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local lastBpmChangeTime = 0; local lastBpmChangeBeat = 0; local prevBpm = 0; local prevCrochet = 0; function onCreate() -- background shit makeLuaSprite('sambg', 'nightstage/sambg', -600, -300); setScrollFactor('sambg', 0.3, 0.3); makeLuaSprite('eagle', 'nightstage/EAGLE', 970, 550); makeAnimatedLuaSprite('wingFRONT', 'nightstage/wingFRONT', 1280, 7777777); makeAnimatedLuaSprite('wingBACK', 'nightstage/wingBACK', 1170, 7777777); --Apparently the wave code is what sets the Y position. wtf ninja??? addAnimationByPrefix('wingFRONT', 'flap', 'WingFORE', 24, true); addAnimationByPrefix('wingBACK', 'flapB', 'WingBACK', 24, true); makeLuaSprite('cloudBACK', 'nightstage/BACKCLOUD', 0, 300); makeLuaSprite('cloudBACK2', 'nightstage/BACKCLOUD', -520, 380); setScrollFactor('cloudBACK', 0.4, 0.4); setScrollFactor('cloudBACK2', 0.5, 0.5); makeLuaSprite('cloudFRONT', 'nightstage/FRONTCLOUD', -500, 500); makeLuaSprite('cloudFRONT2', 'nightstage/FRONTCLOUD', 600, 470); setScrollFactor('cloudFRONT', 0.8, 0.8); setScrollFactor('cloudFRONT2', 0.9, 0.9); addLuaSprite('sambg', false); addLuaSprite('cloudBACK2', false); addLuaSprite('cloudBACK', false); addLuaSprite('wingBACK', false); addLuaSprite('eagle', false); addLuaSprite('wingFRONT', true); addLuaSprite('cloudFRONT', true); addLuaSprite('cloudFRONT2', true); end function onUpdatePost(elapsed) if not lowQuality then local wave = math.sin((getSongPosition() - lastBpmChangeTime) / crochet * math.pi / 4); setProperty('boyfriend.y', 20 * wave + 265); --bf-car y, idk why defaultBoyfriendY not work tbh -- I assume for the same reason its "boyfriend" in the json? idk but i think its funny this makes bf float on death too lol setProperty('eagle.y', 20 * wave + 500); setProperty('wingFRONT.y', 20 * wave + 293); setProperty('wingBACK.y', 20 * wave + 293); setProperty('gf.y', -50 * wave - 250); --lol?? end end function onSongStart() lastBpmChangeTime = 0; lastBpmChangeBeat = 0; prevBpm = curBpm; prevCrochet = crochet; end function onBeatHit() --changebpm stuff all called before this so should be good! if curBpm ~= prevBpm then lastBpmChangeTime = lastBpmChangeTime + (curBeat - lastBpmChangeBeat) * prevCrochet; lastBpmChangeBeat = curBeat; prevBpm = curBpm; prevCrochet = crochet; end end -- someone rly gotta add hooks for this shit on psych fr fr !!!!! -- very easy just make lastChange from MusicBeatState.updateCurStep() a public variable outside the function scope so we can getPropertyFromClass shit
---------------------- -- Global variables -- ---------------------- local g_LotteryFund = 0 local g_LotteryPlayers = {} local g_FinishLotteryTimer = false local g_BetsTimer = false -- GbAreBetsPlaced uses it local SPIN_MAX_VAL = 36 -- also in cmd_s.lua local SPIN_CASH_MULT = 40 local SPIN_CASH_LIMIT = 100000 local SPIN_COOLDOWN_MS = 30000 -------------------------------- -- Local function definitions -- -------------------------------- local function GbTryToFinishLottery() g_FinishLotteryTimer = nil if(not table.empty(g_LotteryPlayers)) then GbFinishLottery() end end local function GbRollTimer(player) local n = math.random(1, 6) local pdata = Player.fromEl(player) if(n == 1) then local cashsub = math.min(math.random(1000, 9000), pdata.accountData.cash) pdata.accountData:add('cash', -cashsub) privMsg(player, "You rolled %u, you just lost %s.", n, formatMoney(cashsub)) elseif(n == 2) then local cashadd = math.random(1000, 5000) pdata.accountData:add('cash', cashadd) privMsg(player, "You rolled %u, %s added to your cash.", n, formatMoney(cashadd)) elseif(n == 3) then privMsg(player, "You rolled %u, which is mute.", n, player) if(pdata:mute(60, 'Roll')) then outputMsg(g_Root, Styles.red, "%s has been muted after rolling a dice.", pdata:getName(true)) end elseif(n == 4) then local cashsub = math.min(math.random(1000, 4000), pdata.accountData.cash) pdata.accountData:add('cash', -cashsub) privMsg(player, "You rolled %u, you just lost %s.", n, formatMoney(cashsub)) elseif(n == 5) then setSkyGradient(math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255)) privMsg(player, "You rolled %u, the sky color changes.", n) elseif(n == 6) then local cashadd = math.random (1000, 10000) pdata.accountData:add('cash', cashadd) privMsg(player, "You rolled %u, %s added to your cash.", n, formatMoney(cashadd)) end end local function GbSpinTimer(player, n, cash) local n2 = math.random(0, SPIN_MAX_VAL) if(n == n2) then local pdata = Player.fromEl(player) local cashAdd = cash * (SPIN_CASH_MULT+1) pdata.accountData:add('cash', cashAdd) privMsg(player, "You spinned %u and won %s.", n2, formatMoney(cashAdd)) else privMsg(player, "You spinned %u and lost %s.", n2, formatMoney(cash)) end end local function GbLotteryFundInc() local lotto_limit = Settings.lotto_limit if(g_PlayersCount > 0 and g_LotteryFund < lotto_limit) then local max_fund_inc = Settings.max_fund_inc local n = math.random(1, max_fund_inc) g_LotteryFund = g_LotteryFund + n outputMsg(g_Root, Styles.gambling, "Lottery time! %s added to the fund!", formatMoney(n)) if(g_LotteryFund >= lotto_limit and not g_FinishLotteryTimer) then g_FinishLotteryTimer = setTimer(GbTryToFinishLottery, 20000, 1) end end end --------------------------------- -- Global function definitions -- --------------------------------- function GbFinishLottery() outputMsg(g_Root, Styles.gambling, "Lottery limit reached! Fund: %s.", formatMoney(g_LotteryFund)) local c = 0 for id, tickets in pairs(g_LotteryPlayers) do c = c + tickets end if(c <= 0) then return end local r = math.random(1, c) for id, tickets in pairs(g_LotteryPlayers) do r = r - tickets if(r <= 0) then local accountData = AccountData.create(id) accountData:add('cash', g_LotteryFund) outputMsg(g_Root, Styles.gambling, "%s won the lottery!", accountData:get('name')) break end end g_LotteryPlayers = {} g_LotteryFund = 0 end function GbCancelLottery() for id, tickets in pairs(g_LotteryPlayers) do AccountData.create(id):add('cash', tickets) local player = Player.fromId(id) if(player and player.sync) then player:addNotify{icon = 'gambling/dices.png', {"Lottery is cancelled! You get your money (%s) back.", formatMoney(tickets)}} end end end function GbGetLotteryFund() return g_LotteryFund end function GbAddLotteryTickets(player, tickets_count) local pdata = Player.fromEl(player) if(not pdata.id) then privMsg(player, "Guests cannot take part in lottery!") return false end if(not g_LotteryPlayers[pdata.id]) then g_LotteryPlayers[pdata.id] = 0 end local max_tickets = Settings.max_tickets if(g_LotteryPlayers[pdata.id] + tickets_count > max_tickets) then privMsg(player, "You can buy only %u tickets more, because maximal number of tickets per player is %u!", max_tickets - g_LotteryPlayers[pdata.id], max_tickets) return false end g_LotteryPlayers[pdata.id] = g_LotteryPlayers[pdata.id] + tickets_count g_LotteryFund = g_LotteryFund + tickets_count local lotto_limit = Settings.lotto_limit if(not _lottery_time and g_LotteryFund >= lotto_limit) then if(not g_FinishLotteryTimer) then g_FinishLotteryTimer = setTimer(GbTryToFinishLottery, 1000, 1) end end return true end function GbFinishBets(winner) if(g_BetsTimer) then killTimer(g_BetsTimer) g_BetsTimer = false end local mult = 1 + math.log10(g_PlayersCount) for player, pdata in pairs(g_Players) do if(winner and pdata.bet == winner) then local award = math.floor(pdata.betcash * mult) pdata.accountData:add('cash', award) pdata:addNotify{icon = 'gambling/dices.png', {"You have won %s in your bet!", formatMoney(award)}} end pdata.bet = nil end end function GbCancelBets() for player, pdata in pairs(g_Players) do if(pdata.bet) then pdata.accountData:add('cash', pdata.betcash) pdata:addNotify{icon = 'gambling/dices.png', {"Your bet is cancelled! You get your money (%s) back.", formatMoney(pdata.betcash)}} end end GbFinishBets() end local function GbRemoveBetsPlayer(player, return_cash) for player2, pdata2 in pairs(g_Players) do if(pdata2.bet == player) then if(return_cash) then pdata2.accountData:add('cash', pdata2.betcash) pdata2:addNotify{icon = 'gambling/dices.png', {"Your bet is cancelled! You get your money (%s) back.", formatMoney(pdata2.betcash)}} end pdata2.bet = nil end end end local function GbCleanup() GbCancelBets() GbCancelLottery() end local function GbOnPlayerQuit() GbRemoveBetsPlayer(source, quitType ~= 'Quit') -- return cash to betters if he quits normally end local function GbOnMapStop() if(g_BetsTimer) then killTimer(g_BetsTimer) g_BetsTimer = false end end local function GbInit() local fund_inc_interval = Settings.fund_inc_interval if(fund_inc_interval > 0) then setTimer(GbLotteryFundInc, fund_inc_interval * 1000, 0) end addEventHandler('onResourceStop', g_ResRoot, GbCleanup) addEventHandler('onPlayerQuit', g_Root, GbOnPlayerQuit) addEventHandler('onGamemodeMapStop', g_Root, GbOnMapStop) end function GbRoll(player) local pdata = Player.fromEl(player) if(not pdata.last_roll or (getTickCount() - pdata.last_roll) > 30000) then pdata.last_roll = getTickCount() setPlayerTimer(GbRollTimer, 5000, 1, player) return true end return false end function GbSpin(player, number, cash) local pdata = Player.fromEl(player) local ticks = getTickCount() if(pdata.last_spin and (ticks - pdata.last_spin) < SPIN_COOLDOWN_MS) then privMsg(player, "You cannot spin so often!") elseif(number < 0 or number > SPIN_MAX_VAL or cash <= 0 or cash > SPIN_CASH_LIMIT) then privMsg(player, "Invalid number!") elseif(pdata.accountData.cash < cash) then privMsg(player, "You don't have enough cash!") else pdata.last_spin = ticks pdata.accountData:add('cash', -cash) -- Create timer setPlayerTimer(GbSpinTimer, 5000, 1, player, number, cash) return true end return false end function GbBet(player, player2, cash) local pdata = Player.fromEl(player) pdata.accountData:add('cash', -cash) pdata.bet = player2 pdata.betcash = cash return true end function GbUnbet(player) local pdata = Player.fromEl(player) if(not pdata.bet) then return false end pdata.bet = nil pdata.accountData:add('cash', pdata.betcash) pdata.betcash = 0 return true end local function GbBetsPlacedTimer() for el, player in pairs(g_Players) do if(player.sync) then player:addNotify{icon = 'gambling/dices.png', {"No More Bets."}} end end g_BetsTimer = false end function GbStartBets() local bet_time = Settings.bet_time local bet_min_players = Settings.bet_min_players if(bet_time > 0 and g_PlayersCount >= bet_min_players) then g_BetsTimer = setTimer(GbBetsPlacedTimer, bet_time * 1000, 1) for el, player in pairs(g_Players) do if(player.sync) then player:addNotify{icon = 'gambling/dices.png', {"Place Your Bets!"}} end end end end function GbAreBetsPlaced() if(g_BetsTimer) then return false end return true end addInitFunc(GbInit)
cc = cc or {} ---EventListenerAssetsManagerEx object ---@class EventListenerAssetsManagerEx : EventListenerCustom local EventListenerAssetsManagerEx = {} cc.EventListenerAssetsManagerEx = EventListenerAssetsManagerEx -------------------------------- --- Initializes event with type and callback function ---@param AssetsManagerEx ---@param callback function ---@return bool function EventListenerAssetsManagerEx:init(AssetsManagerEx, callback) end -------------------------------- -- ---@return EventListenerAssetsManagerEx function EventListenerAssetsManagerEx:clone() end -------------------------------- ---/ Overrides ---@return bool function EventListenerAssetsManagerEx:checkAvailable() end -------------------------------- --- Constructor ---@return EventListenerAssetsManagerEx function EventListenerAssetsManagerEx:EventListenerAssetsManagerEx() end return EventListenerAssetsManagerEx
-- The MIT License (MIT) -- Copyright (c) 2015 Eugene Aksenov (e.aksenov@gmail.com) -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. ------------------------------------------------------------------------------- -- German translation ------------------------------------------------------------------------------- MyBuild.DE = {} MyBuild.DE.UI = {} MyBuild.DE.UI_MainTitle = "ESO Mein Build" MyBuild.DE.UI_ChampionTitle = "Champion Punkte" MyBuild.DE.UI_StatsTitle = "Charakter" MyBuild.DE.UI_DamageResistTitle = "Schaden und Widerstand" MyBuild.DE.UI_AttributesTitle = "Attribute" MyBuild.DE.UI_Stat_MagickaLabel = "Magicka" MyBuild.DE.UI_Stat_StaminaLabel = "Ausdauer" MyBuild.DE.UI_Stat_HealthLabel = "Leben" MyBuild.DE.UI_Stat_Header_Attribute = "Attribut" MyBuild.DE.UI_Stat_Header_Points = "Punkte" MyBuild.DE.UI_Stat_Header_Maximum = "Maximum" MyBuild.DE.UI_Stat_Header_Recovery = "Regen." MyBuild.DE.UI_Stat_Label_Health = "Leben" MyBuild.DE.UI_Stat_Label_Magicka = "Magicka" MyBuild.DE.UI_Stat_Label_Stamina = "Asudauer" MyBuild.DE.UI_Stat_Label_Weapon = "Waffe" MyBuild.DE.UI_Stat_Label_Spell = "Zauber" MyBuild.DE.UI_Stat_Label_Physical = "Physisch" MyBuild.DE.UI_Stat_Label_Magical = "Magisch" MyBuild.DE.Werewolf = "Werewolf" MyBuild.DE.Vampire = "Vampir" MyBuild.DE.UI_Equipment_Title = "Ausrüstung" MyBuild.DE.UI_Header_Slot = "Slot" MyBuild.DE.UI_Header_Rating = "Rüstung" MyBuild.DE.UI_Header_Level = "Level" MyBuild.DE.UI_Header_Trait = "Eigenschaft" MyBuild.DE.UI_Header_Enchantment = "Verzauberung" MyBuild.DE.UI_Header_Points = "Punkte" MyBuild.DE.UI_Header_Max = "Max" MyBuild.DE.UI_Header_Regen = "Regen." MyBuild.DE.UI_Header_DamageType = "Schadensart" MyBuild.DE.UI_Header_Damage = "Schaden" MyBuild.DE.UI_Header_Crit = "Krit." MyBuild.DE.UI_Header_CritPercent = "Krit. %" MyBuild.DE.UI_Header_Resistance = "Widerstand" MyBuild.DE.UI_Header_Penetration = "Durchdringung" MyBuild.DE.UI_Mundus_Label = "Mundus Stein:" MyBuild.DE.UI_Equipment_ArmorSubtitle = "Rüsrung" MyBuild.DE.UI_Equipment_HeadLabel = "Helm: " MyBuild.DE.UI_Equipment_ShouldersLabel = "Schultern: " MyBuild.DE.UI_Equipment_ChestLabel = "Brust: " MyBuild.DE.UI_Equipment_HandsLabel = "Hände: " MyBuild.DE.UI_Equipment_WaistLabel = "Gürtel: " MyBuild.DE.UI_Equipment_LegsLabel = "Beine: " MyBuild.DE.UI_Equipment_FeetLabel = "Füße: " MyBuild.DE.UI_Equipment_JewelrySubtitle = "Schmuck" MyBuild.DE.UI_Equipment_Neck = "Kette: " MyBuild.DE.UI_Equipment_Ring1 = "Ring 1: " MyBuild.DE.UI_Equipment_Ring2 = "Ring 2: " MyBuild.DE.UI_Equipment_WeaponSubtitle = "Waffe" MyBuild.DE.UI_Equipment_WeaponMain1 = "Haupthand 1: " MyBuild.DE.UI_Equipment_WeaponOff1 = "Nebenhand 1: " MyBuild.DE.UI_Equipment_WeaponMain2 = "Haupthand 2: " MyBuild.DE.UI_Equipment_WeaponOff2 = "Nebenhand 2: " MyBuild.DE.Command_ShowHide = "Mein Build: anzeigen/verstecken" MyBuild.DE.ESO = {} MyBuild.DE.ESO.Quality = {} MyBuild.DE.ESO.Quality[ITEM_QUALITY_ARCANE] = "Arkan" MyBuild.DE.ESO.Quality[ITEM_QUALITY_ARTIFACT] = "Artefakt" MyBuild.DE.ESO.Quality[ITEM_QUALITY_LEGENDARY] = "Legendär" MyBuild.DE.ESO.Quality[ITEM_QUALITY_MAGIC] = "Magisch" MyBuild.DE.ESO.Quality[ITEM_QUALITY_NORMAL] = "Normal" MyBuild.DE.ESO.Quality[ITEM_QUALITY_TRASH] = "Trödel" MyBuild.DE.ESO.Weapon = {} MyBuild.DE.ESO.Weapon[WEAPONTYPE_AXE] = "Axt" MyBuild.DE.ESO.Weapon[WEAPONTYPE_BOW] = "Bogen" MyBuild.DE.ESO.Weapon[WEAPONTYPE_DAGGER] = "Dolch" MyBuild.DE.ESO.Weapon[WEAPONTYPE_FIRE_STAFF] = "Feuerstab" MyBuild.DE.ESO.Weapon[WEAPONTYPE_FROST_STAFF] = "Froststab" MyBuild.DE.ESO.Weapon[WEAPONTYPE_HAMMER] = "Keule" MyBuild.DE.ESO.Weapon[WEAPONTYPE_HEALING_STAFF] = "Heilungsstab" MyBuild.DE.ESO.Weapon[WEAPONTYPE_LIGHTNING_STAFF] = "Blitzstab" MyBuild.DE.ESO.Weapon[WEAPONTYPE_RUNE] = "Rune" MyBuild.DE.ESO.Weapon[WEAPONTYPE_SHIELD] = "Schild" MyBuild.DE.ESO.Weapon[WEAPONTYPE_SWORD] = "Schwert" MyBuild.DE.ESO.Weapon[WEAPONTYPE_TWO_HANDED_AXE] = "Zweihand Axt" MyBuild.DE.ESO.Weapon[WEAPONTYPE_TWO_HANDED_HAMMER] = "Zweihand Keule" MyBuild.DE.ESO.Weapon[WEAPONTYPE_TWO_HANDED_SWORD] = "Zweihand Schwert" MyBuild.DE.ESO.Weapon[WEAPONTYPE_NONE] = "" MyBuild.DE.ESO.Armor = {} MyBuild.DE.ESO.Armor[ARMORTYPE_HEAVY] = "Schwer" MyBuild.DE.ESO.Armor[ARMORTYPE_LIGHT] = "Leicht" MyBuild.DE.ESO.Armor[ARMORTYPE_MEDIUM] = "Mittel" MyBuild.DE.ESO.Armor[ARMORTYPE_NONE] = "" MyBuild.DE.ESO.Trait = {} MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_DIVINES] = "Göttlich" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_EXPLORATION] = "Erforschend" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_IMPENETRABLE] = "Undurchdringlich" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_INFUSED] = "Erfüllt" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_INTRICATE] = "Komplex" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_NIRNHONED] = "Nirngeschliffen" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_ORNATE] = "Wertvoll" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_REINFORCED] = "Verstärkt" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_STURDY] = "Robust" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_TRAINING] = "Lehrend" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_ARMOR_WELL_FITTED] = "Passgenau" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_JEWELRY_ARCANE] = "Arkan" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_JEWELRY_HEALTHY] = "Gesund" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_JEWELRY_ORNATE] = "Wertvoll" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_JEWELRY_ROBUST] = "Robust" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_CHARGED] = "Geladen" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_DEFENDING] = "Verteidigend" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_INFUSED] = "Erfüllt" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_INTRICATE] = "Komplex" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_NIRNHONED] = "Nirngeschliffen" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_ORNATE] = "Wertvoll" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_POWERED] = "Gestärkt" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_PRECISE] = "Präzise" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_SHARPENED] = "Geschärft" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_TRAINING] = "Lehrend" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_WEAPON_WEIGHTED] = "Ausbalanciert" MyBuild.DE.ESO.Trait[ITEM_TRAIT_TYPE_NONE] = ""
imageFont = { fontTable = {} } -- /// Misc Func /// -- function imageFont.fileExists(file) local f = io.open(file, "rb") if f then f:close() end return(f ~= nil) end function imageFont.linesFromFile(file) if not imageFont.fileExists(file) then return({}) end local lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return(lines) end function string.split(t, b) if t then local cmd, match = {}, [[[^]]..b..[[]+]] for word in string.gmatch(t, match) do table.insert(cmd, word) end return(cmd) else return({nil}) end end -- /// Image Font Functions /// -- function imageFont.Load(file) local lines = imageFont.linesFromFile(file) local textSize = 0 for k,v in pairs(lines) do if string.find(v, "textsize") then textSize = tonumber(string.split(v,"=")[2]) if (textSize == nil) then textSize = 13 end if (imageFont.fontTable[textSize] == nil) then imageFont.fontTable[textSize] = {} end else local char = string.sub(v, 1, 1 ) local size = string.sub(v, 3) imageFont.fontTable[textSize][char] = size end end end function charwidth(char, textSize) if (textSize == nil) then textSize = 13 end if (imageFont.fontTable[textSize] ~= nil) then if (imageFont.fontTable[textSize][char] ~= nil) then return(imageFont.fontTable[textSize][char]) end end return(0) end function textwidth(text, textSize) if (textSize == nil) then textSize = 13 end local len = 0 for i = 1, string.len(text) do len = len + charwidth(string.sub(text, i, i), textSize) end return(len) end
-- Every variable must start with this addon's unique ID, as each is a global. local localization_strings = { SI_ECHOEXP_MESSAGE = " c'est actif!", ------------------------------ } ------------------------------ -- --TODO use GetChatFontSize() to get size --https://wiki.esoui.com/Text_Formatting for stringId, stringValue in pairs(localization_strings) do ZO_CreateStringId(stringId, stringValue) SafeAddVersion(stringId, 1) end
local playsession = { {"Krono", {77770}}, {"littleminion007", {2030}}, {"wellczech", {1083}}, {"Discotek", {216846}}, {"supra90", {222008}}, {"Gerkiz", {110687}}, {"LeeFactor", {96158}}, {"TJ-orben", {1720}} } return playsession
local S = unified_inventory.gettext function unified_inventory.canonical_item_spec_matcher(spec) local specname = ItemStack(spec):get_name() if specname:sub(1, 6) == "group:" then local group_names = specname:sub(7):split(",") return function (itemname) local itemdef = minetest.registered_items[itemname] for _, group_name in ipairs(group_names) do if (itemdef.groups[group_name] or 0) == 0 then return false end end return true end else return function (itemname) return itemname == specname end end end function unified_inventory.item_matches_spec(item, spec) local itemname = ItemStack(item):get_name() return unified_inventory.canonical_item_spec_matcher(spec)(itemname) end function unified_inventory.extract_groupnames(groupname) local specname = ItemStack(groupname):get_name() if specname:sub(1, 6) == "group:" then local group_names = specname:sub(7):split(",") if #group_names == 1 then return group_names[1], 1 end local s = "" for g=1,#group_names do if g > 1 then -- List connector s = s .. S(" and ") end s = s .. group_names[g] end return s, #group_names else return nil, 0 end end unified_inventory.registered_group_items = { mesecon_conductor_craftable = "mesecons:wire_00000000_off", stone = "default:cobble", wood = "default:wood", book = "default:book", sand = "default:sand", leaves = "default:leaves", tree = "default:tree", vessel = "vessels:glass_bottle", wool = "wool:white", } function unified_inventory.register_group_item(groupname, itemname) unified_inventory.registered_group_items[groupname] = itemname end -- This is used when displaying craft recipes, where an ingredient is -- specified by group rather than as a specific item. A single-item group -- is represented by that item, with the single-item status signalled -- in the "sole" field. If the group contains no items at all, the item -- field will be nil. -- -- Within a multiple-item group, we prefer to use an item that has the -- same specific name as the group, and if there are more than one of -- those items we prefer the one registered for the group by a mod. -- Among equally-preferred items, we just pick the one with the -- lexicographically earliest name. -- -- The parameter to this function isn't just a single group name. -- It may be a comma-separated list of group names. This is really a -- "group:..." ingredient specification, minus the "group:" prefix. local function compute_group_item(group_name_list) local group_names = group_name_list:split(",") local candidate_items = {} for itemname, itemdef in pairs(minetest.registered_items) do if (itemdef.groups.not_in_creative_inventory or 0) == 0 then local all = true for _, group_name in ipairs(group_names) do if (itemdef.groups[group_name] or 0) == 0 then all = false end end if all then table.insert(candidate_items, itemname) end end end local num_candidates = #candidate_items if num_candidates == 0 then return {sole = true} elseif num_candidates == 1 then return {item = candidate_items[1], sole = true} end local is_group = {} local registered_rep = {} for _, group_name in ipairs(group_names) do is_group[group_name] = true local rep = unified_inventory.registered_group_items[group_name] if rep then registered_rep[rep] = true end end local bestitem = "" local bestpref = 0 for _, item in ipairs(candidate_items) do local pref if registered_rep[item] then pref = 4 elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then pref = 3 elseif is_group[item:gsub("^[^:]*:", "")] then pref = 2 else pref = 1 end if pref > bestpref or (pref == bestpref and item < bestitem) then bestitem = item bestpref = pref end end return {item = bestitem, sole = false} end local group_item_cache = {} function unified_inventory.get_group_item(group_name) if not group_item_cache[group_name] then group_item_cache[group_name] = compute_group_item(group_name) end return group_item_cache[group_name] end
--------------------------------------------------------------------------------------------------- -- User story: Smoke -- Use case: OnDriverDistraction -- Item: Happy path -- -- Requirement summary: -- [OnDriverDistraction] SUCCESS: getting SUCCESS:UI.OnDriverDistraction() -- -- Description: -- HMI sends OnDriverDistraction notification with valid parameters to SDL, -- SDL resends notification to mobile application successful -- Pre-conditions: -- a. HMI and SDL are started -- b. appID is registered and activated on SDL -- c. appID is currently in Background, Full or Limited HMI level -- Steps: -- HMI sends OnDriverDistraction with valid parameters -- Expected: -- SDL receives notification and validates parameters -- SDL checks if OnDriverDistraction is allowed by Policies -- SDL checks if all parameters are allowed by Policies -- SDL transfers notification with allowed parameters to mobile application --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local common = require('test_scripts/Smoke/commonSmoke') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local OnDDValue = { "DD_ON", "DD_OFF" } --[[ Local Functions ]] local function onDriverDistraction(pOnDDValue) local request = { state = pOnDDValue } common.getHMIConnection():SendNotification("UI.OnDriverDistraction", request) common.getMobileSession():ExpectNotification("OnDriverDistraction", request) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Update Preloaded PT", common.updatePreloadedPT) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App", common.registerApp) runner.Step("Activate App", common.activateApp) runner.Title("Test") for _, v in pairs(OnDDValue) do runner.Step("OnDriverDistraction with state " .. v .. " Positive Case", onDriverDistraction, { v }) end runner.Title("Postconditions") runner.Step("Stop SDL", common.postconditions)
local base_ui = require"module/gui/component/base_ui" local label = class("label",base_ui){ label = "Label", style = { font = nil, font_color = nil, bg = nil, } } function label:__init(label,x,y,style) base_ui.__init(self,x,y,0,0) self:_load_style(style) local font = self.style.font self:set_box(font:getWidth(self.label),font:getHeight()) end function label:_load_style(style) style = style or {} self.style.font = style.font or ling.font.default self.style.font_color = style.font_color or {226,101,11,255} self.style.bg = style.bg end function label:set_label(label) self.label = label or self.label local font = self.style.font self:set_box(font:getWidth(self.label),font:getHeight()) return self end function label:get_label() return self.label end function label:draw() local x,y = self:get_pos() local sf,df = self.style.font,ling.font.default local is_set = (sf ~= df) if self.style.bg then self.style.bg:draw(x,y) end if is_set then love.graphics.setFont(sf) end love.graphics.setColor(unpack(self.style.font_color)) love.graphics.print(self.label,x,y) love.graphics.setColor(255,255,255,255) if is_set then love.graphics.setFont(ling.font.default) end end return label
-------------------------------- -- @module SpriteBatchNode -- @extend Node,TextureProtocol -- @parent_module cc -------------------------------- -- -- @function [parent=#SpriteBatchNode] appendChild -- @param self -- @param #cc.Sprite sprite -------------------------------- -- -- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad -- @param self -- @param #cc.Sprite child -- @param #int z -- @param #int aTag -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- -- @function [parent=#SpriteBatchNode] reorderBatch -- @param self -- @param #bool reorder -------------------------------- -- -- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup -- @param self -- @param #bool cleanup -------------------------------- -- -- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return long#long ret (return value: long) -------------------------------- -- -- @function [parent=#SpriteBatchNode] atlasIndexForChild -- @param self -- @param #cc.Sprite sprite -- @param #int z -- @return long#long ret (return value: long) -------------------------------- -- sets the TextureAtlas object -- @function [parent=#SpriteBatchNode] setTextureAtlas -- @param self -- @param #cc.TextureAtlas textureAtlas -------------------------------- -- -- @function [parent=#SpriteBatchNode] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- -- @function [parent=#SpriteBatchNode] increaseAtlasCapacity -- @param self -------------------------------- -- returns the TextureAtlas object -- @function [parent=#SpriteBatchNode] getTextureAtlas -- @param self -- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas) -------------------------------- -- Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.<br> -- This method should be called only when you are dealing with very big AtlasSrite and when most of the Sprite won't be updated.<br> -- For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont) -- @function [parent=#SpriteBatchNode] insertQuadFromSprite -- @param self -- @param #cc.Sprite sprite -- @param #long index -------------------------------- -- -- @function [parent=#SpriteBatchNode] setTexture -- @param self -- @param #cc.Texture2D texture -------------------------------- -- -- @function [parent=#SpriteBatchNode] rebuildIndexInOrder -- @param self -- @param #cc.Sprite parent -- @param #long index -- @return long#long ret (return value: long) -------------------------------- -- -- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild -- @param self -- @param #cc.Sprite sprite -- @return long#long ret (return value: long) -------------------------------- -- removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.<br> -- warning Removing a child from a SpriteBatchNode is very slow -- @function [parent=#SpriteBatchNode] removeChildAtIndex -- @param self -- @param #long index -- @param #bool doCleanup -------------------------------- -- -- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas -- @param self -- @param #cc.Sprite sprite -------------------------------- -- creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br> -- The capacity will be increased in 33% in runtime if it run out of space.<br> -- The file will be loaded using the TextureMgr. -- @function [parent=#SpriteBatchNode] create -- @param self -- @param #string fileImage -- @param #long capacity -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- creates a SpriteBatchNode with a texture2d and capacity of children.<br> -- The capacity will be increased in 33% in runtime if it run out of space. -- @function [parent=#SpriteBatchNode] createWithTexture -- @param self -- @param #cc.Texture2D tex -- @param #long capacity -- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode) -------------------------------- -- @overload self, cc.Node, int, string -- @overload self, cc.Node, int, int -- @function [parent=#SpriteBatchNode] addChild -- @param self -- @param #cc.Node child -- @param #int zOrder -- @param #int tag -------------------------------- -- -- @function [parent=#SpriteBatchNode] draw -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table transform -- @param #unsigned int flags -------------------------------- -- -- @function [parent=#SpriteBatchNode] getDescription -- @param self -- @return string#string ret (return value: string) -------------------------------- -- -- @function [parent=#SpriteBatchNode] visit -- @param self -- @param #cc.Renderer renderer -- @param #mat4_table parentTransform -- @param #unsigned int parentFlags -------------------------------- -- -- @function [parent=#SpriteBatchNode] sortAllChildren -- @param self -------------------------------- -- -- @function [parent=#SpriteBatchNode] removeChild -- @param self -- @param #cc.Node child -- @param #bool cleanup -------------------------------- -- -- @function [parent=#SpriteBatchNode] reorderChild -- @param self -- @param #cc.Node child -- @param #int zOrder return nil
--luacheck: ignore describe it describe('rapidjson.decode()', function() local rapidjson = require('rapidjson') describe('should return value', function() it('when decode values without array or object', function() assert.are.equal('very funny', rapidjson.decode('"very funny"')) assert.are.equal(1234, rapidjson.decode('1234')) assert.are.equal(12.34, rapidjson.decode('12.34')) assert.are.equal(rapidjson.null, rapidjson.decode('null')) assert.are.equal(true, rapidjson.decode('true')) assert.are.equal(false, rapidjson.decode('false')) assert.are.equal(1E20, rapidjson.decode('100000000000000000000')) if tostring(0x7fffffffffffffff) == '9223372036854775807' then -- check if Lua is compiled with 64 bit integer assert.are.equal(9223372036854775807, rapidjson.decode('9223372036854775807')) end end) it('when parse invalid json data', function() local r, m, idx r, _, m = rapidjson.decode('') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "The document is empty.", 1, true) assert.are_not.equal(nil, idx) -- kParseStopWhenDoneFlag: Supported in DKJson -- r, _, m = rapidjson.decode('{}10') -- assert.are.equal(nil, r) -- assert.are.equal('string', type(m)) -- idx = string.find(m, "The document root must not be followed by other values.", 1, true) -- assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('{"a":b}') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Invalid value.", 1, true) assert.are_not.equal(nil, idx) -- DKJson: Supported r, _, m = rapidjson.decode('{12}') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Missing a name for object member.", 1, true) assert.are_not.equal(nil, idx) -- DKJson: TrailingCommas Supported r, _, m = rapidjson.decode('{"a",}') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Missing a colon after a name of object member.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('{"a":[] "b":[]}') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Missing a comma or '}' after an object member.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('[{}{}]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Missing a comma or ']' after an array element.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('["\\uke"]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Incorrect hex digit after \\u escape in string.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('["\\p"]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Invalid escape character in string.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('["a]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Missing a closing quotation mark in string.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('[999999999999999999e9999999999999999999]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Number too big to be stored in double.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('[0.,]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Miss fraction part in number.", 1, true) assert.are_not.equal(nil, idx) r, _, m = rapidjson.decode('[1.2e,]') assert.are.equal(nil, r) assert.are.equal('string', type(m)) idx = string.find(m, "Miss exponent in number.", 1, true) assert.are_not.equal(nil, idx) --"The surrogate pair in string is invalid. ()", '' --"Invalid encoding in string. ()", end) end) describe('should raise error', function() it('when arg type are neither string nor number', function() assert.has_error(function() rapidjson.decode(true) end) assert.has_error(function() rapidjson.decode(false) end) assert.has_error(function() rapidjson.decode(function()end) end) assert.has_error(function() rapidjson.decode({}) end) assert.has_error(function() rapidjson.decode(io.input()) end) end) end) describe('sould return empty table', function() it('when decode empty array', function() local a = rapidjson.decode('[]') assert.are.same({}, a) end) it('when decode empty object', function() local a = rapidjson.decode('{}') assert.are.same({}, a) end) end) describe('should return valid table', function() it('when decode simple array', function() local a = rapidjson.decode('[1, 2, "3", true]') local e = {1, 2, '3', true} assert.are.same(e, a) end) it('when decode simple object', function() local a = rapidjson.decode('{"a":1, "b":2.1, "c":"", "d":false}') local e = {a=1, b=2.1, c='', d=false} assert.are.same(e, a) end) it('when decode nested objects', function() local a = rapidjson.decode([[ {"a":[{"b":[1, 2, 3], "c":{}}, {}]} ]]) assert.are.same({a={{b={1,2,3}, c={}}, {}}}, a) end) end) describe('valid json data formts', function() it('should parse escaped characters', function() local a = rapidjson.decode([[ ["\"", "\\", "\/", "\b", "\f", "\n", "\r", "\t", "\u0021"] ]]) local e = {[["]],[[\]], [[/]], '\b','\f','\n','\r','\t','!'} assert.are.same(e, a) end) it('should parse all number formats', function() local a = rapidjson.decode([[ [1000, -1000, 23.4, -23.4, 100e5, 1.99e3, -100E5, -100e-5, 100e+5, 1.99E3, 1.99E+3, -1.99e-3, -1.99e+3] ]]) local e = {1000, -1000, 23.4, -23.4, 100e5, 1.99e3, -100E5, -100e-5, 100e5, 1.99E3, 1.99E3, -1.99e-3, -1.99e3} assert.are.same(e, a) a = rapidjson.decode([[{"x": 23456789012E66}]]) e = {x= 23456789012E66} assert.are.equal(tostring(e.x), tostring(a.x)) end) it('shuld parse null', function() local a = rapidjson.decode([[ [null] ]]) local e = {rapidjson.null} assert.are.same(e, a) end) end) end)
local GlobalVariablesScript = {} function GlobalVariablesScript:PlaySuccessSound(player, hitresult, callingEntity) callingEntity:PlaySound(GetWorld():Find("quizSuccessSound").sound) end return GlobalVariablesScript
----------------------------------- -- Area: Labyrinth of Onzozo -- Mob: Flying Manta -- Note: PH for Lord of Onzozo and Peg Powler ----------------------------------- local ID = require("scripts/zones/Labyrinth_of_Onzozo/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 774, 1, tpz.regime.type.GROUNDS) end function onMobDespawn(mob) tpz.mob.phOnDespawn(mob, ID.mob.LORD_OF_ONZOZO_PH, 4, math.random(75600, 86400)) -- 18 to 24 hours tpz.mob.phOnDespawn(mob, ID.mob.PEG_POWLER_PH, 4, math.random(7200, 57600)) -- 2 to 16 hours end
