content
stringlengths
5
1.05M
return loadfile('mbedtls.lua')(true)
local minGangMemberConnected = 0 local QBCore = exports['qb-core']:GetCoreObject() function checkGroup(table, val) for k, v in pairs(table) do if val == v.label then return true end end return false end function removeGroup(tab, val) for k, v in pairs(tab) do if v.label == val then tab[k] = nil end end end function isContested(tab) local count = 0 for k, v in pairs(tab) do count = count + 1 end if count > 1 then return "contested" end return "" end RegisterNetEvent("qb-gangs:server:updateterritories") AddEventHandler("qb-gangs:server:updateterritories", function(zone, inside) local src = source local Player = QBCore.Functions.GetPlayer(src) local Gang = Player.PlayerData.gang local gangMemberConnected = 0 local Territory = Zones["Territories"][zone] if Territory ~= nil then -- If they're not in a gang or they're not a cop just ignore them if Gang.name ~= "none" then if inside then if not checkGroup(Territory.occupants, Gang.label) then Territory.occupants[Gang.label] = { label = Gang.label, score = 0 } else for k, v in pairs(QBCore.Functions.GetPlayers()) do local Player = QBCore.Functions.GetPlayer(v) if Player ~= nil then if (Player.PlayerData.gang.name == Territory.occupants[Gang.label]) then gangMemberConnected = gangMemberConnected + 1 end end end if gangMemberConnected >= minGangMemberConnected then local score = Territory.occupants[Gang.label].score if score < Zones["Config"].minScore and Territory.winner ~= Gang.label then if isContested(Territory.occupants) == "" then Territory.occupants[Gang.label].score = Territory.occupants[Gang.label].score + 1 TriggerClientEvent('QBCore:Notify',source,"Taking Zone Progress "..Territory.occupants[Gang.label].score.."/"..Zones["Config"].minScore, "success") end else Territory.winner = Gang.label TriggerClientEvent("qb-gangs:client:updateblips",source, zone, Gang.label) Wait(1000) end else --TriggerClientEvent('QBCore:Notify',src,Lang:t("error.member_not_connected"),"error") end end else removeGroup(Territory.occupants, Gang.label) end end end end)
player_manager.AddValidModel( "PMC2_10", "models/player/PMC_2/PMC__10.mdl" ) list.Set( "PlayerOptionsModel", "PMC2_10", "models/player/PMC_2/PMC__10.mdl" )
Func = {} _G.Func = Func function Func.bind(fn, ...) local args = { ... } return function(...) local args2 = table.combine(args, { ... }) return fn(table.unpack(args2)) end end
--- -- Autoconfiguration. -- Copyright (c) 2016 Blizzard Entertainment --- local p = premake local clang = p.tools.clang function clang.try_compile(cfg, text) -- write the text to a temporary file. local cppFile = path.join(cfg.objdir, "temp.cpp") if not io.writefile(cppFile, text) then return nil end local outFile = path.join(cfg.objdir, "temp.out") -- compile that text file. if os.execute('clang "' .. cppFile .. '" -o "' .. outFile ..'" &> /dev/null') then return outFile else return nil end end
local GM = GM or GAMEMODE surface.CreateFont("Font", {font = "Arial",extended = false,size = 40,}) -- Then font named 'Font' compacted on one line surface.CreateFont("DButton", {font = "Arial",extended = false,size = 20,}) -- Then font named 'Font' compacted on one line surface.CreateFont("Text", {font = "Arial",extended = false,size = 20,}) -- Then font named 'Font' compacted on one line local buy = GM.LANG:GetString("efg.sell") local faded_black = Color(0, 0, 0, 200) -- The color black but with 200 Alpha function OpenSellerShop() if IsValid(RUSELLERSCROLL) then return end local DermaPanel = vgui.Create("DFrame") -- The name DermaPanel to store the value DFrame RUSELLERSCROLL = vgui.Create("DScrollPanel", DermaPanel) RUSELLERSCROLL:Dock( FILL ) local List = RUSELLERSCROLL:Add( "DIconLayout" ) List:Dock( FILL ) List:SetSpaceY( 5 ) List:SetSpaceX( 5 ) for _, v in pairs(weapons.GetList()) do if !(efgmpriceweapons[v.ClassName]) then continue end local icon = List:Add( "SpawnIcon" ) icon:SetModel( v.WorldModel or "models/props_junk/watermelon01.mdl" ) icon:SetSize(250, 250) local DermaButton = vgui.Create( "DButton", icon ) DermaButton:SetFont("ChatFont") DermaButton:SetText(buy) DermaButton:SizeToContents() DermaButton:Dock(BOTTOM) DermaButton:SetMouseInputEnabled(true) DermaButton.DoClick = function() local properties = DermaPanel:Add("DMenu") properties:SetPos(DermaPanel:CursorPos()) properties:AddOption( (efgmpriceweapons[class]["RUB"] or 1000) .. " RUB", function() net.Start("Sell RUB") net.WriteString(class) net.WriteInt((efgmpriceweapons[class]["RUB"] or 1000) / 6, 32) net.SendToServer() end) properties:AddOption( (efgmpriceweapons[class]["DOL"] or 500) .. " USD", function() net.Start("Sell DOL") net.WriteString(class) net.WriteInt((efgmpriceweapons[class]["DOL"] or 500) / 6, 32) net.SendToServer() end) end end DermaPanel:SetSize(ScrW() * 0.97, ScrH() * 0.97) // Sets the size to 500x by 300y DermaPanel:Center() // Centers the panel DermaPanel:SetTitle("") // Set the title to nothing DermaPanel:SetDraggable(false) // Makes it so you carnt drag it DermaPanel:MakePopup() // Makes it so you can move your mouse on it DermaPanel.Paint = function(self, w, h) // Paint function w, h = how wide and tall it is draw.RoundedBox(2, 0, 0, w, h, faded_black) // Draws a rounded box with the color faded_black stored abouve end end net.Receive("price_data", function() efgmpriceweapons = net.ReadTable() end) hook.Add( "InitPostEntity", "Ready", function() net.Start( "client_ready" ) net.SendToServer() end ) net.Receive( "NPCSELLER", OpenSellerShop)
object_ship_kessel_mine_turret_tier1 = object_ship_shared_kessel_mine_turret_tier1:new { } ObjectTemplates:addTemplate(object_ship_kessel_mine_turret_tier1, "object/ship/kessel_mine_turret_tier1.iff")
---@diagnostic disable: lowercase-global ---↑仮にまじめなもの作るとしたらこのdiagnosticは消す ---@diagnostic disable: undefined-global ---↑fuとかbmdとか認識してくれないからしかたない --どーせ固定値だからいいと思う CONFIG_FILE_PATH = [[C:\ProgramData\Blackmagic Design\DaVinci Resolve\Fusion\Config\VoiceAutoTool_Config\AutoTool_Config.lua]] --デフォの値 VOICEFOLDER_PATH="" AUDIO_INDEX = 1 VOICEBIN_NAME="AutoTool" FILL_MODE = true FHT_PATH=[[C:\ProgramData\Blackmagic Design\DaVinci Resolve\Fusion\Modules\Lua\Utf8Sjis.tbl]] config = { VOICEFOLDER_PATH = [[C:\hogehoge]], AUDIO_INDEX = 1, VOICEBIN_NAME = [[VoiceAutoTool]], FILL_MODE = true, FHT_PATH = [[C:\ProgramData\Blackmagic Design\DaVinci Resolve\Fusion\Modules\Lua\Utf8Sjis.tbl]] } --Config設定 config_isexist=io.open(CONFIG_FILE_PATH,"r") io.close() if config_isexist~=nil then --Configファイルから値読み込み、実際は外部の.Lua実行結果の返り値を持ってきてるだけ config = dofile(CONFIG_FILE_PATH) end --uiのうんぬん ui = fu.UIManager disp = bmd.UIDispatcher(ui) local width,height = 600,350 win = disp:AddWindow({ ID = 'MyWin', WindowTitle = 'My First Window', Geometry = { 100, 100, width, height }, Spacing = 10, ui:VGroup{ ID = 'root', -- Add your GUI elements here: ui:Label{ ID = 'Label1', Text = 'VOICEFOLDER_PATH(音声ファイルや字幕テキストが入ってるフォルダを指定)'}, ui:LineEdit{ Text = config["VOICEFOLDER_PATH"], ID = "Line1" }, ui:Label{ ID = 'Label2', Text = 'AUDIO_INDEX(エディットページで字幕化したい音声が置かれている位置、A1だと1でA2だと2で…)'}, ui:SpinBox{ Value = config["AUDIO_INDEX"], ID = "Spin1" }, ui:Label{ ID = 'Label3', Text = 'VOICEBIN_NAME(メディアプールに本ツール用に追加されるBinの名前を指定)'}, ui:LineEdit{ Text = config["VOICEBIN_NAME"], ID = "Line2" }, ui:Label{ ID = 'Label4', Text = 'FILL_MODE(字幕化する際に、字幕の長さを音声クリップの開始点→次の音声クリップの開始点にするモード)'}, ui:CheckBox{ID = 'MyCheckbox', Text = '',Checked = config["FILL_MODE"]}, ui:Label{ ID = 'Label5', Text = '-'}, ui:Button { Text = "保存", ID = "ButtonA" }, ui:Button { Text = "終了", ID = "ButtonB" } }, }) itm = win:GetItems() function win.On.ButtonA.Clicked(ev) --AutoTool_Config.luaに保存する f = io.open(CONFIG_FILE_PATH,"w") f:write("tbl = { \n") f:write("VOICEFOLDER_PATH = [[".. itm['Line1'].Text .."]],\n") f:write("AUDIO_INDEX = ".. itm['Spin1'].Value ..",\n") f:write("VOICEBIN_NAME = [[" .. itm['Line2'].Text .. "]],\n") f:write("FILL_MODE = " .. tostring(itm.MyCheckbox.Checked) .. ",\n") f:write("FHT_PATH = [[".. config["FHT_PATH"] .. "]]\n") f:write("} \n") f:write("return tbl") io.close() itm["Label5"].Text = "保存完了!!!!" end function win.On.ButtonB.Clicked(ev) disp:ExitLoop() end function win.On.MyWin.Close(ev) disp:ExitLoop() end win:Show() disp:RunLoop() win:Hide() --http://www.steakunderwater.com/wesuckless/viewtopic.php?p=36549&t=1411 --↑ui云々のリファレンス探したんだけど、ここにしか情報が見当たらない
--[[ Skarvald_Dalronn.lua This script was written and is protected by the GPL v2. This script was released by Azolex of the Blua Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- Azolex, October 26, 2008. ]] function Skarvald_OnEnterCombat(pUnit,Event) pUnit:SendChatMessage(14, 0,"Dalronn! See if you can muster the nerve to join my attack!") pUnit:RegisterEvent("Skarvald_Charge",8000, 0) pUnit:RegisterEvent("Skarvald_StoneStrike",10000, 0) end function Skarvald_Charge(pUnit, Event) pUnit:FullCastSpellOnTarget(43651,pUnit:GetRandomPlayer(7)) end function Skarvald_StoneStrike(pUnit, Event) pUnit:FullCastSpellOnTarget(48583,pUnit:GetClosestPlayer()) end function Skarvald_OnLeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function Skarvald_OnDied(pUnit, event, player) pUnit:SendChatMessage(14, 0,"A warrior's death.") pUnit:RemoveEvents() end RegisterUnitEvent(24200, 1, "Skarvald_OnEnterCombat") RegisterUnitEvent(24200, 2, "Skarvald_OnLeaveCombat") RegisterUnitEvent(24200, 4, "Skarvald_OnDied") -- Other Boss :) function Dalronn_OnEnterCombat(pUnit,Event) pUnit:RegisterEvent("Dalronn_Reply",5000, 1) pUnit:RegisterEvent("Dalronn_ShadowBolt",2000, 0) pUnit:RegisterEvent("Dalronn_Debilitate",8000, 0) end function Skarvald_Reply(pUnit, event, player) pUnit:SendChatMessage(14, 0,"By all means, don't assess the situation, you halfwit! Just jump into the fray!") end function Dalronn_ShadowBolt(pUnit, Event) pUnit:FullCastSpellOnTarget(43649,pUnit:GetRandomPlayer(0)) end function Dalronn_Debilitate(pUnit, Event) pUnit:FullCastSpellOnTarget(43650,pUnit:GetRandomPlayer(0)) end function Dalronn_OnLeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function Dalronn_OnDied(pUnit, event, player) pUnit:SendChatMessage(14, 0,"See... you... soon.") pUnit:RemoveEvents() end RegisterUnitEvent(24201, 1, "Dalronn_OnEnterCombat") RegisterUnitEvent(24201, 2, "Dalronn_OnLeaveCombat") RegisterUnitEvent(24201, 4, "Dalronn_OnDied")
-- Flat 6 engines ACF_DefineEngine( "2.8-B6", { name = "2.8L Flat 6 Petrol", desc = "Car sized flat six engine, sporty and light", model = "models/engines/b6small.mdl", sound = "acf_base/engines/b6_petrolsmall.wav", category = "B6", fuel = "Petrol", enginetype = "GenericPetrol", weight = 100, torque = 136, flywheelmass = 0.08, idlerpm = 750, peakminrpm = 4300, peakmaxrpm = 6950, limitrpm = 7250 } ) ACF_DefineEngine( "5.0-B6", { name = "5.0L Flat 6 Petrol", desc = "Sports car grade flat six, renown for their smooth operation and light weight", model = "models/engines/b6med.mdl", sound = "acf_base/engines/b6_petrolmedium.wav", category = "B6", fuel = "Petrol", enginetype = "GenericPetrol", weight = 240, torque = 330, flywheelmass = 0.11, idlerpm = 900, peakminrpm = 3500, peakmaxrpm = 6000, limitrpm = 6800 } ) ACF_DefineEngine( "8.3-B6", { name = "8.3L Flat 6 Multifuel", desc = "Military-grade multifuel boxer engine. Although heavy, it is compact, durable, and has excellent performance under adverse conditions.", model = "models/engines/b6med.mdl", sound = "acf_base/engines/v8_diesel.wav", category = "B6", fuel = "Multifuel", enginetype = "GenericDiesel", weight = 480, torque = 565, flywheelmass = 0.65, idlerpm = 500, peakminrpm = 1900, peakmaxrpm = 3600, limitrpm = 4200 } ) ACF_DefineEngine( "15.8-B6", { name = "15.8L Flat 6 Petrol", desc = "Monstrous aircraft-grade boxer with a high rev range biased powerband", model = "models/engines/b6large.mdl", sound = "acf_base/engines/b6_petrollarge.wav", category = "B6", fuel = "Petrol", enginetype = "GenericPetrol", weight = 725, torque = 1100, flywheelmass = 1, idlerpm = 620, peakminrpm = 2500, peakmaxrpm = 4275, limitrpm = 4900 } )
function muteVoice(thePlayer, commandName, targetPlayer, ...) if exports.mrp_integration:isPlayerTrialAdmin(thePlayer) or exports.mrp_integration:isPlayerSupporter(thePlayer) then local targetPlayer, targetPlayerName = exports.mrp_global:findPlayerByPartialNick(thePlayer, targetPlayer) if targetPlayer then if not getElementData(targetPlayer, "voicemute") then exports['mrp_admins']:addAdminHistory(targetPlayer, thePlayer, "Susturma Cezası", 8, 1) setElementData(targetPlayer, "voicemute", true) exports["mrp_infobox"]:addBox(thePlayer, "success", getPlayerName(targetPlayer).." adlı oyuncuyu susturdunuz.") exports["mrp_infobox"]:addBox(targetPlayer, "error", getPlayerName(targetPlayer).." isimli yetkili sizi susturdu.") exports.mrp_global:sendMessageToAdmins("AdmCMD: "..getPlayerName(thePlayer):gsub("_", " ").." isimli yetkili " .. getPlayerName(targetPlayer):gsub("_", " ") .. " isimli oyuncunun mikrofonunu susturdu.") else setElementData(targetPlayer, "voicemute", nil) exports["mrp_infobox"]:addBox(thePlayer, "success", getPlayerName(targetPlayer).." adlı oyuncuyunun susturmasını kaldırdınız.") exports["mrp_infobox"]:addBox(targetPlayer, "success", getPlayerName(targetPlayer).." isimli yetkili susturma cezanızı kaldırdı. Bir dahakine dikkat edin.") exports.mrp_global:sendMessageToAdmins("AdmCMD: "..getPlayerName(thePlayer):gsub("_", " ").." isimli yetkili " .. getPlayerName(targetPlayer):gsub("_", " ") .. " isimli oyuncunun mikrofonunun susturmasını kaldırdı.") end else exports["mrp_infobox"]:addBox(thePlayer, "error", "Kullanımı: /voicemute [Karakter Adı & ID]") end end end addCommandHandler("mical", muteVoice)
local LrApplication = import 'LrApplication' local LrDialogs = import 'LrDialogs' local LrTasks = import 'LrTasks' local LrLogger = import 'LrLogger' LrTasks.startAsyncTask(function () local catalog = LrApplication.activeCatalog() -- This is the string that would come out of the COCO Json file local fname = "whalesharks256/whalesharks_256x256/775cd014-a56d-41b0-9c97-28849f2a2004.jpg" local category_id = 8 local category_str = "Port_Full" local photo = catalog:getTargetPhoto() if photo == nil then LrDialogs.message("Hello World", "Please select a photo") return end catalog:withWriteAccessDo('addToPhoto', function(context) local keyword = catalog:createKeyword(category_str, {}, true, nil, true) photo:addKeyword(keyword) end ) end)
local lmdb = require('dns.lmdb') local dns = require('dns') local ffi = require('ffi') local tokey = dns.utils.searchkey local M = {} -- Storage format in the DB local entry_t = ffi.typeof('struct { uint16_t count; uint8_t data[?]; }') local entry_pt = ffi.typeof('struct { uint16_t count; uint8_t data[]; } *') -- Cached temporary buffers local key_buf = ffi.new('char [258]') local val_buf = ffi.new(entry_t, 65535) local mkey, mval = lmdb.val_t(), lmdb.val_t() local function tomdb(len, data) mkey.data, mkey.size = data, len return mkey end local function toshallow(rr, owner, type, v) -- Initialize RR set with shallow copy of the data -- that is valid only for duration of the transaction -- for this purpose, RR set has a different gc to only clear owner if not rr then rr = dns.rrset(nil, 0) ffi.gc(rr, dns.rrset.init) end local entry = ffi.cast(entry_pt, v.data) rr:init(owner, type) rr.raw_data = ffi.cast('void *', entry.data) rr.rdcount = entry.count return rr end local function set(txn, rr) local key, len = tokey(rr:owner(), rr:type(), key_buf) -- Serialise value and metadata local rdlen = dns.utils.rdsetlen(rr) assert(rdlen > 0 and rdlen < 65535) val_buf.count = rr.rdcount ffi.copy(val_buf.data, rr.raw_data, rdlen) local data = lmdb.val_t(ffi.offsetof(entry_t, 'data') + rdlen, val_buf) -- Insert into storage local ok, err = txn:put(lmdb.val_t(len, key), data) if err then return nil, err end return true, ffi.string(key, len) end local function get(txn, name, type, rr) local key, len = tokey(name, type, key_buf) local v = txn:get(lmdb.val_t(len, key)) if not v or v.size == 0 then return end return toshallow(rr, name, type, v) end local function del(txn, name, type) local len if type then -- Format storage key name, len = tokey(name, type, key_buf) end return txn:del(lmdb.val_t(len or #name, name)) end local function zone(txn, name, rr) -- Find SOA for longest prefix of a name local p = name.bytes for _ = 1, name:labels() do local key, len = tokey(dns.todname(p), dns.type.SOA, key_buf) local v = txn:get(tomdb(len, key), mval) if v then return toshallow(rr, dns.dname(p, len - 2), dns.type.SOA, v) end p = p + (p[0] + 1) end end local function isprefix(prefix, key, len) len = len - 2 -- Trim TYPE if prefix.size < len then return false end return ffi.C.memcmp(prefix.data, key, len) == 0 end local function keywildcard(key) if key.size >= 4 then -- Ends with ['*', 0x00, TYPE, TYPE] local bytes, last = ffi.cast('char *', key.data), key.size - 1 return bytes[last - 3] == 0x2a and bytes[last - 2] == 0 end end local function keytype(key) local bytes, last = ffi.cast('char *', key.data), key.size - 1 return bit.bor(bit.lshift(bytes[last - 1], 8), bytes[last]) end local function scan(txn, name) local cur = txn:cursor() local key, len = tokey(name, 0, key_buf) -- Trim type to get zone prefix local ok = cur:seek(lmdb.val_t(len - 2, key)) local t = {} -- If it can't find the prefix, bail if not ok then cur:close() return t end -- Find all keys matching given prefix local ignore for k,_ in ipairs(cur) do -- Stop when name doesn't match given prefix if not isprefix(k, key, len) then break end -- Ignore subset belonging to different zone cut local key = ffi.string(k.data, k.size) if #key > len and key:find('\x00\x06', #key - 1, true) then ignore = key end if ignore then -- Check if current prefix is out of ignored subzone if not key:find(ignore, 1, true) then ignore, t[key] = nil, true end else t[key] = true end end cur:close() return t end local function match(txn, soa, name, type, rr) -- Search name prefixes for name encloser local p = name.bytes local encloser, cut, wildcard, rtype -- Check if a complete match exists first local key, len = tokey(dns.todname(p), type, key_buf) local v, found = txn:get(tomdb(len, key), mval) if found then encloser = toshallow(rr, name, type, v) else -- Check if CNAME for this name exists key[len - 2], key[len - 1] = 0, dns.type.CNAME v, found = txn:get(tomdb(len, key), v) if found then encloser = toshallow(rr, name, dns.type.CNAME, v) end end -- Scan all prefixes, ending at zone apex for _ = 1, name:labels() - soa:owner():labels() - 1 do p = p + (p[0] + 1) -- Find a possible zone cut key, len = tokey(dns.todname(p), dns.type.NS, key_buf) v, found = txn:get(tomdb(len, key), v) if found then encloser, cut = nil, toshallow(rr, dns.todname(p), dns.type.NS, v) break end -- Find a covering wildcard by extending search key if not encloser then local suffix = ffi.cast('char *', key + len - 2) suffix[0], suffix[1] = 0x2a, 0x00 -- Wildcard label suffix[2], suffix[3] = bit.rshift(type, 8), bit.band(type, 0xff) -- Find wildcard matching searched type v, found = txn:get(tomdb(len + 2, key), v) if found then encloser, wildcard = toshallow(rr, name, type, v), true else -- Find wildcard matching CNAME suffix[2], suffix[3] = 0, dns.type.CNAME v, found = txn:get(tomdb(len + 2, key), v) if found then encloser, wildcard = toshallow(rr, name, dns.type.CNAME, v), true end end -- TODO: find closest encloser to shortcut deep labels end end return encloser, cut, wildcard end local function addglue(txn, ns, rr, dst) for _, rd in ipairs(ns) do local target = dns.todname(rd:data()) local key, len = tokey(target, dns.type.AAAA, key_buf) -- Find AAAA glue local v = txn:get(lmdb.val_t(len, key)) if v then toshallow(rr, target, dns.type.AAAA, v) table.insert(dst, rr:copy()) end --- Find A glue key[len - 1] = dns.type.A v = txn:get(lmdb.val_t(len, key)) if v then toshallow(rr, target, dns.type.A, v) table.insert(dst, rr:copy()) end end end local meta = { txn = function (self, rdonly) return self.env:txn(self.db, rdonly and 'rdonly') end, set = function (self, txn, rr) return set(txn, rr) end, get = function (self, txn, name, type, rr) return get(txn, name, type) end, del = function (self, txn, name, type) return del(txn, name, type) end, zone = function (self, txn, name, rr) return zone(txn, name) end, scan = function (self, txn, name) return scan(txn, name) end, match = function (self, txn, soa, name, type, rr) return match(txn, soa, name, type, rr) end, addglue = function (self, txn, ns, rr, dst) return addglue(txn, ns, rr, dst) end, } function M.open(conf) conf.path = conf.path or '.' conf.size = conf.size or 10 * 1024 * 1024 * 1024 conf.flags = conf.flags or 'writemap, mapasync' -- Open LMDB environment and a single DB local env, err = lmdb.open(conf.path, conf.flags, conf.size, conf.mode, conf.maxdbs) if not env then error(string.format('cannot open lmdb in %s: %s', conf.path, err)) end local txn, db = assert(env:open()) assert(txn:commit()) return setmetatable({env=env,db=db}, {__index = meta}) end return M
collectibles = { {"qe_fireratheart", 1}, {"qe_batblood", 2}, {"qe_bone", 3} } markers = { { map = "res/map/gandria/gandria.tmx", position = {3575, 2650}, step = 0 }, { map = "res/map/gandria/gandria.tmx", position = {975, 2875}, step = -1 } }
--------------------------------------------------------------------------------------------------- -- func: setplayernation -- desc: Sets the target players nation. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "ss" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!setplayernation {player} <nation>"); player:PrintToPlayer("Nations: 0=San d'Oria 1=Bastok 2=Windurst"); end; function onTrigger(player, arg1, arg2) local targ; local nation; -- validate target if (arg2 ~= nil) then targ = GetPlayerByName(arg1); if (targ == nil) then error(player, string.format( "Player named '%s' not found!", arg1 )); return; end nation = tonumber(arg2); elseif (arg1 ~= nil) then targ = player; nation = tonumber(arg1); end -- validate nation if (nation == nil or nation < 0 or nation > 2) then error(player, "Invalid nation ID."); return; end local nationByNum = { [0] = "San d'Oria", [1] = "Bastok", [2] = "Windurst" } -- set nation targ:setNation( nation ); player:PrintToPlayer( string.format("Set %s's home nation to %s.", targ:getName(), nationByNum[nation]) ); end;
interfaces { USER = { inputs = { SEEK = {'s64'} }, outputs = { SET_VID_POS = {'s64'}, TOGGLE_TOGETHERNESS = {'int'} }, } }
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local pairs = pairs --WoW API / Variables local hooksecurefunc = hooksecurefunc local function SkinLFGuild() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.lfguild ~= true then return end local LookingForGuildFrame = _G.LookingForGuildFrame S:HandlePortraitFrame(LookingForGuildFrame, true) local checkbox = { "LookingForGuildPvPButton", "LookingForGuildWeekendsButton", "LookingForGuildWeekdaysButton", "LookingForGuildRPButton", "LookingForGuildRaidButton", "LookingForGuildQuestButton", "LookingForGuildDungeonButton", } -- skin checkboxes for _, v in pairs(checkbox) do S:HandleCheckBox(_G[v]) end -- have to skin these checkboxes seperate for some reason o_O S:HandleCheckBox(_G.LookingForGuildTankButton.checkButton) S:HandleCheckBox(_G.LookingForGuildHealerButton.checkButton) S:HandleCheckBox(_G.LookingForGuildDamagerButton.checkButton) S:HandleScrollBar(_G.LookingForGuildBrowseFrameContainerScrollBar) S:HandleButton(_G.LookingForGuildBrowseButton) S:HandleButton(_G.LookingForGuildRequestButton) _G.LookingForGuildCommentInputFrame:CreateBackdrop() _G.LookingForGuildCommentInputFrame:StripTextures(false) -- skin container buttons on browse and request page for i = 1, 5 do _G["LookingForGuildBrowseFrameContainerButton"..i]:SetBackdrop(nil) _G["LookingForGuildAppsFrameContainerButton"..i]:SetBackdrop(nil) end -- skin tabs for i= 1, 3 do S:HandleTab(_G["LookingForGuildFrameTab"..i]) end _G.GuildFinderRequestMembershipFrame:StripTextures(true) _G.GuildFinderRequestMembershipFrame:SetTemplate("Transparent") S:HandleButton(_G.GuildFinderRequestMembershipFrameAcceptButton) S:HandleButton(_G.GuildFinderRequestMembershipFrameCancelButton) _G.GuildFinderRequestMembershipFrameInputFrame:StripTextures() _G.GuildFinderRequestMembershipFrameInputFrame:SetTemplate() end local function LoadSkin() if _G.LookingForGuildFrame then --Frame already created SkinLFGuild() else --Frame not created yet, wait until it is hooksecurefunc("LookingForGuildFrame_CreateUIElements", SkinLFGuild) end end S:AddCallbackForAddon("Blizzard_LookingForGuildUI", "LookingForGuild", LoadSkin)
local kStatusTranslationStringMap = debug.getupvaluex(Scoreboard_ReloadPlayerData, "kStatusTranslationStringMap") kStatusTranslationStringMap[kPlayerStatus.WraithFade]="Wraith" debug.setupvaluex( Scoreboard_ReloadPlayerData, "kStatusTranslationStringMap", kStatusTranslationStringMap)
include "map_builder.lua" include "trajectory_builder.lua" options = { map_builder = MAP_BUILDER, trajectory_builder = TRAJECTORY_BUILDER, map_frame = "map", tracking_frame = "base_link", published_frame = "base_link", odom_frame = "odom", provide_odom_frame = false, publish_frame_projected_to_2d = true, use_odometry = false, use_nav_sat = false, use_landmarks = false, num_laser_scans = 1, num_multi_echo_laser_scans = 0, num_subdivisions_per_laser_scan = 1, num_point_clouds = 0, lookup_transform_timeout_sec = 0.2, submap_publish_period_sec = 0.3, pose_publish_period_sec = 5e-3, trajectory_publish_period_sec = 30e-3, rangefinder_sampling_ratio = 1., odometry_sampling_ratio = 1., fixed_frame_pose_sampling_ratio = 1., imu_sampling_ratio = 1., landmarks_sampling_ratio = 1., } MAP_BUILDER.use_trajectory_builder_2d = true TRAJECTORY_BUILDER_2D.submaps.num_range_data = 35 TRAJECTORY_BUILDER_2D.min_range = 0.3 TRAJECTORY_BUILDER_2D.max_range = 8. TRAJECTORY_BUILDER_2D.missing_data_ray_length = 1. TRAJECTORY_BUILDER_2D.use_imu_data = true TRAJECTORY_BUILDER_2D.use_online_correlative_scan_matching = true TRAJECTORY_BUILDER_2D.real_time_correlative_scan_matcher.linear_search_window = 0.1 TRAJECTORY_BUILDER_2D.real_time_correlative_scan_matcher.translation_delta_cost_weight = 10. TRAJECTORY_BUILDER_2D.real_time_correlative_scan_matcher.rotation_delta_cost_weight = 1e-1 POSE_GRAPH.optimization_problem.huber_scale = 1e2 POSE_GRAPH.optimize_every_n_nodes = 35 POSE_GRAPH.constraint_builder.min_score = 0.65 return options
modifier_vengeful_mobility_displacement = class({}) function modifier_vengeful_mobility_displacement:OnCreated(params) if IsServer() then self.original_scale = self:GetParent():GetModelScale() self:GetParent():SetModelScale(self.original_scale/1.5) EFX("particles/econ/events/ti10/blink_dagger_start_ti10.vpcf", PATTACH_WORLDORIGIN, self:GetParent(), { cp0 = self:GetParent():GetAbsOrigin(), release = true, }) end end function modifier_vengeful_mobility_displacement:OnDestroy() if IsServer() then self:GetParent():SetModelScale(self.original_scale) EFX("particles/econ/events/ti10/blink_dagger_end_ti10.vpcf", PATTACH_WORLDORIGIN, self:GetParent(), { cp0 = self:GetParent():GetAbsOrigin(), release = true, }) end end function modifier_vengeful_mobility_displacement:DeclareFunctions() return { MODIFIER_PROPERTY_OVERRIDE_ANIMATION, MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE, } end function modifier_vengeful_mobility_displacement:GetOverrideAnimation() return ACT_DOTA_SPAWN end function modifier_vengeful_mobility_displacement:GetOverrideAnimationRate() return 1.0 end function modifier_vengeful_mobility_displacement:CheckState() return { [MODIFIER_STATE_NO_UNIT_COLLISION] = true, } end if IsClient() then require("wrappers/modifiers") end Modifiers.Displacement(modifier_vengeful_mobility_displacement) Modifiers.Animation(modifier_vengeful_mobility_displacement)
modifier_phoenix_fire_spirits_nb2017 = class({}) -------------------------------------------------------------------------------- function modifier_phoenix_fire_spirits_nb2017:IsPurgable() return false end -------------------------------------------------------------------------------- function modifier_phoenix_fire_spirits_nb2017:OnCreated( kv ) self.spirit_count = self:GetAbility():GetSpecialValueFor( "spirit_count" ) if IsServer() then self.nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_phoenix/phoenix_fire_spirits.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() ) ParticleManager:SetParticleControl( self.nFXIndex, 1, Vector( self.spirit_count, 0, 0 ) ) ParticleManager:SetParticleControl( self.nFXIndex, 9, Vector( 1, 0, 0 ) ) ParticleManager:SetParticleControl( self.nFXIndex, 10, Vector( 1, 0, 0 ) ) ParticleManager:SetParticleControl( self.nFXIndex, 11, Vector( 1, 0, 0 ) ) ParticleManager:SetParticleControl( self.nFXIndex, 12, Vector( 1, 0, 0 ) ) self:AddParticle( self.nFXIndex, false, false, -1, false, false ) self:SetStackCount( self.spirit_count ) end end -------------------------------------------------------------------------------- function modifier_phoenix_fire_spirits_nb2017:OnRefresh( kv ) self:OnCreated( kv ) end -------------------------------------------------------------------------------- function modifier_phoenix_fire_spirits_nb2017:OnDestroy() if IsServer() then self:GetCaster():SwapAbilities( "phoenix_fire_spirits_nb2017", "phoenix_launch_fire_spirit_nb2017", true, false ) StopSoundOn( "Hero_Phoenix.FireSpirits.Loop", self:GetCaster() ) ParticleManager:DestroyParticle( self.nFXIndex, true ) end end -------------------------------------------------------------------------------- function modifier_phoenix_fire_spirits_nb2017:OnStackCountChanged( nOldCount ) if IsServer() then ParticleManager:SetParticleControl( self.nFXIndex, 1, Vector( self:GetStackCount(), 0, 0 ) ) for i = 0,self.spirit_count do local bEnabled = self:GetStackCount() > i if self.nFXIndex ~= nil then local x = 0 if bEnabled == true then x = 1 end ParticleManager:SetParticleControl( self.nFXIndex, i + 9, Vector( x, 0, 0 ) ) end end end end
ones = {"I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", ""} tens = {"X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC", ""} hundreds = {"C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM", ""} array_name = {""}
--LUA 1.0.2 for JsMacros 1.2.3 minecraft = jsmacros:getMinecraft() networkProxy = (minecraft.getNetworkProxy or minecraft.method_1487)(minecraft) if not hud:getOpenScreen() then local UUID = luajava.bindClass("java.util.UUID") local Session = reflection:getClass("net.minecraft.class_320", "net.minecraft.client.util.Session") --from com.mojang.authlib import Agent local Agent = luajava.bindClass("com.mojang.authlib.Agent") --from com.mojang.authlib.yggdrasil import YggdrasilAuthenticationService local YggAuthService = luajava.bindClass("com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService") --from com.mojang.util import UUIDTypeAdapter local UUIDTypeAdapter = luajava.bindClass("com.mojang.util.UUIDTypeAdapter") local MCAgent = Agent.MINECRAFT local uuidd = UUID:randomUUID():toString() local yas = luajava.new(YggAuthService, networkProxy, uuidd) local yua = yas:createUserAuthentication(MCAgent) local minecraftSessionService = yas:createMinecraftSessionService() username = "" password = "" loginScreen = hud:createScreen("Login", False) function setSession(s) local sessionField = reflection:getDeclaredField(minecraft:getClass(), "session", "field_1726") sessionField:setAccessible(true) sessionField:set(minecraft, s) end function onSubmit(b,s) yua:setUsername(username) yua:setPassword(password) password = nil yua:logIn() local login = UUIDTypeAdapter:fromUUID(yua:getSelectedProfile():getId()) local session = luajava.new(Session, yua:getSelectedProfile():getName(), login, yua:getAuthenticatedToken(), yua:getUserType():getName()) setSession(session) hud:openScreen(nil) chat:log("logged in as: " .. yua:getSelectedProfile():getName()) end function setU(e,s) username = e end function setP(e,s) password = e end function initScreen(screen) local w = screen:getWidth() local h = screen:getHeight() local textX = w / 6 local uname = screen:addText("Login:", textX, h / 4, 0xFFFFFF, True) local pword = screen:addText("Password:", textX, h / 4 + 25, 0xFFFFFF, True) local inputX = textX + pword:getWidth() + 15 screen:addTextInput(inputX, h / 4 - 5, 200, 19, "", consumer:toBiConsumer(setU)) screen:addTextInput(inputX, h / 4 + 20, 200, 19, "", consumer:toBiConsumer(setP)) screen:addButton(inputX + 50, h / 4 + 50, 100, 20, "login", consumer:toBiConsumer(onSubmit)) end loginScreen.onInit = consumer:toConsumer(initScreen) hud:openScreen(loginScreen) end
function love.conf(cfg) cfg.window.title = "MonteXO" end
local chitvalue = nil; local allowdropvalue = false; local dragging = false; function onInit() super.onInit(); if chit then chitvalue = chit[1]; if User.isHost() or getDatabaseNode().isOwner() then setHoverCursor("hand"); end end if allowdrop then if string.lower(allowdrop[1]) == "true" then allowdropvalue = true; end end onValueChanged(); end function onDragStart(button, x, y, draginfo) dragging = false; return onDrag(button, x, y, draginfo); end function onDrag(button, x, y, draginfo) if getDatabaseNode().isOwner() then if chitvalue then local value = getValue(); if value > 0 then if not dragging then draginfo.setType("chit"); draginfo.setIcon(chitvalue .. "chit"); draginfo.setCustomData(chitvalue); dragging = true; setValue(value - 1); onValueChanged(); return true; end end end end return false; end function onDragEnd(draginfo) if dragging then if chitvalue then if allowdropvalue then local x, y = getControlMousePosition(); local w, h = getSize(); if x >= 0 and x <= w and y >= 0 and y <= h then setValue(getValue() + 1); onValueChanged(); end end end dragging = false; end end function onDrop(x, y, draginfo) if chitvalue then if allowdropvalue then if draginfo.getType() == "chit" then if draginfo.getCustomData() == chitvalue then setValue(getValue() + 1); onValueChanged(); return true; end end end end end function getControlMousePosition() local mousex, mousey = Input.getMousePosition(); local windowx, windowy = window.getPosition(); local controlx, controly = getPosition(); local x = mousex - controlx - windowx; local y = mousey - controly - windowy; return x, y; end
local dream = require("3DreamEngine") love.window.setTitle("Lamborghini Example") --settings dream:setSky(love.graphics.newImage("examples/Lamborghini/garage.hdr")) dream.cam.fov = 70 dream:init() --materials dream:loadMaterialLibrary("examples/Lamborghini/materials") --objects local car = dream:loadObject("examples/Lamborghini/Lamborghini Aventador") local socket = dream:loadObject("examples/Lamborghini/socket") --sun object local sun = dream:newLight("sun") sun:addShadow() sun:setDirection(-1, 1, 1) function love.draw() dream:prepare() dream:addLight(sun) --draw the car car:reset() car:scale(0.1) car:rotateY(love.mouse.isDown(1) and (-2.25-(love.mouse.getX()/love.graphics.getWidth()-0.5)*4.0) or love.timer.getTime()*0.5) car:translate(0, -1.1225, -3.5) dream:draw(car) --draw the socket dream:draw(socket, 0, -1, -4.5, 4, 0.25, 4) --render dream:present() end function love.update(dt) dream:update() end function love.keypressed(key) --screenshots! if key == "f2" then dream:takeScreenshot() end --fullscreen if key == "f11" then love.window.setFullscreen(not love.window.getFullscreen()) dream:init() end end function love.resize() dream:resize() end
local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*[/\\])(.*)", "%1").."/.." local set_timer_timeout, memory, memory2, gui, input, bit, callback = set_timer_timeout, memory, memory2, gui, input, bit, callback local warn = '========== The ROM must be running before running this script' io.stderr:write(warn) print(warn) local Promise = dofile(base.."/promise.lua") callback.register('timer', function() Promise.update() set_timer_timeout(1) end) set_timer_timeout(1) local util = dofile(base.."/util.lua")(Promise) local mem = dofile(base.."/mem.lua") local spritelist = dofile(base.."/spritelist.lua") local game = dofile(base.."/game.lua")(Promise) spritelist.InitSpriteList() spritelist.InitExtSpriteList() game.registerHandlers() local CAMERA_MODE = 0x7e054f local DIDDY_X_VELOCITY = 0x7e0e02 local DIDDY_Y_VELOCITY = 0x7e0e06 local DIXIE_X_VELOCITY = 0x7e0e60 local DIXIE_Y_VELOCITY = 0x7e0e64 local FG_COLOR = 0x00ffffff local BG_COLOR = 0x99000000 local TILE_RADIUS = 5 local frame = 0 local detailsidx = -1 local jumping = false local helddown = false local floatmode = false local rulers = true local pokemon = false local pokecount = 0 local showhelp = false local locked = false local lockdata = nil local incsprite = 0 local questionable_tiles = false local font = gui.font.load(base.."/font.font") local function text(x, y, msg, fg, bg) if fg == nil then fg = FG_COLOR end if bg == nil then bg = BG_COLOR end font(x, y, msg, fg, bg) end function on_keyhook (key, state) if not helddown and state.value == 1 then if key == "1" and not locked then helddown = true detailsidx = detailsidx - 1 if detailsidx < -1 then detailsidx = 22 end elseif key == "2" and not locked then helddown = true detailsidx = detailsidx + 1 if detailsidx > 22 then detailsidx = -1 end elseif key == "3" then helddown = true incsprite = -1 elseif key == "4" then helddown = true incsprite = 1 elseif key == "5" then helddown = true if not locked then locked = true else locked = false lockdata = nil end elseif key == "6" then helddown = true pokemon = not pokemon elseif key == "7" then helddown = true floatmode = not floatmode elseif key == "8" then helddown = true rulers = not rulers elseif key == "9" then helddown = true questionable_tiles = not questionable_tiles elseif key == "0" then showhelp = true end elseif state.value == 0 then helddown = false showhelp = false end end function on_input (subframe) jumping = input.get(0,0) ~= 0 if floatmode then memory.writebyte(0x7e19ce, 0x16) memory.writebyte(0x7e0e12, 0x99) memory.writebyte(0x7e0e70, 0x99) if input.get(0, 6) == 1 then memory.writeword(DIDDY_X_VELOCITY, -0x5ff) memory.writeword(DIXIE_X_VELOCITY, -0x5ff) memory.writeword(DIDDY_Y_VELOCITY, 0) memory.writeword(DIXIE_Y_VELOCITY, 0) elseif input.get(0, 7) == 1 then memory.writeword(DIDDY_X_VELOCITY, 0x5ff) memory.writeword(DIXIE_X_VELOCITY, 0x5ff) memory.writeword(DIDDY_Y_VELOCITY, 0) memory.writeword(DIXIE_Y_VELOCITY, 0) end if input.get(0, 4) == 1 then memory.writeword(DIDDY_Y_VELOCITY, -0x05ff) memory.writeword(DIXIE_Y_VELOCITY, -0x05ff) elseif input.get(0, 5) == 1 then memory.writeword(DIDDY_Y_VELOCITY, 0x5ff) memory.writeword(DIXIE_Y_VELOCITY, 0x5ff) end end end local function get_sprite(baseAddr) local spriteData = memory.readregion(baseAddr, mem.size.sprite) local offsets = mem.offset.sprite local x = util.regionToWord(spriteData, offsets.x) local y = util.regionToWord(spriteData, offsets.y) return { base_addr = string.format("%04x", baseAddr), screenX = x - game.cameraX, screenY = y - game.cameraY - mem.size.tile / 3, control = util.regionToWord(spriteData, offsets.control), draworder = util.regionToWord(spriteData, 0x02), x = x, y = y, jumpHeight = util.regionToWord(spriteData, offsets.jumpHeight), style = util.regionToWord(spriteData, offsets.style), currentframe = util.regionToWord(spriteData, 0x18), nextframe = util.regionToWord(spriteData, 0x1a), state = util.regionToWord(spriteData, 0x1e), velocityX = util.regionToSWord(spriteData, offsets.velocityX), velocityY = util.regionToSWord(spriteData, offsets.velocityY), velomaxx = util.regionToSWord(spriteData, 0x26), velomaxy = util.regionToSWord(spriteData, 0x2a), motion = util.regionToWord(spriteData, offsets.motion), attr = util.regionToWord(spriteData, 0x30), animnum = util.regionToWord(spriteData, 0x36), remainingframe = util.regionToWord(spriteData, 0x38), animcontrol = util.regionToWord(spriteData, 0x3a), animreadpos = util.regionToWord(spriteData, 0x3c), animcontrol2 = util.regionToWord(spriteData, 0x3e), animformat = util.regionToWord(spriteData, 0x40), damage1 = util.regionToWord(spriteData, 0x44), damage2 = util.regionToWord(spriteData, 0x46), damage3 = util.regionToWord(spriteData, 0x48), damage4 = util.regionToWord(spriteData, 0x4a), damage5 = util.regionToWord(spriteData, 0x4c), damage6 = util.regionToWord(spriteData, 0x4e), spriteparam = util.regionToWord(spriteData, 0x58), } end local function sprite_details(idx) local base_addr = idx * mem.size.sprite + mem.addr.spriteBase local sprite = get_sprite(base_addr) if sprite.control == 0 then text(0, 0, "Sprite "..idx.." (Empty)") incsprite = 0 locked = false lockdata = nil return end if incsprite ~= 0 then memory.writeword(base_addr + 0x36, sprite.animnum + incsprite) lockdata = nil incsprite = 0 end if locked and lockdata == nil then lockdata = memory.readregion(base_addr, mem.size.sprite) end if lockdata ~= nil and locked then memory.writeregion(base_addr, mem.size.sprite, lockdata) end text(0, 0, "Sprite "..idx..(locked and " (Locked)" or "")..":\n\n"..util.table_to_string(sprite)) end local waypoints = {} local overlayCtx = nil local overlay = nil local function renderOverlay(guiWidth, guiHeight) overlayCtx:set() overlayCtx:clear() if showhelp then text(0, 0, [[ Keyboard Help =============== Sprite Details: [1] Next sprite slot [2] Previous sprite slot [3] Change to next sprite animation [4] Change to previous sprite animation [5] Lock current sprite [6] Enable / Disable Pokemon mode (take screenshots of enemies) [7] Enable / Disable float mode (fly with up/down) [8] Enable / Disable stage tile rulers [9] Enable / Disable hidden tiles ]]) overlay = overlayCtx:render() gui.renderctx.setnull() return end game.getPositions() local toggles = "" if pokemon then toggles = toggles..string.format("Pokemon: %d\n", pokecount) end if floatmode then toggles = toggles.."Float on\n" end if questionable_tiles then toggles = toggles.."All tiles on\n" end text(0, guiHeight - 40, toggles) local directions = { "Standard", "Blur", "Up" } local cameraDir = memory.readbyte(CAMERA_MODE) local direction = directions[cameraDir+1] local partyTileOffset = game.tileOffsetCalculation(game.partyX, game.partyY, game.vertical) local stats = string.format([[ %s camera %d,%d Vertical: %s Tile offset: %04x Main area: %04x Current area: %04x %s ]], direction, game.cameraX, game.cameraY, game.vertical, partyTileOffset, memory.readword(mem.addr.mainAreaNumber), memory.readword(mem.addr.currentAreaNumber), util.table_to_string(game.getInputs()):gsub("[\\{\\},\n\"]", ""):gsub("-1", "X"):gsub("0", "."):gsub("1", "O"):gsub("(.............)", "%1\n")) text(guiWidth - 125, guiHeight - 200, stats) text((game.partyX - game.cameraX) * 2, (game.partyY - game.cameraY) * 2 + 20, "Party") local sprites = {} for idx = 0,22,1 do local base_addr = idx * mem.size.sprite + mem.addr.spriteBase local sprite = get_sprite(base_addr) sprites[idx] = sprite if sprite.control == 0 then goto continue end local sprcolor = BG_COLOR if detailsidx == idx then sprcolor = 0x00ff0000 elseif spritelist.Sprites[sprite.control] == -1 then sprcolor = 0x66990000 elseif spritelist.Sprites[sprite.control] == 1 then sprcolor = 0x66009900 end text(sprite.screenX * 2, sprite.screenY * 2, string.format("%04x, %04x, %04x", sprite.control, sprite.animnum, sprite.attr), FG_COLOR, sprcolor) local filename = os.getenv("HOME").."/neat-donk/catchem/"..sprite.animnum..","..sprite.attr..".png" if pokemon and sprite.screenX > (guiWidth / 4) and sprite.screenY < (guiWidth / 4) * 3 and sprite.screenY > (guiHeight / 3) and sprite.screenY < guiHeight and not util.file_exists(filename) then gui.screenshot(filename) pokecount = pokecount + 1 end ::continue:: end for i=1,#waypoints,1 do local screenX = (waypoints[i].x - game.cameraX) * 2 local screenY = (waypoints[i].y - game.cameraY) * 2 if screenX > guiWidth - mem.size.tile * 2 then screenX = guiWidth - mem.size.tile * 2 end if screenY > guiHeight then screenY = guiHeight - 20 end if screenX < 0 then screenX = 0 end if screenY < 0 then screenY = 0 end text(screenX, screenY, "WAYPOINT "..i) end text(guiWidth / 2, guiHeight - 20, "WAYPOINTS: "..#waypoints) if rulers and game.cameraX >= 0 then local halfWidth = math.floor(guiWidth / 2) local halfHeight = math.floor(guiHeight / 2) local cameraTileX = math.floor(game.cameraX / mem.size.tile) gui.line(0, halfHeight, guiWidth, halfHeight, BG_COLOR) for i = cameraTileX, cameraTileX + guiWidth / mem.size.tile / 2,1 do text((i * mem.size.tile - game.cameraX) * 2, halfHeight, tostring(i), FG_COLOR, BG_COLOR) end local cameraTileY = math.floor(game.cameraY / mem.size.tile) gui.line(halfWidth, 0, halfWidth, guiHeight, BG_COLOR) for i = cameraTileY, cameraTileY + guiHeight / mem.size.tile / 2,1 do text(halfWidth, (i * mem.size.tile - game.cameraY) * 2, tostring(i), FG_COLOR, BG_COLOR) end end local tilePtr = memory.readhword(mem.addr.tiledataPointer) for x = -TILE_RADIUS, TILE_RADIUS, 1 do for y = -TILE_RADIUS, TILE_RADIUS, 1 do local tileX = math.floor((game.partyX + x * mem.size.tile) / mem.size.tile) * mem.size.tile local tileY = math.floor((game.partyY + y * mem.size.tile) / mem.size.tile) * mem.size.tile local offset = game.tileOffsetCalculation(tileX, tileY, game.vertical) local tile = memory.readword(tilePtr + offset) if not game.tileIsSolid(tileX, tileY, tile, offset) then goto continue end local screenX = (tileX - 256 - game.cameraX) * 2 local screenY = (tileY - 256 - game.cameraY) * 2 if screenX < 0 or screenX > guiWidth or screenY < 0 or screenY > guiHeight then --goto continue end text(screenX, screenY, string.format("%04x\n%02x", bit.band(offset, 0xffff), tile), FG_COLOR, 0x66888800) ::continue:: end end if game.cameraX >= 0 then local oam = memory2.OAM:readregion(0x00, 0x220) for idx=0,0x200/4-1,1 do local twoBits = bit.band(bit.lrshift(oam[0x201 + math.floor(idx / 4)], ((idx % 4) * 2)), 0x03) local screenSprite = { x = math.floor(oam[idx * 4 + 1] * ((-1) ^ bit.band(twoBits, 0x01))), y = oam[idx * 4 + 2], tile = oam[idx * 4 + 3], flags = oam[idx * 4 + 4], } if screenSprite.x < 0 or screenSprite.y > guiHeight / 2 or screenSprite.y < mem.size.tile then goto continue end for s=1,#sprites,1 do local sprite = sprites[s] if sprite.control == 0 then goto nextsprite end if screenSprite.x > sprite.screenX - mem.size.enemy and screenSprite.x < sprite.screenX + mem.size.enemy / 2 and screenSprite.y > sprite.screenY - mem.size.enemy and screenSprite.y < sprite.screenY then goto continue end ::nextsprite:: end if bit.band(screenSprite.flags, 0x21) ~= 0x00 and screenSprite.tile >= 224 and screenSprite.tile <= 238 then text(screenSprite.x * 2, screenSprite.y * 2, screenSprite.tile, 0x00000000, 0x00ffff00) end ::continue:: end end if detailsidx ~= -1 then sprite_details(detailsidx) else text(0, 20, "[1] <- Sprite Details Off -> [2]") end text(guiWidth - 125, 20, "Help [Hold 0]") overlay = overlayCtx:render() gui.renderctx.setnull() end function on_paint (not_synth) frame = frame + 1 local guiWidth, guiHeight = gui.resolution() if overlayCtx == nil then overlayCtx = gui.renderctx.new(guiWidth, guiHeight) end if frame % 3 == 0 then renderOverlay(guiWidth, guiHeight) end if overlay ~= nil then overlay:draw(0, 0) end end input.keyhook("1", true) input.keyhook("2", true) input.keyhook("3", true) input.keyhook("4", true) input.keyhook("5", true) input.keyhook("6", true) input.keyhook("7", true) input.keyhook("8", true) input.keyhook("9", true) input.keyhook("0", true) game.findPreferredExit():next(function(preferredExit) return game.getWaypoints(preferredExit.x, preferredExit.y) end):next(function(w) waypoints = w end) -- fe0a58 crate: near bunch and klomp on barrels -- fe0a58: Crate X position -- fe0a60: Crate Y position -- fe0a70 bunch: near crate and klomp on barrels -- fe0a70: X position -- fe0a72: Y position
--[[ - PLAIN FREAMEWORK ( https://github.com/viticm/plain-simple ) - $Id connect.lua - @link https://github.com/viticm/plain-simple for the canonical source repository - @copyright Copyright (c) 2021 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2021/12/06 13:56 - @uses The billing connect net packet proto define. --]] return { request = { }, response = { }, id = 0xa0, }
require "Scripts/Enemies/IEnemy" require "Scripts/Levels/ILevel" require "math" Explosive = { _name = "Explosive", _health = 3, _damage = 10, _attackPattern = {}, _speed = 0, _modifiers = {}, } setmetatable(Explosive, {__index = IEnemy}) Explosive.__index = Explosive function Explosive:Create(newID, origX, origY) local b = {} setmetatable(b, Explosive) b.__index = b b._id = newID b:Init() print(self) return b end function Explosive:Init() self._attackPattern[1] = {0, 0} self._animPath = "Images/Enemies/Explosive/FireSpinner_Anim.anim" self._currAnimName = "idle" self._isAlive = true end function Explosive:GetSpeed() return self._speed; end function Explosive:Update() if(self._modifiers["Fire"] == true) then print("I'm on fire") self._parentLevel:KillEnemyAtPos(self:GetPosX(), self:GetPosY()); end end function Explosive:Kill() if(self._parentLevel == "NULL") then print("Explosive.lua : NO PARENT") return end if (not self:GetIsAlive()) then print(self._name .. " " .. self:GetID() .. " is already dead") return end print(self:GetID() .. ", " .. "exploded") self:SetIsAlive(false) self._parentLevel:KillEnemyAtPos(self._posX, self._posY) self._parentLevel:KillEnemyAtPos(self._posX, self._posY - 1) self._parentLevel:KillEnemyAtPos(self._posX - 1, self._posY) self._parentLevel:KillEnemyAtPos(self._posX + 1, self._posY) self._parentLevel:KillEnemyAtPos(self._posX, self._posY + 1) self._modifiers["Fire"] = false end function Explosive:ContactWithStatic(other) if(self._onFire) then self._onFire = false end end
include('shared.lua') function ENT:Initialize() end function ENT:Draw() if IsValid( self.Entity:GetNWEntity( "QuestOwner", nil ) ) and self.Entity:GetNWEntity( "QuestOwner", nil ) != LocalPlayer() then return end self.Entity:DrawModel() end
