content stringlengths 5 1.05M |
|---|
local cv = require 'cv._env'
require 'cutorch'
require 'cv.calib3d'
-- TODO: remove this after gathering all CUDA packages in a single submodule
cv.cuda = cv.cuda or require 'cv._env_cuda'
local ffi = require 'ffi'
ffi.cdef[[
struct PtrWrapper createStereoBM(int numDisparities, int blockSize);
struct PtrWrapper Ste... |
local rand = am.rand(5321112)
print(rand())
print(rand())
print(rand())
print(rand(2))
print(rand(10))
print(rand(7))
print(rand(4, 10))
print(rand(-10, 0))
print(rand(-10, 10))
print(rand(-10, 10))
local t = {1, 2, 3, 4, 5, 5}
table.shuffle(t, rand)
print(table.tostring(t))
|
cmd [[packadd packer.nvim]]
packer = require('packer')
return packer.startup(function()
-- Packer manages itself
use { 'wbthomason/packer.nvim' }
-- Colorscheme
use { 'shaunsingh/moonlight.nvim' }
-- Statusline
use {
'nvim-lualine/lualine.nvim',
config = function() require('statusline').setup() end,
re... |
function getVariableType(variable)
local variableType = type(variable)
if variableType ~= "userdata" then return variableType end
local variableType = getUserdataType(variable)
if variableType ~= "element" then return variableType end
return getElementType(variable)
end
-- wrapper for a table wit... |
--[[
GNode
Version: 1
Author: Droog71
License: AGPLv3
]]--
minetest.settings:set("viewing_range", 1000)
minetest.settings:set_bool("menu_clouds", false)
minetest.settings:set_bool("smooth_lighting", true)
minetest.settings:set_bool("enable_damage", false)
minetest.register_item(":", { type = "none", wi... |
local configs = require("lspconfig/configs")
local util = require("lspconfig/util")
local binary_path = "/home/mulhaq/.local/bin/matlab-langserver"
local root_files = {
".git",
}
configs.matlab = {
default_config = {
cmd = {"sh", binary_path},
filetypes = {"octave"},
root_dir = function(filename)
... |
--
-- xcode_common.lua
-- Functions to generate the different sections of an Xcode project.
-- Copyright (c) 2009-2015 Jason Perkins and the Premake project
--
local p = premake
local xcode = p.modules.xcode
local tree = p.tree
local workspace = p.workspace
local project = p.project
local config = p.config
loc... |
--
-- All uiprim/* will become increasingly generalised for re-use outside durden.
-- To facilitate that, these functions provide the glue needed for the uiprims
-- to handle the input routing and context sensitive semantics that can't be
-- generalised inside uiprim.
--
-- One thing to note is that right now, these po... |
--[[Author: Pizzalol
Date: 07.02.2015.
Checks if the current ability level is supposed to stun, if yes then stun the target]]
function PoisonTouchStun( keys )
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local stun_duration = abi... |
---@meta
---@class cc.Ref
local Ref={ }
cc.Ref=Ref
---* Releases the ownership immediately.<br>
---* This decrements the Ref's reference count.<br>
---* If the reference count reaches 0 after the decrement, this Ref is<br>
---* destructed.<br>
---* see retain, autorelease<br>
---* js NA
---@return self
function R... |
require("mineunit")
mineunit("core")
mineunit("player")
mineunit("server")
describe("Chests API", function()
fixture("default")
fixture("digilines")
--fixture("pipeworks")
sourcefile("init")
-- Our player Sam will be helping, he promised to place some nodes
local Sam = Player("Sam")
-- Construct test world... |
-- See LICENSE for terms
local trailblazer_skins = {
Drone = "Drone_Trailblazer",
RCRover = "Rover_Trailblazer",
RCTransport = "RoverTransport_Trailblazer",
ExplorerRover = "RoverExplorer_Trailblazer",
SupplyRocket = "Rocket_Trailblazer",
}
g_TrailblazerSkins = trailblazer_skins
function OnMsg.PopsOwnedProducts... |
-- // fader functionality - frame fading
-- // zork - 2012
-----------------------------
-- GLOBAL FUNCTIONS
-----------------------------
--add some global functions
local defaultFadeIn = {time = 0.4, alpha = 1}
local defaultFadeOut = {time = 0.3, alpha = 0}
local frameFadeManager ... |
local config = require 'goldsmith.config'
local ac = require 'goldsmith.autoconfig'
local M = {}
function M.current_symbol()
if ac.all_servers_are_running() then
if config.get('highlight', 'current_symbol') == true then
vim.lsp.buf.clear_references()
vim.lsp.buf.document_highlight()
end
end
en... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
-- Called when a HUD element should be drawn.
