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RegisterNetEvent("rcore_arcade:ticketResult") AddEventHandler("rcore_arcade:ticketResult", function(ticket) showNotification(_U("bought_ticket", ticket, Config.ticketPrice[ticket].time)) -- Will set time player can be in arcade from Config seconds = 1 minutes = Config.ticketPrice[ticket].time -- Tell the script that player has Ticket and can enter. gotTicket = true end) RegisterNetEvent("rcore_arcade:nomoney") AddEventHandler("rcore_arcade:nomoney", function() showNotification(_U("not_enough_money")) end) RegisterNUICallback('exit', function() SendNUIMessage({ type = "off", game = "", }) SetNuiFocus(false, false) end)
--[[ --==Contributers==-- - Egor Dorichev (egordorichev) ]] local editors = { sfx = dofile("/rom/Editors/Sfx.lua") } local current = editors.sfx while true do Graphics.clear() current._update() current._draw() Graphics.flip() end
--[[ NOTE: THIS FILE IS NO LONGER IN USE THE FUNCTIONS HAVE BEEN INCORPORATED INTO THE PS_VM.LUA FILE ]] local Scanner = require("lj2ps.ps_scanner") local octetstream = require("lj2ps.octetstream") local ps_common = require("lj2ps.ps_common") local TokenType = ps_common.TokenType local Interpreter = {} setmetatable(Interpreter, { __call = function(self, ...) return self:new(...) end; }) local Interpreter_mt = { __index = Interpreter } function Interpreter.new(self, vm) local obj = { Vm = vm; } setmetatable(obj, Interpreter_mt) return obj end function Interpreter.createFromString(self, vm, input) local bs = octetstream(input) return Interpreter:new(vm, bs) end --[[ Instance Methods ]] -- bs - type can be either 'string' or 'octetstream' function Interpreter.runStream(self, bs) local scnr = Scanner(self.Vm, bs) -- Iterate through tokens for _, token in scnr:tokens(bs) do --print("INTERP: ", token.kind, token.value) if token.kind == TokenType.BOOLEAN or token.kind == TokenType.NUMBER or token.kind == TokenType.STRING or token.kind == TokenType.HEXSTRING then self.Vm.OperandStack:push(token.value) elseif token.kind == TokenType.LITERAL_NAME then -- defining a name with '/name' self.Vm.OperandStack:push(token.value) elseif token.kind == TokenType.EXECUTABLE_NAME then --print(" interp.runstream(self.Vm:execName): ", token.value) self.Vm:execName(token.value) elseif token.kind == TokenType.LITERAL_ARRAY then --print("LITERAL_ARRAY, isExecutable: ", token.value, token.value.isExecutable) self.Vm.OperandStack:push(token.value) elseif token.kind == TokenType.PROCEDURE then -- pure procedure definition, push it on the stack -- probably saving for a bind or control flow or looping self.Vm.OperandStack:push(token.value) else -- it's some other literal value type print("INTERP, UNKNOWN Token Kind: ", token.kind) --print("INTERP, push: ", TokenType[token.kind], token.value) --self.Vm.OperandStack:push(token.value) end end end --[[ function Interpreter.run(self, bs) if type(bs) == "string" then bs = octetstream(bs) end return self:runStream(bs) end --]] return Interpreter
--[[ Title: Local Service History Author(s): big CreateDate: 2021.12.16 Place: Foshan use the lib: ------------------------------------------------------------ local LocalServiceHistory = NPL.load('(gl)Mod/WorldShare/service/LocalService/LocalServiceHistory.lua') ------------------------------------------------------------ ]] -- service local KeepworkServiceProject = NPL.load('(gl)Mod/WorldShare/service/KeepworkService/Project.lua') -- database local Bookmark = NPL.load('(gl)Mod/WorldShare/database/Bookmark.lua') local LocalServiceHistory = NPL.export() function LocalServiceHistory:LoadWorld(world) if world then self:WriteWorldRecord(world) end end function LocalServiceHistory:WriteWorldRecord(world) if not world or type(world) ~= 'table' then return end if world and type(world) == 'table' and world.kpProjectId then self:Visit(world.kpProjectId) end Bookmark:SetItem(world) end function LocalServiceHistory:GetWorldRecord() local bookmarkItems = Bookmark:GetBookmark() if not bookmarkItems or type(bookmarkItems) ~= 'table' then return {} end local items = {} for key, item in ipairs(bookmarkItems) do if item and type(item) == 'table' and item.projectId then items[#items + 1] = item end end return items end function LocalServiceHistory:Visit(projectId) KeepworkServiceProject:Visit(projectId) end
local DataIter = torch.class('DepDataIter') function DataIter.conllx_iter(infile) local fin = io.open(infile) return function() local items = {} while true do local line = fin:read() if line == nil then break end line = line:trim() if line:len() == 0 then break end local fields = line:splitc('\t') assert(#fields == 10, 'MUST have 10 fields') local item = {p1 = tonumber(fields[1]), wd = fields[2], pos = fields[5], p2 = fields[7], rel = fields[8]} table.insert(items, item) end if #items > 0 then return items else fin:close() end end end function DataIter.getDataSize(infiles) local sizes = {} for _, infile in ipairs(infiles) do local size = 0 local diter = DataIter.conllx_iter(infile) for ds in diter do size = size + 1 end sizes[#sizes + 1] = size end return sizes end function DataIter.showVocab(vocab) for k, v in pairs(vocab) do xprint(k) if type(v) == 'table' then print ' -- table' else print( ' -- ' .. tostring(v) ) end end end function DataIter.createVocab(infile, ignoreCase, freqCut, maxNVocab) local wordFreq = {} local wordVec = {} local diter = DataIter.conllx_iter(infile) local function addwd(wd) local wd = ignoreCase and wd:lower() or wd local freq = wordFreq[wd] if freq == nil then wordFreq[wd] = 1 wordVec[#wordVec + 1] = wd else wordFreq[wd] = freq + 1 end end for sent in diter do addwd('###root###') for _, ditem in ipairs(sent) do addwd(ditem.wd) end end local idx2word if freqCut and freqCut >= 0 then idx2word = {} idx2word[#idx2word + 1] = 'UNK' for _, wd in ipairs(wordVec) do if wordFreq[wd] > freqCut then idx2word[#idx2word + 1] = wd end end printf('original word count = %d, after freq cut = %d, word count = %d\n', #wordVec, freqCut, #idx2word) end if maxNVocab and maxNVocab > 0 then if #idx2word > 0 then print( 'WARING: rewrote idx2word with maxNVocab = ' .. maxNVocab ) end idx2word = {} idx2word[#idx2word + 1] = 'UNK' local wfs = {} for _, k in ipairs(wordVec) do table.insert(wfs, {k, wordFreq[k]}) end table.sort(wfs, function(x, y) return x[2] > y[2] end) local lfreq = -1 for cnt, kv in ipairs(wfs) do idx2word[#idx2word + 1] = kv[1] lfreq = kv[2] if cnt >= maxNVocab-1 then break end end printf('original word count = %d, after maxNVocab = %d, word count = %d, lowest freq = %d\n', #wordVec, maxNVocab, #idx2word, lfreq) end local word2idx = {} for i, w in ipairs(idx2word) do word2idx[w] = i end local vocab = {word2idx = word2idx, idx2word = idx2word, freqCut = freqCut, ignoreCase = ignoreCase, maxNVocab = maxNVocab, UNK_STR = 'UNK', UNK = word2idx['UNK'], ROOT_STR = '###root###', ROOT = word2idx['###root###']} vocab['nvocab'] = table.len(word2idx) DataIter.showVocab(vocab) return vocab end function DataIter.toBatch(sents, vocab, batchSize) local dtype = 'torch.LongTensor' local maxn = -1 for _, sent in ipairs(sents) do if sent:size(1) > maxn then maxn = sent:size(1) end end assert(maxn ~= -1) local x = (torch.ones(maxn + 1, batchSize) * vocab.UNK):type(dtype) local x_mask = torch.zeros(maxn + 1, batchSize) local y = torch.zeros(maxn, batchSize):type(dtype) x[{ 1, {} }] = vocab.ROOT x_mask[{ 1, {} }] = 1 for i, sent in ipairs(sents) do local slen = sent:size(1) x[{ {2, slen + 1}, i }] = sent[{ {}, 1 }] x_mask[{ {2, slen + 1}, i }] = 1 y[{ {1, slen}, i }] = sent[{ {}, 2 }] end return x, x_mask, y end function DataIter.sent2dep(vocab, sent) local d = {} local word2idx = vocab.word2idx for _, ditem in ipairs(sent) do local wd = vocab.ignoreCase and ditem.wd:lower() or ditem.wd local wid = word2idx[wd] or vocab.UNK d[#d + 1] = {wid, ditem.p2 + 1} end return torch.Tensor(d), #d end function DataIter.createBatch(vocab, infile, batchSize, maxlen) maxlen = maxlen or 100 local diter = DataIter.conllx_iter(infile) local isEnd = false return function() if not isEnd then local sents = {} for i = 1, batchSize do local sent = diter() if sent == nil then isEnd = true break end local s, len = DataIter.sent2dep(vocab, sent) if len <= maxlen then sents[#sents + 1] = s else print ( 'delete sentence with length ' .. tostring(len) ) end end if #sents > 0 then return DataIter.toBatch(sents, vocab, batchSize) end end end end function DataIter.createBatchSort(vocab, infile, batchSize, maxlen) maxlen = maxlen or 100 local diter = DataIter.conllx_iter(infile) local all_sents = {} for sent in diter do local s, len = DataIter.sent2dep(vocab, sent) all_sents[#all_sents + 1] = s end -- print(all_sents[1]) table.sort(all_sents, function(a, b) return a:size(1) < b:size(1) end) local cnt = 0 local ndata = #all_sents return function() local sents = {} for i = 1, batchSize do cnt = cnt + 1 if cnt <= ndata then sents[#sents + 1] = all_sents[cnt] end end if #sents > 0 then return DataIter.toBatch(sents, vocab, batchSize) end end end function DataIter.loadAllSents(vocab, infile, maxlen) local diter = DataIter.conllx_iter(infile) local all_sents = {} local del_cnt = 0 for sent in diter do local s, len = DataIter.sent2dep(vocab, sent) if len <= maxlen then all_sents[#all_sents + 1] = s else del_cnt = del_cnt + 1 end end if del_cnt > 0 then printf( 'WARNING!!! delete %d sentences that longer than %d\n', del_cnt, maxlen) end return all_sents end function DataIter.createBatchShuffleSort(all_sents_, vocab, batchSize, sort_flag, shuffle) assert(sort_flag ~= nil and (shuffle == true or shuffle == false)) local function shuffle_dataset(all_sents) local tmp_sents = {} local idxs = torch.randperm(#all_sents) for i = 1, idxs:size(1) do tmp_sents[#tmp_sents + 1] = all_sents[ idxs[i] ] end return tmp_sents end local all_sents if shuffle then all_sents = shuffle_dataset(all_sents_) end local len_idxs = {} for i, sent in ipairs(all_sents) do len_idxs[#len_idxs + 1] = {sent:size(1), i} end local kbatches = sort_flag * batchSize local new_idxs = {} local N = #len_idxs for istart = 1, N, kbatches do iend = math.min(istart + kbatches - 1, N) local tmpa = {} for i = istart, iend do tmpa[#tmpa + 1] = len_idxs[i] end table.sort(tmpa, function( a, b ) return a[1] < b[1] end) for _, tmp in ipairs(tmpa) do new_idxs[#new_idxs + 1] = tmp[2] end end local final_all_sents = {} for _, idx in ipairs(new_idxs) do final_all_sents[#final_all_sents + 1] = all_sents[idx] end local cnt, ndata = 0, #final_all_sents return function() local sents = {} for i = 1, batchSize do cnt = cnt + 1 if cnt > ndata then break end sents[#sents + 1] = final_all_sents[cnt] end if #sents > 0 then return DataIter.toBatch(sents, vocab, batchSize) end end end local function main() --[[ require '../utils/shortcut' local infile = '/Users/xing/Desktop/depparse/train.autopos' local diter = DepDataIter.conllx_iter(infile) local cnt = 0 for item in diter do -- print(item) cnt = cnt + 1 -- if cnt == 1 then break end end printf('totally %d sentences\n', cnt) --]] --[[ require '../utils/shortcut' local infile = '/Users/xing/Desktop/depparse/train.autopos' local vocab = DepDataIter.createVocab(infile, true) --]] require '../utils/shortcut' local infile = '/Users/xing/Desktop/depparse/train.autopos' local vocab = DepDataIter.createVocab(infile, true, 1) print 'get vocab done!' local validfile = '/Users/xing/Desktop/depparse/train.autopos' local batchIter = DepDataIter.createBatch(vocab, validfile, 30, 100) local cnt = 0 for x, x_maks, y in batchIter do cnt = cnt + 1 end print( 'totally ' .. cnt ) -- batchIter() -- batchIter() end if not package.loaded['DepDataIter'] then main() end
local debug, table, tostring, string, type, pairs = debug, table, tostring, string, type, pairs module (...) ---debuggery function debug.dump(tbl) local function tcopy(t) local nt={}; for i,v in pairs(t) do nt[i]=v end; return nt end local function printy(thing, prefix, tablestack) local t = type(thing) if t == "nil" then return "nil" elseif t == "string" then return string.format('%q', thing) elseif t == "number" then return tostring(thing) elseif t == "table" then if tablestack and tablestack[thing] then return string.format("%s (recursion)", tostring(thing)) end local kids, pre, substack = {}, " " .. prefix, (tablestack and tcopy(tablestack) or {}) substack[thing]=true for k, v in pairs(thing) do table.insert(kids, string.format('%s%s=%s,',pre,printy(k, ''),printy(v, pre, substack))) end return string.format("%s{\n%s\n%s}", tostring(thing), table.concat(kids, "\n"), prefix) else return tostring(thing) end end local ret = printy(tbl, "", {}) return ret end table.show = debug.dump
--[[ This is an utility script for CTR. Game: Crash Team Racing [NTSC-U] [SCUS-94426] Emulator: psxjinv2.0.2 https://code.google.com/p/psxjin/ Script by Rodrigo A. do Amaral (Amaraticando) https://www.youtube.com/user/RodrigoAmaral666 ]] TIMETRIAL_ADRESS = 0x001AC795 ram={ on_level = 0x0008D447, environment = 0x0008D0FC, track = 0x0008D930, character = 0x00086E84, lap = 0x001FFE38 } ram_track={ -- abs Penta on Coco Park = 0x001AC795 [3] = 0, [7] = 6760, [1] = 78772, [6] = 127784, [16] = 145852, [9] = 162636, [5] = 179844, [8] = 188720, [0] = 197572, [13] = 200000, [10] = 211044, [12] = 211740, [4] = 211932, [15] = 212564, [11] = 213252, [2] = 214872, [14] = 215340, [17] = 224656 } ram_racer_timetrial={ -- (char_number -> relative adress) abs speed Penta on Dingo Canyon=0x001DAE1FD [13] = 0, [6] = 1732, [9] = 3332, [3] = 4380, [10] = 4488, [12] = 6456, [2] = 6476, [4] = 6700, [8] = 7164, [14] = 7872, [1] = 8668, [11] = 9444, [7] = 9816, [0] = 10260, [5] = 10628 } track_name = { [0] = "Crash Cove", [1] = "Roo's Tubes", [2] = "Tiger Temple", [3] = "Coco Park", [4] = "Mystery Caves", [5] = "Blizzard Bluff", [6] = "Sewer Speedway", [7] = "Dingo Canyon", [8] = "Papu's Pyramid", [9] = "Dragon Mines", [10] = "Polar Pass", [11] = "Cortex Castle", [12] = "Tiny Arena", [13] = "Hot Air Skyway", [14] = "N.Gin Labs", [15] = "Oxide Station", [16] = "Slide Coliseum", [17] = "Turbo Track" } racer_name = { [0] = "Crash Bandicoot", [1] = "Dr. Neo Cortex", [2] = "Tiny Tiger", [3] = "Coco Bandicoot", [4] = "N. Gin", [5] = "Dingodile", [6] = "Polar", [7] = "Pura", [8] = "Pinstripe", [9] = "Papu Papu", [10] = "Ripper Roo", [11] = "Komodo Joe", [12] = "Dr. N. Tropy", [13] = "Penta Penguin", [14] = "Fake Crash", [15] = "Nitros Oxide" } function info() local environment_number = memory.readbyte(ram["environment"]) local racer_number = memory.readbyte(ram["character"]) or 0 local track_number = memory.readbyte(ram["track"]) or 0 if racer_number>=0 and racer_number<=15 then gui.text(042, 002, string.format("%s", racer_name[racer_number])) end if track_number>=0 and track_number<=17 then gui.text(042, 010, string.format("%s - Environment %d", track_name[track_number], environment_number)) end local adress = TIMETRIAL_ADRESS + ram_track[track_number] + ram_racer_timetrial[racer_number] local absSpeed = memory.readbyte(adress) local horiSpeed = memory.readbytesigned(adress+2) local vertSpeed = memory.readbytesigned(adress+4) local turboReserves = memory.readword(adress+85) local slideTimer = memory.readword(adress+79) local absPos = memory.readbyte(adress+252) local absSubPos = memory.readbyte(adress+251) local maxAbsPos = memory.readbyte(adress+256) local maxAbsSubPos = memory.readbyte(adress+255) local jumpTimer = memory.readword(adress+111) local landing = memory.readbyte(adress+99) gui.text(442, 130, string.format("Abs. Sp. = %d", absSpeed)) gui.text(479, 192, string.format("%3d", horiSpeed)) gui.text(442, 138, string.format("Vrt. Sp. = %d", vertSpeed)) gui.text(440, 208, string.format("Turbo = %5d", turboReserves)) gui.text(434, 192, string.format("%5d", slideTimer)) gui.text(240, 002, string.format("%3d.%02X/%3d.%02X", absPos, absSubPos, maxAbsPos, maxAbsSubPos)) gui.text(471, 172, string.format("%5d", jumpTimer)) gui.text(479, 180, string.format("%3d", landing)) end function display() local on_level = memory.readbytesigned(ram["on_level"]) if on_level==2 then info() else gui.clearuncommitted() end return end while true do display() emu.frameadvance() end
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local voices = { {text = 'Any time\'s a good time to buy some furniture!'} } npcHandler:addModule(VoiceModule:new(voices)) -- Wooden Stake local stakeKeyword = keywordHandler:addKeyword({'stake'}, StdModule.say, {npcHandler = npcHandler, text = 'Making a stake from a chair? Are you insane??! I won\'t waste my chairs on you for free! You will have to pay for it, but since I consider your plan a blasphemy, it will cost 5000 gold pieces. Okay?'}, function(player) return player:getStorageValue(Storage.FriendsandTraders.TheBlessedStake) ~= -1 end ) stakeKeyword:addChildKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, text = 'Argh... my heart aches! Alright... a promise is a promise. Here - take this wooden stake, and now get lost.', ungreet = true}, function(player) return player:getMoney() >= 5000 end, function(player) player:removeMoney(5000) player:addItem(5941, 1) end ) stakeKeyword:addChildKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, text = 'You can\'t even pay for that.', reset = true}) stakeKeyword:addChildKeyword({''}, StdModule.say, {npcHandler = npcHandler, text = 'Phew. No chair-killing.', reset = true}) -- Others npcHandler:setMessage(MESSAGE_GREET, 'Nice to meet you, Mister |PLAYERNAME|! Looking for furniture? You\'ve come to the right place!') npcHandler:setMessage(MESSAGE_FAREWELL, 'You\'ll come back. They all do.') npcHandler:setMessage(MESSAGE_WALKAWAY, 'Good bye.') npcHandler:setMessage(MESSAGE_SENDTRADE, 'Have a look. Most furniture comes in handy kits. Just use them in your house to assemble the furniture. Do you want to see only a certain type of furniture?') npcHandler:addModule(FocusModule:new())
local dictWeb = { ["èr"] = "二贰", ["shí"] = "十时实蚀", ["yǐ"] = "乙已以蚁倚", ["yī"] = "一衣医依伊揖壹", ["chǎng,ān,hàn"] = "厂", ["dīng,zhēng"] = "丁", ["qī"] = "七戚欺漆柒凄嘁", ["bǔ,bo"] = "卜", ["rén"] = "人仁", ["rù"] = "入褥", ["jiǔ"] = "九久酒玖灸韭", ["ér"] = "儿而", ["bā"] = "八巴疤叭芭捌笆", ["jǐ,jī"] = "几", ["le,liǎo"] = "了", ["lì"] = "力历厉立励利例栗粒吏沥荔俐莉砾雳痢", ["dāo"] = "刀", ["nǎi"] = "乃奶", ["sān"] = "三叁", ["yòu"] = "又右幼诱佑", ["yú"] = "于余鱼娱渔榆愚隅逾舆", ["shì"] = "士示世市式势事侍饰试视柿是适室逝释誓拭恃嗜", ["gān,gàn"] = "干", ["gōng"] = "工弓公功攻宫恭躬", ["kuī"] = "亏盔窥", ["tǔ"] = "土", ["cùn"] = "寸", ["dà,dài,tài"] = "大", ["cái"] = "才材财裁", ["xià"] = "下夏", ["zhàng"] = "丈仗帐胀障杖账", ["yǔ,yù,yú"] = "与", ["shàng,shǎng"] = "上", ["wàn,mò"] = "万", ["kǒu"] = "口", ["xiǎo"] = "小晓", ["jīn"] = "巾斤今金津筋襟", ["shān"] = "山删衫珊", ["qiān"] = "千迁牵谦签", ["qǐ"] = "乞企启起", ["chuān"] = "川穿", ["gè,gě"] = "个各", ["sháo"] = "勺芍", ["yì"] = "亿义艺忆议亦异役译易疫益谊意毅翼屹抑邑绎奕逸肄溢", ["jí"] = "及吉级极即急疾集籍棘辑嫉", ["fán"] = "凡烦矾樊", ["xī"] = "夕西吸希析牺息悉惜稀锡溪熄膝昔晰犀熙嬉蟋", ["wán"] = "丸完玩顽", ["me,mó,ma,yāo"] = "么", ["guǎng,ān"] = "广", ["wáng,wú"] = "亡", ["mén"] = "门们", ["shī"] = "尸失师诗狮施湿虱", ["zhī"] = "之支汁芝肢脂蜘", ["jǐ"] = "己挤脊", ["zǐ"] = "子紫姊籽滓", ["wèi"] = "卫未位味畏胃喂慰谓猬蔚魏", ["yě"] = "也冶野", ["nǚ,rǔ"] = "女", ["rèn"] = "刃认韧纫", ["fēi"] = "飞非啡", ["xí"] = "习席袭媳", ["mǎ"] = "马码玛", ["chā,chá,chǎ"] = "叉", ["fēng"] = "丰封疯峰锋蜂枫", ["xiāng"] = "乡香箱厢湘镶", ["jǐng"] = "井警阱", ["wáng,wàng"] = "王", ["kāi"] = "开揩", ["tiān"] = "天添", ["wú"] = "无吴芜梧蜈", ["fū,fú"] = "夫", ["zhuān"] = "专砖", ["yuán"] = "元园原圆援缘源袁猿辕", ["yún"] = "云匀耘", ["zhā,zā,zhá"] = "扎", ["mù"] = "木目牧墓幕暮慕沐募睦穆", ["wǔ"] = "五午伍武侮舞捂鹉", ["tīng"] = "厅听", ["bù,fǒu"] = "不", ["qū,ōu"] = "区", ["quǎn"] = "犬", ["tài"] = "太态泰汰", ["yǒu"] = "友", ["chē,jū"] = "车", ["pǐ"] = "匹", ["yóu"] = "尤由邮犹油游", ["jù"] = "巨拒具俱剧距惧锯聚炬", ["yá"] = "牙芽崖蚜涯衙", ["bǐ"] = "比彼笔鄙匕秕", ["jiē"] = "皆阶接街秸", ["hù"] = "互户护沪", ["qiè,qiē"] = "切", ["wǎ,wà"] = "瓦", ["zhǐ"] = "止旨址纸指趾", ["tún,zhūn"] = "屯", ["shǎo,shào"] = "少", ["rì"] = "日", ["zhōng,zhòng"] = "中", ["gāng"] = "冈刚纲缸肛", ["nèi,nà"] = "内", ["bèi"] = "贝备倍辈狈惫焙", ["shuǐ"] = "水", ["jiàn,xiàn"] = "见", ["niú"] = "牛", ["shǒu"] = "手守首", ["máo"] = "毛矛茅锚", ["qì"] = "气弃汽器迄泣", ["shēng"] = "升生声牲笙甥", ["cháng,zhǎng"] = "长", ["shén,shí"] = "什", ["piàn,piān"] = "片", ["pú,pū"] = "仆", ["huà,huā"] = "化", ["bì"] = "币必毕闭毙碧蔽弊避壁庇蓖痹璧", ["chóu,qiú"] = "仇", ["zhuǎ,zhǎo"] = "爪", ["jǐn,jìn"] = "仅", ["réng"] = "仍", ["fù,fǔ"] = "父", ["cóng,zòng"] = "从", ["fǎn"] = "反返", ["jiè"] = "介戒届界借诫", ["xiōng"] = "凶兄胸匈汹", ["fēn,fèn"] = "分", ["fá"] = "乏伐罚阀筏", ["cāng"] = "仓苍舱沧", ["yuè"] = "月阅悦跃越岳粤", ["shì,zhī"] = "氏", ["wù"] = "勿务物误悟雾坞晤", ["qiàn"] = "欠歉", ["fēng,fěng"] = "风", ["dān"] = "丹耽", ["wū"] = "乌污呜屋巫诬", ["fèng"] = "凤奉", ["gōu,gòu"] = "勾", ["wén"] = "文闻蚊", ["liù,lù"] = "六", ["huǒ"] = "火伙", ["fāng"] = "方芳", ["dǒu,dòu"] = "斗", ["wèi,wéi"] = "为", ["dìng"] = "订定锭", ["jì"] = "计记技忌际季剂迹既继寄绩妓荠寂鲫冀", ["xīn"] = "心辛欣新薪锌", ["chǐ,chě"] = "尺", ["yǐn"] = "引饮蚓瘾", ["chǒu"] = "丑", ["kǒng"] = "孔恐", ["duì"] = "队对", ["bàn"] = "办半扮伴瓣绊", ["yǔ,yú"] = "予", ["yǔn"] = "允陨", ["quàn"] = "劝", ["shū"] = "书叔殊梳舒疏输蔬抒枢淑", ["shuāng"] = "双霜", ["yù"] = "玉育狱浴预域欲遇御裕愈誉芋郁喻寓豫", ["huàn"] = "幻换唤患宦涣焕痪", ["kān"] = "刊堪勘", ["mò"] = "末沫漠墨默茉陌寞", ["jī"] = "击饥圾机肌鸡积基激讥叽唧畸箕", ["dǎ,dá"] = "打", ["qiǎo"] = "巧", ["zhèng,zhēng"] = "正症挣", ["pū"] = "扑", ["bā,pá"] = "扒", ["gān"] = "甘肝竿柑", ["qù"] = "去", ["rēng"] = "扔", ["gǔ"] = "古谷股鼓", ["běn"] = "本", ["jié,jiē"] = "节结", ["shù,shú,zhú"] = "术", ["bǐng"] = "丙柄饼秉禀", ["kě,kè"] = "可", ["zuǒ"] = "左", ["bù"] = "布步怖部埠", ["shí,dàn"] = "石", ["lóng"] = "龙聋隆咙胧窿", ["yà"] = "轧亚讶", ["miè"] = "灭蔑", ["píng"] = "平评凭瓶萍坪", ["dōng"] = "东冬", ["kǎ,qiǎ"] = "卡", ["běi,bèi"] = "北", ["yè"] = "业页夜液谒腋", ["jiù"] = "旧救就舅臼疚", ["shuài"] = "帅蟀", ["guī"] = "归规闺硅瑰", ["zhàn,zhān"] = "占", ["dàn"] = "旦但诞淡蛋氮", ["qiě,jū"] = "且", ["yè,xié"] = "叶", ["jiǎ"] = "甲钾", ["dīng"] = "叮盯", ["shēn"] = "申伸身深呻绅", ["hào,háo"] = "号", ["diàn"] = "电店垫殿玷淀惦奠", ["tián"] = "田甜恬", ["shǐ"] = "史使始驶矢屎", ["zhī,zhǐ"] = "只", ["yāng"] = "央殃秧鸯", ["diāo"] = "叼雕刁碉", ["jiào"] = "叫轿较窖酵", ["lìng"] = "另", ["dāo,tāo"] = "叨", ["sì"] = "四寺饲肆", ["tàn"] = "叹炭探碳", ["qiū"] = "丘秋蚯", ["hé"] = "禾河荷盒", ["fù"] = "付负妇附咐赴复傅富腹覆赋缚", ["dài"] = "代带贷怠袋逮戴", ["xiān"] = "仙先掀锨", ["yí"] = "仪宜姨移遗夷胰", ["bái"] = "白", ["zǎi,zǐ,zī"] = "仔", ["chì"] = "斥赤翅", ["tā"] = "他它塌", ["guā"] = "瓜刮", ["hū"] = "乎呼忽", ["cóng"] = "丛", ["lìng,líng,lǐng"] = "令", ["yòng"] = "用", ["shuǎi"] = "甩", ["yìn"] = "印", ["lè,yuè"] = "乐", ["jù,gōu"] = "句", ["cōng"] = "匆葱聪囱", ["fàn"] = "犯饭泛范贩", ["cè"] = "册厕测策", ["wài"] = "外", ["chù,chǔ"] = "处", ["niǎo"] = "鸟", ["bāo"] = "包胞苞褒", ["zhǔ"] = "主煮嘱拄", ["shǎn"] = "闪陕", ["lán"] = "兰拦栏蓝篮澜", ["tóu,tou"] = "头", ["huì"] = "汇绘贿惠慧讳诲晦秽", ["hàn"] = "汉旱捍悍焊撼翰憾", ["tǎo"] = "讨", ["xué"] = "穴学", ["xiě"] = "写", ["níng,nìng,zhù"] = "宁", ["ràng"] = "让", ["lǐ"] = "礼李里理鲤", ["xùn"] = "训讯迅汛驯逊殉", ["yǒng"] = "永咏泳勇蛹踊", ["mín"] = "民", ["chū"] = "出初", ["ní"] = "尼", ["sī"] = "司丝私斯撕嘶", ["liáo"] = "辽疗僚聊寥嘹缭", ["jiā"] = "加佳嘉枷", ["nú"] = "奴", ["zhào,shào"] = "召", ["biān"] = "边编鞭蝙", ["pí"] = "皮疲脾啤", ["yùn"] = "孕运韵酝蕴", ["fā,fà"] = "发", ["shèng"] = "圣胜剩", ["tái,tāi"] = "台苔", ["jiū"] = "纠究揪鸠", ["mǔ"] = "母亩牡拇姆", ["káng,gāng"] = "扛", ["xíng"] = "刑形型邢", ["dòng"] = "动冻栋洞", ["kǎo"] = "考烤拷", ["kòu"] = "扣寇", ["tuō"] = "托拖脱", ["lǎo"] = "老", ["gǒng"] = "巩汞拱", ["zhí"] = "执直侄值职植", ["kuò"] = "扩阔廓", ["yáng"] = "扬阳杨洋", ["dì,de"] = "地", ["sǎo,sào"] = "扫", ["chǎng,cháng"] = "场", ["ěr"] = "耳尔饵", ["máng"] = "芒忙盲茫", ["xiǔ"] = "朽", ["pǔ,pò,pō,piáo"] = "朴", ["quán"] = "权全泉拳痊", ["guò,guo,guō"] = "过", ["chén"] = "臣尘辰沉陈晨忱", ["zài"] = "再在", ["xié"] = "协胁斜携鞋谐", ["yā,yà"] = "压", ["yàn"] = "厌艳宴验雁焰砚唁谚堰", ["yǒu,yòu"] = "有", ["cún"] = "存", ["bǎi"] = "百摆", ["kuā,kuà"] = "夸", ["jiàng"] = "匠酱", ["duó"] = "夺踱", ["huī"] = "灰挥恢辉徽", ["dá"] = "达", ["sǐ"] = "死", ["liè"] = "列劣烈猎", ["guǐ"] = "轨鬼诡", ["xié,yá,yé,yú,xú"] = "邪", ["jiá,jiā,gā,xiá"] = "夹", ["chéng"] = "成呈诚承城程惩橙", ["mài"] = "迈麦卖", ["huà,huá"] = "划", ["zhì"] = "至志帜制质治致秩智置挚掷窒滞稚", ["cǐ"] = "此", ["zhēn"] = "贞针侦珍真斟榛", ["jiān"] = "尖奸歼坚肩艰兼煎", ["guāng"] = "光", ["dāng,dàng"] = "当", ["zǎo"] = "早枣澡蚤藻", ["tù,tǔ"] = "吐", ["xià,hè"] = "吓", ["chóng"] = "虫崇", ["tuán"] = "团", ["tóng,tòng"] = "同", ["qū,qǔ"] = "曲", ["diào"] = "吊钓掉", ["yīn"] = "因阴音姻茵", ["chī"] = "吃嗤痴", ["ma,má,mǎ"] = "吗", ["yǔ"] = "屿宇羽", ["fān"] = "帆翻", ["huí"] = "回茴蛔", ["qǐ,kǎi"] = "岂", ["zé"] = "则责", ["suì"] = "岁碎穗祟遂隧", ["ròu"] = "肉", ["zhū,shú"] = "朱", ["wǎng"] = "网往枉", ["nián"] = "年", ["diū"] = "丢", ["shé"] = "舌", ["zhú"] = "竹逐烛", ["qiáo"] = "乔侨桥瞧荞憔", ["wěi"] = "伟伪苇纬萎", ["chuán,zhuàn"] = "传", ["pāng"] = "乓", ["pīng"] = "乒", ["xiū,xǔ"] = "休", ["fú"] = "伏扶俘浮符幅福凫芙袱辐蝠", ["yōu"] = "优忧悠幽", ["yán"] = "延严言岩炎沿盐颜阎蜒檐", ["jiàn"] = "件建荐贱剑健舰践鉴键箭涧", ["rèn,rén"] = "任", ["huá,huà,huā"] = "华", ["jià,jiè,jie"] = "价", ["shāng"] = "伤商", ["fèn,bīn"] = "份", ["fǎng"] = "仿访纺", ["yǎng,áng"] = "仰", ["zì"] = "自字", ["xiě,xuè"] = "血", ["xiàng"] = "向项象像橡", ["sì,shì"] = "似", ["hòu"] = "后厚候", ["zhōu"] = "舟州周洲", ["háng,xíng"] = "行", ["huì,kuài"] = "会", ["shā"] = "杀纱杉砂", ["hé,gě"] = "合", ["zhào"] = "兆赵照罩", ["zhòng"] = "众仲", ["yé"] = "爷", ["sǎn"] = "伞", ["chuàng,chuāng"] = "创", ["duǒ"] = "朵躲", ["wēi"] = "危威微偎薇巍", ["xún"] = "旬寻巡询循", ["zá"] = "杂砸", ["míng"] = "名明鸣铭螟", ["duō"] = "多哆", ["zhēng"] = "争征睁筝蒸怔狰", ["sè"] = "色涩瑟", ["zhuàng"] = "壮状撞", ["chōng,chòng"] = "冲", ["bīng"] = "冰兵", ["zhuāng"] = "庄装妆桩", ["qìng"] = "庆", ["liú"] = "刘留流榴琉硫瘤", ["qí,jì,zī,zhāi"] = "齐", ["cì"] = "次赐", ["jiāo"] = "交郊浇娇骄胶椒焦蕉礁", ["chǎn"] = "产铲阐", ["wàng"] = "妄忘旺望", ["chōng"] = "充", ["wèn"] = "问", ["chuǎng"] = "闯", ["yáng,xiáng"] = "羊", ["bìng,bīng"] = "并", ["dēng"] = "灯登蹬", ["mǐ"] = "米", ["guān"] = "关官棺", ["hàn,hán"] = "汗", ["jué"] = "决绝掘诀爵", ["jiāng"] = "江姜僵缰", ["tāng,shāng"] = "汤", ["chí"] = "池驰迟持弛", ["xīng,xìng"] = "兴", ["zhái"] = "宅", ["ān"] = "安氨庵鞍", ["jiǎng"] = "讲奖桨蒋", ["jūn"] = "军均君钧", ["xǔ,hǔ"] = "许", ["fěng"] = "讽", ["lùn,lún"] = "论", ["nóng"] = "农浓脓", ["shè"] = "设社舍涉赦", ["nà,nǎ,nèi,nā"] = "那", ["jìn,jǐn"] = "尽", ["dǎo"] = "导岛蹈捣祷", ["sūn,xùn"] = "孙", ["zhèn"] = "阵振震镇", ["shōu"] = "收", ["fáng"] = "防妨房肪", ["rú"] = "如儒蠕", ["mā"] = "妈", ["xì,hū"] = "戏", ["hǎo,hào"] = "好", ["tā,jiě"] = "她", ["guān,guàn"] = "观冠", ["huān"] = "欢", ["hóng,gōng"] = "红", ["mǎi"] = "买", ["xiān,qiàn"] = "纤", ["jì,jǐ"] = "纪济", ["yuē,yāo"] = "约", ["shòu"] = "寿受授售兽瘦", ["nòng,lòng"] = "弄", ["jìn"] = "进近晋浸", ["wéi"] = "违围唯维桅", ["yuǎn,yuàn"] = "远", ["tūn"] = "吞", ["tán"] = "坛谈痰昙谭潭檀", ["fǔ"] = "抚斧府俯辅腐甫脯", ["huài,pēi,pī,péi"] = "坏", ["rǎo"] = "扰", ["pī"] = "批披坯霹", ["zhǎo"] = "找沼", ["chě"] = "扯", ["zǒu"] = "走", ["chāo"] = "抄钞超", ["bà"] = "坝爸霸", ["gòng"] = "贡", ["zhé,shé,zhē"] = "折", ["qiǎng,qiāng,chēng"] = "抢", ["zhuā"] = "抓", ["xiào"] = "孝笑效哮啸", ["pāo"] = "抛", ["tóu"] = "投", ["kàng"] = "抗炕", ["fén"] = "坟焚", ["kēng"] = "坑", ["dǒu"] = "抖陡蚪", ["ké,qiào"] = "壳", ["fāng,fáng"] = "坊", ["niǔ"] = "扭纽钮", ["kuài"] = "块快筷", ["bǎ,bà"] = "把", ["bào"] = "报抱爆豹", ["jié"] = "劫杰洁捷截竭", ["què"] = "却确鹊", ["huā"] = "花", ["fēn"] = "芬吩纷氛", ["qín"] = "芹琴禽勤秦擒", ["láo"] = "劳牢", ["lú"] = "芦炉卢庐颅", ["gān,gǎn"] = "杆", ["kè"] = "克刻客课", ["sū,sù"] = "苏", ["dù"] = "杜渡妒镀", ["gàng,gāng"] = "杠", ["cūn"] = "村", ["qiú"] = "求球囚", ["xìng"] = "杏幸性姓", ["gèng,gēng"] = "更", ["liǎng"] = "两", ["lì,lí"] = "丽", ["shù"] = "束述树竖恕庶墅漱", ["dòu"] = "豆逗痘", ["hái,huán"] = "还", ["fǒu,pǐ"] = "否", ["lái"] = "来莱", ["lián"] = "连怜帘莲联廉镰", ["xiàn,xuán"] = "县", ["zhù,chú"] = "助", ["dāi"] = "呆", ["kuàng"] = "旷况矿框眶", ["ya,yā"] = "呀", ["zú"] = "足族", ["dūn"] = "吨蹲墩", ["kùn"] = "困", ["nán"] = "男", ["chǎo,chāo"] = "吵", ["yuán,yún,yùn"] = "员", ["chuàn"] = "串", ["chuī"] = "吹炊", ["ba,bā"] = "吧", ["hǒu"] = "吼", ["gǎng"] = "岗", ["bié,biè"] = "别", ["dīng,dìng"] = "钉", ["gào"] = "告", ["wǒ"] = "我", ["luàn"] = "乱", ["tū"] = "秃突凸", ["xiù"] = "秀袖绣锈嗅", ["gū,gù"] = "估", ["měi"] = "每美", ["hé,hē,hè"] = "何", ["tǐ,tī,bèn"] = "体", ["bó,bǎi,bà"] = "伯", ["zuò"] = "作坐座做", ["líng"] = "伶灵铃陵零龄玲凌菱蛉翎", ["dī"] = "低堤滴", ["yòng,yōng"] = "佣", ["nǐ"] = "你拟", ["zhù"] = "住注驻柱祝铸贮蛀", ["zào"] = "皂灶造燥躁噪", ["fó,fú,bì,bó"] = "佛", ["chè"] = "彻撤澈", ["tuǒ"] = "妥椭", ["lín"] = "邻林临琳磷鳞", ["hán"] = "含寒函涵韩", ["chà"] = "岔衩", ["cháng"] = "肠尝常偿", ["dù,dǔ"] = "肚", ["guī,jūn,qiū"] = "龟", ["miǎn"] = "免勉娩冕缅", ["jiǎo,jué"] = "角", ["kuáng"] = "狂", ["tiáo,tiāo"] = "条", ["luǎn"] = "卵", ["yíng"] = "迎盈营蝇赢荧莹萤", ["xì,jì"] = "系", ["chuáng"] = "床", ["kù"] = "库裤酷", ["yìng,yīng"] = "应", ["lěng"] = "冷", ["zhè,zhèi"] = "这", ["xù"] = "序叙绪续絮蓄旭恤酗婿", ["xián"] = "闲贤弦咸衔嫌涎舷", ["jiān,jiàn"] = "间监", ["pàn"] = "判盼叛畔", ["mēn,mèn"] = "闷", ["wāng"] = "汪", ["dì,tì,tuí"] = "弟", ["shā,shà"] = "沙", ["shà,shā"] = "煞", ["càn"] = "灿", ["wò"] = "沃卧握", ["méi,mò"] = "没", ["gōu"] = "沟钩", ["shěn,chén"] = "沈", ["huái"] = "怀槐徊淮", ["sòng"] = "宋送诵颂讼", ["hóng"] = "宏虹洪鸿", ["qióng"] = "穷琼", ["zāi"] = "灾栽", ["liáng"] = "良梁粮粱", ["zhèng"] = "证郑政", ["bǔ"] = "补捕哺", ["sù"] = "诉肃素速塑粟溯", ["shí,zhì"] = "识", ["cí"] = "词辞慈磁祠瓷雌", ["zhěn"] = "诊枕疹", ["niào,suī"] = "尿", ["céng"] = "层", ["jú"] = "局菊橘", ["wěi,yǐ"] = "尾", ["zhāng"] = "张章彰樟", ["gǎi"] = "改", ["lù"] = "陆录鹿路赂", ["ē,ā"] = "阿", ["zǔ"] = "阻组祖诅", ["miào"] = "妙庙", ["yāo"] = "妖腰邀夭吆", ["nǔ"] = "努", ["jìn,jìng"] = "劲", ["rěn"] = "忍", ["qū"] = "驱屈岖蛆躯", ["chún"] = "纯唇醇", ["nà"] = "纳钠捺", ["bó"] = "驳脖博搏膊舶渤", ["zòng,zǒng"] = "纵", ["wén,wèn"] = "纹", ["lǘ"] = "驴", ["huán"] = "环", ["qīng"] = "青轻倾清蜻氢卿", ["xiàn"] = "现限线宪陷馅羡献腺", ["biǎo"] = "表", ["mǒ,mò,mā"] = "抹", ["lǒng"] = "拢垄", ["dān,dàn,dǎn"] = "担", ["bá"] = "拔跋", ["jiǎn"] = "拣茧俭捡检减剪简柬碱", ["tǎn"] = "坦毯袒", ["chōu"] = "抽", ["yā"] = "押鸦鸭", ["guǎi"] = "拐", ["pāi"] = "拍", ["zhě"] = "者", ["dǐng"] = "顶鼎", ["yōng"] = "拥庸", ["chāi,cā"] = "拆", ["dǐ"] = "抵", ["jū,gōu"] = "拘", ["lā"] = "垃", ["lā,lá"] = "拉", ["bàn,pàn"] = "拌", ["zhāo"] = "招昭", ["pō"] = "坡泼颇", ["bō"] = "拨波玻菠播", ["zé,zhái"] = "择", ["tái"] = "抬", ["qí,jī"] = "其奇", ["qǔ"] = "取娶", ["kǔ"] = "苦", ["mào"] = "茂贸帽貌", ["ruò,rě"] = "若", ["miáo"] = "苗描瞄", ["píng,pēng"] = "苹", ["yīng"] = "英樱鹰莺婴缨鹦", ["qié"] = "茄", ["jīng"] = "茎京经惊晶睛精荆兢鲸", ["zhī,qí"] = "枝", ["bēi"] = "杯悲碑卑", ["guì,jǔ"] = "柜", ["bǎn"] = "板版", ["sōng"] = "松", ["qiāng"] = "枪腔", ["gòu"] = "构购够垢", ["sàng,sāng"] = "丧", ["huà"] = "画话桦", ["huò"] = "或货获祸惑霍", ["cì,cī"] = "刺", ["yǔ,yù"] = "雨语", ["bēn,bèn"] = "奔", ["fèn"] = "奋粪愤忿", ["hōng"] = "轰烘", ["qī,qì"] = "妻", ["ōu"] = "欧殴鸥", ["qǐng"] = "顷请", ["zhuǎn,zhuàn,zhuǎi"] = "转", ["zhǎn"] = "斩盏展", ["ruǎn"] = "软", ["lún"] = "轮仑伦沦", ["dào"] = "到盗悼道稻", ["chǐ"] = "齿耻侈", ["kěn"] = "肯垦恳啃", ["hǔ"] = "虎", ["xiē,suò"] = "些", ["lǔ"] = "虏鲁卤", ["shèn"] = "肾渗慎", ["shàng"] = "尚", ["guǒ"] = "果裹", ["kūn"] = "昆坤", ["guó"] = "国", ["chāng"] = "昌猖", ["chàng"] = "畅唱", ["diǎn"] = "典点碘", ["gù"] = "固故顾雇", ["áng"] = "昂", ["zhōng"] = "忠终钟盅衷", ["ne,ní"] = "呢", ["àn"] = "岸按案暗", ["tiě,tiē,tiè,"] = "帖", ["luó"] = "罗萝锣箩骡螺逻", ["kǎi"] = "凯慨", ["lǐng,líng"] = "岭", ["bài"] = "败拜", ["tú"] = "图徒途涂屠", ["chuí"] = "垂锤捶", ["zhī,zhì"] = "知织", ["guāi"] = "乖", ["gǎn"] = "秆赶敢感橄", ["hé,hè,huó,huò,hú"] = "和", ["gòng,gōng"] = "供共", ["wěi,wēi"] = "委", ["cè,zè,zhāi"] = "侧", ["pèi"] = "佩配沛", ["pò,pǎi"] = "迫", ["de,dì,dí"] = "的", ["pá"] = "爬", ["suǒ"] = "所索锁琐", ["jìng"] = "径竞竟敬静境镜靖", ["mìng"] = "命", ["cǎi,cài"] = "采", ["niàn"] = "念", ["tān"] = "贪摊滩瘫", ["rǔ"] = "乳辱", ["pín"] = "贫", ["fū"] = "肤麸孵敷", ["fèi"] = "肺废沸费吠", ["zhǒng"] = "肿", ["péng"] = "朋棚蓬膨硼鹏澎篷", ["fú,fù"] = "服", ["féi"] = "肥", ["hūn"] = "昏婚荤", ["tù"] = "兔", ["hú"] = "狐胡壶湖蝴弧葫", ["gǒu"] = "狗苟", ["bǎo"] = "饱宝保", ["xiǎng"] = "享响想", ["biàn"] = "变遍辨辩辫", ["dǐ,de"] = "底", ["jìng,chēng"] = "净", ["fàng"] = "放", ["nào"] = "闹", ["zhá"] = "闸铡", ["juàn,juǎn"] = "卷", ["quàn,xuàn"] = "券", ["dān,shàn,chán"] = "单", ["chǎo"] = "炒", ["qiǎn,jiān"] = "浅", ["fǎ"] = "法", ["xiè,yì"] = "泄", ["lèi"] = "泪类", ["zhān"] = "沾粘毡瞻", ["pō,bó"] = "泊", ["pào,pāo"] = "泡", ["xiè"] = "泻卸屑械谢懈蟹", ["ní,nì"] = "泥", ["zé,shì"] = "泽", ["pà"] = "怕帕", ["guài"] = "怪", ["zōng"] = "宗棕踪", ["shěn"] = "审婶", ["zhòu"] = "宙昼皱骤咒", ["kōng,kòng,kǒng"] = "空", ["láng,làng"] = "郎", ["chèn"] = "衬趁", ["gāi"] = "该", ["xiáng,yáng"] = "详", ["lì,dài"] = "隶", ["jū"] = "居鞠驹", ["shuā,shuà"] = "刷", ["mèng"] = "孟梦", ["gū"] = "孤姑辜咕沽菇箍", ["jiàng,xiáng"] = "降", ["mèi"] = "妹昧媚", ["jiě"] = "姐", ["jià"] = "驾架嫁稼", ["cān,shēn,cēn,sān"] = "参", ["liàn"] = "练炼恋链", ["xì"] = "细隙", ["shào"] = "绍哨", ["tuó"] = "驼驮鸵", ["guàn"] = "贯惯灌罐", ["zòu"] = "奏揍", ["chūn"] = "春椿", ["bāng"] = "帮邦梆", ["dú,dài"] = "毒", ["guà"] = "挂卦褂", ["kuǎ"] = "垮", ["kuà,kū"] = "挎", ["náo"] = "挠", ["dǎng,dàng"] = "挡", ["shuān"] = "拴栓", ["tǐng"] = "挺艇", ["kuò,guā"] = "括", ["shí,shè"] = "拾", ["tiāo,tiǎo"] = "挑", ["wā"] = "挖蛙洼", ["pīn"] = "拼", ["shèn,shén"] = "甚", ["mǒu"] = "某", ["nuó"] = "挪", ["gé"] = "革阁格隔", ["xiàng,hàng"] = "巷", ["cǎo"] = "草", ["chá"] = "茶察茬", ["dàng"] = "荡档", ["huāng"] = "荒慌", ["róng"] = "荣绒容熔融茸蓉溶榕", ["nán,nā"] = "南", ["biāo"] = "标彪膘", ["yào"] = "药耀", ["kū"] = "枯哭窟", ["xiāng,xiàng"] = "相", ["chá,zhā"] = "查", ["liǔ"] = "柳", ["bǎi,bó,bò"] = "柏", ["yào,yāo"] = "要", ["wāi"] = "歪", ["yán,yàn"] = "研", ["lí"] = "厘狸离犁梨璃黎漓篱", ["qì,qiè"] = "砌", ["miàn"] = "面", ["kǎn"] = "砍坎", ["shuǎ"] = "耍", ["nài"] = "耐奈", ["cán"] = "残蚕惭", ["zhàn"] = "战站栈绽蘸", ["bèi,bēi"] = "背", ["lǎn"] = "览懒揽缆榄", ["shěng,xǐng"] = "省", ["xiāo,xuē"] = "削", ["zhǎ"] = "眨", ["hǒng,hōng,hòng"] = "哄", ["xiǎn"] = "显险", ["mào,mò"] = "冒", ["yǎ,yā"] = "哑", ["yìng"] = "映硬", ["zuó"] = "昨", ["xīng"] = "星腥猩", ["pā"] = "趴", ["guì"] = "贵桂跪刽", ["sī,sāi"] = "思", ["xiā"] = "虾瞎", ["mǎ,mā,mà"] = "蚂", ["suī"] = "虽", ["pǐn"] = "品", ["mà"] = "骂", ["huá,huā"] = "哗", ["yè,yàn,yān"] = "咽", ["zán,zǎ"] = "咱", ["hā,hǎ,hà"] = "哈", ["yǎo"] = "咬舀", ["nǎ,něi,na,né"] = "哪", ["hāi,ké"] = "咳", ["xiá"] = "峡狭霞匣侠暇辖", ["gǔ,gū"] = "骨", ["gāng,gàng"] = "钢", ["tiē"] = "贴", ["yào,yuè"] = "钥", ["kàn,kān"] = "看", ["jǔ"] = "矩举", ["zěn"] = "怎", ["xuǎn"] = "选癣", ["zhòng,zhǒng,chóng"] = "种", ["miǎo"] = "秒渺藐", ["kē"] = "科棵颗磕蝌", ["biàn,pián"] = "便", ["zhòng,chóng"] = "重", ["liǎ"] = "俩", ["duàn"] = "段断缎锻", ["cù"] = "促醋簇", ["shùn"] = "顺瞬", ["xiū"] = "修羞", ["sú"] = "俗", ["qīn"] = "侵钦", ["xìn,shēn"] = "信", ["huáng"] = "皇黄煌凰惶蝗蟥", ["zhuī,duī"] = "追", ["jùn"] = "俊峻骏竣", ["dài,dāi"] = "待", ["xū"] = "须虚需", ["hěn"] = "很狠", ["dùn"] = "盾顿钝", ["lǜ"] = "律虑滤氯", ["pén"] = "盆", ["shí,sì,yì"] = "食", ["dǎn"] = "胆", ["táo"] = "逃桃陶萄淘", ["pàng"] = "胖", ["mài,mò"] = "脉", ["dú"] = "独牍", ["jiǎo"] = "狡饺绞脚搅", ["yuàn"] = "怨院愿", ["ráo"] = "饶", ["wān"] = "弯湾豌", ["āi"] = "哀哎埃", ["jiāng,jiàng"] = "将浆", ["tíng"] = "亭庭停蜓廷", ["liàng"] = "亮谅辆晾", ["dù,duó"] = "度", ["chuāng"] = "疮窗", ["qīn,qìng"] = "亲", ["zī"] = "姿资滋咨", ["dì"] = "帝递第蒂缔", ["chà,chā,chāi,cī"] = "差", ["yǎng"] = "养氧痒", ["qián"] = "前钱钳潜黔", ["mí"] = "迷谜靡", ["nì"] = "逆昵匿腻", ["zhà,zhá"] = "炸", ["zǒng"] = "总", ["làn"] = "烂滥", ["pào,páo,bāo"] = "炮", ["tì"] = "剃惕替屉涕", ["sǎ,xǐ"] = "洒", ["zhuó"] = "浊啄灼茁卓酌", ["xǐ,xiǎn"] = "洗", ["qià"] = "洽恰", ["pài"] = "派湃", ["huó"] = "活", ["rǎn"] = "染", ["héng"] = "恒衡", ["hún"] = "浑魂", ["nǎo"] = "恼脑", ["jué,jiào"] = "觉", ["hèn"] = "恨", ["xuān"] = "宣轩喧", ["qiè"] = "窃怯", ["biǎn,piān"] = "扁", ["ǎo"] = "袄", ["shén"] = "神", ["shuō,shuì,yuè"] = "说", ["tuì"] = "退蜕", ["chú"] = "除厨锄雏橱", ["méi"] = "眉梅煤霉玫枚媒楣", ["hái"] = "孩", ["wá"] = "娃", ["lǎo,mǔ"] = "姥", ["nù"] = "怒", ["hè"] = "贺赫褐鹤", ["róu"] = "柔揉蹂", ["bǎng"] = "绑膀", ["lěi"] = "垒蕾儡", ["rào"] = "绕", ["gěi,jǐ"] = "给", ["luò"] = "骆洛", ["luò,lào"] = "络", ["tǒng"] = "统桶筒捅", ["gēng"] = "耕羹", ["hào"] = "耗浩", ["bān"] = "班般斑搬扳颁", ["zhū"] = "珠株诸猪蛛", ["lāo"] = "捞", ["fěi"] = "匪诽", ["zǎi,zài"] = "载", ["mái,mán"] = "埋", ["shāo,shào"] = "捎稍", ["zhuō"] = "捉桌拙", ["niē"] = "捏", ["kǔn"] = "捆", ["dū,dōu"] = "都", ["sǔn"] = "损笋", ["juān"] = "捐鹃", ["zhé"] = "哲辙", ["rè"] = "热", ["wǎn"] = "挽晚碗惋婉", ["ái,āi"] = "挨", ["mò,mù"] = "莫", ["è,wù,ě,wū"] = "恶", ["tóng"] = "桐铜童彤瞳", ["xiào,jiào"] = "校", ["hé,hú"] = "核", ["yàng"] = "样漾", ["gēn"] = "根跟", ["gē"] = "哥鸽割歌戈", ["chǔ"] = "础储楚", ["pò"] = "破魄", ["tào"] = "套", ["chái"] = "柴豺", ["dǎng"] = "党", ["mián"] = "眠绵棉", ["shài"] = "晒", ["jǐn"] = "紧锦谨", ["yūn,yùn"] = "晕", ["huàng,huǎng"] = "晃", ["shǎng"] = "晌赏", ["ēn"] = "恩", ["ài,āi"] = "唉", ["ā,á,ǎ,à,a"] = "啊", ["bà,ba,pí"] = "罢", ["zéi"] = "贼", ["tiě"] = "铁", ["zuàn,zuān"] = "钻", ["qiān,yán"] = "铅", ["quē"] = "缺", ["tè"] = "特", ["chéng,shèng"] = "乘", ["dí"] = "敌笛涤嘀嫡", ["zū"] = "租", ["chèng"] = "秤", ["mì,bì"] = "秘泌", ["chēng,chèn,chèng"] = "称", ["tòu"] = "透", ["zhài"] = "债寨", ["dào,dǎo"] = "倒", ["tǎng,cháng"] = "倘", ["chàng,chāng"] = "倡", ["juàn"] = "倦绢眷", ["chòu,xiù"] = "臭", ["shè,yè,yì"] = "射", ["xú"] = "徐", ["háng"] = "航杭", ["ná"] = "拿", ["wēng"] = "翁嗡", ["diē"] = "爹跌", ["ài"] = "爱碍艾隘", ["gē,gé"] = "胳搁", ["cuì"] = "脆翠悴粹", ["zàng"] = "脏葬", ["láng"] = "狼廊琅榔", ["féng"] = "逢", ["è"] = "饿扼遏愕噩鳄", ["shuāi,cuī"] = "衰", ["gāo"] = "高糕羔篙", ["zhǔn"] = "准", ["bìng"] = "病", ["téng"] = "疼腾誊藤", ["liáng,liàng"] = "凉量", ["táng"] = "唐堂塘膛糖棠搪", ["pōu"] = "剖", ["chù,xù"] = "畜", ["páng,bàng"] = "旁磅", ["lǚ"] = "旅屡吕侣铝缕履", ["fěn"] = "粉", ["liào"] = "料镣", ["shāo"] = "烧", ["yān"] = "烟淹", ["tāo"] = "涛掏滔", ["lào"] = "涝酪", ["zhè"] = "浙蔗", ["xiāo"] = "消宵销萧硝箫嚣", ["hǎi"] = "海", ["zhǎng,zhàng"] = "涨", ["làng"] = "浪", ["rùn"] = "润闰", ["tàng"] = "烫", ["yǒng,chōng"] = "涌", ["huǐ"] = "悔毁", ["qiāo,qiǎo"] = "悄", ["hài"] = "害亥骇", ["jiā,jia,jie"] = "家", ["kuān"] = "宽", ["bīn"] = "宾滨彬缤濒", ["zhǎi"] = "窄", ["lǎng"] = "朗", ["dú,dòu"] = "读", ["zǎi"] = "宰", ["shàn,shān"] = "扇", ["shān,shàn"] = "苫", ["wà"] = "袜", ["xiáng"] = "祥翔", ["shuí"] = "谁", ["páo"] = "袍咆", ["bèi,pī"] = "被", ["tiáo,diào,zhōu"] = "调", ["yuān"] = "冤鸳渊", ["bō,bāo"] = "剥", ["ruò"] = "弱", ["péi"] = "陪培赔", ["niáng"] = "娘", ["tōng"] = "通", ["néng,nài"] = "能", ["nán,nàn,nuó"] = "难", ["sāng"] = "桑", ["pěng"] = "捧", ["dǔ"] = "堵赌睹", ["yǎn"] = "掩眼演衍", ["duī"] = "堆", ["pái,pǎi"] = "排", ["tuī"] = "推", ["jiào,jiāo"] = "教", ["lüè"] = "掠略", ["jù,jū"] = "据", ["kòng"] = "控", ["zhù,zhuó,zhe"] = "著", ["jūn,jùn"] = "菌", ["lè,lēi"] = "勒", ["méng"] = "萌盟檬朦", ["cài"] = "菜", ["tī"] = "梯踢剔", ["shāo,sào"] = "梢", ["fù,pì"] = "副", ["piào,piāo"] = "票", ["shuǎng"] = "爽", ["shèng,chéng"] = "盛", ["què,qiāo,qiǎo"] = "雀", ["xuě"] = "雪", ["chí,shi"] = "匙", ["xuán"] = "悬玄漩", ["mī,mí"] = "眯", ["la,lā"] = "啦", ["shé,yí"] = "蛇", ["lèi,léi,lěi"] = "累", ["zhǎn,chán"] = "崭", ["quān,juàn,juān"] = "圈", ["yín"] = "银吟淫", ["bèn"] = "笨", ["lóng,lǒng"] = "笼", ["mǐn"] = "敏皿闽悯", ["nín"] = "您", ["ǒu"] = "偶藕", ["tōu"] = "偷", ["piān"] = "偏篇翩", ["dé,děi,de"] = "得", ["jiǎ,jià"] = "假", ["pán"] = "盘", ["chuán"] = "船", ["cǎi"] = "彩睬踩", ["lǐng"] = "领", ["liǎn"] = "脸敛", ["māo,máo"] = "猫", ["měng"] = "猛锰", ["cāi"] = "猜", ["háo"] = "毫豪壕嚎", ["má"] = "麻", ["guǎn"] = "馆管", ["còu"] = "凑", ["hén"] = "痕", ["kāng"] = "康糠慷", ["xuán,xuàn"] = "旋", ["zhe,zhuó,zháo,zhāo"] = "着", ["lǜ,shuài"] = "率", ["gài,gě,hé"] = "盖", ["cū"] = "粗", ["lín,lìn"] = "淋", ["qú,jù"] = "渠", ["jiàn,jiān"] = "渐溅", ["hùn,hún"] = "混", ["pó"] = "婆", ["qíng"] = "情晴擎", ["cǎn"] = "惨", ["sù,xiǔ,xiù"] = "宿", ["yáo"] = "窑谣摇遥肴姚", ["móu"] = "谋", ["mì"] = "密蜜觅", ["huǎng"] = "谎恍幌", ["tán,dàn"] = "弹", ["suí"] = "随", ["yǐn,yìn"] = "隐", ["jǐng,gěng"] = "颈", ["shéng"] = "绳", ["qí"] = "骑棋旗歧祈脐畦崎鳍", ["chóu"] = "绸酬筹稠愁畴", ["lǜ,lù"] = "绿", ["dā"] = "搭", ["kuǎn"] = "款", ["tǎ"] = "塔", ["qū,cù"] = "趋", ["tí,dī,dǐ"] = "提", ["jiē,qì"] = "揭", ["xǐ"] = "喜徙", ["sōu"] = "搜艘", ["chā"] = "插", ["lǒu,lōu"] = "搂", ["qī,jī"] = "期", ["rě"] = "惹", ["sàn,sǎn"] = "散", ["dǒng"] = "董懂", ["gě,gé"] = "葛", ["pú"] = "葡菩蒲", ["zhāo,cháo"] = "朝", ["luò,là,lào"] = "落", ["kuí"] = "葵魁", ["bàng"] = "棒傍谤", ["yǐ,yī"] = "椅", ["sēn"] = "森", ["gùn,hùn"] = "棍", ["bī"] = "逼", ["zhí,shi"] = "殖", ["xià,shà"] = "厦", ["liè,liě"] = "裂", ["xióng"] = "雄熊", ["zàn"] = "暂赞", ["yǎ"] = "雅", ["chǎng"] = "敞", ["zhǎng"] = "掌", ["shǔ"] = "暑鼠薯黍蜀署曙", ["zuì"] = "最罪醉", ["hǎn"] = "喊罕", ["jǐng,yǐng"] = "景", ["lǎ"] = "喇", ["pēn,pèn"] = "喷", ["pǎo,páo"] = "跑", ["chuǎn"] = "喘", ["hē,hè,yè"] = "喝", ["hóu"] = "喉猴", ["pù,pū"] = "铺", ["hēi"] = "黑", ["guō"] = "锅郭", ["ruì"] = "锐瑞", ["duǎn"] = "短", ["é"] = "鹅额讹俄", ["děng"] = "等", ["kuāng"] = "筐", ["shuì"] = "税睡", ["zhù,zhú"] = "筑", ["shāi"] = "筛", ["dá,dā"] = "答", ["ào"] = "傲澳懊", ["pái"] = "牌徘", ["bǎo,bǔ,pù"] = "堡", ["ào,yù"] = "奥", ["fān,pān"] = "番", ["là,xī"] = "腊", ["huá"] = "猾滑", ["rán"] = "然燃", ["chán"] = "馋缠蝉", ["mán"] = "蛮馒", ["tòng"] = "痛", ["shàn"] = "善擅膳赡", ["zūn"] = "尊遵", ["pǔ"] = "普谱圃浦", ["gǎng,jiǎng"] = "港", ["céng,zēng"] = "曾", ["wēn"] = "温瘟", ["kě"] = "渴", ["zhā"] = "渣", ["duò"] = "惰舵跺", ["gài"] = "溉概丐钙", ["kuì"] = "愧", ["yú,tōu"] = "愉", ["wō"] = "窝蜗", ["cuàn"] = "窜篡", ["qún"] = "裙群", ["qiáng,qiǎng,jiàng"] = "强", ["shǔ,zhǔ"] = "属", ["zhōu,yù"] = "粥", ["sǎo"] = "嫂", ["huǎn"] = "缓", ["piàn"] = "骗", ["mō"] = "摸", ["shè,niè"] = "摄", ["tián,zhèn"] = "填", ["gǎo"] = "搞稿镐", ["suàn"] = "蒜算", ["méng,mēng,měng"] = "蒙", ["jìn,jīn"] = "禁", ["lóu"] = "楼娄", ["lài"] = "赖癞", ["lù,liù"] = "碌", ["pèng"] = "碰", ["léi"] = "雷", ["báo"] = "雹", ["dū"] = "督", ["nuǎn"] = "暖", ["xiē"] = "歇楔蝎", ["kuà"] = "跨胯", ["tiào,táo"] = "跳", ["é,yǐ"] = "蛾", ["sǎng"] = "嗓", ["qiǎn"] = "遣谴", ["cuò"] = "错挫措锉", ["ǎi"] = "矮蔼", ["shǎ"] = "傻", ["cuī"] = "催摧崔", ["tuǐ"] = "腿", ["chù"] = "触矗", ["jiě,jiè,xiè"] = "解", ["shù,shǔ,shuò"] = "数", ["mǎn"] = "满", ["liū,liù"] = "溜", ["gǔn"] = "滚", ["sāi,sài,sè"] = "塞", ["pì,bì"] = "辟", ["dié"] = "叠蝶谍碟", ["fèng,féng"] = "缝", ["qiáng"] = "墙", ["piě,piē"] = "撇", ["zhāi"] = "摘斋", ["shuāi"] = "摔", ["mó,mú"] = "模", ["bǎng,bàng"] = "榜", ["zhà"] = "榨乍诈", ["niàng"] = "酿", ["zāo"] = "遭糟", ["suān"] = "酸", ["shang,cháng"] = "裳", ["sòu"] = "嗽", ["là"] = "蜡辣", ["qiāo"] = "锹敲跷", ["zhuàn"] = "赚撰", ["wěn"] = "稳吻紊", ["bí"] = "鼻荸", ["mó"] = "膜魔馍摹蘑", ["xiān,xiǎn"] = "鲜", ["yí,nǐ"] = "疑", ["gāo,gào"] = "膏", ["zhē"] = "遮", ["duān"] = "端", ["màn"] = "漫慢曼幔", ["piāo,piào,piǎo"] = "漂", ["lòu"] = "漏陋", ["sài"] = "赛", ["nèn"] = "嫩", ["dèng"] = "凳邓瞪", ["suō,sù"] = "缩", ["qù,cù"] = "趣", ["sā,sǎ"] = "撒", ["tàng,tāng"] = "趟", ["chēng"] = "撑", ["zēng"] = "增憎", ["cáo"] = "槽曹", ["héng,hèng"] = "横", ["piāo"] = "飘", ["mán,mén"] = "瞒", ["tí"] = "题蹄啼", ["yǐng"] = "影颖", ["bào,pù"] = "暴", ["tà"] = "踏蹋", ["kào"] = "靠铐", ["pì"] = "僻屁譬", ["tǎng"] = "躺", ["dé"] = "德", ["mó,mā"] = "摩", ["shú"] = "熟秫赎", ["hú,hū,hù"] = "糊", ["pī,pǐ"] = "劈", ["cháo"] = "潮巢", ["cāo"] = "操糙", ["yàn,yān"] = "燕", ["diān"] = "颠掂", ["báo,bó,bò"] = "薄", ["cān"] = "餐", ["xǐng"] = "醒", ["zhěng"] = "整拯", ["zuǐ"] = "嘴", ["zèng"] = "赠", ["mó,mò"] = "磨", ["níng"] = "凝狞柠", ["jiǎo,zhuó"] = "缴", ["cā"] = "擦", ["cáng,zàng"] = "藏", ["fán,pó"] = "繁", ["bì,bei"] = "臂", ["bèng"] = "蹦泵", ["pān"] = "攀潘", ["chàn,zhàn"] = "颤", ["jiāng,qiáng"] = "疆", ["rǎng"] = "壤攘", ["jiáo,jué,jiào"] = "嚼", ["rǎng,rāng"] = "嚷", ["chǔn"] = "蠢", ["lù,lòu"] = "露", ["náng,nāng"] = "囊", ["dǎi"] = "歹", ["rǒng"] = "冗", ["hāng,bèn"] = "夯", ["āo,wā"] = "凹", ["féng,píng"] = "冯", ["yū"] = "迂淤", ["xū,yù"] = "吁", ["lèi,lē"] = "肋", ["kōu"] = "抠", ["lūn,lún"] = "抡", ["jiè,gài"] = "芥", ["xīn,xìn"] = "芯", ["chā,chà"] = "杈", ["xiāo,xiào"] = "肖", ["zhī,zī"] = "吱", ["ǒu,ōu,òu"] = "呕", ["nà,nè"] = "呐", ["qiàng,qiāng"] = "呛", ["tún,dùn"] = "囤", ["kēng,háng"] = "吭", ["shǔn"] = "吮", ["diàn,tián"] = "佃", ["sì,cì"] = "伺", ["zhǒu"] = "肘帚", ["diàn,tián,shèng"] = "甸", ["páo,bào"] = "刨", ["lìn"] = "吝赁躏", ["duì,ruì,yuè"] = "兑", ["zhuì"] = "坠缀赘", ["kē,kě"] = "坷", ["tuò,tà,zhí"] = "拓", ["fú,bì"] = "拂", ["nǐng,níng,nìng"] = "拧", ["ào,ǎo,niù"] = "拗", ["kē,hē"] = "苛", ["yān,yǎn"] = "奄", ["hē,a,kē"] = "呵", ["gā,kā"] = "咖", ["biǎn"] = "贬匾", ["jiǎo,yáo"] = "侥", ["chà,shā"] = "刹", ["āng"] = "肮", ["wèng"] = "瓮", ["nüè,yào"] = "疟", ["páng"] = "庞螃", ["máng,méng"] = "氓", ["gē,yì"] = "疙", ["jǔ,jù"] = "沮", ["zú,cù"] = "卒", ["nìng"] = "泞", ["chǒng"] = "宠", ["wǎn,yuān"] = "宛", ["mí,mǐ"] = "弥", ["qì,qiè,xiè"] = "契", ["xié,jiā"] = "挟", ["duò,duǒ"] = "垛", ["jiá"] = "荚颊", ["zhà,shān,shi,cè"] = "栅", ["bó,bèi"] = "勃", ["zhóu,zhòu"] = "轴", ["nüè"] = "虐", ["liē,liě,lié,lie"] = "咧", ["dǔn"] = "盹", ["xūn"] = "勋", ["yo,yō"] = "哟", ["mī"] = "咪", ["qiào,xiào"] = "俏", ["hóu,hòu"] = "侯", ["pēi"] = "胚", ["tāi"] = "胎", ["luán"] = "峦", ["sà"] = "飒萨", ["shuò"] = "烁", ["xuàn"] = "炫", ["píng,bǐng"] = "屏", ["nà,nuó"] = "娜", ["pá,bà"] = "耙", ["gěng"] = "埂耿梗", ["niè"] = "聂镊孽", ["mǎng"] = "莽", ["qī,xī"] = "栖", ["jiǎ,gǔ"] = "贾", ["chěng"] = "逞", ["pēng"] = "砰烹", ["láo,lào"] = "唠", ["bàng,bèng"] = "蚌", ["gōng,zhōng"] = "蚣", ["li,lǐ,lī"] = "哩", ["suō"] = "唆梭嗦", ["hēng"] = "哼", ["zāng"] = "赃", ["qiào"] = "峭窍撬", ["mǎo"] = "铆", ["ǎn"] = "俺", ["sǒng"] = "耸", ["juè,jué"] = "倔", ["yīn,yān,yǐn"] = "殷", ["guàng"] = "逛", ["něi"] = "馁", ["wō,guō"] = "涡", ["lào,luò"] = "烙", ["nuò"] = "诺懦糯", ["zhūn"] = "谆", ["niǎn,niē"] = "捻", ["qiā"] = "掐", ["yè,yē"] = "掖", ["chān,xiān,càn,shǎn"] = "掺", ["dǎn,shàn"] = "掸", ["fēi,fěi"] = "菲", ["qián,gān"] = "乾", ["shē"] = "奢赊", ["shuò,shí"] = "硕", ["luō,luó,luo"] = "啰", ["shá"] = "啥", ["hǔ,xià"] = "唬", ["tuò"] = "唾", ["bēng"] = "崩", ["dāng,chēng"] = "铛", ["xiǎn,xǐ"] = "铣", ["jiǎo,jiáo"] = "矫", ["tiáo"] = "笤", ["kuǐ,guī"] = "傀", ["xìn"] = "衅", ["dōu"] = "兜", ["jì,zhài"] = "祭", ["xiáo"] = "淆", ["tǎng,chǎng"] = "淌", ["chún,zhūn"] = "淳", ["shuàn"] = "涮", ["dāng"] = "裆", ["wèi,yù"] = "尉", ["duò,huī"] = "堕", ["chuò,chāo"] = "绰", ["bēng,běng,bèng"] = "绷", ["zōng,zèng"] = "综", ["zhuó,zuó"] = "琢", ["chuǎi,chuài,chuāi,tuán,zhuī"] = "揣", ["péng,bāng"] = "彭", ["chān"] = "搀", ["cuō"] = "搓", ["sāo"] = "搔", ["yē"] = "椰", ["zhuī,chuí"] = "椎", ["léng,lēng,líng"] = "棱", ["hān"] = "酣憨", ["sū"] = "酥", ["záo"] = "凿", ["qiào,qiáo"] = "翘", ["zhā,chā"] = "喳", ["bǒ"] = "跛", ["há,gé"] = "蛤", ["qiàn,kàn"] = "嵌", ["bāi"] = "掰", ["yān,ā"] = "腌", ["wàn"] = "腕", ["dūn,duì"] = "敦", ["kuì,huì"] = "溃", ["jiǒng"] = "窘", ["sāo,sǎo"] = "骚", ["pìn"] = "聘", ["bǎ"] = "靶", ["xuē"] = "靴薛", ["hāo"] = "蒿", ["léng"] = "楞", ["kǎi,jiē"] = "楷", ["pín,bīn"] = "频", ["zhuī"] = "锥", ["tuí"] = "颓", ["sāi"] = "腮", ["liú,liù"] = "馏", ["nì,niào"] = "溺", ["qǐn"] = "寝", ["luǒ"] = "裸", ["miù"] = "谬", ["jiǎo,chāo"] = "剿", ["áo,āo"] = "熬", ["niān"] = "蔫", ["màn,wàn"] = "蔓", ["chá,chā"] = "碴", ["xūn,xùn"] = "熏", ["tiǎn"] = "舔", ["sēng"] = "僧", ["da,dá"] = "瘩", ["guǎ"] = "寡", ["tuì,tùn"] = "褪", ["niǎn"] = "撵碾", ["liáo,liāo"] = "撩", ["cuō,zuǒ"] = "撮", ["ruǐ"] = "蕊", ["cháo,zhāo"] = "嘲", ["biē"] = "憋鳖", ["hēi,mò"] = "嘿", ["zhuàng,chuáng"] = "幢", ["jī,qǐ"] = "稽", ["lǒu"] = "篓", ["lǐn"] = "凛檩", ["biě,biē"] = "瘪", ["liáo,lào,lǎo"] = "潦", ["chéng,dèng"] = "澄", ["lèi,léi"] = "擂", ["piáo"] = "瓢", ["shà"] = "霎", ["mò,má"] = "蟆", ["qué"] = "瘸", ["liáo,liǎo"] = "燎", ["liào,liǎo"] = "瞭", ["sào,sāo"] = "臊", ["mí,méi"] = "糜", ["ái"] = "癌", ["tún"] = "臀", ["huò,huō,huá"] = "豁", ["pù,bào"] = "瀑", ["chuō"] = "戳", ["zǎn,cuán"] = "攒", ["cèng"] = "蹭", ["bò,bǒ"] = "簸", ["bó,bù"] = "簿", ["bìn"] = "鬓", ["suǐ"] = "髓", ["ráng"] = "瓤", } if type(module) == "table" then module.exports = dictWeb else return dictWeb end
