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inspect = require "lib.inspect" -- love-repl - an interactive lua repl for love games -- Copyright (c) 2013-2014 ioddly -- Released under the Boost License: <http://www.boost.org/LICENSE_1_0.txt> -- Module local repl = { _VERSION = 'love-repl v0.2', _DESCRIPTION = "An interactive lua REPL for Love games", _URL...
--[[ Copyright © 2021, Sjshovan (LoTekkie) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and ...
function gravity(x, y, z) local rho = 1.0 local W = 0.2 local L = 1.0 local delta = W / L local gamma = 0.4 * delta^2 return 0.0, 0.0, -rho * gamma end function left_boundary(x, y, z) return 0.0, 0.0, 0.0 end function lam(x, y, z) return 1.25 end function mu(x, y, z) return 1.0 e...
-- -- Dependencies local lume = require('narrator.libs.lume') local enums = require('narrator.enums') -- Safe lpeg requiring local lpegName = 'lpeg' if not pcall(require, lpegName) then return false end local lpeg = require(lpegName) -- -- LPeg local S, C, P, V = lpeg.S, lpeg.C, lpeg.P, lpeg.V local Cb, Ct, Cc, Cg ...
local entity = {} entity["level"] = [[53]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Hamaon]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Diarahan]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[Growth 3]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[...
--[[ Generate volumetric reparameterization of graph laplacian eigenbasis, which will be used as input for functional map prediction nDim - Number of laplacian eigenbasis to be reparameterized nGrid - Voxelization resolution, the reparameterization will be represented in an (nGrid x nGrid x nGri...
-- CONSTANTS local sensor = require "sensor" local vector = require "vector" local motorPins = { 1, 2, 3, 4, } local sensorInterval = 1000 -- Delay between sensor readings (in ms) -- VARIABLES -- FRONT LEFT (cw), FRONT RIGHT (ccw), -- BACK LEFT (ccw), BACK RIGHT (cw) local masks = { power = { -- Default 1,...
mobs:register_mob("mobs:female1_npc", { type = "npc", hp_min = 30, hp_max = 75, exp_min = 0, exp_max = 0, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "3d_armor_character.x", textures = {"mobs_female1.png", "3d_armor_trans.png", "3d_armor_trans.png", }, visual_size = {x...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/props_c17/consolebox01a.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if ...
-- Store the original _check_players function for use later local orig__ElementFilter = {} orig__ElementFilter._check_players = ElementFilter._check_players -- This function must be modified to allow for proper objective activation with greater than 4 players function ElementFilter:_check_players() -- Original C...
EntityTest = {} ProFi = require 'ProFi' local CubeModel = Graphics.LoadModel("cube.fbx") local SphereModel = Graphics.LoadModel("sphere_low.fbx") local DiffuseShader = Graphics.LoadShader("diffuse", "simplediffuse.vs", "simplediffuse.fs") local ShadowShader = Graphics.LoadShader("shadow", "simpleshadow.vs", "simplesh...
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
require 'nn' local grad = require 'autograd' local n_s=3 local mu_1 = grad.nn.SpatialAveragePooling(n_s,n_s,1,1) local mu_2 = grad.nn.SpatialAveragePooling(n_s,n_s,1,1) local mu_3 = grad.nn.SpatialAveragePooling(n_s,n_s,1,1) local mu_4 = grad.nn.SpatialAveragePooling(n_s,n_s,1,1) local mu_5 = grad.nn.SpatialAverageP...
local table = require('table') -- -- GridInput -- local GridInput = sky.InputBase:extend() GridInput.GRID_KEY_EVENT = 'GRID_KEY' GridInput.GRID_REDRAW_EVENT = 'GRID_REDRAW' function GridInput:new(props) GridInput.super.new(self, props) self.grid = props.grid or grid.connect() if self.grid then self.grid.key...