function cwWeaponSelect:HUDShouldDra... |
---@class CS.UnityEngine.AssetBundleRecompressOperation : CS.UnityEngine.AsyncOperation
---@field public humanReadableResult string
---@field public inputPath string
---@field public outputPath string
---@field public result number
---@field public success boolean
---@type CS.UnityEngine.AssetBundleRecompressOperation... |
STMTS = {}
STMTS.F = {
-- SETS
Set_Exp = function (me)
local fr, to = unpack(me)
local err do
if AST.get(me.__par,'Stmts', me.__i+1,'Escape') then
err = 'invalid `escape´'
else
err = 'invalid assignment'
end
end
... |
fail = false
if (v_size() ~= 3 or v_empty() ~= false) then fail = true end
if (v_at(1) ~= 2 or v_at(2) ~= 3) then fail = true end
v_set(1, 11)
if (v_at(1) ~= 11) then fail = true end
v_clear()
if (v_size() ~= 0 or v_empty() ~= true) then fail = true end
v_push(42)
if (v_size() ~= 1 or v_empty() ~= false or v_at(0) ... |
--
-- init.lua
-- init modules
--
require("modules.ipc")
require("modules.expose")
require("modules.layouts")
require("modules.spaces")
require("modules.cheatsheet")
require("modules.floating_terminal")
|
require("Class")
local M = Class("Monster", "Creature")
function M:Init()
self.name = "Monster"
end
function M:Attack()
M.__super.Attack(self)
self.MonsterAddParam = "kill them all"
print("Monster Attack")
end
function M:Print()
M.__super.Print(self)
print("Monster Print"... |
local signs_setting = require('vgit.settings.signs')
local Object = require('vgit.core.Object')
local Namespace = Object:extend()
function Namespace:new()
return setmetatable({
ns_id = vim.api.nvim_create_namespace(''),
}, Namespace)
end
function Namespace:sign_ns_id(buffer)
return string.format('tanvirtin... |
local c = require("component")
local unicode = require("unicode")
local term = require("term")
local holo
local gpu = c.gpu
--Проверка на наличие нужных устройств
if not c.isAvailable("hologram") then
ecs.error("Подключите голографический проектор 2-ого уровня")
return
else
holo = c.hologram
end
local hologram ... |
local b = require("buftabline.buffers")
local o = require("buftabline.options")
local set_bufferline = require("buftabline.set-bufferline")
local set_maps = require("buftabline.set-maps")
local add_commands = require("buftabline.add-commands")
local M = {}
M.build_bufferline = function()
local bufferline = {}
... |
function HandleCommitIDCommand(Split, Player)
Player:SendMessageInfo(cRoot:GetBuildCommitID())
return true
end
function HandleBuildTimeCommand(Split, Player)
Player:SendMessageInfo(cRoot:GetBuildDateTime())
return true
end
function HandleBuildIDCommand(Split, Player)
Player:SendMessageInfo(cRoot:G... |
include("asset://vector2.lua")
include("asset://grid.lua")
Item = {}
Item.new = function(type, initalRotation, initalPosition)
local this = {}
this.setPosition = function(position)
for i=1, 4 do
this.grids[i].setParentPosition(position)
end
end
this.getGridPosition = function(index, isTarget)
if isTarg... |
--- Service.