require("nvim-tmux-navigation").setup({ disable_when_zoomed = true, -- defaults to false keybindings = { left = "<C-h>", down = "<C-j>", up = "<C-k>", right = "<C-l>", last_active = "<C-\\>", next = "<C-Space>", }, })
--[[ PUC-Rio INF1405 - Construção de Sistemas 2015.2 Professor Edmundo Torreão Gabriel de Quadros Ligneul 1212560 Exploradores de Andrômeda Pirate.lua --]] local Class = require "Class" local LaserBeam = require "LaserBeam" local Ship = require "Ship" local Vector = require "Vector" local Window = require "Window" --- Class Pirate local Pirate = Class(Ship) --- Constants Pirate.LIFE = 150 Pirate.SPEED_LIMIT = 150 Pirate.ACCELERATION = 150 Pirate.IMAGE_PATH = "data/pirate.png" Pirate.SCORE = 500 Pirate.MIN_X = 700 Pirate.RELOAD_INTERVAL = 1.0 Pirate.SHOOT_INTERVAL = 2.0 Pirate.PROJECTILE_INTERVAL = 0.2 --- Creates a new Pirate --- Parameters --- shootCallback Function that will be called when the pirate shoot --- player The player that the pirate will fight against function Pirate.create(shootCallback, player) local image = love.graphics.newImage(Pirate.IMAGE_PATH) local image_w, image_h = image:getWidth(), image:getHeight() local x = Window.WIDTH + image_w local y = math.random(Window.HEIGHT - image_h) local self = Pirate._create(x, y, nil, nil, 0, Window.HEIGHT - image_h, Pirate.SPEED_LIMIT, Pirate.ACCELERATION, Pirate.LIFE, image) self.player = player self.shootCallback = shootCallback self.shoot_coroutine = coroutine.create(Pirate.shoot) self:setXForce(-1) self:setYForce(-1) return self end --- Defines the pirate moviment function Pirate:moviment(dt) local bbox = self:getBBox() local player_bbox = self.player:getBBox() -- Horizontal moviment if bbox.x < Pirate.MIN_X then self:setXForce(1) elseif bbox.x > Window.WIDTH - 2 * self.image:getWidth() then self:setXForce(-1) end -- Vertical moviment if bbox.y < self.image:getHeight() then self:setYForce(1) elseif bbox.y > Window.HEIGHT - 2 * self.image:getHeight() then self:setYForce(-1) end end --- Creates a pirate's projectile function Pirate:createProjectile() local bbox = self:getBBox() local x, y = bbox.x, bbox.y + bbox.h / 2 local dir_x = - bbox.x local dir_y = math.random(Window.HEIGHT) - bbox.y local direction = Vector.create(dir_x, dir_y):normalize() return LaserBeam.create(x, y, direction, {255, 0, 0}) end --- Shoots projectiles function Pirate:shoot(dt) while not self:isDestroyed() do local reload_time = 0 while reload_time < Pirate.RELOAD_INTERVAL do self, dt = coroutine.yield() reload_time = reload_time + dt end local shoot_time = 0 while shoot_time < Pirate.SHOOT_INTERVAL do local projectile_time = 0 while projectile_time < Pirate.PROJECTILE_INTERVAL do self, dt = coroutine.yield() shoot_time = shoot_time + dt projectile_time = projectile_time + dt end local projectile = self:createProjectile() self.shootCallback(projectile) end end end --- Returns the score earned after destroying the element function Pirate:getScore() return Pirate.SCORE end --- Updates the ship position --- Parameters --- dt Time elapsed in milliseconds function Pirate:update(dt) Ship.update(self, dt) self:moviment(dt) --coroutine.resume(self.shoot_coroutine, self, dt) local status, err = coroutine.resume(self.shoot_coroutine, self, dt) if not status then print(err) end end return Pirate
-- renumber test comments in ltcltest.lua testno = false for s in io.lines() do m = string.match(s, '^-- (%d+)$') if m then if not testno then testno = m * 1 else testno = testno + 1 end print("-- "..tostring(testno)) else print(s) end end
-- by CapsAdmin local flags = { ad = {16, 11,0,0}, ae = {16, 11,16,0}, af = {16, 11,32, 0}, ag = {16, 11,48,0}, ai = {16, 11,64,0}, al = {16, 11,80,0}, am = {16, 11,96,0}, an = {16, 11,112,0}, ao = {16, 11,128,0}, ar = {16, 11,144,0}, as = {16, 11,160,0}, at = {16, 11,176,0}, au = {16, 11,192,0}, aw = {16, 11,0,11}, ax = {16, 11,16,11}, az = {16, 11,32,11}, ba = {16, 11,48,11}, bb = {16, 11,64,11}, bd = {16, 11,80,11}, be = {16, 11,96,11}, bf = {16, 11,112,11}, bg = {16, 11,128,11}, bh = {16, 11,144,11}, bi = {16, 11,160,11}, bj = {16, 11,176,11}, bm = {16, 11,192,11}, bn = {16, 11,0,22}, bo = {16, 11,16,22}, br = {16, 11,32,22}, bs = {16, 11,48,22}, bt = {16, 11,64,22}, bv = {16, 11,80,22}, bw = {16, 11,96,22}, by = {16, 11,112,22}, bz = {16, 11,128,22}, ca = {16, 11,144,22}, catalonia = {16, 11,160,22}, cc = {16, 11,176,22}, cd = {16, 11,192,22}, cf = {16, 11,0,33}, cg = {16, 11,16,33}, ch = {11, 11,32,33}, ci = {16, 11,43,33}, ck = {16, 11,59,33}, cl = {16, 11,75,33}, cm = {16, 11,91,33}, cn = {16, 11,107,33}, co = {16, 11,123,33}, cr = {16, 11,139,33}, cs = {16, 11,155,33}, cu = {16, 11,171,33}, cv = {16, 11,187,33}, cx = {16, 11,0,44}, cy = {16, 11,16,44}, cz = {16, 11,32,44}, de = {16, 11,48,44}, dj = {16, 11,64,44}, dk = {16, 11,80,44}, dm = {16, 11,96,44}, ["do"] = {16, 11,112,44}, dz = {16, 11,128,44}, ec = {16, 11,144,44}, ee = {16, 11,160,44}, eg = {16, 11,176,44}, eh = {16, 11,192,44}, england = {16, 11,0,55}, er = {16, 11,16,55}, es = {16, 11,32,55}, et = {16, 11,48,55}, europeanunion = {16, 11,64,55}, fam = {16, 11,80,55}, fi = {16, 11,96,55}, fj = {16, 11,112,55}, fk = {16, 11,128,55}, fm = {16, 11,144,55}, fo = {16, 11,160,55}, fr = {16, 11,176,55}, ga = {16, 11,192,55}, gb = {16, 11,0,66}, gd = {16, 11,16,66}, ge = {16, 11,32,66}, gf = {16, 11,48,66}, gh = {16, 11,64,66}, gi = {16, 11,80,66}, gl = {16, 11,96,66}, gm = {16, 11,112,66}, gn = {16, 11,128,66}, gp = {16, 11,144,66}, gq = {16, 11,160,66}, gr = {16, 11,176,66}, gs = {16, 11,192,66}, gt = {16, 11,0,77}, gu = {16, 11,16,77}, gw = {16, 11,32,77}, gy = {16, 11,48,77}, hk = {16, 11,64,77}, hm = {16, 11,80,77}, hn = {16, 11,96,77}, hr = {16, 11,112,77}, ht = {16, 11,128,77}, hu = {16, 11,144,77}, id = {16, 11,160,77}, ie = {16, 11,176,77}, il = {16, 11,192,77}, ["in"] = {16, 11,0,88}, io = {16, 11,16,88}, iq = {16, 11,32,88}, ir = {16, 11,48,88}, is = {16, 11,64,88}, it = {16, 11,80,88}, jm = {16, 11,96,88}, jo = {16, 11,112,88}, jp = {16, 11,128,88}, ke = {16, 11,144,88}, kg = {16, 11,160,88}, kh = {16, 11,176,88}, ki = {16, 11,192,88}, km = {16, 11,0,99}, kn = {16, 11,16,99}, kp = {16, 11,32,99}, kr = {16, 11,48,99}, kw = {16, 11,64,99}, ky = {16, 11,80,99}, kz = {16, 11,96,99}, la = {16, 11,112,99}, lb = {16, 11,128,99}, lc = {16, 11,144,99}, li = {16, 11,160,99}, lk = {16, 11,176,99}, lr = {16, 11,192,99}, ls = {16, 11,0,110}, lt = {16, 11,16,110}, lu = {16, 11,32,110}, lv = {16, 11,48,110}, ly = {16, 11,64,110}, ma = {16, 11,80,110}, mc = {16, 11,96,110}, md = {16, 11,112,110}, me = {16, 11,128,110}, mg = {16, 11,144,110}, mh = {16, 11,160,110}, mk = {16, 11,176,110}, ml = {16, 11,192,110}, mm = {16, 11,0,121}, mn = {16, 11,16,121}, mo = {16, 11,32,121}, mp = {16, 11,48,121}, mq = {16, 11,64,121}, mr = {16, 11,80,121}, ms = {16, 11,96,121}, mt = {16, 11,112,121}, mu = {16, 11,144,121}, mv = {16, 11,160,121}, mw = {16, 11,176,121}, mx = {16, 11,192,121}, my = {16, 11,0,132}, mz = {16, 11,16,132}, na = {16, 11,32,132}, nc = {16, 11,48,132}, ne = {16, 11,64,132}, nf = {16, 11,80,132}, ng = {16, 11,96,132}, ni = {16, 11,112,132}, nl = {16, 11,128,132}, no = {16, 11,144,132}, np = {9,11,160,132}, nr = {16, 11,169,132}, nu = {16, 11,185,132}, nz = {16, 11,0,143}, om = {16, 11,16,143}, pa = {16, 11,32,143}, pe = {16, 11,48,143}, pf = {16, 11,64,143}, pg = {16, 11,80,143}, ph = {16, 11,96,143}, pk = {16, 11,112,143}, pl = {16, 11,128,143}, pm = {16, 11,144,143}, pn = {16, 11,160,143}, pr = {16, 11,176,143}, ps = {16, 11,192,143}, pt = {16, 11,0,154}, pw = {16, 11,16,154}, py = {16, 11,32,154}, qa = {16, 11,48,154}, re = {16, 11,64,154}, ro = {16, 11,80,154}, rs = {16, 11,96,154}, ru = {16, 11,112,154}, rw = {16, 11,128,154}, sa = {16, 11,144,154}, sb = {16, 11,160,154}, sc = {16, 11,176,154}, scotland = {16, 11,192,154}, sd = {16, 11,0,165}, se = {16, 11,16,165}, sg = {16, 11,32,165}, sh = {16, 11,48,165}, si = {16, 11,64,165}, sj = {16, 11,80,165}, sk = {16, 11,96,165}, sl = {16, 11,112,165}, sm = {16, 11,128,165}, sn = {16, 11,144,165}, so = {16, 11,160,165}, sr = {16, 11,176,165}, st = {16, 11,192,165}, sv = {16, 11,0,176}, sy = {16, 11,16,176}, sz = {16, 11,32,176}, tc = {16, 11,48,176}, td = {16, 11,64,176}, tf = {16, 11,80,176}, tg = {16, 11,96,176}, th = {16, 11,112,176}, tj = {16, 11,128,176}, tk = {16, 11,144,176}, tl = {16, 11,160,176}, tm = {16, 11,176,176}, tn = {16, 11,192,176}, to = {16, 11,0,187}, tr = {16, 11,16,187}, tt = {16, 11,32,187}, tv = {16, 11,48,187}, tw = {16, 11,64,187}, tz = {16, 11,80,187}, ua = {16, 11,96,187}, ug = {16, 11,112,187}, um = {16, 11,128,187}, us = {16, 11,144,187}, uy = {16, 11,160,187}, uz = {16, 11,176,187}, va = {16, 11,192,187}, vc = {16, 11,0,198}, ve = {16, 11,16,198}, vg = {16, 11,32,198}, vi = {16, 11,48,198}, vn = {16, 11,64,198}, vu = {16, 11,80,198}, wales = {16, 11,96,198}, wf = {16, 11,112,198}, ws = {16, 11,128,198}, ye = {16, 11,144,198}, yt = {16, 11,160,198}, za = {16, 11,176,198}, zm = {16, 11,192,198}, zw = {16, 11,208,0}, } -- w,h, x,y, u1,u2,u3,u4 flags.eu = flags.eu or flags.europeanunion local mat = Material("silk_icon_flags.png") local W = 224 local H = 209 for _, info in next,flags do local w, h = info[1], info[2] local x, y = info[3], info[4] info[5] = (x / W) + 0.0025 info[6] = (y / H) + 0.0025 info[7] = ((x + w) / W) - 0.0025 info[8] = ((y + h) / H) - 0.0025 end --PrintTable(flags) function surface.DrawFlag(country_code, x, y, w, h) local info = flags[country_code] if not info then return end w = w or 16 h = h or 11 surface.SetMaterial(mat) surface.SetDrawColor(255, 255, 255, 255) surface.DrawTexturedRectUV(x,y, w,h, info[5],info[6],info[7],info[8]) return w,h end
local AU = require( "adoc_cmd_ext.adoc_util" ) local U = require( "adoc_cmd_ext.util" ) describe( "adoc_util", function() test( "tokenize_table", function() local f = io.open( "test/xmpl01/pre.adoc" ) local str = f:read( "*a" ) local t = AU.tokenize_table( str ) assert.is.same( #t, 21 ) end ) test( "scan_parameter_value", function() local v1 = AU.scan_parameter_value( "[ foobar ]" ) assert.is.same( "foobar", v1 ) local v2 = AU.scan_parameter_value( "[ foo bar ]" ) assert.is.same( "foo bar", v2 ) local v3 = AU.scan_parameter_value( "[]" ) assert.is.same( "", v3 ) local v4 = AU.scan_parameter_value( "[ ]" ) assert.is.same( "", v4 ) end ) test( "scan_command_instance", function() local c1 = AU.scan_command_instance( "/:sub_def[ abc ][][ foo bar ]" ) assert.is.same( "sub_def", c1.name ) assert.is.same( "abc", c1.para[ 1 ] ) assert.is.same( "", c1.para[ 2 ] ) assert.is.same( "foo bar", c1.para[ 3 ] ) end ) end )
local ok, data = fa.pio( 0x06, 0x00 ); print [[ HTTP/1.1 200 OK Content-Type: application/json ]] print( '{"error":"","data":' .. data .. '}' );
local settings = { -- Decomposer options decomposer_power_requirement = 100000 / 2, decomposer_item_requirement = 10, enable_decomposer = true, -- Colors, dyeing unit, paints enable_colors_for_aluminium = true, -- Saw enable_saw_for_aluminium = true, } local modname = minetest.get_current_modname() local prefix = modname.."_" -- Scan settings for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then material_science[name] = minetest.settings:get_bool(prefix..name) if material_science[name] == nil then material_science[name] = value end else material_science[name] = value end end
--Здесь должны быть квестовые итемы(не точно), итемы, которые не должны выпадать и еще какая-то поебота PLUGIN.ignored = { "psihelem", "rpg7", "gauska", "buldog", "fnp", "scar", "otboinik", "aps", "camelback", "camelbackpack", "ppsh", "ammobox", "tshirt_bez_bab", "silence", "scope_pso", "dolg_bron", "donate_exo", "sh_donate_armor_aaa_dolg", "cassette_bandits", "cassette_barman", "cassette_firelake", "cassette_freedom", "cassette_merc", "cassette_standart", "cassette_true", "cassette_wickedrabbit", "сhzo", "docsbu", "kowelek", "vipkit" }
-- This implements a lua parser of http://maxmind.github.io/MaxMind-DB/ local has_bit32, bit = pcall ( require , "bit32" ) bit = has_bit32 and bit or require ( "bit" ) local sunpack = string.unpack or require ( "struct" ).unpack local mmdb_separator = "\171\205\239MaxMind.com" local geodb_methods = { } local geodb_mt = { __index = geodb_methods ; } local file_contents_methods = { } local file_contents_mt = { __index = file_contents_methods ; } local data_types = { } local getters = { } function file_contents_methods:normalize_index ( i ) return math.max ( 1 , i >= 0 and i or self.size + i + 1 ) end function file_contents_methods:sub ( i , j ) i , j = self:normalize_index ( i ) , math.min ( self.size , self:normalize_index ( j or -1 ) ) if j < i then return "" end assert ( self.fd:seek ( "set" , i - 1 ) ) local sub = assert ( self.fd:read ( j - i + 1 ) ) assert ( #sub == j - i + 1 , "Could not read the requested chunk completely" ) return sub end function file_contents_methods:byte ( i , j ) return self:sub ( i , j or i ) :byte ( 1 , -1 ) end local function open_db ( filename , read_once ) local fd = assert ( io.open ( filename , "rb" ) ) local size, contents if read_once then size = #contents contents = assert ( fd:read ( "*a" ) ) else size = assert ( fd:seek( "end" ) ) contents = setmetatable ( { fd = fd , size = size } , file_contents_mt ) end local start_metadata do -- Find data section seperator; at most it's 128kb from the end local last_chunk_begin = math.max ( 1 , size - 128 * 1024 + 1 ) local last_chunk = contents:sub ( last_chunk_begin ) while true do local s , e = last_chunk:find ( mmdb_separator , start_metadata or 1 , true ) if s == nil then break end start_metadata = e + 1 end if start_metadata == nil then error ( "Invalid MaxMind Database" ) end start_metadata = start_metadata + last_chunk_begin - 1 end local self = setmetatable ( { contents = contents ; start_metadata = start_metadata ; data = nil ; left = nil ; right = nil ; ipv4_start = 0 ; } , geodb_mt ) local offset , data = self:read_data ( start_metadata , 0 ) self.data = data local getter = getters [ data.record_size ] if getter == nil then error ( "Unsupported record size: " .. data.record_size ) end self.left , self.right , self.record_length = getter.left , getter.right , getter.record_length self.start_data = self.record_length * self.data.node_count + 16 + 1 if self.data.ip_version == 6 then self.ipv4_start = self:ipv6_find_ipv4_start ( ) end return self end function geodb_methods:read_data ( base , offset ) local control_byte = self.contents:byte ( base + offset ) offset = offset + 1 -- The first three bits of the control byte tell you what type the field is. local data_type = bit.rshift ( control_byte , 5 ) -- If these bits are all 0, then this is an "extended" type, -- which means that the next byte contains the actual type. if data_type == 0 then data_type = self.contents:byte ( base + offset ) + 7 offset = offset + 1 end local func = data_types [ data_type ] if func == nil then error ( "Unknown data section: " .. data_type ) end -- The next five bits in the control byte tell you how long the data -- field's payload is, except for maps and pointers. local data_size = bit.band ( control_byte , 31 ) if data_type == 1 then -- Ignore for pointers elseif data_size == 29 then -- If the value is 29, then the size is 29 + the next byte after the type specifying bytes as an unsigned integer. data_size = 29 + self.contents:byte ( base + offset ) offset = offset + 1 elseif data_size == 30 then -- If the value is 30, then the size is 285 + the next two bytes after the type specifying bytes as a single unsigned integer. local hi , lo = self.contents:byte ( base + offset , base + offset+1 ) offset = offset + 2 data_size = 285 + bit.bor ( bit.lshift ( hi , 8 ) , lo ) elseif data_size == 31 then -- If the value is 31, then the size is 65,821 + the next three bytes after the type specifying bytes as a single unsigned integer. local o1 , o2 , o3 , o4 = self.contents:byte ( base + offset , base + offset+3 ) offset = offset + 4 data_size = 65821 + bit.bor ( bit.lshift ( o1 , 24 ) , bit.lshift ( o2 , 16 ) , bit.lshift ( o3 , 8 ) , o4 ) end return func ( self , base , offset , data_size ) end function geodb_methods:read_pointer ( base , offset , magic ) local size = bit.rshift ( magic , 3 ) local pointer if size == 0 then -- If the size is 0, the pointer is built by appending the next byte to the last three bits to produce an 11-bit value local o1 = self.contents:byte ( base + offset ) offset = offset + 1 pointer = bit.bor ( bit.lshift ( bit.band ( magic , 7 ) , 8 ) , o1 ) elseif size == 1 then -- If the size is 1, the pointer is built by appending the next two bytes to the last three bits to produce a 19-bit value + 2048. local o1 , o2 = self.contents:byte ( base + offset , base + offset + 1 ) offset = offset + 2 pointer = bit.bor ( bit.lshift ( bit.band ( magic , 7 ) , 16 ) , bit.lshift ( o1 , 8 ) , o2 ) + 2048 elseif size == 2 then -- If the size is 2, the pointer is built by appending the next three bytes to the last three bits to produce a 27-bit value + 526336. local o1 , o2 , o3 = self.contents:byte ( base + offset , base + offset + 2 ) offset = offset + 3 pointer = bit.bor ( bit.lshift ( bit.band ( magic , 7 ) , 24 ) , bit.lshift ( o1 , 16 ) , bit.lshift ( o2 , 8 ) , o3 ) + 526336 elseif size == 3 then -- Finally, if the size is 3, the pointer's value is contained in the next four bytes as a 32-bit value. -- In this case, the last three bits of the control byte are ignored. local o1 , o2 , o3 , o4 = self.contents:byte ( base + offset , base + offset+3 ) offset = offset + 4 pointer = bit.bor ( bit.lshift ( o1 , 24 ) , bit.lshift ( o2 , 16 ) , bit.lshift ( o3 , 8 ) , o4 ) end local _ , val = self:read_data ( base , pointer ) return offset , val end data_types [ 1 ] = geodb_methods.read_pointer -- Pointer function geodb_methods:read_string ( base , offset , length ) return offset + length , self.contents:sub ( base + offset , base + offset + length - 1 ) end data_types [ 2 ] = geodb_methods.read_string -- UTF-8 data_types [ 4 ] = geodb_methods.read_string -- Binary function geodb_methods:read_double ( base , offset , length ) assert ( length == 8 , "double of non-8 length" ) local src = self.contents:sub ( base + offset , base + offset + 8 - 1 ) return offset + 8 , sunpack ( ">d", src ) end data_types [ 3 ] = geodb_methods.read_double -- Double function geodb_methods:read_float ( base , offset , length ) assert ( length == 4 , "float of non-4 length" ) local src = self.contents:sub ( base + offset , base + offset + 4 - 1 ) return offset + 4 , sunpack ( ">f", src ) end data_types [ 15 ] = geodb_methods.read_float -- Float -- Integer types -- The number of bytes used is determined by the length specifier in the control byte. -- General function function geodb_methods:read_unsigned ( base , offset , length ) if length == 0 then return offset , 0 end local bytes = self.contents:sub ( base + offset , base + offset + length - 1 ) return offset + length , sunpack (">I" .. length, bytes) end function geodb_methods:read_signed ( base , offset , length ) if length == 0 then return offset , 0 end local bytes = self.contents:sub ( base + offset , base + offset + length - 1 ) return offset + length , sunpack (">i" .. length, bytes) end data_types [ 5 ] = geodb_methods.read_unsigned -- unsigned 16-bit int data_types [ 6 ] = geodb_methods.read_unsigned -- unsigned 32-bit int data_types [ 8 ] = geodb_methods.read_signed -- signed 32-bit int data_types [ 9 ] = geodb_methods.read_unsigned -- unsigned 64-bit int data_types [ 10 ] = geodb_methods.read_unsigned -- unsigned 128-bit int function geodb_methods:read_map ( base , offset , n_pairs ) -- Map local map = { } for i = 1 , n_pairs do local key , val offset , key = self:read_data ( base , offset ) assert ( type ( key ) == "string" ) offset , val = self:read_data ( base , offset ) map [ key ] = val end return offset , map end data_types [ 7 ] = geodb_methods.read_map function geodb_methods:read_array ( base , offset , n_items ) -- Array local array = { } for i = 1 , n_items do local val offset , val = self:read_data ( base , offset ) array [ i ] = val end return offset , array end data_types [ 11 ] = geodb_methods.read_array data_types [ 13 ] = function ( self , base , offset , zero ) -- End Marker return nil end data_types [ 14 ] = function ( self , base , offset , length ) -- Boolean return offset + length , length == 1 end getters [ 24 ] = { left = function ( self , offset ) local o1 , o2 , o3 = self.contents:byte ( offset , offset + 2 ) return bit.bor ( bit.lshift ( o1 , 16 ) , bit.lshift ( o2 , 8 ) , o3 ) end ; right = function ( self , offset ) local o1 , o2 , o3 = self.contents:byte ( offset + 3 , offset + 5 ) return bit.bor ( bit.lshift ( o1 , 16 ) , bit.lshift ( o2 , 8 ) , o3 ) end ; record_length = 6 ; } getters [ 28 ] = { left = function ( self , offset ) local o1 , o2 , o3 , o4 = self.contents:byte ( offset , offset + 3 ) return bit.bor ( bit.lshift ( bit.band ( o4 , 0xf0 ) , 20 ) , bit.lshift ( o1 , 16 ) , bit.lshift ( o2 , 8 ) , o3 ) end ; right = function ( self , offset ) local o1 , o2 , o3 , o4 = self.contents:byte ( offset + 3 , offset + 6 ) return bit.bor ( bit.lshift ( bit.band ( o1 , 0x0F ) , 24 ) , bit.lshift ( o2 , 16 ) , bit.lshift ( o3 , 8 ) , o4 ) end ; record_length = 7 ; } getters [ 32 ] = { left = function ( self , offset ) local o1 , o2 , o3 , o4 = self.contents:byte ( offset , offset + 3 ) return bit.bor ( bit.lshift ( o1 , 24 ) , bit.lshift ( o2 , 16 ) , bit.lshift ( o3 , 8 ) , o4 ) end ; right = function ( self , offset ) local o1 , o2 , o3 , o4 = self.contents:byte ( offset + 4 , offset + 7 ) return bit.bor ( bit.lshift ( o1 , 24 ) , bit.lshift ( o2 , 16 ) , bit.lshift ( o3 , 8 ) , o4 ) end ; record_length = 8 ; } function geodb_methods:search ( bits , node ) node = node or 0 local seen = { [node] = true } for _ , bit in ipairs ( bits ) do local offset = node * self.record_length + 1 local record_value if bit then record_value = self:right ( offset ) else record_value = self:left ( offset ) end if seen [ record_value ] then error ( "Cyclical tree" ) end seen [ record_value ] = true if record_value == self.data.node_count then -- If the record value is equal to the number of nodes, that means that -- we do not have any data for the IP address, and the search ends here. return nil elseif record_value > self.data.node_count then -- If the record value is greater than the number of nodes in the search tree, -- then it is an actual pointer value pointing into the data section. -- The value of the pointer is calculated from the start of the data section, -- not from the start of the file. local data_offset = record_value - self.data.node_count - 16 local _ , res = self:read_data ( self.start_data , data_offset ) return node , res else node = record_value end end return node end function geodb_methods:ipv6_find_ipv4_start ( ) -- Use IPv4-mapped IPv6 addresses located at ::ffff:/80 local bits = { } for i = 1 , 80 do bits [ i ] = false end for i = 81 , 96 do bits [ i ] = true end return self:search ( bits , 0 ) end local function ipv4_to_bit_array ( str ) local bits = { } local i = 0 for byte in str:gmatch ( "(%d%d?%d?)%.?" ) do byte = tonumber ( byte ) for j = 1 , 8 do bits[i*8+j] = bit.band ( 1 , bit.rshift ( byte , 8-j ) ) == 1 end i = i + 1 end return bits end function geodb_methods:search_ipv4 ( str ) return select ( 2 , self:search ( ipv4_to_bit_array ( str ) , self.ipv4_start ) ) end local function ipv6_split ( str ) local components = { } local n = 0 for u16 in str:gmatch ( "(%x%x?%x?%x?):?" ) do n = n + 1 u16 = tonumber ( u16 , 16 ) assert ( u16 , "Invalid ipv6 address" ) components [ n ] = u16 end return components , n end local function ipv6_to_bit_array ( str ) local a , b = str:match ( "^([%x:]-)::([%x:]*)$" ) local components , n = ipv6_split ( a or str ) if a ~= nil then local end_components , m = ipv6_split ( b ) assert ( m+n <= 7 , "Invalid ipv6 address" ) for i = n+1 , 8-m do components [ i ] = 0 end for i = 8-m+1 , 8 do components [ i ] = end_components [ i-8+m ] end else assert ( n == 8 , "Invalid ipv6 address" ) end -- Now components is an array of 16bit components local bits = { } for i = 1 , 8 do local u16 = components [ i ] for j = 1 , 16 do bits[(i-1)*16+j] = bit.band ( 1 , bit.rshift ( u16 , 16-j ) ) == 1 end end return bits end function geodb_methods:search_ipv6 ( str ) return select ( 2 , self:search ( ipv6_to_bit_array ( str ) ) ) end return { open = open_db ; }
--[[ Copyright (c) 2010 Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local pathsep = package.config:sub(1, 1) --! Custom Game Window class "UICustomGame" (UIMenuList) function UICustomGame:UICustomGame(ui) -- Supply the required list of items to UIMenuList local path = debug.getinfo(1, "S").source:sub(2, -57) path = path .. "Levels" .. pathsep -- Create the actual list local items = {} for file in lfs.dir(path) do if file:match"%.level$" then local level_name, level_file, level_intro for line in io.lines(path .. pathsep .. file) do -- Get level name and name of the level file to load if line:sub(1, 1) == "%" then for text in line:gmatch("\".+\"") do if line:find("Name") then level_name = text elseif line:find("LevelFile") then level_file = text elseif line:find("LevelBriefing") then level_intro = text end end end end if level_name and level_file then items[#items + 1] = { name = level_name, tooltip = _S.tooltip.custom_game_window.start_game_with_name:format(level_file, level_intro), level_file = level_file, path = path .. file, intro = level_intro, } end end end self:UIMenuList(ui, "menu", _S.custom_game_window.caption, items, 10, 30) -- Now add the free build button above the list. if not pcall(function() local palette = ui.app.gfx:loadPalette("QData", "DrugN01V.pal") self.panel_sprites = ui.app.gfx:loadSpriteTable("QData", "DrugN02V", true, palette) self.border_sprites = ui.app.gfx:loadSpriteTable("Bitmap", "aux_ui", true) end) then self:close() return end self:addBevelPanel(20, 40, 200, 20, self.col_bg):setLabel(_S.custom_game_window.free_build).lowered = true local button = self:addPanel(12, 230, 36):makeToggleButton(0, 0, 29, 29, 11, self.buttonFreebuild) :setTooltip(_S.tooltip.custom_game_window.free_build) if self.ui.app.config.free_build_mode then button:toggle() end end -- Overrides the function in the UIMenuList, choosing what should happen when the player -- clicks a choice in the list. function UICustomGame:buttonClicked(num) local app = self.ui.app local item = self.items[num + self.scrollbar.value - 1] local level_name = item.name:sub(2, -2) local level_file = item.level_file:sub(2, -2) local level_intro = item.intro and item.intro:sub(2, -2) local filename = item.path -- First make sure the map file exists. local _, errors = app:readLevelDataFile(level_file) if errors then self.ui:addWindow(UIInformation(self.ui, {errors})) return end app:loadLevel(filename, nil, level_name, level_file, level_intro) end function UICustomGame:buttonFreebuild(checked) self.ui.app.config.free_build_mode = checked end
local lu = require('luaunit') local File = require('jls.io.File') local TEST_PATH = 'tests/full' local TMP_PATH = TEST_PATH..'/tmp' function Test_exists() local f f = File:new('does_not_exist') lu.assertEquals(f:exists(), false) f = File:new('.') lu.assertEquals(f:exists(), true) end function Test_isFile() local f f = File:new('does_not_exist') lu.assertEquals(f:isFile(), false) f = File:new('.') lu.assertEquals(f:isFile(), false) f = File:new(TEST_PATH..'/File.lua') lu.assertEquals(f:isFile(), true) end function Test_isDirectory() local f f = File:new('does_not_exist') lu.assertEquals(f:isDirectory(), false) f = File:new('.') lu.assertEquals(f:isDirectory(), true) end local function getTmpDir() local tmpDir = File:new(TMP_PATH) if tmpDir:isDirectory() then if not tmpDir:deleteRecursive() then error('Cannot delete tmp dir') end end return tmpDir end local function getEmptyTmpDir() local tmpDir = File:new(TMP_PATH) if tmpDir:isDirectory() then if not tmpDir:deleteAll() then error('Cannot delete tmp dir') end else if not tmpDir:mkdir() then error('Cannot create tmp dir') end end return tmpDir end function Test_mkdirs() local tmpDir = getEmptyTmpDir() local f f = File:new(tmpDir, 'a/b') lu.assertEquals(f:isDirectory(), false) lu.assertEquals(f:mkdirs(), true) lu.assertEquals(f:isDirectory(), true) end function Test_z_mkdir() local f = getTmpDir() lu.assertEquals(f:isDirectory(), false) lu.assertEquals(f:mkdir(), true) lu.assertEquals(f:isDirectory(), true) lu.assertEquals(f:delete(), true) end os.exit(lu.LuaUnit.run())
local K, C, L, _ = select(2, ...):unpack() if C["ActionBar"].Enable ~= true then return end local _G = _G local CreateFrame = CreateFrame -- Setup MultiBarBottomRight as bar #5 by Tukz local bar = CreateFrame("Frame", "Bar5Holder", UIParent) if C["ActionBar"].RightBars < 3 then if C["ActionBar"].SplitBars == true then bar:SetAllPoints(SplitBarLeft) else bar:SetAllPoints(ActionBarAnchor) end else bar:SetAllPoints(RightActionBarAnchor) end MultiBarBottomRight:SetParent(bar) for i = 1, 12 do local b = _G["MultiBarBottomRightButton"..i] local b2 = _G["MultiBarBottomRightButton"..i-1] b:ClearAllPoints() if C["ActionBar"].SplitBars == true and C["ActionBar"].RightBars < 3 then if i == 1 then b:SetPoint("TOPLEFT", SplitBarLeft, "TOPLEFT", 0, 0) elseif i == 4 then b:SetPoint("BOTTOMLEFT", SplitBarLeft, "BOTTOMLEFT", 0, 0) elseif i == 7 then b:SetPoint("TOPLEFT", SplitBarRight, "TOPLEFT", 0, 0) elseif i == 10 then b:SetPoint("BOTTOMLEFT", SplitBarRight, "BOTTOMLEFT", 0, 0) else b:SetPoint("LEFT", b2, "RIGHT", C["ActionBar"].Button_Space, 0) end else if i == 1 then if C["ActionBar"].RightBars < 3 then b:SetPoint("TOPLEFT", Bar1Holder, 0, 0) else b:SetPoint("TOPLEFT", RightActionBarAnchor, "TOPLEFT", 0, 0) end else if C["ActionBar"].RightBars < 3 then b:SetPoint("LEFT", b2, "RIGHT", C["ActionBar"].Button_Space, 0) else b:SetPoint("TOP", b2, "BOTTOM", 0, -C["ActionBar"].Button_Space) end end end end -- Hide bar if C["ActionBar"].RightBars < 3 and C["ActionBar"].BottomBars < 3 then bar:Hide() end
local ros = require 'ros' local function printf(...) return print(string.format(...)) end ros.init('multi_array_demo') local spinner = ros.AsyncSpinner() spinner:start() local nodehandle = ros.NodeHandle() local publisher = nodehandle:advertise("float_tensor_source", 'std_msgs/Float64MultiArray', 10) local subscriber = nodehandle:subscribe("float_tensor_source", 'std_msgs/Float64MultiArray', 10) local specFloat64MultiArray = ros.MsgSpec('std_msgs/Float64MultiArray') local function tensorToMsg(tensor) local msg = ros.Message(specFloat64MultiArray) msg.data = tensor:reshape(tensor:nElement()) for i=1,tensor:dim() do local dim_desc = ros.Message('std_msgs/MultiArrayDimension') dim_desc.size = tensor:size(i) dim_desc.stride = tensor:stride(i) table.insert(msg.layout.dim, dim_desc) end return msg end local function msgToTensor(msg) -- TODO: add support non-continuous tensor (stride handling) local layout = msg.layout local dim_sizes = torch.LongStorage(#layout.dim) for i=1,#layout.dim do dim_sizes[i] = msg.layout.dim[i].size end return msg.data:reshape(dim_sizes) end local recv_seq = 1 subscriber:registerCallback(function(msg, header) --print('Header:') --print(header) --print('Message:') --print(msg) local t = msgToTensor(msg) --print("Tensor size:") --print(t:size()) printf("[recv_seq: %d] Sum of all elements (received): %f", recv_seq, t:sum()) recv_seq = recv_seq + 1 end) local send_seq = 1 while ros.ok() do local source_data = torch.rand(4, 27, 13) local msg = tensorToMsg(source_data) --print("Sending message:") --print(msg) printf("[send_seq: %d] Sum of all elements (sent): %f", send_seq, source_data:sum()) send_seq = send_seq + 1 publisher:publish(msg) ros.spinOnce() sys.sleep(0.1) end ros.shutdown()
--- Telegram inline keyboard markup object. -- This object represents an [inline keyboard](https://core.telegram.org/bots#inline-keyboards-and-on-the-fly-updating) that appears right next to the message it belongs to. -- @classmod InlineKeyboardMarkup local class = require("middleclass") local InlineKeyboardMarkup = class("telegram.InlineKeyboardMarkup") --- Create a new InlineKeyboardMarkup object. -- @tparam {{InlineKeyboardButton}} keyboard Array of keyboard rows, each row is an array of InlineKeyboardButton. -- @treturn InlineKeyboardMarkup The new created InlineKeyboardMarkup object. -- @usage local InlineKeyboardMarkup = telegram.structures.InlineKeyboardMarkup(keyboard) function InlineKeyboardMarkup:initialize(keyboard) --- Array of button rows, each represented by an Array of `InlineKeyboardButton` objects. self.inlineKeyboard = keyboard end --- Get the object's data in telegram's API format, to be sent using a method. -- @treturn table The object's data in telegram's API format. function InlineKeyboardMarkup:getData() local keyboard = {} for rid, row in pairs(self.inlineKeyboard) do local clonedRow = {} for bid, button in pairs(row) do clonedRow[bid] = button:getData() end keyboard[rid] = clonedRow end return { inline_keyboard = keyboard } end return InlineKeyboardMarkup
local skynet = require "skynet" local logger = require "logger" local json = require "cjson" local futil = require "futil" local function boot() skynet.newservice("logservice") skynet.newservice("clustermgr") local w = skynet.newservice("xwatchdog") local ok = skynet.call(w, "lua", "start", { port = 50600, maxclient = 10000, nodelay = true }) logger.info('connector start : %s', ok) end skynet.start(function() local ok, res = xpcall(boot, futil.handle_err) if not ok then skynet.error(string.format("boot fail::%s", tostring(res))) else skynet.error("boot success !") end end)
data.raw["logistic-robot"]["logistic-robot"].idle = { filename = "__Robees__/graphics/bee.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, } data.raw["logistic-robot"]["logistic-robot"].idle_with_cargo = { filename = "__Robees__/graphics/bee.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16 } data.raw["logistic-robot"]["logistic-robot"].in_motion = { filename = "__Robees__/graphics/bee.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, y = 42 } data.raw["logistic-robot"]["logistic-robot"].in_motion_with_cargo = { filename = "__Robees__/graphics/bee.png", priority = "high", line_length = 16, width = 41, height = 42, frame_count = 1, shift = {0.015625, -0.09375}, direction_count = 16, y = 42 } data.raw["logistic-robot"]["logistic-robot"].working_sound = { sound = { { filename = "__Robees__/sounds/bee.ogg", volume = 0.8 } }, max_sounds_per_type = 3, audible_distance_modifier = 0.5, probability = 1 / (1 * 60) -- average pause between the sound is 1 seconds } data.raw["construction-robot"]["construction-robot"].idle = { filename = "__Robees__/graphics/wasp.png", priority = "high", line_length = 16, width = 32, height = 36, frame_count = 1, shift = {0, -0.15625}, direction_count = 16 } data.raw["construction-robot"]["construction-robot"].in_motion = { filename = "__Robees__/graphics/wasp.png", priority = "high", line_length = 16, width = 32, height = 36, frame_count = 1, shift = {0, -0.15625}, direction_count = 16, y = 36 } data.raw["construction-robot"]["construction-robot"].working = { filename = "__Robees__/graphics/wasp_working.png", priority = "high", line_length = 2, width = 28, height = 36, frame_count = 2, shift = {0, -0.15625}, direction_count = 16, animation_speed = 0.3, } data.raw["construction-robot"]["construction-robot"].working_sound = { sound = { { filename = "__Robees__/sounds/bee.ogg", volume = 0.8 } }, max_sounds_per_type = 3, audible_distance_modifier = 0.5, probability = 1 / (1 * 60) -- average pause between the sound is 1 seconds } data.raw["construction-robot"]["construction-robot"].sparks = { { filename = "__Robees__/graphics/pollin_01.png", width = 39, height = 34, frame_count = 19, line_length = 19, shift = {-0.109375, 0.3125}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, { filename = "__Robees__/graphics/pollin_02.png", width = 36, height = 32, frame_count = 19, line_length = 19, shift = {0.03125, 0.125}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, { filename = "__Robees__/graphics/pollin_03.png", width = 42, height = 29, frame_count = 19, line_length = 19, shift = {-0.0625, 0.203125}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, { filename = "__Robees__/graphics/pollin_04.png", width = 40, height = 35, frame_count = 19, line_length = 19, shift = {-0.0625, 0.234375}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, { filename = "__Robees__/graphics/pollin_05.png", width = 39, height = 29, frame_count = 19, line_length = 19, shift = {-0.109375, 0.171875}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, { filename = "__Robees__/graphics/pollin_06.png", width = 44, height = 36, frame_count = 19, line_length = 19, shift = {0.03125, 0.3125}, tint = { r = 1.0, g = 0.9, b = 0.0, a = 1.0 }, animation_speed = 0.3, }, } data.raw["roboport"]["roboport"].recharging_animation = { filename = "__Robees__/graphics/yellow_recharging.png", priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5 } data.raw["roboport-equipment"]["personal-roboport-equipment"].recharging_animation = { filename = "__Robees__/graphics/yellow_recharging.png", priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5 }