local _M = {} -- Utility function to avoid code duplication function _M.exit(message, http_status) ngx.status = http_status ngx.say(message) return ngx.exit(ngx.HTTP_OK) end return _M
snowtrooper = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Snowtrooper Backpack", directObjectTemplate = "object/tangible/wearables/backpack/backpack_snowtrooper.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("snowtrooper", snowtrooper)
--[[ INSTANCES (V1.0) By Zephruz /* An advanced entity instancing system for GMOD */ ]] Instances = {} -- [[Config] Instances.allowInstanceSwapping = true -- Enable/disable the ability for players to join an instance Instances.allowCrossInstanceChat = false -- Enable/disable the ability to speak/chat w...
data:extend({ { type = "sprite", name = "打坐-sprite", filename = ConstEnum.icons .. "/打坐.png", size = 512, scale = 0.2 } })
local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local util = require(_PACKAGE .. "/util") local dep = require(_PACKAGE .. "/dep") local Vector = dep.Vector local Organizer = require(_PACKAGE .. "/organizer") --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@...
local LibStub = _G.LibStub local L = LibStub("AceLocale-3.0"):NewLocale("Baggins", "esES") if not L then return end --itemtypes, these must match the Type and SubType returns from GetItemInfo for the ItemType rule to work L["Armor"] = "Armadura" L["Cloth"] = "Tela" L["Idols"] = "Ídolos" L["Leather"...
PANEL = {} function PANEL:Init() end function PANEL:SizeToContents() local w, h = self:GetContentSize() self:SetSize( w+ 16, h ) -- Add a bit more room so it looks nice as a textbox :) end function PANEL:DoDoubleClick() local TextEdit = vgui.Create( "DTextEntry", self ) TextEdit:Dock( FILL ) TextEdit:Set...
-- Number of code lines seen so far. local total_lines_count = 0 -- Count the number of newlines in a string. function count_lines (text) local count = 0 local last_pos = 0 repeat last_pos = string.find(text, '\n', last_pos + 1, true) count = count + 1 until not last_pos return count end function Co...
local function check_back_space() local col = vim.fn.col(".") - 1 if col == 0 or vim.fn.getline("."):sub(col, col):match("%s") then return true else return false end end local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end _G.enhance_jk_move = function(key) if packer_plu...
local Circle = Class:extend() function Circle:new(x,y,opts) self.x, self.y = x, y self.creationTime = love.timer.getTime() if opts ~= nil then for k,v in pairs(opts) do self[k] = v end end end function Circle:update(dt) end function Circle:draw() love.graphics.circle("fill", self.x,self.y,self.r or 50) --[[...
-- Made By XX3, from scratch with MS Notepad. Purpose: To make a new exotic compact HUD. -- You may edit this resource, but please credit me if you wanted to post an edited / extended version. -- PS: I was in MTA SA to show what Indonesia is really made of! :D local money = 0; -- Weapon tables for ammo. resourceroo...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_FounderStageDone", Effects = {}, Enabled = true, Image = "UI/Messages/Events/29_shuttle.tga", Prerequisites = { PlaceObj('CheckObjectCount', { 'Label', "VRWorkshop", 'Filters'...
-- -- The contents of this file are subject to the Mozilla Public -- License Version 1.1 (the "License"); you may not use this file -- except in compliance with the License. You may obtain a copy of -- the License at http://www.mozilla.org/MPL/ -- -- Software distributed under the License is distributed on an "AS -- IS...
loadstring(game:HttpGet(("https://raw.githubusercontent.com/Raycodex/Exploiting/main/Roblox/Da%20Hood%20Auto%20Cash%20Drop"), true))()
--[[ MIT License Copyright (c) 2022 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
return PlaceObj("ModDef", { "title", "Planet Hollywood (Logo)", "version", 1, "version_major", 0, "version_minor", 1, "saved", 0, "image", "Preview.png", "id", "ChoGGi_Logos_PlanetHollywood", "steam_id", "1520469960", "author", "BrowncoatTrekky & ChoGGi", "lua_revision", 249143, "TagColonyLogos", true, "cod...