local stdnse = require "stdnse" local shortport = require "shortport" local stringaux = require "stringaux" local tn3270 = require "tn3270" local table = require "table" description = [[ Using the CICS transaction CEMT, this script attempts to gather information about the current CICS transaction server region. It gathers OS information, Datasets (files), transactions and user ids. Based on CICSpwn script by Ayoub ELAASSAL. ]] --- -- @args cics-info.commands Command used to access cics. Default is <code>cics</code> -- @args cics-info.cemt CICS Transaction ID to be used. Default is <code>CEMT</code> -- @args cics-info.trans Instead of gathering all transaction IDs supplying a name here -- will make the script only look up one transaction ID -- @args cics-info.user Username to use if access to CEMT requires authentication -- @args cics-info.pass Password to use if access to CEMT requires authentication -- -- @usage -- nmap --script=cics-info -p 23 <targets> -- -- nmap --script=cics-info --script-args cics-info.commands='logon applid(coolcics)', -- cics-info.user=test,cics-info.pass=test,cics-info.cemt='ZEMT', -- cics-info.trans=CICA -p 23 <targets> -- -- @output -- PORT STATE SERVICE VERSION -- 23/tcp open tn3270 IBM Telnet TN3270 (TN3270E) -- | cics-info: -- | Security: Disabled -- | System: -- | z/OS Version: 02.01.00 -- | CICS Version: 05.02.00 -- | System ID: CICS -- | Application ID: CICSFAKE -- | Default User: USERCICS -- | Datasets: -- | CICS.FILEA -- | HLQ123.CICS.DFHCSD -- | HLQ123.CICS.DFHLRQ -- | Libraries: -- | HLQ123.CICS.SDFHLOAD -- | Users: -- | USERCICS -- | Transaction / Program: -- | AADD / DFH$AALL -- | ABRW / DFH$ABRW -- | AINQ / DFH$AALL -- | AMNU / DFH$AMNU -- | AORD / DFH$AREN -- | AORQ / DFH$ACOM -- | AREP / DFH$AREP -- | AUPD / DFH$AALL -- | CADP / DFHDPLU -- ... -- | CEDX / DFHEDFP -- | CEGN / DFHCEGN -- | CEHP / DFHCHS -- | CEHS / DFHCHS -- | CEJR / DFHEJITL -- | CEMN / DFHCEMNA -- | CEMT / DFHEMTP -- | CEOT / DFHEOTP -- | CXRT / DFHCRT -- | DSNC / DFHD2CM1 -- @changelog -- 2017-01-30 - v0.1 - created by Soldier of Fortran author = "Philip Young aka Soldier of Fortran" license = "Same as Nmap--See https://nmap.org/book/man-legal.html" categories = {"discovery", "safe"} portrule = shortport.port_or_service({23,992}, "tn3270") --- Gathers CICS transaction server information -- -- @param host host NSE object -- @param port port NSE object -- @param user CICS userID -- @param pass CICS userID password -- @param commands optional script-args of commands to use to get to CICS -- @param cemt transaction ID to use instead of CEMT -- @param trans transaction ID to check instead of gathering all -- @return Status boolean true if CICS was detected. -- @return Table of information or error message local function cics_info( host, port, commands, user, pass, cemt, trans ) stdnse.debug("Checking for CICS") local tn = tn3270.Telnet:new() local status, err = tn:initiate(host,port) local msg = 'Unable to get to CICS' local more = true local count = 1 local results = stdnse.output_table() if not status then stdnse.debug("Could not initiate TN3270: %s", err ) return false, msg end tn:get_screen_debug(2) -- prints TN3270 screen to debug stdnse.debug("Getting to CICS") local run = stringaux.strsplit(";%s*", commands) for i = 1, #run do stdnse.debug(1,"Issuing Command (#%s of %s): %s", i, #run ,run[i]) tn:send_cursor(run[i]) tn:get_all_data() tn:get_screen_debug(2) end tn:get_all_data() tn:get_screen_debug(2) -- for debug purposes -- we should technically be at CICS. So we send: -- * F3 to exit the CICS program -- * CLEAR (a tn3270 command) to clear the screen. -- (you need to clear before sending a transaction ID) -- * a known default CICS transaction ID with predictable outcome -- (CESF with 'Sign-off is complete.' as the result) -- to confirm that we were in CICS. If so we return true -- otherwise we return false local count = 1 while not tn:isClear() and count < 6 do -- some systems will just kick you off others are slow in responding -- this loop continues to try getting out of CESL 6 times. If it can't -- then we probably weren't in CICS to begin with. if tn:find("Signon") then stdnse.debug(2,"Found CESL/CESN 'Signon' sending PF3") tn:send_pf(3) tn:get_all_data() end tn:get_all_data() stdnse.debug(2,"Clearing the Screen") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) count = count + 1 end if count == 6 then return false, msg end stdnse.debug(2,"Sending CESF (CICS Default Sign-off)") tn:send_cursor('CESF') tn:get_all_data() if tn:isClear() then tn:get_all_data(1000) end tn:get_screen_debug(2) if not tn:find('off is complete.') then return false, 'Unable to get to CICS. Try --script-args cics-info.commands="logon applid(<applid>)"' end if user and pass then -- We're doing authenticated CICS testing now baby! stdnse.verbose(2,'Logging in with %s / %s for auth testing', user, pass) tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) tn:send_cursor('CESN') tn:get_all_data() tn:get_screen_debug(2) local fields = tn:writeable() -- Get the writeable field areas local user_loc = {fields[1][1],user} -- This is the 'UserID:' field local pass_loc = {fields[3][1],pass} -- This is the 'Password:' field ([2] is a group ID) stdnse.verbose('Trying CICS: %s : %s', user, pass) tn:send_locations({user_loc,pass_loc}) tn:get_all_data() stdnse.debug(2,"Screen Received for User ID: %s / %s", user, pass) tn:get_screen_debug(2) count = 1 while not tn:find('DFHCE3549') and count < 6 do tn:get_all_data(1000) -- loop for 6 seconds tn:get_screen_debug(2) count = count + 1 end if not tn:find('DFHCE3549') then msg = 'Unable to access CICS with User: '..user..' / Pass: '..pass return false, msg end end -- By now it's time to start trying to gather information tn:send_clear() tn:get_all_data() tn:send_cursor('CESN') tn:get_all_data() tn:get_screen_debug(2) results["Security"] = tn:find('DFHCE3547') and "Enabled" or "Disabled" stdnse.debug(2,"Sending F3") tn:send_pf(3) tn:get_all_data() tn:get_screen_debug(2) stdnse.debug(2,"Sending 'Clear Screen'") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) stdnse.verbose(2,"Sending 'CEMT INQUIRE SYSTEM'") tn:send_cursor('CEMT INQUIRE SYSTEM') tn:get_all_data() tn:get_screen_debug(2) if tn:find('DFHAC2002') then results["Error"] = 'CEMT Access Denied.' return true, results elseif tn:find('NOT AUTHORIZED') then results["System"] = "CEMT 'INQUIRE SYSTEM' Access Denied." else local sysresults = stdnse.output_table() local l1, l2 = tn:find('Oslevel') local oslevel = tn:get_screen_raw():sub(l2+2,l2+7) l1, l2 = tn:find('Cicstslevel') local cicstslevel = tn:get_screen_raw():sub(l2+2,l2+7) l1, l2 = tn:find('Dfltuser') local Dfltuser = tn:get_screen_raw():sub(l2+2,l2+10) local Dfltuser_len = Dfltuser:find(')') l1, l2 = tn:find('Db2conn') local Db2conn = tn:get_screen_raw():sub(l2+2,l2+10) local Db2conn_len = Db2conn:find(')') l1, l2 = tn:find('Mqconn') local Mqconn = tn:get_screen_raw():sub(l2+2,l2+10) local Mqconn_len = Mqconn:find(')') l1, l2 = tn:find('SYSID') local SYSID = tn:get_screen_raw():sub(l2+2,l2+10) local SYSID_len = SYSID:find('\00') l1, l2 = tn:find('APPLID') local APPLID = tn:get_screen_raw():sub(l2+2,l2+10) local APPLID_len = APPLID:find('\00') sysresults["z/OS Version"] = ("%s.%s.%s"):format( oslevel:sub(1,2),oslevel:sub(3,4),oslevel:sub(5,6) ) sysresults["CICS Version"] = ("%s.%s.%s"):format( cicstslevel:sub(1,2),cicstslevel:sub(3,4),cicstslevel:sub(5,6) ) sysresults["System ID"] = SYSID:sub(1,SYSID_len-1) sysresults["Application ID"] = APPLID:sub(1,APPLID_len-1) sysresults["Default User"] = Dfltuser:sub(1,Dfltuser_len-1) if Db2conn_len > 1 then sysresults["DB2 Connection"] = Db2conn:sub(1,Db2conn_len-1) end if Mqconn_len > 1 then sysresults["MQ Connection"] = Mqconn:sub(1,Mqconn_len-1) end results["System"] = sysresults end -- Done with INQUIRE SYSTEM stdnse.debug(2,"Sending F3") tn:send_pf(3) tn:get_all_data() tn:get_screen_debug(2) stdnse.debug(2,"Sending 'Clear Screen'") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) stdnse.verbose(2,"Sending 'CEMT INQUIRE DSNAME'") tn:send_cursor('CEMT INQUIRE DSNAME') tn:get_all_data() tn:get_screen_debug(2) if tn:find('NOT AUTHORIZED') then results["Datasets"] = "CEMT 'INQUIRE DSNAME' Access Denied." else local datasets = {} while more do more = false for line in tn:get_screen():gmatch("[^\r\n]+") do if line:find('Dsn') then table.insert(datasets,line:sub(line:find('%(')+1, line:find(')')-1):match( "(.-)%s*$" )) if count >= 9 and line:find('+') then more = true count = 1 stdnse.debug(2,"Sending F11") tn:send_pf(11) tn:get_all_data() tn:get_screen_debug(2) else count = count + 1 end end end end results["Datasets"] = datasets end -- Done with DSNAME stdnse.debug(2,"Sending F3") tn:send_pf(3) tn:get_all_data() tn:get_screen_debug(2) stdnse.debug(2,"Sending 'Clear Screen'") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) stdnse.verbose(2,"Sending 'CEMT INQUIRE LIBRARY'") tn:send_cursor('CEMT INQUIRE LIBRARY') tn:get_all_data() tn:get_screen_debug(2) if tn:find('NOT AUTHORIZED') then results["Libraries"] = "CEMT 'INQUIRE LIBRARY' Access Denied." else local libraries = {} for line in tn:get_screen():gmatch("[^\r\n]+") do if line:find('Dsname') then table.insert(libraries,line:sub(line:find('%(')+1, line:find(')')-1):match( "(.-)%s*$" )) end end results["Libraries"] = libraries end -- Done with Library stdnse.debug(2,"Sending F3") tn:send_pf(3) tn:get_all_data() tn:get_screen_debug(2) stdnse.debug(2,"Sending 'Clear Screen'") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) stdnse.verbose(2,"Sending 'CEMT INQUIRE TASK'") tn:send_cursor('CEMT INQUIRE TASK') tn:get_all_data() tn:get_screen_debug(2) if tn:find('NOT AUTHORIZED') then results["Users"] = "CEMT 'INQUIRE TASK' Access Denied." else count = 1 more = true local users = {} while more do more = false for line in tn:get_screen():gmatch("[^\r\n]+") do if line:find('Use') then table.insert(users,line:sub(line:find('Use')+4, line:find(')',line:find('Use'))-1):match( "(.-)%s*$" )) if count >= 9 and line:find('+') then more = true count = 1 stdnse.debug(2,"Sending F11") tn:send_pf(11) tn:get_all_data() tn:get_screen_debug(2) else count = count + 1 end end end end results["Users"] = users end -- End of TASK stdnse.debug(2,"Sending F3") tn:send_pf(3) tn:get_all_data() tn:get_screen_debug(2) stdnse.debug(2,"Sending 'Clear Screen'") tn:send_clear() tn:get_all_data() tn:get_screen_debug(2) stdnse.verbose(2,"Sending 'CEMT INQUIRE TRANSACTION(".. trans ..") en'") tn:send_cursor('CEMT INQUIRE TRANSACTION('.. trans ..') en') tn:get_all_data() tn:get_screen_debug(2) if tn:find('NOT AUTHORIZED') then results["Transaction / Program"] = "CEMT 'INQUIRE TRANSACION' Access Denied." else local transactions = {} count = 1 more = true local tra, pro = '' while more do more = false for line in tn:get_screen():gmatch("[^\r\n]+") do if line:find('Tra%(') then tra = line:sub(line:find('%(')+1,line:find(')')-1) pro = line:sub(line:find('Pro%(')+4,line:find(')',line:find('Pro%('))-1) table.insert(transactions,tra..' / '..pro) if count >= 9 and line:find('+') then more = true count = 1 stdnse.debug(2,"Sending F11") tn:send_pf(11) tn:get_all_data() tn:get_screen_debug(2) else count = count + 1 end end end end results["Transaction / Program"] = transactions end -- Done with Transaction IDs tn:disconnect() return true, results end action = function(host, port) local commands = stdnse.get_script_args(SCRIPT_NAME .. '.commands') or 'cics'-- VTAM commands/macros to get to CICS local username = stdnse.get_script_args(SCRIPT_NAME .. '.user') or nil local password = stdnse.get_script_args(SCRIPT_NAME .. '.pass') or nil if (username or password) and not (username and password) then stdnse.verbose1("Both 'user' and 'pass' are required for CICS auth") end local CEMT = stdnse.get_script_args(SCRIPT_NAME .. '.cemt') or 'cemt' -- to supply a different transaction ID if they've changed it local transaction = stdnse.get_script_args(SCRIPT_NAME .. '.trans') or '*' local status, results = cics_info(host, port, commands, username, password, CEMT, transaction) -- Report results. Only report an error if -- script args were set or the service is definitely TN3270 if status or username or password or port.service == "tn3270" then return results end end
-- --------------------------------------------- -- ColladaShape.lua 2014/03/23 -- Copyright (c) 2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- package.path = "../LjES/?.lua;" .. package.path require("Collada") require("Shape") ColladaShape = Collada:new() function ColladaShape.new(self) local obj = Collada.new(self) return obj end -- ---------------------------- -- setBones called from setShape -- ---------------------------- function ColladaShape.setBones(self, mesh, shape, verts, newindex) local joint_names = mesh:getJointNames() if #joint_names == 0 then return end self:printf("bone count = %d\n", #joint_names) local skeleton = shape:getSkeleton() local skinweights = mesh:getSkinWeights() local ibp_matrices = mesh:getBindPoseMatrices() local bind_shape_matrix = mesh:getBindShapeMatrix() local found = false local frame = self.rootFrame:findFrame(joint_names[1]) repeat local count = frame:getNoOfBones(joint_names) if count < #joint_names then frame = frame.parent else found = true end until found or (frame == nil) self:printf("bone root = %s\n", frame:getName()) frame:copyToBone(joint_names, bind_shape_matrix, skeleton, nil, 0, self.printflag) skeleton:setBoneOrder(joint_names) skeleton:bindRestPose() shape:shaderParameter("has_bone", 1) -- register skin weights -- skinweights = { -- {bone_idx, weight, bone_idx, weight, .. } -- {bone_idx, weight, bone_idx, weight, .. } -- .. -- } local vert_count = #verts / 3 for i = 1, vert_count do for n = 1, #newindex[i] do local vindex = newindex[i][n] local sw = skinweights[i] local weight_count = #sw / 2 local tmp = {} local min = 1.0 local imin = 0 for j = 0, weight_count - 1 do local bone = sw[j * 2 + 1] local weight = sw[j * 2 + 2] if j < 4 then if weight < min then min = weight; imin = j+1 end table.insert(tmp, {bone, weight}) else if weight > min then tmp[imin] = {bone, weight} min = 1.0 imin = 0 for m = 1, #tmp do if tmp[m][2] < min then min = tmp[m][2] imin = m end end end end end -- normalize local total_weight = 0 for m = 1, #tmp do total_weight = total_weight + tmp[m][2] end for m = 1, #tmp do shape:addVertexWeight(vindex, tmp[m][1], tmp[m][2] / total_weight) end end -- for n = 1, #newindex[i] do end -- for i = 1, vert_count do end -- ---------------------------- -- setShape called from makeShapes -- ---------------------------- function ColladaShape.setShape(self, nmesh, bone_enable, texture_select) local mesh = self.meshes[nmesh] local verts = mesh:getVertices() local normals = mesh:getNormals() local tex_table = mesh:getTextureCoord() local polygons = mesh:getPolygons() local bind_shape_matrix = mesh:getBindShapeMatrix() local originx, originy, originz if bind_shape_matrix ~= nil then originx, originy, originz = unpack(bind_shape_matrix:getPosition()) else originx, originy, originz = 0, 0, 0 end self:printf("[%d]---- %s ----\n",nmesh , self.meshes[nmesh]:getName()) self:printf("vertices = %d\n", #verts/3) self:printf("normals = %d\n", #normals/3) local select if texture_select > #tex_table then select = #tex_table else select = texture_select end for m = 1, #tex_table do local tex = tex_table[m] self:printf("texture = %d\n", #tex/2) end self:printf("polygons = %d\n", #polygons) local shape = Shape:new() shape:setAutoCalcNormals(false) shape:setTextureMappingMode(-1) local joints = mesh:getJointNames() if bone_enable and (#joints > 0) then local skeleton = Skeleton:new() shape:setSkeleton(skeleton) end -- conversion table from pos_index to final-vert-indices for weight -- ex. newindex[pos_index] = {8, 10, 12} local newindex = {} for i = 1, #verts/3 do table.insert(newindex, {}) end local pos_index, nrm_index, tex_index local x, y, z, u, v, nx, ny, nz, h for i = 1, #polygons do local indices = {} for j = 1, #polygons[i] do pos_index = polygons[i][j][1] nrm_index = polygons[i][j][2] tex_index = polygons[i][j][3] x = verts[pos_index * 3 + 1] + originx z = -verts[pos_index * 3 + 2] - originy y = verts[pos_index * 3 + 3] + originz nx = normals[nrm_index * 3 + 1] nz = - normals[nrm_index * 3 + 2] ny = normals[nrm_index * 3 + 3] if #tex_table > 0 then if (#tex_table[select] > 0) then u = tex_table[select][tex_index * 2 + 1] v = tex_table[select][tex_index * 2 + 2] h = shape:addVertexPosUV({x, y, z}, {u, v}) end else h = shape:addVertex(x, y, z) end shape:setVertNormal(h, nx, ny, nz) table.insert(indices, h - 1) -- register h to conversion table table.insert(newindex[pos_index+1], h) end shape:addPlane(indices) end if bone_enable and (#joints > 0) then self:setBones(mesh, shape, verts, newindex) shape:setAnimation(self.anim) local skeleton = shape:getSkeleton() self.anim:setData(skeleton, bind_shape_matrix) end return shape end -- ---------------------------- -- makeShapes -- ---------------------------- function ColladaShape.makeShapes(self, bone_enable, verbose, tex_select) self.printflag = verbose if self.mesh_count == 0 then return nil end -- if multi-texture, select one of these. local texture_select = 1 if tex_select then if tex_select > 1 and tex_select <= 3 then texture_select = tex_select -- for multi-texture: 1 or 2 or 3 end end local shapes = {} local shape for k = 1, self.mesh_count do shape = self:setShape(k, bone_enable, texture_select) shape:endShape() table.insert(shapes, shape) end return shapes end
local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") API = Proxy.getInterface("API") cAPI = Tunnel.getInterface("API") --------------------------- -- MEDIC MANAGEMENT API -- --------------------------- -- Variables RegisterNetEvent('FRP:MEDIC:checkdeath') AddEventHandler('FRP:MEDIC:checkdeath', function() local player, distance = GetClosestPlayer() if distance ~= -1 and distance <= 3.0 then TriggerServerEvent('FRP:MEDIC:checkcallback', GetPlayerServerId(player)) -- TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Curou o (' .. GetPlayerName(player) .. ')') else TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Ninguem por perto') end end) RegisterNetEvent('FRP:MEDIC:TreatmentCheck') AddEventHandler('FRP:MEDIC:TreatmentCheck', function() local player, distance = GetClosestPlayer() if distance ~= -1 and distance <= 3.0 then TriggerServerEvent('FRP:MEDIC:TreatmentCallback', GetPlayerServerId(player)) -- TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Curou o (' .. GetPlayerName(player) .. ')') else TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Ninguem por perto') end end) RegisterNetEvent('FRP:MEDIC:revivecheck') AddEventHandler('FRP:MEDIC:revivecheck', function() local player, distance = GetClosestPlayer() if distance ~= -1 and distance <= 3.0 then TriggerServerEvent('FRP:MEDIC:revivecallback', GetPlayerServerId(player)) -- TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Curou o (' .. GetPlayerName(player) .. ')') else TriggerEvent('chatMessage', 'SISTEMA', {255, 255, 255}, 'Ninguem por perto') end end) -- RegisterNetEvent('FRP:MEDIC:ReceiveStatus') -- AddEventHandler('FRP:MEDIC:ReceiveStatus', function(data) -- if data.InstaDeath ~= nil then -- if data.InstaDeath == true then -- print('este player está em coma.') -- end -- print(data.InstaDeath) -- end -- if data.deathCause ~= nil then -- print(data.deathCause) -- end -- if data.VitalPartDamage ~= nil then -- if data.VitalPartDamage == true then -- print('está gravemente ferido.') -- end -- print(data.VitalPartDamage) -- end -- if data.BodyPartDamage ~= nil then -- print('Foi atingido em ' .. json.encode(data.BodyPartDamage)) -- print(data.BodyPartDamage) -- end -- end) RegisterNetEvent('FRP:MEDIC:revive') AddEventHandler('FRP:MEDIC:revive', function(data) -- PUT HERE ANIMATION print('playanim') end) function isNearPlayer() local player, distance = GetClosestPlayer() if distance ~= -1 and distance <= 2.0 then return player, distance else return false end return false end function GetPlayers() local players = {} for _,player in ipairs(GetActivePlayers()) do local ped = GetPlayerPed(player) if DoesEntityExist(ped) then table.insert(players, player) end end return players end function GetClosestPlayer() local players, closestDistance, closestPlayer = GetPlayers(), -1, -1 local coords, usePlayerPed = coords, false local playerPed, playerId = PlayerPedId(), PlayerId() if coords then coords = vector3(coords.x, coords.y, coords.z) else usePlayerPed = true coords = GetEntityCoords(playerPed) end for i=1, #players, 1 do local target = GetPlayerPed(players[i]) if not usePlayerPed or (usePlayerPed and players[i] ~= playerId) then local targetCoords = GetEntityCoords(target) local distance = #(coords - targetCoords) if closestDistance == -1 or closestDistance > distance then closestPlayer = players[i] closestDistance = distance end end end return closestPlayer, closestDistance end
----------------------------------------- -- LOCALIZED GLOBAL VARIABLES ----------------------------------------- local ZGV = _G.ZGV local tinsert,tremove,sort,min,max,floor,type,pairs,ipairs = table.insert,table.remove,table.sort,math.min,math.max,math.floor,type,pairs,ipairs local print = ZGV.print local L = ZGV.L local help_string = [[ Options: reset - Reset Guide Viewer to original position, and settings. show - Show the Guide Viewer. hide - Hide the Guide Viewer. config - Show configuration. ]] if ZGV.DEV then help_string = help_string..[[ debug - Toggle debug on and off. error - Toggle ignore errors. Requires a reload ]] end ----------------------------------------- -- FUNCTIONS ----------------------------------------- function ZGV.SlashCommandHandler(text) --TODO local self = ZGV if text == "debug" then self.sv.profile.debug = not self.sv.profile.debug ZGV:Print(("Debug is %s"):format(self.sv.profile.debug and "on" or "off")) elseif text == "error" then self.sv.profile.ignoreErrors = not self.sv.profile.ignoreErrors ZGV:Print("Please reload for errors to get handled properly.") elseif text == "report" or text=="bug" then if not ZGV.BugReport then ZGV:Print("BugReport feature not loaded. Sorry!") return end ZGV.BugReport:ShowReport() elseif text == "reset" then ZGV.Viewer:ResetAllViewerSettings() elseif text == "show" then ZGV.Viewer:Show_GuideViewer() elseif text == "hide" then ZGV.Viewer:Hide_GuideViewer() elseif text == "config" then ZGV.Settings:OpenSettings() elseif text == "creator" then ZGV.Creator = not ZGV.Creator self.sv.char.creator = not self.sv.char.creator ZGV:Print(("Creator Mode is now %s"):format(self.sv.char.creator and "on" or "off")) elseif text == "dev" or text=="developer" then ZGV.DEV = not ZGV.DEV self.sv.char.developer = not self.sv.char.developer ZGV:Print(("Developer Mode is now %s"):format(self.sv.char.developer and "on" or "off")) else ZGV:Print(help_string) end end ----------------------------------------- -- LOCAL FUNCTIONS ----------------------------------------- local function registerSlashCommands() local SLASH_COMMANDS, zo_loadstring = _G.SLASH_COMMANDS, _G.zo_loadstring SLASH_COMMANDS["/zgv"] = ZGV.SlashCommandHandler SLASH_COMMANDS["/zygor"] = SLASH_COMMANDS["/zgv"] SLASH_COMMANDS["/run"] = SLASH_COMMANDS["/script"] SLASH_COMMANDS["/re"] = SLASH_COMMANDS["/reloadui"] SLASH_COMMANDS["/dump"] = function(text) local f,err = zo_loadstring( ("d(%s)"):format(text) ) if f then f() else local d = _G.d d("|cffff0000Error:|r "..err) end end end ----------------------------------------- -- STARTUP ----------------------------------------- tinsert(ZGV.startups,function(self) registerSlashCommands() end)
class("SecondSummaryPage5", import(".SummaryAnimationPage")).OnInit = function (slot0) setText(slot0._tf:Find("window_6/name"), slot0.summaryInfoVO.name) setText(slot0._tf:Find("window_6/time/Text"), "「" .. slot0.summaryInfoVO.registerTime .. "」") setText(slot0._tf:Find("window_6/day/Text"), slot0.summaryInfoVO.days) slot1 = slot0.summaryInfoVO:hasGuild() setActive(slot0._tf:Find("window_7/has_guild"), slot1) setActive(slot0._tf:Find("window_7/without"), not slot1) if slot1 then setText(slot0._tf:Find("window_7/has_guild/guild_name/Text"), "「" .. slot0.summaryInfoVO.guildName .. "」") setText(slot0._tf:Find("window_7/has_guild/chapter_name/Text"), "「" .. slot0.summaryInfoVO.chapterName .. "」") setText(slot0._tf:Find("window_7/has_guild/number/Text"), slot0.summaryInfoVO.proposeCount) else setText(slot0._tf:Find("window_7/without/chapter_name/Text"), "「" .. slot0.summaryInfoVO.chapterName .. "」") setText(slot0._tf:Find("window_7/without/number/Text"), slot0.summaryInfoVO.proposeCount) end setText(slot0._tf:Find("window_8/number/Text"), slot0.summaryInfoVO.medalCount) setText(slot0._tf:Find("window_8/count/Text"), slot0.summaryInfoVO.furnitureCount) setText(slot0._tf:Find("window_8/coin/Text"), slot0.summaryInfoVO.furnitureWorth) end return class("SecondSummaryPage5", import(".SummaryAnimationPage"))
local Concord = require "libs.concord" local Player = Concord.component(function(c) c.speed = 100 c.jumpForce = 80 end) return Player
-- Copyright (C) 2011-2015 Anton Burdinuk -- clark15b@gmail.com -- https://tsdemuxer.googlecode.com/svn/trunk/xupnpd upnp_type= { ['video'] = 1, ['audio'] = 2, ['image'] = 3 } upnp_class= { ['video'] = 'object.item.videoItem', ['audio'] = 'object.item.audioItem.musicTrack' } upnp_proto= { ['avi'] = 'http-get:*:video/avi:', ['asf'] = 'http-get:*:video/x-ms-asf:', ['wmv'] = 'http-get:*:video/x-ms-wmv:', ['mp4'] = 'http-get:*:video/mp4:', ['mpeg'] = 'http-get:*:video/mpeg:', ['mpeg2'] = 'http-get:*:video/mpeg2:', ['mp2t'] = 'http-get:*:video/mp2t:', ['mp2p'] = 'http-get:*:video/mp2p:', ['mov'] = 'http-get:*:video/quicktime:', ['mkv'] = 'http-get:*:video/x-matroska:', ['mka'] = 'http-get:*:audio/x-matroska:', ['3gp'] = 'http-get:*:video/3gpp:', ['flv'] = 'http-get:*:video/x-flv:', ['aac'] = 'http-get:*:audio/x-aac:', ['ac3'] = 'http-get:*:audio/x-ac3:', ['mp3'] = 'http-get:*:audio/mpeg:', ['ogg'] = 'http-get:*:audio/x-ogg:', ['wma'] = 'http-get:*:audio/x-ms-wma:' } -- DLNA.ORG_PN, DLNA.ORG_OP, DLNA.ORG_CI, DLNA.ORG_FLAGS -- DLNA.ORG_OP=00 - no seek; DLNA.ORG_OP=01 - seek dlna_org_extras= { ['none'] = '*', -- video ['mpeg_ps_pal'] = 'DLNA.ORG_PN=MPEG_PS_PAL;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ps_pal_ac3'] = 'DLNA.ORG_PN=MPEG_PS_PAL_XAC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ps_ntsc'] = 'DLNA.ORG_PN=MPEG_PS_NTSC;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ps_ntsc_ac3'] = 'DLNA.ORG_PN=MPEG_PS_NTSC_XAC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg1'] = 'DLNA.ORG_PN=MPEG1;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_sd'] = 'DLNA.ORG_PN=MPEG_TS_SD_NA_ISO;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_hd'] = 'DLNA.ORG_PN=MPEG_TS_HD_NA;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['avchd'] = 'DLNA.ORG_PN=AVC_TS_HD_50_AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wmv_med_base'] = 'DLNA.ORG_PN=WMVMED_BASE;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wmv_med_full'] = 'DLNA.ORG_PN=WMVMED_FULL;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wmv_med_pro'] = 'DLNA.ORG_PN=WMVMED_PRO;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wmv_high_full'] = 'DLNA.ORG_PN=WMVHIGH_FULL;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wmv_high_pro'] = 'DLNA.ORG_PN=WMVHIGH_PRO;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['asf_mpeg4_sp'] = 'DLNA.ORG_PN=MPEG4_P2_ASF_SP_G726;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['asf_mpeg4_asp_l4'] = 'DLNA.ORG_PN=MPEG4_P2_ASF_ASP_L4_SO_G726;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['asf_mpeg4_asp_l5'] = 'DLNA.ORG_PN=MPEG4_P2_ASF_ASP_L5_SO_G726;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['asf_vc1_l1'] = 'DLNA.ORG_PN=VC1_ASF_AP_L1_WMA;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mp4_avc_sd_mp3'] = 'DLNA.ORG_PN=AVC_MP4_MP_SD_MPEG1_L3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mp4_avc_sd_ac3'] = 'DLNA.ORG_PN=AVC_MP4_MP_SD_AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mp4_avc_hd_ac3'] = 'DLNA.ORG_PN=AVC_MP4_MP_HD_AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mp4_avc_sd_aac'] = 'DLNA.ORG_PN=AVC_MP4_MP_SD_AAC_MULT5;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_hd_mp3'] = 'DLNA.ORG_PN=AVC_TS_MP_HD_MPEG1_L3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_hd_ac3'] = 'DLNA.ORG_PN=AVC_TS_MP_HD_AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_mpeg4_asp_mp3'] = 'DLNA.ORG_PN=MPEG4_P2_TS_ASP_MPEG1_L3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['mpeg_ts_mpeg4_asp_ac3'] = 'DLNA.ORG_PN=MPEG4_P2_TS_ASP_AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['avi'] = 'DLNA.ORG_PN=AVI;DLNA.ORG_OP=11;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['divx5'] = 'DLNA.ORG_PN=PV_DIVX_DX50;DLNA.ORG_OP=11;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', -- audio ['mp3'] = 'DLNA.ORG_PN=MP3;DLNA.ORG_OP=11;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['ac3'] = 'DLNA.ORG_PN=AC3;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wma_base'] = 'DLNA.ORG_PN=WMABASE;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wma_full'] = 'DLNA.ORG_PN=WMAFULL;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000', ['wma_pro'] = 'DLNA.ORG_PN=WMAPRO;DLNA.ORG_OP=00;DLNA.ORG_CI=0;DLNA.ORG_FLAGS=01700000000000000000000000000000' } mime= { ['avi'] = { upnp_type.video, upnp_class.video, 'video/avi', upnp_proto.avi, dlna_org_extras.divx5 }, ['asf'] = { upnp_type.video, upnp_class.video, 'video/x-ms-asf', upnp_proto.asf, dlna_org_extras.asf_mpeg4_sp }, ['wmv'] = { upnp_type.video, upnp_class.video, 'video/x-ms-wmv', upnp_proto.wmv, dlna_org_extras.wmv_med_full }, ['mp4'] = { upnp_type.video, upnp_class.video, 'video/mp4', upnp_proto.mp4, dlna_org_extras.none }, ['mpeg'] = { upnp_type.video, upnp_class.video, 'video/mpeg', upnp_proto.mpeg, dlna_org_extras.mpeg_ps_pal }, -- video/x-mpeg ['mpeg_ts']= { upnp_type.video, upnp_class.video, 'video/mpeg', upnp_proto.mpeg, dlna_org_extras.mpeg_ts_sd }, -- for Sharp ['mpeg1'] = { upnp_type.video, upnp_class.video, 'video/mpeg', upnp_proto.mpeg, dlna_org_extras.mpeg1 }, ['mpeg2'] = { upnp_type.video, upnp_class.video, 'video/mpeg2', upnp_proto.mpeg2, dlna_org_extras.mpeg_ps_pal }, ['ts'] = { upnp_type.video, upnp_class.video, 'video/mp2t', upnp_proto.mp2t, dlna_org_extras.mpeg_ts_hd }, ['mp2t'] = { upnp_type.video, upnp_class.video, 'video/mp2t', upnp_proto.mp2t, dlna_org_extras.mpeg_ts_hd }, ['mp2p'] = { upnp_type.video, upnp_class.video, 'video/mp2p', upnp_proto.mp2p, dlna_org_extras.mpeg_ps_pal }, ['mov'] = { upnp_type.video, upnp_class.video, 'video/quicktime', upnp_proto.mov, dlna_org_extras.none }, ['mkv'] = { upnp_type.video, upnp_class.video, 'video/x-mkv', upnp_proto.mkv, dlna_org_extras.none }, -- video/x-matroska ['3gp'] = { upnp_type.video, upnp_class.video, 'video/3gpp', upnp_proto['3gp'],dlna_org_extras.none }, ['flv'] = { upnp_type.video, upnp_class.video, 'video/x-flv', upnp_proto.flv, dlna_org_extras.none }, ['aac'] = { upnp_type.audio, upnp_class.audio, 'audio/x-aac', upnp_proto.aac, dlna_org_extras.none }, ['ac3'] = { upnp_type.audio, upnp_class.audio, 'audio/x-ac3', upnp_proto.ac3, dlna_org_extras.ac3 }, ['mp3'] = { upnp_type.audio, upnp_class.audio, 'audio/mpeg', upnp_proto.mp3, dlna_org_extras.mp3 }, ['ogg'] = { upnp_type.audio, upnp_class.audio, 'application/ogg', upnp_proto.ogg, dlna_org_extras.none }, ['wma'] = { upnp_type.audio, upnp_class.audio, 'audio/x-ms-wma', upnp_proto.wma, dlna_org_extras.wma_full } }
-- MYTHIC MONKEY BOSS -- -- MYTHIC MONKEY ( mythic_monkey ) -- MONKEY MAULER ( monkey_mauler ) -- DIVINE MONKEY ( divine_monkey ) -- MONKEY BASHER ( monkey_basher ) -- SPIRIT MONKEY ( spirit_monkey ) -- MONKEY AVENGER ( monkey_avenger ) -- [ MONKEY 1 KEY BOSS ] -- dummy_mythic_monkey = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 0) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 0) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 2) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end } -- [ MONKEY 1 ITEM BOSS ] -- dummy_monkey_mauler = { on_spawn = function(mob) mob:warp(167, 18, 22) end, on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 0) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 0) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 2) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end } -- [ MONKEY 2 KEY BOSS ] -- dummy_divine_monkey = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 1) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 1) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 0) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end } -- [ MONKEY 2 ITEM BOSS ] -- dummy_monkey_basher = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 1) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 1) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 0) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end } -- [ MONKEY 3 KEY BOSS ] -- dummy_spirit_monkey = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 2) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 2) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 0) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end } -- [ MONKEY 3 ITEM BOSS ] -- dummy_monkey_avenger = { on_healed = function(mob, healer) mob_ai_basic.on_healed(mob, healer) end, on_attacked = function(mob, attacker) mob_ai_mythic.on_attacked(mob, attacker, 2) end, move = function(mob, target) mob_ai_mythic.move(mob, target, 2) end, attack = function(mob, target) mob_ai_mythic.attack(mob, target, 0) end, after_death = function(mob) mob_ai_mythic.after_death(mob) end }
object_tangible_saga_system_rewards_planet_hologram_tatooine_02 = object_tangible_saga_system_rewards_shared_planet_hologram_tatooine_02:new { } ObjectTemplates:addTemplate(object_tangible_saga_system_rewards_planet_hologram_tatooine_02, "object/tangible/saga_system/rewards/planet_hologram_tatooine_02.iff")
--- Schadensklassen DamageClasses = {} DamageClasses.DC_Bullet = nil DamageClasses.DC_Chaos = nil DamageClasses.DC_Evil = nil DamageClasses.DC_Hero = nil DamageClasses.DC_Pierce = nil DamageClasses.DC_Siege = nil DamageClasses.DC_Strike = nil
function Teleporting_onUse21 (pUnit, Event, pMisc) pMisc:Teleport (530,-2541.02,6387.15,201.629) end RegisterGameObjectEvent (5000025, 4, "Teleporting_onUse21")
local ICON = "__MomosTweak__/graphics/icons/" local subgroup = data.raw.item["iron-stick"].subgroup local name = "advanced-plastics" local expectResult = {"advanced-plastics", 1} local recipeName = momoTweak.genRecipeNameFromResult(expectResult) data:extend({ { type = "item", name = "advanced-plastics", icon = ICON .."advanced-plastics.png", icon_size = 32, subgroup = subgroup, order = "f[advanced-plastics]", stack_size = 200 }, { type = "recipe", name = recipeName, category = "advanced-chemistry", enabled = false, energy_required = 20, ingredients = { {type="fluid", name="liquid-plastic", amount=25}, {type="fluid", name="liquid-resin", amount=12}, {type="fluid", name="liquid-ferric-chloride-solution", amount=15}, {type="item", name="solid-carbon", amount=3} }, results = {expectResult}, } }) bobmods.lib.tech.add_recipe_unlock("plastic-2", recipeName) bobmods.lib.recipe.add_ingredient("low-density-structure", {"advanced-plastics", 8}) if data.raw.item["habitation"] then bobmods.lib.recipe.add_ingredient("habitation", {"advanced-plastics", 500}) end if data.raw.item["command"] then bobmods.lib.recipe.add_ingredient("command", {"advanced-plastics", 200}) end
client_script 'client.lua' server_script '@mysql-async/lib/MySQL.lua' server_script 'server.lua'
function Command_Build_Mode_Cancel(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Canceled")) local State = Build_Mode_State_Get(Client_ID) if State == 2 then Build_Mode_String_Set(Client_ID, 0, "") end CPE_Selection_Cuboid_Delete(Client_ID, 254) CPE_Selection_Cuboid_Delete(Client_ID, 253) CPE_Selection_Cuboid_Delete(Client_ID, 252) CPE_Selection_Cuboid_Delete(Client_ID, 250) Build_Mode_String_Set(Client_ID, 0, "") Build_Mode_Set(Client_ID, "Normal") end function Command_Build_Mode_Accept(Client_ID, ...) local State = Build_Mode_State_Get(Client_ID) if State == 2 and Build_Mode_Get(Client_ID) == "Export Map-Area" then local X_0, Y_0, Z_0 = Build_Mode_Coordinate_Get(Client_ID, 1) local X_1, Y_1, Z_1 = Build_Mode_Coordinate_Get(Client_ID, 0) local Filename = Build_Mode_String_Get(Client_ID, 0) Map_Export(Client_Get_Map_ID(Client_ID), X_0, Y_0, Z_0, X_1, Y_1, Z_1, Filename) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Export: Saved")) CPE_Selection_Cuboid_Delete(Client_ID, 254) Build_Mode_Set(Client_ID, "Normal") elseif State == 2 and Build_Mode_Get(Client_ID) == "Box" then local Block_Type = Build_Mode_Long_Get(Client_ID, 3) local X_0, Y_0, Z_0 = Build_Mode_Coordinate_Get(Client_ID, 1) local X_1, Y_1, Z_1 = Build_Mode_Coordinate_Get(Client_ID, 0) local Replace_Material = Build_Mode_Long_Get(Client_ID, 0) local Hollow = Build_Mode_Long_Get(Client_ID, 1) local Player_Number = Entity_Get_Player(Client_Get_Entity(Client_ID)) local Blocks = math.abs(X_0-X_1)*math.abs(Y_0-Y_1)*math.abs(Z_0-Z_1) if Hollow == 0 and Blocks < 500000 then Build_Box_Player(Player_Number, Client_Get_Map_ID(Client_ID), X_0, Y_0, Z_0, X_1, Y_1, Z_1, Block_Type, Replace_Material, Hollow, 2, 1, 0) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Box created")) elseif Hollow == 1 and Blocks < 5000000 then Build_Box_Player(Player_Number, Client_Get_Map_ID(Client_ID), X_0, Y_0, Z_0, X_1, Y_1, Z_1, Block_Type, Replace_Material, Hollow, 2, 1, 0) System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Box created")) else System_Message_Network_Send(Client_ID, Lang_Get("", "Buildmode: Box too big")) end Build_Mode_Set(Client_ID, "Normal") CPE_Selection_Cuboid_Delete(Client_ID, 250) Build_Mode_String_Set(Client_ID, 0, "") end end
-- // Dependencies --local PlayerManager, Base = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/ESP/PlayerManager.lua"))() local PlayerManager, Base = loadstring(game:HttpGet("https://raw.githubusercontent.com/InkognoitoCurry/ROBLOX/master/Universal/ESP/PlayerManager.lua"))() -- // Create a manager local Manager = PlayerManager.new() -- // Configure Base Base.Box.GlobalLookAtCamera = true -- // Start the ESP Manager:Start()
----MAXIME function addPurchaseHistory(thePlayer, perkName, cost) return true end function fetchStations() dbQuery( function(qh) local res, rows, err = dbPoll(qh, 0) if rows > 0 then for index, row in ipairs(res) do if type(row["owner"]) == "string" then table.insert(donorStations, row ) else table.insert(defaultStations, row ) end end end end, mysql:getConnection(), "SELECT `id`, `station_name`, `source`, (SELECT `username` FROM `accounts` WHERE `accounts`.`id`=`owner`) AS `owner`, `register_date`, `expire_date`, `enabled`, `order` FROM `radio_stations` WHERE (`expire_date` IS NULL) OR (`expire_date` > NOW()) ORDER BY `order` ") return defaultStations, donorStations end function openRadioManager() if source then client = source end local defaultStations, donorStations = fetchStations() triggerClientEvent(client, "openRadioManager", client, defaultStations, donorStations) end addEvent("openRadioManager", true) addEventHandler("openRadioManager", root, openRadioManager) function createNewStation(name, ip, donorStation) if name and ip then if donorStation then addPurchaseHistory(client, "Purchased new radio station (Name: '"..name.."', URL: '"..ip.."')", 10) local smallestID = SmallestID() dbExec(mysql:getConnection(),"INSERT INTO `radio_stations` SET `id`='"..smallestID.."', `station_name`='"..exports.mrp_global:toSQL(name).."', `source`='"..exports.mrp_global:toSQL(ip).."', `order`='"..smallestID.."', `owner`='"..getElementData(client, "account:id").."', `expire_date`=(NOW() + interval 30 day) ") exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "New radio station has been successfully created! (Name: "..name..", URL: "..ip..")") setElementData(client, "gui:ViewingRadioManager", true, true) forceUpdateClientsGUI() else local smallestID = SmallestID() dbExec(mysql:getConnection(),"INSERT INTO `radio_stations` SET `id`='"..smallestID.."', `station_name`='"..exports.mrp_global:toSQL(name).."', `source`='"..exports.mrp_global:toSQL(ip).."', `order`='"..smallestID.."' ") exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "New radio station has been successfully created! (Name: "..name..", URL: "..ip..")") forceUpdateClientsGUI() end else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not create new radio station.") end end addEvent("createNewStation", true) addEventHandler("createNewStation", root, createNewStation) function editStation(id, name, ip) if id and name and ip and dbExec(mysql:getConnection(),"UPDATE `radio_stations` SET `station_name`='"..exports.mrp_global:toSQL(name).."', `source`='"..exports.mrp_global:toSQL(ip).."' WHERE `id`='"..id.."' ") then exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Updated radio station #"..id.." successfully!") forceUpdateClientsGUI() else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not update radio station #"..id) end end addEvent("editStation", true) addEventHandler("editStation", root, editStation) function deleteStation(id) if id and dbExec(mysql:getConnection(),"DELETE FROM `radio_stations` WHERE `id`='"..id.."' ") then exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Deleted radio station #"..id..".") forceUpdateClientsGUI() else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not delete radio station #"..id..".") end end addEvent("deleteStation", true) addEventHandler("deleteStation", root, deleteStation) function togStation(id, state) if id and state and dbExec(mysql:getConnection(),"UPDATE `radio_stations` SET `enabled`='"..(state == "Activated" and "1" or "0").."' WHERE `id`='"..id.."' ") then exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Radio station #"..id.." has been "..state.."!") forceUpdateClientsGUI() else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not update radio station #"..id) end end addEvent("togStation", true) addEventHandler("togStation", root, togStation) function moveStationPosition(id, name, order, movingUp, donorStation) if id and tonumber(id) and order and tonumber(order) then id = tonumber(id) order = tonumber(order) if donorStation then addPurchaseHistory(client, "Moved radio station position (Name: '"..name.."', Direction: '"..(movingUp and "Up" or "Down").."')", 1) end if movingUp then if order < 2 then exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "This radio station is already on top.") return false end if dbExec(mysql:getConnection(),"UPDATE `radio_stations` SET `order`=`order`-1 WHERE `id`='"..(id).."' ") then forceUpdateClientsGUI() exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Radio station '"..name.."' has been moved up!") else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not move radio station.") end else if dbExec(mysql:getConnection(),"UPDATE `radio_stations` SET `order`=`order`+1 WHERE `id`='"..(id).."' ") then forceUpdateClientsGUI() exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Radio station '"..name.."' has been moved down!") else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not move radio station.") end end else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not move radio station's position.") end end addEvent("moveStationPosition", true) addEventHandler("moveStationPosition", root, moveStationPosition) function renewStation(station, duration) if station and duration and tonumber(duration) then local id = station[1] local cost = nil if duration == 7 then cost = 3 elseif duration == 30 then cost = 10 elseif duration == 90 then cost = 25 else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not renew radio station #"..id) return false end addPurchaseHistory(client, "Renewed radio station (ID: '"..id.."', Name: '"..station[2].."', Duration: '"..duration.." days')", cost) if not dbExec(mysql:getConnection(),"UPDATE `radio_stations` SET `expire_date`=(`expire_date` + interval "..duration.." day) WHERE `id`='"..(id).."' ") then return false end exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "You have successfully renewed Radio Station ID#"..id.."!") forceUpdateClientsGUI() else exports.mrp_hud:sendBottomNotification(client, "Radio Station Manager", "Could not renew radio station #"..id) end end addEvent("renewStation", true) addEventHandler("renewStation", root, renewStation) function forceUpdateClientsGUI() local defaultStations, donorStations = fetchStations() for i, player in pairs(getElementsByType("player")) do if getElementData(player, "gui:ViewingRadioManager") then triggerClientEvent(player, "openRadioManager", player, defaultStations, donorStations) end end end function SmallestID( ) -- finds the smallest ID in the SQL instead of auto increment local result = dbPoll(dbQuery(mysql:getConnection(), "SELECT MIN(e1.id+1) AS nextID FROM radio_stations AS e1 LEFT JOIN radio_stations AS e2 ON e1.id +1 = e2.id WHERE e2.id IS NULL"), -1) if result then local id = tonumber(result["nextID"]) or 1 return id end return false end
project "glfw" kind "StaticLib" language "c" includedirs {"glfw/include", "glfw/src"} targetdir "../libs" objdir "../tmp/glfw" files { "glfw/src/internal.h", "glfw/include/GLFW/glfw3.h", "glfw/include/GLFW/glfw3native.h", "glfw/src/clipboard.c", "glfw/src/context.c", "glfw/src/gamma.c", "glfw/src/init.c", "glfw/src/input.c", "glfw/src/joystick.c", "glfw/src/monitor.c", "glfw/src/time.c", "glfw/src/window.c" }; defines {"_GLFW_USE_OPENGL"} configuration "windows" defines {"_GLFW_WIN32", "_GLFW_WGL"} files { "glfw/src/win32_*" } files { "glfw/src/wgl_*" } configuration "linux" defines {"_GLFW_X11", "_GLFW_GLX"} files { "glfw/src/x11_*" } files { "glfw/src/glx_*" } buildoptions{ "-lGL" } configuration "osx" defines {"_GLFW_COCOA", "_GLFW_NSGL"} files { "glfw/src/cocoa_*" } files { "glfw/src/nsgl_*" } buildoptions{ "-framework OpenGL" } configuration "Debug" targetsuffix "D" defines "_DEBUG" flags "Symbols" configuration "Release" defines "NDEBUG" flags {"OptimizeSpeed", "NoFramePointer", "ExtraWarnings", "NoEditAndContinue"};
module(...,package.seeall) local ffi = require("ffi") local types = require("pf.types") -- Load FFI declarations. local pcap -- The pcap library, lazily loaded. local verbose = os.getenv("PF_VERBOSE"); local MAX_UINT32 = 0xffffffff ffi.cdef[[ typedef struct pcap pcap_t; int pcap_datalink_name_to_val(const char *name); pcap_t *pcap_open_dead(int linktype, int snaplen); void pcap_perror(pcap_t *p, const char *suffix); int pcap_compile(pcap_t *p, struct bpf_program *fp, const char *str, int optimize, uint32_t netmask); int pcap_offline_filter(const struct bpf_program *fp, const struct pcap_pkthdr *h, const uint8_t *pkt); ]] function offline_filter(bpf, hdr, pkt) return pcap.pcap_offline_filter(bpf, hdr, pkt) end -- The dlt_name is a "datalink type name" and specifies the link-level -- wrapping to expect. E.g., for raw ethernet frames, you would specify -- "EN10MB" (even though you have a 10G card), which corresponds to the -- numeric DLT_EN10MB value from pcap/bpf.h. See -- http://www.tcpdump.org/linktypes.html for more details on possible -- names. -- -- You probably want "RAW" for raw IP (v4 or v6) frames. If you don't -- supply a dlt_name, "RAW" is the default. function compile(filter_str, dlt_name) if verbose then print(filter_str) end if not pcap then pcap = ffi.load("pcap") end dlt_name = dlt_name or "RAW" local dlt = pcap.pcap_datalink_name_to_val(dlt_name) assert(dlt >= 0, "bad datalink type name " .. dlt_name) local snaplen = 65535 -- Maximum packet size. local p = pcap.pcap_open_dead(dlt, snaplen) assert(p, "pcap_open_dead failed") -- pcap_compile local bpf = types.bpf_program() local optimize = true local netmask = MAX_UINT32 local err = pcap.pcap_compile(p, bpf, filter_str, optimize, netmask) if err ~= 0 then pcap.pcap_perror(p, "pcap_compile failed!") error("pcap_compile failed") end return bpf end function selftest () print("selftest: pf.libpcap") compile("", "EN10MB") compile("ip", "EN10MB") compile("tcp", "EN10MB") compile("tcp port 80", "EN10MB") print("OK") end
--- AceConfig-3.0 wrapper library. -- Provides an API to register an options table with the config registry, -- as well as associate it with a slash command. -- @class file -- @name AceConfig-3.0 -- @release $Id: AceConfig-3.0.lua 969 2010-10-07 02:11:48Z shefki $ --[[ AceConfig-3.0 Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole. ]] local MAJOR, MINOR = "AceConfig-3.0", 2 local AceConfig = LibStub:NewLibrary(MAJOR, MINOR) if not AceConfig then return end local cfgreg = LibStub("AceConfigRegistry-3.0", nil, MAJOR) local cfgcmd = LibStub("AceConfigCmd-3.0", nil, MAJOR) --TODO: local cfgdlg = LibStub("AceConfigDialog-3.0", true) --TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0", true) -- Lua APIs local pcall, error, type, pairs = pcall, error, type, pairs -- ------------------------------------------------------------------- -- :RegisterOptionsTable(appName, options, slashcmd, persist) -- -- - appName - (string) application name -- - options - table or function ref, see AceConfigRegistry -- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command --- Register a option table with the AceConfig registry. -- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly. -- @paramsig appName, options [, slashcmd] -- @param appName The application name for the config table. -- @param options The option table (or a function to generate one on demand). http://www.wowace.com/addons/ace3/pages/ace-config-3-0-options-tables/ -- @param slashcmd A slash command to register for the option table, or a table of slash commands. -- @usage -- local AceConfig = LibStub("AceConfig-3.0") -- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"}) function AceConfig:RegisterOptionsTable(appName, options, slashcmd) local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options) if not ok then error(msg, 2) end if slashcmd then if type(slashcmd) == "table" then for _,cmd in pairs(slashcmd) do cfgcmd:CreateChatCommand(cmd, appName) end else cfgcmd:CreateChatCommand(slashcmd, appName) end end end
