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#!/usr/bin/luajit local lu=require"luaunit" local ffi=require"ffi" local ubx=require"ubx" local utils=require"utils" local cdata=require"cdata" assert_equals = lu.assert_equals assert_true = lu.assert_true -- require"trace" -- require"strict" local code_str_len = 16*1024*1024 local nd = ubx.node_create("test_struc...
--[[ Core - chaty @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-core @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local meTime = {} local lastMeMessage = {} local chatTime = {} local lastChatMessage...
local socket = require "socket" local client = socket.udp() function love.load() client = socket.udp() --make a new socket client:setsockname( "192.168.0.3", 22122 ) --set the socket name to the real IP address client:settimeout( 0 ) continuar = true end function love.update(dt) if continuar then loca...
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("str_encodings_default") TestStrEncodingsDefault = {} function TestStrEncodingsDefault:test_str_encodings_default() local r = StrEncodingsDefault:from_file("src/str_encodings.bin") luau...
--[[ Quest Map by CaptainBlagbird https://github.com/CaptainBlagbird --]] local LMP = LibMapPins local iconRepeatableTexture local iconRepeatableSets = {} for k,v in pairs(QuestMap.icon_sets) do table.insert(iconRepeatableSets, k) end local panelData = { type = "panel", name = QuestMap.displayName, ...
uller = Creature:new { customName = "uller", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "townsperson", faction = "townsperson", level = 11, chanceHit = 0.28, damageMin = 90, damageMax = 110, baseXp = 514, baseHAM = 810, baseHAMmax = 990, armor = 0, resists = {10,5,0,0,0,0,0,-1,-1},...
if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then SWEP.ViewModelFlip = true SWEP.PrintName = "USP Compact" SWEP.IconLetter = "a" SWEP.Slot = 2 SWEP.Slotpos = 2 end SWEP.HoldType = "pistol" SWEP.Base = "rad_base" SWEP.ViewModel = "models/weapons/v_pist_usp.mdl" SWEP.WorldModel = "models/wea...
Loot.Window = function(config, callback) -- callback = function(newConfig) config = config or {} local window = UI.createWindow('LootWindow') local values = {} -- (key, function returning value of key) window.name:setText(config.name or "") table.insert(values, {"name", function() return window.name:getText...
nibRealUICharacter = nil
local media = require 'media' local Game = require 'game' require 'gamestates.play' local game function love.load() media.load() love.graphics.setBackgroundColor(9, 46, 78) game = Game:new() end -- Updating function love.update(dt) media.cleanup() game:update(dt) end -- Drawing function love.d...
---@class CS.UnityEngine.LightmapSettings : CS.UnityEngine.Object ---@field public lightmaps LightmapData[] ---@field public lightmapsMode number ---@field public lightProbes CS.UnityEngine.LightProbes ---@type CS.UnityEngine.LightmapSettings CS.UnityEngine.LightmapSettings = { } return CS.UnityEngine.LightmapSettings...
--测试lua接收到的oc传入的参数 local crash = function (message) -- body print("program crash") print(message) os.exit(1) end --这里的assert好像不能检测错误 _G.TestForwardArgument_checkInt = function (className,i) -- body -- assert(i == 1,"TestForwardArgument_checkInt error") if i ~= 1 then crash("TestForwardArgument_checkInt error...
local access = require "kong.plugins.kong-path-based-routing.access" KongPathBasedRoutingHandler = {} KongPathBasedRoutingHandler.PRIORITY = 10 KongPathBasedRoutingHandler.VERSION = "2.0.0" function KongPathBasedRoutingHandler:access(conf) access.execute(conf) end return KongPathBasedRoutingHandler
NodeTreeEditor = GuiElement:extend("NodeTreeEditor"); function NodeTreeEditor:init(parent, name, x, y, tree) NodeTreeEditor.super.init(self, parent, name, x, y); self.tree = tree; self.texts = {}; self.selected = -1; self.selected_node = {}; self.inspector = nil; self.w = 100; self.h = 100; self.tx = 0; s...
data.raw.gun["rocket-launcher"].attack_parameters.range = 50
-- OptimisticSide local Players = game:GetService("Players") local Package = script.Parent local Formatter = require(Package.Formatter) local Http = require(Package.Http) local API = require(Package.API) local Item = require(Package.Item) local Player = { } Player.__index = Player function Player:GetData() => ta...
