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--[[Returns function(entries) -> entries (modified) Entries has .Credits added to it - the list of {.Key .Desc} in the order they should appear Key is how to index an entry to find it; Desc is for the player Each entry in 'entries' is validated and modified to have: .Title:string .Date:string (ex "5 Feb 2021") .Lay...
-- my bindings for keyboard layouts -- see windows.lua return { modifiers = {'alt'}, showHelp = true, trigger = 'space', mappings = { { {}, 'f', 'maximize' }, { {}, 's', 'centerWithFullHeight' }, { {}, 'a', 'left' }, { {}, 'x', ...
package.path = table.concat({ 'libs/?.lua', 'libs/?/init.lua', '', }, ';') .. package.path package.cpath = table.concat({ 'libs/?.so', '', }, ';') .. package.cpath local util = require 'util' local irc = require 'irc' local utf8 = util.utf8 local busted = require'busted' local cqueues = require...
return function(puzzle) end
require("luasnip").config.set_config { history = true, updateevents = "TextChanged,TextChangedI", } require("luasnip.loaders.from_vscode").load() -- from https://github.com/L3MON4D3/LuaSnip/wiki/Misc#choicenode-popup local current_nsid = vim.api.nvim_create_namespace "LuaSnipChoiceListSelections" local current_win...
--[[ ______ _ _ | ___ \ | | | | | | _ | | ____| |_ _ ____ _ | | ___ | || || |/ _ | | | | / _ |/ || |/ _ \ | || || ( ( | | |\ V ( ( | ( (_| | |_| | |_||_||_|\_||_|_| \_/ \_||_|\____|\___/ malvado - A game programming library with "DIV Game Studio"-style ...
local Clock = Class(function(self, inst) self.daysegs = TUNING.DAY_SEGS_DEFAULT self.nightsegs = TUNING.NIGHT_SEGS_DEFAULT self.dusksegs = TUNING.DUSK_SEGS_DEFAULT self.inst = inst self.task = nil self.numcycles = 0 self.lmax = 1 self.dayColour = Point(255/255, 230/255, 158/255) self.dusk...
bin={} bin.Version={6,0,0} bin.stage='stable' bin.data='' bin.t='bin' bin.__index = bin bin.__tostring=function(self) return self:getData() end bin.__len=function(self) return self:getlength() end bin.lastBlockSize=0 bin.streams={} -- Helpers function bin.getVersion() return bin.Version[1]..'.'..bin.Version[2]..'.'..b...
local parser_lib = require "texparser" local texparser = parser_lib.getparser -- some helper functions ------------------------------ -- convert tokens to text local function to_text(tokens) local allowed = {[10]=true, [11] = true, [12] = true} local text = {} for _, x in ipairs(tokens) do if allowed[x.catco...
return { postgres = { up = [[ ]], teardown = function(connector) assert(connector:connect_migrations()) assert(connector:query [[ DO $$ BEGIN ALTER TABLE IF EXISTS ONLY "response_ratelimiting_metrics" DROP CONSTRAINT IF EXISTS "response_ratelimiting_metric...
local drow_caster = Loot { resref = "pl_drow_h1_004", [1] = { Store("lt_scrolls") :N(3) :Chance(80), }, } Copy("pl_drow_005", drow_caster) Copy("pl_drow_h1_005", drow_caster) Copy("pl_drow_004", drow_caster)
local variant = Tracker.ActiveVariantUID local items_only = variant:find("itemsonly") local no_pins = variant:find("no_pins") ENABLE_DEBUG_LOG = false --scripts ScriptHost:LoadScript("scripts/logic.lua") -- custom stuff goes here --ScriptHost:LoadScript("scripts/logic.lua") --ScriptHost:LoadScript("scripts/watches.lu...
math.randomseed(os.time()) require('main.util') require('main.hook') local chatCooldowns = {} local chatCooldownSeconds = 0.5 local function splitArguments (str) local args = {} local split = str:split(' ') local inQuotes for _, word in pairs(split) do if word:startsWith('"') then inQuotes = word elseif ...