RUN_TESTS = false if RUN_TESTS then print('Running tests') end local utility = nil local json = nil LOCALIZATION = nil STATE = { PATHS = { RESOURCES = nil }, SCROLLBAR = { START = nil, MAX_HEIGHT = nil, HEIGHT = nil, STEP = nil }, NUM_SLOTS = 5, LOGGING = false, STACK = false, SCROLL_INDEX = nil, PROPERTIES = nil, FILTER_TYPE = nil, ARGUMENTS = { }, NUM_GAMES_PATTERN = '', BACK_BUTTON_TITLE = '' } local COMPONENTS = { STATUS = nil, SETTINGS = nil, SLOTS = nil } local Property do local _class_0 local _base_0 = { } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, args) self.title = args.title self.value = args.value self.enum = args.enum self.arguments = args.arguments self.properties = args.properties self.action = args.action self.update = args.update end, __base = _base_0, __name = "Property" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Property = _class_0 end local Slot do local _class_0 local _base_0 = { populate = function(self, property) self.property = property return self:update() end, update = function(self) if self.property then if self.property.update ~= nil then self.property.value = self.property:update() end SKIN:Bang(('[!SetOption "Slot%dTitle" "Text" "%s"]'):format(self.index, utility.replaceUnsupportedChars(self.property.title))) SKIN:Bang(('[!SetOption "Slot%dValue" "Text" "%s"]'):format(self.index, utility.replaceUnsupportedChars(self.property.value))) return end SKIN:Bang(('[!SetOption "Slot%dTitle" "Text" " "]'):format(self.index)) return SKIN:Bang(('[!SetOption "Slot%dValue" "Text" " "]'):format(self.index)) end, hasAction = function(self) return self.property ~= nil end, action = function(self) if self.property.enum ~= nil then STATE.FILTER_TYPE = self.property.enum end if self.property.arguments ~= nil then for key, value in pairs(self.property.arguments) do STATE.ARGUMENTS[key] = value end end if self.property.properties ~= nil then STATE.PROPERTIES = self.property.properties return true end if self.property.action ~= nil then self.property:action() return true end local filter = STATE.FILTER_TYPE local stack = tostring(STATE.STACK) local arguments = json.encode(STATE.ARGUMENTS):gsub('"', '|') SKIN:Bang(('[!CommandMeasure "Script" "Filter(%d, %s, \'%s\')" "#ROOTCONFIG#"]'):format(filter, stack, arguments)) return false end } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function(self, index) self.index = index end, __base = _base_0, __name = "Slot" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 Slot = _class_0 end local Game = nil log = function(...) if STATE.LOGGING == true then return print(...) end end Initialize = function() SKIN:Bang('[!Hide]') STATE.PATHS.RESOURCES = SKIN:GetVariable('@') dofile(('%s%s'):format(STATE.PATHS.RESOURCES, 'lib\\rainmeter_helpers.lua')) COMPONENTS.STATUS = require('shared.status')() local success, err = pcall(function() log('Initializing Filter config') require('shared.enums') utility = require('shared.utility') utility.createJSONHelpers() json = require('lib.json') COMPONENTS.SETTINGS = require('shared.settings')() STATE.LOGGING = COMPONENTS.SETTINGS:getLogging() LOCALIZATION = require('shared.localization')(COMPONENTS.SETTINGS) STATE.NUM_GAMES_PATTERN = LOCALIZATION:get('game_number_of_games', '%d games') STATE.BACK_BUTTON_TITLE = LOCALIZATION:get('filter_back_button_title', 'Back') Game = require('main.game') STATE.SCROLL_INDEX = 1 do local _accum_0 = { } local _len_0 = 1 for i = 1, STATE.NUM_SLOTS do _accum_0[_len_0] = Slot(i) _len_0 = _len_0 + 1 end COMPONENTS.SLOTS = _accum_0 end local scrollbar = SKIN:GetMeter('Scrollbar') STATE.SCROLLBAR.START = scrollbar:GetY() STATE.SCROLLBAR.MAX_HEIGHT = scrollbar:GetH() SKIN:Bang(('[!SetOption "PageTitle" "Text" "%s"]'):format(LOCALIZATION:get('filter_window_all_title', 'Filter'))) SKIN:Bang('[!CommandMeasure "Script" "HandshakeFilter()" "#ROOTCONFIG#"]') return COMPONENTS.STATUS:hide() end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end Update = function() end local sortPropertiesByTitle sortPropertiesByTitle = function(a, b) if a.title:lower() < b.title:lower() then return true end return false end local createPlatformProperties createPlatformProperties = function(games, platforms) local platformProperties = { } for _index_0 = 1, #platforms do local platform = platforms[_index_0] local platformGames = 0 local platformID = platform:getPlatformID() for _index_1 = 1, #games do local game = games[_index_1] if game:getPlatformID() == platformID and game:getPlatformOverride() == nil then platformGames = platformGames + 1 end end if platformGames > 0 then table.insert(platformProperties, Property({ title = platform:getName(), value = STATE.NUM_GAMES_PATTERN:format(platformGames), arguments = { platformID = platformID } })) end end local platformOverrides = { } for _index_0 = 1, #games do local game = games[_index_0] local platformOverride = game:getPlatformOverride() if platformOverride ~= nil then if platformOverrides[platformOverride] == nil then platformOverrides[platformOverride] = { platformID = game:getPlatformID(), numGames = 1 } else platformOverrides[platformOverride].numGames = platformOverrides[platformOverride].numGames + 1 end end end for platformOverride, params in pairs(platformOverrides) do if params.numGames > 0 then table.insert(platformProperties, Property({ title = platformOverride .. '*', value = STATE.NUM_GAMES_PATTERN:format(params.numGames), arguments = { platformID = params.platformID, platformOverride = platformOverride } })) end end table.sort(platformProperties, sortPropertiesByTitle) return Property({ title = LOCALIZATION:get('filter_from_platform', 'Is on platform'), value = STATE.NUM_GAMES_PATTERN:format(#games), enum = ENUMS.FILTER_TYPES.PLATFORM, properties = platformProperties }) end local createTagProperties createTagProperties = function(games, filterStack) local tags = { } local gamesWithTags = 0 for _index_0 = 1, #games do local game = games[_index_0] local skinTags = game:getTags() local platformTags = game:getPlatformTags() if (#skinTags > 0 or #platformTags > 0) then gamesWithTags = gamesWithTags + 1 end local combinedTags = { } for _index_1 = 1, #skinTags do local tag = skinTags[_index_1] combinedTags[tag] = true end for _index_1 = 1, #platformTags do local tag = platformTags[_index_1] combinedTags[tag] = true end for tag, _ in pairs(combinedTags) do local _continue_0 = false repeat local skip = false for _index_1 = 1, #filterStack do local f = filterStack[_index_1] if f.filter == ENUMS.FILTER_TYPES.TAG and f.args.tag == tag then skip = true break end end if skip then _continue_0 = true break end if tags[tag] == nil then tags[tag] = 0 end tags[tag] = tags[tag] + 1 _continue_0 = true until true if not _continue_0 then break end end end if gamesWithTags < 1 then return nil, gamesWithTags end local tagProperties = { } for tag, numGames in pairs(tags) do if numGames > 0 then table.insert(tagProperties, Property({ title = tag, value = STATE.NUM_GAMES_PATTERN:format(numGames), arguments = { tag = tag } })) end end if #tagProperties < 1 then return nil, gamesWithTags end table.sort(tagProperties, sortPropertiesByTitle) return Property({ title = LOCALIZATION:get('filter_has_tag', 'Has tag'), value = STATE.NUM_GAMES_PATTERN:format(gamesWithTags), enum = ENUMS.FILTER_TYPES.TAG, properties = tagProperties }), gamesWithTags end local createHasNoTagsProperty createHasNoTagsProperty = function(numGames) return Property({ title = LOCALIZATION:get('filter_has_no_tags', 'Has no tags'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.NO_TAGS, arguments = { state = true } }) end local createHiddenProperty createHiddenProperty = function(numGames) return Property({ title = LOCALIZATION:get('filter_is_hidden', 'Is hidden'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.HIDDEN, arguments = { state = true } }) end local createRandomProperty createRandomProperty = function(numGames) return Property({ title = LOCALIZATION:get('filter_random', 'Random game'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.RANDOM_GAME, arguments = { state = true } }) end local createNeverPlayedProperty createNeverPlayedProperty = function(games) local numGames = 0 for _index_0 = 1, #games do local game = games[_index_0] if game:getHoursPlayed() == 0 then numGames = numGames + 1 end end if numGames < 1 then return nil end return Property({ title = LOCALIZATION:get('filter_never_played', 'Has never been played'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.NEVER_PLAYED, arguments = { state = true } }) end local createHasNotesProperty createHasNotesProperty = function(games) local numGames = 0 for _index_0 = 1, #games do local game = games[_index_0] if game:getNotes() ~= nil then numGames = numGames + 1 end end if numGames < 1 then return nil end return Property({ title = LOCALIZATION:get('filter_has_notes', 'Has notes'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.HAS_NOTES, arguments = { state = true } }) end local createUninstalledProperty createUninstalledProperty = function(numGames) return Property({ title = LOCALIZATION:get('filter_is_uninstalled', 'Is not installed'), value = STATE.NUM_GAMES_PATTERN:format(numGames), enum = ENUMS.FILTER_TYPES.UNINSTALLED, arguments = { state = true } }) end local createClearProperty createClearProperty = function() return Property({ title = LOCALIZATION:get('filter_clear_filters', 'Clear filters'), value = ' ', enum = ENUMS.FILTER_TYPES.NONE }) end local createCancelProperty createCancelProperty = function() return Property({ title = LOCALIZATION:get('button_label_cancel', 'Cancel'), value = ' ', action = function(self) return SKIN:Bang('[!DeactivateConfig]') end }) end local createProperties createProperties = function(games, hiddenGames, uninstalledGames, platforms, stack, filterStack) local properties = { } if #hiddenGames > 0 then table.insert(properties, createHiddenProperty(#hiddenGames)) end if #uninstalledGames > 0 then table.insert(properties, createUninstalledProperty(#uninstalledGames)) end if #games > 0 then local skipPlatforms = false local skipTags = false local skipNoTags = false local skipRandom = false local skipNeverPlayed = false local skipHasNotes = false for _index_0 = 1, #filterStack do local f = filterStack[_index_0] local _exp_0 = f.filter if ENUMS.FILTER_TYPES.PLATFORM == _exp_0 then skipPlatforms = true elseif ENUMS.FILTER_TYPES.NO_TAGS == _exp_0 then skipTags = true elseif ENUMS.FILTER_TYPES.TAG == _exp_0 then skipNoTags = true elseif ENUMS.FILTER_TYPES.RANDOM_GAME == _exp_0 then skipRandom = true elseif ENUMS.FILTER_TYPES.NEVER_PLAYED == _exp_0 then skipNeverPlayed = true elseif ENUMS.FILTER_TYPES.HAS_NOTES == _exp_0 then skipHasNotes = true end end if not (skipPlatforms) then local platformsProperty = createPlatformProperties(games, platforms) if platformsProperty then table.insert(platformsProperty.properties, Property({ title = STATE.BACK_BUTTON_TITLE, value = ' ', properties = properties })) table.insert(properties, platformsProperty) end end local gamesWithTags = 0 if not (skipTags) then local tagsProperty tagsProperty, gamesWithTags = createTagProperties(games, filterStack) if tagsProperty then table.insert(tagsProperty.properties, Property({ title = STATE.BACK_BUTTON_TITLE, value = ' ', properties = properties })) table.insert(properties, tagsProperty) end end if not (skipNoTags) then local numGamesWithoutTags = #games - gamesWithTags if numGamesWithoutTags > 0 then table.insert(properties, createHasNoTagsProperty(numGamesWithoutTags)) end end if not skipRandom and #games > 1 then table.insert(properties, createRandomProperty(#games)) end if not (skipNeverPlayed) then local neverPlayedProperty = createNeverPlayedProperty(games) if neverPlayedProperty then table.insert(properties, neverPlayedProperty) end end if not (skipHasNotes) then local hasNotesProperty = createHasNotesProperty(games) if hasNotesProperty then table.insert(properties, hasNotesProperty) end end end table.sort(properties, sortPropertiesByTitle) if not (stack) then table.insert(properties, createClearProperty()) end table.insert(properties, createCancelProperty()) return properties end local updateScrollbar updateScrollbar = function() STATE.MAX_SCROLL_INDEX = #STATE.PROPERTIES - STATE.NUM_SLOTS + 1 if #STATE.PROPERTIES > STATE.NUM_SLOTS then STATE.SCROLLBAR.HEIGHT = math.round(STATE.SCROLLBAR.MAX_HEIGHT / (#STATE.PROPERTIES - STATE.NUM_SLOTS + 1)) STATE.SCROLLBAR.STEP = (STATE.SCROLLBAR.MAX_HEIGHT - STATE.SCROLLBAR.HEIGHT) / (#STATE.PROPERTIES - STATE.NUM_SLOTS) else STATE.SCROLLBAR.HEIGHT = STATE.SCROLLBAR.MAX_HEIGHT STATE.SCROLLBAR.STEP = 0 end SKIN:Bang(('[!SetOption "Scrollbar" "H" "%d"]'):format(STATE.SCROLLBAR.HEIGHT)) local y = STATE.SCROLLBAR.START + (STATE.SCROLL_INDEX - 1) * STATE.SCROLLBAR.STEP return SKIN:Bang(('[!SetOption "Scrollbar" "Y" "%d"]'):format(math.round(y))) end local updateSlots updateSlots = function() for i, slot in ipairs(COMPONENTS.SLOTS) do slot:populate(STATE.PROPERTIES[i + STATE.SCROLL_INDEX - 1]) if i == STATE.HIGHLIGHTED_SLOT_INDEX then MouseOver(i) end end end Handshake = function(stack, appliedFilters) local success, err = pcall(function() log('Accepting Filter handshake', stack) STATE.STACK = stack local platforms do local _accum_0 = { } local _len_0 = 1 local _list_0 = require('main.platforms') for _index_0 = 1, #_list_0 do local Platform = _list_0[_index_0] _accum_0[_len_0] = Platform(COMPONENTS.SETTINGS) _len_0 = _len_0 + 1 end platforms = _accum_0 end local games = nil local hiddenGames = { } local uninstalledGames = { } appliedFilters = appliedFilters:gsub('|', '"') local filterStack = json.decode(appliedFilters) if stack then SKIN:Bang(('[!SetOption "PageTitle" "Text" "%s"]'):format(LOCALIZATION:get('filter_window_current_title', 'Filter (current games)'))) local library = require('shared.library')(COMPONENTS.SETTINGS, false) local platformsEnabledStatus = { } local temp = { } for _index_0 = 1, #platforms do local platform = platforms[_index_0] local enabled = platform:isEnabled() platformsEnabledStatus[platform:getPlatformID()] = enabled if enabled then table.insert(temp, platform) end end platforms = temp temp = nil library:finalize(platformsEnabledStatus) games = library:get() local showHiddenGames = false local showUninstalledGames = false for _index_0 = 1, #filterStack do local f = filterStack[_index_0] if f.filter == ENUMS.FILTER_TYPES.HIDDEN and f.args.state == true then showHiddenGames = true elseif f.filter == ENUMS.FILTER_TYPES.UNINSTALLED and f.args.state == true then showUninstalledGames = true end f.args.games = games library:filter(f.filter, f.args) games = library:get() end for i = #games, 1, -1 do if not games[i]:isVisible() and not showHiddenGames then table.insert(hiddenGames, table.remove(games, i)) elseif not games[i]:isInstalled() and not (showUninstalledGames or showHiddenGames) then table.insert(uninstalledGames, table.remove(games, i)) end end else do local _accum_0 = { } local _len_0 = 1 for _index_0 = 1, #platforms do local platform = platforms[_index_0] if platform:isEnabled() then _accum_0[_len_0] = platform _len_0 = _len_0 + 1 end end platforms = _accum_0 end games = io.readJSON('games.json') do local _accum_0 = { } local _len_0 = 1 local _list_0 = games.games for _index_0 = 1, #_list_0 do local args = _list_0[_index_0] _accum_0[_len_0] = Game(args) _len_0 = _len_0 + 1 end games = _accum_0 end for i = #games, 1, -1 do if not games[i]:isVisible() then table.insert(hiddenGames, table.remove(games, i)) elseif not games[i]:isInstalled() then table.insert(uninstalledGames, table.remove(games, i)) end end end STATE.PROPERTIES = createProperties(games, hiddenGames, uninstalledGames, platforms, stack, filterStack) updateScrollbar() updateSlots() if COMPONENTS.SETTINGS:getCenterOnMonitor() then local meter = SKIN:GetMeter('WindowShadow') local skinWidth = meter:GetW() local skinHeight = meter:GetH() local mainConfig = utility.getConfig(SKIN:GetVariable('ROOTCONFIG')) local monitorIndex = nil if mainConfig ~= nil then monitorIndex = utility.getConfigMonitor(mainConfig) or 1 else monitorIndex = 1 end local x, y = utility.centerOnMonitor(skinWidth, skinHeight, monitorIndex) SKIN:Bang(('[!Move "%d" "%d"]'):format(x, y)) end return SKIN:Bang('[!Show]') end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end Scroll = function(direction) local success, err = pcall(function() if not (COMPONENTS.SLOTS) then return end local index = STATE.SCROLL_INDEX + direction if index < 1 then return elseif index > STATE.MAX_SCROLL_INDEX then return end STATE.SCROLL_INDEX = index updateScrollbar() return updateSlots() end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end MouseOver = function(index) local success, err = pcall(function() if index < 1 then return end if not (COMPONENTS.SLOTS) then return end if not (COMPONENTS.SLOTS[index]:hasAction()) then return end STATE.HIGHLIGHTED_SLOT_INDEX = index return SKIN:Bang(('[!SetOption "Slot%dButton" "SolidColor" "#ButtonHighlightedColor#"]'):format(index)) end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end MouseLeave = function(index) local success, err = pcall(function() if index < 1 then return end if not (COMPONENTS.SLOTS) then return end if index == 0 then STATE.HIGHLIGHTED_SLOT_INDEX = 0 for i = index, STATE.NUM_SLOTS do SKIN:Bang(('[!SetOption "Slot%dButton" "SolidColor" "#ButtonBaseColor#"]'):format(i)) end else return SKIN:Bang(('[!SetOption "Slot%dButton" "SolidColor" "#ButtonBaseColor#"]'):format(index)) end end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end MouseLeftPress = function(index) local success, err = pcall(function() if index < 1 then return end if not (COMPONENTS.SLOTS) then return end if not (COMPONENTS.SLOTS[index]:hasAction()) then return end return SKIN:Bang(('[!SetOption "Slot%dButton" "SolidColor" "#ButtonPressedColor#"]'):format(index)) end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end ButtonAction = function(index) local success, err = pcall(function() if index < 1 then return end if not (COMPONENTS.SLOTS) then return end if not (COMPONENTS.SLOTS[index]:hasAction()) then return end SKIN:Bang(('[!SetOption "Slot%dButton" "SolidColor" "#ButtonHighlightedColor#"]'):format(index)) if COMPONENTS.SLOTS[index]:action() then STATE.SCROLL_INDEX = 1 updateScrollbar() return updateSlots() else return SKIN:Bang('[!DeactivateConfig]') end end) if not (success) then return COMPONENTS.STATUS:show(err, true) end end
local ShowFlashyCombo = ThemePrefs.Get("FlashyCombo") return Def.ActorFrame { LoadActor("explosion") .. { InitCommand=cmd(diffusealpha,0;blend,'BlendMode_Add';hide_if,not ShowFlashyCombo); MilestoneCommand=cmd(rotationz,0;zoom,0.5;diffusealpha,0.6;linear,0.3;zoom,0.75;diffusealpha,0); }; };
---LuaSocket API documentation ---LuaSocket <https://github.com/diegonehab/luasocket> is a Lua extension library that provides ---support for the TCP and UDP transport layers. Defold provides the "socket" namespace in ---runtime, which contain the core C functionality. Additional LuaSocket support modules for ---SMTP, HTTP, FTP etc are not part of the core included, but can be easily added to a project ---and used. ---Note the included helper module "socket.lua" in "builtins/scripts/socket.lua". Require this ---module to add some additional functions and shortcuts to the namespace: ---require "builtins.scripts.socket" --- --- --- ---LuaSocket is Copyright © 2004-2007 Diego Nehab. All rights reserved. ---LuaSocket is free software, released under the MIT license (same license as the Lua core). ---@class socket socket = {} ---Closes the TCP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket. --- It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. function client:close() end ---Check the read buffer status. --- This is an internal method, any use is unlikely to be portable. ---@return boolean true if there is any data in the read buffer, false otherwise. function client:dirty() end ---Returns the underlying socket descriptor or handle associated to the object. --- This is an internal method, any use is unlikely to be portable. ---@return number the descriptor or handle. In case the object has been closed, the return will be -1. function client:getfd() end ---Gets options for the TCP object. See client:setoption <> for description of the option names and values. ---@param option string the name of the option to get: ---@return any the option value, or nil in case of error. ---@return string the error message, or nil if no error occurred. function client:getoption(option) end ---Returns information about the remote side of a connected client object. --- It makes no sense to call this method on server objects. ---@return string a string with the IP address of the peer, the port number that peer is using for the connection, and the family ("inet" or "inet6"). In case of error, the method returns nil. function client:getpeername() end ---Returns the local address information associated to the object. ---@return string a string with local IP address, the local port number, and the family ("inet" or "inet6"). In case of error, the method returns nil. function client:getsockname() end ---Returns accounting information on the socket, useful for throttling of bandwidth. ---@return string a string with the number of bytes received, the number of bytes sent, and the age of the socket object in seconds. function client:getstats() end ---Reads data from a client object, according to the specified read pattern. Patterns follow the Lua file I/O format, and the difference in performance between patterns is negligible. ---@param pattern string|number the read pattern that can be any of the following: ---@param prefix string an optional string to be concatenated to the beginning of any received data before return. ---@return string the received pattern, or nil in case of error. ---@return string the error message, or nil if no error occurred. The error message can be the string "closed" in case the connection was closed before the transmission was completed or the string "timeout" in case there was a timeout during the operation. ---@return string a (possibly empty) string containing the partial that was received, or nil if no error occurred. function client:receive(pattern, prefix) end ---Sends data through client object. ---The optional arguments i and j work exactly like the standard string.sub <> Lua function to allow the selection of a substring to be sent. --- Output is not buffered. For small strings, it is always better to concatenate them in Lua (with the .. operator) and send the result in one call instead of calling the method several times. ---@param data string the string to be sent. ---@param i number optional starting index of the string. ---@param j number optional end index of string. ---@return number] the index of the last byte within [i, j that has been sent, or nil in case of error. Notice that, if i is 1 or absent, this is effectively the total number of bytes sent. ---@return string the error message, or nil if no error occurred. The error message can be "closed" in case the connection was closed before the transmission was completed or the string "timeout" in case there was a timeout during the operation. ---@return number] in case of error, the index of the last byte within [i, j that has been sent. You might want to try again from the byte following that. nil if no error occurred. function client:send(data, i, j) end ---Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made ---@param handle number the descriptor or handle to set. function client:setfd(handle) end ---Sets options for the TCP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it. ---@param option string the name of the option to set. The value is provided in the value parameter: ---@param value any the value to set for the specified option. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function client:setoption(option, value) end ---Resets accounting information on the socket, useful for throttling of bandwidth. ---@param received number the new number of bytes received. ---@param sent number the new number of bytes sent. ---@param age number the new age in seconds. ---@return number the value 1 in case of success, or nil in case of error. function client:setstats(received, sent, age) end ---Changes the timeout values for the object. By default, all I/O operations are blocking. That is, any call to the methods send, receive, and accept will block indefinitely, until the operation completes. The settimeout method defines a limit on the amount of time the I/O methods can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. ---There are two timeout modes and both can be used together for fine tuning. --- Although timeout values have millisecond precision in LuaSocket, large blocks can cause I/O functions not to respect timeout values due to the time the library takes to transfer blocks to and from the OS and to and from the Lua interpreter. Also, function that accept host names and perform automatic name resolution might be blocked by the resolver for longer than the specified timeout value. ---@param value number the amount of time to wait, in seconds. The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect. ---@param mode string optional timeout mode to set: function client:settimeout(value, mode) end ---Shuts down part of a full-duplex connection. ---@param mode string which way of the connection should be shut down: ---@return number the value 1. function client:shutdown(mode) end ---Closes a UDP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket. --- It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. function connected:close() end ---Gets an option value from the UDP object. See connected:setoption <> for description of the option names and values. ---@param option string the name of the option to get: ---@return any the option value, or nil in case of error. ---@return string the error message, or nil if no error occurred. function connected:getoption(option) end ---Retrieves information about the peer associated with a connected UDP object. --- It makes no sense to call this method on unconnected objects. ---@return string a string with the IP address of the peer, the port number that peer is using for the connection, and the family ("inet" or "inet6"). In case of error, the method returns nil. function connected:getpeername() end ---Returns the local address information associated to the object. --- UDP sockets are not bound to any address until the setsockname or the sendto method is called for the first time (in which case it is bound to an ephemeral port and the wild-card address). ---@return string a string with local IP address, a number with the local port, and the family ("inet" or "inet6"). In case of error, the method returns nil. function connected:getsockname() end ---Receives a datagram from the UDP object. If the UDP object is connected, only datagrams coming from the peer are accepted. Otherwise, the returned datagram can come from any host. ---@param size number optional maximum size of the datagram to be retrieved. If there are more than size bytes available in the datagram, the excess bytes are discarded. If there are less then size bytes available in the current datagram, the available bytes are returned. If size is omitted, the maximum datagram size is used (which is currently limited by the implementation to 8192 bytes). ---@return string the received datagram, or nil in case of error. ---@return string the error message, or nil if no error occurred. function connected:receive(size) end ---Sends a datagram to the UDP peer of a connected object. --- In UDP, the send method never blocks and the only way it can fail is if the underlying transport layer refuses to send a message to the specified address (i.e. no interface accepts the address). ---@param datagram string a string with the datagram contents. The maximum datagram size for UDP is 64K minus IP layer overhead. However datagrams larger than the link layer packet size will be fragmented, which may deteriorate performance and/or reliability. ---@return number the value 1 on success, or nil in case of error. ---@return string the error message, or nil if no error occurred. function connected:send(datagram) end ---Sets options for the UDP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it. ---@param option string the name of the option to set. The value is provided in the value parameter: ---@param value any the value to set for the specified option. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function connected:setoption(option, value) end ---Changes the peer of a UDP object. This method turns an unconnected UDP object into a connected UDP object or vice versa. ---For connected objects, outgoing datagrams will be sent to the specified peer, and datagrams received from other peers will be discarded by the OS. Connected UDP objects must use the send and receive methods instead of sendto and receivefrom. --- Since the address of the peer does not have to be passed to and from the OS, the use of connected UDP objects is recommended when the same peer is used for several transmissions and can result in up to 30% performance gains. ---@param _ string if address is "*" and the object is connected, the peer association is removed and the object becomes an unconnected object again. ---@return number the value 1 on success, or nil in case of error. ---@return string the error message, or nil if no error occurred. function connected:setpeername(_) end ---Changes the timeout values for the object. By default, the receive and receivefrom operations are blocking. That is, any call to the methods will block indefinitely, until data arrives. The settimeout function defines a limit on the amount of time the functions can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. --- In UDP, the send and sendto methods never block (the datagram is just passed to the OS and the call returns immediately). Therefore, the settimeout method has no effect on them. ---@param value number the amount of time to wait, in seconds. The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect. function connected:settimeout(value) end ---Binds a master object to address and port on the local host. ---@param address string an IP address or a host name. If address is "*", the system binds to all local interfaces using the INADDR_ANY constant. ---@param port number the port to commect to, in the range [0..64K). If port is 0, the system automatically chooses an ephemeral port. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function master:bind(address, port) end ---Closes the TCP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket. --- It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. function master:close() end ---Attempts to connect a master object to a remote host, transforming it into a client object. Client objects support methods send, receive, getsockname, getpeername, settimeout, and close. ---Note that the function socket.connect is available and is a shortcut for the creation of client sockets. ---@param address string an IP address or a host name. If address is "*", the system binds to all local interfaces using the INADDR_ANY constant. ---@param port number the port to commect to, in the range [0..64K). If port is 0, the system automatically chooses an ephemeral port. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function master:connect(address, port) end ---Check the read buffer status. --- This is an internal method, any use is unlikely to be portable. ---@return boolean true if there is any data in the read buffer, false otherwise. function master:dirty() end ---Returns the underlying socket descriptor or handle associated to the object. --- This is an internal method, any use is unlikely to be portable. ---@return number the descriptor or handle. In case the object has been closed, the return will be -1. function master:getfd() end ---Returns the local address information associated to the object. ---@return string a string with local IP address, the local port number, and the family ("inet" or "inet6"). In case of error, the method returns nil. function master:getsockname() end ---Returns accounting information on the socket, useful for throttling of bandwidth. ---@return string a string with the number of bytes received, the number of bytes sent, and the age of the socket object in seconds. function master:getstats() end ---Specifies the socket is willing to receive connections, transforming the object into a server object. Server objects support the accept, getsockname, setoption, settimeout, and close methods. ---@param backlog number the number of client connections that can be queued waiting for service. If the queue is full and another client attempts connection, the connection is refused. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function master:listen(backlog) end ---Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made ---@param handle number the descriptor or handle to set. function master:setfd(handle) end ---Resets accounting information on the socket, useful for throttling of bandwidth. ---@param received number the new number of bytes received. ---@param sent number the new number of bytes sent. ---@param age number the new age in seconds. ---@return number the value 1 in case of success, or nil in case of error. function master:setstats(received, sent, age) end ---Changes the timeout values for the object. By default, all I/O operations are blocking. That is, any call to the methods send, receive, and accept will block indefinitely, until the operation completes. The settimeout method defines a limit on the amount of time the I/O methods can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. ---There are two timeout modes and both can be used together for fine tuning. --- Although timeout values have millisecond precision in LuaSocket, large blocks can cause I/O functions not to respect timeout values due to the time the library takes to transfer blocks to and from the OS and to and from the Lua interpreter. Also, function that accept host names and perform automatic name resolution might be blocked by the resolver for longer than the specified timeout value. ---@param value number the amount of time to wait, in seconds. The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect. ---@param mode string optional timeout mode to set: function master:settimeout(value, mode) end ---Waits for a remote connection on the server object and returns a client object representing that connection. --- Calling socket.select with a server object in the recvt parameter before a call to accept does not guarantee accept will return immediately. Use the settimeout method or accept might block until another client shows up. ---@return client if a connection is successfully initiated, a client object is returned, or nil in case of error. ---@return string the error message, or nil if no error occurred. The error is "timeout" if a timeout condition is met. function server:accept() end ---Closes the TCP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket. --- It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. function server:close() end ---Check the read buffer status. --- This is an internal method, any use is unlikely to be portable. ---@return boolean true if there is any data in the read buffer, false otherwise. function server:dirty() end ---Returns the underlying socket descriptor or handle associated to the object. --- This is an internal method, any use is unlikely to be portable. ---@return number the descriptor or handle. In case the object has been closed, the return will be -1. function server:getfd() end ---Gets options for the TCP object. See server:setoption <> for description of the option names and values. ---@param option string the name of the option to get: ---@return any the option value, or nil in case of error. ---@return string the error message, or nil if no error occurred. function server:getoption(option) end ---Returns the local address information associated to the object. ---@return string a string with local IP address, the local port number, and the family ("inet" or "inet6"). In case of error, the method returns nil. function server:getsockname() end ---Returns accounting information on the socket, useful for throttling of bandwidth. ---@return string a string with the number of bytes received, the number of bytes sent, and the age of the socket object in seconds. function server:getstats() end ---Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made ---@param handle number the descriptor or handle to set. function server:setfd(handle) end ---Sets options for the TCP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it. ---@param option string the name of the option to set. The value is provided in the value parameter: ---@param value any the value to set for the specified option. