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#!/usr/bin/luajit
local lu=require"luaunit"
local ffi=require"ffi"
local ubx=require"ubx"
local utils=require"utils"
local cdata=require"cdata"
assert_equals = lu.assert_equals
assert_true = lu.assert_true
-- require"trace"
-- require"strict"
local code_str_len = 16*1024*1024
local nd = ubx.node_create("test_struct_comm")
ubx.load_module(nd, "stdtypes")
ubx.load_module(nd, "testtypes")
ubx.load_module(nd, "luablock")
ubx.load_module(nd, "lfds_cyclic")
local lua_testcomp = [[
ubx=require "ubx"
ffi=require "ffi"
local rd, this
function init(b)
b=ffi.cast("ubx_block_t*", b)
this=b
ubx.ffi_load_types(b.nd)
-- print("adding port 'pos_in' to block ", ubx.safe_tostr(b.name))
ubx.port_add(b, "pos_in", "{ desc='current measured position' }",
0, "struct kdl_vector", 1, nil, 0)
ubx.port_add(b, "pos_out", "{ desc='desired position' }",
0, nil, 0, "struct kdl_vector", 1)
rd = ubx.data_alloc(b.nd, "struct kdl_vector")
return true
end
function start(b)
return true
end
function step(b)
local res = ubx.port_read(ubx.port_get(b, "pos_in"), rd)
if res<=0 then
print("step: no sample received", res)
goto out
end
local cdat=ubx.data_to_cdata(rd)
-- print("received vector["..tostring(res).."]: ", cdat.x, cdat.y, cdat.z)
cdat.x=cdat.x*2; cdat.y=cdat.y*2; cdat.z=cdat.z*2;
ubx.port_write(ubx.port_get(b, "pos_out"), rd)
::out::
end
function cleanup(b)
ubx.port_rm(b, "pos_out")
ubx.port_rm(b, "pos_in")
end
]]
lb1=ubx.block_create(nd, "lua/luablock", "lb1", { lua_str=lua_testcomp } )
assert_equals(ubx.block_init(lb1), 0)
local p_pos_out = ubx.port_clone_conn(lb1, "pos_in", 4)
local p_pos_in = ubx.port_clone_conn(lb1, "pos_out", 4)
assert_equals(ubx.block_start(lb1), 0)
local _vin=ubx.data_alloc(nd, "struct kdl_vector")
local _vout=ubx.data_alloc(nd, "struct kdl_vector")
vcdin = ubx.data_to_cdata(_vin)
vcdout = ubx.data_to_cdata(_vout)
ubx.data_set(_vin, {x=1,y=2,z=3})
function test_comm()
for i=1,100000 do
vcdin.x=vcdin.x*i; vcdin.y=vcdin.y*i; vcdin.z=vcdin.z*i;
ubx.port_write(p_pos_out, _vin)
ubx.cblock_step(lb1)
assert_true(ubx.port_read(p_pos_in, _vout) > 0, "test block produced no output")
assert_equals(vcdin.x*2, vcdout.x)
assert_equals(vcdin.y*2, vcdout.y)
assert_equals(vcdin.z*2, vcdout.z)
end
end
os.exit( lu.LuaUnit.run() )
|
--[[
Core - chaty
@author Jakub 'XJMLN' Starzak <jack@pszmta.pl
@package PSZMTA.psz-core
@copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl>
Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie.
]]--
local meTime = {}
local lastMeMessage = {}
local chatTime = {}
local lastChatMessage = {}
playerData = {}
serverData = {}
serverData.cenzurowane_slowa = {
"[kK][uU]+[rR][wW]",
"[pP][iI][zZ][dD]",
"[pP][iI][eE][rR][dD][oO][lL]",
"[sS][pP][iI][eE][rR][dD][aA][lL][aA][jJ]",
"[sS][uU][kK][iI][nN]",
"[jJ][eE][bB]",
"[cC][iI][pP][oO]",
"[hH][uU][jJ][uU]",
"[hH][uU][jJ]",
"[cC][iI][pP]+[aA]",
"[cC][iI][pP][kK][aA]",
"[dD][zZ][iI][wW][kK][aA]",
"[sS][uU][kK][aA]",
"[sS][zZ][mM][aA][tT][aA]",
"[jJ][eE][bB][aA][cC]+[ćĆ]",
"[cC][iI][oO][tT][aA]",
"[cC][wW][eE][lL]",
"[fF][uU][cC][kK]",
}
local syfEmoty = {
-- ugly table
"╭",
"∩",
"╮",
"°",
" ͡",
"ʖ",
" ͜",
":͊͌͌͋͋͊͊͊̏̏̏̏̏̏̏̏̏̏̏̏̏͌̏̏̏̏̏̏̏͏͌͌͌͋͋͋͊͊͊͊̏̏̏:͊͌͌͋͋͊͊͊̏",
" ͡;",
" ͜ʖ",
"っ",
"◡",
"^",
"╭",
" ͡",
"┌",
"┐",
"◢",
"◣",
"▄",
"︻̷̿",
"一",
"━",
"═",
"✖",
"。",
"┻̿",
"︻̷̿",
"*͡",
"͋",
"̏",
" ͋",
"™",
"✭",
"★",
"✔",
}
function removeHEXFromString(str)
return str:gsub("#%x%x%x%x%x%x","")
end
function RGBToHex(red, green, blue, alpha)
if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then
return nil
end
if(alpha) then
return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha)
else
return string.format("#%.2X%.2X%.2X", red,green,blue)
end
end
function cenzurujSlowo(slowo)
return string.gsub(slowo,"(.).*(.)","***")
end
function cenzurujZdanie(zdanie)
local cnt=0
for _,slowo in ipairs(serverData.cenzurowane_slowa) do
zdanie,lcnt=string.gsub(zdanie,slowo,cenzurujSlowo)
if lcnt and lcnt>0 then cnt=cnt+lcnt end
end
return zdanie,cnt
end
local function checkCenzura(zdanie)
local cnt=0
for _,slowo in ipairs(serverData.cenzurowane_slowa) do
zdanie,lcnt=string.gsub(zdanie,slowo,cenzurujSlowo)
if lcnt and lcnt>0 then cnt=cnt+lcnt end
end
return cnt
end
local function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
local function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
function usuwajSyfskieEmoty(tekst)
local cnt=0
for _,v in ipairs(syfEmoty) do
tekst,lcnt=string.gsub(tekst,v,"")
if lcnt and lcnt>0 then cnt=cnt+lcnt end
end
return tekst
end
local function isPlayerInFraction(plr)
local fr = getElementData(plr,"faction:data")
if (not fr) then return false end
return true
end
local function outputChatBoxSplitted(text, target, c1,c2,c3, ca)
if (string.len(text)<128) then
outputChatBox(text, target, c1,c2,c3,ca)
return
end
local t=""
for i,v in string.gmatch(text,"(.)") do
if (string.len(t)>0 and string.len(t)+string.len(i)>=128) then
outputChatBox(t, target, c1,c2,c3,ca)
t=" "
end
t=t..i
end
if (string.len(t)>0 and t~=" ") then
outputChatBox(t, target, c1,c2,c3,ca)
end
end
addEventHandler('onPlayerChat', getRootElement(),
function(msg, type)
if type == 0 then
cancelEvent()
if (not source or not isElement(source)) then return end
local character=getElementData(source,"character")
if (not character) then
outputChatBox("Najpierw zaloguj się/poczekaj aż pobierze się serwer.", source, 255,0,0,true)
cancelEvent()
return
end
if getElementData(source,"player:muted") then outputChatBox("Posiadasz wyciszenie, nie możesz nic napisać.",source) return end
if getElementData(source,"kary:blokada_aj") then outputChatBox("Posiadasz nałożony AJ, nie możesz nic napisać.",source) return end
if chatTime[source] and chatTime[source] + tonumber(1000) > getTickCount() then
outputChatBox("Powtarzasz się...", source, 255, 0, 0)
return
else
chatTime[source] = getTickCount()
end
if lastChatMessage[source] and lastChatMessage[source] == msg then
outputChatBox("Skończ spamować!", source, 255, 0, 0)
return
else
lastChatMessage[source] = msg
end
local r, g, b = getPlayerNametagColor(source)
if (checkCenzura(msg)>0) then
outputChatBox("Tracisz 1PZ za przeklinanie. Nie tolerujemy takich czynów - jeśli dalej będziesz przeklinać możesz otrzymać blokadę.",source,255,0,0)
pz = getElementData(source,"PZ")
pz = pz-1
if pz<0 then
pz = 0
end
setElementData(source,"PZ",pz)
end
local msg = removeHEXFromString(cenzurujZdanie(msg))
local msg = trim(stripColors(msg))
if string.len(msg)<1 then
return
end
local msg = usuwajSyfskieEmoty(msg)
if string.len(msg)<1 then
return
end
local msg = firstToUpper(msg)
if msg == "()" then return end
local r,g,b = getPlayerNametagColor(source)
local nick = RGBToHex(r,g,b)..getPlayerName(source)
if (getElementData(source,"vip")) then
local playerID = "#FFD133"..getElementData(source,"id").." #FFFFFF"
outputChatBox(playerID.." "..nick.. ': #FFFFFF' .. string.gsub(msg,'#%x%x%x%x%x%x', ''), getRootElement(), r, g, b, true)
exports["psz-admin"]:gameView_add("LOCAL "..string.gsub(getPlayerName(source),"#%x%x%x%x%x%x","").." /"..getElementData(source,"id").." : "..string.gsub(msg,"#%x%x%x%x%x%x",""))
triggerClientEvent("onChatIncome", source, msg,type)
else
local playerID = "#6B6A64"..getElementData(source,"id").." #FFFFFF"
outputChatBox(playerID.." "..nick.. ': #FFFFFF' .. string.gsub(msg,'#%x%x%x%x%x%x', ''), getRootElement(), r, g, b, true)
exports["psz-admin"]:gameView_add("LOCAL "..string.gsub(getPlayerName(source),"#%x%x%x%x%x%x","").." /"..getElementData(source,"id").." : "..string.gsub(msg,"#%x%x%x%x%x%x",""))
triggerClientEvent("onChatIncome", source, msg,type)
end
end
end
)
function chat_me(message, messageType)
if messageType == 1 then
cancelEvent()
local character=getElementData(source,"character")
if (not character) then
outputChatBox("Najpierw zaloguj się/poczekaj aż pobierze się serwer.", source, 255,0,0,true)
cancelEvent()
return
end
if getElementData(source,"player:muted") then outputChatBox("Posiadasz wyciszenie, nie możesz nic napisać.",source) return end
if getElementData(source,"kary:blokada_aj") then outputChatBox("Posiadasz nałożony AJ, nie możesz nic napisać.",source) return end
if meTime[source] and meTime[source] + tonumber(1000) > getTickCount() then
outputChatBox("Powtarzasz się...", source, 255, 0, 0)
return
else
meTime[source] = getTickCount()
end
if lastMeMessage[source] and lastMeMessage[source] == message then
outputChatBox("Skończ spamować!", source, 255, 0, 0)
return
else
lastMeMessage[source] = message
end
local message = usuwajSyfskieEmoty(message)
if string.len(message)<1 then
return
end
if message == "()" then return end
local x,y,z = getElementPosition(source)
local strefa = createColSphere(x,y,z,150)
local gracze = getElementsWithinColShape(strefa,"player")
local playername = string.gsub(getPlayerName(source),"#%x%x%x%x%x%x","")
for i,v in ipairs(gracze) do
if (getElementInterior(v) == getElementInterior(source) and getElementDimension(v) == getElementDimension(source)) then
outputChatBoxSplitted( " * " .. playername .. " " ..message, v, 223,87,223, true)-- 0x41, 0x69, 0xE1
end
end
exports["psz-admin"]:gameView_add("LOCAL /ME "..playername.." /"..getElementData(source,"id").." : "..message)
destroyElement(strefa)
end
end
addEventHandler("onPlayerChat",getRootElement(),chat_me)
function cmd_chatY(plr, cmd, ...)
local msg = table.concat(arg, " ")
if (not isPlayerInFraction(plr)) then
outputChatBox("Nie masz przy sobie krótkofalówki.", plr)
return
end
local fr = getElementData(plr, "faction:data")
if (not fr.id) then
outputChatBox("Krótkofalówka nie działa.",plr)
return
end
fid=tonumber(fr.id)
if getElementData(plr,"kary:blokada_aj") then outputChatBox("Posiadasz nałożony AJ, nie możesz nic napisać.",plr) return end
local playername = string.gsub(getPlayerName(plr),"#%x%x%x%x%x%x","")
exports['psz-admin']:gameView_add("KF ("..fid..") "..playername.."/"..getPlayerID(plr)..": "..msg)
triggerClientEvent(root, "onFractionChatY", resourceRoot, plr, fid, msg)
end
addCommandHandler("Krótkofalówka", cmd_chatY, false, false)
function chat_gang(plr, cmd, ...)
local msg=table.concat(arg," ")
local gid=getElementData(plr,"character")
if (not gid.gg_id) then
outputChatBox("Nie należysz do gangu.",plr)
return
end
local character=getElementData(plr,"character")
if (not character) then
outputChatBox("Najpierw zaloguj się/poczekaj aż pobierze się serwer.", plr, 255,0,0,true)
--cancelEvent()
return
end
if getElementData(plr,"kary:blokada_aj") then outputChatBox("Posiadasz nałożony AJ, nie możesz nic napisać.",plr) return end
gid=tonumber(gid.gg_id)
exports['psz-admin']:gameView_add("CHAT G>"..gid.." "..getPlayerName(plr).."/"..getPlayerID(plr)..": "..msg)
triggerClientEvent(root,"onGangChat",resourceRoot,plr,gid,msg)
end
addCommandHandler("g",chat_gang, false, false)
function msgToVIP(text)
for i,v in ipairs(getElementsByType("player")) do
if (getElementData(v,"vip")) then
outputChatBox(text, v,255, 215, 0,true)
end
end
end
function chat_v(plr,cmd, ...)
local msg = table.concat(arg," ")
local vip = getElementData(plr,"vip")
if (not vip) then
return
end
local character=getElementData(plr,"character")
if (not character) then
outputChatBox("Najpierw zaloguj się/poczekaj aż pobierze się serwer.", plr, 255,0,0,true)
--cancelEvent()
return
end
if getElementData(plr,"kary:blokada_aj") then outputChatBox("Posiadasz nałożony AJ, nie możesz nic napisać.",plr) return end
if string.len(msg) <3 then return end
local nick = string.gsub(getPlayerName(plr),"#%x%x%x%x%x%x","")
exports['psz-admin']:gameView_add("CHATV "..getPlayerName(plr).."/"..getElementData(plr,"id")..": "..msg)
msgToVIP("VIP> #e3d06a"..getElementData(plr,"id").." "..nick..": #FFFFFF"..msg)
end
addCommandHandler("v",chat_v)
|
local socket = require "socket"
local client = socket.udp()
function love.load()
client = socket.udp() --make a new socket
client:setsockname( "192.168.0.3", 22122 ) --set the socket name to the real IP address
client:settimeout( 0 )
continuar = true
end
function love.update(dt)
if continuar then
local data, ip, port = client:receivefrom()
if data then
print(data,ip,port)
continuar=false
client:close()
end
end
end
function love.event.quit()
client:close()
end
|
-- Autogenerated from KST: please remove this line if doing any edits by hand!
local luaunit = require("luaunit")
require("str_encodings_default")
TestStrEncodingsDefault = {}
function TestStrEncodingsDefault:test_str_encodings_default()
local r = StrEncodingsDefault:from_file("src/str_encodings.bin")
luaunit.assertEquals(r.str1, "Some ASCII")
luaunit.assertEquals(r.rest.str2, "\u{0103}\u{fffd}\u{201c}\u{0103}\u{201a}\u{201c}\u{0103}\u{fffd}\253\u{0103}\u{fffd}\u{02c7}\u{0103}\u{fffd}\u{017b}")
luaunit.assertEquals(r.rest.str3, "\u{0103}\u{fffd}\u{201c}\u{0103}\u{201a}\u{201c}\u{0103}\u{fffd}\253\u{0103}\u{fffd}\u{02c7}\u{0103}\u{fffd}\u{017b}")
luaunit.assertEquals(r.rest.str4, "\342\u{2013}\u{2018}\342\u{2013}\u{2019}\342\u{2013}\u{201c}")
end
|
--[[
Quest Map
by CaptainBlagbird
https://github.com/CaptainBlagbird
--]]
local LMP = LibMapPins
local iconRepeatableTexture
local iconRepeatableSets = {}
for k,v in pairs(QuestMap.icon_sets) do
table.insert(iconRepeatableSets, k)
end
local panelData = {
type = "panel",
name = QuestMap.displayName,
displayName = "|c70C0DE"..QuestMap.displayName.."|r",
author = "|c70C0DECaptainBlagbird|r, |cff9b15Sharlikran|r",
version = "2.81",
slashCommand = "/questmap", --(optional) will register a keybind to open to this panel
registerForRefresh = true, --boolean (optional) (will refresh all options controls when a setting is changed and when the panel is shown)
registerForDefaults = true, --boolean (optional) (will set all options controls back to default values)
resetFunc = function()
-- Also reset pin filters. The only thing in the saved variables will be the hidden quests (QuestMap.settings.hiddenQuests)
QuestMap.settings.pinFilters = QuestMap.settings_default.pinFilters
QuestMap:RefreshPinFilters()
end, --function (optional) if registerForDefaults is true, this custom function will run after settings are reset to defaults
}
local optionsTable = {
{
type = "dropdown",
name = GetString(QUESTMAP_MENU_ICON_SET),
choices = iconRepeatableSets,
getFunc = function()
return QuestMap.settings.iconRepeatableSet
end,
setFunc = function(value)
QuestMap.settings.iconRepeatableSet = value
iconRepeatableTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.iconRepeatableSet])
QuestMap:RefreshPinLayout()
end,
default = QuestMap.settings_default.iconRepeatableSet,
width = "full",
},
{
type = "slider",
name = GetString(QUESTMAP_MENU_PIN_SIZE),
tooltip = GetString(QUESTMAP_MENU_PIN_SIZE_TT),
min = 5,
max = 70,
step = 1,
getFunc = function() return QuestMap.settings.pinSize end,
setFunc = function(value)
QuestMap.settings.pinSize = value
QuestMap:RefreshPinLayout()
end,
width = "full",
default = QuestMap.settings_default.pinSize,
},
{
type = "slider",
name = GetString(QUESTMAP_MENU_PIN_LVL),
tooltip = GetString(QUESTMAP_MENU_PIN_LVL_TT),
min = 10,
max = 200,
step = 1,
getFunc = function() return QuestMap.settings.pinLevel end,
setFunc = function(value)
QuestMap.settings.pinLevel = value
QuestMap:RefreshPinLayout()
end,
width = "full",
default = QuestMap.settings_default.pinLevel,
},
-- shows message in chat
{
type = "checkbox",
name = GetString(QUESTMAP_MENU_DISP_MSG),
tooltip = GetString(QUESTMAP_MENU_DISP_MSG_TT),
getFunc = function() return QuestMap.settings.displayClickMsg end,
setFunc = function(value) QuestMap.settings.displayClickMsg = value end,
default = QuestMap.settings_default.displayClickMsg,
width = "full",
},
-- toggle option to show suffix
{
type = "checkbox",
name = GetString(QUESTMAP_MENU_SHOW_SUFFIX),
tooltip = GetString(QUESTMAP_MENU_SHOW_SUFFIX_TT),
getFunc = function() return QuestMap.settings.displaySuffix end,
setFunc = function(value)
QuestMap.settings.displaySuffix = value
QuestMap:RefreshPins()
end,
default = QuestMap.settings_default.displaySuffix,
width = "full",
},
-- toggle option to hide pins
{
type = "checkbox",
name = GetString(QUESTMAP_MENU_TOGGLE_HIDDEN_MSG),
tooltip = GetString(QUESTMAP_MENU_TOGGLE_HIDDEN_MSG_TT),
getFunc = function() return QuestMap.settings.displayHideQuest end,
setFunc = function(value) QuestMap.settings.displayHideQuest = value end,
default = QuestMap.settings_default.displayHideQuest,
width = "full",
},
-- toggle option to show quest list when pins are stacked
{
type = "checkbox",
name = GetString(QUESTMAP_MENU_TOGGLE_COMPLETED_MSG),
tooltip = GetString(QUESTMAP_MENU_TOGGLE_COMPLETED_MSG_TT),
getFunc = function() return QuestMap.settings.displayQuestList end,
setFunc = function(value) QuestMap.settings.displayQuestList = value end,
default = QuestMap.settings_default.displayQuestList,
width = "full",
},
-- Uncompleted pins
{
type = "colorpicker",
name = GetString(QUESTMAP_UNCOMPLETED_PIN_COLOR),
tooltip = GetString(QUESTMAP_UNCOMPLETED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_UNCOMPLETED)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_UNCOMPLETED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_UNCOMPLETED] ),
},
-- Completed pins
{
type = "colorpicker",
name = GetString(QUESTMAP_COMPLETED_PIN_COLOR),
tooltip = GetString(QUESTMAP_COMPLETED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_COMPLETED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_COMPLETED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_COMPLETED)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_COMPLETED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_COMPLETED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_COMPLETED] ),
},
-- Hidden pins
{
type = "colorpicker",
name = GetString(QUESTMAP_HIDDEN_PIN_COLOR),
tooltip = GetString(QUESTMAP_HIDDEN_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_HIDDEN]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_HIDDEN]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_HIDDEN)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_HIDDEN_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_HIDDEN_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_HIDDEN] ),
},
-- Started pins
{
type = "colorpicker",
name = GetString(QUESTMAP_STARTED_PIN_COLOR),
tooltip = GetString(QUESTMAP_STARTED_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_STARTED]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_STARTED]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_STARTED)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_STARTED] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_STARTED_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_STARTED_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_STARTED] ),
},
-- Repeatable pins
{
type = "colorpicker",
name = GetString(QUESTMAP_REPEATABLE_PIN_COLOR),
tooltip = GetString(QUESTMAP_REPEATABLE_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_REPEATABLE]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_REPEATABLE]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_REPEATABLE)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_REPEATABLE_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_REPEATABLE_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_REPEATABLE] ),
},
-- Daily pins
{
type = "colorpicker",
name = GetString(QUESTMAP_DAILY_PIN_COLOR),
tooltip = GetString(QUESTMAP_DAILY_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_DAILY]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_DAILY]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_DAILY)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_DAILY] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_DAILY_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_DAILY_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_DAILY] ),
},
-- Cadwell pins
{
type = "colorpicker",
name = GetString(QUESTMAP_CADWELL_PIN_COLOR),
tooltip = GetString(QUESTMAP_CADWELL_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_CADWELL]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_CADWELL]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_CADWELL)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_CADWELL_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_CADWELL_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_CADWELL] ),
},
-- Skill pins
{
type = "colorpicker",
name = GetString(QUESTMAP_SKILL_PIN_COLOR),
tooltip = GetString(QUESTMAP_SKILL_PIN_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL] = QuestMap.create_color_table(r, g, b, a)
QuestMap.pin_color[QuestMap.PIN_TYPE_QUEST_SKILL]:SetRGBA(unpack(QuestMap.settings["pin_colors"][QuestMap.PIN_TYPE_QUEST_SKILL]))
LMP:RefreshPins(QuestMap.PIN_TYPE_QUEST_SKILL)
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_colors[QuestMap.PIN_TYPE_QUEST_SKILL] ),
},
{
type = "colorpicker",
name = GetString(QUESTMAP_SKILL_TOOLTIP_COLOR),
tooltip = GetString(QUESTMAP_SKILL_TOOLTIP_COLOR_DESC),
getFunc = function() return unpack(QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL]) end,
setFunc = function(r,g,b,a)
QuestMap.settings.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL] = QuestMap.create_color_table(r, g, b, a)
QuestMap:RefreshPinLayout()
end,
default = QuestMap.create_color_table_rbga( QuestMap.settings_default.pin_tooltip_colors[QuestMap.PIN_TYPE_QUEST_SKILL] ),
},
{
type = "header",
name = "",
width = "full",
},
{
type = "description",
title = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_T),
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_1),
width = "full",
},
{
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_2),
width = "full",
},
{
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_HIDDEN_QUESTS_B),
width = "half",
},
{
type = "button",
name = GetString(QUESTMAP_MENU_RESET_HIDDEN),
tooltip = GetString(QUESTMAP_MENU_RESET_HIDDEN_TT),
func = function()
QuestMap.settings.hiddenQuests = {}
QuestMap:RefreshPinLayout()
end,
width = "half",
warning = GetString(QUESTMAP_MENU_RESET_HIDDEN_W),
},
{
type = "description",
title = "",
text = GetString(QUESTMAP_MENU_RESET_NOTE),
width = "full",
},
}
-- Create texture on first load of the Better Rally LAM panel
local function CreateTexture(panel)
if panel == WINDOW_MANAGER:GetControlByName(QuestMap.idName, "_Options") then
-- Create texture control
iconRepeatableTexture = WINDOW_MANAGER:CreateControl(QuestMap.idName.."_Options_RepeatableTexture", panel.controlsToRefresh[1], CT_TEXTURE)
iconRepeatableTexture:SetAnchor(CENTER, panel.controlsToRefresh[1].dropdown:GetControl(), LEFT, -30, 0)
iconRepeatableTexture:SetTexture(QuestMap.icon_sets[QuestMap.settings.iconRepeatableSet])
iconRepeatableTexture:SetDimensions(28, 28)
CALLBACK_MANAGER:UnregisterCallback("LAM-PanelControlsCreated", CreateTexture)
end
end
CALLBACK_MANAGER:RegisterCallback("LAM-PanelControlsCreated", CreateTexture)
-- Wait until all addons are loaded
local function OnPlayerActivated(event)
local LAM = LibAddonMenu2
if LAM ~= nil then
LAM:RegisterAddonPanel(QuestMap.idName.."_Options", panelData)
LAM:RegisterOptionControls(QuestMap.idName.."_Options", optionsTable)
end
EVENT_MANAGER:UnregisterForEvent(QuestMap.idName.."_Options", EVENT_PLAYER_ACTIVATED)
end
EVENT_MANAGER:RegisterForEvent(QuestMap.idName.."_Options", EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
|
uller = Creature:new {
customName = "uller",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "townsperson",
faction = "townsperson",
level = 11,
chanceHit = 0.28,
damageMin = 90,
damageMax = 110,
baseXp = 514,
baseHAM = 810,
baseHAMmax = 990,
armor = 0,
resists = {10,5,0,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = KILLER + STALKER,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {"object/mobile/uller.iff"},
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
}
}
CreatureTemplates:addCreatureTemplate(uller, "uller")
|
if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.ViewModelFlip = true
SWEP.PrintName = "USP Compact"
SWEP.IconLetter = "a"
SWEP.Slot = 2
SWEP.Slotpos = 2
end
SWEP.HoldType = "pistol"
SWEP.Base = "rad_base"
SWEP.ViewModel = "models/weapons/v_pist_usp.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
SWEP.SprintPos = Vector (0.4776, 0.446, 3.1631)
SWEP.SprintAng = Vector (-15.3501, -1.3761, -1.5457)
SWEP.IsSniper = false
SWEP.AmmoType = "Pistol"
SWEP.Primary.Sound = Sound( "Weapon_USP.Single" )
SWEP.Primary.Recoil = 5.5
SWEP.Primary.Damage = 30
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.040
SWEP.Primary.Delay = 0.150
SWEP.Primary.ClipSize = 12
SWEP.Primary.Automatic = false
|
Loot.Window = function(config, callback) -- callback = function(newConfig)
config = config or {}
local window = UI.createWindow('LootWindow')
local values = {} -- (key, function returning value of key)
window.name:setText(config.name or "")
table.insert(values, {"name", function() return window.name:getText() end})
local addScrollBar = function(id, title, min, max, defaultValue)
local widget = UI.createWidget('LootWindowScrollBar', window.content.left)
widget.scroll.onValueChange = function(scroll, value)
widget.text:setText(title .. ": " .. value)
end
widget.scroll:setRange(min, max)
if max-min > 1000 then
widget.scroll:setStep(100)
elseif max-min > 100 then
widget.scroll:setStep(10)
end
widget.scroll:setValue(config[id] or defaultValue)
widget.scroll.onValueChange(widget.scroll, widget.scroll:getValue())
table.insert(values, {id, function() return widget.scroll:getValue() end})
end
local addTextEdit = function(id, title, defaultValue)
local widget = UI.createWidget('LootWindowTextEdit', window.content.right)
widget.text:setText(title)
widget.textEdit:setText(config[id] or defaultValue or "")
table.insert(values, {id, function() return widget.textEdit:getText() end})
end
local addCheckBox = function(id, title, defaultValue)
local widget = UI.createWidget('LootWindowCheckBox', window.content.right)
widget.onClick = function()
widget:setOn(not widget:isOn())
end
widget:setText(title)
if config[id] == nil then
widget:setOn(defaultValue)
else
widget:setOn(config[id])
end
table.insert(values, {id, function() return widget:isOn() end})
end
local addItem = function(id, title, defaultItem)
local widget = UI.createWidget('LootWindowItem', window.content.right)
widget.text:setText(title)
widget.item:setItemId(config[id] or defaultItem)
table.insert(values, {id, function() return widget.item:getItemId() end})
end
window.cancel.onClick = function()
Loot:destroy()
end
window.onEscape = window.cancel.onClick
window.ok.onClick = function()
local newConfig = {}
for _, value in ipairs(values) do
newConfig[value[1]] = value[2]()
end
if newConfig.name:len() < 1 then return end
newConfig.regex = ""
for part in string.gmatch(newConfig.name, "[^,]+") do
if newConfig.regex:len() > 0 then
newConfig.regex = newConfig.regex .. "|"
end
newConfig.regex = newConfig.regex .. "^" .. part:trim():lower():gsub("%*", ".*"):gsub("%?", ".?") .. "$"
end
Loot:destroy()
callback(newConfig)
end
-- values
addScrollBar("scrollBar", "scrollBar", 0, 3000, 200)
addCheckBox("checkBox", "checkBox", true)
addTextEdit("textEdit", "textEdit", "")
addItem("item", "item:", 0)
end
|
nibRealUICharacter = nil
|
local media = require 'media'
local Game = require 'game'
require 'gamestates.play'
local game
function love.load()
media.load()
love.graphics.setBackgroundColor(9, 46, 78)
game = Game:new()
end
-- Updating
function love.update(dt)
media.cleanup()
game:update(dt)
end
-- Drawing
function love.draw()
game:draw()
end
function love.keypressed(k)
game:keypressed(k)
end
|
---@class CS.UnityEngine.LightmapSettings : CS.UnityEngine.Object
---@field public lightmaps LightmapData[]
---@field public lightmapsMode number
---@field public lightProbes CS.UnityEngine.LightProbes
---@type CS.UnityEngine.LightmapSettings
CS.UnityEngine.LightmapSettings = { }
return CS.UnityEngine.LightmapSettings
|
--测试lua接收到的oc传入的参数
local crash = function (message)
-- body
print("program crash")
print(message)
os.exit(1)
end
--这里的assert好像不能检测错误
_G.TestForwardArgument_checkInt = function (className,i)
-- body
-- assert(i == 1,"TestForwardArgument_checkInt error")
if i ~= 1 then
crash("TestForwardArgument_checkInt error")
end
return i
end
_G.TestForwardArgument_checkDouble = function (className,i)
-- body
-- assert(i == 1.1,"TestForwardArgument_checkDouble error")
if i ~= 1.1 then
crash("TestForwardArgument_checkDouble error")
end
return i
end
_G.TestForwardArgument_checkId = function (className,i)
-- body
-- assert(i.isKindOfClass(require("luapatch").packClass("NSDictionary").class()) == 1,"TestForwardArgument_checkId error")
if i.isKindOfClass(require("luapatch").packClass("NSDictionary").class()) ~= 1 then
crash("TestForwardArgument_checkId error")
end
return i
end
_G.TestForwardArgument_checkSEL = function (className,i)
-- body
-- assert(i == "checkSEL:","TestForwardArgument_checkSEL error")
print("call TestForwardArgument_checkSEL in lua")
if i ~= "checkSEL:" then
crash("TestForwardArgument_checkSEL error")
end
return i
end
_G.TestForwardArgument_checkPoint = function (className,i)
-- body
-- assert(require("luapatch").convertUserDataToStr(i) == "hello world","TestForwardArgument_checkPoint error")
if require("luapatch").convertUserDataToStr(i) ~= "hello world" then
crash("TestForwardArgument_checkPoint error")
end
return i
end
_G.TestForwardArgument_checkClass = function (className,i)
-- body
local luapatch = require("luapatch")
-- assert(luapatch.unpackPoint(i) == luapatch.unpackPoint(luapatch.packClass("NSDictionary").class()),"TestForwardArgument_checkClass error")
if luapatch.unpackPoint(i) ~= luapatch.unpackPoint(luapatch.packClass("NSDictionary").class()) then
crash("TestForwardArgument_checkClass error")
end
return i
end
_G.TestForwardArgument_checkNum = function (className,i)
-- body
-- assert(i == 1,"TestForwardArgument_checkNum error")
if i ~= 1 then
crash("TestForwardArgument_checkNum error")
end
return i
end
_G.TestForwardArgument_checkStr = function (className,i)
-- body
-- assert(i == "hello world","TestForwardArgument_checkStr error")
if i ~= "hello world" then
crash("TestForwardArgument_checkStr error")
end
return i
end
-- expose("expose lua function")
describe("test forward argument",function( ... )
-- body
local luapatch = require("luapatch")
it("start test forward argument",function ( ... )
-- body
luapatch.redefineClassMethod("TestForwardArgument","checkInt:","TestForwardArgument_checkInt")
luapatch.redefineClassMethod("TestForwardArgument","checkDouble:","TestForwardArgument_checkDouble")
luapatch.redefineClassMethod("TestForwardArgument","checkId:","TestForwardArgument_checkId")
luapatch.redefineClassMethod("TestForwardArgument","checkSEL:","TestForwardArgument_checkSEL")
luapatch.redefineClassMethod("TestForwardArgument","checkPoint:","TestForwardArgument_checkPoint")
luapatch.redefineClassMethod("TestForwardArgument","checkClass:","TestForwardArgument_checkClass")
luapatch.redefineClassMethod("TestForwardArgument","checkNum:","TestForwardArgument_checkNum")
luapatch.redefineClassMethod("TestForwardArgument","checkStr:","TestForwardArgument_checkStr")
local TestForwardArgument = luapatch.packClass("TestForwardArgument")
TestForwardArgument.startCheckArgument()
end)
end)
|
local access = require "kong.plugins.kong-path-based-routing.access"
KongPathBasedRoutingHandler = {}
KongPathBasedRoutingHandler.PRIORITY = 10
KongPathBasedRoutingHandler.VERSION = "2.0.0"
function KongPathBasedRoutingHandler:access(conf)
access.execute(conf)
end
return KongPathBasedRoutingHandler
|
NodeTreeEditor = GuiElement:extend("NodeTreeEditor");
function NodeTreeEditor:init(parent, name, x, y, tree)
NodeTreeEditor.super.init(self, parent, name, x, y);
self.tree = tree;
self.texts = {};
self.selected = -1;
self.selected_node = {};
self.inspector = nil;
self.w = 100;
self.h = 100;
self.tx = 0;
self.ty = 0;
self.ii = 0;
if tree then
--self.texts = self:create_tree_text();
self:collapse(tree);
end
end
-- Rectangular stencil used to draw the text
local rect_stencil = function()
local ww, hh = lg.getWidth(), lg.getHeight();
love.graphics.rectangle("fill",
0,
0,
100,
100
)
end
function NodeTreeEditor:collapse(t)
for i, v in ipairs(t.children) do
v.collapsed = true;
self:collapse(v);
end
end
function NodeTreeEditor:select(v)
print("found selected node", v.name);
self.selected_node = v
v.collapsed = false;
if self.inspector then
print("reloading inspector");
self.inspector:reload_selected();
end
end
function NodeTreeEditor:_resolve_selected(n)
--self.ii = self.ii or 0;
if n.collapsed then
return false;
end
for i, v in ipairs(n.children) do
print(self.ii, v.name);
self.ii = self.ii + 1;
if self.ii >= self.selected then
--[[print("found selected node", v.name);
self.selected_node = v
v.collapsed = false;]]
self:select(v);
return true;
else
if self:_resolve_selected(v) then
return true;
end
end
end
end
function NodeTreeEditor:resolve_selected()
self.ii = 0;
if self.selected == 0 then
--[[print("found selected node", self.tree.name);
self.selected_node = self.tree
self.tree.collapsed = false;]]
self:select(self.tree);
else
self:_resolve_selected(self.tree);
end
end
-- Draws the name of a node in the scene tree
-- TODO: Optimize it so it only draws an approximate of the
-- names that can be seen, instead of stenciling the whole list.
-- TODO: Modify love.mouse.isDown so it works on phone (?)
function NodeTreeEditor:draw_node(s, d, yy)
local sk = self:get_skin();
love.graphics.setColor(sk.font_color);
love.graphics.print(s.name, ((d-1)*16)+8, yy);
--love.graphics.setColor( sk:get_clickable_color( self.tx+(((d-1)*16)-8), self.ty+yy, 8, 16) );
if math.pointraw(love.mouse.getX(),
love.mouse.getY(),
self:get_x()+(((d-1)*16)-8)-self.tx,
self:get_y()+yy-self.ty,
8,
16) then
love.graphics.setColor(sk.highlight_color);
else
love.graphics.setColor(sk.shighlight_color);
end
love.graphics.rectangle("fill", (((d-1)*16)-8), yy, 8, 16);
if not s.collapsed then
for i, v in ipairs(s.children) do
yy = yy + 16;
yy = self:draw_node(v, d+1, yy)
end
end
return yy;
end
function NodeTreeEditor:draw()
local sk = self:get_skin();
love.graphics.setColor(sk.default_color);
love.graphics.rectangle(
"fill",
self:get_x(),
self:get_y(),
self.w,
self.h
);
love.graphics.push();
love.graphics.translate(
self:get_x(),
self:get_y()
);
love.graphics.stencil(rect_stencil, "replace", 1);
love.graphics.setStencilTest("greater", 0);
love.graphics.translate(
0,-self.ty
);
love.graphics.setColor(sk.highlight_color);
love.graphics.rectangle(
"fill",
0,
self.selected*16,
self.w,
16
);
love.graphics.setColor(sk.font_color);
self:draw_node(self.tree, 1, 0);
love.graphics.setStencilTest();
love.graphics.pop();
love.graphics.setColor(
1,1,1,1
);
end
function NodeTreeEditor:mousepressed(x, y, b)
if math.pointraw(x,
y,
self:get_x(),
self:get_y(),
self.w,
self.h) then
local cy = y-(self:get_y())+self.ty
self.selected = math.floor(cy/16);
self:resolve_selected();
end
end
function NodeTreeEditor:wheelmoved(mx, my)
if math.pointraw(love.mouse.getX(),
love.mouse.getY(),
self:get_x(),
self:get_y(),
self.w,
self.h) then
self.ty = math.clamp(
0,
self.ty-(my*10),
self.tree.childs*16
);
end
end
return NodeTreeEditor
|
data.raw.gun["rocket-launcher"].attack_parameters.range = 50
|
-- OptimisticSide
local Players = game:GetService("Players")
local Package = script.Parent
local Formatter = require(Package.Formatter)
local Http = require(Package.Http)
local API = require(Package.API)
local Item = require(Package.Item)
local Player = { }
Player.__index = Player
function Player:GetData() => table
return API.GetData("Player", self.Id)
end
function Player:UpdateData() => nil
local NewData = self:GetData()
for Name, Element in pairs(NewData) do
self[Name] = Element
end
end
function Player.new(UserId) => table
if typeof(UserId) == "string" then
UserId = Players:GetUserIdFromNameAsync(UserId)
end
local self = setmetatable({ }, Player)
self.Id = UserId
self:UpdateData()
return self
end
return Player
|
-- Load configuration options up front
ScriptHost:LoadScript("scripts/settings.lua")
Tracker:AddMaps("maps/maps.json")
Tracker:AddItems("items/common.json")
Tracker:AddLayouts("layouts/tracker.json")
Tracker:AddLayouts("layouts/tracker_broadcast.json")
Tracker:AddLocations("locations/rooms.json")
|
local Prop = {}
Prop.Name = "City Apartment 104"
Prop.Cat = "Apartments"
Prop.Price = 750
Prop.Doors = {
Vector( -11104.5, 12201, 675.21002197266 ),
Vector( -11431.5, 12333, 675.21002197266 ),
Vector( -11432.900390625, 12453, 675.21002197266 ),
}
GM.Property:Register( Prop )
|
melody.fg = Def.ActorFrame {}
local t = melody.fg
t[#t+1] = Def.Quad {
InitCommand=melody(function(self)
function am_bl(mult) return (GAMESTATE:GetCurBPS()) * (mult or 1) end
init_hooks{'mods init',function()
-- lua{'fg/mods', env=modreader.jaezmien}
end}
end)
}
-- Foreground actors here --
t[#t+1] = Def.ActorFrame {
Name="Judgments",
Def.ActorProxy {
Name="P1 Judgment",
InitializeProxiesMessageCommand=melody(function(self)
proxy.create_proxy( self, jud1, 'P1 Judgment' )
self:zoom( 0.7 )
self:xy( mod_plr_origin[1][1] , mod_plr_origin[1][2] )
jud1:hidden(1)
jud1:sleep(9E9)
end)
},
Def.ActorProxy {
Name="P1 Combo",
InitializeProxiesMessageCommand=melody(function(self)
proxy.create_proxy( self, com1, 'P1 Combo' )
self:zoom( 0.7 )
self:xy( mod_plr_origin[1][1] , mod_plr_origin[1][2] )
com1:hidden(1)
com1:sleep(9E9)
end)
},
Def.ActorProxy {
Name="P2 Judgment",
InitializeProxiesMessageCommand=melody(function(self)
proxy.create_proxy( self, jud2, 'P2 Judgment' )
self:zoom( 0.7 )
self:xy( mod_plr_origin[2][1] , mod_plr_origin[2][2] )
jud1:hidden(1)
jud1:sleep(9E9)
end)
},
Def.ActorProxy {
Name="P2 Combo",
InitializeProxiesMessageCommand=melody(function(self)
proxy.create_proxy( self, com2, 'P2 Combo' )
self:zoom( 0.7 )
self:xy( mod_plr_origin[2][1] , mod_plr_origin[2][2] )
com1:hidden(1)
com1:sleep(9E9)
end)
}
}
return t
|
function convertnumbers(numbers)
local _numbers = {}
for i = 0, 9, 1 do
for innerKey, value in pairs(numbers[i]) do
table.insert(_numbers, value)
end
end
return _numbers
end
function getMaxVal(toSort)
local maxVal = 0
for key, value in pairs(toSort) do
if (value > maxVal) then
maxVal = value
end
end
return maxVal
end
function sort(toSort, divisor, maxDivisor)
local numbers = {}
for i = 0, 9, 1 do
numbers[i] = {} --initialize every list
end
for key, value in pairs(toSort) do
local digit = math.floor((value / divisor)) % 10
print(digit)
table.insert(numbers[digit], value)
end
local newlist = convertnumbers(numbers)
if (divisor == maxDivisor) then
return newlist
end
return sort(newlist, divisor * 10, maxDivisor)
end
function RadixSort(toSort)
local maxVal = getMaxVal(toSort)
maxVal = tostring(maxVal)
local maxLen = #maxVal
local maxDivisor = 10^(maxLen-1)
print(maxDivisor)
return sort(toSort, 1, maxDivisor)
end
unsortedList = { 123, 435, 456, 456, 456,234, 567, 876, 234, 2345, 5865, 1234, 23534262, 2342, 3125, 36243, 546 }
result = RadixSort(unsortedList)
print(table.concat(result, ", "))
|
------------------------------------------------------------------------------
-- Encoding of ANSI color escape sequences
------------------------------------------------------------------------------
local codes = {
-- attributes
reset = 0,
clear = 0,
bold = 1,
bright = 1,
dim = 2,
underline = 4,
blink = 5,
reverse = 7,
hidden = 8,
-- foreground
black = 30,
red = 31,
green = 32,
yellow = 33,
blue = 34,
magenta = 35,
cyan = 36,
white = 37,
-- background
onblack = 40,
onred = 41,
ongreen = 42,
onyellow = 43,
onblue = 44,
onmagenta = 45,
oncyan = 46,
onwhite = 47,
}
-- given a string such as 'reset;red;onblack' returns a escape sequence
local str_gsub = string.gsub
local function encode(seq)
return '\27[' .. str_gsub(seq, '([^;]+)', codes) .. 'm'
end
-- colors are disabled by default; use set_enabled()
local enabled = false
local function set_enabled(v) enabled = v end
-- =encode(seq) if colors are enabled; otherwise returns empty string
local function ESC(seq) if enabled then return encode(seq) end return '' end
-- =encode(seq) if colors are enabled; otherwise returns nil
local function esc(seq) if enabled then return encode(seq) end return nil end
-- encodes an escape sequence based on a style table like {fg='red',
-- bg='black', bold=true} etc. Returns an empty string if not enabled.