local M = {} function M.registration(register) require("opt.plugins.lsp.null-ls.fish").registration(register) require("opt.plugins.lsp.null-ls.sh").registration(register) require("opt.plugins.lsp.null-ls.json").registration(register) require("opt.plugins.lsp.null-ls.yaml").registration(register) require("o...
vim.lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, { underline = true, update_in_insert = false, virtual_text = false, severity_sort = true, })
local theme={colors={normal={blue={0.48627450980392,0.68627450980392,0.76078431372549,1},green={0.63137254901961,0.70980392156863,0.42352941176471,1},cyan={0.52549019607843,0.75686274509804,0.72549019607843,1},white={0.21960784313725,0.21960784313725,0.21960784313725,1},red={0.67058823529412,0.27450980392157,0.25882352...
return { talon_edrag = { buildangle = 0, buildcostenergy = 15000, buildcostmetal = 850, builder = false, buildpic = "talon_edrag.dds", buildtime = 20000, category = "ALL SURFACE UNDERWATER", collisionvolumeoffsets = "0 -3 0", collisionvolumescales = "64 100 64", collisionvolumetype = "CylY", corp...
local dpm = require("dpm") local example = dpm:load("example") example:test()
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 2020/10/10 0010 ไธ‹ๅˆ 5:38 --- local mem = require("memory") local m, r; m = mem.new('i', {1, 2, 3}, {-4, -5, -6}) print("---------- test equals ----------") assert(m == mem.new('i', {1, 2, 3}, {-4, -5, -6})) assert(not (m...
--[[ -- added by wsh @ 2017-12-18 -- ๆ›ดๆ–ฐ็ฎก็†๏ผŒ่ดŸ่ดฃUnityไพงUpdateใ€LateUpdateใ€FixedUpdateๅฏนLua่„šๆœฌ็š„่ฐƒ็”จ -- ๆณจๆ„๏ผš -- 1ใ€ๅˆซ็›ดๆŽฅ็”จtolua็š„UpdateBeatใ€LateUpdateBeatใ€FixedUpdateBeat๏ผŒๆ‰€ๆœ‰้œ€่ฆไปฅไธŠไธ‰ไธชๆ›ดๆ–ฐๅ‡ฝๆ•ฐ็š„่„šๆœฌ๏ผŒ้ƒฝไปŽ่ฟ™้‡Œๆณจๅ†Œใ€‚ -- 2ใ€tolua็š„eventๆฒกๆœ‰ไฝฟ็”จweak่กจ๏ผŒ็›ดๆŽฅไฝฟ็”จtolua็š„ๆ›ดๆ–ฐ็ณป็ปŸไผšๅฏผ่‡ด่„šๆœฌ่ขซeventๆŒๆœ‰ๅผ•็”จ่€Œๆ— ๆณ•้‡Šๆ”พ---้™ค้žๆฏๆฌก้ƒฝ่ฎฐๅพ—ๆ‰‹ๅŠจๅŽป้‡Šๆ”พ --]] local Messenger = require "Framework.Common.Messenger" local ...
----------------------------------- -- Area: Castle_Zvahl_Baileys ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.CASTLE_ZVAHL_BAILEYS] = { text = { CONQUEST_BASE = 0, -- Tallying conquest results... ...
print("Welcome!") -- files require("ledblink") require("httpserver") dofile("http.lua") -- init.lua pin_wifi = 4 wifi_auto_conn = 1 ip = nil -- wifi mode wifi.setmode(wifi.STATIONAP) -- ap apcfg = { ssid = "node_wifi", pwd = "12345678" } wifi.ap.config(apcfg) -- wifi connection wificfg = { ssid = "", pw...
return require("zenbones.util").get_lualine_theme "kanagawabones"
local issue local area slot.set_layout("rooset", "text/html") local issue_id = param.get("issue_id", atom.integer) if issue_id then issue = Issue:new_selector():add_where{"id=?",issue_id}:single_object_mode():exec() issue:load_everything_for_member_id(app.session.member_id) area = issue.area else local area_id...
he = require "he" -- at https://github.com/philanc/he l5 = require "l5" util = require "l5.util" tty = require "l5.tty" fs = require "l5.fs" local spack, sunpack = string.pack, string.unpack local insert, concat = table.insert, table.concat local errm, rpad, repr = util.errm, util.rpad, util.repr local pf, px =...