local fruit = {} math.randomseed(os.time()) --Luobo baicai wandou nangua gangzhe mogu guangchangsu yidianhong local fruitType = { "luobo", "baicai", "wandou", "nangua", "gangzhe", "mogu", "guangchangsu", "yidianhong", } fruitType.luobo = 1 fruitType.baicai = 2 fruitType.wandou = 3 fruitType.nangua = 4 fruitType.gangzhe = 5 fruitType.mogu = 6 fruitType.guangchangsu=7 fruitType.yidianhong=8 --中奖概率 local gailu = { luobo = 23.94, baicai = 23.93, wandou = 23.75, nangua = 11.88, gangzhe = 7.92, mogu = 3.96, guangchangsu = 2.64, yidianhong = 1.98, } --倍率 local beilu = { luobo = 2, baicai = 2, wandou = 4, nangua = 8, gangzhe = 12, mogu = 24, guangchangsu = 36, yidianhong = 48, } local LUOBO = 0 + gailu.luobo*100 local BAICAI = LUOBO + gailu.baicai*100 local WANDOU = BAICAI + gailu.wandou*100 local NANGUA = WANDOU + gailu.nangua*100 local GANGZHE = NANGUA + gailu.gangzhe*100 local MOGU = GANGZHE + gailu.mogu*100 local GUANGCHANGSU = MOGU + gailu.guangchangsu*100 local YIDIANHONG = GUANGCHANGSU + gailu.yidianhong*100 -- print(LUOBO) -- print(BAICAI) -- print(WANDOU) -- print(NANGUA) -- print(GANGZHE) -- print(MOGU) -- print(GUANGCHANGSU) -- print(YIDIANHONG) -- io.read() -- -- local BAICAI = 4748 -- -- local WANDOU = 7162 -- -- local NANGUA = 8350 -- -- local GANGZHE = 9142 -- -- local MOGU = 9538 -- -- local GUANGCHANGSU = 9802 -- -- local YIDIANHONG = 10000 local ERRORCODE = require "errorcode" local MINDEALERMONEY = 10000000 fruit.player={} fruit.alreadyya={} function fruit:newgame( )--清除数据,游戏重新开始 local t=self.alreadyya t.luobo=0 t.baicai=0 t.wandou=0 t.nangua=0 t.gangzhe=0 t.mogu=0 t.guangchangsu=0 t.yidianhong=0 for k,v in pairs(self.player) do for i,j in pairs(v) do if i~="money" and i~="win" and i~="currentwin" and i~="mylistnum" then v[i]=0 end end end end function fruit:setDealer( id )--不允许外部调用 if not id then self.dealer=nil--电脑做庄家 elseif not self.player[id] then print("玩家不在房间,不能成为地主") return false elseif self.player[id].money<MINDEALERMONEY then print("钱不够,不能成为地主") return false else self.dealer={uniid=id,money=self.player[id].money} return true end end function fruit:exitDealer( id )--不允许外部调用 if self.dealer and self.dealer.uniid==id then self:changeDearler( ) return true else return false end end function fruit:getMyListNum( uniid )--返回我所在队列的是第几 for k,v in pairs(self.list) do if v==uniid then return k end end if fruit:getDealerUid()==uniid then return -1 --是庄家显示-1 end return 0--没人显示0,防止为空 end fruit.list={} function fruit:wantDealer( id ) if self.dealer and self.dealer.uniid==id then print("已是庄家,不要排队") return false,ERRORCODE.alreadyisdealer elseif not self.player[id] then print(id) print("玩家不在房间,不能上庄") return false,ERRORCODE.nopeople elseif self.player[id].money<MINDEALERMONEY then print("你的钱不够") return false,ERRORCODE.wantdealernoenoughmoney else for k,v in pairs(self.list) do if v==id then print("玩家已在列表") return false,ERRORCODE.alreadyonlist end end table.insert(self.list,id) -- if not self.dealer then--电脑做庄家,新来的人马上上位 注释原因:因为状态未知,所以不能马上上位 -- self:changeDearler( ) -- end end return true end function fruit:changeDearler( ) self:setDealer(self:popDearlerList()) self.status.score=0 self.status.reselect=0 end function fruit:exitDearlerList( id ) if not self.player[id] then return false,ERRORCODE.nopeople else local index = -1 for k,v in pairs(self.list) do if v==id then index=k break end end if index==-1 then print("玩家不在队列!") return false,ERRORCODE.notinlist else table.remove(self.list,index) end end return true end function fruit:getDearlerList( ) return self.list end function fruit:popDearlerList( ) if #self.list~=0 then return table.remove(self.list,1) else print("队列为空") return nil end end function fruit:isComputer( ) if self.dealer then return false end return true end function fruit:getDealer( ) return self.dealer end function fruit:getDealerUid( ) if not self.dealer then return "computer" else return self.dealer.uniid end end function fruit:getDealerMoney( ) if not self.dealer then return tonumber(999999999999) else return self.dealer.money end end function fruit:getResult( ) local x = math.random(10000) local index = math.random(0,2) if x>=1 and x<=LUOBO then--萝卜 return "luobo",index elseif x>LUOBO and x<=BAICAI then--白菜 return "baicai",index elseif x>BAICAI and x<=WANDOU then--豌豆 return "wandou",index elseif x>WANDOU and x<=NANGUA then--南瓜 return "nangua",index elseif x>NANGUA and x<=GANGZHE then --甘蔗 return "gangzhe",index elseif x>GANGZHE and x<=MOGU then --蘑菇 return "mogu",index elseif x>MOGU and x<= GUANGCHANGSU then --关仓术 return "guangchangsu",index elseif x>GUANGCHANGSU and x<=YIDIANHONG then--一点红 return "yidianhong",index end end function fruit:getPlayer( ) local tmp = {} for k,v in pairs(self.player) do table.insert(tmp,k) end return tmp end function fruit:newPlayer( uniid, money) if self.player[uniid] then print("player alreader exit in the game!") return false,ERRORCODE.useralreadyexit end self.player[uniid]={} self.player[uniid].money=money self.player[uniid].luobo=0 self.player[uniid].baicai=0 self.player[uniid].wandou=0 self.player[uniid].nangua=0 self.player[uniid].gangzhe=0 self.player[uniid].mogu=0 self.player[uniid].guangchangsu=0 self.player[uniid].yidianhong=0 ---- self.player[uniid].currentwin=0 self.player[uniid].win=0 self.player[uniid].mylistnum=0 return true end function fruit:playerExit( uniid ) --如果玩家在庄家排队的队列中,将其从队列移除 fruit:exitDearlerList( uniid ) print("------sadfasdfasdfasdfasdf",uniid) self.player[uniid]=nil if self.dealer and self.dealer.uniid==uniid then--如果玩家是dealer的话,把它退出 self.dealer=nil self:setDealer(self:popDearlerList())--队列玩家做庄家 end end function fruit:getPlayerCount( ) local count = 0 for k,v in pairs(self.player) do count=count+1 end return count end ------------------ function fruit:ya( uniid,type,money ) --print("userid",self:getDealerUid()) if money<0 or not fruitType[type] then--不合法的钱的,水果类型 return false,ERRORCODE.moneyandtype elseif not self.player[uniid] then print("此人不存在") return false,ERRORCODE.nopeople elseif self:getDealerUid()==uniid then print("地主不要压") return false,ERRORCODE.dealerya end type=fruitType[type] if self.player[uniid][type]~=0 then print("你已经压过",type) return false,ERRORCODE.havedya end --print("aaaaaaa",self.player[uniid][type],type) if self.player[uniid].money<money then--压的人钱已经不够 print("you havent so many money!") return false,ERRORCODE.yanoenoughmoney end local playercount = self:getPlayerCount()-1--减不包括庄家 print("此处上限",playercount,beilu[type],(self:getDealerMoney()/playercount)/beilu[type],money) if (self:getDealerMoney()/playercount)/beilu[type] >= money then self.player[uniid][type]=money+self.player[uniid][type] self.alreadyya[type]=self.alreadyya[type]+money self.player[uniid].money=self.player[uniid].money-money print("dealer have to pay you",(self.player[uniid][type])*beilu[type],self:getDealerMoney() ) return true else --压钱超庄家可赔上限 print("压钱超庄家可赔上限!",(self:getDealerMoney()/playercount)/beilu[type]) return false,ERRORCODE.uppermoneylimit end end function fruit:yaLouBo( uniid,money ) return self:ya(uniid,fruitType.luobo,money) end function fruit:yaBaiCai( uniid,money ) return self:ya(uniid,fruitType.baicai,money) end function fruit:yaWanDou( uniid,money ) return self:ya(uniid,fruitType.wandou,money) end function fruit:yaNanGua( uniid,money ) return self:ya(uniid,fruitType.nangua,money) end function fruit:yaGangZhe( uniid,money ) return self:ya(uniid,fruitType.gangzhe,money) end function fruit:yaMoGu( uniid,money ) return self:ya(uniid,fruitType.mogu,money) end function fruit:yaGuangChangSu( uniid,money ) return self:ya(uniid,fruitType.guangchangsu,money) end function fruit:yaYiDianHong( uniid,money ) return self:ya(uniid,fruitType.yidianhong,money) end function fruit:syncDealerMoney( )--sync Dealer Money in Player[uniid] if self.dealer then--如果此玩家是地主,将它的钱同步起来 local uniid = self.dealer.uniid self.player[uniid].money=self.dealer.money self.player[uniid].currentwin=self.status.score self.player[uniid].win=self.player[uniid].currentwin+self.player[uniid].win self.status.score=0--score 是一局的分数, end end function fruit:getPlayerStatus( uniid ) local tmp = {} for k,v in pairs(self.player[uniid]) do tmp[k]=v end tmp.mylistnum=self:getMyListNum( uniid )--获得自己的排队队列 return tmp end function fruit:getPlayerMoney( uniid ) return self.player[uniid].money end function fruit:getReslectCount( ) return self.status.reselect end fruit.status={score=0,reselect=0} function fruit:getGameStatus( ) self.status.dealer=self:getDealerUid() self.status.dealermoney=self:getDealerMoney() -- self.status.score=0--暂定 -- self.status.reselect=0--暂定 local t=self.alreadyya self.status.luobo=t.luobo self.status.baicai=t.baicai self.status.wandou=t.wandou self.status.nangua=t.nangua self.status.gangzhe=t.gangzhe self.status.mogu=t.mogu self.status.guangchangsu=t.guangchangsu self.status.yidianhong=t.yidianhong self.status.waitinglist=self:getDearlerList() self.status.onlinepeople=self:getPlayer()--在线的用户,包括自己 local tmp = {} for k,v in pairs(self.status) do tmp[k]=v end if self.dealer then tmp.score=self.player[self:getDealerUid()].currentwin end return tmp end fruit.resulttable={} function fruit:open( ) local result,index = self:getResult() self.resulttable.result=result self.resulttable.index=index print("----------------------result",result,index) self.status.reselect=self.status.reselect+1 local dealer = self:getDealer() for k,v in pairs(self.player) do--遍历玩家table,把不是中奖的钱全部收为自己所有 v.currentwin=0--当前局的状态先置0 for i,j in pairs(v) do --扩展性不是很好的If语句 if i~="money" and i~="win" and i~="currentwin" and i~="mylistnum" then if i~= result then if dealer then dealer.money = dealer.money + j --庄家需要知道他的分数 self.status.score = self.status.score + j end --记录玩家当前局所得,负就是失去 v.currentwin=v.currentwin-j else if dealer then --print("beilu[i]*j",beilu[i]*j) --庄家需要知道他的分数 self.status.score = self.status.score - beilu[i]*j dealer.money = dealer.money - beilu[i]*j -- v.money=v.money+beilu[i]*j+j----本钱还 end v.money=v.money+beilu[i]*j--本钱不还,庄家赔相应倍率,本钱系统收取 v.currentwin=v.currentwin+beilu[i]*j-j--算上自己压的钱,其实只羸了倍率减一的钱 end end end v.win=v.win+v.currentwin end self:syncDealerMoney( )--syncDealerMoney in Player[uniid] local resulttmp = {} resulttmp.result=self.resulttable.result resulttmp.index=self.resulttable.index return resulttmp end return fruit
local multiplier = technic.config:get_int("max_lag_reduction_multiplier") local last_step = minetest.get_us_time() local max_lag = 0 minetest.register_globalstep(function() -- Calculate own dtime as a workaround to 2 second limit local now = minetest.get_us_time() local dtime = now - last_step last_step = now max_lag = max_lag * multiplier -- Decrease slowly if dtime > max_lag then max_lag = dtime end end) function technic.get_max_lag() return max_lag / 1000000 end
return setmetatable({}, { __index = function (table, file) local ok, icons = pcall(require, 'meta.icon.' .. file) if not ok then error('Icon set ' .. file .. ' not found.') return ok end return icons end, })
-- -- Do Not Disturb utility -- -- You need to set up a shortcut to toggle Do Not Disturb to use this script. -- See the dndKeyStroke() function. -- local no = require('lib/notification_lib') local st = require('lib/string_lib') local timer = require('lib/timer_lib') local dnd = {} local logger = hs.logger.new('dnd_lib', 5) function dnd.isOn() -- 1: on, 0: off local result = hs.execute('defaults read com.apple.controlcenter "NSStatusItem Visible FocusModes"') result = st.trim(result) return result == '1' end -- The shortcut for Turn Do Not Disturb On/Off has to be set via: -- System Preferences - Keyboard - Shortcuts - Mission Control - Turn Do Not Disturb On/Off local function dndKeyStroke() hs.eventtap.keyStroke({'ctrl', 'alt', 'cmd', 'shift'}, 'z') end function dnd.turnOn() no.alert('Turning DND On') if dnd.isOn() then logger:d('DND is already on.') else logger:d('Turning DND On') dndKeyStroke() end end function dnd.turnOff() no.alert('Turning DND Off') if not dnd.isOn() then logger:d('DND is already off.') else logger:d('Turning DND Off') dndKeyStroke() end end -- It has a retry logic since dndKeyStroke() could fail -- especially when it's triggered right after waking up. -- -- sleep() is needed between retrial since it takes time -- until a change is applied and isOn() returns correct state. function dnd.turnOffAfterSleep() timer.safeDoUntil(function() return not dnd.isOn() end, function() dndKeyStroke() timer.sleep(8) end, function() logger:d('Failed to trun DND Off') end) end function dnd.conditionallyTurnOnOff() -- The number of connected screens can be also used. if hs.battery.powerSource() == 'AC Power' then logger:d('AC Power and turning off DND') dnd.turnOffAfterSleep() else logger:d('No AC Power and turning on DND') dnd.turnOn() end end return dnd
object_mobile_dressed_npe_aquillia = object_mobile_shared_dressed_npe_aquillia:new { } ObjectTemplates:addTemplate(object_mobile_dressed_npe_aquillia, "object/mobile/dressed_npe_aquillia.iff")
-- -- Copyright (C) 2021 Vlad Lazarenko <vlad@lazarenko.me> -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- https://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- print("Configuring the application...") local cfg = confetti cfg.simple_string = "Hello, Lua!" cfg.simple_number = 12345 cfg.simple_double_number = 19.86 cfg.simple_double_string = "-19.86" cfg.simple_zero = 0 cfg.simple_yes = true cfg.simple_no = false cfg.simple_func = function() return 2 + 2 end cfg.simple_nested_func = function() return function() return 2 + 2 * 2 end end cfg.simple_nested_math = function() return function() return 2.5 * 2.5 end end cfg["user"] = { name = "Vlad Lazarenko", email = "vlad@lazarenko.me" } cfg.days = { "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday" }
--[[ - Ball physics replication Ball motion is server-authoritative and client-predictive The server sets the position and rotation of a folder every frame representing the ball's position and direction The client simulates the same physics occurring on the server according to its own perspective Each time the folder moves, the client overwrites its own ball position and velocity The client has an internal representation of the ball position and velocity which is separate from the visible ball When there is an offset between the visible and non-visible ball, the visible ball gradually accelerates towards the desired position (rather than teleporting) ]] local utils, BallPhysics, BrickController local BALL_CONTAINER = script:GetCustomProperty("BALL_CONTAINER"):WaitForObject() local BallController = { BALL_CONTAINER = BALL_CONTAINER } function BallController.Setup(dependencies) utils = dependencies.utils BallPhysics = dependencies.BallPhysics BrickController = dependencies.BrickController Task.Spawn(function() -- delay to ensure dependencies call Setup first for _, ball in pairs(BALL_CONTAINER:GetChildren()) do BallController.AddBall(ball) end BALL_CONTAINER.childAddedEvent:Connect(function(_, ballObject) BallController.AddBall(ballObject) end) end) end function BallController.AddBall(ballObject) while not ballObject:GetCustomProperty("ServerPosition") do Task.Wait() end -- custom properties can be missing at first local serverPosition = ballObject:GetCustomProperty("ServerPosition"):WaitForObject() local serverTrigger = ballObject:GetCustomProperty("ServerTrigger"):WaitForObject() local clientBall = ballObject:GetCustomProperty("ClientBall"):WaitForObject() local clientContext = clientBall.parent local clientTrigger = ballObject:GetCustomProperty("ClientTrigger"):WaitForObject() local ball = { object = ballObject, position = serverTrigger:GetWorldPosition(), velocity = serverTrigger:GetWorldRotation() * Vector3.FORWARD * utils.BALL_SPEED, radius = utils.BALL_RADIUS, reflectionsThisFrame = {} } ballObject.clientUserData.internalData = ball local lastPosition = serverTrigger:GetWorldPosition() local deltaTime = 0 local fixedDelta = utils.FIXED_DELTA_TIME local loop = Task.Spawn(function(dt) local position = serverTrigger:GetWorldPosition()*(Vector3.ONE - Vector3.UP) if serverTrigger.parent == serverPosition then deltaTime = deltaTime + dt while deltaTime > fixedDelta do -- forward simulation deltaTime = deltaTime - fixedDelta ball.position = ball.position + ball.velocity * fixedDelta BallPhysics.CheckCollisions(ball) ball.reflectionsThisFrame = {} if serverTrigger.parent ~= serverPosition then break end end if position ~= lastPosition then local direction = serverTrigger:GetWorldRotation() * Vector3.FORWARD ball.velocity = direction * ball.velocity.size ball.position = ball.position:Lerp(position, .7) lastPosition = position end clientBall:SetWorldPosition(clientBall:GetWorldPosition():Lerp(ball.position, .7)) else -- ball is attached to a paddle lastPosition = position clientBall:SetPosition(clientBall:GetPosition():Lerp(serverTrigger:GetPosition(), .5)) end end) loop.repeatCount = -1 serverPosition.childRemovedEvent:Connect(function(_, child) if child == serverTrigger then Task.Wait() -- parent is nil immediately following childRemovedEvent even if it was just the parent being changed if Object.IsValid(serverPosition) and child.parent ~= serverPosition then clientBall.parent = child.parent.parent:GetCustomProperty("ClientGroup"):WaitForObject() end end end) serverPosition.childAddedEvent:Connect(function(_, child) if child == serverTrigger then local paddleGroup = clientBall.parent clientBall.parent = clientContext ball.position = clientBall:GetWorldPosition() ball.velocity = BallPhysics.GetThrowVelocity(ball, {position = paddleGroup:GetWorldPosition(), rotation = paddleGroup:GetWorldRotation()}) end end) ballObject.destroyEvent:Connect(function() loop:Cancel() end) clientTrigger.beginOverlapEvent:Connect(function(_, trigger) local brick = BrickController.brickLookup[trigger.parent] if brick then if brick.simulatedBallHit then return end brick.simulatedBallHit = true -- brick was hit on the client local collisionVFX = utils.PlayVFX("destroyBrickSparkVFX", brick.position) local color = utils.TEAM_COLORS[brick.team] local vfx = collisionVFX:FindChildByName("VFX") vfx:SetSmartProperty("Color", color) BallPhysics.BounceOffNearestEdge(ball, brick.position) end end) end return BallController
object_tangible_quest_quest_start_update_14_quest_comlink = object_tangible_quest_quest_start_shared_update_14_quest_comlink:new { } ObjectTemplates:addTemplate(object_tangible_quest_quest_start_update_14_quest_comlink, "object/tangible/quest/quest_start/update_14_quest_comlink.iff")
-- Copyright 2006-2015 Mitchell mitchell.att.foicica.com. See LICENSE. -- APDL LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'apdl'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Comments. local comment = token(l.COMMENT, '!' * l.nonnewline^0) -- Strings. local string = token(l.STRING, l.delimited_range("'", true, true)) -- Numbers. local number = token(l.NUMBER, l.float + l.integer) -- Keywords. local keyword = token(l.KEYWORD, word_match({ '*abbr', '*abb', '*afun', '*afu', '*ask', '*cfclos', '*cfc', '*cfopen', '*cfo', '*cfwrite', '*cfw', '*create', '*cre', '*cycle', '*cyc', '*del', '*dim', '*do', '*elseif', '*else', '*enddo', '*endif', '*end', '*eval', '*eva', '*exit', '*exi', '*get', '*go', '*if', '*list', '*lis', '*mfouri', '*mfo', '*mfun', '*mfu', '*mooney', '*moo', '*moper', '*mop', '*msg', '*repeat', '*rep', '*set', '*status', '*sta', '*tread', '*tre', '*ulib', '*uli', '*use', '*vabs', '*vab', '*vcol', '*vco', '*vcum', '*vcu', '*vedit', '*ved', '*vfact', '*vfa', '*vfill', '*vfi', '*vfun', '*vfu', '*vget', '*vge', '*vitrp', '*vit', '*vlen', '*vle', '*vmask', '*vma', '*voper', '*vop', '*vplot', '*vpl', '*vput', '*vpu', '*vread', '*vre', '*vscfun', '*vsc', '*vstat', '*vst', '*vwrite', '*vwr', '/anfile', '/anf', '/angle', '/ang', '/annot', '/ann', '/anum', '/anu', '/assign', '/ass', '/auto', '/aut', '/aux15', '/aux2', '/aux', '/axlab', '/axl', '/batch', '/bat', '/clabel', '/cla', '/clear', '/cle', '/clog', '/clo', '/cmap', '/cma', '/color', '/col', '/com', '/config', '/contour', '/con', '/copy', '/cop', '/cplane', '/cpl', '/ctype', '/cty', '/cval', '/cva', '/delete', '/del', '/devdisp', '/device', '/dev', '/dist', '/dis', '/dscale', '/dsc', '/dv3d', '/dv3', '/edge', '/edg', '/efacet', '/efa', '/eof', '/erase', '/era', '/eshape', '/esh', '/exit', '/exi', '/expand', '/exp', '/facet', '/fac', '/fdele', '/fde', '/filname', '/fil', '/focus', '/foc', '/format', '/for', '/ftype', '/fty', '/gcmd', '/gcm', '/gcolumn', '/gco', '/gfile', '/gfi', '/gformat', '/gfo', '/gline', '/gli', '/gmarker', '/gma', '/golist', '/gol', '/gopr', '/gop', '/go', '/graphics', '/gra', '/gresume', '/gre', '/grid', '/gri', '/gropt', '/gro', '/grtyp', '/grt', '/gsave', '/gsa', '/gst', '/gthk', '/gth', '/gtype', '/gty', '/header', '/hea', '/input', '/inp', '/larc', '/lar', '/light', '/lig', '/line', '/lin', '/lspec', '/lsp', '/lsymbol', '/lsy', '/menu', '/men', '/mplib', '/mpl', '/mrep', '/mre', '/mstart', '/mst', '/nerr', '/ner', '/noerase', '/noe', '/nolist', '/nol', '/nopr', '/nop', '/normal', '/nor', '/number', '/num', '/opt', '/output', '/out', '/page', '/pag', '/pbc', '/pbf', '/pcircle', '/pci', '/pcopy', '/pco', '/plopts', '/plo', '/pmacro', '/pma', '/pmeth', '/pme', '/pmore', '/pmo', '/pnum', '/pnu', '/polygon', '/pol', '/post26', '/post1', '/pos', '/prep7', '/pre', '/psearch', '/pse', '/psf', '/pspec', '/psp', '/pstatus', '/pst', '/psymb', '/psy', '/pwedge', '/pwe', '/quit', '/qui', '/ratio', '/rat', '/rename', '/ren', '/replot', '/rep', '/reset', '/res', '/rgb', '/runst', '/run', '/seclib', '/sec', '/seg', '/shade', '/sha', '/showdisp', '/show', '/sho', '/shrink', '/shr', '/solu', '/sol', '/sscale', '/ssc', '/status', '/sta', '/stitle', '/sti', '/syp', '/sys', '/title', '/tit', '/tlabel', '/tla', '/triad', '/tri', '/trlcy', '/trl', '/tspec', '/tsp', '/type', '/typ', '/ucmd', '/ucm', '/uis', '/ui', '/units', '/uni', '/user', '/use', '/vcone', '/vco', '/view', '/vie', '/vscale', '/vsc', '/vup', '/wait', '/wai', '/window', '/win', '/xrange', '/xra', '/yrange', '/yra', '/zoom', '/zoo' }, '*/', true)) -- Identifiers. local identifier = token(l.IDENTIFIER, l.word) -- Functions. local func = token(l.FUNCTION, l.delimited_range('%', true, true)) -- Operators. local operator = token(l.OPERATOR, S('+-*/$=,;()')) -- Labels. local label = token(l.LABEL, l.starts_line(':') * l.word) M._rules = { {'whitespace', ws}, {'keyword', keyword}, {'identifier', identifier}, {'string', string}, {'number', number}, {'function', func}, {'label', label}, {'comment', comment}, {'operator', operator}, } M._foldsymbols = { _patterns = {'%*[A-Za-z]+', '!'}, [l.KEYWORD] = { ['*if'] = 1, ['*IF'] = 1, ['*do'] = 1, ['*DO'] = 1, ['*dowhile'] = 1, ['*DOWHILE'] = 1, ['*endif'] = -1, ['*ENDIF'] = -1, ['*enddo'] = -1, ['*ENDDO'] = -1 }, [l.COMMENT] = {['!'] = l.fold_line_comments('!')} } return M
AddCSLuaFile() if SERVER then AddCSLuaFile("TR/cl_init.lua") include("TR/sv_init.lua") AddCSLuaFile("TR/sh_deprecated.lua") include("TR/sh_deprecated.lua") else include("TR/cl_init.lua") include("TR/sh_deprecated.lua") end
ResetState = Class{__includes = BaseState} function ResetState:init() end function ResetState:enter(params) self.score = params.score self.timer = params.timer self.level = params.level self.scoreGoal = params.goal self.board = Board(GRID_START_X, GRID_START_Y, self.level) Timer.after(2, function() self.continue = true end) Timer.every(0.5, function() self.blinkText = not self.blinkText end) end function ResetState:update(dt) if (love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return')) and self.continue then gStateMachine:change('play', { score = self.score, timer = self.timer, level = self.level, board = self.board, alpha = self.transitionAlpha, }) end Timer.update(dt) end function ResetState:render() self.board:render() love.graphics.setColor(255, 255, 255, 255) love.graphics.setColor(56, 56, 56, 234) love.graphics.rectangle('fill', 16, 16, 186, 116, 4) love.graphics.setColor(99, 155, 255, 255) love.graphics.setFont(gFonts['medium']) love.graphics.printf('Level: ' .. tostring(self.level), 20, 24, 182, 'center') love.graphics.printf('Score: ' .. tostring(self.score), 20, 52, 182, 'center') love.graphics.printf('Goal : ' .. tostring(self.scoreGoal), 20, 80, 182, 'center') love.graphics.printf('Timer: ' .. tostring(self.timer), 20, 108, 182, 'center') love.graphics.setFont(gFonts['max']) love.graphics.setColor(56, 56, 56, 234) love.graphics.rectangle('fill', VIRTUAL_WIDTH - 272, 16, 256, 256) love.graphics.setColor(99, 155, 255, 255) love.graphics.printf('BOARD\nRESET', VIRTUAL_WIDTH - 272, VIRTUAL_HEIGHT / 2 - 60, 272, 'center') if self.continue then if self.blinkText then love.graphics.setColor(99, 155, 255, 255) else love.graphics.setColor(255, 255, 255, 255) end love.graphics.setFont(gFonts['medium']) love.graphics.printf('Press Enter to Continue...', VIRTUAL_WIDTH - 272, VIRTUAL_HEIGHT / 2 + 52, 272, 'center') end end
--[[ Makes the player drop the prop they are holding to prevent prop surfing --]] local function DropProp( ply ) if IsValid(ply) && !ply:OnGround() then ply:DropObject() end end PlayerThink.hookAdd( "Player.DropProp", DropProp )
return { { name = "2016-12-09-132400_init_accesslimiting", up = [[ CREATE TABLE IF NOT EXISTS accesslimiting_blacklist( api_id uuid, ip varchar(40), PRIMARY KEY (api_id, ip) ); create table if not exists accesslimiting_record( api_id uuid, ip varchar(40), created_at timestamp ); TRUNCATE TABLE accesslimiting_record; CREATE INDEX IF NOT EXISTS ON accesslimiting_record(created_at); ]], down = [[ DROP TABLE accesslimiting_blacklist; DROP TABLE accesslimiting_record; ]] } }
return {'roijen','roijackers','roijakkers','roijers','roijmans'}
local util = require "irccd.util" local thread = require "irccd.thread" function onLoad() thread.new(startLoop) end -- starts in new thread function startLoop() -- require it here because thread functions does not see global vars local server = require "irccd.server" local system = require "irccd.system" local fs = require "irccd.fs" local util = require "irccd.util" -- configuration local serverName = "wenet" local channelName = "#nfk" local fileCheckInterval = 30 -- in seconds check file modification local fileSendInterval = 15*1000 -- 15 minutes (in milliseconds) interval from file modification to send message (youtube video should be ready) local filename = "message.txt" local messages = {} local lastModTime = 0 while true do system.usleep(fileCheckInterval) local s = server.find(serverName) local f = io.open(filename, "r") local stat = fs.stat(filename) if stat.mtime then -- file modified time local filemtime = stat.mtime:format("%H%M%S") -- if file was modified if not (lastModTime == filemtime) then local content = f:read() if content then -- add new item to table table.insert(messages, {sendtime = system.ticks()+fileSendInterval, text = content}) lastModTime = filemtime end end end -- iterate table to find expired messages for k,v in pairs(messages) do if (system.ticks() > v.sendtime) then -- send a message s:say(channelName, v.text) -- remove item table.remove(messages, k) end end --print(system.ticks() .. " / " .. #messages) end end
local M = {} -- pathes M.PATH_OBJ = "." M.PATH_COMP = "#" M.PATH_RENDER = "@render:" M.PATH_SYSTEM = "@system:" M.PATH_TILES_FACTORY = "factories#tiles" -- screens M.SRC_GAME = hash("game_screen") -- popups -- custom events -- defold events -- objects M.ENABLE = hash("enable") M.DISABLE = hash("disable") -- render_script M.RENDER_WINDOW_RESIZED = hash("window_resized") M.RENDER_CLEAR_COLOR = hash("clear_color") M.RENDER_SET_VIEW_PROJECTION = hash("set_view_projection") M.SRC_LANDSCAPE = hash("landscape") M.SRC_PORTRAIT = hash("portrait") --input M.I_CLICK = hash("click") local ADD_FOCUS = hash("acquire_input_focus") local REMOVE_FOCUS = hash("release_input_focus") function M.focus(self) if not self.input_inited then self.input_inited = true msg.post(M.PATH_OBJ, ADD_FOCUS) end end function M.remove(self) if self.input_inited then self.input_inited = nil msg.post(M.PATH_OBJ, REMOVE_FOCUS) end end return M
local _, Engine = ... local Module = Engine:GetModule("ActionBars") local ControllerWidget = Module:SetWidget("Controller: Stance") local L = Engine:GetLocale() -- Lua API local pairs = pairs local setmetatable = setmetatable local tconcat, tinsert = table.concat, table.insert -- WoW API local GetNumShapeshiftForms = GetNumShapeshiftForms ControllerWidget.OnEnable = function(self) local config = Module.config local control_config = Module.config.structure.controllers.stance local button_config = Module.config.visuals.stance.button local window_config = Module.config.visuals.stance.window local UICenter = Engine:GetFrame() local Main = Module:GetWidget("Controller: Main"):GetFrame() local Side = Module:GetWidget("Controller: Side"):GetFrame() local MenuButton = Module:GetWidget("Template: MenuButton") local FlyoutBar = Module:GetWidget("Template: FlyoutBar") local point = control_config.position.point local anchor = control_config.position.anchor local anchor_point = control_config.position.anchor_point local xoffset = control_config.position.xoffset local yoffset = control_config.position.yoffset if anchor == "UICenter" then anchor = UICenter elseif anchor == "Main" then anchor = Main elseif anchor == "Side" then anchor = Side end self.Controller = CreateFrame("Frame", nil, UICenter, "SecureHandlerAttributeTemplate") self.Controller:SetFrameStrata("BACKGROUND") self.Controller:SetPoint(point, anchor, anchor_point, xoffset, yoffset) self.Controller:SetSize(unpack(control_config.size)) -- Main Button --------------------------------------------- local StanceButton = MenuButton:New(self.Controller) StanceButton:SetSize(unpack(button_config.size)) StanceButton:SetPoint(unpack(button_config.position)) StanceButton:SetFrameStrata("MEDIUM") StanceButton:SetFrameLevel(50) -- get it above the actionbars StanceButton.Normal = StanceButton:CreateTexture(nil, "BORDER") StanceButton.Normal:ClearAllPoints() StanceButton.Normal:SetPoint(unpack(button_config.texture_position)) StanceButton.Normal:SetSize(unpack(button_config.texture_size)) StanceButton.Normal:SetTexture(button_config.textures.normal) StanceButton.Pushed = StanceButton:CreateTexture(nil, "BORDER") StanceButton.Pushed:Hide() StanceButton.Pushed:ClearAllPoints() StanceButton.Pushed:SetPoint(unpack(button_config.texture_position)) StanceButton.Pushed:SetSize(unpack(button_config.texture_size)) StanceButton.Pushed:SetTexture(button_config.textures.pushed) StanceButton.OnButtonState = function(self, state, lock) if state == "PUSHED" then self.Pushed:Show() self.Normal:Hide() else self.Normal:Show() self.Pushed:Hide() end end hooksecurefunc(StanceButton, "SetButtonState", StanceButton.OnButtonState) StanceButton.OnEnter = function(self) if StanceButton:GetButtonState() == "PUSHED" then GameTooltip:Hide() return end GameTooltip_SetDefaultAnchor(GameTooltip, self) GameTooltip:AddLine(L["Stances"]) -- different text based on class GameTooltip:AddLine(L["<Left-click> to toggle stance bar."], 0, .7, 0) GameTooltip:Show() end StanceButton:SetScript("OnEnter", StanceButton.OnEnter) StanceButton:SetScript("OnLeave", function(self) GameTooltip:Hide() end) StanceButton.OnClick = function(self, button) if button == "LeftButton" then self:OnEnter() -- update tooltips end end StanceButton:RegisterForClicks("AnyDown") StanceButton:SetHitRectInsets(0, 0, 0, 0) StanceButton:OnButtonState(StanceButton:GetButtonState()) -- Stance Window --------------------------------------------- local StanceWindow = FlyoutBar:New(StanceButton) StanceWindow:AttachToButton(StanceButton) StanceWindow:SetPoint(unpack(window_config.position)) StanceWindow:SetSize(unpack(window_config.size)) self.StanceButton = StanceButton self.StanceWindow = StanceWindow self:RegisterEvent("PLAYER_ENTERING_WORLD", "OnEvent") self:RegisterEvent("UPDATE_BONUS_ACTIONBAR", "OnEvent") self:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR", "OnEvent") self:RegisterEvent("UPDATE_OVERRIDE_ACTIONBAR", "OnEvent") self:RegisterEvent("ACTIONBAR_PAGE_CHANGED", "OnEvent") self:RegisterEvent("UPDATE_SHAPESHIFT_FORM", "OnEvent") self:RegisterEvent("UPDATE_SHAPESHIFT_FORMS", "OnEvent") self:RegisterEvent("UPDATE_SHAPESHIFT_USABLE", "OnEvent") self:RegisterEvent("UPDATE_POSSESS_BAR", "OnEvent") end ControllerWidget.OnEvent = function(self, event, ...) if event == "PLAYER_ENTERING_WORLD" then self:UpdateBarArtwork() -- this is where we style the stancebuttons self:UnregisterEvent("PLAYER_ENTERING_WORLD", "OnEvent") -- should only need it once end self:UpdateStanceButton() end ControllerWidget.UpdateStanceButton = Engine:Wrap(function(self) local Controller = self.Controller local num_forms = GetNumShapeshiftForms() if num_forms == 0 then UnregisterStateDriver(Controller, "visibility") RegisterStateDriver(Controller, "visibility", "hide") else local driver = {} if Engine:IsBuild("MoP") then -- also applies to WoD and (possibly) Legion tinsert(driver, "[overridebar][possessbar][shapeshift]hide") tinsert(driver, "[vehicleui]hide") elseif Engine:IsBuild("WotLK") then -- also applies to Cata tinsert(driver, "[bonusbar:5]hide") tinsert(driver, "[vehicleui]hide") end tinsert(driver, "show") UnregisterStateDriver(Controller, "visibility") RegisterStateDriver(Controller, "visibility", tconcat(driver, "; ")) end -- should be options somewhere for this local Bar = Module:GetWidget("Bar: Stance"):GetFrame() if Bar then self.StanceWindow:SetSize(Bar:GetSize()) end end) -- Callback to update the actual stance bar's button artwork. -- The bar and buttons are created later, so it can't be done on controller init. ControllerWidget.UpdateBarArtwork = function(self) local Bar = Module:GetWidget("Bar: Stance"):GetFrame() if Bar then Bar:UpdateStyle() end end ControllerWidget.GetFrame = function(self) return self.StanceWindow end
while turtle.detectDown() do turtle.refuel() turtle.down() end
local ReachedEnd = require(script.UnitDamage) local TowerAttackParticle = require(script.Parent.Parent.TowerModule.TowerAttackModule.TowerAttackParticle) local UnitDebuffs = require(script.Parent.UnitDebuffs) local UnitHealth = require(script.Parent.UnitHealth) local UnitDamage = require(script.UnitDamage) local PhysicsService = game:GetService("PhysicsService") function setPhysics(model,physics) for i,v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(v,physics) end end end function setOwnerShip(unit) for i,v in pairs(unit:GetChildren()) do if v:IsA("BasePart") then v:SetNetworkOwner(nil) end end end local debris = game:GetService("Debris") function playSound(unit,sound) if game.ServerStorage.TowerDefensePackages.Sounds[sound] then if game.ServerStorage.TowerDefensePackages.Sounds[sound] then local pSound = game.ServerStorage.TowerDefensePackages.Sounds[sound]:Clone() pSound.Parent = unit.HumanoidRootPart pSound:Play() debris:AddItem(pSound,5) end end end local module = {} function module:MoveToCoroutine(unit) local goals = workspace.Ignore.Path local atGoal = false local destination =nil setOwnerShip(unit) local function moveTo() local con2 local con3 local connection if unit:FindFirstChild("Humanoid") then else return end connection = unit.Humanoid.MoveToFinished:Connect(function(reached) if not atGoal then connection:Disconnect() con2:Disconnect() con3:Disconnect() wait() moveTo() end end) con2 = unit.Location:GetAttributeChangedSignal("Backwards"):Connect(function() if unit.Location:GetAttribute("Backwards") == true then if unit.Location.Value ~= 0 then connection:Disconnect() con2:Disconnect() con3:Disconnect() wait() destination = goals[tostring(unit.Location.Value-1)] moveTo() end else connection:Disconnect() con2:Disconnect() con3:Disconnect() wait() destination = goals[tostring(unit.Location.Value+1)] moveTo() end end) con3 = unit.Location:GetAttributeChangedSignal("Halt"):Connect(function() if unit.Location:GetAttribute("Halt") == true then unit.Location:SetAttribute("Halt",false) connection:Disconnect() con2:Disconnect() con3:Disconnect() wait() destination = goals[tostring(unit.Location.Value)] moveTo() end end) if #goals:GetChildren() > unit.Location.Value then if not destination then destination = goals[tostring(unit.Location.Value)] if goals[tostring(unit.Location.Value)]:IsA("Folder") then destination = destination[math.random(1,#destination:GetChildren())] end end if (unit.HumanoidRootPart.Position-destination.Position).Magnitude > .9+(unit.Humanoid.HipHeight) then unit.Humanoid:MoveTo(destination.Position) else if unit.Location:GetAttribute("Backwards") == false then unit.Location.Value +=1 else if unit.Location.Value~= 0 then unit.Location.Value-=1 end end if #goals:GetChildren() > unit.Location.Value then if destination:GetAttribute("Teleport") then local setTo = goals[tostring(unit.Location.Value)] unit:SetPrimaryPartCFrame(setTo.CFrame+Vector3.new(0,unit.Humanoid.HipHeight,0)) end destination = nil con2:Disconnect() con3:Disconnect() connection:Disconnect() wait() moveTo() else atGoal = true destination = nil con2:Disconnect() con3:Disconnect() connection:Disconnect() ReachedEnd:ReachedEnd(unit) return end end else destination = nil atGoal = true con2:Disconnect() con3:Disconnect() connection:Disconnect() ReachedEnd:ReachedEnd(unit) return end end moveTo() end function module:SmokeScreenCoroutine(unit) while wait(math.random(4,23)) do if unit and unit:FindFirstChild("HumanoidRootPart") then TowerAttackParticle:CreateParticles(unit,unit.HumanoidRootPart.CFrame,nil,"SmokeScreen") wait(.2) if unit and unit:FindFirstChild("HumanoidRootPart") then playSound(unit,"SmokeScreen") unit:SetAttribute("Targetable",false) for i,v in pairs(unit:GetDescendants()) do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then v.Transparency = .8 end end end wait(2) if unit and unit:FindFirstChild("HumanoidRootPart") then unit:SetAttribute("Targetable",true) for i,v in pairs(unit:GetDescendants()) do if v:IsA("BasePart") and v.Name~="HumanoidRootPart" then v.Transparency = 0 end end end else break end end end function module:Wraith(unit) while wait(math.random(10,23)) do if unit and unit:FindFirstChild("HumanoidRootPart") then playSound(unit,"Wraith") local debuff = Instance.new("IntValue") debuff.Name = "Wraith" debuff.Parent = unit.Debuffs debris:AddItem(debuff,2) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies.Wraith.Wraith) unit:SetAttribute("Targetable",false) for i,v in pairs(unit:GetDescendants()) do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then v.Material = Enum.Material.ForceField elseif v:IsA("Trail") then v.Enabled = true end end wait(2) if unit and unit:FindFirstChild("HumanoidRootPart") then unit:SetAttribute("Targetable",true) for i,v in pairs(unit:GetDescendants()) do if v:IsA("BasePart") and v.Name~="HumanoidRootPart" then v.Material = Enum.Material.Foil elseif v:IsA("Trail") then v.Enabled = false end end end else break end end end function module:Sprint(unit) while wait(math.random(10,23)) do if unit and unit:FindFirstChild("HumanoidRootPart") then local debuff = Instance.new("IntValue") debuff.Name = "Wraith" debuff.Parent = unit.Debuffs debris:AddItem(debuff,2) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Football Zombie"].Sprint) unit.Head.Handle.Attachment.Core.Enabled = true unit.Head.Handle.Attachment.Space.Enabled = true wait(2) if unit and unit:FindFirstChild("HumanoidRootPart") then unit.Head.Handle.Attachment.Core.Enabled = false unit.Head.Handle.Attachment.Space.Enabled = false end else break end end end function module:SetBossHP(unit) unit.Head.EnemyDisplay.AlwaysOnTop = true unit.Head.EnemyDisplay.EnemyName.TextColor3 = Color3.new(1,0,0) unit.Head.EnemyDisplay.EnemyName.TextStrokeColor3 = Color3.fromRGB(0,0,0) unit.Head.EnemyDisplay.Size = UDim2.new(5,0,.6,0) unit.Head.EnemyDisplay.Frame.Frame.UIGradient.Color = ColorSequence.new(Color3.fromRGB(255,255,0),Color3.fromRGB(255,0,255)) end function module:SummonUnits(unit,summonedUnit) while unit do wait(math.random(12,20)) if unit:FindFirstChild("Humanoid") then local debuff = Instance.new("IntValue") debuff.Name = "SummonBats" debuff.Value = 1 debuff.Parent = unit.Debuffs debris:AddItem(debuff,2) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies.Vampire.SummonBats) for i=1,4 do local Summon = game.ServerStorage.TowerDefensePackages.Enemies:FindFirstChild(summonedUnit):Clone() Summon:SetPrimaryPartCFrame(unit.PrimaryPart.CFrame+Vector3.new(math.random(0,1)/10,0,math.random(0,10)/10)) Summon.Location.Value = unit.Location.Value setPhysics(Summon,"Units") Summon.Parent = workspace.Ignore.Enemies setOwnerShip(Summon) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) UnitHealth:CreateUnitHealth(Summon) local currentHealth = Summon.Humanoid.Health Summon.Humanoid.HealthChanged:Connect(function(health) UnitDamage:Damaged(math.abs(health),Summon,currentHealth) end) local Debuffs = Instance.new("Folder") Debuffs.Name = "Debuffs" Debuffs.Parent = Summon Debuffs.ChildAdded:Connect(function(child) UnitDebuffs:DebuffAdded(child,Summon)end) Debuffs.ChildRemoved:Connect(function(child) UnitDebuffs:DebuffRemoved(child,Summon)end) local basicMove = function(Summon) module:MoveToCoroutine(Summon) end local func = coroutine.create(basicMove) coroutine.resume(func,Summon) wait(.15) end else return end end end local GuitarSoloEnemies = { "Zombie Deliver", "Zombie", "Zombie Knight", "Abomination", "Fire Zombie", } function module:GuitarSolo(unit) while unit do wait(math.random(12,20)) if unit:FindFirstChild("Humanoid") then game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Rockstar Zombie"].Strum) local sound = game.ServerStorage.TowerDefensePackages.Sounds.GuitarStrum:Clone() sound.Parent = unit.PrimaryPart sound:Play() debris:AddItem(sound,5) for i=1,math.random(2,5) do wait(.5) local summonedUnit = GuitarSoloEnemies[math.random(1,#GuitarSoloEnemies)] local Summon = game.ServerStorage.TowerDefensePackages.Enemies:FindFirstChild(summonedUnit):Clone() Summon:SetPrimaryPartCFrame(unit.PrimaryPart.CFrame+Vector3.new(math.random(-25,25)/10,0,math.random(-25,25)/10)) Summon.Location.Value = unit.Location.Value setPhysics(Summon,"Units") Summon.Parent = workspace.Ignore.Enemies game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(Summon.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies[summonedUnit].Idle) setOwnerShip(Summon) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) UnitHealth:CreateUnitHealth(Summon) local currentHealth = Summon.Humanoid.Health Summon.Humanoid.HealthChanged:Connect(function(health) UnitDamage:Damaged(math.abs(health),Summon,currentHealth) end) local Debuffs = Instance.new("Folder") Debuffs.Name = "Debuffs" Debuffs.Parent = Summon Debuffs.ChildAdded:Connect(function(child) UnitDebuffs:DebuffAdded(child,Summon)end) Debuffs.ChildRemoved:Connect(function(child) UnitDebuffs:DebuffRemoved(child,Summon)end) local basicMove = function(Summon) module:MoveToCoroutine(Summon) end local func = coroutine.create(basicMove) coroutine.resume(func,Summon) wait(.5) end else return end end end local RadioEnemies = { "Breacher", "Spy", "Soldier", "Scout", "Mercenary", "Vanguard" } function module:RadioIn(unit) while unit do wait(math.random(12,20)) if unit:FindFirstChild("Humanoid") then local summonedUnit = RadioEnemies[math.random(1,#RadioEnemies)] game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies.Commander.Radio) for i=1,math.random(2,5) do wait(.5) local Summon = game.ServerStorage.TowerDefensePackages.Enemies:FindFirstChild(summonedUnit):Clone() Summon:SetPrimaryPartCFrame(unit.PrimaryPart.CFrame+Vector3.new(math.random(-25,25)/10,0,math.random(-25,25)/10)) Summon.Location.Value = unit.Location.Value setPhysics(Summon,"Units") Summon.Parent = workspace.Ignore.Enemies game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(Summon.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies[summonedUnit].Idle) setOwnerShip(Summon) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) UnitHealth:CreateUnitHealth(Summon) local currentHealth = Summon.Humanoid.Health Summon.Humanoid.HealthChanged:Connect(function(health) UnitDamage:Damaged(math.abs(health),Summon,currentHealth) end) local Debuffs = Instance.new("Folder") Debuffs.Name = "Debuffs" Debuffs.Parent = Summon Debuffs.ChildAdded:Connect(function(child) UnitDebuffs:DebuffAdded(child,Summon)end) Debuffs.ChildRemoved:Connect(function(child) UnitDebuffs:DebuffRemoved(child,Summon)end) local basicMove = function(Summon) module:MoveToCoroutine(Summon) end local func = coroutine.create(basicMove) coroutine.resume(func,Summon) wait(.5) end else return end end end function module:BlockImmune(unit) while unit do wait(math.random(5,20)) if unit:FindFirstChild("Humanoid") then local debuff = Instance.new("IntValue") unit:SetAttribute("Targetable",false) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Immune:FireAllClients(unit,3) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Crystal Commander"].Protect) wait(3) if unit then if unit:FindFirstChild("Humanoid") then unit:SetAttribute("Targetable",true) end end else return end end end function module:CrystalHeal(unit) while unit do wait(math.random(10,25)) if unit:FindFirstChild("Humanoid") then local debuff = Instance.new("IntValue") unit:SetAttribute("Targetable",false) debuff.Name = "Crystallize" debuff.Value = 1 debuff.Parent = unit.Debuffs debris:AddItem(debuff,.8) local effect = game.ServerStorage.TowerDefensePackages.Effects.CrystalQueen.Attachment:Clone() effect.Parent = unit.UpperTorso effect.WorldOrientation = Vector3.new(0,unit.HumanoidRootPart.Orientation.Y,0) effect.Position = Vector3.new(0,0,-.7) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Crystal Queen"].Heal) for i=1,20 do unit.Humanoid.Health+=77 wait(.25) if math.modf(i/5) == 0 then for i,v in pairs(effect:GetChildren()) do v.Enabled = true end end if math.modf((i-1)/5) == 0 then for i,v in pairs(effect:GetChildren()) do v.Enabled = false end end end effect:Destroy() if unit then if unit:FindFirstChild("Humanoid") then unit:SetAttribute("Targetable",true) end end else return end end end function module:Crystallize(unit) while unit do wait(math.random(10,25)) if unit:FindFirstChild("Humanoid") then local debuff = Instance.new("IntValue") unit:SetAttribute("Targetable",false) debuff.Name = "Crystallize" debuff.Value = 1 debuff.Parent = unit.Debuffs debris:AddItem(debuff,7) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Crystal King"].Crystallize) local crystal = game.ServerStorage.TowerDefensePackages.Effects.Crystal:Clone() crystal.CFrame = unit.PrimaryPart.CFrame crystal.Parent = workspace.Ignore game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Crystallize:FireAllClients(crystal) debris:AddItem(crystal,7) for i=1,5 do wait(1) if unit then if unit:FindFirstChild("Humanoid") then unit.Humanoid.Health += unit.Humanoid.MaxHealth*.05 end end end wait(2) if unit then if unit:FindFirstChild("Humanoid") then unit:SetAttribute("Targetable",true) end end else return end end end function module:CreateIcePortal(unit) while unit do wait(25) if unit:FindFirstChild("Humanoid") then local summonedUnit = game.ServerStorage.TowerDefensePackages.Enemies["Ice Angel"] local portal = game.ServerStorage.TowerDefensePackages.Effects.IceKingSummon:Clone() portal.CFrame = unit.HumanoidRootPart.CFrame*CFrame.new(0,3,0) *CFrame.Angles(0,math.rad(90),0) portal.Parent = workspace.Ignore debris:AddItem(portal,5) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies.Commander.Radio) for i=1,5 do wait(.5) local Summon = summonedUnit:Clone() Summon:SetPrimaryPartCFrame(portal.CFrame*CFrame.Angles(0,-math.rad(90),0)) Summon.Location.Value = unit.Location.Value setPhysics(Summon,"Units") Summon.Parent = workspace.Ignore.Enemies game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(Summon.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies[Summon.Name].Idle) setOwnerShip(Summon) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding,false) Summon.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) UnitHealth:CreateUnitHealth(Summon) local currentHealth = Summon.Humanoid.Health Summon.Humanoid.HealthChanged:Connect(function(health) UnitDamage:Damaged(math.abs(health),Summon,currentHealth) end) local Debuffs = Instance.new("Folder") Debuffs.Name = "Debuffs" Debuffs.Parent = Summon Debuffs.ChildAdded:Connect(function(child) UnitDebuffs:DebuffAdded(child,Summon)end) Debuffs.ChildRemoved:Connect(function(child) UnitDebuffs:DebuffRemoved(child,Summon)end) local basicMove = function(Summon) module:MoveToCoroutine(Summon) end local func = coroutine.create(basicMove) coroutine.resume(func,Summon) wait(.5) end else return end end end function module:FreezeAoe(unit) while unit do wait(18) if unit:FindFirstChild("Humanoid") then local debuff = Instance.new("IntValue") debuff.Name = "Crystallize" debuff.Value = 2 debuff.Parent = unit.Debuffs debris:AddItem(debuff,2) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Ice King"].Freeze) wait(1.5) if unit then if unit:FindFirstChild("HumanoidRootPart") then local sound = game.ServerStorage.TowerDefensePackages.Sounds.Freeze:Clone() sound.Parent = unit.HumanoidRootPart sound:Play() wait(.5) if unit then for i,v in pairs(workspace.Ignore.Towers:GetChildren()) do local dist = (v.Hitbox.Position - unit.HumanoidRootPart.Position).magnitude if dist <= 20 then local tower_Debuff = Instance.new("IntValue") tower_Debuff.Name = "Frozen" tower_Debuff.Value = 4 tower_Debuff.Parent = v.Stats local frozenSound = game.ServerStorage.TowerDefensePackages.Sounds.Frozen:Clone() frozenSound.Parent = v.Hitbox frozenSound:Play() debris:AddItem(frozenSound,2) end end end end end else return end end end function module:FreezeRay(unit) while unit do wait(math.random(5,10)) if unit:FindFirstChild("Humanoid") then if unit then if unit:FindFirstChild("HumanoidRootPart") then local unitsToFreeze = {} if unit then for i,v in pairs(workspace.Ignore.Towers:GetChildren()) do local dist = (v.Hitbox.Position - unit.HumanoidRootPart.Position).magnitude if dist <= 20 then table.insert(unitsToFreeze,v) end end end if #unitsToFreeze > 0 then local unitFrozen = unitsToFreeze[math.random(1,#unitsToFreeze)] if unitFrozen:FindFirstChild("Hitbox") then local debuff = Instance.new("IntValue") debuff.Name = "Crystallize" debuff.Value = 1 debuff.Parent = unit.Debuffs debris:AddItem(debuff,1) local sound = game.ServerStorage.TowerDefensePackages.Sounds.FreezeRay:Clone() sound.Parent = unit.HumanoidRootPart sound:Play() game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Animate:FireAllClients(unit.Humanoid,game.ReplicatedStorage.TowerDefenseLocalPackages.Animations.Enemies["Lab Scientist"].Shoot) game.ReplicatedStorage.TowerDefenseLocalPackages.Events.Bullet:FireAllClients(unit.RightHand.Handle.Attachment,unitFrozen.Hitbox.Position,nil,"IceRay") unit:SetPrimaryPartCFrame(CFrame.new(unit.PrimaryPart.Position, Vector3.new(unitFrozen.PrimaryPart.Position.X,unitFrozen.PrimaryPart.Position.Y,unitFrozen.PrimaryPart.Position.Z))) local frozenSound = game.ServerStorage.TowerDefensePackages.Sounds.Frozen:Clone() frozenSound.Parent = unitFrozen.Hitbox frozenSound:Play() debris:AddItem(frozenSound,2) local tower_Debuff = Instance.new("IntValue") tower_Debuff.Name = "Frozen" tower_Debuff.Value = 4 tower_Debuff.Parent = unitFrozen.Stats end end end end else return end end end return module
----------------------------------------- -- ID: 5936 -- Mog Missile ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) end
local dbg = include("debugger") -- namespace AutoscalerPlayer AutoscalerPlayer = {} AutoscalerPlayer.testValue = 0 function AutoscalerPlayer.invokedFunction(invokedFunctionArg1) dbg() -- always break end function AutoscalerPlayer.invokedFunctionConditionalDebug(invokedFunctionArg2) local see, me, printed = {3, 4, 5}, {6, 7, 8}, {"Avorion", "is", "awesome"} dbg(invokedFunctionArg2.testValue < 75) -- breakpoint if false end function AutoscalerPlayer.getUpdateInterval() return 10 end function AutoscalerPlayer.secure() local save = {} save.testValue = AutoscalerPlayer.testValue Player():sendChatMessage("", 1, "Saving test value.") AutoscalerPlayer.invokedFunction(save) AutoscalerPlayer.invokedFunctionConditionalDebug(save) return save end function AutoscalerPlayer.restore(values) AutoscalerPlayer.testValue = values.testValue end function AutoscalerPlayer.updateServer(timeStep) AutoscalerPlayer.testValue = AutoscalerPlayer.testValue + 1 end return AutoscalerPlayer
local project_workbench = {} local utils = require('workbench.utils') -- create a global bufnr project_workbench_bufnr = vim.api.nvim_create_buf(false, true) project_workbench_initialized = false function project_workbench.filepath() return utils.workbench_path() .. "/" .. "workbench.md" end function project_workbench.initialize() --Get the current UI ui = vim.api.nvim_list_uis()[1] local width = round(ui.width * 0.5) local height = round(ui.height * 0.5) project_workbench_initialized = true local win_id = vim.api.nvim_open_win(project_workbench_bufnr, true, utils.window_config(width, height)) open_file_cmd = "e " .. project_workbench.filepath() vim.api.nvim_command(open_file_cmd) end function project_workbench.toggle() -- early return if not a git repo if utils.is_git_repo() ~= "true" then return vim.api.nvim_err_writeln("Sorry, Workbench only works in a Git Repo") end if utils.directory_not_exist(utils.workbench_path()) then utils.create_directory() end -- override ui every time toggle is called ui = vim.api.nvim_list_uis()[1] local buf_hidden = 0 local buf_info = vim.api.nvim_call_function('getbufinfo', {project_workbench.filepath()})[1] if buf_info then buf_hidden = buf_info.hidden end local current_bufnr = vim.api.nvim_win_get_buf(0) if not project_workbench_initialized then project_workbench.initialize() elseif current_bufnr == project_workbench_bufnr then utils.hide_workbench() elseif buf_hidden == 0 and buf_info.windows[1] then vim.api.nvim_set_current_win(buf_info.windows[1]) else utils.show_workbench(project_workbench_bufnr) end end return project_workbench
nut.flag.add("p", "Physgun access.", function(client, isGiven) if (isGiven) then client:Give("weapon_physgun") client:SelectWeapon("weapon_physgun") else client:StripWeapon("weapon_physgun") end end) nut.flag.add("t", "Access to the toolgun", function(client, isGiven) if (isGiven) then client:Give("gmod_tool") client:SelectWeapon("gmod_tool") else client:StripWeapon("gmod_tool") end end) nut.flag.add("M", "Access to apothecary.") nut.flag.add("A", "Access to Advert commands") nut.flag.add("G", "Access to GM commands") nut.flag.add("V", "Access to HQ commands")
