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-- highlight on yank vim.api.nvim_exec( [[ augroup YankHighlight autocmd! autocmd TextYankPost * silent! lua vim.highlight.on_yank() augroup end ]], false ) -- Y yank until the end of line (note: this is now a default on master) vim.api.nvim_set_keymap('n', 'Y', 'y$', { noremap = true })
SPECIAL_MSGTYPE_REFRESHACTORLIST = "refreshactorlist"; SPECIAL_MSGTYPE_REFRESHINITSLOTLIST = "refreshinitslotlist"; SPECIAL_MSGTYPE_ADDTOINITSLOT = "clientaddtoinitslot"; SPECIAL_MSGTYPE_NEXTACTOR = "clientnextactor"; local actorlistnode = nil; local actorlistcontrol = nil; local initslotlistcontrol = nil; loc...
object_tangible_destructible_gcw_imperial_vehicle = object_tangible_destructible_shared_gcw_imperial_vehicle:new { } ObjectTemplates:addTemplate(object_tangible_destructible_gcw_imperial_vehicle, "object/tangible/destructible/gcw_imperial_vehicle.iff")
local gamemode = ScriptedGamemode() gamemode.ScoreboardColumns = { "Name", "Ping" } gamemode:On("InitScoreboard", function (self, scoreboard) self.Scoreboard = scoreboard self.ScoreboardColumnIndexes = {} self.ScoreboardTeamIndexes = {} -- Retrieve active gamemode instead of base gamemode local derivedGamemode =...
local key = ModPath .. ' ' .. RequiredScript if _G[key] then return else _G[key] = true end local fs_original_carrydata_init = CarryData.init function CarryData:init(unit) fs_original_carrydata_init(self, unit) if Network:is_client() or self._carry_id and not self:can_explode() then unit:set_extension_update_enabl...
ERR_SEAT = 255 SEAT_STATE = { null = 0x00, unready = 0x01, ready = 0x02, gaming = 0x04, offline = 0x08, exit = 0x10, }
require("lib_gamesense") local maf = require("lib_maf") local ui_new_checkbox = ui.new_checkbox local ui_new_combobox = ui.new_combobox local ui_new_multiselect = ui.new_multiselect local ui_new_slider = ui.new_slider local ui_new_color_picker = ui.new_color_picker local ui_set_callback = ui.set_callback local ui_get ...
function generateTriangleOfVertices() line = world:newLineCollider(200,200, 1030, 1030) line2 = world:newLineCollider(200,200,200,1030) joint = world:addJoint('RevoluteJoint', line, line2, 200, 200, true)--Joint that forms the slope for physical interactions end function setTriangleOfVerticesProperties() ...
local addonName, G = ... local makeAction = (function() local function consume(mealDB, potionDB, nethergon) local potionText = (function() local s = '' for _, consumable in ipairs(potionDB) do s = s .. '/use item:' .. consumable[1] .. '\n' end return s end)() local netherg...
-- Simplified implementation of mw for running WikiMedia Scribunto code -- under Python -- -- Copyright (c) 2020-2021 Tatu Ylonen. See file LICENSE and https://ylonen.org local mw_autoload = { hash = "mw_hash", html = "mw_html", language = "mw_language", site = "mw_site", text = "mw_text", title = "...
local Scope = {} Scope.__index = Scope Mlc.classes.Scope = Scope
-- @docclass UIWindow = extends(UIWidget, "UIWindow") function UIWindow.create() local window = UIWindow.internalCreate() window:setTextAlign(AlignTopCenter) window:setDraggable(true) window:setAutoFocusPolicy(AutoFocusFirst) return window end function UIWindow:onKeyPress(keyCode, keyboardModifier...
function impulse.Ops.EventManager.SequenceLoad(path) local fileData = file.Read(path, "DATA") local json = util.JSONToTable(fileData) if not json or not istable(json) then return false, "Corrupted sequence file" end if not json.Name or not json.Events or not json.FileName then return false, "Corrupted sequen...
if not modules then modules = { } end modules ['mtx-mtxworks'] = { version = 1.002, comment = "companion to mtxrun.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- this is a shortcut ...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Knit = require(ReplicatedStorage.Knit) local Janitor = require(Knit.Util.Janitor) local TableUtil = require(Knit.Util.TableUtil) local Roact = require(ReplicatedStorage.Roact) local elements = script.Parent.Elements local Frame = require(elements.F...