ProtocolAdapter = ProtocolAdapter or {} function ProtocolAdapter:AdaptSCVisibleObjEnterRole(role_id, c_datastream) local role = RoleManager.Instance:GetRoleById(role_id) if nil == c_datastream or nil == role then return end c_datastream:WriteShort(role:GetCommonData():GetTianxiangeLevel()) c_datastream:WriteSh...
AddCSLuaFile() SWEP.Base = "voxel_base" SWEP.PrintName = "Twin-linked SMG" SWEP.Category = "Ace of Spades" SWEP.Author = "TankNut" SWEP.Slot = 2 SWEP.AdminOnly = false SWEP.Spawnable = true SWEP.DrawCrosshair = true SWEP.Primary.ClipSize = 60 SWEP.Primary.DefaultClip = 240 SWE...
--[[ AoESkillshotPosition 2.0 by monogato GetAoESpellPosition(radius, main_target, [delay]) returns best position in order to catch as many enemies as possible with your AoE skillshot, making sure you get the main target. Note: You can optionally add delay in ms for prediction (VIP if avaliable, normal else). ]] ...
-- [[ -- pbr -- poembyrabb.it -- widgets, utilities and scripts for Awesome WM -- -- ]] local helpers = require("pbr.helpers") local wibox = require("wibox") local widget = {} widget = awful.widget.textbox() widget:set_text("battery ") mybatterytimer = timer({ timeout = 30 }) mybatterytimer:connect_signal...
local GT = {} GT.Identity = "tiny_combos" GT.Locale = { ["name"] = { ["english"] = "Sky Tiny", ["russian"] = "ะžะฑะปะฐั‡ะฝั‹ะน Tiny" }, ["desc"] = { ["english"] = "Tiny combo", ["russian"] = "ะšะพะผะฑะพ ะฝะฐ ั‚ะธะฝะธ" }, ["order"] = { ["english"] = "Select combo order", ["russian"] = "ะ’ั‹ะฑะตั€ะธั‚ะต ะฟะพั€ัะดะพะบ ะบะฐัั‚ะฐ ัะฟะพัะพะฑะฝะพัั‚ะตะน"...
local PQueue = include(".lib.pqueue", ...) local ok, skynet = pcall(require, "skynet") skynet = ok and skynet local _queue = PQueue(function(a, b) return b.deadline - a.deadline end) local kMCacheInterval = 60*10+1 local _caches = {} local function get_data(key) local cache = _caches[key] if cache then if os....
๏ปฟprint("loaded"); function JarCore() end
target("RocketEngineMultiThread") set_kind("static") add_files("*.cpp") add_options("console_log") add_options("memory_check") target_end()
PROPERTIES = { } function Initialize() msXP = SKIN:GetValue('Background') end -- function Initialize function Update() valXP = msXP:GetValue() if valXP < 50 then SKIN:Bang('!SetOption Level1 Text \"Level: 1\"') SKIN:Bang('!SetOption XPmeterBG2 ValueReminder \"50\"') SKIN:Bang('!SetOptio...
-- Copyright (c) 2021 ๆฆ†ๆŸณๆพ -- https://github.com/wzhengsen/LuaOOP -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, co...
local status, hyperModeAppMappings = pcall(require, 'NotSpoons/hyper-apps') local message = require('NotSpoons/status-message') if not status then hyperModeAppMappings = require('NotSpoons/hyper-apps-defaults') end for i, mapping in ipairs(hyperModeAppMappings) do hs.hotkey.bind({'shift', 'ctrl', 'alt', 'cmd'}, m...