require "underscore/underscore" function change_ui_state(self, new_state_name) local old_state, new_state old_state_name = self.current_state_name old_state = self.state_graph[old_state_name] new_state = self.state_graph[new_state_name] if old_state == nil or old_state.to == nil or not _.include(old_state.to, new_state_name) then error("Invalid state change") end for n,m in pairs(old_state) do love[n] = nil end -- Note: This does incorrectly copy to, to_* and from_* into love as weird broken functions. for n,m in pairs(new_state) do love[n] = function(...) new_state[n](new_state,...) end end (old_state['to_'..new_state_name] or _.identity)(old_state) self.current_state_name = new_state_name; (new_state['from_'..old_state_name] or _.identity)(new_state) end -- "constructor" function init_ui_graph(state_graph, first_state_name) local ui_state_manager = { state_graph = state_graph, change_ui_state = change_ui_state, current_state_name = first_state_name } local new_state = state_graph[first_state_name] -- Install state into 'love'... for n,m in pairs(new_state) do love[n] = function(...) new_state[n](new_state,...) end end -- Install a change_ui_state method in each state for convenience... for n,m in pairs(state_graph) do function m:change_ui_state(s) ui_state_manager:change_ui_state(s) end end return ui_state_manager end -- A trio of functions for building dazzlingly bad UIs right in the state graph literal. function show_text(text, height) love.graphics.setColor(unpack(SETTINGS and SETTINGS.foreground or {255,100,100,255})) love.graphics.printf(text, 0, height, love.graphics.getWidth(), "center") end function state_thunk(s) return function(self) self:change_ui_state(s) end end function keymap_method(map) return function(s, key, unicode) (map[key] or _.identity)(s) end end
-- creates blue box, once its clicked, plays sounds and destroys box b = BinooAPI id = "bluebox" b:CreateBox(id,1,1,1,2,2,2) b:SetColor(id,0,0,255) b:MoveObject(id,-5,0,-5) b:AddBoxCollider(id, 0, 0, 0, 1,1,1) b:AddGazeTarget(id) b:AddEvent(id,"CLICK","MyClick",100) b:ShowStaticMessage("Tap the box to continue") function MyClick(sender,params) b:PlaySound("tadaa_trumpet") b:Destroy(tostring(sender)) b:HideStaticMessage() end
--[[ --MIT License -- --Copyright (c) 2019 manilarome --Copyright (c) 2020 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the rights --to use, copy, modify, merge, publish, distribute, sublicense, and/or sell --copies of the Software, and to permit persons to whom the Software is --furnished to do so, subject to the following conditions: -- --The above copyright notice and this permission notice shall be included in all --copies or substantial portions of the Software. -- --THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR --IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, --FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE --AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER --LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, --OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE --SOFTWARE. ]] -- The one that generates notification in right-panel -- -- local naughty = require("naughty") local wibox = require("wibox") local gears = require("gears") local dpi = require("beautiful").xresources.apply_dpi local theme = require("theme.icons.dark-light") local lgi = require("lgi") local Pango = lgi.Pango local beautiful = require("beautiful") local PATH_TO_ICONS = "/etc/xdg/tde/widget/notification-center/icons/" local notif_layout = wibox.layout.fixed.vertical(reverse) notif_layout.spacing = dpi(5) -- useful variable to check the notification's content _G.notification_firstime = true local notif_icon = function(ico_image) local noti_icon = wibox.widget { { id = "icon", resize = true, forced_height = dpi(45), forced_width = dpi(45), widget = wibox.widget.imagebox }, layout = wibox.layout.fixed.horizontal } noti_icon.icon:set_image(ico_image) return noti_icon end local notif_title = function(title) return wibox.widget { markup = gears.string.xml_escape(title), font = "SFNS Display Bold 12", align = "center", valign = "center", widget = wibox.widget.textbox } end local notif_message = function(msg) return wibox.widget { markup = msg, font = "SFNS Display Regular 12", align = "center", valign = "center", widget = wibox.widget.textbox } end -- Empty content local empty_title = i18n.translate("Spooky...") local empty_message = i18n.translate("There's nothing in here... Come back later.") -- The function that generates notifications in right-panel local function notif_generate(title, message, icon, noti) -- make sure the message is valid, otherwise we escape it local attr, _ = Pango.parse_markup(message, -1, 0) if not attr then message = gears.string.xml_escape(message) end -- naughty.list.actions local notif_actions = wibox.widget { notification = noti, base_layout = wibox.widget { spacing = dpi(5), layout = wibox.layout.flex.vertical }, widget_template = { { { { id = "text_role", font = "SFNS Display Regular 10", widget = wibox.widget.textbox }, widget = wibox.container.place }, bg = beautiful.bg_modal, shape = gears.shape.rounded_rect, forced_height = 30, widget = wibox.container.background }, margins = 4, widget = wibox.container.margin }, widget = naughty.list.actions } -- The layout of notification to be generated local notif_template = wibox.widget { id = "notif_template", expand = "none", layout = wibox.layout.fixed.vertical, { { expand = "none", layout = wibox.layout.align.horizontal, { nil, layout = wibox.layout.fixed.horizontal }, { wibox.container.margin(notif_title(title), dpi(0), dpi(0), dpi(4), dpi(4)), layout = wibox.layout.fixed.horizontal } -- { -- gen_button(notif_del_button), -- layout = wibox.layout.fixed.horizontal, -- }, }, bg = beautiful.bg_modal_title, shape = function(cr, width, height) gears.shape.partially_rounded_rect(cr, width, height, true, true, false, false, 6) end, widget = wibox.container.background }, { { expand = "none", layout = wibox.layout.fixed.horizontal, { wibox.widget { notif_icon(icon), margins = dpi(4), widget = wibox.container.margin }, margins = dpi(5), widget = wibox.container.margin }, { wibox.widget { notif_message(message), margins = dpi(4), widget = wibox.container.margin }, layout = wibox.layout.flex.horizontal } }, bg = beautiful.bg_modal, widget = wibox.container.background }, { wibox.widget { { notif_actions, margins = dpi(4), widget = wibox.container.margin }, bg = beautiful.bg_modal, shape = function(cr, width, height) gears.shape.partially_rounded_rect(cr, width, height, false, false, true, true, 6) end, widget = wibox.container.background }, layout = wibox.layout.flex.horizontal } } -- Delete notification if naughty.list.actions was pressed notif_actions:connect_signal( "button::press", function(_, _, _, _) -- Don't let the user make the notification center null if #notif_layout.children == 1 then notif_layout:reset(notif_layout) _G.notification_firstime = true notif_layout:insert(1, notif_generate(empty_title, empty_message, theme(PATH_TO_ICONS .. "boo" .. ".svg"))) else notif_layout:remove_widgets(notif_template, true) end end ) -- Delete notification if the generated notification was pressed notif_template:connect_signal( "button::press", function(_, _, _, _) -- Don't let the user make the notification center null if #notif_layout.children == 1 then notif_layout:reset(notif_layout) _G.notification_firstime = true notif_layout:insert(1, notif_generate(empty_title, empty_message, theme(PATH_TO_ICONS .. "boo" .. ".svg"))) else notif_layout:remove_widgets(notif_template, true) end end ) --return template to generate return notif_template end -- add a message to an empty notification center local function add_empty() notif_layout:insert(1, notif_generate(empty_title, empty_message, theme(PATH_TO_ICONS .. "boo" .. ".svg"))) end -- Add empty message on startup add_empty() -- Clear all. Will be called in right-panel local function clear_all() -- Clear all notification notif_layout:reset(notif_layout) add_empty() end _G.notification_clear_all = clear_all -- Check signal naughty.connect_signal( "request::display", function(n) if _G.notification_firstime then -- Delete empty message if the 1st notification is generated notif_layout:remove(1) _G.notification_firstime = false end -- Check and set icon to the notification message in panel -- Then generate a widget based on naughty.notify data if n.icon == nil then -- if naughty sends a signal without an icon then use this instead notif_layout:insert(1, notif_generate(n.title, n.message, theme(PATH_TO_ICONS .. "new-notif" .. ".svg"), n)) else -- Use the notification's icon notif_layout:insert(1, notif_generate(n.title, n.message, n.icon, n)) end end ) -- Return notif_layout to right-panel.lua to display it return notif_layout
local kiwi = require("kiwi") local ffi = require("ffi") ffi.cdef[[ typedef long time_t; typedef struct timeval { time_t tv_sec; time_t tv_usec; } timeval; int gettimeofday(struct timeval* t, void* tzp); ]] local function now() local t = ffi.new("timeval") ffi.C.gettimeofday(t, nil) return tonumber(t.tv_sec) + tonumber(t.tv_usec) / 1e6 end -------------------------------------------------------------------------------- -- full functionality test local script = [[ vars x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18 x19 x20 x1 >= 1 x2 >= 1 + x1 x3 >= 1 + x2 x4 >= 1 + x3 x5 >= 1 + x4 x6 >= 1 + x5 x7 >= 1 + x6 x8 >= 1 + x7 x9 >= 1 + x8 x10 >= 1 + x9 x11 >= 1 + x10 x12 >= 1 + x11 x13 >= 1 + x12 x14 >= 1 + x13 x15 >= 1 + x14 x16 >= 1 + x15 x17 >= 1 + x16 x18 >= 1 + x17 x19 >= 1 + x18 x20 <= 1 + x19 ]] function string.startswith(str1, str2) return string.sub(str1, 1, string.len(str2)) == str2 end local vars = {} local cns = {} local solver = kiwi.solver() -- parse 'script' for line in script:gmatch("([^\n]+)") do if line:startswith("vars ") then local parts = {} line:gsub("([^ \t\f]+)", function (c) parts[#parts+1] = c end) for i = 2, #parts, 1 do local var = kiwi.variable(parts[i]) vars[#vars+1] = var vars[parts[i]] = var end else cns[#cns+1] = kiwi.parse_constraint(vars, line) end end for i, cn in ipairs(cns) do solver:add_constraint(cn) end solver:add_edit_variable(vars.x1, kiwi.strength.medium) n = 10000 print(('starting benchmark (%d iterations)'):format(n)) local start = now() local j = 1 for i = 1, n, 1 do solver:suggest_value(vars.x1, i) solver:update_variables() end local stop = now() print(('finished in %f seconds'):format(stop-start))
--[[ Normalized Lua API for Lua 5.1, 5.2 & 5.3 Copyright (C) 2014-2018 std.normalize authors ]] --[[-- Depending on whether `std.strict` is installed, and the value of `std._debug.strict`, return a function for setting up a strict lexical environment for the caller. @module std.normalize._strict ]] local setfenv = rawget(_G, 'setfenv') or function() end local _ENV = { _debug = require 'std._debug', pcall = pcall, require = require, setmetatable = setmetatable, } setfenv(1, _ENV) --[[ =============== ]]-- --[[ Implementation. ]]-- --[[ =============== ]]-- -- If strict mode is required, use 'std.strict' if we have it. local strict if _debug.strict then -- `require 'std.strict'` will get the old stdlib implementation of -- strict, which doesn't support environment tables :( ok, strict = pcall(require, 'std.strict.init') if not ok then strict = false end end --[[ ================= ]]-- --[[ Public Interface. ]]-- --[[ ================= ]]-- return setmetatable({ --- Set a module environment, using std.strict if available. -- -- Either 'std.strict' when available, otherwise a(Lua 5.1 compatible) -- function to set the specified module environment. -- @function strict -- @tparam table env module environment table -- @treturn table *env*, which must be assigned to `_ENV` -- @usage -- local _ENV = require 'std.normalize._strict'.strict {} strict = strict or function(env) return env end, }, { --- Module Metamethods -- @section modulemetamethods --- Set a module environment, using std.strict if available. -- @function strict:__call -- @tparam table env module environment table -- @tparam[opt=1] int level stack level for `setfenv`, 1 means set -- caller's environment -- @treturn table *env*, which must be assigned to `_ENV` -- @usage -- local _ENV = require 'std.normalize._strict' {} __call = function(self, env, level) env = self.strict(env) setfenv(1+(level or 1), env) return env end, })
add_rules("mode.debug", "mode.release") -- set cross-compliation platform set_plat("cross") set_arch("arm") -- add library packages add_requires("zlib", "libplist", {system = false}) -- add toolchains package add_requires("muslcc") -- set global toolchains for target and packages set_toolchains("@muslcc") target("test") set_kind("binary") add_files("src/*.c") add_packages("zlib", "libplist")
require 'torch' require 'nn' require 'LSTM' local gradcheck = require 'util.gradcheck' local tests = {} local tester = torch.Tester() local function check_size(x, dims) tester:assert(x:dim() == #dims) for i, d in ipairs(dims) do tester:assert(x:size(i) == d) end end function tests.testForward() local N, T, D, H = 3, 4, 5, 6 local h0 = torch.randn(N, H) local c0 = torch.randn(N, H) local x = torch.randn(N, T, D) local lstm = nn.LSTM(D, H) local h = lstm:forward{c0, h0, x} -- Do a naive forward pass local naive_h = torch.Tensor(N, T, H) local naive_c = torch.Tensor(N, T, H) -- Unpack weight, bias for each gate local Wxi = lstm.weight[{{1, D}, {1, H}}] local Wxf = lstm.weight[{{1, D}, {H + 1, 2 * H}}] local Wxo = lstm.weight[{{1, D}, {2 * H + 1, 3 * H}}] local Wxg = lstm.weight[{{1, D}, {3 * H + 1, 4 * H}}] local Whi = lstm.weight[{{D + 1, D + H}, {1, H}}] local Whf = lstm.weight[{{D + 1, D + H}, {H + 1, 2 * H}}] local Who = lstm.weight[{{D + 1, D + H}, {2 * H + 1, 3 * H}}] local Whg = lstm.weight[{{D + 1, D + H}, {3 * H + 1, 4 * H}}] local bi = lstm.bias[{{1, H}}]:view(1, H):expand(N, H) local bf = lstm.bias[{{H + 1, 2 * H}}]:view(1, H):expand(N, H) local bo = lstm.bias[{{2 * H + 1, 3 * H}}]:view(1, H):expand(N, H) local bg = lstm.bias[{{3 * H + 1, 4 * H}}]:view(1, H):expand(N, H) local prev_h, prev_c = h0:clone(), c0:clone() for t = 1, T do local xt = x[{{}, t}] local i = torch.sigmoid(torch.mm(xt, Wxi) + torch.mm(prev_h, Whi) + bi) local f = torch.sigmoid(torch.mm(xt, Wxf) + torch.mm(prev_h, Whf) + bf) local o = torch.sigmoid(torch.mm(xt, Wxo) + torch.mm(prev_h, Who) + bo) local g = torch.tanh(torch.mm(xt, Wxg) + torch.mm(prev_h, Whg) + bg) local next_c = torch.cmul(prev_c, f) + torch.cmul(i, g) local next_h = torch.cmul(o, torch.tanh(next_c)) naive_h[{{}, t}] = next_h naive_c[{{}, t}] = next_c prev_h, prev_c = next_h, next_c end tester:assertTensorEq(naive_h, h, 1e-10) end function tests.gradcheck() local N, T, D, H = 2, 3, 4, 5 local x = torch.randn(N, T, D) local h0 = torch.randn(N, H) local c0 = torch.randn(N, H) local lstm = nn.LSTM(D, H) local h = lstm:forward{c0, h0, x} local dh = torch.randn(#h) lstm:zeroGradParameters() local dc0, dh0, dx = unpack(lstm:backward({c0, h0, x}, dh)) local dw = lstm.gradWeight:clone() local db = lstm.gradBias:clone() local function fx(x) return lstm:forward{c0, h0, x} end local function fh0(h0) return lstm:forward{c0, h0, x} end local function fc0(c0) return lstm:forward{c0, h0, x} end local function fw(w) local old_w = lstm.weight lstm.weight = w local out = lstm:forward{c0, h0, x} lstm.weight = old_w return out end local function fb(b) local old_b = lstm.bias lstm.bias = b local out = lstm:forward{c0, h0, x} lstm.bias = old_b return out end local dx_num = gradcheck.numeric_gradient(fx, x, dh) local dh0_num = gradcheck.numeric_gradient(fh0, h0, dh) local dc0_num = gradcheck.numeric_gradient(fc0, c0, dh) local dw_num = gradcheck.numeric_gradient(fw, lstm.weight, dh) local db_num = gradcheck.numeric_gradient(fb, lstm.bias, dh) local dx_error = gradcheck.relative_error(dx_num, dx) local dh0_error = gradcheck.relative_error(dh0_num, dh0) local dc0_error = gradcheck.relative_error(dc0_num, dc0) local dw_error = gradcheck.relative_error(dw_num, dw) local db_error = gradcheck.relative_error(db_num, db) tester:assertle(dh0_error, 1e-4) tester:assertle(dc0_error, 1e-5) tester:assertle(dx_error, 1e-5) tester:assertle(dw_error, 1e-4) tester:assertle(db_error, 1e-5) end -- Make sure that everything works correctly when we don't pass an initial cell -- state; in this case we do pass an initial hidden state and an input sequence function tests.noCellTest() local N, T, D, H = 4, 5, 6, 7 local lstm = nn.LSTM(D, H) for t = 1, 3 do local x = torch.randn(N, T, D) local h0 = torch.randn(N, H) local dout = torch.randn(N, T, H) local out = lstm:forward{h0, x} local din = lstm:backward({h0, x}, dout) tester:assert(torch.type(din) == 'table') tester:assert(#din == 2) check_size(din[1], {N, H}) check_size(din[2], {N, T, D}) -- Make sure the initial cell state got reset to zero tester:assertTensorEq(lstm.c0, torch.zeros(N, H), 0) end end -- Make sure that everything works when we don't pass initial hidden or initial -- cell state; in this case we only pass input sequence of vectors function tests.noHiddenTest() local N, T, D, H = 4, 5, 6, 7 local lstm = nn.LSTM(D, H) for t = 1, 3 do local x = torch.randn(N, T, D) local dout = torch.randn(N, T, H) local out = lstm:forward(x) local din = lstm:backward(x, dout) tester:assert(torch.isTensor(din)) check_size(din, {N, T, D}) -- Make sure the initial cell state and initial hidden state are zero tester:assertTensorEq(lstm.c0, torch.zeros(N, H), 0) tester:assertTensorEq(lstm.h0, torch.zeros(N, H), 0) end end function tests.rememberStatesTest() local N, T, D, H = 5, 6, 7, 8 local lstm = nn.LSTM(D, H) lstm.remember_states = true local final_h, final_c = nil, nil for t = 1, 4 do local x = torch.randn(N, T, D) local dout = torch.randn(N, T, H) local out = lstm:forward(x) local din = lstm:backward(x, dout) if t == 1 then tester:assertTensorEq(lstm.c0, torch.zeros(N, H), 0) tester:assertTensorEq(lstm.h0, torch.zeros(N, H), 0) elseif t > 1 then tester:assertTensorEq(lstm.c0, final_c, 0) tester:assertTensorEq(lstm.h0, final_h, 0) end final_c = lstm.cell[{{}, T}]:clone() final_h = out[{{}, T}]:clone() end -- Initial states should reset to zero after we call resetStates lstm:resetStates() local x = torch.randn(N, T, D) local dout = torch.randn(N, T, H) lstm:forward(x) lstm:backward(x, dout) tester:assertTensorEq(lstm.c0, torch.zeros(N, H), 0) tester:assertTensorEq(lstm.h0, torch.zeros(N, H), 0) end tester:add(tests) tester:run()
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print TMW.CONST.STATE.DEFAULT_STACKSFAILED = 101 local STATE = TMW.CONST.STATE.DEFAULT_STACKSFAILED local floor = floor local Hook = TMW.Classes.IconDataProcessorHook:New("STATE_STACKREQ", "STACK") Hook:RegisterConfigPanel_XMLTemplate(225, "TellMeWhen_StackRequirements") Hook:RegisterIconDefaults{ StackMin = 0, StackMax = 0, StackMinEnabled = false, StackMaxEnabled = false, } TMW:RegisterUpgrade(80013, { icon = function(self, ics) ics.States[STATE].Alpha = ics.StackAlpha or 0 ics.StackAlpha = nil end, }) TMW:RegisterUpgrade(60000, { icon = function(self, ics) ics.StackMin = floor(tonumber(ics.StackMin)) or 0 ics.StackMax = floor(tonumber(ics.StackMax)) or 0 end, }) TMW:RegisterUpgrade(23000, { icon = function(self, ics) if ics.StackMin ~= TMW.Icon_Defaults.StackMin then ics.StackMinEnabled = true end if ics.StackMax ~= TMW.Icon_Defaults.StackMax then ics.StackMaxEnabled = true end end, }) TMW:RegisterUpgrade(60010, { icon = function(self, ics) ics.StackAlpha = ics.ConditionAlpha end, }) -- Create an IconDataProcessor that will store the result of the stack test local Processor = TMW.Classes.IconDataProcessor:New("STATE_STACKSFAILED", "state_stackFailed") Processor.dontInherit = true Processor:RegisterAsStateArbitrator(30, Hook, false, function(icon) local ics = icon:GetSettings() if not ics.StackMinEnabled and not ics.StackMaxEnabled then return nil end local text = "" if ics.StackMinEnabled then text = L["STACKS"] .. " < " .. ics.StackMin end if ics.StackMaxEnabled then if ics.StackMinEnabled then text = text .. " " .. L["CONDITIONPANEL_OR"]:lower() .. " " end text = text .. L["STACKS"] .. " > " .. ics.StackMax end return { [STATE] = { text = text, tooltipText = L["STACKALPHA_DESC"]}, } end) Hook:DeclareUpValue("STATE_DEFAULT_STACKSFAILED", STATE) Hook:RegisterCompileFunctionSegmentHook("post", function(Processor, t) -- GLOBALS: stack t[#t+1] = [[ local state_stackFailed = nil if stack and ((icon.StackMinEnabled and icon.StackMin > stack) or (icon.StackMaxEnabled and stack > icon.StackMax)) then state_stackFailed = icon.States[STATE_DEFAULT_STACKSFAILED] end if attributes.state_stackFailed ~= state_stackFailed then icon:SetInfo_INTERNAL("state_stackFailed", state_stackFailed) doFireIconUpdated = true end --]] end)
function filter_tags_dates(keyvalues, nokeys) filter = 0 tagcount = 0 if nokeys == 0 then filter = 1 return filter, keyvalues end start_date_int = "-Infinity" end_date_int = "Infinity" if (keyvalues["start_date"] ~= nil ) or (keyvalues["end_date"] ~= nil ) then keyvalues["start_date_int"] = start_date_int keyvalues["end_date_int"] = end_date_int end if (keyvalues["start_date"] ~= nil ) then year,month,day = nil year = string.match(keyvalues["start_date"], "^(-?%d+%d%d%d)") if (year ~= nil) then y, month = string.match(keyvalues["start_date"], "^(-?%d+%d%d%d)-(%d%d)") if (month == nil) then month = "00" day = "00" else y, m, day = string.match(keyvalues["start_date"], "^(-?%d+%d%d%d)-(%d%d)-(%d%d)") if (day == nil) then day = "00" end end year = string.sub(year, 0, 4) month = string.sub(month, 0, 2) day = string.sub(day, 0, 2) start_date_int = year..month..day keyvalues["start_date_int"] = start_date_int else keyvalues["start_date_int"] = "-Infinity" end end if (keyvalues["end_date"] ~= nil ) then year,month,day = nil year = string.match(keyvalues["end_date"], "^(-?%d+%d%d%d)") if (year ~= nil) then y, month = string.match(keyvalues["end_date"], "^(-?%d+%d%d%d)-(%d%d)") if (month == nil) then month = "00" day = "00" else y, m, day = string.match(keyvalues["end_date"], "^(-?%d+%d%d%d)-(%d%d)-(%d%d)") if (day == nil) then day = "00" end end year = string.sub(year, 0, 4) month = string.sub(month, 0, 2) day = string.sub(day, 0, 2) end_date_int = year..month..day keyvalues["end_date_int"] = end_date_int else keyvalues["end_date_int"] = "Infinity" end end return filter, keyvalues end -- Filtering on nodes -- we just want place, name function filter_tags_node (tags, numberofkeys) filters, tags = filter_tags_dates(tags, numberofkeys) local filter = 0 if not tags['place'] then filter = 1 end return filter, tags end -- Filtering on relations: just multipolygons -- (note that the current dataset doesn't have any multipolygons) function filter_basic_tags_rel (tags, numberofkeys) filter, tags = filter_tags_dates(tags, numberofkeys) if tags["type"] ~= "multipolygon" then return 1, tags end return 0, tags end -- Filtering on ways -- Columns in planet_osm_polygon: -- - building (amenity | building | industrial | shop | tourism) -- - type (i.e. shop type, religion type) -- - landuse (landuse | leisure) <--- note that we shouldn't set landuse if there's a building tag -- - name -- Columns in planet_osm_line: -- - highway -- - natural (=coastline) function filter_tags_way (tags, numberofkeys) local filter = 0 -- Will object be filtered out? local polygon = 0 -- Will object be treated as polygon? local roads = 0 -- Will object be added to planet_osm_roads? local type = nil local landuse = nil filter, tags = filter_tags_dates(tags, numberofkeys) -- Collapse into building/landuse tags local building = tags["amenity"] or tags["industrial"] or tags["tourism"] or tags["building"] if tags["shop"] then building="shop"; type=tags["shop"] end if not building then landuse = tags["landuse"] or tags["leisure"] end tags['type'] = type or tags["religion"] if building or landuse then tags["building"] = building tags["landuse"] = landuse return 0, tags, 1, 0 end -- Otherwise, is it a highway or a coastline? if tags["highway"] or tags["natural"] == "coastline" then return 0, tags, 0, 0 end if tags["natural"] == "water" then return 0, tags, 1, 0 end -- Not something we recognise return 1, tags, 0, 0 end function filter_tags_relation_member (tags, keyvaluemembers, roles, membercount) filter = 0 -- Will object be filtered out? linestring = 0 -- Will object be treated as linestring? polygon = 0 -- Will object be treated as polygon? roads = 0 -- Will object be added to planet_osm_roads? membersuperseded = {} for i = 1, membercount do membersuperseded[i] = 0 end type = tags["type"] -- Remove type key tags["type"] = nil -- Relations with type=boundary are treated as linestring if (type == "boundary") then linestring = 1 end -- Relations with type=multipolygon and boundary=* are treated as linestring if ((type == "multipolygon") and tags["boundary"]) then linestring = 1 -- For multipolygons... elseif (type == "multipolygon") then -- Treat as polygon polygon = 1 end return filter, tags, membersuperseded, linestring, polygon, roads end
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISUnlockVehicleDoor : ISBaseTimedAction ISUnlockVehicleDoor = ISBaseTimedAction:derive("ISUnlockVehicleDoor") function ISUnlockVehicleDoor:isValid() --print("ISUnlockVehicleDoor:isValid()") --print(self.part:getDoor() and self.part:getDoor():isLocked()) return self.part:getDoor() and (self.forceValid or self.part:getDoor():isLocked()) end function ISUnlockVehicleDoor:update() if not self.character:getVehicle() then self.character:faceThisObject(self.vehicle) end --print("ISUnlockVehicleDoor:update()") -- TODO: drunk/panic = fumble end function ISUnlockVehicleDoor:start() if not self.character:getVehicle() then self.character:faceThisObject(self.vehicle) end self.vehicle:toggleLockedDoor(self.part, self.character, false) if self.part:getDoor():isLocked() then if self.part:getDoor():isLockBroken() then self.character:Say(getText("IGUI_PlayerText_VehicleLockIsBroken")) end self.vehicle:playSound("VehicleDoorIsLocked"); self:forceStop(); return; end self.character:getEmitter():playSound("UnlockVehicleDoor") if isClient() then local args = { vehicle = self.vehicle:getId(), part = self.part:getId(), locked = false } sendClientCommand(self.character, 'vehicle', 'setDoorLocked', args) end -- isValid() will return false since the door isn't locked now self.forceValid = true self:forceComplete() end function ISUnlockVehicleDoor:stop() ISBaseTimedAction.stop(self) end function ISUnlockVehicleDoor:perform() -- needed to remove from queue / start next. ISBaseTimedAction.perform(self) end function ISUnlockVehicleDoor:new(character, part, seat) local o = {} setmetatable(o, self) self.__index = self o.character = character o.vehicle = part:getVehicle() o.part = part o.seat = seat o.forceValid = false o.maxTime = -1 return o end
local skynet = require "skynet" local mc = require "skynet.multicast.core" local datacenter = require "skynet.datacenter" local harbor_id = skynet.harbor(skynet.self()) local command = {} local channel = {} local channel_n = {} local channel_remote = {} local channel_id = harbor_id local NORET = {} local function get_address(t, id) local v = assert(datacenter.get("multicast", id)) t[id] = v return v end local node_address = setmetatable({}, { __index = get_address }) -- new LOCAL channel , The low 8bit is the same with harbor_id function command.NEW() while channel[channel_id] do channel_id = mc.nextid(channel_id) end channel[channel_id] = {} channel_n[channel_id] = 0 local ret = channel_id channel_id = mc.nextid(channel_id) return ret end -- MUST call by the owner node of channel, delete a remote channel function command.DELR(source, c) channel[c] = nil channel_n[c] = nil return NORET end -- delete a channel, if the channel is remote, forward the command to the owner node -- otherwise, delete the channel, and call all the remote node, DELR function command.DEL(source, c) local node = c % 256 if node ~= harbor_id then skynet.send(node_address[node], "lua", "DEL", c) return NORET end local remote = channel_remote[c] channel[c] = nil channel_n[c] = nil channel_remote[c] = nil if remote then for node in pairs(remote) do skynet.send(node_address[node], "lua", "DELR", c) end end return NORET end -- forward multicast message to a node (channel id use the session field) local function remote_publish(node, channel, source, ...) skynet.redirect(node_address[node], source, "multicast", channel, ...) end -- publish a message, for local node, use the message pointer (call mc.bind to add the reference) -- for remote node, call remote_publish. (call mc.unpack and skynet.tostring to convert message pointer to string) local function publish(c , source, pack, size) local remote = channel_remote[c] if remote then -- remote publish should unpack the pack, because we should not publish the pointer out. local _, msg, sz = mc.unpack(pack, size) local msg = skynet.tostring(msg,sz) for node in pairs(remote) do remote_publish(node, c, source, msg) end end local group = channel[c] if group == nil or next(group) == nil then -- dead channel, delete the pack. mc.bind returns the pointer in pack and free the pack (struct mc_package **) local pack = mc.bind(pack, 1) mc.close(pack) return end local msg = skynet.tostring(pack, size) -- copy (pack,size) to a string mc.bind(pack, channel_n[c]) -- mc.bind will free the pack(struct mc_package **) for k in pairs(group) do -- the msg is a pointer to the real message, publish pointer in local is ok. skynet.redirect(k, source, "multicast", c , msg) end end skynet.register_protocol { name = "multicast", id = skynet.PTYPE_MULTICAST, unpack = function(msg, sz) return mc.packremote(msg, sz) end, dispatch = function (...) skynet.ignoreret() publish(...) end, } -- publish a message, if the caller is remote, forward the message to the owner node (by remote_publish) -- If the caller is local, call publish function command.PUB(source, c, pack, size) assert(skynet.harbor(source) == harbor_id) local node = c % 256 if node ~= harbor_id then -- remote publish remote_publish(node, c, source, mc.remote(pack)) else publish(c, source, pack,size) end end -- the node (source) subscribe a channel -- MUST call by channel owner node (assert source is not local and channel is create by self) -- If channel is not exist, return true -- Else set channel_remote[channel] true function command.SUBR(source, c) local node = skynet.harbor(source) if not channel[c] then -- channel none exist return true end assert(node ~= harbor_id and c % 256 == harbor_id) local group = channel_remote[c] if group == nil then group = {} channel_remote[c] = group end group[node] = true end -- the service (source) subscribe a channel -- If the channel is remote, node subscribe it by send a SUBR to the owner . function command.SUB(source, c) local node = c % 256 if node ~= harbor_id then -- remote group if channel[c] == nil then if skynet.call(node_address[node], "lua", "SUBR", c) then return end if channel[c] == nil then -- double check, because skynet.call whould yield, other SUB may occur. channel[c] = {} channel_n[c] = 0 end end end local group = channel[c] if group and not group[source] then channel_n[c] = channel_n[c] + 1 group[source] = true end end -- MUST call by a node, unsubscribe a channel function command.USUBR(source, c) local node = skynet.harbor(source) assert(node ~= harbor_id) local group = assert(channel_remote[c]) group[node] = nil return NORET end -- Unsubscribe a channel, if the subscriber is empty and the channel is remote, send USUBR to the channel owner function command.USUB(source, c) local group = assert(channel[c]) if group[source] then group[source] = nil channel_n[c] = channel_n[c] - 1 if channel_n[c] == 0 then local node = c % 256 if node ~= harbor_id then -- remote group channel[c] = nil channel_n[c] = nil skynet.send(node_address[node], "lua", "USUBR", c) end end end return NORET end skynet.start(function() skynet.dispatch("lua", function(_,source, cmd, ...) local f = assert(command[cmd]) local result = f(source, ...) if result ~= NORET then skynet.ret(skynet.pack(result)) end end) local self = skynet.self() local id = skynet.harbor(self) assert(datacenter.set("multicast", id, self) == nil) end)
function wax.autoload(...) for i, folder in ipairs({...}) do local files = wax.filesystem.search(wax.root(folder), "lua$") for i, file in ipairs(files) do local requireString = file:match(wax.root() .. "/(.*)%.lua$") requireString = requireString:gsub("/", ".") require(requireString) end end end
-- Released under the MIT License (https://raw.githubusercontent.com/foeb/cranberry.lua/master/LICENSE) local cb = {} -- TODO: find a way to access lua_createtable in order to avoid triggering -- rehashes when initializing arrays. decide if this is important or necessary -- TODO: include a submodule of pre-curried functions -- library functions made local for efficiency local min = math.min local max = math.max local random = math.random local floor = math.floor local remove = table.remove local insert = table.insert local concat = table.concat local unpack = unpack or table.unpack -- 5.1, 5.2, and 5.3 compatibility -- push_(a, v): destructively append v to an array a function cb.push_(a, v) a[#a + 1] = v return a end -- pop_(a): destructively remove the last element of an array a and -- return it function cb.pop_(a) local v = a[#a] a[#a] = nil return v end -- shift_(a): destructively remove the first element of an array a and -- return it function cb.shift_(a) return remove(a, 1) end -- unshift_(a, v): destructively insert v at the beginning of a function cb.unshift_(a, v) return insert(a, 1, v) end -- map(f, a): apply a function f to every member of the array a function cb.map(f, a) if not cb.is_table(a) then return f(a) end local na = {} for i = 1, #a do na[i] = f(a[i]) end return na end -- map_(f, a): destructively apply a function f to every member of the -- array a function cb.map_(f, a) if not cb.is_table(a) then a = f(a) return a end for i = 1, #a do a[i] = f(a[i]) end return a end -- each(f, a): apply a function f to every member of the array a without -- storing or returning the results. function cb.each(f, a) if not cb.is_table(a) then f(a) end for i = 1, #a do f(a[i]) end end -- foldr(f, a0, a): reduce the array a from right to left using a0 as the -- starting value function cb.foldr(f, a0, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = a0 local len = #a for i = 1, len do r = f(a[len + 1 - i], r) end return r end -- foldl(f, a0, a): reduce the array a from left to right using a0 as the -- starting value function cb.foldl(f, a0, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = a0 for i = 1, #a do r = f(r, a[i]) end return r end -- foldr1(f, a): reduce the array a from right to left function cb.foldr1(f, a) if not cb.is_table(a) then return nil, cb.errors.not_table end if a[1] == nil then return nil, cb.errors.empty end local len = #a if len == 1 then return a[1] end local r = a[len] for i = 2, len do r = f(a[len + 1 - i], r) end return r end -- foldl1(f, a): reduce the array a from left to right function cb.foldl1(f, a) if not cb.is_table(a) then return nil, cb.errors.not_table end if a[1] == nil then return nil, cb.errors.empty end local r = a[1] local len = #a if len == 1 then return r end for i = 2, len do r = f(r, a[i]) end return r end --[[ -- filter(f, a): return an array containing all elements of an array a that -- are true under the function f(v) function cb.filter(f, a) local function g(_, v) return f(v) end return cb.filteri(g, a) end --]] -- filter(f, a): return an array containing all elements of an array a that -- are true under the function f(i, v) function cb.filter(f, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = {} local j = 1 for i = 1, #a do if f(i, a[i]) then r[j] = a[i] j = j + 1 end end return r end -- filterObject(f, t): similar to filter, except it operates on the entire -- table using a function f(k, v) function cb.filterObject(f, t) if not cb.is_table(t) then return nil, cb.errors.not_table end local r = {} for k, v in pairs(t) do if f(k, v) then r[k] = v end end return r end -- elem(e, a): return true if element e is in an array a and false otherwise function cb.elem(e, a) if not cb.is_table(a) then return false end for i = 1, #a do if e == a[i] then return true end end return false end -- curry(f, n = 2): curry f for the first n arguments so that -- curry(f, n)(x1)(x2)(..)(xn, ...) = f(x1, x2, .., xn, ...). function cb.curry(f, n) n = n or 2 local function g(args, m) if m < 1 then return f(unpack(args)) else local function h(...) cb.append_(args, { ... }) return g(args, m - 1) end return h end end return g({}, n) end -- uncurry(f, n = 2): the inverse of curry(f, n), -- i.e. uncurry(curry(f, m), n) = f iff m = n. Results are unpredicatble -- when m ~= n. function cb.uncurry(f, n) n = n or 2 local function g(...) local args = { ... } local r = f local len = min(n, #args) for i = 1, len do r = r(args[i]) end return r -- use up the rest of the arguments end return g end -- max(a): return the max of the elements of a function cb.max(a) return cb.foldl1(max, a) end -- min(a): return the min of the elements of a function cb.min(a) return cb.foldl1(min, a) end -- sum(a): return the sum of the elements of a function cb.sum(a) local function f(x, y) return x + y end return cb.foldl(f, 0, a) -- an empty sum is by convention 0 end -- product(a): return the product of the elements of a function cb.product(a) local function f(x, y) return x * y end return cb.foldl(f, 1, a) -- an empty product is by convention 1 end -- all(p, a): return true if p(a[i]) is true for every element a[i] of a function cb.all(p, a) for i = 1, #a do if not p(a[i]) then return false end end return true end -- any(p, a): return true if p(a[i]) is true for any element a[i] of a function cb.any(p, a) for i = 1, #a do if p(a[i]) then return true end end return false end -- none(p, a): return true if p(a[i]) is false for every element a[i] of a function cb.none(p, a) return not cb.any(p, a) end -- id(v): return v function cb.id(v) return v end -- const(v): return a function that always returns v function cb.const(v) local function f(_) return v end return f end -- flip(f): return a function that takes its first two arguments in the -- reverse order of f function cb.flip(f) local function g(a, b, ...) return f(b, a, ...) end return g end -- applyUntil(p, f, a): apply f to each element of a until p returns true function cb.applyUntil(p, f, a) if cb.is_table(a) then local r = {} for i = 1, #a do if p(a[i]) then return r end r[i] = f(a[i]) end return r else if p(a) then return a else return f(a) end end end -- _append(a1, a2): return a1 appended by a2 local function _append(a1, a2) if not cb.is_table(a1) or not cb.is_table(a2) then return nil, cb.errors.not_table end local r = {} local len1 = #a1 local len2 = #a2 for i = 1, len1 do r[i] = a1[i] end for i = 1, len2 do r[i + len1] = a2[i] end return r end -- append(...): append all of the arguments function cb.append(...) local args = { ... } if not cb.all(cb.is_table, args) then return nil, cb.errors.not_table end return cb.foldr(_append, {}, args) end -- _append_(a1, a2): destructively append a1 by a2 local function _append_(a1, a2) if not cb.is_table(a1) or not cb.is_table(a2) then return nil, cb.errors.not_table end local len1 = #a1 local len2 = #a2 for i = 1, len2 do a1[i + len1] = a2[i] end return a1 end -- append_(...): destructively append all of the arguments function cb.append_(...) local args = { ... } if not cb.all(cb.is_table, args) then return nil, cb.errors.not_table end return cb.foldr(_append_, {}, args) end -- head(a, n = 1): return the first n elements of a in an array. -- If n == 1, then return the first element function cb.head(a, n) if not cb.is_table(a) then return nil, cb.errors.not_table end if not n then return a[1] end -- n defaults to 1 local r = {} local len = min(#a, n) for i = 1, len do r[i] = a[i] end return r end -- last(a, n = 1): return the last n elements of a. -- If n == 1, then return the last element function cb.last(a, n) if not cb.is_table(a) then return nil, cb.errors.not_table end local len = #a if not n then return a[len] end -- n defaults to 1 local r = {} local m = min(len, n) for i = 1, m do r[i] = a[i + len - m] end return r end -- tail(a, n = 1): return the elements of a after skipping n function cb.tail(a, n) if not cb.is_table(a) then return nil, cb.errors.not_table end n = n or 1 local r = {} local len = #a if len <= n then return {} end for i = n + 1, len do r[i - n] = a[i] end return r end -- init(a): return all but the last element of a function cb.init(a) if not cb.is_table(a) then return nil, cb.errors.not_table end return cb.head(a, #a - 1) end -- reverse(a): reverses an array a function cb.reverse(a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = {} local len = #a for i = 1, len do r[i] = nil end -- to ensure elements don't go into the hash local n = floor(len/2) for i = 1, n do r[i], r[len - i + 1] = a[len - i + 1], a[i] end if len % 2 == 1 then r[n + 1] = a[n + 1] end return r end -- reverse_(a): destructively reverses an array in place function cb.reverse_(a) if not cb.is_table(a) then return nil, cb.errors.not_table end local len = #a for i = 1, floor(len/2) do a[i], a[len - i + 1] = a[len - i + 1], a[i] end return a end -- concat(as): concatenate all of the elements of as function cb.concat(as) return cb.append(unpack(as)) end -- scanl(f, a0, a): is similar to foldl, except it returns a list -- containing each of the intermediate steps function cb.scanl(f, a0, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = { a0 } for i = 1, #a do r[i + 1] = f(r[i], a[i]) end return r end -- scanl1(f, a): is similar to foldl1, except it returns a list -- containing each of the intermediate steps function cb.scanl1(f, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = { a[1] } for i = 1, #a - 1 do r[i + 1] = f(r[i], a[i + 1]) end return r end -- scanr(f, a0, a): is similar to foldr, except it returns a list -- containing each of the intermediate steps function cb.scanr(f, a0, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = { a0 } local len = #a for i = 1, len do r[i + 1] = f(a[len + 1 - i], r[i]) end return r end -- scanr1(f, a): is similar to foldr1, except it returns a list -- containing each of the intermediate steps function cb.scanr1(f, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local len = #a local r = { a[len] } for i = 1, len - 1 do r[i + 1] = f(a[len - i], r[i]) end return r end -- take(n, a): flip(head) cb.take = cb.flip(cb.head) -- drop(n, a): flip(tail) cb.drop = cb.flip(cb.tail) -- splitAt(n, a): return { take(n, a), drop(n, a) } function cb.splitAt(n, a) if not cb.is_table(a) then return nil, cb.errors.not_table end if n < 1 or #a < n then return nil, cb.errors.outOfBounds end return { cb.take(n, a), cb.drop(n, a) } end -- takeWhile(p, a): return the longest prefix of a that all satisfy p function cb.takeWhile(p, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = {} for i = 1, #a do if not p(a[i]) then return r end r[i] = a[i] end return r end -- dropWhile(p, a): return the elements remaining after takeWhile(p, a) function cb.dropWhile(p, a) if not cb.is_table(a) then return nil, cb.errors.not_table end local r = {} local s for i = 1, #a do if not s and not p(a[i]) then s = i end if s then r[i - s + 1] = a[i] end end return r end -- span(p, a): return { takeWhile(p, a), dropWhile(p, a) } function cb.span(p, a) return { cb.takeWhile(p, a), cb.dropWhile(p, a) } end -- TODO: replace the zip functions with functions of the form zip(...), zipWith(f, ...) -- zip(a, b): return an array of corresponding pairs of elements from -- a and b. If one array is short, then the remaining elements of the -- longer array are discarded function cb.zip(a, b) if not cb.is_table(a) or not cb.is_table(b) then return nil, cb.errors.not_table end local r = {} for i = 1, min(#a, #b) do r[i] = { a[i], b[i] } end return r end -- zip3(a, b, c): similar to zip, except it takes three arrays instead of two function cb.zip3(a, b, c) if not cb.is_table(a) or not cb.is_table(b) or not cb.is_table(c) then return nil, cb.errors.not_table end local r = {} for i = 1, min(#a, #b, #c) do r[i] = { a[i], b[i], c[i] } end return r end -- zipWith(f, a, b): return an array of the function f applied to -- corresponding pairs of elements from a and b. If one array is short, -- then the remaining elements of the longer array are discarded function cb.zipWith(f, a, b) if not cb.is_table(a) or not cb.is_table(b) then return nil, cb.errors.not_table end local r = {} for i = 1, min(#a, #b) do r[i] = f(a[i], b[i]) end return r end -- zipWith3(f, a, b, c): similar to zipWith, except it takes three arrays -- instead of two function cb.zipWith3(f, a, b, c) if not cb.is_table(a) or not cb.is_table(b) or not cb.is_table(c) then return nil, cb.errors.not_table end local r = {} for i = 1, min(#a, #b, #c) do r[i] = f(a[i], b[i], c[i]) end return r end -- unzip(ps): take an array of pairs and return an pair of arrays function cb.unzip(ps) if not cb.is_table(ps) then return nil, cb.errors.not_table end local r = { {}, {} } for i = 1, #ps do if not cb.is_table(ps[i]) then return nil, cb.errors.not_table end r[1][i] = ps[i][1] r[2][i] = ps[i][2] end return r end -- unzip3(ts): similar to unzip, except it takes an array of triples -- instead of pairs function cb.unzip3(ts) if not cb.is_table(ts) then return nil, cb.errors.not_table end local r = { {}, {}, {} } for i = 1, #ts do if not cb.is_table(ts[i]) then return nil, cb.errors.not_table end r[1][i] = ts[i][1] r[2][i] = ts[i][2] r[3][i] = ts[i][3] end return r end -- lines(s): return an array of all lines in s. Does not work register -- \r characters. function cb.lines(s) if not cb.is_string(s) then return nil, cb.errors.not_string end local r = {} local ri = 1 local prev = 1 for si = 1, s:len() do if s:sub(si, si) == '\n' then r[ri] = s:sub(prev, si - 1) prev = si + 1 ri = ri + 1 end end r[ri] = s:sub(prev, -1) if r[ri] == '' then r[ri] = nil end -- following Haskell's example return r -- TODO: make sure that each line doesn't include the newline character end -- unlines(as): concatenate all of the strings in as, separated by a newline function cb.unlines(as) return concat(as, '\n') end -- words(s): return an array of all words in s that are separated by -- whitespace -- Credit to http://lua-users.org/wiki/StringRecipes function cb.words(s) if not cb.is_string(s) then return nil, cb.errors.not_string end local r = {} local i = 1 for word in s:gmatch("%S+") do r[i] = word i = i + 1 end return r end -- unwords(as): concatenate all of the strings in as, separated by a space function cb.unwords(as) return concat(as, ' ') end -- wrap(f, w): wrap f in w, i.e return bind(w, f), so that wrap(f, w)(...) = w(f, ...) function cb.wrap(f, w) return cb.bind(w, f) end -- uniq(a): return an array containing all of a's unique values in the order -- that they appear function cb.uniq(a) if not cb.is_table(a) then return a end local r = {} local ri = 1 for i = 1, #a do if not cb.elem(a[i], r) then r[ri] = a[i] ri = ri + 1 end end return r end -- negate(p): return a function q such that q(v) = not p(v) function cb.negate(p) local function q(v) return not p(v) end return q end -- TODO: replace bind with bindn -- bind(f, v): return a function g(...) = f(v, ...) function cb.bind(f, v) local function g(...) return f(v, ...) end return g end -- bindn(f, ...): return a function g(...2) = f(v, ..., ...2) function cb.bindn(f, ...) return cb.foldl(cb.bind, f, { ... }) end -- result(m, o, ...): return o:m(...) function cb.result(m, o, ...) return m(o, ...) end -- defaults(d, o): like defaults_, except it returns a new table function cb.defaults(d, o) local r = {} for k, v in pairs(d) do r[k] = v end for k, v in pairs(o) do r[k] = v end return r end -- defaults_(d, o): for each key k in d, if o[k] == nil, then o[k] = d[k]. -- Return the resulting object (destructive) function cb.defaults_(d, o) for k, v in pairs(d) do if o[k] == nil then o[k] = v end end return o end -- trycatch(f, errors, ?finally): wrap f in a function such that, when it is -- called, if f returns nil for its first value, then the wrapper checks -- errors using the second value returned for a function. If it finds one, -- it calls it with the original arguments and returns its result. The -- optional finally function is called with the original arguments after -- either of these happens. function cb.trycatch(f, errors, finally) finally = finally or cb.id local function wrap(...) local res = { f(...) } if res[1] == nil then if res[2] and errors[res[2]] then local nres = { errors[res[2]](...) } finally(...) return unpack(nres) end end finally(...) return res[1] end return wrap end -- errors: a table of common error strings cb.errors = { not_string = 'Not a string', not_table = 'Not a table', not_number = 'Not a number', not_bool = 'Not a bool', not_function = 'Not a function', not_callable = 'Not callable', immut = 'Can\'t modify an immutable table', outOfBounds = 'Variable is out of bounds', empty = 'Array is empty' } -- is_same(t1, t2): return true if t1 and t2 are 'essentially' equal, not -- including functions that return the same things. function cb.is_same(t1, t2) if not cb.is_table(t1) or not cb.is_table(t2) then return t1 == t2 end for k, v in pairs(t1) do if not cb.is_same(v, t2[k]) then return false end end return cb.is_same(getmetatable(t1), getmetatable(t2)) end -- pluck(t, ks): extract a list of property values function cb.pluck(t, k) local function f(s) return cb.is_table(s) and s[k] end return cb.map(f, t) end -- shuffle(a): return a shuffled copy of a using the Fisher-Yates shuffle. -- (Note: make sure to seed the random number generator first, such as -- calling math.randomseed(os.time()).) function cb.shuffle(a) if not cb.is_table(a) then return a -- already shuffled :P end local r = {} local j local i = 1 while a[i] ~= nil do -- this algorithm doesn't need to know the length of a j = random(i) if j == i then cb.push_(r, a[i]) else cb.push_(r, r[j]) r[j] = a[i] end i = i + 1 end return r end -- shuffle_(a): destructively shuffle a using the Fisher-Yates shuffle. -- (Note: make sure to seed the random number generator first, such as -- calling math.randomseed(os.time()).) function cb.shuffle_(a) if not cb.is_table(a) then return a -- already shuffled :P end local len = #a local j for i = 1, len do j = (i == len and 0) or random(len-i) a[i], a[i+j] = a[i+j], a[i] end return a end -- merge(a, b, comp = op.lt): merge the arrays a and b into a new array function cb.merge(a, b, comp) if not cb.is_table(a) or not cb.is_table(b) then return nil, cb.errors.not_table end comp = comp or cb.op.lt local r = {} while not cb.is_empty(a) and not cb.is_empty(b) do if comp(a[1], b[1]) then cb.push_(r, a[1]) a = cb.tail(a) else cb.push_(r, b[1]) b = cb.tail(b) end end while not cb.is_empty(a) do cb.push_(r, a[1]) a = cb.tail(a) end while not cb.is_empty(b) do cb.push_(r, b[1]) b = cb.tail(b) end return r end -- mergesort(a, comp = op.lt): stably sort an array a function cb.mergesort(a, comp) if not cb.is_table(a) then return a end comp = comp or cb.op.lt local len = #a if len <= 1 then return a end local left = {} local right = {} for i = 1, len do if i % 2 == 1 then cb.push_(left, a[i]) else cb.push_(right, a[i]) end end left = cb.mergesort(left, comp) right = cb.mergesort(right, comp) return cb.merge(left, right, comp) end -- sort(a, comp = op.lt): shallowcopy a and then calls table.sort function cb.sort(a, comp) local na = cb.shallowcopy(a) return table.sort(na, comp) end -- sort_(a, comp = op.lt): alias for table.sort cb.sort_ = table.sort -- sortBy(a, f, comp = op.lt): return a stably sorted copy of a, ranked in -- ascending order by the results of running each value through f. If f -- isn't a function, it ranks each element of a[i] by a[i][f] function cb.sortBy(a, f, comp) if not cb.is_table(a) then return nil, cb.errors.not_table end local g = f if not cb.is_function(f) then g = function(v) return v[f] end end comp = comp or cb.op.lt local ncomp = function(x, y) return comp(g(x), g(y)) end return cb.mergesort(a, ncomp) end -- groupBy(a, f): group an array a by the results of running its elements -- through f. If f isn't a function, it groups each element of a[i] by a[i][f] function cb.groupBy(a, f) if not cb.is_table(a) then return nil, cb.errors.not_table end local g = f if not cb.is_function(f) then g = function(v) return v[f] end end local r = {} local k for i = 1, #a do k = g(a[i]) if r[k] == nil then r[k] = { a[i] } else cb.push_(r[k], a[i]) end end return r end -- countBy(a, f): sort an array a into groups according to f and return a -- count for the number of objects in each group. function cb.countBy(a, f) local r = cb.groupBy(a, f) if r == nil then return nil, cb.errors.not_table end cb.mapObject_(cb.op.len, r) return r end -- op: a table of functions that allow you to call operators by name cb.op = { add = function(a, b) return a + b end, sub = function(a, b) return a - b end, mul = function(a, b) return a * b end, div = function(a, b) return a / b end, mod = function(a, b) return a % b end, unm = function(a) return -a end, concat = function(a, b) return a .. b end, len = function(a) return #a end, eq = function(a, b) return a == b end, neq = function(a, b) return a ~= b end, lt = function(a, b) return a < b end, gt = function(a, b) return a > b end, le = function(a, b) return a <= b end, ge = function(a, b) return a >= b end, opAnd = function(a, b) return a and b end, opOr = function(a, b) return a or b end, opNot = function(a) return not a end, newtable = function(...) return { ... } end, funcall = function(f, ...) return f(...) end, index = function(t, k) return t[k] end, newindex = function(t, k, v) t[k] = v end } -- once(f): return a function that only returns a value the first time it -- is called function cb.once(f) return cb.before(f, 1) end -- after(f, n = 1): return a function that only returns a value after the -- first n times it is called function cb.after(f, n) n = n or 1 local i = 1 local function g(...) if i > n then return f(...) end i = i + 1 end return g end -- before(f, n = 1): return a function that only returns a value before -- the first n times it is called function cb.before(f, n) n = n or 1 local i = 1 local function g(...) if i <= n then i = i + 1 return f(...) end end return g end -- compose(f, ...): return a function g(args) = f(f1(f2(..