmetatable(table1) ~= Set.metatable then error("Set operations must be on tables only!", 2) end end function Set.union (table1, table2) Set.check_table(table1) Set.check_table(table2) local result = Set.new{} for key, _ in pairs(table1) do result[key] = true end for key, _ in pairs(table2) do result[key] = true end return result end function Set.intersection (table1, table2) Set.check_table(table1) Set.check_table(table2) local result = Set.new{} for key, _ in pairs(table1) do result[key] = table2[key] end return result end function Set.tostring (set) Set.check_table(set) local result = {} for key, _ in pairs(set) do result[#result + 1] = key end return "{" .. table.concat(result, ", ") .. "}" end Set.metatable = { __add = Set.union, __mul = Set.intersection, __tostring = Set.tostring, } local s1 = Set.new{10, 20, 30} local s2 = Set.new{20, 1} assert(getmetatable(s1) == getmetatable(s2)) local s3 = s1 + s2 print(s3) local s4 = s1 * s2 print(s4) end do -- prototypes local Window = {} Window.prototype = {x = 0, y = 0, width = 100, height = 100} Window.metatable = {} function Window.new (o) setmetatable(o, Window.metatable) return o end Window.metatable.__index = function (table, key) -- when Lua can't find key in the table return Window.prototype[key] end -- shortcut for function before -- when Lua can't find the key it try to call __index function if it's not nil -- but whe Lua see that __index is a table Lua try to search key in that table Window.metatable.__index = Window.prototype -- the same as __index but for setting values -- if it's a table the Lua set name/value to that table -- otherwise, Lua call the __newindex if it's a function Window.metatable.__newindex = Window.prototype local window = Window.new{x = 10, y = 20} print(window.height) end do -- Object Oriented Programming -- Base class local Account = { balance = 0 } function Account:new (param) local result = setmetatable(param or {}, self) self.__index = self return result end function Account:withdraw (value) self.balance = self.balance - value end function Account:deposit (value) self.balance = self.balance + value end a = Account:new({balance = 0}) a:deposit(100) assert(a.balance == 100) assert(Account.balance == 0) a:withdraw(10) assert(a.balance == 90) assert(Account.balance == 0) -- Derived class local SpecialAccount = Account:new({limit = 1000}) function SpecialAccount:deposit (value) self.balance = self.balance + value + 10 end -- s uses SpecialAccount :deposit method local s = SpecialAccount:new() s:deposit(10) assert(s.balance == 20) assert(Account.balance == 0) -- a uses Account :deposit method a.balance = 0 a:deposit(100) assert(a.balance == 100) assert(Account.balance == 0) end do concurrent = require 'concurrent' function hello_world(times) for i = 1, times do print('hello world') end print('done') end concurrent.spawn(hello_world, 3) concurrent.loop() end
--[[ Copyright (c) 2015 Calvin Rose Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local lg = love.graphics local EMPTY = {} local function floor(x, y) return math.floor(x / y) * y end local function mod(x, y) return x - floor(x, y) end local function checkType(x, typename, name) assert( type(x) == typename, "Expected "..name.." (type = "..type(x)..") to be a "..typename.."." ) return x end local function unpackCamera(t) local sx, sy, sw, sh if t.getWindow then -- assume t is a gamera camera sx, sy, sw, sh = t:getWindow() else sx, sy, sw, sh = t.sx or 0, t.sy or 0, t.sw or lg.getWidth(), t.sh or lg.getHeight() end return t.x or 0, t.y or 0, t.scale or t.zoom or 1, t.angle or t.rot or 0, sx, sy, sw, sh end local DEFAULT_COLOR = {0.97, 0.97, 0.97} local DEFAULT_X_COLOR = {1, 0, 0} local DEFAULT_Y_COLOR = {0, 1, 0} local function unpackVisuals(t, zoom) local size = t.size or 256 if type(size) == "function" then size = size(zoom) end local sds = t.subdivisions or 4 if type(sds) == "function" then sds = sds(size, zoom) end local color = t.color or DEFAULT_COLOR local drawScale if t.drawScale == nil then drawScale = true else drawScale = t.drawScale end local xColor = t.xColor or DEFAULT_X_COLOR local yColor = t.yColor or DEFAULT_Y_COLOR local fadeFactor = t.fadeFactor or 0.5 local textFadeFactor = t.textFadeFactor or 1.0 local hideOrigin = t.hideOrigin return size, sds, drawScale, color, xColor, yColor, fadeFactor, textFadeFactor, hideOrigin end local function getGridInterval(visuals, zoom) if visuals.interval then return visuals.interval else local size, sds = unpackVisuals(visuals, zoom) return size * math.pow(sds, -math.ceil(math.log(zoom, sds))) end end local function visible(camera) camera = checkType(camera or EMPTY, "table", "camera") local camx, camy, zoom, angle, sx, sy, sw, sh = unpackCamera(camera) local w, h = sw / zoom, sh / zoom if angle ~= 0 then local sin, cos = math.abs(math.sin(angle)), math.abs(math.cos(angle)) w, h = cos * w + sin * h, sin * w + cos * h end return camx - w * 0.5, camy - h * 0.5, w, h end local function toWorld(camera, screenx, screeny) checkType(screenx, "number", "screenx") checkType(screeny, "number", "screeny") camera = checkType(camera or EMPTY, "table", "camera") local camx, camy, zoom, angle, sx, sy, sw, sh = unpackCamera(camera) local sin, cos = math.sin(angle), math.cos(angle) local x, y = (screenx - sw/2 - sx) / zoom, (screeny - sh/2 - sy) / zoom x, y = cos * x - sin * y, sin * x + cos * y return x + camx, y + camy end local function toScreen(camera, worldx, worldy) checkType(worldx, "number", "worldx") checkType(worldy, "number", "worldy") camera = checkType(camera or EMPTY, "table", "camera") local camx, camy, zoom, angle, sx, sy, sw, sh = unpackCamera(camera) local sin, cos = math.sin(angle), math.cos(angle) local x, y = worldx - camx, worldy - camy x, y = cos * x + sin * y, -sin * x + cos * y return zoom * x + sw/2 + sx, zoom * y + sh/2 + sy end local function minorInterval(camera, visuals) camera = checkType(camera or EMPTY, "table", "camera") visuals = checkType(visuals or EMPTY, "table", "visuals") local zoom = select(3, unpackCamera(camera)) return getGridInterval(visuals, zoom) end local function majorInterval(camera, visuals) camera = checkType(camera or EMPTY, "table", "camera") visuals = checkType(visuals or EMPTY, "table", "visuals") local zoom = select(3, unpackCamera(camera)) local sds = select(2, unpackVisuals(visuals, zoom)) return sds * minorInterval(camera, visuals) end local function cellToWorld(camera, visuals, x, y) local d = minorInterval(camera, visuals) return math.floor(x) * d, math.floor(y) * d end local function cellToScreen(camera, visuals, x, y) return cellToWorld(camera, visuals, toWorld(camera, x, y)) end local function worldToCell(camera, visuals, x, y) local d = minorInterval(camera, visuals) return math.floor(x / d), math.floor(y / d) end local function screenToCell(camera, visuals, x, y) return worldToCell(camera, visuals, toWorld(camera, x, y)) end local function convertCoords(camera, visuals, src, dest, x, y) checkType(x, "number", "x") checkType(y, "number", "y") camera = checkType(camera or EMPTY, "table", "camera") visuals = checkType(visuals or EMPTY, "table", "visuals") assert( src == "screen" or src == "world" or src == "cell", "Unrecognized src " .. tostring(src) .. "." ) assert( dest == "screen" or dest == "world" or dest == "cell", "Unrecognized dest " .. tostring(dest) .. "." ) if src == dest then return x, y end if src == "screen" then if dest == "cell" then return screenToCell(camera, visuals, x, y) else -- dest == "world" return toWorld(camera, x, y) end elseif src == "cell" then if dest == "screen" then return cellToScreen(camera, visuals, x, y) else -- dest == "world" return cellToWorld(camera, visuals, x, y) end elseif src == "world" then if dest == "cell" then return worldToCell(camera, visuals, x, y) else -- dest == "screen" return toScreen(camera, x, y) end end end local function getCorners(camera) local sx, sy, sw, sh = select(5, unpackCamera(camera)) local x1, y1 = toWorld(camera, sx, sy) -- top left local x2, y2 = toWorld(camera, sx + sw, sy) -- top right local x3, y3 = toWorld(camera, sx + sw, sy + sh) -- bottom right local x4, y4 = toWorld(camera, sx, sy + sh) -- bottom left return x1, y1, x2, y2, x3, y3, x4, y4 end local function intersect(x1, y1, x2, y2, x3, y3, x4, y4) local x21, x43 = x2 - x1, x4 - x3 local y21, y43 = y2 - y1, y4 - y3 local d = x21 * y43 - y21 * x43 if d == 0 then return false end local xy34 = x3 * y4 - y3 * x4 local xy12 = x1 * y2 - y1 * x2 local a = xy34 * x21 - xy12 * x43 local b = xy34 * y21 - xy12 * y43 return a / d, b / d end local function drawLabel(camera, worldx, worly, label) lg.push() lg.origin() local x, y = toScreen(camera, worldx, worly) lg.printf(label, x + 2, y + 2, 400, "left") lg.pop() end local function push(camera) camera = checkType(camera or EMPTY, "table", "camera") local camx, camy, zoom, angle, sx, sy, sw, sh = unpackCamera(camera) lg.push() lg.scale(zoom) lg.translate((sw / 2 + sx) / zoom, (sh / 2 + sy) / zoom) lg.rotate(-angle) lg.translate(-camx, -camy) end local function pop() lg.pop() end local function draw(camera, visuals) camera = checkType(camera or EMPTY, "table", "camera") visuals = checkType(visuals or EMPTY, "table", "visuals") local camx, camy, zoom, angle, sx, sy, sw, sh = unpackCamera(camera) local size, sds, ds, color, xColor, yColor, ff, tf, hideOrigin = unpackVisuals(visuals, zoom) local x1, y1, x2, y2, x3, y3, x4, y4 = getCorners(camera) local swapXYLabels = mod(angle + math.pi/4, math.pi) > math.pi/2 lg.setScissor(sx, sy, sw, sh) local vx, vy, vw, vh = visible(camera) local d = getGridInterval(visuals, zoom) local delta = d / 2 push(camera) local oldLineWidth = lg.getLineWidth() lg.setLineWidth(1 / zoom) -- lines parallel to y axis local xc = sds for x = floor(vx, d * sds), vx + vw, d do if xc >= sds then lg.setColor(color[1], color[2], color[3], 1) xc = 1 else lg.setColor(color[1] * ff, color[2] * ff, color[3] * ff, 1) xc = xc + 1 end lg.line(x, vy, x, vy + vh) end -- lines parallel to x axis local yc = sds for y = floor(vy, d * sds), vy + vh, d do if yc >= sds then lg.setColor(color[1], color[2], color[3], 1) yc = 1 else lg.setColor(color[1] * ff, color[2] * ff, color[3] * ff, 1) yc = yc + 1 end if math.abs(y) > delta then lg.line(vx, y, vx + vw, y) end end -- draw labels for x = floor(vx, d * sds), vx + vw, d do if math.abs(x) < delta then lg.setColor(yColor[1] * tf, yColor[2] * tf, yColor[3] * tf, 1) lg.line(x, vy, x, vy + vh) else lg.setColor(color[1] * tf, color[2] * tf, color[3] * tf, 1) end if ds then local cx, cy if swapXYLabels then cx, cy = x4, y4 else cx, cy = x2, y2 end local ix, iy = intersect(x1, y1, cx, cy, x, vy, x, vy + vh) if ix then drawLabel(camera, ix, iy, "x=" .. x) end end end for y = floor(vy, d * sds), vy + vh, d do if math.abs(y) < delta then lg.setColor(xColor[1] * tf, xColor[2] * tf, xColor[3] * tf, 1) lg.line(vx, y, vx + vw, y) else lg.setColor(color[1] * tf, color[2] * tf, color[3] * tf, 1) end if ds then local cx, cy if swapXYLabels then cx, cy = x2, y2 else cx, cy = x4, y4 end local ix, iy = intersect(x1, y1, cx, cy, vx, y, vx + vw, y) if ix then drawLabel(camera, ix, iy, "y=" .. y) end end end lg.pop() lg.setLineWidth(1) -- draw origin if not hideOrigin then lg.setColor(1, 1, 1, 1) local ox, oy = toScreen(camera, 0, 0) lg.rectangle("fill", ox - 1, oy - 1, 2, 2) lg.circle("line", ox, oy, 8) end lg.setLineWidth(oldLineWidth) lg.setColor(1, 1, 1, 1) lg.setScissor() end local gridIndex = { toWorld = function (self, x, y) return toWorld(self.camera, x, y) end, toScreen = function (self, x, y) return toScreen(self.camera, x, y) end, convertCoords = function (self, src, dest, x, y) return convertCoords(self.camera, self.visuals, src, dest, x, y) end, draw = function (self) return draw(self.camera, self.visuals) end, minorInterval = function (self) return minorInterval(self.camera, self.visuals) end, majorInterval = function (self) return majorInterval(self.camera, self.visuals) end, visible = function (self) return visible(self.camera) end, push = function (self) return push(self.camera) end } local gridMt = { __index = gridIndex } local function grid(camera, visuals) camera = checkType(camera or {}, "table", "camera") visuals = checkType(visuals or {}, "table", "visuals") return setmetatable({ camera = camera, visuals = visuals }, gridMt) end return { toWorld = toWorld, toScreen = toScreen, convertCoords = convertCoords, draw = draw, visible = visible, minorInterval = minorInterval, majorInterval = majorInterval, grid = grid, push = push, pop = pop, }
--function containers local game = {} --variables data = {} aimable_spell = nil direction = DIRECTIONS.none --init function game.new_game(class) local class_factory = require("resources/script/classes") local dun_gen = require("game/dungeon/dungeongen") console.setFullscreen(config.fullscreen) data.console_log = {} --Welcome message game.print("Welcome stranger, be prepared to perish in the tombs of LOVE!", colors.red) local map, coords = dun_gen.generate(1) data.map = map data.player = class_factory[class](coords.x, coords.y) data.camera = camera.init(78, 43) data.player:visible_range() for k,v in pairs(data.player.inventory) do if v.equipment then v.equipment:equip() end end console.draw() end function game.save_game() bitser.dumpLoveFile(SAVE_FILE, data) game.print("Game Saved.") end function game.load_game() if love.filesystem.isFile(SAVE_FILE) then console.setFullscreen(config.fullscreen) data = bitser.loadLoveFile(SAVE_FILE) data.player:visible_range() else print("no save data could be found.") end console.draw() end function game.update() for key,value in pairs(data.map.objects) do if value.ai then for k, v in pairs(value.fighter.invocations) do v:invoke() end value.ai:take_turn() end end for k, v in pairs(data.player.character.fighter.invocations) do v:invoke() end if data.map.floor == END_FLOOR and data.map.monster_count <= 0 then screenmanager.push("gameover", "A WINNER IS YOU!") end end function game.next_level() local dun_gen = require("game/dungeon/dungeongen") game.print("You take a moment to rest...", colors.red) local map, coords = dun_gen.generate(data.map.floor + 1) data.map = map data.player.character.x = coords.x data.player.character.y = coords.y data.player.character.fighter:heal(math.round(data.player.character.fighter:max_hp() / 2)) data.player:visible_range() console.draw() end --console function game.print(string, color) print(string) table.insert(data.console_log, {string, color}) end --util function fov_cast_light(row, cstart, cend, xx, xy, yx, yy, range) local startx, starty = data.player.character.x, data.player.character.y local radius = range local start = cstart local new_start = 0 if start < cend then return end local width = table.maxn(data.map.tiles) local height = table.maxn(data.map.tiles[1]) local blocked = false for distance = row, radius do local deltay = distance * -1 for deltax = distance * -1, 0 do local currentx = startx + deltax * xx + deltay * xy local currenty = starty + deltax * yx + deltay * yy local leftslope = (deltax - .5) / (deltay +.5) local rightslope = (deltax + .5) / (deltay - .5) if not (currentx >= 0 and currenty >= 0 and currentx < width and currenty < height) or start < rightslope then --Continue elseif cend > leftslope then break; else if math.circle_radius(deltax, deltay, 0) <= radius then data.map.tiles[currentx][currenty].visibility = special_colors.fov_visible end if blocked then if data.map.tiles[currentx][currenty].block_sight then new_start = rightslope --Continue else blocked = false start = new_start end else if data.map.tiles[currentx][currenty].block_sight and distance < radius then blocked = true fov_cast_light(distance + 1, start, leftslope, xx, xy, yx, yy, range) new_start = rightslope end end end end if blocked then break end end end function random_choice(collection) local sum = 0 for k,v in pairs(collection) do sum = sum + v end local dice = love.math.random(1, sum) sum = 0 for k,v in pairs(collection) do sum = sum + v if dice <= sum then return k end end end return game
local fail = false print("Test: rshift...") if a8 >> a8 ~= uint.u8(0) then print("\tFail: a8 >> a8 ~= 0") fail = true end if b8 >> 4 ~= uint.u8(8) then print("\tFail: b8 >> 4 ~= 8") fail = true end if (9923 >> c8):asnumber() ~= 0 then print("\tFail: 9 >> c8 ~= 0") fail = true end if not fail then print("\tPass") end
local parser = require'pegparser.parser' local first = require'pegparser.first' local unique = require'pegparser.unique' local pretty = require'pegparser.pretty' local label = require'pegparser.label' local ban = require'pegparser.ban' local newNode = parser.newNode local calcfirst = first.calcfirst local disjoint = first.disjoint local matchEmpty = parser.matchEmpty local calck = first.calck local labelgrammar = label.labelgrammar local matchUnique = unique.matchUnique local matchUPath = unique.matchUPath local matchUniqueEq = unique.matchUniqueEq local union = first.union local calcfirst = first.calcfirst local function annotateUniqueAux (g, p, seq, afterU, flw) if ((p.tag == 'var' and not matchEmpty(p)) or p.tag == 'char' or p.tag == 'any') and seq and afterU then return label.markerror(p, flw) elseif ((p.tag == 'var' and not matchEmpty(p)) or p.tag == 'char' or p.tag == 'any') and p.uniqueEq then return label.markerror(p, flw) elseif p.tag == 'con' then local p1 = annotateUniqueAux(g, p.p1, seq, afterU, calck(g, p.p2, flw)) local p2 = annotateUniqueAux(g, p.p2, seq or not matchEmpty(p.p1), afterU or matchUnique(g, p.p1), flw) return newNode(p, p1, p2) elseif p.tag == 'ord' then local flagDisjoint = disjoint(calcfirst(g, p.p1), calck(g, p.p2, flw)) local p1 = annotateUniqueAux(g, p.p1, false, flagDisjoint and afterU, flw) local p2 = annotateUniqueAux(g, p.p2, false, afterU, flw) if seq and afterU and not matchEmpty(p) then return label.markerror(newNode(p, p1, p2), flw) else return newNode(p, p1, p2) end elseif (p.tag == 'star' or p.tag == 'opt' or p.tag == 'plus') then local flagDisjoint = disjoint(calcfirst(g, p.p1), flw) --local newp = annotateUniqueAux(g, p.p1, false, flagDisjoint and afterU, flw) if p.tag == 'star' or p.tag == 'plus' then flw = union(calcfirst(g, p.p1), flw) end local newp = annotateUniqueAux(g, p.p1, false, flagDisjoint and afterU, flw) if p.tag == 'star' or p.tag == 'opt' then return newNode(p, newp) else --plus if seq and afterU then return label.markerror(newNode(p, newp), flw) else return newNode(p, newp) end end else return p end end local function annotateUnique (g) local fst = first.calcFst(g) local flw = first.calcFlw(g) g.unique = unique.uniqueTk(g) local newg = parser.initgrammar(g) for i, v in ipairs(g.plist) do if not parser.isLexRule(v) then newg.prules[v] = annotateUniqueAux(g, g.prules[v], false, false, flw[v]) end end return newg end local function annotateUPathAux (g, p, seq, afterU, flw, afterUEq) --print("UPathAux", p.tag, p.p1, seq, afterU, afterUEq) if ((p.tag == 'var' and not matchEmpty(p)) or p.tag == 'char' or p.tag == 'any') and afterU and seq then return label.markerror(p, flw) elseif ((p.tag == 'var' and not matchEmpty(p)) or p.tag == 'char' or p.tag == 'any') and afterUEq and seq and p.uniqueEq then print("addEq", p.p1, p.throw, g.symRule[p]) return label.markerror(p, flw) elseif p.tag == 'con' then --print("con", p.p1.tag, p.p2.tag, matchUniqueEq(p.p1)) local p1 = annotateUPathAux(g, p.p1, seq, afterU, calck(g, p.p2, flw), afterUEq) seq = seq or not parser.matchEmpty(p.p1) local p2 = annotateUPathAux(g, p.p2, seq, afterU or matchUPath(p.p1), flw, matchUniqueEq(p.p1)) return newNode(p, p1, p2) elseif p.tag == 'ord' then local flagDisjoint = disjoint(calcfirst(g, p.p1), calck(g, p.p2, flw)) local p1 = annotateUPathAux(g, p.p1, false, afterU and flagDisjont, flw, afterUEq and flagDisjoint) local p2 = annotateUPathAux(g, p.p2, seq and p.p2.tag ~= 'ord', afterU, flw, afterUEq) if afterU and not matchEmpty(p) and seq then return label.markerror(newNode(p, p1, p2), flw) else return newNode(p, p1, p2) end --elseif (p.tag == 'star' or p.tag == 'opt' or p.tag == 'plus') and disjoint(calcfirst(g, p.p1), flw) then --local newp = annotateUPathAux(g, p.p1, false, afterU, flw) elseif (p.tag == 'star' or p.tag == 'opt' or p.tag == 'plus') then local flagDisjoint = disjoint(calcfirst(g, p.p1), flw) --local newp = annotateUPathAux(g, p.p1, false, flagDisjoint and afterU, flw) local flwRep = flw if p.tag == 'star' or p.tag == 'plus' then flwRep = union(calcfirst(g, p.p1), flw) end local newp = annotateUPathAux(g, p.p1, false, afterU and flagDisjoint, flwRep, afterUEq and flagDisjoint) if p.tag == 'star' or p.tag == 'opt' then if afterU then return label.markerror(newNode(p, newp), flw) else return newNode(p, newp) end else --plus --if afterU and seq then if afterU then return label.markerror(newNode(p, newp), flwRep) else return newNode(p, newp) end end else return p end end local function annotateUPath (g) local fst = first.calcFst(g) local flw = first.calcFlw(g) unique.calcUniquePath(g) local newg = parser.initgrammar(g) for i, v in ipairs(g.plist) do if not parser.isLexRule(v) then newg.prules[v] = annotateUPathAux(g, g.prules[v], g.uniqueVar[v].upath, g.uniqueVar[v].seq, flw[v]) end end return newg end local function addlabAll (g, p, seq, flw) if ((p.tag == 'var' and not matchEmpty(p)) or p.tag == 'char' or p.tag == 'any') and seq and not p.ban then return label.markerror(p, flw) elseif p.tag == 'con' then local newseq = seq or not matchEmpty(p.p1) --return newSeq(addlab(g, p.p1, seq, calck(g, p.p2, flw)), addlab(g, p.p2, newseq, flw)) return newNode(p, addlabAll(g, p.p1, seq, calck(g, p.p2, flw)), addlabAll(g, p.p2, newseq, flw)) elseif p.tag == 'ord' then local flagDisjoint = disjoint(calcfirst(g, p.p1), calck(g, p.p2, flw)) local p1 = p.p1 --if flagDisjoint then p1 = addlabAll(g, p.p1, false, flw) --end local p2 = addlabAll(g, p.p2, false, flw) if seq and not matchEmpty(p) and not p.ban then return label.markerror(newNode(p, p1, p2), flw) else return newNode(p, p1, p2) end elseif (p.tag == 'star' or p.tag == 'opt' or p.tag == 'plus') then --and disjoint(calcfirst(g, p.p1), flw) then --local newp = addlabAll(g, p.p1, false, flw) if p.tag == 'star' or p.tag == 'plus' then flw = union(calcfirst(g, p.p1), flw) end local newp = addlabAll(g, p.p1, false, flw) if p.tag == 'star' or p.tag == 'opt' then return newNode(p, newp) else --plus if seq and not p.ban then return label.markerror(newNode(p, newp), flw) else return newNode(p, newp) end end else return p end end local function annotateAll (g) local fst = first.calcFst(g) local flw = first.calcFlw(g) local newg = parser.initgrammar(g) for i, v in ipairs(g.plist) do if not parser.isLexRule(v) then newg.prules[v] = addlabAll(g, g.prules[v], false, flw[v]) end end return newg end local function putlabels (g, f, rec) if f == 'unique' then return labelgrammar(annotateUnique(g), rec) elseif f == 'upath' then return labelgrammar(annotateUPath(g), rec) elseif f == 'deep' then ban.ban(g, f) return labelgrammar(ban.annotateBan(g), rec) elseif f == 'deepupath' then ban.ban(g, 'deep') local newg = ban.annotateBan(g) return labelgrammar(annotateUPath(newg), rec) --tanto faz passar 'g' ou 'newg' (normalizar uso de funções que alteram ou não 'g') elseif f == 'upathdeep' then local newg = annotateUPath(g) ban.ban(newg, 'upathdeep') newg = ban.annotateBan(newg) return labelgrammar(newg, rec) elseif f == 'all' then -- regular return labelgrammar(annotateAll(g), rec) else -- regular return labelgrammar(ban.annotateBan(g), rec) end end return { putlabels = putlabels, }
return require "skynet.socketchannel"
local fs = require("stardust/filesystem") local io = {} function io.open(filename, mode) if not fs.isDirectory(filename) then local h, err = fs.open(filename, mode) if not h then return nil, err end return require("buffer").from(h) end return nil, "is directory" end function io.input(file) if not file then return io.stdin else if type(file) == "string" then -- file name io.input(io.open(file, "r")) else local proc = require("tasks").getCurrentProcess() proc.io.stdin = file end end end function io.output(file) if not file then return io.stdout else if type(file) == "string" then -- file name io.input(io.open(file, "w")) else local proc = require("tasks").getCurrentProcess() proc.io.stdout = file proc.io.stderr = io.createStdErr() -- recreate stderr to be matching stdout end end end function io.flush() if io.stdout.flush then -- if the stream is buffered io.stdout:flush() end end function io.read() return io.stdin:read() end function io.close(file) if file then file:close() else io.stdout:close() end end function io.type(obj) if type(obj) == "table" then if obj.closed then return "closed file" elseif (obj.read or obj.write) and obj.close then return "file" end end return nil end function io.write(msg) io.stdout:write(tostring(msg)) end io.stdin = _G.io.stdin io.stdout = _G.io.stdout io.stderr = _G.io.stderr return io