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. ...
local Reshape, parent = torch.class('nn.Reshape', 'nn.Module') function Reshape:__init(...) parent.__init(self) local arg = {...} self.size = torch.LongStorage() self.batchsize = torch.LongStorage() local n = #arg if n == 1 and torch.typename(arg[1]) == 'torch.LongStorage' then self.size:resiz...
-- This is meant only to prevent modules from yielding so we can cache them. local function resultHandler(thread: thread, success: boolean, ...) if not success then local message = (...) error(debug.traceback(thread, message), 2) end if coroutine.status(thread) ~= "dead" then error(debug.traceback(thread, "At...
--hs.loadSpoon('RoundedCorners') --spoon.RoundedCorners:start(); local logger = hs.logger.new('Chooser', 'debug') function sleep(n) os.execute("sleep " .. tonumber(n)) end hs.hotkey.bind({"cmd", "alt"}, "s", function() if hs.spotify.getVolume() >= 100 then for i = 0,50 do hs.spotify.setVolume(100 - i); s...
function IsRunningOnClient() local a, b = pcall(function() local p = Game.GetLocalPlayer() end) return a end function ShowStore(player) if IsRunningOnClient() then Events.Broadcast("SHOWSTORE_CLIENT", player) Events.BroadcastToServer("SHOWSTORE_SERVER", player) else Events.BroadcastToPlayer(player, "SHOWST...
----------------- Interface:create_slider('radius', 10, 100, 1.0, 30) Interface:create_slider('nodes', 0, 100, 1.0, 12) Interface:create_boolean('rt_lt', true) Interface:create_boolean('pos_ang', true) local function layout_circle(collection, rad) local step = 2*math.pi / collection.count local angle = 0 ...
local game = remodel.readPlaceFile("WrapperService.rbxl") remodel.writeModelFile(game.ReplicatedStorage.WrapperService, "WrapperService.rbxm")
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local command = helpers.command local feed = helpers.feed local Screen = require('test.functional.ui.screen') describe(':digraphs', function() local screen before_each(function() clear() screen = Screen.new(65, 8) ...
--- ่ง’่‰ฒ้•œๅคดๆจกๅ— --- @module Player Cam Module --- @copyright Lilith Games, Avatar Team --- @author Dead Ratman local PlayerCam, this = ModuleUtil.New('PlayerCam', ClientBase) --ๆปค้•œๅผ€ๅ…ณ local swimFilterSwitch = false --- ๅˆๅง‹ๅŒ– function PlayerCam:Init() --print('[PlayerCam] Init()') this:NodeRef() this:DataInit() ...
slot2 = "BridgeManager" slot0 = class(slot1) GdtEventType = { kAddToCart = 2, kSearch = 5, kStart = 6, kScore = 4, kPurchase = 3, kRegister = 1 } slot0.ctor = function (slot0) slot0._bridge = nil slot0._mainMgrClazz = nil slot0._yybHelpClazz = "org/cocos2dx/lua/YYBJniHelper" slot0._sdkHelpClazz = "org/cocos2...
-- @namespace foundation.com
function drawBox(x, y, width, height, borderColor, fillColor) gui.box(x, y, x + width, y + height, fillColor, borderColor) end
-- =========================== -- Required APIs -- =========================== os.loadAPI("/script/sha256") -- =========================== -- Variables for the login form -- =========================== local boxIndex = 0 local textIndex = 0 local username = "" local password = "" local textboxLimit = 36 local userna...
function lme( ... ) -- body -- LME Produces logical matrix for equivalence, return an LM object -- M = LME for classical logic -- M = LME(K) for k-valued logic -- Example: m = lme, m = lme(2) local arg={...} local ni = select("#",...) k = arg[1] if ( ni == 0 ) then ...