(fn(args))))) -- where { f1, f2, .., fn } = { ... } function cb.compose(f, ...) local function _compose(a, b) local function g(...) return a(b(...)) end return g end return cb.foldr1(_compose, { f, ... }) end -- takei(n, it): return an iterator that returns only the first n values of it cb.takei = cb.flip(cb.before) -- dropi(n, it): return an iterator that skips the first n values of it cb.dropi = cb.flip(cb.after) -- iterate(f, x): return an iterator that applies f to the previous value in an endless loop function cb.iterate(f, x) local prev = x local function it() local old = prev prev = f(prev) return old end return it end -- replicate(n, x): return an array containing x n times function cb.replicate(n, x) return cb.iterlist(cb.takei(n, cb.const(x))) end -- cycle(a): return an iterator that cycles through an array a in an endless loop function cb.cycle(a) local len = #a local i = 0 local function it() if i >= len then i = 0 end i = i + 1 return a[i] end return it end -- takeWhilei(p, it): analagous to takeWhile, except takes an iterator and -- returns an iterator function cb.takeWhilei(p, it) local continue = true local v local function nit() if continue then v = it() continue = p(v) if continue then return v end end end return nit end -- dropWhilei(p, it): analagous to dropWhile, except takes an iterator and -- returns an iterator function cb.dropWhilei(p, it) local drop = true local v local function nit() v = it() if drop then drop = p(v) end if not drop then return v end end return nit end -- iterlist(it): return an array containing all of the values of the iterator it function cb.iterlist(it) local r = {} local i = 1 local v while true do v = it() if not v then return r end r[i] = v i = i + 1 end end -- inc(i): return i + 1 (utility) function cb.inc(i) return i + 1 end -- dec(i): return i - 1 (utility) function cb.dec(i) return i - 1 end -- clone(o, ?_type): return an instance of o as a prototype local function clone(o, _type) if not cb.is_table(o) then return o end local t = { _proto = o, _type = _type or o._type } setmetatable(t, { __index = o }) return t end -- object:isa(t, o): return true if t descends from o local function isa(t, o) local function getProtoIter(s) local v = s return function() if v then v = v._proto return v end end end if t == o then return true end for p in getProtoIter(t) do if p == o then return true end end return false end -- object: base prototype to inherit from cb.object = { _type = 'object' } -- object:duplicate(): return a copy of this object without copying its -- prototype function cb.object:duplicate() local _proto = self._proto self._proto = nil -- make sure that _proto still points to the same object local o = cb.copy(self) o._proto = _proto self._proto = _proto -- restore self._proto return o end -- object:new(): return an instance of object as a prototype and initialize it function cb.object:new(...) local o = self:clone() if self.init then self.init(o, ...) end return o end -- object:init(): used to initialize a new object. This instance does nothing. function cb.object.init() end -- object:clone(?_type): return an instance of object as a prototype cb.object.clone = clone -- object:isa(o): return true if self descends from o cb.object.isa = isa --[[ -- object:setmeta(t): set the metatable of object while preserving -- inheritance. (Note: you cannot modify __index using this method) -- TODO: allow modification to __index by using a wrapper function function cb.object:setmeta(mt) if not cb.is_table(t) then return nil, cb.errors.not_table end local function windex(f, t, k) local v = f(t, k) if v then return v end return t._proto[k] end nmt = cb.shallowcopy(mt) nmt.__index = cb.wrap(mt.__index, windex) setmetatable(self, nmt) return self end --]] -- keys(t): return all of the non-integer keys of t function cb.keys(t) if not cb.is_table(t) then return nil, cb.errors.not_table end local r = {} local ri = 1 for k, _ in pairs(t) do if not cb.is_number(k) then r[ri] = k ri = ri + 1 end end return r end -- allKeys(t): return all of the non-integer keys of t and its prototypes function cb.allKeys(t) if not cb.is_table(t) then return nil, cb.errors.not_table end local prev = t local function it() -- iterate across the prototypes local p = prev prev = prev and prev._proto return p end local r = {} for v in it do r = cb.defaults(v, r) end return cb.keys(r) end -- setKeys_(o, t): set o[k] to t[k] for each k in keys(t) function cb.setKeys_(o, t) local ks = cb.keys(t) for _,k in ipairs(ks) do o[k] = t[k] end return o end -- values(t): return the values of all of the non-integer keys of t function cb.values(t) -- TODO: make more efficient local function f(k) return t[k] end return cb.map(f, cb.keys(t)) end -- allValues(t): return the values of all of the non-integer keys of t and -- its prototypes function cb.allValues(t) -- TODO: make more efficient local function f(k) return t[k] end return cb.map(f, cb.allKeys(t)) end -- mapObject_(f, t): like map but destructively iterates over all of the -- keys of o function cb.mapObject_(f, o) for k,v in pairs(o) do o[k] = f(v) end return o end -- mapObject(f, t): like map but iterates over all of the keys of o function cb.mapObject(f, o) local ks = cb.keys(o) local r = {} for _, k in ipairs(ks) do r[k] = f(o[k]) end for i, _ in ipairs(o) do r[i] = f(o[i]) end return r end -- copy(t): return a deep copy of t -- Credit to @tylerneylon -- Source: https://gist.github.com/tylerneylon/81333721109155b2d244 function cb.copy(o, seen) -- Handle non-tables and previously-seen tables. if type(o) ~= 'table' then return o end if seen and seen[o] then return seen[o] end -- New table; mark it as seen an copy recursively. local s = seen or {} local res = setmetatable({}, getmetatable(o)) s[o] = res for k, v in pairs(o) do res[cb.copy(k, s)] = cb.copy(v, s) end return res end -- shallowcopy(t): return a shallow copy of t -- Credit to @MihailJP -- Source: https://gist.github.com/MihailJP/3931841 function cb.shallowcopy(t) if type(t) ~= "table" then return t end local meta = getmetatable(t) local target = {} for k, v in pairs(t) do target[k] = v end setmetatable(target, meta) return target end -- immut(t): return a read-only link to t function cb.immut(t) if not cb.is_table(t) then return t end local nt = { _immut = true, _orig = t } local function _fi(_, k) return cb.immut(t[k]) end local function _fni () return nil, cb.errors.immut end setmetatable(nt, { __index = _fi, __newindex = _fni }) return nt end -- is_immut(t): return true if t was made immutable through immut function cb.is_immut(t) return t._immut end -- fromimmut(t): return a mutable version of t function cb.from_immut(t) if not cb.is_table(t) then return t end if not t._immut then return t end return t._orig end -- is_empty(t): return true if t is empty function cb.is_empty(t) return next(t) == nil end -- is_table(o): return true if o is a table function cb.is_table(o) return type(o) == 'table' end -- is_string(o): return true if o is a string function cb.is_string(o) return type(o) == 'string' end -- is_number(o): return true if o is a number function cb.is_number(o) return type(o) == 'number' end -- is_function(o): return true if o is a function function cb.is_function(o) return type(o) == 'function' end -- is_boolean(o): return true if o is a boolean function cb.is_boolean(o) return type(o) == 'boolean' end -- is_nil(o): return true if o is nil function cb.is_nil(o) return o == nil end -- is_userdata(o): return true if o is userdata. Untested function cb.is_userdata(o) return type(o) == 'userdata' end -- is_thread(o): return true if o is a thread. Untested function cb.is_thread(o) return type(o) == 'thread' end -- is_callable(o): return true if o can be called like a function. Untested function cb.is_callable(o) return cb.is_function or (getmetatable(o) and getmetatable(o).__call ~= nil) end return cb -- References and inspirations: -- https://hackage.haskell.org/package/base-4.8.2.0/docs/Prelude.html -- http://underscorejs.org -- https://github.com/Yonaba/Moses -- http://bolinfest.com/javascript/inheritance.php
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-2020, TBOOX Open Source Group. -- -- @author ruki -- @file find_mbedtls.lua -- -- imports import("package.manager.find_package") -- find mbedtls -- -- @param opt the package options. e.g. see the options of find_package() -- -- @return see the return value of find_package() -- function main(opt) opt.links = {"mbedtls", "mbedcrypto", "mbedx509"} return opt.find_package("mbedtls", opt) end
local api = {} local macro = {} local function readfile(filename) local f = assert(io.open(filename)) local str = f:read "a" f:close() return str end local function dump(filename) local str = readfile(filename) for w in str:gmatch "#define[%s]+(luaL?_[%w_]+)" do macro[w] = true end for w in str:gmatch "luaL?_[%w_]+" do api[w] = true end for w in str:gmatch "luaopen_[%w_]+" do api[w] = true end end dump "3rd/bee.lua/3rd/lua/src/lua.h" dump "3rd/bee.lua/3rd/lua/src/lualib.h" dump "3rd/bee.lua/3rd/lua/src/lauxlib.h" api.lua_Integer = true api.lua_Unsigned = true api.lua_Number = true local t1 = {} for w in pairs(api) do if not macro[w] then t1[#t1+1] = w end end table.sort(t1) for _, w in ipairs(t1) do print(("#define %s rlua%s"):format(w, w:sub(4))) end print("") print("#endif") print("") print("#else") print("") print("#include <lua.hpp>") print("") local t2 = {} for w in pairs(api) do t2[#t2+1] = w end table.sort(t2) for _, w in ipairs(t2) do print(("#define rlua%s %s"):format(w:sub(4), w)) end print("") print("#endif")
local model={} function model:Initial(params) self.params=params; self.map=nn.Sequential() self.map:add(nn.Linear(self.params.dimension,self.params.dimension)) self.map:add(nn.Tanh()) self.map:add(nn.Linear(self.params.dimension,self.params.dimension)) self.map:add(nn.Tanh()) self.map:add(nn.Linear(self.params.dimension,1)) self.map=self.map:cuda() self.mse = nn.MSECriterion() self.mse=self.mse:cuda() if self.params.readSequenceModel then self.forward_model=torch.reload("../../Decode/decode_model") local open_=torch.DiskFile(params.forward_params_file,"r"):binary(); self.forward_model.params=open_:readObject() self.forward_model.params.dictPath="../../data/movie_25000" --self.forward_model.params.batch_size=self.params.batch_size self.forward_model.params.model_file=params.forward_model_file self.forward_model:DecoderInitial(self.forward_model.params_file) self.forward_model.mode="test" self.backward_model=torch.reload("../../Decode/decode_model") local open_=torch.DiskFile(params.backward_params_file,"r"):binary(); self.backward_model.params=open_:readObject() --self.backward_model.params.batch_size=self.params.batch_size self.backward_model.params.dictPath="../../data/movie_25000" self.backward_model.params.model_file=params.backward_model_file self.backward_model:DecoderInitial() self.backward_model.mode="test" end if self.params.readFutureModel then local parameter,_=self.map:parameters() local file=torch.DiskFile(self.params.FuturePredictorModelFile,"r"):binary(); local read_params=file:readObject(); for j=1,#parameter do parameter[j]:copy(read_params[j]); end end print("read data done") end function model:model_forward() local total_Error=0; local instance=0; for t=1,self.forward_model.Word_t:size(2)-1 do local representation_left=self.forward_model.store_t[t][2*self.backward_model.params.layers-1]:index(1,self.forward_model.Left_t[t]) local predict_left=self.backward_score:index(1,self.forward_model.Left_t[t]) self.map:zeroGradParameters() local pred=self.map:forward(representation_left) local Error=self.mse:forward(pred,predict_left) if self.mode=="train" then self.mse:backward(pred,predict_left) self.map:backward(representation_left,self.mse.gradInput) self.map:updateParameters(self.params.alpha) end total_Error=total_Error+Error*representation_left:size(1) instance=instance+representation_left:size(1) end return total_Error,instance end function model:test() local open_train_file=io.open(self.params.test_file,"r") local End,Word_s,Word_t,Mask_s,Mask_t; local End=0; local batch_n=1; local total_Error=0; local n_instance=0; local aver_ppl=0; local sen_num=0 while End==0 do batch_n=batch_n+1; End,self.forward_model.Word_s,self.forward_model.Word_t,self.forward_model.Mask_s,self.forward_model.Mask_t,self.forward_model.Left_s,self.forward_model.Left_t,self.forward_model.Padding_s,self.forward_model.Padding_t,self.forward_model.Source,self.forward_model.Target=self.forward_model.Data:read_train(open_train_file) if End==1 then break; end self.forward_model:model_forward() self.backward_model.Source={} self.backward_model.Target={} for i=1,#self.forward_model.Source do self.backward_model.Source[i]=self.forward_model.Target[i]:sub(1,-1,2,self.forward_model.Target[i]:size(2)-1); self.backward_model.Target[i]=torch.cat(torch.Tensor({{self.backward_model.Data.EOS}}),torch.cat(self.forward_model.Source[i],torch.Tensor({self.backward_model.Data.EOT}))) end self.backward_model.Word_s,self.backward_model.Mask_s,self.backward_model.Left_s,self.backward_model.Padding_s=self.backward_model.Data:get_batch(self.backward_model.Source,true) self.backward_model.Word_t,self.backward_model.Mask_t,self.backward_model.Left_t,self.backward_model.Padding_t=self.backward_model.Data:get_batch(self.backward_model.Target,false) self.backward_model:model_forward() self.backward_score=self.backward_model:SentencePpl() aver_ppl=aver_ppl+self.backward_score:sum(); sen_num=sen_num+self.backward_score:size(1) self.mode="test" Batch_error,Batch_instance=self:model_forward() total_Error=total_Error+Batch_error n_instance=n_instance+Batch_instance end print(total_Error/n_instance) end function model:save(batch_n) local params,_=self.map:parameters() local file=torch.DiskFile(self.params.save_model_path.."/"..batch_n,"w"):binary(); file:writeObject(params); file:close() end function model:train() local timer=torch.Timer(); local End,Word_s,Word_t,Mask_s,Mask_t; local End=0; local batch_n=1; self.iter=0; self:test() while true do End=0 self.iter=self.iter+1 local open_train_file=io.open(self.params.train_file,"r") while End==0 do batch_n=batch_n+1; if batch_n%5000==0 then print("batch_n "..batch_n) self:test() self:save(batch_n) end local time1=timer:time().real; End,self.forward_model.Word_s,self.forward_model.Word_t,self.forward_model.Mask_s,self.forward_model.Mask_t,self.forward_model.Left_s,self.forward_model.Left_t,self.forward_model.Padding_s,self.forward_model.Padding_t,self.forward_model.Source,self.forward_model.Target=self.forward_model.Data:read_train(open_train_file) if End==1 then break; end self.forward_model:model_forward() self.backward_model.Source={} self.backward_model.Target={} for i=1,#self.forward_model.Source do self.backward_model.Source[i]=self.forward_model.Target[i]:sub(1,-1,2,self.forward_model.Target[i]:size(2)-1); self.backward_model.Target[i]=torch.cat(torch.Tensor({{self.backward_model.Data.EOS}}),torch.cat(self.forward_model.Source[i],torch.Tensor({self.backward_model.Data.EOT}))) end self.backward_model.Word_s,self.backward_model.Mask_s,self.backward_model.Left_s,self.backward_model.Padding_s=self.backward_model.Data:get_batch(self.backward_model.Source,true) self.backward_model.Word_t,self.backward_model.Mask_t,self.backward_model.Left_t,self.backward_model.Padding_t=self.backward_model.Data:get_batch(self.backward_model.Target,false) self.backward_model:model_forward() self.backward_score=self.backward_model:SentencePpl() self.mode="train" self:model_forward() local time2=timer:time().real; end self:save(batch_n) self:test() --break end end return model
local io = require("io") local component = require("component") local data for d in component.list("data") do d = component.proxy(d) if d.generateKeyPair ~= nil then data = d end end if data == nil then print("You need a T3 data card for secure boot!") return end print("generating keypair") local pub, priv = data.generateKeyPair(256) print("saving public key to /home/pubkey") local f, err = io.open("/home/pubkey","wb") if f ~= nil then f:write(pub.serialize()) f:close() else print("could not save the keys: "..err) return end print("saving private key to /home/privkey") f, err = io.open("/home/privkey","wb") if f ~= nil then f:write(priv.serialize()) f:close() else print("could not save the keys: "..err) return end
--ownerdraw: Owner-draw control functions setfenv(1, require'winapi') require'winapi.window' require'winapi.wingdi' ffi.cdef [[ typedef struct tagDRAWITEMSTRUCT { UINT CtlType; UINT CtlID; UINT itemID; UINT itemAction; UINT itemState; HWND hwndItem; HDC hDC; RECT rcItem; ULONG_PTR itemData; } DRAWITEMSTRUCT, *LPDRAWITEMSTRUCT; ]]
game.ReplicatedStorage.Remotes.KickPlayer.OnServerEvent:connect(function(player, playerToKick, reason) game.Players:FindFirstChild(playerToKick):Kick(reason) end)
--[[ The contents of this file are subject to the Common Public Attribution License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover use of software over a computer network and provide for limited attribution for the Original Developer. In addition, Exhibit A has been modified to be consistent with Exhibit B. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Ultimate Empire at War. The Original Developer is the Initial Developer. The Initial Developer of the Original Code is the Ultimate Empire at War team. All portions of the code written by the Ultimate Empire at War team are Copyright (c) 2012. All Rights Reserved. ]] -- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/TurboAttackLocation.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/TurboAttackLocation.lua $ -- -- Original Author: James Yarrow -- -- $Author: Andre_Arsenault $ -- -- $Change: 55814 $ -- -- $DateTime: 2006/10/02 16:55:52 $ -- -- $Revision: #2 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- -- Plan for corvettes to exploit their anti-fighter capabilities while using turbo or power to weapons. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Turbo_Attack_Location" TaskForce = { -- First Task Force { "MainForce" ,"DenyHeroAttach" ,"OR_FORAY_CLASS | R_VICTORY_FRIGATE | RA_CORELLIAN_CORVETTE | NR_CORELLIAN_CORVETTE | C_MISSILE_FRIGATE | E_IPV_PATROL_CRAFT | E_TARTAN_CRUISER | IR_TARTAN_CRUISER | IR_LANCER_FRIGATE = 1, 3" } } IgnoreTarget = true AllowEngagedUnits = true needs_turbo = false was_attacked = false DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()); QuickReinforce(PlayerObject, AITarget, MainForce) MainForce.Enable_Attack_Positioning(false) -- Move into position while avoiding threat and without stopping for attacks on the way needs_turbo = true Try_Ability(MainForce, "Turbo") BlockOnCommand(MainForce.Move_To(AITarget)) MainForce.Activate_Ability("Turbo", false) needs_turbo = false -- Clear out the area, while it remains favorable for this type of attack. MainForce.Set_As_Goal_System_Removable(false) while (EvaluatePerception("Good_Turbo_Attack_Location_Opportunity", PlayerObject, AITarget) > 0) do enemy = Find_Nearest(MainForce, "SmallShip", PlayerObject, false) --enemy = Find_Nearest(MainForce, "Fighter", PlayerObject, false) if TestValid(enemy) then -- FIX and (MainForce.Get_Distance(enemy) < 1000) then BlockOnCommand(MainForce.Attack_Target(enemy)) else break end end -- Try to flee to a safe spot after the tactical strike if was_attacked then escape_loc = FindTarget(MainForce, "Space_Area_Is_Hidden", "Tactical_Location", 1.0, 5000.0) if escape_loc then needs_turbo = true MainForce.Activate_Ability("Turbo", true) BlockOnCommand(MainForce.Move_To(escape_loc)) end end ScriptExit() end -- Make sure that units don't sit idle at the end of their move order, waiting for others function MainForce_Unit_Move_Finished(tf, unit) if Attacking and not unit.Has_Attack_Target() then DebugMessage("%s -- %s reached end of move, giving new order", tostring(Script), tostring(unit)) -- Assist the tf with whatever is holding it up kill_target = FindDeadlyEnemy(tf) if TestValid(kill_target) then unit.Attack_Target(kill_target) else unit.Attack_Move(tf) end end end -- Try to recover use of turbo or power to weapons if it was lost while we were trying to use it. function MainForce_Unit_Ability_Ready(tf, unit, ability) --MessageBox("%s -- Recovering %s for %s!", tostring(Script), ability, tostring(unit)) if ability == "Turbo" and needs_turbo then unit.Activate_Ability("Turbo", true) end -- Default handler behavior is still desired Default_Unit_Ability_Ready(tf, unit, ability) end -- Register if we were attacked, and use default behavior as well. function MainForce_Unit_Damaged(tf, unit, attacker, deliberate) if deliberate then was_attacked = true end -- Default handler behavior is still desired Default_Unit_Damaged(tf, unit, attacker, deliberate) end
-- -- Called when we've received a call from a client who wants to edit -- a particular entity. -- function GM:VariableEdited( ent, ply, key, val, editor ) if ( !IsValid( ent ) ) then return end if ( !IsValid( ply ) ) then return end -- -- Check with the gamemode that we can edit the entity -- local CanEdit = hook.Run( "CanEditVariable", ent, ply, key, val, editor ) if ( !CanEdit ) then return end -- -- Actually apply the edited value -- ent:EditValue( key, val ) end -- -- Your gamemode should use this hook to allow/dissallow editing -- By default only admins can edit entities. -- function GM:CanEditVariable( ent, ply, key, val, editor ) return ply:IsAdmin() end
local LifeBar = {} function LifeBar:load() self.texture = "/assets/LifeBar.png" self.lifebar_texture = love.graphics.newImage(self.texture) self.w = 75 self.h = 18 end function LifeBar:draw() love.graphics.draw(self.lifebar_texture, 230, 60, 0, 3, 3, self.w, self.h) end return LifeBar
-- ===================================================== -- wlog: an example of lua logger -- -- author: di carlo walter -- -- date: july/august 2016 -- -- wlog.set_level( <level> ) -- set level of all modules to <level> -- wlog.<mod>.<level> ( <msg> ) -- log <msg> if <level> is active -- wlog.<mod>.<level>.writer = wlog.writers.<writer> -- set single writer -- wlog.<mod>.<level>.writer = { wlog.writers.<writer1>, wlog.writers.<writer2>, ...} -- set group of writers -- wlog.<mod>.<level> ( ) -- true if <level> is active, otherwise false -- wlog.<mod> ( <level> ) -- set <mod>'s level to <level> -- wlog.<mod> ( ) -- get <mod>'s level -- wlog.<level> () -- is equivalent to wlog.GEN.<level> () -- wlog.<mod>.<level> ( wlog.<mod>.<level>() and <msg> ) -- log <msg> if <level> is active -- wlog.<mod> ( wlog.<mod>.<level>() and <msg> ) -- log <msg> if <level> is active -- if wlog.<mod>.<level>() then wlog.<mod>(<msg1>); wlog.<mod>(<msg2>); end -- log set of messages using contextual level -- if wlog.<mod>.<level>{"tag1",...} then wlog.<mod>(<msg1>); wlog.<mod>(<msg2>); end -- log set of messages using contextual level -- wlog.<mod> ( wlog.<mod>.<level>{"tag1",...} and <msg> ) -- log <msg> if <level> is active -- wlog.<mod>.<level> ( msg, "tag" ) .. single tag -- wlog.<mod>.<level> ( msg, {"tag1","tag2", ...} ) -- tags in or expression -- wlog.<mod>.<level> {"tag1","tag2", ...} -- tags in or expression -- wlog() -- equivalent to wlog.GEN() which return level of GEN module -- wlog(<level>) -- equivalent to wlog.GEN(<level>) -- wlog.tags{<tag1>,...} -- start logging section associated to <tag1>,... -- wlog.tags() -- get logging section's tags -- wlog.tags{} -- stop logging section with associated tags <tag1>,... -- wlog.config{<config>} -- set configuration -- wlog.config() -- get configuration -- wlog.plugin(<plugin>) -- set wlog plugin -- wlog.fromlevel(<internal_level) -- get external representation of level -- wlog.tolevel (<external_level) -- get internal representation of level -- wlog.frommodule(<internal_module) -- get external representation of module -- wlog.tomodule (<external_module) -- get internal representation of module -- -- TODO: -- wlog.<mod>.set_level ( level ) -- wlog.<mod>.<level> ( msg, "tag expression" ) -- wlog.<mod>.<level> { tags="tag expression", msg } -- ===================================================== local ok,dbg = pcall(require,"debugger") if not ok then dbg = function() end end dbg = function() end -- disable debugger local debug = false local _plugin = nil local function prequire(m) local ok, res = pcall(require, m) if not ok then return nil, res end -- return error return res end local core = prequire("wlog.core") local inspect = prequire("inspect") local tostring = inspect and function (arg) if type(arg) == "table" then return inspect(arg) end return tostring(arg) end or tostring if core == nil then core = { enums = { WLOG_LEVELS = { LOG_ERR = 1, LOG_WARN = 2, LOG_INFO = 3, LOG_TRACE = 4, LOG_DEBUG = 5, }, WLOG_FUNCTS = { LOG_GEN = 1, LOG_ALM = 2, LOG_SYS = 3, LOG_SQL = 4, LOG_GUI = 5, LOG_SRV = 6, LOG_WEB = 7, } } } end local defaults = { module = "GEN", level = "INFO", writer = "con", } local wlog = {} local ctags = {} -- contextual tags local levels = {} local modules = {} local writers = {} local function is_level( level ) for k,v in pairs(levels) do if v == level then return true end end return false end local function is_module(module) return modules[module] ~= nil end local function add_module(module) assert(type(module) == "string") local max = 0 for k,v in pairs(modules) do if k == module then return modules[module] end if v.id > max then max = v.id end end modules[module] = { id = max + 1, name = module } if debug then print("Added module: "..tostring(modules[module])) end return modules[module] end local fromlevel = function (level) assert(type(level)=="string","Wrong level") return string.sub(level,5) end local tolevel = function (level) assert(type(level)=="string","Wrong level") return "LOG_"..level end local frommodule = function (module) assert(type(module)=="string","Wrong module") return string.sub(module,5) end local tomodule = function (module) assert(type(module)=="string","Wrong module") return "LOG_"..module end local function is_in(tags,tag) assert(type(tags) == "table") assert(type(tag) == "string") for _,t in ipairs(tags) do if t == tag then return true end end return false end local con = function (txt) if txt and type(txt) == "string" then print("con: "..txt) end end local ram = function (txt) if txt and type(txt) == "string" then print("ram: "..txt) end end --------------------------------------------------------------------------- -- sto is a wlog writer that rolls over the logfile -- once it has reached a certain size limit. It also mantains a -- maximum number of log files. -- -- sto is based on code present in the module rollfile -- -- @author Tiago Cesar Katcipis (tiagokatcipis@gmail.com) -- -- @copyright 2004-2013 Kepler Project --------------------------------------------------------------------------- -- local rollfile = { config = { filename = "log.txt", maxSize = 50000, maxIndex = 5 } } local function openFile(self) if self.file then return nil, string.format("file `%s' is already open", self.filename) end self.file = io.open(self.filename, "a") if not self.file then return nil, string.format("file `%s' could not be opened for writing", self.filename) end self.file:setvbuf ("line") return self.file end local rollOver = function (self) for i = self.maxIndex - 1, 1, -1 do -- files may not exist yet, lets ignore the possible errors. os.rename(self.filename.."."..i, self.filename.."."..i+1) end self.file:close() self.file = nil local _, msg = os.rename(self.filename, self.filename..".".."1") if msg then return nil, string.format("error %s on log rollover", msg) end return openFile(self) end local openRollingFileLogger = function (self) if not self.file then return openFile(self) end local filesize = self.file:seek("end", 0) if (filesize < self.maxSize) then return self.file end return rollOver(self) end local sto = function (txt) local f, err = openRollingFileLogger(rollfile.config) if not f then print("ERROR: "..err) return nil end if txt and type(txt) == "string" then f:write("sto: "..txt.."\n") end end --------------------------------------------------------------------------- -- local nul = function (txt) end local function is_writer(func) for name,writer in pairs(writers) do if func == writer then return true end end return false end local eval = function (module,level,tags,modules,context) if module.level.value >= level.value then local wrt = rawget(context,"_writer") return true, wrt end local res = false local writer = nil if tags then for _,tag in ipairs(tags) do -- if any tag has level lower than the current one then the text can be logged --if modules[tag].level.value <= module.level.value then if modules[tag].level.value >= level.value then res = true writer = rawget(context,"_writer") break end end end return res, writer end local level_mt = { __call = function(self,...) rawset(self.module,"_last",self.level) rawset(self.module,"_last_tags",nil) local n = select("#",...) if n == 0 then local eval_res, eval_writer = eval(self.module,self.level,nil,wlog,self) return eval_res end local tags = nil local ntags = 0 if n == 1 then local par = select(1,...) local tpar = type(par) if tpar == "table" then -- add modules ntags = 0 tags = {} for _,tag in ipairs(par) do if tags == nil then tags = {} end add_module(tag) if is_in(tags,tag) == false then tags[#tags + 1] = tag ntags = ntags + 1 end end end elseif n > 1 then tags = select(2,...) local ttags = type(tags) if ttags == "string" then -- add module ntags = 1 add_module(tags) tags = { tags } -- put in an array elseif ttags == "table" then -- add modules ntags = 0 for _,tag in ipairs(tags) do add_module(tag) ntags = ntags + 1 end end end if ctags and #ctags > 0 then for _,tag in ipairs(ctags) do add_module(tag) if tags == nil then tags = {} end if is_in(tags,tag) == false then tags[#tags + 1] = tag ntags = ntags + 1 end end end if tags then rawset(self.module,"_last_tags",tags) end -- evaluate status considering also the tags local eval_res, eval_writer = eval(self.module,self.level,tags,wlog,self) if eval_res == false then return false end -- ok, the text can be logged local par = select(1,...) local tpar = type(par) if tpar == "string" then local msg = self.module.name..": level="..self.level.name.." msg="..par if ntags > 0 then for _,tag in ipairs(tags) do msg = msg .. " #"..tag end end -- use writers of the module local writer = rawget(self,"_writer") local writer = eval_writer if type(writer) == "function" then writer(msg) elseif type(writer) == "table" then for _,out in ipairs(writer) do if out then out(msg) end end end return true elseif tpar == "boolean" then return par elseif tpar == "table" and ntags > 0 then return true end return false end, __index = function(self,key) --assert(writers[key] or key == "writer","Wrong writer: "..key) if key == "writer" and rawget(self,"_writer") == nil then rawset(self,"_writer",writers[defaults.writer]) end --return self._writer local writer = rawget(self,"_writer") -- self._writer if type(writer) == "table" then writer = writer[1] end return writer end, __newindex = function(self,key,val) assert(type(key)=="string","Wrong key: "..tostring(key)) assert(key=="module" or key=="writer" or key=="level","Wrong key: "..tostring(key)) --assert(val~=nil,"Wrong value: nil") if key=="writer" then local wt = type(val) --assert(wt=="function" or wt=="table") assert(wt=="function" or wt=="table" or wt=="nil") -- check it is a valid writer if wt == "function" then assert(is_writer(val),"Wrong writer") elseif wt == "table" then for _,w in ipairs(val) do assert(type(w) == "function", "Wrong writer") assert(is_writer(w), "Wrong writer") end --else -- assert(false,"Wrong writer type") end rawset(self,"_writer", val) return end if debug then print("key="..tostring(key).. " val="..tostring(val)) end rawset(self,key,val) end } local module_mt = { __call = function(self,...) local n = select("#",...) if debug then print("Module: "..self.name.." Level: "..tostring(self.level)) end if n == 0 then return self.level end local par = select(1,...) local tpar = type(par) if tpar == "table" then assert( is_level(par), "wrong level: "..tostring(par)) self.level = par elseif tpar == "string" then -- message to log using the last level/tags local level = rawget(self,"_last") local tags = rawget(self,"_last_tags") if level == nil then return end -- no know message level local lvl = fromlevel(level.name) if tags then self[lvl](par,tags) else self[lvl](par) end return self.level end end, __index = function(self,key) assert(type(key)=="string","Wrong key type for: "..tostring(key)) assert(levels[key]~=nil,"Wrong level: "..tostring(key)) self[key] = setmetatable({}, level_mt) self[key].level = levels[key] --self[key].writer = writers[defaults.writer] self[key].writer = nil self[key].module = self return self[key] end, } local wlog_mt = { __call = function(self,...) local n = select("#",...) if n == 0 then return rawget(self[defaults.module],"level") end local par = select(1,...) return self[defaults.module](par) end, __index = function(self,key) assert(type(key)=="string","Wrong key type for: "..tostring(key)) if is_module(key) == false then add_module(key) end self[key] = setmetatable({}, module_mt) self[key].level = levels[defaults.level] self[key].name = key self[key].id = modules[key]["id"] return self[key] end, } local function is_ctag(tag) for _,t in ipairs(ctags) do if t == tag then return true end end return false end local function tags(list) assert(list == nil or type(list)=="table","Wrong list of tags") if list == nil then return ctags end if #list == 0 then ctags = {} return ctags end -- check if list of modules need to be updated for _,tag in ipairs(list) do if is_ctag(tag) == false then ctags[#ctags+1] = tag end end end local function set_level(level) assert(type(level) == "table","Wrong level: "..tostring(level)) assert(level.name,"Missing level's name") assert(level.value,"Missing level's value") assert(core.enums.WLOG_LEVELS[level.name],"Unknown level") assert(core.enums.WLOG_LEVELS[level.name] == level.value, "Wrong level - expected "..core.enums.WLOG_LEVELS[level.name].." got "..level.value) rawset(wlog,"level",level) if debug then print("wlog.level = "..wlog.level.name) end for k,v in pairs(wlog.modules) do --local mod = frommodule(k) --if wlog[mod] then -- rawset(wlog[mod],"level",level) --end if wlog[k] then rawset(wlog[k],"level",level) end end end local _reset = function() ctags = {} -- contextual tags levels = {} modules = {} writers = {} for k,v in pairs(wlog) do if type(v) == "table" then rawset(wlog,k,nil) end end end local function _init_enums() -- levels defaults for k,v in pairs(core.enums.WLOG_LEVELS) do local lvl = fromlevel(k) dbg("k = "..tostring(k).." lvl = "..tostring(lvl)) levels[lvl] = { name = k, value = v, } end if debug then print("levels:\n",tostring(levels)) end -- modules defaults for k,v in pairs(core.enums.WLOG_FUNCTS) do local mod = frommodule(k) modules[mod] = { id = v, name = k } end if debug then print("modules:\n",tostring(modules)) end end local function _init_writers() writers.con = con writers.ram = ram writers.sto = sto writers.nul = nul if debug then print("writers:\n",tostring(writers)) end end local function plugin(wlog_plugin) dbg("begin of wlog_plugin") if wlog_plugin == nil then return _plugin end assert(wlog_plugin and type(wlog_plugin)=="table","Wrong plugin") assert(wlog_plugin.is_wlog_plugin,"Wrong plugin") assert(wlog_plugin.wlog_plugin_name,"Wrong plugin") _reset() --if wlog_plugin.setup then wlog_plugin.setup(wlog) end if wlog_plugin.enums then assert(wlog_plugin.enums.WLOG_FUNCTS,"Wrong enums") assert(wlog_plugin.enums.WLOG_LEVELS,"Wrong enums") core.enums = wlog_plugin.enums dbg("after enums setup") end if wlog_plugin.fromlevel then fromlevel = wlog_plugin.fromlevel end if wlog_plugin.tolevel then tolevel = wlog_plugin.tolevel end if wlog_plugin.frommodule then frommodule = wlog_plugin.frommodule end if wlog_plugin.tomodule then tomodule = wlog_plugin.tomodule end wlog.fromlevel = fromlevel wlog.tolevel = tolevel wlog.frommodule = frommodule wlog.tomodule = tomodule dbg("before _init_enums") _init_enums() dbg("before _init_writers") _init_writers() if wlog_plugin.con then writers.con = wlog_plugin.con end if wlog_plugin.ram then writers.ram = wlog_plugin.ram end if wlog_plugin.sto then writers.sto = wlog_plugin.sto end --if wlog_plugin.setup then wlog_plugin.setup() end if wlog_plugin.config then config = wlog_plugin.config end if wlog_plugin.defaults then local defs = wlog_plugin.defaults if defs.module then defaults.module = defs.module end if defs.level then defaults.level = defs.level end if defs.writer then defaults.writer = defs.writer end end if wlog_plugin.eval then eval = wlog_plugin.eval end _plugin = wlog_plugin wlog.writers = writers wlog.levels = levels wlog.modules = modules wlog.tags = tags wlog.config = config dbg("before set_level") set_level(levels[defaults.level]) for k,v in pairs(core.enums.WLOG_LEVELS) do local lvl = fromlevel(k) wlog[lvl] = wlog[defaults.module][lvl] end if wlog_plugin.setup then wlog_plugin.setup(wlog) end if debug then print("wlog: pluged-in: "..wlog_plugin.wlog_plugin_name) end return true end local config = function (cfg) -- { -- enums = <wlog enums>, -- defaults = <wlog defaults>, -- } if cfg then assert(type(cfg) == "table", "Wrong config: "..tostring(cfg)) _reset() if cfg.defaults then defaults = cfg.defaults end -- TODO: assert defaults struct if cfg.enums then core.enums = cfg.enums end -- TODO: assert enums struct _init_enums() _init_writers() wlog.writers = writers wlog.levels = levels wlog.modules = modules wlog.tags = tags for k,v in pairs(core.enums.WLOG_LEVELS) do local lvl = fromlevel(k) wlog[lvl] = wlog[defaults.module][lvl] end set_level(levels[defaults.level]) else local cfg = {} cfg.defaults = defaults cfg.enums = core.enums return cfg end end local function _init() wlog = {} _init_enums() _init_writers() wlog = setmetatable(wlog,wlog_mt) wlog._VERSION = "1.0" wlog.set_level = set_level wlog.writers = writers wlog.levels = levels wlog.modules = modules wlog.tags = tags wlog.plugin = plugin wlog.config = config wlog.fromlevel = fromlevel wlog.tolevel = tolevel wlog.frommodule = frommodule wlog.tomodule = tomodule wlog.is_module = is_module wlog.is_writer = is_writer wlog.add_module = add_module set_level(levels[defaults.level]) for k,v in pairs(core.enums.WLOG_LEVELS) do local lvl = fromlevel(k) wlog[lvl] = wlog[defaults.module][lvl] end end _init() return wlog
--ベアルクティ-メガタナス --Scripted by mallu11 function c100416031.initial_effect(c) --spsummon local e1=aux.AddUrsarcticSpSummonEffect(c) e1:SetDescription(aux.Stringid(100416031,0)) e1:SetCountLimit(1,100416031) --position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100416031,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,100416031+100) e2:SetCondition(c100416031.poscon) e2:SetTarget(c100416031.postg) e2:SetOperation(c100416031.posop) c:RegisterEffect(e2) end if Auxiliary.AddUrsarcticSpSummonEffect==nil then --Ursarctic common summon from hand effect function Auxiliary.AddUrsarcticSpSummonEffect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END) e1:SetCondition(Auxiliary.UrsarcticSpSummonCondition) e1:SetCost(Auxiliary.UrsarcticSpSummonCost) e1:SetTarget(Auxiliary.UrsarcticSpSummonTarget) e1:SetOperation(Auxiliary.UrsarcticSpSummonOperation) c:RegisterEffect(e1) return e1 end function Auxiliary.UrsarcticSpSummonCondition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function Auxiliary.UrsarcticReleaseFilter(c,tp) return c:IsLevelAbove(7) and (c:IsControler(tp) and c:IsLocation(LOCATION_HAND) or c:IsFaceup() and c:IsControler(1-tp)) end function Auxiliary.UrsarcticExCostFilter(c,tp) return c:IsAbleToRemoveAsCost() and (c:IsHasEffect(100416036,tp) or c:IsHasEffect(100416038,tp)) end function Auxiliary.UrsarcticSpSummonCost(e,tp,eg,ep,ev,re,r,rp,chk) local g1=Duel.GetReleaseGroup(tp,true):Filter(Auxiliary.UrsarcticReleaseFilter,e:GetHandler(),tp) local g2=Duel.GetMatchingGroup(Auxiliary.UrsarcticExCostFilter,tp,LOCATION_GRAVE,0,nil,tp) g1:Merge(g2) if chk==0 then return g1:GetCount()>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tc=g1:Select(tp,1,1,nil):GetFirst() local te=tc:IsHasEffect(100416036,tp) or tc:IsHasEffect(100416038,tp) if te then te:UseCountLimit(tp) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT+REASON_REPLACE) else Duel.Release(tc,REASON_COST) end end function Auxiliary.UrsarcticSpSummonTarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function Auxiliary.UrsarcticSpSummonOperation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(Auxiliary.UrsarcticSpSummonLimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function Auxiliary.UrsarcticSpSummonLimit(e,c) return c:IsLevel(0) end end function c100416031.confilter(c) return c:IsFaceup() and c:IsSetCard(0x261) end function c100416031.poscon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c100416031.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function c100416031.posfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c100416031.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c100416031.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c100416031.posfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,c100416031.posfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function c100416031.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end
package.path = "../../lualib/?.lua;"..package.path local utils = require "utils" local mjlib = require "mjlib" local split_table = { {min = 1, max = 9, chi = true}, {min = 10, max = 18, chi = true}, {min = 19, max = 27, chi = true}, {min = 28, max = 34, chi = false} } local check_table = { [0] = require "no_gui_table", [1] = require "one_gui_table", [2] = require "two_gui_table", [3] = require "three_gui_table", [4] = require "four_gui_table" } local check_eye_table = { [0] = require "no_gui_eye_table", [1] = require "one_gui_eye_table", [2] = require "two_gui_eye_table", [3] = require "three_gui_eye_table", [4] = require "four_gui_eye_table" } local check_feng_table = { [0] = require "no_gui_feng_table", [1] = require "one_gui_feng_table", [2] = require "two_gui_feng_table", [3] = require "three_gui_feng_table", [4] = require "four_gui_feng_table" } local check_feng_eye_table = { [0] = require "no_gui_feng_eye_table", [1] = require "one_gui_feng_eye_table", [2] = require "two_gui_feng_eye_table", [3] = require "three_gui_feng_eye_table", [4] = require "three_gui_feng_eye_table", } local M = {} function M.check_7dui(hand_cards, waves) if #waves > 0 then return false end for _,c in ipairs(hand_cards) do if c % 2 ~= 0 then return false end end return true end function M.check_pengpeng() end function M.get_hu_info(hand_cards, waves, gui_index) local hand_cards_tmp = {} for i,v in ipairs(hand_cards) do hand_cards_tmp[i] = v end local gui_num = hand_cards_tmp[gui_index] hand_cards_tmp[gui_index] = 0 local splited_tbl = M.split_info(hand_cards_tmp, gui_num) if not splited_tbl then return false end return M.check_probability(splited_tbl, gui_num) end function M.check_table(key, gui_num, eye, chi) local tbl if chi then if eye then tbl = check_eye_table[gui_num] else tbl = check_table[gui_num] end else if eye then tbl = check_feng_eye_table[gui_num] else tbl = check_feng_table[gui_num] end end if tbl then return tbl[key] end end function M.list_probability(gui_num, num, key, chi) --nprint("gui_num", gui_num, "num",num, "key", key) local t = {} for i=0, gui_num do local yu = (num + i)%3 if yu == 0 then if M.check_table(key, i, false, chi) then table.insert(t, {eye = false, gui_num = i}) end elseif yu == 2 then if M.check_table(key, i, true, chi) then table.insert(t, {eye = true, gui_num = i}) end end end --utils.print_array(t) return t end -- 根据花色切分 function M.split_info(t, gui_num) local ret = {} for _,v in ipairs(split_table) do local key = 0 local num = 0 for i=v.min,v.max do key = key*10 + t[i] num = num + t[i] end if num > 0 then local t = M.list_probability(gui_num, num, key, v.chi) if #t == 0 then return false end table.insert(ret, t) end end --utils.print_array(ret) return ret end function M.check_probability_sub(splited_table, info, level) for _,v in ipairs(splited_table[level]) do repeat if info.eye and v.eye then break end if info.gui_num < v.gui_num then break end if level < info.c then info.gui_num = info.gui_num - v.gui_num local old_eye = info.eye info.eye = old_eye or v.eye if M.check_probability_sub(splited_table, info, level + 1) then return true end info.eye = old_eye info.gui_num = info.gui_num + v.gui_num break end if not info.eye and not v.eye and info.gui_num < 2 + v.gui_num then break end return true until(true) end return false end function M.check_probability(splited_table, gui_num) local c = #splited_table -- 全是鬼牌 if c == 0 then return true end -- 只有一种花色的牌和鬼牌 if c == 1 then return true end -- 组合花色间的组合,如果能满足组合条件,则胡 for i,v in ipairs(splited_table[1]) do local info = { eye = v.eye, gui_num = gui_num - v.gui_num, c = c } local ret = M.check_probability_sub(splited_table, info, 2) if ret then return true end end return false end return M
--- -- FDMM Facility Module. -- @module FDMM_Facility env.info("---FDMM_Facility Start---") --- FDMM facility module. fdmm.facility = {} do -- FDMMFacility --- Facility base class that manages a facility in a territory. -- @type FDMMFacility FDMMFacility = {} FDMMFacility.__index = FDMMFacility setmetatable(FDMMFacility, { __call = function (cls, ...) return cls.new(...) end }) --- Facility constructor. -- @param #string name Facility name. -- @param DCS#Vec2 centerPoint Center point of facility. -- @param #string territoryName Territory name this facility belongs to. -- @return #FDMMFacility New instance of #FDMMFacility. function FDMMFacility.new(name, centerPoint, territoryName) local self = setmetatable({}, FDMMFacility) self.name = name self.centerPoint = centerPoint self.territoryName = territoryName return self end function FDMMFacility:serialize(encoder) -- TODO: me. end function FDMMFacility:deserialize(decoder) -- TOD: me. end --- Builds facility from initial placement of map elements nearby according to setup parameters. function FDMMFacility:buildFacility() -- meant to be overridden by derived classes end --- Gets facility type of facility. -- @return #Enums.FacilityType Facility type. function FDMMFacility:getFacilityType() -- meant to be overridden by derived classes return nil end end -- /FDMMFacility env.info("---FDMM_Facility End---")
local meta = require "bluegate.meta" local pretty = require 'pl.pretty' local lapp = [[ Usage: bluegate version [OPTIONS] Print Bluegate's version. With the -a option, will print the version of all underlying dependencies. Options: -a,--all get version of all dependencies ]] local str = [[ Bluegate: %s ngx_lua: v0.10.11 released nginx: 1.13.8 Lua: 5.1 ]] local function execute(args) if args.all then print(string.format(str, meta._VERSION )) else print(meta._VERSION) end end return { lapp = lapp, execute = execute }