------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated May 1, 2019. Replaces all prior versions. -- -- Copyright (c) 2013-2019, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS -- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN -- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, -- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS -- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, -- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- -- FIXME -- All the indexing in this file is zero based. We use zlen() -- instead of the # operator. Initialization of number arrays -- is performed via utils.newNumberArrayZero. This needs -- to be rewritten using one-based indexing for better performance local utils = require "spine-lua.utils" local AttachmentType = require "spine-lua.attachments.AttachmentType" local math_floor = math.floor local math_abs = math.abs local math_signum = utils.signum local function zlen(array) return #array + 1 end local Animation = {} function Animation.new (name, timelines, duration) if not timelines then error("timelines cannot be nil", 2) end local self = { name = name, timelines = timelines, timelineIds = {}, duration = duration } for i,timeline in ipairs(self.timelines) do self.timelineIds[timeline:getPropertyId()] = true end function self:hasTimeline(id) return self.timelineIds[id] == true end function self:apply (skeleton, lastTime, time, loop, events, alpha, blend, direction) if not skeleton then error("skeleton cannot be nil.", 2) end if loop and duration > 0 then time = time % self.duration if lastTime > 0 then lastTime = lastTime % self.duration end end for i,timeline in ipairs(self.timelines) do timeline:apply(skeleton, lastTime, time, events, alpha, blend, direction) end end return self end local function binarySearch (values, target, step) local low = 0 local high = math.floor(zlen(values) / step - 2) if high == 0 then return step end local current = math.floor(high / 2) while true do if values[(current + 1) * step] <= target then low = current + 1 else high = current end if low == high then return (low + 1) * step end current = math.floor((low + high) / 2) end end Animation.binarySearch = binarySearch local function binarySearch1 (values, target) local low = 0 local high = math.floor(zlen(values) - 2) if high == 0 then return 1 end local current = math.floor(high / 2) while true do if values[current + 1] <= target then low = current + 1 else high = current end if low == high then return low + 1 end current = math.floor((low + high) / 2) end end local function linearSearch (values, target, step) local i = 0 local last = zlen(values) - step while i <= last do if (values[i] > target) then return i end i = i + step end return -1 end Animation.MixBlend = { setup = 0, first = 1, replace = 2, add = 3 } local MixBlend = Animation.MixBlend Animation.MixDirection = { _in = 0, out = 1 } local MixDirection = Animation.MixDirection Animation.TimelineType = { rotate = 0, translate = 1, scale = 2, shear = 3, attachment = 4, color = 5, deform = 6, event = 7, drawOrder = 8, ikConstraint = 9, transformConstraint = 10, pathConstraintPosition = 11, pathConstraintSpacing = 12, pathConstraintMix = 13, twoColor = 14 } local TimelineType = Animation.TimelineType local SHL_24 = 16777216 local SHL_27 = 134217728 Animation.CurveTimeline = {} function Animation.CurveTimeline.new (frameCount) local LINEAR = 0 local STEPPED = 1 local BEZIER = 2 local BEZIER_SIZE = 10 * 2 - 1 local self = { curves = utils.newNumberArrayZero((frameCount - 1) * BEZIER_SIZE) -- type, x, y, ... } function self:getFrameCount () return math.floor(zlen(self.curves) / BEZIER_SIZE) + 1 end function self:setStepped (frameIndex) self.curves[frameIndex * BEZIER_SIZE] = STEPPED end function self:getCurveType (frameIndex) local index = frameIndex * BEZIER_SIZE if index == zlen(self.curves) then return LINEAR end local type = self.curves[index] if type == LINEAR then return LINEAR end if type == STEPPED then return STEPPED end return BEZIER end function self:setCurve (frameIndex, cx1, cy1, cx2, cy2) local tmpx = (-cx1 * 2 + cx2) * 0.03 local tmpy = (-cy1 * 2 + cy2) * 0.03 local dddfx = ((cx1 - cx2) * 3 + 1) * 0.006 local dddfy = ((cy1 - cy2) * 3 + 1) * 0.006 local ddfx = tmpx * 2 + dddfx local ddfy = tmpy * 2 + dddfy local dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667 local dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667 local i = frameIndex * BEZIER_SIZE local curves = self.curves curves[i] = BEZIER i = i + 1 local x = dfx local y = dfy local n = i + BEZIER_SIZE - 1 while i < n do curves[i] = x curves[i + 1] = y dfx = dfx + ddfx dfy = dfy + ddfy ddfx = ddfx + dddfx ddfy = ddfy + dddfy x = x + dfx y = y + dfy i = i + 2 end end function self:getCurvePercent (frameIndex, percent) percent = utils.clamp(percent, 0, 1) local curves = self.curves local i = frameIndex * BEZIER_SIZE local type = curves[i] if type == LINEAR then return percent end if type == STEPPED then return 0 end i = i + 1 local x local n = i + BEZIER_SIZE - 1 local start = i while i < n do x = curves[i] if x >= percent then local prevX, prevY if i == start then prevX = 0 prevY = 0 else prevX = curves[i - 2] prevY = curves[i - 1] end return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX) end i = i + 2 end local y = curves[i - 1] return y + (1 - y) * (percent - x) / (1 - x) -- Last point is 1,1. end return self end Animation.RotateTimeline = {} Animation.RotateTimeline.ENTRIES = 2 Animation.RotateTimeline.PREV_TIME = -2 Animation.RotateTimeline.PREV_ROTATION = -1 Animation.RotateTimeline.ROTATION = 1 function Animation.RotateTimeline.new (frameCount) local ENTRIES = Animation.RotateTimeline.ENTRIES local PREV_TIME = Animation.RotateTimeline.PREV_TIME local PREV_ROTATION = Animation.RotateTimeline.PREV_ROTATION local ROTATION = Animation.RotateTimeline.ROTATION local self = Animation.CurveTimeline.new(frameCount) self.boneIndex = -1 self.frames = utils.newNumberArrayZero(frameCount * 2) self.type = TimelineType.rotate function self:getPropertyId () return TimelineType.rotate * SHL_24 + self.boneIndex end function self:setFrame (frameIndex, time, degrees) frameIndex = frameIndex * 2 self.frames[frameIndex] = time self.frames[frameIndex + ROTATION] = degrees end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local bone = skeleton.bones[self.boneIndex] if not bone.active then return end if time < frames[0] then if blend == MixBlend.setup then bone.rotation = bone.data.rotation elseif blend == MixBlend.first then local r = bone.data.rotation - bone.rotation bone.rotation = bone.rotation + (r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360) * alpha end return end if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. local r = frames[zlen(frames) + PREV_ROTATION] if blend == MixBlend.setup then bone.rotation = bone.data.rotation + r * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then r = r + bone.data.rotation - bone.rotation r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360 -- Wrap within -180 and 180. bone.rotation = bone.rotation + r * alpha; elseif blend == MixBlend.add then bone.rotation = bone.rotation + r * alpha; end return; end -- Interpolate between the last frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) local prevRotation = frames[frame + PREV_ROTATION] local frameTime = frames[frame] local percent = self:getCurvePercent((math.floor(frame / 2)) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) local r = frames[frame + ROTATION] - prevRotation r = prevRotation + (r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360) * percent if blend == MixBlend.setup then bone.rotation = bone.data.rotation + (r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360) * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then r = r + bone.data.rotation - bone.rotation; bone.rotation = bone.rotation + (r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360) * alpha elseif blend == MixBlend.add then bone.rotation = bone.rotation + (r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360) * alpha end end return self end Animation.TranslateTimeline = {} Animation.TranslateTimeline.ENTRIES = 3 function Animation.TranslateTimeline.new (frameCount) local ENTRIES = Animation.TranslateTimeline.ENTRIES local PREV_TIME = -3 local PREV_X = -2 local PREV_Y = -1 local X = 1 local Y = 2 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.boneIndex = -1 self.type = TimelineType.translate function self:getPropertyId () return TimelineType.translate * SHL_24 + self.boneIndex end function self:setFrame (frameIndex, time, x, y) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + X] = x self.frames[frameIndex + Y] = y end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local bone = skeleton.bones[self.boneIndex] if not bone.active then return end if time < frames[0] then if blend == MixBlend.setup then bone.x = bone.data.x bone.y = bone.data.y elseif blend == MixBlend.first then bone.x = bone.x + (bone.data.x - bone.x) * alpha bone.y = bone.y + (bone.data.y - bone.y) * alpha end return end local x = 0 local y = 0 if time >= frames[zlen(frames) - ENTRIES] then -- // Time is after last frame. x = frames[zlen(frames) + PREV_X]; y = frames[zlen(frames) + PREV_Y]; else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) x = frames[frame + PREV_X] y = frames[frame + PREV_Y] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)); x = x + (frames[frame + X] - x) * percent y = y + (frames[frame + Y] - y) * percent end if blend == MixBlend.setup then bone.x = bone.data.x + x * alpha bone.y = bone.data.y + y * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then bone.x = bone.x + (bone.data.x + x - bone.x) * alpha bone.y = bone.y + (bone.data.y + y - bone.y) * alpha elseif blend == MixBlend.add then bone.x = bone.x + x * alpha bone.y = bone.y + y * alpha end end return self end Animation.ScaleTimeline = {} Animation.ScaleTimeline.ENTRIES = Animation.TranslateTimeline.ENTRIES function Animation.ScaleTimeline.new (frameCount) local ENTRIES = Animation.ScaleTimeline.ENTRIES local PREV_TIME = -3 local PREV_X = -2 local PREV_Y = -1 local X = 1 local Y = 2 local self = Animation.TranslateTimeline.new(frameCount) self.type = TimelineType.scale function self:getPropertyId () return TimelineType.scale * SHL_24 + self.boneIndex end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local bone = skeleton.bones[self.boneIndex] if not bone.active then return end if time < frames[0] then if blend == MixBlend.setup then bone.scaleX = bone.data.scaleX bone.scaleY = bone.data.scaleY elseif blend == MixBlend.first then bone.scaleX = bone.scaleX + (bone.data.scaleX - bone.scaleX) * alpha bone.scaleY = bone.scaleY + (bone.data.scaleY - bone.scaleY) * alpha end return end local x = 0 local y = 0 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. x = frames[zlen(frames) + PREV_X] * bone.data.scaleX y = frames[zlen(frames) + PREV_Y] * bone.data.scaleY else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) x = frames[frame + PREV_X] y = frames[frame + PREV_Y] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) x = (x + (frames[frame + X] - x) * percent) * bone.data.scaleX y = (y + (frames[frame + Y] - y) * percent) * bone.data.scaleY end if alpha == 1 then if blend == MixBlend.add then bone.scaleX = bone.scaleX + x - bone.data.scaleX bone.scaleY = bone.scaleY + y - bone.data.scaleY else bone.scaleX = x bone.scaleY = y end else local bx = 0 local by = 0 if direction == MixDirection.out then if blend == MixBlend.setup then bx = bone.data.scaleX by = bone.data.scaleY bone.scaleX = bx + (math_abs(x) * math_signum(bx) - bx) * alpha bone.scaleY = by + (math_abs(y) * math_signum(by) - by) * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then bx = bone.scaleX by = bone.scaleY bone.scaleX = bx + (math_abs(x) * math_signum(bx) - bx) * alpha bone.scaleY = by + (math_abs(y) * math_signum(by) - by) * alpha elseif blend == MixBlend.add then bx = bone.scaleX by = bone.scaleY bone.scaleX = bx + (math_abs(x) * math_signum(bx) - bone.data.scaleX) * alpha bone.scaleY = by + (math_abs(y) * math_signum(by) - bone.data.scaleY) * alpha end else if blend == MixBlend.setup then bx = math_abs(bone.data.scaleX) * math_signum(x) by = math_abs(bone.data.scaleY) * math_signum(y) bone.scaleX = bx + (x - bx) * alpha bone.scaleY = by + (y - by) * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then bx = math_abs(bone.scaleX) * math_signum(x) by = math_abs(bone.scaleY) * math_signum(y) bone.scaleX = bx + (x - bx) * alpha bone.scaleY = by + (y - by) * alpha elseif blend == MixBlend.add then bx = math_signum(x) by = math_signum(y) bone.scaleX = math_abs(bone.scaleX) * bx + (x - math_abs(bone.data.scaleX) * bx) * alpha bone.scaleY = math_abs(bone.scaleY) * by + (y - math_abs(bone.data.scaleY) * by) * alpha end end end end return self end Animation.ShearTimeline = {} Animation.ShearTimeline.ENTRIES = Animation.TranslateTimeline.ENTRIES function Animation.ShearTimeline.new (frameCount) local ENTRIES = Animation.ShearTimeline.ENTRIES local PREV_TIME = -3 local PREV_X = -2 local PREV_Y = -1 local X = 1 local Y = 2 local self = Animation.TranslateTimeline.new(frameCount) self.type = TimelineType.shear function self:getPropertyId () return TimelineType.shear * SHL_24 + self.boneIndex end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local bone = skeleton.bones[self.boneIndex] if not bone.active then return end if time < frames[0] then if blend == MixBlend.setup then bone.shearX = bone.data.shearX bone.shearY = bone.data.shearY elseif blend == MixBlend.first then bone.shearX = bone.shearX + (bone.data.shearX - bone.shearX) * alpha bone.shearY = bone.shearX + (bone.data.shearY - bone.shearY) * alpha end return end local x = 0 local y = 0 if time >= frames[zlen(frames) - ENTRIES] then -- // Time is after last frame. x = frames[zlen(frames) + PREV_X] y = frames[zlen(frames) + PREV_Y] else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) x = frames[frame + PREV_X] y = frames[frame + PREV_Y] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) x = x + (frames[frame + X] - x) * percent y = y + (frames[frame + Y] - y) * percent end if blend == MixBlend.setup then bone.shearX = bone.data.shearX + x * alpha bone.shearY = bone.data.shearY + y * alpha elseif blend == MixBlend.first or blend == MixBlend.replace then bone.shearX = bone.shearX + (bone.data.shearX + x - bone.shearX) * alpha bone.shearY = bone.shearY + (bone.data.shearY + y - bone.shearY) * alpha elseif blend == MixBlend.add then bone.shearX = bone.shearX + x * alpha bone.shearY = bone.shearY + y * alpha end end return self end Animation.ColorTimeline = {} Animation.ColorTimeline.ENTRIES = 5 function Animation.ColorTimeline.new (frameCount) local ENTRIES = Animation.ColorTimeline.ENTRIES local PREV_TIME = -5 local PREV_R = -4 local PREV_G = -3 local PREV_B = -2 local PREV_A = -1 local R = 1 local G = 2 local B = 3 local A = 4 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.slotIndex = -1 self.type = TimelineType.color function self:getPropertyId () return TimelineType.color * SHL_24 + self.slotIndex end function self:setFrame (frameIndex, time, r, g, b, a) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + R] = r self.frames[frameIndex + G] = g self.frames[frameIndex + B] = b self.frames[frameIndex + A] = a end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local slot = skeleton.slots[self.slotIndex] if not slot.bone.active then return end if time < frames[0] then if blend == MixBlend.setup then slot.color:setFrom(slot.data.color) elseif blend == MixBlend.first then local color = slot.color local setup = slot.data.color color:add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha) end return end local r, g, b, a if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. local i = zlen(frames) r = frames[i + PREV_R] g = frames[i + PREV_G] b = frames[i + PREV_B] a = frames[i + PREV_A] else -- Interpolate between the last frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) r = frames[frame + PREV_R] g = frames[frame + PREV_G] b = frames[frame + PREV_B] a = frames[frame + PREV_A] local frameTime = frames[frame] local percent = self:getCurvePercent(math.floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) r = r + (frames[frame + R] - r) * percent g = g + (frames[frame + G] - g) * percent b = b + (frames[frame + B] - b) * percent a = a + (frames[frame + A] - a) * percent end if alpha == 1 then slot.color:set(r, g, b, a) else local color = slot.color if blend == MixBlend.setup then color:setFrom(slot.data.color) end color:add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha) end end return self end Animation.TwoColorTimeline = {} Animation.TwoColorTimeline.ENTRIES = 8 function Animation.TwoColorTimeline.new (frameCount) local ENTRIES = Animation.TwoColorTimeline.ENTRIES local PREV_TIME = -8 local PREV_R = -7 local PREV_G = -6 local PREV_B = -5 local PREV_A = -4 local PREV_R2 = -3 local PREV_G2 = -2 local PREV_B2 = -1 local R = 1 local G = 2 local B = 3 local A = 4 local R2 = 5 local G2 = 6 local B2 = 7 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.slotIndex = -1 self.type = TimelineType.twoColor function self:getPropertyId () return TimelineType.twoColor * SHL_24 + self.slotIndex end function self:setFrame (frameIndex, time, r, g, b, a, r2, g2, b2) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + R] = r self.frames[frameIndex + G] = g self.frames[frameIndex + B] = b self.frames[frameIndex + A] = a self.frames[frameIndex + R2] = r2 self.frames[frameIndex + G2] = g2 self.frames[frameIndex + B2] = b2 end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local slot = skeleton.slots[self.slotIndex] if not slot.bone.active then return end if time < frames[0] then if blend == MixBlend.setup then slot.color:setFrom(slot.data.color) slot.darkColor:setFrom(slot.data.darkColor) elseif blend == MixBlend.first then local light = slot.color local dark = slot.darkColor local setupLight = slot.data.color local setupDark = slot.data.darkColor light:add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha) dark:add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0) end return end local r, g, b, a, r2, g2, b2 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. local i = zlen(frames) r = frames[i + PREV_R] g = frames[i + PREV_G] b = frames[i + PREV_B] a = frames[i + PREV_A] r2 = frames[i + PREV_R2] g2 = frames[i + PREV_G2] b2 = frames[i + PREV_B2] else -- Interpolate between the last frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) r = frames[frame + PREV_R] g = frames[frame + PREV_G] b = frames[frame + PREV_B] a = frames[frame + PREV_A] r2 = frames[frame + PREV_R2] g2 = frames[frame + PREV_G2] b2 = frames[frame + PREV_B2] local frameTime = frames[frame] local percent = self:getCurvePercent(math.floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) r = r + (frames[frame + R] - r) * percent g = g + (frames[frame + G] - g) * percent b = b + (frames[frame + B] - b) * percent a = a + (frames[frame + A] - a) * percent r2 = r2 + (frames[frame + R2] - r2) * percent g2 = g2 + (frames[frame + G2] - g2) * percent b2 = b2 + (frames[frame + B2] - b2) * percent end if alpha == 1 then slot.color:set(r, g, b, a) slot.darkColor:set(r2, g2, b2, 1) else local light = slot.color local dark = slot.darkColor if blend == MixBlend.setup then light:setFrom(slot.data.color) dark:setFrom(slot.data.darkColor) end light:add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha) dark:add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0) end end return self end Animation.AttachmentTimeline = {} function Animation.AttachmentTimeline.new (frameCount) local self = { frames = utils.newNumberArrayZero(frameCount), -- time, ... attachmentNames = {}, slotIndex = -1, type = TimelineType.attachment } function self:getFrameCount () return zlen(self.frames) end function self:setFrame (frameIndex, time, attachmentName) self.frames[frameIndex] = time self.attachmentNames[frameIndex] = attachmentName end function self:getPropertyId () return TimelineType.attachment * SHL_24 + self.slotIndex end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local slot = skeleton.slots[self.slotIndex] if not slot.bone.active then return end local attachmentName if direction == MixDirection.out and blend == MixBlend.setup then attachmentName = slot.data.attachmentName if not attachmentName then slot:setAttachment(nil) else slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName)) end return; end local frames = self.frames if time < frames[0] then if blend == MixBlend.setup or blend == MixBlend.first then attachmentName = slot.data.attachmentName if not attachmentName then slot:setAttachment(nil) else slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName)) end end return end local frameIndex = 0 if time >= frames[zlen(frames) - 1] then frameIndex = zlen(frames) - 1 else frameIndex = binarySearch(frames, time, 1) - 1 end attachmentName = self.attachmentNames[frameIndex] if not attachmentName then slot:setAttachment(nil) else slot:setAttachment(skeleton:getAttachmentByIndex(self.slotIndex, attachmentName)) end end return self end Animation.DeformTimeline = {} function Animation.DeformTimeline.new (frameCount) local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount) self.frameVertices = utils.newNumberArrayZero(frameCount) self.slotIndex = -1 self.attachment = nil self.type = TimelineType.deform function self:getPropertyId () return TimelineType.deform * SHL_27 + self.attachment.id + self.slotIndex end function self:setFrame (frameIndex, time, vertices) self.frames[frameIndex] = time self.frameVertices[frameIndex] = vertices end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local slot = skeleton.slots[self.slotIndex] if not slot.bone.active then return end local slotAttachment = slot.attachment if not slotAttachment then return end if not (slotAttachment.type == AttachmentType.mesh or slotAttachment.type == AttachmentType.linkedmesh or slotAttachment.type == AttachmentType.path or slotAttachment.type == AttachmentType.boundingbox) then return end if slotAttachment.deformAttachment ~= self.attachment then return end local frames = self.frames local deformArray = slot.deform if #(deformArray) == 0 then blend = MixBlend.setup end local frameVertices = self.frameVertices local vertexCount = #(frameVertices[0]) if time < frames[0] then local vertexAttachment = slotAttachment; if blend == MixBlend.setup then slot.deform = {} return; elseif blend == MixBlend.first then if (alpha == 1) then slot.deform = {} return; end local deform = utils.setArraySize(deformArray, vertexCount) if (vertexAttachment.bones == nil) then local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do deform[i] = deform[i] + (setupVertices[i] - deform[i]) * alpha i = i + 1 end else alpha = 1 - alpha local i = 1 while i <= vertexCount do deform[i] = deform[i] * alpha i = i + 1 end end end return end local deform = utils.setArraySize(deformArray, vertexCount) if time >= frames[zlen(frames) - 1] then -- Time is after last frame. local lastVertices = frameVertices[zlen(frames) - 1] if alpha == 1 then if blend == MixBlend.add then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then -- Unweighted vertex positions, with alpha. local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do deform[i] = deform[i] + lastVertices[i] - setupVertices[i] i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do deform[i] = deform[i] + lastVertices[i] i = i + 1 end end else local i = 1 while i <= vertexCount do deform[i] = lastVertices[i] i = i + 1 end end else if blend == MixBlend.setup then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then -- Unweighted vertex positions, with alpha. local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do local setup = setupVertices[i] deform[i] = setup + (lastVertices[i] - setup) * alpha i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do deform[i] = lastVertices[i] * alpha i = i + 1 end end elseif blend == MixBlend.first or blend == MixBlend.replace then local i = 1 while i <= vertexCount do deform[i] = deform[i] + (lastVertices[i] - deform[i]) * alpha i = i + 1 end local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do deform[i] = deform[i] + (lastVertices[i] - setupVertices[i]) * alpha i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do deform[i] = deform[i] + lastVertices[i] * alpha i = i + 1 end end elseif blend == MixBlend.add then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do deform[i] = deform[i] + (lastVertices[i] - setupVertices[i]) * alpha i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do deform[i] = deform[i] + lastVertices[i] * alpha i = i + 1 end end end end return; end -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, 1) local prevVertices = frameVertices[frame - 1] local nextVertices = frameVertices[frame] local frameTime = frames[frame] local percent = self:getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime)) if alpha == 1 then if blend == MixBlend.add then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then -- Unweighted vertex positions, with alpha. local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = deform[i] + prev + (nextVertices[i] - prev) * precent - setupVertices[i] i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = deform[i] + prev + (nextVertices[i] - prev) * percent i = i + 1 end end else local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = prev + (nextVertices[i] - prev) * percent i = i + 1 end end else if blend == MixBlend.setup then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then -- Unweighted vertex positions, with alpha. local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do local prev = prevVertices[i] local setup = setupVertices[i] deform[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = (prev + (nextVertices[i] - prev) * percent) * alpha i = i + 1 end end elseif blend == MixBlend.first or blend == MixBlend.replace then local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = deform[i] + (prev + (nextVertices[i] - prev) * percent - deform[i]) * alpha i = i + 1 end elseif blend == MixBlend.add then local vertexAttachment = slotAttachment if vertexAttachment.bones == nil then local setupVertices = vertexAttachment.vertices local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = deform[i] + (prev + (nextVertices[i] - prev) * percent - setupVertices[i]) * alpha i = i + 1 end else -- Weighted deform offsets, with alpha. local i = 1 while i <= vertexCount do local prev = prevVertices[i] deform[i] = deform[i] + (prev + (nextVertices[i] - prev) * percent) * alpha i = i + 1 end end end end end return self end Animation.EventTimeline = {} function Animation.EventTimeline.new (frameCount) local self = { frames = utils.newNumberArrayZero(frameCount), events = {}, type = TimelineType.event } function self:getPropertyId () return TimelineType.event * SHL_24 end function self:getFrameCount () return zlen(self.frames) end function self:setFrame (frameIndex, event) self.frames[frameIndex] = event.time self.events[frameIndex] = event end -- Fires events for frames > lastTime and <= time. function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) if not firedEvents then return end local frames = self.frames local frameCount = zlen(frames) if lastTime > time then -- Fire events after last time for looped animations. self:apply(skeleton, lastTime, 999999, firedEvents, alpha, blend, direction) lastTime = -1 elseif lastTime >= frames[frameCount - 1] then -- Last time is after last frame. return end if time < frames[0] then return end -- Time is before first frame. local frame if lastTime < frames[0] then frame = 0 else frame = binarySearch1(frames, lastTime) local frame = frames[frame] while frame > 0 do -- Fire multiple events with the same frame. if frames[frame - 1] ~= frame then break end frame = frame - 1 end end local events = self.events while frame < frameCount and time >= frames[frame] do table.insert(firedEvents, events[frame]) frame = frame + 1 end end return self end Animation.DrawOrderTimeline = {} function Animation.DrawOrderTimeline.new (frameCount) local self = { frames = utils.newNumberArrayZero(frameCount), drawOrders = {}, type = TimelineType.drawOrder } function self:getPropertyId () return TimelineType.drawOrder * SHL_24 end function self:getFrameCount () return zlen(self.frames) end function self:setFrame (frameIndex, time, drawOrder) self.frames[frameIndex] = time self.drawOrders[frameIndex] = drawOrder end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local drawOrder = skeleton.drawOrder local slots = skeleton.slots if direction == MixDirection.out and blend == MixBlend.setup then for i,slot in ipairs(slots) do drawOrder[i] = slots[i] end return; end local frames = self.frames if time < frames[0] then if blend == MixBlend.setup or blend == MixBlend.first then for i,slot in ipairs(slots) do drawOrder[i] = slots[i] end end return end local frame if time >= frames[zlen(frames) - 1] then -- Time is after last frame. frame = zlen(frames) - 1 else frame = binarySearch1(frames, time) - 1 end local drawOrderToSetupIndex = self.drawOrders[frame] if not drawOrderToSetupIndex then for i,slot in ipairs(slots) do drawOrder[i] = slots[i] end else for i,setupIndex in ipairs(drawOrderToSetupIndex) do drawOrder[i] = skeleton.slots[setupIndex] end end end return self end Animation.IkConstraintTimeline = {} Animation.IkConstraintTimeline.ENTRIES = 6 function Animation.IkConstraintTimeline.new (frameCount) local ENTRIES = Animation.IkConstraintTimeline.ENTRIES local PREV_TIME = -6 local PREV_MIX = -5 local PREV_SOFTNESS = -4 local PREV_BEND_DIRECTION = -3 local PREV_COMPRESS = -2 local PREV_STRETCH = -1 local MIX = 1 local SOFTNESS = 2 local BEND_DIRECTION = 3 local COMPRESS = 4 local STRETCH = 5 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) -- time, mix, softness, bendDirection, compress, stretch, ... self.ikConstraintIndex = -1 self.type = TimelineType.ikConstraint function self:getPropertyId () return TimelineType.ikConstraint * SHL_24 + self.ikConstraintIndex end function self:setFrame (frameIndex, time, mix, softness, bendDirection, compress, stretch) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + MIX] = mix self.frames[frameIndex + SOFTNESS] = softness self.frames[frameIndex + BEND_DIRECTION] = bendDirection if (compress) then self.frames[frameIndex + COMPRESS] = 1 else self.frames[frameIndex + COMPRESS] = 0 end if (stretch) then self.frames[frameIndex + STRETCH] = 1 else self.frames[frameIndex + STRETCH] = 0 end end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local constraint = skeleton.ikConstraints[self.ikConstraintIndex] if not constraint.active then return end if time < frames[0] then if blend == MixBlend.setup then constraint.mix = constraint.data.mix constraint.softness = constraint.data.softness constraint.bendDirection = constraint.data.bendDirection constraint.compress = constraint.data.compress constraint.stretch = constraint.data.stretch elseif blend == MixBlend.first then constraint.mix = constraint.mix + (constraint.data.mix - constraint.mix) * alpha constraint.softness = constraint.softness + (constraint.data.softness - constraint.softness) * alpha constraint.bendDirection = constraint.data.bendDirection constraint.compress = constraint.data.compress constraint.stretch = constraint.data.stretch end return end if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. if blend == MixBlend.setup then constraint.mix = constraint.data.mix + (frames[zlen(frames) + PREV_MIX] - constraint.data.mix) * alpha constraint.softness = constraint.data.softness + (frames[zlen(frames) + PREV_SOFTNESS] - constraint.data.softness) * alpha if direction == MixDirection.out then constraint.bendDirection = constraint.data.bendDirection constraint.compress = constraint.data.compress constraint.stretch = constraint.data.stretch else constraint.bendDirection = math_floor(frames[zlen(frames) + PREV_BEND_DIRECTION]); if (math_floor(frames[zlen(frames) + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end if (math_floor(frames[zlen(frames) + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end end else constraint.mix = constraint.mix + (frames[zlen(frames) + PREV_MIX] - constraint.mix) * alpha constraint.softness = constraint.softness + (frames[zlen(frames) + PREV_SOFTNESS] - constraint.softness) * alpha if direction == MixDirection._in then constraint.bendDirection = math_floor(frames[zlen(frames) + PREV_BEND_DIRECTION]) if (math_floor(frames[zlen(frames) + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end if (math_floor(frames[zlen(frames) + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end end end return end -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) local mix = frames[frame + PREV_MIX] local softness = frames[frame + PREV_SOFTNESS] local frameTime = frames[frame] local percent = self:getCurvePercent(math.floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) if blend == MixBlend.setup then constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha constraint.softness = constraint.data.softness + (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.data.softness) * alpha if direction == MixDirection.out then constraint.bendDirection = constraint.data.bendDirection constraint.compress = constraint.data.compress constraint.stretch = constraint.data.stretch else constraint.bendDirection = math_floor(frames[frame + PREV_BEND_DIRECTION]) if (math_floor(frames[frame + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end if (math_floor(frames[frame + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end end else constraint.mix = constraint.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha constraint.softness = constraint.softness + (softness + (frames[frame + SOFTNESS] - softness) * percent - constraint.softness) * alpha if direction == MixDirection._in then constraint.bendDirection = math_floor(frames[frame + PREV_BEND_DIRECTION]) if (math_floor(frames[frame + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end if (math_floor(frames[frame + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end end end end return self end Animation.TransformConstraintTimeline = {} Animation.TransformConstraintTimeline.ENTRIES = 5 function Animation.TransformConstraintTimeline.new (frameCount) local ENTRIES = Animation.TransformConstraintTimeline.ENTRIES local PREV_TIME = -5 local PREV_ROTATE = -4 local PREV_TRANSLATE = -3 local PREV_SCALE = -2 local PREV_SHEAR = -1 local ROTATE = 1 local TRANSLATE = 2 local SCALE = 3 local SHEAR = 4 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.transformConstraintIndex = -1 self.type = TimelineType.transformConstraint function self:getPropertyId () return TimelineType.transformConstraint * SHL_24 + self.transformConstraintIndex end function self:setFrame (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + ROTATE] = rotateMix self.frames[frameIndex + TRANSLATE] = translateMix self.frames[frameIndex + SCALE] = scaleMix self.frames[frameIndex + SHEAR] = shearMix end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local constraint = skeleton.transformConstraints[self.transformConstraintIndex] if not constraint.active then return end if time < frames[0] then local data = constraint.data if blend == MixBlend.setup then constraint.rotateMix = data.rotateMix constraint.translateMix = data.translateMix constraint.scaleMix = data.scaleMix constraint.shearMix = data.shearMix elseif blend == MixBlend.first then constraint.rotateMix = constraint.rotateMix + (data.rotateMix - constraint.rotateMix) * alpha constraint.translateMix = constraint.translateMix + (data.translateMix - constraint.translateMix) * alpha constraint.scaleMix = constraint.scaleMix + (data.scaleMix - constraint.scaleMix) * alpha constraint.shearMix = constraint.shearMix + (data.shearMix - constraint.shearMix) * alpha end return end local rotate = 0 local translate = 0 local scale = 0 local shear = 0 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. local i = zlen(frames.length) rotate = frames[i + PREV_ROTATE] translate = frames[i + PREV_TRANSLATE] scale = frames[i + PREV_SCALE] shear = frames[i + PREV_SHEAR] else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) rotate = frames[frame + PREV_ROTATE] translate = frames[frame + PREV_TRANSLATE] scale = frames[frame + PREV_SCALE] shear = frames[frame + PREV_SHEAR] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)); rotate = rotate + (frames[frame + ROTATE] - rotate) * percent translate = translate + (frames[frame + TRANSLATE] - translate) * percent scale = scale + (frames[frame + SCALE] - scale) * percent shear = shear + (frames[frame + SHEAR] - shear) * percent end if blend == MixBlend.setup then local data = constraint.data constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha else constraint.rotateMix = constraint.rotateMix + (rotate - constraint.rotateMix) * alpha constraint.translateMix = constraint.translateMix + (translate - constraint.translateMix) * alpha constraint.scaleMix = constraint.scaleMix + (scale - constraint.scaleMix) * alpha constraint.shearMix = constraint.shearMix + (shear - constraint.shearMix) * alpha end end return self end Animation.PathConstraintPositionTimeline = {} Animation.PathConstraintPositionTimeline.ENTRIES = 2 function Animation.PathConstraintPositionTimeline.new (frameCount) local ENTRIES = Animation.PathConstraintPositionTimeline.ENTRIES local PREV_TIME = -2 local PREV_VALUE = -1 local VALUE = 1 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.pathConstraintIndex = -1 self.type = TimelineType.pathConstraintPosition function self:getPropertyId () return TimelineType.pathConstraintPosition * SHL_24 + self.pathConstraintIndex end function self:setFrame (frameIndex, time, value) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + VALUE] = value end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local constraint = skeleton.pathConstraints[self.pathConstraintIndex] if not constraint.active then return end if (time < frames[0]) then if blend == MixBlend.setup then constraint.position = constraint.data.position elseif blend == MixBlend.first then constraint.position = constraint.position + (constraint.data.position - constraint.position) * alpha end return end local position = 0 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. position = frames[zlen(frames) + PREV_VALUE] else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) position = frames[frame + PREV_VALUE] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) position = position + (frames[frame + VALUE] - position) * percent end if blend == MixBlend.setup then constraint.position = constraint.data.position + (position - constraint.data.position) * alpha else constraint.position = constraint.position + (position - constraint.position) * alpha end end return self end Animation.PathConstraintSpacingTimeline = {} Animation.PathConstraintSpacingTimeline.ENTRIES = 2 function Animation.PathConstraintSpacingTimeline.new (frameCount) local ENTRIES = Animation.PathConstraintSpacingTimeline.ENTRIES local PREV_TIME = -2 local PREV_VALUE = -1 local VALUE = 1 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.pathConstraintIndex = -1 self.type = TimelineType.pathConstraintSpacing function self:getPropertyId () return TimelineType.pathConstraintSpacing * SHL_24 + self.pathConstraintIndex end function self:setFrame (frameIndex, time, value) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + VALUE] = value end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local constraint = skeleton.pathConstraints[self.pathConstraintIndex] if not constraint.active then return end if (time < frames[0]) then if blend == MixBlend.setup then constraint.spacing = constraint.data.spacing elseif blend == MixBlend.first then constraint.spacing = constraint.spacing + (constraint.data.spacing - constraint.spacing) * alpha end return end local spacing = 0 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. spacing = frames[zlen(frames) + PREV_VALUE] else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) spacing = frames[frame + PREV_VALUE] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) spacing = spacing + (frames[frame + VALUE] - spacing) * percent end if blend == MixBlend.setup then constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha else constraint.spacing = constraint.spacing + (spacing - constraint.spacing) * alpha end end return self end Animation.PathConstraintMixTimeline = {} Animation.PathConstraintMixTimeline.ENTRIES = 3 function Animation.PathConstraintMixTimeline.new (frameCount) local ENTRIES = Animation.PathConstraintMixTimeline.ENTRIES local PREV_TIME = -3 local PREV_ROTATE = -2 local PREV_TRANSLATE = -1 local ROTATE = 1 local TRANSLATE = 2 local self = Animation.CurveTimeline.new(frameCount) self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) self.pathConstraintIndex = -1 self.type = TimelineType.pathConstraintMix function self:getPropertyId () return TimelineType.pathConstraintMix * SHL_24 + self.pathConstraintIndex end function self:setFrame (frameIndex, time, rotateMix, translateMix) frameIndex = frameIndex * ENTRIES self.frames[frameIndex] = time self.frames[frameIndex + ROTATE] = rotateMix self.frames[frameIndex + TRANSLATE] = translateMix end function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction) local frames = self.frames local constraint = skeleton.pathConstraints[self.pathConstraintIndex] if not constraint.active then return end if (time < frames[0]) then if blend == MixBlend.setup then constraint.rotateMix = constraint.data.rotateMix constraint.translateMix = constraint.data.translateMix elseif blend == MixBlend.first then constraint.rotateMix = constraint.rotateMix + (constraint.data.rotateMix - constraint.rotateMix) * alpha constraint.translateMix = constraint.translateMix + (constraint.data.translateMix - constraint.translateMix) * alpha end return end local rotate = 0 local translate = 0 if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame. rotate = frames[zlen(frames) + PREV_ROTATE] translate = frames[zlen(frames) + PREV_TRANSLATE] else -- Interpolate between the previous frame and the current frame. local frame = binarySearch(frames, time, ENTRIES) rotate = frames[frame + PREV_ROTATE] translate = frames[frame + PREV_TRANSLATE] local frameTime = frames[frame] local percent = self:getCurvePercent(math_floor(frame / ENTRIES) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime)) rotate = rotate + (frames[frame + ROTATE] - rotate) * percent translate = translate + (frames[frame + TRANSLATE] - translate) * percent end if blend == MixBlend.setup then constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha else constraint.rotateMix = constraint.rotateMix + (rotate - constraint.rotateMix) * alpha constraint.translateMix = constraint.translateMix + (translate - constraint.translateMix) * alpha end end return self end return Animation
--[[ Created by Grid2 original authors, modified by Michael ]]-- local Grid2 = Grid2 local Grid2Frame = Grid2Frame local GetTime = GetTime local min = min local AlignPoints = Grid2.AlignPoints local defaultBackColor = { r=0, g=0, b=0, a=1 } local function Bar_CreateHH(self, parent) local bar = self:CreateFrame("StatusBar", parent) bar.indicator = self bar:SetStatusBarColor(0,0,0,0) bar:SetMinMaxValues(0, 1) bar:SetValue(0) if self.backColor then bar.bgTex = bar.bgTex or bar:CreateTexture() end end local function Bar_Layout(self, parent) local Bar = parent[self.name] local bgTex = Bar.bgTex local orient = self.orientation local points = AlignPoints[orient][not self.reverseFill] local level = parent:GetFrameLevel() + self.frameLevel Bar:SetParent(parent) Bar:ClearAllPoints() Bar:SetOrientation(orient) Bar:SetStatusBarTexture(self.texture) Bar:SetReverseFill(self.reverseFill) local parentName = self.parentName if parentName then local PBar = parent[parentName] Bar:SetFrameLevel( PBar:GetFrameLevel() ) Bar:SetSize( PBar:GetWidth(), PBar:GetHeight() ) Bar:SetPoint( points[1], PBar:GetStatusBarTexture(), points[2], 0, 0) Bar:SetPoint( points[3], PBar:GetStatusBarTexture(), points[4], 0, 0) if bgTex then bgTex:Hide() end else local w = self.width or parent.container:GetWidth() local h = self.height or parent.container:GetHeight() Bar:SetFrameLevel(level) Bar:SetSize(w, h) Bar:SetPoint(self.anchor, parent.container, self.anchorRel, self.offsetx, self.offsety) local color = self.backColor if color then local tex = Bar:GetStatusBarTexture() local layer, sublayer = tex:GetDrawLayer() bgTex:SetDrawLayer(layer, sublayer-1) bgTex:SetTexture(self.texture) bgTex:ClearAllPoints() if self.dbx.invertColor then bgTex:SetAllPoints(Bar) else bgTex:SetPoint( points[1], tex, points[2], 0, 0) bgTex:SetPoint( points[3], tex, points[4], 0, 0) bgTex:SetPoint( points[2], Bar, points[2], 0, 0) bgTex:SetPoint( points[4], Bar, points[4], 0, 0) bgTex:SetVertexColor( color.r, color.g, color.b, color.a ) end bgTex:Show() elseif bgTex then bgTex:Hide() end end Bar:Show() end local function Bar_GetBlinkFrame(self, parent) return parent[self.name] end local function Bar_SetValue(self, parent, value) parent[self.name]:SetValue(value) end local function Bar_SetValueParent(self, parent, value) parent[self.name]:SetValue(value) local barChild = parent[self.childName] if value+barChild:GetValue()>1 then barChild:SetValue(1-value) end end local function Bar_SetValueChild(self, parent, value) local v = parent[self.parentName]:GetValue() if value+v>1 then value = 1-v end parent[self.name]:SetValue(value) end --{{{ Bar OnUpdate local timers = {} local function tdestroy(bar) local timer = timers[bar] if timer then timers[bar], timer._bar = nil, nil Grid2:CancelTimer(timer) end end local function tevent(timer) local bar = timer._bar local timeLeft = bar._expiration - GetTime() if timeLeft>0 then timeLeft = timeLeft / bar._duration else timeLeft = 0; tdestroy(bar) end bar.indicator:SetValue( bar:GetParent(), timeLeft ) end local function tcreate(bar, duration, expiration) local delay = duration>3 and 0.2 or 0.1 local timer = timers[bar] if not timer then timer = Grid2:CreateTimer(tevent, delay) timer._bar = bar timers[bar] = timer elseif duration<=3 then timer:SetDuration(delay) end bar._duration = duration bar._expiration = expiration return timer end local function Bar_OnUpdateD(self, parent, unit, status) local bar,value = parent[self.name],0 if status then local expiration = status:GetExpirationTime(unit) if expiration then local timeLeft = expiration - GetTime() if timeLeft>0 then local duration = status:GetDuration(unit) or timeLeft value = timeLeft / duration tcreate(bar, duration, expiration) else tdestroy(bar) end end else tdestroy(bar) end self:SetValue(parent,value) end local function Bar_OnUpdateS(self, parent, unit, status) self:SetValue( parent, status and status:GetCount(unit)/status:GetCountMax(unit) or 0) end local function Bar_OnUpdate(self, parent, unit, status) self:SetValue(parent, status and status:GetPercent(unit) or 0) end --}}} local function Bar_SetOrientation(self, orientation) self.orientation = orientation self.dbx.orientation = orientation end local function Bar_Disable(self, parent) local bar = parent[self.name] bar:Hide() bar:SetParent(nil) bar:ClearAllPoints() end local function Bar_UpdateDB(self) local dbx = self.dbx local theme = Grid2Frame.db.profile local l = dbx.location self.texture = Grid2:MediaFetch("statusbar", dbx.texture or theme.barTexture, "Gradient") self.orientation = dbx.orientation or theme.orientation self.frameLevel = dbx.level or 1 self.anchor = l.point self.anchorRel = l.relPoint self.offsetx = l.x self.offsety = l.y self.width = dbx.width self.height = dbx.height self.reverseFill = dbx.reverseFill self.backColor = dbx.backColor or (dbx.invertColor and defaultBackColor) or nil self.OnUpdate = (dbx.duration and Bar_OnUpdateD) or (dbx.stack and Bar_OnUpdateS) or Bar_OnUpdate if dbx.anchorTo then local barParent = Grid2.indicators[dbx.anchorTo] barParent.childName = self.name barParent.SetValue = Bar_SetValueParent self.parentName = dbx.anchorTo self.SetValue = Bar_SetValueChild self.reverseFill = barParent.reverseFill self.orientation = barParent.orientation else self.SetValue = Bar_SetValue self.parentName = nil end end local function BarColor_OnUpdate(self, parent, unit, status) if status then self:SetBarColor(parent, status:GetColor(unit)) else self:SetBarColor(parent, 0, 0, 0, 0) end end local function BarColor_SetBarColor(self, parent, r, g, b, a) parent[self.parentName]:SetStatusBarColor(r, g, b, min(self.opacity,a or 1) ) end local function BarColor_SetBarColorInverted(self, parent, r, g, b, a) local bar = parent[self.parentName] local color = self.backColor bar:SetStatusBarColor(color.r, color.g, color.b, min(self.opacity, 0.8)) if not self.dbx.anchorTo then bar.bgTex:SetVertexColor(r, g, b, (a or 1)*color.a) end end local function BarColor_UpdateDB(self) if self.dbx.invertColor then self.backColor = self.dbx.backColor or defaultBackColor self.SetBarColor = BarColor_SetBarColorInverted else self.SetBarColor = BarColor_SetBarColor end self.opacity = self.dbx.opacity or 1 end local function Create(indicatorKey, dbx) local Bar = Grid2.indicators[indicatorKey] or Grid2.indicatorPrototype:new(indicatorKey) Bar.dbx = dbx Bar.Create = Bar_CreateHH Bar.GetBlinkFrame = Bar_GetBlinkFrame Bar.OnUpdate = Bar_OnUpdate Bar.SetOrientation = Bar_SetOrientation Bar.Disable = Bar_Disable Bar.Layout = Bar_Layout Bar.UpdateDB = Bar_UpdateDB Bar_UpdateDB(Bar,dbx) Grid2:RegisterIndicator(Bar, { "percent" } ) local colorKey = indicatorKey .. "-color" local BarColor = Grid2.indicators[colorKey] or Grid2.indicatorPrototype:new(colorKey) BarColor.dbx = dbx BarColor.parentName = indicatorKey BarColor.Create = Grid2.Dummy BarColor.Layout = Grid2.Dummy BarColor.OnUpdate = BarColor_OnUpdate BarColor.UpdateDB = BarColor_UpdateDB BarColor_UpdateDB(BarColor) Grid2:RegisterIndicator(BarColor, { "color" }) Bar.sideKick = BarColor return Bar, BarColor end Grid2.setupFunc["bar"] = Create Grid2.setupFunc["bar-color"] = Grid2.Dummy
local cc = cc cc.FileUtils:getInstance():addSearchPath("src") cc.FileUtils:getInstance():addSearchPath("res") cc.FileUtils:getInstance():addSearchPath("res/ui") cc.FileUtils:getInstance():addSearchPath("res/skill") cc.FileUtils:getInstance():addSearchPath("res/role") -- CC_USE_DEPRECATED_API = true require "cocos.init" math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6))) math.random(); math.random(); math.random() -- cclog cclog = function(...) print(string.format(...)) end -- for CCLuaEngine traceback function __G__TRACKBACK__(msg) cclog("----------------------------------------") cclog("LUA ERROR: " .. tostring(msg) .. "\n") cclog(debug.traceback()) cclog("----------------------------------------") return msg end local function main() collectgarbage("collect") -- avoid memory leak collectgarbage("setpause", 100) collectgarbage("setstepmul", 5000) -- initialize director local director = cc.Director:getInstance() local glview = director:getOpenGLView() if nil == glview then glview = cc.GLViewImpl:createWithRect("HelloLua", cc.rect(0,0,1024,768)) director:setOpenGLView(glview) end glview:setDesignResolutionSize(1024, 768, cc.ResolutionPolicy.SHOW_ALL) --turn on display FPS director:setDisplayStats(false) --set FPS. the default value is 1.0/60 if you don't call this director:setAnimationInterval(1.0 / 60) require "view.WelcomeScene" local scene = WelcomeScene:create() if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(scene) else cc.Director:getInstance():runWithScene(scene) end end local status, msg = xpcall(main, __G__TRACKBACK__) if not status then error(msg) end