-- regression tests for vstruct -- tests for fixed bugs go here to make sure they don't recur -- tests are named after the bug they trigger, not the intended behaviour local test = require "vstruct.test.common" local frexp = require "vstruct.frexp" -- No point in running these tests if there isn't a builtin frexp to ...
list.Set( "player_base_clothing_system", "pony", { NiceModel = { 'models/ppm/player_default_base_new.mdl', 'models/ppm/player_default_base_new_nj.mdl', 'models/ppm/player_default_base_nj.mdl', 'models/ppm/player_default_base.mdl', 'models/cppm/player_default_base.mdl', ...
local _={} _[38]={x=31,id=2,y=0,arrangement=0,type=0} _[37]={x=24,id=1,y=11,arrangement=6,type=1} _[36]={x=19,id=0,y=1,arrangement=4,type=1} _[35]={y=4,x=12,id=0} _[34]={y=7,x=9,dest=19,id=3} _[33]={y=0,x=13,dest=17,id=2} _[32]={y=7,x=9,dest=19,id=1} _[31]={y=11,x=17,dest=18,id=0} _[30]={y=0,x=28,target=11,id=3} _[29]=...
/* Fin tool II by Austin "Q42" Fox This addon is not for stealing. K THX. */ fintool = {} function fintool.initialize() fintool.wind = Vector( math.Rand(-360, 360), math.Rand(-360, 360), 0) fintool.maxwind = 360 fintool.minwind = 0 end hook.Add( "Initialize", "finitialize", fintool.initialize ) function fint...
--Generated by TFA's Sound Autoconversion Script --Original Path: D:/SteamGames/steamapps/common/nmrih/nmrih/scripts/weapons_soundscripts/bow_deerhunter.txt SNDLVL_GUNFIRE = 120 SNDLVL_NORM = 80 SNDLVL_20dB = 20 SNDLVL_25dB = 25 SNDLVL_30dB = 30 SNDLVL_35dB = 35 SNDLVL_40dB = 40 SNDLVL_45dB = 45 SNDLVL_50dB = 50 SNDLVL...
-- title: the 128b -- author: ps -- desc: 126b intro for lovebyte battlegrounds 2021 function TIC() s=time()/1e4 for i=0,1e5 do a=i%136 d=i%241 m=a-s*2 pix(d,a,(((d*d+a*a)//241~(d*d+m*m)//241)%2)*12) end print("THE 128b",70,60,0,0,2) end
-- // Honestly, I have no idea what this even does. It was just requested. -- // Services local Players = game:GetService("Players") -- // Vars local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- // Get the stat holder thing idk local StatHolder do for _, Connection in ipairs(getconne...
do local function main(f) local a = f(1) return { _1 = f(2), _2 = { _2 = a, _1 = f(3) } } end (nil)(main) end
local assets = { _VERSION = 'assets v1.0.0', _DESCRIPTION = 'Asset management for love2D', _URL = 'https://github.com/nathaniellam/love-assets', _LICENSE = [[ MIT License Copyright (c) 2021 Nathaniel Lam Permission is hereby granted, free of charge, to any person obtaining a copy of this softw...
answ = { "ะขะฐั‡ะบะฐ O ะฟั€ะธะฟะฐะดะฐ ะฟั€ะฐะฒะพั˜ a.", "ะขะฐั‡ะบะต O ะธ N ะฟั€ะธะฟะฐะดะฐั˜ัƒ ะธัั‚ะพั˜ ะฟั€ะฐะฒะพั˜.", "ะŸั€ะฐะฒะต a ะธ c ัะต ัะตะบัƒ.", "ะŸั€ะฐะฒะต b ะธ c ะฝะตะผะฐั˜ัƒ ะทะฐั˜ะตะดะฝะธั‡ะบะธั… ั‚ะฐั‡ะฐะบะฐ.", "ะขะฐั‡ะบะฐ O ะฟั€ะธะฟะฐะดะฐ ะธ ะฟั€ะฐะฒะพั˜ a ะธ ะฟั€ะฐะฒะพั˜ b.", "ะขะฐั‡ะบะต O ะธ M ะฟั€ะธะฟะฐะดะฐั˜ัƒ ะธัั‚ะพั˜ ะฟั€ะฐะฒะพั˜.", "ะŸั€ะฐะฒะต a ะธ b ััƒ ะฟะฐั€ะฐะปะตะปะฝะต.", "ะขะฐั‡ะบะฐ N ะฟั€ะธะฟะฐะดะฐ ะฟั€ะฐะฒะพั˜ c." } t_s...