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] local ____exports = {} local ____hud = require("constants.hud") local HUD = ____hud.default local ____events = require("constants.events") local Events = ____events.default local ____main_2Dhud = require("gui.main-hud") local toggleInterface = ____main_2Dhud.toggleInterface local ____constants = require("constants.index") local Entity = ____constants.Entity local ____debug = require("lib.debug") local setup_gvv = ____debug.setup_gvv local ____global_2Dsave_2Ddata = require("data.global-save-data") local Global = ____global_2Dsave_2Ddata.default local ____player_2Ddata = require("data.player-data") local getPlayerData = ____player_2Ddata.getPlayerData local initPlayer = ____player_2Ddata.initPlayer local initPlayers = ____player_2Ddata.initPlayers local ____resource_2Dtracker = require("lib.resource-tracker") local ResourceTracker = ____resource_2Dtracker.default local ____resource_2Dcache = require("lib.resource-cache") local ResourceCache = ____resource_2Dcache.default local ____global_2Dtemp_2Ddata = require("data.global-temp-data") local GlobalTemp = ____global_2Dtemp_2Ddata.default local ____settings_2Ddata = require("data.settings-data") local SettingsData = ____settings_2Ddata.default local ____yarm_2Dimport = require("lib.yarm-import") local importYarmData = ____yarm_2Dimport.importYarmData local ____resource_2Dsite_2Dcreator = require("lib.resource-site-creator") local addResourcesToDraftResourceSite = ____resource_2Dsite_2Dcreator.addResourcesToDraftResourceSite local startResourceSiteCreation = ____resource_2Dsite_2Dcreator.startResourceSiteCreation setup_gvv(nil) script.on_init(function() SettingsData:OnInit() Global:OnInit() GlobalTemp:OnInit() initPlayers(nil) importYarmData(nil) end) script.on_configuration_changed(function() Global:OnInit() SettingsData:OnLoad() initPlayers(nil) end) script.on_load(function() SettingsData:OnLoad() GlobalTemp:OnLoad() end) script.on_event( Events.OnTick, function(event) ResourceCache:OnTick(event) ResourceTracker:OnTick(event) ResourceTracker:updatePlayers(event) end ) script.on_event( defines.events.on_gui_closed, function(event) if event.element and event.element.name == HUD.MainFrame then local player = game.get_player(event.player_index) if player then toggleInterface(nil, player) end end end ) script.on_event( Events.Toggle_Interface, function(event) local player = game.get_player(event.player_index) if player then toggleInterface(nil, player) end end ) script.on_event( defines.events.on_player_selected_area, function(event) if event.item ~= Entity.SelectorTool then return end local playerData = getPlayerData(nil, event.player_index) if not playerData then return end if not playerData.draftResourceSite then startResourceSiteCreation(nil, event) else addResourcesToDraftResourceSite(nil, playerData.index, event.entities) end end ) script.on_event( defines.events.on_player_created, function(event) initPlayer(nil, event.player_index) end ) return ____exports
solution "muduo" projectdir = basedir() builddir = path.join(projectdir, '../build') installdir = path.join(projectdir, '../install') bindir = path.join(installdir, 'bin') libdir = path.join(installdir, 'lib') includedir = path.join(installdir, 'include') curheadersdir = includedir -- set the sub header dir to install files function headersdir(dir) curheadersdir = dir end -- install header files function headers(files) if type(files) == 'string' then files = { files } end local finalfiles = {} for _, file in ipairs(files) do if file:find('*') then file = os.matchfiles(file) end finalfiles = table.join(finalfiles, file) end local source = table.concat(finalfiles, ' ') local target = path.join(includedir, curheadersdir) assert(os.mkdir(target)) assert(os.execute('cp ' .. source .. ' ' .. target)) end -- solution level settings configurations { "Debug", "Release" } location(builddir) includedirs(includedir) defines '_FILE_OFFSET_BITS=64' flags {"ExtraWarnings", "FatalWarnings", "Symbols"} buildoptions { '-g', '-march=native', '-rdynamic', '-Wconversion', '-Wno-unused-parameter', '-Wold-style-cast', '-Woverloaded-virtual', '-Wpointer-arith', '-Wshadow', '-Wwrite-strings', } configuration "Debug" buildoptions {'-O0'} targetsuffix('-g') configuration "Release" buildoptions {'-finline-limit=1000'} defines { "NDEBUG" } flags { "Optimize" } -- filter by kind not support in premake4.4 .4 .4 .4 beta -- configuration {"*App"} -- targetdir(bindir) -- configuration { "*Lib" } -- targetdir(libdir) -- configuration {} include 'muduo/base' include 'muduo/net' include 'examples/simple'
-- SquigDemos -- Play around with Squigs! -- -- Scott Lawrence - yorgle@gmail.com ------------------------------------------------- -- standard stuffs import "CoreLibs/object" import "CoreLibs/graphics" import "CoreLibs/sprites" import "CoreLibs/math" import "CoreLibs/timer" -- our classes import "Cursor/cursor" import "utilities.lua" import "squigs.lua" -- shortcuts gfx = playdate.graphics displayW = playdate.display.getWidth() displayH = playdate.display.getHeight() -- general settings appcfg = { gridsize = 8, gridsnap = 8, grid_x = 4, grid_y = 4, };
--[[ Save Table to File Load Table from File v 1.0 Lua 5.2 compatible Only Saves Tables, Numbers and Strings Insides Table References are saved Does not save Userdata, Metatables, Functions and indices of these ---------------------------------------------------- table.save( table , filename ) on failure: returns an error msg ---------------------------------------------------- table.load( filename or stringtable ) Loads a table that has been saved via the table.save function on success: returns a previously saved table on failure: returns as second argument an error msg ---------------------------------------------------- Licensed under the same terms as Lua itself. ]]-- do -- declare local variables --// exportstring( string ) --// returns a "Lua" portable version of the string local function exportstring( s ) return string.format("%q", s) end --// The Save Function function table.save( tbl,filename ) local charS,charE = " ","\n" local file,err = io.open( filename, "wb" ) if err then return err end -- initiate variables for save procedure local tables,lookup = { tbl },{ [tbl] = 1 } file:write( "return {"..charE ) for idx,t in ipairs( tables ) do file:write( "-- Table: {"..idx.."}"..charE ) file:write( "{"..charE ) local thandled = {} for i,v in ipairs( t ) do thandled[i] = true local stype = type( v ) -- only handle value if stype == "table" then if not lookup[v] then table.insert( tables, v ) lookup[v] = #tables end file:write( charS.."{"..lookup[v].."},"..charE ) elseif stype == "string" then file:write( charS..exportstring( v )..","..charE ) elseif stype == "number" then file:write( charS..tostring( v )..","..charE ) end end for i,v in pairs( t ) do -- escape handled values if (not thandled[i]) then local str = "" local stype = type( i ) -- handle index if stype == "table" then if not lookup[i] then table.insert( tables,i ) lookup[i] = #tables end str = charS.."[{"..lookup[i].."}]=" elseif stype == "string" then str = charS.."["..exportstring( i ).."]=" elseif stype == "number" then str = charS.."["..tostring( i ).."]=" end if str ~= "" then stype = type( v ) -- handle value if stype == "table" then if not lookup[v] then table.insert( tables,v ) lookup[v] = #tables end file:write( str.."{"..lookup[v].."},"..charE ) elseif stype == "string" then file:write( str..exportstring( v )..","..charE ) elseif stype == "number" then file:write( str..tostring( v )..","..charE ) end end end end file:write( "},"..charE ) end file:write( "}" ) file:close() end --// The Load Function function table.load( sfile ) local ftables,err = loadfile( sfile ) if err then return _,err end local tables = ftables() for idx = 1,#tables do local tolinki = {} for i,v in pairs( tables[idx] ) do if type( v ) == "table" then tables[idx][i] = tables[v[1]] end if type( i ) == "table" and tables[i[1]] then table.insert( tolinki,{ i,tables[i[1]] } ) end end -- link indices for _,v in ipairs( tolinki ) do tables[idx][v[2]],tables[idx][v[1]] = tables[idx][v[1]],nil end end return tables[1] end -- close do end -- ChillCode
-- sponsorblock.lua -- -- This script skips sponsored segments of YouTube videos -- using data from https://github.com/ajayyy/SponsorBlock local ON_WINDOWS = package.config:sub(1,1) ~= "/" local options = { server_address = "https://sponsor.ajay.app", python_path = ON_WINDOWS and "python" or "python3", -- Categories to fetch categories = "sponsor,intro,outro,interaction,selfpromo,preview,poi_highlight,music_offtopic", -- Categories to skip automatically skip_categories = "sponsor,intro,outro,interaction,selfpromo,preview,music_offtopic", -- If true, sponsored segments will only be skipped once skip_once = true, -- Note that sponsored segments may ocasionally be inaccurate if this is turned off -- see https://blog.ajay.app/voting-and-pseudo-randomness-or-sponsorblock-or-youtube-sponsorship-segment-blocker local_database = true, -- Update database on first run, does nothing if local_database is false auto_update = true, -- How long to wait between local database updates -- Format: "X[d,h,m]", leave blank to update on every mpv run auto_update_interval = "6h", -- User ID used to submit sponsored segments, leave blank for random user_id = "", -- Name to display on the stats page https://sponsor.ajay.app/stats/ leave blank to keep current name display_name = "", -- Tell the server when a skip happens report_views = true, -- Auto upvote skipped sponsors auto_upvote = false, -- Use sponsor times from server if they're more up to date than our local database server_fallback = true, -- Create chapters at sponsor boundaries for OSC display and manual skipping make_chapters = true, -- Minimum duration for sponsors (in seconds), segments under that threshold will be ignored min_duration = 1, -- Fade audio for smoother transitions audio_fade = false, -- Audio fade step, applied once every 100ms until cap is reached audio_fade_step = 10, -- Audio fade cap audio_fade_cap = 0, -- Fast forward through sponsors instead of skipping fast_forward = false, -- Playback speed modifier when fast forwarding, applied once every second until cap is reached fast_forward_increase = .2, -- Playback speed cap fast_forward_cap = 2, -- Length of the sha256 prefix (3-32) when querying server, 0 to disable sha256_length = 4, -- Pattern for video id in local files, ignored if blank -- Recommended value for base youtube-dl is "-([%w-_]+)%.[mw][kpe][v4b]m?$" local_pattern = "-([%w-_]+)%.[mw][kpe][v4b]m?$", -- Legacy option, use skip_categories instead skip = true } mp.options = require "mp.options" mp.options.read_options(options, "sponsorblock") local legacy = mp.command_native_async == nil if legacy then options.local_database = false end local utils = require "mp.utils" scripts_dir = mp.find_config_file("scripts") local sponsorblock = utils.join_path(scripts_dir, "sponsorblock_shared/sponsorblock.py") local uid_path = utils.join_path(scripts_dir, "sponsorblock_shared/sponsorblock.txt") local database_file = options.local_database and utils.join_path(scripts_dir, "sponsorblock_shared/sponsorblock.db") or "" local youtube_id = nil local ranges = {} local init = false local segment = {a = 0, b = 0, progress = 0, first = true} local retrying = false local last_skip = {uuid = "", dir = nil} local speed_timer = nil local fade_timer = nil local fade_dir = nil local volume_before = mp.get_property_number("volume") local categories = {} local all_categories = {"sponsor", "intro", "outro", "interaction", "selfpromo", "music_offtopic"} local chapter_cache = {} for category in string.gmatch(options.skip_categories, "([^,]+)") do categories[category] = true end function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end function t_count(t) local count = 0 for _ in pairs(t) do count = count + 1 end return count end function time_sort(a, b) if a.time == b.time then return string.match(a.title, "segment end") end return a.time < b.time end function parse_update_interval() local s = options.auto_update_interval if s == "" then return 0 end -- Interval Disabled local num, mod = s:match "^(%d+)([hdm])$" if num == nil or mod == nil then mp.osd_message("[sponsorblock] auto_update_interval " .. s .. " is invalid", 5) return nil end local time_table = { m = 60, h = 60 * 60, d = 60 * 60 * 24, } return num * time_table[mod] end function clean_chapters() local chapters = mp.get_property_native("chapter-list") local new_chapters = {} for _, chapter in pairs(chapters) do if chapter.title ~= "Preview segment start" and chapter.title ~= "Preview segment end" then table.insert(new_chapters, chapter) end end mp.set_property_native("chapter-list", new_chapters) end function create_chapter(chapter_title, chapter_time) local chapters = mp.get_property_native("chapter-list") local duration = mp.get_property_native("duration") table.insert(chapters, {title=chapter_title, time=(duration == nil or duration > chapter_time) and chapter_time or duration - .001}) table.sort(chapters, time_sort) mp.set_property_native("chapter-list", chapters) end function process(uuid, t, new_ranges) start_time = tonumber(string.match(t, "[^,]+")) end_time = tonumber(string.sub(string.match(t, ",[^,]+"), 2)) for o_uuid, o_t in pairs(ranges) do if (start_time >= o_t.start_time and start_time <= o_t.end_time) or (o_t.start_time >= start_time and o_t.start_time <= end_time) then new_ranges[o_uuid] = o_t return end end category = string.match(t, "[^,]+$") if categories[category] and end_time - start_time >= options.min_duration then new_ranges[uuid] = { start_time = start_time, end_time = end_time, category = category, skipped = false } end if options.make_chapters and not chapter_cache[uuid] then chapter_cache[uuid] = true local category_title = (category:gsub("^%l", string.upper):gsub("_", " ")) create_chapter(category_title .. " segment start (" .. string.sub(uuid, 1, 6) .. ")", start_time) create_chapter(category_title .. " segment end (" .. string.sub(uuid, 1, 6) .. ")", end_time) end end function getranges(_, exists, db, more) if type(exists) == "table" and exists["status"] == "1" then if options.server_fallback then mp.add_timeout(0, function() getranges(true, true, "") end) else return mp.osd_message("[sponsorblock] database update failed, gave up") end end if db ~= "" and db ~= database_file then db = database_file end if exists ~= true and not file_exists(db) then if not retrying then mp.osd_message("[sponsorblock] database update failed, retrying...") retrying = true end return update() end if retrying then mp.osd_message("[sponsorblock] database update succeeded") retrying = false end local sponsors local args = { options.python_path, sponsorblock, "ranges", db, options.server_address, youtube_id, options.categories, tostring(options.sha256_length) } if not legacy then sponsors = mp.command_native({name = "subprocess", capture_stdout = true, playback_only = false, args = args}) else sponsors = utils.subprocess({args = args}) end mp.msg.debug("Got: " .. string.gsub(sponsors.stdout, "[\n\r]", "")) if not string.match(sponsors.stdout, "^%s*(.*%S)") then return end if string.match(sponsors.stdout, "error") then return getranges(true, true) end local new_ranges = {} local r_count = 0 if more then r_count = -1 end for t in string.gmatch(sponsors.stdout, "[^:%s]+") do uuid = string.match(t, "([^,]+),[^,]+$") if ranges[uuid] then new_ranges[uuid] = ranges[uuid] else process(uuid, t, new_ranges) end r_count = r_count + 1 end local c_count = t_count(ranges) if c_count == 0 or r_count >= c_count then ranges = new_ranges end end function fast_forward() if options.fast_forward and options.fast_forward == true then speed_timer = nil mp.set_property("speed", 1) end local last_speed = mp.get_property_number("speed") local new_speed = math.min(last_speed + options.fast_forward_increase, options.fast_forward_cap) if new_speed <= last_speed then return end mp.set_property("speed", new_speed) end function fade_audio(step) local last_volume = mp.get_property_number("volume") local new_volume = math.max(options.audio_fade_cap, math.min(last_volume + step, volume_before)) if new_volume == last_volume then if step >= 0 then fade_dir = nil end if fade_timer ~= nil then fade_timer:kill() end fade_timer = nil return end mp.set_property("volume", new_volume) end function skip_ads(name, pos) if pos == nil then return end local sponsor_ahead = false for uuid, t in pairs(ranges) do if (options.fast_forward == uuid or not options.skip_once or not t.skipped) and t.start_time <= pos and t.end_time > pos then if options.fast_forward == uuid then return end if options.fast_forward == false then mp.osd_message("[sponsorblock] " .. t.category .. " skipped") mp.set_property("time-pos", t.end_time) else mp.osd_message("[sponsorblock] skipping " .. t.category) end t.skipped = true last_skip = {uuid = uuid, dir = nil} if options.report_views or options.auto_upvote then local args = { options.python_path, sponsorblock, "stats", database_file, options.server_address, youtube_id, uuid, options.report_views and "1" or "", uid_path, options.user_id, options.auto_upvote and "1" or "" } if not legacy then mp.command_native_async({name = "subprocess", playback_only = false, args = args}, function () end) else utils.subprocess_detached({args = args}) end end if options.fast_forward ~= false then options.fast_forward = uuid if speed_timer ~= nil then speed_timer:kill() end speed_timer = mp.add_periodic_timer(1, fast_forward) end return elseif (not options.skip_once or not t.skipped) and t.start_time <= pos + 1 and t.end_time > pos + 1 then sponsor_ahead = true end end if options.audio_fade then if sponsor_ahead then if fade_dir ~= false then if fade_dir == nil then volume_before = mp.get_property_number("volume") end if fade_timer ~= nil then fade_timer:kill() end fade_dir = false fade_timer = mp.add_periodic_timer(.1, function() fade_audio(-options.audio_fade_step) end) end elseif fade_dir == false then fade_dir = true if fade_timer ~= nil then fade_timer:kill() end fade_timer = mp.add_periodic_timer(.1, function() fade_audio(options.audio_fade_step) end) end end if options.fast_forward and options.fast_forward ~= true then options.fast_forward = true speed_timer:kill() speed_timer = nil mp.set_property("speed", 1) end end function vote(dir) if last_skip.uuid == "" then return mp.osd_message("[sponsorblock] no sponsors skipped, can't submit vote") end local updown = dir == "1" and "up" or "down" if last_skip.dir == dir then return mp.osd_message("[sponsorblock] " .. updown .. "vote already submitted") end last_skip.dir = dir local args = { options.python_path, sponsorblock, "stats", database_file, options.server_address, youtube_id, last_skip.uuid, "", uid_path, options.user_id, dir } if not legacy then mp.command_native_async({name = "subprocess", playback_only = false, args = args}, function () end) else utils.subprocess({args = args}) end mp.osd_message("[sponsorblock] " .. updown .. "vote submitted") end function update() mp.command_native_async({name = "subprocess", playback_only = false, args = { options.python_path, sponsorblock, "update", database_file, options.server_address }}, getranges) end function file_loaded() local initialized = init ranges = {} segment = {a = 0, b = 0, progress = 0, first = true} last_skip = {uuid = "", dir = nil} chapter_cache = {} local video_path = mp.get_property("path", "") mp.msg.debug("Path: " .. video_path) local video_referer = string.match(mp.get_property("http-header-fields", ""), "Referer:([^,]+)") or "" mp.msg.debug("Referer: " .. video_referer) local urls = { "https?://youtu%.be/([%w-_]+).*", "https?://w?w?w?%.?youtube%.com/v/([%w-_]+).*", "/watch.*[?&]v=([%w-_]+).*", "/embed/([%w-_]+).*" } youtube_id = nil for i,url in ipairs(urls) do youtube_id = youtube_id or string.match(video_path, url) or string.match(video_referer, url) end youtube_id = youtube_id or string.match(video_path, options.local_pattern) if not youtube_id or string.len(youtube_id) < 11 or (local_pattern and string.len(youtube_id) ~= 11) then return end youtube_id = string.sub(youtube_id, 1, 11) mp.msg.debug("Found YouTube ID: " .. youtube_id) init = true if not options.local_database then getranges(true, true) else local exists = file_exists(database_file) if exists and options.server_fallback then getranges(true, true) mp.add_timeout(0, function() getranges(true, true, "", true) end) elseif exists then getranges(true, true) elseif options.server_fallback then mp.add_timeout(0, function() getranges(true, true, "") end) end end if initialized then return end if options.skip then mp.observe_property("time-pos", "native", skip_ads) end if options.display_name ~= "" then local args = { options.python_path, sponsorblock, "username", database_file, options.server_address, youtube_id, "", "", uid_path, options.user_id, options.display_name } if not legacy then mp.command_native_async({name = "subprocess", playback_only = false, args = args}, function () end) else utils.subprocess_detached({args = args}) end end if not options.local_database or (not options.auto_update and file_exists(database_file)) then return end if file_exists(database_file) then local db_info = utils.file_info(database_file) local cur_time = os.time(os.date("*t")) local upd_interval = parse_update_interval() if upd_interval == nil or os.difftime(cur_time, db_info.mtime) < upd_interval then return end end update() end function set_segment() if not youtube_id then return end local pos = mp.get_property_number("time-pos") if pos == nil then return end if segment.progress > 1 then segment.progress = segment.progress - 2 end if segment.progress == 1 then segment.progress = 0 segment.b = pos mp.osd_message("[sponsorblock] segment boundary B set, press again for boundary A", 3) else segment.progress = 1 segment.a = pos mp.osd_message("[sponsorblock] segment boundary A set, press again for boundary B", 3) end if options.make_chapters and not segment.first then local start_time = math.min(segment.a, segment.b) local end_time = math.max(segment.a, segment.b) if end_time - start_time ~= 0 and end_time ~= 0 then clean_chapters() create_chapter("Preview segment start", start_time) create_chapter("Preview segment end", end_time) end end segment.first = false end function select_category(selected) for category in string.gmatch(options.categories, "([^,]+)") do mp.remove_key_binding("select_category_"..category) mp.remove_key_binding("kp_select_category_"..category) end submit_segment(selected) end function submit_segment(category) if not youtube_id then return end local start_time = math.min(segment.a, segment.b) local end_time = math.max(segment.a, segment.b) if end_time - start_time == 0 or end_time == 0 then mp.osd_message("[sponsorblock] empty segment, not submitting") elseif segment.progress <= 1 then segment.progress = segment.progress + 2 local category_list = "" for category_id, category in pairs(all_categories) do local category_title = (category:gsub("^%l", string.upper):gsub("_", " ")) category_list = category_list .. category_id .. ": " .. category_title .. "\n" mp.add_forced_key_binding(tostring(category_id), "select_category_"..category, function() select_category(category) end) mp.add_forced_key_binding("KP"..tostring(category_id), "kp_select_category_"..category, function() select_category(category) end) end mp.osd_message(string.format("[sponsorblock] press a number to select category for segment: %.2d:%.2d:%.2d to %.2d:%.2d:%.2d\n\n" .. category_list .. "\nyou can press Shift+G again for default (Sponsor) or hide this message with g", math.floor(start_time/(60*60)), math.floor(start_time/60%60), math.floor(start_time%60), math.floor(end_time/(60*60)), math.floor(end_time/60%60), math.floor(end_time%60)), 30) else mp.osd_message("[sponsorblock] submitting segment...", 30) local submit local args = { options.python_path, sponsorblock, "submit", database_file, options.server_address, youtube_id, tostring(start_time), tostring(end_time), uid_path, options.user_id, category or "sponsor" } if not legacy then submit = mp.command_native({name = "subprocess", capture_stdout = true, playback_only = false, args = args}) else submit = utils.subprocess({args = args}) end if string.match(submit.stdout, "success") then segment = {a = 0, b = 0, progress = 0, first = true} mp.osd_message("[sponsorblock] segment submitted") if options.make_chapters then clean_chapters() create_chapter("Submitted segment start", start_time) create_chapter("Submitted segment end", end_time) end elseif string.match(submit.stdout, "error") then mp.osd_message("[sponsorblock] segment submission failed, server may be down. try again", 5) elseif string.match(submit.stdout, "502") then mp.osd_message("[sponsorblock] segment submission failed, server is down. try again", 5) elseif string.match(submit.stdout, "400") then mp.osd_message("[sponsorblock] segment submission failed, impossible inputs", 5) segment = {a = 0, b = 0, progress = 0, first = true} elseif string.match(submit.stdout, "429") then mp.osd_message("[sponsorblock] segment submission failed, rate limited. try again", 5) elseif string.match(submit.stdout, "409") then mp.osd_message("[sponsorblock] segment already submitted", 3) segment = {a = 0, b = 0, progress = 0, first = true} else mp.osd_message("[sponsorblock] segment submission failed", 5) end end end mp.register_event("file-loaded", file_loaded) mp.add_key_binding("g", "set_segment", set_segment) mp.add_key_binding("G", "submit_segment", submit_segment) mp.add_key_binding("h", "upvote_segment", function() return vote("1") end) mp.add_key_binding("H", "downvote_segment", function() return vote("0") end) -- Bindings below are for backwards compatibility and could be removed at any time mp.add_key_binding(nil, "sponsorblock_set_segment", set_segment) mp.add_key_binding(nil, "sponsorblock_submit_segment", submit_segment) mp.add_key_binding(nil, "sponsorblock_upvote", function() return vote("1") end) mp.add_key_binding(nil, "sponsorblock_downvote", function() return vote("0") end)