--Yeahh, idk anymore. Since no one buys scripts anymore, i might aswell just throw this on the internet for all of you to enjoy-- --IF IT DOESN'T WORK, YOU'LL HAVE TO WEAR A SHIRT AND A PANTS, THIS IS A COMMON PROBLEM!-- --Since VengefulExtras showcased my script, i saw a couple of flaws, i will try to fix this.-- --Feel free to edit this however you like, but please, do not turn this into some lame ass edit which pretty much 1 shots anything/everyone-- --WIP(because nothing is perfect)-- --Inspired by the one and only, yes, TheDarkRevenant(KingAbsalom)-- --V is to transform, however, it currently does nothing besides changing the idle animation and outfit, V2 will have this changed-- --RIP Forums 12/4/17-- Player=game:GetService("Players").LocalPlayer Character=Player.Character Character.Humanoid.Name = "noneofurbusiness" hum = Character.noneofurbusiness LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] Root=Character["HumanoidRootPart"] Head=Character["Head"] Torso=Character["Torso"] attacking = false walking = false position = "Idle" local sine = 0 removeuseless = game:GetService("Debris") local change = 2 debounce = false tauntdebounce = false mouse = Player:GetMouse() sID = rbxassetid create = Instance.new local soundtable = {907329532,907330011,907330103,907328384,907328262,907328908,907328689,907332997,907329293,907328516,907329893,907332670,907332856,907333294} local soundtable2 = {"0&hash=6bed87228104d8c3443be33081b6021c","0&hash=646ef2bf9c3a8b039864711d51d424e5"} local soundtable3 = {834001797,834001752,834001699,834001828} rdnm3 = #soundtable3 rdnm = #soundtable rototota = false rdnm2 = #soundtable rototota = false i = 1 running = false damagedebounce = false comingouttoplay = true transf1 = false balldebounce = false donttransform = false damageall={} Repeater={} Repeater2={} nonmeshRepeater={} nonmeshRepeater2={} dmgii={} DamageAll2={} SlowlyFade={} TheEnd={} TheEnd2={} TheEnd3={} Extreme={} ExtremeM={} TheEnd4={} UpMover={} openshocktable={} LessSize={} ForwardMover={} punchexplosion = Instance.new("Sound", LeftArm) punchexplosion.SoundId = "rbxassetid://909258891" punchexplosion.Looped = false punchexplosion.Volume = 2 punchexplosion2 = Instance.new("Sound", LeftArm) punchexplosion2.SoundId = "rbxassetid://907528019" punchexplosion2.Looped = false punchexplosion2.Volume = 2 punchexplosion3 = Instance.new("Sound", LeftArm) punchexplosion3.SoundId = "rbxassetid://564533374" punchexplosion3.Looped = false punchexplosion3.Volume = 2 punchcharge = Instance.new("Sound", LeftArm) punchcharge.SoundId = "rbxassetid://909253995" punchcharge.Looped = false punchcharge.Volume = 2 punchcharge2 = Instance.new("Sound", LeftArm) punchcharge2.SoundId = "rbxassetid://907532684" punchcharge2.Looped = false punchcharge2.Volume = 2 LSSJ = Instance.new("Sound", Torso) LSSJ.SoundId = "rbxassetid://1412058990" LSSJ.Volume = 8 punchcharge3 = Instance.new("Sound", LeftArm) punchcharge3.SoundId = "rbxassetid://1177784554" punchcharge3.Looped = false punchcharge3.Volume = 2 boomswoosh = Instance.new("Sound", Torso) boomswoosh.SoundId = "rbxassetid://633627961" boomswoosh.Looped = false boomswoosh.Volume = 1.5 TheEndSound = Instance.new("Sound", Torso) TheEndSound.SoundId = "rbxassetid://264358562" TheEndSound.Looped = false TheEndSound.Volume = 3 TheEndSound2 = Instance.new("Sound", Torso) TheEndSound2.SoundId = "rbxassetid://907530407" TheEndSound2.Looped = true TheEndSound2.Volume = 3 ROOOAAAAH = Instance.new("Sound", Torso) ROOOAAAAH.SoundId = "rbxassetid://774733972" ROOOAAAAH.Looped = false ROOOAAAAH.Volume = 2 x0412 = Instance.new("Sound", Torso) x0412.SoundId = "rbxassetid://962379106" x0412.Looped = false x0412.Volume = 8 local HEADLERP = Instance.new("ManualWeld") HEADLERP.Parent = Head HEADLERP.Part0 = Head HEADLERP.Part1 = Torso HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local TORSOLERP = Instance.new("ManualWeld") TORSOLERP.Parent = Torso TORSOLERP.Part0 = Torso TORSOLERP.Part1 = Torso TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local ROOTLERP = Instance.new("ManualWeld") ROOTLERP.Parent = Root ROOTLERP.Part0 = Root ROOTLERP.Part1 = Torso ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTARMLERP = Instance.new("ManualWeld") RIGHTARMLERP.Parent = RightArm RIGHTARMLERP.Part0 = RightArm RIGHTARMLERP.Part1 = Torso RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTARMLERP = Instance.new("ManualWeld") LEFTARMLERP.Parent = LeftArm LEFTARMLERP.Part0 = LeftArm LEFTARMLERP.Part1 = Torso LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local RIGHTLEGLERP = Instance.new("ManualWeld") RIGHTLEGLERP.Parent = RightLeg RIGHTLEGLERP.Part0 = RightLeg RIGHTLEGLERP.Part1 = Torso RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) local LEFTLEGLERP = Instance.new("ManualWeld") LEFTLEGLERP.Parent = LeftLeg LEFTLEGLERP.Part0 = LeftLeg LEFTLEGLERP.Part1 = Torso LEFTLEGLERP.C0 = CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20 + 3*math.cos(sine/18)), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.7) * CFrame.Angles(math.rad(-15), math.rad(30), math.rad(0.01)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.3, 0.8) * CFrame.Angles(math.rad(-30), math.rad(-25), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(3)), 0.5) local function weldBetween(a, b) local weld = Instance.new("ManualWeld", a) weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame return weld end godmode = coroutine.wrap(function() while true do hum.MaxHealth = math.huge wait(0.0000001) hum.Health = math.huge wait() end end) godmode() ff = Instance.new("ForceField", Character) ff.Visible = false while comingouttoplay do hum.WalkSpeed = 0 for i = 1, 15 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-7.5,0), .8) wait() end Root.Anchored = true smallrift = Instance.new("Part", Torso) smallrift.Size = Vector3.new(0.1, 0.1, 0.1) smallrift.Material = "Neon" smallrift.Transparency = 1 smallrift.Anchored = true smallrift.CanCollide = false smallrift.CFrame = Root.CFrame * CFrame.new(0,-3,0) smallriftdecal = Instance.new("Decal", smallrift) smallriftdecal.Face = "Top" smallriftdecal.Texture = "rbxassetid://702583926" local sm = weldBetween(smallrift, Root) sm.C0 = CFrame.new(0, 0, 0) sound = Instance.new("Sound", smallrift) sound.Volume = 1 sound.Pitch = 1.2 sound.SoundId = "rbxassetid://344894344" sound:Play() local rotete = coroutine.wrap(function() while comingouttoplay do smallrift.CFrame = smallrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0) wait() end end) rotete() for i = 1, 50 do smallrift.Size = smallrift.Size + Vector3.new(.4,0,.4) wait() end wait(1) for _,n in pairs(Character:GetChildren()) do if n:IsA("Accessory") then n:Remove() end end for _,x in pairs(Character:GetChildren()) do if x:IsA("Decal") then x:Remove() end end Torso.BrickColor = BrickColor.new("Really black") Head.BrickColor = BrickColor.new("Really black") Character.Shirt:Destroy() Character.Pants:Destroy() shirt = Instance.new("Shirt", Character) shirt.Name = "Shirt" pants = Instance.new("Pants", Character) pants.Name = "Pants" Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382" Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569" local DarkReaper = Instance.new("Part",Character) DarkReaper.Size = Vector3.new(2,2,2) DarkReaper.CFrame = Head.CFrame DarkReaper.CanCollide = false local DarkReaperWeld = Instance.new("Weld",DarkReaper) DarkReaperWeld.Part0 = DarkReaper DarkReaperWeld.Part1 = Head DarkReaperWeld.C0 = DarkReaper.CFrame:inverse() * Head.CFrame mdark = Instance.new("SpecialMesh", DarkReaper) mdark.MeshType = "FileMesh" mdark.Scale = Vector3.new(1.08, 1.08, 1.08) mdark.MeshId,mdark.TextureId = 'http://www.roblox.com/asset/?id=16150814','http://www.roblox.com/asset/?id=16150799' mdark.VertexColor = Vector3.new(1,1,1) local DarkReaperANTLERS = Instance.new("Part",Character) DarkReaperANTLERS.Size = Vector3.new(2,2,2) DarkReaperANTLERS.CFrame = Head.CFrame DarkReaperANTLERS.CanCollide = false local DarkReaperWeld2 = Instance.new("Weld",DarkReaperANTLERS) DarkReaperWeld2.Part0 = DarkReaperANTLERS DarkReaperWeld2.Part1 = Head DarkReaperWeld2.C0 = DarkReaperANTLERS.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1.2,0) local mdark2 = Instance.new("SpecialMesh", DarkReaperANTLERS) mdark2.MeshType = "FileMesh" mdark2.Scale = Vector3.new(1.08, 1.08, 1.08) mdark2.MeshId,mdark2.TextureId = 'http://www.roblox.com/asset/?id=1271547','http://www.roblox.com/asset/?id=147540850' mdark2.VertexColor = Vector3.new(255,0,0) HandCannonTop1 = Instance.new("Part", LeftArm) HandCannonTop1.CanCollide = false HandCannonTop1.Size = Vector3.new(1.1, 0.1, 1.1) HandCannonTop1.BottomSurface = "SmoothNoOutlines" HandCannonTop1.TopSurface = "SmoothNoOutlines" HandCannonTop1.LeftSurface = "SmoothNoOutlines" HandCannonTop1.RightSurface = "SmoothNoOutlines" HandCannonTop1.FrontSurface = "SmoothNoOutlines" HandCannonTop1.BackSurface = "SmoothNoOutlines" HandCannonTop1.Material = "Metal" local weld2 = weldBetween(HandCannonTop1, LeftArm) weld2.C0 = CFrame.new(0, .9, 0) FixedER = Instance.new("Part", LeftArm) FixedER.CanCollide = false FixedER.Size = Vector3.new(1.1, 0.1, 1.1) FixedER.BottomSurface = "SmoothNoOutlines" FixedER.TopSurface = "SmoothNoOutlines" FixedER.LeftSurface = "SmoothNoOutlines" FixedER.RightSurface = "SmoothNoOutlines" FixedER.FrontSurface = "SmoothNoOutlines" FixedER.BackSurface = "SmoothNoOutlines" FixedER.Material = "Metal" local weldFixedER = weldBetween(FixedER, LeftArm) weldFixedER.C0 = CFrame.new(0, .7, 0) FixedER4 = Instance.new("Part", LeftArm) FixedER4.CanCollide = false FixedER4.Size = Vector3.new(1.1, 0.1, 1.1) FixedER4.BottomSurface = "SmoothNoOutlines" FixedER4.TopSurface = "SmoothNoOutlines" FixedER4.LeftSurface = "SmoothNoOutlines" FixedER4.RightSurface = "SmoothNoOutlines" FixedER4.FrontSurface = "SmoothNoOutlines" FixedER4.BackSurface = "SmoothNoOutlines" FixedER4.Material = "Metal" local weldFixedER4 = weldBetween(FixedER4, LeftArm) weldFixedER4.C0 = CFrame.new(0, .5, 0) FixedER5 = Instance.new("Part", LeftArm) FixedER5.CanCollide = false FixedER5.Size = Vector3.new(1.1, 0.1, 1.1) FixedER5.BottomSurface = "SmoothNoOutlines" FixedER5.TopSurface = "SmoothNoOutlines" FixedER5.LeftSurface = "SmoothNoOutlines" FixedER5.RightSurface = "SmoothNoOutlines" FixedER5.FrontSurface = "SmoothNoOutlines" FixedER5.BackSurface = "SmoothNoOutlines" FixedER5.Material = "Metal" local weldFixedER5 = weldBetween(FixedER5, LeftArm) weldFixedER5.C0 = CFrame.new(0, -.5, 0) FixedER2 = Instance.new("Part", LeftArm) FixedER2.CanCollide = false FixedER2.Size = Vector3.new(1.1, 0.1, 1.1) FixedER2.BottomSurface = "SmoothNoOutlines" FixedER2.TopSurface = "SmoothNoOutlines" FixedER2.LeftSurface = "SmoothNoOutlines" FixedER2.RightSurface = "SmoothNoOutlines" FixedER2.FrontSurface = "SmoothNoOutlines" FixedER2.BackSurface = "SmoothNoOutlines" FixedER2.Material = "Metal" local weldFixedER2 = weldBetween(FixedER2, LeftArm) weldFixedER2.C0 = CFrame.new(0, -.7, 0) FixedER3 = Instance.new("Part", LeftArm) FixedER3.CanCollide = false FixedER3.Size = Vector3.new(1.1, 0.1, 1.1) FixedER3.BottomSurface = "SmoothNoOutlines" FixedER3.TopSurface = "SmoothNoOutlines" FixedER3.LeftSurface = "SmoothNoOutlines" FixedER3.RightSurface = "SmoothNoOutlines" FixedER3.FrontSurface = "SmoothNoOutlines" FixedER3.BackSurface = "SmoothNoOutlines" FixedER3.Material = "Metal" local weldFixedER3 = weldBetween(FixedER3, LeftArm) weldFixedER3.C0 = CFrame.new(0, -.9, 0) HandCannonTop2 = Instance.new("Part", LeftArm) HandCannonTop2.CanCollide = false HandCannonTop2.Size = Vector3.new(1.1, 0.3, 1.1) HandCannonTop2.BottomSurface = "SmoothNoOutlines" HandCannonTop2.TopSurface = "SmoothNoOutlines" HandCannonTop2.LeftSurface = "SmoothNoOutlines" HandCannonTop2.RightSurface = "SmoothNoOutlines" HandCannonTop2.FrontSurface = "SmoothNoOutlines" HandCannonTop2.BackSurface = "SmoothNoOutlines" HandCannonTop2.Material = "Metal" HandCannonTop2.Transparency = 1 local weld3 = weldBetween(HandCannonTop2, LeftArm) weld3.C0 = CFrame.new(0, -.8, 0) HandCannonTop3 = Instance.new("Part", LeftArm) HandCannonTop3.CanCollide = false HandCannonTop3.Size = Vector3.new(1.1, 0.3, 1.1) HandCannonTop3.BottomSurface = "SmoothNoOutlines" HandCannonTop3.TopSurface = "SmoothNoOutlines" HandCannonTop3.Material = "Metal" HandCannonTop3.LeftSurface = "SmoothNoOutlines" HandCannonTop3.RightSurface = "SmoothNoOutlines" HandCannonTop3.FrontSurface = "SmoothNoOutlines" HandCannonTop3.BackSurface = "SmoothNoOutlines" local weld4 = weldBetween(HandCannonTop3, LeftArm) weld4.C0 = CFrame.new(0, 0, 0) secretpart = Instance.new("Part", LeftArm) secretpart.CanCollide = false secretpart.Size = Vector3.new(1.15, 0.25, 1.15) secretpart.BottomSurface = "SmoothNoOutlines" secretpart.TopSurface = "SmoothNoOutlines" secretpart.Material = "Metal" secretpart.BrickColor = BrickColor.new("Really black") secretpart.LeftSurface = "SmoothNoOutlines" secretpart.RightSurface = "SmoothNoOutlines" secretpart.FrontSurface = "SmoothNoOutlines" secretpart.BackSurface = "SmoothNoOutlines" local secret = weldBetween(secretpart, LeftArm) secret.C0 = CFrame.new(0, 0, 0) HandCannonTop4 = Instance.new("Part", LeftArm) HandCannonTop4.CanCollide = false HandCannonTop4.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop4.BottomSurface = "SmoothNoOutlines" HandCannonTop4.TopSurface = "SmoothNoOutlines" HandCannonTop4.Material = "Granite" HandCannonTop4.BrickColor = BrickColor.new("Crimson") local weld5 = weldBetween(HandCannonTop4, LeftArm) weld5.C0 = CFrame.new(0, 0, 0) HandCannonTop5 = Instance.new("Part", LeftArm) HandCannonTop5.CanCollide = false HandCannonTop5.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop5.BottomSurface = "SmoothNoOutlines" HandCannonTop5.TopSurface = "SmoothNoOutlines" HandCannonTop5.Material = "Granite" HandCannonTop5.BrickColor = BrickColor.new("Crimson") local weld6 = weldBetween(HandCannonTop5, LeftArm) weld6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0) HandCannonTop6 = Instance.new("Part", LeftArm) HandCannonTop6.CanCollide = false HandCannonTop6.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop6.BottomSurface = "SmoothNoOutlines" HandCannonTop6.TopSurface = "SmoothNoOutlines" HandCannonTop6.Material = "Granite" HandCannonTop6.BrickColor = BrickColor.new("Crimson") local weld7 = weldBetween(HandCannonTop6, LeftArm) weld7.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0) HandCannonTop7 = Instance.new("Part", LeftArm) HandCannonTop7.CanCollide = false HandCannonTop7.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop7.BottomSurface = "SmoothNoOutlines" HandCannonTop7.TopSurface = "SmoothNoOutlines" HandCannonTop7.Material = "Granite" HandCannonTop7.BrickColor = BrickColor.new("Crimson") local weld8 = weldBetween(HandCannonTop7, LeftArm) weld8.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0) HandCannonTop8 = Instance.new("Part", LeftArm) HandCannonTop8.CanCollide = false HandCannonTop8.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop8.BottomSurface = "SmoothNoOutlines" HandCannonTop8.TopSurface = "SmoothNoOutlines" HandCannonTop8.Material = "Granite" HandCannonTop8.BrickColor = BrickColor.new("Crimson") local weld9 = weldBetween(HandCannonTop8, LeftArm) weld9.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0) HandCannonTop9 = Instance.new("Part", LeftArm) HandCannonTop9.CanCollide = false HandCannonTop9.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop9.BottomSurface = "SmoothNoOutlines" HandCannonTop9.TopSurface = "SmoothNoOutlines" HandCannonTop9.Material = "Granite" HandCannonTop9.BrickColor = BrickColor.new("Crimson") local weld10 = weldBetween(HandCannonTop9, LeftArm) weld10.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0) HandCannonTop10 = Instance.new("Part", LeftArm) HandCannonTop10.CanCollide = false HandCannonTop10.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop10.BottomSurface = "SmoothNoOutlines" HandCannonTop10.TopSurface = "SmoothNoOutlines" HandCannonTop10.Material = "Granite" HandCannonTop10.BrickColor = BrickColor.new("Crimson") local weld11 = weldBetween(HandCannonTop10, LeftArm) weld11.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) HandCannonTop11 = Instance.new("Part", LeftArm) HandCannonTop11.CanCollide = false HandCannonTop11.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop11.BottomSurface = "SmoothNoOutlines" HandCannonTop11.TopSurface = "SmoothNoOutlines" HandCannonTop11.Material = "Granite" HandCannonTop11.BrickColor = BrickColor.new("Crimson") local weld12 = weldBetween(HandCannonTop10, LeftArm) weld12.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) HandCannonTop12 = Instance.new("Part", LeftArm) HandCannonTop12.CanCollide = false HandCannonTop12.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop12.BottomSurface = "SmoothNoOutlines" HandCannonTop12.TopSurface = "SmoothNoOutlines" HandCannonTop12.Material = "Granite" HandCannonTop12.BrickColor = BrickColor.new("Crimson") local weld13 = weldBetween(HandCannonTop12, LeftArm) weld13.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) HandCannonTop13 = Instance.new("Part", LeftArm) HandCannonTop13.CanCollide = false HandCannonTop13.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop13.BottomSurface = "SmoothNoOutlines" HandCannonTop13.TopSurface = "SmoothNoOutlines" HandCannonTop13.Material = "Granite" HandCannonTop13.BrickColor = BrickColor.new("Crimson") local weld14 = weldBetween(HandCannonTop13, LeftArm) weld14.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) HandCannonTop14 = Instance.new("Part", LeftArm) HandCannonTop14.CanCollide = false HandCannonTop14.Size = Vector3.new(0.1, 1.7, 1.03) HandCannonTop14.BottomSurface = "SmoothNoOutlines" HandCannonTop14.TopSurface = "SmoothNoOutlines" HandCannonTop14.Material = "Granite" HandCannonTop14.BrickColor = BrickColor.new("Crimson") local weld15 = weldBetween(HandCannonTop14, LeftArm) weld15.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) corecircle = Instance.new("Part", LeftArm) corecircle.CanCollide = false corecircle.Size = Vector3.new(0,0,0) corecircle.Material = "Slate" corecircleMESH = Instance.new("SpecialMesh", corecircle) corecircleMESH.Scale = Vector3.new(8,17,17) corecircleMESH.MeshType = "Cylinder" local weldcore = weldBetween(corecircle, HandCannonTop3) weldcore.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) corecircle2 = Instance.new("Part", LeftArm) corecircle2.CanCollide = false corecircle2.Size = Vector3.new(0,0,0) corecircle2.Material = "Fabric" corecircle2.BrickColor = BrickColor.new("Really black") corecircleMESH2 = Instance.new("SpecialMesh", corecircle2) corecircleMESH2.Scale = Vector3.new(7,18,18) corecircleMESH2.MeshType = "Cylinder" local weldcore2 = weldBetween(corecircle2, HandCannonTop3) weldcore2.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) TheCore = Instance.new("Part", LeftArm) TheCore.CanCollide = false TheCore.Size = Vector3.new(0,0,0) TheCore.Material = "Fabric" TheCore.BrickColor = BrickColor.new("Crimson") TheCoreMESH = Instance.new("SpecialMesh", TheCore) TheCoreMESH.Scale = Vector3.new(.3,.3,.3) TheCoreMESH.MeshId = "rbxassetid://19251107" local TheCoreweld = weldBetween(TheCore, HandCannonTop3) TheCoreweld.C0 = CFrame.new(0, .6, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) local fidgetspinner = coroutine.wrap(function() while true do TheCoreweld.C0 = TheCoreweld.C0 * CFrame.Angles(math.rad(1), math.rad(0), math.rad(0)) wait() end end) fidgetspinner() Gear1 = Instance.new("Part", LeftArm) Gear1.CanCollide = false Gear1.Size = Vector3.new(1, 1, 1) Gear1.CFrame = CFrame.new(0, 1, 0) Gear1.BrickColor = BrickColor.new("Really black") GearMesh1 = Instance.new("FileMesh", Gear1) GearMesh1.MeshId = "rbxassetid://156292343" local weld6 = weldBetween(Gear1, HandCannonTop2) weld6.C0 = CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(90), math.rad(0), 0) Gear2 = Instance.new("Part", LeftArm) Gear2.CanCollide = false Gear2.Size = Vector3.new(1, 1, 1) Gear2.CFrame = CFrame.new(0, -1, 0) Gear2.BrickColor = BrickColor.new("Really black") GearMesh2 = Instance.new("FileMesh", Gear2) GearMesh2.MeshId = "rbxassetid://156292343" local weld7 = weldBetween(Gear2, HandCannonTop1) weld7.C0 = CFrame.new(0, 0, .1) * CFrame.Angles(math.rad(90), math.rad(0), 0) EnergyCorePART = Instance.new("Part", LeftArm) EnergyCorePART.Size = Vector3.new(0.5, 0.5, 0.5) EnergyCorePART.Material = "Neon" EnergyCorePART.BrickColor = BrickColor.new("Crimson") EnergyCore1 = Instance.new("SpecialMesh", EnergyCorePART) EnergyCore1.MeshType = "Sphere" EnergyCore1.Scale = Vector3.new(1,1,1) local weldENERGY = weldBetween(EnergyCorePART, Gear1) weldENERGY.C0 = CFrame.new(0, -0.1, -0) * CFrame.Angles(math.rad(90), math.rad(0), 0) CorruptedArm = Instance.new("Part", LeftArm) CorruptedArm.CanCollide = false CorruptedArm.Size = Vector3.new(1.001, 2.001, 1.001) CorruptedArm.BottomSurface = "SmoothNoOutlines" CorruptedArm.TopSurface = "SmoothNoOutlines" CorruptedArm.Material = "Neon" CorruptedArm.Transparency = 0 CorruptedArm.BrickColor = BrickColor.new("Really red") local weldcor = weldBetween(CorruptedArm, LeftArm) weldcor.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) CorruptedArm2 = Instance.new("Part", LeftArm) CorruptedArm2.CanCollide = false CorruptedArm2.Size = Vector3.new(1.028, 2.028, 1.028) CorruptedArm2.BottomSurface = "SmoothNoOutlines" CorruptedArm2.TopSurface = "SmoothNoOutlines" CorruptedArm2.Material = "Neon" CorruptedArm2.Transparency = 1 CorruptedArm2.BrickColor = BrickColor.new("Crimson") local weldcor2 = weldBetween(CorruptedArm2, LeftArm) weldcor2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) ArmorPlating = Instance.new("Part", LeftArm) ArmorPlating.CanCollide = false ArmorPlating.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating.BottomSurface = "SmoothNoOutlines" ArmorPlating.TopSurface = "SmoothNoOutlines" ArmorPlating.Material = "Neon" ArmorPlating.BrickColor = BrickColor.new("Crimson") ArmorPlating.LeftSurface = "SmoothNoOutlines" ArmorPlating.RightSurface = "SmoothNoOutlines" ArmorPlating.FrontSurface = "SmoothNoOutlines" ArmorPlating.BackSurface = "SmoothNoOutlines" local Armoring = weldBetween(ArmorPlating, HandCannonTop3) Armoring.C0 = CFrame.new(.4, 0, .53) ArmorPlating2 = Instance.new("Part", LeftArm) ArmorPlating2.CanCollide = false ArmorPlating2.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating2.BottomSurface = "SmoothNoOutlines" ArmorPlating2.TopSurface = "SmoothNoOutlines" ArmorPlating2.Material = "Neon" ArmorPlating2.BrickColor = BrickColor.new("Crimson") ArmorPlating2.LeftSurface = "SmoothNoOutlines" ArmorPlating2.RightSurface = "SmoothNoOutlines" ArmorPlating2.FrontSurface = "SmoothNoOutlines" ArmorPlating2.BackSurface = "SmoothNoOutlines" local Armoring2 = weldBetween(ArmorPlating2, HandCannonTop3) Armoring2.C0 = CFrame.new(.2, 0, .53) ArmorPlating3 = Instance.new("Part", LeftArm) ArmorPlating3.CanCollide = false ArmorPlating3.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating3.BottomSurface = "SmoothNoOutlines" ArmorPlating3.TopSurface = "SmoothNoOutlines" ArmorPlating3.Material = "Neon" ArmorPlating3.BrickColor = BrickColor.new("Crimson") ArmorPlating3.LeftSurface = "SmoothNoOutlines" ArmorPlating3.RightSurface = "SmoothNoOutlines" ArmorPlating3.FrontSurface = "SmoothNoOutlines" ArmorPlating3.BackSurface = "SmoothNoOutlines" local Armoring3 = weldBetween(ArmorPlating3, HandCannonTop3) Armoring3.C0 = CFrame.new(0, 0, .53) ArmorPlating4 = Instance.new("Part", LeftArm) ArmorPlating4.CanCollide = false ArmorPlating4.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating4.BottomSurface = "SmoothNoOutlines" ArmorPlating4.TopSurface = "SmoothNoOutlines" ArmorPlating4.Material = "Neon" ArmorPlating4.BrickColor = BrickColor.new("Crimson") ArmorPlating4.LeftSurface = "SmoothNoOutlines" ArmorPlating4.RightSurface = "SmoothNoOutlines" ArmorPlating4.FrontSurface = "SmoothNoOutlines" ArmorPlating4.BackSurface = "SmoothNoOutlines" local Armoring4 = weldBetween(ArmorPlating4, HandCannonTop3) Armoring4.C0 = CFrame.new(-.2, 0, .53) ArmorPlating5 = Instance.new("Part", LeftArm) ArmorPlating5.CanCollide = false ArmorPlating5.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating5.BottomSurface = "SmoothNoOutlines" ArmorPlating5.TopSurface = "SmoothNoOutlines" ArmorPlating5.Material = "Neon" ArmorPlating5.BrickColor = BrickColor.new("Crimson") ArmorPlating5.LeftSurface = "SmoothNoOutlines" ArmorPlating5.RightSurface = "SmoothNoOutlines" ArmorPlating5.FrontSurface = "SmoothNoOutlines" ArmorPlating5.BackSurface = "SmoothNoOutlines" local Armoring5 = weldBetween(ArmorPlating5, HandCannonTop3) Armoring5.C0 = CFrame.new(-.4, 0, .53) ArmorPlating6 = Instance.new("Part", LeftArm) ArmorPlating6.CanCollide = false ArmorPlating6.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating6.BottomSurface = "SmoothNoOutlines" ArmorPlating6.TopSurface = "SmoothNoOutlines" ArmorPlating6.Material = "Neon" ArmorPlating6.BrickColor = BrickColor.new("Crimson") ArmorPlating6.LeftSurface = "SmoothNoOutlines" ArmorPlating6.RightSurface = "SmoothNoOutlines" ArmorPlating6.FrontSurface = "SmoothNoOutlines" ArmorPlating6.BackSurface = "SmoothNoOutlines" local Armoring6 = weldBetween(ArmorPlating6, HandCannonTop3) Armoring6.C0 = CFrame.new(.4, 0, -.53) ArmorPlating7 = Instance.new("Part", LeftArm) ArmorPlating7.CanCollide = false ArmorPlating7.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating7.BottomSurface = "SmoothNoOutlines" ArmorPlating7.TopSurface = "SmoothNoOutlines" ArmorPlating7.Material = "Neon" ArmorPlating7.BrickColor = BrickColor.new("Crimson") ArmorPlating7.LeftSurface = "SmoothNoOutlines" ArmorPlating7.RightSurface = "SmoothNoOutlines" ArmorPlating7.FrontSurface = "SmoothNoOutlines" ArmorPlating7.BackSurface = "SmoothNoOutlines" local Armoring7 = weldBetween(ArmorPlating7, HandCannonTop3) Armoring7.C0 = CFrame.new(.2, 0, -.53) ArmorPlating8 = Instance.new("Part", LeftArm) ArmorPlating8.CanCollide = false ArmorPlating8.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating8.BottomSurface = "SmoothNoOutlines" ArmorPlating8.TopSurface = "SmoothNoOutlines" ArmorPlating8.Material = "Neon" ArmorPlating8.BrickColor = BrickColor.new("Crimson") ArmorPlating8.LeftSurface = "SmoothNoOutlines" ArmorPlating8.RightSurface = "SmoothNoOutlines" ArmorPlating8.FrontSurface = "SmoothNoOutlines" ArmorPlating8.BackSurface = "SmoothNoOutlines" local Armoring8 = weldBetween(ArmorPlating8, HandCannonTop3) Armoring8.C0 = CFrame.new(0, 0, -.53) ArmorPlating9 = Instance.new("Part", LeftArm) ArmorPlating9.CanCollide = false ArmorPlating9.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating9.BottomSurface = "SmoothNoOutlines" ArmorPlating9.TopSurface = "SmoothNoOutlines" ArmorPlating9.Material = "Neon" ArmorPlating9.BrickColor = BrickColor.new("Crimson") ArmorPlating9.LeftSurface = "SmoothNoOutlines" ArmorPlating9.RightSurface = "SmoothNoOutlines" ArmorPlating9.FrontSurface = "SmoothNoOutlines" ArmorPlating9.BackSurface = "SmoothNoOutlines" local Armoring9 = weldBetween(ArmorPlating9, HandCannonTop3) Armoring9.C0 = CFrame.new(-.2, 0, -.53) ArmorPlating10 = Instance.new("Part", LeftArm) ArmorPlating10.CanCollide = false ArmorPlating10.Size = Vector3.new(0.1, 0.28, 0.1) ArmorPlating10.BottomSurface = "SmoothNoOutlines" ArmorPlating10.TopSurface = "SmoothNoOutlines" ArmorPlating10.Material = "Neon" ArmorPlating10.BrickColor = BrickColor.new("Crimson") ArmorPlating10.LeftSurface = "SmoothNoOutlines" ArmorPlating10.RightSurface = "SmoothNoOutlines" ArmorPlating10.FrontSurface = "SmoothNoOutlines" ArmorPlating10.BackSurface = "SmoothNoOutlines" local Armoring10 = weldBetween(ArmorPlating10, HandCannonTop3) Armoring10.C0 = CFrame.new(-.4, 0, -.53) light = Instance.new("PointLight", Torso) light.Color = Color3.new(255,0,0) light.Range = 5 light.Brightness = 50 local Switcher = coroutine.wrap(function() while true do for i = 1, 50 do CorruptedArm2.Transparency = CorruptedArm2.Transparency - 0.005 CorruptedArm.Transparency = CorruptedArm.Transparency + 0.02 wait() end for i = 1, 50 do CorruptedArm2.Transparency = CorruptedArm2.Transparency + 0.005 CorruptedArm.Transparency = CorruptedArm.Transparency - 0.02 wait() end wait() end end) Switcher() Root.Anchored = false Root.CanCollide = false local removesize = coroutine.wrap(function() while comingouttoplay do smallrift.Size = smallrift.Size - Vector3.new(1,1,1) wait() end end) removesize() sound2 = Instance.new("Sound", Torso) sound2.SoundId = "rbxassetid://1292034965" sound2.Volume = 4 sound2:Play() for i = 1, 10 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,7.5,0), .4) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end local shockwefe = coroutine.wrap(function() shockwave = Instance.new("Part", Torso) shockwave.Size = Vector3.new(5, 5, 5) shockwave.Transparency = 0 shockwave.BrickColor = BrickColor.new("Artichoke") shockwave.Anchored = true shockwave.CanCollide = false shockwave.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) sh1 = Instance.new("SpecialMesh", shockwave) sh1.MeshId = "http://www.roblox.com/asset/?id=3270017" sh1.Scale = Vector3.new(0, 0, 0) removeuseless:AddItem(shockwave,5) for i = 1, 100 do sh1.Scale = sh1.Scale + Vector3.new(3,3,0) shockwave.Transparency = shockwave.Transparency + 0.05 wait() end end) shockwefe() for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3) wait() end removeuseless:AddItem(smallrift,4) comingouttoplay = false wait() end mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='m' then if debounce then return end debounce = true attacking = true hum.WalkSpeed = 0 maketransparencysetto = coroutine.wrap(function() brolycharge = Instance.new("Sound", Torso) brolycharge.SoundId = "rbxassetid://722133423" brolycharge.Volume = 4 brolycharge:Play() Shield = Instance.new("Part", Torso) Shield.Material = "Neon" Shield.Anchored = true Shield.Transparency = 1 Shield.CanCollide = false Shield.BrickColor = BrickColor.new("Crimson") Shield.Size = Vector3.new(10,10,10) ShieldShape = Instance.new("SpecialMesh", Shield) ShieldShape.MeshType = "Sphere" ShieldShape.Scale = Vector3.new(50,50,50) Shield.CFrame = Root.CFrame while Shield.Transparency > .5 do Shield.Transparency = Shield.Transparency - 0.03 wait() end end) maketransparencysetto() quicklerp = coroutine.wrap(function() for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(15)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(-15)), 0.8) wait() end end) quicklerp() for i = 1, 100 do ShieldShape.Scale = ShieldShape.Scale - Vector3.new(.5,.5,.5) wait() end wait(.5) ShieldShape.Scale = Vector3.new(1,1,1) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 wait(.01) Shield.Transparency = 1 wait(.01) Shield.Transparency = .5 huah = Instance.new("Sound", Torso) huah.Volume = 8 huah.SoundId = "rbxassetid://1502082459" huah:Play() explosionsound = Instance.new("Sound", Torso) explosionsound.SoundId = "rbxassetid://919941001" explosionsound.Volume = 3 explosionsound:Play() quicklerp2 = coroutine.wrap(function() for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(-20)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end end) quicklerp2() Shield:Remove() blastwave = Instance.new("Part", Torso) blastwave.Size = Vector3.new(1, 1, 1) blastwave.Transparency = 0 blastwave.BrickColor = BrickColor.new("Crimson") blastwave.Material = "Neon" blastwave.Anchored = true blastwave.CanCollide = false blastwave.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave,5) DDTblastwave = Instance.new("SpecialMesh", blastwave) DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave.Scale = Vector3.new(1, 1, 1) blastwave2 = Instance.new("Part", Torso) blastwave2.Size = Vector3.new(1, 1, 1) blastwave2.Transparency = 0 blastwave2.BrickColor = BrickColor.new("Crimson") blastwave2.Material = "Neon" blastwave2.Anchored = true blastwave2.CanCollide = false blastwave2.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave2,5) DDTblastwave2 = Instance.new("SpecialMesh", blastwave2) DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave2.Scale = Vector3.new(1, 1, 1) blastwave3 = Instance.new("Part", Torso) blastwave3.Size = Vector3.new(1, 1, 1) blastwave3.Transparency = 0 blastwave3.BrickColor = BrickColor.new("Crimson") blastwave3.Material = "Neon" blastwave3.Anchored = true blastwave3.CanCollide = false blastwave3.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave3,5) DDTblastwave3 = Instance.new("SpecialMesh", blastwave3) DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave3.Scale = Vector3.new(1, 1, 1) blastwave4 = Instance.new("Part", Torso) blastwave4.Size = Vector3.new(1, 1, 1) blastwave4.Transparency = 0 blastwave4.BrickColor = BrickColor.new("Crimson") blastwave4.Material = "Neon" blastwave4.Anchored = true blastwave4.CanCollide = false blastwave4.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave4,5) DDTblastwave4 = Instance.new("SpecialMesh", blastwave4) DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave4.Scale = Vector3.new(1, 1, 1) blastwave5 = Instance.new("Part", Torso) blastwave5.Size = Vector3.new(1, 1, 1) blastwave5.Transparency = 0 blastwave5.BrickColor = BrickColor.new("Crimson") blastwave5.Material = "Neon" blastwave5.Anchored = true blastwave5.CanCollide = false blastwave5.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) removeuseless:AddItem(blastwave5,5) DDTblastwave5 = Instance.new("SpecialMesh", blastwave5) DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTblastwave5.Scale = Vector3.new(1, 1, 1) Blastcircle = Instance.new("Part", Torso) Blastcircle.Material = "Neon" Blastcircle.Anchored = true Blastcircle.Transparency = 0 Blastcircle.CanCollide = false Blastcircle.BrickColor = BrickColor.new("Really red") Blastcircle.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle,5) BlastShape = Instance.new("SpecialMesh", Blastcircle) BlastShape.MeshType = "Sphere" BlastShape.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle.CFrame = Root.CFrame Blastcircle2 = Instance.new("Part", Torso) Blastcircle2.Material = "Neon" Blastcircle2.Anchored = true Blastcircle2.Transparency = 0 Blastcircle2.CanCollide = false Blastcircle2.BrickColor = BrickColor.new("Crimson") Blastcircle2.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle2,5) BlastShape2 = Instance.new("SpecialMesh", Blastcircle2) BlastShape2.MeshType = "Sphere" BlastShape2.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle2.CFrame = Root.CFrame Blastcircle3 = Instance.new("Part", Torso) Blastcircle3.Material = "Neon" Blastcircle3.Anchored = true Blastcircle3.Transparency = 0 Blastcircle3.CanCollide = false Blastcircle3.BrickColor = BrickColor.new("Crimson") Blastcircle3.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle3,5) BlastShape3 = Instance.new("SpecialMesh", Blastcircle3) BlastShape3.MeshType = "Sphere" BlastShape3.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle3.CFrame = Root.CFrame Blastcircle4 = Instance.new("Part", Torso) Blastcircle4.Material = "Neon" Blastcircle4.Anchored = true Blastcircle4.Transparency = 0 Blastcircle4.CanCollide = false Blastcircle4.BrickColor = BrickColor.new("Really red") Blastcircle4.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle4,5) BlastShape4 = Instance.new("SpecialMesh", Blastcircle4) BlastShape4.MeshType = "Sphere" BlastShape4.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle4.CFrame = Root.CFrame Blastcircle5 = Instance.new("Part", Torso) Blastcircle5.Material = "Neon" Blastcircle5.Anchored = true Blastcircle5.Transparency = 0 Blastcircle5.CanCollide = false Blastcircle5.BrickColor = BrickColor.new("Really red") Blastcircle5.Size = Vector3.new(10,10,10) removeuseless:AddItem(Blastcircle5,5) BlastShape5 = Instance.new("SpecialMesh", Blastcircle5) BlastShape5.MeshType = "Sphere" BlastShape5.Scale = Vector3.new(0.1,0.1,0.1) Blastcircle5.CFrame = Root.CFrame shockwav = Instance.new("Part", Torso) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = BrickColor.new("Crimson") shockwav.Material = "Neon" shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) removeuseless:AddItem(shockwav,5) dea = Instance.new("SpecialMesh", shockwav) dea.MeshId = "http://www.roblox.com/asset/?id=3270017" dea.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) shockwav2 = Instance.new("Part", Torso) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.BrickColor = BrickColor.new("Really red") shockwav2.Material = "Neon" shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) removeuseless:AddItem(shockwav2,5) dea2 = Instance.new("SpecialMesh", shockwav2) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.4, 0.1) shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) local Hit = damagealll(50,Torso.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) velo2.Velocity = v.Torso.CFrame.lookVector * 200 removeuseless:AddItem(velo2,2) v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) v.Humanoid:TakeDamage(math.random(48,89)) end opopo = coroutine.wrap(function() for i = 1, 100 do dea.Scale = dea.Scale + Vector3.new(5,5,5) shockwav.Transparency = shockwav.Transparency + 0.02 dea2.Scale = dea2.Scale + Vector3.new(1,1,1) shockwav2.Transparency = shockwav2.Transparency + 0.010 DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(1, .5, 1) DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(6, 6, 6) DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(2, .5, 2) DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(3, .5, 3) DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(.5, .1, .5) blastwave.Transparency = blastwave.Transparency + .01 blastwave2.Transparency = blastwave2.Transparency + .03 blastwave3.Transparency = blastwave3.Transparency + .02 blastwave4.Transparency = blastwave4.Transparency + .015 blastwave5.Transparency = blastwave5.Transparency + .01 BlastShape.Scale = BlastShape.Scale + Vector3.new(.2,.2,.2) BlastShape2.Scale = BlastShape2.Scale + Vector3.new(.4,.4,.4) BlastShape3.Scale = BlastShape3.Scale + Vector3.new(.1,.1,.1) BlastShape4.Scale = BlastShape4.Scale + Vector3.new(.05,.05,.05) Blastcircle.Transparency = Blastcircle.Transparency + .01 Blastcircle2.Transparency = Blastcircle2.Transparency + .02 Blastcircle3.Transparency = Blastcircle3.Transparency + .012 Blastcircle4.Transparency = Blastcircle4.Transparency + .015 Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01 BlastShape5.Scale = BlastShape5.Scale + Vector3.new(.5,.5,.5) wait() end end) opopo() wait(2) hum.WalkSpeed = 13 debounce = false attacking = false end end) EnergyIdle = Instance.new("Sound", Torso) EnergyIdle.SoundId = "rbxassetid://865160364" EnergyIdle.Looped = true EnergyIdle.Volume = .2 EnergyIdle:Play() doommusucus = Instance.new("Sound", Torso) doommusucus.SoundId = "rbxassetid://261681311" doommusucus.Looped = true doommusucus.Volume = 1.5 doommusucus:Play() hum.WalkSpeed = 13 function damagealll(Radius,Position) local Returning = {} for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end return Returning end function damagealll2(Radius,Position) local Returning = {} while wait() do for _,v in pairs(workspace:GetChildren()) do if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then local Mag = (v.Torso.Position - Position).magnitude if Mag < Radius then table.insert(Returning,v) end end end end return Returning end footsteps = Instance.new("Sound", Torso) footsteps.SoundId = "sID://320886417" footsteps.Looped = true footsteps.Volume = 5 checks1 = coroutine.wrap(function() -------Checks while true do if Root.Velocity.Magnitude > 0.5 and running == false then position = "Walking" elseif Root.Velocity.Magnitude < 0.5 and running == false and LSSJn then position = "Idle2" elseif Root.Velocity.Magnitude < 0.5 and running == false then position = "Idle" elseif Root.Velocity.Magnitude > 15 then position = "Running" else end wait() end end) checks1() mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='p' then if debounce == true then return end debounce = true walking = false attacking = true punchcharge:Play() for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 0, 0.501) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.5) wait() end punchexplosion:Play() hitboxpert = Instance.new("Part", LeftArm) hitboxpert.Size = Vector3.new(2, 2, 2) hitboxpert.CanCollide = false hitboxpert.Transparency = 1 local hitboxweld = weldBetween(hitboxpert, LeftArm) hitboxweld.C0 = CFrame.new(0,2.2,0) hitboxpert.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChild("Humanoid") then if damagedebounce == true then return end damagedebounce = true Slachtoffer = hit.Parent:findFirstChild("Humanoid") Slachtoffer:TakeDamage(32) end end) local punchplosion = coroutine.wrap(function() plosion = Instance.new("Part", LeftArm) plosion.Size = Vector3.new(1, 1, 1) plosion.Transparency = 0.2 plosion.BrickColor = BrickColor.new("Crimson") plosion.Anchored = true plosion.CanCollide = false plosion.CFrame = Root.CFrame * CFrame.new(-1,0,-3) dea1 = Instance.new("SpecialMesh", plosion) dea1.MeshId = "http://www.roblox.com/asset/?id=3270017" dea1.Scale = Vector3.new(0.1, 0.1, 0.1) for i = 1, 25 do dea1.Scale = dea1.Scale + Vector3.new(0.8,0.8,0.8) plosion.Transparency = plosion.Transparency + 0.07 wait() end end) punchplosion() for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.5, 0.501) * CFrame.Angles(math.rad(-100), math.rad(-20), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-30), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(15), math.rad(5), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(0)), 0.5) wait() end hitboxpert:Destroy() hitboxweld:Destroy() plosion:Destroy() attacking = false damagedebounce = false debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='t' then if tauntdebounce == true then return end tauntdebounce = true rdnm = soundtable[math.random(1,#soundtable)] tauntsound = Instance.new("Sound", Head) tauntsound.Volume = .8 tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm tauntsound.Looped = false tauntsound:Play() wait(tauntsound.TimeLength) wait(3) tauntsound:Remove() wait(1) tauntdebounce = false debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='l' then if debounce then return end debounce = true attacking = true punchcharge2:Play() hum.WalkSpeed = 13 for i = 1, 8 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 1.5, 0.501) * CFrame.Angles(math.rad(-130), math.rad(-20), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5) wait() end local shockwavv = coroutine.wrap(function() shockwav = Instance.new("Part", LeftArm) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = BrickColor.new("Really black") shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.rad(-90), 0, 0) dea2 = Instance.new("SpecialMesh", shockwav) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.1, 0.1) removeuseless:AddItem(shockwav,5) ---------Just in case it messes up shockwav2 = Instance.new("Part", LeftArm) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.BrickColor = BrickColor.new("Crimson") shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.rad(-90), 0, 0) dea3 = Instance.new("SpecialMesh", shockwav2) dea3.MeshId = "http://www.roblox.com/asset/?id=3270017" dea3.Scale = Vector3.new(0.1, 0.1, 0.1) removeuseless:AddItem(shockwav2,5) shockesr = Instance.new("Part", Torso) shockesr.Size = Vector3.new(0.5, 0.5, 0.5) shockesr.Material = "Neon" shockesr.BrickColor = BrickColor.new("Crimson") shockesr.Transparency = 0 shockesr.Anchored = true shockesr.CanCollide = false shockerMESH = Instance.new("SpecialMesh", shockesr) shockerMESH.MeshType = "Sphere" shockerMESH.Scale = Vector3.new(1,1,1) shockesr.CFrame = Root.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0), 0, 0) removeuseless:AddItem(shockesr,5) local Hit = damagealll(14,Torso.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) velo2.Velocity = v.Torso.CFrame.lookVector * 200 removeuseless:AddItem(velo2,2) v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) v.Humanoid:TakeDamage(30) end for i = 1, 25 do dea2.Scale = dea2.Scale + Vector3.new(2,2,2) shockwav.Transparency = shockwav.Transparency + 0.07 dea3.Scale = dea3.Scale + Vector3.new(1,1,1) shockwav2.Transparency = shockwav2.Transparency + 0.07 shockesr.Transparency = shockesr.Transparency + 0.07 shockerMESH.Scale = shockerMESH.Scale + Vector3.new(4, 4, 4) wait() end end) shockwavv() punchexplosion2:Play() chunks = Instance.new("Part", workspace) chunks.BrickColor = BrickColor.new("Really red") chunks.Size = Vector3.new(2, 2, 2) chunks.Anchored = true chunks.Material = "Neon" chunks.TopSurface = "Smooth" chunks.BottomSurface = "Smooth" chunks.CanCollide = false chunks.CFrame = LeftLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) table.insert(SlowlyFade,chunks) removeuseless:AddItem(chunks,5) chunks2 = Instance.new("Part", workspace) chunks2.BrickColor = BrickColor.new("Crimson") chunks2.Size = Vector3.new(2, 2, 2) chunks2.Anchored = true chunks2.Material = "Neon" chunks2.TopSurface = "Smooth" chunks2.BottomSurface = "Smooth" chunks2.CanCollide = false chunks2.CFrame = LeftLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) table.insert(SlowlyFade,chunks2) removeuseless:AddItem(chunks2,5) chunks3 = Instance.new("Part", workspace) chunks3.BrickColor = BrickColor.new("Really red") chunks3.Size = Vector3.new(2, 2, 2) chunks3.Anchored = true chunks3.Material = "Neon" chunks3.CanCollide = false chunks3.TopSurface = "Smooth" chunks3.BottomSurface = "Smooth" chunks3.CFrame = RightLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) table.insert(SlowlyFade,chunks3) removeuseless:AddItem(chunks3,5) chunks4 = Instance.new("Part", workspace) chunks4.BrickColor = BrickColor.new("Crimson") chunks4.Size = Vector3.new(2, 2, 2) chunks4.Anchored = true chunks4.TopSurface = "Smooth" chunks4.BottomSurface = "Smooth" chunks4.Material = "Neon" chunks4.CanCollide = false chunks4.CFrame = RightLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) table.insert(SlowlyFade,chunks4) removeuseless:AddItem(chunks4,5) hum.WalkSpeed = 0 for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.8, 0.501) * CFrame.Angles(math.rad(-70), math.rad(-5), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1.3, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0.2) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.5) wait() end hum.WalkSpeed = 13 attacking = false damagedebounce = false shockwav:Remove() shockwav2:Remove() shockesr:Remove() debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='k' then if debounce then return end debounce = true attacking = true punchcharge2:Play() hum.WalkSpeed = 0 for i = 1, 8 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.1) * CFrame.Angles(math.rad(6), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end punchexplosion3:Play() local wtfboomzorz = coroutine.wrap(function() shockesr = Instance.new("Part", Torso) shockesr.Size = Vector3.new(0.5, 0.5, 0.5) shockesr.Material = "Neon" shockesr.BrickColor = BrickColor.new("Crimson") shockesr.Transparency = 0 shockesr.Anchored = true shockesr.CanCollide = false shockerMESH = Instance.new("SpecialMesh", shockesr) shockerMESH.MeshType = "Sphere" shockerMESH.Scale = Vector3.new(1,1,1) shockesr.CFrame = Root.CFrame * CFrame.new(0,0,-3) removeuseless:AddItem(shockesr,5) shockwav = Instance.new("Part", LeftArm) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = BrickColor.new("Really red") shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) dea2 = Instance.new("SpecialMesh", shockwav) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = Root.CFrame * CFrame.new(0,0,-3) removeuseless:AddItem(shockwav,5) shockwav2 = Instance.new("Part", LeftArm) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.BrickColor = BrickColor.new("Crimson") shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) dea3 = Instance.new("SpecialMesh", shockwav2) dea3.MeshId = "http://www.roblox.com/asset/?id=3270017" dea3.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = Root.CFrame * CFrame.new(0,0,-3) removeuseless:AddItem(shockwav2,5) shockwav3 = Instance.new("Part", LeftArm) shockwav3.Size = Vector3.new(1, 1, 1) shockwav3.Transparency = 0 shockwav3.BrickColor = BrickColor.new("Really red") shockwav3.Anchored = true shockwav3.CanCollide = false shockwav3.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) dea4 = Instance.new("SpecialMesh", shockwav3) dea4.MeshId = "http://www.roblox.com/asset/?id=3270017" dea4.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav3.CFrame = Root.CFrame * CFrame.new(0,0,-3) removeuseless:AddItem(shockwav3,5) local Hit = damagealll(35,Torso.Position) for _,v in pairs(Hit) do v:BreakJoints() end for i = 1, 25 do dea2.Scale = dea2.Scale + Vector3.new(2.5,2.5,2.5) shockwav.Transparency = shockwav.Transparency + 0.07 dea3.Scale = dea3.Scale + Vector3.new(3,3,3) dea4.Scale = dea4.Scale + Vector3.new(2,2,2) shockwav2.Transparency = shockwav2.Transparency + 0.07 shockwav3.Transparency = shockwav2.Transparency + 0.07 shockesr.Transparency = shockesr.Transparency + 0.08 shockerMESH.Scale = shockerMESH.Scale + Vector3.new(4, 4, 4) wait() end end) wtfboomzorz() for i = 1, 8 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 1, -1) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(90)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 1, -1) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(-90)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end for i = 1, 26 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 1, -1) * CFrame.Angles(math.rad(-50), math.rad(-20), math.rad(90)), 0.06) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 1, -1) * CFrame.Angles(math.rad(-50), math.rad(20), math.rad(-90)), 0.06) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end hum.WalkSpeed = 13 debounce = false attacking = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='o' then if debounce then return end debounce = true attacking = true hum.WalkSpeed = 0 local theendbegin = coroutine.wrap(function() shockwav = Instance.new("Part", Torso) shockwav.Size = Vector3.new(1, 1, 1) shockwav.Transparency = 0 shockwav.BrickColor = BrickColor.new("Really red") shockwav.Material = "Neon" shockwav.Anchored = true shockwav.CanCollide = false shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) dea2 = Instance.new("SpecialMesh", shockwav) dea2.MeshId = "http://www.roblox.com/asset/?id=3270017" dea2.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) removeuseless:AddItem(shockwav,5) shockwav2 = Instance.new("Part", Torso) shockwav2.Size = Vector3.new(1, 1, 1) shockwav2.Transparency = 0 shockwav2.Material = "Neon" shockwav2.BrickColor = BrickColor.new("Crimson") shockwav2.Anchored = true shockwav2.CanCollide = false shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100)) dea3 = Instance.new("SpecialMesh", shockwav2) dea3.MeshId = "http://www.roblox.com/asset/?id=3270017" dea3.Scale = Vector3.new(0.1, 0.1, 0.1) shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0) removeuseless:AddItem(shockwav2,5) for i = 1, 125 do shockwav.Transparency = shockwav.Transparency + 0.03 dea2.Scale = dea2.Scale + Vector3.new(1, 1, 1) shockwav2.Transparency = shockwav2.Transparency + 0.02 dea3.Scale = dea3.Scale + Vector3.new(1.5, 1.5, 1.5) wait() end end) theendbegin() boomswoosh:Play() for i = 1, 50 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) wait() end EndOfTimes = true local TheEnd = coroutine.wrap(function() while EndOfTimes do TheEndTimeWave = Instance.new("Part", Torso) TheEndTimeWave.Size = Vector3.new(1, 1, 1) TheEndTimeWave.Transparency = 1 TheEndTimeWave.BrickColor = BrickColor.new("Really red") TheEndTimeWave.Material = "Neon" TheEndTimeWave.Anchored = true TheEndTimeWave.CanCollide = false TheEndTimeWave.CFrame = Torso.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100)) DDT = Instance.new("SpecialMesh", TheEndTimeWave) DDT.MeshId = "http://www.roblox.com/asset/?id=3270017" DDT.Scale = Vector3.new(50, 50, 50) removeuseless:AddItem(TheEndTimeWave,2) table.insert(TheEnd,TheEndTimeWave) table.insert(TheEnd2,DDT) wait(0.1) end end) TheEnd() local EndOrb = coroutine.wrap(function() EnddOrb = Instance.new("Part", Torso) EnddOrb.Size = Vector3.new(0.5, 0.5, 0.5) EnddOrb.Material = "Neon" EnddOrb.BrickColor = BrickColor.new("Crimson") EnddOrb.Transparency = 1 EnddOrb.Anchored = true EnddOrb.CanCollide = false EnddOrbMESH = Instance.new("SpecialMesh", EnddOrb) EnddOrbMESH.MeshType = "Sphere" EnddOrbMESH.Scale = Vector3.new(100,100,100) EnddOrb.CFrame = Torso.CFrame while EnddOrb.Transparency > 0 do EnddOrbMESH.Scale = EnddOrbMESH.Scale - Vector3.new(1,1,1) EnddOrb.Transparency = EnddOrb.Transparency - 0.007 wait() end end) EndOrb() TheEndSound2:Play() while EnddOrb.Transparency > 0 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(100)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-100)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end TheEndSound2:Stop() TheEndSound:Play() EndOfTimes = false for i = 1, 100 do EnddOrb.CFrame = Torso.CFrame ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06) wait() end wait(2) local dissapend = coroutine.wrap(function() for i = 1, 100 do EnddOrbMESH.Scale = EnddOrbMESH.Scale - Vector3.new(1, 1, 1) EnddOrb.Transparency = EnddOrb.Transparency + 0.05 wait() end end) dissapend() ROOOAAAAH:Play() local opforr = coroutine.wrap(function() while true do if loowki then break end TheEndTimeWave2 = Instance.new("Part", Torso) TheEndTimeWave2.Size = Vector3.new(1, 1, 1) TheEndTimeWave2.Transparency = 0.4 TheEndTimeWave2.BrickColor = BrickColor.new("Crimson") TheEndTimeWave2.Material = "Neon" TheEndTimeWave2.Anchored = true TheEndTimeWave2.CanCollide = false TheEndTimeWave2.CFrame = Torso.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100)) DDT2 = Instance.new("SpecialMesh", TheEndTimeWave2) DDT2.MeshId = "http://www.roblox.com/asset/?id=3270017" DDT2.Scale = Vector3.new(1, 1, 1) removeuseless:AddItem(TheEndTimeWave2,3) table.insert(TheEnd4,TheEndTimeWave2) table.insert(TheEnd3,DDT2) EnddOrb2 = Instance.new("Part", Torso) EnddOrb2.Size = Vector3.new(0.5, 0.5, 0.5) EnddOrb2.Material = "Neon" EnddOrb2.BrickColor = BrickColor.new("Really red") EnddOrb2.Transparency = 0 EnddOrb2.Anchored = true EnddOrb2.CanCollide = false EnddOrbMESH2 = Instance.new("SpecialMesh", EnddOrb2) EnddOrbMESH2.MeshType = "Sphere" EnddOrbMESH2.Scale = Vector3.new(2,2,2) EnddOrb2.CFrame = Root.CFrame * CFrame.new(0, 20, 0) removeuseless:AddItem(EnddOrb2,2) table.insert(TheEnd2,EnddOrbMESH2) table.insert(SlowlyFade,EnddOrb2) wait(0.1) end end) opforr() for i = 1, 20 do local Hit = damagealll(60,Torso.Position) for _,v in pairs(Hit) do v.Humanoid:TakeDamage(3) end HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(100)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-100)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.5) wait() end local damgog = coroutine.wrap(function() while true do if loowki then return end local Hit = damagealll(60,Torso.Position) for _,v in pairs(Hit) do v.Humanoid:TakeDamage(1) end wait() end end) damgog() wait(ROOOAAAAH.TimeLength) loowki = true wait(.5) for i = 1, 40 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end for i = 1, 100 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5) wait() end attacking = false debounce = false loowki = false EndOfTimes = false hum.WalkSpeed = 13 end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='j' then if debounce then return end debounce = true attacking = true zorro = true local timereft = coroutine.wrap(function() shockesr = Instance.new("Part", Torso) shockesr.Size = Vector3.new(0.5, 0.5, 0.5) shockesr.Material = "Neon" shockesr.BrickColor = BrickColor.new("Crimson") shockesr.Transparency = 0 shockesr.Anchored = true shockesr.CanCollide = false shockerMESH = Instance.new("SpecialMesh", shockesr) shockerMESH.MeshType = "Cylinder" shockerMESH.Scale = Vector3.new(.1,0.01,0.01) shockesr.