-- Wraps service implementation module.
-- @classmod grpc_lua.server.Service
local Service = {}
local pb = require("luapbintf")
local Replier = require("grpc_lua.server.Replier")
local Reader = require("grpc_lua.server.Reader")
local Writer = require("grpc_lua.server.Writer")
--[[ Method info = {
na... |
local _M = {}
local cjson = require("cjson.safe")
local tostring = tostring
local tonumber = tonumber
local type = type
local fmt = string.format
local sub = string.sub
local cjson_encode = cjson.encode
local cjson_decode = cjson.decode
local TYPES_LOOKUP = {
number = 1,
boolean = 2,
string = 3,
t... |
-- Created by: Dude112113
local colors = setmetatable({
os = love ~= nil and love.system.getOS() or "Windows"
}, {
__index=function(self, index)
return rawget(self, index) or ""
end
})
function colors.strip(s)
return s:gsub("\x1b[%[%]][%d;]*m", "")
end
colors.CSI = "\x1b["
colors.OSC = "\x1b]"
colors.reset = ... |
--[[ BaseLua
https://github.com/dejayc/BaseLua
Copyright 2012 Dejay Clayton
All use of this file must comply with the Apache License,
Version 2.0, under which this file is licensed:
http://www.apache.org/licenses/LICENSE-2.0 --]]
--[[
---------------------------------------------------------... |
bump = require "bump"
sti = require "sti"
function love.load()
mapa = sti("mapa/mapa.lua", {})-- importa o mapa
for i = 1, #mapa.layers do--viaja o vetor até o tamanho do vetor.
if (mapa.layers[i].name == "Camada de Objetos 1") then
for j = 1, #mapa.layers[i].objects do
v = mapa.layers[i].objects... |
map = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 3, 3, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 2,... |
Ambi.Entity = Ambi.Entity or {}
local ENTITY = FindMetaTable( 'Entity' )
setmetatable( Ambi.Entity, { __index = ENTITY } )
-- -------------------------------------------------------------------------------------
function ENTITY:Distance( eObj )
return self:GetPos():Distance( eObj:GetPos() )
end
function ENTITY:Chec... |
return {
uiEffect = "",
name = "黑企业剧情战斗技能",
cd = 0,
focus_duration = 1,
picture = "1",
desc = "轰炸",
painting = 1,
id = 7500,
castCV = "skill",
aniEffect = {
effect = "jineng",
offset = {
0,
-2,
0
}
},
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise =... |
local A = vim.api
local F = vim.fn
local M = {}
M.url = 'rmagatti/auto-session'
M.description = 'Automatically save session based on path'
M.wants = { }
-- ways to activate this
M.activation = {
wanted_by = {
'target.tui'
}
}
-- allow at most one unnamed, unmodified buffer, closing all others
local functio... |
F = {
ParOr = function (me)
ASR(not _ITER'Async'(), me,'not permitted inside async')
end,
ParAnd = function (me)
ASR(not _ITER'Async'(), me,'not permitted inside async')
end,
ParEver = function (me)
ASR(not _ITER'Async'(), me,'not permitted inside async')
end,
EmitE ... |
function sum2(accu, n)
if n > 0 then
accu.value = accu.value + n
return sum2(accu, n-1)
end
end
local accu = {value = 0}
sum2(accu, 1000000)
print(accu.value)
|
-- Utility functions
local job_utils = {}
-- http://lua-users.org/wiki/SplitJoin
-- Function: true Python semantics for split
function string:split(sSeparator, nMax, bRegexp)
assert(sSeparator ~= '')
assert(nMax == nil or nMax >= 1)
local aRecord = {}
if self:len() > 0 then
local bPlain = not bReg... |
local path = {}
-- TODO: Can we use vim.loop for this?