#!/usr/bin/env texlua -- Build script for fduthesis. module = "fduthesis" checkengines = {"xetex", "luatex"} checkopts = "-interaction=batchmode" sourcefiles = {"source/*.dtx"} installfiles = {"*.cls", "*.sty", "*.def"} -- typesetdeps = {"source/latexmkrc."} typesetexe = "xelatex" typesetfiles = {"fduthesis.dtx"} unpackfiles = {"fduthesis.dtx"} unpackexe = "xetex"
local fs = require("filesystem") local shell = require("shell") local term = require("term") local dirsArg, ops = shell.parse(...) if #dirsArg == 0 then table.insert(dirsArg, ".") end if ops.help then print([[Usage: ls [OPTION]... [FILE]... -a, --all do not ignore entries starting with . --full-time with -l, print time in full iso format -h, --human-readable with -l and/or -s, print human readable sizes --si likewise, but use powers of 1000 not 1024 -l use a long listing format -r, --reverse reverse order while sorting -R, --recursive list subdirectories recursively -S sort by file size -t sort by modification time, newest first -X sort alphabetically by entry extension -1 list one file per line -p append / indicator to directories -M display Microsoft-style file and directory count after listing --no-color Do not colorize the output (default colorized) --help display this help and exit For more info run: man ls]]) return 0 end local ec = 0 local gpu = term.gpu() local fOut = term.isAvailable() and io.output().tty local function perr(msg) io.stderr:write(msg,"\n") ec = 2 end local function _path(n,i) return n[i]:sub(1, 1) == '/' and "" or n.path end local function _name(n,i) return ops.p and n[i] or n[i]:gsub("/+$", "") end local function _sort_name(n,i) return _name(n,i):gsub("^%.","") end local function _fullPath(n,i) return fs.concat(_path(n,i),_name(n,i)) end local function _isLink(n,i) return (fs.isLink(_fullPath(n,i))) end local function _linkPath(n,i) return select(2,fs.isLink(_fullPath(n,i))) end local function _isDir(n,i) return fs.isDirectory(_fullPath(n,i)) end local function _size(n,i) return _isLink(n,i) and 0 or fs.size(_fullPath(n,i)) end local function _time(n,i) return fs.lastModified(_fullPath(n,i)) end local function _ext(n,i) return _name(n,i):match("(%.[^.]+)$") or "" end local function toArray(i) local r={} for n in i do r[#r+1]=n end return r end local restore_color = function() end local set_color = function() end local prev_color local function colorize(n,i) return prev_color end if fOut and not ops["no-color"] then local LSC = os.getenv("LS_COLORS") if type(LSC) == "string" then LSC = require("serialization").unserialize(LSC) end if not LSC then perr("ls: unparsable value for LS_COLORS environment variable") else prev_color = gpu.getForeground() restore_color = function() gpu.setForeground(prev_color) end colorize=function(n,i) return _isLink(n,i) and LSC.LINK or _isDir(n,i) and LSC.DIR or LSC['*'.._ext(n,i)] or LSC.FILE or prev_color end set_color=function(c) if gpu.getForeground() ~= c then io.stdout:flush() gpu.setForeground(c) end end end end local msft={reports=0,proxies={}} function msft.report(files, dirs, used, proxy) local free = proxy.spaceTotal() - proxy.spaceUsed() restore_color() local pattern = "%5i File(s) %11i bytes\n%5i Dir(s) %11s bytes free\n" io.write(string.format(pattern, files, used, dirs, tostring(free))) end function msft.tail(n) local x = fs.get(n.path) if not x then return end local u,f,d=0,0,0 for i=1,#n do if _isDir(n,i) then d=d+1 else f=f+1;u=u+_size(n,i) end end msft.report(f,d,u,x) local ps=msft.proxies ps[x]=ps[x]or{files=0,dirs=0,used=0} local p=ps[x] p.files=p.files+f p.dirs=p.dirs+d p.used=p.used+u msft.reports=msft.reports+1 end function msft.final() if msft.reports < 2 then return end local g = {} for p,r in pairs(msft.proxies) do g[#g+1]={proxy=p,report=r} end restore_color() print("Total Files Listed:") for _,p in ipairs(g) do if #g>1 then print("As pertaining to: "..p.proxy.address) end msft.report(p.report.files, p.report.dirs, p.report.used, p.proxy) end end if not ops.M then msft.tail=function()end msft.final=function()end end local function nod(n) return n and (tostring(n):gsub("(%.[0-9]+)0+$","%1")) or "0" end local function formatSize(size) if not ops.h and not ops['human-readable'] and not ops.si then return tostring(size) end local sizes = {"", "K", "M", "G"} local unit = 1 local power = ops.si and 1000 or 1024 while size > power and unit < #sizes do unit = unit + 1 size = size / power end return nod(math.floor(size*10)/10)..sizes[unit] end local function pad(txt) txt = tostring(txt) return #txt >= 2 and txt or "0"..txt end local day_names={"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday", "Saturday"} local month_names={"January","February","March","April","May","June","July", "August","September","October","November","December"} local function formatDate(epochms) local d = os.date("*t", epochms) return ops['full-time'] and string.format("%s-%s-%s %s:%s:%s",d.year,pad(nod(d.month)),pad(nod(d.day)),pad(nod(d.hour)),pad(nod(d.min)),pad(nod(d.sec))) or string.format("%s %+2s %+2s:%+2s",month_names[d.month]:sub(1,3),nod(d.day),pad(nod(d.hour)),pad(nod(d.min))) end local function filter(n) if ops.a then return n end local s = {path=n.path} for i,x in ipairs(n) do if fs.name(_name(n,i)):sub(1,1) ~= "." then s[#s+1]=x end end return s end local function sort(n) local once=false local function ni(v) for i=1,#n do if n[i]==v then return i end end end local function sorter(_fp) once=true table.sort(n,function(a,b)return _fp(n,ni(a))>_fp(n,ni(b))end) end local rev = ops.r or ops.reverse if ops.t then sorter(_time) end if ops.X then sorter(_ext) end if ops.S then sorter(_size) end if not once then sorter(_sort_name) rev=not rev end if rev then for i=1,#n/2 do n[i],n[#n-i+1]=n[#n-i+1],n[i] end end return n end local function dig(n, dirs, dir) if ops.R then local di = 1 for i=1,#n do if _isDir(n,i) then local p=dir..(dir:sub(-1) == "/" and "" or "/") table.insert(dirs,di,p.._name(n,i)) di=di+1 end end end return n end local function wide(n,i) local t = _isLink(n,i) and 'l' or _isDir(n,i) and 'd' or 'f' local link_target = _isLink(n,i) and string.format(" -> %s",_linkPath(n,i)..(_isDir(n,i)and"/"or""))or"" local w = fs.get(_fullPath(n,i)).isReadOnly() and '-' or 'w' local size = formatSize(_size(n,i)) local modDate = formatDate(_time(n,i)) return string.format("%s-r%s %+7s %s ",t,w,size,modDate),_name(n,i)..link_target end local first_display = true local function display(n) local mt={} local lines=setmetatable({},mt) if ops.l then lines.n=#n mt.__index=function(tbl,index)local m,l=wide(n,index)return{{color=prev_color,name=m},{color=colorize(n,index),name=l}}end elseif ops["1"] or not fOut then lines.n=#n mt.__index=function(tbl,index)local m,l=wide(n,index)return{{color=colorize(n,index),name=_name(n,index)}}end else -- columns local cols,d,w=0,0,select(3,term.getGlobalArea())-1 local function real(x, y) local index = y + ((x-1) * d) return index <= #n and index or nil end local function max_name(ci) local max=0 -- return the width of the max element in ci for r=1,d do local ri=real(ci,r) if not ri then break end max=math.max(max,_name(n,ri):len()) end return max end local function measure(_cols) local t=0 for c=1,_cols do t=t+max_name(c)+(c>1 and 2 or 0) end return t end while d<#n do d=d+1 cols=math.ceil(#n/d) if measure(cols)<w then break end end lines.n=d mt.__index=function(tbl,di)return setmetatable({},{ __len=function()return cols end, __index=function(tbl,ci) local ri=real(ci, di) if not ri then return end local nm=_name(n,ri) return{ color=colorize(n,ri), name=nm..string.rep(' ',max_name(ci)-#nm+(ci<cols and 2 or 0)) }end})end end for li=1,lines.n do local l=lines[li] for ei=1,#l do local e=l[ei] if not e then break end first_display = false set_color(e.color) io.write(e.name) end print() end msft.tail(n) end local header = function() end if #dirsArg > 1 or ops.R then header = function(path) if not first_display then print() end restore_color() io.write(path,":\n") end end local function splitDirsFromFileArgs(dirs) local trimmed = {} local files = {} for _,dir in ipairs(dirs) do local path = shell.resolve(dir) if not fs.exists(path) then perr("cannot access " .. tostring(path) .. ": No such file or directory") elseif fs.isDirectory(path) then table.insert(trimmed, dir) else -- file or link table.insert(files, dir) end end return files, trimmed end local function displayDirList(dirs) while #dirs > 0 do local dir = table.remove(dirs, 1) header(dir) local path = shell.resolve(dir) local list, reason = fs.list(path) if not list then perr(reason) else local n=toArray(list) n.path=path display(dig(sort(filter(n)),dirs,dir)) end end end local tr,cp={},{path=os.getenv("PWD")} for _,dir in ipairs(dirsArg) do local path = shell.resolve(dir) if not fs.exists(path) then perr("cannot access " .. tostring(path) .. ": No such file or directory") elseif fs.isDirectory(path) then tr[#tr+1]=dir else -- file or link cp[#cp+1]=dir end end io.output():setvbuf("line") if #cp > 0 then display(sort(cp)) end displayDirList(tr) msft.final() io.output():flush() io.output():setvbuf("no") restore_color() return ec
local PANEL = {} function PANEL:Init() self.Colour = Color(60,255,105,150) self.Name = "Connecting..." self.Ping = 0 self:SetCursor("hand") self:SetTooltip("Left click to open info card. Right click to copy SteamID.") end function PANEL:SetPlayer(player) self.Colour = team.GetColor(player:Team()) -- Store colour and name micro optomization, other things can be calculated on the go. self.Name = player:Nick() self.Player = player self.Badges = {} for v,k in pairs(impulse.Badges) do if k[3](player) then self.Badges[v] = k end end self.modelIcon = vgui.Create("impulseSpawnIcon", self) self.modelIcon:SetPos(10,4) self.modelIcon:SetSize(52,52) self.modelIcon:SetModel(player:GetModel(), player:GetSkin()) self.modelIcon:SetTooltip(false) self.modelIcon:SetDisabled(true) timer.Simple(0, function() if not IsValid(self) then return end local ent = self.modelIcon.Entity if IsValid(ent) and IsValid(self.Player) then for v,k in pairs(self.Player:GetBodyGroups()) do ent:SetBodygroup(k.id, self.Player:GetBodygroup(k.id)) end end end) function self.modelIcon:PaintOver() -- remove that mouse hover effect return false end end local gradient = Material("vgui/gradient-l") local gradientr = Material("vgui/gradient-r") local outlineCol = Color(190,190,190,240) local darkCol = Color(30,30,30,200) function PANEL:Paint(w,h) if not IsValid(self.Player) then return end -- Frame surface.SetDrawColor(outlineCol) surface.DrawOutlinedRect(0,0,w, h) surface.SetDrawColor(self.Colour) surface.SetMaterial(gradient) surface.DrawTexturedRect(1,1,w-1,h-2) if self.Player == LocalPlayer() or self.Player:GetFriendStatus() == "friend" then surface.SetDrawColor(255, 255, 255, (50 + math.sin(RealTime() * 2) * 50) * .4) surface.SetMaterial(gradientr) surface.DrawTexturedRect(w - 210, 1, 210-1, h-1) end surface.SetMaterial(gradient) surface.SetDrawColor(darkCol) surface.DrawTexturedRect(1,1,w-1,h-2) -- OOC/IC name surface.SetFont(HIGH_RES("Impulse-Elements20-Shadow", "Impulse-Elements20A-Shadow")) surface.SetTextColor(color_white) surface.SetTextPos(65,10) local icName = "" if LocalPlayer():IsAdmin() then icName = " ("..self.Player:Name()..")" local rpGroup = self.Player:GetSyncVar(SYNC_GROUP_NAME, nil) if impulse.GetSetting("admin_showgroup") and rpGroup then icName = icName.." ("..rpGroup..")" end end surface.DrawText(self.Player:SteamName()..icName) -- Ping surface.SetTextPos(w-30,10) surface.DrawText(self.Player:Ping()) -- Team name surface.SetFont(HIGH_RES("Impulse-Elements18-Shadow", "Impulse-Elements19-Shadow")) surface.SetTextPos(65,30) surface.DrawText(team.GetName(self.Player:Team())) -- Badges surface.SetDrawColor(color_white) local xShift = 0 for badgeName, badgeData in pairs(self.Badges) do surface.SetMaterial(badgeData[1]) surface.DrawTexturedRect(w-34-xShift,30,16,16) xShift = xShift + 20 end end function PANEL:OnMousePressed(key) if not IsValid(self.Player) then return false end if key == MOUSE_RIGHT then LocalPlayer():Notify("You have copied "..self.Player:SteamName().."'s Steam ID.") SetClipboardText(self.Player:SteamID()) else if impulse_infoCard and IsValid(impulse_infoCard) then impulse_infoCard:Remove() end impulse_infoCard = vgui.Create("impulsePlayerInfoCard") impulse_infoCard:SetPlayer(self.Player, self.Badges) end end vgui.Register("impulseScoreboardCard", PANEL, "DPanel")
-- --- --- -- -- Header -- -- --- --- -- -- Fields local seed = 0 -- Incremental seed, to be sure that the randomization will always be different -- Methods local createFile, deleteFile, toList, -- Function to change a table{...} into table{table{...}} (to always use "for" to traverse what is returned) shuffle -- Shuffle a table, @see https://gist.github.com/Uradamus/10323382 -- --- --- -- -- Code -- -- --- --- -- createFile = function(path, content) local file = vlc.io.open(path, 'w') file:write(content) file:close() end deleteFile = function(path) vlc.io.unlink(path) end toList = function(tbl) if tbl[1] == nil then tbl = { tbl } end return tbl end shuffle = function(tbl) seed = seed + 1 math.randomseed(os.time() + seed) for index = #tbl, 2, -1 do local random = math.random(index) tbl[index], tbl[random] = tbl[random], tbl[index] end return tbl end -- --- --- -- -- Exports -- -- --- --- -- return { createFile = createFile, deleteFile = deleteFile, toList = toList, shuffle = shuffle }
local hook = hook local player = player local pairs = pairs local Msg = Msg local ErrorNoHalt = ErrorNoHalt local baseclass = baseclass local setmetatable = setmetatable local SERVER = SERVER local util = util module( "player_manager" ) -- Stores a table of valid player models local ModelList = {} local HandNames = {} --[[--------------------------------------------------------- Utility to add models to the acceptable model list -----------------------------------------------------------]] function AddValidModel( name, model ) ModelList[ name ] = model end -- -- Valid hands -- function AddValidHands( name, model, skin, body ) HandNames[ name ] = { model = model, skin = skin, body = body } end --[[--------------------------------------------------------- Return list of all valid player models -----------------------------------------------------------]] function AllValidModels( ) return ModelList end --[[--------------------------------------------------------- Translate the simple name of a model into the full model name -----------------------------------------------------------]] function TranslatePlayerModel( name ) if ( ModelList[ name ] != nil ) then return ModelList[ name ] end return "models/player/kleiner.mdl" end -- -- Translate hands based on model -- function TranslatePlayerHands( name ) if ( HandNames[ name ] != nil ) then return HandNames[ name ] end return { model = "models/weapons/c_arms_citizen.mdl", skin = 0, body = "100000000" } end --[[--------------------------------------------------------- Compile a list of valid player models -----------------------------------------------------------]] AddValidModel( "alyx", "models/player/alyx.mdl" ) AddValidHands( "alyx", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "barney", "models/player/barney.mdl" ) AddValidHands( "barney", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "breen", "models/player/breen.mdl" ) AddValidHands( "breen", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "charple", "models/player/charple.mdl" ) AddValidHands( "charple", "models/weapons/c_arms_citizen.mdl", 2, "0000000" ) AddValidModel( "chell", "models/player/chell.mdl" ) AddValidHands( "chell", "models/weapons/c_arms_chell.mdl", 0, "0000000" ) AddValidModel( "corpse", "models/player/corpse1.mdl" ) AddValidHands( "corpse", "models/weapons/c_arms_citizen.mdl", 2, "0000000" ) AddValidModel( "combine", "models/player/combine_soldier.mdl" ) AddValidHands( "combine", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "combineprison", "models/player/combine_soldier_prisonguard.mdl" ) AddValidHands( "combineprison", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "combineelite", "models/player/combine_super_soldier.mdl" ) AddValidHands( "combineelite", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "eli", "models/player/eli.mdl" ) AddValidHands( "eli", "models/weapons/c_arms_citizen.mdl", 1, "0000000" ) AddValidModel( "gman", "models/player/gman_high.mdl" ) AddValidHands( "gman", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "kleiner", "models/player/kleiner.mdl" ) AddValidHands( "kleiner", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "monk", "models/player/monk.mdl" ) AddValidHands( "monk", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "mossman", "models/player/mossman.mdl" ) AddValidHands( "mossman", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "mossmanarctic", "models/player/mossman_arctic.mdl" ) AddValidHands( "mossmanarctic", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "odessa", "models/player/odessa.mdl" ) AddValidHands( "odessa", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "police", "models/player/police.mdl" ) AddValidHands( "police", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "policefem", "models/player/police_fem.mdl" ) AddValidHands( "policefem", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "magnusson", "models/player/magnusson.mdl" ) AddValidHands( "magnusson", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "stripped", "models/player/soldier_stripped.mdl" ) AddValidHands( "stripped", "models/weapons/c_arms_hev.mdl", 2, "0000000" ) AddValidModel( "zombie", "models/player/zombie_classic.mdl" ) AddValidHands( "zombie", "models/weapons/c_arms_citizen.mdl", 2, "0000000" ) AddValidModel( "zombiefast", "models/player/zombie_fast.mdl" ) AddValidHands( "zombiefast", "models/weapons/c_arms_citizen.mdl", 2, "0000000" ) AddValidModel( "female01", "models/player/Group01/female_01.mdl" ) AddValidHands( "female01", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "female02", "models/player/Group01/female_02.mdl" ) AddValidHands( "female02", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "female03", "models/player/Group01/female_03.mdl" ) AddValidHands( "female03", "models/weapons/c_arms_citizen.mdl", 1, "0000000" ) AddValidModel( "female04", "models/player/Group01/female_04.mdl" ) AddValidHands( "female04", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "female05", "models/player/Group01/female_05.mdl" ) AddValidHands( "female05", "models/weapons/c_arms_citizen.mdl", 1, "0000000" ) AddValidModel( "female06", "models/player/Group01/female_06.mdl" ) AddValidHands( "female06", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "female07", "models/player/Group03/female_01.mdl" ) AddValidHands( "female07", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "female08", "models/player/Group03/female_02.mdl" ) AddValidHands( "female08", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "female09", "models/player/Group03/female_03.mdl" ) AddValidHands( "female09", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "female10", "models/player/Group03/female_04.mdl" ) AddValidHands( "female10", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "female11", "models/player/Group03/female_05.mdl" ) AddValidHands( "female11", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "female12", "models/player/Group03/female_06.mdl" ) AddValidHands( "female12", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male01", "models/player/Group01/male_01.mdl" ) AddValidHands( "male01", "models/weapons/c_arms_citizen.mdl", 1, "0000000" ) AddValidModel( "male02", "models/player/Group01/male_02.mdl" ) AddValidHands( "male02", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male03", "models/player/Group01/male_03.mdl" ) AddValidHands( "male03", "models/weapons/c_arms_citizen.mdl", 1, "0000000" ) AddValidModel( "male04", "models/player/Group01/male_04.mdl" ) AddValidHands( "male04", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male05", "models/player/Group01/male_05.mdl" ) AddValidHands( "male05", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male06", "models/player/Group01/male_06.mdl" ) AddValidHands( "male06", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male07", "models/player/Group01/male_07.mdl" ) AddValidHands( "male07", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male08", "models/player/Group01/male_08.mdl" ) AddValidHands( "male08", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male09", "models/player/Group01/male_09.mdl" ) AddValidHands( "male09", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "male10", "models/player/Group03/male_01.mdl" ) AddValidHands( "male10", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "male11", "models/player/Group03/male_02.mdl" ) AddValidHands( "male11", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male12", "models/player/Group03/male_03.mdl" ) AddValidHands( "male12", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "male13", "models/player/Group03/male_04.mdl" ) AddValidHands( "male13", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male14", "models/player/Group03/male_05.mdl" ) AddValidHands( "male14", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male15", "models/player/Group03/male_06.mdl" ) AddValidHands( "male15", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male16", "models/player/Group03/male_07.mdl" ) AddValidHands( "male16", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male17", "models/player/Group03/male_08.mdl" ) AddValidHands( "male17", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "male18", "models/player/Group03/male_09.mdl" ) AddValidHands( "male18", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "medic01", "models/player/Group03m/male_01.mdl" ) AddValidHands( "medic01", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "medic02", "models/player/Group03m/male_02.mdl" ) AddValidHands( "medic02", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic03", "models/player/Group03m/male_03.mdl" ) AddValidHands( "medic03", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "medic04", "models/player/Group03m/male_04.mdl" ) AddValidHands( "medic04", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic05", "models/player/Group03m/male_05.mdl" ) AddValidHands( "medic05", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "medic06", "models/player/Group03m/male_06.mdl" ) AddValidHands( "medic06", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic07", "models/player/Group03m/male_07.mdl" ) AddValidHands( "medic07", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic08", "models/player/Group03m/male_08.mdl" ) AddValidHands( "medic08", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic09", "models/player/Group03m/male_09.mdl" ) AddValidHands( "medic09", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic10", "models/player/Group03m/female_01.mdl" ) AddValidHands( "medic10", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "medic11", "models/player/Group03m/female_02.mdl" ) AddValidHands( "medic11", "models/weapons/c_arms_refugee.mdl", 0, "0000000" ) AddValidModel( "medic12", "models/player/Group03m/female_03.mdl" ) AddValidHands( "medic12", "models/weapons/c_arms_refugee.mdl", 1, "0000000" ) AddValidModel( "medic13", "models/player/Group03m/female_04.mdl" ) AddValidHands( "medic13", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "medic14", "models/player/Group03m/female_05.mdl" ) AddValidHands( "medic14", "models/weapons/c_arms_refugee.mdl", 0, "0100000" ) AddValidModel( "medic15", "models/player/Group03m/female_06.mdl" ) AddValidHands( "medic15", "models/weapons/c_arms_refugee.mdl", 1, "0100000" ) AddValidModel( "refugee01", "models/player/Group02/male_02.mdl" ) AddValidHands( "refugee01", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "refugee02", "models/player/Group02/male_04.mdl" ) AddValidHands( "refugee02", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "refugee03", "models/player/Group02/male_06.mdl" ) AddValidHands( "refugee03", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "refugee04", "models/player/Group02/male_08.mdl" ) AddValidHands( "refugee04", "models/weapons/c_arms_citizen.mdl", 0, "0000000" ) -- -- Game specific player models! (EP2, CSS, DOD) -- Moving them to here since we're now shipping all required files / fallbacks AddValidModel( "magnusson", "models/player/magnusson.mdl" ) AddValidHands( "magnusson","models/weapons/c_arms_citizen.mdl", 0, "0000000" ) AddValidModel( "skeleton", "models/player/skeleton.mdl" ) AddValidHands( "skeleton", "models/weapons/c_arms_citizen.mdl", 2, "0000000" ) AddValidModel( "zombine", "models/player/zombie_soldier.mdl" ) AddValidHands( "zombine", "models/weapons/c_arms_combine.mdl", 0, "0000000" ) AddValidModel( "hostage01", "models/player/hostage/hostage_01.mdl" ) AddValidModel( "hostage02", "models/player/hostage/hostage_02.mdl" ) AddValidModel( "hostage03", "models/player/hostage/hostage_03.mdl" ) AddValidModel( "hostage04", "models/player/hostage/hostage_04.mdl" ) AddValidModel( "css_arctic", "models/player/arctic.mdl" ) AddValidHands( "css_arctic", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_gasmask", "models/player/gasmask.mdl" ) AddValidHands( "css_gasmask", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_guerilla", "models/player/guerilla.mdl" ) AddValidHands( "css_guerilla", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_leet", "models/player/leet.mdl" ) AddValidHands( "css_leet", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_phoenix", "models/player/phoenix.mdl" ) AddValidHands( "css_phoenix", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_riot", "models/player/riot.mdl" ) AddValidHands( "css_riot", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_swat", "models/player/swat.mdl" ) AddValidHands( "css_swat", "models/weapons/c_arms_cstrike.mdl", 0, "10000000" ) AddValidModel( "css_urban", "models/player/urban.mdl" ) AddValidHands( "css_urban", "models/weapons/c_arms_cstrike.mdl", 7, "10000000" ) AddValidModel( "dod_american", "models/player/dod_american.mdl" ) AddValidHands( "dod_american", "models/weapons/c_arms_dod.mdl", 0, "10000000" ) AddValidModel( "dod_german", "models/player/dod_german.mdl" ) AddValidHands( "dod_german", "models/weapons/c_arms_dod.mdl", 1, "10000000" ) -- -- Player Class Stuff -- local Type = {} function RegisterClass( name, table, base ) Type[ name ] = table; -- -- If we have a base method then hook -- it up in the meta table -- if ( base ) then if ( !Type[ name ] ) then ErrorNoHalt( "RegisterClass - deriving "..name.." from unknown class "..base.."!" ) end setmetatable( Type[ name ], { __index = Type[ base ] } ) end if ( SERVER ) then util.AddNetworkString( name ) end -- -- drive methods cooperate with the baseclass system -- /lua/includes/modules/baseclass.lua -- baseclass.Set( name, Type[ name ] ) end function SetPlayerClass( ply, classname ) local t = Type[ classname ] if ( !Type[ classname ] ) then ErrorNoHalt( "SetPlayerClass - attempt to use unknown player class "..classname ) end local id = util.NetworkStringToID( classname ) ply:SetClassID( id ) end function ClearPlayerClass( ply ) ply:SetClassID( 0 ) end local function LookupPlayerClass( ply ) local id = ply:GetClassID() if ( id == 0 ) then return end -- -- Check the cache -- local method = ply.m_CurrentPlayerClass; if ( method && method.Player == ply && method.ClassID == id && method.Func ) then return method end -- -- No class, lets create one -- local classname = util.NetworkIDToString( id ) if ( !classname ) then return end -- -- Get that type. Fail if we don't have the type. -- local t = Type[ classname ] if ( !t ) then return end local method = {} method.Player = ply method.ClassID = id method.Func = function() end setmetatable( method, { __index = t } ) ply.m_CurrentPlayerClass = method method.Player:InstallDataTable(); method:SetupDataTables() method:Init() return method end function RunClass( ply, funcname, ... ) local class = LookupPlayerClass( ply ) if ( !class ) then return end local func = class[funcname] if ( !func ) then ErrorNoHalt( "Function "..funcname.." not found on player class!\n" ) return end return func( class, ... ) end -- -- Should be called on spawn automatically to set the variables below -- This is called in the base gamemode :PlayerSpawn function -- function OnPlayerSpawn( ply ) local class = LookupPlayerClass( ply ) if ( !class ) then return end ply:SetWalkSpeed( class.WalkSpeed ) ply:SetRunSpeed( class.RunSpeed ) ply:SetCrouchedWalkSpeed( class.CrouchedWalkSpeed ) ply:SetDuckSpeed( class.DuckSpeed ) ply:SetUnDuckSpeed( class.UnDuckSpeed ) ply:SetJumpPower( class.JumpPower ) ply:AllowFlashlight( class.CanUseFlashlight ) ply:SetMaxHealth( class.MaxHealth ) ply:SetHealth( class.StartHealth ) ply:SetArmor( class.StartArmor ) ply:ShouldDropWeapon( class.DropWeaponOnDie ) ply:SetNoCollideWithTeammates( class.TeammateNoCollide ) ply:SetAvoidPlayers( class.AvoidPlayers ) end
function isseq(...) local args = {...} if #args == 1 and type(args[1]) == "table" then args = args[1] end local ix = {} for i,_ in pairs(args) do ix[#ix+1] = i end table.sort(ix) for i=2, #ix do if ix[i-1] + 1 == ix[i] then ix[i-1] = nil end end ret = {} for _,v in pairs(ix) do ret[#ret+1] = v end return #ret == 1 and args[1] ~= nil, ret end
data:extend({ { name = 'radarmarker-announce-placement', order = 'a', type = 'bool-setting', setting_type = 'runtime-global', default_value = true, }, { name = 'radarmarker-announce-removal', order = 'b', type = 'bool-setting', setting_type = 'runtime-global', default_value = true, }, { name = 'radarmarker-mark-placed-radars', order = 'c', type = 'string-setting', setting_type = 'runtime-global', default_value = "All", allowed_values = {"All", "Misalligned", "None"} }, { name = 'radarmarker-mark-planned-radars', order = 'd', type = 'string-setting', setting_type = 'runtime-global', default_value = "All", allowed_values = {"All", "Missing", "None"} }, { name = 'radarmarker-label-planned-radars', order = 'e', type = 'bool-setting', setting_type = 'runtime-global', default_value = true, }, { name = 'radarmarker-planned-radars-spacing', order = 'f', type = 'int-setting', setting_type = 'runtime-global', default_value = 224, minimum_value = 32, maximum_value = 999, }, --[[ -- Possible future enhancement - align the markers to the chunk grid, -- even if the spacing is not a multiple of the chunk size. (i.e. 32) { name = 'radarmarker-chunk-align-planned-radars', order = 'g', type = 'bool-setting', setting_type = 'runtime-global', default_value = true, }, ]] { name = 'radarmarker-planned-radars-x-offset', order = 'h', type = 'int-setting', setting_type = 'runtime-global', default_value = 16, minimum_value = -999, maximum_value = 999, }, { name = 'radarmarker-planned-radars-y-offset', order = 'i', type = 'int-setting', setting_type = 'runtime-global', default_value = 16, minimum_value = -999, maximum_value = 999, }, })
-- bruiser default script. -- This is run everytime bruiser is called. -- By default bruiser will look for a file named defaults.lua in the same -- directory as its executable. you can change the file using the --luadefault -- option. -- adds luarocks' path and cpath to bruiser function default_luarocks_modules() local luarocks_handle = io.popen("luarocks path --bin") local path_b = false local cpath_b = false for line in luarocks_handle:lines() do local path = string.match(line, "LUA_PATH%s*=%s*('.+')") local cpath = string.match(line, "LUA_CPATH%s*=%s*('.+')") if path ~= nil then package.path = package.path..";"..string.sub(path, 2, -2) end if cpath ~= nil then package.cpath = package.cpath..";"..string.sub(cpath, 2, -2) end end if path_b then io.write("failed to get path from luarocks.\n") end if cpath_b then io.write("failed to get cpath from luarocks.\n") end end default_luarocks_modules()
--microwave code by Wizzerine --item_percent code by Noodlemire local microwave_fs = "size[9,9.5]" .."background[0,0;9,4.5;mp_microwave_GUI.png]" .."image_button[6.88,3.45;.85,.84;mp_microwave_start.png;btn_start;start]" .."image[7.05,.05;2,.4;mp_mw_bar.png^[transformR270]" .."list[current_player;main;.5,5;8,1;]" .."list[current_player;main;.5,6.5;8,3;8]" .."list[context;cook_slot;3.3,3;1,1;]" .."label[1.5,0.4;Microwave]" -- possibly add "fire" image? local function get_active_microwave_fs(item_percent) return "size[9,9.5]" .."background[0,0;9,4.5;mp_microwave_GUI.png]" .."image_button[6.88,3.45;.85,.84;mp_microwave_start.png;btn_start;start]" .."image[7.05,.05;2,.4;mp_mw_bar.png^[lowpart:" ..(item_percent)..":mp_mw_bar_on.png^[transformR270]" .."list[current_player;main;.5,5;8,1;]" .."list[current_player;main;.5,6.5;8,3;8]" .."list[context;cook_slot;3.3,3;1,1;]" .."label[1.5,0.4;Microwave]" -- possibly add "fire" image? end --x,y;w,h -- Adding recipe API so we don't end up hardcoding items ma_pops_furniture.microwave = {} local microwave = ma_pops_furniture.microwave microwave.recipes = {} function microwave.register_recipe(input, output) microwave.recipes[input] = output end local function update_formspec(progress, goal, meta) local formspec if progress > 0 and progress <= goal then local item_percent = math.floor(progress / goal * 100) formspec = get_active_microwave_fs(item_percent) else formspec = microwave_fs end meta:set_string("formspec", formspec) end local function recalculate(pos) local meta, timer = minetest.get_meta(pos), minetest.get_node_timer(pos) local inv = meta:get_inventory() local stack = inv:get_stack("cook_slot", 1) local goal = 3 * stack:get_count() local k = microwave.recipes[stack:get_name()] if not k then return end timer:stop() update_formspec(0, goal, meta) timer:start(1) end local function do_cook_all(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = meta:get_inventory():get_stack("cook_slot", 1) local food_uncooked = inv:remove_item("cook_slot", inv:get_stack("cook_slot", 1)) -- Clear the slot local food_cooked = microwave.recipes[food_uncooked:get_name()] .. " " .. tostring(food_uncooked:get_count()) -- Get the cooked food inv:add_item("cook_slot", food_cooked) -- Put the cooked food in the slot end minetest.register_node("ma_pops_furniture:microwave", { description = "Microwave", tiles = {"mp_mw_top.png", "mp_mw_bottom.png", "mp_mw_right.png", "mp_mw_left.png", "mp_mw_back.png", "mp_mw_front.png"}, paramtype2 = "facedir", groups = {cracky = 2}, -- currently no pipeworks compat as I don't know how it works sounds = moditems.STONE_SOUNDS, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.3125, 0.4375, 0.0625, 0.3125}, {-0.375, -0.5, -0.25, 0.375, -0.4375, 0.25}, }, }, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("cook_slot") end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local stack = meta:get_inventory():get_stack("cook_slot", 1) local goal = 3 * stack:get_count() local cooking_time = meta:get_int("cooking_time") or 0 cooking_time = cooking_time + 1 update_formspec(cooking_time, goal, meta) meta:set_int("cooking_time", cooking_time) --Keep cooking until there is nothing left to cook. if cooking_time <= goal then return true else do_cook_all(pos) meta:set_int("cooking_time", 0) update_formspec(0, goal, meta) return false end end, --on_metadata_inventory_put = recalculate, --on_metadata_inventory_take = recalculate, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", microwave_fs) local inv = meta:get_inventory() inv:set_size("cook_slot", 1) end, on_receive_fields = function(pos, _, fields) if fields.quit then return end if fields.btn_start then recalculate(pos) end end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "cook_slot", drops) table.insert(drops, "ma_pops_furniture:microwave") minetest.remove_node(pos) return drops end, allow_metadata_inventory_put = function(pos, list, index, stack, player) return microwave.recipes[stack:get_name()] and stack:get_count() or 0 end, --Only allow items to be taken if the microwave hasn't started yet allow_metadata_inventory_take = function(pos, listname, index, stack, player) if not minetest.get_node_timer(pos):is_started() then return stack:get_count() else return 0 end end }) -- Recipe Registration microwave.register_recipe("default:ice", "default:water_source") -- No milk bucket as this doesn't support substitutes for now microwave.register_recipe("mobs_mc:chicken_raw", "mobs_mc:chicken_cooked") --[[ We don't need to check mod existance when registering recipe Recipe won't even be executed if there is no raw chicken in input ]]-- microwave.register_recipe("mobs_mc:beef_raw", "mobs_mc:beef_cooked") microwave.register_recipe("mobs:meat_raw", "mobs:meat") microwave.register_recipe("farming:coffee_cup", "farming:coffee_cup_hot") -- What a crutch there was... microwave.register_recipe("farming:corn", "farming:corn_cob") -- Add needed recipes as you go, note that other mods can add more recipes too
pfUI:RegisterModule("actionbar", function () local default_border = C.appearance.border.default if C.appearance.border.actionbars ~= "-1" then default_border = C.appearance.border.actionbars end hooksecurefunc("MultiActionBar_ShowAllGrids", function() MultiActionBar_UpdateGrid("BonusAction", 1) MultiActionBar_UpdateGrid("Action", 1) end) hooksecurefunc("MultiActionBar_HideAllGrids", function() MultiActionBar_UpdateGrid("BonusAction") MultiActionBar_UpdateGrid("Action") end) hooksecurefunc("ShowBonusActionBar", function() if pfActionBar then pfActionBar:Hide() end if pfBonusBar then pfBonusBar:Show() end end) hooksecurefunc("HideBonusActionBar", function() if pfActionBar then pfActionBar:Show() end if pfBonusBar then pfBonusBar:Hide() end end) if C.bars.keydown == "1" then hooksecurefunc("ActionButtonDown", function(id) ActionButtonUp(id) end, true) hooksecurefunc("MultiActionButtonDown", function(bar, id) MultiActionButtonUp(bar, id) end, true) end if C.bars.pagemaster == "1" then local modifier = { "ALT", "SHIFT", "CTRL" } local buttons = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "-", "+", "=", "´" } local shift, ctrl, alt, default = 6, 5, 3, 1 local current = CURRENT_ACTIONBAR_PAGE local function SwitchBar(bar) if CURRENT_ACTIONBAR_PAGE ~= bar then CURRENT_ACTIONBAR_PAGE = bar ChangeActionBarPage() end end local pagemaster = CreateFrame("Frame", "pfPageMaster", UIParent) pagemaster:RegisterEvent("PLAYER_ENTERING_WORLD") pagemaster:SetScript("OnEvent", function() for _,mod in pairs(modifier) do for _,but in pairs(buttons) do SetBinding(mod.."-"..but) end end end) pagemaster:SetScript("OnUpdate", function() if IsShiftKeyDown() then SwitchBar(shift) elseif IsControlKeyDown() then SwitchBar(ctrl) elseif IsAltKeyDown() then SwitchBar(alt) else SwitchBar(default) end end) end -- reagent counter local reagentslots = { } local scanner = libtipscan:GetScanner("actionbar") hooksecurefunc("ActionButton_OnEvent", function() if event == "BAG_UPDATE" and arg1 < 5 then ActionButton_Update() end end) local reagent_capture = SPELL_REAGENTS.."(.+)" local oldIsConsumableAction = IsConsumableAction _G.IsConsumableAction = function(slot) if oldIsConsumableAction(slot) then return true end if this and this.GetParent and ActionButton_GetPagedID(this) == slot then reagentslots[slot] = nil scanner:SetAction(slot) local _, reagents = scanner:Find(reagent_capture) if reagents then reagentslots[slot] = reagents this:RegisterEvent("BAG_UPDATE") return true end this:UnregisterEvent("BAG_UPDATE") return nil end end local oldGetActionCount = GetActionCount _G.GetActionCount = function(slot) if reagentslots[slot] then return GetItemCount(reagentslots[slot]) end if oldGetActionCount(slot) then return oldGetActionCount(slot) end end if C.bars.glowrange == "1" then function _G.ActionButton_UpdateUsable() if pfScanActive then return end local icon = getglobal(this:GetName().."Icon"); local normalTexture = getglobal(this:GetName().."NormalTexture"); local isUsable, notEnoughMana = IsUsableAction(ActionButton_GetPagedID(this)); if ( isUsable ) then icon:SetVertexColor(1.0, 1.0, 1.0); normalTexture:SetVertexColor(1.0, 1.0, 1.0); elseif ( notEnoughMana ) then icon:SetVertexColor(0.5, 0.5, 1.0); normalTexture:SetVertexColor(0.5, 0.5, 1.0); else icon:SetVertexColor(0.4, 0.4, 0.4); normalTexture:SetVertexColor(1.0, 1.0, 1.0); end end hooksecurefunc("ActionButton_OnUpdate", function(elapsed) -- Handle range indicator if ( this.rangeTimer ) then this.rangeTimer = this.rangeTimer - elapsed if ( this.rangeTimer <= 0.1 ) then if ( IsActionInRange( ActionButton_GetPagedID(this)) == 0 ) then if not this.a then this.r,this.g,this.b,this.a = strsplit(",", C.bars.rangecolor) end _G[this:GetName() .. 'Icon']:SetVertexColor(this.r, this.g, this.b, this.a) elseif IsUsableAction(ActionButton_GetPagedID(this)) then _G[this:GetName() .. 'Icon']:SetVertexColor(1, 1, 1, 1) end this.rangeTimer = TOOLTIP_UPDATE_TIME end end end) end function _G.ActionButton_GetPagedID(button) if ( button.isBonus and CURRENT_ACTIONBAR_PAGE == 1 ) then local offset = GetBonusBarOffset() if ( offset == 0 and BonusActionBarFrame and BonusActionBarFrame.lastBonusBar ) then offset = BonusActionBarFrame.lastBonusBar end return (button:GetID() + ((NUM_ACTIONBAR_PAGES + offset - 1) * NUM_ACTIONBAR_BUTTONS)) end local parentName = button:GetParent():GetName() if ( parentName == "pfMultiBarBottomLeft" or parentName == "MultiBarBottomLeft" ) then return (button:GetID() + ((BOTTOMLEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)) elseif ( parentName == "pfMultiBarBottomRight" or parentName == "MultiBarBottomRight" ) then return (button:GetID() + ((BOTTOMRIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)) elseif ( parentName == "pfMultiBarLeft" or parentName == "MultiBarLeft" ) then return (button:GetID() + ((LEFT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)) elseif ( parentName == "pfMultiBarRight" or parentName == "MultiBarRight" ) then return (button:GetID() + ((RIGHT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)) else return (button:GetID() + ((CURRENT_ACTIONBAR_PAGE - 1) * NUM_ACTIONBAR_BUTTONS)) end end -- hide default blizz MainMenuBar:Hide() BonusActionBarTexture0:Hide() BonusActionBarTexture1:Hide() -- hide background texture of petactionbar SlidingActionBarTexture0:Hide() SlidingActionBarTexture0.Show = function () return end SlidingActionBarTexture1:Hide() SlidingActionBarTexture1.Show = function () return end -- create action bar frame pfUI.bars = CreateFrame("Frame", nil, UIParent) pfUI.bars:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.bars:RegisterEvent("CVAR_UPDATE") pfUI.bars:RegisterEvent("PET_BAR_UPDATE") pfUI.bars:RegisterEvent("PLAYER_CONTROL_GAINED") pfUI.bars:RegisterEvent("PLAYER_CONTROL_LOST") pfUI.bars:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED") pfUI.bars:RegisterEvent("UPDATE_SHAPESHIFT_FORMS") pfUI.bars.actionmain = CreateFrame("Frame", "pfBarActionMain", UIParent) pfUI.bars.shapeshift = CreateFrame("Frame", "pfBarShapeshift", UIParent) pfUI.bars.bottomleft = CreateFrame("Frame", "pfBarBottomLeft", UIParent) pfUI.bars.bottomright = CreateFrame("Frame", "pfBarBottomRight", UIParent) pfUI.bars.right = CreateFrame("Frame", "pfBarRight", UIParent) pfUI.bars.tworight = CreateFrame("Frame", "pfBarTwoRight", UIParent) pfUI.bars.pet = CreateFrame("Frame", "pfBarPet", UIParent) pfUI.bars:SetScript("OnEvent", function() MultiActionBar_Update() UIParent_ManageFramePositions() MultiActionBar_Update() UpdateMicroButtons() BarLayoutSize(pfUI.bars.actionmain, NUM_ACTIONBAR_BUTTONS, C.bars.actionmain.formfactor, C.bars.icon_size, default_border) pfUI.bars.actionmain:SetWidth(pfUI.bars.actionmain._size[1]) pfUI.bars.actionmain:SetHeight(pfUI.bars.actionmain._size[2]) if (PetHasActionBar()) then PetActionBar_Update() pfUI.bars.pet:Show() this.pet:ClearAllPoints() this.pet:SetPoint("BOTTOM", this.bottomleft:IsShown() and this.bottomleft or this.actionmain, "TOP", 0, default_border * 3) UpdateMovable(this.pet, true) BarLayoutSize(pfUI.bars.pet, NUM_PET_ACTION_SLOTS, C.bars.pet.formfactor, C.bars.icon_size, default_border) pfUI.bars.pet:SetWidth(pfUI.bars.pet._size[1]) pfUI.bars.pet:SetHeight(pfUI.bars.pet._size[2]) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.pet, default_border) end PetActionBarFrame:ClearAllPoints() PetActionBarFrame:Hide() for i=1, NUM_PET_ACTION_SLOTS do local b = _G["PetActionButton"..i] b:ClearAllPoints() b:SetFrameLevel(pfUI.bars.pet:GetFrameLevel() + 1) b:SetParent(pfUI.bars.pet) CreateBackdrop(b, default_border) BarButtonAnchor(b, "PetActionButton", i, NUM_PET_ACTION_SLOTS, C.bars.pet.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end else pfUI.bars.pet:Hide() end local shapeshiftbuttons = 0 if ShapeshiftButton1:IsShown() then ShapeshiftBarFrame:ClearAllPoints() ShapeshiftBarFrame:SetAllPoints(pfUI.bars.shapeshift) for i=1, NUM_SHAPESHIFT_SLOTS do local b = _G["ShapeshiftButton"..i] b:ClearAllPoints() b:SetParent(pfUI.bars.shapeshift) CreateBackdrop(b, default_border) BarButtonAnchor(b, "ShapeshiftButton", i, NUM_SHAPESHIFT_SLOTS, C.bars.shapeshift.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) if b:IsShown() then shapeshiftbuttons = shapeshiftbuttons + 1 end end this.shapeshift:ClearAllPoints() this.shapeshift:SetPoint("BOTTOM", this.bottomleft:IsShown() and this.bottomleft or this.pet:IsShown() and this.pet or this.actionmain, "TOP", 0, default_border * 3) UpdateMovable(this.shapeshift, true) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.shapeshift, default_border) end BarLayoutSize(pfUI.bars.shapeshift, NUM_SHAPESHIFT_SLOTS, C.bars.shapeshift.formfactor, C.bars.icon_size, default_border,shapeshiftbuttons) pfUI.bars.shapeshift:SetWidth(pfUI.bars.shapeshift._size[1]) pfUI.bars.shapeshift:SetHeight(pfUI.bars.shapeshift._size[2]) pfUI.bars.shapeshift:Show() else pfUI.bars.shapeshift:Hide() end if SHOW_MULTI_ACTIONBAR_1 then pfUI.bars.bottomleft:Show() pfUI.bars.bottomleft:SetFrameStrata("LOW") pfUI.bars.bottomleft:ClearAllPoints() pfUI.bars.bottomleft:SetPoint("BOTTOM", pfUI.bars.actionmain, "TOP", 0, default_border) UpdateMovable(pfUI.bars.bottomleft) BarLayoutSize(pfUI.bars.bottomleft, NUM_ACTIONBAR_BUTTONS, C.bars.bottomleft.formfactor, C.bars.icon_size, default_border) pfUI.bars.bottomleft:SetWidth(pfUI.bars.bottomleft._size[1]) pfUI.bars.bottomleft:SetHeight(pfUI.bars.bottomleft._size[2]) MultiBarBottomLeft:SetParent(pfUI.bars.bottomleft) MultiBarBottomLeft:ClearAllPoints() MultiBarBottomLeft:SetAllPoints(pfUI.bars.bottomleft) -- create temp frame to give a named parent to the buttons if not pfUI.bars.bottomleft.setuptf then pfUI.bars.bottomleft.setuptf = true local tf = CreateFrame("Frame", "pfMultiBarBottomLeft", UIParent ) tf:SetParent(pfUI.bars.bottomleft) tf:SetAllPoints(pfUI.bars.bottomleft) for i=1, NUM_ACTIONBAR_BUTTONS do local b = _G["MultiBarBottomLeftButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "MultiBarBottomLeftButton", i, NUM_ACTIONBAR_BUTTONS, C.bars.bottomleft.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end end else pfUI.bars.bottomleft:Hide() end pfUI.bars.actionmain:ClearAllPoints() pfUI.bars.actionmain:SetPoint("BOTTOM", UIParent ,"BOTTOM",0,5) if SHOW_MULTI_ACTIONBAR_2 then pfUI.bars.bottomright:Show() pfUI.bars.bottomright:SetFrameStrata("LOW") pfUI.bars.bottomright:SetPoint("BOTTOMRIGHT", pfUI.bars.actionmain, "BOTTOMLEFT", -default_border*3, 0) UpdateMovable(pfUI.bars.bottomright) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.bottomright, default_border) end BarLayoutSize(pfUI.bars.bottomright, NUM_ACTIONBAR_BUTTONS, C.bars.bottomright.formfactor, C.bars.icon_size, default_border) pfUI.bars.bottomright:SetWidth(pfUI.bars.bottomright._size[1]) pfUI.bars.bottomright:SetHeight(pfUI.bars.bottomright._size[2]) MultiBarBottomRight:SetParent(pfUI.bars.bottomright) MultiBarBottomRight:ClearAllPoints() MultiBarBottomRight:SetAllPoints(pfUI.bars.bottomright) -- create temp frame to give a named parent to the buttons if not pfUI.bars.bottomright.setuptf then pfUI.bars.bottomright.setuptf = true local tf = CreateFrame("Frame", "pfMultiBarBottomRight", UIParent ) tf:SetParent(pfUI.bars.bottomright) tf:SetAllPoints(pfUI.bars.bottomright) for i=1, NUM_ACTIONBAR_BUTTONS do local b = _G["MultiBarBottomRightButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "MultiBarBottomRightButton", i, NUM_ACTIONBAR_BUTTONS, C.bars.bottomright.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end end else pfUI.bars.bottomright:Hide() end if SHOW_MULTI_ACTIONBAR_3 then pfUI.bars.right:Show() pfUI.bars.right:SetFrameStrata("LOW") pfUI.bars.right:SetPoint("BOTTOMLEFT", pfUI.bars.actionmain, "BOTTOMRIGHT", default_border*3, 0) UpdateMovable(pfUI.bars.right) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.right, default_border) end BarLayoutSize(pfUI.bars.right, NUM_ACTIONBAR_BUTTONS, C.bars.right.formfactor, C.bars.icon_size, default_border) pfUI.bars.right:SetWidth(pfUI.bars.right._size[1]) pfUI.bars.right:SetHeight(pfUI.bars.right._size[2]) MultiBarRight:SetParent(pfUI.bars.right) MultiBarRight:ClearAllPoints() MultiBarRight:SetAllPoints(pfUI.bars.right) -- create temp frame to give a named parent to the buttons if not pfUI.bars.right.setuptf then pfUI.bars.right.setuptf = true local tf = CreateFrame("Frame", "pfMultiBarRight", UIParent ) tf:SetParent(pfUI.bars.right) tf:SetAllPoints(pfUI.bars.right) for i=1, NUM_ACTIONBAR_BUTTONS do local b = _G["MultiBarRightButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "MultiBarRightButton", i, NUM_ACTIONBAR_BUTTONS, C.bars.right.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end end else pfUI.bars.right:Hide() end if SHOW_MULTI_ACTIONBAR_4 then pfUI.bars.tworight:Show() for i=1, NUM_ACTIONBAR_BUTTONS do _G["MultiBarLeftButton"..i]:Show() end pfUI.bars.tworight:SetFrameStrata("LOW") pfUI.bars.tworight:ClearAllPoints() pfUI.bars.tworight:SetPoint("RIGHT", UIParent, "RIGHT", -5, 0) UpdateMovable(pfUI.bars.tworight) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.tworight, default_border) end BarLayoutSize(pfUI.bars.tworight, NUM_ACTIONBAR_BUTTONS, C.bars.tworight.formfactor, C.bars.icon_size, default_border) pfUI.bars.tworight:SetWidth(pfUI.bars.tworight._size[1]) pfUI.bars.tworight:SetHeight(pfUI.bars.tworight._size[2]) MultiBarLeft:SetParent(pfUI.bars.tworight) MultiBarLeft:ClearAllPoints() MultiBarLeft:SetAllPoints(pfUI.bars.tworight) -- create temp frame to give a named parent to the buttons if not pfUI.bars.tworight.setuptf then pfUI.bars.tworight.setuptf = true local tf = CreateFrame("Frame", "pfMultiBarLeft", UIParent ) tf:SetParent(pfUI.bars.tworight) tf:SetAllPoints(pfUI.bars.tworight) for i=1, NUM_ACTIONBAR_BUTTONS do local b = _G["MultiBarLeftButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "MultiBarLeftButton", i, NUM_ACTIONBAR_BUTTONS, C.bars.tworight.