local spairs spairs = function(t) local keys do local _accum_0 = { } local _len_0 = 1 for k in pairs(t) do _accum_0[_len_0] = k _len_0 = _len_0 + 1 end keys = _accum_0 end table.sort(keys) local i = 0 return function() i = i + 1 return keys[i], t[keys[i]] end end lo...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local enum = require("enum") local str_decode = require("string_decode") EnumIf = class.class(KaitaiStruct) EnumIf.Opco...
local skynet = require "skynet" local log = require "log" local service = {} function service.init(mod) local funcs = mod.command if mod.info then skynet.info_func(function() return mod.info end) end skynet.start(function() if mod.require then local s = mod.require for _, name in ipairs(s) do s...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self:SetModel( "models/parthenon/parthenon.mdl" ) self:SetUseType( SIMPLE_USE ) self.modelMins, self.modelMaxs = self:OBBMins(), self:OBBMaxs() self:PhysicsInitBox(self.modelMins, self.modelMaxs) ...
return class("FranceRestartPtPage", import(".TemplatePage.PtTemplatePage"))
------------------------------------------------------------------------------ -- Dialog class ------------------------------------------------------------------------------ local ctrl = { nick = "dialog", parent = WIDGET, creation = "I", callback = { map_cb = "", unmap_cb = "", close_cb ...
package("dlib") set_kind("library", {headeronly = true}) set_homepage("https://dlib.net") set_description("A toolkit for making real world machine learning and data analysis applications in C++") set_license("Boost") add_urls("https://github.com/davisking/dlib/archive/refs/tags/$(version).tar.gz",...
-- This file was @generated by Tarmac. It is not intended for manual editing. return { checkmark = "rbxassetid://8484527786", ["chevron-right"] = "rbxassetid://9040299846", ["double-arrow"] = "rbxassetid://8492343246", explore = "rbxassetid://8500157719", flipbook = "rbxassetid://9884429367", folder = "rbxassetid...
-- -- Operator class -- contains information for each operator -- Operator={} function Operator:new(o) o=o or {} setmetatable(o,self) self.__index=self self.__tostring=function(t) return t:to_string() end -- parameters o.id=o.id or 1 o.buttons={} return o end function Operator:init() -- defaults...
-- title: clear snow -- author: V.Stebunov -- desc: clear all snow on winter time -- script: lua -- input: gamepad -- saveid: VSClearSnow -- make state machine -- but first we need output map -- and set player on center local PLAYER_SPRITE = 1 local WALL_SPRITE = 2 local CRATE_SPRITE = 3 local JUNK_SPR...
project "Testing" kind "ConsoleApp" staticruntime "on" cppdialect "C++17" language "C++" targetdir (TargetDir) objdir (ObjectDir) defines "_CRT_SECURE_NO_WARNINGS" files "%{prj.location}/**.**" excludes "%{prj.location}/**.vcxproj**" links { "Light Engi...
-- Path of Building -- -- Class: DropDown Control -- Basic drop down control. -- local ipairs = ipairs local m_min = math.min local m_max = math.max local m_floor = math.floor local DropDownClass = newClass("DropDownControl", "Control", "ControlHost", "TooltipHost", function(self, anchor, x, y, width, height, list, se...
local perf = require("spec.helpers.perf") local pl_path = require("pl.path") local cjson = require("cjson") local tools = require("kong.tools.utils") local _M = {} local mt = {__index = _M} local UPSTREAM_PORT = 8088 local PG_PASSWORD = tools.random_string() local KONG_ERROR_LOG_PATH = "/tmp/error.log" function _M.n...
script.on_event(defines.events.on_player_placed_equipment, function(event) if event.equipment.name == "burner-fuel-equipment" then local give_energy = event.equipment.prototype.take_result.fuel_value local fuel = event.grid.take{equipment=event.equipment} local needed_energy = 0.0 lo...
function gadget:GetInfo() return { name = "Shield Starting Power", desc = "Sets starting power of shields", author = "Silver", date = "2018", license = "GNU GPL, v2 or later", layer = 0, enabled = true } end -------------------------------------------------------------------------------- -...
if UnitFactionGroup("player") ~= "Alliance" then return end -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Grong Alliance", 2070, 2340) if not mod then return end mod:RegisterEnableMob(144638) mod.engageId = 2284 mod.respawnTim...