path.separator = package.config:sub(1, 1)
path.home = vim.fn.expand("~")
path.make_relative = function(filepath, cwd)
if not cwd or not filepath then return filepath end
if filepath:sub(1, #cwd) == cwd then
local offset = 0
-- if cwd does ends in... |
local workspaceFindPart = workspace.FindPartOnRayWithIgnoreList
local typedFunction = require(game:GetService("ReplicatedStorage"):WaitForChild("typedFunction"))
return typedFunction({
"Sunshine",
"Ray",
"table"
}, function(Sunshine, ray, ignoreList)
local part, position, normal, material = workspaceFi... |
local name = 'keymaps'
local utils = require('utils').start_script(name)
local M = {}
-- Remap leader key
vim.api.nvim_set_keymap('', '<Space>', '<Nop>', { noremap = true, silent = true })
vim.g.mapleader = ' '
vim.g.maplocalleader = ' '
-- Modes
-- normal_mode = n
-- insert_mode = i
-- visual_mod... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
halloweenitems11 = {
minimumLevel = 0,
maximumLevel = 0,
customObjectName = "Halloween Song Book",
directObjectTemplate = "object/tangible/event_perk/halloween_song_book.iff",
craftingValues = {
},
customizationStringNames = {},
customizationVal... |
return {
units = {
motoquad = {health = 10, speed = 4, attack = 2, cooldown = 1, is_alien = false},
hovercraft = {health = 20, speed = 6, attack = 3, cooldown = 1, is_alien = false},
tower = {health = 40, speed = 0.5, attack = 30, cooldown = 3, is_alien = false, is_tall = true},
robot = {health = 100, speed = ... |
return {
init_effect = "ATK",
name = "测试-伊丽莎白-链接",
time = 0,
picture = "",
desc = "女王号令-友军链接",
stack = 1,
id = 60026,
icon = 60026,
last_effect = "",
effect_list = {
{
type = "BattleBuffLink",
trigger = {
"onBulletHit"
},
arg_list = {
buff_id = 60027,
targetTemplateID = 20501,
ta... |
-- Выражаю благодарность Zer0Galaxy (http://computercraft.ru/profile/7-zer0galaxy/) за помощь с длинной арифметикой
-- Закрытый ключ - как ключ от вашей квартиры. Не показывайте его всем и не передавайте незнакомым лицам.
local RSA = {}
local Long = require("metaint")
local RSA_math = require("RSA/Math")
function dont... |
dofile("common.inc");
askText = singleLine([[
This macro will watch your skills window and only click when you are not tired.
Move mouse to a spot you want clicked and press shift to repeat clicks when not tired.
]]);
function doit()
local mousePos = askForWindow(askText);
askQty();
local star... |
local lastPushKey = KEYS[1]
local debounceKey = KEYS[2]
return {redis.call('get', lastPushKey), redis.call('get', debounceKey)}
|
local Native = require('lib.native.native')
---@class Placement
local Placement = {
Random = Native.ConvertPlacement(0), --MAP_PLACEMENT_RANDOM
Fixed = Native.ConvertPlacement(1), --MAP_PLACEMENT_FIXED
UseMapSettings = Native.ConvertPlacement(2), --MAP_PLACEMENT_USE_MAP_SETTINGS
TeamsTogether = Native.... |
local _, core = ...;
local _G = _G;
local MonDKP = core.MonDKP;
local L = core.L;
local lootTable = {};
--[[["132744"] = "|cffa335ee|Hitem:12895::::::::60:::::|h[Breastplate of the Chromatic Flight]|h|r",
["132585"] = "|cffa335ee|Hitem:16862::::::::60:::::|h[Sabatons of Might]|h|r",
["133066"] = "|cffff8000|Hitem:... |
object_draft_schematic_space_chassis_blacksun_heavy_vaksai = object_draft_schematic_space_chassis_shared_blacksun_heavy_vaksai:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_blacksun_heavy_vaksai, "object/draft_schematic/space/chassis/blacksun_heavy_vaksai.iff")
|
local socket = require "socket"
local u = socket.udp() assert(u:setsockname("*", 5088)) u:close()
local u = socket.udp() assert(u:setsockname("*", 0)) u:close()
local t = socket.tcp() assert(t:bind("*", 5088)) t:close()
local t = socket.tcp() assert(t:bind("*", 0)) t:close()
print("done!") |
--[[
-- added by passion @2021/12/17 19:30:36
-- +UIChangeServer控制层
--]]
local UIChangeServerCtrl = BaseClass("UIChangeServerCtrl", UIBaseCtrl)
local function CloseWindow(self)
-- body
UIManager:GetInstance():CloseWindow(UIWindowNames.UIChangeServer)
end
UIChangeServerCtrl.CloseWindow = CloseWindow
return UI... |
-- Create a table to store the past 1 second of damage taken
-- We will keep each second seperate, and prune off anything beyond 5 periodically
-- When we display the numbers, we'll display
local TrackedDamageTable_Physical = {};
local TrackedDamageTable_Magical = {};
local damageTrackedSinceLastInterval_Physical ... |
--[[
Prepare the sources to be compiled.