:: # Copyright 2013, Big Switch Networks, Inc. :: # :: # LoxiGen is licensed under the Eclipse Public License, version 1.0 (EPL), with :: # the following special exception: :: # :: # LOXI Exception :: # :: # As a special exception to the terms of the EPL, you may distribute libraries :: # generated by LoxiGen (LoxiGen ...
-- player.lua local Modern = require 'modern' -- local AABB = Modern:extend() function AABB:new() -- using `Player` variables to create some more self.left = self.x self.top = self.y self.right = self.x + self.width self.bottom = self.y + self.height end -- ... -- Really cool, useful funct...
donor_scroll = { use = function(player) local invItem = player:getInventoryItem(player.invSlot) local scrollName = invItem.name if not player:canAction(1, 1, 1) then return end if player.state == 1 then player:sendMinitext("How can you open this with no hands?") return end if player:hasLegend...
--- -- @author Alf21 -- @author saibotk -- @author Mineotopia -- @class ROLE ROLE.isAbstract = true ROLE.score = { -- The multiplier that is used to calculate the score penalty -- that is added if this role kills a team member. teamKillsMultiplier = 0, -- The multiplier that is used to calculate the gained score...
local Mesh3D=Core.class(Mesh,function() return true end) Mesh3D.MODE_TEXTURE=1 Mesh3D.MODE_LIGHTING=2 --ie normals Mesh3D.MODE_BUMP=4 Mesh3D.MODE_SHADOW=8 Mesh3D.MODE_ANIMATED=16 Mesh3D.MODE_INSTANCED=32 function Mesh3D:init() self.mode=0 end function Mesh3D:updateMode(set,clear) local nm=(self.mode|(set o...
local initiative = Initiative:by_id(param.get("initiative_id")) local member = app.session.member if member then initiative:load_everything_for_member_id(member.id) initiative.issue:load_everything_for_member_id(member.id) end local initiator = Initiator:by_pk(initiative.id, app.session.member.id) if not initiato...
/* if !SERVER then return false; end local PLUGIN = {} PLUGIN.Name = "Ban Words" PLUGIN.Author = "RedMist" PLUGIN.Date = "15th March 2011" PLUGIN.Filename = PLUGIN_FILENAME PLUGIN.ClientSide = false PLUGIN.ServerSide = true PLUGIN.APIVersion = 2 PLUGIN.Gamemodes = {} --PLUGIN.BannedWords = {}; PLUGIN.BannedWords = {...
require "ratchet" function ctx1() local socket_a, socket_b = ratchet.socket.new_pair() ratchet.thread.attach(ctx2, socket_b) socket_a:send("hello") local data = socket_a:recv(5) assert(data == "world") local data = socket_a:recv() assert(data == "foo") socket_a:send("bar") end funct...
--- Item -- @classmod Item local Item = {} setmetatable(Item, {__index = require("stdlib/data/core")}) local item_types = { "item", "ammo", "armor", "gun", "capsule", "repair-tool", "mining-tool", "item-with-entity-data", "rail-planner", "tool", "blueprint", "deconstruc...
object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a4 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl4_tree_root_a4:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a4, "object/building/kashyyyk/poi_kash_rryatt_lvl4_tree_root_a4.iff")
----------------------------------------- -- Spell: Sleepga ----------------------------------------- require("scripts/globals/magic") require("scripts/globals/msg") require("scripts/globals/status") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end functio...
local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") local cfg = module("vrp_id_display", "cfg/blips") vRPidd = {} IDDclient = Tunnel.getInterface("vrp_id_display","vrp_id_display") vRPclient = Tunnel.getInterface("vRP","vrp_id_display") Tunnel.bindInterface("vrp_id_display",vRPidd) Proxy...
local Initial = PlayState:addState('Initial') function DrawBestScore(self) Color.WHITE:use() love.graphics.setFont(self.best_font) love.graphics.printf(string.format("BEST: %.1f", self.bestscore), love.graphics.getWidth()/2 - love.graphics.getWidth()/2, (love.graphics.getHeight()/2 - self.scale*PlayArea....