-- Load configuration options up front ScriptHost:LoadScript("scripts/settings.lua") Tracker:AddMaps("maps/maps.json") Tracker:AddItems("items/common.json") Tracker:AddLayouts("layouts/tracker.json") Tracker:AddLayouts("layouts/tracker_broadcast.json") Tracker:AddLocations("locations/rooms.json")
local Prop = {} Prop.Name = "City Apartment 104" Prop.Cat = "Apartments" Prop.Price = 750 Prop.Doors = { Vector( -11104.5, 12201, 675.21002197266 ), Vector( -11431.5, 12333, 675.21002197266 ), Vector( -11432.900390625, 12453, 675.21002197266 ), } GM.Property:Register( Prop )
melody.fg = Def.ActorFrame {} local t = melody.fg t[#t+1] = Def.Quad { InitCommand=melody(function(self) function am_bl(mult) return (GAMESTATE:GetCurBPS()) * (mult or 1) end init_hooks{'mods init',function() -- lua{'fg/mods', env=modreader.jaezmien} end} end) } -- Foreground actors here -- t[#t+1] = Def...
function convertnumbers(numbers) local _numbers = {} for i = 0, 9, 1 do for innerKey, value in pairs(numbers[i]) do table.insert(_numbers, value) end end return _numbers end function getMaxVal(toSort) local maxVal = 0 for key, value in pairs(toSort) do if (value > maxVal) then ...
------------------------------------------------------------------------------ -- Encoding of ANSI color escape sequences ------------------------------------------------------------------------------ local codes = { -- attributes reset = 0, clear = 0, bold = 1, bright = 1, dim = 2, ...
------------------------------------------------- -- ToDo Widget for Awesome Window Manager -- More details could be found here: -- https://github.com/streetturtle/awesome-wm-widgets/tree/master/todo-widget -- @author Pavel Makhov -- @copyright 2020 Pavel Makhov ------------------------------------------------- local...
local cjson = require "cjson" local _M = {} --[[local function get_content_type(content_type) if content_type == nil then return end if string.find(content_type:lower(), "application/json", nil, true) then return JSON elseif string.find(content_type:lower(), "multipart/form-data", nil,...
ogre_tank_boss_jump_smash = class( AbilityBaseClass ) LinkLuaModifier( "modifier_ogre_tank_melee_smash_thinker", "modifiers/modifier_ogre_tank_melee_smash_thinker.lua", LUA_MODIFIER_MOTION_NONE ) ----------------------------------------------------------------------------- function ogre_tank_boss_jump_smash:ProcsMagi...
local M = {} local home = os.getenv("HOME") local disabled_worksapce_path = home .. "/.config/nvim/format_disabled_dirs.txt" local disabled_worksapce_file = io.open(disabled_worksapce_path, "r") local disabled_worksapce = {} if disabled_worksapce_file ~= nil then for line in disabled_worksapce_file:lines() do loc...
local Class = require("facto.class") local Event = require("facto.event") local AbstractFactory = require("facto.abstractfactory") --- Exchanger factory class for registering, creating different exchangers, and centralized managing all exchanger instances. -- @classmod ExchangerFactory local ExchangerFactory = Class.e...
--addEventHandler( "OnClientWeaponFire", root, function (target) -- if (target == getLocalPlayer()) then -- outputChatBox("Phew") -- if (getElementDimension(target) == 2000) then -- local pedSlot = getPedWeaponSlot ( target ) -- if (pedSlot == 8 or pedSlot == 12 or pedSlot == 7) then -- outputChatBox("You...