----------------------------------- -- Area: Windurst Woods -- NPC: Jack of Spades -- Adventurer's Assistant -- Working 100% ------------------------------------- require("scripts/globals/npc_util") require("scripts/globals/settings") ----------------------------------- function onTrade(player,npc,trade) if npcUt...
local function init_dv_waypoints() if not DecentVehicleDestination then return end local hook_function = hook.Get('InitPostEntity', 'Decent Vehicle: Load waypoints') if hook_function then hook_function() else MsgN('[Background NPCs] Failed to call the function of loading the waypoints of DV') ...
data:extend( { { type = "recipe", name = "stone-crushing", icon = "__Engineersvsenvironmentalist__/graphics/icons/materials/gravel.png", icon_size = 31, category = "crusher", subgroup = "basic-processing", order ="a-2", energy_required = 1, enabled = true, ingredients = { ...
return { name = "luajit", version = "2.1.head20151128", require = { }, homepage = "http://luajit.org/luajit.html", description = "LuaJIT: Just-In-Time Compiler (JIT) for Lua", license = "MIT", }
local io = require("io") local component = require("component") local eeprom = component.eeprom if eeprom == nil then print("You need to have an EEPROM inserted") return end local args = table.pack(...) if args.n ~= 2 then print("you need to specify the path to bios.lua, then to the public key file") return end loc...
math.randomseed(os.time()) return function(limaxctx, JSON, httpHost, httpPort, appid, additionalQuery, timeout, maxsize, cacheDir, staleEnable) local url = "http://" .. httpHost .. ":" .. httpPort .. "/app?native=" .. appid if additionalQuery:len() > 0 then if additionalQuery:sub(1,1) ~= "&" then url ...
#**************************************************************************** #** #** File : /units/UAL0310/UAL0310_script.lua #** Author(s): neagix #** #** Summary : Aeon Unit Script #** #** Copyright © 2020 neagix - licensed under a BSD 3-clause license #***************************************************...
--[[-------------------------------------------------------------------------- -- -- File: UTActivity.State.PlayersManagement.lua -- Copyright (c) Ubisoft Entertainment. All rights reserved. -- -- Project: Ubitoys.Tag -- Date: July 26, 2010 -- -------------------...
local ui = {} local conf = require("modules.ui.config") ui["projekt0n/github-nvim-theme"] = { config = conf.github_theme, } ui["hoob3rt/lualine.nvim"] = { requires = "kyazdani42/nvim-web-devicons", config = conf.lualine, } ui["lukas-reineke/indent-blankline.nvim"] = { event = "BufRead", config = conf.indent...
--switch_buffers.lua --drops down a list of buffers, in recently-used order --~ scite_Command 'Switch Buffer|do_buffer_list|Alt+F12' --~ scite_Command 'Last Buffer|last_buffer|Ctrl+F12' local buffers = {} local remove = table.remove local insert = table.insert local current_path local _DirChange = {} function scite_...
-- Lua stuff function onCreate() makeLuaSprite('bg', 'happysky', -100) setScrollFactor('bg', 0.1, 0.1); addLuaSprite('bg', false) makeLuaSprite('ground', 'happyground', -537, -158) addLuaSprite('ground', false) end
return { armtship = { acceleration = 0.067, brakerate = 0.27, buildangle = 16384, buildcostenergy = 12948, buildcostmetal = 1240, builder = false, buildpic = "armtship.dds", buildtime = 15000, canattack = false, canguard = true, canload = 1, canmove = true, canpatrol = true, canstop = 1, ...
local GSE = GSE local Statics = GSE.Static local L = GSE.L local GNOME = "Storage" --- Delete a sequence starting with the macro and then the sequence from the library function GSE.DeleteSequence(classid, sequenceName) GSE.DeleteMacroStub(sequenceName) GSELibrary[tonumber(classid)][sequenceName] = nil end funct...