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function server:setoption(option, value) end ---Resets accounting information on the socket, useful for throttling of bandwidth. ---@param received number the new number of bytes received. ---@param sent number the new number of bytes sent. ---@param age number the new age in seconds. ---@return number the value 1 in case of success, or nil in case of error. function server:setstats(received, sent, age) end ---Changes the timeout values for the object. By default, all I/O operations are blocking. That is, any call to the methods send, receive, and accept will block indefinitely, until the operation completes. The settimeout method defines a limit on the amount of time the I/O methods can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. ---There are two timeout modes and both can be used together for fine tuning. --- Although timeout values have millisecond precision in LuaSocket, large blocks can cause I/O functions not to respect timeout values due to the time the library takes to transfer blocks to and from the OS and to and from the Lua interpreter. Also, function that accept host names and perform automatic name resolution might be blocked by the resolver for longer than the specified timeout value. ---@param value number the amount of time to wait, in seconds. The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect. ---@param mode string optional timeout mode to set: function server:settimeout(value, mode) end ---max numbers of sockets the select function can handle socket._SETSIZE = nil ---the current LuaSocket version socket._VERSION = nil ---This function is a shortcut that creates and returns a TCP client object connected to a remote ---address at a given port. Optionally, the user can also specify the local address and port to ---bind (locaddr and locport), or restrict the socket family to "inet" or "inet6". ---Without specifying family to connect, whether a tcp or tcp6 connection is created depends on ---your system configuration. ---@param address string the address to connect to. ---@param port number the port to connect to. ---@param locaddr string optional local address to bind to. ---@param locport number optional local port to bind to. ---@param family string optional socket family to use, "inet" or "inet6". ---@return client a new IPv6 TCP client object, or nil in case of error. ---@return string the error message, or nil if no error occurred. function socket.connect(address, port, locaddr, locport, family) end ---This function converts a host name to IPv4 or IPv6 address. ---The supplied address can be an IPv4 or IPv6 address or host name. ---The function returns a table with all information returned by the resolver: ---{ --- [1] = { --- family = family-name-1, --- addr = address-1 --- }, --- ... --- [n] = { --- family = family-name-n, --- addr = address-n --- } ---} --- --- --- ---Here, family contains the string "inet" for IPv4 addresses, and "inet6" for IPv6 addresses. ---In case of error, the function returns nil followed by an error message. ---@param address string a hostname or an IPv4 or IPv6 address. ---@return table a table with all information returned by the resolver, or if an error occurs, nil. ---@return string the error message, or nil if no error occurred. function socket.dns.getaddrinfo(address) end ---Returns the standard host name for the machine as a string. ---@return string the host name for the machine. function socket.dns.gethostname() end ---This function converts an address to host name. ---The supplied address can be an IPv4 or IPv6 address or host name. ---The function returns a table with all information returned by the resolver: ---{ --- [1] = host-name-1, --- ... --- [n] = host-name-n, ---} ---@param address string a hostname or an IPv4 or IPv6 address. ---@return table a table with all information returned by the resolver, or if an error occurs, nil. ---@return string the error message, or nil if no error occurred. function socket.dns.getnameinfo(address) end ---This function converts from an IPv4 address to host name. ---The address can be an IPv4 address or a host name. ---@param address string an IPv4 address or host name. ---@return string the canonic host name of the given address, or nil in case of an error. ---@return table|string a table with all information returned by the resolver, or if an error occurs, the error message string. function socket.dns.tohostname(address) end ---This function converts a host name to IPv4 address. ---The address can be an IP address or a host name. ---@param address string a hostname or an IP address. ---@return string the first IP address found for the hostname, or nil in case of an error. ---@return table|string a table with all information returned by the resolver, or if an error occurs, the error message string. function socket.dns.toip(address) end ---Returns the time in seconds, relative to the system epoch (Unix epoch time since January 1, 1970 (UTC) or Windows file time since January 1, 1601 (UTC)). ---You should use the values returned by this function for relative measurements only. ---@return number the number of seconds elapsed. function socket.gettime() end ---This function creates and returns a clean try function that allows for cleanup before the exception is raised. ---The finalizer function will be called in protected mode (see protect <>). ---@param finalizer function() a function that will be called before the try throws the exception. ---@return function the customized try function. function socket.newtry(finalizer) end ---Converts a function that throws exceptions into a safe function. This function only catches exceptions thrown by try functions. It does not catch normal Lua errors. --- Beware that if your function performs some illegal operation that raises an error, the protected function will catch the error and return it as a string. This is because try functions uses errors as the mechanism to throw exceptions. ---@param func function a function that calls a try function (or assert, or error) to throw exceptions. ---@return function(function()) an equivalent function that instead of throwing exceptions, returns nil followed by an error message. function socket.protect(func) end ---The function returns a list with the sockets ready for reading, a list with the sockets ready for writing and an error message. The error message is "timeout" if a timeout condition was met and nil otherwise. The returned tables are doubly keyed both by integers and also by the sockets themselves, to simplify the test if a specific socket has changed status. ---Recvt and sendt parameters can be empty tables or nil. Non-socket values (or values with non-numeric indices) in these arrays will be silently ignored. ---The returned tables are doubly keyed both by integers and also by the sockets themselves, to simplify the test if a specific socket has changed status. --- This function can monitor a limited number of sockets, as defined by the constant socket._SETSIZE. This number may be as high as 1024 or as low as 64 by default, depending on the system. It is usually possible to change this at compile time. Invoking select with a larger number of sockets will raise an error. --- A known bug in WinSock causes select to fail on non-blocking TCP sockets. The function may return a socket as writable even though the socket is not ready for sending. --- Calling select with a server socket in the receive parameter before a call to accept does not guarantee accept will return immediately. Use the settimeout method or accept might block forever. --- If you close a socket and pass it to select, it will be ignored. ---(Using select with non-socket objects: Any object that implements getfd and dirty can be used with select, allowing objects from other libraries to be used within a socket.select driven loop.) ---@param recvt table array with the sockets to test for characters available for reading. ---@param sendt table array with sockets that are watched to see if it is OK to immediately write on them. ---@param timeout number the maximum amount of time (in seconds) to wait for a change in status. Nil, negative or omitted timeout value allows the function to block indefinitely. ---@return table a list with the sockets ready for reading. ---@return table a list with the sockets ready for writing. ---@return string an error message. "timeout" if a timeout condition was met, otherwise nil. function socket.select(recvt, sendt, timeout) end ---This function drops a number of arguments and returns the remaining. ---It is useful to avoid creation of dummy variables: ---D is the number of arguments to drop. Ret1 to retN are the arguments. ---The function returns retD+1 to retN. ---@param d number the number of arguments to drop. ---@param ret1 any argument 1. ---@param ret2 any argument 2. ---@param retN any argument N. ---@return any argument D+1. ---@return any argument D+2. ---@return any argument N. function socket.skip(d, ret1, ret2, retN) end ---Freezes the program execution during a given amount of time. ---@param time number the number of seconds to sleep for. function socket.sleep(time) end ---Creates and returns an IPv4 TCP master object. A master object can be transformed into a server object with the method listen (after a call to bind) or into a client object with the method connect. The only other method supported by a master object is the close method. ---@return master a new IPv4 TCP master object, or nil in case of error. ---@return string the error message, or nil if no error occurred. function socket.tcp() end ---Creates and returns an IPv6 TCP master object. A master object can be transformed into a server object with the method listen (after a call to bind) or into a client object with the method connect. The only other method supported by a master object is the close method. ---Note: The TCP object returned will have the option "ipv6-v6only" set to true. ---@return master a new IPv6 TCP master object, or nil in case of error. ---@return string the error message, or nil if no error occurred. function socket.tcp6() end ---Creates and returns an unconnected IPv4 UDP object. Unconnected objects support the sendto, receive, receivefrom, getoption, getsockname, setoption, settimeout, setpeername, setsockname, and close methods. The setpeername method is used to connect the object. ---@return unconnected a new unconnected IPv4 UDP object, or nil in case of error. ---@return string the error message, or nil if no error occurred. function socket.udp() end ---Creates and returns an unconnected IPv6 UDP object. Unconnected objects support the sendto, receive, receivefrom, getoption, getsockname, setoption, settimeout, setpeername, setsockname, and close methods. The setpeername method is used to connect the object. ---Note: The UDP object returned will have the option "ipv6-v6only" set to true. ---@return unconnected a new unconnected IPv6 UDP object, or nil in case of error. ---@return string the error message, or nil if no error occurred. function socket.udp6() end ---Closes a UDP object. The internal socket used by the object is closed and the local address to which the object was bound is made available to other applications. No further operations (except for further calls to the close method) are allowed on a closed socket. --- It is important to close all used sockets once they are not needed, since, in many systems, each socket uses a file descriptor, which are limited system resources. Garbage-collected objects are automatically closed before destruction, though. function unconnected:close() end ---Gets an option value from the UDP object. See unconnected:setoption <> for description of the option names and values. ---@param option string the name of the option to get: ---@return any the option value, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:getoption(option) end ---Returns the local address information associated to the object. --- UDP sockets are not bound to any address until the setsockname or the sendto method is called for the first time (in which case it is bound to an ephemeral port and the wild-card address). ---@return string a string with local IP address, a number with the local port, and the family ("inet" or "inet6"). In case of error, the method returns nil. function unconnected:getsockname() end ---Receives a datagram from the UDP object. If the UDP object is connected, only datagrams coming from the peer are accepted. Otherwise, the returned datagram can come from any host. ---@param size number optional maximum size of the datagram to be retrieved. If there are more than size bytes available in the datagram, the excess bytes are discarded. If there are less then size bytes available in the current datagram, the available bytes are returned. If size is omitted, the maximum datagram size is used (which is currently limited by the implementation to 8192 bytes). ---@return string the received datagram, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:receive(size) end ---Works exactly as the receive method, except it returns the IP address and port as extra return values (and is therefore slightly less efficient). ---@param size number optional maximum size of the datagram to be retrieved. ---@return string the received datagram, or nil in case of error. ---@return string the IP address, or the error message in case of error. ---@return number the port number, or nil in case of error. function unconnected:receivefrom(size) end ---Sends a datagram to the specified IP address and port number. --- In UDP, the send method never blocks and the only way it can fail is if the underlying transport layer refuses to send a message to the specified address (i.e. no interface accepts the address). ---@param datagram string a string with the datagram contents. The maximum datagram size for UDP is 64K minus IP layer overhead. However datagrams larger than the link layer packet size will be fragmented, which may deteriorate performance and/or reliability. ---@param ip string the IP address of the recipient. Host names are not allowed for performance reasons. ---@param port number the port number at the recipient. ---@return number the value 1 on success, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:sendto(datagram, ip, port) end ---Sets options for the UDP object. Options are only needed by low-level or time-critical applications. You should only modify an option if you are sure you need it. ---@param option string the name of the option to set. The value is provided in the value parameter: ---@param value any the value to set for the specified option. ---@return number the value 1, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:setoption(option, value) end ---Changes the peer of a UDP object. This method turns an unconnected UDP object into a connected UDP object or vice versa. ---For connected objects, outgoing datagrams will be sent to the specified peer, and datagrams received from other peers will be discarded by the OS. Connected UDP objects must use the send and receive methods instead of sendto and receivefrom. --- Since the address of the peer does not have to be passed to and from the OS, the use of connected UDP objects is recommended when the same peer is used for several transmissions and can result in up to 30% performance gains. ---@param address string an IP address or a host name. ---@param port number the port number. ---@return number the value 1 on success, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:setpeername(address, port) end ---Binds the UDP object to a local address. --- This method can only be called before any datagram is sent through the UDP object, and only once. Otherwise, the system automatically binds the object to all local interfaces and chooses an ephemeral port as soon as the first datagram is sent. After the local address is set, either automatically by the system or explicitly by setsockname, it cannot be changed. ---@param address string an IP address or a host name. If address is "*" the system binds to all local interfaces using the constant INADDR_ANY. ---@param port number the port number. If port is 0, the system chooses an ephemeral port. ---@return number the value 1 on success, or nil in case of error. ---@return string the error message, or nil if no error occurred. function unconnected:setsockname(address, port) end ---Changes the timeout values for the object. By default, the receive and receivefrom operations are blocking. That is, any call to the methods will block indefinitely, until data arrives. The settimeout function defines a limit on the amount of time the functions can block. When a timeout is set and the specified amount of time has elapsed, the affected methods give up and fail with an error code. --- In UDP, the send and sendto methods never block (the datagram is just passed to the OS and the call returns immediately). Therefore, the settimeout method has no effect on them. ---@param value number the amount of time to wait, in seconds. The nil timeout value allows operations to block indefinitely. Negative timeout values have the same effect. function unconnected:settimeout(value) end return socket
--[[ ╔═════════════════════════════════════╗ ║ Settings for doums/lsp_spinner.nvim ║ ╚═════════════════════════════════════╝ --]] -- register an handler for `$/progress` method -- options are optional require("lsp_spinner").setup { spinner = {'⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'}, interval = 80, -- spinner frame rate in ms redraw_rate = 50, -- statusline refresh rate in ms }
local Val = require("valerie") local a = { value = 0 } function love.keypressed(k) a = Val.Transition({}, 0.5, Val.ease_in_out(a.value, a.value + 200)) end function love.update(dt) if a.update then local out = a:update(dt) if out then a = { value = out } end end end function love.draw() love.graphics.circle("fill", 400,a.value, 5) end
Keyboard = class(Observer) function Keyboard:init() function love.keypressed(key, scancode, isrepeat) self:notify(Message(MessageTypes.eventListener.keypressed, key)) if key == 'escape' then love.event.quit() end end function love.keyreleased(key) self:notify(Message(MessageTypes.eventListener.keyreleased, key)) end end
-------------------------------- -- @module EaseExponentialOut -- @extend ActionEase -- @parent_module cc ---@class cc.EaseExponentialOut:cc.ActionEase local EaseExponentialOut = {} cc.EaseExponentialOut = EaseExponentialOut -------------------------------- --- ---@param action cc.ActionInterval ---@return cc.EaseExponentialOut function EaseExponentialOut:create(action) end -------------------------------- --- ---@return cc.EaseExponentialOut function EaseExponentialOut:clone() end -------------------------------- --- ---@param time number ---@return cc.EaseExponentialOut function EaseExponentialOut:update(time) end -------------------------------- --- ---@return cc.ActionEase function EaseExponentialOut:reverse() end -------------------------------- --- ---@return cc.EaseExponentialOut function EaseExponentialOut:EaseExponentialOut() end return nil
-- Dependencies -- global debug flag require 'resources/Debug' -- Other Flags require 'resources/Flags' -- Utilities require 'resources/Utilities' -- DataTables require 'resources/DataTables' -- local debug flag local thisDebug = false; local isDebug = Debug.IsDebug() and thisDebug; GameState = nil -- Other local variables -- the expectation for the building table is that we'll poll OnEntityKilled -- for the building name, and if we find it, add this many points to the -- team that killed it (well, not actually, since they could be denied. -- The other team, anyway). As such, there is no need for these to be -- named, we'll just iterate ipairs over the whole table in OnEntityKilled. local radiantBuildings = dofile('resources/RadiantBuildings') local direBuildings = dofile('resources/DireBuildings') local RADIANT = 2 local DIRE = 3 -- For now we'll just calculate this internally and apply it in the bonus methods. -- Later on we'll consider making it more granular. -- Yes, I am getting lazier over time. local throttle = 0 local botLead = 0 -- This determines when we want to start throttling the bots -- (They are this far ahead) local throttleThreshold = 10 -- throttle value is (Max - Lead) / (Max - Threshold) local throttleMax = 20 -- Instantiate ourself if GameState == nil then GameState = {} end -- Updates the game state. This is to be called from OnEntityKilled(), -- but it checks for IsTower and IsVictim, so we know we're getting a -- building. Still, safe to check. function GameState:Update(building) -- Drop out if the other method was an idiot if not building:IsTower() and not building:IsBuilding() then return end -- get team local team = building:GetTeam() local name = building:GetName() local msg = name..' destroyed: bot lead is ' -- Compare for the right team if team == RADIANT then for _, comparison in ipairs(radiantBuildings) do if comparison.name == building:GetName() then GameState:IncrementBotLead(comparison.value, team) end end elseif team == DIRE then for _, comparison in ipairs(direBuildings) do if comparison.name == building:GetName() then GameState:IncrementBotLead(comparison.value, team) end end end msg = msg..botLead Debug:Print(msg) end -- Returns the current throttle value (making its global accessability moot!) -- or nil if Throttle is <= 0 -- Also returns the team to which the throttle applies function GameState:GetThrottle() -- if not above threshold, return nil if botLead <= throttleThreshold then return nil end -- else return the throttle throttle = (throttleMax - botLead) / (throttleMax - throttleThreshold) -- sanity check! if throttle < 0 then throttle = 0 elseif throttle > 1 then throttle = 1 end return throttle, BotTeam end -- Increments the botLead variable based on points and the team that scored them -- Note that the team here is the owner of the dead building, so logic is inverted function GameState:IncrementBotLead(points, team) if team ~= BotTeam then botLead = botLead + points else botLead = botLead - points end end
local Player = ...; local style = GAMESTATE:GetCurrentStyle(); local styleType = style:GetStyleType(); local bDoubles = (styleType == 'StyleType_OnePlayerTwoSides' or styleType == 'StyleType_TwoPlayersSharedSides'); local center1P = PREFSMAN:GetPreference("Center1Player") -- initialize each stage at a HealthState of "alive" local prevHealth = "HealthState_Alive"; local t = Def.ActorFrame{ Name="Danger" .. ToEnumShortString(Player); HealthStateChangedMessageCommand=function(self, param) if param.PlayerNumber == Player then if param.HealthState == "HealthState_Danger" then self:RunCommandsOnChildren(cmd(playcommand,"Danger")); prevHealth = "HealthState_Danger" elseif param.HealthState == "HealthState_Dead" then self:RunCommandsOnChildren(cmd(playcommand,"Dead")); else if prevHealth == "HealthState_Danger" then self:RunCommandsOnChildren(cmd(playcommand,"OutOfDanger")); else self:RunCommandsOnChildren(cmd(playcommand,"Hide")); end prevHealth = "HealthState_Alive"; end end end; }; t[#t+1] = Def.Quad{ InitCommand=function(self) self:diffusealpha(0); if bDoubles then self:stretchto(0,0,_screen.w,_screen.h); elseif center1P and not (GAMESTATE:IsHumanPlayer(PLAYER_1) and GAMESTATE:IsHumanPlayer(PLAYER_2)) then self:stretchto(0,0,_screen.w,_screen.h); elseif not bDoubles and Player == PLAYER_1 then self:faderight(0.1); self:stretchto(0,0,_screen.cx,_screen.h); elseif not bDoubles and Player == PLAYER_2 then self:fadeleft(0.1); self:stretchto(_screen.cx,0,_screen.w,_screen.h); end end; DangerCommand=cmd(linear,0.3;diffusealpha,0.7;diffuseshift; effectcolor1,color("1,0,0.24,0.3"); effectcolor2,color("1,0,0,0.8")); DeadCommand=cmd(diffusealpha,0; stopeffect; stoptweening; diffuse,color("1,0,0"); linear,0.3; diffusealpha,0.8; linear,0.3; diffusealpha,0); OutOfDangerCommand=cmd(diffusealpha,0; stopeffect; stoptweening; diffuse,color("0,1,0"); linear,0.3; diffusealpha,0.8; linear,0.3; diffusealpha,0); HideCommand=cmd(stopeffect; stoptweening; linear,0.3; diffusealpha,0); }; t[#t+1] =Def.ActorFrame{ OnCommand=cmd(vibrate); LoadFont("_8-bit madness 40px")..{ Text="Better!"; InitCommand=function(self) self:diffusealpha(0); if bDoubles then self:Center(); elseif center1P then self:Center(); elseif not bDoubles and Player == PLAYER_1 then self:x(360-180); self:y(240); elseif not bDoubles and Player == PLAYER_2 then self:x(360+180); self:y(240); end end; OnCommand=cmd(vibrate); DangerCommand=cmd(linear,0.3;diffusealpha,0.7;diffuseshift; effectcolor1,color("1,0,0.24,0.3"); effectcolor2,color("1,0,0,0.8")); DeadCommand=cmd(diffusealpha,0; stopeffect; stoptweening; diffuse,color("1,0,0"); linear,0.3; diffusealpha,0.8; linear,0.3; diffusealpha,0); OutOfDangerCommand=cmd(diffusealpha,0; stopeffect; stoptweening; diffuse,color("0,1,0"); linear,0.3; diffusealpha,0.8; linear,0.3; diffusealpha,0); HideCommand=cmd(stopeffect; stoptweening; linear,0.3; diffusealpha,0); }; }; return t;
Loot { resref = "pl_yotori", [1] = { Item("fab_barb_armor"), Item("pl_yotori_hide") }, }
local wibox = require('wibox') local awful = require('awful') local gears = require('gears') local naughty = require('naughty') local beautiful = require('beautiful') local dpi = beautiful.xresources.apply_dpi local config_dir = gears.filesystem.get_configuration_dir() local widget_icon_dir = config_dir .. 'widget/weather/icons/' local clickable_container = require('widget.clickable-container') local json = require('library.json') local config = require('configuration.config') local secrets = { key = config.widget.weather.key, city_id = config.widget.weather.city_id, units = config.widget.weather.units, update_interval = config.widget.weather.update_interval } local weather_icon_widget = wibox.widget { { id = 'icon', image = widget_icon_dir .. 'weather-error.svg', resize = true, forced_height = dpi(45), forced_width = dpi(45), widget = wibox.widget.imagebox, }, layout = wibox.layout.fixed.horizontal } local sunrise_icon_widget = wibox.widget { { id = 'sunrise_icon', image = widget_icon_dir .. 'sunrise.svg', resize = true, forced_height = dpi(18), forced_width = dpi(18), widget = wibox.widget.imagebox, }, layout = wibox.layout.fixed.horizontal } local sunset_icon_widget = wibox.widget { { id = 'sunset_icon', image = widget_icon_dir .. 'sunset.svg', resize = true, forced_height = dpi(18), forced_width = dpi(18), widget = wibox.widget.imagebox, }, layout = wibox.layout.fixed.horizontal } local refresh_icon_widget = wibox.widget { { id = 'refresh_icon', image = widget_icon_dir .. 'refresh.svg', resize = true, forced_height = dpi(18), forced_width = dpi(18), widget = wibox.widget.imagebox, }, layout = wibox.layout.fixed.horizontal } local refresh_button = clickable_container(refresh_icon_widget) refresh_button:buttons( gears.table.join( awful.button( {}, 1, nil, function() awesome.emit_signal('widget::weather_fetch') awesome.emit_signal('widget::forecast_fetch') end ) ) ) local refresh_widget = wibox.widget { refresh_button, bg = beautiful.transparent, shape = gears.shape.circle, widget = wibox.container.background } local weather_desc_temp = wibox.widget { { id = 'description', markup = 'Dust and clouds, -1000°C', font = 'Inter Regular 10', align = 'left', valign = 'center', widget = wibox.widget.textbox }, id = 'scroll_container', max_size = 345, speed = 75, expand = true, direction = 'h', step_function = wibox.container.scroll .step_functions.waiting_nonlinear_back_and_forth, fps = 30, layout = wibox.container.scroll.horizontal, } local weather_location = wibox.widget { { id = 'location', markup = 'Earth, Milky Way', font = 'Inter Regular 10', align = 'left', valign = 'center', widget = wibox.widget.textbox }, id = 'scroll_container', max_size = 345, speed = 75, expand = true, direction = 'h', step_function = wibox.container.scroll .step_functions.waiting_nonlinear_back_and_forth, fps = 30, layout = wibox.container.scroll.horizontal, } local weather_sunrise = wibox.widget { markup = '00:00', font = 'Inter Regular 10', align = 'center', valign = 'center', widget = wibox.widget.textbox } local weather_sunset = wibox.widget { markup = '00:00', font = 'Inter Regular 10', align = 'center', valign = 'center', widget = wibox.widget.textbox } local weather_data_time = wibox.widget { markup = '00:00', font = 'Inter Regular 10', align = 'center', valign = 'center', widget = wibox.widget.textbox } local weather_forecast_tooltip = awful.tooltip { text = 'Loading...', objects = {weather_icon_widget}, mode = 'outside', align = 'right', preferred_positions = {'left', 'right', 'top', 'bottom'}, margin_leftright = dpi(8), margin_topbottom = dpi(8) } local weather_report = wibox.widget { { { layout = wibox.layout.fixed.horizontal, spacing = dpi(10), { layout = wibox.layout.align.vertical, expand = 'none', nil, weather_icon_widget, nil }, { layout = wibox.layout.align.vertical, expand = 'none', nil, { layout = wibox.layout.fixed.vertical, weather_location, weather_desc_temp, { layout = wibox.layout.fixed.horizontal, spacing = dpi(7), { layout = wibox.layout.fixed.horizontal, spacing = dpi(3), sunrise_icon_widget, weather_sunrise }, { layout = wibox.layout.fixed.horizontal, spacing = dpi(3), sunset_icon_widget, weather_sunset }, { layout = wibox.layout.fixed.horizontal, spacing = dpi(3), refresh_widget, weather_data_time } } }, nil } }, margins = dpi(10), widget = wibox.container.margin }, forced_height = dpi(92), bg = beautiful.groups_bg, shape = function(cr, width, height) gears.shape.partially_rounded_rect(cr, width, height, true, true, true, true, beautiful.groups_radius) end, widget = wibox.container.background } -- Return weather symbol local get_weather_symbol = function() local symbol_tbl = { ['metric'] = '°C', ['imperial'] = '°F' } return symbol_tbl[secrets.units] end -- Create openweathermap script based on pass mode -- Mode must be `forecast` or `weather` local create_weather_script = function(mode) local weather_script = [[ KEY="]] .. secrets.key .. [[" CITY="]] .. secrets.city_id .. [[" UNITS="]] .. secrets.units .. [[" weather=$(curl -sf "http://api.openweathermap.org/data/2.5/]] .. mode .. [[?APPID="${KEY}"&id="${CITY}"&units="${UNITS}"") if [ ! -z "$weather" ]; then printf "${weather}" else printf "error" fi ]] return weather_script end awesome.connect_signal( 'widget::forecast_fetch', function() awful.spawn.easy_async_with_shell( create_weather_script('forecast'), function(stdout) if stdout:match('error') then weather_forecast_tooltip:set_markup('Can\'t retrieve data!') else local forecast_data = json.parse(stdout) local forecast = '' for i = 8, 40, 8 do local day = os.date('%A @ %H:%M', forecast_data.list[i].dt) local temp = math.floor(forecast_data.list[i].main.temp + 0.5) local feels_like = math.floor(forecast_data.list[i].main.feels_like + 0.5) local weather = forecast_data.list[i].weather[1].description -- Capitalize weather description weather = weather:sub(1, 1):upper() .. weather:sub(2) forecast = forecast .. '<b>' .. day .. '</b>\n' .. 'Weather: ' .. weather .. '\n' .. 'Temperature: ' .. temp .. get_weather_symbol() .. '\n' .. 'Feels like: ' .. feels_like .. get_weather_symbol() .. '\n\n' weather_forecast_tooltip:set_markup(forecast:sub(1, -2)) end end end ) end ) awesome.connect_signal( 'widget::weather_fetch', function() awful.spawn.easy_async_with_shell( create_weather_script('weather'), function(stdout) if stdout:match('error') then awesome.emit_signal( 'widget::weather_update', '...', 'Dust and clouds, -1000°C', 'Earth, Milky Way', '00:00', '00:00', '00:00' ) else -- Parse JSON string local weather_data = json.parse(stdout) -- Process weather data local location = weather_data.name local country = weather_data.sys.country local sunrise = os.date('%H:%M', weather_data.sys.sunrise) local sunset = os.date('%H:%M', weather_data.sys.sunset) local refresh = os.date('%H:%M', weather_data.dt) local temperature = math.floor(weather_data.main.temp + 0.5) local weather = weather_data.weather[1].description local weather_icon = weather_data.weather[1].icon -- Capitalize weather description local weather = weather:sub(1, 1):upper() .. weather:sub(2) -- Contantenate weather description and symbol local weather_description = weather .. ', ' .. temperature .. get_weather_symbol() -- Contantenate city and country local weather_location = location .. ', ' .. country awesome.emit_signal( 'widget::weather_update', weather_icon, weather_description, weather_location, sunrise, sunset, refresh ) end end ) end ) local update_widget_timer = gears.timer { timeout = secrets.update_interval, autostart = true, call_now = true, single_shot = false, callback = function() awesome.emit_signal('widget::weather_fetch') awesome.emit_signal('widget::forecast_fetch') end } awesome.connect_signal( 'system::network_connected', function() awesome.emit_signal('widget::weather_fetch') awesome.emit_signal('widget::forecast_fetch') end ) awesome.connect_signal( 'widget::weather_update', function(code, desc, location, sunrise, sunset, data_receive) local widget_icon_name = 'weather-error' local icon_tbl = { ['01d'] = 'sun_icon.svg', ['01n'] = 'moon_icon.svg', ['02d'] = 'dfew_clouds.svg', ['02n'] = 'nfew_clouds.svg', ['03d'] = 'dscattered_clouds.svg', ['03n'] = 'nscattered_clouds.svg', ['04d'] = 'dbroken_clouds.svg', ['04n'] = 'nbroken_clouds.svg', ['09d'] = 'dshower_rain.svg', ['09n'] = 'nshower_rain.svg', ['10d'] = 'd_rain.svg', ['10n'] = 'n_rain.svg', ['11d'] = 'dthunderstorm.svg', ['11n'] = 'nthunderstorm.svg', ['13d'] = 'snow.svg', ['13n'] = 'snow.svg', ['50d'] = 'dmist.svg', ['50n'] = 'nmist.svg', ['...'] = 'weather-error.svg' } widget_icon_name = icon_tbl[code] weather_icon_widget.icon:set_image(widget_icon_dir .. widget_icon_name) weather_icon_widget.icon:emit_signal('widget::redraw_needed') weather_desc_temp.description:set_markup(desc) weather_location.location:set_markup(location) weather_sunrise:set_markup(sunrise) weather_sunset:set_markup(sunset) weather_data_time:set_markup(data_receive) end ) return weather_report
local awful = require('awful') local gears = require('gears') -- local icons = require('theme.icons') local apps = require('configuration.apps') -- Configure Tag Properties awful.screen.connect_for_each_screen(function(s) -- Each screen has its own tag table. awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1]) end) -- }}} -- Table of layouts to cover with awful.layout.inc, order matters. awful.layout.layouts = { awful.layout.suit.floating, awful.layout.suit.tile, -- awful.layout.suit.tile.left, -- awful.layout.suit.tile.bottom, -- awful.layout.suit.tile.top, -- awful.layout.suit.fair, -- awful.layout.suit.fair.horizontal, -- awful.layout.suit.spiral, -- awful.layout.suit.spiral.dwindle, awful.layout.suit.max, -- awful.layout.suit.max.fullscreen, -- awful.layout.suit.magnifier, -- awful.layout.suit.corner.nw, -- awful.layout.suit.corner.ne, -- awful.layout.suit.corner.sw, -- awful.layout.suit.corner.se, } -- }}}
local PARSERS = require('esearch/shared/adapter/parse').PARSERS local M = {} function M.parse(data, parser) local entries, lines_delta, errors = PARSERS[parser](data, vim.dict) return vim.list(entries), lines_delta, errors end return M
----------------------------------- -- Area: Upper Delkfutt's Tower -- NPC: ??? -- Notes: Teleports you to the 10th floor. -- !pos 261 19 20 158 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(17) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