local Helper = require( 'lctags.Helper' ) local mqueue = Helper.createMQueue( "test" ) print( mqueue:get() )
-- TEMP FILES SHOULD NOT BE LOADED FROM HERE function ClearTempFiles() local WriteFile = "$TMG_tempsquadmenu.lua" writeto(WriteFile) write("") writeto() WriteFile = "$TMG_tempsectormap.lua" writeto(WriteFile) write("") writeto() WriteFile = "$TMG_tempdialoguestatus.lua" writeto(WriteFile) write("") writeto() end function ReloadVisibleScreens() local sectormap = "" local squadmenu = "" if (gametypeScope == "minor") then sectormap = "SectorMapScreenMinor" squadmenu = "SquadMenuScreenMinor" elseif (gametypeScope == "major") then sectormap = "SectorMapScreenMajor" squadmenu = "SquadMenuScreenMajor" end -- todo: fails sometimes, for instance when the screen turns into a letterbox -- if (UI_IsScreenActive(sectormap) == 1) then -- UI_ReloadScreen(sectormap) -- elseif (UI_IsScreenActive(squadmenu) == 1) then -- UI_ReloadScreen(squadmenu) -- end if (isSectorMapScreenActive == 1) then UI_ReloadScreen(sectormap) elseif (isSquadMenuScreenActive == 1) then UI_ReloadScreen(squadmenu) end end function ReloadAllScreens() local sectormap = "" local squadmenu = "" if (gametypeScope == "minor") then sectormap = "SectorMapScreenMinor" squadmenu = "SquadMenuScreenMinor" elseif (gametypeScope == "major") then sectormap = "SectorMapScreenMajor" squadmenu = "SquadMenuScreenMajor" end UI_ReloadScreen(sectormap) UI_ReloadScreen(squadmenu) end -------------------------------------------------------------------------------- -- Screen toggles -- function ObjectivesListScreenToggleFunc() if (gametypeScope == "minor") then if (UI_IsScreenActive("ObjectivesList") == 1) then UI_SetButtonPressed("NewTaskbar", "btnObjectives", 0) UI_HideScreen("ObjectivesList") else UI_SetButtonPressed("NewTaskbar", "btnObjectives", 1) UI_ShowScreen("ObjectivesList", ePopup) if (UI_IsScreenActive("SquadMenuScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 0) UI_HideScreen("SquadMenuScreenMinor") isSquadMenuScreenActive = 0 end if (UI_IsScreenActive("SectorMapScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 0) UI_HideScreen("SectorMapScreenMinor") isSectorMapScreenActive = 0 end if (UI_IsScreenActive("SpeechRecall") == 1) then UI_SetButtonPressed("NewTaskbar", "btnRecall", 0) UI_HideScreen("SpeechRecall") end end end end function SpeechRecallScreenToggleFunc() if (gametypeScope == "minor") then if (UI_IsScreenActive("SpeechRecall") == 1) then UI_SetButtonPressed("NewTaskbar", "btnRecall", 0) UI_HideScreen("SpeechRecall") else UI_SetButtonPressed("NewTaskbar", "btnRecall", 1) UI_ShowScreen("SpeechRecall", ePopup) if (UI_IsScreenActive("ObjectivesList") == 1) then UI_SetButtonPressed("NewTaskbar", "btnObjectives", 0) UI_HideScreen("ObjectivesList") end if (UI_IsScreenActive("SquadMenuScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 0) UI_HideScreen("SquadMenuScreenMinor") isSquadMenuScreenActive = 0 end if (UI_IsScreenActive("SectorMapScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 0) UI_HideScreen("SectorMapScreenMinor") isSectorMapScreenActive = 0 end end end end function SectorMapScreenToggleFunc() if (gametypeScope == "minor") then if (UI_IsScreenActive("SectorMapScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 0) UI_HideScreen("SectorMapScreenMinor") isSectorMapScreenActive = 0 else UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 1) UI_ShowScreen("SectorMapScreenMinor", ePopup) UI_ReloadScreen("SectorMapScreenMinor") isSectorMapScreenActive = 1 if (UI_IsScreenActive("SpeechRecall") == 1) then UI_SetButtonPressed("NewTaskbar", "btnRecall", 0) UI_HideScreen("SpeechRecall") end if (UI_IsScreenActive("ObjectivesList") == 1) then UI_SetButtonPressed("NewTaskbar", "btnObjectives", 0) UI_HideScreen("ObjectivesList") end if (UI_IsScreenActive("SquadMenuScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 0) UI_HideScreen("SquadMenuScreenMinor") isSquadMenuScreenActive = 0 end end elseif (gametypeScope == "major") then SectorMapSquadMenuSwitchFunc() end end function SquadMenuScreenToggleFunc() if (gametypeScope == "minor") then if (UI_IsScreenActive("SquadMenuScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 0) UI_HideScreen("SquadMenuScreenMinor") isSquadMenuScreenActive = 0 else UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 1) UI_ShowScreen("SquadMenuScreenMinor", ePopup) UI_ReloadScreen("SquadMenuScreenMinor") isSquadMenuScreenActive = 1 if (UI_IsScreenActive("SectorMapScreenMinor") == 1) then UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 0) UI_HideScreen("SectorMapScreenMinor") isSectorMapScreenActive = 0 end if (UI_IsScreenActive("SpeechRecall") == 1) then UI_SetButtonPressed("NewTaskbar", "btnRecall", 0) UI_HideScreen("SpeechRecall") end if (UI_IsScreenActive("ObjectivesList") == 1) then UI_SetButtonPressed("NewTaskbar", "btnObjectives", 0) UI_HideScreen("ObjectivesList") end end elseif (gametypeScope == "major") then SectorMapSquadMenuSwitchFunc() end end function SectorMapSquadMenuSwitchFunc() if (gametypeScope == "minor") then if (UI_IsScreenActive("SectorMapScreenMinor") == 1) then UI_HideScreen("SectorMapScreenMinor") UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 0) isSectorMapScreenActive = 0 UI_ShowScreen("SquadMenuScreenMinor", ePopup) UI_ReloadScreen("SquadMenuScreenMinor") UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 1) isSquadMenuScreenActive = 1 elseif (UI_IsScreenActive("SquadMenuScreenMinor") == 1) then UI_HideScreen("SquadMenuScreenMinor") UI_SetButtonPressed("NewTaskbar", "btnSquadMenu", 0) isSquadMenuScreenActive = 0 UI_ShowScreen("SectorMapScreenMinor", ePopup) UI_ReloadScreen("SectorMapScreenMinor") UI_SetButtonPressed("NewTaskbar", "btnSectorMap", 1) isSectorMapScreenActive = 1 end elseif (gametypeScope == "major") then if (UI_IsScreenActive("SectorMapScreenMajor") == 1) then UI_HideScreen("SectorMapScreenMajor") isSectorMapScreenActive = 0 UI_ShowScreen("SquadMenuScreenMajor", ePopup) UI_ReloadScreen("SquadMenuScreenMajor") isSquadMenuScreenActive = 1 elseif (UI_IsScreenActive("SquadMenuScreenMajor") == 1) then UI_HideScreen("SquadMenuScreenMajor") isSquadMenuScreenActive = 0 UI_ShowScreen("SectorMapScreenMajor", ePopup) UI_ReloadScreen("SectorMapScreenMajor") isSectorMapScreenActive = 1 end end end function UpdateTimeLabelFunc() UI_SetLabelTextHotkey("SectorMapScreenMajor", "txtTimeShowRate", newGameTimeText, 666) end -------------------------------------------------------------------------------- -- save persistant data -- function SavePersistentData() print("Gametype: Saving campaign status...") local WriteFile = "$TMG_savegame.lua" writeto(WriteFile) print("Gametype: Writing map progress...") write("colLabels = {\"A\",\"B\",\"C\",\"D\",\"E\",\"F\",\"G\",\"H\",} -- sector column labels\n") write("modVersion = \"" .. currentModVersion .. "\" -- mod version number, hopefully correct ;)\n") write("campaignIsStarted = 1\t\t-- 0 or 1\n") write("loadSectorMap = " .. loadSectorMap .. "\n") write("playerRUs = " .. Player_GetRU(0) .. "\n") write("currentGameTime = " .. currentGameTime .. "\n") write("legibleGameTime = \"" .. legibleGameTime .. "\"\n\n") write("currentSectorRow = " .. currentSectorRow .. "\t\t-- 1 to 4\n") write("currentSectorCol = " .. currentSectorCol .. "\t\t-- 1 to 4\n") write("sectorCode = colLabels[currentSectorCol] .. currentSectorRow\t\t-- for instance \"A1\" or \"D3\"\n") write("sectorName = \"Sector \" .. sectorCode\t\t-- for instance \"Sector A1\" or \"Sector D3\"\n\n") print("Gametype: Done writing map progress!") write("-- sectors you have visited\n") WriteSectorsExplored() write("-- sector missions you have completed\n") WriteObjectivesClear() print("Gametype: Writing quest progress...") WriteQuestsStatus() print("Gametype: Done writing quest progress!") print("Gametype: Writing global time queue...") WriteGlobalTimeQueue() print("Gametype: Done writing global time queue!") print("Gametype: Writing squad ships...") WriteSquadShips() print("Gametype: Done writing squad ships!") print("Gametype: Writing local ships...") WriteLocalShips() print("Gametype: Done writing local ships!") print("Gametype: Writing local sobgroups...") WriteLocalSobgroups() print("Gametype: Done writing local sobgroups!") writeto() print("Gametype: Done saving campaign status!") end -------------------------------------------------------------------------------- -- save game and show confirmation dialog (confirmation dialog is triggered elsewhere) -- function SaveGameWithDialog() if (gametypeScope == "minor") then UpdateSquadShips() UpdateLocalShips() SavePersistentData() elseif (gametypeScope == "major") then SavePersistentData() end end -------------------------------------------------------------------------------- -- -- function SobGroup_Separate(outgroup, fromgroup) -- created by shadowwinterknig local c, i, n = SobGroup_Count(fromgroup), 0, 0 SobGroup_CreateIfNotExist("temp") SobGroup_Clear("temp") while i < c do SobGroup_FillShipsByIndexRange("temp", fromgroup, i, 1) if (SobGroup_Count("temp") > 0) then SobGroup_CreateIfNotExist(outgroup .. n) SobGroup_Clear(outgroup .. n) SobGroup_SobGroupAdd(outgroup .. n, "temp") i = i + SobGroup_Count("temp") n = n + 1 else i = i + 1 end end return n end
function start (song) print("Song: " .. song .. " @ " .. bpm .. " donwscroll: " .. downscroll) setActorAlpha(0, 'tordBG') end local defaultHudX = 0 local defaultHudY = 0 local defaultWindowX = 0 local defaultWindowY = 0 local lastStep = 0 function update (elapsed) local currentBeat = (songPos / 1000)*(bpm/60) if l1 then for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 50 * math.sin((currentBeat + i*0.32)), i) setActorY(_G['defaultStrum'..i..'Y'] + 10 * math.cos((currentBeat + i*0.25) * math.pi), i) end end end function beatHit (beat) if curBeat == 135 then dadAltAnim = true end end function stepHit (step) if curStep == 192 then setActorAlpha(0, 'bfBG') setActorAlpha(1, 'tordBG') changeDadCharacter('bf', 100, 400) end if curStep == 256 then changeBoyfriendCharacter('bf-gf', 1096, 271) end if curStep == 320 then setActorAlpha(1, 'bfBG') changeDadCharacter('tabi', 100, 0) end if curStep == 384 then changeBoyfriendCharacter('bf-exgf', 1000, -103) end if curStep == 448 then changeDadCharacter('pico', 100, 300) end if curStep == 480 then changeBoyfriendCharacter('cassandra', 1096, 0) end if curStep == 512 then changeDadCharacter('cj', 100, 0) end if curStep == 544 then dadAltAnim = false changeBoyfriendCharacter('ruby', 1096, 0) end if curStep == 576 then changeDadCharacter('coco', 100, 0) end if curStep == 608 then changeBoyfriendCharacter('gura-amelia', 1096, 200) end if curStep == 640 then changeDadCharacter('tankman', 100, 180) end if curStep == 672 then changeBoyfriendCharacter('hd-senpai', 1096, 0) end if curStep == 640 then changeDadCharacter('tankman', 100, 180) end if curStep == 672 then changeBoyfriendCharacter('hd-senpai', 1096, 0) end end
-- Slope Environment -- -- local Base = require 'src.entities.entity' -- local Slope = Base:extend() -- -- New slope bounds -- -- -- function Slope:new(name, data) -- assert(data.shape == 'polyline', 'Must be a polyline shape.') -- -- -- -- properties -- self.segment = Segment( -- Vec2(data.polyline[1]), -- Vec2(data.polyline[2]) -- ) -- self.order = 1 -- local bounds = self.segment:aabb() -- local cx, cy = bounds:center() -- local w, h = bounds:dimensions() -- -- -- Base.new(self, name, _:merge(data, { -- color = { _:color('blue-300') }, -- x = cx, -- y = cy, -- width = w, -- height = h -- })) -- end -- -- Resolve collision -- -- -- function Slope:resolve(con, target) -- local cx, cy = con.item:center() -- local w, h = con.item:dimensions() -- local base = Vec2(cx, cy + h/2) -- local segment = Segment(cx, base.y+5, cx, cy) -- local anchor = self.segment:vsSegment(segment) -- if anchor then -- con.item:onGroundContact(con.other, con) -- -- -- con.item:vx(con.item:vx() * 0.95) -- con.item:vy(0) -- target.y = target.y + (anchor - base).y -- return false -- end -- end -- -- Are bounding boxes touching? -- -- -- function Slope:isTouching(other) -- return self:aabb():contains(other:aabb()) -- end -- -- Draw -- -- -- function Slope:draw() -- lg.setColor(1,1,1,1) -- lg.line(self.segment:unpack()) -- -- -- Base.draw(self) -- end -- return Slope return {}
--====================================================================-- -- Styled TextField -- -- Shows styled use of the DMC TextField Widget -- -- Sample code is MIT licensed, the same license which covers Lua itself -- http://en.wikipedia.org/wiki/MIT_License -- Copyright (C) 2015 David McCuskey. All Rights Reserved. --====================================================================-- print( "\n\n#########################################################\n\n" ) --===================================================================-- --== Imports local dUI = require 'lib.dmc_ui' local Utils = require 'dmc_utils' --===================================================================-- --== Setup, Constants local W, H = display.contentWidth, display.contentHeight local H_CENTER, V_CENTER = W*0.5, H*0.5 --===================================================================-- --== Support Functions --======================================================-- -- Setup Visual Screen Items local function setupBackground() local width, height = 100, 50 local o o = display.newRect(0,0,W,H) o:setFillColor(1,1,1) o.x, o.y = H_CENTER, V_CENTER o = display.newRect(0,0,width+4,height+4) o:setStrokeColor(0,0,0) o.strokeWidth=2 o.x, o.y = H_CENTER, V_CENTER o = display.newRect( 0,0,10,10) o:setFillColor(1,0,0) o.x, o.y = H_CENTER, V_CENTER end --======================================================-- -- Widget Handlers local function widgetOnPropertyEvent_handler( event ) print( 'Main: widgetOnPropertyEvent_handler', event.id, event.phase ) local etype= event.type local property= event.property local value = event.value print( "Widget Property Changed", etype, property, value ) end local function widgetEvent_handler( event ) print( 'Main: widgetEvent_handler', event.id, event.phase ) local etype= event.type print( "Widget Event", etype ) end --===================================================================-- --== Main --===================================================================-- setupBackground() local delegate = { -- shouldChangeCharacters = function( self, event ) -- print("main:shouldChangeCharacters", event ) -- Utils.print( event ) -- return true -- end, -- shouldBeginEditing = function( self ) -- print("main:shouldBeginEditing" ) -- return true -- end } --======================================================-- --== create textfield widget, default style function run_example1() local bw1 tf1 = dUI.newTextField{ text="", hintText="Pizza Topping:", delegate=delegate } -- tf1:addEventListener( tf1.EVENT, widgetEvent_handler ) -- tf1.onProperty = widgetOnPropertyEvent_handler tf1.debugOn = true tf1.x = H_CENTER tf1.y = V_CENTER tf1:setAnchor( {0,0} ) tf1:setAnchor( {0.5,0.5} ) -- tf1:setAnchor( {1,1} ) -- tf1.y = 300 tf1.width=300 tf1.height=60 tf1.align='left' tf1.marginX=10 tf1.hintFontSize=18 tf1:setBackgroundFillColor( 1,0.5,0.2,0.3 ) -- tf1.isSecure=true -- tf1.isHitActive=true timer.performWithDelay( 1000, function() print("\n\n Update Properties") -- test background props -- tf1.x = H_CENTER-50 -- tf1.y = V_CENTER+100 -- tf1.isSecure=false tf1.align='center' tf1.text="hello" -- tf1.marginX=10 -- tf1.width=200 -- tf1.height=100 -- -- tf1.isHitActive=false -- tf1:setHintTextColor( 1,1,0 ) -- tf1.hintFontSize = 18 -- tf1:setAnchor( {0,0} ) -- tf1:setBackgroundStrokeColor( 0.2,0.2,0.9,0.5 ) -- tf1:setBackgroundFillColor( 0.2,0.2,0.2,0.2 ) -- tf1.backgroundStrokeWidth = 10 -- tf1:setBackgroundStrokeColor( 0.2,0.2,0.9,0.5 ) -- tf1:setBackgroundFillColor( 0.2,0.2,0.2,0.2 ) -- tf1.backgroundStrokeWidth = 10 -- tf1.hintFont = native.systemFontBold -- tf1.hintFontSize = 30 -- tf1:setHintTextColor(1,0,0,1) -- tf1.displayFont = native.systemFontBold -- tf1.displayFontSize = 30 -- tf1:setDisplayTextColor(1,0,0,1) end) timer.performWithDelay( 2000, function() print("\n\n Update Properties") -- test background props -- tf1.width=100 -- tf1.height=80 -- tf1.x = 100 -- tf1.isSecure=true -- tf1.x = H_CENTER+50 -- tf1.y = V_CENTER+50 -- tf1.isHitActive=false end) end -- run_example1() --======================================================-- --== create textfield widget, default style function run_example2() local w1 w1 = dUI.newTextField{ text="", hintText="Pizza Topping:", } w1.x = H_CENTER w1.y = V_CENTER w1:setAnchor( {0,0} ) w1:setAnchor( {0.5,0.5} ) -- w1:setAnchor( {1,1} ) w1:setBackgroundFillColor( 1,0.5,0.2,1 ) w1.marginX = 10 w1.align = 'left' timer.performWithDelay( 2000, function() print("\n\n Update Properties") w1:setAnchor( {1,1} ) w1.align='right' end) end -- run_example2() function run_example3() -- tf1.text="hamburger" -- tf1:_startEdit() -- tf1:setAnchor( {0,0} ) -- tf1:setAnchor( {0.5,0.5} ) -- tf1:setAnchor( {1,1} ) -- timer.performWithDelay( 1000, function() -- print("\n\n Update Properties") -- -- test input-text props -- -- tf1.x = H_CENTER -- -- tf1.y = V_CENTER -- -- testing text properties -- -- tf1.text="hotdog" -- tf1.align='center' -- -- tf1.marginX=5 -- -- tf1.marginY=10 -- -- tf1.width=200 -- -- tf1.height=60 -- -- tf1:setAnchor( {0,0} ) -- -- tf1:setAnchor( {0,1} ) -- tf1:setAnchor( {1,1} ) -- tf1:setBackgroundFillColor( 1,0.5,0.2,0.5 ) -- -- tf1:setBackgroundStrokeColor( 2,0,0,1 ) -- -- tf1.backgroundStrokeWidth = 1 -- tf1.textFont = native.systemFontBold -- tf1.textFontSize = 24 -- tf1:setTextColor( 1,0.5,0.5, 1) -- end) -- timer.performWithDelay( 3000, function() -- -- tf1.style=nil -- shouldn't change, already default -- end) end -- run_example3() --======================================================-- --== create textfield widget, zipcode formatter -- create formatter function run_example4() -- formatter = dUI.newFormatter( dUI.Formatter.US_ZIPCODE ) -- style = dUI.newTextFieldStyle{ -- name="text-field-default", -- width=200, -- height=40, -- } -- -- create text field -- textfield = dUI.newTextField{ -- text="", -- hintText = "Zipcode", -- style=nil, -- formatter=formatter -- } -- -- textfield.formatter = formatter -- textfield.x = H_CENTER -- textfield.y = V_CENTER -- --== Main Text Field Tests -- if true then -- timer.performWithDelay( 1000, function() -- print("\n\n\n UPDATED") -- -- textfield.x = 100 -- -- textfield.y = 350 -- -- textfield.y = 350 -- textfield:setAnchor( {0,0} ) -- -- textfield:setAnchor( {0.5,0.5} ) -- -- textfield:setAnchor( {1,1} ) -- -- textfield.width = 300 -- -- textfield.height = 100 -- -- textfield.align = 'left' -- -- textfield.align = 'center' -- -- textfield.align = 'right' -- -- textfield.marginX = 10 -- -- textfield.marginY = 10 -- textfield.text = "331122" -- ok -- -- textfield:setEditActive( true ) -- end) -- end -- --== Background Tests -- if false then -- timer.performWithDelay( 1000, function() -- textfield.y = V_CENTER-100 -- print("\n\n\n UPDATED") -- -- textfield.backgroundStrokeWidth = 6 -- -- textfield:setBackgroundFillColor( 0,0.5,1,1) -- -- textfield:setBackgroundStrokeColor( 0,0,1,1) -- -- textfield.width = 400 -- -- textfield.height = 200 -- -- !!! no text to test hint !!! -- textfield.text = "" -- textfield.hintText = "zebra" -- textfield.align = 'right' -- textfield.hintFont = native.systemFontBold -- textfield.hintFontSize = 40 -- textfield:setHintColor( 0.5,0.5,0.5,1) -- -- textfield.text = "89122" -- -- textfield.textFont = native.systemFontBold -- -- textfield.textFontSize = 30 -- -- textfield:setTextColor( 0.5,0.5,0.5,1) -- -- textfield:setEditActive( true ) -- -- textfield:setTextColor( 0.5, 0.2, 0.1 ) -- -- textfield.hintFontSize = 40 -- end) -- end -- if false then -- timer.performWithDelay( 1000, function() -- textfield.y = V_CENTER-100 -- print("\n\n\n UPDATED") -- -- textfield.backgroundStrokeWidth = 6 -- -- textfield:setBackgroundFillColor( 0,0.5,1,1) -- -- textfield:setBackgroundStrokeColor( 0,0,1,1) -- -- textfield.width = 400 -- -- textfield.height = 200 -- -- !!! no text to test hint !!! -- textfield.text = "" -- textfield.hintText = "zebra" -- textfield.align = 'right' -- textfield.hintFont = native.systemFontBold -- textfield.hintFontSize = 40 -- textfield:setHintColor( 0.5,0.5,0.5,1) -- -- textfield.text = "89122" -- -- textfield.textFont = native.systemFontBold -- -- textfield.textFontSize = 30 -- -- textfield:setTextColor( 0.5,0.5,0.5,1) -- -- textfield:setEditActive( true ) -- -- textfield:setTextColor( 0.5, 0.2, 0.1 ) -- -- textfield.hintFontSize = 40 -- end) -- end -- textfield.onEvent = textFieldOnEvent_handler -- textfield:addEventListener( textfield.EVENT, textFieldOnEvent_handler ) -- timer.performWithDelay( 1, function() textfield.width( 0.5, 0.2, 0.1 ) end) -- create a theme -- textfield.x = H_CENTER -- textfield.y = V_CENTER -- textfield:setAnchor( {0,0} ) -- textfield:setAnchor( {0.5,0.5} ) -- textfield:setAnchor( {1,1} ) -- --== APIT -- textfield.x = 200 -- textfield.y = 200 -- textfield.width = 150 -- textfield.height = 75 -- textfield.align = 'center' -- textfield.anchorX = 0.5 -- textfield.anchorY = 0.5 -- textfield.backgroundStyle = 'none' -- textfield.inputType = 'password' -- textfield.marginX = 10 -- textfield.marginY = 10 -- textfield.returnKey = 'done' -- textfield.backgroundStrokeWidth = 4 -- textfield:setBackgroundStrokeColor( 1,0,1) -- textfield:setBackgroundFillColor( 1,0,1) -- textfield.hintFont = native.systemFont -- textfield.hintFontSize = 30 -- textfield:setHintColor( 0,1,1) -- textfield.textFont = native.systemFont -- textfield.textFontSize = 40 -- textfield:setTextColor( 1,1,0) -- theme = dUI.newTextFieldTheme{ -- placeholder={ -- font= -- fontSize= -- color -- }, -- text={ -- font= -- fontSize= -- color -- }, -- } -- theme.default.width -- theme.default.placeholder.font -- theme = dUI.newTheme( 'textfield' ) -- theme. end -- run_example4() function run_example5() local w1, w2, w3 w1 = dUI.newTextField{ text="", hintText="Username:", style = { width=270, height=40, marginX=10, align='left', fontSize=16, textColor='#663366', font='Optima-Italic', background={ type='9-slice', view={ sheetInfo='asset.textfield-pink-sheet', sheetImage='asset/textfield-pink-sheet.png', } }, display={ font='Optima-Bold', } } } w1.x, w1.y = H_CENTER, V_CENTER-150 w2 = dUI.newTextField{ text="", hintText="Email", style = { width=280, marginX=15, height=45, fontSize=16, align='left', background={ type='9-slice', view={ sheetInfo='asset.textfield-nice-sheet', sheetImage='asset/textfield-nice-sheet.png', } }, hint={ align='right', textColor='#999999', }, display={ align='left', textColor='#444444', } } } w2.x, w2.y = H_CENTER, V_CENTER-90 w3 = dUI.newTextField{ text="", hintText="Address", } w3.x, w3.y = H_CENTER, V_CENTER local narrow, wide, pause pause = function( f ) timer.performWithDelay( 1000, f ) end wide = function() transition.to( w1, {time=3000, width=270, onComplete=function() pause(narrow) end } ) end narrow = function() transition.to( w1, {time=3000, width=60, onComplete=function() pause(wide) end} ) end narrow() end run_example5()