Event_Add("Cannonwar", "Cannonwar_Event_Blockchange", "Map_Block_Change_Client", 0, 0, 326) --Event_Delete("Cannonwar") function Cannonwar_Event_Blockchange(Result, Client_ID, Map_ID, X, Y, Z, Mode, Type) local Entity_ID = Client_Get_Entity(Client_ID) local Player_Number = Entity_Get_Player(Entity_ID) if Mode == ...
includeexternal ("../function.lua") create_console_project("019_A Survey of Efficient Representations for Independent Unit Vectors")
---------------------------------------------------------------------------------------------------- -- This class manages the TileObject. -- -- <h4>Extends:</h4> -- <ul> -- <li><a href="flower.Group.html">Group</a><l/i> -- </ul> -- -- @author Makoto -- @release V3.0.0 ------------------------------------------------...
os.execute("ls") os.execute("~/robotarm/robotarm 00 00 00") function WidgetLib.newRobotArmController() local w = {} w.lspace = transform.new() transform.setTranslation(w.lspace, -120,1,-202) w.width = 30 w.height = 10 w.depth = 50 w.render = function (o) glBeginQuads() colorGL(255,155,0,255) ve...
oaa_rearm = class(AbilityBaseClass) function oaa_rearm:OnSpellStart() local caster = self:GetCaster() caster:EmitSound("Hero_Tinker.Rearm") local particleName = "particles/units/heroes/hero_tinker/tinker_rearm.vpcf" self.particle = ParticleManager:CreateParticle(particleName, PATTACH_ABSORIGIN_FOLLOW, caster)...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { __is_kind_of = "XTextButton", group = "InGame", id = "InGameMenuEntry", PlaceObj('XTemplateWindow', { '__class', "XTextButton", 'HAlign', "right", 'Background', RGBA(0, 0, 0, 0), 'RolloverZoom', 1100, 'MouseCursor',...
#!/usr/bin/env luajit -- ./runsub_r.lua FILE POS KEY SUM -- this does not check checksum local afile, apos, akey, asum = ... afile = io.open(afile, "rb") afile:seek("set", apos) local input = afile:read("*a") afile:close() local key = tonumber(akey) local checksum = 0 for i = 1, #input do local res = bit.band(inp...
-------------------------------- -- @module PhysicsWorld -------------------------------- -- @function [parent=#PhysicsWorld] getGravity -- @param self -- @return point_table#point_table ret (return value: point_table) -------------------------------- -- @function [parent=#PhysicsWorld] getAllBodies -- @pa...
if vim.g.did_load_filetypes and vim.g.did_load_filetypes ~= 0 then return end -- For now, make this opt-in with a global variable if vim.g.do_filetype_lua ~= 1 then return end vim.api.nvim_create_augroup('filetypedetect', { clear = false }) vim.api.nvim_create_autocmd({ 'BufRead', 'BufNewFile' }, { group = 'fi...
-- ReceptorArrow positions are hardcoded using Metrics.ini -- in both Casual, Competitive, Expert, and ECFA modes. If we're in one -- of those modes, bail now. if SL.Global.GameMode ~= "StomperZ" then return end local player = ... -- these numbers are relative to the ReceptorArrowsYStandard and ReceptorArrowsYRevers...
object_tangible_collection_plant_13 = object_tangible_collection_shared_plant_13:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_plant_13, "object/tangible/collection/plant_13.iff")
local args = ... local player = args.Player or GAMESTATE:GetMasterPlayerNumber() local show_menu_buttons = args.ShowMenuButtons local show_player_label = args.ShowPlayerLabel local pad_img = GAMESTATE:GetCurrentGame():GetName() -- this handles user input while in SelectMusic's TestInput overlay local function input(e...
function _vCode_gx(User,Pass,PID) --共享平台 local token,uid,number = "","" return { login=(function() local RetStr for i=1,5,1 do toast("获取token\n"..i.."次共5次") mSleep(1500) RetStr = httpGet('http://api.ndd001.com/do.php?action=loginIn&name='..User..'&pass...
local PlayerInfo = { Name = "PlayerInfo", Type = "System", Namespace = "C_PlayerInfo", Functions = { { Name = "CanPlayerEnterChromieTime", Type = "Function", Returns = { { Name = "canEnter", Type = "bool", Nilable = false }, }, }, { Name = "CanPlayerUseAreaLoot", Type = "Function",...