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) riftopen = Instance.new("Sound", shockesr) riftopen.SoundId = "rbxassetid://93724183" riftopen.Looped = false riftopen.Volume = 2 riftopen:Play() while zorro do shockesr.Size = shockesr.Size + Vector3.new(0,16,16) wait() end end) timereft() for i = 1, 50 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.35, 1.25, 0.45) * CFrame.Angles(math.rad(-90), math.rad(48), math.rad(0)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end zorro = false punchcharge3:Play() for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(-130), math.rad(-48), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end astral = true local astralshocks = coroutine.wrap(function() while astral do Astralshock = Instance.new("Part", Torso) Astralshock.Size = Vector3.new(1, 1, 1) Astralshock.Transparency = 0 Astralshock.BrickColor = BrickColor.new("Really red") Astralshock.Material = "Neon" Astralshock.Anchored = true Astralshock.CanCollide = false Astralshock.CFrame = shockesr.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) DDTASTRAL = Instance.new("SpecialMesh", Astralshock) DDTASTRAL.MeshId = "http://www.roblox.com/asset/?id=3270017" DDTASTRAL.Scale = Vector3.new(1, 1, 1) table.insert(TheEnd3,DDTASTRAL) table.insert(SlowlyFade,Astralshock) removeuseless:AddItem(Astralshock,2) wait(0.3) end end) local astralshocks2 = coroutine.wrap(function() while astral do Astralshock2 = Instance.new("Part", Torso) Astralshock2.Size = Vector3.new(1, 1, 1) Astralshock2.Transparency = 0 Astralshock2.BrickColor = BrickColor.new("Crimson") Astralshock2.Material = "Neon" Astralshock2.Anchored = true Astralshock2.CanCollide = false Astralshock2.CFrame = shockesr.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) DDTASTRAL2 = Instance.new("SpecialMesh", Astralshock2) DDTASTRAL2.MeshId = "http://www.roblox.com/asset/?id=3270017" DDTASTRAL2.Scale = Vector3.new(15, 15, 15) table.insert(UpMover,Astralshock2) table.insert(SlowlyFade,Astralshock2) removeuseless:AddItem(Astralshock2,2) wait(0.2) end end) astralshocks2() astralshocks() riftopen2 = Instance.new("Sound", shockesr) riftopen2.SoundId = "rbxassetid://907527750" riftopen2.Looped = false riftopen2.Volume = 2 riftopen2:Play() local fofp = coroutine.wrap(function() riftopen3 = Instance.new("Sound", shockesr) riftopen3.SoundId = "rbxassetid://1190833720" riftopen3.Looped = false riftopen3.Volume = 0 removeuseless:AddItem(riftopen3,10) removeuseless:AddItem(shockesr,6) riftopen3:Play() while riftopen3.Volume < 3 do riftopen3.Volume = riftopen3.Volume + 0.2 wait() end while astral do wait() end while riftopen3.Volume > 0 do riftopen3.Volume = riftopen3.Volume - 0.1 wait() end end) fofp() local astraldmg = coroutine.wrap(function() for i = 1, 5 do local Hit = damagealll(20,shockesr.Position) for _,v in pairs(Hit) do v.Humanoid:TakeDamage(25) end wait(1) end end) astraldmg() while shockesr.Transparency < 1 do shockesr.Size = shockesr.Size + Vector3.new(80,0,0) shockesr.Transparency = shockesr.Transparency + 0.02 wait() end astral = false debounce = false attacking = false riftopen:Remove() riftopen2:Remove() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='r' then if debounce then return end debounce = true attacking = true borb = true hum.WalkSpeed = 0 punchcharge:Play() for i = 1, 8 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-15)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-1.5, 1.5, 0) * CFrame.Angles(math.rad(-5), math.rad(10), math.rad(180)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.2, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-15)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) wait() end BlackPowerBall = Instance.new("Part", Torso) BlackPowerBall.BrickColor = BrickColor.new("Crimson") BlackPowerBall.Anchored = true BlackPowerBall.Shape = 0 BlackPowerBall.Material = "Neon" BlackPowerBall.Size = Vector3.new(0.1,0.1,0.1) BlackPowerBall.CanCollide = false BlackPowerBall.CFrame = Root.CFrame * CFrame.new(-1.3,3,-2) local increasesizeball = coroutine.wrap(function() for i = 1, 20 do BlackPowerBall.Size = BlackPowerBall.Size + Vector3.new(0.15,0.15,.15) wait() end end) increasesizeball() OMEGABLASTER = Instance.new("Sound", RightArm) OMEGABLASTER.SoundId = "rbxassetid://876800936" OMEGABLASTER.Pitch = 1.5 OMEGABLASTER.Volume = 2 OMEGABLASTER:Play() for i = 1, 25 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 1.5, .5) * CFrame.Angles(math.rad(-85), math.rad(-40), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end for i = 1, 8 do BlackPowerBall.CFrame = BlackPowerBall.CFrame:lerp(Root.CFrame * CFrame.new(-.6,3.5,2), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6, 1.9, 0.2) * CFrame.Angles(math.rad(-85), math.rad(-120), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end local shootthemballs = coroutine.wrap(function() BlackPowerBall.Anchored = false local PB2 = Instance.new("BodyVelocity", BlackPowerBall) PB2.MaxForce = Vector3.new(999999, 999999, 999999) BlackPowerBall.CFrame = CFrame.new(BlackPowerBall.Position,mouse.Hit.p) PB2.Velocity = BlackPowerBall.CFrame.lookVector * 80 wait() end) shootthemballs() for i = 1, 12 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-1, 0, -.1) * CFrame.Angles(math.rad(85), math.rad(-120), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-12)), 0.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-35), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(10)), 0.5) wait() end BlackPowerBall.Touched:connect(function(OnHit) if hitters == true then return end hitters = true BlackPowerBall.Anchored = true BlackPowerBall.Transparency = 1 local Hit = damagealll(32,BlackPowerBall.Position) for _,v in pairs(Hit) do v.Humanoid:TakeDamage(40) end explosivesound = Instance.new("Sound", BlackPowerBall) explosivesound.SoundId = "rbxassetid://400765078" explosivesound.Looped = false explosivesound.Volume = 2 explosivesound.Pitch = 2 explosivesound:Play() for i = 1, 3 do ExplosionBall = Instance.new("Part", Torso) ExplosionBall.BrickColor = BrickColor.new("Crimson") ExplosionBall.Anchored = true ExplosionBall.Shape = 0 ExplosionBall.Material = "Neon" ExplosionBall.CFrame = BlackPowerBall.CFrame ExplosionBall.CanCollide = false ExplosionBall.Size = BlackPowerBall.Size ExplosionBallshock = Instance.new("Part", Torso) ExplosionBallshock.Size = Vector3.new(1, 1, 1) ExplosionBallshock.Transparency = 0 ExplosionBallshock.BrickColor = BrickColor.new("Really red") ExplosionBallshock.Material = "Neon" ExplosionBallshock.Anchored = true ExplosionBallshock.CanCollide = false ExplosionBallshock.CFrame = BlackPowerBall.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) ExplosionBallshockDDT = Instance.new("SpecialMesh", ExplosionBallshock) ExplosionBallshockDDT.MeshId = "http://www.roblox.com/asset/?id=3270017" ExplosionBallshockDDT.Scale = Vector3.new(3,3,3) table.insert(Extreme,ExplosionBall) table.insert(SlowlyFade,ExplosionBall) table.insert(SlowlyFade,ExplosionBallshock) table.insert(ExtremeM,ExplosionBallshockDDT) removeuseless:AddItem(ExplosionBall,2) removeuseless:AddItem(ExplosionBallshock,2) wait(0.1) end borb = false hitters = false end) hum.WalkSpeed = 13 local time = coroutine.wrap(function() for i = 1, 100 do if borb == false then break end wait() end BlackPowerBall:Remove() debounce = false balldebounce = false hitters = false end) time() attacking = false while wait() do if borb == false then break end wait() end balldebounce = false debounce = false hitters = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='h' then if debounce == true then return end debounce = true walking = false hit = false attacking = true punchcharge:Play() bbm = Instance.new("Sound", Torso) bbm.SoundId = "rbxassetid://1412100204" bbm.Volume = 6 bbm:Play() hum.WalkSpeed = 0 local createnergyblast = coroutine.wrap(function() BlastWave = Instance.new("Part", Torso) BlastWave.Material = "Neon" BlastWave.Anchored = true BlastWave.CanCollide = false BlastWave.BrickColor = BrickColor.new("Crimson") BlastWave.Size = Vector3.new(.1,.1,.1) BlastShape = Instance.new("SpecialMesh", BlastWave) BlastShape.MeshType = "Sphere" BlastShape.Scale = Vector3.new(0.1,.1,.1) BlastWave.CFrame = Root.CFrame * CFrame.new(0, .4, -5.2) end) createnergyblast() local sizeincrease = coroutine.wrap(function() for i = 1, 45 do BlastWave.Size = BlastWave.Size + Vector3.new(1,1,1) wait() end end) sizeincrease() local RetrEnergy2 = coroutine.wrap(function() for i = 1, 10 do circlescircles = Instance.new("Part", Torso) circlescircles.Size = Vector3.new(1, 1, 1) circlescircles.Transparency = 0.2 circlescircles.BrickColor = BrickColor.new("Really red") circlescircles.Material = "Neon" circlescircles.Anchored = true circlescircles.CanCollide = false circlescircles.CFrame = BlastWave.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) circlescirclesmesh = Instance.new("SpecialMesh", circlescircles) circlescirclesmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" circlescirclesmesh.Scale = Vector3.new(15, 15, 15) removeuseless:AddItem(circlescircles,1) table.insert(nonmeshRepeater2,circlescircles) table.insert(TheEnd2,circlescirclesmesh) wait(.1) end end) RetrEnergy2() local RetrEnergy = coroutine.wrap(function() for i = 1, 7 do RetrEnergy1 = Instance.new("Part", Torso) RetrEnergy1.Material = "Neon" RetrEnergy1.Anchored = true RetrEnergy1.CanCollide = false RetrEnergy1.BrickColor = BrickColor.new("Really red") RetrEnergy1.Transparency = 0.5 RetrEnergy1.Size = Vector3.new(10,10,10) RetrEnergy1Shape = Instance.new("SpecialMesh", RetrEnergy1) RetrEnergy1Shape.MeshType = "Sphere" RetrEnergy1Shape.Scale = Vector3.new(1,1,1) RetrEnergy1.CFrame = BlastWave.CFrame table.insert(LessSize,RetrEnergy1) table.insert(Repeater2,RetrEnergy1) removeuseless:AddItem(RetrEnergy1,2) wait(0.2) end end) RetrEnergy() for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end wait(1) local shocks = coroutine.wrap(function() while BlastWave.Transparency < 1 do shockoftheblast = Instance.new("Part", Torso) shockoftheblast.Size = Vector3.new(1, 1, 1) shockoftheblast.Transparency = 0 shockoftheblast.BrickColor = BrickColor.new("Really red") shockoftheblast.Material = "Neon" shockoftheblast.Anchored = true shockoftheblast.CanCollide = false shockoftheblast.CFrame = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) shockoftheblast.CFrame = LeftArm.CFrame * CFrame.new(0, -2.4 -(i/.4), 0) * CFrame.Angles(math.rad(90), 0, math.rad(0)) sotbmesh = Instance.new("SpecialMesh", shockoftheblast) sotbmesh.MeshId = "http://www.roblox.com/asset/?id=3270017" sotbmesh.Scale = Vector3.new(15, 15, 15) removeuseless:AddItem(shockoftheblast,.5) table.insert(ForwardMover,shockoftheblast) table.insert(nonmeshRepeater2,shockoftheblast) wait(.1) end end) shocks() x0412:Play() ReaperLaunch = Instance.new("Sound", LeftArm) ReaperLaunch.Volume = 3 ReaperLaunch.SoundId = "rbxassetid://138677306" ReaperLaunch:Play() hum.WalkSpeed = 2 TheBeam = Instance.new("Part", LeftArm) TheBeam.CanCollide = false TheBeam.Size = Vector3.new(1,3,3) TheBeam.Material = "Neon" TheBeam.Anchored = true TheBeam.BrickColor = BrickColor.new("Crimson") TheBeamMESH = Instance.new("SpecialMesh", TheBeam) TheBeamMESH.Scale = Vector3.new(1,1,1) TheBeamMESH.MeshType = "Cylinder" TheBeam.CFrame = BlastWave.CFrame * CFrame.new(0,2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) TheBeam.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChild("Humanoid") then Slachtoffer = hit.Parent:findFirstChild("Humanoid") Slachtoffer:TakeDamage(30) wait(.6) end end) for i = 1, 100 do TheBeam.Size = TheBeam.Size + Vector3.new(5, 0, 0) TheBeam.CFrame = LeftArm.CFrame * CFrame.new(0, -2.4 -(i/.4), 0) * CFrame.Angles(0, 0, math.rad(90)) BlastWave.CFrame = LeftArm.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, math.rad(0)) wait() end while TheBeam.Transparency < 1 and BlastWave.Transparency < 1 do TheBeam.Transparency = TheBeam.Transparency + 0.1 BlastWave.Transparency = BlastWave.Transparency + 0.1 wait() end debounce = false attacking = false TheBeam:Remove() BlastWave:Remove() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='q' then if debounce then return end debounce = true attacking = true open = true nepo = true hum.WalkSpeed = 0 bigrift = Instance.new("Part", Torso) bigrift.Size = Vector3.new(0.1, 0.1, 0.1) bigrift.Material = "Neon" bigrift.Transparency = 1 bigrift.Anchored = true bigrift.CanCollide = false bigriftdecal = Instance.new("Decal", bigrift) bigriftdecal.Face = "Top" bigriftdecal.Texture = "rbxassetid://702583926" local bigriftopen = coroutine.wrap(function() bigrift.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) while open do bigrift.Size = bigrift.Size + Vector3.new(2,0,2) wait() end end) bigriftopen() local rotate = coroutine.wrap(function() while nepo do bigrift.CFrame = bigrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0) wait() end end) rotate() for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 0.7, 1) * CFrame.Angles(math.rad(-40), math.rad(-48), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end open = false for i = 1, 8 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(-130), math.rad(-48), math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(4), math.rad(-10)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end local openshocks = coroutine.wrap(function() for i = 1, 2 do openshock2 = Instance.new("Part", Torso) openshock2.Size = Vector3.new(1, 1, 1) openshock2.Transparency = 0 openshock2.BrickColor = BrickColor.new("Really red") openshock2.Material = "Neon" openshock2.Anchored = true openshock2.CanCollide = false openshock2.CFrame = CFrame.new(bigrift.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) DDTopenshock2 = Instance.new("SpecialMesh", openshock2) DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTopenshock2.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(openshock2,2) table.insert(TheEnd3,DDTopenshock2) table.insert(SlowlyFade,openshock2) openshock = Instance.new("Part", Torso) openshock.Size = Vector3.new(1, 1, 1) openshock.Transparency = 0 openshock.BrickColor = BrickColor.new("Really red") openshock.Material = "Neon" openshock.Anchored = true openshock.CanCollide = false openshock.CFrame = CFrame.new(bigrift.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) DDTopenshock = Instance.new("SpecialMesh", openshock) DDTopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017" DDTopenshock.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(openshock,2) table.insert(TheEnd3,DDTopenshock) table.insert(SlowlyFade,openshock) wait(.2) end end) openshocks() wreckingbrick = Instance.new("Part", Torso) wreckingbrick.Size = Vector3.new(10, 10, 10) wreckingbrick.Material = "Neon" wreckingbrick.Transparency = 0 wreckingbrick.Anchored = true wreckingbrick.BrickColor = BrickColor.new("Crimson") wreckingbrick.CanCollide = false wreckingbrick.CFrame = bigrift.CFrame * CFrame.new(0,1,0) iffalsedontspin = true local rotq = coroutine.wrap(function() while iffalsedontspin do wreckingbrick.CFrame = wreckingbrick.CFrame * CFrame.Angles(math.rad(1 + 2),math.rad(1),math.rad(1 + 3)) wait() end end) rotq() swooshsound = Instance.new("Sound", wreckingbrick) swooshsound.Volume = 1 swooshsound.SoundId = "rbxassetid://148894535" swooshsound.Looped = false swooshsound:Play() removeuseless:AddItem(swooshsound,2) for i = 1, 10 do wreckingbrick.CFrame = wreckingbrick.CFrame:lerp(CFrame.new(bigrift.Position) * CFrame.new(0,13,0) * CFrame.Angles(math.rad(25),math.rad(34),math.rad(50)), 0.5) wait() end for i = 1, 8 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6, 1.9, 0.2) * CFrame.Angles(math.rad(-85), math.rad(-120), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end local removeportal = coroutine.wrap(function() for i = 1, 20 do bigrift.Size = bigrift.Size - Vector3.new(2,0,2) wait() end nepo = false bigrift:Remove() end) removeportal() wait(.5) iffalsedontspin = false wreckingbrick.Anchored = false local velo = Instance.new("BodyVelocity", wreckingbrick) velo.MaxForce = Vector3.new(999999, 999999, 999999) wreckingbrick.CFrame = CFrame.new(wreckingbrick.Position,mouse.Hit.p) velo.Velocity = wreckingbrick.CFrame.lookVector * 200 removeuseless:AddItem(wreckingbrick,5) function onTouchedBrick(part) local h = part.Parent:findFirstChild("Humanoid") if h~=nil and game.Players:GetPlayerFromCharacter(h.Parent)~=game.Players.LocalPlayer then if hit then return end hit = true h:ChangeState(Enum.HumanoidStateType.Ragdoll) heavyhitimpact = Instance.new("Sound", wreckingbrick) heavyhitimpact.Volume = 1 heavyhitimpact.SoundId = "rbxassetid://541909913" heavyhitimpact.Looped = false heavyhitimpact:Play() removeuseless:AddItem(heavyhitimpact,2) h.Health = h.Health - 35 wait(1) hit = false end end wreckingbrick.Touched:connect(onTouchedBrick) for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(95)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-8)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end for i = 1, 2 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(85)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5) wait() end attacking = false hum.WalkSpeed = 13 wait(0.3) debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='x' then if debounce then return end debounce = true attacking = true notbreakeffect = true hum.WalkSpeed = 0 step = Instance.new("Sound", Torso) step.SoundId = "rbxassetid://337064700" step.Volume = 2 step:Play() for i = 1, 12 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.8, 0.501) * CFrame.Angles(math.rad(-70), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1.3, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0.2) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.3) wait() end knockbackhitbox = Instance.new("Part", Torso) knockbackhitbox.Size = Vector3.new(5,5,3) knockbackhitbox.Transparency = 1 local knockbackhitboxweld = weldBetween(knockbackhitbox, Torso) local flyposition = coroutine.wrap(function() for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -0.3, 1.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(8)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(-8)), 0.5) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-86.13379001), math.rad(-0), math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, .2) * CFrame.Angles(math.rad(10), math.rad(8), math.rad(-3)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(-8), math.rad(3)), 0.5) wait() end end) local aftereffect = coroutine.wrap(function() while notbreakeffect do leftarmeffect = Instance.new("Part", Torso) leftarmeffect.BrickColor = BrickColor.new("Really red") leftarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftarmeffect.Material = "Neon" leftarmeffect.Anchored = true leftarmeffect.CanCollide = false leftarmeffect.CFrame = Torso.CFrame * CFrame.new(1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(8)) table.insert(SlowlyFade,leftarmeffect) removeuseless:AddItem(leftarmeffect,2) rightarmeffect = Instance.new("Part", Torso) rightarmeffect.BrickColor = BrickColor.new("Really red") rightarmeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightarmeffect.Material = "Neon" rightarmeffect.Anchored = true rightarmeffect.CanCollide = false rightarmeffect.CFrame = Torso.CFrame * CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(-8)) table.insert(SlowlyFade,rightarmeffect) removeuseless:AddItem(rightarmeffect,2) leftlegeffect = Instance.new("Part", Torso) leftlegeffect.BrickColor = BrickColor.new("Really red") leftlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) leftlegeffect.Material = "Neon" leftlegeffect.Anchored = true leftlegeffect.CanCollide = false leftlegeffect.CFrame = Torso.CFrame * CFrame.new(0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(-8), math.rad(3)) table.insert(SlowlyFade,leftlegeffect) removeuseless:AddItem(leftlegeffect,2) rightlegeffect = Instance.new("Part", Torso) rightlegeffect.BrickColor = BrickColor.new("Really red") rightlegeffect.Size = Vector3.new(1.001, 2.001, 1.001) rightlegeffect.Material = "Neon" rightlegeffect.Anchored = true rightlegeffect.CanCollide = false rightlegeffect.CFrame = Torso.CFrame * CFrame.new(-0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(8), math.rad(-3)) table.insert(SlowlyFade,rightlegeffect) removeuseless:AddItem(rightlegeffect,2) wait() end end) local sawnicboomzor = coroutine.wrap(function() while notbreakeffect do openshock2 = Instance.new("Part", Torso) openshock2.Size = Vector3.new(1, 1, 1) openshock2.Transparency = 0 openshock2.BrickColor = BrickColor.new("Really red") openshock2.Material = "Neon" openshock2.Anchored = true openshock2.CanCollide = false openshock2.CFrame = Root.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)) DDTopenshock2 = Instance.new("SpecialMesh", openshock2) DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976" DDTopenshock2.Scale = Vector3.new(1, 2, 1) removeuseless:AddItem(openshock2,2) table.insert(TheEnd3,DDTopenshock2) table.insert(SlowlyFade,openshock2) wait(0.1) end end) local knockback = coroutine.wrap(function() knockbackhitbox.Touched:connect(function(hit) if hit.Parent:IsA("Part") then elseif hit.Parent:IsA("SpecialMesh") then elseif hit.Parent.Name == game.Players.LocalPlayer.Name then elseif hit.Parent:findFirstChild("Humanoid") then if damagedebounce == true then return end damagedebounce = true knockbacktarget = hit.Parent:findFirstChild("Humanoid") dmgsound = Instance.new("Sound", knockbacktarget.Torso) dmgsound.SoundId = "rbxassetid://553324113" dmgsound.Volume = 2 dmgsound:Play() removeuseless:AddItem(dmgsound,2) knockbacktarget:TakeDamage(10) end end) end) knockback() aftereffect() flyposition() sawnicboomzor() energy = Instance.new("Sound", Torso) energy.Volume = 2 energy.SoundId = "rbxassetid://601621838" energy:Play() removeuseless:AddItem(energy,3) energy2 = Instance.new("Sound", Torso) energy2.Volume = 2 energy2.SoundId = "rbxassetid://303858412" energy2:Play() removeuseless:AddItem(energy2,3) local fly = Instance.new("BodyVelocity", Torso) fly.MaxForce = Vector3.new(999999, 999999, 999999) fly.Velocity = Root.CFrame.lookVector * 90 Torso.CFrame = Root.CFrame * CFrame.new(0,0,-1) wait(.7) hum.WalkSpeed = 13 notbreakeffect = false fly:Remove() attacking = false debounce = false knockbackhitbox:Remove() damagedebounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='c' then if debounce == true then return end debounce = true attacking = true hum.WalkSpeed = 0 coercion = Instance.new("Part", Torso) coercion.BrickColor = BrickColor.new("Crimson") coercion.Anchored = true coercion.Shape = 0 coercion.Material = "Neon" coercion.Size = Vector3.new(25,25,25) coercion.CanCollide = false coercion.Transparency = 1 coercion.CFrame = Root.CFrame * CFrame.new(0,0,0) local coercion1 = coroutine.wrap(function() for i = 1, 5 do coercion.Size = coercion.Size - Vector3.new(5,5,5) coercion.Transparency = coercion.Transparency - 0.25 wait() end end) punchcharge:Play() coercion1() for i = 1, 8 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.5, -.8) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-3)), 0.4) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.5, -.8) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(3)), 0.4) wait() end local coercion2 = coroutine.wrap(function() for i = 1, 12 do coercion.Size = coercion.Size + Vector3.new(5,5,5) coercion.Transparency = coercion.Transparency + 0.1 wait() end end) coercion2() xboom = Instance.new("Sound", Torso) xboom.SoundId = "rbxassetid://400765078" xboom.Volume = 2 xboom:Play() rdnm2 = soundtable2[math.random(1,#soundtable2)] sound23 = Instance.new("Sound", Torso) sound23.SoundId = "http://www.roblox.com/asset/?id="..rdnm2 sound23.Volume = 4 sound23:Play() local Hit = damagealll(20,Torso.Position) for _,v in pairs(Hit) do v.Humanoid:TakeDamage(15) end for i = 1, 12 do ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .5, .5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.8) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.9,-.5) * CFrame.Angles(math.rad(90),math.rad(20),math.rad(0)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9,-.5) * CFrame.Angles(math.rad(90),math.rad(-20),math.rad(0)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.5, .8) * CFrame.Angles(math.rad(60), math.rad(10), math.rad(-9)), 0.8) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.5, .8) * CFrame.Angles(math.rad(60), math.rad(-10), math.rad(9)), 0.8) wait() end debounce = false attacking = false coercion:Remove() hum.WalkSpeed = 13 end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='v' then if debounce then return end if transf1 == false then print("You are not ready to transform!") elseif transf1 and donttransform == false then debounce = true attacking = true hum.WalkSpeed = 0 local timechange = coroutine.wrap(function() game.Lighting.Brightness = -1 game.Lighting.Ambient = Color3.new(2.5,2.5,2.5) wait(.1) game.Lighting.Ambient = Color3.new(2.5,2.5,2.5) wait(0.1) game.Lighting.Ambient = Color3.new(2,2,2) wait(0.1) game.Lighting.Ambient = Color3.new(1.5,1.5,1.5) wait(0.1) game.Lighting.Ambient = Color3.new(1,1,1) wait(0.1) game.Lighting.Ambient = Color3.new(.5,.5,.5) wait(0.1) game.Lighting.Ambient = Color3.new(0,0,0) wait(10) game.Lighting.Ambient = Color3.new(-.5,-.5,-.5) wait(0.1) game.Lighting.Ambient = Color3.new(-.6,-.6,-.6) wait(0.1) game.Lighting.Ambient = Color3.new(-.7,-.7,-.7) end) local timechange2 = coroutine.wrap(function() minutesAfterMidnight = -400 for i = 1, 100 do minutesAfterMidnight = minutesAfterMidnight + 5 game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight) wait() end end) timechange2() local lri = coroutine.wrap(function() light:Remove() light = Instance.new("PointLight", Torso) light.Color = Color3.new(0,255,0) light.Range = 5 light.Brightness = 50 for i = 1, 150 do light.Range = light.Range + 0.02 light.Brightness = light.Brightness + 0.05 wait() end end) lri() CorruptedArm3 = Instance.new("Part", LeftArm) CorruptedArm3.CanCollide = false CorruptedArm3.Size = Vector3.new(1.011, 2.011, 1.011) CorruptedArm3.BottomSurface = "SmoothNoOutlines" CorruptedArm3.TopSurface = "SmoothNoOutlines" CorruptedArm3.Material = "Neon" CorruptedArm3.Transparency = 1 CorruptedArm3.BrickColor = BrickColor.new("Lime green") local weldcor = weldBetween(CorruptedArm3, LeftArm) weldcor.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0) sao = coroutine.wrap(function() for i = 1, 100 do CorruptedArm3.Transparency = CorruptedArm3.Transparency - 0.04 wait() end end) sao() for i = 1, 100 do doommusucus.Volume = doommusucus.Volume - 0.02 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 15, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.003) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), 0.03) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.03) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.03) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.03) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.03) wait() end for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1., .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end lssj = true LSSJ:Play() for i = 1, 40 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-20)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5) wait() end rjjj = coroutine.wrap(function() for i = 1, 62 do unleashingpower = Instance.new("Part", Torso) unleashingpower.Size = Vector3.new(1, 1, 1) unleashingpower.Transparency = 0.5 unleashingpower.BrickColor = BrickColor.Random() unleashingpower.Material = "Neon" unleashingpower.Anchored = true unleashingpower.CanCollide = false unleashingpower.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) unleashingpowermesh = Instance.new("SpecialMesh", unleashingpower) unleashingpowermesh.MeshId = "http://www.roblox.com/asset/?id=3270017" unleashingpowermesh.Scale = Vector3.new(15, 15, 15) removeuseless:AddItem(unleashingpower,2) table.insert(Extreme,unleashingpower) table.insert(nonmeshRepeater2,unleashingpower) table.insert(ExtremeM,unleashingpowermesh) unleashingpower2 = Instance.new("Part", Torso) unleashingpower2.Size = Vector3.new(1, 1, 1) unleashingpower2.Transparency = 0.5 unleashingpower2.Shape = 0 unleashingpower2.BrickColor = BrickColor.Random() unleashingpower2.Material = "Neon" unleashingpower2.Anchored = true unleashingpower2.CanCollide = false unleashingpower2.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) removeuseless:AddItem(unleashingpower2,2) table.insert(Extreme,unleashingpower2) table.insert(nonmeshRepeater2,unleashingpower2) wait() end end) rjjj() mcs = coroutine.wrap(function() while lssj do light.Range = light.Range + 5 light.Brightness = light.Brightness + 5 light.Color = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255) sine = sine + change change = 4 HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.4) * CFrame.Angles(math.rad(-30 + 8 * math.cos(sine/4)), math.rad(0 + 10 * math.cos(sine/4)), math.rad(0 + 5 * math.cos(sine/4))), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25 + 5 * math.cos(sine/4)), math.rad(0 - 2 * math.cos(sine/4)), math.rad(20 + 20 * math.cos(sine/4))), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25 - 7 * math.cos(sine/4)), math.rad(0 + 2 * math.cos(sine/4)), math.rad(-20 + 20 * math.cos(sine/4))), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.2) * CFrame.Angles(math.rad(10), math.rad(0 + 9 * math.cos(sine/4)), math.rad(-10 + 5 * math.cos(sine/4))), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.2) * CFrame.Angles(math.rad(10), math.rad(0 - 9 * math.cos(sine/4)), math.rad(10 - 5 * math.cos(sine/4))), 0.5) wait() end end) mcs() wait(4) lssj = false light.Range = 50 light.Brightness = 9001 light.Color = Color3.new(255,0,0) unleashingpower3 = Instance.new("Part", Torso) unleashingpower3.Size = Vector3.new(1, 1, 1) unleashingpower3.Transparency = 0 unleashingpower3.Shape = 0 unleashingpower3.BrickColor = BrickColor.New("Lime green") unleashingpower3.Material = "Neon" unleashingpower3.Anchored = true unleashingpower3.CanCollide = false unleashingpower3.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) table.insert(Extreme,unleashingpower3) wait(1) HandCannonTop1:Remove() FixedER:Remove() FixedER4:Remove() FixedER5:Remove() FixedER2:Remove() FixedER3:Remove() HandCannonTop2:Remove() HandCannonTop3:Remove() secretpart:Remove() HandCannonTop4:Remove() HandCannonTop5:Remove() HandCannonTop6:Remove() HandCannonTop7:Remove() HandCannonTop8:Remove() HandCannonTop9:Remove() HandCannonTop10:Remove() HandCannonTop11:Remove() HandCannonTop12:Remove() HandCannonTop13:Remove() HandCannonTop14:Remove() corecircle:Remove() corecircle2:Remove() TheCore:Remove() Gear1:Remove() Gear2:Remove() EnergyCorePART:Remove() CorruptedArm:Remove() CorruptedArm2:Remove() ArmorPlating:Remove() ArmorPlating2:Remove() ArmorPlating3:Remove() ArmorPlating4:Remove() ArmorPlating5:Remove() ArmorPlating6:Remove() ArmorPlating7:Remove() ArmorPlating8:Remove() ArmorPlating9:Remove() ArmorPlating10:Remove() CorruptedArm3:Remove() unleashingpower5 = Instance.new("Part", Torso) unleashingpower5.Size = Vector3.new(20, 20, 20) unleashingpower5.Transparency = 0.5 unleashingpower5.BrickColor = BrickColor.New("Really red") unleashingpower5.Material = "Neon" unleashingpower5.Anchored = true unleashingpower5.CanCollide = false unleashingpower5.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) unleashingpowermesh5 = Instance.new("SpecialMesh", unleashingpower5) unleashingpowermesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" unleashingpowermesh5.Scale = Vector3.new(15, 15, 15) unleashingpower6 = Instance.new("Part", Torso) unleashingpower6.Size = Vector3.new(20, 20, 20) unleashingpower6.Transparency = 0.5 unleashingpower6.BrickColor = BrickColor.New("Really red") unleashingpower6.Material = "Neon" unleashingpower6.Anchored = true unleashingpower6.CanCollide = false unleashingpower6.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) unleashingpowermesh6 = Instance.new("SpecialMesh", unleashingpower6) unleashingpowermesh6.MeshId = "http://www.roblox.com/asset/?id=3270017" unleashingpowermesh6.Scale = Vector3.new(15, 15, 15) quickcour = coroutine.wrap(function() while wait() do unleashingpower5.CFrame = unleashingpower5.CFrame * CFrame.Angles(math.rad(1+6),math.rad(1+4),math.rad(1-2)) unleashingpower6.CFrame = unleashingpower6.CFrame * CFrame.Angles(math.rad(1-6),math.rad(1-4),math.rad(1+2)) end end) quickcour() light.Range = 10 light.Brightness = 25 light.Color = Color3.new(255,0,0) unleashingpower4 = Instance.new("Part", Torso) unleashingpower4.Size = Vector3.new(15, 15, 15) unleashingpower4.Transparency = 0 unleashingpower4.Shape = 0 unleashingpower4.BrickColor = BrickColor.New("Really red") unleashingpower4.Material = "Neon" unleashingpower4.Anchored = true unleashingpower4.CanCollide = false unleashingpower4.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) mdark.MeshId,mdark.TextureId = 'http://www.roblox.com/asset/?id=21057410','http://www.roblox.com/asset/?id=73404388' wait(1) table.insert(nonmeshRepeater2,unleashingpower3) removeuseless:AddItem(unleashingpower3,3) wait(1) unleashingpower7 = Instance.new("Part", Torso) unleashingpower7.Size = Vector3.new(1, 1, 1) unleashingpower7.Transparency = 0 unleashingpower7.Shape = 0 unleashingpower7.BrickColor = BrickColor.New("Really red") unleashingpower7.Material = "Neon" unleashingpower7.Anchored = true unleashingpower7.CanCollide = false unleashingpower7.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) table.insert(Extreme,unleashingpower7) table.insert(nonmeshRepeater2,unleashingpower7) removeuseless:AddItem(unleashingpower7,3) wait(2) unleashingpower8 = Instance.new("Part", Torso) unleashingpower8.Size = Vector3.new(1, 1, 1) unleashingpower8.Transparency = 0 unleashingpower8.Shape = 0 unleashingpower8.BrickColor = BrickColor.New("Really red") unleashingpower8.Material = "Neon" unleashingpower8.Anchored = true unleashingpower8.CanCollide = false unleashingpower8.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) table.insert(Extreme,unleashingpower8) table.insert(nonmeshRepeater2,unleashingpower8) removeuseless:AddItem(unleashingpower8,3) wait(2) unleashingpower9 = Instance.new("Part", Torso) unleashingpower9.Size = Vector3.new(1, 1, 1) unleashingpower9.Transparency = 0 unleashingpower9.Shape = 0 unleashingpower9.BrickColor = BrickColor.New("Really red") unleashingpower9.Material = "Neon" unleashingpower9.Anchored = true unleashingpower9.CanCollide = false unleashingpower9.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) table.insert(Extreme,unleashingpower9) table.insert(nonmeshRepeater2,unleashingpower9) removeuseless:AddItem(unleashingpower9,3) wait(2) table.insert(Extreme,unleashingpower4) table.insert(nonmeshRepeater2,unleashingpower4) removeuseless:AddItem(unleashingpower4,3) wait(.1) arti = coroutine.wrap(function() for i = 1, 10 do unleashingpower10 = Instance.new("Part", Torso) unleashingpower10.Size = Vector3.new(1, 1, 1) unleashingpower10.Transparency = 0.5 unleashingpower10.BrickColor = BrickColor.New("Crimson") unleashingpower10.Material = "Neon" unleashingpower10.Anchored = true unleashingpower10.CanCollide = false unleashingpower10.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100)) un = Instance.new("SpecialMesh", unleashingpower10) un.MeshId = "http://www.roblox.com/asset/?id=3270017" un.Scale = Vector3.new(15, 15, 15) removeuseless:AddItem(unleashingpower10,2) table.insert(Extreme,unleashingpower10) table.insert(nonmeshRepeater2,unleashingpower10) table.insert(ExtremeM,un) wait() end end) arti() dso = coroutine.wrap(function() for i = 1, 100 do LSSJ.Volume = LSSJ.Volume - 0.4 wait() end end) dso() removeuseless:AddItem(unleashingpower6,2) table.insert(Extreme,unleashingpower6) table.insert(nonmeshRepeater2,unleashingpower6) removeuseless:AddItem(unleashingpower5,2) table.insert(Extreme,unleashingpower5) table.insert(nonmeshRepeater2,unleashingpower5) doommusucus.SoundId = "rbxassetid://296414388" laugh = Instance.new("Sound", Torso) laugh.SoundId = "rbxassetid://179774173" laugh.Volume = 2.5 laugh:Play() for i = 1, 10 do doommusucus.Volume = doommusucus.Volume + 0.11 HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1., .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5) wait() end for i = 1, 10 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(20)), 0.5) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-20)), 0.5) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5) wait() end for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3) wait() end wait(1) hum.WalkSpeed = 13 LSSJn = true donttransform = true attacking = false debounce = false end end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='b' then if debounce == true then return end debounce = true walking = false attacking = true fpg = false gpf = true for i = 1, 5 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) wait() end wind = Instance.new("Part", Torso) wind.BrickColor = BrickColor.new("Crimson") wind.Size = Vector3.new(5,5,5) wind.CanCollide = false wind.Transparency = 1 wind.Material = "Neon" windmesh = Instance.new("SpecialMesh", wind) windmesh.Scale = Vector3.new(2,2,2) windmesh.MeshId = "rbxassetid://168892432" windweld = weldBetween(wind, Torso) wind2 = Instance.new("Part", Torso) wind2.BrickColor = BrickColor.new("Crimson") wind2.Size = Vector3.new(5,5,5) wind2.CanCollide = false wind2.Transparency = 1 wind2.Material = "Neon" windmesh2 = Instance.new("SpecialMesh", wind2) windmesh2.Scale = Vector3.new(4,4,4) windmesh2.MeshId = "rbxassetid://168892432" windweld2 = weldBetween(wind2, wind) quickcourou = coroutine.wrap(function() m = 1 for i = 1, 5 do wind.Transparency = wind.Transparency - 0.1 wind2.Transparency = wind2.Transparency - 0.04 wait() end end) quickcourou() eORBleft = Instance.new("Part", Torso) eORBleft.Size = Vector3.new(1, 1, 1) eORBleft.Transparency = 0 eORBleft.Shape = 0 eORBleft.BrickColor = BrickColor.New("Really red") eORBleft.Material = "Neon" eORBleft.Anchored = false eORBleft.CanCollide = false eORBleft.CFrame = Root.CFrame * CFrame.new(4,0,0) eorbweld1 = weldBetween(eORBleft, LeftArm) eorbweld1.C0 = CFrame.new(0,1.3,0) eORBright = Instance.new("Part", Torso) eORBright.Size = Vector3.new(1, 1, 1) eORBright.Transparency = 0 eORBright.Shape = 0 eORBright.BrickColor = BrickColor.New("Really red") eORBright.Material = "Neon" eORBright.Anchored = false eORBright.CanCollide = false eORBright.CFrame = Root.CFrame * CFrame.new(4,0,0) eorbweld2 = weldBetween(eORBright, RightArm) eorbweld2.C0 = CFrame.new(0,1.3,0) hev = Instance.new("Part", Torso) hev.Size = Vector3.new(15, 15, 15) hev.Transparency = 0 hev.Shape = 0 hev.BrickColor = BrickColor.New("Really red") hev.Material = "Neon" hev.Anchored = true hev.CanCollide = false hev2 = Instance.new("Part", Torso) hev2.Size = Vector3.new(15, 15, 15) hev2.Transparency = 0 hev2.Shape = 0 hev2.BrickColor = BrickColor.New("Really red") hev2.Material = "Neon" hev2.Anchored = true hev2.CanCollide = false quickcour2 = coroutine.wrap(function() while gpf do local Hit = damagealll(8,Torso.Position) for _,v in pairs(Hit) do local velo2 = Instance.new("BodyVelocity", v) velo2.MaxForce = Vector3.new(999999, 999999, 999999) velo2.Velocity = v.Torso.CFrame.lookVector * 200 removeuseless:AddItem(velo2,2) v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) v.Humanoid:TakeDamage(10) wait(.5) end wait() end end) quickcour2() quickcour = coroutine.wrap(function() removeuseless:AddItem(hev,2) removeuseless:AddItem(hev2,2) for i = 1, 50 do hev.Size = hev.Size - Vector3.new(1,1,1) hev2.Size = hev2.Size - Vector3.new(1,1,1) hev.CFrame = eORBleft.CFrame hev2.CFrame = eORBright.CFrame wait() end end) quickcour() particlemiter1 = Instance.new("ParticleEmitter", eORBleft) particlemiter1.Enabled = true particlemiter1.Texture = "rbxassetid://1415728949" particlemiter1.Lifetime = NumberRange.new(2.5) particlemiter1.Size = NumberSequence.new(1,0) particlemiter1.Rate = 20 particlemiter1.RotSpeed = NumberRange.new(70) particlemiter1.Speed = NumberRange.new(0) particlemiter2 = Instance.new("ParticleEmitter", eORBright) particlemiter2.Enabled = true particlemiter2.Texture = "rbxassetid://1415728949" particlemiter2.Lifetime = NumberRange.new(2.5) particlemiter2.Size = NumberSequence.new(1,0) particlemiter2.Rate = 20 particlemiter2.RotSpeed = NumberRange.new(70) particlemiter2.Speed = NumberRange.new(0) t = 1 for i = 1, 5 do t = t + 1 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end sound = Instance.new("Sound", Torso) sound.SoundId = "rbxassetid://730531499" sound.Volume = 3 sound.Pitch = math.random(.8,1) sound:Play() for i = 1, 5 do hum.WalkSpeed = 15 t = t + 2 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end sound2 = Instance.new("Sound", Torso) sound2.SoundId = "rbxassetid://93186995" sound2.Volume = 3 sound2.Pitch = math.random(.8,1) sound2:Play() for i = 1, 5 do hum.WalkSpeed = 16 t = t + 3 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end sound3 = Instance.new("Sound", Torso) sound3.SoundId = "rbxassetid://178090362" sound3.Volume = 3 sound3.Pitch = math.random(.8,1) sound3:Play() for i = 1, 5 do hum.WalkSpeed = 18 t = t + 4 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end sound4 = Instance.new("Sound", Torso) sound4.SoundId = "rbxassetid://152091992" sound4.Volume = 3 sound4.Pitch = 1 sound4.Looped = true sound4:Play() for i = 1, 5 do hum.WalkSpeed = 20 t = t + 5 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end for i = 1, 5 do hum.WalkSpeed = 25 t = t + 10 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end for i = 1, 5 do hum.WalkSpeed = 30 t = t + 20 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end for i = 1, 5 do hum.WalkSpeed = 35 t = t + 30 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end for i = 1, 150 do hum.WalkSpeed = 40 t = t + 40 ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6) wait() end fpg = true gpf = false removeuseless:AddItem(sound4,5) removeuseless:AddItem(eORBright,1) removeuseless:AddItem(eORBleft,1) removeuseless:AddItem(wind,1) removeuseless:AddItem(wind2,1) attacking = false debounce = false quikcour = coroutine.wrap(function() while fpg do wind.Transparency = wind.Transparency + 0.06 wind2.Transparency = wind2.Transparency + .06 eORBright.Size = eORBright.Size + Vector3.new(1,1,1) eORBright.Transparency = eORBright.Transparency + 0.07 eORBleft.Size = eORBleft.Size + Vector3.new(1,1,1) eORBleft.Transparency = eORBleft.Transparency + 0.07 sound4.Volume = sound4.Volume - 0.05 eORBright.Anchored = true eORBleft.Anchored = true wait() end end) quikcour() end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='n' then if debounce == true then return end debounce = true attacking = true damageallow2 = true combowombo = true hum.WalkSpeed = 10 hitbox1 = Instance.new("Part", RightArm) hitbox1.Size = Vector3.new(2,2,1) hitbox1.Transparency = 1 hitbox1.CanCollide = false local hitbox1w = weldBetween(hitbox1, RightArm) hitbox1w.C0 = CFrame.new(0,2,0) hitbox2 = Instance.new("Part", LeftArm) hitbox2.Size = Vector3.new(2,2,1) hitbox2.Transparency = 1 hitbox2.CanCollide = false local hitbox2w = weldBetween(hitbox2, LeftArm) hitbox2w.C0 = CFrame.new(0,2,0) impactsound = Instance.new("Sound", nil) impactsound.Volume = 3 impactsound.SoundId = "rbxassetid://281156569" impactsound2 = Instance.new("Sound", nil) impactsound2.Volume = 3 impactsound2.SoundId = "rbxassetid://281156569" hitbox1.Touched:connect(function(hit1) if hit1.Parent:IsA("Part") then elseif hit1.Parent:IsA("SpecialMesh") then elseif hit1.Parent.Name == game.Players.LocalPlayer.Name then elseif hit1.Parent:findFirstChild("Humanoid") then if damageallow1 then return end damageallow1 = true Slachtoffer = hit1.Parent:findFirstChild("Humanoid") impactsound.Parent = Slachtoffer.Torso impactsound:Play() Slachtoffer:TakeDamage(5) end end) hitbox2.Touched:connect(function(hit2) if hit2.Parent:IsA("Part") then elseif hit2.Parent:IsA("SpecialMesh") then elseif hit2.Parent.Name == game.Players.LocalPlayer.Name then elseif hit2.Parent:findFirstChild("Humanoid") then if damageallow2 then return end damageallow2 = true impactsound2.Parent = Slachtoffer.Torso impactsound2:Play() Slachtoffer = hit2.Parent:findFirstChild("Humanoid") Slachtoffer:TakeDamage(5) end end) punchsound = Instance.new("Sound", Torso) punchsound.Volume = 3 punchsound.SoundId = "rbxassetid://515339961" punchsound2 = Instance.new("Sound", Torso) punchsound2.Volume = 3 punchsound2.SoundId = "rbxassetid://515339961" punchsound2.Pitch = .9 while combowombo do damageallow1 = false punchsound:Play() for i = 1, 3 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 0, -.9) * CFrame.Angles(math.rad(-140), math.rad(0), math.rad(90)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 1.85, -.26) * CFrame.Angles(math.rad(-19), math.rad(0), math.rad(-90)), 0.8) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.8) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.8) wait() end damageallow2 = false punchsound2:Play() for i = 1, 3 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.4) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 1.85, -.26) * CFrame.Angles(math.rad(-19), math.rad(0), math.rad(90)), 0.8) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 0, -.9) * CFrame.Angles(math.rad(-140), math.rad(0), math.rad(-90)), 0.8) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.8) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.8) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.8) wait() end wait() end hitbox1:Remove() hitbox2:Remove() attacking = false debounce = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='e' then if debounce == true then return end debounce = true walking = false attacking = true ll = false bigrift = Instance.new("Part", Torso) bigrift.Size = Vector3.new(0.1, 0.1, 0.1) bigrift.Material = "Neon" bigrift.Transparency = 1 bigrift.Anchored = true bigrift.CanCollide = false bigriftdecal = Instance.new("Decal", bigrift) bigriftdecal.Face = "Top" bigriftdecal.Texture = "rbxassetid://702583926" bigrift2 = Instance.new("Part", Torso) bigrift2.Size = Vector3.new(0.1, 0.1, 0.1) bigrift2.Material = "Neon" bigrift2.Transparency = 1 bigrift2.Anchored = true bigrift2.CanCollide = false bigriftdecal2 = Instance.new("Decal", bigrift2) bigriftdecal2.Face = "Top" bigriftdecal2.Texture = "rbxassetid://702583926" rdnm3 = soundtable3[math.random(1,#soundtable3)] luagh = Instance.new("Sound", Torso) luagh.SoundId = "rbxassetid://"..rdnm3 luagh.Looped = false luagh.Volume = 2 luagh:Play() removeuseless:AddItem(luagh,10) poop1 = coroutine.wrap(function() for i = 1, 25 do bigrift.Size = bigrift.Size + Vector3.new(1,0,1) bigrift.CFrame = bigrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0) wait() end bigrift2.CFrame = CFrame.new(mouse.Hit.p) for i = 1, 25 do bigrift.Size = bigrift.Size - Vector3.new(1,0,1) bigrift.CFrame = bigrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 - 5),0) bigrift2.Size = bigrift2.Size + Vector3.new(1,0,1) bigrift2.CFrame = bigrift2.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0) wait() end for i = 1, 25 do ll = true bigrift2.Size = bigrift2.Size - Vector3.new(1,0,1) bigrift2.CFrame = bigrift2.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 - 5),0) wait() end end) poop1() for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3) wait() end wait(1) LeftLeg.CFrame = CFrame.new(bigrift2.Position) * CFrame.new(0,1,0) for i = 1, 15 do HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3) wait() end debounce = false attacking = false ll = false end end) mouse.KeyUp:connect(function(Press) Press=Press:lower() if Press=='n' then combowombo = false end end) mouse.KeyDown:connect(function(Press) Press=Press:lower() if Press=='0' then if debounce then return end debounce = true running = true hum.WalkSpeed = 28 end end) mouse.KeyUp:connect(function(Press) Press=Press:lower() if Press=='0' then debounce = false running = false hum.WalkSpeed = 13 end end) doit = coroutine.wrap(function() while wait() do for _,v in pairs(Repeater) do v.Scale = v.Scale + Vector3.new(1, 1, 1) end for _,v in pairs(openshocktable) do v.Scale = v.Scale + Vector3.new(3, 3, 3) end for _,v in pairs(nonmeshRepeater) do v.Size = v.Size + Vector3.new(2, 2, 2) end for _,v in pairs(Extreme) do v.Size = v.Size + Vector3.new(6, 6, 6) end for _,v in pairs(LessSize) do v.Size = v.Size - Vector3.new(1, 1, 1) end for _,v in pairs(nonmeshRepeater2) do v.Transparency = v.Transparency + 0.05 end for _,v in pairs(Repeater2) do v.Transparency = v.Transparency + 0.01 end for _,v in pairs(TheEnd) do v.Transparency = v.Transparency - 0.008 end for _,v in pairs(TheEnd2) do v.Scale = v.Scale - Vector3.new(1, 1, 1) end for _,v in pairs(TheEnd3) do v.Scale = v.Scale + Vector3.new(2, 2, 2) end for _,v in pairs(ExtremeM) do v.Scale = v.Scale + Vector3.new(8, 8, 8) end for _,v in pairs(TheEnd4) do v.Transparency = v.Transparency + 0.009 v.Rotation = v.Rotation + Vector3.new(3,0,0) end for _,v in pairs(SlowlyFade) do v.Transparency = v.Transparency + 0.05 end for _,v in pairs(UpMover) do v.Position = v.Position + Vector3.new(0, 3, 0) end for _,v in pairs(ForwardMover) do v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0)) end for _,v in pairs(DamageAll2) do if attackdebounce then return end Slachtoffer = hit.Parent:findFirstChild("Humanoid") Slachtoffer:TakeDamage(20) end end end) doit() vcoroutine = coroutine.wrap(function() wait(1) transf1 = true end) vcoroutine() local anims = coroutine.wrap(function() while true do settime = 0.05 sine = sine + change if position == "Walking" and attacking == false and running == false then change = 2.2 walking = true hum.WalkSpeed = 13 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.1, 0) * CFrame.Angles(math.rad(-48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(-8)), 0.6) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.1, 0) * CFrame.Angles(math.rad(48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(8)), 0.6) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20), math.rad(0 - 50 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/6)/2.8, 0.2 - math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/6)/2.8, 0.2 + math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5) elseif position == "Idle" and attacking == false and running == false then walking = false change = .9 HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15 + 2 * math.sin(sine/12)), math.rad(0), math.rad(0)), .3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3) TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 - 2 * math.sin(sine/8)), math.rad(-8 - 3 * math.sin(sine/8))), .3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 + 2 * math.sin(sine/8)), math.rad(8 + 3 * math.sin(sine/8))), .3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3) elseif position == "Idle2" and attacking == false and running == false then change = .7 HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0 + 2 * math.sin(sine/12)), math.rad(40), math.rad(0)), .3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), .3) TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80 - 1 * math.sin(sine/8)),math.rad(0)), 0.3) RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(-88 + .7 * math.sin(sine/8)),math.rad(0)), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3) elseif position == "Running" and attacking == false then change = 2 hum.WalkSpeed = 26 RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20+120*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3) LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20-120*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3) ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.05, 0) * CFrame.Angles(math.rad(-20 - 4 * math.cos(sine/4)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3) HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, .2) * CFrame.Angles(math.rad(-10), math.rad(0 + 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3) RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.8 - 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(-35)*math.sin(sine/4), math.rad(1)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3) LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.8 + 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(35)*math.sin(sine/4), math.rad(-1)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3) end wait() end end) anims() print("Project 44033514 loaded, made by Supr14.")