#!/usr/bin/env lua --- Tests for antigravity unit.start. package.path = package.path .. ";../du-mocks/?.lua" -- add du-mocks project package.path = "../game-data-lua/?.lua;" .. package.path -- add link to Dual Universe/Game/data/lua/ directory local lu = require("luaunit") require("common.Utilities") require("common.atlas") require("common.planetref") -- load file into a function for efficient calling local unitStart = loadfile("./antigravity/ag.unit.start.lua") local mockCoreUnit = require("dumocks.CoreUnit") local mockScreenUnit = require("dumocks.ScreenUnit") local mockAntiGravityGeneratorUnit = require("dumocks.AntiGravityGeneratorUnit") local mockDatabankUnit = require("dumocks.DatabankUnit") local mockControlUnit = require("dumocks.ControlUnit") local TARGET_ALTITUDE_KEY = "AntigravTargetAltitude" _G.TestAntigravityUnit = {} function _G.TestAntigravityUnit:setup() self.coreMock = mockCoreUnit:new(nil, 1, "dynamic core unit m") self.core = self.coreMock:mockGetClosure() self.screenMock = mockScreenUnit:new(nil, 2) self.screen = self.screenMock:mockGetClosure() self.agGeneratorMock = mockAntiGravityGeneratorUnit:new(nil, 3, "anti-gravity generator s") self.agGenerator = self.agGeneratorMock:mockGetClosure() self.databankMock = mockDatabankUnit:new(nil, 4) self.databank = self.databankMock:mockGetClosure() self.unitMock = mockControlUnit:new(nil, 5, "programming board") -- link all mocks by default self.unitMock.linkedElements["agScreen"] = self.screen self.unitMock.linkedElements["agg"] = self.agGenerator self.unitMock.linkedElements["core"] = self.core self.unitMock.linkedElements["databank"] = self.databank self.unit = self.unitMock:mockGetClosure() self.printOutput = "" _G.system = { print = function(output) self.printOutput = self.printOutput .. output .. "\n" end } -- not testing screen, mock its functions _G.agScreenController = { needRefresh = false } function _G.agScreenController:init(_) end end --- Unset all globals set/used by unit.start. function _G.TestAntigravityUnit:teardown() _G.agController = nil _G.UPDATE_FREQUENCY = nil _G.agScreen = nil _G.agg = nil _G.core = nil _G.databank = nil end --- Verify slot loader maps all elements and reports correctly. function _G.TestAntigravityUnit:testSlotMappingAuto() _G.unit = self.unit unitStart() -- mappings are correct lu.assertIs(_G.agController.slots.screen, self.screen) lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.core, self.core) lu.assertIs(_G.agController.slots.databank, self.databank) -- helper print text is correct lu.assertStrContains(self.printOutput, "Slot agScreen mapped to antigrav screen.") lu.assertStrContains(self.printOutput, "Slot agg mapped to antigrav antigrav.") lu.assertStrContains(self.printOutput, "Slot core mapped to antigrav core.") lu.assertStrContains(self.printOutput, "Slot databank mapped to antigrav databank.") end --- Verify slot loader verifies elements and reports correctly. function _G.TestAntigravityUnit:testSlotMappingManual() _G.unit = self.unit -- manual mapping to named slots _G.agScreen = self.screen _G.agg = self.agGenerator _G.core = self.core _G.databank = self.databank unitStart() -- mappings are correct lu.assertIs(_G.agController.slots.screen, self.screen) lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.core, self.core) lu.assertIs(_G.agController.slots.databank, self.databank) -- helper print text is correct - no output on valid manual mapping lu.assertEquals(self.printOutput, "") end --- Verify underlying antigravity data is read properly when updating state. function _G.TestAntigravityUnit:testUpdateStateAntiGravity() _G.unit = self.unit unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.databank, self.databank) -- update all values local targetAltitude = 1750.5 local agState = true local baseAltitude = 1277.0 local agField = 1.2000000178814 local agPower = 0.35299472945713 self.databankMock.data[TARGET_ALTITUDE_KEY] = targetAltitude self.agGeneratorMock.state = agState self.agGeneratorMock.baseAltitude = baseAltitude self.agGeneratorMock.antiGravityField = agField self.agGeneratorMock.antiGravityPower = agPower _G.agScreenController.needRefresh = false _G.agController:updateState() lu.assertEquals(_G.agController.targetAltitude, targetAltitude) lu.assertEquals(_G.agController.agState, agState) lu.assertEquals(_G.agController.baseAltitude, baseAltitude) lu.assertEquals(_G.agController.agField, agField) lu.assertEquals(_G.agController.agPower, agPower) lu.assertTrue(_G.agScreenController.needRefresh) end --- Verify altitude calculations under various flight conditions. function _G.TestAntigravityUnit:testUpdateStateFlight() _G.unit = self.unit unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.core, self.core) -- gValue is commented out because agg distorts it, but left in to show expected calculated result -- underwater, parked -- self.coreMock.gValue = 9.807479 self.coreMock.worldVelocity = {-0.012110, 0.010807, 0.000693} self.coreMock.altitude = -20.920222 self.coreMock.worldVertical = {0.409438, 0.911008, -0.049251} self.coreMock.constructWorldPos = {-1438971.755137, 486695.731718, -280968.612056} _G.agController:updateState() lu.assertAlmostEquals(_G.agController.verticalVelocity, 0, 0.1) lu.assertAlmostEquals(_G.agController.currentAltitude, -20.92, 1) -- underwater, moving straight up -- self.coreMock.gValue = 9.807643 self.coreMock.worldVelocity = {-5.454992, -12.116544, 0.656135} self.coreMock.altitude = -19.516626 self.coreMock.worldVertical = {0.409433, 0.911010, -0.049249} self.coreMock.constructWorldPos = {-1438971.896043, 486694.249222, -280968.706895} _G.agController:updateState() lu.assertTrue(_G.agController.verticalVelocity > 0) lu.assertAlmostEquals(_G.agController.currentAltitude, -19.52, 1) -- atmo, moving up -- self.coreMock.gValue = 9.397845 self.coreMock.worldVelocity = {109.752930, -147.477219, 37.130440} self.coreMock.altitude = 1808.802935 self.coreMock.worldVertical = {0.371743, 0.926504, -0.058285} self.coreMock.constructWorldPos = {-1436511.977069, 483709.645575, -280109.044122} _G.agController:updateState() lu.assertTrue(_G.agController.verticalVelocity > 0) lu.assertAlmostEquals(_G.agController.currentAltitude, 1808.80, 1) -- atmo, moving down -- self.coreMock.gValue = 9.438065 self.coreMock.worldVelocity = {197.800613, 71.364143, 2.466721} self.coreMock.altitude = 1628.717478 self.coreMock.worldVertical = {0.344287, 0.936704, -0.063651} self.coreMock.constructWorldPos = {-1434110.053024, 483008.986417, -279663.074442} _G.agController:updateState() lu.assertTrue(_G.agController.verticalVelocity < 0) lu.assertAlmostEquals(_G.agController.currentAltitude, 1628.71, 1) -- near space (within planet influence), moving up -- self.coreMock.gValue = 8.540230 self.coreMock.worldVelocity = {143.945374, 13.137656, 159.881790} self.coreMock.altitude = 5985.715003 self.coreMock.worldVertical = {0.012509, 0.962592, -0.270667} self.coreMock.constructWorldPos = {-1405952.891129, 476613.360567, -260881.213486} _G.agController:updateState() lu.assertTrue(_G.agController.verticalVelocity > 0) lu.assertAlmostEquals(_G.agController.currentAltitude, 5985.72, 1) -- middle space (hud stops showing altitude but core still gives it), moving up -- self.coreMock.gValue = 2.896656 self.coreMock.worldVelocity = {664.247437, 1240.123413, 461.507721} self.coreMock.altitude = 70094.493816 self.coreMock.worldVertical = {-0.648452, -0.278465, -0.708497} self.coreMock.constructWorldPos = {-1305284.859003, 605398.637673, -176339.349603} _G.agController:updateState() lu.assertTrue(_G.agController.verticalVelocity > 0) lu.assertAlmostEquals(_G.agController.currentAltitude, 70094.49, 1) -- far space (g < 0.1), moving down -- self.coreMock.gValue = 0.010681 self.coreMock.worldVelocity = {-87.481560, -39.660667, 33.877953} self.coreMock.altitude = 0.000000 self.coreMock.worldVertical = {0.862569, 0.351494, -0.363905} self.coreMock.constructWorldPos = {2260235.337751, -99279961.240220, -700690.506668} _G.agController:updateState() -- nan check, not equal to self lu.assertTrue(_G.agController.verticalVelocity ~= _G.agController.verticalVelocity) lu.assertTrue(_G.agController.currentAltitude ~= _G.agController.currentAltitude) end --- Verify setBaseAltitude rounds and respects minimum altitude. function _G.TestAntigravityUnit:testSetBaseAltitude() local DEFAULT_MIN_ALTITUDE = 1000 _G.unit = self.unit unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.databank, self.databank) -- init to default of 2000 m self.agGeneratorMock.targetAltitude = 2000 self.agGeneratorMock.baseAltitude = self.agGeneratorMock.targetAltitude local expected -- basic set expected = 1500 _G.agController:setBaseAltitude(expected) lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) lu.assertEquals(self.databankMock.data[TARGET_ALTITUDE_KEY], expected) -- too low expected = 1000 _G.agController:setBaseAltitude(500) lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) lu.assertEquals(self.databankMock.data[TARGET_ALTITUDE_KEY], expected) -- handles floats expected = 2555.5 _G.agController:setBaseAltitude(2555.5) lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) lu.assertEquals(self.databankMock.data[TARGET_ALTITUDE_KEY], expected) end --- Verify set base altitude works when no databank is mapped. function _G.TestAntigravityUnit:testSetBaseAltitudeNoDatabank() -- disable databank self.unitMock = mockControlUnit:new(nil, 5, "programming board") self.unitMock.linkedElements["agScreen"] = self.screen self.unitMock.linkedElements["agg"] = self.agGenerator self.unitMock.linkedElements["core"] = self.core self.unit = self.unitMock:mockGetClosure() _G.unit = self.unit unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertNil(_G.agController.slots.databank) -- init to default of 2000 m self.agGeneratorMock.targetAltitude = 2000 self.agGeneratorMock.baseAltitude = self.agGeneratorMock.targetAltitude local expected -- basic set, just making sure no nil error on databank expected = 1500 _G.agController:setBaseAltitude(expected) lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) end --- Verify databank preference load works with no stored preferences. function _G.TestAntigravityUnit:testDatabankEmptyPrefLoad() _G.unit = self.unit -- base and target non-default and different local expected = 2500 self.agGeneratorMock.targetAltitude = 1500 self.agGeneratorMock.baseAltitude = expected unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.databank, self.databank) -- defaults to current base altitude lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) lu.assertEquals(self.databankMock.data[TARGET_ALTITUDE_KEY], expected) end --- Verify databank preference load works with stored preferences. function _G.TestAntigravityUnit:testDatabankPopulatedPrefLoad() _G.unit = self.unit -- stored, base, and target non-default and different local expected = 3000.5 self.databankMock.data[TARGET_ALTITUDE_KEY] = expected self.agGeneratorMock.targetAltitude = 1500 self.agGeneratorMock.baseAltitude = 2500 unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertIs(_G.agController.slots.databank, self.databank) -- defaults to current base altitude lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) lu.assertEquals(self.databankMock.data[TARGET_ALTITUDE_KEY], expected) end --- Verify non-databank preference default works. function _G.TestAntigravityUnit:testDefaultPrefLoad() -- disable databank self.unitMock = mockControlUnit:new(nil, 5, "programming board") self.unitMock.linkedElements["agScreen"] = self.screen self.unitMock.linkedElements["agg"] = self.agGenerator self.unitMock.linkedElements["core"] = self.core self.unit = self.unitMock:mockGetClosure() _G.unit = self.unit -- base and target non-default and different local expected = 2500 self.agGeneratorMock.targetAltitude = 1500 self.agGeneratorMock.baseAltitude = expected unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) lu.assertNil(_G.agController.slots.databank) -- defaults to current base altitude lu.assertEquals(_G.agController.targetAltitude, expected) lu.assertEquals(self.agGeneratorMock.targetAltitude, expected) end --- Verify setting state turns the agg on and off. function _G.TestAntigravityUnit:testSetAgState() _G.unit = self.unit unitStart() -- relevant mappings are correct lu.assertIs(_G.agController.slots.antigrav, self.agGenerator) -- start on self.agGeneratorMock.state = true -- no-op _G.agController:setAgState(true) lu.assertTrue(self.agGeneratorMock.state) -- turn off _G.agController:setAgState(false) lu.assertFalse(self.agGeneratorMock.state) -- no-op _G.agController:setAgState(false) lu.assertFalse(self.agGeneratorMock.state) -- turn on _G.agController:setAgState(true) lu.assertTrue(self.agGeneratorMock.state) end os.exit(lu.LuaUnit.run())
local map = require'utils'.map map( "v", "<Leader>re", [[ <Esc><Cmd>lua require('refactoring').refactor('Extract Function')<CR>]], {silent = true, expr = false} ) map( "v", "<Leader>rf", [[ <Esc><Cmd>lua require('refactoring').refactor('Extract Function To File')<CR>]], {silent = true, expr = false} ) map( "v", "<Leader>rv", [[ <Esc><Cmd>lua require('refactoring').refactor('Extract Variable')<CR>]], {silent = true, expr = false} ) map( "v", "<Leader>ri", [[ <Esc><Cmd>lua require('refactoring').refactor('Inline Variable')<CR>]], {silent = true, expr = false} )
local addonName = "KibsItemLevelContinued" local addonNamespace = LibStub and LibStub(addonName .. "-1.0", true) if not addonNamespace or addonNamespace.loaded.Tooltip then return end addonNamespace.loaded.Tooltip = true local Tooltip = {} Tooltip.__index = Tooltip addonNamespace.Tooltip = Tooltip local TYPE_HYPERLINK = 1 local TYPE_TEXT = 2 local FIELD_TYPE = 1 local FIELD_CONTENT = 2 function Tooltip:new() return setmetatable({ items = {}, link = nil, }, self) end function Tooltip:AddHyperlink(link) if link then table.insert(self.items, { TYPE_HYPERLINK, link, }) end return self end function Tooltip:AddText(text) table.insert(self.items, { TYPE_TEXT, text, }) return self end local Tooltips = {} function Tooltip:_HideTooltips() for _, tooltip in pairs(Tooltips) do tooltip:Hide() end end function Tooltip:_ShowTooltips(parent, items) self:_HideTooltips() local i = 1 local maxSize = 0 self.link = nil for _, item in pairs(items) do if item then if not Tooltips[i] then Tooltips[i] = CreateFrame("GameTooltip", addonName .. "Tooltip" .. i, GameTooltip:GetParent(), "GameTooltipTemplate") Tooltips[i]:SetScale(GameTooltip:GetScale()) end if i == 1 then Tooltips[i]:SetOwner(parent, "ANCHOR_RIGHT") else Tooltips[i]:SetOwner(Tooltips[i - 1], "ANCHOR_NONE") Tooltips[i]:SetPoint("TOPLEFT", Tooltips[i - 1], "TOPRIGHT") end if item[FIELD_TYPE] == TYPE_HYPERLINK then Tooltips[i]:SetHyperlink(item[FIELD_CONTENT]) self.link = item[FIELD_CONTENT] elseif item[FIELD_TYPE] == TYPE_TEXT then Tooltips[i]:SetText(item[FIELD_CONTENT]) end maxSize = max(Tooltips[i]:GetHeight(), maxSize) end i = i + 1 end -- for j = 1, i - 1 do -- Tooltips[j]:SetHeight(maxSize) -- end end function Tooltip:HasLink() return not not self.link end function Tooltip:GetLink() return self.link end function Tooltip:Show(parent) self:_ShowTooltips(parent, self.items) end function Tooltip:Hide() self:_HideTooltips() end
-- https://github.com/ImagicTheCat/vRP -- MIT license (see LICENSE or vrp/vRPShared.lua) if not vRP.modules.transformer then return end local lang = vRP.lang -- this module define a generic system to transform (generate, process, convert) items/money/etc to items/money/etc in a specific area -- each transformer can take things to generate other things, using a unit of work -- units are generated periodically at a specific rate -- reagents => products (ex: reagents can be nothing for an harvest transformer) -- Transformer local TransformerDef = class("TransformerDef") -- id: identifier (string) function TransformerDef:__construct(id, cfg) self.id = id self.cfg = cfg self.units = 0 self.users = {} -- map of user => recipe name end function TransformerDef:unbindUser(user) local recipe_name = self.users[user] if recipe_name then self.users[user] = nil vRP.EXT.GUI.remote._removeProgressBar(user.source,"vRP:transformer:"..self.id) -- onstop if self.cfg.onstop then self.cfg.onstop(self, user, recipe_name) end end end function TransformerDef:bindUser(user, recipe_name) self:unbindUser(user) self.users[user] = recipe_name local r,g,b = table.unpack(self.cfg.color) vRP.EXT.GUI.remote._setProgressBar(user.source,"vRP:transformer:"..self.id,"center",recipe_name.."...",r,g,b,0) -- onstart if self.cfg.onstart then self.cfg.onstart(self,user,recipe_name) end end function TransformerDef:unbindAll() for user, recipe_name in pairs(self.users) do self:unbindUser(user) end end -- do transformer tick function TransformerDef:tick() local processors = vRP.EXT.Transformer.processors for user, recipe_name in pairs(self.users) do local recipe = self.cfg.recipes[recipe_name] if self.units > 0 and recipe then -- check units local ok = true -- check for id, processor in pairs(processors) do local reagents, products = recipe.reagents[id], recipe.products[id] if reagents ~= nil or products ~= nil then local p_ok = processor[2](user, reagents, products) if not p_ok then ok = false break end end end if ok then -- do transformation self.units = self.units-1 -- sub work unit -- process for id, processor in pairs(processors) do local reagents, products = recipe.reagents[id], recipe.products[id] if reagents ~= nil or products ~= nil then processor[3](user, reagents, products) end end -- onstep if self.cfg.onstep then self.cfg.onstep(self, user, recipe_name) end end end end -- display transformation state to all transforming players for user,recipe_name in pairs(self.users) do vRP.EXT.GUI.remote._setProgressBarValue(user.source,"vRP:transformer:"..self.id, self.units/self.cfg.max_units) if self.units > 0 then -- display units left vRP.EXT.GUI.remote._setProgressBarText(user.source,"vRP:transformer:"..self.id, recipe_name.."... "..self.units.."/"..self.cfg.max_units) else vRP.EXT.GUI.remote._setProgressBarText(user.source,"vRP:transformer:"..self.id, lang.transformer.empty_bar()) end end end -- per minute regen tick function TransformerDef:regen() self.units = self.units+self.cfg.units_per_minute if self.units >= self.cfg.max_units then self.units = self.cfg.max_units end end -- Extension local Transformer = class("Transformer", vRP.Extension) -- PRIVATE METHODS -- menu: transformer local function menu_transformer(self) local function m_recipe(menu, recipe_name) local user = menu.user local tr = menu.data.transformer if user:inArea("vRP:transformer:"..tr.id) then tr:bindUser(user, recipe_name) end end vRP.EXT.GUI:registerMenuBuilder("transformer", function(menu) local tr = menu.data.transformer local user = menu.user menu.title = tr.cfg.title local r,g,b = table.unpack(tr.cfg.color) menu.css.header_color = "rgba("..r..","..g..","..b..",0.75)" -- add recipes for recipe_name,recipe in pairs(tr.cfg.recipes) do if user:hasPermissions(recipe.permissions or {}) then local r_info, p_info = "", "" -- compute info for id, processor in pairs(self.processors) do local reagents, products = recipe.reagents[id], recipe.products[id] if reagents ~= nil or products ~= nil then local r, p = processor[1](user, reagents, products) r_info = r_info..r p_info = p_info..p end end local info = lang.transformer.recipe_description({recipe.description, r_info, p_info}) menu:addOption(recipe_name, m_recipe, info, recipe_name) end end end) end local function bind_tr_area(self, user, tr) local menu local function enter(user) if user:hasPermissions(tr.cfg.permissions or {}) then menu = user:openMenu("transformer", {transformer = tr}) -- open menu end end local function leave(user) if menu then user:closeMenu(menu) end tr:unbindUser(user) end local x,y,z = table.unpack(tr.cfg.position) user:setArea("vRP:transformer:"..tr.id,x,y,z,tr.cfg.radius,tr.cfg.height,enter,leave) end local function unbind_tr_area(self, user, tr) user:removeArea("vRP:transformer:"..tr.id) end -- METHODS function Transformer:__construct() vRP.Extension.__construct(self) self.cfg = module("cfg/transformers") self:log(#self.cfg.transformers.." static transformers") self.processors = {} -- registered processors, map of id => {on_display, on_check, on_process} self.transformers = {} -- map of id => transformer menu_transformer(self) -- load transformers from config file for i,cfg in pairs(self.cfg.transformers) do self:set("vRP:cfg_static:"..i, cfg) end -- task: transformers ticks (every 3 seconds) local function transformers_tick() SetTimeout(3000,transformers_tick) for id,tr in pairs(self.transformers) do tr:tick() end end SetTimeout(3000,transformers_tick) -- task: transformers unit regeneration local function transformers_regen() SetTimeout(60000,transformers_regen) for id,tr in pairs(self.transformers) do tr:regen() end end SetTimeout(60000,transformers_regen) end -- register a transformer processor -- on_display(user, reagents, products): should return r_info, p_info (two html strings to display info about the reagents and products) -- on_check(user, reagents, products): should return true if the processing can occur -- on_process(user, reagents, products): should process the transformation -- for the three callbacks: --- reagents: reagents data, can be nil --- products: products data, can be nil function Transformer:registerProcessor(id, on_display, on_check, on_process) self.processors[id] = {on_display, on_check, on_process} end -- add a transformer -- id: transformer identitifer (string) -- cfg: transformer config --- title --- color {r,g,b} (255) --- max_units --- units_per_minute --- pos {x,y,z} --- radius,height (area properties) --- permissions: (optional) --- recipes: map of recipe name => recipe {} ---- description (html) ---- reagents: map of processor id => data, see modules transformer processors ---- products: map of processor id => data, see modules transformer processors ---- permissions: (optional) recipe permissions ---- onstart(transformer, user, recipe_name): (optional) called when the recipe starts ---- onstep(transformer, user, recipe_name): (optional) called at each recipe step ---- onstop(transformer, user, recipe_name): (optional) called when the recipe stops function Transformer:set(id, cfg) self:remove(id) -- remove pre-existing transformer -- create transformer local tr = TransformerDef(id, clone(cfg)) self.transformers[id] = tr -- bind tr area to all already spawned players for id,user in pairs(vRP.users) do bind_tr_area(self, user, tr) end end -- remove a transformer function Transformer:remove(id) local tr = self.transformers[id] if tr then tr:unbindAll() -- remove tr area from all already spawned players for id,user in pairs(vRP.users) do unbind_tr_area(self,user,tr) end self.transformers[id] = nil end end -- EVENT Transformer.event = {} function Transformer.event:playerSpawn(user, first_spawn) if first_spawn then -- bind transformers areas for id,tr in pairs(self.transformers) do bind_tr_area(self, user, tr) end end end vRP:registerExtension(Transformer)
-- Event notes hooks function onEvent(name, value1, value2) if name == 'ded' then removeLuaSprite('ded'); -- i dont if this work or shit i havent tested it end end
require('torch') require('nn') require('libfbnn') pcall(function() include('Dropout.lua') end) -- because uses async_rng include('CachingLookupTable.lua') include('Optim.lua') include('Probe.lua') include('TrueNLLCriterion.lua') include('SparseLinear.lua') include('ProjectiveGradientNormalization.lua') include('ClassNLLCriterionWithUNK.lua') include('test.lua') -- Former fbcunn.nn_layers include('ClassHierarchicalNLLCriterion.lua') include('CrossMapNormalization.lua') include('GroupKMaxPooling.lua') include('HSM.lua') include('KMaxPooling.lua') include('LinearNB.lua') include('LocallyConnected.lua') include('SequentialCriterion.lua') -- include('SparseConverter.lua') -- include('SparseKmax.lua') -- include('SparseLookupTable.lua') -- include('SparseNLLCriterion.lua') -- include('SparseSum.lua') -- include('SparseThreshold.lua') include('WeightedLookupTable.lua') -- Former fbcunn.cpu -- require('fbcode.torch.fb.fbnn.cpu_ext')
require 'torch' require 'cutorch' require 'densecap.modules.ApplyBoxTransform' require 'densecap.modules.InvertBoxTransform' local gradcheck = require 'gradcheck' local tests = {} local tester = torch.Tester() -- Make sure that ApplyBoxTransform -> InvertBoxTransform computes the identity local function applyInvertFactory(dtype, epsilon) return function() local B = 10 local anchor_boxes = torch.randn(B, 4):type(dtype) anchor_boxes[{{}, {3, 4}}]:abs() local trans = torch.randn(B, 4):type(dtype) local apply = nn.ApplyBoxTransform():type(dtype) local invert = nn.InvertBoxTransform():type(dtype) local boxes = apply:forward{anchor_boxes, trans} local trans_alt = invert:forward{anchor_boxes, boxes} tester:assertTensorEq(trans, trans_alt, epsilon or 1e-4) end end tests.applyInvertFloatTest = applyInvertFactory('torch.FloatTensor') tests.applyInvertDoubleTest = applyInvertFactory('torch.DoubleTensor', 1e-6) tests.applyInvertCudaTest = applyInvertFactory('torch.CudaTensor') -- Make sure that InvertBoxTransform -> ApplyBoxTransform computes the identity local function invertApplyFactory(dtype, epsilon) return function() local B = 10 local anchor_boxes = torch.randn(B, 4):type(dtype) anchor_boxes[{{}, {3, 4}}]:abs() local target_boxes = torch.randn(B, 4):type(dtype) target_boxes[{{}, {3, 4}}]:abs() local apply = nn.ApplyBoxTransform():type(dtype) local invert = nn.InvertBoxTransform():type(dtype) local trans = invert:forward{anchor_boxes, target_boxes} local boxes = apply:forward{anchor_boxes, trans} tester:assertTensorEq(boxes, target_boxes, epsilon or 1e-4) end end tests.invertApplyFloatTest = invertApplyFactory('torch.FloatTensor') tests.invertApplyDoubleTest = invertApplyFactory('torch.DoubleTensor', 1e-6) tests.invertApplyCudaTest = invertApplyFactory('torch.CudaTensor') function tests.gradCheck() local B = 10 local anchor_boxes = torch.randn(B, 4) anchor_boxes[{{}, {3, 4}}]:abs() local target_boxes = torch.randn(B, 4) target_boxes[{{}, {3, 4}}]:abs() local grad_output = torch.randn(B, 4) local mod = nn.InvertBoxTransform() mod:forward{anchor_boxes, target_boxes} local din = mod:backward({anchor_boxes, target_boxes}, grad_output) local grad_anchor_boxes, grad_target_boxes = unpack(din) local function f_anchor(x) return nn.InvertBoxTransform():forward{x, target_boxes} end local function f_target(x) return nn.InvertBoxTransform():forward{anchor_boxes, x} end local grad_anchor_boxes_num = gradcheck.numeric_gradient(f_anchor, anchor_boxes, grad_output) local grad_target_boxes_num = gradcheck.numeric_gradient(f_target, target_boxes, grad_output) local anchor_err = gradcheck.relative_error(grad_anchor_boxes, grad_anchor_boxes_num) local target_err = gradcheck.relative_error(grad_target_boxes, grad_target_boxes_num) tester:assertle(anchor_err, 1e-7) tester:assertle(target_err, 1e-7) end tester:add(tests) tester:run()
-------------------------------- -- @module ActionTintFrame -- @extend ActionFrame -- @parent_module ccs -------------------------------- -- @function [parent=#ActionTintFrame] getColor -- @param self -- @return color3b_table#color3b_table ret (return value: color3b_table) -------------------------------- -- @function [parent=#ActionTintFrame] getAction -- @param self -- @param #float float -- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval) -------------------------------- -- @function [parent=#ActionTintFrame] setColor -- @param self -- @param #color3b_table color3b -------------------------------- -- @function [parent=#ActionTintFrame] ActionTintFrame -- @param self return nil
--[[ skill_id:技能id target_type:1敌方,2自己,3我方 shape:攻击范围形状--1圆形,2直线,3扇形 duration:施放时间(毫秒) detail:每级的具体属性 detail.condition:学习条件--{lv,1}角色等级,{money,100}货币 detail.cd:冷却时间(毫秒) detail.attack_max_num:攻击最大数量 detail.damage_rate:伤害比率 detail.area:攻击范围--shape为圆形时即半径,直线时即为距离 detail.arge:具体的技能参数,针对不同技能有不同参数,见SkillActions.lua说明 暂不用detail.buff:buff效果,类型为数组,元素结构:{BuffType(详见后端的SceneConst),触发概率(万份之几),作用方(1自己2已方3敌方),数值,持续时间,作用次数} ]]-- local config = { --男角色技能 [110000] = { skill_id = 110000, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 2, damage_rate = 10000, area = 600, desc = [[男角普攻1]], }, }, }, [110001] = { skill_id = 110001, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 3, damage_rate = 10000, area = 600, desc = [[男角普攻2]], }, }, }, [110002] = { skill_id = 110002, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 4, damage_rate = 10000, area = 600, desc = [[男角普攻3]], }, }, }, [110003] = { skill_id = 110003, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 5, damage_rate = 10000, area = 600, desc = [[男角普攻4]], }, }, }, [110010] = { skill_id = 110010, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 5000, attack_max_num = 5, damage_rate = 15000, area = 600, desc = [[男角技能1,造成50点伤害,并有10%概率减对方50%防御]], buff = {probability=10000,duration=5000,attr_id=3,value=-5000,is_percent=true} }, [2] = { condition = {{lv, 2}}, cd = 5000, attack_max_num = 3, damage_rate = 15000, area = 600, desc = [[男角技能1,造成50点伤害,并有15%概率减对方60%防御]], buff = {probability=1500,duration=5000,attr_id=3,value=-6000,is_percent=true} }, }, }, [110011] = { skill_id = 110011, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 8000, attack_max_num = 5, damage_rate = 20000, area = 600, desc = [[男角技能2,造成600点伤害同时有50%的概率让对方晕眩3秒]], buff = {probability=50000, duration=8000} }, [2] = { condition = {{lv, 2}}, cd = 8000, attack_max_num = 5, damage_rate = 22000, area = 700, desc = [[男角技能2,造成700点伤害同时有20%的概率让对方晕眩4秒]], buff = {probability=2000, duration=4000} }, }, }, [110012] = { skill_id = 120012, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 12000, attack_max_num = 6, damage_rate = 200000, area = 600, desc = [[男角技能3,造成250点伤害同时有20%的概率让对方冰冻3秒]], buff = {probability=2000, duration=4000} }, }, }, [110013] = { skill_id = 110013, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 15000, attack_max_num = 5, damage_rate = 30000, area = 600, desc = [[男主大招,5秒内造成5次范围伤害,每次有100%的概率从对方吸收5%血量]], buff = {probability=10000,suck_interval=0,suck_count=1,value=500,is_percent=true} }, }, }, --女角色技能 [120000] = { skill_id = 120000, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [120001] = { skill_id = 120001, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 3, damage_rate = 10000, area = 600, }, }, }, [120002] = { skill_id = 120002, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 4, damage_rate = 10000, area = 600, }, }, }, [120003] = { skill_id = 120003, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 200, attack_max_num = 5, damage_rate = 10000, area = 600, }, }, }, [120010] = { skill_id = 120010, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 5000, attack_max_num = 5, damage_rate = 10000, area = 600, desc = [[女角技能1,造成50点伤害,并有10%概率减对方50%防御]], buff = {probability=10000,duration=5000,attr_id=3,value=-5000,is_percent=true} }, }, }, [120011] = { skill_id = 120011, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 8000, attack_max_num = 15, damage_rate = 10000, area = 600, desc = [[女角技能2,造成600点伤害同时有50%的概率让对方晕眩3秒]], buff = {probability=50000, duration=8000} }, }, }, [120012] = { skill_id = 120012, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 12000, attack_max_num = 6, damage_rate = 200000, area = 600, }, }, }, [120013] = { skill_id = 120013, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 15000, attack_max_num = 5, damage_rate = 10000, area = 600, desc = [[女主大招,5秒内造成5次范围伤害,每次有100%的概率从对方吸收5%血量]], buff = {probability=10000,suck_interval=0,suck_count=1,value=500,is_percent=true} }, }, }, --怪物技能 [200000] = { skill_id = 200000, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200001] = { skill_id = 200001, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200100] = { skill_id = 200100, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200101] = { skill_id = 200101, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200200] = { skill_id = 200200, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200201] = { skill_id = 200201, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200300] = { skill_id = 200300, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200301] = { skill_id = 200301, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200400] = { skill_id = 200400, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200401] = { skill_id = 200401, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200500] = { skill_id = 200500, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, [200501] = { skill_id = 200501, target_type = 1, shape = 1, duration = 1000, detail = { [1] = { condition = {{lv, 1}}, cd = 100, attack_max_num = 2, damage_rate = 10000, area = 600, }, }, }, } return config
require("moonsc").import_tags() -- test that sendid is present in error events triggered by send errors return _scxml{ initial="s0", name="machineName", _datamodel{ _data{ id="var1" }, _data{ id="var2" }, }, _state{ id="s0", _onentry{ -- this will raise an error and also store the sendid in var1 _send{ target="baz", event="foo", idlocation="var1" }, -- illegal target }, -- get the sendid out of the error event: _transition{ event="error", target="s1", _assign{ location="var2", expr="_event.sendid" }}, _transition{ event="*", target="fail" }, }, _state{ id="s1", -- make sure that the sendid in the error event matches the one generated when send executed _transition{ cond="var1==var2", target="pass", _log{ expr="'var1='..var1"}}, _transition{ target="fail" }, }, _final{id='pass'}, _final{id='fail'}, }
------------------------------------------------------------------------ -- Academy class - a processor to train students into officers. -- 'k2cp-academy' is the associated entity. ------------------------------------------------------------------------ Academy = {} function Academy:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function Academy:init(i, n, e) self.state = { index = i, internal_name = n, entity = e } end
include( "shared.lua" ) GM.UseMawChat = true GM.UseMawBlockCHud = true --hook.Remove( "PostDrawEffects", "RenderHalos" ) function GM:Initialize() end function GM:CallScreenClickHook() end
-- invoke as Pandoc writer -- write lua metadata file for later processing package.path = package.path .. ';' .. string.gsub(PANDOC_SCRIPT_FILE, '/[^/]+$', '') .. '/agsman.lua' local agsman = require('agsman') local serialize = agsman.serialize local stringify = (require 'pandoc.utils').stringify local skipwords = { ['a'] = true, ['and'] = true, ['are'] = true, ['as'] = true, ['at'] = true, ['be'] = true, ['but'] = true, ['by'] = true, ['for'] = true, ['if'] = true, ['in'] = true, ['into'] = true, ['is'] = true, ['it'] = true, ['near'] = true, ['no'] = true, ['not'] = true, ['of'] = true, ['on'] = true, ['or'] = true, ['such'] = true, ['that'] = true, ['the'] = true, ['their'] = true, ['then'] = true, ['there'] = true, ['these'] = true, ['they'] = true, ['this'] = true, ['to'] = true, ['was'] = true, ['will'] = true, ['with'] = true } local keywords = {} local links = {} function Link(s, src, title) -- track all link targets links[src] = (links[src] or 0) + 1 return '' end function Space() return ' ' end function Str(s) add_word(s) return s end function Code(s, attr) for word in s:gmatch('%S+') do add_word(word) end return s end function CodeBlock(s, attr) for word in s:gmatch('%S+') do add_word(word) end return s end function add_word(word) local chars = '%w' local first = word:sub(1, 1) local last = word:sub(-1) -- preserve ' in the middle of the word if first ~= "'" and last ~= "'" then chars = chars .. "'" end -- preserve - in the middle of the word if first ~= '-' and last ~= '-' then chars = chars .. '-' end -- split on non-word characters for w in word:gmatch('[' .. chars .. ']+') do if w:len() > 1 and not w:match('%d') then if skipwords[w:lower()] == nil then keywords[w] = (keywords[w] or 0) + 1 end end end end function Doc(body, metadata, variables) local pagemeta = { links = links, keywords = keywords, title = (metadata.title or metadata.docname), index = {} } for i, block in ipairs(PANDOC_DOCUMENT.blocks) do -- check each header for inline code if block.t == "Header" then local header = nil local itemtype = nil for i, child in ipairs(block.content) do -- take the first match and stop checking if child.t == "Code" then header = child.text break end end if header then -- heading was describing some code itemtype = 'script' else -- if no code matched just convert to a string itemtype = 'editorial' header = stringify(block) end assert(header:len() > 0) table.insert(pagemeta["index"], { header = header, itemtype = itemtype, id = block.attr.identifier }) end end return string.format('-- %s\n\nreturn %s', metadata.docname, serialize(pagemeta)) end local meta = {} meta.__index = function(_, key) return function() return '' end end setmetatable(_G, meta)