--|> SIMPLEX | Easy-to-use interaction system <|-- -- ShutoExpressway -- Handles interaction in-range detection. local InteractionProximityHandler = {} InteractionProximityHandler.CharacterHandler = nil InteractionProximityHandler.NearestPoint = nil local CollectionService = game:GetService("CollectionService") loc...
local runner = require("test_executive") local console = require("console") local json = require("json") -- Setup -- server = core.httpd(9081) endpoint = core.endpoint() server:attach(endpoint, "/source") client = core.http("127.0.0.1", 9081) -- Unit Test -- rsps, status = client:request("GET", "/", "{}") runner.c...
--[[ - SKYNET SIMPLE ( https://github.com/viticm/skynet-simple ) - $Id base.lua - @link https://github.com/viticm/skynet-simple for the canonical source repository - @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com ) - @license - @user viticm( viticm.ti@gmail.com ) - @date 2020/09/07 13:53 - @uses The ...
local NotificationBindable = Instance.new("BindableFunction") NotificationBindable.OnInvoke = callback -- game.StarterGui:SetCore("SendNotification", { Title = "Dynamic Client"; Text = "Xray Activated."; Icon = "rbxassetid://9136813125"; Duration = 3; Callback = NotificationBindable; }) -- Made by Clifford from ...
local indent = require'indent_blankline' indent.setup { show_current_context = true, show_current_context_start = false, }
data:extend( { { type = "item", name = "hr-glass", icon = "__More-Materia__/graphics/hr-glass.png", icon_size = 64, flags = {"goes-to-main-inventory"}, action = { type="direct", action_delivery = { type = "instant", target_effects = { ...
-- FxControlHelper -- Copyright (c) 2021 ぬーもす -- This script is released under the MIT License. -- # Effect local set_effect = function(self, vci_item_name) self._effect = vci.assets.GetEffekseerEmitter(vci_item_name) end local set_effect_loop = function(self, is_loop) self._is_effect_loop = is_loop e...
-- See LICENSE for terms -- local any funcs used below (more than once) local tonumber, tostring, pcall = tonumber, tostring, pcall local AsyncRand, _InternalTranslate, T = AsyncRand, _InternalTranslate, T do -- translate local locale_path = CurrentModPath .. "Locales/" if not LoadTranslationTableFile(locale_path ....
STRING_PROVISIONS = { 'provision_alligator_legendary_skin_pristine', 'provision_alligator_legendary_tooth', 'provision_alligator_skin_poor', 'provision_alligator_skin_pristine', 'provision_alligator_skin', 'provision_alligator_tooth', 'provision_animal_carcass_alligator_high_quality', 'p...
TUTORIALS['en'][#TUTORIALS['en'] + 1] = { name = "Attacking a Pokemon", contents = { {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/attack_creature.png"}, {type = CONTENT_TYPES.TEXT, value = "To attack a wild Pokemon in the game you can use the following options:\n\n1. Clicking directly ...
local FillColor = Component:extend("FillColor") function FillColor:initialize(r, g, b, a) self.fill_color = {r, g, b, a} end function FillColor:setFillColor(r, g, b, a) self.fill_color = {r, g, b, a} return self end function FillColor:setFillColor() return unpack(self.fill_color) end
LinkLuaModifier("modifier_sara_fragment_of_logic", "heroes/hero_sara/fragment_of_logic.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_sara_fragment_of_logic_debuff", "heroes/hero_sara/fragment_of_logic.lua", LUA_MODIFIER_MOTION_NONE) sara_fragment_of_logic = class({ GetIntrinsicModifierName = function() re...
local function Finish(Thread, Success, ...) if not Success then warn(debug.traceback(Thread, tostring((...)))) end return Success, ... end local function FastSpawn(Function, ...) local Thread = coroutine.create(Function) return Finish(Thread, coroutine.resume(Thread, ...)) end return Fa...
--TODO: check if you can use lua type boolean instead of strings and pass that back to osm2pgsql --with the hopes that they will become strings once they get back to c++ and then just work in --postgres highway = { ["motorway"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "tru...
local api = vim.api local floating = {} function floating:window() -- get the editor's max width and height local width = api.nvim_get_option("columns") local height = api.nvim_get_option("lines") local height_percentage = 10 / 100 local width_percentage = 5 / 100 -- create a new, scratch bu...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' server_scripts { 'GHMattiMySQL.net.dll' }
-- engine bustedhelper equivalent for game project -- see bustedhelper_ingame.lua for explanations -- attract_mode being the closest to ingame cartridge, we have the same content -- except we require common_attract_mode and removed uncommented log activation code -- Usage: -- in your game utests, always require("test/...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local utils = require("utils") ParamsPassBool = class.class(KaitaiStruct) function ParamsPassBool:_init(io, parent, roo...