sni.stage = "data-final-fixes" --------------------------------------------------------------------------- if (not SNI.defaultPacks) or (#SNI.defaultPacks == 0) then SNI.addDefaultPacks({{"automation-science-pack", 1}}) end SNI.sendInvites() --SNI.chechIntegrityInfiniteScience()
return { tag = 'graphicsState', summary = 'Set the background color.', description = [[ Sets the background color used to clear the screen. Color components are from 0.0 to 1.0. ]], arguments = { r = { type = 'number', description = 'The red component of the background color.' }, ...
function test_talk_seq_1() local t = require "test.luaunit" local o = require "talks.o" local items = {"1","2","3"} local co = coroutine.wrap(o.SEQ(items)) local args = { data= {}, req = {}, } t.assertEquals(co(args), "1") t.assertEquals(co(args), "2") t.assertEqual...
---@meta ---@class ccs.RotationFrame :ccs.Frame local RotationFrame={ } ccs.RotationFrame=RotationFrame ---* ---@param rotation float ---@return self function RotationFrame:setRotation (rotation) end ---* ---@return float function RotationFrame:getRotation () end ---* ---@return self function RotationFrame:crea...
local http = require("socket.http") local url = require("socket.url") local mime = require("mime") local ltn12 = require("ltn12") local headers = { Accept = "application/x-turtle", --Accept = "application/json", --["Content-Type"] = "application/json", Authorization = "Basic " .. (mime.b64("admin:admin"))...
-- preplists.lua module(..., package.seeall) local utils = require "lua.utils" local iputils = require "lua.iputils" local rangesbtree = require "lua.rangesbtree" local cjson = require "cjson" local json_safe = require "cjson.safe" local dict = utils.dict local defaultdict = utils.defau...
--[[ Variables ]] MenuTypes, MenuEntries, MenuItems = {"general", "peds", "vehicles", "objects", "news", "k9", "judge", "realestate"}, {}, {} local closedFromAction = false for _, menuType in ipairs(MenuTypes) do MenuEntries[menuType] = {} end -- Menu state local showMenu = false -- Keybind Lookup table l...
ITEM.name = "Bag" ITEM.description = "A bag to increase your carry capacity." ITEM.model = "models/props_c17/suitcase001a.mdl" ITEM.category = "Storage" ITEM.width = 2 ITEM.height = 2 ITEM.price = 0 ITEM.isNewBag = true ITEM.outfitCategory = "backpack" ITEM.pacData = {} ITEM.equipIcon = ix.util.GetMaterial("materials...
local LOREM_ISPUM = [[Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse rutrum accumsan elit vel auctor. Praesent sit amet aliquam turpis. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae. Maecenas non erat ut elit sodales commodo. Nam gravida ipsum quis nulla te...
local gamestate = require "vendor/gamestate" local Board = require "board" local camera = require "camera" local Dialog = {} Dialog.__index = Dialog --- -- Create a new Dialog -- @param message to display -- @param callback when user answer's say -- @return Dialog function Dialog.new(message, callback) local say =...
local keymap = vim.api.nvim_set_keymap keymap('n', '<leader>fb', ':lua require("telescope.builtin").buffers()<CR>', { noremap = true, silent = true }) keymap('n', '<leader>ff', ':lua require("telescope.builtin").find_files()<CR>', { noremap = true, silent = true }) keymap('n', '<leader>fg', ':lua require("telescope....
local awful = require("awful") local beautiful = require("beautiful") -- Rules to apply to new clients (through the "manage" signal). awful.rules.rules = { -- All clients will match this rule. { rule = { }, properties = { border_width = beautiful.border_width, border_color = beautifu...
local login = require "snax.loginserver" local crypt = require "skynet.crypt" local skynet = require "skynet" local server = { host = "127.0.0.1", port = 8001, multilogin = false, name = "login_master" } function server.auth_handler(token) local user, server, password = token:match("([...
-- config for running klipper 3D printer suite on local (desktop) machine. -- i'm using this to simplify debugging of modifications to the klipper source code for my hobby project. -- any prodction use of tools/configuration/setup provided here was not tested and cannot be guaranteed. -- packages need to be installed:...