-- Using:
src = require 'bbq.src'
-- Define data structure using YAML recipe.
-- 'src' may contain definitions for multiple sources; fields here:
-- url (mandatory)
-- allows placeholders: $n - for name value; $v - version...
-- allow schem... |
-- https://github.com/sharpobject/panel-attack/blob/master/queue.lua
local Queue = torch.class('Queue')
function Queue:__init()
self.first = 0
self.last = -1
self.q = {}
end
function Queue:push(value)
local last = self.last + 1
self.last = last
self.q[last] = value
end
function Queue:empty()
re... |
local ItemPurchaseSystem = dofile(GetScriptDirectory() .. "/constants/ItemPurchaseSystem")
local ItemsToBuy = {
"item_tango",
"item_mantle",
"item_circlet",
"item_branches",
"item_branches",
"item_branches",
"item_recipe_null_talisman",
"item_magic_stick",
"item_recipe_magic_wand",
"item_boots",
"item_energy_booste... |
AnimationId = "35154961"
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://"..AnimationId
local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
while wait(0.00703125) do
k:Play()
k:AdjustSpeed(640) |
local http = require "http"
local httpspider = require "httpspider"
local shortport = require "shortport"
local stdnse = require "stdnse"
local table = require "table"
local url = require "url"
description = [[
Spiders a website and attempts to identify output escaping problems
where content is reflected back to the u... |
--------------------------------------------------------------------------------
------------------------------ ##### ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ## ## ## ## ---------------------------... |
object_tangible_food_foraged_shared_edible_jar_berries_generic = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/food/foraged/shared_edible_jar_berries_generic.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_food_foraged_shared_edible_jar_berries_generic, "object/tangible/food/fo... |
cc = cc or {}
---NodeGrid object
---@class NodeGrid : Node
local NodeGrid = {}
cc.NodeGrid = NodeGrid
--------------------------------
---brief Set the effect grid rect.<br>
---param gridRect The effect grid rect.