--Copyright 2021 The casbin Authors. All Rights Reserved. -- --Licensed under the Apache License, Version 2.0 (the "License"); --you may not use this file except in compliance with the License. --You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- --Unless required by applicab...
function printAddress(address) -- prints address in format 0xAB12CD34 print(string.format("0x%8.8X", address)) end function printHex(number) -- prints number in hex AB11CD22 print(string.format("0x%X", number)) end -- Read a single byte function ReadInt8(address) return readBytes(address, 1, false...
-- Byte to hex converter local function template_to_hex(c) local v = (c == 'x') and math.random(0, 0xf) or math.random(8, 0xb) return string.format('%x', v) end -- Get header first value local function get_header(headers, name) if headers ~= nil and name ~= nil and headers[name] ~= nil and header...
-- This file is part of SA MoonLoader package. -- Licensed under the MIT License. -- Copyright (c) 2016, BlastHack Team <blast.hk> local sampfuncs = { -- RPCs RPC_CLICKPLAYER = 23, RPC_CLIENTJOIN = 25, RPC_ENTERVEHICLE = 26, ...
if not modules then modules = { } end modules ['trac-fil'] = { version = 1.001, comment = "for the moment for myself", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local rawset, tonumber, ...
local lsqlite = require('lsqlite') local utils = require('util') console.log(lsqlite)
object_tangible_terminal_terminal_travel_instant_jalopy = object_tangible_terminal_shared_terminal_travel_instant_jalopy:new { } ObjectTemplates:addTemplate(object_tangible_terminal_terminal_travel_instant_jalopy, "object/tangible/terminal/terminal_travel_instant_jalopy.iff")
dofilepath("data:scripts/SCAR/SCAR_Util.lua") dofilepath("data:scripts/scar/restrict.lua") dofilepath("data:leveldata/multiplayer/lib/lib.lua") dofilepath("data:leveldata/multiplayer/lib/crates.lua") dofilepath("data:leveldata/multiplayer/lib/relics.lua") dofilepath("data:leveldata/multiplayer/lib/challenges.lua") dofi...
-------------------------------- -- @module Physics3DShape -- @extend Ref -- @parent_module cc ---@class cc.Physics3DShape:cc.Ref local Physics3DShape = {} cc.Physics3DShape = Physics3DShape -------------------------------- --- ---@return btCollisionShape function Physics3DShape:getbtShape() end ------------------...
local suite = yatm_autotest.att:new_suite("YATM Decor") suite:describe("Jukebox", function (t1) t1:setup(t1:method("clear_test_area")) t1:test("can place a jukebox", function (t2) local pos = vector.new(0, 0, 0) local node = { name = "yatm_decor:jukebox_off" } minetest.place_node(pos, node) t2:y...
require('game') window_w=600 window_h=600 local font = love.graphics.newFont( "04B_19__.ttf", 12 * 1 ) love.graphics.setFont(font) local gameendfont = love.graphics.newFont( "04B_19__.ttf", 12 * 3 ) interval = 15 function love.load() add_apple() end function love.draw() game_draw() i...
module(..., package.seeall) function onCreate(params) view = View { scene = scene, } analogStick = Joystick { onStickChanged = onStickChanged, stickMode = "analog", bottom = view:getHeight(), parent = view, } digitalStick = Joystick { onStickCha...