--- Module for generating random strings -- @module lqc.generators.string -- @alias new local random = require 'lqc.random' local lqc = require 'lqc.quickcheck' local Gen = require 'lqc.generator' local char = require 'lqc.generators.char' local char_gen = char() -- NOTE: The shrink algorithms are *heavily* based o...
-- Register tanks for each fluid fluidity.bucket_cache = {} fluidity.tanks = {} -- Get fluid source block name for bucket item. function fluidity.get_fluid_for_bucket(itemname) for i,v in pairs(fluidity.bucket_cache) do if v == itemname then return i end end end -- Get bucket item name for fluid source bloc...
local ffi = require("ffi") ffi.cdef[[ typedef struct { int version; uint8_t addr[16]; uint8_t mask[16]; int proto; } CIDR; CIDR *cidr_from_str(const char *); char *cidr_to_str(const CIDR *, int); int cidr_contains(const CIDR *, const CIDR *); void cidr_free(CIDR *); void free(void *); ]] local cidr = f...
return { fontHeight=12, yspdMin=0, yspdMax=3, countdownMin=1, countdownMax=3, dropWidth=1, dropHeight=6, dropColor={0,255,255} }
object_tangible_collection_plant_14 = object_tangible_collection_shared_plant_14:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_plant_14, "object/tangible/collection/plant_14.iff")
--[[ FORK OF ROBLOX'S BUILT IN RAGDOLL Originally forked by BreakOn 03/2022 imported here & further modified by HashCollision 04/2022 --]] local Rigging = {} -- Gravity that joint friction values were tuned under. local REFERENCE_GRAVITY = workspace.Gravity -- ReferenceMass values from mass of child part. Used to ...
----------------------------------------------- -- maletItem.lua -- The code for the mace, when it is in the player's inventory. -- Created by NimbusBP1729 ----------------------------------------------- return{ name = 'mallet', type = 'weapon', }
local M = {} function M.remote() local branch = vim.fn["gina#component#repo#branch"]() local tracking = vim.fn["gina#component#repo#track"]() local remote_name = tracking:sub(1, #tracking - #branch - 1) if remote_name == "" then return "origin" end return remote_name end function M._revision() local...
local RUF = RUF or LibStub("AceAddon-3.0"):GetAddon("RUF") local LSM = LibStub("LibSharedMedia-3.0") local _, ns = ... local oUF = ns.oUF local elementName = 'TargetMark' local stringIconCircle = RUF.IndicatorGlyphs['Target-Circle'] local stringIconCross = RUF.IndicatorGlyphs['Target-Cross'] local stringIconDiamond = ...
local VIS = {} VIS.event = Sonus.lib.NewEventEmitter() VIS.items = {} VIS.itemSize = 20 VIS.itemAccel = 0 VIS.bars = 320 VIS.memeFactor = 0 VIS.memeCrement = 41 -- prime VIS.actualMemeFactor = 0 VIS.rectAng = 0 local canShake = CreateClientConVar("sonus_genesis_shake",1,true,false,"Enable screenshakes") local shake...
local Transformer Transformer = require("moonscript.transform.transformer").Transformer local NameProxy, LocalName, is_name_proxy do local _obj_0 = require("moonscript.transform.names") NameProxy, LocalName, is_name_proxy = _obj_0.NameProxy, _obj_0.LocalName, _obj_0.is_name_proxy end local Run, transform_last_stm, ...
require"Engine" Game=class({ static={ Initialize=function(self) AssetManager:Initialize() GraphicManager:Initialize() SceneManager:Initialize(require("./Assets/scenes/level1/scene")) DebugManager:Initialize() end, Tick=function(self,delta) AssetManager:Tick(delta) SceneManager:Tick(delta) Gr...
local GlobalLoot = Class(function(self,inst) self.inst = inst self.loot = {} self.inst:ListenForEvent("entity_death", function(world, data) self:OnEntityDeath(data) end, GetWorld()) end) function GlobalLoot:AddGlobalLoot(data) table.insert(self.loot, data) end function GlobalLoot:OnEntityDeath(data) for k,v in p...
function sysCall_init() -- do some initialization here: -- Make sure you read the section on "Accessing general-type objects programmatically" -- For instance, if you wish to retrieve the handle of a scene object, use following instruction: -- -- handle=sim.getObjectHandle('sceneObjectName') --...