local function from_style(t)
if not enabled then return '' end
local seq = ''
for k, v in pairs(t) do
local c = codes[k] ; if c and v then seq = seq .. ';' .. c end
end
local c = codes[t.fg] if c then seq = seq .. ';' .. c end
c = codes[t.bg] if c then seq = seq .. ';' .. c + 10 end
return '\27[0'..seq..'m'
end
------------------------------------------------------------------------------
-- Module Table
------------------------------------------------------------------------------
local M = {
encode = encode,
ESC = ESC,
esc = esc,
from_style = from_style,
set_enabled = set_enabled,
}
return M
|
-------------------------------------------------
-- ToDo Widget for Awesome Window Manager
-- More details could be found here:
-- https://github.com/streetturtle/awesome-wm-widgets/tree/master/todo-widget
-- @author Pavel Makhov
-- @copyright 2020 Pavel Makhov
-------------------------------------------------
local awful = require("awful")
local wibox = require("wibox")
local json = require("json")
local spawn = require("awful.spawn")
local gears = require("gears")
local beautiful = require("beautiful")
local gfs = require("gears.filesystem")
local HOME_DIR = os.getenv("HOME")
local WIDGET_DIR = HOME_DIR .. '/.config/awesome/awesome-wm-widgets/todo-widget'
local STORAGE = HOME_DIR .. '/.cache/awmw/todo-widget/todos.json'
local GET_TODO_ITEMS = 'bash -c "cat ' .. STORAGE .. '"'
local rows = { layout = wibox.layout.fixed.vertical }
local todo_widget = {}
local update_widget
todo_widget.widget = wibox.widget {
{
{
{
{
id = "icon",
forced_height = 16,
forced_width = 16,
widget = wibox.widget.imagebox
},
valign = 'center',
layout = wibox.container.place
},
{
id = "txt",
widget = wibox.widget.textbox
},
spacing = 4,
layout = wibox.layout.fixed.horizontal,
},
margins = 4,
layout = wibox.container.margin
},
shape = function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, 4)
end,
widget = wibox.container.background,
set_text = function(self, new_value)
self:get_children_by_id("txt")[1].text = new_value
end,
set_icon = function(self, new_value)
self:get_children_by_id("icon")[1].image = new_value
end
}
function todo_widget:update_counter(todos)
local todo_count = 0
for _,p in ipairs(todos) do
if not p.status then
todo_count = todo_count + 1
end
end
todo_widget.widget:set_text(todo_count)
end
local popup = awful.popup{
bg = beautiful.bg_normal,
ontop = true,
visible = false,
shape = gears.shape.rounded_rect,
border_width = 1,
border_color = beautiful.bg_focus,
maximum_width = 700,
offset = { y = 5 },
widget = {}
}
local add_button = wibox.widget {
{
{
image = WIDGET_DIR .. '/list-add-symbolic.svg',
resize = false,
widget = wibox.widget.imagebox
},
top = 11,
left = 8,
right = 8,
layout = wibox.container.margin
},
shape = function(cr, width, height)
gears.shape.circle(cr, width, height, 12)
end,
widget = wibox.container.background
}
add_button:connect_signal("button::press", function()
local pr = awful.widget.prompt()
table.insert(rows, wibox.widget {
{
{
pr.widget,
spacing = 8,
layout = wibox.layout.align.horizontal
},
margins = 8,
layout = wibox.container.margin
},
bg = beautiful.bg_normal,
widget = wibox.container.background
})
awful.prompt.run{
prompt = "<b>New item</b>: ",
bg = beautiful.bg_normal,
bg_cursor = beautiful.fg_urgent,
textbox = pr.widget,
exe_callback = function(input_text)
if not input_text or #input_text == 0 then return end
spawn.easy_async(GET_TODO_ITEMS, function(stdout)
local res = json.decode(stdout)
table.insert(res.todo_items, {todo_item = input_text, status = false})
spawn.easy_async_with_shell("echo '" .. json.encode(res) .. "' > " .. STORAGE, function()
spawn.easy_async(GET_TODO_ITEMS, function(items) update_widget(items) end)
end)
end)
end
}
popup:setup(rows)
end)
add_button:connect_signal("mouse::enter", function(c) c:set_bg(beautiful.bg_focus) end)
add_button:connect_signal("mouse::leave", function(c) c:set_bg(beautiful.bg_normal) end)
local function worker(user_args)
local args = user_args or {}
local icon = args.icon or WIDGET_DIR .. '/checkbox-checked-symbolic.svg'
todo_widget.widget:set_icon(icon)
function update_widget(stdout)
local result = json.decode(stdout)
if result == nil or result == '' then result = {} end
todo_widget:update_counter(result.todo_items)
for i = 0, #rows do rows[i]=nil end
local first_row = wibox.widget {
{
{widget = wibox.widget.textbox},
{
markup = '<span size="large" font_weight="bold" color="#ffffff">ToDo</span>',
align = 'center',
forced_width = 550, -- for horizontal alignment
forced_height = 40,
widget = wibox.widget.textbox
},
add_button,
spacing = 8,
layout = wibox.layout.fixed.horizontal
},
bg = beautiful.bg_normal,
widget = wibox.container.background
}
table.insert(rows, first_row)
for i, todo_item in ipairs(result.todo_items) do
local checkbox = wibox.widget {
checked = todo_item.status,
color = beautiful.bg_normal,
paddings = 2,
shape = gears.shape.circle,
forced_width = 20,
forced_height = 20,
check_color = beautiful.fg_urgent,
widget = wibox.widget.checkbox
}
checkbox:connect_signal("button::press", function(c)
c:set_checked(not c.checked)
todo_item.status = not todo_item.status
result.todo_items[i] = todo_item
spawn.easy_async_with_shell("echo '" .. json.encode(result) .. "' > " .. STORAGE, function ()
todo_widget:update_counter(result.todo_items)
end)
end)
local trash_button = wibox.widget {
{
{ image = WIDGET_DIR .. '/window-close-symbolic.svg',
resize = false,
widget = wibox.widget.imagebox
},
margins = 5,
layout = wibox.container.margin
},
border_width = 1,
shape = function(cr, width, height)
gears.shape.circle(cr, width, height, 10)
end,
widget = wibox.container.background
}
trash_button:connect_signal("button::press", function()
table.remove(result.todo_items, i)
spawn.easy_async_with_shell("printf '" .. json.encode(result) .. "' > " .. STORAGE, function ()
spawn.easy_async(GET_TODO_ITEMS, function(items) update_widget(items) end)
end)
end)
local move_up = wibox.widget {
image = WIDGET_DIR .. '/chevron-up.svg',
resize = false,
widget = wibox.widget.imagebox
}
move_up:connect_signal("button::press", function()
local temp = result.todo_items[i]
result.todo_items[i] = result.todo_items[i-1]
result.todo_items[i-1] = temp
spawn.easy_async_with_shell("printf '" .. json.encode(result) .. "' > " .. STORAGE, function ()
spawn.easy_async(GET_TODO_ITEMS, function(items) update_widget(items) end)
end)
end)
local move_down = wibox.widget {
image = WIDGET_DIR .. '/chevron-down.svg',
resize = false,
widget = wibox.widget.imagebox
}
move_down:connect_signal("button::press", function()
local temp = result.todo_items[i]
result.todo_items[i] = result.todo_items[i+1]
result.todo_items[i+1] = temp
spawn.easy_async_with_shell("printf '" .. json.encode(result) .. "' > " .. STORAGE, function ()
spawn.easy_async(GET_TODO_ITEMS, function(items) update_widget(items) end)
end)
end)
local move_buttons = {
layout = wibox.layout.fixed.vertical
}
if i == 1 and #result.todo_items > 1 then
table.insert(move_buttons, move_down)
elseif i == #result.todo_items and #result.todo_items > 1 then
table.insert(move_buttons, move_up)
elseif #result.todo_items > 1 then
table.insert(move_buttons, move_up)
table.insert(move_buttons, move_down)
end
local row = wibox.widget {
{
{
{
checkbox,
valign = 'center',
layout = wibox.container.place,
},
{
{
text = todo_item.todo_item,
align = 'left',
widget = wibox.widget.textbox
},
left = 10,
layout = wibox.container.margin
},
{
{
move_buttons,
valign = 'center',
layout = wibox.container.place,
},
{
trash_button,
valign = 'center',
layout = wibox.container.place,
},
spacing = 8,
layout = wibox.layout.align.horizontal
},
spacing = 8,
layout = wibox.layout.align.horizontal
},
margins = 8,
layout = wibox.container.margin
},
bg = beautiful.bg_normal,
widget = wibox.container.background
}
row:connect_signal("mouse::enter", function(c) c:set_bg(beautiful.bg_focus) end)
row:connect_signal("mouse::leave", function(c) c:set_bg(beautiful.bg_normal) end)
table.insert(rows, row)
end
popup:setup(rows)
end
todo_widget.widget:buttons(
gears.table.join(
awful.button({}, 1, function()
if popup.visible then
todo_widget.widget:set_bg('#00000000')
popup.visible = not popup.visible
else
todo_widget.widget:set_bg(beautiful.bg_focus)
popup:move_next_to(mouse.current_widget_geometry)
end
end)
)
)
spawn.easy_async(GET_TODO_ITEMS, function(stdout) update_widget(stdout) end)
return todo_widget.widget
end
if not gfs.file_readable(STORAGE) then
spawn.easy_async(string.format([[bash -c "dirname %s | xargs mkdir -p && echo '{\"todo_items\":{}}' > %s"]],
STORAGE, STORAGE))
end
return setmetatable(todo_widget, { __call = function(_, ...) return worker(...) end })
|
local cjson = require "cjson"
local _M = {}
--[[local function get_content_type(content_type)
if content_type == nil then
return
end
if string.find(content_type:lower(), "application/json", nil, true) then
return JSON
elseif string.find(content_type:lower(), "multipart/form-data", nil, true) then
return MULTI
elseif string.find(content_type:lower(), "application/x-www-form-urlencoded", nil, true) then
return ENCODED
end
end
]]
local function set (list)
local set = {}
for _, l in ipairs(list) do set[l] = true end
return set
end
local function obfuscate_entry(key, value, keys_to_obfuscate, mask)
if not keys_to_obfuscate then
return
end
local type = type(value)
if type ~= 'table' then
-- io.write(key, '=', value, '\n')
return keys_to_obfuscate[key] ~= nil
else
-- io.write(key == nil and 'root' or key, ' content:\n')
end
for k, v in pairs(value) do
local should_be_obfuscated = obfuscate_entry(k, v, keys_to_obfuscate, mask)
if should_be_obfuscated then
value[k] = mask
end
end
end
function _M.obfuscate(json_string, keys_to_obfuscate, mask)
local response = _M.obfuscate_return_table(json_string, keys_to_obfuscate, mask)
return cjson.encode(response)
end
function _M.obfuscate_return_table(json_string, keys_to_obfuscate, mask)
local json_object = cjson.decode(json_string)
if keys_to_obfuscate == nil or #keys_to_obfuscate == 0 then
return json_object
end
obfuscate_entry(nil, json_object, set(keys_to_obfuscate), mask)
return json_object
end
return _M
|
ogre_tank_boss_jump_smash = class( AbilityBaseClass )
LinkLuaModifier( "modifier_ogre_tank_melee_smash_thinker", "modifiers/modifier_ogre_tank_melee_smash_thinker.lua", LUA_MODIFIER_MOTION_NONE )
-----------------------------------------------------------------------------
function ogre_tank_boss_jump_smash:ProcsMagicStick()
return false
end
-----------------------------------------------------------------------------
function ogre_tank_boss_jump_smash:GetPlaybackRateOverride()
return self:GetSpecialValueFor("jump_speed") / 1.5 -- 0.9 for 1.8, 0.7 for 1.5
end
-----------------------------------------------------------------------------
function ogre_tank_boss_jump_smash:OnSpellStart()
if IsServer() then
local hThinker = CreateModifierThinker( self:GetCaster(), self, "modifier_ogre_tank_melee_smash_thinker", { duration = self:GetSpecialValueFor( "jump_speed") }, self:GetCaster():GetOrigin(), self:GetCaster():GetTeamNumber(), false )
end
end
-----------------------------------------------------------------------------
|
local M = {}
local home = os.getenv("HOME")
local disabled_worksapce_path = home .. "/.config/nvim/format_disabled_dirs.txt"
local disabled_worksapce_file = io.open(disabled_worksapce_path, "r")
local disabled_worksapce = {}
if disabled_worksapce_file ~= nil then
for line in disabled_worksapce_file:lines() do
local str = line:gsub("%s+", "")
table.insert(disabled_worksapce, str)
end
end
local format_on_save = true
vim.api.nvim_create_user_command("FormatToggle", function()
M.toggle_format_on_save()
end, {})
local block_list = {}
vim.api.nvim_create_user_command("SelectedFormatToggle", function(opts)
if block_list[opts.args] == nil then
print("Select disable format file type is " .. opts.args)
block_list[opts.args] = true
return
end
block_list[opts.args] = not block_list[opts.args]
end, {
nargs = 1,
complete = function(_, _, _)
return {
"markdown",
"vim",
"lua",
"c",
"cpp",
"python",
"vue",
"typescript",
"javascript",
"yaml",
"html",
"css",
"scss",
"sh",
"rust",
}
end,
})
function M.enable_format_on_save(is_configured)
local opts = { pattern = "*", timeout = 1000 }
vim.api.nvim_create_augroup("format_on_save", {})
vim.api.nvim_create_autocmd("BufWritePre", {
group = "format_on_save",
pattern = opts.pattern,
callback = function()
require("modules.completion.formatting").format({ timeout_ms = opts.timeout, filter = M.format_filter })
end,
})
if not is_configured then
vim.notify("Enabled format-on-save", vim.log.levels.INFO)
end
end
function M.disable_format_on_save()
pcall(vim.api.nvim_del_augroup_by_name, "format_on_save")
vim.notify("Disabled format-on-save", vim.log.levels.INFO)
end
function M.configure_format_on_save()
if format_on_save then
M.enable_format_on_save(true)
else
M.disable_format_on_save()
end
end
function M.toggle_format_on_save()
local status, _ = pcall(vim.api.nvim_get_autocmds, {
group = "format_on_save",
event = "BufWritePre",
})
if not status then
M.enable_format_on_save(false)
else
M.disable_format_on_save()
end
end
function M.format_filter(clients)
return vim.tbl_filter(function(client)
local status_ok, formatting_supported = pcall(function()
return client.supports_method("textDocument/formatting")
end)
if status_ok and formatting_supported and client.name == "efm" then
return "efm"
elseif client.name ~= "sumneko_lua" and client.name ~= "tsserver" and client.name ~= "clangd" then
return status_ok and formatting_supported and client.name
end
end, clients)
end
function M.format(opts)
local cwd = vim.fn.getcwd()
for i = 1, #disabled_worksapce do
if cwd.find(cwd, disabled_worksapce[i]) ~= nil then
return
end
end
local bufnr = opts.bufnr or vim.api.nvim_get_current_buf()
local clients = vim.lsp.buf_get_clients(bufnr)
if opts.filter then
clients = opts.filter(clients)
elseif opts.id then
clients = vim.tbl_filter(function(client)
return client.id == opts.id
end, clients)
elseif opts.name then
clients = vim.tbl_filter(function(client)
return client.name == opts.name
end, clients)
end
clients = vim.tbl_filter(function(client)
return client.supports_method("textDocument/formatting")
end, clients)
if #clients == 0 then
vim.notify("[LSP] Format request failed, no matching language servers.")
end
local timeout_ms = opts.timeout_ms
for _, client in pairs(clients) do
if block_list[vim.bo.filetype] == true then
vim.notify(string.format("[LSP][%s] format [%s] has disable", client.name, vim.bo.filetype))
return
end
local params = vim.lsp.util.make_formatting_params(opts.formatting_options)
local result, err = client.request_sync("textDocument/formatting", params, timeout_ms, bufnr)
if result and result.result then
vim.lsp.util.apply_text_edits(result.result, bufnr, client.offset_encoding)
vim.notify(string.format("Format successfully with %s!", client.name), vim.log.levels.INFO)
elseif err then
vim.notify(string.format("[LSP][%s] %s", client.name, err), vim.log.levels.WARN)
end
end
end
return M
|
local Class = require("facto.class")
local Event = require("facto.event")
local AbstractFactory = require("facto.abstractfactory")
--- Exchanger factory class for registering, creating different exchangers, and centralized managing all exchanger instances.
-- @classmod ExchangerFactory
local ExchangerFactory = Class.extend({}, AbstractFactory)
-- @section property members
-- @section metatable members
--- Setup exchanger factory.
-- @todo using cfg
function ExchangerFactory:setup()
local class = require("facto.exchanger.cargowagonexchanger")
self:register(class.type, class)
class = require("facto.exchanger.fluidwagonexchanger")
self:register(class.type, class)
end
--- Create exchanger in lazy added mode.
-- Considering creating facto entities and tiles in one call
-- When in final creation of all entities, invoke the returned closure
-- @tparam table props
-- @treturn class<Exchanger>, closure
function ExchangerFactory:createLazyAdded(key, props)
local class = self:getClass(key)
if class == nil then error(string.format("Key(%s) not registered.", key)) end
local instance = class(props)
-- this value for deserialization
instance.type = key
return instance, function() self.instanced[tostring(instance:getId())] = instance end
end
--- Return a global unique key.
-- @treturn string
function ExchangerFactory.guid()
return "facto.exchanger.exchangerfactory"
end
local instance
--- Get singleton instance.
-- @treturn class<ExchangerFactory>
function ExchangerFactory.getInstance()
if instance == nil then
instance = ExchangerFactory()
instance:setup()
end
return instance
end
Event.on_nth_tick(60, function()
if instance then
for _,exchanger in pairs(instance.instanced) do
exchanger:exchange()
end
end
end)
-- @export
return ExchangerFactory
|
--addEventHandler( "OnClientWeaponFire", root, function (target)
-- if (target == getLocalPlayer()) then
-- outputChatBox("Phew")
-- if (getElementDimension(target) == 2000) then
-- local pedSlot = getPedWeaponSlot ( target )
-- if (pedSlot == 8 or pedSlot == 12 or pedSlot == 7) then
-- outputChatBox("You cannot use that weapon.", 255, 0, 0)
-- cancelEvent()
-- end
-- end
-- end
--end)
--addEventHandler( "onClientProjectileCreation", root,
--
--function ( creator )
--
-- if getElementDimension ( localPlayer, 2000 ) then
--
-- if ( getProjectileType( source ) == 16 ) or ( getProjectileType( source ) == 17 ) or ( getProjectileType( source ) == 18 ) or ( getProjectileType( source ) == 39 ) or ( getProjectileType( source ) == 38 )then
--
--
--
-- if ( creator == localPlayer ) then
--
-- -------
--
-- end
--
--
--
-- destroyElement( source )
--
-- end
--
-- end
--
--end
--
--)
|
--|> SIMPLEX | Easy-to-use interaction system <|--
-- ShutoExpressway
-- Handles interaction in-range detection.
local InteractionProximityHandler = {}
InteractionProximityHandler.CharacterHandler = nil
InteractionProximityHandler.NearestPoint = nil
local CollectionService = game:GetService("CollectionService")
local character
local humanoidRoot
local closest
local interactionsAvailable = {}
local hooks = {}
local Simplex
local EventManager
local Character
local INTERACTION_POLL_INTERVAL = 0.125
local COLLECTION_SERVICE_TAG = "Interaction"
local DISABLED_TAG = "Simplex:Disabled" -- Yet again, another tag to kill ValueObjects
local CAMERA = workspace.CurrentCamera
local function addTag(point)
interactionsAvailable[point] = point
end
local function removeTag(point)
interactionsAvailable[point] = nil
end
-- Inspired from the endorsed Dune Buggy by Roblox
local function getClosestInteraction()
if
character and
humanoidRoot and
character.Humanoid.Health > 0
then
local closestInter
local closestDist = math.huge
for _, point in pairs(interactionsAvailable) do
if point:IsA("BasePart") then
local tags = CollectionService:GetTags(point)
local _, visible = CAMERA:WorldToViewportPoint(point.Position)
if visible then
local dist = (humanoidRoot.Position - point.Position).Magnitude
if closestDist < dist and dist < 12.5 and not table.find(tags, DISABLED_TAG) then
end
end
end
end
end
end
-- Runs the handler. Identical to ::Setup
function InteractionProximityHandler:Run()
CollectionService:GetInstanceAddedSignal(COLLECTION_SERVICE_TAG):Connect(addTag)
CollectionService:GetInstanceRemovedSignal(COLLECTION_SERVICE_TAG):Connect(removeTag)
for _, point in ipairs(CollectionService:GetTagged(COLLECTION_SERVICE_TAG)) do
addTag(point)
end
while true do
local closestInteraction = getClosestInteraction()
if closestInteraction and closestInteraction ~= closest then
closest = closestInteraction
self.NearestPoint = closest
EventManager.InteractionInRange:Fire(closest)
elseif closest then
EventManager.InteractionOutOfRange:Fire(closest)
self.NearestPoint = nil
end
wait(INTERACTION_POLL_INTERVAL)
end
end
function InteractionProximityHandler:Init(simplex)
Simplex = simplex
EventManager = Simplex.Client.EventManager
Character = require(script.Character)
Simplex:Wrap(Character)
self.CharacterHandler = Character
character = Character.Character or Character.CharacterAdded:Wait()
humanoidRoot = character:WaitForChild("HumanoidRootPart")
Character.CharacterAdded:Connect(function(theCharacter)
character = theCharacter
humanoidRoot = theCharacter:WaitForChild("HumanoidRootPart")
end)
self:Run()
end
return InteractionProximityHandler
|
local runner = require("test_executive")
local console = require("console")
local json = require("json")
-- Setup --
server = core.httpd(9081)
endpoint = core.endpoint()
server:attach(endpoint, "/source")
client = core.http("127.0.0.1", 9081)
-- Unit Test --
rsps, status = client:request("GET", "/", "{}")
runner.check(status == nil, "failed to report error on unattached endpoint")
rsps, status = client:request("RAW", "/", "\r\n\r\n")
runner.check(status == nil, "failed to report error on empty http request")
rsps, status = client:request("GET", "/source/health", "{}")
runner.check(status == true, "failed to remain healthy after invalid requests")
-- Clean Up --
server:destroy()
client:destroy()
-- Report Results --
runner.report()
|
--[[
- SKYNET SIMPLE ( https://github.com/viticm/skynet-simple )
- $Id base.lua
- @link https://github.com/viticm/skynet-simple for the canonical source repository
- @copyright Copyright (c) 2020 viticm( viticm.ti@gmail.com )
- @license
- @user viticm( viticm.ti@gmail.com )
- @date 2020/09/07 13:53
- @uses The player base module.
--]]
local skynet = require 'skynet'
local mod = require 'world.role.mod'
local cache = require 'mysql.cache'
local log = require 'log'
local client = require 'client'
-- Enviroment.
-------------------------------------------------------------------------------
local print = print
local table = table
local _CH = client.handler()
local _M = {}
package.loaded[...] = _M
if setfenv and type(setfenv) == 'function' then
setfenv(1, _M) -- Lua 5.1
else
_ENV = _M -- Lua 5.2+
end
-- Data.
-------------------------------------------------------------------------------
local nm = 'base'
mod(nm, _M)
-- API(self is the role object).
-------------------------------------------------------------------------------
function load(self)
local rid = self.id
self[nm] = cache.load(rid, nm)
log:dump(self[nm], 'base load===================')
end
function enter(self)
print('base enter==============================', self.id)
end
-- Message.
-------------------------------------------------------------------------------
function _CH:forward()
return self.map and self.map.addr
end
|
local NotificationBindable = Instance.new("BindableFunction")
NotificationBindable.OnInvoke = callback
--
game.StarterGui:SetCore("SendNotification", {
Title = "Dynamic Client";
Text = "Xray Activated.";
Icon = "rbxassetid://9136813125";
Duration = 3;
Callback = NotificationBindable;
})
-- Made by Clifford from Intriga Discord -- Edited by Foxxy#2439 --
local localPlayer=game.Players.LocalPlayer
function highlightModel(objObject)
for i,v in pairs(objObject:children())do
if v:IsA'BasePart'and v.Name~='HumanoidRootPart'then
local bHA=Instance.new('BoxHandleAdornment',v)
bHA.Adornee=v
bHA.Size= v.Name=='Head' and Vector3.new(1.25,1.25,1.25) or v.Size
bHA.Color3=v.Name=='Head'and Color3.new(1,0,0)or v.Name=='Torso'and Color3.new(0,1,0)or Color3.new(0,0,1)
bHA.Transparency=.5
bHA.ZIndex=1
bHA.AlwaysOnTop=true
end
if #v:children()>0 then
highlightModel(v)
end
end
end
function unHighlightModel(objObject)
for i,v in pairs(objObject:children())do
if v:IsA'BasePart' and v:findFirstChild'BoxHandleAdornment' then
v.BoxHandleAdornment:Destroy()
end
if #v:children()>0 then
unHighlightModel(v)
end
end
end
function sortTeamHighlights(objPlayer)
repeat wait() until objPlayer.Character
if objPlayer.TeamColor~=localPlayer.TeamColor then
highlightModel(objPlayer.Character)
else
unHighlightModel(objPlayer.Character)
end
if objPlayer~=localPlayer then
objPlayer.Changed:connect(function(strProp)
if strProp=='TeamColor'then
if objPlayer.TeamColor~=localPlayer.TeamColor then
unHighlightModel(objPlayer.Character)
highlightModel(objPlayer.Character)
else
unHighlightModel(objPlayer.Character)
end
end
end)
else
objPlayer.Changed:connect(function(strProp)
if strProp=='TeamColor'then
wait(.5)
for i,v in pairs(game.Players:GetPlayers())do
unHighlightModel(v)
if v.TeamColor~=localPlayer.TeamColor then
highlightModel(v.Character)
end
end
end
end)
end
end
for i,v in pairs(game.Players:GetPlayers())do
v.CharacterAdded:connect(function()
sortTeamHighlights(v)
end)
sortTeamHighlights(v)
end
game.Players.PlayerAdded:connect(function(objPlayer)
objPlayer.CharacterAdded:connect(function(objChar)
sortTeamHighlights(objPlayer)
end)
end)
|
local indent = require'indent_blankline'
indent.setup {
show_current_context = true,
show_current_context_start = false,
}
|
data:extend(
{
{
type = "item",
name = "hr-glass",
icon = "__More-Materia__/graphics/hr-glass.png",
icon_size = 64,
flags = {"goes-to-main-inventory"},
action =
{
type="direct",
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = 5 , type = "physical"}
}
}
},
subgroup = "intermediate-product",
order = "f[hr-glass]",
stack_size = 200
},
{
type = "item",
name = "beaker",
icon = "__More-Materia__/graphics/science-beaker.png",
icon_size = 64,
flags = {"goes-to-main-inventory"},
action =
{
type="direct",
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = 5 , type = "physical"}
}
}
},
subgroup = "science-pack",
order = "f[beaker]",
stack_size = 200
},
}
)
|
-- FxControlHelper
-- Copyright (c) 2021 ぬーもす
-- This script is released under the MIT License.
-- # Effect
local set_effect = function(self, vci_item_name)
self._effect = vci.assets.GetEffekseerEmitter(vci_item_name)
end
local set_effect_loop = function(self, is_loop)
self._is_effect_loop = is_loop
end
local enable_effect_loop = function(self)
self:set_effect_loop(true)
end
local disable_effect_loop = function(self)
self:set_effect_loop(false)
end
local play_effect = function(self)
if self._effect == nil then return end
if self._is_effect_loop then
self._effect._ALL_Play()
else
self._effect._ALL_PlayOneShot()
end
end
local stop_effect = function(self)
if self._effect == nil then return end
self._effect._ALL_Stop()
end
-- # Sound
local set_sound = function(self, audio_clip_name)
self._audio_clip_name = audio_clip_name
end
local set_sound_volume = function(self, volume)
assert(volume >= 0 and volume <= 1, "Volume should be from 0 to 1")
self._audio_volume = volume
end
local set_sound_loop = function(self, is_loop)
self._is_audio_loop = is_loop
end
local enable_sound_loop = function(self)
self:set_sound_loop(true)
end
local disable_sound_loop = function(self)
self:set_sound_loop(false)
end
local play_sound = function(self)
if self._audio_clip_name == nil then return end
if self._is_sound_loop then
vci.assets.audio._ALL_Play(self._audio_clip_name, self._audio_volume, true)
else
vci.assets.audio._ALL_PlayOneShot(self._audio_clip_name, self._audio_volume)
end
end
local stop_sound = function(self)
if self._audio_clip_name == nil then return end
vci.assets.audio._ALL_Stop(self._audio_clip_name)
end
-- # Alias
local play = function(self)
self:play_effect()
self:play_sound()
end
local stop = function(self)
self:stop_effect()
self:stop_sound()
end
local functions = {
set_effect = set_effect,
set_effect_loop = set_effect_loop,
enable_effect_loop = enable_effect_loop,
disable_effect_loop = disable_effect_loop,
play_effect = play_effect,
stop_effect = stop_effect,
set_sound = set_sound,
set_sound_volume = set_sound_volume,
set_sound_loop = set_sound_loop,
enable_sound_loop = enable_sound_loop,
disable_sound_loop = disable_sound_loop,
play_sound = play_sound,
stop_sound = stop_sound,
play = play,
stop = stop,
}
local new = function(self)
local _member_params = {
_effect = nil,
_is_effect_loop = false,
_audio_clip_name = nil,
_audio_volume = 1,
_is_sound_loop = false,
}
return setmetatable(_member_params, {__index = functions})
end
return {
new = new
}
|
-- See LICENSE for terms
-- local any funcs used below (more than once)
local tonumber, tostring, pcall = tonumber, tostring, pcall
local AsyncRand, _InternalTranslate, T = AsyncRand, _InternalTranslate, T
do -- translate
local locale_path = CurrentModPath .. "Locales/"
if not LoadTranslationTableFile(locale_path .. GetLanguage() .. ".csv") then
LoadTranslationTableFile(locale_path .. "English.csv")
end
Msg("TranslationChanged")
end
-- locale id to string
local function t(str)
return _InternalTranslate(T(str))
end
local str = {
not_implemented = t(302535920010000, "math.%s not implemented yet."),
error = t(302535920010001, "bad argument #%s to 'math.%s' (%s)"),
zero = t(302535920010002, "zero"),
less_than_or_equals_zero = t(302535920010003, "less than or equals zero"),
less_than_zero = t(302535920010004, "less than zero"),
arg2_arg1_less_than_zero = t(302535920010005, "arg#2 - arg#1 == less than zero"),
test_start = t(302535920010006, "Testing math: Start"),
test_end = t(302535920010007, "Testing math: End"),
test_error = t(302535920010008, "Testing math: Error file: (%s) line number: (%s) val1: (%s) val2: (%s) func: (math.%s)"),
nan = t(302535920010009, "nan"),
fmod = t(302535920010010, "fmod"),
log = t(302535920010011, "log"),
oneortwo = t(302535920010012, "1 or #2"),
random = t(302535920010013, "random"),
sqrt = t(302535920010014, "sqrt"),
sin = t(302535920010015, "sin"),
tan = t(302535920010016, "tan"),
acos = t(302535920010017, "acos"),
asin = t(302535920010018, "asin"),
atan = t(302535920010019, "atan"),
abs = t(302535920010020, "abs"),
ceil = t(302535920010021, "ceil"),
deg = t(302535920010022, "deg"),
exp = t(302535920010023, "exp"),
floor = t(302535920010024, "floor"),
modf = t(302535920010025, "modf"),
rad = t(302535920010026, "rad"),
tointeger = t(302535920010027, "tointeger"),
type = t(302535920010028, "type"),
cos = t(302535920010029, "cos"),
RoundDown = t(302535920010030, "RoundDown"),
pow = t(302535920010031, "pow"),
log10 = t(302535920010032, "log10"),
ldexp = t(302535920010033, "ldexp"),
frexp = t(302535920010034, "frexp"),
}
local function CheckNum(x, name, arg)
x = tonumber(x)
if x then
return x
else
print(str.error:format(arg or 1, name, str.nan))
return 0/0
end
end
-- don't overwrite math. table if it exists (maybe someone else added it)
if type(math) ~= "table" then
-- global table holding all the functions
math = {}
end
-- Returns the absolute value of x. (integer/float)
math.sm_abs = abs
function math.abs(x)
x = CheckNum(x, str.abs)
if x < 0 then
x = 0 - x
end
return x
end
-- Returns the smallest integral value larger than or equal to x.
function math.ceil(x)
x = CheckNum(x, str.ceil)
-- needed for neg numbers
if x < 0 then
x = x + 1 - (x % 1)
return math.floor(x)
end
-- works fine on pos numbers
return math.floor(x + 0.9)
end
-- Converts the angle x from radians to degrees.
function math.deg(x)
x = CheckNum(x, str.deg)
return x * 180.0 / math.pi
end
-- Napier's constant/Euler's number (to 104 digits)
math.e = 2.71828182845904523536028747135266249775724709369995957496696762772407663035354759457138217852516642742746
-- Returns the value e^x (where e is the base of natural logarithms).
function math.exp(x)
x = CheckNum(x, str.exp)
return math.e^x
end
-- Returns the largest integral value smaller than or equal to x.
math.floor = rawget(_G, "floatfloor") or function(x)
x = CheckNum(x, str.floor)
return x - (x % 1)
end
-- Returns the remainder of the division of x by y that rounds the quotient towards zero. (integer/float)
function math.fmod(x, y)
x = CheckNum(x, str.fmod)
y = CheckNum(y, str.fmod, 2)
if y == 0 then
print(str.error:format(2, str.fmod, str.zero))
return 0/0
end
if y < 0 then
y = y * -1
end
local neg
if x < 0 then
neg = true
x = x * -1
end
x = x % y
if neg then
return -x
end
return x
end
-- The float value HUGE_VAL, a value larger than any other numeric value.
math.huge = 10e500 + 10e500
-- Returns the logarithm of x in the given base. The default for base is e (so that the function returns the natural logarithm of x).
function math.log(x, base)
x = CheckNum(x, str.log)
if x < 0 or tostring(x) == "0" then
print(str.error:format(1, str.log, str.less_than_or_equals_zero))
return 0/0
end
if base then
base = tonumber(base)
if base then
if base < 0 then
print(str.error:format(2, str.log, str.less_than_zero))
return 0/0
elseif base == 0 then
return -0.0
end
if tostring(x) == "1" then
return 0.0
end
return math.log(x) / math.log(base)
else
-- user put something for base that isn't a number
print(str.error:format(2, str.log, str.nan))
return 0/0
end
end
-- no base means use
base = math.e
-- http://foldit.wikia.com/wiki/Lua_Script_Library#math.log_.28Taylor_Series_Approximation_.29
local result = 0
local residue = x / base
while residue > 1 do
residue = residue / base
result = result + 1
end
local y = residue - 1
-- Taylor series, just enough to get the same result as math.log()
residue = 1+y-y ^2/2+y ^3/3-y ^4/4+y ^5/5-y ^6/6+y ^7/7-y ^8/8+y
^9/9-y ^10/10+y ^11/11-y ^12/12+y ^13/13-y ^14/14+y ^15/15-y ^16/16+y
^17/17-y ^18/18+y ^19/19-y ^20/20+y ^21/21-y ^22/22+y ^23/23-y ^24/24+y
^25/25-y ^26/26+y ^27/27-y ^28/28+y ^29/29-y ^30/30+y ^31/31-y ^32/32+y
^33/33-y ^34/34+y ^35/35-y ^36/36+y ^37/37-y ^38/38+y ^39/39-y ^40/40+y
^41/41-y ^42/42+y ^43/43-y ^44/44+y ^45/45-y ^46/46+y ^47/47-y ^48/48+y
^49/49-y ^50/50+y ^51/51-y ^52/52+y ^53/53-y ^54/54+y ^55/55-y ^56/56+y
^57/57-y ^58/58+y ^59/59-y ^60/60+y ^61/61-y ^62/62+y ^63/63-y ^64/64
result = result + residue
return result
end
-- Returns the argument with the maximum value, according to the Lua operator <. (integer/float)
math.max = Max
-- An integer with the maximum value for an integer.
math.maxinteger = max_int
-- Returns the argument with the minimum value, according to the Lua operator <. (integer/float)
math.min = Min
-- An integer with the minimum value for an integer.
math.mininteger = min_int
-- Returns the integral part of x and the fractional part of x. Its second result is always a float.
function math.modf(x)
x = CheckNum(x, str.modf)
if math.type(x) == "integer" then
return x, 0.0
end
local neg
if x < 0 then
neg = true
x = x * -1
end
local int = math.floor(x)
if tostring(x) == tostring(int) then
x = x % 1
else
x = x - int
end
if neg then
return -int, -x
end
return int, x
end
-- pi is pi is pi (to 104 digits)
math.pi = 3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214
-- Converts the angle x from degrees to radians.
function math.rad(x)
x = CheckNum(x, str.rad)
return x * math.pi / 180.0
end
-- When called without arguments, returns a pseudo-random float with uniform distribution in the range [0, 1).
-- When called with two integers m and n, math.random returns a pseudo-random integer with uniform distribution in the range [m, n].
-- (The value n-m cannot be negative and must fit in a Lua integer.) The call math.random(n) is equivalent to math.random(1, n).
function math.random(m, n)
if m and n then
m = CheckNum(m, str.random)
n = CheckNum(n, str.random)
if n-m < 0 then
print(str.error:format(str.oneortwo, str.random, str.arg2_arg1_less_than_zero))
return 0/0
end
return AsyncRand(n - m + 1) + m
elseif m then
m = CheckNum(m, str.random)
if m <= 0 then
print(str.error:format(1, str.random, str.less_than_or_equals_zero))
return 0/0
end
return AsyncRand(m)
else
-- so it'll never return 1, close enough
return tonumber("0." .. AsyncRand())
end
end
-- Sets x as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.
-- The math.randomseed() function sets a seed for the pseudo-random generator: Equal seeds produce equal sequences of numbers.
math.randomseed = AsyncSetSeed
-- Returns the square root of x.
function math.sqrt(x)
x = CheckNum(x, str.sqrt)
if x < 0 then
print(str.error:format(1, str.sqrt, str.less_than_zero))
return 0/0
end
return x^0.5
end
-- If the value x is convertible to an integer, returns that integer. Otherwise, returns nil.
function math.tointeger(x)
x = CheckNum(x, str.tointeger)
return math.floor(x)
end
-- Returns "integer" if x is an integer, "float" if it is a float, or nil if x is not a number.
function math.type(x)
-- nil
if not tonumber(x) then
return
end
x = CheckNum(x, str.type)
-- SM thinks 5.5 == 5...
if tostring(math.floor(x)) == tostring(x) then
return "integer"
end
return "float"
end
-- Returns a boolean, true if and only if integer m is below integer n when they are compared as unsigned integers.
function math.ult(m, n)
m = math.tointeger(m)
n = math.tointeger(n)
--~ if m and n and m < n then
--~ return true
--~ end
--~ return false
if m and n then
if m < n then
return true
else
return false
end
end
end
-- Returns the cosine of x (assumed to be in radians).
math.sm_cos = cos
function math.cos(x)
x = CheckNum(x, str.cos)
return math.sin(x + math.pi/2)
end
-- Returns the sine of x (assumed to be in radians).
math.sm_sin = sin
function math.sin(x)
x = CheckNum(x, str.sin)
print(str.not_implemented:format(str.sin))
end
-- Returns the tangent of x (assumed to be in radians).
function math.tan(x)
x = CheckNum(x, str.tan)
print(str.not_implemented:format(str.tan))
end
-- Returns the arc cosine of x (in radians).
math.sm_acos = acos
function math.acos(x)
x = CheckNum(x, str.acos)
print(str.not_implemented:format(str.acos))
end
-- Returns the arc sine of x (in radians).
math.sm_asin = asin
function math.asin(x)
x = CheckNum(x, str.asin)
print(str.not_implemented:format(str.asin))
end
-- Returns the arc tangent of y/x (in radians), but uses the signs of both arguments to find the quadrant of the result. (It also handles correctly the case of x being zero.)
-- The default value for x is 1, so that the call math.atan(y) returns the arc tangent of y.