-- cskin.lua local M = require 'macro' M.define_tokens{'&&','||','!=','{|'} M.define '&& and' M.define '|| or' M.define '!= ~=' M.define '! not' local push,pop = table.insert,table.remove local bstack = {} local btop = {} local function push_brace_stack (newv) newv = newv or {} newv.lev = 0 push(bstack,...
local Token = require 'utils.token' local Color = require 'utils.color_presets' local Server = require 'utils.server' local Event = require 'utils.event' local message_dataset = 'regulars' local set_data = Server.set_data local try_get_data = Server.try_get_data local Public = {} local fetch = Token.register( ...
return function(opt) opt.nExamples = 20 opt.nDepth = 3 opt.nIn = 84 opt.rawDataDir = 'data/miniImagenet/' opt.dataName = 'dataset.miniImagenet' opt.dataLoader = 'dataset.data-loader' opt.episodeSamplerKind = 'permutation' return opt end
require("harpoon").setup() local harpoon_term = require "harpoon.term" local nnoremap = vim.keymap.nnoremap nnoremap { "<Leader>t1", function() harpoon_term.gotoTerminal(1) end, } nnoremap { "<Leader>t2", function() harpoon_term.gotoTerminal(2) end, } nnoremap { "<Leader>t3", function() har...
--- === Fenestra === --- A spoon for quickly changing the resolution on a Macbook Pro either through --- a menubar menu, or using hs.chooser. I often switch between the native res (1680x1050) --- and the 'larger' option (1440x900). --- --- You can also use this to switch resolutions on other displays --- --- Currently,...
require "/scripts/util.lua" require "/items/active/weapons/weapon.lua" Flurry = WeaponAbility:new() function Flurry:init() self.baseDamageFactor = config.getParameter("baseDamageFactor", 1.0) self.cooldownTimer = self.cooldownTime self:reset() end function Flurry:update(dt, fireMode, shiftHeld) WeaponAbility...
fct2 = math.random(6) + 2; tp = math.floor(1000/fct2) fct1 = math.random(tp - 110) + 110; val1 = math.floor(fct1/100) ost1 = fct1 - val1 * 100 val2 = math.floor(ost1/10) ost2 = ost1 - val2 * 10 if (ost == 0) then fct1 = fct1 - 1 val1 = math.floor(fct1/100) ost1 = fct1 - val1 * 100 val2 = math.floor(o...
local tag = "player_grab" local physgun_noplayergrab if CLIENT then physgun_noplayergrab = CreateClientConVar("physgun_noplayergrab", "0", true, true) end local PLAYER = FindMetaTable("Player") function PLAYER:GetPhysgunner() if isentity(self.Physgunner) and not IsValid(self.Physgunner) then self.Physgunner = n...
local StashMgr = class("StashMgr") function StashMgr:ctor() self.mWndList = require("Logic/Common/LinkedList").new() end function StashMgr:GetWndCnt() return self.m_WndCnt; end function StashMgr:PushWnd(wndScript,param) local _script = self.mWndList:Tail(); if nil ~= _script and nil ~= _s...
--[[ * Copyright (c) 2013 MoSync AB * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish...
-- Contributed code, modified for vG likings speedoSpeedStr = " " local oldx = 0 local oldy = 0 local gears = true -- local playerGear = 0 function gearPlus() if isPedInVehicle( getLocalPlayer() ) then local vehicle = getPedOccupiedVehicle( getLocalPlayer() ) if getVehicleController ( vehicle ) == getLocalPlay...
--! tabularasa --@ commons control firstrun periodic sixdof ytdefaults function TabulaRasa_Update(I) V.Reset() end TabulaRasa = Periodic.new(UpdateRate, TabulaRasa_Update) SelectHeadingImpl(SixDoF) SelectThrottleImpl(SixDoF) function Update(I) -- luacheck: ignore 131 C = Commons.new(I) FirstRun(I) if not...
--@name Basic Networking Tutorial --@author Vurv --@shared if SERVER then E = chip() timer.simple(0.5,function() // EDIT: Use ClientInitialized hook // Putting this in a timer as sending stuff from server -> client is not always reliable // Due to clientside ping. half a second is good enough ...
Ambi.General.Bench = Ambi.General.Bench or {} -- ------------------------------------------------------------------------------------- local SysTime = SysTime local pairs = pairs local tostring = tostring local MsgC = MsgC -- ------------------------------------------------------------------------------------- l...
setenv("RTM_INTEL_VERSION", "12.1")