nut.command.Register({ adminOnly = true, syntax = nut.lang.Get("syntax_bool"), onRun = function(client, arguments) local dat = {} dat.start = client:GetShootPos() dat.endpos = dat.start + client:GetAimVector() * 96 dat.filter = client local trace = util.TraceLine(dat) local entity = trace.Entity if (entity and entity:IsValid()) then if (entity:GetClass() == "nut_container") then if (arguments[1]) then if (arguments[1] == "true" or arguments[1] == "false") then if (arguments[1] == "true") then entity.world = true else entity.world = false end else nut.util.Notify(nut.lang.Get("missing_arg", 1), client) return end else entity.world = !entity.world end if entity.world then nut.util.Notify(PLUGIN:GetPluginLanguage("sr_world_container"), client) else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_user_container"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_notstorage"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_notstorage"), client) end end }, "setworldcontainer") nut.command.Register({ adminOnly = true, syntax = nut.lang.Get("syntax_password"), onRun = function(client, arguments) local dat = {} dat.start = client:GetShootPos() dat.endpos = dat.start + client:GetAimVector() * 96 dat.filter = client local trace = util.TraceLine(dat) local entity = trace.Entity if (entity and entity:IsValid()) then if (entity:GetClass() == "nut_container") then if (arguments[1]) then entity.classic = false entity.lock = arguments[1] entity:SetNetVar( "locked", true ) nut.util.Notify(PLUGIN:GetPluginLanguage("sr_set_password", entity.lock), client) else entity.classic = nil entity.lock = nil entity:SetNetVar( "locked", false ) nut.util.Notify(PLUGIN:GetPluginLanguage("sr_lock_unlocked"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_lock_itsworld"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_notstorage"), client) end end }, "setcontainerlock") nut.command.Register({ adminOnly = true, syntax = "", onRun = function(client, arguments) local dat = {} dat.start = client:GetShootPos() dat.endpos = dat.start + client:GetAimVector() * 96 dat.filter = client local trace = util.TraceLine(dat) local entity = trace.Entity if (entity and entity:IsValid()) then if (entity:GetClass() == "nut_container") then if entity.world then nut.util.Notify(PLUGIN:GetPluginLanguage("sr_world_container"), client) else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_user_container"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_notstorage"), client) end else nut.util.Notify(PLUGIN:GetPluginLanguage("sr_notstorage"), client) end end }, "isworldcontainer")
local skynet = require "skynet" local mode = ... local function dump(t, prefix) for k,v in pairs(t) do print(prefix, k, v) if type(v) == "table" then dump(v, prefix .. "." .. k) end end end if mode == "child" then local datasheet = require "skynet.datasheet" skynet.start(function() local t = datasheet.query("foobar") dump(t, "[CHILD]") skynet.sleep(100) skynet.exit() end) else local builder = require "skynet.datasheet.builder" local datasheet = require "skynet.datasheet" skynet.start(function() builder.new("foobar", {a = 1, b = 2 , c = {3} }) skynet.newservice(SERVICE_NAME, "child") local t = datasheet.query "foobar" local c = t.c dump(t, "[1]") builder.update("foobar", { b = 4, c = { 5 } }) print("sleep") skynet.sleep(100) dump(t, "[2]") dump(c, "[2.c]") builder.update("foobar", { a = 6, c = 7, d = 8 }) print("sleep") skynet.sleep(100) dump(t, "[3]") end) end
require('modules.revised') -- Modulo de OOP require('maptile') -- Modulo que carrega os tiles require('modules.comand') -- Modulo que le e executa os comandos local graphics = require('modules.gra') -- Modulo dis graficos e a UI local font = require('modules.font') -- Modulo da fonte Button = require('modules.button') Buttons = require('modules.buttons') local Balls = require('modules.balls') local Heroes = require('modules.heroes') local Enemies = require('modules.enemies') --local Comand = require('modules.Comand') suit = require('suit') -- Modulo de layout grafica simples local Timer = require('modules/hump.timer') -- Modulo com funçöes temporais Gamestate = require('modules/hump.gamestate') -- Modulo com funções de estados para love menu = require('modules/gamestates.menu') static = require('modules/gamestates.static') options = require('modules/gamestates.options') game = require('modules/gamestates.game') ui = require('modules/gamestates.ui') --comand = require('modules/gamestates.comand') function love.load(arg) if arg[#arg] == "-debug" then require("mobdebug").start() end Gamestate.registerEvents() width, height = love.graphics.getDimensions() halfwidth, halfheight = width/2, height/2 loadMap('maps/board1.lua') -- Carregando os tiles do tabuleiro --comand = Comand:new() -- Criando uma instancia da analise de comandos --comando1 = "" command = { "", "", "" } Heroes.Iustitia:modifyAllCharacterStats{40,40,40,40,40,40,40,40} --Heroes.Iustitia:modifyAxisPosition(4, 4) Gamestate.switch(game) end function love.update(dt) Timer.update(dt) Gamestate.update(dt) end function love.quit() end
-- EventHandler, made by Tocutoeltuco#0000 local initializingModule = true local onEvent local GAME_PAUSED = false local CYCLE_DURATION = 3100 local RUNTIME_LIMIT = 45 local SCHEDULE = { ["PlayerBonusGrabbed"] = true, ["PlayerDataLoaded"] = true, ["PlayerRespawn"] = true, ["PlayerLeft"] = true, ["PlayerDied"] = true, } do -- Runtime breaker local cycleId = 0 local usedRuntime = 0 local stopingAt = 0 local checkingRuntime = false local scheduled = {_count = 0, _pointer = 1} local lastErrorLog = '' -- Listeners local events = {} local function errorHandler(name, msg) translatedMessage("emergencyMode_able") chatMessage(name ..' - '.. msg) setPlayerLimit(1) room.requiredPlayers = 1000 genLobby() for _, event in next, events do event._count = 0 end end local function callListeners(evt, a, b, c, d, e, offset) for index = offset, evt._count do evt[index](a, b, c, d, e) if not initializingModule and os_time() >= stopingAt then if index < evt._count then -- If this event didn't end, we need to resume from -- where it has been left! scheduled._count = scheduled._count + 1 scheduled[ scheduled._count ] = {evt, a, b, c, d, e, index + 1} end GAME_PAUSED = true cycleId = cycleId + 2 if room.dayCounter > 0 then translatedMessage("emergencyMode_pause") else translatedMessage("syncingGame") end setPlayerLimit(1) for player in next, ROOM.playerList do freezePlayer(player, true) end break end end end local function resumeModule() local count = scheduled._count local event for index = scheduled._pointer, count do event = scheduled[index] callListeners(event[1], event[2], event[3], event[4], event[5], event[6], event[7]) if GAME_PAUSED then if scheduled._count > count then -- If a new event has been scheduled, it is this one. -- It should be the first one to run on the next attempt to resume. event[7] = scheduled[ scheduled._count ][7] -- So we set it to start from here scheduled._pointer = index -- and remove the last item, since we don't want it to -- execute twice! scheduled._count = scheduled._count - 1 else -- If no event has been scheduled, this one has successfully ended. -- We just tell the next attempt to resume to start from the next one. scheduled._pointer = index + 1 end return end end -- delete all the scheduled tables since they just use ram! scheduled = {_count = 0, _pointer = 1} translatedMessage("emergencyMode_resume") setPlayerLimit(room.maxPlayers) for player in next, ROOM.playerList do freezePlayer(player, false) end end local function registerEvent(name) local evt = events[name] local schedule = SCHEDULE[name] local event event = function(a, b, c, d, e) if initializingModule then local done, result = pcall(callListeners, evt, a, b, c, d, e, 1) if not done and lastErrorLog ~= result then chatMessage(name.. ' - '..result) lastErrorLog = result --return errorHandler(name, result) end end if checkingRuntime then if GAME_PAUSED then if schedule then scheduled._count = scheduled._count + 1 scheduled[ scheduled._count ] = {evt, a, b, c, d, e, 1} end return end -- Directly call callListeners since there's no need of -- two error handlers callListeners(evt, a, b, c, d, e, 1) return end -- If we call any event inside this one, we don't need to -- perform all the runtime breaker checks. checkingRuntime = true local start = os_time() local thisCycle = floor(start / CYCLE_DURATION) if thisCycle > cycleId then -- new runtime cycle cycleId = thisCycle usedRuntime = 0 stopingAt = start + RUNTIME_LIMIT -- if this was GAME_PAUSED, we need to resume! if GAME_PAUSED then GAME_PAUSED = false checkingRuntime = false local done, result = pcall(resumeModule) if not done then errorHandler("resuming", result) return end usedRuntime = usedRuntime + os_time() - start -- if resuming took a lot of runtime, we have to -- pause again if GAME_PAUSED then if schedule then scheduled._count = scheduled._count + 1 scheduled[ scheduled._count ] = {evt, a, b, c, d, e, 1} end return end end else stopingAt = start + RUNTIME_LIMIT - usedRuntime end if GAME_PAUSED then if schedule then scheduled._count = scheduled._count + 1 scheduled[ scheduled._count ] = {evt, a, b, c, d, e, 1} end checkingRuntime = false return end local done, result = pcall(callListeners, evt, a, b, c, d, e, 1) if not done and lastErrorLog ~= result then chatMessage(name.. ' - '..result) lastErrorLog = result table_insert(room.errorLogs, 1, '<ch>['..os_date("%X")..']</ch> <v>'..name .. '</v> <j>-</j> <g>'.. result:gsub('Fofinhoppp#0000.lua', 'main')) if #table_concat(room.errorLogs, '\n') >= 1900 then room.errorLogs[#room.errorLogs] = nil end --return errorHandler(name, result) end checkingRuntime = false usedRuntime = usedRuntime + os_time() - start end return event end function onEvent(name, callback) local evt = events[name] if not evt then -- Unregistered event evt = {_count = 0} events[name] = evt _G["event" .. name] = registerEvent(name) end -- Register callback evt._count = evt._count + 1 evt[ evt._count ] = callback end end
function plugindef() finaleplugin.Author = "Robert Patterson" finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/" finaleplugin.Version = "1.0" finaleplugin.Date = "June 18, 2021" finaleplugin.CategoryTags = "Layout" return "Load SMuFL Engraving Defaults", "Load SMuFL Engraving Defaults", "Loads engraving defaults for the current SMuFL Default Music Font." end local path = finale.FCString() path:SetRunningLuaFolderPath() package.path = package.path .. ";" .. path.LuaString .. "?.lua" local luna = require("lunajson.lunajson") local library = require("library.general_library") function smufl_load_engraving_defaults() local font_info = finale.FCFontInfo() font_info:LoadFontPrefs(finale.FONTPREF_MUSIC) local font_json_file = library.get_smufl_metadata_file(font_info) if nil == font_json_file then finenv.UI():AlertError("The current Default Music Font (" .. font_info.Name .. ") is not a SMuFL font, or else the json file with its engraving defaults is not installed.", "Default Music Font is not SMuFL") return end local json = font_json_file:read("*all") io.close(font_json_file) local font_metadata = luna.decode(json) local evpuPerSpace = 24.0 local efixPerEvpu = 64.0 local efixPerSpace = evpuPerSpace * efixPerEvpu -- read our current doc options local music_char_prefs = finale.FCMusicCharacterPrefs() music_char_prefs:Load(1) local distance_prefs = finale.FCDistancePrefs() distance_prefs:Load(1) local size_prefs = finale.FCSizePrefs() size_prefs:Load(1) local lyrics_prefs = finale.FCLyricsPrefs() lyrics_prefs:Load(1) local smart_shape_prefs = finale.FCSmartShapePrefs() smart_shape_prefs:Load(1) local repeat_prefs = finale.FCRepeatPrefs() repeat_prefs:Load(1) local tie_prefs = finale.FCTiePrefs() tie_prefs:Load(1) local tuplet_prefs = finale.FCTupletPrefs() tuplet_prefs:Load(1) -- Beam spacing has to be calculated in terms of beam thickness, because the json spec -- calls for inner distance whereas Finale is top edge to top edge. So hold the value local beamSpacingFound = 0 local beamWidthFound = math.floor(size_prefs.BeamThickness/efixPerEvpu + 0.5) -- define actions for each of the fields of font_info.engravingDefaults local action = { staffLineThickness = function(v) size_prefs.StaffLineThickness = math.floor(efixPerSpace*v + 0.5) end, stemThickness = function(v) size_prefs.StemLineThickness = math.floor(efixPerSpace*v + 0.5) end, beamThickness = function(v) size_prefs.BeamThickness = math.floor(efixPerSpace*v + 0.5) beamWidthFound = math.floor(evpuPerSpace*v + 0.5) end, beamSpacing = function(v) beamSpacingFound = math.floor(evpuPerSpace*v + 0.5) end, legerLineThickness = function(v) size_prefs.LedgerLineThickness = math.floor(efixPerSpace*v + 0.5) end, legerLineExtension = function(v) size_prefs.LedgerLeftHalf = math.floor(evpuPerSpace*v + 0.5) size_prefs.LedgerRightHalf = size_prefs.LedgerLeftHalf size_prefs.LedgerLeftRestHalf = size_prefs.LedgerLeftHalf size_prefs.LedgerRightRestHalf = size_prefs.LedgerLeftHalf end, slurEndpointThickness = function(v) size_prefs.ShapeSlurTipWidth = math.floor(evpuPerSpace*v*10000.0 +0.5) smart_shape_prefs.SlurTipWidth = math.floor(evpuPerSpace*v*10000.0 +0.5) end, slurMidpointThickness = function(v) smart_shape_prefs.SlurThicknessVerticalLeft = math.floor(evpuPerSpace*v +0.5) smart_shape_prefs.SlurThicknessVerticalRight = math.floor(evpuPerSpace*v +0.5) end, tieEndpointThickness = function(v) tie_prefs.TipWidth = math.floor(evpuPerSpace*v*10000.0 +0.5) end, tieMidpointThickness = function(v) tie_prefs.ThicknessLeft = math.floor(evpuPerSpace*v +0.5) tie_prefs.ThicknessRight = math.floor(evpuPerSpace*v +0.5) end, thinBarlineThickness = function(v) size_prefs.ThinBarlineThickness = math.floor(efixPerSpace*v + 0.5) repeat_prefs.ThinLineThickness = math.floor(efixPerSpace*v + 0.5) end, thickBarlineThickness = function(v) size_prefs.HeavyBarlineThickness = math.floor(efixPerSpace*v + 0.5) repeat_prefs.HeavyLineThickness = math.floor(efixPerSpace*v + 0.5) end, dashedBarlineThickness = function(v) size_prefs.ThinBarlineThickness = math.floor(efixPerSpace*v + 0.5) end, dashedBarlineDashLength = function(v) size_prefs.BarlineDashLength = math.floor(evpuPerSpace*v + 0.5) end, dashedBarlineGapLength = function(v) distance_prefs.BarlineDashSpace = math.floor(evpuPerSpace*v + 0.5)end, barlineSeparation = function(v) distance_prefs.BarlineDoubleSpace = math.floor(efixPerSpace*v + 0.5) end, thinThickBarlineSeparation = function(v) distance_prefs.BarlineFinalSpace = math.floor(efixPerSpace*v + 0.5) repeat_prefs.SpaceBetweenLines = math.floor(efixPerSpace*v + 0.5) end, repeatBarlineDotSeparation = function(v) local text_met = finale.FCTextMetrics() text_met:LoadSymbol(music_char_prefs.SymbolForwardRepeatDot, font_info, 100) local newVal = evpuPerSpace*v + text_met:CalcWidthEVPUs() repeat_prefs:SetForwardSpace(math.floor(newVal + 0.5)) repeat_prefs:SetBackwardSpace(math.floor(newVal + 0.5)) end, bracketThickness = function(v) end, -- Not supported. (Finale doesn't seem to have this pref setting.) subBracketThickness = function(v) end, -- Not supported. (Finale doesn't seem to have this pref setting.) hairpinThickness = function(v) smart_shape_prefs.HairpinLineWidth = math.floor(efixPerSpace*v + 0.5) end, octaveLineThickness = function(v) smart_shape_prefs.LineWidth = math.floor(efixPerSpace*v + 0.5) end, pedalLineThickness = function(v) end, -- To Do: requires finding and editing Custom Lines repeatEndingLineThickness = function(v) repeat_prefs.EndingLineThickness = math.floor(efixPerSpace*v + 0.5) end, arrowShaftThickness = function(v) end, -- To Do: requires finding and editing Custom Lines lyricLineThickness = function(v) lyrics_prefs.WordExtLineThickness = math.floor(efixPerSpace*v + 0.5) end, textEnclosureThickness = function(v) size_prefs.EnclosureThickness = math.floor(efixPerSpace*v + 0.5) local expression_defs = finale.FCTextExpressionDefs() expression_defs:LoadAll() for def in each(expression_defs) do if def.UseEnclosure then local enclosure = def:CreateEnclosure() if ( nil ~= enclosure) then enclosure.LineWidth = size_prefs.EnclosureThickness enclosure:Save() end end end local numbering_regions = finale.FCMeasureNumberRegions() numbering_regions:LoadAll() for region in each(numbering_regions) do local got1 = false for _, for_parts in pairs({false, true}) do if region:GetUseEnclosureStart(for_parts) then local enc_start = region:GetEnclosureStart(for_parts) if nil ~= enc_start then enc_start.LineWidth = size_prefs.EnclosureThickness got1 = true end end if region:GetUseEnclosureMultiple(for_parts) then local enc_multiple = region:GetEnclosureMultiple(for_parts) if nil ~= enc_multiple then enc_multiple.LineWidth = size_prefs.EnclosureThickness got1 = true end end end if got1 then region:Save() end end local separate_numbers = finale.FCSeparateMeasureNumbers() separate_numbers:LoadAll() for sepnum in each(separate_numbers) do if sepnum.UseEnclosure then local enc_sep = sepnum:GetEnclosure() if nil ~= enc_sep then enc_sep.LineWidth = size_prefs.EnclosureThickness end sepnum:Save() end end end, tupletBracketThickness = function(v) tuplet_prefs.BracketThickness = math.floor(efixPerSpace*v + 0.5) end, hBarThickness = function(v) end -- Not supported. (Can't edit FCShape in Lua. Hard even in PDK.) } -- apply each action from the json file for k, v in pairs(font_metadata.engravingDefaults) do local action_function = action[k] if nil ~= action_function then action_function(tonumber(v)) end end if 0 ~= beamSpacingFound then distance_prefs.SecondaryBeamSpace = beamSpacingFound + beamWidthFound -- Currently, the json files for Finale measure beam separation from top edge to top edge -- whereas the spec specifies that it be only the distance between the inner edges. This will -- probably be corrected at some point, but for now hard-code around it. Hopefully this code will -- get a Finale version check at some point. local finale_prefix = "Finale " if finale_prefix == font_info.Name:sub(1, #finale_prefix) then distance_prefs.SecondaryBeamSpace = beamSpacingFound end end -- save new preferences distance_prefs:Save() size_prefs:Save() lyrics_prefs:Save() smart_shape_prefs:Save() repeat_prefs:Save() tie_prefs:Save() tuplet_prefs:Save() end smufl_load_engraving_defaults()
--[[ Copyright (c) 2015 深圳市辉游科技有限公司. --]] local SignUpType = require('consts').SignUpType local SignUpPlugin = {} local AccountInfo = require('AccountInfo') function SignUpPlugin.bind(theClass) local function handleSignUpResponse(gameConn, signUpParams, respData, callback) local this = gameConn dump(respData, '[handleSignUpResponse][auth.userHandler.signUp] response') if respData.err then -- sign in failed callback(false, respData) return end local userInfo = respData.user local serverInfo = respData.server --ddz.updateUserSession(respData) AccountInfo.setCurrentUser(respData) -- ddz.GlobalSettings.userInfo = userInfo -- ddz.GlobalSettings.session.userId = userInfo.userId -- ddz.GlobalSettings.session.authToken = userInfo.authToken -- ddz.GlobalSettings.session.sessionToken = respData.sessionToken -- ddz.GlobalSettings.serverInfo = table.dup(respData.server) -- userInfo.sessionToken = respData.sessionToken -- ddz.saveSessionInfo(userInfo) callback(true, userInfo, serverInfo) if not serverInfo then this:emit('connected') this:emit('connectionReady', this, this.pomeloClient, respData) this:emit('selfConnectionOk') end end function theClass:signUp(callback) local this = self local signUpParams = {} signUpParams.appVersion = ddz.GlobalSettings.appInfo.appVersion signUpParams.resVersion = ddz.GlobalSettings.appInfo.resVersion signUpParams.appid = ddz.GlobalSettings.appInfo.appid signUpParams.handsetInfo = ddz.GlobalSettings.handsetInfo this:request('auth.userHandler.signUp', signUpParams, function(data) handleSignUpResponse(this, signUpParams, data, callback) end) end end return SignUpPlugin
local Com = include("com", ...) local ComBody = class("ComBody", Com) function ComBody:ctor() end function ComBody:match(req, res) local content_type = req.headers['content-type'] if type(content_type) ~= 'string' then return end local ret = content_type:find('application/x%-www%-form%-urlencoded') if ret and type(req.rawbody) == 'string' then local tmp = req.rawbody:urldecode() local items = tmp:split("&") local body = {} for _,item in ipairs(items) do tmp = item:split("=") body[tmp[1]] = tmp[2] or "" end req.body = body end end return ComBody
----------------------------------- -- Area: Waughroon Shrine -- Mob: Metsanneitsyt -- BCNM: Grove Guardians ----------------------------------- require("scripts/globals/status") ----------------------------------- function onMobInitialize(mob) mob:setMod(tpz.mod.SLEEPRES, 50) end function onMobDeath(mob, player, isKiller) end
local a=require("cc.expect")local b=require("am.ui.base").BaseObject;local c=require("am.core")local d=require("am.log")local e=require("am.event")local f=require("am.peripheral")local g=require("am.progress")local h={}local i=b:extend("am.c.CollectJob")h.CollectJob=i;function i:init(j,k,l)a.expect(1,j,"string")a.expect(2,k,"string")a.expect(3,l,"number","nil")self.from=j;self.to=k;self.interval=l or 60;return self end;local m={}m.job={name="collect.job",default=nil}h.s=c.makeSettingWrapper(m)local n=e.c.RunType.Running;local o=true;local p=nil;local q=300;local r=""local function s()e.CollectProgressEvent(r,f.getRates()):send()end;local function t(u)r=u;s()end;local function v()local w=h.s.job.get()local j=peripheral.wrap(w.from)if j==nil then error("Could not locate from inventory")end;local k=peripheral.wrap(w.to)if k==nil then error("Could not locate to inventory")end;return j,k end;local function x()f.setStartTime()e.TurtleStartedEvent():send()local w=h.s.job.get()local j,y=v()while n==e.c.RunType.Running or n==e.c.RunType.Paused do t("")local z=5;local A=10;if n==e.c.RunType.Running then local B={}for C,D in pairs(j.list())do D=j.getItemDetail(C)if not f.pullItem(w.from,w.to,D.count,nil,C)then e.ErrorEvent("Could not move item"):send()break end;B[#B+1]=D end;if#B>0 then f.addItems(B)s()z=w.interval;A=10 end end;local E=n;while z>0 and n==E do z=z-0.5;A=A-0.5;if A<=0 then e.PingEvent():send()A=10 end;sleep(0.5)end;if E==e.c.RunType.Running and n==e.c.RunType.Paused then e.TurtlePausedEvent():send()end end;e.TurtleExitEvent(true):send()sleep(5)o=false end;local function F()p=os.startTimer(q)while o do local G=os.startTimer(3)local H,I=c.cleanEventArgs(os.pullEvent())if H=="timer"then if I[1]==p then f.calculateRates()s()p=os.startTimer(q)end elseif H==e.c.Event.Common.error then t(string.format("error:%s",I[1].error))elseif H==e.c.Event.Turtle.exited then t("error:Stopped")n=e.c.RunType.Halted elseif H==e.c.Event.Turtle.request_pause then n=e.c.RunType.Paused;d.info("Pausing...")elseif H==e.c.Event.Turtle.request_halt then n=e.c.RunType.Halted;d.info("Halting...")elseif H==e.c.Event.Turtle.request_continue then n=e.c.RunType.Running;d.info("Unpausing...")e.TurtleStartedEvent():send()elseif H==e.c.Event.Turtle.paused then t("warning:Paused")elseif H==e.c.Event.Progress.collect then g.print(e.getComputer(),I[1])end;g.handle(e.getComputer(),H,I)os.cancelTimer(G)end end;local function J()e.initNetwork()if not e.online then return end;while o do local K=e.receive()if K~=nil then local L=os.getComputerID()if K.name==e.c.Event.Turtle.request_halt and K.event.id==L then n=e.c.RunType.Halted;d.info("Halting...")elseif K.name==e.c.Event.Turtle.request_pause and K.event.id==L then n=e.c.RunType.Paused;d.info("Pausing...")elseif K.name==e.c.Event.Turtle.request_continue and K.event.id==L then n=e.c.RunType.Running;d.info("Unpausing...")e.TurtleStartedEvent():send()end end end end;local function M()d.s.print.set(false)parallel.waitForAll(x,F,J)d.s.print.set(true)h.s.job.set(nil)term.clear()end;h.CollectJob=i;h.collect=M;return h
local gamepaused = {} local game_objects = {} bungee_font = love.graphics.newFont( "/fonts/Bungee_Inline/BungeeInline-Regular.ttf", 40 ) function gamepaused.enter( prev_state, ... ) game_objects = ... end function gamepaused.update( dt ) end function gamepaused.draw() for _, obj in pairs( game_objects ) do if type(obj) == "table" and obj.draw then obj.draw() end end gamepaused.cast_shadow() local oldfont = love.graphics.getFont() love.graphics.setFont( bungee_font ) love.graphics.printf( "Game Paused...", 108, 110, 400, "center" ) love.graphics.setFont( oldfont ) end function gamepaused.cast_shadow() local r, g, b, a = love.graphics.getColor( ) love.graphics.setColor( 0.04, 0.04, 0.04, 0.4 ) love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight() ) love.graphics.setColor( r, g, b, a ) end function gamepaused.keyreleased( key, code ) if key == "return" then gamestates.set_state( "game" ) elseif key == 'escape' then love.event.quit() end end function gamepaused.mousereleased( x, y, button, istouch ) if button == 'l' or button == 1 then gamestates.set_state( "game" ) elseif button == 'r' or button == 2 then love.event.quit() end end function gamepaused.exit() game_objects = nil end return gamepaused
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") local enum = require("enum") local stringstream = require("string_stream") DoomWad = class.class(KaitaiStruct) function DoomWad:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad:_read() self.magic = str_decode.decode(self._io:read_bytes(4), "ASCII") self.num_index_entries = self._io:read_s4le() self.index_offset = self._io:read_s4le() end DoomWad.property.index = {} function DoomWad.property.index:get() if self._m_index ~= nil then return self._m_index end local _pos = self._io:pos() self._io:seek(self.index_offset) self._m_index = {} for i = 0, self.num_index_entries - 1 do self._m_index[i + 1] = DoomWad.IndexEntry(self._io, self, self._root) end self._io:seek(_pos) return self._m_index end -- -- Number of entries in the lump index. -- -- Offset to the start of the index. DoomWad.Sectors = class.class(KaitaiStruct) function DoomWad.Sectors:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Sectors:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = DoomWad.Sector(self._io, self, self._root) i = i + 1 end end DoomWad.Vertex = class.class(KaitaiStruct) function DoomWad.Vertex:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Vertex:_read() self.x = self._io:read_s2le() self.y = self._io:read_s2le() end -- -- Used for TEXTURE1 and TEXTURE2 lumps, which designate how to -- combine wall patches to make wall textures. This essentially -- provides a very simple form of image compression, allowing -- certain elements ("patches") to be reused / recombined on -- different textures for more variety in the game. -- See also: Source (http://doom.wikia.com/wiki/TEXTURE1) DoomWad.Texture12 = class.class(KaitaiStruct) function DoomWad.Texture12:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Texture12:_read() self.num_textures = self._io:read_s4le() self.textures = {} for i = 0, self.num_textures - 1 do self.textures[i + 1] = DoomWad.Texture12.TextureIndex(self._io, self, self._root) end end -- -- Number of wall textures. DoomWad.Texture12.TextureIndex = class.class(KaitaiStruct) function DoomWad.Texture12.TextureIndex:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Texture12.TextureIndex:_read() self.offset = self._io:read_s4le() end DoomWad.Texture12.TextureIndex.property.body = {} function DoomWad.Texture12.TextureIndex.property.body:get() if self._m_body ~= nil then return self._m_body end local _pos = self._io:pos() self._io:seek(self.offset) self._m_body = DoomWad.Texture12.TextureBody(self._io, self, self._root) self._io:seek(_pos) return self._m_body end DoomWad.Texture12.TextureBody = class.class(KaitaiStruct) function DoomWad.Texture12.TextureBody:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Texture12.TextureBody:_read() self.name = str_decode.decode(KaitaiStream.bytes_strip_right(self._io:read_bytes(8), 0), "ASCII") self.masked = self._io:read_u4le() self.width = self._io:read_u2le() self.height = self._io:read_u2le() self.column_directory = self._io:read_u4le() self.num_patches = self._io:read_u2le() self.patches = {} for i = 0, self.num_patches - 1 do self.patches[i + 1] = DoomWad.Texture12.Patch(self._io, self, self._root) end end -- -- Name of a texture, only `A-Z`, `0-9`, `[]_-` are valid. -- -- Obsolete, ignored by all DOOM versions. -- -- Number of patches that are used in a texture. DoomWad.Texture12.Patch = class.class(KaitaiStruct) function DoomWad.Texture12.Patch:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Texture12.Patch:_read() self.origin_x = self._io:read_s2le() self.origin_y = self._io:read_s2le() self.patch_id = self._io:read_u2le() self.step_dir = self._io:read_u2le() self.colormap = self._io:read_u2le() end -- -- X offset to draw a patch at (pixels from left boundary of a texture). -- -- Y offset to draw a patch at (pixels from upper boundary of a texture). -- -- Identifier of a patch (as listed in PNAMES lump) to draw. DoomWad.Linedef = class.class(KaitaiStruct) function DoomWad.Linedef:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Linedef:_read() self.vertex_start_idx = self._io:read_u2le() self.vertex_end_idx = self._io:read_u2le() self.flags = self._io:read_u2le() self.line_type = self._io:read_u2le() self.sector_tag = self._io:read_u2le() self.sidedef_right_idx = self._io:read_u2le() self.sidedef_left_idx = self._io:read_u2le() end -- -- See also: Source (http://doom.wikia.com/wiki/PNAMES) DoomWad.Pnames = class.class(KaitaiStruct) function DoomWad.Pnames:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Pnames:_read() self.num_patches = self._io:read_u4le() self.names = {} for i = 0, self.num_patches - 1 do self.names[i + 1] = str_decode.decode(KaitaiStream.bytes_strip_right(self._io:read_bytes(8), 0), "ASCII") end end -- -- Number of patches registered in this global game directory. DoomWad.Thing = class.class(KaitaiStruct) function DoomWad.Thing:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Thing:_read() self.x = self._io:read_s2le() self.y = self._io:read_s2le() self.angle = self._io:read_u2le() self.type = self._io:read_u2le() self.flags = self._io:read_u2le() end DoomWad.Sector = class.class(KaitaiStruct) DoomWad.Sector.SpecialSector = enum.Enum { normal = 0, d_light_flicker = 1, d_light_strobe_fast = 2, d_light_strobe_slow = 3, d_light_strobe_hurt = 4, d_damage_hellslime = 5, d_damage_nukage = 7, d_light_glow = 8, secret = 9, d_sector_door_close_in_30 = 10, d_damage_end = 11, d_light_strobe_slow_sync = 12, d_light_strobe_fast_sync = 13, d_sector_door_raise_in_5_mins = 14, d_friction_low = 15, d_damage_super_hellslime = 16, d_light_fire_flicker = 17, d_damage_lava_wimpy = 18, d_damage_lava_hefty = 19, d_scroll_east_lava_damage = 20, light_phased = 21, light_sequence_start = 22, light_sequence_special1 = 23, light_sequence_special2 = 24, } function DoomWad.Sector:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Sector:_read() self.floor_z = self._io:read_s2le() self.ceil_z = self._io:read_s2le() self.floor_flat = str_decode.decode(self._io:read_bytes(8), "ASCII") self.ceil_flat = str_decode.decode(self._io:read_bytes(8), "ASCII") self.light = self._io:read_s2le() self.special_type = DoomWad.Sector.SpecialSector(self._io:read_u2le()) self.tag = self._io:read_u2le() end -- -- Light level of the sector [0..255]. Original engine uses -- COLORMAP to render lighting, so only 32 actual levels are -- available (i.e. 0..7, 8..15, etc). -- -- Tag number. When the linedef with the same tag number is -- activated, some effect will be triggered in this sector. DoomWad.Vertexes = class.class(KaitaiStruct) function DoomWad.Vertexes:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Vertexes:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = DoomWad.Vertex(self._io, self, self._root) i = i + 1 end end DoomWad.Sidedef = class.class(KaitaiStruct) function DoomWad.Sidedef:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Sidedef:_read() self.offset_x = self._io:read_s2le() self.offset_y = self._io:read_s2le() self.upper_texture_name = str_decode.decode(self._io:read_bytes(8), "ASCII") self.lower_texture_name = str_decode.decode(self._io:read_bytes(8), "ASCII") self.normal_texture_name = str_decode.decode(self._io:read_bytes(8), "ASCII") self.sector_id = self._io:read_s2le() end DoomWad.Things = class.class(KaitaiStruct) function DoomWad.Things:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Things:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = DoomWad.Thing(self._io, self, self._root) i = i + 1 end end DoomWad.Linedefs = class.class(KaitaiStruct) function DoomWad.Linedefs:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Linedefs:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = DoomWad.Linedef(self._io, self, self._root) i = i + 1 end end DoomWad.IndexEntry = class.class(KaitaiStruct) function DoomWad.IndexEntry:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.IndexEntry:_read() self.offset = self._io:read_s4le() self.size = self._io:read_s4le() self.name = str_decode.decode(KaitaiStream.bytes_strip_right(self._io:read_bytes(8), 0), "ASCII") end DoomWad.IndexEntry.property.contents = {} function DoomWad.IndexEntry.property.contents:get() if self._m_contents ~= nil then return self._m_contents end local _io = self._root._io local _pos = _io:pos() _io:seek(self.offset) local _on = self.name if _on == "SECTORS" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Sectors(_io, self, self._root) elseif _on == "TEXTURE1" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Texture12(_io, self, self._root) elseif _on == "VERTEXES" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Vertexes(_io, self, self._root) elseif _on == "BLOCKMAP" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Blockmap(_io, self, self._root) elseif _on == "PNAMES" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Pnames(_io, self, self._root) elseif _on == "TEXTURE2" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Texture12(_io, self, self._root) elseif _on == "THINGS" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Things(_io, self, self._root) elseif _on == "LINEDEFS" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Linedefs(_io, self, self._root) elseif _on == "SIDEDEFS" then self._raw__m_contents = _io:read_bytes(self.size) local _io = KaitaiStream(stringstream(self._raw__m_contents)) self._m_contents = DoomWad.Sidedefs(_io, self, self._root) else self._m_contents = _io:read_bytes(self.size) end _io:seek(_pos) return self._m_contents end DoomWad.Sidedefs = class.class(KaitaiStruct) function DoomWad.Sidedefs:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Sidedefs:_read() self.entries = {} local i = 0 while not self._io:is_eof() do self.entries[i + 1] = DoomWad.Sidedef(self._io, self, self._root) i = i + 1 end end DoomWad.Blockmap = class.class(KaitaiStruct) function DoomWad.Blockmap:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Blockmap:_read() self.origin_x = self._io:read_s2le() self.origin_y = self._io:read_s2le() self.num_cols = self._io:read_s2le() self.num_rows = self._io:read_s2le() self.linedefs_in_block = {} for i = 0, (self.num_cols * self.num_rows) - 1 do self.linedefs_in_block[i + 1] = DoomWad.Blockmap.Blocklist(self._io, self, self._root) end end -- -- Grid origin, X coord. -- -- Grid origin, Y coord. -- -- Number of columns. -- -- Number of rows. -- -- Lists of linedefs for every block. DoomWad.Blockmap.Blocklist = class.class(KaitaiStruct) function DoomWad.Blockmap.Blocklist:_init(io, parent, root) KaitaiStruct._init(self, io) self._parent = parent self._root = root or self self:_read() end function DoomWad.Blockmap.Blocklist:_read() self.offset = self._io:read_u2le() end -- -- List of linedefs found in this block. DoomWad.Blockmap.Blocklist.property.linedefs = {} function DoomWad.Blockmap.Blocklist.property.linedefs:get() if self._m_linedefs ~= nil then return self._m_linedefs end local _pos = self._io:pos() self._io:seek((self.offset * 2)) self._m_linedefs = {} local i = 0 while true do _ = self._io:read_s2le() self._m_linedefs[i + 1] = _ if _ == -1 then break end i = i + 1 end self._io:seek(_pos) return self._m_linedefs end -- -- Offset to the list of linedefs.