Scaling = {} local x_scale = 0.8 local y_scale = 0.8 local WIDTH = 1600 local HEIGHT = 1200 function Scaling:get_width() return (love.graphics.getWidth() / x_scale) end function Scaling:get_height() return (love.graphics.getHeight() / y_scale) end function Scaling:set_window_size() love.window.setMode(WI...
local class = require "include.class" local mysql = require "include.mysql" local deepcopy = require "include.deepcopy" local swapHashKV = require "include.swaphashkv" local timetool = require "include.timetool" local cjson = require "include.cjson" local s_format = string.format local s_find = string.find local s_upp...
function love.conf(t) local TILE_SIZE = 16 local SCALE = 4 t.identity = 'love_jav_2022' -- For debugging, build must have it as false t.console = true t.title = "Löve Jam 2022" -- Set by default a 16:9 resolution (the most common one) t.window.width = TILE_SIZE * 16 * SCALE t.window.height = TILE_SIZE...
class "UIColorPicker" { extends "UIPanel", new = function (self, x,y, width,height, colorHueAlias,colorSaturationAlias,colorValueAlias,colorAlphaAlias) self.colorHue = colorHueAlias or 0 self.colorSaturation = colorSaturationAlias or 0 self.colorValue = colorValueAlias or 0 self.colorAlpha = colorAlphaAlia...
---@class Framework.core.context.LoadContext LoadContext = class("Framework.core.context.LoadContext") function LoadContext:ctor(loader) end
require("zen-mode").setup { window = { width = 165, height = 80, options = { signcolumn = "no", number = true, list = false, }, }, plugins = { tmux = { enabled = true } } }
-- get the fruit from the list -- and store it in an array (table) -- or our "basket" if you will local fruit = "apple,pear,banana,pineapple" local basket = {} local i = 1 for fruit in string.gmatch(fruit, "%w+") do basket[i] = fruit i = i + 1 end -- I needs a nice, fruity drink... return "What about...
local panelName = "alarms" local ui = setupUI([[ Panel height: 19 BotSwitch id: title anchors.top: parent.top anchors.left: parent.left text-align: center width: 130 !text: tr('Alarms') Button id: alerts anchors.top: prev.top anchors.left: prev.right anchors.right: parent...
-- @description Random Track FX -- @author Aaron Cendan -- @version 1.1 -- @metapackage -- @provides -- [main] . -- @link https://ko-fi.com/acendan_ -- @changelog -- + Added JSFX support -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- ~~~~~~~~~~~ GLOBAL VARS ~~~~~~~~~~ -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- Get this s...
local MEME = ThemePrefs.Get("MEMEMode"); local Menu = 0 local Allow_Press = false; local IDontWantLetHerGo = true; local InputHandler = function( event ) -- if (somehow) there's no event, bail if not event then return end if not Allow_Press then return end --printf("Meow !%d! %s->%s\n%d",math.random( 0,99 ),eve...
local beautiful = require("beautiful") local awful = require("awful") local gtable = require("gears.table") local hotkeys_popup = require("awful.hotkeys_popup").widget -- Enable hotkeys help widget for VIM and other apps -- -- when client with a matching name is opened: require("awful.hotkeys_popup.keys") -- default c...