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end end else pfUI.bars.tworight:Hide() end UpdateMovable(pfUI.bars.actionmain) local _, a, _ = pfUI.bars.bottomleft:GetPoint() if a and a == pfUI.bars.actionmain and pfUI.bars.bottomleft:IsShown() and pfUI.bars.bottomleft:GetWidth() == a:GetWidth() and pfUI.bars.bottomleft:GetScale() == a:GetScale() then -- share one backdrop if not pfUI.bars.actionmain.share then pfUI.bars.actionmain.share = CreateFrame("Frame", "pfBottomBackdrop", UIParent) pfUI.bars.actionmain.share:SetFrameStrata("LOW") pfUI.bars.actionmain.share:SetPoint("TOPLEFT", pfUI.bars.bottomleft, "TOPLEFT", 0, 0) pfUI.bars.actionmain.share:SetPoint("BOTTOMLEFT", pfUI.bars.actionmain, "BOTTOMLEFT", 0, 0) pfUI.bars.actionmain.share:SetPoint("TOPRIGHT", pfUI.bars.bottomleft, "TOPRIGHT", 0, 0) pfUI.bars.actionmain.share:SetPoint("BOTTOMRIGHT", pfUI.bars.actionmain, "BOTTOMRIGHT", 0, 0) if C.bars.background == "1" then CreateBackdrop(pfUI.bars.actionmain.share, default_border) end end else -- give both their own backdrop if pfUI.bars.actionmain.share then pfUI.bars.actionmain.share:Hide() end if C.bars.background == "1" then CreateBackdrop(pfUI.bars.actionmain, default_border) end if C.bars.background == "1" then CreateBackdrop(pfUI.bars.bottomleft, default_border) end end -- refresh all grids MultiActionBar_ShowAllGrids() MultiActionBar_HideAllGrids() end) pfUI.bars.autohide = CreateFrame("Frame", nil, UIParent) pfUI.bars.autohide:RegisterEvent("PLAYER_ENTERING_WORLD") pfUI.bars.autohide:SetScript("OnEvent", function() if C.bars.hide_actionmain == "1" then CreateAutohide(pfUI.bars.actionmain) end if C.bars.hide_bottomleft == "1" then CreateAutohide(pfUI.bars.bottomleft) end if C.bars.hide_bottomright == "1" then CreateAutohide(pfUI.bars.bottomright) end if C.bars.hide_right == "1" then CreateAutohide(pfUI.bars.right) end if C.bars.hide_tworight == "1" then CreateAutohide(pfUI.bars.tworight) end if C.bars.hide_shapeshift == "1" then CreateAutohide(pfUI.bars.shapeshift) end if C.bars.hide_pet == "1" then CreateAutohide(pfUI.bars.pet) end end) -- create main action bar frame pfUI.bars.actionmain:SetFrameStrata("LOW") UpdateMovable(pfUI.bars.actionmain) function pfUI.bars.bottomleft:OnMove() local _, a, _ = pfUI.bars.bottomleft:GetPoint() if a ~= pfUI.bars.actionmain or not pfUI.bars.bottomleft:IsShown() or pfUI.bars.bottomleft:GetWidth() ~= a:GetWidth() or pfUI.bars.bottomleft:GetScale() ~= a:GetScale() then if C.bars.background == "1" then CreateBackdrop(pfUI.bars.actionmain, default_border) end if C.bars.background == "1" then CreateBackdrop(pfUI.bars.bottomleft, default_border) end if pfUI.bars.actionmain.share then pfUI.bars.actionmain.share:Hide() end end end -- create temp frame to give a named parent to the buttons if not pfUI.bars.actionmain.setuptf then pfUI.bars.actionmain.setuptf = true local tf = CreateFrame("Frame","pfActionBar", UIParent) tf:SetParent(pfUI.bars.actionmain) tf:SetAllPoints(pfUI.bars.actionmain) for i=1, NUM_ACTIONBAR_BUTTONS do local b = _G["ActionButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "ActionButton", i, NUM_ACTIONBAR_BUTTONS, C.bars.actionmain.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end end BonusActionBarFrame:ClearAllPoints() BonusActionBarFrame:SetParent(pfUI.bars.actionmain) BonusActionBarFrame:SetAllPoints(pfUI.bars.actionmain) BonusActionBarFrame:EnableMouse(0) local tf = _G["pfBonusBar"] or CreateFrame("Frame","pfBonusBar", UIParent) tf:SetParent(pfUI.bars.actionmain) tf:SetAllPoints(pfUI.bars.actionmain) tf:SetFrameLevel(pfActionBar:GetFrameLevel() + 1) for i=1, NUM_BONUS_ACTION_SLOTS do local b = _G["BonusActionButton"..i] b:ClearAllPoints() b:SetParent(tf) CreateBackdrop(b, default_border) BarButtonAnchor(b, "BonusActionButton", i, NUM_BONUS_ACTION_SLOTS, C.bars.actionmain.formfactor, C.bars.icon_size, default_border) b:SetPoint(unpack(b._anchor)) end for i = 1, NUM_SHAPESHIFT_SLOTS do local button = _G["ShapeshiftButton"..i] button:SetWidth(C.bars.icon_size) button:SetHeight(C.bars.icon_size) local cooldown = _G["ShapeshiftButton"..i..'Cooldown'] cooldown.pfCooldownType = "NOGCD" local icon = _G["ShapeshiftButton"..i..'Icon'] icon:SetParent(button) icon:SetAllPoints(button) icon:SetTexCoord(.08, .92, .08, .92) local texture = _G["ShapeshiftButton"..i..'NormalTexture'] texture:SetAlpha(0) local border = _G["ShapeshiftButton"..i..'Border'] border:SetAlpha(0) local hotkey = _G["ShapeshiftButton"..i..'HotKey'] hotkey:SetAllPoints(button) hotkey:SetFont(pfUI.font_unit, C.global.font_unit_size -2, "OUTLINE") hotkey:SetJustifyH("RIGHT") hotkey:SetJustifyV("TOP") end PetActionBarFrame:SetParent(pfUI.bars.pet) for i = 1, NUM_PET_ACTION_SLOTS do local button = _G["PetActionButton"..i] button:SetWidth(C.bars.icon_size) button:SetHeight(C.bars.icon_size) button:Show() local cooldown = _G["PetActionButton"..i..'Cooldown'] cooldown.pfCooldownType = "NOGCD" local icon = _G["PetActionButton"..i..'Icon'] icon:SetAllPoints(button) icon:SetParent(button) icon:SetTexCoord(.08, .92, .08, .92) local texture = _G["PetActionButton"..i..'NormalTexture2'] texture:SetAlpha(0) local castable = _G["PetActionButton"..i..'AutoCastable'] if C.bars.showcastable == "1" then castable:SetWidth(C.bars.icon_size*1.5) castable:SetHeight(C.bars.icon_size*1.5) castable:SetParent(button) castable:SetTexCoord(.08, .9, .08, .9) else castable:SetAlpha(0) end local border = _G["PetActionButton"..i..'Border'] border:SetAlpha(0) local autocast = _G["PetActionButton"..i..'AutoCast'] autocast:SetScale(C.bars.icon_size / 30) autocast:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0) autocast:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 1, -1) autocast:SetAlpha(.1) end -- theme all actionbars (spacing, size, border, text position and style) local actionbars = { "ActionButton", "MultiBarLeftButton", "MultiBarRightButton", "MultiBarBottomLeftButton", "MultiBarBottomRightButton", "BonusActionButton", } for i = 1, NUM_ACTIONBAR_BUTTONS do for _, actionbutton in pairs(actionbars) do local button = _G[actionbutton..i] button:SetWidth(C.bars.icon_size) button:SetHeight(C.bars.icon_size) button:Show() button:SetNormalTexture("") button.SetNormalTexture = function() return end local cooldown = _G[actionbutton..i..'Cooldown'] cooldown.pfCooldownType = "NOGCD" local icon = _G[actionbutton..i..'Icon'] icon:SetAllPoints(button) icon:SetTexCoord(.08, .92, .08, .92) local border = _G[actionbutton..i..'Border'] if C.bars.showequipped == "1" then border:SetAllPoints(button) border:SetTexture(0,1,0,.75) else border:SetTexture(0,0,0,0) end local hotkey = _G[actionbutton..i..'HotKey'] if C.bars.showkeybind == "1" then hotkey:SetAllPoints(button) hotkey:SetFont(pfUI.font_unit, C.global.font_unit_size -2, "OUTLINE") hotkey:SetJustifyH("RIGHT") hotkey:SetJustifyV("TOP") else hotkey:SetAlpha(0) end local count = _G[actionbutton..i..'Count'] count:SetAllPoints(button) count:SetFont(pfUI.font_unit, C.global.font_unit_size, "OUTLINE") count:SetJustifyH("RIGHT") count:SetJustifyV("BOTTOM") local name = _G[actionbutton..i..'Name'] if C.bars.showmacro == "1" then name:SetAllPoints(button) name:SetFont(pfUI.font_unit, C.global.font_unit_size -2, "OUTLINE") name:SetJustifyH("CENTER") name:SetJustifyV("BOTTOM") else name:SetAlpha(0) end end end end)
local Symbols = {} Symbols.GLOBAL_REGISTRY = "kcontainer" Symbols.CLASS_REGISTRY = "classes" Symbols.OBJECT_REGISTRY = "objects" Symbols.CLASS_NAME = "_class_" Symbols.OBJECT_ID = "_id_" Symbols.BASE_CLASS_NAME = "_base_class_" Symbols.SINGLETON = "_singleton_" Symbols.RAW = "_raw_" -- 加载器不再展开表,寻找 K 结构,客户代码要自己处理表 Symbols.GET_CLASS_NAME = "get_class_name" Symbols.GET_BASE_CLASS_NAME = "get_base_class_name" Symbols.GET_ID = "id" Symbols.GET_CLASS = "get_class" Symbols.SUPER = "super" Symbols.NEW = "new" Symbols.CONSTRUCTOR = "_constructor_" Symbols.DESTROY = "destroy" Symbols.ON_LOAD = "on_load" Symbols.ON_READY = "on_ready" Symbols.ON_DESTROY = "on_destroy" Symbols.BIND_EVENT = "on" return Symbols
--[[ Copyright 2020 DeepMind Technologies Limited. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at https://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local args = require 'common.args' local class = require 'common.class' local helpers = require 'common.helpers' local log = require 'common.log' local set = require 'common.set' local events = require 'system.events' local random = require 'system.random' local meltingpot = 'meltingpot.lua.' local mp_modules = meltingpot .. 'modules.' local paintball = meltingpot .. 'levels.paintball.' local component = require(mp_modules .. 'component') local shared_components = require(paintball .. 'shared_components') local component_registry = require(mp_modules .. 'component_registry') --[[ King of the Hill game uses a special Ground component to handle Hill logic, different from the Ground component used by other paintball type games. ]] local GroundOrHill = class.Class(shared_components.Ground) function GroundOrHill:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('GroundOrHill')}, {'teamNames', args.tableType}, {'isHill', args.default(false), args.booleanType}, }) GroundOrHill.Base.__init__(self, {name = kwargs.name, teamNames = kwargs.teamNames}) self._teamNames = set.Set(kwargs.teamNames) self._isHill = kwargs.isHill end function GroundOrHill:onHit(hittingGameObject, hittingTeam) -- Assume teamNames are identical to color states e.g. red, blue etc. local passThrough = GroundOrHill.Base.onHit( self, hittingGameObject, hittingTeam) if self._teamNames[hittingTeam] then local oldTeam = self.gameObject:getState(oldTeam) if self._isHill then self._hillManager:squareColored(oldTeam, hittingTeam) -- Provide reward for painting the hill if applicable. if hittingGameObject:hasComponent('Taste') then hittingGameObject:getComponent('Taste'):paintedHillSquare(oldTeam) end end end return passThrough end function GroundOrHill:capture(capturingTeam) local oldTeam = self.gameObject:getState(oldTeam) self.gameObject:setState(capturingTeam) self._hillManager:squareColored(oldTeam, capturingTeam) end function GroundOrHill:start() local sceneObject = self.gameObject.simulation:getSceneObject() self._hillManager = sceneObject:getComponent('HillManager') if self._isHill then self._hillManager:registerSquare(self) end end local ControlIndicator = class.Class(component.Component) function ControlIndicator:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('ControlIndicator')}, }) ControlIndicator.Base.__init__(self, kwargs) end function ControlIndicator:update() local sceneObject = self.gameObject.simulation:getSceneObject() local hillManager = sceneObject:getComponent('HillManager') local teamInControl = hillManager:getTeamInControl() if teamInControl ~= self.gameObject:getState() then self.gameObject:setState(teamInControl) end end local TeamMember = class.Class(component.Component) function TeamMember:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('TeamMember')}, {'team', args.stringType}, }) TeamMember.Base.__init__(self, kwargs) self._config.team = kwargs.team end function TeamMember:start() local sceneObject = self.gameObject.simulation:getSceneObject() local avatarComponent = self.gameObject:getComponent('Avatar') sceneObject:getComponent('HillManager'):registerAvatar(avatarComponent, self._config.team) end function TeamMember:getTeam() return self._config.team end local Taste = class.Class(component.Component) function Taste:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('Taste')}, {'mode', args.default('none'), args.oneOf('none', 'control_hill', 'paint_hill', 'zap_while_in_control')}, {'rewardAmount', args.default(0.0), args.numberType}, {'zeroMainReward', args.default(false), args.booleanType}, {'minFramesBetweenHillRewards', args.default(0), args.ge(0)}, }) Taste.Base.__init__(self, kwargs) self._config.mode = kwargs.mode self._config.rewardAmount = kwargs.rewardAmount self._config.zeroMainReward = kwargs.zeroMainReward self._config.minFramesBetweenHillRewards = kwargs.minFramesBetweenHillRewards end function Taste:reset() self._hillManager = self.gameObject.simulation:getSceneObject():getComponent( 'HillManager') self._framesSinceEvent = 0 end function Taste:update() self._framesSinceEvent = self._framesSinceEvent + 1 end function Taste:paintedHillSquare(oldTeamOfThisSquare) local teamInControl = self._hillManager:getTeamInControl() local ownTeam = self.gameObject:getComponent('TeamMember'):getTeam() if self._framesSinceEvent > self._config.minFramesBetweenHillRewards then if self._config.mode == 'paint_hill' then self.gameObject:getComponent('Avatar'):addReward( self._config.rewardAmount) end if self._config.mode == 'control_hill' then if teamInControl == 'uncontrolled' then self.gameObject:getComponent('Avatar'):addReward( self._config.rewardAmount) end end self._framesSinceEvent = 0 end -- Record event for player coloring the hill. if ownTeam ~= oldTeamOfThisSquare then local avatarComponent = self.gameObject:getComponent('Avatar') events:add('hill_square_colored', 'dict', 'player_index', avatarComponent:getIndex(), -- int 'team', ownTeam) -- string end end function Taste:zap(unusedAvatarThatGotZapped) local teamInControl = self._hillManager:getTeamInControl() local ownTeam = self.gameObject:getComponent('TeamMember'):getTeam() if self._config.mode == 'zap_while_in_control' then if teamInControl == ownTeam then self.gameObject:getComponent('Avatar'):addReward( self._config.rewardAmount) end end end function Taste:mainReward(avatar, isInControl) if not self._config.zeroMainReward then self._hillManager:sendMainReward(avatar, isInControl) end end local HillManager = class.Class(component.Component) function HillManager:__init__(kwargs) kwargs = args.parse(kwargs, { {'name', args.default('HillManager')}, {'percentToCapture', args.ge(0), args.le(100)}, {'rewardPerStepInControl', args.numberType}, }) HillManager.Base.__init__(self, kwargs) self._config.percentToCapture = kwargs.percentToCapture self._config.rewardPerStepInControl = kwargs.rewardPerStepInControl end function HillManager:reset() self._numColoredByTeam = {} self._registeredSquares = {} self._avatarsByTeam = {} self._teamCurrentlyInControl = "uncontrolled" end function HillManager:squareColored(sourceTeam, targetTeam) if targetTeam ~= sourceTeam then -- Bookkeeping: increment target team's hill control counter. if not self._numColoredByTeam[targetTeam] then self._numColoredByTeam[targetTeam] = 0 end self._numColoredByTeam[targetTeam] = self._numColoredByTeam[targetTeam] + 1 -- Bookkeeping: decrement source team hill control counter (if applicable). if self._numColoredByTeam[sourceTeam] then self._numColoredByTeam[sourceTeam] = self._numColoredByTeam[sourceTeam] - 1 end end end function HillManager:_getPercentFilledByMaximalTeam() local total = 0 local maximalTeam = "uncontrolled" local maximalTeamAmount = 0 for team, numColored in pairs(self._numColoredByTeam) do total = total + numColored if numColored > maximalTeamAmount then maximalTeam = team maximalTeamAmount = numColored end end local percentFilled = (maximalTeamAmount / total) * 100 return percentFilled, maximalTeam end function HillManager:_capture(capturedByTeam) for _, square in ipairs(self._registeredSquares) do square:capture(capturedByTeam) end -- Record the hill capture event. events:add('hill_captured', 'dict', 'team', capturedByTeam) -- string end function HillManager:update() local percentFilled, maximalTeam = self:_getPercentFilledByMaximalTeam() if maximalTeam and maximalTeam ~= self._teamCurrentlyInControl then -- Change of control if percentFilled >= self._config.percentToCapture then -- Successful capture self:_capture(maximalTeam) self._teamCurrentlyInControl = maximalTeam else -- Mere loss of control without a new team capturing self._teamCurrentlyInControl = "uncontrolled" end end if self._teamCurrentlyInControl ~= "uncontrolled" then self:provideRewards(self._teamCurrentlyInControl, true) local teamNotInControl = self:getOtherTeam(self._teamCurrentlyInControl) self:provideRewards(teamNotInControl, false) end end function HillManager:registerSquare(groundComponent) table.insert(self._registeredSquares, groundComponent) end function HillManager:registerAvatar(avatar, team) if not self._avatarsByTeam[team] then self._avatarsByTeam[team] = {} end table.insert(self._avatarsByTeam[team], avatar) end function HillManager:provideRewards(team, isInControl) for _, avatar in ipairs(self._avatarsByTeam[team]) do if avatar.gameObject:hasComponent('Taste') then -- Skip the main reward if applicable. avatar.gameObject:getComponent('Taste'):mainReward(avatar, isInControl) else self:sendMainReward(avatar, isInControl) end end end function HillManager:sendMainReward(avatar, isInControl) if isInControl then avatar:addReward(self._config.rewardPerStepInControl) else avatar:addReward(-self._config.rewardPerStepInControl) end end function HillManager:getTeamInControl() return self._teamCurrentlyInControl end function HillManager:getOtherTeam(team) if team == 'red' then return 'blue' elseif team == 'blue' then return 'red' end end local allComponents = { -- Object components. GroundOrHill = GroundOrHill, ControlIndicator = ControlIndicator, -- Avatar components. TeamMember = TeamMember, Taste = Taste, -- Scene components. HillManager = HillManager, } component_registry.registerAllComponents(allComponents) return allComponents
local jid = require "util.jid"; local runner, waiter = require "util.async".runner, require "util.async".waiter; --- Finds and returns room by its jid -- @param room_jid the room jid to search in the muc component -- @return returns room if found or nil function get_room_from_jid(room_jid) local _, host = jid.split(room_jid); local component = hosts[host]; if component then local muc = component.modules.muc if muc and rawget(muc,"rooms") then -- We're running 0.9.x or 0.10 (old MUC API) return muc.rooms[room_jid]; elseif muc and rawget(muc,"get_room_from_jid") then -- We're running >0.10 (new MUC API) return muc.get_room_from_jid(room_jid); else return end end end function wrap_async_run(event,handler) local result; local async_func = runner(function (event) local wait, done = waiter(); result=handler(event); done(); return result; end) async_func:run(event) return result; end return { get_room_from_jid = get_room_from_jid; wrap_async_run = wrap_async_run; };
local npcid = 990001 function SkipNPC_OnGossipTalk(pUnit, event, player, pMisc) if (player:IsInCombat() == true) then player:SendAreaTriggerMessage("You are in combat!") else pUnit:SendChatMessage(12, 0, "You are about to skip the full chainquest from level sixty to eighty. We recommend to atleast get through the chainquest the first time. Skipping the chainquest will not influence your later gaming experience apart from a few miscellaneous items.") pUnit:GossipCreateMenu(98, player, 0) pUnit:GossipMenuAddItem(3, "|cFF008080Skip the level sixty to eighty chainquest", 3, 0) pUnit:GossipMenuAddItem(3, "Nevermind", 9, 0) pUnit:GossipSendMenu(player) end end function SkipNPC_OnGossipSelect(pUnit, event, player, id, intid, code, pMisc) if (player:IsInCombat() == true) then player:SendAreaTriggerMessage("You are in combat!") else pUnit:GossipCreateMenu(98, player, 0) pUnit:GossipMenuAddItem(3, "|cFF008080Skip the level sixty to eighty chainquest", 3, 0) pUnit:GossipMenuAddItem(3, "Nevermind", 9, 0) pUnit:GossipSendMenu(player) end if(intid == 3) then pUnit:Emote(0, 2000) player:SetPhase(2) player:SendAreaTriggerMessage("Are you sure you want to skip the chainquest from level sixty to eighty? You will miss a great experience... ") pUnit:GossipCreateMenu(99, player, 0) pUnit:GossipMenuAddItem(3, "|cFF008080I am sure", 4, 0) pUnit:GossipMenuAddItem(3, "Nevermind", 9, 0) pUnit:GossipSendMenu(player) end if(intid == 4) then local levelcount = (player:GetPlayerLevel()) local levelcount = 80 - levelcount player:SetLevel(player:GetPlayerLevel()+levelcount) pUnit:Emote(53, 2000) player:AddItem(94025, 1) player:AddItem(90131, 1) player:SetPhase(1) player:Teleport(619, 524.29, -564.56, 27) pUnit:Emote(0, 2000) end if(intid == 9) then player:SetPhase(1) end end RegisterUnitGossipEvent(990001, 1, "SkipNPC_OnGossipTalk") RegisterUnitGossipEvent(990001, 2, "SkipNPC_OnGossipSelect")
sets = {} sets.pre_action = {} sets.pre_action.Shiva = { main = "Hvergelmir", head = "Summoner's Horn", body = "Summoner's Doublet", hands = "Summoner's Bracers", legs = "Summoner's Spats", feet = "Summoner's Pigaches", } sets.pre_action.Ifrit = { "Beckoner's Bracers +1", "Hvergelmir", "Beckoner's Doublet +1", "Beckoner's Horn +1", "Beckoner's Spats +1", feet = "Beckoner's Pigaches +1", } sets.idle = { "Hvergelmir", "Summoner's Horn", "Mithran Separates", "Mithran Gauntlets", "Mithran Loincloth", "Mithran Gaiters", "Defending Ring", } filter_action = function(action) debug.message('User Filter Action',action.name) end pre_action = function(action) debug.message('User Pre-Action',action.name) if action.name == 'Shiva' then equip(sets.pre_action.Shiva) elseif action.name == 'Ifrit' then equip(sets.pre_action.Ifrit) end end mid_action = function(action) debug.message('User Mid-Action',action.name) end post_action = function(action) debug.message('User Post-Action',action.name) equip(sets.idle) end
--[[ Copyright 2016 10se1ucgo https://github.com/10se1ucgo/ Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local saved_path = function() return "fence_npc/" .. string.lower(game.GetMap()) .. ".txt" end local fence_npcs = {} local help_msg = "Invalid arguments!\nUse 'fence_npc save' to save all locations.\nUse 'fence_npc delete' to delete all locations.\nUse 'fence_npc respawn' to respawn all locatons.\nUse 'fence_npc reload' to force reload the config file." hook.Add("loadCustomDarkRPItems", "fence_npc_config_load", function() include('fence_npc_config.lua') end) -- Load config after DarkRP inits so TEAM enums are valid. hook.Add("InitPostEntity", "fence_npc_load", function() timer.Simple(3, fence_npc_load) end) -- Load all saved NPCs concommand.Add("fence_npc", function(ply, cmd, args) if not ply:IsSuperAdmin() then ply:PrintMessage(HUD_PRINTCONSOLE, "Superadmin only!") return end if args[1] == "save" then fence_npc_save(ply) elseif args[1] == "delete" then fence_npc_delete(ply) elseif args[1] == "respawn"then fence_npc_load(ply) elseif args[1] == "reload" then include('fence_npc_config.lua') ply:PrintMessage(HUD_PRINTCONSOLE, "Config reloaded.") else ply:PrintMessage(HUD_PRINTCONSOLE, help_msg) return end end) function fence_npc_load(ply) if not file.Exists("fence_npc", "DATA") then file.CreateDir("fence_npc") end if not file.Exists(saved_path(), "DATA") then if ply != nil then ply:PrintMessage(HUD_PRINTCONSOLE, "No Fence NPC locations to respawn!") end return end for index, fence_ent in pairs(ents.FindByClass("fence_npc")) do fence_ent:Remove() end fence_npcs = util.JSONToTable(file.Read(saved_path(), "DATA")) for index, ent in pairs(fence_npcs) do local fence_npc = ents.Create("fence_npc") if IsValid(fence_npc) then fence_npc:SetPos(ent.pos) fence_npc:SetAngles(ent.ang) fence_npc:Spawn() end end print("Spawned " .. #fence_npcs .. " Fence NPCs.") if ply != nil then ply:PrintMessage(HUD_PRINTCONSOLE, "Spawned " .. #fence_npcs .. " Fence NPCs.") end end function fence_npc_save(ply) fence_npcs = {} local all_fence_npcs = ents.FindByClass("fence_npc") if #all_fence_npcs == 0 then print("No NPCs to save!") return end for index, ent in pairs(all_fence_npcs) do local npc_data = {} npc_data.pos = ent:GetPos() npc_data.ang = ent:GetAngles() table.insert(fence_npcs, npc_data) end file.Write(saved_path(), util.TableToJSON(fence_npcs)) print("Saved " .. #fence_npcs .. " NPC locations") ply:PrintMessage(HUD_PRINTCONSOLE, "Saved " .. #fence_npcs .. " NPC locations") end function fence_npc_delete(ply) fence_npcs = {} if not file.Exists(saved_path(), "DATA") then ply:PrintMessage(HUD_PRINTCONSOLE, "No locations to delete!") return end file.Delete(saved_path()) for num, ent in pairs(ents.FindByClass("fence_npc")) do ent:Remove() end print("Deleted all NPC locations") ply:PrintMessage(HUD_PRINTCONSOLE, "Deleted all NPC locations") end
return {'pinksteren','pin','pina','pinacotheek','pinakel','pinang','pinangnoot','pinapparaat','pinaren','pinas','pinautomaat','pincet','pincher','pinchhitter','pincode','pinda','pindachinees','pindakaas','pindaman','pindarotsje','pindasaus','pindasoep','pineut','ping','pingel','pingelaar','pingelen','pingping','pingpong','pingpongbal','pingpongen','pingpongspel','pingpongtafel','pinguin','pinguinverblijf','pink','pinkelen','pinken','pinker','pinkogen','pinkring','pinkster','pinksteravond','pinksterbeweging','pinksterbloem','pinksterdag','pinksterdinsdag','pinksterdrie','pinksterfeest','pinkstergemeente','pinkstergroepen','pinksterkroon','pinkstermaand','pinkstermaandag','pinksterroos','pinkstertheologie','pinkstertijd','pinkstervakantie','pinkstervuur','pinksterweek','pinksterweekeinde','pinksterweekend','pinksterweide','pinksterzending','pinksterzondag','pinkstier','pinkvaars','pinnen','pinnig','pinpas','pint','pintelieren','pinten','pinyin','pingponger','pingo','pinknagel','pindarisch','pindasambal','pinteriaans','pinpasfraude','pingen','pindakoek','pinksterchristen','pinkstergelovige','pinksterlied','pinatubo','pindosgebergte','pinto','pinar','pinxteren','pingen','pino','pinkse','pinckaers','pinxt','pinedo','pinacotheken','pinakels','pinakeltje','pinakeltjes','pinangnoten','pinapparaten','pinassen','pinautomaten','pinbetalingen','pincetje','pincetten','pinchers','pinchertje','pinchertjes','pincodes','pindas','pindaatje','pindaatjes','pindachinezen','pindakaaspotje','pindamannen','pindanootje','pindanootjes','pindarotsjes','pinde','pinden','pingelaars','pingelde','pingelden','pingelt','pingpongde','pingpongden','pingpongt','pingpongtafels','pinguins','pinkel','pinkelde','pinkelden','pinkelt','pinkeren','pinkers','pinkert','pinkje','pinkoog','pinkoogt','pinkringen','pinksterbloemen','pinksterdagen','pinksterfeesten','pinkstergebruiken','pinksterkronen','pinkstervakanties','pinkstervuren','pinksterweekends','pinkt','pinkte','pinkten','pinnetje','pinnetjes','pinnige','pinpassen','pintransacties','pinaarde','pinangen','pinangs','pingels','pingpongballen','pingpongballetje','pingpongballetjes','pingpongspellen','pinkoogde','pinkstergemeenten','pinkstergemeentes','pinksterrozen','pinksterweken','pinkstieren','pinkvaarzen','pins','pintelierde','pinguintje','pinchhitters','pindarische','pindasausen','pindasauzen','pingos','pingpongers','pinguinnetje','pinteriaanse','pintje','pintjes','pinars','pinkjes','pingpongspelletje','pindamannetjes','pindasausje','pindamannetje'}
--[[ Copyright © 2008 BartBes <bart.bes+nospam@gmail.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. The above license is the MIT/X11 license, check the license for information about distribution. Also used: -LuaSocket (MIT license) Copyright © 2004-2007 Diego Nehab. All rights reserved. -Lua (MIT license) Copyright © 1994-2008 Lua.org, PUC-Rio. ]]-- bin = {} bin.__index = bin bin.null = string.char(30) bin.one = string.char(31) bin.defnull = bin.null bin.defone = bin.one function bin:setseperators(null, one) null = null or self.defnull one = one or self.defone self.null = null self.one = one end function bin:pack(t) local result = "" for i, v in pairs(t) do result = result .. self:packvalue(i, v) end return result end function bin:packvalue(i, v) local id = "" local typev = type(v) if typev == "string" then id = "S" elseif typev == "number" then id = "N" elseif typev == "boolean" then id = "B" elseif typev == "userdata" then id = "U" elseif typev == "nil" then id = "0" else error("Type " .. typev .. " is not supported by Binary.lua") return end return tostring(id .. bin.one .. i .. bin.one .. tostring(v) .. bin.null) end function bin:unpack(s) local t = {} local i, v for s2 in string.gmatch(s, "[^" .. bin.null .. "]+") do i, v = self:unpackvalue(s2) t[i] = v end return t end function bin:unpackvalue(s) local id = s:sub(1, 1) s = s:sub(3) local len = s:find(bin.one) local i = s:sub(1, len-1) local v = s:sub(len+1) if id == "N" then v = tonumber(v) elseif id == "B" then v = (v == "true") elseif id == "0" then v = nil end return i, v end
p=io.popen('dir C:\\Tree\\Tree_Python /b/o/s') for file in p:lines() do print(file) end
/* GWAA:Ready hook */ hook.Add("InitPostEntity", "GWAA:Ready", function() net.Start("GWAA:Ready") net.SendToServer() hook.Run("GWAA:Ready", LocalPlayer()) hook.Remove("InitPostEntity", "GWAA:Ready") end) /* Authentication */ net.Receive("GWAA:Auth", function() local jwt = net.ReadString() if not isstring(jwt) or #jwt < 8 then return end if GWAA._Session_JWT == nil then hook.Run("GWAA:InitialAuthenticated", jwt) end hook.Run("GWAA:Authenticated", jwt) GWAA._Session_JWT = jwt GWAA.PrintToConsole("Received session") end) /* GWAA.GetSession */ function GWAA.GetSession() return GWAA._Session_JWT end
local core = require('vfiler/libs/core') local fs = require('vfiler/libs/filesystem') local git = require('vfiler/libs/git') local vim = require('vfiler/libs/vim') local Directory = require('vfiler/items/directory') ------------------------------------------------------------------------------ -- ItemAttribute class ------------------------------------------------------------------------------ local ItemAttribute = {} ItemAttribute.__index = ItemAttribute function ItemAttribute.copy(attribute) local root_attr = ItemAttribute.new(attribute.name) for name, attr in pairs(attribute.opened_attributes) do root_attr.opened_attributes[name] = ItemAttribute.copy(attr) end for name, selected in pairs(attribute.selected_names) do root_attr.selected_names[name] = selected end return root_attr end function ItemAttribute.parse(root) local root_attr = ItemAttribute.new(root.name) if not root.children then return root_attr end for _, child in ipairs(root.children) do if child.opened then root_attr.opened_attributes[child.name] = ItemAttribute.parse(child) end if child.selected then root_attr.selected_names[child.name] = true end end return root_attr end function ItemAttribute.new(name) return setmetatable({ name = name, opened_attributes = {}, selected_names = {}, }, ItemAttribute) end ------------------------------------------------------------------------------ -- Session class ------------------------------------------------------------------------------ local Session = {} Session.__index = Session local shared_attributes = {} local shared_drives = {} local function expand(root, attribute) for _, child in ipairs(root.children) do local opened = attribute.opened_attributes[child.name] if opened then child:open() expand(child, opened) end local selected = attribute.selected_names[child.name] if selected then child.selected = true end end return root end function Session.new(type) local attributes if type == 'buffer' then attributes = {} elseif type == 'share' then attributes = shared_attributes end local drives if type == 'share' then drives = shared_drives else drives = {} end return setmetatable({ _type = type, _attributes = attributes, _drives = drives, }, Session) end function Session:copy() local new = Session.new(self._type) if new._type ~= 'share' then new._drives = core.table.copy(self._drives) end if new._type == 'buffer' then for path, attribute in pairs(self._attributes) do new._attributes[path] = { previus_path = attribute.previus_path, object = ItemAttribute.copy(attribute.object), } end end return new end function Session:save(root, path) local drive = core.path.root(root.path) self._drives[drive] = root.path if self._attributes then self._attributes[root.path] = { previus_path = path, object = ItemAttribute.parse(root), } end end function Session:load(root) if not self._attributes then return nil end local attribute = self._attributes[root.path] if not attribute then return nil end expand(root, attribute.object) return attribute.previus_path end function Session:get_path_in_drive(drive) local dirpath = self._drives[drive] if not dirpath then return nil end return dirpath end ------------------------------------------------------------------------------ -- Context class ------------------------------------------------------------------------------ local function walk_directories(root) local function walk(item) if item.children then for _, child in ipairs(item.children) do if child.type == 'directory' then walk(child) coroutine.yield(child) end end end end return coroutine.wrap(function() walk(root) end) end local Context = {} Context.__index = Context --- Create a context object ---@param configs table function Context.new(configs) local self = setmetatable({}, Context) self:_initialize() self.options = core.table.copy(configs.options) self.events = core.table.copy(configs.events) self.mappings = core.table.copy(configs.mappings) self._session = Session.new(self.options.session) self._git_enabled = self:_check_git_enabled() return self end --- Copy to context function Context:copy() local configs = { options = self.options, events = self.events, mappings = self.mappings, } local new = Context.new(configs) new._session = self._session:copy() return new end --- Save the path in the current context ---@param path string function Context:save(path) if not self.root then return end self._session:save(self.root, path) end --- Get the parent directory path of the current context function Context:parent_path() if self.root.parent then return self.root.parent.path end return core.path.parent(self.root.path) end -- Reload the current directory path function Context:reload() local root_path = self.root.path if vim.fn.getftime(root_path) > self.root.time then self:switch(root_path) return end local job = self:_reload_gitstatus_job(root_path) for dir in walk_directories(self) do if dir.opened then if vim.fn.getftime(dir.path) > dir.time then dir:open() end end end if job then job:wait() end end --- Switch the context to the specified directory path ---@param dirpath string function Context:switch(dirpath) dirpath = core.path.normalize(dirpath) -- perform auto cd if self.options.auto_cd then vim.fn.execute('lcd ' .. dirpath, 'silent') end -- reload git status local job = self:_reload_gitstatus_job(dirpath) self.root = Directory.new(fs.stat(dirpath)) self.root:open() local path = self._session:load(self.root) if job then job:wait() end return path end --- Switch the context to the specified drive path ---@param drive string function Context:switch_drive(drive) local dirpath = self._session:get_path_in_drive(drive) if not dirpath then dirpath = drive end return self:switch(dirpath) end --- Update from another context ---@param context table function Context:update(context) self.options = core.table.copy(context.options) self.mappings = core.table.copy(context.mappings) self.events = core.table.copy(context.events) self._git_enabled = self:_check_git_enabled() end function Context:_check_git_enabled() if not self.options.git.enabled or vim.fn.executable('git') ~= 1 then return false end return self.options.columns:match('git%w*') ~= nil end function Context:_initialize() self.clipboard = nil self.extension = nil self.linked = nil self.root = nil self.gitroot = nil self.gitstatus = {} self.in_preview = { preview = nil, once = false, } end function Context:_reload_gitstatus_job(dirpath) if not self._git_enabled then return nil end if not (self.gitroot and dirpath:match(self.gitroot)) then self.gitroot = git.get_toplevel(dirpath) end if not self.gitroot then return nil end return git.reload_status(self.gitroot, { untracked = self.options.git.untracked, ignored = self.options.git.ignored, }, function(status) self.gitstatus = status end) end return Context
local TextInput = {} function TextInput.create() cclog("TextInput.create") local layer = cc.Layer:create() Helper.initWithLayer(layer) TextInput.layer = layer local res = "Images/CyanSquare.png" local width = 200 local height = 40 local back = ccui.Scale9Sprite:create(res) local edit = ccui.EditBox:create(cc.size(width,height),back) layer:addChild(edit) edit:setPosition( cc.p(250,200) ) edit:setPlaceHolder("click to input text") local editPasswd = ccui.EditBox:create(cc.size(width,height),res) editPasswd:setInputFlag(cc.EDITBOX_INPUT_FLAG_PASSWORD) layer:addChild(editPasswd) editPasswd:setPosition( cc.p(250,100) ) editPasswd:setPlaceHolder("click to input password") editPasswd:setInputMode(cc.EDITBOX_INPUT_MODE_SINGLELINE); return layer end function TextInputTestMain() cclog("TextInputTestMain") local scene = cc.Scene:create() Helper.createFunctionTable = { TextInput.create, } Helper.index = 1 scene:addChild(TextInput.create()) scene:addChild(CreateBackMenuItem()) return scene end
--- Kaliel's Tracker --- Copyright (c) 2012-2020, Marouan Sabbagh <mar.sabbagh@gmail.com> --- All Rights Reserved. --- --- This file is part of addon Kaliel's Tracker. local addonName, addon = ... local KT = LibStub("AceAddon-3.0"):NewAddon(addon, addonName, "LibSink-2.0") KT:SetDefaultModuleState(false) KT.title = GetAddOnMetadata(addonName, "Title") KT.version = GetAddOnMetadata(addonName, "Version") KT.gameVersion = GetBuildInfo() KT.locale = GetLocale() local LSM = LibStub("LibSharedMedia-3.0") local _DBG = function(...) if _DBG then _DBG("KT", ...) end end -- Lua API local abs = math.abs local floor = math.floor local fmod = math.fmod local format = string.format local gsub = string.gsub local ipairs = ipairs local pairs = pairs local strfind = string.find local tonumber = tonumber local tinsert = table.insert local tremove = table.remove local unpack = unpack local round = function(n) return floor(n + 0.5) end -- WoW API local _G = _G local CreateFrame = CreateFrame local GameTooltip = GameTooltip local HaveQuestRewardData = HaveQuestRewardData local InCombatLockdown = InCombatLockdown local FormatLargeNumber = FormatLargeNumber local UIParent = UIParent local trackerWidth = 280 local paddingBottom = 15 local mediaPath = "Interface\\AddOns\\"..addonName.."\\Media\\" local questState = {} local freeTags = {} local freeButtons = {} local msgPatterns = {} local combatLockdown = false local db, dbChar -- Main frame local KTF = CreateFrame("Frame", addonName.."Frame", UIParent) KT.frame = KTF -- Blizzard frame local OTF = ObjectiveTrackerFrame local OTFHeader = OTF.HeaderMenu -- Constants KT_QUEST_DASH = "- " -- Blizzard Constants OBJECTIVE_TRACKER_COLOR["Header"] = { r = 1, g = 0.5, b = 0 } -- orange OBJECTIVE_TRACKER_COLOR["Complete"] = { r = 0.1, g = 0.85, b = 0.1 } -- green OBJECTIVE_TRACKER_COLOR["CompleteHighlight"] = { r = 0, g = 1, b = 0 } -- green OBJECTIVE_TRACKER_COLOR["TimeLeft2"] = { r = 0, g = 0.5, b = 1 } -- blue OBJECTIVE_TRACKER_COLOR["TimeLeft2Highlight"] = { r = 0.3, g = 0.65, b = 1 } -- blue OBJECTIVE_TRACKER_COLOR["Header"].reverse = OBJECTIVE_TRACKER_COLOR["HeaderHighlight"] OBJECTIVE_TRACKER_COLOR["HeaderHighlight"].reverse = OBJECTIVE_TRACKER_COLOR["Header"] OBJECTIVE_TRACKER_COLOR["Complete"].reverse = OBJECTIVE_TRACKER_COLOR["CompleteHighlight"] OBJECTIVE_TRACKER_COLOR["CompleteHighlight"].reverse = OBJECTIVE_TRACKER_COLOR["Complete"] OBJECTIVE_TRACKER_COLOR["TimeLeft2"].reverse = OBJECTIVE_TRACKER_COLOR["TimeLeft2Highlight"] OBJECTIVE_TRACKER_COLOR["TimeLeft2Highlight"].reverse = OBJECTIVE_TRACKER_COLOR["TimeLeft2"] OTF.BlocksFrame.PopupQuestHeader = CreateFrame("Frame", "PopupQuestHeader", OTF.BlocksFrame, "ObjectiveTrackerHeaderTemplate") AUTO_QUEST_POPUP_TRACKER_MODULE:SetHeader(OTF.BlocksFrame.PopupQuestHeader, TRACKER_HEADER_QUESTS, nil) AUTO_QUEST_POPUP_TRACKER_MODULE.blockOffsetX = -26 AUTO_QUEST_POPUP_TRACKER_MODULE.blockOffsetY = -6 SCENARIO_CONTENT_TRACKER_MODULE.blockOffsetX = -16 BONUS_OBJECTIVE_TRACKER_MODULE.blockPadding = 0 WORLD_QUEST_TRACKER_MODULE.blockPadding = 0 DEFAULT_OBJECTIVE_TRACKER_MODULE.blockTemplate = "KT_ObjectiveTrackerBlockTemplate" DEFAULT_OBJECTIVE_TRACKER_MODULE.lineTemplate = "KT_ObjectiveTrackerLineTemplate" BONUS_OBJECTIVE_TRACKER_MODULE.blockTemplate = "KT_BonusObjectiveTrackerBlockTemplate" WORLD_QUEST_TRACKER_MODULE.blockTemplate = "KT_BonusObjectiveTrackerBlockTemplate" QUEST_TRACKER_MODULE.buttonOffsets.groupFinder = { 2, 4 } BONUS_OBJECTIVE_TRACKER_MODULE.buttonOffsets.groupFinder = { 2, 2 } WORLD_QUEST_TRACKER_MODULE.buttonOffsets.groupFinder = { 2, 2 } -------------- -- Internal -- -------------- local function SetHeaders(type) local bgrColor = db.hdrBgrColorShare and KT.borderColor or db.hdrBgrColor local txtColor = db.hdrTxtColorShare and KT.borderColor or db.hdrTxtColor if not type or type == "background" then for _, header in ipairs(KT.headers) do if db.hdrBgr == 1 then header.Background:Hide() elseif db.hdrBgr == 2 then header.Background:SetAtlas("Objective-Header") header.Background:SetVertexColor(1, 1, 1) header.Background:ClearAllPoints() header.Background:SetPoint("TOPLEFT", -29, 14) header.Background:Show() elseif db.hdrBgr >= 3 then header.Background:SetTexture(mediaPath.."UI-KT-HeaderBackground-"..(db.hdrBgr - 2)) header.Background:SetVertexColor(bgrColor.r, bgrColor.g, bgrColor.b) header.Background:SetPoint("TOPLEFT", -20, 0) header.Background:SetPoint("BOTTOMRIGHT", 17, -7) header.Background:Show() end end end if not type or type == "text" then OTFHeader.Title:SetFont(KT.font, db.fontSize, db.fontFlag) OTFHeader.Title:SetTextColor(txtColor.r, txtColor.g, txtColor.b) OTFHeader.Title:SetShadowColor(0, 0, 0, db.fontShadow) for _, header in ipairs(KT.headers) do if type == "text" then header.Text:SetFont(KT.font, db.fontSize+1, db.fontFlag) if db.hdrBgr == 2 then header.Text:SetTextColor(1, 0.82, 0) else header.Text:SetTextColor(txtColor.r, txtColor.g, txtColor.b) end header.Text:SetShadowColor(0, 0, 0, db.fontShadow) header.Text:SetPoint("LEFT", 4, 0.5) header.animateReason = 0 end end end end local function SetMsgPatterns() local patterns = { -- enUS/frFR/etc. ... "%s: %d/%d" -- deDE (only) ...... "%1$s: %2$d/%3$d" ERR_QUEST_ADD_FOUND_SII, ERR_QUEST_ADD_ITEM_SII, ERR_QUEST_ADD_KILL_SII, ERR_QUEST_ADD_PLAYER_KILL_SII, } for _, patt in ipairs(patterns) do patt = "^"..patt:gsub("%d+%$", ""):gsub("%%s", ".*"):gsub("%%d", "%%d+").."$" tinsert(msgPatterns, patt) end end local function SlashHandler(msg, editbox) local cmd, value = msg:match("^(%S*)%s*(.-)$") if cmd == "config" then KT:OpenOptions() else ObjectiveTracker_MinimizeButton_OnClick() end end local function SetScrollbarPosition() KTF.Bar:SetPoint("TOPRIGHT", -5, -round(5+(KTF.Scroll.value*(((db.maxHeight-60)/((OTF.height-db.maxHeight)/KTF.Scroll.step))/KTF.Scroll.step)))) end local function GetTaskTimeLeftData(questID) local timeString = "" local timeColor = OBJECTIVE_TRACKER_COLOR["TimeLeft2"] local timeLeftMinutes = C_TaskQuest.GetQuestTimeLeftMinutes(questID) if timeLeftMinutes and timeLeftMinutes > 0 then timeString = SecondsToTime(timeLeftMinutes * 60) if timeLeftMinutes <= WORLD_QUESTS_TIME_CRITICAL_MINUTES then timeColor = OBJECTIVE_TRACKER_COLOR["TimeLeft"] end end return timeString, timeColor end -- Setup --------------------------------------------------------------------------------------------------------------- local function Init() db = KT.db.profile if db.keyBindMinimize ~= "" then SetOverrideBindingClick(KTF, false, db.keyBindMinimize, KTF.MinimizeButton:GetName()) end for i, module in ipairs(db.modulesOrder) do OTF.MODULES_UI_ORDER[i] = _G[module] KT:SaveHeader(OTF.MODULES_UI_ORDER[i]) end KT:MoveTracker() KT:SetBackground() KT:SetText() KT.stopUpdate = false KT.inWorld = true if dbChar.collapsed then ObjectiveTracker_MinimizeButton_OnClick() end C_Timer.After(0, function() KT:SetQuestsHeaderText() KT:SetAchievsHeaderText() OTF:KTSetPoint("TOPLEFT", 30, -1) OTF:KTSetPoint("BOTTOMRIGHT") ObjectiveTracker_Update() KT.initialized = true KT.wqInitialized = true end) end -- Frames -------------------------------------------------------------------------------------------------------------- local function SetFrames() -- Main frame KTF:SetWidth(trackerWidth) KTF:SetFrameStrata(db.frameStrata) KTF:SetFrameLevel(KTF:GetFrameLevel() + 25) KTF:SetScript("OnEvent", function(_, event, ...) _DBG("Event - "..event) if event == "PLAYER_ENTERING_WORLD" and not KT.stopUpdate then KT.inWorld = true KT.inInstance = IsInInstance() if db.collapseInInstance and KT.inInstance and not dbChar.collapsed then ObjectiveTracker_MinimizeButton_OnClick() end elseif event == "PLAYER_LEAVING_WORLD" then KT.inWorld = false elseif event == "QUEST_WATCH_LIST_CHANGED" then local id, added = ... if id and not added then if not KT.questStateStopUpdate then questState[id] = nil end if KT.activeTasks[id] then KT.activeTasks[id] = nil end end KT:ToggleEmptyTracker(added) elseif event == "TRACKED_ACHIEVEMENT_LIST_CHANGED" then local id, added = ... KT:ToggleEmptyTracker(added) elseif event == "SCENARIO_UPDATE" then local newStage = ... if newStage == nil then KT.inScenario = false elseif not KT.inScenario then KT.inScenario = true KT:ToggleEmptyTracker(true) end if not newStage then local numSpells = ScenarioObjectiveBlock.numSpells or 0 for i = 1, numSpells do KT:RemoveFixedButton(ScenarioObjectiveBlock.spells[i]) end ObjectiveTracker_Update() end elseif event == "SCENARIO_COMPLETED" then KT.inScenario = false KT:ToggleEmptyTracker() elseif event == "QUEST_AUTOCOMPLETE" then KTF.Scroll.value = 0 elseif event == "QUEST_ACCEPTED" or event == "QUEST_REMOVED" then KT:SetQuestsHeaderText() elseif event == "ACHIEVEMENT_EARNED" then KT:SetAchievsHeaderText() elseif event == "PLAYER_REGEN_ENABLED" and combatLockdown then combatLockdown = false KT:RemoveFixedButton() ObjectiveTracker_Update() elseif event == "ZONE_CHANGED_NEW_AREA" or event == "ZONE_CHANGED" then KTF.Buttons.reanchor = (KTF.Buttons.num > 0) elseif event == "UPDATE_BINDINGS" then KT:UpdateHotkey() elseif event == "PLAYER_LEVEL_UP" then local level = ... KT.playerLevel = level end end) KTF:RegisterEvent("PLAYER_ENTERING_WORLD") KTF:RegisterEvent("PLAYER_LEAVING_WORLD") KTF:RegisterEvent("QUEST_WATCH_LIST_CHANGED") KTF:RegisterEvent("TRACKED_ACHIEVEMENT_LIST_CHANGED") KTF:RegisterEvent("SCENARIO_UPDATE") KTF:RegisterEvent("SCENARIO_COMPLETED") KTF:RegisterEvent("QUEST_AUTOCOMPLETE") KTF:RegisterEvent("QUEST_ACCEPTED") KTF:RegisterEvent("QUEST_REMOVED") KTF:RegisterEvent("ACHIEVEMENT_EARNED") KTF:RegisterEvent("PLAYER_REGEN_ENABLED") KTF:RegisterEvent("ZONE_CHANGED_NEW_AREA") KTF:RegisterEvent("ZONE_CHANGED") KTF:RegisterEvent("UPDATE_BINDINGS") KTF:RegisterEvent("PLAYER_LEVEL_UP") -- DropDown frame KT.DropDown = MSA_DropDownMenu_Create(addonName.."DropDown", KTF) MSA_DropDownMenu_Initialize(KT.DropDown, nil, "MENU") -- Minimize button OTFHeader.MinimizeButton:Hide() local button = CreateFrame("Button", addonName.."MinimizeButton", KTF) button:SetSize(16, 16) button:SetPoint("TOPRIGHT", -10, -8) button:SetFrameLevel(KTF:GetFrameLevel() + 10) button:SetNormalTexture(mediaPath.."UI-KT-HeaderButtons") button:GetNormalTexture():SetTexCoord(0, 0.5, 0.25, 0.5) button:RegisterForClicks("AnyDown") button:SetScript("OnClick", function(self, btn) if IsAltKeyDown() then KT:OpenOptions() elseif not KT:IsTrackerEmpty() then ObjectiveTracker_MinimizeButton_OnClick() end end) button:SetScript("OnEnter", function(self) self:GetNormalTexture():SetVertexColor(1, 1, 1) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") local title = (db.keyBindMinimize ~= "") and KT.title.." "..NORMAL_FONT_COLOR_CODE.."("..db.keyBindMinimize..")