---@param gridRect rect_table
---@return NodeGrid
function NodeGrid:setGridRect(gridRect) end
----------... |
--- @module slider
local BASE = (...):match("(.-)[^%.]+$")
local core = require( BASE .. "core" )
local style = require( BASE .. "style" )
local FPS = 60
-------------------------------------------------------------------------------
local function getValueFromPercent( percent, size )
return math.floor( percent * (... |
--[[
管理围观者的个人信息
]]
require("core/object");
OnlookerPlayerManager = class();
OnlookerPlayerManager.getInstance = function()
if not OnlookerPlayerManager.s_instance then
OnlookerPlayerManager.s_instance = new(OnlookerPlayerManager);
end
return OnlookerPlayerManager.s_instance;
end
OnlookerPlayerMan... |
local theme={colors={normal={blue={0.52549019607843,0.54901960784314,0.70196078431373,1},green={0.52941176470588,0.70196078431373,0.52549019607843,1},cyan={0.52549019607843,0.70196078431373,0.70196078431373,1},white={0.42745098039216,0.50980392156863,0.55686274509804,1},red={0.70196078431373,0.52549019607843,0.52549019... |
local _, C = unpack(KkthnxUI)
-- Reminder Buffs Checklist
C.SpellReminderBuffs = {
ITEMS = {
{
itemID = 178742, -- Bottled Flayedwing Toxin
spells = {
[345545] = true,
},
equip = true,
instance = true,
combat = true,
},
{
itemID = 174906, -- Lightning-Forged Augment Rune
spells = {
... |
local function rebuild()
for disp in all_tilers_iter() do
disp:tile_update();
end
end
local tab_menu = {
{
label = "Column Weight",
description = "Percentage of screen width reserved for tab column",
name = "htab_weight",
kind = "value",
initial = function(ctx) return tostring(gconfig_get("htab_barw"));... |
local a,b,c,d,e,f,g,h,i,j,k,l,m,n="ShortOS Bootloader","Internet boot","Change label","key_down","/init.lua","filesystem",component.proxy,component.list,computer.pullSignal,computer.uptime,table.insert,math.max,math.min,math.huge;local o,p,q,r,s,t,u,v=1,0,1,1,0,g(h("eeprom")()),g(h("gpu")()),h("internet")()u.bind(h("sc... |
-- This hook returns whether character is recognised or not.
function SCHEMA:IsCharRecognised(char, id)
local character = nut.char.loaded[id]
local client = character:getPlayer()
if (client and character) then
local faction = nut.faction.indices[client:Team()]
if (faction and faction.isPublic) then
return ... |
Font = {
System = "Common Normal",
Combo = "Combo Numbers",
UIHeavy = "NewRodinEB-24",
UINormal = "NewRodinB-24",
EditorUIHeavy = "RodinEB-20",
EditorUINormal = "RodinDB-20",
LargeNumbers = "NewRodinEB-64-Numbers",
} |
---Read dynamic size
---@param b string @buffer.
---@param p number @buffer pointer.
---@return number, number
local function type_dsize(b, p)
local bb = string.byte(b, p)
p = p + 1
n = (bb&0XC0)>>6
s = (bb&0X3F)
while n > 0 do
bb = string.byte(b, p)
p = p + 1
s = (s<<8)|bb
n = n - 1
end
return s, p
end
... |
--[[
@Author: Eoussama
@Version: v0.0.1
@Creation date: 6/12/2019 - 11:24PM
]]
--[[
@description Global configurtions
@param {Table} t: Love2D's configuration table
]]
function love.conf(t)
-- Specifying the used version of Love2D
t.version = '11.0'
-- Enableling the console
t... |
--[[
Unit tests for the directory manipulation module of the Lua/APR binding.
Author: Peter Odding <peter@peterodding.com>
Last Change: March 27, 2011
Homepage: http://peterodding.com/code/lua/apr/
License: MIT
--]]
local status, apr = pcall(require, 'apr')
if not status then
pcall(require, 'luarocks.require... |
describe('lift.fs', function()
local fs = require 'lift.fs'
local stream = require 'lift.stream'
local su = require 'spec.util'
it('offers is_dir() to test if a directory exists', function()
assert.False(fs.is_dir'nothing', fs.is_dir'README.md')
assert.True(fs.is_dir'spec')
end)
it('offers is_fil... |
AddCSLuaFile()
DEFINE_BASECLASS("base_wire_entity")
ENT.PrintName = "Wire Numpad Output"
ENT.WireDebugName = "Numpad Output"