--[[ Common Stuff (part 1) ]] -- Modification Flags -- If you ever change a setting of the Interface object, will add one of these flags to it. -- This will be sent to the client to know what to read in the net message to save networking local Modify = { volume = 1, time = 2, pos = 4, playing = 8, playback_rate...
local d_pack = require'pb.standard.pack' local d_unpack = require'pb.standard.unpack' local bit = require'bit' local zigzag = d_pack.zigzag64 local unzigzag = d_unpack.unzigzag64 local first = arg[1] or -100000000 local last = arg[2] or 100000000 local bits = tonumber(arg[3] or 64) if bits == 32 then zigzag = d_pac...
local KC = require('klib/container/container') local Helper = require('pda/behavior/helper') local Alert = KC.class('pda.behavior.Alert', function(self, agent) self.agent = agent end) Helper.define_name(Alert, "alert") function Alert:update() local entity = self.agent.entity local enemy = entity.surface....
object_tangible_door_som_old_republic_facility_door = object_tangible_door_shared_som_old_republic_facility_door:new { } ObjectTemplates:addTemplate(object_tangible_door_som_old_republic_facility_door, "object/tangible/door/som_old_republic_facility_door.iff")
local AC = require 'aho-corasick' local count = 0 function error(e, t) print(count .. " " .. e) os.exit() end function test(s, d, r) count = count + 1 local t = AC.build(d) local f = AC.match(t, s) if #r ~= #f then error("Wrong number of results " .. #r .. ", " .. #f, t) end ...
function ink(n) if ROUND.gameMode.hell and ROUND.accumulated then ROUND.accumulated = nil addBlockPoint(ROUND.chair[n].owner) end local target = nextChair(ROUND.turn) local change = {} for i, v in pairs(ROUND.chair[target].hand) do if v[1] ~= "black" then if v[3] or v[2] == "batata" then v[1] = ROUND....
local entity = {} entity["level"] = [[51]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Maragion]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Masukukaja]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Fire...
local json local config local logger local enums local http = require('coro-http') local yield,wrap,resume,running = coroutine.yield,coroutine.wrap,coroutine.resume,coroutine.running local p = require('pretty-print').prettyPrint local TTS = { request_url = "https://us-central1-sunlit-context-217400.cloudf...
weapon_model_id = 22 create_rocket_timer = 3000 rocket_timer_delay = 1000 rocket_lerp_each_server_delay = 25 rocket_speed_per_s = 6500 -- irl ~ 300m/s rocket_damage_vehicles = 5000 rocket_particle_id = 68 added_speed = rocket_timer_delay / 1000
local lpeg = require("lpeg") local chardata = characters.data local types = { "Bi", "Bi","CSR", "Vs", "VI", "VI", "VI", "VI", "VI", "C", "C", "C", "VI", "VI", "VI", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", "C", ...
-- Level description file for Breakout -- -- 0 = no tile -- 1 = solid tile -- 2..5 = non-solid tiles of different colors local LevelDescription = {} LevelDescription[1] = { {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5}, {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5}, {4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 4,...
-- luastg module loader for editor --local old={} --old._LoadImageFromFile=_LoadImageFromFile --old._LoadImageGroupFromFile=_LoadImageGroupFromFile current_module_name=nil current_module=nil current_dir=nil modules={} local new={} function new._LoadImageFromFile(teximgname,filename,mipmap,a,b,rect,edge) local a={}...
-- Functions implementing operators, ie commands to be followed by a motion. local M = {} -- Implements c{motion} function M.change(start, end_, mtype) M.cut(start, end_, mtype) if mtype == 'linewise' then -- If linewise, should be editing in a new empty line if buffer.current_pos == 0 then --...
-- Create a TCP server PORT = 8181; ADDR = "192.168.4.1"; wifi.setmode(wifi.SOFTAP); wifi.start(); tmr.delay(2); srv = net.createServer(net.TCP, 30); srv:listen(PORT, ADDR, function(sock) sock:on("receive", function(sock, c) print(c); end) end)
local _, ns = ... local B, C, L, DB, P = unpack(ns) local M = P:GetModule("Misc") -- 宝箱开锁等级 do local Lockpicking = GetSpellInfo(1804) local TooltipCache = {} local LockedBoxes = { [16882] = 1, [4632] = 1, [6354] = 1, [6712] = 1, [4633] = 25, [16883] = 70, [4634] = 70, [6355] = 70, [4636] = 125, ...