local NetLib = {} local socket = require "socket" local HOST = "208.67.222.222" local PORT = 53 local TIMEOUT = 1 function NetLib.hasConnection() local hasConnection = true local tcp = assert(socket.tcp()) tcp:settimeout(TIMEOUT, 't') local receive, errorMessage = tcp:connect(HOST, PORT) if not receive then hasConnection = false end tcp:close() tcp = nil return hasConnection end return NetLib
local table = require("__flib__.table") local constants = {} constants.marker_entry = { [0] = 0, [1] = 1, [4] = 2, [5] = 3, [16] = 4, [17] = 5, [20] = 6, [21] = 7, [64] = 8, [65] = 9, [68] = 10, [69] = 11, [80] = 12, [81] = 13, [84] = 14, [85] = 15, } constants.selection_types = table.invert{ "transport-belt", "underground-belt", "splitter", "loader", "loader-1x1", "linked-belt", } return constants
RecipeCategoryEnum = RecipeCategoryEnum or {} RecipeCategoryEnum.advancedCrafting = "advanced-crafting" RecipeCategoryEnum.basicCrafting = "basic-crafting" RecipeCategoryEnum.centrifuging = "centrifuging" RecipeCategoryEnum.chemistry = "chemistry" RecipeCategoryEnum.crafting = "crafting" RecipeCategoryEnum.craftingWithFluid = "crafting-with-fluid" RecipeCategoryEnum.oilProcessing = "oil-processing" RecipeCategoryEnum.rocketBuilding = "rocket-building" RecipeCategoryEnum.smelting = "smelting"
------------------------------------------------------------ -- Account utils is a util namespace for wrapping account -- -- specific actions into clean and easilly read funcs. -- ------------------------------------------------------------ local A = {} function A.setupNewAccount( account, dm ) account:setInterp( ACCOUNT_INTERP ) dm:AASData( d.account ) dm:setupInterp( d.account ) account:save() end; function A.connectAccount( account, dm ) dm:AASData( account ) dm:setupInterp( account ) end; function A.handleTakeOver( account, d, dm, old_dm ) if( not old_dm.socket ) then dm.socket.connection:send( "Reconnecting...\r\n" ) old_dm.socket = dm.socket; -- essentially, now we just need to "cleanUpNewConnect" ... dm:remData( d ) -- DM will delete itself if it has no data, and it should d:delete() else -- replace the old socket and close DataManager.by_socket[old_dm.socket] = nil old_dm.socket.connection:send( "Your account is being taken over by someone else logging into it...\r\n" ) old_dm.socket:close() --swap in the new socket old_dm.socket = dm.socket DataManager.by_socket[dm.socket] = old_dm dm.socket.connection:send( "Taking over an already logged in account!\r\n" ) -- essentially, now we just need to "cleanUpNewConnect" ... dm:remData( d ) -- DM will delete itself if it has no data, and it should d:delete() end end; return A
CaveBot.Extensions.Supply = {} local ui -- first function called, here you should setup your UI CaveBot.Extensions.Supply.setup = function() --ui = UI.createWidget('SupplyItemList') --local widget = UI.createWidget('SupplyItem', ui.list) --widget.item.onItemChange = function(newItem) --widget.fields.min.onTextChange = function(newText) -- make it similar to UI.Container, so if there are no free slots, add another one, keep min 4 slots, check if value min/max is number after edit end -- called when cavebot config changes, configData is a table but it can be nil CaveBot.Extensions.Supply.onConfigChange = function(configName, isEnabled, configData) if not configData then return end end -- called when cavebot is saving config, should return table or nil CaveBot.Extensions.Supply.onSave = function() return {} end -- bellow add you custom functions -- this function can be used in cavebot function waypoint as: return Supply.run(retries, prev) -- there are 2 useful parameters - retries (number) and prev (true/false), check actions.lua to learn more CaveBot.Extensions.Supply.run = function(retries, prev) return true end
--[[ h[t] = tanh(W[x->h]x[t] + W[hr->h]h[t-1] + b[1->h]) (1) ]] function srnn.units.getRNNUnit(inputSize, outputSize, layers, dropout) local input -- the input of a step local inputs = {} -- real input to this step local init_outs = {} -- previous output for each layer local outputs = {} -- outputs generated for each layer -- start build step module local isize = inputSize -- for the first layer, the dimension of input is inputSize, otherwise it is outputSize for i = 1, layers do -- set up input for layer i if i == 1 then if dropout and dropout > 0 and dropout < 1 then input = nn.Dropout(dropout)() else input = nn.Identity()() end table.insert(inputs, input) elseif dropout and dropout > 0 and dropout < 1 then input = nn.Dropout(dropout)(input) end -- set up previous output and cell for layer i local prev_output = nn.Identity()() table.insert(init_outs, prev_output) -- concat input and previous output local io_concat = nn.JoinTable(2, 2)({input, prev_output}) -- generate a new output local next_out = nn.Tanh()(nn.Linear(isize + outputSize, outputSize)(io_concat)) table.insert(outputs, next_out) -- update input for the next layer input = next_out isize = outputSize end -- update inputs and outputs to generate a step module -- order: (input, )(init_)outputs and (init_)cells for _, unit in ipairs(init_outs) do table.insert(inputs, unit) end -- generate a step module return nn.gModule(inputs, outputs) end
local conf = {} -- 总开关,关闭之后就无法使用自己配置的牌 conf.isUserMake = true -- 庄家 conf.iMianPlayer = 0 -- 是否开启个人配牌 conf.isOpen1 = true conf.isOpen2 = true conf.isOpen3 = true -- { -- 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 120, -- 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 220, -- 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 320, -- 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 415, 420, -- 124, 125 -- } -- 牌数组 conf.card1 = {103, 103, 103, 103, 104, 104,104, 104, 105, 105, 105, 105} conf.card2 = {} conf.card3 = {} -- 底牌 conf.cardMain = {} print("---------------", conf) dump(conf) return conf
local __ENV_COUNT = 0; -- Remove local for weird bug __ENVIRONMENTS = {}; function LuaCore.CreateNewEnv(env) local ENV = env or {}; if env == nil then ENV["__ENV_ID"] = __ENV_COUNT; ENV["__ENV_ENABLED"] = true; ENV["__TRIGGERS"] = {}; setmetatable(ENV, {__index=_G}); __ENVIRONMENTS[__ENV_COUNT] = ENV; __ENV_COUNT = __ENV_COUNT + 1; end return __ENV_COUNT - 1; end function LuaCore.ExecuteFileOnEnv(file, envIndex) assert(loadfile(file, "t", __ENVIRONMENTS[envIndex]))(); --print("CALL RESULT : ", f, err); --print("Call file : ", file, " is over"); end function LuaCore.ExecuteStringOnEnv(code, envIndex) assert(load(code, nil, "t", __ENVIRONMENTS[envIndex]))(); end function LuaCore.EnvFuncInjector(env, triggerName) _ENV = __ENVIRONMENTS[env]; local func = _ENV["__TRIGGERS"][triggerName].callback; if type(func) == "string" then _ENV["__TRIGGERS"][triggerName].callback = assert(load("return " .. func, nil, "t", _ENV))(); func = _ENV["__TRIGGERS"][triggerName].callback; end LuaCore.FuncInjector(_ENV, func, triggerName); _ENV = _G; end
-- game constants local gameConst = { ---- buildings Wall = {toughness=50, materialCost = 1, workCost = 3 , repairRequestLimitMultip = 0.75}, Gun = {toughness=1, materialCost = 10, workCost = 10, firePeriod = 7000, misilesDamage = 5, chargingWorkCost = 10}, Keep = { materialCost = 0, workCost = 0 }, HomeKeep = {toughness=50, materialCost = 0, workCost = 0 }, EnemyKeep = { materialCost = 0, workCost = 0, firePeriod = 5000, misilesDamage = 1 }, DestroyedKeep = {toughness=1, conversionWorkCost = 20, regenerationTime = 45000}, BuildingSite = {toughness=1 }, ---- cluster power categories -- some properties are characterized by normal distribution where: -- mean - mean value -- sigma - standart deviation, follows 68-95-99.7 rule also called the 3-sigma rule clustersPowerCategories = { {damage = 1, keepToughness = {mean=15, sigma =1}, firePeriod = 8000 }, -- 1 {damage = 2, keepToughness = {mean=20, sigma =2}, firePeriod = 6000 }, -- 2 {damage = {mean=3, sigma =0.5, min =2, max =4}, keepToughness = {mean=30, sigma =3}, firePeriod = {mean = 6000, sigma = 500} }, -- 3 {damage = {mean=3, sigma =1 , min =3, max =6}, keepToughness = {mean=40, sigma =4}, firePeriod = {mean = 5000, sigma = 500}}, -- 4 {damage = {mean=4, sigma =1 , min =3, max =8}, keepToughness = {mean=50, sigma =5}, firePeriod = {mean = 4000, sigma = 500}}, -- 5 }, --- treasure categories treasures = { empty= { workCost = 20, minPowerCategory = 1, params = {}}, movementBoost= { workCost = 40, minPowerCategory = 3, params = {multiplier = 1.3}}, wallBoost = { workCost = 30, minPowerCategory = 2, params = {multiplier = 1.5}}, workBoost = { workCost = 30, minPowerCategory = 2, params = {multiplier = 0.75}}, gunBoost = { workCost = 30, minPowerCategory = 2, params = {multiplier = 1.6}}, newMinions = { workCost = 40, minPowerCategory = 2, params = {amount = 1}}, newMaterial= { workCost = 30, minPowerCategory = 1, params = {amount = 50}}, }, ---- units -- minions minionWorkUnitDelay = 700, -- in ms minionRepairDelay = 400, -- in ms minionMovementSpeed = 3, -- in tiles per second minionWorkTypes = {"repair","work", "transport", "idle"}, -- player missiles missile = { movementSpeed = 2, -- in tiles per second --movementSpeed = 1, -- in tiles per second }, -- AI parameters AIParams = { enemyMissileMovementSpeed = 4, -- in tiles per second --enemyMissileMovementSpeed = 2, --[[ -- bombardment startBombardingPeriod = 600000, -- in ms bombardingPeriodShortening = 0.95, -- dimension less minBonbardmentPeriod = 10000, -- in ms startBombardingDamage = 5, bombardingDamageGrowt = 1.3, maxBombardingDamage = 10, bombardingAreaSize = 3, ]] }, ---- other constants deconstructMaterialReturnRatio = 0.75, } return gameConst;
local function call_with_file(f, path, mode) local ____id = {io.open(path, mode)} local __h = ____id[1] local __e = ____id[2] if not __h then error(__e) end local __x1 = f(__h) __h.close(__h) return __x1 end local function read_file(path) return call_with_file(function (f) return f.read(f, "*a") end, path) end local function write_file(path, data) return call_with_file(function (f) return f.write(f, data) end, path, "w") end local function file_exists63(path) local __f = io.open(path) local __id2 = is63(__f) local __e1 = nil if __id2 then local __r6 = is63(__f.read(__f, 0)) or 0 == __f.seek(__f, "end") __f.close(__f) __e1 = __r6 else __e1 = __id2 end return __e1 end local function directory_exists63(path) local __f1 = io.open(path) local __id3 = is63(__f1) local __e2 = nil if __id3 then local __r8 = not __f1.read(__f1, 0) and not( 0 == __f1.seek(__f1, "end")) __f1.close(__f1) __e2 = __r8 else __e2 = __id3 end return __e2 end local path_separator = char(_G.package.config, 0) local function path_join(a, ...) return reduce(function (x, y) return x .. path_separator .. y end, {...}, a) end local function get_environment_variable(name) return os.getenv(name) end local function stdout() return (process or io).stdout end local function stderr() return (process or io).stderr end local function write(x, out) return (out or stdout()):write(x) end local function exit(code) return os.exit(code) end local argv = nil function _G.set_argv(l) argv = l return argv end function _G.get_argv() if nil63(argv) then set_argv(_G.arg or _G.args or {}) end return argv end local function opt63(x) return string63(x) and char(x, 0) == "-" and not( x == "-") end function _G.parse_positional(args, pos) return cut(args, either(pos, 0), first(opt63, args, pos)) end function _G.parse_option(args) if opt63(hd(args)) then return {hd(args), parse_positional(args, 1)} end end function _G.parse_arguments(aliases, argv) local __l = argv or get_argv() local __a = aliases or {} local __r22 = parse_positional(__l) __l = cut(__l, _35(__r22)) while true do local __p = parse_option(__l) if not __p then break end local ____y = __p if yes(____y) then local ____id1 = ____y local __op = ____id1[1] local __args = ____id1[2] if __op == "--" then __l = cut(__l, 1) break end __l = cut(__l, 1 + _35(__args)) local __e3 = nil if clip(__op, 0, 2) == "--" then __e3 = clip(__op, 2) else __e3 = clip(__op, 1) end local __k = __e3 local __k1 = __a[__k] or __k local __e4 = nil if none63(__args) then __e4 = true else __e4 = __args end local __v = __e4 __r22[__k1] = __v add(__r22, {__k1, __v}) end end __r22.rest = __l set_argv(__r22.rest) return __r22 end function _G.arguments(aliases, argv) local __argv = argv or get_argv() local __r24 = parse_arguments(__argv, aliases) set_argv(__r24.rest) __r24.rest = nil if not empty63(__r24) then return __r24 end end local function reload(module) package.loaded[module] = nil return require(module) end local function run(command) local __f2 = io.popen(command) local __x5 = __f2.read(__f2, "*all") __f2.close(__f2) return __x5 end local __e5 = nil if exports == nil then __e5 = {} else __e5 = exports end local __exports = __e5 __exports.readFile = read_file __exports.writeFile = write_file __exports.fileExists63 = file_exists63 __exports.directoryExists63 = directory_exists63 __exports.pathSeparator = path_separator __exports.pathJoin = path_join __exports.getEnvironmentVariable = get_environment_variable __exports.stdout = stdout __exports.stderr = stderr __exports.write = write __exports.exit = exit __exports.getArgv = get_argv __exports.setArgv = set_argv __exports.arguments = arguments __exports.reload = reload __exports.run = run return __exports
--[[ clarkewanglei@gmail.com --]] require("fileopt") require("commonutils") function buildimage(releasepath,releasefile,port,imagename,entrypointsh,telnetrpm) local centos7jdk8 = 'hljiangtao/centos7jdk8' local dpct = 'docker inspect --type=image '.. centos7jdk8 local tt = io.popen(dpct) print(dpct) local at = tt:read("*all") print(at) --if(true == string.contains(at, 'No such image:') or true == string.contains(at, '[]')) then if(string.contains(at, 'No such image:') or string.contains(at, '[]')) then dpct = 'docker pull '.. centos7jdk8 tt = io.popen(dpct) print(dpct) at = tt:read("*all") print(at) else print('docker image:'..centos7jdk8..' have existed locally.') end local ct ='FROM '..centos7jdk8..'\n' --将本地文件夹挂载到当前容器,指定/tmp目录并持久化到Docker数据文件夹,因为Spring Boot使用的内嵌Tomcat容器默认使用/tmp作为工作目录 ct =ct..'VOLUME /tmp\n' --添加自己的项目到 app.jar中 这里我是取了app.jar的名字,这个名字可以随便取的,只要后面几行名字和这个统一就好了 print('add to image releasefile:',releasefile) ct =ct..'ADD '..releasefile..' /app.jar\n' --运行过程中创建一个app.jar文件 --ct=ct.."RUN bash -c 'touch /app.jar'\n" --########centos--- --ct=ct..'RUN mv /etc/yum.repos.d/CentOS-Base.repo /etc/yum.repos.d/CentOS-Base.repo.backup\n' --ct=ct..'RUN curl -o /etc/yum.repos.d/CentOS-Base.repo http://mirrors.163.com/.help/CentOS7-Base-163.repo\n' --ct=ct..'RUN yum install -y telnet\n' --本地安装telnet ct=ct..'ADD telnet-0.17-65.el7_8.x86_64.rpm /telnet-0.17-65.el7_8.x86_64.rpm\n' ct=ct..'RUN rpm --force -ivh /telnet-0.17-65.el7_8.x86_64.rpm\n' ct =ct..'COPY entrypoint.sh /usr/bin/\n' --开放$port端口 ct=ct..'EXPOSE '..port..'\n' --ENTRYPOINT指定容器运行后默认执行的命令 --ct=ct..'ENTRYPOINT ["java","-jar","-Dspring.profiles.active=local","/app.jar"]' writefile(releasepath..'Dockerfile',ct) local dpc = 'rm -rf '..releasepath..'/entrypoint.sh&&cp '..entrypointsh..' '..releasepath..'entrypoint.sh&&chmod 777 '..releasepath..'/entrypoint.sh' local t = io.popen(dpc) print(dpc) local a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/telnet-0.17-65.el7_8.x86_64.rpm&&cp '..telnetrpm..' '..releasepath..'telnet-0.17-65.el7_8.x86_64.rpm&&chmod 777 '..releasepath..'/telnet-0.17-65.el7_8.x86_64.rpm' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) --docker build $releasepath -t $imagename . dpc = 'docker build --no-cache -t '..imagename..' '..releasepath t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) end function buildimageft(releasepath,port,imagename,entrypointsh,nginxconf,telnetrpm) local centos7nginx = 'xiobe/centos7nginx-main' local dpct = 'docker inspect --type=image '.. centos7nginx local tt = io.popen(dpct) print(dpct) local at = tt:read("*all") print(at) --if(true == string.contains(at, 'No such image:') or true == string.contains(at, '[]')) then if(string.contains(at, 'No such image:') or string.contains(at, '[]')) then dpct = 'docker pull '.. centos7nginx tt = io.popen(dpct) print(dpct) at = tt:read("*all") print(at) else print('docker image:'..centos7nginx..' have existed locally.') end local ct ='FROM '..centos7nginx..'\n' ct = ct..'EXPOSE '..port..'\n' ct = ct..'COPY entrypoint.sh /usr/bin/\n' ct = ct..'RUN rm -rf /etc/nginx/conf.d/default.conf\n' ct = ct..'COPY nginx_default_conf /etc/nginx/conf.d/default.conf\n' ct = ct..'COPY /dist /var/www/html\n' --#####centos----- --ct=ct..'RUN mv /etc/yum.repos.d/CentOS-Base.repo /etc/yum.repos.d/CentOS-Base.repo.backup\n' --ct=ct..'RUN curl -o /etc/yum.repos.d/CentOS-Base.repo http://mirrors.163.com/.help/CentOS7-Base-163.repo\n' --ct=ct..'RUN yum install -y telnet\n' --本地安装telnet ct=ct..'ADD telnet-0.17-65.el7_8.x86_64.rpm /telnet-0.17-65.el7_8.x86_64.rpm\n' ct=ct..'RUN rpm --force -ivh /telnet-0.17-65.el7_8.x86_64.rpm\n' ct = ct..'ENTRYPOINT nginx -g "daemon off;"' writefile(releasepath..'Dockerfile',ct) local dpc = 'rm -rf '..releasepath..'/entrypoint.sh&&cp '..entrypointsh..' '..releasepath..'/entrypoint.sh&&chmod 777 '..releasepath..'/entrypoint.sh' local t = io.popen(dpc) print(dpc) local a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/nginx_default_conf&&cp '..nginxconf..' '..releasepath..'nginx_default_conf&&chmod 777 '..releasepath..'/nginx_default_conf' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/telnet-0.17-65.el7_8.x86_64.rpm&&cp '..telnetrpm..' '..releasepath..'telnet-0.17-65.el7_8.x86_64.rpm&&chmod 777 '..releasepath..'/telnet-0.17-65.el7_8.x86_64.rpm' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) dpc = 'docker build --no-cache -t '..imagename..' '..releasepath t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) end function buildimagemini(releasepath,releasefile,port,imagename,entrypointsh,telnet) local jdk = 'openjdk:11' local dpct = 'docker inspect --type=image '.. jdk local tt = io.popen(dpct) print(dpct) local at = tt:read("*all") --print(at) --if(true == string.contains(at, 'No such image:') or true == string.contains(at, '[]')) then if(string.contains(at, 'No such image:') or string.contains(at, '[]')) then dpct = 'docker pull '.. jdk tt = io.popen(dpct) print(dpct) at = tt:read("*all") print(at) else print('docker image:'..jdk..' have existed locally.') end local ct ='FROM '..jdk..'\n' --将本地文件夹挂载到当前容器,指定/tmp目录并持久化到Docker数据文件夹,因为Spring Boot使用的内嵌Tomcat容器默认使用/tmp作为工作目录 ct =ct..'VOLUME /tmp\n' --添加自己的项目到 app.jar中 这里我是取了app.jar的名字,这个名字可以随便取的,只要后面几行名字和这个统一就好了 ct =ct..'ADD '..releasefile..' /app.jar\n' --运行过程中创建一个app.jar文件 ct =ct.."RUN bash -c 'touch /app.jar'\n" ct =ct..'ENTRYPOINT ["java","-Dspring.profiles.active=docker", "-jar","/app.jar"]\n' --开放$port端口 ct=ct..'EXPOSE '..port..'\n' --ct=ct..'RUN apt-get update\n' --ct=ct..'RUN apt-get install telnet -y\n' ct =ct..'COPY entrypoint.sh /usr/bin/\n' --离线安装telnet ct=ct..'ADD telnet_0.17-42_amd64.deb /telnet_0.17-42_amd64.deb\n' ct=ct..'ADD netbase_6.3_all.deb /netbase_6.3_all.deb\n' ct=ct..'ADD xxd_8.2.2434-3_amd64.deb /xxd_8.2.2434-3_amd64.deb\n' ct=ct..'ADD vim-common_8.2.2434-3_all.deb /vim-common_8.2.2434-3_all.deb\n' ct=ct..'ADD libgpm2_1.20.7-8_amd64.deb /libgpm2_1.20.7-8_amd64.deb\n' ct=ct..'ADD vim-runtime_8.2.2434-3_all.deb /vim-runtime_8.2.2434-3_all.deb\n' ct=ct..'ADD vim_8.2.2434-3_amd64.deb /vim_8.2.2434-3_amd64.deb\n' ct=ct..'ADD libc6_2.31-13_amd64.deb /libc6_2.31-13_amd64.deb\n' ct=ct..'ADD libselinux1_3.1-3_amd64.deb /libselinux1_3.1-3_amd64.deb\n' ct=ct..'ADD libcrypt1_4.4.18-4_amd64.deb /libcrypt1_4.4.18-4_amd64.deb\n' ct=ct..'ADD libgcc-s1_10.2.1-6_amd64.deb /libgcc-s1_10.2.1-6_amd64.deb\n' ct=ct..'ADD gcc-10-base_10.2.1-6_amd64.deb /gcc-10-base_10.2.1-6_amd64.deb\n' ct=ct..'RUN dpkg -i netbase_6.3_all.deb\n' ct=ct..'RUN dpkg -i telnet_0.17-42_amd64.deb\n' ct=ct..'RUN dpkg -i xxd_8.2.2434-3_amd64.deb\n' ct=ct..'RUN dpkg -i vim-common_8.2.2434-3_all.deb\n' ct=ct..'RUN dpkg -i libgpm2_1.20.7-8_amd64.deb\n' ct=ct..'RUN dpkg -i vim-runtime_8.2.2434-3_all.deb\n' ct=ct..'RUN dpkg -i libcrypt1_4.4.18-4_amd64.deb\n' ct=ct..'RUN dpkg -i gcc-10-base_10.2.1-6_amd64.deb\n' ct=ct..'RUN dpkg -i libgcc-s1_10.2.1-6_amd64.deb\n' ct=ct..'RUN dpkg -i libc6_2.31-13_amd64.deb\n' ct=ct..'RUN dpkg -i libselinux1_3.1-3_amd64.deb\n' ct=ct..'RUN dpkg -i vim_8.2.2434-3_amd64.deb\n' local dpc = 'rm -rf '..releasepath..'/entrypoint.sh&&cp '..entrypointsh..' '..releasepath..'/entrypoint.sh&&chmod 777 '..releasepath..'/entrypoint.sh' local t = io.popen(dpc) print(dpc) local a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/telnet_0.17-42_amd64.deb&&cp '..telnet..' '..releasepath..'/telnet_0.17-42_amd64.deb&&chmod 777 '..releasepath..'/telnet_0.17-42_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local netbase = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','netbase_6.3_all.deb') dpc = 'rm -rf '..releasepath..'/netbase_6.3_all.deb&&cp '..netbase..' '..releasepath..'/netbase_6.3_all.deb&&chmod 777 '..releasepath..'/netbase_6.3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local xdd = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','xxd_8.2.2434-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/xxd_8.2.2434-3_amd64.deb&&cp '..xdd..' '..releasepath..'/xxd_8.2.2434-3_amd64.deb&&chmod 777 '..releasepath..'/xxd_8.2.2434-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vimcommon = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim-common_8.2.2434-3_all.deb') dpc = 'rm -rf '..releasepath..'/vim-common_8.2.2434-3_all.deb&&cp '..vimcommon..' '..releasepath..'/vim-common_8.2.2434-3_all.deb&&chmod 777 '..releasepath..'/vim-common_8.2.2434-3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libgbpm2 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libgpm2_1.20.7-8_amd64.deb') dpc = 'rm -rf '..releasepath..'/libgpm2_1.20.7-8_amd64.deb&&cp '..libgbpm2..' '..releasepath..'/libgpm2_1.20.7-8_amd64.deb&&chmod 777 '..releasepath..'/libgpm2_1.20.7-8_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vimruntime = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim-runtime_8.2.2434-3_all.deb') dpc = 'rm -rf '..releasepath..'/vim-runtime_8.2.2434-3_all.deb&&cp '..vimruntime..' '..releasepath..'/vim-runtime_8.2.2434-3_all.deb&&chmod 777 '..releasepath..'/vim-runtime_8.2.2434-3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vim = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim_8.2.2434-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/vim_8.2.2434-3_amd64.deb&&cp '..vim..' '..releasepath..'/vim_8.2.2434-3_amd64.deb&&chmod 777 '..releasepath..'/vim_8.2.2434-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libc6 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libc6_2.31-13_amd64.deb') dpc = 'rm -rf '..releasepath..'/libc6_2.31-13_amd64.deb&&cp '..libc6..' '..releasepath..'/libc6_2.31-13_amd64.deb&&chmod 777 '..releasepath..'/libc6_2.31-13_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libselinux = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libselinux1_3.1-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/libselinux1_3.1-3_amd64.deb&&cp '..libselinux..' '..releasepath..'/libselinux1_3.1-3_amd64.deb&&chmod 777 '..releasepath..'/libselinux1_3.1-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libcrypt = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libcrypt1_4.4.18-4_amd64.deb') dpc = 'rm -rf '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb&&cp '..libcrypt..' '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb&&chmod 777 '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libgcc_s1 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libgcc-s1_10.2.1-6_amd64.deb') dpc = 'rm -rf '..releasepath..'/libgcc_s1_10.2.1-6_amd64.deb&&cp '..libgcc_s1..' '..releasepath..'/libgcc-s1_10.2.1-6_amd64.deb&&chmod 777 '..releasepath..'/libgcc-s1_10.2.1-6_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local gcc_10_base = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','gcc-10-base_10.2.1-6_amd64.deb') dpc = 'rm -rf '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb&&cp '..gcc_10_base..' '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb&&chmod 777 '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) writefile(releasepath..'Dockerfile',ct) --docker build $releasepath -t $imagename . dpc = 'docker build --no-cache -t '..imagename..' '..releasepath t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) end function buildimageftmini(releasepath,tdir,port,imagename,entrypointsh,nginxconf,telnet) local nginx = 'nginx:1.21.1' local dpct = 'docker inspect --type=image '.. nginx local tt = io.popen(dpct) print(dpct) local at = tt:read("*all") --print(at) --if(true == string.contains(at, 'No such image:') or true == string.contains(at, '[]')) then if(string.contains(at, 'No such image:') or string.contains(at, '[]')) then dpct = 'docker pull '.. nginx tt = io.popen(dpct) print(dpct) at = tt:read("*all") print(at) else print('docker image:'..nginx..' have existed locally.') end local ct ='FROM '..nginx..'\n' ct = ct..'EXPOSE '..port..'\n' ct = ct..'RUN rm -rf /etc/nginx/conf.d/default.conf\n' ct = ct..'COPY nginx_config_router /etc/nginx/conf.d/default.conf\n' ct = ct..'COPY '..tdir..' /usr/share/nginx/html\n' --ct = ct..'ENTRYPOINT nginx -g "daemon off;"\n' ct =ct..'COPY entrypoint.sh /usr/bin/\n' --离线安装telnet ct=ct..'ADD telnet_0.17-42_amd64.deb /telnet_0.17-42_amd64.deb\n' ct=ct..'ADD netbase_6.3_all.deb /netbase_6.3_all.deb\n' ct=ct..'ADD xxd_8.2.2434-3_amd64.deb /xxd_8.2.2434-3_amd64.deb\n' ct=ct..'ADD vim-common_8.2.2434-3_all.deb /vim-common_8.2.2434-3_all.deb\n' ct=ct..'ADD libgpm2_1.20.7-8_amd64.deb /libgpm2_1.20.7-8_amd64.deb\n' ct=ct..'ADD vim-runtime_8.2.2434-3_all.deb /vim-runtime_8.2.2434-3_all.deb\n' ct=ct..'ADD vim_8.2.2434-3_amd64.deb /vim_8.2.2434-3_amd64.deb\n' ct=ct..'ADD libc6_2.31-13_amd64.deb /libc6_2.31-13_amd64.deb\n' ct=ct..'ADD libselinux1_3.1-3_amd64.deb /libselinux1_3.1-3_amd64.deb\n' ct=ct..'ADD libcrypt1_4.4.18-4_amd64.deb /libcrypt1_4.4.18-4_amd64.deb\n' ct=ct..'ADD libgcc-s1_10.2.1-6_amd64.deb /libgcc-s1_10.2.1-6_amd64.deb\n' ct=ct..'ADD gcc-10-base_10.2.1-6_amd64.deb /gcc-10-base_10.2.1-6_amd64.deb\n' ct=ct..'ADD libpcre2-8-0_10.36-2_amd64.deb /libpcre2-8-0_10.36-2_amd64.deb\n' ct=ct..'RUN dpkg -i netbase_6.3_all.deb\n' ct=ct..'RUN dpkg -i telnet_0.17-42_amd64.deb\n' ct=ct..'RUN dpkg -i xxd_8.2.2434-3_amd64.deb\n' ct=ct..'RUN dpkg -i vim-common_8.2.2434-3_all.deb\n' ct=ct..'RUN dpkg -i libgpm2_1.20.7-8_amd64.deb\n' ct=ct..'RUN dpkg -i vim-runtime_8.2.2434-3_all.deb\n' ct=ct..'RUN dpkg -i libcrypt1_4.4.18-4_amd64.deb\n' ct=ct..'RUN dpkg -i gcc-10-base_10.2.1-6_amd64.deb\n' ct=ct..'RUN dpkg -i libgcc-s1_10.2.1-6_amd64.deb\n' ct=ct..'RUN dpkg -i libc6_2.31-13_amd64.deb\n' ct=ct..'RUN dpkg -i libpcre2-8-0_10.36-2_amd64.deb\n' ct=ct..'RUN dpkg -i libselinux1_3.1-3_amd64.deb\n' ct=ct..'RUN dpkg -i vim_8.2.2434-3_amd64.deb\n' local dpc = 'rm -rf '..releasepath..'/entrypoint.sh&&cp '..entrypointsh..' '..releasepath..'/entrypoint.sh&&chmod 777 '..releasepath..'/entrypoint.sh' local t = io.popen(dpc) print(dpc) local a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/nginx_config_router&&cp '..nginxconf..' '..releasepath..'/nginx_config_router&&chmod 777 '..releasepath..'/nginx_config_router' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) dpc = 'rm -rf '..releasepath..'/telnet_0.17-42_amd64.deb&&cp '..telnet..' '..releasepath..'/telnet_0.17-42_amd64.deb&&chmod 777 '..releasepath..'/telnet_0.17-42_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local netbase = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','netbase_6.3_all.deb') dpc = 'rm -rf '..releasepath..'/netbase_6.3_all.deb&&cp '..netbase..' '..releasepath..'/netbase_6.3_all.deb&&chmod 777 '..releasepath..'/netbase_6.3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local xdd = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','xxd_8.2.2434-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/xxd_8.2.2434-3_amd64.deb&&cp '..xdd..' '..releasepath..'/xxd_8.2.2434-3_amd64.deb&&chmod 777 '..releasepath..'/xxd_8.2.2434-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vimcommon = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim-common_8.2.2434-3_all.deb') dpc = 'rm -rf '..releasepath..'/vim-common_8.2.2434-3_all.deb&&cp '..vimcommon..' '..releasepath..'/vim-common_8.2.2434-3_all.deb&&chmod 777 '..releasepath..'/vim-common_8.2.2434-3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libgbpm2 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libgpm2_1.20.7-8_amd64.deb') dpc = 'rm -rf '..releasepath..'/libgpm2_1.20.7-8_amd64.deb&&cp '..libgbpm2..' '..releasepath..'/libgpm2_1.20.7-8_amd64.deb&&chmod 777 '..releasepath..'/libgpm2_1.20.7-8_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vimruntime = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim-runtime_8.2.2434-3_all.deb') dpc = 'rm -rf '..releasepath..'/vim-runtime_8.2.2434-3_all.deb&&cp '..vimruntime..' '..releasepath..'/vim-runtime_8.2.2434-3_all.deb&&chmod 777 '..releasepath..'/vim-runtime_8.2.2434-3_all.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local vim = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','vim_8.2.2434-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/vim_8.2.2434-3_amd64.deb&&cp '..vim..' '..releasepath..'/vim_8.2.2434-3_amd64.deb&&chmod 777 '..releasepath..'/vim_8.2.2434-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libc6 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libc6_2.31-13_amd64.deb') dpc = 'rm -rf '..releasepath..'/libc6_2.31-13_amd64.deb&&cp '..libc6..' '..releasepath..'/libc6_2.31-13_amd64.deb&&chmod 777 '..releasepath..'/libc6_2.31-13_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libselinux = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libselinux1_3.1-3_amd64.deb') dpc = 'rm -rf '..releasepath..'/libselinux1_3.1-3_amd64.deb&&cp '..libselinux..' '..releasepath..'/libselinux1_3.1-3_amd64.deb&&chmod 777 '..releasepath..'/libselinux1_3.1-3_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libcrypt = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libcrypt1_4.4.18-4_amd64.deb') dpc = 'rm -rf '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb&&cp '..libcrypt..' '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb&&chmod 777 '..releasepath..'/libcrypt1_4.4.18-4_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libgcc_s1 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libgcc-s1_10.2.1-6_amd64.deb') dpc = 'rm -rf '..releasepath..'/libgcc-s1_10.2.1-6_amd64.deb&&cp '..libgcc_s1..' '..releasepath..'/libgcc-s1_10.2.1-6_amd64.deb&&chmod 777 '..releasepath..'/libgcc-s1_10.2.1-6_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local gcc_10_base = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','gcc-10-base_10.2.1-6_amd64.deb') dpc = 'rm -rf '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb&&cp '..gcc_10_base..' '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb&&chmod 777 '..releasepath..'/gcc-10-base_10.2.1-6_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) local libpcre2 = string.gsub(telnet,'telnet_0%.17%-42_amd64%.deb','libpcre2-8-0_10.36-2_amd64.deb') dpc = 'rm -rf '..releasepath..'/libpcre2-8-0_10.36-2_amd64.deb&&cp '..libpcre2..' '..releasepath..'/libpcre2-8-0_10.36-2_amd64.deb&&chmod 777 '..releasepath..'/libpcre2-8-0_10.36-2_amd64.deb' t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) writefile(releasepath..'Dockerfile',ct) dpc = 'docker build --no-cache -t '..imagename..' '..releasepath t = io.popen(dpc) print(dpc) a = t:read("*all") print(a) end
local wildcard_pattern = require 'wildcard_pattern' local patterns = { wildcard_pattern.from_wildcard("*.lua"), wildcard_pattern.from_wildcard("spec/*.lua"), } local function should_match(path) assert.are.same(path, wildcard_pattern.any_match(patterns, path)) end local function should_not_match(path) assert.is_falsy(wildcard_pattern.any_match(patterns, path)) end describe("Calling `any_match` with a table of patterns", function() it("returns truthy if any pattern matches", function() should_match("wildcard_pattern.lua") should_match("spec/wildcard_pattern_spec.lua") should_match("spec/wildcard_pattern_any_match_spec.lua") end) it("returns falsy if none of the patterns match", function() should_not_match("examples/simple_wildcards.lua") should_not_match("UNLICENSE") should_not_match("README.md") should_not_match(".gitignore") should_not_match(".travis.yml") end) end)
-- Specifies set of pictures and animations used by more entities, to avoid duplication. -- The standard set of transport belt pictures (vertical/horizontal + endigns + startings) -- are used in transport belt, transport belt to ground and splitter. ending_patch_prototype = { --[[ sheet = { filename = "__base__/graphics/entity/transport-belt/start-end-integration-patches.png", width = 40, height = 40, priority = "extra-high" } ]] } --vacumatic tube gray ye_basic_belt_horizontal = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, shift = {0,0}, } ye_basic_belt_vertical = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, shift = {0,0}, y = 40 } ye_basic_belt_ending_top = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 80 } ye_basic_belt_ending_bottom = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 120 } ye_basic_belt_ending_side = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 160, } ye_basic_belt_starting_top = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 200, } ye_basic_belt_starting_bottom = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 240, } ye_basic_belt_starting_side = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 280, } --vacumatic tube green ye_green_belt_horizontal = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, shift = {0,0}, } ye_green_belt_vertical = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, shift = {0,0}, y = 40 } ye_green_belt_ending_top = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 80 } ye_green_belt_ending_bottom = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 120 } ye_green_belt_ending_side = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 160 } ye_green_belt_starting_top = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 200 } ye_green_belt_starting_bottom = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 240 } ye_green_belt_starting_side = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, y = 280 } data:extend( { { type = "transport-belt", name = "ye_tranport_tube_orange", icon_size = 32, icon = "__yi_engines__/graphics/icons/ye_transport_orange_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.5, mining_time = 0.1, result = "ye_tranport_tube_orange"}, max_health = 100, corpse = "small-remnants", resistances ={{type = "physical",percent = 60}}, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, working_sound = { sound = { filename = "__base__/sound/transport-belt.ogg", volume = 0.17 }, max_sounds_per_type = 3 }, animation_speed_coefficient = 8, animations = { filename = "__yi_engines__/graphics/entity/ye_transport_orange.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, direction_count = 12 }, belt_horizontal = ye_basic_belt_horizontal, belt_vertical = ye_basic_belt_vertical, ending_top = ye_basic_belt_ending_top, ending_bottom = ye_basic_belt_ending_bottom, ending_side = ye_basic_belt_ending_side, starting_top = ye_basic_belt_starting_top, starting_bottom = ye_basic_belt_starting_bottom, starting_side = ye_basic_belt_starting_side, --ending_patch = ending_patch_prototype, fast_replaceable_group = "transport-belt", related_underground_belt = "ye_tranport_tube_orange_underground", next_upgrade = "ye_tranport_tube_green", speed = 0.046875, connector_frame_sprites = transport_belt_connector_frame_sprites, circuit_connector_sprites = transport_belt_circuit_connector_sprites, circuit_wire_connection_point = transport_belt_circuit_wire_connection_point, circuit_wire_max_distance = transport_belt_circuit_wire_max_distance }, { type = "transport-belt", name = "ye_tranport_tube_green", icon_size = 32, icon = "__yi_engines__/graphics/icons/ye_transport_green_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.5, mining_time = 0.1, result = "ye_tranport_tube_green"}, max_health = 100, corpse = "small-remnants", resistances ={{type = "physical",percent = 60}}, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, working_sound = { sound = { filename = "__base__/sound/transport-belt.ogg", volume = 0.4 }, max_sounds_per_type = 3 }, animation_speed_coefficient = 4, animations = { filename = "__yi_engines__/graphics/entity/ye_transport_green.png", priority = "extra-high", width = 40, height = 40, frame_count = 16, direction_count = 12 }, belt_horizontal = ye_green_belt_horizontal, belt_vertical = ye_green_belt_vertical, ending_top = ye_green_belt_ending_top, ending_bottom = ye_green_belt_ending_bottom, ending_side = ye_green_belt_ending_side, starting_top = ye_green_belt_starting_top, starting_bottom = ye_green_belt_starting_bottom, starting_side = ye_green_belt_starting_side, --ending_patch = ending_patch_prototype, fast_replaceable_group = "transport-belt", related_underground_belt = "ye_tranport_tube_green_underground", speed = 0.15, connector_frame_sprites = transport_belt_connector_frame_sprites, circuit_connector_sprites = transport_belt_circuit_connector_sprites, circuit_wire_connection_point = transport_belt_circuit_wire_connection_point, circuit_wire_max_distance = transport_belt_circuit_wire_max_distance }, { type = "underground-belt", name = "ye_tranport_tube_orange_underground", icon_size = 32, icon = "__yi_engines__/graphics/icons/ubo_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.1, result = "ye_tranport_tube_orange_underground"}, max_health = 60, corpse = "small-remnants", max_distance = 20, underground_sprite = { filename = "__yi_engines__/graphics/icons/underground-lines.png", priority = "high", width = 64, height = 64, x = 64, scale = 0.5 }, underground_remove_belts_sprite = { filename = "__core__/graphics/arrows/underground-lines-remove.png", priority = "high", width = 64, height = 64, x = 64, scale = 0.5 }, resistances ={{type = "physical",percent = 60}}, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, animation_speed_coefficient = 16, belt_horizontal = ye_basic_belt_horizontal, belt_vertical = ye_basic_belt_vertical, ending_top = ye_basic_belt_ending_top, ending_bottom = ye_basic_belt_ending_bottom, ending_side = ye_basic_belt_ending_side, starting_top = ye_basic_belt_starting_top, starting_bottom = ye_basic_belt_starting_bottom, starting_side = ye_basic_belt_starting_side, fast_replaceable_group = "transport-belt", next_upgrade = "ye_tranport_tube_green_underground", speed = 0.046875, structure = { direction_in = { sheet = { filename = "__yi_engines__/graphics/entity/ubo_l2.png", priority = "extra-high", shift = {0, 0.125}, width = 48, height = 48, } }, direction_out = { sheet = { filename = "__yi_engines__/graphics/entity/ubo_l1.png", priority = "extra-high", shift = {0, 0.125}, width = 48, height = 48, } } }, --ending_patch = ending_patch_prototype }, { type = "underground-belt", name = "ye_tranport_tube_green_underground", icon_size = 32, icon = "__yi_engines__/graphics/icons/ubg_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.1, result = "ye_tranport_tube_green_underground"}, max_health = 60, corpse = "small-remnants", max_distance = 20, underground_sprite = { filename = "__yi_engines__/graphics/icons/underground-lines.png", priority = "high", width = 64, height = 64, x = 64, scale = 0.5 }, underground_remove_belts_sprite = { filename = "__core__/graphics/arrows/underground-lines-remove.png", priority = "high", width = 64, height = 64, x = 64, scale = 0.5 }, resistances ={{type = "physical",percent = 60}}, collision_box = {{-0.4, -0.4}, {0.4, 0.4}}, selection_box = {{-0.5, -0.5}, {0.5, 0.5}}, animation_speed_coefficient = 4, belt_horizontal = ye_green_belt_horizontal, belt_vertical = ye_green_belt_vertical, ending_top = ye_green_belt_ending_top, ending_bottom = ye_green_belt_ending_bottom, ending_side = ye_green_belt_ending_side, starting_top = ye_green_belt_starting_top, starting_bottom = ye_green_belt_starting_bottom, starting_side = ye_green_belt_starting_side, fast_replaceable_group = "transport-belt", speed = 0.15, structure = { direction_in = { sheet = { filename = "__yi_engines__/graphics/entity/ubg_l2.png", priority = "extra-high", shift = {0, 0.125}, width = 48, height = 48, } }, direction_out = { sheet = { filename = "__yi_engines__/graphics/entity/ubg_l1.png", priority = "extra-high", shift = {0, 0.125}, width = 48, height = 48, } } }, --ending_patch = ending_patch_prototype }, -- splitter { type = "splitter", name = "ye_tranport_tube_orange_splitter", icon_size = 32, icon = "__yi_engines__/graphics/icons/orange_splitter_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.1, result = "ye_tranport_tube_orange_splitter"}, max_health = 100, corpse = "medium-remnants", resistances = {{type = "fire",percent = 60}}, collision_box = {{-0.9, -0.4}, {0.9, 0.4}}, selection_box = {{-0.9, -0.5}, {0.9, 0.5}}, animation_speed_coefficient = 8, structure_animation_speed_coefficient = 0.7, structure_animation_movement_cooldown = 10, belt_horizontal = ye_basic_belt_horizontal, belt_vertical = ye_basic_belt_vertical, ending_top = ye_basic_belt_ending_top, ending_bottom = ye_basic_belt_ending_bottom, ending_side = ye_basic_belt_ending_side, starting_top = ye_basic_belt_starting_top, starting_bottom = ye_basic_belt_starting_bottom, starting_side = ye_basic_belt_starting_side, --ending_patch = ending_patch_prototype, fast_replaceable_group = "transport-belt", next_upgrade = "ye_tranport_tube_green_splitter", speed = 0.046875, structure = { north = { filename = "__yi_engines__/graphics/entity/orange_splitter0004.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, east = { filename = "__yi_engines__/graphics/entity/orange_splitter0001.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, south = { filename = "__yi_engines__/graphics/entity/orange_splitter0002.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, west = { filename = "__yi_engines__/graphics/entity/orange_splitter0003.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, }, }, { type = "splitter", name = "ye_tranport_tube_green_splitter", icon_size = 32, icon = "__yi_engines__/graphics/icons/orange_splitter_icon.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.1, result = "ye_tranport_tube_green_splitter"}, max_health = 100, corpse = "medium-remnants", resistances = {{type = "fire",percent = 60}}, collision_box = {{-0.9, -0.4}, {0.9, 0.4}}, selection_box = {{-0.9, -0.5}, {0.9, 0.5}}, animation_speed_coefficient = 4, structure_animation_speed_coefficient = 0.7, structure_animation_movement_cooldown = 10, belt_horizontal = ye_green_belt_horizontal, belt_vertical = ye_green_belt_vertical, ending_top = ye_green_belt_ending_top, ending_bottom = ye_green_belt_ending_bottom, ending_side = ye_green_belt_ending_side, starting_top = ye_green_belt_starting_top, starting_bottom = ye_green_belt_starting_bottom, starting_side = ye_green_belt_starting_side, --ending_patch = ending_patch_prototype, fast_replaceable_group = "transport-belt", speed = 0.15, structure = { north = { filename = "__yi_engines__/graphics/entity/green_splitter0004.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, east = { filename = "__yi_engines__/graphics/entity/green_splitter0001.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, south = { filename = "__yi_engines__/graphics/entity/green_splitter0002.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, west = { filename = "__yi_engines__/graphics/entity/green_splitter0003.png", frame_count = 1, line_length = 1, priority = "extra-high", width = 128, height = 128, shift = {0, 0} }, }, }, })
local Prop = {} Prop.Name = "Beach House 1" Prop.Cat = "House" Prop.Price = 1500 Prop.Doors = { Vector( 12158, -8944, 404.25 ), Vector( 12158, -8848, 404.25 ), Vector( 11518, -9006, 404 ), Vector( 11630, -9018, 404 ), Vector( 11454, -8806, 404 ), Vector( 11266, -8658, 404 ), Vector( 11534, -8902, 540 ), Vector( 11326, -8902, 540 ), } GM.Property:Register( Prop )
Atlas = {} Atlas.__index = Atlas function Atlas:new(image, tw, th) local o = {} setmetatable(o, self) self = o self.image = image self.quads = {} self.spritesize = { tw, th } nh = image:getWidth() / tw nv = image:getHeight() / th n = nh * nv for i = 0, n - 1 do x = (i % nh) * tw y = math.floor(i * tw / image:getWidth()) * th quad = love.graphics.newQuad(x, y, tw, th, image:getDimensions()) table.insert(self.quads, quad) end return self end function Atlas:draw(index, x, y) love.graphics.draw(self.image, self.quads[index], x, y) end return Atlas