math.sm_atan = atan
function math.atan(x)
x = CheckNum(x, str.atan)
print(str.not_implemented:format(str.atan))
end
--~ other functions
-- round down to nearest (default 1000)
function math.RoundDown(x, g)
x = CheckNum(x, str.RoundDown)
g = CheckNum(g, str.RoundDown, 2)
g = g or 1000
return (x - x % g) / g * g
end
pcall(function()
-- Integer round up to nearest
math.sm_RoundUp = round -- (number, granularity)
math.sm_AngleNormalize = AngleNormalize -- (angle)
math.sm_band = band -- (n1, n2)
math.sm_bnot = bnot -- (n)
math.sm_bor = bor -- (n1, n2)
math.sm_bxor = bxor -- (n1, n2)
math.sm_CatmullRomSpline = CatmullRomSpline -- (p1, p2, p3, p4, t, scale)
math.sm_compare = compare -- (n1, n2)
math.sm_DivCeil = DivCeil -- (v, d)
math.sm_DivRound = DivRound -- (m, d)
--~ math.sm_FastSin = FastSin -- (a)
math.sm_GetClock = GetClock
math.sm_GetPreciseTicks = GetPreciseTicks
math.sm_HermiteSpline = HermiteSpline -- (p1, m1, p2, m2, t, scale)
math.sm_IsPowerOf2 = IsPowerOf2 -- (v)
math.sm_maskset = maskset -- (flags, mask, value)
math.sm_MulDivRound = MulDivRound -- (v, m, d)
math.sm_MulDivTrunc = MulDivTrunc -- (v, m, d)
math.sm_shift = shift -- (value, shift)
math.sm_xxhash = xxhash -- (arg1, arg2, arg3)
-- not really mathy
--~ math.sm_cs = cs
math.sm_perlin = perlin
math.sm_Encode16 = Encode16
math.sm_Decode16 = Decode16
math.sm_Encode64 = Encode64
math.sm_Decode64 = Decode64
math.sm_EaseCoeff = EaseCoeff
end)
-- deprecated
function math.pow(x, y)
x = CheckNum(x, str.pow)
y = CheckNum(y, str.pow, 2)
return x^y
end
function math.log10(x)
x = CheckNum(x, str.log10)
return math.log(x, 10)
end
function math.ldexp(x, exp)
x = CheckNum(x, str.ldexp)
exp = CheckNum(exp, str.ldexp, 2)
return x * 2.0^exp
end
--~ https://github.com/excessive/cpml/blob/master/modules/utils.lua
function math.frexp(x)
x = CheckNum(x, str.frexp)
if x == 0 then
return 0, 0
end
local e = math.floor(math.log(math.abs(x)) / math.log(2) + 1)
return x / 2 ^ e, e
end
math.atan2 = math.atan
math.mod = math.fmod
--~ https://github.com/NLua/LuaTests/blob/master/suite/math.lua (mostly)
function math.test()
print(str.test_start)
local getinfo = format_value
--~ local = debug.getinfo
local script_name = CurrentModPath .. "Script.lua"
local function Test(line, func, n1, n2)
if n1 == false then
print(str.test_error:format(script_name, line, n1, n2, func))
elseif n1 and n2 and n1 ~= n2 then
print(str.test_error:format(script_name, line, n1, n2, func))
end
end
local function eq(a, b, limit)
return math.abs(a-b) <= (limit or 10E-10)
end
Test(getinfo(function()end), "huge", math.huge > 10e30)
Test(getinfo(function()end), "huge", -math.huge < -10e30)
-- testing mod operator
Test(getinfo(function()end), "pi", tostring(math.pi - math.pi % 1), "3.0")
Test(getinfo(function()end), "pi", tostring(math.pi - math.pi % 0.001), "3.141")
--~ local function testbit(a, n)
--~ return a/2^n % 2 >= 1
--~ end
--~ Test(getinfo(function()end), "sin", eq(math.sin(-9.8)^2 + math.cos(-9.8)^2, 1))
--~ Test(getinfo(function()end), "tan", eq(math.tan(math.pi/4), 1))
--~ Test(getinfo(function()end), "sin", eq(math.sin(math.pi/2), 1) and eq(math.cos(math.pi/2), 0))
--~ Test(getinfo(function()end), "atan", eq(math.atan(1), math.pi/4) and eq(math.acos(0), math.pi/2) and
--~ eq(math.asin(1), math.pi/2))
Test(getinfo(function()end), "deg", eq(math.deg(math.pi/2), 90) and eq(math.rad(90), math.pi/2))
Test(getinfo(function()end), "abs", math.abs(-10), 10)
--~ Test(getinfo(function()end), "atan2", eq(math.atan2(1, 0), math.pi/2))
Test(getinfo(function()end), "ceil", math.ceil(4.5), 5)
Test(getinfo(function()end), "floor", math.floor(4.5), 4)
Test(getinfo(function()end), "mod", math.mod(10, 3), 1)
Test(getinfo(function()end), "sqrt", eq(math.sqrt(10)^2, 10))
Test(getinfo(function()end), "log10", eq(math.log10(2), math.log(2)/math.log(10)))
Test(getinfo(function()end), "exp", eq(math.exp(0), 1))
--~ Test(getinfo(function()end), "sin", eq(math.sin(10), math.sin(10%(2*math.pi))))
local v, e = math.frexp(math.pi)
Test(getinfo(function()end), "ldexp", eq(math.ldexp(v, e), math.pi))
--~ Test(getinfo(function()end), "tanh", eq(math.tanh(3.5), math.sinh(3.5)/math.cosh(3.5)))
--~ if rawget(_G, "_soft") then return end
--~ local AsyncStringToFile = AsyncStringToFile
--~ ThreadLockKey(tmpfile)
--~ AsyncStringToFile(tmpfile, "a = {", "-1")
--~ for i = 1, 1000 do
--~ AsyncStringToFile(tmpfile,
--~ "{" .. math.sin(i) .. ", " .. math.cos(i) .. ", " .. i/3 .. "}, \n",
--~ "-1")
--~ end
--~ AsyncStringToFile(tmpfile, "}", "-1")
--~ f:seek("set", 0)
--~ Test(getinfo(function()end), "sin", loadstring(select(2, AsyncFileToString(tmpfile))))()
--~ ThreadUnlockKey(tmpfile)
--~ Test(getinfo(function()end), "sin", eq(a[300][1], math.sin(300)))
--~ Test(getinfo(function()end), "sin", eq(a[600][1], math.sin(600)))
--~ Test(getinfo(function()end), "cos", eq(a[500][2], math.cos(500)))
--~ Test(getinfo(function()end), "cos", eq(a[800][2], math.cos(800)))
--~ Test(getinfo(function()end), "sin", eq(a[200][3], 200/3))
--~ Test(getinfo(function()end), "sin", eq(a[1000][3], 1000/3, 0.001))
--~ -- doesn't work in SM ("10e500 - 10e400" returns "-nan(ind)" instead of "nan")
--~ do -- testing NaN
--~ local NaN = 10e500 - 10e400
--~ Test(getinfo(function()end), "nan", NaN ~= NaN)
--~ Test(getinfo(function()end), "nan", not (NaN < NaN))
--~ Test(getinfo(function()end), "nan", not (NaN <= NaN))
--~ Test(getinfo(function()end), "nan", not (NaN > NaN))
--~ Test(getinfo(function()end), "nan", not (NaN >= NaN))
--~ Test(getinfo(function()end), "nan", not (0 < NaN))
--~ Test(getinfo(function()end), "nan", not (NaN < 0))
--~ local a = {}
--~ Test(getinfo(function()end), "nan", not pcall(function () a[NaN] = 1 end))
--~ Test(getinfo(function()end), "nan", a[NaN], nil)
--~ a[1] = 1
--~ Test(getinfo(function()end), "nan", not pcall(function () a[NaN] = 1 end))
--~ Test(getinfo(function()end), "nan", a[NaN], nil)
--~ end
--~ require "checktable"
--~ stat(a)
--~ a = nil
math.randomseed(0)
for _ = 1, 10 do
local t = math.random(5)
Test(getinfo(function()end), "random", 1 <= t and t <= 5)
end
local flag
local Max = -200
local Min = 200
for _ = 1, 10000 do
local t = math.random(-10, 0)
Max = math.max(Max, t)
Min = math.min(Min, t)
flag = (Max == 0 and Min == -10)
if flag then
break
end
end
Test(getinfo(function()end), "random", -10 <= Min and Max<=0)
Test(getinfo(function()end), "random", flag);
-- tests I added
Test(getinfo(function()end), "huge", math.huge + math.huge, math.huge)
Test(getinfo(function()end), "log", tostring(math.log(1.1)), "0.095310179804325")
Test(getinfo(function()end), "log", tostring(math.log(6.4643, 25)), "0.57979705728765")
Test(getinfo(function()end), "exp", tostring(math.exp(5.453454)), "233.56350262858")
Test(getinfo(function()end), "exp", tostring(math.exp(-5.453454)), "0.0042814908525766")
Test(getinfo(function()end), "fmod", tostring(math.fmod(56546.45645, 1)), "0.45644999999786")
Test(getinfo(function()end), "fmod", tostring(math.fmod(-56546.45645, 1.5)), "-0.95644999999786")
Test(getinfo(function()end), "fmod", tostring(math.fmod(-876.0007665, -1)), "-0.00076650000005429")
Test(getinfo(function()end), "fmod", tostring(math.fmod(876.0007665, -1.6)), "0.80076650000001")
Test(getinfo(function()end), "ceil", math.ceil(123.334546452), 124)
Test(getinfo(function()end), "ceil", math.ceil(-123.334546452), -123)
Test(getinfo(function()end), "floor", math.floor(-123.525645644), -124)
Test(getinfo(function()end), "floor", math.floor(123.525645644), 123)
local int, flt = math.modf(3453444.54354645)
Test(getinfo(function()end), "modf", int, 3453444)
Test(getinfo(function()end), "modf", tostring(flt), "0.5435464498587")
int, flt = math.modf(-3453444.54354645)
Test(getinfo(function()end), "modf", int, -3453444)
Test(getinfo(function()end), "modf", tostring(flt), "-0.5435464498587")
-- check error msg
--~ Test(getinfo(function()end), "test", 1, 0)
print(str.test_end)
end
|
STRING_PROVISIONS = {
'provision_alligator_legendary_skin_pristine',
'provision_alligator_legendary_tooth',
'provision_alligator_skin_poor',
'provision_alligator_skin_pristine',
'provision_alligator_skin',
'provision_alligator_tooth',
'provision_animal_carcass_alligator_high_quality',
'provision_animal_carcass_alligator_perfect',
'provision_animal_carcass_alligator_poor',
'provision_animal_carcass_armadillo_high_quality',
'provision_animal_carcass_armadillo_perfect',
'provision_animal_carcass_armadillo_poor',
'provision_animal_carcass_badger_high_quality',
'provision_animal_carcass_badger_perfect',
'provision_animal_carcass_badger_poor',
'provision_animal_carcass_bat_high_quality',
'provision_animal_carcass_bat_perfect',
'provision_animal_carcass_bat_poor',
'provision_animal_carcass_beaver_high_quality',
'provision_animal_carcass_beaver_legendary_perfect',
'provision_animal_carcass_beaver_perfect',
'provision_animal_carcass_beaver_poor',
'provision_animal_carcass_bighorn_ram_legendary_perfect',
'provision_animal_carcass_bighorn_sheep_high_quality',
'provision_animal_carcass_bighorn_sheep_perfect',
'provision_animal_carcass_bighorn_sheep_poor',
'provision_animal_carcass_bluejay_high_quality',
'provision_animal_carcass_bluejay_perfect',
'provision_animal_carcass_bluejay_poor',
'provision_animal_carcass_buck_high_quality',
'provision_animal_carcass_buck_legendary_perfect',
'provision_animal_carcass_buck_perfect',
'provision_animal_carcass_buck_poor',
'provision_animal_carcass_bullfrog_high_quality',
'provision_animal_carcass_bullfrog_perfect',
'provision_animal_carcass_bullfrog_poor',
'provision_animal_carcass_calicondor_high_quality',
'provision_animal_carcass_calicondor_perfect',
'provision_animal_carcass_calicondor_poor',
'provision_animal_carcass_cardinal_high_quality',
'provision_animal_carcass_cardinal_perfect',
'provision_animal_carcass_cardinal_poor',
'provision_animal_carcass_cedarwaxwing_high_quality',
'provision_animal_carcass_cedarwaxwing_perfect',
'provision_animal_carcass_cedarwaxwing_poor',
'provision_animal_carcass_chicken_high_quality',
'provision_animal_carcass_chicken_perfect',
'provision_animal_carcass_chicken_poor',
'provision_animal_carcass_chipmunk_high_quality',
'provision_animal_carcass_chipmunk_perfect',
'provision_animal_carcass_chipmunk_poor',
'provision_animal_carcass_cormorant_high_quality',
'provision_animal_carcass_cormorant_perfect',
'provision_animal_carcass_cormorant_poor',
'provision_animal_carcass_cougar_high_quality',
'provision_animal_carcass_cougar_legendary_perfect',
'provision_animal_carcass_cougar_perfect',
'provision_animal_carcass_cougar_poor',
'provision_animal_carcass_coyote_high_quality',
'provision_animal_carcass_coyote_legendary_perfect',
'provision_animal_carcass_coyote_perfect',
'provision_animal_carcass_coyote_poor',
'provision_animal_carcass_crab_high_quality',
'provision_animal_carcass_crab_perfect',
'provision_animal_carcass_crab_poor',
'provision_animal_carcass_crane_high_quality',
'provision_animal_carcass_crane_perfect',
'provision_animal_carcass_crane_poor',
'provision_animal_carcass_crawfish_high_quality',
'provision_animal_carcass_crawfish_perfect',
'provision_animal_carcass_crawfish_poor',
'provision_animal_carcass_crlnaparket_high_quality',
'provision_animal_carcass_crlnaparket_perfect',
'provision_animal_carcass_crlnaparket_poor',
'provision_animal_carcass_crow_high_quality',
'provision_animal_carcass_crow_perfect',
'provision_animal_carcass_crow_poor',
'provision_animal_carcass_deer_high_quality',
'provision_animal_carcass_deer_perfect',
'provision_animal_carcass_deer_poor',
'provision_animal_carcass_duck_high_quality',
'provision_animal_carcass_duck_perfect',
'provision_animal_carcass_duck_poor',
'provision_animal_carcass_eagle_high_quality',
'provision_animal_carcass_eagle_perfect',
'provision_animal_carcass_eagle_poor',
'provision_animal_carcass_egret_high_quality',
'provision_animal_carcass_egret_perfect',
'provision_animal_carcass_egret_poor',
'provision_animal_carcass_fox_high_quality',
'provision_animal_carcass_fox_legendary_perfect',
'provision_animal_carcass_fox_perfect',
'provision_animal_carcass_fox_poor',
'provision_animal_carcass_gila_high_quality',
'provision_animal_carcass_gila_perfect',
'provision_animal_carcass_gila_poor',
'provision_animal_carcass_goat_high_quality',
'provision_animal_carcass_goat_perfect',
'provision_animal_carcass_goat_poor',
'provision_animal_carcass_goose_high_quality',
'provision_animal_carcass_goose_perfect',
'provision_animal_carcass_goose_poor',
'provision_animal_carcass_hawk_high_quality',
'provision_animal_carcass_hawk_perfect',
'provision_animal_carcass_hawk_poor',
'provision_animal_carcass_heron_high_quality',
'provision_animal_carcass_heron_perfect',
'provision_animal_carcass_heron_poor',
'provision_animal_carcass_iguana_high_quality',
'provision_animal_carcass_iguana_perfect',
'provision_animal_carcass_iguana_poor',
'provision_animal_carcass_loon_high_quality',
'provision_animal_carcass_loon_perfect',
'provision_animal_carcass_loon_poor',
'provision_animal_carcass_muskrat_high_quality',
'provision_animal_carcass_muskrat_perfect',
'provision_animal_carcass_muskrat_poor',
'provision_animal_carcass_opossum_high_quality',
'provision_animal_carcass_opossum_perfect',
'provision_animal_carcass_opossum_poor',
'provision_animal_carcass_oriole_high_quality',
'provision_animal_carcass_oriole_perfect',
'provision_animal_carcass_oriole_poor',
'provision_animal_carcass_owl_high_quality',
'provision_animal_carcass_owl_perfect',
'provision_animal_carcass_owl_poor',
'provision_animal_carcass_panther_high_quality',
'provision_animal_carcass_panther_legendary_perfect',
'provision_animal_carcass_panther_perfect',
'provision_animal_carcass_panther_poor',
'provision_animal_carcass_parrot_high_quality',
'provision_animal_carcass_parrot_perfect',
'provision_animal_carcass_parrot_poor',
'provision_animal_carcass_pelican_high_quality',
'provision_animal_carcass_pelican_perfect',
'provision_animal_carcass_pelican_poor',
'provision_animal_carcass_pheasant_high_quality',
'provision_animal_carcass_pheasant_perfect',
'provision_animal_carcass_pheasant_poor',
'provision_animal_carcass_pig_high_quality',
'provision_animal_carcass_pig_perfect',
'provision_animal_carcass_pig_poor',
'provision_animal_carcass_pigeon_high_quality',
'provision_animal_carcass_pigeon_perfect',
'provision_animal_carcass_pigeon_poor',
'provision_animal_carcass_prarechick_high_quality',
'provision_animal_carcass_prarechick_perfect',
'provision_animal_carcass_prarechick_poor',
'provision_animal_carcass_pronghorn_high_quality',
'provision_animal_carcass_pronghorn_legendary_perfect',
'provision_animal_carcass_pronghorn_perfect',
'provision_animal_carcass_pronghorn_poor',
'provision_animal_carcass_quail_high_quality',
'provision_animal_carcass_quail_perfect',
'provision_animal_carcass_quail_poor',
'provision_animal_carcass_rabbit_high_quality',
'provision_animal_carcass_rabbit_perfect',
'provision_animal_carcass_rabbit_poor',
'provision_animal_carcass_racoon_high_quality',
'provision_animal_carcass_racoon_perfect',
'provision_animal_carcass_racoon_poor',
'provision_animal_carcass_ram_high_quality',
'provision_animal_carcass_ram_perfect',
'provision_animal_carcass_ram_poor',
'provision_animal_carcass_rat_high_quality',
'provision_animal_carcass_rat_perfect',
'provision_animal_carcass_rat_poor',
'provision_animal_carcass_raven_high_quality',
'provision_animal_carcass_raven_perfect',
'provision_animal_carcass_raven_poor',
'provision_animal_carcass_redftbooby_high_quality',
'provision_animal_carcass_redftbooby_perfect',
'provision_animal_carcass_redftbooby_poor',
'provision_animal_carcass_robin_high_quality',
'provision_animal_carcass_robin_perfect',
'provision_animal_carcass_robin_poor',
'provision_animal_carcass_rooster_high_quality',
'provision_animal_carcass_rooster_perfect',
'provision_animal_carcass_rooster_poor',
'provision_animal_carcass_rosespoonbil_high_quality',
'provision_animal_carcass_rosespoonbil_perfect',
'provision_animal_carcass_rosespoonbil_poor',
'provision_animal_carcass_seagull_high_quality',
'provision_animal_carcass_seagull_perfect',
'provision_animal_carcass_seagull_poor',
'provision_animal_carcass_sheep_high_quality',
'provision_animal_carcass_sheep_perfect',
'provision_animal_carcass_sheep_poor',
'provision_animal_carcass_skunk_high_quality',
'provision_animal_carcass_skunk_perfect',
'provision_animal_carcass_skunk_poor',
'provision_animal_carcass_snake_blrat_high_quality',
'provision_animal_carcass_snake_blrat_perfect',
'provision_animal_carcass_snake_blrat_poor',
'provision_animal_carcass_snake_boa_high_quality',
'provision_animal_carcass_snake_boa_perfect',
'provision_animal_carcass_snake_boa_poor',
'provision_animal_carcass_snake_copper_high_quality',
'provision_animal_carcass_snake_copper_perfect',
'provision_animal_carcass_snake_copper_poor',
'provision_animal_carcass_snake_ferdlnce_high_quality',
'provision_animal_carcass_snake_ferdlnce_perfect',
'provision_animal_carcass_snake_ferdlnce_poor',
'provision_animal_carcass_snake_high_quality',
'provision_animal_carcass_snake_perfect',
'provision_animal_carcass_snake_poor',
'provision_animal_carcass_snake_water_high_quality',
'provision_animal_carcass_snake_water_perfect',
'provision_animal_carcass_snake_water_poor',
'provision_animal_carcass_songbird_high_quality',
'provision_animal_carcass_songbird_perfect',
'provision_animal_carcass_songbird_poor',
'provision_animal_carcass_sparrow_high_quality',
'provision_animal_carcass_sparrow_perfect',
'provision_animal_carcass_sparrow_poor',
'provision_animal_carcass_squirrel_high_quality',
'provision_animal_carcass_squirrel_perfect',
'provision_animal_carcass_squirrel_poor',
'provision_animal_carcass_toad_high_quality',
'provision_animal_carcass_toad_perfect',
'provision_animal_carcass_toad_poor',
'provision_animal_carcass_turkey_high_quality',
'provision_animal_carcass_turkey_perfect',
'provision_animal_carcass_turkey_poor',
'provision_animal_carcass_turtle_snap_high_quality',
'provision_animal_carcass_turtle_snap_perfect',
'provision_animal_carcass_turtle_snap_poor',
'provision_animal_carcass_vulture_high_quality',
'provision_animal_carcass_vulture_perfect',
'provision_animal_carcass_vulture_poor',
'provision_animal_carcass_wolf_high_quality',
'provision_animal_carcass_wolf_legendary_perfect',
'provision_animal_carcass_wolf_perfect',
'provision_animal_carcass_wolf_poor',
'provision_animal_carcass_woodpecker_high_quality',
'provision_animal_carcass_woodpecker_perfect',
'provision_animal_carcass_woodpecker_poor',
'provision_animal_fat',
'provision_animal_scent_gland',
'provision_armadillo_skin_poor',
'provision_armadillo_skin_pristine',
'provision_armadillo_skin',
'provision_badger_claw',
'provision_badger_pelt_poor',
'provision_badger_pelt_pristine',
'provision_badger_pelt',
'provision_bat_wing',
'provision_bear_claw',
'provision_bear_fur_poor',
'provision_bear_fur_pristine',
'provision_bear_fur',
'provision_bear_legendary_claw',
'provision_bear_legendary_fur_pristine',
'provision_beaver_fur_poor',
'provision_beaver_fur_pristine',
'provision_beaver_fur',
'provision_beaver_legendary_fur_pristine',
'provision_beaver_tooth_legendary',
'provision_big_game_meat',
'provision_bighorn_horn',
'provision_bird_feather_flight',
'provision_bison_horn_legendary',
'provision_black_bear_claw',
'provision_black_bear_fur_poor',
'provision_black_bear_fur_pristine',
'provision_black_bear_fur',
'provision_bluejay_feather',
'provision_boar_legendary_skin_pristine',
'provision_boar_rare_tusk',
'provision_boar_skin_poor',
'provision_boar_skin_pristine',
'provision_boar_skin',
'provision_boar_tusk_legendary',
'provision_boar_tusk',
'provision_booby_feather',
'provision_buck_antler_legendary',
'provision_buck_antlers',
'provision_buck_fur_poor',
'provision_buck_fur_pristine',
'provision_buck_fur',
'provision_buck_legendary_fur_pristine',
'provision_buffalo_fur_poor',
'provision_buffalo_fur_pristine',
'provision_buffalo_fur',
'provision_buffalo_horn_legendary',
'provision_buffalo_horn',
'provision_bull_hide_poor',
'provision_bull_hide_pristine',
'provision_bull_hide',
'provision_bull_horns',
'provision_cardinal_feather',
'provision_cedarwaxwing_feather',
'provision_chicken_feather',
'provision_condor_feather',
'provision_cormorant_feather',
'provision_cougar_fang_legendary',
'provision_cougar_fang',
'provision_cougar_fur_poor',
'provision_cougar_fur_pristine',
'provision_cougar_fur',
'provision_cougar_legendary_fur_pristine',
'provision_cow_hide_poor',
'provision_cow_hide_pristine',
'provision_cow_hide',
'provision_coyote_fang_legendary',
'provision_coyote_fur_poor',
'provision_coyote_fur_pristine',
'provision_coyote_fur',
'provision_coyote_legendary_fur_pristine',
'provision_crow_feather',
'provision_crustacean_meat',
'provision_deer_hide_poor',
'provision_deer_hide_pristine',
'provision_deer_hide',
'provision_duck_feather',
'provision_eagle_feather',
'provision_eagle_talon',
'provision_egret_plume_little',
'provision_egret_plume_reddish',
'provision_egret_plume_snowy',
'provision_elk_antler_legendary',
'provision_elk_antlers',
'provision_elk_fur_poor',
'provision_elk_fur_pristine',
'provision_elk_fur',
'provision_elk_legendary_fur_pristine',
'provision_exotic_bird_meat',
'provision_fish_bluegill_legendary',
'provision_fish_bluegill_poor',
'provision_fish_bluegill',
'provision_fish_bullhead_catfish_legendary',
'provision_fish_bullhead_catfish_poor',
'provision_fish_bullhead_catfish',
'provision_fish_chain_pickerel_legendary',
'provision_fish_chain_pickerel_poor',
'provision_fish_chain_pickerel',
'provision_fish_channel_catfish_legendary',
'provision_fish_channel_catfish_poor',
'provision_fish_channel_catfish',
'provision_fish_lake_sturgeon_legendary',
'provision_fish_lake_sturgeon_poor',
'provision_fish_lake_sturgeon',
'provision_fish_largemouth_bass_legendary',
'provision_fish_largemouth_bass_poor',
'provision_fish_largemouth_bass',
'provision_fish_longnose_gar_legendary',
'provision_fish_longnose_gar_poor',
'provision_fish_longnose_gar',
'provision_fish_muskie_legendary',
'provision_fish_muskie_poor',
'provision_fish_muskie',
'provision_fish_northern_pike_legendary',
'provision_fish_northern_pike_poor',
'provision_fish_northern_pike',
'provision_fish_perch_legendary',
'provision_fish_perch_poor',
'provision_fish_perch',
'provision_fish_redfin_pickerel_legendary',
'provision_fish_redfin_pickerel_poor',
'provision_fish_redfin_pickerel',
'provision_fish_rock_bass_legendary',
'provision_fish_rock_bass_poor',
'provision_fish_rock_bass',
'provision_fish_smallmouth_bass_legendary',
'provision_fish_smallmouth_bass_poor',
'provision_fish_smallmouth_bass',
'provision_fish_sockeye_salmon_legendary',
'provision_fish_sockeye_salmon_poor',
'provision_fish_sockeye_salmon',
'provision_fish_steelhead_trout_legendary',
'provision_fish_steelhead_trout_poor',
'provision_fish_steelhead_trout',
'provision_flakey_fish_meat',
'provision_fox_claw_legendary',
'provision_fox_fur_poor',
'provision_fox_fur_pristine',
'provision_fox_fur',
'provision_fox_legendary_fur_pristine',
'provision_game_meat',
'provision_gamey_bird_meat',
'provision_gila_skin_poor',
'provision_gila_skin_pristine',
'provision_gila_skin',
'provision_goat_hair_poor',
'provision_goat_hair_pristine',
'provision_goat_hair',
'provision_goose_feather',
'provision_gristly_mutton',
'provision_gritty_fish_meat',
'provision_hawk_feather',
'provision_heron_feather',
'provision_herptile_meat',
'provision_iguana_skin_poor',
'provision_iguana_skin_pristine',
'provision_iguana_skin',
'provision_javelina_skin_poor',
'provision_javelina_skin_pristine',
'provision_javelina_skin',
'provision_lions_paw',
'provision_loanshark_skins',
'provision_loon_feather',
'provision_mature_venison',
'provision_moose_antler_legendary',
'provision_moose_antler',
'provision_moose_fur_poor',
'provision_moose_fur_pristine',
'provision_moose_fur',
'provision_moose_legendary_fur_pristine',
'provision_muskrat_fur_poor',
'provision_muskrat_fur_pristine',
'provision_muskrat_fur',
'provision_opossum_fur_poor',
'provision_opossum_fur_pristine',
'provision_opossum_fur',
'provision_oriole_feather',
'provision_owl_feather',
'provision_oxen_hide_poor',
'provision_oxen_hide_pristine',
'provision_oxen_hide',
'provision_oxen_horn',
'provision_panther_eye_legendary',
'provision_panther_fur_poor',
'provision_panther_fur_pristine',
'provision_panther_fur',
'provision_panther_legendary_fur_pristine',
'provision_parakeet_feather',
'provision_parrot_feather',
'provision_pelican_feather',
'provision_pheasant_feather',
'provision_pig_skin_poor',
'provision_pig_skin_pristine',
'provision_pig_skin',
'provision_pigeon_feather',
'provision_plump_bird_meat',
'provision_prime_beef',
'provision_pronghorn_antler_legendary',
'provision_pronghorn_fur_poor',
'provision_pronghorn_fur_pristine',
'provision_pronghorn_fur',
'provision_pronghorn_legendary_fur_pristine',
'provision_quail_feather',
'provision_rabbit_pelt_poor',
'provision_rabbit_pelt_pristine',
'provision_rabbit_pelt',
'provision_raccoon_fur_poor',
'provision_raccoon_fur_pristine',
'provision_raccoon_fur',
'provision_ram_hide_poor',
'provision_ram_hide_pristine',
'provision_ram_hide',
'provision_ram_horn_legendary',
'provision_ram_legendary_hide_pristine',
'provision_rat_fur_poor',
'provision_rat_fur_pristine',
'provision_rat_fur',
'provision_raven_feather',
'provision_robin_feather',
'provision_rooster_feather',
'provision_seagull_feather',
'provision_sheep_wool_poor',
'provision_sheep_wool_pristine',
'provision_sheep_wool',
'provision_skunk_fur_poor',
'provision_skunk_fur_pristine',
'provision_skunk_fur',
'provision_snake_skin_poor',
'provision_snake_skin_pristine',
'provision_snake_skin',
'provision_songbird_feather',
'provision_sparrow_feather',
'provision_spoonbill_feather',
'provision_squirrel_pelt_poor',
'provision_squirrel_pelt_pristine',
'provision_squirrel_pelt',
'provision_squirrel_tail',
'provision_stringy_meat',
'provision_succulent_fish_meat',
'provision_takanta_buffalo_legendary_fur_pristine',
'provision_tender_pork',
'provision_turkey_feather',
'provision_vulture_feather',
'provision_white_buffalo_legendary_fur_pristine',
'provision_whooping_crane_feather',
'provision_wolf_fur_poor',
'provision_wolf_fur_pristine',
'provision_wolf_fur',
'provision_wolf_heart_legendary',
'provision_wolf_heart',
'provision_wolf_legendary_fur_pristine',
'provision_woodpecker_feather',
'provision_woodpecker_feather',
}
HASH_PROVISIONS = {}
for k, v in pairs(STRING_PROVISIONS) do
HASH_PROVISIONS[GetHashKey(v)] = v
end
|
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
name = "Attacking a Pokemon",
contents = {
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/attack_creature.png"},
{type = CONTENT_TYPES.TEXT, value = "To attack a wild Pokemon in the game you can use the following options:\n\n1. Clicking directly on the creature with the right button and then selecting \"Attack\".\n\n2. Pressing the Tab shortcut on your keyboard.\n\n3. Selecting the creature in the Battle Window (Ctrl + B).\n\nNote the Pokemon that you are attacking will be marked with a red square around it."},
}
}
|
local FillColor = Component:extend("FillColor")
function FillColor:initialize(r, g, b, a)
self.fill_color = {r, g, b, a}
end
function FillColor:setFillColor(r, g, b, a)
self.fill_color = {r, g, b, a}
return self
end
function FillColor:setFillColor()
return unpack(self.fill_color)
end
|
LinkLuaModifier("modifier_sara_fragment_of_logic", "heroes/hero_sara/fragment_of_logic.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_sara_fragment_of_logic_debuff", "heroes/hero_sara/fragment_of_logic.lua", LUA_MODIFIER_MOTION_NONE)
sara_fragment_of_logic = class({
GetIntrinsicModifierName = function() return "modifier_sara_fragment_of_logic" end,
})
if IsClient() then
function sara_fragment_of_logic:GetManaCost()
return self:GetSpecialValueFor("energy_const") + self:GetCaster():GetMaxMana() * self:GetSpecialValueFor("energy_pct") * 0.01
end
end
modifier_sara_fragment_of_logic = class({
IsHidden = function() return true end,
IsPurgable = function() return false end,
})
if IsServer() then
function modifier_sara_fragment_of_logic:DeclareFunctions()
return {
MODIFIER_EVENT_ON_TAKEDAMAGE,
MODIFIER_PROPERTY_MIN_HEALTH
}
end
function modifier_sara_fragment_of_logic:OnTakeDamage(keys)
local parent = keys.unit
if parent == self:GetParent() and parent:GetHealth() <= 1 and not parent:IsIllusion() and parent.GetEnergy then
local ability = self:GetAbility()
local toWaste = ability:GetSpecialValueFor("energy_const") + parent:GetMaxEnergy() * ability:GetSpecialValueFor("energy_pct") * 0.01
if ability:IsCooldownReady() and parent:GetEnergy() >= toWaste then
if parent:HasScepter() then
ability:StartCooldown(ability:GetSpecialValueFor("cooldown_scepter"))
else
ability:AutoStartCooldown()
end
parent:AddNewModifier(parent, ability, "modifier_sara_fragment_of_logic_debuff", {duration = ability:GetSpecialValueFor("debuff_duration")})
parent:ModifyEnergy(-toWaste)
parent:SetHealth(parent:GetMaxHealth())
parent:Purge(false, true, false, true, false)
ParticleManager:CreateParticle("particles/arena/units/heroes/hero_sara/fragment_of_logic.vpcf", PATTACH_ABSORIGIN, parent)
parent:EmitSound("Hero_Chen.HandOfGodHealHero")
end
end
end
function modifier_sara_fragment_of_logic:GetMinHealth(keys)
local parent = self:GetParent()
if not parent:IsIllusion() and parent.GetEnergy then
local ability = self:GetAbility()
if ability:IsCooldownReady() and parent:GetEnergy() >= ability:GetSpecialValueFor("energy_const") + parent:GetMaxEnergy() * ability:GetSpecialValueFor("energy_pct") * 0.01 then
return 1
end
end
end
end
modifier_sara_fragment_of_logic_debuff = class({
IsPurgable = function() return false end,
IsDebuff = function() return true end,
})
|
local function Finish(Thread, Success, ...)
if not Success then
warn(debug.traceback(Thread, tostring((...))))
end
return Success, ...
end
local function FastSpawn(Function, ...)
local Thread = coroutine.create(Function)
return Finish(Thread, coroutine.resume(Thread, ...))
end
return FastSpawn
|
--TODO: check if you can use lua type boolean instead of strings and pass that back to osm2pgsql
--with the hopes that they will become strings once they get back to c++ and then just work in
--postgres
highway = {
["motorway"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "false", ["motorcycle_forward"] = "true", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["motorway_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "false", ["motorcycle_forward"] = "true", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["trunk"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["trunk_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["primary"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["primary_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["secondary"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["secondary_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["residential"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["residential_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["service"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["tertiary"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["tertiary_link"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["road"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["track"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["unclassified"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["undefined"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["unknown"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["living_street"] = {["auto_forward"] = "true", ["truck_forward"] = "true", ["bus_forward"] = "true", ["taxi_forward"] = "true", ["moped_forward"] = "true", ["motorcycle_forward"] = "true", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["footway"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "true", ["bike_forward"] = "false"},
["pedestrian"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "true", ["bike_forward"] = "false"},
["steps"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["bridleway"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["construction"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "false"},
["cycleway"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "true"},
["path"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "false", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "true", ["bike_forward"] = "true"},
["bus_guideway"] = {["auto_forward"] = "false", ["truck_forward"] = "false", ["bus_forward"] = "true", ["taxi_forward"] = "false", ["moped_forward"] = "false", ["motorcycle_forward"] = "false", ["pedestrian"] = "false", ["bike_forward"] = "false"}
}
road_class = {
["motorway"] = 0,
["motorway_link"] = 0,
["trunk"] = 1,
["trunk_link"] = 1,
["primary"] = 2,
["primary_link"] = 2,
["secondary"] = 3,
["secondary_link"] = 3,
["tertiary"] = 4,
["tertiary_link"] = 4,
["unclassified"] = 5,
["residential"] = 6,
["residential_link"] = 6
}
restriction = {
["no_left_turn"] = 0,
["no_right_turn"] = 1,
["no_straight_on"] = 2,
["no_u_turn"] = 3,
["only_right_turn"] = 4,
["only_left_turn"] = 5,
["only_straight_on"] = 6,
["no_entry"] = 7,
["no_exit"] = 8,
["no_turn"] = 9
}
--the default speed for tracks is lowered after
--the call to default_speed
default_speed = {
[0] = 105,
[1] = 90,
[2] = 75,
[3] = 60,
[4] = 50,
[5] = 40,
[6] = 35,
[7] = 25
}
access = {
["yes"] = "true",
["private"] = "true",
["no"] = "false",
["permissive"] = "true",
["agricultural"] = "false",
["use_sidepath"] = "true",
["delivery"] = "true",
["designated"] = "true",
["dismount"] = "true",
["discouraged"] = "false",
["forestry"] = "false",
["destination"] = "true",
["customers"] = "true",
["official"] = "false",
["public"] = "true",
["restricted"] = "true",
["allowed"] = "true",
["emergency"] = "false"
}
private = {
["private"] = "true",
["destination"] = "true",
["customers"] = "true",
["delivery"] = "true"
}
no_thru_traffic = {
["destination"] = "true",
["customers"] = "true",
["delivery"] = "true"
}
sidewalk = {
["both"] = "true",
["none"] = "false",
["no"] = "false",
["right"] = "true",
["left"] = "true",
["separate"] = "false",
["yes"] = "true",
["shared"] = "true",
["this"] = "true",
["detached"] = "false",
["raised"] = "true",
["separate_double"] = "false",
["sidepath"] = "false",
["explicit"] = "true"
}
use = {
["driveway"] = 4,
["alley"] = 5,
["parking_aisle"] = 6,
["emergency_access"] = 7,
["drive-through"] = 8
}
motor_vehicle = {
["yes"] = "true",
["private"] = "true",
["no"] = "false",
["permissive"] = "true",
["agricultural"] = "false",
["delivery"] = "true",
["designated"] = "true",
["discouraged"] = "false",
["forestry"] = "false",
["destination"] = "true",
["customers"] = "true",
["official"] = "false",
["public"] = "true",
["restricted"] = "true",
["allowed"] = "true"
}
moped = {
["yes"] = "true",
["designated"] = "true",
["private"] = "true",
["permissive"] = "true",
["destination"] = "true",
["delivery"] = "true",
["dismount"] = "true",
["no"] = "false",
["unknown"] = "false",
["agricultural"] = "false"
}
foot = {
["yes"] = "true",
["private"] = "true",
["no"] = "false",
["permissive"] = "true",
["agricultural"] = "false",
["use_sidepath"] = "true",
["delivery"] = "true",
["designated"] = "true",
["discouraged"] = "false",
["forestry"] = "false",
["destination"] = "true",
["customers"] = "true",
["official"] = "true",
["public"] = "true",
["restricted"] = "true",
["crossing"] = "true",
["sidewalk"] = "true",
["allowed"] = "true",
["passable"] = "true",
["footway"] = "true"
}
wheelchair = {
["no"] = "false",
["yes"] = "true",
["designated"] = "true",
["limited"] = "true",
["official"] = "true",
["destination"] = "true",
["public"] = "true",
["permissive"] = "true",
["only"] = "true",
["private"] = "true",
["impassable"] = "false",
["partial"] = "false",
["bad"] = "false",
["half"] = "false",
["assisted"] = "true"
}
bus = {
["no"] = "false",
["yes"] = "true",
["designated"] = "true",
["urban"] = "true",
["permissive"] = "true",
["restricted"] = "true",
["destination"] = "true",
["delivery"] = "false",
["official"] = "false"
}
taxi = {
["no"] = "false",
["yes"] = "true",
["designated"] = "true",
["urban"] = "true",
["permissive"] = "true",
["restricted"] = "true",
["destination"] = "true",
["delivery"] = "false",
["official"] = "false"
}
psv = {
["bus"] = "true",
["taxi"] = "true",
["no"] = "false",
["yes"] = "true",
["designated"] = "true",
["permissive"] = "true",
["1"] = "true",
["2"] = "true"
}
truck = {
["designated"] = "true",
["yes"] = "true",
["no"] = "false",
["destination"] = "true",
["delivery"] = "true",
["local"] = "true",
["agricultural"] = "false",
["private"] = "true",
["discouraged"] = "false",
["permissive"] = "false",
["unsuitable"] = "false",
["agricultural;forestry"] = "false",
["official"] = "false",
["forestry"] = "false",
["destination;delivery"] = "true"
}
hazmat = {
["designated"] = "true",
["yes"] = "true",
["no"] = "false",
["destination"] = "true",
["delivery"] = "true"
}
shoulder = {
["yes"] = "true",
["both"] = "true",
["no"] = "false"
}
shoulder_right = {
["right"] = "true"
}
shoulder_left = {
["left"] = "true"
}
bicycle = {
["yes"] = "true",
["designated"] = "true",
["use_sidepath"] = "true",
["no"] = "false",
["permissive"] = "true",
["destination"] = "true",
["dismount"] = "true",
["lane"] = "true",
["track"] = "true",
["shared"] = "true",
["shared_lane"] = "true",
["sidepath"] = "true",
["share_busway"] = "true",
["none"] = "false",
["allowed"] = "true",
["private"] = "true",
["official"] = "true"
}
cycleway = {
["yes"] = "true",
["designated"] = "true",
["use_sidepath"] = "true",
["permissive"] = "true",
["destination"] = "true",
["dismount"] = "true",
["lane"] = "true",
["track"] = "true",
["shared"] = "true",
["shared_lane"] = "true",
["sidepath"] = "true",
["share_busway"] = "true",
["allowed"] = "true",
["private"] = "true",
["cyclestreet"] = "true",
["crossing"] = "true"
}
bike_reverse = {
["opposite"] = "true",
["opposite_lane"] = "true",
["opposite_track"] = "true"
}
bus_reverse = {
["opposite"] = "true",
["opposite_lane"] = "true"
}
shared = {
["shared_lane"] = 1,
["share_busway"] = 1,
["shared"] = 1
}
buffer = {
["yes"] = 2
}
dedicated = {
["opposite_lane"] = 2,
["lane"] = 2,
["buffered_lane"] = 2
}
separated = {
["opposite_track"] = 3,
["track"] = 3
}
oneway = {
["no"] = "false",
["-1"] = "true",
["yes"] = "true",
["true"] = "true",
["1"] = "true"
}
bridge = {
["yes"] = "true",
["no"] = "false",
["1"] = "true"
}
--TODO: building_passage is for ped only
tunnel = {
["yes"] = "true",
["no"] = "false",
["1"] = "true",
["building_passage"] = "true"
}
--TODO: snowmobile might not really be passable for much other than ped..
toll = {
["yes"] = "true",
["no"] = "false",
["true"] = "true",
["false"] = "false",
["1"] = "true",
["interval"] = "true",
["snowmobile"] = "true"
}
--node proc needs the same info as above but in the form of a mask so duplicate..
motor_vehicle_node = {
["yes"] = 1,
["private"] = 1,
["no"] = 0,
["permissive"] = 1,
["agricultural"] = 0,
["delivery"] = 1,
["designated"] = 1,
["discouraged"] = 0,
["forestry"] = 0,
["destination"] = 1,
["customers"] = 1,
["official"] = 0,
["public"] = 1,
["restricted"] = 1,
["allowed"] = 1
}
bicycle_node = {
["yes"] = 4,
["designated"] = 4,
["use_sidepath"] = 4,
["no"] = 0,
["permissive"] = 4,
["destination"] = 4,
["dismount"] = 4,
["lane"] = 4,
["track"] = 4,
["shared"] = 4,
["shared_lane"] = 4,
["sidepath"] = 4,
["share_busway"] = 4,
["none"] = 0,
["allowed"] = 4,
["private"] = 4,
["official"] = 4
}
foot_node = {
["yes"] = 2,
["private"] = 2,
["no"] = 0,
["permissive"] = 2,
["agricultural"] = 0,
["use_sidepath"] = 2,
["delivery"] = 2,
["designated"] = 2,
["discouraged"] = 0,
["forestry"] = 0,
["destination"] = 2,
["customers"] = 2,
["official"] = 2,
["public"] = 2,
["restricted"] = 2,
["crossing"] = 2,
["sidewalk"] = 2,
["allowed"] = 2,
["passable"] = 2,
["footway"] = 2
}
wheelchair_node = {
["no"] = 0,
["yes"] = 256,
["designated"] = 256,
["limited"] = 256,
["official"] = 256,
["destination"] = 256,
["public"] = 256,
["permissive"] = 256,
["only"] = 256,
["private"] = 256,
["impassable"] = 0,
["partial"] = 0,
["bad"] = 0,
["half"] = 0,
["assisted"] = 256
}
moped_node = {
["yes"] = 512,
["designated"] = 512,
["private"] = 512,
["permissive"] = 512,
["destination"] = 512,
["delivery"] = 512,
["dismount"] = 512,
["no"] = 0,
["unknown"] = 0,
["agricultural"] = 0
}
motor_cycle_node = {
["yes"] = 1024,
["private"] = 1024,
["no"] = 0,
["permissive"] = 1024,
["agricultural"] = 0,
["delivery"] = 1024,
["designated"] = 1024,
["discouraged"] = 0,
["forestry"] = 0,
["destination"] = 1024,
["customers"] = 1024,
["official"] = 0,
["public"] = 1024,
["restricted"] = 1024,
["allowed"] = 1024
}
bus_node = {
["no"] = 0,
["yes"] = 64,
["designated"] = 64,
["urban"] = 64,
["permissive"] = 64,
["restricted"] = 64,
["destination"] = 64,
["delivery"] = 0,
["official"] = 0,
}
taxi_node = {
["no"] = 0,
["yes"] = 32,
["designated"] = 32,
["urban"] = 32,
["permissive"] = 32,
["restricted"] = 32,
["destination"] = 32,
["delivery"] = 0,
["official"] = 0
}
truck_node = {
["designated"] = 8,
["yes"] = 8,
["no"] = 0,
["destination"] = 8,
["delivery"] = 8,
["local"] = 8,
["agricultural"] = 0,
["private"] = 8,
["discouraged"] = 0,
["permissive"] = 0,
["unsuitable"] = 0,
["agricultural;forestry"] = 0,
["official"] = 0,
["forestry"] = 0,
["destination;delivery"] = 8
}
psv_bus_node = {
["bus"] = 64,
["no"] = 0,
["yes"] = 64,
["designated"] = 64,
["permissive"] = 64,
["1"] = 64,
["2"] = 64
}
psv_taxi_node = {
["taxi"] = 32,
["no"] = 0,
["yes"] = 32,
["designated"] = 32,
["permissive"] = 32,
["1"] = 32,
["2"] = 32
}
function round(val, n)
if (n) then
return math.floor( (val * 10^n) + 0.5) / (10^n)
else
return math.floor(val+0.5)
end
end
function restriction_prefix(restriction_str)
--not a string
if restriction_str == nil then
return nil
end
--find where the restriction type ends.
--format looks like
--restriction:conditional=no_left_turn @ (07:00-09:00,15:30-17:30)
local index = 0
local found = false
for c in restriction_str:gmatch"." do
if c == "@" then
found = true
break
end
if c ~= " " then
index = index + 1
end
end
--@ symbol did not exist
if found == false then
return nil
end
--return the type of restriction
return restriction_str:sub(0, index)
end
function restriction_suffix(restriction_str)
--not a string
if restriction_str == nil then
return nil
end
--find where the restriction type ends.
--format looks like
--restriction:conditional=no_left_turn @ (07:00-09:00,15:30-17:30)
local index = 0
local found = false
for c in restriction_str:gmatch"." do
if found == true then
if c ~= " " then
index = index + 1
break
end
elseif c == "@" then
found = true
end
index = index + 1
end
--@ symbol did not exist
if found == false then
return nil
end
--return the date and time information for the restriction
return restriction_str:sub(index, string.len(restriction_str))
end
--convert the numeric (non negative) number portion at the beginning of the string
function numeric_prefix(num_str, allow_decimals)
--not a string
if num_str == nil then
return nil
end
--find where the numbers stop
local index = 0
-- flag to say if we've seen a decimal dot already. we shouldn't allow two,
-- otherwise the call to tonumber() might fail.
local seen_dot = false
for c in num_str:gmatch"." do
if tonumber(c) == nil then
if c == "." then
if allow_decimals == false or seen_dot then
break
end
seen_dot = true
else
break
end
end
index = index + 1
end
--there weren't any numbers
if index == 0 then
return nil
end
--Returns the substring that's numeric at the start of num_str
return num_str:sub(0, index)
end
--normalize a speed value
function normalize_speed(speed)
--grab the number prefix
local num = tonumber(numeric_prefix(speed, false))
--check if the rest of the string ends in "mph" convert to kph
if num then
if speed:sub(-3) == "mph" then
num = round(num * 1.609344)
end
--if num > 150kph or num < 10kph....toss
if num > 150 or num < 10 then
return nil
end
end
return num
end
function normalize_weight(weight)
if weight then
local w = weight:gsub("%s+", "")
--grab the number prefix
local num = numeric_prefix(w, true)
if num then
if w:sub(-1) == "t" or w:sub(-5) == "tonne" or w:sub(-6) == "tonnes" then
if (num .. "t" == w) or (num .. "tonne" == w) or (num .. "tonnes" == w) then
return round(tonumber(num),2)
end
end
if w:sub(-3) == "ton" or w:sub(-4) == "tons" then
if (num .. "ton" == w) or (num .. "tons" == w) then
return round(tonumber(num),2)
end
end
if w:sub(-2) == "lb" or w:sub(-3) == "lbs" then
if (num .. "lb" == w) or (num .. "lbs" == w) then
return round((tonumber(num)/2000),2) -- convert to tons
end
end
if w:sub(-2) == "kg" then
if (num .. "kg" == w) then
return round((tonumber(num)/1000),2)
end
end
return round(tonumber(num),2) --3.5
end
end
return nil
end
function normalize_measurement(measurement)
if measurement then
-- turn commas into dots to handle European-style decimal separators
measurement = measurement:gsub(",", ".")
-- handle the simple case: it's just a plain number
local num = tonumber(measurement)
if num then
return round(num, 2)
end
-- more complicated case, try some Lua patterns. they're almost like regular
-- expressions, so there'll probably be some unintended consequences!