local Subscription = {} Subscription.__index = Subscription setmetatable(Subscription, { __call = function (cls, ...) return cls.new(...) end, }) function Subscription.new(thing, name) local self = setmetatable({}, Subscription) self.thing = thing self.name = name return self end function Subscript...
local K, C, L, _ = unpack(select(2, ...)) local LSM = LibStub("LibSharedMedia-3.0") local GetChatWindowInfo = GetChatWindowInfo local CreateFrame, UIParent = CreateFrame, UIParent local hooksecurefunc = hooksecurefunc local SetFont = function(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy) obj:SetFont(font, s...
local util = require("util") local _M = {} function _M.new(self, o) o = o or {} setmetatable(o, self) self.__index = self return o end function _M.sync(self, backend) local nodes = util.get_nodes(backend.endpoints) local changed = not util.deep_compare(self.instance.nodes, nodes) if not changed then ...
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- Multi-thread...
--[[ -- -- --]] -- -- Factorio::Signal -- signal :: SignalID: ID of the signal. -- count :: int: Value of the signal. -- -- Factorio::SignalID -- type :: string: "item", "fluid", or "virtual". -- name :: string (optional): Name of the item, fluid or virtual signal. local config = require "config" ltn_combinator ...
--require("subModSearcher") -- Code to replace \.. in the paths to absolute paths so that Zerobrane debugging works local newPath for path in package.path:gmatch("[^;]+") do local strt,stp = path:find([[\..]],1,true) while strt do if strt > 1 then path = path:sub(1,path:sub(1,strt-1):find([[%\[^%\]+$]...
local playsession = { {"MontrealCrook", {778023}}, {"LandOfBol", {11852}}, {"nomercy4you", {489235}}, {"GoryGorge", {190818}}, {"Dk-077", {1281349}}, {"Menander", {371659}}, {"762x51mm", {2751}}, {"robertkruijt", {81000}}, {"Bokrug", {586}}, {"NicoAuditore", {157930}}, {"Hamersmid", {582111}}, {"Miteone", {...
local M = {} M.bounds_min = vmath.vector3(-0.25, 0, -0.25) M.bounds_max = vmath.vector3(0.25, 0.937625050545, 0.25) M.size = vmath.vector3(0.5, 0.937625050545, 0.5) return M
return { entities = { {"small-electric-pole-remnants", {x = -2.5, y = -0.5}, {}}, {"fish", {x = -1.04, y = -1.25}, {}}, {"fish", {x = -0.32, y = -1.25}, {}}, {"fish", {x = 0.11, y = 2.17}, {}}, {"wooden-chest", {x = -3.5, y = 1.5}, {items = {["raw-fish"] = {type = "random", min = 3, max = 18}}, ...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/props_c17/FurnitureBoiler001a.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() ...
local button = require("button") local toggle = require("toggle") local M = Class(DisplayObject) function M:init() DisplayObject.init(self) self:addChild(DisplayImage.new("/romdisk/samples/images/background.png")) -- button local normal = DisplayImage.new("/romdisk/samples/images/off.png") local act...
pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) local plr = game.Players.LocalPlayer repeat wait() until plr.Character wait(0) local Parts = { game.Players.LocalPlayer.Character.Torso } local w = {} for i = 2, 24 do Parts[i] = Insta...