-------------------------------------------------- ------- FREECAM FOR FIVEM MADE BY KIMINAZE ------- -------------------------------------------------- Cfg = {} -- specify, if menu should be accessible via button press Cfg.useButton = false -- default: 178 (DELETE) Cfg.button = 178 -- specify, if menu should be accessible via chat command Cfg.useCommand = false -- specify command string Cfg.command = "freecam" -- Show an extra option to have a completely free to move camera Cfg.detachOption = true -- value in meters -- default: 5.0 -- used to prevent e.g. Meta-Gaming and Bug-Abuse (looking through walls etc.) -- with 10,000 you can basically fly above the whole map from the middle but keep in mind, that LoD-states (Level of Detail) won't change as your character stays at its position Cfg.maxDistance = 5.0 -- min and max FoV settings (should always be in between 1.0f and 130.0f!) Cfg.minFov = 1.0 Cfg.maxFov = 130.0 Cfg.useRot = false -- all strings Cfg.strings = { noAccessError = "[ERROR] FreeCam: At least one of the following values must be true! Cfg.useButton, Cfg.useCommand", menuTitle = "Freecam", menuSubtitle = "Control freecam", toggleCam = "Camera active", toggleCamDesc = "Toggle camera on/off", precision = "Camera Precision", precisionDesc = "Change camera precision movement", camFov = "Camera Field of View", camFovDesc = "Change camera Field of View", filter = "Filter", filterDesc = "Change camera Filter", filterInten = "Filter Intensity", filterIntenDesc = "Change camera Filter Intensity", delFilter = "Reset Filter", delFilterDesc = "Remove filter and reset values", showMap = "Show Minimap", showMapDesc = "Toggle minimap on/off", attachCam = "Camera attached to player", attachCamDesc = "Should the camera be attached to the player?", ctrlHelpRoll = "Roll Left/Right", ctrlHelpMove = "Movement", ctrlHelpRotate = "Rotate" } -- list of available filters ( https://pastebin.com/kVPwMemE ) Cfg.filterList = { "None", "AmbientPUSH", "AP1_01_B_IntRefRange", "AP1_01_C_NoFog", "Bank_HLWD", "Barry1_Stoned", "BarryFadeOut", "baseTONEMAPPING", "BeastIntro01", "BeastIntro02", "BeastLaunch01", "BeastLaunch02", "BikerFilter", "BikerForm01", "BikerFormFlash", "Bikers", "BikersSPLASH", "blackNwhite", "BlackOut", "BleepYellow01", "BleepYellow02", "Bloom", "BloomLight", "BloomMid", "buggy_shack", "buildingTOP", "BulletTimeDark", "BulletTimeLight", "CAMERA_BW", "CAMERA_secuirity", "CAMERA_secuirity_FUZZ", "canyon_mission", "carMOD_underpass", "carpark", "carpark_dt1_02", "carpark_dt1_03", "Carpark_MP_exit", "cashdepot", "cashdepotEMERGENCY", "cBank_back", "cBank_front", "ch2_tunnel_whitelight", "CH3_06_water", "CHOP", "cinema", "cinema_001", "cops", "CopsSPLASH", "crane_cam", "crane_cam_cinematic", "CrossLine01", "CrossLine02", "CS1_railwayB_tunnel", "CS3_rail_tunnel", "CUSTOM_streetlight", "damage", "DeadlineNeon01", "default", "DefaultColorCode", "DONT_overide_sunpos", "Dont_tazeme_bro", "dont_tazeme_bro_b", "downtown_FIB_cascades_opt", "DrivingFocusDark", "DrivingFocusLight", "DRUG_2_drive", "Drug_deadman", "Drug_deadman_blend", "drug_drive_blend01", "drug_drive_blend02", "drug_flying_01", "drug_flying_02", "drug_flying_base", "DRUG_gas_huffin", "drug_wobbly", "Drunk", "dying", "eatra_bouncelight_beach", "epsilion", "exile1_exit", "exile1_plane", "ExplosionJosh", "EXT_FULLAmbientmult_art", "ext_int_extlight_large", "EXTRA_bouncelight", "eyeINtheSKY", "Facebook_NEW", "facebook_serveroom", "FIB_5", "FIB_6", "FIB_A", "FIB_B", "FIB_interview", "FIB_interview_optimise", "FinaleBank", "FinaleBankexit", "FinaleBankMid", "fireDEPT", "FORdoron_delete", "Forest", "fp_vig_black", "fp_vig_blue", "fp_vig_brown", "fp_vig_gray", "fp_vig_green", "fp_vig_red", "FrankilinsHOUSEhills", "frankilnsAUNTS_new", "frankilnsAUNTS_SUNdir", "FRANKLIN", "FranklinColorCode", "FranklinColorCodeBasic", "FranklinColorCodeBright", "FullAmbientmult_interior", "gallery_refmod", "garage", "gen_bank", "glasses_black", "Glasses_BlackOut", "glasses_blue", "glasses_brown", "glasses_Darkblue", "glasses_green", "glasses_orange", "glasses_pink", "glasses_purple", "glasses_red", "glasses_Scuba", "glasses_VISOR", "glasses_yellow", "gorge_reflection_gpu", "gorge_reflectionoffset", "gorge_reflectionoffset2", "graveyard_shootout", "gunclub", "gunclubrange", "gunshop", "gunstore", "half_direct", "hangar_lightsmod", "Hanger_INTmods", "heathaze", "heist_boat", "heist_boat_engineRoom", "heist_boat_norain", "helicamfirst", "heliGunCam", "Hicksbar", "HicksbarNEW", "hillstunnel", "Hint_cam", "hitped", "hud_def_blur", "hud_def_blur_switch", "hud_def_colorgrade", "hud_def_desat_cold", "hud_def_desat_cold_kill", "hud_def_desat_Franklin", "hud_def_desat_Michael", "hud_def_desat_Neutral", "hud_def_desat_switch", "hud_def_desat_Trevor", "hud_def_desatcrunch", "hud_def_flash", "hud_def_focus", "hud_def_Franklin", "hud_def_lensdistortion", "hud_def_lensdistortion_subtle", "hud_def_Michael", "hud_def_Trevor", "id1_11_tunnel", "ImpExp_Interior_01", "impexp_interior_01_lift", "IMpExt_Interior_02", "IMpExt_Interior_02_stair_cage", "InchOrange01", "InchOrange02", "InchPickup01", "InchPickup02", "InchPurple01", "InchPurple02", "int_amb_mult_large", "int_Barber1", "int_carmod_small", "int_carrier_control", "int_carrier_control_2", "int_carrier_hanger", "int_carrier_rear", "int_carrier_stair", "int_carshowroom", "int_chopshop", "int_clean_extlight_large", "int_clean_extlight_none", "int_clean_extlight_small", "int_ClothesHi", "int_clotheslow_large", "int_cluckinfactory_none", "int_cluckinfactory_small", "int_ControlTower_none", "int_ControlTower_small", "int_dockcontrol_small", "int_extlght_sm_cntrst", "int_extlight_large", "int_extlight_large_fog", "int_extlight_none", "int_extlight_none_dark", "int_extlight_none_dark_fog", "int_extlight_none_fog", "int_extlight_small", "int_extlight_small_clipped", "int_extlight_small_fog", "int_Farmhouse_none", "int_Farmhouse_small", "int_FranklinAunt_small", "INT_FullAmbientmult", "INT_FULLAmbientmult_art", "INT_FULLAmbientmult_both", "INT_garage", "int_GasStation", "int_hanger_none", "int_hanger_small", "int_Hospital2_DM", "int_Hospital_Blue", "int_Hospital_BlueB", "int_hospital_dark", "int_Hospital_DM", "int_hospital_small", "int_lesters", "int_Lost_none", "int_Lost_small", "INT_mall", "int_methlab_small", "int_motelroom", "INT_NO_fogALPHA", "INT_NoAmbientmult", "INT_NoAmbientmult_art", "INT_NoAmbientmult_both", "INT_NOdirectLight", "INT_nowaterREF", "int_office_Lobby", "int_office_LobbyHall", "INT_posh_hairdresser", "INT_smshop", "INT_smshop_indoor_bloom", "INT_smshop_inMOD", "INT_smshop_outdoor_bloom", "INT_streetlighting", "int_tattoo", "int_tattoo_B", "INT_trailer_cinema", "int_tunnel_none_dark", "interior_WATER_lighting", "introblue", "jewel_gas", "jewel_optim", "jewelry_entrance", "jewelry_entrance_INT", "jewelry_entrance_INT_fog", "Kifflom", "KT_underpass", "lab_none", "lab_none_dark", "lab_none_dark_fog", "lab_none_dark_OVR", "lab_none_exit", "lab_none_exit_OVR", "LectroDark", "LectroLight", "li", "LifeInvaderLOD", "lightning", "lightning_cloud", "lightning_strong", "lightning_weak", "LightPollutionHills", "lightpolution", "LIGHTSreduceFALLOFF", "LODmult_global_reduce", "LODmult_global_reduce_NOHD", "LODmult_HD_orphan_LOD_reduce", "LODmult_HD_orphan_reduce", "LODmult_LOD_reduce", "LODmult_SLOD1_reduce", "LODmult_SLOD2_reduce", "LODmult_SLOD3_reduce", "lodscaler", "LostTimeDark", "LostTimeFlash", "LostTimeLight", "maxlodscaler", "metro", "METRO_platform", "METRO_Tunnels", "METRO_Tunnels_entrance", "MichaelColorCode", "MichaelColorCodeBasic", "MichaelColorCodeBright", "MichaelsDarkroom", "MichaelsDirectional", "MichaelsNODirectional", "micheal", "micheals_lightsOFF", "michealspliff", "michealspliff_blend", "michealspliff_blend02", "militarybase_nightlight", "mineshaft", "morebloom", "morgue_dark", "morgue_dark_ovr", "Mp_apart_mid", "mp_bkr_int01_garage", "mp_bkr_int01_small_rooms", "mp_bkr_int01_transition", "mp_bkr_int02_garage", "mp_bkr_int02_hangout", "mp_bkr_int02_small_rooms", "mp_bkr_ware01", "mp_bkr_ware02_dry", "mp_bkr_ware02_standard", "mp_bkr_ware02_upgrade", "mp_bkr_ware03_basic", "mp_bkr_ware03_upgrade", "mp_bkr_ware04", "mp_bkr_ware05", "MP_Bull_tost", "MP_Bull_tost_blend", "MP_corona_heist", "MP_corona_heist_blend", "MP_corona_heist_BW", "MP_corona_heist_BW_night", "MP_corona_heist_DOF", "MP_corona_heist_night", "MP_corona_heist_night_blend", "MP_corona_selection", "MP_corona_switch", "MP_corona_tournament", "MP_corona_tournament_DOF", "MP_death_grade", "MP_death_grade_blend01", "MP_death_grade_blend02", "MP_deathfail_night", "mp_exec_office_01", "mp_exec_office_02", "mp_exec_office_03", "mp_exec_office_03_blue", "mp_exec_office_03C", "mp_exec_office_04", "mp_exec_office_05", "mp_exec_office_06", "mp_exec_warehouse_01", "MP_Garage_L", "MP_H_01_Bathroom", "MP_H_01_Bedroom", "MP_H_01_New", "MP_H_01_New_Bathroom", "MP_H_01_New_Bedroom", "MP_H_01_New_Study", "MP_H_01_Study", "MP_H_02", "MP_H_04", "mp_h_05", "MP_H_06", "mp_h_07", "mp_h_08", "MP_heli_cam", "mp_imx_intwaremed", "mp_imx_intwaremed_office", "mp_imx_mod_int_01", "MP_intro_logo", "MP_job_end_night", "MP_job_load", "MP_job_load_01", "MP_job_load_02", "MP_job_lose", "MP_job_preload", "MP_job_preload_blend", "MP_job_preload_night", "MP_job_win", "MP_Killstreak", "MP_Killstreak_blend", "mp_lad_day", "mp_lad_judgment", "mp_lad_night", "MP_Loser", "MP_Loser_blend", "MP_lowgarage", "MP_MedGarage", "MP_Powerplay", "MP_Powerplay_blend", "MP_race_finish", "MP_select", "Mp_Stilts", "Mp_Stilts2", "Mp_Stilts2_bath", "Mp_Stilts_gym", "Mp_Stilts_gym2", "MP_Studio_Lo", "MPApart_H_01", "MPApart_H_01_gym", "MPApartHigh", "MPApartHigh_palnning", "mugShot", "mugShot_lineup", "Multipayer_spectatorCam", "multiplayer_ped_fight", "nervousRON_fog", "NeutralColorCode", "NeutralColorCodeBasic", "NeutralColorCodeBright", "NeutralColorCodeLight", "NEW_abattoir", "new_bank", "NEW_jewel", "NEW_jewel_EXIT", "NEW_lesters", "new_MP_Garage_L", "NEW_ornate_bank", "NEW_ornate_bank_entrance", "NEW_ornate_bank_office", "NEW_ornate_bank_safe", "New_sewers", "NEW_shrinksOffice", "NEW_station_unfinished", "new_stripper_changing", "NEW_trevorstrailer", "NEW_tunnels", "NEW_tunnels_ditch", "new_tunnels_entrance", "NEW_tunnels_hole", "NEW_yellowtunnels", "NewMicheal", "NewMicheal_night", "NewMicheal_upstairs", "NewMichealgirly", "NewMichealstoilet", "NewMichealupstairs", "nextgen", "NG_blackout", "NG_deathfail_BW_base", "NG_deathfail_BW_blend01", "NG_deathfail_BW_blend02", "NG_filmic01", "NG_filmic02", "NG_filmic03", "NG_filmic04", "NG_filmic05", "NG_filmic06", "NG_filmic07", "NG_filmic08", "NG_filmic09", "NG_filmic10", "NG_filmic11", "NG_filmic12", "NG_filmic13", "NG_filmic14", "NG_filmic15", "NG_filmic16", "NG_filmic17", "NG_filmic18", "NG_filmic19", "NG_filmic20", "NG_filmic21", "NG_filmic22", "NG_filmic23", "NG_filmic24", "NG_filmic25", "NG_filmnoir_BW01", "NG_filmnoir_BW02", "NG_first", "nightvision", "NO_coronas", "NO_fog_alpha", "NO_streetAmbient", "NO_weather", "NoAmbientmult", "NoAmbientmult_interior", "NOdirectLight", "NoPedLight", "NOrain", "overwater", "Paleto", "paleto_nightlight", "paleto_opt", "PennedInDark", "PennedInLight", "PERSHING_water_reflect", "phone_cam", "phone_cam1", "phone_cam10", "phone_cam11", "phone_cam12", "phone_cam13", "phone_cam2", "phone_cam3", "phone_cam3_REMOVED", "phone_cam4", "phone_cam5", "phone_cam6", "phone_cam7", "phone_cam8", "phone_cam8_REMOVED", "phone_cam9", "plane_inside_mode", "player_transition", "player_transition_no_scanlines", "player_transition_scanlines", "PlayerSwitchNeutralFlash", "PlayerSwitchPulse", "plaza_carpark", "PoliceStation", "PoliceStationDark", "polluted", "poolsidewaterreflection2", "PORT_heist_underwater", "powerplant_nightlight", "powerstation", "PPFilter", "PPGreen01", "PPGreen02", "PPOrange01", "PPOrange02", "PPPink01", "PPPink02", "PPPurple01", "PPPurple02", "prison_nightlight", "projector", "prologue", "prologue_ending_fog", "prologue_ext_art_amb", "prologue_reflection_opt", "prologue_shootout", "Prologue_shootout_opt", "pulse", "RaceTurboDark", "RaceTurboFlash", "RaceTurboLight", "ranch", "REDMIST", "REDMIST_blend", "ReduceDrawDistance", "ReduceDrawDistanceMAP", "ReduceDrawDistanceMission", "reducelightingcost", "ReduceSSAO", "reducewaterREF", "refit", "reflection_correct_ambient", "RemoteSniper", "resvoire_reflection", "rply_brightness", "rply_brightness_neg", "rply_contrast", "rply_contrast_neg", "rply_motionblur", "rply_saturation", "rply_saturation_neg", "rply_vignette", "rply_vignette_neg", "SALTONSEA", "sandyshore_nightlight", "SAWMILL", "scanline_cam", "scanline_cam_cheap", "scope_zoom_in", "scope_zoom_out", "secret_camera", "services_nightlight", "shades_pink", "shades_yellow", "SheriffStation", "ship_explosion_underwater", "ship_lighting", "Shop247", "Shop247_none", "sleeping", "Sniper", "SP1_03_drawDistance", "spectator1", "spectator10", "spectator2", "spectator3", "spectator4", "spectator5", "spectator6", "spectator7", "spectator8", "spectator9", "StadLobby", "stc_coroners", "stc_deviant_bedroom", "stc_deviant_lounge", "stc_franklinsHouse", "stc_trevors", "stoned", "stoned_aliens", "stoned_cutscene", "stoned_monkeys", "StreetLighting", "StreetLightingJunction", "StreetLightingtraffic", "STRIP_changing", "STRIP_nofog", "STRIP_office", "STRIP_stage", "StuntFastDark", "StuntFastLight", "StuntSlowDark", "StuntSlowLight", "subBASE_water_ref", "sunglasses", "superDARK", "switch_cam_1", "switch_cam_2", "telescope", "TinyGreen01", "TinyGreen02", "TinyPink01", "TinyPink02", "TinyRacerMoBlur", "torpedo", "traffic_skycam", "trailer_explosion_optimise", "TREVOR", "TrevorColorCode", "TrevorColorCodeBasic", "TrevorColorCodeBright", "Trevors_room", "trevorspliff", "trevorspliff_blend", "trevorspliff_blend02", "Tunnel", "tunnel_entrance", "tunnel_entrance_INT", "TUNNEL_green", "Tunnel_green1", "TUNNEL_green_ext", "tunnel_id1_11", "TUNNEL_orange", "TUNNEL_orange_exterior", "TUNNEL_white", "TUNNEL_yellow", "TUNNEL_yellow_ext", "ufo", "ufo_deathray", "underwater", "underwater_deep", "underwater_deep_clear", "v_abattoir", "V_Abattoir_Cold", "v_bahama", "v_cashdepot", "V_CIA_Facility", "v_dark", "V_FIB_IT3", "V_FIB_IT3_alt", "V_FIB_IT3_alt5", "V_FIB_stairs", "v_foundry", "v_janitor", "v_jewel2", "v_metro", "V_Metro2", "V_Metro_station", "v_michael", "v_michael_lounge", "V_Office_smoke", "V_Office_smoke_ext", "V_Office_smoke_Fire", "v_recycle", "V_recycle_dark", "V_recycle_light", "V_recycle_mainroom", "v_rockclub", "V_Solomons", "v_strip3", "V_strip_nofog", "V_strip_office", "v_strpchangerm", "v_sweat", "v_sweat_entrance", "v_sweat_NoDirLight", "v_torture", "Vagos", "vagos_extlight_small", "VAGOS_new_garage", "VAGOS_new_hangout", "VagosSPLASH", "VC_tunnel_entrance", "vehicle_subint", "venice_canal_tunnel", "vespucci_garage", "VolticBlur", "VolticFlash", "VolticGold", "WAREHOUSE", "WATER _lab_cooling", "WATER_CH2_06_01_03", "WATER_CH2_06_02", "WATER_CH2_06_04", "WATER_cove", "WATER_hills", "WATER_ID2_21", "WATER_lab", "WATER_militaryPOOP", "WATER_muddy", "WATER_port", "WATER_REF_malibu", "WATER_refmap_high", "WATER_refmap_hollywoodlake", "WATER_refmap_low", "WATER_refmap_med", "WATER_refmap_off", "WATER_refmap_poolside", "WATER_refmap_silverlake", "WATER_refmap_venice", "WATER_refmap_verylow", "WATER_resevoir", "WATER_RichmanStuntJump", "WATER_river", "WATER_salton", "WATER_salton_bottom", "WATER_shore", "WATER_silty", "WATER_silverlake", "whitenightlighting", "WhiteOut", "winning_room", "yacht_DLC", "yell_tunnel_nodirect", } -- disables character/vehicle controls when using camera movements Cfg.disabledControls = { 30, -- A and D (Character Movement) 31, -- W and S (Character Movement) 21, -- LEFT SHIFT 36, -- LEFT CTRL 44, -- Q 38, -- E 71, -- W (Vehicle Movement) 72, -- S (Vehicle Movement) 59, -- A and D (Vehicle Movement) 60, -- LEFT SHIFT and LEFT CTRL (Vehicle Movement) 85, -- Q (Radio Wheel) 86, -- E (Vehicle Horn) }
project "spdlog" kind "StaticLib" language "C" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("build/" .. outputdir .. "/%{prj.name}") files { "src/**.cpp", "include/**.h" } filter "system:linux" systemversion "latest" staticruntime "On" defines "SPDLOG_COMPILED_LIB"
local S = farming_craft.intllib local modlist=minetest.get_modnames() -- code from tenplus1 farming mod -- cutting board minetest.register_craftitem(":farming:cutting_board", { description = S("Cutting Board"), inventory_image = "farming_cutting_board.png", groups = {food_cutting_board = 1, flammable = 2}, }) minetest.register_craft({ output = "farming:cutting_board", recipe = { {"default:steel_ingot", "", ""}, {"", "group:stick", ""}, {"", "", "group:wood"}, } }) -- juicer minetest.register_craftitem(":farming:juicer", { description = S("Juicer"), inventory_image = "farming_juicer.png", groups = {food_juicer = 1, flammable = 2}, }) minetest.register_craft({ output = "farming:juicer", recipe = { {"", "default:stone", ""}, {"default:stone", "", "default:stone"}, } }) -- saucepan minetest.register_craftitem(":farming:saucepan", { description = S("Saucepan"), inventory_image = "farming_saucepan.png", groups = {food_saucepan = 1, flammable = 2}, }) minetest.register_craft({ output = "farming:saucepan", recipe = { {"default:steel_ingot", "", ""}, {"", "group:stick", ""}, } }) -- cooking pot minetest.register_craftitem(":farming:pot", { description = S("Cooking Pot"), inventory_image = "farming_pot.png", groups = {food_pot = 1, flammable = 2}, }) minetest.register_craft({ output = "farming:pot", recipe = { {"group:stick", "default:steel_ingot", "default:steel_ingot"}, {"", "default:steel_ingot", "default:steel_ingot"}, } })
local addonName, addonTable = ... AutoInvite = addonTable AutoInvite.autoInviteFrame = CreateFrame("Frame", "AutoInvite", UIParent) AutoInvite.autoInviteFrame:RegisterEvent("PLAYER_LOGIN") AutoInvite.autoInviteFrame:RegisterEvent("CHAT_MSG_WHISPER") AutoInvite.autoInviteFrame:SetScript("OnEvent", function(self, event, ...) if event == "PLAYER_LOGIN" then AutoInvite:Initialize() end if event == "CHAT_MSG_WHISPER" then AutoInvite:ProcessWhisper(...) end end) function AutoInvite:Initialize() if AutoInviteSettings == nil then AutoInvite:LoadDefaults() else AutoInvite:ApplySavedVariables() end end function AutoInvite:ApplySavedVariables() AutoInvite:SetEnableDisable(AutoInviteSettings.AutoInviteEnabled) AutoInvite:SetInviteKeyword(AutoInviteSettings.AutoInviteKeyword, 0) AutoInvite:SetInviteChannel(AutoInviteSettings.AutoInviteChannel, 0) end function AutoInvite:ProcessWhisper(text, playerName) if not AutoInviteSettings.AutoInviteEnabled then return end if text:gsub("^%s*(.-)%s*$", "%1") == AutoInviteSettings.AutoInviteKeyword then InviteUnit(playerName) end end SLASH_AUTOINVITE1 = "/autoinvite" SLASH_AUTOINVITE2 = "/autoinvite help" SLASH_AUTOINVITE3 = "/autoinvite enable" SLASH_AUTOINVITE4 = "/autoinvite disable" SLASH_AUTOINVITE5 = "/autoinvite toggle" SLASH_AUTOINVITE6 = "/autoinvite b" SLASH_AUTOINVITE7 = "/autoinvite broadcast" SLASH_AUTOINVITE8 = "/autoinvite k" SLASH_AUTOINVITE9 = "/autoinvite keyword" SLASH_AUTOINVITE10 = "/autoinvite c" SLASH_AUTOINVITE11 = "/autoinvite channel" SlashCmdList["AUTOINVITE"] = function(msg) if AutoInvite:StringIsNullOrEmpty(msg) then AutoInvite:PrintHelpInformation() end local slashCommandMsg = AutoInvite:SplitString(msg, " ") local subCommand = slashCommandMsg[1] local subCommandMsg = nil if table.getn(slashCommandMsg) > 1 then subCommandMsg = slashCommandMsg[2] end if subCommand == "help" then AutoInvite:PrintHelpInformation() end if subCommand == "toggle" then if AutoInviteSettings.AutoInviteEnabled then subCommand = "disable" else subCommand = "enable" end end if subCommand == "enable" then AutoInvite:SetEnableDisable(true) print("AutoInvite enabled.") end if subCommand == "disable" then AutoInvite:SetEnableDisable(false) print("AutoInvite disabled.") end if subCommand == "broadcast" or subCommand == "b" then AutoInvite:ProcessBroadcast(subCommandMsg, AutoInviteSettings.AutoInviteChannel) end if subCommand == "keyword" or subCommand == "k" then AutoInvite:ProcessKeyword(subCommandMsg) end if subCommand == "channel" or subCommand == "c" then AutoInvite:ProcessChannel(subCommandMsg) end end function AutoInvite:PrintHelpInformation() print("AutoInvite Help Information") print("/autoinvite, /autoinvite help -- Displays help information for AutoInvite addon.") print("/autoinvite enable -- Turns on the AutoInvite functionality.") print("/autoinvite disable -- Turns off the AutoInvite functionality.") print("/autoinvite toggle -- Toggles AutoInvite functionality.") print("/autoinvite broadcast [keyword], /autoinvite b [keyword] -- Broadcasts the invite keyword to the guild channel and enables addon if it is disabled.") print("/autoinvite keyword [keyword], /autoinvite k [keyword] -- Changes the invite keyword.") print("/autoinvite channel [channel], /autoinvite c [channel] -- Changes the invite channel. Possible examples: 'SAY', 'YELL', 'PARTY', 'GUILD', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10'") end function AutoInvite:ProcessBroadcast(subCommandMsg, chatChannel) AutoInvite:SetEnableDisable(true) if not AutoInvite:StringIsNullOrEmpty(subCommandMsg) then AutoInvite:SetInviteKeyword(subCommandMsg, 0) end if AutoInvite:StringIsNullOrEmpty(AutoInviteSettings.AutoInviteKeyword) then print("AutoInvite keyword is not set.") return end if AutoInvite:StringIsNullOrEmpty(AutoInviteSettings.AutoInviteChannel) then print("AutoInvite channel is not set.") return end SendChatMessage("Whisper me '" .. AutoInviteSettings.AutoInviteKeyword .. "' for invite.", chatChannel) end function AutoInvite:ProcessKeyword(keyword) if not AutoInvite:StringIsNullOrEmpty(keyword) then AutoInvite:SetInviteKeyword(keyword, 0) end if AutoInvite:StringIsNullOrEmpty(AutoInviteSettings.AutoInviteKeyword) then print("AutoInvite keyword is not set.") else print("AutoInvite keyword is set to '" .. AutoInviteSettings.AutoInviteKeyword .. "'.") end end function AutoInvite:ProcessChannel(channel) if not AutoInvite:StringIsNullOrEmpty(channel) then AutoInvite:SetInviteChannel(channel, 0) end if AutoInvite:StringIsNullOrEmpty(AutoInviteSettings.AutoInviteChannel) then print("AutoInvite channel is not set.") else print("AutoInvite channel is set to '" .. AutoInviteSettings.AutoInviteChannel .. "'.") end end function AutoInvite:StringIsNullOrEmpty(s) if s == nil or s == '' then return true end end function AutoInvite:SplitString(slashCommand, delimiter) result = {} for match in (slashCommand .. delimiter):gmatch("(.-)" .. delimiter) do table.insert(result, match) end return result end
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Door:Lion Springs -- !pos 96 0 106 80 ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/missions"); require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCurrentMission(WOTG) == tpz.mission.id.wotg.THE_QUEEN_OF_THE_DANCE) then if (player:getCharVar("QueenOfTheDance") == 0) then player:startEvent(68); elseif (player:getCharVar("QueenOfTheDance") == 2) then player:startEvent(70); end end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 68) then player:setCharVar("QueenOfTheDance",1); elseif (csid == 70) then player:startEvent(152); elseif (csid == 152) then player:startEvent(153); elseif (csid == 153) then player:completeMission(WOTG, tpz.mission.id.wotg.THE_QUEEN_OF_THE_DANCE); player:addMission(WOTG, tpz.mission.id.wotg.WHILE_THE_CAT_IS_AWAY); player:delKeyItem(tpz.ki.MAYAKOV_SHOW_TICKET); player:setCharVar("QueenOfTheDance",0); end end;
local SettingsData = Classes.ModSettingsClasses.SettingsData ---@class ProfileSettings local ProfileSettings = { Type = "ProfileSettings", ID = "", ---@type SettingsData Settings = nll } ProfileSettings.__index = ProfileSettings ---@param id string ---@param settings SettingsData|nil function ProfileSettings:Create(id, settings) local this = { ID = id, Settings = settings or SettingsData:Create() } setmetatable(this, self) return this end Classes.ModSettingsClasses.ProfileSettings = ProfileSettings
SB.Include(SB_VIEW_DIR .. "editor.lua") PlayersWindow = Editor:extends{} PlayersWindow:Register({ name = "playersWindow", tab = "Misc", caption = "Teams", tooltip = "Edit teams", image = SB_IMG_DIR .. "person.png", order = 1, }) function PlayersWindow:init() self:super("init") self.teamsPanel = StackPanel:New { itemMargin = {0, 0, 0, 0}, x = 1, y = 1, right = 1, autosize = true, resizeItems = false, } SB.model.teamManager:addListener(self) self:Populate() self.btnAddPlayer = TabbedPanelButton({ x = 0, y = 0, tooltip = "Add team", children = { TabbedPanelImage({ file = SB_IMG_DIR .. "team-add.png" }), TabbedPanelLabel({ caption = "Add" }), }, OnClick = { function() local name = "New team: " .. tostring(#SB.model.teamManager:getAllTeams()) local color = { r=math.random(), g=math.random(), b=math.random(), a=1} local allyTeam = 1 local side = Spring.GetSideData(1) local cmd = AddTeamCommand(name, color, allyTeam, side) SB.commandManager:execute(cmd) end }, }) self:AddDefaultKeybinding({ self.btnAddPlayer }) local children = { ScrollPanel:New { x = 0, y = 80, bottom = 30, right = 0, borderColor = {0,0,0,0}, horizontalScrollbar = false, children = { self.teamsPanel }, }, self.btnAddPlayer, } self:Finalize(children) end function PlayersWindow:Populate() self.teamsPanel:ClearChildren() --titles local titlesPanel = MakeComponentPanel(self.teamsPanel) local lblTeams = Label:New { caption = "Teams", x = 1, width = 150, parent = titlesPanel, } --teams for _, team in pairs(SB.model.teamManager:getAllTeams()) do local stackTeamPanel = MakeComponentPanel(self.teamsPanel) local fontColor = SB.glToFontColor(team.color or {r=1, g=1, b=1}) local aiPrefix = "(Player) " if team.gaia then aiPrefix = "(Gaia)" elseif team.ai then aiPrefix = "(AI) " end local lblTeam = Label:New { caption = aiPrefix .. fontColor .. "Team: " .. team.name .. "\b", x = 1, width = 150, parent = stackTeamPanel, } if not team.gaia then local btnEditTeam = Button:New { caption = 'Edit', x = 190, width = 80, height = SB.conf.B_HEIGHT, parent = stackTeamPanel, OnClick = { function() local playerWindow = PlayerWindow(team) playerWindow.window.x = self.window.x + self.window.width playerWindow.window.y = self.window.y end }, } local btnRemoveTeam = Button:New { caption = "", x = 280, width = SB.conf.B_HEIGHT, height = SB.conf.B_HEIGHT, parent = stackTeamPanel, padding = {2, 2, 2, 2}, tooltip = "Remove team", classname = "negative_button", children = { Image:New { file = SB_IMG_DIR .. "cancel.png", height = "100%", width = "100%", }, }, OnClick = { function() local cmd = RemoveTeamCommand(team.id) SB.commandManager:execute(cmd) end } } end end end function PlayersWindow:onTeamAdded(teamID) self:Populate() end function PlayersWindow:onTeamRemoved(teamID) self:Populate() end function PlayersWindow:onTeamChange(teamID, team) self:Populate() end
local new = require 'class' local geo = require 'geo' local Morsel = require 'food' local World = new.class() function World:init(state) self.state = state self.food = {} end function World:eat(i) self.state:point(1) table.remove(self.food, i) end function World:draw() for _, m in ipairs(self.food) do m:draw() end end World.Random = new.class(World) function World.Random:init(...) World.init(self, ...) self:genfood(1) end function World.Random:genfood(n) for i = 1, n do local pos = geo.vec2(math.random(50), math.random(50)) table.insert(self.food, new(Morsel, pos)) end end function World.Random:eat(i) World.eat(self, i) self:genfood(1) end return World
local M = {} M.config = function() local gps = require 'nvim-gps' require('lualine').setup { options = { globalstatus = true, }, sections = { lualine_b = { 'branch', 'diff', { 'diagnostics', sources = { 'nvim_diagnostic' }, symbols = { error = '', warn = '', info = '', hint = '' }, update_in_insert = true, }, }, lualine_c = { 'filename', 'lsp_progress', { gps.get_location, cond = gps.is_available } }, lualine_x = { 'filesize', 'encoding', 'fileformat', 'filetype' }, }, extensions = { 'nvim-tree', 'fugitive', 'symbols-outline' }, } end return M
----------------------------------- -- Author : Reyn -- Date : 2016-06-29 -- Comment : 日志记录 ----------------------------------- local Log = {} local level_tab = {'LOG_DEBUG', 'LOG_INFO', 'LOG_WARNING', 'LOG_ERROR'} Log.LEVEL = table.readOnly(table.enum(1, table.unpack(level_tab))) local LOG_HEARDER = '@@@@@ LOG HEADER @@@@@' local LOG_FOOTER = '@@@@@ LOG FOOTER @@@@@' local LOG_TEXT = { [Log.LEVEL.LOG_DEBUG ] = 'DEBUG', [Log.LEVEL.LOG_INFO ] = 'INFO', [Log.LEVEL.LOG_WARNING] = 'WARNING', [Log.LEVEL.LOG_ERROR ] = 'ERROR', } local function checkLevel(log_level) local LOG_LEVEL = Log.LEVEL log_level = math.max(log_level, LOG_LEVEL.LOG_DEBUG) log_level = math.min(log_level, LOG_LEVEL.LOG_ERROR) return log_level end function Log:setLogPath(log_path) self.log_path = log_path or cc.FileUtils:getInstance():getWritablePath() end function Log:setLogLevel(log_level) self.log_level = checkLevel(log_level) end function Log:writeLog(text, log_level) log_level = log_level or self.log_level -- organize content local LOG_DATE = Date.ymd() local LOG_TIME = Date.hms() local FULLPATH = self.log_path .. LOG_DATE .. '.log' local LOG_FORMAT = { {'HEADER', LOG_HEARDER}, {'LEVEL', LOG_TEXT[log_level] or tostring(log_level)}, {'DATE', LOG_DATE}, {'TIME', LOG_TIME}, {'MSG', text}, {'FOOTER', LOG_FOOTER}, } local LOG_CONTENT = {} for i=1, #LOG_FORMAT do local item = LOG_FORMAT[i] local str = string.format('[%-6s] : %s ', item[1], item[2]) LOG_CONTENT[#LOG_CONTENT+1] = str end local content = table.concat(LOG_CONTENT, '\n') .. '\n\n\n' -- write content local fp = io.open(FULLPATH, 'a+') fp:write(content) fp:flush() fp:close() end function Log:info(text) self:writeLog(text, Log.LEVEL.LOG_INFO) end function Log:debug(text) self:writeLog(text, Log.LEVEL.LOG_DEBUG) end function Log:warning(text) self:writeLog(text, Log.LEVEL.LOG_WARNING) end function Log:error(text) self:writeLog(text, Log.LEVEL.LOG_ERROR) end return Log
TOOL.Category = 'Flux' TOOL.Name = 'Text Tool' TOOL.Command = nil TOOL.ConfigName = '' TOOL.permission = 'texts' TOOL.ClientConVar['text'] = 'Sample Text' TOOL.ClientConVar['style'] = '1' TOOL.ClientConVar['scale'] = '1' TOOL.ClientConVar['fade'] = '0' TOOL.ClientConVar['r'] = 255 TOOL.ClientConVar['g'] = 255 TOOL.ClientConVar['b'] = 255 TOOL.ClientConVar['a'] = 255 TOOL.ClientConVar['r2'] = 255 TOOL.ClientConVar['g2'] = 0 TOOL.ClientConVar['b2'] = 0 TOOL.ClientConVar['a2'] = 100 function TOOL:LeftClick(trace) if CLIENT then return true end local player = self:GetOwner() if !IsValid(player) or !player:can('textadd') then return end local text = self:GetClientInfo('text') local style = self:GetClientNumber('style') local scale = self:GetClientNumber('scale') local color = Color(self:GetClientNumber('r', 0), self:GetClientNumber('g', 0), self:GetClientNumber('b', 0), self:GetClientNumber('a', 0)) local extra_color = Color(self:GetClientNumber('r2', 0), self:GetClientNumber('g2', 0), self:GetClientNumber('b2', 0), self:GetClientNumber('a2', 0)) local fade_offset = self:GetClientNumber('fade') if !text or text == '' then return false end local angle = trace.HitNormal:Angle() angle:RotateAroundAxis(angle:Forward(), 90) angle:RotateAroundAxis(angle:Right(), 270) local data = { text = text, style = style, color = color, extra_color = extra_color, angle = angle, pos = trace.HitPos, normal = trace.HitNormal, scale = scale, fade_offset = fade_offset } SurfaceText:add_text(data) player:notify('notification.3d_text.text_added') return true end function TOOL:RightClick(trace) if CLIENT then return true end SurfaceText:remove_text(self:GetOwner()) return true end local text_styles = { ['tool.texts.opt1'] = 1, ['tool.texts.opt2'] = 2, ['tool.texts.opt3'] = 3, ['tool.texts.opt4'] = 4, ['tool.texts.opt5'] = 5, ['tool.texts.opt6'] = 6, ['tool.texts.opt7'] = 7, ['tool.texts.opt8'] = 8, ['tool.texts.opt9'] = 9, ['tool.texts.opt91'] = 10 } function TOOL.BuildCPanel(CPanel) local options = {} for k, v in pairs(text_styles) do options[t(k)] = { ['texts_style'] = v } end CPanel:AddControl('Header', { Description = t'tool.texts.desc' }) local control_resets = CPanel:AddControl('ComboBox', { MenuButton = 1, Folder = 'textstyle', Options = options, CVars = { 'texts_style' } }) control_resets.Button:SetVisible(false) control_resets.DropDown:SetValue('Please Choose') CPanel:AddControl('TextBox', { Label = t'tool.texts.text', Command = 'texts_text', MaxLenth = '128' }) CPanel:AddControl('Color', { Label = t'tool.texts.color', Red = 'texts_r', Green = 'texts_g', Blue = 'texts_b', Alpha = 'texts_a' }) CPanel:AddControl('Color', { Label = t'tool.texts.extra_color', Red = 'texts_r2', Green = 'texts_g2', Blue = 'texts_b2', Alpha = 'texts_a2' }) CPanel:AddControl('Slider', { Label = t'tool.texts.scale', Command = 'texts_scale', Type = 'Float', Min = 0.01, Max = 10 }) CPanel:AddControl('Slider', { Label = t'tool.texts.fade', Command = 'texts_fade', Type = 'Integer', Min = -1024, Max = 10000 }) end
local api = vim.api Buffer = require("sql.ui.buffer") Utils = require("sql.utils") function OPEN() vim.cmd('tabnew') buffer = Buffer:new(vim.api.nvim_get_current_buf()) buffer:set_filetype('sql') buffer:set_name('testname') end
local word = request('^.words.word') local name = request('^.words.name') return { name = 'goto_statement', word('goto'), name, }
--[[ © 2021 FedeIlLeone EditStats - EditStats client side module Functions: EditStats.Init() EditStats.Submit() --> [Table] --]] local EditStats = {} local Players = game:GetService("Players") local Frames = script.Parent.Parent.Frames local EditStatsFrame = Frames.Pages.EditStatsFrame local recentPlayers = { unpack(Players:GetPlayers()) } Players.PlayerAdded:Connect(function(player) if not table.find(recentPlayers, player) then table.insert(recentPlayers, player) end end) function EditStats:Init() local PlayerTextBox = EditStatsFrame.PlayerTextBox local ValueTextBox = EditStatsFrame.ValueTextBox PlayerTextBox.TextBox.FocusLost:Connect(function() if PlayerTextBox.TextBox.Text ~= "" then for _, player in pairs(recentPlayers) do if string.sub(string.lower(player.Name), 1, #PlayerTextBox.TextBox.Text) == string.lower(PlayerTextBox.TextBox.Text) or string.sub(string.lower(player.DisplayName), 1, #PlayerTextBox.TextBox.Text) == string.lower(PlayerTextBox.TextBox.Text) then PlayerTextBox.TextBox.Text = player.Name end end end end) ValueTextBox.TextBox:GetPropertyChangedSignal("Text"):Connect(function() ValueTextBox.TextBox.Text = string.gsub(ValueTextBox.TextBox.Text, "[^%d]", "") end) end function EditStats:Submit() local PlayerTextBox = EditStatsFrame.PlayerTextBox local ReasonTextBox = EditStatsFrame.ReasonTextBox local ValueTextBox = EditStatsFrame.ValueTextBox local request = { EventType = "EditStats", Additional = { Player = PlayerTextBox.TextBox.Text, Reason = ReasonTextBox.TextBox.Text, Value = ValueTextBox.TextBox.Text } } PlayerTextBox.TextBox.Text = "" ReasonTextBox.TextBox.Text = "" ValueTextBox.TextBox.Text = "" return request end return EditStats
list.Set( "PlayerOptionsModel", "MedicMarine", "models/player/samzanemesis/MarineMedic.mdl" ) list.Set( "PlayerOptionsModel", "SpecialMarine", "models/player/samzanemesis/MarineSpecial.mdl" ) list.Set( "PlayerOptionsModel", "OfficerMarine", "models/player/samzanemesis/MarineOfficer.mdl" ) list.Set( "PlayerOptionsModel", "TechMarine", "models/player/samzanemesis/MarineTech.mdl" ) local SB = {} local status = false --Local functions -- used for sun effects local stars = {} -- Used for planet effects local planets = {} --Clients hasn't been updated yet -- enabled? local Color_Enabled = false; local Bloom_Enabled = false; -- Color Variables. local ColorModify = { [ "$pp_colour_addr" ] = 0, [ "$pp_colour_addg" ] = 0, [ "$pp_colour_addb" ] = 0, [ "$pp_colour_brightness" ] = 0, [ "$pp_colour_contrast" ] = 0, [ "$pp_colour_colour" ] = 0, [ "$pp_colour_mulr" ] = 0, [ "$pp_colour_mulg" ] = 0, [ "$pp_colour_mulb" ] = 0, }; -- Bloom Variables local Bloom = { darken = 0, multiply = 0, sizex = 0, sizey = 0, passes = 0, color = 0, col = { r = 0, g = 0, b = 0, }, }; -- Color receive message local function SetColor(planet) -- don't support colormod? if( not render.SupportsPixelShaders_2_0() ) then return; end -- enabled? Color_Enabled = planet.color if( not Color_Enabled ) then return; end -- read attributes ColorModify[ "$pp_colour_addr" ] = planet.AddColor_r ColorModify[ "$pp_colour_addg" ] = planet.AddColor_g ColorModify[ "$pp_colour_addb" ] = planet.AddColor_b ColorModify[ "$pp_colour_brightness" ] = planet.Brightness ColorModify[ "$pp_colour_contrast" ] = planet.Contrast ColorModify[ "$pp_colour_colour" ] = planet.CColor ColorModify[ "$pp_colour_mulr" ] = planet.AddColor_r ColorModify[ "$pp_colour_mulg" ] = planet.AddColor_g ColorModify[ "$pp_colour_mulb" ] = planet.AddColor_b end -- Bloom receive message local function SetBloom(planet) -- don't support bloom? if( not render.SupportsPixelShaders_2_0() ) then return; end -- enabled? Bloom_Enabled = planet.bloom if( not Bloom_Enabled ) then return; end -- read attributes Bloom.darken = planet.Darken Bloom.multiply = planet.Multiply Bloom.sizex = planet.SizeX Bloom.sizey = planet.SizeY Bloom.passes = planet.Passes Bloom.color = planet.BColor Bloom.col.r = planet.Col_r Bloom.col.g = planet.Col_g Bloom.col.b = planet.Col_b end -- render. local function Render( ) if( Color_Enabled ) then -- draw colormod. DrawColorModify( ColorModify ); end if( Bloom_Enabled ) then -- draw bloom. --DrawBloom( darken, multiply, sizex, sizey, passes, color, colr, colg, colb ) DrawBloom( Bloom.darken, Bloom.multiply, Bloom.sizex, Bloom.sizey, Bloom.passes, Bloom.color, Bloom.col.r, Bloom.col.g, Bloom.col.b ); end end local function DrawSunEffects( ) -- no pixel shaders? no sun effects! if( not render.SupportsPixelShaders_2_0() ) then return; end -- render each star. for ent, Sun in pairs( stars ) do -- calculate brightness. local entpos = Sun.Position --Sun.ent:LocalToWorld( Vector(0,0,0) ) local normVec = Vector( entpos - EyePos() ) normVec:Normalize() local dot = math.Clamp( EyeAngles():Forward():DotProduct( normVec ), -1, 1 ); dot = math.abs(dot) --local dist = Vector( entpos - EyePos() ):Length(); local dist = entpos:Distance(EyePos())/1.5 -- draw sunbeams. local sunpos = EyePos() + normVec * ( dist * 0.5 ); local scrpos = sunpos:ToScreen(); if( dist <= Sun.BeamRadius and dot > 0 ) then local frac = ( 1 - ( ( 1 / ( Sun.BeamRadius ) ) * dist ) ) * dot; -- draw sun. --DrawSunbeams( darken, multiply, sunsize, sunx, suny ) DrawSunbeams( 0.95, frac, 0.255, scrpos.x / ScrW(), scrpos.y / ScrH() ); end -- can the sun see us? local trace = { start = entpos, endpos = EyePos(), filter = LocalPlayer(), }; local tr = util.TraceLine( trace ); -- draw! if( dist <= Sun.Radius and dot > 0 and tr.Fraction >= 1 ) then -- calculate brightness. local frac = ( 1 - ( ( 1 / Sun.Radius ) * dist ) ) * dot; -- draw bloom. DrawBloom( 0.428, 3 * frac, 15 * frac, 15 * frac, 5, 0, 1, 1, 1 ); --[[DrawBloom( 0, 0.75 * frac, 3 * frac, 3 * frac, 2, 3, 1, 1, 1 );]] -- draw color. local tab = { ['$pp_colour_addr'] = 0.35 * frac, ['$pp_colour_addg'] = 0.15 * frac, ['$pp_colour_addb'] = 0.05 * frac, ['$pp_colour_brightness'] = 0.8 * frac, ['$pp_colour_contrast'] = 1 + ( 0.15 * frac ), ['$pp_colour_colour'] = 1, ['$pp_colour_mulr'] = 0, ['$pp_colour_mulg'] = 0, ['$pp_colour_mulb'] = 0, }; -- draw colormod. DrawColorModify( tab ); end end end local function recPlanet( msg ) local ent = msg:ReadShort() local hash = {} hash.ent = ents.GetByIndex(ent) hash.name = msg:ReadString() hash.position = msg:ReadVector() hash.radius = msg:ReadFloat() if msg:ReadBool() then hash.color = true hash.AddColor_r = msg:ReadShort() hash.AddColor_g = msg:ReadShort() hash.AddColor_b = msg:ReadShort() hash.MulColor_r = msg:ReadShort() hash.MulColor_g = msg:ReadShort() hash.MulColor_b = msg:ReadShort() hash.Brightness = msg:ReadFloat() hash.Contrast = msg:ReadFloat() hash.CColor = msg:ReadFloat() else hash.color = false end if msg:ReadBool() then hash.bloom = true hash.Col_r = msg:ReadShort() hash.Col_g = msg:ReadShort() hash.Col_b = msg:ReadShort() hash.SizeX = msg:ReadFloat() hash.SizeY = msg:ReadFloat() hash.Passes = msg:ReadFloat() hash.Darken = msg:ReadFloat() hash.Multiply = msg:ReadFloat() hash.BColor = msg:ReadFloat() else hash.bloom = false end planets[ent] = hash end usermessage.Hook( "AddPlanet", recPlanet ); -- receive sun information local function recvSun( msg ) local ent = msg:ReadShort() local tmpname = msg:ReadString() local position = msg:ReadVector() local radius = msg:ReadFloat() stars[ ent] = { Ent = ents.GetByIndex(ent), name = tmpname, Position = position, Radius = radius, -- * 2 BeamRadius = radius * 1.5, --*3 } end usermessage.Hook( "AddStar", recvSun ); --End Local Functions --The Class --[[ The Constructor for this Custom Addon Class ]] function SB.__Construct() hook.Add( "RenderScreenspaceEffects", "VFX_Render", Render ); hook.Add( "RenderScreenspaceEffects", "SunEffects", DrawSunEffects ); CAF.AddHook("think2", SB.Space_Affect_Cl) status = true; return true end --[[ The Destructor for this Custom Addon Class ]] function SB.__Destruct() hook.Remove( "RenderScreenspaceEffects", "VFX_Render"); hook.Remove( "RenderScreenspaceEffects", "SunEffects"); CAF.RemoveHook("think2", SB.Space_Affect_Cl) status = false; return true end --Custom Functions function SB.Space_Affect_Cl() if table.Count(planets) <= 0 then return end local ply = LocalPlayer() if not (ply and ply:IsValid() and ply:Alive()) then return end local plypos = ply:LocalToWorld( Vector(0,0,0) ) for ent, p in pairs( planets ) do local ppos = p.position --:LocalToWorld( Vector(0,0,0) ) if plypos:Distance(ppos) < p.radius then if not ply.planet or ply.planet ~= ent then ply:ChatPrint("Entering "..tostring(p.name)) SetBloom(p) SetColor(p) ply.planet = ent end return end end if (ply.planet ~= nil) then Color_Enabled = false Bloom_Enabled = false ply.planet = nil end end --End --[[ Get the Boolean Status from this Addon Class ]] function SB.GetStatus() return status end --[[ Get the Version of this Custom Addon Class ]] function SB.GetVersion() return 3.1, CAF.GetLangVar("Beta") end --[[ Get any custom options this Custom Addon Class might have ]] function SB.GetExtraOptions() return {} end --[[ Gets a menu from this Custom Addon Class ]] function SB.GetMenu(menutype, menuname) --Name is nil for main menu, String for others local data = {} return data end --[[ Get the Custom String Status from this Addon Class ]] function SB.GetCustomStatus() return end --[[ Returns a table containing the Description of this addon ]] function SB.GetDescription() return { "Spacebuild Addon", "", "Prviously a Gamemode", "" } end CAF.RegisterAddon("Spacebuild", SB, "1")
local Linq = require "linq"; require "list"; --- @type List|ReadOnlyCollection|OrderedEnumerable|Enumerable local List = Linq.List; --- @type Enumerable local Enumerable = Linq.Enumerable; describe("List:Add", function() it("adds an item", function() local list = List.New({"a", 12, false, {}}); assert.equal(4, list.Length); list:Add(1); list:Add(1); list:Add(2); list:Add("a"); list:Add(3); list:Add(4); list:Add({}); list:Add({}); list:Add(true); list:Add(false); assert.equal(14, list.Length); end); it("add nil values", function() local list = List.New({"a", 12, false, nil, {}}); assert.equal(4, list.Length); list:Add(nil); assert.equal(5, list.Length); list:Add("b"); assert.equal(6, list.Length); assert.same({"a", 12, false, {}, "b"}, list:ToArray()); assert.same({"a", 12, false, {}, [6] = "b"}, list:ToTable()); end); end); describe("List:AddRange", function() it("adds items", function() local list = List.New({"a", 12, false, {}}); assert.equal(4, list.Length); list:AddRange({1, 12, "a", 3, 4, {}, {}, true, false}); assert.equal(13, list.Length); end); it("adds items from an enumerable", function() local list = List.New({"a", 12, false, {}}); assert.equal(4, list.Length); list:AddRange(Enumerable.From({1, 12, "a", 3, 4, {}, {}, true, false})); assert.equal(13, list.Length); end); it("doesn't add nil values", function() local list = List.New({"a", 12, false, nil, {}}); assert.equal(4, list.Length); list:AddRange({nil, 1}); assert.equal(5, list.Length); end); it("doesn't change when the list is empty", function() local list = List.New({"a", 12, false, nil, {}}); assert.equal(4, list.Length); list:AddRange({}); assert.equal(4, list.Length); end); end); describe("List:Clear", function() it("clears all items from the list", function() local list = List.New({"a", 12, false, {}}); list:Add(1); list:Add(2); list:Add(3); list:Add(4); list:Add({}); list:Add({}); list:Add(true); list:Add(false); assert.is_true(list:Contains("a")); assert.is_true(list:Contains(1)); assert.equal(12, list.Length); list:Clear(); assert.is_false(list:Contains("a")); assert.is_false(list:Contains(1)); assert.equal(0, list.Length); assert.same({}, list:ToArray()); end); end); describe("List.New", function() it("creates an list using the given array as source", function() local list = List.New({1, 2, 3, 4}); assert.same({1, 2, 3, 4}, list:ToArray()); end); it("creates an list using the given enumerable as source", function() local list = List.New(Linq.Enumerable.From({1, 2, 3, 4})); assert.same({1, 2, 3, 4}, list:ToArray()); end); it("creates an list that can be used with operations", function() local list = List.New({1, 2, a = 3, b = 4}); assert.same({2, 4, 6, 8}, list:Select(function(n) return n * 2; end):ToTable()); end); end); describe("List:RemoveAt", function() it("removes an item at the specified index", function() local list = List.New({"a", 12, false, {}}); assert.equal(4, list.Length); list:RemoveAt(4); assert.equal(3, list.Length); assert.same({"a", 12, false}, list:ToArray()); list:RemoveAt(1); assert.equal(2, list.Length); assert.same({12, false}, list:ToArray()); end); it("raises an error when the index is out of range", function() local list = List.New({"a", 12, false, nil, {}}); assert.has_error(function() list:RemoveAt(5); end, "index is equal to or greater than Length."); assert.has_error(function() list:RemoveAt(10); end, "index is equal to or greater than Length."); assert.same({"a", 12, false, {}}, list:ToArray()); end); it("raises an error when the index is equal or less than 0", function() local list = List.New({"a", 12, false, nil, {}}); assert.has_error(function() list:RemoveAt(0); end, "index is less than 1."); assert.has_error(function() list:RemoveAt(-1); end, "index is less than 1."); assert.has_error(function() list:RemoveAt(-10); end, "index is less than 1."); assert.same({"a", 12, false, {}}, list:ToArray()); end); end);
------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated January 1, 2020. Replaces all prior versions. -- -- Copyright (c) 2013-2020, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local AttachmentType = { region = 0, boundingbox = 1, mesh = 2, skinnedmesh = 3 } return AttachmentType
return function(showNames) return { type = script.Name, showNames = showNames, } end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local ATTRIBUTEINFO_PB = require("AttributeInfo_pb") module('ItemForge_pb') ITEMFORGE = protobuf.Descriptor(); local ITEMFORGE_ATTRS_FIELD = protobuf.FieldDescriptor(); local ITEMFORGE_UNREPLACEDATTR_FIELD = protobuf.FieldDescriptor(); local ITEMFORGE_HAVEATTRS_FIELD = protobuf.FieldDescriptor(); ITEMFORGE_ATTRS_FIELD.name = "attrs" ITEMFORGE_ATTRS_FIELD.full_name = ".KKSG.ItemForge.attrs" ITEMFORGE_ATTRS_FIELD.number = 1 ITEMFORGE_ATTRS_FIELD.index = 0 ITEMFORGE_ATTRS_FIELD.label = 3 ITEMFORGE_ATTRS_FIELD.has_default_value = false ITEMFORGE_ATTRS_FIELD.default_value = {} ITEMFORGE_ATTRS_FIELD.message_type = ATTRIBUTEINFO_PB.ATTRIBUTEINFO ITEMFORGE_ATTRS_FIELD.type = 11 ITEMFORGE_ATTRS_FIELD.cpp_type = 10 ITEMFORGE_UNREPLACEDATTR_FIELD.name = "unReplacedAttr" ITEMFORGE_UNREPLACEDATTR_FIELD.full_name = ".KKSG.ItemForge.unReplacedAttr" ITEMFORGE_UNREPLACEDATTR_FIELD.number = 2 ITEMFORGE_UNREPLACEDATTR_FIELD.index = 1 ITEMFORGE_UNREPLACEDATTR_FIELD.label = 1 ITEMFORGE_UNREPLACEDATTR_FIELD.has_default_value = false ITEMFORGE_UNREPLACEDATTR_FIELD.default_value = nil ITEMFORGE_UNREPLACEDATTR_FIELD.message_type = ATTRIBUTEINFO_PB.ATTRIBUTEINFO ITEMFORGE_UNREPLACEDATTR_FIELD.type = 11 ITEMFORGE_UNREPLACEDATTR_FIELD.cpp_type = 10 ITEMFORGE_HAVEATTRS_FIELD.name = "haveAttrs" ITEMFORGE_HAVEATTRS_FIELD.full_name = ".KKSG.ItemForge.haveAttrs" ITEMFORGE_HAVEATTRS_FIELD.number = 3 ITEMFORGE_HAVEATTRS_FIELD.index = 2 ITEMFORGE_HAVEATTRS_FIELD.label = 3 ITEMFORGE_HAVEATTRS_FIELD.has_default_value = false ITEMFORGE_HAVEATTRS_FIELD.default_value = {} ITEMFORGE_HAVEATTRS_FIELD.type = 13 ITEMFORGE_HAVEATTRS_FIELD.cpp_type = 3 ITEMFORGE.name = "ItemForge" ITEMFORGE.full_name = ".KKSG.ItemForge" ITEMFORGE.nested_types = {} ITEMFORGE.enum_types = {} ITEMFORGE.fields = {ITEMFORGE_ATTRS_FIELD, ITEMFORGE_UNREPLACEDATTR_FIELD, ITEMFORGE_HAVEATTRS_FIELD} ITEMFORGE.is_extendable = false ITEMFORGE.extensions = {} ItemForge = protobuf.Message(ITEMFORGE)
return { Properties = { ["Name"] = "Original Light"; ["ImageId"] = "rbxassetid://2919688393"; }, Settings = { ["Background Color"] = Color3.fromRGB(255, 255, 255); ["Built-in Function Color"] = Color3.fromRGB(0, 0, 127); ["Comment Color"] = Color3.fromRGB(0, 127, 0); ["Error Color"] = Color3.fromRGB(255, 0, 0); ["Find Selection Background Color"] = Color3.fromRGB(246, 185, 63); ["Keyword Color"] = Color3.fromRGB(0, 0, 127); ["Matching Word Background Color"] = Color3.fromRGB(226, 230, 214); ["Number Color"] = Color3.fromRGB(0, 127, 127); ["Operator Color"] = Color3.fromRGB(127, 127, 195); ["Preprocessor Color"] = Color3.fromRGB(127, 0, 0); ["Selection Background Color"] = Color3.fromRGB(110, 161, 241); ["Selection Color"] = Color3.fromRGB(225, 225, 225); ["String Color"] = Color3.fromRGB(127, 0, 127); ["Text Color"] = Color3.fromRGB(0, 0, 0); ["Warning Color"] = Color3.fromRGB(0, 0, 255); } }
local loader = {} local log = require("log") local notification = require("notification") local configdir = love.filesystem.getSaveDirectory() function loader.loadFile(file, clonesTbl) if file and love.filesystem.getInfo(file, "file") then log.info("[CLONES] Load: %s/%s", configdir, file) local status, chunk = pcall(love.filesystem.load, file) if not status then -- Failed loading chunk, chunk is an error string log.error(chunk) notification.error(chunk) elseif chunk then -- Create a sandboxed lua environment local env = {} env._G = env -- Set the loaded chunk inside the sandbox setfenv(chunk, env) local status, custom_clones = pcall(chunk) if not status then -- Failed calling the chunk, custom_clones is an error string log.error(custom_clones) notification.error(custom_clones) else local num_clones = 0 for clone_id, clones in pairs(custom_clones) do if type(clones) == "table" then clonesTbl[clone_id] = {} for version, info in pairs(clones) do if info.id and info.version then num_clones = num_clones + 1 log.debug("[CLONES] %s[%d] = %s[%d]", clone_id, version, info.id, info.version) clonesTbl[clone_id][version] = info end end end end log.info("[CLONES] Loaded %d clones from %s", num_clones, file) notification.coloredMessage(("Loaded %d clones from %s"):format(num_clones, file)) end end end end return loader