--
-- because we want to parse compount expressions such as 3ft6in, then we use
-- an accumulator to sum up each term in meters. this has the unintended
-- side-effect that 10m6ft would also be valid... but whatever.
local sum = 0
local count = 0
for item, unit in measurement:gmatch("(%d+[.,]?%d*) *([a-zA-Z\"\']*)") do
-- just in case the pattern above matches some things that tonumber()
-- disagrees are valid numbers, we'll bail here if we don't get a valid
-- number.
item_num = tonumber(item)
if not item_num then
return nil
end
-- case shouldn't matter for units, so just lower case everything before
-- comparing.
unit = unit:lower()
if unit == "m" or unit == "meter" or unit == "meters" then
sum = sum + item_num
elseif unit == "cm" then
sum = sum + item_num * 0.01
elseif (unit == "ft" or unit == "feet" or unit == "foot" or
unit == "'") then
sum = sum + item_num * 0.3048
elseif (unit == "in" or unit == "inches" or unit == "inch" or
unit == "\"" or unit == "''") then
sum = sum + item_num * 0.0254
else
-- unknown unit! bail!
return nil
end
-- increment counter, so we can check how many parts we parsed (mainly to
-- make sure it's not none at all).
count = count + 1
end
if count > 0 then
-- if we got here, then the units seem valid. yay! now we round to two
-- decimal digits, because precision of less than a centimeter seems
-- unnecessary.
return round(sum, 2)
end
end
return nil
end
--returns 1 if you should filter this way 0 otherwise
function filter_tags_generic(kv)
if (kv["highway"] == "construction" or kv["highway"] == "proposed") then
return 1
end
--figure out what basic type of road it is
local forward = highway[kv["highway"]]
local ferry = kv["route"] == "ferry"
local rail = kv["route"] == "shuttle_train"
local access = access[kv["access"]]
kv["emergency_forward"] = "false"
kv["emergency_backward"] = "false"
if (ferry == true or rail == true or kv["highway"]) then
if (kv["access"] == "emergency" or kv["emergency"] == "yes" or kv["service"] == "emergency_access") then
kv["emergency_forward"] = "true"
kv["emergency_tag"] = "true"
end
if kv["emergency"] == "no" then
kv["emergency_tag"] = "false"
end
end
if forward then
for k,v in pairs(forward) do
kv[k] = v
end
if kv["impassable"] == "yes" or access == "false" or (kv["access"] == "private" and (kv["emergency"] == "yes" or kv["service"] == "emergency_access")) then
kv["auto_forward"] = "false"
kv["truck_forward"] = "false"
kv["bus_forward"] = "false"
kv["taxi_forward"] = "false"
kv["moped_forward"] = "false"
kv["motorcycle_forward"] = "false"
kv["pedestrian"] = "false"
kv["bike_forward"] = "false"
kv["auto_backward"] = "false"
kv["truck_backward"] = "false"
kv["bus_backward"] = "false"
kv["taxi_backward"] = "false"
kv["moped_backward"] = "false"
kv["motorcycle_backward"] = "false"
kv["bike_backward"] = "false"
elseif kv["vehicle"] == "no" then --don't change ped access.
kv["auto_forward"] = "false"
kv["truck_forward"] = "false"
kv["bus_forward"] = "false"
kv["taxi_forward"] = "false"
kv["moped_forward"] = "false"
kv["motorcycle_forward"] = "false"
kv["bike_forward"] = "false"
kv["auto_backward"] = "false"
kv["truck_backward"] = "false"
kv["bus_backward"] = "false"
kv["taxi_backward"] = "false"
kv["moped_backward"] = "false"
kv["motorcycle_backward"] = "false"
kv["bike_backward"] = "false"
end
--check for auto_forward overrides
kv["auto_forward"] = motor_vehicle[kv["motorcar"]] or motor_vehicle[kv["motor_vehicle"]] or kv["auto_forward"]
kv["auto_tag"] = motor_vehicle[kv["motorcar"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for truck_forward override
kv["truck_forward"] = truck[kv["hgv"]] or motor_vehicle[kv["motor_vehicle"]] or kv["truck_forward"]
kv["truck_tag"] = truck[kv["hgv"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for bus_forward overrides
kv["bus_forward"] = bus[kv["bus"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or kv["bus_forward"]
kv["bus_tag"] = bus[kv["bus"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for taxi_forward overrides
kv["taxi_forward"] = taxi[kv["taxi"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or kv["taxi_forward"]
kv["taxi_tag"] = taxi[kv["taxi"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for ped overrides
kv["pedestrian"] = foot[kv["foot"]] or foot[kv["pedestrian"]] or kv["pedestrian"]
kv["foot_tag"] = foot[kv["foot"]] or foot[kv["pedestrian"]] or nil
--check for bike_forward overrides
kv["bike_forward"] = bicycle[kv["bicycle"]] or cycleway[kv["cycleway"]] or bicycle[kv["bicycle_road"]] or bicycle[kv["cyclestreet"]] or kv["bike_forward"]
kv["bike_tag"] = bicycle[kv["bicycle"]] or cycleway[kv["cycleway"]] or bicycle[kv["bicycle_road"]] or bicycle[kv["cyclestreet"]] or nil
--check for moped forward overrides
kv["moped_forward"] = moped[kv["moped"]] or moped[kv["mofa"]] or motor_vehicle[kv["motor_vehicle"]] or kv["moped_forward"]
kv["moped_tag"] = moped[kv["moped"]] or moped[kv["mofa"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for motorcycle forward overrides
kv["motorcycle_forward"] = motor_vehicle[kv["motorcycle"]] or motor_vehicle[kv["motor_vehicle"]] or kv["motorcycle_forward"]
kv["motorcycle_tag"] = motor_vehicle[kv["motorcycle"]] or motor_vehicle[kv["motor_vehicle"]] or nil
if kv["bike_tag"] == nil then
if kv["sac_scale"] == "hiking" then
kv["bike_forward"] = "true"
kv["bike_tag"] = "true"
elseif kv["sac_scale"] then
kv["bike_forward"] = "false"
end
end
if kv["motorroad"] == "yes" then
kv["motorroad_tag"] = "true"
end
else
--if its a ferry and these tags dont show up we want to set them to true
local default_val = tostring(ferry)
if ferry == false and rail == true then
default_val = tostring(rail)
end
if ((ferry == false and rail == false) or kv["impassable"] == "yes" or access == "false" or (kv["access"] == "private" and (kv["emergency"] == "yes" or kv["service"] == "emergency_access"))) then
kv["auto_forward"] = "false"
kv["truck_forward"] = "false"
kv["bus_forward"] = "false"
kv["taxi_forward"] = "false"
kv["moped_forward"] = "false"
kv["motorcycle_forward"] = "false"
kv["pedestrian"] = "false"
kv["bike_forward"] = "false"
kv["auto_backward"] = "false"
kv["truck_backward"] = "false"
kv["bus_backward"] = "false"
kv["taxi_backward"] = "false"
kv["moped_backward"] = "false"
kv["motorcycle_backward"] = "false"
kv["bike_backward"] = "false"
else
local ped_val = default_val
if kv["vehicle"] == "no" then --don't change ped access.
default_val = "false"
end
--check for auto_forward overrides
kv["auto_forward"] = motor_vehicle[kv["motorcar"]] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["auto_tag"] = motor_vehicle[kv["motorcar"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for truck_forward override
kv["truck_forward"] = truck[kv["hgv"]] or kv["truck_forward"] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["truck_tag"] = truck[kv["hgv"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for bus_forward overrides
kv["bus_forward"] = bus[kv["bus"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["bus_tag"] = bus[kv["bus"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for taxi_forward overrides
kv["taxi_forward"] = taxi[kv["taxi"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["taxi_tag"] = taxi[kv["taxi"]] or psv[kv["psv"]] or psv[kv["lanes:psv:forward"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for ped overrides
kv["pedestrian"] = foot[kv["foot"]] or foot[kv["pedestrian"]] or ped_val
kv["foot_tag"] = foot[kv["foot"]] or foot[kv["pedestrian"]] or nil
--check for bike_forward overrides
kv["bike_forward"] = bicycle[kv["bicycle"]] or cycleway[kv["cycleway"]] or bicycle[kv["bicycle_road"]] or bicycle[kv["cyclestreet"]] or default_val
kv["bike_tag"] = bicycle[kv["bicycle"]] or cycleway[kv["cycleway"]] or bicycle[kv["bicycle_road"]] or bicycle[kv["cyclestreet"]] or nil
--check for moped forward overrides
kv["moped_forward"] = moped[kv["moped"]] or moped[kv["mofa"]] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["moped_tag"] = moped[kv["moped"]] or moped[kv["mofa"]] or motor_vehicle[kv["motor_vehicle"]] or nil
--check for motorcycle forward overrides
kv["motorcycle_forward"] = motor_vehicle[kv["motorcycle"]] or motor_vehicle[kv["motor_vehicle"]] or default_val
kv["motorcycle_tag"] = motor_vehicle[kv["motorcycle"]] or motor_vehicle[kv["motor_vehicle"]] or nil
if kv["bike_tag"] == nil then
if kv["sac_scale"] == "hiking" then
kv["bike_forward"] = "true"
kv["bike_tag"] = "true"
elseif kv["sac_scale"] then
kv["bike_forward"] = "false"
end
end
if kv["motorroad"] == "yes" then
kv["motorroad_tag"] = "true"
end
end
end
--TODO: handle Time conditional restrictions if available for HOVs with oneway = reversible
if ((kv["access"] == "permissive" or kv["access"] == "hov" or kv["access"] == "taxi") and kv["oneway"] == "reversible") then
-- for now enable only for buses if the tag exists and they are allowed.
if (kv["bus_forward"] == "true") then
kv["auto_forward"] = "false"
kv["truck_forward"] = "false"
kv["pedestrian"] = "false"
kv["bike_forward"] = "false"
kv["moped_forward"] = "false"
kv["motorcycle_forward"] = "false"
else
return 1
end
end
--service=driveway means all are routable
if kv["service"] == "driveway" and kv["access"] == nil then
kv["auto_forward"] = "true"
kv["truck_forward"] = "true"
kv["bus_forward"] = "true"
kv["taxi_forward"] = "true"
kv["pedestrian"] = "true"
kv["bike_forward"] = "true"
kv["moped_forward"] = "true"
kv["motorcycle_forward"] = "true"
end
--check the oneway-ness and traversability against the direction of the geom
if ((kv["oneway"] == "yes" and kv["oneway:bicycle"] == "no") or kv["bicycle:backward"] == "yes" or kv["bicycle:backward"] == "no") then
kv["bike_backward"] = "true"
end
if kv["bike_backward"] == nil or kv["bike_backward"] == "false" then
kv["bike_backward"] = bike_reverse[kv["cycleway"]] or bike_reverse[kv["cycleway:left"]] or bike_reverse[kv["cycleway:right"]] or "false"
end
if kv["bike_backward"] == "true" then
oneway_bike = oneway[kv["oneway:bicycle"]]
end
if kv["oneway:bus"] == nil and kv["oneway:psv"] ~= nil then
kv["oneway:bus"] = kv["oneway:psv"]
end
if ((kv["oneway"] == "yes" and kv["oneway:bus"] == "no") or kv["bus:backward"] == "yes" or kv["bus:backward"] == "designated") then
kv["bus_backward"] = "true"
end
if kv["bus_backward"] == nil or kv["bus_backward"] == "false" then
kv["bus_backward"] = bus_reverse[kv["busway"]] or bus_reverse[kv["busway:left"]] or bus_reverse[kv["busway:right"]] or psv[kv["lanes:psv:backward"]] or "false"
end
if kv["bus_backward"] == "true" then
oneway_bus = oneway[kv["oneway:bus"]]
if (oneway_bus == "false" and kv["bus:backward"] == "yes") then
oneway_bus = "true"
end
end
if kv["oneway:taxi"] == nil and kv["oneway:psv"] ~= nil then
kv["oneway:taxi"] = kv["oneway:psv"]
end
if ((kv["oneway"] == "yes" and kv["oneway:taxi"] == "no") or kv["taxi:backward"] == "yes" or kv["taxi:backward"] == "designated") then
kv["taxi_backward"] = "true"
end
if kv["taxi_backward"] == nil or kv["taxi_backward"] == "false" then
kv["taxi_backward"] = psv[kv["lanes:psv:backward"]] or "false"
end
if kv["taxi_backward"] == "true" then
oneway_taxi = oneway[kv["oneway:taxi"]]
if (oneway_taxi == "false" and kv["taxi:backward"] == "yes") then
oneway_taxi = "true"
end
end
if kv["moped_backward"] == nil then
kv["moped_backward"] = "false"
end
if ((kv["oneway"] == "yes" and (kv["oneway:moped"] == "no" or kv["oneway:mofa"] == "no")) or kv["moped:backward"] == "yes" or kv["mofa:backward"] == "yes") then
kv["moped_backward"] = "true"
end
if kv["moped_backward"] == "true" then
oneway_moped = oneway[kv["oneway:moped"]] or oneway[kv["oneway:mofa"]]
end
if kv["motorcycle_backward"] == nil then
kv["motorcycle_backward"] = "false"
end
if ((kv["oneway"] == "yes" and kv["oneway:motorcycle"] == "no") or kv["motorcycle:backward"] == "yes") then
kv["motorcycle_backward"] = "true"
end
if kv["motorcycle_backward"] == "true" then
oneway_motorcycle = oneway[kv["oneway:motorcycle"]]
end
local oneway_reverse = kv["oneway"]
local oneway_norm = oneway[kv["oneway"]]
if kv["junction"] == "roundabout" or kv["junction"] == "circular" then
oneway_norm = "true"
kv["roundabout"] = "true"
else
kv["roundabout"] = "false"
end
kv["oneway"] = oneway_norm
if oneway_norm == "true" then
kv["auto_backward"] = "false"
kv["truck_backward"] = "false"
kv["emergency_backward"] = "false"
if kv["bike_backward"] == "true" then
if (oneway_bike == "true") then --bike only in reverse on a bike path.
kv["bike_forward"] = "false"
elseif oneway_bike == "false" then --bike in both directions on a bike path.
kv["bike_forward"] = "true"
end
end
if kv["bus_backward"] == "true" then
if (oneway_bus == "true") then --bus only in reverse on a bus path.
kv["bus_forward"] = "false"
elseif oneway_bus == "false" then --bus in both directions on a bus path.
kv["bus_forward"] = "true"
end
end
if kv["taxi_backward"] == "true" then
if (oneway_taxi == "true") then --taxi only in reverse on a taxi path.
kv["taxi_forward"] = "false"
elseif oneway_taxi == "false" then --taxi in both directions on a taxi path.
kv["taxi_forward"] = "true"
end
end
if kv["moped_backward"] == "true" then
if (oneway_moped == "true") then --moped only in reverse direction on street
kv["moped_forward"] = "false"
elseif oneway_moped == "false" then
kv["moped_forward"] = "true"
end
end
if kv["motorcycle_backward"] == "true" then
if (oneway_motorcycle == "true") then --motorcycle only in reverse direction on street
kv["motorcycle_forward"] = "false"
elseif oneway_motorcycle == "false" then
kv["motorcycle_forward"] = "true"
end
end
elseif oneway_norm == nil or oneway_norm == "false" then
kv["auto_backward"] = kv["auto_forward"]
kv["truck_backward"] = kv["truck_forward"]
kv["emergency_backward"] = kv["emergency_forward"]
if (kv["bike_backward"] == "false" and kv["oneway:bicycle"] ~= "-1" and
(kv["oneway:bicycle"] == nil or oneway[kv["oneway:bicycle"]] == false or kv["oneway:bicycle"] == "no")) then
kv["bike_backward"] = kv["bike_forward"]
end
if (kv["bus_backward"] == "false" and kv["oneway:bus"] ~= "-1" and
(kv["oneway:bus"] == nil or oneway[kv["oneway:bus"]] == false)) then
kv["bus_backward"] = kv["bus_forward"]
end
if (kv["taxi_backward"] == "false" and kv["oneway:taxi"] ~= "-1" and
(kv["oneway:taxi"] == nil or oneway[kv["oneway:taxi"]] == false)) then
kv["taxi_backward"] = kv["taxi_forward"]
end
if (kv["moped_backward"] == "false" and (kv["oneway:moped"] == nil or oneway[kv["oneway:moped"]] == false or kv["oneway:moped"] == "no") and
(kv["oneway:mofa"] == nil or oneway[kv["oneway:mofa"]] == false or kv["oneway:mofa"] == "no")) then
kv["moped_backward"] = kv["moped_forward"]
end
if (kv["motorcycle_backward"] == "false" and (kv["oneway:motorcycle"] == nil or oneway[kv["oneway:motorcycle"]] == false or kv["oneway:motorcycle"] == "no")) then
kv["motorcycle_backward"] = kv["motorcycle_forward"]
end
end
--Bike forward / backward overrides.
if ((shared[kv["cycleway:both"]] or separated[kv["cycleway:both"]] or dedicated[kv["cycleway:both"]]) or
((shared[kv["cycleway:right"]] or separated[kv["cycleway:right"]] or dedicated[kv["cycleway:right"]]) and
(shared[kv["cycleway:left"]] or separated[kv["cycleway:left"]] or dedicated[kv["cycleway:left"]]))) then
kv["bike_forward"] = "true"
kv["bike_backward"] = "true"
end
if (kv["busway"] == "lane" or (kv["busway:left"] == "lane" and kv["busway:right"] == "lane")) then
kv["bus_forward"] = "true"
kv["bus_backward"] = "true"
end
kv["oneway_reverse"] = "false"
--flip the onewayness
if oneway_reverse == "-1" then
kv["oneway_reverse"] = "true"
local forwards = kv["auto_forward"]
kv["auto_forward"] = kv["auto_backward"]
kv["auto_backward"] = forwards
forwards = kv["truck_forward"]
kv["truck_forward"] = kv["truck_backward"]
kv["truck_backward"] = forwards
forwards = kv["emergency_forward"]
kv["emergency_forward"] = kv["emergency_backward"]
kv["emergency_backward"] = forwards
forwards = kv["bus_forward"]
kv["bus_forward"] = kv["bus_backward"]
kv["bus_backward"] = forwards
forwards = kv["taxi_forward"]
kv["taxi_forward"] = kv["taxi_backward"]
kv["taxi_backward"] = forwards
forwards = kv["bike_forward"]
kv["bike_forward"] = kv["bike_backward"]
kv["bike_backward"] = forwards
forwards = kv["moped_forward"]
kv["moped_forward"] = kv["moped_backward"]
kv["moped_backward"] = forwards
forwards = kv["motorcycle_forward"]
kv["motorcycle_forward"] = kv["motorcycle_backward"]
kv["motorcycle_backward"] = forwards
end
if kv["oneway:bicycle"] == "-1" then
local forwards = kv["bike_forward"]
kv["bike_forward"] = kv["bike_backward"]
kv["bike_backward"] = forwards
end
if kv["oneway:bus"] == "-1" then
local forwards = kv["bus_forward"]
kv["bus_forward"] = kv["bus_backward"]
kv["bus_backward"] = forwards
end
-- bus only logic
if kv["lanes:bus"] == "1" then
kv["bus_forward"] = "true"
kv["bus_backward"] = "false"
elseif kv["lanes:bus"] == "2" then
kv["bus_forward"] = "true"
kv["bus_backward"] = "true"
end
if kv["oneway:taxi"] == "-1" then
local forwards = kv["taxi_forward"]
kv["taxi_forward"] = kv["taxi_backward"]
kv["taxi_backward"] = forwards
end
if kv["lanes:psv"] == "1" then
kv["taxi_forward"] = "true"
kv["taxi_backward"] = "false"
elseif kv["lanes:psv"] == "2" then
kv["taxi_forward"] = "true"
kv["taxi_backward"] = "true"
end
--if none of the modes were set we are done looking at this
if kv["auto_forward"] == "false" and kv["truck_forward"] == "false" and kv["bus_forward"] == "false" and
kv["bike_forward"] == "false" and kv["emergency_forward"] == "false" and kv["moped_forward"] == "false" and
kv["motorcycle_forward"] == "false" and
kv["auto_backward"] == "false" and kv["truck_backward"] == "false" and kv["bus_backward"] == "false" and
kv["bike_backward"] == "false" and kv["emergency_backward"] == "false" and kv["moped_backward"] == "false" and
kv["motorcycle_backward"] == "false" and kv["pedestrian"] == "false" then
if kv["highway"] ~= "bridleway" then --save bridleways for country access logic.
return 1
end
end
--toss actual areas
if kv["area"] == "yes" then
return 1
end
delete_tags = { 'FIXME', 'note', 'source' }
for i,k in ipairs(delete_tags) do
kv[k] = nil
end
--set a few flags
local road_class = road_class[kv["highway"]]
if kv["highway"] == nil and ferry then
road_class = 2 --TODO: can we weight based on ferry types?
elseif kv["highway"] == nil and (kv["railway"] or kv["route"] == "shuttle_train") then
road_class = 2 --TODO: can we weight based on rail types?
elseif road_class == nil then --service and other = 7
road_class = 7
end
kv["road_class"] = road_class
kv["default_speed"] = default_speed[kv["road_class"]]
--lower the default speed for driveways
if kv["service"] == "driveway" then
kv["default_speed"] = math.floor(tonumber(kv["default_speed"]) * 0.5)
end
local use = use[kv["service"]]
if kv["highway"] then
if kv["highway"] == "track" then
use = 3
elseif kv["highway"] == "living_street" then
use = 10
elseif use == nil and kv["highway"] == "service" then
use = 11
elseif kv["highway"] == "cycleway" then
use = 20
elseif kv["pedestrian"] == "false" and kv["auto_forward"] == "false" and kv["auto_backward"] == "false" and (kv["bike_forward"] == "true" or kv["bike_backward"] == "true") then
use = 20
elseif (kv["highway"] == "footway" and kv["footway"] == "sidewalk") then
use = 24
elseif (kv["highway"] == "footway" and kv["footway"] == "crossing") then
use = 32
elseif kv["highway"] == "footway" then
use = 25
elseif kv["highway"] == "steps" then
use = 26 --steps/stairs
elseif kv["highway"] == "path" then
use = 27
elseif kv["highway"] == "pedestrian" then
use = 28
elseif kv["pedestrian"] == "true" and
kv["auto_forward"] == "false" and kv["auto_backward"] == "false" and
kv["truck_forward"] == "false" and kv["truck_backward"] == "false" and
kv["bus_forward"] == "false" and kv["bus_backward"] == "false" and
kv["bike_forward"] == "false" and kv["bike_backward"] == "false" and
kv["moped_forward"] == "false" and kv["moped_backward"] == "false" and
kv["motorcycle_forward"] == "false" and kv["motorcycle_backward"] == "false" then
use = 28
elseif kv["highway"] == "bridleway" then
use = 29
end
end
if use == nil and kv["service"] then
use = 40 --other
elseif use == nil then
use = 0 --general road, no special use
end
if (kv["access"] == "emergency" or kv["emergency"] == "yes") and
kv["auto_forward"] == "false" and kv["auto_backward"] == "false" and
kv["truck_forward"] == "false" and kv["truck_backward"] == "false" and
kv["bus_forward"] == "false" and kv["bus_backward"] == "false" and
kv["bike_forward"] == "false" and kv["bike_backward"] == "false" and
kv["moped_forward"] == "false" and kv["moped_backward"] == "false" and
kv["motorcycle_forward"] == "false" and kv["motorcycle_backward"] == "false" then
use = 7
end
kv["use"] = use
local r_shoulder = shoulder[kv["shoulder"]] or shoulder[kv["shoulder:both"]] or nil
local l_shoulder = r_shoulder
if r_shoulder == nil then
r_shoulder = shoulder[kv["shoulder:right"]] or shoulder_right[kv["shoulder"]] or "false"
l_shoulder = shoulder[kv["shoulder:left"]] or shoulder_left[kv["shoulder"]] or "false"
--If the road is oneway and one shoulder is tagged but not the other, we set both to true so that when setting the
--shoulder in graphbuilder, driving on the right side vs the left side doesn't cause the edge to miss the shoulder tag
if oneway_norm == "true" and r_shoulder == "true" and l_shoulder == "false" then
l_shoulder = "true"
elseif oneway_norm == "true" and r_shoulder == "false" and l_shoulder == "true" then
r_shoulder = "true"
end
end
kv["shoulder_right"] = r_shoulder
kv["shoulder_left"] = l_shoulder
local cycle_lane_right_opposite = "false"
local cycle_lane_left_opposite = "false"
local cycle_lane_right = 0
local cycle_lane_left = 0
--We have special use cases for cycle lanes when on a cycleway, footway, or path
if (use == 20 or use == 25 or use == 27) and
(kv["bike_forward"] == "true" or kv["bike_backward"] == "true") then
if kv["pedestrian"] == "false" then
cycle_lane_right = 3 --separated
elseif kv["segregated"] == "yes" then
cycle_lane_right = 2 --dedicated
elseif kv["segregated"] == "no" then
cycle_lane_right = 1 --shared
elseif use == 20 then
cycle_lane_right = 2 --If no segregated tag but it is tagged as a cycleway then we assume separated lanes
else
cycle_lane_right = 1 --If no segregated tag and it's tagged as a footway or path then we assume shared lanes
end
cycle_lane_left = cycle_lane_right
else
--Set flags if any of the lanes are marked "opposite" (contraflow)
cycle_lane_right_opposite = bike_reverse[kv["cycleway"]] or "false"
cycle_lane_left_opposite = cycle_lane_right_opposite
if cycle_lane_right_opposite == "false" then
cycle_lane_right_opposite = bike_reverse[kv["cycleway:right"]] or "false"
cycle_lane_left_opposite = bike_reverse[kv["cycleway:left"]] or "false"
end
--Figure out which side of the road has what cyclelane
cycle_lane_right = shared[kv["cycleway"]] or separated[kv["cycleway"]] or dedicated[kv["cycleway"]] or buffer[kv["cycleway:both:buffer"]] or 0
cycle_lane_left = cycle_lane_right
if cycle_lane_right == 0 then
cycle_lane_right = shared[kv["cycleway:right"]] or separated[kv["cycleway:right"]] or dedicated[kv["cycleway:right"]] or buffer[kv["cycleway:right:buffer"]] or 0
cycle_lane_left = shared[kv["cycleway:left"]] or separated[kv["cycleway:left"]] or dedicated[kv["cycleway:left"]] or buffer[kv["cycleway:left:buffer"]] or 0
end
--If we have the oneway:bicycle=no tag and there are not "opposite_lane/opposite_track" tags then there are certain situations where
--the cyclelane is considered a two-way. (Based off of some examples on wiki.openstreetmap.org/wiki/Bicycle)
if kv["oneway:bicycle"] == "no" and cycle_lane_right_opposite == "false" and cycle_lane_left_opposite == "false" then
if cycle_lane_right == 2 or cycle_lane_right == 3 then
--Example M1 or M2d but on the right side
if oneway_norm == "true" then
cycle_lane_left = cycle_lane_right
cycle_lane_left_opposite = "true"
--Example L1b
elseif cycle_lane_left == 0 then
cycle_lane_left = cycle_lane_right
end
elseif cycle_lane_left == 2 or cycle_lane_left == 3 then
--Example M2d
if oneway_norm == "true" then
cycle_lane_right = cycle_lane_left
cycle_lane_right_opposite = "true"
--Example L1b but on the left side
elseif cycle_lane_right == 0 then
cycle_lane_right = cycle_lane_left
end
end
end
end
kv["cycle_lane_right"] = cycle_lane_right
kv["cycle_lane_left"] = cycle_lane_left
kv["cycle_lane_right_opposite"] = cycle_lane_right_opposite
kv["cycle_lane_left_opposite"] = cycle_lane_left_opposite
if kv["highway"] and string.find(kv["highway"], "_link") then --*_link
kv["link"] = "true" --do we need to add more? turnlane?
kv["link_type"] = kv["link_type"]
end
kv["private"] = private[kv["access"]] or private[kv["motor_vehicle"]] or "false"
kv["no_thru_traffic"] = no_thru_traffic[kv["access"]] or "false"
kv["ferry"] = tostring(ferry)
kv["rail"] = tostring(kv["auto_forward"] == "true" and (kv["railway"] == "rail" or kv["route"] == "shuttle_train"))
kv["name"] = kv["name"]
kv["name:en"] = kv["name:en"]
kv["alt_name"] = kv["alt_name"]
kv["official_name"] = kv["official_name"]
if kv["maxspeed"] == "none" then
--- special case unlimited speed limit (german autobahn)
kv["max_speed"] = "unlimited"
else
kv["max_speed"] = normalize_speed(kv["maxspeed"])
end
kv["advisory_speed"] = normalize_speed(kv["maxspeed:advisory"])
kv["average_speed"] = normalize_speed(kv["maxspeed:practical"])
kv["backward_speed"] = normalize_speed(kv["maxspeed:backward"])
kv["forward_speed"] = normalize_speed(kv["maxspeed:forward"])
kv["int"] = kv["int"]
kv["int_ref"] = kv["int_ref"]
kv["surface"] = kv["surface"]
kv["wheelchair"] = wheelchair[kv["wheelchair"]]
--lower the default speed for tracks
if kv["highway"] == "track" then
kv["default_speed"] = 5
if kv["tracktype"] then
if kv["tracktype"] == "grade1" then
kv["default_speed"] = 20
elseif kv["tracktype"] == "grade2" then
kv["default_speed"] = 15
elseif kv["tracktype"] == "grade3" then
kv["default_speed"] = 12
elseif kv["tracktype"] == "grade4" then
kv["default_speed"] = 10
end
end
end
--use unsigned_ref if all the conditions are met.
if ((kv["name"] == nil and kv["name:en"] == nil and kv["alt_name"] == nil and kv["official_name"] == nil and kv["ref"] == nil and kv["int_ref"] == nil) and
(kv["highway"] == "motorway" or kv["highway"] == "trunk" or kv["highway"] == "primary") and kv["unsigned_ref"] ~= nil) then
kv["ref"] = kv["unsigned_ref"]
end
lane_count = tonumber(numeric_prefix(kv["lanes"],false))
if lane_count and lane_count > 15 then
lane_count = nil
end
kv["lanes"] = lane_count
lane_count = tonumber(numeric_prefix(kv["lanes:forward"],false))
if lane_count and lane_count > 15 then
lane_count = nil
end
kv["forward_lanes"] = lane_count
lane_count = tonumber(numeric_prefix(kv["lanes:backward"],false))
if lane_count and lane_count > 15 then
lane_count = nil
end
kv["backward_lanes"] = lane_count
kv["bridge"] = bridge[kv["bridge"]] or "false"
-- TODO access:conditional
if kv["seasonal"] and kv["seasonal"] ~= "no" then
kv["seasonal"] = "true"
end
if (kv["hov"] and kv["hov"] == "no") then
kv["hov_tag"] = "false"
kv["hov_forward"] = "false"
kv["hov_backward"] = "false"
else
kv["hov_forward"] = kv["auto_forward"]
kv["hov_backward"] = kv["auto_backward"]
end
-- hov restrictions
if ((kv["hov"] and kv["hov"] ~= "no") or kv["hov:lanes"] or kv["hov:minimum"]) then
kv["hov_tag"] = "true"
local only_hov_allowed = kv["hov"] == "designated"
if only_hov_allowed then
if kv["hov:lanes"] then
for lane in (kv["hov:lanes"] .. '|'):gmatch("([^|]*)|") do
if lane and lane ~= "designated" then
only_hov_allowed = false
end
end
end
end
if only_hov_allowed then
if (kv["auto_tag"] == nil) then
kv["auto_forward"] = "false"
kv["auto_backward"] = "false"
end
if (kv["truck_tag"] == nil) then
kv["truck_forward"] = "false"
kv["truck_backward"] = "false"
end
if (kv["foot_tag"] == nil) then
kv["pedestrian"] = "false"
end
if (kv["bike_tag"] == nil) then
kv["bike_forward"] = "false"
kv["bike_backward"] = "false"
end
end
end
kv["tunnel"] = tunnel[kv["tunnel"]] or "false"
kv["toll"] = toll[kv["toll"]] or "false"
kv["destination"] = kv["destination"]
kv["destination:forward"] = kv["destination:forward"]
kv["destination:backward"] = kv["destination:backward"]
kv["destination:ref"] = kv["destination:ref"]
kv["destination:ref:to"] = kv["destination:ref:to"]
kv["destination:street"] = kv["destination:street"]
kv["destination:street:to"] = kv["destination:street:to"]
kv["junction:ref"] = kv["junction:ref"]
kv["turn:lanes"] = kv["turn:lanes"]
kv["turn:lanes:forward"] = kv["turn:lanes:forward"]
kv["turn:lanes:backward"] = kv["turn:lanes:backward"]
--truck goodies
kv["maxheight"] = normalize_measurement(kv["maxheight"]) or normalize_measurement(kv["maxheight:physical"])
kv["maxwidth"] = normalize_measurement(kv["maxwidth"]) or normalize_measurement(kv["maxwidth:physical"])
kv["maxlength"] = normalize_measurement(kv["maxlength"])
kv["maxweight"] = normalize_weight(kv["maxweight"])
kv["maxaxleload"] = normalize_weight(kv["maxaxleload"])
--TODO: hazmat really should have subcategories
kv["hazmat"] = hazmat[kv["hazmat"]] or hazmat[kv["hazmat:water"]] or hazmat[kv["hazmat:A"]] or hazmat[kv["hazmat:B"]] or
hazmat[kv["hazmat:C"]] or hazmat[kv["hazmat:D"]] or hazmat[kv["hazmat:E"]]
kv["maxspeed:hgv"] = normalize_speed(kv["maxspeed:hgv"])
if (kv["hgv:national_network"] or kv["hgv:state_network"] or kv["hgv"] == "local" or kv["hgv"] == "designated") then
kv["truck_route"] = "true"
end
if (kv["maxwidth"]) then
local width = tonumber(kv["maxwidth"])
if (width and width <= 1.9) then
kv["auto_forward"] = "false"
kv["truck_forward"] = "false"
kv["bus_forward"] = "false"
kv["taxi_forward"] = "false"
kv["emergency_forward"] = "false"
kv["hov_forward"] = "false"
kv["auto_backward"] = "false"
kv["truck_backward"] = "false"
kv["bus_backward"] = "false"
kv["taxi_backward"] = "false"
kv["emergency_backward"] = "false"
kv["hov_backward"] = "false"
end
end
local nref = kv["ncn_ref"]
local rref = kv["rcn_ref"]
local lref = kv["lcn_ref"]
local bike_mask = 0
if nref or kv["ncn"] == "yes" then
bike_mask = 1
end
if rref or kv["rcn"] == "yes" then
bike_mask = bit.bor(bike_mask, 2)
end
if lref or kv["lcn"] == "yes" then
bike_mask = bit.bor(bike_mask, 4)
end
if kv["mtb"] == "yes" then
bike_mask = bit.bor(bike_mask, 8)
end
kv["bike_national_ref"] = nref
kv["bike_regional_ref"] = rref
kv["bike_local_ref"] = lref
kv["bike_network_mask"] = bike_mask
return 0
end
function nodes_proc (kv, nokeys)
if kv["iso:3166_2"] then
i, j = string.find(kv["iso:3166_2"], '-', 1, true)
if i == 3 then
if string.len(kv["iso:3166_2"]) == 6 or string.len(kv["iso:3166_2"]) == 5 then
kv["state_iso_code"] = string.sub(kv["iso:3166_2"], 4)
end
elseif string.find(kv["iso:3166_2"], '-', 1, true) == nil then
if string.len(kv["iso:3166_2"]) == 2 or string.len(kv["iso:3166_2"]) == 3 then
kv["state_iso_code"] = kv["iso:3166_2"]
elseif string.len(kv["iso:3166_2"]) == 4 or string.len(kv["iso:3166_2"]) == 5 then
kv["state_iso_code"] = string.sub(kv["iso:3166_2"], 3)
end
end
end
--normalize a few tags that we care about
local access = access[kv["access"]] or "true"
if (kv["impassable"] == "yes" or (kv["access"] == "private" and (kv["emergency"] == "yes" or kv["service"] == "emergency_access"))) then
access = "false"
end
local hov_tag = nil
if ((kv["hov"] and kv["hov"] ~= "no") or kv["hov:lanes"] or kv["hov:minimum"]) then
hov_tag = 128
end
local foot_tag = foot_node[kv["foot"]]
local wheelchair_tag = wheelchair_node[kv["wheelchair"]]
local bike_tag = bicycle_node[kv["bicycle"]]
local truck_tag = truck_node[kv["hgv"]]
local auto_tag = motor_vehicle_node[kv["motorcar"]]
local motor_vehicle_tag = motor_vehicle_node[kv["motor_vehicle"]]
local moped_tag = moped_node[kv["moped"]] or moped_node[kv["mofa"]]
local motorcycle_tag = motor_cycle_node[kv["motorcycle"]]
if auto_tag == nil then
auto_tag = motor_vehicle_tag
end
local bus_tag = bus_node[kv["bus"]]
if bus_tag == nil then
bus_tag = psv_bus_node[kv["psv"]]
end
--if bus was not set and car is
if bus_tag == nil and auto_tag == 1 then
bus_tag = 64
end
--if wheelchair was not set and foot is
if wheelchair_tag == nil and foot_tag == 2 then
wheelchair_tag = 256
end
--if hov was not set and car is
if hov_tag == nil and auto_tag == 1 then
hov_tag = 128
end
local taxi_tag = taxi_node[kv["taxi"]]
if taxi_tag == nil then
taxi_tag = psv_taxi_node[kv["psv"]]
end
--if taxi was not set and car is
if taxi_tag == nil and auto_tag == 1 then
taxi_tag = 32
end
--if truck was not set and car is
if truck_tag == nil and auto_tag == 1 then
truck_tag = 8
end
--must shut these off if motor_vehicle = 0
if motor_vehicle_tag == 0 then
hov_tag = hov_tag or 0
bus_tag = bus_tag or 0
taxi_tag = taxi_tag or 0
truck_tag = truck_tag or 0
moped_tag = moped_tag or 0
motorcycle_tag = motorcycle_tag or 0
end
local emergency_tag --implies nil
if kv["access"] == "emergency" or kv["emergency"] == "yes" or kv["service"] == "emergency_access" then
emergency_tag = 16
end
--do not shut off bike access if there is a highway crossing.
if bike_tag == 0 and kv["highway"] == "crossing" then
bike_tag = 4
end
--if tag exists use it, otherwise access allowed for all modes unless access = false or kv["hov"] == "designated" or kv["vehicle"] == "no")
local auto = auto_tag or 1
local truck = truck_tag or 8
local bus = bus_tag or 64
local taxi = taxi_tag or auto_tag or 32
local foot = foot_tag or 2
local wheelchair = wheelchair_tag or 256
local bike = bike_tag or 4
local emergency = emergency_tag or 16
local hov = hov_tag or auto_tag or 128
local moped = moped_tag or 512
local motorcycle = motorcycle_tag or 1024
--if access = false use tag if exists, otherwise no access for that mode.
if (access == "false" or kv["vehicle"] == "no" or kv["hov"] == "designated") then
auto = auto_tag or 0
truck = truck_tag or 0
bus = bus_tag or 0
taxi = taxi_tag or 0
--don't change ped if kv["vehicle"] == "no"
if access == "false" or kv["hov"] == "designated" then
foot = foot_tag or 0
end
wheelchair = wheelchair_tag or 0
bike = bike_tag or 0
moped = moped_tag or 0
motorcycle = motorcycle_tag or 0
emergency = emergency_tag or 0
hov = hov_tag or 0
end
--check for gates, bollards, and sump_busters
local gate = kv["barrier"] == "gate" or kv["barrier"] == "lift_gate"
local bollard = false
local sump_buster = false
if gate == false then
--if there was a bollard cars can't get through it
bollard = kv["barrier"] == "bollard" or kv["barrier"] == "block" or kv["bollard"] == "removable" or false
--if sump_buster then no access for auto, hov, and taxi unless a tag exists.
sump_buster = kv["barrier"] == "sump_buster" or false
--save the following as gates.
if (bollard and (kv["bollard"] == "rising")) then
gate = true
bollard = false
end
--bollard = true shuts off access unless the tag exists.
if bollard == true then
auto = auto_tag or 0
truck = truck_tag or 0
bus = bus_tag or 0
taxi = taxi_tag or 0
foot = foot_tag or 2
wheelchair = wheelchair_tag or 256
bike = bike_tag or 4
moped = moped_tag or 0
motorcycle = motorcycle_tag or 0
emergency = emergency_tag or 0
hov = hov_tag or 0
--sump_buster = true shuts off access unless the tag exists.
elseif sump_buster == true then
auto = auto_tag or 0
truck = truck_tag or 8
bus = bus_tag or 64
taxi = taxi_tag or 0
foot = foot_tag or 2
wheelchair = wheelchair_tag or 256
bike = bike_tag or 4
moped = moped_tag or 512
motorcycle = motorcycle_tag or 1024
emergency = emergency_tag or 16
hov = hov_tag or 0
end
end
--if nothing blocks access at this node assume access is allowed.
if gate == false and bollard == false and sump_buster == false and access == "true" then
if kv["highway"] == "crossing" or kv["railway"] == "crossing" or
kv["footway"] == "crossing" or kv["cycleway"] == "crossing" or
kv["foot"] == "crossing" or kv["bicycle"] == "crossing" or
kv["pedestrian"] == "crossing" or kv["crossing"] then
auto = auto_tag or 1
truck = truck_tag or 8
bus = bus_tag or 64
taxi = taxi_tag or 32
foot = foot_tag or 2
wheelchair = wheelchair_tag or 256
bike = bike_tag or 4
moped = moped_tag or 512
motorcycle = motorcycle_tag or 1024
emergency = emergency_tag or 16
hov = hov_tag or 128
end
end
--store the gate and bollard info
kv["gate"] = tostring(gate)
kv["bollard"] = tostring(bollard)
kv["sump_buster"] = tostring(sump_buster)
if kv["barrier"] == "border_control" then
kv["border_control"] = "true"
elseif kv["barrier"] == "toll_booth" then
kv["toll_booth"] = "true"
elseif kv["highway"] == "toll_gantry" then
kv["toll_gantry"] = "true"
end
local coins = toll[kv["payment:coins"]] or "false"
local notes = toll[kv["payment:notes"]] or "false"
--assume cash for toll, toll:*, and fee
local cash = toll[kv["toll"]] or toll[kv["toll:hgv"]] or toll[kv["toll:bicycle"]] or toll[kv["toll:hov"]] or
toll[kv["toll:motorcar"]] or toll[kv["toll:motor_vehicle"]] or toll[kv["toll:bus"]] or
toll[kv["toll:motorcycle"]] or toll[kv["payment:cash"]] or toll[kv["fee"]] or "false"
local etc = toll[kv["payment:e_zpass"]] or toll[kv["payment:e_zpass:name"]] or
toll[kv["payment:pikepass"]] or toll[kv["payment:via_verde"]] or "false"
local cash_payment = 0
if (cash == "true" or (coins == "true" and notes == "true")) then
cash_payment = 3
elseif coins == "true" then
cash_payment = 1
elseif notes == "true" then
cash_payment = 2
end
local etc_payment = 0
if etc == "true" then
etc_payment = 4
end
--store a mask denoting payment type
kv["payment_mask"] = bit.bor(cash_payment, etc_payment)
if kv["amenity"] == "bicycle_rental" or (kv["shop"] == "bicycle" and kv["service:bicycle:rental"] == "yes") then
kv["bicycle_rental"] = "true"
end
if kv["traffic_signals:direction"] == "forward" then
kv["forward_signal"] = "true"
if kv["public_transport"] == nil and kv["name"] then
kv["junction"] = "named"
end
end
if kv["traffic_signals:direction"] == "backward" then
kv["backward_signal"] = "true"
if kv["public_transport"] == nil and kv["name"] then
kv["junction"] = "named"
end
end
if kv["public_transport"] == nil and kv["name"] then
if kv["highway"] == "traffic_signals" then
if kv["junction"] ~= "yes" then
kv["junction"] = "named"
end
elseif kv["junction"] == "yes" or kv["reference_point"] == "yes" then
kv["junction"] = "named"
end
end
--store a mask denoting access
kv["access_mask"] = bit.bor(auto, emergency, truck, bike, foot, wheelchair, bus, hov, moped, motorcycle, taxi)
return 0, kv
end
function ways_proc (kv, nokeys)
--if there were no tags passed in, ie keyvalues is empty
if nokeys == 0 then
return 1, kv, 0, 0
end
--does it at least have some interesting tags
filter = filter_tags_generic(kv)
--let the caller know if its a keeper or not and give back the modified tags
--also tell it whether or not its a polygon or road
return filter, kv, 0, 0
end
function rels_proc (kv, nokeys)
if (kv["type"] == "connectivity") then
return 0, kv
end
if (kv["type"] == "route" or kv["type"] == "restriction") then
local restrict = restriction[kv["restriction"]] or restriction[restriction_prefix(kv["restriction:conditional"])]
local restrict_type = restriction[kv["restriction:hgv"]] or restriction[kv["restriction:emergency"]] or
restriction[kv["restriction:taxi"]] or restriction[kv["restriction:motorcar"]] or
restriction[kv["restriction:bus"]] or restriction[kv["restriction:bicycle"]] or
restriction[kv["restriction:hazmat"]] or restriction[kv["restriction:motorcycle"]]
--restrictions with type win over just restriction key. people enter both.