print('I was hoping this would work') for i,v in pairs(args) do print(i,v) end
--[=[ @Author: Gavin "Mullets" Rosenthal @Desc: DataSync, a custom DataStoreService wrapper ]=] --[=[ [DOCUMENTATION]: store = DataSync.GetStore(key,default) subscription = store:Subscribe(index,value,function) subscription:Unsubscribe() file = store:GetFile(index) file:GetData(value) file:UpdateData(value...
data:extend({ { type = "recipe", name = "void-pipe", enabled = "false", ingredients = { {"pipe", 1}, {"electronic-circuit", 1}, }, result = "void-pipe", }, { type = "recipe", name = "void-chest", enabled ...
local function createUseEffect(component) return function(callback, dependsOn) if type(callback) ~= "function" then error("useEffect callback is not a function", 2) end local hookCount = component.hookCounter + 1 component.hookCounter = hookCount -- TODO: This mutates the component in the middle of rend...
local uv = require "lluv" local ssl = require "lluv.ssl" local config = require "./config" local ctx = assert(ssl.context(config)) local EOF = uv.error(uv.ERROR_UV, uv.EOF) local function ping() ctx:client():connect("127.0.0.1", 8881, function(cli, err) if err then print("Connection fail:", err) ...
-- -- Copyright (c) 2014, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- -- utilities to...
local ACT_MP_STAND_IDLE = ACT_MP_STAND_IDLE local ACT_HL2MP_SWIM_SLAM = ACT_HL2MP_SWIM_SLAM local ACT_HL2MP_SWIM_IDLE_SLAM = ACT_HL2MP_SWIM_IDLE_SLAM local ACT_HL2MP_WALK_SUITCASE = ACT_HL2MP_WALK_SUITCASE local ACT_MP_WALK = ACT_MP_WALK local ACT_MP_RUN = ACT_MP_RUN local ACT_HL2MP_IDLE_MELEE_ANGRY = ACT_HL2MP_IDLE_ME...
local tbug = SYSTEMS:GetSystem("merTorchbug") local cm = CALLBACK_MANAGER local wm = WINDOW_MANAGER local BLUE = ZO_ColorDef:New(0.8, 0.8, 1.0) local RED = ZO_ColorDef:New(1.0, 0.2, 0.2) -------------------------------- -- class ObjectInspectorPanel -- local BasicInspectorPanel = tbug.classes.BasicInspectorPanel l...
local f = string.format My.Translator:register("de", { upgrade_speed1_name = "Impulsantrieb MkI", upgrade_speed1_description = function(speedUPerMin) return f("Der Impulsantrieb MkI ist die Einsteigervariante für kleinere und mittlere Frachter. Geschwindigkeiten über %0.1fu/min sind nur für erfahrene T...
-- Initialize gSQL for database queries. include("gsql/gsql.lua") include("advisor_config.lua") include("shared.lua")
fx_version 'adamant' game 'gta5' author 'Ziraflix Dev Group' contact 'E-mail: contato@ziraflix.com - Discord: discord.gg/6p3M3Cz' version '1.0.4' ui_page 'nui/darkside.html' client_scripts { '@vrp/lib/utils.lua', 'hansolo/*.lua' } files { 'nui/*.html', 'nui/*.js', 'nui/*.css' }
local DataPersistence = {} DataPersistence.__index = DataPersistence function DataPersistence:new() end function DataPersistence:save() end function DataPersistence:load() end return DataPersistence
-- -- c_switch.lua -- ---------------------------------------------------------------- ---------------------------------------------------------------- -- Effect switching on and off -- -- To switch on: -- triggerEvent( "switchWaterRef", root, 4 ) -- -- To switch off: -- triggerEvent( "switchWaterRef", root, 0 ) -...
require"hang2kill" --hang2kill.SetTimeout(30) --uncomment to manually set freeze kill timeout.
local tasks = {} -- Functions for handling long-running things over a period of time. Async = {} Async.__index = Async AsyncTask = {} AsyncTask.__index = AsyncTask local async_tasks = nil local async_runtimes = {} local async_initialized = false -- can't use configuration_function because that's set before LuaGameSc...