globals = getfenv(0) MUI_GLOBAL_FONT_TABLE = { "Interface\\AddOns\\minimalUI\\fonts\\8_Bit_Madness.ttf", "Interface\\AddOns\\minimalUI\\fonts\\alterebro.ttf", "Interface\\AddOns\\minimalUI\\fonts\\apple.ttf", "Interface\\AddOns\\minimalUI\\fonts\\Asai-Analogue.ttf", "Interface\\AddOns\\minimalUI\\fonts\\big_noodle_titling.ttf", "Interface\\AddOns\\minimalUI\\fonts\\BMSPA___.TTF", "Interface\\AddOns\\minimalUI\\fonts\\capture.ttf", "Interface\\AddOns\\minimalUI\\fonts\\CaviarDreams.ttf", "Interface\\AddOns\\minimalUI\\fonts\\homespun.ttf", "Interface\\AddOns\\minimalUI\\fonts\\LiberationMono-Bold.ttf", "Interface\\AddOns\\minimalUI\\fonts\\LiberationMono-Regular.ttf", "Interface\\AddOns\\minimalUI\\fonts\\macromedia.ttf", "Interface\\AddOns\\minimalUI\\fonts\\ostrich.ttf", "Interface\\AddOns\\minimalUI\\fonts\\pixelade.ttf", "Interface\\AddOns\\minimalUI\\fonts\\pixelbold.ttf", "Interface\\AddOns\\minimalUI\\fonts\\pricedown bl.ttf", "Interface\\AddOns\\minimalUI\\fonts\\silkscreen.ttf", "Interface\\AddOns\\minimalUI\\fonts\\uni.ttf", "Interface\\AddOns\\minimalUI\\fonts\\upheavtt.ttf", "Interface\\AddOns\\minimalUI\\fonts\\visitor1.ttf", "Interface\\AddOns\\minimalUI\\fonts\\visitor2.ttf" } MUI_GLOBAL_TEXTURE_TABLE = { "Interface\\AddOns\\minimalUI\\img\\Aluminium.tga", "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", "Interface\\AddOns\\minimalUI\\img\\BantoBar.tga", "Interface\\AddOns\\minimalUI\\img\\Bars.tga", "Interface\\AddOns\\minimalUI\\img\\BorderGlow.tga", "Interface\\AddOns\\minimalUI\\img\\BorderShadow.tga", "Interface\\AddOns\\minimalUI\\img\\Gloss.tga", "Interface\\AddOns\\minimalUI\\img\\Healbot.tga", "Interface\\AddOns\\minimalUI\\img\\Luna.tga", "Interface\\AddOns\\minimalUI\\img\\Otravi.tga", "Interface\\AddOns\\minimalUI\\img\\Smooth.tga", "Interface\\AddOns\\minimalUI\\img\\Striped.tga" } function pairsByKeys (t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end ScriptErrors:SetScript("OnShow", function(msg) local error_message = ScriptErrors_Message:GetText() mUI_DebugError(error_message) ScriptErrors:Hide() end) function mUI_RGBToHex(value) local hex = "" while(value > 0) do local index = math.fmod(value, 16) + 1 value = math.floor(value / 16) hex = string.sub('0123456789ABCDEF', index, index) .. hex end if(string.len(hex) == 0) then hex = '00' elseif(string.len(hex) == 1) then hex = hex .. '0' end return hex end function mUI_HexFromColorTable(color_table) -- #ARGB return format("#%s%s%s%s", mUI_RGBToHex(color_table.a * 255), mUI_RGBToHex(color_table.r * 255), mUI_RGBToHex(color_table.g * 255), mUI_RGBToHex(color_table.b * 255) ) end function mUI_HexFromColorTableToString(color_table) -- #ARGB return format("|c%s%s%s%s", mUI_RGBToHex(color_table.a * 255), mUI_RGBToHex(color_table.r * 255), mUI_RGBToHex(color_table.g * 255), mUI_RGBToHex(color_table.b * 255) ) end function mUI_HexFromColors(a,r,g,b) -- #ARGB return format("#%s%s%s%s", mUI_RGBToHex(a * 255), mUI_RGBToHex(r * 255), mUI_RGBToHex(g * 255), mUI_RGBToHex(b * 255)) end function mUI_HexToARGB(hex) hex = hex:gsub("#","") return tonumber("0x"..hex:sub(1,2)), tonumber("0x"..hex:sub(3,4)), tonumber("0x"..hex:sub(5,6)), tonumber("0x"..hex:sub(7,8)) end function mUI_HexToARGBFloats(hex) hex = hex:gsub("#","") return tonumber("0x"..hex:sub(1,2)) / 255.0, tonumber("0x"..hex:sub(3,4)) / 255.0, tonumber("0x"..hex:sub(5,6)) / 255.0, tonumber("0x"..hex:sub(7,8)) / 255.0 end function mUI_GetColor(color) return color.r, color.g, color.b, color.a end function mUI_DebugError(message, debugstack_depth) --if(mui_global==nil or mUI_GetVariableValue(mui_global["DEBUG"]) == false) then return end local debugmessage = debugstack(debugstack_depth or 2,1,1) or "" DEFAULT_CHAT_FRAME:AddMessage("|cffff5555Error: " .. tostring(message) .."\n"..debugmessage) --if(MUI_DEBUG_STACK_DEPTH > 0) then DEFAULT_CHAT_FRAME:AddMessage("|cffffaaaa " .. debugmessage) end end function mUI_DebugMessage(message) if(mui_global==nil or mUI_GetVariableValue(mui_global["DEBUG"]) == false) then return end DEFAULT_CHAT_FRAME:AddMessage("|cffffff22DEBUG:|r |cffffff88" .. tostring(message)) end function mUI_PrintMessage(message) DEFAULT_CHAT_FRAME:AddMessage(tostring(message)) end function mUI_EventIsEither(evt, ...) local args = {...} for i, v in ipairs(args) do if(evt == v) then return true end end return false end function mUI_EventRegisterList(frame, ...) local args = {...} for i, v in ipairs(args) do frame:RegisterEvent(v) end end function mUI_GetClassColor(target) local _, class = UnitClass(target) local colortable = mui_global["ClassColors"].value local color = colortable[class] if(color ~= nil) then return color else if(UnitIsEnemy("player", target)) then return {r=0.72, g=0.0, b=0.0, a=1.0} else return {r=.0, g=0.72, b=0.0, a=1.0} end end end function mUI_GetPowerColor(target) local power = UnitPowerType(target) + 1 local colortable = mUI_GetVariableValue(mui_global["PowerColors"]) local color = colortable[power] if(color ~= nil) then return color else return {r=0.1, g=0.1, b=0.1, a=1.0} end end -- General UI stuff -- function mUI_AddHighlight(frame, highlight_color, botattach) frame:EnableMouse(true) local highlight = frame:CreateTexture() highlight:SetHeight(1) highlight:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 1, -1) highlight:SetPoint("BOTTOMRIGHT", botattach or frame, "BOTTOMRIGHT", -1, 1) if(highlight_color ~= nil) then highlight:SetTexture(highlight_color.r, highlight_color.g, highlight_color.b, highlight_color.a) else highlight:SetTexture(.5, .5, .5, .1) end highlight:Hide() frame:SetScript("OnEnter", function () highlight:Show() end) frame:SetScript("OnLeave", function () highlight:Hide() end) end function mUI_CreateDefaultFrame(parent, name, width, height, strata, backdrop, bg_color, border_color) local default_backdrop = { bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 8, insets = { left = 0, right = 0, top = 0, bottom = 0 } } local frame = CreateFrame("Frame", name, parent or UIParent) frame:SetFrameStrata(strata or "LOW") frame:SetWidth(width or 64) frame:SetHeight(height or 64) frame:SetPoint("CENTER", UIParent, "CENTER") frame:SetBackdrop(backdrop or default_backdrop) if(bg_color ~= nil) then frame:SetBackdropColor(bg_color.r, bg_color.g, bg_color.b, bg_color.a) else frame:SetBackdropColor(.1, .1, .1, 1) end if(border_color ~= nil) then frame:SetBackdropBorderColor(border_color.r, border_color.g, border_color.b, border_color.a) else frame:SetBackdropBorderColor(.6, .6, .6, 1) end return frame end function mUI_CreateDefaultButton(parent, name, text, width, height, fontsize, highlight_color) --local font = "Interface\\Addons\\minimalUI\\Fonts\\homespun.ttf" local font = "Interface\\Addons\\minimalUI\\Fonts\\visitor1.ttf" local default_backdrop = { bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } } local button = CreateFrame("Button", nil, parent) button:SetPoint("CENTER", parent, "CENTER", 0, 0) button:SetHeight(height or 18) button:SetWidth(width or 64) button:SetBackdrop(default_backdrop) button:SetBackdropColor(.15, .15, .15, 1) button:SetBackdropBorderColor(.4, .4, .4, 1) button:SetFont(font, fontsize or 12) button:SetText(text) button:SetTextColor(1, 1, 1, 1) local highlight = button:CreateTexture() highlight:SetPoint("TOPLEFT", button, "TOPLEFT", 1, -1) highlight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -1, 1) if(highlight_color ~= nil) then highlight:SetTexture(highlight_color.r, highlight_color.g, highlight_color.b, highlight_color.a) else highlight:SetTexture(.5, .5, .5, .1) end button:SetHighlightTexture(highlight) return button end function mUI_CreateDefaultScrollframe(parent, name, width, height) local default_backdrop = { bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } } local frame = CreateFrame("Frame", name, UIParent) frame:SetWidth(width or 120) frame:SetHeight(height or 120) frame:SetPoint("LEFT", UIParent, 'LEFT', 0, 0) frame:SetFrameStrata('DIALOG') frame:SetBackdrop(default_backdrop) frame:SetBackdropColor(.1, .1, .1, 1) frame:SetBackdropBorderColor(.25, .25, .25, 1) local scroll = CreateFrame("ScrollFrame", name.."ScrollFrame", UIParent, "UIPanelScrollFrameTemplate") scroll:SetPoint('TOPLEFT', frame, 'TOPLEFT', 10, -7) scroll:SetPoint('BOTTOMRIGHT', frame, 'BOTTOMRIGHT', -30, 5) frame.scroll = scroll return frame end function mUI_CreateDefaultEditbox(parent, value, width, height, justifiyV, justifiyH) local font = "Interface\\Addons\\minimalUI\\Fonts\\LiberationMono-Regular.ttf" local default_backdrop = { bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } } local editbox = CreateFrame("Editbox", nil, parent) editbox:SetHeight(height or 18) editbox:SetWidth(width or 64) editbox:SetFont(font, 11) editbox:SetTextInsets(4,4,4,4) editbox:SetAutoFocus(false) editbox:SetPoint("CENTER", parent, "CENTER", 0, 0) editbox:SetScript("OnEscapePressed", function() this:ClearFocus() end) editbox:SetScript("OnTabPressed", function() if this.next then this.next:SetFocus() end end) editbox:SetScript("OnEditFocusGained", function() this.hasFocus = true this:HighlightText() end) editbox:SetScript("OnEditFocusLost", function() this.hasFocus = false this:HighlightText(0,0) end) editbox.hasFocus = false editbox:SetBackdrop(default_backdrop) editbox:SetBackdropColor(.25, .25, .25, .9) editbox:SetBackdropBorderColor(.4, .4, .4, 1) editbox:SetText(value) if(justifiyV ~= nil and justifiyV ~= "") then editbox:SetJustifyV(justifiyV) end if(justifiyH ~= nil and justifiyH ~= "") then editbox:SetJustifyH(justifiyH) end return editbox end function mUI_CreateColorPicker(parent, callback, width, height, initial_color) local default_backdrop = { bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } } local picker = CreateFrame("Button", nil, parent) picker:SetWidth(width or 18) picker:SetHeight(height or 18) picker:SetBackdrop(default_backdrop) if(initial_color ~= nil) then picker:SetBackdropColor(initial_color.r, initial_color.g, initial_color.b, initial_color.a) else picker:SetBackdropColor(1, 1, 1, 1) end picker:SetPoint("CENTER", parent) picker.callback = callback local picker_interval = 10 picker.internal = function() if(picker_current == nil) then picker_current = 0 end if(picker_current > picker_interval or picker.released_mouse) then local a, r, g, b = OpacitySliderFrame:GetValue(), ColorPickerFrame:GetColorRGB(); picker:SetBackdropColor(r, g, b, a) if picker.callback then picker:callback(r, g, b, a) end picker_current = 0 else picker_current = picker_current + 1 end end picker.cancel = function () picker:SetBackdropColor(unpack(ColorPickerFrame.previousValues)) if picker.callback then picker:callback(unpack(ColorPickerFrame.previousValues)) end end picker:SetScript("OnClick", function() local r,g,b,a = picker:GetBackdropColor() ColorPickerFrame.hasOpacity = true ColorPickerFrame.opacity = a ColorPickerFrame.func = this.internal ColorPickerFrame.cancelFunc = this.cancel ColorPickerFrame.previousValues = {r,g,b,a}; ColorPickerFrame.opacityFunc = this.internal ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG") ColorPickerFrame:Hide(); -- Need to run the OnShow handler. OpacitySliderFrame:SetValue(a) ColorPickerFrame:Show(); ColorPickerFrame:SetColorRGB(r,g,b); end) if(firstInit == nil) then firstInit = true ColorPickerFrame:SetScript("OnMouseUp", function() picker.released_mouse = true end) ColorPickerFrame:SetScript("OnMouseDown", function() picker.released_mouse = false end) OpacitySliderFrame:SetScript("OnMouseUp", function() --picker.released_mouse = true picker_current = 1 end) OpacitySliderFrame:SetScript("OnMouseDown", function() picker.released_mouse = false end) end local highlight = picker:CreateTexture() highlight:SetPoint("TOPLEFT", picker, "TOPLEFT", 1, -1) highlight:SetPoint("BOTTOMRIGHT", picker, "BOTTOMRIGHT", -1, 1) highlight:SetTexture(.3, .3, .3, .5) picker:SetHighlightTexture(highlight) picker:EnableMouse(true) return picker end function mUI_FontString(frame, font, size, color, text, justifiyV, justifiyH) --local deffont = "Interface\\Addons\\minimalUI\\Fonts\\visitor1.ttf" local deffont = "Interface\\Addons\\minimalUI\\Fonts\\LiberationMono-Bold.ttf" if(frame == nil) then return end local fontstring = frame:CreateFontString(nil) fontstring:SetAllPoints(frame) fontstring:SetFont(font or deffont, 11) if(color ~= nil) then fontstring:SetTextColor(color.r, color.g, color.b, color.a) else fontstring:SetTextColor(1,1,1,1) end fontstring:SetShadowColor(0,0,0,1) fontstring:SetShadowOffset(1,-1) fontstring:SetText(text or "") if(justifiyV ~= nil and justifiyV ~= "") then fontstring:SetJustifyV(justifiyV) end if(justifiyH ~= nil and justifiyH ~= "") then fontstring:SetJustifyH(justifiyH) end return fontstring end function mUI_CreateCheckButton(parent) local checkbutton = CreateFrame("CheckButton", nil, parent) checkbutton:SetCheckedTexture("Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga") local tex = checkbutton:GetCheckedTexture() tex:ClearAllPoints() tex:SetPoint("TOPLEFT", checkbutton, "TOPLEFT", 3, -3) tex:SetPoint("BOTTOMRIGHT", checkbutton, "BOTTOMRIGHT", -3, 3) tex:SetVertexColor(0.0,0.5,1.0,1) local highlight = checkbutton:CreateTexture() highlight:SetPoint("TOPLEFT", checkbutton, "TOPLEFT", 1, -1) highlight:SetPoint("BOTTOMRIGHT", checkbutton, "BOTTOMRIGHT", -1, 1) highlight:SetTexture(.3, .3, .3, .5) checkbutton:SetHighlightTexture(highlight) return checkbutton end function mUI_ComboBox(parent, combo_type, callback) -- initialze a global set of dropdown menu items if(MUI_COMBO_DROPDOWN == nil) then MUI_COMBO_DROPDOWN = CreateFrame("Frame") MUI_COMBO_DROPDOWN:SetBackdrop({ bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } }) MUI_COMBO_DROPDOWN:SetFrameStrata("DIALOG") MUI_COMBO_DROPDOWN:SetFrameLevel(5) MUI_COMBO_DROPDOWN:SetBackdropColor(0,0,0,1) MUI_COMBO_DROPDOWN:SetScript("OnUpdate", function (this, elapsed) if(this.dt == nil) then this.dt = 0 end if(MouseIsOver(this) or MouseIsOver(this.PARENT)) then this.dt = 0 else this.dt = this.dt + elapsed if(this.dt >= .25) then this:Hide() this.dt = 0 end end end) MUI_COMBO_DROPDOWN.FIELDS = {} for index=1, 20 do MUI_COMBO_DROPDOWN.FIELDS[index] = CreateFrame("Button", nil, MUI_COMBO_DROPDOWN) MUI_COMBO_DROPDOWN.FIELDS[index].index = index MUI_COMBO_DROPDOWN.FIELDS[index]:SetScript("OnClick", function (this, button) if(MUI_COMBO_DROPDOWN.CALLBACK and MUI_COMBO_DROPDOWN._VALUES) then local value = MUI_COMBO_DROPDOWN._VALUES[this.index] MUI_COMBO_DROPDOWN.CALLBACK(MUI_COMBO_DROPDOWN.PARENT, this.index, value) end MUI_COMBO_DROPDOWN:Hide() MUI_COMBO_DROPDOWN.dt = 0 end) local highlight = MUI_COMBO_DROPDOWN.FIELDS[index]:CreateTexture() highlight:SetPoint("TOPLEFT", MUI_COMBO_DROPDOWN.FIELDS[index], "TOPLEFT", 1, -1) highlight:SetPoint("BOTTOMRIGHT", MUI_COMBO_DROPDOWN.FIELDS[index], "BOTTOMRIGHT", -1, 1) highlight:SetTexture(.5, .5, .5, .1) MUI_COMBO_DROPDOWN.FIELDS[index]:SetHighlightTexture(highlight) end MUI_COMBO_DROPDOWN:Hide() end local function MUI_COMBO_SET_VALUES(combobox, values, combo_type) MUI_COMBO_DROPDOWN._VALUES = values local height = 0 local last = MUI_COMBO_DROPDOWN local offset = 0 for index, field in ipairs(MUI_COMBO_DROPDOWN.FIELDS) do local value = values[index] if(values[index]) then field:SetPoint("TOPLEFT", last, "TOPLEFT", 0, offset) field:SetPoint("TOPRIGHT", last, "TOPRIGHT", 0, offset) if(combo_type == "FONT") then field:SetNormalTexture("") field:SetFont(value, combobox.value_height - 4) local _,_,fontfile = strfind(value, "([^\\]+)[.]") if(fontfile) then field:SetText(fontfile) end elseif(combo_type == "TEXTURE") then field:SetFont("Interface\\Addons\\minimalUI\\Fonts\\visitor1.ttf", 12, "OUTLINE") field:SetText("") field:SetNormalTexture(value) local _,_,texturefile = strfind(value, "([^\\]+)[.]") if(texturefile) then field:SetText(texturefile) end else field:SetFont("Interface\\Addons\\minimalUI\\Fonts\\visitor1.ttf", 12) field:SetText(value) end field:SetHeight(combobox.value_height) field:Show() height = height + combobox.value_height last = field offset = -combobox.value_height else field:Hide() end end MUI_COMBO_DROPDOWN:SetHeight(height) end -- Where callback gets this parameters passed CALLBACK(self, index, value) local function MUI_COMBO_SET_CALLBACK(parent, callback) MUI_COMBO_DROPDOWN.CALLBACK = callback MUI_COMBO_DROPDOWN.PARENT = parent end local function MUI_COMBO_SET_BACKDROPCOLOR(r,g,b,a) MUI_COMBO_DROPDOWN:SetBackdropColor(r,g,b,a-.05) end local function MUI_COMBO_SHOW(cbx) MUI_COMBO_DROPDOWN:SetPoint("TOPLEFT", cbx, "BOTTOMLEFT") MUI_COMBO_DROPDOWN:SetPoint("TOPRIGHT", cbx, "BOTTOMRIGHT") MUI_COMBO_DROPDOWN:Show() end ----------------------------------------------------------------- local combobox = CreateFrame("Button", nil, parent) combobox:SetFont("Interface\\Addons\\minimalUI\\Fonts\\visitor1.ttf", 16, "OUTLINE") combobox.callback = callback combobox.combo_type = combo_type combobox.SetValueHeight = function (self, height) self.value_height = height end combobox:SetValueHeight(18) combobox:SetBackdrop({ bgFile = "Interface\\AddOns\\minimalUI\\img\\BackdropSolid.tga", edgeFile = "", tile = false, tileSize = 0, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 } }) combobox:SetScript("OnClick", function () MUI_COMBO_SET_BACKDROPCOLOR(this:GetBackdropColor()) MUI_COMBO_SET_CALLBACK(this, this.callback) if(this.combo_type == "FONT") then MUI_COMBO_SET_VALUES(this, MUI_GLOBAL_FONT_TABLE, "FONT", this.value_height) elseif(this.combo_type == "TEXTURE") then MUI_COMBO_SET_VALUES(this, MUI_GLOBAL_TEXTURE_TABLE, "TEXTURE", this.value_height) else mUI_DebugMessage("unsupported dropdown type: " .. this.combo_type) end MUI_COMBO_SHOW(this) end) return combobox end
local M = {} function M.starts_with(str, start) return str:sub(1, #start) == start end function M.end_with(str, ending) return ending == "" or str:sub(-#ending) == ending end function M.split(s, delimiter) local result = {} for match in (s .. delimiter):gmatch("(.-)" .. delimiter) do table.insert(result, match) end return result end function M.handle_job_data(data) if not data then return nil end if data[#data] == "" then table.remove(data, #data) end if #data < 1 then return nil end return data end function M.log(message) vim.notify("[git] " .. message) end function M.jobstart(cmd, on_finish) local has_error = false local lines = {} local function on_event(_, data, event) if event == "stdout" then data = M.handle_job_data(data) if not data then return end for i = 1, #data do table.insert(lines, data[i]) end elseif event == "stderr" then data = M.handle_job_data(data) if not data then return end has_error = true local error_message = "" for _, line in ipairs(data) do error_message = error_message .. line end M.log("Error during running a job: " .. error_message) elseif event == "exit" then if not has_error then on_finish(lines) end end end vim.fn.jobstart(cmd, { on_stderr = on_event, on_stdout = on_event, on_exit = on_event, stdout_buffered = true, stderr_buffered = true, }) end return M
local PlayersInGarage = {} AddEvent("OnDimensionCreated", function(id, name) if name == "base" then for i, v in ipairs(garages) do local obj = CreatePickupTrigger(2, v.entrance[1], v.entrance[2], v.entrance[3], false) AddPickupInDimension(obj, id) local text = CreateText3D("Garage " .. tostring(i), 16, v.entrance[1], v.entrance[2], v.entrance[3] + 100, 0, 0, 0) AddText3DInDimension(text, id) end end end) function GetPlayerGarageId(ply) for i,v in ipairs(PlayersInGarage) do if v.ply == ply then return i, v.garageid end end return false end AddEvent("OnPlayerQuit", function(ply) local i, garageid = GetPlayerGarageId(ply) if i then table.remove(PlayersInGarage, i) end end) AddEvent("OnPlayerGarageAction", function(ply, pickup) local garageid local x, y, z = GetPickupLocation(pickup) for i,v in ipairs(garages) do if (v.entrance[1] == x and v.entrance[2] == y and v.entrance[3] == z) then garageid = i end end if garageid then local owngarage for i,v in ipairs(PlayerData[ply].garages) do if v.id == garageid then owngarage = true SetPlayerLocation(ply, garages[garageid].exit[1], garages[garageid].exit[2], garages[garageid].exit[3]) local id = CreateDimension("garage", true) AddPlayerInDimension(ply, id) local tbl = {} tbl.ply = ply tbl.garageid = garageid table.insert(PlayersInGarage, tbl) local pickup = CreatePickupTrigger(2, garages[garageid].exit[1], garages[garageid].exit[2], garages[garageid].exit[3], false) AddPickupInDimension(pickup, id) local etext = CreateText3D("Exit", 16, garages[garageid].exit[1], garages[garageid].exit[2], garages[garageid].exit[3] + 100, 0, 0, 0) AddText3DInDimension(etext, id) local mobj = CreateObject(340, garages[garageid].manage[1], garages[garageid].manage[2], garages[garageid].manage[3] - 50, 0, 0, 0, 1, 1, 2) AddObjectInDimension(mobj, id) local text = CreateText3D("Manage Vehicles [E]", 16, garages[garageid].manage[1], garages[garageid].manage[2], garages[garageid].manage[3] + 100, 0, 0, 0) AddText3DInDimension(text, id) for k, v in pairs(v.vehicles) do local veh = CreateVehicle(v.model, garages[garageid].vehicles[k][1], garages[garageid].vehicles[k][2], garages[garageid].vehicles[k][3]-50, garages[garageid].vehicles[k][4]) SetVehicleColor(veh, RGB(v.color[1], v.color[2], v.color[3], v.color[4])) EnableVehicleBackfire(veh, true) AttachVehicleNitro(veh, v.nitro) SetVehiclePropertyValue(veh, "HasNitro", v.nitro, false) SetVehiclePropertyValue(veh, "VehArmor", v.armor, false) SetVehicleRespawnParams(veh, false) --print(HexToRGBA(GetVehicleColor(veh))) AddVehicleInDimension(veh, id) end end end if not owngarage then if HasEnoughMoney(ply, garages[garageid].price) then CallRemoteEvent(ply, "BuyGarageUI", garageid) else CallRemoteEvent(ply, "CreateNotification", "Garage", "You need " .. tostring(garages[garageid].price) .. "$ to buy this garage", 5000) end end else for i,v in ipairs(garages) do if (v.exit[1] == x and v.exit[2] == y and v.exit[3] == z) then garageid = i end end if garageid then SetPlayerLocation(ply, garages[garageid].entrance[1], garages[garageid].entrance[2], garages[garageid].entrance[3]) AddPlayerInDimension(ply, GetDimensionByName("base")) table.remove(PlayersInGarage, GetPlayerGarageId(ply)) else print("Error : Can't determine GarageAction Garage") end end end) AddRemoteEvent("BuyGarage", function(ply, garageid) if Buy(ply, garages[garageid].price) then local tbl = {} tbl.id = garageid tbl.vehicles = {} table.insert(PlayerData[ply].garages, tbl) CallRemoteEvent(ply, "CreateNotification", "Garage", "You bought this garage", 5000) else CallRemoteEvent(ply, "CreateNotification", "Garage", "You can't buy this garage", 5000) end end) AddEvent("OnPlayerEnterVehicle", function(ply, veh, seat) if GetDimensionName(GetPlayerDimension(ply)) == "garage" then local i, garageid = GetPlayerGarageId(ply) AddVehicleInDimension(veh, GetDimensionByName("base")) SetVehiclePropertyValue(veh, "FromGarage", garageid, false) SetVehicleLocation(veh, garages[garageid].vexit[1], garages[garageid].vexit[2], garages[garageid].vexit[3]) SetVehicleRotation(veh, 0, garages[garageid].vexit[4], 0) AddPlayerInDimension(ply, GetDimensionByName("base")) SetPlayerInVehicle(ply, veh, 1) SetPlayerStoredVehicle(ply, veh) table.remove(PlayersInGarage, i) end end) AddRemoteEvent("SellVehicle", function(ply, veh) if (IsValidPlayer(ply) and IsValidVehicle(veh)) then local index, garageid = GetPlayerGarageId(ply) if index then if PlayerData[ply] then if PlayerData[ply].garages[garageid] then local price for i, v in ipairs(car_dealer_vehicles) do if v[1] == GetVehicleModel(veh) then price = math.floor(v[2]*sell_vehicle_percentage/100) end end if price then for i, v in ipairs(PlayerData[ply].garages[garageid].vehicles) do if v.model == GetVehicleModel(veh) then local r, g, b, a = HexToRGBA(GetVehicleColor(veh)) if (v.color[1] == r and v.color[2] == g and v.color[3] == b and v.color[4] == a and v.nitro == GetVehiclePropertyValue(veh, "HasNitro") and v.armor == GetVehiclePropertyValue(veh, "VehArmor")) then DestroyVehicle(veh) table.remove(PlayerData[ply].garages[garageid].vehicles, i) Sell(ply, price) CallRemoteEvent(ply, "CreateNotification", "Garage", "You sold the vehicle for " .. tostring(price) .. "$", 5000) break end end end end end end end end end) AddRemoteEvent("GetGaragesMove", function(ply) if IsValidPlayer(ply) then local index, garageid = GetPlayerGarageId(ply) if (index and PlayerData[ply]) then local tbl = {} for i,v in ipairs(PlayerData[ply].garages) do if v.id ~= garageid then local tblinsert = {} tblinsert.id = v.id tblinsert.freeslots = table_count(garages[v.id].vehicles) - table_count(v.vehicles) if tblinsert.freeslots > 0 then table.insert(tbl, tblinsert) end end end if table_count(tbl) > 0 then CallRemoteEvent(ply,"SendGaragesMove", tbl) else CallRemoteEvent(ply,"SendGaragesMove", false) end else CallRemoteEvent(ply,"SendGaragesMove", false) end end end) AddRemoteEvent("MoveGarageVehicle", function(ply, veh, movegarageid) if (IsValidPlayer(ply) and IsValidVehicle(veh)) then local index, garageid = GetPlayerGarageId(ply) if index then if PlayerData[ply] then local movegarageid2 for i,v in ipairs(PlayerData[ply].garages) do if v.id == movegarageid then movegarageid2 = i end end if (PlayerData[ply].garages[garageid] and movegarageid2) then local vehicletbl for i, v in ipairs(PlayerData[ply].garages[garageid].vehicles) do if v.model == GetVehicleModel(veh) then local r, g, b, a = HexToRGBA(GetVehicleColor(veh)) if (v.color[1] == r and v.color[2] == g and v.color[3] == b and v.color[4] == a and v.nitro == GetVehiclePropertyValue(veh, "HasNitro") and v.armor == GetVehiclePropertyValue(veh, "VehArmor")) then vehicletbl = v DestroyVehicle(veh) table.remove(PlayerData[ply].garages[garageid].vehicles, i) break end end end if vehicletbl then table.insert(PlayerData[ply].garages[movegarageid2].vehicles, vehicletbl) CallRemoteEvent(ply, "CreateNotification", "Garage", "Moved vehicle " .. tostring(vehicletbl.model) .. " to garage " .. tostring(movegarageid), 5000) else print("Error : Can't find vehicle to move") end end end end end end)
----------------------------------- -- Area: Batallia Downs (105) -- Mob: Skirling Liger ----------------------------------- require("scripts/globals/status"); ----------------------------------- function onMobEngaged(mob,target) mob:setMod(tpz.mod.REGAIN, 50); end; function onMobDisengage(mob) mob:setMod(tpz.mod.REGAIN,0); end; function onMobDeath(mob, player, isKiller) end; function onMobDespawn(mob) UpdateNMSpawnPoint(mob:getID()); end;
--[[ ################################################################################ # # Copyright (c) 2014-2016 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ################################################################################ ]] current_position = reaper.GetPlayPosition() -- Position of play-cursor retval, retvals_csv = reaper.GetUserInputs("Insert chapter marker", 1, "Name of this chapter marker:", "") -- User input box if retval == true then -- User pressed ok markername = retvals_csv reaper.AddProjectMarker(0, false, current_position, 0 , markername, -1) -- Place named marker end -- Else = user pressed cancel, so nothing to do here.