if restrict_type ~= nil then
restrict = restrict_type
end
if kv["type"] == "restriction" or kv["restriction:conditional"] then
if restrict ~= nil then
kv["restriction:conditional"] = restriction_suffix(kv["restriction:conditional"])
kv["restriction:hgv"] = restriction[kv["restriction:hgv"]]
kv["restriction:emergency"] = restriction[kv["restriction:emergency"]]
kv["restriction:taxi"] = restriction[kv["restriction:taxi"]]
kv["restriction:motorcar"] = restriction[kv["restriction:motorcar"]]
kv["restriction:motorcycle"] = restriction[kv["restriction:motorcycle"]]
kv["restriction:bus"] = restriction[kv["restriction:bus"]]
kv["restriction:bicycle"] = restriction[kv["restriction:bicycle"]]
kv["restriction:hazmat"] = restriction[kv["restriction:hazmat"]]
if restrict_type == nil then
kv["restriction"] = restrict
else
kv["restriction"] = nil
end
else
return 1, kv
end
return 0, kv
elseif kv["route"] == "bicycle" or kv["route"] == "mtb" then
local bike_mask = 0
if kv["network"] == "mtb" or kv["route"] == "mtb" then
bike_mask = 8
end
if kv["network"] == "ncn" then
bike_mask = bit.bor(bike_mask, 1)
elseif kv["network"] == "rcn" then
bike_mask = bit.bor(bike_mask, 2)
elseif kv["network"] == "lcn" then
bike_mask = bit.bor(bike_mask, 4)
end
kv["bike_network_mask"] = bike_mask
kv["day_on"] = nil
kv["day_off"] = nil
kv["restriction"] = nil
return 0, kv
--has a restiction but type is not restriction...ignore
elseif restrict ~= nil then
return 1, kv
else
kv["day_on"] = nil
kv["day_off"] = nil
kv["restriction"] = nil
return 0, kv
end
end
return 1, kv
end
function rel_members_proc (keyvalues, keyvaluemembers, roles, membercount)
--because we filter all rels we never call this function
--because we do rel processing later we simply say that no ways are used
--in the given relation, what would be nice is if we could push tags
--back to the ways via keyvaluemembers, we could then avoid doing
--post processing to get the shielding and directional highway info
membersuperseeded = {}
for i = 1, membercount do
membersuperseeded[i] = 0
end
return 1, keyvalues, membersuperseeded, 0, 0, 0
end
|
local api = vim.api
local floating = {}
function floating:window()
-- get the editor's max width and height
local width = api.nvim_get_option("columns")
local height = api.nvim_get_option("lines")
local height_percentage = 10 / 100
local width_percentage = 5 / 100
-- create a new, scratch buffer, for fzf
local buf = api.nvim_create_buf(false, true)
api.nvim_buf_set_option(buf, 'buftype', 'nofile')
-- if the editor is big enough
if (width > 100 or height > 35) then
-- fzf's window height is 3/4 of the max height, but not more than 70
local win_height = math.min(math.ceil(height * 3 / 4), 70)
local win_width
-- if the width is small
if (width < 100) then
-- just subtract 8 from the editor's width
win_width = math.ceil(width - 8)
else
-- use 90% of the editor's width
win_width = math.ceil(width * 0.9)
end
-- settings for the fzf window
local opts = {
style = "minimal",
relative = "editor",
row = math.ceil(height * height_percentage),
col = math.ceil(width * width_percentage),
width = win_width,
height = win_height,
}
-- create a new floating window, centered in the editor
local win = api.nvim_open_win(buf, true, opts)
return win
end
end
return floating
|
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
server_scripts {
'GHMattiMySQL.net.dll'
}
|
-- engine bustedhelper equivalent for game project
-- see bustedhelper_ingame.lua for explanations
-- attract_mode being the closest to ingame cartridge, we have the same content
-- except we require common_attract_mode and removed uncommented log activation code
-- Usage:
-- in your game utests, always require("test/bustedhelper_attract_mode") at the top
-- instead of "engine/test/bustedhelper"
require("engine/test/bustedhelper")
require("common_attract_mode")
require("resources/visual_ingame_addon")
|
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local utils = require("utils")
ParamsPassBool = class.class(KaitaiStruct)
function ParamsPassBool:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function ParamsPassBool:_read()
self.s_false = self._io:read_bits_int_be(1)
self.s_true = self._io:read_bits_int_be(1)
self._io:align_to_byte()
self.seq_b1 = ParamsPassBool.ParamTypeB1(self.s_true, self._io, self, self._root)
self.seq_bool = ParamsPassBool.ParamTypeBool(self.s_false, self._io, self, self._root)
self.literal_b1 = ParamsPassBool.ParamTypeB1(false, self._io, self, self._root)
self.literal_bool = ParamsPassBool.ParamTypeBool(true, self._io, self, self._root)
self.inst_b1 = ParamsPassBool.ParamTypeB1(self.v_true, self._io, self, self._root)
self.inst_bool = ParamsPassBool.ParamTypeBool(self.v_false, self._io, self, self._root)
end
ParamsPassBool.property.v_false = {}
function ParamsPassBool.property.v_false:get()
if self._m_v_false ~= nil then
return self._m_v_false
end
self._m_v_false = false
return self._m_v_false
end
ParamsPassBool.property.v_true = {}
function ParamsPassBool.property.v_true:get()
if self._m_v_true ~= nil then
return self._m_v_true
end
self._m_v_true = true
return self._m_v_true
end
ParamsPassBool.ParamTypeB1 = class.class(KaitaiStruct)
function ParamsPassBool.ParamTypeB1:_init(arg, io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self.arg = arg
self:_read()
end
function ParamsPassBool.ParamTypeB1:_read()
self.foo = self._io:read_bytes(utils.box_unwrap((self.arg) and utils.box_wrap(1) or (2)))
end
ParamsPassBool.ParamTypeBool = class.class(KaitaiStruct)
function ParamsPassBool.ParamTypeBool:_init(arg, io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self.arg = arg
self:_read()
end
function ParamsPassBool.ParamTypeBool:_read()
self.foo = self._io:read_bytes(utils.box_unwrap((self.arg) and utils.box_wrap(1) or (2)))
end
|
Scaling = {}
local x_scale = 0.8
local y_scale = 0.8
local WIDTH = 1600
local HEIGHT = 1200
function Scaling:get_width()
return (love.graphics.getWidth() / x_scale)
end
function Scaling:get_height()
return (love.graphics.getHeight() / y_scale)
end
function Scaling:set_window_size()
love.window.setMode(WIDTH * x_scale, HEIGHT * y_scale)
end
function Scaling:reset_size()
x_scale = 0.8
y_scale = 0.8
Scaling:set_window_size()
end
function Scaling:increase_size()
x_scale = x_scale + 0.2
y_scale = y_scale + 0.2
love.window.setMode(WIDTH * x_scale, HEIGHT * y_scale)
end
function Scaling:decrease_size()
x_scale = x_scale - 0.2
y_scale = y_scale - 0.2
love.window.setMode(WIDTH * x_scale, HEIGHT * y_scale)
end
function Scaling:scale_graphics()
love.graphics.scale(x_scale, y_scale)
end
|
local class = require "include.class"
local mysql = require "include.mysql"
local deepcopy = require "include.deepcopy"
local swapHashKV = require "include.swaphashkv"
local timetool = require "include.timetool"
local cjson = require "include.cjson"
local s_format = string.format
local s_find = string.find
local s_upper = string.upper
local s_sub = string.sub
local t_insert = table.insert
local t_concat = table.concat
local to_sqlstr = ngx.quote_sql_str
local _M = class()
_M.defaut_cache_time = timetool.one_hour
function _M:__init(ip,port,user,pw,db,tab,cols,colsdef,keys,upk,cache_time)
if type(ip) == 'table' then
self.config = deepcopy(ip)
ip = self.config.ip
else
self.config = {}
end
self.config.ip = self.config.ip or ip or "127.0.0.1"
self.config.port = self.config.port or port or 3306
self.config.user = self.config.user or user or "root"
self.config.pw = self.config.pw or pw or "123456"
self.config.db = self.config.db or db or "db"
self.config.table = self.config.table or tab or "table"
self.config.cols = self.config.cols or cols or {}
self.config.colsdef = self.config.colsdef or colsdef or {}
self.config.keys = self.config.keys or keys or {id='INT NOT NULL AUTO_INCREMENT'}
self.config.upk = self.config.upk or upk or 'id'
for i,v in pairs(self.config.keys) do
t_insert(self.config.cols,1,i)
t_insert(self.config.colsdef,1,v)
end
self.config.colsdefvalue = self.config.colsdefvalue or colsdefvalue or {}
for i,v in ipairs(self.config.colsdef) do
local key = self.config.cols[i]
if not self.config.colsdefvalue[key] then
local ups = s_upper(v)
local sp,ep = s_find(ups,"DEFAULT",1,true)
if sp and ep then
self.config.colsdefvalue[key] = s_sub(v,ep+2)
end
end
end
self:check()
self.select_all = s_format("SELECT * FROM `%s`",self.config.table)
self.select_head = s_format("SELECT * FROM `%s` WHERE `%s` = ",self.config.table,self.config.upk)
self.insert_head = {}
t_insert(self.insert_head,s_format("INSERT INTO `%s` (`",self.config.table))
t_insert(self.insert_head,t_concat(self.config.cols,"`,`"))
t_insert(self.insert_head,"`) VALUES ")
self.insert_head = t_concat(self.insert_head,"")
self.insert_tail = {}
for i,v in ipairs(self.config.cols) do
t_insert(self.insert_tail,s_format("`%s`=VALUES(`%s`)",v,v))
end
self.insert_tail = s_format(" ON DUPLICATE KEY UPDATE %s",t_concat(self.insert_tail,","))
--self.update_head = s_format("UPDATE `%s` SET ",self.config.table)
self.delete_head = s_format("DELETE FROM `%s` WHERE `%s` IN (",self.config.table,self.config.upk)
self.delete_all = s_format("DELETE FROM `%s`",self.config.table)
self.delete_all_fast = s_format("TRUNCATE TABLE `%s`",self.config.table)
self.update_rec = {}
self.update_rec_num = 0
self.bcache = true
self.bcache_all = false
self.rec = {}
self.rec_up_time = {}
self.max_upk_value = self:get_max_value(self.config.upk)
self.cache_time = self.config.cache_time or cache_time or self.defaut_cache_time
self.cache_num = 0
end
function _M:get_connect()
return mysql:new(self.config.ip,self.config.port,self.config.user,self.config.pw,self.config.db)
end
function _M:excute(sql,con)
local needclose = false
if not con then
con = self:get_connect()
needclose = true
end
local rs,err = con:query(sql)
if needclose then con:close() end
if not rs then
ngx.log(ngx.ERR,"=====>excute sql error:", err, "sql: ", sql)
return false,err
end
return rs
end
function _M:check()
local con = self:get_connect()
local create_sql = s_format("CREATE TABLE IF NOT EXISTS `%s` (`%s` %s, PRIMARY KEY (`%s`)) ENGINE=INNODB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC",self.config.table,self.config.upk,self.config.keys[self.config.upk],self.config.upk)
local rs = self:excute(create_sql,con)
if not rs then return false end
local sql = s_format("SELECT COLUMN_NAME FROM `information_schema`.`COLUMNS` WHERE `TABLE_SCHEMA` = '%s' AND `TABLE_NAME` = '%s'",self.config.db,self.config.table)
local rs = self:excute(sql,con)
if rs then
local cs = {}
for i,c in ipairs(rs) do
cs[c.COLUMN_NAME] = 1
end
self.nc = {}
local bchange = false
for i,c in ipairs(self.config.cols) do
if not cs[c] then
self.nc[c] = self.config.colsdef[i] or "LONGTEXT"
bchange = true
end
end
local bchangekeys = false
local defkeys = {}
for c,def in pairs(self.config.keys) do
if not cs[c] then
bchangekeys = true
end
if c == self.config.upk then
t_insert(defkeys,1,"`" .. c .. "`")
else
t_insert(defkeys,"`" .. c .. "`")
end
end
if bchangekeys then
defkeys = s_format("DROP PRIMARY KEY,ADD PRIMARY KEY (%s)",t_concat(defkeys,","))
end
if bchange then
local adds = {}
for c,t in pairs(self.nc) do
t_insert(adds,s_format("ADD `%s` %s",c,t));
end
adds = t_concat(adds,",")
local sql = ""
if bchangekeys then
sql = s_format("ALTER TABLE `%s` %s, %s",self.config.table,adds,defkeys)
else
sql = s_format("ALTER TABLE `%s` %s",self.config.table,adds)
end
if self:excute(sql,con) then self.nc = {} end
end
end
con:close()
end
function _M:get_max_value(col,conditions,condition_values)
local maxv = 0
rs = false
if not conditions or conditions == "*" then
rs = self:excute(s_format("SELECT MAX(`%s`) FROM `%s`",col,self.config.table))
else
if type(conditions) ~= "table" then conditions = {[conditions]=condition_values} end
local condition = {}
for k,v in pairs(conditions) do
t_insert(condition,s_format("`%s`=%s",k,to_sqlstr(v)))
end
rs = self:excute(s_format("SELECT MAX(`%s`) FROM `%s` WHERE %s",col,self.config.table,t_concat(condition," AND ")))
end
if rs and #rs > 0 then
_,maxv = next(rs[1])
if type(maxv) == "userdata" then maxv = 0 end
end
return maxv
end
function _M:get_record(npk_value,cols,npk)
local rs = {}
if not cols then
cols = "*"
elseif type(cols) == "table" then
cols = "`" .. t_concat(cols,"`,`") .. "`"
else
cols = "`" .. cols .. "`"
end
if not npk_value or npk_value == "*" then
if self.bcache_all then
rs = swapHashKV(deepcopy(self.rec),false)
else
rs = self:excute(s_format("SELECT %s FROM `%s`",cols,self.config.table))
if rs and self.bcache and cols == "*" then
self.cache_num = #rs
self.rec = swapHashKV(deepcopy(rs),self.config.upk)
self.bcache_all = true
end
end
else
if type(npk_value) ~= "table" then npk_value = {npk_value} end
for i,v in ipairs(npk_value) do
if self.rec[v] then
t_insert(rs,deepcopy(self.rec[v]))
else
local r = self:excute(s_format("SELECT %s FROM `%s` WHERE `%s` = %s",cols,self.config.table,npk or self.config.upk,to_sqlstr(v)))
if r and #r == 1 then
t_insert(rs,r[1])
if bcache and cols == "*" then
self.rec[v] = deepcopy(r[1])
self.cache_num = self.cache_num + 1
end
end
end
end
if #rs == 1 then rs = rs[1] end
end
return rs
end
function _M:get_all_record(cols)
return self:get_record(nil,cols)
end
function _M:cache(bcache,cache_time)
self.bcache = bcache
self.cache_time = cache_time or self.cache_time
if not bcache then
self.rec = {}
self.rec_up_time = {}
self.cache_num = 0
self.bcache_all = false
end
end
function _M:get_cache_num()
return self.cache_num
end
function _M:get_update_rec_num()
return self.update_rec_num
end
function _M:get_next_upk_value()
self.max_upk_value = self.max_upk_value + 1
return self.max_upk_value
end
function _M:check_rec(rec,bappend)
if not rec[self.config.upk] then return false end
local oldrec = self.rec[rec[self.config.upk]] or (self.update_rec[rec[self.config.upk]] and self.update_rec[rec[self.config.upk]].rec)
if not oldrec and not bappend then
oldrec = self:get_record(rec[self.config.upk])
end
for i,v in ipairs(self.config.cols) do
if not rec[v] and oldrec then rec[v] = oldrec[v] end
if rec[v] and type(rec[v]) ~= "string" and type(rec[v]) ~= "number" then rec[v] = cjson.encode(rec[v]) end
end
if bcache then
self.rec[rec[self.config.upk]] = rec
self.rec_up_time[rec[self.config.upk]] = timetool:now()
end
return true
end
function _M:append(rec)
rec[self.config.upk] = self:get_next_upk_value()
return self:update(rec,true)
end
function _M:remove(upk_value,fast)
local rs = false
if not upk_value or upk_value == "*" then
if fast then rs = self:excute(self.delete_all_fast)
else rs = self:excute(self.delete_all) end
self.rec[v] = {}
else
if type(upk_value) ~= "table" then upk_value = {upk_value} end
for i,v in ipairs(upk_value) do
self.rec[v] = nil
upk_value[i] = to_sqlstr(v)
end
rs = self:excute(s_format("%s %s)",self.delete_head,t_concat(upk_value)))
end
return rs
end
function _M:update(rec,bappend)
rec = deepcopy(rec)
if not self:check_rec(rec,bappend) then return false end
local t = {}
for i,v in ipairs(self.config.cols) do
t[i] = rec[v] or self.config.colsdefvalue[v] or "NULL"
if t[i] ~= "NULL" then
t[i] = to_sqlstr(t[i])
end
end
if not self.update_rec[rec[self.config.upk]] then self.update_rec_num = self.update_rec_num + 1 end
self.update_rec[rec[self.config.upk]] = {rec=rec,sql=s_format("(%s)",t_concat(t,","))}
return true
end
function _M:save(limit)
local n = 0
local insert = {}
local insert_ids = {}
for i,v in pairs(self.update_rec) do
t_insert(insert,v.sql)
t_insert(insert_ids,i)
n = n + 1
if limit and n >= limit then break end
end
if n == 0 then return true,n end
local rs,err = self:excute(s_format("%s%s%s",self.insert_head,t_concat(insert,","),self.insert_tail))
if not rs then return false,err end
for i,v in ipairs(insert_ids) do
self.update_rec[v] = nil
end
self.update_rec_num = self.update_rec_num - n
return true,n
end
function _M:clean(force)
if force then
self:save()
self.rec = {}
self.rec_up_time = {}
self.cache_num = 0
else
if not bcache then return true end
local ct = timetool:now() - self.cache_time
for i,v in pairs(self.rec) do
local upt = self.rec_up_time[i] or 0
if upt < ct then
self.rec[i] = nil
self.rec_up_time[i] = nil
self.cache_num = self.cache_num - 1
end
end
end
return true
end
return _M
|
function love.conf(t)
local TILE_SIZE = 16
local SCALE = 4
t.identity = 'love_jav_2022'
-- For debugging, build must have it as false
t.console = true
t.title = "Löve Jam 2022"
-- Set by default a 16:9 resolution (the most common one)
t.window.width = TILE_SIZE * 16 * SCALE
t.window.height = TILE_SIZE * 9 * SCALE
t.window.minwidth = TILE_SIZE * 16 * 2
t.window.minheight = TILE_SIZE * 9 * 2
t.window.resizable = true
end
|
class "UIColorPicker" {
extends "UIPanel",
new = function (self, x,y, width,height, colorHueAlias,colorSaturationAlias,colorValueAlias,colorAlphaAlias)
self.colorHue = colorHueAlias or 0
self.colorSaturation = colorSaturationAlias or 0
self.colorValue = colorValueAlias or 0
self.colorAlpha = colorAlphaAlias or 0
self.hexCode = self:hsvToHex(self.colorHue, self.colorSaturation, self.colorValue)
local palette = UIPalette(0,0,0.5,0.25, colorHueAlias,colorSaturationAlias,colorValueAlias)
local colorBlock = UIColorBlock(0.5,0,0.5,0.25, colorHueAlias,colorSaturationAlias,colorValueAlias,1)
local colorHueSlider = UISliderSuite(0.0,0.3, 1.0,0.1, "Hue", colorHueAlias or 0, 0,1, 0.0001)
if colorHueAlias == nil then
colorHueSlider:setIsFrozen(true)
end
local colorSaturationSlider = UISliderSuite(0.0,0.45, 1.0,0.1, "Saturation", colorSaturationAlias or 0, 0,1, 0.0001)
if colorSaturationAlias == nil then
colorSaturationSlider:setIsFrozen(true)
end
local colorValueSlider = UISliderSuite(0.0,0.6, 1.0,0.1, "Value", colorValueAlias or 0, 0,1, 0.0001)
if colorValueAlias == nil then
colorValueSlider:setIsFrozen(true)
end
local colorAlphaSlider = UISliderSuite(0.0,0.75, 1.0,0.1, "Alpha", colorAlphaAlias or 0, 0,1, 0.0001)
if colorAlphaAlias == nil then
colorAlphaSlider:setIsFrozen(true)
end
local hexCodeText = UIText(0,0.95, 0.5,0.05, "Hex Code", 0.7, false,true)
local hexCodeInputBox = UIInputBox(0.5,0.95, 0.5,0.05, Follower(
function ()
return self:hsvToHex(self.colorHue, self.colorSaturation, self.colorValue)
end,
function (value)
self.hexCode = value
self.colorHue, self.colorSaturation, self.colorValue = self:hexToHSV(self.hexCode)
end
), false)
UIPanel.instanceMethods.new(self, x,y, width,height, {
colorBlock,
palette,
colorHueSlider,
colorSaturationSlider,
colorValueSlider,
colorAlphaSlider,
hexCodeText,
hexCodeInputBox,
})
self.cornerRadiuses = {0.05, 0.02}
end,
hexToHSV = function (self, hexCode)
if string.sub(hexCode, 1,1) == "#" then
-- Remove the hash symbol
hexCode = string.sub(hexCode, 2)
end
local r = tonumber( string.sub(hexCode, 1,2), 16 ) / 255
local g = tonumber( string.sub(hexCode, 3,4), 16 ) / 255
local b = tonumber( string.sub(hexCode, 5,6), 16 ) / 255
return vivid.RGBtoHSV(r,g,b)
end,
hsvToHex = function (self, h,s,v)
local r,g,b = vivid.HSVtoRGB(h,s,v)
r = math.round( r * 255 )
g = math.round( g * 255 )
b = math.round( b * 255 )
local hexCode = string.format("#%.2X%.2X%.2X", r,g,b)
return hexCode
end,
}
|
---@class Framework.core.context.LoadContext
LoadContext = class("Framework.core.context.LoadContext")
function LoadContext:ctor(loader)
end
|
require("zen-mode").setup {
window = {
width = 165,
height = 80,
options = {
signcolumn = "no",
number = true,
list = false,
},
},
plugins = {
tmux = {
enabled = true
}
}
}
|
-- get the fruit from the list
-- and store it in an array (table)
-- or our "basket" if you will
local fruit = "apple,pear,banana,pineapple"
local basket = {}
local i = 1
for fruit in string.gmatch(fruit, "%w+") do
basket[i] = fruit
i = i + 1
end
-- I needs a nice, fruity drink...
return "What about a nice " .. basket[3] .. " smoothie?"
|
local panelName = "alarms"
local ui = setupUI([[
Panel
height: 19
BotSwitch
id: title
anchors.top: parent.top
anchors.left: parent.left
text-align: center
width: 130
!text: tr('Alarms')
Button
id: alerts
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin-left: 3
height: 17
text: Edit
]])
ui:setId(panelName)
if not storage[panelName] then
storage[panelName] = {
enabled = false,
playerAttack = false,
playerDetected = false,
playerDetectedLogout = false,
creatureDetected = false,
healthBelow = false,
healthValue = 40,
manaBelow = false,
manaValue = 50,
privateMessage = false
}
end
local config = storage[panelName]
ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
config.enabled = not config.enabled
widget:setOn(config.enabled)
end
rootWidget = g_ui.getRootWidget()
if rootWidget then
alarmsWindow = UI.createWindow('AlarmsWindow', rootWidget)
alarmsWindow:hide()
alarmsWindow.closeButton.onClick = function(widget)
alarmsWindow:hide()
end
alarmsWindow.playerAttack:setOn(config.playerAttack)
alarmsWindow.playerAttack.onClick = function(widget)
config.playerAttack = not config.playerAttack
widget:setOn(config.playerAttack)
end
alarmsWindow.playerDetected:setOn(config.playerDetected)
alarmsWindow.playerDetected.onClick = function(widget)
config.playerDetected = not config.playerDetected
widget:setOn(config.playerDetected)
end
alarmsWindow.playerDetectedLogout:setChecked(config.playerDetectedLogout)
alarmsWindow.playerDetectedLogout.onClick = function(widget)
config.playerDetectedLogout = not config.playerDetectedLogout
widget:setChecked(config.playerDetectedLogout)
end
alarmsWindow.creatureDetected:setOn(config.creatureDetected)
alarmsWindow.creatureDetected.onClick = function(widget)
config.creatureDetected = not config.creatureDetected
widget:setOn(config.creatureDetected)
end
alarmsWindow.healthBelow:setOn(config.healthBelow)
alarmsWindow.healthBelow.onClick = function(widget)
config.healthBelow = not config.healthBelow
widget:setOn(config.healthBelow)
end
alarmsWindow.healthValue.onValueChange = function(scroll, value)
config.healthValue = value
alarmsWindow.healthBelow:setText("Health < " .. config.healthValue .. "%")
end
alarmsWindow.healthValue:setValue(config.healthValue)
alarmsWindow.manaBelow:setOn(config.manaBelow)
alarmsWindow.manaBelow.onClick = function(widget)
config.manaBelow = not config.manaBelow
widget:setOn(config.manaBelow)
end
alarmsWindow.manaValue.onValueChange = function(scroll, value)
config.manaValue = value
alarmsWindow.manaBelow:setText("Mana < " .. config.manaValue .. "%")
end
alarmsWindow.manaValue:setValue(config.manaValue)
alarmsWindow.privateMessage:setOn(config.privateMessage)
alarmsWindow.privateMessage.onClick = function(widget)
config.privateMessage = not config.privateMessage
widget:setOn(config.privateMessage)
end
onTextMessage(function(mode, text)
if config.enabled and config.playerAttack and mode == 16 and string.match(text, "hitpoints due to an attack") and not string.match(text, "hitpoints due to an attack by a ") then
playSound("/sounds/Player_Attack.ogg")
end
end)
macro(100, function()
if not config.enabled then
return
end
if config.playerDetected then
for _, spec in ipairs(getSpectators()) do
if spec:isPlayer() and spec:getName() ~= name() then
specPos = spec:getPosition()
if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Player_Detected.ogg")
delay(1500)
if config.playerDetectedLogout then
modules.game_interface.tryLogout(false)
end
return
end
end
end
end
if config.creatureDetected then
for _, spec in ipairs(getSpectators()) do
if not spec:isPlayer()then
specPos = spec:getPosition()
if math.max(math.abs(posx()-specPos.x), math.abs(posy()-specPos.y)) <= 8 then
playSound("/sounds/Creature_Detected.ogg")
delay(1500)
return
end
end
end
end
if config.healthBelow then
if hppercent() <= config.healthValue then
playSound("/sounds/Low_Health.ogg")
delay(1500)
return
end
end
if config.manaBelow then
if manapercent() <= config.manaValue then
playSound("/sounds/Low_Mana.ogg")
delay(1500)
return
end
end
end)
onTalk(function(name, level, mode, text, channelId, pos)
if mode == 4 and config.enabled and config.privateMessage then
playSound("/sounds/Private_Message.ogg")
return
end
end)
end
ui.alerts.onClick = function(widget)
alarmsWindow:show()
alarmsWindow:raise()
alarmsWindow:focus()
end
|
-- @description Random Track FX
-- @author Aaron Cendan
-- @version 1.1
-- @metapackage
-- @provides
-- [main] .
-- @link https://ko-fi.com/acendan_
-- @changelog
-- + Added JSFX support
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~ GLOBAL VARS ~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- Get this script's name and directory
local script_name = ({reaper.get_action_context()})[2]:match("([^/\\_]+)%.lua$")
local script_directory = ({reaper.get_action_context()})[2]:sub(1,({reaper.get_action_context()})[2]:find("\\[^\\]*$"))
-- Load lua utilities
acendan_LuaUtils = reaper.GetResourcePath()..'/scripts/ACendan Scripts/Development/acendan_Lua Utilities.lua'
if reaper.file_exists( acendan_LuaUtils ) then dofile( acendan_LuaUtils ); if not acendan or acendan.version() < 4.4 then acendan.msg('This script requires a newer version of ACendan Lua Utilities. Please run:\n\nExtensions > ReaPack > Synchronize Packages',"ACendan Lua Utilities"); return end else reaper.ShowConsoleMsg("This script requires ACendan Lua Utilities! Please install them here:\n\nExtensions > ReaPack > Browse Packages > 'ACendan Lua Utilities'"); return end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~ FUNCTIONS ~~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
function main()
local win, sep = acendan.getOS()
local vst_file = reaper.GetResourcePath() .. sep .. "reaper-vstplugins64.ini"
local jsfx_file = reaper.GetResourcePath() .. sep .. "reaper-jsfx.ini"
local plugins = {}
if reaper.file_exists(vst_file) then
if reaper.file_exists(jsfx_file) then
-- Fetch plugins from vst_file
local vst_tbl = acendan.fileToTable(vst_file)
for _, v in pairs(vst_tbl) do
local vst = v:gsub(" %(.*","")
if vst:find(",") and not vst:find("<SHELL>") then
vst = vst:sub(vst:find(",[^,]*$")+1)
plugins[#plugins+1]=vst
end
end
-- Fetch plugins from jsfx_file
local jsfx_tbl = acendan.fileToTable(jsfx_file)
for _, j in pairs(jsfx_tbl) do
if j:find("NAME") and j:find("JS: ") then
local jsfx = j:sub(j:find("JS: "),-2):gsub("JS: ","JS:")
plugins[#plugins+1]=jsfx
end
end
-- Loop through selected tracks
local num_sel_tracks = reaper.CountSelectedTracks( 0 )
if num_sel_tracks > 0 then
for i = 0, num_sel_tracks-1 do
local track = reaper.GetSelectedTrack(0,i)
reaper.TrackFX_AddByName(track,plugins[math.random(#plugins)],false,-1)
reaper.TrackFX_Show(track, reaper.TrackFX_GetCount(track)-1,3)
end
else
acendan.msg("No tracks selected!")
end
else
acendan.msg("Unable to find reaper-jsfx.ini file!")
end
else
acendan.msg("Unable to find reaper-vstplugins64.ini file!")
end
end
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~~~ MAIN ~~~~~~~~~~~~~~
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
reaper.PreventUIRefresh(1)
reaper.Undo_BeginBlock()
main()
reaper.Undo_EndBlock(script_name,-1)
reaper.PreventUIRefresh(-1)
reaper.UpdateArrange()
|
local MEME = ThemePrefs.Get("MEMEMode");
local Menu = 0
local Allow_Press = false;
local IDontWantLetHerGo = true;
local InputHandler = function( event )
-- if (somehow) there's no event, bail
if not event then return end
if not Allow_Press then return end
--printf("Meow !%d! %s->%s\n%d",math.random( 0,99 ),event.type,event.button,Menu);
if event.type == "InputEventType_FirstPress" then
if event.button == "Start" or event.button == "Center" then
MESSAGEMAN:Broadcast("_FailOkay")
if Menu == 0 then
MESSAGEMAN:Broadcast("Ret")
Allow_Press = false
elseif Menu == 1 then
IDontWantLetHerGo = false
Allow_Press = false
end
end
if event.button == "MenuLeft" or event.button == "MenuUp" or
event.button == "Left" or event.button == "Up" or
event.button == "DownLeft"
then
Menu = math.mod(Menu - 1 + 2 ,2)
MESSAGEMAN:Broadcast("_FailArrow")
end
if event.button == "MenuRight" or event.button == "MenuDown" or
event.button == "Right" or event.button == "Down" or
event.button == "DownRight"
then
Menu = math.mod(Menu + 1 ,2)
MESSAGEMAN:Broadcast("_FailArrow")
end
if Menu == 0 then
MESSAGEMAN:Broadcast("NotoSWYD")
MESSAGEMAN:Broadcast("YestoNew")
elseif Menu == 1 then
MESSAGEMAN:Broadcast("YestoSWYD")
MESSAGEMAN:Broadcast("NotoNew")
end
end
end
local FailType = math.random(1,20)
local Ror = 2.5
local Hoold = 5
local t = Def.ActorFrame{
StartTransitioningCommand=function(self)
if ToEnumShortString(GAMESTATE:GetCurrentStage()) == "Event" and not IsNetConnected() then
SCREENMAN:GetTopScreen():AddInputCallback( InputHandler )
end
end;
};
t[#t+1] = Def.Quad{
StartTransitioningCommand=function()
MESSAGEMAN:Broadcast("AFTERFAIL");
end;
};
if FailType < 7 or not MEME then
t[#t+1]=LoadActor("Normal");
elseif FailType == 7 then
t[#t+1]=LoadActor("What");
Ror = 0.2
elseif FailType == 8 then
t[#t+1]=LoadActor("IWNKTG");
Ror = 1.5
elseif FailType == 9 then
t[#t+1]=LoadActor("Round");
Ror = 0.2
elseif FailType == 10 then
t[#t+1]=LoadActor("Directed");
Ror = 7.794
elseif FailType >= 11 and FailType <= 15 then
t[#t+1]=LoadActor("Pump");
Ror = 4
elseif FailType >= 16 and FailType <= 20 then
t[#t+1]=LoadActor("DefaultLoooong");--So OG
Ror = 12
end
--[[local WIDS = PLAYER_1,"PlayerP1";
t[#t+1] = Def.ActorFrame{
OnCommand=cmd(z,20);
Def.ActorFrame{
InitCommand=function(self)
self:visible(false)
end;
SigMessageCommand=function(self)
if GAMESTATE:IsHumanPlayer(PLAYER_1) then
if SCREENMAN:GetTopScreen():GetLifeMeter(PLAYER_1):IsFailing() or SCREENMAN:GetTopScreen():GetLifeMeter(PLAYER_1):GetLife() == 0 then
WIDS = "PlayerP1";
end
end
if GAMESTATE:IsHumanPlayer(PLAYER_2) then
if SCREENMAN:GetTopScreen():GetLifeMeter(PLAYER_2):IsFailing() or SCREENMAN:GetTopScreen():GetLifeMeter(PLAYER_2):GetLife() == 0 then
WIDS ="PlayerP2";
end
end
local Me = scale(math.random(0,1),0,1,-1,1);
SCREENMAN:GetTopScreen():GetChild(WIDS):finishtweening():accelerate(0.7):rotationz(math.random(30)*Me):y(SCREEN_BOTTOM*1.75):addx(30*Me);
self:x(SCREENMAN:GetTopScreen():GetChild(WIDS):GetX()):y(SCREENMAN:GetTopScreen():GetChild(WIDS):GetY()-50):visible(true):sleep(0.7):queuecommand("Ma")
end;
MaCommand=cmd(bob;effectmagnitude,0,5,0);
LoadFont("Common Normal")..{
Text = "O";
InitCommand = cmd(x,-50;y,-25;zoom,3;diffusebottomedge,Color.Red or color("#FF0000"));
OnCommand = cmd(y,-SCREEN_CENTER_Y+50-50;rotationz,math.random(-10,10);sleep,math.random(1,5)/10;bouncebegin,0.7;y,-25;rotationz,0;);
};
LoadFont("Common Normal")..{
Text = "h";
InitCommand = cmd(x,0;y,-25;zoom,3;diffusebottomedge,Color.Red or color("#FF0000"));
OnCommand = cmd(y,-SCREEN_CENTER_Y+50-50;rotationz,math.random(-10,10);sleep,math.random(1,5)/10;bouncebegin,0.7;y,-25;rotationz,0;);
};
LoadFont("Common Normal")..{
Text = "N";
InitCommand = cmd(x,0-20;y,25;zoom,3;diffusebottomedge,Color.Red or color("#FF0000"));
OnCommand = cmd(y,-SCREEN_CENTER_Y+50-50;rotationz,math.random(-10,10);sleep,math.random(1,5)/10;bouncebegin,0.7;y,25;rotationz,0;);
};
LoadFont("Common Normal")..{
Text = "o";
InitCommand = cmd(x,50-30;y,25;zoom,3;diffusebottomedge,Color.Red or color("#FF0000"));
OnCommand = cmd(y,-SCREEN_CENTER_Y+50-50;rotationz,math.random(-10,10);sleep,math.random(1,5)/10;bouncebegin,0.7;y,25;rotationz,0;);
};
LoadFont("Common Normal")..{
Text = "!";
InitCommand = cmd(x,80-30;y,25;zoom,3;diffusebottomedge,Color.Red or color("#FF0000"));
OnCommand = cmd(y,-SCREEN_CENTER_Y+50-50;rotationz,math.random(-10,10);sleep,math.random(1,5)/10;bouncebegin,0.7;y,25;rotationz,0;);
};
};
LoadActor("MAY")..{
SigMessageCommand=cmd(play);
};
LoadActor("MEMEDirected (loop)")..{
DirectedMessageCommand=cmd(play);
};
Def.Quad{
DirectedMessageCommand=cmd(zoom,99999;diffuse,color("#000000FF"););
};
LoadFont("_century schoolbook 72px")..{
OnCommand=cmd(diffusealpha,0;Center;zoom,0.35;);
DirectedMessageCommand=function(self)
self:sleep(1.234)
self:diffusealpha(1)
self:settext("Directed by\nROBERT B.WEIDE")
self:sleep(4.526-1.234)
self:queuecommand("Ex")
end;
ExCommand=cmd(settext,"Executive Producer\nLARRY DAVID";sleep,7.794-4.526;queuecommand,"me");
meCommand=function(self)
local lt = "Executive Producer\n";
for player in ivalues(GAMESTATE:GetHumanPlayers()) do
lt=lt..PN_Name(player).." ";
end
self:settext(lt)
end
};
Def.Quad{
InitCommand=cmd(FullScreen;diffuse,color("#00000000"));
NeFailMessageCommand=cmd(linear,0.2;diffusealpha,1;linear,0.5;diffusealpha,0;linear,2;diffuse,{0.4,0.1,0.1,0.6});
};
Def.Quad{
InitCommand=cmd(FullScreen;diffuse,color("#FF888800");blend,"BlendMode_Modulate");
NeFailMessageCommand=cmd(diffusealpha,1);
};
Def.Sprite{
InitCommand=cmd(blend,"BlendMode_Add";CenterX;y,SCREEN_CENTER_Y-100;animate,false;zoom,0.9;diffuse,{1,0,0,0});
OnCommand=cmd(Load,THEME:GetCurrentThemeDirectory().."Graphics/_GraphFont/BigCount/FAIL.png");
NeFailMessageCommand=cmd(sleep,Ror;decelerate,0.5;diffusealpha,1;y,SCREEN_CENTER_Y-50);
};
LoadActor("Failll") .. {
NeFailMessageCommand=cmd(play);
};
};]]
--[[
Control Part
]]
if ToEnumShortString(GAMESTATE:GetCurrentStage()) == "Event" and not IsNetConnected() then
t[#t+1] = Def.ActorFrame{
LoadFont("Common Normal")..{
Text="-Retry-";
InitCommand=cmd(diffusealpha,0);
AFTERFAILMessageCommand=cmd(CenterX;y,SCREEN_CENTER_Y+15+80;zoom,5;diffuse,Color.Magenta;diffusealpha,0;wag;effectmagnitude,0,0,-2;effectperiod,10;effectoffset,3;sleep,Ror;decelerate,0.5;diffusealpha,1;diffuse,Color.Green;zoom,2);
YestoNewMessageCommand=cmd(stoptweening;decelerate,0.25;diffuse,Color.Green;diffusealpha,1;zoom,2);
NotoNewMessageCommand=cmd(stoptweening;decelerate,0.25;diffuse,Color.Magenta;diffusealpha,1;zoom,1.5);
HideMenuuuMessageCommand=cmd(stoptweening;visible,false);
};
LoadFont("Common Normal")..{
Text="-Give it up-";
InitCommand=cmd(diffusealpha,0);
AFTERFAILMessageCommand=cmd(CenterX;y,SCREEN_CENTER_Y+60+80;zoom,5;diffuse,Color.Magenta;diffusealpha,0;wag;effectmagnitude,0,0,-2;effectperiod,10;effectoffset,5;sleep,Ror;decelerate,0.5;diffusealpha,1;zoom,1.5);
YestoSWYDMessageCommand=cmd(stoptweening;decelerate,0.25;diffuse,Color.Green;diffusealpha,1;zoom,2);
NotoSWYDMessageCommand=cmd(stoptweening;decelerate,0.25;diffuse,Color.Magenta;diffusealpha,1;zoom,1.5);
HideMenuuuMessageCommand=cmd(stoptweening;visible,false);
};
Def.Quad{
InitCommand=cmd(zoom,999999;diffuse,color("#55555500"));
AFTERFAILMessageCommand=function(self)
self:sleep(Ror):queuecommand('LOOOP')
end;
LOOOPCommand=function(self)
Allow_Press = true;
end;
};
Def.Quad {
InitCommand=cmd(diffusealpha,0;rotationx,35;);
BeginCommand=cmd(diffuse,color("#00000000");Center;zoom,9999);
RetMessageCommand=cmd(decelerate,0.75;diffusealpha,1;rotationx,0;queuecommand,"Goo");
GooCommand=function()
TP.Eva.readyState = 2;
SCREENMAN:GetTopScreen():SetNextScreenName("ScreenProfileSave"):StartTransitioningScreen("SM_DoNextScreen");
end;
};
Def.Quad{
InitCommand=cmd(zoom,9999;diffuse,Color.Black;diffusealpha,0);
OnCommand=cmd(playcommand,'GOO');
GOOCommand=function(self)
--printf(" Let her = %s %d",tostring(IDontWantLetHerGo),math.random(00,99))
if not IDontWantLetHerGo then
self:accelerate(0.5):diffuse(color("#FFAAAA")):diffusealpha(1)
else
self:sleep(0.02):queuecommand("GOO")
end
end;
};
LoadActor( THEME:GetPathS("Common","start") )..{
_FailOkayMessageCommand=cmd(play);
};
LoadActor( THEME:GetPathS("Common","value") )..{
_FailArrowMessageCommand=cmd(play);
};
};
end
return t;
|
local beautiful = require("beautiful")
local awful = require("awful")
local gtable = require("gears.table")
local hotkeys_popup = require("awful.hotkeys_popup").widget
-- Enable hotkeys help widget for VIM and other apps
-- -- when client with a matching name is opened:
require("awful.hotkeys_popup.keys")
-- default config
beautiful.menu_fg_normal = M.x.on_surface
beautiful.menu_bg_normal = M.x.surface
beautiful.menu_fg_focus = M.x.on_primary
beautiful.menu_bg_focus = M.x.primary
-- {{{ Menu
-- Create a launcher widget and a main menu
local myawesomemenu = {
{ "hotkeys", function() return false, hotkeys_popup.show_help end},
{ "manual", terminal_cmd .. "man awesome" },
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{ "quit", function() exit_screen_show() end}
}
local myappmenu = {
{ "ncmpcpp", terminal .. terminal_args[1] .. "music_n" .. terminal_args[2] .. "ncmpcpp" },
{ "cava", terminal .. terminal_args[1] .. "music_c" .. terminal_args[2] .. "cava" },
{ "web", web_browser },
{ "virtualbox", "firejail VirtualBox" },
{ "weechat", terminal .. terminal_args[1] .. "chat" .. terminal_args[2] .. "weechat" },
{ "mutt", terminal .. terminal_args[1] .. "mail" .. terminal_args[2] .. "mutt" },
{ "ranger", terminal_cmd .. "ranger" },
{ "gimp", gimp }
}
local mypentestmenu = {
{ "metasploit", terminal_cmd .. "msf" },
{ "leaked", terminal_cmd .. "leaked.py" },
{ "burpsuite", burpsuite }
}
local mygamemenu = {
{ "baldur's gate 1", "" },
{ "baldur's gate 2", "" },
{ "don't starve", "" }
}
local mymainmenu = awful.menu({ items =
{
{ "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal },
{ "apps", myappmenu },
{ "pentest tools", mypentestmenu },
{ "games", mygamemenu }
}
})
-- Mouse bindings
root.buttons(gtable.join(
awful.button({}, 3, function () mymainmenu:toggle() end),
awful.button({}, 4, awful.tag.viewnext),
awful.button({}, 5, awful.tag.viewprev)
))
return mymainmenu
|
--[[
Common Stuff
(part 1)
]]
-- Modification Flags
-- If you ever change a setting of the Interface object, will add one of these flags to it.
-- This will be sent to the client to know what to read in the net message to save networking
local Modify = {
volume = 1,
time = 2,
pos = 4,
playing = 8,
playback_rate = 16,
direction = 32,
parented = 64,
radius = 128,
looping = 256,
destroyed = 512
}
local function hasModifyFlag(...) return bit.band(...) ~= 0 end
--- Debug function that's exported as well
local function getFlags(number)
local out = {}
for enum_name, enum_val in pairs(Modify) do
if hasModifyFlag(number, enum_val) then
table.insert(out, enum_name)
end
end
return out
end
-- SERVER
local WAAdminOnly = CreateConVar("wa_admin_only", "0", FCVAR_REPLICATED, "Whether creation of WebAudio objects should be limited to admins. 0 for everyone, 1 for admins, 2 for superadmins. wa_enable_sv takes precedence over this", 0, 2)
local WAMaxStreamsPerUser = CreateConVar("wa_stream_max", "5", FCVAR_REPLICATED, "Max number of streams a player can have at once.", 1)
-- SHARED
local WAEnabled = CreateConVar("wa_enable", "1", FCVAR_ARCHIVE + FCVAR_USERINFO, "Whether webaudio should be enabled to play on your client/server or not.", 0, 1)
local WAMaxVolume = CreateConVar("wa_volume_max", "300", FCVAR_ARCHIVE, "Highest volume a webaudio sound can be played at, in percentage. 200 is 200%. SHARED Convar", 0, 100000)
local WAMaxRadius = CreateConVar("wa_radius_max", "10000", FCVAR_ARCHIVE, "Farthest distance a WebAudio stream can be heard from. Will clamp to this value. SHARED Convar", 0)
local WAFFTEnabled = CreateConVar("wa_fft_enable", "1", FCVAR_ARCHIVE, "Whether FFT data is enabled for the server / your client. You shouldn't need to disable it as it is very lightweight.", 0, 1)
local Black = Color(0, 0, 0)
local Color_Warn = Color(243, 71, 41)
local Color_Notify = Color(65, 172, 235)
local White = Color(255, 255, 255)
local function warn(...)
local msg = string.format(...)
MsgC(Black, "[", Color_Warn, "WA", Black, "]", White, ": ", msg, "\n")
end
local function notify(...)
local msg = string.format(...)
MsgC(Black, "[", Color_Notify, "WA", Black, "]", White, ": ", msg, "\n")
end
if WebAudio and WebAudio.disassemble then
if SERVER then
-- Make sure to also run wire_expression2_reload (after this) if working on this addon with hot reloading.
notify("Reloaded!")
end
WebAudio.disassemble()
end
--[[
OOP
]]
--- Initiate WebAudio struct for both realms
_G.WebAudio = {}
WebAudio.__index = WebAudio
local WebAudioCounter = 0
local WebAudios = {} -- TODO: See why weak kv doesn't work clientside for this
local MaxID = 1023 -- UInt10. Only 1024 concurrent webaudio streams are allowed, if you use more than that then you've probably already broken the server
local TopID = -1 -- Current top-most id. Set to -1 since we will increment first, having the ids start at 0.
local IsSequential = true -- Boost for initial creation when no IDs have been dropped.
local function register(id)
-- id is set as occupied in the constructor through WebAudios
WebAudioCounter = WebAudioCounter + 1
TopID = id
return id
end
--- Alloc an id for a webaudio stream & register it to WebAudios
-- Modified from https://gist.github.com/Vurv78/2de64f77d04eb409abed008ab000e5ef
-- @param self WebAudio stream
local function allocID()
if WebAudioCounter > MaxID then return end
if IsSequential then
return register(TopID + 1)
end
local left_until_loop = MaxID - TopID
-- Avoid constant modulo with two for loops
for i = 1, left_until_loop do
local i2 = TopID + i
if not WebAudios[i2] then
return register(i2)
end
end
for i = 0, TopID do
if not WebAudios[i] then
return register(i)
end
end
end
debug.getregistry()["WebAudio"] = WebAudio
--- Returns whether the WebAudio object is valid and not destroyed.
-- @return boolean If it's Valid
function WebAudio:IsValid()
return not self.destroyed
end
--- Returns whether the WebAudio object is Null
-- @return boolean Whether it's destroyed/null
function WebAudio:IsDestroyed()
return self.destroyed
end
--- Destroys a webaudio object and makes it the same (value wise) as WebAudio.getNULL()
-- @param boolean transmit If SERVER, should we transmit the destruction to the client? Default true
function WebAudio:Destroy(transmit)
if self:IsDestroyed() then return end
if transmit == nil then transmit = true end
if CLIENT and self.bass then
self.bass:Stop()
elseif transmit then
if self.AddModify then
-- Bandaid fix for garbage with autorefresh
-- 1. create stream
-- 2. wire_expression2_reload
-- 3. autorefresh this file
-- AddModify won't exist.
self:AddModify(Modify.destroyed)
self:Transmit()
end
end
local id = self.id
if WebAudios[id] then
-- Drop ID
WebAudioCounter = WebAudioCounter - 1
IsSequential = false
WebAudios[id] = nil
end
for k in next, self do
self[k] = nil
end
self.destroyed = true
return true
end
--- Returns time elapsed in URL stream.
-- Time elapsed is calculated on the server using playback rate and playback time.
-- Not perfect for the clients and there will be desync if you pause and unpause constantly.
-- @return number Elapsed time
function WebAudio:GetTimeElapsed()
return self.stopwatch:GetTime()
end
--- Returns the volume of the object set by SetVolume
-- @return number Volume from 0-1
function WebAudio:GetVolume()
return self.volume
end
--- Returns the position of the WebAudio object.
-- @return vector? Position of the stream or nil if not set.
function WebAudio:GetPos()
return self.pos
end
--- Returns the radius of the stream set by SetRadius
-- @return number Radius
function WebAudio:GetRadius()
return self.radius
end
--- Returns the playtime length of a WebAudio object.
-- @return number Playtime Length
function WebAudio:GetLength()
return self.length
end
--- Returns the file name of the WebAudio object. Not necessarily always the URL.
-- @return string File name
function WebAudio:GetFileName()
return self.filename
end
--- Returns the state of the WebAudio object
-- @return number State, See STOPWATCH_* Enums
function WebAudio:GetState()
return self.stopwatch:GetState()
end
--- Returns whether the webaudio stream is looping (Set by SetLooping.)
-- @return boolean Looping
function WebAudio:GetLooping()
return self.looping
end
--- Returns whether the stream is parented or not. If it is parented, you won't be able to set it's position.
-- @return boolean Whether it's parented
function WebAudio:IsParented()
return self.parented
end
-- Static Methods
local WebAudioStatic = {}
-- For consistencies' sake, Static functions will be lowerCamelCase, while object / meta methods will be CamelCase.
--- Returns an unusable WebAudio object that just has the destroyed field set to true.
-- @return Webaudio The null stream
function WebAudioStatic.getNULL()
return setmetatable({ destroyed = true }, WebAudio)
end
-- Bit lengths
local ID_LEN = 10
local MODIFY_LEN = 10
local FFTSAMP_LEN = 8
WebAudio.ID_LEN = ID_LEN
WebAudio.MODIFY_LEN = MODIFY_LEN
WebAudio.FFTSAMP_LEN = FFTSAMP_LEN
--- Same as net.ReadUInt but doesn't need the bit length in order to adapt our code more easily.
-- @return number UInt10
function WebAudioStatic.readID()
return net.ReadUInt(ID_LEN)
end
--- Faster version of WebAudio.getFromID( WebAudio.readID() )
-- @return WebAudio? The stream or nil if it wasn't found
function WebAudioStatic.readStream()
return WebAudios[ net.ReadUInt(ID_LEN) ]
end
--- Same as net.WriteUInt but doesn't need the bit length in order to adapt our code more easily.
-- @param number id UInt10 (max id is 1023)
function WebAudioStatic.writeID(id)
net.WriteUInt(id, ID_LEN)
end
--- Same as net.WriteUInt but doesn't need the bit length in order to adapt our code more easily.
-- @param WebAudio stream The stream. This is the same as WebAudio.writeID( stream.id )
function WebAudioStatic.writeStream(stream)
net.WriteUInt(stream.id, ID_LEN)
end
--- Reads a WebAudio Modify enum
-- @return number UInt16
function WebAudioStatic.readModify()
return net.ReadUInt(MODIFY_LEN)
end
--- Writes a WebAudio Modify enum
-- @param number UInt16
function WebAudioStatic.writeModify(modify)
net.WriteUInt(modify, MODIFY_LEN)
end
function WebAudioStatic.getFromID(id)
return WebAudios[id]
end
function WebAudioStatic.getList()
return WebAudios
end
local next = next
--- Returns an iterator for the global table of all webaudio streams. Use this in a for in loop
-- @return function Iterator, should be the same as ipairs / next
-- @return table Global webaudio table. Same as WebAudio.getList()
-- @return number Origin index, will always be nil (0 would be ipairs)
function WebAudioStatic.getIterator()
return next, WebAudios, nil
end
--- Returns the number of currently active streams
-- Cheaper than manually calling __len on the webaudio table as we keep track of it ourselves.
function WebAudioStatic.getCountActive()
return WebAudioCounter
end
local function isWebAudio(v)
if not istable(v) then return end
return debug.getmetatable(v) == WebAudio
end
WebAudioStatic.instanceOf = isWebAudio
--- If you want to extend the static functions
-- @return table The WebAudio static function / var table.
function WebAudioStatic.getStatics()
return WebAudioStatic
end
--- Used internally. Should be called both server and client as it doesn't send any net messages to destroy the ids to the client.
-- Called on WebAudio reload to stop all streams
function WebAudioStatic.disassemble()
for k, stream in WebAudio.getIterator() do
stream:Destroy(not SERVER)
end
end
local function createWebAudio(_, url, owner, bassobj, id)
assert( WebAudio.isWhitelistedURL(url), "'url' argument must be given a whitelisted url string." )
-- assert( owner and isentity(owner) and owner:IsPlayer(), "'owner' argument must be a valid player." )
-- Commenting this out in case someone wants a webaudio object to be owned by the world or something.
local self = setmetatable({}, WebAudio)
self.id = id or allocID()
-- allocID will return nil if there's no slots left.
if id == nil and not self.id then
error("Reached maximum amount of concurrent WebAudio streams!")
end
self.url = url
self.owner = owner
-- Mutable --
self.playing = false
self.destroyed = false
self.parented = false
self.parent = nil -- Entity
self.modified = 0
self.playback_rate = 1
self.volume = 1
self.time = 0
self.radius = math.min(200, WAMaxRadius:GetInt()) -- Default IGmodAudioChannel radius
self.pos = nil
self.direction = Vector()
self.looping = false
-- Mutable --
-- Net vars
self.needs_info = SERVER -- Whether this stream still needs information from the client.
self.length = -1
self.filename = ""
self.fft = {} -- SERVER will receive this every think by default.
if CLIENT then
self.bass = bassobj
self.parent_pos = Vector() -- Parent pos being nil means we will go directly to the parent's position w/o calculating local pos.
else
self.stopwatch = StopWatch(100, function(watch)
if not watch:GetLooping() then
self:Pause()
end
end)
self.ignored = RecipientFilter()
net.Start("wa_create", true)
WebAudio.writeID(self.id)
net.WriteString(self.url)
net.WriteEntity(self.owner)
self:Broadcast() -- Defined in wa_interface
end
WebAudios[self.id] = self
return self
end
setmetatable(WebAudio, {
__index = WebAudioStatic,
__call = createWebAudio
})
--[[
Whitelist handling
]]
-- Match, IsPattern
local function pattern(str) return { str, true } end
local function simple(str) return { string.PatternSafe(str), false } end
local registers = { ["pattern"] = pattern, ["simple"] = simple }
-- Inspired / Taken from StarfallEx & Metastruct/gurl
-- No blacklist for now, just don't whitelist anything that has weird other routes.
--- Note #1 (For PR Help)
-- Sites cannot track users / do any scummy shit with your data unless they're a massive corporation that you really can't avoid anyways.
-- So don't think about PRing your own website
-- Also these have to do with audio since this is an audio based addon.
--- Note #2
-- Create a file called webaudio_whitelist.txt in your data folder to overwrite this, works on the server box or on your client.