if CLIENT then return end -- No more client
local keylist = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q"... |
return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 200,
height = 100,
tilewidth = 32,
tileheight = 32,
properties = {},
tilesets = {
{
name = "tilemap2",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
... |
local log = require('el.log')
local processor = require('el.processor')
local sections = {}
sections.split = '%='
sections.collapse_builtin = function(items)
return {'%(', items, '%)'}
end
sections.left_subsection = function(config)
vim.validate {
items = { config.items, 't' },
highlight = { config.hig... |
CLASS.name = "Marine Commander"
CLASS.desc = "You are a Commander of the United States Marine"
CLASS.faction = FACTION_MARINE
function CLASS:onCanBe(client)
return client:isMarineRank(SCHEMA.commanderRanks)
end
CLASS_MARINE_COMMAND = CLASS.index |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2017 (All Rights Reserved)
-- =============================================================
-- houseAdHelpers.lua
-- =============================================================
--[[
Includes these functions:
... |
local function getLearningUpdate(opt)
local function learn()
end
return learn
end
return getLearningUpdate |
local class = require 'middleclass'
local Texture = require 'core/graphics/Texture'
local LightWorld = require 'core/graphics/LightWorld'
local DirectionalLight = require(here('DirectionalLight'))
local SphereLight = require(here('SphereLight'))
local AmbientBrdfLut = Texture:load{fileName=here('AmbientBrdfLut.png'... |
--------------------------------------------------------------------------------
local _ = require 'cherry.libs.underscore'
local animation = require 'cherry.libs.animation'
local colorize = require 'cherry.libs.colorize'
local gesture = require 'cherry.libs.gesture'
local file = _G.file or require 'cherry.libs.file'
... |
object_static_item_item_component_transducer = object_static_item_shared_item_component_transducer:new {
}
ObjectTemplates:addTemplate(object_static_item_item_component_transducer, "object/static/item/item_component_transducer.iff")
|
local L = BigWigs:NewBossLocale("Cordana Felsong", "itIT")
if not L then return end
if L then
--L.kick_combo = "Kick Combo"
--L.light_dropped = "%s dropped the Light."
--L.light_picked = "%s picked up the Light."
--L.warmup_text = "Cordana Felsong Active"
--L.warmup_trigger = "I have what I was after. But I stay... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local ERRORCODE_PB = require("ErrorCode_pb")
local TOWERRECORD_PB = require("TowerRecord_pb")
module('GetTowerActivityTopRes_pb')
GETTOWERACTIVITYTOPRES = protobuf.Descriptor();
local GETTOWERACTIVITYTOPRES_ERROR_FIELD = protobuf.... |
local path = technic.modpath.."/machines"
technic.digilines = {
rules = {
-- digilines.rules.default
{x= 1,y= 0,z= 0},{x=-1,y= 0,z= 0}, -- along x beside
{x= 0,y= 0,z= 1},{x= 0,y= 0,z=-1}, -- along z beside
{x= 1,y= 1,z= 0},{x=-1,y= 1,z= 0}, -- 1 node above along x diagonal
{x= 0,y= 1,z= 1},{x= 0,y= 1,z=-1}... |
data.raw.technology["military"].upgrade = true
data.raw.technology["military-2"].upgrade = true
data.raw.technology["military-3"].upgrade = true
data.raw.technology["military-4"].upgrade = true
data.raw.technology["military-5"].upgrade = true |
-- stack trace by SquidDev (MIT License)
-- https://raw.githubusercontent.com/SquidDev-CC/mbs/master/lib/stack_trace.lua
local type = type
local debug_traceback = type(debug) == "table" and type(debug.traceback) == "function" and debug.traceback
local function traceback(x)
-- Attempt to detect error() and error("xyz... |
module(..., lunit.testcase, package.seeall)
local common = dofile("common.lua")
local net = require("luanode.net")
function test()
local server1 = net.createServer(function (self, socket)
end)
server1:listen(common.PORT)