local hex={ u8=function(num) return string.format("%02X",num) end, s8=function(num) return string.format("%02X",num) end, u16=function(num) return string.format("%04X",num) end, s16=function(num) return string.format("%04X",num) end, u32=function(num) return string.format("%08X",num) end, s32=function(num) return string.format("%08X",num) end }; return hex;
local KEYS = require('constants').KEYS local resizeMappings = { h = {x = 0, y = 0, w = 0.5, h = 1}, j = {x = 0.25, y = 0.35, w = 0.5, h = 0.65}, u = {x = 0, y = 0, w = 0.5, h = 0.5}, o = {x = 0.5, y = 0, w = 0.5, h = 0.5}, m = {x = 0.5, y = 0.5, w = 0.5, h = 0.5}, l = {x = 0.5, y = 0, w = 0.5, h = 1}, n = {x = 0, y = 0, w = 1, h = 1}, i = {x = 0.13, y = 0, w = 0.87, h = 1} } for key in pairs(resizeMappings) do hs.hotkey.bind(KEYS.A, key, function() local win = hs.window.focusedWindow() if win then win:moveToUnit(resizeMappings[key]) end end, 0) end
--[[ Hazardous EnVironment Suit Voice Pack ]] RegisterSuitVoicePack( "Opposing Force", "opfor", "////////////////////////////////////////////////////////////////\n// H.E.V. Suit Voice Pack - Opposing Force\n////////////////////////////////////////////////////////////////\n\n// Initialization\nHEV_OPFOR_AAx player/pcv_vest\nHEV_OPFOR_A0 player/pcv_vest\n\n// Vital Sign Monitoring\nHEV_OPFOR_DMG0 fvox/boop\n\nHEV_OPFOR_SHOCK fvox/boop\nHEV_OPFOR_FIRE fvox/boop\n\n// High Impact Reactive Armor\nHEV_OPFOR_0P fvox/fuzz\nHEV_OPFOR_1P fvox/fuzz\nHEV_OPFOR_2P fvox/fuzz\nHEV_OPFOR_3P fvox/fuzz\nHEV_OPFOR_4P fvox/fuzz\nHEV_OPFOR_5P fvox/fuzz\nHEV_OPFOR_6P fvox/fuzz\nHEV_OPFOR_7P fvox/fuzz\nHEV_OPFOR_8P fvox/fuzz\nHEV_OPFOR_9P fvox/fuzz\nHEV_OPFOR_10P fvox/fuzz\nHEV_OPFOR_11P fvox/fuzz\nHEV_OPFOR_12P fvox/fuzz\nHEV_OPFOR_13P fvox/fuzz\nHEV_OPFOR_14P fvox/fuzz\nHEV_OPFOR_15P fvox/fuzz\nHEV_OPFOR_16P fvox/fuzz\nHEV_OPFOR_17P fvox/fuzz\nHEV_OPFOR_18P fvox/fuzz\nHEV_OPFOR_19P fvox/fuzz\n\n// Munition Level Monitoring\nHEV_OPFOR_AMO0 fvox/blip\n\n// Atmospheric Contaminant Sensors\nHEV_OPFOR_DET0 fvox/blip blip blip\nHEV_OPFOR_DET1 fvox/blip blip blip\nHEV_OPFOR_DET2 fvox/blip blip blip\n" ); -- Opposing Force went for minimalism with these voice lines. local function SetSuitUpdate( ply, sentence ) if ( ply.suitPlaylistPack == "opfor" ) then if ( string.StartWith( sentence, "MED" ) ) then return true; end if ( string.StartWith( sentence, "HEAL" ) ) then return true; end if ( sentence != "DMG0" && string.StartWith( sentence, "DMG" ) ) then return true; end if ( string.StartWith( sentence, "HLTH" ) ) then return true; end end end hook.Add( "SetSuitUpdate", "SuitVoicePack_OPFOR_SetSuitUpdate", SetSuitUpdate );
math.randomseed( os.time() ) -- Fisher-Yates shuffle from http://santos.nfshost.com/shuffling.html function shuffle(t) for i = 1, #t - 1 do local r = math.random(i, #t) t[i], t[r] = t[r], t[i] end end -- builds a width-by-height grid of trues function initialize_grid(w, h) local a = {} for i = 1, h do table.insert(a, {}) for j = 1, w do table.insert(a[i], true) end end return a end -- average of a and b function avg(a, b) return (a + b) / 2 end dirs = { {x = 0, y = -2}, -- north {x = 2, y = 0}, -- east {x = -2, y = 0}, -- west {x = 0, y = 2}, -- south } function make_maze(w, h) w = w or 16 h = h or 8 local map = initialize_grid(w*2+1, h*2+1) function walk(x, y) map[y][x] = false local d = { 1, 2, 3, 4 } shuffle(d) for i, dirnum in ipairs(d) do local xx = x + dirs[dirnum].x local yy = y + dirs[dirnum].y if map[yy] and map[yy][xx] then map[avg(y, yy)][avg(x, xx)] = false walk(xx, yy) end end end walk(math.random(1, w)*2, math.random(1, h)*2) local s = {} for i = 1, h*2+1 do for j = 1, w*2+1 do if map[i][j] then table.insert(s, '#') else table.insert(s, ' ') end end table.insert(s, '\n') end return table.concat(s) end print(make_maze())
BASE.name = "Base Vehicle" BASE.uniqueID = "base_vehicle" BASE.weight = 1 BASE.category = "Vehicle" BASE.functions = {} BASE.cantdrop = true BASE.rotate = 90 BASE.seats = {} BASE.CanTransfer = false BASE.sellFactor = .5 BASE.numplate = { } local function honk_init( vehicle ) vehicle.snd_honk = CreateSound( vehicle, "npc/attack_helicopter/aheli_crash_alert2.wav" ) vehicle.snd_honk:ChangePitch( 150, 0 ) end BASE.postSpawn = honk_init local function honk( player, vehicle ) -- pretty example of vehicle think. if player:KeyDown( IN_ATTACK ) then if !vehicle.bool_honk then vehicle.bool_honk = true vehicle.snd_honk:Play() player:ChatPrint( "HONK HONK" ) end else if vehicle.bool_honk then vehicle.bool_honk = false vehicle.snd_honk:Stop() end end end BASE.vehicleThink = honk local aprefix = "VR." local asuffix = "" function numberAssgin() local str = aprefix .. math.random( 11111,99999 ) .. asuffix return str end numberAssgin() BASE.functions.Use = { alias = "Spawn Vehicle", tip = "Spawn the vehicle in front of you.", icon = "icon16/car_add.png", run = function(itemTable, client, data, entity) if (SERVER) then local vehicle = client:SpawnVehicle( itemTable, data, entity ) if !vehicle:IsValid() then nut.util.Notify(nut.lang.Get( "vehicle_failed" ), client) return false else local idat = table.Copy( data ) idat.onworld = true if !idat.number then -- TODO:add manual assign nut.util.Notify(nut.lang.Get( "vehicle_register_auto" ), client) idat.number = numberAssgin() nut.util.Notify( idat.number, client) vehicle:SetNetVar( "number", idat.number ) end client:UpdateInv( itemTable.uniqueID, -1, data ) client:UpdateInv( itemTable.uniqueID, 1, idat ) nut.util.Notify(nut.lang.Get( "vehicle_spawned" ), client) vehicle:EmitSound( "ambient/machines/teleport1.wav" ) return false end end end, shouldDisplay = function( itemTable, data, entity) return !LocalPlayer():GetNetVar( "spawned_vehicle" ) end } BASE.functions.Store = { alias = "Store Vehicle", tip = "Spawn the vehicle in front of you.", icon = "icon16/car_delete.png", run = function(itemTable, client, data, entity) if (SERVER) then if client:GetNetVar( "spawned_vehicle" ) then if data.onworld then local found = false for k, v in pairs( ents.FindInSphere( client:GetPos(), 200 ) ) do if v:GetClass() == "prop_vehicle_jeep" then if client:GetNetVar( "spawned_vehicle" ) == v:EntIndex() then local idat = table.Copy( data ) idat.onworld = false client:UpdateInv( itemTable.uniqueID, -1, data ) client:UpdateInv( itemTable.uniqueID, 1, idat ) client:SetNetVar( "spawned_vehicle", nil ) nut.util.Notify( nut.lang.Get( "vehicle_stored" ), client) v:Remove() client:EmitSound( "doors/metal_stop1.wav" ) found = true break end end end if !found then nut.util.Notify(nut.lang.Get( "vehicle_cantfind" ), client) end else nut.util.Notify(nut.lang.Get( "vehicle_alreadyspawned" ), client) end return false end end end, shouldDisplay = function( itemTable, data, entity) if data.onworld then if LocalPlayer():GetNetVar( "spawned_vehicle" ) then return true end end return false end } BASE.functions.Sell = { alias = "Sell Vehicle", tip = "Spawn the vehicle in front of you.", icon = "icon16/money.png", run = function(itemTable, client, data, entity) if (SERVER) then if data.onworld then nut.util.Notify(nut.lang.Get( "vehicle_cantsell_out" ), client) return false else nut.util.Notify(nut.lang.Get( "vehicle_sold", nut.currency.GetName( itemTable.price*itemTable.sellFactor ) ), client) client:GiveMoney( itemTable.price*itemTable.sellFactor ) return true end end end, shouldDisplay = function( itemTable, data, entity) if !data.onworld then return true end return false end }
SoundManager.deploy = function (slot0) return end SoundManager.unloadGameEffect = function (slot0, slot1) slot4 = slot0 slot7 = slot1 slot0.unloadEffect(slot3, ResConfig.getSoundPath(slot6)) end SoundManager.preloadGameEffect = function (slot0, slot1) slot4 = slot0 slot7 = slot1 slot0.preloadEffect(slot3, ResConfig.getSoundPath(slot6)) end SoundManager.playDefaultBtnClickSound = function (slot0) return end SoundManager.playGameEffect = function (slot0, slot1, slot2, slot3) slot6 = slot1 if StringUtil.isStringValid(slot5) then slot9 = slot1 slot9 = slot3 return slot0.playEffect(slot5, slot0, ResConfig.getSoundPath(slot8), slot2) end return nil end return
local vmf = get_mod("VMF") -- #################################################################################################################### -- ##### Locals and Variables ######################################################################################### -- #################################################################################################################### -- hook_type is an identifier to help distinguish the different api calls. local HOOK_TYPES = { hook = 1, hook_safe = 2, hook_origin = 3, } -- Constants to ease on table lookups when not needed local HOOK_TYPE_NORMAL = 1 local HOOK_TYPE_SAFE = 2 local HOOK_TYPE_ORIGIN = 3 --[[ Planned registry structure: _registry[self][orig] = { active = true} _registry.hooks[hook_type] _registry.origs ]] -- dont need to attach this to registry. local _delayed = {} local _delaying_enabled = true -- This metatable will automatically create a table entry if one doesnt exist. -- This lets us easily do _registry[self] without having to worry about nil-checking it. local auto_table_meta = {__index = function(t, k) t[k] = {} return t[k] end } local _registry = setmetatable({}, auto_table_meta) -- This table will hold all of the hooks, in the format of _registry.hooks[hook_type] _registry.hooks = { -- Do the same thing with these tables to allow .hooks[hook_type][orig] without a ton of nil-checks. setmetatable({}, auto_table_meta), -- normal setmetatable({}, auto_table_meta), -- safe -- Since there can only be one origin per function, it doesnt need to generate a table. {}, -- origin } _registry.origs = {} -- #################################################################################################################### -- ##### Util functions ############################################################################################### -- #################################################################################################################### local function is_orig_hooked(obj, method) local orig_registry = _registry.origs if obj and orig_registry[obj] and orig_registry[obj][method] then return true elseif orig_registry[method] then return true end return false end -- Since we replace the original function, we need to keep its reference around. -- This will grab the cached reference if we hooked it before, otherwise return the function. local function get_orig_function(self, obj, method) if obj then if is_orig_hooked(obj, method) then return _registry.origs[obj][method] else return obj[method] end else if is_orig_hooked(obj, method) then return _registry.origs[method] else return rawget(_G, method) end end end -- Return an object from the global table. Second return value is if it was successful. local function get_object_reference(obj) if type(obj) == "table" then return obj, true elseif type(obj) == "string" then local obj_table = rawget(_G, obj) if obj_table then return obj_table, true end end return obj, false end -- VT1 hooked everything using a "Obj.Method" string -- Add backward compatibility for that format. local function split_function_string(str) local find_position = string.find(str, "%.") local method, obj if find_position then method = string.sub(str, find_position + 1) obj = string.sub(str, 1, find_position - 1) else method = str end return method, obj end -- We need to get the number of return values for accurate unpacking -- This is based on Lupo/Propjoe table.pack, but without putting the number inside the table local function get_return_values(...) local num = select('#', ...) return num, { ... } end -- #################################################################################################################### -- ##### Hook Creation ################################################################################################ -- #################################################################################################################### -- For any given original function, return the newest entry of the hook_chain. -- Since all hooks of the chain contain the call to the previous one, we don't need to do any manual loops. -- This continues until the end of the chain, where the original function is called. local function get_hook_chain(orig) local hook_registry = _registry.hooks local hooks = hook_registry[HOOK_TYPE_NORMAL][orig] if hooks and #hooks > 0 then return hooks[#hooks] end -- We can't simply return orig here, or it would cause origins to depend on load order. return function(...) if hook_registry[HOOK_TYPE_ORIGIN][orig] then return hook_registry[HOOK_TYPE_ORIGIN][orig](...) else return orig(...) end end end -- Returns a function closure with all the information needed for a given hook to be handled correctly. local function create_specialized_hook(self, orig, handler, hook_type) local func local hook_data = _registry[self][orig] -- Determine the previous function in the hook stack -- Note: If a previous hook is removed from the table, these functions wouldn't be updated -- This would break the chain, solution is to not remove the hooks, simply make them inactive -- Make sure inactive hooks that rely on the chain still call the next function seamlessly. local previous_hook = get_hook_chain(orig) if hook_type == HOOK_TYPE_NORMAL then func = function(...) if hook_data.active then return handler(previous_hook, ...) else return previous_hook(...) end end -- Make sure hook_origin directly calls the original function if inactive. elseif hook_type == HOOK_TYPE_ORIGIN then func = function(...) if hook_data.active then return handler(...) else return orig(...) end end elseif hook_type == HOOK_TYPE_SAFE then func = function(...) if hook_data.active then vmf.xpcall_no_return_values(self, "(safe_hook)", handler, ...) end end end return func end -- The hook system makes internal functions that replace the original function and handles all the hooks. local function create_internal_hook(orig, obj, method) local fn = function(...) -- Execute the hook chain. Note that we need to keep the return values -- in case another function depends on them. local hook_chain = get_hook_chain(orig) -- We need to keep return values in case another function depends on them local num_values, values = get_return_values( hook_chain(...) ) local safe_hooks = _registry.hooks[HOOK_TYPE_SAFE][orig] if safe_hooks and #safe_hooks > 0 then for i = 1, #safe_hooks do safe_hooks[i](...) end end return unpack(values, 1, num_values) end if obj then -- object cannot be a string at this point, so we don't need to check for that. if not _registry.origs[obj] then _registry.origs[obj] = {} end _registry.origs[obj][method] = orig obj[method] = fn else _registry.origs[method] = orig _G[method] = fn end end local function create_hook(self, orig, obj, method, handler, func_name, hook_type) self:info("(%s): Hooking '%s' from [%s] (Origin: %s)", func_name, method, obj or "_G", orig) if not is_orig_hooked(obj, method) then create_internal_hook(orig, obj, method) end -- Check to make sure it wasn't hooked before if not _registry[self][orig] then _registry[self][orig] = { active = self:is_enabled() } local hook_registry = _registry.hooks[hook_type] -- Add to the hook to registry. Origin hooks are unique, so we check for that too. if hook_type == HOOK_TYPE_ORIGIN then if hook_registry[orig] then self:error("(%s): Attempting to hook origin of already hooked function %s", func_name, method) else hook_registry[orig] = create_specialized_hook(self, orig, handler, hook_type) end else table.insert(hook_registry[orig], create_specialized_hook(self, orig, handler, hook_type) ) end else -- This should be a warning log, but currently there are no differences between warning and error. -- Wouldn't want to scare users that mods are broken because this used to be acceptable. if vmf:get("developer_mode") then self:warning("(%s): Attempting to rehook already active hook %s.", func_name, method) else self:info("(%s): Attempting to rehook already active hook %s.", func_name, method) end end end -- #################################################################################################################### -- ##### GENERIC API ################################################################################################## -- #################################################################################################################### -- Singular functions that works on a generic basis so the VMFMod API can be tailored for user simplicity. -- Valid styles: -- Giving a string pointing to a global object table and method string and hook function -- self, string (obj), string (method), function (handler), string (func_name) -- Giving an object table and a method string and hook function -- self, table (obj), string (method), function (handler), string (func_name) -- Giving a method string or a Obj.Method string (VT1 Style) and a hook function -- self, string (method), function (handler), nil, string (func_name) local function generic_hook(self, obj, method, handler, func_name) if vmf.check_wrong_argument_type(self, func_name, "obj", obj, "string", "table", "nil") or vmf.check_wrong_argument_type(self, func_name, "method", method, "string", "function") or vmf.check_wrong_argument_type(self, func_name, "handler", handler, "function", "nil") then return end -- Adjust the arguments. if type(method) == "function" then handler = method method, obj = split_function_string(obj) if not method then self:error("(%s): trying to create hook without giving a method name. %s", func_name) return end end -- Get hook_type based on name local hook_type = HOOK_TYPES[func_name] -- Grab the object's reference, if this fails, obj will remain a string and the hook will be delayed. local obj, success = get_object_reference(obj) --luacheck: ignore if obj and not success then if _delaying_enabled and type(obj) == "string" then -- Call this func at a later time, using upvalues. self:info("(%s): [%s.%s] needs to be delayed.", func_name, obj, method) table.insert(_delayed, function() generic_hook(self, obj, method, handler, func_name) end) return else self:error("(%s): trying to hook object that doesn't exist: %s", func_name, obj) return end end -- Quick check to make sure the target exists if obj and not obj[method] then self:error("(%s): trying to hook method that doesn't exist: [%s.%s]", func_name, obj, method) return elseif not obj and not rawget(_G, method) then self:error("(%s): trying to hook function that doesn't exist: [%s]", func_name, method) return end -- obj can't be a string for these now. local orig = get_orig_function(self, obj, method) if type(orig) ~= "function" then self:error("(%s): trying to hook %s (a %s), not a function.", func_name, method, type(orig)) return end return create_hook(self, orig, obj, method, handler, func_name, hook_type) end local function generic_hook_toggle(self, obj, method, enabled_state) local func_name = (enabled_state) and "hook_enable" or "hook_disable" if vmf.check_wrong_argument_type(self, func_name, "obj", obj, "string", "table") or vmf.check_wrong_argument_type(self, func_name, "method", method, "string", "nil") then return end -- Adjust the arguments. if not method then if type(obj) == "string" then method, obj = split_function_string(obj) else self:error("(%s): trying to toggle hook without giving a method name. %s", func_name) end end local obj, success = get_object_reference(obj) --luacheck: ignore if obj and not success then if _delaying_enabled and type(obj) == "string" then -- Call this func at a later time, using upvalues. self:info("(%s): [%s.%s] needs to be delayed.", func_name, obj, method) table.insert(_delayed, function() generic_hook_toggle(self, obj, method, enabled_state) end) return else self:error("(%s): trying to toggle hook on object that doesn't exist: %s", func_name, obj) return end end local orig = get_orig_function(self, obj, method) if _registry[self][orig] then _registry[self][orig].active = enabled_state else -- This has the potential for mod-breaking behavior, but not guaranteed self:warning("(%s): trying to toggle hook that doesn't exist: %s", func_name, method) end end -- #################################################################################################################### -- ##### VMFMod ####################################################################################################### -- #################################################################################################################### -- :hook_safe() provides callback after a function is called. You have no control over the execution of the -- original function, nor can you change its return values, making it much safer to use. -- The handler is never given the a "func" parameter. -- These will always be executed the original function and the hook chain. function VMFMod:hook_safe(obj, method, handler) return generic_hook(self, obj, method, handler, "hook_safe") end -- :hook() will allow you to hook a function, allowing your handler to replace the function in the stack, -- and control its execution. All hooks on the same function will be part of a chain, with the -- original function at the end. Your handler has to call the next function in the chain manually. -- The chain of event is determined by mod load order. function VMFMod:hook(obj, method, handler) return generic_hook(self, obj, method, handler, "hook") end -- :hook_origin() allows you to directly hook a function, replacing it. The original function will bever be called. -- This hook will not be part of the hook chain proper, instead taking the place of the original function. -- This is similar to :back functionality that was sparsely used in old V1 mods. -- The handler is never given the a "func" parameter. -- This there is a limit of a single origin hook for any given function. -- This should only be used as a last resort due to its limitation and its potential to break the game if not careful. function VMFMod:hook_origin(obj, method, handler) return generic_hook(self, obj, method, handler, "hook_origin") end -- Enable/disable functions for all hook types: function VMFMod:hook_enable(obj, method) generic_hook_toggle(self, obj, method, true) end function VMFMod:hook_disable(obj, method) generic_hook_toggle(self, obj, method, false) end function VMFMod:enable_all_hooks() self:info("(hooks): Enabling all hooks for mod: %s", self:get_name()) for _, hook_data in pairs(_registry[self]) do hook_data.active = true end end function VMFMod:disable_all_hooks() self:info("(hooks): Disabling all hooks for mod: %s", self:get_name()) for _, hook_data in pairs(_registry[self]) do hook_data.active = false end end -- #################################################################################################################### -- ##### VMF internal functions and variables ######################################################################### -- #################################################################################################################### -- Remove all hooks when VMF is about to be reloaded vmf.hooks_unload = function() for key, value in pairs(_registry.origs) do -- origs[method] = orig if type(value) == "function" then _G[key] = value -- origs[obj][method] = orig elseif type(value) == "table" then for method, orig in pairs(value) do key[method] = orig end end end end vmf.apply_delayed_hooks = function(status, state) if status == "enter" and state == "StateIngame" then _delaying_enabled = false end if #_delayed > 0 then vmf:info("Attempt to hook %s delayed hooks", #_delayed) -- Go through the table in reverse so we don't get any issues removing entries inside the loop for i = #_delayed, 1, -1 do _delayed[i]() table.remove(_delayed, i) end end end
wrk.method = "POST" wrk.body = '{ "token": "tuturu" }' wrk.headers["Content-Type"] = "application/json" --[[ wrk -c 32 -t 16 -s ./benchmark/Route.lua -d 10s http://localhost:3000/ --]]