-- Example file might look like this:
-- ```
-- pattern %w+%.sndcdn%.com
-- simple translate.google.com
-- ```
local Whitelist = {
-- Soundcloud
pattern [[%w+%.sndcdn%.com/.+]],
-- Google Translate Api, Needs an api key.
simple [[translate.google.com]],
-- Discord
pattern [[cdn[%w-_]*%.discordapp%.com/.+]],
-- Reddit
simple [[i.redditmedia.com]],
simple [[i.redd.it]],
simple [[preview.redd.it]],
-- Shoutcast
simple [[yp.shoutcast.com]],
-- Dropbox
simple [[dl.dropboxusercontent.com]],
pattern [[%w+%.dl%.dropboxusercontent%.com/(.+)]],
simple [[www.dropbox.com]],
simple [[dl.dropbox.com]],
-- Github
simple [[raw.githubusercontent.com]],
simple [[gist.githubusercontent.com]],
simple [[raw.github.com]],
simple [[cloud.githubusercontent.com]],
-- Steam
simple [[steamuserimages-a.akamaihd.net]],
simple [[steamcdn-a.akamaihd.net]],
-- Gitlab
simple [[gitlab.com]],
-- Onedrive
simple [[onedrive.live.com/redir]],
-- ytdl host. Requires 2d mode which we currently don't support.
simple [[youtubedl.mattjeanes.com]]
}
local CustomWhitelist = false
local function loadWhitelist(reloading)
if file.Exists("webaudio_whitelist.txt", "DATA") then
CustomWhitelist = true
local dat = file.Read("webaudio_whitelist.txt", "DATA")
local new_list, ind = {}, 1
for line in dat:gmatch("[^\r\n]+") do
local type, match = line:match("(%w+)%s+(.*)")
local reg = registers[type]
if reg then
new_list[ind] = reg(match)
ind = ind + 1
elseif type ~= nil then
-- Make sure type isn't nil so we ignore empty lines
warn("Invalid entry type found [\"", type, "\"] in webaudio_whitelist\n")
end
end
notify("Whitelist from webaudio_whitelist.txt found and parsed with %d entries!", ind)
Whitelist = new_list
elseif reloading then
notify("Couldn't find your whitelist file! %s", CLIENT and "Make sure to run this on the server if you want to reload the server's whitelist!" or "")
end
end
local function isWhitelistedURL(url)
if not isstring(url) then return false end
local relative = url:match("^https?://(.*)")
if not relative then return false end
for _, data in ipairs(Whitelist) do
local match, is_pattern = data[1], data[2]
local haystack = is_pattern and relative or (relative:match("(.-)/.*") or relative)
if haystack:find( "^" .. match .. (is_pattern and "" or "$") ) then
return true
end
end
return false
end
concommand.Add("wa_reload_whitelist", loadWhitelist)
WebAudioStatic.isWhitelistedURL = isWhitelistedURL
WebAudio.Common = {
-- Object
WebAudio = WebAudio,
-- Common
warn = warn,
notify = notify,
Modify = Modify,
hasModifyFlag = hasModifyFlag,
getFlags = getFlags,
-- Convars
WAAdminOnly = WAAdminOnly,
WAMaxStreamsPerUser = WAMaxStreamsPerUser,
WAEnabled = WAEnabled,
WAMaxVolume = WAMaxVolume,
WAMaxRadius = WAMaxRadius,
WAFFTEnabled = WAFFTEnabled,
-- Whitelist
loadWhitelist = loadWhitelist,
CustomWhitelist = CustomWhitelist, -- If we're using a user supplied whitelist.
Whitelist = Whitelist
}
AddCSLuaFile("webaudio/receiver.lua")
if CLIENT then
include("webaudio/receiver.lua")
else
include("webaudio/interface.lua")
end
return WebAudio.Common
|
local d_pack = require'pb.standard.pack'
local d_unpack = require'pb.standard.unpack'
local bit = require'bit'
local zigzag = d_pack.zigzag64
local unzigzag = d_unpack.unzigzag64
local first = arg[1] or -100000000
local last = arg[2] or 100000000
local bits = tonumber(arg[3] or 64)
if bits == 32 then
zigzag = d_pack.zigzag32
unzigzag = d_unpack.unzigzag32
else
bits = 64
end
print(string.format("test range(%d <=> %d) bits=%d", first, last, bits))
for n=first,last do
local n2 = unzigzag(zigzag(n))
if n ~= n2 then
assert(n == n2, string.format('%d ~= %d: zigzag=%d', n, n2, d_pack.zigzag64(n)))
end
end
|
local KC = require('klib/container/container')
local Helper = require('pda/behavior/helper')
local Alert = KC.class('pda.behavior.Alert', function(self, agent)
self.agent = agent
end)
Helper.define_name(Alert, "alert")
function Alert:update()
local entity = self.agent.entity
local enemy = entity.surface.find_nearest_enemy({
position = entity.position,
max_distance = 15,
entity.force
})
if (enemy ~= nil) then
entity.selected_gun_index = 1 -- 以后改成寻找可用的武器
entity.shooting_state = {
state = defines.shooting.shooting_enemies,
position = enemy.position
}
else
entity.shooting_state = {
state = defines.shooting.not_shooting
}
end
end
return Alert
|
object_tangible_door_som_old_republic_facility_door = object_tangible_door_shared_som_old_republic_facility_door:new {
}
ObjectTemplates:addTemplate(object_tangible_door_som_old_republic_facility_door, "object/tangible/door/som_old_republic_facility_door.iff")
|
local AC = require 'aho-corasick'
local count = 0
function error(e, t)
print(count .. " " .. e)
os.exit()
end
function test(s, d, r)
count = count + 1
local t = AC.build(d)
local f = AC.match(t, s)
if #r ~= #f then
error("Wrong number of results " .. #r .. ", " .. #f, t)
end
for i = 1,#r do
if r[i] ~= f[i] then
error("Non-matching result " .. r[i] .. ", " .. f[i], t)
end
end
print(count .. " ok")
end
-- Example from Wikipedia page
test("abccab", {"a", "ab", "bc", "bca", "c", "caa"},
{"a", "ab", "bc", "c", "c", "a", "ab"})
-- Simple test for finding a string
test("The pot had a handle", {"poto"}, {})
test("The pot had a handle", {"The"}, {"The"})
test("The pot had a handle", {"pot"}, {"pot"})
test("The pot had a handle", {"pot "}, {"pot "})
test("The pot had a handle", {"ot h"}, {"ot h"})
test("The pot had a handle", {"andle"}, {"andle"})
-- Multiple non-overlapping patterns
test("The pot had a handle", {"h"}, {"h", "h", "h"})
test("The pot had a handle", {"ha", "he"}, {"he", "ha", "ha"})
test("The pot had a handle", {"pot", "had"}, {"pot", "had"})
test("The pot had a handle", {"pot", "had", "hod"}, {"pot", "had"})
test("The pot had a handle", {"The", "pot", "had", "hod", "andle"},
{"The", "pot", "had", "andle"})
-- Overlapping patterns
test("The pot had a handle", {"Th", "he pot", "The", "pot h"},
{"Th", "The", "he pot", "pot h"})
-- One pattern inside another
test("The pot had a handle", {"handle", "hand", "and", "andle"},
{"hand", "and", "handle", "andle"})
test("The pot had a handle", {"handle", "hand", "an", "n"},
{"an", "n", "hand", "handle"})
test("The pot had a handle", {"dle", "l", "le"},
{"l", "dle", "le"})
-- Random example
test("yasherhs", {"say", "she", "shr", "he", "her"},
{"she", "he", "her"})
-- Fail from partial match
test("The pot had a handle", {"dlf", "l"}, {"l"})
-- Many suffixes and prefixes
test("The pot had a handle", {"handle", "andle", "ndle", "dle", "le", "e"},
{"e", "handle", "andle", "ndle", "dle", "le", "e"})
test("The pot had a handle", {"handle", "handl", "hand", "han", "ha", "a"},
{"ha", "a", "a", "ha", "a", "han", "hand", "handl", "handle"})
-- Long word
test("macintosh", {"acintosh", "in"}, {"in", "acintosh"})
test("macintosh", {"acintosh", "in", "tosh"}, {"in", "acintosh", "tosh"})
test("macintosh", {"acintosh", "into", "to", "in"},
{"in", "into", "to", "acintosh", })
|
function ink(n)
if ROUND.gameMode.hell and ROUND.accumulated then
ROUND.accumulated = nil
addBlockPoint(ROUND.chair[n].owner)
end
local target = nextChair(ROUND.turn)
local change = {}
for i, v in pairs(ROUND.chair[target].hand) do
if v[1] ~= "black" then
if v[3] or v[2] == "batata" then
v[1] = ROUND.topCard.card[1]
else
table.insert(ROUND.pile, 1, v)
table.insert(change, i)
end
end
end
if BOT[ROUND.chair[target].owner] and BOT[ROUND.chair[target].owner].eventInk then
BOT[ROUND.chair[target].owner].eventInk(ROUND.topCard.card[1])
end
for i, v in pairs(change) do
ROUND.chair[target].hand[v] = {ROUND.topCard.card[1], ROUND.chair[target].hand[v][2], true}
end
if ROUND.topCard.card[1] == "black" then
unlockChair(ROUND.chair[target].owner, "gothic")
end
local fx = {red=13, blue=1, yellow=11, green=9, black=0}
for i=1, 20 do
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-50,50)+ROUND.chair[target].x, 15, 0, math.random()*4, 0, 0, nil)
end
local qtd = #ROUND.chair[target].hand > 16 and 16 or #ROUND.chair[target].hand
local maxx = math.floor(qtd*1.5)
for i=1, maxx do
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-25*qtd,25*qtd)+400, math.random(290,330), 0, math.random()*3, 0, 0, ROUND.chair[target].owner)
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-25*qtd,25*qtd)+400, math.random(290,330), 0, math.random()*3, 0, 0, ROUND.chair[target].owner)
end
addFunctionTimer(function()
for i=1, 20 do
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-50,50)+ROUND.chair[target].x, 15, 0, math.random()*4, 0, 0, nil)
end
local qtd = #ROUND.chair[target].hand > 16 and 16 or #ROUND.chair[target].hand
local maxx = math.floor(qtd*1.5)
for i=1, maxx do
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-25*qtd,25*qtd)+400, math.random(290,330), 0, math.random()*3, 0, 0, ROUND.chair[target].owner)
tfm.exec.displayParticle(fx[ROUND.topCard.card[1]], math.random(-25*qtd,25*qtd)+400, math.random(290,330), 0, math.random()*3, 0, 0, ROUND.chair[target].owner)
end
end, 200)
sortHand(ROUND.chair[target].hand)
updateHand(target)
passTurn()
batataTimer(n)
ROUND.chair[n].confuse = false
end
|
local entity = {}
entity["level"] = [[51]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Maragion]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Masukukaja]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] = [[Fire]]
entity["heritage"][2] = [[]]
entity["resistance"] = {}
entity["resistance"][1] = [[Normal]]
entity["resistance"][2] = [[Normal]]
entity["resistance"][3] = [[Normal]]
entity["resistance"][4] = [[Null]]
entity["resistance"][5] = [[Weak]]
entity["resistance"][6] = [[Normal]]
entity["resistance"][7] = [[Normal]]
entity["resistance"][8] = [[Normal]]
entity["resistance"][9] = [[Normal]]
entity["desc"] = [[One of the Ssu-Ling, celestial creatures in Chinese myth. It represents the direction south, the season of summer and the element fire.]]
--a function: evolveName
entity["arcana"] = [[Sun]]
entity["stats"] = {}
entity["stats"][1] = [[32]]
entity["stats"][2] = [[39]]
entity["stats"][3] = [[32]]
entity["stats"][4] = [[40]]
entity["stats"][5] = [[29]]
entity["name"] = [[Suzaku]]
entity["spellLearn"] = {}
entity["spellLearn"]["Growth 3"] = [[55]]
entity["spellLearn"]["Mediarama"] = [[54]]
entity["spellLearn"]["Agidyne"] = [[53]]
entity["spellLearn"]["Resist Ice"] = [[57]]
return entity
|
local json
local config
local logger
local enums
local http = require('coro-http')
local yield,wrap,resume,running = coroutine.yield,coroutine.wrap,coroutine.resume,coroutine.running
local p = require('pretty-print').prettyPrint
local TTS = {
request_url = "https://us-central1-sunlit-context-217400.cloudfunctions.net/streamlabs-tts",
method = "POST",
}
local function request(voice, text)
local headers = {{"Content-Type","application/json"}, {"Accepts", "application/json"}}
local url = "https://us-central1-sunlit-context-217400.cloudfunctions.net/streamlabs-tts"
local body = {voice = voice, text = text}
body = json.stringify(body)
local ojb = {}
local thread = running()
wrap(function()
local res,obj = http.request("POST", url, headers, body)
if res.code ~= 200 then
logger:log(enums.logLevel.warning, "TTS request did not get response code 200.")
ojb.error = res.code
else
ojb = json.decode(obj)["speak_url"]
end
assert(resume(thread))
end)()
yield()
p(ojb)
return ojb
end
function TTS.request(args, voice, text, rawargs)
if not args.msg.member.voiceChannel then return false, "You're not in a voice channel inside this discord guild!" end
if text == "" then text = TTS.defaultts end
local url = request(voice, text)
if url.error then return false, ("TTS service returned error code " .. url.error) end
if not url then return false, ("Was not able to fetch tts with voice " .. voice) end
local arguments = {url}
return Music:addToQueue(arguments, args.msg.author, args.msg.channel, args.msg.member.voiceChannel, rawargs.guild.id)
end
function TTS:__init()
json = self.Deps.Json
config = self.Deps.Config
logger = self.Deps.Logger
enums = self.Deps.Enums
self.defaultts = config.Defaults.DefaultTTS
end
return TTS
|
weapon_model_id = 22
create_rocket_timer = 3000
rocket_timer_delay = 1000
rocket_lerp_each_server_delay = 25
rocket_speed_per_s = 6500 -- irl ~ 300m/s
rocket_damage_vehicles = 5000
rocket_particle_id = 68
added_speed = rocket_timer_delay / 1000
|
local lpeg = require("lpeg")
local chardata = characters.data
local types = {
"Bi", "Bi","CSR", "Vs", "VI", "VI", "VI", "VI",
"VI", "C", "C", "C", "VI", "VI", "VI", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "C", "C", "C", "C", "C",
"C", "C", "C", "N", "M", "M", "M", "M",
"M", "M", "M", "M", "M", "CS", "CM", "CM",
"V", "x", "x", "x", "x", "x", "x", "x",
"x", "x", "x", "x", "x", "x", "x", "x",
"Nd", "Nd", "Nd", "Nd", "Nd", "Nd", "Nd", "Nd",
"Nd", "Nd", "x", "x", "x", "x", "x", "x"
}
jv = {}
local P8 = function (c) return lpeg.P(SU.utf8char(c)) end
for i = 1, #types do
local cp = i - 1 + 0xA980
local match = P8(cp)
jv[types[i]] = jv[types[i]] and (jv[types[i]]+match) or match
end
jv.medial_ra = P8(0xA9BF)
jv.medial_ya = P8(0xA9BE)
jv.tarung = P8(0xA9B4)
jv.consonant = ((jv.C * jv.N) + jv.C + jv.VI)
jv.consonant_sign = jv.Bi + jv.CSR + jv.Vs + jv.CM
jv.syllable = (jv.consonant * jv.V)^-1 * jv.consonant *
((jv.medial_ra^-1) * jv.medial_ya)^-1 *
(jv.M * jv.tarung^-1)^-1 *
jv.consonant_sign^0
local nonsyll = (1 - jv.syllable)^0
local breakpoint = { node = SILE.nodefactory.newPenalty({ penalty = 0 }) }
local utoke = function(text) -- Yuck
local chunks = SU.splitUtf8(text)
local tmp = {}
for i = 1,#chunks do
local cp = SU.codepoint(chunks[i])
if chardata[cp] and chardata[cp].linebreak == "sp" then
coroutine.yield({ string = table.concat(tmp, "") })
tmp = {}
coroutine.yield({ separator = chunks[i]})
elseif chardata[cp] and (chardata[cp].linebreak == "ba" or chardata[cp].linebreak == "zw") then
coroutine.yield({ string = table.concat(tmp, "") })
tmp = {}
coroutine.yield({ node = SILE.nodefactory.newPenalty({ penalty = 0 }) })
else
tmp[#tmp+1] = chunks[i]
end
end
coroutine.yield({ string = table.concat(tmp, "") })
end
SILE.tokenizers.jv = function(text)
local chunk = text
return coroutine.wrap(function()
while chunk:len() > 0 do
local end_syll = jv.syllable:match(chunk)
if end_syll then
coroutine.yield({ string = string.sub(chunk, 1, end_syll -1 ) })
chunk = string.sub(chunk, end_syll)
coroutine.yield(breakpoint)
else
local end_nonsyl = nonsyll:match(chunk)
utoke(string.sub(chunk, 1, end_nonsyl -1 ))
chunk = string.sub(chunk, end_nonsyl)
end
end
end)
end
|
-- Level description file for Breakout
--
-- 0 = no tile
-- 1 = solid tile
-- 2..5 = non-solid tiles of different colors
local LevelDescription = {}
LevelDescription[1] = {
{5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5},
{5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5},
{4, 4, 4, 4, 4, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4},
{4, 1, 4, 1, 4, 0, 0, 1, 0, 0, 4, 1, 4, 1, 4},
{3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3},
{3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
}
LevelDescription[2] = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 5, 5, 0, 1},
{1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1},
{1, 0, 3, 3, 0, 3, 3, 0, 3, 3, 0, 3, 3, 0, 1},
{1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1},
{1, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 2, 2, 0, 1},
{1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1},
{1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1},
}
LevelDescription[3] = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0},
{0, 0, 5, 5, 0, 5, 5, 5, 0, 5, 5, 0, 0},
{0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0},
{0, 3, 0, 1, 1, 1, 1, 1, 1, 1, 0, 3, 0},
{0, 3, 0, 3, 0, 0, 0, 0, 0, 3, 0, 3, 0},
{0, 0, 0, 0, 4, 4, 0, 4, 4, 0, 0, 0, 0},
}
LevelDescription[4] = {
{1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{2, 1, 3, 1, 4, 1, 5, 1, 4, 1, 3, 1, 2},
{2, 3, 3, 4, 4, 5, 5, 5, 4, 4, 3, 3, 2},
{2, 1, 3, 1, 4, 1, 5, 1, 4, 1, 3, 1, 2},
{2, 2, 3, 3, 4, 4, 5, 4, 4, 3, 3, 2, 2},
}
LevelDescription[5] = {
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4},
{5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5},
}
LevelDescription[6] = {
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{4, 1, 1, 4, 4, 1, 4, 1, 4, 4, 1, 1, 4},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{5, 5, 5, 1, 5, 5, 5, 5, 5, 1, 5, 5, 5},
{3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3},
{4, 1, 1, 4, 4, 1, 4, 1, 4, 4, 1, 1, 4},
{5, 5, 5, 1, 5, 5, 5, 5, 5, 1, 5, 5, 5},
}
LevelDescription[7] = { -- an easy one :)
{2},
{3},
{4},
{5},
}
return LevelDescription
|
-- luastg module loader for editor
--local old={}
--old._LoadImageFromFile=_LoadImageFromFile
--old._LoadImageGroupFromFile=_LoadImageGroupFromFile
current_module_name=nil
current_module=nil
current_dir=nil
modules={}
local new={}
function new._LoadImageFromFile(teximgname,filename,mipmap,a,b,rect,edge)
local a={}
a.src=filename
current_module.textures[teximgname]=a
end
function new._LoadImageFromFileE(teximgname,filename,mipmap,a,b,rect,edge)
LoadTexture(teximgname,filename,mipmap)
local w,h=GetTextureSize(teximgname)
LoadImage(teximgname,teximgname,edge,edge,w-edge*2,h-edge*2,a,b,rect)
end
function LoadLuaModule(path)
_LoadImageFromFile=new._LoadImageFromFile
_LoadImageGroupFromFile=new._LoadImageGroupFromFile
current_module_name=wx.wxFileName(path):GetName()
current_module={}
current_module.textures={}
current_dir=wx.wxFileName(path):GetHomeDir()
modules[current_module_name]=current_module
dofile(path)
end
|
-- Functions implementing operators, ie commands to be followed by a motion.
local M = {}
-- Implements c{motion}
function M.change(start, end_, mtype)
M.cut(start, end_, mtype)
if mtype == 'linewise' then
-- If linewise, should be editing in a new empty line
if buffer.current_pos == 0 then
-- start of buffer
buffer.new_line()
buffer.char_left() -- position cursor at start of the inserted
-- line
else
buffer.char_left()
buffer.new_line()
end
end
end
--- Delete a range from this buffer, and save in a register.
-- If the register is not specified, use the unnamed register ("").
function M.cut(start, end_, mtype, register)
local linewise = mtype == 'linewise'
if not linewise then
-- If start/end_ are on different lines and there would only be
-- whitespace left after the delete, then change to linewise.
local sline = buffer:line_from_position(start)
local eline = buffer:line_from_position(end_)
if sline ~= eline then
local sline_start = buffer:position_from_line(sline)
local prestart = buffer:get_line(sline):sub(1, start-sline_start)
local eline_start = buffer:position_from_line(eline)
local postend = buffer:get_line(eline):sub(end_-eline_start+1)
if prestart:match('^%s*$') and postend:match('^%s*$') then
-- Switch to linewise
linewise = true
start = sline_start
end_ = eline_start + buffer:line_length(eline)
end
end
end
buffer:set_sel(start, end_)
local text = buffer:get_sel_text()
buffer:cut()
state.registers[register or '"'] = {text=text, line=linewise}
end
--- yank a range from this buffer, and save in a register.
-- If the register is not specified, use the unnamed register ("").
function M.yank(start, end_, mtype, register)
local linewise = mtype == 'linewise'
local orig_pos = buffer.current_pos
buffer:set_sel(start, end_)
local text = buffer:get_sel_text()
buffer:clear_selections()
buffer:goto_pos(orig_pos)
state.registers[register or '"'] = {text=text, line=linewise}
end
function M.indent(start, end_, mtype)
buffer:set_sel(start, end_)
buffer:tab()
buffer:clear_selections()
buffer:goto_pos(buffer.line_indent_position[buffer:line_from_position(start)])
end
function M.undent(start, end_, mtype)
buffer:set_sel(start, end_)
buffer:back_tab()
buffer:clear_selections()
buffer:goto_pos(buffer.line_indent_position[buffer:line_from_position(start)])
end
-- Auto indent
function M.reindent(start, end_, mtype)
local line_start = buffer.line_from_position(start)
local line_end = buffer.line_from_position(end_-1)
local pat = vi_mode.lang.indents.xml.indent
local dpat = vi_mode.lang.indents.xml.dedent
local indent_inc = buffer.indent
local next_indent = nil
-- If this isn't the first line, then get the indent
-- from the previous non-blank line
local prev_lineno = line_start-1
while prev_lineno >= 0 do
local prev_line = buffer:get_line(prev_lineno)
if not prev_line:match('^%s*$') then
local prev_indent = buffer.line_indentation[prev_lineno]
next_indent = prev_indent + indent_inc * pat:match(prev_line)
-- disregard any dedent we would have applied to the previous line
next_indent = next_indent - indent_inc * dpat:match(prev_line)
-- found a non-blank line, so stop.
break
end
prev_lineno = prev_lineno-1
break
end
for lineno=line_start,line_end do
local line = buffer:get_line(lineno)
local indent_delta = pat:match(line)
-- re-indent this line
if next_indent then
local this_indent = next_indent
-- Special case - looking at this line may
-- make us want to dedent (eg closing brace/tag)
this_indent = this_indent + indent_inc * dpat:match(line)
-- If a line is all blanks, remove any whitespace.
buffer.line_indentation[lineno] = line:match('^%s*$') and 0 or this_indent
else
next_indent = 0
end
next_indent = next_indent + indent_inc * indent_delta
end
end
local function wrap_lines(lines, width)
local alltext = table.concat(lines, " ")
local result = {}
local linelen = 0 -- length of this line
local line = {} -- parts of this line
local sentence_end = false
for word in string.gmatch(alltext, "[^%s]+") do
local newlen = linelen + string.len(word) + 1
if linelen > 0 and newlen > width then
-- Doesn't fit, so start a new line
table.insert(result, table.concat(line, " "))
line = {}
linelen = 0
newlen = string.len(word)
end
-- double space after sentence endings, if not at end of line.
if linelen > 0 and sentence_end then
word = ' '..word
newlen = newlen + 1
end
table.insert(line, word)
sentence_end = (word:sub(-1) == '.')
linelen = newlen
end
if linelen > 0 then
table.insert(result, table.concat(line, " "))
end
return result
end
function M.wrap(start, end_, mtype)
local width = 78 -- FIXME: configurable
local line_start = buffer:line_from_position(start)
local line_end = buffer:line_from_position(end_)
-- Linewise motions stop at the position at the start of the next line.
if mtype == 'linewise' and line_end >= 0 then
line_end = line_end - 1
end
local pos_start = buffer:position_from_line(line_start)
local pos_end = buffer.line_end_position[line_end]
local prefix = nil
local lines_to_wrap = {}
while line_start <= (line_end+1) do
local line, new_prefix
if line_start <= line_end then
line = buffer:get_line(line_start)
new_prefix = string.match(line, "^[>| ]*")
else
-- A dummy end iteration to output the result
line = "dummy line"
new_prefix = "invalid prefix"
end
if prefix == nil then prefix = new_prefix end
local is_blank = line:sub(prefix:len()):match("^%s*$")
if new_prefix ~= prefix or is_blank then
-- New prefix; Emit previous wrapped lines and
-- start again
local endpos = buffer.position_from_line(line_start)
local new_lines = wrap_lines(lines_to_wrap, width-string.len(prefix))
local new_parts = {}
for _,l in ipairs(new_lines) do
table.insert(new_parts,prefix)
table.insert(new_parts,l)
table.insert(new_parts,"\n")
end
buffer.set_selection(pos_start, endpos)
local orig_end_line = buffer.line_from_position(endpos)
local new_text = table.concat(new_parts)
buffer.replace_sel(new_text)
pos_start = buffer.selection_end
local new_end_line = buffer.line_from_position(pos_start)
buffer.clear_selections()
-- Adjust line counts after wrapping text
line_start = line_start + (new_end_line - orig_end_line)
line_end= line_end + (new_end_line - orig_end_line)
prefix = new_prefix
lines_to_wrap = {}
buffer.goto_pos(pos_start)
buffer.line_up()
end
line_start = line_start + 1
-- If we're on a blank, then skip to the next line
if is_blank then
pos_start = buffer:position_from_line(line_start)
else
-- Otherwise add the line and keep looking
table.insert(lines_to_wrap,
string.sub(line, string.len(prefix)))
end
end
buffer.goto_pos(buffer:position_from_line(line_end))
end
return M
|
-- Create a TCP server
PORT = 8181;
ADDR = "192.168.4.1";
wifi.setmode(wifi.SOFTAP);
wifi.start();
tmr.delay(2);
srv = net.createServer(net.TCP, 30);
srv:listen(PORT, ADDR, function(sock)
sock:on("receive", function(sock, c)
print(c);
end)
end)
|
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local M = P:GetModule("Misc")
-- 宝箱开锁等级
do
local Lockpicking = GetSpellInfo(1804)
local TooltipCache = {}
local LockedBoxes = {
[16882] = 1,
[4632] = 1,
[6354] = 1,
[6712] = 1,
[4633] = 25,
[16883] = 70,
[4634] = 70,
[6355] = 70,
[4636] = 125,
[4637] = 175,
[13875] = 175,
[16884] = 175,
[4638] = 225,
[5758] = 225,
[5759] = 225,
[5760] = 225,
[16885] = 250,
[13918] = 250,
[12033] = 275,
[29569] = 300,
[31952] = 325,
}
local function GetLockpickLevel()
if DB.MyClass ~= "ROGUE" then return 0 end
for i = 1, GetNumSkillLines() do
local skill, _, _, level = GetSkillLineInfo(i)
if skill == Lockpicking then
return level
end
end
return 0
end
local function OnTooltipSetItem_Hook(self)
if self:IsForbidden() then return end
local item = select(2, self:GetItem())
if not item then return end
if not TooltipCache[item] then
TooltipCache[item] = tonumber(strmatch(item, "item:(%d+)"))
end
item = TooltipCache[item]
if LockedBoxes[item] then
local skillLv = GetLockpickLevel()
local boxLv = LockedBoxes[item]
local colorStr = boxLv > skillLv and "|cffff0000" or "|cffffffff"
for i = 1, self:NumLines() do
local line = _G[self:GetName().."TextLeft"..i]
if not line then break end
local text = line:GetText()
if text == LOCKED then
self:AddLine(colorStr..format(ITEM_MIN_SKILL, Lockpicking, boxLv).."|r")
return
end
end
end
end
GameTooltip:HookScript("OnTooltipSetItem", OnTooltipSetItem_Hook)
end
|
print('I was hoping this would work')
for i,v in pairs(args) do
print(i,v)
end
|
--[=[
@Author: Gavin "Mullets" Rosenthal
@Desc: DataSync, a custom DataStoreService wrapper
]=]
--[=[
[DOCUMENTATION]:
store = DataSync.GetStore(key,default)
subscription = store:Subscribe(index,value,function)
subscription:Unsubscribe()
file = store:GetFile(index)
file:GetData(value)
file:UpdateData(value,data)
file:IncrementData(value,number)
file:SaveData()
file:RemoveData()
file:WipeData()
file:Loaded()
file:Ready()
subscriptionParameters = {
Stat = 'string';
Value = <any>;
Key = 'store_key';
Index = 'store_index';
Player = player or nil;
}
Internal DataStore values:
__CanSave - determines whether or not the DataFile can be saved
__IsReady - this is false until the DataFile is ready for use
__HasChanged - this will fire to true whenever data has changed, this will tell the DataStore whether to save or not
[OUTLINE]:
DataSync
└─ .GetStore(key[,data])
├─ :GetFile(index)
│ ├─ :Ready()
│ ├─ :Loaded()
│ ├─ :GetData([value])
│ ├─ :UpdateData(value,data)
│ ├─ :IncrementData(value,num)
│ ├─ :SaveData()
│ ├─ :WipeData()
│ └─ :RemoveData()
└─ :Subscribe(index,value,function)
└─ :Unsubscribe()
[LICENSE]:
MIT License
Copyright (c) 2020 Gavin "Mullets" Rosenthal
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]=]
local DataSync = {}
DataSync.__index = DataSync
DataSync._Name = string.upper(script.Name)
DataSync._ShuttingDown = false
DataSync._Cache = {}
DataSync._Stores = {}
DataSync._Files = {}
DataSync._Filters = {}
DataSync._Defaults = {}
DataSync._Network = {}
DataSync._Sessions = {}
DataSync._Subscriptions = {}
DataSync._Remotes = {
["Download"] = "_DOWNLOAD",
["Upload"] = "_UPLOAD",
["Subscribe"] = "_SUBSCRIBE",
["Unsubscribe"] = "_UNSUBSCRIBE",
}
DataSync.Sync = true -- allow data to sync - highly recommended to leave this to true
DataSync.Shutdown = true -- support BindToClose & autosave all DataFiles
DataSync.AutoSave = true -- can DataFiles autosave
DataSync.AutoSaveTimer = 30 -- how often, in seconds, a DataFile autosaves
DataSync.FailProof = false -- kick the player if the datastore failed loading player-based data
DataSync.All = "all" -- the 'all' variable for streamlining data types
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Loader"))
local Manager = require("Manager")
local Network = require("Network")
local Methods = require(script:WaitForChild("Methods"))
local Subscribe = require(script:WaitForChild("Subscribe"))
local Players = game:GetService("Players")
--[=[
Get the Player from either the instance or UserId
@param index string | number | Instance -- find the player from the index
@return Player?
]=]
local function GetPlayer(index: string | number | Instance): Player?
if typeof(index) == "Instance" and index:IsA("Player") then
return index
elseif tonumber(index) then
local success, player = pcall(function()
return Players:GetPlayerByUserId(tonumber(index))
end)
if success then
return player
end
end
end
--[=[
Get a DataStore object on a key
@param key string -- the DataStore key required
@param data? table -- if you set a default table to load player data
@return DataStoreObject
@outline GetStore
]=]
function DataSync.GetStore(key: string, data: table?): typeof(DataSync.GetStore())
if DataSync._Stores[key] and not data then
return DataSync._Stores[key]
end
if not DataSync._Cache[key] then
DataSync._Cache[key] = {}
end
if not DataSync._Defaults[key] and typeof(data) == "table" then
DataSync._Defaults[key] = data
end
local store = {
_key = key,
}
setmetatable(store, DataSync)
DataSync._Stores[key] = store
return store
end
--[=[
A blacklist/whitelist filter for saving keys on a datastore
@param keys table -- the keys to filter
@param filter? boolean -- if true, only save these keys, if false, don't save those keys
@outline FilterKeys
]=]
function DataSync:FilterKeys(keys: table, filter: boolean?): typeof(DataSync.GetStore())
assert(self._key, "':FilterKeys' can only be used with a store")
if not DataSync._Defaults[self._key] then
warn("Unable to set filter, no Default Data table found")
return self
end
DataSync._Filters[self._key] = {
["Keys"] = keys,
["Type"] = filter and "Whitelist" or "Blacklist",
}
return self
end
--[=[
Get a DataFile Object with an index on a store
@param index string | number | nil & client -- the index on the DataStore
@return DataFileObject
@outline GetFile
]=]
function DataSync:GetFile(index: string | number | nil): typeof(DataSync:GetFile())
assert(self._key, "':GetFile' can only be used with a store")
if not index and Manager.IsClient and Players.LocalPlayer then
index = tostring(Players.LocalPlayer.UserId)
else
index = tostring(index)
end
if not DataSync._Sessions[index] then
DataSync._Sessions[index] = {
lock = false,
loading = false,
}
end
local player = GetPlayer(index)
local data = {
_key = self._key,
_file = index,
_loaded = false,
_ready = false,
}
if
(not DataSync._Defaults[data._key] and Manager.IsServer)
or DataSync._Files[index]
or DataSync._Sessions[index].lock
then
while not DataSync._Files[index] do
Manager.Wait()
end
return DataSync._Files[index]
end
DataSync._Sessions[index].lock = true
if not DataSync._Cache[data._key][index] and Manager.IsServer and not DataSync._Sessions[index].loading then
DataSync._Sessions[index].loading = true
local load, success = Methods.LoadData(data._key, index, DataSync._Defaults[data._key])
if not success then
if load == Methods._Private .. "OCCUPIED" then
while not DataSync._Files[index] do
Manager.Wait()
end
return DataSync._Files[index]
end
warn("DataStores are currently down; returning default data")
if player and not Manager.IsStudio and DataSync.FailProof then
player:Kick("\n" .. "DataStores are currently down, please try again later")
return nil
end
data._loaded = false
else
data._loaded = true
end
DataSync._Cache[data._key][index] = load
DataSync._Sessions[index].loading = false
end
setmetatable(data, DataSync)
if Manager.IsClient and DataSync.Sync then
local download = Network:InvokeServer(DataSync._Remotes.Upload, data._key, index)
local cache = download or {}
DataSync._Cache[data._key][index] = cache
if cache[Methods._Private .. "CanSave"] then
data._loaded = true
else
data._loaded = false
end
if player and player == Players.LocalPlayer then
self:Subscribe(index, { "all" })
end
end
if DataSync.AutoSave and Manager.IsServer then
Manager.Wrap(function()
while Manager.Wait(DataSync.AutoSaveTimer) do
if player then
local success, _ = Manager.Retry(1, function()
return Players:GetPlayerByUserId(index)
end)
if not success then
break
end
end
if DataSync._Cache[data._key][index] == nil then
break
end
data:SaveData()
end
end)
end
data:UpdateData(Methods._Private .. "IsReady", true)
data:UpdateData(Methods._Private .. "HasChanged", false)
DataSync._Files[index] = data
DataSync._Sessions[index].lock = false
data._ready = true
return data
end
--[=[
Validates if the DataFile loaded or not
@return boolean
@outline Loaded
]=]
function DataSync:Loaded(): boolean
assert(self._key, "':Loaded' can only be used with a DataFile")
while self._loaded == nil do
Manager.Wait()
end
return self._loaded
end
--[=[
Validates if the DataFile is ready
@return boolean
@outline Ready
]=]
function DataSync:Ready(): boolean
assert(self._key, "':Ready' can only be used with a DataFile")
while self._ready == nil do
Manager.Wait()
end
return self._ready
end
--[=[
Get the value of a specified data or the entire DataFile
@param value? string | number -- the value to grab data from
@return DataValue | DataFile?
@outline GetData
]=]
function DataSync:GetData(value: string | number | nil): any? | table
assert(self._file, "':GetData' can only be used with a data file")
local file = DataSync._Cache[self._key][self._file]
while not DataSync._Cache[self._key][self._file] do
Manager.Wait()
end
file = DataSync._Cache[self._key][self._file]
if value ~= nil then
return file[value]
else
return file
end
end
--[=[
Update a given value with any type of data
@param value string | table -- the specific value in a DataFile, provide a table to override a file
@param data any? -- any valid type can be provided to a value
@return DataFileObject
@outline UpdateData
]=]
function DataSync:UpdateData(value: string, data: any?): typeof(DataSync:GetFile())
assert(self._file, "':UpdateData' can only be used with a data file")
local file = DataSync._Cache[self._key][self._file]
if data == nil and DataSync._Defaults[self._key][value] ~= nil then
data = DataSync._Defaults[self._key][value]
end
if file == nil and Manager.IsServer then
while DataSync._Cache[self._key][self._file] == nil do
Manager.Wait()
end
file = DataSync._Cache[self._key][self._file]
end
if typeof(value) == "table" then
file = value
else
file[value] = data
end
if string.sub(tostring(value), 1, #Methods._Private) ~= Methods._Private then
if not file["__HasChanged"] then
file["__HasChanged"] = true
end
end
local tosend = file[value] ~= nil and file[value] or file
DataSync._Cache[self._key][self._file] = file
self:_FireSubscriptions(self._file, value, tosend)
return self
end
--[=[
Increment a numerical value with the given number
@param value string -- the specific value in a DataFile
@param num number -- how much to increment/decrement
@return DataFileObject
@outline IncrementData
]=]
function DataSync:IncrementData(value: string, num: number): typeof(DataSync:GetFile())
assert(self._file, "':UpdateData' can only be used with a data file")
local current = self:GetData(value)
if typeof(current) == "number" then
self:UpdateData(value, current + num)
else
error("':IncrementData' failed, tried to increment a non-number")
end
return self
end
--[=[
Save a DataFile to the cloud (Roblox DataStores)
@return DataFileObject
@outline SaveData
]=]
function DataSync:SaveData(_override: boolean?): typeof(DataSync:GetFile())
assert(self._file, "':SaveData' can only be used with a data file")
assert(Manager.IsServer, "':SaveData' only works on the server")
if (DataSync._ShuttingDown and not _override) or self._sesh then
return self
end
self._sesh = true
local file = DataSync._Cache[self._key][self._file]
local clone = Manager.DeepCopy(file)
local filter = DataSync._Filters[self._key]
if filter and filter["Type"] == "Whitelist" then
for key, _ in pairs(file) do
if not table.find(filter["Keys"], key) then
clone[key] = nil
end
end
elseif filter and filter["Type"] == "Blacklist" then
for key, _ in pairs(file) do
if table.find(filter["Keys"], key) then
clone[key] = nil
end
end
end
local _, success = Methods.SaveData(self._key, self._file, clone)
if not success then
warn("!URGENT! Failed to save file '" .. self._file .. "' on store '" .. self._key .. "'")
end
if DataSync._Cache[self._key][self._file] then
DataSync._Cache[self._key][self._file][Methods._Private .. "HasChanged"] = false
end
self._sesh = false
return self
end
--[=[
Remove & destroy a DataFile from cache
@return DestroyedDataFileObject
@outline RemoveData
]=]
function DataSync:RemoveData(_override: boolean?): typeof(DataSync:RemoveData())
assert(self._file, "':RemoveData' can only be used with a data file")
if self._sesh then
return self
end
if DataSync._ShuttingDown and not _override then
return self
end
if DataSync._Cache[self._key][self._file] ~= nil then
for index, _ in pairs(DataSync._Cache[self._key][self._file]) do
DataSync._Cache[self._key][self._file][index] = nil
end
DataSync._Cache[self._key][self._file] = nil
end
if DataSync._Subscriptions[self._key .. self._file] ~= nil then
DataSync._Subscriptions[self._key .. self._file]:Unsubscribe()
end
if DataSync._Files[self._file] then
DataSync._Files[self._file] = nil
end
return self
end
--[=[
Wipe a DataFile from the cloud (Roblox DataStores)
@Return DataFileObject
@outline WipeData
]=]
function DataSync:WipeData(): typeof(DataSync:GetFile())
assert(self._file, "':WipeData' can only be used with a data file")
assert(Manager.IsServer, "':SaveData' only works on the server")
Methods.WipeData(self._key, self._file)
return self
end
--[=[
Subscribe to an index with a value and possibly a provided function
@param index number | string | Instance -- the index can be a number or Player, and converted to string
@param value string -- the value for the file
@param code function -- the function which to be called whenever the value changes
@outline Subscribe
]=]
function DataSync:Subscribe(index: string | number | Player, value: string | table, code: (any) -> nil, _sent: Player?): typeof(DataSync:Subscribe())
assert(self._key, "':Subscribe' can only be used with a store")
value = typeof(value) == "table" and value or { value }
index = typeof(index) == "Instance" and index:IsA("Player") and tostring(index.UserId) or tostring(index)
local player = Manager.IsClient and Players.LocalPlayer or Manager.IsServer and _sent
local info = player or index
local guid = Subscribe.ConnectSubscription(info, self._key, index, value, code)
local sub = {
_key = self._key,
_index = index,
_value = value,
_info = info,
_guid = guid,
}
setmetatable(sub, DataSync)
DataSync._Subscriptions[self._key .. index] = sub
return sub
end
--[=[
Unsubscribe from a subscription on a store
@return SubscriptionObject
@outline Unsubscribe
]=]
function DataSync:Unsubscribe(): typeof(DataSync:Unsubscribe())
assert(self._key, "':Unsubscribe' can only be used with a store")
assert(
self._guid,
"':Unsubscribe' can only be used with a subscription created with ':Subscribe'"
)
if self._deactivated then
return self
end
Subscribe.DisconnectSubscription(self._key, self._guid)
self._deactivated = true
return self
end
--[=[
Fire all the subscriptions on a value & the 'all' values
@param index string -- the DataFile index
@param value string -- the value to fire
@param data any? -- this can be any data
@return nil
@outline _FireSubscriptions
]=]
function DataSync:_FireSubscriptions(index: string, value: string, data: any?): nil
if string.sub(tostring(tostring(value)), 1, #Methods._Private) == Methods._Private then
return true
end
Subscribe.FireSubscription(self._key, index, value, data)
end
if Manager.IsServer then
if DataSync.Shutdown then
game:BindToClose(function()
DataSync._ShuttingDown = true
if Manager.Count(DataSync._Files) == 0 then
return
end
print("Shutting down and saving DataSync files")
for index, file in pairs(DataSync._Files) do
Manager.Wrap(function()
file:SaveData(true):RemoveData(true)
DataSync._Files[index] = nil
end)
end
while Manager.Count(DataSync._Files) > 0 do
Manager.Wait()
end
end)
end
Network.CreateEvent(DataSync._Remotes.Download)
Network:HookFunction(DataSync._Remotes.Upload, function(_, key, index, value)
local success, response = pcall(function()
return DataSync.GetStore(key):GetFile(index):GetData(value)
end)
return success and response or nil
end)
Network:HookEvent(DataSync._Remotes.Subscribe, function(client, key, index, value, uid)
local store = DataSync.GetStore(key)
store:Subscribe(index, value, nil, client, nil, uid)
end)
Network:HookEvent(DataSync._Remotes.Unsubscribe, function(_, key, uid)
Subscribe.DisconnectSubscription(key, uid)
end)
elseif Manager.IsClient then
Network:HookEvent(DataSync._Remotes.Download, function(key, index, value, data, uid)
if not DataSync._Cache[key] then
DataSync._Cache[key] = {}
end
if not DataSync._Cache[key][index] then
DataSync._Cache[key][index] = {}
end
if string.lower(value) == "all" then
DataSync._Cache[key][index] = data
else
DataSync._Cache[key][index][value] = data
end
Subscribe.FireSubscription(key, index, value, data, uid)
end)
end
return DataSync
|
data:extend({
{
type = "recipe",
name = "void-pipe",
enabled = "false",
ingredients =
{
{"pipe", 1},
{"electronic-circuit", 1},
},
result = "void-pipe",
},
{
type = "recipe",
name = "void-chest",
enabled = "false",
ingredients =
{
{"steel-chest", 1},
{"steel-furnace", 1},
{"electronic-circuit", 5}
},
result = "void-chest"
},
})
|
local function createUseEffect(component)
return function(callback, dependsOn)
if type(callback) ~= "function" then
error("useEffect callback is not a function", 2)
end
local hookCount = component.hookCounter + 1
component.hookCounter = hookCount
-- TODO: This mutates the component in the middle of render. That's bad, right?
-- It's idempotent, so it shouldn't matter.
-- Is there a way to do this that keeps `render` truly pure?
component.effects[hookCount] = {callback, dependsOn}
end
end
return createUseEffect
|
local uv = require "lluv"
local ssl = require "lluv.ssl"
local config = require "./config"
local ctx = assert(ssl.context(config))
local EOF = uv.error(uv.ERROR_UV, uv.EOF)
local function ping()
ctx:client():connect("127.0.0.1", 8881, function(cli, err)
if err then
print("Connection fail:", err)
return cli:close()
end
cli:start_read(function(cli, err, data)
if err then
print("Read ERROR:", err)
return cli:close()
end
print("`".. data.. "`")
cli:close(ping)
end)
end)
end
ping()
uv.run()
|
--
-- Copyright (c) 2014, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- utilities to deal with multi-level tables (tables of tables)
--
-- set(table, k1, k2, ..., kn, val) is the same as
-- table[k1][k2]...[kn] = val
-- except that intermediate tables are created automatically
--
-- del(table, k1, k2, ..., kn) is the same as
-- table[k1][k2]...[kn] = nil
-- except that intermediate tables that have become empty are deleted
--
-- get(table, k1, k2, ..., kn) is the same as
-- table[k1][k2]...[kn]
-- except that it returns nil if any intermediate table is missing
-- (rather than throwing an error)
local function del(t, ...)
local args = {...}
local stack = { }
local lt
local nlt = t
for i = 1, #args do
lt = nlt
if type(lt) ~= 'table' then
return false
end
stack[i] = lt
nlt = lt[args[i]]
if nlt == nil then
return false
end
end
lt[args[#args]] = nil
local i = #args
while i >= 1 and not next(stack[i]) do
i = i - 1
end
if i >= 1 then
stack[i][args[i]] = nil
end
return true
end
local function _set(overwrite, t, ...)
local args = {...}
local lt = t
for i = 1, #args - 2 do
local nlt = lt[args[i]]
if not nlt then
nlt = { }
lt[args[i]] = nlt
end
lt = nlt
end
if not overwrite then
local prev = lt[args[#args - 1]]
if prev ~= nil then
return prev
end
end
local v = args[#args]
lt[args[#args - 1]] = v
return v
end
local function set(t, ...)