if not modules then modules = { } end modules ['task-ini'] = { version = 1.001, comment = "companion to task-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- this is a temporary solution, we need to isolate some modules and then -- the load order can determine the trickery to be applied to node lists -- -- we can disable more handlers and enable then when really used (*) -- -- todo: two finalizers: real shipout (can be imposed page) and page shipout (individual page) -- -- todo: consider moving the kernel kerning/ligaturing functions in the main font loop because -- there we know if they are needed; doesn't save time but; if we overload unh* commands to -- not apply the font handler, we can remove all checks for subtypes 255 local tasks = nodes.tasks local prependaction = tasks.prependaction local appendaction = tasks.appendaction local disableaction = tasks.disableaction local enableaction = tasks.enableaction local freezegroup = tasks.freezegroup local freezecallbacks = callbacks.freeze appendaction("processors", "normalizers", "languages.replacements.handler") -- disabled appendaction("processors", "normalizers", "typesetters.wrappers.handler") -- disabled appendaction("processors", "normalizers", "typesetters.characters.handler") -- always on appendaction("processors", "normalizers", "fonts.collections.process") -- disabled appendaction("processors", "normalizers", "fonts.checkers.missing") -- disabled appendaction("processors", "characters", "scripts.autofontfeature.handler") appendaction("processors", "characters", "scripts.splitters.handler") -- disabled appendaction("processors", "characters", "typesetters.cleaners.handler") -- disabled appendaction("processors", "characters", "typesetters.directions.handler") -- disabled appendaction("processors", "characters", "typesetters.cases.handler") -- disabled appendaction("processors", "characters", "typesetters.breakpoints.handler") -- disabled appendaction("processors", "characters", "scripts.injectors.handler") -- disabled ------------("processors", "words", "languages.replacements.handler") -- disabled appendaction("processors", "words", "languages.words.check") -- disabled -- might move up, no disc check needed then appendaction("processors", "words", "languages.hyphenators.handler") -- always on appendaction("processors", "words", "typesetters.initials.handler") -- disabled -- might move up appendaction("processors", "words", "typesetters.firstlines.handler") -- disabled appendaction("processors", "fonts", "builders.paragraphs.solutions.splitters.split") -- experimental appendaction("processors", "fonts", "nodes.handlers.characters") -- maybe todo appendaction("processors", "fonts", "nodes.injections.handler") appendaction("processors", "fonts", "typesetters.fontkerns.handler") appendaction("processors", "fonts", "nodes.handlers.protectglyphs", nil, "nohead") -- maybe todo appendaction("processors", "fonts", "builders.kernel.ligaturing") -- not always on (could be selective: if only node mode) appendaction("processors", "fonts", "builders.kernel.kerning") -- not always on (could be selective: if only node mode) appendaction("processors", "fonts", "nodes.handlers.stripping") -- disabled (might move) ------------("processors", "fonts", "typesetters.italics.handler") -- disabled (after otf/kern handling) appendaction("processors", "fonts", "nodes.handlers.flatten") appendaction("processors", "lists", "typesetters.rubies.check") -- disabled (maybe someplace else) appendaction("processors", "lists", "typesetters.characteralign.handler") -- disabled (we need to to this after otf appliance) appendaction("processors", "lists", "typesetters.spacings.handler") -- disabled appendaction("processors", "lists", "typesetters.kerns.handler") -- disabled appendaction("processors", "lists", "typesetters.digits.handler") -- disabled (after otf handling) appendaction("processors", "lists", "typesetters.italics.handler") -- disabled (after otf/kern handling) appendaction("processors", "lists", "languages.visualizediscretionaries") -- disabled appendaction("processors", "after", "typesetters.marksuspects") appendaction("shipouts", "normalizers", "typesetters.showsuspects") appendaction("shipouts", "normalizers", "typesetters.margins.finalhandler") -- disabled ------------("shipouts", "normalizers", "nodes.handlers.cleanuppage") -- disabled appendaction("shipouts", "normalizers", "builders.paragraphs.expansion.trace") -- disabled appendaction("shipouts", "normalizers", "typesetters.alignments.handler") -- disabled appendaction("shipouts", "normalizers", "nodes.references.handler") -- disabled appendaction("shipouts", "normalizers", "nodes.destinations.handler") -- disabled appendaction("shipouts", "normalizers", "nodes.rules.handler") -- disabled appendaction("shipouts", "normalizers", "nodes.shifts.handler") -- disabled appendaction("shipouts", "normalizers", "structures.tags.handler") -- disabled appendaction("shipouts", "normalizers", "nodes.handlers.accessibility") -- disabled appendaction("shipouts", "normalizers", "nodes.handlers.backgrounds") -- disabled ------------("shipouts", "normalizers", "nodes.handlers.export") -- disabled appendaction("shipouts", "normalizers", "typesetters.rubies.attach") -- disabled appendaction("shipouts", "finishers", "nodes.visualizers.handler") -- disabled appendaction("shipouts", "finishers", "attributes.colors.handler") -- disabled appendaction("shipouts", "finishers", "attributes.transparencies.handler") -- disabled appendaction("shipouts", "finishers", "attributes.colorintents.handler") -- disabled appendaction("shipouts", "finishers", "attributes.negatives.handler") -- disabled appendaction("shipouts", "finishers", "attributes.effects.handler") -- disabled appendaction("shipouts", "finishers", "attributes.viewerlayers.handler") -- disabled --maybe integrate relocate and families appendaction("math", "normalizers", "noads.handlers.showtree", nil, "nohead") appendaction("math", "normalizers", "noads.handlers.unscript", nil, "nohead") -- always on (maybe disabled) appendaction("math", "normalizers", "noads.handlers.variants", nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.relocate", nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.families", nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.render", nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.collapse", nil, "nohead") -- disabled appendaction("math", "normalizers", "noads.handlers.fixscripts",nil, "nohead") -- * first-- always on appendaction("math", "normalizers", "noads.handlers.domains", nil, "nohead") -- * last -- disabled appendaction("math", "normalizers", "noads.handlers.autofences",nil, "nohead") -- disabled appendaction("math", "normalizers", "noads.handlers.resize", nil, "nohead") -- always on ------------("math", "normalizers", "noads.handlers.respace", nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.alternates",nil, "nohead") -- always on appendaction("math", "normalizers", "noads.handlers.tags", nil, "nohead") -- disabled appendaction("math", "normalizers", "noads.handlers.italics", nil, "nohead") -- disabled appendaction("math", "normalizers", "noads.handlers.kernpairs", nil, "nohead") -- disabled appendaction("math", "normalizers", "noads.handlers.classes", nil, "nohead") -- disabled appendaction("math", "builders", "builders.kernel.mlist_to_hlist") -- always on ------------("math", "builders", "noads.handlers.italics", nil, "nohead") -- disabled appendaction("math", "builders", "typesetters.directions.processmath") -- disabled (has to happen pretty late) appendaction("math", "builders", "noads.handlers.makeup", nil, "nohead") -- disabled (has to happen last) appendaction("math", "builders", "noads.handlers.align", nil, "nohead") appendaction("finalizers", "lists", "typesetters.paragraphs.normalize") -- moved here appendaction("finalizers", "lists", "typesetters.margins.localhandler") -- disabled appendaction("finalizers", "lists", "builders.paragraphs.keeptogether") ------------("finalizers", "lists", "nodes.handlers.graphicvadjust") -- todo appendaction("finalizers", "fonts", "builders.paragraphs.solutions.splitters.optimize") -- experimental appendaction("finalizers", "lists", "builders.paragraphs.tag") -- the next can also be in contributers normalizers (when we remove the loop in the handler) appendaction("finalizers", "lists", "nodes.linefillers.handler") appendaction("contributers", "normalizers", "nodes.handlers.flattenline") appendaction("contributers", "normalizers", "nodes.handlers.textbackgrounds") appendaction("vboxbuilders", "normalizers", "nodes.handlers.backgroundsvbox") appendaction("mvlbuilders", "normalizers", "nodes.handlers.backgroundspage") appendaction("mvlbuilders", "normalizers", "typesetters.margins.globalhandler") -- disabled appendaction("mvlbuilders", "normalizers", "nodes.handlers.migrate") appendaction("mvlbuilders", "normalizers", "builders.vspacing.pagehandler") -- last ! appendaction("mvlbuilders", "normalizers", "builders.profiling.pagehandler") -- here ! ------------("vboxbuilders", "normalizers", "typesetters.margins.localhandler") appendaction("vboxbuilders", "normalizers", "builders.vspacing.vboxhandler") appendaction("vboxbuilders", "normalizers", "builders.profiling.vboxhandler") -- here ! -- experimental too appendaction("mvlbuilders", "normalizers", "typesetters.checkers.handler") appendaction("vboxbuilders", "normalizers", "typesetters.checkers.handler") -- rather special (this might get hardcoded): prependaction("processors", "before", "nodes.properties.attach") -- enabled but optimized for quick abort appendaction ("shipouts", "normalizers", "nodes.properties.delayed") -- enabled but optimized for quick abort -- speedup: only kick in when used disableaction("processors", "typesetters.wrappers.handler") disableaction("processors", "languages.replacements.handler") disableaction("processors", "typesetters.characteralign.handler") disableaction("processors", "scripts.autofontfeature.handler") disableaction("processors", "scripts.splitters.handler") disableaction("processors", "scripts.injectors.handler") -- was enabled disableaction("processors", "fonts.collections.process") disableaction("processors", "fonts.checkers.missing") disableaction("processors", "chars.handle_breakpoints") disableaction("processors", "typesetters.cleaners.handler") disableaction("processors", "typesetters.cases.handler") disableaction("processors", "typesetters.digits.handler") disableaction("processors", "typesetters.breakpoints.handler") disableaction("processors", "typesetters.directions.handler") disableaction("processors", "languages.words.check") disableaction("processors", "typesetters.initials.handler") disableaction("processors", "typesetters.firstlines.handler") disableaction("processors", "typesetters.spacings.handler") disableaction("processors", "typesetters.kerns.handler") disableaction("processors", "typesetters.italics.handler") disableaction("processors", "languages.visualizediscretionaries") disableaction("processors", "nodes.handlers.stripping") disableaction("processors", "builders.paragraphs.solutions.splitters.split") disableaction("processors", "typesetters.rubies.check") disableaction("processors", "typesetters.fontkerns.handler") disableaction("processors", "nodes.handlers.flatten") disableaction("processors", "typesetters.marksuspects") disableaction("shipouts", "typesetters.showsuspects") disableaction("shipouts", "typesetters.margins.finalhandler") disableaction("shipouts", "builders.paragraphs.expansion.trace") disableaction("shipouts", "typesetters.alignments.handler") disableaction("shipouts", "nodes.rules.handler") disableaction("shipouts", "nodes.shifts.handler") disableaction("shipouts", "attributes.colors.handler") disableaction("shipouts", "attributes.transparencies.handler") disableaction("shipouts", "attributes.colorintents.handler") disableaction("shipouts", "attributes.effects.handler") disableaction("shipouts", "attributes.negatives.handler") disableaction("shipouts", "attributes.viewerlayers.handler") disableaction("shipouts", "structures.tags.handler") disableaction("shipouts", "nodes.visualizers.handler") disableaction("shipouts", "nodes.handlers.accessibility") disableaction("shipouts", "nodes.references.handler") disableaction("shipouts", "nodes.destinations.handler") disableaction("shipouts", "nodes.handlers.backgrounds") -------------("shipouts", "nodes.handlers.export") disableaction("shipouts", "typesetters.rubies.attach") disableaction("finalizers", "typesetters.margins.localhandler") disableaction("finalizers", "builders.paragraphs.keeptogether") disableaction("finalizers", "builders.paragraphs.solutions.splitters.optimize") -------------("finalizers", "nodes.handlers.graphicvadjust") -- sort of obsolete disableaction("finalizers", "builders.paragraphs.tag") disableaction("finalizers", "nodes.linefillers.handler") disableaction("contributers","nodes.handlers.flattenline") disableaction("contributers","nodes.handlers.textbackgrounds") disableaction("vboxbuilders","nodes.handlers.backgroundsvbox") disableaction("mvlbuilders", "nodes.handlers.backgroundspage") disableaction("math", "noads.handlers.showtree") disableaction("math", "noads.handlers.tags") disableaction("math", "noads.handlers.italics") disableaction("math", "noads.handlers.collapse") disableaction("math", "noads.handlers.kernpairs") disableaction("math", "noads.handlers.domains") disableaction("math", "noads.handlers.classes") disableaction("math", "noads.handlers.autofences") disableaction("math", "noads.handlers.makeup") disableaction("math", "typesetters.directions.processmath") disableaction("mvlbuilders", "typesetters.margins.globalhandler") disableaction("mvlbuilders", "nodes.handlers.migrate") disableaction("mvlbuilders", "typesetters.checkers.handler") disableaction("mvlbuilders", "builders.profiling.pagehandler") -------------("vboxbuilders","typesetters.margins.localhandler") disableaction("vboxbuilders","typesetters.checkers.handler") disableaction("vboxbuilders","builders.profiling.vboxhandler") freezecallbacks("find_.*_file", "find file using resolver") freezecallbacks("read_.*_file", "read file at once") freezecallbacks("open_.*_file", "open file for reading") -- experimental: freezegroup("processors", "normalizers") freezegroup("processors", "characters") freezegroup("processors", "words") freezegroup("processors", "fonts") freezegroup("processors", "lists") freezegroup("finalizers", "normalizers") freezegroup("finalizers", "fonts") freezegroup("finalizers", "lists") freezegroup("shipouts", "normalizers") freezegroup("shipouts", "finishers") freezegroup("mvlbuilders", "normalizers") freezegroup("vboxbuilders", "normalizers") -----------("parbuilders", "lists") -----------("pagebuilders", "lists") freezegroup("math", "normalizers") freezegroup("math", "builders") -- new: disabled here disableaction("processors", "builders.kernel.ligaturing") disableaction("processors", "builders.kernel.kerning") directives.register("nodes.basepass", function(v) if v then enableaction("processors", "builders.kernel.ligaturing") enableaction("processors", "builders.kernel.kerning") else disableaction("processors", "builders.kernel.ligaturing") disableaction("processors", "builders.kernel.kerning") end end)
--////////////////////////////////////////////////////////////////////// --************************ --OpenMainMenuEvent --************************ OpenMainMenuEvent = {} OpenMainMenuEvent.__index = OpenMainMenuEvent setmetatable(OpenMainMenuEvent, {__index = Event}) function OpenMainMenuEvent.new() local self = setmetatable({}, OpenMainMenuEvent) self.name = 'OpenMainMenuEvent' self.done = false; return self end function OpenMainMenuEvent:update(input, dt) print('event - OpenMainMenuEvent') ui.openMenu() self.done = true; end return OpenMainMenuEvent
if not GarbageCollector then print("init GarbageCollector...") GarbageCollector = class({}) GarbageCollector.ACTIVE_PARTICLES = {} GarbageCollector.IGNORED_PARTICLES = {} GarbageCollector.IGNORED_PARTICLES["particles/dev/empty_particle.vpcf"] = true end -- Call custom functions whenever CreateParticle is being called anywhere local original_CreateParticle = CScriptParticleManager.CreateParticle CScriptParticleManager.CreateParticle = function(self, sParticleName, iAttachType, hParent) -- call the original function local response = original_CreateParticle(self, sParticleName, iAttachType, hParent) if not GarbageCollector.IGNORED_PARTICLES[sParticleName] then table.insert(GarbageCollector.ACTIVE_PARTICLES, {response, 0}) end return response end -- Call custom functions whenever CreateParticleForTeam is being called anywhere local original_CreateParticleForTeam = CScriptParticleManager.CreateParticleForTeam CScriptParticleManager.CreateParticleForTeam = function(self, sParticleName, iAttachType, hParent, iTeamNumber) -- call the original function local response = original_CreateParticleForTeam(self, sParticleName, iAttachType, hParent, iTeamNumber) if not GarbageCollector.IGNORED_PARTICLES[sParticleName] then table.insert(GarbageCollector.ACTIVE_PARTICLES, {response, 0}) end return response end -- Call custom functions whenever CreateParticleForPlayer is being called anywhere local original_CreateParticleForPlayer = CScriptParticleManager.CreateParticleForPlayer CScriptParticleManager.CreateParticleForPlayer = function(self, sParticleName, iAttachType, hParent, hPlayer) -- call the original function local response = original_CreateParticleForPlayer(self, sParticleName, iAttachType, hParent, hPlayer) if not GarbageCollector.IGNORED_PARTICLES[sParticleName] then table.insert(GarbageCollector.ACTIVE_PARTICLES, {response, 0}) end return response end function GarbageCollector:OnThink() for k, v in pairs(self.ACTIVE_PARTICLES) do if v[2] >= 60 then if v[1] and type(v[1]) == "number" then ParticleManager:DestroyParticle(v[1], false) ParticleManager:ReleaseParticleIndex(v[1]) end table.remove(self.ACTIVE_PARTICLES, k) else self.ACTIVE_PARTICLES[k][2] = self.ACTIVE_PARTICLES[k][2] + 1 end end end
wifi.setmode(wifi.STATION); wifi.sta.config("FrontierHSI","") wifi.sta.sethostname("sen01") print('\n *** startup.lua ver 2.0') print(' set mode=STATION (mode='..wifi.getmode()..')') print(' MAC: ',wifi.sta.getmac()) print(' chip: ',node.chipid()) print(' heap: ',node.heap()) tmr.alarm(1,1000,1,function() if wifi.sta.getip()==nil then print("IP unavailable, waiting") else tmr.stop(1) print("Config done, IP is "..wifi.sta.getip()) print("hostname: "..wifi.sta.gethostname()) print("ESP8266 mode is: " .. wifi.getmode()) print("The module MAC address is: " .. wifi.ap.getmac()) print("\n Starting sensor read loop") end end) dofile(read-post.lua)
--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2018, TBOOX Open Source Group. -- -- @author ruki -- @file find_ndk_sdkvers.lua -- -- find ndk sdk versions -- -- @param ndk_dir the ndk directory -- -- @return the ndk sdk version array -- -- @code -- -- local ndk_sdkvers = find_ndk_sdkvers("/xxx/android-ndk-r10e") -- -- @endcode -- function main(ndk_dir) -- get ndk directory if not ndk_dir or not os.isdir(ndk_dir) then return {} end -- find all sdk directories local ndk_sdkvers = {} for _, sdkdir in ipairs(os.dirs(path.join(ndk_dir, "platforms/android-*"))) do -- get version local filename = path.filename(sdkdir) local version, count = filename:gsub("android%-", "") if count > 0 then -- get the max version if tonumber(version) > 0 then table.insert(ndk_sdkvers, version) end end end -- ok? return ndk_sdkvers end
function love.event.quit(re) if love.quit then love.quit() end if re == "restart" then os.restart() else lv1lua.running = false os.exit() end end
print("radar type support loaded") ACFM.RadarBehaviour = ACFM.RadarBehaviour or {} ACFM.DefaultRadarSound = ACFM.DefaultRadarSound or "buttons/button16.wav" ACFM.RadarBehaviour["DIR-AM"] = { GetDetectedEnts = function(self) return ACFM_GetMissilesInCone(self:GetPos(), self:GetForward(), self.ConeDegs) end } ACFM.RadarBehaviour["OMNI-AM"] = { GetDetectedEnts = function(self) return ACFM_GetMissilesInSphere(self:GetPos(), self.Range) end }
local type = require"Toolbox.Utilities.Type".GetType local Import = require"Toolbox.Import" local Object = Import.Module.Relative"Object" local Nested = Import.Module.Relative"Objects.Nested" local Basic = { Grammar = Import.Module.Relative"Grammar"; Namespace = Import.Module.Relative"Namespace"; } return Object( "Basic.Type.Definition", { Construct = function(self, Pattern, Syntax, Types) self.Pattern = Pattern self.Syntax = Syntax or Nested.Grammar() self.Types = Types or Basic.Namespace(); end; Decompose = function(self) return Basic.Grammar( self.Pattern, self.Types, self.Syntax )() end; Copy = function(self) return -self.Pattern, -self.Syntax, -self.Types end; } )
local helpers = require "spec.helpers" local conf_loader = require "kong.conf_loader" local prefix_handler = require "kong.cmd.utils.prefix_handler" local exists = helpers.path.exists local join = helpers.path.join describe("NGINX conf compiler", function() describe("gen_default_ssl_cert()", function() local conf = assert(conf_loader(helpers.test_conf_path, { prefix = "ssl_tmp", ssl = true, ssl_cert = "spec/fixtures/kong_spec.crt", ssl_cert_key = "spec/fixtures/kong_spec.key", admin_ssl = true, admin_ssl_cert = "spec/fixtures/kong_spec.crt", admin_ssl_cert_key = "spec/fixtures/kong_spec.key", })) before_each(function() helpers.dir.makepath("ssl_tmp") end) after_each(function() pcall(helpers.dir.rmtree, "ssl_tmp") end) describe("proxy", function() it("auto-generates SSL certificate and key", function() assert(prefix_handler.gen_default_ssl_cert(conf)) assert(exists(conf.ssl_cert_default)) assert(exists(conf.ssl_cert_key_default)) end) it("does not re-generate if they already exist", function() assert(prefix_handler.gen_default_ssl_cert(conf)) local cer = helpers.file.read(conf.ssl_cert_default) local key = helpers.file.read(conf.ssl_cert_key_default) assert(prefix_handler.gen_default_ssl_cert(conf)) assert.equal(cer, helpers.file.read(conf.ssl_cert_default)) assert.equal(key, helpers.file.read(conf.ssl_cert_key_default)) end) end) describe("admin", function() it("auto-generates SSL certificate and key", function() assert(prefix_handler.gen_default_ssl_cert(conf, true)) assert(exists(conf.admin_ssl_cert_default)) assert(exists(conf.admin_ssl_cert_key_default)) end) it("does not re-generate if they already exist", function() assert(prefix_handler.gen_default_ssl_cert(conf, true)) local cer = helpers.file.read(conf.admin_ssl_cert_default) local key = helpers.file.read(conf.admin_ssl_cert_key_default) assert(prefix_handler.gen_default_ssl_cert(conf, true)) assert.equal(cer, helpers.file.read(conf.admin_ssl_cert_default)) assert.equal(key, helpers.file.read(conf.admin_ssl_cert_key_default)) end) end) end) describe("compile_kong_conf()", function() it("compiles the Kong NGINX conf chunk", function() local kong_nginx_conf = prefix_handler.compile_kong_conf(helpers.test_conf) assert.matches("lua_package_path '?/init.lua;./kong/?.lua;;';", kong_nginx_conf, nil, true) assert.matches("lua_code_cache on;", kong_nginx_conf, nil, true) assert.matches("listen 0.0.0.0:9000;", kong_nginx_conf, nil, true) assert.matches("listen 0.0.0.0:9001;", kong_nginx_conf, nil, true) assert.matches("server_name kong;", kong_nginx_conf, nil, true) assert.matches("server_name kong_admin;", kong_nginx_conf, nil, true) assert.not_matches("lua_ssl_trusted_certificate", kong_nginx_conf, nil, true) end) it("compiles with custom conf", function() local conf = assert(conf_loader(helpers.test_conf_path, { lua_code_cache = false, mem_cache_size = "128k", proxy_listen = "0.0.0.0:80", admin_listen = "127.0.0.1:8001" })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("lua_code_cache off;", kong_nginx_conf, nil, true) assert.matches("lua_shared_dict cache 128k;", kong_nginx_conf, nil, true) assert.matches("listen 0.0.0.0:80;", kong_nginx_conf, nil, true) assert.matches("listen 127.0.0.1:8001;", kong_nginx_conf, nil, true) end) it("disables SSL", function() local conf = assert(conf_loader(helpers.test_conf_path, { ssl = false, admin_ssl = false })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.not_matches("listen %d+%.%d+%.%d+%.%d+:%d+ ssl;", kong_nginx_conf) assert.not_matches("ssl_certificate", kong_nginx_conf) assert.not_matches("ssl_certificate_key", kong_nginx_conf) assert.not_matches("ssl_protocols", kong_nginx_conf) assert.not_matches("ssl_certificate_by_lua_block", kong_nginx_conf) end) describe("handles client_ssl", function() it("on", function() local conf = assert(conf_loader(helpers.test_conf_path, { client_ssl = true, client_ssl_cert = "spec/fixtures/kong_spec.crt", client_ssl_cert_key = "spec/fixtures/kong_spec.key", })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("proxy_ssl_certificate.*spec/fixtures/kong_spec.crt", kong_nginx_conf) assert.matches("proxy_ssl_certificate_key.*spec/fixtures/kong_spec.key", kong_nginx_conf) end) it("off", function() local conf = assert(conf_loader(helpers.test_conf_path, { client_ssl = false, })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.not_matches("proxy_ssl_certificate.*spec/fixtures/kong_spec.crt", kong_nginx_conf) assert.not_matches("proxy_ssl_certificate_key.*spec/fixtures/kong_spec.key", kong_nginx_conf) end) end) it("does not include lua_ssl_trusted_certificate/lua_ssl_verify_depth by default", function() local conf = assert(conf_loader(helpers.test_conf_path, { lua_ssl_verify_depth = "2" })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.not_matches("lua_ssl_trusted_certificate", kong_nginx_conf, nil, true) assert.not_matches("lua_ssl_verify_depth", kong_nginx_conf, nil, true) end) it("sets lua_ssl_trusted_certificate/lua_ssl_verify_depth", function() local conf = assert(conf_loader(helpers.test_conf_path, { lua_ssl_trusted_certificate = "/path/to/ca.cert", lua_ssl_verify_depth = "2" })) local kong_nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("lua_ssl_trusted_certificate '/path/to/ca.cert';", kong_nginx_conf, nil, true) assert.matches("lua_ssl_verify_depth 2;", kong_nginx_conf, nil, true) end) it("compiles without anonymous reports", function() local conf = assert(conf_loader(nil, { anonymous_reports = false, })) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.not_matches("error_log syslog:server=.+ error;", nginx_conf) end) it("compiles with anonymous reports", function() local conf = assert(conf_loader(nil, { anonymous_reports = true, })) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("error_log syslog:server=.+:61828 error;", nginx_conf) end) it("defines the client_max_body_size by default", function() local conf = assert(conf_loader(nil, {})) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("client_max_body_size 0", nginx_conf, nil, true) end) it("writes the client_max_body_size as defined", function() local conf = assert(conf_loader(nil, { client_max_body_size = "1m", })) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("client_max_body_size 1m", nginx_conf, nil, true) end) it("defines the client_body_buffer_size directive by default", function() local conf = assert(conf_loader(nil, {})) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("client_body_buffer_size 8k", nginx_conf, nil, true) end) it("writes the client_body_buffer_size directive as defined", function() local conf = assert(conf_loader(nil, { client_body_buffer_size = "128k", })) local nginx_conf = prefix_handler.compile_kong_conf(conf) assert.matches("client_body_buffer_size 128k", nginx_conf, nil, true) end) end) describe("compile_nginx_conf()", function() it("compiles a main NGINX conf", function() local nginx_conf = prefix_handler.compile_nginx_conf(helpers.test_conf) assert.matches("worker_processes 1;", nginx_conf, nil, true) assert.matches("daemon on;", nginx_conf, nil, true) end) it("compiles with custom conf", function() local conf = assert(conf_loader(helpers.test_conf_path, { nginx_daemon = "off" })) local nginx_conf = prefix_handler.compile_nginx_conf(conf) assert.matches("daemon off;", nginx_conf, nil, true) end) it("compiles without opinionated nginx optimizations", function() local conf = assert(conf_loader(nil, { nginx_optimizations = false, })) local nginx_conf = prefix_handler.compile_nginx_conf(conf) assert.not_matches("worker_rlimit_nofile %d+;", nginx_conf) assert.not_matches("worker_connections %d+;", nginx_conf) assert.not_matches("multi_accept on;", nginx_conf) end) it("compiles with opinionated nginx optimizations", function() local conf = assert(conf_loader(nil, { nginx_optimizations = true, })) local nginx_conf = prefix_handler.compile_nginx_conf(conf) assert.matches("worker_rlimit_nofile %d+;", nginx_conf) assert.matches("worker_connections %d+;", nginx_conf) assert.matches("multi_accept on;", nginx_conf) end) it("converts dns_resolver to string", function() local nginx_conf = prefix_handler.compile_nginx_conf({ dns_resolver = { "8.8.8.8", "8.8.4.4" } }, [[ "resolver ${{DNS_RESOLVER}} ipv6=off;" ]]) assert.matches("resolver 8.8.8.8 8.8.4.4 ipv6=off;", nginx_conf, nil, true) end) end) describe("prepare_prefix()", function() local tmp_config = conf_loader(helpers.test_conf_path, { prefix = "servroot_tmp" }) before_each(function() pcall(helpers.dir.rmtree, tmp_config.prefix) helpers.dir.makepath(tmp_config.prefix) end) after_each(function() pcall(helpers.dir.rmtree, tmp_config.prefix) end) it("creates inexistent prefix", function() finally(function() pcall(helpers.dir.rmtree, "inexistent") end) local config = assert(conf_loader(helpers.test_conf_path, { prefix = "inexistent" })) assert(prefix_handler.prepare_prefix(config)) assert.truthy(exists("inexistent")) end) it("ensures prefix is a directory", function() local tmp = os.tmpname() finally(function() os.remove(tmp) end) local config = assert(conf_loader(helpers.test_conf_path, { prefix = tmp })) local ok, err = prefix_handler.prepare_prefix(config) assert.equal(tmp .. " is not a directory", err) assert.is_nil(ok) end) it("creates pids folder", function() assert(prefix_handler.prepare_prefix(tmp_config)) assert.truthy(exists(join(tmp_config.prefix, "pids"))) end) it("creates serf folder", function() assert(prefix_handler.prepare_prefix(tmp_config)) assert.truthy(exists(join(tmp_config.prefix, "serf"))) end) it("creates NGINX conf and log files", function() assert(prefix_handler.prepare_prefix(tmp_config)) assert.truthy(exists(tmp_config.kong_env)) assert.truthy(exists(tmp_config.nginx_kong_conf)) assert.truthy(exists(tmp_config.nginx_err_logs)) assert.truthy(exists(tmp_config.nginx_acc_logs)) assert.truthy(exists(tmp_config.nginx_admin_acc_logs)) end) it("dumps Kong conf", function() assert(prefix_handler.prepare_prefix(tmp_config)) local in_prefix_kong_conf = assert(conf_loader(tmp_config.kong_env)) assert.same(tmp_config, in_prefix_kong_conf) end) it("dump Kong conf (custom conf)", function() local conf = assert(conf_loader(nil, { pg_database = "foobar", prefix = tmp_config.prefix })) assert.equal("foobar", conf.pg_database) assert(prefix_handler.prepare_prefix(conf)) local in_prefix_kong_conf = assert(conf_loader(tmp_config.kong_env)) assert.same(conf, in_prefix_kong_conf) end) it("writes custom plugins in Kong conf", function() local conf = assert(conf_loader(nil, { custom_plugins = { "foo", "bar" }, prefix = tmp_config.prefix })) assert(prefix_handler.prepare_prefix(conf)) local in_prefix_kong_conf = assert(conf_loader(tmp_config.kong_env)) assert.True(in_prefix_kong_conf.plugins.foo) assert.True(in_prefix_kong_conf.plugins.bar) end) it("dumps Serf script", function() assert(prefix_handler.prepare_prefix(tmp_config)) local identifier = helpers.file.read(tmp_config.serf_event) assert.is_string(identifier) end) it("dumps Serf identifier", function() assert(prefix_handler.prepare_prefix(tmp_config)) local identifier = helpers.file.read(tmp_config.serf_node_id) assert.is_string(identifier) end) it("preserves Serf identifier if already exists", function() -- prepare twice assert(prefix_handler.prepare_prefix(tmp_config)) local identifier_1 = helpers.file.read(tmp_config.serf_node_id) assert(prefix_handler.prepare_prefix(tmp_config)) local identifier_2 = helpers.file.read(tmp_config.serf_node_id) assert.equal(identifier_1, identifier_2) end) describe("ssl", function() it("does not create SSL dir if disabled", function() local conf = conf_loader(nil, { prefix = tmp_config.prefix, ssl = false, admin_ssl = false }) assert(prefix_handler.prepare_prefix(conf)) assert.falsy(exists(join(conf.prefix, "ssl"))) end) it("does not create SSL dir if using custom cert", function() local conf = conf_loader(nil, { prefix = tmp_config.prefix, ssl = true, ssl_cert = "spec/fixtures/kong_spec.crt", ssl_cert_key = "spec/fixtures/kong_spec.key", admin_ssl = true, admin_ssl_cert = "spec/fixtures/kong_spec.crt", admin_ssl_cert_key = "spec/fixtures/kong_spec.key", }) assert(prefix_handler.prepare_prefix(conf)) assert.falsy(exists(join(conf.prefix, "ssl"))) end) it("generates default SSL cert", function() local conf = conf_loader(nil, { prefix = tmp_config.prefix, ssl = true, admin_ssl = true }) assert(prefix_handler.prepare_prefix(conf)) assert.truthy(exists(join(conf.prefix, "ssl"))) assert.truthy(exists(conf.ssl_cert_default)) assert.truthy(exists(conf.ssl_cert_key_default)) assert.truthy(exists(conf.admin_ssl_cert_default)) assert.truthy(exists(conf.admin_ssl_cert_key_default)) end) end) describe("custom template", function() local templ_fixture = "spec/fixtures/custom_nginx.template" it("accepts a custom NGINX conf template", function() assert(prefix_handler.prepare_prefix(tmp_config, templ_fixture)) assert.truthy(exists(tmp_config.nginx_conf)) local contents = helpers.file.read(tmp_config.nginx_conf) assert.matches("# This is a custom nginx configuration template for Kong specs", contents, nil, true) assert.matches("daemon on;", contents, nil, true) assert.matches("listen 0.0.0.0:9000;", contents, nil, true) end) it("errors on non-existing file", function() local ok, err = prefix_handler.prepare_prefix(tmp_config, "spec/fixtures/inexistent.template") assert.is_nil(ok) assert.equal("no such file: spec/fixtures/inexistent.template", err) end) end) end) end)
--[[ Copyright (c) 2015 gameboxcloud.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local gbc = cc.import("#gbc") local http = cc.import("#http") local WebSocketInstance = cc.class("WebSocketInstance", gbc.WebSocketInstanceBase) local Constants = gbc.Constants -- local json = cc.import("#json") --local json_encode = json.encode -- local json_decode = json.decode local sdSIG = ngx.shared.sdSIG local sdLogin = ngx.shared.sdLogin function WebSocketInstance:ctor(config) WebSocketInstance.super.ctor(self, config) self._event:bind(WebSocketInstance.EVENT.CONNECTED, cc.handler(self, self.onConnected)) self._event:bind(WebSocketInstance.EVENT.DISCONNECTED, cc.handler(self, self.onDisconnected)) --self._event:bind(WebSocketInstance.EVENT.CONTROL_MESSAGE, cc.handler(self, self.onControlMessage)) end function WebSocketInstance:authConnect() if not sdSIG:get(Constants.SIGINIT) then return nil, nil, "SIGINIT is not set" end local master = self.config.server.master local token, pid, err = WebSocketInstance.super.authConnect(self) if not token then return nil, pid, err end --cc.printf("authConnect") local user = http.Post(master.host, master.port, master.name.."/?action=user.verify", { sid = token, authorization = self:GetAuthority(), }) self._User = user if user and user.id then return token, user.id else --cc.printf("authConnect failed:"..token) end return nil, nil, "authConnect failed" end function WebSocketInstance:afterAuth() local con_id = self:getConnectId() if con_id then local lgcnt = sdLogin:incr(con_id, 1, 0) if lgcnt > 1 then sdLogin:incr(con_id, -1, 0) self:sendError("UserLoggedIn") return false end self._locked = true end return WebSocketInstance.super.afterAuth(self) end function WebSocketInstance:onClose() local con_id = self:getConnectId() if self._locked and con_id then sdLogin:incr(con_id, -1, 0) end return WebSocketInstance.super.onClose(self) end function WebSocketInstance:onConnected() local id = self:getConnectId() cc.printf("onConnected:"..id) self:runAction("role.load", {}) --玩家连接上了 local redis = self:getRedis() if redis then redis:zadd(Constants.USERLIST, math.floor(ngx.now()), id) end end function WebSocketInstance:onDisconnected(event) local id = self:getConnectId() cc.printf("onDisconnected:"..id) if event.reason ~= gbc.Constants.CLOSE_CONNECT then end --玩家下线了 local redis = self:getRedis() if redis then redis:zrem(Constants.USERLIST, id) end end function WebSocketInstance:heartbeat() end function WebSocketInstance:getUser() return self._User end function WebSocketInstance:setPlayer(player) self._Player = player end function WebSocketInstance:getPlayer() return self._Player end return WebSocketInstance
print("hello") --> =hello print(hello) --> =world print(double(2)) --> =4 print(polly.Age) --> =10 print(polly.Name) --> =Polly print(polly.Descr()) --> =age: 10, name: Polly print(ben.Descr()) --> =age: 5, name: Ben print(ben.Age) --> =5 benben = ben.Mix(ben) print(benben.Descr()) --> =age: 10, name: Ben-Ben ben.Age = 7 print(ben.Age) --> =7 benalice = ben.Mix{Name = "Alice", Age = 3} print(benalice.Descr()) --> =age: 10, name: Ben-Alice print(mapping.answer) --> =42 print(mapping["foo"]) --> =nil mapping["foo"] = 128 print(mapping.foo) --> =128 print(slice[2]) --> =here slice[1] = "was" print(slice[0], slice[1], slice[2]) --> ~I\twas\there print(sprintf("the %s is %d", "answer", 6*7)) --> =the answer is 42 print(twice(function(n) return 2*n end)(5)) --> =20 print(pcall(panic)) --> ~false\tpanic in go call: OMG print(tostring(polly)) --> =golib_test.TestStruct{Age:10, Name:"Polly"} do go = require("golib") fmt = go.import("fmt") sprintf = fmt.Sprintf print(sprintf("-%s-", "hello")) end --> =-hello-
solution "hellococoa" target "hellococoa" target_type "app" depends("hellolib", "../hellolib/metabuilder.lua") includedirs { "../hellolib", } files { "AppDelegate.h", "AppDelegate.m", "cocoaapp-Info.plist", "cocoaapp-Prefix.pch", "main.m", "metabuilder.lua", } resources { "Base.lproj/MainMenu.xib", "en.lproj/Credits.rtf", "en.lproj/InfoPlist.strings", "Images.xcassets/*", } frameworks { "AppKit.framework", "Cocoa.framework", "CoreData.framework", "Foundation.framework" } config "Debug" defines { } config_end() config "Release" defines { } config_end() config "Master" defines { --Add custom defines here } config_end() target_end() option("compiler", "INFOPLIST_FILE", "../../../cocoaapp-Info.plist") solution_end()
if minetest.get_modpath("moreblocks") then function darkage.register_stairs(nodeName) local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered") local mod = "darkage" local node = nodeName:split(":")[2] local def = table.copy(ndef) def.drop = nil stairsplus:register_all(mod, node, nodeName, def) end elseif minetest.get_modpath("stairs") then function darkage.register_stairs(nodeName) local ndef = assert(minetest.registered_nodes[nodeName], "Error: "..nodeName.." is not registered") local node = nodeName:split(":")[2] -- The stairs api does not allow to use the darkage modname, so we have to call the nodes stairs:stair_darkage_ -- and creating an alias local subname = "darkage_".. node; stairs.register_stair_and_slab(subname, nodeName, ndef.groups, ndef.tiles, ndef.description.." Stair", ndef.description.." Slab", ndef.sounds) --stairs.register_stair_and_slab(subname, recipeitem, -- groups, images, -- desc_stair, desc_slab, sounds) minetest.register_alias("darkage:stair_"..node, "stairs:stair_darkage_"..node) minetest.register_alias("darkage:slab_"..node, "stairs:slab_darkage_"..node) end else -- No compatible stairs mod found. minetest.log("error", "[darkage] Darkage requires at least moreblocks or stairs to be installed. Its not possible to register stairs.") function darkage.register_stairs(nodeName) minetest.log("warning", "could not create stair of type "..nodeName .." because no compatible stairs mod is installed.") end end --[[ if minetest.get_modpath("xdecor") then table.insert(workbench.custom_nodes_register, "darkage:straw_bale") -- Straw Bale seems to accidently filtered out end ]] -- Uncomment, to check if nodes get registered correctly --[[ if minetest.get_modpath("xdecor") then darkage.isCuttable = {} function darkage.register_stairs(nodeName) darkage.isCuttable[nodeName] = true; end end ]] --place the folowing funktion inside xdecor, to check if everything works fine. --[[ then if( node:split(":")[1] == "darkage" and not darkage.isCuttable[node]) then minetest.log("error", "Error: "..node.. " should not be cuttable") end nodes[#nodes+1] = node else if( node:split(":")[1] == "darkage" and darkage.isCuttable[node]) then minetest.log("error", "Error: "..node.. " should be cuttable") end ]]
factorial = function (n) local f = function (n, a) -- WRONG !!!! return n==0 and a or f(n-1, a*n) -- refers to GLOBAL f, crashes end -- because nil is not callable return f(n, 1) -- calls local f end ok, reason = pcall(factorial, 10) -- hoping for 3628800 assert(ok == false) -- but it fails! print(reason) -- your output will vary
local ingredients = { "accumulator", "arithmetic-combinator", "assembling-machine-1", "battery", "big-electric-pole", "boiler", "cannon-shell", "car", "cargo-wagon", "chemical-plant", "coal", "concrete", "constant-combinator", "construction-robot", "copper-plate", "decider-combinator", "discharge-defense-remote", "effectivity-module", "electric-mining-drill", "electronic-circuit", "empty-barrel", "engine-unit", "explosive-cannon-shell", "explosive-rocket", "explosives", "fast-inserter", "fast-splitter", "fast-transport-belt", "fast-underground-belt", "firearm-magazine", "flamethrower", "flamethrower-ammo", "fluid-wagon", "gate", "grenade", "hazard-concrete", "heavy-oil", "inserter", "iron-chest", "iron-plate", "landfill", "land-mine", "light-oil", "logistic-chest-active-provider", "logistic-chest-buffer", "logistic-chest-passive-provider", "logistic-chest-requester", "logistic-chest-storage", "logistic-robot", "long-handed-inserter", "lubricant", "medium-electric-pole", "offshore-pump", "petroleum-gas", "piercing-rounds-magazine", "piercing-shotgun-shell", "pipe", "pipe-to-ground", "plastic-bar", "poison-capsule", "power-switch", "productivity-module", "programmable-speaker", "pump", "rail", "rail-chain-signal", "rail-signal", "repair-pack", "rocket", "shotgun-shell", "slowdown-capsule", "small-lamp", "speed-module", "splitter", "steam", "steam-engine", "steel-chest", "steel-furnace", "steel-plate", "stone-brick", "stone-furnace", "stone-wall", "storage-tank", "sulfur", "sulfuric-acid", "train-stop", "transport-belt", "underground-belt", "water", "wood", "wooden-chest", "advanced-circuit", "artillery-shell", "artillery-targeting-remote", "artillery-wagon", "assembling-machine-2", "battery-equipment", "belt-immunity-equipment", "cliff-explosives", "cluster-grenade", "combat-shotgun", "effectivity-module-2", "electric-engine-unit", "electric-furnace", "energy-shield-equipment", "express-splitter", "express-transport-belt", "express-underground-belt", "filter-inserter", "flamethrower-turret", "flying-robot-frame", "gun-turret", "heat-pipe", "lab", "laser-turret", "light-armor", "locomotive", "low-density-structure", "night-vision-equipment", "oil-refinery", "productivity-module-2", "pumpjack", "radar", "refined-concrete", "refined-hazard-concrete", "roboport", "rocket-control-unit", "rocket-fuel", "rocket-launcher", "shotgun", "solar-panel", "solar-panel-equipment", "solid-fuel", "speed-module-2", "spidertron-remote", "stack-filter-inserter", "stack-inserter", "submachine-gun", "substation", "tank", "artillery-turret", "assembling-machine-3", "atomic-bomb", "battery-mk2-equipment", "beacon", "defender-capsule", "distractor-capsule", "exoskeleton-equipment", "explosive-uranium-cannon-shell", "heat-exchanger", "heavy-armor", "modular-armor", "nuclear-fuel", "personal-roboport-equipment", "processing-unit", "steam-turbine", "uranium-235", "uranium-238", "uranium-cannon-shell", "uranium-fuel-cell", "uranium-ore", "uranium-rounds-magazine" } return ingredients