package.loaded.utils = nil local utils = require "utils" local classInstantiate = utils.classInstantiate local function createWindow(options) -- Create Cheat Engine window local window = createForm(true) -- Window position {xpixels, ypixels}; if nil, put at center of screen if options.windowPosition ~= nil then window:setPosition(options.windowPosition[1], options.windowPosition[2]) else window:centerScreen() end -- Window title window:setCaption("RAM Display") return window end local function start(options) local gameModuleName = options.gameModuleName or error("Must provide a gameModuleName.") local layoutName = options.layoutName or error("Must provide a layoutName.") package.loaded[gameModuleName] = nil local GameClass = require(gameModuleName) local game = classInstantiate(GameClass, options) local window = createWindow(options) -- Modules where we'll look for layout definitions. local layoutModuleNames = { -- Layouts that aren't game specific 'generic_layouts', -- User-defined layouts (not under version control) 'custom_layouts', } -- Game-specific layout modules for _, name in pairs(game.layoutModuleNames) do table.insert(layoutModuleNames, name) end -- Get the requested layout. local layout = nil for _, layoutModuleName in pairs(layoutModuleNames) do -- Due to the way we're checking the existence of layout modules, we must -- first ensure the module is not considered loaded OR preloaded. package.preload[layoutModuleName] = nil package.loaded[layoutModuleName] = nil -- Check that the layout module exists. In particular we want to tolerate -- non-existence of the custom module. if utils.isModuleAvailable(layoutModuleName) then local layoutModule = require(layoutModuleName) for name, layoutCandidate in pairs(layoutModule.layouts) do if name == layoutName then layout = layoutCandidate break end end end end if layout == nil then error("Couldn't find layout named: " .. layoutName) end local layoutOptions = options.layoutOptions or {} layout.window = window layout.game = game layout:init(unpack(layoutOptions)) game:startUpdating(layout) end return { start = start, }
return {'zwitser','zwitserland','zwitsers','zwitserse','zwichten','zwichtstelling','zwiep','zwiepen','zwieper','zwieping','zwiepplank','zwier','zwierbol','zwierbollen','zwieren','zwierf','zwierig','zwierigheid','zwierven','zwijgen','zwijger','zwijggeld','zwijgplicht','zwijgrecht','zwijgzaam','zwijgzaamheid','zwijmel','zwijmelbeker','zwijmeldronken','zwijmelen','zwijmeling','zwijmelroes','zwijmen','zwijn','zwijnachtig','zwijnen','zwijnenaard','zwijnenboel','zwijnenhoeder','zwijnenjacht','zwijnenkeet','zwijnenkost','zwijnenkot','zwijnenpan','zwijnenstal','zwijnenvlees','zwijnerij','zwijnjak','zwijnshoofd','zwijnskop','zwijntje','zwijntjesjager','zwik','zwikboor','zwikhout','zwikken','zwilk','zwilwrat','zwin','zwing','zwingelaar','zwingelen','zwingelmolen','zwingelspaan','zwirrelen','zwijgverbod','zwingliaan','zwijnenpopulatie','zwijnaarde','zwijndrecht','zwijndrechtenaar','zwijndrechts','zwinkels','zwier','zwirs','zwiggelaar','zwijsen','zwikker','zwijger','zwicht','zwichtlijnen','zwichtte','zwichtten','zwiepingen','zwiept','zwiepte','zwiepten','zwierde','zwierden','zwierige','zwieriger','zwierigere','zwierigst','zwierigste','zwiert','zwijg','zwijgend','zwijgende','zwijgers','zwijgt','zwijgzaamst','zwijgzame','zwijgzamer','zwijm','zwijmde','zwijmden','zwijmelde','zwijmelden','zwijmelingen','zwijmelt','zwijmt','zwijnachtige','zwijnde','zwijnden','zwijnenhoeders','zwijnenstallen','zwijnerijen','zwijnskoppen','zwijnt','zwijntjes','zwijntjesjagers','zwikje','zwikt','zwikte','zwikten','zwilwratten','zwingel','zwingelaars','zwingelde','zwingelmolens','zwingelt','zwingen','zwinnen','zwirrelde','zwirrelden','zwiepend','zwiepende','zwiepers','zwierend','zwijmelende','zwijnjakken','zwijnshoofden','zwikboren','zwikhouten','zwinglianen','zwirrelt','zwirrel','zwiers','zwijndrechtse'}
--[[ KeyPool provides a pool of objects suitable for use as map keys. Create a new KeyPool, then call pool:get() to get a new key. Once you're done with it, call key:release(). Example: local pool = KeyPool.new("foo") ... local key1 = pool:get() local key2 = pool:get() map[key1] = thing1 map[key2] = thing2 ... map[key1] = nil key1:release() key1 = nil ]] local Root = script:FindFirstAncestor("infinite-scroller").Parent local t = require(Root.t) -- Forward declarations local KeyPool = {} KeyPool.__index = KeyPool local Key = {} Key.__index = Key -- This is Key.new, but we don't want to expose that publicly. local function newkey(pool, index) local key = { pool = pool, index = index, } setmetatable(key, Key) return key end -- KeyPool functions function KeyPool.new(class) assert(t.string(class)) local pool = { class = class, available = {}, limit = 0, count = 0, } setmetatable(pool, KeyPool) return pool end -- Get a currently unused key, or create a new one if everything is in use. function KeyPool:get() if self.count == 0 then self.limit = self.limit + 1 return newkey(self, self.limit) end local key = self.available[self.count] self.count = self.count - 1 return key end -- Key functions function Key:__tostring() return self.pool.class .. "_" .. tostring(self.index) end -- Return this key to the pool it came from. Whatever previously held this key should not keep the reference after -- calling this. function Key:release() self.pool.count = self.pool.count + 1 self.pool.available[self.pool.count] = self end return KeyPool
--X・HERO ワンダー・ドライバー --Xtra HERO Wonder Driver --Scripted by Eerie Code function c1948618.initial_effect(c) --c:EnableReviveLimit() --aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x8),2,2) --set --local e1=Effect.CreateEffect(c) --e1:SetProperty(EFFECT_FLAG_CARD_TARGET) --e1:SetDescription(aux.Stringid(1948619,0)) --e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) --e1:SetCode(EVENT_SUMMON_SUCCESS) --e1:SetCountLimit(1,1948619) --e1:SetRange(LOCATION_MZONE) --e1:SetCondition(c1948618.setcon) --e1:SetTarget(c1948618.settg) --e1:SetOperation(c1948618.setop) --c:RegisterEffect(e1) --active fusion local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,1948619) e1:SetCost(c1948618.spcost) e1:SetCondition(c1948618.setcon) e1:SetTarget(c1948618.tg) e1:SetOperation(c1948618.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,1948618) c:RegisterEffect(e2) local e02=e1:Clone() e02:SetCountLimit(1,1948618) e02:SetCode(EVENT_BECOME_TARGET) c:RegisterEffect(e02) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCountLimit(1) e3:SetCondition(c1948618.spcon) e3:SetTarget(c1948618.sptg) e3:SetOperation(c1948618.spop) c:RegisterEffect(e3) end function c1948618.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeckAsCost() end Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_COST) end function c1948618.setcfilter(c,tp,lg) return c:IsFaceup() and c:IsControler(tp) and c:IsSetCard(0x8) end function c1948618.setcon(e,tp,eg,ep,ev,re,r,rp) local lg=e:GetHandler() return eg:IsExists(c1948618.setcfilter,1,nil,tp,lg) end function c1948618.setfilter(c) return ((c:IsType(TYPE_SPELL) and c:IsSetCard(0x46)) or (c:IsType(TYPE_QUICKPLAY) and c:IsSetCard(0xa5))) and c:IsSSetable() end function c1948618.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c1948618.setfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,c1948618.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function c1948618.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsSSetable() then Duel.SSet(tp,tc) Duel.ConfirmCards(1-tp,tc) end end function c1948618.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_DESTROY) and c:GetPreviousControler()==tp) end function c1948618.spfilter(c,e,tp) return c:IsSetCard(0x8) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and not c:IsCode(1948618) end function c1948618.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c1948618.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c1948618.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c1948618.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP) end end function c1948618.filter1(c,e,tp,eg,ep,ev,re,r,rp) return c:CheckActivateEffect(false,true,false)~=nil and (((c:IsType(TYPE_SPELL) and c:IsSetCard(0x46))) or (c:IsCode(24094653) or c:IsCode(45906428) or c:IsCode(12071500)or c:IsCode(94820406) or c:IsCode(35255456) or c:IsCode(54283059)) and (c:IsCode(24094653) or c:IsCode(45906428) or c:IsCode(12071500) or c:IsCode(94820406) or c:IsCode(35255456) or c:IsCode(54283059)) or (c:IsSetCard(0xa5) and c:IsType(TYPE_QUICKPLAY)) and (c:IsCode(48130397) or c:IsCode(911000814) or c:IsCode(170000117)) and (c:IsCode(100000470) or c:IsCode(100405101))) and not (c:IsCode(77565204)) end function c1948618.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(c1948618.filter1,tp,LOCATION_DECK,0,1,nil) end local tc=Duel.SelectMatchingCard(tp,c1948618.filter1,tp,LOCATION_DECK,0,1,1,nil) e:SetLabel(1) local te,eg,ep,ev,re,r,rp=tc:GetFirst():CheckActivateEffect(false,true,true) e:SetLabelObject(tc:GetFirst()) local tc=e:GetLabelObject() local te,eg,ep,ev,re,r,rp=tc:CheckActivateEffect(false,true,true) local tg=te:GetTarget() e:SetLabelObject(te) e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end --Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end function c1948618.op(e,tp,eg,ep,ev,re,r,rp) local te=e:GetLabelObject() if not te then return end local op=te:GetOperation() if op then op(e,tp,eg,ep,ev,re,r,rp) end e:SetLabel(0) end --Magical Trick Mirror --function c1948618.initial_effect(c) --copy Spell --local e1=Effect.CreateEffect(c) --e1:SetType(EFFECT_TYPE_ACTIVATE) --e1:SetCode(EVENT_ATTACK_ANNOUNCE) --e1:SetCondition(c1948618.condition) --e1:SetTarget(c1948618.target) --e1:SetOperation(c1948618.operation) --c:RegisterEffect(e1) --end function c1948618.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()~=tp end function c1948618.filter(c,e,tp,eg,ep,ev,re,r,rp) return c:IsType(TYPE_SPELL) and c:CheckActivateEffect(false,false,false)~=nil and not c:IsType(TYPE_FIELD) end function c1948618.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) or chkc:IsLocation(LOCATION_MZONE) and chkc:GetControler()~=tp and c511001112.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c1948618.filter,tp,0,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,c1948618.filter,tp,0,LOCATION_GRAVE,1,1,nil) end function c1948618.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end if c:IsRelateToEffect(e) and not tc:IsType(TYPE_EQUIP+TYPE_CONTINUOUS) then local tpe=tc:GetType() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(tpe) e1:SetReset(RESET_EVENT+0x1fc0000) c:RegisterEffect(e1) local te=tc:GetActivateEffect() local tg=te:GetTarget() local op=te:GetOperation() e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) Duel.ClearTargetCard() if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end Duel.BreakEffect() if op then op(e,tp,eg,ep,ev,re,r,rp) end end if c:IsRelateToEffect(e) and tc:IsType(TYPE_EQUIP+TYPE_CONTINUOUS) then local tpe=tc:GetType() local code=tc:GetOriginalCode() c:CopyEffect(code,nil,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(tpe) e1:SetReset(RESET_EVENT+0x1fc0000) c:RegisterEffect(e1) local te=tc:GetActivateEffect() local tg=te:GetTarget() local op=te:GetOperation() e:SetCategory(te:GetCategory()) e:SetProperty(te:GetProperty()) Duel.ClearTargetCard() if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end Duel.BreakEffect() if op then op(e,tp,eg,ep,ev,re,r,rp) end c:CancelToGrave() end end
object_tangible_dungeon_mustafar_valley_battlefield_turret_concussion_weapon = object_tangible_dungeon_mustafar_valley_battlefield_shared_turret_concussion_weapon:new { } ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_valley_battlefield_turret_concussion_weapon, "object/tangible/dungeon/mustafar/valley_battlefield/turret_concussion_weapon.iff")
local playsession = { {"gespenstdermaschine", {310692}}, {"foggyliziouz", {1401137}}, {"EPO666", {202975}}, {"tykak", {50257}}, {"MovingMike", {840626}}, {"Karakut", {252453}}, {"010110", {561}}, {"raskl", {19616}}, {"MegaKillBot", {326639}}, {"Akhrem", {2525}}, {"cawsey21", {1097874}}, {"TiTaN", {390990}}, {"rlidwka", {79069}}, {"MaZeeT", {2377}}, {"beranabus", {117669}}, {"vad7ik", {924944}}, {"skace", {318}}, {"JailsonBR", {932010}}, {"dog80", {1121644}}, {"Mrho", {1697}}, {"mpovas", {404473}}, {"iceskaarj", {1076523}}, {"Wobbleflopper", {88122}}, {"strongfive", {92641}}, {"dazonker", {933724}}, {"nobleoclelot", {1193}}, {"tyce1234", {620194}}, {"Creator_Zhang", {550961}}, {"kat23", {45603}}, {"facere", {546899}}, {"fandoce", {476282}}, {"Charcuteur", {47702}}, {"Fudster", {102592}}, {"Spocks", {344447}}, {"Menander", {571873}}, {"Wiedrock", {303756}}, {"jamie1994", {199993}}, {"0000mick0000", {1984}}, {"MFH", {23474}}, {"dracoix", {2231}}, {"onyxinsanity", {2155}}, {"moocat12", {149679}}, {"Oveerlord92", {220267}}, {"C4pT_H0oK", {163355}}, {"sanilogc21", {260}}, {"DKarma", {249792}}, {"fishguts", {35828}}, {"Jamesterjim", {8696}}, {"BieneMajaR3turns", {11669}}, {"petterah", {15231}} } return playsession
require("player") require("background") require("entities") function love.load() -- Var elapsedTime = 0 playing = false firstTime = true bestScore = 0 titleAlpha = 1 scaleParams = { scale = 1, translate = {x=0, y=0} } pause = false lifeSprite = love.graphics.newImage("assets/life.png") logo = love.graphics.newImage("assets/logo.png") logo:setFilter("nearest", "nearest") bgm = love.audio.newSource("assets/bgm.mp3", "stream") bgm:setLooping(true) bgm:play() bgm:setVolume(0.4) -- Win Config window = love.graphics.newCanvas(1200, 600) checksize( love.graphics.getWidth(), love.graphics.getHeight() ) love.graphics.setNewFont("assets/PatrickHandSC-Regular.ttf", 40) -- Load save if love.filesystem.getInfo("savedata.txt") then local file = love.filesystem.read("savedata.txt") local save = tonumber(file) if type(save)=="number" then bestScore = save end end -- Core init background.load() entities.load() player.load() end function love.draw() love.graphics.setCanvas(window) love.graphics.clear() background.draw() entities.draw() player.draw() if pause then love.graphics.printf({{0.6,0,0},"Paused\n(Press P to continue)"}, -600, 250, 1200, "center", 0, 2, 2) end if playing then for i=1,player.life do love.graphics.draw(lifeSprite, -15 + 30 * i, 15) end love.graphics.printf({{1,1,1,titleAlpha},"Score : "..math.ceil(background_elems.elaspedDistance * 0.003)}, 0, 0, 1200, "center") else love.graphics.setColor(255, 255, 255, titleAlpha) love.graphics.printf("Best Score : "..bestScore, 0, 0, 1200, "center") love.graphics.printf("Jump to start !", 0, 40, 1200, "center") love.graphics.draw(logo, 1200*0.5, 100, 0.2 * math.sin(elapsedTime), 1.5, 1.5, 300*0.5, 0) love.graphics.setColor(255, 255, 255, 1) end love.graphics.setCanvas() love.graphics.draw(window, scaleParams.translate.x, scaleParams.translate.y, 0, scaleParams.scale, scaleParams.scale) end function love.update(dt) if pause then return 0 end elapsedTime = elapsedTime + dt if love.keyboard.isDown("space") or love.mouse.isDown(1) then if not playing then resetGame() end player.jump(firstTime) end background.update(dt) entities.update(dt) player.update(dt) end function love.keyreleased(key) if key == "escape" then love.event.quit() elseif key == "p" then pause = not pause end end function love.resize(w,h) checksize(w,h) end -------------------- No-Love Events function resetGame() playing = true elapsedTime = 0 player.reset() entities.reset() background.reset() end function onGameOver(dt) if playing then if background_elems.elaspedDistance * 0.003 > bestScore then bestScore = math.ceil(background_elems.elaspedDistance * 0.003) love.filesystem.write("savedata.txt", bestScore) end playing = false firstTime = false end if titleAlpha<1 then titleAlpha = titleAlpha + dt if titleAlpha>1 then titleAlpha = 1 end end end function checksize(w,h) if w~=1200 and h~=600 then local s = math.min(w/1200,h/600) local sw = s * 1200 local sh = s * 600 scaleParams.translate.x = w/2 - sw/2 scaleParams.translate.y = h/2 - sh/2 scaleParams.scale = s end end
--Resource Extractor/Coin Currency GUI Handler by DevSenju --[[ HOW TO ADD NEW RESORUCES' GUI ON THE SCREEN AND ON THE PLAYER'S HEAD 1) Add the model of the currency to ReplicatedStorage.Assets. Make sure the model contains a Billboard GUI with an ImageLabel and is tagged with ONLY 1 CollectionService tag containing the name of the currency type. I recommend using the Instance Tagging plugin by Sweetheartichoke for this. 2) Copy and Paste a currency counter UI in StarterGui and rename it currencyName.."Counter" (e.g. SteelCounter). Be sure to replace any object names inside the new UI containing the previous currency's name with the new currency's name. (e.g. SteelPickupObjects, SteelCoinAmount, SteelCoinLabel) 3) Add an entry UI_HOLDER, PICKUP_OBJECTS_FOLDERS, TWEEN_REFS, FINAL_UI_HEIGHT, and TRACKERS. Here are the entry templates. UI_HOLDER - [currencyName.."UI"] = Player.PlayerGui.currencyNameCounter.Background; PICKUP_OBJECTS_FOLDERS - [currencyName.."UI"] = Player.PlayerGui.currencyNameCounter.Background.currencyNamePickupObjects; TWEEN_REFS - [currencyName.."UI"] = { ["moneytweenref"] = {UI_HOLDER[currencyName.."UI"].currencyNameAmount.Total.TweenRef,UI_HOLDER[currencyName.."UI"].currencyAmount," anything"}; ["moneycolor"] = {UI_HOLDER[currencyName.."UI"].currencyNameAmount.MoneyColor,UI_HOLDER[currencyName.."UI"].currencyAmount}; ["refToTween"] = nil; }; FINAL_UI_HEIGHT - ["currencyName"] = Vector3.new(X,Y,Z); TRACKERS - ["currencyName"] = {} Watch out for warnings in the output! ]] if script:GetAttribute("DebugMode") == true then debugmode = true else debugmode = false end --Player Variables local Player = game:GetService("Players").LocalPlayer --Services local TweenService = game:GetService("TweenService") local CollectionService = game:GetService("CollectionService") --GUI Variables local UI_HOLDER = { ["CoinUI"] = Player.PlayerGui.CoinCounter.Background; ["GemUI"] = Player.PlayerGui.GemCounter.Background; -- ["ExampleUI"] = Player.PlayerGui.ExampleCounter.Background; } local PICKUP_OBJECTS_FOLDERS = { ["CoinUI"] = Player.PlayerGui.CoinCounter.Background.CoinPickupObjects; ["GemUI"] = Player.PlayerGui.GemCounter.Background.GemPickupObjects; -- ["ExampleUI"] = Player.PlayerGui.ExampleCounter.Background.ExamplePickupObjects; } local TWEEN_REFS = { ["CoinUI"] = { ["moneytweenref"] = {UI_HOLDER["CoinUI"].CoinAmount.Total.TweenRef,UI_HOLDER["CoinUI"].CoinAmount," ??"}; ["moneycolor"] = {UI_HOLDER["CoinUI"].CoinAmount.MoneyColor,UI_HOLDER["CoinUI"].CoinAmount}; ["refToTween"] = nil; }; ["GemUI"] = { ["moneytweenref"] = {UI_HOLDER["GemUI"].GemAmount.Total.TweenRef,UI_HOLDER["GemUI"].GemAmount," ??"}; ["moneycolor"] = {UI_HOLDER["GemUI"].GemAmount.MoneyColor,UI_HOLDER["GemUI"].GemAmount}; ["refToTween"] = nil; }; --[[ ["ExampleUI"] = { ["moneytweenref"] = {UI_HOLDER["ExampleUI"].ExampleAmount.Total.TweenRef,UI_HOLDER["ExampleUI"].ExampleAmount," ??"}; ["moneycolor"] = {UI_HOLDER["ExampleUI"].ExampleAmount.MoneyColor,UI_HOLDER["ExampleUI"].ExampleAmount}; ["refToTween"] = nil; }; --]] } --Other Variables local GAINED_CURRENCY_COLOR = Color3.fromRGB(44, 255, 86) local LOST_CURRENCY_COLOR = Color3.fromRGB(255, 65, 68) local INTIAL_UI_HEIGHT = Vector3.new(0,1.2,0) local FINAL_UI_HEIGHT = { ["Coin"] = Vector3.new(0,3,0); ["Gem"] = Vector3.new(0,5,0); -- ["Example"] = Vector3.new(0,6,0); } local TRACKERS = { ["Coin"] = {}; ["Gem"] = {}; -- ["Example"] = {}; } --Other variables local RNG = Random.new() --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --Be careful editing beyond this point --!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! --Update UI functions --[[ Connects a Changed event to the currency text. When a given TweenRef is changed, the text on currency GUI will update to its value. Connects a Changed event to currency color. When MoneyColor is changed, the color on currency GUI will update to its value. For currency text tweening, there is an extra argument included in the TWEEN_REFS dictionary which describes what to concat to the end of the currency amount. ]] for x,y in pairs(TWEEN_REFS) do for i,v in pairs(y) do if type(v) == "table" then v[1].Changed:Connect(function(moving) if typeof(moving) == "number" then --currency value then v[2].Text = moving..v[3] elseif typeof(moving) == "Color3" then v[2].TextColor3 = moving end end) end end end --[[ startTimeout(UI,saved) Args: UI: holder GUI (total currency pickup) saved: int (time of pickup) Functionality: startTimeout beings a countdown from the given time. Once time is up, the function will check if the current timeout on that iteration of the function is still valid. If so, it destroys the current total pickup counter. ]] function startTimeout(UI,saved,tag) task.delay(3,function() if TRACKERS[tag] == saved then if debugmode == true then print("ShowCurrencyChangePlayer UI timeout") end UI.Name = "ToBeRemoved" local transparencyTweenInfo = TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local transparencyTween = TweenService:Create(UI.PickupAmount,transparencyTweenInfo,{TextTransparency = 1,TextStrokeTransparency = 1}) transparencyTween:Play() transparencyTween.Completed:Wait() UI:Destroy() else if debugmode == true then print("ShowCurrencyChangePlayer UI refresh") end end end) end --[[ playCurrencyTween(UI,studsoffset,transparencyTweenInfo,positionTweenInfo) Args: UI: holder GUI (total currency pickup) studsoffset: Vector3 (the final location of the UI before timing out) transparencyTweenInfo: TweenInfo (UI transparency tween's properties) positionTweenInfo: TweenInfo (UI position tween's properties) isCheck: bool (is the current UI object new or did it exist already?) Functionality: playCurrencyTween creates and plays the tweens on the total currency pickup that change its position and text trasparency. If the timer was already running (isCheck == true), reset the UI position to singal the timer resetting. It returns the time the tweens were run at. ]] function playTotalCurrencyTween(UI,studsoffset,transparencyTweenInfo,positionTweenInfo,isCheck) local transparencyTween = TweenService:Create(UI.PickupAmount,transparencyTweenInfo,{TextTransparency = 0,TextStrokeTransparency = 0}) local positionTween = TweenService:Create(UI,positionTweenInfo,{StudsOffset = studsoffset}) if isCheck == true then UI.StudsOffset = INTIAL_UI_HEIGHT end transparencyTween:Play() positionTween:Play() local saved = tick() return saved end --[[ ShowCurrencyChangePlayer(tag,diff) Args: tag: string (name of object type) diff: int (amount to display) Functionality: ShowCurrencyChangePlayer will create a Billboard GUI on the Player's Head that shows the total pickup amount of a currency set on a timer. Once the timer runs out, the UI will fade away. The timer can be reset by picking up another instance of the same currency type. The only 2 supported currencies right now are Gems and Coins. The else statement will run for any outside currencies added. ]] function ShowCurrencyChangePlayer(tag,diff) local transparencyTweenInfo = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local positionTweenInfo = TweenInfo.new(2,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local check = Player.Character.Head:FindFirstChild("ShowTotal"..tag.."Pickup") if check == nil then if debugmode == true then print("Start ShowCurrencyChangePlayer") end local findtemplate = game.ReplicatedStorage.Assets.UI:FindFirstChild("ShowTotal"..tag.."Pickup") if findtemplate then local template = findtemplate:Clone() if diff > 0 then template.PickupAmount.Text = "+"..diff else template.PickupAmount.TextColor3 = LOST_CURRENCY_COLOR template.PickupAmount.Text = diff end template.Parent = Player.Character.Head template.Adornee = Player.Character.Head local saved = playTotalCurrencyTween(template,FINAL_UI_HEIGHT[tag],transparencyTweenInfo,positionTweenInfo,false) TRACKERS[tag] = saved startTimeout(template,saved,tag) else warn("CurrencyCounterHandler could not find ShowTotal"..tag.."Pickup UI. Is it in the ReplicatedStorage.Assets.UI?") return end else local spliced = string.gsub(check.PickupAmount.Text, "%D", "") check.PickupAmount.Text = "+"..