_set(true, t, ...)
end
local function setdefault(t, ...)
return _set(false, t, ...)
end
local function get(t, ...)
local args = {...}
local lt
local nlt = t
for i = 1, #args do
lt = nlt
if type(lt) ~= 'table' then
return nil
end
nlt = lt[args[i]]
if nlt == nil then
return false
end
end
return nlt
end
return {
get = get,
set = set,
setdefault = setdefault,
del = del,
}
|
local ACT_MP_STAND_IDLE = ACT_MP_STAND_IDLE
local ACT_HL2MP_SWIM_SLAM = ACT_HL2MP_SWIM_SLAM
local ACT_HL2MP_SWIM_IDLE_SLAM = ACT_HL2MP_SWIM_IDLE_SLAM
local ACT_HL2MP_WALK_SUITCASE = ACT_HL2MP_WALK_SUITCASE
local ACT_MP_WALK = ACT_MP_WALK
local ACT_MP_RUN = ACT_MP_RUN
local ACT_HL2MP_IDLE_MELEE_ANGRY = ACT_HL2MP_IDLE_MELEE_ANGRY
local ACT_HL2MP_IDLE_ANGRY = ACT_HL2MP_IDLE_ANGRY
local ACT_HL2MP_RUN_FAST = ACT_HL2MP_RUN_FAST
local ACT_HL2MP_IDLE_SCARED = ACT_HL2MP_IDLE_SCARED
function GM:HandlePlayerSwimming(pl, velocity)
if not pl:IsSwimming() then return false end
if velocity:Length2DSqr() > 100 then
pl.CalcIdeal = ACT_HL2MP_SWIM_SLAM
else
pl.CalcIdeal = ACT_HL2MP_SWIM_IDLE_SLAM
end
return true
end
function GM:CalcMainActivity(pl, velocity)
pl.CalcIdeal = ACT_MP_STAND_IDLE
pl.CalcSeqOverride = -1
self:HandlePlayerLanding( pl, velocity, pl.m_bWasOnGround )
if not ( self:HandlePlayerJumping( pl, velocity ) or self:HandlePlayerDucking( pl, velocity ) or self:HandlePlayerSwimming( pl, velocity ) ) then
local len2d = velocity:LengthSqr()
if len2d >= 22500 then --150^2
pl.CalcIdeal = ACT_HL2MP_RUN_FAST
elseif len2d >= 4096 then --64^2
pl.CalcIdeal = ACT_MP_RUN
elseif len2d >= 1 then
pl.CalcIdeal = --[[pl:IsCarrying() and ACT_HL2MP_WALK_SUITCASE or]] ACT_MP_WALK
else
pl.CalcIdeal = --[[pl:IsCarrying() and ACT_HL2MP_IDLE_MELEE_ANGRY or]] ACT_HL2MP_IDLE_SCARED
end
end
pl.m_bWasOnGround = pl:IsOnGround()
--[[if not]] pl:CallStateFunction("CalcMainActivity", velocity) --then
--pl:CallCarryFunction("CalcMainActivity", velocity)
--end
return pl.CalcIdeal, pl.CalcSeqOverride
end
function GM:DoAnimationEvent(pl, event, data)
return pl:CallStateFunction("DoAnimationEvent", event, data) --[[or pl:CallCarryFunction("DoAnimationEvent", event, data)]] or self.BaseClass.DoAnimationEvent(self, pl, event, data)
end
function GM:UpdateAnimation(pl, velocity, maxseqgroundspeed)
return pl:CallStateFunction("UpdateAnimation", velocity, maxseqgroundspeed) --[[or pl:CallCarryFunction("UpdateAnimation", velocity, maxseqgroundspeed)]] or self.BaseClass.UpdateAnimation(self, pl, velocity, maxseqgroundspeed)
end
|
local tbug = SYSTEMS:GetSystem("merTorchbug")
local cm = CALLBACK_MANAGER
local wm = WINDOW_MANAGER
local BLUE = ZO_ColorDef:New(0.8, 0.8, 1.0)
local RED = ZO_ColorDef:New(1.0, 0.2, 0.2)
--------------------------------
-- class ObjectInspectorPanel --
local BasicInspectorPanel = tbug.classes.BasicInspectorPanel
local ObjectInspectorPanel = tbug.classes.ObjectInspectorPanel .. BasicInspectorPanel
local function valueEdit_OnEnter(editBox)
editBox.panel:valueEditConfirm(editBox)
end
local function valueEdit_OnFocusLost(editBox)
editBox.panel:valueEditCancel(editBox)
end
local function valueEdit_OnTextChanged(editBox)
editBox.panel:valueEditUpdate(editBox)
end
function ObjectInspectorPanel:__init__(control, ...)
BasicInspectorPanel.__init__(self, control, ...)
self:initScrollList(control)
self:createValueEditBox(self.list.contents)
cm:RegisterCallback("tbugChanged:typeColor", function() self:refreshVisible() end)
end
function ObjectInspectorPanel:anchorEditBoxToListCell(editBox, listCell)
editBox:ClearAnchors()
editBox:SetAnchor(TOPRIGHT, listCell, TOPRIGHT, 0, 4)
editBox:SetAnchor(BOTTOMLEFT, listCell, BOTTOMLEFT, 0, -3)
listCell:SetHidden(true)
end
function ObjectInspectorPanel:createValueEditBox(parent)
local editBox = wm:CreateControlFromVirtual("$(parent)ValueEdit", parent,
"ZO_DefaultEdit")
self.editBox = editBox
self.editData = nil
editBox.panel = self
editBox:SetDrawLevel(10)
editBox:SetMaxInputChars(1024) -- hard limit in ESO 2.1.7
editBox:SetFont("ZoFontGameSmall")
editBox:SetHandler("OnEnter", valueEdit_OnEnter)
editBox:SetHandler("OnFocusLost", valueEdit_OnFocusLost)
editBox:SetHandler("OnTextChanged", valueEdit_OnTextChanged)
end
function ObjectInspectorPanel:reset()
tbug.truncate(self.masterList, 0)
ZO_ScrollList_Clear(self.list)
self:commitScrollList()
self.control:SetHidden(true)
self.control:ClearAnchors()
self.subject = nil
end
function ObjectInspectorPanel:setupRow(row, data)
BasicInspectorPanel.setupRow(self, row, data)
if self.editData == data then
self:anchorEditBoxToListCell(self.editBox, row.cVal)
else
row.cVal:SetHidden(false)
end
end
function ObjectInspectorPanel:valueEditCancel(editBox)
local editData = self.editData
if editData then
--df("tbug: edit cancel")
self.editData = nil
ZO_ScrollList_RefreshVisible(self.list, editData)
end
editBox:SetHidden(true)
end
function ObjectInspectorPanel:valueEditConfirm(editBox)
local expr = editBox:GetText()
--df("tbug: edit confirm: %s", expr)
local func, err = zo_loadstring("return " .. expr)
if not func then
df("|c%stbug: %s", RED:ToHex(), err)
return
end
local ok, evalResult = pcall(setfenv(func, tbug.env))
if not ok then
df("|c%stbug: %s", RED:ToHex(), evalResult)
return
end
local err = self:valueEditConfirmed(editBox, evalResult)
if err then
df("|c%stbug: %s", RED:ToHex(), err)
end
end
function ObjectInspectorPanel:valueEditConfirmed(editBox, evalResult)
return "valueEditConfirmed: intended to be overridden"
end
function ObjectInspectorPanel:valueEditStart(editBox, row, data)
if self.editData ~= data then
editBox:LoseFocus()
--df("tbug: edit start")
editBox:SetText(row.cVal:GetText())
editBox:SetHidden(false)
editBox:TakeFocus()
self:anchorEditBoxToListCell(editBox, row.cVal)
self.editData = data
end
end
function ObjectInspectorPanel:valueEditUpdate(editBox)
local expr = editBox:GetText()
local func, err = zo_loadstring("return " .. expr)
-- syntax check only, no evaluation yet
if func then
editBox:SetColor(BLUE:UnpackRGBA())
else
editBox:SetColor(RED:UnpackRGBA())
end
end
---------------------------
-- class ObjectInspector --
local BasicInspector = tbug.classes.BasicInspector
local ObjectInspector = tbug.classes.ObjectInspector .. BasicInspector
ObjectInspector._activeObjects = {}
ObjectInspector._inactiveObjects = {}
ObjectInspector._nextObjectId = 1
ObjectInspector._templateName = "tbugTabWindow"
function ObjectInspector.acquire(Class, subject, name, recycleActive)
local inspector = Class._activeObjects[subject]
if not inspector then
if recycleActive and Class._lastActive and Class._lastActive.subject then
inspector = Class._lastActive
Class._activeObjects[inspector.subject] = nil
else
inspector = table.remove(Class._inactiveObjects)
if not inspector then
local id = Class._nextObjectId
local templateName = Class._templateName
local controlName = templateName .. id
local control = wm:CreateControlFromVirtual(controlName, nil,
templateName)
Class._nextObjectId = id + 1
inspector = Class(id, control)
end
if Class._lastActive then
Class._lastActive.titleIcon:SetDesaturation(0)
end
Class._lastActive = inspector
Class._lastActive.titleIcon:SetDesaturation(1)
end
Class._activeObjects[subject] = inspector
inspector.subject = subject
inspector.subjectName = name
end
return inspector
end
function ObjectInspector:__init__(id, control)
BasicInspector.__init__(self, id, control)
self.conf = tbug.savedTable("objectInspector" .. id)
self:configure(self.conf)
end
function ObjectInspector:openTabFor(object, title)
local newTabIndex = 0
local tabControl, panel
-- the global table should only be viewed in GlobalInspector
if rawequal(object, _G) then
local inspector = tbug.getGlobalInspector()
if inspector.control:IsHidden() then
inspector.control:SetHidden(false)
inspector:refresh()
end
inspector.control:BringWindowToTop()
return
end
-- try to find an existing tab inspecting the given object
for tabIndex, tabControl in ipairs(self.tabs) do
if rawequal(tabControl.panel.subject, object) then
self:selectTab(tabControl)
return tabControl
elseif tabControl == self.activeTab then
newTabIndex = tabIndex + 1
end
end
if type(object) == "table" then
title = tbug.glookup(object) or title or tostring(object)
panel = self:acquirePanel(tbug.classes.TableInspectorPanel)
elseif tbug.isControl(object) then
title = title or tbug.getControlName(object)
panel = self:acquirePanel(tbug.classes.ControlInspectorPanel)
end
if panel then
tabControl = self:insertTab(title, panel, newTabIndex)
panel.subject = object
panel:refreshData()
self:selectTab(tabControl)
end
return tabControl
end
function ObjectInspector:refresh()
--df("tbug: refreshing %s (%s)", tostring(self.subject), tostring(self.subjectName))
self:removeAllTabs()
self:openTabFor(self.subject, self.subjectName)
end
function ObjectInspector:release()
if self.subject then
self._activeObjects[self.subject] = nil
self.subject = nil
table.insert(self._inactiveObjects, self)
end
self.control:SetHidden(true)
self:removeAllTabs()
end
|
local f = string.format
My.Translator:register("de", {
upgrade_speed1_name = "Impulsantrieb MkI",
upgrade_speed1_description = function(speedUPerMin)
return f("Der Impulsantrieb MkI ist die Einsteigervariante für kleinere und mittlere Frachter. Geschwindigkeiten über %0.1fu/min sind nur für erfahrene Techniker machbar, aber aufgrund seiner Zuverlässigkeit wird der Antrieb überall geschätzt.", speedUPerMin)
end,
upgrade_speed2_name = "Impulsantrieb MkII",
upgrade_speed2_description = function(speedUPerMin)
return f("Der Impulsantrieb MkII ist eine verbesserte Version des serienmäßig in leichten Schiffen verbauten Antriebs. Im Normalbetrieb sind mit ihm Geschwindigkeiten bis zu %0.1fu/min möglich - ein guter Techniker kann aber auch mehr herauskitzeln.", speedUPerMin)
end,
upgrade_speed3_name = "Impulsantrieb MkIII",
upgrade_speed3_description = function(speedUPerMin)
return f("Durch überragende menschliche Konstruktionskunst konnte der Impulsantrieb für kleinere und mittlere Frachter noch weiter optimiert werden. Heraus kam der Impulsantrieb MkIII, der mit einer Maximalgeschwindigkeit %0.1fu/min überzeugt.", speedUPerMin)
end,
upgrade_speed4_name = "Impulsantrieb MkIV",
upgrade_speed4_description = function(speedUPerMin)
return f("Kleinere Verbesserungen an der Materieeinspritzung und die Optimierung des Wirkungsgrads machen den Impulsantrieb MkIV zu einer der besten Optionen für kleine und mittlere Frachter. Seine Höchstgeschwindigkeit liegt bei %0.1fu/min ohne Turbo.", speedUPerMin)
end,
upgrade_rotation1_name = "Schubdüsen MkI",
upgrade_rotation1_description = function(secondsPer180)
return f("Die MkI ist eine der einfachsten Schubdüsen, die am Markt verfügbar sind. Wendungen um 180 Grad sind immerhin in %0.1f Sekunden möglich.", secondsPer180)
end,
upgrade_rotation2_name = "Schubdüsen MkII",
upgrade_rotation2_description = function(secondsPer180)
return f("Eine zielgerichtetere Steuerung der Schubdüsen erhöht die Wendigkeit des Schiffes immens und erlaubt es dem Schiff in weniger als %0.1f Sekunden eine 180 Grad Wende auszuführen.", secondsPer180)
end,
upgrade_rotation3_name = "Schubdüsen MkIII",
upgrade_rotation3_description = function(secondsPer180)
return f("Dieses Update verteilt die Energie zwischen Schubdüsen und Impulsantrieb dynamisch und erlaubt so in weniger als %0.1f Sekunden eine 180 Grad Wende auszuführen.", secondsPer180)
end,
upgrade_storage1_name = "Lagerraum S",
upgrade_storage1_description = function(storageSize)
return f("Ein Lagerraum für Frachter, der %d Einheiten lagern kann.", storageSize)
end,
upgrade_storage2_name = "Lagerraum M",
upgrade_storage2_description = function(storageSize)
return f("Durch Erweiterung des Laderaums kann die Ladekapazität eines kleinen oder mittleren Frachters um %d Einheiten erhöht werden.", storageSize)
end,
upgrade_storage3_name = "Lagerraum L",
upgrade_storage3_description = function(storageSize)
return f("Die Nutzung des Laderaums kann optimiert werden, in dem unnötige Trennwände entfernt und durch intelligente Lagersysteme ersetzt werden. Dadurch können bis zu %d Einheiten mehr gelagert werden.", storageSize)
end,
upgrade_combatManeuver_name = "Manöverdüsen BST200",
upgrade_combatManeuver_description = "Manöverdüsen erlaubt schnelle, aber kurze Ausweichmanöver durchzuführen. So erlauben sie Objekten im All auszuweichen oder Raketen ins Leere laufen zu lassen.",
upgrade_warpDrive_name = "Warpantrieb X8",
upgrade_warpDrive_description = "Für längere Reisen sind größere Schiffe mit Warpantrieben ausgerüstet, die Reisen mit Überlichtgeschwindigkeit ermöglichen.\n\nAuf einem Schiff können nur entweder ein Warpantrieb oder ein Sprungantrieb installiert werden.",
upgrade_jumpDrive_name = function(range)
return f("Sprungantrieb %dU", range)
end,
upgrade_jumpDrive_description = function(range)
return f("Der Sprungantrieb wird häufig von militärischen und paramilitärischen Gruppierungen verwendet, um Überraschungsangriffe durchzuführen. Doch auch für längere Reisen ist der Sprungantrieb durchaus geeignet. Dieser Antrieb erlaubt Sprünge bis zu %dU.\n\nAuf einem Schiff können nur entweder ein Warpantrieb oder ein Sprungantrieb installiert werden.", range)
end,
upgrade_jumpDrive2_description = function(range)
return f("Der Sprungantrieb wird häufig von militärischen und paramilitärischen Gruppierungen verwendet, um Überraschungsangriffe durchzuführen. Doch auch für längere Reisen ist der Sprungantrieb durchaus geeignet. Dieser Antrieb erlaubt Sprünge bis zu %dU und ist eine signifikante Verbesserung gegenüber herkömmlichen Sprungantrieben.", range)
end,
upgrade_tacticalJumpDrive_description = function(range)
return f("Der Sprungantrieb wird häufig von militärischen und paramilitärischen Gruppierungen verwendet, um Überraschungsangriffe durchzuführen. Doch auch für längere Reisen ist der Sprungantrieb durchaus geeignet. Dieser Antrieb erlaubt Sprünge bis zu %dU und kommt am Besten in taktischen Manövern, wie dem Ausweichen von Feinden oder zum Ändern der Angriffsrichtung, zum Einsatz.", range)
end,
upgrade_hvli1_name = "HVLI Lager S",
upgrade_hvli1_description = function(storageSize)
return f("Platz für %d HVLI Raketen ist selbst in den kleinsten Schiffen vorhanden. So auch hier: eine kleine Ecke in der Nähe der Torpedorohre reicht vollkommen aus.", storageSize)
end,
upgrade_hvli2_name = "HVLI Lager M",
upgrade_hvli2_description = function(storageSize, storageMalusSize)
return f("Durch Umbau des Lagerraums kann Platz für %d HVLI Raketen geschaffen werden. Dadurch wird jedoch der Lagerraum um %d Einheiten verringert.", storageSize, storageMalusSize)
end,
upgrade_hvli3_name = "HVLI Lager L",
upgrade_hvli3_description = function(storageSize, storageMalusSize)
return f("Eine weitere Verkleinerung des Lagerraums um %d Einheiten schafft Platz für Aufhängungen mit denen insgesamt %d HVLI Raketen gelagert werden können.", storageMalusSize, storageSize)
end,
upgrade_homing1_name = "Homing Lager S",
upgrade_homing1_description = function(storageSize)
return f("In einem kleinen Teil des Raumschiffs wird ein Laderaum für %d Homing Raketen geschaffen. Dieser ist verstärkt, um eine Explosion im Inneren des Schiffs zu vermeiden.", storageSize)
end,
upgrade_homing2_name = "Homing Lager M",
upgrade_homing2_description = function(storageSize, storageMalusSize)
return f("Durch Umbau des Lagerraums kann Platz für %d Homing Raketen geschaffen werden. Dadurch wird jedoch der Lagerraum um %d Einheiten verringert.", storageSize, storageMalusSize)
end,
upgrade_homing3_name = "Homing Lager L",
upgrade_homing3_description = function(storageSize, storageMalusSize)
return f("Eine weitere Verkleinerung des Lagerraums um %d Einheiten schafft Platz für Aufhängungen mit denen insgesamt %d Homing Raketen gelagert werden können.", storageMalusSize, storageSize)
end,
upgrade_mine1_name = "Mine Lager S",
upgrade_mine1_description = function(storageMalusSize)
return f("Durch Einrichtung eines Stasisfelds kann im Lagerraum eine Mine sicher transportiert werden. Der Lagerraum wird durch den Umbau um %d Einheiten verkleinert.", storageMalusSize)
end,
upgrade_mine2_name = "Mine Lager M",
upgrade_mine2_description = function(storageSize, storageMalusSize)
return f("Durch eine Vergrößerung des Stasisfelds können insgesamt %d Minen im Lagerraum untergebracht werden. Dazu wird aber der Lagerraum um weitere %d Einheiten verkleinert.", storageSize, storageMalusSize)
end,
upgrade_mine3_name = "Mine Lager L",
upgrade_mine3_description = function(storageSize, storageMalusSize)
return f("Mit diesem Upgrade kann ein mittlerer Transporter zu einem Behelfs-Minenleger umfunktioniert werden. Mit einer Lagerkapazität von %d Minen können kleinere Minengürtel gelegt werden. Durch das Upgrade werden %d Einheiten im Lagerraum nicht anderweitig nutzbar.", storageSize, storageMalusSize)
end,
upgrade_emp1_name = "EMP Lager S",
upgrade_emp1_description = function(storageMalusSize)
return f("EMP Waffen erlauben das Schild von Schiffen zu deaktivieren, ohne die Hülle zu beschädigen. Durch Reduzierung des Lagerraums um %d Einheiten kann Platz zum Lagern einer EMP Rakete geschaffen werden.", storageMalusSize)
end,
upgrade_emp2_name = "EMP Lager M",
upgrade_emp2_description = function(storageSize, storageMalusSize)
return f("Durch eine weitere Reduzierung des Lagerraums um %d wird Lagerraum für insgesamt %d EMP Raketen geschaffen.", storageMalusSize, storageSize)
end,
upgrade_emp3_name = "EMP Lager L",
upgrade_emp3_description = function(storageSize, storageMalusSize)
return f("Die Erweiterung des Lagerraums auf %d EMP Raketen ist besonders bei Piraten und Gesetzeshütern sehr beliebt, da im Gegensatz zu konventionellen Raketen kaum bleibende Schäden verursacht werden. Für den Lagerraum muss der Lagerraum um %d Einheiten verkleinert werden.", storageSize, storageMalusSize)
end,
upgrade_nuke1_name = "Nuke Lager S",
upgrade_nuke1_description = function(storageMalusSize)
return f("Um ein konventionelles Lager für Nukes nutzbar zu machen sind größere Umbauten nötig um einen zuverlässigen Strahlenschutz der Besatzung und des restlichen Schiffs zu gewährleisten. Der Lagerraum wird um %d Einheiten reduziert.", storageMalusSize)
end,
upgrade_nuke2_name = "Nuke Lager M",
upgrade_nuke2_description = function(storageMalusSize)
return f("Größerer Lagerraum für eine weitere Nuke, der auf Kosten von %d Einheiten Lagerraum geht. Dafür wird die militärische Schlagkraft des Schiffes enorm erhöht.", storageMalusSize)
end,
upgrade_energy1_name = "Power MkI",
upgrade_energy1_description = function(energyUnits)
return f("Ein einfacher Energiespeicher für Transportschiffe, der %d Einheiten Energie speichern kann.", energyUnits)
end,
upgrade_energy2_name = "Power MkII",
upgrade_energy2_description = function(energyUnits)
return f("Technische Fortschritte der Energiespeicherforschung in den letzten Jahren erlauben höhere Mengen Energie auf gleichem Raum zu speichern. Durch ein Upgrade auf Mikroporen Speichertechnologie kann zusätzliche Energie mit einem Level von %d gespeichert werden.", energyUnits)
end,
upgrade_energy3_name = "Power MkIII",
upgrade_energy3_description = function(energyUnits)
return f("Verteilte Energiesysteme sorgen für Redundanz und Ausfallsicherheit. Durch kleinere Energiespeicher direkt an den Komponenten kann sowohl die Speicherkapazität um %d erhöht werden als auch eine bessere Ausfallsicherheit gewährleistet werden.", energyUnits)
end,
upgrade_energy4_name = "Power MkIV",
upgrade_energy4_description = function(energyUnits, storageMalusSize)
return f("Zusätzliche Energiespeicher können im Lagerraum installiert werden, um die Speicherkapazität um %d zu erhöhen. Dadurch stehen allerdings %d Einheiten weniger im Lager zur Verfügung.", energyUnits, storageMalusSize)
end,
upgrade_powerPresets_name = "Power Magician",
upgrade_powerPresets_description = function(slots)
return f("Dieses Software Update für die Engineering Station gestattet es die Energie- und Kühlmittelverteilung in Raumschiffen zu speichern und schnell abzurufen. Viele Engineers auf größeren Schiffen nutzen dieses System, um effizienter zu agieren und schnell auf sich verändernde Anforderungen im Energiebedarf von Raumschiffen zu reagieren.", slots)
end,
upgrade_shield1_name = "Schild MkI",
upgrade_shield1_description = function(strength)
return f("Kein Handelsschiff sollte sich in die Weiten des Alls ohne adäquate Schilde wagen. Dieses Schild mit einer Nennkapazität von %d hat die vordergründige Aufgabe das Schiff vor Asteroidenkollisionen zu schützen.", strength)
end,
upgrade_shield2_name = "Schild MkII",
upgrade_shield2_description = function(strength)
return f("Die Nennkapazität von %d dieses Schilds für Handelsschiffe bietet einen grundlegenden Schutz gegen angreifende Piraten. Nicht selten hat die Langlebigkeit des Schilds dafür gesorgt, dass Handelsschiffe lange genug ausharren konnten, bis Begleitschiffe den Feind vertreiben konnten.", strength)
end,
upgrade_shield3_name = "Schild MkIII",
upgrade_shield3_description = function(strength)
return f("Dies ist die höchste Klasse an Schilden, die für Handelsschiffe zugelassen sind und keine erweiterte Zulassung für Kampfschiffe benötigen. Es wird nicht empfohlen diese Schilde für längere Zeit Kampfhandlungen auszusetzen, aber eine Nennkapazität von %d erlaubt die Teilnahme als Unterstützer an kleinen Scharmützeln.", strength)
end,
upgrade_hull1_name = "Basis Hülle",
upgrade_hull1_description = "Hüllen schützen die Besatzung eines Raumschiffs vor den Einflüssen des Alls, wie Strahlung, Sauerstoffmangel, Asteroideneinschlägen oder Laserbeschuss.",
upgrade_hull2_name = "Plasteel Verstärkung",
upgrade_hull2_description = function(strength)
return f("Die Hülle ihres Schiffs wird mit Platten aus Plasteel ausgekleidet und verstärkt. Dadurch verbessern sich die Widerstands der Außenhaut auf %d. Zusätzlich werden die Systeme des Schiffs effektiver vor Schäden geschützt.", strength)
end,
upgrade_laserRefit_name = "Laser Konfigurator",
upgrade_laserRefit_description = "Der Laser Konfigurator kann die Laser eines Schiffs überladen, um verschiedene Effekte zu erzielen. So kann die Reichweite oder der Schadensausstoß verbessert werden. Allerdings operiert der Laser damit außerhalb seiner üblichen Parameter und erhöhter Energieverbrauch und Überhitzung sind übliche Folgen.",
upgrade_laserRefit_button = "Laser",
upgrade_laserRefit_info_button = "Information",
upgrade_laserRefit_info_title = "Information über Laser",
upgrade_laserRefit_info_intro = function(refitCostPower, refitTime)
return "Fortschrittliche Steuerelektronik erlaubt es die Laser, selbst im laufenden Betrieb, an Board von Raumschiffen zu konfigurieren. " ..
"Änderungen können vom Waffenoffizier vorgenommen werden, der zwischen verschiedenen Konfigurationen wählen kann. " ..
f("Eine Umkonfiguration benötigt %0.0f Einheiten Energie und dauert %0.1f Sekunden. ", refitCostPower, refitTime) ..
"Der Vorgang kann aber beschleunigt werden, wenn dem Subsystem mehr Energie zur Verfügung gestellt wird.\n\n" ..
"Es kann zwischen folgenden Voreinstellungen gewählt werden:"
end,
upgrade_laserRefit_beam_button = function(i)
return f("Laser %d", i)
end,
upgrade_laserRefit_beam_info_button = "Information",
upgrade_laserRefit_beam_info_range = function(range, minAngle, maxAngle)
return f("Der Laser kann Ziele in einem Winkel von %0.0f bis %0.0f Grad und einer Entfernung von bis zu %0.3fu erfassen.", minAngle, maxAngle, range)
end,
upgrade_laserRefit_beam_info_damage = function(damage, shotsPerMinute, damagePerMinute)
return f("Er feuert %0.1f Schüsse pro Minute, die jeweils %0.1f Schaden verursachen können. Der maximale Schaden pro Minute beträgt somit bis zu %0.1f.", shotsPerMinute, damage, damagePerMinute)
end,
upgrade_laserRefit_beam_info_heat = function(minutesToOverHeat)
return f("Der Laser kann ungekühlt maximal %0.1f Minuten im Dauerbetrieb gefeuert werden bevor er durch Überhitzung Schaden nimmt.", minutesToOverHeat)
end,
upgrade_laserRefit_beam_info_energy = function(energyPerMinute)
return f("Um optimal arbeiten zu können benötigt der Laser pro Minute %0.0f Energie.", energyPerMinute)
end,
upgrade_laserRefit_beam_info_disclaimer = "Alle Werte beziehen sich auf ein gesundes und nicht überlastetes Lasersystem.",
upgrade_laserRefit_beam_info_default_button = "Standard",
upgrade_laserRefit_beam_info_default_description = "Dies ist die Standardeinstellung aller industriell gefertigten Laser. Sie bieten ein ausgewogenes Verhältnis von Feuerkraft, Feuerrate und Reichweite und sind auf ihren Energieverbrauch und Hitzeabstrahlung optimiert.",
upgrade_laserRefit_beam_info_range_button = "Sniper",
upgrade_laserRefit_beam_info_range_description = "Diese Einstellung opfert Feuerrate und flexible Schusswinkel einer höheren Schussweite. Um den Energiestrahl über höhere Distanzen schießen zu können wurde auch der Energiebedarf der Waffe erhöht, was zu einer schnelleren Überhitzung führt.",
upgrade_laserRefit_beam_info_power_button = "Schaden",
upgrade_laserRefit_beam_info_power_description = "In dieser Einstellung werden die Laser auf maximale Schadenswirkung hin optimiert. Der Laserstrahl wird mit mehr Energie vorgeladen, was die Feuerrate verringert, aber auch die Schadenswirkung signifikant steigert. Da der Laser außerhalb der Spezifikation betrieben wird, muss mit schneller Überhitzung und einem ineffizienten Energieverbrauch gerechnet werden. Da solch hochenergetischen Laserstrahlen eine höhere Streung besitzen verringert sich die effektive Reichweite leicht.",
upgrade_laserRefit_beam_info_speed_button = "Feuerrate",
upgrade_laserRefit_beam_info_speed_description = "Um mehrere schwache Ziele schnell abzuwehren, kann die Schadenswirkung des Lasers geschwächt werden, um die Feuerrate zu erhöhen. Der mögliche Schadensausstoß pro Zeiteinheit bleibt gleich, allerdings erhöht sich auch der Energiebedarf und die Abwärme, da zwischen den Schüssen nicht genügend Zeit bleibt, um die Komponenten zu kühlen.",
upgrade_laserRefit_beam_info_is_refitting = "wird konfiguriert...",
upgrade_beam_name = "Beam Emitter",
upgrade_beam_description = function(storageMalusSize)
return f("Auf ihrem Schiff kann ein weiterer Laser installiert werden, der das Heck des Schiffs gegen Beschuss verteidigen kann. Um Platz für den Laser zu schaffen werden %d Einheiten des Lagerraums benötigt, aber gerade bei Händlern ist dieser zusätzliche Laser sehr beliebt, da er das Schiff verteidigen kann, während der Sprungantrieb lädt.", storageMalusSize)
end,
upgrade_probe_name = "Sonden Lager",
upgrade_probe_description = function(storageMalusSize, amount)
return f("Den Laderaum für Sonden zu vergrößern ist ein sehr einfacher Prozess. Es muss lediglich der Lagerraum um %d Einheiten reduziert werden und als Lagerfläche für %d zusätzliche Sonden ausgewiesen werden.", storageMalusSize, amount)
end,
upgrade_jumpCalculator_label_info_button = "Informationen",
upgrade_jumpCalculator_label_info = "Der Sprungrechner hilft dabei korrekte Sprungvektoren selbst in den schwierigsten Situationen zu berechnen. Er kann als Ziel bekannte Stationen oder Wegpunkte des Kommunikationsoffiziers nutzen. Als Ergebnis wird die Richtung und Entfernung des Ziels ausgegeben.",
upgrade_jumpCalculator_label = "Sprungrechner",
upgrade_jumpCalculator_waypoint_label = function(number)
return f("Wegpunkt %d", number)
end,
upgrade_jumpCalculator_result = function(label, heading, distance)
return f("Vektor nach %s\n\nEntfernung: %0.1fu\nRichtung: %d", label, distance, heading)
end,
upgrade_nanobots_name = "Nanobot System",
upgrade_nanobots_description = function(hullMalusPercent)
return f("Durch Hinzufügen eines Tunnelsystems in die Schiffshülle können Nanobots zur Reparatur der Schiffshülle ausgesendet werden. Dieser Umbau schwächt zwar die Hülle um %0.1f%%, aber erlaubt es die Hülle auch während Missionen zu reparieren, vorausgesetzt die Schilde sind deaktiviert. Nach Verwendung müssen Nanobots an Stationen nachgekauft werden.", hullMalusPercent)
end,
upgrade_nanobots_label = "Nanobots",
upgrade_nanobots_info_label = "Informationen",
upgrade_nanobots_info = function(repairPercent, repairTime)
return f(
"Nanobots reparieren %0.1f%% Hüllenschaden innerhalb von %d Sekunden.\n\nSie können nicht freigesetzt werden, solange die Schilde aktiviert sind und werden sofort zerstört, sobald die Schilde aktiviert werden.",
repairPercent,
repairTime
)
end,
upgrade_nanobots_go_label = "Aktivieren",
upgrade_nanobots_no_charges = "Keine Nanobots",
upgrade_nanobots_currently_active = "Aktiv",
upgrade_nanobots_no_shields = "Nanobots können nur eingesetzt werden, wenn die Schilde deaktiviert sind.",
upgrade_nanobots_no_shields_alert = "Durch das Aktivieren der Schilde wurden die Nanobots, die die Hülle reparierten, zerstört.",
})
|
-- Initialize gSQL for database queries.
include("gsql/gsql.lua")
include("advisor_config.lua")
include("shared.lua")
|
fx_version 'adamant'
game 'gta5'
author 'Ziraflix Dev Group'
contact 'E-mail: contato@ziraflix.com - Discord: discord.gg/6p3M3Cz'
version '1.0.4'
ui_page 'nui/darkside.html'
client_scripts {
'@vrp/lib/utils.lua',
'hansolo/*.lua'
}
files {
'nui/*.html',
'nui/*.js',
'nui/*.css'
}
|
local DataPersistence = {}
DataPersistence.__index = DataPersistence
function DataPersistence:new()
end
function DataPersistence:save()
end
function DataPersistence:load()
end
return DataPersistence
|
--
-- c_switch.lua
--
----------------------------------------------------------------
----------------------------------------------------------------
-- Effect switching on and off
--
-- To switch on:
-- triggerEvent( "switchWaterRef", root, 4 )
--
-- To switch off:
-- triggerEvent( "switchWaterRef", root, 0 )
--
----------------------------------------------------------------
----------------------------------------------------------------
--------------------------------
-- onClientResourceStart
-- Auto switch on at start
--------------------------------
addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource()),
function()
if not isMTAUpToDate() then outputChatBox('Water Refract: You need to update your MTA nightly client',255,0,0) return end
triggerEvent( "switchWaterRef", localPlayer, false)
addCommandHandler( "sWaterRef",
function()
triggerEvent( "switchWaterRef", resourceRoot, not wrEffectEnabled)
end
)
end
)
--------------------------------
-- Switch effect on or off
--------------------------------
function switchWaterRef( wrOn )
outputDebugString( "switchWaterRef: " .. tostring(wrOn) )
if (wrOn) then
enableWaterRef()
else
disableWaterRef()
end
end
addEvent( "switchWaterRef", true )
addEventHandler( "switchWaterRef", localPlayer, switchWaterRef )
|
require"hang2kill"
--hang2kill.SetTimeout(30) --uncomment to manually set freeze kill timeout.
|
local tasks = {}
-- Functions for handling long-running things over a period of time.
Async = {}
Async.__index = Async
AsyncTask = {}
AsyncTask.__index = AsyncTask
local async_tasks = nil
local async_runtimes = {}
local async_initialized = false -- can't use configuration_function because that's set before LuaGameScript is available
local async_configuration_function = nil
local async_loop_function = nil
local function add_async_task(task)
if not async_tasks then
async_tasks = {}
global.async_tasks = async_tasks
end
for k, existing_task in pairs(async_tasks) do
if async_tasks[k] == task.save_state then
-- Just load task, no need for inserting anything
async_runtimes[k] = task
return
end
end
for k, existing_task in pairs(async_runtimes) do
if existing_task:is_completed() then
async_tasks[k] = task.save_state
async_runtimes[k] = task
return
end
end
table.insert(async_tasks, task.save_state)
table.insert(async_runtimes, task)
end
function Async:configure(configuration_function)
async_configuration_function = configuration_function
end
function Async:configure_loop_functions(loop_lookup_function)
async_loop_function = loop_lookup_function
end
function Async:load_task(task_state)
local task = {}
setmetatable(task, AsyncTask)
task.save_state = task_state
local task_config = Async:config_lookup(task_state.task_data)
task:load_loop_functions()
task.perform_function = task_config.perform_function
task.on_finished = task_config.on_finished
add_async_task(task)
return task
end
function Async:perform_once(task_data, loops)
local save_state = {}
save_state.task_data = task_data
save_state.completions = 0
save_state.interval = 1
save_state.steps_per_interval = 1
save_state.remaining = 1
save_state.loops = loops
save_state.loop_counts = table_size(loops)
local task = Async:load_task(save_state)
task:restart_loops()
return task.save_state
end
function Async:delayed(task_data, delay_ticks)
local sleep_loop = Async:loop("sleep", 1, delay_ticks)
local task = Async:perform_once(task_data, { sleep_loop })
return task
end
function Async:config_lookup(task_data)
if not async_configuration_function then
error("Async has not been configured correctly. Call Async:configure(...)")
end
local result = async_configuration_function(task_data)
if not result.perform_function then
error("No perform_function for task " .. serpent.line(task_data) .. ". Check async configuration.")
end
return result
end
local function loop_next(loop, current, all_iterators, all_state)
if loop.type == "loop" then
if current == nil then
return loop.start, loop.start
elseif current == loop.stop then
return nil, nil
else
return current + 1, current + 1
end
elseif loop.type == "loop_values" then
return next(loop.values, current)
elseif loop.type == "chunks" then
local value = loop.iterator()
return value, value
elseif loop.type == "loop_func" then
if current == nil then
loop.values = loop.func(all_state, all_iterators)
end
return next(loop.values, current)
elseif loop.type == "dynamic" then
local value = loop.func(all_state, all_iterators, current)
return value, value
else
error("Unknown loop type: " .. loop.type)
end
end
function Async:chunks(name, surface)
return { type = "chunks", identifier = name, iterator = surface.get_chunks() }
end
function Async:dynamic(name, func)
return { type = "dynamic", identifier = name, func = func }
end
function Async:loop(name, start, stop)
if start == nil or stop == nil then
error("Unable to loop using start or stop as nil: " .. tostring(start) .. " - " .. tostring(stop))
end
return { type = "loop", identifier = name, start = start, stop = stop }
end
function Async:loop_func(name)
return { type = "loop_func", identifier = name }
end
function Async:loop_values(name, values)
return { type = "loop_values", identifier = name, values = values }
end
function AsyncTask:load_loop_functions()
for _, loop in pairs(self.save_state.loops) do
if loop.type == "loop_func" then
if not async_loop_function then
error("No loop lookup function set. Need to call Async:configure_loop_functions")
end
loop.func = async_loop_function(loop.identifier)
if not loop.func then
error("No loop lookup function found for " .. loop.identifier .. ". Need to check Async:configure_loop_functions configuration")
end
end
end
end
function AsyncTask:restart_loops()
local save_state = self.save_state
save_state.state = {}
save_state.loops_iterator = nil
save_state.iterators = {}
for loop_index, loop in pairs(save_state.loops) do
local loop = save_state.loops[loop_index]
local it, value = loop_next(loop, nil, save_state.iterators, save_state.state)
save_state.iterators[loop_index] = it
save_state.state[loop.identifier] = value
if it == nil then
-- if any of the loops are empty, there is nothing to loop
self:finished()
return
end
end
end
function AsyncTask:next_iteration()
local save_state = self.save_state
local loop_index = save_state.loop_counts
while true do
local loop = save_state.loops[loop_index]
local it, value = loop_next(loop, save_state.iterators[loop_index], save_state.iterators, save_state.state)
save_state.iterators[loop_index] = it
save_state.state[loop.identifier] = value
if it == nil then
-- if iterator on loop_index is nil, then the current loop is finished so we must go to the next loop and iterate to the next there
loop_index = loop_index - 1
if loop_index == 0 then
self:finished()
return
end
elseif save_state.iterators[loop_index] and loop_index == save_state.loop_counts then
-- if we're on last loop and last loop is not nil, then we're good to go for next perform call.
return
else
loop_index = loop_index + 1
end
end
end
function AsyncTask:finished()
self.save_state.completions = self.save_state.completions + 1
self.save_state.remaining = self.save_state.remaining - 1
if self.on_finished then
-- game.print("Finished")
self.on_finished(self.save_state.task_data)
end
end
function AsyncTask:call_perform_function()
-- log("Call perform with " .. serpent.line(self.state))
self.perform_function(self.save_state.state, self.save_state.task_data)
end
function AsyncTask:tick(tick)
if self.save_state.remaining == 0 then
return
end
if tick % self.save_state.interval == 0 then
local steps_per_interval = self.save_state.steps_per_interval or 1
for i = 1, steps_per_interval do
if self.save_state.remaining ~= 0 then
self:call_perform_function()
self:next_iteration()
end
end
end
end
function AsyncTask:is_completed()
return self.save_state.remaining == 0
end
function Async:initialize()
-- game.print("Async:initialize")
-- perform configuration step
if not global.async_tasks then
global.async_tasks = {}
end
async_tasks = global.async_tasks
for _, task_state in pairs(async_tasks) do
Async:load_task(task_state)
end
end
function Async:on_tick()
if not async_initialized then
Async:initialize()
async_initialized = true
end
local tick = game.tick
for _, task in pairs(async_runtimes) do
task:tick(tick)
end
if tick % 3600 == 2700 then
-- Cleanup tasks
log("Cleanup async tasks")
for k, task in pairs(async_runtimes) do
if task:is_completed() then
log("Cleaned async task " .. k)
async_tasks[k] = nil
async_runtimes[k] = nil
end
end
return
end
end
return Async
|
-----------------------------------------------------------
-- todo-comments configuration file
-----------------------------------------------------------
-- Plugin: todo-comments.nvim
-- https://github.com/folke/todo-comments.nvim
require("todo-comments").setup {}
|
require("strict")
require("fileOps")
require("pairsByKeys")
local function nsformat(value)
if (type(value) == 'string') then
if (string.find(value,"\n")) then
value = "[[\n" .. value .. "\n]]"
else
value = "\"" .. value .. "\""
end
elseif (type(value) == 'boolean') then
if (value) then
value = 'true'
else
value = 'false'
end
end
return value
end
local function outputTblHelper(indentIdx, name, T, a, level)
-------------------------------------------------
-- Remove all keys in table that start with "_"
local t = {}
for key in pairs(T) do
if (type(key) == "number" or key:sub(1,1) ~= '_') then
t[key] = T[key]
end
end
--------------------------------------------------
-- Set initial indent
local indent = ''
if (indentIdx > 0) then
indent = string.rep(" ",indentIdx)
end
--------------------------------------------------
-- Form name: Wrap name in [] if it has special
-- characters
local str
if (type(name) == 'string') then
if (name:find("[-+:./]") or name == "local" or name == "nil" ) then
str = indent .. "[\"" .. name .. "\"] = {\n"
else
str = indent .. name .. " = {\n"
end
else
str = indent .. "{\n"
end
a[#a+1] = str
--------------------------------------------------
-- Update indent
local origIndentIdx = indentIdx
local origIndent = indent
if (indentIdx >= 0) then
indentIdx = indentIdx + 2
indent = string.rep(" ",indentIdx)
end
for key, value in pairsByKeys(t) do
if (type(t[key]) == 'table') then
outputTblHelper(indentIdx, key, t[key], a, level+1)
else
if (type(key) == "string") then
str = indent .. '[\"'..key ..'\"] = '
else
str = indent
end
a[#a+1] = str
a[#a+1] = nsformat(t[key])
a[#a+1] = ",\n"
end
end
indent = origIndent
indentIdx = origIndentIdx
if (level == 0) then
a[#a+1] = indent .. '}\n'
else
a[#a+1] = indent .. "},\n"
end
end
function serializeTbl(options)
local a = {}
local n = options.name
local level = 0
local value = options.value
local indentIdx = -1
if (options.indent) then
indentIdx = 0
end
if (type(value) == "table") then
outputTblHelper(indentIdx, options.name, options.value, a, level)
else
a[#a+1] = n
a[#a+1] = " = "
a[#a+1] = nsformat(value)
a[#a+1] = "\n"
end
local s = table.concat(a,"")
if (options.fn == nil) then
return s
end
local fn = options.fn
local d = dirname(fn)
if (not isDir(d)) then
os.execute('mkdir -p ' .. d)
end
local f = assert(io.open(fn, "w"))
f:write("-- -*- lua -*-\n")
f:write("-- created: ",os.date()," --\n")
f:write(s)
f:close()
end
|
local FluidStack = assert(yatm.fluids.FluidStack)
--
-- Item recipe
--
local FreezingItemRecipe = foundation.com.Class:extends("FreezingItemRecipe")
local ic = FreezingItemRecipe.instance_class
function ic:initialize(opts)
ic._super.initialize(self)
self.id = opts.id
self.name = opts.name
self.input_item_stack = opts.input_item_stack
self.output_item_stack = opts.output_item_stack
self.duration = opts.duration
end
--
-- Fluid recipe
--
local FreezingFluidRecipe = foundation.com.Class:extends("FreezingFluidRecipe")
local ic = FreezingFluidRecipe.instance_class
function ic:initialize(opts)
ic._super.initialize(self)
self.id = opts.id
self.name = opts.name
self.input_fluid_stack = opts.input_fluid_stack
self.output_item_stack = opts.output_item_stack
self.duration = opts.duration
end
--
-- Registry
--
local FreezingRegistry = foundation.com.Class:extends("FreezingRegistry")
local ic = FreezingRegistry.instance_class
function ic:initialize()
ic._super.initialize(self)
self.g_recipe_id = 0
self.m_item_recipes = {}
self.m_fluid_recipes = {}
self.m_item_input_to_recipe = {}
self.m_fluid_input_to_recipe = {}
end
function ic:get_item_freezing_recipe(recipe_id)
return self.m_item_recipes[recipe_id]
end
function ic:get_fluid_freezing_recipe(recipe_id)
return self.m_fluid_recipes[recipe_id]
end
function ic:register_item_freezing_recipe(name, input_item, output_item, duration)
assert(type(name) == "string", "expected a name")
assert(input_item, "expected an input item")
assert(output_item, "expected an output item")
assert(type(duration) == "number", "expected a duration")
self.g_recipe_id = self.g_recipe_id + 1
local recipe_id = self.g_recipe_id
local recipe =
FreezingItemRecipe:new({
id = recipe_id,
name = name,
input_item_stack = input_item,
output_item_stack = output_item,
duration = duration,
})
self.m_item_recipes[recipe.id] = recipe
self.m_item_input_to_recipe[recipe.input_item_stack:get_name()] = recipe_id
return recipe
end
function ic:register_fluid_freezing_recipe(name, input_fluid, output_item, duration)
assert(type(name) == "string", "expected a name")
assert(input_fluid, "expected an input fluid")
assert(output_item, "expected an output item")
assert(type(duration) == "number", "expected a duration")
self.g_recipe_id = self.g_recipe_id + 1
local recipe_id = self.g_recipe_id
local recipe =
FreezingFluidRecipe:new({
id = recipe_id,
name = name,
input_fluid_stack = input_fluid,
output_item_stack = output_item,
duration = duration,
})
self.m_fluid_recipes[recipe.id] = recipe
self.m_fluid_input_to_recipe[recipe.input_fluid_stack.name] = recipe_id
return recipe
end
function ic:find_item_freezing_recipe(input_item)
if input_item:is_empty() then
return nil, "input is empty"
end
local recipe_id = self.m_item_input_to_recipe[input_item:get_name()]
if recipe_id then
local recipe = assert(self.m_item_recipes[recipe_id])
if recipe.input_item_stack:get_count() > input_item:get_count() then
return nil, "not enough input items"
else
return recipe
end
end
return nil, "no matching recipe"
end
function ic:find_fluid_freezing_recipe(input_fluid)
if FluidStack.is_empty(input_fluid) then
return nil, "input is empty"
end
local recipe_id = self.m_fluid_input_to_recipe[input_fluid.name]
if recipe_id then
local recipe = assert(self.m_fluid_recipes[recipe_id])
if recipe.input_fluid_stack.amount > input_fluid.amount then
return nil, "not enough input fluid"
else
return recipe
end
end
return nil, "no matching recipe"
end
yatm_machines.FreezingRegistry = FreezingRegistry
|
require 'lfs'
require 'paths'
require 'image'
require 'cunn'
require 'nngraph'
require 'InstanceNormalization'
torch.setdefaulttensortype('torch.FloatTensor')
local argparse = require 'argparse'
local parser = argparse()
parser:option('--input', 'Input file')
parser:option('--input_dir', 'Input directory')
parser:option('--output', 'Output file')
parser:option('--output_dir', 'Output directory')
parser:option('--model', 'Pre-trained model')
local args = parser:parse()
function predict(input_path, output_path)
input_image = image.load(input_path)
input_size = input_image:size()
r = 256 / math.min(input_size[2], input_size[3])
input_image = image.scale(input_image, r*input_size[3], r*input_size[2])
input_size = input_image:size()
input_image = input_image:resize(1, 3, input_size[2], input_size[3]):cuda()
input_image:mul(2):add(-1)
output_image = gen:forward(input_image)
output_image:add(1):div(2)
output_size = output_image:size()
ouput_image = output_image:resize(3, output_size[3], output_size[4])
image.save(output_path, output_image)
print('Saved '..output_path)
end
if ( args['model'] == nil ) then
print('Specify a pre-trained model')
os.exit()
end
if ( args['input'] == nil ) and ( args['input_dir'] == nil ) then
print('Specify an input file or input directory')
os.exit()
end
if ( args['input_dir'] ~= nil ) and ( args['output_dir'] == nil ) then
args['output_dir'] = 'output'
end
if ( args['output_dir'] ~= nil ) and ( not(lfs.attributes(args['output_dir'])) ) then
paths.mkdir(args['output_dir'])
end
if ( args['output'] ~= nil ) and ( not(lfs.attributes(paths.dirname(args['output']))) ) then
paths.mkdir(paths.dirname(args['output']))
end
if ( args['input'] ~= nil ) and ( args['output'] == nil ) then
args['output'] = 'out_'..paths.basename(args['input'])
end
gen = torch.load(args['model'])
if not ( args['input_dir'] == nil ) then
for file in lfs.dir(args['input_dir']) do
if not ( string.sub(file, 1, 1) == '.' ) then
predict(paths.concat(args['input_dir'], file), paths.concat(args['output_dir'], file))
end
end
else
predict(args['input'], args['output'])
end
|
-- LV Electric Furnace
-- This is a faster version of the stone furnace which runs on EUs
-- FIXME: kpoppel I'd like to introduce an induction heating element here also
minetest.register_craft({
output = 'technic:electric_furnace',
recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', 'technic:machine_casing', 'default:cobble'},
{'default:cobble', 'technic:lv_cable', 'default:cobble'},
}
})
technic.register_electric_furnace({tier="LV", demand={300}, speed = 2})
|
object_tangible_food_generic_drink_durindfire = object_tangible_food_generic_shared_drink_durindfire:new {
}
ObjectTemplates:addTemplate(object_tangible_food_generic_drink_durindfire, "object/tangible/food/generic/drink_durindfire.iff")
|
core.register_privilege("remove_stick", {
description = "Can use the remove stick tool to delete nodes or entities",
give_to_singleplayer = false,
give_to_admin = true,
})
minetest.register_craftitem("remove_stick:remove_stick", {
description = "Admin Remove Stick",
inventory_image = "admin_tools_removestick.png",
on_use = function(item, user, pointed_thing)
local user_name = user:get_player_name()
if not minetest.check_player_privs(user, "remove_stick") then
minetest.chat_send_player(user_name, "You need the remove_stick priviledge to use this tool.")
return
end
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
minetest.remove_node(pointed_thing.under)
minetest.log("action", user_name .. " used a remove stick to remove " .. node.name .. " at " .. minetest.pos_to_string(pointed_thing.under))
elseif pointed_thing.type == "object" then
local obj = pointed_thing.ref
local obj_pos = obj:get_pos()
if obj ~= nil then
if obj:is_player() then
-- Player
if minetest.settings:get_bool("enable_damage") == false then
minetest.log("action", user_name .. " tried to use a remove stick to kill player " .. obj:get_player_name() .. " at " .. minetest.pos_to_string(obj_pos) .. " but damage is not enabled.")
else
obj:set_hp(0)
minetest.log("action", user_name .. " used a remove stick to kill player " .. obj:get_player_name() .. " at " .. minetest.pos_to_string(obj_pos))
end
else
-- Mob or other entity
obj:remove()
minetest.log("action", user_name .. " used a remove stick to remove entity " .. obj:get_entity_name() .. " at " .. minetest.pos_to_string(obj_pos))
end
end
end
end,
stack_max = 1,
liquids_pointable = true,
})
|
-----------------------------------
-- Area: The_Garden_of_RuHmet
-- NPC: ??? (Ix'aern (Dark Knight) Spawn)
-- Allows players to spawn the Ix'aern (Dark Knight) by checking ??? only after killing the required mobs in the same room as the ???.