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) local condition = Condition(CONDITION_POISON) condition:setParameter(CONDITION_PARAM_DELAYED, 1) condition:...
local syntax = require "core.syntax" syntax.add { files = {"%.fountain$"}, patterns = { { pattern = {"/%*", "%*/"}, type = "comment" }, -- this is the boneyard { regex = "^\\s*!\\s*.+", type = "normal"}, { regex = "^\\s*~\\s*.+", type = "lyrics" }, { pattern = {"%(", "%)"}, type = "parenthetical" }, { patt...
local conf = require("configuration") local current_version = 010204 -- 1.2.4 ---@param player LuaPlayer local function reset_gui(player) local root = player.gui.left["mpp_settings_frame"] or player.gui.screen["mpp_settings_frame"] if root then root.destroy() end local cursor_stack = player.cursor_stack if cur...
local F, C = unpack(select(2, ...)) C.themes["Blizzard_ItemUpgradeUI"] = function() local ItemUpgradeFrame = ItemUpgradeFrame F.ReskinPortraitFrame(ItemUpgradeFrame) local itemButton = ItemUpgradeFrame.ItemButton itemButton.bg = F.CreateBDFrame(itemButton, .25) itemButton.Frame:SetTexture("") itemButton:SetPush...
return { size = { w = 9, h = 11 }, cells = { {0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1}, {1,0,0,0,1,0,0,0,1}, {1,0,1,1,1,1,1,0,1}, {1,0,1,0,1,0,1,0,1}, {1,1,1,1,1,1,1,1,1}, {1,0,1,0,1,0,1,0,1}, {1,0,1,1,1,1,1,0,1}, {1,0,0,0,1,0,0,0,1}, {1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,...
local folderOfThisFile = (...):match("(.-)[^%/%.]+$") local class = require(folderOfThisFile.."/middleclass") local Stack = class("Stack") function Stack:init() self._s = {} end function Stack:size() return #self._s end function Stack:pop() return table.remove(self._s, self:size()) end function Stack:p...
local playerService = game:GetService("Players") local dataMod = require(script.Parent.Data) local spawnParts = workspace.SpawnParts local initializeMod = {} local function getStage(stageNum) for _, stagePart in pairs(spawnParts:GetChildren()) do if stagePart:GetAttribute("Stage") == stageNum then return stagePa...
local S = aurum.get_translator() aurum.magic.register_spell("summon_psyche_flare", { description = S"Summon Psyche Flare", max_level = 3, apply_requirements = function(pointed_thing) return not not minetest.get_pointed_thing_position(pointed_thing) end, apply = function(pointed_thing, level, player) local o...
-- Copyright 2011-2012 Nils Nordman <nino at nordman.org> -- Copyright 2012-2014 Robert Gieseke <rob.g@web.de> -- License: MIT (see LICENSE) --[[ This example shows how to use the list with multi column items. It also illustrates the optional use of headers, as well as the fact that the `on_selection` callback will be...
data:extend({ { type = "technology", name = "toolbelt-2", icon = "__base__/graphics/technology/toolbelt.png", effects = { { type = "num-quick-bars", modifier = 1 } }, prerequisites = {"toolbelt"}, unit = { count = 150, ingredi...
local ScrollingDirection = import("../Enum/ScrollingDirection") local ScrollBarInset = import("../Enum/ScrollBarInset") local VerticalScrollBarPosition = import("../Enum/VerticalScrollBarPosition") local GuiObject = import("./GuiObject") local InstanceProperty = import("../InstanceProperty") local UDim2 = import("../ty...
id = 'V-38473' severity = 'low' weight = 10.0 title = 'The system must use a separate file system for user home directories.' description = 'Ensuring that "/home" is mounted on its own partition enables the setting of more restrictive mount options, and also helps ensure that users cannot trivially fill partitions used...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:7074c7415c306dddc6a06d689bb50f6b:80c2cc27212c0fb58d9ee62e7dfb33ab:2c81e27ca2ed04347d4c1025c5eca84f$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
local ArchetypeManager = BaseClass() ECS.ArchetypeManager = ArchetypeManager function ArchetypeManager:Constructor( sharedComponentManager ) self.m_SharedComponentManager = sharedComponentManager self.m_TypeLookup = {} self.m_EmptyChunkPool = ECS.UnsafeLinkedListNode.New() ECS.UnsafeLinkedListNode.Initial...