local shallowEqual = require(script.Parent.Parent.shallowEqual) local toString = require(script.Parent.Parent.toString) local function expectTable(tab) return { toEqual = function(value) assert( shallowEqual(tab, value), string.format("expected: %s\ninstead got: %s", toString(value), toString(tab)) ) end, } end return expectTable
GlobalVar("MapLowestZ", max_int) function CalcMapLowestZ() local tavg, tmin, tmax = terrain.GetAreaHeight() return tmin end function OnMsg.NewMapLoaded() if MapLowestZ == max_int and not mapdata.IsPrefabMap then MapLowestZ = CalcMapLowestZ() end end ----- MinimumElevationMarker is used to determine lowest point on map GlobalVar("there_can_be_only_one_height_marker", false) DefineClass.MinimumElevationMarker = { __parents = { "EditorMarker" }, } function MinimumElevationMarker:Init() if there_can_be_only_one_height_marker then print("warning!, this map already has an elevation marker!") end if editor.Active == 1 then self:EditorTextUpdate(true) end end function MinimumElevationMarker:Done() if there_can_be_only_one_height_marker == self then there_can_be_only_one_height_marker = nil end end function MinimumElevationMarker:GameInit() if there_can_be_only_one_height_marker then print("Killing extra MinimumElevationMarkers!") DoneObject(self) end if MapLowestZ == max_int then MapLowestZ = self:GetVisualPos():z() end there_can_be_only_one_height_marker = self end function GetElevation(pos) return pos:z() and (Max(pos:z() - MapLowestZ, 0) / guim) or 0 end
package("tesseract") set_homepage("https://tesseract-ocr.github.io/") set_description("Tesseract Open Source OCR Engine") set_license("Apache-2.0") add_urls("https://github.com/tesseract-ocr/tesseract/archive/$(version).tar.gz", "https://github.com/tesseract-ocr/tesseract.git") add_versions("4.1.1", "2a66ff0d8595bff8f04032165e6c936389b1e5727c3ce5a27b3e059d218db1cb") add_configs("training", {description = "Build training tools.", default = false, type = "boolean"}) add_deps("cmake") add_deps("leptonica") add_deps("libarchive", {optional = true}) on_load(function (package) if package:config("training") then package:add("deps", "icu4c") end end) on_install("windows", "linux", function (package) io.replace("CMakeLists.txt", "find_package(PkgConfig)", "", {plain = true}) io.replace("src/training/CMakeLists.txt", "find_package(PkgConfig)", "", {plain = true}) local configs = {"-DSW_BUILD=OFF", "-DBUILD_TESTS=OFF", "-DUSE_SYSTEM_ICU=ON"} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) table.insert(configs, "-DBUILD_SHARED_LIBS=OFF") table.insert(configs, "-DWIN32_MT_BUILD=" .. (package:config("vs_runtime"):startswith("MT") and "ON" or "OFF")) table.insert(configs, "-DBUILD_TRAINING_TOOLS=" .. (package:config("training") and "ON" or "OFF")) if package:config("pic") ~= false then table.insert(configs, "-DCMAKE_POSITION_INDEPENDENT_CODE=ON") end import("package.tools.cmake").install(package, configs) package:addenv("PATH", "bin") end) on_test(function (package) os.vrun("tesseract --version") assert(package:has_cxxtypes("tesseract::TessBaseAPI", {configs = {languages = "c++11"}, includes = "tesseract/baseapi.h"})) end)
return {'nawee','naweeen','nawegen','nawerken','nawerking','nawijzen','nawinter','nawoord','nawuiven','nawijsbaar','naw','nawijn','nawal','nawees','nawerk','nawerkingen','nawerkt','nawerkte','nawerkten','nawezen','nawijs','nawijst','nawinters','nawoog','nawoorden','nawuifde','nawijsbare','nawals'}
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/hunter/blocks/cube025x025x025.mdl") local view = table.Random(self.ViewTypes) self:SetModel(view.model) if view.action then view.action(self) end self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetUseType(SIMPLE_USE) local phys = self:GetPhysicsObject() phys:Wake() self:SetIsActive(true) end function ENT:StartTouch(ply) if not self:GetIsActive() then return end if not ply:IsPlayer() then return end self:SetIsActive(false) self:SetCollisionGroup(COLLISION_GROUP_DEBRIS) local creditAmount = math.random(5, 10) XYZChristmasCredits.Database.GiveCredits(ply, creditAmount) XYZShit.Msg("Christmas Credits", Color(246, 70, 99), ply:Name().." has collected "..creditAmount.." credits") timer.Simple(math.random(5*60, 10*60), function() if not IsValid(self) then return end local view = table.Random(self.ViewTypes) self:SetModel(view.model) if view.action then view.action(self) end self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetUseType(SIMPLE_USE) local phys = self:GetPhysicsObject() if IsValid(phys) then phys:EnableMotion(false) end self:SetCollisionGroup(COLLISION_GROUP_NONE) self:SetIsActive(true) end) end
require("logic.computer") table.insert(computer.apis,{ name = "lan", description = "The LAN API provides functions to communicate using circuit network", entities = function(entity) return entity.name == "computer-interface-entity" end, prototype = { -- Private methods _readCombinatorSignal = { "private function lan:_readCombinatorSignal(combinator, wire)", function(self, combinator, wire) local signals = {} local network if wire then if type(wire) == "string" then wire = defines.wire_type[wire] end network = combinator.get_circuit_network(wire) end if network and network.signals then for key, value in pairs(network.signals) do if value.signal and value.signal.name and type(value.count) == "number" then if not signals[value.signal.name] then signals[value.signal.name] = { signal = value.signal, count = value.count } else signals[value.signal.name].count = signals[value.signal.name].count + value.count end end end elseif not network then for key, value in pairs(combinator.get_or_create_control_behavior().parameters.parameters) do if value.signal and value.signal.name and type(value.count) == "number" then if not signals[value.signal.name] then signals[value.signal.name] = { signal = value.signal, count = value.count } else signals[value.signal.name].count = signals[value.signal.name].count + value.count end end end end return signals end }, _writeCombinatorSignal = { "private function lan:_readCombinatorSignal(combinator, signals)", function(self, combinator, signals) local parameters = {} local index = 1; if not combinator then return end for _, signal_count in pairs(signals) do table.insert(parameters, { index=index, signal=signal_count.signal, count= math.floor(signal_count.count) }) index = index + 1 end combinator.get_or_create_control_behavior().parameters = {parameters = parameters} end }, -- Public methods readLeftSignals = { "lan.readLeftSignals(wire) - Returns left signals", function(self, wire) local struct = self.__entityStructure local signals = {} local combinator = struct.sub.left_combinator if not combinator then return end for key, signal in pairs(self:_readCombinatorSignal(combinator, wire)) do table.insert(signals, signal) end return signals end }, readRightSignals = { "lan.readRightSignals(wire) - Returns right signals", function(self, wire) local struct = self.__entityStructure local signals = {} local combinator = struct.sub.right_combinator if not combinator then return end for key, signal in pairs(self:_readCombinatorSignal(combinator, wire)) do table.insert(signals, signal) end return signals end }, writeLeftSignals = { "lan.writeLeftSignals(signals) - Write signals on left combinator", function(self, signals) local struct = self.__entityStructure local combinator = struct.sub.left_combinator if not combinator then return end assert(signals, "lan.writeLeftSignals(signals) : `signals` cannot be nil") self:_writeCombinatorSignal(combinator, signals) end }, writeRightSignals = { "lan.writeRightSignals(signals) - Write signals on right combinator", function(self, signals) local struct = self.__entityStructure local combinator = struct.sub.right_combinator if not combinator then return end assert(signals, "lan.writeRightSignals(signals) : `signals` cannot be nil") self:_writeCombinatorSignal(combinator, signals) end }, -- Alias getLeftSignals = { "lan.getLeftSignals(wire) - Returns left signals (Alias: readLeftSignals)", function(self, ...) return self:readLeftSignals(...) end }, getRightSignals = { "lan.getRightSignals(wire) - Returns right signals (Alias: readRightSignals)", function(self, ...) return self:readRightSignals(...) end }, setLeftSignals = { "lan.setLeftSignals(signals) - Write signals on left combinator (Alias: writeLeftSignals)", function(self, ...) return self:writeLeftSignals(...) end }, setRightSignals = { "lan.setRightSignals(signals) - Write signals on right combinator (Alias: writeRightSignals)", function(self, ...) return self:writeRightSignals(...) end } } })
slot0 = class("TowerClimbingMap") slot0.Ctor = function (slot0, slot1, slot2) slot0._tf = slot1.gameView slot0.view = slot1 slot0.map = slot2 end slot0.Init = function (slot0, slot1) slot0.blocks = {} slot0.groundContainer = slot0._tf:Find("game") slot0.blockPlayCon = slot0.groundContainer:Find("block_play_con") setAnchoredPosition(slot0.blockPlayCon, { x = 0, y = 0 }) slot0.blockContainer = slot0.blockPlayCon:Find("blocks") slot0.hearts = { slot0._tf:Find("prints/score/hearts/1"), slot0._tf:Find("prints/score/hearts/2"), slot0._tf:Find("prints/score/hearts/3") } slot0.score = slot0._tf:Find("prints/score/Text"):GetComponent(typeof(Text)) slot0.heartProgress = slot0._tf:Find("prints/score/progress") slot0.heartProgressTxt = slot0._tf:Find("prints/score/progress/Text"):GetComponent(typeof(Text)) slot0.bg = TowerClimbBgMgr.New(slot0._tf:Find("bgs")) slot0.bg:Init(slot0.map.id, slot1) slot0.npc = slot0._tf:Find("prints/npc") slot0:LoadEffect(slot0.map.id) slot0.tip = slot0._tf:Find("prints/tip") setActive(slot0.tip, false) slot0.timers = {} end slot0.LoadEffect = function (slot0, slot1) if TowerClimbingGameSettings.MAPID2EFFECT[slot1] then for slot6, slot7 in ipairs(slot2) do slot0:LoadSingleEffect(slot7[1], slot7[2]) end end end slot0.LoadSingleEffect = function (slot0, slot1, slot2, slot3) PoolMgr.GetInstance():GetUI(slot1, true, function (slot0) if not slot0.groundContainer then PoolMgr.GetInstance():ReturnUI(PoolMgr.GetInstance().ReturnUI, slot0) else slot0.name = slot1 SetParent(slot0, slot0.groundContainer) slot0.transform.anchoredPosition3D = Vector3(slot2[1], slot2[2], -200) setActive(slot0, true) if true then slot3(slot0) end end end) end slot0.ReturnEffect = function (slot0, slot1) if TowerClimbingGameSettings.MAPID2EFFECT[slot1] then for slot6, slot7 in ipairs(slot2) do if slot0.groundContainer:Find(slot7[1]) then PoolMgr.GetInstance():ReturnUI(slot8, slot9.gameObject) end end end end slot0.OnReachAwardScore = function (slot0) if LOCK_TOWERCLIMBING_AWARD then return end if slot0.tipTimer then slot0.tipTimer:Stop() slot0.tipTimer = nil end setActive(slot0.tip, true) slot0.tipTimer = Timer.New(function () setActive(slot0.tip, false) setActive.tipTimer:Stop() setActive.tipTimer.Stop.tipTimer = nil end, 3, 1) slot0.tipTimer.Start(slot1) slot1 = slot0.groundContainer:InverseTransformPoint(slot0.npc.position) slot2 = slot0.groundContainer:InverseTransformPoint(slot0.player._tf.position) function slot3() if not slot0.awardEffect1 then slot0.LoadSingleEffect(slot2, TowerClimbingGameSettings.AWARDEFFECT1, { slot1.x, slot1.y }, function (slot0) slot0.awardEffect1 = slot0 slot0() end) else slot0() end end function slot4() slot0 = Vector3(slot0.x, slot1.y + 200, -200) table.insert(slot1, Vector3(slot1.x, slot1.y, -200)) table.insert(slot1, slot0) table.insert(slot1, slot0) table.insert(slot1, Vector3(slot0.x, slot0.y, -200)) table.insert.awardEffect.transform.localPosition = Vector3(slot1.x, slot1.y, -200) setActive(slot2.awardEffect, true) LeanTween.moveLocal(slot2.awardEffect, slot1, 1):setOnComplete(System.Action(function () setActive(slot0.awardEffect, false) slot0.awardEffect() end)) end if not slot0.awardEffect then slot0.LoadSingleEffect(slot0, TowerClimbingGameSettings.AWARDEFFECT, { slot2.x, slot2.y }, function (slot0) slot0.awardEffect = slot0 slot0() end) else slot4() end end slot0.GetFirstBlock = function (slot0) return slot0.blocks[1] end slot0.GetHitBlock = function (slot0, slot1) if _.detect(slot0.blocks, function (slot0) return slot0.go == slot0 end) then return slot2 end end slot0.OnCreateGround = function (slot0, slot1, slot2) slot0.ground = slot1 TowerClimbingResMgr.GetGround(slot1.name, function (slot0) slot0.groundGo = slot0 slot0.name = "manjuu" SetParent(slot0.transform, slot0.groundContainer) slot0.transform.anchoredPosition = slot1.position setActive(slot0, true) slot0:GetComponent("SpineAnimUI").SetAction(slot1, "normal", 0) setText(slot0.groundGo.transform:Find("Text"), "") setText() end) end slot0.TranslateBlockPosition = function (slot0, slot1) return slot0.blockContainer:InverseTransformVector(slot0.groundContainer:TransformVector(slot1)) end slot0.OnCreateBlock = function (slot0, slot1, slot2) TowerClimbingResMgr.GetBlock(slot1.type, function (slot0) SetParent(slot0, slot0.blockContainer) slot0.transform.anchoredPosition = slot0:TranslateBlockPosition(slot1.position) slot0.name = TowerClimbingGameSettings.BLOCK_NAME setActive(slot0, true) slot2 = {} for slot6 = 1, slot0:GetComponentsInChildren(typeof(UnityEngine.Collider2D)).Length, 1 do table.insert(slot2, slot1[slot6 - 1]) end table.insert(slot0.blocks, { go = slot0, block = slot1, colliders = slot2 }) slot0:OnActiveBlock(slot1) slot5 = math.random(slot3, slot4) if slot0.transform:Find("firer") then slot7 = slot6:GetComponent(typeof(Animation)) slot0.timers[slot1.level] = Timer.New(function () slot0:Play("action") end, slot5, -1) slot0.timers[slot1.level]:Start() end slot2() end) end slot0.OnActiveBlock = function (slot0, slot1) for slot6, slot7 in ipairs(_.detect(slot0.blocks, function (slot0) return slot0.block.level == slot0.level end).colliders) do slot7.enabled = slot1.isActive end end slot0.SinkHandler = function (slot0, slot1, slot2) LeanTween.value(slot0.blockPlayCon.gameObject, slot3, slot4, 0.2):setOnUpdate(System.Action_float(function (slot0) setAnchoredPosition(slot0.blockPlayCon, { y = slot0 }) end)).setEase(slot5, LeanTweenType.easeOutQuad):setOnComplete(System.Action(slot2)) end slot0.OnBlockDestory = function (slot0, slot1) if slot0.timers[slot1] then slot0.timers[slot1]:Stop() slot0.timers[slot1] = nil end TowerClimbingResMgr.ReturnBlock(_.detect(slot0.blocks, function (slot0) return slot0.block.level == slot0 end).block.type, _.detect(slot0.blocks, function (slot0) return slot0.block.level == slot0 end).go) end slot0.OnSink = function (slot0, slot1, slot2) slot0.bg:DoMove(slot1, slot2) slot2() end slot0.OnPlayerLifeUpdate = function (slot0, slot1) triggerToggle(slot0.hearts[3], slot1 >= 3) triggerToggle(slot0.hearts[2], slot1 >= 2) triggerToggle(slot0.hearts[1], slot1 >= 1) slot0.heartProgressTxt.text = slot1 .. "/" .. 3 setFillAmount(slot0.heartProgress, slot1 / 3) end slot0.OnScoreUpdate = function (slot0, slot1) slot0.score.text = slot1 end slot0.OnCreatePlayer = function (slot0, slot1, slot2) slot0.player = TowerClimbingPlayer.New(slot0, slot1) slot0.player:Init(slot2) end slot0.OnEnableStab = function (slot0, slot1, slot2) slot4 = _.detect(slot0.blocks, function (slot0) return slot0.block.level == slot0.level end).go.GetComponent(slot4, typeof(UnityEngine.Collider2D)) for slot8, slot9 in ipairs(_.detect(slot0.blocks, function (slot0) return slot0.block.level == slot0.level end).colliders) do if slot9 ~= slot4 then slot9.enabled = slot2 end end end slot0.OnEnableGround = function (slot0, slot1) slot0.groundGo:GetComponent(typeof(UnityEngine.Collider2D)).enabled = slot1 end slot0.GetPlayer = function (slot0) return slot0.player end slot0.SendEvent = function (slot0, slot1, ...) slot0.view.controller[slot1](slot0.view.controller, unpack({ ... })) end slot0.OnGroundRuning = function (slot0) slot0.groundGo:GetComponent("SpineAnimUI"):SetAction("up", 0) end slot0.OnGroundPositionChange = function (slot0, slot1) setAnchoredPosition(slot0.groundGo.transform, slot1) end slot0.OnGroundSleepTimeChange = function (slot0, slot1) if math.ceil(slot1) > 0 then setText(slot0.groundGo.transform:Find("Text"), slot2) else setText(slot0.groundGo.transform:Find("Text"), "") end end slot0.Dispose = function (slot0) if slot0.awardTimer then slot0.awardTimer:Stop() slot0.awardTimer = nil end slot0.bg:Clear() slot0:ReturnEffect(slot0.map.id) if slot0.awardEffect then PoolMgr.GetInstance():ReturnUI(slot0.awardEffect.name, slot0.awardEffect) slot0.awardEffect = nil end if slot0.awardEffect1 then PoolMgr.GetInstance():ReturnUI(slot0.awardEffect1.name, slot0.awardEffect1) slot0.awardEffect1 = nil end if slot0.tipTimer then slot0.tipTimer:Stop() end slot0.tipTimer = nil slot1 = pairs slot2 = slot0.timers or {} for slot4, slot5 in slot1(slot2) do slot5:Stop() end slot0.timers = nil if slot0.player then slot0.player:Dispose() slot0.player = nil end if slot0.ground and not IsNil(slot0.groundGo) then TowerClimbingResMgr.ReturnGround(slot0.ground.name, slot0.groundGo) end if slot0.blocks then for slot4, slot5 in ipairs(slot0.blocks) do if not IsNil(slot5.go) then TowerClimbingResMgr.ReturnBlock(slot5.block.type, slot5.go) end end slot0.blocks = nil end end return slot0
function opponentNoteHit(id, direction, noteType, isSustainNote) if difficulty == 2 then if curBeat < 592 then if curBeat > 528 then cameraShake('cam', '0.015', '0.1') end end if curBeat < 703 then if curBeat > 688 then cameraShake('cam', '0.015', '0.1') end end end end function opponentNoteHit() if mustHitSection == false then health = getProperty('health') if getProperty('health') > 0.5 then setProperty('health', health- 0.04); end end end
---@class ActionBar C_ActionBar = {} ---@param flyoutID number ---@return number slots function C_ActionBar.FindFlyoutActionButtons(flyoutID) end ---@param petActionID number ---@return number slots function C_ActionBar.FindPetActionButtons(petActionID) end ---@param spellID number ---@return number slots function C_ActionBar.FindSpellActionButtons(spellID) end ---@param slotID number ---@return number|nil bonusBarIndex function C_ActionBar.GetBonusBarIndexForSlot(slotID) end ---@param petActionID number ---@return number slots function C_ActionBar.GetPetActionPetBarIndices(petActionID) end ---@param flyoutID number ---@return boolean hasFlyoutActionButtons function C_ActionBar.HasFlyoutActionButtons(flyoutID) end ---@param petActionID number ---@return boolean hasPetActionButtons function C_ActionBar.HasPetActionButtons(petActionID) end ---@param petActionID number ---@return boolean hasPetActionPetBarIndices function C_ActionBar.HasPetActionPetBarIndices(petActionID) end ---@param spellID number ---@return boolean hasSpellActionButtons function C_ActionBar.HasSpellActionButtons(spellID) end ---@param slotID number ---@return boolean isAutoCastPetAction function C_ActionBar.IsAutoCastPetAction(slotID) end ---@param slotID number ---@return boolean isEnabledAutoCastPetAction function C_ActionBar.IsEnabledAutoCastPetAction(slotID) end ---@param actionID number ---@param useNeutral boolean ---@return boolean isHarmful function C_ActionBar.IsHarmfulAction(actionID, useNeutral) end ---@param actionID number ---@param useNeutral boolean ---@return boolean isHelpful function C_ActionBar.IsHelpfulAction(actionID, useNeutral) end ---@param spellID number ---@return boolean isOnBarOrSpecialBar function C_ActionBar.IsOnBarOrSpecialBar(spellID) end ---@param slotID number function C_ActionBar.PutActionInSlot(slotID) end ---@return boolean showHealthBar function C_ActionBar.ShouldOverrideBarShowHealthBar() end ---@return boolean showManaBar function C_ActionBar.ShouldOverrideBarShowManaBar() end ---@param slotID number function C_ActionBar.ToggleAutoCastPetAction(slotID) end
local lfs = { _VERSION = "LuaFileSystem 1.6.3 - FFI", _DESCRIPTION = "LuaFileSystem-FFI is an implementation of LuaFileSystem functionality using LuaJIT FFI", _COPYRIGHT = "LFS: Copyright (C) 2003-2015 Kepler Project LFSFFI: Copyright 2015 Pablo A. Mayobre", _URL = "https://github.com/Positive07/lfs-ffi.lua" } local ffi = require "ffi" local os = ffi.os == "Windows" and "windows" or "unix" --Simplify stuff (Probably shouldn't do so but fuck it for now) local system = ({ --NOTE: You reading this should check the indexing in the closing bracket windows = { --Needs to be tested in x64 too!! getcwd = "_getcwd", chdir = "_chdir", rmdir = "_rmdir", mkdirn = "_mkdir", mkdir = "_mkdir (const char *path);", maxpath = 260, timet = "typedef __int64 time_t;", utimes = "_utimebuf", utime = "_utime", }, unix = { getcwd = "getcwd", chdir = "chdir", rmdir = "rmdir", mkdirn = "mkdir", mkdir = "mkdir (const char *path, uint32_t mode);", maxpath = 4096, --Good guy unix! timet = "typedef long int time_t;", --Not sure if long int or long long int or __int32_t so fuck it! utimes = "utimebuf", utime = "utime", } })[os] ffi.cdef( [[ char *]] .. system.getcwd .. [[ ( char *buf, size_t size ); int ]] .. system.chdir .. [[ ( const char *path ); int ]] .. system.rmdir .. [[ (const char *pathname ); int ]] .. system.mkdir .. [[ ]] .. system.timet .. [[ struct ]] .. system.utimes .. [[ { time_t actime; time_t modtime; }; int ]] .. system.utime .. [[ ( unsigned char *file, struct ]] .. system.utimes .. [[ *times ); ]] ) --(IMPLEMENTING STAT AND IT'S STRUCTURE IS WAY TOO HARD) --lfs.attributes --lfs.symlinkattributes lfs.currentdir = function () local buff = ffi.new("char[?]", system.maxpath) ffi.C[system.getcwd](buff, system.maxpath) return ffi.string(buff) end lfs.chdir = function (path) return ffi.C[system.chdir](path) == 0 end if os == "windows" then ffi.cdef[[ /* 32 bits only, should be reworked to support 64 bits */ typedef struct _finddata32_t { uint32_t attrib; uint32_t time_create; /* -1 for FAT file systems */ uint32_t time_access; /* -1 for FAT file systems */ uint32_t time_write; uint32_t size; char name[260]; } _finddata32_t; int _findfirst32 (const char* filespec, _finddata32_t*); int _findnext32 (int handle, struct _finddata32_t *fileinfo); int _findclose (int handle); ]] lfs.link = function () error("lfs.link is not supported in Windows systems", 1) end lfs.setmode = function () return true, "binary" end --This is wrong! should be int _setmode(int _fileno(FILE *stream), int mode); local iterator = function (dir) if dir.type ~= "directory" then error() end if dir.closed then error() end local cfile = ffi.new("struct _finddata32_t") if dir.hFile == 0 then --First entry dir.hFile = ffi.C._findfirst32(dir.pattern, cfile) if dir.hFile == -1 then return nil, 'Couldn\'t get entries for the directory: "'.. dir.path ..'"' else return ffi.string(cfile.name) end else dir.hFile = ffi.C._findnext32(dir.hFile, cfile) if dir.hFile == -1 then ffi.C._findclose(dir.hFile) dir.closed = true return nil else return ffi.string(cfile.name) end end end local close = function (dir) if dir.type ~= "directory" then error() end if not dir.closed and dir.hFile then ffi.C._findclose(dir.hFile) dir.closed = true end end local fold = function (path) return path end local dirmeta = {__index = {next = iterator, close = close}} lfs.dir = function (path) fold(path) --Windows path minimize (...8/8/8/8.3) if #path > system.maxpath - 1 then error('The path passed to lfs.dir is too long: "'..#path..'"\n PATH:'..#path..", MAXPATH:"..system.maxpath, 2) end local dir = setmetatable ({ type = "directory", path = path, pattern = path .. "/*", closed = false, hFile = 0, }, dirmeta) return iterator, dir, nil end else ffi.cdef[[ int link (const char *oldname, const char *newname); int symlink (const char *oldname, const char *newname); typedef struct __dirstream DIR; typedef int32_t off_t; typedef uint32_t ino_t; typedef off_t off64_t; /* Probably not usted but whatever */ typedef ino_t ino64_t; /* Probably not usted but whatever */ struct dirent { ino_t d_ino; off_t d_off; unsigned short d_reclen; unsigned char d_type; char d_name[256]; }; DIR *opendir (const char *); struct dirent *readdir (DIR *); int closedir (DIR *); ]] lfs.link = function (old, new, symlink) local f = symlink and ffi.C.symlink or ffi.C.link return f(old, new) == 0 end lfs.setmode = function () return true, "binary" end local iterator = function (dir) if dir.type ~= "directory" then error() end if dir.closed then error() end local entry = ffi.C.readdir(dir.dir) if entry ~= nil then return ffi.string(entry.d_name) else ffi.C.closedir(dir.dir) dir.closed = true return end end local close = function (dir) if dir.type ~= "directory" then error() end if not dir.closed and dir.dir then ffi.C.closedir(dir.dir) dir.closed = true end end local dirmeta = {__index = {next = iterator, close = close}} lfs.dir = function (path) if #path > (system.maxpath - 1) then error('The path passed to lfs.dir is too long: "'..#path..'"\n PATH:'..#path..", MAXPATH:"..system.maxpath, 2) end local dir = ffi.gc(ffi.C.opendir(path), ffi.C.closedir) --Needs to be GC'ed if dir == nil then error('Couldn\'t open the directory: "'..path..'"', 2) end local dir = setmetatable ({ type = "directory", path = path, dir = dir, closed = false, }, dirmeta) return iterator, dir, nil end end lfs.mkdir = function (path) local fail if os == "unix" then fail = ffi.C[system.mkdirn](path, 509) --octal for 0775 User:RWX, Group:RWX, Other:RX else fail = ffi.C[system.mkdirn](path) end if fail ~= 0 then return nil, 'Couldn\'t create the directory: "'..path..'"' else return true end end lfs.rmdir = function (path) local fail = ffi.C[system.rmdir](path) if fail ~= 0 then return nil, 'Couldn\'t remove the directory: "'..path..'"' else return true end end lfs.touch = function (path, actime, modtime) local buf if type(actime) == "number" then modtime = modtime or actime buf = ffi.new("struct "..system.utimes) buf.actime = actime buf.modtime = modtime end local p = ffi.new("unsigned char[?]", #path + 1) --FFI complains if we dont do this first! ffi.copy(p, path) if ffi.C[system.utime](p, buf) ~= 0 then return nil, 'Couldn\'t change the access and modification times of the file: "'..path..'"' else return true end end return lfs
translate.AddLanguage("en", "English") LANGUAGE.class_boss_tank = "The Tank" LANGUAGE.description_boss_tank = "A mutated variant of the common infected that can single-handedly wipe an entire survivor team.\nIts abnormal muscle growth allows it to fling props, dismantle survivors, and resist damage at a distance." LANGUAGE.controls_boss_tank = "> PRIMARY: Slam\n> SECONDARY: Rock throw\n> RELOAD: Rage\n> ON RAGE: Sprint, charge knockdown, increased rock throw intensity"
local rechargeModeLayer = require(ViewPath .. "hall/shortCutRecharge/rechargeModeLayer"); local payChannelIcons_pin_map = require("qnFiles/qnPlist/hall/payChannelIcons_pin"); local shortCutRecharge_pin_map = require("qnFiles/qnPlist/hall/shortCutRecharge_pin"); local rechargeModeItem = require(ViewPath .. "hall/shortCutRecharge/rechargeModeItem"); local RechargeModeItem = class(Node); RechargeModeItem.ctor = function(self, pmodeInfo) self.m_root = SceneLoader.load(rechargeModeItem); self:addChild(self.m_root); self:setSize(self.m_root:getSize()); self.m_itemBtn = self.m_root:getChildByName("modeItem"); self.m_modeIcon = self.m_itemBtn:getChildByName("icon"); self.m_modeName = self.m_itemBtn:getChildByName("name"); self.m_cornerMarkView = self.m_itemBtn:getChildByName("cornerMarkView"); self.m_modeName:setPickable(false); self.m_recommended = self.m_itemBtn:getChildByName("recommended"); self.m_modeName:setText(pmodeInfo.name); self.m_modeIcon:setFile(pmodeInfo.icon); self.m_validPament = true; if pmodeInfo.id == PayConfig.ePayMode.LOCAL_CRYSTAL_PMODE then if pmodeInfo.cornerMark == "" or pmodeInfo.cornerMark == "0" or pmodeInfo.cornerMark == nil then self.m_recommended:setVisible(true); else local m_cornerMark = new(UrlImage, "hall/common/bg_blank.png" ,pmodeInfo.cornerMark); m_cornerMark:setSize( self.m_cornerMarkView:getSize() ); self.m_cornerMarkView:addChild(m_cornerMark); end local hasEnoughCrystal = kUserInfoData:getCrystal() >= pmodeInfo.num and true or false; if not hasEnoughCrystal then self.m_itemBtn:setGray(true); self.m_modeIcon:setGray(true); self.m_itemBtn:setPickable(false); self.m_validPament = false; self.m_recommended:setVisible(false); end end self.m_pmodeInfo = pmodeInfo; end RechargeModeItem.getData = function(self) return self.m_pmodeInfo; end RechargeModeItem.isValidPayment = function(self) return self.m_validPament; end ---------------------------------------------------------------------------- local RechargeModeLayer = class(CommonGameLayer, false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1; return h_index; end RechargeModeLayer.Delegate = { onRechargeModeLayerClose = "onRechargeModeLayerClose"; onSelectPayMode = "onSelectPayMode"; } RechargeModeLayer.s_controls = { shadeBg = getIndex(); centerView = getIndex(); modeView = getIndex(); goodsDesc = getIndex(); price = getIndex(); closeBtn = getIndex(); } RechargeModeLayer.ctor = function(self) super(self, rechargeModeLayer); self:setFillParent(true, true); self.m_ctrl = RechargeModeLayer.s_controls; self:getControl(self.m_ctrl.shadeBg):setEventTouch(nil , function() end); self:getControl(self.m_ctrl.shadeBg):setEventDrag(nil , function() end); end RechargeModeLayer.dtor = function(self) end RechargeModeLayer.show = function(self, goodsInfo) Log.v("RechargeModeLayer.show", " goodsInfo = ", goodsInfo); CommonGameLayer.show(self); if table.isEmpty(goodsInfo) then self:onCloseBtnClick(); return; end self.m_goodsInfo = goodsInfo; self:__initView(); end RechargeModeLayer.__initView = function(self) local strGoodsDesc = self.m_goodsInfo.name; if not string.isEmpty(self.m_goodsInfo.priorityDesc) then strGoodsDesc = strGoodsDesc .. "+" .. self.m_goodsInfo.priorityDesc; end self:findViewById(self.m_ctrl.goodsDesc):setText(strGoodsDesc); self:findViewById(self.m_ctrl.price):setText(self.m_goodsInfo.pamount .."元"); System.setImageFormatPicker(function() return kRGBGray; end); --加一个元素 for k,v in pairs( self.m_goodsInfo.pmodes ) do v.cornerMark = self.m_goodsInfo.crystalIcon; end self:__createPayModeView(self.m_goodsInfo.pmodes); System.setImageFormatPicker(nil); end RechargeModeLayer.__createPayModeView = function(self, pmodes) local modeView = self:findViewById(self.m_ctrl.modeView); if table.isEmpty(pmodes) then modeView:setVisible(false); return; end modeView:setVisible(true); local w, h = modeView:getSize(); if not self.m_adapter then self.m_adapter = UIFactory.createCacheAdapter(RechargeModeItem, pmodes); local gridView = UIFactory.createGridView(0,0,w,h); modeView:addChild(gridView); gridView:setAdapter(self.m_adapter); gridView:setOnItemClick(self, self.onPayModeItemClick); else self.m_adapter:changeData(pmodes); end end RechargeModeLayer.onPayModeItemClick = function(self, adapter, view, index) if view:isValidPayment() then local pmodeInfo = view:getData(); self:execDelegate(RechargeModeLayer.Delegate.onSelectPayMode, pmodeInfo.id); end end RechargeModeLayer.onCloseBtnClick = function(self) self:execDelegate(RechargeModeLayer.Delegate.onRechargeModeLayerClose, true); end RechargeModeLayer.s_controlConfig = { [RechargeModeLayer.s_controls.shadeBg] = {"shade_bg"}; [RechargeModeLayer.s_controls.centerView] = {"centerView"}; [RechargeModeLayer.s_controls.modeView] = {"centerView", "modeViewBg", "modeView"}; [RechargeModeLayer.s_controls.goodsDesc] = {"centerView", "bottomView", "goodsDesc"}; [RechargeModeLayer.s_controls.price] = {"centerView", "bottomView", "price"}; [RechargeModeLayer.s_controls.closeBtn] = {"centerView", "closeBtn"}; } RechargeModeLayer.s_controlFuncMap = { [RechargeModeLayer.s_controls.closeBtn] = RechargeModeLayer.onCloseBtnClick; } return RechargeModeLayer;