-- !pos -240 5.00 440 35
-- !pos -280 5.00 240 35
-- !pos -560 5.00 239 35
-- !pos -600 5.00 440 35
-----------------------------------
local ID = require("scripts/zones/The_Garden_of_RuHmet/IDs")
require("scripts/globals/status")
-----------------------------------
function onTrade(player,npc,trade)
end
function onTrigger(player,npc)
local hatedPlayer = npc:getLocalVar("hatedPlayer")
local isInTime = npc:getLocalVar("hateTimer") > os.time()
if hatedPlayer ~= 0 and not isInTime then
-- player took too long, so reset animosity
npc:setLocalVar("hatedPlayer",0)
npc:setLocalVar("hateTimer",0)
player:messageSpecial(ID.text.UNKNOWN_PRESENCE)
elseif hatedPlayer == 0 then
-- nobody has animosity
player:messageSpecial(ID.text.UNKNOWN_PRESENCE)
elseif hatedPlayer ~= player:getID() then
-- someone else has animosity
player:messageSpecial(ID.text.NONE_HOSTILE)
else
-- this player has animosity
-- spawn Ix'Aern DRK and its two minions near the QM
player:messageSpecial(ID.text.MENACING_CREATURES)
npcUtil.popFromQM(player, npc, {ID.mob.IXAERN_DRK, ID.mob.IXAERN_DRK + 1, ID.mob.IXAERN_DRK + 2}, {radius = 3})
-- move QM to random location, and reset animosity
local pos = math.random(1,4)
npcUtil.queueMove(npc, ID.npc.IXAERN_DRK_QM_POS[pos])
npc:setLocalVar("position", pos)
npc:setLocalVar("hatedPlayer",0)
npc:setLocalVar("hateTimer",0)
end
end
function onEventUpdate(player,csid,option)
end
function onEventFinish(player,csid,option)
end
|
class "PlayerColor"
function PlayerColor:__init()
-- Changes if window opens on load or not
self.windowOpen = false
-- Creates window
self:CreateWindow()
-- I hope you "like" this "comment" about "subscribing"
-- I'm sorry for that "joke" about "YouTube"
Network:Subscribe("FetchColor", self, self.FetchColor)
Events:Subscribe("KeyUp", self, self.KeyUp)
Events:Subscribe("LocalPlayerInput", self, self.LocalPlayerInput)
Events:Subscribe("ResolutionChange", self, self.ResolutionChange)
end
function PlayerColor:CreateWindow() -- Self Explanatory
-- Create Main Window
self.window = Window.Create()
self.window:SetSize(Vector2(500, 300))
self:ResolutionChange()
self.window:SetTitle("Color Changer")
self.window:SetVisible(self.windowOpen)
self.window:Subscribe("WindowClosed", function() self:SetState(false) end)
-- Create Color Picker
self.colorpicker = HSVColorPicker.Create(self.window)
self.colorpicker:SetDock(GwenPosition.Fill)
-- Create Button
self.button = Button.Create(self.window)
self.button:SetDock(GwenPosition.Bottom)
self.button:SetText("Apply")
self.button:Subscribe("Press", function() self:ApplyColor() end)
end
function PlayerColor:ApplyColor() -- Fires when "Apply" button pressed, sends color to server in order to add to player
self:SetState(false)
local color = self.colorpicker:GetColor()
Chat:Print("Color Updated", color)
Network:Send("ChangeColor", color)
end
function PlayerColor:FetchColor(color) -- Loads last saved color
self.colorpicker:SetColor(color)
end
function PlayerColor:SetState(state) -- Opens/Closes window
self.windowOpen = state
self.window:SetVisible(state)
Mouse:SetVisible(state)
end
function PlayerColor:KeyUp(args) -- Check to see if F8 is pressed to open window
if args.key == VirtualKey.F8 then
local state = not self.windowOpen
self:SetState(state)
end
end
function PlayerColor:LocalPlayerInput() -- Disables input when window is open
if self.windowOpen == true then return false end
end
function PlayerColor:ResolutionChange() -- Resizes window
self.window:SetPositionRel(Vector2(0.5, 0.5) - self.window:GetSizeRel() / 2)
end
local player_color = PlayerColor() -- Calls class
|
function encode(number)
local assign = {
[0] = '2',
[1] = '3',
[2] = '4',
[3] = '5',
[4] = '6',
[5] = '7',
[6] = '8',
[7] = '9',
[8] = 'A',
[9] = 'C',
[10] = 'D',
[11] = 'E',
[12] = 'F',
[13] = 'G',
[14] = 'H',
[15] = 'I',
[16] = 'J',
[17] = 'K',
[18] = 'L',
[19] = 'M',
[20] = 'N',
[21] = 'O',
[22] = 'P',
[23] = 'Q',
[24] = 'R',
[25] = 'T',
[26] = 'U',
[27] = 'V',
[28] = 'W',
[29] = 'X',
[30] = 'Y',
[31] = 'Z'
}
i = 0
numbers = {}
while number > 0 do
i = i + 1
numbers[i] = math.fmod(number, 32)
number = math.floor(number/32)
end
recordLocator = ""
for i,v in ipairs(numbers) do
recordLocator = recordLocator .. assign[v]
end
return string.reverse(recordLocator)
end
function decode(recordLocator)
local assign = {
['0'] = 21,
['1'] = 15,
['S'] = 12,
['B'] = 22,
['2'] = 0,
['3'] = 1,
['4'] = 2,
['5'] = 3,
['6'] = 4,
['7'] = 5,
['8'] = 6,
['9'] = 7,
['A'] = 8,
['C'] = 9,
['D'] = 10,
['E'] = 11,
['F'] = 12,
['G'] = 13,
['H'] = 14,
['I'] = 15,
['J'] = 16,
['K'] = 17,
['L'] = 18,
['M'] = 19,
['N'] = 20,
['O'] = 21,
['P'] = 22,
['Q'] = 23,
['R'] = 24,
['T'] = 25,
['U'] = 26,
['V'] = 27,
['W'] = 28,
['X'] = 29,
['Y'] = 30,
['Z'] = 31
}
recordLocator = string.upper(recordLocator)
number = 0
for c in recordLocator:gmatch"." do
number = (number * 32) + assign[c]
end
return number
end
|
Config = {
Debug = false,
GridSize = 4,
MaxDistance = 5.0,
Controls = {
Place = 24,
Cancel = 25,
FineTune = 21,
RotateR = 44,
RotateL = 46,
VariantR = 96,
VariantL = 97,
},
Placing = {
Anim = {
Dict = "pickup_object",
Name = "putdown_low",
Flag = 0,
Duration = 1500,
},
},
Pickup = {
MaxDistance = 3.0,
Anim = {
Dict = "pickup_object",
Name = "putdown_low",
Flag = 0,
Duration = 1500,
},
},
}
|
--[[--------------------------------------------------------------------
Grid
Compact party and raid unit frames.
Copyright (c) 2006-2009 Kyle Smith (Pastamancer)
Copyright (c) 2009-2016 Phanx <addons@phanx.net>
All rights reserved. See the accompanying LICENSE file for details.
https://github.com/Phanx/Grid
https://mods.curse.com/addons/wow/grid
http://www.wowinterface.com/downloads/info5747-Grid.html
------------------------------------------------------------------------
Stagger.lua
Grid status module for Monk Stagger.
----------------------------------------------------------------------]]
local _, Grid = ...
local L = Grid.L
local GridRoster = Grid:GetModule("GridRoster")
local GridStatus = Grid:GetModule("GridStatus")
local GridStatusStagger = Grid:NewStatusModule("GridStatusStagger")
GridStatusStagger.menuName = L["Stagger"]
GridStatusStagger.options = false
GridStatusStagger.defaultDB = {
alert_stagger = {
enable = true,
colors = {
light = { r = 0, g = 1, b = 0, a = 1 },
moderate = { r = 1, g = 1, b = 0, a = 1 },
heavy = { r = 1, g = 0, b = 0, a = 1 },
},
priority = 95,
range = false,
},
}
local stagger_names = {
GetSpellInfo(124273),
GetSpellInfo(124274),
GetSpellInfo(124275),
}
local stagger_names_count = #stagger_names
local spellID_severity = {
[124273] = "heavy",
[124274] = "moderate",
[124275] = "light",
}
local monks = {}
local function getstaggercolor(severity)
local color = GridStatusStagger.db.profile.alert_stagger.colors[severity]
return color.r, color.g, color.b, color.a
end
local function setstaggercolor(severity, r, g, b, a)
local color = GridStatusStagger.db.profile.alert_stagger.colors[severity]
color.r = r
color.g = g
color.b = b
color.a = a or 1
GridStatus:SendMessage("Grid_ColorsChanged")
end
local staggerOptions = {
stagger_color = {
type = "group",
dialogInline = true,
name = L["Stagger colors"],
order = 80,
args = {
light = {
type = "color",
name = L["Light Stagger"],
desc = L["Color for Light Stagger."],
order = 100,
hasAlpha = true,
get = function () return getstaggercolor("light") end,
set = function (_, r, g, b, a) setstaggercolor("light", r, g, b, a) end,
},
moderate = {
type = "color",
name = L["Moderate Stagger"],
desc = L["Color for Moderate Stagger."],
order = 101,
hasAlpha = true,
get = function () return getstaggercolor("moderate") end,
set = function (_, r, g, b, a) setstaggercolor("moderate", r, g, b, a) end,
},
heavy = {
type = "color",
name = L["Heavy Stagger"],
desc = L["Color for Heavy Stagger."],
order = 102,
hasAlpha = true,
get = function () return getstaggercolor("heavy") end,
set = function (_, r, g, b, a) setstaggercolor("heavy", r, g, b, a) end,
},
},
},
color = false,
}
function GridStatusStagger:PostInitialize()
self:RegisterStatus("alert_stagger", L["Stagger"], staggerOptions, true)
local options = GridStatus.options.args["alert_stagger"]
options.desc = format(L["Status: %s\n\nSeverity of Stagger on Monk tanks"], options.name)
end
function GridStatusStagger:OnStatusEnable(status)
if status == "alert_stagger" then
self:RegisterMessage("Grid_UnitJoined")
self:RegisterMessage("Grid_UnitLeft")
self:RegisterEvent("UNIT_AURA", "UpdateUnit")
self:RegisterEvent("UNIT_NAME_UPDATE", "UpdateName")
for guid, unitid in GridRoster:IterateRoster() do
local _, class = UnitClass(unitid)
if class == "MONK" then
monks[guid] = true
end
end
self:UpdateAllUnits()
end
end
function GridStatusStagger:OnStatusDisable(status)
if status == "alert_stagger" then
self:UnregisterMessage("Grid_UnitJoined")
self:UnregisterMessage("Grid_UnitLeft")
self:UnregisterEvent("UNIT_AURA")
self:UnregisterEvent("UNIT_NAME_UPDATE")
wipe(monks)
self.core:SendStatusLostAllUnits("alert_stagger")
end
end
function GridStatusStagger:Grid_UnitJoined(event, guid, unitid)
local _, class = UnitClass(unitid)
if class == "MONK" then
monks[guid] = true
self:UpdateUnit(event, unitid)
end
end
function GridStatusStagger:Grid_UnitLeft(event, guid)
monks[guid] = nil
end
function GridStatusStagger:UpdateName(event, unitid)
local _, class = UnitClass(unitid)
if class == "MONK" then
local guid = UnitGUID(unitid)
if GridRoster:IsGUIDInGroup(guid) and not monks[guid] then
monks[guid] = true
self:UpdateUnit(event, unitid)
end
end
end
function GridStatusStagger:UpdateAllUnits()
for guid, unitid in GridRoster:IterateRoster() do
self:UpdateUnit("UpdateAllUnits", unitid)
end
end
function GridStatusStagger:UpdateUnit(event, unitid)
local guid = UnitGUID(unitid)
if monks[guid] then
for i = 1, stagger_names_count do
local name, _, icon, _, _, _, _, _, _, _, spellID = UnitDebuffWrapper(unitid, stagger_names[i]) --fix
if spellID then
local severity = spellID_severity[spellID]
local settings = self.db.profile.alert_stagger
local color = severity and settings.colors[severity]
return self.core:SendStatusGained(guid,
"alert_stagger",
settings.priority,
settings.range,
color,
name,
nil,
nil,
icon)
end
end
end
self.core:SendStatusLost(guid, "alert_stagger")
end
|
--This is to be used for static spawns that are NOT part of caves, cities, dungeons, poi's, or other large screenplays.
TalusStaticSpawnsNorthScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "TalusStaticSpawnsNorthScreenPlay",
lootContainers = {
1094899
--9645503 = bugged container, enabling this container caused the entire screenplay to not work.
},
lootLevel = 14,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 700000},
{group = "junk", chance = 7500000},
{group = "rifles", chance = 600000},
{group = "pistols", chance = 600000},
{group = "clothing_attachments", chance = 300000},
{group = "armor_attachments", chance = 300000}
},
lootChance = 8000000
}
},
lootContainerRespawn = 1800 -- 30 minutes
}
registerScreenPlay("TalusStaticSpawnsNorthScreenPlay", true)
function TalusStaticSpawnsNorthScreenPlay:start()
if (isZoneEnabled("talus")) then
self:spawnMobiles()
self:initializeLootContainers()
end
end
function TalusStaticSpawnsNorthScreenPlay:spawnMobiles()
--Crashed Transport (-2400,2033)
local pNpc = spawnMobile("talus", "stormtrooper_squad_leader", 360, -2416.3, 28.3, 2034.3, 180, 0)
self:setMoodString(pNpc, "npc_imperial")
spawnMobile("talus", "stormtrooper_medic", 360, -2404.1, 27.2, 2036.8, 81, 0)
spawnMobile("talus", "stormtrooper", 360, -2404.2, 27.3, 2031.2, 125, 0)
spawnMobile("talus", "stormtrooper_commando", 360, -2403.9, 26.7, 2021.6, -90, 0)
spawnMobile("talus", "stormtrooper_captain", 360, -2418.3, 28.4, 2034.8, 180, 0)
spawnMobile("talus", "stormtrooper", 360, -2421.2, 28.3, 2028.2, 90, 0)
spawnMobile("talus", "stormtrooper", 360, -2417.8, 27.6, 2022.3, 150, 0)
spawnMobile("talus", "stormtrooper", 360, -2410.8, 27.2, 2014.5, 109, 0)
spawnMobile("talus", "stormtrooper_medic", 360, -2411.6, 28.0, 2030.1, -165, 0)
spawnMobile("talus", "stormtrooper_rifleman", 360, -2412.4, 27.1, 2021.7, -30, 0)
spawnMobile("talus", "stormtrooper_rifleman", 360, -2419.8, 27.4, 2014.8, -125, 0)
spawnMobile("talus", "stormtrooper", 360, -2398.3, 26.9, 2014.4, -15, 0)
spawnMobile("talus", "stormtrooper", 360, -2392.4, 26.1, 2020.0, 45, 0)
spawnMobile("talus", "stormtrooper", 360, -2389.6, 25.4, 2025.9, -22, 0)
spawnMobile("talus", "stormtrooper_bombardier", 360, -2388.5, 24.7, 2032.9, 0, 0)
spawnMobile("talus", "stormtrooper_bombardier", 360, -2379.8, 23.4, 2032.8, 0, 0)
spawnMobile("talus", "stormtrooper", 360, -2364.2, 11.0, 2105.0, 40, 0)
spawnMobile("talus", "stormtrooper", 360, -2369.2, 11.5, 2109.0, 40, 0)
--Four Stones & Fire (-1832,1438)
spawnMobile("talus", "aakuan_warder", 300, -1838.7, 7.5, 1437.7, 115, 0)
spawnMobile("talus", "aakuan_keeper", 300, -1825.0, 8.9, 1425.7, 122, 0)
spawnMobile("talus", "aakuan_keeper", 300, -1824.4, 7.9, 1442.6, 0, 0)
--Bridge (-150,323)
--Dath Tree (-695,156)
spawnMobile("talus", "foaming_vynock", 300, -687.8, 44.3, 170.1, 45, 0)
spawnMobile("talus", "foaming_vynock", 300, -699.9, 43.6, 174.7, -70, 0)
spawnMobile("talus", "foaming_vynock", 300, -712.1, 42.7, 169.4, -60, 0)
spawnMobile("talus", "foaming_vynock", 300, -714.6, 42.5, 152.3, 140, 0)
spawnMobile("talus", "foaming_vynock", 300, -705.1, 43.2, 142.1, 60, 0)
spawnMobile("talus", "foaming_vynock", 300, -690.8, 44.2, 141.7, 70, 0)
spawnMobile("talus", "foaming_vynock", 300, -678.8, 44.8, 150.9, 30, 0)
spawnMobile("talus", "foaming_vynock", 300, -680.9, 44.7, 160.6, 180, 0)
spawnMobile("talus", "foaming_vynock", 300, -694.2, 43.9, 153.6, -130, 0)
spawnMobile("talus", "foaming_vynock", 300, -705.8, 43.2, 155.6, -177, 0)
spawnMobile("talus", "foaming_vynock", 300, -697.8, 43.7, 166.6, 108, 0)
--Probe Droid (-2599,101)
spawnMobile("talus", "rebel_commando", 300, -2601.8, 47.9, 101.0, 88, 0)
spawnMobile("talus", "rebel_commando", 300, -2605.7, 45.1, 88.6, -48, 0)
spawnMobile("talus", "rebel_commando", 300, -2609.7, 45.9, 97.7, 70, 0)
spawnMobile("talus", "rebel_commando", 300, -2618.8, 42.7, 91.7, 68, 0)
spawnMobile("talus", "rebel_commando", 300, -2613.2, 46.4, 114.5, 126, 0)
--Ribcage (-4472,65)
spawnMobile("talus", "decay_mite", 300, -4464.8, 17.6, 63.4, -123, 0)
spawnMobile("talus", "decay_mite", 300, -4465.5, 19.2, 60.8, -123, 0)
spawnMobile("talus", "decay_mite", 300, -4469.1, 20.5, 61.9, -63, 0)
spawnMobile("talus", "decay_mite", 300, -4470.9, 22.1, 60.3, -43, 0)
spawnMobile("talus", "decay_mite", 300, -4472.5, 23.6, 57.9, -163, 0)
spawnMobile("talus", "decay_mite", 300, -4476.6, 22.9, 62.5, 63, 0)
spawnMobile("talus", "decay_mite", 300, -4478.0, 21.3, 66.0, 53, 0)
spawnMobile("talus", "decay_mite", 300, -4474.8, 17.4, 70.4, 135, 0)
spawnMobile("talus", "decay_mite", 300, -4473.5, 14.0, 74.8, 13, 0)
spawnMobile("talus", "decay_mite", 300, -4468.5, 12.3, 75.8, 113, 0)
spawnMobile("talus", "decay_mite", 300, -4467.1, 12.2, 79.4, -163, 0)
spawnMobile("talus", "decay_mite", 300, -4466.7, 17.2, 65.5, -98, 0)
spawnMobile("talus", "decay_mite", 300, -4465.1, 14.7, 68.2, -63, 0)
spawnMobile("talus", "decay_mite", 300, -4469.1, 14.5, 71.3, -143, 0)
spawnMobile("talus", "decay_mite", 300, -4460.4, 13.5, 72.2, -133, 0)
--statue head (-5040,116)
spawnMobile("talus", "fed_dub_investigator", 300, -5040.2, 4.9, 113.2, -17, 0)
--Debris (-6316,1253)
spawnMobile("talus", "tortur_bull", 360, -6259.0, 7.8, 1272.6, 90, 0)
spawnMobile("talus", "tortur_bull", 360, -6279.9, 7.8, 1256.0, 90, 0)
spawnMobile("talus", "tortur", 360, -6283.3, 6.9, 1288.8, 90, 0)
--Bones (-5855.3,1442)
--Large Broken Tower (-5517,1064)
spawnMobile("talus", "lost_aqualish_outrider", 360, -5512.1, 21.5, 1063.7, 87, 0)
--Small Pillar + Red Haze (-5100,1271)
spawnMobile("talus", "aakuan_anarchist", 360, -5096.5, 9.2, 1268.1, -55, 0)
spawnMobile("talus", "aakuan_anarchist", 360, -5095.9, 9.1, 1272.2, -108, 0)
--Bones (-4716,1131)
--Broken Flora Harvester (-4350,1542)
spawnMobile("talus", "vicious_huf_dun", 360, -4347.5, 59.5, 1546.1, -160, 0)
--Bridge Struts & Skeletons (-3996,977)
spawnMobile("talus", "foaming_vynock", 360, -4000.8, 1.4, 973.6, -58, 0)
spawnMobile("talus", "foaming_vynock", 360, -4006.7, 0.2, 971.5, 18, 0)
--Flag (-3460,1550)
spawnMobile("talus", "aakuan_keeper", 360, -3456.1, 10.9, 1546.6, -45, 0)
spawnMobile("talus", "aakuan_keeper", 360, -3463.7, 10.7, 1545.6, 28, 0)
--Fishing (-3009,1941)
spawnMobile("talus", "fed_dub_supporter", 360, -3009.7, 0.2, 1941.7, 84, 0)
--AT-ST cabin (-2771,1568)
spawnMobile("talus", "comm_operator", 360, -2774.0, 0.5, 1567.0, 55, 0)
spawnMobile("talus", "comm_operator", 360, -2770.0, 0.9, 1563.0, 0, 0)
--Red Fire (-1833,1437)
spawnMobile("talus", "aakuan_keeper", 360, -1837.7, 7.8, 1433.8, 60, 0)
spawnMobile("talus", "aakuan_keeper", 360, -1837.7, 7.4, 1441.0, 110, 0)
spawnMobile("talus", "aakuan_keeper", 360, -1826.5, 8.1, 1438.1, -90, 0)
--Gas Harvester (-1470,1231)
spawnMobile("talus", "commoner_technician", 360, -1470.9, 29.1, 1230.9, 90, 0)
spawnMobile("talus", "clipped_fynock", 300, -1454.1, 28.8, 1225.1, -60, 0)
spawnMobile("talus", "clipped_fynock", 300, -1456.6, 28.8, 1228.1, -50, 0)
spawnMobile("talus", "clipped_fynock", 300, -1453.1, 28.5, 1230.1, -90, 0)
--Three Stones with campfire out (-1362,1060)
--Bones (-1243,1496)
spawnMobile("talus", "decay_mite", 300, -1243.0, 6.8, 1500.2, -148, 0)
spawnMobile("talus", "decay_mite", 300, -1240.9, 7.7, 1595.0, -51, 0)
--worship Stone (-861,1020)
spawnMobile("talus", "aakuan_steward", 360, -858.2, 18.3, 1019.6, -98, 0)
spawnMobile("talus", "aakuan_steward", 360, -865.0, 16.9, 1019.6, 82, 0)
--Engine Debris (-563,1270)
spawnMobile("talus", "imperial_probe_drone", 360, -564.8, 54.7, 1266.4, 5, 0)
--Dath Tree (-55,980)
spawnMobile("talus", "sludge_panther", 360, -71.0, 11.9, 982.6, 2, 0)
--Tent and Skeletons (86,1581)
spawnMobile("talus", "rotting_decay_mite_guard", 360, 82.6, 11.6, 1584.5, 80, 0)
--Pillar (618,1100)
spawnMobile("talus", "aakuan_sentinel", 360, 621.4, 41.2, 1098.0, -3, 0)
--Broken Walls (1115,1489)
--Imperial House and lookout (1712,1629)
spawnMobile("talus", "imperial_private", 360, 1712.7, 30.1, 1629.8, -50, 0)
spawnMobile("talus", "imperial_private", 360, 1740.1, 20.1, 1638.1, 70, 0)
spawnMobile("talus", "imperial_trooper", 360, 1695.4, 53.6, 1639.0, -22, 0)
spawnMobile("talus", "imperial_trooper", 360, 1673.7, 70.7, 1630.3, 48, 0)
spawnMobile("talus", "imperial_trooper", 360, 1672.6, 67.5, 1647.2, 102, 0)
spawnMobile("talus", "imperial_trooper", 360, 1710.6, 52.9, 1666.6, 142, 0)
spawnMobile("talus", "imperial_trooper", 360, 1770.3, 7.1, 1649.6, 101, 0)
spawnMobile("talus", "imperial_trooper", 360, 1779.9, 7.0, 1681.8, 126, 0)
spawnMobile("talus", "imperial_trooper", 360, 1702.6, 21.1, 1601.0, -112, 0)
spawnMobile("talus", "imperial_trooper", 360, -6.0, 0.7, -1.7, 0, 9505497)
spawnMobile("talus", "imperial_pilot", 360, -1.0, 0.7, -6.9, -90, 9505498)
spawnMobile("talus", "imperial_medic", 360, -2.2, 0.7, -2.0, 90, 9505499)
spawnMobile("talus", "imperial_army_captain", 360, -2.2, 0.7, 4.3, 90, 9505500)
--Debris (1711,783)
spawnMobile("talus", "repugnant_dung_mite_crawler", 360, 1711.9, 6.5, 780.6, -78, 0)
--Skull (2120,1272)
--Small Shrine with Skulls (2470,787)
spawnMobile("talus", "aakuan_keeper", 360, 2466.3, 34.2, 787.7, 106, 0)
spawnMobile("talus", "aakuan_keeper", 360, 2472.9, 33.1, 791.7, -150, 0)
spawnMobile("talus", "aakuan_champion", 360, 2469.4, 30.3, 810.6, 177, 0)
--Imperial Watch Tower (3209,1262)
spawnMobile("talus", "imperial_medic", 360, 3200.5, 6.3, 1261.9, -40, 0)
spawnMobile("talus", "stormtrooper_sniper", 360, 3191.5, 5.1, 1269.0, -40, 0)
spawnMobile("talus", "stormtrooper_sniper", 360, 3198.6, 5.3, 1274.0, -40, 0)
spawnMobile("talus", "at_st", 720, 3202.0, 9.3, 1243.9, -40, 0)
--Tall Odd Tree (3474,481)
spawnMobile("talus", "ravenous_rasp", 360, 3480.1, 35.2, 481.4, -77, 0)
--Bridge and Debris (5480,1085)
spawnMobile("talus", "talus_liberation_party_loyalist", 360, 5486.8, 45.4, 1112.8, -36, 0)
spawnMobile("talus", "talus_liberation_party_loyalist", 360, 5499.0, 44.4, 1081.8, 92, 0)
spawnMobile("talus", "talus_liberation_party_fanatic", 360, 5477.0, 40.0, 1077.3, -32, 0)
spawnMobile("talus", "talus_liberation_party_fanatic", 360, 5466.7, 40.0, 1076.4, -109, 0)
spawnMobile("talus", "talus_liberation_party_activist", 360, 5484.3, 40.0, 1077.4, 66, 0)
--Table (5413,2655)
--Pillars Ruins (4974,3849)
--Burning Rocks (4310,2563)
spawnMobile("talus", "sleemo_vandal", 360, 4314.9, 48.0, 2565.8, -113, 0)
--Monument in Lake (2445,2485)
--Gateway (2338,2936)
spawnMobile("talus", "talus_liberation_party_activist", 360, 2335.8, 38.7, 2933.4, 144, 0)
spawnMobile("talus", "talus_liberation_party_activist", 360, 2341.2, 39.2, 2937.0, 144, 0)
spawnMobile("talus", "talus_liberation_party_loyalist", 360, 2333.7, 39.7, 2943.7, 177, 0)
--Stones (169,3409)
spawnMobile("talus", "rot_mite", 300, 164.3, 73.2, 3408.4, 71, 0)
spawnMobile("talus", "rot_mite", 300, 163.1, 73.5, 3402.7, 171, 0)
spawnMobile("talus", "rot_mite", 300, 169.1, 73.5, 3400.2, -31, 0)
spawnMobile("talus", "rot_mite", 300, 175.7, 72.3, 3412.2, 7, 0)
--Aqualish Camp (-97,2610)
spawnMobile("talus", "lost_aqualish_marshall", 360, -99.5, 72.4, 2616.3, 140, 0)
spawnMobile("talus", "lost_aqualish_commando", 360, -92.2, 71.1, 2611.9, -118, 0)
spawnMobile("talus", "lost_aqualish_warrior", 360, -95.5, 72.0, 2603.8, -20, 0)
--Stone Pillars (-735,2033)
--Broken Tree (-525,3790)
spawnMobile("talus", "rot_mite", 300, -522.5, 51.9, 3795.8, 81, 0)
spawnMobile("talus", "rot_mite", 300, -516.9, 51.7, 3796.0, 31, 0)
spawnMobile("talus", "rot_mite", 300, -508.4, 50.9, 3790.2, 124, 0)
spawnMobile("talus", "rot_mite", 300, -513.1, 50.3, 3780.8, -131, 0)
spawnMobile("talus", "rot_mite", 300, -522.8, 50.4, 3780.3, -50, 0)
spawnMobile("talus", "rot_mite", 300, -528.1, 50.1, 3778.3, 1, 0)
spawnMobile("talus", "rot_mite", 300, -534.2, 51.0, 3783.8, 131, 0)
spawnMobile("talus", "rot_mite", 300, -520.8, 51.5, 3789.1, 45, 0)
spawnMobile("talus", "rot_mite", 300, -531.4, 51.8, 3793.4, -31, 0)
--Creature Skull (-1117,3753)
--Ruins (-1394,2117)
--Old Communications Tower (-1652,3382)
spawnMobile("talus", "imperial_probe_drone", 300, -1653.7, 115.1, 3383.9, 154, 0)
--Rock Formation (-2042,2810)
spawnMobile("talus", "imperial_sharpshooter", 300, -2033.9, 141.7, 2807.1, 75, 0)
spawnMobile("talus", "imperial_sharpshooter", 300, -2040.6, 141.0, 2816.8, 0, 0)
spawnMobile("talus", "imperial_sharpshooter", 300, -2050.3, 141.2, 2819.5, -55, 0)
spawnMobile("talus", "imperial_sharpshooter", 300, -2050.5, 140.6, 2811.7, -125, 0)
spawnMobile("talus", "imperial_sharpshooter", 300, -2044.1, 141.6, 2806.9, 180, 0)
spawnMobile("talus", "imperial_sergeant_major", 300, -2041.2, 140.7, 2811.6, -175, 0)
--Road/Trail north of Imperial Outpost (-2255,2467) to (-2059,2444)
spawnMobile("talus", "imperial_first_lieutenant", 300, -2251.1, 66.7, 2487.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2251.3, 67.4, 2491.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2251.5, 68.0, 2495.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2251.7, 68.6, 2499.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2251.9, 69.1, 2503.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2252.1, 69.6, 2507.0, -5, 0)
spawnMobile("talus", "imperial_trooper", 300, -2252.3, 70.0, 2511.0, -5, 0)
--Broken Arch (-2988,3820)
--Statue (-3246,3425)
spawnMobile("talus", "sleemo_vandal", 300, -3248.9, 50.0, 3432.9, 175, 0)
spawnMobile("talus", "sleemo_vandal", 300, -3242.6, 49.5, 3432.4, 75, 0)
spawnMobile("talus", "sleemo_vandal", 300, -3241.8, 48.9, 3425.6, -95, 0)
spawnMobile("talus", "sleemo_vandal", 300, -3245.5, 49.7, 3428.3, -145, 0)
--Skeleton and Debris (-3394,2497)
spawnMobile("talus", "scavenger", 300, -3394.8, 8.4, 2497.4, 105, 0)
spawnMobile("talus", "scavenger", 300, -3391.3, 8.4, 2500.2, 180, 0)
spawnMobile("talus", "scavenger", 300, -3397.8, 8.6, 2499.6, 55, 0)
--Ruins (-3492,3697)
spawnMobile("talus", "scavenger", 300, -3491.7, 40.5, 3697.5, 180, 0)
spawnMobile("talus", "scavenger", 300, -3483.6, 39.9, 3700.0, 180, 0)
--Creature Skeleton (-3482,3965)
--Stones and Skull (-3710,2891)
--Broken Bridge (-4025,3664)
--Ruined Lookout Tower (-4381,2669)
spawnMobile("talus", "scavenger", 300, -4384.1, 16.7, 2663.6, 12, 0)
spawnMobile("talus", "scavenger", 300, -4379.1, 16.8, 2663.1, -33, 0)
--Diseased Ruins & Mite Nest (-5117,3213)
spawnMobile("talus", "giant_decay_mite_queen", 360, -5107.7, 19.6, 3215.1, -108, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5110.2, 19.2, 3214.0, -158, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5109.2, 18.8, 3210.4, 165, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5113.5, 19.9, 3220.9, -33, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5104.6, 20.7, 3221.9, 145, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5108.5, 20.8, 3225.0, -50, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5116.6, 20.1, 3224.8, -90, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5119.5, 18.8, 3216.5, -165, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5116.1, 18.4, 3211.4, 65, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5114.9, 17.7, 3204.9, 170, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5121.8, 17.2, 3205.7, -88, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5130.4, 16.1, 3202.6, -111, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5127.3, 16.0, 3199.7, 115, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5126.2, 19.7, 3228.4, -45, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5101.7, 19.6, 3211.4, -65, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5102.2, 18.6, 3204.6, -145, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5106.4, 17.8, 3201.0, -65, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5117.3, 16.5, 3197.5, -35, 0)
spawnMobile("talus", "giant_decay_mite_hatchling", 300, -5119.3, 20.7, 3231.2, 175, 0)
spawnMobile("talus", "giant_decay_mite_guardian", 300, -5117.8, 19.4, 3220.0, 135, 0)
spawnMobile("talus", "giant_decay_mite_protector", 300, -5112.8, 18.4, 3209.4, 22, 0)
spawnMobile("talus", "giant_decay_mite_sentry", 300, -5141.9, 18.9, 3233.1, -45, 0)
spawnMobile("talus", "giant_decay_mite_sentry", 300, -5151.3, 16.6, 3222.0, -45, 0)
spawnMobile("talus", "giant_decay_mite_sentry", 300, -5151.1, 14.6, 3205.4, -115, 0)
spawnMobile("talus", "giant_decay_mite_sentry", 300, -5152.3, 15.5, 3213.9, 85, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5147.4, 20.8, 3253.3, -25, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5161.4, 18.4, 3238.1, 165, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5171.8, 14.1, 3215.8, 90, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5136.1, 12.7, 3180.4, 180, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5101.3, 15.9, 3184.2, 88, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5088.1, 19.2, 3201.6, 165, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5100.3, 22.8, 3235.4, 5, 0)
spawnMobile("talus", "giant_decay_mite_soldier", 300, -5116.9, 22.5, 3244.1, -15, 0)
spawnMobile("talus", "giant_decay_mite_harvester", 300, -5105.9, 25.3, 3258.8, -9, 0)
spawnMobile("talus", "giant_decay_mite_harvester", 300, -5118.5, 25.5, 3269.7, 49, 0)
spawnMobile("talus", "giant_decay_mite_harvester", 300, -5147.5, 21.4, 3259.0, -114, 0)
--Diseased Debris (-5139,3706)
spawnMobile("talus", "giant_decay_mite_harvester", 360, -5143.0, 35.4, 3699.2, -49, 0)
spawnMobile("talus", "giant_decay_mite_harvester", 360, -5148.5, 37.6, 3708.2, 82, 0)
spawnMobile("talus", "giant_decay_mite_harvester", 360, -5132.1, 37.3, 3710.6, -89, 0)
--Skulls + Red Fire (-5098,2355)
spawnMobile("talus", "aakuan_keeper", 360, -5098.9, 47.3, 2355.5, 75, 0)
spawnMobile("talus", "aakuan_keeper", 360, -5098.3, 47.5, 2362.4, 75, 0)
--Backbone (-5730,2856)
--3 Stone Pillars w/ Stone on Top (-5694,4012)
--3 stone Collumns w/ Force Stone on Top (-5400,4302)
spawnMobile("talus", "aakuan_guardian", 360, -5399.7, 72.5, 4302.5, -46, 0)
--Arch w/ Teeth (-5221,4597)
--Small Stone Circle (-5100,4722)
pNpc = spawnMobile("talus", "aakuan_follower", 360, -5099.2, 39.9, 4725.7, -173, 0)
self:setMoodString(pNpc, "entertained")
--Tie Bomber Debris (-5277,5055)
spawnMobile("talus", "clipped_fynock", 300, -5284.4, 52.2, 5049.1, -4, 0)
spawnMobile("talus", "clipped_fynock", 300, -5286.0, 53.5, 5063.4, 145, 0)
spawnMobile("talus", "clipped_fynock", 300, -5265.7, 11.2, 5062.1, 174, 0)
spawnMobile("talus", "clipped_fynock", 300, -5263.5, 10.4, 5046.0, -24, 0)
--Rock Circle (-5672,5290)
pNpc = spawnMobile("talus", "aakuan_sentinel", 300, -5673.5, 7.0, 5289.8, -73, 0)
self:setMoodString(pNpc, "angry")
--Smoldering Fire in a Skull (-5928,5652)
pNpc = spawnMobile("talus", "aakuan_spice_guard", 300, -5926.9, 26.6, 5655.3, 169, 0)
self:setMoodString(pNpc, "worried")
--Rocks (-5997,5951)
--Large Dead Tree & Skulls (-5476,5811)
spawnMobile("talus", "female_roba", 300, -5466.8, 43.4, 5813.3, 180, 0)
spawnMobile("talus", "female_roba", 300, -5459.9, 44.2, 5816.9, 180, 0)
spawnMobile("talus", "male_roba", 300, -5458.6, 44.8, 5806.0, -90, 0)
--Escape Pod & Skeletons (-4984,5753)
spawnMobile("talus", "rot_mite", 300, -4988.6, 41.9, 5757.4, 81, 0)
spawnMobile("talus", "rot_mite", 300, -4993.8, 41.2, 5749.9, 116, 0)
spawnMobile("talus", "rot_mite", 300, -4990.1, 42.5, 5744.7, 41, 0)
spawnMobile("talus", "rot_mite", 300, -4981.1, 44.5, 5744.7, -31, 0)
--Broken Probe Droid (-4803,5165)
spawnMobile("talus", "scavenger", 300, -4804.6, 14.8, 5165.8, 102, 0)
--Geyser (-4596,5703)
spawnMobile("talus", "guf_drolg", 300, -4578.9, 29.5, 5694.6, -105, 0)
spawnMobile("talus", "guf_drolg_female", 300, -4590.0, 29.3, 5687.1, 45, 0)
--Sunken Ruins (-4575,4356)
--Bushes & Tree (-4452,4059)
spawnMobile("talus", "percussive_rasp", 300, -4451.8, 5.4, 4054.8, -9, 0)
--Rock Pillar + Green Flame & Smoke (-4150,5952)
--Stone Pillar + Fire (-4085,5566)
--Broken Gas Harvester + Debris (-4020,4623)
spawnMobile("talus", "scavenger", 300, -4020.9, 30.2, 4619.2, 10, 0)
spawnMobile("talus", "scavenger", 300, -4030.9, 30.6, 4628.1, 152, 0)
--3 Spikes (-3920,4127)
--Broken Stone Pillar (-3698,4394)
--Statue Head (-3594,5675)
--Scientist Camp + Old Jedi Monument (-3640,6332) loot container = 1094899
spawnMobile("talus", "scientist", 1, -3630.9, 56.5, 6328.2, -52, 0)
spawnMobile("talus", "scientist", 1, -3631.8, 56.8, 6335.7, -135, 0)
spawnMobile("talus", "scientist", 1, -3642.4, 56.7, 6337.1, 180, 0)
--Shipping containers (-3445,6184)
spawnMobile("talus", "smuggler", 300, -3448.2, 43.3, 6186.0, 10, 0)
spawnMobile("talus", "scavenger", 300, -3440.6, 42.5, 6182.3, 96, 0)
spawnMobile("talus", "scavenger", 300, -3444.8, 43.8, 6174.0, 28, 0)
spawnMobile("talus", "scavenger", 300, -3451.5, 44.1, 6181.7, 64, 0)
--Skeleton on Rocks (-3171,5735)
--Spaceship Debris (-3333,5170)
spawnMobile("talus", "foaming_vynock", 300, -3330.5, 75.5, 5167.9, -28, 0)
spawnMobile("talus", "foaming_vynock", 300, -3325.8, 75.0, 5171.1, -91, 0)
spawnMobile("talus", "foaming_vynock", 300, -3336.1, 75.9, 5164.7, 48, 0)
--AT-ST Wreckage + Skeleton (-3197,4757)
spawnMobile("talus", "imperial_probe_drone", 300, -3194.3, 49.7, 4761.1, -120, 0)
--Small Tree (-3090,4608)
spawnMobile("talus", "song_rasp", 300, -3088.2, 28.4, 4605.9, -60, 0)
--Giant Broken Tree Stump (-3244,4323)
--Spring (-3230,4201) nothing there?? not 14.1 ??
--Spaceship Wreckage in River (-2986,5040)
--Small camp & skeleton (-1229,4344) loot container = 9645503 (enabling this container causes the entire screenplay to not work)
spawnMobile("talus", "mire_marauder", 300, -1222.1, 40.9, 4345.6, -112, 0)
--Statue (910,4640)
spawnMobile("talus", "aakuan_warder", 300, 910.1, 80.5, 4640.1, 85, 0)
--Tree & Skeletons (1638,5431)
--Broken Wall (2811,5583)
--Aqualish Fishing Spot (5348,4545)
spawnMobile("talus", "lost_aqualish_scout", 300, 5348.2, 1.2, 4545.4, 32, 0)
spawnMobile("talus", "lost_aqualish_scout", 300, 5342.9, 1.2, 4550.6, 32, 0)
spawnMobile("talus", "lost_aqualish_captain", 300, 5353.8, 1.2, 4542.6, 32, 0)
--2 Trees + Green Myst (5440,5584)
spawnMobile("talus", "puss_covered_decay_mite_soldier", 300, 5443.8, 139.2, 5596.4, -153, 0)
spawnMobile("talus", "sickly_decay_mite_queen", 600, 5436.2, 142.2, 5570.2, 0, 0)
end
|
--
-- Name: codelite/codelite_workspace.lua
-- Purpose: Generate a CodeLite workspace.
-- Author: Ryan Pusztai
-- Modified by: Andrea Zanellato
-- Manu Evans
-- Created: 2013/05/06
-- Copyright: (c) 2008-2015 Jason Perkins and the Premake project
--
local p = premake
local project = p.project
local workspace = p.workspace
local tree = p.tree
local codeblocks = p.modules.codeblocks
codeblocks.workspace = {}
local m = codeblocks.workspace
--
-- Generate a CodeBlocks workspace
--
function m.generate(wks)
p.utf8()
_p('<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>')
_p('<CodeBlocks_workspace_file>')
_p(1,'<Workspace title="%s">', wks.name)
for prj in workspace.eachproject(wks) do
local fname = path.join(path.getrelative(wks.location, prj.location), prj.name)
local active = iif(prj.project == wks.projects[1], ' active="1"', '')
_p(2,'<Project filename="%s.cbp"%s>', fname, active)
for _,dep in ipairs(project.getdependencies(prj)) do
_p(3,'<Depends filename="%s.cbp" />', path.join(path.getrelative(wks.location, dep.location), dep.name))
end
_p(2,'</Project>')
end
_p(1,'</Workspace>')
_p('</CodeBlocks_workspace_file>')
end
|
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