-- DO NOT CHANGE if file.exists("startup.lua") then dofile("startup.lua") end
local Entity = Xile.class() Xile.Entity = Entity Entity.__call = function(self,...) return self:item(...) end local Component = Xile.Component local from = Xile.from local newid = (function() local _count = 0 return function() _count = _count + 1 return _count end end)() local getname = ...
AddCSLuaFile() gInterpol = {} gInterpol.chatyazisi = true -- [gInterpol] Bu Sunucu gInterpol ile korunmaktadฤฑr! gInterpol.chatyazisisuresi = 600 gInterpolWhitelist = { -- Whiteliste ekliyiceฤŸiniz oyuncunun SteamID64'รผ ["00000000000000000"] = true, ["00000000000000000"] = true, ["00000000000000000"] = true, }
--[[ English localisation (default) (with Google Translate help ^-^) enGB, enUS The number of lines must match in each file! ]] local _, NAMESPACE = ...; NAMESPACE[2] = NAMESPACE[2] or {}; NAMESPACE[2]['enUS'] = {}; local L = NAMESPACE[2]['enUS']; L['OPTIONS_TRANSLATED_BY'] = 'Translated into English: ะ ...
PROPERTY = {}; PROPERTY.ID = 6; PROPERTY.Name = "The Depot"; PROPERTY.Category = "Business"; PROPERTY.Description = "A moderately sized werehouse in the industrial area."; PROPERTY.Image = "ev33x_depot"; PROPERTY.Cost = 1000; PROPERTY.Doors = { {Vector(2805, 5507, 122.25), 'models/props_c17/door01_left.mdl'...
local ffi = require("ffi") local utils = require("libc_utils") local alltypes = require("bits/alltypes") ffi.cdef[[ typedef struct { int quot, rem; } div_t; typedef struct { long quot, rem; } ldiv_t; typedef struct { long long quot, rem; } lldiv_t; div_t div (int, int); ldiv_t ldiv (long, long); lldiv_t lldiv (lon...
local react = require "react" local tests = {} local test_names = {} local function test(name, fn) table.insert(test_names, name) table.insert(tests, fn) end --========================================================== -- test callback --========================================================== local funct...
--[[ --MIT License -- --Copyright (c) 2019 PapyElGringo --Copyright (c) 2019 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation th...
object_weapon_melee_sword_crafted_saber_shared_sword_lightsaber_one_handed_s10_gen5 = SharedWeaponObjectTemplate:new { clientTemplateFileName = "object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_s10_gen5.iff" } ObjectTemplates: addClientTemplate(object_weapon_melee_sword_crafted_saber_shared_s...
function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then...
๏ปฟif GetLocale() ~= "deDE" then return end local L --------------- -- Kargath Bladefist -- --------------- L= DBM:GetModLocalization(1128) --------------------------- -- The Butcher -- --------------------------- L= DBM:GetModLocalization(971) --------------------------- -- Tectus, the Living Mountain -...
package.path = "?.lua;../?.lua" local input = require "input" local utils = require "utils" local BYTE_ELF = 69 local BYTE_GOBLIN = 71 local BYTE_WALL = 35 local WALL = -1 local CLEAR = 0 local ELF = "elf" local GOBLIN = "goblin" local abs = math.abs -- up, left, right, down = reading order local deltas = { 0, -1, -...
o = Game.Players.LocalPlayer o.Character.Humanoid.PlatformStand = true bv = Instance.new("BodyAngularVelocity") bv.Parent = o.Character.Torso bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) bg = Instance.new("BodyGyro") bg.Parent = o.Character.Torso bg.maxTorque = Vector3.new(0, 0, 0) while true do loc...
game.AddParticles("particles/cstm_muzzleflashes.pcf") game.AddParticles("particles/cstm_muzzleflashes2.pcf") PrecacheParticleSystem("cstm_child_sparks_small") PrecacheParticleSystem("cstm_child_sparks_medium") PrecacheParticleSystem("cstm_child_sparks_large") PrecacheParticleSystem("cstm_child_sparks_verylarge") Preca...