--捕食植物アンブロメリドゥス -- --Script by JSY1728 function c101108037.initial_effect(c) --Fusion Material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10f3),2,true) --To Hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101108037,0)) e1:SetCategor...
local r = require('rethinkdb') describe('control', function() local reql_db, reql_table, c reql_table = 'func' setup(function() reql_db = 'control' local err c, err = r.connect() if err then error(err.message) end r.db_create(reql_db):run(c) c:use(reql_db) r.table_create(reql_tab...
local openssl = require 'openssl' local lu = require 'luaunit' local asn1 = openssl.asn1 local first = true TestObject = {} function TestObject:setUp() self.sn = 'C' self.ln = 'countryName' self.oid = '2.5.4.6' self.nid = 14 lu.assertIsTable(asn1) self.ne_sn = 'Good1' self.ne_ln = 'GoodString1' self...
---------------------------------------------------------------------------------------------------- -- Creator Tools LUA Instrument Utilities File ---------------------------------------------------------------------------------------------------- -- Author: Native Instruments -- Written by: Yaron Eshkar -- Modi...
operator = yarn { name = "hello_test", timeout = 10000, memory = 1024, cores = 1, container = { instances = 1, --env = base_env, resources = { ["HelloWorld.sh"] = { file = "asapLibrary/operators/hello_test/HelloWorld.sh", type = "file", -- other value: 'arc...
--require("prototypes.processing.pulverizer") data:extend({ { type = "item", name = "gravel", icon = "__Engineersvsenvironmentalist__/graphics/icons/materials/gravel.png", icon_size = 31, flags = {"goes-to-main-inventory"}, subgroup = "stone-base", order = "g1[other]", stack_size = 250 }, { type =...
----------------------------------- -- Area: Valley of Sorrows -- HNM: Adamantoise ----------------------------------- local ID = require("scripts/zones/Valley_of_Sorrows/IDs") mixins = {require("scripts/mixins/rage")} require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/title...
-- -- Built with, -- -- ,gggg, -- d8" "8I ,dPYb, -- 88 ,dP IP'`Yb -- 8888888P" I8 8I -- 88 I8 8' -- 88 gg gg ,g, I8 dPgg, -- ,aa,_88 I8 8I ,8'8, ...
--[[-------------------------------------------------------------------- Copyright (C) 2013, 2014, 2015 Johnny C. Lam. See the file LICENSE.txt for copying permission. --]]-------------------------------------------------------------------- -- This addon tracks the player's current stance. local OVALE,...
local class = require('middleclass') local Input = class('Input') --[[ Touch.phase: - Began A finger touched the screen. - Moved A finger moved on the screen. - Stationary A finger is touching the screen but hasn't moved. - Ended A finger was lifted from the screen. This is the final phase of a touch...
local blog_name = nil local url_count = 0 local tries = 0 local previous_status_code = nil read_file = function(file) if file then local f = assert(io.open(file)) local data = f:read("*all") f:close() return data else return "" end end wget.callbacks.lookup_host = function(host) -- DNS r...
local class = require("pl.class") local sfmt = string.format local fs = require("pl.path") local dir = require("pl.dir") local file = require("pl.file") local tablex = require("pl.tablex") local pretty = require("pl.pretty") local Data ...
--死境邪龙·法芙娜 local m=14010042 local cm=_G["c"..m] function cm.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_...
local player = ... local stats = STATSMAN:GetCurStageStats():GetPlayerStageStats(player) local PercentDP = stats:GetPercentDancePoints() local percent = FormatPercentScore(PercentDP) -- Format the Percentage string, removing the % symbol percent = percent:gsub("%%", "") return Def.ActorFrame{ Name="PercentageContain...