|r" or KT.title GameTooltip:AddLine(title, 1, 1, 1) GameTooltip:AddLine("Alt+Click - addon Options", 0.5, 0.5, 0.5) GameTooltip:Show() end) button:SetScript("OnLeave", function(self) self:GetNormalTexture():SetVertexColor(KT.hdrBtnColor.r, KT.hdrBtnColor.g, KT.hdrBtnColor.b) GameTooltip:Hide() end) KTF.MinimizeButton = button -- Scroll frame local Scroll = CreateFrame("ScrollFrame", addonName.."Scroll", KTF) Scroll:SetPoint("TOPLEFT", 4, -4) Scroll:SetPoint("BOTTOMRIGHT", -4, 4) Scroll:SetClipsChildren(true) Scroll:EnableMouseWheel(true) Scroll.step = 20 Scroll.value = 0 Scroll:SetScript("OnMouseWheel", function(self, delta) if not dbChar.collapsed and OTF.height > db.maxHeight then if delta < 0 then self.value = (self.value+self.step < OTF.height-db.maxHeight) and self.value + self.step or OTF.height - db.maxHeight else self.value = (self.value-self.step > 0) and self.value - self.step or 0 end self:SetVerticalScroll(self.value) if db.frameScrollbar then SetScrollbarPosition() end if self.value > 0 and self.value < OTF.height-db.maxHeight then MSA_CloseDropDownMenus() end _DBG("SCROLL ... "..self.value.." ... "..OTF.height.." - "..db.maxHeight) end end) KTF.Scroll = Scroll -- Scroll child frame local Child = CreateFrame("Frame", addonName.."ScrollChild", KTF.Scroll) Child:SetSize(trackerWidth-8, 8000) KTF.Scroll:SetScrollChild(Child) -- Scroll indicator local Bar = CreateFrame("Frame", addonName.."ScrollBar", KTF) Bar:SetSize(2, 50) Bar:SetPoint("TOPRIGHT", -5, -5) Bar:SetFrameLevel(KTF:GetFrameLevel() + 10) Bar.texture = Bar:CreateTexture() Bar.texture:SetAllPoints() Bar:Hide() KTF.Bar = Bar -- Blizzard frame OTF:KTSetPoint("TOPLEFT") OTF:KTSetParent(Child) OTFHeader:Show() OTFHeader.Hide = function() end OTFHeader.SetShown = function() end OTFHeader:SetSize(10, 21) OTFHeader:ClearAllPoints() OTFHeader:SetPoint("TOPLEFT", -20, -1) OTFHeader.Title:ClearAllPoints() OTFHeader.Title:SetPoint("LEFT", -5, -1) OTFHeader.Title:SetWidth(trackerWidth - 40) OTFHeader.Title:SetJustifyH("LEFT") OTFHeader.Title:SetWordWrap(false) ScenarioBlocksFrame:SetWidth(243) -- Other buttons KT:ToggleOtherButtons() -- Buttons frame local Buttons = CreateFrame("Frame", addonName.."Buttons", UIParent) Buttons:SetSize(40, 40) Buttons:SetPoint("TOPLEFT", 0, 0) Buttons:SetFrameStrata(db.frameStrata) Buttons:SetFrameLevel(KTF:GetFrameLevel() - 1) Buttons:SetAlpha(0) Buttons.num = 0 Buttons.reanchor = false KTF.Buttons = Buttons -- Frame locks if FRAMELOCK_STATES and FRAMELOCK_STATES.PETBATTLES then FRAMELOCK_STATES.PETBATTLES[addonName.."Frame"] = "hidden" FRAMELOCK_STATES.PETBATTLES[addonName.."Buttons"] = "hidden" end end -- Hooks --------------------------------------------------------------------------------------------------------------- local function SetHooks() local function SetFixedButton(block, idx, height, yOfs) if block.fixedTag and KT.fixedButtons[block.id] then idx = idx + 1 block.fixedTag.text:SetText(idx) KT.fixedButtons[block.id].text:SetText(idx) KT.fixedButtons[block.id].num = idx yOfs = -(height + 7) height = height + 26 + 3 KT.fixedButtons[block.id]:SetPoint("TOP", 0, yOfs) end return idx, height, yOfs end local function FixedButtonsReanchor() if InCombatLockdown() then if KTF.Buttons.num > 0 then combatLockdown = true end else if KTF.Buttons.reanchor then local questID, block, questLogIndex, yOfs local idx = 0 local contentsHeight = 0 -- Scenario _DBG(" - REANCHOR buttons - Scen", true) local numSpells = ScenarioObjectiveBlock.numSpells or 0 for i = 1, numSpells do block = ScenarioObjectiveBlock.spells[i] if block and block.SpellButton then idx, contentsHeight, yOfs = SetFixedButton(block, idx, contentsHeight, yOfs) end end -- World Quest items _DBG(" - REANCHOR buttons - WQ", true) local tasksTable = GetTasksTable() for i = 1, #tasksTable do questID = tasksTable[i] questLogIndex = GetQuestLogIndexByID(questID) if questLogIndex > 0 and QuestUtils_IsQuestWorldQuest(questID) and not IsWorldQuestWatched(questID) then block = WORLD_QUEST_TRACKER_MODULE.usedBlocks[questID] if block and block.itemButton then idx, contentsHeight, yOfs = SetFixedButton(block, idx, contentsHeight, yOfs) end end end for i = 1, GetNumWorldQuestWatches() do questID = GetWorldQuestWatchInfo(i) if questID then block = WORLD_QUEST_TRACKER_MODULE.usedBlocks[questID] if block and block.itemButton then idx, contentsHeight, yOfs = SetFixedButton(block, idx, contentsHeight, yOfs) end end end -- Quest items _DBG(" - REANCHOR buttons - Q", true) for i = 1, GetNumQuestWatches() do questID = GetQuestWatchInfo(i) block = QUEST_TRACKER_MODULE.usedBlocks[questID] if block and block.itemButton then idx, contentsHeight, yOfs = SetFixedButton(block, idx, contentsHeight, yOfs) end end if contentsHeight > 0 then contentsHeight = contentsHeight + 7 + 4 end KTF.Buttons:SetHeight(contentsHeight) KTF.Buttons.num = idx KTF.Buttons.reanchor = false end if dbChar.collapsed or KTF.Buttons.num == 0 then KTF.Buttons:Hide() else KTF.Buttons:Show() end KT.ActiveButton:Update() end if dbChar.collapsed or KTF.Buttons.num == 0 then KTF.Buttons:SetAlpha(0) else KTF.Buttons:SetAlpha(1) end end OTF:HookScript("OnEvent", function(self, event) if event == "PLAYER_ENTERING_WORLD" and not KT.initialized then Init() end end) local bck_ObjectiveTracker_Update = ObjectiveTracker_Update ObjectiveTracker_Update = function(reason, id) if KT.stopUpdate then return end if reason ~= OBJECTIVE_TRACKER_UPDATE_STATIC then local dbgReason if reason == OBJECTIVE_TRACKER_UPDATE_ALL then dbgReason = "FFFFFFFF" else dbgReason = reason and format("%x", reason) or "" end _DBG("|cffffff00Update ... "..dbgReason, true) end bck_ObjectiveTracker_Update(reason, id) FixedButtonsReanchor() if dbChar.collapsed then local _, numQuests = GetNumQuestLogEntries() local title = "" if db.hdrCollapsedTxt == 2 then title = "|T"..mediaPath.."KT_logo:22:22:0:1|t"..("%d/%d"):format(numQuests, MAX_QUESTS) elseif db.hdrCollapsedTxt == 3 then title = "|T"..mediaPath.."KT_logo:22:22:0:1|t"..("%d/%d Quests"):format(numQuests, MAX_QUESTS) end OTFHeader.Title:SetText(title) end if reason == OBJECTIVE_TRACKER_UPDATE_STATIC then return elseif KT.IsTableEmpty(KT.activeTasks) then KT:ToggleEmptyTracker() end KT:SetSize() end function DEFAULT_OBJECTIVE_TRACKER_MODULE:AddObjective(block, objectiveKey, text, lineType, useFullHeight, dashStyle, colorStyle, adjustForNoText, overrideHeight) -- RO if objectiveKey == "TimeLeft" then text, colorStyle = GetTaskTimeLeftData(block.id) self:FreeProgressBar(block, block.currentLine) -- fix ProgressBar duplicity elseif objectiveKey == 0 then -- Bonus Objective as a Header block.title = text end if self == ACHIEVEMENT_TRACKER_MODULE and text == "" then text = "..." -- fix Blizz bug end local _, _, leftText, colon, progress, numHave, numNeed, rightText = strfind(text, "(.-)(%s?:?%s?)((%d+)%s?/%s?(%d+))(.*)") if progress then if tonumber(numHave) > 0 and tonumber(numHave) < tonumber(numNeed) then progress = "|cffc8c800" .. progress .. "|r" end if not db.objNumSwitch then text = leftText .. colon .. progress .. rightText else text = progress if rightText ~= " " then text = text .. rightText end if leftText ~= "" then text = text .. " " .. leftText end end end local line = self:GetLine(block, objectiveKey, lineType); -- width if ( block.lineWidth ~= line.width ) then line.Text:SetWidth(block.lineWidth or self.lineWidth); line.width = block.lineWidth; -- default should be nil end -- dash if ( line.Dash ) then if ( not dashStyle ) then dashStyle = OBJECTIVE_DASH_STYLE_SHOW; end if ( line.dashStyle ~= dashStyle ) then if ( dashStyle == OBJECTIVE_DASH_STYLE_SHOW ) then line.Dash:Show(); line.Dash:SetText(KT_QUEST_DASH); elseif ( dashStyle == OBJECTIVE_DASH_STYLE_HIDE ) then line.Dash:Hide(); line.Dash:SetText(KT_QUEST_DASH); elseif ( dashStyle == OBJECTIVE_DASH_STYLE_HIDE_AND_COLLAPSE ) then line.Dash:Hide(); line.Dash:SetText(nil); else error("Invalid dash style: " .. tostring(dashStyle)); end line.dashStyle = dashStyle; end if not line.Dash.KTskinned or KT.forcedUpdate then line.Dash:SetFont(KT.font, db.fontSize, db.fontFlag) line.Dash:SetShadowColor(0, 0, 0, db.fontShadow) line.Dash.KTskinned = true end end -- check if line.Check and (not line.Check.KTskinned or KT.forcedUpdate) then line.Check:SetSize(db.fontSize-2.5, db.fontSize-2.5) line.Check:ClearAllPoints() line.Check:SetPoint("TOPLEFT", -db.fontSize*0.2+(db.fontFlag == "" and 0 or 1), -2) line.Check.KTskinned = true end -- set the text local textHeight = self:SetStringText(line.Text, text, useFullHeight, colorStyle, block.isHighlighted); local height = overrideHeight or textHeight; line:SetHeight(height); local yOffset; if ( adjustForNoText and text == "" ) then -- don't change the height -- move the line up so the next object ends up in the same position as if there had been no line yOffset = height; else block.height = block.height + height + block.module.lineSpacing; yOffset = -block.module.lineSpacing; end -- anchor the line local anchor = block.currentLine or block.HeaderText; if ( anchor ) then line:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 0, yOffset); else line:SetPoint("TOPLEFT", 0, yOffset); end block.currentLine = line; -- completion state if KT.inWorld and type(objectiveKey) == "string" then if strfind(objectiveKey, "Complete") then if not questState[block.id] or questState[block.id] ~= "complete" then if db.messageQuest then KT:SetMessage(block.title, 0, 1, 0, ERR_QUEST_COMPLETE_S, "Interface\\GossipFrame\\ActiveQuestIcon", -2, 0) end if db.soundQuest then KT:PlaySound(db.soundQuestComplete) end questState[block.id] = "complete" end elseif strfind(objectiveKey, "Failed") then if not questState[block.id] or questState[block.id] ~= "failed" then if db.messageQuest then KT:SetMessage(block.title, 1, 0, 0, ERR_QUEST_FAILED_S, "Interface\\GossipFrame\\AvailableQuestIcon", -2, 0) end questState[block.id] = "failed" end end end return line; end function DEFAULT_OBJECTIVE_TRACKER_MODULE:SetStringText(fontString, text, useFullHeight, colorStyle, useHighlight) -- RO if not fontString.KTskinned or KT.forcedUpdate then fontString:SetFont(KT.font, db.fontSize, db.fontFlag) fontString:SetShadowColor(0, 0, 0, db.fontShadow) fontString:SetWordWrap(db.textWordWrap) fontString.KTskinned = true end if self == QUEST_TRACKER_MODULE and not useHighlight then useHighlight = fontString:GetParent().isHighlighted -- Fix Blizz bug end if useFullHeight then fontString:SetMaxLines(0) else fontString:SetMaxLines(2) end fontString:SetText(text) local stringHeight = fontString:GetHeight() colorStyle = colorStyle or OBJECTIVE_TRACKER_COLOR["Normal"] if ( useHighlight and colorStyle.reverse ) then colorStyle = colorStyle.reverse end if ( fontString.colorStyle ~= colorStyle ) then fontString:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) fontString.colorStyle = colorStyle end return stringHeight end local function ShouldShowWarModeBonus(questID, currencyID, firstInstance) -- R if not C_PvP.IsWarModeDesired() then return false; end local warModeBonusApplies, limitOncePerTooltip = C_CurrencyInfo.DoesWarModeBonusApply(currencyID); if not warModeBonusApplies or (limitOncePerTooltip and not firstInstance) then return false; end return QuestUtils_IsQuestWorldQuest(questID) and C_QuestLog.QuestHasWarModeBonus(questID) and not C_CurrencyInfo.GetFactionGrantedByCurrency(currencyID); end function QuestUtils_AddQuestCurrencyRewardsToTooltip(questID, tooltip, currencyContainerTooltip) -- RO local numQuestCurrencies = GetNumQuestLogRewardCurrencies(questID); local currencies = { }; local uniqueCurrencyIDs = { }; for i = 1, numQuestCurrencies do local name, texture, numItems, currencyID = GetQuestLogRewardCurrencyInfo(i, questID); local rarity = select(8, GetCurrencyInfo(currencyID)); local firstInstance = not uniqueCurrencyIDs[currencyID]; if firstInstance then uniqueCurrencyIDs[currencyID] = true; end local currencyInfo = { name = name, texture = texture, numItems = numItems, currencyID = currencyID, rarity = rarity, firstInstance = firstInstance }; tinsert(currencies, currencyInfo); end table.sort(currencies, function(currency1, currency2) if currency1.rarity ~= currency2.rarity then return currency1.rarity > currency2.rarity; end return currency1.currencyID > currency2.currencyID; end ); local addedQuestCurrencies = 0; local alreadyUsedCurrencyContainerId = 0; --In the case of multiple currency containers needing to displayed, we only display the first. local warModeBonus = C_PvP.GetWarModeRewardBonus(); for i, currencyInfo in ipairs(currencies) do local isCurrencyContainer = C_CurrencyInfo.IsCurrencyContainer(currencyInfo.currencyID, currencyInfo.numItems); if ( currencyContainerTooltip and isCurrencyContainer and (alreadyUsedCurrencyContainerId == 0) ) then if ( EmbeddedItemTooltip_SetCurrencyByID(currencyContainerTooltip, currencyInfo.currencyID, currencyInfo.numItems) ) then if ShouldShowWarModeBonus(questID, currencyInfo.currencyID, currencyInfo.firstInstance) then currencyContainerTooltip.Tooltip:AddLine(WAR_MODE_BONUS_PERCENTAGE_FORMAT:format(warModeBonus)); currencyContainerTooltip.Tooltip:Show(); end if ( not tooltip ) then break; end addedQuestCurrencies = addedQuestCurrencies + 1; alreadyUsedCurrencyContainerId = currencyInfo.currencyID; end elseif ( tooltip ) then if( alreadyUsedCurrencyContainerId ~= currencyInfo.currencyID ) then --if there's already a currency container of this same type skip it entirely local text, color if currencyInfo.currencyID == 1553 then -- Azerite text = format(BONUS_OBJECTIVE_ARTIFACT_XP_FORMAT, FormatLargeNumber(currencyInfo.numItems)) color = { r = 1, g = 1, b = 1 } else text = BONUS_OBJECTIVE_REWARD_WITH_COUNT_FORMAT:format(currencyInfo.texture, currencyInfo.numItems, currencyInfo.name) color = GetColorForCurrencyReward(currencyInfo.currencyID, currencyInfo.numItems) end tooltip:AddLine(text, color.r, color.g, color.b) if ShouldShowWarModeBonus(questID, currencyInfo.currencyID, currencyInfo.firstInstance) then tooltip:AddLine(WAR_MODE_BONUS_PERCENTAGE_FORMAT:format(warModeBonus)); end addedQuestCurrencies = addedQuestCurrencies + 1; end end end return addedQuestCurrencies, alreadyUsedCurrencyContainerId > 0; end hooksecurefunc(DEFAULT_OBJECTIVE_TRACKER_MODULE, "OnBlockHeaderEnter", function(self, block) local colorStyle, _ if block.module == QUEST_TRACKER_MODULE then if block.questCompleted then colorStyle = OBJECTIVE_TRACKER_COLOR["CompleteHighlight"] elseif db.colorDifficulty then _, colorStyle = GetQuestDifficultyColor(block.level) end end if colorStyle then block.HeaderText:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) block.HeaderText.colorStyle = colorStyle end if db.tooltipShow and (block.module == QUEST_TRACKER_MODULE or block.module == ACHIEVEMENT_TRACKER_MODULE) then GameTooltip:SetOwner(block, "ANCHOR_NONE") GameTooltip:ClearAllPoints() if KTF.anchorLeft then GameTooltip:SetPoint("TOPLEFT", block, "TOPRIGHT", 12, 1) else GameTooltip:SetPoint("TOPRIGHT", block, "TOPLEFT", -32, 1) end if block.module == QUEST_TRACKER_MODULE then GameTooltip:SetHyperlink(GetQuestLink(block.id)) if db.tooltipShowRewards then KT.GameTooltip_AddQuestRewardsToTooltip(GameTooltip, block.id) end if IsInGroup() then GameTooltip:AddLine(" ") GameTooltip:AddLine(PARTY..":") GameTooltip:SetQuestPartyProgress(block.id, true) end else GameTooltip:SetHyperlink(GetAchievementLink(block.id)) end if db.tooltipShowID then GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(" ", "ID: |cffffffff"..block.id) end GameTooltip:Show() end if block.fixedTag then colorStyle = OBJECTIVE_TRACKER_COLOR["NormalHighlight"] block.fixedTag:SetBackdropColor(colorStyle.r, colorStyle.g, colorStyle.b) block.fixedTag.text:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) end end) hooksecurefunc(DEFAULT_OBJECTIVE_TRACKER_MODULE, "OnBlockHeaderLeave", function(self, block) local colorStyle if block.module == QUEST_TRACKER_MODULE then if block.questCompleted then colorStyle = OBJECTIVE_TRACKER_COLOR["Complete"] elseif db.colorDifficulty then colorStyle = GetQuestDifficultyColor(block.level) end end if colorStyle then block.HeaderText:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) block.HeaderText.colorStyle = colorStyle end if db.tooltipShow then GameTooltip:Hide() end if block.fixedTag then colorStyle = OBJECTIVE_TRACKER_COLOR["Normal"] block.fixedTag:SetBackdropColor(colorStyle.r, colorStyle.g, colorStyle.b) block.fixedTag.text:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) end end) function QUEST_TRACKER_MODULE:OnBlockHeaderEnter(block) -- R DEFAULT_OBJECTIVE_TRACKER_MODULE:OnBlockHeaderEnter(block) end function QUEST_TRACKER_MODULE:OnBlockHeaderLeave(block) -- R DEFAULT_OBJECTIVE_TRACKER_MODULE:OnBlockHeaderLeave(block) end hooksecurefunc(QUEST_TRACKER_MODULE, "OnBlockHeaderClick", function(self, block, mouseButton) GameTooltip:Hide() end) hooksecurefunc(ACHIEVEMENT_TRACKER_MODULE, "OnBlockHeaderClick", function(self, block, mouseButton) GameTooltip:Hide() end) function KT_ObjectiveTrackerBlock_OnEnter(self) self.module:OnBlockHeaderEnter(self) end function KT_ObjectiveTrackerBlock_OnLeave(self) self.module:OnBlockHeaderLeave(self) end function KT_ObjectiveTrackerBlock_OnClick(self, mouseButton) self.module:OnBlockHeaderClick(self, mouseButton) end local bck_ObjectiveTracker_AddBlock = ObjectiveTracker_AddBlock ObjectiveTracker_AddBlock = function(block, forceAdd) local blockAdded = bck_ObjectiveTracker_AddBlock(block, forceAdd) if blockAdded then if block.module == BONUS_OBJECTIVE_TRACKER_MODULE or block.module == WORLD_QUEST_TRACKER_MODULE then block:SetWidth(OBJECTIVE_TRACKER_LINE_WIDTH + 4) end end return blockAdded end hooksecurefunc(DEFAULT_OBJECTIVE_TRACKER_MODULE, "FreeUnusedLines", function(self, block) local colorStyle if block.questCompleted then colorStyle = OBJECTIVE_TRACKER_COLOR["Complete"] elseif db.colorDifficulty and self == QUEST_TRACKER_MODULE then colorStyle = GetQuestDifficultyColor(block.level) end if colorStyle then block.HeaderText:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) block.HeaderText.colorStyle = colorStyle end end) local function CreateFixedTag(block, x, y, anchor) local tag = block.fixedTag if not tag then local numFreeButtons = #freeTags if numFreeButtons > 0 then tag = freeTags[numFreeButtons] tremove(freeTags, numFreeButtons) tag:SetParent(block) tag:ClearAllPoints() else tag = CreateFrame("Frame", nil, block) tag:SetSize(32, 32) tag:SetBackdrop({ bgFile = mediaPath.."UI-KT-QuestItemTag" }) tag.text = tag:CreateFontString(nil, "ARTWORK", "GameFontNormalMed1") tag.text:SetFont(LSM:Fetch("font", "Arial Narrow"), 13, "") tag.text:SetPoint("CENTER", -0.5, 1) end tag:SetPoint(anchor or "TOPRIGHT", block, x, y) tag:Show() block.fixedTag = tag end local colorStyle = OBJECTIVE_TRACKER_COLOR["Normal"] if block.isHighlighted and colorStyle.reverse then colorStyle = colorStyle.reverse end tag:SetBackdropColor(colorStyle.r, colorStyle.g, colorStyle.b) tag.text:SetTextColor(colorStyle.r, colorStyle.g, colorStyle.b) end local function CreateFixedButton(block, isSpell) local questID = block.id local button = KT:GetFixedButton(questID) if not button then if InCombatLockdown() then _DBG(" - STOP Create button") combatLockdown = true return nil end local numFreeButtons = #freeButtons if numFreeButtons > 0 then _DBG(" - USE button "..questID) button = freeButtons[numFreeButtons] tremove(freeButtons, numFreeButtons) else _DBG(" - CREATE button "..questID) local name = addonName.."Button"..time()..questID button = CreateFrame("Button", name, KTF.Buttons, "SecureActionButtonTemplate") --"KTQuestObjectiveItemButtonTemplate" button:SetSize(26, 26) button.icon = button:CreateTexture(name.."Icon", "BORDER") button.icon:SetAllPoints() button.Icon = button.icon -- for Spell button.Count = button:CreateFontString(name.."Count", "BORDER", "NumberFontNormal") button.Count:SetJustifyH("RIGHT") button.Count:SetPoint("BOTTOMRIGHT", button.icon, -3, 2) button.Cooldown = CreateFrame("Cooldown", name.."Cooldown", button, "CooldownFrameTemplate") button.Cooldown:SetAllPoints() button.HotKey = button:CreateFontString(name.."HotKey", "ARTWORK", "NumberFontNormalSmallGray") button.HotKey:SetSize(29, 10) button.HotKey:SetJustifyH("RIGHT") button.HotKey:SetText(RANGE_INDICATOR) button.HotKey:SetPoint("TOPRIGHT", button.icon, 2, -2) button.text = button:CreateFontString(name.."Text", "ARTWORK", "NumberFontNormalSmall") button.text:SetSize(29, 10) button.text:SetJustifyH("LEFT") button.text:SetPoint("TOPLEFT", button.icon, 1, -3) button:RegisterForClicks("AnyUp") button:SetNormalTexture("Interface\\Buttons\\UI-Quickslot2") do local tex = button:GetNormalTexture() tex:ClearAllPoints() tex:SetPoint("CENTER") tex:SetSize(44, 44) end button:SetPushedTexture("Interface\\Buttons\\UI-Quickslot-Depress") button:SetHighlightTexture("Interface\\Buttons\\ButtonHilight-Square", "ADD") button:SetFrameLevel(KTF:GetFrameLevel() + 1) button:Hide() -- Cooldown init KT:Masque_AddButton(button) end if not isSpell then button:SetScript("OnEvent", QuestObjectiveItem_OnEvent) button:SetScript("OnUpdate", QuestObjectiveItem_OnUpdate) button:SetScript("OnShow", QuestObjectiveItem_OnShow) button:SetScript("OnHide", QuestObjectiveItem_OnHide) button:SetScript("OnEnter", QuestObjectiveItem_OnEnter) button:SetScript("OnLeave", QuestObjectiveItem_OnLeave) else button.HotKey:Hide() button:SetScript("OnEvent", nil) button:SetScript("OnUpdate", nil) button:SetScript("OnShow", nil) button:SetScript("OnHide", nil) button:SetScript("OnEnter", ScenarioSpellButton_OnEnter) button:SetScript("OnLeave", GameTooltip_Hide) end button:SetAttribute("type", isSpell and "spell" or "item") button:Show() KT.fixedButtons[questID] = button KTF.Buttons.reanchor = true end button.block = block button:SetAlpha(1) if db.qiActiveButton and KTF.ActiveButton.questID == questID then KT.ActiveButton:Update(questID) end return button end hooksecurefunc(DEFAULT_OBJECTIVE_TRACKER_MODULE, "SetBlockHeader", function(self, block, text) block.lineWidth = block.lineWidth or self.lineWidth - 8 -- mod default end) local bck_QUEST_TRACKER_MODULE_SetBlockHeader = QUEST_TRACKER_MODULE.SetBlockHeader function QUEST_TRACKER_MODULE:SetBlockHeader(block, text, questLogIndex, isQuestComplete, questID) local _, level, suggestedGroup, _, _, _, frequency, _ = GetQuestLogTitle(questLogIndex) if db.questShowTags then local tagID, _ = GetQuestTagInfo(questID) text = KT:CreateQuestTag(level, tagID, frequency, suggestedGroup)..text end bck_QUEST_TRACKER_MODULE_SetBlockHeader(self, block, text, questLogIndex, isQuestComplete, questID) block.lineWidth = block.lineWidth or self.lineWidth - 8 -- mod default block.level = level block.title = text local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(questLogIndex) if item and (not isQuestComplete or showItemWhenComplete) then block.itemButton:Hide() CreateFixedTag(block, 3, 4) local button = CreateFixedButton(block) if not InCombatLockdown() then button:SetID(questLogIndex) button.charges = charges button.rangeTimer = -1 button.item = item button.link = link SetItemButtonTexture(button, item) SetItemButtonCount(button, charges) QuestObjectiveItem_UpdateCooldown(button) button:SetAttribute("item", link) end else KT:RemoveFixedButton(block) end end local bck_QUEST_TRACKER_MODULE_OnFreeBlock = QUEST_TRACKER_MODULE.OnFreeBlock function QUEST_TRACKER_MODULE:OnFreeBlock(block) KT:RemoveFixedButton(block) bck_QUEST_TRACKER_MODULE_OnFreeBlock(self, block) end local function SetQuestItemButton(block) local questLogIndex = GetQuestLogIndexByID(block.id) local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(questLogIndex) if item and (not isQuestComplete or showItemWhenComplete) then block.itemButton:Hide() CreateFixedTag(block, 0, 2) local button = CreateFixedButton(block) if not InCombatLockdown() then button:SetID(questLogIndex) button.charges = charges button.rangeTimer = -1 button.item = item button.link = link SetItemButtonTexture(button, item) SetItemButtonCount(button, charges) QuestObjectiveItem_UpdateCooldown(button) button:SetAttribute("item", link) end else KT:RemoveFixedButton(block) end end hooksecurefunc(WORLD_QUEST_TRACKER_MODULE, "Update", function(self) local block, questID, questLogIndex local tasksTable = GetTasksTable() for i = 1, #tasksTable do questID = tasksTable[i] questLogIndex = GetQuestLogIndexByID(questID) if questLogIndex > 0 and QuestUtils_IsQuestWorldQuest(questID) and not IsWorldQuestWatched(questID) then block = self.usedBlocks[questID] if block then block.TrackedQuest:SetPoint("TOPLEFT", -2, 0) SetQuestItemButton(block) end end end if self.ShowWorldQuests then for i = 1, GetNumWorldQuestWatches() do questID = GetWorldQuestWatchInfo(i) if questID then block = self.usedBlocks[questID] if block then block.TrackedQuest:SetPoint("TOPLEFT", -2, 0) SetQuestItemButton(block) end end end end end) local bck_WORLD_QUEST_TRACKER_MODULE_OnFreeBlock = WORLD_QUEST_TRACKER_MODULE.OnFreeBlock function WORLD_QUEST_TRACKER_MODULE:OnFreeBlock(block) if KT.activeTasks[block.id] then KT.activeTasks[block.id] = nil end KT:RemoveFixedButton(block) bck_WORLD_QUEST_TRACKER_MODULE_OnFreeBlock(self, block) end local bck_BONUS_OBJECTIVE_TRACKER_MODULE_OnFreeBlock = BONUS_OBJECTIVE_TRACKER_MODULE.OnFreeBlock function BONUS_OBJECTIVE_TRACKER_MODULE:OnFreeBlock(block) if KT.activeTasks[block.id] then KT.activeTasks[block.id] = nil end KT:RemoveFixedButton(block) bck_BONUS_OBJECTIVE_TRACKER_MODULE_OnFreeBlock(self, block) end hooksecurefunc("BonusObjectiveTracker_UntrackWorldQuest", function(questID) KT:ToggleEmptyTracker(not KT.IsTableEmpty(KT.activeTasks)) end) local function SetProgressBarStyle(progressBar) if not progressBar.KTskinned or KT.forcedUpdate then local block = progressBar.block block.height = block.height - progressBar.height progressBar:SetSize(232, 23) progressBar.height = 23 --_C(progressBar, { r = 0, g = 1, b = 0 }) progressBar.Bar:SetSize(208, 13) progressBar.Bar:EnableMouse(false) progressBar.Bar:ClearAllPoints() if progressBar.Bar.BarFrame then -- World Quest progressBar.Bar:SetPoint("LEFT", 22, 0) progressBar.Bar.BarFrame:Hide() progressBar.Bar.BarFrame2:Hide() progressBar.Bar.BarFrame3:Hide() progressBar.Bar.BarGlow:Hide() progressBar.Bar.Sheen:Hide() progressBar.Bar.Starburst:Hide() else -- Default progressBar.Bar:SetPoint("LEFT", 2, 0) progressBar.Bar.BorderLeft:Hide() progressBar.Bar.BorderRight:Hide() progressBar.Bar.BorderMid:Hide() end local border1 = progressBar.Bar:CreateTexture(nil, "BACKGROUND", nil, -2) border1:SetPoint("TOPLEFT", -1, 1) border1:SetPoint("BOTTOMRIGHT", 1, -1) border1:SetColorTexture(0, 0, 0) local border2 = progressBar.Bar:CreateTexture(nil, "BACKGROUND", nil, -3) border2:SetPoint("TOPLEFT", -2, 2) border2:SetPoint("BOTTOMRIGHT", 2, -2) border2:SetColorTexture(0.4, 0.4, 0.4) progressBar.Bar.Label:SetPoint("CENTER", 0, 0.5) progressBar.Bar.Label:SetFont(LSM:Fetch("font", "Arial Narrow"), 13, "") progressBar.Bar:SetStatusBarTexture(LSM:Fetch("statusbar", db.progressBar)) progressBar.KTskinned = true progressBar.isSkinned = true -- ElvUI hack block.height = block.height + progressBar.height end end local bck_DEFAULT_OBJECTIVE_TRACKER_MODULE_AddProgressBar = DEFAULT_OBJECTIVE_TRACKER_MODULE.AddProgressBar function DEFAULT_OBJECTIVE_TRACKER_MODULE:AddProgressBar(block, line, questID) local progressBar = bck_DEFAULT_OBJECTIVE_TRACKER_MODULE_AddProgressBar(self, block, line, questID) SetProgressBarStyle(progressBar) return progressBar end local bck_BONUS_OBJECTIVE_TRACKER_MODULE_AddProgressBar = BONUS_OBJECTIVE_TRACKER_MODULE.AddProgressBar function BONUS_OBJECTIVE_TRACKER_MODULE:AddProgressBar(block, line, questID, finished) local progressBar = bck_BONUS_OBJECTIVE_TRACKER_MODULE_AddProgressBar(self, block, line, questID, finished) SetProgressBarStyle(progressBar) return progressBar end local bck_WORLD_QUEST_TRACKER_MODULE_AddProgressBar = WORLD_QUEST_TRACKER_MODULE.AddProgressBar function WORLD_QUEST_TRACKER_MODULE:AddProgressBar(block, line, questID, finished) local progressBar = bck_WORLD_QUEST_TRACKER_MODULE_AddProgressBar(self, block, line, questID, finished) SetProgressBarStyle(progressBar) return progressBar end BonusObjectiveTrackerProgressBar_UpdateReward = function(progressBar) progressBar.Bar.Icon:Hide() progressBar.Bar.IconBG:Hide() progressBar.needsReward = nil end hooksecurefunc("BonusObjectiveTracker_OnTaskCompleted", function(questID, xp, money) if KT.activeTasks[questID] then KT.activeTasks[questID] = nil end end) function BonusObjectiveTracker_ShowRewardsTooltip(block) -- R if db.tooltipShow then local questID if block.id < 0 then -- this is a scenario bonus objective questID = C_Scenario.GetBonusStepRewardQuestID(-block.id) if questID == 0 then -- huh, no reward return end else questID = block.id end local questLink = GetQuestLink(questID) if not questLink then return end GameTooltip:SetOwner(block, "ANCHOR_NONE") GameTooltip:ClearAllPoints() if KTF.anchorLeft then GameTooltip:SetPoint("TOPLEFT", block, "TOPRIGHT", 12, -1) else GameTooltip:SetPoint("TOPRIGHT", block, "TOPLEFT", -12, -1) end if not HaveQuestRewardData(questID) then GameTooltip:AddLine(RETRIEVING_DATA, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b); else GameTooltip:SetHyperlink(questLink) if db.tooltipShowRewards then KT.GameTooltip_AddQuestRewardsToTooltip(GameTooltip, questID, true) end if db.tooltipShowID then GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine(" ", "ID: |cffffffff"..questID) end end GameTooltip:Show() block.module.tooltipBlock = block end end local bck_SCENARIO_CONTENT_TRACKER_MODULE_Update = SCENARIO_CONTENT_TRACKER_MODULE.Update function SCENARIO_CONTENT_TRACKER_MODULE:Update() local _, _, numStages, _ = C_Scenario.GetInfo() local BlocksFrame = SCENARIO_TRACKER_MODULE.BlocksFrame self.topBlock = nil self.lastBlock = nil bck_SCENARIO_CONTENT_TRACKER_MODULE_Update(self) if numStages > 0 and BlocksFrame.currentBlock then self.lastBlock = ScenarioBlocksFrame end end local bck_SCENARIO_TRACKER_MODULE_AddProgressBar = SCENARIO_TRACKER_MODULE.AddProgressBar function SCENARIO_TRACKER_MODULE:AddProgressBar(block, line, criteriaIndex) local progressBar = bck_SCENARIO_TRACKER_MODULE_AddProgressBar(self, block, line, criteriaIndex) SetProgressBarStyle(progressBar) return progressBar end hooksecurefunc("ObjectiveTracker_OnSlideBlockUpdate", function(block, elapsed) local slideData = block.slideData if block.slideTime >= slideData.duration + (slideData.endDelay or 0) then ObjectiveTracker_Update() -- update after expand collapsed tracker end end) hooksecurefunc(SCENARIO_CONTENT_TRACKER_MODULE, "AddSpells", function(self, objectiveBlock, spellInfo) for i = 1, objectiveBlock.numSpells do local block = objectiveBlock.spells[i] block.id = spellInfo[i].spellID block.SpellButton:Hide() CreateFixedTag(block, 17, -1, "TOPLEFT") local button = CreateFixedButton(block, true) if not InCombatLockdown() then button.spellID = spellInfo[i].spellID button.Icon:SetTexture(spellInfo[i].spellIcon) button:SetAttribute("spell", spellInfo[i].spellID) end end for i = objectiveBlock.numSpells + 1, #objectiveBlock.spells do KT:RemoveFixedButton(objectiveBlock.spells[i]) end end) ScenarioStageBlock:HookScript("OnEnter", function(self) GameTooltip:ClearAllPoints() if KTF.anchorLeft then GameTooltip:SetPoint("TOPLEFT", self, "TOPRIGHT", 59, -1) else GameTooltip:SetPoint("TOPRIGHT", self, "TOPLEFT", -16, -1) end end) hooksecurefunc(AUTO_QUEST_POPUP_TRACKER_MODULE, "EndLayout", function(self) for i = 1, GetNumAutoQuestPopUps() do local questID, popUpType = GetAutoQuestPopUp(i) if not IsQuestBounty(questID) then local questTitle = GetQuestLogTitle(GetQuestLogIndexByID(questID)) if questTitle and questTitle ~= "" then local block = AUTO_QUEST_POPUP_TRACKER_MODULE:GetBlock(questID) block.height = 68 -- fix local blockContents = block.ScrollChild blockContents.QuestName:SetFont(KT.font, 14, "") blockContents.BottomText:SetPoint("BOTTOM", 0, 7) end end end end) function ObjectiveTracker_Collapse() _DBG("--------------------------------") _DBG("COLLAPSE") OTF.collapsed = true dbChar.collapsed = OTF.collapsed OTF.BlocksFrame:Hide() KTF.MinimizeButton:GetNormalTexture():SetTexCoord(0, 0.5, 0, 0.25) OTFHeader.Title:Show() MSA_CloseDropDownMenus() end function ObjectiveTracker_Expand() _DBG("--------------------------------") _DBG("EXPAND") OTF.collapsed = nil dbChar.collapsed = OTF.collapsed OTF.BlocksFrame:Show() KTF.MinimizeButton:GetNormalTexture():SetTexCoord(0, 0.5, 0.25, 0.5) OTFHeader.Title:Hide() MSA_CloseDropDownMenus() end local bck_BonusObjectiveTracker_OnBlockAnimOutFinished = BonusObjectiveTracker_OnBlockAnimOutFinished BonusObjectiveTracker_OnBlockAnimOutFinished = function(self) local block = self:GetParent() KT.activeTasks[block.id] = nil bck_BonusObjectiveTracker_OnBlockAnimOutFinished(self) end hooksecurefunc("BonusObjectiveTracker_SetBlockState", function(block, state, force) if state == "ENTERING" then _DBG(" - "..state) KT.activeTasks[block.id] = true KT:ToggleEmptyTracker(true) elseif state == "PRESENT" and not KT.activeTasks[block.id] then _DBG(" - "..state) KT.activeTasks[block.id] = true if not IsWorldQuestWatched(block.id) then KT:ToggleEmptyTracker(KT.initialized) end elseif state == "LEAVING" and KT.activeTasks[block.id] then _DBG(" - "..state) KT:RemoveFixedButton(block) if dbChar.collapsed then BonusObjectiveTracker_OnBlockAnimOutFinished(block.ScrollContents) end end end) local bck_ObjectiveTracker_ReorderModules = ObjectiveTracker_ReorderModules ObjectiveTracker_ReorderModules = function() local reorder = false for i = 1, #OTF.MODULES do if OTF.MODULES[i] ~= OTF.MODULES_UI_ORDER[i] then reorder = true break end end if reorder then bck_ObjectiveTracker_ReorderModules() end end local bck_QuestPOI_GetButton = QuestPOI_GetButton QuestPOI_GetButton = function(parent, questID, style, index) local poiButton = bck_QuestPOI_GetButton(parent, questID, style, index) poiButton.Glow.Show = function() end return poiButton end hooksecurefunc(QuestUtil, "SetupWorldQuestButton", function(button, worldQuestType, rarity, isElite, tradeskillLineIndex, inProgress, selected, isCriteria, isSpellTarget, isEffectivelyTracked) button.Glow:SetShown(false) end) local bck_UIErrorsFrame_OnEvent = UIErrorsFrame:GetScript("OnEvent") UIErrorsFrame:SetScript("OnEvent", function(self, event, ...) if db.messageQuest and event == "UI_INFO_MESSAGE" then local text, _ = ... for _, patt in ipairs(msgPatterns) do if strfind(text, patt) then KT:SetMessage(text, 1, 1, 0, nil, "Interface\\GossipFrame\\AvailableQuestIcon", -2, 0) return end end end bck_UIErrorsFrame_OnEvent(self, event, ...) end) function QuestMapFrame_OpenToQuestDetails(questID) -- R local mapID = GetQuestUiMapID(questID); if ( mapID == 0 ) then mapID = nil; end OpenQuestLog(mapID); -- fix Blizz bug QuestMapFrame_ShowQuestDetails(questID); end -- Item handler functions function QuestObjectiveItem_OnEnter(self) -- R self.block.module:OnBlockHeaderEnter(self.block) if KTF.anchorLeft then GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 3) else GameTooltip:SetOwner(self, "ANCHOR_LEFT", -3) end GameTooltip:SetQuestLogSpecialItem(self:GetID()) end function QuestObjectiveItem_OnLeave(self) self.block.module:OnBlockHeaderLeave(self.block) GameTooltip:Hide() end function QuestObjectiveItem_OnUpdate(self, elapsed) -- R local rangeTimer = self.rangeTimer if rangeTimer then rangeTimer = rangeTimer - elapsed if rangeTimer <= 0 then local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(self:GetID()) if charges and charges ~= self.charges then ObjectiveTracker_Update(OBJECTIVE_TRACKER_UPDATE_MODULE_QUEST) return end local hotkey = self.HotKey local valid = IsQuestLogSpecialItemInRange(self:GetID()) if hotkey:GetText() == RANGE_INDICATOR then if valid == 0 then hotkey:Show() hotkey:SetVertexColor(1.0, 0.1, 0.1) elseif valid == 1 then hotkey:Show() hotkey:SetVertexColor(0.6, 0.6, 0.6) else hotkey:Hide() end else if valid == 0 then hotkey:SetVertexColor(1.0, 0.1, 0.1) else hotkey:SetVertexColor(0.6, 0.6, 0.6) end end rangeTimer = TOOLTIP_UPDATE_TIME end self.rangeTimer = rangeTimer end if db.qiActiveButton and not InCombatLockdown() and self.block then if KT.ActiveButton.timerID then if KT.ActiveButton.timerID ~= self.block.id then return end else KT.ActiveButton.timerID = self.block.id end if KT.ActiveButton.timer > 50 then KT.ActiveButton:Update() else --_DBG("... "..KT.ActiveButton.timer.." ... "..self.block.id) KT.ActiveButton.timer = KT.ActiveButton.timer + TOOLTIP_UPDATE_TIME end end end -- DropDown function ObjectiveTracker_ToggleDropDown(frame, handlerFunc) -- R local dropDown = KT.DropDown; if ( dropDown.activeFrame ~= frame ) then MSA_CloseDropDownMenus(); end dropDown.activeFrame = frame; dropDown.initialize = handlerFunc; MSA_ToggleDropDownMenu(1, nil, dropDown, "cursor", 3, -3, nil, nil, MSA_DROPDOWNMENU_SHOW_TIME); PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON); end function QUEST_TRACKER_MODULE:OnBlockHeaderClick(block, mouseButton) -- R if ( ChatEdit_TryInsertQuestLinkForQuestID(block.id) ) then return; end if ( mouseButton ~= "RightButton" ) then MSA_CloseDropDownMenus(); if ( IsModifiedClick("QUESTWATCHTOGGLE") ) then QuestObjectiveTracker_UntrackQuest(nil, block.id); elseif IsModifiedClick(db.menuWowheadURLModifier) then KT:Alert_WowheadURL("quest", block.id) else local questLogIndex = GetQuestLogIndexByID(block.id); if ( IsQuestComplete(block.id) and GetQuestLogIsAutoComplete(questLogIndex) ) then AutoQuestPopupTracker_RemovePopUp(block.id); ShowQuestComplete(questLogIndex); else if db.questDefaultActionMap then QuestMapFrame_OpenToQuestDetails(block.id); else QuestLogPopupDetailFrame_Show(questLogIndex); end end end return; else ObjectiveTracker_ToggleDropDown(block, QuestObjectiveTracker_OnOpenDropDown); end end function QuestObjectiveTracker_OnOpenDropDown(self) -- R local block = self.activeFrame; local questLogIndex = GetQuestLogIndexByID(block.id); local info = MSA_DropDownMenu_CreateInfo(); info.text = GetQuestLogTitle(questLogIndex); info.isTitle = 1; info.notCheckable = 1; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info = MSA_DropDownMenu_CreateInfo(); info.notCheckable = 1; info.text = OBJECTIVES_VIEW_IN_QUESTLOG; info.func = QuestObjectiveTracker_OpenQuestDetails; info.arg1 = block.id; info.noClickSound = 1; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info.text = OBJECTIVES_SHOW_QUEST_MAP; info.func = QuestObjectiveTracker_OpenQuestMap; info.arg1 = block.id; info.checked = false; info.noClickSound = 1; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); if ( GetQuestLogPushable(questLogIndex) and IsInGroup() ) then info.text = SHARE_QUEST; info.func = QuestObjectiveTracker_ShareQuest; info.arg1 = block.id; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); end info.text = OBJECTIVES_STOP_TRACKING; info.func = QuestObjectiveTracker_UntrackQuest; info.arg1 = block.id; info.checked = false; info.disabled = (db.filterAuto[1]); MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info.disabled = false; if db.menuWowheadURL then info.text = "|cff33ff99Wowhead|r URL"; info.func = KT.Alert_WowheadURL; info.arg1 = "quest"; info.arg2 = block.id; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); end end function ACHIEVEMENT_TRACKER_MODULE:OnBlockHeaderClick(block, mouseButton) -- R if ( IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow() ) then local achievementLink = GetAchievementLink(block.id); if ( achievementLink ) then ChatEdit_InsertLink(achievementLink); end elseif ( mouseButton ~= "RightButton" ) then MSA_CloseDropDownMenus(); if ( not AchievementFrame ) then AchievementFrame_LoadUI(); end if ( IsModifiedClick("QUESTWATCHTOGGLE") ) then AchievementObjectiveTracker_UntrackAchievement(_, block.id); elseif IsModifiedClick(db.menuWowheadURLModifier) then KT:Alert_WowheadURL("achievement", block.id) elseif ( not AchievementFrame:IsShown() ) then AchievementFrame_ToggleAchievementFrame(); AchievementFrame_SelectAchievement(block.id); else if ( AchievementFrameAchievements.selection ~= block.id ) then AchievementFrame_SelectAchievement(block.id); else AchievementFrame_ToggleAchievementFrame(); end end else ObjectiveTracker_ToggleDropDown(block, AchievementObjectiveTracker_OnOpenDropDown); end end function AchievementObjectiveTracker_OnOpenDropDown(self) -- R local block = self.activeFrame; local _, achievementName, _, completed, _, _, _, _, _, icon = GetAchievementInfo(block.id); local info = MSA_DropDownMenu_CreateInfo(); info.text = achievementName; info.isTitle = 1; info.notCheckable = 1; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info = MSA_DropDownMenu_CreateInfo(); info.notCheckable = 1; info.text = OBJECTIVES_VIEW_ACHIEVEMENT; info.func = function (button, ...) OpenAchievementFrameToAchievement(...); end; info.arg1 = block.id; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info.text = OBJECTIVES_STOP_TRACKING; info.func = AchievementObjectiveTracker_UntrackAchievement; info.arg1 = block.id; info.checked = false; info.disabled = (db.filterAuto[2]); MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); info.disabled = false; if db.menuWowheadURL then info.text = "|cff33ff99Wowhead|r URL"; info.func = KT.Alert_WowheadURL; info.arg1 = "achievement"; info.arg2 = block.id; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); end end function BonusObjectiveTracker_OnBlockClick(self, button) -- R local questID = self.TrackedQuest and self.TrackedQuest.questID or self.id; local isThreatQuest = C_QuestLog.IsThreatQuest(questID); if button == "LeftButton" then if ( not ChatEdit_TryInsertQuestLinkForQuestID(questID) ) then MSA_CloseDropDownMenus(); if IsShiftKeyDown() then if IsWorldQuestWatched(questID) and not isThreatQuest then BonusObjectiveTracker_UntrackWorldQuest(questID); end elseif IsModifiedClick(db.menuWowheadURLModifier) then KT:Alert_WowheadURL("quest", questID) else local mapID = C_TaskQuest.GetQuestZoneID(questID); if mapID then QuestMapFrame_CloseQuestDetails(); OpenQuestLog(mapID); WorldMapPing_StartPingQuest(questID); end end end elseif button == "RightButton" then ObjectiveTracker_ToggleDropDown(self, BonusObjectiveTracker_OnOpenDropDown); end end function BonusObjectiveTracker_OnOpenDropDown(self) -- R local block = self.activeFrame; local questID = block.TrackedQuest and block.TrackedQuest.questID or block.id; local addStopTracking = IsWorldQuestWatched(questID); -- Ensure at least one option will appear before showing the dropdown. if not addStopTracking and not db.menuWowheadURL then return; end -- Add title local info = MSA_DropDownMenu_CreateInfo(); info.text = C_TaskQuest.GetQuestInfoByQuestID(questID); info.isTitle = 1; info.notCheckable = 1; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); -- Add "stop tracking" if IsWorldQuestWatched(questID) then info = MSA_DropDownMenu_CreateInfo(); info.notCheckable = true; info.text = OBJECTIVES_STOP_TRACKING; info.func = function() BonusObjectiveTracker_UntrackWorldQuest(questID); end MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); end if db.menuWowheadURL then info = MSA_DropDownMenu_CreateInfo(); info.notCheckable = true; info.text = "|cff33ff99Wowhead|r URL"; info.func = KT.Alert_WowheadURL; info.arg1 = "quest"; info.arg2 = questID; info.checked = false; MSA_DropDownMenu_AddButton(info, MSA_DROPDOWN_MENU_LEVEL); end end -- Headers hooksecurefunc(QUEST_TRACKER_MODULE.Header, "UpdateHeader", function(self) self.module.title = self.Text:GetText() KT:SetQuestsHeaderText() end) end -------------- -- External -- -------------- function KT_WorldQuestPOIButton_OnClick(self) local questID = self.questID PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON) SetSuperTrackedQuestID(questID) WorldMapPing_StartPingQuest(questID) end function KT:SetSize() local height = 33 local mod = 0 if OTF.BlocksFrame.contentsHeight then OTF.BlocksFrame.contentsHeight = round(OTF.BlocksFrame.contentsHeight) else return end _DBG(" - height = "..OTF.BlocksFrame.contentsHeight) if not dbChar.collapsed and not self:IsTrackerEmpty() then -- width KTF:SetWidth(trackerWidth) -- height if BONUS_OBJECTIVE_TRACKER_MODULE.firstBlock then mod = mod + BONUS_OBJECTIVE_TRACKER_MODULE.blockPadding end height = OTF.BlocksFrame.contentsHeight + mod + 10 + paddingBottom _DBG(" - "..OTF.BlocksFrame.contentsHeight.." + "..mod.." + 10 + "..paddingBottom.." = "..height, true) OTF.height = height if height > db.maxHeight then _DBG("MOVE ... "..KTF.Scroll.value.." > "..OTF.height.." - "..db.maxHeight) if KTF.Scroll.value > OTF.height-db.maxHeight then KTF.Scroll.value = OTF.height - db.maxHeight end KTF.Scroll:SetVerticalScroll(KTF.Scroll.value) if db.frameScrollbar then SetScrollbarPosition() KTF.Bar:Show() end height = db.maxHeight elseif height <= db.maxHeight then if KTF.Scroll.value > 0 then KTF.Scroll.value = 0 KTF.Scroll:SetVerticalScroll(0) end if db.frameScrollbar then KTF.Bar:Hide() end end if height ~= KTF.height then KTF:SetHeight(height) KTF.height = height end self:MoveButtons() else -- width if db.hdrCollapsedTxt == 1 then local width = 35 if KTF.FilterButton then width = width + 20 end if db.hdrOtherButtons then width = width + (2 * 20) end KTF:SetWidth(width) else KTF:SetWidth(trackerWidth) end -- height OTF.height = height - 10 OTF:SetHeight(OTF.height) if OTF.BlocksFrame.contentsHeight == 0 then KTF.Scroll.value = 0 end KTF.Scroll:SetVerticalScroll(0) if db.frameScrollbar then KTF.Bar:Hide() end if height ~= KTF.height then KTF:SetHeight(height) KTF.height = height end end end function KT:MoveTracker() KTF:ClearAllPoints() KTF:SetPoint(db.anchorPoint, UIParent, db.anchorPoint, db.xOffset, db.yOffset) KTF.directionUp = (db.anchorPoint == "BOTTOMLEFT" or db.anchorPoint == "BOTTOMRIGHT") KTF.anchorLeft = (db.anchorPoint == "TOPLEFT" or db.anchorPoint == "BOTTOMLEFT") local options = self.options.args.general.args.sec1.args if KTF.anchorLeft then options.xOffset.min = 0 options.xOffset.max = self.screenWidth - trackerWidth else options.xOffset.min = -(self.screenWidth - trackerWidth) options.xOffset.max = 0 end if KTF.directionUp then options.yOffset.min = 0 options.yOffset.max = self.screenHeight - options.maxHeight.min else options.yOffset.min = -(self.screenHeight - options.maxHeight.min) options.yOffset.max = 0 end options.maxHeight.max = self.screenHeight - abs(db.yOffset) db.maxHeight = (abs(db.yOffset)+db.maxHeight > self.screenHeight) and options.maxHeight.max or db.maxHeight self:MoveButtons() end function KT:SetBackground() local backdrop = { bgFile = LSM:Fetch("background", db.bgr), edgeFile = LSM:Fetch("border", db.border), edgeSize = db.borderThickness, insets = { left=db.bgrInset, right=db.bgrInset, top=db.bgrInset, bottom=db.bgrInset } } self.borderColor = db.classBorder and self.classColor or db.borderColor KTF:SetBackdrop(backdrop) KTF:SetBackdropColor(db.bgrColor.r, db.bgrColor.g, db.bgrColor.b, db.bgrColor.a) KTF:SetBackdropBorderColor(self.borderColor.r, self.borderColor.g, self.borderColor.b, db.borderAlpha) SetHeaders("background") self.hdrBtnColor = db.hdrBtnColorShare and self.borderColor or db.hdrBtnColor KTF.MinimizeButton:GetNormalTexture():SetVertexColor(self.hdrBtnColor.r, self.hdrBtnColor.g, self.hdrBtnColor.b) if self.Filters:IsEnabled() then if db.filterAuto[1] or db.filterAuto[2] or db.filterAuto[3] then KTF.FilterButton:GetNormalTexture():SetVertexColor(0, 1, 0) else KTF.FilterButton:GetNormalTexture():SetVertexColor(self.hdrBtnColor.r, self.hdrBtnColor.g, self.hdrBtnColor.b) end end if db.hdrOtherButtons then KTF.QuestLogButton:GetNormalTexture():SetVertexColor(self.hdrBtnColor.r, self.hdrBtnColor.g, self.hdrBtnColor.b) KTF.AchievementsButton:GetNormalTexture():SetVertexColor(self.hdrBtnColor.r, self.hdrBtnColor.g, self.hdrBtnColor.b) end if db.qiBgrBorder then KTF.Buttons:SetBackdrop(backdrop) KTF.Buttons:SetBackdropColor(db.bgrColor.r, db.bgrColor.g, db.bgrColor.b, db.bgrColor.a) KTF.Buttons:SetBackdropBorderColor(self.borderColor.r, self.borderColor.g, self.borderColor.b, db.borderAlpha) else KTF.Buttons:SetBackdrop(nil) end KTF.Bar.texture:SetColorTexture(self.borderColor.r, self.borderColor.g, self.borderColor.b, db.borderAlpha) if db.bgr == "None" and db.border == "None" then KTF.Scroll:SetHitRectInsets(-150, 0, 0, 0.1) else KTF.Scroll:SetHitRectInsets(0.1, 0, 0, 0.1) end OTFHeader.Title:SetJustifyH(db.bgr == "None" and "RIGHT" or "LEFT") end function KT:SetText() self.font = LSM:Fetch("font", db.font) -- Headers SetHeaders("text") -- Others ScenarioStageBlock.Stage:SetFont(self.font, db.fontSize+5, db.fontFlag) end function KT:SaveHeader(module) module.Header.Text:SetWidth(165) module.Header.LineGlow:Hide() module.Header.SoftGlow:Hide() module.Header.StarBurst:Hide() module.Header.LineSheen:Hide() if module == BONUS_OBJECTIVE_TRACKER_MODULE or module == WORLD_QUEST_TRACKER_MODULE then module.Header.TopShadow:Hide() module.Header.BottomShadow:Hide() end tinsert(KT.headers, module.Header) module.title = module.Header.Text:GetText() end function KT:SetHeaderText(module, append) local text = module.title if append then text = format("%s (%s)", text, append) end module.Header.Text:SetText(text) end function KT:SetQuestsHeaderText(reset) if db.hdrQuestsTitleAppend then local _, numQuests = GetNumQuestLogEntries() self:SetHeaderText(QUEST_TRACKER_MODULE, numQuests.."/"..MAX_QUESTS) elseif reset then self:SetHeaderText(QUEST_TRACKER_MODULE) end end function KT:SetAchievsHeaderText(reset) if db.hdrAchievsTitleAppend then self:SetHeaderText(ACHIEVEMENT_TRACKER_MODULE, GetTotalAchievementPoints()) elseif reset then self:SetHeaderText(ACHIEVEMENT_TRACKER_MODULE) end end function KT:ToggleOtherButtons() if not db.hdrOtherButtons then if KTF.QuestLogButton then KTF.QuestLogButton:Hide() KTF.AchievementsButton:Hide() OTFHeader.Title:SetWidth(OTFHeader.Title:GetWidth() + 40) end return end OTFHeader.Title:SetWidth(OTFHeader.Title:GetWidth() - 40) if KTF.QuestLogButton then KTF.QuestLogButton:Show() KTF.AchievementsButton:Show() else local button -- Achievements button button = CreateFrame("Button", addonName.."AchievementsButton", KTF) button:SetSize(16, 16) button:SetPoint("TOPRIGHT", (KTF.FilterButton or KTF.MinimizeButton), "TOPLEFT", -4, 0) button:SetFrameLevel(KTF:GetFrameLevel() + 10) button:SetNormalTexture(mediaPath.."UI-KT-HeaderButtons") button:GetNormalTexture():SetTexCoord(0.5, 1, 0.25, 0.5) button:RegisterForClicks("AnyDown") button:SetScript("OnClick", function(self, btn) ToggleAchievementFrame() end) button:SetScript("OnEnter", function(self) self:GetNormalTexture():SetVertexColor(1, 1, 1) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:AddLine(AchievementMicroButton.tooltipText, 1, 1, 1) GameTooltip:Show() end) button:SetScript("OnLeave", function(self) self:GetNormalTexture():SetVertexColor(KT.hdrBtnColor.r, KT.hdrBtnColor.g, KT.hdrBtnColor.b) GameTooltip:Hide() end) KTF.AchievementsButton = button -- Quest Log button button = CreateFrame("Button", addonName.."QuestLogButton", KTF) button:SetSize(16, 16) button:SetPoint("TOPRIGHT", KTF.AchievementsButton, "TOPLEFT", -4, 0) button:SetFrameLevel(KTF:GetFrameLevel() + 10) button:SetNormalTexture(mediaPath.."UI-KT-HeaderButtons") button:GetNormalTexture():SetTexCoord(0.5, 1, 0, 0.25) button:RegisterForClicks("AnyDown") button:SetScript("OnClick", function(self, btn) ToggleQuestLog() end) button:SetScript("OnEnter", function(self) self:GetNormalTexture():SetVertexColor(1, 1, 1) GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:AddLine(QuestLogMicroButton.tooltipText, 1, 1, 1) GameTooltip:Show() end) button:SetScript("OnLeave", function(self) self:GetNormalTexture():SetVertexColor(KT.hdrBtnColor.r, KT.hdrBtnColor.g, KT.hdrBtnColor.b) GameTooltip:Hide() end) KTF.QuestLogButton = button end end function KT:MoveButtons() if not InCombatLockdown() then local point, xOfs, yOfs if KTF.anchorLeft then point = "LEFT" xOfs = KTF:GetRight() and KTF:GetRight() + db.qiXOffset else point = "RIGHT" xOfs = KTF:GetLeft() and KTF:GetLeft() - db.qiXOffset end local hMod = 2 * (4 - db.bgrInset) local yMod = 0 if not db.qiBgrBorder then hMod = hMod + 4 yMod = 2 + (4 - db.bgrInset) end if KTF.directionUp and (db.maxHeight+hMod) < KTF.Buttons:GetHeight() then point = "BOTTOM"..point yOfs = KTF:GetBottom() and KTF:GetBottom() - yMod else point = "TOP"..point yOfs = KTF:GetTop() and KTF:GetTop() + yMod end if xOfs and yOfs then KTF.Buttons:ClearAllPoints() KTF.Buttons:SetPoint(point, UIParent, "BOTTOMLEFT", xOfs, yOfs) end end end function KT:RemoveFixedButton(block) if block then local tag = block.fixedTag if tag then tinsert(freeTags, tag) tag.text:SetText("") tag:Hide() block.fixedTag = nil end local questID = block.id local button = self:GetFixedButton(questID) if button then button:SetAlpha(0) if InCombatLockdown() then _DBG(" - STOP Remove button") combatLockdown = true else _DBG(" - REMOVE button "..questID) tinsert(freeButtons, button) self.fixedButtons[questID] = nil button:Hide() KTF.Buttons.reanchor = true end if db.qiActiveButton then KTF.ActiveButton.text:SetText("") end end if self.ActiveButton.timerID == questID then self.ActiveButton.timerID = nil end else for questID, button in pairs(self.fixedButtons) do _DBG(" - REMOVE button "..questID) tinsert(freeButtons, button) self.fixedButtons[questID] = nil button:Hide() end KTF.Buttons.reanchor = true end end function KT:GetFixedButton(questID) if self.fixedButtons[questID] then return self.fixedButtons[questID] else return nil end end function KT:CreateQuestTag(level, questTag, frequency, suggestedGroup) local tag = "" if level == -1 then level = "*" else level = tostring(level) end if questTag == Enum.QuestTag.Group then tag = "g" if suggestedGroup > 0 then tag = tag..suggestedGroup end elseif questTag == Enum.QuestTag.Pvp then tag = "pvp" elseif questTag == Enum.QuestTag.Dungeon then tag = "d" elseif questTag == Enum.QuestTag.Heroic then tag = "hc" elseif questTag == Enum.QuestTag.Raid then tag = "r" elseif questTag == Enum.QuestTag.Raid10 then tag = "r10" elseif questTag == Enum.QuestTag.Raid25 then tag = "r25" elseif questTag == Enum.QuestTag.Scenario then tag = "s" elseif questTag == Enum.QuestTag.Account then tag = "a" elseif questTag == Enum.QuestTag.Legendary then tag = "leg" end if frequency == 2 then tag = tag.."!" -- daily quest elseif frequency == 3 then tag = tag.."!!" -- weekly quest end if tag ~= "" then tag = ("|cff00b3ff%s|r"):format(tag) end tag = ("[%s%s] "):format(level, tag) return tag end function KT:IsTrackerEmpty(noaddon) local result = (GetNumQuestWatches() == 0 and GetNumAutoQuestPopUps() == 0 and GetNumTrackedAchievements() == 0 and self.IsTableEmpty(self.activeTasks) and GetNumWorldQuestWatches() == 0 and not self.inScenario) if not noaddon then result = (result and not self.AddonPetTracker:IsShown()) end return result end function KT:ToggleEmptyTracker(added) local alpha, mouse = 1, true if self:IsTrackerEmpty() then if not dbChar.collapsed then ObjectiveTracker_MinimizeButton_OnClick() end KTF.MinimizeButton:GetNormalTexture():SetTexCoord(0, 0.5, 0.5, 0.75) if db.hideEmptyTracker then alpha = 0 mouse = false end else if dbChar.collapsed then if added then ObjectiveTracker_MinimizeButton_OnClick() else KTF.MinimizeButton:GetNormalTexture():SetTexCoord(0, 0.5, 0, 0.25) end else KTF.MinimizeButton:GetNormalTexture():SetTexCoord(0, 0.5, 0.25, 0.5) end end KTF:SetAlpha(alpha) KTF.MinimizeButton:EnableMouse(mouse) if self.Filters:IsEnabled() then KTF.FilterButton:EnableMouse(mouse) end if db.hdrOtherButtons then KTF.QuestLogButton:EnableMouse(mouse) KTF.AchievementsButton:EnableMouse(mouse) end end function KT:SetMessage(text, r, g, b, pattern, icon, x, y) if pattern then text = format(pattern, text.." ...") end if icon then x = x or 0 y = y or 0 if db.sink20OutputSink == "Blizzard" then x = floor(x * 3 * COMBAT_TEXT_X_SCALE) y = y - 8 end text = format("|T%s:0:0:%d:%d|t%s", icon, x, y, text) end self:Pour(text, r, g, b) end function KT:PlaySound(key) PlaySoundFile(LSM:Fetch("sound", key)) end function KT:UpdateHotkey() local key = GetBindingKey("EXTRAACTIONBUTTON1") if db.keyBindMinimize == key then SetOverrideBinding(KTF, false, db.keyBindMinimize, nil) db.keyBindMinimize = "" end end function KT:MergeTables(source, target) if type(target) ~= "table" then target = {} end for k, v in pairs(source) do if type(v) == "table" then target[k] = self:MergeTables(v, target[k]) elseif target[k] == nil then target[k] = v end end return target end -- Load ---------------------------------------------------------------------------------------------------------------- function KT:OnInitialize() _DBG("|cffffff00Init|r - "..self:GetName(), true) SLASH_KALIELSTRACKER1, SLASH_KALIELSTRACKER2 = "/kt", "/kalielstracker" SlashCmdList["KALIELSTRACKER"] = SlashHandler SetMsgPatterns() -- Get character data self.playerName = UnitName("player") self.playerFaction = UnitFactionGroup("player") self.playerLevel = UnitLevel("player") local _, class = UnitClass("player") self.classColor = RAID_CLASS_COLORS[class] self.headers = {} self.borderColor = {} self.hdrBtnColor = {} self.fixedButtons = {} self.activeTasks = {} self.inWorld = false self.inInstance = IsInInstance() self.inScenario = C_Scenario.IsInScenario() self.stopUpdate = true self.questStateStopUpdate = false self.wqInitialized = false self.initialized = false -- Setup Options self:SetupOptions() db = self.db.profile dbChar = self.db.char KT:Alert_ResetIncompatibleProfiles("3.1.8") -- Blizzard frame resets OTF.IsUserPlaced = function() return true end OTF.KTSetParent = OTF.SetParent OTF.SetParent = function() end OTF.SetFrameStrata = function() end OTF.SetFrameLevel = function() end OTF:SetClampedToScreen(false) OTF.SetClampedToScreen = function() end OTF:EnableMouse(false) OTF.EnableMouse = function() end OTF:SetMovable(false) OTF.SetMovable = function() end OTF:ClearAllPoints() OTF.ClearAllPoints = function() end OTF.SetAllPoints = function() end OTF.KTSetPoint = OTF.SetPoint OTF.SetPoint = function() end OTF:Show() OTF.Show = function() end OTF.Hide = function() end OTF.SetShown = function() end end function KT:OnEnable() _DBG("|cff00ff00Enable|r - "..self:GetName(), true) SetFrames() SetHooks() self.QuestLog:Enable() self.Filters:Enable() if self.AddonPetTracker.isLoaded then self.AddonPetTracker:Enable() end if self.AddonTomTom.isLoaded then self.AddonTomTom:Enable() end self.AddonOthers:Enable() if db.qiActiveButton then self.ActiveButton:Enable() end self.Help:Enable() if self.db.global.version ~= self.version then self.db.global.version = self.version end self.screenWidth = round(GetScreenWidth()) self.screenHeight = round(GetScreenHeight()) end