----------------------------------------------------------- -- todo-comments configuration file ----------------------------------------------------------- -- Plugin: todo-comments.nvim -- https://github.com/folke/todo-comments.nvim require("todo-comments").setup {}
require("strict") require("fileOps") require("pairsByKeys") local function nsformat(value) if (type(value) == 'string') then if (string.find(value,"\n")) then value = "[[\n" .. value .. "\n]]" else value = "\"" .. value .. "\"" end elseif (type(value) == 'boolean') then if (value) the...
local FluidStack = assert(yatm.fluids.FluidStack) -- -- Item recipe -- local FreezingItemRecipe = foundation.com.Class:extends("FreezingItemRecipe") local ic = FreezingItemRecipe.instance_class function ic:initialize(opts) ic._super.initialize(self) self.id = opts.id self.name = opts.name self.input_item_sta...
require 'lfs' require 'paths' require 'image' require 'cunn' require 'nngraph' require 'InstanceNormalization' torch.setdefaulttensortype('torch.FloatTensor') local argparse = require 'argparse' local parser = argparse() parser:option('--input', 'Input file') parser:option('--input_dir', 'Input directory') parser:opt...
-- LV Electric Furnace -- This is a faster version of the stone furnace which runs on EUs -- FIXME: kpoppel I'd like to introduce an induction heating element here also minetest.register_craft({ output = 'technic:electric_furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'defa...
object_tangible_food_generic_drink_durindfire = object_tangible_food_generic_shared_drink_durindfire:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_drink_durindfire, "object/tangible/food/generic/drink_durindfire.iff")
core.register_privilege("remove_stick", { description = "Can use the remove stick tool to delete nodes or entities", give_to_singleplayer = false, give_to_admin = true, }) minetest.register_craftitem("remove_stick:remove_stick", { description = "Admin Remove Stick", inventory_image = "admin_tools_removestick.png"...
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: ??? (Ix'aern (Dark Knight) Spawn) -- Allows players to spawn the Ix'aern (Dark Knight) by checking ??? only after killing the required mobs in the same room as the ???. -- !pos -240 5.00 440 35 -- !pos -280 5.00 240 35 -- !pos -560 5.00 239 35 -...
class "PlayerColor" function PlayerColor:__init() -- Changes if window opens on load or not self.windowOpen = false -- Creates window self:CreateWindow() -- I hope you "like" this "comment" about "subscribing" -- I'm sorry for that "joke" about "YouTube" Network:Subscribe("FetchColor", self, self.FetchColor) E...
function encode(number) local assign = { [0] = '2', [1] = '3', [2] = '4', [3] = '5', [4] = '6', [5] = '7', [6] = '8', [7] = '9', [8] = 'A', [9] = 'C', [10] = 'D', [11] = 'E', [12] = 'F', [13] = 'G', ...
Config = { Debug = false, GridSize = 4, MaxDistance = 5.0, Controls = { Place = 24, Cancel = 25, FineTune = 21, RotateR = 44, RotateL = 46, VariantR = 96, VariantL = 97, }, Placing = { Anim = { Dict = "pickup_object", Name = "putdown_low", Flag = 0, Duration = 1500, }, }, Pickup = ...
--[[-------------------------------------------------------------------- Grid Compact party and raid unit frames. Copyright (c) 2006-2009 Kyle Smith (Pastamancer) Copyright (c) 2009-2016 Phanx <addons@phanx.net> All rights reserved. See the accompanying LICENSE file for details. https://github.com/Phanx/Grid htt...
--This is to be used for static spawns that are NOT part of caves, cities, dungeons, poi's, or other large screenplays. TalusStaticSpawnsNorthScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "TalusStaticSpawnsNorthScreenPlay", lootContainers = { 1094899 --9645503 = bugged container, enabling th...
-- -- Name: codelite/codelite_workspace.lua -- Purpose: Generate a CodeLite workspace. -- Author: Ryan Pusztai -- Modified by: Andrea Zanellato -- Manu Evans -- Created: 2013/05/06 -- Copyright: (c) 2008-2015 Jason Perkins and the Premake project -- local p = premake local project ...