(diff + spliced) local saved = playTotalCurrencyTween(check,FINAL_UI_HEIGHT[tag],transparencyTweenInfo,positionTweenInfo,true) TRACKERS[tag] = saved startTimeout(check,saved,tag) end end --[[ ShowCurrencyChangeUI(tag,diff) Args: tag: string (name of object type) diff: int (amount to display) Functionality: ShowCurrencyChangeUI will create a TextLabel GUI on the correspoding curreny GUI that shows the pickup amount of single piece of currency. The only 2 supported currencies right now are Gems and Coins. The else statement will run for any outside currencies added. ]] function ShowCurrencyChangeUI(tag, diff) local template = game.ReplicatedStorage.Assets.UI.CoinNotification:Clone() if UI_HOLDER[tag] == nil then warn("ShowCurrencyChangeUI did not find "..tag.."'s UI. Is it in the UI_HOLDER table and StarterGui?") template:Destroy() return end template.Parent = PICKUP_OBJECTS_FOLDERS[tag] if diff > 0 then if debugmode == true then print("Start ShowCurrencyChangeUI +") end template.Text = "+"..diff local choices = {Enum.TextXAlignment.Left,Enum.TextXAlignment.Right,Enum.TextXAlignment.Center} local randomXAlignment = RNG:NextInteger(1,3) template.TextXAlignment = choices[randomXAlignment] local transparencyTweenInfo = TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,true) local positionTweenInfo = TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local transparencyTween = TweenService:Create(template,transparencyTweenInfo,{TextTransparency = 0,TextStrokeTransparency = 0}) local positionTween = TweenService:Create(template,positionTweenInfo,{Position = UDim2.new(0.416,0,-2,0)}) transparencyTween:Play() positionTween:Play() task.wait(1) template:Destroy() elseif diff < 0 then if debugmode == true then print("Start ShowCurrencyChangeUI -") end template.Text = diff template.TextColor3 = Color3.fromRGB(255, 65, 68) local choices = {Enum.TextXAlignment.Left,Enum.TextXAlignment.Right,Enum.TextXAlignment.Center} local randomXAlignment = RNG:NextInteger(1,3) template.TextXAlignment = choices[randomXAlignment] local transparencyTweenInfo = TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,true) local positionTweenInfo = TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local transparencyTween = TweenService:Create(template,transparencyTweenInfo,{TextTransparency = 0,TextStrokeTransparency = 0}) local positionTween = TweenService:Create(template,positionTweenInfo,{Position = UDim2.new(0.416,0,2,0)}) transparencyTween:Play() positionTween:Play() task.wait(1) template:Destroy() end end --[[ For loop that connects Changed events to each UI's Total IntValue. When changed, it will tween the total amount of coins up or down depending on the new value's relation to the current value. ]] for i,v in pairs(UI_HOLDER) do local total = v:FindFirstChild("Total",true) if total then total.Changed:Connect(function(val) if debugmode == true then print("Start Coin Amount Tween") end local show local colortween = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local moneytween = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false) local ryotween = TweenService:Create(TWEEN_REFS[i]["moneytweenref"][1], moneytween, {Value = val}) local mycolor local backcolor local spliced = string.gsub(TWEEN_REFS[i]["moneytweenref"][2].Text, "%D", "") if val > tonumber(spliced) then mycolor = TweenService:Create(TWEEN_REFS[i]["moneycolor"][1],colortween,{Value = Color3.fromRGB(44, 255, 86)}) backcolor = TweenService:Create(TWEEN_REFS[i]["moneycolor"][1],colortween,{Value = Color3.fromRGB(255, 255, 255)}) elseif val < tonumber(spliced) then mycolor = TweenService:Create(TWEEN_REFS[i]["moneycolor"][1],colortween,{Value = Color3.fromRGB(255, 48, 48)}) backcolor = TweenService:Create(TWEEN_REFS[i]["moneycolor"][1],colortween,{Value = Color3.fromRGB(255, 255, 255)}) end print(TWEEN_REFS[i]["refToTween"]) if TWEEN_REFS[i]["refToTween"] and TWEEN_REFS[i]["refToTween"].PlaybackState == Enum.PlaybackState.Playing then if debugmode == true then print("Coin Amount Previous Tween detected, pause it") end TWEEN_REFS[i]["refToTween"]:Pause() end TWEEN_REFS[i]["refToTween"] = mycolor mycolor:Play() ryotween:Play() ryotween.Completed:Wait() --print(refToTween.PlaybackState, mycolor.PlaybackState) if mycolor and (mycolor.PlaybackState == Enum.PlaybackState.Paused or mycolor.PlaybackState == Enum.PlaybackState.Cancelled ) then if debugmode == true then print("Coin Amount mycolor pause detected, end event") end else TWEEN_REFS[i]["refToTween"] = nil backcolor:Play() end end) else warn("Unable to find Total IntValue inside of "..v.Parent.Name".") return end end --[[ Bindable Event connection that updates the UIs on the Player and Player GUI whenever it is fired (a currency is collected) ]] game.ReplicatedStorage.Events.IncrementCurrencyAmount.Event:Connect(function(obj,val) local onlytag = CollectionService:GetTags(obj)[1] if #CollectionService:GetTags(obj) > 2 then warn("Currency objects should only be tagged with the name of the currency. If you want more, edit this Connection.") return end TWEEN_REFS[onlytag.."UI"]["moneytweenref"][2].Total.Value += val ShowCurrencyChangePlayer(onlytag,val) ShowCurrencyChangeUI(onlytag.."UI",val) end)
local class = require 'middleclass' local TException = require 'thrift.TException' local TProtocolExceptionType = require 'thrift.protocol.TProtocolExceptionType' local TProtocolException = class('TProtocolException', TException) function TProtocolException:initialize(message, code) TException.initialize(self, message) self.errorCode = code or 0 end function TProtocolException:__errorCodeToString() if self.errorCode == TProtocolExceptionType.INVALID_DATA then return 'Invalid data' elseif self.errorCode == TProtocolExceptionType.NEGATIVE_SIZE then return 'Negative size' elseif self.errorCode == TProtocolExceptionType.SIZE_LIMIT then return 'Size limit' elseif self.errorCode == TProtocolExceptionType.BAD_VERSION then return 'Bad version' elseif self.errorCode == TProtocolExceptionType.INVALID_PROTOCOL then return 'Invalid protocol' elseif self.errorCode == TProtocolExceptionType.DEPTH_LIMIT then return 'Exceeded size limit' else return 'Default (unknown)' end end return TProtocolException
local help = require("mod.helpers") local pauseState = {} function pauseState:enter(from) self.from = from love.graphics.clear() end function pauseState:draw() local str = "PAUSE" local font = love.graphics.getFont() local text = love.graphics.newText(font, str) local w, h = love.graphics.getDimensions() local x = w / 2 - font:getWidth(str) / 2 local y = h / 2 - font:getHeight() / 2 love.graphics.setColor(help.rgba(0, 0, 0)) love.graphics.rectangle("fill", 0, 0, w, h) love.graphics.setColor(help.rgba(255, 255, 255)) love.graphics.draw(text, x, y) end function pauseState:keyreleased(key) if key == 'return' then Gamestate.switch(self.from) end end return pauseState
--SFX Editor local sfxobj = require("Libraries.sfx") --The sfx object local eapi = select(1,...) --The editors api local sw, sh = screenSize() --The screensize local volColors = {1,2,13,6,12,14,15,7} local se = {} --sfx editor local sfxSlots = 64 --The amount of sfx slots local sfxNotes = 32 --The number of notes in each sfx local defaultSpeed = 0.25 --The default speed local speed = defaultSpeed --The current sfx speed local selectedSlot = 0 local selectedWave = 0 local playingNote = -1 local pitchGrid = {0,9, sfxNotes*4,12*7, sfxNotes,12*7} local volumeGrid = {0,sh-8-8*2-1, sfxNotes*4,8*2, sfxNotes,8} --The SFXes datas. local sfxdata = {} for i=0,sfxSlots-1 do local sfx = sfxobj(sfxNotes, defaultSpeed) for i=0,sfxNotes-1 do sfx:setNote(i,1,1,0,0) --Octave 0 is hidden... end sfxdata[i] = sfx end local patternImage = imagedata("LK12;GPUIMG;2x6;770007700077;") local pattern2Image = imagedata("LK12;GPUIMG;4x2;00070070;") local selection = {0,31} local history_size = 32 local history_index = 1 local history = {} local touched_graphs = false local function drawGraph() local x,y = pitchGrid[1], pitchGrid[2]-1 local x2,y2 = volumeGrid[1], volumeGrid[2] local sfx = sfxdata[selectedSlot] --Pitch Rectangle rect(x,y,pitchGrid[3]+1,pitchGrid[4]+4,false,0) --Octave Lines local spacing = 12 for i=1,7 do line(x-1,y + i*spacing+1,x + pitchGrid[3]+1,y + i*spacing+1, 1) end --Volume Rectangle rect(x2,y2-1,volumeGrid[3]+1,volumeGrid[4]+2,false,0) --Horizontal Box (Style) rect(x,y+pitchGrid[4]+4, pitchGrid[3]+1+1, y2-1-y-pitchGrid[4]-4, false, 9) patternFill(patternImage) rect(x,y+pitchGrid[4]+4, pitchGrid[3]+1+1, y2-1-y-pitchGrid[4]-4, false, 4) patternFill() --Vertical Line (Style) rect(x+pitchGrid[3]+1,8, 4,sh-16, false, 9) patternFill(pattern2Image) rect(x+pitchGrid[3]+1,8, 4,sh-16, false, 4) patternFill() local playingNote = math.floor(playingNote) -- Selection line if(selection[1] ~= 0 or selection[2] ~= 31)then rect(x+selection[1]*4+1,93,selection[2]*4 - selection[1]*4 + 2,3,false,2) end --Notes lines for i=0, sfxNotes-1 do local note,oct,wave,amp = sfx:getNote(i); note = note-1 if wave >= 0 and amp > 0 then local line_col = 1 if((i >= selection[1] and i <= selection[2]) and not (selection[1] == 0 and selection[2] == 31))then line_col = 2 end rect(x+1+i*4, y+12*8-(note+oct*12), 2, note+oct*12-9, false, (playingNote == i and 6 or line_col)) rect(x+1+i*4, y+12*8-(note+oct*12), 2, 2, false, 8+wave) end local vol = math.floor(amp*7) if wave < 0 then vol = 0 end rect(x2+1+i*4, y2+(7-vol)*2, 3,2, false, volColors[vol+1]) end end local slotLeft, slotLeftDown = {sw-26,15,4,7}, false local slotRight, slotRightDown = {sw-9,15,4,7}, false function se:drawSlot() color(12) print("SLOT:",sw-53,16) if slotLeftDown then pal(9,4) end _SystemSheet:draw(164,slotLeft[1],slotLeft[2]) pal() color(13) rect(sw-21,15,fontWidth()*2+3,fontHeight()+1, false, 6) print(selectedSlot, sw-20,16, fontWidth()*2+2, "right") if slotRightDown then pal(9,4) end _SystemSheet:draw(165,slotRight[1],slotRight[2]) pal() end local speedLeft, speedLeftDown = {sw-25,27,4,7}, false local speedRight, speedRightDown = {sw-8,27,4,7}, false function se:drawSpeed() color(7) print("SPEED:",sw-55,28) if speedLeftDown then pal(9,4) end _SystemSheet:draw(164,speedLeft[1],speedLeft[2]) pal() color(13) rect(sw-20,27,fontWidth()*2+3,fontHeight()+1, false, 6) print(speed/0.25, sw-19,28, fontWidth()*2+2, "right") if speedRightDown then pal(9,4) end _SystemSheet:draw(165,speedRight[1],speedRight[2]) pal() end local playRect, playDown = {sw-8,sh-8,8,8}, false function se:drawPlay() if playingNote >= 0 then _SystemSheet:draw(playDown and 41 or 17,playRect[1],playRect[2]) else _SystemSheet:draw(playDown and 40 or 16,playRect[1],playRect[2]) end end local waveGrid,waveHover,waveDown = {sw-56,40,9*6,7,6,1}, false, false function se:drawWave() rect(waveGrid[1],waveGrid[2],waveGrid[3],waveGrid[4], false, 5) for i=0,5 do local colorize = (waveHover and waveHover == i+1) or (selectedWave == i) local down = (waveDown and waveHover and waveHover == i+1) or (selectedWave == i) if colorize then pal(6,8+i) end if down then palt(13,true) end _SystemSheet:draw(173+i,down and waveGrid[1]+i*9+1 or waveGrid[1]+i*9,down and waveGrid[2]+1 or waveGrid[2]) pal() palt() end end local SelectButtons = { ["x_origin"] = sw-55, ["y_origin"] = 52, ["sel_x_orig"] = sw-56, ["sel_y_orig"] = 60, ["sel_R_offset"] = 17, ["selB_offset"] = 33, ["sel_clear_offset"] = 23, ["selA_L_down"] = false, ["selA_R_down"] = false, ["sel_clr_down"] = false, ["selB_L_down"] = false, ["selB_R_down"] = false, } function se:drawSelect() local sb = SelectButtons local ix,iy = sb.x_origin,sb.y_origin local sx,sy = sb.sel_x_orig,sb.sel_y_orig color(7) print("Selection:",ix + 2,iy) --Selection Start Controls if sb.selA_L_down then pal(9,4) end _SystemSheet:draw(164,sx,sy) pal() color(13) rect(sx + 5,sy,fontWidth()*2+3,fontHeight()+1, false, 6) print(selection[1] + 1, sx+6, sy+1, fontWidth()*2+2, "right") if sb.selA_R_down then pal(9,4) end _SystemSheet:draw(165,sx + sb.sel_R_offset,sy) pal() -- Selection Clear Control local back_col = 9 if(sb.sel_clr_down)then pal(7,13) back_col = 4 end rect(sx + sb.sel_clear_offset+1, sy+1, 6, 6, false, back_col) _SystemSheet:draw(120, sx + sb.sel_clear_offset, sy) pal() --Selection End Controls local sx = sx + sb.selB_offset if sb.selB_L_down then pal(9,4) end _SystemSheet:draw(164,sx,sy) pal() color(13) rect(sx + 5,sy,fontWidth()*2+3,fontHeight()+1, false, 6) print(selection[2] + 1, sx+6, sy+1, fontWidth()*2+2, "right") if sb.selB_R_down then pal(9,4) end _SystemSheet:draw(165,sx + 17,sy) pal() end local ToolButtons = { ["x_origin"] = sw-56, ["y_origin"] = 71, ["tools_offset"] = 6, ["tools_spacing"] = 11, ["tool_down"] = -1, ["waves_offset"] = 30, ["wave_down"] = -1, ["copy_buffer"] = nil, } function se:drawTools() local tb = ToolButtons color(7) print("Tools",tb.x_origin + 14,tb.y_origin) local box_col = 6 for i=0,4 do for j=0,1 do local x_off = tb.x_origin + i * tb.tools_spacing local y_off = tb.y_origin + tb.tools_offset + j * tb.tools_spacing + 1 if(tb.tool_down == i+j*5)then box_col = 1 end rect(x_off + 1, y_off + 1,9,9, false, 13) rect(x_off, y_off,9,9, false, box_col) box_col = 6 end end pal(7,13) local ix,iy = tb.x_origin + 1, tb.y_origin + tb.tools_offset + 2 _SystemSheet:draw(179, ix, iy) _SystemSheet:draw(180, ix + tb.tools_spacing, iy) --spr_clear:image():draw(ix + 22, iy) _SystemSheet:draw(82, ix + 21, iy -1) _SystemSheet:draw(83, ix + 32, iy -1) _SystemSheet:draw(84, ix + 44, iy -1) --Second Row for i=1,4 do _SystemSheet:draw(180 + i, ix + tb.tools_spacing * (i-1), iy + tb.tools_spacing) end _SystemSheet:draw(184, ix + tb.tools_spacing*4 + 7, iy + tb.tools_spacing + 8, math.pi) pal() for i=0,5 do if(tb.wave_down == i)then pal(6, 8+i) end _SystemSheet:draw(173 + i, tb.x_origin + i * 9, tb.y_origin + tb.waves_offset) pal() end end function se:entered() speed = sfxdata[selectedSlot]:getSpeed() -- Default state if(#history == 0)then se:clearHistory() se:addHistory() end eapi:drawUI() drawGraph() self:drawSlot() self:drawSpeed() self:drawPlay() self:drawWave() self:drawSelect() self:drawTools() end function se:leaved() --Stop the current playing SFX if Audio then Audio.stop() end playingNote = -1 end local select_start = -1 function se:pitchMouse(state,x,y,button,istouch) local cx,cy = whereInGrid(x,y,pitchGrid) if cx and isMDown(1) then local sfx = sfxdata[selectedSlot] cx, cy = cx-1, 12*8-cy+1 local note = cy%12 local oct = math.floor(cy/12) local _,_,_,amp = sfx:getNote(cx) sfx:setNote(cx,note,oct,selectedWave,amp == 0 and 5/7 or amp) drawGraph() end if cx and isMDown(2) then if(state == "pressed")then select_start = cx-1 selection[1] = select_start selection[2] = select_start elseif(select_start ~= -1)then if(cx > select_start)then selection[1] = select_start selection[2] = math.min(cx-1,31) else selection[1] = cx-1 selection[2] = math.min(select_start,31) end end drawGraph() se:drawSelect() end if(state == "released")then select_start = -1 end if(not touched_graphs and cx and state == "moved" and (isMDown(1) or istouch))then touched_graphs = true end end function se:volumeMouse(state,x,y,button,istouch) local cx,cy = whereInGrid(x,y,volumeGrid) if cx and isMDown(1) then local sfx = sfxdata[selectedSlot] local note, oct, wave = sfx:getNote(cx-1) if wave < 0 and cy < 8 then wave = selectedWave end sfx:setNote(cx-1,false,false,wave,(8-cy)/7) drawGraph() end if(not touched_graphs and cx and state == "moved" and (isMDown(1) or istouch))then touched_graphs = true end end function se:slotMouse(state,x,y,button,istouch) if state == "pressed" then if isInRect(x,y,slotLeft) then slotLeftDown = true self:drawSlot() end if isInRect(x,y,slotRight) then slotRightDown = true self:drawSlot() end elseif state == "moved" then if not isInRect(x,y,slotLeft) and slotLeftDown then slotLeftDown = false self:drawSlot() end if not isInRect(x,y,slotRight) and slotRightDown then slotRightDown = false self:drawSlot() end else if isInRect(x,y,slotLeft) and slotLeftDown then selectedSlot = math.max(selectedSlot-1,0) speed = sfxdata[selectedSlot]:getSpeed() se:clearHistory() se:addHistory() end slotLeftDown = false if isInRect(x,y,slotRight) and slotRightDown then selectedSlot = math.min(selectedSlot+1,sfxSlots-1) speed = sfxdata[selectedSlot]:getSpeed() se:clearHistory() se:addHistory() end slotRightDown = false drawGraph() self:drawSlot() self:drawSpeed() end end function se:speedMouse(state,x,y,button,istouch) if state == "pressed" then if isInRect(x,y,speedLeft) then speedLeftDown = true self:drawSpeed() end if isInRect(x,y,speedRight) then speedRightDown = true self:drawSpeed() end elseif state == "moved" then if not isInRect(x,y,speedLeft) and speedLeftDown then speedLeftDown = false self:drawSpeed() end if not isInRect(x,y,speedRight) and speedRightDown then speedRightDown = false self:drawSpeed() end else if isInRect(x,y,speedLeft) and speedLeftDown then speed = math.max(speed-0.25,0.25) sfxdata[selectedSlot]:setSpeed(speed) end speedLeftDown = false if isInRect(x,y,speedRight) and speedRightDown then speed = math.min(speed+0.25,99*0.25) sfxdata[selectedSlot]:setSpeed(speed) end speedRightDown = false self:drawSpeed() end end function se:playMouse(state,x,y,button,istouch) if state == "pressed" then if isInRect(x,y,playRect) then playDown = true self:drawPlay() end elseif state == "moved" then if not isInRect(x,y,playRect) and playDown then playDown = false self:drawPlay() end elseif state == "released" then if isInRect(x,y,playRect) and playDown then playDown = false if playingNote >= 0 then if Audio then Audio.stop() end playingNote = -1 else sfxdata[selectedSlot]:play(0) playingNote = 0 end drawGraph() self:drawPlay() end end end function se:waveMouse(state,x,y,button,istouch) local cx,cy = whereInGrid(x,y,waveGrid) if state == "pressed" then if cx then waveHover = cx waveDown = true self:drawWave() end elseif state == "moved" then if (waveHover and cx and waveHover ~= cx) or not waveHover then waveHover = cx self:drawWave() elseif waveHover and not cx then waveHover = false waveDown = false self:drawWave() end elseif state == "released" then if waveDown and cx then selectedWave = cx-1 self:drawWave() end waveDown = false end end function se:selectMouse(state,x,y,button,istouch) local sb = SelectButtons if state == "pressed" then -- Selection A Left if isInRect(x,y,{sb.sel_x_orig, sb.sel_y_orig, 4,7}) then if(selection[1] ~= 0)then selection[1] = selection[1] - 1 end sb.selA_L_down = true self:drawSelect() -- Selection A Right elseif isInRect(x,y,{sb.sel_x_orig + sb.sel_R_offset, sb.sel_y_orig, 4,7}) then if(selection[1] < 30 and selection[1] < selection[2])then selection[1] = selection[1] + 1 end sb.selA_R_down = true self:drawSelect() -- Selection Clear elseif isInRect(x,y,{sb.sel_x_orig + sb.sel_clear_offset, sb.sel_y_orig, 8, 8})then selection[1] = 0 selection[2] = 31 sb.sel_clr_down = true self:drawSelect() -- Selection B Left elseif isInRect(x,y,{sb.sel_x_orig + sb.selB_offset, sb.sel_y_orig, 4,7}) then if(selection[2] ~= 1 and selection[2] > selection[1])then selection[2] = selection[2] - 1 end sb.selB_L_down = true self:drawSelect() -- Selection B Right elseif isInRect(x,y,{sb.sel_x_orig + sb.selB_offset + sb.sel_R_offset, sb.sel_y_orig, 4,7}) then if(selection[2] < 31)then selection[2] = selection[2] + 1 end sb.selB_R_down = true self:drawSelect() end elseif state == "released" then sb.selA_L_down = false sb.selA_R_down = false sb.selB_L_down = false sb.selB_R_down = false sb.sel_clr_down = false self:drawSelect() end end local tools_grid = {ToolButtons.x_origin, ToolButtons.y_origin + ToolButtons.tools_offset, 5*11,2*11, 5,2} local waves_grid = {ToolButtons.x_origin, ToolButtons.y_origin + ToolButtons.waves_offset, 9*6,8,6,1} function se:toolPitchUp() local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note,oct,wave,amp = sfx:getNote(i) -- Make sure we're not at max if(oct <= 7 or note < 12)then -- loop if(note == 12)then note = 1 oct = oct + 1 else note = note + 1 end end if(amp > 0)then sfx:setNote(i,note,oct) end end drawGraph() se:addHistory() end function se:toolPitchDown() local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note,oct,wave,amp = sfx:getNote(i) -- Make sure we're not at min if(oct > 1 or note > 1)then -- loop if(note == 1)then note = 12 oct = oct - 1 else note = note - 1 end end sfx:setNote(i,note,oct) end drawGraph() se:addHistory() end function se:toolOctaveUp() local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note,oct,wave,amp = sfx:getNote(i) if(oct <= 6)then oct = oct + 1 end if(amp > 0)then sfx:setNote(i,note,oct) end end se:addHistory() end function se:toolOctaveDown() local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note,oct = sfx:getNote(i) if(oct > 1)then oct = oct - 1 end sfx:setNote(i,note,oct) end se:addHistory() end function se:toolCopy() local sfx = sfxobj(selection[2]+1 - selection[1]+1, sfxdata[selectedSlot]:getSpeed()) local ind = 1 for i=selection[1],math.min(sfxNotes-1,selection[2]) do local c_note,c_oct,c_wave,c_vol = sfxdata[selectedSlot]:getNote(i) sfx:setNote(ind,c_note,c_oct,c_wave,c_vol) ind = ind + 1 end --Save to clipboard local copy = sfxdata[selectedSlot]:export():sub(3,-2):sub(selection[1]*6+1,(selection[2]+1)*6) clipboard(copy) color(4) _systemMessage("SFX data ["..(selection[1]+1).."-"..(selection[2]+1).."] copied to buffer") drawGraph() end function se:toolPaste() local paste = nil local clip = clipboard() local ok, err = pcall(function() if(clip:sub(-1,-1) ~= ",")then clip = clip.."," end local new_sfx = sfxobj(#clip/6,1) new_sfx:import("1:"..clip) paste = new_sfx local notes_given = paste.notes - 1 local notes_pasted = math.min(selection[2] - selection[1],notes_given) local target_area = {selection[1], math.min(selection[2],selection[1] + notes_given)} local sfx = sfxdata[selectedSlot] local ind = 0 for i = target_area[1],target_area[2] do local note,oct,wave,vol = paste:getNote(ind) sfx:setNote(i,note,oct,wave,vol) ind = ind + 1 end selection[2] = math.min(target_area[2], selection[1] + notes_pasted) se:addHistory() _systemMessage("Pasted "..notes_pasted.." of "..notes_given.." notes to ["..(target_area[1]+1).."-"..(target_area[2]+1).."]") end) if not ok then _systemMessage("No SFX data in buffer to paste!",5) cprint("PASTE ERR: "..