two_in_a_row = { name = "Joe", greeting = "Welcome", }
local AceLocale = LibStub("AceLocale-3.0") function MultiBarsConfig_MixinConfigFunctions(MultiBars) function MultiBars:GetGroupAlignment(group) if MultiBarsOptions and MultiBarsOptions.groups and MultiBarsOptions.groups[group].alignment then return MultiBarsOptions.groups[group].alignment end return "left" end function MultiBars:SetGroupAlignment(group, alignment) if MultiBarsOptions.groups[group] and (alignment == "left" or alignment == "right" or alignment == "top" or alignment == "bottom" or alignment == "unlocked" or alignment == "unlockedv") then MultiBarsOptions.groups[group].alignment = alignment end end function MultiBars:GetBarGroup(bar) if MultiBarsOptions and MultiBarsOptions.groups then local i, group for i, group in ipairs(MultiBarsOptions.groups) do if group.bars then local _, v for _, v in ipairs(group.bars) do if v == bar then return i end end end end end return 0 end function MultiBars:SetBarGroup(barName, groupNumber) local i, group for i, group in ipairs(MultiBarsOptions.groups) do if i == groupNumber then -- for the matching group: add the bar if it's missing if not tContains(group.bars, barName) then tinsert(group.bars, barName) end else -- for the rest of the groups: remove the bar if it's present local index local n, bn -- find the index of the bar within the group for i, bn in ipairs(group.bars) do if bn == barName then index = i end end -- remove the bar, if the index was found if index then tremove(group.bars, index) end end end end function MultiBars:AddBlacklistItem(itemid, global) local options = MultiBarsOptions if global then options = MultiBarsGlobalOptions end if itemid then options.blacklist[itemid] = true end end function MultiBars:IsBlacklistItem(itemid) if itemid then return MultiBarsOptions.blacklist[itemid] or MultiBarsGlobalOptions.blacklist[itemid] end return false end function MultiBars:RemoveBlacklistItem(itemid, global) if itemid then if global == true then MultiBarsGlobalOptions.blacklist[itemid] = nil elseif global == false then MultiBarsOptions.blacklist[itemid] = nil else MultiBarsGlobalOptions.blacklist[itemid] = nil MultiBarsOptions.blacklist[itemid] = nil end end end function MultiBars:GetBlacklistString(global) local options = MultiBarsOptions if global then options = MultiBarsGlobalOptions end local blacklistString = "" local count = 0 local i, v for i, v in pairs(options.blacklist) do if v then if count > 0 then blacklistString = blacklistString .. "," .. i else blacklistString = tostring(i) end count = count + 1 end end return blacklistString end function MultiBars:SetBlacklistString(blacklistString, global) local options = MultiBarsOptions if global then options = MultiBarsGlobalOptions end wipe(options.blacklist) if blacklistString then local k, v for k, v in string.gmatch(blacklistString, "(%d+)(%D*)") do local itemid = tonumber(k) if itemid then options.blacklist[itemid] = true end end end end function MultiBars:AddFeedPetBlacklistItem(itemid) if itemid then MultiBarsGlobalOptions.feedPetBlacklist[itemid] = true end end function MultiBars:IsFeedPetBlacklistItem(itemid) if itemid then return MultiBarsGlobalOptions.feedPetBlacklist[itemid] end return false end function MultiBars:RemoveFeedPetBlacklistItem(itemid) if itemid then MultiBarsGlobalOptions.feedPetBlacklist[itemid] = nil end end -- does not return nil function MultiBars:IsMacroGeneral(buttonNumber) return MultiBarsOptions.macros[buttonNumber].general or false end function MultiBars:SetMacroGeneral(buttonNumber, general) if general then MultiBarsOptions.macros[buttonNumber].general = true else MultiBarsOptions.macros[buttonNumber].general = nil end end -- Returns a macro name or nil function MultiBars:GetMacroName(buttonNumber) return MultiBarsOptions.macros[buttonNumber].name end function MultiBars:SetMacroName(buttonNumber, macroName) local name = macroName if not macroName or strlen(macroName) == 0 then name = nil end MultiBarsOptions.macros[buttonNumber].name = name end end local function MultiBarsConfig_CreateBaseOptions(MultiBars) local options = { name = "MultiBars", handler = MultiBars, type = 'group', args = { text = { type = 'description', order = 2, name = GetAddOnMetadata("MultiBars", "Notes") or "", }, version = { type = 'description', order = 3, name = GetAddOnMetadata("MultiBars", "Version") or "", }, dropdownSound = { type = 'toggle', order = 4, name = "Dropdown Sounds", desc = "Enables/Disables click sounds on the dropdown menus", width = "full", get = function(info) return MultiBarsOptions.dropdownSound end, set = function(info, value) MultiBarsOptions.dropdownSound = value end, }, noManagedContainerOffsetMod = { type = 'toggle', order = 5, name = "Auto-adjust Blizzard Bag & Quest Tracker positions", desc = "Adjusts default Blizzard UI elements so the MultiBars don't cover them", width = "full", get = function(info) return MultiBarsOptions.adjustContainerOffset end, set = function(info, value) MultiBarsOptions.adjustContainerOffset = value if value then MultiBars:LayoutBars() else MultiBars:ResetBlizzardContainerOffset() end UIParent_ManageFramePositions() end, }, reset = { type = 'execute', order = 25, name = "Reset Settings", func = function(info) MultiBars:ShowResetSettingsConfirmation() end, } }, } local playerClass = UnitClassBase("player") if playerClass == "HUNTER" or playerClass == "WARLOCK" then options.args["adjustGroupsForPetBar"] = { type = 'toggle', order = 6, name = "Left-aligned groups leave room for the pet action bar", desc = "Positions left-aligned groups higher so that they don't cover up the pet action bar", width = "full", get = function(info) return MultiBarsOptions.adjustGroupsForPetBar end, set = function(info, value) MultiBarsOptions.adjustGroupsForPetBar = value MultiBars:LayoutBars() UIParent_ManageFramePositions() end, } end return options end local function MultiBarsConfig_CreateSingleBarOptions(MultiBars, options, barName, n) local L = AceLocale:GetLocale("MultiBars", true) options.args[barName] = { type = 'group', order = n, name = L[barName], inline = true, args = { color = { type = 'color', order = 1, name = "Border Color", desc = "", hasAlpha = false, get = function(info) return unpack(MultiBarsOptions.bars[barName].color) end, set = function(info, r, g, b, a) MultiBarsOptions.bars[barName].color = { r, g, b, a } MultiBars:UpdateVisuals() end, }, reversed = { type = 'toggle', order = 2, name = "Reverse Button Order", desc = "", get = function(info) return MultiBarsOptions.bars[barName].reversed end, set = function(info, value) MultiBarsOptions.bars[barName].reversed = value MultiBars:UpdateActions() end, }, maxButtons = { type = 'range', order = 3, name = "Max Buttons", desc = "Limits the number of buttons that will be on the bar", min = 1, max = 12, step = 1, get = function(info) return MultiBarsOptions.bars[barName].maxButtons end, set = function(info, value) MultiBarsOptions.bars[barName].maxButtons = value MultiBars:UpdateActions() end, }, } } local nextOrder = 4 if barName == "MultiBarFood" then options.args[barName].args.includeBuffFood = { type = 'toggle', order = nextOrder, name = "Include Buff Food", desc = "Whether to also include buttons for buff food items on this bar", get = function(info) return MultiBarsOptions.bars[barName].includeBuffFood end, set = function(info, value) MultiBarsOptions.bars[barName].includeBuffFood = value MultiBars:UpdateActions() end, } nextOrder = nextOrder + 1 end if MULTIBARS_CLASS_BARS[barName] and MULTIBARS_CLASS_BARS[barName].hasAlternates then options.args[barName].args.useAlternates = { type = 'toggle', order = nextOrder, name = "Default to Alternates", desc = "Un-modified clicks will be for the alternate version of the spell (i.e. the group buff instead of single-target version of the spell)", get = function(info) return MultiBarsOptions.bars[barName].useAlternates end, set = function(info, value) MultiBarsOptions.bars[barName].useAlternates = value MultiBars:UpdateActions() end, } nextOrder = nextOrder + 1 options.args[barName].args.useModSwitch = { type = 'toggle', order = nextOrder, name = "Use alt-key", desc = 'Alt-clicking will cast the other version of the spell (either group or single-target depending on the "Default to Alternates" option)', get = function(info) return MultiBarsOptions.bars[barName].useModSwitch end, set = function(info, value) MultiBarsOptions.bars[barName].useModSwitch = value MultiBars:UpdateActions() end, } nextOrder = nextOrder + 1 end if _G[barName].actionType == "spell" then options.args[barName].args.unhideAll = { type = 'execute', order = nextOrder, name = "Un-Hide All Buttons", desc = "Un-hides all previously-hidden buttons for this bar", func = function(self) wipe(MultiBarsOptions.bars[barName].hidden) MultiBars:UpdateActions() MultiBars:LayoutBars() end, } nextOrder = nextOrder + 1 end end local function MultiBarsConfig_CreateBarOptions(MultiBars) local options = { name = "MultiBars Bar Options", handler = MultiBars, type = 'group', args = { }, } local _, barName local n = 0 local names = {} for barName, _ in pairs(MultiBarsOptions.bars) do n = n + 1 names[n] = barName end sort(names) for n = 1, #names do barName = names[n] local barInfo = MULTIBARS_CLASS_BARS[barName] if not barInfo or not barInfo.class or barInfo.class == UnitClassBase("player") then MultiBarsConfig_CreateSingleBarOptions(MultiBars, options, barName, n) end end return options end local function MultiBarsConfig_CreateLayoutGroupOptions(MultiBars, options, n) local groupn = "group" .. n local L = AceLocale:GetLocale("MultiBars", true) options.args[groupn] = { type = 'group', order = n, name = "Layout Group " .. n, inline = true, args = { bars = { type = 'multiselect', order = 1, name = "Included Bars", desc = "", values = { MultiBarBuff = L.MultiBarBuff, MultiBarConsumable = L.MultiBarConsumable, MultiBarFood = L.MultiBarFood, MultiBarMacro = L.MultiBarMacro, MultiBarProfession = L.MultiBarProfession, }, get = function(info, key) return MultiBars:GetBarGroup(key) == n end, set = function(info, key, value) if value then MultiBars:SetBarGroup(key, n) else MultiBars:SetBarGroup(key, 0) end MultiBars:LayoutBars() UIParent_ManageFramePositions() end, }, alignment = { type = 'select', order = 2, name = "Alignment", desc = "", values = { left = "Left", right = "Right", top = "Top", bottom = "Bottom", unlocked = "Unlocked (horizontal)", unlockedv = "Unlocked (vertical)", }, get = function(info) return MultiBars:GetGroupAlignment(n) end, set = function(info, value) MultiBars:SetGroupAlignment(n, value) MultiBars:LayoutBars() UIParent_ManageFramePositions() end, style = "radio", }, scale = { type = 'range', order = 3, name = "Scale", desc = "Scales the size of the bars", softMin = 0.1, softMax = 2, bigStep = 0.1, get = function(info) return MultiBarsOptions.groups[n].scale end, set = function(info, value) local s = tonumber(value) if s then MultiBarsOptions.groups[n].scale = s MultiBars:LayoutBars() UIParent_ManageFramePositions() end end, }, offsetX = { type = 'range', order = 4, name = "X Offset", desc = "Offset", softMin = -100, softMax = 100, bigStep = 1, get = function(info) return MultiBarsOptions.groups[n].offset.x end, set = function(info, value) local s = tonumber(value) if s then MultiBarsOptions.groups[n].offset.x = s MultiBars:LayoutBars() UIParent_ManageFramePositions() end end, }, offsetY = { type = 'range', order = 5, name = "Y Offset", desc = "Offset", softMin = -100, softMax = 100, bigStep = 1, get = function(info) return MultiBarsOptions.groups[n].offset.y end, set = function(info, value) local s = tonumber(value) if s then MultiBarsOptions.groups[n].offset.y = s MultiBars:LayoutBars() UIParent_ManageFramePositions() end end, }, hideWithPet = { type = 'toggle', order = 6, name = "Hide if a pet is out", desc = "The bars in this group will be hidden when the player has a pet out", get = function(info) return MultiBarsOptions.groups[n].nopet end, set = function(info, value) MultiBarsOptions.groups[n].nopet = value MultiBars:LayoutBars() UIParent_ManageFramePositions() end, }, hideInCombat = { type = 'toggle', order = 7, name = "Hide in combat", desc = "The bars in this group will be hidden when the player is in combat", get = function(info) return MultiBarsOptions.groups[n].nocombat end, set = function(info, value) MultiBarsOptions.groups[n].nocombat = value MultiBars:LayoutBars() UIParent_ManageFramePositions() end, }, } } local playerClass = UnitClassBase("player") if playerClass == "DRUID" then options.args[groupn].args.bars.values["MultiBarDruid"] = L.MultiBarDruid elseif playerClass == "HUNTER" then options.args[groupn].args.bars.values["MultiBarAspect"] = L.MultiBarAspect options.args[groupn].args.bars.values["MultiBarFeedPet"] = L.MultiBarFeedPet options.args[groupn].args.bars.values["MultiBarHunterPet"] = L.MultiBarHunterPet options.args[groupn].args.bars.values["MultiBarTrap"] = L.MultiBarTrap elseif playerClass == "MAGE" then options.args[groupn].args.bars.values["MultiBarMageArmor"] = L.MultiBarMageArmor options.args[groupn].args.bars.values["MultiBarMageBuff"] = L.MultiBarMageBuff options.args[groupn].args.bars.values["MultiBarMagePortal"] = L.MultiBarMagePortal elseif playerClass == "PALADIN" then options.args[groupn].args.bars.values["MultiBarBlessing"] = L.MultiBarBlessing options.args[groupn].args.bars.values["MultiBarSeal"] = L.MultiBarSeal elseif playerClass == "PRIEST" then options.args[groupn].args.bars.values["MultiBarPriest"] = L.MultiBarPriest elseif playerClass == "WARLOCK" then options.args[groupn].args.bars.values["MultiBarCurse"] = L.MultiBarCurse options.args[groupn].args.bars.values["MultiBarDemon"] = L.MultiBarDemon end end local function MultiBarsConfig_CreateLayoutOptions(MultiBars) local options = { name = "MultiBars Layout Groups", handler = MultiBars, type = 'group', args = { }, } local n for n = 1, #MultiBarsOptions.groups do MultiBarsConfig_CreateLayoutGroupOptions(MultiBars, options, n) end return options end local function MultiBarsConfig_CreateBlacklistOptions(MultiBars) local blacklistOptions = { name = "MultiBars Item Blacklist", handler = MultiBars, type = 'group', args = { characterItems = { type = 'input', name = "Character-specific Item Blacklist", desc = "Items to be blacklisted from appearing for this character", width = "full", get = function(info) return MultiBars:GetBlacklistString(false) end, set = function(info, value) MultiBars:SetBlacklistString(value, false) MultiBarsCore_Bar_UpdateActions(MultiBarConsumable) MultiBarsCore_Bar_UpdateActions(MultiBarFood) end, }, globalItems = { type = 'input', name = "Global Item Blacklist", desc = "Items to be blacklisted from appearing for any character", width = "full", get = function(info) return MultiBars:GetBlacklistString(true) end, set = function(info, value) MultiBars:SetBlacklistString(value, true) MultiBarsCore_Bar_UpdateActions(MultiBarConsumable) MultiBarsCore_Bar_UpdateActions(MultiBarFood) end, }, }, } return blacklistOptions end local function MultiBarsConfig_CreateMacroOptions(MultiBars) local macroOptions = { name = "MultiBars Macros", handler = MultiBars, type = 'group', args = {}, } local n for n = 1, 12 do macroOptions.args["macro" .. n] = { type = 'input', name = "Macro " .. n, desc = "Macro " .. n, order = (2 * n) - 1, width = "double", get = function(info) return MultiBars:GetMacroName(n) or "" end, set = function(info, value) MultiBars:SetMacroName(n, value) MultiBarsCore_Bar_UpdateActions(MultiBarMacro) MultiBars:LayoutBars() UIParent_ManageFramePositions() end, } macroOptions.args["macro" .. n .. "general"] = { type = 'toggle', name = "General Macro", desc = "Use the named general macro instead of a character-specific macro", order = 2 * n, get = function(info) return MultiBars:IsMacroGeneral(n) end, set = function(info, value) MultiBars:SetMacroGeneral(n, value) MultiBarsCore_Bar_UpdateActions(MultiBarMacro) MultiBars:LayoutBars() UIParent_ManageFramePositions() end, } end return macroOptions end function MultiBarsConfig_RegisterOptions(MultiBars, AceConfig, AceConfigDialog) local options = MultiBarsConfig_CreateBaseOptions(MultiBars) local barOptions = MultiBarsConfig_CreateBarOptions(MultiBars) local layoutOptions = MultiBarsConfig_CreateLayoutOptions(MultiBars) local blacklistOptions = MultiBarsConfig_CreateBlacklistOptions(MultiBars) local macroOptions = MultiBarsConfig_CreateMacroOptions(MultiBars) AceConfig:RegisterOptionsTable("MultiBars", options) AceConfig:RegisterOptionsTable("MultiBarsBar", barOptions) AceConfig:RegisterOptionsTable("MultiBarsLayout", layoutOptions) AceConfig:RegisterOptionsTable("MultiBarsBlacklist", blacklistOptions) AceConfig:RegisterOptionsTable("MultiBarsMacros", macroOptions) MultiBars.optionsPanels = { optionsPanel = AceConfigDialog:AddToBlizOptions("MultiBars", "MultiBars"), barPanel = AceConfigDialog:AddToBlizOptions("MultiBarsBar", "Bars", "MultiBars"), layoutPanel = AceConfigDialog:AddToBlizOptions("MultiBarsLayout", "Layout", "MultiBars"), blacklistOptionsPanel = AceConfigDialog:AddToBlizOptions("MultiBarsBlacklist", "Item Blacklist", "MultiBars"), macroOptionsPanel = AceConfigDialog:AddToBlizOptions("MultiBarsMacros", "Macros", "MultiBars"), } end
local function resolve() local mleader = cache.get_cache_entry("marathonleader") if mleader == nil then ngx.status = ngx.HTTP_SERVICE_UNAVAILABLE ngx.say("503 Service Unavailable: cache is invalid") return ngx.exit(ngx.HTTP_SERVICE_UNAVAILABLE) end -- check the comment in cache.lua lib, fetch_and_store_marathon_leader() func if mleader['address'] == "not elected" then ngx.status = ngx.HTTP_NOT_FOUND ngx.say("404 Not Found: Marathon leader is unknown.") return ngx.exit(ngx.HTTP_NOT_FOUND) end ngx.var.mleader_host = DEFAULT_SCHEME .. mleader['address'] ngx.log(ngx.DEBUG, "Marathon leader addr from cache: " .. ngx.var.mleader_host) end -- Initialise and return the module: local _M = {} function _M.init() local res = {} res.resolve = resolve return res end return _M
-- example "busy wait" daemon that's meant to crash -- showing how "every" daemon is stand-alone local i = 0 daemon.register(daemon.busy_wait, { condition = function () i = i + 1 return (i > 2) end, action = function () print("event") throw_exception("...") end })
print("Use cd [path] (where [path] is the directory) to go at a directory you want to go to") print("Type dir to list the files and directories in your the directory.") print("Type the name of the program you want to use (ends with .lua)")
STATE_PREGAME = 0; STATE_GAME = 1; STATE_POSTGAME = 2; STATE_LOST = 3; STATE_MAPEDIT = 99; STATE_TIMES = { [STATE_PREGAME] = 10, [STATE_GAME] = 3550, [STATE_POSTGAME] = 30 }; SUBSYSTEM_STATE_GOOD = 0; SUBSYSTEM_STATE_DANGER = 1; SUBSYSTEM_STATE_BROKEN = 2; TASK_MASH = 0; TASK_ALTERNATE = 1; TASK_ROW = 2; STAT_TERMINALS = 0; STAT_DMG = 1; TEAM_ENG = 1; TEAM_PRO = 2; TEAM_OFF = 3; TEAM_UNJOINED = 999; SHIP_HEALTH = 5; INV_SIZE = 6;
package.path = package.path .. ";../lib/?.lua;?.lua" local Compiler = require("com.blacksheepherd.ross.RossCompiler") local Tester = require("com.blacksheepherd.test.Tester") local File = require("com.blacksheepherd.io.File") local t = Tester("RossCompileTest") local function createCompileTest(className, filename) return function() local compiledSource = Compiler.Compile(className, require("data.ross.parsetrees.parsetree_" .. filename)) local checkSource = File.FileToString("./data/ross/lua/lua_" .. filename .. ".lua") return Tester.AssertEqual(compiledSource, checkSource) end end t:AddTest("Selector with an object and no properties.", createCompileTest("ObjectSelector", "object_selector")) t:AddTest("Selector with properties attached.", createCompileTest("Properties", "properties")) t:AddTest("Selector with a class.", createCompileTest("ClassSelector", "class_selector")) t:AddTest("Selector with an id.", createCompileTest("IdSelector", "id_selector")) t:AddTest("Multiple selectors on the stack.", createCompileTest("MultiSelectors", "multi_selectors")) t:AddTest("Custom Object property filter.", createCompileTest("CustomObject", "custom_object")) t:RunTests()
--[[ # Element: Border Highlight Show a "glowing" texture when certain conditions are met. ## Widget BorderHighlight - A "Table". ## Options .target - Highlight when this is your current target (boolean) .mouseover - Highlight when your mouse is over this unit (boolean) .aggro - Highlight when this unit has aggro (boolean) .debuff - Highlight when this unit has a debuff (integer) 1 - off (same as nil) 2 - Only highlight on debuffs you can dispel 3 - Highlight on all dispellable debuffs #colors .targetColor - {1, 1, 1} .mouseoverColor - {1, 1, 1} ## Notes A default texture will be applied if the widget is a Texture and doesn't have a texture set. ## Examples -- Position and size local BorderHighlight = {} -- Register it with oUF self.BorderHighlight = BorderHighlight --]] local _, ns = ... local oUF = ns.oUF local playerClass = select(2, UnitClass("player")) local canCure = {} local cures = { ["DRUID"] = {[2782] = {"Curse"}, [2893] = {"Poison"}, [8946] = {"Poison"}}, ["PRIEST"] = {[528] = {"Disease"}, [552] = {"Disease"}, [527] = {"Magic"}, [988] = {"Magic"}}, ["PALADIN"] = {[4987] = {"Poison", "Disease", "Magic"}, [1152] = {"Poison", "Disease"}}, ["SHAMAN"] = {[2870] = {"Disease"}, [526] = {"Poison"}}, ["MAGE"] = {[475] = {"Curse"}}, } cures = cures[playerClass] local function OnSizeChanged(self) if not self then return end local x, y = self:GetWidth(), self:GetHeight() if x == 0 or y == 0 then return end self.top:SetSize(x, self.size) self.bottom:SetSize(x, self.size) self.left:SetSize(self.size, y + (self.size * 2)) self.right:SetSize(self.size, y + (self.size * 2)) end local function Update(self, event) local element = self.BorderHighlight local unit = self.unit if not UnitExists(unit) then return end if element.center.size ~= element.size then element.center.size = element.size OnSizeChanged(element.center) end --[[ Callback: BorderHighlight:PreUpdate() Called before the element has been updated. * self - the BorderHighlight element --]] if(element.PreUpdate) then element:PreUpdate() end local hasMouseover = self == GetMouseFocus() local isTarget = UnitIsUnit("target", unit) local hasAggro = (UnitThreatSituation(unit) or 0) > 1 local showOwn, showAll, hasDebuff, highlightReason = element.debuff == 2, element.debuff == 3 if UnitIsFriend(unit, "player") then for i=1, 16 do local name, _, _, auraType = UnitDebuff(unit, i) if( not name ) then break end if( showOwn and canCure[auraType] and UnitCanAssist("player", unit) or (showAll and auraType) ) then hasDebuff = auraType break end end end local color if element.debuff and element.debuff ~= 1 and hasDebuff then color = oUF.colors.debuff[hasDebuff] highlightReason = "debuff" elseif element.aggro and hasAggro then color = oUF.colors.threat[4] highlightReason = "aggro" elseif element.target and isTarget then color = element.targetColor highlightReason = "target" elseif element.mouseover and hasMouseover then color = element.mouseoverColor highlightReason = "mouseover" end if not color then element.center:Hide() else element.center:Show() element.center.top:SetVertexColor(unpack(color)) element.center.bottom:SetVertexColor(unpack(color)) element.center.left:SetVertexColor(unpack(color)) element.center.right:SetVertexColor(unpack(color)) end --[[ Callback: BorderHighlight:PostUpdate(highlightReason) Called after the element has been updated. * self - the BorderHighlight element * highlightReason - what type of highlight is shown (nil, "mouseover", "target", "aggro", "debuff") (string) --]] if(element.PostUpdate) then return element:PostUpdate(highlightReason) end end local function checkCurableSpells(self, event, arg1) if event == "UNIT_PET" and (arg1 ~= "player" or playerClass ~= "WARLOCK") then return end table.wipe(canCure) if playerClass == "WARLOCK" then if IsUsableSpell(GetSpellInfo(19505)) then canCure["Magic"] = true end elseif cures then for spellID, types in pairs(cures) do if( IsPlayerSpell(spellID) ) then for _, type in pairs(types) do canCure[type] = true end end end else return end Update(self, event, self.unit) end local function Path(self, ...) --[[ Override: BorderHighlight.Override(self, event, ...) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * ... - the arguments accompanying the event --]] return (self.BorderHighlight.Override or Update) (self, ...) end local function ForceUpdate(element) return Path(element.__owner, "ForceUpdate", element.__owner.unit) end local function Enable(self) local element = self.BorderHighlight if(element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent("UPDATE_MOUSEOVER_UNIT", Path, true) self:RegisterEvent("UNIT_AURA", Path) self:RegisterEvent("UNIT_THREAT_SITUATION_UPDATE", Path) self:RegisterEvent("PLAYER_TARGET_CHANGED", Path, true) self:RegisterEvent("LEARNED_SPELL_IN_TAB", checkCurableSpells, true) self:RegisterEvent("PLAYER_LOGIN", checkCurableSpells, true) self:RegisterEvent("UNIT_PET", checkCurableSpells, true) if not element.center then element.center = CreateFrame("Frame", nil, self) element.center:SetScript("OnSizeChanged", OnSizeChanged) element.center:SetAllPoints(self) element.center.top = element.center:CreateTexture(nil, "BACKGROUND") element.center.top:SetTexture([[Interface\Buttons\WHITE8X8]]) element.center.top:SetPoint("BOTTOMLEFT", element.center, "TOPLEFT") element.center.bottom = element.center:CreateTexture(nil, "BACKGROUND") element.center.bottom:SetTexture([[Interface\Buttons\WHITE8X8]]) element.center.bottom:SetPoint("TOPLEFT", element.center, "BOTTOMLEFT") element.center.left = element.center:CreateTexture(nil, "BACKGROUND") element.center.left:SetTexture([[Interface\Buttons\WHITE8X8]]) element.center.left:SetPoint("BOTTOMRIGHT", element.center.bottom, "BOTTOMLEFT") element.center.right = element.center:CreateTexture(nil, "BACKGROUND") element.center.right:SetTexture([[Interface\Buttons\WHITE8X8]]) element.center.right:SetPoint("BOTTOMLEFT", element.center.bottom, "BOTTOMRIGHT") end element.size = element.size or 1 element.center:Hide() checkCurableSpells(self) return true end end local function Disable(self) local element = self.BorderHighlight if(element) then element.center:Hide() self:UnregisterEvent("UPDATE_MOUSEOVER_UNIT", Path) self:UnregisterEvent("UNIT_AURA", Path) self:UnregisterEvent("UNIT_THREAT_SITUATION_UPDATE", Path) self:UnregisterEvent("PLAYER_TARGET_CHANGED", Path) self:UnregisterEvent("LEARNED_SPELL_IN_TAB", checkCurableSpells) self:UnregisterEvent("PLAYER_LOGIN", checkCurableSpells) self:UnregisterEvent("UNIT_PET", checkCurableSpells) end end oUF:AddElement("BorderHighlight", Path, Enable, Disable)
--- -- Implementation of afx.findfile local string = require "string" local table = require "table" local coroutine = require "coroutine" local PATH = require "path.module" local function load(findfile_t) local function clone(t) local o = {} for k,v in pairs(t) do o[k] = v end return o end local function findfile_ssf(str_file, str_params, func_callback, tbl_option) tbl_option = tbl_option and clone(tbl_option) or {} tbl_option.file = assert(str_file) tbl_option.param = assert(str_params) tbl_option.callback = assert(func_callback) return findfile_t(tbl_option) end local function findfile_ss(str_file, str_params, tbl_option) tbl_option = tbl_option and clone(tbl_option) or {} tbl_option.file = assert(str_file) tbl_option.param = assert(str_params) return findfile_t(tbl_option) end local function findfile_sf(str_file, func_callback, tbl_option) tbl_option = tbl_option and clone(tbl_option) or {} tbl_option.file = assert(str_file) tbl_option.callback = assert(func_callback) return findfile_t(tbl_option) end local function findfile_s(str_file, tbl_option) tbl_option = tbl_option and clone(tbl_option) or {} tbl_option.file = assert(str_file) return findfile_t(tbl_option) end local function findfile_f(func_callback, tbl_option) tbl_option = clone(assert(tbl_option)) -- need file tbl_option.callback = assert(func_callback) return findfile_t(tbl_option) end local function findfile(p1,p2,p3,p4) if type(p1) == 'string' then if type(p2) == 'string' then if type(p3) == 'function' then return findfile_ssf(p1,p2,p3,p4) end return findfile_ss(p1,p2,p3) end if type(p2) == 'function' then return findfile_sf(p1,p2,p3) end return findfile_s(p1,p2) end if type(p1) == 'function' then return findfile_f(p1,p2) end return findfile_t(p1) end return findfile end return {load = load}
local ROBO_RECIPES = {"equipment-bot-chip-feeder", "equipment-bot-chip-nanointerface"} for _, force in pairs(game.forces) do if force.technologies["personal-roboport-equipment"].researched then for _, recipe in pairs(ROBO_RECIPES) do if force.recipes[recipe] then force.recipes[recipe].enabled=true end end end end
local utils = require 'utils' validArgs = validArgs or utils.invert({ 'help', 'civ', 'position', 'remove', 'add', 'verbose' }) local args = utils.processArgs({...}, validArgs) civid = tonumber(args.civ) position = args.position direction = 0 if args.remove then direction = -1 end if args.add then direction = 1 end if args.add and args.removes then return end if direction == 0 then print('No valid command, use -remove or -add') return end dfhack.script_environment('functions/entity').changeNoble(civid,position,direction,args.verbose)
if managers.platform:presence() == "Playing" then local num_winners = managers.network:session():amount_of_alive_players() managers.network:session():send_to_peers( "mission_ended", true, num_winners ) game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } ) end
add_requires("vcpkg::zlib", "vcpkg::pcre2") add_requires("vcpkg::boost[core]", {alias = "boost"}) target("test") set_kind("binary") add_files("src/*.cpp") add_packages("vcpkg::zlib", "vcpkg::pcre2", "boost")
-- Requires Subliminal version 1.0 or newer -- Make sure to specify your system's Subliminal location below: subliminal = '/home/ananthu/.local/bin/subliminal' language = 'en' local utils = require 'mp.utils' -- Log function: log to both terminal and mpv OSD (On-Screen Display) function log(string, secs) secs = secs or 2 -- secs defaults to 2 when the secs parameter is absent mp.msg.warn(string) -- This logs to the terminal mp.osd_message(string, secs) -- This logs to mpv screen end function download_subs() log('Searching subtitles ...', 10) path = mp.get_property('path') filename = mp.get_property('filename') save_dir = string.sub(path, 0, string.len(path) - string.len(filename)) conn_table = { args = {'ping','-c','1','google.com'} } conn_result = utils.subprocess(conn_table) if string.find(conn_result.stdout, 'packets transmitted') then table = { args = {subliminal, 'download', '-s', '-l', language, '-d', save_dir, filename} } result = utils.subprocess(table) if string.find(result.stdout, 'Downloaded 1 subtitle') then -- Subtitles are downloaded successfully, so rescan to activate them: mp.commandv('rescan_external_files') log('Subtitles ready!') else log('No subtitles found', 3) end else log('Connection not available', 3) end end -- Control function: only download if necessary function control_download() duration = tonumber(mp.get_property('duration')) if duration < 900 then mp.msg.warn('Video is less than 15 minutes\n=> NOT downloading any subtitles') return end -- There does not seem to be any documentation for the 'sub' property, -- but it works on both internally encoded as well as external subtitle files! -- -> sub = number of subtitle track(s), when they are present -- -> sub = 'no' when subtitles are not present -- -> sub = 'auto' when called before the 'file-loaded' event is triggered sub = tonumber(mp.get_property('sub')) or 0 if sub > 0 then mp.msg.warn('Sub track is already present\n=> NOT downloading other subtitles') return end mp.msg.warn('No sub track was detected\n=> Proceeding to download subtitles:') download_subs() end -- For enabling auto download sub on startup uncomment below line -- mp.register_event('file-loaded', control_download) mp.add_key_binding('b', 'download_subs', download_subs)
data:extend({ { type = "technology", name = "meat-blood-processing", icon = "__TheyreMadeOutofMeat__/graphics/icons/technology/liquid-blood.png", icon_size = 128, prerequisites = {"automation-2"}, effects = { { type = "unlock-recipe", recipe = "dry-meat" }, { type = "unlock-recipe", recipe = "meat-boiler" } }, unit = { count = 50, ingredients = { {"automation-science-pack", 1}, }, time = 15 }, order = "meat-a-a" }, { type = "technology", name = "meat-bone-processing", icon = "__TheyreMadeOutofMeat__/graphics/icons/technology/bone-processing.png", icon_size = 128, prerequisites = {"meat-blood-processing"}, effects = { { type = "unlock-recipe", recipe = "process-meat" }, { type = "unlock-recipe", recipe = "meat-burger" }, { type = "unlock-recipe", recipe = "bone-floor" }, { type = "unlock-recipe", recipe = "bone-bullets" } }, unit = { count = 100, ingredients = { {"automation-science-pack", 1}, }, time = 25 }, order = "meat-a-b" }, { type = "technology", name = "meat-fuel-processing", icon = "__TheyreMadeOutofMeat__/graphics/icons/technology/meat-cube.png", icon_size = 128, prerequisites = {"meat-bone-processing"}, effects = { { type = "unlock-recipe", recipe = "compress-meat" }, { type = "unlock-recipe", recipe = "solid-fuel-meat" } }, unit = { count = 50, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, }, time = 30 }, order = "meat-a-c" }, { type = "technology", name = "meat-robotics", icon = "__base__/graphics/technology/construction-robotics.png", icon_size = 128, prerequisites = { "meat-bone-processing", "construction-robotics" }, effects = { { type = "unlock-recipe", recipe = "meat-roboport" }, { type = "unlock-recipe", recipe = "meat-chest" }, { type = "unlock-recipe", recipe = "meat-robot" } }, unit = { count = 50, ingredients = { {"automation-science-pack", 1}, {"logistic-science-pack", 1} }, time = 30 }, order = "meat-b-g" }, })
-- Copyright (c) 2018. tangzx(love.tangzx@qq.com) -- -- Licensed under the Apache License, Version 2.0 (the "License"); you may not -- use this file except in compliance with the License. You may obtain a copy of -- the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -- WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -- License for the specific language governing permissions and limitations under -- the License. debug = {} --- --- Enters an interactive mode with the user, running each string that the user --- enters. Using simple commands and other debug facilities, the user can --- inspect global and local variables, change their values, evaluate --- expressions, and so on. A line containing only the word `cont` finishes this --- function, so that the caller continues its execution. --- --- Note that commands for `debug.debug` are not lexically nested within any --- function, and so have no direct access to local variables. function debug.debug() end --- --- Returns the current hook settings of the thread, as three values: the --- current hook function, the current hook mask, and the current hook count --- (as set by the `debug.sethook` function). ---@overload fun():thread ---@param thread thread ---@return thread function debug.gethook(thread) end ---@shape std__DebugInfo ---@field activelines nil | {[number]: boolean} ---@field currentline number ---@field func nil | function ---@field istailcall boolean ---@field isvararg boolean ---@field lastlinedefined number ---@field linedefined number ---@field name nil | string ---@field namewhat "global" | "local" | "field" | "method" ---@field nparams number ---@field nups number ---@field short_src string ---@field source string ---@field what "C" | "main" | "lua" --- --- This function returns a table with information about a function. You can --- give the function directly, or you can give a number as the value of `f`, --- which means the function running at level `f` of the call stack of the given --- thread : Level 0 is the current function (`getinfo` itself); level 1 is the --- function that called `getinfo`; and so on. If `f` is a number larger than --- the number of active functions, then `getinfo` returns **nil**. --- --- The returned table contains all the fields returned by `lua_getinfo`, with --- the string `what` describing which fields to fill in. The default for `what` --- is to get all information available. If present, the option "f" adds a field --- named `func` with the function itself. If present, the option "L" adds a --- field named `activelines` with the table of valid lines. --- --- For instance, the expression `debug.getinfo(1,"n").name` returns the name of --- the current function, if a reasonable name can be found, and --- `debug.getinfo(print)` returns a table with all available information about --- the `print` function. ---@overload fun(f: function | number): std__DebugInfo ---@overload fun(f: function | number, what: string): std__DebugInfo ---@overload fun(thread: thread, f: function | number): std__DebugInfo ---@param thread thread ---@param f function | number ---@param what string ---@return std__DebugInfo function debug.getinfo(thread, f, what) end --- --- This function returns the name and the value of the local variable with --- index `local` of the function at level `level f` of the stack. This function --- accesses not only explicit local variables, but also parameters, --- temporaries, etc. --- --- The first parameter or local variable has index 1, and so on, following the --- order that they are declared in the code, counting only the variables that --- are active in the current scope of the function. Negative indices refer to --- vararg parameters; -1 is the first vararg parameter. The function returns --- **nil** if there is no variable with the given index, and raises an error --- when called with a level out of range. (You can call `debug.getinfo` to --- check whether the level is valid.) --- --- Variable names starting with '(' (open parenthesis) represent variables with --- no known names (internal variables such as loop control variables, and --- variables from chunks saved without debug information). --- --- The parameter `f` may also be a function. In that case, `getlocal` returns --- only the name of function parameters. ---@overload fun(f:table, var:string):table ---@param thread thread ---@param f table ---@param var string ---@return table function debug.getlocal(thread, f, var) end --- --- Returns the metatable of the given `value` or **nil** if it does not have --- a metatable. ---@param value table ---@return table function debug.getmetatable(value) end --- --- Returns the registry table. ---@return table function debug.getregistry() end --- --- This function returns the name and the value of the upvalue with index --- `up` of the function `f`. The function returns **nil** if there is no --- upvalue with the given index. --- --- Variable names starting with '(' (open parenthesis) represent variables with --- no known names (variables from chunks saved without debug information). ---@param f number ---@param up number ---@return table function debug.getupvalue(f, up) end --- --- Returns the `n`-th user value associated to the userdata `u` plus a boolean, --- **false** if the userdata does not have that value. ---@param u userdata ---@param n number ---@return boolean function debug.getuservalue(u, n) end --- --- Sets the given function as a hook. The string `mask` and the number `count` --- describe when the hook will be called. The string mask may have any --- combination of the following characters, with the given meaning: --- --- * `"c"`: the hook is called every time Lua calls a function; --- * `"r"`: the hook is called every time Lua returns from a function; --- * `"l"`: the hook is called every time Lua enters a new line of code. --- --- Moreover, with a `count` different from zero, the hook is called after every --- `count` instructions. --- --- When called without arguments, `debug.sethook` turns off the hook. --- --- When the hook is called, its first parameter is a string describing --- the event that has triggered its call: `"call"`, (or `"tail --- call"`), `"return"`, `"line"`, and `"count"`. For line events, the hook also --- gets the new line number as its second parameter. Inside a hook, you can --- call `getinfo` with level 2 to get more information about the running --- function (level 0 is the `getinfo` function, and level 1 is the hook --- function) ---@overload fun(hook:(fun():any), mask:any) ---@param thread thread ---@param hook fun():any ---@param mask string ---@param count number function debug.sethook(thread, hook, mask, count) end --- --- This function assigns the value `value` to the local variable with --- index `local` of the function at level `level` of the stack. The function --- returns **nil** if there is no local variable with the given index, and --- raises an error when called with a `level` out of range. (You can call --- `getinfo` to check whether the level is valid.) Otherwise, it returns the --- name of the local variable. ---@overload fun(level:number, var:string, value:any):string ---@param thread thread ---@param level number ---@param var string ---@param value any ---@return string function debug.setlocal(thread, level, var, value) end --- --- Sets the metatable for the given `object` to the given `table` (which --- can be **nil**). Returns value. ---@param value any ---@param table table ---@return boolean function debug.setmetatable(value, table) end --- --- This function assigns the value `value` to the upvalue with index `up` --- of the function `f`. The function returns **nil** if there is no upvalue --- with the given index. Otherwise, it returns the name of the upvalue. ---@param f fun():any ---@param up number ---@param value any ---@return string function debug.setupvalue(f, up, value) end --- Sets the given `value` as the `n`-th associated to the given `udata`. --- `udata` must be a full userdata. --- --- Returns `udata`, or **nil** if the userdata does not have that value. ---@param udata userdata ---@param value any ---@param n number ---@return userdata function debug.setuservalue(udata, value, n) end --- If `message` is present but is neither a string nor **nil**, this function --- returns `message` without further processing. Otherwise, it returns a string --- with a traceback of the call stack. The optional `message` string is --- appended at the beginning of the traceback. An optional `level` number --- tells at which level to start the traceback (default is 1, the function --- calling `traceback`). ---@overload fun(thread: thread, message: string): string ---@overload fun(message: string, level: number): string ---@overload fun(thread: thread): string ---@overload fun(message: string): string ---@overload fun(): string ---@param thread thread ---@param message string ---@param level number ---@return string function debug.traceback(thread, message, level) end --- Returns a unique identifier (as a light userdata) for the upvalue numbered --- `n` from the given function. --- --- These unique identifiers allow a program to check whether different --- closures share upvalues. Lua closures that share an upvalue (that is, that --- access a same external local variable) will return identical ids for those --- upvalue indices. ---@param f fun():number ---@param n number ---@return number function debug.upvalueid(f, n) end --- --- Make the `n1`-th upvalue of the Lua closure f1 refer to the `n2`-th upvalue --- of the Lua closure f2. ---@param f1 fun():any ---@param n1 number ---@param f2 fun():any ---@param n2 number function debug.upvaluejoin(f1, n1, f2, n2) end
local Q = require 'Q' local lDNN = require 'Q/RUNTIME/DNN/lua/lDNN' local qc = require 'Q/UTILS/lua/qcore' local Scalar = require 'libsclr' function run_dnn(batch_size) local batch_size = batch_size or 4096 local saved_file_path = "dnn_in.txt" local n_samples = 1024 * 1024 print("batch size = ", batch_size) -- For the first time, run the prepare_input.lua file to generate input (one time activity) Q.restore(saved_file_path) print("Network structure") print("n_layers = " .. #npl) local npl_str = '' for i, v in pairs(npl) do npl_str = npl_str .. "-" .. tostring(v) end print("structure = " .. npl_str) local start_t = qc.RDTSC() local x = lDNN.new({ npl = npl, dpl = dpl, activation_functions = afns} ) local end_t = qc.RDTSC() print("dnn_new = " .. tonumber(end_t - start_t)) -- assert(x:check()) start_t = qc.RDTSC() x:set_io(Xin, Xout) end_t = qc.RDTSC() print("set_io = " .. tonumber(end_t - start_t)) start_t = qc.RDTSC() x:set_batch_size(batch_size) end_t = qc.RDTSC() print("set_batch = " .. tonumber(end_t - start_t)) print("training started") start_t = qc.RDTSC() x:fit(1) end_t = qc.RDTSC() print("fit = " .. tonumber(end_t - start_t)) print("Test succeeded") end return run_dnn
-- Petit script pour configurer le client WIFI du NodeMCU print("\n wifi_cli_conf.lua zf180824.2000 \n") wifi.sta.config{ssid="3g-s7", pwd="xxx", save=true}