--------------------- -- www.lspd.gov -- --------------------- function www_lspd_gov() local page_length = 350 guiSetText(internet_address_label, "Los Santos Police Department - 'Taking the law into our own hands...' - Waterwolf") guiSetText(address_bar,"www.lspd.gov") bg = guiCreateStaticImage(0,0,660...
--[==========================================================================[ sandbox.lua: Lua sandboxing facilities --[==========================================================================[ Copyright (C) 2007 the VideoLAN team $Id$ Authors: Antoine Cellerier <dionoea at videolan dot org> This program is f...
local vec2 = require("math.vec2") local vec3 = require("math.vec3") local framebuffer = {} function framebuffer.new(size) local self = {} self.size = size self.data = {} return setmetatable(self, {__index = framebuffer}) end function framebuffer:pos_to_index(pos) return math.floor(pos.x) + self...
object_tangible_quest_legacy_head_pain3 = object_tangible_quest_shared_legacy_head_pain3:new { } ObjectTemplates:addTemplate(object_tangible_quest_legacy_head_pain3, "object/tangible/quest/legacy_head_pain3.iff")
local parsers = require('nvim-treesitter.parsers') local queries = require('nvim-treesitter.query') local ts_utils = require('nvim-treesitter.ts_utils') local configs = require('nvim-treesitter.configs') local M = {} -- array of { changedtick = number, selection: number, mode: string } -- TODO: we could use extmarks w...
local module = {} function module.init() local function main() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, false) spawn(function() wait() -- game.StarterGui:SetCore("ChatWindowPosition", UDim2.new(0,0,0,0)) game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.S...
local config = require('lsp.config') require('lspconfig').solargraph.setup { cmd = { "solargraph", "stdio" }, filetypes = { "ruby" }, init_options = { formatting = true }, settings = { solargraph = { diagnostics = true } }, flags = { debounce_text_changes = 150 }, on_attach = co...
function onCreate() -- background shit makeLuaSprite('CYSbg', 'CYSbg', -500, -300); setLuaSpriteScrollFactor('cys', 0.9, 0.9); addLuaSprite('CYSbg', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the st...
help([[Intel C/C++ and Fortran compilers, alongside Intel MKL. - Homepage: http://software.intel.com/en-us/intel-cluster-toolkit-compiler/]]) local root = "/cvmfs/soft.computecanada.ca/easybuild/software/2017/Core/iimkl/2016.4" load("icc/.2016.4.258") load("ifort/.2016.4.258") load("intel/2016.4") load("imkl/11.3....
package.path = package.path .. ";/?/init.lua" -- Slot 1: Saplings local config = require("config") config.load("treeChopper") -- Count of blocks between the center line and the left(or right) line of trees local sideDist = config.get("sideDist") -- Steps required to the next pair of trees local forwDist = ...
function RoboticsFactory:GetTechAllowed(techId, techNode, player) local allowed, canAfford = ScriptActor.GetTechAllowed(self, techId, techNode, player) -- Do not allow tech while open or researching or we may lose res. -- Research progress is checked here instead of GetIsResearching() because -- th...
return {'rehabilitatie','rehabilitatiecentrum','rehabilitatieprogramma','rehabiliteren','rehydratie','rehorst','rehman','rehwinkel','rehabilitaties','rehabiliteer','rehabiliteerde','rehabiliteerden','rehabiliteert','rehabiliterend'}
object_tangible_loot_creature_loot_collections_stormtrooper_wooden_dowel = object_tangible_loot_creature_loot_collections_shared_stormtrooper_wooden_dowel:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_stormtrooper_wooden_dowel, "object/tangible/loot/creature/loot/collections/storm...
--[[ Author : Jonathan Els Version : 1.0 Description: Mask outbound INVITE headers for After-Hours Call Re-Direct Notes: Call flow is used from CUC Call Handler, transferring to a CTIRP that has CFA to ITSP. Workflow allows for re-masking th...