(err or "nil")) end drawGraph() end function se:toolDelete() -- Clear all notes in selection local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do sfx:setNote(i,1,1,0,0) end drawGraph() se:addHistory() end function se:toolFlatten() local notes = {} local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note, oct, _, amp = sfx:getNote(i) if(amp > 0)then table.insert(notes, oct * 12 + note) end end local sum = 0 for i=1,#notes do sum = sum + notes[i] end local result = sum/#notes local average_note = {result % 12, math.floor(result/12)} for i=selection[1],selection[2] do local _,_,_,amp = sfx:getNote(i) if(amp > 0)then sfx:setNote(i, average_note[1], average_note[2]) end end drawGraph() se:addHistory() end function se:toolUndo() if(history_index < history_size and history[history_index + 1] ~= nil)then sfxdata[selectedSlot]:import(history[history_index + 1]) history_index = history_index + 1 else _systemMessage("No more steps to undo available.") end drawGraph() end function se:toolRedo() if(history_index - 1 > 0)then sfxdata[selectedSlot]:import(history[history_index - 1]) history_index = history_index - 1 else _systemMessage("No more steps to redo available.") end drawGraph() end function se:toolsMouse(state,x,y,button,istouch) local cx,cy = whereInGrid(x,y, tools_grid) local tb = ToolButtons if(cx and state == "pressed")then local tools = { {se.toolPitchUp, se.toolPitchDown, se.toolCopy, se.toolPaste, se.toolDelete}, {se.toolOctaveUp, se.toolOctaveDown, se.toolFlatten,se.toolUndo,se.toolRedo}, } tb.tool_down = cx-1 + (cy-1)*5 if(tools[cy][cx] ~= nil)then tools[cy][cx]() end self:drawTools() end if(state == "pressed")then cx,cy = whereInGrid(x,y,waves_grid) if(cx)then tb.wave_down = cx -1 local sfx = sfxdata[selectedSlot] for i=selection[1],selection[2] do local note,oct,wave,amp = sfx:getNote(i) sfx:setNote(i,note,oct,cx-1,amp) end self:drawTools() end end if state == "released" then tb.tool_down = -1 tb.wave_down = -1 self:drawTools() end end function se:addHistory() if(history_index > 1)then for i = 1, history_index-1 do table.remove(history,1) end history_index = 1 end table.insert(history, 1, sfxdata[selectedSlot]:export()) if(#history > history_size)then table.remove(history, history_size+1) end end function se:clearHistory() history_index = 1 history = {} end se.keymap = { --Play SFX ["space"] = function(self) if playingNote >= 0 then if Audio then Audio.stop() end playingNote = -1 else sfxdata[selectedSlot]:play(0) playingNote = 0 end drawGraph() self:drawPlay() end, --Select Waveform ["1"] = function(self) selectedWave = 0 self:drawWave() end, ["2"] = function(self) selectedWave = 1 self:drawWave() end, ["3"] = function(self) selectedWave = 2 self:drawWave() end, ["4"] = function(self) selectedWave = 3 self:drawWave() end, ["5"] = function(self) selectedWave = 4 self:drawWave() end, ["6"] = function(self) selectedWave = 5 self:drawWave() end, --Decrease speed ["z"] = function(self) speed = math.max(speed-0.25,0.25) sfxdata[selectedSlot]:setSpeed(speed) self:drawSpeed() end, --Increase speed ["x"] = function(self) speed = math.min(speed+0.25,99*0.25) sfxdata[selectedSlot]:setSpeed(speed) self:drawSpeed() end, --Decrease slot ["a"] = function(self) selectedSlot = math.max(selectedSlot-1,0) speed = sfxdata[selectedSlot]:getSpeed() drawGraph() self:drawSlot() self:drawSpeed() end, --Increase slot ["s"] = function(self) selectedSlot = math.min(selectedSlot+1,sfxSlots-1) speed = sfxdata[selectedSlot]:getSpeed() drawGraph() self:drawSlot() self:drawSpeed() end, ["f"] = se.toolFlatten, ["m"] = se.addHistory, ["n"] = se.clearHistory, ["up"] = se.toolPitchUp, ["down"] = se.toolPitchDown, ["left"] = function(self) if(selection[1] > 0)then selection[1] = selection[1] - 1 selection[2] = selection[2] - 1 end self:drawSelect() drawGraph() end, ["right"] = function(self) if(selection[2] < 31)then selection[1] = selection[1] + 1 selection[2] = selection[2] + 1 end self:drawSelect() drawGraph() end, ["ctrl-c"] = se.toolCopy, ["ctrl-v"] = se.toolPaste, ["delete"] = se.toolDelete, ["ctrl-z"] = se.toolUndo, ["ctrl-y"] = se.toolRedo, } function se:checkGraphs() if(touched_graphs)then se:addHistory() touched_graphs = false end end function se:update(dt) if playingNote >= 0 then playingNote = playingNote + (dt*sfxNotes)/speed if playingNote >= sfxNotes then playingNote = -1 self:drawPlay() end drawGraph() end end function se:mousepressed(x,y,button,istouch) self:pitchMouse("pressed",x,y,button,istouch) self:volumeMouse("pressed",x,y,button,istouch) self:slotMouse("pressed",x,y,button,istouch) self:speedMouse("pressed",x,y,button,istouch) self:playMouse("pressed",x,y,button,istouch) self:waveMouse("pressed",x,y,button,istouch) self:selectMouse("pressed",x,y,button,istouch) self:toolsMouse("pressed",x,y,button,istouch) end function se:mousemoved(x,y,button,istouch) self:pitchMouse("moved",x,y,dx,dy,istouch) self:volumeMouse("moved",x,y,dx,dy,istouch) self:slotMouse("moved",x,y,dx,dy,istouch) self:speedMouse("moved",x,y,dx,dy,istouch) self:playMouse("moved",x,y,dx,dy,istouch) self:waveMouse("moved",x,y,dx,dy,istouch) self:toolsMouse("moved",x,y,dx,dy,istouch) end function se:mousereleased(x,y,button,istouch) self:pitchMouse("released",x,y,button,istouch) self:volumeMouse("released",x,y,button,istouch) self:slotMouse("released",x,y,button,istouch) self:speedMouse("released",x,y,button,istouch) self:playMouse("released",x,y,button,istouch) self:waveMouse("released",x,y,button,istouch) self:selectMouse("released",x,y,button,istouch) self:toolsMouse("released",x,y,button,istouch) self:checkGraphs() end function se:export() local data, dpos = {}, 1 for i=0,sfxSlots-1 do data[dpos] = sfxdata[i]:export():sub(1,-2) data[dpos+1] = ";\n" dpos = dpos +2 end return table.concat(data) end function se:import(data) data = data:gsub("\n","") local id = 0 for sfxd in data:gmatch("(.-);") do sfxdata[id]:import(sfxd..",") id = id + 1 end end function se:encode() local data, dpos = {}, 1 for i=0,sfxSlots-1 do data[dpos] = sfxdata[i]:encode() dpos = dpos +1 end return table.concat(data) end function se:decode(data) for i=0,sfxSlots-1 do local bin = data:sub(i*53+1,i*53+53+1) sfxdata[i]:decode(bin) end end return se
local helper = require("thetto.lib.testlib.helper") local thetto = helper.require("thetto") describe("thetto", function() before_each(helper.before_each) after_each(helper.after_each) it("can open ui in list buffer", function() thetto.start("line", {opts = {insert = false}}) assert.filetype("thetto") end) it("can open ui in input buffer", function() thetto.start("line") assert.filetype("thetto-input") end) it("can scroll ui by offset", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false, offset = 10}}) assert.current_line("test3") end) it("can close ui by :quit", function() helper.set_lines([[ test]]) thetto.start("line", {opts = {insert = false}}) vim.cmd("quit") assert.window_count(1) end) it("should exist only one in a tab", function() thetto.start("line") thetto.start("vim/runtimepath") assert.window_count(4) end) it("should exist same source only one", function() thetto.start("line") vim.cmd("tabedit") thetto.start("line") assert.window_count(4) end) it("can filter by substring", function() thetto.setup({sorters = {"length"}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line") helper.sync_input({"2"}) thetto.execute("move_to_list") assert.current_line("test2") assert.no.exists_pattern("test1") end) it("can filter with ignorecase", function() helper.set_lines([[ test1 TEST2 test2 test3]]) thetto.start("line", {opts = {ignorecase = true}}) helper.sync_input({"test2"}) thetto.execute("move_to_list") assert.current_line("TEST2") end) it("can filter with smartcase", function() helper.set_lines([[ TEST1 test1 hoge]]) thetto.start("line", {opts = {smartcase = true}}) helper.sync_input({"t"}) thetto.execute("move_to_list") assert.exists_pattern("TEST1") assert.exists_pattern("test1") assert.no.exists_pattern("hoge") thetto.execute("move_to_input") vim.cmd("normal! dd") helper.sync_input({"TE"}) thetto.execute("move_to_list") assert.exists_pattern("TEST1") assert.no.exists_pattern("test1") assert.no.exists_pattern("hoge") end) it("should show an error message if not found source", function() thetto.start("invalid") assert.exists_message("not found source: invalid") assert.window_count(1) end) it("can input lua escape character", function() helper.set_lines([[ test1 test% test3]]) thetto.start("line") helper.sync_input({"%"}) thetto.execute("move_to_list") assert.current_line("test%") end) it("stops the unfinished job on closed", function() local job = require("thetto.lib.job").new({"sleep", "9"}, {}) require("thetto.handler.source.line").collect = function(_) return {}, job end thetto.start("line", {opts = {insert = false}}) thetto.execute("quit") assert.is_false(job:is_running()) end) it("can open with action opts", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false}, action_opts = {register = 1}}) helper.search("test3") thetto.execute("yank") assert.register_value("1", "test3") end) it("can use sorters", function() helper.set_lines([[ te t test tes]]) thetto.start("line", {opts = {insert = false, sorters = {"length"}}}) assert.current_line("t") vim.cmd("normal! j") assert.current_line("te") vim.cmd("normal! j") assert.current_line("tes") end) it("can set input lines", function() helper.set_lines([[ hoge test]]) thetto.start("line", {opts = {insert = false, input_lines = {"test"}}}) assert.current_line("test") end) it("does not open windows if no items", function() thetto.start("cmd/ctags") assert.exists_message("cmd/ctags: empty") assert.window_count(1) thetto.start("cmd/ctags") -- should be the same error assert.exists_message("cmd/ctags: empty") end) it("cannot delete input lines", function() thetto.setup({filters = {"substring", "-substring"}}) thetto.start("line") helper.wait_ui(function() vim.cmd("normal! dd") end) assert.line_count(2) end) it("can move to input with behavior as `i`", function() thetto.setup({filters = {"substring", "-substring"}}) thetto.start("line") helper.sync_input({"hoge"}) thetto.execute("move_to_list") thetto.execute("move_to_input") assert.current_column(#("hoge")) end) it("can move to input with behavior as `a`", function() thetto.setup({filters = {"substring", "-substring"}}) thetto.start("line") helper.sync_input({"hoge"}) thetto.execute("move_to_list") thetto.execute("move_to_input", {action_opts = {behavior = "a"}}) assert.current_column(#("hoge") + 1) end) it("can filter by regex", function() thetto.setup({filters = {"regex"}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line") helper.sync_input({"2$"}) thetto.execute("move_to_list") assert.exists_pattern("test2") end) it("closes ui completely", function() thetto.start("line") vim.cmd("buffer #") vim.cmd("close") assert.window_count(1) end) it("can focus only input or list", function() helper.set_lines([[ test1 test2]]) thetto.start("line") for _, window in ipairs(helper.sub_windows()) do vim.fn.win_gotoid(window) assert.no.filetype("") end end) it("can execute action automatically", function() local value = nil thetto.setup({ source_actions = { line = { action_hoge = function(_, items) value = items[1].value end, behaviors = {hoge = {quit = false}}, }, }, }) helper.set_lines([[ test_auto_1 test_auto_2]]) thetto.start("line", {opts = {auto = "hoge", insert = false}}) assert.equals("test_auto_1", value) thetto.execute("move_to_input") helper.sync_input({"test_auto_2"}) assert.equals("test_auto_2", value) end) it("can use visual mode even if enabled auto action", function() thetto.setup({ source_actions = { line = { action_hoge = function(_, _) vim.cmd("normal! " .. vim.api.nvim_eval("\"\\<ESC>\"")) end, behaviors = {hoge = {quit = false}}, }, }, }) helper.set_lines([[ test_auto_1 test_auto_2]]) thetto.start("line", {opts = {auto = "hoge", insert = false}}) vim.cmd("normal! Vj") vim.cmd("doautocmd CursorMoved") thetto.execute("toggle_selection") thetto.execute("tab_open") assert.tab_count(3) end) end) describe("thetto.reload()", function() before_each(helper.before_each) after_each(helper.after_each) it("collects results again", function() local origin_window = vim.api.nvim_get_current_win() helper.set_lines([[ test1 test2 ]]) thetto.start("line", {opts = {insert = false, input_lines = {"test2"}}}) vim.api.nvim_set_current_win(origin_window) vim.cmd("wincmd p") helper.sync_reload() thetto.execute("move_to_input") vim.cmd("delete _") thetto.execute("move_to_list") assert.current_line("test2") end) end) describe("thetto.execute()", function() before_each(helper.before_each) after_each(helper.after_each) it("should show an error message if not found action", function() thetto.start("line") thetto.execute("invalid") assert.exists_message("not found action: invalid") end) it("shows error if items is empty because filtered", function() thetto.start("line") helper.sync_input({"hoge"}) thetto.execute("open") assert.exists_message("not found action: open") end) it("cannot execute open if there is no items", function() thetto.start("line") helper.sync_input({"hoge"}) thetto.execute("open") assert.exists_message("not found action: open") end) it("can use custom action as default", function() local called = false thetto.setup({ kind_actions = { ["vim/variable"] = { action_hoge = function(_) called = true end, }, }, source = {["vim/variable"] = {global_opts = {action = "hoge"}}}, }) thetto.start("vim/variable", {opts = {insert = false}}) thetto.execute() assert.is_true(called) end) end) describe("thetto.setup()", function() before_each(helper.before_each) after_each(helper.after_each) it("can custom default opts", function() thetto.setup({global_opts = {display_limit = 1}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false}}) assert.line_count(1) end) it("can custom source global options", function() thetto.setup({source = {line = {global_opts = {insert = false}}}}) helper.set_lines([[ test1 test2]]) thetto.start("line") assert.current_line("test1") end) it("can custom source action", function() local called = false thetto.setup({ source_actions = { line = { action_hoge = function(_) called = true end, }, }, }) helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {action = "hoge"}}) thetto.execute() assert.is_true(called) end) it("can custom kind action", function() local called = false thetto.setup({ kind_actions = { ["file/directory"] = { action_hoge = function(_) called = true end, }, }, }) helper.set_lines([[ test1 test2 test3]]) thetto.start("vim/runtimepath", {opts = {action = "hoge"}}) thetto.execute() assert.is_true(called) end) end) describe("thetto.resume()", function() before_each(helper.before_each) after_each(helper.after_each) it("can resume even if opened", function() thetto.start("line") vim.cmd("tabedit") thetto.resume() assert.window_count(4) end) it("goes back to original window when quit resumed thetto", function() thetto.start("line") vim.cmd("tabedit") local current = vim.api.nvim_get_current_win() thetto.resume() thetto.start("line") thetto.execute("quit") assert.window(current) end) it("can resume latest", function() helper.set_lines([[ test11 test21 test22]]) thetto.start("line") helper.sync_input({"test2"}) thetto.execute("move_to_list") vim.cmd("normal! G") thetto.execute("quit") thetto.resume() thetto.execute("move_to_input") assert.filetype("thetto-input") assert.current_line("test2") thetto.execute("move_to_list") assert.current_line("test22") vim.cmd("normal! gg") assert.current_line("test21") end) it("can resume by source", function() helper.set_lines([[ test11 test21 test22]]) thetto.start("line") helper.sync_input({"test2"}) thetto.execute("quit") thetto.start("vim/runtimepath") thetto.execute("quit") thetto.resume("line") assert.filetype("thetto-input") assert.current_line("test2") thetto.execute("move_to_list") assert.current_line("test21") end) it("can resume current window", function() helper.set_lines([[ test1 test2]]) thetto.start("line") thetto.execute("move_to_list") thetto.execute("quit") thetto.resume() assert.exists_pattern("test1") end) it("can resume empty result", function() thetto.start("cmd/ctags", {opts = {insert = false}}) thetto.resume() assert.current_line("") end) end) describe("thetto.resume_execute()", function() before_each(helper.before_each) after_each(helper.after_each) it("can resume with offset", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line") thetto.execute("quit") thetto.resume_execute({opts = {offset = -1}}) assert.current_line("test1") thetto.resume_execute({opts = {offset = 1}}) assert.window_count(1) assert.current_line("test2") thetto.resume_execute({opts = {offset = 1}}) assert.window_count(1) assert.current_line("test3") thetto.resume_execute({opts = {offset = 1}}) assert.current_line("test3") end) end) describe("resume_previous action", function() before_each(helper.before_each) after_each(helper.after_each) it("can resume previous source", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.start("thetto/source") thetto.execute("resume_previous") thetto.execute("open") assert.current_line("test2") end) it("can resume wrapped previous source", function() helper.set_lines([[ test1 test2]]) thetto.start("thetto/source", {opts = {insert = false}}) thetto.execute("quit") thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.execute("resume_previous") assert.exists_pattern("^line$") thetto.execute("resume_previous") thetto.execute("open") assert.current_line("test2") end) end) describe("resume_next action", function() before_each(helper.before_each) after_each(helper.after_each) it("can resume next source", function() helper.set_lines([[ test1 test2]]) thetto.start("thetto/source") thetto.execute("quit") thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.execute("resume_previous") thetto.execute("resume_next") thetto.execute("open") assert.current_line("test2") end) it("can resume wrapped next source", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.start("thetto/source") thetto.execute("resume_next") thetto.execute("open") assert.current_line("test2") end) end) describe("remove_filter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can remove filter", function() thetto.setup({source = {line = {filters = {"substring", "-substring"}}}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line") vim.cmd("normal! G") helper.sync_input({"test2"}) helper.wait_ui(function() thetto.execute("remove_filter", {action_opts = {name = "-substring"}}) end) thetto.execute("move_to_list") assert.exists_pattern("test2") end) it("cannot remove the last filter", function() thetto.start("line") thetto.execute("remove_filter") assert.exists_message("the last filter cannot be removed") end) end) describe("reverse_sorter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can reverse sorter", function() thetto.setup({sorters = {"length"}}) helper.set_lines([[ te t tes]]) thetto.start("line", {opts = {insert = false}}) assert.current_line("t") helper.wait_ui(function() thetto.execute("reverse_sorter") end) assert.current_line("tes") end) it("can reverse specified sorter", function() thetto.setup({sorters = {"length", "row"}}) helper.set_lines([[ te t tes]]) thetto.start("line", {opts = {insert = false}}) assert.current_line("t") helper.wait_ui(function() thetto.execute("reverse_sorter", {action_opts = {name = "length"}}) end) assert.current_line("tes") end) end) describe("add_filter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can add filter", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line") thetto.execute("add_filter", {action_opts = {name = "-substring"}}) vim.cmd("normal! G") helper.sync_input({"test2"}) thetto.execute("move_to_list") assert.exists_pattern("test1") assert.exists_pattern("test3") end) end) describe("inverse_filter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can inverse filter", function() thetto.setup({filters = {"-substring"}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line") helper.sync_input({"test2"}) thetto.execute("inverse_filter") assert.exists_pattern("test2") end) end) describe("change_filter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can change filter", function() thetto.setup({filters = {"substring"}}) helper.set_lines([[ test1 test2 test3]]) thetto.start("line") helper.sync_input({"test2"}) helper.wait_ui(function() thetto.execute("change_filter", {action_opts = {name = "-substring"}}) end) thetto.execute("move_to_list") assert.no.exists_pattern("test2") end) end) describe("toggle_sorter action", function() before_each(helper.before_each) after_each(helper.after_each) it("can add sorter by toggle_sorter", function() helper.set_lines([[ te t tes]]) thetto.start("line", {opts = {insert = false}}) helper.wait_ui(function() thetto.execute("toggle_sorter", {action_opts = {name = "length"}}) end) assert.current_line("t") end) it("can remove sorter by toggle_sorter", function() thetto.setup({sorters = {"length"}}) helper.set_lines([[ te t tes]]) thetto.start("line", {opts = {insert = false}}) helper.wait_ui(function() thetto.execute("toggle_sorter", {action_opts = {name = "length"}}) end) assert.current_line("te") end) end) describe("debug_print action", function() before_each(helper.before_each) after_each(helper.after_each) it("can execute debug_print", function() helper.set_lines([[ test1 test2]]) thetto.start("line") thetto.execute("debug_print") assert.exists_message("row = 1") assert.exists_message("value = \"test1\"") end) end) describe("toggle_selection action", function() before_each(helper.before_each) after_each(helper.after_each) it("can select items and execute action", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false}}) thetto.execute("toggle_selection") vim.cmd("normal! j") thetto.execute("toggle_selection") vim.cmd("normal! j") thetto.execute("toggle_selection") thetto.execute("toggle_selection") thetto.execute("tab_open") assert.tab_count(3) assert.current_line("test2") end) it("can execute with range", function() helper.set_lines([[ test1 test2 test3 test4 test5]]) thetto.start("line", {opts = {insert = false}}) vim.cmd("2") vim.cmd("normal! v2j") thetto.execute("toggle_selection") thetto.execute("tab_open") assert.tab_count(4) end) end) describe("toggle_all_selection action", function() before_each(helper.before_each) after_each(helper.after_each) it("can execute toggle_all_selection", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.execute("toggle_selection") thetto.execute("toggle_all_selection") thetto.execute("tab_open") assert.tab_count(3) assert.current_line("test3") vim.cmd("tabclose") assert.current_line("test1") end) end) describe("append action", function() before_each(helper.before_each) after_each(helper.after_each) it("can execute append", function() helper.set_lines([[ test1 test2 test3]]) vim.cmd("normal! $") thetto.start("line", {opts = {insert = false}}) helper.search("test2") thetto.execute("append") assert.current_line("test1test2") end) end) describe("yank action", function() before_each(helper.before_each) after_each(helper.after_each) it("can yank item value", function() helper.set_lines([[ test1 test2 test3]]) thetto.start("line", {opts = {insert = false}}) vim.cmd("normal! vj") thetto.execute("yank") assert.register_value("+", "test1\ntest2") end) end) describe("toggle_preview action", function() before_each(helper.before_each) after_each(helper.after_each) it("can toggle preview", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) local count = helper.window_count() thetto.execute("toggle_preview") assert.window_count(count + 1) thetto.execute("toggle_preview") assert.window_count(count) end) it("can execute continuously", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) local count = helper.window_count() thetto.execute("toggle_preview") assert.window_count(count + 1) vim.cmd("normal! j") thetto.execute("toggle_preview") assert.window_count(count + 1) end) end) describe("preview action", function() before_each(helper.before_each) after_each(helper.after_each) it("can open preview", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) local count = helper.window_count() thetto.execute("preview") assert.window_count(count + 1) end) end) describe("close_preview action", function() before_each(helper.before_each) after_each(helper.after_each) it("can close preview", function() helper.set_lines([[ test1 test2]]) thetto.start("line", {opts = {insert = false}}) local count = helper.window_count() thetto.execute("preview") thetto.execute("close_preview") assert.window_count(count) end) end) describe("move_to_input action", function() before_each(helper.before_each) after_each(helper.after_each) it("can move to filter", function() thetto.start("line", {opts = {insert = false}}) assert.filetype("thetto") thetto.execute("move_to_input") assert.filetype("thetto-input") end) end) describe("move_to_list action", function() before_each(helper.before_each) after_each(helper.after_each) it("can move to list", function() thetto.start("line") assert.filetype("thetto-input") thetto.execute("move_to_list") assert.filetype("thetto") end) it("can move to list even if empty", function() thetto.start("line") helper.sync_input({"test"}) assert.filetype("thetto-input") thetto.execute("move_to_list") assert.filetype("thetto") end) end)