ESX = nil local data = {} local inventoryBusy = {} local ammo TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterServerCallback('esx_armories:isInventoryBusy', function(source, cb, code) if (inventoryBusy[code] == true) then cb(true) else cb(false) end end) RegisterServerEvent('esx_armories:inventoryBusy') AddEventHandler('esx_armories:inventoryBusy', function(code, bool) inventoryBusy[code] = bool end) RegisterNetEvent('esx_armories:remove:swapItems') AddEventHandler('esx_armories:remove:swapItems', function(item, count, code) local xPlayer = ESX.GetPlayerFromId(source) local inventoryItem = xPlayer.getInventoryItem(item).count if inventoryItem >= count then xPlayer.removeInventoryItem(item, count) for i=1, count do MySQL.Async.execute('INSERT INTO storage (code, item, type) VALUES (@code, @item, @type)', { ['@code'] = code, ['@item'] = item, ['@type'] = 'item' }) end else TriggerClientEvent('esx:showNotification', xPlayer.source, 'Invalid Quantity') end end) RegisterNetEvent('esx_armories:remove:swapWeapons') AddEventHandler('esx_armories:remove:swapWeapons', function(item, code, ammo) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeWeapon(item) MySQL.Async.execute('INSERT INTO storage (code, item, type, ammo) VALUES (@code, @item, @type, @ammo)', { ['@code'] = code, ['@item'] = item, ['@type'] = 'weapon', ['@ammo'] = ammo }) end) RegisterNetEvent('esx_armories:add:swapWeapons') AddEventHandler('esx_armories:add:swapWeapons', function(item, code) local xPlayer = ESX.GetPlayerFromId(source) MySQL.Async.fetchAll('SELECT ammo FROM storage WHERE code = @code AND item = @item', { ['@code'] = code, ['@item'] = item }, function(result) if result[1] ~= nil then for k,v in pairs(result[1]) do ammo = v end end end) Wait(400) if not xPlayer.hasWeapon(item) then xPlayer.addWeapon(item, tonumber(ammo)) MySQL.Async.execute('DELETE FROM storage WHERE code = @code AND item = @item LIMIT 1', { ['@code'] = code, ['@item'] = item }) else TriggerClientEvent('esx:showNotification', xPlayer.source, 'You already have this weapon') end end) RegisterNetEvent('esx_armories:add:swapItems') AddEventHandler('esx_armories:add:swapItems', function(item, count, code) local xPlayer = ESX.GetPlayerFromId(source) local sourceItem = xPlayer.getInventoryItem(item) MySQL.Async.fetchAll('SELECT * FROM storage WHERE code = @code AND item = @item', { ['@code']= code, ['@item'] = item }, function(result) if result ~= nil then local amount = 0 for k, v in pairs(result) do amount = amount + 1 end if amount >= count then if sourceItem.limit < count then TriggerClientEvent('esx:showNotification', xPlayer.source, 'Invalid Quantity') return end if sourceItem.limit ~= -1 and (sourceItem.count + count) > sourceItem.limit then TriggerClientEvent('esx:showNotification', xPlayer.source, 'Invalid Quantity') else xPlayer.addInventoryItem(item, count) TriggerClientEvent('esx:showNotification', xPlayer.source, 'You have withdrawn x'..count..' '..item) for i=1, count do MySQL.Async.execute('DELETE FROM storage WHERE code = @code AND item = @item LIMIT '..tostring(count), { ['@code'] = code, ['@item'] = item }) break end end end end end) end) ESX.RegisterServerCallback('esx_armories:getServerData', function(source, cb) cb(data) end) ESX.RegisterServerCallback('esx_armories:getInventory', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) cb(xPlayer.getInventory()) end) RegisterCommand('changecode', function(source, args, rawCommand) if args[1] ~= nil and string.len(args[1]) == 4 then local xPlayer = ESX.GetPlayerFromId(source) local senderIdentifier = getSteamIdentifier(xPlayer.source) local newCode = tostring(args[1]) for k, v in pairs(data) do if senderIdentifier == v.identifier then MySQL.Async.fetchAll('SELECT * FROM warehouses WHERE identifier = @identifier', { ['@identifier'] = senderIdentifier }, function(result) if result ~= nil then for k, v in pairs(result) do local oldCode = tostring(v.code) local oldLocation = vector3(v.x, v.y, v.z) MySQL.Async.execute('UPDATE warehouses SET code = @code WHERE identifier = @identifier', { ['@code'] = newCode, ['@identifier'] = senderIdentifier, ['@label'] = v.label }, function(result) data[oldCode] = nil data[newCode] = { identifier = senderIdentifier, location = oldLocation, label = v.label } TriggerClientEvent('esx:showNotification', xPlayer.source, 'You successfully set your new code to ' .. newCode) end) MySQL.Async.execute('UPDATE storage SET code = @code2 WHERE code = @code', { ['@code2'] = newCode, ['@code'] = oldCode }) end end end) end end TriggerClientEvent('esx:showNotification', xPlayer.source, 'You don\'t own a warehouse') end end, false) ESX.RegisterServerCallback('esx_armories:getStorageInventory', function(source, cb, code) MySQL.Async.fetchAll('SELECT * FROM storage WHERE code = @code', { ['@code'] = code }, function(result) local items = {} if result ~= nil then for k, v in pairs(result) do if v.type == 'item' then if items[v.item] then items[v.item] = items[v.item] + 1 else items[v.item] = 1 end end end cb(items) else cb(items) end end) end) ESX.RegisterServerCallback('esx_armories:getWeaponInventory', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) cb(xPlayer.getLoadout()) end) ESX.RegisterServerCallback('esx_armories:getWeaponStorageInventory', function(source, cb, code) MySQL.Async.fetchAll('SELECT * FROM storage WHERE code = @code', { ['@code'] = code }, function(result) local items = {} if result ~= nil then for k, v in pairs(result) do if v.type == 'weapon' then if items[v.item] then items[v.item] = items[v.item] + 1 else items[v.item] = 1 end end end cb(items) else cb(items) end end) end) ESX.RegisterUsableItem('warehouse', function(source) local xPlayer = ESX.GetPlayerFromId(source) TriggerClientEvent('esx_armories:Itemtoclient', xPlayer.source, 1) end) RegisterServerEvent('esx_armories:updateLocation') AddEventHandler('esx_armories:updateLocation', function(code, x, y, z) local xPlayer = ESX.GetPlayerFromId(source) MySQL.Async.execute('UPDATE warehouses SET x=@x,y=@y,z=@z WHERE code=@code',{ ['@code'] = code, ['@x'] = x, ['@y'] = y, ['@z'] = z }) Wait(3000) xPlayer.showNotification('Armory moved successfully') TriggerClientEvent('esx_armories:allowLoop', -1) end) RegisterNetEvent('esx_armories:insertArmory') AddEventHandler('esx_armories:insertArmory', function(code, label, coords) local xPlayer = ESX.GetPlayerFromId(source) local xItem = xPlayer.getInventoryItem('warehouse') local crew = MySQL.Sync.fetchScalar('SELECT crew FROM users WHERE identifier = @identifier', {['@identifier'] = xPlayer.identifier}) MySQL.Async.fetchAll('SELECT * FROM warehouses WHERE code = @code', { ['@code'] = code }, function(results) if (#results > 0) then TriggerClientEvent('esx:showNotification', xPlayer.source, 'You can\'t use that password!') else MySQL.Async.fetchAll('SELECT * FROM warehouses WHERE identifier = @identifier', { ['@identifier'] = getSteamIdentifier(xPlayer.source) }, function(results) if (#results > 0) then TriggerClientEvent('esx:showNotification', xPlayer.source, 'You can\'t have more than one armory!') else MySQL.Async.execute('INSERT INTO warehouses (identifier,label, code, x, y, z, crew) VALUES (@identifier,@label, @code, @x, @y, @z, @crew)', { ['@identifier'] = getSteamIdentifier(xPlayer.source), ['@label'] = label, ['@code'] = code, ['@x'] = coords.x, ['@y'] = coords.y, ['@z'] = coords.z - 0.97, ['@crew'] = crew }, function(affectedRows) if xItem.count > 0 then xPlayer.removeInventoryItem('warehouse', 1) TriggerClientEvent('esx_armories:allowLoop', -1) data[code] = { identifier = getSteamIdentifier(xPlayer.source), location = vector3(coords.x, coords.y, coords.z-0.97), label = label } TriggerClientEvent('esx:showNotification', xPlayer.source, 'Your armory has been successfully created!') print("[^4"..GetCurrentResourceName().."^7] Armory created with code : ^4"..code.."^7 and label : ^4"..label.."^7") end end) end end) end end) end) RegisterCommand('deletearmory', function(source, args, rawCommand) local xPlayer = ESX.GetPlayerFromId(source) local senderIdentifier = getSteamIdentifier(xPlayer.source) for k, v in pairs(data) do if senderIdentifier == v.identifier then MySQL.Async.fetchAll('SELECT * FROM warehouses WHERE identifier = @identifier', { ['@identifier'] = senderIdentifier }, function(result) if result ~= nil then for k, v in pairs(result) do local code = tostring(v.code) MySQL.Async.execute('DELETE FROM warehouses WHERE identifier = @identifier', { ['@identifier'] = senderIdentifier }, function(result) MySQL.Async.execute('DELETE FROM storage WHERE code = @code', { ['@code'] = code }, function(result) data[code] = nil TriggerClientEvent('esx_armories:allowLoop', -1) TriggerClientEvent('esx:showNotification', xPlayer.source, 'Your warehouse has been deleted') end) end) end end end) return end end TriggerClientEvent('esx:showNotification', xPlayer.source, 'You do not own a warehouse') end, false) MySQL.ready(function() MySQL.Async.fetchAll('SELECT * FROM warehouses', {}, function(result) if result ~= nil then for k, v in pairs(result) do local location = vector3(v.x, v.y, v.z) local code = tostring(v.code) local label = v.label local identifier = tostring(v.identifier) data[code] = { identifier = identifier, location = location, label = label } end end end) end) RegisterCommand('removearmory', function(source, args, rawCommand) local xPlayer = ESX.GetPlayerFromId(source) local code = tonumber(args[1]) if xPlayer.getGroup() ~= 'user' then for k, v in pairs(data) do MySQL.Async.fetchAll('SELECT * FROM warehouses WHERE code = @code', { ['@code'] = code }, function(result) if result ~= nil then for k, v in pairs(result) do local code = tostring(v.code) MySQL.Async.execute('DELETE FROM warehouses WHERE code = @code', { ['@code'] = code }, function(result) MySQL.Async.execute('DELETE FROM storage WHERE code = @code', { ['@code'] = code }, function(result) data[code] = nil TriggerClientEvent('esx:showNotification', xPlayer.source, 'You removed the warehouse with code : ' .. code .. '') TriggerClientEvent('esx_armories:allowLoop', -1) end) end) end end end) end else TriggerClientEvent('esx:showNotification', xPlayer.source, 'No permissions') end end) RegisterCommand('refresharmories', function(source, args, rawCommand) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.getGroup() ~= 'user' then TriggerClientEvent('esx_armories:allowLoop', -1) end end) function getSteamIdentifier(id) local identifiers = {} for i = 0, GetNumPlayerIdentifiers(id) - 1 do local raw = GetPlayerIdentifier(id, i) local source, value = raw:match("^([^:]+):(.+)$") if source and value then identifiers[source] = value end end return identifiers.steam end
-- BLUA Scripting Project -- Part of OutlandZoning Division -- Scripted by Hellgawd -- Give full credits if posting function UmbOrcale_OnKill(pUnit,Event) pUnit:RemoveEvents(); end function UmbOrcale_EnterCombat(pUnit,Event) pUnit:RegisterEvent("hittest_1",1000, 0) pUnit:CastSpell(12550) end function hittest_1(pUnit, Event) if pUnit:GetHealthPct() < 15 then pUnit:RemoveEvents(); pUnit:CastSpell(26097) end end function UmbOrcale_Start(pUnit, Event) pUnit:RegisterEvent("hittest_1",1000, 0) end RegisterUnitEvent(18077, 1, "UmbOrcale_Start") RegisterUnitEvent(18077, 3, "UmbOrcale_OnKill") RegisterUnitEvent(18077, 1, "UmbOrcale_EnterCombat")
local AddonName, AddonTable = ... AddonTable.nighthold = { 144403, -- Skorpyron 140902, 140901, 140884, 140849, 140888, 140790, 140827, 140898, 140815, 140875, 140876, 140789, 140840, 140862, -- Chronomatic Anomaly 140791, 140843, 140860, 140872, 140821, 140903, 140853, 140863, 140879, 140831, 140848, 140894, 140792, 140882, 138828, -- Trilliax 143577, 143579, 143578, 140869, 140880, 140904, 140854, 140838, 140871, 140851, 140812, 140818, 140793, 140865, 140794, 140858, 138366, 138369, 138370, 138373, 138375, 138371, 138364, 138368, 138372, 138374, 138365, 138367, -- Spellblade Aluriel 140795, 140813, 140850, 140877, 140878, 140868, 140796, 140905, 140832, 140852, 140866, 140867, 140834, 140895, -- Star Augur Etraeus 143563, 143567, 143573, 140900, 140841, 140885, 140845, 140909, 140864, 140891, 140833, 140803, 140804, 138340, 138327, 138309, 138353, 138377, 138311, 138329, 138352, 138341, 138354, 138328, 138310, -- High Botanist Tel'arn 140822, 140881, 140801, 140861, 140802, 140839, 140896, 140873, 140883, 140836, 140874, 140908, 140886, -- Krosus 140870, 140899, 138350, 140907, 138351, 138326, 138349, 138339, 140825, 138320, 140816, 140887, 140799, 140800, 138319, 138346, 138318, 138324, 138325, 138376, 140835, 140857, -- Tichondrius 143566, 143570, 143576, 140855, 140798, 140906, 140797, 140819, 140824, 140859, 140844, 140892, 138347, 138362, 138323, 138336, 138322, 138380, 138338, 138321, 138361, 138337, 138348, 138363, -- Elisande 140890, 140889, 140910, 140842, 140806, 138332, 138355, 138342, 140805, 140893, 140837, 138314, 140810, 138343, 138356, 138331, 138312, 138330, 140911, 138378, 138313, 140912, 138357, -- Gul'dan 140913, 138335, 140808, 138358, 138344, 140826, 137575, 140919, 140807, 138317, 138334, 138315, 138345, 138333, 138359, 138360, 138379, 140817, 140917, 140914, 140820, 138316, 140897, 140823, 140809, 137574, }
local util = require("spec.util") describe("tl.loader", function() setup(util.chdir_setup) teardown(util.chdir_teardown) describe("on .tl files", function() it("reports filename correctly in debug info (#508)", function() local dir_name = util.write_tmp_dir(finally, { ["file1.tl"] = [[ return { get_src = function() return debug.getinfo(1, "S").source end } ]], ["main.lua"] = [[ local tl = require("tl") tl.loader() file1 = require("file1") print(file1.get_src()) ]] }) local pd, output util.do_in(dir_name, function() pd = io.popen(util.lua_cmd("main.lua"), "r") output = pd:read("*a") end) util.assert_popen_close(0, pd:close()) util.assert_line_by_line([[ @./file1.tl ]], output) end) end) end)
-- The Computer Language Benchmarks Game -- http://benchmarksgame.alioth.debian.org/ -- contributed by Mike Pall local function domandel(pfunc) local width = 4000 local height, wscale = width, 2.0/width local m, limit2 = 50, 4.0 --local write, char = io.write, string.char for y=0,height-1 do local Ci = 2.0*y / height - 1 for xb=0,width-1,8 do local bits = 0 local xbb = xb+7 local xblimit if xbb < width then xblimit = xbb else xblimit = width-1 end for x=xb,xblimit do bits = bits + bits local Zr, Zi, Zrq, Ziq = 0.0, 0.0, 0.0, 0.0 local Cr = x * wscale - 1.5 for i=1,m do local Zri = Zr*Zi Zr = Zrq - Ziq + Cr Zi = Zri + Zri + Ci Zrq = Zr*Zr Ziq = Zi*Zi if Zrq + Ziq > limit2 then bits = bits + 1 break end end end if xbb >= width then for x=width,xbb do bits = bits + bits + 1 end end --pfunc(bits) end end end if ravi then ravi.compile(domandel) end if jit then -- LuaJIT warmup domandel(print) end t1 = os.clock() domandel(print) t2 = os.clock() print(t2-t1)
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local RoactServices = require(Modules.Common.RoactServices) local service = RoactServices.createService(script.Name) return service
!# /usr/bin/luajit dvin=require('dvin')
-- lua/rs/Shade.lua if Server then -- SHADE local originalShadeOnInitialized = Shade.OnInitialized function Shade:OnInitialized() originalShadeOnInitialized(self) InitMixin(self, SleeperMixin) end function Shade:GetCanSleep() return not self.moving and self:GetIsBuilt() and not self:GetHasOrder() and self:GetIsAlive() and not self.isRepositioning end function Shade:OnOrderGiven(order) if order then self:WakeUp() end end -- END SHADE end
electrician_energy_absorption = class({}) LinkLuaModifier("modifier_electrician_energy_absorption", "heroes/electrician/electrician_energy_absorption.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_electrician_energy_absorption_debuff", "heroes/electrician/electrician_energy_absorption.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_electrician_bonus_mana_count", "heroes/electrician/electrician_energy_absorption.lua", LUA_MODIFIER_MOTION_NONE) -------------------------------------------------------------------------------- function electrician_energy_absorption:GetCooldown(level) local caster = self:GetCaster() local base_cooldown = self.BaseClass.GetCooldown(self, level) -- Talent that decreases cooldown local talent = caster:FindAbilityByName("special_bonus_electrician_energy_absorption_cooldown") if talent and talent:GetLevel() > 0 then return base_cooldown - math.abs(talent:GetSpecialValueFor("value")) end return base_cooldown end function electrician_energy_absorption:OnSpellStart() local caster = self:GetCaster() local casterOrigin = caster:GetAbsOrigin() local radius = self:GetSpecialValueFor("radius") -- grab all enemes around the caster local units = FindUnitsInRadius( caster:GetTeamNumber(), casterOrigin, nil, radius, self:GetAbilityTargetTeam(), self:GetAbilityTargetType(), DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false ) -- Generic aoe particle local part = ParticleManager:CreateParticle( "particles/econ/generic/generic_aoe_explosion_sphere_1/generic_aoe_explosion_sphere_1.vpcf", PATTACH_ABSORIGIN, caster ) ParticleManager:SetParticleControl( part, 1, Vector( radius, radius, radius ) ) ParticleManager:SetParticleControl( part, 2, Vector( 1, 1, 1 ) ) ParticleManager:ReleaseParticleIndex( part ) -- play sound caster:EmitSound( "Hero_StormSpirit.StaticRemnantPlant" ) -- don't bother with anything after this if we didnt' hit a single enemy if #units > 0 then -- grab abilityspecials local damage = self:GetSpecialValueFor("damage") local damageType = self:GetAbilityDamageType() local mana_absorb_base = self:GetSpecialValueFor("mana_absorb_base") local mana_absorb_percent = self:GetSpecialValueFor("mana_absorb_percentage") local speed_absorb_creeps = self:GetSpecialValueFor("speed_absorb_non_heroes") local speed_absorb_heroes = self:GetSpecialValueFor("speed_absorb_heroes") local duration = self:GetSpecialValueFor("duration") -- Talent that increases mana absorb local talent = caster:FindAbilityByName("special_bonus_electrician_energy_absorption_mana") if talent and talent:GetLevel() > 0 then mana_absorb_percent = mana_absorb_percent + talent:GetSpecialValueFor("value") end -- set up the amount of mana restored by this cast local mana_absorbed = 0 local speed_absorbed = 0 -- iterate through each unit struck for _, target in pairs( units ) do if target and not target:IsNull() then -- Get mana values of the target local target_max_mana = target:GetMaxMana() local mana_to_remove = mana_absorb_base + target_max_mana*mana_absorb_percent*0.01 local target_current_mana = target:GetMana() -- Check if target has less mana if target_current_mana < mana_to_remove then mana_to_remove = target_current_mana end -- Reduce/removed mana of the target (only if not an illusion) -- Don't remove mana from illusions to prevent weird interactions if not target:IsIllusion() then target:ReduceMana(mana_to_remove) mana_absorbed = mana_absorbed + mana_to_remove end if target:IsRealHero() or target:IsCustomBoss() or target:IsRoshan() then speed_absorbed = speed_absorbed + speed_absorb_heroes else speed_absorbed = speed_absorbed + speed_absorb_creeps end -- for the mana burn number; restricting to heroes as to -- reduce spam, can't ignore illusions tho because -- that'd make it too obvious if target:IsHero() then mana_to_remove = math.floor(mana_to_remove) local numLength = tostring(mana_to_remove):len() + 1 -- Mana burn particle local partNum = ParticleManager:CreateParticle("particles/units/heroes/hero_nyx_assassin/nyx_assassin_mana_burn_msg.vpcf", PATTACH_OVERHEAD_FOLLOW, target) ParticleManager:SetParticleControl(partNum, 1, Vector( 1, mana_to_remove, 0 )) ParticleManager:SetParticleControl(partNum, 2, Vector( 1, numLength, 0 )) ParticleManager:ReleaseParticleIndex(partNum) end -- Add a speed debuff local speed_debuff = target:FindModifierByNameAndCaster("modifier_electrician_energy_absorption_debuff", caster) if speed_debuff then speed_debuff:SetDuration(duration, true) speed_debuff:SetStackCount(speed_debuff:GetStackCount() + 1) else speed_debuff = target:AddNewModifier(caster, self, "modifier_electrician_energy_absorption_debuff", {duration = duration}) if speed_debuff then speed_debuff:SetStackCount(1) end end -- deal damage ApplyDamage( { victim = target, attacker = caster, damage = damage, damage_type = damageType, damage_flags = DOTA_DAMAGE_FLAG_NONE, ability = self, } ) -- play hit sound target:EmitSound( "Hero_StormSpirit.Attack" ) end end -- Check how much mana does the caster have, add excess mana modifier if needed local missing_mana = caster:GetMaxMana() - caster:GetMana() if missing_mana < mana_absorbed then local modifier = caster:FindModifierByName("modifier_electrician_bonus_mana_count") if modifier then modifier:SetDuration(duration, true) modifier:SetStackCount(math.min(modifier:GetStackCount() + mana_absorbed - missing_mana, self:GetSpecialValueFor("bonus_mana_cap"))) else modifier = caster:AddNewModifier(caster, self, "modifier_electrician_bonus_mana_count", {duration = duration}) if modifier then modifier:SetStackCount(math.min(mana_absorbed - missing_mana, self:GetSpecialValueFor("bonus_mana_cap"))) end end caster:CalculateStatBonus(true) end -- Grant mana to the caster (equal to absorbed mana) caster:GiveMana(mana_absorbed) -- Overhead message SendOverheadEventMessage(caster:GetPlayerOwner(), OVERHEAD_ALERT_MANA_ADD, caster, mana_absorbed, nil) -- give the speed modifier local speed_modifier = caster:FindModifierByName("modifier_electrician_energy_absorption") if speed_modifier then speed_modifier:SetDuration(duration, true) speed_modifier:SetStackCount(speed_modifier:GetStackCount() + speed_absorbed) else speed_modifier = caster:AddNewModifier(caster, self, "modifier_electrician_energy_absorption", {duration = duration}) if speed_modifier then speed_modifier:SetStackCount(speed_absorbed) end end end end --------------------------------------------------------------------------------------------------- modifier_electrician_energy_absorption = class({}) function modifier_electrician_energy_absorption:IsDebuff() return false end function modifier_electrician_energy_absorption:IsHidden() return false end function modifier_electrician_energy_absorption:IsPurgable() return true end function modifier_electrician_energy_absorption:OnCreated(event) local parent = self:GetParent() self.partShell = ParticleManager:CreateParticle("particles/hero/electrician/electrician_energy_absorbtion.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent) ParticleManager:SetParticleControlEnt(self.partShell, 1, parent, PATTACH_ABSORIGIN_FOLLOW, nil, parent:GetAbsOrigin(), true) end function modifier_electrician_energy_absorption:OnRefresh(event) -- destroy the shield particles if self.partShell then ParticleManager:DestroyParticle(self.partShell, false) ParticleManager:ReleaseParticleIndex(self.partShell) end self:OnCreated(event) end function modifier_electrician_energy_absorption:OnDestroy() -- destroy the shield particles if self.partShell then ParticleManager:DestroyParticle(self.partShell, false) ParticleManager:ReleaseParticleIndex(self.partShell) end end function modifier_electrician_energy_absorption:DeclareFunctions() local func = { MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, } return func end function modifier_electrician_energy_absorption:GetModifierMoveSpeedBonus_Constant() return self:GetStackCount() end function modifier_electrician_energy_absorption:GetModifierAttackSpeedBonus_Constant() return self:GetStackCount() end --------------------------------------------------------------------------------------------------- modifier_electrician_energy_absorption_debuff = class({}) function modifier_electrician_energy_absorption_debuff:IsDebuff() return true end function modifier_electrician_energy_absorption_debuff:IsHidden() return false end function modifier_electrician_energy_absorption_debuff:IsPurgable() return true end function modifier_electrician_energy_absorption_debuff:OnCreated(event) local parent = self:GetParent() self.partShell = ParticleManager:CreateParticle("particles/hero/electrician/electrician_energy_absorbtion.vpcf", PATTACH_ABSORIGIN_FOLLOW, parent) ParticleManager:SetParticleControlEnt(self.partShell, 1, parent, PATTACH_ABSORIGIN_FOLLOW, nil, parent:GetAbsOrigin(), true) local ability = self:GetAbility() local speed_absorb_creeps = 5 local speed_absorb_heroes = 10 if ability and not ability:IsNull() then speed_absorb_creeps = ability:GetSpecialValueFor("speed_absorb_non_heroes") speed_absorb_heroes = ability:GetSpecialValueFor("speed_absorb_heroes") end local stack_count = self:GetStackCount() if parent:IsRealHero() or parent:IsCustomBoss() or parent:IsRoshan() then self.speed = -speed_absorb_heroes * stack_count else self.speed = -speed_absorb_creeps * stack_count end end function modifier_electrician_energy_absorption_debuff:OnRefresh(event) -- destroy the shield particles if self.partShell then ParticleManager:DestroyParticle(self.partShell, false) ParticleManager:ReleaseParticleIndex(self.partShell) end self:OnCreated(event) end function modifier_electrician_energy_absorption_debuff:OnDestroy() -- destroy the shield particles if self.partShell then ParticleManager:DestroyParticle(self.partShell, false) ParticleManager:ReleaseParticleIndex(self.partShell) end end function modifier_electrician_energy_absorption_debuff:DeclareFunctions() local func = { MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, } return func end function modifier_electrician_energy_absorption_debuff:GetModifierMoveSpeedBonus_Constant() return self.speed end function modifier_electrician_energy_absorption_debuff:GetModifierAttackSpeedBonus_Constant() return self.speed end --------------------------------------------------------------------------------------------------- modifier_electrician_bonus_mana_count = class({}) function modifier_electrician_bonus_mana_count:IsHidden() return false end function modifier_electrician_bonus_mana_count:IsDebuff() return false end function modifier_electrician_bonus_mana_count:IsPurgable() return false end function modifier_electrician_bonus_mana_count:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_EXTRA_MANA_BONUS, MODIFIER_EVENT_ON_SPENT_MANA } return funcs end function modifier_electrician_bonus_mana_count:GetModifierExtraManaBonus() return self:GetStackCount() end function modifier_electrician_bonus_mana_count:OnSpentMana(event) if IsServer() then if event.unit == self:GetParent() then local restore_amount = event.cost if restore_amount > self:GetStackCount() then self:Destroy() else self:SetStackCount(self:GetStackCount() - restore_amount) end end end end
-- (done) window -- TODO: make the window topmost -- (done) receiving drag&drop - should display drag&drop info details -- (done) the window should accept drag & drop of selected fragment of webpage -- from firefox ("HTML Format" 0x18b -- see also ClipSpy.exe) -- See: http://delphidabbler.com/articles?article=24 -- TODO: should then convert the HTML to Markdown -- (done) should display the Markdown in textarea, with possibility of editing -- (done) should provide button to append into an .md file, with <a -- name="DATETIME"/> anchor [ideally as a markdown extension, e.g. [#...] or -- pandoc's {#...} or [](...) or [][...] or [](#...) or #... or []{#...} or something] -- TODO: [LATER]: use SQLite to save bookmarks with full text search & display -- them for browsing & clicking. -- TODO: invent some interface (GUI) for browsing the SQLite DB (grepping the list of bookmarks) -- TODO: invent interface for editing; write a copy of file, then remove old, when updating -- TODO: [LATER] tray icon FILE = '/Mateusz/bmark.md' local ffi = require 'ffi' local winapi = require 'winapi' require 'winapi.buttonclass' require 'winapi.editclass' require 'winapi.messagebox' require 'winapi.monitor' require 'winapi.windowclass' require 'dragdrop' require 'html_to_md' -- -- info about the monitor which currently has mouse cursor local moninfo = winapi.GetMonitorInfo(winapi.MonitorFromPoint(winapi.GetCursorPos(), winapi.MONITOR_DEFAULTTONEAREST)) local maxw, maxh = moninfo.work_rect.w, moninfo.work_rect.h local w, h = maxw/4, maxh/3 local win = winapi.Window{ title = FILE..'- bmark', autoquit = true, -- bottom-right corner of screen x = moninfo.work_rect.left + maxw-w, y = moninfo.work_rect.top + maxh-h, w = w, h = h, topmost = true, } local edit = winapi.Edit{ parent = win, multiline = true, autovscroll = true, autohscroll = true, want_return = true, dont_hide_selection = true, w = w, h = h, } local add = winapi.Button{ parent = win, text = '&Add', } function add:on_click() local function msg(text, ok) winapi.MessageBox(text, 'bmark', winapi.MB_OK + (ok and winapi.MB_ICONINFORMATION or winapi.MB_ICONERROR), win.hwnd) end if edit.text:gsub('%s*$','') == '' then msg('Not adding, nothing to add', true) return end -- TODO(akavel): consider UTC or both local+UTC for timestamp local timestamp = ('{#t%s}'):format(os.date '%Y%m%d_%H%M%S') local f, err = io.open(FILE, 'ab') -- TODO(akavel): 'a+b' and start by reading the file and counting notes? if not f then msg('Error: '..err) return end local chunk = timestamp..'\n'..edit.text:gsub('\r',''):gsub('\n*$', '\n') local ok, err = f:write(chunk) if not ok then msg('Error: '..err) f:close() return end local ok, err = f:close() if not ok then msg('Error: '..err) return end edit.text = "" -- FIXME - DEBUGGING collectgarbage() end function win:on_resizing() local region = win:get_client_rect() add:resize(region.x2, add.h) edit:resize(region.x2, region.y2-add.h) add:move(0, edit.h) end win:on_resizing() local effect drop_target = simpleDropTarget{ DragEnter = function(pDataObj, grfKeyState, pt, pdwEffect) print '\n-- DragEnter --\n' local formats = dragDropFormats(pDataObj) local f = formats['HTML Format'] if not f then return winapi.E_UNEXPECTED end if not winapi.getbit(f.tymed, winapi.TYMED_HGLOBAL) then print(('error: got "HTML format", but without expected TYMED_HGLOBAL; tymed=%d'):format(f.tymed)) return winapi.E_UNEXPECTED end f.dwAspect = winapi.DVASPECT_CONTENT f.tymed = winapi.TYMED_HGLOBAL local text = dragDropGetData(pDataObj, f):gsub('\0.*$', '') print(text) -- print(string.format('0x%x',pdwEffect[0])) local fragment = extract_text(text) edit.text = html_to_md('<html>'..fragment..'</html>'):gsub('\n', '\r\n') edit.enabled = false if winapi.getbit(pdwEffect[0], winapi.DROPEFFECT_LINK) then effect = winapi.DROPEFFECT_LINK elseif winapi.getbit(pdwEffect[0], winapi.DROPEFFECT_COPY) then effect = winapi.DROPEFFECT_COPY else effect = winapi.DROPEFFECT_NONE end pdwEffect[0] = effect return winapi.S_OK end, DragOver = function(grfKeyState, pt, pdwEffect) pdwEffect[0] = effect return winapi.S_OK end, DragLeave = function() edit.text = "" edit.enabled = true return winapi.S_OK end, Drop = function(pDataObj, grfKeyState, pt, pdwEffect) edit.enabled = true pdwEffect[0] = effect return winapi.S_OK end, } drop_target:RegisterDragDrop(win) -- TODO: winapi.RevokeDragDrop() --[[ example data from Firefox, in utf-8: Version:0.9 StartHTML:00000178 EndHTML:00000273 StartFragment:00000212 EndFragment:00000237 SourceURL:http://piwnica.org/wiki/Teksty/Na_dunaj_Nastu%c5%9b_rano_po_wod%c4%99 <html><body> <!--StartFragment--><em>Na dunaj Nastu┼Ť</em><!--EndFragment--> </body> </html> --]] function extract_text(raw_html_format) -- FIXME(akavel): verify Version and find out how old we support; also -- try to find some official info about the format and versions local function get(key) return raw_html_format:gmatch(key..':[^\n\r]*')():sub(#key+2) end local url = get 'SourceURL' local from, to = 1+get'StartFragment', 0+get'EndFragment' -- TODO(akavel): verify if we have to delete '\r's or not return url:gsub('&', '&amp;').."\n"..raw_html_format:sub(from, to):gsub('\r', '') end -- pass control to the GUI system & message loop os.exit(winapi.MessageLoop())
object_tangible_furniture_lifeday_lifeday_proton_chair = object_tangible_furniture_lifeday_shared_lifeday_proton_chair:new { } ObjectTemplates:addTemplate(object_tangible_furniture_lifeday_lifeday_proton_chair, "object/tangible/furniture/lifeday/lifeday_proton_chair.iff")
require("deepcore/std/class") require("deepcore/std/callable") StoryUtil = require("eawx-util/StoryUtil") ---@class SpawnHeroBuilder SpawnHeroBuilder = class() ---@param hero string function SpawnHeroBuilder:new(hero) self.hero = {hero} self.Active_Planets = {} ---@type PlayerObject self.faction = nil ---@type string self.planet = nil end ---@param factions string function SpawnHeroBuilder:for_faction(faction) self.faction = faction return self end ---@param planet string function SpawnHeroBuilder:on_planet(planet) self.planet = planet return self end function SpawnHeroBuilder:build() return callable { faction = self.faction, hero = self.hero, planet = self.planet, Active_Planets = self.Active_Planets, call = function(self) self.Active_Planets = StoryUtil.GetSafePlanetTable() local player_object = Find_Player(self.faction) StoryUtil.SpawnAtSafePlanet(self.planet, player_object, self.Active_Planets, self.hero) end } end
brightnodes.brightness = tonumber(minetest.setting_get("brightnodes.brightness")) or 14 brightnodes.items = { "default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", "default:cobble", "default:stone", "default:sand", "default:desert.*", "default:.*tree", "default:.*wood", "default:.*block", "default:.*brick", "default:.*leaves", "default:.*glass", "default:papyrus", "doors:.*", "flowers:.*", }
local config = require('idris2.config') local M = {} function M.request(bufnr) local bufnr = bufnr or 0 local text_params = vim.lsp.util.make_text_document_params() vim.lsp.for_each_buffer_client(bufnr, function(client, client_id, bufnr) if vim.tbl_get(client.handlers, 'textDocument/semanticTokens/full') ~= nil then vim.lsp.buf_request(bufnr, 'textDocument/semanticTokens/full', { textDocument = text_params }) end end) end function M.refresh(err, result, ctx, cfg) if err ~= nil then vim.notify(err, vim.log.levels.ERROR) return end if config.semantic_refresh then M.request(ctx.bufnr) end return vim.NIL end function M.full(err, result, ctx, cfg) if err ~= nil then vim.notify(tostring(err), vim.log.levels.ERROR) return end local client = vim.lsp.get_client_by_id(ctx.client_id) local bufnr = ctx.bufnr local legend = client.server_capabilities.semanticTokensProvider.legend local token_types = legend.tokenTypes local data = result.data if #data == 0 then return end local ns = vim.api.nvim_create_namespace('nvim-lsp-semantic-hl') vim.api.nvim_buf_clear_namespace(bufnr, ns, 0, -1) local prev_line, prev_start = nil, 0 for i = 1, #data, 5 do local delta_line = data[i] prev_line = prev_line and prev_line + delta_line or delta_line local delta_start = data[i + 1] prev_start = delta_line == 0 and prev_start + delta_start or delta_start local token_type = token_types[data[i + 3] + 1] local line = vim.api.nvim_buf_get_lines(bufnr, prev_line, prev_line + 1, false)[1] local byte_start = vim.str_byteindex(line, prev_start) local byte_end = vim.str_byteindex(line, prev_start + data[i + 2]) vim.api.nvim_buf_add_highlight(bufnr, ns, 'LspSemantic_' .. token_type, prev_line, byte_start, byte_end) end vim.notify(vim.fn.expand('%:t') .. ' semantically highlighted', vim.log.levels.INFO) end function M.clear() local ns = vim.api.nvim_create_namespace('nvim-lsp-semantic-hl') vim.api.nvim_buf_clear_namespace(0, ns, 0, -1) end function M.start() if config.semantic_refresh then return end config.semantic_refresh = true M.request() end function M.stop() if not config.semantic_refresh then return end config.semantic_refresh = false M.clear() end return M
local checkpoint = {} local function deepCopy(tbl) -- creates a copy of a network with new modules and the same tensors local copy = {} for k, v in pairs(tbl) do if type(v) == 'table' then copy[k] = deepCopy(v) else copy[k] = v end end if torch.typename(tbl) then torch.setmetatable(copy, torch.typename(tbl)) end return copy end function copy_core(Net,list) local all = {} --print(Net) for i,k in pairs(list) do --print(Net[k]) all[k] = deepCopy(Net[k]):float():clearState() end return all end
require 'image' local trans = torch.class('zoo.TransitionTable') function trans:__init(args) self.stateDim = args.stateDim self.numActions = args.numActions self.histLen = args.histLen self.maxSize = args.maxSize or 1024^2 self.histType = args.histType or "linear" self.histSpacing = args.histSpacing or 1 self.zeroFrames = args.zeroFrames or 1 self.gpu = args.gpu self.numEntries = 0 self.insertIndex = 0 self.histIndices = {} local histLen = self.histLen if self.histType == "linear" then -- History is the last histLen frames. self.recentMemSize = self.histSpacing*histLen for i=1,histLen do self.histIndices[i] = i*self.histSpacing end elseif self.histType == "exp2" then -- The ith history frame is from 2^(i-1) frames ago. self.recentMemSize = 2^(histLen-1) self.histIndices[1] = 1 for i=1,histLen-1 do self.histIndices[i+1] = self.histIndices[i] + 2^(7-i) end elseif self.histType == "exp1.25" then -- The ith history frame is from 1.25^(i-1) frames ago. self.histIndices[histLen] = 1 for i=histLen-1,1,-1 do self.histIndices[i] = math.ceil(1.25*self.histIndices[i+1])+1 end self.recentMemSize = self.histIndices[1] for i=1,histLen do self.histIndices[i] = self.recentMemSize - self.histIndices[i] + 1 end end self.s = torch.ByteTensor(self.maxSize, self.stateDim):fill(0) self.a = torch.LongTensor(self.maxSize):fill(0) self.r = torch.zeros(self.maxSize) self.t = torch.ByteTensor(self.maxSize):fill(0) -- Tables for storing the last histLen states. They are used for -- constructing the most recent agent state more easily. self.recent_s = {} self.recent_a = {} self.recent_t = {} self:loadBuffers(args.bufferSize) end function trans:loadBuffers(bufferSize) self.bufferSize = bufferSize or 1024 local s_size = self.stateDim*self.histLen self.buf_s = torch.ByteTensor(self.bufferSize, s_size):fill(0) self.buf_a = torch.LongTensor(self.bufferSize):fill(0) self.buf_r = torch.zeros(self.bufferSize) self.buf_s2 = torch.ByteTensor(self.bufferSize, s_size):fill(0) self.buf_a2 = torch.LongTensor(self.bufferSize):fill(0) self.buf_term = torch.ByteTensor(self.bufferSize):fill(0) if self.gpu and self.gpu >= 0 then self.gpu_s = self.buf_s:float():cuda() self.gpu_s2 = self.buf_s2:float():cuda() end -- Set this so that we refill the buffer self.buf_ind = self.bufferSize + 1 end function trans:reset() self.numEntries = 0 self.insertIndex = 0 end function trans:size() return self.numEntries end function trans:empty() return self.numEntries == 0 end function trans:fill_buffer() assert(self.numEntries >= self.bufferSize) -- clear CPU buffers self.buf_ind = 1 for buf_ind=1,self.bufferSize do local idx = self:sample_one(buf_ind) local s, a, r, s2, a2, term = self:get(idx) self.buf_s[buf_ind]:copy(s) self.buf_a[buf_ind] = a self.buf_r[buf_ind] = r self.buf_s2[buf_ind]:copy(s2) self.buf_a2[buf_ind] = a2 self.buf_term[buf_ind] = term end self.buf_s = self.buf_s:float():div(255) self.buf_s2 = self.buf_s2:float():div(255) if self.gpu and self.gpu >= 0 then self.gpu_s:copy(self.buf_s) self.gpu_s2:copy(self.buf_s2) end end function trans:sample_one(buf_ind) assert(self.numEntries > 1) local index local valid = false while not valid do -- start at 2 because of previous action index = torch.random(2, self.numEntries-self.recentMemSize) -- -1 for a2 (on-policy) if self.t[index+self.recentMemSize-1] == 0 then valid = true end end return index end function trans:sample(batch_size) local batch_size = batch_size or 1 assert(batch_size <= self.bufferSize) if not self.buf_ind or self.buf_ind + batch_size - 1 > self.bufferSize then self:fill_buffer() end local index = self.buf_ind self.buf_ind = self.buf_ind+batch_size local range = {{index, index+batch_size-1}} local buf_s, buf_a, buf_r, buf_s2, buf_a2, buf_term = self.buf_s, self.buf_a, self.buf_r, self.buf_s2, self.buf_a2, self.buf_term if self.gpu and self.gpu >=0 then buf_s = self.gpu_s buf_s2 = self.gpu_s2 end return buf_s[range], buf_a[range], buf_r[range], buf_s2[range], buf_a2[range], buf_term[range] end function trans:concatFrames(index, use_recent) if use_recent then s, t = self.recent_s, self.recent_t else s, t = self.s, self.t end local fullstate = s[1].new() fullstate:resize(self.histLen, unpack(s[1]:size():totable())) -- Zero out frames from all but the most recent episode. local zero_out = false local episode_start = self.histLen for i=self.histLen-1,1,-1 do if not zero_out then for j=index+self.histIndices[i]-1,index+self.histIndices[i+1]-2 do if t[j] == 1 then zero_out = true break end end end if zero_out then fullstate[i]:zero() else episode_start = i end end if self.zeroFrames == 0 then episode_start = 1 end -- Copy frames from the current episode. for i=episode_start,self.histLen do fullstate[i]:copy(s[index+self.histIndices[i]-1]) end return fullstate end function trans:get_recent() -- Assumes that the most recent state has been added, but the action has not return self:concatFrames(1, true):float():div(255) end function trans:get(index) local s = self:concatFrames(index) local s2 = self:concatFrames(index+1) local ar_index = index+self.recentMemSize-1 return s, self.a[ar_index], self.r[ar_index], s2, self.a[ar_index+1], self.t[ar_index+1] end function trans:add(s, a, r, term) assert(s, 'State cannot be nil') assert(a, 'Action cannot be nil') assert(r, 'Reward cannot be nil') -- Increment until at full capacity if self.numEntries < self.maxSize then self.numEntries = self.numEntries + 1 end -- Always insert at next index, then wrap around self.insertIndex = self.insertIndex + 1 -- Overwrite oldest experience once at capacity if self.insertIndex > self.maxSize then self.insertIndex = 1 end -- Overwrite (s,a,r,t) at insertIndex self.s[self.insertIndex] = s:clone():float():mul(255) self.a[self.insertIndex] = a self.r[self.insertIndex] = r if term then self.t[self.insertIndex] = 1 else self.t[self.insertIndex] = 0 end end function trans:updatePriority(indices, priority) end function trans:add_recent_state(s, term) local s = s:clone():float():mul(255):byte() if #self.recent_s == 0 then for i=1,self.recentMemSize do table.insert(self.recent_s, s:clone():zero()) table.insert(self.recent_t, 1) end end table.insert(self.recent_s, s) if term then table.insert(self.recent_t, 1) else table.insert(self.recent_t, 0) end -- Keep recentMemSize states. if #self.recent_s > self.recentMemSize then table.remove(self.recent_s, 1) table.remove(self.recent_t, 1) end end function trans:add_recent_action(a) if #self.recent_a == 0 then for i=1,self.recentMemSize do table.insert(self.recent_a, 1) end end table.insert(self.recent_a, a) -- Keep recentMemSize steps. if #self.recent_a > self.recentMemSize then table.remove(self.recent_a, 1) end end