--- Item -- @classmod Data.Item local Item = { __class = 'Item', __index = require('__stdlib__/stdlib/data/data'), __call = require('__stdlib__/stdlib/data/data').__call } setmetatable(Item, Item) return Item
-------------------------------- -- @module PhysicsSprite3D -- @extend Sprite3D -- @parent_module cc -------------------------------- -- synchronize node transformation to physics. -- @function [parent=#PhysicsSprite3D] syncNodeToPhysics -- @param self -- @return PhysicsSprite3D#PhysicsSprite3D self (return value:...
return { CACHE_AGE = 3600, -- seconds ID_DELAY = 5000, -- milliseconds GATEWAY_DELAY = 500, -- milliseconds, DISCORD_EPOCH = 1420070400000, -- milliseconds GATEWAY_VERSION = 6, DEFAULT_AVATARS = 5, ZWSP = '\226\128\139', NS_PER_US = 1000, US_PER_MS = 1000, MS_PER_S = 1000, S_PER_MIN = 60, MIN_PER_HOUR = 60,...
function gflags_configs() return {system = false, configs = {mt = true, shared = true, debug = true}} end
require( "components/cavern/cavern_encounter" ) -------------------------------------------------------------------- if encounter_combat_sniper == nil then encounter_combat_sniper = class( {}, {}, CCavernEncounter ) end -------------------------------------------------------------------- function encounter_combat...
-- 1.2.1 Control de más salidas y su configuración -- configuro los pines local D1 = 1 local D2 = 2 -- condiguro los pines como salida gpio.mode(D1, 0) gpio.mode(D2, 0) -- encneder los LEDs gpio.write(D1,1) gpio.write(D2,1)
------------------------------------------------------------------------ --- @file arp.lua --- @brief Address resolution protocol (ARP) utility. --- Utility functions for the arp_header struct --- defined in \ref headers.lua . \n --- Includes: --- - Arp constants --- - Arp address utility --- - Arp header utility --- -...
-- cbind - A library for generating bindings. -- Written in 2014 by Jesper Oskarsson jesosk@gmail.com -- -- To the extent possible under law, the author(s) have dedicated all copyright -- and related and neighboring rights to this software to the public domain worldwide. -- This software is distributed without any war...
local table_insert = table.insert local todefault = function(x) return x == 'default' and '' or x end local platform_table = { macos='macosx', } local toplatform = function(plat) return platform_table[plat] or plat end local compiler_table = { msvc='cl', } local tocomp = function(comp) return compiler_tabl...
vim.o.completeopt = "menuone,noselect" local cmp = require("cmp") local luasnip = require("luasnip") cmp.setup({ snippet = { expand = function(args) luasnip.lsp_expand(args.body) end, }, mapping = { ['<C-p>'] = cmp.mapping.select_prev_item(), ['<C-n>'] = cmp.mapping.select_next_item(), ...
local ailment_buildup = {}; local player; local language; local config; local ailments; local ailment_buildup_UI_entity; local time; local small_monster; local large_monster; local table_helpers; local drawing; function ailment_buildup.draw_dynamic(monster, ailment_buildups_position_on_screen, opacity_scale) local ca...
workspace "Durna" architecture "x64" startproject "ExampleGame" configurations { "Debug", "Release", "Dist" } defines { "_CRT_SECURE_NO_WARNINGS" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "ThirdParty/GLFW/include" IncludeDir["spdlog"] = "...
local HybridCNNLong = {} function HybridCNNLong.cnn(alphasize, emb_dim, dropout, avg, cnn_dim) dropout = dropout or 0.0 avg = avg or 0 cnn_dim = cnn_dim or 256 local inputs = {} table.insert(inputs, nn.Identity()()) -- Bag local net = nn.Sequential() -- 201 x alphasize net:add(nn.TemporalConvolution(...
local addonName, ns = ... --Some Tags oUF.Tags.Events["shorthp"] = "UNIT_HEALTH" oUF.Tags.Methods["shorthp"] = function(unit) if not UnitIsDeadOrGhost(unit) then local hp = UnitHealth(unit) return AbbreviateLargeNumbers(hp) end end oUF.Tags.Events["shortpp"] = "UNIT_POWER" oUF.Tags.Methods["shortpp"] = function...
local L = BigWigs:NewBossLocale("Court of Stars Trash", "deDE") if not L then return end if L then L.Guard = "Wachposten der Dämmerwache" L.Construct = "Wächterkonstrukt" L.Enforcer = "Dämonenversklavte Vollstreckerin" L.Hound = "Legionshund" L.Mistress = "Schattenmeisterin" L.Gerenth = "Verdächtiger Adliger" L....
local db_mgr = require "common.db_mgr" local agent_db = {} return agent_db