local server2 = net.createServer(function (self, socket)
end)
server2:addList... |
function bubbleSort(A)
local itemCount=#A
local hasChanged
repeat
hasChanged = false
itemCount=itemCount - 1
for i = 1, itemCount do
if A[i] > A[i + 1] then
A[i], A[i + 1] = A[i + 1], A[i]
hasChanged = true
end
end
until hasChanged == false
end
|
logs = {}
function logs.mutePlayer(id,name,usgn,steam,duration,toggle)
-- open save file with read properties
local fileUSGN = io.open(directory.."users/"..usgn..".txt", "r")
local fileSTEAM = io.open(directory.."users/"..steam..".txt", "r")
-- check if save file exists
local fd
if fi... |
---------------
--[[ TWEEN ]]--
---------------
--@include tween.txt
local tween = require("tween.txt")
---------------
--[[ ANIMX ]]--
---------------
--@name AnimX
local AnimX = {
-- user configuration
time = timer.realtime,
cleanupOnDestroy = true, -- perform additional cleanup incase user ... |
object_static_item_wp_mine_xg = object_static_item_shared_wp_mine_xg:new {
}
ObjectTemplates:addTemplate(object_static_item_wp_mine_xg, "object/static/item/wp_mine_xg.iff")
|
local AlmaApiInternal = {};
AlmaApiInternal.ApiUrl = nil;
AlmaApiInternal.ApiKey = nil;
local types = {};
types["log4net.LogManager"] = luanet.import_type("log4net.LogManager");
types["System.Net.WebClient"] = luanet.import_type("System.Net.WebClient");
types["System.Text.Encoding"] = luanet.import_type("Syst... |
if(GetRealmName() == "Earthfury")then
WP_Database = {
["Recksy"] = "ST:823/99%SB:839/99%SM:1002/99%",
["Stench"] = "ST:826/99%SB:875/99%SM:1007/99%",
["Kalero"] = "LT:761/96%SB:827/99%LM:972/98%",
["Atroce"] = "LT:782/98%SB:822/99%SM:1086/99%",
["Gurky"] = "ET:727/93%SB:806/99%SM:961/99%",
["Inflames"] = "ST:940/99%SB:... |
AddCSLuaFile()
if ( CLIENT ) then
CreateConVar( "cl_drawcameras", "1", 0, "Should the cameras be visible?" )
end
ENT.Type = "anim"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.PrintName = ""
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT... |
local gui = {
m_tRegisteredSkins = {},
m_pWorldPanel = nil,
m_pHoveredPanel = nil,
m_pFocusedPanel = nil,
m_pTooltip = nil,
m_strSkin = "default",
}
DOCK_NONE = 0
DOCK_TOP = 1
DOCK_LEFT = 2
DOCK_BOTTOM = 4
DOCK_RIGHT = 8
DOCK_FILL = 16
local object = require("class.object")
require("extensions.table")
functio... |
dark_jedi_knight = Creature:new {
objectName = "@mob/creature_names:dark_jedi_knight",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "dark_jedi",
faction = "",
level = 265,
chanceHit = 23.5,
damageMin = 1645,
damageMax = 3000,
baseXp = 25266,
baseHAM = 261000,
baseHAMmax = 320000,
armo... |
local startTime,endTime;
local function getBpmData(data)
local result = {}
for i,v in pairs(data:GetBPMsAndTimes()) do
local chunk = split("=", v)
table.insert( result, {data:GetElapsedTimeFromBeat(tonumber(chunk[1])),tonumber(chunk[2])} )
end
return result;
end;
local function ... |
--
-- Created by IntelliJ IDEA.
-- User: seletz
-- Date: 21.02.18
-- Time: 19:13
-- To change this template use File | Settings | File Templates.
--
Attack = GameObject:extend()
function Attack:new(area, x, y, opts)
Attack.super.new(self, area, x, y, opts)
local direction = utils.table.random({-1, 1})
se... |
local suit = require("lib.suit")
local Keys = require("mod.keys")
local help = require("mod.helpers")
local pauseState = require("mod.states.pause")
local widgets = require("mod.widgets")
local introText = "Welcome to Valis!"
local gui = suit.new()
local overworldState = {}
function overworldState:update(dt)
if ... |
-- Author : Tourahi Amine
-- Object = require "classic"; -- Remove it from here if its erequired in the main.lua
Bonocles = Object:extend("Bonocles")
function Bonocles:new(options)
self.active = options.active or false
self.names = {}
self.listeners = {}
self.results = {}
self.metaInfo = {}
self.printer = opti... |
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